WEBVTT

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Hey, everyone, It's Tuesday,
February the fifteenth, twenty eleven, and

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you are listening to the Giant BombCast. I'm Ryan Davis. Hey, Ryan

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Davis hitting the wrong syllables. What's
up with your intonation? Do you like

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that? Vinny Caravella, Yes,
I do. How's it going? It's

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going well. How are you doing? You have a haircut since the last

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time I saw, I do,
I'll clean I did military to military?

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Vinny? Was it because your brother
was here? Did you feel like the

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comparisons were coming too fast and furious? No? Because his hair is short

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too, is it? Yeah?
I thought it was longer. No,

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No, he's not a hippie.
No. Watching Watching the Friday Show from

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Vegas with Jeff Hey, Jeff hiu. We watched the Friday Live Show from

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a hotel room in Vegas and watching
the chat become un glued when your brother

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and Dave's sister were on screen.
They're like, Oh, it's like the

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people I know, but it's not
them, but they kind of looking sound

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like them, dressed up in weird
Dave and drag. And then Beverly,

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this is a your Your Back to
the Future Part two that was actually Vinny

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oh yeah, he came magas.
Thank you so much for your help on

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that stuff. That man, that
happy hour costs a lot. I believe

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the budget a hotel room in Vegas
probably the best place to be during a

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happy hour, will smack. Well, I don't know nothing about that trip

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to Vegas seems safe. I want
to hear about your trips of Vegas.

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We went to Vegas. We went
to Vegas for dice design, Uh,

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innovate, create customers and rich entertain
Yeah, I think is what it stands

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for. But to you know,
high end game makers and publishers and such

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high end only the well, it's
expensive to get there. So like you

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know, your Maya dudes and your
you know, your artists are not showing

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up at Dice. It's it's you
know, people who are kind of at

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the at the least captains of industry. Yes, our are who show up

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at Dice and drunks. Which turns
out there's a big overlap the Van diagram

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there. It's like this, it's
like circ Yeah, it's it's the one

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circle vand diagram. Yeah, as
it turns out. Also, brad Hi,

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brad Hi, thanks for having me. You didn't bring a sibling and

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you didn't go to Dice, so
we have nothing to talk about. You

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even get a haircut, although I
desperately need one because I'm playing with it

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now. Is a little shaggy.
As soon as I start playing with it,

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I know it's time a little shag
keep you know what, hot tip

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here keeping. I'm all for,
like, you know, bring it down,

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tight on the sides and the back, little length on top, length

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on the top. The last time
I got my cut, and I think

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I'm gonna keep going that route,
I don't know, give it a shot,

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A little little high and tight.
Yeah, just you know, little

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a little high top fade. I
think you just go bowl right across the

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top here. Don't do that at
home. Don't listen to him about hair

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advice. Commis, trust me,
trust I'm I'm gonna go the other direction.

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I go for the flyer. Oh
yeah, yeah. So like a

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ticket to go to Dice to get
like a badge, it's like three thousand

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dollars or something. Yeah, something
like expected floor entry or Dice flo So

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that's the thing. I was looking
at the actual like schedule of stuff while

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we were at Dice and realized there's
not there aren't really things that happen at

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DICE, Like, Yeah, they're
a huge number of scheduled events. There's

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a golf tournament and for the first
time this year they had a go card

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tournament. They had poker tournament as
they usually tournament that happens every year,

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and then they have a bunch of
sessions, but there's like it's one at

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a time so you can see every
single thing I want. And then like

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every three sessions they have on the
schedule, just like networking break, which

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is kind of maybe a little ridiculous, fifteen minutes for networking. Everybody gets

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in the circles already and then kind
of talk shit. I think everyone just

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comes to the bathroom. That's I
mean, that's what we did. We

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went and that's where all the real
we want to talk to to Toma Greeno

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during our networking break. Yeah,
it makes their evening plans. Team Mags

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talked to Bob Kolako for a little
while. I know that guy. Oh

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he was there, he was doing
a little network I don't think he was

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I don't think he was there that
long. Cool. So we have a

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contact of Blizzard Nough. Yeah,
I met someone from Blizzards you know,

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we can talk to Colico. Yeah, something like that. It's Jose.

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I don't know. I'm confused on
the name. I just want to know

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who won the Pert Poker tournament.
I have no idea it was. I

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think I think what happened is a
couple of like Doctor I heard different stories

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that between that somewhere between two and
five guys just split the pot at the

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end and just said, like,
forget it. It's like twelve thirty.

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Let's just all of our pokers are
too impenetrable. Yeah. Well, you

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know, like everyone was evenly stacked
and you whittle it down, it's like

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it's just gonna be this grind if
everyone playing super super you know, safe

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and not taking risks, and everyone
had to get up in the morning for

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you know, actual dice to start. I just want to know how Doctor

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Ray did. He did not win. He was not one of those five.

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He was definitely not. He raped
box and there was a bracelet someone

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they had a they had like a
loser's table. Yeah, like after he

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lost, you could go to this
loser's table and play some multiple buy ins.

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Yeah, and they had one of
the World Series of Poke. Yeah,

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all the money they like World Series
of Poker style tournament bracelet for the

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winner of the loser's pot, and
then this dude bought the bracelet off that

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guy for like three hundred bucks and
was basically he was going around the rest

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of the show wearing it like in
a very like let me chack and see

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what time it is, pulling it
out in a very risk and a lot

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of social situations, which was never
not funny always, I will say so.

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If there's one thing about Dice,
it's that it's hilarious funny. Yes,

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I would say that the inside jokes
running fast and furious before the show

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even began. Inside how inside?
I can't repeat any of them here?

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Okay, super inside. You had
to be there, Yeah, and even

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if you were there, you probably
didn't entirely understand what was going on.

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Jeff, do you have any this
You're correct, And I'm trying to think

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of like a better way to describe
it other than to say a lot of

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people got introduced as being people that
they were not in the group that we

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were running with. There was a
lot of deliberate obfuscation. Guy was introduced

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as, uh, you know,
he worked for Giant Bomb. Have you

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heard of them and this guy who
was like pretty drunk at two thirty in

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the morning at Burger as everyone at
two three in the morning at the fat

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Burger. Yeah, it's in the
inside the you know, it's like no.

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And then there's also oh, they're
a developer. They got eight games

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on XBLA with medical of eighty or
higher. Oh so it's just really funny,

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kind of like industry kind of like
oh yeah, yeah, really yeah

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yeah. And I was like,
yeah, you know, we're pretty proud

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of that. It's just gonna have
to roll with it. I mean,

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there's some truth in there. On
Giant Bomb, there probably are eight games

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that have been in Metacritic, you
know, with ratings of you know,

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eighty or higher. Yeah, the
developer parts maybe. So. So back

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to like the actual contents of dice
there there were some some pretty good sessions.

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Uh. The first one we saw
was Adam Sessler with the Hot Topics,

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which kind of just very rapidly cycling
through successor was just moderating these talks

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where you'd have to two developers or
you know, people of that nature kind

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of quickly interview them about versus that. But it wasn't it wasn't super adversarial

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serial necessarily. Yeah, it wasn't
just like I'm taking this position hard and

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you're taking games versus gamification. Like
it was a little more gray spaceed than

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that, but definitely people from from
different perspectives at the very least. Yeah,

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and you got that a lot.
And there were definitely a lot of

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people talking about kind of Facebook games
and social games and where that stuff's heading,

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uh and agents, and yeah,
like that's that's kind of not necessarily

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stuff that came out of the talks, but definitely the realization is that this

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business is really run by agents in
a lot of cases, I mean people

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representing other people basically, Yeah,
are people representing independent studios of like work

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for higher guys and stuff like that. Like you know, hey, we're

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this company that you know does a
lot of we get a lot of outsourced

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projects for art. But how do
they get those projects? It's because they

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are represented by like the various agencies
out there specializing in this sort of thing,

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which you know, I guess we
kind of all knew at some level

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right there. It's like a it's
like Hollywood. There's definitely some of that

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stuff there, but it seems like
the agencies that actually matter are game specific

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in a lot of ways, like
CEA is involved in it, and I

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guess they do have like a game
division that probably is pretty good or something.

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Shame's Blackly joyt right, I think
so. And I saw special Thanks

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number one and the credits for stacking
Shameless Blackly. Oh yeah, Like I

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wonder if you know, I wouldn't
have something to do with but if not,

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if not, then probably all of
a double fun. There's person I

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mean, there's like the personality like
like Kennel Viene is represented by a CEA,

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so is uh the respond guys.
And that's but that's separate of any

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of this other like kind of development
facilitation stuff that's going. But we've been

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seeing that stuff pop up in credits, you've been hearing about it, but

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the teams, but getting a sense
of how prevalent it was at dice of

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how many of those dudes were around, how much how much business gets done

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because of that and and this is
I'd have to say that this is probably

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something that happens for like the bulk
of games. Now. It's not something

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you hear about with kind of the
big, huge franchises because a lot of

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those. You know, it's like
EA has its internal studios and you know,

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they've got their huge staff and all
this other stuff. But for you

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know, the companies that are not
these like we have studios in five continents,

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you know, like that that whole
thing. They're out there looking for

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these kind of work for our studios
and bringing people on when I need him.

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And but those those big ones are
still very dependent on this. Like

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you know, trey Arch did not
make these Call of Duty games on their

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own, but there are there are
these support studios that exist out there.

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I think it makes perfect. The
drunk guy that we told that we made

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games kept saying that he worked on
black ops and then wouldn't say how well.

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I think it helps, you know, Like I guess what you've seen

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in the past is like a game
ship's big layoffs, right because they staff

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up and like you know, now
you just have your contract right for your

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stud Now it's just like you're you're
a studio working on art or something,

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and you have to make sure that
you're Asian and you're out there hustling and

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making sure that you have a steady
stream of work coming into your guys so

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that they can stay employed. Yeah, so you don't get people who get

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laid off and then they're like,
fuck all this this is shit, bullshit,

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motherfucker compriminalize. Yeah, it seems
to makes sense. Moviess been doing

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it. Video games are big business. Yeah, yeah, it kind of

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is that. Like, you know, here's a dude who's a good key

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grip, all right, Like that's
it's not an art. This is not

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He doesn't have to have some weird
Peter Molly new vision. He just fucking

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has to know. You're insulting so
many grips right now, how to But

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I'm saying he is really good at
his job. You hold on to that

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guy, all right. He But
what I'm saying is he's very good at

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his job. Any any movie can
rely on him. Yes, I mean,

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it's it's kind of the privatized union. Basically, I was thinking more

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like the effects houses where you look
at the credits now and it's like seventeen

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different effects houses and they did we
did the Spaceship exploding shot, and like

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we did you know, dude running
on the wall shot, And you're like,

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dude, how many different effects places
that they rent out for this?

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So I could totally say that happening. If you are like, we do

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physics real, well, we'll work
on that stuff. What do you do?

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I'm really good at making cut scenes? All right, you guys do

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that stuff. What are you gonna
do? I don't know I'm gonna make

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And then there's like, oh,
we're making an unreal engine game and we

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totally realize we don't know how to
do that. So here's this team of

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coders to come in and engineer it
up. And then when the project's done,

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it doesn't you don't have that horrible
news story that's like, you know,

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we just laid off seventy five percent
of the staff. It's like we

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just ended everybody's contract, and like, you know those studios are not working

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on that other that other games.
Well, actually it turns out you do

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still get that story. Yes,
right, yeah, what have you been

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playing? I was playing Dice?
Uh, there's some other Mark Sarney of

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Sony Games, Yes, really,
creator of Marble Madness. He gave a

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talk that was really really interesting and
really good kind of yeah, but what's

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he done lately? Talking like Got
a War three, Gone Charted two,

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Killzone two? Uh, so you
can he's consulted on a ton of Sony

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games. He's still deeply in business
with with Sony, but so like one

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of the big I would say,
the single theme of of Dice and I

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think this kind of echoes in some
ways what we saw it at E three

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last year is you know Facebook,
what's up on Facebook? It's crazy?

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Really yeah, and it's it's I
think this was interesting because it was people

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talking about like that actually means,
and not just because when you hear about,

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you know, oh, Facebook social
games, it's always some high up

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business guy going that's big. So
we're throwing a lot of money at it.

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What are you doing our old games
frontierville's big, you know. But

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so this was actually from more from
the perspective of like, how are you

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going to make that? Not?
Shit? Sure? So he was taking

204
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it. It was really interesting because
he was taking all the way back to

205
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kind of the beginning of his involvement, which is arcade games and kind of

206
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the design philosophy of arcade games and
how that was that all revolved around the

207
00:13:31.879 --> 00:13:35.840
quarter, okay, and you know, the like that was the payment system,

208
00:13:35.879 --> 00:13:39.720
and that was what the how the
exchange was designed. So the gameplay

209
00:13:39.840 --> 00:13:43.639
kind of followed suit you had short, really hard game play because these machines

210
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were super expensive, so these you
know, the people who were running them

211
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had to have some way to pay
them off. But even even as things

212
00:13:52.120 --> 00:13:54.399
evolved, even as you go to
consoles and it's you know, it's a

213
00:13:54.399 --> 00:13:58.240
slightly different you know, market for
that, and even through to today,

214
00:13:58.440 --> 00:14:03.000
how certain things from that original arcade
mindset are like still permeating things and even

215
00:14:03.039 --> 00:14:07.159
even if they shouldn't, or even
like how death works in games, like

216
00:14:07.200 --> 00:14:13.080
how adversity works in games, like
the idea that games have to be hard

217
00:14:13.159 --> 00:14:16.120
to be valuable, or stuff like
that. Well, there's some stuff that

218
00:14:16.159 --> 00:14:18.480
I feel like has come over from
the Arcade scene that shouldn't, right,

219
00:14:18.559 --> 00:14:22.759
But sometimes the brawlers where you're like, it's not fun when you have unlimited

220
00:14:22.799 --> 00:14:26.799
continues because now I could just mash
buttons to high. Hell yeah, I

221
00:14:26.840 --> 00:14:30.360
mean that that's that's a bad solution
to that problem, right, But you

222
00:14:30.399 --> 00:14:33.919
know, he was so he mentioned
the first crash Bandicoo, which he've worked

223
00:14:33.960 --> 00:14:37.279
on, and kind of talked about
specific stuff like even to get a password,

224
00:14:37.519 --> 00:14:39.360
like if you lost all your lives, it dumped you back to the

225
00:14:39.360 --> 00:14:43.440
title screen and said press start man
let's go. And and it was had

226
00:14:43.440 --> 00:14:46.360
a password system, and to get
the passwords you had a complete come some

227
00:14:46.399 --> 00:14:48.679
kind of special bonus level. So
it's like they were throwing all the stuff

228
00:14:48.679 --> 00:14:52.720
in the way of people that you
know, had already paid all they were

229
00:14:52.759 --> 00:14:54.440
going to pay. They should get
the enjoyment out of the game, right

230
00:14:54.759 --> 00:15:00.879
uh. And and that's that's it's
like kind of unlearning those lessons from arcades.

231
00:15:01.039 --> 00:15:03.879
He talked about some interesting stuff about
kind of the arcade craw or the

232
00:15:03.159 --> 00:15:07.559
crash of uh, you know,
consumer games and and and the arcades and

233
00:15:07.799 --> 00:15:11.000
how that went, and kind of
the things they were trying to do to

234
00:15:11.080 --> 00:15:18.279
stave it off. Like multiplayer games
like Gauntlet probably wouldn't have existed if it

235
00:15:18.320 --> 00:15:20.600
wasn't for this notion of, well
if we can get four quarters out of

236
00:15:20.639 --> 00:15:24.399
people every three minutes instead of one, huh, Like like trying to stave

237
00:15:24.440 --> 00:15:31.240
off the like like everything going rotten. So like all those kanami brawlers are

238
00:15:31.240 --> 00:15:35.559
a reaction to like we just need
to get in while they getting or or

239
00:15:35.919 --> 00:15:37.759
just like you know, maybe this
will help, maybe this will work,

240
00:15:39.240 --> 00:15:41.919
maybe this will be the thing that
kind of saves it. But like a

241
00:15:41.960 --> 00:15:46.759
lot of that design was done for
business reasons, not necessarily because well the

242
00:15:46.840 --> 00:15:50.720
Simpsons, So maybe like putting multiplayer
in every game to make sure that used

243
00:15:50.720 --> 00:15:56.080
game sales don't you know, destroy
the market. Nowadays, maybe sometimes seem

244
00:15:56.159 --> 00:15:58.840
more like a business decision than this
game doesn't really need multiplayer. Well,

245
00:16:00.200 --> 00:16:03.720
yeah, I guess you could probably
look at it. It's almost similar,

246
00:16:03.799 --> 00:16:06.600
but well the differences that like,
you know, this had actual like major

247
00:16:06.720 --> 00:16:11.279
gameplay changes that were meaningful and core
to the experience, not just didn't stack

248
00:16:11.360 --> 00:16:15.559
on. There are three more joysticks
on this cabinet, Like that didn't quite

249
00:16:15.600 --> 00:16:18.000
work. He was also talking a
lot about It's another interesting point is you

250
00:16:18.000 --> 00:16:22.759
know, you're if you're making an
arcade game, your budget is primarily hardware,

251
00:16:23.720 --> 00:16:27.000
Like the amount of the like the
percentage of the cost of what you're

252
00:16:27.039 --> 00:16:33.360
making actually going into software is was
like this crazy tiny fraction. And when

253
00:16:33.360 --> 00:16:36.240
you went to the nest, which
you know again you have these you know,

254
00:16:36.320 --> 00:16:40.639
flash wrong cards that are crazy expensive
at the time to produce, mostly

255
00:16:40.720 --> 00:16:45.080
going towards hardware, very small amount
towards towards software, and that got worse

256
00:16:45.080 --> 00:16:47.200
and worse as time went on to
where you know, by the end of

257
00:16:47.240 --> 00:16:49.600
this nest era where you're getting these
eighty dollars square RPGs and stuff like that.

258
00:16:49.639 --> 00:16:57.200
It's because those those yeah, exactly, like when you went and paid

259
00:16:57.240 --> 00:17:02.000
eighty dollars for Strider, when I
went paid a dollar, it's because of

260
00:17:02.000 --> 00:17:04.720
the cart and so it's because I'm
an idiot. So so he was very

261
00:17:04.720 --> 00:17:08.680
big on like, you know,
optical media was was like saved the business,

262
00:17:08.880 --> 00:17:12.960
Yeah, because you know you could
actually they're cheap and you could spend

263
00:17:14.000 --> 00:17:18.200
more money on on the software and
not just on the delivery mechanism. So

264
00:17:18.000 --> 00:17:22.119
he covered up. And I think
maybe the craziest thing about the talks at

265
00:17:22.279 --> 00:17:23.240
Dice for me, it was like
they were all a half hour Wait,

266
00:17:23.240 --> 00:17:26.359
so how did how did this come
back to Facebook? Basically the end of

267
00:17:26.400 --> 00:17:29.759
death kind of the third Age?
Yeah, the end of death and and

268
00:17:29.920 --> 00:17:36.160
and and reworking, like what the
penalty is for or the challenge or the

269
00:17:36.160 --> 00:17:37.799
philosophy of like you know, is
there still value? Like you know,

270
00:17:38.000 --> 00:17:45.359
does Farmville have value? Even though
there's no explicit storyline, there's no like

271
00:17:45.680 --> 00:17:49.480
end goal, right, Like is
that is that still really very little adversity?

272
00:17:49.799 --> 00:17:52.640
Right? There's there's no way to
die there's no way to really fail

273
00:17:53.319 --> 00:17:56.359
other than not doing as well as
others a series of roadblocks. It's just

274
00:17:56.759 --> 00:18:00.319
right and like the series and in
the way of your progress or yeah,

275
00:18:00.400 --> 00:18:03.000
or just like you know, you
need to put time into this and alternately,

276
00:18:03.039 --> 00:18:06.200
if you don't want to put time
into it, put money into it.

277
00:18:07.799 --> 00:18:10.799
I mean, he wasn't there like
handing out answers or like saying and

278
00:18:10.799 --> 00:18:14.720
here's the solution, but very much
kind of philosophically. It was a lot

279
00:18:14.720 --> 00:18:17.640
of the stuff at DICE was sort
of like, you know, here's a

280
00:18:17.680 --> 00:18:19.359
way of thinking about this, and
you know, you can come to your

281
00:18:19.440 --> 00:18:22.160
conclusions from there. But and then
they like, you know, they weren't

282
00:18:22.200 --> 00:18:25.880
selling shit. And in a half
hour and a half hour, which I

283
00:18:25.880 --> 00:18:27.880
thought was crazy, Like the amount
of information that Marks already pack into his

284
00:18:27.920 --> 00:18:33.759
presentation that half hour was pretty impressive. Yeah, I wouldn't have mind talking

285
00:18:33.759 --> 00:18:37.599
about the game budgets and how they're
spiraling out of control and making it harder

286
00:18:37.640 --> 00:18:41.079
and harder for the big game to
exist. And I mean that's why you

287
00:18:41.079 --> 00:18:45.240
see so much, you know,
so much leaning into the Facebook stuff is

288
00:18:45.279 --> 00:18:48.720
you know, the fifty million dollars
game is high risk takes a long time

289
00:18:48.759 --> 00:18:51.720
to make, right, but the
profit margin on this farm Bill game,

290
00:18:51.960 --> 00:18:53.680
Yeah, it's like these small games
can be huge. I mean that was

291
00:18:53.680 --> 00:18:56.440
another thing we saw a lot of. It was a lot of people talking

292
00:18:56.480 --> 00:18:59.960
about, you know, we are
looking at small games, looking at downloadle

293
00:19:00.079 --> 00:19:02.920
was working up you know, micro
developers, you know, small small teams

294
00:19:02.960 --> 00:19:07.319
where potentially the profits could be you
know, the payoff could be huge.

295
00:19:07.359 --> 00:19:11.039
So were they talking about like shifts
and audience where like, you know,

296
00:19:11.119 --> 00:19:12.440
I don't think any of us are
playing a lot of Farmville, but like

297
00:19:12.480 --> 00:19:18.359
reaching into that Facebook kind of our
parents or whatever audience is. We really

298
00:19:18.359 --> 00:19:19.960
talked too much demo yeah, you
know, yeah exactly like I think,

299
00:19:21.039 --> 00:19:22.279
you know, Richard Garriott kind of
got into the point of like, well

300
00:19:22.319 --> 00:19:26.279
now everyone's a gamer, but most
of but mostly just talked about space.

301
00:19:26.799 --> 00:19:30.160
It was dope, man. His
whole talk was about here's how I got

302
00:19:30.200 --> 00:19:33.119
space. And then at the end
he was like, and me and John

303
00:19:33.160 --> 00:19:36.359
Carmack are partners now and he makes
games, all right, peace. But

304
00:19:36.400 --> 00:19:37.920
it basically ended with like, and
we're gonna take all of you to space.

305
00:19:38.119 --> 00:19:44.240
Yeah, yeah, you're going to
space. Look under your chair,

306
00:19:44.359 --> 00:19:48.640
there's a helmet. Who would have
guessed Richard Garriott and John Carmack are going

307
00:19:48.680 --> 00:19:52.039
to be the man to send us
to fucking space. How awesome is that?

308
00:19:52.279 --> 00:19:55.160
Everybody? I was so stoked,
like, even though there was not

309
00:19:55.200 --> 00:19:59.039
anything other than his great anecdotes about
going to space, so jazzed after that,

310
00:19:59.079 --> 00:20:00.880
says, yeah, we're all going
to space. Space. This is

311
00:20:00.880 --> 00:20:07.640
gonna be awesome. Start learning Russian. Now how's he looking? Does he

312
00:20:07.680 --> 00:20:12.160
have his little retail implied? It
is now split into Oh no, that

313
00:20:12.160 --> 00:20:18.200
happened in space? Yeah, yeah, he's cloning himself. We saw him

314
00:20:18.240 --> 00:20:21.119
there and then we saw him at
a Burger place the next day. He's

315
00:20:21.200 --> 00:20:22.920
the guy at the fabrics. That's
right, Okay, Yeah he was there,

316
00:20:23.000 --> 00:20:29.039
wasn't Yeah, walked in that chain. Wow, let's say I was

317
00:20:29.079 --> 00:20:33.680
in space. Motherfucker. It implied
it maybe, but it was in the

318
00:20:33.680 --> 00:20:40.279
tabular rassa language asked me about space. I couldn't. I couldn't decode it,

319
00:20:40.400 --> 00:20:45.880
unfortunately diced. And then the Awards, Yeah, the Awards with Jay

320
00:20:45.920 --> 00:20:48.599
Moore hosting. I thought he was
pretty good this year. Yeah, he

321
00:20:48.640 --> 00:20:52.240
seems to have kind of figured out
how to present to that audience. It's

322
00:20:52.319 --> 00:20:55.160
I mean, it's it's a it's
a delicate balance between you know, talking

323
00:20:55.200 --> 00:20:59.039
some shit without being overly familiar.
I mean he's been doing it for a

324
00:20:59.119 --> 00:21:02.720
while now, yeah, six years. He is. He is the industry's

325
00:21:02.759 --> 00:21:07.279
official comedic enscy. He does bluz
Con. Yeah, he does everything.

326
00:21:07.559 --> 00:21:11.440
He talks some about blizz Con.
So some good material. The Activison stuff

327
00:21:12.720 --> 00:21:17.240
bounced around the room a little oddly, just timing. Yeah, just like

328
00:21:17.240 --> 00:21:19.440
the day after that, all those
layoffs a hit, So it was like

329
00:21:19.519 --> 00:21:22.920
everyone basically joke was like, you
know, you you make all those money

330
00:21:22.920 --> 00:21:26.200
on games, but still no one
wants to work with you. Was was

331
00:21:26.279 --> 00:21:30.640
kind of the good punchline without listen, just describing the whole thing, and

332
00:21:30.680 --> 00:21:33.440
everyone was like, I thought it
was hilarious, and then like it's basically

333
00:21:33.480 --> 00:21:37.240
like wave of laughter and then it
kind of sunk in, like oh maybe

334
00:21:37.200 --> 00:21:41.279
I should have laughed at that totally. But then people were like, oh,

335
00:21:41.279 --> 00:21:45.200
wait, I still don't want to
work there because anyone who runs their

336
00:21:45.200 --> 00:21:47.599
business in such a way that they're
laying off five hundred people is not the

337
00:21:47.640 --> 00:21:52.200
company I want to go be with. So uh still played, still played.

338
00:21:52.440 --> 00:21:56.039
Yeah, there were some I don't
know that that thing moved the awards.

339
00:21:56.400 --> 00:21:59.519
Yeah, once they got got down
to it. They were not joking

340
00:21:59.519 --> 00:22:03.000
around like they were presenting four or
five awards at once. They're kind of

341
00:22:03.000 --> 00:22:06.200
getting a bunch of awards out of
the way, and then for the I

342
00:22:06.240 --> 00:22:07.599
guess the major awards or what they
deemed to be the major awards, they

343
00:22:07.640 --> 00:22:11.400
would have people up for acceptance speeches
and so what's I've been there, I

344
00:22:11.440 --> 00:22:15.319
think maybe twice, and I always
liked the vibe there and I always hated

345
00:22:15.480 --> 00:22:18.400
having to go down as somebody to
try and cover it because the vibe there

346
00:22:18.400 --> 00:22:25.839
always seems like everybody's real comfortable.
Everybody's they're not being surrounded by pr and

347
00:22:25.880 --> 00:22:27.079
they're not being led around. They're
kind of doing what they want to do

348
00:22:27.119 --> 00:22:30.759
and talk to people they want to
talk to. Is it's still yeah,

349
00:22:30.799 --> 00:22:33.680
absolutely, I mean like it's not
guarded. It doesn't seem like everybody's super

350
00:22:33.759 --> 00:22:37.960
guarded and like puts on their kind
of saccharin smiling Hey as it going.

351
00:22:37.039 --> 00:22:41.079
No, I mean there's there's there
isn't like it's it's not press facing.

352
00:22:41.440 --> 00:22:44.960
Yeah, in that way, I
think I think that that's smiling and a

353
00:22:44.960 --> 00:22:48.319
handshaken is happening, but it's happening
between developers and you know, people in

354
00:22:48.400 --> 00:22:52.119
need to be There were definitely some
people. There were definitely some people there

355
00:22:52.119 --> 00:22:55.880
that were doing like a little more
hardcore businessing than some others. Like basically

356
00:22:55.960 --> 00:23:00.559
there were people there with games,
pitching games to publishers and stuff like that,

357
00:23:02.920 --> 00:23:07.039
and you know, trying to get
get money to finish their game and

358
00:23:07.079 --> 00:23:10.640
stuff like that. So serious pitching, yeah, exactly, Like you know,

359
00:23:10.680 --> 00:23:11.440
it's like, hey, we've got
the sweet set up. I'm going

360
00:23:11.519 --> 00:23:15.880
to take pitch meetings for three days
straight and and so on and so forth.

361
00:23:17.519 --> 00:23:18.160
Yes, there's some of that,
but a lot of just you know,

362
00:23:19.920 --> 00:23:22.960
there was a large bar in the
middle of this casino, and that's

363
00:23:23.039 --> 00:23:26.279
you pretty much just would everyone eventually
gravitated there, and you're like, man,

364
00:23:26.319 --> 00:23:30.240
there's a like ridiculous cross section of
people standing in here right now.

365
00:23:30.480 --> 00:23:34.759
That's cool. Yeah, And then
someone's got and then someone has the experia

366
00:23:34.880 --> 00:23:41.000
play out the day before their press
conference talking about it. It's so weird.

367
00:23:41.079 --> 00:23:44.279
So a guy just like pulls out
a phone say check this out,

368
00:23:44.279 --> 00:23:47.279
and it's like, what, it's
your phone? What? And then he

369
00:23:47.480 --> 00:23:52.200
slides it and you're like Oh it's
that. It's that thing. So I

370
00:23:52.240 --> 00:23:56.599
actually got to have my hands on
the Experia play a couple of minutes of

371
00:23:56.640 --> 00:23:59.519
the you know, call it the
PlayStation it's what people have been calling the

372
00:23:59.519 --> 00:24:04.359
PlayStation phone since before it probably existed, So now that has officially been Yeah,

373
00:24:04.440 --> 00:24:07.440
they had a thing, I get
think in Spain or something like that.

374
00:24:07.480 --> 00:24:10.559
It's gonna gonna come with Crash Bandicoot
preloaded onto it, so have fun

375
00:24:10.720 --> 00:24:15.759
taking out those passwords. Uh So, so I didn't actually get to play

376
00:24:15.799 --> 00:24:18.680
what you would call a game on
there. It was like a little three

377
00:24:18.759 --> 00:24:22.880
D kind of tech demoe. It
was a room. It was it was

378
00:24:22.039 --> 00:24:26.000
a room with some stairs you could
go through a couple of doors and in

379
00:24:26.039 --> 00:24:30.000
the first person. Yeah yeah,
and it's Kingsfield sequel. And it seemed

380
00:24:30.039 --> 00:24:33.960
like it was designed to kind of
show off the way that the little touch

381
00:24:34.039 --> 00:24:38.039
pad stuff works because you're basically using
that like dual analog. So you have

382
00:24:38.160 --> 00:24:42.480
this this this little pad in the
middle between where the deep pad and uh

383
00:24:42.720 --> 00:24:47.519
you know, the four buttons are, and that is where your touch space

384
00:24:47.599 --> 00:24:49.640
is. And there are actually these
two little like nubs that stick out that

385
00:24:49.799 --> 00:24:56.440
you aren't actually moving, but they
are useful for knowing your center. It's

386
00:24:56.519 --> 00:24:59.680
kind of like, you know,
the the F and J keys on a

387
00:24:59.759 --> 00:25:03.200
key, so that you know,
like, okay, that's where I am.

388
00:25:03.400 --> 00:25:06.160
Uh. They serve that kind of
a purpose and I thought that was

389
00:25:07.519 --> 00:25:11.000
significant in making that stuff feel better. So I don't know really anything about

390
00:25:11.000 --> 00:25:14.599
this. I didn't see the news, and so this is Sony putting out

391
00:25:15.519 --> 00:25:18.039
you know, they've been putting out
phones for for a long time. They're

392
00:25:18.079 --> 00:25:23.440
putting out an Android phone that has
these like most Leap it doesn't have dual

393
00:25:25.039 --> 00:25:27.000
shoulder buttons. Okay, that's kind
of the only thing it doesn't have from

394
00:25:27.119 --> 00:25:33.599
a standard PlayStation controller. But they
are actually creating their own hardware standard within

395
00:25:33.920 --> 00:25:37.480
so other Android devices will be able
to get certified for the PlayStation Suite,

396
00:25:37.559 --> 00:25:41.640
which is the thing they announced alongside
the MGP. Kind of got buried a

397
00:25:41.680 --> 00:25:45.359
little bit, but the MGP will
play these games as well, and they're

398
00:25:45.400 --> 00:25:48.079
going to set up their own separate
store, separate from the Android store.

399
00:25:49.279 --> 00:25:53.680
It'll be PlayStation stuff just to be
able to buy buy PS one games.

400
00:25:55.160 --> 00:25:57.279
So I felt like the controls felt
good, the phone felt felt decent.

401
00:25:57.519 --> 00:26:00.480
You know, it looked it looked
what I was seeing look good, big

402
00:26:00.480 --> 00:26:06.160
screen. Uh no, no,
I mean it feels like a kind of

403
00:26:06.160 --> 00:26:08.759
a modern Android phone. Just feel
kind of like it's a slider. Does

404
00:26:08.799 --> 00:26:11.839
it feel like it's going to break
in your hand or something? It felt

405
00:26:11.839 --> 00:26:17.000
sturdy actually hold it. But uh
like my issues with that thing are are

406
00:26:17.240 --> 00:26:21.880
not hardware. It's it's not what
that thing is. It's the like where

407
00:26:21.880 --> 00:26:23.759
that play thing exists in the market, in the market, like, you

408
00:26:23.759 --> 00:26:26.880
know, who does it serve?
Who is it for? You know,

409
00:26:26.920 --> 00:26:30.480
what is it competing with? Because
I feel like the way it's sitting,

410
00:26:30.519 --> 00:26:33.680
it's it's almost like it's competing with
everything. It's almost like you by being

411
00:26:34.240 --> 00:26:38.319
an Android phone and a PlayStation product, you both have to compete with,

412
00:26:40.039 --> 00:26:45.960
uh like the iPhone and other you
know Android like non Sony Android stuff as

413
00:26:45.000 --> 00:26:49.640
well as you know, potentially different
market. But you know, m GPS,

414
00:26:49.759 --> 00:26:56.160
it's a handheld PlayStation device and and
this convergence, man, it's so

415
00:26:56.160 --> 00:27:00.720
so uh so yeah, I think
I think that I had some challenges and

416
00:27:00.880 --> 00:27:03.880
also you know, they'll I think
they're going to develop their own games for

417
00:27:03.960 --> 00:27:10.440
as well. But there's nothing appealing
about playing PlayStation one games on my cell

418
00:27:10.440 --> 00:27:12.720
phone. Like, that's from a
technical perspective, I'm like, okay,

419
00:27:14.079 --> 00:27:18.599
that's okay, right, you can
do that. Yeah, that's the thing

420
00:27:18.640 --> 00:27:21.960
you could do. But you know, not not a big selling point.

421
00:27:21.960 --> 00:27:25.440
I agree, not gonna. I
agree. It was still totally crazy to

422
00:27:25.480 --> 00:27:27.799
be playing with that thing in that
bar. Yeah it was. It was

423
00:27:27.839 --> 00:27:33.160
a little a little weird. Anything
else we can talk about from Dice?

424
00:27:34.799 --> 00:27:42.599
You want to bring up chess models, chess models and mispack man tournaments for

425
00:27:42.680 --> 00:27:48.079
money and let you know, the
MTV skins is coming out January seventeenth,

426
00:27:48.160 --> 00:27:51.920
look for it. What would you
guys do while we were Dice? Oh,

427
00:27:52.000 --> 00:27:55.400
we did all sorts of things stuff. Brad, would you do a

428
00:27:55.440 --> 00:28:03.839
website? Yeah? Into the ground
pretty well? How was tnt? Uh?

429
00:28:03.039 --> 00:28:08.160
It was okay, it's a sensitive
to happened. It happened. How

430
00:28:08.160 --> 00:28:11.440
How was the you mean you mean
Thursday night? Tested saw the Friday It

431
00:28:11.440 --> 00:28:15.599
went well? I saw the Friday
show. Friday show? Was that was

432
00:28:15.960 --> 00:28:19.079
We talked about that. Congratulations,
that was a that was a welcome back.

433
00:28:19.319 --> 00:28:23.640
Let's say, yeah, it it
went well, and uh, I

434
00:28:23.640 --> 00:28:26.079
thought, I thought we'll did a
good job and a fantastic job. He

435
00:28:26.200 --> 00:28:30.960
brought a insane segment to the show, and I was sitting there so in

436
00:28:30.000 --> 00:28:34.240
this hotel room. One of the
rare sober moments of Dice watching everyone here

437
00:28:36.200 --> 00:28:41.839
be drunk and uh and and watching
Will with the like bring out the champagne

438
00:28:41.920 --> 00:28:45.359
bottle, like he's not actually going
to try this. Holy shit, He's

439
00:28:45.359 --> 00:28:48.079
gonna try and savor that bottle,
isn't he? Oh, this is gonna

440
00:28:48.119 --> 00:28:52.519
go horrible. I was really nervous. I had never I had never heard

441
00:28:52.559 --> 00:28:56.359
of that, so the whole thing
was crazy to me. I had only

442
00:28:56.400 --> 00:28:59.119
heard of it going poorly. Yeah, that's all I've ever seen is people

443
00:28:59.119 --> 00:29:00.799
try to do that and then glass
shattering in their hands. I think you

444
00:29:00.839 --> 00:29:06.359
shouldn't have showed the videos of it
being done beforehand, because once you saw

445
00:29:06.480 --> 00:29:08.440
how it was supposed to go,
it was less magical when it happened.

446
00:29:08.640 --> 00:29:11.720
Well, we showed the videos.
For me, it's like, having never

447
00:29:11.759 --> 00:29:12.680
even heard of what was going on, It's like, I'm gonna open this

448
00:29:12.720 --> 00:29:15.680
champagne bottle of the knife, I'm
like, that's fuck. Well, I

449
00:29:15.720 --> 00:29:18.640
wanted to show the videos of it
going poorrible, Right, Yeah, here's

450
00:29:18.680 --> 00:29:22.079
what I just want to let people
know before you get you're not so you're

451
00:29:22.079 --> 00:29:25.519
not falling along at home. Here's
what could go wrong, right, yeah,

452
00:29:25.640 --> 00:29:27.720
in case it doesn't go horribly wrong
here and I want to voice my

453
00:29:27.759 --> 00:29:33.359
opinion that I think this is really
dangerous. We had the deal sup the

454
00:29:33.400 --> 00:29:38.279
mop bucket under Underwill, and that
cleared out all the wires and cam away

455
00:29:38.279 --> 00:29:41.880
from him. I was really weirded, worried somebody's gonna get really hurt,

456
00:29:41.079 --> 00:29:44.640
like yeah, like kind of like
fun fun fun, and then oh my

457
00:29:44.720 --> 00:29:48.720
god, it shows over. Oh
like we're done, like somebody just lost

458
00:29:48.720 --> 00:29:51.640
an eye on a life where you
guys, it cuts back to an empty

459
00:29:51.680 --> 00:29:55.119
couch and just like, we're done, you guys. You guys did street

460
00:29:55.160 --> 00:30:00.960
tests, we did, and that
one, oddly sou the cork popped off

461
00:30:00.000 --> 00:30:04.519
before we even did. It went
like thirty five forty feet into the street,

462
00:30:04.519 --> 00:30:08.519
almost hit a car. I don't
know. We shouldn't, we shouldn't

463
00:30:08.599 --> 00:30:11.559
leave any will Will took a piece
to the face. Didn'tee on the show.

464
00:30:12.200 --> 00:30:15.079
Uh it's uh, he didn't.
It didn't get captured on video.

465
00:30:15.119 --> 00:30:22.000
But yeah, I think of the
cork ricochete spot and that cork had a

466
00:30:22.240 --> 00:30:25.960
you know, inch of glass,
sharp glass around it. So I don't

467
00:30:26.000 --> 00:30:30.039
know, man, don't try that
at home under any circumstances, you know,

468
00:30:30.160 --> 00:30:33.119
especially in a smallish studio with walls. Yeah, it's not hard,

469
00:30:33.720 --> 00:30:37.799
circus hard to open. Shame.
It almost wants to open on its own.

470
00:30:37.000 --> 00:30:42.920
You just I just put a put
a I'm even bigger less than that.

471
00:30:44.039 --> 00:30:47.960
Just put a towel or something,
do a twist, yeah, and

472
00:30:47.960 --> 00:30:49.839
it just comes right off in your
hand. You don't need you need to

473
00:30:49.880 --> 00:30:53.559
save you. It's just like I
don't like champagne. So the idea of

474
00:30:53.599 --> 00:30:59.480
having fun opening crazy bottles that that's
the only appealing thing about it. Yeah,

475
00:31:00.079 --> 00:31:03.640
well, yeah, I was just
yeah, I don't know. It

476
00:31:03.680 --> 00:31:06.279
was it was a good show.
It was a good show. And Will

477
00:31:06.319 --> 00:31:10.000
did a great job, fantastic job
holding it together. Uh you know he

478
00:31:10.039 --> 00:31:11.920
had to sit on the couch,
get up for a segment, and go

479
00:31:11.000 --> 00:31:15.000
back down. I think, yeah, good covering for that. That was

480
00:31:15.079 --> 00:31:18.799
nice business. Hey, did you
have a chance to play any game?

481
00:31:18.400 --> 00:31:26.519
I did play some games, So
play through some more Black Commander Rearmed co

482
00:31:26.640 --> 00:31:32.839
Op two. That game kept hitching
up on the co op and so I

483
00:31:32.880 --> 00:31:34.319
think I'm just gonna have to go
through a single player. Now that my

484
00:31:34.319 --> 00:31:37.799
little brother has gone, it's gonna
have to be single player because it's obviously

485
00:31:37.839 --> 00:31:41.079
gonna hitching. You mean it hitched
up or it locked up, locked up?

486
00:31:41.160 --> 00:31:45.759
Okay, yeah, so it came
to a dead freeze like a pretty

487
00:31:45.759 --> 00:31:48.279
long hitch. Yeah it was.
It never was a internal hitch. Yeah,

488
00:31:48.319 --> 00:31:51.960
it's still going now hopefully it'll come
back. So like from NIS,

489
00:31:52.039 --> 00:31:56.759
we we tried three three playthroughs,
and every everyone ended with a hard freeze.

490
00:31:56.400 --> 00:32:04.279
Uh. Played through Extraction, Uh, dead Space Extraction. Now I'm

491
00:32:04.279 --> 00:32:07.160
ready to play Dead Space two,
which I also started really enjoying that game.

492
00:32:07.240 --> 00:32:12.480
Extraction is the shooter that is,
yes, yes, the I played

493
00:32:12.559 --> 00:32:16.160
through it on the p S three
Uh, and then I read Salvage and

494
00:32:16.160 --> 00:32:21.119
then I read novel a synopsis.
But you're totally playing Dead Space two on

495
00:32:21.160 --> 00:32:25.680
the three sixty. Yes, So
there's nothing that carries over from Extraction of

496
00:32:27.119 --> 00:32:31.400
no I bought, I bought the
I bought the standalone Extraction on p S

497
00:32:31.480 --> 00:32:35.680
three. Oh, I didn't know
that exists. I thought I thought it

498
00:32:35.720 --> 00:32:38.440
was only to buy okay, okay, I thought it was just on the

499
00:32:38.480 --> 00:32:40.920
disc. I didn't know that it
was also, Yeah, you can put

500
00:32:40.960 --> 00:32:45.240
down a lot of money getting all
your dead Space kind of uh peripheral novels

501
00:32:45.519 --> 00:32:47.799
so like uh, which you know, I'm kind of happy I did,

502
00:32:47.839 --> 00:32:52.359
because a lot of that stuff overlaps
and really kind of small, not very

503
00:32:52.400 --> 00:32:54.240
meaningful ways, but you know it's
like little winks and nods and stuff.

504
00:32:54.759 --> 00:32:58.279
Uh, and I'm sure the books
add a little bit more. But Dead

505
00:32:58.319 --> 00:33:01.079
Space two, I'm not terribly far
into it. But I teld you where

506
00:33:01.079 --> 00:33:05.160
I was, and you said decent. But if I feel like I just

507
00:33:05.160 --> 00:33:09.880
started because that big game moves really
quickly, I'm gonna but I'm really enjoying

508
00:33:09.880 --> 00:33:15.319
it. I thought that game opened
so strongly, and uh, the visuals

509
00:33:15.839 --> 00:33:20.200
the first scene in that game are
fantastic. That that whole opening coming out

510
00:33:20.240 --> 00:33:22.960
of that it looks like it should
be CG but maybe one of the best

511
00:33:23.039 --> 00:33:29.359
kind of up close model transformation,
best best face exploding animation, yeah,

512
00:33:29.839 --> 00:33:32.759
best exploding producer face. Yeah.
Uh, that part's a little creepy.

513
00:33:32.759 --> 00:33:37.559
I mean it's weird. I've seen
NonStop adulation for that specific scene, Like

514
00:33:37.799 --> 00:33:42.000
it just the guy's face like bursting
open. It's just like one post after

515
00:33:42.000 --> 00:33:45.400
another on form after for it just
looks like it should be rendered differently than

516
00:33:45.440 --> 00:33:49.359
in the game engine. Maybe they
do do some trickery, but uh,

517
00:33:50.119 --> 00:33:53.200
because it looks so the fidelity on
it looks so good. So twenty twelve,

518
00:33:53.200 --> 00:33:57.839
every game is gonna open with an
exploding face. Yeah, great,

519
00:33:58.680 --> 00:34:02.759
that's gonna be and is really going
to come back in twenty twelve. That's

520
00:34:02.839 --> 00:34:07.160
that's next year's trope. You know
what. Actually, Dead Space two contains

521
00:34:07.400 --> 00:34:10.079
a couple of notable tropes that one
of which needs to go away. Yeah,

522
00:34:10.119 --> 00:34:15.199
which is the sort of like frantically
scrawled graffiti style messages to the player

523
00:34:15.280 --> 00:34:19.159
on the walls. Yeah, like
all we're done. Like a lot of

524
00:34:19.159 --> 00:34:22.199
shot came out almost four years ago. Now, I think we could probably

525
00:34:22.239 --> 00:34:27.320
put that one to bid. So
I was telling you some guys, I'm

526
00:34:27.320 --> 00:34:29.800
sorry, Yeah, I was gonna
say this has kind of a BioShock field.

527
00:34:29.920 --> 00:34:31.679
Yeah, I mean, this definitely
has some other other traits in common.

528
00:34:31.760 --> 00:34:36.480
But like some guy stopped long enough
to write shoot their limbs off in

529
00:34:36.519 --> 00:34:38.280
his own blood on the wall before
he like crawled away. The best one

530
00:34:38.320 --> 00:34:45.159
I don't want to die written into
lighting on the wall and start running,

531
00:34:45.159 --> 00:34:47.840
or like hopefully you're not using your
own blood for that, because that would

532
00:34:47.880 --> 00:34:51.440
be right bad idea. But the
trop that we need to see more of

533
00:34:52.119 --> 00:34:59.039
helmets that automatically form around your face
dark void. Yeah all right, they

534
00:34:59.320 --> 00:35:02.800
got it. A me of two
space got it drawn true, Yeah,

535
00:35:05.440 --> 00:35:08.480
doesn't. And we're talking specifically about
ones that like mechanical helmets that mechanically form

536
00:35:08.559 --> 00:35:12.079
around your face. Yeah, iron
Man, sure, I mean, I

537
00:35:12.079 --> 00:35:15.239
mean the Army of Two is like
the proto version of that with the slide

538
00:35:15.440 --> 00:35:19.119
it up. Oh yeah, I
like. I like the helmet stuff.

539
00:35:19.119 --> 00:35:21.880
I can't get enough of that.
Uh yeah, So I'm kind of getting

540
00:35:21.880 --> 00:35:25.000
that bioshocky vibe of like, here's
this like space Wonderland. Like now you're

541
00:35:25.000 --> 00:35:30.719
in the nursery and it's like space
metropolis, right yeah, here residential area

542
00:35:30.920 --> 00:35:35.199
with like here are living areas that
normal people would do normal stuff, but

543
00:35:35.199 --> 00:35:38.800
it's all except they all died in
those places. But I'm really really enjoying

544
00:35:38.840 --> 00:35:45.079
that. What else is going on? You don't know, jack Man?

545
00:35:45.480 --> 00:35:52.000
Fantastic? I want to know more. You don't know, jack. Uh

546
00:35:52.199 --> 00:35:53.599
So, I've been playing a bunch
of single player and I played with you

547
00:35:53.599 --> 00:36:00.239
guys, you and Gary Wood a
bit a uh when it's even it's the

548
00:36:00.280 --> 00:36:04.519
only game I think we would have
the patience for. For like when we

549
00:36:04.519 --> 00:36:07.159
had a bad connection and somebody was
hitching up. Yeah, we still tried

550
00:36:07.199 --> 00:36:10.559
to crank through a game. How
is that represented in the game? Does

551
00:36:10.599 --> 00:36:15.440
it just like it just stalls,
like just yeah, just hitching up.

552
00:36:15.480 --> 00:36:20.960
It's it seems like it is directly
related to voice chat. And we're talking

553
00:36:21.000 --> 00:36:23.119
about the three sixty versions specifically.
I don't know how how it works on

554
00:36:23.119 --> 00:36:27.800
the on the PS three version and
the PC version is of any online multiplayer

555
00:36:27.800 --> 00:36:30.960
at all, No, no online
supports, which is which is why it's

556
00:36:30.000 --> 00:36:35.239
twenty bucks. Okay, so but
yeah that was but whatever, that ten

557
00:36:35.280 --> 00:36:37.800
bucks for the multiplayer to me is
worth it because it's just playing online is

558
00:36:37.800 --> 00:36:42.960
a is good And it seems like
it's smart about choosing question packs. Yeah,

559
00:36:43.000 --> 00:36:46.280
it's choosing episodes that no one that's
playing has played before, so you

560
00:36:46.280 --> 00:36:51.159
don't go into that issue, which
made me wonder what happens when you make

561
00:36:51.199 --> 00:36:53.000
it through every episode? I think
you start going, you start recycling.

562
00:36:53.039 --> 00:36:57.159
So that's that's what people can plain
about playing with like randoms, is that

563
00:36:57.199 --> 00:37:00.679
there there are people out there that
have just jammed through everything. So they

564
00:37:00.719 --> 00:37:05.800
can try and game the system.
So whatever, I just don't ruin your

565
00:37:05.800 --> 00:37:07.440
own experience. I don't play with
people that I don't know. Are there

566
00:37:07.440 --> 00:37:12.280
a bunch of like performance related achievements, like like get through an episode without

567
00:37:12.280 --> 00:37:15.039
missing a question or something. Some
people were out there just trying to game

568
00:37:15.079 --> 00:37:16.480
those things. That's an achievement,
but that's easy to get and get that

569
00:37:16.519 --> 00:37:19.920
by yourself. Yeah, I have
to do it online. It's not smart.

570
00:37:20.079 --> 00:37:24.239
Yeah, no trivia or don't because
those questions are real twisted kind of

571
00:37:24.280 --> 00:37:30.559
like sometimes sometimes just a well placed
guest is all you need. It could

572
00:37:30.559 --> 00:37:31.960
definitely go from like the okay,
I kind of know what they're talking about,

573
00:37:31.960 --> 00:37:36.800
to like, you guys are talking
about quantum physics and I don't.

574
00:37:36.840 --> 00:37:39.760
I don't know how many planes of
reality there possibly are in string theory.

575
00:37:40.119 --> 00:37:45.960
We launched the screw. Don't fucking
you're ruining the question it you have spoiling

576
00:37:45.960 --> 00:37:52.000
shit again, that's nice going.
I also never get tired of the commentary

577
00:37:52.000 --> 00:37:54.800
in that game, which is a
testament to how well it's done. I

578
00:37:54.840 --> 00:37:58.159
have a copy, I having that
time to play it. I'm really really

579
00:37:58.159 --> 00:38:04.400
fun written. I hear it's got
really good chests. Yep, well well

580
00:38:04.440 --> 00:38:07.679
modeled chests. Uh. The voice
of Cookie Masterson, of course, is

581
00:38:07.800 --> 00:38:12.159
expertly done. I know. I
also love the end each time they just

582
00:38:12.199 --> 00:38:15.239
that, you don't know, Jack
slam That comes like immediately after you finish

583
00:38:15.280 --> 00:38:17.280
the game. Yeah, I mean, yeah, it's it's it's it's paste.

584
00:38:17.320 --> 00:38:21.400
Well, what's up with a dude
named Cookie? It's funny. I

585
00:38:21.440 --> 00:38:23.320
guess I don't know what you got
a problem with Cookie? Oh? I

586
00:38:23.320 --> 00:38:28.239
love cookies, all right, it's
a good it's a good game shows.

587
00:38:28.760 --> 00:38:31.400
Cookie sounds like in fact, I
have known a female Cookie. Yeah weird,

588
00:38:31.719 --> 00:38:35.960
not in the biblical sense, but
anyway, it sounds like a lady's

589
00:38:36.039 --> 00:38:45.760
name as well. Cookie sounds like
like a girl's name. I'm just saying

590
00:38:45.800 --> 00:38:50.360
Cookie Masters and Cookie Monster, two
male cookies together in the same room at

591
00:38:50.400 --> 00:38:52.880
once. No, I think about
it. I think cookie is an adjective.

592
00:38:52.960 --> 00:38:54.880
If you were to model Cookie Monster's
chest in a monster, who would

593
00:38:54.880 --> 00:39:00.360
you get to do it? Who's
like cook ish? So it's monster,

594
00:39:00.519 --> 00:39:02.760
that's he's a monster of cookies.
So I have a question for you.

595
00:39:04.119 --> 00:39:07.960
What's up Jack? Your jackhead?
Yeah? Whoa is that? The head?

596
00:39:08.239 --> 00:39:13.400
Is that Jack's Cookie that's just a
head. That's just a head.

597
00:39:13.440 --> 00:39:15.760
That's that's not Jack. No,
because there's been a number of different hosts

598
00:39:15.760 --> 00:39:19.719
over the years. Has Jack ever
been a host? I believe there was

599
00:39:19.840 --> 00:39:22.679
a character named Jack that at one
point was the was a host, but

600
00:39:22.679 --> 00:39:24.840
I don't think it was even the
first one. Did Paul Rubens play Cookie

601
00:39:24.840 --> 00:39:28.159
Masterson? Like did they give him
a name and then that show in the

602
00:39:28.159 --> 00:39:31.199
live show? Yeah, it might
have been his own character, but it

603
00:39:31.239 --> 00:39:36.639
was not Cookie. But there's a
reference to that. There's question. There

604
00:39:36.679 --> 00:39:42.119
is a question that has that basically
like, does not acknowledge the existence of

605
00:39:42.360 --> 00:39:46.519
the TV show you Don't Know Jack
game show that they made briefly but totally

606
00:39:46.559 --> 00:39:51.280
it's like, if you know that, it's a hilarious question. Otherwise it's

607
00:39:51.320 --> 00:39:53.360
just a trivia question about Paul Rubens. Actually, but it's not even it's

608
00:39:53.360 --> 00:39:57.559
it's actually like, wouldn't it be
crazy? It's actually about it's actually about

609
00:39:57.559 --> 00:40:00.760
pointalism in a fucking weird way,
like it's that's that's how, that's how.

610
00:40:00.840 --> 00:40:04.119
Yeah, that's how you don't Know
Jack rolls is you know, start

611
00:40:04.159 --> 00:40:08.119
with either a high or low culture
framing device and then spin it around on

612
00:40:08.159 --> 00:40:14.199
its head, and the this or
that questions are are always disord Yeah,

613
00:40:14.679 --> 00:40:16.840
yeah, dis or that straight off
the streets, that's what they're called.

614
00:40:16.840 --> 00:40:22.840
They're called this really funny. Yeah, they do good juxtaposition, ridiculous.

615
00:40:22.079 --> 00:40:24.559
I love seeing that, I really, I realized last night. I love

616
00:40:24.599 --> 00:40:30.400
seeing that game on just a giant
fucking TV because all my memories of that

617
00:40:30.440 --> 00:40:37.840
are like thirteen fourteen inch monitors from
the nineties CRTs because you play it on

618
00:40:37.880 --> 00:40:40.199
a PC. So now I'm like, you know, sixty three inch big

619
00:40:40.239 --> 00:40:45.039
screen HDTV, Like, you know, it's still the same, just like

620
00:40:45.360 --> 00:40:47.760
solid color background, you know,
moving text across it. But it just

621
00:40:47.800 --> 00:40:52.719
looks so fucking it just looks so
crisp and bright. I really, I

622
00:40:52.719 --> 00:40:54.000
don't know. I enjoy it,
Yeah, having a lot of a lot

623
00:40:54.039 --> 00:40:59.440
of fun with that. It's too
bad about I hope they do something about

624
00:40:59.519 --> 00:41:04.079
network issues, because I haven't noticed
it in every game, but it definitely

625
00:41:04.719 --> 00:41:07.320
certain players for whatever reason, Like
over the course of a game like the

626
00:41:07.760 --> 00:41:10.320
like you'll start off fine, like
everyone like okay, everything's working good,

627
00:41:10.320 --> 00:41:14.199
We're clipping through, and then like
by the time you get to the end

628
00:41:14.239 --> 00:41:16.519
game, someone's hitching it up.
Real bad. Yeah, we had a

629
00:41:16.519 --> 00:41:20.480
lot of problems making through the last
round. Yeah, which I assume is

630
00:41:20.519 --> 00:41:24.239
because the last round is so very
timing oriented, but timing based on everybody

631
00:41:24.239 --> 00:41:27.280
else, you know, like I
assume for the other stuff, you get

632
00:41:27.280 --> 00:41:29.519
your own counter. It doesn't really
matter well this, yeah, but the

633
00:41:29.519 --> 00:41:32.480
synchronization of the last thing is where
it gets crazy. And I would imagine

634
00:41:32.519 --> 00:41:37.079
they would just look at all that
stuff locally and then as soon as everyone

635
00:41:37.079 --> 00:41:38.840
anyone buzzes in, it compares notes
with everyone else to say like, yeah,

636
00:41:38.840 --> 00:41:40.920
here's when this person buzzed in,
here's when this person buzzed in.

637
00:41:40.960 --> 00:41:44.159
And it doesn't seem that way.
Yeah, well at least not at the

638
00:41:44.239 --> 00:41:45.679
last one. Yeah, yeah,
well yeah, because the other ones,

639
00:41:45.760 --> 00:41:49.519
it doesn't like everyone can buzz in. It's not a it's just it's not

640
00:41:49.559 --> 00:41:52.079
a buzz. It's not a buzz
to take control and then answer it.

641
00:41:52.199 --> 00:41:53.960
They're all just like everyone answers,
and then your score is based on how

642
00:41:54.000 --> 00:41:58.239
quickly you answer. Yeah. Yeah, but the last one is one player

643
00:41:58.280 --> 00:42:01.719
gets the scores. Whoever is actually
first that matters, So it's it's it's

644
00:42:01.760 --> 00:42:05.480
different from the rest of the game
in that way, and uh, and

645
00:42:05.760 --> 00:42:09.519
definitely seems fun, fun, but
still actual contents of it are a blast.

646
00:42:09.559 --> 00:42:12.639
So I'm glad you're should play some
more. I'm glad you're still have

647
00:42:12.679 --> 00:42:16.480
a fun Yeah. It's hopefully that
there's delcat already. Yeah, there's already.

648
00:42:16.519 --> 00:42:20.119
I already bought like five bucks for
the first time you got it.

649
00:42:20.199 --> 00:42:22.599
Yeah, it's it's well, it's
five bucks and it's the ten question pack

650
00:42:23.239 --> 00:42:30.360
or ten episode packs eighty three.
Yeah, yeah, so cool. I

651
00:42:30.400 --> 00:42:31.960
will I will never run out of
you don't know, jack stuff. I

652
00:42:31.960 --> 00:42:37.000
think they added achievements for the achievements
for those questions, added them for you

653
00:42:37.000 --> 00:42:42.519
can see him for the first three
packs already what the achievements are going to

654
00:42:42.599 --> 00:42:45.559
be? So wow? Yeah,
add up? Yeah, point Well it's

655
00:42:45.599 --> 00:42:49.400
and it's like one hundred and twenty
five points per pack, so they're they're

656
00:42:49.400 --> 00:42:53.760
throwing some achievements into that stuff.
Hard stacking stacking. You played some stacking

657
00:42:53.840 --> 00:42:59.679
I did. What do you think
it's stacking? I think it's really fun.

658
00:42:59.800 --> 00:43:02.840
It seems like it's going by very
quickly. Uh game, Brad,

659
00:43:02.880 --> 00:43:06.559
you finished? I got up at
six thirty this morning, finished it.

660
00:43:07.119 --> 00:43:10.119
Uh. So the puzzles they give
you hints to get through them. If

661
00:43:10.119 --> 00:43:14.239
you want optional hints, you have
to you have to pull up a menu

662
00:43:15.000 --> 00:43:17.400
and highlight the challenge that you want
to hint for, and then press a

663
00:43:17.440 --> 00:43:20.719
button to get the hints. So
it's not like it's popping up a message,

664
00:43:21.039 --> 00:43:22.119
Hey, go do this thing.
It's like, go through these steps.

665
00:43:22.199 --> 00:43:25.519
And are the hints like procedural,
like we'll give you like a first

666
00:43:27.280 --> 00:43:30.559
Yes, there's there, they are
in sequence, yes, and so yeah.

667
00:43:30.599 --> 00:43:32.880
Hint one's kind of vague. Hint
too is a little more like,

668
00:43:34.000 --> 00:43:35.880
all right, come on, guys, do this to do well. The

669
00:43:36.360 --> 00:43:38.559
first two we're both pretty abstract.
It's just a hint three is just like,

670
00:43:38.800 --> 00:43:43.440
dude, just go over to this
guy some Lucas Art's hint guide.

671
00:43:43.719 --> 00:43:46.400
Yeah, it's business. It almost
The wording of the third hint always almost

672
00:43:46.400 --> 00:43:49.719
sounds a little impatient. Yeah,
it's kind of kind we already gave you

673
00:43:49.800 --> 00:43:52.119
two hints. Yeah, you an
idiot, Like, no, go do

674
00:43:52.239 --> 00:43:54.400
it like fucking stack with the pirate
and take the parrot over here and put

675
00:43:54.440 --> 00:43:58.119
it in the nest. What the
fuck? Uh. So it's not like

676
00:43:58.199 --> 00:44:02.360
you're you're playing through because there are
like multiple routes to accomplish something right,

677
00:44:02.400 --> 00:44:06.199
and they'll they'll say like, all
right, you've gotten three out of five

678
00:44:06.239 --> 00:44:07.679
of them, and you're like,
well, I don't know what else to

679
00:44:07.760 --> 00:44:09.599
do. You go into the hints
and you can kind of burn through the

680
00:44:09.599 --> 00:44:14.400
rest of them so you can complete
everything in an area pretty quick. I'm

681
00:44:14.400 --> 00:44:15.639
gonna give you a piece of advice, because I know you're only about halfway

682
00:44:15.639 --> 00:44:19.400
through the game. Don't play it
that way. Don't don't try and because

683
00:44:19.440 --> 00:44:21.559
I think you will get if you
play the game that way, you will

684
00:44:21.599 --> 00:44:23.320
get burned out on every area that
you do it in before you move on,

685
00:44:23.360 --> 00:44:27.360
and you'll just continually I'm having fun, get annoyed and sick of the

686
00:44:27.400 --> 00:44:30.039
game. I really like it.
I'm having fun, and it seems like

687
00:44:30.039 --> 00:44:32.199
the hints are stopping me from getting
too annoyed of being like why isn't this

688
00:44:32.239 --> 00:44:35.079
working? And you go to the
hint right, Oh, you don't even

689
00:44:35.119 --> 00:44:37.400
want me to do that. It's
like you want me to pry this other

690
00:44:37.440 --> 00:44:39.599
thing. The way I played it
was pretty much to solve each puzzle once

691
00:44:39.719 --> 00:44:43.239
with whatever solution I found first,
and then just kind of move on to

692
00:44:43.280 --> 00:44:45.039
the next stuff. And if you
do that, it's yeah, it's probably

693
00:44:45.079 --> 00:44:46.800
like a three hour game, but
you can always go back and do the

694
00:44:46.840 --> 00:44:50.639
other stuff. Yeah, so I'm
enjoying it. It does seem like it's

695
00:44:50.639 --> 00:44:52.559
gonna be over pretty quickly for me. But I like the art style,

696
00:44:52.679 --> 00:44:59.840
I like the concept. I think
the overall creativity of it is great fan

697
00:45:00.000 --> 00:45:04.280
plastic. I think double fine if
they keep down, going down this road

698
00:45:04.519 --> 00:45:07.519
has a very bright future ahead of
them. It was always they're making money

699
00:45:07.519 --> 00:45:10.199
on these things. I mean,
I don't know if they are. I

700
00:45:10.400 --> 00:45:14.199
don't know. I mean it's not
exactly geared towards the mass market, you

701
00:45:14.239 --> 00:45:16.079
know. Yeah, so I hope
they are, because like in these smaller

702
00:45:16.159 --> 00:45:20.599
chunks, that creativity really shines when
you're like all right, that was really

703
00:45:20.639 --> 00:45:23.920
cool for like five hours and move
on to something else, and it's it's

704
00:45:23.920 --> 00:45:30.639
working really well for me. So
they nail that like early twentieth century industrialists

705
00:45:30.719 --> 00:45:36.840
like high society thing so well,
like like from steamships to Zeppelin to you

706
00:45:36.880 --> 00:45:38.920
know, big trains, child labor
laws. Yeah yeah, but it's like

707
00:45:38.960 --> 00:45:43.400
everywhere you go, they're like they're
all these like evil industrialists with monocles,

708
00:45:43.599 --> 00:45:49.119
right, Yeah, there's a lot
of real hoity toity. It's it's brilliant.

709
00:45:49.159 --> 00:45:52.199
It's a slow start, make some
time to kind of wind up.

710
00:45:52.320 --> 00:45:57.000
I am only maybe you know,
I'm still kind of tutorializing a little bit.

711
00:45:57.039 --> 00:45:59.519
But it's they hold your hand a
little bit, and they definitely do.

712
00:46:00.239 --> 00:46:01.920
Vinn He was complaining about the length
of the titles on all the silent

713
00:46:01.920 --> 00:46:06.000
film stuff. Yeah, you have
to, so they're looking at text for

714
00:46:06.079 --> 00:46:07.800
quite a while. Yeah. Every
time somebody says that, it's not that

715
00:46:07.800 --> 00:46:10.320
I don't appreciate. It's just that
kind of like, you know, I

716
00:46:10.320 --> 00:46:14.440
mean, it's a good framing device
again for kind of the era and the

717
00:46:14.440 --> 00:46:16.039
style of trying to book. But
I'm with you, Yeah, just kind

718
00:46:16.039 --> 00:46:19.880
of it's just they're up there too
long. Not even that it's like a

719
00:46:20.239 --> 00:46:22.119
little too much like back and forth, like with the Hobo and stuff like

720
00:46:22.119 --> 00:46:27.079
that. Was like, I mean
something, it's fun, pretty awesome,

721
00:46:27.079 --> 00:46:30.159
it's good material, but it's it
is the like you'll see the little guy

722
00:46:30.199 --> 00:46:31.800
sit there and move around like he's
talking about the movement, and you will

723
00:46:31.800 --> 00:46:36.039
see the screen. Ok here's what
he's saying. Right, that's up there.

724
00:46:36.039 --> 00:46:38.000
That's okay, Okay, I read
that and then go back and then

725
00:46:38.239 --> 00:46:40.719
that guy's gonna move around some and
then more so it's yeah, just the

726
00:46:42.159 --> 00:46:45.840
pacing on the on that stuff.
You can't like button through it. I'm

727
00:46:45.880 --> 00:46:47.840
always afraid to hit it. But
it right, But it's it's it's very

728
00:46:47.880 --> 00:46:51.599
much in the style of old silent
films where there's an actual orchestra. They're

729
00:46:51.639 --> 00:46:53.559
playing music to the dramatic yea,
so it all needs to be kind of

730
00:46:53.599 --> 00:46:57.239
timed up. It makes sense that, yeah, I guess its stylistically they

731
00:46:57.320 --> 00:47:00.840
do it first style stuff. But
when you were out of that way,

732
00:47:01.320 --> 00:47:04.599
when you know where it's going,
when you kind of figure that stuff out,

733
00:47:04.599 --> 00:47:06.400
you're like, all right, all
right, right, come on,

734
00:47:06.559 --> 00:47:08.719
come on. But I'm having a
good time with it. And and I

735
00:47:08.760 --> 00:47:13.719
think I'm I'm glad they're putting this
stuft and I hope they continue to do

736
00:47:13.760 --> 00:47:15.679
so in the in the future.
I do think this if this were like

737
00:47:15.719 --> 00:47:19.679
a full game, and that that
concept wouldn't hold out, not at all,

738
00:47:19.760 --> 00:47:22.400
not at all, because if you
do start seeing a lot of repetitions,

739
00:47:22.239 --> 00:47:24.880
it's it's probably about the perfect length. I thic quest. I think,

740
00:47:25.119 --> 00:47:30.000
yeah, they've found a good avenue
for their crazy ideas. I wonder

741
00:47:30.039 --> 00:47:34.559
if I wonder if throw any DL
see for this like there was with Costume

742
00:47:34.639 --> 00:47:37.599
Quest. It's well, I mean
they wrap the story up in this pretty

743
00:47:37.599 --> 00:47:42.239
well, but but the episodes are
so compartmentalized that they could easily add another

744
00:47:42.559 --> 00:47:46.360
another one on like another hour or
two. I love the names of what

745
00:47:46.480 --> 00:47:51.920
all the dolls names like, They're
so good, like the Widow, Chastity

746
00:47:52.360 --> 00:47:55.360
and stuff like that. It's it's
a clever little piece of business. Anything

747
00:47:55.400 --> 00:48:01.480
else, I can't think of anything
right right now, so I'm gonna say,

748
00:48:01.760 --> 00:48:07.400
no, Jeff, Hi, what's
up. I don't know what talks

749
00:48:07.440 --> 00:48:10.159
about? Kill Zone. Yeah,
we can talk about all kinds of stuff.

750
00:48:10.639 --> 00:48:13.760
We talk a little bit of a
kill Zone, but we got like

751
00:48:13.840 --> 00:48:17.320
quick look and Kilson's awesome. I
haven't finished it yet, but in terms

752
00:48:17.320 --> 00:48:22.199
of just like first impression stuff from
playing probably about an hour and a half

753
00:48:22.199 --> 00:48:24.480
two hours of the campaign and messing
out with bots. As soon as we're

754
00:48:24.480 --> 00:48:30.920
done here, I'm actually gonna go
play multiplayer for review purposes. But it

755
00:48:31.039 --> 00:48:36.639
just looks so incredible. Drew Drew
like was starry eyed after you came out

756
00:48:36.679 --> 00:48:37.599
of that quick Yeah, I was
like, oh I had to go and

757
00:48:37.639 --> 00:48:42.360
say, man, that came just
looks amazing. Does it looked dramatically better

758
00:48:42.440 --> 00:48:45.559
or different from two? It's faster, it's it's it's as at least as

759
00:48:45.559 --> 00:48:49.320
good as two, if not better
visually. And then on top of that,

760
00:48:49.480 --> 00:48:54.559
everything moves faster and the controls are
better smother it's pretty smooth. Yeah,

761
00:48:54.639 --> 00:48:59.679
it's uh, it is an impressive
game. Is your guy taller?

762
00:49:01.760 --> 00:49:06.679
I hated that that was awful?
Sorry, I was actually getting confused with

763
00:49:06.840 --> 00:49:10.159
with the giant beer can and Duke
Newcomer that we saw earlier today. Oh

764
00:49:10.239 --> 00:49:14.760
yeah, we did play the strings
Fosters man, That's what I said.

765
00:49:15.039 --> 00:49:17.639
Oh nice. Uh so yeah,
I don't know. I'll have to go

766
00:49:17.679 --> 00:49:21.239
back and then and I'll keep an
eye on that as I play more,

767
00:49:21.480 --> 00:49:24.719
because it really stood out to me
into because there are those murderous mainly attacks

768
00:49:24.760 --> 00:49:34.440
that you're kind of so they kind
of bigger. Yeah yeah, I mean

769
00:49:34.480 --> 00:49:37.599
it seems like they are being smart
about they from what I've seen, which

770
00:49:37.599 --> 00:49:39.840
is even less than what Jeff seene
because I just you know, I sat

771
00:49:39.880 --> 00:49:45.400
alongside on that quick look and talk
to him some about it. I this

772
00:49:45.519 --> 00:49:49.280
sounds like this is the game they've
been trying to make I feel like like

773
00:49:49.360 --> 00:49:52.840
Kills one two was great, it
had some it had some caveats. I

774
00:49:52.880 --> 00:49:59.239
feel like this maybe them finally nailing
it. It looks it looks very exciting.

775
00:49:59.440 --> 00:50:02.159
Still have the the cover mechanic and
like pop your pop over the wall.

776
00:50:02.280 --> 00:50:05.280
Yeah. Same. I feel of
like it's the it's the same as

777
00:50:05.320 --> 00:50:07.840
the duck button with the way I
have the controls configured, and so it's

778
00:50:07.840 --> 00:50:09.440
like you can get on cover and
hit it and you'll get behind it.

779
00:50:09.519 --> 00:50:14.360
Does it feel snappy because I remember
from Killzone two, I remember being kind

780
00:50:14.360 --> 00:50:16.000
of like a little floaty or something
like something a little mushy about it,

781
00:50:16.039 --> 00:50:19.159
like kind of like, no,
it's like you get you once you hit

782
00:50:19.199 --> 00:50:21.400
the it's a toggle. Basically,
you hit the button and you're just right,

783
00:50:21.519 --> 00:50:23.559
you're just like pop on the thing
and then and then and you're ducked

784
00:50:23.559 --> 00:50:25.719
behind it. From then from there
it's like you can push up to shoot

785
00:50:25.760 --> 00:50:30.519
over or just hit the aim button
and you just to like pop up and

786
00:50:30.559 --> 00:50:35.440
aim. Which would you say there's
a little less like animation priority, Uh,

787
00:50:35.519 --> 00:50:37.000
yeah, I think so. Like
that was kind of the complaint,

788
00:50:37.079 --> 00:50:40.159
was you know, whether people were
calling it input lag or just you know,

789
00:50:40.239 --> 00:50:44.360
they they spent so much time making
smooth animations and goddamn it, you're

790
00:50:44.400 --> 00:50:47.079
gonna watch them or you know,
like whatever it was. Uh, this

791
00:50:47.119 --> 00:50:51.199
game feels very snappy with the way
you play it, like it's just it's

792
00:50:51.280 --> 00:50:52.800
it's pop pop hop. You're shooting
guys, you're zooming in, you're zooming

793
00:50:52.800 --> 00:50:58.280
out, you're running, you're you
know. It feels uh like other shooters

794
00:50:58.360 --> 00:51:02.119
in that way without necessarily feeling like
it's just like ripping off other popular shooters

795
00:51:02.360 --> 00:51:05.920
because I go for the aiming because
it was it was the weight of the

796
00:51:05.920 --> 00:51:08.880
weapons. It was like how slowly
aiming has swung your gun around fast and

797
00:51:08.920 --> 00:51:15.719
the second significantly like run speed is
fashioned, like just everything moves like be

798
00:51:15.840 --> 00:51:17.360
as a spectator, I'm sure it's
different actually playing, but as a spectator,

799
00:51:17.400 --> 00:51:21.280
there are times that it was kind
of overwhelming, like the speed of

800
00:51:21.400 --> 00:51:23.800
like the game game fucking moves.
It's did they take it too far in

801
00:51:23.840 --> 00:51:25.800
the other direction? No? I
mean I think it feels great. I

802
00:51:25.800 --> 00:51:28.880
think it's just because I was not
controlling it. It's you know, it's

803
00:51:28.920 --> 00:51:32.599
one of those when you when you're
standing at a demostation trying to watch someone

804
00:51:32.639 --> 00:51:36.360
else play a first person shooter.
It's like when you're watching somebody play Marvel

805
00:51:36.400 --> 00:51:37.440
Capcom three. You start, well, you know, you start doing that

806
00:51:37.360 --> 00:51:40.639
that you start rocking a little bit, kind of like wait, hold on

807
00:51:40.639 --> 00:51:44.639
center gravity, where is just shoot
a helmet off anybody? Yeah? Great,

808
00:51:44.719 --> 00:51:47.719
absolutely, lots of helmets constant.
He kicked a helmet off of a

809
00:51:47.800 --> 00:51:52.760
dude. I stuck my thumbs through
a dude's eyes. Oh yeah, so

810
00:51:52.840 --> 00:52:00.239
these up so that the animation priority
still exists in kill animation these meal call

811
00:52:00.320 --> 00:52:01.880
it, which is maybe a little
ridiculous, but you know, basically accurate.

812
00:52:01.960 --> 00:52:07.719
Accurate though, Yeah, though you
kind of see similar animations again and

813
00:52:07.719 --> 00:52:12.280
again with that stuff from from what
I've played. You stick your thumbs through

814
00:52:12.280 --> 00:52:15.119
that, Yeah, that one one
I've only seen once. So what's in

815
00:52:15.159 --> 00:52:19.480
there? What's behind those blood I
mean blowing thing is just some kind of

816
00:52:19.599 --> 00:52:23.639
eyemask, right, yeah, yeah, yes, uh so basically when you

817
00:52:23.639 --> 00:52:27.760
get a clothes it'll come pop up
and say hit our three and you will

818
00:52:27.880 --> 00:52:31.320
basically just slid in his throat or
you know, break his neck or something

819
00:52:31.400 --> 00:52:36.000
like that. They've got a bunch
of different animations that. Yeah, that

820
00:52:36.159 --> 00:52:42.480
that look pretty fantastic though, it
has this side uh thing of while you're

821
00:52:42.519 --> 00:52:45.840
doing that, you are getting shot. So that's you know, it's not

822
00:52:45.920 --> 00:52:51.000
always the right move from what I
can tell. And then you're the same

823
00:52:51.039 --> 00:52:53.719
guy you were in two continuing.
So this game, I mean, it's

824
00:52:53.760 --> 00:52:59.159
got a little little prelude previously on. It's it no, it's it's like,

825
00:52:59.320 --> 00:53:02.519
uh, it's gonna start at the
end and show you some crazy stuff

826
00:53:02.559 --> 00:53:07.400
and then go six months earlier,
and then it is it is you sitting

827
00:53:07.440 --> 00:53:13.320
on the steps. It is literally
like yeah, yeah, so it is

828
00:53:13.360 --> 00:53:16.119
thirty seconds after the end of kill
Zone two basically where it really really picks

829
00:53:16.199 --> 00:53:22.119
up. That's because I was fucked
up. Yeah, and uh, you

830
00:53:22.159 --> 00:53:25.000
know the first thing I did is
gunned down Rico Good and then I had

831
00:53:25.039 --> 00:53:30.400
to heal him to bring so he
could keep moving. That is not a

832
00:53:30.400 --> 00:53:34.280
part of the story. Hopefully,
definitely there really part of the story.

833
00:53:34.400 --> 00:53:37.480
You know, you're kind of looking
to move away from there because sh it's

834
00:53:37.559 --> 00:53:44.000
bad and everyone who encounters Rico fucking
hates him good and you too because you

835
00:53:44.000 --> 00:53:46.920
were there, uh for some of
that. You know, it's a little

836
00:53:47.000 --> 00:53:51.800
questionable about you know, whether you
should be court martialed or just shot on

837
00:53:51.880 --> 00:53:53.599
site and that sort of stuff.
But not only did he do fucked up

838
00:53:53.639 --> 00:53:57.320
stuff, he spent the last battle
shooting out of banister. For me,

839
00:53:58.920 --> 00:54:01.039
that guy, Yeah, I've got
a real fuck that guy attitude as well.

840
00:54:01.320 --> 00:54:06.480
Jeff has unresolved angry issues. I
hope he gets his at some point,

841
00:54:06.559 --> 00:54:08.320
but but but I don't know where
it goes. I appreciate the restraint

842
00:54:08.360 --> 00:54:12.000
from Guerrilla that they don't just ice
him and meat, that it's not just

843
00:54:12.039 --> 00:54:13.800
like the knee jerk, like,
oh, fans haided him, we have

844
00:54:13.800 --> 00:54:15.519
to get rid of him. It's
like, no, if you could get

845
00:54:15.519 --> 00:54:16.639
that sort of response at the same
time, like if there was a good

846
00:54:16.679 --> 00:54:22.159
storyline reason for Like if that game
had opened in the first thirty seconds,

847
00:54:22.280 --> 00:54:24.159
was your commanding officer showing up and
putting a bullet in his fucking head,

848
00:54:24.519 --> 00:54:28.960
that would have been just as awesome. Maybe you haven't seen how it ends

849
00:54:29.000 --> 00:54:30.039
yet, Yeah I guess not.
I guess not, but that that would

850
00:54:30.039 --> 00:54:35.519
have been pretty cool. That makes
me really excited for for Kills one three.

851
00:54:36.280 --> 00:54:38.239
The story stuff from what I've seen
so far seems cool. How's How's

852
00:54:38.239 --> 00:54:42.440
Malcolm mcdell? So that really is
Malcolm macdwell. Okay, okay, great,

853
00:54:42.679 --> 00:54:45.199
Finally I hadn't looked it up yet. The quick look, we're like,

854
00:54:45.320 --> 00:54:49.960
that's a real Malcolm looks like Malcolm
McDowell in the game, and certainly

855
00:54:50.000 --> 00:54:53.840
sounds like and Ray Ray Winston.
Oh fuck, that's him. I I

856
00:54:53.880 --> 00:54:59.719
was gonna say that. Watch the
click video couples like them with the pinballs,

857
00:54:59.760 --> 00:55:04.679
all their pinball balls on their faces
stuff, Avatar style. The voice,

858
00:55:04.800 --> 00:55:07.519
the voice of Windstone very very specific. Again, not just the voice,

859
00:55:07.639 --> 00:55:12.920
it's his facial expressions. Everything well, I couldn't pick up on its.

860
00:55:13.159 --> 00:55:15.039
So Malcolm McDowell is awesome, like
as a character from what I've seen

861
00:55:15.119 --> 00:55:17.920
so far, like he he is. He plays as a chair I guess

862
00:55:19.039 --> 00:55:25.079
Chairman stall is his name. Uh, And he is a bad guy.

863
00:55:27.239 --> 00:55:31.960
He seems like he pretty well embodies
the British Space Nazi. Absolutely. Yeah,

864
00:55:32.000 --> 00:55:37.280
the British Space Nazis are eviler than
ever they've They've stepped up their British

865
00:55:37.280 --> 00:55:40.239
Space Nazi game. That makes me
very excited. I think after this podcast,

866
00:55:40.320 --> 00:55:44.480
I'll go put in my Amazon or
order because that's the next Tuesday,

867
00:55:44.559 --> 00:55:49.159
right second, So that's that's coming
us coming up. And I haven't tried

868
00:55:49.199 --> 00:55:51.360
it. I have not tried it
in three D or with the move for

869
00:55:51.360 --> 00:55:54.360
any real length of time yet,
so not really. It's got support for

870
00:55:54.360 --> 00:55:58.000
all that stuff. Seems like move
would be something that might be kind of

871
00:55:58.000 --> 00:56:01.199
cool for single player. It'll like
draw targeting brackets on enemies and stuff like

872
00:56:01.239 --> 00:56:05.440
that when you're using it and you
kind of go to the edge of the

873
00:56:05.480 --> 00:56:08.800
screen and turn from what I can
tell, But multiplayer you're probably not gonna

874
00:56:08.840 --> 00:56:13.320
want to do that. That seems
like it'd be a bit much. Do

875
00:56:13.360 --> 00:56:15.000
you want to talk about Marvel Verus
cast count of three? Yeah, sure,

876
00:56:15.440 --> 00:56:19.800
Okay, I'm playing Days of the
Day. Yeah, it's I you

877
00:56:19.840 --> 00:56:24.719
know, I don't know, man, all right, I really think that

878
00:56:24.719 --> 00:56:30.719
that game. I really respect that
game. But right now where I'm at

879
00:56:30.800 --> 00:56:35.239
right now with it, and I
need to play more, I don't know

880
00:56:35.400 --> 00:56:39.519
that I like it. Okay,
what's the what's the dividing line? And

881
00:56:39.599 --> 00:56:47.719
pardon me one second if he can't
be here for this, I don't know

882
00:56:47.760 --> 00:56:50.599
that. You know. It's It's
like, I I like fighting games.

883
00:56:50.639 --> 00:56:52.760
I'm I'm not the best fighting game
player in the world, but I have

884
00:56:52.840 --> 00:56:58.239
enjoyed them for a good long time, I can get reasonably good at fighting

885
00:56:58.239 --> 00:57:01.400
games and probably be about as good
is anyone who's not going to go devote

886
00:57:01.719 --> 00:57:06.280
tournament Like yeah yeah, people that
are not going to go devote themselves to

887
00:57:06.440 --> 00:57:09.360
one specific game and get into like
that side of things. Yeah, so

888
00:57:09.400 --> 00:57:14.559
I'm all right, uh, you
feel confident in your skills. Yeah,

889
00:57:14.599 --> 00:57:16.360
and you know, I'm picking up
more and more I guess as I play

890
00:57:16.400 --> 00:57:22.159
a more Marvel versus capcom and kind
of getting into the different systems and when

891
00:57:22.199 --> 00:57:24.119
you should use them and that sort
of stuff. But it's like it's kind

892
00:57:24.119 --> 00:57:27.039
of like reach this point where the
more I learn about it, the more

893
00:57:27.159 --> 00:57:29.880
I just kind of don't want to
play it. Like the the air combo

894
00:57:29.920 --> 00:57:31.800
system, they did some really smart
stuff with the kind of turning that into

895
00:57:31.800 --> 00:57:37.960
this cool guessing game where you can
tagging characters around and you know, a

896
00:57:37.039 --> 00:57:40.719
character can counter out of it on
when you're attempting to tag in the middle

897
00:57:40.719 --> 00:57:45.400
of an air combo. But my
snap judgment on that system having played like

898
00:57:45.440 --> 00:57:50.320
what three matches, Yeah, yeah, So the guessing game you're talking about

899
00:57:50.400 --> 00:57:52.320
is that you're basically trying to guess
which way they're going to juggle you,

900
00:57:52.440 --> 00:57:57.199
right, yeah, if it's yeah, and if you match that you break

901
00:57:57.320 --> 00:58:00.360
break out of the air combo.
It happens so goddamn fast, Like what

902
00:58:00.400 --> 00:58:04.880
can you really do besides just spare
them all directions? And I hope that

903
00:58:04.880 --> 00:58:07.320
you that's kind of like, that's
basically that is kind of it. But

904
00:58:07.719 --> 00:58:10.679
at the same time, everything in
that game happens that fast. So once

905
00:58:10.719 --> 00:58:14.760
you've spent now that I've spent a
lot of time playing it, like the

906
00:58:14.800 --> 00:58:16.239
speed is not the thing anymore.
I can understand why you when your first

907
00:58:16.239 --> 00:58:19.119
three matches trying to pick that stuff
up, you'd be like, man,

908
00:58:19.199 --> 00:58:22.840
fuck this because it is is a
much faster game than than we've been playing

909
00:58:23.000 --> 00:58:28.800
lately. So that definitely takes them
getting used to. And I don't know,

910
00:58:28.800 --> 00:58:30.880
you know, it's like the Marvel
cast really holds very little sway for

911
00:58:30.920 --> 00:58:36.360
me personally. Yeah, I think
that's They've They've made some great fighting game

912
00:58:36.480 --> 00:58:39.480
characters out of some of those guys, and I think some of the additions,

913
00:58:39.480 --> 00:58:44.039
like I think task Master is really
cool u in there. He has

914
00:58:44.119 --> 00:58:51.159
some some fun moves, But you
know, it's it's like like, so

915
00:58:51.199 --> 00:58:53.400
the roster is not necessarily doing it
for me. I think the Capcom roster

916
00:58:53.480 --> 00:59:00.519
is not really doing it for me
either. It's the notable emission Ken.

917
00:59:00.599 --> 00:59:04.840
I don't know they've they've you know, guile, uh, you know,

918
00:59:05.039 --> 00:59:09.639
Charlie, do you think I mean
I never played much much too never,

919
00:59:09.840 --> 00:59:15.039
you know, not really a fighting
game guy in general. But do you

920
00:59:15.119 --> 00:59:22.679
think that they have maybe focus too
much on playing to the audience that loves

921
00:59:22.920 --> 00:59:28.159
MVC two. I don't really know, because this game is it had kind

922
00:59:28.159 --> 00:59:30.280
of has some similarities to Tad's and
Nook versus Capcom with what they've done.

923
00:59:30.880 --> 00:59:34.360
So that's the kind of the other
thing. That game doesn't have kick buttons.

924
00:59:34.480 --> 00:59:39.280
It's got light, medium, heavy, and I I don't really like

925
00:59:39.360 --> 00:59:43.519
that about you know, it's kind
of a weird thing, you know,

926
00:59:43.519 --> 00:59:46.639
because I think that the system that
they've built works well enough, but it's

927
00:59:46.719 --> 00:59:50.880
not what I want out of a
Capcom fighting game. It sounds like but

928
00:59:50.880 --> 00:59:52.320
it sounds like a lot of this
stuff, like like you're saying, I

929
00:59:52.320 --> 00:59:55.320
think I'm starting to understand it's like
you're just just kind of like slam your

930
00:59:55.320 --> 00:59:59.159
way up the tree light, medium, heavy, special. But I mean

931
00:59:59.199 --> 01:00:02.679
like there's a difference between like what's
good and what like what you like and

932
01:00:02.800 --> 01:00:07.599
what's good are not necessarily always exactly. I think. I think it's a

933
01:00:07.599 --> 01:00:09.320
well made game from people who know
how to make fighting games, Like they

934
01:00:09.559 --> 01:00:13.440
definitely have spent a lot of time
thinking about these systems, and and I

935
01:00:13.480 --> 01:00:17.480
think it's immediately though I don't know
that I can necessarily tell you why just

936
01:00:17.599 --> 01:00:22.679
yet. Uh, Like I didn't
like testsanocco Versus Capcom at all. Uh

937
01:00:22.840 --> 01:00:27.400
this game, I am borderline liking
and and kind of into it. Yeah,

938
01:00:28.239 --> 01:00:30.360
depending on you know, five minute
chunks of playing it. You know,

939
01:00:30.440 --> 01:00:32.480
ask me in twenty minutes and my
might just say, like this,

940
01:00:32.639 --> 01:00:37.239
it's fine. So I'm really torn
back and forth on a lot of this

941
01:00:37.239 --> 01:00:39.599
stuff right now. Interesting, But
Testsanoko I didn't really like it at all,

942
01:00:39.639 --> 01:00:42.599
and it's you, you know,
it had to kind of the additional

943
01:00:43.159 --> 01:00:47.199
uh side penalty of like half the
roster was just dumb as far as I

944
01:00:47.199 --> 01:00:54.360
can, as far as I'm concerned. So taking those systems and taking them

945
01:00:54.400 --> 01:01:00.760
to kind of the next logical level
and refining them and enhancing them still kind

946
01:01:00.760 --> 01:01:02.280
of based on that core. It
still kind of feels like that core,

947
01:01:02.639 --> 01:01:07.440
And uh, I think that can
only go so far for me, there's

948
01:01:07.480 --> 01:01:09.800
a lot of stuff like, ah, I'm glad that we didn't review this

949
01:01:09.840 --> 01:01:15.320
game before it came out because now
that like it's out today and it's it's

950
01:01:15.320 --> 01:01:17.760
got the exact same problem the Street
Fighter and Super street Fighter had of sometimes

951
01:01:17.800 --> 01:01:22.440
you hit quick match and it just
and so I had like thirty matches in

952
01:01:22.480 --> 01:01:24.199
a row that I was trying to
get into and it says the connection with

953
01:01:24.199 --> 01:01:28.639
the opponent is lost. This is
the three sixty version. PS three was

954
01:01:28.679 --> 01:01:30.400
fine before launch. I haven't tried
it today to see if it's it's as

955
01:01:30.400 --> 01:01:32.400
bad, but that was something that
the Street Fighter did and I'm like,

956
01:01:32.400 --> 01:01:37.760
I can't believe, like we're still
but they haven't figured out the match.

957
01:01:37.800 --> 01:01:43.840
So it also dumps you back like
two menus, and that's just like shoddy.

958
01:01:44.239 --> 01:01:45.760
You know, they don't have spectator
mode in there, like eight player

959
01:01:45.800 --> 01:01:50.320
lobby stuff, so it's just like
seven. You could potentially be sitting through

960
01:01:50.360 --> 01:01:53.679
seven matches staring at menus, staring
at life bars like that. It's just

961
01:01:54.719 --> 01:01:59.880
how do you how do you take
that step back? Whereas and I have

962
01:02:00.599 --> 01:02:02.840
seen it officially from them, but
you know, some when we were saying

963
01:02:02.880 --> 01:02:06.199
that earlier, there was some response
saying like, oh, they're looking at

964
01:02:06.199 --> 01:02:08.079
patching that in. It's like,
well, yeah, like how do you

965
01:02:08.119 --> 01:02:12.639
not ship with that? It's kind
of also the tutorial stuff from that quick

966
01:02:12.679 --> 01:02:16.280
look seemed wanting for a little bit. It's similar to Street Fighter fours,

967
01:02:16.400 --> 01:02:21.519
but you know, I think that
was like a missed opportunity there as well.

968
01:02:21.559 --> 01:02:24.960
And especially you get into this game
that has more systems to it and

969
01:02:25.079 --> 01:02:30.039
stuff that like people who play like
more traditional fighting games might like have some

970
01:02:30.159 --> 01:02:32.400
questions about like, you know,
we're kind of in this age now where

971
01:02:32.440 --> 01:02:36.559
fighting games are coming back. You
know, It's like Street Fighter for did

972
01:02:36.599 --> 01:02:38.320
really well and appealed to a lot
of people and stuff like that, and

973
01:02:38.320 --> 01:02:43.280
if they want to prevent it from
going away again, they need to find

974
01:02:43.320 --> 01:02:45.599
a way to make it more inviting. And you know, it's like,

975
01:02:45.639 --> 01:02:47.559
I think the roster kind of does
that for some people, but if they

976
01:02:47.559 --> 01:02:52.719
had actually taken the time to say, hey, here's here's kind of the

977
01:02:53.119 --> 01:02:55.760
basics of the combo system and then
they kind of do some of that stuff

978
01:02:55.800 --> 01:02:59.840
with the mission mode, but they're
not explicit about it. If they say,

979
01:03:00.119 --> 01:03:04.800
you know, try to do the
advancing Guard five times here and and

980
01:03:04.800 --> 01:03:09.199
then had just like a couple of
sentences in the game saying here's why this

981
01:03:09.280 --> 01:03:13.519
is here or here's why you want
to use it. I think that that's

982
01:03:13.559 --> 01:03:17.199
something that would have been hugely beneficial
to It would have made the game easier

983
01:03:17.199 --> 01:03:21.400
to play for a wider audience instead
of saying like, oh, now you

984
01:03:21.400 --> 01:03:24.079
have to go look around online for
all these character videos. They're like well

985
01:03:24.079 --> 01:03:28.440
made. Like, you know,
the Fighting Game Communities has done a great

986
01:03:28.519 --> 01:03:30.760
job, yet again picking up the
slack of yeah, exactly of picking up

987
01:03:30.800 --> 01:03:34.360
the slack. But they shouldn't have
to, you know, like like Capcom

988
01:03:34.440 --> 01:03:37.079
should be doing that, Like Fighting
game developers should be putting some of that

989
01:03:37.119 --> 01:03:42.320
stuff in the game and not putting
it into the strategy guide they're selling or

990
01:03:42.360 --> 01:03:45.039
you know, community outreach stuff like
it should be part of the core experience.

991
01:03:45.079 --> 01:03:47.480
For me, it was terrible at
that stuff. Like in the tutorial,

992
01:03:47.599 --> 01:03:50.960
there's there are a few things and
some of the top ones are a

993
01:03:51.000 --> 01:03:52.719
button to show me the move,
show me show me what you want me

994
01:03:52.760 --> 01:03:58.039
to do, just like exec,
which let let the AI just show me

995
01:03:58.079 --> 01:04:00.119
what to do. Also, some
of that stuff let me just do it

996
01:04:00.159 --> 01:04:03.880
in stages like walk me through the
stage is like jump in all right,

997
01:04:03.920 --> 01:04:08.679
now, just keep me there until
you know I do the next correct button

998
01:04:08.679 --> 01:04:10.639
press. Okay, you got it, you got it, you got it,

999
01:04:10.719 --> 01:04:12.960
got it. Now let's try it
again. Yeah, let's try it

1000
01:04:13.000 --> 01:04:16.880
again, because some of that stuff
gets really intense and learning guitar and sometimes

1001
01:04:16.880 --> 01:04:19.320
you just don't know we talked a
little bit out on the quick Look.

1002
01:04:19.400 --> 01:04:23.840
Sometimes there's you know, specific positioning
you need to be in or you need

1003
01:04:23.880 --> 01:04:28.679
to do like a juggle or something
like that. There's like multiple spots where

1004
01:04:28.679 --> 01:04:30.719
you can hit him with that move, and you spend a lot of time

1005
01:04:30.760 --> 01:04:31.760
doing it one way only to realize
like, oh wait, I need to

1006
01:04:31.760 --> 01:04:34.840
wait. Yeah, it can.
It can get really frustrating, and I

1007
01:04:34.880 --> 01:04:39.639
think makes you just go back into
mash mode where you're just like I,

1008
01:04:39.480 --> 01:04:42.079
I you know, I can't do
this stuff. I'm just gonna mash up

1009
01:04:42.079 --> 01:04:45.400
the you know, light medium hard
again. Where like you know, if

1010
01:04:45.440 --> 01:04:46.559
you had, if you had spelled
it out a little bit more, maybe

1011
01:04:46.599 --> 01:04:49.000
I'd be trying more complicated stuff.
Yeah, And you know, it's like

1012
01:04:49.159 --> 01:04:53.239
that stuff that I'm kind of past
that point now, Like I understand how

1013
01:04:53.280 --> 01:04:57.000
stuff works for the most part,
and you know I'm trying to get better,

1014
01:04:57.639 --> 01:05:00.360
but I'm still this point where I'm
losing matches and not know why.

1015
01:05:00.679 --> 01:05:02.480
You know, I'm not learning anything
from my losses, and it's super frustrating.

1016
01:05:02.519 --> 01:05:05.719
It's just like I'm getting in these
games and just getting the fucking shipped

1017
01:05:05.760 --> 01:05:08.519
out of me, and I'm like, I don't I don't know how to

1018
01:05:08.719 --> 01:05:11.880
Wolf won't stop hitting me. And
someone wrote back said, block low.

1019
01:05:12.440 --> 01:05:15.559
I was fucking blocking low, Kill
Kill. But you know, it's one

1020
01:05:15.559 --> 01:05:17.159
of those things that like that's just
a well timed combo where you're just hitting

1021
01:05:17.199 --> 01:05:19.400
with that normal like over and over
again, and it's just kind of like

1022
01:05:19.519 --> 01:05:23.719
looks lame. But plus it's a
crazy game. I mean, you jump

1023
01:05:23.760 --> 01:05:28.800
into that, you're immediately playing with
three different characters. It's not like you,

1024
01:05:29.599 --> 01:05:30.639
let's just say street Fighter, where
you're like, all right, I'm

1025
01:05:30.639 --> 01:05:33.000
gonna learn how to play for you
for a while, Like you're kind of

1026
01:05:33.039 --> 01:05:36.199
just gotta figure out a team and
the assists and how they work together.

1027
01:05:36.400 --> 01:05:40.519
Yeah, it's a lot to take
it to kind of pick up to really

1028
01:05:40.559 --> 01:05:45.280
excited to jump in. I really
it's online. It's not gonna be where

1029
01:05:45.320 --> 01:05:48.920
I'm gonna play you know, it's
got some some issues that I think it

1030
01:05:49.119 --> 01:05:51.159
could have been better, but it
is. It is a well made game,

1031
01:05:51.199 --> 01:05:54.280
like systems wise, like once you
got to get past like oh this

1032
01:05:54.400 --> 01:05:57.239
this online menu is not as good
as it should have been, or you

1033
01:05:57.239 --> 01:05:59.320
know, like some of the UY
stuff is not as clear as it should

1034
01:05:59.320 --> 01:06:03.159
have been, and you know,
they could have been more instructive to uh

1035
01:06:03.360 --> 01:06:10.119
new players and that sort of stuff. Like the core game is well made.

1036
01:06:10.599 --> 01:06:14.159
The disconnect for me about the core
game though, that makes it less

1037
01:06:14.199 --> 01:06:17.280
approachable than Street Fighter four. Right
again my brief experience. Correct me if

1038
01:06:17.320 --> 01:06:20.360
I'm wrong, But like you mentioned
that this is has more systems going on.

1039
01:06:20.440 --> 01:06:25.639
It almost seems like it's all systems. Like you can jump into Street

1040
01:06:25.639 --> 01:06:29.440
Fighter four having no idea what to
focus attack, dash, cancel is right,

1041
01:06:29.800 --> 01:06:31.039
to throw a fireball into a dragon
punch. You can still have fun

1042
01:06:31.079 --> 01:06:32.679
with it. I think that's the
thing is, you know, like the

1043
01:06:32.719 --> 01:06:36.960
core level of Street Fighter four is
fun on its own, and also there

1044
01:06:38.199 --> 01:06:41.559
says you get better. Yeah,
it's it's it's fairly standard, and there

1045
01:06:41.559 --> 01:06:44.559
are systems that they've put on top
of it, like focus attacks and you

1046
01:06:44.599 --> 01:06:47.440
know, canceling. You know,
like like just the additional layers that as

1047
01:06:47.480 --> 01:06:53.760
you get better and start to figure
that stuff out, it becomes more rewarding.

1048
01:06:55.280 --> 01:06:58.880
But that bottom level is awesome and
then fun. But like the bottom

1049
01:06:58.960 --> 01:07:03.280
level of NPC three is like mashy
and kind of ridiculous. Like I pick,

1050
01:07:03.360 --> 01:07:06.440
I pick naturally, I pick for
you for my first match yesterday because

1051
01:07:06.440 --> 01:07:09.840
hey, I think I know how
to play that right, but not not

1052
01:07:10.159 --> 01:07:14.719
try throwing fireballs and doing dragon punches
and hurricane kicks. Fucking jack shit happens.

1053
01:07:14.840 --> 01:07:16.239
Yeah, it's just it's smeared all
over. It's like you need stuff

1054
01:07:16.239 --> 01:07:19.039
that's gonna like, you need moves
that are going to cover two thirds of

1055
01:07:19.039 --> 01:07:24.079
the screen when they come out,
like task Masters normal just just reaches out

1056
01:07:24.119 --> 01:07:27.559
with that sword and and so like
that's what I'm looking for right now is

1057
01:07:27.639 --> 01:07:30.360
characters with a ton of reach,
and you as like, doesn't seem to

1058
01:07:30.400 --> 01:07:33.519
have a whole lot of it.
And I'm not saying that makes it like

1059
01:07:33.599 --> 01:07:36.639
bad or that it's designed in a
wrong way. It's not that it's not

1060
01:07:36.880 --> 01:07:41.199
fundamentally messed up. It's just like
it it doesn't make sense to somebody who

1061
01:07:41.199 --> 01:07:44.559
has no experience with it. Yeah, so it kind of provides a learning

1062
01:07:44.599 --> 01:07:46.639
curve, and it becomes that matter
of like do you want to put in

1063
01:07:46.639 --> 01:07:50.719
the time to learn it or not? And uh, and are the learning

1064
01:07:50.760 --> 01:07:57.280
tools robust enough that you actually can
that's right, Yeah, it's yeah.

1065
01:07:57.599 --> 01:08:00.599
For me, it's it's it's that
frustration of of like I said, like

1066
01:08:00.639 --> 01:08:08.119
losing these fights and more or less
knowing why I'm losing, but not knowing

1067
01:08:08.159 --> 01:08:10.840
what the next step is other than
to just like I mean, I guess

1068
01:08:10.880 --> 01:08:13.239
I just gotta have to bang my
head against it. Like if I really

1069
01:08:13.320 --> 01:08:15.679
wanted to get into this game,
I'd probably have to bang my head against

1070
01:08:15.719 --> 01:08:18.600
it for like a month until every
single attack that was coming out of any

1071
01:08:18.600 --> 01:08:24.039
single person was something I recognized and
knew how to deal with. Whereas right

1072
01:08:24.039 --> 01:08:26.720
now it's just like, oh,
that that one hit high, that one

1073
01:08:26.760 --> 01:08:28.520
hit a loo, that one.
You know, it's like getting crossed up

1074
01:08:28.520 --> 01:08:30.600
all over the place because it's just
everything happened so fast. It's uh,

1075
01:08:30.680 --> 01:08:35.399
yeah, I don't know, like
characters thirty two, I think there's six,

1076
01:08:36.479 --> 01:08:40.039
yeah, with the thirty sixth the
Onlox and then there are two more

1077
01:08:40.640 --> 01:08:45.640
coming. Uh, it'll be it's
packed in or the code is in with

1078
01:08:45.680 --> 01:08:48.159
the uh, you know, the
Collector's addition, but it doesn't work yet,

1079
01:08:48.319 --> 01:08:50.399
weren't work till the fifteen. That's
a lot of dudes, and then

1080
01:08:50.520 --> 01:08:58.199
combinationssary the three way assist combos,
and then like three supers for multiple supers

1081
01:08:58.279 --> 01:09:01.239
reached. Guy, I don't know
that it's necessarily three proposes, but like

1082
01:09:01.279 --> 01:09:04.520
not even just like damage wise,
like when you were shown it to us,

1083
01:09:04.560 --> 01:09:06.399
it was like, this is gonna
launch them high, this is gonna

1084
01:09:06.399 --> 01:09:11.600
push them back. Like that's a
lot of three sis. Sorry, yeah,

1085
01:09:11.800 --> 01:09:13.880
like that's that's a lot to keep
in mind. Yeah, I mean

1086
01:09:13.960 --> 01:09:15.279
I understand why people like that game, but you know, I was never

1087
01:09:15.359 --> 01:09:21.479
a big MVC two guy, and
MVC three is more approachable in some ways,

1088
01:09:21.600 --> 01:09:27.279
but still just buck wild. I
think it'd be real fun to watch

1089
01:09:28.079 --> 01:09:31.920
matches of like tournament dudes just going
filling that screen with craziness and just I

1090
01:09:31.920 --> 01:09:34.359
don't know what's going on. It's
beautiful, like you know, for you

1091
01:09:34.399 --> 01:09:36.880
know, m VC two was all
about filling the screen with craziness, but

1092
01:09:36.960 --> 01:09:42.199
this looks it is always on in
that game. Kumas Kumas Fireball Hyper Just

1093
01:09:42.520 --> 01:09:48.000
thing is fucking beautiful. Purple flower
waving up and down as it's just decimating

1094
01:09:48.000 --> 01:09:51.079
anything gets near that just looks crazy, like that engine, the art,

1095
01:09:51.199 --> 01:09:55.800
like everything about it presentation. I
think I think some of the some of

1096
01:09:55.840 --> 01:09:59.520
the art doesn't work, like some
of the stylistic stuff doesn't work with every

1097
01:09:59.560 --> 01:10:01.239
characters. The big Tron looks a
little weird. It seems like it might

1098
01:10:01.279 --> 01:10:08.159
be the shading they're using, or
like some kind of shadow for the short

1099
01:10:08.159 --> 01:10:13.520
guys like Arthur and Amaturasi and stuff
like that just look a little weird with

1100
01:10:13.600 --> 01:10:15.720
the shading that they're the shaders they're
they're using on all the characters, I

1101
01:10:15.760 --> 01:10:23.680
don't know, but it's really cool. But I I the more I play

1102
01:10:23.680 --> 01:10:25.600
of it, the more I'm just
like, man, you know, I

1103
01:10:25.680 --> 01:10:30.680
just know I'm never gonna be able
to or really even want to put in

1104
01:10:30.720 --> 01:10:32.840
the time to master it. But
at the same time, I really respect

1105
01:10:32.840 --> 01:10:36.520
it. So it's this whole horrible
thing of trying to review this game that,

1106
01:10:36.600 --> 01:10:43.439
like, I think is really quite
good. But even as someone who

1107
01:10:43.439 --> 01:10:45.600
likes fighting games, I'm just like, I don't think it's I don't think

1108
01:10:45.640 --> 01:10:48.880
it's for me. So I'm now
staring real hard at our scoring scale and

1109
01:10:49.000 --> 01:10:51.800
starting to write reviews and playing a
much more and just going like, I

1110
01:10:51.840 --> 01:10:58.880
don't know, grah me, I
feel like I understand now finally why people

1111
01:10:58.880 --> 01:11:03.239
wouldn't want to play star Raft online. That's what it looks like. Played

1112
01:11:03.399 --> 01:11:10.760
this yesterday. I'm just like christ
Man, exactly what you said. Yeah,

1113
01:11:11.039 --> 01:11:14.439
it's like a month long proposition to
get good at this. Yeah.

1114
01:11:14.880 --> 01:11:16.640
Fuck. And it's like it is
a situation where you know, like in

1115
01:11:16.640 --> 01:11:20.000
StarCraft, like I understand the basics
of StarCraft just fine, but then you

1116
01:11:20.079 --> 01:11:24.000
lose about thirty matches in a row
before you realize, like, oh,

1117
01:11:24.039 --> 01:11:27.039
he made a bunch of roaches.
I should have gotten something that's good against

1118
01:11:27.119 --> 01:11:30.319
armor, right, but that takes
a while. Let's make more immortal.

1119
01:11:31.399 --> 01:11:34.319
Yeah, it's all nonsense. Let's
gonna play more. You don't know,

1120
01:11:34.439 --> 01:11:39.560
Jack, Yeah, so if you
made your robo after your second gateway,

1121
01:11:40.399 --> 01:11:43.800
you would have been good. Sure, I'll keep that in mind for next

1122
01:11:43.840 --> 01:11:49.479
time you play him MVC three.
Remember more when they put StarCraft characters into

1123
01:11:49.600 --> 01:11:55.560
MVC three, drink more robott,
drink more robotesting and that I'll just happen.

1124
01:11:55.560 --> 01:11:58.720
What does Jim Rayner special his assist? Is he just one of those.

1125
01:11:58.880 --> 01:12:02.439
Uh is the try The valky was
the what is his ride called his

1126
01:12:02.520 --> 01:12:08.840
motorcycle? The first one, Yeah, it was vulture, little vulture.

1127
01:12:08.960 --> 01:12:11.279
Well I think it was a vulture. Yeah, you just hit the button

1128
01:12:11.319 --> 01:12:14.319
and a vulture drive spot. All
right, drop some Spider mons. What's

1129
01:12:14.399 --> 01:12:19.000
just one vulture? It's not seventy
two vultures for his hyper Okay, we'll

1130
01:12:19.039 --> 01:12:23.319
get there. It's just like that
Strider one from two where it's like every

1131
01:12:23.399 --> 01:12:27.840
single sprite from Strider they could put
into this game just comes onto screen.

1132
01:12:28.119 --> 01:12:30.399
Where is Strider? He's not in
him? I know, Like what it

1133
01:12:30.520 --> 01:12:32.359
just occurred to me, What the
fuck? I mean? They? You

1134
01:12:32.399 --> 01:12:36.600
know, they made some adjustments to
the roster. That's sometimes like yeah,

1135
01:12:36.600 --> 01:12:41.600
but did they really need like Chris
what Redfield and Wesker and Jill is the

1136
01:12:42.199 --> 01:12:45.760
little Could they not have dropped one
of them? People like Resident Evil?

1137
01:12:45.000 --> 01:12:49.439
They made a new Strider game in
a very long time that swords that look

1138
01:12:49.520 --> 01:12:53.560
that curve. Keep in mind that
there was there was a good year or

1139
01:12:53.640 --> 01:12:58.000
so where we were talking to people
about Capcom who were kind of winking and

1140
01:12:58.119 --> 01:13:00.800
nodding about how there was a new
Strider in development and now that doesn't happen

1141
01:13:00.880 --> 01:13:05.560
anymore. They don't. Not a
lot of people winking. If I had

1142
01:13:05.600 --> 01:13:10.359
to guess, at some point someone
was working on some kind of Strider that

1143
01:13:10.520 --> 01:13:14.760
is now totally dead man. Now
I'm extra depressed. That sucks. We'll

1144
01:13:14.800 --> 01:13:18.720
go back and play Strider two and
then be even more depressed. People like

1145
01:13:18.880 --> 01:13:24.039
that game. I was never I
actually actually went and played something pretty recently.

1146
01:13:24.199 --> 01:13:27.920
Really yeah. I was like,
it's it's just that that two D

1147
01:13:28.079 --> 01:13:31.920
three D combo is just so gnarly. Sometimes it works really well sometimes one

1148
01:13:31.960 --> 01:13:36.079
game yeah, yeah, and Arcade
running on PS one hardware. It was

1149
01:13:36.199 --> 01:13:42.119
the first eight Mega disc press shoemaker. Hello, anything else going on in

1150
01:13:42.199 --> 01:13:48.000
your life? Duke Nukembe Forever,
Duke dukeamb Forever, Duke Nukembe for Kem

1151
01:13:48.159 --> 01:13:57.680
Forever Forever, Duke Nukem Forever forever
exactly. Uh. Two K came through

1152
01:13:58.159 --> 01:14:02.000
Yeah in More Always and MOREE and
gave us a good couple of hours with

1153
01:14:02.199 --> 01:14:05.920
the with Duke Nukem Forever. Yeah, they're pretending like that's a video game

1154
01:14:05.960 --> 01:14:09.600
that's going to ship the stores.
They continue to act they're talking to give

1155
01:14:09.680 --> 01:14:13.399
it like they're saying like special Edition, a lot of work into that fake

1156
01:14:13.600 --> 01:14:17.399
demo build that they're driving. Gave
us a pair of Balls of Steel as

1157
01:14:17.399 --> 01:14:24.319
a little promotional item. Yeah they
did. Oh wow, Yeah, well

1158
01:14:24.359 --> 01:14:29.079
they're special especial edition is called the
Balls of Steel Edition. They're they're leaning

1159
01:14:29.159 --> 01:14:34.439
into that gage pretty well. Games
should come with Ventrillo support. Actually,

1160
01:14:34.479 --> 01:14:38.840
they just announced the full Steam works
today, so that's that's a good thing

1161
01:14:39.840 --> 01:14:43.800
for show, especially after the Borderlands
to Bacle. Anyway, Bright, you

1162
01:14:43.920 --> 01:14:45.479
played at now, Gess, I
played the most. We all played it

1163
01:14:45.560 --> 01:14:47.600
out of the office. We've all
played it, but you played it the

1164
01:14:47.760 --> 01:14:50.319
most. Played it from the beginning. Yes, so it was like the

1165
01:14:50.359 --> 01:14:54.279
first ninety minutes of the game or
yeah, two hours. They say it

1166
01:14:54.319 --> 01:14:56.319
took you longer, but yeah,
they said they said it was about first

1167
01:14:56.359 --> 01:15:00.359
nine minutes because I had to run
around hitting X button on everything and everything,

1168
01:15:00.520 --> 01:15:02.800
and they're picking up poop you can
you can pee on the poop and

1169
01:15:02.880 --> 01:15:06.079
the toilet, and then you turned
the statue puzzle. I was told that

1170
01:15:06.119 --> 01:15:09.560
took you like ten minutes. It
took me ten minutes. Yeah, I

1171
01:15:09.760 --> 01:15:14.199
was maybe. I don't know.
I thought I went through that pretty quickly.

1172
01:15:14.520 --> 01:15:15.880
I didn't see it. You don't
want to be fair. It was

1173
01:15:15.920 --> 01:15:18.760
a dumb puzzle. So, oh, did you guys do the statue puzzle?

1174
01:15:21.359 --> 01:15:24.720
I didn't know. You can make
the statue talk at first, and

1175
01:15:24.800 --> 01:15:28.760
then you make them talk and everything
blows up. That's where I was stuck.

1176
01:15:28.880 --> 01:15:30.960
Well, it's two buttons you hit
speak or to talk and the Delian

1177
01:15:31.039 --> 01:15:35.399
invasion, and that makes the buildings
coming a game, it takes a while

1178
01:15:35.439 --> 01:15:39.159
to get going. I was surprised. You mean, like, yeah,

1179
01:15:39.199 --> 01:15:42.439
it seems like there's a lot of
like the intro ramp up. The intro

1180
01:15:42.680 --> 01:15:45.600
is that stuff from packs? Yeah, which is the end of Duke three

1181
01:15:45.640 --> 01:15:47.840
D. You run out football field, you kill the cycloid dude. Yeah.

1182
01:15:49.640 --> 01:15:53.520
From there, you don't pick up
a gun again for Jod like thirty

1183
01:15:53.560 --> 01:15:55.600
minutes. No, I don't think
it was. That was a while.

1184
01:15:55.680 --> 01:15:58.119
It was thirty minutes because you were
talking to I guess. But that's what

1185
01:15:58.199 --> 01:16:00.520
you would want to do, if
I mean you plan it played a Duke

1186
01:16:00.600 --> 01:16:02.439
Nukem game. You're gonna run around
messing with everything you see. Yeah,

1187
01:16:02.880 --> 01:16:05.640
maybe if you include pache like you
were going to pick up the poop and

1188
01:16:05.640 --> 01:16:08.720
the toilet and throw it at everything. You can. I guess if you

1189
01:16:08.880 --> 01:16:11.720
if you count all the cutscenes,
it could have been thirty minutes, because

1190
01:16:11.760 --> 01:16:14.680
what did Duke say when you picked
up poop and the toilet? All sorts?

1191
01:16:14.720 --> 01:16:16.199
A lot of there were. There
was a surprising number of lines of

1192
01:16:16.239 --> 01:16:19.720
dialogue. Of my favorite was specifically, who the falk would do this?

1193
01:16:20.239 --> 01:16:25.079
Just? Why am I picking up
wet feces? Which? God, what

1194
01:16:25.159 --> 01:16:27.800
is wrong with me? Yeah?
Something like that, something that's super weird.

1195
01:16:27.840 --> 01:16:30.399
It's really weird. And he just
started throwing it at everybody. You

1196
01:16:30.439 --> 01:16:31.760
can throw it and it'll splatter,
but then it's still a whole and you

1197
01:16:31.760 --> 01:16:34.359
can pick it up and throw it
again. Then you throw it at the

1198
01:16:34.359 --> 01:16:38.439
white board and it does not splat
on the white board. On the white

1199
01:16:38.479 --> 01:16:44.680
board. Yes, yes, poop. That game is weird. It's weird.

1200
01:16:45.920 --> 01:16:47.439
I don't know what to make of
it. It's it's a throwback.

1201
01:16:47.520 --> 01:16:50.880
It's a throwback. I don't think
it counts, yeah, because I think

1202
01:16:50.880 --> 01:16:55.880
you're right, throwback has to be
made in modern times intentionally looking back.

1203
01:16:56.279 --> 01:16:59.000
This was just made a while again. But but you see it. It's

1204
01:16:59.119 --> 01:17:02.359
I mean, you see the spots
where they modernize some stuff, like you

1205
01:17:02.479 --> 01:17:08.239
hold two weapons at a time and
you have recharging health but it's still a

1206
01:17:08.319 --> 01:17:14.319
health meter. Yeah, well,
you know it's not it's not necessarily it's

1207
01:17:14.319 --> 01:17:16.439
not like a red haze around the
edge of the screen. Get that though.

1208
01:17:16.560 --> 01:17:20.439
Yeah, you can add more health
points, more ego or ego you

1209
01:17:20.439 --> 01:17:25.640
can get ego boost. But doing
bench pressing, yeah, doing duke like

1210
01:17:25.960 --> 01:17:30.600
things. But that is but I
mean, that is a modernization like those

1211
01:17:30.640 --> 01:17:33.079
systems, even if it is not
the most modern. But there's there's the

1212
01:17:34.079 --> 01:17:38.479
feel of that game, the pacing
of that game, the way you're kind

1213
01:17:38.479 --> 01:17:41.760
of like, all right, we're
coming up to this kind of this this

1214
01:17:41.960 --> 01:17:45.119
arena type space and you're gonna see
several waves of enemies come through it,

1215
01:17:45.319 --> 01:17:48.159
and you have to kill all those
enemies before you then move on to the

1216
01:17:48.199 --> 01:17:53.479
next thing. Like, there's there's
something that the set piece kind of flow

1217
01:17:54.760 --> 01:17:57.880
of what I was shown, at
least of what I played, uh,

1218
01:17:58.840 --> 01:18:01.399
felt like an older first person shooter, felt like the way they fucking kind

1219
01:18:01.439 --> 01:18:04.760
of used to make first person shooters. Uh. And it's a it's a

1220
01:18:04.840 --> 01:18:13.279
weird it's a very weird, very
dissonant experience. They're there's some rough looking

1221
01:18:13.359 --> 01:18:17.159
geometry in that game certainly. We
were playing the three sixty version. Yeah,

1222
01:18:17.399 --> 01:18:21.640
like the buses in that one outdoor
spot, we're just kind of big

1223
01:18:21.760 --> 01:18:26.279
rectangles that were rounded on the front. Like it was like some real hard

1224
01:18:26.359 --> 01:18:28.199
edges on some stuff. And you
saw a lot of like you know,

1225
01:18:28.319 --> 01:18:30.520
unreal pop in type stuff as well. The game's not done so that that

1226
01:18:30.640 --> 01:18:34.239
stuff not necessarily indicative, but I
think it's probably safe to say that,

1227
01:18:34.359 --> 01:18:38.399
like they're not going to add geometry
to the busses at this Yeah, I'm

1228
01:18:38.399 --> 01:18:44.479
not going to round out the buses. I thought it did feel like pulling

1229
01:18:44.520 --> 01:18:48.000
the trigger and kind of shooting shooting
guys. Well, we were playing the

1230
01:18:48.640 --> 01:18:51.880
I think if that game gets really
silky smooth in the frame rate and stuff,

1231
01:18:51.920 --> 01:18:55.079
could be real fun to kind of
run through, yeah, and kill

1232
01:18:55.159 --> 01:18:57.479
guys, which is totally why I'm
going to play that on a PC.

1233
01:18:58.119 --> 01:19:00.319
Yeah, some of the footage they
released than some of the b roll,

1234
01:19:00.479 --> 01:19:05.039
the in house b roll looked a
lot higher rest and we played it on

1235
01:19:05.079 --> 01:19:10.279
the PC at packs and it played
really yeah. Yeah, and this Xbox

1236
01:19:10.439 --> 01:19:15.640
version was kund of him. You
know, there's stuff sometimes so we don't

1237
01:19:15.680 --> 01:19:19.520
know, but I think that will
be pretty key and something that fast.

1238
01:19:19.680 --> 01:19:23.800
Yeah, because you want to run
up, dude, smack them around.

1239
01:19:23.880 --> 01:19:28.640
You want to be basically like as
fast and as smooth as like yeah,

1240
01:19:28.680 --> 01:19:30.199
absolutely, you know, and it
kind of needs to be that for if

1241
01:19:30.239 --> 01:19:34.600
I think that style of game to
really work right. And you know,

1242
01:19:34.680 --> 01:19:38.520
it's like they've changed some stuff,
like you can kind of zoom or you

1243
01:19:38.560 --> 01:19:41.840
know, you can look down the
sites, but it's just as zoom some

1244
01:19:42.000 --> 01:19:44.239
stuff that The only thing that looks
a little awkward I thought. I didn't

1245
01:19:44.239 --> 01:19:46.319
even use it, like, it
seemed to be of no use whatsoever to

1246
01:19:46.399 --> 01:19:49.560
me, unless I mean, if
you're shooting from a distance, shooting like

1247
01:19:49.600 --> 01:19:53.039
the pistol for you from a long
way away. Maybe. But the only

1248
01:19:53.119 --> 01:19:56.119
thing that kind of bummed me out
a little bit that I feel like was

1249
01:19:56.880 --> 01:20:00.600
a poor holdover from those older games
was the the kind of bigger boss fights

1250
01:20:00.680 --> 01:20:05.880
of just unloading unloading go reload at
an AMMO crate and just unloading, unloading,

1251
01:20:05.920 --> 01:20:09.520
unloading, just like trying to get
this health part to come down right

1252
01:20:09.880 --> 01:20:13.399
while you're just kind of like unlimited
AMMO over here and you're just like kind

1253
01:20:13.439 --> 01:20:16.479
of running around dumping AMMO run back, And it just felt like, I

1254
01:20:16.520 --> 01:20:18.800
don't know, this is just kind
of a long or boss fight. It's

1255
01:20:18.800 --> 01:20:21.199
not that interesting. I'm just kind
of doing the same thing, like hide

1256
01:20:21.239 --> 01:20:25.840
behind this pillar, pop out,
shoot rockets out of guy's face. And

1257
01:20:26.359 --> 01:20:29.840
I can't decide if I think it's
funny or not some parts of it,

1258
01:20:29.920 --> 01:20:32.079
but there are genuinely are there definitely
some parts that make you grow. Yeah,

1259
01:20:32.319 --> 01:20:34.520
I mean it wasn't just like the
one boss fight. It was like

1260
01:20:34.560 --> 01:20:39.239
it seems to be the model for
I mean, I saw you fight too,

1261
01:20:39.600 --> 01:20:41.600
I thought too. Yeah, there
are a lot. There are a

1262
01:20:41.680 --> 01:20:44.880
lot of strategically placed Ammo crates.
It's a lot of It's a whole lot

1263
01:20:44.920 --> 01:20:47.119
of like, yeah, pour an
Ammo into a huge guy who barely flinches

1264
01:20:47.119 --> 01:20:49.600
when you shoot him, but you
see the health taking down, so you

1265
01:20:49.680 --> 01:20:53.560
know you're doing damage right right,
and he's just shooting rockets at you.

1266
01:20:53.840 --> 01:20:57.960
Yeah, just kind of straping around
him totally circle straight from that guy in

1267
01:20:57.960 --> 01:21:00.800
the football arena until he's dead.
Yeah, which I don't know. It

1268
01:21:00.920 --> 01:21:02.039
raised a question for me. They
don't really have an answer for, but

1269
01:21:02.119 --> 01:21:05.399
I asked them. You know,
when Gearbox got this game on a bunch

1270
01:21:05.399 --> 01:21:09.039
of hard drives or whatever, Like, how much work on top of what

1271
01:21:09.199 --> 01:21:11.600
was on there have they done or
are they just like cleaning it up and

1272
01:21:11.720 --> 01:21:14.079
getting ready to go out the door. And they said, you know,

1273
01:21:14.399 --> 01:21:17.239
like they're philosophically, the way they're
approaching it is they are trying to bring

1274
01:21:18.199 --> 01:21:23.039
as pure they're they're trying to bring
the vision of three D Realms to market

1275
01:21:23.119 --> 01:21:26.000
in as pure a form as possible
so that they can get this out of

1276
01:21:26.000 --> 01:21:30.199
the way and then start making Is
that your theory. Yeah, yeah,

1277
01:21:30.239 --> 01:21:31.079
maybe maybe that's right, But I
mean, I don't know, is that

1278
01:21:32.520 --> 01:21:34.840
does that serve this game? Well? To do that, to say this

1279
01:21:34.960 --> 01:21:38.840
is the game they were making serves
this game? Well, I don't know.

1280
01:21:39.159 --> 01:21:42.000
Starting over is crazy. Well,
you couldn't do that at this point.

1281
01:21:42.159 --> 01:21:44.439
Yeah, so if you're going to
use anything from this game, you

1282
01:21:44.560 --> 01:21:46.119
might as well use it all.
I don't I don't know that the game

1283
01:21:46.119 --> 01:21:49.760
will be awesome, But I don't
think they're looking at making an awesome game.

1284
01:21:49.840 --> 01:21:55.000
I think they're leading finishing this game
and putting it out and saying we're

1285
01:21:55.039 --> 01:21:58.039
the ones. We we did what
nobody else could do. Yeah, we

1286
01:21:58.279 --> 01:22:01.439
made it happen, you know,
we we facilitated this game making its way

1287
01:22:01.520 --> 01:22:06.600
to shelves, and it'll be a
really interesting curiosity regardless of quality. Yeah,

1288
01:22:06.960 --> 01:22:11.119
and I think there'll be a generation
of people that will need to see

1289
01:22:11.159 --> 01:22:14.600
that and have to know for themselves. And there will definitely be a generation

1290
01:22:14.960 --> 01:22:17.359
that doesn't have the context, and
they'll probably just look at this game and

1291
01:22:17.399 --> 01:22:19.760
go, this game is garbage.
Like they're probably looking to go, I

1292
01:22:19.760 --> 01:22:23.840
don't understand why any of this game
is like this, go back to serious

1293
01:22:23.840 --> 01:22:27.880
Sam old Man, Yeah, why
is this even interesting? Yeah? Uh,

1294
01:22:28.239 --> 01:22:31.319
you need yeah, you absolutely need
that context. But if if they

1295
01:22:31.399 --> 01:22:38.319
could finish Duke nukembe forever, regardless
of frame rate and busses and whatever else,

1296
01:22:38.840 --> 01:22:43.399
you finished Duke Nukem forever, that's
insane. It's it's like a madman's

1297
01:22:43.479 --> 01:22:45.079
quest. Yeah, because like even
when you win, you still kind of

1298
01:22:45.119 --> 01:22:48.319
lose, because it's not like the
game's gonna Yeah you're you're not gonna win

1299
01:22:48.439 --> 01:22:53.520
Game of the Year with that,
But you're going to put out an interesting

1300
01:22:53.640 --> 01:22:59.520
game that gets people talking about Duke
Nukem that hopefully isn't like such a horrible

1301
01:22:59.600 --> 01:23:01.439
mess that you know, turns people
off to the future of the franchise,

1302
01:23:01.479 --> 01:23:03.560
which I think I don't know that. I don't think it'll do that.

1303
01:23:04.000 --> 01:23:10.239
What we saw seems it seems cool, if not completely archaic and crazy,

1304
01:23:11.640 --> 01:23:14.119
and it puts them in a position
for Gearbox to say, all right,

1305
01:23:14.159 --> 01:23:16.680
now we're actually going to make a
proper Duke Dukeham game and guess what it'll

1306
01:23:16.720 --> 01:23:23.960
take like eighteen months and be totally
better than Yeah, it's it's about keeping

1307
01:23:24.039 --> 01:23:26.800
that property a lot. I mean, they're using the book on this chapter

1308
01:23:27.000 --> 01:23:31.119
that is fucking ridiculous. Like they
wouldn't have ponied up for the IP itself

1309
01:23:31.319 --> 01:23:34.119
unless that was exactly their plan.
Yeah, like that's the only reason to

1310
01:23:34.239 --> 01:23:38.199
do that. I think the humor
in it is is kind of what I

1311
01:23:38.279 --> 01:23:41.399
expected out of Duke's mouth was just
kind of like, ah, I don't

1312
01:23:41.399 --> 01:23:43.840
take care to leave it. But
the part I actually found really entertaining was

1313
01:23:43.880 --> 01:23:47.399
everybody's reactions to do some of those
Yea, just like the world around It's

1314
01:23:47.399 --> 01:23:50.439
funny because you've never had that,
Yeah, you've never had people reacting to

1315
01:23:50.760 --> 01:23:55.000
like Duke is pretty the only person
because in his game you want to talk

1316
01:23:55.000 --> 01:23:59.199
about like stuff that doesn't exist in
today's shooters. How about the scene with

1317
01:23:59.319 --> 01:24:04.640
government guy just talking at you while
you're in the world like half dumping,

1318
01:24:05.079 --> 01:24:08.239
and he's just like, we need
to go get this dude, you did

1319
01:24:08.279 --> 01:24:10.199
this. I don't know if the
president's bad guy, sure, hope not

1320
01:24:11.159 --> 01:24:16.279
control. I got to the point
where I'm just like throwing melee and a

1321
01:24:16.560 --> 01:24:19.399
like head tracking because he doesn't like
look at you as you move around him

1322
01:24:19.479 --> 01:24:25.600
or no, He's just says like, this is just physician dump. I

1323
01:24:25.720 --> 01:24:30.840
was just throwing the trash can.
Yeah, maybe I should if. Yeah,

1324
01:24:30.520 --> 01:24:33.319
there is a line of flos to
getting into that, and it's stuff

1325
01:24:33.319 --> 01:24:36.640
that doesn't exist in truly modern shoot. I love how you have. He

1326
01:24:36.760 --> 01:24:40.840
was running around like plugging every guard
he saw in the head with the pistol

1327
01:24:40.880 --> 01:24:42.600
and the guy would like the guy
would take it in the head and he

1328
01:24:42.720 --> 01:24:45.439
was like, hey man, I'm
on your side. But that's the funny

1329
01:24:45.479 --> 01:24:47.600
part is they just love you,
just like all the dudes. You're like,

1330
01:24:47.720 --> 01:24:50.840
fucking dud, don't look a dude. And there's the one like the

1331
01:24:50.960 --> 01:24:53.880
first cop. I don't know if
it's the first cop, but you know

1332
01:24:54.039 --> 01:24:58.840
it's it's the cop that we saw
when you get there's a very cursy cop.

1333
01:24:59.119 --> 01:25:00.439
Yeah, they're just like, hey, man, just fucking get some

1334
01:25:00.520 --> 01:25:03.039
pussy. Fucking fuck this shit,
I'm gonna get some fuss and fuck this,

1335
01:25:03.319 --> 01:25:06.239
We're gonna kill these fuckers and then
pussy's awesome, and then fuck this

1336
01:25:06.319 --> 01:25:11.479
ship. The ship's for pussies.
Yeah, it's that part makes me crack

1337
01:25:11.560 --> 01:25:14.760
up because I feel like everybody's trying
to play up to Duke. Like everybody's

1338
01:25:15.119 --> 01:25:18.399
like that guy's just cursing extra because
it's Duke of Yeah, fuck this bullshit,

1339
01:25:18.399 --> 01:25:21.279
retire, it's bullshit, and and
that's and fuck that bullshit. Yeah.

1340
01:25:21.800 --> 01:25:26.520
The world they have constructed around that
character is is like, did they

1341
01:25:26.560 --> 01:25:29.199
tell you all the backstory of what
he's been doing in the last twelve You're

1342
01:25:29.359 --> 01:25:31.359
tired or something. Yeah, But
he also became an MMA champion, and

1343
01:25:31.479 --> 01:25:36.760
he owns a successful Burger franchise,
a poker champion, and he's the World

1344
01:25:36.840 --> 01:25:41.439
Series of Poker Champion, and yes, he has a Duke Dome like like

1345
01:25:41.640 --> 01:25:45.399
he is a he's a Renaissance Series
of Poker Champions. Really funny. Yeah,

1346
01:25:45.760 --> 01:25:46.800
I think there was one guy when
I don't know if you guys got

1347
01:25:46.880 --> 01:25:49.800
this cutscene when you walk out and
some guy's like, yeah, Duke,

1348
01:25:49.880 --> 01:25:53.079
we're gonna get it done, and
then the guy acts hims like you don't

1349
01:25:53.079 --> 01:26:00.359
say we're gonna get it done to
Duke up your assay college extreme damage.

1350
01:26:04.039 --> 01:26:09.079
That stuff. To me, it's
like the whole game is set in idiocracy.

1351
01:26:09.399 --> 01:26:13.560
Yes, there's some good gags,
and then like I there are like

1352
01:26:13.720 --> 01:26:18.119
just here's a line ripped directly out
of the movie Old School, like nobody

1353
01:26:18.199 --> 01:26:25.680
says you're my boy brew does he
say blue? But again like but yes,

1354
01:26:26.600 --> 01:26:28.960
but I but and he says that
I think every time you drink one

1355
01:26:29.000 --> 01:26:31.880
of these gigantic cans of but I, but I expect that Like if Duke

1356
01:26:32.159 --> 01:26:39.119
isn't ripping off gag like frat boy
gags, repeated lines from popular you know,

1357
01:26:39.399 --> 01:26:45.479
sources of humor, that's not Duke
and powers, it's straight up is

1358
01:26:45.520 --> 01:26:51.239
the Halo armor arms. So the
Dice Awards, UH were the opening of

1359
01:26:51.239 --> 01:26:59.079
the Dice Awards was Duke nukem and
uh And they showed that power in there

1360
01:26:59.159 --> 01:27:01.520
to okay, and I thought that
that was just I was really surprised to

1361
01:27:01.520 --> 01:27:03.479
see it in the in the real
game, because I thought it was something

1362
01:27:03.520 --> 01:27:06.359
they just built for Dice we had. I was just bullshitting with the pr

1363
01:27:06.479 --> 01:27:10.680
or like five minutes before that scene
about them skirting copyright on something, and

1364
01:27:10.720 --> 01:27:14.560
then I run up to it was, oh yeah it was because there is

1365
01:27:14.600 --> 01:27:18.279
a Bellaggio knockoff called Fallaci. Of
course. Yeah. I want to probably,

1366
01:27:18.279 --> 01:27:21.439
you know, like Gearbox made a
Halo game, so that's true.

1367
01:27:21.960 --> 01:27:25.920
I think it was the right they
have those assets. Yeah, yeah,

1368
01:27:26.079 --> 01:27:30.520
well yeah, they certainly have the
assets. I choose to believe that game

1369
01:27:30.640 --> 01:27:33.560
is set in the world according to
George Bussard. Yeah, and I think

1370
01:27:33.600 --> 01:27:38.640
I'm okay with that. Seems like
it. He told George Bissard was an

1371
01:27:38.720 --> 01:27:41.560
MMA champion and a world serious poker
champion. I would be like, of

1372
01:27:41.600 --> 01:27:45.600
course, he is the baddest motherfucker
on the planet as far as I could

1373
01:27:45.600 --> 01:27:47.640
tell. He would own a fast
food chain, wouldn't he. What a

1374
01:27:47.720 --> 01:27:51.079
weird game. Weird game, What
a weird game. But it has that

1375
01:27:51.199 --> 01:27:55.720
level of like weirdness that you're interacting
with all these objects in it that is

1376
01:27:55.760 --> 01:27:58.239
just like this is really weird.
It's like you look at it and go,

1377
01:27:58.399 --> 01:28:00.960
this is why it took so long, said a fully functional pinball machine,

1378
01:28:01.119 --> 01:28:03.199
right, like, fuck you,
you don't you don't need. Well,

1379
01:28:03.239 --> 01:28:05.600
it's okay, it's pretty cool.
You need to actually be able to

1380
01:28:05.640 --> 01:28:12.119
play basketball with that basketball and hoop
bonus for throwing the basketball through the hoop

1381
01:28:12.199 --> 01:28:15.520
and hitting the heavy bag and lifting
weights and finding all the weights to put

1382
01:28:15.600 --> 01:28:20.760
on the weight things. Yeah,
it's what a weird game. So we

1383
01:28:23.439 --> 01:28:30.399
allegedly allegedly it actually is, assuming
any of that happened, Jeff, Like,

1384
01:28:30.600 --> 01:28:32.039
like you said, you'll have to
go and buy it in a store.

1385
01:28:32.560 --> 01:28:35.159
Yeah, I mean they'll send us
copies or whatever. But I still

1386
01:28:35.159 --> 01:28:40.439
don't believe I'm gonna go buy a
copy of a Duke Nukem forever and until

1387
01:28:40.680 --> 01:28:43.840
that happens, Until until I open
that copy of the game and put it

1388
01:28:43.920 --> 01:28:47.039
in a console and it runs and
see that that's what they're selling to people

1389
01:28:47.119 --> 01:28:51.039
out there. That will when I
believe that, I think that's what I

1390
01:28:51.039 --> 01:28:54.960
believe. Anything step further and make
it to the end of the game,

1391
01:28:54.960 --> 01:28:59.079
because maybe after that's like, thanks
for playing the demo, see you in

1392
01:28:59.199 --> 01:29:04.880
five years, all right, So
that's stuck forever or that's or yeah,

1393
01:29:05.000 --> 01:29:10.960
whatever happened today at pizza was drugged. Find out in a couple of months.

1394
01:29:11.039 --> 01:29:16.399
I guess anything else. Oh,
I got to meet the lead writer

1395
01:29:16.520 --> 01:29:20.880
of Assassin's created Dice. That's cool. First one the series. Did you

1396
01:29:20.920 --> 01:29:26.359
ask them what happens? I've been
wondering. I've been wondering, but I

1397
01:29:26.560 --> 01:29:30.079
can't ask very specifically because I haven't
quite finished two yet. But I mean

1398
01:29:30.680 --> 01:29:34.720
the basically the creative director of that
series departed. Yeah. Uh, I

1399
01:29:34.720 --> 01:29:38.319
don't know if you got any insight
into this, but I wonder how much

1400
01:29:38.399 --> 01:29:42.319
of like the vision of this series
was flowing from him. I didn't much,

1401
01:29:42.439 --> 01:29:45.319
didn't much other people were supporting it, and if it's kind of like

1402
01:29:45.880 --> 01:29:48.399
gone in a sideways direction since he
left, Like, yeah, I didn't

1403
01:29:48.399 --> 01:29:51.359
didn't get into it because you know, Brotherhood has this weird appearance of being

1404
01:29:51.439 --> 01:29:55.319
kind of like a side story where
they used a bunch of assets again and

1405
01:29:55.439 --> 01:29:58.920
kind of the company spin on him
leaving was that, you know, kind

1406
01:29:58.960 --> 01:30:02.560
of his be lifting with Brotherhood was
done when departed Brotherhood, sure, but

1407
01:30:02.640 --> 01:30:06.680
what is what is to become of
subsequent That's that's the big question. But

1408
01:30:06.760 --> 01:30:11.800
then I also, like, you
know, five hundred person staff on Brotherhood,

1409
01:30:11.880 --> 01:30:15.520
like hard how much sway can any
one person I'm wondering, you know,

1410
01:30:15.680 --> 01:30:17.840
like, are they gonna kind of
like try to draw this series out.

1411
01:30:18.000 --> 01:30:20.079
These are these are the questions that
I do not get into it.

1412
01:30:20.159 --> 01:30:28.119
Dice. Uh you know, it's
it's that's when you get them drunk.

1413
01:30:28.159 --> 01:30:31.359
It's not the time to get like
to do the hard journalist grilling. It's

1414
01:30:31.560 --> 01:30:35.279
uh, yeah, well you just
gotta get that. You gotta get them

1415
01:30:35.319 --> 01:30:40.119
drunk and start saying things that you
just can totally conjecture. It has to

1416
01:30:40.199 --> 01:30:44.680
be it has to be offered,
sure, but also ran into the Monday

1417
01:30:44.760 --> 01:30:47.319
Night Combat guys and to get the
story from him, and yeah, that

1418
01:30:47.560 --> 01:30:50.960
you want to know about has created
will talk about that they had the scoop.

1419
01:30:53.800 --> 01:30:57.520
At one point I pitched Sega that
they should they should do a Night

1420
01:30:57.600 --> 01:31:01.800
Trap sequel and have Double Find Elephant. Wow right. It was the exact

1421
01:31:01.880 --> 01:31:06.119
reaction. It's just a Night Trumps. People like, yeah, I was

1422
01:31:06.119 --> 01:31:10.279
like, gonna have Double Fight too, and everyone's like, oh wait a

1423
01:31:10.359 --> 01:31:16.479
minute, that could be like FMV
still with the Muppets. News. Let's

1424
01:31:16.479 --> 01:31:21.159
take it into news gentlemen news see
them wanting to work in the league.

1425
01:31:21.520 --> 01:31:27.199
Somebody's just say yeah, night court
backcord game, Yeah, night Court the

1426
01:31:27.239 --> 01:31:31.479
game he plays bullion good tail Tale
on the line, I'm doing a night

1427
01:31:31.560 --> 01:31:36.640
coord game. God two k is
announced The Darkness Too for later this year.

1428
01:31:36.880 --> 01:31:41.520
Starbreeze ain't making it. Guess who
is Brad? Guess who is Digital

1429
01:31:41.560 --> 01:31:45.279
Extremes. You guess correctly, What
do you win? I don't know.

1430
01:31:45.720 --> 01:31:50.279
You mean the makers of Dark Sector, Yes, that's the No, the

1431
01:31:50.359 --> 01:31:58.079
makers of Unreal right, Digital Extreme, Digital Extreme this or that. This

1432
01:31:58.319 --> 01:32:04.520
is either a developer are in eighties
Electronica band? Did your ext one or

1433
01:32:04.600 --> 01:32:09.960
the other? I never played the
first Darkness, but I know people really

1434
01:32:10.079 --> 01:32:12.119
liked it. It was quite good. Yeah, I like that that was

1435
01:32:12.159 --> 01:32:15.760
also made by Starbreason. They're not
making this one. Yeah, so that's

1436
01:32:15.800 --> 01:32:18.760
a long time since the Darkness though. True, it's been a while.

1437
01:32:19.159 --> 01:32:21.720
Yeah, Like you never got any
sense that that was ever coming back.

1438
01:32:21.880 --> 01:32:25.319
Who was it, Tommy. It
was something that where they said, like

1439
01:32:25.520 --> 01:32:29.079
a while ago, it was like
one of the top cow like the comic

1440
01:32:29.119 --> 01:32:30.840
company said like, oh yeah,
Darkness Too, totally coming. And then

1441
01:32:30.880 --> 01:32:33.760
you're like, okay, well we
wrote a new story saying that, and

1442
01:32:33.840 --> 01:32:39.079
then here we are, like two
or three years past that, and they're

1443
01:32:39.079 --> 01:32:40.920
saying like, oh, actually yeah, and it's totally coming out of this

1444
01:32:41.039 --> 01:32:44.600
year, and we forgot that was
going on. We gave those guys a

1445
01:32:44.680 --> 01:32:45.640
deal like two years ago, like, oh, these guys are working on

1446
01:32:45.720 --> 01:32:50.439
syndicates, so we're gonna give it
to these dudes. Mike Patten's coming back,

1447
01:32:50.600 --> 01:32:54.600
Mike Pattons, Mike Patton, Mike
Patton. I don't, I don't

1448
01:32:54.600 --> 01:32:57.079
know. Is Mike pattin coming back? I hope. I don't think they

1449
01:32:57.119 --> 01:33:00.960
said. They didn't say, yeah, he was the Darkness. So Gears

1450
01:33:01.000 --> 01:33:05.159
of War connected title, this is, I guess being rumored around right now.

1451
01:33:05.359 --> 01:33:09.840
Microsoft hasn't anything official about this,
but I don't believe so Steep Titillo

1452
01:33:10.079 --> 01:33:14.760
has weird sources with blurry screenshots.
The screenshots great because it's picture and picture

1453
01:33:14.800 --> 01:33:17.239
of a real person in set of
a Gears of War shot, and I

1454
01:33:17.319 --> 01:33:20.520
think that's the actual leak screen and
not something they just cobbled together because that

1455
01:33:20.720 --> 01:33:25.199
it's funny either way, but it
is just literally Marcus with two hands to

1456
01:33:25.560 --> 01:33:28.640
like a two fingers to his ear
and then instead of the real shot is

1457
01:33:28.720 --> 01:33:30.920
someone with two fingers to there,
And I'm like, nailed it done,

1458
01:33:30.039 --> 01:33:36.439
great, fucking ship it great?
What an awesome game you've already done exactly

1459
01:33:36.520 --> 01:33:41.399
what you need to do. Just
put it out. I'll hold this up

1460
01:33:41.399 --> 01:33:51.279
and go yeah and great fail great
xbox on ya yeah, exactly to preface

1461
01:33:51.359 --> 01:33:55.319
everything. So they should let you
change what you have to say. You

1462
01:33:55.359 --> 01:34:00.119
should be able to name your Xbox
on ya ya ESPN. So this is

1463
01:34:00.159 --> 01:34:02.960
not It sounds like this is not
going to be like Gears three. This

1464
01:34:03.000 --> 01:34:06.880
would be its own whether that a
rail shooter right, whether that means it's

1465
01:34:06.920 --> 01:34:11.039
a downloadable thing or its own separate
disc based thing. You know, it's

1466
01:34:11.079 --> 01:34:15.119
it's all current or even true at
all using Gears two assets though it said,

1467
01:34:15.800 --> 01:34:19.840
I feel like that that kind of
constrains what it could be supposedly again,

1468
01:34:20.119 --> 01:34:25.039
well if if any of it is
true, right well, and also

1469
01:34:25.079 --> 01:34:28.760
if that's true. Oh that was
the other thing we heard is from a

1470
01:34:28.840 --> 01:34:30.439
few different developers. I think this
this ended up coming out as a rumor

1471
01:34:30.520 --> 01:34:33.319
somewhere, so I guess it's still
technically a rumor now. But I guess

1472
01:34:33.399 --> 01:34:40.560
the connect SDKs the libraries are being
updated to track fingers. Yeah, that

1473
01:34:40.680 --> 01:34:44.760
is apparently happening. That's a big
deal. Yeah yeah, more fidelity.

1474
01:34:45.159 --> 01:34:48.279
Yeah, So so it's it's interesting
kind of realizing that, you know,

1475
01:34:48.439 --> 01:34:54.159
the actual back end the libraries that
they get to use to access the connect

1476
01:34:54.239 --> 01:34:59.640
are being improved upon the HAWA istially
significantly if we can only track my hand

1477
01:34:59.720 --> 01:35:02.960
for Yeah, and I mentioned stuff
like, uh, you know, we

1478
01:35:03.159 --> 01:35:05.600
just kind of talk about the future
of connect with some people, and I

1479
01:35:05.720 --> 01:35:08.720
was like, I mentioned that,
you know, you had seen Child of

1480
01:35:08.880 --> 01:35:13.279
Eden and came back and thought that
it looked like kind of trash because the

1481
01:35:15.199 --> 01:35:20.199
support there was two la noticeable trash. It's maybe a bit hard, And

1482
01:35:20.720 --> 01:35:24.399
was basically told like, that's no
longer an issue. That's that's good to

1483
01:35:24.760 --> 01:35:28.439
connect games. It's definitely good to
hear the future. But the way the

1484
01:35:28.479 --> 01:35:31.840
libraries are now, so who knows
well the video games, we'll see how

1485
01:35:31.880 --> 01:35:42.119
long that takes to actually reflecting games. Right, everyone is fired and out

1486
01:35:42.159 --> 01:35:45.720
of jobs. Everything's closed. Now. That's that's the biggest, the big

1487
01:35:45.800 --> 01:35:50.039
news right now. It's start.
Let's warm it up with Hudson closing at

1488
01:35:50.079 --> 01:35:54.359
the end of the month, which
I guess Hudson has kind of existed as

1489
01:35:54.399 --> 01:35:57.960
a part of Kanami, right,
so Konami owned something like sixty like some

1490
01:35:58.079 --> 01:36:02.920
kind of controlling percentage of it.
For a good long time. Bomberman was

1491
01:36:02.960 --> 01:36:05.720
coming from. This is what was
it called entertainment? Was the US?

1492
01:36:05.880 --> 01:36:10.560
Yeah, the US, which was
just a subsidy area of Hudson Soft.

1493
01:36:10.920 --> 01:36:14.399
Right, So the Japanese company,
which is what's owned by Konami's right.

1494
01:36:14.760 --> 01:36:18.399
It's ultimately it's like, do we
really need us people or can the people

1495
01:36:18.479 --> 01:36:23.640
in the Konami US office handle all
of this business for us? Those people

1496
01:36:23.680 --> 01:36:27.000
are stoked. Yeah, now we
get to shill bomber Man. Now we

1497
01:36:27.119 --> 01:36:30.119
get all the skateboards, er and
eggs. You're not considering like some of

1498
01:36:30.159 --> 01:36:32.800
the stuff that Canami has been shipping
lately. Like at least you can say,

1499
01:36:32.960 --> 01:36:38.119
hey, Bomberman doesn't established franchise.
Well that's a bomber Ryan. Uh

1500
01:36:38.239 --> 01:36:41.960
yeah, but that's just the start. Vinnie Okay Activision. While we were

1501
01:36:42.000 --> 01:36:46.560
at Dice last week, Act Division
dropped some some bombs, closing a bunch

1502
01:36:46.640 --> 01:36:54.039
of studios, killing entire business units, and laying off roughly five hundred people

1503
01:36:54.119 --> 01:37:00.880
in the process. So Guitar Hero
is done. No, that's officially done,

1504
01:37:00.000 --> 01:37:03.159
or they're just the move. I
believe the official statement was that there

1505
01:37:03.199 --> 01:37:06.560
would be no Guitar Hero this year. You know they're never gonna come out

1506
01:37:06.560 --> 01:37:11.800
and say, but they've also dissolved
their entire music games business unit, so

1507
01:37:12.359 --> 01:37:15.840
there's no there's no DLC for that
or DJ Hero past March and Freestyle is

1508
01:37:15.880 --> 01:37:19.000
done, are they I believe?
So okay, So I feel like they

1509
01:37:19.039 --> 01:37:24.279
didn't necessarily get into which studios are
clothes or anything like that, because I

1510
01:37:24.319 --> 01:37:27.319
know some people were like, oh, never Soft's history, but never Soft

1511
01:37:27.399 --> 01:37:30.520
was supposed to be rolling off of
Guitar Hero so that Vicarious Visions could pick

1512
01:37:30.560 --> 01:37:32.520
it up. So so, I
mean, never soft is still alive working

1513
01:37:32.560 --> 01:37:35.920
on something. I know everyone just
jumped to the immediate conclusion that never Soft

1514
01:37:36.039 --> 01:37:39.039
was shut down, but I mean
great. I was on the road,

1515
01:37:39.079 --> 01:37:43.359
so it was kind of hard to
track down exactly what had happened with this

1516
01:37:43.439 --> 01:37:45.119
stuff, but it seemed like there
was a lot of there's a lot of

1517
01:37:45.119 --> 01:37:46.319
stuff up in the air and people
saying like, well, there's never gonna

1518
01:37:46.319 --> 01:37:50.319
be another Guitar Hero Games, which
is not true. That's kind of ridiculous.

1519
01:37:50.479 --> 01:37:54.880
But they disbanded the business unit,
right, so no Guitar Hero Games

1520
01:37:54.920 --> 01:37:58.560
for the foreseeable future. So yeah, but yeah, and that's five hundred

1521
01:37:58.560 --> 01:38:02.119
people company wise, across all of
Activision. That's that's doesn't mean that's five

1522
01:38:02.199 --> 01:38:06.960
hundred developers or people code and that's
business teams and marketing. It's but it's

1523
01:38:08.000 --> 01:38:11.319
people. It's people's game jobs.
Don't have them any people with families.

1524
01:38:11.439 --> 01:38:15.359
No, absolutely, it's sensitive best
people like count right, not like the

1525
01:38:15.439 --> 01:38:18.479
good ones. Right. No,
I don't mean that it's it's those people,

1526
01:38:18.600 --> 01:38:20.359
right, Vinnie, you know,
you know what I'm talking about.

1527
01:38:20.960 --> 01:38:27.119
They still have jobs. I mean
that that is I suspect there are a

1528
01:38:27.199 --> 01:38:31.159
lot of people out there selling guitar
hero making deals in that in that business

1529
01:38:31.279 --> 01:38:34.840
unit. Not anymore, not anymore, which is a shame. They also

1530
01:38:35.000 --> 01:38:40.239
canned a True Crime Hong Kong.
Yeah, that's crazy. I mean,

1531
01:38:40.279 --> 01:38:43.039
I don't know what it was looking
like, but man, it's crazy that

1532
01:38:43.119 --> 01:38:45.920
it was allowed to go on as
long as it did before they canceled it.

1533
01:38:45.279 --> 01:38:49.079
What I what I had seen of
that game in various states did not

1534
01:38:49.199 --> 01:38:54.199
look good. Granted again, you
know, it's you got to do your

1535
01:38:54.279 --> 01:38:59.119
your grain assault of you know,
unfinished games and what have you and stuff,

1536
01:38:59.199 --> 01:39:01.279
and that's United for developing that.
So it's it's hard to say this

1537
01:39:01.399 --> 01:39:05.439
the monation it's kind of hard to
say what impact that's going to have on

1538
01:39:05.680 --> 01:39:10.000
them. They posted something on their
site about it, really and I can't

1539
01:39:10.000 --> 01:39:12.239
remember what the phrasing was, but
it was just something like, you know,

1540
01:39:12.319 --> 01:39:15.439
where it's we're sad or disappointed or
something that we didn't get to bring

1541
01:39:15.520 --> 01:39:18.800
our work to fruition with activision,
we're pursuing, you know, yeah,

1542
01:39:18.800 --> 01:39:21.000
I mean, you know, if
they've got other projects lined up, then

1543
01:39:21.039 --> 01:39:24.399
it'll be fine. So yeah,
all right, don't I don't. I

1544
01:39:24.439 --> 01:39:26.800
don't know what the their situation is, but I don't. I don't know

1545
01:39:26.880 --> 01:39:29.520
that they do. But sometimes that
sort of stuff can be devastating to a

1546
01:39:29.560 --> 01:39:33.319
studio if all the funding is of
a sudden there's no money left to pay

1547
01:39:33.399 --> 01:39:38.199
people or something. But but mad
Nation the race just seemed to do.

1548
01:39:39.920 --> 01:39:44.359
When I saw of True Crime,
just it nothing about it stood out like,

1549
01:39:44.520 --> 01:39:47.439
you know, isn't that the one
world crime? But just it just

1550
01:39:48.079 --> 01:39:51.640
isn't that the one that started with
female protagonists and it was called black Lotus

1551
01:39:51.720 --> 01:39:55.760
or am I getting that mixed up
with something else? I think that is

1552
01:39:56.079 --> 01:39:58.800
like that's the one time they started
showing it was no longer that was that

1553
01:39:58.920 --> 01:40:01.359
was the one that sparked the the
big conversation last year about why aren't there

1554
01:40:01.399 --> 01:40:05.119
more female protagonists? And that was
one where it got focused grouped into having

1555
01:40:05.119 --> 01:40:10.439
a male protagonist and being an open
world game, right or something that I

1556
01:40:10.479 --> 01:40:14.119
don't know. So that's a big
shift for Activision then, especially with the

1557
01:40:14.399 --> 01:40:17.039
guitar and DJ hero stuff. Is
that no music games for twenty eleven,

1558
01:40:17.079 --> 01:40:19.840
No Tony Hawk game for twenty eleven, Spider Man is still on for twenty

1559
01:40:19.880 --> 01:40:23.960
eleven, and can you guess what
else is still on for twenty eleven?

1560
01:40:24.039 --> 01:40:26.640
The one where you shoot people,
Transformers, the one that makes them a

1561
01:40:26.720 --> 01:40:30.600
whole lot of money, Transformers for
now. Yeah, Transformers Also, yeah,

1562
01:40:30.640 --> 01:40:40.119
Transformers is still seemed developer that Lizards
still Lizzard pulling the great chain,

1563
01:40:42.319 --> 01:40:45.680
all three of them. Yeah,
well that So how do you guys feel?

1564
01:40:45.880 --> 01:40:49.439
Obviously the layoffs horrible, really sad
news, but you know, taking

1565
01:40:49.479 --> 01:40:53.319
a break from like guitar heroes,
I mean, these are the fruits.

1566
01:40:53.399 --> 01:40:58.000
But the kind of unnerving thing is
it doesn't seem like like any fucking lessons

1567
01:40:58.039 --> 01:41:00.319
are being learned here. I feel
like we are we are prepped to see

1568
01:41:00.399 --> 01:41:04.319
the exact same path for a call
of duty in the next year or two

1569
01:41:04.479 --> 01:41:10.279
of just as part of this,
announced their new like Beachhead Studio slash initiative.

1570
01:41:10.279 --> 01:41:12.319
I'm even talking about that because I
don't understand what it is, but

1571
01:41:12.479 --> 01:41:15.800
other than like trying to further monetize
the online stuff like they've been talking about

1572
01:41:15.800 --> 01:41:20.800
for a while. But if they
don't fucking change things on a fundamental level

1573
01:41:20.840 --> 01:41:24.640
about the way they run their business, they won't have call of duty to

1574
01:41:24.720 --> 01:41:28.000
rely on anymore in a couple of
years. But they may not care because

1575
01:41:28.159 --> 01:41:32.439
they may be poised to purchase,
to acquire the next big thing and start

1576
01:41:32.479 --> 01:41:35.199
exploiting the hell out of that.
And that's what they have done over and

1577
01:41:35.279 --> 01:41:39.439
over and over. Yeah, this
is the third time this is happening.

1578
01:41:39.640 --> 01:41:43.920
It went from Tony Hawks to x
Hero, guitar Hero, yeah, band

1579
01:41:44.000 --> 01:41:47.239
Hero whatever. It's call of duty. But the business is shifting. Also.

1580
01:41:47.880 --> 01:41:51.640
They are still relying on the two
thousand model, but they're doing a

1581
01:41:51.640 --> 01:41:55.720
pretty damn good job of it.
They're still number one, except there's still

1582
01:41:55.760 --> 01:41:59.039
number one, but they had to
fire five so to maintain that position,

1583
01:41:59.079 --> 01:42:02.319
there aren't to have another five necessarily
to skim there are there are three potential

1584
01:42:02.359 --> 01:42:08.319
outcomes here they modernize and come up
with a more viable long term business model.

1585
01:42:08.479 --> 01:42:13.199
Yeah, or they find the next
thing to the next like explosive thing

1586
01:42:13.279 --> 01:42:15.760
to acquire to take call of duties
place. When that burns out, right,

1587
01:42:16.319 --> 01:42:18.640
they don't find that thing, and
all of a sudden they're not the

1588
01:42:18.720 --> 01:42:25.000
number one publisher anymore, sud.
They're mediagenic again, right back to those

1589
01:42:25.079 --> 01:42:27.680
days. I mean, yeah,
it's it's kind of like it's you.

1590
01:42:27.920 --> 01:42:30.920
You can't help but think about like
the way EA has transformed their business right

1591
01:42:31.359 --> 01:42:36.119
and punished got punished into second place
as a result. Yeah, it's sad

1592
01:42:36.199 --> 01:42:43.039
because they began a specific initiative to
kind of bolster internal development and quality and

1593
01:42:43.119 --> 01:42:45.680
internal games. But to like pull
that off, the games actually have to

1594
01:42:45.760 --> 01:42:48.640
be great, which they weren't always
there. There you're there are a few

1595
01:42:48.680 --> 01:42:51.199
group great games, yeah, and
a lot of that's a lot of okay

1596
01:42:51.279 --> 01:42:53.880
games. Yeah. It's like it's
hard to you know, you like you

1597
01:42:53.920 --> 01:42:56.399
look at that initiative and go like, well, that's that's the environment that

1598
01:42:56.560 --> 01:42:59.520
led to dead space, so they
must be doing something right. But solves

1599
01:42:59.560 --> 01:43:02.439
the environment led to like Mirror's Edge
and Medal of Honor. Yeah, sure,

1600
01:43:02.760 --> 01:43:08.520
and you know, stuff like that, and and like some fairly assy

1601
01:43:08.720 --> 01:43:12.359
need for speed games, I mean, hoppersuits solid you know, they're they're

1602
01:43:12.439 --> 01:43:16.840
turning around. But it's just it's
it, it seems like an irresponsible way

1603
01:43:16.920 --> 01:43:21.159
to run a business, and it
seems like it is it is taxing on

1604
01:43:21.279 --> 01:43:25.079
the industry at large. And then
like right around the same time as this,

1605
01:43:25.159 --> 01:43:27.960
you started seeing rumors that they were
looking to labor line up to try

1606
01:43:28.000 --> 01:43:32.800
to buy Take two. Yeah,
which the thing that I think it came

1607
01:43:32.840 --> 01:43:35.279
out of dice that I heard from
someone was that, you know, they

1608
01:43:35.279 --> 01:43:39.000
had to take such a huge stock
right down as a result, a lot

1609
01:43:39.000 --> 01:43:41.159
of the stuff that any money that
they would use to buy Take two just

1610
01:43:41.239 --> 01:43:45.399
got used up. So the viability
if that questionable, Well it's good if

1611
01:43:45.399 --> 01:43:48.600
you don't want to see three current
theft called this a year, I guess.

1612
01:43:49.880 --> 01:43:55.560
Yeah, yeah, yeah, that's
I mean, that's that's the pattern,

1613
01:43:55.720 --> 01:44:00.359
right yeah, so uh yeah,
it's it's it's one out for a

1614
01:44:00.520 --> 01:44:05.359
shipload of people out of work industry
because Activision is the number one develop number

1615
01:44:05.359 --> 01:44:13.760
one publisher in the world and uh
and extremely profitable. So it just you

1616
01:44:13.800 --> 01:44:17.239
know, makes it makes you makes
you angry. It's not. It's not

1617
01:44:17.399 --> 01:44:20.560
how you want. You know,
you want it to be a responsibly run

1618
01:44:20.680 --> 01:44:25.439
business and you know, one that
allows people to have a livelihood in it

1619
01:44:25.520 --> 01:44:29.119
and drive a car into the ground, get out of the cars and jump

1620
01:44:29.199 --> 01:44:30.800
in another car and drive that into
the ground. Yeah, exactly, like

1621
01:44:31.119 --> 01:44:34.159
and then at some point say,
there's no room in this car for you,

1622
01:44:34.680 --> 01:44:38.359
right, Sorry, sorry, I
drove your car into the ground.

1623
01:44:38.359 --> 01:44:41.279
Okay, I borrow your car.
Sure, yeah, just you know,

1624
01:44:41.319 --> 01:44:45.279
you want some sustainability and I don't
feel like that. It doesn't it seems

1625
01:44:45.319 --> 01:44:48.439
like a it's it had. It
has every appearance to me of being a

1626
01:44:48.439 --> 01:44:53.520
business model that does not see past
the next quarterly earnings report. Yeah.

1627
01:44:53.680 --> 01:44:57.600
Yeah, like as long as we
are increasing shareholder value a quarter by quarter.

1628
01:44:57.800 --> 01:45:00.479
And it's also one of those things
that is reflected by the changing nature

1629
01:45:00.520 --> 01:45:03.920
of development outsourcing and a lot of
that stuff as well, that you know,

1630
01:45:04.079 --> 01:45:11.079
it probably doesn't benefit Activision in some
cases to have as many employees as

1631
01:45:11.119 --> 01:45:14.000
it did, and so this is
a correction, you know, based on

1632
01:45:14.119 --> 01:45:15.800
that. And you know, anything
they do going forward, they'll probably have

1633
01:45:15.880 --> 01:45:18.479
to like shuffle some things around and
kind of figure out how they want to

1634
01:45:18.520 --> 01:45:21.800
play it, and you know,
all the talk about what they've been doing

1635
01:45:21.880 --> 01:45:26.479
with Call of Duty and having calling
in additional studios and all this sort of

1636
01:45:26.479 --> 01:45:31.359
stuff is sort of indicative of that
as well. You know, I don't

1637
01:45:31.399 --> 01:45:35.359
know, but again it's all in
service of saturating their market, right with

1638
01:45:35.880 --> 01:45:40.119
possibly more product than it conveyed.
Oh well, let's wait and see what

1639
01:45:40.159 --> 01:45:42.760
they actually do with Call of Duty
this year, you know, if they

1640
01:45:43.479 --> 01:45:46.359
if they make some changes or not, if they ship two games or one.

1641
01:45:46.880 --> 01:45:49.119
You know, if they if they
ship this game and then say,

1642
01:45:49.199 --> 01:45:51.560
by the way, we're doing one
with the Jets, you know, or

1643
01:45:51.760 --> 01:45:54.960
we're doing one, this is a
third person this and that. You know,

1644
01:45:55.239 --> 01:45:59.680
it's I just don't know. It's
not beyond repair. No, but

1645
01:46:00.199 --> 01:46:03.800
the like the establishment of the Speechhead
studio doesn't seem like a port end of

1646
01:46:03.880 --> 01:46:09.159
good things if they're already like three
other activision studios that we're not real sure

1647
01:46:09.279 --> 01:46:12.359
what they're doing at the moment,
because it seems like they're probably working on

1648
01:46:12.520 --> 01:46:15.920
or supporting Call of Duty right now. They've created another studio that is explicitly

1649
01:46:16.000 --> 01:46:19.279
to support Call of Duty. Yeah, but that was supposed to support it

1650
01:46:19.399 --> 01:46:24.239
in a like an ongoing digital sure, but instead of like let's pull these

1651
01:46:24.319 --> 01:46:27.680
guys on to do a map pack, you know, let's have this unit

1652
01:46:27.760 --> 01:46:30.319
that is specifically built for map packs. I mean when something like again,

1653
01:46:30.399 --> 01:46:34.119
you look at the history, when
something is hot for for activision, they

1654
01:46:34.199 --> 01:46:38.560
pour everything into it. When Tony
Hawk was hot, they were buying developers

1655
01:46:38.760 --> 01:46:42.560
and putting them onto ports and hand
ailed versions and yeah, they bought by

1656
01:46:42.640 --> 01:46:45.760
various visions in the wake of that
stuff. And then when Guitar Hero got

1657
01:46:45.800 --> 01:46:48.720
hot, the shift went in that
direction. They had you know, four

1658
01:46:48.800 --> 01:46:53.840
or five different studios working on that
in one way or another. So like

1659
01:46:54.000 --> 01:46:57.960
this, it's it's it's why I
feel bad about it is because the pattern

1660
01:46:58.119 --> 01:47:00.399
is there and it's very easy to
see. Think the the haunting part about

1661
01:47:00.439 --> 01:47:03.119
it is that all that stuff was
kind of running all at the same time.

1662
01:47:03.479 --> 01:47:06.039
Like it wasn't like Call of Duty
didn't exist at the same time as

1663
01:47:06.079 --> 01:47:13.119
Tony Hawk. Uh sales were not
such yet still kind of on the rise.

1664
01:47:13.479 --> 01:47:15.399
But what is on the rise for
Activision right now? That's that's the

1665
01:47:15.479 --> 01:47:17.159
real question. You know. It's
like they go ahead and they say,

1666
01:47:17.159 --> 01:47:20.279
like, oh, we're doing transformers
and Spider Man and Spiro. Yeah,

1667
01:47:20.520 --> 01:47:25.760
and you're like, well, that's
fine and good, like you should continue

1668
01:47:25.760 --> 01:47:28.720
to make those games, But where's
the next big thing for Activision? And

1669
01:47:28.760 --> 01:47:30.640
that's that's you know, your point
about going out and just buying the next

1670
01:47:30.680 --> 01:47:33.920
big things. It's hard to see
a lot of this stuff coming because it's

1671
01:47:33.960 --> 01:47:39.319
like Guitar Hero went from blowing up
in the fall of what oh six or

1672
01:47:39.399 --> 01:47:44.840
was it oh seven five? It
wasn't that long ago, it was it

1673
01:47:44.960 --> 01:47:47.760
was really if it was the year
the three sixty launched, right, yeah,

1674
01:47:48.079 --> 01:47:50.960
yeah, maybe you're right. Anyway, I mean it went from blow

1675
01:47:51.000 --> 01:47:55.520
that franchise blowing up to the owner
of that franchise being acquired, and like

1676
01:47:55.920 --> 01:47:57.880
that was like less than a year, wasn't it. Yeah, Like some

1677
01:47:57.960 --> 01:48:00.960
of them sometimes it's just just comes
out of nowhere. Run they are it

1678
01:48:00.079 --> 01:48:02.920
poised to strategically snap it up.
Yeah, Well, they had put out

1679
01:48:02.960 --> 01:48:05.239
two games, they had already put
Our Guitar and Guitar two on the on

1680
01:48:05.319 --> 01:48:11.840
the PlayStation two before activation, before
it purchases started happening. Well, they

1681
01:48:11.880 --> 01:48:15.079
announced their acquisition at e three of
the year that they bought them, So

1682
01:48:15.239 --> 01:48:18.880
I think that was and I think
you're talking about Okaya came out under Activision,

1683
01:48:18.960 --> 01:48:24.560
Yeah, I believe. Yeah,
when both of them were published by

1684
01:48:24.640 --> 01:48:29.159
Activision Red oct Red Octa and put
the first one out by itself pret Activisions

1685
01:48:29.199 --> 01:48:31.199
Games on it. No, Activision
wasn't involved with the first first guitar.

1686
01:48:31.600 --> 01:48:35.800
Yeah, maybe developers will be cautious
if if they, you know, can

1687
01:48:35.840 --> 01:48:40.640
look past some of the money and
stuff and be like, I don't want

1688
01:48:40.680 --> 01:48:43.720
my franchise to get burned out.
If you're the owner of the company and

1689
01:48:43.720 --> 01:48:46.720
they come calling with a five foot
wide check, it might be kind of

1690
01:48:46.760 --> 01:48:49.359
hard to turn down. And it's
like, okay, you know, I'll

1691
01:48:49.359 --> 01:48:51.920
admit though, I'd have a hard
time to turn down any check if they

1692
01:48:51.960 --> 01:48:56.039
brought it in like that. Yeah, if it was publishers, Yeah,

1693
01:48:59.039 --> 01:49:01.319
well you can take my sure TV
right now. It's just do you mind

1694
01:49:01.399 --> 01:49:03.800
writing a regular one so I can
put this one on the wall. I

1695
01:49:03.800 --> 01:49:10.159
don't actually have to cast this well
else, niece, uh double fins making

1696
01:49:10.199 --> 01:49:13.920
a sesame street game. They are
it's so weird. It's a documentary.

1697
01:49:14.159 --> 01:49:16.840
Yeah, and it's a connected game
yep. It's a called one Once Upon

1698
01:49:16.920 --> 01:49:24.399
a Monster. Warner's publishing it this
fall. Those Double Fining guys are weird

1699
01:49:24.600 --> 01:49:28.800
crazy. I love I love the
statement from Tim Schaefer do you have in

1700
01:49:28.880 --> 01:49:32.680
front of you? It's it's like, simultaneously so boilerplate press release speak,

1701
01:49:32.800 --> 01:49:36.720
but also like he's trying so it's
make it sound like he feels good about

1702
01:49:36.720 --> 01:49:40.239
it, which I'm sure he does. But I feel like such a weird

1703
01:49:40.279 --> 01:49:43.279
mix of business talk and not I
feel like this game is a direct like

1704
01:49:43.439 --> 01:49:45.119
result of Tim Chaffer having a kid. Yeah, totally, he says that,

1705
01:49:46.239 --> 01:49:48.159
Well, here's let me just read
this. Then it's a It's great

1706
01:49:48.159 --> 01:49:50.119
to be working with one of my
brothers, especially on a game like Sesame

1707
01:49:50.119 --> 01:49:53.960
Street Once Upon a Monster, which
brings together so many things we all care

1708
01:49:54.000 --> 01:49:57.079
about. Such a Street had a
profound effect on me and many members of

1709
01:49:57.119 --> 01:50:00.039
the Double Fine team when we were
children, so did video games. Now

1710
01:50:00.119 --> 01:50:02.760
many of us are parents and we
want to share with our kids great experience

1711
01:50:02.760 --> 01:50:05.520
as we had, but also the
completely new ones made possible by cutting into

1712
01:50:05.560 --> 01:50:10.119
technology like Connect for Xbox three sixty. So it's a labor of love on

1713
01:50:10.199 --> 01:50:13.279
many levels. Uh. Yeah,
it sounds like a press release, but

1714
01:50:13.359 --> 01:50:15.079
also I'm sure there's a fair amount
of truth to that, yeah, totally,

1715
01:50:15.520 --> 01:50:23.119
Like the double Fine can can have
a sincerity to their work that I

1716
01:50:23.239 --> 01:50:28.119
think makes them a good fit for
something like sure not everything has to have

1717
01:50:28.239 --> 01:50:30.239
an ironic wink and a nudge to
it, Like they can they can go

1718
01:50:30.359 --> 01:50:32.680
straight up, but they can,
but they can tuck that stuff in when

1719
01:50:32.680 --> 01:50:34.760
they need to. And sessme,
Street kind of has a wink and a

1720
01:50:34.840 --> 01:50:38.319
nudge to a lot of their stufs. Absolutely, Yeah, it's not just

1721
01:50:38.479 --> 01:50:41.479
kind of like, uh, you
know, pedantic kind of nonsense. I

1722
01:50:41.520 --> 01:50:45.119
feel I feel like they can imbue
this with like sort of the Pixar quality

1723
01:50:45.359 --> 01:50:48.960
of YEA primarily being targeted at kids, but but containing enough of yeah,

1724
01:50:49.039 --> 01:50:53.800
like the subtle humor or the kind
of the broad reaching humor the adults can

1725
01:50:53.840 --> 01:50:56.880
appreciate too, so that yeah,
when they're sitting there having to play this

1726
01:50:56.960 --> 01:50:59.439
game with their kids, at least
they can. They can be entertained by

1727
01:50:59.479 --> 01:51:02.079
it and can act is great for
a little kid. Kid, little kids

1728
01:51:02.239 --> 01:51:05.279
could give a shit if Connect works
or not heard that a couple of times

1729
01:51:05.399 --> 01:51:09.439
from different developers. I'm just talking
about just like is the connect viable?

1730
01:51:09.479 --> 01:51:11.920
It's like, I don't really know, but when my kid gets in front

1731
01:51:11.920 --> 01:51:14.880
of it. It's like awesome.
Yeah, they don't care like the fidelity

1732
01:51:14.920 --> 01:51:16.479
and they move around. Something happens, but they know, like they know

1733
01:51:16.600 --> 01:51:19.159
that they can wave to make it
go and then that's you know, they

1734
01:51:19.199 --> 01:51:24.079
can then use it and move around
right like that basic interface thing. If

1735
01:51:24.119 --> 01:51:27.479
it's like you know, now all
you have to do is spin around of

1736
01:51:27.479 --> 01:51:30.680
a circle and like that's the letter
s sprout of a circle and it's like

1737
01:51:30.800 --> 01:51:33.439
wood like awesome. I love it. I just gotta go watch like old

1738
01:51:33.479 --> 01:51:36.520
seasons now so I can catch up
Sesame Street. Yeah, I don't know

1739
01:51:36.520 --> 01:51:39.960
what's going on anymore. Oh man, you don't know what happened to Grover?

1740
01:51:40.039 --> 01:51:44.760
Mister Trooper is not around what who
runs Hooper's quarter? Then this new

1741
01:51:44.800 --> 01:51:47.399
guy called Elmo he's been moving in
on the block is a drug dealers?

1742
01:51:47.600 --> 01:51:51.239
Yes? Yeah, absolutely don't mess. It's gone dark on Sime Streets.

1743
01:51:53.000 --> 01:51:57.720
Six streets gone dark. It's racist. I don't know. I'm looking at

1744
01:51:57.720 --> 01:51:59.960
these screenshots like, yeah, that's
Cookie Monster, yeah's Alma. I don

1745
01:52:00.000 --> 01:52:05.800
know who this tall monster is though? Is that if Tim Shaffery? Uh

1746
01:52:05.960 --> 01:52:09.199
so, here you go sess Mere
Street. What's pot of monster going to

1747
01:52:09.600 --> 01:52:13.760
Connect doesn't say if it's a disc
game or not, or if it's downloadable.

1748
01:52:15.720 --> 01:52:17.520
I think they did say that they
were were working on a disc Yeah.

1749
01:52:17.560 --> 01:52:20.600
When when when when Shaffer announced that, like we're doing a bunch of

1750
01:52:20.600 --> 01:52:24.159
projects, he was like, yeah, some of them murdered downloadable and I

1751
01:52:24.199 --> 01:52:26.880
think I think for kids game,
you gotta have a box. Yeah.

1752
01:52:27.119 --> 01:52:30.279
And if they can do fingers on
the Connect and you do like counting games,

1753
01:52:30.359 --> 01:52:32.199
that that'd be great. Flip off
the cookie Monster. Yeah, you

1754
01:52:32.239 --> 01:52:38.439
don't want to do that, it'll
take you down. Guy's not messed around.

1755
01:52:41.760 --> 01:52:46.680
So report saying that Mirror's Edge two
has been canceled came out even though

1756
01:52:46.720 --> 01:52:51.199
it hasn't actually been announced from Eurogamer. There's a Mirror's Edge too. What

1757
01:52:51.239 --> 01:52:54.640
didn't didn't they say they were like
trying to work on one, or they

1758
01:52:54.680 --> 01:53:00.520
were prototyping or it sounds like that
that this game has lived and died multiple

1759
01:53:00.560 --> 01:53:02.359
times now. So it's kind of
a weird story to come out and say

1760
01:53:02.359 --> 01:53:06.359
it's been canceled because it sounds like
it's it's never been alive like it has

1761
01:53:06.399 --> 01:53:11.159
been it has been you know,
It's like the public quotes that've been given

1762
01:53:11.239 --> 01:53:12.680
is like, you know, hey, you know Mirror's Edge, would it

1763
01:53:12.800 --> 01:53:14.960
be a cool thing? And you
know it's a good franchise, and you

1764
01:53:15.000 --> 01:53:16.159
know there's something we could do with
it there, And it sounds like they've

1765
01:53:16.159 --> 01:53:19.439
been trying for a while and this
is at least the second time as far

1766
01:53:19.520 --> 01:53:24.600
as I can tell, that they
have passed on whatever was being worked on.

1767
01:53:25.920 --> 01:53:29.760
So it's a it's just kind of
a weird it's a weird story.

1768
01:53:29.920 --> 01:53:33.199
I think it's just like this little
tidbit got out there, but with the

1769
01:53:33.319 --> 01:53:36.800
full story didn't and probably won't.
But I guess it's Yeah, there's been

1770
01:53:36.920 --> 01:53:42.000
multiple multiple times they've taken a crack
at Mirror's Edge too and had it not

1771
01:53:42.119 --> 01:53:45.880
work out. So I wonder if
they will they will take another shot at

1772
01:53:45.960 --> 01:53:48.680
it now or I think that you
know, for EA, right now,

1773
01:53:48.800 --> 01:53:55.640
DICE's time is better spend elsewhere.
Yeah, the same story with a PC

1774
01:53:55.800 --> 01:53:59.800
version of the nineteen forty three I
got canned and those guys are working on

1775
01:54:00.000 --> 01:54:02.039
Battlefield three. No, I mean
yeah, right now, it's like probably

1776
01:54:02.079 --> 01:54:05.439
all hands on deck for that.
You gotta make games that sell, and

1777
01:54:05.680 --> 01:54:10.399
Battlefield has been a pretty good earner
for them for the past few years and

1778
01:54:10.680 --> 01:54:14.000
you know, ramping up with three. Yeah, that's probably the best place

1779
01:54:14.119 --> 01:54:15.720
for Dice to be focusing right now. I'm not saying that there's not a

1780
01:54:15.760 --> 01:54:18.439
future first. It's probably time premier's
edge, and you know, maybe they

1781
01:54:18.520 --> 01:54:20.640
get to a point where you know, Dice doesn't even have to be the

1782
01:54:20.680 --> 01:54:24.960
ones to do it or something.
You know, it's like, but does

1783
01:54:25.000 --> 01:54:27.359
it. I also have no senseing
up baby heads the whole time. I

1784
01:54:27.439 --> 01:54:30.159
have no sense of how big Dice
is either as a studio. So I

1785
01:54:30.199 --> 01:54:33.199
mean keep in mind, like they
were doing like Metal of Honor and Battlefield

1786
01:54:33.239 --> 01:54:38.319
three, yeah, and still doing
like nineteen forty three, and you know

1787
01:54:38.520 --> 01:54:42.840
there's the Vietnam Pack. Yeah,
like they're they've been able to split with

1788
01:54:42.880 --> 01:54:47.279
hot Pursuits. Yeah, right exactly. So you know there's a lot of

1789
01:54:47.279 --> 01:54:54.560
people at Dice. There's the impression
I get from that, But yeah,

1790
01:54:54.560 --> 01:54:58.119
I don't know, Like in my
mind, I would like it to be

1791
01:54:58.359 --> 01:55:01.399
like all hands on Battlefield three.
Yeah, like don't mess that up.

1792
01:55:01.520 --> 01:55:04.119
Maybe they have so many people they
don't actually need that many people on Bedlevil

1793
01:55:04.199 --> 01:55:08.600
three. Uh, And they probably
just have some skunk works crew that's just

1794
01:55:08.720 --> 01:55:10.960
like up you didn't like that mirror's
ash too. All right, we're gonna

1795
01:55:10.960 --> 01:55:13.640
try it again. We'll be back. We'll be back at six months with

1796
01:55:13.920 --> 01:55:16.319
something else. Got this new prototype. Uh yeah, so let's let's all

1797
01:55:16.359 --> 01:55:18.960
just collectively agreed. Just let's just
not think about mirror's edge for a little

1798
01:55:18.960 --> 01:55:23.039
bit. I can't. We'll come
back around. We'll come back around.

1799
01:55:23.119 --> 01:55:30.000
I know you love white things.
Does shiny shiny reflective surfaces like a bird?

1800
01:55:30.359 --> 01:55:34.199
Yeah, crump level piece of tinfoil, give him and look in a

1801
01:55:34.239 --> 01:55:41.079
mirror and be like, God,
that's me, un faith. We didn't

1802
01:55:41.079 --> 01:55:44.880
actually talk about be a three,
did we? Last week? We had

1803
01:55:44.920 --> 01:55:46.239
the trailer and yeah we did.
We did. We talk about we talked,

1804
01:55:46.279 --> 01:55:53.600
We talked about it, we talked
about covered it. Magica Free and

1805
01:55:53.640 --> 01:56:00.560
Paid dealc forthcoming also bug fixes.
Anyone's still playing Magica? Still playing Magic?

1806
01:56:00.800 --> 01:56:02.039
I've never actually played it. After
that quick look, I was like,

1807
01:56:02.079 --> 01:56:04.520
man, this is amazing, and
I never played it. I thought

1808
01:56:04.520 --> 01:56:08.279
I should just finish it. I'm
pretty close and anybody want to play it?

1809
01:56:08.279 --> 01:56:10.920
I want? I want to play
co op on. Yeah, everybody

1810
01:56:10.960 --> 01:56:13.439
says that like three four players the
way to play that game, because it's

1811
01:56:13.479 --> 01:56:15.600
just crazy. They also say they
need voice. Yeah, totally. I

1812
01:56:15.640 --> 01:56:19.720
could see you needing to coordinate your
spells and stuff. But i'd talk got

1813
01:56:19.720 --> 01:56:21.479
for news unlece you guys, got
any other news storvice? You want to

1814
01:56:21.520 --> 01:56:25.840
talk any news in the world of
any it's going in your in your world,

1815
01:56:26.520 --> 01:56:30.720
my world? Uh nothing. I'm
really excited to played Dead Space,

1816
01:56:30.800 --> 01:56:33.479
too fantastic, Jeff, any anything
any other news for you. I spoke

1817
01:56:33.600 --> 01:56:40.319
with a we were developer at Dice
bullshit, and he those aren't real.

1818
01:56:40.960 --> 01:56:44.279
He said that it was that his
product was selling okay, and it kind

1819
01:56:44.279 --> 01:56:45.359
of an interesting perspective. So you
know, it's like we look at it

1820
01:56:45.399 --> 01:56:48.399
we wear in dsiwear and go like, man, what a goddamn shit show.

1821
01:56:48.560 --> 01:56:51.159
Yeah, what a mess of garbage. Yeah, what a hot,

1822
01:56:51.279 --> 01:56:58.239
steaming pile of no quality control notebook
like non games and crazy stuff and no

1823
01:56:58.520 --> 01:57:03.199
marketing. Right, just uh so. But the one thing he pointed out

1824
01:57:03.279 --> 01:57:09.680
that actually, uh seemed pretty interesting
is think about how hard it is to

1825
01:57:09.800 --> 01:57:13.279
get on Xbox lave arcade. Here
about people. It's like, okay,

1826
01:57:13.319 --> 01:57:16.239
we a publisher has so many slots
to put out downloadable games once a week.

1827
01:57:16.319 --> 01:57:19.359
We want to try to get one
of your slots with this game.

1828
01:57:19.439 --> 01:57:23.600
So we're pitching you on this and
that sort of stuff. Uh, if

1829
01:57:23.680 --> 01:57:27.600
you are a company that has shipped
a quality product on we Wear, maybe

1830
01:57:27.640 --> 01:57:30.960
it's not going to be gangbusters huge
for you, but maybe getting that game

1831
01:57:31.000 --> 01:57:35.920
out there gives you something to show
too publishers and say, hey, what

1832
01:57:36.039 --> 01:57:40.079
if we put this out on Xbox
lave Arcade, it's out of the PlayStation

1833
01:57:40.119 --> 01:57:42.439
network or at worst, like what
if we made a new game for your

1834
01:57:42.520 --> 01:57:45.000
sister service? Right, So it's
it's it's an interesting perspective. Yeah,

1835
01:57:45.199 --> 01:57:53.239
it still doesn't mean that, like
you're right, well whatever it's I mean

1836
01:57:53.319 --> 01:57:56.000
that's not to say that these games
are bad or whatever, like there are,

1837
01:57:56.119 --> 01:57:59.760
right, but there are probably there. There have got to be some

1838
01:58:00.199 --> 01:58:02.079
good we Wear games out there,
right, It's just it's just the sifting,

1839
01:58:02.520 --> 01:58:05.960
like the Bit Trip games Cave story. I own a handful of great

1840
01:58:06.000 --> 01:58:12.159
we Wear games Tomentos Honor, but
art style yeah pretty good. But that's

1841
01:58:12.159 --> 01:58:14.720
sifting because there's the sifting, I
mean, yeah, yeah, because there's

1842
01:58:14.720 --> 01:58:16.640
no quality. Don't think winding it
is hard. What you're saying, I

1843
01:58:16.680 --> 01:58:20.000
don't think requires anyone to even buy
those games as long as it's on the

1844
01:58:20.079 --> 01:58:25.279
service and you can point to I
don't think I don't think anyone's expecting any

1845
01:58:25.319 --> 01:58:29.000
of that stuff to really sell gamebusters
because it is not. And you know,

1846
01:58:29.079 --> 01:58:30.479
and I acknowledge the value to the
developer, Like that makes sense,

1847
01:58:30.600 --> 01:58:34.199
I get, yeah, but it's
still makes it's still a ship service to

1848
01:58:35.800 --> 01:58:40.479
it. I mean it's a ship
service because it's poorly presented, Like if

1849
01:58:40.479 --> 01:58:44.039
they put out that same flow of
games every week but actually had better ways

1850
01:58:44.640 --> 01:58:50.479
than a podcast to tell you about
the weekly downloads. Pirate podcast, Bootleg

1851
01:58:50.600 --> 01:58:58.760
Pirate podcast, boot the number one
Bootleg Pirate podcast. It is the greatest

1852
01:58:58.840 --> 01:59:04.039
podcast recorded in my bedroom this week
since our podcasts then recorded in your bedroom.

1853
01:59:04.680 --> 01:59:09.520
Yes, no, we're recording in
the living Room's right, we recording

1854
01:59:09.520 --> 01:59:12.840
the living room. People gross back
there, Yeah it is. Ye want

1855
01:59:12.880 --> 01:59:15.319
nothing to do with that. I
feel like I feel like a lot of

1856
01:59:15.399 --> 01:59:19.399
indie developers are getting a lot more
candid about the trials and tribulations of getting

1857
01:59:19.399 --> 01:59:24.520
on too download services. And it's
crazy when you think about it, Like

1858
01:59:24.600 --> 01:59:29.159
the whole thing about these digital services
was supposed to be like it's not an

1859
01:59:29.199 --> 01:59:31.840
issue, you just put it all
out, but then there's nothing to make

1860
01:59:32.039 --> 01:59:34.720
or ship. But then that's what
Nintendo did, and look at where we

1861
01:59:34.840 --> 01:59:38.560
are, you know, and granted, if they had, if they had

1862
01:59:38.560 --> 01:59:43.039
a better way to surface the good
stuff with with we Wear, then they

1863
01:59:43.079 --> 01:59:45.319
would probably get the press a little
more interested and maybe start to actually kind

1864
01:59:45.319 --> 01:59:49.199
of but that's I mean, yeah, it's clear that throttle creates value when

1865
01:59:49.760 --> 01:59:53.760
there isn't just been done properly.
I mean, there's there's a dozen games

1866
01:59:53.800 --> 01:59:57.399
out for you to compete with every
week, like you do hear about Expo

1867
01:59:57.960 --> 02:00:00.359
developers kind of complaining about like getting
law and that a lot of it has

1868
02:00:00.439 --> 02:00:03.920
to do with whether you get into
these programs, like Microsoft is just starting

1869
02:00:03.960 --> 02:00:08.760
a new one like this week with
Hardcore Uprising, isn't It's like house Party,

1870
02:00:10.640 --> 02:00:13.479
kidn't play last year it was a
block Party. They're downsizing. Well,

1871
02:00:13.520 --> 02:00:15.439
this is house Party and then block
Party will be over the summer.

1872
02:00:15.479 --> 02:00:18.359
It's just them inventing another new thing. Because those the games that are in

1873
02:00:18.399 --> 02:00:21.800
those promotions that sign those deals to
not appear on the PlayStation network for X

1874
02:00:23.079 --> 02:00:26.920
for a year whatever it is,
they end up selling a lot better because

1875
02:00:27.000 --> 02:00:30.279
Microsoft gets behind them. But Microsoft
can't get behind every title and probably shouldn't,

1876
02:00:30.600 --> 02:00:34.199
speaking of which Man Combat coming to
psnon so for that really Yeah,

1877
02:00:34.399 --> 02:00:38.640
cool, that's interesting. It's weird. It's weird looking like trying to look

1878
02:00:38.680 --> 02:00:41.039
behind the curtain on the way that
some of this stuff gets pushed. Yeah,

1879
02:00:41.079 --> 02:00:45.119
even something as big as Dead Space
too, because Sony you put a

1880
02:00:45.199 --> 02:00:47.439
lot of effort into Dead Space too, surprisingly because it's a multiplatform game,

1881
02:00:47.600 --> 02:00:49.880
right, but they had it at
their press conference last year. Yeah,

1882
02:00:50.079 --> 02:00:55.279
it's got that free extraction on it, which the Xbox lacks. I think

1883
02:00:55.319 --> 02:00:58.239
there may have been some other stuff
involved there. But then if you looked

1884
02:00:58.279 --> 02:01:00.960
at the Xbox ashboard the week that
Dead Space two came out, that game

1885
02:01:01.000 --> 02:01:03.680
was nowhere to be found. It's
all money, that's all. It's a

1886
02:01:05.279 --> 02:01:08.520
marketing stuff, Yeah, exactly.
Like I can see them just going like,

1887
02:01:08.600 --> 02:01:12.279
well they cast their lot with the
other guys put them I bet yeah,

1888
02:01:12.399 --> 02:01:15.199
probably yeah, And I bet there
were some cases, you know,

1889
02:01:15.239 --> 02:01:17.479
like Tron was in three D and
had moved support on on PlayStation three,

1890
02:01:17.760 --> 02:01:23.680
not on the three sixty dollars.
Yeah, that's money. Mortal Kombat three

1891
02:01:23.760 --> 02:01:27.359
D and Krados on the PS three. There's still dodging questions about what the

1892
02:01:27.439 --> 02:01:30.039
three sixty exclusive character is going to
be. And I think if any,

1893
02:01:30.399 --> 02:01:31.760
yeah, I think that's the reason
they're dodging. It is probably not gonna

1894
02:01:31.760 --> 02:01:36.960
be one. All right, Let's
let's bust out some new releases and let's

1895
02:01:38.000 --> 02:01:40.680
do some emails and then let's get
that. All right, what do you

1896
02:01:40.720 --> 02:01:44.840
guys say? All right? Dragon
Quest six rounds of Rip. I'm sorry,

1897
02:01:44.840 --> 02:01:47.720
if any you're open earth like,
No, it's stretching my jaw getting

1898
02:01:47.720 --> 02:01:51.359
ready to say six. That's it. That's all. That's all erupt to

1899
02:01:51.399 --> 02:01:56.840
you. Puka's kissing games. This
isn't no, we're up to eleven.

1900
02:01:57.159 --> 02:02:01.239
This is an older dragon question.
Ok. Realm Dragon Quest six Realms of

1901
02:02:01.279 --> 02:02:04.920
Revelation for the Nintendo DS. Uh. That Gears of War triple pack?

1902
02:02:05.840 --> 02:02:14.119
You know, the three Gears of
War games. No, that's that's one

1903
02:02:14.199 --> 02:02:17.399
and two in some matt pack business. Uh. Marvel Verus, Capcom three

1904
02:02:17.720 --> 02:02:24.520
Fate of Two Worlds for Xbox three
sixteen, PlayStation three. Dance Paradise from

1905
02:02:24.640 --> 02:02:30.560
THHQ for Connect for the Xbox three
sixty. What is that? It's a

1906
02:02:30.640 --> 02:02:35.520
paradise of dancing? Jeff? Is
it centrally located. I can't say it's

1907
02:02:35.600 --> 02:02:42.680
geographical whereabouts. I need to be
a master of dance to go to the

1908
02:02:42.720 --> 02:02:45.479
paradise. I can't tell you anything
about if it's if that, or the

1909
02:02:45.600 --> 02:02:50.359
para para nature of it. But
Dance Paradise Xbox three sixty only the Lord

1910
02:02:50.399 --> 02:02:55.079
of the Dance made answer the Dance
Paradise. Can I have any Michael Jackson

1911
02:02:55.239 --> 02:03:00.159
esque experiences? Well inside the Dance
Paradise. It's got Rhanna in it.

1912
02:03:00.239 --> 02:03:06.600
Okay, So, just so you
know, tactics ogre let us cling together

1913
02:03:06.720 --> 02:03:14.199
for the Sony PlayStation Portable. If
you like crazy turn based strategy RPGs,

1914
02:03:14.600 --> 02:03:15.520
I think that might be up your
out. I think it'd be like a

1915
02:03:15.560 --> 02:03:19.399
really good slogan for the PlayStation portable. Let us cling together for the PlayStation.

1916
02:03:20.840 --> 02:03:24.399
It's the only way we're gonna make
it through this three weeks. Yeah,

1917
02:03:25.199 --> 02:03:28.920
we need it. About fifty people
a drift in the ocean clinging to

1918
02:03:29.000 --> 02:03:32.039
a giant PSP. As you said, Jeff, Hardcore uprising out this week

1919
02:03:32.079 --> 02:03:42.439
twelve hundred Microsoft points on the Xbox
Live Arcade. Uh and we've got Pure

1920
02:03:43.359 --> 02:03:47.039
M coming to the PlayStation network this
week. Okay, So digital version of

1921
02:03:47.079 --> 02:03:54.960
Pure version of Pure Acceleration of Siguri
X Edition. I don't ask me any

1922
02:03:54.960 --> 02:03:57.760
because that the subtitle of Pure.
No, this isn't a separate title.

1923
02:03:57.800 --> 02:04:02.560
This is so pure Comma Acceleration of
Siguri X Edition. I have no fucking

1924
02:04:02.560 --> 02:04:06.600
idea what that is. So it's
Japanese as hell. Back to the future

1925
02:04:06.640 --> 02:04:11.840
of the game. Chapter one hitting
the PSN this week. Oh two should

1926
02:04:11.840 --> 02:04:16.319
be soon on the PC, should
be very soon. But they're they're starting

1927
02:04:16.359 --> 02:04:21.239
it off on the PlayStation Network this
week, and uh yeah, that's uh,

1928
02:04:21.319 --> 02:04:25.319
that seems to be what's happening.
Like I said, Tactics Ogre on

1929
02:04:25.319 --> 02:04:29.760
the PSP, they originally had Hyperdimension
Neptunia showing as shipping today, but now

1930
02:04:29.840 --> 02:04:32.479
everyone's saying it's like ten days from
now or something. All right, we

1931
02:04:32.600 --> 02:04:38.159
can Yeah, they still listed here, but they say as a disc release.

1932
02:04:38.279 --> 02:04:42.000
But then the retailers do not list
it anymore. So yeah, well,

1933
02:04:42.640 --> 02:04:46.640
who's who lists it wear on their
on their rop sony listed as being

1934
02:04:46.680 --> 02:04:48.640
like this is going out this week, but then you look at a retail

1935
02:04:48.920 --> 02:04:53.479
game stop updated at twenty five.
Yeah, best Buy just says like or

1936
02:04:53.520 --> 02:04:57.520
Amazon says like ships in the next
three to five weeks, which is a

1937
02:04:57.880 --> 02:05:00.359
secret code for this didn't come out. I don't know, we don't know

1938
02:05:00.520 --> 02:05:03.279
yet. Yeah, I think I
feel like we can't talk about that again

1939
02:05:03.359 --> 02:05:09.680
until we could show it, because
it's too crazy ever to mutions. Fucking

1940
02:05:09.720 --> 02:05:12.199
it's weird. That's a weird game. That's it for release. Happens out

1941
02:05:12.239 --> 02:05:15.560
in Japan this week. You've pre
ordered, or you you imported or pre

1942
02:05:15.680 --> 02:05:21.800
ordered an import copy of it.
Brad takes Home bodcast at giant bomb dot

1943
02:05:21.840 --> 02:05:28.479
com. First email comes in from
Tony in Seattle. Hello, BombCast.

1944
02:05:28.960 --> 02:05:32.079
I was recently playing Mass Effect too, and I realized how much Jacob Taylor

1945
02:05:32.159 --> 02:05:35.880
reminds me of Kanye West. He
actually has a side by side here and

1946
02:05:36.840 --> 02:05:42.199
fairly fairly compelling, fairly convincing.
I see where he's coming from. Is

1947
02:05:42.239 --> 02:05:45.239
it possible that the likeness of Jacob
could have been based off Kanye West?

1948
02:05:45.239 --> 02:05:47.439
Did by Aware do this just for
shit shits and giggles or is it just

1949
02:05:47.560 --> 02:05:53.239
coincidental? Well, Tony, I
went ahead and emailed Christine and Norman at

1950
02:05:53.760 --> 02:05:56.840
by Aware about this and said,
Hey, could you guys use Kanye for

1951
02:05:56.960 --> 02:06:00.039
Jacob Supe? I said, you're
a racist, and she said, I

1952
02:06:00.119 --> 02:06:01.920
know this is a popular joke amongst
fans, but no, he was not.

1953
02:06:02.359 --> 02:06:06.079
I still find the jokes funny though, So there you go. Facial

1954
02:06:06.119 --> 02:06:10.760
words from from the Mountain. No, I did not ask. I just

1955
02:06:10.880 --> 02:06:16.319
asked who if it was Kanyee,
I assume all those human because Shepard and

1956
02:06:16.399 --> 02:06:19.199
Miranda obviously like you know who they're
based on. Garris. I mean,

1957
02:06:19.239 --> 02:06:32.399
he's really all the Krogans that's based
on people. God damn you in in

1958
02:06:32.680 --> 02:06:39.439
Richmond, Washington, Greetings, bombardiers, I'm writing to share a sad obsession

1959
02:06:39.520 --> 02:06:42.800
of mine. I have eleven copies
of the demo disc for Metal Gear Solid

1960
02:06:42.840 --> 02:06:45.399
Too that came with Zone of the
Enders. It started instantly enough, but

1961
02:06:45.439 --> 02:06:49.439
eventually I just started hoarding them out. I find myself wondering if any of

1962
02:06:49.479 --> 02:06:54.039
you have any products that you compulsively
buy, whether you need them or not.

1963
02:06:54.600 --> 02:06:56.680
Yeah, Ryan, do you have
any products you compulsively buy, whether

1964
02:06:56.680 --> 02:07:00.960
you need him or not. I
may have a stack of copies sealed copies

1965
02:07:00.079 --> 02:07:04.000
of Nonga Sat Mister Domino for the
original PlayStation. I remember going to like

1966
02:07:04.439 --> 02:07:10.720
Wasteland PST one like shelves like when
Best BUYO was getting ready to get rid

1967
02:07:10.760 --> 02:07:15.439
of PS one's and all those like
Age Tech games that were just like the

1968
02:07:15.479 --> 02:07:20.359
remix of like the Simple series,
right so just like boxing right right.

1969
02:07:20.880 --> 02:07:25.640
Those were crazy y billiards, but
it was like three bucks a copy or

1970
02:07:25.680 --> 02:07:28.800
something for for these, no one
could stop and I'm like them all yeah,

1971
02:07:29.399 --> 02:07:31.039
bought out their stocks. So I've
got a ridiculous stack of those,

1972
02:07:31.399 --> 02:07:38.520
like how many ten? Probably got
like seven left, some of great gifts,

1973
02:07:38.680 --> 02:07:41.840
some some have been given away.
They there was a white elephant last

1974
02:07:41.880 --> 02:07:45.439
year that someone got a copy of
Nogamster on the rest of those. Yeah,

1975
02:07:45.560 --> 02:07:47.439
yeah, you know, I'm good. Although honestly you could. You

1976
02:07:47.520 --> 02:07:49.920
could still get them anywhere else.
We're super cheap. You can buy them

1977
02:07:50.000 --> 02:07:54.640
now for about five bucks a pop. So uh, the not a lot

1978
02:07:54.680 --> 02:07:57.560
of not a hot not a high
level of rarity for a lot of PS

1979
02:07:57.640 --> 02:08:01.800
one stuff. Yeah, and no
one but me gives a shit about no

1980
02:08:01.840 --> 02:08:05.479
one constomister Domino so put about incredible
crisis? Is that good? Is that

1981
02:08:05.520 --> 02:08:07.760
ever? Get rare? I don't
know, a good question. It's the

1982
02:08:07.880 --> 02:08:09.479
tightest release, so I could see
that happening, right, I have an

1983
02:08:09.479 --> 02:08:13.880
Incredible Crisis T shirt laying around somewhore
I gave away in my shirts, but

1984
02:08:15.319 --> 02:08:18.920
I still have my framed poster.
So there's that. Let me some incredible

1985
02:08:18.960 --> 02:08:24.359
crisis. Anythink anything for you of
any any weird, dumb things that you

1986
02:08:24.560 --> 02:08:30.439
pick up? Yeah, totally Steam
Games. That's fair enough. It's the

1987
02:08:31.079 --> 02:08:33.399
session we all fall back to.
To bread Shoemaker, I have two copies

1988
02:08:33.439 --> 02:08:39.199
of Mettle Yourself to the Trailer.
That's pretty good. That's that's the official

1989
02:08:39.279 --> 02:08:41.800
title of this DVD they put out
in Japan. Or when you had that

1990
02:08:41.880 --> 02:08:46.199
stack of copies of Unreal Tournament in
two thousand and four sitting in your fucking

1991
02:08:46.239 --> 02:08:48.159
closet for years. Yeah, and
then I ended up expensing them all for

1992
02:08:48.239 --> 02:08:52.880
resale price because they needed them.
That's right, they actually needed both the

1993
02:08:52.319 --> 02:08:56.199
right you'd bought those because at the
time they were like there was a weird

1994
02:08:56.840 --> 02:09:00.479
a tin box like the literally the
metal box like special dish. I saw

1995
02:09:00.560 --> 02:09:03.640
like six of them at COMPSA and
that place was going out of business and

1996
02:09:03.800 --> 02:09:07.279
those things were hard to find.
So I was like Kimmy bought like three

1997
02:09:07.359 --> 02:09:11.000
hundred dollars worth of intending intending the
pad to pass them on to other people

1998
02:09:11.000 --> 02:09:13.720
who wanted them. They couldn't find
them right, uh, and then I

1999
02:09:13.720 --> 02:09:18.520
don't remember what happened. Yeah,
nobody wanted them or whatever. But eventually

2000
02:09:18.560 --> 02:09:22.159
are Yeah, a place of employee
needed a bunch of ut keys and headsets

2001
02:09:22.239 --> 02:09:24.720
for some tournament, and I was
like, hey, hey, I got

2002
02:09:24.880 --> 02:09:31.359
something I can hook you up back. I for a while was purchasing any

2003
02:09:31.399 --> 02:09:33.840
copies of and this is limited to
like, you know, one or two

2004
02:09:33.880 --> 02:09:35.680
weeks a year. For a few
years of buying any copies of Samurai,

2005
02:09:35.720 --> 02:09:39.680
showed out one or two that I
could find because they were about three dollars

2006
02:09:39.039 --> 02:09:43.399
for Neogio, which the big cartridges. Oh yeah, like these big cartridges

2007
02:09:43.479 --> 02:09:48.279
used to be like one hundreds of
dollars. So I have like three copies

2008
02:09:48.319 --> 02:09:50.000
of Samurai showed down two, which
is good in case one catches on fire.

2009
02:09:50.479 --> 02:09:52.279
That will happen. But they're all
used. They are like some of

2010
02:09:52.319 --> 02:09:58.039
them are like out of box even
it's just like Nortridge and stuff like that.

2011
02:09:58.199 --> 02:10:01.199
But I was, I was getting
weird about Neojo stuff for a while.

2012
02:10:01.239 --> 02:10:05.039
That's when I bottled that copy mark
of the Wolves for all that money.

2013
02:10:05.319 --> 02:10:09.319
Yeah, I was like, man, gotta get these, gotta get

2014
02:10:09.359 --> 02:10:13.199
these. I gotta I gotta bring
that DVD in sometime because it has an

2015
02:10:13.239 --> 02:10:20.359
extensive documentary or around the first airing
of the trailer at E three, Who

2016
02:10:22.760 --> 02:10:26.600
it is? It is rife with
late late nineties like turn of the century

2017
02:10:26.720 --> 02:10:31.760
luminarias of the game's press because yeah, because it was shooting everything. Add

2018
02:10:31.439 --> 02:10:35.680
like there are Chay Chows and Mark
McDonald's for days in this video, right,

2019
02:10:35.760 --> 02:10:45.600
it's crazy. Oh tiny cha Chaws, cheapy Chows. Next weep because

2020
02:10:45.720 --> 02:10:48.520
Verron Harper Hey bomb squad on last
week's show. Then he said he needed

2021
02:10:48.520 --> 02:10:52.359
a new super Bowl to help assume
all the frozen food he purchased recently.

2022
02:10:52.560 --> 02:10:56.479
How's that going? By the way, I didn't last very long? Was

2023
02:10:56.520 --> 02:10:58.439
it gone already? Oh yeah,
it was skipped as email super Bowl Monday

2024
02:11:03.239 --> 02:11:07.640
crushed it. It's great, Dan
New York, New York. Hey,

2025
02:11:07.880 --> 02:11:16.640
Bombrino's I don't know, Bomaro's brand'll
work on that shot that around. I

2026
02:11:16.760 --> 02:11:20.399
like that everyone's trying, at least, you know, give it a go.

2027
02:11:20.039 --> 02:11:24.159
I was browsing Steam and noticed that
they were having a sale for the

2028
02:11:24.239 --> 02:11:28.760
game rail Works DLC. I don't
know if you guys saw on sale.

2029
02:11:28.840 --> 02:11:33.239
You can buy all the DLC for
one hundred and ninety nine dollars, not

2030
02:11:33.720 --> 02:11:39.119
including the original game. If you
were to buy each piece of DLCAT individuals

2031
02:11:39.279 --> 02:11:43.840
will cost one thousand, seventy three
dollars and thirty five cents, again not

2032
02:11:45.159 --> 02:11:50.239
including the game. Do you think
this is whack or crazy? Man?

2033
02:11:50.399 --> 02:11:54.359
That's a good question. If people's
lying at then neither whack or crazy.

2034
02:11:54.520 --> 02:12:00.760
Jeff got us whack whack? All
right? Sure? What do you think,

2035
02:12:01.000 --> 02:12:03.319
Brad? Fun? What do you
think fun? What is it?

2036
02:12:03.439 --> 02:12:05.199
Whack? I'm gonna go crazy?
Actually, I'm sorry, it's go crazy?

2037
02:12:05.239 --> 02:12:11.479
Are you gonna go crazy? Trains? I think I wish I were

2038
02:12:11.560 --> 02:12:13.119
on the other end of that deal. I feel like it wish I was

2039
02:12:13.199 --> 02:12:16.720
selling that stuff. I mean,
it's it's that's not a game market.

2040
02:12:16.880 --> 02:12:22.359
That is a simulate train collector,
that's taking advantage of people. That is

2041
02:12:22.439 --> 02:12:24.640
like a drug dealer. You know
they probably released it a little bit at

2042
02:12:24.680 --> 02:12:30.920
a ton. Sure you know it's
one of these things where how much do

2043
02:12:31.039 --> 02:12:33.239
you think All Rock Band DLC would
cost if you bought it at once?

2044
02:12:33.560 --> 02:12:41.199
I ain't saying that's not whackle.
Alex ballparked that in like like around three

2045
02:12:41.239 --> 02:12:43.319
thousand dollars. I think one time, it's like how much it's like trying

2046
02:12:43.319 --> 02:12:46.479
to have somebody to pay for Like
if you were like released like packs of

2047
02:12:46.560 --> 02:12:50.479
like little arcade games every week and
like somebody just like I gotta buy them

2048
02:12:50.520 --> 02:12:52.520
all, gotta buy them all,
gonna play all these little arcade games.

2049
02:12:52.560 --> 02:12:54.720
I'm gonna buy them all with someone
I don't know. It'd be crazy,

2050
02:12:54.960 --> 02:12:56.199
like add up eventually be a lot
of money. You know what I'm saying?

2051
02:12:56.840 --> 02:13:03.600
What you want to see him?
Venetian blonde Ryan in Saint Louis,

2052
02:13:03.720 --> 02:13:09.159
Mo. Yeah, Comparing game awards
is the subject. There's DICE, GDC

2053
02:13:09.359 --> 02:13:11.920
and Spike Awards as the top three
game awards. How would you compare these

2054
02:13:13.279 --> 02:13:18.800
to the movie awards, which the
Baptist his guess is oscars, DICE Writers

2055
02:13:20.000 --> 02:13:24.359
or like, you know, the
the Writer's Guild, Directors Guild just GDC,

2056
02:13:24.600 --> 02:13:31.439
and the Golden Globes is Spike thoughts. Golden Globes is voted on by

2057
02:13:31.479 --> 02:13:37.239
press, right, specifically the Hollywood
Foreign Press Association. So that's yeah,

2058
02:13:37.600 --> 02:13:39.960
so it's store with the Spike Awards
but not foreign press. Let's say,

2059
02:13:41.000 --> 02:13:45.159
basic idea. So yeah, I
guess that makes sense spike totally more like

2060
02:13:45.560 --> 02:13:48.680
in TV Movie Awards, yes,
or perhaps the Razzies, I don't know.

2061
02:13:52.079 --> 02:13:56.720
Yeah, I liked I liked what
I saw of the DICE Awards.

2062
02:13:56.880 --> 02:14:03.760
I felt like it was even if
I didn't agree with the choice they're being

2063
02:14:03.800 --> 02:14:07.560
made. I felt like the categories
and who was in them more often than

2064
02:14:07.640 --> 02:14:11.479
not made sense. I think that
there was some weird stuff like Limbo one

2065
02:14:11.560 --> 02:14:15.640
Adventure Game of the Year, there
was some categorizing that was I agree it

2066
02:14:15.760 --> 02:14:16.640
was, And it just led me
to realize that, like, video game

2067
02:14:16.680 --> 02:14:20.479
genres are so fucking broken, Like
that doesn't make any sense at all.

2068
02:14:20.840 --> 02:14:24.439
That's not there's nothing adventure about Limbo
other than that in that any game is

2069
02:14:24.920 --> 02:14:31.159
someone's going on in adventure, a
sports adventure, you're a football team specifically,

2070
02:14:31.239 --> 02:14:35.560
why we dispensed with it's crazy.
It's crazy. So it's just like

2071
02:14:35.800 --> 02:14:37.479
in the games that was going up
against, we're just like, what is

2072
02:14:37.880 --> 02:14:41.399
this game aren't even the same thing? Like, yeah, would you like

2073
02:14:41.640 --> 02:14:45.239
reach the point where it kind of
fucking hard pressed call Mass Effect two an

2074
02:14:45.319 --> 02:14:48.520
RPG like it's it's a convergence of
eight different types of games or a shooter

2075
02:14:48.680 --> 02:14:52.960
than right, Yeah, but it's
you know, it's as much dialogue driven,

2076
02:14:52.000 --> 02:14:56.039
in story driven as it is through
you know, combat driven. I'd

2077
02:14:56.039 --> 02:15:00.239
say it's more driven, or at
least more appealing because of that. Because

2078
02:15:00.239 --> 02:15:03.680
of it it's non shooting content.
So that's that's why I feel okay calling

2079
02:15:03.720 --> 02:15:07.600
it something around an RPG. Sure
like people going like, oh, finally

2080
02:15:07.640 --> 02:15:13.199
a new RPG, Fallout, New
Vegas. No, I see what you're

2081
02:15:13.239 --> 02:15:16.840
getting at, and there are elements
of that in there, playing a role,

2082
02:15:18.119 --> 02:15:20.439
but not really anymore. I also
playing a roles of So is Duke

2083
02:15:20.560 --> 02:15:24.840
Nukem a role playing game? I'm
playing as an asshole? Is that?

2084
02:15:26.039 --> 02:15:35.359
Yeah? No? Any do you
roll dice? You're probably crash table fully

2085
02:15:35.399 --> 02:15:39.359
functioning? You can there you go? Did you just press the A button

2086
02:15:39.359 --> 02:15:43.239
and watch the balls bounce around?
I sunk a ball in the corner pocket?

2087
02:15:43.359 --> 02:15:46.359
Wow? He did? He did? He did you stripper's top come

2088
02:15:46.359 --> 02:15:52.000
off? Then? Robert and Cambridge, Ontario, Hey, guys, I

2089
02:15:52.079 --> 02:15:54.960
was listening to your podcast and interested
in your talk on it. You don't

2090
02:15:54.000 --> 02:15:56.279
know, Jack, I was wondering
if you might know if the game works

2091
02:15:56.359 --> 02:16:03.319
with the scene it game controllers.
My understanding is yes, those controllers do

2092
02:16:03.479 --> 02:16:07.800
work on the Xbox three sixty with
you don't know Jack, but you don't

2093
02:16:07.800 --> 02:16:11.239
want that big button. It's not
a buzz in like other than the like

2094
02:16:11.319 --> 02:16:13.760
the Jack attack the final round,
it's not really a buzzy in type game.

2095
02:16:13.840 --> 02:16:16.479
You know, everyone's playing at the
same time. And I actually find

2096
02:16:16.760 --> 02:16:20.359
one handed with a regular Xbox three
sixty controller best way to play that game

2097
02:16:20.760 --> 02:16:26.319
because you're you can trigger the screws
using the right trigger and then all of

2098
02:16:26.479 --> 02:16:28.159
the you know, all of your
responses are going to be with those face

2099
02:16:28.239 --> 02:16:31.840
buttons, So especially if you're like
quick response with this or that, you

2100
02:16:31.920 --> 02:16:35.600
know it kind of don't want the
little buttons on that scenic controller. Yeah,

2101
02:16:35.639 --> 02:16:39.360
because they're in they're in a vertical
row like you're doing this kind of

2102
02:16:39.360 --> 02:16:43.079
ways. Maybe put two thumbs on
them or something. My understanding is,

2103
02:16:43.159 --> 02:16:45.239
yes, it will work, but
I don't think it's ideal. I don't

2104
02:16:45.239 --> 02:16:48.000
think it benefits that experience. And
I read somewhere that it does not work

2105
02:16:48.200 --> 02:16:52.520
on PS three with the buzz control. That's my understanding as well. That's

2106
02:16:52.559 --> 02:16:54.639
a freemus. That's it. Thanks
everyone who wrote in I didn't write it

2107
02:16:54.719 --> 02:16:58.639
in, well, no, thanks
to you. Then, Vinny screwing it

2108
02:16:58.760 --> 02:17:01.879
up over and over again. Hey, it's good to be bad guys.

2109
02:17:03.079 --> 02:17:05.959
Hey, oh god, we're not
in Vegas anymore still, thank god.

2110
02:17:05.079 --> 02:17:07.600
You know, it's just not to
stretch this out. I just wanted to

2111
02:17:07.680 --> 02:17:11.120
quickly mention because it was only on
the live show so far. Mess around

2112
02:17:11.120 --> 02:17:16.360
with the guitar for rock band,
Yes, squire we had in the office.

2113
02:17:16.440 --> 02:17:20.520
Yeah, thing's pretty cool. I
can't find anywhere to pre order or

2114
02:17:20.639 --> 02:17:24.719
buy that thing. Is that they're
not they're selling it directly. Maybe go

2115
02:17:24.799 --> 02:17:28.639
to the guitar center. Yeah,
I really don't know, because I was

2116
02:17:28.799 --> 02:17:31.879
kind of trying to look up and
see what the funny retail price you need

2117
02:17:31.920 --> 02:17:35.000
to get that minibox too, which
that's kind of been out there a little

2118
02:17:35.040 --> 02:17:39.239
bit. I've seen that its stores. Yeah, so it's I've at least

2119
02:17:39.319 --> 02:17:41.239
seen that in retail places, unlike
the guitar. But the short of it,

2120
02:17:41.319 --> 02:17:43.600
and maybe we'll do something else on
the short of it is it works.

2121
02:17:43.639 --> 02:17:46.959
And I didn't expect it to.
I really didn't. I really I

2122
02:17:48.079 --> 02:17:50.319
really thought it was going to be
really kind of iffy on you know,

2123
02:17:50.920 --> 02:17:54.559
it's going to register the right notes
and all that stuff. But it does,

2124
02:17:54.719 --> 02:17:56.479
It does exactly. But it's just
it's too bad that harmonics was dissolved

2125
02:17:56.760 --> 02:18:00.639
and doesn't exist anymore. Yeah,
it's actually stuff has to have hit them

2126
02:18:00.680 --> 02:18:03.680
really hard. Yeah, you know, it's really sad for our friends,

2127
02:18:03.799 --> 02:18:05.559
for those guys, John Drake and
Eric Pope and the rest of them there,

2128
02:18:07.840 --> 02:18:09.639
everyone in the Fingerlakes region. Just
you know, I feel for you.

2129
02:18:09.760 --> 02:18:16.239
That's funny, that's poor guys.
What guys, this is what being

2130
02:18:16.280 --> 02:18:20.280
at DICE is like that. Yeah, it's it's a lot of it's like,

2131
02:18:20.399 --> 02:18:22.280
what ways, how many different ways
can you think of to give someone

2132
02:18:22.399 --> 02:18:26.600
shit for no good reason, for
no good reason. They're they're your closest

2133
02:18:26.639 --> 02:18:30.799
friends, and it will be nothing
but shit talking. Oh no, those

2134
02:18:30.879 --> 02:18:33.000
guys fine, but all the actual
people who just got well yeah yeah,

2135
02:18:33.280 --> 02:18:37.399
Johnny there, Johnny, that sounds
like that environment would be hell on Earth

2136
02:18:37.479 --> 02:18:41.000
for realm Yeah, probably would be. Johnny was not present for Dice,

2137
02:18:41.159 --> 02:18:45.239
but but Craig came in for a
little bit, so he was filling the

2138
02:18:45.360 --> 02:18:48.159
role. I forgot Disney was just
two weeks ago, isn't it. Well,

2139
02:18:48.280 --> 02:18:50.959
I just talked about he takes he
takes good natured ribbing pretty hard.

2140
02:18:52.000 --> 02:18:54.520
So it wasn't Disney, wasn't it
okay? Putting that out of black rock

2141
02:18:56.399 --> 02:19:01.879
makers of all right, that's it? Oh no, thank you for playing

2142
02:19:01.920 --> 02:19:03.840
then it. That's good. I
forgot that that works. That works.

2143
02:19:03.879 --> 02:19:07.399
Well, I'm glad that we have
you someone who can what. I took

2144
02:19:07.440 --> 02:19:09.239
it home because I want to mess
with it some because I'm like, okay,

2145
02:19:09.239 --> 02:19:11.159
I'm I am the non guitar playing
dude. Let's see what happens.

2146
02:19:11.479 --> 02:19:13.680
Would you think I need to mess
with this some more? I haven't.

2147
02:19:13.680 --> 02:19:18.239
I haven't gotten. I didn't get
any further than I got with the Mad

2148
02:19:18.319 --> 02:19:22.799
Cat's fake thousand button controller. Sure, so I feel like I need to

2149
02:19:22.840 --> 02:19:24.360
get a little deeper before I can. I will say that if it is

2150
02:19:24.520 --> 02:19:30.000
like three hundred bucks, which maybe
two eighty, you're starting to get into

2151
02:19:30.000 --> 02:19:33.319
the realm of like you can get
a pretty decent, just stripped guitar at

2152
02:19:33.399 --> 02:19:35.799
that point, so you might want
to weigh your options. But if you

2153
02:19:35.879 --> 02:19:39.440
got a less decent guitar that also
could hook up to a video game that

2154
02:19:39.479 --> 02:19:41.680
could kind of maybe teach you how
to play a guitar, right, So

2155
02:19:41.760 --> 02:19:43.840
at that point you need to seriously
start looking at your budget. See if

2156
02:19:45.079 --> 02:19:48.280
because it is a bit funky on
the real guitar end, like the neck

2157
02:19:48.399 --> 02:19:52.159
is a little like plastic, but
it works as a guitar, and it

2158
02:19:52.239 --> 02:19:56.799
works as a controller works, it
works as a controller. Right, But

2159
02:19:58.000 --> 02:20:00.799
at that point you can kind of
start getting a really next time a guitar.

2160
02:20:01.040 --> 02:20:03.959
So so you think the issue is
that for that money you could get

2161
02:20:03.000 --> 02:20:07.120
better than a Squire, better than
that entry level model, you could start

2162
02:20:07.200 --> 02:20:11.399
moving up to chain a bit like
any guitar that you should be able to

2163
02:20:11.399 --> 02:20:13.760
go play it. You know,
maybe they do have my Guitar Center and

2164
02:20:13.959 --> 02:20:16.879
you should probably check it out and
see what it sounds like. So,

2165
02:20:16.680 --> 02:20:20.680
but dude, technology works crazy again. It's it's one of those things where

2166
02:20:22.000 --> 02:20:24.639
just doing what they said it would
do, is it. Yeah, I

2167
02:20:24.680 --> 02:20:26.799
don't know over the long run,
maybe it poops out in a month,

2168
02:20:26.840 --> 02:20:30.840
who knows, We'll see, We'll
see. But that's gonna do it for

2169
02:20:30.879 --> 02:20:33.760
this week's show. Thank you guys, welcome back, Gonna be fucking back

2170
02:20:33.879 --> 02:20:37.879
and te t later this week and
U and live show on Friday, as

2171
02:20:37.920 --> 02:20:41.120
per usual, tune and then but
we will then after that see you on

2172
02:20:41.159 --> 02:20:41.840
the next podcast.

