In the year two seven fourteen, a new squad of operatives was chosen by
the College of Illusion. These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else would work
with them? They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kenney as Eddie thousand Only,
Jesse Owen as a deer a glow, Michael Cole as Urog, Jesse
Wicks as Phil Clevalance, Nico Rodriguez as your DM. Welcome back to the
continuing tales of a Fool's Quest. All right, So as you complete your
descent into the Chamber of Pots, you start as you are going down,
there's this putrid smell that you begin to get. It smells like piss,
fecal matter, and just it smells awful. But you don't see anything.
The walls are just made of stone. There's a couple of spots where you
could put like a torch into the stairwell, but but there's no torches there
that You've got your lantern. But aside from that, I mean, it's
a winding stairwell that takes you down, probably a couple hundred steps on your
on your way down. But as you get deeper and deeper, this just
smells awful, like like a chamber pot, like a sewer, like a
sewer, and you start to get to the bottom and it starts getting overwhelming,
so overwhelmed. Now I'm gonna need a constitution save from all of you.
Constitution chip eight eleven five. Was that a KRIT fail? It was
one out of two? Yeah, that's a three fail. So a two
out of three is a KRIT fail? Is that KRIT fail for you?
Two? Correct? Okay, so roll it again to see a fit.
Ten? Ten, okay, you're good. Eleven okay. So you get
down there and it is I mean, all right, you're still on your
weasel form. It is awful, like your senses are heightened, you smell
better as a weasel, and it just smells terrible. You and and Bill.
Bill, being the upstanding, high class citizen he is, this smell
is making you both nauseous, like unbearably. Your eyes are watering, you're
having a hard time focusing, You're getting that bile in the back of your
mouth. Awful, awful, distracting giant weasel. Look this side looked like
he's trying to cop up a whole ball of stench to yank out my haffling
pipe leaf and put it in front of my nose and tie it on yeast
minor illusion to make the smell of I don't know, lilacs or onions or
something better fresh? Click is it? Is it like when somebody puts like
perfume over a bad smell? So then you're just sh adding to it,
ye ship puri, all right? So yeah, you cast that? Does
it? Does it get rid of the bad smell? Legit? I'll let
it like, I'm okay with it. I like it. It smells like
mayo and shit, all right. So there's this small little cloud surrounding you,
all of illusion magic to make it smell like bacon. The bacon smell
bad. And what Adira and Eddie notice that the other two didn't notice is
a sense of dread, a feeling of dread as you hit the base,
hit the bottom of this stairwell, and then you come out into what appears
to be a wide open cavernous area. There are some large stones and a
couple of pillars down here, but it looks very carved into a mountain,
almost like a cave that you've come down to the interest of. There's a
small pool of water toward the back. And you also see in the center
of the chamber, the very center of this chamber a chest. I'm sitting
in the middle of the room. Doesn't feel great to be down here?
Do you feel that? Does somebody else feel that? Yeah? I'm gonna
look around real good and try to tell if anything is illusory or everything's as
it seems as far as the chest and things. That's a seven to the
certain realities. So what here is not what it appears to be. The
room appears to be empty, but ripples begin to happen in the water.
If that's at the far back of the cavern. You just get the faintest
glint of it from the lantern that you have. Don't disturb the water.
Third muster, Hey guys, there's something in the water over there. Uh
ada, are you still here? I'm still here? All right. I
could walk over to the edge of the pink or whether the water and see
if I can see anything. Okay, Yeah, you want to go take
a look in the water. And see what you can see in there.
Yeah, couldn't that be a discern Ah yeah, yeah, looking into the
dark water and the land turn I don't like that. Yeah, yeah,
there's a four. Okay, yeah, so four is just a flat out
fail. So you walk over to the water, and you don't really see
what he's talking about. Maybe maybe some drips or something came down from the
cavern roof and landed in the water and caused the ripples. You're not really
seeing what he's seeing, and maybe he's just kind of the dread from the
place might just be getting to you. Guys. All right, let's go
open that trunk. I'm gonna walk out there to that chest and uh open
it up. All right. So you walk over to the chest, and
just as you click the latch, you hear the water behind you as six
heads begin to pop out of this lake, just this little body of water,
and a growl as a hydra lifts itself from the water and takes a
step, almost stepping on Adira, toward the chest. And we should probably
all initiative, I suppose, so eight eight I have a roll of thirteen,
Oh my god, eight eleven, eleven, eleven, four seven,
six. All right, So Adira, after you check the lake, hear
the pond of water in this cavern. Eddie walks over to open up the
chest. He latches the latch behind you. You're invisible to everyone, but
you turned to watch Eddie unlatch this latch, and behind you rises this hydra
with six heads and it songs down right immediately next to you as it charges
forward toward Eddie. And we are in combat. Oh oh, and so
charging forward toward Eddie is going to be the hydra's initial turn. It is
not going to spit or do anything like that. Eek and who went for
fail? Bill? You go first? Bill? It you rugg Eddie.
I'm gonna attempt to use my bardic lore. So when I first encounter an
important creature location, all right, Uh, covered by my bardic lore.
So every legends of hero passed, so I guess it's there. It doesn't
give me a role or anything, though. Is there anything about this I
would know from previous from any of the legends I had studied? Uh,
spout law. It's a bardic lore, oh, bartic lore, and it
doesn't make you do a thing. Huh, he says, covered by your
barticle lore. You can ask the GM anyone question about it. The GM
I'll answer truthfully. May then ask you what tale soong or legend you heard
that information in? Okay, so you'd ask me one thing specifically about this?
Yeah, okay. So I guess I can see already that it's a
hydra. I guess that's what I was going to ask you, I know,
Or would I just use spout lawer. I guess if I was just
trying to get a general sense of like what it is, I mean,
you would see that it's a hydra, and you would see there only as
six heads, and so it's got three stumps and it looks like it's missing
three of them already. Okay, And so if you want to if you
want to do spout Lawer, you can roll spout lawer, or if you
want to do bardic lore, because you have one specific question you want to
ask, I will answer. I don't. I don't have a specific question.
I don't thinks, I don't. I don't know what I know.
So I'm gonna do the spout la. I guess plus intelligence it's ten plus
yeah, just ten, Yeah, it's ten plus your intelligence, right,
it's just ten for me, so the GM will tell you something interesting and
useful about the subject relevant to your situation. Spout lawer, Okay, I
did note for this, all right, So on a successful spout lawer.
For the hydra, you know from looking at this spout law or if from
looking at this hydra from the stories that you've read while doing your bardic studies
and trainings and all the books that you've really read almost all of the legends
that have anything about hydra in it, the hero has either burned it alive
completely, which is seemingly going to be difficult in a cavern like this,
or they have stabbed it through its heart to kill it. So from your
stories, those are the two ways. Like, and when I mean burn
it completely, I mean they like they trapped it in a barn and burned
the entire barn down with it inside, just like tossed a fireball at it.
But yeah, they've done that, or they've stabbed it through the heart.
All right, I'm gonna I'm gonna shout for a dar and just a
dare you have to take out its heart? Just just cut it out real
quickly, please, thank you, thank you, You're great, And I'm
gonna like as I'm saying it, I'm gonna be getting my symbols off.
Am I freaking and visible for until you break out, until you do something
to come out of it. I can attack or an action, an action,
an attack or something like hits you that you like what happened with?
Yeah, something to draw attention to yourself. Yep. Oh uh, I
guess I'm the jam Uh It's whos turn after Bill? Okay? Is it
still like within the pool of stuff or you said it stepped out? Yeah,
it's stepped out and it started. It's charging past it's charged passa deira
and it is heading directly towards Eddie and the chest has a charge passed me
or is it like right on top of me? It is, it was
on the opposite side of you, So it's not past you yet. So
h Eddie is between the hydra and myself. Correct? Okay, So I
will move up toward Eddie to help defend him and go like full mongoose mode
with the back end chittering around and bouncing around in the plateans fight some snakes.
Yeah, so you're a little weazel getting ready to let's do this,
Okay, in defensive like a defensive mode. Yeah, are you wanting to
use the defendibility? Yes? All right, So you stand in a defensive
of a person, item, or location under attack, roll plus con so
on a ten plus hold three. As long as you stand in a defense,
when you or the thing you defend is attacked, you may spend the
whole one for one to choose it none of those options. Cool, okay,
interested that's a cool seven. All right, So I got one hold.
Yep, you get one hold, so you'll be able to do one
of those things when it comes in attacks. All right, Eddie cash,
I'm going to cast silent image, so it's not to me yet, right,
No, not yet? All right? Yeah, I'm gonna cast silent
image of just a big bonfire right right in front of it. Okay,
so what do you have to do for that? I pull out a cigarette
and light it with a match and then flick it at him. Okay,
awesome, and uh eight nine, So I'm going to forget the spell.
After that. You flick your cigarette at it lands right in front of it,
and a giant bomfire shoots up into existence, and it stops in its
tracks and rears back. Then it is a deeris train, right, So
question did we heal between the food fight and now? Okay, you had
temporary of points to take you back up to normal when it reared back,
like, did we notice anything about the heart area? It's got thick scales
covering its chest where you assume a heart would be. It looks like it's
pretty well armored. I don't know if there was anything that would stand out,
And since it hasn't attacked me first, I would have to put myself
into a rage, right ye, all right, So I'm just gonna shout
out time to glow and drop the invisible time to glow. All right?
That is your probably been further scared the hell out of it. Yeah,
you showed it behind it. Two of the heads turned around like, look
on fire, God damn, we're surrounded. Okay, Bill, where are
you? So I was right route. I would have been like just a
few steps back from Eddie Pravley. Okay, So you're on the other side
still, so you're safe. All three of all three of the fellows are
safe. It's just a deira with this hydra on the other side of the
bonfire. You're saying that like it wasn't the plan that, Yeah, I
kind of have to here all alone. Okay, well it's gonna make a
check and it's gonna fail like that. So it takes a quick step toward
the illusion and then decides that it doesn't even want a test to see how
hot it is and just backs away a couple of steps and turns to attack
a deiras my bed and it's gonna hack and slash. Oh that is a
ten to hit. Oh my god, that's not good. No, no,
so it does. It does seven points of damage. Oh, somebody
held mine is your armor? She doesn't. She gets plus one armor,
I think, so I'm on this one. So the hydra turns around after
testing it, and four of its heads shoot down and bite at you,
biting arms. They try to like lift you up off the ground. You're
able to fight yourself three, but it took four chomps at you with its
heads. And back to Bill, Bill, I'm gonna got my symbols lose
final and start playing them in a player dingers team ye, and telling a
deer how amazing it was that she dodged all four heads at once. It's
not even not even getting nipped. That's beautiful, While telling your house.
She's gonna make his chest explode right now. It's gonna be awesome. And
I'm gonna make sure I'm positioned between the fire and that gives me the two
D four. Yep, it heals you. Oh yeah, I have to
roll the thing to make sure that this one gaslight. I love that you
gaslight bonus step points on the people. It's it's mined over. Man.
You could create like illusionary armor or like little distractions or something, but instead
you just gaslight your friends. I rolled the five. Oh no, oh
so it doesn't work. No, So she's like, I got bit a
fucking idiot. Can you not see through the fire? I tried, that's
what they got. Try again. I'm willing about six sis. All right,
that takes us over to Iraq. Okay, well, since these two
are doing good behind the fire, I'm going to run up to the hydra.
I guess around the fire because I don't want to dismiss it an attack.
All right, full mongers moved. Oh, eleven and eleven is a
crit eleven twelve, I mean you know a natural eleven is a krit though,
So roll again. Six eleven. That's okay, so roll again five
seven okay, so two back to back krit though, so something good's gonna
happen. So this a hacking slash, yeah all right, yep, and
with my red of tooth and claw, I'm doing a D eight compared to
regular beasle. Okay, so we're gonna do max damage for the right.
Okay, so that's uh eight plus strength so nine nine okay, wow,
all right, now it's a got two armor. Yeah. So you just
fucking wreck this thing and you're ripping at its tinkles and legs and stuff and
burrow and here you know, both with those burrowing cloths, I'm climbing it
all over the place. Yeah, cut him down, ripping it to shred,
bite him in places he doesn't want. Bit Eddie Stern nuts. I
think I just bit those. I'm gonna open the chests the rest of the
way and make sure what we're looking for is even in there. Okay,
we'll be right back after these messages. Beyond the furthest stars a story of
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or search for Beyond the furthest Stars wherever you get your podcasts. Thank
you so much for listening. And now let's get back in the fund.
I'm gonna open the chests the rest of the way and make sure what we're
looking for is even in there, okay, So if not, then we
can just get the hell out of here. Leave them laughing. So is
the is the bead in there? There's a bead, there is a cloak,
and there is a wand to take all of it. Yeah, I'm
gonna grab the bead and the wand toss him on the cloak, wrap it
up and say I've got the stuff, let's get it. Okay. But
that takes you a full round to grab all that stuff and yep, bundle
it up. Okay, okay, and uh that takes us over to Adira.
I have to get through the hydra and yeah, thanks, Eddie can
defy danger and heads. You'd maybe like swing from one of its heads.
I'm going first. I've fucking raged, man, I'm going for it.
I'm gonna hacking slash at this summer bitch on my way out. That's a
fucking thirteen. Damn. Okay, where'd you roll? What was the role?
It was eleven? Okay, so you want me roll that again?
Yea, that smashed it only at twelve eleven or no, no, you're
right, twelve or higher? Yeah, eleven eagle double jesus, all right,
go ahead. That makes it max damage and then six okay, so
alright, so two crits and row makes it max damage automatic. So this
is a kill shot and not only you have the smash perk which gives you
an extra gory. Oh yeah, what is that you remove some lamp MESHI
oh yeah, and I did it twice, so i'll uh, I want
you need to make some heart moms. The damage for that was an eight,
So I'm running toward him swinging the axe too, and fro. I'm
gonna cut off two of its heads. And then like as I just send
on, show my axe up right into his chest. Do you see rags
like yanking away, boring in and you ripped up some of the scaly armor
and expose the heart right as you're bringing up the axe and just slice right
into the heart and the hydro just slumps down. I'm covered in gou and
you're covered in goo again kill the hyda. See, and you told me
I was wrong just because I didn't see it. Bit you. I was
right about what you were gonna do to it, all right, I was
halfway there. Just oh, I had faith in myself. I also contributed,
is what I'm saying. Just got true, hid down do anything in
comment? So we uh, we got the stuff. We should praabe it
out all right. Yeah, yeah, let's heading back towards Eddie. I
wanted to stop and look inside the chest myself. Okay, do a quick
tap around and see if there's anything inside the chest. Okay, give it
a quick discern reality three seven, Well it's intelligence, okay, so that's
a six. So yeah, you knock around and you don't really hear any
hollow spots or any trapdoors or anything like that sounds good. Tip it over.
Yeah, you tip it over and it doesn't do anything thing or Nolan
under it and then head back over to Eddie. All right, I'm gonna
hand who rag the bead to you? Put that with the other ones.
I'll think at the view in the morning. Okay, I'll have to come
out of weasel form. Oh yeah, never mind, I got it.
Oh set up, put the stone in with the pouch that I had worn
around my neck, tuck back in the armor, and I think I'll go,
uh cat, Okay, so you turn into a kitten cat with antlers.
Got a big cat, like a like a bobcat size, all right,
bobcat with antlers, all right, and part of what you're missing yea,
yeah, part of your ear isn't missing, all right. So you
do that, and then Noel, what do you guys do? Oh make
your role to see what moves you have in cat form one one in addition
to whatever the GM says, I mean, you just have your yeah.
Yeah. So it's like like the one time where I had a move but
I couldn't speak. Yeah, yeah, yeah, yeah, I know.
I think just as a cat, you're good, but you're big and bulky
and you're not gonna be able to sneak through the house like you did before.
Fair. Yeah okay, so you guys are you're done? Holes out
of the cave. Yeah, yeah, yeah, we're gonna head back upstairs
and uh chamber, I guess just I mean, we just won. Yeah.
What are we supposed to do with the beads? Now? We gotta
take them to Dean smellding. Why don't we check it out first, make
sure it's the bead we're looking for. That's a good idea, it's part
of your catiness. Now, yes, well, let's go back to the
hide out and head back to the house. I also, uh, it's
like can heel also snagged a wand and a cloak here? And I don't
know what they do yet, but probably something being down there guarded by a
hydrain. So let's go back and all take a look at those two.
Or Bill, you think you can tell anything on you ever heard of these?
Look at them? I don't know would that be about or probably?
I think we did spout lore if you're not in chan because you're not in
channers though, it's a minus two to your role okay, spout, Oh
it's plus in television, all right, So which one first? I will
do the the one first? Okay, So you guys get back to your
room. Are you doing anything sneaky to get out of the house? Are
you just walking right out of the house? Walking right out of the house.
They already know something's gone on. He's probably still spouting hop about the
bathroom or something. So so you guys walk through the house. People definitely
notice you, but no one stops you. And you don't see any of
the actual Potters. You just see the kids who live here in this house.
No one stops you. You guys are upperclassmen as far as they are
concerned, but there is no secret as what happened. And you do notice
a few kids go running off up the floating stairwells to assumedly tell the Potters
that you guys were here. And you make it out the door and easily
head back to your house with no no issues. Yeah yet yet, I
got I got a six on that raw for which one? For the I
did? I did the one first. It's a stick, all right,
I can do. That's a seven. A seven is a success. What's
the spout? Lawre say's the thing for that seventh or nine. GM will
only tell you something interesting. It's on you to make it useful, right.
The cloak is a magic cloak, and it's got a tag on the
back of it that says it comes from one of the magic illusion shops here
in town, an old, old magic illusion magic shop that's here that has
enchanted goods. Again, these were created at a time when the illusionists work
well with the enchanters, and so they might have worked to enchant these things
together. But you do recognize this specific enchanting house always has like a weird
quirk to their items. So it'll have an activation word to activate it.
You or someone could pair up with this device, essentially a tuning it to
yourself by wearing it for a little while and growing into it, you know,
you grow into each other, you and the cloak, and then and
then yeah, it'll unlock what it can do, and then you'll be able
to set a magic word to activate it or to activate it. So I'm
gona communicate that Daddy some kind of magic pairing. But they always have some
kind of weird quirk. I don't know if we want to try and have
somebody a tune to do it and figure it out that way, or if
we want to go, maybe talk to the shop owners before we try it
out. I mean, it's not my color. Well, everything is my
color. Yes, let's try it on, but I'm gonna wear I'm gonna
wear the clock. Wait, doesn't match with my current outfit though, you
know the cloak is kind of gaudy looking. Yeah, that's perfect. Yeah,
so that's perfect own. Where so you throw it on? Are you
guys going to the Dean tonight? Are you sleeping here? I think we're
gonna go back to the house. We'll take the bead and the wand down
to the place of power there and I'll we'll see what we can find out
about them. Okay, so you go down to your little Sanctumaria. Yeah,
all right, which again like an old noir detective agency. You've got
four desks there that are all your own little spaces, and then shelves around
the thing with different magic items and trinkets, some bobbles and reagents that you
can use to make your spells work. And what do you do to figure
these things out? I'm going to use my bag of books and spout lower
that's eight plus two minus two. So that's a nine for the wand.
Okay, so for the wand. Oh so because you're spotting lord, don't
you also have a perk that gives you a bonus if you know, if
you if nobody else knows, Oh, I sure do, I get plus
one. So that's a ten. There you go. This is a wand
of double vision. It holds three charges and can recharge one D four minus
one charges per day. If an illusionist is casting an illusion and activates this
wand at the same time, it creates a second illusion and gives a plus
one to the spell casting role. One D has how many charges? It
has three charges right now? It can It can hold up to three charges,
and then it recharges the charge of one D four minus one every day.
All right, I'm going to hold on to this WAND. I think
it seems I guess it kind of real handy. Before we train these end,
should you try and dispell the bead just to make sure that we didn't
Yeah? Yeah, for the bead, I want to. I want to
try to discern realities on that guy. Compare it to the other two.
Make sure it's the same size, texture, smell whatever, and that's gonna
be a twelve. Okay, wow, hell yeah, yeah, this is
definitely the right beat. All right, you have all three of the beats.
We've got all the beats. I think they'll probably try and stop us
on our way back. Yeah, perhaps we should see the Dean quickly.
Yeah, well, I was gonna say, maybe should try taking flight that
way. If they try and stop us, he can continue on without us.
Right, call for the Dean to come to us. I'm going to
clear off my little ritual area and I'm gonna put together a ritual with you
know, I've got a little vial of like glitter. Most of my most
of my ingredients come from craft stores. Okay, hobby stores, Ye,
hobby stores, a violet glitter. And I've got some highlighters, pops,
sicklesticks, and real brightly colored construction paper, also felt, and I'm gonna
use the highlighter on that. We'll say it's chalk. It's like bright colored
chalk. Google on the on the construction paper, and then sprinkle glitter over
it as I write a message that says suck at Potters, and I want
that one hundred feet tall over our house. Really really bright. All right,
so one hundred feet tall, really bright. You're making a static,
stationary inanimate object, so that that's fine, that'll be easy. But because
it's so big, it takes about five minutes to do this whole ritual,
about five or six minutes while your friends are just sitting around watching you play
with arts and crafts. And once it's complete, it flies up above your
house for the entire town to see. It's dark, but you know,
this kind of turned into a glittering neon sparklow everyone could see it. There
are two giant spotlights like Batman style city style spotlights, teetering back and forth
like Winchfield wipers shining at it, and uh, who wrongs? Just sit
another. I really liked Adira's idea about calling the Dean, and I mean,
we don't really have a way to do that, but he's going to
find that annoying as hell, so I reckon he'll probably come to us,
King breakfast Claw, where are you going, Chairman? It's probably gonna put
us in double secret probation. So after a few minutes, you you start
to see the foggy smoke from this morning, the same style that you saw
the newer all all around the house. It doesn't come in the house,
but you know, like horror movie missed style fog all around the house,
and you see zombies start popping up all around. And they're all wearing the
evocation nations. That's the same school that you saw earlier. They're all wearing
that emblem. But there's zombies now just around the house. But they're also
not coming in and they're not like doing any physical interaction with the house or
the things around. It's I mean, it's just there. Yeah, it's
just there lumbering. I'm going to dispel the fog again. All right.
Yeah, so you just spell the fog, you go through your ritual.
As you're doing that, all the zombies outside start doing the thriller dancing.
Thanks to reg for the answer version. And yeah, so you've got an
entire army, a horde, a horde of zombies doing the thriller dance outside
all around your house. And the fog disappears, so you get a clear
view of this, and then your sign is right and again above the house,
but you and uh, and then in between the army of undead dancing
undead, you see the Dean walking up towards your school, and he shouts.
He says, second, bark fast club, are you in there?
What's with this damn sign? I'm with the certain realities? Is that actually
the Dean? Ten? Oh? Yeah, attend you'd be able to discern
it. It is not the Dean, it is frack. Oh, it's
beat it, Frank, your bells you already lost. He's like, damn
it turns around and as he's walking away, you see the actual Dean walking
past him. He's, Frank, what do you do? Quit dressing up
his beak? He dispels his the magic as he's walking by, all right,
and the Dean starts walking up, and you can you can tell this
one is the real Dean, and he's walks up. He's what's with this
dick? He just said that, didn't he? You guys get out here,
all right. I'm gonna go on out there, just shit eating grid,
and I'm gonna just snap my fingers and dispel the sign. All right,
yep, this sign goes away, and just for flavor, all of
the zombies disappear as well. Dean, I had to do something to get
your attention, because well, zombies, we were stuck in there, because
I mean, we were pretty sure there were illusions, but there might have
been one or two in there. What zombies couldn't see those? No,
No, that's your sign though, Yeah. That was that was that was.
That was to bring you up real appropriate spirit, all right, you
guys. Something disodine. So I transformed back to my regular self and produced
the pouch and take the beats out of the bag and presents them and he
does a slow clap for you. The the uh uh, what the fuck's
his name? From Harry Potter, the Griffin door did well slow clap the
little golf cloth. Oh, the main wizard, the Gandalf look a motherfucker
dumbledor thanks, that's what I said, griff whatever created door, Stupid stupid
movie, stupid books. I can't remember anything. Yeah. So he does
the slow clap for you guys, and he says, all right, well
you will be graduating as a click, So I will take those bads back
from you now, and he holds out a little box, the same box
that he presented them in that you could put them in like glances over any
just to get the go ahead, all right, present the beads to him
and he says, all right, we should probably sit down and have a
talk. Would you like to show me to your sanctum? Yeah, come
on in. On a more serious note, there are two types of magic
items in the world of You Pray, those that pre date the Age of
Academics and those that were made during the current age. Because only enchanters can
enchant magic items, most magic items that have been crafted during the Age of
Academics only hold enchantment spells. There are several types of items in circulation,
and many of them can be used by casts from any school of magic.
Some of the most common magic items include trinkets such as a clock that has
been enchanted with the sleep spell and when activated, will put an individual immediately
to sleep. This is great for those spell casters that struggle with insomnia.
There are holy tokens in rabbit's feet that are enchanted with the Blessed spell,
allowing their owner to grant them a blessing before attempting something difficult or engaging in
battle. And there are suit jackets that are enchanted with the spell Charm Person
that, when activated, can steal the heart of that special someone that the
spell caster has been pining over. While the majority of these modern magic creations
are harmless in nature, there are rumors of several darker, more powerful items.
Rumors of a black choker that has been enchanted with the spell psychic Scream
are circulating around the illusion Nation an ice pick that has been enchanted with the
spell Modify Memory. They can be used to erase an individual's memory of events
that took place in the last twenty four hours in a music box that is
enchanted with the spell power word Kill. While the Enchantment Academy swears that to
their knowledge, no such items were ever created, witnesses claim to have seen
magic items of this nature put to use in sinister ways. While enchanters are
the only individuals that can enchant items, they're not always the only spell casters
that can identify items. Many spell casters have researched the Arcane arcs and are
familiar with many of the arcane runs. This knowledge can help them to identify
magic items and their properties. Diviners also have the ability to uncover the enchanted
properties and magic items by casting the identify spell. Items that were crafted before
the age of academics are labeled relics amongst the academic community. Many of the
items are traded amongst the underground trade markets at extortionary prices. Several relics include
enchantments from multiple schools of magic on one item, a process now completely unheard
of. For those who would like to purchase or acquire magic items, they
should expect to engage in trade with the enchantment nation and be prepared to pay
a hefty amount. Thank you for listening, and I hope that you enjoyed
this small piece of lore. If you like more tidbits, or maybe to
see maps or to talk to the cast and crew, be sure to follow
us on our social media or join our discord. All of those links and
more can be found at www dot a Fool's Quest dot com. Thank you.
This concludes this episode of A Fool's Quest. Join us next time for
more fun and during adventure. Thank you for listening, then, don't forget
to like, subscribe, review, and comment on your favorite platform. Gonna
listen to A Fool's Quest. So my hit points would be twenty six.
I just wanted to make sure because my hit points I'm at five. Your
hip points are normally twenty six? No, I mean they are now aren't
they? Would this be something that I could study? Its essence and possibly
spend or I thought it was your con score plus constitution. I think it's
the score. I mean, I will say this Hydra's health pool is only
sixteen. That's my for hit points. Yeah, yeah, it's a score.
It's yeah, it's specifically side of the score. Does max eight plus
constitutions? Your max HP is six plus con Yeah, it says constitution score.
So yeah, okay, yeah, so it has only sixteen hit points.
It's a fucking hydra. It's got the same health pool as the Wizard,
you know what I mean, Like, how much damage can it do?
I mean if it doesn't get a turn none, it doesn't have any
hit points. Who's got armor though? Two? Oh that's not enough.
Yeah, pah, poor hydra. But it gets the counter attack, does
it? Like, just shut up. There's gonna be like three more in
a minute, all right,