WEBVTT

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You'll be Gon'll be bad. It's
the Internet. You're busy. Let's do

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this for July fifteenth, twenty twenty
four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Greb. Today
we get an update on a beloved franchise

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that may disappoint its fans, and
Nintendo may do something surprising with its next

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Zelda game. But first, please
join me and welcoming today's co host,

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the Game Mess Mornings. It's Emma
Fife. Everybody, Emma, how are

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you doing. I'm just great.
It's very warm, I would say in

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Los Angeles, but truly all over
the country everywhere. Yes, it's yeah,

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it's just a terrible time. But
you know, it's just prepping me

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for when I go to Japan in
a few weeks in the summer. Not

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the time I would choose to go. But if somebody else is paying for

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me to go, then who am
I to say? Exactly, yeah,

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yeah, you got to go in
dure it. If someone else is paying

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for sure, yes, exactly,
yeah, yeah. Jan is actually in

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Japan this week. He's having a
good time. He'll be back next week.

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It's going to be a fun one
because I think Back of Ours also

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out, and I think Dan's got
some time off later this week, so

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I'm running the shop and I'm going
to do some crazy stuff. I don't

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know what that means, but I'll
come up with something. So I'm looking

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forward to all that. You are
getting ready for Comic Gun though, how's

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that been? I am, yeah, I am waiting for the other shoe

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to drop. I've been talking with
Hayner over GameSpot on the entertainment editorial team,

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and he and I are both kind
of like this is going really smoothly.

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We're so busy, Like we're so
booked and busy in our press suite

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is going to be crazy, which
Jan is going to be helping run with

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myself and some others. But yeah, it's just like it's I truly am

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like, when is something going to
go horribly, terribly wrong, because so

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far it's been really good. You
just wait till you're there in the thick

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of it. Then that's when something
will go wrong for sure, exactly exactly,

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well, I mean it always does
exactly. Yeah. You can't you

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can't prepare for these, Like I'm
the kind of person that I go into

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every production being like, well,
something's going to go wrong, so I'm

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just gonna roll with it. When
it does. It sounds right. And

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at least you'll be in San Diego, a town that I enjoy. That

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was exactly. Yeah, it's very
very pleasant down there, And at least

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I will be in a press suite
with air conditioning all day and not running

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around to appointments, which is really
nice. Exactly. In terms of games,

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this week is a pretty exciting one
for me. It's a college football

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drops this week, and then so
does nes World Championships, which I've been

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waiting for. It comes out.
I think it comes out the eighteenth.

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I got to keep remembering that Nintendo
doesn't do the Friday releases anymore. No,

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they're on the Thursday, Sourday.
Wednesday night we might have it usually

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like nine o'clock Pacific time, so
like midnight Easter. Yeah, so midnight

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Eastern we might have it. So
I'm gonna be playing this game in like

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two days. That's incredible. I'm
so excited. So to those those are

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the two games I've really been looking
forward to. I want to spend some

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time with both. We should have
a chance to play some college football during

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the week. That is that out
early Scottie college football. I'm asking chat

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now for the college football fans that
might be in chat. I know the

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release date was like later this week, but I think there was maybe an

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early access period that people might be
I might start playing today and if that's

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the case, we'll get our hands
on that and try to play it earlier

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in the week so everyone can get
a look at that saus It's, you

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know, the first time they've made
one of these games in ten eleven years

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or something like that, and a
lot of excitement around it. So looking

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forward to it early is tomorrow,
thank you, Purple people Eater. Okay,

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well then we'll get it on the
way site as best we can.

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Let's explain what we do here most
weekdays. I Jeff Grub will help piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you were watching

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live on Twitch welcome. You can
always listen to the show later on podcast

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feeds by searching for Games Mornings,
or find the RSS on giant bomb dot

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com. You can also catch the
show later with chapters and timestamps on YouTube.

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Hello YouTube. All right, we
have a lot to get into,

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so let's start the morning mess with
Crash Bandicoot artists claims a fifth game was

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canceled. This is from Andy Robinson
at VGC. A former Toys for Bob

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artist, has claimed that a fifth
Crash Bandicoot game was canceled at the studio.

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Concept artist Nicholas Cole made the claim
in a Twitter thread this weekend,

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in which they shared news that a
separate project they'd been working on with another

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studio called Project Dragon had been canceled. Responding to fans speculating that the project

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could could be related to Spyro due
to its code name, Cole said that

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it was not, but claimed that
a version of Crash five had been canceled.

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It is not Spiro, but someday
folks will hear about the Crash five

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that never was, and it's going
to break hearts, they wrote. In

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another reply, Cole claimed that Project
Dragon and Crash five were two totally separate

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canceled projects at two totally separate different
studios. Crash Bandicoot developer Toys for Bob

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split from Activision this year following Microsoft's
acquisition of the Call of Duty publisher.

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The studio later revealed it had signed
a publishing agreement with Microsoft for its next

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game. Speculation around that is that
it could be spiral related. Yeah,

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this is a bit of a bummer
that they were, Like, there was

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Crash five following up, though,
the kind of critically beloved Crash four.

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I know, a lot of fans
really liked that game. I like that

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game, and I don't really like
playing a lot of Crash games. I

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think Crash I, yeah, was
really good. And I and so I

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was Crash band you know, I
was a PlayStation kid. I played so

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much Crash Bandicoot, Crash Bandicoot two, and Crash Team Race, saying,

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which is a Crash Bandicoot equivalent of
Mario Kart. It's really fun. It's

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really really fun. And then yeah, I mean Crash four. I remember,

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you know, it had been a
while since I picked up a Crash

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game, and I picked it up, and the thing that was crazy to

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me was that it was really really
really fun platforming and the kind of wacky

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way that Crash does it, which
is typically you know, it kind of

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shifts between the like two point five
D and the three D you know,

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view from behind going down, and
then of course who could ever forget being

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chased by boulders and dinosaurs. I
mean, uh, yeah, I love

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Crash Bandicoot and Tom Payne. You
don't have to explain what Crash Team Racing

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is to this audience. Thank you, Thank you. I find that,

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you know, there's a lot of
very young people that work in the gaming

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industry and are that watch gaming things, and they're all like, we don't

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know what anything is but League of
Legends, And I'm like, sorry,

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I'm trying to get the headlines on
and I have the wrong headline. I

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have the jan headlines. They're separate
Turbo Shan headlines that I need to be

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focused on. You know what,
We got to leave that up because otherwise

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it's going to play the intro again. Sean's going to send it to me

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on slack right now. But yeah, no, you play Crash For you

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really like it, just Crash for. It's really good. It's really good.

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I remember I was streaming it and
on that first boss it took me

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a little while to figure out,
like how you do the box because like

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That's the thing that's fun about it
is that all the levels and the boss

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fights, they all have something about
them, and it's like, once you

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figure it out, it's like,
oh, Okay, now I know what

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I'm supposed to be doing. Yes, I don't know. It makes me

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sad because I thought Crash for was
stupendous and it would be nice to see

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them keep building on the ideas that
they had in that game, because I

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thought it was very fresh. And
my my thinking was that, I know

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the Crash Insane trilogy remakes did very
well. I know those games. Yeah,

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that game sold a ton I thought
Crash four didn't do that well,

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but I thought it did pretty well
compared to that. I thought it was

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like several million copies, maybe maybe
most of those right discount sales. I

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don't know. I haven't really kept
the track, but in my memory i'm

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I'm like, no, I thought
Crash four did all right. And then

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it's I think, usually it turns
out when I think, like, these

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games do even a little bit better
than that. I thought it was like,

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yeah, Tony Hawk did really well
and the Crash four did pretty good

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as well. I could see them
being like the Crash five game is is,

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you know, canceled or never really
got started in the first place.

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It's always it's always murky with with
game development, as you know. I

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remember the Dead Space two thing where
it was like I'm like, oh,

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yeah, that game canceled, shelved
or whatever, and I'm like, they

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never started it. I'm like,
Okay, they were thinking about it though,

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And I think it was the same
thing here. They were probably thinking

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about it looking at what they were
going to do next, and like we

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could go right to Crash five,
but we, uh, you know,

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just did the The Insane Trilogy and
then we did Crash four. Let's give

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this franchise some breathing room work on
some other stuff in the meantime, and

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that's that probably is what led to
the current thing where like Toys or Bob

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is making maybe a spiral game and
again and maybe they're making a spiral game.

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We don't really know, and hopefully
they come back to Crash I say,

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hopefully they'll inevitably come back to Crash
Bandicoot. Right, Crash Bandicoot's not

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going to disappear forever. It did
well enough at least to justify a return

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at some point. Just the immediate
Crash five is probably what we're not getting,

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right. Yeah, I think there's
room on the PlayStation for multiple mascots

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because I always thought of Crash as
kind of being the PlayStation's mascot. Now

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obviously it's Astro yes, and Crash
it is now an Xbox mascot because Xbox

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owns exactly bizarre, bizarre world we
live in. So weird, Yeah,

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but it's so okay. So then
if we have a Crash five, do

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you think that it can kind of
continue what they were what they were doing

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and Crash four or does it need
to be rethought once again? Because I'm

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like, ah, I think more
Crash for is kind of what I'm okay

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with. I think more Yeah,
I was going to say, I think

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more Crash for it. It's in
some ways similar to and you know,

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we've talked about this at length obviously, though Crash four was a complete game,

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whereas Astro was a pre pack that
was surprisingly robust for being a prepack,

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sure, but was not a full
game experience. So I think that

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again, it's like, we just
want more Astro, we just want more

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Crash yep. And I think that
yes, And I think they can probably

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look around and see what's working for
Astro and recent Mario games. But Crash

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has always been its own things.
So if they want to just make totally

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more Crash for as Crash five,
I would be happy. I just hope

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it doesn't take, like you know, with game development taking longer and longer.

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I hope it doesn't get to a
point where it's like, oh,

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yeah, we're six seven years later
and I guess maybe we'll do a Crash

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fivew does anyone care anymore? I
hope they could find some way to hit

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these things like every three to four
years, and there was a time when

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it was like we were getting them
every year without fail, and a lot

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00:11:03.080 --> 00:11:05.559
of those were bad in that time
for being activision days. But I will

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also say that as far as Crash
four goes again, I had not touched

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a Crash Bandicoot since og Crash Bandicoot
two on the PlayStation, and I think

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that I wasn't entirely alone in that
it was a lot of people going,

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oh, well, Crash Bandicoot's kind
of back on my radar here, especially

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with the Ensane trilogy. You're doing
really, really well. So I think

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that, you know, because part
of me saying, oh, okay,

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is it going to be another seven
years until we had a new Crash game?

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Is Crash opsolete at that point?
And the answer is I don't think

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so. Yeah, agreed. Uh
so we'll see what happens with Crash.

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Crash five canceled for now, you
know, put on the shelf for now.

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That's not going to last forever.
But you know, look for the

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Crash Bandicoot fans out there, I
bet you your day will come once again.

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And for the rest of you,
if you haven't played Crash Bandicoot four,

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go fix. That's the one where
likely recommend. I was like,

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I don't like Crash Mike, and
Mike's saying, no, you'll. I

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think you'll like Crash four. And
I tried to Mike, Okay, you

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were right. This is a good
one. They finally finally made a good

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one. Now I like Crash band
good enough, but yeah, no four?

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Is that really excellent? Absolutely?
All right? This next one,

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here he goes, is the headline
from Ali Welship Polygon. Excuse me,

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Princess Link will be playable in Zelda
Echoes of Wisdom. Well done, Ali.

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It's not often that Link's gallantry is
called into question. But today is

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one of those sad days. After
thirty eight years of hogging the limelight,

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the hero in Green has finally seated
the starring role in the next The Legend

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Zelda game to Princess Zelda herself.
Who will be playable? Who will be

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the playable protagonists of the Legend of
Zelda Echoes of Wisdom? But mere weeks

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00:12:46.159 --> 00:12:48.440
after her Big Enough a Big Moment
was announced, it's been revealed that Link

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00:12:48.639 --> 00:12:52.799
couldn't help himself and his crashing Zelda's
party. He'll be playable in the game

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00:12:52.840 --> 00:12:56.720
two. The news has emerged from
an ESRB listing from the game rating the

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game E for everyone. The SRB
note that this is an adventure game in

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00:13:01.720 --> 00:13:05.799
which players assume the role of Zelda
as she attempts to dispel riffs through high

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Rule and rescue Link. From a
three quarters overhead perspective. Players explore various

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environment environments, will fighting stylized enemies
like humans and creatures. Then the ESRB

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dropped the bombshell as Link players use
a sword and arrows to defeat enemies.

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Zelda can use magic wand to summon
creatures like wind up knights, pig soldiers,

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Slime for Battle. I this is
making headlines like across a bunch of

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like Nintendo websites and stuff like Polygon. But I think we might have already

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seen it because there is that intro
moment in the trailer where Link runs into

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the dungeon to save Zelda, and
I bet you actually play that moment,

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00:13:43.879 --> 00:13:46.360
and that's maybe the extent of it. Yeah, that may be the excit.

209
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Look, the only way that I
could see this being fun and cool

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instead of it being like, come
on, y'all, you've played is Link

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a bazillion times? We don't need
to play is Link. The way I

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could see it's being fun and cool
is if there was like a parallel storyline

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of like Link trying to escape the
Negaverse or wherever the heck key is.

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But yeah, I mean I I
but again it's like I this was a

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game I didn't know I needed.
But I love that Link's Awakening. Uh

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switch rema. I was about to
say, DS what what? Years?

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I would have played a Links Awakening
remake on the DS for sure. I

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do like that. I actually I
loved the Link between Worlds DS game.

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That was really really fun. It's
so good. Uh. But yeah,

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I loved that little link so I
was so cute. Oh my god,

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I remember there e three displays where
they actually had little dioramas of the stages.

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It was so amazing. Yeah,
it's so cute. Uh. And

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I think this is a great way
to get get Zelda in on the action,

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long long Overdale. Yeah. I
mean from the beginning, I love

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that. When they announced this,
it's like, oh, Echo's wisdom and

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she was the thing is the triforce
piece of wisdom, wisdom right, and

227
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things like that. And it even
got me like looking at that old CD

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I game where you play as as
Zelda Ga, there's Wand of Gamalon and

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then there's just another one though three
actually the third and the third one is

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like the top down like real kind
of it plays like a Zelda game,

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but you play Zelda one and it's
it's very Yes, it's very weird.

232
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Yeah, there's Faces of Evil and
Zelda does Adventures the one I'm thinking of,

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yes, doctor Randall. And I
was looking at that there was there

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were fan remakes of like Wand of
Gamalon and Faces of Evil that like make

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those games kind of like okay playable, playable yes, uh. And then

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I don't know if they have the
same thing for Zelda's Adventure, but I

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might track that down. We'll see, all right, let's keep moving here.

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00:15:46.799 --> 00:15:52.200
The first BioShock four images has a
reportedly has reportedly appeared online. This

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00:15:52.240 --> 00:15:56.759
is from Andy Robinson at VGC.
In early mid development image of BioShock four

240
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has repeatedly been shared online, showing
an early glimpse at the two K A

241
00:16:00.200 --> 00:16:04.080
sequels UI design. The image published
by MP first is said to originate from

242
00:16:04.080 --> 00:16:08.200
a work reel belonging to a two
K visual effect artist, which hasn't been

243
00:16:08.200 --> 00:16:12.559
linked to protect their privacy. Notably, the images feature the code name park

244
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Side, which was referenced by journalist
Colin Moriarty back in twenty twenty one,

245
00:16:17.440 --> 00:16:21.200
in which he revealed alleged details on
the new BioShock game, including its setting.

246
00:16:21.559 --> 00:16:25.559
Two K First announced back into December
twenty nineteen that work had begun on

247
00:16:25.639 --> 00:16:29.159
a new entry in the BioShock series, but it has been tight lipped about

248
00:16:29.159 --> 00:16:32.320
the pop project in the year since. The game is being created by two

249
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k's new Cloud Chamber Studio, which
was established especially for the project in two

250
00:16:36.879 --> 00:16:41.440
k's San Francisco Bay Area headquarters in
California, as well as in Montreal,

251
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Quebec. Cloud Chambers team includes a
number of BioShock veterans, including designer director,

252
00:16:45.559 --> 00:16:52.759
design director Jonathan Pelling, and creative
director hogy De la Plant. Yeah,

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00:16:52.120 --> 00:16:55.559
I'll get this picture up here for
everybody to see. In a second.

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There's not much to it. Mostly, I just wanted to like check

255
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in and like, what do you
think is happening with BioShock four? Because

256
00:17:02.320 --> 00:17:07.519
we heard last week that you heard
there was like a job hosting that was

257
00:17:07.519 --> 00:17:11.200
like, hey, we were looking
for someone to come and design some stuff.

258
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And whenever people read this see that
myself included it's say, oh,

259
00:17:15.480 --> 00:17:17.839
I thought, you know, I
thought you'd be way further than needing someone

260
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to come in and do this job, but also game development. So MESSI

261
00:17:21.920 --> 00:17:26.039
who knows if that's what it means? Do you think we see BioShock four

262
00:17:26.079 --> 00:17:30.680
anytime soon? And does like a
image from like maybe twenty twenty one do

263
00:17:30.799 --> 00:17:37.079
anything for you? Does an image
from twenty twenty one do anything for me?

264
00:17:37.319 --> 00:17:45.839
No? I think Look, if
it's anytime soon, I would say

265
00:17:48.680 --> 00:17:53.319
summer twenty twenty six. Yeah maybe, if that I think would be the

266
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soon, especially as you say the
coming in to do design work. I

267
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mean that can also be a later
stage thing of ooh, you know what,

268
00:18:07.160 --> 00:18:08.599
here's something we're testing in this game. It's kind of like when you're

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making a movie and you're like,
you know what, it's really missing a

270
00:18:11.519 --> 00:18:17.799
scene that establishes the relationship between these
characters better. Maybe it's something like that.

271
00:18:18.519 --> 00:18:22.200
Game development doesn't work quite the same
way, but you know, yeah,

272
00:18:22.400 --> 00:18:30.279
I don't know, I'm with you
where it's like it's let me reset

273
00:18:30.359 --> 00:18:33.880
this. There we go. Yeah, So, I mean people can see

274
00:18:33.880 --> 00:18:38.960
this image and okay, so it
does show like the character looking up at

275
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like some sort of obelisks, some
sort of like temple thing where there's a

276
00:18:44.759 --> 00:18:48.000
glowing light at the top of a
structure, a glowing ball of fire.

277
00:18:48.079 --> 00:18:52.359
Maybe okay, well, people can
read into that what they want. But

278
00:18:52.440 --> 00:18:56.119
we also do see the UI,
the UX design, and to that I

279
00:18:56.119 --> 00:19:00.960
would say, there's almost no way
it looks like this all these years later.

280
00:19:00.000 --> 00:19:04.880
It's probably had several revisions and mostly
changed, and UX is all about,

281
00:19:04.920 --> 00:19:07.680
like, you know, the very
fine specific details, and that stuff

282
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just wouldn't be settled at this point. So yeah, I think at the

283
00:19:12.079 --> 00:19:15.079
very least the fact that like this
happened, and I saw a bunch of

284
00:19:15.119 --> 00:19:21.920
headlines about it. Shows that there's
still a strong thirst for information and there's

285
00:19:21.960 --> 00:19:26.279
a lot of just overall desire for
a new BioShock game, something that's like,

286
00:19:26.480 --> 00:19:27.359
you know, I don't think it's
guaranteed. At a certain point,

287
00:19:27.359 --> 00:19:30.440
people just put that in the back
of their mind and they forget about it,

288
00:19:30.440 --> 00:19:32.000
and they're like, yeah, I
don't know. At one point I

289
00:19:32.000 --> 00:19:34.119
cared about BioShock, but I don't
anymore. Seems like people still at the

290
00:19:34.200 --> 00:19:40.039
very least care about BioShock and are
perking up when they're like they see even

291
00:19:40.079 --> 00:19:45.480
a little bit of you know,
a tiny little crumb like this has you

292
00:19:45.559 --> 00:19:48.200
know, is the world still going
to be like ready for or is BioShock

293
00:19:48.240 --> 00:19:51.720
going to be ready for? How
the world is going to you know,

294
00:19:52.000 --> 00:19:55.160
take it in in a couple of
years, Like, will BioShock still be

295
00:19:55.200 --> 00:19:59.400
a big deal when it comes out? Do you think? I mean,

296
00:19:59.440 --> 00:20:03.920
I think there are people who are
BioShock heads. I think it'll be a

297
00:20:03.920 --> 00:20:11.839
big deal to the existing fans of
the franchise. It's becoming so difficult I

298
00:20:11.920 --> 00:20:22.480
feel to be cross everything relevant.
Yeah, you know, I feel like

299
00:20:22.559 --> 00:20:29.000
it's very difficult to reach people outside
of your core fan base in general.

300
00:20:30.119 --> 00:20:36.720
Yep. I would put BioShock in
that category. Yeah, And it's you

301
00:20:36.720 --> 00:20:41.440
know, the gaming industry has grown
so much since like two thousand and seven

302
00:20:41.559 --> 00:20:45.599
and then when when was like twenty
twelve for BioShock Infinite and then a BioShock

303
00:20:45.640 --> 00:20:51.880
two. Between those two, yeah, they're like, there's so much has

304
00:20:52.000 --> 00:20:55.799
changed and it is so different.
And I remember thinking at a time when

305
00:20:55.839 --> 00:20:59.160
BioShock Infinite came along, BioShock Infinite
is like one of those games that made

306
00:20:59.160 --> 00:21:03.279
me sort of look around and be
like, is this does this whole industry

307
00:21:03.359 --> 00:21:07.440
make sense? Because they spent so
long on this game, and it obviously

308
00:21:07.480 --> 00:21:11.400
costs so much money, and they
could have taken several more years developing it

309
00:21:11.400 --> 00:21:15.400
to obviously complete some of these features
that they had to cut. This seems

310
00:21:15.480 --> 00:21:19.119
unsustainable. And now we have this
this new game that's taking even longer and

311
00:21:19.160 --> 00:21:22.640
it's probably gonna be even more expensive, and is it going to be able

312
00:21:22.640 --> 00:21:27.160
to hit even as hard as BioShock
Infinite did? I don't know. That's

313
00:21:27.279 --> 00:21:33.079
like that's still a big question.
So it's a question. BioShock Incident sold

314
00:21:33.559 --> 00:21:40.319
decently well, yes, but yeah. But again, it's like it's at

315
00:21:40.359 --> 00:21:44.039
the point that we're getting a new
BioShock game. It is a completely different

316
00:21:44.079 --> 00:21:49.279
market than BioShock Infinite went into.
Yep, definitely, and I just I

317
00:21:49.359 --> 00:21:53.920
just wonder if it's the kind of
thing where this game can it is going

318
00:21:55.000 --> 00:21:57.079
to come out and most people would
be like, yeah, that's great,

319
00:21:57.079 --> 00:22:02.559
but I'm like already playing a bunch
of freedom play games with my friends or

320
00:22:02.680 --> 00:22:03.799
or you know, some people will
show up. But it's like, is

321
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it going to be five million or
is it going to be fifteen million?

322
00:22:07.720 --> 00:22:14.519
And that's a there's a massive difference
obviously between those two. And I remember,

323
00:22:14.599 --> 00:22:17.079
you know, Boshok Gnvident it was
like, is this game a success

324
00:22:17.279 --> 00:22:19.279
unless it sells like twelve million copies? Like, is that the only way

325
00:22:19.279 --> 00:22:22.759
it could be a success. And
now it feels like even the bar is

326
00:22:22.799 --> 00:22:26.160
even higher for something like this at
this point. But hey, but people

327
00:22:26.160 --> 00:22:30.200
like BioShock. I hope this one's
good. Hope it comes out and hits

328
00:22:30.200 --> 00:22:33.240
the mark for a lot of people. All right, let's hit this next

329
00:22:33.440 --> 00:22:40.039
quick story here. Sony Interactive Entertainment
announces China Joy twenty twenty four lineup.

330
00:22:40.119 --> 00:22:45.039
This is from sal Ramano at Kamatsu
Sony. Interactive Entertainment has announced its lineup

331
00:22:45.079 --> 00:22:48.880
for China Joy twenty twenty four,
which will run from July twenty sixth through

332
00:22:48.880 --> 00:22:52.920
the twenty ninth at Shanghai New International
Exposenter in Shanghai, China. The company's

333
00:22:52.960 --> 00:22:57.880
full lineup of playable titles is as
follows. They have a PlayStation China Hero

334
00:22:59.039 --> 00:23:02.759
Project, which I think is them
teaming up with local, you know,

335
00:23:02.799 --> 00:23:07.119
domestic developers in China. And there's
several games there, none none that are

336
00:23:07.519 --> 00:23:11.079
that are recognized, stuff like Daba, Land of the Water Scar and Evo

337
00:23:11.319 --> 00:23:15.680
Tinction or Evo Tinction. Yeah,
that's a good name right there. I

338
00:23:15.720 --> 00:23:18.359
actually really like Evo Tinction. I
don't know, I don't know how to

339
00:23:18.400 --> 00:23:21.440
say it, but I like it. But for first party games, they

340
00:23:21.440 --> 00:23:25.640
will have Astrobot, Hell, Divers
to Horizon, Forbid and West and Ratchet

341
00:23:25.680 --> 00:23:27.359
and Clean Grift Apart, and then
they have a bunch of third party games.

342
00:23:29.119 --> 00:23:32.519
I think this kind of just shows
a couple of things that. For

343
00:23:32.599 --> 00:23:34.640
one, yeah, they have a
new first party game that they're showing off.

344
00:23:34.680 --> 00:23:37.599
It is the new first party game
that they have across the board.

345
00:23:37.680 --> 00:23:42.160
Astrobot and they don't have much else
there, and then they have some older

346
00:23:42.200 --> 00:23:47.720
games that probably aren't out in China
because of regulatory processes slowing those things up,

347
00:23:47.920 --> 00:23:49.960
or maybe localization as well, probably
a combination of those two things.

348
00:23:52.359 --> 00:23:56.720
But they they are showing up and
doing an event in China showing a bunch

349
00:23:56.720 --> 00:24:02.960
of games. I do wonder if
this is like the new strategy at Sony

350
00:24:03.039 --> 00:24:04.880
because I was talking to someone else
somewhere, I think I was doing my

351
00:24:06.279 --> 00:24:08.119
Q and A over the weekend and
someone mentioned like, oh, they're going

352
00:24:08.160 --> 00:24:12.359
to be a Tokyo game show.
Is this like Sony's new direction of showing

353
00:24:12.400 --> 00:24:15.920
up to these events where Jim Ryan
maybe didn't always like doing that because it

354
00:24:15.960 --> 00:24:18.200
seemed like when Jim Ryan was in
charge, they you know, that's when

355
00:24:18.240 --> 00:24:22.400
they pulled out a E three and
there was no more like PlayStation experience and

356
00:24:22.440 --> 00:24:26.519
things like that. And now he's
gone and it's like they're right back in

357
00:24:26.599 --> 00:24:30.640
doing these events. Do you think
this is the kind of thing where Sony

358
00:24:30.920 --> 00:24:34.599
is trying to while they don't have
a ton of games to show off,

359
00:24:36.279 --> 00:24:38.440
go out and do like a public
outreach in person, And do you think

360
00:24:38.480 --> 00:24:42.079
that can make a difference for them. I definitely think it's it is them

361
00:24:42.160 --> 00:24:47.119
trying to go out and do public
outreach in person because again, and I

362
00:24:47.119 --> 00:24:48.920
mean it kind of goes back in
some ways to what we were talking about

363
00:24:49.000 --> 00:24:56.119
with BioShock. Its that, like, the gaming market is so oversaturated now,

364
00:24:57.400 --> 00:25:06.839
so anything you can do to try
to reach new markets is something that

365
00:25:06.920 --> 00:25:10.119
you are going to be doing.
You have to at this point. And

366
00:25:10.160 --> 00:25:15.079
you know, if if they don't, you know, really make a market

367
00:25:15.079 --> 00:25:18.720
in the Chinese gaming marketplace this way, then you know, I'd be curious

368
00:25:18.759 --> 00:25:23.039
to see what they do in the
future. But this is definitely especially as

369
00:25:23.119 --> 00:25:27.119
you know, with with something like
hell Divers, which has had such a

370
00:25:27.160 --> 00:25:32.759
big I mean, obviously there's been
all the drama over it being pulled from

371
00:25:32.759 --> 00:25:36.039
the Steam Store in different regions that
don't have PlayStation and blah blah blah.

372
00:25:36.079 --> 00:25:41.440
But I but again, they're in
a position wherein they have to because I

373
00:25:41.480 --> 00:25:45.319
mean, this is such a this
is such an eclectic mix of games that

374
00:25:45.319 --> 00:25:49.000
they're bringing to this show. So
I think they're just cast in a wide

375
00:25:49.079 --> 00:25:52.920
net and seeing what fish they catch. Yeah, and if you know,

376
00:25:52.960 --> 00:25:59.079
it feels like a distinction between what
they're doing in Europe where games come.

377
00:25:59.119 --> 00:26:00.799
They aren't showing up to games Com
and it's like, well, you know,

378
00:26:00.880 --> 00:26:06.519
they've dominated Europe and and they like
they could sort they really can soar

379
00:26:06.559 --> 00:26:10.759
on their momentum in that on that
continent because, uh, there is not

380
00:26:10.799 --> 00:26:12.599
a lot of other competition, Like
we saw we had a story last week

381
00:26:12.599 --> 00:26:18.960
about Microsoft kind of like limiting what
they're going to be doing in EMEA territories,

382
00:26:18.319 --> 00:26:22.400
and so you know Europe, Middle
East and Africa is like Xbox just

383
00:26:22.480 --> 00:26:25.960
may may just say, hey,
don't even worry about getting a console.

384
00:26:25.960 --> 00:26:30.880
Here's other ways of playing Xbox games. So Sony's like, well, you

385
00:26:30.920 --> 00:26:33.160
know that, maybe that's a waste
of money to show up to games comm.

386
00:26:33.200 --> 00:26:37.480
Now, China is a huge,
massive, untapped market. They spend

387
00:26:37.519 --> 00:26:41.440
it, they are they It goes
back and forth between the United States and

388
00:26:41.519 --> 00:26:45.599
China in terms of spending on video
games. Uh. And in several of

389
00:26:45.599 --> 00:26:48.279
the recent years, China was close
to number one, if not number one.

390
00:26:48.720 --> 00:26:52.160
Uh And they're probably gonna be number
one, you know, going into

391
00:26:52.160 --> 00:26:56.559
the future, especially if their economy
rebounds here in the next several years.

392
00:26:56.160 --> 00:27:00.960
Is China a console market the way
that Japan no, not really market.

393
00:27:02.519 --> 00:27:07.000
Yeah, PC mobile, uh mobile, it's a mobile market, Yes,

394
00:27:07.599 --> 00:27:11.839
definitely. They they basically had regulation
in place for a very long time that

395
00:27:11.880 --> 00:27:17.559
they made releasing consoles in the country
almost impossible, at least in the you

396
00:27:17.640 --> 00:27:19.400
know, in the way that these
companies would have been comfortable with. Uh.

397
00:27:19.759 --> 00:27:22.599
You know that that would lead to
things like the the I think it

398
00:27:22.640 --> 00:27:27.720
was called the IQ, which was
a sixty four controller that you plug directly

399
00:27:27.759 --> 00:27:32.319
into a TV and could play in
sixty four games. Yes, I v

400
00:27:33.440 --> 00:27:36.839
yes, And that would happen like
like during I think it was like during

401
00:27:36.880 --> 00:27:40.359
like the GameCube years that Nintenda would
release that in China, so they would

402
00:27:40.359 --> 00:27:44.519
be behind. That's all changed.
Those regulations are are uh, well,

403
00:27:44.839 --> 00:27:48.599
they go. That's the sort of
rubber bands where sometimes it's like much less

404
00:27:48.119 --> 00:27:52.960
of of a of a blockage for
these companies to get into China, but

405
00:27:52.000 --> 00:27:56.279
then there's still a lot of regulations
about releasing the specific games, uh,

406
00:27:56.519 --> 00:28:00.559
where there's a massive backlog of trying
to get stuff approved because if you don't

407
00:28:00.559 --> 00:28:04.359
get explicit approval from the government in
China, you can't release those games.

408
00:28:04.359 --> 00:28:08.200
At least that's how it is at
the moment. So yeah, at the

409
00:28:08.279 --> 00:28:15.160
very least though Sony and Nintendo and
Microsoft to a certain extent, I'm sure

410
00:28:15.559 --> 00:28:18.440
I'll see China as a market of
like, if we can make some of

411
00:28:18.440 --> 00:28:21.599
this work, all of those headaches
will be worth it. So yeah,

412
00:28:21.799 --> 00:28:26.559
I expect Sony Interactive Interactive Entertainment to
be at China Joy for the foreseeable future.

413
00:28:26.720 --> 00:28:29.960
All Right, we're gonna take a
quick break. When we get back.

414
00:28:30.000 --> 00:28:34.039
We have updates on the Driver franchise, multiple updates on that as well,

415
00:28:34.359 --> 00:28:45.599
and what's up with the Concord beta
right after this. All right,

416
00:28:45.640 --> 00:28:49.279
we are back and we're getting right
back into it as promised. Ubisoft says

417
00:28:49.400 --> 00:28:55.240
it's actively working on the Driver franchise. This is from Andy Robinson at VGC.

418
00:28:55.680 --> 00:28:59.720
Plans for a live action series based
on ubisoft a franchise A Driver,

419
00:29:00.079 --> 00:29:03.599
have been shelved. The company has
confirmed and actually, real quick, I'll

420
00:29:03.599 --> 00:29:06.839
just hit that from Steven Toatillo,
Ubisoft nicked to the Driver show. He

421
00:29:06.960 --> 00:29:11.359
reported on this on his Game File
email service. You could sign up for

422
00:29:12.079 --> 00:29:17.839
a live action series based on Ubisoft's
open world car franchise, Driver, announced

423
00:29:17.839 --> 00:29:21.640
back in twenty twenty one, is
not happening at least not as originally planned

424
00:29:21.759 --> 00:29:26.480
with the upstart streaming service Binge.
Game File can exclusively confirm we are no

425
00:29:26.519 --> 00:29:30.200
longer moving forward with our partnership with
Bene for a Driver series. A Ubisoft

426
00:29:30.240 --> 00:29:33.599
rep told me this week. There
were plenty of red flags about the project

427
00:29:33.640 --> 00:29:37.440
already, given that the gaming centric
bench was expected to launch in twenty twenty

428
00:29:37.440 --> 00:29:40.960
two, but most recently in late
twenty twenty three, was telling its social

429
00:29:41.000 --> 00:29:45.799
media followers that we are alive,
well charged up, and preparing for launch

430
00:29:45.640 --> 00:29:51.359
and that never happened. All right, So, but that does not mean

431
00:29:51.400 --> 00:29:55.480
the Driver franchise is done. The
company has claimed it's still planning projects related

432
00:29:55.519 --> 00:29:59.599
to this series, despite no major
game release in over a decade. Ubisoft

433
00:29:59.599 --> 00:30:03.759
announced back in twenty twenty one that
had partnered with upstart streaming service Binge for

434
00:30:03.799 --> 00:30:07.400
the series. However, the company
told game File on Friday that it's now

435
00:30:07.480 --> 00:30:11.400
not moving ahead with the company.
The discovery was made after Ubisoft disclosed that

436
00:30:11.440 --> 00:30:15.720
one of its movie slash video related
subsidiaries, hot Rod Tanner, LLC,

437
00:30:15.039 --> 00:30:19.599
named after the protagonists for the Driver
series. Hot Rod Tanner's a great name

438
00:30:19.599 --> 00:30:22.960
for someone who does about the drugs
cars. Yeah, it's a really good

439
00:30:23.039 --> 00:30:27.960
name that was dissolved in January that
hot Rod Tanner LLC, which was over

440
00:30:29.200 --> 00:30:32.519
was going to oversee The Driver's Show. We are no longer moving forward with

441
00:30:32.519 --> 00:30:36.319
our partnership with Binge This and This
is back over at VGC with Andy Robinson,

442
00:30:36.599 --> 00:30:40.839
but we are actively working on other
exciting projects related to the franchise and

443
00:30:40.960 --> 00:30:45.920
can't wait to share more information in
the future, a rep said. Earlier

444
00:30:45.920 --> 00:30:49.839
this month, Ubisoft confirmed that production
had begun on a Watchdog's movie starring Sophie

445
00:30:49.880 --> 00:30:56.119
Wilde and Tom Blythe and director by
from director Matthew Turrey, who did The

446
00:30:56.119 --> 00:31:00.200
Deep Dark. Yeah, The Driver, Fran You ever played this much?

447
00:31:00.240 --> 00:31:03.799
I only played a very tiny bit
of Driver, which was kind of a

448
00:31:03.839 --> 00:31:07.440
you know, I can't remember how
Driver one went, but eventually, like

449
00:31:07.519 --> 00:31:11.640
Driver Too, you could get out
of the car and take other people's cars.

450
00:31:11.000 --> 00:31:14.799
So it was an open world crime
game, sort of like GTA,

451
00:31:15.039 --> 00:31:18.160
but with a different tone. Yeah, it was. Yes, it had

452
00:31:18.200 --> 00:31:25.319
its fans, I know that.
Yeah. I think we maybe rented Og

453
00:31:26.319 --> 00:31:30.240
Driver because it was on PlayStation.
Like I played a lot of PS one

454
00:31:30.319 --> 00:31:36.480
games because we would just go to
Blockbuster and rent whatever. And I feel

455
00:31:36.519 --> 00:31:38.599
like, we played this a little
tiny bit and I went, this is

456
00:31:38.640 --> 00:31:45.039
boring. I was a kid,
you know. Yeah, And they supported

457
00:31:45.039 --> 00:31:48.559
the franchise for a while. There
was Driver two, and I remember Driver

458
00:31:48.640 --> 00:31:52.160
three being very hyped up and being
on magazine covers and things like that,

459
00:31:52.359 --> 00:31:57.440
and then Driver San Francisco, which
I never even really looked at. People

460
00:31:57.440 --> 00:32:00.960
were in chatterstand I would like it. I'll play a Driver game. I

461
00:32:00.000 --> 00:32:02.960
don't care. I was always more
of a stunt man guy, give me

462
00:32:04.000 --> 00:32:07.039
stunt man. Those were That's a
real video game right there. Now that

463
00:32:07.160 --> 00:32:10.319
I know about hot Rod Tanner,
that was na. Like, you know,

464
00:32:10.519 --> 00:32:14.880
I'm more interested. Now there's a
piece of culture missing from from my

465
00:32:15.960 --> 00:32:19.359
personal encyclopedia that I need to add
to it, and that is hot Rod

466
00:32:19.359 --> 00:32:22.440
Tanner himself. Yeah. The Wheelman
I also should play. That was with

467
00:32:22.599 --> 00:32:25.440
one of those with Vin Diesel.
Is Vin Diesel in the video game of

468
00:32:25.440 --> 00:32:28.720
the Wheelman? Or? Am I
making that up? I can't keep these

469
00:32:28.720 --> 00:32:34.880
things straight anymore. Do you think
that there's appetite for a return to the

470
00:32:35.000 --> 00:32:38.200
to Driver the video game series?
I could. I could kind of see

471
00:32:38.200 --> 00:32:44.680
it, just because so many of
these other companies have like left open or

472
00:32:44.720 --> 00:32:49.079
have like left the open world gaming
a genre because they're so afraid of grand

473
00:32:49.119 --> 00:32:52.880
theft auto. Maybe Driver could be
like, hey, no, we're gonna

474
00:32:52.920 --> 00:32:55.440
do that. We're gonna do it
slightly different with a different tone again,

475
00:32:55.799 --> 00:32:59.119
and maybe that could hit. Now. I don't know, what do you

476
00:32:59.119 --> 00:33:06.400
think? You know, I'm not
against them dipping a toe in the open

477
00:33:06.519 --> 00:33:10.519
world driving an ahem market because,
as you say, tonally, it is

478
00:33:12.079 --> 00:33:17.160
different from my understanding. And again
I'm not a driver player per se.

479
00:33:19.000 --> 00:33:22.799
I think that competition is good,
you know what I mean? Like,

480
00:33:23.160 --> 00:33:25.839
competition is good. It would be
nice if they were like, you know

481
00:33:25.880 --> 00:33:30.279
what, we are going to make
Driver, We're going to keep it being

482
00:33:30.359 --> 00:33:37.759
tonally different from a GTA. We're
gonna just live the the Adventures of hot

483
00:33:37.839 --> 00:33:42.799
Rod Tanner and family. Uh,
you get a collater sponsorship, you send

484
00:33:42.880 --> 00:33:45.359
a car to space, you know, just go full fence and the Furious

485
00:33:45.440 --> 00:33:50.839
on it. You help Danny Tanner
clean up the house, yeah, you

486
00:33:50.880 --> 00:33:53.640
know, his brother. Of course
I would. I would love that crossover

487
00:33:57.400 --> 00:34:00.680
see that happen in the video game. But yeah, yeah, I think

488
00:34:00.680 --> 00:34:05.599
that there's come in with a different
tone. And someone in chat mentioned why

489
00:34:05.640 --> 00:34:08.360
they like Drivers so much and was
like there was apparently good plot but also

490
00:34:08.400 --> 00:34:13.320
the realistic car handling, and I'm
like, oh yeah, I think that

491
00:34:13.440 --> 00:34:15.840
would work even better today. I
think there's more of an audience today of

492
00:34:16.079 --> 00:34:21.159
sikos who are like, yeah,
give me grand Theft Auto but very realistic.

493
00:34:21.599 --> 00:34:24.039
I want to check that out,
and I think like Grand Turismo,

494
00:34:24.800 --> 00:34:30.960
yeah, version of of GTA,
Yeah exactly, so I could and like

495
00:34:30.079 --> 00:34:35.360
maybe even like you are the driver, so it's like it's your job to

496
00:34:35.480 --> 00:34:37.880
make sure that the car is ready
and doing all the stuff. I'm I'm

497
00:34:37.920 --> 00:34:39.880
sure a lot of stuff was in
Driver. Again, I never played that

498
00:34:39.960 --> 00:34:44.480
much of it, but it's like
I could see that totally working as being

499
00:34:44.480 --> 00:34:50.199
like the sim version of of GTA
now, but it's you be soft.

500
00:34:50.199 --> 00:34:52.599
So I don't necessarily know that they'll
go in that direction. They will probably

501
00:34:52.599 --> 00:35:00.960
try to make it like a Assassin's
Creed with cars drive up atwe mor assassin's

502
00:35:00.960 --> 00:35:06.239
screen, you have to drive up
a tower sync with your bird, like

503
00:35:06.280 --> 00:35:10.519
your bird's a drone. Your bird
is the firebird symbol from the front of

504
00:35:10.519 --> 00:35:15.079
that car. Yeah, yeah,
hey, go for it. I'm not

505
00:35:15.159 --> 00:35:19.519
against it. I kind of like
right now after talking about it curious.

506
00:35:19.559 --> 00:35:22.119
I'm like, I should go back
and put try Driver too, and then

507
00:35:22.159 --> 00:35:27.440
try some of the other Driver games
because I'm interested. Sticking with Ubisoft,

508
00:35:27.559 --> 00:35:32.000
Ubisoft tests cardboard packaging. This is
also from Steven Totilo at game file What's

509
00:35:32.079 --> 00:35:37.960
Old is New as Ubisoft's annual report
shows that it is exploring using cardboard packaging

510
00:35:37.000 --> 00:35:42.679
for the physical release of its games. That's explained in a section about Ubisoft's

511
00:35:42.679 --> 00:35:46.559
efforts to address climate change and decrease
its carbon footprint. In twenty twenty three,

512
00:35:46.559 --> 00:35:51.559
cardboard packaging was developed for the physical
PC edition of Skull and Bones.

513
00:35:51.920 --> 00:35:55.800
This cardboard version has the emissions linked
to the manufacture of the box compared with

514
00:35:55.840 --> 00:36:00.679
the plastic version. The first development
is part of a I have to explore

515
00:36:00.719 --> 00:36:04.719
eco design possibilities and help reduce the
use of plastic. Also, it probably

516
00:36:04.760 --> 00:36:08.280
costs less less, although you know
it's plastic cases are probably pennies, but

517
00:36:08.679 --> 00:36:13.920
cardboards even even less. Uh yeah, I don't know. If people saw

518
00:36:13.920 --> 00:36:17.800
this, it was like it's almost
like a not necessarily like the old PC

519
00:36:19.280 --> 00:36:22.440
games that would come in like a
big cardboard box. I think this is

520
00:36:22.440 --> 00:36:24.800
so much just like a fold and
half like pamphlet sort of thing with the

521
00:36:24.840 --> 00:36:28.719
disc inside there, and it makes
can you get uh, like you get

522
00:36:28.760 --> 00:36:34.760
screeners? Yeah? Uh for if
you're a member of a union and they

523
00:36:35.159 --> 00:36:39.039
send you screeners that have been nominated
for awards. Yeah yeah, I wonder

524
00:36:39.159 --> 00:36:43.960
if. And they're testing it,
and they're testing it with the PC version,

525
00:36:44.360 --> 00:36:47.559
so almost no one would have seen
this because who's buying a fucking physical

526
00:36:47.639 --> 00:36:52.039
version of Skull and Bones? Show
me that person. I need to know

527
00:36:52.079 --> 00:36:54.480
who that person is. I would
use buying Skull and Bones at all exactly,

528
00:36:54.719 --> 00:36:59.519
and let alone the fiscal version on
PC. But I gotta meet that

529
00:36:59.559 --> 00:37:06.119
person out there. The implication here, though, is this could replace their

530
00:37:06.159 --> 00:37:09.639
physical cases for all their games going
forward. And I wonder how like collectors

531
00:37:09.639 --> 00:37:15.760
feel about that, because I think
part of part of the collection thing is

532
00:37:15.800 --> 00:37:17.440
like, Hey, I want to
have something that feels like the thing I've

533
00:37:17.440 --> 00:37:21.159
always had, and I want to
put it right on the shelf next to

534
00:37:21.159 --> 00:37:22.400
all my other games, and I
want it to be a part to feel

535
00:37:22.440 --> 00:37:29.519
a part of that collection. And
having different cases that are cheaper and lighter

536
00:37:29.559 --> 00:37:32.239
and cardboard and thinner. I won
if that turns some people off or if

537
00:37:32.280 --> 00:37:37.039
they're like Listen, we get it. We understand what's happening physical games.

538
00:37:37.519 --> 00:37:40.480
Can we if you're switching this,
does this mean you're going to stick with

539
00:37:40.519 --> 00:37:44.559
physical games and I'll just take whatever
you can give me. And how do

540
00:37:44.559 --> 00:37:49.639
you think happen? I mean,
it is interesting because in the physical game

541
00:37:49.719 --> 00:37:52.719
buying market, you do have both
types of people. You have the people

542
00:37:52.760 --> 00:37:57.519
that are buying it because they are
collectors, the people who are buying it

543
00:37:57.559 --> 00:38:01.760
because they are just physical media stamps. And I know a lot of people

544
00:38:02.039 --> 00:38:05.719
who not a lot, but I
do have a handful of friends who are

545
00:38:05.920 --> 00:38:12.599
like that. Certainly when it comes
to film and like you know, getting

546
00:38:12.719 --> 00:38:15.800
television series box sets on Blu Ray
or whatever the case may be, because

547
00:38:16.519 --> 00:38:21.920
with good reason. I mean,
we've seen instances of oh, this streamer

548
00:38:21.960 --> 00:38:24.119
has been bought by this company,
so they no longer have the rights to

549
00:38:24.159 --> 00:38:30.039
things that you had previously purchased.
So I totally totally get it. Gaming

550
00:38:30.079 --> 00:38:37.400
is a different market, So I
wonder if amongst gamers there are still a

551
00:38:37.440 --> 00:38:40.440
lot of people that are just getting
physical games because they're physical media people.

552
00:38:40.559 --> 00:38:44.760
I think you're going to have more
people that are part of the collector's market

553
00:38:44.960 --> 00:38:49.599
and the way that these if I'm
understanding how this cardboard packaging is, they're

554
00:38:49.639 --> 00:38:52.760
these flat envelopes, So it's not
like you can you know, fill up

555
00:38:52.760 --> 00:38:58.679
a shelf with them and have that
kind of display. Now from the point

556
00:38:58.679 --> 00:39:00.000
of view of if you wanted to
have it on display in the background of

557
00:39:00.039 --> 00:39:04.280
something that needed to be you know, on camera, if you put it

558
00:39:04.320 --> 00:39:07.199
forward in its cardboard, so much
better than that plastic casing which will give

559
00:39:07.199 --> 00:39:15.119
you a glare and this won't.
But are they shooting themselves in the foot

560
00:39:15.320 --> 00:39:23.760
in terms of sales on physical releases
because they are alienating the collector's market and

561
00:39:23.880 --> 00:39:30.119
are there people that are buying stuff
more for the collection aspect than the I'm

562
00:39:30.159 --> 00:39:36.159
playing it aspect. Now, I'm
really in support of this because they should

563
00:39:36.159 --> 00:39:38.599
have happened a long long time ago. Yeah, I think it's so much

564
00:39:38.639 --> 00:39:45.559
better the planet. Yes, And
I do think that they can make these

565
00:39:45.599 --> 00:39:47.920
cardboard boxes much more sturdy than they've
been in the past. I mean the

566
00:39:47.960 --> 00:39:53.320
oh yeah, yeah, sixty four
boxes. Those things basically disintegrated the day

567
00:39:53.320 --> 00:39:58.440
you got them. They would just
fall like you would look at them Donald's

568
00:39:58.440 --> 00:40:04.400
Hamburger case if that, and it
was like they would just instantly fall apart,

569
00:40:05.639 --> 00:40:07.280
you know, which is why I
think it makes collecting like Dan does

570
00:40:07.360 --> 00:40:10.639
complete in box collecting for in sixty
four, and I think that's been pretty

571
00:40:10.679 --> 00:40:15.960
challenging for that reason. These look
like those you know, the shiny plastic

572
00:40:16.000 --> 00:40:20.400
and I'm showing it on the stream
right now if anyone listen wants to check

573
00:40:20.440 --> 00:40:23.719
it out. This looks like you
know that that shiny plastic you know.

574
00:40:23.760 --> 00:40:29.880
I had a Pirates Sid Myers Sid
Meyers Pirates. I think it probably came

575
00:40:29.920 --> 00:40:31.440
in the big one, but the
way that they actually held the disc inside

576
00:40:31.440 --> 00:40:37.480
of that big box was a folding
cardboard and that shiny cardboard and that thing

577
00:40:37.519 --> 00:40:39.320
is still I still have that somewhere
and it's mostly intact. I think,

578
00:40:39.440 --> 00:40:45.239
like basically the spine show somewhere and
tear, and that'll be the biggest point

579
00:40:45.239 --> 00:40:47.760
of concern. But also, you
know, if you are the sicko collector,

580
00:40:49.599 --> 00:40:52.760
you know, get your own box, like source your own jewel case

581
00:40:52.800 --> 00:40:57.320
or your own cases, not jewel
cases anymore, put in your own cover

582
00:40:57.400 --> 00:41:00.239
art and all that stuff. I
guess that's maybe defeat the defeats the point

583
00:41:00.239 --> 00:41:01.800
of collecting, but I don't know, maybe not, maybe it shouldn't.

584
00:41:01.840 --> 00:41:06.719
That could be fun too either way, You're right, I this seems like

585
00:41:06.800 --> 00:41:10.119
a The plastic we were using seem
pretty wasteful. We don't need to use

586
00:41:10.159 --> 00:41:13.800
that, and of course you'd be
Seft is likely going to save some money

587
00:41:13.800 --> 00:41:16.079
by doing this as well, which
may encourage them to keep doing physical games,

588
00:41:16.280 --> 00:41:22.280
which is what a lot of people
want. All right. Concord's beta

589
00:41:22.280 --> 00:41:27.639
weekend has been extended. This is
from Andy Robinson at VGC PlayStation has extended

590
00:41:27.639 --> 00:41:31.159
the Concord Beta early access weekend until
later today. I think if you're listening

591
00:41:31.199 --> 00:41:36.159
to this live right now, I
think you're going to have about three hours

592
00:41:36.239 --> 00:41:39.199
left to play it today. I
think it'll end this afternoon as my Yes,

593
00:41:39.440 --> 00:41:44.679
see, the beta will run till
twelve pm Pacific time three pm Eastern.

594
00:41:44.960 --> 00:41:50.039
That's nine pm Central European standard time
or summertime, yes, Central European

595
00:41:50.079 --> 00:41:54.000
summertime, and that's today. That'll
come to an end. Did you get

596
00:41:54.039 --> 00:41:57.960
a chance to play Concord you see
anyone playing it on stream or anything like

597
00:41:58.000 --> 00:42:04.719
that. I was playing Immortality all
weekend with Gabe. We're in our fmv

598
00:42:04.840 --> 00:42:08.880
era. Oh yeah, that's a
fun one. It's really good. I

599
00:42:08.960 --> 00:42:13.960
enjoyed mostly mostly was that point of
discovery of like, oh I can do

600
00:42:14.000 --> 00:42:17.159
this, Oh my god. Like
I went into it only knowing that people

601
00:42:17.199 --> 00:42:20.760
really liked it, and I was
like, well, okay, we wanted

602
00:42:20.760 --> 00:42:25.519
to play something light together and it's
so good. Yep. So we played

603
00:42:25.519 --> 00:42:29.119
some on Friday, and I meant
to play more, but I didn't.

604
00:42:29.119 --> 00:42:30.800
Maybe I'll play something like right after
this so I can talk about it more

605
00:42:30.800 --> 00:42:37.559
on BombCast. Yeah, it's it's
the kind of thing where I think I

606
00:42:37.639 --> 00:42:42.880
enjoyed myself enough, but I also
am not. I think I said wasn't

607
00:42:42.920 --> 00:42:45.519
stirred by it on BombCast re Vengeance. Yeah, it wasn't like two moved

608
00:42:45.559 --> 00:42:49.679
by what I played. But I
think they made something that's decently solid,

609
00:42:50.159 --> 00:42:52.599
and they're typinitely going to be better
served by having people play it than the

610
00:42:52.960 --> 00:42:55.800
trailer they put out. So I
get why they keeped like opening it up

611
00:42:55.840 --> 00:43:00.920
and extending these things. But I
also don't necessarily know that they're they're not

612
00:43:00.960 --> 00:43:04.519
winning over the whole world. There
are a lot of people are like,

613
00:43:04.559 --> 00:43:06.320
hey, this is more fun than
I thought it would be, and then

614
00:43:06.320 --> 00:43:07.519
there's a lot of people who are
like, I'm good. I don't need

615
00:43:07.519 --> 00:43:10.480
to play this, so, uh
but what choice do they have. They

616
00:43:10.639 --> 00:43:14.599
like have to like get it out
there and try to try their best to

617
00:43:14.639 --> 00:43:17.039
like the people they can win over, win them over. I don't know.

618
00:43:17.079 --> 00:43:20.760
Have you heard buzz about Concord?
You have people in your life that

619
00:43:20.760 --> 00:43:22.360
are talking about it because they think
they were hoping. Yeah, I think

620
00:43:22.360 --> 00:43:25.599
they were hoping for some more word
of mouth and it's just not coming down.

621
00:43:27.159 --> 00:43:30.159
Well, there's an open baita next
weekend. Do you think you'll check

622
00:43:30.280 --> 00:43:36.320
that out? No? Yeah?
Yeah, Well, I mean you used

623
00:43:36.320 --> 00:43:38.280
to need the real Guardians of the
Galaxy, right, you don't need these

624
00:43:38.400 --> 00:43:43.760
imitators. Absolutely. The Galaxy game
was pretty fun. Actually that was good.

625
00:43:43.840 --> 00:43:47.199
Yes, I love that Guardians of
the Galaxy game. Yeah. So,

626
00:43:47.480 --> 00:43:51.159
I don't know, I feel like
at this point of my good luck,

627
00:43:51.920 --> 00:43:54.360
I don't know, I don't necessarily
feel like paying much attention myself with

628
00:43:54.440 --> 00:44:00.960
this game. Uh, so do
what you gotta do. But yeah,

629
00:44:00.480 --> 00:44:04.000
this does not feel like it's going
to be a Hell Divers two situation,

630
00:44:04.159 --> 00:44:06.360
right, This does not feel like
it's going to take over the world.

631
00:44:06.960 --> 00:44:08.920
Yeah no, no, no,
no, no, no. Yeah.

632
00:44:09.000 --> 00:44:14.400
Well everyone I know is playing Chained
Together so yeah, that's a real game,

633
00:44:14.440 --> 00:44:17.719
tooky, I'm doing more chain together. I should. I should just

634
00:44:17.760 --> 00:44:22.719
like call up Jan you know,
on the computer right now in Japan to

635
00:44:22.159 --> 00:44:27.199
go to internet cafe cafe in the
middle of the night and we're going to

636
00:44:27.239 --> 00:44:30.920
play some chain together, all right. Final story here. PS two emulation

637
00:44:31.039 --> 00:44:36.880
just took a massive step forward thanks
to pcsx two two point zero. This

638
00:44:36.960 --> 00:44:42.480
is from Damian McFerrin at time.
Extension PS two emulator pcsx two has just

639
00:44:42.519 --> 00:44:45.440
been updated Diversion two point zero,
bringing with it a raft of improvements.

640
00:44:45.480 --> 00:44:50.559
The update comes four years after the
previous stable revision, during which time the

641
00:44:50.599 --> 00:44:54.840
emulator received over six thousand changes,
passed one hundred million downloads, and celebrated

642
00:44:54.840 --> 00:44:59.920
its twenty feth anniversary. This update
includes a new UI design, the assimi

643
00:45:00.400 --> 00:45:05.519
of plug ins, simplified configuration files, automatic game fixes, per game settings,

644
00:45:05.559 --> 00:45:09.559
big picture mode, improve translation support, and vastly enhanced compatibility. There's

645
00:45:09.599 --> 00:45:15.960
also fast mem e e and VU
recompil our optimization, vulcan support, better

646
00:45:15.079 --> 00:45:20.400
sound, improved controller mapping and retro
achievements, as well as much much more.

647
00:45:21.599 --> 00:45:27.239
Pcsx two is was already a really
good emulator if you've been like downloading

648
00:45:27.239 --> 00:45:30.360
the nightly builds. A lot of
this should be in there already, but

649
00:45:30.400 --> 00:45:32.679
a lot of people just go with
that stable build and stick with that,

650
00:45:32.960 --> 00:45:37.960
and they're about to get a lot
of improvements with this two point zero version.

651
00:45:37.119 --> 00:45:44.239
So very exciting and boy, I
kind of I can't recommend emulation enough.

652
00:45:44.639 --> 00:45:46.639
People always talk about Dolphin. Pcsx
two has been out there as well,

653
00:45:46.760 --> 00:45:50.480
kicking it, kicking button, and
it's very good. I've been I

654
00:45:50.519 --> 00:45:54.360
actually reinstall PS pcsx two this past
weekend because I was like, oh,

655
00:45:54.400 --> 00:45:58.679
there's some games I want to check
out, and now I'm like, man,

656
00:45:59.039 --> 00:46:00.239
I didn't want to do the thing
that Dan did where I think he's

657
00:46:00.400 --> 00:46:04.239
going to get one of like a
hard drive or something for his PS two

658
00:46:04.599 --> 00:46:07.559
and just have all the games on
there. And I'm like, I definitely

659
00:46:07.599 --> 00:46:10.239
could do that, but then that
would lead me down the road of getting

660
00:46:10.440 --> 00:46:15.960
a retro tink and and maybe a
bunch of other and then that would lead

661
00:46:15.000 --> 00:46:19.320
me to get all the other hardware
that I don't have and get that plugged

662
00:46:19.320 --> 00:46:22.239
into the retro tink, and then
I'd have to mod each one of those

663
00:46:22.280 --> 00:46:25.320
consoles or get the appropriate like special
memory card then ena able to see to

664
00:46:25.320 --> 00:46:30.800
play games off the SD I could
just see myself going down that route so

665
00:46:30.000 --> 00:46:35.079
hard, and Dan saying, join
us. I want to. I just

666
00:46:35.079 --> 00:46:39.079
don't have the money, so instead
I redownloaded PCSX two. And then they

667
00:46:39.079 --> 00:46:43.280
announced this, and that's that's very
exciting. It's a very good still has

668
00:46:43.360 --> 00:46:49.480
all of our PlayStation memory cards my
parents' house. My brother came across the

669
00:46:49.519 --> 00:46:52.599
memory cards and went this when my
parents were retiring and moving to Arizona.

670
00:46:53.599 --> 00:47:00.199
He was like, I just couldn't
quite bring myself to throw our memory Uh

671
00:47:00.280 --> 00:47:02.719
huh you back that stuff, back
that stuff up. I think there's like

672
00:47:02.760 --> 00:47:07.079
ways to like save that in the
cloud. Now. God, I would

673
00:47:07.119 --> 00:47:13.440
be so curious to know what's I
mean. They are labeled like we had

674
00:47:13.440 --> 00:47:20.320
one memory card that was just for
Saga Frontier. I mean they re released

675
00:47:20.360 --> 00:47:22.960
it on switch to the stuff.
It's not it's not as obscure as it

676
00:47:22.039 --> 00:47:30.920
once maybe was. But yeah,
it's it's wild. Oh yeah, somebody

677
00:47:30.280 --> 00:47:37.320
in chat uh my PS one memory
cards with lunar stickers on them, yep,

678
00:47:37.480 --> 00:47:40.400
definitely would find some lunar files on
there. Uh yeah, you know.

679
00:47:42.800 --> 00:47:45.880
But anyway, as far as as
emulation goes, you know, I

680
00:47:45.960 --> 00:47:51.000
gotta get back in the emulation game. I was a big emulator player on

681
00:47:51.159 --> 00:47:55.960
PC as a young person because we
never had a Super Nintendo. We had

682
00:47:55.960 --> 00:48:01.280
a satis uh and then we had
some friends that brought us a disc that

683
00:48:01.440 --> 00:48:07.400
was just full of SNS games.
Yeah, so like that was how I

684
00:48:07.480 --> 00:48:09.360
played, you know, like Legend
of Zelda Link to the Past for the

685
00:48:09.400 --> 00:48:14.840
first time was like on a PC
emulating it, you know, so true

686
00:48:14.840 --> 00:48:19.800
for a lot of people. Yep, absolutely early on Super Nintendo emulation and

687
00:48:19.880 --> 00:48:22.480
yes, and Super Nintendo emulation was
just massive, and then the N sixty

688
00:48:22.480 --> 00:48:29.280
four actually got one pretty early as
well. Yeah, PCSX two two point

689
00:48:29.360 --> 00:48:31.559
zero will be out, and then
obviously stuff like the big Picture mode shouldn't

690
00:48:31.559 --> 00:48:37.559
improve how it works on things like
the Steam Deck. So very excited.

691
00:48:37.760 --> 00:48:42.519
I'm going to mess around with this. Maybe we'll do some PlayStation stuff,

692
00:48:42.559 --> 00:48:45.400
put PlayStation two stuff on the site
this week, and maybe we can mess

693
00:48:45.400 --> 00:48:51.239
around with this a little bit.
Yeah, I play then not here that

694
00:48:51.400 --> 00:48:54.440
Yes, that's actually a great idea
because then it will make changelous and that's

695
00:48:54.440 --> 00:48:59.880
what we try to do when people
take time off here, all right,

696
00:49:00.199 --> 00:49:04.679
let's see here. I got a
pull question from last week that we are

697
00:49:04.760 --> 00:49:07.880
going to get to right now.
There it is, are you going to

698
00:49:07.880 --> 00:49:13.760
play the Concord Beta? Let's see
if you have anyone joining at you?

699
00:49:13.880 --> 00:49:19.159
Emma, eighty seven percent said no, yes, the eighty seven percent of

700
00:49:19.159 --> 00:49:22.679
people know what's up? Thirteen percent
said yes, which is going to make

701
00:49:22.719 --> 00:49:25.159
it more challenging for the next poll
question, where I'm going to ask what

702
00:49:25.159 --> 00:49:31.599
people what they thought about Concord Beta. But hey, I think part of

703
00:49:31.599 --> 00:49:37.960
this is this was the like technically
closed beta, so it was like a

704
00:49:37.000 --> 00:49:39.400
little bit more challenging to get in
there, even though they opened up to

705
00:49:39.400 --> 00:49:44.360
anyone ps plus. But really,
what's happening here, I think is people

706
00:49:44.400 --> 00:49:46.280
are just don't seem to be in
the mood for this game. People are

707
00:49:46.280 --> 00:49:49.639
just not in the mood for it. Yeah, what can they do about

708
00:49:49.639 --> 00:49:52.079
that? I don't know if there's
much they can other than put it out

709
00:49:52.119 --> 00:49:57.599
and hope that word of mouth sort
of just steamrolls people into there. I

710
00:49:57.639 --> 00:50:00.039
don't know. All right, I
got a new question here in a moment,

711
00:50:00.079 --> 00:50:02.559
but before we get to that,
m A Fife, why don't tell

712
00:50:02.559 --> 00:50:05.800
people where they can find you on
the internet, what you have going on

713
00:50:05.880 --> 00:50:09.239
and all that good stuff. Well, well, yes, I am at

714
00:50:09.320 --> 00:50:15.199
em a fife on Instagram also technically
on Twitter, but I don't use Twitter

715
00:50:15.239 --> 00:50:20.039
anymore and my life is a lot
better for it. I was getting a

716
00:50:20.079 --> 00:50:23.199
lot of great information on there this
week. You're reading good info on Twitter.

717
00:50:23.480 --> 00:50:28.559
Yeah, it was just a real
good source of calm, collected information.

718
00:50:28.639 --> 00:50:30.719
Yeah, totally, yeah, Yeah, I'm sure it was all Harry.

719
00:50:31.119 --> 00:50:37.599
I'm not saying anything, Chipowski,
I'm all yeah. But what I

720
00:50:37.639 --> 00:50:44.639
would like to say is to make
sure that y'all head on over to GameSpot

721
00:50:44.679 --> 00:50:50.880
if you're not watching on the game
spot YouTube at nine am Pacific time today,

722
00:50:51.039 --> 00:50:53.960
we're dropping a new episode of Star
Players. It is the end of

723
00:50:54.039 --> 00:51:00.960
our first block of four episodes,
and our guest is Steve Oh. Yeah,

724
00:51:00.760 --> 00:51:07.800
he was so delightful. Yeah.
I directed all four episodes of this

725
00:51:07.960 --> 00:51:14.400
first uh collection of episodes of Star
Players and yeah, so you know,

726
00:51:14.480 --> 00:51:19.119
please please check those out. We've
so far we have episodes out with mona

727
00:51:19.199 --> 00:51:25.880
exchange with uh Dominic, Monahan,
with Aisha Tyler and Steve O will complete

728
00:51:25.880 --> 00:51:30.199
the set. And he was he
was really really fun, like he's just

729
00:51:30.239 --> 00:51:37.400
a really like cool, open,
honest. Yeah, he's great. So

730
00:51:37.440 --> 00:51:40.800
I hope that y'all will check that
out and enjoy and he and he has

731
00:51:40.840 --> 00:51:49.639
great stories about how he really doesn't
recall making the Jackass video game. Yeah,

732
00:51:49.719 --> 00:51:52.599
fantastic. Okay, Yeah, I
can't wait to hear this. It's

733
00:51:52.719 --> 00:51:57.320
it's been looks like a lot of
fun. The episodes have been a lot

734
00:51:57.400 --> 00:52:00.880
of fun. Yeah, thanks,
great work all around. I'm over here

735
00:52:00.880 --> 00:52:05.280
like being like, oh man,
this week's voicemail Dump Truck is going to

736
00:52:05.320 --> 00:52:07.440
be fraught. I don't have to
be careful. We have to be very

737
00:52:07.440 --> 00:52:12.800
careful this week, everybody. All
right, let's see new poll question.

738
00:52:13.679 --> 00:52:16.000
If you played the Concord beta,
how would you rate your time with it?

739
00:52:16.440 --> 00:52:21.119
Out of five stars? And we'll
have like the five star options there.

740
00:52:21.119 --> 00:52:22.679
I think you can have more than
if you can if you can't do

741
00:52:22.679 --> 00:52:25.000
more than five on you my YouTube's
is the one. I think you can

742
00:52:25.039 --> 00:52:29.000
do more than four options on there. So yeah, out of five stars,

743
00:52:29.760 --> 00:52:31.880
go ahead and rate that. We'll
get the results and discuss it on

744
00:52:31.960 --> 00:52:37.079
Game Mess Mornings on Wednesday. Here
on Giant Bomb. Speaking of Giant Bomb,

745
00:52:37.519 --> 00:52:40.719
tomorrow Dump Truck or no No,
Tomorrow's no. Tomorrow is bomb Cast.

746
00:52:40.960 --> 00:52:45.239
Uh Jan's out back of ours out. I guess i' might have to

747
00:52:45.239 --> 00:52:47.480
host this show, So tune in
for that train wreck everybody. It's gonna

748
00:52:47.480 --> 00:52:52.920
be a good time. And then
Wednesday Blake Clubs should return. Daiktana,

749
00:52:53.079 --> 00:52:59.079
Yeah, yeah, I guess it's
back. Jesus Christ. I was right

750
00:52:59.119 --> 00:53:00.039
at the end though, right Dan, I was right at the end.

751
00:53:00.079 --> 00:53:04.760
I was at the last boss.
So if I had my save ready to

752
00:53:04.800 --> 00:53:07.039
go where I was at the last
boss and I just like firing the gun

753
00:53:07.079 --> 00:53:09.039
and the game was over, we
would be able to just move on,

754
00:53:09.159 --> 00:53:15.000
right, and that's not cheating.
Dake Aitana, look look forward to that.

755
00:53:15.199 --> 00:53:20.960
I suppose because I'm not Game Best
Mornings will return for the rest of

756
00:53:21.000 --> 00:53:24.440
the week, starting on Wednesday.
Of course, the dump Truck will happen

757
00:53:24.480 --> 00:53:30.760
on Thursday, BombCast Revengeance on Friday. I will probably also get upf going.

758
00:53:30.960 --> 00:53:32.599
We'll figure it all out. It's
going to be somewhat of a lighter

759
00:53:32.639 --> 00:53:36.639
week, but we'll hit most of
the big things for you. Everybody do

760
00:53:36.760 --> 00:53:38.760
our best on that, all right, Emma, thank you so much for

761
00:53:38.800 --> 00:53:43.280
spending today talking with me about video
games. I really appreciate it, of

762
00:53:43.360 --> 00:53:50.519
course, anytime, but when I
don't have conflicts. Hey, we appreciate

763
00:53:50.599 --> 00:53:52.719
it anytime you can make it happen. We love it. Oh yeah,

764
00:53:52.719 --> 00:53:57.880
real quick, here's the correction from
will Hus College Football. Early access is

765
00:53:57.920 --> 00:54:02.440
today at four pm Eastern. I'll
probably listen. I don't know. I

766
00:54:02.519 --> 00:54:06.679
might be back. Maybe we'll play
some today then on the site. Maybe

767
00:54:06.960 --> 00:54:09.480
it depends on how much time I
have during getting back from taking a kid

768
00:54:09.480 --> 00:54:14.800
to therapy. We'll see, all
right, everybody, thank you for watching,

769
00:54:14.840 --> 00:54:17.039
Thank you for listening. You are
the best audience in gaming. Until

770
00:54:17.079 --> 00:54:22.000
next time, have a good one, take care of yourself, and goodbye.

