WEBVTT

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He'll go'll be bad. It's the
Internet. You're busy. Let's do this

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for February twelfth, twenty twenty four. For the next hour or so,

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let me help you soar through the
world of gaming on Game Mess Mornings Live

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with Me Jeff Grubb. Today,
phil is quolling concerns at Xbox and switch

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to may have a much requested feature, but first please join me and welcoming

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today's co host to Game Mess Mornings. It's Mike Manati. Everybody. Mike,

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how are you doing? Hi?
Jeff? Yeah, I'm you know

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good. I got to have a
weekend, which is always nice. Uh

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yeah. We were gonna like play
helld Divers on Friday, and I got

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kind of busy. And then Christian
was like inviting as You're like, I'm

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out partying. I'm like, good
for Mike. I'm glad he's out there

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having a good time. Oh yeah, yeah, I was partying for sure.

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Yeah. That was crazy. I
was partying. We did. Uh

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yeah, no, Well, you
know there's that a lot of sports things.

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That's all three hours of children's basketball
Saturday mornings. That was How old

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are these children? As young as
five? Okay, it's the real good

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stuff. It's the real stuff.
They're getting kind of physical out there,

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though there was some some tumbling and
rough and throwing bows. Was anyone throwing

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bows? One kid did angrily just
straight up shove another kid at one point.

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Hell yeah, yeah. His dad
was a coach and threw them out

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of the game. So you know
the dramas. The dramas, Yeah,

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I hear for the DRAMs. I
don't know if I'm allowed to tell the

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story, but I have a friend
whose kid plays hockey, and he showed

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me a video of his kid checking
them, and it was very good.

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It was very good video because I'm
like, yeah, hockey, Like,

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there's the puck is this big,
and kids are like much bigger than the

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puck, and they're all trying to
get the puck at the same time.

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Eventually they're just going to run into
each other. And then when they decide

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like I could just run into them
whenever I want, that's when it really

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gets good. That's when it becomes
real hockey. And I get very excited.

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I think the Internet we have cracked
the code on who you're talking.

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It's a secret. Good stuff.
Yeah, but I the Red Wings they

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start playing again this weekend. And
they had they had children's it was like

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children's Day, and so all of
the goal announcements and like penalty announcements were

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done by kids, and the announcer
clearly was like teaching them, like how

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to like speak from your belly and
go Red Wings power play, and one

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of them, like the captain of
the team the Red Wings just got two

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handed hit in the face with a
stick. The guy was trying to hit

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the puff out of the air and
just baseball hit hit him in the face.

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And it's like everyone's like really worried
about him, and this kid just

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goes and the Red Wings are on
power play. It's like, okay,

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tone it down a little bit,
care we're concerned right now. It's really

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good. It was good stuff.
You watched the Super Bowl, though,

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right, How'd you find that?
It was fun? It was a close

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game, so that's nice. I
guess I think I would have slightly preferred

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for the forty nine ers to win. But oh well, I mean I'm

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very upset about terror Swift. I
have a lot of things to say.

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Oh yeah, I mean there's a
lot of my thoughts scripted. Yeah,

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of course. Yeah. I did
have fun joking with my friends about government

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si offs and like any time something
bad happened to forty nine ers, like,

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oh, there's Bill Gates manipulating those
micro chests. Yep, the machines

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are working. Their magic is at
his computer console. He pushes the wrong

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one and some lady in Iowa has
a stroke. But well, there's there's

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Travis Kelcey yelling and Andy Reid because
Andy Reid got Maderna instead of Pfizer.

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He's mad at him. He's mommy, Yeah, we're funny. Oh yeah,

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good times, good times. Yeah
it was. I had a fun

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time with that. It got really
good by the end. I lost like

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ten bucks betting online. So oh
wow, as you were a DV complete

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degenerate over yeah, you know,
better than most, So yeah it was.

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It was fine though the commercials.
Did you think the commercials were entertaining?

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That's they're fine. I mean they
got a formula just get celebrity.

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So think Michael Sarah one was funny. Yes, Michael Sarah's funny. Michael

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Sarah is one of my favorites.
Oh yes, I like that one a

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lot. That one's directed by Eric
Wareheim actually from Tim and Eric. So

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there you go. Of course,
it's good. Yeah, Okay, that

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makes a lot of sense because I
definitely did have that energy. Yes,

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show me that before, like and
I was like, I really hope they

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actually do air that commercial. And
there's like even more to that commercial that

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they did in the air, but
they air most of it, so I

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was pretty happy about it. All
Right, you know what video game show.

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Let's explain what we do here most
weekdays, I, Jeff grebelhelp piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you were watching

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live on Twitch, welcome. You
can always listen to the show later on

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podcast feeds by searching for Game Mess
Mornings, or find therss on giant bomb

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dot com. You can also catch
the show later with chapters and timestamps on

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YouTube. Hello YouTube. All right, we have a lot to get into,

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so let's start the Morning Mess with
Xbox is still committed to making consoles,

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says boss Phil Spencer. This is
from Vicky Blake at Eurogamer. Xbox

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is still committed to me consoles,
according to Phil Spencer, or Earlier this

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week, Xbox boss Phil Spencer called
an all staff town hall meeting to address

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the rumors suggesting that that first party
Xbox games could be released on other platforms,

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insisting that this did not mean that
the company wasn't committed to Xbox consoles.

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According to journalist Shannon law Shout of
the Shannon, the meeting, which

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was held with all the internal staff
on Tuesday, confirm the company was indeed

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considering bringing first party games to multiple
kinds of devices, and more would be

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revealed publicly next week, that being
this week, the week that direct is

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probably happening. The company held an
internal Tuesday town hall, where Spencer told

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employees that there were no plans in
stop making consoles and that Xboxes will continue

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to be part of a strategy that
involves multiple kinds of devices. Law reports,

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adding the Xbox did not return a
request for comment. We can figure

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out probably why because they're going to
do the business update here this week as

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well, where they actually will highlight
what's happening. Mike when you hear Okay,

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he's in there telling them, hey, like relax, We're still going

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to be making consoles. Sure,
some of these games are going to go

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to other other kinds of devices,
including maybe PlayStation and switch. But maybe

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it's not as extreme as you think. It looks like we're still committed to

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the strategy we have had before.
Does that quell any of your concerns a

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little bit? I guess my main
issue is that there is a problem with

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the console's not selling enough, and
releasing your games for other platforms like plation

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is going to help the Xbox brand
make more money, but it's not going

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to help Xbox consoles some more.
Maybe it's not going to have as much

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of a detrimental effect as I think
it will. I think there's gonna be

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some kind But what is being done
to help the boxes is that being actively

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thought about a lot, as opposed
to just the strategy of how can we

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know, just make money in general? Right? I think that that they

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seem to be working backward from they
are concerned about not making enough money.

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That's definitely something I've heard. I've
heard other I've seen other people report the

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same thing, report that same thing, And if that is the I make

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concern. Beculd see like, well, there's easy ways to make more money

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by putting these games out more places, And then that You're right, that

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deemphasizes the importance of the hardware.
Now, I think they've told us repeatedly

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we have this conversation a bunch of
times that they are less worried about the

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hardware. They don't care where you
play their games. They've said that in

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as many words over and over again
for years, and now it feels like

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we have reached the zenith of what
that could mean for the hardware. Now.

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I still think, and we said
this a bunch of times, that

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they will keep making hardware for quite
some time. We are all concerned about,

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like, oh, hey, okay, if this does go the way

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that you say it's going, and
you make a lot more money by putting

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these games out on PlayStation, well
why not put in them on Why not

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put them out on PlayStation day one? Wouldn't that make you even more money?

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And at that point, what is
the point of the Xbox hardware?

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And then what is keeping PlayStation in
check? In the head to head battle

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there? These are all the things
that it's very easy to spin out of

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control here. Do you think that
they will be able to craft a message

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this week in this business update that
will walk a line between all these concerns

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and and what they are trying to
do where they can convince people don't worry.

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The hardware actually isn't going away.
Uh, it will just be these

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select few games and it will be
much later after they come out on Xbox.

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Yeah, it's gonna be a little
tricky. Some people are going to

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just be upset and kind of sort
of see the the end game here as

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soon as they say, hey,
I guess some of these big games are

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coming. And you know, they're
going to use the phrase case by case

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at some point right pause aside,
it means, hey, not everything's gonna

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go PlayStation. Everything's going to be
considered though everything and again so that yeah,

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and they're going to say in that
basis meeting, hey we're still committed

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to you know, Xbox series X
and there's going to be future hardware even

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But again, I just am a
lot concerned fow committed they are. They're

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committed enough to make them and support
them. Are they common enough to really

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want to make something that is going
to become you know, maybe being in

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first place whatever, what does that
mean? Sure? But at some point

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I want to have a little bit
of that competitive edge or a little bit

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of that we're gonna make We're gonna
take some risks here so that we can

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regain ground instead of just well,
we're gonna keep making this because you know

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why not. Yeah, the like
what we expect this week, it'll be

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High five Rush and maybe cee A
Thieves. Beyond that, it's it's there's

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still a lot of questions and there's
been some back and forth. Like h

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Nate the Hate, who had previously
said that Starfield would be going to PlayStation

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five, has now backed off it
says he strongly believes it won't be going

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to PlayStation five and that he recanted
his previous reporting. Xbox Era still has

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that report out there that says that
Starfield may go to PS five. It's

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being considered at the very least.
I think it's safe to say most things

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are being considered. But if Starfield
is one that like isn't like obviously coming,

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and if it's just like under consideration
a little bit, that's still a

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change from what it was before.
Like I said, like they were gonna

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keep those but those big with those
the games exclusive Xbox that was a big

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choice that they made after considering everything
early on. Now if it's back under

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consideration. That is a change that's
a little bit different than Oh, that's

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definitely coming to PS five and it'll
be out later this year on that console.

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So it's like that colors things a
little bit for me, where it's

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like, oh, okay, maybe
they aren't changing things as drastically as I

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assumed based on the reporting. At
the same time, pretty sure Gears of

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War is definitely under consideration, and
it's like Gears of War feels like the

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one that is and I said,
pretty I've heard it multiple times now that

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that's under consideration, and that one's
like the one that's like right below Halo

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for me, as like the Xbox
franchise. So and we talked about this

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last week, but like, I
don't know, with Starfield, Gears of

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War, like those ones under consideration, that is still like the big thing

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here where it's like if those are
up, anything's up, right, Yeah,

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And it's almost kind of odd at
a certain point if you're considering things

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like yours War and you're not going
to do Starfield honestly, if you're doing

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like Hi Fi Rush, if this
is the strategy right to do more things

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on playcation, I almost am a
little surprised that Starfield is one you're going

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to hold back on. Yeah,
at this point, which was a game

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people were initially pretty upset, like
wasn't going to be on PlayStation five,

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And it's a game that did well
but maybe could do better and you can

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probably get a decent boost by putting
it on Sony's platform there, So yeah,

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you know again, so yeah,
that report's getting walked back. I

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could still see a world where Starfield
comes out of Placation five, comes out

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to other systems eventually, maybe this
year, maybe later. But yeah,

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I think that's it. Jet.
It's just I still have this feeling of

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everything's being considered and we're going to
just generally see a lot more of it.

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Yeah, and at the very least
you could see the benefit, Like

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it's very easy to understand how you
come to this decision. Hi Fi rush

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a franchise that they might want to
continue investing in. Seems like they do

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want to continue investing in, especially
since it's coming out like first in this

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initiative here. Uh, you know, you get people on PlayStation playing that

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first one, you put out a
second one that gets more people excited to

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play it, whether it's on whether
they get an X on Xbox, or

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they get it on PC at day
and date, or maybe they do eventually

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just wait for the PlayStation version.
That's exactly that's what they did with or

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the first or came to switch a
bit before the second, or came out

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on Xbox right right, and then
so it's something they probably have seen has

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worked before, and they're going to
come to it. I mean directed probably

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this week. You still to direct, could be a partner direct you know

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who could be a partner, right, yeah, yeah, I mean honestly,

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like at this point, because you
know, if Starfield isn't coming to

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Places of five, then it is
a little bit like why didn't you get

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that message out there earlier? Like
one maybe because of the tittle thing,

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but two because you know, they
can't they can't come out and say no,

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Starfield's not coming on on Places of
five because maybe it is. Maybe

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they don't know yet and maybe they're
even leaning towards no, but maybe.

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Yeah. I think that's one of
the big things here. It's like the

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arguments among the fan community are going
back and forth, and I think the

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biggest smoking gun here is the ongoing
silence for Microsoft and the promise of an

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update where it's like, okay,
well, I mean, if things just

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weren't this way, they would have
denied it. If Indiana Jones wasn't up

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for consideration, they would have just
said that by now, and you know,

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or maybe we get to this business
to update and they say it,

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then we'll see. But it just
feels like at this point everything probably is

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at least on the table, And
why would it, like, why put

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like artificial limitters on you as a
company. Well, everything is a possibility.

215
00:13:37.399 --> 00:13:39.320
You could do, Like you own
these things, you could do whatever

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you want with them. So saying
that you are going to never do anything

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00:13:43.360 --> 00:13:46.080
is a silly thing at a certain
point, especially if you are looking to

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shake things up under the Xbox brand. Meanwhile, over at Nintendo, there

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00:13:54.039 --> 00:13:58.919
is a report coming out of South
American gaming websites that switch To will reportedly

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be backward compatible with OG Switch games. This is from The Gamer. A

221
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reliable leaker has claimed that the Nintendo
Switch To or Super Nintendo Switch, whatever

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00:14:07.120 --> 00:14:09.879
you want to call it, will
have backwards compatibility with the OG Switch games,

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whether they're physical or digital. For
some time now, sometime now,

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we've known that Nintendo is working on
the console that will follow the Nintendo Switch,

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and after years of rumors in waiting, it seems very likely it's finally

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going to reveal it to us at
some point in twenty twenty four, although

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we still have no idea when in
the year we're going to see it,

228
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Although rumors begin have a gunpointing to
March, and some alleged details about the

229
00:14:31.720 --> 00:14:35.240
system are already leaking out over on
Twitter, centro Leaks shared a post from

230
00:14:35.240 --> 00:14:41.200
relibel Nintendo leaker Universo Nintendo, who
correctly leaked the name of Sonic X Sonics

231
00:14:41.200 --> 00:14:43.440
Cross Shadow and the date of the
last Nintendo Direct, among other things,

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that seemingly reveals new details about the
successor to the Switch. In the article,

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Universo Nintendo claims that, as reported
by pH Brazil during a recent episode

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of the X of the x D
Control podcast, switch To will allow for

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physical and digital backwards compati ability with
games from the original Nintendo Switch. If

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true, this adds more evidence that
the switch to successor will be using cartridges

237
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or cards for its games, depending
on who you are. All right,

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all right, Okay, so I
think it's like, obviously we just assume

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it should have backward compatibility because it
should, right, but there has been

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a lot of questions about whether or
not they would actually be able to do

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00:15:24.799 --> 00:15:28.679
that and or would care enough to
do it because it's Nintendo. Nintendo could

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00:15:28.679 --> 00:15:33.799
always just be a Nintendo about it. Does hearing this report give you more

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confidence that we actually will get a
switch to with backward compatibility? I mean

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I always thought we were going to
get a switch to a backwards compatibility,

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even when you know it was kind
of flocked about years ago, like obviously

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it has to and some people were
rightfully pointing out, wow, it's harder

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00:15:48.759 --> 00:15:52.399
than you think because of this and
that, I was still like, yeah,

248
00:15:52.440 --> 00:15:54.840
well they got to figure it out. Uh, they're just going to

249
00:15:54.919 --> 00:15:58.559
have to figure it out because it's
just going to have to be a thing

250
00:15:58.600 --> 00:16:02.000
this time, and I know Nintendo
can be and they can surprise us.

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I don't think there's any world where
you can make what's going to be a

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very like linear successor to the switch
and not have a play switch games.

253
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I mean talking about Xbox again,
right, Like, so much of what

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00:16:14.240 --> 00:16:18.039
Phil Speesser kind of attributes to the
problem this current Xbox generation is that we

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lost last generation, and that's when
people just really started building their permanent game

256
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libraries now, and that's you know, I know Nintendo's weird can be from

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their own world, but they have
to understand that. They have to understand

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that people have been building these game
libraries on the switch. Now you just

259
00:16:32.840 --> 00:16:37.519
can't sell them Super Mario Odyssey for
sixty or seventy bucks again at this point,

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maybe you can sell them a ten
dollars upgrade for something or another,

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00:16:40.960 --> 00:16:44.519
but no, this is the new
reality. They get it at least a

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00:16:44.600 --> 00:16:47.919
little bit. It's going to have
backwards compatibility, right, So go over

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00:16:47.960 --> 00:16:49.600
again, like what like what you
were suggesting there, like the conversation that's

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00:16:49.639 --> 00:16:52.759
been happening. People I think are
going to see this, and if you

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00:16:52.840 --> 00:16:56.519
are not paying attention to the hardware
side of things, you're like, obviously

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there's backward compatibility. It's twenty twenty
four. Don't be absurd, don't be

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00:17:00.200 --> 00:17:07.400
a clown. Uh. The question
was Nintendo's likely moving to a chip set

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that was going to be very different
or much more advanced than what it used

269
00:17:10.920 --> 00:17:15.319
last time for the Tegrat T X
one, the X one. I can

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00:17:15.319 --> 00:17:18.440
never remember exactly what one I remember
because there's like a two at the time

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people say, well, oh,
why don't they use the two? Yeah?

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Right, it was the X one, and the one they're gonna be

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using now is not directly going to
be compatible. So there was gonna there

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is work required to get switch games
to work on the switch to one way

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or the other. Like it was
going to require either in Nvidia come up

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with a compatibility layer or something like
that, or Nintendo to do a bunch

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of work on its side, and
that seems very unlikely because it's Nintendo.

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00:17:41.880 --> 00:17:45.400
My position was always I bet Nvidia
helps them out, figures it helps them

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00:17:45.400 --> 00:17:48.920
figure this out because it's a beneficial
to both of them in the long run,

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00:17:48.759 --> 00:17:52.640
and that's likely. What happened here
is that the companies came together and

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00:17:52.640 --> 00:17:57.359
figured out a solution. Now,
them figuring out a solution doesn't mean that

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00:17:57.400 --> 00:18:02.319
we just get backward compatibility to work
the way we want it to. Now.

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00:18:02.720 --> 00:18:06.559
The report does say that it is
backward compatibility and the games run better.

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00:18:07.079 --> 00:18:10.960
Now, we don't necessarily know that
that's how we're going to experience it

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00:18:11.000 --> 00:18:14.440
ourselves as at a retail when we
have these units in our hands. It

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could be, as you said,
a paid upgrade path ten dollars upgrade path.

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00:18:18.440 --> 00:18:21.240
We don't know how it's actually going
to look. What do you think

288
00:18:21.319 --> 00:18:23.960
is most likely in your opinion,
I think there will be gives that will

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00:18:25.000 --> 00:18:27.039
run natively. And if it's a
ten dollars upgrade path, then you are

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00:18:27.119 --> 00:18:32.519
like buying like something that upgrades it
to a switch to version of stuff that

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00:18:32.559 --> 00:18:36.319
we've seen with Places five and how
you can still you download the Plastation four

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00:18:36.440 --> 00:18:41.640
version of Fantasy seven if you want
righting things like that, that's probably exactly

293
00:18:41.720 --> 00:18:47.240
right. Bring them up again.
Date the Hate went on a reset era

294
00:18:47.319 --> 00:18:51.200
and said he's heard that backward compatibility
is in like the dev kits for partners,

295
00:18:51.519 --> 00:18:56.599
but there's no like documentation, and
there's no word from Nintendo about how

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00:18:56.599 --> 00:19:00.640
it's actually going to work for the
final hardware. For example, whether like

297
00:19:00.680 --> 00:19:03.960
the games will run better on the
final hardware. That could change between the

298
00:19:03.000 --> 00:19:07.359
dead kits and what Nintendo actually puts
out. See they do something like whacky

299
00:19:07.440 --> 00:19:12.440
like yeah, you can access your
digital backward compatibility library if you're an NSO

300
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member. It's always a possibility,
especially if this was like maybe this was

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cost intensive for them. I think
Nintendo likes to make their money back they

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00:19:22.759 --> 00:19:26.640
might come up with some something silly
like that, or they'll output at like

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00:19:26.720 --> 00:19:30.240
four K, meaning they'll upscale to
four K people not like run Native we

304
00:19:30.240 --> 00:19:33.519
have four K, but they'll they'll
output at four K on your four K

305
00:19:33.559 --> 00:19:40.319
TV if you're an NSO member,
anything is possible with Nintendo. If I

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00:19:40.359 --> 00:19:41.960
had to put money on it,
though, I would say that we are

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00:19:42.039 --> 00:19:45.559
probably just gonna get the games that
we had on Nintendo Switch running on this

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00:19:45.599 --> 00:19:49.119
hardware and running a little bit better
because of the improved hardware, and it

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00:19:49.200 --> 00:19:52.559
all just work, and Nintendo will
look for other ways to make money.

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But that's not that's like, you
know, a fifty one percent chance,

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00:19:56.359 --> 00:20:00.279
and then the other forty nine percent. It could be anything Nintendo could come

312
00:20:00.359 --> 00:20:02.359
up with. No, I think
that's right. I think generally if you

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00:20:02.359 --> 00:20:04.759
want like an approved version of the
game, it will be like the Last

314
00:20:04.759 --> 00:20:08.480
of Us Part two remastered, right, You're gonna have to pay money for

315
00:20:08.559 --> 00:20:11.440
that, and it is going to
be a switch to game, Like there

316
00:20:11.519 --> 00:20:15.519
might be a switch to version of
Tears of the Kingdom and got you know,

317
00:20:17.000 --> 00:20:19.759
God help us, maybe Scarlet and
Violet. I don't know. There's

318
00:20:19.799 --> 00:20:23.400
no no saving that game now.
All right. Uh, you know,

319
00:20:23.480 --> 00:20:26.079
let's let's take a quick break when
we get back. We got foam Stars

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00:20:26.119 --> 00:20:30.400
reviews and a lot more. We'll
talk about all that right after this.

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All right, we're back, Mike. A lot of games have been coming

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out recently. Did you play anything
over the weekend while like you were like,

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00:20:45.640 --> 00:20:48.599
because I came up wanting to play
more hell Divers and then I'm just

324
00:20:48.640 --> 00:20:51.880
kind of playing a lot more like
a Dragon because that's a layup. You

325
00:20:51.880 --> 00:20:56.359
give me a layup here to admit
that I like what this is. What

326
00:20:56.400 --> 00:21:03.400
this is. It is not bad. It's not bad fun listen. Low

327
00:21:03.480 --> 00:21:07.599
expectations helped, right, Like the
expectations help. But definitely I'd be kind

328
00:21:07.640 --> 00:21:11.240
of against this games from second one. You know that you've been with me

329
00:21:11.319 --> 00:21:15.359
the whole time, but you know
what, you usually have a pretty good

330
00:21:15.359 --> 00:21:18.000
eye for these things. You have
a pretty good like, hey, this

331
00:21:18.079 --> 00:21:19.799
thing's pushing me away. I find
it a little bit repulsive if I'm not

332
00:21:19.880 --> 00:21:22.400
into this, and that usually that
pans out. Now, this game is

333
00:21:22.440 --> 00:21:26.480
not reviewed very well, so maybe
mostly still correct, still pretty good on

334
00:21:26.559 --> 00:21:30.799
that, I think. But you
know, movement's really fun and that does

335
00:21:30.839 --> 00:21:33.480
a lot for me in open World
Games. I mean, you know,

336
00:21:33.640 --> 00:21:34.680
I could be a character with a
jet pack. Jeff, you know I

337
00:21:34.720 --> 00:21:38.200
love jet I know you love jet
packs. I just love jet packs so

338
00:21:38.359 --> 00:21:42.240
much. And the fact that each
character has different movement. That King Shark

339
00:21:42.359 --> 00:21:45.720
is basically just Ultimate Destruction Hall.
Yep, that's who I'm playing as.

340
00:21:47.160 --> 00:21:48.799
That's really fun. Ye In.
Like the story stuff that I did think

341
00:21:48.799 --> 00:21:52.759
would be really repulsive, sometimes it
is. Sometimes it's actually kind of funny.

342
00:21:52.799 --> 00:21:57.759
Sometimes it actually kind of works,
Like the shooting feels fine. Now.

343
00:21:57.799 --> 00:22:03.480
I definitely think that they made a
giant oopsie woopsie, really making this

344
00:22:03.519 --> 00:22:07.160
some kind of live service saying,
of course, in so much of this

345
00:22:07.200 --> 00:22:11.759
game's woes is just bad timing.
People do not want that the whole superhero

346
00:22:11.920 --> 00:22:17.480
thing in general. I mean,
the Suicide Squad ipe just terrible, terrible

347
00:22:17.519 --> 00:22:19.599
timing. I understand why it's being
received the way it is. You know

348
00:22:19.680 --> 00:22:22.680
what, I was playing it,
I you know, played it for like

349
00:22:22.759 --> 00:22:26.480
three hours. That's having fun.
Yeah that's about how much I played.

350
00:22:26.519 --> 00:22:27.640
And I was like, yeah,
you're right, it's it's all about the

351
00:22:27.680 --> 00:22:34.119
movement and the character's feeling pretty cool
to get around that world. So you

352
00:22:34.200 --> 00:22:37.079
are you playing as is Ghana came
as a dead shot or whoever the hell

353
00:22:37.079 --> 00:22:41.000
it is, yeah, which he
is, like the most boring character plays

354
00:22:41.000 --> 00:22:42.519
an't have the jet back, right. I do like how the game something's

355
00:22:42.559 --> 00:22:45.960
like, hey, this character is
amped up and the story's gonna kind of

356
00:22:45.960 --> 00:22:48.960
focus more on them. So play
on numb for an ex peeps so kind

357
00:22:49.000 --> 00:22:52.000
of like forces me to switch.
I almost feel like it would be better.

358
00:22:52.039 --> 00:22:56.880
It feels primarily like a single player, story driven game where your courage

359
00:22:56.880 --> 00:23:00.559
to switch between these people or maybe
friends can play with you. But you

360
00:23:00.599 --> 00:23:03.519
know, a lot of review complaints
are about things like it getting repetitive and

361
00:23:03.599 --> 00:23:07.359
the end game not being very good. So I can't speak to any of

362
00:23:07.400 --> 00:23:11.640
that, but you know those are
complaints about like Avengers, And part of

363
00:23:11.640 --> 00:23:14.960
my thing with Avengers was, yeah, well but I played the campaign and

364
00:23:15.000 --> 00:23:17.279
had fun, and then I played
a little bit of it case I have

365
00:23:17.400 --> 00:23:18.920
with my brothers, so I was
like, yeah, bored of that.

366
00:23:19.160 --> 00:23:22.799
Sure. So it's always just thinking
like, yeah, it's not living up

367
00:23:22.839 --> 00:23:26.240
to the promise of this being some
kind of forever game, which was a

368
00:23:26.279 --> 00:23:30.279
silly goal, a silly, silly
thing to do, but just running around

369
00:23:30.440 --> 00:23:34.400
and as a as a giant shark
person. You know, you do that

370
00:23:34.480 --> 00:23:37.319
thing you lift them up in the
air and you pull out your guns are

371
00:23:37.319 --> 00:23:38.720
shooting them immediately, and like,
oh, that feels pretty good. I

372
00:23:38.720 --> 00:23:42.599
think the critical hits when you do
that. Yeah, like that's they got

373
00:23:42.599 --> 00:23:48.160
a lot of that stuff really well
figured out. I mean the adventures comparison,

374
00:23:48.200 --> 00:23:52.240
obviously is the most apt one my
understanding. I haven't experienced this personally,

375
00:23:52.279 --> 00:23:56.440
but people will say that, hey, the campaign of Avengers stands out

376
00:23:56.480 --> 00:23:59.359
as being better than this because it
does actually kind of feel like a single

377
00:23:59.400 --> 00:24:03.200
player game. This one begins to
feel like you are playing through multiplayer missions

378
00:24:03.240 --> 00:24:06.119
by yourself, and that's why it
feels repetitive. And I can see that.

379
00:24:06.160 --> 00:24:08.920
And the design of the the design
of the objectives is limited by like,

380
00:24:08.960 --> 00:24:11.920
hey, if what you have four
people working together together on this thing,

381
00:24:12.039 --> 00:24:15.680
you got to give everyone something kind
of fun to do. So nothing

382
00:24:15.720 --> 00:24:18.920
stands out as being very fun for
any one person. So okay, but

383
00:24:21.000 --> 00:24:23.440
you know the Pepsi Challenge taste test
out of the gate, this is fine,

384
00:24:23.559 --> 00:24:27.160
This is like actually pretty a pretty
good time. Now I'm like,

385
00:24:27.240 --> 00:24:30.240
I'm like picking a game to play
right now, I'm not picking this,

386
00:24:30.279 --> 00:24:33.960
I'm picking hell Divers without a doubt, right, and I'm not like time.

387
00:24:33.279 --> 00:24:37.759
Yeah, people are shame on these
people who don't like the game.

388
00:24:37.839 --> 00:24:41.920
Now I get it. But you
know, like it's seven out of ten?

389
00:24:41.240 --> 00:24:44.240
What I think a seven out of
ten is right? And I think

390
00:24:44.240 --> 00:24:48.000
it's I think the scores like laid
more on the six out of ten side

391
00:24:48.039 --> 00:24:49.599
of things at a fifty nine.
Yeah, you see how that happens,

392
00:24:49.680 --> 00:24:53.359
right, because like it's people are
going to have a little bit harsher take

393
00:24:53.400 --> 00:24:59.599
on this because it's it's rock steady
and because it has such a negative connotation

394
00:24:59.640 --> 00:25:02.880
going in to it. So it's
like the reviewers tilt kind of turned down

395
00:25:02.920 --> 00:25:04.359
a little bit. But seven out
of ten I think is absolutely correct,

396
00:25:06.119 --> 00:25:10.319
all right, speaking of such a
game. A Foam Stars review thread here,

397
00:25:11.400 --> 00:25:12.799
let's start. I think that actually, can Mike, can you look

398
00:25:12.839 --> 00:25:15.440
up what it has on Metacritic for
me? Why start going through some of

399
00:25:15.480 --> 00:25:21.920
these individual reviews. CG Magazines Jordan
Biorti gave it a six out of ten,

400
00:25:21.960 --> 00:25:26.279
says Folm Stars isn't terrible, but
it's uninspired gameplay, deficit of content,

401
00:25:26.359 --> 00:25:32.240
and obscene monetization make it a forgettable
experience. Eurogamers con Sarin gave it

402
00:25:32.279 --> 00:25:36.200
a three out of five, says
Foam Stars is a serviceable, serviceable paintballer

403
00:25:36.200 --> 00:25:40.480
in the vein of Splatoon, lathered
with some wild boar and underwhelming hero shooter

404
00:25:40.559 --> 00:25:44.359
elements. Plush Squares Steven Talaby gave
it a seven out of ten, says

405
00:25:44.359 --> 00:25:48.200
film Stars is a colorful, unique, and entertaining shooter. The modes and

406
00:25:48.240 --> 00:25:52.720
characters on offer at launch are fun
twist on genre staples, and the central

407
00:25:52.720 --> 00:25:56.000
foam mechanic is a playful addition with
some potential for strategy. It's lighthearted,

408
00:25:56.079 --> 00:26:00.720
fast paced fun with plenty of style, while the steep micro actions and the

409
00:26:00.759 --> 00:26:03.119
so so co op missions keep it
from being squeaky clean. There's a lot

410
00:26:03.160 --> 00:26:07.480
to like about this bubbly multiplayer title. And finally, kotakus is Zack Swizen,

411
00:26:07.960 --> 00:26:11.799
who has a review in progress,
says some of the worst guns in

412
00:26:11.880 --> 00:26:15.200
video games either fire slow moving projectiles
or have annoying arcs you have to contend

413
00:26:15.200 --> 00:26:19.880
with when aiming. Phone Stars bravely
asks what if we combine the worst parts

414
00:26:19.920 --> 00:26:23.559
of the worst guns into one gun
and gave everyone in the game versions of

415
00:26:23.559 --> 00:26:29.839
that bad weapon. The answer is
a shooter that feels like crap. What

416
00:26:29.880 --> 00:26:32.599
does it have on Metacritic, Mikey, I guess it's a sixty. That

417
00:26:32.680 --> 00:26:36.160
a sixty? Okay, yes,
so hey, it's rough out there for

418
00:26:36.200 --> 00:26:37.720
these games that we've been hearing about
for a minute that are coming out trying

419
00:26:37.720 --> 00:26:45.200
to be live service games, the
big sens divers. Yeah, that's one.

420
00:26:45.240 --> 00:26:47.000
We came out of nowhere for a
lot of people. I mean,

421
00:26:47.039 --> 00:26:48.920
I think we were paying attention to
it. I guess a lot of people

422
00:26:48.960 --> 00:26:51.759
listening to this would be paying attention
to it. But it didn't have the

423
00:26:51.799 --> 00:26:55.000
marketing behind it that a Foam Stars
did, which I suppose didn't even have

424
00:26:55.079 --> 00:26:59.599
that much itself. Uh. The
sin here seems to be it's not fun

425
00:26:59.640 --> 00:27:03.680
to play the problem. That's a
problem. The problem a lot of people

426
00:27:03.680 --> 00:27:07.359
complaining about the way the guns feel. I've seen out there. I don't

427
00:27:07.359 --> 00:27:11.519
know. I was like curious.
I think I probably still will just try

428
00:27:11.559 --> 00:27:14.319
it. But everyone I've heard that's
been in the same boat I am where

429
00:27:14.319 --> 00:27:17.680
they're like, I'll try it.
They play it a couple of matches and

430
00:27:17.720 --> 00:27:19.720
then they say they're good, and
I imagine that's gonna happen to me as

431
00:27:19.759 --> 00:27:23.039
well. Mike, do you have
any interest in trying Foam Stars? I

432
00:27:23.039 --> 00:27:26.400
mean I played a summer game fest. I was like, that's all right,

433
00:27:26.440 --> 00:27:30.000
and that's maybe all I ever needed
a play of it. Especially people

434
00:27:30.160 --> 00:27:33.319
don't seem like this is gonna be
something that pops off. I need to

435
00:27:33.400 --> 00:27:38.680
check out more a rougher. Lucy
James publishes games though over on our Fantasy

436
00:27:38.720 --> 00:27:42.440
critic because she did pick this one
up as are a last game, so

437
00:27:42.440 --> 00:27:49.400
she's losing some points there. And
meanwhile, Turbos of a lucky low penty

438
00:27:49.440 --> 00:27:52.960
feet incorporated Jesus Christ, God,
damn it, Sean God. Oh,

439
00:27:53.200 --> 00:28:00.799
Jesus Christ, Sean he washed Sean
in pleasure himself off the lowe on his

440
00:28:00.839 --> 00:28:04.680
feet. Yeah. Anyways, he
picked for Folm Stars as a counterpick on

441
00:28:06.000 --> 00:28:08.640
Fantasy Critics, so he's going to
get some points for it underperforming. Actually,

442
00:28:08.680 --> 00:28:11.119
I don't. I don't know what
Jesus did. I don't want to

443
00:28:11.119 --> 00:28:17.400
speak for him, so maybe he
did, Please don't. I counterpicks Power

444
00:28:17.440 --> 00:28:18.640
World and that's like, it's only
gonna get me a point. I'm like,

445
00:28:18.680 --> 00:28:22.079
man, I thought that was such
a good one, but not as

446
00:28:22.079 --> 00:28:26.240
good as Foam Stars apparently, Well, so I saw that. That's uh,

447
00:28:26.480 --> 00:28:30.599
sculling Bones counterpicks that we'll see.
It's kind of like the third of

448
00:28:30.640 --> 00:28:34.599
the three horsemen of the Apocalypse of
life service games that are finally coming up

449
00:28:34.640 --> 00:28:40.359
this year. Right, I don't
know Phone Stars is on PlayStation Plus,

450
00:28:40.440 --> 00:28:44.720
Right, that's the one. I
think it's on PlayStation Plus. But okay,

451
00:28:44.799 --> 00:28:47.599
either way, is it how how
divers not on? Please? I

452
00:28:47.599 --> 00:28:51.640
don't think how diverse is but okay, Phone Stars. Have you seen the

453
00:28:51.680 --> 00:28:55.960
monetization for Foam Stars. It's bad, that's all I know. There's like,

454
00:28:56.119 --> 00:28:56.920
you know, skins where it's like, oh, yeah, you know,

455
00:28:57.000 --> 00:29:00.960
it's it's a cheerleader, and then
the it's a clown. I don't

456
00:29:00.000 --> 00:29:04.880
really know, but I looked at
the prices and one outfit is forty five

457
00:29:06.119 --> 00:29:11.359
dollars. Forty five dollars for one
outfit skin. It's it's bizarre how out

458
00:29:11.359 --> 00:29:15.680
of hand that's gotten just because it
seems to not work. They must have

459
00:29:15.759 --> 00:29:19.519
data, says otherwise. But like
Mortal Kombat one just got absolutely beat up

460
00:29:19.519 --> 00:29:25.079
for having cosmics that are too expensive, and yeah, you see do you

461
00:29:25.160 --> 00:29:29.200
see the math? Right? That
game's gonna sell ten million copies, and

462
00:29:29.240 --> 00:29:33.720
if one percent monetized monetizes, that's
like still a lot of people spending a

463
00:29:33.759 --> 00:29:36.799
lot of money. Well maybe it
was going to sell ten million copies,

464
00:29:36.799 --> 00:29:40.440
but then when the you know,
the news stories are early on about the

465
00:29:40.519 --> 00:29:44.039
same monization people who are gonna buy
that, it just kind of turns you

466
00:29:44.079 --> 00:29:45.559
offer a it a bit where I
don't know, I don't think Mortal Kombat

467
00:29:45.599 --> 00:29:48.279
one's gonna sell as well as Bortal
Kombat eleven. Yeah, it doesn't seem

468
00:29:48.319 --> 00:29:52.799
like it. No, Yeah,
it's it is very strange to see.

469
00:29:52.839 --> 00:29:57.200
But I guess if you're one of
these companies, maybe the thinking is start

470
00:29:57.279 --> 00:30:00.960
high because you can always lower the
prices, so you can't raise them,

471
00:30:00.400 --> 00:30:03.359
So start at forty five dollars,
and then when people freak out, go

472
00:30:03.400 --> 00:30:07.480
down to twenty. But I think
what you you just identified like the real

473
00:30:07.559 --> 00:30:10.480
problem where it's like, now people
are just gonna associate this with being a

474
00:30:10.559 --> 00:30:12.839
ripoff, and they're gonna have a
really negative feeling about it, and you're

475
00:30:12.880 --> 00:30:17.039
gonna lose the battle immediately, and
there's not gonna like it doesn't help that

476
00:30:17.079 --> 00:30:18.599
you're not a very fun game.
But even if you were, people were

477
00:30:18.640 --> 00:30:22.319
like, there's a million other fun
games I could be playing where I don't

478
00:30:22.319 --> 00:30:25.599
feel as bad about the monetization.
So you still have to compete with Fortnite.

479
00:30:25.640 --> 00:30:27.640
You still have to compete with Fortnite? Yes, my god, And

480
00:30:27.880 --> 00:30:33.039
yeah, it's it's it's strange.
What's the This is the kind of game

481
00:30:33.079 --> 00:30:36.519
Squenens was talking about when they said
we're going to just focus on our big

482
00:30:36.559 --> 00:30:40.680
games. Yes, uh huh.
They're probably like why did why did we

483
00:30:40.759 --> 00:30:41.799
make a film star? Right?
Like, how do we get to this

484
00:30:41.839 --> 00:30:45.160
point where we're putting out this This
is almost certainly the thing where like starting

485
00:30:45.200 --> 00:30:48.000
in April, we're gonna put this
one out now, but in April we'll

486
00:30:48.000 --> 00:30:52.119
start making good games and then see
if Thieves is the one that's like seventy

487
00:30:52.160 --> 00:30:56.119
dollars, what if do we have
any idea what the monetization is like in

488
00:30:56.200 --> 00:30:57.720
that it's probably not as bad as
this, but I bet when you look

489
00:30:57.759 --> 00:31:00.240
at it as a seven dollar game, it is probably just pretty rough.

490
00:31:00.640 --> 00:31:04.119
Yeah, I'm not sure if the
monization was turned on that open beta or

491
00:31:04.119 --> 00:31:07.160
not. Tically, see if these
skull and bones, everybody, it's just

492
00:31:07.160 --> 00:31:11.279
gonna I want to do it too
all the time, constantly. I'm a

493
00:31:11.319 --> 00:31:14.920
broken man. It's just how it's
going to be. Well, you expect

494
00:31:14.960 --> 00:31:18.279
us to be able to handle two
multiplayer pirate games, right, Come on,

495
00:31:18.440 --> 00:31:21.960
at our age, I'm forty years
old, all right. Moving on,

496
00:31:22.079 --> 00:31:25.559
Switch to will reportedly feature a custom
Nvidia chip. This is from Jordan

497
00:31:25.599 --> 00:31:30.640
Midler at VGC. Nintendo's next console
will will reportedly feature a custom Invidia chip

498
00:31:30.640 --> 00:31:33.359
when it launches later this year.
That's according to Reuter's, which is reporting

499
00:31:33.359 --> 00:31:37.480
that the Japanese console giant will implement
a custom in Vidia chip to power the

500
00:31:37.480 --> 00:31:41.759
new console. According to a source
with knowledge of Invidia's plans, in Vidia's

501
00:31:41.759 --> 00:31:45.920
current Switch handheld console already includes in
videos Techer x one chip, yet we

502
00:31:45.960 --> 00:31:49.279
know that continues. A new version
Ofintendo Switch console expected this year, is

503
00:31:49.319 --> 00:31:56.519
likely include a custom in Nvidia design. That is the rumored T two thirty

504
00:31:56.599 --> 00:32:00.839
nine chip. That's been like a
lot of investigations gone on that and forms

505
00:32:00.839 --> 00:32:04.079
of people who are obsessed with this
kind of stuff. Reuter's tried to reach

506
00:32:04.079 --> 00:32:07.119
out to Nintendo for comment, Nintendo
obviously turned them down. It was previously

507
00:32:07.160 --> 00:32:10.480
speculated that Nintendo would use an off
the shelf chip for its next console.

508
00:32:10.799 --> 00:32:15.039
However, if Reuter's report is accurate, that appears to not be the case.

509
00:32:15.480 --> 00:32:19.400
Now. I had some questions about
this, Mike, because I thought,

510
00:32:19.440 --> 00:32:23.319
like in Nvidia Nintendo's terminology, the
Tegra X one is a custom version

511
00:32:23.319 --> 00:32:27.720
of the X one. I think
the difference here, after asking around a

512
00:32:27.720 --> 00:32:30.039
little bit to people online before before
we went on the show, just to

513
00:32:30.079 --> 00:32:32.960
see if I could come in with
some clarification, is the while the X

514
00:32:34.000 --> 00:32:36.960
one that is in the switch is
a custom version of the X one,

515
00:32:37.559 --> 00:32:40.000
the T two thirty nine that will
go into the switch is custom from the

516
00:32:40.039 --> 00:32:45.519
ground up. And that's the difference
here. Now, that shouldn't be too

517
00:32:45.519 --> 00:32:49.519
surprising. When the switch was announced
and the Nvidia partnership was announced, they

518
00:32:49.519 --> 00:32:51.960
said at the time, hey,
this is the beginning of a twenty year

519
00:32:52.000 --> 00:32:54.079
partnership. So clearly, while they
might have been starting from like, all

520
00:32:54.160 --> 00:32:58.319
right, let's see what we can
piece together, as they got further down

521
00:32:58.319 --> 00:33:00.440
the road, it's like, WHOA, Now we know we're going to be

522
00:33:00.480 --> 00:33:01.839
in this marriage for a very long
time. Let's just see if we can

523
00:33:01.839 --> 00:33:07.759
come up something more custom that better
fits your exact needs. And I think

524
00:33:07.759 --> 00:33:10.000
that speaks that goes back to speak
speaking to the backward compatibility thing. If

525
00:33:10.039 --> 00:33:14.279
they're working this closely together on everything
to the point where it's a custom design

526
00:33:14.359 --> 00:33:16.720
from the ground up, they are
going to try to find ways to solve

527
00:33:16.759 --> 00:33:21.039
these problems. Well, it's probably
gonna be a compatibility layer to get the

528
00:33:21.079 --> 00:33:23.880
old games working. That is something
they can almost probably bake into their hardware,

529
00:33:24.200 --> 00:33:30.319
the software hardware like Fusion that Nvidia
doesn't all it's GPUs, that's something

530
00:33:30.359 --> 00:33:34.440
they could bring to bear on this
as well. No, you're not much

531
00:33:34.440 --> 00:33:37.759
of a hardware guy, Mike,
but hey, Nvidia is still making custom

532
00:33:37.799 --> 00:33:42.279
processors for Switch. How excited are
you, buddy? I mean, I

533
00:33:42.319 --> 00:33:45.279
think that's good news. I think
something that's custom made for the purposes of

534
00:33:45.319 --> 00:33:50.799
this device has got to work better
than something slightly modified from off the shelf.

535
00:33:51.079 --> 00:33:53.799
But man, it's crazy how much
how much juice we got out of

536
00:33:53.799 --> 00:33:58.039
that mobile chip for the Switch one, which at that time people were like,

537
00:33:58.200 --> 00:34:01.160
this ain't all that powerful, even
in like twenty seventeen, carry us

538
00:34:01.160 --> 00:34:05.519
through to twenty twenty four. Somehow, I think it was in my Invidious

539
00:34:05.559 --> 00:34:09.239
Shield, the over the top like
box thing that they sold that came out

540
00:34:09.239 --> 00:34:13.360
in twenty fourteen. So yeah,
man, like a ten year old chip.

541
00:34:13.400 --> 00:34:15.559
Now at this point, it's a
great you know what they need this

542
00:34:15.599 --> 00:34:20.199
new chip for? That might it's
it's for a Metro Prime four because it's

543
00:34:20.239 --> 00:34:22.480
going to be this really high end
switched to exclusive. You might be onto

544
00:34:22.480 --> 00:34:27.760
something. Starting to really feel like
I'm gonna lose that, betimember? What

545
00:34:27.920 --> 00:34:30.960
were the steaks? Was it?
Just think it's gotta take me to Margaritaville

546
00:34:30.960 --> 00:34:34.280
again. I'm gonna really break you
over the colls on that menu. Get

547
00:34:34.280 --> 00:34:37.079
a lot of shots, Get a
lot of tequila shots for for Jimmy's gonna

548
00:34:37.119 --> 00:34:39.599
be good. They all get emotional, start crying. You just got to

549
00:34:39.599 --> 00:34:43.079
deal with it. Yeah, all
right, well that sounds like a price

550
00:34:43.079 --> 00:34:47.559
I'll have to pay. That.
Reuters report also had some other like tidbits

551
00:34:47.599 --> 00:34:52.719
in it. The one that stuck
out to me is in Nvidia is going

552
00:34:52.760 --> 00:34:57.000
to start making a lot more custom
chips for its partners, and a listed

553
00:34:57.039 --> 00:35:02.159
among those partners was Video Game Custom
rs plural. Now we already know they're

554
00:35:02.159 --> 00:35:06.320
gonna be working to Nintendo for a
very long time. The rumors out there

555
00:35:06.360 --> 00:35:09.079
are Microsoft's looking around. They're not
necessarily going to go with AMD next time

556
00:35:10.360 --> 00:35:15.280
in Vidio maybe powering the next Xbox. Does that sound like a possibility to

557
00:35:15.360 --> 00:35:19.760
you? Maybe? And hey,
if if Microsoft wants to make a handheld,

558
00:35:20.840 --> 00:35:22.679
boy, sure would make sense to
partner with from Vidia, who's already

559
00:35:22.719 --> 00:35:27.840
helping switch with theirs. Mm hmm, It's definitely a very likely thing.

560
00:35:29.320 --> 00:35:32.599
In Vidia hinted very strongly that they
were going to be doing more custom chips,

561
00:35:32.639 --> 00:35:36.159
like from the ground up for that
would be able to serve all their

562
00:35:36.159 --> 00:35:40.119
customers, including like data centers,
which is like only a handful of companies

563
00:35:40.119 --> 00:35:43.559
like broad Common, Marvel do that
stuff right now. In Vidio is going

564
00:35:43.599 --> 00:35:45.559
to try to take that stuff over. But in the process of building up

565
00:35:45.559 --> 00:35:51.920
that that side of their company they
could they'll have a lot of technology and

566
00:35:51.960 --> 00:35:55.159
resources that would fit very well with
doing that stuff for consoles going forward.

567
00:35:55.519 --> 00:35:59.440
And you know, they were going
to buy ARM and they decided not to

568
00:35:59.440 --> 00:36:02.239
buy ARM mostly because of regulators,
but also because they saw a future where

569
00:36:02.239 --> 00:36:07.280
they could start making those things themselves
without having to use ARMS technology, and

570
00:36:07.320 --> 00:36:12.400
that could very easily power a future
Xbox of some sort, maybe specifically a

571
00:36:12.480 --> 00:36:15.440
handout or maybe the entire Xbox stack. Going forward, we'll see. Do

572
00:36:15.480 --> 00:36:20.079
you think do you think this custom
and video chip will help the new switch

573
00:36:20.199 --> 00:36:24.519
like run a new Bridge Racer as
a launch title potentially, Mike, I

574
00:36:24.519 --> 00:36:28.599
mean, listen, you know I
can't comment when the investigation is ongoing.

575
00:36:29.000 --> 00:36:30.360
Okay, Yeah, I just wondering
if you made some progress on that event.

576
00:36:30.760 --> 00:36:32.599
I'm out there. I'm hitting the
ground for you, buddy. Don't

577
00:36:32.599 --> 00:36:37.000
worry. I thank you, appreciate
it, all right, hit it.

578
00:36:37.119 --> 00:36:42.360
Excuse me. Hideo Kojima on decision
to develop Phisian't, which I just hate

579
00:36:42.360 --> 00:36:45.920
that name, mikean Yeah, pissant, uh, he says. The reason

580
00:36:45.920 --> 00:36:50.920
he did it is I realize that
people die. This is from sal Ramano

581
00:36:51.000 --> 00:36:57.239
at Kamatsu. Kojima Productions founder and
CEO. Hideo Kojuma discussed how the decision

582
00:36:57.280 --> 00:37:01.880
developed a recently announced action espionage game
Phisi't with Sony Interactive Entertainment came about during

583
00:37:01.880 --> 00:37:07.320
a special edition broadcast of Hideotube that
aired today. I fell ill when twenty

584
00:37:07.360 --> 00:37:10.239
twenty. Kachum explained. It was
also during the pandemic, so I was

585
00:37:10.280 --> 00:37:14.559
sick and isolated during all of it. I even had surgery, and I

586
00:37:14.599 --> 00:37:16.559
thought I can't anymore. I was
at my lowest and felt like I couldn't

587
00:37:16.599 --> 00:37:20.679
go back to making games. I
wrote a will too, and in that

588
00:37:20.760 --> 00:37:23.440
moment I realized that people die.
But I turned sixty last year, I'll

589
00:37:23.440 --> 00:37:28.679
turn seventy and ten years. I
hope to never retire. Having said that,

590
00:37:28.800 --> 00:37:30.519
if the users desire it so much, I thought I should change my

591
00:37:30.559 --> 00:37:34.440
priorities a bit. I still want
to do new things, but I decided

592
00:37:34.480 --> 00:37:42.199
to make an action action espionage game. So basically he realized his ownmortality.

593
00:37:42.480 --> 00:37:45.880
And the thing he decided he wanted
to do is make one more for the

594
00:37:45.880 --> 00:37:50.559
Metal Gear fans, which I think
is a bleak thing to say about life.

595
00:37:50.559 --> 00:37:55.400
But hey, more powerfure. Yeah, look, that's all fine whatever.

596
00:37:55.719 --> 00:37:59.599
I get concern how much he keeps
talking, he keeps pulling out that

597
00:38:00.280 --> 00:38:02.360
makes something like a movie line.
He I think he even recently said,

598
00:38:02.440 --> 00:38:06.719
like, when your mom walks in, she's gonna think you're watching a movie,

599
00:38:06.840 --> 00:38:10.000
which might which, trust me,
my mom did that like like twenty

600
00:38:10.079 --> 00:38:14.880
years ago. And also, how
old do you think your target audience says?

601
00:38:15.199 --> 00:38:17.800
I mean, I know some of
them are living at their mom still

602
00:38:17.880 --> 00:38:22.960
maybe, but what are we talking
about? I guess. Also like,

603
00:38:22.119 --> 00:38:25.559
uh, I don't know my favorite
Metal Gear Solid games like one, uh

604
00:38:27.000 --> 00:38:30.039
you know even five? Five?
Right? Five was kind of lighter on

605
00:38:30.079 --> 00:38:32.519
the story stuff he's talked about.
Yeah, Mickey Mulger saw, which means

606
00:38:32.599 --> 00:38:37.000
it's gonna be more like a movie
than ever. I'm like, no,

607
00:38:37.320 --> 00:38:40.119
just make a good stuff action game, like don't don't make another Muger Saalid

608
00:38:40.239 --> 00:38:45.840
four, make another Medal Gear Solid
or Mulgar said five. It's like a

609
00:38:45.880 --> 00:38:50.079
little bit annoying too, because he's
legit just making movies now, right,

610
00:38:50.159 --> 00:38:53.679
Like he's got multiple movie partnerships where
they're like he's involved in actually just making

611
00:38:53.679 --> 00:38:59.599
films based on death stranding. He
was at where was that, like Warner

612
00:38:59.639 --> 00:39:04.039
wherever was when he was doing the
Tony Chlobby. Picture's right, it would

613
00:39:04.039 --> 00:39:07.159
be Sony right. So it's like, hey, just go make a movie

614
00:39:07.360 --> 00:39:10.039
and also make a video game.
You could do both. You don't have

615
00:39:10.079 --> 00:39:14.639
to do it all in one.
Obviously. It is like, you're right,

616
00:39:14.760 --> 00:39:16.519
the most iroly thing to say.
Still, in twenty twenty four,

617
00:39:16.559 --> 00:39:21.119
we're finally going to bring together movies
and video games, something that he is

618
00:39:21.199 --> 00:39:25.320
literally credited with doing in nineteen ninety
seven. Whenever nineteen ninety eight, whenever

619
00:39:25.360 --> 00:39:30.679
Meddle Gear Solid came out. We
don't need to be doing that anymore.

620
00:39:30.559 --> 00:39:34.719
And yet I say that those games
sell very well. Whenever you like,

621
00:39:34.719 --> 00:39:37.400
people are like, this is like
a movie. People do seem to want

622
00:39:37.400 --> 00:39:38.440
that, so and maybe it's just
our taste, Like I don't know,

623
00:39:38.519 --> 00:39:42.440
yeah, and yeah, I'm sure
this could be very good. Do you

624
00:39:42.480 --> 00:39:45.920
think there's any chance this is actually
a Malgar Solid game? And he's throwing

625
00:39:45.960 --> 00:39:50.719
another phantom pain loop at us this
time he's just for reels. Never say

626
00:39:50.840 --> 00:39:54.360
never, but it's like a like
a point five percent chance, like one

627
00:39:54.400 --> 00:39:58.480
out of two hundred, one out
of three hundred, that this is them

628
00:39:58.880 --> 00:40:00.760
making up. And he and they're
like, I could just make a Mettal

629
00:40:00.760 --> 00:40:05.440
Gear Solid for us. You know
that relationship really did disintegrate in a really

630
00:40:05.519 --> 00:40:08.079
rough way. Uh. And to
know that that's the case, all you

631
00:40:08.119 --> 00:40:10.519
got to look is like how Jeff
Kewley treats Konami. He was like,

632
00:40:10.559 --> 00:40:16.280
you've hurt my friends feelings. Fuck
you, So probably not. They're probably

633
00:40:16.280 --> 00:40:19.480
never gonna work together again. And
if they do, I think it'll take

634
00:40:19.480 --> 00:40:22.320
a little bit more time. Like
he'll do this game and then he'll sign

635
00:40:22.320 --> 00:40:24.320
off on some middle gear thing in
the future when they have new leadership over

636
00:40:24.360 --> 00:40:30.280
there or something like that. But
for now still no. Yeah, there

637
00:40:30.360 --> 00:40:32.039
was got that. There was like
those rumors that what he was really sick

638
00:40:32.079 --> 00:40:36.199
of working on was a Silent Hill
game. But that was all that crazy

639
00:40:36.360 --> 00:40:38.800
person over that other story. Oh
that thing, Yeah, remember the name

640
00:40:38.880 --> 00:40:44.920
or something? Yes, yeah,
Hey, what are the odds that Hideo

641
00:40:44.960 --> 00:40:49.639
Kojima is the first person to actually
not die? Oh that's pretty good,

642
00:40:49.960 --> 00:40:52.519
right, Like because he's scanning,
He's got like all the scanning technology down

643
00:40:52.760 --> 00:40:55.639
and he's probably thinking about ways to
scan the brain. He probably has already

644
00:40:55.639 --> 00:41:00.559
started scanning. The said this quote
is I realized that people people die,

645
00:41:00.880 --> 00:41:06.880
that I'm going to die. Yeah, so really likely that he will be

646
00:41:06.920 --> 00:41:09.400
the first one to not die and
shout out to our new overlord Kochum.

647
00:41:09.440 --> 00:41:14.679
Good for him. Hell Divers two
passes one hundred fifty thousand players on Steam.

648
00:41:14.760 --> 00:41:17.480
This is from Alex Hopley at Game
Reactor Hell Divers to current players.

649
00:41:17.519 --> 00:41:21.800
Yes, yes, we got some
details about like how it's sold over well.

650
00:41:22.039 --> 00:41:23.920
Hell Divers two is the surprise hit
of the month. By the looks

651
00:41:23.920 --> 00:41:28.920
of things. The sci fi bug
killing Bonanza has been destroying previous Sony records

652
00:41:28.960 --> 00:41:31.320
on PC, and it seems that
trend has continued over the weekend since its

653
00:41:31.360 --> 00:41:36.360
release. Right now, the current
peak player count for hell Divers two since

654
00:41:36.360 --> 00:41:39.400
at one hundred fifty five nine hundred
twenty six. This feats out God of

655
00:41:39.440 --> 00:41:44.840
War's PC player count by over eighty
thousand, which is pretty impressive considering Hell

656
00:41:44.880 --> 00:41:49.400
Divers wasn't exactly the biggest franchise going
into the release. According to Arrowhead Games

657
00:41:49.440 --> 00:41:53.679
CEO Aerowhead Games Studio CEO as well, Hell Divers two has apparently sold around

658
00:41:53.679 --> 00:41:58.119
a million copies. He's not sure
why Sony hasn't yet shared the success of

659
00:41:58.159 --> 00:42:00.679
the game, but it's clear from
the numbers we could see that is doing

660
00:42:00.719 --> 00:42:05.920
well. That CEO said that it's
doing well beyond the projections what they expected

661
00:42:05.920 --> 00:42:09.079
the game to do. So I
already sold a million copies. That's hey,

662
00:42:09.239 --> 00:42:12.639
this game makes a lot of sense
to me on Steam. It's the

663
00:42:12.719 --> 00:42:15.679
kind of thing that I think PC
players really get on board with, where

664
00:42:15.719 --> 00:42:19.280
it's like, hey, a multiplayer
game where anything can happen and it's all

665
00:42:19.320 --> 00:42:22.840
about telling the stories of We went
out there and you know, we someone

666
00:42:23.400 --> 00:42:28.760
turned their gun to unsafe and no
one knew what that meant, and then

667
00:42:28.760 --> 00:42:31.079
he charged it up and exploded and
killed the entire team. And it's like

668
00:42:31.119 --> 00:42:35.239
that, Yeah, people eat that
stuff up, So I'm not too surprised

669
00:42:35.280 --> 00:42:37.920
it's doing well. But it's just
nice to see. Obviously they have some

670
00:42:37.960 --> 00:42:40.960
problems. That's that's the next story. But Hell Divers two feels like,

671
00:42:42.039 --> 00:42:44.440
yeah, this should be the kinds
of games that people are going gaga for.

672
00:42:44.480 --> 00:42:45.880
I don't know, how do you
feel? I mean, I had

673
00:42:45.920 --> 00:42:50.039
a ton of funnel. You're playing
it on Friday. I've already basically made

674
00:42:50.079 --> 00:42:52.840
my brothers pick it up so that
I can play it with them. It's

675
00:42:52.880 --> 00:42:55.440
funny because like sci fi doesn't seem
like, oh, it's a sci fi

676
00:42:55.519 --> 00:42:59.800
game, that'll be fresh. Yeah, it feels really fresh in a lot

677
00:42:59.840 --> 00:43:01.159
of ways. Uh. Part of
it, Yeah, it was doing what

678
00:43:01.199 --> 00:43:04.599
the first Hell Divers did a while
ago. Of course, it is something

679
00:43:04.639 --> 00:43:08.039
about seeing that into more kind of
pristine package, right. I was like,

680
00:43:08.400 --> 00:43:10.960
oh, before, yeah, that
did feel like some niche PC game,

681
00:43:12.000 --> 00:43:14.760
and you know, who cares.
It's a gaming is still play forever

682
00:43:14.800 --> 00:43:16.519
and have a ton of fun with. But there's something impressive about seeing that

683
00:43:16.639 --> 00:43:21.679
translated to this you know, kind
of more there, I say, triple

684
00:43:21.719 --> 00:43:27.880
A package, yep, and it's
they really nailed, uh the sense of

685
00:43:27.920 --> 00:43:30.960
danger from the first Hell Divers,
and they just kept amplifying it and a

686
00:43:30.960 --> 00:43:32.239
lot again, a lot of the
stuff is present in that first game,

687
00:43:32.280 --> 00:43:36.559
like you said, but just kind
of going in there and figuring things out

688
00:43:36.599 --> 00:43:38.920
yourself, like that's been something I
think a lot of developers have been realizing

689
00:43:39.159 --> 00:43:43.559
most players want that in one one
way or the other, and it's probably

690
00:43:43.559 --> 00:43:45.599
a difficult thing to pull off,
like, hey, how do we do

691
00:43:45.639 --> 00:43:50.000
that without feeling like hostile towards the
player? And Hell Divers too is like,

692
00:43:50.039 --> 00:43:52.960
you know what, let's just make
that the language of the game.

693
00:43:52.079 --> 00:43:57.079
Everything is hostile. The you know, the environments you're going into are obviously

694
00:43:57.119 --> 00:44:02.039
hostile, but like what if you
worked for a military organization that couched its

695
00:44:02.079 --> 00:44:07.079
hostility in uh oh, we're speaking
to democracy and it's all propaganda. That

696
00:44:07.199 --> 00:44:09.920
doesn't that like make all that stuff
make more sense? And obviously it just

697
00:44:10.000 --> 00:44:14.280
hits so hard for me. I'm
a huge Starship Troopers mark that movie.

698
00:44:14.320 --> 00:44:16.440
I think it's perfect. They're obviously
just trying to replicate that here, and

699
00:44:16.559 --> 00:44:21.199
what a good idea. It's a
really good fit for the gameplay mechanics that

700
00:44:21.280 --> 00:44:24.880
make this game so much fun.
So just just really really and I doubt

701
00:44:24.880 --> 00:44:28.519
what they're doing here. And I
know we've been skeptical of Sony's kind of

702
00:44:28.519 --> 00:44:30.800
whole live service plan, but like, hey, here's map. Did they

703
00:44:30.840 --> 00:44:34.519
already have a hit with one of
the kind of first ones of these that

704
00:44:34.559 --> 00:44:37.320
they really released with that whole initiative, That's it'd be a good sign for

705
00:44:37.360 --> 00:44:42.000
them, absolutely, And if they
can spot like winners like this, not

706
00:44:42.079 --> 00:44:44.760
everyone needs. I mean, you
know they partner with Square Nigs on Phone

707
00:44:44.800 --> 00:44:47.119
Stars. Yeah, okay, that's
fine. We know not all these are

708
00:44:47.119 --> 00:44:51.079
gonna work, and some of them
are going to be bad. That's fine.

709
00:44:51.239 --> 00:44:52.280
So as long as we get a
couple of these, most people be

710
00:44:53.079 --> 00:44:57.039
I think, like, hey,
no one's complaining about the live service aspect

711
00:44:57.079 --> 00:44:59.719
of Hell Diver. Well I should
say no. People are complaining a little

712
00:44:59.719 --> 00:45:01.599
bit about pay to win stuff,
which I'm not engaged with too much.

713
00:45:01.639 --> 00:45:05.960
The developers out there trying to defend
it saying hey, I'm trying, we

714
00:45:06.000 --> 00:45:07.639
don't think it's pay to win,
and we tried to really walk that line

715
00:45:07.679 --> 00:45:12.199
of like putting cool stuff that people
can unlock, but not make it so

716
00:45:12.519 --> 00:45:15.679
it destroys the balance of the game, and that's going to be up to

717
00:45:15.679 --> 00:45:20.400
people to decide for themselves. But
these games are going to try to find

718
00:45:20.400 --> 00:45:22.599
ways to make money in an ongoing
way. That is the whole point here,

719
00:45:23.519 --> 00:45:27.079
and if they can make a good
game in the process, that's going

720
00:45:27.159 --> 00:45:29.679
to go a long way towards covering
up anto of the other problems with that,

721
00:45:29.960 --> 00:45:32.639
And most people will find a safe
point in between, like, hey,

722
00:45:32.840 --> 00:45:36.039
this is a live service game.
I don't like those, and oh,

723
00:45:36.079 --> 00:45:37.079
this is so much fun. I
want to be playing this, and

724
00:45:37.199 --> 00:45:39.199
like, you know what, I'll
go in there with my friends. We'll

725
00:45:39.199 --> 00:45:44.280
play together, and if one of
my friends starts paying money to unlock stuff,

726
00:45:44.280 --> 00:45:46.559
we'll either deal with that or will
happily just follow them into battle and

727
00:45:46.599 --> 00:45:50.679
hope it will just go play on
the extreme difficulty where that stuff is almost

728
00:45:50.760 --> 00:45:54.679
certainly not going to help you overcome
the challenges involved there. So yeah,

729
00:45:54.679 --> 00:45:58.039
because it's not like it's a competitive
game, So I mean, the pay

730
00:45:58.079 --> 00:46:00.599
to win stuff is only going to
go so far for me. Yeah,

731
00:46:00.679 --> 00:46:02.239
I don't know. Yeah, it
probably doesn't matter too much to me.

732
00:46:02.280 --> 00:46:06.239
I am a little surprised whenever these
kind of games have, you know,

733
00:46:06.360 --> 00:46:10.360
the things you can buy that aren't
just cosmetics or cosmetic adjacent right, what

734
00:46:10.440 --> 00:46:14.519
is what is the thing that people
are buying that is like some weapons?

735
00:46:14.519 --> 00:46:16.280
I think it's weapons, some ordidence, Yeah, some stuff like that,

736
00:46:16.360 --> 00:46:22.440
Yeah, probably which, Yeah,
that's it's a. It's a. It's

737
00:46:22.519 --> 00:46:25.159
definitely a little strange. There's definitely
like stuff like in other games like XP

738
00:46:25.320 --> 00:46:29.400
boosters, you see that, and
games where it's like not competitive and that's

739
00:46:29.440 --> 00:46:31.840
like, this is just strange.
But the solution, I think for most

740
00:46:32.079 --> 00:46:35.800
most most part is like play with
friends that aren't going to buy that stuff

741
00:46:35.800 --> 00:46:37.599
if you don't want to deal with
that stuff, and then it's completely avoidable

742
00:46:37.679 --> 00:46:42.119
avoided, Like you're not playing online
against other people, So just play with

743
00:46:42.119 --> 00:46:45.320
people you want to play with and
it will be fine. Hell Divers two

744
00:46:45.360 --> 00:46:51.960
dev explains server expansion following extreme login
issues. So while this game is something

745
00:46:52.000 --> 00:46:52.960
I've had a lot of fun with, it has had a lot of problems

746
00:46:53.199 --> 00:46:59.320
when it launched, and this story
from gill Up gel Kokovic from Destructoid explains

747
00:46:59.320 --> 00:47:02.159
the story here it would appear that
the studio behind hell Divers two, Arrowhead,

748
00:47:02.239 --> 00:47:07.880
didn't quite anticipate the massive surge in
popularity the game received following its February

749
00:47:07.880 --> 00:47:10.239
eighth release date, with an all
time steampeak of over one hundred and fifty

750
00:47:10.280 --> 00:47:15.960
five thousand concurrent players, Hell Divers
two servers simply couldn't hold on top of

751
00:47:15.000 --> 00:47:20.480
the usual suite of airrors. Helldivers
twos two throws out when there's something amiss.

752
00:47:20.519 --> 00:47:23.079
Something even worse cropped up last Sunday
of February eleventh. Notably, Hell

753
00:47:23.119 --> 00:47:28.159
Divers two's servers straight up died,
and it didn't take long for Arrowhead Studios

754
00:47:28.199 --> 00:47:31.079
to respond. On the game's official
discord server, Arrowhead explained that there were

755
00:47:31.079 --> 00:47:35.159
too many players trying to join the
galactic combat efforts at the same time.

756
00:47:35.840 --> 00:47:40.599
To speak in technical terms, Arrowhead
Studio CEO Johann Pilstett said, our services

757
00:47:40.880 --> 00:47:45.119
as well as our partner services,
have a rate limit or that denies connections

758
00:47:45.119 --> 00:47:49.320
beyond a volume perent per minute to
prevent the entire system from failing. There

759
00:47:49.320 --> 00:47:52.360
were such a glut of players hoping
to duke it out with the interstellar bugs

760
00:47:52.360 --> 00:47:54.800
and cyborgs on PC and PS five
that hell Divers two began throwing out server

761
00:47:54.840 --> 00:47:58.199
airs left and right, and that
part's not the quote. Back to the

762
00:47:58.280 --> 00:48:00.760
quote, we managed to increase the
rate limit from ten thousand per minute to

763
00:48:00.840 --> 00:48:05.440
twenty thousand per minute, and the
total capacity of concurrent players was increased from

764
00:48:05.440 --> 00:48:08.960
two hundred and fifty thousand total to
three hundred and sixty thousand total on and

765
00:48:09.239 --> 00:48:12.920
then this is no longer the quote
on its own. That sounds like a

766
00:48:12.920 --> 00:48:17.280
promising that substantial server capacity increased,
but pill Stitt explained that it wasn't enough.

767
00:48:17.599 --> 00:48:21.000
This was, however, still not
enough, as the player count jumped

768
00:48:21.000 --> 00:48:23.679
to three hundred and sixty thousand after
five and a half minutes, So between

769
00:48:23.719 --> 00:48:29.280
PlayStation and PC it has three hundred
and sixty thousand people, and that's only

770
00:48:29.280 --> 00:48:31.519
because that's how many could service at
any one time. Clearly more people were

771
00:48:31.599 --> 00:48:37.000
trying to play it at that moment. So extremely successful, and this is

772
00:48:37.000 --> 00:48:40.440
an example of them just not being
able to predict the demand. Again,

773
00:48:40.480 --> 00:48:45.119
we talked about it sold a million
copies and that's way about beyond their projections.

774
00:48:45.360 --> 00:48:47.519
Clearly they weren't expecting this kind of
success so far. Though over the

775
00:48:47.559 --> 00:48:52.280
weekend it seems like it's performed better
and they've been able to address many of

776
00:48:52.320 --> 00:48:54.480
these issues. So it's like,
hey, the kind of one of those

777
00:48:54.599 --> 00:48:58.679
a situations where hey, the bad
news is good news because so many people

778
00:48:58.719 --> 00:49:00.559
are trying to play your game.
That's why it failed. Deal with that.

779
00:49:00.679 --> 00:49:02.840
Let's get past that. And those
people seem like they're going to keep

780
00:49:02.840 --> 00:49:06.559
coming back, right, Yeah,
I know exactly. It's you know,

781
00:49:06.599 --> 00:49:09.280
it's a problem, but it's one
of the better problems that you can have.

782
00:49:09.320 --> 00:49:13.559
It can maybe be frustrated with people
and you're worried about them getting so

783
00:49:13.599 --> 00:49:16.239
frustrated that maybe they don't come back. But people do have to buy this

784
00:49:16.320 --> 00:49:19.679
game, right, so they are
committed and they aren't going to be preps

785
00:49:19.679 --> 00:49:22.159
turned away that easily, except maybe
on Steam where you can get a refund

786
00:49:22.199 --> 00:49:27.360
easily, I suppose, but I
imagine that's a pretty small percentage of buyers.

787
00:49:27.639 --> 00:49:30.159
Yeah, the CEO didn't mention,
He's like, hey, thanks for

788
00:49:30.159 --> 00:49:32.639
people who haven't refunded, for sticking
with us. We're going to do our

789
00:49:32.639 --> 00:49:36.840
best to get the game up and
running as best as it possibly can.

790
00:49:37.960 --> 00:49:42.519
Hell Divers two is how much is
this game? Is it? People were

791
00:49:42.559 --> 00:49:45.920
saying that that one film Star skin
you're talking about is more expensive than how

792
00:49:45.039 --> 00:49:47.880
Divers too, So that's right.
Yes, this game is forty dollars so

793
00:49:49.079 --> 00:49:51.960
yeah, yeah, and it has
you know, as a twenty dollars like

794
00:49:52.039 --> 00:49:54.760
DLC and stuff like that that unlocks
a ton of extra things. So already,

795
00:49:54.960 --> 00:49:59.119
like their DLC for this game is
half the price of one of those

796
00:49:59.119 --> 00:50:01.199
skin packs. It's it's making a
lot of other games look pretty silly right

797
00:50:01.239 --> 00:50:04.920
now. And I think if if
you are out there trying to make a

798
00:50:04.960 --> 00:50:07.320
game that is going to win over
an audience that wants to come back and

799
00:50:07.360 --> 00:50:10.320
play a live service thing, this
is showing the path to do it right,

800
00:50:10.400 --> 00:50:14.559
and games like Film Stars are clearly
beefing it. You know, get

801
00:50:14.599 --> 00:50:17.559
people into your game first and then
maybe worry about money. Yeah, it

802
00:50:17.599 --> 00:50:22.320
seems like a good strategy, all
right, Mikey, I have a poll

803
00:50:22.440 --> 00:50:27.480
question from last week. Let's get
to that real quick here. Do you

804
00:50:27.519 --> 00:50:31.639
think GTA six comes to switch to? Sixty four percent say never, thirty

805
00:50:31.639 --> 00:50:36.519
percent say eventually, but not right
away, and six percent say switch to

806
00:50:36.719 --> 00:50:43.039
will will be a launch platform for
GTA six, So we'll see most people

807
00:50:43.079 --> 00:50:45.719
though, think it'll never come to
switch to. I'm a little surprised that

808
00:50:45.800 --> 00:50:50.000
many people think it will never come
to switch to. Uh, you know,

809
00:50:50.079 --> 00:50:52.599
I understand why GTA five never did. I mean, I wonder if

810
00:50:52.599 --> 00:50:57.199
these people think that GTA five is
going to come to the switch to,

811
00:50:57.480 --> 00:50:59.599
right, I mean, yeah,
that's thing, that's something where it's like,

812
00:50:59.639 --> 00:51:04.880
well the hell not. But I
guess maybe GT six is asking a

813
00:51:05.119 --> 00:51:08.039
lot. I don't know how scalable
that game can be, just how much

814
00:51:08.039 --> 00:51:13.119
scaling would have to happen there,
I guess, I mean to the wider

815
00:51:13.159 --> 00:51:16.320
point there, How do you think
the third party fortunes will change for the

816
00:51:16.360 --> 00:51:20.679
switch too? Do you think it'll
get significantly more third party support than the

817
00:51:20.679 --> 00:51:23.559
Switch did usually at first? Right? I think there'll be a lot of

818
00:51:23.599 --> 00:51:29.280
people excited to port some of their
older games from the last generation or so

819
00:51:29.559 --> 00:51:32.440
onto there. I don't know how
many day and date releases, right,

820
00:51:32.679 --> 00:51:37.880
that's the dream. I suppose that
we're gonna get to a point where,

821
00:51:37.159 --> 00:51:42.280
you know, like a like Assassin's
Creed Red just comes out on twitch to

822
00:51:42.400 --> 00:51:44.320
at the same time it comes on
everything else. I don't know if we're

823
00:51:44.320 --> 00:51:49.039
gonna get quite there, all right, I got another poll question that we

824
00:51:49.119 --> 00:51:51.480
will put up here in a second
while we get that ready, Mikey,

825
00:51:51.480 --> 00:51:52.760
why don't you tell people where they
can find you and what you have going

826
00:51:52.800 --> 00:51:57.079
on on the internet and all that
good stuff. Yeah. Check out games

827
00:51:57.079 --> 00:52:02.159
Beat, we're managing editor. I'm
on Twitter and Twitch has to Toe.

828
00:52:02.320 --> 00:52:07.639
Check out the nineties Disney podcast,
which I do of my brothers. We're

829
00:52:07.639 --> 00:52:10.840
trying to become more Kana influencers,
Jeff. Yeah, we're gonna We're gonna

830
00:52:10.840 --> 00:52:14.159
make that. Ha. It's gonna
be great. They be. They announced

831
00:52:14.159 --> 00:52:16.920
some more tail Spin cards over this
weekend. So they're gonna get Rebecca eventually,

832
00:52:16.960 --> 00:52:20.760
I think, and then I'm gonna
get jammed. He's done. U.

833
00:52:21.280 --> 00:52:27.920
Rebecca is not gadget right, No, No, Rebecca's She's like she's

834
00:52:27.920 --> 00:52:30.039
a bear, but like a sexy
bear, and she's a mommy too.

835
00:52:31.280 --> 00:52:36.199
Okay. Yeah, they're playing a
lot of a lot of bossy, kind

836
00:52:36.239 --> 00:52:39.199
of bossy, so I see what
chance into it. I'm just saying I've

837
00:52:39.199 --> 00:52:43.119
been playing a lot more like a
dragon, and eventually a character becomes a

838
00:52:43.199 --> 00:52:46.360
mommy dummy like, and one of
her moves is she knocks you to the

839
00:52:46.400 --> 00:52:50.840
ground, she grabs you by the
ankles, she sticks her heels into your

840
00:52:50.840 --> 00:52:55.119
crotch and then electrocutes your balls and
it's Yeah, it's a good video game.

841
00:52:55.199 --> 00:52:59.880
Everybody. You should be playing it. That would be incredible. That

842
00:52:59.920 --> 00:53:04.519
was just the name of the job, Mommy, it's the name of the

843
00:53:04.559 --> 00:53:07.679
job is Dominatrix. So like that. Well yeah it is just that,

844
00:53:07.719 --> 00:53:09.760
okay cool? Yeah, well,
night queen. That's right, night queen.

845
00:53:09.840 --> 00:53:15.639
But yes, all the kumar around
it is just Dominatrix stuff. Night

846
00:53:15.760 --> 00:53:17.800
Queen. Yeah, yeah, it's
real. That's a real video game,

847
00:53:17.880 --> 00:53:22.199
right there. Yeah, I wish
I could be playing it someday, someday.

848
00:53:22.480 --> 00:53:24.559
All right. New poll question,
how do you think backward compatibility will

849
00:53:24.559 --> 00:53:28.760
work on the switch to your options
are going to be It won't work at

850
00:53:28.760 --> 00:53:31.920
all. It will generally require users
to pay for an upgrade, It will

851
00:53:32.039 --> 00:53:35.800
work for every game, but they
won't run better. And finally, it

852
00:53:35.800 --> 00:53:38.159
will work for every game and they
will run better. Help people don't get

853
00:53:38.280 --> 00:53:42.360
too granular about run better, like, yeah, maybe lot times will be

854
00:53:42.400 --> 00:53:45.599
a couple of seconds faster. I
don't know, but yeah better, yeah,

855
00:53:45.679 --> 00:53:49.800
yeah, exactly. Mike's right,
all right, we'll get to that

856
00:53:49.920 --> 00:53:52.039
on the show on Wednesday. On
Game This morning's here on Giant Bomb.

857
00:53:52.079 --> 00:53:57.039
Speaking of Giant Bomb, Tomorrow we
will have the Giant Bomb Cast. Tune

858
00:53:57.039 --> 00:53:59.880
in for that podcast, looking forward
to that one, getting back into the

859
00:54:00.199 --> 00:54:01.519
of things, and then for the
rest of the week we'll have a lot

860
00:54:01.519 --> 00:54:05.239
of our normal shows, Blake Club. We'll be back on Wednesday, right

861
00:54:05.280 --> 00:54:08.880
Mike, Yes, Yes, Mike
mcquanchie is in the Fire Temple. Now,

862
00:54:08.960 --> 00:54:12.239
do you think I need to go
back to the Earth Temple at some

863
00:54:12.320 --> 00:54:15.320
point and like do it legitimately?
We kind of you steered me into using

864
00:54:15.320 --> 00:54:17.440
a shortcut. I don't know.
Yeah, I don't think you need to,

865
00:54:17.519 --> 00:54:21.679
but I mean maybe for fun and
when we get done, if you

866
00:54:21.719 --> 00:54:23.320
want to like check it out or
something like you or like a be like

867
00:54:23.360 --> 00:54:27.239
club. But yeah, Chat's saying
no, no, you definitely don't need

868
00:54:27.280 --> 00:54:30.960
to. No, absolutely not,
not when we like established that like shortcuts

869
00:54:31.000 --> 00:54:37.320
are okay and Dan's run of Sonic
the Hedge, Yeah, I guess precedents.

870
00:54:37.679 --> 00:54:39.440
What's messed up is now because like
we did that shortcut. I'm like,

871
00:54:39.559 --> 00:54:45.679
I could speed run this. It's
because I did one shortcut. Uh,

872
00:54:45.119 --> 00:54:49.440
yeah, I'm listening. I'm looking
forward to that though more from that

873
00:54:49.480 --> 00:54:52.039
game has been Every episode has been
fantastic, So I'm really hoping we can

874
00:54:52.119 --> 00:54:57.119
keep that going. Uh, all
right, anything else that we should mention,

875
00:54:57.239 --> 00:54:59.079
We're gonna go in to a meeting
kind of figure out what's going on

876
00:54:59.119 --> 00:55:02.639
this week. But we about doing
a BCR today. We might I honestly

877
00:55:02.639 --> 00:55:06.239
don't know. We're figuring it out
because we were going to move stuff around

878
00:55:06.280 --> 00:55:07.679
and I haven't discovered one way or
the other. So I'm gonna talk to

879
00:55:07.760 --> 00:55:10.159
jan about that right now. We'll
figure out what's going on with BCR,

880
00:55:10.400 --> 00:55:13.360
and if we do it, it
might be a little bit different than what

881
00:55:13.400 --> 00:55:15.800
we were planning, but we'll see. Oh, oh, you're afraid that

882
00:55:15.840 --> 00:55:20.199
you're afraid to talk more good things
about Suicide Squad If that is that's right,

883
00:55:20.199 --> 00:55:22.199
I can't go on the record.
I got to keep my my opinions

884
00:55:22.280 --> 00:55:24.880
hidden in secret exactly. And why
are we play more Hell Divers held Divers

885
00:55:24.920 --> 00:55:29.519
Tuesdays? We really want to put
the divers list is there? Yeah,

886
00:55:29.519 --> 00:55:31.519
we can find some time on Tuesdays
just to play the hell Divers every day

887
00:55:31.599 --> 00:55:34.519
for a very long time or every
week for a very long time. I

888
00:55:34.559 --> 00:55:37.159
would love that we'll figure something out. We do want to play more Hell

889
00:55:37.199 --> 00:55:39.760
Divers oh all times days. On
Wednesday, maybe I'll put like a heart

890
00:55:39.840 --> 00:55:46.360
instead of the normal quanchie symbol on
my make Nothing says love like Mike mkwanchie.

891
00:55:46.400 --> 00:55:52.880
Everybody, Senda Jane. Can we
make like the printable Valentine's cards with

892
00:55:52.920 --> 00:55:54.840
Mike mcqwanchie on them and just like
put them on the website or something.

893
00:55:55.400 --> 00:56:01.320
You can love a sorcerer sometimes.
Fuck. Thank you Michael Minatti fringing out

894
00:56:01.320 --> 00:56:06.159
with me talking about video games.
I really appreciate it. Oh yeah,

895
00:56:06.199 --> 00:56:08.480
it's fun. Thank you everybody for
watching. You the best audience in gaming.

896
00:56:08.760 --> 00:56:12.199
Until next time, I have a
good one. Take care of yourself

897
00:56:12.559 --> 00:56:13.199
and goodbye.

