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Hey, everybody, it's you Thursday
for Bong Cast Revengeance. I'm your host

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this time, Jeffrey grub I have
an all star cast here to discuss Final

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Fantasy sei Rebirth. I believe that
is the TM trademark name. No two's

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in there, no remakes in there. It's a rebirth to talk about this

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game. I've assembled Mike Manati,
who's looking bright eyed and bushy tailed.

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How are you feeling? Happy fortieth
birthday to my older brother aj I am

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so surprised, but that's okay.
Got the job done, Sean Turbo,

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Sean mcdal, How are you doing? You finished this a couple of days

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ago, right, so you're sweets
okay. I got some sleep last night.

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I'm still gonna hit you with the
uh, with the wark wark and

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not the quick because I'm wild and
none tam today baby two more Hussein five

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thousand words. Huh. Yeah.
You know, sometimes you start typing and

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then you never stop, and then
you're like, this is a bad idea,

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but I don't care. Lucy James
is here, Lucy. How far

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are you into Final Fantasy seven Rebirth? Thirty five hours at the end of

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chapter ten. It's a big beefy
game and to help us figure it all

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out. Emma five, Emma,
how are you doing? In Final Fantasy?

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You were just laughing so hard because
Lucy said thirty five hours end of

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chapter ten. At the end of
chapter ten, I think I was at

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sixty five hours. Yes, it's
that kind of game that was traveling.

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It's that kind of game which just
tells you how much of my life I

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have spent activating Remna Wave towers and
mostly playing Queen's Blood. We will talk

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about Queen's Blood and whatever activating a
tower is in Final Fantasy seven Rebirth.

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I have not spent really any time
with this game. I'm gonna facilitate this

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conversation. I think maybe let's let's
just start off. Let's start and everyone's

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just going to give you your basic
overall opinion to let people know we're not

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going to get into spoilers in this
episode pretty much at all. We are

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prohibited from doing that under the agreement
of our embargo, but we wouldn't do

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that for this episode anyhow. It
doesn't make a lot of sense. No

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one's had the chance to play it, and there's enough different here that it's

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going to be surprising. We want
everyone to be able to experience that themselves.

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But let's start tell me how you're
feeling about it. Let's start with

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you, Emma, how did you
find Final Fantasy seven rebirth? I have

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to preface this with saying that Final
Fantasy seven, the original game, like

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literally made me the gamer I am
today. I love, love, love

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JRPGs. I didn't have a Super
Nintendo. We were a Sega household.

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So Final Fantasy seven nineteen ninety seven
was the first JRPG I ever played.

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I was eleven years old when that
game came out, and so it was

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a very impressionable age. And it's
difficult for me to be critical of this

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game, just because of the nostalgia
factor and for me the way that the

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story has unfolded thus far, and
I'm about three quarters of the way through,

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I'm a bit I'm a bit further
along than Lucy has been thrilling.

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I have cried a lot. This
game is attempting to destroy me emotionally,

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and I will say though that I
as as much as I am really really

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enjoying it, there is an aspect
that does kind of annoy me, which

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I'm sure we will discuss in greater
detail as we get further into this,

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but overall, and it's difficult for
me to say it at this point whether

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I would like deduct a point from
the game given that, But then I

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think about games like, for example, in twenty twenty, when Final Fantasy

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seven remake came out, that was
not my game of the year. Haites

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was so yeah. I mean again, it's like, I absolutely love this

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game, but there is this one
like standout thing that is definitely a little

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annoying. It's not ruining the game
for me by any stretch of the imagination.

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I'm so so enjoying myself. But
uh yeah, that's that's my complex

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diatribe on how I'm feeling about Final
Fantasy seven Rebirth thus far. If you

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did have to give a score right
now of five, and obviously it's preliminary

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and it's not like the score is
going to some arbiter anyhow. So where

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are you landing right now? You
think between between a one and a five?

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Yeah, four out of a five
star system. Yeah, I would

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say like four point seventy five.
Sure, okay, fantastic, Yeah,

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okay, And I know what you
mean that when you say it's like when

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it's something so nostalgic, it kind
of lives in this other zone for you,

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which is like how I feel about
a lot of the old like Star

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Wars movies, where it's like it's
right, I don't even think about them

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critically, but that's not what they're
there for me for. So I know

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exactly what you mean. And having
something new presented to you that you now

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are like an adult and engage you
with in a different way that could be

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a little bit off putting sometimes or
confusing, but it sounds like you're having

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a great time. Yeah, Lucy
James, how are you finding your time?

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Okay? So also the preface with
my history never played the original played

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remake back in twenty twenty. Also
Kingdom Hearts Fan, which I think helps

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because sometimes the right seems like it
might help here. Yeah, the writing

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kind of goes a little weird and
like it kind of really wants you to

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be I think if you suspend the
fact that sometimes things just don't make sense

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or aren't explained perfectly. There is
also a complete joke that Square is saying

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that each game is standalone. That
is a lie. That is a lie.

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Double checks. I even went on
the website, and still that's my

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background of it. I'm really enjoying
it, despite the fact that I think

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some of it is very messy and
I haven't got to the end yet,

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and I know a lot of people
have said that the ending does get very,

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very messy. We're not obviously going
to spoil any of that, but

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like, there are some parts where
the open world stuff I really love.

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I think the combat is absolutely fantastic
and it is probably my favorite combat system.

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That's a big bull gate claim.
I will come back and reevaluate that,

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but I think it's fantastic. I
absolutely love it. Performances music all

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great. I also think that it's
done a really incredible job of like actually

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making me care more about these characters. But I will say pacing wise,

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it's it's it's tricky. It kind
of has that. It has the problem

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that a lot of big open world
game have where it's like, hey,

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there is a world ending thing that
we have to do, Bud, wouldn't

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it be cool if we, you
know, went up some towels or find

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some stuff and then so kind of
it kind of suffers from that a little

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bit. Also, some of the
missions are definitely padded I think there is

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a great side mission with some chickens
though, which I would love to talk

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about. Overall, I'm really enjoying
it. I do not know how on

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earth I could put a score on
it, because it is such a I

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don't know what you'll you'll hear as
we as we talk about it. It

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is such a wild, a wild
thing. Mike, Tim, I'm gonna

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come back around you. I think
we're gonna use you to jump off into

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something else. So let's go to
Mike first. Mike, how are you

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finding it? You actually reviewed this
game. You did stay up to beat

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it last night and finalized review.
I think you said at six thirty am

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this morning. First of all,
how are you feeling? And second,

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how do you find the game?
Got a bit of sleep, so that's

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nice. I am in the completely
adore side of things. I am super

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thrilled with this game. I didn't
think we would ever get a single player

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Found Fantasy game like this. Again, I think that trying to make a

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single player of Found Fantasy basically since
the PS two era even kind of then,

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it has meant a lot of compromises
because they still want to keep up

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that ridiculously high production value, but
then other things kind of need to get

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cut, like well, you're only
gonna play as one character, or we

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didn't really finish the final act,
there's not gonna be much many side activities,

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or it's not like, you know, this big world to explore.

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This game has all that stuff and
is bigger even than those classic games.

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My final runtime was like seventy hours, and that was doing for a while

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everything because I loved all the side
missions, all the mini games, all

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the open world stuff. I only
stopped and blined it when it was like

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two days ago. I was like, ah, I gotta be this game.

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No more sleeper side activities for me. Even then I was kind of

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mount myself, like oh, but
I kind of want to play more Queen's

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Blood actually, So yeah, I
am definitely on the you know, five

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out of five beyond my expectations.
Absolutely love this game all right, Sean

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and Tam, I know you guys
have pretty similar feelings about the way the

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game wrapped up. Again, we
can't talk specific we can't talk spoilers,

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but I think people are going to
be very curious to hear the gripes because

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I think when I see a review
score like Metacritic ninety three, ninety four.

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It's in that range, and then
I owe, I do the thing

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I go look for like some of
the lower reviews, the lower reviews here

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are still very high scores. It
doesn't have anything below an eighty as far

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as I saw on Metacritic, or
an eight out of ten or whatever.

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And so it's like, okay,
so what are the gripes. I guess

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you guys want to talk about how
you feel. Sean, you can go

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first, and then maybe we can
start getting into some of those gripes just

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so we can get them out of
the way and kind of get back to

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gushing about some of this stuff.
Shuan, go ahead. Yeah, So

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I promise peopled the Jams spiel and
I'm gonna give the shortest version of that

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I can because I gets important to
contextualize my feelings like Emma did. The

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difference. Our stories are pretty similar, but mine is. I was eleven

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when compilation of Final Fantasy Set was
happening, so I was introduced to the

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world. It's a hashtag. I'm
not gonna say. How with the different

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babies, Yeah, Advent Children Crisis
Court. Unfortunately, dur To Serbers none

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of that stuff is particularly great by
the way, I don't think it is,

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but seeing the world realize in that
way and the characters, that's what

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I fell in love with. And
so I went back to the original game

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on the PS one. I was
like, oh, this really is an

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early PS one RPG, okay,
And so I kind of put it down

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and absorbed the story through other sources. It wasn't really until like the HD

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release on PS four and you know, twenty fourteen or whatever, where I

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really put time into it, into
a full complete play through myself, and

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that's where I fall in love with
it, and the systems and the characters,

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the word everything, And so that
leads us to Remake coming out in

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twenty twenty, and that is one
of my favorite games of all time because

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it is the realization of what I
pictured Midguard in my head as a kid.

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It is what I always wanted that
world to be, the characters to

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be. I thought that game has
its issues, but what it executes on

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in terms of bringing that world to
life is perfect. And so that brings

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us to Rebirth here now, and
that means that I'm kind of of two

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minds here. My expectations were going
to be really high, maybe unreasonably high

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going into this. And when I
think of the game, it's hard for

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me to separate how I feel about
it as a video game and how I

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feel about as the second part of
the Remake trilogy. And I think I

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almost have to talk about it separately
because I think as a video game,

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it does what Remake does. It
perfectly realizes this world. I was even

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better than I think I was expecting, and we get things Like we've mentioned

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the mini games. There's a lot
of them, but they are very good

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when they hit. There's some of
the sequences are just some of the most

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incredible things I've ever witnessed in a
video game, and just had me crying

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with laughter, crying with sorrow.
My emotions were all over the place.

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They came for me like they came
for Abba. They're just trying to destroy

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us FF seven fans. It's amazing. I'm not a huge open world guy,

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and I thought that the open world
stuff is really good too, Like

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there's a good loop there that keeps
you going, even if it gets a

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little long in the two sometimes,
and even if some of the stuff in

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the middle is a bit drawn out, I think is generally well done.

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My issues with the game mostly come
down to these story elements that are new

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to it. A lot of the
remake trilogy specific stuff I think is handled

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poorly, and it feels a little
cathartic to say out loud, but I'm

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just gonna say it. I think
they messed up with the ending. I

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think they mangled it and we're not
good again. We're not gonna talk specifics

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of what happens, and please don't
misconstry our words here. We're gonna say

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what we say exactly as we mean
to say of them. Look, yeah,

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and just to be clear, like, do you think the ending is

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what most people think is happening.
I'm not gonna say. I'm not gonna

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say anything about that. Yep,
all right, fair enough. I'm just

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gonna say I don't like that,
and so it show up. So it

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puts a damper on my feelings out
of the game as a whole. But

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I think that everything else that is
there is fantastic, and if we are

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doing scores and everything like that.
I put in about fifty three hours that

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was doing mostly mainline stuff with some
side questing. I basically only side quested

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to get Chokobo's and points with a
certain character in the relationship stuff, and

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I think like on a ten point
scale or you know, stars with half

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points, I would give it like
a nine out of ten. Is where

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I'm feeling right now. Damn.
How about you? You can visit GameSpot

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dot com to read my full review, spot too is there at the top

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and everybody if you actually want to. Yeah. So the history part of

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it is, Final Fantasy seven is
one of my favorite games of well time.

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The Final Fantasy frontranchise is one of
my favorite franchise of all time.

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I spent most of my childhood and
teenage years obsessively playing and replaying them,

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so I know them fairly well.
And that extends to pretty much all of

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Square Inex's major RPGs, Like I
love all the Kingdom Hearts games and I

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reviewed while I was at game while
I've been at GameSpot three is the only

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one that came out and I reviewed
that, and I have a lot of

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00:14:28,559 --> 00:14:37,000
tolerance for the weird things that Squares
Square Inxes RPGs do. And when Remix

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came out, I gave it a
ten out of ten, which I don't

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give very many games ten out of
tens. They have to be significant.

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They have to be significant to me
or to the kind of like overall industry

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in terms of what they bring to
the table. The people have disagreed with

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00:14:54,279 --> 00:14:56,159
some of my ten a halt of
tens. They disagreed. I mean,

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00:14:56,159 --> 00:14:58,799
they always disgreed with my ten out
of tens. They've disagreed when I gave

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Final Fantasy a ten out of ten. They've disagreed when I gave elder Ring

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a ten out of ten. They
disagreed when I gave Definitely a ten out

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of ten. But I don't give
a shit what anyone thinks. This is

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how I feel. I really really
love Final Fantasy seven Rebirth. I think

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00:15:13,679 --> 00:15:20,159
it's a phenomenal game. Mechanically speaking. It is such a smartly designed and

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00:15:20,240 --> 00:15:26,919
more importantly iterated game. It does
some really interesting, really astute and sharp

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things with how narrative and themes are
used to reinforce gameplay and vice versa.

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00:15:33,759 --> 00:15:35,240
And I think I said this in
my review, but I think one of

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00:15:35,240 --> 00:15:43,799
the most kind of unique and remarkable
things about it is it takes the open

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00:15:43,840 --> 00:15:50,399
world Ubisoft formula that is so boring
and so tired, and everyone is kind

220
00:15:50,399 --> 00:15:56,080
of like Pavlovian condition to hate at
this point, and it makes it meaningful

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00:15:56,279 --> 00:16:03,120
by tying it intrinsically to the nature
of the star and the overall task that

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you're embarking on. That is to
say, this is a game that needs

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00:16:07,960 --> 00:16:12,279
you. Finant seven Remake was a
game that showed you why Chener needs to

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00:16:12,320 --> 00:16:17,120
be brought down because people are suffering
and you've got to speak to the people.

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This is a game that needs to
show you that needed to tell you

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00:16:21,320 --> 00:16:25,399
why does Chiner need to be brought
down for the sake of the entire world.

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00:16:25,840 --> 00:16:29,679
And the way it does that is
it takes these menial tasks and makes

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00:16:29,720 --> 00:16:33,000
you engage with them in a way
that shows you why the planet is important

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and what it means to individual characters. And because of that, it renders

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00:16:37,879 --> 00:16:45,879
these quite plain side questions, side
activities with way more emotional and narrative heft

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than they would probably deserve and probably
most people would think that they're capable of

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00:16:52,840 --> 00:16:56,960
on paper. And I think that's
like I described it as a stroke of

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genius, and it is incredible and
I never got tired of it because the

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way they do it is like they
make every system just bump shoulders with another

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system, so you never feel like
you're doing something empty. If you do

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00:17:10,799 --> 00:17:15,240
a boring side quest, it raises
a level of your party, your character,

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gives you access to more information that
Chadley is going to use to develop

238
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materia that will give you more abilities. And it's a cyclical, sticky kind

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00:17:22,240 --> 00:17:26,759
of system. That is it is
close to perfection, like it is amazing,

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00:17:27,440 --> 00:17:30,920
and then the character stuff is incredible
as well, Like they did what

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they did in remake and they made
those characters important, but more on.

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00:17:34,759 --> 00:17:37,039
In remaking it was quite surface level. In this one, it's like,

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00:17:37,079 --> 00:17:41,519
oh, you understand why they are
the way they are. You get Barrett

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00:17:41,519 --> 00:17:45,599
being the boisterous kind of like leader, but then you see him as the

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00:17:45,640 --> 00:17:48,480
complete opposite of that character, and
the game shows you why, and it's

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00:17:48,519 --> 00:17:53,559
like really interesting. You get like
Tifa's kind of trauma brought out, but

247
00:17:53,640 --> 00:17:57,559
it's never done in a way where
it completely compromises her as a character.

248
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I mean, like, I'm not
the right person to speak about how it

249
00:18:00,960 --> 00:18:06,559
presents women, but from my outside
perspective, the thing I loved about it

250
00:18:06,599 --> 00:18:10,720
is like I have this image of
Tifa where she's extremely strong and she's extremely

251
00:18:11,599 --> 00:18:15,559
short of herself, especially through remake
and this game. I think, I

252
00:18:15,599 --> 00:18:18,279
mean, I can be I'm willing
to accept that it's not the case because

253
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I don't have the proper perspective.
But I think that they explore a trauma

254
00:18:22,440 --> 00:18:26,000
that she has without making her feel
weak, and I really really love that.

255
00:18:26,799 --> 00:18:30,759
There are definitely moments where she shows
emotion and she breaks down and you

256
00:18:30,799 --> 00:18:34,920
can tell that she doesn't have that
confidence in herself that we perhaps have in

257
00:18:34,960 --> 00:18:40,039
her, but ultimately it always ends
in a way or like she always finds

258
00:18:40,119 --> 00:18:42,960
that strength, and it's the same
for every character. They kind of break

259
00:18:44,000 --> 00:18:48,000
down but rebuild themselves up again,
and it's fantastic. As Sean said,

260
00:18:48,359 --> 00:18:55,319
the issue I have with it is
one the pacing. This is lucidly mentioned

261
00:18:55,319 --> 00:18:59,279
this, but like the pacing's not
good, and it's because I said it

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00:18:59,279 --> 00:19:03,319
in my review. It's two much
like the original Final Fantasy and many games

263
00:19:03,319 --> 00:19:07,400
of that era. Like they speak
to people who make games and they'll tell

264
00:19:07,400 --> 00:19:12,440
you this. There's a lot of
games, especially Japanese games, where the

265
00:19:12,599 --> 00:19:17,880
gameplay dictates the story. Like you
have an idea for a gameplay, you

266
00:19:17,960 --> 00:19:23,119
have this mechanic, and then the
story bends to fit that mechanic, and

267
00:19:23,359 --> 00:19:29,759
Final Fantasy seven very much was a
kind of like a game that did that.

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00:19:30,079 --> 00:19:33,079
The whole Gold source a bit.
It was made a part of the

269
00:19:33,119 --> 00:19:37,440
story, but it was not even
back then. It felt like superfluous.

270
00:19:37,440 --> 00:19:40,799
But we just didn't care back then
because that's what stories were, that's what

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00:19:40,880 --> 00:19:42,400
games were. But we were just
like, Okay, cool, I'll play

272
00:19:42,400 --> 00:19:45,200
this, and they made it work
in the story. We are way more

273
00:19:45,240 --> 00:19:48,480
sophisticated with storytelling in video games now, so when you're in the middle of

274
00:19:48,519 --> 00:19:53,240
a save the World kind of scenario
and like thementum has built up, and

275
00:19:53,279 --> 00:20:00,279
then you have an extended section of
mini games that are kind of clear that

276
00:20:00,319 --> 00:20:03,519
are being justified as a story,
it doesn't work and it disrupts it.

277
00:20:04,240 --> 00:20:07,839
I love mini games, but the
problem here is they force you to do

278
00:20:07,880 --> 00:20:10,680
it and that breaks the pace up, which I think is a major issue.

279
00:20:10,680 --> 00:20:14,640
And it does it back to back
with three separate locations in one big

280
00:20:14,680 --> 00:20:18,279
stretch. It's I think it's like
ten hours, which is like rough or

281
00:20:18,279 --> 00:20:21,720
probably less than that, like five
hours. It felt so long. And

282
00:20:21,759 --> 00:20:25,440
then the final issue for me was
the way it ends. Again not going

283
00:20:25,480 --> 00:20:30,799
to talk about what happens. But
I will say what I said in my

284
00:20:30,880 --> 00:20:36,279
review. I like what they're going
for. I understand what they're going for.

285
00:20:37,039 --> 00:20:41,960
I think the delivery of it was
a complete mess. And again I

286
00:20:42,000 --> 00:20:48,000
love Kingdom Hearts. Even I was
like, what is going on? I

287
00:20:48,039 --> 00:20:51,680
had to sit down and think about
what was happening, piece the bits together,

288
00:20:52,039 --> 00:20:53,200
and then when I was done,
I was like, Okay, I

289
00:20:53,279 --> 00:20:57,160
get it, but I don't know
if a lot of other people will get

290
00:20:57,200 --> 00:21:02,960
it like it is. Is why
it is. Having said that I finished

291
00:21:03,000 --> 00:21:06,920
the game, I spent eight eight
hours in there. I still I'm playing

292
00:21:06,960 --> 00:21:11,799
it every night because Hell Divers doesn't
work and I love it. Like I

293
00:21:11,799 --> 00:21:17,960
said in my review, that stuff
is not enough for me to completely like,

294
00:21:18,359 --> 00:21:21,799
for it to completely ruin my experience, and that's why. Yeah,

295
00:21:21,799 --> 00:21:23,480
that's why I gave it an AF
ten, which means great. It's a

296
00:21:23,519 --> 00:21:30,119
great game. Yeah, that is. I think reading a lot of the

297
00:21:30,160 --> 00:21:33,039
reviews this morning, that is definitely
the since I got that. It's like

298
00:21:33,160 --> 00:21:36,400
even the people that ended up feeling
similar to you, Tam, everyone agreed

299
00:21:36,440 --> 00:21:37,920
that they are not going to throw
out the baby with the bathwater, and

300
00:21:37,960 --> 00:21:42,720
like the majority of the game where
they were unabashedly loving It is definitely all

301
00:21:42,759 --> 00:21:48,400
still there and all still easy to
enjoy. I wonder if you guys feel

302
00:21:48,400 --> 00:21:52,160
like it's one of the struggles here
is that you know, in the time

303
00:21:52,200 --> 00:21:56,160
since Final Fantasy seven has come out, the game has sort of been turned

304
00:21:56,200 --> 00:21:59,640
into sort of like this holy object, Final Fantasy seven, And so when

305
00:21:59,640 --> 00:22:03,599
they go I could try to recreate
it, the kind of everything becomes holy

306
00:22:03,640 --> 00:22:04,960
and you kind of can't cut any
everything, and if you're gonna do anything

307
00:22:04,960 --> 00:22:08,319
with it, you got to make
it bigger and more in depth. And

308
00:22:08,359 --> 00:22:14,279
does that contribute to this pacing issue
or to any issues anyone's opinion? I

309
00:22:14,319 --> 00:22:18,200
think like so yeah, Like I
think an example of what Tam is talking

310
00:22:18,200 --> 00:22:22,920
about, like in the original fan
Phasty seven, when you get to June

311
00:22:22,000 --> 00:22:26,000
and there's a sequence where you dressed
up as a soldier and you have to

312
00:22:26,000 --> 00:22:29,319
do like a drill march, and
it's this famous mini game, and like

313
00:22:29,400 --> 00:22:33,240
the way they try to justify that
in the story here is pretty much complete

314
00:22:33,279 --> 00:22:37,079
nonsense. It's like straight up a
bad idea. Actually what they're doing,

315
00:22:37,400 --> 00:22:41,000
it makes their plan even works,
and it's a very bad plan. And

316
00:22:41,000 --> 00:22:45,319
then're like oh no, the plan
worked basically, So I get that,

317
00:22:45,000 --> 00:22:49,880
but that to me, that mini
game, in that whole sequence was so

318
00:22:51,680 --> 00:22:57,880
ridiculous, silly, endearing, entertaining, and just so wild. Then like

319
00:22:57,960 --> 00:23:00,599
again I get that, like,
oh yeah, this is this is this

320
00:23:00,680 --> 00:23:04,240
really serving the story? Is this
like too goofy? But ultimately I was

321
00:23:04,279 --> 00:23:08,480
like, and I don't care.
I am like actually straight up laughing and

322
00:23:08,519 --> 00:23:12,519
smiling at an idiot at the ridiculousness
of this. Like at one point,

323
00:23:12,559 --> 00:23:17,480
you have to like summon your the
people in your troop and you have to

324
00:23:17,519 --> 00:23:19,200
like look through the city to get
them, and then they like start marching

325
00:23:19,240 --> 00:23:22,960
around as you get more of them, and they're following you around this town

326
00:23:22,119 --> 00:23:26,559
like all of the marching. If
you go inside a store and come back

327
00:23:26,599 --> 00:23:29,000
out, the leader will be like, hope you found what you were looking

328
00:23:29,000 --> 00:23:33,519
for, sir. Then everybody else
will like, oh's too sorry, Like

329
00:23:33,680 --> 00:23:37,960
there is like a dragon levels of
goofiness in this game. Like this game

330
00:23:37,200 --> 00:23:42,319
will get incredibly goofy, and it
can be so surprisingly funny. Now,

331
00:23:42,799 --> 00:23:48,960
sometimes that can mess with the pacing
and the tone of the story because we'll

332
00:23:48,000 --> 00:23:52,240
have moments like oh no, a
mass shooting happened, and now there's a

333
00:23:52,240 --> 00:23:55,799
big muscle man in a in a
diaper standing next to the corpses, and

334
00:23:55,920 --> 00:23:57,799
isn't he kind of a funny character. It's like, yeah, right,

335
00:23:57,799 --> 00:24:03,920
you'll have that problem times. But
the problem exactly, it's like I don't

336
00:24:03,920 --> 00:24:07,759
even think, like I know that
this is like not ideal. Uh,

337
00:24:08,680 --> 00:24:11,480
I don't know. I'm just kind
of all bored on it. But you

338
00:24:11,480 --> 00:24:15,519
know, part of it is all
these mini games. I really did like

339
00:24:15,640 --> 00:24:21,279
almost all of them, and I
really missed kind of the glutt of mini

340
00:24:21,319 --> 00:24:23,559
games that used to just be given
the foul fantasy. I mean, that

341
00:24:23,640 --> 00:24:27,240
was so much of fun Fantasy seven's
original identity. It's something that the series

342
00:24:27,279 --> 00:24:30,759
definitely kept up in the PS one
era. It's something that we lost,

343
00:24:30,920 --> 00:24:34,440
right, Like, there aren't a
lot of mini games and Final Fantasy sixteen

344
00:24:34,839 --> 00:24:40,000
really there's a few in fifteen,
so I was kind of glad that they

345
00:24:40,000 --> 00:24:41,480
went. And that's what even remake
didn't have that many, So I was

346
00:24:41,559 --> 00:24:45,799
kind of glad that there was.
It was almost like they did have a

347
00:24:45,920 --> 00:24:48,200
mission statement of the there's gonna be
more mini games than you've ever seen.

348
00:24:48,359 --> 00:24:52,640
Buckle up. Yeah, can we
talk about Queen's Blood. Yes, yeah,

349
00:24:52,680 --> 00:24:56,519
that was my question. Someone Queen's
Blood to me, We'll try it

350
00:24:56,559 --> 00:25:00,720
even it was possible. I think
it's better than tad Unbelievably, here's here's

351
00:25:00,759 --> 00:25:07,240
a thing. Uh so, uh
oh my gosh, why am I completely

352
00:25:07,240 --> 00:25:12,480
blanking on the not Nomura director.
I literally went to dinner with him.

353
00:25:12,920 --> 00:25:17,400
So Hamagucci son has been very open
about the fact that he loves the Witcher

354
00:25:17,519 --> 00:25:23,559
three. So this is like Gwent
level good card game. It is so

355
00:25:23,759 --> 00:25:29,960
much fun. So basically you get
introduced to it almost immediately as soon as

356
00:25:29,960 --> 00:25:33,240
you're like in the present timeline,
once you get out of that flashback and

357
00:25:33,400 --> 00:25:38,200
uh. And it is one thing
that that, weirdly enough, you are

358
00:25:38,240 --> 00:25:42,000
not actually forced to play all that
often, whereas like a lot of other

359
00:25:42,039 --> 00:25:45,200
mini games, there's a lot of
you being forced to play it. Like

360
00:25:45,200 --> 00:25:48,519
with Queen's Blood, basically they go
okay, here's an intro to the game,

361
00:25:49,200 --> 00:25:52,720
and then you're kind of on your
own to do with it what you

362
00:25:52,799 --> 00:25:56,920
want. But like shops around town
sell booster packs, so there's a deck

363
00:25:56,960 --> 00:26:00,759
building aspect to it. You win
cars off of people when you're playing against

364
00:26:00,759 --> 00:26:04,200
them. There's a whole Queen's Blood
tournament that you don't actually have to participate

365
00:26:04,240 --> 00:26:10,720
in, but I participated in the
entire thing in one obviously. It's just

366
00:26:10,839 --> 00:26:15,599
like the deck building for me is
so much fun because there's so many different

367
00:26:15,640 --> 00:26:19,720
sort of like strategies in terms of
how you can play it. You're basically

368
00:26:19,759 --> 00:26:26,759
looking to get board dominance with your
own color and to like block your opponent

369
00:26:26,880 --> 00:26:30,279
from stealing spaces from you. And
then different cards have different values in terms

370
00:26:30,319 --> 00:26:33,160
of like how many ponds you have
to have on them in order to play

371
00:26:33,200 --> 00:26:36,559
it. And then different cards have
different abilities. I mean, you can

372
00:26:36,640 --> 00:26:41,160
even make the choice to like eliminate
some of your own cards and reclaim those

373
00:26:41,160 --> 00:26:44,720
spaces to play other cards. It's
oh my god, it's so much fun.

374
00:26:45,319 --> 00:26:48,559
Yeah. To be clear, what
it is is it's a three vertical

375
00:26:48,559 --> 00:26:52,640
of Biblie six horizontal playing field,
yes, and you start off with the

376
00:26:52,920 --> 00:26:56,599
side your side. You have a
plawn on any space that allows you a

377
00:26:56,640 --> 00:27:00,359
place a card that has a cost
of one pond, and when you put

378
00:27:00,440 --> 00:27:06,240
on there, the cards are all
unique and you will claim other spots around

379
00:27:06,279 --> 00:27:07,920
it. And when you claim a
spot, you put pawns on it,

380
00:27:07,960 --> 00:27:11,599
which means that like, if there's
one pawn on it, you'll play additional

381
00:27:11,640 --> 00:27:14,559
pond. If there's no pawns on
it, you'll place one pawn and from

382
00:27:14,640 --> 00:27:17,079
there, you know, that plays
into the cost of Well, okay,

383
00:27:17,119 --> 00:27:21,319
I can either expand outward in the
battlefield into my opponents area and like you

384
00:27:21,359 --> 00:27:25,920
know, put one keep playing weak
cards, or I can power up the

385
00:27:25,920 --> 00:27:29,599
same spots over and over and that
way I can play stronger cards. And

386
00:27:29,640 --> 00:27:33,799
that's it's it's really appealing to me
because it combines board games and card games.

387
00:27:33,839 --> 00:27:37,200
It's just insanely fun. I must
say. You don't really have to

388
00:27:37,200 --> 00:27:41,640
touch it. There's one segment of
the game where you are required to play

389
00:27:41,759 --> 00:27:48,920
high level matches of it that felt
weird. You know, you can actually

390
00:27:48,519 --> 00:27:52,559
really weird. You can. Yeah, in that section, it doesn't make

391
00:27:52,720 --> 00:27:56,960
clear that you have options, and
it funnels you towards that. But you

392
00:27:57,000 --> 00:28:02,119
don't have to. Okay, So
I did one of the things, thought

393
00:28:02,519 --> 00:28:04,039
that was all I needed and was
told I needed to do more. So

394
00:28:04,079 --> 00:28:07,160
I assumed it was you have to
do three, I believe, And there's

395
00:28:07,200 --> 00:28:11,880
like you would have to do two
out of three then any time, but

396
00:28:12,039 --> 00:28:15,119
well, yeah, you'd have to
do the Yeah, yeah, I'm not

397
00:28:15,119 --> 00:28:18,839
gonna anyways, but anyways, Yeah, mostly it's a side thing that sorta

398
00:28:18,880 --> 00:28:22,319
gets out of your way and it
is just a fun thing to do in

399
00:28:22,359 --> 00:28:25,200
the world. I did before we
get too far away from it. I

400
00:28:25,200 --> 00:28:27,240
did want to mention what brought us
here, which is like the mini games

401
00:28:27,240 --> 00:28:30,720
and the pacing and everything like that, and what what Final Fantasy seven is

402
00:28:30,759 --> 00:28:33,160
and why all that is in here, because that's why the mini games are

403
00:28:33,160 --> 00:28:37,160
abundant, that's Final Fantasy seven.
Those are just littered throughout the original game.

404
00:28:37,440 --> 00:28:42,279
And it goes at what you were
saying, Jeff, is is seven

405
00:28:42,359 --> 00:28:47,559
almost like two sacred in a way
where they can't strip anything out to account

406
00:28:47,559 --> 00:28:49,680
for modern gameplay sensibilities and everything like
that. I think that's kind of a

407
00:28:49,680 --> 00:28:52,920
problem. It's a problem that people
had with remake, and I think they

408
00:28:53,000 --> 00:28:56,799
knew that going into rebirth is that, Okay, we changed too much.

409
00:28:56,839 --> 00:29:00,680
If we strip out too much to
adjust for pacing everything, that some of

410
00:29:00,680 --> 00:29:03,319
these hardcore fans are going to be
pissed at us. And so I think

411
00:29:03,319 --> 00:29:07,960
that ultimately does mean that some of
the segments are worse for it, because

412
00:29:08,680 --> 00:29:11,519
it means that they go on too
long, or that's some things that we

413
00:29:11,599 --> 00:29:17,359
we could have done without. Just
there's so much that where like Cosa del

414
00:29:17,480 --> 00:29:22,279
Soul is five minutes in the original
game is a place you visit, and

415
00:29:22,319 --> 00:29:26,000
that's it. In this game,
it's like a chapter or two. I

416
00:29:26,079 --> 00:29:29,440
forget, like, but you spend
a lot of time there, and I

417
00:29:29,480 --> 00:29:34,480
think payoff that you'll there to get
is five minutes. It remains that five

418
00:29:34,519 --> 00:29:40,079
minutes. Yeah, but those five
minutes is Tifa in a bikini. So

419
00:29:40,519 --> 00:29:41,920
I mean, like that's that's what
happens in the lead up to it,

420
00:29:42,000 --> 00:29:45,400
like they you kind of you,
we do all those minigames and stuff to

421
00:29:45,440 --> 00:29:52,680
get those companion tickets and then everyone
everyone changes into that. You will never

422
00:29:52,799 --> 00:30:02,200
catch me complaining about Tifa. You
will very obvious once you've reached there that

423
00:30:02,519 --> 00:30:07,319
oh, this whole the narrative weight
and the forward momentum is in this moment

424
00:30:07,440 --> 00:30:11,359
right at the end, and everything
up until that point was just a series

425
00:30:11,440 --> 00:30:15,720
of hoops that you had to jump
through for no real reason. They kind

426
00:30:15,759 --> 00:30:19,279
of like carry on the stick then
like wave hand in another direction with Tita,

427
00:30:19,400 --> 00:30:23,200
Tifa and the gang being in bikinis. But like ultimately at the end

428
00:30:23,279 --> 00:30:26,960
you're like, but you that was
a lot of waste of time. The

429
00:30:29,200 --> 00:30:32,599
way they sold me on that though, was when you go on this and

430
00:30:32,720 --> 00:30:36,920
again you have to play so many
minigames and it's so frustrating. One of

431
00:30:37,000 --> 00:30:42,079
the minigames in Costadel Saul I just
loathe with my entire being. However,

432
00:30:42,359 --> 00:30:48,279
I will say that they they sold
it as Earth and Tifa were on a

433
00:30:48,400 --> 00:30:52,160
date and so I was. So
I was on hundred percent. Let's just

434
00:30:52,160 --> 00:30:56,279
gonna say about those minigames, and
like some of the sections where it definitely

435
00:30:57,640 --> 00:31:03,119
doesn't feel as cohesive, but you
do get the positive of like taking the

436
00:31:03,160 --> 00:31:06,720
gang out and it's like you'll be
like Tifa and Earth going out together,

437
00:31:07,000 --> 00:31:10,839
or Barrett and Right going out together, and you know, like I love

438
00:31:10,880 --> 00:31:15,720
the way that they do that because
Cloud is great, but I definitely want

439
00:31:15,720 --> 00:31:18,000
to understand. I want to see
more of the interpersonal relationships between the rest

440
00:31:18,000 --> 00:31:21,960
of the team rather than Cloud and
everyone else. So I really like that

441
00:31:22,000 --> 00:31:26,359
part of it. Yeah, it
does. It does make me think about,

442
00:31:26,440 --> 00:31:27,839
uh, like to put it in
the way of like both Sean and

443
00:31:27,920 --> 00:31:33,880
Mike have where like, oh they're
being very they're honoring what the game used

444
00:31:33,880 --> 00:31:36,400
to be and that could sometimes be
a problem, but it also seems like

445
00:31:36,400 --> 00:31:38,559
an opportunity where it's like, hey, we don't get to make Final Fantasy

446
00:31:38,559 --> 00:31:41,279
games like this very often anymore when
we are making a new one. And

447
00:31:41,359 --> 00:31:47,480
that's a really worried about Yeah.
Part of why this game is three parts

448
00:31:47,680 --> 00:31:51,160
because yes, you know, people
people were freaking out about that was now

449
00:31:51,319 --> 00:31:52,839
that'd be episodic, as they originally
called it, and now we know,

450
00:31:53,119 --> 00:31:57,400
no, it's three It's not independent
games like let's serial here, but it's

451
00:31:57,640 --> 00:32:01,920
three parts of a trilogy. It
is Star Wars like these. Sure you

452
00:32:02,000 --> 00:32:06,480
can do one of these things by
itself. I don't know why you would.

453
00:32:06,960 --> 00:32:10,119
I will say they have a weirdly
good catch up video at the beginning

454
00:32:10,160 --> 00:32:12,839
of this that I wasn't spited.
I was like, oh, that actually

455
00:32:12,839 --> 00:32:16,599
does summarize the story of remake pretty
well. But like, you can't make

456
00:32:16,720 --> 00:32:22,920
something You can't make the vision of
Final Fantasy seven with modern sensibilities and have

457
00:32:23,039 --> 00:32:28,359
it be as big and grand as
you would think with that PS one game

458
00:32:28,480 --> 00:32:30,279
without spliting it up into these chunks. And even if I do think it

459
00:32:30,319 --> 00:32:34,960
goes long, I think it needed
to be in these three parts so that

460
00:32:35,000 --> 00:32:38,200
they could properly delve into all these
stories of the characters, like make the

461
00:32:38,240 --> 00:32:42,240
world as big as you would want
to be in all of that. There

462
00:32:42,319 --> 00:32:46,000
is the best part of kind of
it could because you could see it that

463
00:32:46,000 --> 00:32:51,000
as stretching out but expanding it is
how many more character mons we get and

464
00:32:51,000 --> 00:32:54,039
how much more character development. I
mean characters like UFI and the original FI

465
00:32:54,119 --> 00:33:01,000
Phantasy seven was an optional character,
so that as basically no impact in that

466
00:33:01,160 --> 00:33:04,920
story, right, she is just
kind of a party member who fights and

467
00:33:04,960 --> 00:33:07,680
will maybe get a line of dialogue
here or there. Here there's a ton

468
00:33:07,960 --> 00:33:12,680
going on. She's got this whole
arc. They made Kate Sith an interesting

469
00:33:12,799 --> 00:33:16,279
character in this game. Kate Siff
didn't do Jack in the original FOMP Fans

470
00:33:16,319 --> 00:33:22,000
sixty seven really, And each character
also gets like tons of moments to shine

471
00:33:22,240 --> 00:33:27,359
at least one moment where you were
actively controlling them, all sorts of story

472
00:33:27,359 --> 00:33:30,319
beats, and not just like moments
where they're interacting with Cloud, interacting with

473
00:33:30,359 --> 00:33:35,640
the other party members. You begin
to sense a lot of relationships developing.

474
00:33:35,880 --> 00:33:39,359
I think that's one of the things
I do like about this as opposed to

475
00:33:39,359 --> 00:33:43,920
Remakers, and I liked that smaller
scale of remake where often, hey,

476
00:33:44,160 --> 00:33:45,680
there's only a few playable characters,
and a lot of times it's just gonna

477
00:33:45,680 --> 00:33:49,759
be even one and two of you
here. It does again feel like that

478
00:33:49,920 --> 00:33:54,720
classic RPGA. You have this whole
party of adventurers. It does feel like

479
00:33:55,000 --> 00:33:59,279
a party, like in a lot
of times the open world, even if

480
00:33:59,319 --> 00:34:01,519
it isn't your three characters, your
friends will still kind of be there,

481
00:34:01,880 --> 00:34:07,039
shooting off pop shots and things like
that. So I just love that sense

482
00:34:07,039 --> 00:34:08,320
of Okay, yeah, I really
do get to make a part here,

483
00:34:08,360 --> 00:34:14,639
but there's still tons of reasons and
opportunities to learn every character and to play

484
00:34:14,639 --> 00:34:17,559
with all of them and to really
grow to love them. Question go ahead,

485
00:34:17,599 --> 00:34:24,760
please, because I can't stand you
Fie except the comedic release, She's

486
00:34:25,000 --> 00:34:30,960
the most one dimensional out of all
of them. The only game she likes

487
00:34:30,000 --> 00:34:40,000
is Materia and she gets motion sickness. Anything meaningful happen with those her defining

488
00:34:40,119 --> 00:34:45,480
characteristics in the original game, to
be fair, And I have a lot

489
00:34:45,480 --> 00:34:51,800
of friends who's one characteristic is they
get motion sickness. So, Lucy,

490
00:34:51,960 --> 00:34:55,039
you haven't played the original f seven, That's that's I feel like the whole

491
00:34:55,039 --> 00:34:58,960
of this conversation is, you guys
have all played the original F seven,

492
00:34:59,039 --> 00:35:04,599
and I genuinely feel coming into Rebirth
less remake, but coming into Rebirth,

493
00:35:04,639 --> 00:35:07,440
I feel like I'm on a backfoot
because I do not have that connection to

494
00:35:07,480 --> 00:35:13,440
the restaurant. Yeah, specifically with
UFI, she becomes extremely plot relevant in

495
00:35:13,519 --> 00:35:19,119
what will be the third party.
The way they have formatted it is like

496
00:35:19,280 --> 00:35:22,519
there's a core group of characters that
they explore, and then towards the end

497
00:35:22,559 --> 00:35:28,000
of that game there's like a secondary
group of characters that they tease they're going

498
00:35:28,039 --> 00:35:32,760
to explore. And in remake it
was Red and Kate, where you know,

499
00:35:34,079 --> 00:35:36,639
they just pop up for a second. You Fee is more prevalent,

500
00:35:36,719 --> 00:35:42,239
but she got some time in intermission. Her moment where it's like, oh,

501
00:35:42,280 --> 00:35:45,039
there's more hair happens very late into
Rebirth. She is going to be

502
00:35:45,079 --> 00:35:50,880
a big part of the next game
as well. Other characters that are like

503
00:35:51,119 --> 00:35:55,000
just more in the periphery for now. So she is undoubtedly annoying, but

504
00:35:57,079 --> 00:36:00,599
she does become interesting much later.
So mechanically, she's one of the most

505
00:36:00,639 --> 00:36:05,719
I was gonna say, and she
is the most fun character, like so

506
00:36:05,800 --> 00:36:08,719
much. She's so fun to play
in back so strong. I wanted to

507
00:36:08,800 --> 00:36:15,039
play her Overcloud most of the time. Every time you're in a combat simulator

508
00:36:15,119 --> 00:36:17,159
and you get to choose your team, I always do the girls. Like

509
00:36:17,559 --> 00:36:22,199
the three women are far and away
the best team in my opinion. The

510
00:36:22,320 --> 00:36:24,440
Red's pretty fun to play too.
I have to say, like, once

511
00:36:24,480 --> 00:36:27,840
I figured out some stuff with Red, I was like, yeah, this

512
00:36:27,960 --> 00:36:30,920
is kind of fun. That speaks
to how good this system miss. I

513
00:36:30,960 --> 00:36:34,239
think maybe we all have slightly different
characters that like to Like I really like

514
00:36:34,239 --> 00:36:37,039
playing as Barrett. I like the
active road in an action RPG. That

515
00:36:37,159 --> 00:36:42,360
was a cool thing that that was
great in the original how each character felt

516
00:36:42,400 --> 00:36:45,480
unique and was fun to play.
And there's way more characters here and that

517
00:36:45,599 --> 00:36:49,320
still carries on each Each character is
a ton of fun to play. I

518
00:36:49,360 --> 00:36:53,280
mean, this is the best battle
system in a final action RPG or RPG

519
00:36:53,440 --> 00:36:58,039
is probably ever had. It was
true in remake, and there's some expansions

520
00:36:58,039 --> 00:37:00,280
here, like the team attacks one
nothing like shattering. It is mostly just

521
00:37:00,960 --> 00:37:05,800
that biole system. Still, God, I love that battle It's so fun.

522
00:37:07,000 --> 00:37:09,159
So I think, like what we're
getting at overall here is like with

523
00:37:09,159 --> 00:37:13,639
with the mini games with exploring the
characters, exploring the story, expanding on

524
00:37:13,719 --> 00:37:16,039
everything, maybe having some too much
of it at some points, is the

525
00:37:16,079 --> 00:37:21,960
game is maybe a little bit indulgent
or self indulgent because it's the one game

526
00:37:21,960 --> 00:37:23,840
that maybe Square feels they can get
away with that, Like Final Fantasy seventeen

527
00:37:24,039 --> 00:37:28,559
is not gonna look anything like this
because it does have to abide by those

528
00:37:28,559 --> 00:37:30,239
modern sensibilities, so like, well, we can get away with it here,

529
00:37:30,280 --> 00:37:32,960
and a lot of the fans are
gonna want a lot of this stuff,

530
00:37:34,199 --> 00:37:37,519
Like dam we know this. We
write reviews for games, and the

531
00:37:37,559 --> 00:37:39,199
review is gonna kind of come and
go a little bit, and then two

532
00:37:39,239 --> 00:37:44,079
to three, five years from now, there's gonna be the hardcore, die

533
00:37:44,119 --> 00:37:47,199
hard fans who are gonna ignore all
that this conversation and they're gonna have completely

534
00:37:47,199 --> 00:37:50,840
different feelings that have nothing to do
with how people felt on day one.

535
00:37:51,199 --> 00:37:52,360
But it's like, if you're trying
to like give people advice about going in

536
00:37:52,679 --> 00:37:55,320
how you might feel about it,
it's like that's still important. But I

537
00:37:55,360 --> 00:37:59,440
think what this game is, it's
like it can only be what it is

538
00:37:59,480 --> 00:38:05,119
because it is Final Fantasy seven remake. Now I'm curious about the open world.

539
00:38:05,159 --> 00:38:09,440
You guys seem universally to think it's
pretty good or even great. Mike,

540
00:38:09,480 --> 00:38:13,039
You've played a lot of like games
that we describe as map games.

541
00:38:13,119 --> 00:38:15,119
Is this one of those? What
is the open world here? It kind

542
00:38:15,159 --> 00:38:19,360
of is, yeah, like there
are towers and you activate them and then

543
00:38:19,440 --> 00:38:22,280
like you know, map icons will
show up on your screen. It's more

544
00:38:22,519 --> 00:38:28,880
it's more like Sonic Frontiers open zone, right, although tam use that term

545
00:38:28,960 --> 00:38:30,519
is review. I was like,
somewhere, Mike, yeah, that's a

546
00:38:30,519 --> 00:38:35,480
maniculture there. Well done, Tam. But but it's like all these zones

547
00:38:35,519 --> 00:38:38,119
are kind of centered around one of
the iconic mom Fantasy seven locations. Some

548
00:38:38,159 --> 00:38:42,079
will have a couple of them,
but then like, yeah, between these

549
00:38:42,119 --> 00:38:45,800
sort of story locations or cities,
there is a larger map and that's where

550
00:38:45,800 --> 00:38:50,159
you're gonna do things like Okay,
find towers or go here and fight these

551
00:38:50,320 --> 00:38:52,199
enemies, but make sure that you
stagger them properly. Or hey, look

552
00:38:52,199 --> 00:38:55,719
at some moughle houses. There's a
mini game there. And then some of

553
00:38:55,719 --> 00:39:00,840
them start like longer question chains that
are really wacky and a ton of fun,

554
00:39:01,159 --> 00:39:05,000
maybe feature a beloved character that I
don't want to spoil. But oh

555
00:39:05,039 --> 00:39:08,960
my god, is he so good
in this and the minigames you'd count here

556
00:39:09,519 --> 00:39:13,719
are wild, Like one of them
is a long sequence where you are just

557
00:39:13,719 --> 00:39:16,760
playing a clash of clans like or
Class Royal, whichever one of those.

558
00:39:16,880 --> 00:39:22,280
I guess put one of those in
here. So yeah, it's like it

559
00:39:22,400 --> 00:39:25,119
is kind of that map bar thing, but one it's all fun, and

560
00:39:25,239 --> 00:39:31,079
two mostly like ninety percent optional,
probably more than that. Think of this

561
00:39:31,159 --> 00:39:36,440
as kind of what you do instead
of grinding in the original like in Last

562
00:39:36,440 --> 00:39:37,719
Game, if you wanted to maybe
like, oh, I gotta like beef

563
00:39:37,800 --> 00:39:42,400
up a bit, just go walk
around getting random battles here, it's like,

564
00:39:42,440 --> 00:39:44,800
ah, I just kind of want
to take it easy or relax or

565
00:39:44,800 --> 00:39:49,039
get stronger. Then go knock out
some map icons so you're getting next p

566
00:39:49,800 --> 00:39:52,519
oh, yes, you're getting items. You're deepening bonds with characters, or

567
00:39:52,880 --> 00:39:57,800
it's an incredible loop. You're unlocking
stuff so you can make more material with

568
00:39:58,079 --> 00:40:02,280
the Chad Schadley it's tons are and
I will see that. Like Similarly to

569
00:40:02,599 --> 00:40:07,599
games like say which are three When
you do side quests, even if they

570
00:40:07,639 --> 00:40:14,719
don't involve fighting, they do sometimes
or often result in you gaining party experience

571
00:40:14,800 --> 00:40:17,599
like I just did. I just
completed a side quest that had no fighting

572
00:40:17,639 --> 00:40:22,599
whatsoever, and I had characters level
up, So it is it's it's very

573
00:40:22,519 --> 00:40:30,880
The side quests, honestly, are
pretty rewarding in terms of I just completed

574
00:40:30,920 --> 00:40:38,119
a quest line in an area that
I was not expecting to dig so heavily

575
00:40:38,440 --> 00:40:46,400
into some character stuff, and it
was devastating. It was beautiful. And

576
00:40:46,440 --> 00:40:51,159
I'm with you, Sean. I
don't love open world games. I like

577
00:40:51,199 --> 00:40:52,840
to have a little direction. But
I think that for me, where this

578
00:40:52,960 --> 00:40:58,559
really works is again the fact that
the open world and the way that you

579
00:40:58,679 --> 00:41:04,719
interact with it is so baked into
the actual storytelling in the game. And

580
00:41:04,800 --> 00:41:08,119
so that to me is why it's
really successful. Yeah, and I think,

581
00:41:09,199 --> 00:41:14,960
not to evoke its name unnecessarily,
but Tire's of the Kingdom. There's

582
00:41:15,000 --> 00:41:17,119
a little bit of that here.
Where it's not a map game in the

583
00:41:17,159 --> 00:41:22,119
sense that here's a crap ton of
icons, go take them off the map.

584
00:41:22,280 --> 00:41:25,239
It's kind of the reverse of No. You add icons to the map

585
00:41:25,239 --> 00:41:30,400
and you find things to do,
and it is optional to the point that

586
00:41:30,480 --> 00:41:32,880
you don't have to do any of
it. Essentially, in my playthrough,

587
00:41:34,159 --> 00:41:37,199
I did any of the stuff that
got me Chokobo's for traversal, and that's

588
00:41:37,400 --> 00:41:40,599
literally it. Unless something was right
in from me, I heard like,

589
00:41:40,760 --> 00:41:44,719
oh yeah, there's the life spring
or whatever. I'll just walk over here,

590
00:41:44,760 --> 00:41:47,760
grab and walk out. Otherwise,
literally did zero open world stuff,

591
00:41:49,000 --> 00:41:52,440
and I loved it. And now
I'm excited to go back and keep playing

592
00:41:52,679 --> 00:41:55,079
because there's all this stuff that I
didn't do, Like I keep going with

593
00:41:55,079 --> 00:42:00,039
these mechanics and eying you didn't do
the summoning stuff. Nope, I just

594
00:42:00,639 --> 00:42:07,400
I just didn't, I know,
without getting them Sean, Sean is here.

595
00:42:07,559 --> 00:42:10,119
He wanted to get to that end
that member like it was the most

596
00:42:10,119 --> 00:42:13,039
important thing to me, is I
need to see the ending of this.

597
00:42:13,320 --> 00:42:19,719
But also I don't love the way
summons are implemented in battle because you have

598
00:42:19,840 --> 00:42:23,280
to spend your ATB gauges to have
them do anything more meaningful than just basic

599
00:42:23,320 --> 00:42:27,000
attacks. So that that was kind
of a weak point for me in the

600
00:42:27,119 --> 00:42:32,400
system in remake, it's not changed
a ton in rebirth, and so getting

601
00:42:32,440 --> 00:42:36,920
those summons to become easier through the
open world stuff, that's how you like

602
00:42:36,960 --> 00:42:39,960
make the fights more manageable and Chadley
simulator. That whole loop just never really

603
00:42:39,960 --> 00:42:43,920
appealed to me. That's something that
I might do later on when I'm like

604
00:42:43,920 --> 00:42:45,960
a little higher level and I'm like, Okay, I can do this a

605
00:42:45,000 --> 00:42:47,840
little more easily, and it's kind
of just fun stuff for me to see.

606
00:42:47,920 --> 00:42:51,400
But yeah, all this stuff I
just didn't even do, and now

607
00:42:51,440 --> 00:42:53,400
it's just you know, it's just
icing. It's just all this stuff I

608
00:42:53,440 --> 00:42:59,000
can go back and have fun with
afterwards. We have some questions before we

609
00:42:59,039 --> 00:43:00,360
get to that, though. One
of if there's things that you guys have

610
00:43:00,400 --> 00:43:05,159
been bursting to talk about and now
it's your opportunities. There something you've really

611
00:43:05,199 --> 00:43:10,039
wanted to call out. I just
wanted to a while ago. Tam started

612
00:43:10,079 --> 00:43:15,679
off a lot of this discussion discussing
the characterization of the women in this game,

613
00:43:15,719 --> 00:43:22,119
particularly Tifa and Eris, and I
just want to echo that that has

614
00:43:22,199 --> 00:43:25,960
always been one of the things that
I've loved about Final Fantasy seven and about

615
00:43:25,960 --> 00:43:30,960
a lot of Final Fantasy games in
general, is that they often have these

616
00:43:31,760 --> 00:43:40,599
very complex women characters who are strong
characters without having to sacrifice the things that

617
00:43:40,760 --> 00:43:45,400
make them feminine. That's something that
you know, we see with Tifa in

618
00:43:45,800 --> 00:43:50,519
particular where you know, you look
at her in combat and obviously like she's

619
00:43:50,639 --> 00:43:52,519
stupid fun to play in combat.
She's as much as I love you,

620
00:43:52,920 --> 00:43:57,960
Tifa is still my favorite to have
on my party. But you know,

621
00:43:58,280 --> 00:44:00,400
I think the thing that really appealed
to me about that character as a young

622
00:44:00,440 --> 00:44:07,840
woman was the fact that she did
present this front of being very capable but

623
00:44:07,280 --> 00:44:12,320
also and you know, very nurturing, which again is all very feminine,

624
00:44:12,360 --> 00:44:19,239
but like having those insecurities that don't
undermine her but are realistic and relatable.

625
00:44:20,280 --> 00:44:23,599
And another thing that I absolute and
I loved it, and I loved it

626
00:44:23,639 --> 00:44:27,239
in remake, and I love it
even more in Rebirths because they go even

627
00:44:27,280 --> 00:44:35,400
deeper into it is the friendship between
Tifa and Eris is one of the standout

628
00:44:35,639 --> 00:44:39,559
points for me for this game,
is the two of them and the way

629
00:44:40,239 --> 00:44:46,639
that they support one another, I
mean, they're and the way that Tifa

630
00:44:46,760 --> 00:44:52,199
shares everything with Erth like it was
not made clear in the original game whether

631
00:44:52,239 --> 00:44:55,559
she did or not, but you
know, if you've played the original game,

632
00:44:55,719 --> 00:45:01,840
you know you know what's going on
with a certain individual, and Tifa

633
00:45:02,000 --> 00:45:07,679
shares that with Erith like immediately in
this game, and just the two of

634
00:45:07,719 --> 00:45:13,480
them and the way that they are
trying to support one another through their individual

635
00:45:13,599 --> 00:45:20,360
journeys. It's just it's so so
well done. I just love to see

636
00:45:20,519 --> 00:45:25,800
these really wonderful friendships between women portrayed
in a video game and women who are

637
00:45:25,880 --> 00:45:31,960
really like women. And I've always
loved the dichotomy between Tifa being the one

638
00:45:32,000 --> 00:45:36,519
who's like really tough and capable in
battle and she can run up a mountain

639
00:45:36,519 --> 00:45:38,760
no problem, yet she's the one
who's a little insecure, and Erith is

640
00:45:38,800 --> 00:45:44,199
the one who's very flirty and forward, and yet she is the one that

641
00:45:44,360 --> 00:45:47,840
would appear to be more delicate.
So yeah, I really and oh my

642
00:45:47,840 --> 00:45:54,639
god, Barrett's characterization in this I
just love like the way that we really

643
00:45:54,920 --> 00:46:00,559
see this soft and caring side of
him. Yeah. Again, the everything

644
00:46:00,559 --> 00:46:07,800
with the characterization in this game is
just fantastic. And yeah, that that

645
00:46:07,880 --> 00:46:10,480
to me is just really really one
of the strengths. Yeah, I mean,

646
00:46:10,519 --> 00:46:13,239
I think it's what a lot of
people come to the genre for.

647
00:46:13,559 --> 00:46:15,519
I'm finding I've been spending a lot
of time in Like a Dragon, and

648
00:46:15,639 --> 00:46:19,880
I'm like realizing, oh, this
is actually why people always like these games.

649
00:46:19,880 --> 00:46:22,440
They just like to see friends being
friends, and I think the I

650
00:46:22,440 --> 00:46:27,960
think the people responsible for the genre
are also realizing that more and more with

651
00:46:28,000 --> 00:46:30,480
every game, and about how important
that is to the people who play these

652
00:46:30,519 --> 00:46:32,880
games, and seeing the relationship that
then the players build with those characters,

653
00:46:34,159 --> 00:46:37,320
and so taking that stuff seriously and
executing on it. It's like that you

654
00:46:37,360 --> 00:46:38,800
say, you saying all that has
to be more excited to play this game

655
00:46:40,639 --> 00:46:45,800
exactly ahead. I was just gonna
say, like, that's kind of one

656
00:46:45,840 --> 00:46:52,440
of the things that you need to
kind of accept to when appraising or even

657
00:46:52,480 --> 00:46:57,880
experiencing the tonal shifts, the tone
itself, and the writing itself. People

658
00:46:57,920 --> 00:47:02,760
would just describe it as very any
but anime writing is incredibly powerful for specific

659
00:47:02,840 --> 00:47:12,400
reasons because they they kind of often
forgo subtlety to evoke the most powerful version

660
00:47:12,480 --> 00:47:15,239
of the emotion that they can.
That's that's what the shown in genre is.

661
00:47:15,480 --> 00:47:21,559
The reason Goku is screaming so loudly
isn't because he's just they're trying to

662
00:47:21,559 --> 00:47:25,920
show you he's powerful. It's because
they want you to feel that power and

663
00:47:27,000 --> 00:47:30,119
feel like it's being evoked in the
same way in you as it is him.

664
00:47:30,159 --> 00:47:36,480
So when Barrett is like making these
grand gestures about bringing down Chinra or

665
00:47:36,519 --> 00:47:40,159
how they changed his life. And
it seems borderline comical, it's not because

666
00:47:40,199 --> 00:47:45,000
it's poorly written or delivered. That
was the intent. The intent was to

667
00:47:45,400 --> 00:47:52,679
kind of push past the natural defense
mechanisms people have with modern media around being

668
00:47:52,719 --> 00:47:58,760
subtle and being sophisticated, to invite
and accept you to be as like over

669
00:47:58,800 --> 00:48:01,920
the top with it and as enthusiastic
as you want to be and not hold

670
00:48:01,960 --> 00:48:07,159
back that passion at all, and
that kind of like you know, making

671
00:48:07,320 --> 00:48:13,880
these caricatures happen so that they are
the message isn't lost is a big part

672
00:48:13,920 --> 00:48:16,440
of the way the Final Fantasy works, that anime writing works, and the

673
00:48:16,440 --> 00:48:21,519
way this game works. They're not
trying to be subtle because they don't want

674
00:48:21,559 --> 00:48:23,679
you to miss what they're trying to
tell you. They want you to walk

675
00:48:23,679 --> 00:48:29,000
away feeling good about it. So
when you see like Tifa and Erth,

676
00:48:29,480 --> 00:48:32,840
you know, together and like they
they are like they're two friends who come

677
00:48:32,880 --> 00:48:37,440
together closer because they're worried about their
third friend in a lot of ways,

678
00:48:37,599 --> 00:48:42,400
So when they're showing that emotion of
like being worried and it's like calm down,

679
00:48:42,480 --> 00:48:45,320
ladies, it's like no, because
they want you to know how it

680
00:48:45,360 --> 00:48:50,199
feels, and they when Cloud is
being melodramatic, they want you to feel

681
00:48:50,559 --> 00:48:53,800
how he feels in that moment,
and sometimes subtle he doesn't work because you

682
00:48:53,800 --> 00:49:00,280
know it's sometimes subtle he won't get
you to the level of emotional reaction that

683
00:49:00,400 --> 00:49:02,480
day you want. And that's what
Yakuza does as well. It's so melodramatic.

684
00:49:02,559 --> 00:49:07,519
People are grown men crying all the
time, and it's just like they

685
00:49:07,599 --> 00:49:12,119
want the people playing to be on
that verge of tears to feel that emotion,

686
00:49:12,280 --> 00:49:14,880
so you don't forget the game,
you don't forget the moment, you

687
00:49:14,880 --> 00:49:17,519
don't forget the character. And that's
why people are so obsessed with anime.

688
00:49:17,599 --> 00:49:21,960
They're so obsessed with final, fancy
characters. It's like there's no filter,

689
00:49:22,079 --> 00:49:27,320
there's no kind of roadblock to the
way people express emotions in that. Yeah,

690
00:49:27,880 --> 00:49:30,440
I think there's a whole class group
of people in the world that have

691
00:49:30,480 --> 00:49:35,400
their emotions right there under the surface
all the time and who experience a medium

692
00:49:35,880 --> 00:49:42,320
and genres of storytelling that are very
similar. It is very like it calms

693
00:49:42,320 --> 00:49:44,360
them and say, oh, there's
something out there that is for me,

694
00:49:44,559 --> 00:49:47,440
and it expresses emotions in the same
way I do. Sean, you were

695
00:49:47,440 --> 00:49:52,679
going to say something, Yeah,
two things. One quick thing I want

696
00:49:52,679 --> 00:49:53,960
to get in there is that while
I was playing this game and we were

697
00:49:53,960 --> 00:49:59,440
talking about the relationships and the characters
and everything like that, and that's whay.

698
00:49:59,480 --> 00:50:02,000
I was like, Man, people
not super familiar with the original game

699
00:50:02,039 --> 00:50:06,400
are going to see the relationship system
and think, oh, they added Persona's

700
00:50:06,440 --> 00:50:09,719
relationship system, and that's gonna drive
me insane because I'm like, it's there

701
00:50:09,760 --> 00:50:13,880
in the original, it's just not
visible in any way and is there for

702
00:50:13,920 --> 00:50:16,199
a reason. And it's there for
a reason this one as well. But

703
00:50:16,920 --> 00:50:21,719
it's what made me fall fall in
love with the original is why I'm in

704
00:50:21,760 --> 00:50:23,960
love with this one is the characters
and their relationships and the way that they

705
00:50:24,519 --> 00:50:29,920
interact and sort of spring boarding off
of Tam said though, like with it

706
00:50:30,000 --> 00:50:32,480
being a quote unquote anime, with
it being over the top in general a

707
00:50:32,519 --> 00:50:38,159
lot of the time, the one
thing that I did want to talk about

708
00:50:38,679 --> 00:50:40,800
coming in is that I was like, I just want to get this out

709
00:50:40,840 --> 00:50:44,239
there. I'm not going to spoil
anything. I'm not going to say what

710
00:50:44,280 --> 00:50:49,280
any of these things are but I
want to I want to excite Final Fantasy

711
00:50:49,280 --> 00:50:52,760
seven fans because there are moments in
this game you think they're not going to

712
00:50:52,800 --> 00:50:57,039
do it from the original, and
then they do it. They do you

713
00:50:57,119 --> 00:51:00,000
know the hell House, Remember the
hell House. We all thought they're not

714
00:51:00,119 --> 00:51:02,280
good do the Hell House in file
Fancy Sound remake. That's such a stupid

715
00:51:02,360 --> 00:51:05,480
idea. Why would they play it? And then the way they pulled it

716
00:51:05,519 --> 00:51:10,599
off was incredible. There are moments
like that lettercut this game. Yes,

717
00:51:10,719 --> 00:51:15,360
there's I'll say, is hey,
you know the boat. Something really good

718
00:51:15,400 --> 00:51:22,880
It happens on that boat. Literally, one one jan that something happens on

719
00:51:22,920 --> 00:51:25,039
the boat that it's specific for him, and he's very excited about it.

720
00:51:25,079 --> 00:51:28,800
I don't know if we're talking about
the same thing, but if we are,

721
00:51:29,840 --> 00:51:32,760
if we are, it is literally
my favorite thing I've ever seen in

722
00:51:32,760 --> 00:51:37,400
a video game because it's just so
ridiculous. It's so well done and I

723
00:51:37,440 --> 00:51:39,760
love it. And there's other stuff
too, like I won't say too much,

724
00:51:39,760 --> 00:51:43,960
but Emma, there's a scene you
haven't gone to that is not in

725
00:51:44,000 --> 00:51:47,639
the original. I'm and it will
destroy you like it destroyed me. Sorry,

726
00:51:49,000 --> 00:51:52,800
Like literally I was talking with somebody
else who I knew was playing the

727
00:51:52,800 --> 00:51:55,840
game. Obviously none of us could
publicly discuss that we were sure. And

728
00:51:55,880 --> 00:52:00,480
I was like, I had texted
her and I was like, oh my

729
00:52:00,519 --> 00:52:02,159
god, Final Fantasy seven Rebirth is
trying to kill me. And she was

730
00:52:02,199 --> 00:52:05,400
like, girl, have you played
chapter nine yet? And I was like

731
00:52:05,639 --> 00:52:07,320
no. She's like, let me
know what. You finished chapter nine and

732
00:52:07,639 --> 00:52:13,840
she was not, Yeah, but
that keeps going and it's just incredible.

733
00:52:13,880 --> 00:52:17,639
Every single time. I was just
in tears. There is so much that

734
00:52:17,719 --> 00:52:22,039
I want to talk about but that
we cannot talk about yet. Yeah,

735
00:52:22,079 --> 00:52:27,480
well we'll come back around spoilers will
yeah, because there's stuff we need to

736
00:52:27,480 --> 00:52:32,559
talk about some point. Yeah.
Hey, the music forget It one of

737
00:52:32,599 --> 00:52:37,159
the all time great soundtracks, and
yeah, look it's based off of another

738
00:52:37,239 --> 00:52:40,679
soundtrack, so it's a lot of
arrangements. But oh my god. And

739
00:52:40,920 --> 00:52:45,639
just the amount of music again,
like so much of this game is just

740
00:52:45,719 --> 00:52:49,719
I can't believe just how much of
all of it there is. There is

741
00:52:49,960 --> 00:52:52,000
so much music, so much of
it hits incredibly hard. There's still a

742
00:52:52,039 --> 00:52:55,880
ton of new music that's so good. When you get it to that open

743
00:52:55,920 --> 00:53:00,639
wal for the first time, it's
playing the classic Found Fantasy seventh. Then

744
00:53:00,679 --> 00:53:05,880
you get into your first like open
world fight and that just seamlessly transitions into

745
00:53:06,280 --> 00:53:09,800
a battle version of that song.
It was chills. It is good.

746
00:53:09,920 --> 00:53:14,719
So every zone has like that,
right, Like, each zone has its

747
00:53:14,760 --> 00:53:17,800
own battle song based off of like
that zon's theme, which is usually a

748
00:53:17,840 --> 00:53:23,280
rendition of the fum Fantasy seventh theme. Just insanely good music in this game.

749
00:53:23,639 --> 00:53:25,880
I could just listen to this for
the rest of the year. That

750
00:53:25,880 --> 00:53:30,039
would be all the music I would
need, Dude. I said this on

751
00:53:30,079 --> 00:53:35,280
Twitter earlier day. If y'all can
recall the climb of Mount Carrel. I

752
00:53:35,320 --> 00:53:37,639
got to Mount Correl at like two
am. I was like starting to not

753
00:53:37,760 --> 00:53:42,320
off a little bit, and then
the music there kicks in and just slapped

754
00:53:42,360 --> 00:53:45,679
me awake. I was like,
why is Mount Correl such a banger?

755
00:53:45,760 --> 00:53:50,679
That makes no sense? But I
love it? Hell yeah? Soundtrack is

756
00:53:49,639 --> 00:53:55,880
a is your audio mixing bucket?
Though? Yes, to turn down everything

757
00:53:55,880 --> 00:54:00,639
except voices? Oh yeah, yeah
yeah, I always do that immediately,

758
00:54:00,719 --> 00:54:01,880
So I was like, what do
you mean in the audio mixing is bad?

759
00:54:01,960 --> 00:54:06,039
I fixed it? Must they change
it? Yeah? I mostly changed

760
00:54:06,079 --> 00:54:09,440
it before release. I recommend I
think voices at ten, sound effects at

761
00:54:09,440 --> 00:54:13,599
eight, and everything else at seven. You definitely need to adjust it every

762
00:54:13,719 --> 00:54:17,599
every single thing on like all that
armor and weapons. You can hear the

763
00:54:17,679 --> 00:54:23,199
little tinkling every time the characters move, but it's so much louder than like

764
00:54:23,519 --> 00:54:29,199
sometimes speech. Sometimes it's very strange. But yeah, and there's scenes where

765
00:54:29,199 --> 00:54:31,039
I couldn't hear people talking or the
music. Yeah, and the music starts

766
00:54:31,119 --> 00:54:35,599
kicking and there's much less less prominent
if you're wearing headphones, which is what

767
00:54:35,679 --> 00:54:40,400
I did, But even then it
requires a little bit of adjusting. Yeah,

768
00:54:40,519 --> 00:54:43,800
the chat did have a bunch of
questions. One it was about the

769
00:54:43,880 --> 00:54:46,400
music. Uh, they said,
or there any specific bangers that you like,

770
00:54:46,480 --> 00:54:49,400
Mike, Are you going to answer
in the form of a song?

771
00:54:49,840 --> 00:54:53,239
No? But look, Cosmo Canyon
still good. They do this one so

772
00:54:53,360 --> 00:54:55,239
good. I got my ting listen
right here, I'm coming for you.

773
00:54:57,400 --> 00:55:02,519
Oh you're scene with an instrument and
okay, so you're gonna pay. Yeah.

774
00:55:02,559 --> 00:55:10,679
Gonaga is great. Also, there's
a region that you go to where

775
00:55:12,320 --> 00:55:16,440
when you do a certain quest line, it reuses the Promised Land theme from

776
00:55:16,480 --> 00:55:22,920
Advent Children, which is beautiful.
Yeah, they do that quite a lot.

777
00:55:22,000 --> 00:55:27,800
They they take a region that they
know is going to be like quite

778
00:55:27,880 --> 00:55:32,199
character specific or has an iconic theme, and they use the most recognizable motif

779
00:55:32,400 --> 00:55:37,360
as the center point for a bunch
of different songs that are a bunch of

780
00:55:37,360 --> 00:55:39,239
different genres, which is a really
cool way to do it. And also

781
00:55:39,320 --> 00:55:45,719
they are very good at taking the
tone of a side quest and creating music

782
00:55:45,760 --> 00:55:49,719
that specifically accentuates it. And when
you're doing one of these dumb, goofy

783
00:55:49,800 --> 00:55:52,840
side quests that has built for laughs, they will put in a stupid sounding

784
00:55:52,920 --> 00:55:58,840
song that will like make that emphasize
that a lot, and the soundtrack is

785
00:55:59,039 --> 00:56:02,440
phenomenal. It's really good. Huh. Let's see here some questions. Ny

786
00:56:02,519 --> 00:56:06,679
Lock says, does your party start
with levels, weapons, skills, and

787
00:56:06,719 --> 00:56:12,519
summons from remake? How does the
reset work? What is that like everything?

788
00:56:13,679 --> 00:56:17,039
Yeah, and you start with some
stuff. Yeah, it's like an

789
00:56:17,119 --> 00:56:22,239
artificial start basically, like you're basically
kind of at a level one. But

790
00:56:22,280 --> 00:56:24,679
they just like, i'm sorry,
made it reflect that the team has experience

791
00:56:24,719 --> 00:56:28,639
at this point. If you have
a safe oile, not like a completed

792
00:56:28,639 --> 00:56:34,840
save file. You have a safe
file of seven remake and of the intergrade,

793
00:56:35,159 --> 00:56:37,039
you get a kind of bonus summons. So if you don't have those

794
00:56:37,079 --> 00:56:39,679
safe files even but you have those
games or something, just like do what

795
00:56:39,719 --> 00:56:44,360
I did. Because I actually never
played Integrade. I got the Cloud version,

796
00:56:44,440 --> 00:56:47,440
went in, did the intro,
just saved and left and then I

797
00:56:47,480 --> 00:56:53,239
got that summon. So you did
it. Look, I know, I

798
00:56:53,280 --> 00:57:00,440
know, imp the story, some
incredible game. I blew it. I

799
00:57:00,440 --> 00:57:01,159
was always like, I'll get to
that, I'll get to that, I'll

800
00:57:01,199 --> 00:57:06,079
play it before h Rebirth came out, and then I woke up when Dan

801
00:57:06,079 --> 00:57:07,880
and there was a code for Rebirth
in my emails. I wis that explains

802
00:57:07,920 --> 00:57:15,280
why UFI surprised you so much,
because yeah, this is she references specifically

803
00:57:15,320 --> 00:57:20,320
that is very important. From that, let's from using the important word what's

804
00:57:20,320 --> 00:57:22,960
important, what's not. So I
just wanted to interject though, in regards

805
00:57:22,960 --> 00:57:28,280
to that specifically. Yes, episode
intermission plays into this directly. So again,

806
00:57:28,320 --> 00:57:31,000
this is going back to this idea
of this being a standalone game.

807
00:57:31,079 --> 00:57:35,360
So scores like, this is a
standalone game, but also you need to

808
00:57:35,400 --> 00:57:37,400
have made sure that you played the
whole first game. You also played the

809
00:57:37,480 --> 00:57:44,159
DLC and you read the tie in
novel, which is extremely important. It

810
00:57:44,239 --> 00:57:46,039
is so funny to see them like
the Mark be like completely standalone. You

811
00:57:46,039 --> 00:57:49,880
don't need to play the other ones, and like, sure, maybe go

812
00:57:49,920 --> 00:57:52,559
watch a really good YouTube video.
But I'm like, honestly, if I

813
00:57:52,599 --> 00:57:55,039
would play remake, if I could
give a piece of advice, uh to

814
00:57:55,159 --> 00:58:00,280
the listeners at home. If you
have not read Trace of two pasts,

815
00:58:00,960 --> 00:58:10,400
read it. It's not very long
and it is wildly important. All right,

816
00:58:10,440 --> 00:58:14,679
slame gossip says, is the party
still locked at three characters? Someone

817
00:58:14,719 --> 00:58:21,079
else also asked, are the the
teammates helpful when they're controlled by AI during

818
00:58:21,119 --> 00:58:24,360
battles? Yeah, you could get
you know, there's certain materia, Like

819
00:58:24,639 --> 00:58:29,599
one of the more useful ones is
like automatic action, which lets characters use

820
00:58:29,920 --> 00:58:32,719
their main action without you having to. So for example, if you put

821
00:58:32,760 --> 00:58:37,480
that on Barrett, he will like
kind of automatically shoot out that sort of

822
00:58:37,519 --> 00:58:42,320
the triangle like weapon attach things like
that. It's still I kind of like

823
00:58:42,320 --> 00:58:45,679
that. They're only so effective because
it is an incentive for you to switch

824
00:58:45,719 --> 00:58:50,159
around and control characters at specific moments. But yeah, it's still three characters

825
00:58:50,239 --> 00:58:52,800
is the max. But again,
in certain areas, there's other characters will

826
00:58:52,800 --> 00:58:54,719
be in the field with you.
Kind of shooting off some basic attacks.

827
00:58:54,719 --> 00:58:58,320
I don't really doing much, but
it's nice to see him there. There

828
00:58:58,400 --> 00:59:01,679
is a mechanic in here I didn't
not. I did not realize. Yeah

829
00:59:01,719 --> 00:59:06,559
back why I did not get to
until I think the final battle. It

830
00:59:06,719 --> 00:59:12,440
was where like first segment, I
was like, this tutorial message popped up.

831
00:59:12,480 --> 00:59:16,280
I'm like, wait, is this
the game? That is such a

832
00:59:16,320 --> 00:59:24,039
flex because it only comes up if
if you're in you're like some of you

833
00:59:25,639 --> 00:59:29,599
just super late, And I was
like, do I even include this in

834
00:59:29,599 --> 00:59:32,960
my review? It's probably not about
how good he is at the game.

835
00:59:37,559 --> 00:59:40,480
But I only knew about it because
when I went to the final media preview,

836
00:59:40,599 --> 00:59:45,400
I tried to just continue with the
story right away and I was ill

837
00:59:45,440 --> 00:59:51,800
prepared and I got absolutely stomped by
the boss. So the mechanic for people

838
00:59:51,800 --> 00:59:55,079
who are wondering is the as well
as your main three characters, the rest

839
00:59:55,079 --> 00:59:59,800
of the group are like in the
background. They are like fake fighting just

840
00:59:59,840 --> 01:00:02,639
to make sure that they look like
they're not just watching you fight. But

841
01:00:02,719 --> 01:00:06,719
every now and then, if it
requires, if you're in a specific like

842
01:00:06,880 --> 01:00:13,079
dire straight situation, it will let
you pick someone from that background to do

843
01:00:13,320 --> 01:00:17,119
an attack to help you out that
actually does like decent damage and get some

844
01:00:17,159 --> 01:00:21,239
pressure off you. It's like a
final Gambit type of thing. And know

845
01:00:21,360 --> 01:00:23,880
it comes into play like very rarely
and you normally use it once per battle.

846
01:00:24,000 --> 01:00:28,280
It's like when you can summon Mickey
Mouse the Kingdom Hearts too. I

847
01:00:28,519 --> 01:00:35,480
think answer if it's locked the three
characters, you are only ever three people

848
01:00:35,519 --> 01:00:38,239
at a time. Yeah, but
you will have like basically everyone else in

849
01:00:38,280 --> 01:00:43,639
a ring around the battle like helping
out. And I think that's very smart

850
01:00:43,639 --> 01:00:46,880
because it's always whack as hell in
an RPG when it's like we're gonna bring

851
01:00:46,880 --> 01:00:50,400
a couple of people in a battle
when your team is like ten, it's

852
01:00:50,440 --> 01:00:55,079
like no anyone who is traveling with
you will somehow spa in battle if they're

853
01:00:55,119 --> 01:00:59,079
not part of the three you can
control. They also make it very easy

854
01:00:59,159 --> 01:01:02,079
to set up party kind of load
outs like who who, what characters you

855
01:01:02,119 --> 01:01:06,480
want, and then in the field
outside of battle you can. It takes

856
01:01:06,519 --> 01:01:09,440
like two button presses to switch between
the party, and they like the ones

857
01:01:09,480 --> 01:01:14,039
that are removed will run back and
the others will come forward. And it's

858
01:01:14,079 --> 01:01:15,360
not you don't have to for the
most part, going to menus. You

859
01:01:15,400 --> 01:01:19,519
can just hit X to bring up
the the kind of like command menu and

860
01:01:19,519 --> 01:01:24,679
impress L two. I believe it's
or or two and it will just flip

861
01:01:22,000 --> 01:01:29,440
and crew. Come on. Oh
that reminds me. Okay, so this

862
01:01:29,519 --> 01:01:31,000
is a huge problem I had.
I don't think I was missing anything,

863
01:01:31,000 --> 01:01:36,320
but that reminds me of something.
Material you. I thought there were I

864
01:01:36,360 --> 01:01:39,199
thought there were going to be material
sets in here. I thought that was

865
01:01:39,239 --> 01:01:40,719
going to be a thing. I
didn't see any way to do that.

866
01:01:40,760 --> 01:01:45,199
You can easily move materia between people
more easily than ever, but you have

867
01:01:45,280 --> 01:01:47,400
to manually do it. I was
like, oh, well, I'm usually

868
01:01:47,519 --> 01:01:52,400
rotating between I usually like rotate my
material sets. So it'd be cool if

869
01:01:52,400 --> 01:01:55,280
you could like select all move to
this person that you are required to play

870
01:01:55,280 --> 01:01:59,639
through for part of the story,
and then like move all of it back.

871
01:02:00,159 --> 01:02:02,400
That was kind of an annoying thing. I actually spent a shocking amount

872
01:02:02,440 --> 01:02:06,880
of time and he's doing that.
That's like the one. Yeah. I

873
01:02:07,199 --> 01:02:12,039
got to a point where I got
round that by just creating like duplicate or

874
01:02:12,280 --> 01:02:15,239
getting duplicates of the material. I
knew that I was going to be moving

875
01:02:15,360 --> 01:02:16,679
around one of the things I do, like which I can't remember if it

876
01:02:16,679 --> 01:02:20,400
was in remake, is like when
you move from one weapon to another,

877
01:02:20,519 --> 01:02:24,280
it does its best to transfer all
of that material over. But yeah,

878
01:02:24,320 --> 01:02:28,239
that was not in the original,
and I guess we didn't even talk about

879
01:02:28,280 --> 01:02:32,320
that. Like the the weapons and
the essentially bring it back. The sphere

880
01:02:32,440 --> 01:02:37,360
grid of Final Fantasy ten is such
a smarter way to do the thing that

881
01:02:37,519 --> 01:02:40,599
this game is all about. Lady
power and sphere grids. Is this Final

882
01:02:40,639 --> 01:02:45,639
Fantasy ten three, maybe it should
be. It's it's not quite the sphaere

883
01:02:45,679 --> 01:02:50,400
grid. It's it's not quite the
same, but it doesn't happen. The

884
01:02:50,400 --> 01:02:53,320
freedom of this or like the kind
of depth of figride is that kind of

885
01:02:53,400 --> 01:02:57,639
like it looks like this fag grid, but like what you get out of

886
01:02:57,679 --> 01:03:02,079
it is marginal increases to various stats
as well as a few abilities, but

887
01:03:02,199 --> 01:03:07,920
primarily the synergy stuff where you know
you do these super moves together with another

888
01:03:07,000 --> 01:03:10,199
character. It's all in there.
The most important stuff in there is the

889
01:03:10,960 --> 01:03:15,199
which is completely new is they have
now created a way for everyone to do

890
01:03:15,280 --> 01:03:21,280
elemental spells without using MPs. And
the reason they do that use an atb

891
01:03:21,360 --> 01:03:23,800
bar The reason they do that is
you have to exploit weaknesses in this game.

892
01:03:23,880 --> 01:03:28,320
It is much harder and the only
way to get pressured or staggered is

893
01:03:28,360 --> 01:03:30,960
to exploit that weakness. If you're
just trying to like brute force your way

894
01:03:30,960 --> 01:03:34,039
through it, you can get through
some of them, but some of these

895
01:03:34,159 --> 01:03:38,440
enemies will just destroy you immediately,
and particular enemies in the field too,

896
01:03:38,599 --> 01:03:43,519
not just polight. So that's the
other thing that I really really think is

897
01:03:43,559 --> 01:03:46,599
super smart. The way they slow
down the at bar atb bar as well

898
01:03:46,679 --> 01:03:52,519
quite significantly, so it takes a
really long time to get a usable atb

899
01:03:52,639 --> 01:03:57,000
bar unless you use one of the
synergy moves, which is a quick move

900
01:03:57,400 --> 01:04:00,159
that you do by holding like are
one and pressing a deserted button, which

901
01:04:00,199 --> 01:04:04,199
when you connect that it gives you
a quick super boost in the atb BA.

902
01:04:04,239 --> 01:04:10,800
So the game is basically forcing you
to rely on your teammates and when

903
01:04:10,800 --> 01:04:15,639
you do, you get rewarded with
it by using bigger abilities, and also

904
01:04:15,679 --> 01:04:19,960
you're in a better position to exploit
weaknesses. It's a very smartly designed,

905
01:04:20,039 --> 01:04:25,880
like cyclical system, I will I
do like in general, the audio system

906
01:04:25,920 --> 01:04:30,719
is the state right, Yeah,
yeah, I was going to say also

907
01:04:30,960 --> 01:04:35,199
in terms of the like combat of
it all, Yeah, you're definitely rewarded

908
01:04:35,599 --> 01:04:45,320
for cooperating with your team and uh
yeah, it's just like again that like

909
01:04:45,480 --> 01:04:49,760
staggering becomes so so important in this
game. Oh but what I wanted to

910
01:04:49,760 --> 01:04:54,559
say was that with with the slower
ATB charges, I know, one of

911
01:04:54,599 --> 01:04:59,239
the things that some people had issue
with in the original game was that you

912
01:04:59,320 --> 01:05:04,400
have to have a full ATV in
order to use items. There is materia

913
01:05:04,639 --> 01:05:11,840
in this game that you can equip
that will give you like limited item use

914
01:05:12,679 --> 01:05:16,480
without having to spend an ATV charge. So again, and there's also like

915
01:05:17,000 --> 01:05:23,639
materia accessories, so you can like
have a particular materia equipped without actually having

916
01:05:23,639 --> 01:05:27,480
it take up a material slot.
So there's a lot of really interesting builds

917
01:05:27,480 --> 01:05:31,760
that you can create using materia and
accessories. Yeah, I I, you

918
01:05:31,760 --> 01:05:35,400
know, Tam was kind of talking
about how importantly the elemental Weaknesses is.

919
01:05:35,679 --> 01:05:40,840
That's a change from remake that I
like so much of pressuring people in remake

920
01:05:40,960 --> 01:05:44,039
was kind of about countering and parrying. That was fun, but it did

921
01:05:44,159 --> 01:05:46,239
kind of make it feel like primarily
in action gaming a lot of ways.

922
01:05:46,480 --> 01:05:49,519
I like that it is more about
those elemental weaknesses, and again they give

923
01:05:49,559 --> 01:05:54,039
you ways of doing that. Even
if MP is a concern, it just

924
01:05:54,039 --> 01:05:59,719
makes it feel more like a kind
of classic RPG to me. We have

925
01:05:59,760 --> 01:06:01,360
some more questions here. Let's see, so a lot of people are asking

926
01:06:01,360 --> 01:06:06,559
about Chadley, mostly how does the
game explain Chadley's godlike power? Not a

927
01:06:06,559 --> 01:06:13,280
few others remake you kind of know
what is it? The chad the chad

928
01:06:14,519 --> 01:06:18,800
combat system or something which made me
laugh so hard. Yeah, God,

929
01:06:19,119 --> 01:06:30,119
there's a lot of Chadly in this
game. Female Chadley. We'll say,

930
01:06:30,199 --> 01:06:34,760
Chadley is so annoying, I know, but May is so awesome. That

931
01:06:34,920 --> 01:06:40,440
was constantly just like dumping on Chadley. It's great. Chadley is that friend

932
01:06:40,559 --> 01:06:45,960
that will phone you instead of sending
you a text message italy Like he will

933
01:06:46,039 --> 01:06:48,199
be like you do something and I'll
be like, hey, I know that

934
01:06:48,280 --> 01:06:57,199
she did this thing. Nice work. Bye yea. By the way,

935
01:06:57,239 --> 01:07:00,440
there's like I got fan theory here. Chadley totally has a crush on Cloud

936
01:07:00,480 --> 01:07:03,519
and so the fact that he made
an anime Wi Fi version of himself to

937
01:07:03,559 --> 01:07:06,360
appeal to Cloud is just the funniest
fucking thing in the world. Yeah,

938
01:07:06,679 --> 01:07:12,639
probably works. That is one thing
like if I had like a bigger complaint,

939
01:07:12,679 --> 01:07:15,599
and I probably don't, and I
think it's something I would drive Jeff

940
01:07:15,639 --> 01:07:17,840
crazy. There is like some of
that dare I said, red Dead redemption

941
01:07:18,039 --> 01:07:21,199
to this here where we're like,
yeah, oh they we're gonna just completely

942
01:07:21,199 --> 01:07:25,599
stop me so that Charlie can talk
to me or push this lever, kind

943
01:07:25,639 --> 01:07:28,199
of taking a while to pull this
lever for some reason, or even things

944
01:07:28,199 --> 01:07:30,880
like oh yeah, we're gonna shim
me across this sledge. I know we're

945
01:07:30,920 --> 01:07:34,960
shimmying, boy, sure are shimmying
slowly. There's like a bit of that.

946
01:07:35,039 --> 01:07:39,280
It was like everything here needs to
be baby picked up a little bit.

947
01:07:40,440 --> 01:07:44,119
I'll wait for the Integrade version of
this when they fix all that stuff.

948
01:07:44,159 --> 01:07:47,280
That's what I'll play it. Winship
asked about the difficulty and specifically asked

949
01:07:47,280 --> 01:07:50,440
about a hard mode for like a
second playthrough. But how would you,

950
01:07:50,440 --> 01:07:54,519
guys say the difficulty is on your
first playthrough? And for those that you

951
01:07:54,719 --> 01:07:57,920
who have beaten it, did you
go to a new game plus are or

952
01:07:57,960 --> 01:08:00,480
did you just go back to your
save file? How are you still going

953
01:08:00,519 --> 01:08:03,679
back and playing it? Now,
so you can actually from the very jump

954
01:08:03,719 --> 01:08:09,960
of the game make it more difficult
for yourself if you like. There is

955
01:08:10,000 --> 01:08:15,639
what is called an adaptive difficulty mode, so that the enemies all level up

956
01:08:15,760 --> 01:08:18,119
with you. There is no set
you must be. You know, we

957
01:08:18,239 --> 01:08:25,680
recommend you be this level to proceed, but I assume I have not finished

958
01:08:25,760 --> 01:08:32,680
the game. I don't think it's
any more difficult than remake was. I

959
01:08:32,760 --> 01:08:39,000
just think that the approach to combat
with the added elements and like Mitch was

960
01:08:39,039 --> 01:08:45,199
talking about, with the exploiting weaknesses
versus you know, countering and punching things,

961
01:08:45,279 --> 01:08:50,000
that it's just it's a slightly different
approach. I found it to be

962
01:08:51,079 --> 01:08:56,520
challenging in a way that was engaging
but didn't make me want to rip my

963
01:08:56,560 --> 01:09:00,840
hair out. Yeah. I think
it's going to also scale based on how

964
01:09:00,920 --> 01:09:04,159
much open world stuff you do and
how much bonus experience you get, because

965
01:09:04,199 --> 01:09:08,359
you know, me not doing any
of the open world stuff, I was

966
01:09:08,640 --> 01:09:12,279
always a little bit under the level
that they recommend it, like, never

967
01:09:12,319 --> 01:09:15,600
too much, like usually about two
levels below. And so I found the

968
01:09:15,640 --> 01:09:18,479
boss fights in particular, like the
grunt fights are what they are, but

969
01:09:18,520 --> 01:09:23,920
the boss fights in general, I
actually found like particularly like a good challenge,

970
01:09:24,079 --> 01:09:26,640
never like too difficult. I was
never beating my head against the wall,

971
01:09:26,640 --> 01:09:29,439
but I was like, oh I
did game over because I screwed up.

972
01:09:29,479 --> 01:09:30,880
Okay, you know, yeah,
like let's let's run this back.

973
01:09:30,960 --> 01:09:34,279
I'm learning here, and so I
think there's there's a good challenge to be

974
01:09:34,319 --> 01:09:39,600
had there. Definitely, Yeah,
I think the normal mode is no,

975
01:09:39,640 --> 01:09:42,159
you go ahead, Lucy. I
was gonna say if I ever was in

976
01:09:42,359 --> 01:09:45,760
struggling, the fact that they make
it so easy to swap between pre set

977
01:09:45,840 --> 01:09:49,319
up parties made it really actually kind
of fun for me because I'd like,

978
01:09:49,520 --> 01:09:53,960
my typical party is Cloud, Barrett, Tifa and then sometimes be like,

979
01:09:54,000 --> 01:09:58,000
oh what if I was doing this
with Red and Eric instead, and like

980
01:09:58,079 --> 01:10:00,920
I would I kind of enjoyed messing
up because then I would just try a

981
01:10:00,920 --> 01:10:05,600
different configuration. Sure, And the
fact that yeah, you can like everyone

982
01:10:05,680 --> 01:10:10,640
has I really love the way you
can dip between everyone and it's just so

983
01:10:10,760 --> 01:10:15,880
easy and set up for you because
they're all so different to play. And

984
01:10:16,119 --> 01:10:19,560
I think I definitely in RPG's get
to a place where I'm just like,

985
01:10:19,600 --> 01:10:21,760
oh, well this is my party. I'm never swapping anyone in and out,

986
01:10:21,760 --> 01:10:28,479
and so I kind of liked messing
up. Oh good, yeah,

987
01:10:28,920 --> 01:10:31,600
sorry, real quick, just yeah, you know, I really want a

988
01:10:31,600 --> 01:10:34,680
well balanced normal mode, and this
game definitely has that. I think it

989
01:10:34,720 --> 01:10:39,039
was a very good balance of difficulty
on normal, and it's something that some

990
01:10:39,119 --> 01:10:43,680
squaren of games I've struggled with.
Sixteen on base normal was way too easy,

991
01:10:43,800 --> 01:10:45,439
Keen of Heart's three on base normal
was way too easy. So I'm

992
01:10:45,479 --> 01:10:48,760
glad that here it was a good
challenge. You can't just like spam auto

993
01:10:48,760 --> 01:10:53,039
attacks. You do have to engage
with all the systems. There are going

994
01:10:53,079 --> 01:10:56,319
to be some boss fights that are
going to take you a little bit to

995
01:10:56,439 --> 01:11:00,000
get through. So I was I
was really happy with the kind of difficulty

996
01:11:00,119 --> 01:11:03,239
balance in this. Thanks for the
ray, Kyle, we really appreciate that.

997
01:11:04,319 --> 01:11:09,399
Let's see. Uh yeah, so
a couple more questions. Mustache Walker

998
01:11:09,399 --> 01:11:12,840
says, how does Rebirth compare to
Infinite Wealth? If I'm hungry for more

999
01:11:12,960 --> 01:11:15,600
RPG with compelling story and good combat
slash game played, Mike, you were

1000
01:11:15,600 --> 01:11:18,640
talking about this earlier. I look, I haven't actually played for Wealth.

1001
01:11:18,640 --> 01:11:20,800
I've just got through Osmosis, but
you want playing and it was like,

1002
01:11:21,279 --> 01:11:24,439
this is kind of a lot like
that is, and it's in terms of

1003
01:11:24,479 --> 01:11:29,159
like there's all this it's very goofy. There's just a ton of side activities.

1004
01:11:29,199 --> 01:11:30,319
You kind of have that like,
oh, look at all these these

1005
01:11:30,359 --> 01:11:33,800
these these wackos, and they're all
friends and family. But yeah, maybe

1006
01:11:33,800 --> 01:11:36,479
I'll leave with somebody who's played more
Infinite Wealth Team. But at least that's

1007
01:11:36,520 --> 01:11:41,119
my base level impression is I think
these two games are very similar. Actually,

1008
01:11:42,520 --> 01:11:45,079
let's see here our Woolves says,
does it seem like they left room

1009
01:11:45,079 --> 01:11:51,000
for DLC similar to the first game. Yes, I mean they can always

1010
01:11:51,159 --> 01:11:56,399
find something to do DLC. That's
how That's how Integrade worked. It was

1011
01:11:56,520 --> 01:12:00,039
the inter mission DLC which told what
was UFI doing. Everyone else was off

1012
01:12:00,079 --> 01:12:03,640
doing their things. So there's a
feeling we're also avoiding the potential spoilers,

1013
01:12:03,640 --> 01:12:06,159
so we don't get a shot by
squaring INIX. So I'm going to move

1014
01:12:06,159 --> 01:12:10,439
on from that. Alistair Kat says, is there anything omitted in this from

1015
01:12:10,439 --> 01:12:13,199
the original game that you miss It
seemed like you guys were saying, no,

1016
01:12:13,439 --> 01:12:15,840
everything's here. Yeah, there's more, there's everything and then more.

1017
01:12:16,319 --> 01:12:19,439
For the most part, I'm trying
to I would have to think of there's

1018
01:12:19,439 --> 01:12:24,479
something. There's one thing that I
was kind of expecting based on some knowledge

1019
01:12:24,479 --> 01:12:27,720
we going into the game that I
won't say because there's a bit of a

1020
01:12:27,800 --> 01:12:32,039
story spoiler there, but I was
expecting something minor that wasn't in here that

1021
01:12:32,079 --> 01:12:35,840
I think will be in the third
game instead, because how they've changed some

1022
01:12:35,920 --> 01:12:39,199
of the story. Okay, yeah, I know, yes, Oh that

1023
01:12:39,359 --> 01:12:42,319
is I know exactly what you're talking
about, Sean, And yet I think

1024
01:12:42,600 --> 01:12:45,640
something's maybe happening out of sequence so
that it can be saved for the third

1025
01:12:45,640 --> 01:12:49,800
game. And it's kind of a
location and character specific stuff. Yeah,

1026
01:12:49,880 --> 01:12:53,880
yeah, I know, that's right. That was the one that was the

1027
01:12:53,920 --> 01:12:58,520
one that I did notice our wolves
asks does Red thirteen dress up as a

1028
01:12:58,560 --> 01:13:01,760
human sailor? I don't think we
could talk about specifics. Hey, I

1029
01:13:01,800 --> 01:13:05,239
know we said Queen's blood is optional, but maybe maybe join that tournament on

1030
01:13:05,279 --> 01:13:12,159
the boat. Okay, let's see
Cloud and address again when she wants to

1031
01:13:12,199 --> 01:13:15,479
know. It sounds like there's plenty
of opportunities for fun stuff to happen in

1032
01:13:15,479 --> 01:13:20,239
this game. And see anything else
from the chat for questions, there are

1033
01:13:20,319 --> 01:13:27,920
outfits, like multiple outfits that you
can get in Costa del sall and maybe

1034
01:13:27,920 --> 01:13:32,199
beyond. Yeah, and then Lord
Grand says, is the Crisis Core remake

1035
01:13:32,199 --> 01:13:35,359
important to the story in Rebirth?
I've played the original, but not the

1036
01:13:35,399 --> 01:13:41,279
remake. The Crisis Core remake is
identical. To see, It's literally the

1037
01:13:41,319 --> 01:13:45,000
same. They didn't change anything except
they just updated the models right now and

1038
01:13:45,359 --> 01:13:53,319
the gameplay to be more similar in
ways to the like remake like sort of

1039
01:13:54,840 --> 01:13:59,159
approach to battle. Yeah, the
battle systems more modern, but that's it.

1040
01:13:59,199 --> 01:14:00,840
They didn't change this story at all. That being said, if you

1041
01:14:01,000 --> 01:14:06,720
haven't played any Crisis Core in any
iteration, yeah, I think, yeah,

1042
01:14:06,720 --> 01:14:12,319
I think. If you've played remake, you know how Crisis Core plays

1043
01:14:12,359 --> 01:14:15,279
in everything going forward. But don't
worry. We've got a video coming to

1044
01:14:15,479 --> 01:14:20,800
game spots YouTube explaining a little bit
of that. Oh. I don't know

1045
01:14:20,800 --> 01:14:23,720
if you were going to get this
one, Jeff, I did see one

1046
01:14:23,760 --> 01:14:27,000
pass by that I do want to
address. Please. Someone asked, how's

1047
01:14:27,039 --> 01:14:30,520
the open world, Jank, I
will say, to evoke Tears of the

1048
01:14:30,600 --> 01:14:34,239
Kingdom again, I don't think I
encountered a single major bug in this video

1049
01:14:34,279 --> 01:14:39,079
game. Oh wow, Okay,
yeah I had one now. Granted again,

1050
01:14:39,119 --> 01:14:42,039
I didn't do a lot of open
world stuff, but just traversing around

1051
01:14:42,239 --> 01:14:45,479
the battling indoors. There's a little
bit of like weird unreal engine stuff where

1052
01:14:45,479 --> 01:14:48,119
it's like, oh, this collapsed
item is like flickering around over there.

1053
01:14:48,279 --> 01:14:51,239
But in terms of actual like bugs, that would say, I don't think

1054
01:14:51,600 --> 01:14:57,520
I can't think of anything. Yeah, you can make it crush. Oh

1055
01:14:57,640 --> 01:15:03,920
yeah, if you certain setups for
characters that we should get Max still certain

1056
01:15:05,279 --> 01:15:11,640
Sadley Kiss can't handle it like some
So what I would say is one of

1057
01:15:11,680 --> 01:15:17,199
the things I would recommend people do
is use the enemy ability material as much

1058
01:15:17,239 --> 01:15:21,960
as you can, and then go
to the combat simulator and do the biological

1059
01:15:23,279 --> 01:15:30,119
or whatever they called intel uh missions
there, because then you get some absolutely

1060
01:15:30,239 --> 01:15:33,680
ridiculous abilities in there, and if
you combine them with other characters properly,

1061
01:15:34,880 --> 01:15:40,159
you can make the PS five struggle, like really really struggle, and if

1062
01:15:40,159 --> 01:15:43,560
you keep pushing it it will break. But I think most people won't do

1063
01:15:43,640 --> 01:15:48,199
that Otherwise five, I'm curious what
did everyone play on? Yeah, that

1064
01:15:48,640 --> 01:15:54,159
was going to be my question.
PERF. The way I was graphics,

1065
01:15:54,239 --> 01:16:00,560
I was I was I was great
your graphic because I get graphics. No,

1066
01:16:00,640 --> 01:16:05,600
but the performance, I found that
it looks slightly blurrier is blurry,

1067
01:16:05,680 --> 01:16:14,359
and I'm the amazing publicly addressed They
publicly addressed bugs in the demo that they

1068
01:16:14,399 --> 01:16:18,119
are they fix for the demo and
will be trickling down to the final The

1069
01:16:18,159 --> 01:16:25,199
trade off is the the the performance
version for me was blurry, but the

1070
01:16:25,520 --> 01:16:30,439
graphics version it looks so nice.
But because of the way my eyes wig

1071
01:16:30,520 --> 01:16:33,039
the moment I moved the camera,
it starts to hurt my eyes. My

1072
01:16:33,079 --> 01:16:38,319
eyes like have trouble tracking stuff.
But that's not a game problem. That's

1073
01:16:38,479 --> 01:16:43,560
my eyes problem. That's a thirds. Yeah, it's fps six fps.

1074
01:16:43,600 --> 01:16:48,800
I like a locked thirty fps over
a jank performance mode. That's how I

1075
01:16:48,800 --> 01:16:54,199
play Foul Fantasy sixteen as well.
Like these games are designed for that.

1076
01:16:54,199 --> 01:16:58,000
That's the way you play them.
And my recommendation is move the camera like

1077
01:16:58,039 --> 01:17:01,600
it's an actual camera. Do not
do with jerky moments like adjust your sensitivity

1078
01:17:01,600 --> 01:17:03,520
on your cameras. That way,
when you move it, it's a smooth

1079
01:17:03,600 --> 01:17:08,079
movement and then you'll have a good
time with the graphics my thing, or

1080
01:17:08,239 --> 01:17:11,520
play on performance mode because the option
is there for you. Like Mike and

1081
01:17:11,600 --> 01:17:17,920
Lucy did I don't know, man. I look. The only bug I

1082
01:17:17,960 --> 01:17:20,760
had is that every time if you
got on a chocobo, she would sing

1083
01:17:20,800 --> 01:17:26,079
a song. But it was every
single time she got on a chocobo that

1084
01:17:26,079 --> 01:17:29,720
did not endear her to me.
I will say, I will say,

1085
01:17:29,800 --> 01:17:33,159
after playing these games, I am
a little bit sick of herring coming,

1086
01:17:33,520 --> 01:17:41,399
I'll show you what I can do
coming, I'll what will be free That

1087
01:17:41,520 --> 01:17:45,000
all sounds, the efforts and everything
do you tend to repeat? It's and

1088
01:17:45,079 --> 01:17:49,479
it's when you're when you're like,
I micromanage battle so much where I'm switching

1089
01:17:49,520 --> 01:17:53,840
between people nonstantly, So it's like
times where I can just hat air going

1090
01:17:54,000 --> 01:17:58,680
coming, coming, coming coming,
I'm like, I wish Tifa was here.

1091
01:18:00,760 --> 01:18:03,479
Okay, it is, yeah,
fantastic, man. I don't know

1092
01:18:03,479 --> 01:18:06,039
what it is. I could.
I couldn't stand to look at the thirty

1093
01:18:06,079 --> 01:18:11,319
fps option. I don't know why
when I'm playing, Yeah, I don't

1094
01:18:11,359 --> 01:18:14,439
know. The one thing I did
have that was like a bug. Towards

1095
01:18:14,439 --> 01:18:17,560
the end of the game, there's
like like twenty bat enemies and I managed

1096
01:18:17,600 --> 01:18:20,439
to kill all of them at the
same time. For some reason, it

1097
01:18:20,680 --> 01:18:26,680
amplified the noise yeap so that a
sound came out of my speakers. I

1098
01:18:26,720 --> 01:18:31,079
didn't know it could just get that
loud without my permission, And actually it

1099
01:18:31,359 --> 01:18:34,600
was like that staggering sound. It
just was like on the top of top

1100
01:18:34,640 --> 01:18:39,239
of top, and I was like, it was like back to the future.

1101
01:18:39,279 --> 01:18:42,159
I was, yeah, activated you, yeah, I know the exact

1102
01:18:42,159 --> 01:18:44,960
thing happened. I know exactly what
you're talking about because that happened to me

1103
01:18:45,000 --> 01:18:49,640
too. I thought I blew out
my headphones. I was worried. Oh

1104
01:18:50,159 --> 01:18:55,880
my poor Penny was freaked out,
like what was that? All right?

1105
01:18:57,560 --> 01:19:00,560
The two things before I have the
one big question before we wrap things up.

1106
01:19:01,319 --> 01:19:03,680
Dan has been playing. He really
likes it. He just didn't finish

1107
01:19:03,680 --> 01:19:05,239
it. He didn't want to come
in here to talk about it before he

1108
01:19:05,279 --> 01:19:09,800
finished it, but he really likes
it. He's been playing on the PlayStation

1109
01:19:09,880 --> 01:19:13,880
portal a lot. He said that
has worked well. Jan has been playing

1110
01:19:13,920 --> 01:19:16,479
on CHIACKI four deck on Steam Deck
and that's been working very well for him.

1111
01:19:17,039 --> 01:19:19,039
The little bit I played, that's
what I did as well. It

1112
01:19:19,039 --> 01:19:25,000
works really well with that stuff.
The big question that we can only barely

1113
01:19:25,039 --> 01:19:27,520
talk about, but I do wonder, like where you guys stand today,

1114
01:19:28,000 --> 01:19:31,800
how much are you looking forward to
Final Fantasy remake three. What are your

1115
01:19:31,800 --> 01:19:36,279
hopes and dreams as much as you
could say them? Oh man, I

1116
01:19:36,399 --> 01:19:41,159
just I'm on board. I know, you know, again not talking specifically

1117
01:19:41,159 --> 01:19:44,960
about the ending, and I get
what Tam and Shawn is saying about it.

1118
01:19:44,960 --> 01:19:47,560
It didn't bother me that much.
It's definitely a little bit of like,

1119
01:19:47,640 --> 01:19:50,479
hey, yeah, there's some Kingdom
Hearts sort of bullshit, just in

1120
01:19:50,560 --> 01:19:55,079
terms of, okay, this is
a bit It's all a bit much,

1121
01:19:55,159 --> 01:20:00,600
right. There's definitely that classic Nomora
access right and it it's the most excessively

1122
01:20:01,279 --> 01:20:05,359
at the ending. It didn't bother
me at that much. I don't want

1123
01:20:05,359 --> 01:20:10,319
to blame Nomura for this stuff.
I feel like anything that screening do get

1124
01:20:10,560 --> 01:20:15,319
Namura some shit, Like Namura is
genuinely one of the best developers of our

1125
01:20:15,399 --> 01:20:19,680
time, and like just because a
team had like a bad story making,

1126
01:20:19,800 --> 01:20:24,319
it's not his fault, but it
is. I feel like the thing that

1127
01:20:24,359 --> 01:20:29,319
I said in my review was the
delivery is not good. The idea is

1128
01:20:29,359 --> 01:20:33,319
still super interesting, and my criticism
is the delivery is bad enough that people

1129
01:20:33,479 --> 01:20:38,600
might not see the potential of what
they're doing. So I am definitely excited

1130
01:20:38,680 --> 01:20:44,800
for the next game, and I'm
excited about what they potentially are setting up.

1131
01:20:45,720 --> 01:20:48,119
I'm not super excited by some of
the decisions they made, but if

1132
01:20:48,119 --> 01:20:51,760
they do what I think they're about
to do and do it well, it

1133
01:20:51,840 --> 01:20:56,520
could be very, very very cool. They just need to not get in

1134
01:20:56,560 --> 01:20:59,520
their own way, which is what
they did. And also I think they

1135
01:20:59,560 --> 01:21:01,920
need to admit to what they want
to do and how they want to tell

1136
01:21:01,960 --> 01:21:08,439
it, instead of trying to do
stuff that might placate the audience. Like

1137
01:21:08,640 --> 01:21:12,079
I feel like there's a little I
can feel a bit of that happening constantly

1138
01:21:12,119 --> 01:21:15,600
in Rebirth and with the ending especially, But I just want them to be

1139
01:21:15,720 --> 01:21:18,079
like, this is what we're doing, this is how it's going to end.

1140
01:21:18,319 --> 01:21:21,760
Lean into it, and if they
do that, I think it could

1141
01:21:21,800 --> 01:21:26,079
be really cool. I'm excited to
see it. Don't rise at Skywalker,

1142
01:21:26,439 --> 01:21:30,439
that's my ye, don't don't do
that. But yeah, placating the audience,

1143
01:21:30,479 --> 01:21:32,920
as you were saying, Tam like
that, that is the thing that

1144
01:21:34,319 --> 01:21:40,720
I want all creators to stay away
from when working with a legacy title,

1145
01:21:40,840 --> 01:21:45,279
like tell the story that you want
to tell. Again, I have not

1146
01:21:45,479 --> 01:21:50,319
gotten to the ending of this game
yet. I am so so curious just

1147
01:21:50,399 --> 01:21:56,239
based on all the feedback I've been
hearing from people who have completed it,

1148
01:21:57,800 --> 01:22:02,279
and so to me though again this
this in some ways isn't an ending,

1149
01:22:02,399 --> 01:22:06,640
because this is Empire strikes back.
This is you know, setting us up

1150
01:22:06,680 --> 01:22:10,600
for whatever the future is going to
be. And if they leave it in

1151
01:22:10,600 --> 01:22:15,880
a place where there is an interesting
idea, even if you don't like the

1152
01:22:15,920 --> 01:22:18,479
way it was executed, then they
are still leaving it open for them to

1153
01:22:18,640 --> 01:22:25,399
deliver on a third part. Yeah, I think with the third and final

1154
01:22:25,560 --> 01:22:29,680
entry in the trilogy, I'm incredibly
excited for as a video game because if

1155
01:22:29,680 --> 01:22:32,279
they just do what they did here
and what they did remake and just realizing

1156
01:22:32,319 --> 01:22:38,560
what the finality of the Final Fantasy
seventh story is, seeing that with this

1157
01:22:38,640 --> 01:22:43,119
fidelity and with these relationships that we
built up with these characters now better than

1158
01:22:43,119 --> 01:22:46,439
ever, I'm super looking forward to
that. That being said, that basically

1159
01:22:46,479 --> 01:22:51,000
is the one problem I have with
this game is when I got done with

1160
01:22:51,039 --> 01:22:55,680
the game and after I saw the
ending, granted it was way too late

1161
01:22:55,720 --> 01:22:58,319
at nights I need a data process
it, but after I did that,

1162
01:22:58,359 --> 01:23:01,920
I was like, I have lost
faith in their ability to do the Remay

1163
01:23:01,960 --> 01:23:08,560
trilogy stuff, and like Ham said, what's there? The idea is good,

1164
01:23:08,760 --> 01:23:14,279
the idea I like, but the
execution is fumbled so hard that I

1165
01:23:14,319 --> 01:23:16,520
was just like devastated by the end. I was like, I can't believe

1166
01:23:17,000 --> 01:23:23,199
that's what happened. And so going
like, is there a chance they could

1167
01:23:23,199 --> 01:23:26,079
like clean some in your guys opinion, and as much as we could talk

1168
01:23:26,079 --> 01:23:28,800
about it, clean some of that
stuff up in DLC? Do you think

1169
01:23:28,800 --> 01:23:30,760
they could wreckcondes in any way that
would satisfy you guys? I will say,

1170
01:23:30,840 --> 01:23:33,600
Jeff, I don't think that's what
DLC for this game would be.

1171
01:23:33,720 --> 01:23:36,399
No, no, no, yes. Regardless of that, do you think

1172
01:23:36,399 --> 01:23:39,520
they could do it? And I
think it was like something they would try.

1173
01:23:39,640 --> 01:23:44,199
And again, it's it's not just
what is happening, it's the way

1174
01:23:44,279 --> 01:23:50,000
it's happening. It's like if we
had to create an analogy to writing the

1175
01:23:50,039 --> 01:23:54,960
words are confusing, that is the
yesue sure, okay, and it's and

1176
01:23:55,000 --> 01:24:00,760
it's kind of like, uh,
it kind of accentuate again all it's emphasized

1177
01:24:00,800 --> 01:24:05,840
and put into a weird position because
the stuff from the beginning of the game

1178
01:24:05,960 --> 01:24:09,680
leading up to it has a part
to play, so it would have to

1179
01:24:09,720 --> 01:24:15,439
be quite a significant overhaul of the
narrative to really make it ideal, and

1180
01:24:15,520 --> 01:24:18,359
I don't think it's worth their time
to do that. I feel like they

1181
01:24:18,760 --> 01:24:24,039
made their bed and they kind of
have to just see who wants to,

1182
01:24:25,000 --> 01:24:27,960
you know, get on board with
that and who wants I don't think everyone's

1183
01:24:28,000 --> 01:24:30,039
gonna have an issue with it.
This is gonna be like a remake.

1184
01:24:30,079 --> 01:24:33,319
It's gonna be divisive. Yeah,
yeah, yeah. And I think,

1185
01:24:34,079 --> 01:24:39,159
just to close out my thought there, I think that after I sat,

1186
01:24:39,319 --> 01:24:41,479
I thought about for a little bit, I thought back to you, Like

1187
01:24:41,479 --> 01:24:45,119
I mentioned a moment on a boat, and that was the moment where I

1188
01:24:45,159 --> 01:24:48,399
literally said aloud to myself, this
team gets it. They understood the assignment,

1189
01:24:48,479 --> 01:24:53,039
they know what they're doing, and
so to see them fumble at the

1190
01:24:53,039 --> 01:24:57,720
finish line surprised me. And I
think, Okay, if the idea is

1191
01:24:57,760 --> 01:25:00,439
good, as the execution that's bad. I think that they can fix that.

1192
01:25:00,760 --> 01:25:04,199
I think the feedback that they receive
on this game, they receive feedback

1193
01:25:04,239 --> 01:25:08,319
on remake that they took him to
rebirth, and I think that if they

1194
01:25:08,399 --> 01:25:11,439
do listen to what reviewers are saying, what the people who play this game

1195
01:25:11,479 --> 01:25:15,840
are saying I think they can sort
of correct the path a bit so that

1196
01:25:15,119 --> 01:25:18,920
with three, I do think that
they can finish strong. I'm just not

1197
01:25:19,039 --> 01:25:21,920
as confident in that as I used
to be. And I know I said

1198
01:25:21,920 --> 01:25:25,439
them more on like the hit,
I was fine with it kind of side

1199
01:25:25,439 --> 01:25:27,760
things. I don't want, you
know, people saying this with thinking like

1200
01:25:27,880 --> 01:25:30,359
dreading now like oh no, I'm
playing this thing and I'm just going to

1201
01:25:30,399 --> 01:25:33,199
get this this what this bad ending. It's not like a mass effect three

1202
01:25:33,279 --> 01:25:36,159
thing. I think where that's going
to be the dominant part of the conversation.

1203
01:25:36,239 --> 01:25:39,399
I think plenty of people are going
to be fine with the ending or

1204
01:25:39,399 --> 01:25:42,039
even straight up like it, So
I don't and I don't want people to

1205
01:25:42,039 --> 01:25:45,880
go and kind of with like this
sense of dread about it. It's going

1206
01:25:45,920 --> 01:25:48,159
to be an interesting conversation, and
I think, you know, we're definitely

1207
01:25:48,159 --> 01:25:50,680
going to see how it all plays
out in three. I think that's where

1208
01:25:50,720 --> 01:25:54,079
I was with it was more than
they think, like, Okay, I'm

1209
01:25:54,079 --> 01:25:56,520
excited to see how this plays out
in the next one. Yeah. I

1210
01:25:56,520 --> 01:25:59,479
think the thing about what I'm saying
really hard. Thing about what TAM's saying,

1211
01:25:59,760 --> 01:26:04,000
we loved playing this game. Is
just one thing about it to throw

1212
01:26:04,079 --> 01:26:06,359
us off of it. That's it. And the reality is, if you're

1213
01:26:06,399 --> 01:26:11,359
gonna go online and yell anybody about
anything, Sean doesn't like Super Metroid,

1214
01:26:11,479 --> 01:26:16,199
So just go find Fine, I'll
take that one because I'll own that one,

1215
01:26:16,239 --> 01:26:19,520
you know, all right, I
think that's gonna do it. For

1216
01:26:19,560 --> 01:26:26,399
this podcast of where we discussed Final
Fantasy seven Rebirth on BombCast Revengeance, Thank

1217
01:26:26,439 --> 01:26:29,399
you everybody for your input. Really
a really good episode, really good discussion.

1218
01:26:29,560 --> 01:26:31,960
We'll be back with a regular BombCast
next Tuesday. There's plenty more happening

1219
01:26:31,960 --> 01:26:34,720
on giant Bomb this week. Be
sure to check out giant bomb dot com

1220
01:26:35,239 --> 01:26:39,359
for for Mike, Seawan, Tam
Lucy and Emma. I'm Jeff Grubb.

1221
01:26:39,359 --> 01:26:42,000
Thanks for listening, Thanks to Jam
for producing. Until next time, everyone,

1222
01:26:42,039 --> 01:26:45,399
have a good one, take care
of yourself, and good bye.

1223
01:27:08,279 --> 01:27:11,479
To be clear, everyone, I
just like the later Metro games matter.

1224
01:27:11,600 --> 01:27:14,359
Don't don't let this man drag me
like this.
