WEBVTT

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He'll be go me bad. It's
the Internet. You're busy. Let's do

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this for June twentieth, twenty twenty
four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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a lot with me Jeff Grubb.
Today, Metro Prime four impressed a lot

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of people with its visuals in the
Nintendo direct So does that mean it wasn't

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actually running on original switch hardware?
But first, please join me and welcoming

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today's co host the Game Mess Mornings. It's Sean Turbo, Sean mcdal.

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Everybody, Sean, how are you
doing. I'm sitting here with my AC

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at a cool, crisp seventy four
degrees. Yeah, uh huh, I

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got We're running seventy five, which
I'm okay with. I think I personally

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would like it a little bit.
That's okay. Yeah, it's okay.

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I tell you why it's okay for
me. I'm in the basement, and

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it's like I get all of the
benefits of it, So I am good.

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Down here, it's much cooler than
seventy five. Down here it is,

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and I recognize the seventy four.
It's a little high. It's a

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little higher than most people by I
totally acknowledge that. Yeah, and I

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mean it's like this, there's no
way to do this without being a humble

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brack got kind of like a larger
home, so it takes a lot to

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cool it. And that is why
it's like, no way or I can't

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run it lower than what it's at
right now, basically because it would just

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be running constantly. I did do
a test last night. I'm like,

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let me set it to seventy three
and see if it gets down there.

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It did, but it took like
three hours to go from seventy five to

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seventy three. I'm on the opposite
side of the spectrum where our apartment has

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central air. Thankfully it's very nice, but it's a very old units,

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right, Yeah, same results,
but for different reasons. Exactly. Yeah,

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I think it work. But also, you know, I'm wearing what

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I would wear outside right now,
just a T shirt and shorts. You

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know that in a seventy four that's
comfy to me, that's comfy. I

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asked people for people wonder why we're
talking about this. I asked on Twitter

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last night kind of what people set
their acun and it's normally at when they're

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at when they're at home. And
I did do this because of Vinnie Caravella

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on The Next Lander podcast says that
he runs his AD seventy eight seventy eight

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all the time. Use like I
hear it might listen, everyone's got to

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do their own thing. But I
work from home, Steph works from home.

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The kids are home for the summer. We're not driving, so we're

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saving money on gas from not commuting
commuting. Let's just use that money to

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cool the home. Like it's it's
probably still a little bit more expensive than

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what gas would come to, but
not that much more expensive. So it's

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it's kind of our big reasoning here
in the last couple of nights when it's

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been you know, eighty even at
night. Yeah, just running it constantly

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basically. So sometimes you get the
people who are just wild, you know.

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Our buddy Nita Hate was just like, my thermostats is eighty right now

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and I'm cool with that. Mike
was like, what are you talking about.

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I get very uncomfortable when i'm hot, so I get it. But

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yes, but also it's like,
you know, a certain point, it's

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physics, and I can't get this
house any cooler or whatever. So I'm

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just like, uh, I just
have to accept it and yeah, exactly.

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How are you doing otherwise, Sean, not bad, It's not bad.

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You know. We mostly had the
day off yesterday, so I had

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a chance to wind a little bit
after taking care of some moilar businesses stuff.

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Mm hmmm. And uh, yeah, I don't know. I'm tired.

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Yeah, I'm always tired of the
same. Yeah, I'm trying to

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do. You have vacation coming up
here soon, so you deserve that.

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Yeah, thank you. I'm gonna
we're gonna drive up to up North is

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what they say, uh, in
in Michigan. We're gonna go to uh

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Traverse City and hang out and see
something Middle West thing going going up north

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there? Up north there? Yeah, yeah it is, And it's in

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Michigan. Going up north didn't mean
the Upper Peninsula. They just meant nor

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like the northern part of the Mitten. Uh. And then if you were

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going to go to the Upper peninsul
you be like, we're going to up

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Yeah. Yeah. It's all just
a bunch of woods and then a few

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and Traverse City is one of the
bigger ones actually. Uh. But we

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got some family up there, we're
gonna We're gonna see them hang out,

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maybe go to like Lake Michigan,
go swim and stuff like that, Sea

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Fireworks eats the cherry pie at the
Cherry Festival. I'm I'm looking forward to

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it. It'll be good. So
uh and like steps, like, what

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do you want to do on this
trip? Like, I'll do whatever you

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want. Then I want to like
sit down and read a book, so

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hopefully some time yourself. Like man, uh, you know, I'm a

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little busiest week. I'm filling in
for jan most stuff while he's on vacation

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this week. And but you know
what keeps me going is Brian that high

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from Marvel versus Capcom Fighting collection and
that Nintendo Direct and the and uh you

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know Prime for Gain re revealed and
there that Man, I have such a

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good present even if you don't like
Nintendo. Come on, that was just

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a good presentation. Yeah, since
it's from most people too, They're like,

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yeah, these aren't normally my games, but they just did a really

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good job. You know. Not
everyone feels that way, and that's fine,

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but uh boy, I was people
who don't like video games didn't like

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that one. Yeah, sure exactly, you said it not me, but

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I agree with you that one guy
who said I'm still not buying a Nintendo

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Yes, that ruled. That just
made my day. That's that's the best

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stuff. We should explain what we
do here most weekdays, I, Jeff

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Grubb, will help piece your gaming
life back together. That includes breaking news

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and maybe even some of our own
original reporting. For all these topics,

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I'll get the input of a bona
fide expert who will make me look smart.

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If you were watching live on twitch
welcome, you can always listen to

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the show later on podcast feeds by
searching for Game Mess Mornings or find therss

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on giant bomb dot com. You
could also catch the show later with chapters

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and timestamps on YouTube. Hello YouTube. All right, we have a lot

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to get into, so let's start
the Morning Mess with that question about Metroid

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Prime four that some people are asking, which is, hey, is that

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was that on switch to? And
come from Mike manadia Game Space. Here's

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a headline for you. No,
the Metroid Prime four beyond Treiller was not

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running on switch to. This is
from I Renilds at Nintendo. Over the

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last few years, is more and
more time passed with barely a whisper from

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Nintendo or Retro Studios. Regarding Metroid
Prime four Beyond, many fans had begun

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to ask the same question, will
it skip the switch and launch on switch

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to? After all, the game's
eventual revival during the latest Nintendo Direct came

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after the firm had finally acknowledged the
switch's successor, confirming that it would be

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revealed within the next financial year.
So many had come to the conclusion that

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if Prime four doesn't feature in this
showcase, than chances are it isn't heading

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for the original Switch. Alas alas, there it was, and it looked

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beautiful. But did it look good
enough for the switch? Or too good

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for the Switch? I should say
that's what some folks seem to think,

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But IGN has gained some pretty affirmative
comment from Digital founders Richard Ledbetter that Metroid

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Prime four Beyond is, at least
based on evidence so far, a switch

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game. Here's what Richard said.
It's looking great and there are a couple

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of nice effects in there. We
took a closer look at, but ultimately

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all the evidence points to this game
running on the original switch. The internal

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rendering resolution counts at nine hundred p
which is the same as METROI Prime Remastered,

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and as good as it is,
there are some alc and issues and

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even some minor frame rate drops.
Everything about the visual makeup is consistent with

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a reality with a really well made
Switch game where Retro has an excellent track

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record. I can imagine the development
studio is really happy that people are making

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a connection with Switch to though,
mind you. Yeah, I love that

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they got the DF guys because I
already know shouts to the homies over there

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on DF Director Weekly next Monday,
you're going to talk about yes, having

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to beat the claims up is it
too big for Switch? Which you know

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the quote that they're always attributed to
m hmm. Well, and it's like,

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you know, I was guilty of
this with what was that game?

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That man, It was a couple
of years ago when the Switch pro rumors

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were really going around. There was
something at one of these directs. I

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can't remember what it was now,
Oh, Here's the Kingdom was the big

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one for a while. Cheers of
the Kingdom was one of those, for

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sure, but there was another one. Either way, it was like it's

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like, oh, yeah, I
guess maybe this could be what we're seeing

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a Switch oh, Marion Rabbits Mario
was we got four K assets because it

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was a Ubisoft game, and so
they must have been doing it on PC,

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which you're not supposed to do,
by the way, if you're presented

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well, I don't know if they
did Nintendo Direct. I think it was

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like on the Nintendo website or something
like that. I have learned recently apparently

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you are never supposed to do the
whole rendering it on PC preview footage then

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saying captured on PC. This is
not representative. Switch you like, can't

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do that if you're going to be
a Nintendo Direct specifically, like Nintendo won't

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allow that, right, So you
need to show, which is what's going

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to look so terrible, right exactly. That's why you always see games ranging

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a low frame rates in Nintendo directs
is because it representative actual footage from the

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console itself. This isn't surprising,
like like we're really I looked at it.

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I'm like, I understand that this
game does look very good, But

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I know why it looks good.
It's because it's retro and they're artists.

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Are a lot of the artists they
have still are very unmatched in a lot

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of ways and taking advantage of the
of the technology that they have. And

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Metroid Prime one remastered looked fantastic on
the switch already, and this definitely has

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a few more things going on.
As Richard points out, it's like there's

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some cool effects. I definitely thought
that the volumetric fog of smoke that was

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happening, it really added a lot
of ambiance to it. And you know,

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there was definitely stuff like that in
Metroc Prime one remaster as well.

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But it's just like in this scenario
it looked very premium, but it didn't.

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It doesn't look like some massive leap
forward either. It's like, no

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that that could run on the switch. I think people are just like,

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sixty frames per second looks really smooth. It's like they were really good at

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that way it was remastered, So
it was remastered exactly. So yeah,

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which is what rich allude to here, because you know this I'm still trying

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to rememb I should just go back
and look it up. But those rumors

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that I believe where around where someone
was looking at code or it was a

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to like leaks or whatever. People
are basically saying, oh yeah, Prime

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four is being based on the Primary
Master yeah, and so we always expected

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to just look like Primary mastered whatever
that would look like, because those rumors

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happened before that game came out.
That game did come out looked gorgeous.

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Right of course you wanted to look
like this. It just looks just about

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as good as any Switch game has
ever looked. Yeah, nine herd pee

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very good. Upscale to ten eighty, and then you know from there it's

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to switch. Their TV's going to
do with it? What does with it?

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But it looked fantastic. It ran
at sixty as far as I remember,

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like very very stable sixty, no
less, and yes, we're gonna

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get here. Speaking of the DF
guys they were also talking, Alex pointed

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out in the Doom Dark Ages trailer
there there is like when the Slayer gets

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shot from space to the ground,
like all of that seemed to be like

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an engine. But the fog or
like the clouds that parts when gets shot

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in that's not necessarily something that's happening
in real time. That's something that could

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have been pre rendered and layered over
time graphics that that makes sense. I

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was thinking about that with a Primary
or Prime four here a little bit where

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I'm like, yeah, you know
what deves are getting good at that,

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figuring out where they can cut corners. Yeah, being very smart about their

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graphics. And that's why I was
saying when we were talking over the director

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given our thoughts afterwards, is I
could already see some things were slightly cut

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back. Some textures were like you
know, if you're really looking at them,

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it's like, oh, those are
a little Laura's low, muddier.

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They're making the smart cuts. I
won't be surprised if there's some sort of

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rendering techniques similar to phobia and rendering
or whatnot. Where what is a variable

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rate shading? Oh yeah, y
yes, yeah, yeah, so I

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won't be surprised. They may not
necessarily that tech because I don't think you

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know, if the engine doesn't implement
or the switch to handle it well,

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but something like that where they are. But yes, I know where they

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are rendering certain things in the scene
at Laura's solutions are texture resolutions because you're

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not looking at that kind of yeah, exactly that. I mean, shadows

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are the first thing I turned down
when I'm turning down PC things because they're

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very heavy and you never know so
matter a certain point exactly. Yeah,

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So its make smart cuts, and
I think what we what we know about

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Retro still is that, yeah,
they are very talented artists and very talented

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technologically. So yes, put those
two things together, you're going to game

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that looks like this. I think
the other side of it for a lot

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of people. Sean though, is
just the circumstantial evidence right where it was.

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For a long time we were hearing
that the Switch Too was supposed to

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launch this holiday this fall, and
this game, this game is coming out

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in twenty twenty five, so after
that point, so people just go post

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hoc ergo propter hut. This thing
followed that thing. So how would this

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game have come out on the Switch
one? If it was going to come

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out after the Switch Too. It's
like, well, obviously there is some

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more happening here that we don't know
about, right, and it probably will

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take advantage of the switch To in
some way once that's out. Do you

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think though, that this game is
cross gen? Do you think it is

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like launches like on Switch one as
we see it, even after the Switch

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Too is out? Still? Is
that possible? It really is? The

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big mystery of the Switch To in
general is how are these games going to

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be handled? On the next system, and I think we're just so past

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the cross gen peer or the cross
and idea in gaming in general. That

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you know, people always talk about
how behind Nintendo is in variety of ways,

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but they actually, you know,
they have good tech skills. They

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just are very conservative with them because
you know, they always put out a

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weaker hardware because they like to say, we don't take a loss on hardware.

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We like turning at least even a
small profit on the hardware from the

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get goes way. If we do
really well, then these systems are generating

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money as well. But they know
what they're doing with tech, and so

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I wouldn't be surprised if they look
around and they see that the way everyone's

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doing previous gen to next gen is
that they're gonna do you know, backwards

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00:14:11.279 --> 00:14:16.360
compatibility updates. They're going to do
an upgrade path something like that. It's

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00:14:16.480 --> 00:14:22.039
Nintendo. They very easily could just
say here is a switch one version that

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is sixty dollars, here's a switch
to version that's seventy dollars, anything like

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that. Yes, yeah, it's
it's Nintendo. They could do anything,

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But I I don't know. I
just have this gut feeling that we're going

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to get something and maybe even disappointing
that it is just, oh, it

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just runs on switch to better,
which they have done in the past.

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They've just said plays better on blank. They've like slapped that sticker on,

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you know, like DS boxes and
stuff like that in the past. So

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I won't be surprised if they just
do something very basic. I don't know,

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because again, if this game is
just running at you know, a

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upscale two ten ADP, you can
make that look good on four K screen

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even if you just do a nearest
neighbor upscaling, you know, you just

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you know, double it vertically and
horizontally. Maybe again, if it has

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DLSS or something equivalent, if that's
very agnostic, I mean, maybe that

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just takes the ten AP image and
upscales it too four K. It looks

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really nice in a AMD's FSR if
people don't know the PC equivalent on the

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AMD side of things. That's similar
to Nvidios DLSS upscaling that just the older

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versions of that just take an image
and upscale it the way and upscale are

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00:15:37.840 --> 00:15:39.960
in the game itself works right,
We could easily see them just go that

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route as well. There's a bunch
of possibilities here. I expect them to

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00:15:46.039 --> 00:15:50.320
take the slightly more conservative one while
still acknowledging that yeah, you kind of

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00:15:50.360 --> 00:15:52.000
just want to pop the game in, it'll just work on your new system

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00:15:52.320 --> 00:15:56.960
like PlayStation Xbox are doing. Yeah, I'm like very curious to learn more

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00:15:58.000 --> 00:16:00.200
about the switch to I wonder if
like they'll do something where it's like,

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00:16:00.279 --> 00:16:03.519
yeah, obviously there's a lot of
tech in the switch too, and it

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00:16:03.600 --> 00:16:10.720
has a lot a lot of nvidious
stuff to upscale stuff DLSS and and some

245
00:16:10.799 --> 00:16:14.080
of its other technologies it has that
do those things. But I also wonder

246
00:16:14.159 --> 00:16:15.720
it's like maybe this time the DOC
will have a little something in it,

247
00:16:15.799 --> 00:16:19.679
not extra processing power, but you
know like that m cable where it's like

248
00:16:21.000 --> 00:16:23.919
we added some extras aliasing on top
of it to really get you up to

249
00:16:23.919 --> 00:16:29.159
like fourteen forty P You know that
that works decently well. I like the

250
00:16:29.240 --> 00:16:32.440
when I used mine, and it's
like, yeah, you could add a

251
00:16:32.480 --> 00:16:33.960
little bit of that on top of
everything and just smooth things out, and

252
00:16:34.000 --> 00:16:37.000
it's like, yeah, that would
affect every single game no matter what.

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So I think there's a possibility that
they there's a lot of possibilities. Basically,

254
00:16:42.000 --> 00:16:45.559
they could do a ton of things
to make the switch to feel like

255
00:16:45.600 --> 00:16:48.919
an upgrade in whatever way. We'll
see what route they take and how that

256
00:16:48.960 --> 00:16:53.159
affects a game like Metroy Prime for
here pretty soon, all right. Another

257
00:16:53.240 --> 00:16:59.039
quick Nintendo story, Splutween three physical
release bundled with Expansion Pass DLC has been

258
00:16:59.080 --> 00:17:03.399
announced. This is from Liam Dulan
at Nintendo Life. Nintendo has announced it's

259
00:17:03.440 --> 00:17:06.839
releasing a new physical version of Splaittoon
three in Japan next month, on the

260
00:17:06.880 --> 00:17:10.359
eighteenth of July. This new package
will come bundled with a copy of the

261
00:17:10.400 --> 00:17:15.319
game, the Expansion Pass, including
the Ngopoless update and side ordered DLC,

262
00:17:15.599 --> 00:17:18.799
as well as a three month Switch
Online subscription. It's not specifically mentioned if

263
00:17:18.839 --> 00:17:22.880
everything and is actually on the game
card, but Nintendo has done this with

264
00:17:22.960 --> 00:17:26.279
previous Switch game and DLC bundles.
There was an update to the story that

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00:17:26.440 --> 00:17:33.039
Nintendo of Australia Australia also confirmed a
Western release, although Australia not exactly whatever

266
00:17:33.480 --> 00:17:37.200
and not see the same physical bundle
will be released locally onto the twenty fifth

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00:17:37.240 --> 00:17:41.400
of July twenty twenty four. It's
select retailers. This is probably gonna go

268
00:17:41.400 --> 00:17:45.319
everywhere. Splaittoon three very big seller
for them, and like just bundling with

269
00:17:45.359 --> 00:17:48.519
the DLC is something we expect.
I almost like, I am a little

270
00:17:48.559 --> 00:17:53.359
surprise. It's not more of a
thing right where it's like Splatoon Mega Edition,

271
00:17:53.960 --> 00:17:56.559
excuse me, or like Splatoon Game
of the Year Edition or something like

272
00:17:56.599 --> 00:18:00.880
that. Well, as someone who
does like by physical copies anymore, you

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00:18:00.960 --> 00:18:04.319
probably haven't been up on this.
Nintendo does do this a lot. They

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do them, yeah, and they're
they're close close partners too, like ninten

275
00:18:08.680 --> 00:18:14.279
or sorry. Game Freak does this
with Pokemon where they'll put out whatever Pokemon

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00:18:14.400 --> 00:18:18.160
game and then now as of Sword
and Shield, they do expansion passes for

277
00:18:18.960 --> 00:18:22.960
instead of doing instead of the third
game, and then at retail like a

278
00:18:22.119 --> 00:18:27.319
year out, they will just they
will replace the sixty dollars skew with Pokemon

279
00:18:27.359 --> 00:18:32.599
game plus expansion pack and you know, the game game card plus a DLC

280
00:18:32.759 --> 00:18:37.720
code for the expansion pass. They've
done it with what I believe Zelda Breath

281
00:18:37.720 --> 00:18:44.000
of a Wild got one. I
think Mario Kart eight Deluxe has one in

282
00:18:44.039 --> 00:18:48.759
select territories, and Splatoon two I
think only got it in Japan. The

283
00:18:48.799 --> 00:18:52.720
first time around, and so now
it's s Platoon three. It getting some

284
00:18:52.839 --> 00:18:56.599
kind of Western or other territory to
release is Yeah, it's just kind of

285
00:18:56.480 --> 00:19:00.519
following suit with these are ones that
they've already done. And yes, it's

286
00:19:00.519 --> 00:19:03.000
exciting. Yeah, and it definitely
makes a lot of sense. It's the

287
00:19:03.079 --> 00:19:04.880
kind of thing where you know,
you put these out, get ready for

288
00:19:04.880 --> 00:19:10.359
the holidays and well done, massive
seller in Japan especially, so having that

289
00:19:10.400 --> 00:19:12.160
there ready to go there, it's
gonna just help that game a little bit

290
00:19:12.160 --> 00:19:15.559
more and kind of keep things fresh
for the Switch going through what should be

291
00:19:15.599 --> 00:19:21.240
its last major holiday without a successor
on the market. All right, let's

292
00:19:21.279 --> 00:19:23.880
hit this next one. I'm glad
you're here. Marvel versus Capcom fans are

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00:19:25.000 --> 00:19:29.480
angry that NBC Fighting Collection won't be
coming to Xbox. This is from Jordan

294
00:19:29.480 --> 00:19:33.559
Miller at VGC. The collection,
which was announced during Tuesday's Nintendo Direct,

295
00:19:33.599 --> 00:19:37.039
will be released on Nintendo Switch,
PlayStation four, m PC, but not

296
00:19:37.279 --> 00:19:41.960
Microsoft's consoles. Capcom has yet to
explain why Xbox players won't be getting the

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00:19:42.000 --> 00:19:45.559
game, but fans took the social
media to voice their displeasure with the phrase

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00:19:45.759 --> 00:19:51.640
no Xbox trending across social media.
According to IgM, I was hype at

299
00:19:51.680 --> 00:19:56.079
af until I saw there is no
Xbox version. Why not, wrote user

300
00:19:56.119 --> 00:20:00.680
Bella drive a game like Marvel versus. Capcom should be on as many platforms

301
00:20:00.720 --> 00:20:04.240
as possible. Previous Capcom collections have
always been on Xbox two. Why is

302
00:20:04.279 --> 00:20:10.079
this different? Another Capcom collection featuring
two Ace Attorney investigation games was also announce

303
00:20:10.119 --> 00:20:14.720
during the Nintendo Direct. This collection
will be coming to Xbox. VGC asked

304
00:20:14.759 --> 00:20:18.880
Capcom why the collection isn't currently planned
for Xbox. Capcom has yet to respond

305
00:20:18.279 --> 00:20:22.039
at the time of writing. Now, did you see this thing about the

306
00:20:22.119 --> 00:20:29.640
mt framework and Xbox I no,
okay, so someone online said mentioned on

307
00:20:29.680 --> 00:20:32.240
social media. I think they might
have taggled Jess Corden or something they like.

308
00:20:33.079 --> 00:20:38.880
Capcom doesn't seem to have a pipeline
to port MPT framework games, which

309
00:20:38.920 --> 00:20:42.440
is like the engine that Capcom used
before ori E engine, Right, is

310
00:20:42.440 --> 00:20:48.079
that pretty much they don't have a
pipeline to get that on Xbox series consoles,

311
00:20:48.480 --> 00:20:52.200
and so they just aren't doing it
because of that. And then apparently

312
00:20:52.240 --> 00:20:56.119
Windows Central went out and asked some
sources about that and they're like, yes,

313
00:20:56.160 --> 00:20:57.920
this is true, and that is
the reason why this game isn't on

314
00:20:59.200 --> 00:21:03.839
Xbox Now, does that sound right
to you? Because my I would be

315
00:21:03.880 --> 00:21:07.400
like, well, we don't know
what engine this game is running on,

316
00:21:07.519 --> 00:21:11.000
so that feels like a lot of
speculation. Yes. Also, I mean,

317
00:21:11.039 --> 00:21:15.440
wouldn't they have had a pipeline to
put empty framework games on Xbox One

318
00:21:15.079 --> 00:21:21.799
and then be backward compatible on Xbox. Yeah, because ultimately Marvel Versus Capcom

319
00:21:21.839 --> 00:21:25.160
three is an empty framework game and
that's on Xbox One. So maybe that's

320
00:21:25.160 --> 00:21:29.119
deeprecated, maybe there's something lost there. But but I'll just saying that doesn't

321
00:21:29.119 --> 00:21:33.240
sound super right to me when I
hear that. Yeah, I Chuck just

322
00:21:33.519 --> 00:21:37.640
linked us to the tweet that seems
to you know, have some of this

323
00:21:37.200 --> 00:21:41.200
where it comes from. And yeah, it looks like people are just speculating

324
00:21:41.319 --> 00:21:44.039
on that one right now. I
don't know. I don't know if you

325
00:21:44.079 --> 00:21:45.839
know, the Windows Central peeps,
Jaz or anyone has heard anything more.

326
00:21:47.440 --> 00:21:51.799
But that does feel like it's speculation
at this point. Uh. Either way,

327
00:21:52.640 --> 00:21:56.200
it's as as it stands right now, not coming to Xbox. It

328
00:21:56.240 --> 00:22:00.279
does feel a little odd still,
even though we were talking on the talk

329
00:22:00.359 --> 00:22:04.000
over about like why is this happening? And so we you know, fighting

330
00:22:04.039 --> 00:22:07.039
games, it is very much a
PlayStation thing right now, with like I

331
00:22:07.039 --> 00:22:10.480
mean, my understanding is you go
to the fighting game tournaments and you're gonna

332
00:22:10.480 --> 00:22:15.319
have mostly PlayStations, maybe some PCs, right and the universally, yeah,

333
00:22:15.319 --> 00:22:21.000
almost universally it is PlayStations because everything
is on PlayStation that gets run at a

334
00:22:21.000 --> 00:22:25.799
tournament outside of obviously smashed the exclusive
switch Ki exclusive to Xbox is where they've

335
00:22:25.839 --> 00:22:27.799
replaced it with like Series s's or
access depending on what they can forward.

336
00:22:30.119 --> 00:22:33.279
Yeah, we talked about this at
some point during the week. I'll remember

337
00:22:33.319 --> 00:22:37.920
when, but I mentioned, you
know, Xbox. I'll be fraightd Xbox

338
00:22:37.960 --> 00:22:41.839
fanboys in particular, but even as
you know, people who like their Xbox

339
00:22:41.839 --> 00:22:45.960
consoles aren't gonna like hearing this.
But what does Xbox bring to the table

340
00:22:45.000 --> 00:22:48.960
on this one? Yeah, because
you need to keep in mind the logistics

341
00:22:48.960 --> 00:22:52.480
of this one. Despite the fact
that it is a big ip with Marvel,

342
00:22:52.799 --> 00:22:57.799
this is absolutely going to be a
smaller project in general. They definitely

343
00:22:57.839 --> 00:23:02.319
didn't throw a ton of money at
this. You can tell with things like

344
00:23:02.359 --> 00:23:04.640
it does not have cross play?
Why is it not cross play? Because

345
00:23:06.039 --> 00:23:10.319
friendly reminder Tarry one anytime you do
cross play, you need your own third

346
00:23:10.400 --> 00:23:15.039
party system managing the matchmaking, managing
accounts and everything like that because you need

347
00:23:15.079 --> 00:23:19.480
to link people together. They have
capcom ID, but they would need to

348
00:23:19.559 --> 00:23:23.599
do all the work that involves bringing
capcom i D into this smaller release and

349
00:23:23.640 --> 00:23:29.039
then managing the servers and server costs
associated with that. They probably just don't

350
00:23:29.039 --> 00:23:32.680
think that's worth it, and that's
an going hand in hand with why is

351
00:23:32.680 --> 00:23:36.640
it not coming out on Xbox?
They seem to just not think it's worth

352
00:23:36.640 --> 00:23:42.960
it, and like and those like
running that cross play like back end stuff,

353
00:23:44.079 --> 00:23:48.279
it's not like super expensive it does. It's not. It's the development

354
00:23:48.400 --> 00:23:52.119
cost of putting it into the game
of the first time. And it's like,

355
00:23:52.240 --> 00:23:53.880
but I think it's also indicative of
like where this project's at. As

356
00:23:53.880 --> 00:23:57.359
you're saying, where it's like,
you know, it's not some massive cost,

357
00:23:57.480 --> 00:24:00.160
but it's a cost. And they're
like, it's you know, a

358
00:24:00.160 --> 00:24:03.279
dollar saved is a dollar earned,
So let's just go ahead and save that

359
00:24:03.319 --> 00:24:07.640
dollar in this case. Yeah,
And so someone in chat is saying,

360
00:24:07.680 --> 00:24:11.119
like, you know, there's so
many millions of Series consoles out there,

361
00:24:11.119 --> 00:24:15.079
like thirty million. We're guessing plus
at this point. But how many of

362
00:24:15.079 --> 00:24:18.440
those people are going to buy this
specifically on that platform is the question.

363
00:24:18.920 --> 00:24:23.200
And with the Ace Attorney series,
you know again even you know, it's

364
00:24:23.279 --> 00:24:29.759
much smaller than Marl Versus Capcom,
but they saw no return on that investment,

365
00:24:29.839 --> 00:24:33.680
and I wouldn't be surprised if that's
something that soured them, and that's

366
00:24:33.720 --> 00:24:37.319
just going to continue forward. Is
them saying that's why we're not playing the

367
00:24:37.359 --> 00:24:40.240
Mega Man Bolle Network collection on there, That's why we're not going to get

368
00:24:40.440 --> 00:24:45.319
Marlversus Capcom because they're saying, if
y'all ain't buying it, we're just going

369
00:24:45.400 --> 00:24:49.200
to put it over there. And
I don't know. I yeah, I

370
00:24:49.240 --> 00:24:52.839
get it out like it. I
would like for the game to be everywhere.

371
00:24:52.839 --> 00:24:56.200
I want everyone to play every game
in general. So the fact that's

372
00:24:56.240 --> 00:25:02.119
Dock coming Xbox is definitely a bummer. But like I was saying, uh

373
00:25:02.759 --> 00:25:07.680
previously, what does Xbox bring to
the table When the hardcore audience for this

374
00:25:07.759 --> 00:25:12.319
game is playing PC, tournaments are
being round PlayStation and people play portably on

375
00:25:12.319 --> 00:25:18.519
their switches, what does Xbox bring
It brings a smaller version of PlayStation's player

376
00:25:18.519 --> 00:25:22.160
base or it brings a check for
game Pass, and that's if that didn't

377
00:25:22.160 --> 00:25:26.359
happen, which maybe in the future
that's how it comes because like sometimes games

378
00:25:26.400 --> 00:25:30.359
do get ported over to Xbox specifically
because the deals struck with game Pass and

379
00:25:30.400 --> 00:25:33.799
that's what takes. That would be
cool, but that also is kind of

380
00:25:33.839 --> 00:25:37.759
the double edged sword of something like
game Pass at this point is that there

381
00:25:37.799 --> 00:25:41.880
are these developers who say, look, if Microsoft ain't come in the check,

382
00:25:41.920 --> 00:25:45.960
it's not worth our time. And
so then it's on Microsoft because their

383
00:25:45.960 --> 00:25:48.799
ecosystem to get these games in there, which they're not doing a great job

384
00:25:48.839 --> 00:25:52.880
of right now. It kind of
feels like so, yeah, it's it's

385
00:25:53.000 --> 00:25:56.640
I don't know, things are messy
over there, you know, no offense

386
00:25:56.680 --> 00:25:59.079
to the Xbox audience at all,
Like I wish you could play this,

387
00:25:59.240 --> 00:26:02.480
but it things are messy over there
right now. Yeah, And it's like,

388
00:26:02.519 --> 00:26:04.799
you know, Microsoft Capcom seem to
have a pretty good relationship right now.

389
00:26:06.039 --> 00:26:11.200
Ksudami. The major releases will come
over because those will sell and they

390
00:26:11.200 --> 00:26:14.000
won like Path of the Goddess,
Like yeah, you know, you know,

391
00:26:14.000 --> 00:26:15.359
it's a fifty dollars game. It's
not the biggest thing in the world,

392
00:26:15.400 --> 00:26:19.039
but No. Still, it's like
they clearly have a good relationship,

393
00:26:19.119 --> 00:26:22.720
and I think Capcom does like game
Pass, but it's like, but when

394
00:26:22.799 --> 00:26:27.519
when absent of that, what is
putting stuff on on Xbox? Well?

395
00:26:27.519 --> 00:26:30.160
I think they're much more pragmatic because
this, yeah, this is gonna be

396
00:26:30.160 --> 00:26:34.279
a budget release. I must say, you know, peer agree. I'm

397
00:26:34.279 --> 00:26:40.640
purely hypothetical here, Like if the
project costs them an additional what, let's

398
00:26:40.680 --> 00:26:42.799
say half a million again hypothetically,
I have no idea, that's probably way

399
00:26:42.799 --> 00:26:47.279
off, but hypothetically half a million
to pour it over to Xbox, and

400
00:26:47.319 --> 00:26:51.160
then because it doesn't sell particularly well
on Xbox, they get a return of

401
00:26:51.240 --> 00:26:55.720
like, you know, seven hundred
and fifty k back in sales. Is

402
00:26:55.759 --> 00:27:00.359
that two fifty k worth the investment
to them to like put developers out to

403
00:27:00.480 --> 00:27:03.119
like have time spent that cou have
been spent on our projects there, And

404
00:27:03.519 --> 00:27:07.480
they're probably looking at the numbers and
they're saying, no, we don't think

405
00:27:07.599 --> 00:27:11.039
that's worth it. And that's all
what comes down to at this point.

406
00:27:11.119 --> 00:27:14.359
YEP. I think, so all
right, let's take a quick break when

407
00:27:14.359 --> 00:27:17.160
we get back, a lot more
headlines to get into, including what's Bluepoint

408
00:27:17.160 --> 00:27:26.680
working on. We haven't heard from
them in a while. All right,

409
00:27:26.720 --> 00:27:29.599
we are back. Let's get right
back into it. In fact, with

410
00:27:29.759 --> 00:27:33.079
Blue Point Games is still working on
an original title. This is from Jonas

411
00:27:33.119 --> 00:27:37.640
Mackie at Game Reactor. Every time
Sony has an event, people show up

412
00:27:37.640 --> 00:27:41.000
hoping that Bluepoint Games will announce their
next game. The studio was bought by

413
00:27:41.039 --> 00:27:45.279
Sony in twenty twenty one and has
become known for releasing really well crafted remakes.

414
00:27:45.720 --> 00:27:49.960
Many are therefore hoping that the next
up that they next up will launch

415
00:27:51.000 --> 00:27:55.680
remix of games such as Kill Zone, Resistance or Bloodborne. But in connection

416
00:27:55.759 --> 00:27:57.640
with the acquisition, it was revealed
that in the next game to be released

417
00:27:57.680 --> 00:28:03.000
is something completely new and now.
Bluepoints head of Technology Peter Dalton writes via

418
00:28:03.079 --> 00:28:07.519
Twitter that nothing has changed since our
statement that we are working on an original

419
00:28:07.559 --> 00:28:11.319
title, and with that we know
given that their last title was Demon Souls,

420
00:28:11.319 --> 00:28:14.519
which was released four years ago,
it's definitely time to announce something new.

421
00:28:15.039 --> 00:28:19.640
But don't expect a spectacular remake.
Yeah, just kind of a proof

422
00:28:19.680 --> 00:28:22.599
of life a little bit here.
But it's I think it also is like

423
00:28:22.640 --> 00:28:27.240
important to get these updates sometimes because
I think myself Sean I was in the

424
00:28:27.319 --> 00:28:30.960
situation where like, yeah, they
said they were working on something original,

425
00:28:32.319 --> 00:28:36.680
but maybe they were also at the
same time working on a new remake,

426
00:28:36.720 --> 00:28:40.039
and we'll get that first. That's
totally possible, And so no, that's

427
00:28:40.079 --> 00:28:42.160
not what's happening. Nothing's changed the
last time they told us. The thing

428
00:28:42.240 --> 00:28:47.440
that they're working on is a new
original ip from Bluepoint that we'll see whenever

429
00:28:47.480 --> 00:28:51.000
they're ready to show it. And
I'll just say I appreciate that. It's

430
00:28:51.039 --> 00:28:53.079
kind of good to like recheck things, and it's a reminder that, no,

431
00:28:53.160 --> 00:28:57.559
they probably aren't making the Bloodborne remake. So yeah, are you excited

432
00:28:57.559 --> 00:29:03.920
about whatever Bluepoints doing next? I'm
like, I'm like cautiously optimistic. I

433
00:29:03.920 --> 00:29:07.200
think that they're really great at technology, but I've never really loved the way

434
00:29:07.240 --> 00:29:10.200
the Bluepoint remakes look. I guess
demon souls look great, but I don't

435
00:29:10.240 --> 00:29:12.680
have a lot of affinity for their
original demon souls. But the Shadow of

436
00:29:12.720 --> 00:29:17.200
the Clausus for me was I think
I like the way the original game looks

437
00:29:17.200 --> 00:29:19.720
better. And maybe that's just a
me thing, but it's it's like now

438
00:29:19.720 --> 00:29:22.880
and now they have to make a
new game that like can a stand on

439
00:29:22.880 --> 00:29:26.359
its own in terms of visual style
and then also be in a completely original

440
00:29:26.359 --> 00:29:29.839
game that they have to design from
the ground up. Like I'm sure they

441
00:29:29.839 --> 00:29:32.279
can do it, but I guess
I don't have a lot to carry forward

442
00:29:32.319 --> 00:29:33.599
in terms of believing that, oh
well, for sure they can do it,

443
00:29:33.599 --> 00:29:38.759
because I haven't seen that before from
them. Jeff, does the letter

444
00:29:40.119 --> 00:29:42.599
X just read as the word Twitter
in your brain? Now? You do

445
00:29:42.680 --> 00:29:47.119
it so well? Thank you.
The audience can't see is on the document.

446
00:29:47.119 --> 00:29:49.039
There's so many references to a certain
website here. It just says Twitter

447
00:29:49.119 --> 00:29:53.680
so effortlessly. It's just the brain
is clicked in place now where it's like,

448
00:29:53.759 --> 00:29:57.559
Nope, that letter just means Twitter, Yep, exactly. Okay.

449
00:29:59.799 --> 00:30:04.759
I I like what Bluepoint does,
but ironically the games that they have been

450
00:30:04.839 --> 00:30:11.240
remaking aren't the ones that I'm into. I'm not into a Shall of the

451
00:30:11.240 --> 00:30:18.279
Classes because Shall the Classus is a
very intentionally empty game. It's all about,

452
00:30:18.440 --> 00:30:22.559
yeah, all about introspection in between
these giant boss fights. So that

453
00:30:22.680 --> 00:30:26.920
was never really my cup of tea. And I'm not a soul's guy in

454
00:30:26.960 --> 00:30:30.200
general. Again, nothing else to
those games either. I just don't like

455
00:30:30.279 --> 00:30:33.319
them, and so I didn't I
had no affinity for the Demon Soul's remake.

456
00:30:33.359 --> 00:30:37.240
I was just like, hey,
this looks incredible, and then it

457
00:30:37.240 --> 00:30:40.400
seems like there's some small tweaks there
that people like, so hey, good

458
00:30:40.440 --> 00:30:44.759
for that crowd. Absolutely. When
it comes to what they're doing next,

459
00:30:45.119 --> 00:30:51.720
I'm curious what working on an original
title means in general, like original IP

460
00:30:52.279 --> 00:30:57.319
or new game inexisting franchise. My
memory of them announcing this originally was new

461
00:30:57.359 --> 00:31:00.519
IP. I think they should sound
like you will want remember too, Yeah,

462
00:31:00.559 --> 00:31:03.359
yeah, so hey. I mean, if that's what they want to

463
00:31:03.359 --> 00:31:07.799
do, like that should be allowed
to do what they want as long as

464
00:31:07.839 --> 00:31:10.359
it makes sense for everybody involved,
Like, yeah, go for it.

465
00:31:11.000 --> 00:31:14.720
But I would like to see how
they would tackle some stuff. It seems

466
00:31:14.759 --> 00:31:18.119
like, as far as we know, any sort of rumors flowing around of

467
00:31:18.160 --> 00:31:22.440
like them doing MGS two as they're
not or sorry MGS one as their next

468
00:31:22.440 --> 00:31:26.920
game, that seems like probably not
the case at this point, But that

469
00:31:26.119 --> 00:31:30.599
is also a thing. I would
like to see how they handle it because

470
00:31:30.640 --> 00:31:36.440
they are so faithful to the original
games. I'm curious to see how they

471
00:31:36.480 --> 00:31:41.920
handle going back to PS one and
tackling that because MGS one is the game

472
00:31:41.920 --> 00:31:48.119
that I think is basically flawlessly.
Obviously there's some PS one jank involved in

473
00:31:48.160 --> 00:31:52.839
it, but it's such a great
example of they nailed what they were going

474
00:31:52.920 --> 00:31:56.759
for on that console, and so
I would be curious to see how that

475
00:31:56.839 --> 00:32:01.200
translates in modern day and not just
having soon like Twin Snakes. Where friendly

476
00:32:01.240 --> 00:32:05.039
reminder, by the way, because
I know it's even come up on this

477
00:32:05.119 --> 00:32:08.920
site recently, coaching is the reason
that Twin Snakes is whack like a rich

478
00:32:09.160 --> 00:32:12.920
as Dayak is on record as saying
no, no, no, we were

479
00:32:12.920 --> 00:32:15.160
going to do a one to one
remake like what Bluepoint is doing nowadays.

480
00:32:15.440 --> 00:32:21.960
He said, because they also got
like the combat director or whatever from Combat

481
00:32:22.680 --> 00:32:29.079
a choreographer from like the Matrix or
something. We hired you to make this

482
00:32:29.240 --> 00:32:31.960
over the top because that's what I
want. So the friendly reminder that that

483
00:32:32.039 --> 00:32:36.119
was him who did that to Twin
Snakes. But anyways, yeah, I

484
00:32:36.119 --> 00:32:39.279
woulds and two human and all the
rest. He's done a lot, so

485
00:32:39.960 --> 00:32:47.440
you don't get me wrong, but
yeah, just I'm interested to see what

486
00:32:47.480 --> 00:32:52.759
their next remake would be, and
I'm very very curious to see what they'll

487
00:32:52.880 --> 00:32:55.039
work on. An original ip would
be like, because what have they done

488
00:32:55.599 --> 00:33:00.680
a truly original game? Ever?
Maybe think not that I remember, you

489
00:33:00.680 --> 00:33:05.480
know, I first time I remember
hearing about Blue Point was the Titan fallport

490
00:33:05.640 --> 00:33:09.039
to Xbox three sixty and they did
a good job on that, Like so

491
00:33:09.200 --> 00:33:13.519
yeah, just the technical wizards over
there. But I don't I don't remember

492
00:33:13.559 --> 00:33:15.759
ever hearing them related to an original
game. But that doesn't mean they can't

493
00:33:15.759 --> 00:33:19.559
do it. They're there. I
think, you know, they got purchased

494
00:33:19.559 --> 00:33:23.640
by Sony in part it seemed well
obviously for their their remake work, but

495
00:33:24.079 --> 00:33:27.559
at the time, the thing that
they think they were pitching to Sony was

496
00:33:27.599 --> 00:33:30.720
this new game, and then that's
when Sony bought them. So Sony must

497
00:33:30.839 --> 00:33:35.279
have a belief in what they're doing
and that that usually speaks pretty high highly

498
00:33:35.359 --> 00:33:37.680
to what they're working on. So
we'll see. I do think that we

499
00:33:37.799 --> 00:33:43.319
get to a next major showcase from
Sony, and we probably do hear about

500
00:33:43.319 --> 00:33:45.759
this Bluepoint game at that point.
Whenever that showcase does happen, could be

501
00:33:45.839 --> 00:33:49.279
later this year, could be next
year, who knows, we'll see.

502
00:33:49.640 --> 00:33:52.559
Yeah, all right, up next
times, Footers could be headed to PlayStation

503
00:33:52.640 --> 00:33:58.400
plus. A new ratings suggests this
is from tom Ivan at VGC. The

504
00:33:58.440 --> 00:34:02.839
Taiwanese Ratings Board have revealed the identity
of another upcoming PlayStation Plus Classics title,

505
00:34:04.119 --> 00:34:07.719
as spotted by Gamatsu. The country's
classification body has rated Time Splitters for PS

506
00:34:07.719 --> 00:34:12.400
four and PS five. The taiwan
Is Rating Board is a regular source of

507
00:34:12.440 --> 00:34:16.079
product leaks, including several games that
ended up coming to PlayStation Plus. Originally

508
00:34:16.159 --> 00:34:20.719
Excuse Me, originally released for PS
two and two thousand, sci fi first

509
00:34:20.760 --> 00:34:24.559
person shooter Times Splitters was the debut
title from Free Radical Design and the first

510
00:34:24.599 --> 00:34:29.880
in a trilogy of games. Following
a disappointing reception to another first person shooter,

511
00:34:29.960 --> 00:34:34.000
Hayes and a canceled Star Wars Battlefront
project, the studio went bankrupt in

512
00:34:34.000 --> 00:34:37.320
two thousand and eight. It would
later be rebranded after being acquired by cry

513
00:34:37.360 --> 00:34:42.519
Tech. A lot more happened with
that studio later on, where they got

514
00:34:42.519 --> 00:34:45.280
re brought back by play On and
Slash Embracer and then got closed down again.

515
00:34:45.320 --> 00:34:51.079
But yeah, either way, yeah
this is happening because we have seen

516
00:34:51.199 --> 00:34:53.079
that this rating sport has done this
a bunch of times now, and it

517
00:34:53.119 --> 00:34:59.039
does seem like PlayStation's full steam ahead. On PS two emulated games, something

518
00:34:59.039 --> 00:35:01.199
that is relatively new. It's that's
all. This might be the game that

519
00:35:01.239 --> 00:35:06.519
looks like Fortnite. This is probably
not gonna be the Fortnite game. God,

520
00:35:06.639 --> 00:35:08.199
that's right. I forgot about it
that everyone didn't see that. Yeah,

521
00:35:08.559 --> 00:35:14.159
the canceled Fortnite style Time Splitters.
Holy moly, Yeah I have I

522
00:35:14.159 --> 00:35:19.199
have that stuff footage saved my hard
drive somewhere. Yeah. Well it was

523
00:35:19.320 --> 00:35:22.079
rough. Yeah, this this will
be the original game, which is pretty

524
00:35:22.119 --> 00:35:24.199
good. I think I like time
Spwlitter's two a little bit better, but

525
00:35:24.239 --> 00:35:28.360
times Splitter's one was pretty good.
The problem is, like this is still

526
00:35:28.480 --> 00:35:31.840
right in that time when not everyone
was just doing either Halo controls or eventually

527
00:35:31.880 --> 00:35:36.039
called Duty controls. So it's,
uh, there's a little bit of funkiness

528
00:35:36.079 --> 00:35:37.599
there. I think they're in the
options. You can like just choose something

529
00:35:37.639 --> 00:35:42.039
that references Halo and then kind of
get into control that way. But you

530
00:35:42.039 --> 00:35:44.199
can get used to it. Times
Twitters is a it's a it's a good

531
00:35:44.239 --> 00:35:47.559
game and mostly, Sean, what
I'm excited about here is they aren't slowing

532
00:35:47.599 --> 00:35:52.119
down with these PS two games,
and that is a good sign that we're

533
00:35:52.119 --> 00:35:55.719
gonna get a lot more new stuff
that has not been on PlayStation Store in

534
00:35:55.760 --> 00:36:00.239
the past, that has been previously
emulated. They're doing new stuff. So

535
00:36:00.280 --> 00:36:04.199
it's a good sign for me.
Yeah, definitely, because especially in you

536
00:36:04.199 --> 00:36:06.840
know, we talked about a Nintendo
direct, but in the face of that

537
00:36:06.960 --> 00:36:08.960
where people are saying, why are
they freaking out that, you know,

538
00:36:09.159 --> 00:36:15.199
old games are getting re releases or
add to Nso it's not for us,

539
00:36:15.280 --> 00:36:16.880
It's not for the me and Jeff
Grubbs of the world. Yeah, we're

540
00:36:16.880 --> 00:36:22.039
going to emulate this crapt we don't
care. Yeah, but it's about accessibility.

541
00:36:22.079 --> 00:36:24.639
It's about more people getting a player
who are just going to turn off

542
00:36:24.719 --> 00:36:29.119
console and want to play the game
and not think about, you know,

543
00:36:29.239 --> 00:36:35.159
firing up their computer or attaching something
to their phone or buying a new handheld.

544
00:36:35.480 --> 00:36:37.960
They want the game to just be
playable. And if someone who you

545
00:36:38.000 --> 00:36:42.079
know, maybe even at this point, grew up playing Times Players, that's

546
00:36:42.119 --> 00:36:45.679
you know, may someone my age
is slightly older grew up playing this game

547
00:36:45.719 --> 00:36:49.519
a lot in high school or what
have you, they would be really stoked

548
00:36:49.559 --> 00:36:53.239
to see this come to a subscription
like PS. Plus, I really really

549
00:36:53.320 --> 00:36:59.639
don't like the fact that these things
all seem to be tied to subscriptions nowadays,

550
00:37:00.119 --> 00:37:05.199
I missed the virtual console method or
just you know, a standalone releases

551
00:37:05.239 --> 00:37:08.079
that I think Sony does usually put
these in the store separately as well.

552
00:37:08.239 --> 00:37:12.360
At least that's been my assumption.
It doesn't say that here. No,

553
00:37:12.519 --> 00:37:15.280
these are just in the subscription.
These are just in the subscription. Huh.

554
00:37:15.360 --> 00:37:16.960
Okay, and less they changed that, that's at least the way it

555
00:37:17.000 --> 00:37:20.760
started. They were just in the
subscription. Yes, it was not like

556
00:37:20.840 --> 00:37:25.559
PS four where well the new ones, the new ones are getting add right,

557
00:37:25.679 --> 00:37:30.840
maybe that has changed and to feel
free to correct me, but to

558
00:37:30.880 --> 00:37:37.559
buy them LEXI bought sly yes,
okay, fantastic, Yes, okay that

559
00:37:38.000 --> 00:37:40.760
but I know what you mean.
Still where it's like a lot of stuff

560
00:37:40.800 --> 00:37:44.639
can still happen, where it's like
it's only happened because of the subscription.

561
00:37:44.880 --> 00:37:50.119
It's like PlayStation has done this like
frequently, where they do still put it

562
00:37:50.119 --> 00:37:53.840
in the store. Yeah, originally
how they rolled out all of their it

563
00:37:53.920 --> 00:37:58.719
was so confusing. The retro stuff
was it was just the PS plus tears

564
00:37:59.000 --> 00:38:02.440
and because they were copy Nintendo,
and Nintendo's method freaking sucks. Nowadays,

565
00:38:02.440 --> 00:38:06.519
I don't like the nso model,
like, give me the option to buy

566
00:38:06.559 --> 00:38:08.880
them piece meal if I want,
and then you know, make the proposition

567
00:38:08.960 --> 00:38:12.960
looking more appealing by having them in
the subscription. So okay, if so

568
00:38:13.119 --> 00:38:16.440
he does like you buy both perfect
That is the ideal solution nowadays then because

569
00:38:16.519 --> 00:38:21.239
yeah, just give people the option, right, yep, absolutely, and

570
00:38:21.360 --> 00:38:24.639
uh cool. Yeah, I again, just keep doing more of this because

571
00:38:27.000 --> 00:38:29.880
eventually get to PS three, Like
I've heard a long time ago that they

572
00:38:29.880 --> 00:38:34.440
were working on a PS three emulator, so we'll see, maybe that does

573
00:38:34.480 --> 00:38:38.960
eventually happen, all right. Star
Wars Jedi Survivor has been rated for last

574
00:38:39.280 --> 00:38:44.320
gen console, suggesting release date news
could arrive soon. This is from tom

575
00:38:44.360 --> 00:38:49.159
Ivan, a VGC. Last gen
console versions of Star Wars Jedi Survivor have

576
00:38:49.280 --> 00:38:52.639
been rated, suggesting EA may share
release plans for the product in the near

577
00:38:52.679 --> 00:38:58.039
future. According to VGC contributor Andrew
Marmo response, SQL was recently classified for

578
00:38:58.159 --> 00:39:01.559
Xbox One and PS four in Brazil. While this doesn't necessarily mean a product

579
00:39:01.599 --> 00:39:05.639
release is emminent, fans could receive
news on win the game. We'll be

580
00:39:05.679 --> 00:39:09.039
making the jump to new platforms soon. EA announced plans to bring Star Wars

581
00:39:09.159 --> 00:39:14.440
Jedi Survivor to PS four and Xbox
one. Last August, Star Wars Jedi

582
00:39:14.480 --> 00:39:17.880
Survivor is pure blockbuster entertainment rooted in
a timeless culture. To find an ip

583
00:39:19.559 --> 00:39:22.920
CEO Andrew Wilson said during an Urning's
call, our team at Respawn probably launched

584
00:39:22.920 --> 00:39:28.119
the title to critical acclaim and commercial
success. Millions of players have already engaged

585
00:39:28.119 --> 00:39:30.599
with the game, making this one
of the biggest events in the Star Wars

586
00:39:30.599 --> 00:39:34.239
galaxy this year. Thanks to the
strength of this legendary franchise and community demand,

587
00:39:34.280 --> 00:39:37.840
our development team is committed to bringing
the Jedi experience to PS four and

588
00:39:37.039 --> 00:39:43.519
Xbox one. The question with this
one, Sean was always God doesn't run

589
00:39:43.559 --> 00:39:46.840
great on current gen hardware. What
do you talk What are you talking about

590
00:39:46.840 --> 00:39:51.639
here? Yep, Obviously they've updated
a bunch of times. Maybe it is

591
00:39:51.679 --> 00:39:53.639
better. I still don't think that
PC version is great though, by my

592
00:39:53.800 --> 00:39:59.880
understanding, but maybe that's changed as
well. But hey, they're not re

593
00:40:00.000 --> 00:40:01.599
releasing on a PC. They're releasing
on Xbox one and PS fours, so

594
00:40:01.599 --> 00:40:07.480
maybe that's where all the efforts have
gone. This is a strange one.

595
00:40:07.920 --> 00:40:09.400
I know they said it last August. We've probably talked about it then,

596
00:40:10.280 --> 00:40:15.280
but just remember talking about yeah,
but it's just it's like, yeah,

597
00:40:15.360 --> 00:40:19.679
I get it that those consoles are
still going concerns. There's such going concerns

598
00:40:19.679 --> 00:40:22.199
though, that this is worth it. It must be they know better than

599
00:40:22.199 --> 00:40:24.039
I do. They have more access
to the numbers. But I think that

600
00:40:24.079 --> 00:40:28.840
really says about where we're at in
terms of these consoles and how they're moving

601
00:40:28.840 --> 00:40:32.840
and who's buying them. I do
think it's going to be a defining moment

602
00:40:32.960 --> 00:40:37.320
for is it worth it to still
release these games on the last generation because

603
00:40:37.360 --> 00:40:43.400
we are now closing in on God, I hate year massa i'by one,

604
00:40:43.440 --> 00:40:47.679
two, three or four. Yeah, four years out from when these current

605
00:40:47.679 --> 00:40:51.880
consoles are released. At what point
do we just drop them? Drop them?

606
00:40:52.920 --> 00:40:55.559
And did they are looking? I
think they probably are looking at the

607
00:40:55.639 --> 00:41:00.559
numbers of free to play games,
including their own, and saying, oh,

608
00:41:00.639 --> 00:41:04.800
people still have these things hooked up
because obviously, if you're playing a

609
00:41:05.159 --> 00:41:08.159
on a PS four specifically, that's
going to report to them in their metrics

610
00:41:08.159 --> 00:41:12.280
as APS four, they know that
you're playing on that console, so they

611
00:41:12.360 --> 00:41:16.199
must think that's worth it in some
capacity. EA is also very weird,

612
00:41:16.599 --> 00:41:21.760
So who knows, but right,
that's the only thing I think of is

613
00:41:21.760 --> 00:41:24.880
that, yeah, the numbers are
there. I think the other theory here

614
00:41:24.920 --> 00:41:30.039
that people suggested, and I suppose
this is possible, is getting it ready

615
00:41:30.119 --> 00:41:32.880
for PS four and Xbox One could
get it in a situation where and now

616
00:41:34.079 --> 00:41:37.119
it will easily port to the switch
to at launch. So that makes some

617
00:41:37.199 --> 00:41:44.400
sense to you. I guess I
see the thinking there. I I don't

618
00:41:44.519 --> 00:41:47.519
think that would be an EA's plans
because EA doesn't like to switch period.

619
00:41:47.920 --> 00:41:52.239
They would look to rectify that with
Swiss shoes. They did mention that right

620
00:41:52.280 --> 00:41:55.199
there where it was like Andrew Wilson
around this time. I think it might

621
00:41:55.239 --> 00:42:00.719
have been this same earnings call was
like was asked about what's the deal,

622
00:42:00.760 --> 00:42:02.159
why didn't you support the Switch after
it sold so well? And they're like,

623
00:42:02.360 --> 00:42:06.559
we maybe we misjudged it there,
and we probably we're going to try

624
00:42:06.559 --> 00:42:07.679
to fix that next time. Yeah, we're going to try to fix that

625
00:42:07.719 --> 00:42:12.559
the next time around. So I
wouldn't be surprised if they try to have

626
00:42:12.639 --> 00:42:16.280
some more stuff at the Switch tos
launch to sort of gauge things this time

627
00:42:16.320 --> 00:42:21.280
around. And yeah, I guess
this game makes some sense for them.

628
00:42:21.400 --> 00:42:25.320
It makes more sense than like Madden. I think you know, Madden would

629
00:42:25.360 --> 00:42:30.800
probably do okay on the Switch,
but the sports people who buy sports games

630
00:42:30.000 --> 00:42:34.960
have already chosen their homes and it's
not the Switch, so that's fair.

631
00:42:35.119 --> 00:42:37.679
Yeah, so I could see them
being like, well, to really gauge

632
00:42:37.679 --> 00:42:39.360
whether or not we're going to be
able to capture some of that audience,

633
00:42:39.440 --> 00:42:43.920
let's put one of our better games
on there. That's a lot of speculation,

634
00:42:44.000 --> 00:42:45.760
It's that's a long road to get
to like making this all make sense.

635
00:42:45.880 --> 00:42:50.320
But I guess we'll see. We'll
see here pretty sure. I'm here

636
00:42:50.320 --> 00:42:52.559
to see how they get to run
on any of these systems, because my

637
00:42:52.679 --> 00:42:58.280
understanding is that now on consoles this
game is at the very least very playable.

638
00:42:58.400 --> 00:43:01.800
Yeah it's not PERF, but they
got to a very playable state.

639
00:43:04.000 --> 00:43:08.280
No like super major dips and frame
rates or stutters or anything still bored on

640
00:43:08.360 --> 00:43:14.039
PC is my understanding, and they're
just like whatever. But uh yeah,

641
00:43:14.119 --> 00:43:19.000
it'll be interesting to see how this
one looks if it'll be the home constant

642
00:43:19.039 --> 00:43:23.000
equivalent of a Switch Miracle port right
exactly now, the Xbox one and PS

643
00:43:23.039 --> 00:43:28.679
four getting Miracle Ports all right up, next, Shadow of the Ur Tree,

644
00:43:28.760 --> 00:43:31.960
is the highest rated DLC ever according
to Metacritic. This is from Jordan

645
00:43:32.000 --> 00:43:37.119
Midler at BGC. Elden Rings Shadow
of the Tree is now the highest rated

646
00:43:37.159 --> 00:43:40.400
DLC of all time according to Metacritic. Reviews for the expansion, which will

647
00:43:40.400 --> 00:43:44.840
be released on The expansion will be
released on Friday. We're published on Tuesday.

648
00:43:45.440 --> 00:43:47.840
At the time of writing, the
expansion has a Metacritics score of ninety

649
00:43:47.840 --> 00:43:52.920
five based on fifty six reviews.
This puts Elden Rings Shadow of the Tree

650
00:43:52.960 --> 00:43:55.840
at thirty sixth place in metacritics over
all list of highest rated games of all

651
00:43:55.880 --> 00:44:00.519
time. The base game has a
score of ninety six based on ninety three

652
00:44:00.519 --> 00:44:02.960
critic reviews. Shadow of the Air
Tree is also by far the highest rated

653
00:44:04.000 --> 00:44:08.119
from soft at DLC release. Dark
Souls as DLC Astorias of the Abyss holds

654
00:44:08.119 --> 00:44:13.519
an eighty nine on Metacritic. Dark
Souls two's three expansions have an eighty two,

655
00:44:13.639 --> 00:44:17.280
seventy nine, and eighty two respectively. Dark Soul Threes Ashes of Arundell

656
00:44:17.440 --> 00:44:22.280
earned a seventy one, and The
Ring City managed in eighty two. Bloodbourne's

657
00:44:22.320 --> 00:44:25.880
only expansion, The Old Hunters earned
in eighty seven on the platform BGC's shadow.

658
00:44:25.920 --> 00:44:30.639
The ear Tree review called it a
sequel size sensation. That is not

659
00:44:30.760 --> 00:44:35.400
the only review that referred to this
as basically elden Ring two. That's how

660
00:44:35.400 --> 00:44:38.519
big it is. So yeah,
they sounds like they knocked it out of

661
00:44:38.559 --> 00:44:40.400
the park. I still have not
touched it. I have it, I

662
00:44:40.480 --> 00:44:43.920
just haven't. I haven't booted it
up yet because I've been trying to finish

663
00:44:43.960 --> 00:44:49.320
the one thousand year Door and honestly, hearing that it's like the size of

664
00:44:49.360 --> 00:44:52.360
a sequel, you can look at
this as elden Ring two already in a

665
00:44:52.360 --> 00:44:55.199
lot of ways has has me thinking
it's like, Okay, you know what,

666
00:44:55.280 --> 00:44:58.599
I'm not gonna rush in there because
I'm probably gonna I probably am going

667
00:44:58.639 --> 00:45:00.719
to spend like fifty to sixty hour
is in this thing at least, and

668
00:45:00.800 --> 00:45:04.840
so let's just I'll get in there
when I'm ready and just kind of let

669
00:45:04.880 --> 00:45:07.480
it take over my summer. But
this will be the one I'm definitely playing

670
00:45:07.519 --> 00:45:09.199
on vacation Sean for sure. Yeah, I was gonna say, you played

671
00:45:09.199 --> 00:45:12.719
the entire thing on steam Deck originally, what's gonna keep you in front of

672
00:45:12.719 --> 00:45:15.639
my buy this out each or what
When I say like taking my time,

673
00:45:15.679 --> 00:45:16.960
I'm like, I'm not gonna like
like be like, well, I got

674
00:45:17.079 --> 00:45:19.960
to play it right now, So
I'm ready to talk about it this weekend.

675
00:45:19.960 --> 00:45:22.840
I probably maybe will we will start
it on the website here pretty soon.

676
00:45:22.079 --> 00:45:24.480
Maybe I'll find some time for that
today or tomorrow. I don't know,

677
00:45:25.280 --> 00:45:29.719
but either way, it's like,
hey, that this game is going

678
00:45:29.760 --> 00:45:31.400
to be there. It's going to
be in the zeitgeist in the way the

679
00:45:31.480 --> 00:45:36.280
last one was so kind of just
experiencing it with everyone else sounds like a

680
00:45:36.280 --> 00:45:38.880
great deal to me. I can't
remember you like, you know, you

681
00:45:38.880 --> 00:45:44.039
don't like the Soul's games. How'd
you end up feeling about elden Ring.

682
00:45:44.559 --> 00:45:46.760
I just didn't play it? Okay, all right? Does this have you

683
00:45:46.840 --> 00:45:51.639
more curious? At some point?
This is one of those things where,

684
00:45:52.360 --> 00:45:54.400
back while I was streaming on a
regular basis, I would tell my Chad

685
00:45:54.480 --> 00:45:59.159
if it comes to game pass and
there's like no barrier to entry from me,

686
00:45:59.199 --> 00:46:00.599
at that point, I'm like,
eh, you know, I'll check

687
00:46:00.639 --> 00:46:05.199
it out at least, but na
it says I don't like open world games,

688
00:46:05.239 --> 00:46:07.360
I don't like Soul's games, And
so the concept of combine those is

689
00:46:07.440 --> 00:46:12.880
like not appealing to me at all. Again, can't emphasize it enough.

690
00:46:13.440 --> 00:46:15.679
It's one of those games where I
look at it, I'm like, yeah,

691
00:46:15.679 --> 00:46:17.760
this looks like incredibly well made game. Of course it's not for me,

692
00:46:17.920 --> 00:46:21.599
yep, So you know, I
don't really have an interest in even

693
00:46:21.679 --> 00:46:23.639
checking out shout the ur tree,
Like, nothing about that is doing it

694
00:46:23.639 --> 00:46:29.320
for me either, but it is
wild to see that. Yeah, there

695
00:46:29.360 --> 00:46:35.639
are other delcs they've made kind of
okay ratings wise, and people tend to

696
00:46:35.800 --> 00:46:38.480
like them too, so it's like, right, so it's like these are

697
00:46:38.800 --> 00:46:40.719
you know, they're in the media
part of the curve where it's like,

698
00:46:40.800 --> 00:46:44.239
yeah, these are good that's the
best thing ever. It's not the original

699
00:46:44.280 --> 00:46:46.360
game, but these are good deal
c's And it's like that means an eighty

700
00:46:46.400 --> 00:46:51.880
two, a seventy nine on Metacritic
or something like that, So this must

701
00:46:51.920 --> 00:46:53.559
just be I mean, I have
heard it's like off the charts for so

702
00:46:53.559 --> 00:47:00.000
many people to get up to a
ninety five on Metacritic for DLC, Yeah

703
00:47:00.239 --> 00:47:04.719
than even Bloodborne. That's very impressive. Yeah, yeah, and this is

704
00:47:05.239 --> 00:47:08.880
this is also indicative of where we're
at in gaming right now. Where a

705
00:47:09.000 --> 00:47:15.320
company might struggle to make a true
sequel because of how many original assets they

706
00:47:15.360 --> 00:47:21.920
make, but making a SEQL sized
DLC is very possible because the framework is

707
00:47:21.960 --> 00:47:24.599
already there. They just build upon
it with any new art they want.

708
00:47:24.760 --> 00:47:30.239
But then they can also recycle old
things in ways you may not even notice.

709
00:47:30.480 --> 00:47:32.639
So I think that's very cool.
I think that's why Phantom Liberty was

710
00:47:32.840 --> 00:47:37.400
very good for cyberpunk. I think
part of that was they not to worry

711
00:47:37.440 --> 00:47:43.880
about building Libertycy completely from scratch.
They could reuse some things and expediting the

712
00:47:43.880 --> 00:47:46.199
process and then just you know,
focus on having a good story, having

713
00:47:46.239 --> 00:47:51.880
those right and in the process making
everything better right, Like they could see

714
00:47:51.880 --> 00:47:52.800
all the things they need improvement and
do it along the way. Yeah,

715
00:47:52.880 --> 00:47:58.880
it's a lot of sense. I
do wonder it's like Man Shadow of the

716
00:47:58.960 --> 00:48:01.079
R Tree, would that have made
more so as an expand alone, But

717
00:48:01.320 --> 00:48:04.840
that's just not what they've done before, And clearly it doesn't seem like it

718
00:48:04.880 --> 00:48:07.679
needs to be an expand alone because
a lot of people do own Elden Ring,

719
00:48:07.719 --> 00:48:10.119
and those people do want more of
it, so they will show up

720
00:48:10.119 --> 00:48:15.400
for DLC. In my head,
it's like I always find things that stand

721
00:48:15.440 --> 00:48:19.960
alone from the main game more appealing
personally, but that's not going to be

722
00:48:20.000 --> 00:48:22.559
a barrier here for this game.
This game has everything going for it,

723
00:48:22.639 --> 00:48:27.239
so it'll be able to carry that
moment the forward. Definitely Perfect Dark Switch

724
00:48:27.320 --> 00:48:30.519
Online release has various issues. This
is from Nintendo Everything. Perfect Dark was

725
00:48:30.519 --> 00:48:35.960
one of the surprise additions to the
NSOT Plus Expansion Pack service as part of

726
00:48:36.320 --> 00:48:39.280
this week's Nintendo Direct, but unfortunately
fans, we're quick to discover that it's

727
00:48:39.320 --> 00:48:44.280
played with a number of issues.
What's especially concerning is that these problems weren't

728
00:48:44.280 --> 00:48:46.039
present when the title first came to
the N sixty four all those years ago.

729
00:48:46.320 --> 00:48:51.519
Because they're ammunition issues. Butt's start
here with this list. Sound is

730
00:48:51.559 --> 00:48:53.800
too low compared to N sixty four, and this is not a settings issue.

731
00:48:53.960 --> 00:48:58.679
The dizzy effect is broken, almost
making it unplayable. Can get to

732
00:48:58.719 --> 00:49:04.159
the point of freezing the screen entirely. Switch version lags from guns emitting smoke

733
00:49:04.199 --> 00:49:07.599
from the barrel after firing full auto
or fast enough for a bent. Some

734
00:49:07.679 --> 00:49:12.039
action tracks won't play if you're quick. If you're quick restarting a level,

735
00:49:12.199 --> 00:49:14.920
the level of music won't play at
all until you pause the game. Once

736
00:49:15.280 --> 00:49:17.719
light flare effect is broken, they
will go through any weapon and also some

737
00:49:17.800 --> 00:49:23.360
walls and doors explosions are more transparent
slash dim. There's texture issues, input

738
00:49:23.440 --> 00:49:28.880
delay and the wrong sensitivity, conusting, issues with aiming, and there's issues

739
00:49:28.880 --> 00:49:32.960
with online play. A lot of
those like lighting effects, music. Music's

740
00:49:34.039 --> 00:49:37.920
notoriously difficult for emulation. These issues, these are things that sound very familiar

741
00:49:37.960 --> 00:49:40.079
to me, Seana, someone's done
a lot of emulation. I think the

742
00:49:40.119 --> 00:49:45.440
good news here is that Nintendo has
been pretty good about making improvements to its

743
00:49:45.440 --> 00:49:50.519
emulator when these things pop up in
the past. I can't remember some of

744
00:49:50.559 --> 00:49:52.880
the previous games that were issues that
then got a little bit fixed up over

745
00:49:52.920 --> 00:49:57.920
time. All of the N sixty
four games I had issues at first or

746
00:49:57.920 --> 00:50:00.400
release. I think some of them
that I'm trying to remember how many they

747
00:50:00.440 --> 00:50:04.559
released at this point, I believe
because I know for a fact that Octory

748
00:50:04.599 --> 00:50:07.039
Anti had a hard time. Yeah, yeah, yeah, and then I

749
00:50:07.079 --> 00:50:12.280
think some that got released in the
middle there were actually okay, but then

750
00:50:12.360 --> 00:50:15.400
yeah, Perfect Dark. Perfect Dark
was also a late N sixty four game.

751
00:50:15.519 --> 00:50:19.400
A lot more going on there,
required the expansion back and everything,

752
00:50:20.280 --> 00:50:25.599
so there's just a lot well it
didn't require it in it basically required it.

753
00:50:25.679 --> 00:50:31.639
Yes, it basically it had the
really squashed version of the game that

754
00:50:31.679 --> 00:50:35.000
you could play with that. I
tried it once when I was like right,

755
00:50:35.519 --> 00:50:38.440
stuff is missing and it's line rate
without the expansion bag. That's why

756
00:50:39.119 --> 00:50:45.760
it is let Yeah, yeah,
yeah, this is just because what the

757
00:50:45.760 --> 00:50:51.119
amulayer is NERD for the N sixty
four stuff. Correct, Yeah, yesto

758
00:50:51.239 --> 00:50:53.880
European Research. That's a NERD for
short, which is good, good name.

759
00:50:55.280 --> 00:50:59.559
You know, they keep working on
this because, uh, I feel

760
00:50:59.559 --> 00:51:01.679
like we had to going back around
to the original, like why can't Nintendo

761
00:51:01.760 --> 00:51:06.679
emulate their own games as well as
the community? Again, it's just people

762
00:51:06.840 --> 00:51:09.199
making an emulator from scratch, which
is what they have to do when it's

763
00:51:09.239 --> 00:51:14.159
a commercial project. So they have
the team over at NERD making an M

764
00:51:14.239 --> 00:51:17.840
sixty four emulator, and sometimes things
go wrong, and especially if it's a

765
00:51:17.840 --> 00:51:22.559
smaller project, like you know,
we talked about Marvel being a smaller project

766
00:51:22.559 --> 00:51:25.440
earlier in the show, which seems
ridiculous because it's a Marvel branded game.

767
00:51:25.440 --> 00:51:30.000
How could that be possible because the
company's not thrown now a lot at it.

768
00:51:30.039 --> 00:51:32.320
Because as much as we hold in
high regard, not a time people

769
00:51:32.360 --> 00:51:35.960
are going to play it. That's
what's happening here with Perfect Dark. You

770
00:51:36.000 --> 00:51:38.519
know, people hold in high regard. But at the end of the day,

771
00:51:39.480 --> 00:51:43.199
it's going to be a smaller project
for Nintendo in general. So maybe

772
00:51:43.199 --> 00:51:46.639
they couldn't QA every tiny little emulation
bug. They kind of just had to,

773
00:51:46.760 --> 00:51:50.400
you know, put it in their
existing n sixty four emulator, do

774
00:51:50.440 --> 00:51:52.920
the tweets necessary to get a run
better, because that's what you have to

775
00:51:52.920 --> 00:51:55.559
do with three D games being re
released through emulation, and that's how we

776
00:51:55.599 --> 00:51:59.519
get to this situation here. They'll
fix it. They fixed Doctor at a

777
00:51:59.559 --> 00:52:01.280
time, so yeah, yeah,
they'll get there. Yeah, that's the

778
00:52:01.320 --> 00:52:06.360
good sign. And you know,
in sixty four always a fun thing to

779
00:52:06.360 --> 00:52:08.800
emulate. That was always something that
was like very complicated from the beginning,

780
00:52:08.840 --> 00:52:14.480
which is people might not realize that
because there were several very good for emulators

781
00:52:14.480 --> 00:52:17.639
early on. Man ultra hlly,
what a freaking miracle that I was,

782
00:52:17.679 --> 00:52:22.760
like looking into that year two In
the year two sixty four, you could

783
00:52:22.800 --> 00:52:27.000
emulate it on your PC just a
while, and to this day still kind

784
00:52:27.039 --> 00:52:30.559
of a difficult system to emulate despite
all that, So nintenda we'll fix this

785
00:52:30.679 --> 00:52:34.199
up, so just keep it on
that. But you know, also not

786
00:52:34.239 --> 00:52:37.440
the best way to play for dark
anyhow, You go play this on your

787
00:52:37.519 --> 00:52:40.320
Xbox right now backward compatibility, and
that's a pretty good time too. Definitely.

788
00:52:42.079 --> 00:52:45.360
All right, let's finish up here
with confirmed Sony and Nintendo will not

789
00:52:45.480 --> 00:52:50.039
be at games Com twenty twenty four. This is from Jonas Mackie at Game

790
00:52:50.079 --> 00:52:52.920
Reactor. This year's games Colm kicks
off on August twenty first, and as

791
00:52:53.000 --> 00:52:57.159
usual, we can expect to see
lots of games and also enjoy some exciting

792
00:52:57.159 --> 00:53:01.159
announcements, especially during the opening night
live I've produced and hosted by gamer Jeff

793
00:53:01.199 --> 00:53:05.960
Keeley. However, the companies that
will be attending have yet to be confirmed,

794
00:53:06.159 --> 00:53:08.119
but we already know one company that
won't be there, and that's Sony.

795
00:53:08.679 --> 00:53:13.920
The last time it participated in Gamescom
was in twenty twenty nineteen. Todo

796
00:53:14.039 --> 00:53:16.920
usually attends games coms sporadically, and
you expect them to show up this year

797
00:53:17.119 --> 00:53:20.840
if they have so many interesting things
in the works, but according to a

798
00:53:20.840 --> 00:53:25.199
company representative, they'll be skipping the
Cologne show as well. Meanwhile, Xbox

799
00:53:25.280 --> 00:53:30.440
is already confirmed it will be there
Xbox will definitely be there. Yeah,

800
00:53:30.079 --> 00:53:34.239
Games Come is a weird one.
I wonder because it's like so close to

801
00:53:34.280 --> 00:53:38.880
the holidays. I wonder how these
companies like figure into their marketing plans.

802
00:53:39.480 --> 00:53:43.039
It's like, if we have something, will definitely be there. But I

803
00:53:43.079 --> 00:53:45.199
don't know. It's definitely a massive
show. It seems important to a lot

804
00:53:45.239 --> 00:53:47.679
of these companies, yet Sony's just
not been a part of it for a

805
00:53:47.679 --> 00:53:51.440
long time. I wonder if it's
just like we don't need it, so

806
00:53:51.519 --> 00:53:53.719
we're not going to use it.
You think that's what it is. I

807
00:53:53.760 --> 00:54:01.119
think it might be a perception thing. I don't know, because PlayStation is

808
00:54:01.519 --> 00:54:07.840
relatively well regarded over in Europe.
As far as I know, that is

809
00:54:07.840 --> 00:54:10.159
like default in youth. They used
to be huge, huge in Europe.

810
00:54:10.199 --> 00:54:15.199
But I believe, Yeah, I
believe there's still like you know that beloved

811
00:54:15.599 --> 00:54:19.679
is what I'm trying to get at
there. So I find it odd.

812
00:54:20.079 --> 00:54:22.000
I can't believe that they would say
like, oh, we don't have a

813
00:54:22.079 --> 00:54:24.679
fans are there, because clearly they
do. Yeah. I guess they just

814
00:54:24.679 --> 00:54:28.880
find it to be not worth it. I have a theme of this episode

815
00:54:28.920 --> 00:54:31.000
is how worth it is it something
to a company. You know. My

816
00:54:31.760 --> 00:54:37.400
view of this is like there was
the Sean Leyden era and everyone before him

817
00:54:37.639 --> 00:54:42.639
that seemed very invested in showing up
to live events to the point where they

818
00:54:42.679 --> 00:54:46.840
even had their own PSX, and
then Jim Ryan steps in and he's like,

819
00:54:47.079 --> 00:54:51.400
I am of the opinion, and
this is just me guessing based on

820
00:54:51.440 --> 00:54:53.920
what happened. I'm of the opinion
as being Jim Ryan, that this is

821
00:54:53.960 --> 00:54:57.920
all waste of money and we should
not be doing these things because we don't

822
00:54:57.960 --> 00:55:00.800
need it. We could put on
our own shows much cheaper, and we're

823
00:55:00.840 --> 00:55:02.760
gonna sell games just fine. We've
already won Europe. We don't need to

824
00:55:02.760 --> 00:55:07.360
be doing stuff like this in Europe. And so I and I think,

825
00:55:07.559 --> 00:55:10.519
even even though he's gone, who
knows how they feel about these kinds of

826
00:55:10.519 --> 00:55:15.159
events now. But the budget for
this stuff isn't there. The teams aren't

827
00:55:15.159 --> 00:55:19.400
in place to make these things happen
anymore, so that they'd have to rebuild

828
00:55:19.400 --> 00:55:22.159
that, and there's probably not enough
momentum to make that happen either. So

829
00:55:22.199 --> 00:55:25.920
this is like them just coasting along
on decisions that have been made previously,

830
00:55:27.239 --> 00:55:29.800
and who knows how they feel about
it. But the fact is they just

831
00:55:30.559 --> 00:55:34.639
logistically can't make that happen because these
are massive undertakings for a big company to

832
00:55:34.639 --> 00:55:37.159
have a big booth at a show
like this, And as Lexi and Chats

833
00:55:38.400 --> 00:55:44.039
Games comes Massive, Xbox already has
had big booths in the past, and

834
00:55:44.079 --> 00:55:46.000
apparently, according to Lexi, they
said they're gonna have their biggest booth ever.

835
00:55:46.199 --> 00:55:52.039
So okay, yeah, first of
all, because well, why I

836
00:55:52.119 --> 00:55:55.519
say worth, It's just it's not
only a question of you know, their

837
00:55:55.559 --> 00:56:00.800
presence, but also what do they
have to show? You know, we

838
00:56:00.920 --> 00:56:06.880
know the majority of what they have
in the near future. Why reiterate that

839
00:56:07.119 --> 00:56:10.440
with new trailers or just smaller trailers
Trying to get Concord to make sense on

840
00:56:10.480 --> 00:56:15.639
a show floor when you could just
do an open beta for everybody, Like,

841
00:56:15.719 --> 00:56:19.960
that's way more worth their time then
exactly, Yeah, that's the worth

842
00:56:20.000 --> 00:56:22.280
that I'm talking about. Yeah,
yeah, I think you're right. That

843
00:56:22.320 --> 00:56:25.440
would make more sense as a online
thing, right, because like Concord could

844
00:56:25.480 --> 00:56:29.239
totally backfar because it's like, oh, I didn't run grade. There was

845
00:56:29.320 --> 00:56:32.559
internet connection issues and it was loud
and we couldn't understand what was going on,

846
00:56:32.639 --> 00:56:36.280
and everyone was kind of making fun
of it. It could be a

847
00:56:36.320 --> 00:56:38.960
bad situation, so you kind of
want to be have more control over that.

848
00:56:39.079 --> 00:56:43.239
You could do that with your own
online test. Yeah, but I

849
00:56:43.280 --> 00:56:45.199
also mentioned, you know, Xbox
is going to be there, you know

850
00:56:45.320 --> 00:56:49.440
I was. I was kind of
down on the state of Xbox earlier,

851
00:56:49.480 --> 00:56:52.920
and I think justifiably because as a
business, they've been making some really stupid

852
00:56:52.920 --> 00:56:57.480
decisions. But they had a damn
fine showcase n s JEF season, So

853
00:56:58.079 --> 00:57:01.239
I'm and they said we got more
stuff or like we will show more or

854
00:57:01.239 --> 00:57:06.119
whatever they said at Games Common,
and yeah, allegedly they're gonna have a

855
00:57:06.119 --> 00:57:10.320
big presence. That's honestly exciting to
me because if yeah, they carry that

856
00:57:10.519 --> 00:57:15.559
energy from their game showcase from a
week or two ago, now that's cool.

857
00:57:16.039 --> 00:57:19.639
I'm actually excited about that. I
mean, that's what they need to

858
00:57:19.639 --> 00:57:22.880
be doing right now until we start
getting these games. Honestly, if they

859
00:57:22.880 --> 00:57:25.239
have this E three showcase and they
get to games Coming, they have another

860
00:57:25.599 --> 00:57:30.400
some more positive announcements and then a
vout comes out, and that's like a

861
00:57:30.400 --> 00:57:34.320
really good mid eighties Metacritic game.
To me, it's like, Okay,

862
00:57:36.159 --> 00:57:39.719
I'm still concerned about how this company. It needs to make cuts to survive

863
00:57:39.960 --> 00:57:45.280
and I'm going to continue to be
concerned about that, but like to view

864
00:57:45.280 --> 00:57:49.639
this in the most positive light possible. They need to be putting out good

865
00:57:49.639 --> 00:57:52.280
games and making people feel good about
the future at the very least, or

866
00:57:52.280 --> 00:57:53.800
it would just like, why are
we doing any of this? It seems

867
00:57:53.800 --> 00:57:57.239
like they're getting to the point where
maybe they can hit that, and I

868
00:57:57.280 --> 00:58:00.599
would like to feel good about Xbox. But yeah, you said mid eighties,

869
00:58:00.599 --> 00:58:02.599
and my first instinct was, oh, the internet, skin, I

870
00:58:02.639 --> 00:58:06.760
think that's bad. You're right,
you're right, But that's very good.

871
00:58:06.840 --> 00:58:12.159
Everybody, y'all weirdos out there about
eighty five eighties. Eighty five so hard

872
00:58:12.199 --> 00:58:15.960
to get on Meda critics under.
Yes, that's such a high score.

873
00:58:17.159 --> 00:58:21.320
If it comes out and it's like
an eighty six, that it is massively

874
00:58:21.360 --> 00:58:23.119
successed, that's a triumph. That's
a triumph. That's the right word.

875
00:58:23.199 --> 00:58:30.599
Yeah. Yeah, nineties cannot be
every game. Yeah, the fact that

876
00:58:30.679 --> 00:58:35.159
we've had so many games in the
nineties recently is just speaking to how good

877
00:58:35.360 --> 00:58:38.119
games can be. Right now,
a ninety Metacritic. The difference between like

878
00:58:38.159 --> 00:58:44.760
an eighty six and a ninety one
on Metacritic is like three years and another

879
00:58:44.760 --> 00:58:47.239
one hundred and fifty million dollars.
It's like it could be that massive of

880
00:58:47.320 --> 00:58:52.840
a gap. So it's give us
more eighty five eighty fives that are easier

881
00:58:52.920 --> 00:58:55.599
to produce. Hell yeah, yeah, what's hell yeah? And like real

882
00:58:55.679 --> 00:58:59.719
eighty five. It's not like the
ones where it's like maybe this one's just

883
00:59:00.239 --> 00:59:02.159
on its momentum because of the name, brand recognition or whatever. Oh I

884
00:59:02.239 --> 00:59:06.000
just got to run d there are
we still good? Let's see here,

885
00:59:06.239 --> 00:59:09.320
we're still living obs. Who knows
what test broke? It's impossible to say.

886
00:59:10.320 --> 00:59:15.440
All right, I got the pull
question from earlier this week. Let's

887
00:59:15.440 --> 00:59:21.280
get to that. Where are you
buying Lego Horizons, Laystation switch PC or

888
00:59:21.320 --> 00:59:24.039
you're not buying it? Of course, seventy four percent said I'm not buying

889
00:59:24.079 --> 00:59:27.119
it. I put that on there
because people want to vote on these things

890
00:59:27.159 --> 00:59:29.000
even if they're not, and I
don't want them messing it up. So

891
00:59:29.079 --> 00:59:30.880
everybody just chill. It's not me
being like, oh, we're not buying

892
00:59:30.920 --> 00:59:35.599
that bullshit. That's not what I
was saying there. Uh. Six percent

893
00:59:35.880 --> 00:59:39.119
think you've fostered a certain kind of
community around here. Yeah, I will

894
00:59:39.159 --> 00:59:44.760
take responsibility for that for sure.
Six percent say they're buying it on PC,

895
00:59:45.360 --> 00:59:47.920
seven percent say they're buying it on
Switch, and fourteen percent are buying

896
00:59:47.960 --> 00:59:52.400
it PlayStation. So about fifty percent
of people are buying it on PlayStation and

897
00:59:52.440 --> 00:59:58.320
the other fifty percent are buying it
elsewhere. Yeah, I got it feels

898
00:59:58.760 --> 01:00:01.800
right to me. Yeah, especially
when speaking to a core audience, because,

899
01:00:01.880 --> 01:00:05.960
like you know, looking at the
statistics, you have to like ignore

900
01:00:06.039 --> 01:00:08.480
the seventy four percent in order to
look at who is buying it. And

901
01:00:08.679 --> 01:00:14.000
you know, PlayStation being double with
Switches and Switch being slightly more in PC.

902
01:00:14.440 --> 01:00:16.519
That's interesting. I'm not sure how
they'll shake out in the real world.

903
01:00:17.920 --> 01:00:22.960
Yes, Switch might even be like
head to head with PlayStation. Well

904
01:00:22.960 --> 01:00:27.440
a lot to see how that works
out. Yep, we'll see, depend

905
01:00:27.440 --> 01:00:30.519
on how good the game is,
right and there's Yeah, there's also probably

906
01:00:30.599 --> 01:00:32.760
just gonna be a bunch of Switch
people who don't even know what Horizon is,

907
01:00:32.840 --> 01:00:36.920
because that's how big the Switches is
that there are people out there who

908
01:00:37.000 --> 01:00:42.039
have never even seen a Lloyd They've
already seen the cover of a Horizon game,

909
01:00:42.079 --> 01:00:45.840
they've never even thought about that series, and then they're like, oh,

910
01:00:45.960 --> 01:00:46.840
new Lego game. Cool, I'll
pick this up for the kids.

911
01:00:49.400 --> 01:00:51.760
All right, I have a new
pook question. We'll get to that here

912
01:00:51.800 --> 01:00:53.360
in a second. Before we do
that, though, Sean, what do

913
01:00:53.440 --> 01:00:55.880
you have going on? Where can
people find you on the internet all that

914
01:00:57.000 --> 01:01:00.400
good stuff? Oh? You know, I'm on the the website that autocorrects

915
01:01:00.400 --> 01:01:05.920
our brain to Twitter dot com as
under the score of course, s h

916
01:01:05.960 --> 01:01:09.199
A W n uh. What else
do we have going on here at Giant

917
01:01:09.199 --> 01:01:13.440
Bomb because that's where I'm at there
is so Yeah, we will do a

918
01:01:13.519 --> 01:01:16.119
voicemail dump truck today. Yeah,
I got to make sure we can figure

919
01:01:16.119 --> 01:01:20.400
out how to pull voicemails, which
I think we can do, but off

920
01:01:20.400 --> 01:01:24.239
the double check. Then yes,
I'll, like I said, I'll try

921
01:01:24.239 --> 01:01:27.760
to find some time for elder Ring. Who knows if that's gonna be able

922
01:01:27.760 --> 01:01:29.880
to happen or not. That's a
lot of it's just going to depend on

923
01:01:30.559 --> 01:01:34.760
our capacity to make stuff happen on
this website. Yeah, Jan's you know

924
01:01:35.000 --> 01:01:37.079
Dan's out or going to be out
here. Yeah, well you know we're

925
01:01:37.159 --> 01:01:42.320
we're main things work. Yes,
we're making do But tomorrow we will do

926
01:01:42.440 --> 01:01:46.920
a upf don't maybe that should just
be elden Ring. I can't remember if

927
01:01:46.920 --> 01:01:50.119
we decided something else. Did we
say we're gonna do something else for UPF

928
01:01:50.199 --> 01:01:52.559
this week? I don't think you
said anything about you can say anything.

929
01:01:52.960 --> 01:01:57.960
Maybe that should just be Elden Ring
and then and then we'll have a BCR

930
01:01:58.000 --> 01:02:00.159
as well where we will talk more
about l I think we're gonna get tam

931
01:02:00.400 --> 01:02:04.320
on to talk about that. Lucy
played a couple other games that we haven't

932
01:02:04.320 --> 01:02:07.639
been able to talk about from a
SGF I have. Nope, that's still

933
01:02:07.719 --> 01:02:12.199
next week. Plenty embargoes left to
come for that. But yeah, well

934
01:02:12.199 --> 01:02:15.079
we'll just talk about some games on
BBCR. Maybe do like a Mount Rushmore

935
01:02:15.159 --> 01:02:17.280
or something to make it a fun
episode, So look out for all of

936
01:02:17.320 --> 01:02:22.599
that on GiantBomb dot com. Speaking
to Johnbomb dot com, we're gonna have

937
01:02:22.599 --> 01:02:27.880
a game this morning's tomorrow as well
where we will discuss the poll question where

938
01:02:27.920 --> 01:02:30.800
do you want to buy Marvel versus
Capcom Fighting Collection, PlayStation, switch,

939
01:02:30.880 --> 01:02:36.239
PC, Xbox if you could and
I'm not buying it? There you goose

940
01:02:36.280 --> 01:02:39.280
are those are your options? We'll
discuss that on the show tomorrow. In

941
01:02:39.360 --> 01:02:42.920
the meantime, Sean, thank you
so much for spending today talking with me.

942
01:02:42.960 --> 01:02:45.840
About video games. I really appreciate
it. Hey, it was a

943
01:02:45.880 --> 01:02:49.239
fun timelike always Jeff, like always, And thank you all for watching and

944
01:02:49.400 --> 01:02:52.119
listening. You're the best audience in
gaming. Until next time, have a

945
01:02:52.159 --> 01:02:53.920
good one, take care of yourself, and goodbye.

