Good evening, ladies and gentlemen and fellow metal heads. Welcome back to Dragonscreed
Gaming. Dragonscreed Gaming, I can'tn sah our title right here. Thank you
all for joining us. Welcome back. We are diving in to our new
actual play tonight, mirk Bore, the Swedish do metal RPG. If you're
not sure what the hell mirk bar is, at least that's how I think
it's pronounced here in the old us of A. Check out our previous episode
where we did our character creation our session zero, and I also have another
episode where I talk a little bit about this game because it is fucking cool
and crazy and just came out of nowhere a couple of years ago. But
as always, before we dive in, be sure you stop by our Facebook
where you can hear up on all the latest news. Check us out over
on YouTube, where we finally got some real video content that's been bringing in
the subscribers. We had a hundred subscribers this week, big deal for us.
I know it's small potatoes, but considering we were way less than that
just like two months ago, that's pretty cool. So thank you to everyone
who's been tuning in and thank you to a couple of people in a specifically,
I got a couple of shout outs here for people who've been leaving us
comments. I realized today we had like a month worth of comments or two
that I had not been responding to. So I have to find out why
I'm not getting notifications. But anyway, shout outs to Cooper Cox, Moss
Humlum, Brian Russell, Judge chan, Bed cosch Scomper, Timothy trek Tinger,
Mike Coburn, Jacob Irving, and our good friend andres all of you
leaving some awesome comments. Love hearing from you guys, Love hearing that you're
enjoying our shows and our content. Had a couple of people talking about projects
they're getting ready for Fantasy and for Old World, so keep it coming.
That really encourages us and it makes me feel like what we're doing is well,
it's reaching people and you guys are enjoying it, which is why we
do this. So thank you all for the kind words. We've got plenty
more to come, and yeah, stay in touch and otherwise what else check
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Whatever you've got, if it's a like a subscribe or some cash money dollars,
we'll take whatever you can send our way. So thank you all,
thank you our patrons. And I think we're going to get started here.
So we are diving into merk Bore tonight. And yeah, if you haven't,
you can go back to last week's episode. We did a session zero
three of our players were available. We built characters and saw how incredibly deadly
this game is and how easy it is to make a character. And then
I've also got an episode coming out where I'm going to talk a little bit
about the game, a little bit of its history, where it came from.
Why should be checking it out. This game got nominated and one like
seven or eight ennis, which are pretty big deals in the RPG world.
So if you haven't heard of it, it's the fucking trippiest, coolest thing
ever. So I highly recommend it, and it won't break your bank like
most other RPG books, So check it out. It's cool stuff. But
anyway, we're going to dive into a campaign here. We're going to be
playing until the world ends. That's generally how this game goes. That will
probably be plenty of character deaths and maybe total party wipes. We'll see how
our players fair with that. We've got not really a roster change too much,
at least a little bit from Blade Runner. Tyler is no longer with
us for this one. We're back to our four man crew from Mark's Mad
Boys, Sean, Matt the Frog, Kyle the Redbeard, and Eric all
joining me as we delve into what's going to be quite different from I think
any RPG experience any of us have ever had. I know I haven't really
done much of us our stuff. So this will be interesting to check out,
but I think from a GM's perspective, it'll be nice and simple and
straightforward. So we'll see how that goes. So let's go around the table
here. Tell us who you are, who you're playing, Matt, if
you'll tell us a little bit about your character since you weren't at our session
zero, and then anything else you want to tell the listeners before we dive
in. And why don't we start it off with Matt since he's the fresh
meat here. Sure, So today I am Matt. They call me the
Frog, and I'll be playing Henry Wright, who they called the Old Crab,
who is a forelorn philosopher. So the forelorn Philosopher is kind of a
troubled sort of creature, as everyone is in this world. But they see
the the road as an unreasoning maze, every temple soaked in blood, each
destination drenched in gloom. You once thought that cold analysis might tame fate itself,
but now that dream of reason has decayed into shifting madness, and only
the cold remains. So metal. As for random background stuff, or the
roots of my dejection that my mother alternate praise and humidiation, leading to a
grandation, grandiose self image, and burning self hatred and dejection of my roots.
I was born to a nameless mother in a Glenn Galgenbeck sanatorium. Oh
wow, kind of okay? Cool? Anything else we should know about Old
Crab? Uh? Well? Old Crab was lucky enough to roll up a
small wagon and donkey and has the power of the time locked pneumatoxin, which
is a one of these unforsaken tablets which he can crumble up and smash into
a an enemy to do some poison damage once per day. When he wakes
up the next day, the tablet is at his side once again. Yeah.
So there are these tablet things in one of the expansions. I believe
it is the Ferratory. Yeah, the cult for directory Correctory. I don't
know how to pronounce this ship anyway. One of the main expansions has the
Forlorn Philosopher, and it adds these crazy magic tablets that allow you to cast
spells kind of like a scroll. But if you are not a Forlorn Philosopher,
you have to have a presence of plus three to use one of these
things. They're called tablets of Ochre. Obscurity. There's ten of them and
god damn. Yeah. Now, one thing I think that is worth pointing
out about Old Crab is Matt was fortunate enough to roll a seventh teen which
became a nineteen with his modifiers, so he actually has a plus three in
his presence, but he's only got four hit points. So okay, I
think you didn't. You also roll another scroll as well, Matt, so
you have two spells basically. Yeah. The random item I started with was
mitsul Blindier Eye, which can make somebody invisible for D six rounds or until
they're damaged, which gives them a bonus you attack and defend with d R
six. Yeah. I think you had some of the coolest equipment that anybody
started with, so I would point out though the wagon does not come with
the donkey, it's just say I pulled the wagon. You're the donkey.
Yeah, so enjoy that excellent. Anything else you want to tell the listeners
before you meet your grizzliendsh not too much, I guess. As a personal
update, thanks to all of the time that we've sent here with Foundry BTT,
I was inspired to kick off a bit of a pathfinder to eat campaign
with some friends. Well, we got the first session of that in earlier
this week. I think everybody had a lot of fun. Yeah, it
works really well. Are you using the Foundry Yeah, we're using the Foundry
pathfinder module. They like put together something for this adventure path as well.
It's it's really slick, all sorts of sound effects and other miscellaneous bits,
and Bob's nice. I think we're having a blast. But yeah, thanks,
I guess for being one of the best spokespersons for Foundry. Hey man,
you make a good product. I'll praise it every day. If you're
not using Foundry, you should stop using Rule twenty because it's hot garbage compared
to this fifty bucks. You're on your way. Hey, I suffered through
that Rule twenty shit for like a year and a half, all right,
and then Foundry. Foundry came down out of the sky like a golden angel
angel or like one of those Christian angels you know which one. Uh it
was an angel shaped in the icon of Foundry. Okay, yeah, yeah,
okay, no use Foundry. That's good ship, wonderful. Well,
we're happy to have you back on this one, mister Frog. So welcome
to the Dying World. Next up, let's switch it over to the Lone
Star State. Eric tell us what's going on. Hello? I am Eric,
Um, I am going to play Varrow the herb Master. Um.
Yeah, I guess, uh personal lies. I might not be in the
Lone Star State very long. Oh no, yeah, it looks like I
got our job offer to move over to Colorado. Oh well, congratulations.
So we're still finalizing some details, but yeah, it looks like we might
be moving the next month. Oh wow, okay, nice, you go
hang out with Craig and Sean. We'll just you know what, Louis all
moved to Colorado at this point exactly with life and we could play in person,
It's true. Yeah, and not have to pay ship tons of money
in taxes. So wonderful. Well, keep us posted. That's exciting.
We'll do all right. Uh and then uh, mister Johnny American himself.
Sean, Hi, I'm Sean. I'm playing Jack Craim, the Cursed skin
Walker, who is who died clutching the body of a lover. He's a
worried and rude, starved and pale kleptomaniac. Those are all his like terrible
traits. He rolled, so as a guard, I don't know how this
is gonna go when I try to steal something. Yep, that's fine.
So yeah, as a Curse Skinwalker, he can turn into a Life and
Death Lizard, which has for generation, light armor and some not shitty attacks.
I have a sword, a toolbox, and magnesium strips. I think
I also rolled a cart. Oh you got the wagon too, excellent?
Great, so we have two wagons and no donkeys to pull them. Can
I sell my wagon better? Yeah? Oh yeah, I'll share the artwork
here just in case anybody didn't see the sick ass argue guys have been getting
for this game. So that's good stuff. That's that's Sean's character right here.
Yeah, it looks kind of like a werewolf druid to me. That's
that's like a Native American crossed with a werewolf crossed with a druid. Yeah,
man, and Eric, what did you where did you get this artwork?
Is it? What? Is it? So? I found I kind
of just was searching for just a different herb muster type artwork that looked more
borgy, and I came across this one. It looked like somebody had built
like miniatures for each of the classes because I found quite a few. Yeah,
well they I think they just had like a board game or something come
out. But did they I believe on Kickstarter or something like that. So
yeah, it looks like whoever, whoever did it, had a bunch of
them. Cool night. And then I did find something really cool um at
like STLs if people wanted to like print the different ones. So and most
importantly, let's not forget the main star of the show, your dog Lucky.
Of course, the small but vicious dog. Were gonna need some luck
in this uh this game, that's all right. And last but not least,
the Red Beard. Hello. Uh yeah it's Kyle uh red Beard.
I will be playing grin and grin is a cheese. I'm trying to get
to my class sheet. Uh sacrilegious songbird. So he as an instrument which
is one of my favorite and it's even funnier because it's a play on words.
It's a hurty gurdy um and yeah, uh, not much going on
here. I'm back in Illinois. That's that's the big news. You made
the trip once again, yep, and I am not getting in a car
for more than an hour now. Yeah, so good man fuck off,
all right, and I am your host, the great unclean one as always,
and been up to all sorts of stuff this week, making some progress
on those Chaos nights for Tale of Four Gamers kind of have finished up my
Total War campaign playing as Chaos Dwarves. I haven't finished the endgame crisis,
but I've crushed four of the six factions and it's just a matter of time.
And it's gotten to the point now where it's just like I'm auto resolving
everything because my army is an empire so powerful. So it's getting kind of
boring, so I'm thinking of maybe starting something new. I did get the
short and long campaign victories, but I'm not gonna sit there and have to
travel halfway across the world to go kill one faction or take over every settlement
on the map, because I got better shit to do. But Astradoff and
Kas Dwarves fucking awesome. If you don't have a DLC, go get it
because they're so cool. One of the most interesting factions in the game,
probably my favorite at this point so far. What else, I watched the
pilot episode of Walking Dead this week. I took a trip down memory Lane.
I've had. I've hit a lot of zombie on my mind lately,
and man, I forgot how good the first season was so good. Maybe
it's because I watched the premiere of the last season of Fear the Walking Dead
was on Sunday, and I have to say I was I was not impressed.
I was I don't know they've I think they've kind of run Morgan's character
into the ground. No Fear the Walking Dead I think started off really cool.
I think the first two three seasons were good, but they killed off
so many, like characters that were part of the main cast, like the
the whole point was supposed to be like a blended family dealing with the apostcalypse,
and you know spoilers, they kill off some of those characters kind of
early on, and then eventually when they brought Morgan over, which I think
was the big mistake. They brought Morgan over from regular Walking Dead and he
then kind of became the main character even though he wasn't, and it felt
really forced, it felt awkward, And then they've just had a lot of
stupid decisions of characters doing like really boring, uninteresting shit, and I think
as the as the seasons have gone on, it hasn't been that great.
And then they brought in this cowboy character who was fucking incredible, and then
his actor wanted to leave the show, so the character left the show as
well, and you know that he was too good for that show. That's
how awesome his character was. So getting rid of John Dory was a mistake.
I'm just gonna have to say that. But yeah, so, I
well, we think it's time to put the thing down. It's just it's
too much of the oh, we've got to do the right thing and we've
got to save the children. It's it's so not interesting, like it just
doesn't feel like Walking Dead that much. The last season was kind of cool
with the nuclear holocaust apocalypse, the nuclear fallout they had to deal with.
That was interesting. That was different. But this whole like, oh,
Morgan's gonna be the hero and do everything right, and it's just, I
don't know, it feels kind of campy. So we'll see how they finish
it. Maybe they can give it a cool ending, but they put Morgan's
character in so many different directions that like, I don't know, you know,
it started off cool and regular Walking Dead and then when he came over,
He's like had like three personality shifts, and I'm really kind of confused
at what the hell's actually going on, and like, like, who's this
character supposed to be at this point? So let's see. And also,
speaking of zombies, have you guys heard of a game called Project Zomboid.
I've heard of it. Yeah, it's it's early access on Steam, but
I guess it's been in early access for like seven years, but they just
keep like sending out more updates. And it's like one of those survival games
where it's just like it puts you in the world and you just have to
survive for as long as possible because you're just like a dude in like an
isometric view kind of like Diablo, just a regular person like in some shitty
town, and it's just like, all right, good luck, let's see
how long you can survive. And it's very basic graphics, very simple,
but it's a hell of a lot of fun. Yeah. I had the
chance to play that. It turns out how long can you survive is like
about four minutes. Yeah, I've made it. I've made it. Like
three days is my longest so far. That's intense, sort of like,
oh, I can let all the stuff in this house and then wander out
fight one zombie and then get a bleeding condition, and like, yeah,
it's one of those games we have to figure out, Like Okay, I
have I have a bleeding condition, Like how do I fix that? Like
not only like okay, obviously any bandages or something, but like how do
I get that to work in the game? Right? Um? And yeah,
actually I got to the point where was actually like building stuff, but
then I'll hoard of zombies came in and my unbuilt walls didn't protect me.
So yeah, lots of zombie stuff on the mind right now. Oh and
the Walking Dead RPGs beta pdf got dropped this week by Free League, so
I haven't had a chance to re look through it yet, but I'm pretty
stoked about that. So it's just been all zombies, man, and I
love it and I will never not love it. So any who, why
don't we delve into this insanity and see what the hell we've got? We've
got here? So our players have decided that they wanted to be guards of
a village. We did one of our little surveys last week figured out some
of the things, some of the interesting facts and landmarks of the village.
And yeah, here we are. We hold on. That's what I meant
to do. Okay. So the village you guys live in is called craven
Ford. Is a village consisting of around five hundred miserable souls eking out a
pained existence atop a windswept plateau in the Eastern Peninsula. The closest major city
is the city of Grift, which is on the coast above these massive cliffs
that look over the endless Sea, where the King's suicide cult is slowly gaining
popularity to take themselves out before the world ends. Craven Ford sits atop a
plateau, and on three sides of this plateau are these sheer fifty foot cliffs,
which leaves a single winding trail that leads into and out of the village.
This path overnight sees a dark, creeping forest that grows over it and
blocks the path, keeping people trapped in the village, but also keeping outsiders
from getting into the village. Come daylight, these trees twist and turn and
allow passage once more to and from the village. Now alongside craven Ford there
can be found these strange, bottomless, crystal clear pools of water. Within
these strange lily pads and fruit bearing plants emerge now. These, along with
the freshwater of the pools, provide the town with sustenance which they can rely
on when crops fail or when times get tough. No one knows how deep
these pools run or why they're here, but they have helped the town the
village flourish. In the center of craven Ford stands a massive tree known as
the Rotting Oak. This huge kind of combination think of like a redwood tree,
but with weeping willow branches. It said that it was hollowed out by
a meteorite or falling star, and believed to have been a shard of heaven
sent by God. A church is constructed inside the hollowed tree, on top
of the site where the meteorite supposedly came to rest, and this has now
become known as the Church of the beck Lure, a strange entity that your
village worships. The roots of the tree known as black root because they are
these massive black roots are used as both a recreational drug throughout the village and
also a component of religious rituals. Now, craven Ford has become a rather
superstitious village run by a person known as the Deacon, the head of the
church of the beck Lure, and in the Bechlures, described as an apparition
of the drowned. Is believed that the Bechlure's power is what keeps the water
clean and the fruit plants growing. There is one pool outside of the village,
near the bottom of the cliffs, which is used exclusively for punishments and
sacrifices. This has been dubbed the Crystal Depths, and those found guilty of
crimes of heresy or just crimes in general or heresy in general have their limbs
weighed down with rocks and are cast into the pool, sinking until they are
out of view. The deacon sermons would indicate that this pleases the beck Lure
and keeps them content. Throughout the rest of craving Ford, there are a
couple other notes of interest. There's a large area on the eastern side of
the plateau where there are fields both for crops and for livestock. When these
fail, though, you have the pools to rely on. But for the
most part this helps you eke out a little bit of sustenance here and there.
They're by no means reliable. But there's one farmer in particular, whose
name is Ditchfield, whose crops never seem to grow as intended. He's considered
very unlucky in that regards, a very somber farmer who probably should do something
other than be a farmer. On the other part of the eastern side of
the plateau, there is a small cemetery where you guys bury you're dead.
It has a very simple, crumbling metal fence, and there's a little gate
at the front that leads into where there's at this point probably dozens and dozens
of very simple graves with very simple headstones. Most of the gravestones are worn
down by the endless, howling winds that sweep over the village throughout the year.
Being up on this plateau, it is usually quite cold up here,
and the wind can get quite loud and quite extreme at some points. Another
landmark you could say, is the inn near the entrance of the village.
Now, you guys don't get a whole lot of visitors here, so this
is mostly where everyone hangs out towards the end of the day or when festivals
are going on. The inn is run by a man named Old Bartok Marlow,
and he is a retired sailor and if you're in need of strong drink
or a good tale, he is one of the ones that will take care
of you. He's also one of the deacon's strongest supporters, and he fervently
believes that the sacrifice is given over to the beck Lure, our paramount to
the town survival. On the south side of the plateau, basically right in
the center, overlooking the cliff, is an old, big mill run by
the Green family. It is still operational and it provides a pretty much most
of the grain in the village. And while it is by no means expensive,
because just about everybody comes here to get their grain, the Green family
lives a rather comfortable life compared to most of the other villagers here. Alongside
the mill, on the other side of the street is the town square.
This area actually has a tiled ground kind of squared off with a perimeter of
low stone walls that are actually somewhat well kept. In the center of this
is a massive brazier which is often lit for things like meetings, village decree,
these celebrations, things of that nature. Often here you'll find a man
named Spendel, a beggar, often doom saying and preaching about the end of
the world. Here he has claimed recently that the end times are fast approaching
and that craven Ford and the rest of the world does not have long.
To the west of the mill, on another side of the street is the
town butcher, a woman by the name of Gretchen, a well built woman
who is missing a hand. In the place of that hand, she has
a nasty meat hook. She barely speaks, but she is known to cut
her meat perfectly, and despite having steep prices, most in the village would
say that it is worth it. She does not deal with any fools,
and the stench of the butcher shop hangs over that portion of the town,
often drifting towards the barracks, where we find most of our players here.
The town guard, known as the Blighted Bulkwark, at any time has roughly
around fifty or so citizens that are actively enrolled. They often patrol the town
to keep it safe. Venture beyond the forest path to make sure that your
village stays relatively undisturbed and you have a you're led by a captain of the
guard, whose name is Captain Craft. He is a fairly well built man
with a very scarred face, often wearing his armor which has seen better days.
He carries with him at all times a massive flail that hangs from his
belt. A very brutal, uncompromising warrior, and he's usually heavily armored.
When he's on duty, he often is in discussion with the Deacon, and
any commands that the Deacon has usually comes through Captain Graft. Finally, we
have Lugo, the newest recruit, a strapping young lad of seventeen who's always
trying to help out and wants to prove that he is worthy and will become
a good guard, but in his excitement and enthusiasm, often oversteps his bounds
or just helps out in the wrong way and gets in the way of everything.
Oh and one last thing. The very north side of the town,
basically right as you walk in past the forest paths, there is a forge
run by a smith named Galrud and despite having lost his sight to fire years
ago, he is capable of quite remarkable pieces of equipment, of course,
all for a price. And finally, this is the Deacon. You guys,
do not know what she actually looks like. You don't know what her
real name is. She's been here as long as anyone can remember. When
you do see her, she is often in her ceremonial garb, which is
best described as some sort of like chainmail dress, with these weird gauntlet type
things covering her hands. She has small shoulder pads which appear to be made
out of a similar type of metal. They seem to have weird images of
faces screaming from the pads, and they have candles jammed into some of the
eyes and mouths, which are often lit, especially when she's giving a sermon.
On top of this, she has a dirty white, grayish cloak that
covers her shoulders and forms a hood, and she always has a metal mask
on her face. You can't actually see her face. The mask itself looks
like it's that of a female. It's got very soft features, thin lips,
but it has more of these screaming faces protruding especially from basically above the
eyes, all across the forehead, with large spikes that look almost like nails
protruding from the top half of her face, and much like the shoulder pads,
she has these weird candles on top of the head of the mask as
well. Finishing this off, there is a red tavern that hangs down the
center of her body, and it is slightly decorated with little bits of like
gold inlaid trim. More or less, the deacon is the one who runs
the town. Yeah, damn. And so that is where we shall begin.
Do any of you have any questions about anything before we proceed? Nope?
Nope. All right, so listeners, as you heard me say,
merk Bore is a game in the style of the OSR, the Old School
Revival, old School Renaissance, whatever you may call it if you're not familiar
with it. Basically, it's this whole idea of kind of harkening back to
the earlier days of role playing, where times were simpler and things were more
about going out and adventuring. Things were deadly dangerous. Characters weren't necessarily these
massive heroes. They were just people going out trying to get treasure and not
die in the process. One thing that people always seem to point out in
the OSR is that you gain experience from gaining treasure versus killing monsters. But
in my experience of role playing, I've never given experience for killing monsters,
nor have I ever received experience for killing monsters. I simply grew up with
my first GM rewarding us XP after each session or after milestones. So you
know, they say that the treasure thing helps versus dealing with balanced adventures or
encounters, but I've never dealt with any of that shit with experience points.
So I guess the moral of the story here is this is not Massive Grand
Campaign, is not this epic storyline. This is a dying world, a
dark, gritty world, and it is eventually going to end. It's a
matter of fact. Mark Bore has a mechanic called the misery dice at the
end, and I'm sorry. The dawn of every day, we roll a
dice, and if we roll one, a misery occurs, which is kind
of like a sign of the apocalypse. There's a table that we roll on.
There's lots of tables to roll in this game. You'll start to see
that as we play. Anyway, So we roll when a misery happens,
and some terrible things begin to befall the world. When the seventh misery occurs,
the world ends. The world dies, and everyone in that world,
including our players go along with it. Our players are free to do what
they want during their final days. If they want to try to be good
guards, or do horrible unspeakable acts, or try to avert the apocalypse,
it's all up to them. So I've got things planned here. It's not
just going to be do whatever you want. I mean, they can obviously
react to things however they want, but don't expect a grand, sweeping narrative
like we had in Gallows. Guys, that is not what this game is
about. And we're probably going to go through a few characters as well,
So don't grow too attached. It's all I'm saying, and to our listeners
and to our players. So this is just a goofy fun game. We're
gonna have some crazy shit happen, and yeah, I'm going to try to
use all sorts of different rules from some of these Merkborg expansions. I want
to try some of the various equipment and other cool shit they have here and
just really enjoy this game for the weirdness and the intensity that it has.
So with that in mind, we're going to start the game off with a
D six for our misery die. The game gives you suggestions basically from like
a D two up to a D one hundred, depending how long you want
your campaign to last. We're gonna start with a D six, and as
more miseries occur, we're going to move that down to a D four.
And I'm sorry, Wenna, think we're gonna started a D four anyway.
We're gonna move down to smaller size dice eventually till we're down to a D
two. And eventually the world will indeed end. And whenever that happens,
no matter what we're doing, no matter where we are in the story,
quote unquote, the game will be over and that will be the end of
merk Wore, and we will move on to something else. So this is
not probably going to last for months and months. It'll probably be weeks at
most, So just enjoy your time while we're here, and your fourths to
move on too, Because the rules say you have to burn the book after
it's true. It's true. Maybe maybe we'll do that. I don't know
yet. I don't know if I've decided I want to do that. I
don't know if I'm that hardcore. I don't know if you can do though,
you need to record it oh, we will, we will, for
sure, I wouldn't. I mean, I'm not going to burn this and
not record it because nobody would believe me. But I'm only burning the core
book. I'm not burning all the expansions too understandable, understand Okay, So
with that in mind, our four players characters, you guys are all currently
one of the fifty guards who are on rotation, and you find yourselves in
the barracks. It is a large building, kind of old, kind of
crumbling, it's seen better days. It's basically a stone building for the most
part. There's a ground floor surrounded by a six foot stone own gate,
a wall that goes around basically the front. It makes like a front courtyard
in front of the building, and then the barracks itself is two stories.
There's a ground floor and then there's a second story. The ground floor is
where like all the training areas are, the armory. It's also where the
like kitchen and the like, basically the grand hall where you guys would sit
for meetings, food things like that. The upper floor is where you guys
have rooms to stay at. Very simple, but at least it's a roof
over your head. And then Captain Graff's office is up there as well.
So the four of you are currently sitting around a table. The guards tend
to break in the small groups, and the four of you have made one
such group. Be four of you are gathered around a table eating your breakfast,
which is a depressing gruel of porridge of some sort. What would you
guys like to do a gruel again? It never ends? Yeah, it's
every day love be some gruel. And I'm gonna look at the cook.
If being at there is one, you don't see the cook. He's probably
in back getting the next batch ready. Only good to feed Lucky. I
take a couple of bites and then put the bowl on the floor. He
happily devours it. Why don't we each describe our characters? What do they
actually look like? Since our players here can't see our incredible artwork that we
have, So let's go around the table wherever wants to start. Okay,
So, but despite the picture I sent, Deckham does not look like a
horrific night walking monster until he turns into one. Normally, he's just a
pretty average height, maybe like five nine five ten Swedish guy now short propped
blonde ish hair, maybe see any blonde. A scar just kind of around
the right side of his face, circling his eye where maybe someone hit him
with something when he was a kid and it just you know, it cut
open, it left the scar. He's a very thin, not very well
built, and he's just kind of ugly too, So he is just there's
a reason he's a garden because he threw the shortest straw in life, it
seems. But he does seem to have like a wedding ring on one of
his fingers. Oh okay, all right, And and who is sitting next
to deck Room, who's sitting to his right at this little square table you
guys find yourselves at. We'll go with Varo Varos to its right. As
he just looks down and sees that fucking doctors to flowering. All right,
So Laura, it's kind of covered and a toe and like a big black
robe with like red racers on his wrists with like like vials vials and concoctions
kind of like hovering a belt around his waist on his bracers. Um,
he has a cowl with a but he throws up and hey, I would
think probably like um kind of like a light armored kind of like leather vest
that he's wearing on top of on his torso as well. Okay, does
he have the sick helmet like we have in your character if I'm allowed to,
yes, because yeah, I mean there's not like we'll just say it's
part of your armor, your light armor. Um. Yeah, he's gonna
have like a like a mask that he flips up to like pocket and eat
excellent. And then who's across the table from Varrow? Uh who just went
tech room? Does one? Yeah, let's say Henry, Oh Henry uh
So, Yeah, Henry Wright is a an older fellow, or at least
everybody assumes so. He might just be very unhealthy and people assume he's older
because of his large beard and balding head. He's got the terrible traits of
loudmouth and endlessly aggravated. So hopefully it can convey that sort of energy throughout
the campaign. I'm sure everybody will love it. He sort of just wears
a loose coat. It's it's quite baggy to kind of hide that he's somewhat
pudgy any else. Yeah, he's not going gray or anything. So kind
of a toss up to have to how old this fellow is all right,
and then rounding out our group, sitting next to him, amuse Grin sorr
yep uh yeah. So Grin is uh a little like his uh the character
art it provided. So he's a he's a rather tall, gangly fellow,
um, and a bit too tall. We've we've got some background noise when
you talk a fan or something on better again? Is that better? Oh?
Perfect? Thank you? Okay, yep uh. So Grin is a
very gangly fellow, thin legs and arms. His outfit is the standard guard
sort of drab black gray, you know, light tunic sort of deal.
He wears a face covering with the mouth cut out, and it looks kind
of like a long sock like the top of it sort of grapes back down
over over his back, and he's got his his instrument tucked to his side.
One side of the face covering is is kind of wet because he has
an infected wound. His ear got chewed off, so it's just always seeping,
so he kind of just keeps that that hood on. Um. Also,
he is hammered right now. Um. He cannot wake up in the
morning without uh facing this world a little fucked up. So he is kind
of sitting there, swaying and like stirring the shitty spoon in the gruel and
just kind of murmuring to himself. And do we know what chewed off your
ear? Uh? No, and he doesn't either because he was blacked out.
Okay, amazing, Maybe it was lucky, Yeah, definitely. Everybody
look at it. Everybody looks at the dog. We hear like a splash
as he drops the ear into his garrol. Oh yeah, it looks like
an ear chewing dog to me, who's a good booy. Well, while
the four of you miserable Cretans are enjoying your bountiful breakfast, um, eventually
you hear the heavy stomps of Captain Graft coming down the stairs, and well,
as with most of the time, when he appears, most of the
guards give him a wide berth, knowing that he's either coming there to chew
you out or to give you more work to do, which, of course
no one actually wants to do. And he comes stomping right over to your
table. He looks down at the four of you and he says, you
four with me, and he starts to lead you out into the courtyard.
Oh but I haven't finished eating. He does not stop walking. Deckram is
going to spill his his groll all over the table as he like stumbles and
trips on his way to follow him before Yeah, he accidentally gets beat up
Grin. Grin reaches out for uh for Henry h Does he give your hand?
I can, yeah, myself, I could, I could do it.
I just you know, help help Ah yeah, yeah, but don't
bill my gruel. I'll give you one hand and hold my fitt with the
other hand. All right, Grin takes it, gets up, takes a
step and immediately falls forward on his face and that gets back well. Before
you eventually get out into the courtyard, there's a couple guards out here doing
some sparring and training and with somebody please roll me. I believe it's a
D twelve. You all instantly tell when you get out here, it is
deadly quiet. There is not a single howl of the wind, which is
unusual. And when you guys get out here with the captain leading you,
all the other guards kind of stop for a moment, and it makes this
silence even more deafening. You don't hear a single bird chirp. You don't
hear any wind in the trees. You don't hear any weapons in the courtyard.
You hear no voices, no speaking. It sounds like the entire town
is absolutely silent. Gives a very very eerie feel. Eventually, the guards
out here and go back to their training and sparring. And when Graft gets
you guys over to an area where there's no one else, he turns and
crosses his arms. He says, Deacon has a task he wants you to
complete. She wants you to complete. I guess he would say something was
stolen from the church. She wants it back. You four are going to
get it understood. It wasn't me, boss, I swear I know it
wasn't you. We wouldn't be having this conversation. If it was point you'd
be. You'd be in the crystal depths if you were. Definitely why I
don't steal from you, guys. There's a blade that was taken, sacred
blade that she needs back. It's called the Chaos Blade. It's a two
hander massive. Some creatures snuck in, took it, took it to their
layer not too far out. Get it back, bring it here. I
don't care what you have to do. Understood when you say creatures, is
that a euphemism for thieves or bandits? He just stares at you, doesn't
say a word. Right, boss, I think we got it good.
And with that he starts to stomp off back into the barracks ways of pleasure.
He does not appear to hear you, or if he does, he
ignores you. Oh this is good. As I said, the deacon is
more or less the one who runs the town. Whether or not you guys
are fervent adheres to the Church of the beck Lure, or if you just
give lip service to make it seem like you are actually participating, that's up
to you. I'll let you decide. But you know that anything that involves
her, or that you know that she's giving an order to do it's probably
a pretty big deal, pretty serious. So that's definitely probably one of the
most prominent things that has happened in any of your miserable lives. Well,
I'm gonna go see if I can get some armor from the armory. Each
guy's back here in like five. I'm actually I think I might join you.
I joined the Guard for basically to just stroll about the edges of the
city. Ruminating to myself, thinking, Ah, it's nice to look over
these forbidding forlorn and wind swept plateaus compared to speaking to any of these wretches
within the city. But if I have to actually face a hive full of
quote creatures, I suppose only to harm myself. Yeah, okay, st
right up. You'd think that this would be standard for a member of the
guard. They'd equip us to perform jobs in their service. But and he'll
continue ranting as we walk to Yeah, not they care about you. Anything
on his person that I would see that like pique his interest? Well,
I don't know. I'm asking Matt. Okay, Henry, is there anything
on Henry's like person, babbles or anything that would be shiny? Um?
Sure, I have this useless tablet, a piece of paper, um,
a potion or maybe just a bottle of mysterious fluid, a knife and a
flute. Interesting. Well, he'll see the knife and kind of like I
had a little bit like all right, maybe a little bit later. Okay,
what are the other two doing? Are you guys going with them?
Grid is stumbling behind them. Yeah, all right, I'm gonna help up
my portable laboratory. Certain and concoctions. Oh righty, so it's what two
random ones? Right? Two random? Roll it up? Okay, so
I think there is is it six different concoctions? I think it's eight?
Okay, roll two eight and we'res fill a tree and a zoom meals a
paper cool is a D four of each or before total and I can decide
how they're spread out. Create two random to determine deconcoctions and can grow total
of D four doses. I think it's D four between the two of them,
So roll a D four and then you can decide how it's split.
I'd see three. Well, I don't know because if you roll the one,
that wouldn't be two. I guess just do a D four for each.
That's fine, okay, you can get two, yeah, two for
six. We probably won't live long enough to drink them all anyway, so
dodol. We'll see what those do later. All right, So the three
of you make your way to Gal Rudd's forge, and he's naking parent chat
just so you can see how it. No, that gets all the Rudd
there you go. Oh that's cool. Outlines our chat in our color.
Oh yeah, this is pretty good for fan made so you you can see
the forge itself. It is basically a big like chimney, almost like a
fireplace that you know, stands maybe twelve feet high or so. In front
of that, he basically has like a like a shelter built like a roof
with basically like four pillars, and then there's a small wall that goes around.
It's maybe about thigh height, and there's a little door to go inside.
His house is next to the forge, but he's often inside this little
like something he'd see set up with a Renaissance fair kind of like that,
a little low roof, and he's got a variety of equipment here, and
he's hammering away at the anvil. He's a somewhat short man. He is
blind. His face around, especially around the eyes, is scarred with the
marks of fire burned damage. And he hears you, guys, when you
approach. He looks up in your direction and then he goes back to hammering.
Oh, gallarad, you got any anything we can purchase today? Finish
anything? Sure? What you need something to you know, stop some arrows
or baggers? If you got it, something I can wear? Yeah,
yeah, I just finished up a few things. He says, uh,
come on in, take a look around, got kin and yeah, I
mean whatever you need, it's uh, you know, base price, all
right, I will pay the twenty silvers or light armor. Okay, you
may do so, gladly take your silver. Anyone else purchasing anything, I'm
also grabbing light armor okay? Um, you got any shields? I actually
hold that. I need to roll to see how much of these he has?
Yeah, uh Matt, pick it high or low? Uh? Hi,
good choice. He has two suits of light armor. He only has
one shield though, Sean, Well, I mean fucking finder of keepers snack
that first. Okay, and I'm now out of filder. Well he might
be dead by the end of the day, so we not needed, right
right, Yeah, how about it? Oh all right, well you have
a shield. You guys have some armor. Is Grim purchasing anything? Uh?
Well, shit, you said only two light armor? Huh m hmmm
and those are spoken for. Does he have media armor? M m?
Perhaps high or low? Oh? Fuck low? No? Fuh shit.
Um, looks like that's all he has for armor at this point. Uh.
Grin would look at his two companions with side eye and then go back
to looking at more equipment. Um. Well, in that case, we're
gonna have to go all out with a with a weapon purchase what would be
what would be is am I just asking what would be available? Or I
will tell you what he has here? Okay, um, as soon as
I find my table. All right, let's see if this works. Oh
he did one. I didn't do that. It's not working. Private rolls.
Okay. I was hoping he would roll five dice at once, but
it's not. Okay, let me try something else here. All right.
He has one short sword, he has a bow. He has a warhammer,
a regular sword, and a flail. Oh did I count that right
now? With the with the bow, that would I assume he would have
arrows as well. Yeah, he's got one quipper of arrows to go with
that. Hold on, let me double check. I was looking at the
little thing. She's got a short sword, he's got a warhammer, a
regular sword, a bow, and a flail. No, that was right,
okay, Oh man, the flail is so fucking metal though. Shit,
it's the name of the game. Dude. Uh yeah, let's well,
let me check the price first. It's that bad um. You know
we're gonna go with buying that warhammer sick all right, base cost it's hers
super all right? And I think that'll that'll be me, I guess because
he's only doing armor of weapons, right like, he wouldn't have anything in
the miscellaneous m probably not okay, alrighty well, I assume the four of
you then reconvene after you've gotten your spoils of war? What next? I
can tell us anything about where we're going yet he'd give you directions. Yeah,
there's h The thieves are believed to have made a layer about south of
the plateau. He gives you some some directions, basically some landmarks to look
out for. A right, let's go fuck us up some thieves. Oh,
Chris, before we leave Gallad, I think Gridwood maybe throw him five
silver and say, who would you may be be making some light armor next
time I come come around. He walks over to where you put down the
Silvernie puts it into his pocket. It says, sure thing, kid,
but next on my list, Oh, make sure make sure you got the
rest of the silver when it's ready. No, yeah, yeah, it's
follow the other two. Alrighty well, since it is daylight, the path
leading out of the plateau is currently open. There is still a winding path
that goes through the trees here. It's not like a straight shot or anything
like that. There's plenty of these weird, kind of ropey coily trees that
sprout out from the ground with their strange, long hanging branches and leaves.
And you continue to make your way down the side of the plateau around following
the path, and this eerie quietness that's kind of settled over the area continues
to linger. I am going to need someone to roll me a Let's see,
someone wrote me a D eight Please five? All right, somebody else
roll me a D twenty? Oh boy? Anybody? Okay? All right?
So you guys are making your way down what used to be a well
maintained trade road from here to the three bridges that lead off the eastern Peninsula.
You're heading up towards the one that goes towards Galgan, back the capital
city. However, after years and years of not being well maintained, it
has fallen in disrepair. Many of the cobblestones are cracked or missing altogether.
The path is muddy and overgrown in places, makes travel quite hard, and
it suppows you guys down as you've never really been out quite this far.
Would everybody please give me a presence test? And unless otherwise stated, tests
are d R twelve. Ship Damn, we got some good presence heared.
I mean I rolled it four minus two, so too. Okay, what
everybody else? Get? Tell much you guys, because I remember I'm not
always on the loge fourteen okay, or just tell me if you passed or
failed? Yeah, all right. For those of you that pass, you
hear what sounds like something emerging from the trees off to your left. You
hear kind of a loud stomp and like a deep growling breath. So those
of you that fail, you do not hear this as well, massive horrible
creature comes bursting through the tree line. For those of you that past,
you can roll for initiative to see if this thing gets to drop on you
or not. The other people they automatically are going to go after the creature,
regardless they've been caught as it is ambushing you. What you see,
well, let's roll first here, so somebody roll me a D six on
a one, two or three. The creature goes first on a four or
five six. Whoever was not flat footed it doesn't matter. It's a one
all right. Well. Charging out of the trees is a massive, hulking
creature that looks to be about twice the size of a bear. It is
down on all fours like a bear, but its front pause look more like
like human fingered claws, but it's walking on its knuckles, kind of like
an ape. And it's this massively built creature. It doesn't really have fur.
It's more just got very gnarled skin, and its face kind of looks
like a cross between a bear and a dog, where it's got this long,
extended maw that's covered in thick, matted fur. But it's got these
two big horns that come out the side of its head, kind of like
an ox, with little beady eyes underneath each of those horns. That is
the creature that you all see come barreling out, And as you can see
by the token, it is, it is pretty pretty big. Yep,
and put you guys there on the board, yep, it is. It
is a troll that has stump build out to eat you. Uh and let's
get some of that sweet metal music going for our combat. Yes, oh
yeah, okay um who failed the initial ambush roll deram, Well you're the
only one that failed. Yeah, well it's uh oh wait, your tokens
are not updated. Why didn't that? Oh I sealed them. Let's fix
that. And good old Henry love that gay. All right, I don't
die because I didn't just want to do that work for nothing? All right.
The troll comes barreling through the trees. It sees Deckram, who's not
aware for whatever reason, and it comes barreling in your direction. Uh,
let's see all right, So Sean, make your defensive role okay, um,
it is just bringing to DR twelve. Second it's Dr ten okay,
not that fast, and it seems its size seems to make it uh slower
like you'd expect as it swings a big meaty punn. What's the damage?
Two D six? Oh boy? Oh okay, that's a fail. Do
you want to take that damage or use an omen? My omen? Yeah?
What are you gonna use your omen? Four? Um? I can
make the difficulty down by four, so I would pass with US seven AN
eight right, Yes, we'll be that b DR six Yeah, I'll do
that. Okay, all right, So with a fate of luck, stroke
of fate, perhaps this thing lets out this throaty growl swipes at you,
but you managed to duck under it, almost losing your footing as it slams
down. And now the four of you are free to go where you'd like.
Deckram is just gonna start turning into a lizard. I am gonna try
and throw one of my concoctions at him, all right, it is uh,
it's only DR ten to hit because it's so big. Ranged attacks use
agility, all right, I'm gonna throw the vapor. Oh no, no,
no, that's an eight. Next it goes crashing somewhere behind him behind
the trees. Okay, grit old uh scream wildly and swing with his newly
purchased warhammer. Okay. Also, it's armor is D two. This is
ste what I wrote this. The troll is angered. Okay, that sounds
about right. I'm not sure why he mad. All right, let us
attack. The armor is too, you said, yep, okay two.
Well let's roll. That's not a D There we go, Hey, there
we go a hit. So if I may I hit this thing like totally
dead on I inflict zero damage. Oh man, your flail, I'm sorry.
Warhammer hits this thing and it's like you're hitting like a solid rock.
It does nothing. A damn it. I think that leads us with Henry.
I think I'm gonna dip into the Morma toxin right away. Okay,
So with that, I can crush my tablet into a potter and strown it
strewn upon a creature. Um, but I must first wheel the power.
Okay, so explain, explain nice what loved it? Oh my god,
awesome. Okay, So Matt, explain what happens, because this is like
your class ability that you're doing. Like, explain what this tablet is and
how it works to the listeners here. Yeah, So this obscure cracked tablet
can be crushed into a powder. I can then spread it and throw it
at a creature. It takes D six damage and on a six it chokes
and dies. The tablet roop here is in my possession in the next the
next morning. This present test is harmless to the wielder, only determining whether
or not the powder finds the target. And I guess if I fumble,
it explodes. So okay, So basically, listeners, this thing, I
envision it kind of like in your artwork here. It looks like like one
of the tablets of the ten Commandment. It's like this stone thing and you
fucking smash it and then this powder goes everywhere. So everyone was cheering because
we rolled a D twenty and the game played some epic heroic music. So
when you roll a D twenty on an attack, roll that doubles the damage.
I believe, yes, So roll your damage for this thing, all
right, this would be a D six. Oh my god. Well,
like a hero of old, Henry smashes the tablet to pieces. Dust goes
swirling around the troll, and as it opens its mouth to roar, the
dust just gets sucked into its lungs. It begins to cough and hack and
starts to slow down, and as it's about to swipe down at Grin,
it basically falls midway into a heap and stops moving. Bro wait, at
one shot the encounter dog. That's amazing. Let's let's give him the Grin
would stare back at Henry and raise his warhammer like the sand Raiders and Star
Wars. Let's just start pumping it. We did it. Beckham is literally
a lizard and just turns back and gives you like a monitor lizard. Look
like, what the fuck bro, why we here? Where did that thing
come from? You are so lucky that fucking killed it? Oh my god?
What the fuck? A critical on a critical? Right? Amazing,
well done, the beast is dead. What would you like to do next?
I mean, I go back and like cheer on Henry for being a
goddamn hero. Is uh? Is troll meat toxic? You don't know?
Never control before? Do you guys? Do you guys want to try some
troll? I mean, do you guys have any food? No food these
days? I have a magnesium strip whatever that is. Oh that's cool.
Yeah, yeah I can suck on. Yeah, I don't think you eat
the magnesium. Yeah, it's like we're truck control boys. Yeah, trolls
on the meat meats back on the menu boys. All right, yeah,
you guys can cut up. There's plenty of here, so you can cut
some up to a consumer. You're gonna cook it, eat it now,
save it for later. Uh, let's cook some. Let's cook some to
try and then when we could, uh we could salt and package of the
rest. All right, well you can, guys can make a fire if
you want, cook some up right now? I take uh, you know,
only twenty thirty minutes. I'm all said and done. Yea, it's
that bad? Yeah, all right, Um, well you you consume the
troll meat? Is everybody consuming it? Yeah, I mean I'll consume it
in my monitor lizard form or whatever that like death lizard. Okay, anyone
out how long have we've been out here? Do we want to make troll
jerky? Like? Maybe this is like an hour or two into your walk?
No, I don't think so. I mean, I'll hold on to
some I guess I can. I got one one or two more bulk capacity
left. Okay, Well it is uh, it's very tough meat, and
um it has a strange acrid taste, but it doesn't like make you vomit
or rich or anything. Okay, so yeah, you get you get it
down. If nothing else that uh, it's not it's not gruel. It's
fucking finally not gruel. Well yeah, maybe I should now it'll be fine.
I could save it for another handful of minutes. Okay. Well,
you guys continue along the path for a few more hours, and eventually you
can see off to the side of the path. You can see that the
uh, the ground kind of goes down like an incline, and at the
bottom of that you eventually see this entrance to this cave that the uh,
the captain told you about. You're pretty sure this is the place? Well,
have you had any of you ever done a raid like this before?
Nope? You sure you seem like the violent type? Are you grin?
Or maybe just don't remember? I mean I could have. I might have.
Ah, yeah, sure, it's not bad. It could be.
But you know what, it's also said and done. We'll we'll, we'll
get it. We're gonna get it. He is not. He is like
sweating bullets. Do you proceed? Yeah, let's just fucking go in.
I guess I'll bring up the rear all right, Will you guys make your
way down this incline towards the cave, and I think that's a good place
to stop for our brain as we're about to delve into our very first merk
board dungeon. Oh boy, everything, oh sr here we come do that
one today unless you want to camp outside of this cave. Oh yeah,
Well, remember the tablet doesn't come back until the next day. It's been
shattered into a thousand pieces. Well, it saved us from the troll,
so I think that was a good that's good also controls. It should be
sense, but you know, weird nunsense from the ark Park troll snuck into
the church at night. No one saw it. All right, we'll be
back in a few minutes, folks, right boy, yeah, all right,
folks, we're back. And it sounds like you guys are going to
continue down into depths. So you enter this cave and inside is a fairly
large sized chamber and you are definitely inside some sort of natural occurrence like a
cave that basically there's stone all around you. The room is empty save for
there is a large, single sarcophagus basically with its The head of the sarcophagus
is against the far wall, opposite the door. The foot of the sarcophagus
is closest to you. It's more or less in the center of the room.
I guess you look at it. Take it, take a closer look.
Yeah, so you see that it, Uh, the top of the
sarcophagus has carved into the stone. The shape vaguely the shape of like a
person, a humanoid shape. The face, though, is quite bizarre looking.
It's doesn't really have a nose, and the eyes are just these big
orbs and the mouth. The mouth looks more like stitching or needles rather than
like a regular human mouth. Okay, what do you do? Cool?
Granted? Um, yeah, yeah, So are there like torches or something?
Do we see? I was just gonna I was just gonna ask does
anybody have any light? Because there's a little bit of light from outside,
but um, I mean it doesn't go all the way into the room.
So you know, I was gonna say, like when we were at the
blacksmith. Uh, someone was like, oh, does he carry any miscellaneous
items? And he said no. I was like, oh, well,
I was gonna buy torches. But maybe we'll just pretend it's not a problem.
If it doesn't come up, it's a problem. Cool. One of
my concoctions gives plus two prescient tests for D four hours. Would that potentially
be night? I mean presence is what would be used if you like need
to spot something, but it's still not going to make you be able to
see in the dark. I got nothing. No one has a torch.
Oh my god, somebody had Somebody had a torch? Was it me?
Oh I do have a torch? Okay, ye, my character has a
torch. It was me Okay, we killed the troll, only to die
to having a torch and bad stomach aches from eating. Should he trolled me?
Yeah? All right? Uh please roll me or no, you have
to roll anything soon? I assume you'll light the torch. Yes, okay,
so it lights up the rest of this chamber. And that is all
that is in here is this single sarcophagus. Nothing else are there are other
doors? There are not, that's just this, all right? All right,
who's gonna open it? Odd dog? I'll do it, rock paper
scissors. Don't even need to rock paper sciss. I want to beat the
first character debt. I want to see what happens, all right, I
think, I think, I just I think, what the hell? Don't
know? Someone else wants to fight all you? Okay, give me a
DR sixteen strength test please? Oh there's no way of passing this. What
apparently there is? Okay, Wow, you're so strong, lucky bro right
on the money too, Yeah, exactly, I rolled a seventeen minus one,
folks, that's a sixteen all right, deckrum with all your strength,
you heave and at first you're like, there's no way I'm moving this fucking
thing. But your muscles bulge. Your weird lizard blood flowing through your body
somehow gives you strength, and slowly, inch by inch, you're able to
start to push the top of the sarcophagus to the side, and as you
do, you realize that inside the sarcophagus is not the thing of nightmares.
It's not a horrible, decrepit corpse. It is a hidden stairweil that goes
further down into the darkness. Guys, there's a stairwell here. We have
to keep going. Yeah, you should have left it closed. Ah,
that makes sense. Well, I mean, if we find blade, we
won't get chewed out by the boss. So that's good. I guess let's
keep going. Yeah, that's stopped them before. All right, what's the
marching order? Because this is like you're crawling inside the sarcophagus, and the
staircases not seem to get much bigger than the sarcophagus dimensions. So you have
to go single file, and I guess me and Luck you're going first with
the torch. I'll just buch you, guys, he's small enough where he
can be at your feet. I'll go after that. I've got a pretty
good armor, righty. Third wonderful. Oh I love these pop out menus
Foundry something else roll twenty Cantos. Great. Oh wait, do you you
have a separate thing set up a server and connect to the web with it.
No, I just I run it from my computer downstairs because that's directly
connected to the internet, to the router. And then I just, uh,
there's all my stuff is saved downstairs because that's um, that's my like
supercomputer. So that's the really good one that you know, everything is actually
installed on. So that's where I've got like my multiple hard drives, and
I keep all my files for the games and everything. And then this is
my old computer. So I just I play up here. But I'm when
I'm on this computer, I'm connecting through a web browser just like you guys
are. The game is on downstairs. So I just joined like this.
Yeah, that's why I asked because earlier this week, as I said,
running the Pathfinder thing, I installed pop Out and it yelled at me that
when I was like playing from the server, I was like, hey,
you can't use pop out as an application. It has to be as they're
running from a web browser. Oh yeah, yeah, that's true. I
don't have two monitors downstairs though, so I don't I need it, but
anyway, okay, well, Lucky you begin to lead the group down the
stairs. You eventually come to a small landing big enough for you and Lucky
to stand, and then you see that the stairwell continues to your left,
goes down a bit further, and as you're kind of shining the torch,
you can see that about four or five steps down, the staircase appears to
stop and there's just darkness. I don't feel against the wall, see if
I could find anything? Or does it? Is it a wall darkness or
the staircase ends? It's drop off and you can't quite see from where you're
standing, and you're you're still about four or five steps up, but you
can tell the staircase does end. Okay, I guess when I get to
the last stair I'm gonna check to see if there's like a ladder or way
down. They give me a presence test. You cannot see the bottom.
You're not sure how far down this goes. You don't see anything like a
ladder or a rope or anything like that. Anyone got any points? You
just drop one and see you you can see that where the step ends,
like there's a wall there, so you can see the wall that drops down
from where the steps end, but you can't see how far down it goes.
You can't see the ground. Now, I like that plan. Let's
toss a calling down. Yeah, all right, Well, someone tosses the
silver and you hear it, probably like within a second or two. Now,
how dangerous is paul damage in this game? So? This being an
OSR game, they don't have rules for that kind of shit. It's up
to the GM, all right, and you're and he's pretty generous too,
so I think, okay, guys, yeah, I mean it. I'll
go all right, give me Okay, I take the torch and do a
Nope, I fail. Okay, you jump, not sure how far you're
going to fall. It is not a far fall, but it's so quick
you're not expecting it. Your feet hit the ground way sooner than you expect,
which sends a bit of a shock through your legs. You kind of
stumble forward. You're gonna take one point of damage, but you are otherwise
okay. As you pull yourself up and you realize you are in a squared
shaped room, the floor beneath is still stone. When you look back up,
you can see you can see Varro and Lucky looking over the edge at
you. It's maybe like six seven feet above you. You can you know,
you can almost reach with your hands, especially if you jump, so
it's not that far up the room that you're in. You see that there
is an opening to the right which leads down a hallway, looks like there's
a staircase. And then in front of you, across the room there's another
opening. Looks like there's a door a little bit further down that hallway.
Also in here, when you land, you hear some movements. You turn
the torch in one direction. You see there is a man down here.
He is filthy, decrepid, perhaps starving, and he is naked, long,
straggly, gray hair, dirty beard. He looks scared at first when
he sees me, puts his hands up, kind of trying to block the
light. Eight. I get down here. Who are you? What?
What? No? Don't please don't hurt me? Join them? Who are
you? Where are you here? All right? I don't need an agility
test from each person that's jumping down. You're not gonna stay rights. You
fail, you take a point of damage We'll assume Lucky just jumps into your
arms or you jump carrying him. So everybody thinks point of damage because you
are all great at this game where the bets. And uh, He's like,
I I don't I don't remember. Ah, And he looks around.
He seems very confused and disoriented. Is there only like blood on him?
Or is he just like mostly naked or he's completely naked? But no,
there's no blood. He just looks filthy and and oh, actually know what
I have? If I don't have an image, sorry, I just have
a token, so I have a placeholder image that made him Oh my guess.
Yeah. I wasn't gonna find art for every single thing. But yeah,
dude, that's from the other book, right yep. Old man,
he said, who are you? What are you doing here? Have you
seen a sword come through here? Not on it, son, I mean
someone carrying a sword. Oh, I've seen many things come and go.
There's sorts of drowned creatures down here. They may have brought something back,
but you you don't want to go any further. Oh, that seems likely.
I suppose that that if if we if you think we should leave,
why haven't you left? He starts to like bite his nails, and he
kind of his eyes are kind of darting around, and he's like, uh,
I want to make sure no one else goes down and gets hurt.
It's dangerous, especially especially that hall. And he points to the hall with
the staircase. Yeah, I guess I'm gonna lean over to Pharaoh get him
like, not good vibes from this guy. He's got nothing on him.
That's not waste time with. I'm done. I think he might have parted
with conspiracy. We need to I think I think I think we should just
you know, maybe kill him. And I'm gonna whisper that. Okay,
I've got a quick I guess orientation question. So he's like, especially not
down that way? Is that the only are we unless a uni directional sort
of like it's either that way or backward from once we came, or is
there another direction we could go down? There's two paths. There's a staircase
to here right, and there's a hallway across from you on the other side
of the room. You can see a door somewhat through that and just an
edgier vision, you know, the edge of the torch okay, and this
guy's like kind of off in a corner. Well, if the stairs are
dangerous, maybe we should see what's to the store. You shouldn't go anywhere
it's you won't make it, it's too dangerous. The pit is that way?
Can I uh like see if this guy's being like more shady towards one
direction? Or is he giving us like a sure give me a presence?
I have so bad at tease thirteen minus two eleven. You're not sure?
He seems equally uh concerned about both paths? Makes sense? Makes sense?
Well, he said pitt that way, and given to how we all fared
in this mild drop, perhaps it would be better to take the other route.
I mean, I guess all right, let's get it over with.
I'm on lucky best way. All right? Are you leading the way again,
Eric? Or is deck Ram keeping the torch? Oh? I'm taking
my torch back. Oh? Okay, just catch it out of his hand.
Okay. As you make your way towards the stairs, the man shouts
no, don't, and he comes running at you, and he tries to
bite you. I attack him immediately, all right, roll D six.
See who's got the inmitsative here? The old man, Look all right,
please make a defensive role. Uh, this is a D two damage attack.
As he is literally trying to grab you, invite you because he has
no other weapons. You want me to roll it? No, he's going
for Eric because ericsons. So you as you he gets past you as you
draw your weapon, and he's he's past you basically leaping onto a Varro Gallum
style roll the defender. Yep. Oh okay, okay, So he sinks
his teeth into your shoulder, but your sweet light armor absorbs the blow.
You hear one of his teeth crack, and you see if one of him
fall out as he spits it at you, getting some blood on your mask,
don't you? Guys are up by zack? Okay, does he get
barber? I assume that. No, he's he's completely naked. Oh macs
damage though, Oh what are you wielding? That's the word? How does
he die? Just as he bites in cracks as teeth like my teeth?
I just lop his head off? Jesus. Okay, well you have an
old, naked, dead headless man at your feet. You see so damn
son, Oh damn I forgot I'm minus blum strength nineteen was actually an eighteen.
God, my character is so good. Yeah, okay, what's next?
Well, that didn't seem necessary, but it seems very worried about these
directions. Maybe let's let's be prepared weapons out. I'm not dying here today
because of you guys. Well hold that I think we should have killed him
in nition. Okay, but okay, that's fair. All right. You
proceed down the stairs with Varrol leading the way, and as you do,
you all notice that there are these strange vines covering the stairs and the wall
and the ceiling. They appear to kind of pulsate and gyry. As you
guys move near them, they're kind of almost feels like they're slithering underneath your
feet like snakes. You can see that on the walls there are these large,
bulbous looking somewhat decrepit flowers, and for a moment you just think it's
very weird plant life. But Varro, when you shine the torch over it,
you can see that the bud of these flowers actually has this strange,
angelic looking face inside of it. And as you're moving, they begin to
hum and then start to sing this angelic choir. It's a wordless song.
It's just kind of you know, hums and hymns. I need everyone to
please give me a DR ten presence test. As you see, as they're
singing, there are spores coming out of their mouths. Fuck not like the
red spores and the sewers of Oh Grin. I got a four. Okay,
everyone except deck Room is fine, deck Room. As this music begins
to fill the air and the spores begin to fill your lungs, you can't
help but feel the urge to hum along to this song as if you've known
it all your life. And by the time you guys get to the end
of this staircase, Deckram is singing quite loudly, as if he's heard this
song all his life, and you will continue to sing for about a minute.
Yeah he. As you get to the bottom of the stairs, it
stops at another landing, and you can see that past the landing in the
same direction, the staircase continues further down, but when you get to the
landing to your left, it widens out to where probably two of you could
be shoulder to shoulder in a big hallway, and you can see that it
stretches on for quite some way and you can hear some shouting and arguing from
down the hall, perhaps at either the end of the hall, or maybe
there's a room in that direction. This way, I'm gonna slap Deckram on
the back of the head and be like, shut up puts as an Arab
maaster, Do I recognize the flower? Give me a give me a presence?
Roll? Presence is kind of this game's version of like intelligence and and
charisma, kind of all in one. What'd you get? Fifteen? Um?
Yeah, you've you've actually heard of these things before. They're called angel
bulbs, and the singing and the spores, to your knowledge, are harmless
except that they give you this strange urge to sing along despite not necessarily knowing
the words. Other than that, you've never heard of anything bad coming from
them, I'm just kind of odd. The singing is harmless. Just let
him be. He'll be done in a moment. You wait from to stop
or to continue on the hall while he just keep walking and ignoring him.
Okay, all right. You follow the hall and eventually it opened up into
another large room. This room is not as nicely carved out as the previous
one. The floor seems unfinished. You can see there are kind of some
of the vestiges of the angelic vines down here. Looks like these ones are
dead though they're shriveled up bulbs of the flowers on the wall. Oh wait,
no, I'm sorry, I'm reading the wrong thing. Oh, the
vines are down here as well, and the spores fill the air here.
Also, you can see that in here there are three grubby looking creatures that
are arguing and fighting over a large two handed sword. And the back of
the room appears to have like collapsed, and you can see that there's an
opening where the wall was. You can't see what's beyond, but the path
definitely continues past this. And then you see there's a rickety looking wooden door
on the left hand wall of this room, very shitty like something you'd see
like on a like a really crappy cabin, like ont a residualfour like just
very basic plank paneled door. What do you do here, you guys,
Do you think that's the sword part of the creatures floating over the star either,
Like in the middle of the room, you see one of them's got
his hand on the handle and is at this point is kind of threateningly swinging
at the other two. But you can tell it's off balance in his hands,
and the other two are doing that. They want the sword. I'm
gonna try again to throw one of my lexures at them. Okay, go
for it. This will be DR fourteen. It's goblins, folks. Oh
no, this is where your life ends. I'm changing into a lizard right
now. What is the stat that I use agility to throw the agility?
Dang? You can? You can use an element to reduce the difficulty by
four Oh, I'll do that. Can I still do that? Or have
to do that before I roll? No, he can do it afterwards.
That's fine. Okay, I mean you're probably tenn't we still stupid beforehand?
But I don't care, like I want to see what one of these things
does. Okay, what are you throwing? And what's it do I am
throwing? As your meals a vapor? They have to pass a DR fourteen
test or they get severe or arguably fun hallucinations for the next d four hours.
Okay, Uh, they're close enough where I would say it would affect
all of them. So you said Dr fourteen? Yes, all right,
Well here we'll want to steal this, so I'll row three D twenties,
one of whom has got a twenty, one of whom's got an eighteen e
e one's got an eight. So one of them gets hallucinations for how long?
Two hours? Hours? Okay? Right, all right, roll me
a D three, Eric. If you roll a three, it affects the
guy that has the sword. The two Okay, so one of the two
that he's arguing with, you see they all like here obviously, and see
the thing land between them, and it shatters and kind of makes them all
jump with fright and startled. They kind of turned towards you as they're arguing.
The one with his arms fully extended pointing the sword at you, straining
to keep it straight. You know, looks like it weighs as much as
he does. The other one is like, who's that? And the third
one, you see that he starts to kind of wander his eye back towards
the opening of the room and he starts to wander over in that direction.
What do you do here? All right, all of us, I'm gonna
turn to Grin and be like, go get him, buddy, You're invincible
now. But before I do that, I'm gonna cast Nitzel's blind your eye
him, don't fuck up, you fucked up couch. Okay, So in
this game, if you fail to cast a power, normally you take what
is a D four damage or D two damage. Uh two. It looks
like you flipped a big kind and you become dizzy for an hour. Cannot
use powers during that time. Oh okay, all right, your spell does
not get cast everybody else doing. Let me quickly review what the omen rules
are. Yeah, you can reroll. That's that's one of the things you
can do exactly what I wanted to uh or a test by four. That's
not good enough. All right, Yeah, I'll just set it. Okay,
sorry, I tried. All right, the rest of you. Um,
when the goblin comes close, I'll just spit acid out of space.
Oh wow, okay, that's where we're going. All right, assume this
is the one with the sword spitting it whichever I thought one was coming close
to the door. No, he's wandering towards that opening in the back of
the room. Okay, tripping one. Then yeah, let's just start this
boys, Let's kick the door in. Let's go all right, I spit
acid at the sword guy's face. Okay, I'll let you get the drop
on him and we'll roll initiative for everybody else because they're kind of confused and
not expecting it. Okay, Um, I have to I have to equip
my lizard spit hold on. Okay, I go to violence and I choose
the lizards spit. Uh I need a fourteen right? Yes? Is he
wearing any armor? Uh? They are D two for their ropey skin yo.
Nope. Oh my gosh, why is it minus two? Because it's
it's it's using presence. I don't know how it does. I guess I
mean I'm assuming so I miss. Yeah, okay, okay, probably because
it's like a mobility. Maybe I guess I thought it was mean. If
you want to double double check the rules in the rule book, because not
everything I know, not everything's perfect. Because this is a fan made it
can be mistakes, So just double check that. Yeah, I'll check that.
I mean you'd still miss, but yeah, no, I miss one
hundred percent. But I mean, uh, A lugi of acidic spit goes
flying across the room and someone wrote me that D six for initiative. It's
the best initiative. Oh finally, the players get to attack first. Everybody
else may at grinnell uh sigh, and then run up to the to the
guy with the sword. Yeah, this is the one with the sword,
one in front. Yeah, and then this this is the guy who's wandering
off. So all right, so we'll we'll violence him with means. Cue
the metal music. Yes please, yes, all right, let us attack,
all right, and if you want, what's your tokens? We know
who you're engaged with. Yeah, all right, brin swing a miss.
We're just gonna everybody murders the guy with the sword. Yeah him the he's
got a gun. Yeah, try try with my war hammer too. Oh
we got double warhammers. Sick. Yes it is fourteen pouch. They're so
nimble. I'm gonna see if Lucky can bite him. Hell yeah, Lucky
wolf. No, okay, what was that? I regenerate two HP and
then I take try melee him, gonna bite him. Well you already went
this turns on. Oh ever, mind you're a surprise round. But I'll
let you keep that role for your next attack. If there's something so alive.
Okay, Henry, what would you like to do? Um? I
guess since I'm queasy and shouldn't cast spells. I'm gonna go ahead and run
up and stand this guy also do violence. H fourteen mm hmm was so
close? All right, this goblin is confused and overwhelmed because there are five
people trying to kill him. I'll roll a D six here. We'll go
left to right, and if I roll a six, uh, then I
will decide who it is. Varro he's hitting. You make your defensive role.
See lashes out with this huge sword. It'll only be DR twelve though,
because this sword is on wieldy for him, so he's kind of not
as nimble as he could be. He's more swinging up like a club rather
than like an accurate precision weapon. Why does he roll to hit first?
Start defensive? It's just you just make defensive rules. I don't roll anything.
Oh oh what dada? Not twenty means you crip and you get to
make a free attack. Come on right, Still disappointing. Yeah, so
he he like basically swings this sword like a hammer. You easily step aside
and try to parry, repose, but you don't hit him the other goblin.
We'll roll to see who he's going to hit too. Oh my choice
um, oh, boy, I don't. I don't feel comfortable making that
choice because I could kill somebody. Just roll again. Okay, he's going
for Varro as well. Make another defensive role. It's got a mosh pit
of people. This guy pulls out a knife tries to stamb you. Oh
he does stab you in the back of the leg. What for zero damage?
Um? Oh no, it should be DR fourteen, right, that
doesn't matter. He's still pass Yeah. Well you're still resisted all the damage.
Yeah, yeah, so all right, okay, okay. The other
goblin is still wandering. He's about at the edge of the room where the
wall has gone. He's kind of slipping out of you as he reaches the
edge of the torchlight. And uh do we hold these sticks again? I
think we just keep the initiative way it is, so you guys, go
now. My previous attack gets for five damnae okay. Um he is still
alive, but barely. He looks very hurt and confused. Has been bit
by a lizard. I'll swing it him again, all right. You can
drop this down to d R twelve because he's surrounded and wielding this unwieldy sword
that he doesn't know how to use. Okay, the guy's like flanked out
numbered, still miss got any any of them omens? I do? Yeah,
you know what, I'll open it. How do I What do I
do here? Just just click it? Well, no, you just say
the DR is less. I guess I don't know. Oh, the DR
is less? Yeah, I don't know how it works because it doesn't roll
roll damage. Yeah, how do you fuck? Where is it? Get
back to my page? War Humber one D six Okay, all right,
all right, you smash him right in the head. You hear his skull
crack, his eyes bulge, any crack, ashes to the ground, and
the sword clatters on the floor. Yeah, okay, Well somebody else has
to carry it because I already got this big thing. One goblin remains the
sickening sound of death, and I'm gonna pull out the flute of task.
Okay, once per combat, when a creature dies, you may pay the
bone flutes echoing fugue. This deal's an echo of the fatal damage to a
random enemy in the vicinity. Oh okay, yeah, well rollo D two
here. One will hit the guy you're fighting. A two will hit the
other guy. I rolled the coin all right, So, all of a
sudden, the goblin who's fighting you guys, looks like he gets punched in
the face by an invisible force and you hear like a sickening crack as his
nose gets smacked ash. He's still alive, but he screams in pain and
he looks very confused. Same buddy, the same next Where did everybody go?
Already? I think Barrow and Lucky? All right? Oh so close?
Well Lucky even worse? All right? Uh, well, between you
and Lucky on a four or five six, he's gonna hit Lucky. Oh
wait, hold on, before I do that, he needs to take him
a rale test because one of his boys got crushed and he's really fucked up,
and what's happening him? He fails, throws his knife to the ground,
collapses to his knees, begging for his life. These don't hurt me.
I'm sorry, I'm sorry, I'm so sorry. What do you do?
I mean, thickly, guys, we got what we came for.
Oh, I will take a closer look at the sword. Lizard deck from
just continues to attack. Okay, you kill him. He's he's defenseless and
is not expecting it, so you oh holy and then he goes after the
fucking goblin kind of like hazed out in the corner. Two. Okay,
so how do you kill the first one? Just like clamping my I don't
know how big this lizard is jaws on his face. I mean, I
don't know. I kind of imagine like you're like an iguana. You're like
you're like a regular size lizard, but like like a croxy door. I
was thinking, like crocsy car size. Actually CROs that what their bites do
in game when we come out, Yeah, we become tiny. He's got
scaly skin. He turns into a lizard. It's all there. Yeah,
I know what for what class? Eric wants to play eggs. It's like
a big gila monster. Yeah, okay, we'll say you're like the size
of an alligator. How about that sounds great? I do a death roll.
He snapped the goblin's neck as he fling his corpse across the room.
Yep, yelped the predator and a million years alligator running. Uh. When
you get to the where the goblin is, as you are running in that
direction, you see that he reaches the edge of the room where there's no
wall, and you see he puts his arms up and he jumps forward as
if he's reaching for something. There's a shrill sound of glee in his voice,
which soon turns to a screech of panic as you realize there's no floor
where he jumps, and he plummets down below. Oh do I hear like
a thud? No, you just hear his scream get smaller and smaller until
it disappears. All right, we're gonna turn back around. The sword you
have found appears to be a zwyhander of some sort, but it does match
the description of what Captain Griff told you. It does, however, appear
to have an incredibly sharp blade. Yeah, we should have asked him where
they got this. Damn. If that's not it, I guess we'll need
to keep going the other room. Yeah, what you have here is awhy
hander that does D ten plus one damage instead of whatever the regular damage is.
So wants to carry this? It is too handed? Um, I
mean, technically I still have room I can carry it. But I am
a lizard right now and I can carry it. Nobody else wants a giant
sword. Yeah, go ahead, when you put it in your invuagory.
Okay, well where do you go? How do you proceed? Um?
So, was there another door in this room or was this the end area
of this room? There is? There is a wooden, rickety ass door
on the side of the wall. Yeah, that's why. Should just going
that way help to you? Guys? Yeah, paintwa stats on it.
It's D ten plus one damage plus one. Okay, yeah, let's go
through that rickety door. You open the door barely hanging on its hinges,
and when you do, you are assaulted by an awful, stomach churning stench.
M what does it smell? Everyone to please give me a toughness test?
Okay, m oh another twenty ah, come on, or those of
you that fail. This stench of a cess pit makes you vomit, losing
your precious porridge indoor troll meat. Grand breathe deep. It is just like
home. Beyond the door, you can see there's like two or three steps
that go down to a lower floor, and you can tell this is where
the goblins we're using for their outhouse and disposing of other nasty shit. Okay,
gonna turn around. We probably don't need to go anywhere. Probably not.
We can come back if we don't find it. Yeah, probably go
back to the place with the old man and take the other route. Yeah.
Um, I realized something, Eric, I misread. The spores do
something else in addition to the singing. Yes, oh boy, yeah,
I apologize. The singing is caused by the singing flowers. The spores do
something else. I need everybody to make a toughness test for the spores.
Oh well, enact it as the twelve eight. So Eric, what you
do know is that these spores basically can cause weird hallucinations or nausea or confusion.
Um. You don't know of them doing anything like permanent damage or anything
like that, and the effects last for around an hour, give or take.
If you failed, please roll me a D four. What was the
dr twelve? Damn? Henry, get a four? Okay. For those
of you that rolled the two, the world spins. You must use one
hand to support yourself against a wall or fall to the ground. For those
of you that rolled a four, living creatures are invisible to you. You
hear strange voices. So for Henry. After you guys vanquished these goblins,
it seems like all of your companions just fade away. Into nothingness as if
they were never there, and on the edges of your hearing you can hear
muted, strained voices. Eric, you're all of a sudden overcome by a
wave of dizziness nausea, and you find that you need to have something to
support yourself on, otherwise you just cannot keep your feet. Do I know
it's the flowers done? Or yeah, you know it's the flowers. She
passed your test earlier. Damn, the flowers are taking effect. We need
to keep moving. And you can see Henry like his bug eyed what where
are you? Sort of sort of like wander towards the light, which presumably
I can see cast I'd like a glowing somewhere. Um, I think the
light goes with him. Well, I guess it would be still floating around.
It makes sense that it's kind of cool. Sure, there's this strange,
hazy in the distance. It seems to you. You can see Henry
walking towards you varrow, as if he can't see what's going on. He's
got his arms kind of stretched out like a zombie, kind of feeling around
in the dark. I eventually probably bump into him. You can feel that
someone standing there Henry, But you don't see anything. Oh god, I'm
blind. Ye all the light. We need to keep moving. Let's go
on him with him, Let's go, but h I meant this, damned
flowers. We've been here too long by the other path. Let's move.
So which way do you, guys go? Do you continue down the original
staircase or do you go through the door on the other side of the room
where you fought the old man. Let's check out the door, right,
or there's also the area that goblin jumped off of you know, I mean
that's that that's an alternative we can look at later. Oh yeah, I
don't I don't know. Do we want to check out the door? Guys?
Right now? Yeah, let's see that. Yep, all right.
You make your way back up the stairs, past the singing angels, perhaps
some of you joining in the song, and when you get to the door,
it's pretty basic. It's not as shitty as the door by the goblins,
but nonetheless you open it and it opens into a vast, large chamber
with a much higher ceiling, and in front of you the path narrows to
a small walkway that only one of you could fit across. A single file,
and on either side of that is a vast open pit that goes down
into the darkness. There seems to be a strange glow emanating from in the
pit. On the opposite side of the walkway, there is more ground similar
to what you're standing on on this side, and you can see there's a
door on the opposite side of the room leading out of this one. Take
a look at the pit. I mean, there's some glow emanating, right,
yep. You take take a gander. You look down and you see
what looks like this bottomless, ever stretching pit that goes far far down,
seems never ending, and from somewhere down below, it looks to you like
you're staring into the very fires of hell. There are flames flickering, impossible
to tell how high they are. You can feel the heat, even though
the flames don't seem like they're that close to you. You can smell smoke,
sulfur, and you can hear paint screams echoing off the sides of this
pit, drifting up towards you. Guys. Okay, well, he's gonna
slowly back away, shaking his head. No, no, no, no,
you said there was another path Um, there's a door on the other
side of the bridge. Does the bridge look stable as far as you can
tell? Yeah? All right, I think that's probably my best bet.
Random pit to hell not a mood, so what's it gonna be? H?
I don't think we should go to the help bit either, Okay,
So going to the door across the bridge you're gonna shop works for me?
Okay. I will need everyone to give me a d R eight agility test
to make it across the bridge. Buck me a natural one from Varro and
a three from Deckham. It's nice telling you guys. Yeah, do you
have any omens? No? I do. Do I get to reroll it?
You can use it for a reroll? Okay, I have one omen
So I guess I'm gonna with agility? Yes? Yeah. I will give
your companions each one chance to try to grab you before you fall to your
doom. Who's trying to grab who? Oh? Fuck? Or you can
let them fall if you don't want to risk yourself. I mean, can
I does someone have the torch and in a way that I would be able
to react to someone falling off of roch? Does have the torch? You've
been following it so I'll give you a roll, but it'll be harder,
okay, because you're probably more grabbing for the torch than him. But so
it'll be uh dr ten What would this be? Probably probably strafe h and
d R twelve for you, Henry, because you don't know where you're going.
Do you have any omens? I do have omens? I guess omens,
say reroll a dice, roll yours or someone else's. Can I make
his re make him reroll with an omen? I think what that is intended
four is when you're attacked. But sure, I'll let you reroll. You
can burn your omen to let him reroll. I don't mind that. Sure,
that's like only mildly. I mean it's easier, it's an easier test.
I mean what depends When I fail three times fails, it's his fault,
not yours. Yeah, right right here is my heart agility test.
Oh okay, Varrow you're walking, teetering, slipping every which way, but
somehow you make it to the other side. Grin, you have a chance
to try to catch deck room as he slips. Oh boy, does a
strength test? Dr ten? Strength? All right, there we go,
buddy, fucking do you have any omens loved, No, I got the
one I used to sit. Does anyone have any omans left they could let
him reroll? I guess I did have to, so I have one more.
Oh okay, if you want to let him use it, I'll let
him make a reroll? Sure? Why not? Oh? Man? Mm
I know I thought it was the eighteen Yeah, correct, that I wanted
to be the first one to go. You slip, You feel like multiple
hands reach out to grab you, but none of them quite so quick enough.
You plummet and you realize you're about to join the Goblin as the flames
of hell rush up to greet you, and you are no more amazing fucking
bridge survived. Goddamn troll ther folks. Yeah, well let's go to that.
Fucking Do you think think about your next character while we move on?
Yeah? Okay, Uh. The last you see of Deckham is him plummeting
as he screams and falls to his doom, and there is no sound because
he never hits the bottom. He's just engulfed by flames and his token change
for some reason, because I there's a button called dim ifi or whatever.
It just rerolls you, rolls you a new character. What it gives you
art? Yeah? Whoa, okay, this guy's I don't I don't know
a class that's supposed to I don't care. It's all right. Did it
rerull your stats too? Yes? No? Wow? Oh yeah yeah,
because I don't have minus two presents anymore. I have plus two toughness.
I've got a fever. All right, Well, uh, you guys make
it across the bridge. On the other side of the room is a greenish
bronze colored door. It has heavy chains across it and written in blood,
it says, go to neck any sage, what would you like to do?
M pull on the chains they do anything? They do not. They
appear to be almost holding the door shut. There lock or something that we
can there is probably smash. I mean it's not like a padlock. It's
more well, yeah, I guess that you know there's a padlocks the way
the chains are so, yes, you're trying to smash it. Taken something
and hammer? Yeah, the hammer might be a good I have a knife.
Uh yeah, give me a Dr fourteen strength test if you're trying to
smash it. Oh again fourteen? All right, you hit this thing dead
On Varro the padlock chatters, the chains fall slack tumped open the door.
Wait one second, it occurred to me just a moment ago. The lock
is on this side. So normally, if this were say a treasure vault
or something, oh maybe not, I would expect a conventional lock, as
somebody a pillfer would hold up with the lock on their side. Not.
Well, I don't want to cross that bridge the third time. I don't
want to go back out of the hand. Carry on, I apologize.
That's a friend. I'm gonna jump open the door. Okay, it's your
surprise. It opens, screeching across the floor as you drag it open.
It's quite heavy, and inside you see a circular shaped room. The floor
of this room, excuse me, the floor of this room is muddy,
dirty. It's more of like a cave. In here, you see there's
a severed arm nailed to one of the walls. In here, you see
two individuals. The first is a strange looking creature that has a face similar
to the one you saw on the sarcophagus. Its body seems it has a
humanoid body, two legs, two arms by petal, but it has very
long limbs and its hands and feet end in webbed hands and feet. It's
very aquatic us like, think like a merlock or creature from the Black Lagoon.
It's a scaled, amphibious type body. The second creature you find in
here is whatever Sean decides to describe his new character as. Oh shit,
Sean, you've been taken prisoner by these disgusting creatures called drowned or the drowned.
The one in here with you, her name is Belpha Duck, and
she is well, she's one of them, but they have imprisoned her in
here. She's explained that she killed one of her fellow drowned, and now
she's been put in here as punishment. Here's some other crazy artwork that she
may or may not look like. Okay, you see a crazy looking,
short but fairly broad shouldered man. He's got like mushrooms coming out of this
pouch that he's just quietly shoving into his mouth as he looks around in a
very clearly drugged up days nice. Yeah, you see a like old bloody
femur right next to him that he might or might not use as a weapon.
No, I don't see any like special powers or ability, so I
don't know. Yeah, I know it might have just rolled a generic character
which has slightly different rules when you roll. I think that might explain why
you have six omens Jesus hich seems like a lot. But whatever, I
mean, I get hit button again and see if it gives us a regular
class. That's fine, it's up to you whatever you want to do.
Yeah, I mean for the easy being able to just do it right here
in foundry is pretty legit. Yeah, does it give you any options?
When you where's this button you're talking about anyway, like right right across from
the word class with a skull under Yeah, so I see, so I'll
give you a bunch of options. Oh, you can un check the ways,
that's why. Oh there's so many. So there's like, what eight
actual classes. I'll just intersect and okay, so I hear, I can
do this for you. Okay, God, it's the same one life and
death lizard. So you guys see a familiar looking lizard on the groundland in
this prison cell with this creature, and for a moment you think that maybe
maybe he didn't die, maybe he's been reincarnated by some otherworldly power. But
when he shape shifts back to being a human, it is a different man
entirely. Wow, you keep playing, you keep playing your class. That's
okay. What he started with sword too, It's like nothing ever okay,
so he started with a sword and a toolbox which the other guy had.
It's like nothing ever changed. Okay, cool, All right, there we
go. That's yeah. Uh, do you guys say anything? They look
threatening, like like we should attack them because we've been attacked by everything else
here. Um, I mean the female kind of you know, she looks
startled, she looks like she's she's ready to fight, but it looks like
when she sees you guys as her guard, kind of goes down a little
bit. Um and Sean what's your guy's name? Henver? Okay, ken
Ver and Henry Head and Veater. You you know that she was probably expecting
the drone to come back, probably you know, beat the fuck out of
you guys, as they tend to do. But she kind of, you
know, calms down a little bit. She's obviously still on guard when she
sees the two of them, and you know, at this point you to
have probably been trying to figure out a way to get out of here,
so the two of you are probably on good terms. I would say,
yeah, hey, let us out. Are we like chained up and stuff?
Nope, just stopped throwing in here. Oh oh, nudge Belle for
a duck, And I'm like, all right, let's leave or another way
out of here? Where is this the only room? This is not any
way, it's prison. They locked us in here for what for prisoners?
Why should we let you out? Then she looks over to you for a
second, n vir, and then she goes because I want my revenge,
and I'll help you. I know hidden paths in this place. I used
to live here. I'll help because I don't want to die. What are
you doing here? Or an art of back? Let's let's help each other
out. Then all right, well, if they took something, it's probably
down in there in the Horde. That's where they keep everything that we used
to take. What's exactly what are you looking for? I was gonna ask
how long am I blind from this? One hour? One hour? So
the rest of the day okay, cool? Yeah, the rest of this
adventure probably fun. So I'm gonna sort of just shout what's happening? Who
are you all talking too? She looks confused. When your friend is flailing
about what's wrong with him? He must have he must have had the spores?
Yeah, what do you mean we took did you rate our city?
It depends what city it's craven for? It isn't it craven for I'm looking
for a sword? No, never been there? All right, thank us
to the Horde. Then we'll find it. M She kind of looks over
to you, Nvir to kind of see what you think about these guys.
Ain't They're not beating the shit out of us right now? So this is
a much better deal, honestly, she says, if we help you,
will you help me destroy the plant? I know where it's hidden. It'll
stop the spores, heard the others any objections? Which plant? The plant
of life. That's what makes all those cursed vines and flowers. And that's
here underground. Yes, it's actually right below us. There's a secret passage
to get to it. I can show you. I don't know, Grin.
Do they look trustworthy? Uh? Vera do they look trustworthy? No?
But I don't think we have a choice. No, you're right,
Yes, we need help. We can make that bleed the way fine,
and she proceeds to leave the room. If you let her, he let
her after you see that when she walks, she actually gets down on all
fours, kind of like gallum, and she clambers around on the floor.
And when you guys get out in the next room, nor her webbed feet
and hands making kind of a sloshy slapping noise against the stone, and she
very nimbly crosses the bridge. When she gets the other side, she looks
cross to you, guys, what are you waiting for? We haven't had
much luck with this bridge. I follow hoping girl better than last time.
I'm gonna squat down like her and kind of like follow the way she was
doing it. Okay, U d R eight very cautiously. Okay, Henvier
makes it actility. Okay. Varrow's good, Henry's good. Wow, Grin
gets the match one. I'm gonna use my omen to let him reroll.
Okay, you got six omens here? If you mean Chris character only is
one? Shit? Oh boy? Okay, also gross, but in a
different way. He jo barely. Yeah, okay, okay, all of
you, all of you drown crawl your way across the bridge like a bunch
of filthy animals, and uh no one falls to their doom no one else.
Yeah, man, what a two monitor lizard guys folded their death.
That would have been so funny. I was kind of hoping a curse the
anti lizard bridge. Yeah, all right, So she leads you, uh
down the stairs to the first landing, and then she looks back over to
you. She's kind of addressing you, Varro, since you have the torch
and you seem to be the leader. She says, are we going to
the Horde first or the plant? Whatever? Gets out of here? Quicker?
Which ones first? She points down the hall towards the room where you
fought the goblin. She says, the plant is that way. The Horde
is down here. She points down the second flight of stairs. That's a
choice. I hate this fucking singing crab the Hord. It'll be faster.
Just grab her sword and we'll help you, all right, She says,
they're probably down here, so you may want to be quiet. And you
see that she starts to kind of slink down the stairs, and the stairs
then come down to a long tunnel which mostly stretches towards your left, and
you see as it stretches down there is an opening on the wall on the
right hand side. Can't see the end of the hall because it's pretty long
at this point. I don't need everybody to give me a agility test for
some stealth. Nope, probably not. Okay? All right, well,
some of you are being pretty quiet, some of you not as quiet as
you'd like to be. And she starts to crawl past the opening. And
what is in this room? All right? As you get down to this
floor, you can hear the drip and sound of water running. When you,
guys, actually get down to the bottom of the steps, you instantly
can tell that you are walking through a flooded area. It's only up to
about your ankles right now, but it's definitely watery down here. Please,
somebody roll me a D six. Okay. As you go past the first
opening on your right, varro, you kind of turn to see what's in
there. As you pass, your torch catches the light of a room roughly
square shaped room. In the center, you can see that there is some
sort of altar, and laying on top of that altar, you see there
is a creature that looks similar to Belfaduct. Another one of these drowned creatures
on it looks like it's been placed there somewhat reverently. It does appear to
be dead. Do you say or do anything? Everyone else sees this too,
as you guys walk past. Now, when you say everyone else,
does that mean that I see it and I know it's dead because I can't
see living creatures. Oh no, I'm sorry, I forgot. Yeah,
you're still well, Yeah, you can't see living creatures, right, that's
what it said. I believe that's Oh yeah, So no, you would
see this because it is dead. All right, cool, I don't know.
I don't think I want to rush up and loot it based on my
various deficiencies. All right, Well, nobody checks it, so you guys
continue past. If we're leaving, I will, I will, I'll pat
down I don't know, pockets or whatever. Okay. When you go inside,
uh, they're the path kind of slopes down a little bit, so
you can feel you're going deeper lower. When you get to the actual ground
level of this room, the water is up to about your knees and you
can tell this basically has been set up like some sort of like maybe like
a funeral rite, and this thing has been placed, as I said,
kind of reverently, as if it's been laid to rest here and you hear
her, She goes, what are you doing? I guess can I see
anything that like would be? It's just a corpse and not like you don't
see anything else in the room. No, all right, being recommanded,
I'm gonna turn around and be like, ah, I don't know. I'm
sorry. She has the Horde is this way? We'll pass back there?
If all right? You continue onwards, splishing and splashing through the water.
Eventually get to kind of like a t intersection almost to your left. You
can see that the path leads to the pit. You can see the glow
emanating from basically the shoot. It looks like there's an entrance to the pit
here. Further along she points. She says, the layers this way.
The door to the Horde is hidden in this room. They're probably down here
the others. How many are we expecting? I don't know how many are
here now, but there's ten in total, well nine, I'm in ten
depends if they're out rating or not, so we should like grab it go.
I don't really want to fight ten of them all at once. Oh
yeah, I agree. This guy kicks up. She says, the door
to the hord is on the other side of the room. I have to
make our way through it. I have one more hallucogen alix are left.
I'm gonna, I guess open the door and if anybody's there, let's try
and smash the pile in front of them. Okay, So there's there's no
door, she would she would explain this to you. Basically, you have
to go like around the corner and then the path leads to another room.
So there's no door, but it does. As you turn the corner,
the path does kind of slope down a little bit, and down here it
gets to the point where the waters like up to your knees and maybe like
like the middle of your thighs, depending on your height. When you get
down here, the stench is not great. It's not as bad as the
goblins ship room, but it's still nasty. It's damp, wet, and
just has this moldy kind of reek about it. As you're moving through,
you can see you get the glimpse of something pale and white, these shapes
that are kind of half submerged in the water, and you see these things
that are pulsating and quivering, and you realize they look like disgusting, fleshy
larval cocoons. And when you get down here, you see Belfaduc puts her
finger up to her mouth as if to shush you guys, and she starts
to slowly creep across the floor, and despite the water, she makes practically
no noise. I will need everybody to give me an agility test, please,
bye, Big two. It could be worse, all right, Well,
suffice to say, you guys are not very agile except for grin,
and you make a lot of splashing and a lot of noise when you come
down here, and the cocoons begin to kind of burst open, and you
see multiples of these creatures emerging. There are six of them in total that
begin to emerge from the water. And I will need someone to please roll
me initiative. Make the simple one for everybody. What we got, Well,
two of us rolled, but rings was first, Mine was second.
Take the first roll whever it is the players begin. Okay, you have
the initiative. As these creatures emerge, do your thing. I don't know.
I guess I will attack, all right. They are DR twelve with
D two armor um and I don't think I actually showed you the artwork,
didn't I? So again, it looks very similar to the face you saw
the sarcophagus. Yeah, big growth. Um okay, So envir is gonna
gonna turn into a fucking lizard too. Let's just go lizard farm every time.
Okay. Next, all right, I'm gonna try and attack with my
new new sword. Go for it, he said. DR is twelve at
this but these yes? Oh nice? Uh roll for their armor? They
have D two armor? Oh? How do I roll their armor? You
have to put that in your roll normally when you make the attack. Oh,
um, okay, how do I fix that? I just roll D
two D two Okay? Still big hit five damage to slice into this thing.
It shrieks in pain, blood pouring out of it into the dirty water.
Still standing, but it is fucked up. Next, Grin's gonna go
swinging at his guy with the warhammer. So DR twelve D two armor,
yes, oh I saw the nineteen. All right. Next, hey,
Lucky, he's gonna attack the same the same guy as I'm okay, and
he hits but doesn't do enough damage. He just can't get through the scales.
Oh poor Lucky. He's trying though. Oh, let me roll for
what's her face? Yea, she does not hit. She wipes out with
a claw that everybody. No, I still have a turn, but I
generally genuinely don't know what to do with myself here. I guess can I
discern what's going on? Do I just like strike out somewhat blindly with a
knife, hearing sounds of combat. We just use the same rules that your
your spell has because that makes things. Yeah, so I just have to
I guess it would be the other way though, so like it would be
DR six, So on the other end, that's like minus. Well,
I'll roll because it would just defend against your ten. I'll roll for this
one. That makes sense? Yeah? Why not? All right? You
swipe and you miss? That makes sense? What's happening, grin? I
think you still have to go? Or did you already go this turn?
No? I went and I whipped big time. Okay, all right,
I think that's everybody. All right, the creatures, everybody, make your
defensive roles. They are d R twelve. Uh, and I'll make the
attack against you here, Henry, because it's invisible, so it would be
DR six to hit you. What's the damage? Uh? It is D
six they have spears. O. Well, a lot of a lot of
dice going out here. N Beer dodges. All right, I hit you
with an eighteen. Fuck? Uh, Henry, I fumbled big time?
Are you fumbled one? The one? But you only got two? Damn
it. Yeah, A good thing you don't have armor, because it would
have gotten fucked up. See it all worked out, yeah, Lucky me.
Hey, you can go back and pick up. To be fair,
I am still my old armor. I left it in the Goblin Den when
I was a lizard. Oh yeah, and my field and my sword whack.
Well, I'll come back to that. So you said you hit me
for eighteen, that's what d six? H Should I roll that? Then?
I guess I can too damage. Okay, that's the number. Do
you have armor? Oh? I do have armor. I did. I
bought that at the Star We were just okay, I'm on big money.
Nice might not die? Uh. Did everyone to make their roles? Yes?
Did you make one for Lucky because he's being attack too? Oh?
No, these creatures there's one on each of you. Not Lucky. Belpha
duck o twenty and strikes back with a vengeance, Lucky dodging out of the
way and she takes a swipe of this is okay, all right, everybody's
still intact. Heroes loosely heroes. You may react. Um, yeah,
I will, I will attack, all right, lizard time it's uh you
said twelve last time? Yes, okay, they've got do they have armor?
Okay, let's take oh mode clocks. I saw the Lucky attack first.
Yeah, change your dice, man, using these boring ass single colored
flat matt garbage. That's why. Now you're totally right dog, those unreadable
Kyle dice. No, don't do that. Okay. Swinging a miss,
swinging a miss, swing in a miss. It's pretty good at this game.
M grin. No, God, you guys suck. Do you want
a role for Henry as well? Uh? Yeah, so it roll the
two it missed, all right? Uh oh, I got a roll for
uh? Where are we going back around this time? Oh? He crits
her. Oh boy, oh twelve damage to the chest. You see this
thing drive its spear into Belfa deck, screaming trainer, and the spear bursts
out her back and she collapses to the ground dead. Oh boy, okay,
um oh wait, hold on. Once per combat, when a creature
dies, you may play the bone food hang out. Yeah, yeah,
go ahead. Nice A random enemy takes that much damage. Whatever was the
killing blow? Okay, there are six of them, Just roll D six.
We roll six, it hits the wounded one. Otherwise it hits one
of the other guys. Okay uh, and then roll me a D five
to see which one it is, because they'll determine who's fighting who. Five.
What an interesting number that is the one fighting Lucky all of a sudden,
it's his chest just explodes out, kind of like belfaduck and he crashes
to the ground and drops his spear in the murky water. Well, that's
all the damage I'm gonna do today, So good luck everybody. Thanks.
That was your guy's turn. So now my turn. Alfa Duck died on
her turn. Well because I did both of their attacks simultaneously. Oh rap,
So she was the last one to go. She missed and then he
hit her duck. Okay, so this guy's already gone and this guy's dead,
so I need varrow grin the four of you to make defensive roles.
Lucky the small but vicious dog is no longer being attacked. Damn. Henvier
takes three damage grin dodges Varro takes zero damage, and then for you,
Henry, it hits striking you with his spear for one damage, which you
block with your armor, so you weren't fine. Nice he's got a very
old, rusty spear. Okay, heroes, can you get your ship together
this turn? Oh? I get four HP back? Nice? Oh what
a tease. It was a twenty, folks, but became a two.
Fuck me, lucky, save us. Anybody roll above a six? Please?
Oh that's a nine, bro. We cannot fucking roll. I'm about
to like retreat back and start playing my hurdy gurdy, at least for Henry.
At it it failed, all right, Henry, you hit this thing
with whatever weapon you're using. It's a fantastic knife. So I get a
D four all right? Oh uh okay, and it has D two armor
just D six so one, so it takes three damage. Matt, do
you have that death scroll? Yes? Oh no, I don't have that
death girl. I guess if oh, I do you have presence? You
could borrow the invisibility skirl for me. Wait did you say you do have
the death Skirl? I do what? Fuck? No, I'll touch that
well. I guess you know, wait until it looks real bad, but
you know whatever to yourself. So all four of you missed, yeah,
including Lucky. Okay, yeah, all right, next turn, this guy's
gonna move over to attack Lucky. So there's still five on five here,
so make your defensive roles. Henry, you are hit four three damage and
all right, tomorrow is hit for two, taking two. Henry takes two
grim blocks. Envier takes Okay, no, it's hard luck. He takes
five damage and his fucking dead. The monster that killed Belfa Duck runs over
and spears your dog like a shish kebab, holding his spear high with your
dog and paled on the side. Oh boy, okay, players, your
turn please, all right, well, this time it's going lower. I'm
down to one hit point, so I'm going to dip into my reserve,
which is to say, U this life electir I managed to roll at the
beginning of the game. Yeah, which says it. Oh wait, hold
on, it says it. Heals d six hit points and removes infection.
What's that last thing? Does spores count as infection? Sure? Yeah?
Oh my god, I should have done that. Oh my god. You
guys have like four items therventory. All right, If you guys can't keep
track of this, I cannot help you. Oh well, I mean the
infection is like all right, anyway, The issue right now isn't that we
don't know about our treasure. It's it's that we can't roll above a five
to keep to hit these guys six. This is gonna be one hit point
back. Oh four, nice, I'm back up full and I guess I
can see you again. That won't help right now, so I don't want
to attack that guy, but it is okay, bulp your potion. Everything
comes back into view and it's horrifying. You wish you were still blind.
You see Belfa Duck dead in the water. Lucky's been impaled by one of
these things. And your teammates are all being attacked and slowly whittled down.
Um, and it is now their turn. So everybody making your defensive roles.
This other one I'll roll to see who he's going to double team here.
Oh, I can do a classic defense role now, Eric, he's
coming for you. Got two coming your way. Um, and there are
twelves. Yes, Borrow is dead. Oh no, you're dead. Yeah
from the first head time. Oh oh no, Oh this is is intense.
Varro speared twice from both sides, dying on the same spear that has
your dog's corpse on it. What else happened? As so many dice rolls?
Here? Hen Beer got hit for three damage? Okay, Henry dodged
and Grin what Yeah, you're all faded in volume. Yeah you're really quiet.
Oh I'll raise it, but yeah, here we go really dead or
damage? Oh my god? All right, well what do you two do?
You're the last two remaining. I get four HP back? Okay?
Cool? Um man, I'm sure wish I could cast spells and shit,
I would have been super convenient. Yeah, ah mm hmmm, one,
two, three, I mean, I guess it's just time to go down
swinging. I'll try to bite one of them instead of spit acid. Maybe
that's my my fault. Year. Holy fucking shit, I did one damage
and it ignored too, so I didn't hit valueless. You hit, you
just didn't do any damage. Oh my fucking god. All right, Henry
got any You want to maybe get that scroll off a Grin's body? I
mean I could, uh, and then I could sup with it because I
can't use spells because I'm thick. Unless that's an infection that a life,
it looks are magically helped somehow. No, that's that's no, that's magic.
Can't use use spells just like kick on end and kill every buddy.
Um, all right, hold on, uh let me thank that's yeah.
This one is wounded, by the way, if you want to direct your
attack at him. Okay, that is very helpful. That's the one Varro
hit earlier. Everyone else now that guess hit too well. This guy's very
wounded. The one you're fighting is slightly wounded. So yeah, um,
and I'm not getting paid enough for this ship. I'll fucking run like a
coward. What am I thinking? I'm getting out of here? Okay you
begin to run, leaving Henvier alone with five of these things. Boy,
can I stab somebody in then move? Of course, yes, I will
do that really quick, and then take a fucking critical nests and amber one
DT What are they? Fourteen twelve twelve? Cool? So close? All
right, goodbye? All right, Um, Henry, give me a agility
test, because I think probably one or two of these guys would probably chase
you, at least the guy that's fighting you for sure. Um, if
you pass you escape. If you fail, he catches up to you and
he'll have a chance to attack you before you can try to climb out of
here because there's no attacks opportunity in this So okay, So this guy catches
up to you when you get to like you're running a halfway up the stairs,
right, so make a defensive role as he attacks you. It will
be the same guy that was wounded. Oh no, okay, take zero
damage. Nice the other ones though, all right, teach you know what
it means to come come in somebody's house. Boy. I'm gonna roll four
of these boys and see what happens. Number one, I take one damage.
It's a plus ship. Come on, okay, okay, I've got
four out of five health left to kill him with chip damage. Number two
a four. I take one more point of damage getting boys. He's almost
dead. Yeah. Number three poking to death? Did it roll? No?
Okay? Okay, a third failure, oh max damage. I take
four damage. I'm dead. So these four just you're stabbed, you're cut,
and then the last guy gets you in the back of the leg right
through your knee. You collapse to the ground and then it's just murder.
Stab fest as you just die face down in dirty, filthy, blood soaked
water. Henry, give me an agility test to climb out of here,
alright, otherwise this guy is going to be able to attack you again.
Okay, you scamper up, terrified as this thing tries to swipe at you,
but you managed to get away and it doesn't seem to chase you.
You just hear it laughing and cackling as you run stumbling up the stairs,
stumbling out side where the sun is beginning to set, or the haze of
the sun is beginning to set, and the screams of your dying companions are
lost in the wind. That's our first session of Merkborg. Folks. We're
down five characters. Already four characters. I lost two four characters and a
dog, so five technically yeah. Wow, yikes. Okay, so this
is what a D and D is supposedly is it was like back in the
day. So join us next week when our lone survivor, who probably has
PTSD now returns to Captain Grifft and tells him how heroically awesome things turned out.
Wow, Well we'll see what happens next week, folks. It's certainly
not the end of the campaign yet, even with the almost total party wipe,
so thank you all so much for joining us. We will see you
next time, same place, ninety nights,