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Welcome to Fantasy Hockey Life, presented
by fan Tracks, your source of information

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and analysis to help you win your
fantasy hockey league. Fuck off to step

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on, stay lost. Here's your
hosts, Jesse super Here and Victor Nuno.

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Fantasy Hockey Life back once again to
talk salary cap leagues. I'm Jesse's

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Severe of fan Tracks and joining me
from the other side of the glass,

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Victor Nuno of Diaper Prospects. Victor, how you doing. I'm doing awesome,

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Jesse. Yeah, I really enjoyed
the first part of this. Hopefully

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people found it useful, and now
we're going to dig into some of the

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real meat and potatoes of the salary
cap leagues. And I think we in

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the last in show talked all about
why it's super fun and why I used

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to do it, and so hopefully
people are getting that that bug in there,

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you know, cry, I guess
what is this saying? Get that

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itch? There you go? They
got that dog and that's what it is.

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Victor, Yeah, this is going
to be another fun talk about it.

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The first episode was about the things
you need to think about setting up

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your league and the importance of thinking
through those things at the beginning and what

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kind of a league experience you want
to have today is about how to handle

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the draft, how to handle the
roster construction, so the beginning phase and

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the big picture phase of managing your
team within that salary cap system. So

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that's what you can kind of expect
to happen on this show today, and

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it's a second of a third part
series on this I hope people will go

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back and look at it. Victor, we do have a discord. I

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don't know, I don't you know. Have I told you lately that I

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love you Discord. We appreciate all
the people who join our discord to talk

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hockey. I'm sure they will be
here during the Stanley Cup playoffs when all

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the excitement goes down to the NHL. And to join it, you just

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have to email as Fantasy Hockey Life
at gmail dot com or hit us up

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on Twitter at fan hockey Life at
Victor Nuno twelve and we will be sure

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to get you in. There's some
more Patreon tiers. We'll talk about the

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patron perks at the end of this
episode, but regardless, there is a

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free access and we'd love to have
people in it. Just ask we have

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to give you a link. That's
that's how you get in. We have

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a lot to talk about, so
Victor, I am going to scoot us

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to the next part of this episode
to talk about cap League draft and roster

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lstraft. Victor, we have to
now that we've set up our league,

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now that we've figured out what we
want to do, now we got to

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figure out how I'm supposed to run
my team. You've done this many times,

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You've done this very well, So
why don't you tell people about the

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about the startup draft. Definitely one
of the most fun parts the setup draft

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of people. You know, this
is like the best part and it's fun,

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but also you could totally screw this
up, so you want to do

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it right. You don't want to
you don't want to regret it later.

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And nobody is you know, nobody
enjoys it when somebody's like, oh,

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you know, I'm bailing, and
you know you can give some whatever reason,

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but the real reason is that you
messed up your draft and now your

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team sucks, and you don't want
to do that to your league. You

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don't want to do that to yourself. So you really have to figure out

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how you're going to assess players and
in salary cap leagues. It's been said

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a million times, but it's true. It is all about value per dollar.

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You know, whether it's points or
categories, it's value per dollar.

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It doesn't matter how much production the
player has, it's relative to how much

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they cost against your cap. So
in the end, yes, you do

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need production, but you have to
keep in mind that you're constrained by the

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cap and so you can't just have
way full production that is costing you way

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too much. In a points league, you know, you'll have to calculate

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this, and it's pretty easy.
You know, you can take their points

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from the previous season projected points.
I love fantasy hockey geek. I've used

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it for years. It gives you
a projected you can have it, you

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know, from in the offseason.
You can have it based on the previous

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year, the previous couple of years, whatever you want, and then you

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divide that projected production by the capit
if you using capit or a v whatever.

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So it's very easy to get that
value per dollar. It might give

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you some really weird number because you're
dividing by you know, a small smallish

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number by a very large number,
where you can just multiply it by a

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thousand or ten thousand or a million, whatever, and then it gives you

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a nice, you know, easy
to reference integer and you can just look

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at the relative value of each player, and so that makes it clean.

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It makes it easy. It's not
just looking at how many fantasy points that

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player has, but you're dividing it
by a very easy number to look at.

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And then now it kind of normalizes
and standardizes it for everybody and you

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can much more easily compare apples to
apples in a categories league. This is

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a bit trickier, but I'll tell
you what I do. And I feel

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like this has kind of really helped
me because before I found it really really

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difficult. As I was saying,
how do you in the previous episode,

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how do you compare someone's hit some
blocks to someone's shots and special teams points.

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It's a little bit it's a little
bit tricky. But what I do

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is I use Fantasy Hockey Geek,
which gives you a relative value score.

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They call it the Fantasy Hockey or
f GV or something like that doesn't matter.

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It gives you the relative value and
then you can divide that by the

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dollar amount that what that value is
on fantasy hockeyek is basically all of that

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players basically average, standard deviation from
the average, and each category kind of

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added up. And so the higher
the number, the better, the farther

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they are from the higher the higher
they are from average, and each relative

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category. So if you have somebody
who's Fantasy hockey geek value is you know,

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eighty, and another player is forty, that's a massive, massive increase.

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But it's also a little bit hard
because it isn't It doesn't separate players

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sometimes enough. It kind of depends
on your league and how many stats you

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have, because for some leagues it
might separate you very well and others it

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might not. So I go a
step further and I use a calculation that

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I use to to what I think
is better better give the relative scarcity and

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value for each statum, and I
that I just call the multiplier. So

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what I do is is basically take
that value and I help and I multiply

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it by a decimal that adds up
to one, And basically that's giving a

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little bit more value to those things
that I think are scarce, like special

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teams. Points are harder to acquire
than hits. They're not as many players

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to get them there, they don't
happen as frequently, so that's something that

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I would prioritize. Same, I
would say with goals, right, a

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little bit harder to get than even
assists, right. And then players who

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shoot a lot, it's a little
bit harder to get those players who shoot

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a lot as supposed to those who
maybe hit a lot or block a lot.

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So you can assign this multiplier and
it helps you kind of get a

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little bit more granular with how much
you're kind of separating each player by,

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so that I think can help.
So once you do any of those things,

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there's lots of different ways that you
can assign value, but you but

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you need to boil it down to
value per dollar. And then when you

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get to that point, you need
to hide the player's name and just look

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at the worth per dollar, because
sometimes we can get very carried away with

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oh, I want this player on
my team. He's very good, you

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know, whether he's fun to watch
or whether he's exciting or whatever, or

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whether in your other leagues he's you
know, a strong producer. And that

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may be the case. But if
the cost is just too much, then

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you have to be very very careful
of that, so you got to decide

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who the best players are. Um
you also you can't miss out on stars,

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you know, but would you would
you pass on Connor McDavid just because

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the cap hit and go for say
like and Andre Kuzmenko instead. Probably not,

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but you know, in in later
rounds you might. I think in

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general, in the first few rounds, you need to get some of those

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stars, and the stars that are
on decent contracts are going to be the

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best value. But you have to
have some of those. But you also

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can't have too many of those stars
take up too much of your cap.

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And also stars that are on elcs
are great, and a lot of people

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will talk about how, oh,
yeah, you need all these guys on

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elcs, and you do to some
extent, but you also have to remember

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that the stars that are on two
level contracts elc's, they're gonna get paid

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pretty soon, and if they're already
producing like Gangbusters on their ELC, they're

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going to be getting paid a ton
on their actual contracts, So you have

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to be careful of that. Some
of the recent examples are really good contracts

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or guys like Nathan McKinnon David Posternak. You know, they were the darlings

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of these CAP leagues for so long
because you're getting amazing production at very reasonable

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cost. Crosby is another one who
has had a reasonable contract for a very

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long time. In fact, all
the Boston guys had really good contracts in

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their prime, right you had your
posternocor Marshan's your burs An. They all

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had really good contracts. Now Pasta's
getting paid. So those are all things

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to think about. One of the
best examples right now is Ryan Nugent Hopkins

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RNH, who has a contract of
five point one two five million for six

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more seasons. He's a star in
the league, and he's getting paid reasonable

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and you know, for as long
as that, as long as he's on

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that top power play. You know, he doesn't always play with the with

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the top stars in that league,
but he's you know, he's out there

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for the for the top power play
and he's putting up tons of tons of

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power play points, which is often
really hard to get. And and you

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know, one hundred points over one
hundred points not too shabby. Um.

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And even if you hadn't predicted that, um, you know, you just

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had to know that with the power
play time, he's getting a lot of

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good production and that contract is reasonable, you know, five million, and

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even if he's a little bit older, not not such a not such a

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huge risk. And I think the
other thing is is cost control is huge.

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You know, you don't, like
I said, with the ELC,

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like that value per dollar of guys
that are on their elcs are incredible,

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but also not gonna last forever.
Like just think about a couple of years

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ago when caprisof was, you know, winning the call their trophy and putting

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up you know, point per game
season making like nine twenty five thousand.

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That was incredible, but you knew, you knew he was going to get

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paid, and you knew that was
going to go up a lot, and

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it did, and so you had
to be prepared for that. Don't just

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assume that like he's gonna stay there
forever. So the cost controlled assets,

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the ones that are on like you
know, reasonable contracts for five six years,

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you know, at between four and
six million, those are those are

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key. And as an example of
maybe what not to do is that if

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you just went by name value and
you had Austin Matthews, Mitch Marner or

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Timmy Pannier and McDavid Eric Carlson all
on your team like that would be an

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amazing team, right, But in
a cap league, that's over fifty eight

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million against your cap. And let's
say, for the simplicity of math,

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that you have one hundred million dollar
cap. That's five players taking up fifty

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eight percent of your cap. If
you have a twenty man roster, that

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means you have forty two million to
pay the other guys, the other fifteen

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guys. I know that was a
lot of numbers, but that's an average

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of two point eight million for the
other fifteen guys on your roster. Go

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ahead and look at cab Friendly and
puck PD and see how many good players

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you can get for two point eight
million. There are not a lot.

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There are not a lot. I
just have Minnesota's page open right now.

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You could get a Goose staff night
Quist or an Oscar sun Quist for two

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point eight million. Is that what
you want to fill out your roster?

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Is that going to make you competitive? Because oftentimes it isn't just the frosting

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on the cake that you need.
You need all the other stuff too.

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You need you know, the actual
you know, the eggs, and flour

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and all that to keep the hold
it together. You need the meat and

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potatoes guys to give you the other
stats as well, and together you that

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production. So you have to be
careful that your stars don't take up too

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much of your cap. And those
guys I mentioned, Matthews, Marner,

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Panera, McDavid Carlson are not necessarily
equal, right because Matthews, with the

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goals and the shots and even some
of the blocks that he put in this

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year, was pretty you know,
not terrible value based on his contract.

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But a guy like Panarin, who
just gives you a cists and doesn't shoot

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and doesn't block and doesn't do other
things, his value per dollar is pretty

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terrible. You know. McDavid and
Carlson are both amazing, and you know,

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you could we could have a reasonable
debate about whether they're worth it value

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per dollar. I think in a
lot of leagues they may actually not be,

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just based on how expensive they are. But if you can get other

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guys on reasonable contracts, then it's
not so bad. You know. Then

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you if you can be smart and
get other guys at value, then it

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can be okay to have some of
those top stars, because in the end

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production is production, and so I
would say, and maybe you have a

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different take on this, Jesse,
but I would say, getting you know,

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maybe two to three of those guys
that are really good no matter what

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the cost is, okay, as
long as you can be really smart and

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strategic about other guys on good trunk
contracts. But you can't have more than

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that because then it just becomes too
difficult. As I mentioned in my example,

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two point eight million dollar guys,
and then if you get one guy

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that's like, you know, six
or seven million, now you're down to

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like two and like just over two
million, like two point two two point

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three million for the rest of the
guys, and that's just there's no way,

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there's no way to build a competitive
team with that kind of constraint.

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So the other thing is the fantasy
driven versus NHL driven salaries. You know,

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the principles don't really change, but
you're you're working with different data.

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As Jesse said, In the fantasy
driven leagues, you have some influence over

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the over the salaries, but that
can be harder to keep it all straight.

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So you just have to go with, okay, what is the price

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set by the league for this guy, and is that value? Is that

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a value per dollar still good?
And it can get inflated in weird ways,

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but as long as you track it
and think about it that way,

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it's okay. It's okay. But
I do think that can be harder to

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keep it all straight because then you're
like, okay, well in this league,

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he's worth this much and the production
and so as long as you have

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a calculation to keep it all straight, you just have to manually input all

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those salaries and then use that for
your calculation. But other than that,

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all the principles still apply. You
don't want too many guys that are too

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expensive based on the value per dollar, and you want those guys that are

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value. Maybe somebody you know doesn't
have the name value but is really incredible

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based on their actual production. And
so that's the kind of guy you want,

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doesn't you know, hide the name
and you know you get your grid

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value. I mean, just think
about someone like Andrew Maggie Pani last year

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who had you know, a ton
of goals and wasn't getting paid that much.

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Like, okay, someone like that
is okay, right, It doesn't

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matter what the name is. As
long as they're produced than great. But

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what do you think, Jesse,
Yeah, for sure. I'm going to

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get to some of these concepts from
a different direction in the second half of

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this episode. But I think this
idea of generating basically dollar per you know,

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a dollar per point, you know, is ultimately what you're trying to

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determine in terms of the values.
So using a valuation system covering up the

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names, divide contract by dollar,
and you are going to have a good

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start to this. What I would
say is there is kind of an artificial

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limit on NHL salaries because of the
NHL salary cap and I think there are

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maximum salaries in the NHL, right, So Connor McDavid has a capit of

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twelve point five million dollars and you
know, no, you know, ar

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Timmy Paneran's a million less than that. Then you just start to go gradually

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down the ten million, the nine
million, all that type of stuff.

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I think Connor McDavid, if it
was a totally free market, would be

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getting a lot more Kevin given what
he could do. There's sort of an

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artificial limit up there, and what
that means is that some of the guys

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at the top are going to be
values for that. I bet when you

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divide it out, you're going to
see that Connor McDavid and Austin Matthews are

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00:17:26,839 --> 00:17:30,880
value for the dollar, but John
Tavares and r Timmy Pineron are not for

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the stats they are going to give
you for fantasy. So you're right on

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point, Victor, in terms of
what is going to create value in here.

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Whether you use Fantasy Hockey Geek,
which I believe is our colleague in

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the Dabber Hockey universe, the Dabber
verse, that is, that is a

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00:17:51,799 --> 00:17:53,400
good resource to use. I of
course I always you know, I love

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to talk about my homebrew projections in
valuations. But whatever you're going to do

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there, that is a great methodology
that you're suggesting their, Victor, all

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right, let's go to the second
half. I got some more. I

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got some more thoughts on this idea
of the roster construction. Back to talk

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about roster construction. Here's some thoughts
I have for you in terms of what

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to do when you've done your initial
draft and now you're trying to figure out

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why it's hand in hand you're figuring
out how to make your roster, you're

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figuring out how to do your draft. Victor has kind of said, how

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are you going to evaluate these players
to decide how to draft the other side

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of it is what your roster is
going to look like in the end that

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you're planning toward. Like Victor said, there are problems with just getting all

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the scoring players because of the salary
element. I highly recommend and I know

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a Victor and I both do.
A version of this is building a spreadsheet

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to track your stuff. It is
critical to me to have a way to

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track it, even outside of fan
tracks, just my team. I mean

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the problem. You can let fan
tracks gauge everything else, but I want

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to be able to manipulate my data
to mark things up. There are ways

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to do that in fan tracks.
I like to have my own sheet.

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I'm not trying to turn into a
self help guru. I'm just telling you

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that a special especially as you handle
multiple dynasty teams, things like salary rosters,

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You're gonna want to have a way
to do it. It's tracking your

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team throughout the year. I think
in cooking they got something called a mis

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impla is a French ding, which
is where you set up all your like

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your food. You set up all
your stuff in one place before you start

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to. You know, you have
your ingredients set out, you have your

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knives and such, and then after
everything is set up, that's when you

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do the cooking. You don't just
go and like randomly pull stuff in throughout.

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That's how the real chefs do it, and that is how I am

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going to set up, because I'm
going to have my stuff in one place.

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I have a Google sheet that has
all my offseason rosters, my draft

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00:20:19,839 --> 00:20:22,680
picks, a list of all my
leagues that I'm in, with the future

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draft dates, to buy ins whether
I paid in, and I have pages.

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Because what you ultimately want to do
with what you set up is you

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can download a Fantrak's roster, paste
it into a certain sheet, and then

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have links to the sheet where you
manipulate everything. You don't want to have

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to download a sheet and then start
over every time you want to be able

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to download a sheet and it links
into what you have the same principles applying

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a lot of places. So I
know not everybody's a spreadsheet person, but

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I'm just saying there are a lot
of things you can automate to try to

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track and to try to strategize how
you're building this roster. So just as

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a starting point. You know,
because you have to keep track of all

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these buyouts and retentions, etc.
That you've done, you can keep notes

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on what your rival manager's done in
the past. Anyway, this is a

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little bit of an asside to roster
construction. But in terms of building your

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roster, obviously, if you're in
a cap league, you're gonna want to

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consider your budget. I am an
advocate for having at least some level of

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budget between your different positions, especially
in categories. You need to think about

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that. What are you going to
pay for in your league? Are you

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just grabbing value where value happens,
or are you trying to balance your roster

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across positions. If you start and
you get a bunch of center eligibles who

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00:21:38,000 --> 00:21:41,200
are all your stars, and then
you don't have anybody in the other categories,

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you could have some trouble. What
Victor said about the dangers of just

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getting the stars and damn the torpedoes
from there is refined further at this step.

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00:21:49,799 --> 00:21:53,200
The risk is these lines are kind
of arbitrary. It could cost you

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00:21:53,279 --> 00:21:57,160
value opportunities. If I say twenty
five percent of my roster goes the defenseman,

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and I have that percentage already allocated
or already filled up, and then

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00:22:02,640 --> 00:22:06,400
a three point five million dollar Brandon
Montour drips in my lap. Should I

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00:22:06,440 --> 00:22:10,000
not make a play for him?
Because he was like at least in certain

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00:22:10,240 --> 00:22:12,880
leagues, in certain points leagues I
was in, he was the top ranked

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00:22:12,880 --> 00:22:18,559
defenseman in the whole NHL over the
last thirty days of the year. So

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there's a certain value to picking a
guy like that up. But this should

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00:22:22,000 --> 00:22:26,519
be a familiar concept to anybody who's
ever been in an auction league and ever

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thought about how they're going to do
this. But I would suggest a competition

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00:22:30,519 --> 00:22:33,400
advances as you're playing better and better
players. If you haven't played in salary

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00:22:33,400 --> 00:22:37,599
cap and you're going to start playing
some experienced players in salary cap, the

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00:22:37,640 --> 00:22:41,119
players who have some level of discipline
around their budget, especially in category leagues,

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00:22:41,240 --> 00:22:45,839
are going to have the advantage over
people who just draft whatever looks good.

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00:22:47,680 --> 00:22:49,400
You're an adult, probably you're listening
to the show. You probably have

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00:22:49,400 --> 00:22:53,799
a credit card. You probably understand
the basic concept of having a budget and

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00:22:53,920 --> 00:22:59,480
following it, but you need to
keep things in mind. What can you

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00:22:59,599 --> 00:23:03,920
afford unquote within a cap? When
do you have to stop? It?

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00:23:03,000 --> 00:23:08,519
Also allows for unique strategies. I
can think of our friends over at the

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00:23:08,559 --> 00:23:15,839
cook Up Full again, additional dab
colleagues. The Tier one auction you get

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00:23:15,880 --> 00:23:19,480
to listen to that broadcast sometimes and
they get to do the Tier one up

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00:23:19,480 --> 00:23:23,759
in the the the auction up in
Tier one, and there have been past

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00:23:23,839 --> 00:23:30,000
examples of people who in that points
league have pursued very interesting strategies, like

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00:23:30,079 --> 00:23:33,119
basically the zero goalie strategy. You
know you can do that. You can

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00:23:33,160 --> 00:23:37,480
decide to budget almost zero to your
goalies or you know, two dollars your

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00:23:37,480 --> 00:23:41,279
goalies out of your budget and try
to overwhelm in some of the other categories.

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00:23:41,319 --> 00:23:45,200
If you think that you can get
better efficiency further down there, you

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00:23:45,200 --> 00:23:48,720
have. You have a lot more
efficiency if you decide, and it's not

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00:23:48,799 --> 00:23:52,279
a punt, it's a let's set
the budget down there, and if I

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00:23:52,319 --> 00:23:56,160
can get a good goalie for you
know, if I have a five dollar

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00:23:56,240 --> 00:23:59,480
budget for my goalies, I get
a good goalie for four, then great,

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00:23:59,599 --> 00:24:02,200
then I'll get it. But that
is the max I want to pay

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00:24:02,240 --> 00:24:06,680
over there, because I want to
pay another positions, Stars and scrubs is

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00:24:06,720 --> 00:24:10,119
something I love to do an auction. I absolutely love to do it in

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00:24:10,160 --> 00:24:15,880
a redraft auction versus the balanced portfolio
that other people do. There's the never

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00:24:15,039 --> 00:24:18,480
ending dilemma that comes up all the
time. But is it different in a

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00:24:18,519 --> 00:24:23,119
cap league. Yes, it's very
different. Stars and scrubs and balanced portfolio

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00:24:23,160 --> 00:24:27,599
and Victor was getting to this too. Are very different in terms of year

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00:24:27,640 --> 00:24:33,000
draft between a cap league that is
a dynasty and a cap league that is

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00:24:33,039 --> 00:24:37,039
a one year deal. First of
all, if you're used to the auction

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00:24:37,119 --> 00:24:40,640
format, you think it's going to
flow easily to a cap format. There's

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a world of difference between leagues where
the budget is just used to draft your

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00:24:45,759 --> 00:24:48,720
team at the beginning of the year
and a league where the salary figures are

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00:24:48,799 --> 00:24:53,039
enforced throughout the year in future years. Okay, if you have a two

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00:24:53,119 --> 00:24:56,839
hundred and sixty dollars budget and you
have to put your team together, but

347
00:24:56,920 --> 00:25:02,640
then throughout the year you can trade
for player that are way higher expense than

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00:25:02,880 --> 00:25:06,319
you know it. Maybe you end
up with a team that, had you

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00:25:06,400 --> 00:25:10,799
drafted all those players in the auction, would have been worth four hundred dollars

350
00:25:10,920 --> 00:25:14,960
because of the trades you made for
more expensive players or waiver bids that you

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00:25:15,000 --> 00:25:21,279
made for more expensive players who were
auctioned more expensively. That's all cool if

352
00:25:21,279 --> 00:25:23,039
you're doing a redraft and that's the
way you're doing it, But in a

353
00:25:23,079 --> 00:25:26,960
salary cap league, you're not just
going to be able to take people on

354
00:25:26,039 --> 00:25:32,119
willy nilly. You can have some
level of that, but that to me

355
00:25:32,119 --> 00:25:36,119
means that stars and scrubs is a
problem. I love it in a redraft

356
00:25:36,160 --> 00:25:41,839
auction because I feel like the upper
tier players are so much more valuable than

357
00:25:41,039 --> 00:25:47,519
the average player that I'm capturing value
there even by over paying for them.

358
00:25:47,759 --> 00:25:52,440
In my experience, especially in moderately
shallow leagues, it's not the kukuple is

359
00:25:52,440 --> 00:25:56,680
a little too hardcore for it to
work every year, although I got some

360
00:25:56,839 --> 00:26:00,599
success out of it even in the
higher tiers a couple of times. My

361
00:26:00,680 --> 00:26:06,240
experiences in my little bootstrap rookie scribbles
have told me that the most valuable thing

362
00:26:06,319 --> 00:26:10,680
is standard deviations of value over replacement. And then the object of the season,

363
00:26:10,880 --> 00:26:15,319
after you get those superstar players to
build around, is to stream the

364
00:26:15,440 --> 00:26:22,039
scrubs mercilessly and build yourself up over
the scrub replacements who turn into breakouts.

365
00:26:22,119 --> 00:26:26,480
Keep filling those gaps, keep building
up the troughs. But as Victor said,

366
00:26:26,799 --> 00:26:30,960
you can't do it in salary.
You can't live on Oscar sunk Fist

367
00:26:30,039 --> 00:26:33,920
alone. Man cannot live on Oscar
sun Quist alone. I'm pretty sure that's

368
00:26:33,920 --> 00:26:38,880
in the good book somewhere. But
in shallow leagues maybe you can do some

369
00:26:38,960 --> 00:26:44,039
kind of a thing. But if
you start out with Matthews, Vassilevsky and

370
00:26:44,200 --> 00:26:48,279
Brady Kachuck, you're gonna have trouble
getting everything else together. You're not gonna

371
00:26:48,279 --> 00:26:52,960
be eat. So the balance portfolio
does end up working out, and that's

372
00:26:52,960 --> 00:26:56,279
good because that makes you a little
bit more like a real ANHL team,

373
00:26:56,319 --> 00:27:00,279
or at least most of the real
in shell teams. These breakouts that you

374
00:27:00,319 --> 00:27:04,039
get also don't come free. You
can grab Carter for Hacky off the wire.

375
00:27:04,279 --> 00:27:07,759
He starts out real cheap, but
in a dynasty salary, in a

376
00:27:07,799 --> 00:27:11,160
couple of years, he's not going
to be free anymore. So that's another

377
00:27:11,200 --> 00:27:15,160
problem with the stars and scrubs is
it's going to burn out on you.

378
00:27:15,440 --> 00:27:18,079
And if you have too much of
your salary, too much of your budget

379
00:27:18,119 --> 00:27:22,799
committed to a couple of players,
it just ain't gonna happen. The contracts

380
00:27:22,799 --> 00:27:26,680
are not all going to be minimums, and streaming takes on a different note.

381
00:27:26,720 --> 00:27:30,119
That's the thing with salary cap streaming
becomes a very different type of thing.

382
00:27:30,480 --> 00:27:34,400
There's not very much streaming, and
like Victor said, it can be

383
00:27:34,480 --> 00:27:41,839
very limited by these buyout things and
how much you can even drop players during

384
00:27:41,880 --> 00:27:45,359
the season, because if you drop
a player and there's a consequence to that,

385
00:27:45,039 --> 00:27:51,000
then you're really you're kind of screwed. You can't just drop a player

386
00:27:51,200 --> 00:27:56,319
and pick up another player and call
it good if you have to retain some

387
00:27:56,440 --> 00:28:00,160
cap hit from the players that you
drop. So if you get frustrated by

388
00:28:00,160 --> 00:28:04,920
streaming leagues, you may find an
advantage to this. On the other hand,

389
00:28:06,319 --> 00:28:10,599
if you love streaming, that is
going to be a complication to playing

390
00:28:10,720 --> 00:28:12,079
in a cap league. You probably
aren't going to be able to do it

391
00:28:12,119 --> 00:28:17,640
like you're used to now. Like
in in Victor and my common team,

392
00:28:18,160 --> 00:28:19,839
one of the things that we had
is we had a lot of minor league

393
00:28:19,839 --> 00:28:25,319
players who we could flex into positions
who were relatively inexpensive, and then we

394
00:28:25,400 --> 00:28:29,440
could move them up and down.
So our streaming really came from our bench,

395
00:28:29,599 --> 00:28:32,920
and it really came from our minor
system, and there were ways.

396
00:28:33,519 --> 00:28:36,920
You know, there were loopholes for
players that you could drop from your minor

397
00:28:37,000 --> 00:28:41,279
league system that you wouldn't be paying
for the same way. So that was

398
00:28:41,400 --> 00:28:45,960
very helpful, but it is it
is limiting at that point. So yeah,

399
00:28:45,039 --> 00:28:49,880
I overall, I would recommend a
budget, I would recommend a balanced

400
00:28:49,920 --> 00:28:57,359
portfolio, and I would echo everything
Victor said about throw out your perceptions of

401
00:28:57,400 --> 00:29:00,680
who's a first round player, who's
second round player, who's a third round

402
00:29:00,680 --> 00:29:08,119
player, divide production by cost.
The higher players in that are the players

403
00:29:08,160 --> 00:29:12,799
you want, and the frankly,
frankly the most valuable player in some of

404
00:29:12,799 --> 00:29:15,240
these leagues. I mean, you
want to start with a couple of Connor

405
00:29:15,279 --> 00:29:19,920
mcdavids, you know, like there
are multiple Connor mcdavids, but you want

406
00:29:19,960 --> 00:29:25,119
a couple of tent poles to build
around. But almost the most valuable commodity

407
00:29:25,240 --> 00:29:30,960
in a salary cap league is a
borderline star producer on a cheap contract,

408
00:29:30,039 --> 00:29:33,720
the entry level contracts. Victor talked
about the players who were having that mid

409
00:29:33,759 --> 00:29:40,519
career breakout that maybe we're not expected
those folks come up. How huge,

410
00:29:40,720 --> 00:29:45,480
and especially in a fantasy generated league. I felt like in those leagues in

411
00:29:47,200 --> 00:29:56,000
the red rock of fantasy generated salary
league. The most valuable commodity in leagues

412
00:29:56,039 --> 00:30:00,839
where league salaries are set by bidding
is the one dollar player who's locked up

413
00:30:00,880 --> 00:30:07,759
over time who produces way above one
dollar level, because that added to your

414
00:30:07,839 --> 00:30:11,359
roster not only provides the production,
but it provides a gap for you to

415
00:30:11,440 --> 00:30:17,680
take on more superstar. So it
does inscribes. It's very possible and fantasy

416
00:30:17,720 --> 00:30:23,359
generated regardless, but it is in
a salary cap but plain old salary cap

417
00:30:23,440 --> 00:30:26,759
league. It's you've almost got to
have a balanced portfolio. If somebody set

418
00:30:26,799 --> 00:30:30,359
up your league right, If somebody
set it up where you have way too

419
00:30:30,480 --> 00:30:33,720
much cap for what you actually are
going to have on your rosters, it's

420
00:30:33,799 --> 00:30:37,960
it's a very different thing. Reactions
to any of what I'm talking about,

421
00:30:37,000 --> 00:30:41,680
Victor, No, you made some
really excellent points in there, for sure,

422
00:30:42,240 --> 00:30:47,079
And and like you said that,
I think if you're used to a

423
00:30:47,160 --> 00:30:52,319
league where you're just streaming every week, then this is going to be a

424
00:30:52,319 --> 00:30:55,880
difficult adjustment for you, because I
don't think that's really going to be the

425
00:30:55,880 --> 00:30:59,119
case. There are some leagues that
I mentioned that don't have buyouts that are

426
00:30:59,160 --> 00:31:03,599
just you know, keep the cap
under for that amount of time. Some

427
00:31:03,640 --> 00:31:07,079
of them are weekly starts and you
can just you can kind of stream that

428
00:31:07,119 --> 00:31:11,640
way, but most of these leagues
are constructed that as Jesse said, the

429
00:31:11,720 --> 00:31:15,160
streaming comes from your bench or from
your miners, right, It's like you're

430
00:31:15,200 --> 00:31:19,240
streaming in from the farm and then
flexing guys up and down. A lot

431
00:31:19,319 --> 00:31:23,440
of these also have games played limits
and so you know you're doing a lot

432
00:31:23,480 --> 00:31:27,960
of that type of streaming, but
not so much from the wire because that's

433
00:31:29,039 --> 00:31:32,039
just a little bit, a little
bit more complicated. It's a little bit

434
00:31:32,519 --> 00:31:34,519
not as ideal, and there isn't
as much there, especially if you have

435
00:31:34,559 --> 00:31:38,279
buyouts, like You're you're not going
to be able to do that, and

436
00:31:38,359 --> 00:31:41,920
so for some people maybe that's not
as much fun. It depends on what

437
00:31:42,000 --> 00:31:47,799
you think about. For me,
it's more fun to think about the puzzle

438
00:31:47,799 --> 00:31:52,039
of putting together a good team with
the constraints of the budget and all the

439
00:31:52,039 --> 00:31:55,279
other things that we talked about,
and then you kind of can just sit

440
00:31:55,319 --> 00:31:57,440
back and watch your team perform and
then you can make some minor tweaks here

441
00:31:57,440 --> 00:32:00,559
there, but you don't have to
stream. You know, you can't really

442
00:32:00,559 --> 00:32:05,000
stream every week. You can grab
some players when they're hot and hold on

443
00:32:05,119 --> 00:32:07,839
for a while, maybe buy them
out later. But it's a it's a

444
00:32:07,880 --> 00:32:09,720
different kind of it's more of a
long view type of thing, which which

445
00:32:09,720 --> 00:32:15,240
I enjoy. Um. And it's
definitely it's definitely a bit different, but

446
00:32:15,559 --> 00:32:20,559
it's also as as Jesse said,
you you have to really think about this

447
00:32:20,599 --> 00:32:27,599
when you construct your roster, and
those those cost control assets are absolutely huge.

448
00:32:28,200 --> 00:32:30,200
Um. And we'll talk about this
a little bit more in the third

449
00:32:30,240 --> 00:32:35,000
part managing your budget. Um,
So we'll definitely get to that um.

450
00:32:35,079 --> 00:32:37,599
But yeah, I thought you did
a great job of breaking it all down.

451
00:32:37,599 --> 00:32:40,160
And I'm too. I'm a fan
of the of the stars and scrubs

452
00:32:40,200 --> 00:32:45,640
to a point. I think it's
it's more of the stars and the and

453
00:32:45,720 --> 00:32:49,920
the intermediary guys because like in a
lot of leagues, you would want like

454
00:32:50,000 --> 00:32:52,839
stars and scrubs are okay because the
wire you can stream, you know,

455
00:32:52,880 --> 00:32:57,039
there's a lot of more flexibility with
that, but it isn't usually as much

456
00:32:57,039 --> 00:32:59,599
with these kind of leagues. So
you want, as I mentioned, a

457
00:32:59,640 --> 00:33:04,160
couple of stars, and then you
want just your cost controlled assets. You

458
00:33:04,160 --> 00:33:07,319
want your good players, maybe not
amazing players, but guys that fill in

459
00:33:07,359 --> 00:33:13,279
the categories at a relatively reasonable cost
per dollar. That's the rest of the

460
00:33:13,279 --> 00:33:16,960
puzzle to fill in. And then
you have your miners eligible guys that you

461
00:33:17,000 --> 00:33:21,440
know are an entry level contracts,
and generally a lot of the quote unquote

462
00:33:21,480 --> 00:33:24,279
streaming can come from there because you
can get a guy who you know was

463
00:33:24,319 --> 00:33:28,799
a nobody and all of a sudden, he's playing NHL games and putting up

464
00:33:28,880 --> 00:33:30,400
you know, shots, hits,
blocks, whatever. And so then you

465
00:33:30,440 --> 00:33:34,920
grab that guy and you flex him
in for as long as he's relevant or

466
00:33:34,920 --> 00:33:37,920
gets close to the game's played limit, and then you can jettison him to

467
00:33:37,960 --> 00:33:40,839
the curb because you know, once
he's making you know, two or three

468
00:33:40,880 --> 00:33:44,880
million, it's not really the same
value and it's not worth it anymore.

469
00:33:44,880 --> 00:33:49,319
You can find a new guy that's
making league minimum on an ELC. So

470
00:33:49,440 --> 00:33:51,759
that's kind of more of where that
part comes in. I would say,

471
00:33:51,799 --> 00:33:57,759
a great job, Jessee. So
yeah, it does add a whole different

472
00:33:57,839 --> 00:34:02,480
level to the way you need to
build roster because you can't just bring everybody

473
00:34:02,599 --> 00:34:07,320
in who you want to play the
game. We're going to have a third

474
00:34:07,480 --> 00:34:12,760
episode coming up. We're going to
talk about the game strategy, and we've

475
00:34:12,880 --> 00:34:15,840
also solicited some listener questions. But
for right now, let's take a break

476
00:34:15,880 --> 00:34:28,360
to come back close up the show. Fan Tracks a great place to play

477
00:34:28,559 --> 00:34:34,400
your salary. Fantasy leagues and fantasy
hockey is back already for the twenty three

478
00:34:34,440 --> 00:34:36,800
twenty four season. You could set
up your leagues, you could roll over

479
00:34:36,840 --> 00:34:42,519
your dynasties, you can get those
trades backflowing again that maybe we're cut off

480
00:34:42,639 --> 00:34:46,400
because of the trade deadline that you
had in your league. So I would

481
00:34:46,440 --> 00:34:51,920
recommend that you can customize everything.
You can use the real NHL salaries.

482
00:34:52,599 --> 00:34:55,280
They will input, they will pull. If not, you would be going

483
00:34:55,360 --> 00:35:01,199
crazy trying to input all those and
nobody wants that life. So just use

484
00:35:01,239 --> 00:35:05,079
it and you can get the NHL
salaries to populate. You can do all

485
00:35:05,079 --> 00:35:08,920
the different settings in there. So
would recommend, highly recommend. We're part

486
00:35:08,920 --> 00:35:14,599
of the fan tracks podcast network that's
part of Fantrak's HQ where you can get

487
00:35:14,639 --> 00:35:19,320
content on things like fantasy hockey,
people writing articles and such and all the

488
00:35:19,400 --> 00:35:22,800
other fantasy sports. Because there's ten
different sports you can play on fantracks,

489
00:35:22,840 --> 00:35:29,079
So go and check out that information
and if you get interested in other sports

490
00:35:29,199 --> 00:35:34,559
there's stuff for you there too.
We're not only a part of that where

491
00:35:34,559 --> 00:35:37,920
there are also a couple of podcasts
on Fantrack's HQ, but we're also proud

492
00:35:37,960 --> 00:35:40,159
to be a part of the Dabber
podcast network. We've referred to a couple

493
00:35:40,199 --> 00:35:45,320
of our friends at Dabber, but
there are many elements in addition to that

494
00:35:45,360 --> 00:35:51,199
Fantasy Hockey Geek Guy. In addition
to keeping Carlson with their wonderful couple league,

495
00:35:51,360 --> 00:35:57,039
there is also Dabber Prospects where Victor
does some writing on prospects. Victor,

496
00:35:57,119 --> 00:36:00,000
why don't you tell people what you
got cooking over a dapper prospects.

497
00:36:02,119 --> 00:36:06,360
Yeah, we're gonna be releasing,
hopefully at this point when you're listening to

498
00:36:06,440 --> 00:36:09,480
this, our organizational ranks where we
all contributed, and I think Pizza Peter

499
00:36:09,960 --> 00:36:15,960
Harling is working up the consensus article
where we'll all kind of talk about who's

500
00:36:16,039 --> 00:36:19,920
higher or lower on certain guys,
So definitely check that out. It's gonna

501
00:36:19,920 --> 00:36:22,719
be a good read. Hopefully we'll
have some podcasts on that as well.

502
00:36:22,320 --> 00:36:28,440
And yeah, they're doing great work
and also looking forward to contribute into the

503
00:36:28,559 --> 00:36:35,880
Fantasy Hockey Guide for the Prospects.
Very good and I would say I have

504
00:36:35,920 --> 00:36:39,280
a second podcast. It's called Dynasty
Sports Life. The big excitement going on

505
00:36:39,320 --> 00:36:45,239
over there right now is I've launched
a four sport Dynasty Hockey, Basketball,

506
00:36:45,360 --> 00:36:50,679
Baseball, football. You manage a
team in each of the four sports.

507
00:36:50,679 --> 00:36:54,159
You get a prize not only for
winning each sport, but if you have

508
00:36:54,280 --> 00:36:58,760
the best overall results across the four
sports, and you can trade players.

509
00:36:59,079 --> 00:37:02,960
You can trade Connor Dard for Victor
went bon Yama if you want to stars

510
00:37:04,039 --> 00:37:07,199
across different sports. There probably will
be a salary component to this too.

511
00:37:07,679 --> 00:37:12,239
If you're interested in that, you
can look at my d y in sports

512
00:37:12,239 --> 00:37:19,760
Life Twitter handle. You can listen
to Dynasty Sports Life and there's an application

513
00:37:19,840 --> 00:37:27,440
process for it. If you also
enjoy this podcast, you might enjoy some

514
00:37:27,519 --> 00:37:30,920
of the additional content that we create
through our Patreon. Victor, why don't

515
00:37:30,920 --> 00:37:36,320
you tell people about the excitement of
Patreon and some of the things that they

516
00:37:36,400 --> 00:37:39,840
might be able to do to even
interact with it. Yeah, I definitely

517
00:37:39,920 --> 00:37:44,079
got some great stuff going on.
We got, you know, your roster

518
00:37:44,199 --> 00:37:46,880
doctors that you can you know,
solicit and get some one on one help

519
00:37:46,920 --> 00:37:52,400
between Jesse High and the offseason,
figure out your your keepers, your dynasty

520
00:37:52,480 --> 00:37:57,199
draft like whatever you want. It's
accessible to patrons. Will have patron casts

521
00:37:57,199 --> 00:38:01,039
with exclusive content over the summer,
aff related and other things as well.

522
00:38:01,360 --> 00:38:06,519
And also some of you who are
in the Ultra life or category have maybe

523
00:38:06,559 --> 00:38:10,639
seen the prospect ranks that we've been
that we've been putting together, and I

524
00:38:10,719 --> 00:38:15,000
will say that this is getting a
massive overhaul. Hopefully by the time this

525
00:38:15,000 --> 00:38:19,400
one's out, it should be ready
and it's going to be new and improved.

526
00:38:19,480 --> 00:38:22,000
Jesse is really great with these spreadsheets, and I'm kind of a Dodo

527
00:38:22,039 --> 00:38:28,719
bird, so he's been helping with
that, and it'll be way better than

528
00:38:28,760 --> 00:38:32,880
it has been, including ranks within
teams, organizational ranks. We're going to

529
00:38:32,960 --> 00:38:37,719
have all kinds of great stuff to
twenty twenty three drafts, draftees and then

530
00:38:37,760 --> 00:38:42,440
those will be merged over into the
and integrated seamlessly into the overall ranks.

531
00:38:42,440 --> 00:38:47,159
So everything you need in terms of
ranking prospects, including their blocks, shots

532
00:38:47,159 --> 00:38:51,920
and hits, their bash that's going
to be incorporated as well. So definitely

533
00:38:52,639 --> 00:38:55,079
check that out. And if anyone
wants to contribute as a scout to the

534
00:38:55,079 --> 00:39:00,400
team previews or and beyond, you
get some really great access us to a

535
00:39:00,440 --> 00:39:04,719
bunch of great videos and proprietary stats
with instat Just ask for a couple of

536
00:39:04,800 --> 00:39:08,880
reports per month, So send me
a message. Start sending one to Jesse

537
00:39:10,079 --> 00:39:15,000
and he'll get it to me.
Or Fantasy Hockey Life at gmail dot com

538
00:39:15,079 --> 00:39:19,599
or dm me on Twitter. That
would be great, and check that out

539
00:39:19,639 --> 00:39:23,280
at patreon dot com slash Fantasy Hockey
Life. That's right. Hit us up

540
00:39:23,320 --> 00:39:29,920
on Twitter. Fan Hockey Life is
my Twitter handle. All one word Victor

541
00:39:30,079 --> 00:39:35,679
can be contacted Victor NUNO twelve viic
t O R and U n O one

542
00:39:35,880 --> 00:39:39,519
two. You should subscribe to this
podcast wherever you get your podcasts. Give

543
00:39:39,599 --> 00:39:45,159
us a rating and review. That
is very helpful in getting more people into

544
00:39:45,199 --> 00:39:50,800
the sport of dynasty fantasy hockey.
Whether you're listening right now and getting excited

545
00:39:50,800 --> 00:39:53,320
about the Stanley Cup playoffs or the
first week of the Stanley Cup playoffs behind

546
00:39:53,400 --> 00:39:58,440
you, or whether you're going back
and listening later because you're thinking about playing

547
00:39:58,480 --> 00:40:02,719
you some salary cap lead. I
hope that you enjoy every single minute of

548
00:40:02,760 --> 00:40:12,480
this Fantasy Hockey Life
