WEBVTT

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Better. It's the internet. You're
busy. Let's do this for October fifth,

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twenty twenty three. For the next
hour or so, let me help

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you sort through the world of gaming
on Game Mess Mornings Live with me Jeff

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Grubb. Today, Diablo for is
heading to a new store, and it's

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time to do a run on the
Pokemon Bank. But first please join me

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and welcoming today's co host the Game
Mess Mornings. It's Jena Choa. Jan

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How are you doing. I'm doing
great. We're having emotional breakthroughs. Yes,

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we are boweens all over the place. It's emotional breakdown week at Giant

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Bomb. Everybody exactly exactly, We're
gonna become better. Oh yeah, I

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mean you can't become better without first
becoming worse. So exactly, you have

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to destroy everything for everything else to
be reborn. Jane, you know,

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it's it's a lot of a lot
of games coming out, but been busy.

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I'm at a point though, I'm
like, I played a lot of

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games already. I'm gonna take I'm
just gonna take a breather. I'm just

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kind of playing like old stuff now
all of a sudden, it's bad.

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I'm getting a way behind on things. I do have my little trip coming.

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I think balder Skate three is going
to be the game for that.

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Looking forward to it. But also
I'm like, that's still not gonna be

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enough time to really put a dent
in that thing. Oh well, you

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know what, I don't need to
think about it that way. I'm just

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gonna play what I want to play
and see what happens. What you want

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to play exactly. Yeah. Also, don't you don't have to play anything

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while you're while you're I don't want
to. I'm definitely not going to,

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but I do have like, oh
my god, it'd be nice to kind

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of get away and just kind of
kicking kickback in a hammock in the woods

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and maybe play something on the ally
or the steam deck. We'll see,

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We'll see what I end up bring. I'm only going to bring one.

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Well, I haven't made this decisions. Yes, looking forward to it.

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It's gonna be a good time.
It's actually it's a it's a treehouse cabin.

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It's a pretty cool thing. Yeah, Like they build these cabins into

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these trees and make it look all
not fancy. Fun fun is the word.

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I make it look fun and I'm
like, oh yeah, but the

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kids are gonna be into this,
and then we're gonna be like, let's

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go. We are not fancy but
fun fun, That's right, Jan.

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I think I'm gonna explain what we
do here most weekdays, I, Jeff

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Greb will help piece your gaming life
back together. That includes breaking news and

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maybe even some of our own original
reporting. For all these topics, I'll

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get the input of a bona fide
expert who will make me look smart.

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If you were watching live on twitch
welcome, You can always listen to the

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show later on podcast speeds by searching
for Game Mess Mornings, or find the

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RSS on giant bomb dot com.
You can also catch the show later with

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chapters and timestamps on YouTube. Hello
YouTube. All right, we have a

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lot to get into, so let's
start the Morning Mess with Diablo four is

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coming to Steam in time for season
two. This comes from Cameron co at

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GameSpot. Diablo four will release on
Steam on October seventeenth, the same day

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of the game's second season, Season
of Blood, arrives on all platforms.

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The Season of Blood is upon us
jan It's emotional breakthrough week, and next

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week is Season the Blood. Blood. The Steam page is now live.

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Fusions of Love Okay. Those who
purchased the game on Steam will still need

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to set up a Battlenet account,
of course, if they don't already have

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one, in order to play.
This enables cross platform play between those playing

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via Battlenet as well as on consoles. Diablo four on Steam will support achievements,

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as well as the ability to invite
Steam friends play using Steam's friends list

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and all that stuff. Diablo four
is a game about slain nightmares creatures that

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acquire powerful gear, but also about
four gene memories with new and old friends.

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Blizzard rights in a blog announcing the
game Steam launch, we want to

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break down barriers to make it easier
for wanderers everywhere to defend sanctuary. This

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game is the second game I believe
of Blizzards to make the big move from

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Battlenet exclusively over to Steam. They
did it with Overwatch two, now Diablo

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two. Diablo two is one that's
like, oh, Dabble four. Duble

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four is like a It's a really
big one. It's their most recent game,

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a huge success. No reason to
think, oh, they're doing this

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because they're desperate. This is just
the strategy now jan Yeah, they're they

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got the folks that are going to
pay one hundred dollars plus for early access,

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the special big box editions, physical
editions, whatever else have you.

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And now they're just going to widen
the net yep, exactly what get more?

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You know, that's the thing with
Steam. All these companies have tried

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to do their own thing, and
very few of them have had the success

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that that Blizzards had of establishing its
own platform. You know though, I

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think the only company that's had I'm
probably wrong here, but the only company

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I can think of that has had
a more success is Riot with League of

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Legends and Valorant this, and that's
just like this free to play thing that

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basically comes pre installed when a college
kid buys a laptop. I think,

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I think that's how that works.
So like, yeah, that's still doing

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its own thing. But in terms
of having a store where you could sell

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games outside of Steam, it's Battle
Neet. It's really the one that has

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really succeeded, and that's just carrying
over the legacy of World of Warcraft and

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that the power of that enabling them
to put games like even like Call of

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Duty in there. Now even Blizzard
is recognizing we are leaving too much money

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on the table because Steam has done
so much work of attracting people who are

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willing to spend money on games,
and yeah, they're gonna take a bigger

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cut and that stinks. But this
strategy of still putting games on Battlenet first

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and then launching it on Steam later
doesn't seem like a bad one. Seems

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like it should totally work. It
should work fine. Do you think they

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get to a point here pretty quickly
though, where every game is just launching

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day and date on Battlenet and Steam
in the foreseeable future. I don't see

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that happening like a day and date
release onto Steam as well, because I

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think Activision Blizzard still sees and I
don't mean to use the term fleece but

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release core members of their audience to
want to get in that early access period

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or make it seem more attractive.
I feel like there's also a weird sense

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of tribalism when it comes to using
battlenets specifically definitely to launch these these games,

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so they want to maintain that for
whatever reason. Uh, And again

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I don't want to use the word
exploit, but exploit that core audience to

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get more money out of them and
eventually just appeal to the wider audience.

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Like I know, they're also like, I don't want to say weirdos.

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I'm saying a lot of things I
don't want to say today, Greb.

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You know it's it's Thursday. It
doesn't matter anymore. We can we can

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say what we want. We're punching
down. We're punching down. But also

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like the folks that can only only
choose to play Blizard games on console,

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like a PS five version of Diablo
four, like will specifically only want to

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play it there, and they're gonna
get those people. But then eventually,

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you know, you'll see, oh
it's a Season of Blood on Steam.

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I guess I'll I guess I'll participate. Man, I can't wait for the

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Season of Blood event in over or
Overcooked. Excuse me, I'm like,

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yeah, season of Blood in all
these different games, it's gonna be great.

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Yeah yeah. I mean people pointing
out Call of Duty is already doing

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this. That's not really a Blizzard
game kind of what we were talking about.

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Obviously, it was in Battle Neet
for a couple of years where it's

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like that's the only place where you
could get it at least on PC obviously,

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and now that is day and date
on Steam, and of course that's

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overall. That is the trend.
Overall, that's the trend of things moving

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back towards Valve. It's this waxing
and waning of companies. Hey, we're

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gonna move away, we're gonna do
our own store. We're gonna go back

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to Steam. And then a couple
of years later, we're gonna try own

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our own store again because there's new
leadership and they believe that this initiative will

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actually work this time. And as
always we talked about on the show,

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every day at this plant feels like
getting people to change their behaviors a very,

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very tough task. And even when
you do have people who are loyal

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to you and are willing, like
you know, Mike, Mike, Mike

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or not, He's like battle Neet
is the thing that he was using more

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than Steam for forever and ever and
ever. He was a World of Warcraft

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guy, and then we would just
play their games. It just sort of

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naturally happened that way. But like, yeah, you're gonna have those people,

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but it's like, if you want
to attract a new audience. If

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you are looking at growth and you're
not going to Steam on PC, it's

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clearly you're leaving people behind at a
certain point. So yeah, this is

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the part of the waxing back towards
back towards Steam. And I think that

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this will only We're only going to
see more and more from like games from

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Blizzard and Activision obviously ending up on
Steam and clicker and in more ways.

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This then sinking this up with season
two is a example of them like,

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hey, this could be like a
secondary launch because there's a lot of stuff

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happening with the season two, including
inventory management getting much easier in season two.

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Some of the changes outlined, like
converting gyms into crafting materials so they

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don't take up inventory and stash space, has been previously discussed, but other

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major changes, like the addition of
stashes to many of the game's smaller towns,

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were not. So they're gonna They're
trying to make it easier for you

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to carry a bunch of stuff and
then to store a bunch of stuff,

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and to make more room by making
things not take up inventory space and complain.

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I guess among Diablo four fans I
didn't play a ton of Diabolo four,

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but I liked what I did play. And then Diablo four Season two

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is also going to massively reduce the
in game grind. Some of the changes

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outlined or of this managed to repeated
that they're sweetening the deal of improving the

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end game grind by essentially all of
Diablo Forces. In game activities are going

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to become more rewarding. They're also
going to I think they're making stuff a

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little bit easier kind of across the
board. So yeah, just basically shifting

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things around, making the game sweeter
to come back to for people who've played

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a lot, and enticing people who
are going to be kicking out one steam

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for the first time. Be like, this is going to be a much

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better experience even than the people who
really liked Diablo four when it launched,

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than what they had. So it's
yeah, I think this is a way

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that they could be like, Oh, let's have another bite of the apple,

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and I think it's going to work, right, Oh, one hundred

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percent, this is going to work. Like for as much as we were

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talking about tribalism, there are also
people that don't want to use battle neet.

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They only want to use steam and
this popping onto there, it's going

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to be an excuse to like,
oh, right, well, I guess

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I'll trick it out. It also
baffles me Grub Jeffrey Grub that Diablo four

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came out this year. Yeah,
it's wile. Yeah, as far as

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I can tell amongst the staff,
there is no appetite or it is on

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no one's radar to circle back to. Yeah, I think it's I wonder

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what that is when I try to
think about it for myself, it's,

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you know, action RPGs are the
kind of thing I think I would I

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had a good time playing Diablo three
couch co op a couple of years ago,

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more than that now, and I'm
like, ah, that's kind of

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I almost have my fills still from
that and don't have the need to go

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back to Diablo for personally. And
I know people who Diablo four really hit

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with them and they had a really
good time and they were they probably were

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playing couch co op with friends or
their wives or whatever, and it's like,

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oh, yeah, that's that sounds
like a great experience. But I'm

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it's a known quantity at a certain
point. I think for me, where

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I'm like, I know what I'm
gonna get out of Diabolo for, and

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I'm like, want to try some
of these other things, like balder Skate

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three is clearly going to be for
me up there above, Like I want

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to get to that before I go
back to something like Diabolo four, Diablo

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four not, You're right, not
really on the list for me of things

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I want to circle back to.
Yeah, I and I remember really really

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being into Diablo three a lot when
it originally launched, and I was playing

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that on like an old ass MacBook
Pro that could barely handle it. Yea.

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And we fired up Diablo four.
I think we even did a stream

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of it, right, we did. I think it was yeah, me

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U backalare, I think, and
I think Dan was there. There were

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bones, there were bones, Yeah, they're Dan bones. Dan bones.

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But after that initial stream hasn't really
grabbed grabbed me. Since I think I

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will invest my time to trying balders
Gate three. Yeah again, Yeah,

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given a real go college try in
the old boulders Gate three. All right,

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let's get back to the theme of
this week, which is a lot

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of things are fucked up, all
unionized Dragon Age, Dreadwolf QA workers have

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been laid off. This is from
Nicole Carbenter at Polygic Game. Yep,

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this is just it's baffling all of
Keywords Studios who unionized QA workers were laid

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off from the studio in late September
after Dragon Aged Dreadwolf developer BioWare declined to

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continue its contract in August. The
QA workers were contracted to assist with play

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testing and quality assurance at BioWare.
Edmonton won their union vote in and they

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won their union vote in June of
twenty twenty two. All sixteen eligible voters

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said yes to joining United Food and
Commercial Workers Canada Union Local number four oh

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one. It was a historic vote, making the group the first games industry

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union in Canada. Keywords Studios workers
were in bargaining with the company when they

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were laid off. Following the news
of fifty job cuts at Byowear itself,

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a UFCW representative told Polygon that thirteen
people were laid off. Everyone supporting BioWare

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was included in that. Liz Corlis, Keyword Studios Global head of Marketing,

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confirmed that thirteen Edmonton based QA workers
were laid off. We could confirm that

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regardably the thirteen Edmonton based staff have
now left the business following the end of

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a fixed urn client contract. Corlis
wrote in an email the group of workers

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were laid off on September twenty seventh. Russworm added that Keyword Studios has taken

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the decision there has taken the position
there is no more work available. We

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know that QA is kind of getting
hit hard across a bunch of studios right

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now, but the boy, that
just feels like a convenient way to not

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have to deal with a union right
on. I always feel terrible that it

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feels like at studios QA workers are
always treated the worst, and I just

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hear horror stories of that throughout all
time, and it's especially unfortunate. And

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it feels really illegal to lay off
a whole group that have unionized. I'm

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not an expert in law the law
grub, but that feels mighty icky.

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00:13:52.080 --> 00:13:56.159
I mean, it's it's risky for
Bywear and EA because listen, you these

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companies are allowed to make job cuts. That is legal it or there is

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ever and if these people were to
say sue for because they were, they

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00:14:05.879 --> 00:14:07.559
feel like there was this was a
reprisal, right if they feel like this

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was a way to get back at
them for unionizing. They could sue for

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00:14:11.039 --> 00:14:13.679
that, and you know, I'm
not sure about Canada. I'll say that

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00:14:13.679 --> 00:14:16.600
this is how I think it works
here. They could sue for that retaliation

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00:14:16.840 --> 00:14:22.360
retaliation right, yes, And if
there is uh a evidence in email that

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is that it happens that they discover
in the discovery process, that would be

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very very illegal here with that retaliation, that reprisal in writing saying let's just

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let's just fire them, let's just
cut them, cut their jobs instead of

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having to deal with this, that
would get them in a lot of trouble.

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00:14:37.799 --> 00:14:46.000
I would imagine that EA and buy
Aware are unfortunately clever enough to probably

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just do that wordlessly. Uh And
that would you know, that doesn't mean

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they couldn't they couldn't fight it,
and that they wouldn't be able to prove

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00:14:52.879 --> 00:14:54.720
that this was done in court and
get a you know, a jury or

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00:14:54.720 --> 00:14:58.600
whoever would discuss who whatever, you
know, to adjudicate that to come to

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the side the people who were laid
off here, it's just much more challenging.

230
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And these people probably had their lives
and they were like, let's just

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move on. It's the end of
the contract. Anyhow, that we knew

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this was a possibility. Uh,
but yeah, I'm with you because we

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know we know what really happened here, right, Yeah, yeah they did.

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They did not want to give into
the union's demands for better page is

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better working conditions. And the thing
that's uh especially unfortunate is QA is such

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an underappreciated and necessary job and game
development. Yeah, and I don't want

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00:15:31.039 --> 00:15:35.279
to point fingers, but especially in
a game that uh isn't even out yet,

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00:15:35.519 --> 00:15:39.960
grub yep. And it keeps keeps
getting pushed back, it keeps getting

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delayed and internally internal delays. Again, they worked publicly, but nope,

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00:15:43.480 --> 00:15:46.480
it's it is getting delayed, getting
pushed back. And yeah, I mean

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00:15:48.399 --> 00:15:52.200
this is from the team that did
Andromeda, right, and there's still I

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00:15:52.399 --> 00:15:54.200
first I understand this, yes,
because mass effect is the one that's going

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00:15:54.200 --> 00:15:58.720
to use unreal right that I'm trying
to remember my own reporting chance mass effect

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is going to be unreal, But
I'm pretty sure dragon Age is still frostbite.

245
00:16:03.600 --> 00:16:07.200
Frostbite notoriously difficult for BioWare that it's
a it's a tough tool set in

246
00:16:07.279 --> 00:16:11.799
terms of animations and and things along
those lines. And that was that plagued

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00:16:11.799 --> 00:16:15.879
Andromeda and sunk that game before it
had a chance to prove itself. And

248
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when you know, once they had
a chance to prove itself, it didn't

249
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live up to that at that point
either. It was a disciplining game across

250
00:16:21.200 --> 00:16:23.600
the board, but the thing like
that that just demolished it right out of

251
00:16:23.639 --> 00:16:27.200
the gate, where the memes of
boy, my face is tired because that

252
00:16:27.240 --> 00:16:30.480
the ladies has to say that because
the animation is so bad, and the

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00:16:30.480 --> 00:16:33.919
team knows that, they put in
excuses for why the game is gonna look

254
00:16:33.960 --> 00:16:38.159
silly. Uh, and now you're
gonna not have QA there to like even

255
00:16:38.159 --> 00:16:41.879
have a safety net. I mean, you know, they'll probably contract some

256
00:16:41.879 --> 00:16:45.559
other new QA studio here in a
couple of months. Uh yeah, or

257
00:16:45.840 --> 00:16:48.159
you know that, you know that's
what they'll probably end up doing, and

258
00:16:48.159 --> 00:16:51.919
and and and this. So now
at that point we'll really know, yeah,

259
00:16:52.039 --> 00:16:53.519
you needed these people, you just
didn't want to deal with the union.

260
00:16:55.120 --> 00:16:56.480
Yeah, of course that's one hundred
percent what they're gonna do. They're

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00:16:56.480 --> 00:17:04.200
gonna reach out to a cheaper QA
studio or QA group and exploit them rather

262
00:17:04.240 --> 00:17:10.240
than wanting to pay actual employees,
Like it's gonna be the whole contractor purge

263
00:17:10.880 --> 00:17:15.640
cycle all over again, and it's
especially unfortunate and ah god, this industry

264
00:17:15.720 --> 00:17:18.599
is fucking frustrating as shit grub yep, yep, for for real. Uh,

265
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I mean I think that you could
probably point to, hey, this

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00:17:22.640 --> 00:17:27.640
is just how contracted gigs work.
That that uh, these things just end

267
00:17:27.720 --> 00:17:32.799
up uh once the once the contract
is up, you have to move on.

268
00:17:33.519 --> 00:17:37.400
Uh Yeah, that that's a problem
in itself. Like that is like

269
00:17:37.440 --> 00:17:38.960
the why do we think that happens? Well, that happens because it is,

270
00:17:40.319 --> 00:17:44.799
uh, the usually a legal skirting
around of responsibilities that you would have

271
00:17:44.839 --> 00:17:49.799
to actual employees. And that's that
the union from the the the QA workers

272
00:17:49.920 --> 00:17:53.319
was definitely going to try to deal
with that, with those issues and say

273
00:17:53.319 --> 00:17:56.519
well, well can we get a
little bit more because we were doing this

274
00:17:56.640 --> 00:18:00.319
similar kind of work and we wanted
you to or the spirit of the law

275
00:18:00.400 --> 00:18:03.440
that says, hey, you need
to if you hire someone or work with

276
00:18:03.480 --> 00:18:07.559
someone for this long, you need
to be able to hire them on or

277
00:18:07.559 --> 00:18:10.759
give them some sort of benefit or
something like that. And well, let's

278
00:18:10.799 --> 00:18:12.839
get We're going to come to the
table and try to earn some of that

279
00:18:12.880 --> 00:18:15.240
and ask for you for some of
that, and it's like, well,

280
00:18:15.279 --> 00:18:18.759
the whole reason they do these contract
gigs in the first place is to avoid

281
00:18:18.759 --> 00:18:22.759
those issues and avoid having to spend
that money. And it's like, okay,

282
00:18:22.839 --> 00:18:26.440
well that the whole system is a
problem here and this is just an

283
00:18:26.480 --> 00:18:32.079
example of that manifesting, all right. Sticking with this, laid off Dragon

284
00:18:32.079 --> 00:18:34.960
Age Dreadwolf developers sue Buy Aware for
better severance. This comes from Steven T.

285
00:18:36.079 --> 00:18:38.640
Wrighte at game Spot back in August, buy where laid off fifty employees

286
00:18:38.680 --> 00:18:42.519
that were reportedly working on Dragon Age
Dreadwolf. Now, seven of those employees

287
00:18:42.559 --> 00:18:47.680
are suing the studio in Alberta,
claiming that severance pay they received was too

288
00:18:47.759 --> 00:18:51.559
low. According to Games Industry dop
is, the plaintiffs say that the say

289
00:18:51.599 --> 00:18:55.759
that most cases of termination without cause
in Alberta give the effected employee at least

290
00:18:55.799 --> 00:18:59.599
one month of Severn's pay per year
of service, plus full value of all

291
00:18:59.599 --> 00:19:03.839
benefits included. The plaintiffs further claimed
that the severance that they received was significantly

292
00:19:03.920 --> 00:19:07.440
less than that. The plaintiffs reportedly
each have an average tenure of fourteen years

293
00:19:07.440 --> 00:19:11.319
at BioWare. In a statement,
the staff also alleged that BioWare would would

294
00:19:11.319 --> 00:19:17.079
not negotiate the severants offer and offered
once. One said that the NDA surrounding

295
00:19:17.119 --> 00:19:21.680
the high profile Dreadwolf project means that
they can't show any recent work from the

296
00:19:21.680 --> 00:19:25.839
game in their portfolios, which makes
them very concerned about their prospects for finding

297
00:19:25.880 --> 00:19:30.319
another industry job. The group's council
are Alex Kennedy further stated that BioWare may

298
00:19:30.359 --> 00:19:36.200
not have included provisions in these agreements
that are or may have included provisions in

299
00:19:36.200 --> 00:19:40.720
these agreements that are contrary to the
Employment Standards Code. So far, BioWare

300
00:19:40.720 --> 00:19:44.160
has not publicly responded to these allegations. If the company does, we will

301
00:19:44.200 --> 00:19:47.400
update this piece accordingly. Dragon h
Redwolf was first announced as the game wards

302
00:19:47.400 --> 00:19:52.440
in twenty eighteen, apparently as part
of this jen E. Someone at EA,

303
00:19:52.480 --> 00:19:56.240
some EA negotiator like that was talking
to these people as they were getting

304
00:19:56.720 --> 00:20:00.559
the little severance that they were receiving, was saying, you know, one

305
00:20:00.559 --> 00:20:03.440
of the reasons the severance is maybe
not as big as you were expecting is

306
00:20:04.519 --> 00:20:07.359
that we're trying not to take money
from the rest of the team and from

307
00:20:07.359 --> 00:20:11.079
the rest of the game, basically
laying a guilt trip on the people who

308
00:20:11.119 --> 00:20:15.240
are being laid off here, and
this is alleged alleged guilt trip saying oh,

309
00:20:15.319 --> 00:20:18.839
yeah, we don't want to hurt
the game by giving you more of

310
00:20:18.880 --> 00:20:22.839
a severance. And so these people
are they're using the employees remaining at the

311
00:20:22.880 --> 00:20:26.759
studio to take away stuff from the
people that they're laying off. Well,

312
00:20:27.039 --> 00:20:34.240
just scummy allegedly fuck you exactly.
Yes, that's that is the deeply,

313
00:20:34.359 --> 00:20:38.240
deeply just dirty, dirty stuff.
I really hate like this kind of thing.

314
00:20:38.240 --> 00:20:41.640
And it's something like we're seeing more
and more of like these companies have

315
00:20:41.960 --> 00:20:45.400
been slapped on the wrist of the
past, but they and in the end

316
00:20:45.400 --> 00:20:48.119
they're going to come back. And
this is the default behavior for someone like

317
00:20:48.160 --> 00:20:52.759
Yeah, it's it's terrible and it
just reminds me of the story we were

318
00:20:52.759 --> 00:21:00.240
talking about earlier with the developer behind
Hyenas and that being Sega's most expensive game,

319
00:21:00.640 --> 00:21:04.079
right, Yes, that's right.
Hyenas is the most the biggest budget

320
00:21:04.119 --> 00:21:11.359
game in Sega's history apparently, which
is absolutely insane, unbelievable. I the

321
00:21:11.400 --> 00:21:15.319
thing is, I I there's two
parts of me. There's two wolves in

322
00:21:15.400 --> 00:21:22.720
me here grub that wants this game
to fail because of the mistreatment of folks

323
00:21:22.720 --> 00:21:27.960
that have been laid off, the
QA union being laid off and not two

324
00:21:29.000 --> 00:21:34.960
hyenas. You're right within me,
there's just cackling and wanting this game to

325
00:21:36.000 --> 00:21:40.000
fail, but also feeling terrible for
the folks, folks that are still there

326
00:21:40.519 --> 00:21:44.440
and knowing the crunch, and like
the extreme pressure that they are now also

327
00:21:44.599 --> 00:21:48.279
under because now they're getting all this
bullshit about like, wow, you know,

328
00:21:48.319 --> 00:21:51.920
we can't give your former coworkers all
the money because we need the money

329
00:21:51.920 --> 00:21:56.880
for the game, and that just
being like a bunch of bunch of bullshit

330
00:21:56.079 --> 00:22:00.920
all across the board, because whether
or not this game will perform well,

331
00:22:00.079 --> 00:22:06.440
if and when it eventually releases,
it's gonna have a stink to it because

332
00:22:06.480 --> 00:22:08.240
of all of this stuff leading up
to it. I don't think they even

333
00:22:08.279 --> 00:22:15.640
needed to announce this game as early
as they did. Yeah that's it's just

334
00:22:15.680 --> 00:22:19.079
gonna this game is already tainted.
Grub yep, it's and yeah, does

335
00:22:19.119 --> 00:22:22.559
aren't gonna the devs are gonna get
the full blame, right, Oh yeah,

336
00:22:22.640 --> 00:22:26.799
yeah, it'll go back to being
like this isn't BioWare anymore. Let's

337
00:22:26.880 --> 00:22:29.880
uh, let's wrap this up.
We don't need this studio and things like

338
00:22:29.880 --> 00:22:33.839
that. Yeah, And it's it's
unfortunate because the people that are left at

339
00:22:33.839 --> 00:22:37.759
BioWare now are the ones that have
done the rescuing repeatedly to games that have

340
00:22:38.200 --> 00:22:45.640
misstepped and came out feeling underbaked.
It's it's primarily people, not primary,

341
00:22:45.720 --> 00:22:48.799
but it's a lot of people who
are at like BioWare Austin and we're saving

342
00:22:48.839 --> 00:22:53.039
Star Wars the Old Republic, And
now they got rewarded with hey, well

343
00:22:53.240 --> 00:22:56.559
listen, we believe in you because
of what you've done in the past.

344
00:22:56.519 --> 00:23:03.440
But I think overall EA's faith in
Buyowears is much lower, and so it's

345
00:23:03.480 --> 00:23:06.960
like, oh man, they might
even get a chance to really prove that

346
00:23:07.000 --> 00:23:10.440
they can get something right in the
first place instead of just rescuing someone else's

347
00:23:10.440 --> 00:23:17.920
mess. We'll see Draggedy Shreadwolf I
will again. I've heard internally the people

348
00:23:17.920 --> 00:23:21.279
who work on that game are pretty
happy with it. They think that is

349
00:23:21.319 --> 00:23:23.759
a pretty good game that they have
on their hands. They just want to

350
00:23:23.799 --> 00:23:29.480
take a little bit extra time.
But every one of these moves feels like

351
00:23:29.960 --> 00:23:34.319
it's moving, it's putting another obstacle
in front of the studio. Studio's ability

352
00:23:34.359 --> 00:23:37.400
to actually execute on it, and
it's like they don't need that. They've

353
00:23:37.559 --> 00:23:42.039
they've had enough obstacles in the past. And so but ea, like every

354
00:23:42.079 --> 00:23:47.519
other publisher just looking around, and
we talked about this with BioWare Buy where

355
00:23:47.559 --> 00:23:49.200
did spend a lot of money over
the last several years, hasn't had a

356
00:23:49.240 --> 00:23:52.880
lot to show for it, and
so Yeah, but like the by where

357
00:23:52.960 --> 00:23:56.599
the people at Buywhere that they were
in charge bywear not blameless, Like I

358
00:23:56.640 --> 00:23:59.759
should say that that is something they
also believe at that studio. They know

359
00:23:59.880 --> 00:24:02.880
that there is some blame to go
around for the way that they were designing

360
00:24:02.920 --> 00:24:07.559
some of these games. But it
is it feels like again the people left

361
00:24:07.559 --> 00:24:08.880
there were the ones that just kind
of do know what they're doing, and

362
00:24:08.920 --> 00:24:11.599
they deserve a chance, I think, and I hope that they get it.

363
00:24:11.640 --> 00:24:15.400
I hope that that this actually comes
out and can prove that they know

364
00:24:15.440 --> 00:24:18.000
what they're doing. All Right,
We're gonna take a quick break when we

365
00:24:18.000 --> 00:24:22.440
get back. We're gonna talk about
the Pokemon Bank and Deep rockalactic sequels that

366
00:24:22.480 --> 00:24:26.599
are maybe a rogue light that sounds
very good to me. Look at all

367
00:24:26.599 --> 00:24:37.960
of that right after this and We're
back, Janachoa. It's time for you

368
00:24:37.000 --> 00:24:41.920
to check on the status of your
Pokemon Bank because users have been encouraged to

369
00:24:41.000 --> 00:24:47.279
transfer Pokemon to Pokemon Home asap.
This is from Liam Dulan at Nintendo Life.

370
00:24:47.519 --> 00:24:51.519
Yesterday, Nintendo announced they would be
ending online play and other functionality for

371
00:24:51.559 --> 00:24:55.359
the three DS and WEU in early
April of next year. Although a lot

372
00:24:55.400 --> 00:24:57.839
of different parts of the three DS
online service will be impacted, one that

373
00:24:57.880 --> 00:25:02.119
won't be in the foreseeable f future
is Pokemon Bank for the three DS.

374
00:25:02.440 --> 00:25:06.000
As noted in the original announcement,
the service will still be available even after

375
00:25:06.039 --> 00:25:10.400
other online services end. The official
Play Pokemon social media account has now shared

376
00:25:10.400 --> 00:25:15.279
a new post about this to spread
awareness while advising trainers to still transfer their

377
00:25:15.319 --> 00:25:19.880
Pokemon to Pokemon Home on switch and
mobile devices as soon as possible. Nintendo

378
00:25:19.960 --> 00:25:23.799
three DS online services will be discontinued
in April twenty twenty four, while Pokemon

379
00:25:23.839 --> 00:25:27.480
Bank can be used beyond that date. We encourage players to transfer their Pokemon

380
00:25:27.720 --> 00:25:33.960
to Pokemon Home at their earliest convenience. Why is that so ominous? It's

381
00:25:33.960 --> 00:25:36.400
like, wait, you said it's
gonna work, and you're like, but

382
00:25:36.480 --> 00:25:40.240
hey, man, I don't know. Hey, shit could go screwy.

383
00:25:40.400 --> 00:25:42.359
You should get your stuff out of
there. I think it's a way.

384
00:25:42.559 --> 00:25:45.480
Well, you're not gonna fix it
if it breaks, and you know,

385
00:25:45.599 --> 00:25:49.279
to be fair, Nintendo's if like
Nintendo Online Services break on the three DS

386
00:25:49.359 --> 00:25:52.640
or were you before April twenty twenty
four, we might not fix them.

387
00:25:53.160 --> 00:25:57.400
So it sounds like maybe that could
come for Pokemon Bank as well. Jand

388
00:25:57.440 --> 00:26:02.920
you have any beloved post pocket monsters
in Pokemon Bank right now? I have

389
00:26:03.000 --> 00:26:07.119
already withdrawn all of my beloved Pokemon
that may have existed in a bank at

390
00:26:07.160 --> 00:26:12.079
one time or another, no interest
on them. All. Are all still

391
00:26:12.119 --> 00:26:17.119
fuzzy, scaly and lovely. I've
transferred them home. I've brought them home.

392
00:26:18.480 --> 00:26:21.319
Yeah, you keep them in the
freezer now, that's just keep them

393
00:26:21.319 --> 00:26:23.519
in the freezer. Yeah yeah,
yeah, still got tons of swimmers.

394
00:26:25.799 --> 00:26:33.200
I don't trust the Pokemon Company,
so I would urge any and everyone if

395
00:26:33.240 --> 00:26:37.759
you do have Pokemon that still exists
in the bank, take those bad boys

396
00:26:37.759 --> 00:26:42.359
out now, because I feel like
the Pokemon Company or game freak whoever,

397
00:26:42.839 --> 00:26:45.759
is going to fuck up flip the
wrong switch. Yes, and all of

398
00:26:45.799 --> 00:26:52.200
your lovely Pokemon are going to be
uh put out to pasture, So do

399
00:26:52.319 --> 00:26:56.319
that because I don't trust. I
don't trust the Pokemon company. Jim.

400
00:26:56.440 --> 00:27:02.720
What is the difference between Pokemon Bank
and Pokemon Home. So, Pokemon Home

401
00:27:02.799 --> 00:27:07.279
is the newer service that is supposed
to easily connect with Let's Go Pikachu,

402
00:27:07.359 --> 00:27:12.079
Let's Go Evy, Pokemon Go Sword
Shield, Scarlet Violet, and make that

403
00:27:12.119 --> 00:27:18.400
easier to transfer Pokemon in and around
the games there. Pokemon Bank was the

404
00:27:18.440 --> 00:27:22.960
previous system that they had put into
place. And I believe that's correct.

405
00:27:22.039 --> 00:27:26.599
I'm going to say that's correct.
No, correct me? Please? Yeah?

406
00:27:26.759 --> 00:27:32.519
Yeah. I don't need that in
my life right now. And if

407
00:27:32.559 --> 00:27:37.240
I recall correctly, I don't believe
there being a cost to Pokemon Bank,

408
00:27:37.480 --> 00:27:41.359
but Pokemon Home it is an additional
charge on top of your Nintendo Switch online

409
00:27:41.400 --> 00:27:47.039
service that, despite me not enjoying
a Pokemon game in quite a while,

410
00:27:47.400 --> 00:27:52.480
I am still fucking paying for it
because I need my shinies to my shiny

411
00:27:52.519 --> 00:27:56.119
shuckle to be preserved. Shuckle up, Jan, Well it's a shuckle.

412
00:27:56.200 --> 00:28:00.079
What a shuckle? Is a weird
looking turtle? Oh? I would like

413
00:28:00.119 --> 00:28:04.720
it? Okay, never mind that, give me all your shuckles everybody you

414
00:28:04.759 --> 00:28:11.960
know how I love to Uncle duck
Well, shuckle duckle. Okay, let's

415
00:28:11.079 --> 00:28:15.880
keep moving along here. Deep Rock
Galactic Rogue Core has been announced for PC.

416
00:28:15.480 --> 00:28:21.960
This comes from Sal Ramano at Kamatsu
ghost Ship Publishing and developer ghost Ship

417
00:28:22.000 --> 00:28:26.960
Games have announced a Deep Rock Galactic
Rogue Core, a competitive, cooperative rogue

418
00:28:26.000 --> 00:28:30.759
light first person shooter spin off of
Deep Rock Galactic. It will launch an

419
00:28:30.799 --> 00:28:34.200
early access for PC via stem in
November twenty twenty four. So Far Away.

420
00:28:34.759 --> 00:28:38.039
Deep Rock Galactic ro Core is a
spin off of Deep Rock Galactic with

421
00:28:38.039 --> 00:28:41.519
a rogue light twist. In each
mission, you start from basics and cooperatively

422
00:28:41.519 --> 00:28:45.680
build up powers and abilities for the
team. The story is about a team

423
00:28:45.680 --> 00:28:48.960
of elite Dwarven reclaimers called a call
to Planet Hawks's four to deal with the

424
00:28:49.039 --> 00:28:53.160
situation. The gameplay involves selecting your
load out, fighting your way down multiple

425
00:28:53.160 --> 00:28:57.559
procedurally generated stages, and reclaiming dig
sites. Between missions, you return to

426
00:28:57.599 --> 00:29:02.720
your ship and research new jan This
sounds like so much of my shit.

427
00:29:03.079 --> 00:29:06.680
Deep Rockalactic grow cores in early development
and we'll have closed alpha testing, all

428
00:29:06.759 --> 00:29:08.559
right, We'll get into that.
Join the driven Reclaimers for a deeper,

429
00:29:08.599 --> 00:29:14.440
darker, and more dangerous experience.
I'm like, I'm realizing more and more

430
00:29:14.480 --> 00:29:18.799
every day, jan that Rogue Light
is my complete jam. It's it is

431
00:29:19.119 --> 00:29:22.279
everything I want a game. Let
me, let me go onto a world

432
00:29:23.119 --> 00:29:26.559
and struggle. Get me like one
little thing, it's gonna make it easier

433
00:29:26.599 --> 00:29:30.519
next time. Let me go back
home, equip it, maybe upgrade a

434
00:29:30.559 --> 00:29:33.039
thing or two, get a little
bit more HP, go back out in

435
00:29:33.039 --> 00:29:36.400
the world, and let me get
a little bit further. And I know

436
00:29:36.480 --> 00:29:40.079
the entire time that really I'm getting
further, probably mostly because I'm getting better

437
00:29:40.119 --> 00:29:41.319
at the game, but having the
idea of like, well, no,

438
00:29:41.319 --> 00:29:44.960
I just upgraded things, so now
it's going to be easier. Is this

439
00:29:45.039 --> 00:29:48.519
little, nice little mental trick of
like I know it's going to be easier,

440
00:29:48.519 --> 00:29:49.599
so I'll go again. But really, I'm just learning more. I'm

441
00:29:49.599 --> 00:29:55.319
getting better, and I'm getting more
experienced, like actual playing experience, and

442
00:29:55.359 --> 00:29:59.000
that's making the difference. It's like
such this peanut butter and jelly situation of

443
00:29:59.000 --> 00:30:00.279
a video gaming thing, and I
think it's such a good idea here.

444
00:30:00.319 --> 00:30:07.720
This sounds like the Rogue Light version
of Steam World Dig two that and that's

445
00:30:07.759 --> 00:30:10.480
one of my favorite games ever.
It's like, yeah, go down dig

446
00:30:10.640 --> 00:30:14.240
it's procedurally generated. Next time we'll
go down a little bit further. Yeah,

447
00:30:14.400 --> 00:30:17.880
I want this real bad, Jan, how about you? I I

448
00:30:17.960 --> 00:30:22.279
love feeling the enthusiasm and the happiness
describing this grub because now I want to

449
00:30:22.319 --> 00:30:27.440
play it. Yeah right, I
did have no interest in Deep Rogalactic,

450
00:30:27.599 --> 00:30:33.200
but hearing your enthusiasm about the prospects
of this turning into a roguelike, it's

451
00:30:33.319 --> 00:30:40.000
it's it's fascinating and I love it. Isn't life Grub just a roguelike?

452
00:30:40.599 --> 00:30:42.359
Again? Every day is a roguelike. Yeah, and get a little bit

453
00:30:42.359 --> 00:30:45.559
more experienced, maybe you get a
little bit baupgrades. Yeah, the same

454
00:30:45.599 --> 00:30:48.359
shit every day. You know what, I'm gonna do it a little bit

455
00:30:48.359 --> 00:30:53.039
different today at different upgrade my phone
and that's gonna make things a little bit

456
00:30:53.079 --> 00:30:56.039
easier. And it's like, no, it doesn't. It doesn't actually change

457
00:30:56.039 --> 00:31:00.079
anything. It's it's you get better. That's what's actually changing. At Pixel

458
00:31:00.119 --> 00:31:03.920
eight Pro. I don't need it, Jan, I don't need the shooting

459
00:31:03.000 --> 00:31:08.039
log you No, it's got video
boost in the cloud. That's what I

460
00:31:08.079 --> 00:31:12.359
need. Right, Okay, let's
keep Okay, this one I'm also excited

461
00:31:12.359 --> 00:31:17.839
about. Here's a first look at
the Animal Crossing lego sets from Nicole Carpenter

462
00:31:17.880 --> 00:31:21.960
at Polygon. After a successful line
of Mario Lego, Nintendo's teaming up with

463
00:31:22.000 --> 00:31:26.519
the Brick Company once again to create
Animal Crossing lego sets. Nintendo posted a

464
00:31:26.599 --> 00:31:30.640
sneak peek at the upcoming collaboration on
its social media pages Thursday, excuse me,

465
00:31:30.960 --> 00:31:34.359
showing a short clip featuring eight Animal
Crossing minifigs celebrating as a balloon lifted

466
00:31:34.400 --> 00:31:41.400
presence flies up into the sky.
There is Rosy Bunny Marshall, a fan

467
00:31:41.440 --> 00:31:45.359
favorite from Animal Crossing, New Horizons, Kappa Fauna, Julian Isabelle, and

468
00:31:45.400 --> 00:31:48.759
Tom Nook. I'm gonna try to
get this up for everybody, But jan

469
00:31:48.799 --> 00:31:53.680
how are you feeling about Animal Crossing
Lego Crossover? Do it? Just do

470
00:31:53.799 --> 00:31:57.839
it? Yeah? I mean doing
with New Horizons right, yep, absolutely

471
00:31:57.880 --> 00:32:02.200
nothing. So just my ties the
people even more so, monetize the show.

472
00:32:02.319 --> 00:32:06.039
I did show uh before this,
before I knew this was happening.

473
00:32:06.079 --> 00:32:09.319
Last night, I showed Emmy some
some of the cat characters from Animal Crossing,

474
00:32:09.640 --> 00:32:13.920
and she's back on the kind of
like I don't play video games.

475
00:32:13.960 --> 00:32:15.279
I'm like, she's like, I'm
too girly to play video games, and

476
00:32:15.279 --> 00:32:17.680
I keep trying to tell her that's
not a real thing. But whatever,

477
00:32:17.680 --> 00:32:20.640
I'm not gonna I'm not gonna try
to force her to play games either.

478
00:32:20.680 --> 00:32:22.720
But I showed her this and she's
like, that might be the only video

479
00:32:22.759 --> 00:32:24.319
game I play. Like, okay, yeah, let's let's let's get some

480
00:32:24.359 --> 00:32:29.119
animal crossing going. And now we
have some legos to make it even better.

481
00:32:29.160 --> 00:32:31.559
Look at these little guys this.
I like these animal crossing figs a

482
00:32:31.599 --> 00:32:37.839
lot. Yeah, I'm there's I
see in like the Grand Calculus of the

483
00:32:37.920 --> 00:32:42.839
universe, grub where I could have
skewed off and become a worse or maybe

484
00:32:42.880 --> 00:32:45.079
a better person than I am today. Uh, there easily could have been

485
00:32:45.119 --> 00:32:49.960
a world where I was obsessed in
trying to collect minifigs all the time.

486
00:32:50.000 --> 00:32:52.319
Oh sure, yeah, that could
have been real, real dangerous for you.

487
00:32:52.519 --> 00:32:57.160
I think. No, see if
I clicked this about, is that

488
00:32:57.160 --> 00:33:00.480
going to be anything? No,
it doesn't make it anything. Got that

489
00:33:00.559 --> 00:33:05.720
video, Okay, I'll say that. Yes, I am all for this.

490
00:33:05.720 --> 00:33:09.200
This seems like a pretty good idea. I don't know if animal crossing

491
00:33:09.240 --> 00:33:13.480
would have been like the first natural
thing after Mario for me. But now

492
00:33:13.519 --> 00:33:16.559
seeing it, I'm like, I'm
definitely excited about it, and it is

493
00:33:16.599 --> 00:33:20.279
the kind of thing where I know
I can play this stuff with my kids

494
00:33:20.400 --> 00:33:22.720
and they would be interested in it
still, Like if it was Metroid sh

495
00:33:22.880 --> 00:33:27.960
I mean, hey, give me
a METROI Legos absolutely let me build Samus's

496
00:33:27.960 --> 00:33:30.599
ship. I want that real bad. But it's not like, oh,

497
00:33:30.599 --> 00:33:34.519
well, I can't really justify that
by being like, well, I'll get

498
00:33:34.519 --> 00:33:36.400
that me and the kids will play
with it together. They're not going to

499
00:33:36.440 --> 00:33:38.440
care about Samus's ship at least not
yet. Let's see here, look at

500
00:33:38.480 --> 00:33:43.640
some details. There's no official release
date or pricing information available just yet,

501
00:33:44.000 --> 00:33:46.799
but Lego leakers did suggest in August
the animal crossing sets were coming in March

502
00:33:46.839 --> 00:33:51.680
twenty twenty four. The leaked information
set to expect five kits, ranging from

503
00:33:51.720 --> 00:33:54.480
one hundred and seventy piece kit for
fifteen dollars to a five hundred and thirty

504
00:33:54.480 --> 00:33:59.559
five piece kit for seventy five dollars. Beyond the minifigs and a few other

505
00:33:59.599 --> 00:34:02.400
details like the cute fruit trees and
floating present, there's not much to go

506
00:34:02.480 --> 00:34:06.759
on regarding what to expect from the
collaboration. Of course, there are plenty

507
00:34:06.759 --> 00:34:10.440
of buildings that could be recreated in
Lego form, like the iconic nooks Cranny.

508
00:34:10.559 --> 00:34:15.719
A fan created version of nooks Cranny
was highlighted by Lego Ideas Blog in

509
00:34:15.760 --> 00:34:20.000
September twenty twenty. Lego builders are
able to submit ideas to the Lego Ideas

510
00:34:20.000 --> 00:34:22.360
Program, and if they get enough
support from other builders, Lego will review

511
00:34:22.400 --> 00:34:25.239
them. If Lego likes to build
enough, the company may create a set

512
00:34:25.280 --> 00:34:30.159
inspired by it. Isabel's office at
Town Hall would be another obvious choice for

513
00:34:30.199 --> 00:34:34.360
a Lego set, but I'm hoping
to see them The Island Museum fit with

514
00:34:34.440 --> 00:34:37.440
Brewsters, the Roost Coffee Shop,
and Jolly Red's boat. I think all

515
00:34:37.480 --> 00:34:40.960
of those sound really great. The
museum is the one I would probably want

516
00:34:42.000 --> 00:34:44.519
to see the most. I don't
well. I guess they could probably just

517
00:34:44.519 --> 00:34:46.880
do like a corner of the museum
and the Roost coffee thing. Maybe that

518
00:34:46.920 --> 00:34:50.599
could be five hundred and thirty five
pieces. I could see that be impossible.

519
00:34:51.320 --> 00:34:53.239
But yeah, Kim, were you
a big animal crossing guy? Jan?

520
00:34:53.280 --> 00:34:58.159
Have you ever played much animal crossing? Not so much played New Horizons

521
00:34:58.159 --> 00:35:02.800
because like everyone was playing and then
a little bit disappointed about how multiplayers was

522
00:35:02.800 --> 00:35:07.480
handled there. It was bad.
It was bad for implementation. Also,

523
00:35:08.039 --> 00:35:13.840
it quickly became bedlam because of how
people were exploiting the stock market. So

524
00:35:13.880 --> 00:35:19.079
it's just like real life. But
this definitely seems like a no brainer grub

525
00:35:19.119 --> 00:35:24.760
because I have friends where their only
game ever was Animal Crossing and they went

526
00:35:24.840 --> 00:35:30.320
Google Gaga for the trading cards and
then the San Rio tie in. I

527
00:35:30.360 --> 00:35:37.000
think so any type of animal crossing
whatever they will go wild for. I

528
00:35:37.000 --> 00:35:40.440
could also see them doing like a
tile set or like I guess, a

529
00:35:40.559 --> 00:35:45.639
Lego set of like, here's a
small island, here's a bunch of pieces.

530
00:35:45.760 --> 00:35:49.039
Go build your own island with like
hills and trees. God, the

531
00:35:49.159 --> 00:35:52.440
Lego trees with the little fruits in
him. Man, that'd be cool.

532
00:35:53.480 --> 00:35:55.840
Were you I can't remember if it
was you. Were you the one playing

533
00:35:55.880 --> 00:36:00.480
the Hello Kitty Animal Crossing like game
on? Yes? It was okay?

534
00:36:00.639 --> 00:36:05.719
Yes, So I'm thinking like Emmy
was interested in Animal Crossing, but I

535
00:36:05.800 --> 00:36:08.880
know she would she would go Gaga
for the Hello Kitty version of that.

536
00:36:09.360 --> 00:36:13.920
Is that something that's friendly for someone
who's just learning to read and write,

537
00:36:14.599 --> 00:36:16.920
Oh, I think like a lot
of it. You could just like fus

538
00:36:16.920 --> 00:36:22.239
around with the I don't remember the
timers on like the day to day stuff

539
00:36:22.280 --> 00:36:29.440
being as restrictive as starting new horizons, because like I could see that being

540
00:36:29.599 --> 00:36:32.599
very frustrating. Yeah. Yeah,
but they barely have a concept of time,

541
00:36:32.639 --> 00:36:36.920
Like she's just learning to like what
ten minutes is. Yeah, I

542
00:36:37.039 --> 00:36:39.960
barely have a concept here. I
don't. I don't like I cannot put

543
00:36:39.960 --> 00:36:44.079
myself on a timeline. That's a
problem. Yeah, But I think the

544
00:36:44.119 --> 00:36:47.280
Hello Kitty Adventure Island, I think
that's what it's called, uh is a

545
00:36:47.280 --> 00:36:52.719
good launching point for someone. Animal
crossing keys I think so too, So

546
00:36:52.880 --> 00:36:54.119
I might look into that. I
was like wondering because when you said the

547
00:36:54.480 --> 00:36:58.920
animal crossing san Rio Crossover, I'm
like, oh, well, I completely

548
00:36:58.920 --> 00:37:01.239
forgot about that. Looks like these
are some cute cards. I might look

549
00:37:01.280 --> 00:37:08.199
into this myself. Okay, let's
keep going here. Mario producer calls Sonic

550
00:37:08.239 --> 00:37:13.719
release date in interesting coincidence, which
sounds threatening, I think. From Andy

551
00:37:13.800 --> 00:37:20.280
Robinson at VGC, Super Mario Brothers
Wonder producer Takashi Tezuka has called Tesska excuse

552
00:37:20.320 --> 00:37:22.599
me, there we go has called
the game's proximity to Sega's own side scrolling

553
00:37:22.639 --> 00:37:28.920
revival Sonic Superstars and interesting coincidence.
The two classic platforming giants are set to

554
00:37:28.960 --> 00:37:30.960
go head to head for the first
time in decades this month, was Sega's

555
00:37:30.960 --> 00:37:36.239
game, releasing on October seventeenth,
and Mario Brothers Wonder days later on October

556
00:37:36.280 --> 00:37:38.760
twentieth. Speaking in the latest issue
of Game Informer, which is available to

557
00:37:38.760 --> 00:37:44.599
purchase now, series producer Tessica,
who's worked on every Mario game since the

558
00:37:44.719 --> 00:37:47.599
nineteen eighty five original and He's my
fucking boy loved, Tessica said he will

559
00:37:47.639 --> 00:37:51.920
welcomed more side scrolling games to the
market and that he wants as many people

560
00:37:51.960 --> 00:37:54.559
as possible to play them. I
think it's an interesting coincidence, he said.

561
00:37:54.599 --> 00:37:58.239
We've been creating two D action games
for a long time, and we,

562
00:37:58.400 --> 00:38:01.360
of course one as many players possible
to enjoy these games. We're looking

563
00:38:01.400 --> 00:38:05.719
forward to as many people as possible
having the opportunity to play these two D

564
00:38:05.760 --> 00:38:09.159
sides growing action games. Mario or
Otherwise. Wonder, of Course is the

565
00:38:09.199 --> 00:38:13.360
first two D Mario games since New
Super Mario Brothers You in twenty twelve,

566
00:38:13.400 --> 00:38:16.800
and appears to be even that jan
that's so crazy that it's like eleven years

567
00:38:16.840 --> 00:38:22.280
since the last two D Mario of
any kind and then we're I mean we

568
00:38:22.320 --> 00:38:23.480
are. It's got to be that
missed means it's got to be more than

569
00:38:23.480 --> 00:38:28.559
two decades since the last Mario that
wasn't a new Super Mario Brothers to Dy

570
00:38:28.599 --> 00:38:30.360
Mario. It's yeah, I don't
get it either, but here we are,

571
00:38:30.400 --> 00:38:32.639
and wonder I think it's about to
pop off. Do you think like

572
00:38:34.119 --> 00:38:37.760
this could inspire a new golden age
of two D platformers because I don't know

573
00:38:37.800 --> 00:38:42.079
if I'm like on that wavelength.
I hope so I would like that,

574
00:38:42.199 --> 00:38:45.880
but I don't think so. I
don't think so. Unfortunately, I feel

575
00:38:45.920 --> 00:38:50.159
like, and I'm even looking at
the indies that are popping out out there,

576
00:38:50.159 --> 00:38:54.519
and like a lot of them are
aping or being inspired by like Nintendo

577
00:38:54.599 --> 00:39:00.239
sixty four style platformers. I feel
like that, yes, wavelength is is

578
00:39:00.280 --> 00:39:04.960
moving towards like now going to start
moving towards like the PS two GameCube era,

579
00:39:05.559 --> 00:39:12.000
like that one that one game grub
Super Hi or oh yeah, god,

580
00:39:12.039 --> 00:39:14.199
I can't remember I know what you
mean, but we can never remember

581
00:39:14.199 --> 00:39:17.800
the name. Okay, but that
feels like it's going after like a Billy

582
00:39:17.920 --> 00:39:25.039
Hatcher style of platform er. Yeah, it from from the team Mania,

583
00:39:25.119 --> 00:39:30.639
Yeah, the SoC Media team.
Yes right, it's like but you're right

584
00:39:30.679 --> 00:39:34.519
though, like that we are now
entering the Billy Hatcher game cube platform er

585
00:39:34.800 --> 00:39:37.679
uh inspired era, which you know
we got it quite a handful of in

586
00:39:37.719 --> 00:39:42.039
sixty four and PlayStation once. Those
are still happening. But you're right,

587
00:39:42.039 --> 00:39:45.679
we hadn't had many that were inspired
by something like a Billy Hatcher or Super

588
00:39:45.719 --> 00:39:51.519
Mario Sunshine or something like that.
So I think that that three D nostalgia.

589
00:39:51.599 --> 00:39:53.840
I think we'll continue to override the
two D platform or stuff. But

590
00:39:54.400 --> 00:39:58.840
I don't know. Maybe wonder Sonic
Superstars comes out, or yeah, Sonic

591
00:39:58.880 --> 00:40:01.360
Superstars comes out and and inspires a
whole new generation. But like I did

592
00:40:01.360 --> 00:40:06.559
love two D platforms, maybe actually
make my Super Mario World inspired game.

593
00:40:07.079 --> 00:40:09.199
Mm hmm, yeah, I could
see that. At the same time,

594
00:40:09.280 --> 00:40:15.880
I think it's absolutely insane that we
haven't seen too many ripoffs or inspired bys

595
00:40:16.119 --> 00:40:21.239
of something like Super Mario Sunshine.
Like I know that there is a game

596
00:40:21.280 --> 00:40:27.840
dev out there somewhere that has fired
up Super Mario Sunshine and wants blood again.

597
00:40:28.239 --> 00:40:32.079
Yeah, so give me sly Cooper, give me an inspired sly Cooper.

598
00:40:32.159 --> 00:40:35.000
All right, see this, this
is what I need to do.

599
00:40:35.039 --> 00:40:37.079
I've never played the sly Cooper Sly
Cooper games. I need to go back

600
00:40:37.119 --> 00:40:43.920
and like actually play the PS two
era of platforming games because I think I've

601
00:40:43.920 --> 00:40:45.320
missed out on a whole bunch.
And by the time I'm doing that,

602
00:40:45.400 --> 00:40:49.360
then that means we will get a
bunch of games that are inspired by that.

603
00:40:50.719 --> 00:40:53.199
Jan what's your history with like Jack
and Ratchet? While I try to

604
00:40:53.199 --> 00:40:55.960
fix this TV for my kid?
Oh, no problem at all. I'm

605
00:40:57.000 --> 00:41:04.119
ready to vamp baby. I always
wanted to be part and live in the

606
00:41:04.320 --> 00:41:07.880
Jack camp of things folks, Ratchet
and Clank. Maybe this is the hipster

607
00:41:07.920 --> 00:41:12.159
and me and everything all right,
But like I thought, Ratchet, Ratchet's

608
00:41:12.519 --> 00:41:16.320
getting too big for his breeches.
Ratchet's too good. And also maybe it's

609
00:41:16.360 --> 00:41:20.880
a little bit vain of me because
Jack is another three letter J name,

610
00:41:21.000 --> 00:41:25.119
just like myself. First one,
absolutely great, fantastic. I think I

611
00:41:25.159 --> 00:41:29.880
tried playing it recently, didn't feel
like it held up for me. But

612
00:41:29.920 --> 00:41:34.079
maybe that's just my unfamiliarity and everything, and maybe my brain has just been

613
00:41:34.119 --> 00:41:37.000
tuned a different way. But oddly
enough, I also enjoyed Jack three.

614
00:41:37.880 --> 00:41:42.239
Strangely enough, I don't know what
Naughty the Huck's trying to do. I

615
00:41:42.239 --> 00:41:45.760
don't know why they went GTA Full
Guns. Maybe it's because they saw the

616
00:41:45.800 --> 00:41:50.079
success of Ratchet, but Ratchet also
still was able to maintain a lot of

617
00:41:50.119 --> 00:41:55.639
like the platforming goodness in that.
So I think I'm I'm in the Ratchet

618
00:41:55.639 --> 00:42:01.039
camp, but I'm longingly looking at
Jack. And yeah, Jack is another

619
00:42:01.079 --> 00:42:06.719
series I mostly have missed, and
I got to make some content that's based

620
00:42:06.719 --> 00:42:07.920
around me replaying these games, so
I have a good excuse to go back

621
00:42:07.920 --> 00:42:12.360
and just play through all of them, because I would enjoy that immensely.

622
00:42:12.400 --> 00:42:14.679
I know, I would like all
those games. You know. It just

623
00:42:14.719 --> 00:42:17.000
crossing my head and I'm I'm,
I'm I don't like it. Tell me,

624
00:42:17.039 --> 00:42:24.320
tell me I'm excited. Jan and
Danster like that. Let's go boy

625
00:42:24.719 --> 00:42:30.039
oh boy. I'm But also people
should at least check out Sly Cooper one

626
00:42:30.079 --> 00:42:34.320
and two. Yeah, I the
Sly Cooper ones are the ones I want

627
00:42:34.320 --> 00:42:37.159
to play the most. It's something
about it just seems so appealing and I

628
00:42:37.239 --> 00:42:39.039
kind of like, I don't get
why I never actually went back and played

629
00:42:39.039 --> 00:42:43.559
those games. Uh. It's one
of those things where it's like, okay,

630
00:42:43.920 --> 00:42:49.760
we went PlayStation, went from having
one mascot being Crash and then like

631
00:42:49.760 --> 00:42:53.719
all right, cool, there's Sparrow
and now those two were standing off across

632
00:42:53.760 --> 00:42:58.280
the board that now it's like,
all right, you're either you're a wretch

633
00:42:58.440 --> 00:43:01.800
guy a jack guy, and no
one's a slight Cooper dude. Yeah.

634
00:43:01.920 --> 00:43:06.360
Yeah, that's weird how that happened. It's unfortunate. I wish there was

635
00:43:06.400 --> 00:43:08.039
an I wish you didn't have to
pick your camp, but it felt like,

636
00:43:08.039 --> 00:43:10.039
you know, obviously, games cost
money, so people pick their camp

637
00:43:10.079 --> 00:43:13.960
because like, but it's within the
same camp, which is stupid. Yeah

638
00:43:13.960 --> 00:43:15.639
well yeah, yeah, right,
here you go, kiddo, there you

639
00:43:15.679 --> 00:43:20.320
go. All right, let's see, you know what of these I have

640
00:43:20.360 --> 00:43:23.119
to play Sonic Superstars first because I
lost some stupid bet I made, but

641
00:43:23.440 --> 00:43:27.800
I will be happy to play Sonic
Superstars back to back with Super Mario Brothers.

642
00:43:27.800 --> 00:43:31.039
Wonder's let's do a two D platform
in week and a half, but

643
00:43:31.199 --> 00:43:35.719
it probably won't to be that long. Two D platformers are usually pretty short,

644
00:43:35.840 --> 00:43:39.159
so I'm looking forward to this all
right. Let's see here, Cyberpunk

645
00:43:39.239 --> 00:43:44.559
twenty seventy seven, Phantom Liberty Clear
is twenty oh No, that's your Cyberpunk

646
00:43:44.559 --> 00:43:47.599
twenty seventy seven Clear twenty five million
sales, and Phantom Liberty hits three million

647
00:43:47.639 --> 00:43:52.159
in its first week. This is
from Tom, I've been at VGC.

648
00:43:52.599 --> 00:43:57.559
Cyberbunk twenty seventy seven is clear twenty
five million sales, CD Project claimed on

649
00:43:57.599 --> 00:44:00.119
Thursday. The figure is up from
eighteen million sales report by the company last

650
00:44:00.159 --> 00:44:07.519
April and million sales reported in September. C CEO Adam Kazinski announced the new

651
00:44:07.519 --> 00:44:12.400
milestone during an investor presentation yesterday.
The phenomenal Witcher three achieved a similar level

652
00:44:12.400 --> 00:44:15.159
in four point five years, and
here, in Cyberpunk's case, a little

653
00:44:15.159 --> 00:44:17.440
bit over two years since its release. So we are selling far faster than

654
00:44:17.480 --> 00:44:21.719
we are selling the Witcher game,
he said. Cyberpunk twenty seventy seven was

655
00:44:21.719 --> 00:44:23.960
built as one of the biggest titles
of the last console generation, with the

656
00:44:24.000 --> 00:44:29.199
heavily anticipated game selling eight million copies
via pre order alone. According to CD

657
00:44:29.320 --> 00:44:32.239
Project, That total rose to thirteen
million during the game's launch month in December

658
00:44:32.280 --> 00:44:38.480
twenty twenty, Chief financial Officer Peter
Nibblewich also announced today that the game's first

659
00:44:38.480 --> 00:44:44.280
and only expansioned Phantom Liberty, sold
three million copies between its release on September

660
00:44:44.320 --> 00:44:47.480
twenty sixth and October third. Sales
for the first week until October third were

661
00:44:47.519 --> 00:44:52.119
three million copies. To cotectualize this, we estimated how many gamers we now

662
00:44:52.159 --> 00:44:54.519
have on the main game, main
game on PC or the new consoles,

663
00:44:54.760 --> 00:44:58.559
all the platforms that allow you to
play it, and it's twenty million.

664
00:44:59.440 --> 00:45:02.599
That's pretty good for DLC JAN.
They also pointed out that the split of

665
00:45:02.639 --> 00:45:07.840
ownership, I guess around like sixty
eight to seventy percent own it on PC,

666
00:45:07.239 --> 00:45:13.119
and then it's about twenty percent for
PlayStation and thirteen percent for Xbox.

667
00:45:13.599 --> 00:45:16.000
So big, big PC game.
Obviously that's a CD project, grands brand

668
00:45:16.079 --> 00:45:20.760
butter, but that day a lot
of people showing up for Phantom Liberty.

669
00:45:21.519 --> 00:45:23.199
Yeah, this is the game that
I wish I had more time to play,

670
00:45:23.239 --> 00:45:28.840
because I think I am realizing I
may be like a cyberpunk style type

671
00:45:28.880 --> 00:45:34.559
of pervert, and I think I
may even despite being like two three,

672
00:45:35.199 --> 00:45:40.519
three four hours into the original campaign
into cyberpunk for the first time, thinking

673
00:45:40.519 --> 00:45:45.519
about just starting again and making a
female female presenting character because I've heard that

674
00:45:45.639 --> 00:45:52.320
the voice acting is ever so slightly
better on the female side. There's more

675
00:45:52.480 --> 00:45:53.719
character to it. I think,
Yeah, there's more, there's more happening

676
00:45:53.760 --> 00:46:01.960
there. Yeah, that that version
of V's supposedly better. Yeah, grub.

677
00:46:02.000 --> 00:46:06.079
I wish I had time to just
pay cyberpunk. I know I do

678
00:46:06.159 --> 00:46:08.079
too. Phantom Liberties one where I'm
like, I know, we have a

679
00:46:08.119 --> 00:46:10.679
bunch bunch of people in staff who
seem to have that covered, and I'm

680
00:46:10.719 --> 00:46:15.000
like, God, I mean,
I'm into it, but it's like I'm

681
00:46:15.440 --> 00:46:16.480
if I had time, I'd be
very happy to be playing it. But

682
00:46:16.480 --> 00:46:21.079
it's like with all these other options, I keep thinking I should play something

683
00:46:21.079 --> 00:46:22.159
else, but I had a good
time with what I've played so far.

684
00:46:22.199 --> 00:46:27.599
Phantom Liberty is the ideal way to
play uh cyberpunk, though, like Mike,

685
00:46:27.639 --> 00:46:29.719
Mike was like, I'm gonna just
try to play the bass game and

686
00:46:30.039 --> 00:46:31.960
he had a bad time because he
was really bored up front, and that's

687
00:46:31.960 --> 00:46:36.480
not gonna be everyone's experience. But
I think if you are afraid of that,

688
00:46:36.880 --> 00:46:39.000
just go right into Fantom Liberty.
It's going to be a much much

689
00:46:39.039 --> 00:46:42.920
better time. For just about anyone. They really figured out the way to

690
00:46:43.360 --> 00:46:45.360
get you into the story faster and
then just get you going with the cool

691
00:46:45.400 --> 00:46:49.719
powers and the cool combat sandbox,
which is where that game is at its

692
00:46:49.760 --> 00:46:52.519
best, when it's at its best
when you're in the cool combat sandbox,

693
00:46:52.599 --> 00:46:54.760
or when you're having cool character moments
where it's really well animated and stuff like

694
00:46:54.760 --> 00:47:00.880
that. How do we become voices
in cyberpunk Grub? I want to manifest

695
00:47:00.960 --> 00:47:06.039
it right? All right, we're
doing this, Grub and I throw Dan,

696
00:47:06.239 --> 00:47:09.639
throw Mike, throw back Laura in
Lucy and Tam as well. Put

697
00:47:09.760 --> 00:47:14.760
us, put us in the game. We like it, giant bomb,

698
00:47:14.800 --> 00:47:17.079
it's in the game. Let's make
it happen. I'm looking forward to it.

699
00:47:17.280 --> 00:47:21.599
Dan can be two voices. Look
at the vocal range on that gentleman.

700
00:47:22.559 --> 00:47:25.960
I do a good old man.
Oh you do a great old man.

701
00:47:27.599 --> 00:47:34.159
I do a fine old lady.
I'm a cyberpunk. It will be

702
00:47:34.199 --> 00:47:38.880
the couple Grub just walking down the
street bickering. I love it, murders.

703
00:47:39.039 --> 00:47:45.039
Where did I put my saying I
can't speak up? Turn your ear?

704
00:47:45.239 --> 00:47:49.920
Argument? Can you get the bread? You know? I mean my

705
00:47:49.960 --> 00:47:57.719
bread to take my pills god Bread
doesn't exist, and then Cyberbread maybe we

706
00:47:57.760 --> 00:48:02.639
should have been in the game.
Okay, let's go along here. Last

707
00:48:02.639 --> 00:48:07.679
couple of stories are Modern Warfare Stories, Modern Warfare three beta release date,

708
00:48:07.719 --> 00:48:09.679
start time, and how to play
from Kyle Knight over our Duel Shockers.

709
00:48:09.840 --> 00:48:14.519
Here's some service journalism for you.
Ahead of its November tenth release date,

710
00:48:14.559 --> 00:48:17.079
Activision is gearing up to host back
to back beta weekends for the next mainline

711
00:48:17.119 --> 00:48:22.400
Call of Duty game, Modern Warfare
three. PlayStation users will be granted early

712
00:48:22.400 --> 00:48:25.280
access to the beta, whilst Xbox
and PC players will need to wait a

713
00:48:25.280 --> 00:48:28.760
little bit longer before they can jump
in. I think I have all of

714
00:48:28.800 --> 00:48:35.159
this data right here. Here we
go. Open Beta early access begins early

715
00:48:35.719 --> 00:48:39.079
week one weekend one on PlayStation on
October six through seventh. Then the open

716
00:48:39.119 --> 00:48:45.199
beta on PlayStation is October eighth through
the tenth. On other platforms platforms including

717
00:48:45.239 --> 00:48:49.320
it will still include PlayStation at this
point. Early access is October twelfth and

718
00:48:49.360 --> 00:48:52.760
thirteenth, and then the open beta
excuse me, October fourteenth through sixteenth.

719
00:48:52.800 --> 00:48:57.360
To get access to this early period
on either platform, you're gonna have to

720
00:48:57.360 --> 00:49:00.199
pre order the game. That's how
it works. Maybe they'll hand out cos

721
00:49:00.199 --> 00:49:01.519
they've done that in the past,
but it seems mostly about pre orders these

722
00:49:01.599 --> 00:49:06.239
days. I'm interested to just to
see what this game is about. I

723
00:49:06.360 --> 00:49:08.719
like the idea of going back to
all the old modern warfare two maps.

724
00:49:08.800 --> 00:49:13.119
I think that's what they're doing.
I want to like see those again.

725
00:49:13.440 --> 00:49:15.599
I don't know if I'm like dying
to get in there, but I know

726
00:49:15.599 --> 00:49:17.079
a lot of people still Call Duty
fans. So there you go. And

727
00:49:17.159 --> 00:49:20.679
if you are a Call of Duty
fan, well, how does this sound?

728
00:49:20.719 --> 00:49:23.679
Call of Duty boss says Activision fielded
Call of Duty theme park pitches.

729
00:49:24.079 --> 00:49:28.039
This is from Steven T. Wright
at GameSpot. There's no doubt that Call

730
00:49:28.039 --> 00:49:30.280
of Duty is one of the biggest
franchises in gaming in the series is about

731
00:49:30.280 --> 00:49:35.480
to celebrate its twentieth anniversary. However, some of the ideas offered to Activision

732
00:49:35.480 --> 00:49:38.960
can be downright strange. In an
interview with games feat, Activision president ron

733
00:49:39.320 --> 00:49:44.719
Rob Kostisch said that the company heard
a proposal for a Call of Duty theme

734
00:49:44.760 --> 00:49:47.159
park. This fact came as part
of a question that regarded Call of Duty

735
00:49:47.199 --> 00:49:52.960
as a multimedia multimedia franchise. Costish
said the following in response, we've looked

736
00:49:53.000 --> 00:49:57.079
at a lot of those things.
We've looked at multimedia. We've had proposals

737
00:49:57.079 --> 00:50:00.400
on theme parks throughout the years.
We've always got the most benef when we

738
00:50:00.480 --> 00:50:04.360
just focused on our core gameplay.
Blah blah blah jam, What the hell

739
00:50:04.400 --> 00:50:07.880
does a Call of Duty theme park
look like? People are learning the wrong

740
00:50:08.000 --> 00:50:14.960
lessons all over again. Yes,
just because Nintendo has a fun little portion

741
00:50:15.039 --> 00:50:20.719
of a theme park doesn't mean you
can adapt your franchise to one. Yeah

742
00:50:21.159 --> 00:50:24.880
right, I'm thinking about like the
Star Wars hotel where you go in there

743
00:50:24.880 --> 00:50:29.119
and you lost cruise locked, the
cruiser rip. I wish I was in

744
00:50:29.159 --> 00:50:32.119
there. It was uh like that, But for Call of Duty where you

745
00:50:32.119 --> 00:50:37.119
just going there. Everyone gets a
gun and a vest and now you used

746
00:50:37.119 --> 00:50:38.559
to go out there and I'm like, this is bad. We can't do

747
00:50:38.639 --> 00:50:45.119
this. We kill like a UA
V. You can do many games and

748
00:50:45.159 --> 00:50:47.519
earn a chill streak, and it's
just get a play a role plane to

749
00:50:47.519 --> 00:50:52.360
fly over. Actually, some of
the stuff sounds pretty cool. I mean,

750
00:50:52.400 --> 00:50:57.559
I guess like this sounds okay at
like a universal backlot tour style thing,

751
00:50:57.679 --> 00:51:01.199
but not something where you're interacting with
people. Think about the sickos that

752
00:51:01.400 --> 00:51:05.519
you interact with when you're playing war
Zone, right, and that you never

753
00:51:05.559 --> 00:51:07.199
want to meet them in real life. Well, here meet them in real

754
00:51:07.239 --> 00:51:12.360
life. Oh that reminds me of
our poll question today, which we'll get

755
00:51:12.360 --> 00:51:16.679
to in a second after we talk
about our pull question from yesterday. Where

756
00:51:16.719 --> 00:51:19.760
do I have it? I actually
make it that up right now while I'm

757
00:51:19.800 --> 00:51:22.880
doing that, Jan, why you
tell people we have happening on Giant Bomb

758
00:51:22.920 --> 00:51:25.360
for the rest of today and tomorrow
and all that. Goodness? What we

759
00:51:25.440 --> 00:51:29.480
got going on the rest of today? Today, we have another tn T

760
00:51:29.639 --> 00:51:32.400
with TF two. That's right,
Thursday Night Throwdown happening in the middle of

761
00:51:32.480 --> 00:51:38.119
the day with Titan Fault. Yes, TF two back on TNT. We're

762
00:51:38.199 --> 00:51:44.599
going to be rolling with the PC
version. Yeah, PC Social Game Pass

763
00:51:44.679 --> 00:51:49.440
works the because that all go through
the EA play thing, so the EA

764
00:51:49.440 --> 00:51:53.840
play version works and Steam version all
should communicate with one another. Yes,

765
00:51:55.039 --> 00:52:00.119
it's gonna be popping off an hour
after this if you're on watching Lives right,

766
00:52:00.480 --> 00:52:04.920
So that's ten am Pacific Standard time. I don't know what the fuck

767
00:52:04.960 --> 00:52:08.480
that is across in the other time. Thursday Noon Central Throwdown is what Sean

768
00:52:08.559 --> 00:52:15.360
keeps saying, oh, fantastic,
fantastic, gosh voicemail dumb truck popping off

769
00:52:15.440 --> 00:52:20.599
later today. No episode of Gay
Mess Mornings tomorrow, but we will have

770
00:52:20.719 --> 00:52:24.039
a unprofessional Fridays. You're right,
You're right. I should definitely be packing,

771
00:52:24.119 --> 00:52:27.559
so I'm gonna be gone. I'm
going on a little trip, everybody,

772
00:52:27.719 --> 00:52:31.039
So no Game Mess tomorrow, Monday
or too. Well, Tuesday will

773
00:52:31.039 --> 00:52:34.079
be BombCast, but I won't be
on the BombCast either. So you got

774
00:52:34.119 --> 00:52:37.960
something to the news on your own, thanks Chance, so look out for

775
00:52:37.000 --> 00:52:40.960
that. Wednesday also probably won't have
a Game Mess Mornings almost certainly, so

776
00:52:40.960 --> 00:52:45.119
I'll be back on Thursday of next
week. I look forward to seeing y'all

777
00:52:45.119 --> 00:52:46.840
then. But typicitely keep tuning in
the BombCast. These guys, what so

778
00:52:46.920 --> 00:52:51.239
fun things going on? I look
forward to catching up on all of it

779
00:52:51.280 --> 00:52:53.480
when I get back. Anything else
we need to talk about before we get

780
00:52:53.480 --> 00:53:00.239
to the poll, I don't believe, So we'll try, imply player,

781
00:53:00.679 --> 00:53:05.559
we'll try and play Payday three tomorrow. Yeah, and I think the crew

782
00:53:05.599 --> 00:53:09.920
is going to consist of myself,
Dan, Mike, and I guess Bailey.

783
00:53:10.880 --> 00:53:14.880
No, Well, good luck with
that, have fun, I guess

784
00:53:15.440 --> 00:53:17.480
all right, the poll question from
yesterday, which three DS slash we you

785
00:53:17.679 --> 00:53:22.559
online game will you miss the most? Mario Kart seven got seventeen percent of

786
00:53:22.559 --> 00:53:25.679
the vote, Animal Crossing New Leave
got eighteen percent of the vote, Splatoon

787
00:53:25.719 --> 00:53:30.280
got eleven percent of the vote,
and Super Mario Maker the Original got fifty

788
00:53:30.320 --> 00:53:32.559
four percent of the vote. And
I think that is the canonically correct answer.

789
00:53:34.760 --> 00:53:37.320
Super Mario Maker two is great,
but the idea of losing all the

790
00:53:37.400 --> 00:53:43.159
levels made in Super Mario Maker one
is a legitimate tragedy and they should do

791
00:53:43.199 --> 00:53:46.679
something about that. Yeah, yeah, did step? I hate that.

792
00:53:46.760 --> 00:53:51.840
I hate that. I hate that. We'll see that, We'll see what.

793
00:53:51.960 --> 00:53:52.960
Nintenda's not gonna do anything about it, you know. I hope the

794
00:53:52.960 --> 00:53:57.320
community does something about it. The
community has been working on their own,

795
00:53:57.440 --> 00:54:02.400
like open source version of Nintendo's sweat
Nintendo Online Services. Maybe they could do

796
00:54:02.400 --> 00:54:06.400
that with Super Mario Maker. All
right, Jae, I got a poll

797
00:54:06.519 --> 00:54:08.719
for tomorrow. All right, I'm
sorry, probably for next Thursday. Yeah,

798
00:54:08.760 --> 00:54:13.400
next Thursday. What kind of ride
would you want at a Call of

799
00:54:13.440 --> 00:54:17.800
Duty theme park? Gilly suit experience
getting yelled at by children? Simulator Nicki

800
00:54:17.840 --> 00:54:25.440
minaj or gun or gun everybody all
right, we'll talk about that when I

801
00:54:25.440 --> 00:54:29.480
could back. I'm sure. I'm
sure I'll remember the context and everything at

802
00:54:29.519 --> 00:54:32.239
that point, almost certainly. Don't
worry. I'll be here, so I'll

803
00:54:32.280 --> 00:54:37.280
give the THEA. Do we spell
Nicki Minaj wrong? Almost certainly? But

804
00:54:37.320 --> 00:54:40.400
what is it? Who cares?
Everyone knows, everyone gets it. Nick

805
00:54:40.840 --> 00:54:43.679
won't see it? Yeah, Nicki
Minaj? Oh man, I hope she

806
00:54:43.719 --> 00:54:45.159
doesn't see it, and I'll be
disappointed. If she was ever disappointed to

807
00:54:45.199 --> 00:54:49.360
me, it would hurt my feelings
so bad. Yeah, we'll get on

808
00:54:49.360 --> 00:54:52.119
that. We'll get that next Thursday. We are told you what's happened on

809
00:54:52.159 --> 00:54:54.159
Giant Bombs, so we'll see you
in an hour. If you're watching live

810
00:54:54.760 --> 00:54:59.800
for Thursday noon Central Throwdown, get
titan Fall two installed. Let's make it

811
00:55:00.159 --> 00:55:02.719
and we'll do private matches however it
works until then, though, Jan,

812
00:55:02.800 --> 00:55:06.039
thank you so much for speaking with
me today about video games. You know

813
00:55:06.079 --> 00:55:08.679
I appreciate it, and I appreciate
you Greb, thank you all for watching.

814
00:55:08.719 --> 00:55:12.480
You are the best audience in gaming. Until next time, have a

815
00:55:12.519 --> 00:55:15.719
good one, take care of yourself, and goodbye.

