Will you float endlessly on a sea of thoughts, bodyless, your consciousness like
drift wood, set out on an ocean of understanding, worry, belief,
concern, design, dream, intention, supposition. Time has no place here.
How long has it been? Time has no bearing here? Where are
you are these thoughts? Your thoughts, or the thoughts of others, the
other those before or those to come, those that are lost, or those
that are found. On the ocean, you float until you claw your way
back, your mind piecing itself back together, knitting itself back into a hand,
into a foot, into a tongue. You speak that there are no
words. You must knit the very words themselves, And as you do,
you knit your ears and your mind and your comprehension piece by peace, until
eventually you hear a voice that speaks to you and says so many questions you
asked of me, so strong you are to always return. Then I suppose
I shall ask you a question of my own, now that you've built the
ears to hear me. At last, you shall have to forgive if you
are to break this mist. But forgiveness is hard when the heart is still
raw. Are you ready to forgive? Or will you turn your hand to
conquer ah. I feel it in there, but death feeds death. Are
you ready to lose everything? Make your choice for me here and I shall
watch, wait and see. Will you choose to overthrow or absolve? Or
perhaps it will be neither for you newest light, last light. My apologies.
That was perhaps four questions, an answer between these two for me,
for us overthrow or absolve? You speak of politics. I'm just a soldier.
Those decisions. Aren't trying to make up at the hell and you are
not but a simple soldier. There are many paths ahead, all carved by
you. Overthrow or absolve? Who? Everything? I don't know yet.
I think I need more answers first, very well, the many paths lie
open ahead of you. Swim back again, little salmon, and make your
choices on the true plane. We shall collide again soon enough. Have you
a name? Perhaps it's best you ask no more questions, Little fish,
swim now, swim away. Fire Fixed and Merlin, prepare to sail for
Goaure's point my mistake, Firefix and Merlin, you find yourselves at the edge
of the minds, outside of Dandelo. Will does his thing where his eyes
roll up into his head and for about five minutes he sits there, still
as a rock. It's oddly still here the night. The sounds of the
bustling town of Dandolo roll their way up through the night air, but the
wind carries them away from you. You sit there for five minutes at the
edge of this mine. The rise and fall of Will's chest slows and slows
and stops. He is not breathing. What do you do? Pour a
potion down his throat. You pull one of the magic potions out and move
Will over. You can see now he is not breathing at all. You
try to pour a potion down his throat, but this is a corpse.
At this point, he has no ability, no reflex to swallow the potion.
It just kind of pulls in his mouth, spilling out over his lips.
I try to, like chest compression. I'm trying to get him to
swallow the potion. Me a medicine check. Oh, probably with disadvantage because
I'm paying again. He might choke if the potion is still in his mouth.
It's rough. Yeah, he's got a bunch of potion in his mouth,
rolling out of the side of his head. You start pushing on the
chest of him, but he has this ridiculous armor on. It's so thick.
You are going to have to figure out how to get this off of
him. First, it's like slabs of iron across his chest. Will Well
will take it off, take this off him, and I'm going to try
to start taking the armor off to get to my chest. Help straight,
I assist as well. Yeah, the three of you start going at this
armor. There are straps, but like taking this off is an ordeal,
you also have this kind of just lump of a man, just literally dead,
unable to move him comfortably. You start to shift him over, each
of you, pulling at straps, pulling this thing, start to push this
armor off of him. You probably get the armor about halfway over his face.
When will you take a sharp intake of breath which burns your lungs and
you open your eyes. It is darkness before you realize that your armor is
quite literally over your face. The there are hands pulling at you and dragging
you. The armor kind of getting caught on your nose and then running over
the front of your face. What are you doing? Get off? Start
wildly swinging at this thing that I can't see. Well, calm down,
calm down, it's just us. You weren't breathing. You weren't breathing.
Yeah, oh uh, sorry that it feels like I drowned. I don't
know why. Sorry, Why are you apologizing? Hitting you or whoever that
was? I felt someone that you? But that's okay. Sorry, Look
gay, are you okay? That's sort of yeah. I do want some
water. No, absolutely not. This this foray into the mist was a
little bit different. What did you learn? What did you see? Do
we know where to go? Where are we going? It was much longer,
and not by choice. I uh, I'm not sure if it tried
to keep me there or if I just lost my way. Uncertain, but
it's like it keeps a piece of me each time, and it's getting harder
to come back out this cave. I uh, I was so he Oh
god, how do I explain this? My ancestor, I think came here
before, long ago, all right, and it was a trap. There's
nothing here. He died here, loured in by the mist itself. There's
nothing in this cave, nothing but death Lord and buy them miss. The
Mist is more, perhaps more tangible, more clever than we give it credit
for. It's caused a cave in somehow exerted its influence and caused this mind
to collapse. As the panicking crews were trying to escape, it continued calling
out for help till my ancient self heard the cries for help and tried to
go in, only to find no one, just collapsing rocks. So the
mist tried to kill him. It killed him. It succeeded. Yes,
and he wasn't even supposed to be here. This was just one random stop
on the journey. He was heading to Coups for some reason. Whatever.
The other piece of the puzzle is there dead plays the poisoned desert to the
south. Yes, it's even further out of our way. We can't go
yet. I have to find him. When we found Old Dorin, when
I touched his gravestone, he spoke to me. So I find my ancestor
here. I trust that he'll at least try to set us on the right
path. We have to go a little bit deeper into this cave, at
least that far to find him. He didn't get far. I don't think
it will take too long. He's got to be some I don't understand.
I thought the myss was trying to warn you not to go in. That's
the other thing. The myst isn't It's not one It's not one thing,
one person. It's there's multiple personalities at work, multiple forces at work.
This time a voice spoke to me directly by name, which has not happened
before before. It's been how do I explain this? A symphony of voices,
a thousand of them speaking, echoing, chanting, And I've asked the
question, my answer has been given by a collective, if that makes any
sense. But this time it was one voice, one clear, sharp,
powerful, specific voice spoke to me this time. Did you recognize it?
No? But didn't hear your name? And when I asked its name,
it declined to answer. Although that may have been for my own good,
trying to have a conversation in that place starting to take a toll on me.
I hate to be the one to ask. But if the mist is
capable of tricking and luring and killing, how do we know any choice we
make, no matter how we come, the conclusion isn't just a well late
trap. Excellent question, and I wish I knew the answer. I do
know this. It's been nearly a month since my home was taken, and
the refuge was burnt down and I died there, and I was adrift in
the sea of endless black or what felt like weeks, and just now,
as I visited the myst, I was back in that same place. I
know now. It was whatever entity it was in this myst that brought me
back the first time. So if its goal was simply outright to just kill
me, all it had to do was stop interfering, and I'd be a
dead man lying in the ground near Kira somewhere, right. And like you
say, the Mist is not just one entity, right, correct. There
are forces in the mists that are absolutely trying to kill me and all of
us. But there is also some force at work in there that's on our
side. Otherwise I'd be dead twice maybe three times by now. Is it
on a side or is it trying to self reserve? Another good question.
We may just be ponce, like that entity you spoke to, who knows
hard to read the intentions of beings far more ancient than ourselves. Yeah,
I know that you still have that water m Yeah, yeah, yes,
and take your time with it. Jesus, let me have you with your
honor. We unbuckled a lot of it. Oh why who kind of worked
out? Don't say that? Do you want? It's fine? If it's
still at all, it's too soon, okay, said to the term,
you're not dead. It's okay. I'm getting used to it. I think
I'm I think I'm good to go. You stopped breathing. Yeah, you
don't hear the mysts cooling you inside? No, No, I don't.
I don't think would fall for this. It probably wouldn't expect us to fall
for the same trap twice. Anyway, if it even registers this is the
same It knows me back in I can't remember now close to when we first
met, or maybe near some's point during one of those encounters in the midst
when I spoke to the entity, I felt it trying to rip away at
me as I left, orias after we spoke to him. At some point,
I felt it reaching out towards me. I believe it knows who we
are, So why isn't it making more of an effort to stop us?
Maybe it is. I feel like perhaps its influence is somewhat limited when we're
outside of it, Like it can still influence this place, for sure,
but maybe not as directly as when we were there inside it. Do you
remember the shadows that attacked us shadows? Ah, I think you were asleep
or having your own trip into the shadows fixed when you woke up and you
were covered in the Yeah, that's what I mean. Maybe that was the
myst itself, taking more of a direct approach when we were closer. Hard
to say. M hm, So you want to go into the mine.
We needn't go far my ancestor. Yes. If we don't find him and
get the answer from him, then this entire side trip was for naught.
Besides, he may have unique insight. After all, he was chasing the
same goal we've been chasing. He may have uncovered something during his travels.
Yep. And I'm sorry for asking you to do that. I didn't realize
it would affect you like that. It's not your fault. Shouldn't do it,
And sorry for yelling at you back in, Kira. I understand,
and I'm sorry. We have to work together here and I want to right
I Uh, I'm not sure why that bothered me back there as much as
it did. You don't need to explain yourself. I think Brilin would take
the opportunity to look up at firing and wiggle his brows and smile ires trying
to hide us smirk Smarling. I do know this, if you find yourself
in a squabble with four strangers, regardless what happens, I wouldn't even question
it. You know, as pissed as we were back there, we did
have your back without question, and we will again Yes, onward, Then
onward. Who's going in? First? A reminder ahead of you is the
mine entrance, and as you maybe take a few steps back into the mine
here you will see a blockage ahead of you. You kind of already determined
the way through is that this this is a tunnel with like vaulted ceilings.
Here it seems to be old but very stable. But around maybe twenty or
thirty feet into this tunnel there is a blockage of fallen rock and debris.
You had already determined that either you could all try and squeeze through the small
gaps in the fallen rocks, which would be an acrobatics check from each of
you, or somebody could try and remove some of the larger rocks without destabilizing
the entire thing and making it even more dangerous. Essentially, with an athletics
check two different ways that you think you could maneuver past this entrance way.
There are plenty of small areas Merlin could probably get through quite easily. It
does seem like the type of thing you'd heard that little kids maybe try and
dare each other to go through. And there are little small holes that you
could get through. But Will with his armor would be a tight squeeze and
fix, and Fire just being fully grown would maybe struggle a little bit as
well. You had already sent Vita through previously, and I don't think we
really discussed what Vita saw in there, but I think you get the idea
that just beyond this this entrance way and the rubble and the fallen debris that's
there, there is a set of different mind shafts that continue for It's even
underfoot now as you step forwards, there is a very old looking set of
tracks that a mind cart would be pulled or pushed along, kind of broken
and completely in disrepair, but essentially still there. And you have seen that
there are multiple different passageways inside this thing, vaulted ceilings again, wooden beams
holding up most of the areas, but lots of debris walls and ceilings have
fallen down on the other side of it a bunch. To send Vita too
far is absolutely a thing you may do if you'd like, How far do
you send him? I worded that poorly. Take that so perfectly, and
I appreciate it. You're free to send him way too deep. But the
idea there's about four or five different passageways in here that look traversible, as
well as multiple areas that are kind of like fallen in. For now,
it seems stable, though there is constant like groaning and creaking that even all
of you can hear from the lumber supports and stuff. Yeah, I'd relay
to Will what have seen and just saying, have any idea which passway he
might have taken? And you jog my memory on this? You are not
through there, by the way, This is just what Vita sees on the
other side of the debris, okay, Will, But they don't jog my
memory on what Vita is seeing that I'm being made aware of, so multiple
branching pathways in different caves. Would I remember this brand? You can roll
me a wisdom savings throw. The DC is very high for this kind of
poll because you're essentially doing a very very light version of the thing you did
last week, which sent you into the ocean of consciousness. Okay, how
about a critical again, not going this, This is not anything like that.
But you remember nothing. You actually feel maybe more grounded than you have
since the beginning of this journey, since coming back from that ocean of consciousness
and being so disconnected from your body that you were essentially dead. Coming back
to this you feel extremely disconnected. In fact, you don't Maybe when you
came up here before, it was just a little tinge of maybe something like
a deja vous, which is completely gone. Now You're extremely grounded, and
you have absolutely no idea or any memory of being here at all, even
though you are very aware that you know well that stuff happened. Now,
after coming back from my recent visit, I am I can't feel the connection
at all anymore. And I'm not sure if that's a good thing or a
bad thing. But I don't recall which Tunnelly took, but muscle contempt to
just sit here and wait. I'd like to have your little friend just check
each one, all right. It's the safest option, and I will do
so. I will send Vita down the right hand most pathway. The right
hand most pathway, Vita begins exploring, sending him down this cavern. You
can see again there are all of these vaulted ceilings. They are about ten
feet high, you would guess, with all of these reinforced beams that are
sitting along the walls and along the ceiling. Until parts of this cavenway have
fallen in and fallen down, there's a bunch of packed around. You can
see mine carts and mine cart tracks that criss cross the ground in a lot
of different places, old rusted equipment covered in cobwebs and dust. I guess
Vita would probably hear the constant groaning of the beams above and beside him,
and he moves down one of these pathways. Now at the end of this
pathway, and he goes for some distance. There is very ill, doesn't
seem like anything of value. As you start looking around this this area,
you can see that there are there's a lot of rubble. There's a maybe
a laddered hole that's covered in a debris, possibly some old discarded things,
pick axes, some clothing, kind of hard to make out through. Vita's
kind of world on fire view, but doesn't seem like anything at all.
It's very hard to make out anything very super specific, but it certainly doesn't
seem like there is a a body just lying there doing nothing, suppliers and
things. It looks like, yeah, okay, and I'll back out and
go to the next one, the next one counter quite wise? Uh sure,
yeah from me, a dexterity check as Vita, or if something comes
up behind Vita. Oh, you get this sixth sense thing, almost like
Vita has an animal instinct that combines with your own understanding that something is behind
you Vita is in flame or so yeah, hmhm on four mm hmm mm
hmm. All right, I'm gonna roll some dice here for the sake of
no Rommi. Uh uh rommy and hm hmm. Either an investigation or a
nature check as fixed with disadvantage m okay h m hmm. Yeah. I
think it is extremely confusing to witness from from within Vita's odd kind of blind
sighte that he uses to move through this. There is a what seems at
first just like a cloud of fire, before you interpret and realize that it's
just how Vita sees everything and it must be something like swarms of dust or
maybe sand being lifted up from the ground. It rushes and covers Vita before
Vita suddenly realizes that he's under attack. There are things in this dust that
are chloring am and you see them every now and then glimpses as Vita swings
a claw and moves to avoid some of these strange creatures. These wings push
through the dust and then move out of the other side of it, almost
becoming one with the dust. A claw striking at Vita before before moving away.
Now this is going to be I'm I'm just going to roll a shit
town of dice here for myself. What is Vita's ac eleven eighteen, nineteen
eleven seventeen three one twelve. Okay, that's a lot of dice rolls,
So this would be from me five D four From me five D four s.
Vita takes twenty seven slashing damage. Oh okay. The blind sight,
due to the nature of how Vita sees things, is working poorly to actually
aid Vita to see. Here there is a swarm of dust that is being
continually pushed across his vision. Because the dust is almost indistinguishable from the things
that are in it. It's very hard, but you fixed to determine on
an eight exactly what is going on. And it all happens so quickly.
There are a bunch of creatures that are striking at Vita right now. What
do you do? What do you have v to do? Mmm? I
have that, I have him used his burn up attack. Okay, do
it ten foot radius of fire on a DC eleven dex save ah, okay,
just to make you relevant of dose. Yeah, it's just it's more
that this is a pretty substantial attack in a in a crumbling mind shaft.
So everything that happens in this mind shaft is a little different than how you
might want to deal with it in the outside. But Vita is Vita,
So that is a DC eleven deck saved brow From all these great idea one,
two, seven, six, nine, five, and five, they
all fail. Ronny the damage what is it? Two D six fire damage
eight damage each on these breachers there is flame, the dust and the flame
combine, and from within the mine shaft, Vita is dismissed because I don't
think he has you know what, Yeah, no, there's no way.
And everybody outside of this thing from within close enough you hear an explosion almost
and you also hear a bunch of little squeaks and a bunch of creatures screech
out and then fall silent. Whatever whatever happens to you while you are kind
of viewing the world through Vita. I don't know if it's like a connection
is lost or whatever, but he is forcibly dismissed because he is definitely gone.
If he died, he would do a death burst as well. He
doesn't. He also does a death burst. Yeah, when he gets a
zero HP he explodes. Okay, well that means you get to roll me
two D twenties instead of just the one. Okay, this is regretful,
isn't it? A natural twenty and a four? Okay? What have you
done? There is like a crazy rumbling from inside and then silence. It's
just bats, isn't it? It's just fucking bats? X? What was
that? Vita was being attacked by something, and I think he's gone,
gone, gone gone or gone and then coming back again shortly, Like I
mean, I don't I haven't had to do this many times, but I
think he's going to come back, right, He's uh, were attacking him?
What? I don't know but it hurt him really bad, really quickly.
I could feel it. Let's go get him back it he'll be I
can. I can bring him back, but it will take time. He's
gone to another plane. I don't know how this works. He just vanishes
and then I can bring him back again. But right, so, storming
in there for a rescue attamped its ill advised. No, there's nothing to
rescue, right. Did you see anything before then? No, it's it's
hard to see through viata. He's not He doesn't have eyes the way we
do. He just senses things. It was just dust and creatures. I
think I heard a rumbling panicked. Yeah, he panicked. He might have
exploded in the mind. That wouldn't weaken the structure of the mind at all.
Let's be very careful about this. I'm going to widen this gap here,
move a couple of rocks out of the way so we can crawl through.
Perhaps stand back while I do this, just in case. Yeah,
our's already back like ten feet. She's been backing up the whole time your
talk. So in the event that I do screw this up, you know,
the myst will be two for two and killing off my bloodline. With
rocks. Oh right, that's right, we got our stuff back. I'm
going to fish my crowbar out now that we've retrieved our belongings and try to
use the crowbar to carefully look for rocks that aren't supporting tons of weight to
avoid causing a cave in which I feel like I should be fairly adept at
doing. You guys have already identified the rocks that you need to move out
of the way if you're using a crowbar. I'll reduce the D two on
this athletics check, so you now only have to beat a twelve to move
the appropriate rock out of the way. When you say it like that,
sixteen sixteen, Yeah, you do this surgically. Using the crowbar to move
some of these rocks and maneuver them out allows you to get a pretty good
grip on them. Again, you kind of demonstrate that strength that you have
to move one of the larger rocks out of the way. A few of
them kind of rumble down and roll out of the way. But really what
you do is you create a gap on the left hand side of this fallen
debris without destabilizing the rest of it or without bringing anything down above you.
As you do, so, there's like a bunch of dust that's already in
the air that's kicking up. But you realize as you begin to roll this
much larger rock out of the way that there's a plume of dust that's moving
towards you. The whatever happened inside you are now able to move in,
and I'm going to bring you over to the actual dungeon itself at the entrance
of this mine. Now, in theory, I have set up all of
the lighting and things correctly. But we'll find out now Vita isn't here,
but his his loss was not necessarily in vain. So you've created a gap
you can move through on this side here to get through. While you're in
this dungeon, you can move your tokens around, though I'm going to assume
that if you suddenly pick up a token and run it all the way to
the end of the dungeon, that you've sprinted to that position, and anything
that happens to you in that time will happen to you. So I really
will go through this somewhat narratively if you want to explain what you're doing,
or as you're moving as a group, or if you're splitting up, let
me know, and then you can move your tokens around in general. But
as will moves these rocks out of the way, you find that you're able
to see now what Fix was talking about. The several different mine shafts lead
away from this main entrance. There is a lot of damage in here.
There's no light, the ceilings are only about ten foot high, but the
in places it's fallen in and into other places the walls themselves have collapsed again.
The first thing that you probably noticed is a continual groaning sound that can
be heard from the beams all around you. In most places these mines have
caved in. You can also see probably a couple of different pathways and tunnels
that lead further into the mines that have been entirely blocked off and caved in.
You get the sense that even speaking too loudly in here could cause another
cave in. As the beams above you struggle to hold the masa, and
ahead of you, you can see that four of these paths are still partially
accessible, though each in front of you right now there is a lot of
dust, like a lot of dust rolling through the air that's been It seems
to have been kicked up from a cave in that maybe happened minutes ago,
just to check who has one hundred and twenty feet of dark vision, Just
so I can check that I've done your light in correctly, so you can
see I think just you. I think so okay, So I'll give you
a little more and I think you can all see what each other sees for
the sake of chat. But good luck. Feel free to move in a
little bit, but give me a perception check first. And this is pretty
much entirely on hearing sculping it out with my four K satellite on a twenty
one. Yes, you can hear chittering, chittering, like little creatures speaking
to one another, chittering, and then a quick flap of some wings like
a bat ahead of you. Would I be able to understand what they're saying?
Hmm let me find out. Probably not, No, you would not.
I thought it was worth a try. Fixed the things that harassed Vita
small flying mm lying. I think maybe might have just been that's but you
know Vita doesn't know. He just panicked. That's right. There's more.
Still hear them buzzing around. Okay, they're close, and do be careful
what spells we use down here, agreed, And let's also try and avoid
making loud sounds in case what we attract them that way? Please, Merlin,
Stealth is my greatest asset, and I'm just gonna slowly start walking the
psych of it. Give me a stealth tank, will I'm not even attempting
to be quiet? Here is uh stealth role regardless? Wait? Did it
roll? Yes? Oh it did? I see an which is perfect?
Everyone rolled me in a ship? You know what? I really liked the
FACADEY did there? And very quickly, will you see through the dust that's
beginning to settle, creatures that move and almost fall through the air with these
strange, thin bat like wings. They have impish like faces, bulbous heads,
and in the dust they create further dust around them, these little methods
of dust moving in and out of the almost in and out of your vision.
It's almost hard to concentrate on them with so much dust around. But
you then begin to notice them, one by one, each of you looking
to see where these creatures are. I will say this much though they all
look injured, they all look like they've been messed up, and I'm going
to throw them down and you can see them if you can see them,
and each one flies out mostly from the area in front of you where all
of the recent and fallen rocks and debris are which oh not that this and
there we go. Still here. You can't see the enemy. You'd see
Will pointing this way. They're all still here. Mm hmm. Will has
a two on the initiative and the dust methods Will be going on. They're
all kind of limping through the air, is the best way I can describe
probably how they move. But they are very attracted to the movements of all
of you. As soon as Will starts clanking through, you start to see
them all begin to move, almost as if they were recovering from the shock
for a moment in the dust, and then suddenly realizing that there is more
creatures in their lair, they rush outwards towards where Will is. However,
fire you are going first here on this thing. Now, why can you
see what the creatures? Can you edit my initiative or something. It's moved
me up to twenty Oh, yes, that is there were I cannot see
them. You cannot see them? No, so I am going oh right,
okay, can I scooch by fixed here, like, could I fit
through here to get my roll? I'll try, I'll try. Oh,
I'll try, I'll try. Oh, I see what you're talking about.
Now there's a lot of okay, m they look pretty hurt Yep, I'm
gonna try to get here scooch on buy and then I'm just gonna let's see,
I'll go for this middle boy oka with my with my bow. You
oh it did sneak at hand loose an arrow on this creature. The arrow
flies straight into the center of this set of creatures that are flying towards you.
Now as it hits this thing, it explodes into dust and they explode
into dust into dust around five foot around. It just becomes thick dust.
Can I can I hid behind this? Is this like a giant boulder?
That's the boulder that will moved out of the way. Yes, yes,
I would like to just hide there. Give me a stealth check. Okay.
Twenty five. These creatures fly towards you, rushing, almost like when
you see in a movie like Ba's that rush out of a cave. They're
doing that towards you right now. And though you are hiding fixed Molin and
will are not. Most of them rush towards you. Will what is the
furthest one away from you? Okay, so that one, not that one.
That one. They're all rushing at you, but most of them can't
get to you, So one too, this one will fly. These are
flying through the gaps in this hole, by the way, one rushing there,
one rushing there, and one rushing up. Merlin. Now the only
two that can actually or three that can actually do the attacks will do.
But they're like all around you as they rush around you. Fix. This
is like the same as what just happened with Vita, except now you can
see it correctly. They're just kind of doing a thing where they're just swarming
flying around you, Merlin, and Will A couple of them will swipe at
you, two towards Will, and then one towards Merlin. Natural one for
that one at sixteen on the second one against you Will, and an A
twelve against you, Merlin, and at any of them hit either of you.
None of those will penetrate my armor. Then will ROMI a D twenty
because this one has failed, and eleven eleven you have advantage on your next
attack against this. Oh, that's right. The passive on the iromor.
I totally forgot about that. How does it work again? I think that's
the first time it's come into place. It's like I think, I think
it's gonna do something for this that doesn't work because it knocks them prone.
But did it take force damage? Confine, Yeah, it does take damage.
I'm going back to read the item description. I think this is the
first time it's ever actually come up right. Yeah, where did I put
it here? It is? I found it. If a creature rolls in
NAT one on a melee attack against you, it takes forty four force and
it's knocked prone. Give me that forty four own really well, it takes
thirteen force damage. It actually explodes. The problem is that's not ideal right
now with what these creatures do. So I think you and yeah, no,
just you actually roll me a con save Oh boy, nice? It
explodes. There is just a huge burst of dust. It's like someone throwing
a bucket of sand in your face, and they're able to close your eyes
or get your hand up quick enough so as not to be blinded by this.
But you get the sense that if these things explode, there's a good
chance that they can blind you temporarily when they explode. All of them again
look weak and on the edge of death anyway, but now they kind of
surround you, which might be a problem that I think is it for them
fixes turn? Oohoo, wow, what a dilemma. Do you try and
help your friends but potentially hindering them if you kill the things in front of
them? Ah, that's horrible. Okay, okay, I'll just shout I'm
sorry, Will, and I'm gonna use icy hands on the three in front
of Will, which will I catch him? Is a cone? I think
it will catch him if you're intending. I don't think it's possible to get
this one without getting Will as well, because of where you are. Maybe
if you stand here, actually, if you if you take one step forward,
you will again able to get them without him. Ah, yes,
that is up to me. Okay, yeah, I'll do that. Then
I don't want to hit Will if I can avoid it. There comes some
claws. Yep, A twenty and a six right twenty will hit. The
twenty hits you as you move away, a set of ice coalescing around your
gauntleted hand. You feel something scratch on the back of your head just under
where your horn might be, and the thing deals three slashing damage to a
squeak as you move out of the way, and then you can let off
the icy hand without getting Will Tex saves please, we do three ten,
twenty five twenty will save. The other two will fail, which is seventeen
cold damage to fails and half on the zoop. It's going to take them
all out anyway. Vita has reduced these things to almost dead. Essentially,
they don't take a lot to take out right now as you kill them all
though, both of you, I think, let's see here, so Will's
going to have to make me three con saves, and you need to make
me one. As these things explode, I like to know, there's like
a look of panic from the potential ice felt like not against you, feel
like a cold wind. And then suddenly there's just as all of these things
explode into dust. So three conceves. Here's seventeen under a ten and you
are blind for one minute. A fifteen fixes and so fix blind themselves by
doing this. Whereas well you bring your shield up maybe and all the dust
and sand hits the edge of the shield fixed, you just get absolutely your
eyes are filled with dust and it's probably extremely uncomfortable. You can still move
more. The four there around will are gone though, there's just settling dust
now all right, Yeah, I'll probably blindly stumble forward, I guess as
as this wall. Can I stand on the dead things if they're flying?
Yeah, they're not there anymore. Yeah, Moan's turn. There's one kind
of harassing you, flying around in front of you like a little dusty imp.
Yeah. He's a been a well the butt, So I'm going to
Can I go this way? You can, but you will have to move
out of his threat range to he'll him in attack of opportunity on me.
Yeah, he'll he'll scratch me all right, flying ring in the class on
eighteen, I'm guessing that's a hit. Okay, another one as he scratches
up your very undead flesh, boring no blood but still dealing three slashing damage.
I'm not going to be able to grow their back right under him.
I am going to use staff and necrosis on this booker, all right,
Dear twenty five is a hit krotic. He explodes nobody around him to get
hit by this as you just this one is defeated as well, right,
I have my turn there. Okay. That brings us to Will's turn two
left behind you in the entrance way. They're kind of turning, moving back
towards where Fix was stumbling forward. Gotcha, Well, the only skill I
have they can hit both of them. I will cast spear of light one
at each of them. Okay, is number one and number two nineteen and
seventeen both hit five damage and three damage. We destroy one of them,
but the other one survives an explosion of dust, and then through that,
the second one begins to fly through towards you. I will step up to
it and actually, you know what, whatever and metor all right, buyer.
I was just like, ah, okay, do should I not hit
it? Okay? It? Yep, you can't be mad at me.
I was doing this to keep it out of your face. And then I
remember, and it's for that. You can make me a conceive if you
want. But the combat is over for now. As you are hit by
another bunch of dust, Fix, I think you kind of collide with some
rocks in front of you. There is a horrible groan from the piece of
lumber that is holding the ceiling up in front of you, and then you
blink away some dust. The dust that is settling from all around this area
about where each of you is settles down relatively well, begins to fall down,
and you don't hear any more of that chittering or any more of the
the wings flying around. Vita actually did you good there for dealing with these
creatures very quickly. However, you also lost a Vita in the process.
So so like I was like, did I just recall them? But then
it could really help? I don't know, So I was like, recall
by forcible death, he sacrificed himself. What are you doing next? In
front of you, there are several different ways you can go to. The
right fix is the tunnel that you headed down as Vita. The other end
of this there was some stuff around that you couldn't like identify very well,
but it looked for the most part to be like very old supplies, probably
five hund ndred years old, a bunch of stuff left there from when this
place carved in Ahead of you, you probably got to around here as Vita.
These rocks represent where probably Vita pulled down the exploded and then with the
dust and the dryness created and even a combustion effect almost that brought down some
more of the cavern. Here was about as far as he got. There
is another mine shaft that leads up this way, and then an area that
doesn't seem to have any tracks that leads off to the left. All of
these seem to be viable options. Again, horrible groaning noises all around you.
You can imagine that there would probably be other areas right in front of
you that probably leads further in, or there are broken ladders that suggest that
once there was maybe another tunnel you could descend down, but the only clear
paths are these or at the moment, YEP, I point down the right
hand side and say, there's some old mining supplies and things down there,
and I don't think it's useful, but if we don't find anything else,
we can try. We didn't really get to look down here, And I'll
walk up to this rock here and sort of crouched by the rock and try
and get a look down this tunnel. Yeah. Really, what you see
down this tunnel is what you see down this tunnel, a very long looking
mine shaft that heads further in. You don't see anything of notes. There
isn't like any obvious thing that stands out to you. It looks like a
traditional mind shaft. Again, huge areas of this place have fallen in several
parts are blocking your view as well, causing it making it very difficult for
you to see directly down any straight tunnel. Here. With all these debris
and rocks and stuff and fallen in, you don't get the sense that anything
is rushing towards you or anything like that. But you also don't very clearly
make out the bones the skeleton that you are looking for. I'll continue to
creep down the tunnel. If we already know that there's no enemies in this
direction. Perhaps we checked that storeroom. Couldn't take long? Right, storem
You said there was supplies and such down here? Right, No, not
a storeroom such, just you know, things left behind, old tools.
Ill, never mind that it doesn't sound usable. I will slowly and carefully
creep all the way down here. Yeah, you need to start walking down
this tunnel. You can move yourselves out to about where these rocks aren't just
ahead of you, where just ahead of where fix is there, And you'll
see that the tunnel splits in two different ways. Just up ahead. You
can see as you begin to walk down here the creek and the echoes of
your footfalls through this tunnel. I think what I will do? Everyone make
me a wisdom savings brow except for Merlin. Oh wow, so fire does
not Everything I'm about to say pretty much doesn't apply to you. Everyone's walking
down this tunnel. You're following the mine cart tracks that head and curve around.
You have to every now and then kind of climb over some larger rocks.
There is areas where the walls have completely fallen in and actually helped to
sort of support the the area above you, almost the ceiling that is groaning,
and areas of lumber that you walk past that are sitting there snapped and
broken under the pressure, that are probably being held up by a little more
than a splinter. As you begin to move forward, you I think,
Merlin, it's the strangest sensation for you, in particular, as ahead of
you you see somebody standing in the center of these tracks around where the path
splits. The mine tracks continue forward to the right. There are some steps
that lead up into another tunnel. Will fix and fire marching on forwards.
But I think maybe you see Merlin stumble for a second, Merlin, you
see in front of you again, Fiona. Her hair is messy, yet
there's not a strand out of place, and her eyes fixate you, and
they shine with tears. They the tears run down her face and they leave
her cheek, and as you follow one, it never seems to hit the
ground. As she speaks, the party can hear her but not see her.
To the others, depending on how high your wis save is, she
sounds pretty distant, as if her voice is kind of caught on the wind.
But for you, Merlin, it's clear as day. And Merlin maybe
stops for a second as each of you fire, maybe turning back and forth
in the distance. You can probably hear fire saying things like what's going on?
But Merlin, you hear her say to you, turn back, my
love. You may not believe that this is me. You may believe you've
gone mad. But who else would know of your strangely bent toe? And
who would remember our time at the bracken Thorn Lake? Who could know that
we shared our first kiss under the oaken moon? Turn back? She fixes
you again with that look. I think Merlin's just absolutely speechless. He wants
to speak, but just nothing draws from his lips, and instead it's almost
like he just extends his arm to reach You see Fiona grab at something,
but it's almost as if her arm shifts and shimmers like an illusion. If
you'd like, you can make me an investigation or an arkana check. If
you're kind of just not interested in what's going on here, then you don't
have to aji. For a moment, you see her arm kind of shimmer
out of the out of the illusion itself. That's happening here, this version
of her that's being projected here into the center of this mind shaft, is
she is not here. This is an illusion. Her arm, the skin
on her arm before it leaves the illusion is clean, tort fresh. As
it leaves the illusion, you suddenly see her arm is very thin. You
can see the tendons in her wrist, and her nails are extremely long.
Her fingers at the ends are blackened, and she reaches for something. She
falls back into the illusion a staff which she hits the ground with and you
see the illusion shimmer. But for you, you're too good at this.
You see straight through this illusion, and even though she is projecting a version
of herself from somewhere, you see her as she is not trying to be
seen. You see how she looks, You see who is casting this,
and for a moment, I don't think you even think it's her. Her
hair is gone, her lips are cracked, her skin is raw and red
and covered in hives. And this illusion shimmers between these two forms of her,
this very very old gorn version of Fiona, very sickly looking, her
eyes sunk. You can see the skin loose on her skull and on her
bones, this kind of ripped tattered robe sitting over her body, and then
the illusion again of her as you remember her younger, fresh beautiful clothing.
Hair fall and she continues to speak, however, not at all aware.
I would imagine that you are able to seek through this illusion. She says,
turn back, take your friends, visit the fisherman's peak of Peel,
drink the mead, the dwarves of Korum, stay at the heated baths of
a freet, but go no further on this pilgrimage. She looks and peers
into the darkness at the area where the other three are kind of standing around.
You get the sense that she can't quite see what you are able to
see. Here. She says to take this child to the bones. Ahead
will will bring about the end of the mist. But to go further will
ensure your death, your true death. I have seen it. I left
before I saw it. I ran, and yet you still fell, and
yet you still see and still feel. But I see a future undetermined.
I see the Mist destroyed, and I see the myst consume it all.
Fate of this land lies in your hands. Turn back, look at them
again. She kind of casts her eyes over the area where the others are.
These three that I cannot see. They are your family. Enjoy your
stolen life with them while you can. Please turn back, and with that
she fades the illusion trying to hold. But you see her tighten the grip
on that staff, and then she has gone again again. Fix and will
you pretty much heard that was probably nowhere near as clear as that fire.
Something happened, and you are quite unaware of it. Berlin, that was
clear as day for you. What's going on? The immediately run to Melan.
I'll just put a hand on Merlin's shoulder and say nothing, that's it,
hm Ellen. That there was a projection of well the lady I had
mentioned. However, as much as that was perhaps a warning, and Merlin
then turns to Will We're not turning back. We're already in Uh. I
already know you'd say that, and I'm proud of you. But if what
she says is true, might be at the end of the road for you.
Maybe not here and now. But what, I'm sorry? What what
did the who say? Now, let's hear it. I heard something weird?
I didn't hear like what was said whispering on the wind? Well,
then are you okay? I'll be fine? Really, just h that was
a bit to take in fire. Yeah, Merlin's special. Someone's voice just
warned him to leave else his doom is sealed. So you're on the same
page with the rest of us. Was it really her or do you think
it was a trick? Oh? No, it most definitely was she.
She was here. I don't know if the rest of you saw her.
She projected herself. However, I could see past her projection, and well,
I don't know. She's not exactly how I remember her. Merlin,
I will remind you that my ancestor followed a voice in here and died for
it because that voice was fake. Now, if you're confident that it was
actually her, then I'll take your word for it. But here's your judgment.
Here m a telling us to leave right, It's she's telling us to
turn back, right. I understand that. Which, if it's a trick,
it may mean that we're very close to what we're looking for. What
is it? Either way, though I can't turn back. It was saying
all sorts of things about we can you if you go on that we can
destroy the mysts, but we can make it both and mentioned the child again.
Yes, I heard that too, your inevitable doom? What was it?
You'll die? Let's not worry about that right now? When should I
worry about it? Will? Will needs to what we need to get there?
We need to do this. It was really good to see her again,
though, even if maybe that might be the last time that it was.
Well, if this, if going forward leads to your inevitable doom,
then I imagine you'll see her soon, Jesus FI What should I say?
What would you rather I say? I mean, if that's the reality that
we're facing, maybe it's not. Maybe there's something we can do. Maybe
we can find a Rios And he's good at necromancy. He knows what to
do. He gave it that staff. There's something we can do. Surely
we can find a way. I'm not giving up here, and I'm not
gonna just let my mind go to that place. We can help that.
Then, if it's the last thing I do. Thank you died already once
and I'm still here, right, Fire? No, why you can't speak
of confronting reality and then deny what's already happened to us? Yeah, to
choose one or the other. Fine, if we're confronting it, And yeah,
you've already died once and you're here standing before us, and you were
just told, given a premonition. I guess from you believe that it's true
that if we continue on, you will die. You will surely die.
Merlin quickly takes a Fire's hand and holds it tightly. And what what promise
do we have that we're even doing the right thing, that that Will's ancestor
was lured here with life. We don't know, We don't know that we're
doing the right thing. Any choice we make could be wrong. What is
the right thing? I don't know? But do why lies? And therein
lies the reason that we have to push forward, because if we don't get
the answers we seek. We can't make an informed decision. We don't even
know what the right thing is because at the end of the day, we
still don't even know where this all leads. Do you remember why do you
remember back at some's point, before we confronted Orias, the conversation we had
outside. Remind me before we head it in, I told all of you
that this would likely lead to our doom. Sooner or later we might not
come home from it. And then again after we ventured into the mists,
we had the same conversation again. Every step of this journey's a potential death.
We knew what we signed up for, and I'm not going to stop
here. I just didn't know it would be I thought I had more time,
so did I. What do you want to do? Merlin? We
person? Then we person together? Family. She called us that she did.
We'll remain Melvin's family. Let's start walking down the tunnel, and you
all head further in to the tunnel, four of you moving through the mind
shaft, and that's where we're going to go to a break here tonight.
We're going to have a short break when we come back in about five minutes
or so. We shall find out what is at the end of this particular
tunnel. Thanks so much for watching. We'll be back in a moment.
Welcome back to miss Light Part two. So you continue forwards again, you
find yourself at a split point up ahead. The tracks themselves continue onwards further
into the main tunnel here, but there are a set of steps that lead
up to another tunnel off to your right, and just ahead you can see
another set of steps to lead off to another tunnel to your left. It's
up to you how you approach these forks in the road. But what do
you think you would be doing as you get closer and closer to them?
Feel free to move yourselves up to here if you want. I'll tell you
what you can see, because I don't know what you can see until you
can see it. Trailing slightly behind, a few feet behind. Okay,
just dramatically with my head down. Yeah, down this mine shaft on the
right hand side. Most of you can see some of the way down it,
but fixing particular can see much further with the the aided devil site Devil's
side, that's what it's called that you have. This shaft looks relatively untouched
the pillars and posts and lumber supports that sit around this vaulted part of the
tunnel seem to still be quite well maintained. But you can tell that the
furthest end of this, at the very edge of your site, there has
been a clear cave in. What might be at the end of it,
You're not sure, but it's probably the chamber. The end of the chamber
is probably about where your site ends, though it really doesn't seem to be
anything there that you can see from here. I'll probably dip in a little
bit further, just like head up the stairs a little bit and look around
the corner. Yeah, just about here, m me a perception check.
Sixteen dead ahead of you. You see it. A set of bones trapped
underneath a set of rubble bones themselves seem to be covered in armor, not
the type of typical armor that you might see on somebody who would be in
this mind shaft working far away right at the edge of your vision at the
end of this chamber itself, will probably can't see that far. Yeah,
I think there's something down there. Go slow, I'm gonna edging my way
in. You start moving through this chamber. Will give me another wisdom saving
throw a ten. You approach the bones of Vain, Wolf Child, you
remember the name now, the first given to you by your parents, the
second name for yourself, after living in the wilds for so long, until
you heard the voice. Her voice, She was the one that brought you
to cull, then to the stone with the hand printed upon it, at
the ruins of winter Hall. She guided you to Jyrus to remember the words
of el Darin, and then she brought you to Dandalone. All right,
she being his the traveling companion, the wild woman, or the voice and
the Mist Famiarlier, she being a voice that you, as will have never
heard, but the voice of a Erson, the voice a goddess, the
goddess of light, said to one day burn the mist. You recall your
strong sense of belief to this religion that existed long before you were born as
Vain, and long before you were born as Elder are In. And when
you heard this voice, you followed it simple as that much easier to follow
this voice as she guided you to these points than it has been for you
as will, as Eldarin, you chased a wolf are Aware, wolf into
the mist, as will You've stumbled into the right place at the right time,
following in the footsteps of previous incarnations of yourself. But as Vain,
you were guided very clearly by this voice, until she brought you to these
minds, and then brought you back into the minds after they were already cleared.
I think as you take a few footsteps closer and closer to this set
of bones, you remember more clearly, but still struggled to hold on to
these split memories. They come to you as a memory like you might have
of what you ate for breakfast this morning or what you did last year,
but they also split your mind. The more you concentrate on it, the
harder it is to follow. The less you concentrate on it, the harder
it is to remain will and in your boots and standing in this chamber.
It is a difficult sensation, I think for you, as you feel your
mind pulled in multiple different ways, you feel the thoughts and memories of being
Eldarin, a much older man who had experienced a full life, of being
Vain, a younger man who was so very religious and devout, and followed
this voice so clearly, of being yourself will, of being in the army,
and your mind splits, trying both to hold on to you are here
and now, but also remembering being someone completely different and air. I think
it hurts almost. It's like being crushed as a flood of memories come in,
and several of them are your. You feel yourself reject and push away,
knowing it will split your mind to just let a full set of another
person's memories consume you. But you remember this, stepping closer to this set
of bones. She led you to this spot, She led you here,
directly, to here, to stand exactly where you stood? Was it a
trickery? Was it the mist and the stones and rocks falling upon you in
that moment, breaking your body inside a patchwork armor, trapping your arms and
legs, and leaving you hear you recall it all, and you recall the
pain and the confusion, your consciousness sapping away over the hours, stuck here
before the great darkness took you again. Ahead of you as you ground yourself
again, and everybody else will see that the bones appear to be undisturbed.
The armour on them is old and ruined, mostly scale, mail and chain,
but pieces of it patched together and stolen from various sources. You know
they were stolen or taken because you couldn't afford armor. You won't given any
by the military or anything like that. Upon the rock, just above where
the skull sits leaning against it, there is a single red handprint identical to
one of the three you saw inside the mists at the graveyard behind winter Hall
north of col What do you do? I will walk closer. How buried
is the body? You can see it's not really buried at all. One
arm and one leg are twisted at an awkward angle. You can see that
the bones in the forearm were broken, but the body was probably trapped under
the rock when it still had flesh. There is a leg which is twisted
under another much larger boulder, and you can see that the body was kind
of just pinned at an awkward angle, almost lying partially kind of sat up
against this, the largest of the rocks. You can see just about everything
else. I think I would just kneel in front of him and just take
a minute, reflect on everything so far, and probably reach out and touch
the armor. Rob me another wisdom saving throw twenty two. Another memory opens
a chamber in your mind. You've done this exact exact thing before, kneeling
in that exact spot, reaching out in that exact way, and your last
incarnation Romey no Joe. May two others beside you now, a dwarf,
like a trusted brother, a woman and a friend, perhaps a lover.
You are not in dandlone. Now you're in a small hut coups. There's
another person here, and as you reach forward towards these bones, you find
yourself absolutely no longer in this chamber anymore. With the others. You are
sat in a small hut in coups. You look down and you're wearing a
completely different set of armor scale mail set much lighter, so you're right a
pole arm, the type that they would fish with in rages. In fact,
the armor you're wearing is armor that they would wear in rageous scaled but
folded over each other in plates. It's kind of odd, this sensation that
floods you as will as you completely lose your sense of will, and this
memory takes you again. You sit now as this crone leans across the fire
between you and her two comrades just off behind you. The flames pass around
her body as if avoiding her. In fear and A cold finger touches to
the bottom of your chin as she pushes your chin upwards, forcing you to
look up at the ceiling of this tent. But you see the night sky,
and through the clouds and the fog, you see a shooting staff from
west to east. She opens her arms around her. You are no longer
in this tent, but outside, and you are at a quarry, perhaps
the sauce, as you understand it, which is in coups, the original
opening into the void before they built the tower. The causes of no help,
not now you know. The tower lies east off Gouse Point, at
a place called Anulpus, that was the name of the island before the Myst
descended upon it. And she says that there the choice will be made.
You violently snap back to your body. In this moment, there is a
hazy fading of the last journey made into the Myst by Joe May and his
comrades to the tower itself to end this once and for all. I think
your hand, being so very close to this body still outstretched, another memory
strikes you. Coor Sheldy, the undead companion that Vain traveled with here.
She's still here, She always will be behind the four of you. A
smoke begins to lazily drift upwards from the ground at the entrance ish of this
tunnel, and it settles into the form of a woman. The eyes of
the creature glow pure white. Its bild appears to be that of a large,
muscular woman, her legs distorted in this smoke. And for a moment,
will you recognize the woman as Coorseldy, your companion from Vein's memories?
You know she does not recognize you, She does not recognize anybody here.
A voice echoes down the hall towards you and says or. The creature loses
its form and becomes a shadowy idea of a shape from the walls. From
the shadow, more formless shadows begin to form and float towards you. All.
Please once again, we're all initiative. Ah okay, one day I'll
learn to insist on a short rest one day now, today, today,
But it is not this day, Yep, but it is not this day.
Boom. I didn't even get a chance to explain to the others what's
going on yet. Nope, No, as far as they're just gonna be
like we'll touched something, everything's trying to tell us again. Yeah, but
again, as far as I think everyone here is concerned, this was about
ten seconds. Maybe that passed. Now I'm going to roll individually for each
of these shadows. There are a bunch of shadows. There is also a
much larger shadow that is, and all of them are kind of floating off
of the walls towards where each of you are. Let me roll for the
shadows, and that's always good. Oh boy, Shadow Demon of cour Sheldy.
So she gets a five, and the other shadows go on A twenty
one, a twenty two, and eighteen and a nineteen very much taken by
surprise eighteen nineteen Bred. We're gonna need you to hand over those dice and
so sorry right over, I have to say this much Roll twenty loves me,
and because of that, I love them, So brads to balance encounters
against himself. Actually it's actually the divorce and cure. Now what did I
do here? Did I wear around that thing could do this? And hopefully
it doesn't beauty. Okay, So the first thing that happens is the so
the shadows are marked red, blue, green, and purple. That obviously
they are all just formless shadows. They kind of just stand out to you
only because this would be a very strange thing to see as the shadows of
this very dark cavern that you're all relying on dark site to see through stuff
to kind of move off of the walls and out from the ground and move
across and towards you in an almost three D way. So I think it's
really hard for a moment as your depth perception settles on the fact that parts
of the wall are just moving across towards you, and because of that,
it is probably too late before they get to those of you that are close
to them. And since they all rolled like this anyway, that's hysterical.
I rolled it separately for them for once, and still they all kind of
go on the same initiative. So I guess at least the demons goes last.
Yeah, I'm just going to get rid of their initiative regardless, because
nothing effects initiative that you guys have. I don't think this one's going here,
this one's going here, this one's going here. Now. These shadows
are not fun. They have something called strength drain. Before you know it,
I think Merlin fire, there is parts of these shadows that are grasping
out to you, and you feel not like a hand or anything physical touching
you, but you feel something just cold smother parts of your skin. Fix
two from either side of you, one coming up towards you Merlin, and
another reaches out towards you fire. Let's go with fix first seven versus your
ac and a thirteen thirteen makes it meets it thirteen. You are able to
avoid the coldness of the touch towards probably your gauntleted side. But as you
do so, I think you move into the area where the other one is
able to run this kind of shadow, and as it moves across your body,
you can feel this thing literally drawing the life from you, is what
it's doing. It's not damaging you in the way that an arrow might.
It is quite literally just absorbing your life force from me. A D four
and take ten necrotic damage. Okay, remember, and everyone might as well
write it down now your strength score. Your strength score is reduced by three.
If your strength is reduced to zero, you die. Ah die,
done right? Die? Don Okay, this isn't good. I've got a
strength score right now, and don't forget to take the ten necrotic damage that
it deals as well. Okay, so the next one will come in towards
you. Merlin on a twenty three. I'm guessing that hits that was one
off of being a crip. Yeah, oh boy, kid, are you
shield? You can? But I don't know if it brings your AC up
high enough? What is your current AC eleven? Yeah, it's going to
bring your It only gives you plus five to your AC, so it would
only bring your A C to sixteen. Okay, find hit me with it
all right. You're going to take six necrotic damage. Roll me a D
four. Can you take necrotic damage? Is? Let me just check something
for you. I think it's just poison. I think so too. I
think you can still rot. Yeah, so this will continue to draw the
life force from you. Whatever your life force is at the moment, whatever
is binding you and keeping you together and allowing you to remain, is pulled
from you. And you take six necrotic damage, and then your strength score
is reduced by one. The next shadow moves in on you, fire on
A ten. I think you dance away from it. You are probably very
used to moving in and out of the darkness. Let's see here. Okay,
I will roll. I don't like that. Let me just add this
to this. It's gonna be his er, isn't it. Why doesn't it
just give me this? I will roll stealth checks for them red, green,
purple, blue, one, two, three, four, twelve,
fourteen, seventeen, eighteen. Everyone rolled me perception checks. Oh boy,
oh, all the time to not be able to see thirteen. Wow,
please tell me that when at least makes it. Let's see here. So
this one hid on a let me roll. This was a twelve, this
was a fourteen, this was a seventeen, and this was an eighteen.
So Will, you are able to still see the one that is marked as
red. But these things just disappear into the shadow for the record, that
is, for everyone except for Will, who can still see the red one.
They have hidden in the shadows. They become basically indistinguishable from the darkness
that is around you. Will, for whatever reason, you're able to just
make out that this one towards the right of Merlin is kind of slowly moving
around him as they hide, and you aren't able to see them. Merlin,
it is now your turn. The largest of these shadow creatures is so
much more obvious because it's kind of a hulking figure that shifts from a humanoid
form to kind of an amorphous shadow. It almost always contains these two white
eyes that glow in this darkness. It is also moving towards fire and yourself
saying stumbling, yet also floating as it moves and glides across the ground towards
you. The other shadows are very difficult to see around you. You know
they're there, they are hidden from you. All right, Well, he's
the only guy I see so and he's he's getting awfully close to fire,
and I don't like that. So I'm gonna who hopefully this uh well,
hopefully the ceiling doesn't come down on us if I cast this too many times.
But I'm going to fire ball the ship out of this guy, I
think. Yes, okay, Scarce, Yeah, no, all right,
I'm gonna I'm gonna do it. I'm gonna do it far enough that it
doesn't get uh you know me in fire. Yeah. You can put it
like yeah here and it will ignite forwards. Okay, all right, let's
go, oh variety, then, so you put it behind this thing?
Yes, mm hmm, Okay, I will roll my decks save. Now,
I swear if you get a high roll again, I your son of
a twenty one gun. U it still takes half the damage. So Robby
eighty six fire damage twenty four, So it takes twelve. Now Robby a
D twenty. As the lumber and the cave and the cavern shakes, Oh
no, nine, all right, let me just do the damage first on
this thing. And nine the cavern around you shakes. The beam. One
of the beams in here that is behind this thing ignites quickly because it is
old, dry wood covered in dust. You see the You see one of
the beams burst and split. You see the one next to it ignite in
fire. While this happens, a few rocks crumble down. There is a
crack that runs up the side of this tunnel, but it remains stable.
It doesn't collapse in any way other than in a very small way. It
looks extremely unstable, but remains. There is a horrible groan and shake to
the cavern itself as this goes off. The creature in front of you is
engulfed in this fire, but it continues to move forward. You see the
form as it's hit by this flame lose form completely. The eye is even
disappearing before it reforms itself and continues to stalk towards you. The fire damage
certainly dealing damage to it, but uh yeah, struggle struggling to hold its
form for a moment. There, you can still move on your turn.
Oh boy, hmmm yeah, probably, I'll probably encourage Fire to move a
little closer to Fix and will since well you've got that big guy there,
Fire, I'm gonna well, he's getting closer to us, and I don't
think he plans to stop, So I'm going to try and take cover.
Okay, but you you better follow me. You take cover, you do
that? Maybe not? Maybe you don't burn. Let's not the supports are,
wouldn't you know. I'll try not to burn anything anymore. Melin scurries
off backwards. However, you all suddenly see this. This one moved.
The red shadow is going to attack you again with an attack of opportunity on
a thirteen against your ac Oh my ace. Oh man, that's right,
it starts. Yeah, he's going to hit you. That one you can
shield. That one you can shield. Okay, I will shee you move
away this This shadow swipes. Also, it reveals itself to all of you.
By the way, you can now see the shadow of all of you.
It is not hidden anymore. Swipes at Merlin, who brings up probably
just a false shield behind him. The shadow hits the shield, it spreads
across this kind of invisible orb and Merlin scurries backwards. It does not see.
He's like it a hamster ball. Now. Yeah, and it is
Fire's turn. Mm hmmm. Fire is going to step forward. Give this
big, big, big big boy a nice slice or attempt to with the
iris blade twelve A twelve. You bring the iris blade forwards, It swings
towards where this creature is, and the thing just kind of blurs out of
the way a bit stalking forwards. Give me, I me an inside check
with disadvantage. M h m hm fifteen fifteen. Yeah, you look up
at this thing, and until you attacked it, it had no idea you
was there. The thing then tones its attention down to you, and yeah,
continues to do its thing. Now it's easy. It's focused on you,
but you're attacked it miss said. Yeah, yeah, so two really
great things in a row. I'm gonna go ahead and disengage yep, and
just go here. And that's my turn fix hm hmm, it's the dead
end back here. We can't stay here. Uh. And then I'm going
to m probably move forward. Care I'm just Will is going to interject when
thing starts to move, careful what they're still next to you? Where?
Okay? Like pointing vaguely around, So it's like panicking, And I'll throw
two Eldritch blasts at this shadow while I stand here feeling paralyzed. Oh as
in that one and eleven Wow, okay, yes, the second one will
miss. The first one romire D twenty four Oh okay, great. Three.
Whatever you do next, you have disadvantage on your next attack. You
go off balanced. Something happens here as you probably you got to move and
then Will says stop and then you fire off these things? Your your first
one is is it sets you off balance, causing you to fail to aim
correctly with the second one as well? The two Eldritch blasts launching forwards,
which one are you aiming for? The big one, the big guy,
the big guy, Yeah, demon boy, I'll just blasts force damage.
Yeah, probably a D twenty Cathan type damage thirteen you uh, you're you
you you see one of these things fly forward past this thing and strike the
wall behind it before you can kind of take any control over it. It
hits the wall, the wall bursts into rock. But there doesn't seem to
be a huge amount of uh damage or danger calls from this. But if
you'd hit a more pivotal structured point here, or maybe if this cavern wasn't
one of the caverns that is the most well maintained ones or hasn't suffered too
much from damage, it might have been pretty bad. Force damage is a
bad one. Ah in this cabin Hi, I am use listening. Goodbye?
Sorry, would you like to do anything else? I've been told not
to move, so I'm just kind of standing there like off balance. Nope,
okay, let's see here, so Fie, give me a perception check,
okay, eighteen eighteen and then let's see here. Oh fuck you.
This thing nice. This thing kind of tries to blend in with its surroundings
as it moves up to here. As it does so you are able to
track the creature it brings up just well, I guess what would just look
like nothing of a blob before it forms into a huge and muscular arm.
The fingers at the ends of this arm turn into blades each like daggers,
and it swipes downwards at you with its claws on an eleven. You dark
the under these claws as it swings over the top of you, and that
is the end of its tone. Will's turn. Okay, oh boy,
we have our work cut out for us here. Okay, So I think
first thing I'm gonna do is take one step forward, and then one of
the basic fighting style options for the paladin is this blind fighting. Right,
So, I don't know if this will enable me to see these invisible things
in front of me or if it's going to affect it, since I kind
of I'm assuming, Yeah, I think you haven't moved. I think you
definitely can. You can see now the two that are either side of fix
they have not moved yet. That's that's why, Yeah, not to move
double oppitex. If you walk away, you can see those fixed Merlin fire
you cannot, but will as you can get closer to them. You can
see these things as they shift, these strange shadows. They stick out to
you, probably even more so than when you could see them while they were
moving. They kind of take this strange form again like a like a smoke
almost, but really it is a little more solid than that, and it's
a quite literal shadow. Yeah, but you can see that they are there
and moving slowly. What the heck? I am going to step around this
pillar here, mm hmm. I'm going to use a bonus action for mark
target on course sheldy, but since she's out of reach at the moment,
I'm just going to swing at the purple one with a blooming blade. Okay
on a crew it give me a god totally crap without without even adding the
smite. It's seventeen twenty six. Yeah, how do you banish this thing
from existence? I will say, rather than kill it, this is uh
this It looks a lot like thunderous smite. It's like a sonic boom sound
effect, an electrical slash through the middle of it, and you probably see
it like jump for a second before it dissipates. Yeah, and then I
will step back towards this one and just look at it angrily. I'm gonna
mean mug this thing and get in its face and in my turn here and
give me an intimidation check a sixteen sixteen. You successfully draw its attention,
which means it will attack you. The second one is going to move in
on you. Fire, and the third one is also moving in on you.
Fire first one first attack to Will on A fifteen against your ac will
not get through the armor. And then the second one here is going to
attempt to attack you fire on a seventeen mm hmmm. And then there's third
one is attacking you with advantage because you don't know it's there right this one,
No, you don't, so this one's at fourteen, so you don't
see it now. I am going to roll stealths for them all again.
They all kind of swing wildly as you avoid these shadows as soon as they
appear, Fire dancing out of the way of two of them as they swing
wildly at her. But fire. You do have two shadows and the much
larger shadow demon creature here as well next to you. Will moves backwards,
I assume, rather than attempts to block a shadow thing like this, though.
They will all now attempt to stealp up. So one, two,
three, and from top of the bottom A twelve for the one in front
of Will, and then a twenty four and twenty for the other two.
Everyone wro on me. Perception checks by you lose sight of all of them.
Picks, you loose sight of all of them? Will you? And
Merlin? You lose sight of the two down here by fire, and please
attempt to remember that everyone and they will also move. Well, this one
doesn't move, and these two will maneuver their positions around. They don't know
where Earlin's turn, whom, I whom? You know? I realize a
lot of my spells are big and may cause some destruction. I'm debating using
scorching ray in this situation because I've seen scorching ray is a bit like in
my head, at least those I think it's like a direct attack. Yeah,
it's like those dragon ball z key blasts rather than a fireball, which
is like literally saying off a nuke, a little small nuke. So I
would say that scorching ray would be a more calculated attack here. If it
goes horribly wrong, it still goes horribly wrong, but compared to a fireball,
you're less likely bring nick caverns down. True. Okay, I'm going
to use scorching rate once on the death Eater guy, the green one,
and well two on the Big Shadow guy. Okay, right, you're ready
for my blasts. Yeah, okay, blast number one, bless number two,
and Blest number three. So the first one, in fact, they
all hit. The first one hits the shadow in front of you. Will
you see the fire hit this thing? And again it does that thing where
it almost loses form for a moment, not that it really has one,
but you almost lose where it even is, even with the blind site,
before it reforms after being struck by this fire damage. The second two launch
backwards as Merlin turns and fires, two more scorching rays off at the larger
of the shadow creatures, two of them hitting both for eight damage. Probably
not as effective as you want them to be, but these shadows are weird
and they all hit and they all deal damage, but probably not as much
as you're expecting. Merlin. It seems like these things might be resistant,
but you also get the sense that probably they're resistant to almost everything because they're
shadows, and that is strange and I logical. Yep, it's the end
of your man. I'm also going to I think I might attempt to push
the green shadow with telekidesis. Yep. Yeah, okay, they have to
make a all of a strength southing, so like oh an eight okay,
Yeah, they're going to get pushed five feet okay, and I gets pushed
away from you? Right? Is that what it says? What do you
pick so that would just be here? I guess it would be away?
Yeah, yep. You push it away from where you are. You see
it kind of telecanatily dragged away from where it is, kind of losing form
again and then ending up ten feet away from where you are. Will you
can still see it? Everyone? I think can still see this. Huh
yeah, I'll just tell it to go shoot and then I might churn okay,
and I think fix can see this one fires turn fire is going to
just step here and go out of the gain with the iris blode. Okay,
you're going to get attack yep, because I can't see ten miss six
m all right? Mm okay. You take a step one way. You
feel the cold of one of these things reaching for you from behind you as
you do so, and you step in front of the much larger one,
bringing the iris blade across where this thing should be, and again it kind
of just blurs out of where it was standing and reappears in the darkness,
partially embedded in the wall that it doesn't seem to even realize there's a wall
there with its incorporeal incorporeal movement, don't do anything else. Uh, you
know I'm going to do something wild and disengage in backup. Okay, it's
this time. Hmm. Could I simply occupy this space underneath the shadow?
You mean in the same spot as where it is no underneath it? You
like get on the ground or do you mean in this square in the square
blow behind it? Yeah? Right right, EXU. It's like half wall,
so I want to make sure I can. Yeah, you just need
the movement to get there so that it's like down here through fire and down
to there. Yeah, that's okay. I'm gonna m hm. I thought
you literally meant you wanted to like lay down underneath it. What are you
trying to do the move you have that would work? I was like,
it must be something to do with caving the placing. She's gonna buire something
upwards maybe, but I don't know, there's nothing if the spell goes straight
off. I didn't know what what the plan was. Sorry, what are
you doing? All right? I'm going to fix this. Feeling a bit
scared right now because they can't move and they they're so dealing a lot of
damage the environment. So I'm going to misty steps behind it and I'm going
to cast soul gays. Okay, dissonant whispers, which is a wisdom saving
through okay? Or what what does dissonant whispers do? Again? It's three
D six psychic damage. I must use its reaction to move as far as
its speed allows away from you. What I would like to do I was
trying to position myself to do, is get it to move past will and
fire so they can get opportunity attacks and then it gets away from us.
Okay, So what was it was? What a wisdom say? Yep?
Twelve that fails. It's three D six psychic really six psychic damage, eleven
psychic damage, and it gets feared. Is that right? He said?
It's not feared. It just has to use its reaction to move as far
as it kind of away from me. But it's not feared. Oh okay,
okay, so the damage it does is eleven psychic Yeah, I'm guessing
this is going to I doubt this is resistant to it? Yes? And
then are you teleport behind it? Nothing personal kid attack? Send this attack
off and it just starts to move backwards away from where you are to its
maximum distance, which is thirty feet, So I guess it will go over
here, moving through fire and wills. Now, usually forced movement doesn't provoke
an attack opportune too, but because it's using its reaction to do so,
it does. Yeah, yeah, yep, it's different. It's not being
pushed, it's moving away from you, so it will actually activate this.
So as I'm doing it, I shall it's trying to protect the body,
Just move away from it and then I'll try and push it past them.
Yeah, fire and will you can use your reaction to attack this thing if
you want. Yep, yep for life. As it's moving backwards and you
cut through with the Irish blade eight poison, eight piercing and five poison.
This is a magical blade, isn't It isn't chanted? Mmm, well that's
going to do the full damage of eight piercing and will do you want to
use your opportunity to Then I was sitting here thinking, hey, do I
want to use my reaction? But but then also on a deeper level,
like my memories are intertwined with someone who is this thing's best friend. So
I'm sitting here thinking about it, which I think means Will is also hesitating,
so he doesn't capitalize. No, it doesn't wants best. Yeah,
it was a dual thing. You could have attacked it, but also it
gets away from us so we can run, so you don't have to fight
it. Is that any of your topics? That is the Okay? The
shadow now, however, will move forward. I think now that it can
see Will. If I'm going to roll one dice for it, Yeah,
it can see Will. It's moving now back towards you. As it kind
of moves backwards, you see it reform again. It kind of looks like
this person you recognize to be coor Sheldy for a moment before moving forwards.
I think, you know what, No, I'm not even going to bother
because you have blind sights. It's just going to come up and try and
attack you with its claws on a twenty four. I well, good thing,
I saved my reaction. I will react with a shield, yeah,
and maybe a little shield of light. The arm appears again, forming once
again into the huge muscular arm that you remember Coorse Sheldy having, and then
twisting and forming into this set of blades. As it brings them down towards
you, it strikes this magic shield that you bring up at the last second,
and that will be the end of its turn and the start of yours.
I, as it's attacking me, would like to try and talk to
Coorse sheldy M. I have no idea how successful that'll be, but like,
as it's hitting it, I just want to say, or we're not
we're not enemies. Stop and see if see if there's any kind of reaction,
any kind of like intelligence in its eyes to recognize what I'm saying.
Let's see here. So it just rolled very low on its ability to see
through will So I think, roll me a assuasion check with disadvantage. But
you used its name, so I'll lower the DC from what I had in
my head. One persuasion with disadvantage ten ten uh, yeah, you shout
at him. There's just you just get no sense that you're connecting with this
creature when you snapped it back into the from the memory you had not as
Vain but as the third incarnation, Joe, may you return to that strange
sense of very groundedness. While obviously you can retain those memories. Something about
today and coming back from that conscious ocean, you're back to that again where
you're very very disconnected from the consciousness that is kind of the mist. And
I think you get that sense while you're trying to relate to this creature,
you're you just feel very much like Will maybe, and your voice comes out
and you recognize the voice of Will, and I think this creature you get
that same sense that it's doing the same thing. It's just very hard for
you to connect with it as vain while you hold so many of his memories.
It's maybe, in fact, give me an insight check on yourself.
Maybe it's time I have ever said that, and maybe anyone said better.
I know, yeah, first time for everything, and eighteen insighting myself.
You get the sense that you have a subconscious block kicking in to stop you
from going insane, because you have way too many memories that are splitting your
you know, human mind, and you're very grounded right now. So this
thing doesn't connect with this creature. I will let you take your full turn
though, if you want, But I think you get the sense that just
talking to this thing at all isn't going to work the whole time. I'm
your here now, Okay, I'm going to step here. See if I
get opportunity attacked, and if you do not, okay, then I will
step up here, moving back closer to the body, because I feel like
if I do that, this thing's going to focus on me and leave my
friends alone. And then I will swing at the the green one with a
booming blade on a ten ten is a miss. I'm afraid this thing doing
a similar thing to the other as it kind of blurs even with your blind
site. They just they just move so weirdly. You're so used to fighting
men or orcs, things like that, physical things. It's just so strange
to have to fight against something that it's just very difficult to focus on.
And I think it's almost like having that depth perceptions judgment as you swing and
a miss as this thing kind of moves oddly out of your way. Okay,
And then from my bonus action, I will use the voweve enmity on
or sheldy okay, and just I think I don't know, I'm gauging at
this point that telling it to stand down isn't going to help. So instead
I think we'll just says you'll make me do this yeah, and my turn.
Okay, there will now be several attacks from varying shadows. One is
the one that's right in front of you. Will is it counterattacks, So
we'll do that one first, the thirteen being a miss as you place this
vow of emmity on coor Sheldy, and then this other shadow kind of swings
for you. Then two advantage attacks, one on fire and one on fix
as these two shadows reveal themselves to you. Fire on A nineteen versus your
ac ACS ninety that's gonna hit you for eleven necrotic damage from me a D
four Okay, okay, your strength is reduced by three as this thing SAPs
the life force from you. Again, that sense of just cold and maybe
a weakness that flows through you as this shadow connects with your flesh, and
same thing for you. Fix an advantage as it attacks you from hiding,
which is a six and I'm guessing that's a miss as you I think maybe
you almost have a sixth sense with this, with the cold, your arm
or something in you is just just giving you the tiniest little spidy sense to
just move just before this thing gets to you. They now will not hide,
uh, but poor Sheldy screeches, and the shadows look to poor Shelby
and they look like they're moving towards her. Now Merlin's turn. I think
Merlin would be a bit Oh wait, can we see them all again?
You can see all of them? Yes, Okay, they have done this
weird thing, just stopped engaging in the combat and stuff. Yeah. I
think Marilyn would be very taken aback and maybe look towards the others. Do
what do we do? Do we do we interrupt this whatever? This this
this might be h I'm just dodging the shadow like Will, I just think
it will Yeah. Will says, we're still fighting. Kill these small ones,
all right, And with that, Merlin's going to use scorching ray on
the death Death Eaters one of them. Okay, we'll go from top to
bomb. Okay, here's a check. One Jill hit in three hit.
They all hit, dealing nine to six and nine fire damage. But again
they are resistant with this magical fire. So wait, no, they are
not. I am insane because this is literally magic. So actually they have
a little more damage from this one. So nine, you actually kill this
one. This one is hit by this fire and as it, it hits
it. It's like that's it's almost like when you see a piece of paper
burn quickly because it hits this shadow and it burns away. The second one
here will take the six and let me go back to the other things.
That was, Yeah, and then this one takes the nine. Yeah,
because you hit the other two on the big one last time. So yeah,
you see each of them hit by this thing, burning bits of them
off, one of them completely erased. What else do you want to do?
I think that might be it for me. Okay, fires turn,
I will sheaf the iris blode and pull out my daggers and a dagger dagger
this boy in front of me. Okay, loop loop twelve and a nineteen.
The they both hit, but these are not magical blades this time,
so that is three damage and two damage. As you swing at these things,
and these blades are cutting through the shadow, but they just like it's
like passing through air, even though they're striking it. You can use sense
that it's just you're feeling almost no resistance as your daggers pass through the shadows,
but they are not even interested in you. That are almost floating at
you as if to go past you right now. Yeah, that'll be my
turn then, okay, fix's turn. A question about hold the dead?
Would that be arranged spell attack? It's a saving through hold the dead.
If it's a saving through, then it's not an attack usually no, well,
an attack generally a the word attack comes with an ac focused thing.
Yea, all right, then I will try and like grab for this one
in front of me and cast all the dead on it. So wisdom save
and it's taken damage and it has taken damage. Yes, wisdom saving throw
from this one is an eight. It's one D twelve eleven necrotic damagem oops.
You reach into this thing there is you are aware this spell goes off,
it does not affect it at all. It continues to float and glide
past you. It's completely immune to the necrotic damage that deal. All right,
that's good to know. All right, it's blow a biggest spell on
the then I do nothing else, okay, coor Shelby. The big shadow
demon here will swipe at you again, will on a seven swiping at you,
and you duck and dodge backwards. As this thing just kind of it's
just kind of barbarous in its attacks. You get the sense that it's kind
of attempting to shift away and hide from you. They can kind of just
become one with the shadows and disappear. But your blind sight allows you to
see it all the time, So I'm not even bothering with the stealth roles.
But what we're seeing and what you're seeing probably be different as it moves
out of what we can see and then it reappears, and will is kind
of just dodging and weaving from the wild attacks of this creature. And it
is your turn. And to be clear, like for the audience, I
can't necessarily see when they're invisible. It's just like it's just like good spatial
awareness, where even even if the target is invisible, there's no disadvantage on
the attack. So I probably still can't really see it all that well.
If that's what it's doing, cool, I am going to as much as
I would love to talk this thing down, the longer I spend trying to
do that, the more everybody else is going to get beat up. So
I think I've just got to let it rip here. Yeah, I already
have. I already have mark target and valve enmity going. I'm just gonna
swing at it. Sorry, core booming blade inbound on A twenty two absolutely
hits, So that is going to deal It's going to be six slashing,
sixth under nine more slashing or sorry, three more slashing, nine total,
so fifteen fifteen. Yeah, you swing your blade at this thing. The
sheath in that kind of booming blade spell again. As you hit this creature,
the form that is again kind of somewhat in the form of a humanoid,
is just burst and split before reforming again as a kind of amorphous blob.
The creature just doesn't even seem to be aware, but you are sure
that you have dealt this thing a pretty rough blow. It's still up,
still moving towards you. Still doesn't look any different, but you guys have
to be pretty sure it's doing something to it. I'm going to rote it
this way towards the other two now that I can see where they are,
and my turn here. Okay, the shadows now can get to You see
these shadows move up towards kor Sheldy and they just move into her and she
grows in size as they do, so she heals for their remaining HP.
So she gets that one and then that one honestly fantastic for us. Screeches,
and these things move towards her, and she grows and swells in size
again as the shadows are gone, and Merlin, it is your turn.
Okay, I was going to use my last scorching ray on. Well there
the rest of those theaters, well they're sorry, I keep calling editors.
I'm just gonna use them all and blast well core Sheldy, let's go.
Okay, all right? One? Two, oh crepes and three the twenty
and sixteen hit already dealing fourteen fire damage. Yeah, you're seeing these scorching
rays fly. One of them flies past and kind of hits a rock,
doesn't do any crazy damage to the cavern or anything. Two of them hit
this coor Sheldy. She's kind of growing in size as these shadows hit her,
shrinking her again, snapping her attention back down towards where you guys are.
The fire burning bits of her away. She remains, however, oh
boy, okay, and yeah, I think with that, I'm still gonna
stand my ground where I am. Okay, fires turned, I will step
forward to try to put some to put me between Merlin and Demon, and
I'm gonna pull out my iris blade what nineteen nineteen is a hit? You
deal seven piercing damage to her, the blade moving forward in a thrust.
You see it strike into the area that would be the stomach of her if
she were a human standing like maybe eight feet tall, a little higher because
she's kind of floating and the blade strikes course, Shelley, you see her
in sort of instinctively reach down and grab a blade that her hands passed through
it. For a second as she looks up at you, there is an
expression on her face for the first time that isn't just pure rage, but
of confusion as she looks across you. But then again the a grimace across
her face as she returns to that to where wherever she's coming from. It
is still your turn. I'm just gonna embrace and watch what happens, all
right, fix his turn, Just gonna yell at everyone why aren't we running?
And then I'm gonna cast Frostbite, which is a consave con save coming
in at five two D six hold damage ten ten disadvantage on its next weapon
attack roll disadvantage on its next weapon attack roll. So desperately racking my spell
list for things that aren't going to destroy the cabin. Yeah, the so
how does this look? This thing? When you so? I kind of
like clenched my gornlet in my hand in front of my face, and it's
like just an entire sheet of ice kind of like appears around it and then
clenches inwards and grabs onto the demon thing. Yeah, it kind of it
freezes her in place. The features that were humanoid on her freeze into her
into a statuesque look of coor sheldy, looking even more like she used to
look to you, will and is that the end of your turn? And
I'm just gonna move away from this wall over here, and yep, a
disadvantaged clause swing down towards you will on a natural one, Rommy A D
twenty will and then it's your turn as well. Okay, D twenty is
a fourteen. In fourteen, you can you can grab her arm and kill
her if you want. Can I grab her? Can I grab her arm
but not kill her? Basically you can grab her arm and you get a
free attack. Okay, if I can avoid. I have one last thing
I'm going to try to snap around it doesn't you can do it? Yeah,
go for it? What are you trying to do when you hear what
I say. I don't know if you'll change your mind, but I want
to take the grapple and drag her towards the body over here. Mm hmm.
It's one two, three movement spaces, and I'll tell you what I
was going to do, and you can tell me if it would work or
not. I remember that when we were in the mist last time, I
was able to get a message from my ancestors by putting my handprints, like
on the on the phone next to them, the bloody handprint, And there's
a similar one here. So I was already planning on walking over here and
putting my hand on this thing anyway, to see if I could get a
message from Vain. Yeah, so I'm I was going to do that anyway.
I'm going to drag her over there and see if she can see it
too, or here too, and maybe snaper out of it. Make me
a wisdom, say, I guess I'll put it under these rules, okay,
an eleven and eleven, let's roll for her right instead of I know,
I just massively overcomplicated this. I'm sorry, but I don't want I
just want to I just have to have to run it through the existing lens
of rules of the stupid world that I've created. So let me give her
a wiz save. Yeah, you know, when you fucking absolutely do this,
it's wild you. You just these these claus come down, and as
you bring your hands up, you probably drop the sword and the shield and
then grab the wrist of this demon. In the moment you grab this wrist,
she stops being a shadow demon and becomes a completely corporeal looking human being.
In that exact moment, as you grab the wrist and the shadow that
is surrounding her, the white eyes, it bursts and cracks, and in
front of you is this huge barbarian you would all recognize to be of one
of the tribes. You those of you who want will know that they're from
the core tribe based on the markings and the tattoos and the clothing, these
kind of furs that she's wearing. Will you grab her and almost like it's
almost like a couple running forwards as she turns with you, her eyes wide
following you as you turn around and bring her kind of holding her arm,
holding her hand. You run towards this rock, and you wanted to do
what take my hand and put it right on or next to the bloody handprint,
the same way we did up in the midst when I spoke to Old
Darren, or when El Darren spoke to me. Rather yeah, everyone rolled
me a constitution saving throw as he does this nine or eleven eight all fails.
Will your amulet? Where is it? I've been wearing it. Last
I had it was concealed under the armor. That becomes so bright. I
think that everyone has to shield their eyes regardless of where it is on you.
You will are probably the only person to wear your amulet. As soon
as you touch your hand and and Corseldy's arm to this area of the rock,
over these bones, this amulet lights up. You are blinded by it.
The others are blinded by it. And that is where we end today's
session. I think that's probably a good place. Fuck call it. Oh
my god. Operations say, of course, Sheldy, she rolled in natural
one there, which is what you needed to do. A yeah, well
you won the battle, which is good. You won the Well, the
war is a whole different matter, and we'll probably find that out after many,
many more episodes. But this battle here is a success. Congratulations and
and yeah, that's the end of the episode. Thanks so much for playing,
players and watching the viewers. Hopefully you all had a wonderful evening.
There was a bunch of stuff in here I will give you. I have
some of it written verbatim players, so I can give you some of the
the stuff that I said in here, because I know it's useful when you
get given the names and locations and blurbs and things like what Fiona said and
what it was precisely that Will saw through the eyes of both Vain and Joe
May, the two previous incarnations of Will here, which means we've named all
of them, you've seen them all and seen through their eyes. And I
guess we'll see how Will deals with that or diffuses that or whatever the hell
is going on here after this last little thing that happened next week. Until
then, we'll do a quick round of shout outs to see who's doing what
and where and how you people that are watching out there can go and support
these creators during the week. Let's start with the man of the hour,
Will, Where can people find you and what are you doing? You can
find me over at twitch dot tv slash a fair light, underscore, ex
caliber name that is still too long after all these years, And do I
have to tell from bread? Do I really have to tell? I'm playing
League of Legends right, Why is it the same reason I'm playing Ruin King?
Did you watch Arcane? Probably? Well, it's also like right at
the beginning of a league season, and I usually like I always come back
and revisit the game at the beginning of a season anyway, and then the
show on top of that, I watched that, I was like, now
I can't not. I have to, So yeah, I got Arcane.
Yeah I almost. I was like this close to just loading up the league
again, and I went, wait, I'm going to play Ruin King and
see if that scratches the itge because I don't have time for the league right
now. Another league of league. I can probably finish Ruined King without losing
your soul. I will see. I don't know you're missing you underestimate how
maybe you overestimate how good I am at games. I will not. I'm
already confused by the Ruin King. But it's very fun, I'm very pretty,
and it's it's scratching the edge. We'll see. Um, what about
Marmalade making people find Marma Lade like me. You can find her at my
channel at twitch dot tv for what's ash lea where we're going to be playing
some Red Dead Redemption Shire role play. Oh my Marmalade. Yay in about
probably twenty minutes. Yay, all right, there you go. Yeah,
it's a very fun session. Thank you. What about you, Desby,
Hi, I'm dyspierics. You can find me Twitch, Twitter, and I
also do some rele play. I do some GTA roll play over on no
Pixel. Yeah, thanks for watching, everybody coming out to hang. I
appreciate that. What a great episode, everybody. Thank you, Blast and
absolutely not least never, absolutely least normally. Oh, you can find me
a brutal bree where I'm also doing. I have been sucked into Red Dead
RP and I love it. I currently am like I have three characters that
I'm cycling through because I love it so much. I'm like, well that
character went to bed, but maybe this one is just waking up. I'm
fully addicted, fully addicted, and I stream basically every day, So okay,
then I don't have a problem. No, none of you do.
It's fine sleeping. Yeah, who needs sleep. Just I'll pay the sleep.
It's fine, it's fine, all right, Well forget to check up
Brad. Yeah, he's playing as an assehole on his channel. She doesn't
even stream. No, I did just start playing Ruined King today, which
is the League of Legends game, because of arcane same thing as fair like
will never stream playing the actual league because I'm not good enough at it.
Well, I do main jinks and it made me want to play even more.
Wish my characters weren't in the thing. But I don't really mean jinks.
I mean because I'm cool, because I'm a cool guy, and I
like Tentacles, which is one also playing rum King, because that's what's wrong
with that? It's wrong with that? Nothing nothing, I think I didn't
show either. Yeah, you mean what's right with that? You send me
some I don't understand. What's change reaction really weird. So if you like
tenter calls, tune in next week. It's a missed light where there are
lots of tenter calls in the mist probably in fact, there was some right
at the beginning with the girl. If you like other tabletop role playing game
shows, then there are plenty of shows between now and then here on table
story. And if you want to join in the discussion of all those different
things, check out our discord because lots of people theory, crafting things and
stuff in there. Other than that, I guess we'll see you next time.
Thanks so much again for watching. Make sure you're going to support all
these lovely people with your Twitch primes in times for Christmas and peace out.
Thanks for watching. Bye, m m hm m m m m hm m
muh m hm