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Hello, and welcome to side Quest. This is our weekly video game show

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here at Geek. First, I'm
your host Till Muss, and I have

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with me the clown Prince of Giants, Travis Snell. How are you doing,

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my friend? Hello, No,
I'm doing good. It's a nice

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Monday. It's well, it's somewhat
sunny here. Now it was rainy,

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but now it's sunny. It's gonna
be all over this week. But I

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am. I'm doing well. It's
fun. We were talking about Smmer Games

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Fest is coming up. Yeah,
we got stars actlyte for the GV side,

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so there's a lot of fun things
come up in June. We kept

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talking about June, and now it's
here. Does not feel like it's June.

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Like I'm still in May mode.
But now it's here, it's like,

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oh yeah, we got lots of
fun stuff coming up for video games

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and TV shows. More it's more
video game TV show this month. So

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yeah, no, I'm very excited
for this month. Today's episode, we're

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talking about hell Blade and the state
of play from last week. But yeah,

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it's good to kind of look forward
a little bit. This weekend is

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all the Summer Game Fest to kickoff
and all the Xbox Event and all these

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things. I'm a little saltic.
I feel like the last few years he's

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done it on a Thursday, Keeley, and that was kind of what I

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always had in my mind, and
so going in out put it on the

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coverage of it Thursday night. But
I'm going camping this weekend. It's on

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Friday this year, so we're not
gonna cover it until the side quest afterwards.

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We're gonna be a little late,
but that way we can kind of

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gather everything together. Potentially we'll see. We don't even know how we gonna

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do it, because I was just
looking at the calendar on his website and

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he's got June seventh the Kickoff event
and Day of the Devs some other random

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thing, and then there's June eighth, there's the Future of Play and the

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Wholesome Direct and a couple other smaller
directs in the Future Games Show, and

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then on the ninth is the Xbox
Event and the PC Game Show, and

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then on the tenth is You Saw
Forward. So it's just like a barrage

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of stuff. And I don't know. I don't think Nintendo has announced when

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their thing is yet. They said
they're doing one this summer, but they

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have been kind of doing it a
bit later than other people recently from what

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I can remember in the summer one, so it seems a PlayStation goes early,

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Nintendo goes usually like a week or
two after, and then and Keeley

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and everybody else is still in that
E three weekends. So E three's dead,

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but people are still kind of keeping
that spirit somewhat alive. So yeah,

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so we'll probably I'm guessing we'll probably
kind of split and have two episodes

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like an Xbox focused on and then
summer gamefests and other things, and then

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if youself's a bit later, then
we might even conck back to the week

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after. We'll see, we'll see
how it goes. But just have anything,

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right, like if it's just like
an Assassin's screen trailer, well we

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can just have Taylor talk about that
quickly, Like if it's because sometimes some

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some you know, some conferences don't
have much to talk about, you know,

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they can make it a bat deal, but it doesn't mean there's gonna

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be something. So yeah, So
so more of the story is subscribe to

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the feeds to keep up to date
when we because we're gonna drop that as

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soon as it's done recording, rather
than waiting to the side quest Tuesday and

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stuff. I'll put it up as
soon as possible, so stay tuned for

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that. And then, as Travis
alluded to, this is the month of

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TV shows. House Dragons is kicking
off. One are the other ones.

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There's a Star Wars Acolyte, and
then what's the third thing, the Boy

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the Boys. Yeah, so all
all sorts of TV shows this month.

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You can check out my games on
Steam, Potion Problem during the discord,

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and any other shout outs. Traps
were doing the retro of Alien right now,

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so that's a good thing on the
on the Patreon. I think that's

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about it. Yeah, I think
you'll get your regulars. I think just

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with our schedules, I don't think
there's gonna be an after nine in June,

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but we'll probably do one in July
and August, and maybe in the

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fall when thing's quiet down it we'll
do a makeup and do like a two

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in one month. It's just tough
with like everybody's either traveling or time all

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for families in town stuff, so
we will try to do that relatively so,

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but no, I think that's that's
the biggest stuff happening on the feeds

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right now. So mm hmm.
Okay, So with that, how wout

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we jump right into the latest State
of Play, which I think was announced

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like even just a couple of days
before it drops, so I don't know,

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I guess not a whole lot of
lead up to it. And I

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feel like, even going into PlayStation
four this year, they said that like,

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oh yeah, we're gonna have any
first party games coming out for the

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rest of the year, So I
feel like, to me, I was

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like, I would not have even
been shocked if they didn't have a State

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of Play all in the classic summer
slot. So it's cool that they did

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have one. What was your overall
take on this State of Play? See,

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I'll go the reverse where like,
I guess it's cool to have one,

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but I don't think so. I
think I'm in the foggy realm where

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there's a couple like two years ago, they didn't go to Comic Con.

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Then they finally came back and said, we never want to come here if

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we don't have anything to show.
And that's a little bit different because it's

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a show. They pay for it, a stage. This is just an

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easy forty minute video you livestream,
right, so it's not that big a

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deal, but I think it's still
like about perception. I think the perception

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was it just felt because it's strange. There's this narrative I feel about more

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Xbox but just Xbox and PlayStation that
man, gaming is really bad right now.

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It's really down and they're really not
bringing home and you look at what

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plays like PS five is selling.
It's still selling very well. There's still

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the facidly it's the most profitable console
they've ever made. Just on an article

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of today, there's still this statute
of like how many people are just actually

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playing and buying stuff on their PS
four, Like it doesn't matter if we're

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move past it's like so it's I
don't think that narrative is a true thing,

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but it does feed into that of
like, man, we really we

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talked about a couple of weeks ago, right those State of Plays or whatever

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showcase, think about E three three
four years ago, and then to this

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it's like the fact an Astra boy
looks really cool, but the fact that

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that's the only hot astrobot so only
sorry, I don't know if he's a

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boy. So we'll find that out. But if the fact usually that would

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be like oh, the fifth or
sixth thing of like that looks really cool

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in a sony state of play.
The fact that that's number one to me

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shows Okay, I don't think it's
the drastic part quote. You know,

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they no one asked if they should
before they could, you know, and

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I don't think they. I think
they should have just had austrabout bought at

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Summer's Games best have really cool short
like everything they showed was a port was

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a remake, and I think there's
a couple other ones that everyone was down

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on. Concord to me was not
they misfired with that big time, not

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because it's not my genre. Just
I was happy that a bunch of other

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people felt like me, that they
got hooped and thinking it was a single

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player story game, and then when
it transitioned out as like, oh,

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oh my goodness, because I hadn't
looked at that. So I actually don't

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think they should have done it.
I think they just should have went with

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Summer Games fast and been like,
hey, we're gonna sit and wait.

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So then when you get that stay
of play, a showcase whatever, and

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it comes in, it's hot all
around than good. But really I just

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think it was a bad showing overall, and I think it just made people

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just kind of more disappointed with what's
going on with PlayStation right now, and

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it's and Xbox has enough disappointment to
layoffs. So just feels like in general,

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it's just like a just kind of
down and people are really hoping,

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Okay, Nintendo, let's let's see
if we get something good. We talk

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about all air, even some Keeley's
like well just kind of an eight and

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ten conference, which is cool,
but still it's just like, so,

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yeah, I don't think they I
don't think it was good showing and it

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was easily their worse when I don't
think it's bad per se, but I

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think just when it's that little of
content you have to show, I think

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you just skip it and you sprinkle
it elsewhere and then you you wait till

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you can have those big nachos out
there, you know, big nachos.

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Yeah. Yeah. I think with
PlayStation, like they still have the different

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market being I guess importance between like
a state of play and their showcases.

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I think they just called them the
showcases, right, and that's usually what

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they do in June. So I
think it was purposeful that instead of doing

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the PlayStation showcase, which obviously wouldn't
have made sense if they didn't have tons

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of first party things to show.
I think it's it's notable that they did

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a state of play here instead of
that showcase. And I so I did.

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I didn't have a chance to watch
this one live because I was out

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at a doctor's appointment when it was
happening, and so I just saw the

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chat in the discord and you and
being very negative on it, others like

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not sometimes yeah, yeah, sometimes
I feel like I'm a negative Nancy.

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But everyone felt like this was like
a whiff, you know, yeah,

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And I mean I don't like I
use Twitter just to promote my game,

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That's my sole use for it.
So I don't see a lot of people's

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opinions on these things until like afterwards, and I'm listening to their podcasts and

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whatnot. And so I think going
into watching it, I had a very

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low expectation, seeing this is garbage
showcase, nothing here, and I thought

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it was fantastic. I thought this
was a great showcase that had tons of

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cool games that I hadn't heard of
before. So I feel like their announcements

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or just reminders. Everything had good
showings, like tons of gameplay for all

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these things. You know, Concord
took a while to get to the actual

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gameplay, but then they did show
a lot of it. There was a

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couple of good surprises in there,
and honestly, for the first time in

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a while, I was like,
I would I had a PS five for

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a couple of these games. Like
usually I'm like, you know what,

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I'll wait until Wolverine, I'll wait
until Death Stranding two at this point,

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but it's like, man, I
really want Astrobot Day one and a couple

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of the other games I would really
love to play as well if they were

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maybe on like PlayStation Plus to some
extent or or whatnot. But I feel

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like they also had a really good
mix of genres that they were hitting here.

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I mean, it's of course a
lot of like third person action games,

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but different like subgenres within that to
hit different audiences. So yeah,

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I guess I'm I'm I'm surprised to
hear that. That's kind of the general

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opinion from a lot of people is
that this was not a good showcase because

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just looking at some of these games
ballot event. Tara was an interesting announcement.

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Infinity Nikki, you know that has
an audience, New Dynasty Warriors game

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Behemoth where wins meet and then you
know we're gonna get all these of course,

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but like that stuff as just like
kind of interesting new different games.

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I didn't know before Concord they said
they I was last year. I totally

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forgot that that was a thing,
but maybe they didn't show anything of it.

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So I thought that had a good
showing and then yeah, like Astrobot,

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it just looks freaking amazing, like
what if what if Nintendo was actually

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like an next gen or a current
gen console, like this is what Mario

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would look like. So I just
thought it looked like tons of fun.

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So yeah, I think I think
this is a really really great showcase and

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it got me excited about PlayStation,
which yeah, does not happen a whole

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lot in recent times. For me. I was looking because we usually do

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this live or closer too, because
you're asked about like the Twitter reactions,

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looking at Jeff Keeley's poll whenever he
does those how would you grate X,

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Y and Z. So it was
pretty much one thousand and fifteen or one

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hundred and fifteen thousand votes, forty
one percent on the D or below,

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thirty three percent on C, nineteen
percent on B, and then five percent

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on A. So I don't know. Also if it's just that I do

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legitimately think that Concord was a bad
way to start, and I think that

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put a lot of bad people's taste
because I felt like people were getting excited,

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right, oh, this is PlayStation's
next big thing and when and it's

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just it's not even that because I
feel like even the people that like that

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genre, is you do really you
really have to stand out now because it's

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there's so much of this type of
game, right. So and maybe it's

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also just I think it is a
little bit for those people like us and

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other people that and I think Twitter
users as well, but tons of people

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that fall in okay, it's a
bit more of a lighter year. If

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you don't know that and you're more
than a semi casual fan and you know

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E three and know this, but
you don't know, oh, hey,

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it's you're not getting some big exclusives
for a while. Maybe they're thinking,

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oh, this could be that time, and not everybody knows the difference between

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a state of play and showcase,
because I know there's differences, but I

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always forget like which one is which, So I think it's just maybe that

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as well too. It's just they've
been quiet for a while, and maybe

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if there was this other if I
wonder if there's one other big game along

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with Astro bought, if that would
have been like either a Death Stranding or

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a Metal Gear, which the rumors
it's delayed until next year because they kept

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kind of saying it's this year,
and I don't think anyone bought that.

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But maybe they had one more big
one too that could have helped. But

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I think I think those remakes really
hurt it, like Until Dawn and Silent

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Hill. It's just I think especially
when Silent Hill, like people just think

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it generally doesn't look good, and
that's not good when you have like Evil

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Dead or sorry Resident Evil that has
just killed these remakes and really brought it

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back where I feel like you look
at Silent Hill, it's just it's looking

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a little rough. So I think
the amount of re and like, even

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though it's not a remake, just
announcing a God of warport to PC,

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it's like that's good, but that's
something again, I'd like, go put

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them the gaming the PC Gaming show, Like I don't. I don't think

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the core audience for PS five or
PlayStation care that God of War is going

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to PC because it's like I have
it already, you know, like that's

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a different audience. That's where the
gaming should be perfect, that's the PC

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gaming audience. Yeah, that either
leaked door was already announced to it and

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this is just kind of the showing
of it. So I can see why.

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I mean, I understand why they
put it in something like this because

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they have to announce it, you
know, these shareholders, I'm sure and

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things like that. But yeah,
it's got it. It's got to be

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somewhere, I guess. But yeah, I'm curious because I don't know what

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Sony tweeted or what their blog post. I didn't see their blog post when

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they announced this state of play.
And usually that's where they will say like,

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oh, there's no first party games
going to be at this, or

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hey, this is like a very
big focus on like VR, like they'll

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usually set the expectation a little bit. So I don't know what they said

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for this, but it's like,
I don't know if people know that Okay,

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there's no PlayStation like first party games
coming out this year, so we're

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not expecting first party studios to show
up. And it's like, we comere,

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What comere? Could you ask for? Like, these games look amazing.

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They showed a ton of gameplay a
different kind of genre, so I

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am surprised to see that reaction.
But let's let's talk about the games.

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Let's talk about the specific things here. So first up was Concord. As

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you mentioned, this is a game
that is pretty much an over Watch,

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like with the very Guardians of the
Galaxy type of personality, character, charm,

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whatever you want to say to it. Yeah, started with like a

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really just high quality CGI cutscene introducing
the characters and showing their kind of tom

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foolery, setting up the kind of
different factions I suppose, and then eventually

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we do see the actual gameplay and
see that it is overwatched, Like they

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never say that, and instead they
actually said, oh, we were inspired

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by fighting games and strategy games,
which I found interesting for the wording,

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like you know, you don't have
to hide that this is like an Overwatch,

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this is inspired by Overwatch or something, So I found that interesting.

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But yeah, other than the I
guess element that you're was hoping this is

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maybe more of a single player thing, Like, what did you think of

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the actual gameplay that we saw for
this? Is this something you would check

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it off as a free to play
game on PS five? No, just

242
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because it's not my genre. So
for me, I have to go from

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what do people that like that type
of genre think? And I just felt

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the reception was pretty lukewarm to it, but there wasn't anything Because to me,

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if I was gonna play one of
them, i'd be and dropping into

246
00:14:05,440 --> 00:14:09,320
Marvel Rivals. I'd maybe finally do
Overwatch because Okay, I've heard X,

247
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Y and Z about it, but
for me, it's it's just not a

248
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genre I'm really that interested in.
And then this didn't get me aboard anymore

249
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and be like, oh this is
really cool. This is really cool.

250
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So I don't know, it's tough. I guess what I can say from

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the outside point of view, it
didn't look like it had anything that stood

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00:14:24,000 --> 00:14:26,159
out. I think that's kind of
the that's the tough thing. I didn't

253
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see, Oh I don't like this
game, but it's doing this, so

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that's really cool. They're the things
that they're doing are the things I agree

255
00:14:33,320 --> 00:14:35,120
with other people that are like you're
gonna get weekly cut scenes and this and

256
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that. It's like, man,
you're that's gonna cost so much money.

257
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We just everything we've talked about with
these games that are doing these things that

258
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they do do so much before being
a big hit. It's like, you,

259
00:14:46,519 --> 00:14:50,639
you should not be making a game
that's dependent on this game has to

260
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be doing really really well. Make
that later on. So that's where it's

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00:14:54,000 --> 00:14:56,919
like. The things that I heard
that it's doing differently are things that I

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00:14:56,960 --> 00:14:58,320
go, oh, that's not gonna
work. And again, I don't know

263
00:14:58,360 --> 00:15:03,399
what I don't think audience cares that
much about is the Overwatch crowd. Those

264
00:15:03,440 --> 00:15:05,080
type of shoes are they needing like
a weekly cut scene? Story was like,

265
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I feel like those are different people. I mean, so Overwatching,

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you know, being a Blizzard game, like Blizzard goes all out with crazy

267
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CG cut scenes, and there are
a lot of great ones in Overwatching.

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I don't even know if they're just
like on YouTube or on their website or

269
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if they're in game. I've seen
a lot of them, but I can't

270
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even remember where I've seen them before. But it wouldn't be like this where

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it's like, oh, yeah,
every week, I'm gonna log in and

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00:15:26,000 --> 00:15:28,320
oh it's Monday. Cool, I
get new cut scene today. Like I

273
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don't think anyone has that perspective of
it. But the Overwatch cutscenes and like

274
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character stuff that they have done,
it's really freaking cool. And so I

275
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think it's interesting that they as as
well as like kind of stealing that gameplay

276
00:15:41,240 --> 00:15:45,840
style in that format, to take
on the story element to it is an

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00:15:45,879 --> 00:15:50,320
interesting idea and like, if it
works well, it actually could be interesting.

278
00:15:50,360 --> 00:15:54,000
But that's not really what grabbed me
about this. Yeah, and I

279
00:15:54,039 --> 00:15:56,440
think you're right that that is something
that could be very expensive for them to

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00:15:56,919 --> 00:16:00,519
keep producing that. Like I'm sure
they're gonna have like the first few months

281
00:16:00,799 --> 00:16:04,080
kind of all in the bank before
the game even launches, but then to

282
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keep making that stuff, it just
seems like a bit of a money pit.

283
00:16:07,200 --> 00:16:10,399
So I don't know how long they're
gonna do that. Maybe they'll eventually

284
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kick it down to like a monthly
character update or whenever a new character comes

285
00:16:15,000 --> 00:16:17,240
into the game, they'll get a
new cut scenes to them, Like maybe

286
00:16:17,240 --> 00:16:19,639
that's the way to do it,
but yeah, we'll see how that goes.

287
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And I guess for me and where
I thought this looked fun, I'd

288
00:16:23,120 --> 00:16:26,759
like to play it is that.
Yeah, like Overwatch, I had a

289
00:16:26,759 --> 00:16:27,759
great time with it back in the
day, but it's changed a lot.

290
00:16:27,799 --> 00:16:32,279
I don't really like where the game
is at these days, and so I

291
00:16:32,279 --> 00:16:34,720
don't really have any interest in playing
anymore. But I still like that kind

292
00:16:34,720 --> 00:16:38,840
of gameplay, and it was really
fun playing it with friends. And I

293
00:16:38,919 --> 00:16:42,159
like Gardens Galaxy, so like have
a game that's kind of like taking that.

294
00:16:42,200 --> 00:16:45,480
I thought the characters looked cool.
I got a game for you to

295
00:16:45,039 --> 00:16:49,039
try, Dylan. Yeah, I
like the voice acting. I like the

296
00:16:49,120 --> 00:16:52,600
character designs. I think they seem
interesting and cool, and you know,

297
00:16:52,600 --> 00:16:56,159
you got to come up with crazy
clever ideas for them, and I think

298
00:16:56,159 --> 00:16:59,360
they did a good job of that. And like one of them is like

299
00:16:59,360 --> 00:17:02,559
a huge robot, and they even
showed like his perspective and he was looking

300
00:17:02,600 --> 00:17:04,240
down at some character who's like look
tiny compared to him, Like it'll just

301
00:17:04,279 --> 00:17:07,119
be like this huge beast character that
you can play. I think that seems

302
00:17:07,160 --> 00:17:11,200
really interesting. So and then you
had just the gameplay, Like I thought

303
00:17:11,200 --> 00:17:15,119
the maps looked really really great,
Like they looked really lived in in very

304
00:17:15,119 --> 00:17:18,119
cool alien settings. I thought the
gameplay, like the animations look really really

305
00:17:18,160 --> 00:17:22,920
solid of like reloading or dodging and
all these kinds of things. So yeah,

306
00:17:22,960 --> 00:17:26,480
I don't know. I mean,
I think this is a game that

307
00:17:26,640 --> 00:17:30,440
I could easily see failing, just
because there are so many competitors to it.

308
00:17:30,519 --> 00:17:33,400
Overwatch is still pretty big, Valorie
is a big game. There's been

309
00:17:33,480 --> 00:17:38,000
tons of rumors recently of Valve is
about to release a game very similar to

310
00:17:38,000 --> 00:17:41,519
this as well. That one's gonna
be maybe a bit more like Smite than

311
00:17:41,640 --> 00:17:45,480
Overwatch, but still like in that
kind of thing. It's called Deadlock,

312
00:17:45,759 --> 00:17:48,000
and that game is gonna be huge
no matter what, at least for a

313
00:17:48,000 --> 00:17:52,359
while, because Valve and Steam are
just so huge, way bigger than this.

314
00:17:52,440 --> 00:17:56,279
So I think if this comes out, if Deadlock does come out soon,

315
00:17:56,680 --> 00:18:00,519
and this comes out beta in July, launch in August, if Deadlock

316
00:18:00,559 --> 00:18:03,079
comes out around it, I think
that'd be a really bad time for them,

317
00:18:03,119 --> 00:18:07,440
and that would be kind of unfortunate. But yeah, I don't know.

318
00:18:07,480 --> 00:18:08,400
I'll have to see what I would
pick between the two, because I

319
00:18:08,440 --> 00:18:11,799
haven't actually seen dead Lock yet there's
no game play for it. But yeah,

320
00:18:11,839 --> 00:18:15,079
I think this is gonna be really
hard one for it to take off

321
00:18:15,119 --> 00:18:19,160
and be huge. But honestly,
what I saw like was all good signs,

322
00:18:19,200 --> 00:18:22,440
like the character arc, things like
hey, maybe it's not getting you

323
00:18:22,480 --> 00:18:25,000
in the door, but it's like, hey, if the gameplay is sold

324
00:18:25,000 --> 00:18:27,559
and that's just like a cherry on
top, then people are some people are

325
00:18:27,559 --> 00:18:32,079
gonna be into that. So I
would like to play it, I do.

326
00:18:32,079 --> 00:18:33,359
Do you think this game is gonna
be free to play with micro transactions

327
00:18:33,440 --> 00:18:38,359
or is it gonna be a full
price game because Overwatch is now free,

328
00:18:40,240 --> 00:18:44,799
Valerie I believe is also free to
play. Yeah, I'll say they kind

329
00:18:44,839 --> 00:18:47,720
of. I think you kind of
have to be your kind of da unfortunately,

330
00:18:47,799 --> 00:18:52,000
so yeah, I think so too. So whenever I do get be

331
00:18:52,079 --> 00:18:53,680
As five, I will definitely jump
in and check it out. But it's

332
00:18:53,720 --> 00:18:56,839
not quite a console seller, but
I don't know. I would. I

333
00:18:56,839 --> 00:19:00,720
would be happy to play this,
So I'm curious to hear people's opinions on

334
00:19:00,759 --> 00:19:03,240
it when it comes out in beta. I was gonna say, isn't that

335
00:19:03,359 --> 00:19:07,519
Have they not brought that Guardians game
to game Pass yet? Has that not

336
00:19:07,559 --> 00:19:11,559
been? It was and then it
left. Okay, I was thinking about

337
00:19:11,599 --> 00:19:14,880
it like kind of before I saw
that, oh it's gonna be gone in

338
00:19:14,880 --> 00:19:17,240
a few weeks, and I thought
about booting it up, and I guess

339
00:19:17,240 --> 00:19:18,519
I was. I forget what came
out that month, but I was busy

340
00:19:18,519 --> 00:19:22,960
playing something else unfortunately, so I'll
get to it. H m hmmmm.

341
00:19:23,720 --> 00:19:29,440
Okay. After that was the God
of War Ragnrock thing coming to PC.

342
00:19:29,720 --> 00:19:33,720
Cool way you know about that,
and then then Dynasty war Warriors Origins,

343
00:19:33,720 --> 00:19:37,559
which is I very much associated as
like a PlayStation series. These have been

344
00:19:37,599 --> 00:19:41,160
all I remember going over my friend's
house as a little kid and playing Dynasty

345
00:19:41,160 --> 00:19:45,240
Warriors and were just watching him playing. It was just like the craziest game.

346
00:19:45,319 --> 00:19:48,400
I'd never seen so many enemies on
screen at the same time. And

347
00:19:48,440 --> 00:19:51,480
then honestly, anytime I've tried to
play these games, I just hate the

348
00:19:51,519 --> 00:19:55,000
gameplay. It is not for me. I picked up Hyro Warriors and then

349
00:19:55,200 --> 00:19:59,119
Age of Calamity as well as the
other is Elda one and I just I

350
00:19:59,200 --> 00:20:00,319
just can't get into it, So
it's not for me. But honestly,

351
00:20:00,359 --> 00:20:03,920
seeing this on on the PS five
where it's like, Wow, they can

352
00:20:03,960 --> 00:20:06,920
render even more enemies than they could
before, and like the frame rate actually

353
00:20:06,960 --> 00:20:10,400
looks good. It looked pretty insane, and I know there's an audience for

354
00:20:10,599 --> 00:20:14,319
this kind of thing. Have you
ever played a Dynasty Warriors game before traveling?

355
00:20:14,400 --> 00:20:17,119
I think I'm in the same camp
as you where I feel like I

356
00:20:17,519 --> 00:20:21,200
have a friend named Jeff that was
really into like this and like Ninja guid

357
00:20:21,279 --> 00:20:22,920
In right, and I feel like
it's on those where it's like you're over

358
00:20:23,000 --> 00:20:26,480
at the friend's place and you're playing
like you're having a good enough time.

359
00:20:26,519 --> 00:20:30,720
It's just like I only play this
at his house. It's not anything I

360
00:20:30,759 --> 00:20:33,000
own, but I recall, like
your story sounds of mind and even just

361
00:20:33,000 --> 00:20:36,960
seeing him on this because I'm getting
a refresher. He's riding the horse zone

362
00:20:37,000 --> 00:20:40,160
point and he's hitting enemies. There's
a bunch of red around him like that

363
00:20:40,240 --> 00:20:44,240
like anime type. Feels like very
familiar to this. So yeah, like

364
00:20:44,319 --> 00:20:45,839
I don't like I'd like to maybe
get in my hands again, but nothing

365
00:20:45,839 --> 00:20:48,160
to that I'm reaching out to.
But hey, I don't mind. I

366
00:20:48,200 --> 00:20:51,000
want I want a game like this, but I want to Lord of the

367
00:20:51,039 --> 00:20:52,519
Rings version. I want that would
get me in because I used to love

368
00:20:52,559 --> 00:20:56,720
We've talked about this before doing the
Waves. Yeah, it does look a

369
00:20:56,720 --> 00:20:59,960
lot like Conquest in terms of the
gameplay of it, I would say,

370
00:21:00,119 --> 00:21:02,480
but on the PS two games,
when you could do Lord of the Rings

371
00:21:02,519 --> 00:21:04,000
two Towers or Return the King and
you just do the Waves of Enemies,

372
00:21:04,079 --> 00:21:07,400
Yeah, I'd love to just be
air Gorn. Yeah. I'm almost surprised

373
00:21:07,440 --> 00:21:10,440
they haven't, because they've done a
lot of crossovers. Now, I mentioned

374
00:21:10,480 --> 00:21:14,039
the Zelda one. They had one
for I think even two of them for

375
00:21:14,079 --> 00:21:17,000
fire Emblem. Now, I mean
I was obviously there are more like Nintendo

376
00:21:17,079 --> 00:21:21,279
we things, But yeah, I
wonder if there's other crossover ones out there

377
00:21:21,319 --> 00:21:22,960
that they've done. Yeah, just
got talked to Embracer Group, you know,

378
00:21:23,279 --> 00:21:27,880
with those Rings video games coming up? True? Yeah yeah, also

379
00:21:29,000 --> 00:21:32,880
random thought. But with Embracer Group
being now the owner of the Lord of

380
00:21:32,880 --> 00:21:36,400
the Rings IP and probably just selling
it out to everyone to make any penny

381
00:21:36,440 --> 00:21:40,359
they can, why why is Lord
of the Rings not calmed to multiverses now

382
00:21:40,400 --> 00:21:42,960
that Embracer Group is like, I
really don't know owning that IP. It's

383
00:21:44,000 --> 00:21:45,599
really frustrating, Like, I don't
I don't even understand. How do we

384
00:21:45,680 --> 00:21:49,519
get a thumb nail having air Gorn
and Gandalf somewhere and then they've never been

385
00:21:49,559 --> 00:21:55,319
in and it still doesn't happen.
Maybe my like hope is that they're like

386
00:21:55,400 --> 00:21:57,920
holding it for like the Battle of
or hear them and they're gonna like tyme

387
00:21:59,000 --> 00:22:02,200
it, like that's much money on
that. Yeah, I hope is that

388
00:22:02,200 --> 00:22:03,480
they're being smart, but I don't. I don't think that's the case.

389
00:22:03,559 --> 00:22:07,200
Thing. There's just something funky going
on with it. So yeah, yeah.

390
00:22:07,240 --> 00:22:11,599
And next up was this a game
called Infinity Nikki, which, you

391
00:22:11,599 --> 00:22:14,599
know, not a mere Travis game
by any means. It looked I don't

392
00:22:14,599 --> 00:22:15,799
even know what the game like.
Some of the gameplay looked kind of like

393
00:22:15,839 --> 00:22:19,759
souls like type of combat, and
then like maybe open world exploration. This

394
00:22:19,799 --> 00:22:25,920
is a weeb game like through and
through, so it's not for Meier Travis.

395
00:22:25,920 --> 00:22:29,160
And so I think the visuals look
great, and I think it's just

396
00:22:29,200 --> 00:22:30,759
cool to see a game like this
that looked like so high budget because I

397
00:22:30,759 --> 00:22:36,200
feel like normally games like this are
like smaller budget things or look like double

398
00:22:36,279 --> 00:22:37,759
A kind of things, but like
this looks like a triple A as games.

399
00:22:37,839 --> 00:22:41,759
So I know there's gonna be a
big audience for this, and I'm

400
00:22:41,799 --> 00:22:45,519
happy for them this game exists.
I don't know anything about the developer or

401
00:22:45,559 --> 00:22:49,400
this character of these characters come from
elsewhere, but yeah, this is a

402
00:22:49,599 --> 00:22:52,160
I think you can track in the
Discord. This is where I knew we

403
00:22:52,160 --> 00:22:57,000
were in trouble because we had had
Discord Or, we had Concord, we

404
00:22:57,039 --> 00:23:00,759
had the Gotta War Report, we
had Dinas story, and then we had

405
00:23:00,799 --> 00:23:03,799
this and I was like, oh
man, we're we're in for I was

406
00:23:03,799 --> 00:23:04,960
like, I don't think it's gonna
go the way I wanted to, and

407
00:23:06,000 --> 00:23:08,440
it and it didn't. So but
I'm happy for the the weaves out there,

408
00:23:08,519 --> 00:23:12,720
so mm hmm. And then ballad
Evanara, which is coming out next

409
00:23:12,799 --> 00:23:17,400
year. This very much like like
the Elden Ring, like a Soul's like

410
00:23:17,559 --> 00:23:22,359
type of game, like another kind
of very Japanese sort of themed here.

411
00:23:22,640 --> 00:23:26,680
My question about this was we saw
kind of multiple shots of like different characters

412
00:23:26,359 --> 00:23:29,400
doing calmed. They looked at them
very distinct, and I don't know,

413
00:23:29,400 --> 00:23:30,680
like, do you think those are
just like different classes and stuff or is

414
00:23:30,720 --> 00:23:34,319
this a game where you're like actually
switching between characters for like different points in

415
00:23:34,359 --> 00:23:37,079
the story. Like it doesn't look
like you've a party necessarily, but like

416
00:23:37,279 --> 00:23:41,000
very distinct different types of characters.
But it seemed more than just like them

417
00:23:41,039 --> 00:23:45,480
showing like different builds that you can
do in this game. Yeah, it's

418
00:23:45,480 --> 00:23:48,240
weird because like even I'm looking at
like the title screen, it's like the

419
00:23:48,240 --> 00:23:51,039
guy and he has a little growl
in the back and goes, yeah,

420
00:23:51,279 --> 00:23:53,480
that seems like a protagonist. But
then yeah, there's other playable characters.

421
00:23:53,960 --> 00:23:57,920
I could say maybe there's some multi
characters going on, because I just feel

422
00:23:57,960 --> 00:24:02,759
like if you could do a different
build of a character, let's just say

423
00:24:02,759 --> 00:24:06,920
it's some guy named Steve and there's
there's these four models, I don't think

424
00:24:06,920 --> 00:24:10,279
you'd show that in this trailer per
se, you know, or you'd show

425
00:24:10,359 --> 00:24:12,359
less about a main character. So
I feel like it's him and made these

426
00:24:12,440 --> 00:24:18,359
characters are flashes forward back to other
things. So and I'm so curious now

427
00:24:18,359 --> 00:24:22,279
that you've jumped in and you love
elden Ring, Like, where's the interest

428
00:24:22,359 --> 00:24:26,519
level on this one? No?
Not there, not there. I still

429
00:24:26,839 --> 00:24:30,920
my interest is you know, DLC
coming up completing that and then is maybe

430
00:24:30,920 --> 00:24:33,880
going to try some of the older
games. I think like Dark Souls,

431
00:24:34,039 --> 00:24:37,559
yeah, until I see or even
Bloodborne, I think that's the other one

432
00:24:37,559 --> 00:24:40,720
that I always hear about, like
until I hear see another one where Elden

433
00:24:40,799 --> 00:24:42,880
Ring again, I had no intention
until that world just grab me until I

434
00:24:42,920 --> 00:24:45,599
see one in this world. It
looks good enough, but I think it's

435
00:24:45,640 --> 00:24:48,440
more still kind of like it feels
like it's boring a bit on the anime

436
00:24:48,559 --> 00:24:52,720
type of side, and it's never
you know, never in my uh my

437
00:24:52,880 --> 00:24:56,039
expertise per se. So I think
I'm more still inclined to go back to

438
00:24:56,079 --> 00:24:59,400
a couple or what's that other one. It's not completely souls like, but

439
00:24:59,440 --> 00:25:03,000
it's like second or something like that
is there, like a from software?

440
00:25:03,079 --> 00:25:06,160
Yeah, yeah, so that's another
one. Yeah. So I think there's

441
00:25:06,200 --> 00:25:10,039
a few other ones in the past
that when I'm ready after Ring to dive

442
00:25:10,079 --> 00:25:14,160
into something else very challenging, it'd
be it'd be one of the older ones

443
00:25:14,680 --> 00:25:18,279
that makes sense. Yeah, And
then we got two VR games, which

444
00:25:18,359 --> 00:25:21,200
is something I've been curious to see, like, Okay, what is what

445
00:25:21,279 --> 00:25:26,279
is PlayStation can do with VR because
I feel like they had they had PSVR

446
00:25:26,319 --> 00:25:29,279
two come out last year, and
I'm like, there hasn't been a ton

447
00:25:29,319 --> 00:25:33,119
of releases, but I thought this
one behemoth that they showed off here looked

448
00:25:33,160 --> 00:25:37,000
great, Like if I was to
get a VR and play game like,

449
00:25:37,039 --> 00:25:40,119
this is what it would be because
it just looks like Skyrim, which I

450
00:25:40,119 --> 00:25:42,079
know you can play in VR as
well, but it looks very Skyrim like

451
00:25:42,119 --> 00:25:45,920
in terms of the visuals, but
all the combat in it, and like

452
00:25:45,960 --> 00:25:48,359
the grappling hook we're using, like
do puzzles and like you know, throw

453
00:25:48,400 --> 00:25:52,160
your weapon across the room and then
like grab it with the grappling hook or

454
00:25:52,160 --> 00:25:57,000
throw enemies around. H kicking guys
into spikes like Dark Messiah was like very

455
00:25:57,079 --> 00:26:00,759
much inspiring or looked a lot like
that game, one of my favorites from

456
00:26:02,000 --> 00:26:04,519
Arcane there. So uh yeah,
I thought this just looked like a ton

457
00:26:04,599 --> 00:26:07,720
of fun. I love I love
the vibe of this one. If I

458
00:26:07,720 --> 00:26:11,200
had VR, this would be it
would be a day one for me.

459
00:26:11,279 --> 00:26:12,160
But I don't have VR. I
don't even have a PS five, so

460
00:26:12,240 --> 00:26:15,200
it's a little expensive for me to
go pick this one up. No,

461
00:26:15,240 --> 00:26:18,240
I agree it because most of the
R games they usually tune out. I

462
00:26:18,279 --> 00:26:21,559
still think we'll talk about because you
said the only show too, I still

463
00:26:21,599 --> 00:26:25,759
think that's just that's a clear sign
of the this things is not where they

464
00:26:25,799 --> 00:26:29,319
want to be, or if it's
they're just not putting the harden, like

465
00:26:29,359 --> 00:26:32,599
they're not putting the finances, the
promotion, everything that needs to go.

466
00:26:32,640 --> 00:26:34,680
It just feels like it's just even
more so like if you're one, like

467
00:26:34,680 --> 00:26:37,079
it came out big push and then
they kind of leaned off. This has

468
00:26:37,119 --> 00:26:40,599
not been out that long, it
already feels like it's kind of like it's

469
00:26:40,680 --> 00:26:42,319
kind of a round. But no, this looked really cool. It remind

470
00:26:42,359 --> 00:26:45,240
me of like a way higher budget
to like some of the games you'd see

471
00:26:45,240 --> 00:26:48,480
in Arcade, which is like I'm
saying that like a positive way. So

472
00:26:48,720 --> 00:26:52,559
yeah, no, I liked it. It's same thing I would never I'm

473
00:26:52,599 --> 00:26:56,160
never gonna own PSVR two unless I
like win that like a Christmas raffle or

474
00:26:56,200 --> 00:27:00,440
something, so that's not my bag. But this, I agree. This

475
00:27:00,480 --> 00:27:02,960
looked one of the better ones,
where some of the VR games look pretty

476
00:27:03,000 --> 00:27:06,519
rough or just kind of forgettable.
So yeah, this is the first one

477
00:27:06,559 --> 00:27:10,119
that I've seen one like wow,
visually that game is like standing up with

478
00:27:10,880 --> 00:27:14,279
other Triple A games, which is
rare. The one that did not those

479
00:27:14,359 --> 00:27:18,480
Alien Rogue Incursion coming out this holiday, and yeah, we didn't like there

480
00:27:18,519 --> 00:27:22,240
wasn't a whole lot shown here,
and I don't know why if the game's

481
00:27:22,240 --> 00:27:23,240
coming out later this year, I
feel like they could have had a larger

482
00:27:23,799 --> 00:27:26,559
about a game play. I mean, it looks like Alien Isolation or something,

483
00:27:26,559 --> 00:27:29,920
but just in VR, which is
really all you need to say.

484
00:27:30,240 --> 00:27:34,720
Yeah, but I just feel like
visually it was a bit lackluster something about

485
00:27:34,720 --> 00:27:37,759
it. It seemed a little off
to me. But it's cool that it's

486
00:27:37,759 --> 00:27:40,759
happening. I guess it's a nice
it's a it's a very it makes sense

487
00:27:40,759 --> 00:27:42,000
for that to be a VR game. Yeah, Visually, I think you're

488
00:27:42,039 --> 00:27:45,039
right. This feels almost more like
the PSVR one era, like kind of

489
00:27:45,039 --> 00:27:48,279
a couple of years back there.
Oh you know. And again I could

490
00:27:48,319 --> 00:27:51,880
say this kind of feels like Arcade, but now this in the in the

491
00:27:51,920 --> 00:27:52,759
bad way where it's like you'd get
to those games like, oh, this

492
00:27:52,839 --> 00:27:55,880
is a little less to them,
but it's a smart game, I think

493
00:27:55,920 --> 00:27:57,799
as long. To me, if
they could have reached like a even like

494
00:27:57,839 --> 00:28:02,400
a meta critic like six D five
at a hundred, like that's fine,

495
00:28:02,440 --> 00:28:03,759
Like that's what you're looking for.
I think with the Alien game, and

496
00:28:03,799 --> 00:28:07,680
I think people already talk about Alien
Isolation being a very scary, kind of

497
00:28:08,200 --> 00:28:14,759
intense, uncut gems anxiety driven sort
of feeling. So if they can capture

498
00:28:14,759 --> 00:28:17,680
that and then get in VR,
I think you're winning an obviously good timing.

499
00:28:17,720 --> 00:28:19,200
They're about to do a bunch of
promotion for the movies and stuff,

500
00:28:19,240 --> 00:28:23,400
so m yep, yep. They
confirmed that Marvel Rival is coming to PS

501
00:28:23,480 --> 00:28:27,279
five. Not a huge shock.
I didn't know it wasn't. I thought

502
00:28:27,319 --> 00:28:30,240
that was just a I think it
was already mentioned or once again, it

503
00:28:30,240 --> 00:28:33,039
could have been a leak, like
so like in public? Was it just

504
00:28:33,119 --> 00:28:37,440
PC? Is that what the word
was at some point the beta? You

505
00:28:37,440 --> 00:28:42,519
mean it was in general the whole
game. I I don't recall. Yeah,

506
00:28:42,720 --> 00:28:45,759
I was probably just announced for PC. I don't even know if yeah,

507
00:28:45,759 --> 00:28:48,480
if the initial trailer had consoles tied
to it. Oh, maybe it

508
00:28:48,519 --> 00:28:52,079
didn't. Yeah, I must have
missed that because I didn't even know.

509
00:28:52,079 --> 00:28:53,880
I thought it was just I was
already going to consoles other than Switch,

510
00:28:53,960 --> 00:28:57,000
so yeah, I would I would
assume so too. And is there a

511
00:28:57,039 --> 00:29:00,720
reason why I'd be going to PlayStation
and Xbox or do you think Xbox is

512
00:29:00,720 --> 00:29:03,599
just it's probably also got an Xbox. Okay, well, i'd imagine if

513
00:29:03,599 --> 00:29:07,079
they if they're working on one at
a time, PS five would make more

514
00:29:07,119 --> 00:29:11,119
sense to the player base. But
I'm sure it'll come to Xbox down the

515
00:29:11,119 --> 00:29:18,400
line as well'll probably see that at
the Xbox Showcase and they Yeah, I

516
00:29:18,400 --> 00:29:19,720
don't know, not much to say
about this trailer. Then it was fun

517
00:29:19,720 --> 00:29:23,359
to see more team ups like Scarlet
Witch and Magneto have one, which is

518
00:29:23,599 --> 00:29:26,880
cool of course, and then seeing
other characters. It seems like they're triple

519
00:29:26,920 --> 00:29:30,599
team attacks with certain character trios,
so that I don't think we've seen that

520
00:29:30,680 --> 00:29:33,319
before. That was pretty sweet.
And then I think the highlight for me

521
00:29:33,559 --> 00:29:40,480
was at one point they were crumbling
some buildings and they like knocked the foundation

522
00:29:40,559 --> 00:29:41,839
out of one and it was about
to fall over, but then there was

523
00:29:41,880 --> 00:29:45,920
like spider web attached to the roof, so the roof stayed in place while

524
00:29:45,960 --> 00:29:48,599
the rest of the building crumbled out. And it's like that's the kind of

525
00:29:48,599 --> 00:29:51,519
thing that gets me really excited about
this game and just see like what kind

526
00:29:51,559 --> 00:29:55,400
of crazy tactics can you do by
just blasting certain balls, bridges, roofs

527
00:29:55,440 --> 00:29:57,759
down, and like, yeah,
using these Spider characters, of which there's

528
00:29:57,759 --> 00:30:02,119
a few to like keep some of
these things intact and make platforms that are

529
00:30:02,119 --> 00:30:04,680
beneficial to your team. Like that
seems really freaking cool. So I thought

530
00:30:04,720 --> 00:30:07,680
that was really impressive, and yeah, I'm really excited to play this game.

531
00:30:07,680 --> 00:30:15,759
It was unfortunately too powerful for my
laptop or PC. I did apply

532
00:30:15,880 --> 00:30:18,839
for that beta and I did get
that invite, but then I just couldn't

533
00:30:18,200 --> 00:30:21,759
couldn't play it. So when it
comes to a console that I have,

534
00:30:21,839 --> 00:30:25,039
I will definitely be jumping in and
share my thoughts on it. But any

535
00:30:25,079 --> 00:30:27,839
thoughts from you on this one,
Uh, this is still again not my

536
00:30:27,960 --> 00:30:32,119
gramre jury's out. I think I
said I would try, and I don't

537
00:30:32,160 --> 00:30:34,400
know. July, we'll see,
like I might give it a go.

538
00:30:34,519 --> 00:30:37,680
I just still feel I haven't felt
the poll to this game yet. I

539
00:30:37,680 --> 00:30:41,160
think some of the character designs are
very cool, and I think I've seen

540
00:30:41,160 --> 00:30:42,720
some of the beta stuff. There's
been some really cool things, Like I

541
00:30:42,759 --> 00:30:45,839
saw this attack that Doctor Strange does
where he can put a portal and make

542
00:30:45,880 --> 00:30:48,400
people jump through it and then go
on the other side. So he just

543
00:30:48,440 --> 00:30:52,400
made the portal be off the map, so just a bunch of people yes

544
00:30:52,519 --> 00:30:53,680
try to jump, so I'm like, oh, that's very clever, very

545
00:30:53,720 --> 00:30:56,640
fun. So yeah, I think
I think there's some very cool stuff.

546
00:30:56,640 --> 00:31:00,680
So maybe it'll be a game that
will surprise me and Buda, because I

547
00:31:00,680 --> 00:31:03,720
think I'll try it at least once. But it's still nothing that i'm It's

548
00:31:03,759 --> 00:31:07,839
not the Marvel game I'm asked and
for, but if other people are great.

549
00:31:07,839 --> 00:31:08,759
But again, lots of those type
of games out there, right,

550
00:31:08,799 --> 00:31:14,200
and we've seen that combook games aren't
like a guaranteed to get a download player

551
00:31:14,240 --> 00:31:17,440
base. Just because you it's a
big franchise doesn't mean they're going to cross

552
00:31:17,480 --> 00:31:21,680
over, so mm hmmm. And
then next up where Wins meet. This

553
00:31:21,720 --> 00:31:26,519
is another souls like game, very
kind of traditional Japanese style, a little

554
00:31:26,559 --> 00:31:29,559
more anime influence. Once again,
I think it looks great. Not really

555
00:31:29,640 --> 00:31:32,599
my cup of tea necessarily, but
I thought it looked like solid, like

556
00:31:32,599 --> 00:31:36,359
the one fish boss that you were
fighting against, Uh, looked pretty cool.

557
00:31:36,440 --> 00:31:38,599
So it was into that. I'll
skip to these next ones until Dawn

558
00:31:38,759 --> 00:31:41,599
remake was in there, passed Baxol
two, a Silent Hill remake. Saw

559
00:31:41,599 --> 00:31:44,920
it again. I actually thought it
looked better here than previous showing. But

560
00:31:45,039 --> 00:31:48,240
still I'm on the edge with it, it seems like maybe more combat focus

561
00:31:48,279 --> 00:31:55,720
than I am into for these kinds
of games. And then Monster Hunter Wilds,

562
00:31:55,759 --> 00:31:59,720
which we I'm trying to remember where
that was announced. It was announced

563
00:31:59,720 --> 00:32:00,680
earlier this year. I want to
say, it could have been even been

564
00:32:00,759 --> 00:32:04,680
last year at this point. But
seeing Moore this game, I thought it

565
00:32:04,680 --> 00:32:07,200
looked really great in terms of like
the visuals and the combat of it.

566
00:32:07,240 --> 00:32:12,960
I always someday I think I'll get
into a Monster Hunter game and it'll be

567
00:32:13,240 --> 00:32:15,880
my favorite thing ever. But in
the demos or a little bit I have

568
00:32:15,960 --> 00:32:19,759
played, it's like it's just a
little slow, a little sluggish. It

569
00:32:19,799 --> 00:32:22,400
takes too long, Like these enemies
are obviously like bullet sponges and whatnot,

570
00:32:22,440 --> 00:32:25,039
so it just takes a bit too
long. But I felt like the enemy

571
00:32:25,039 --> 00:32:28,759
design here, and like the physics
of the monsters. The one guy had

572
00:32:28,759 --> 00:32:30,880
like this huge tongue he's slopping on
the screen that I thought looked like a

573
00:32:30,880 --> 00:32:35,759
really fun attack. The sands storm
at one point, like not like really

574
00:32:35,759 --> 00:32:37,759
really great. So I just think
visually this game looks got great. Other

575
00:32:37,799 --> 00:32:40,759
than the fact that it looked like
maybe thirty fps, which I hope it's

576
00:32:40,799 --> 00:32:43,920
not. I hope it is that
sixty. It could have been just YouTube,

577
00:32:43,960 --> 00:32:46,039
of course, but yeah, I
think like the story looks super cheesy,

578
00:32:46,039 --> 00:32:50,240
which kind of surprised me. I
thought these games were more serious,

579
00:32:50,279 --> 00:32:52,279
so maybe they're switching it up,
or maybe I just don't know what the

580
00:32:52,319 --> 00:32:54,079
heck I'm talking about. But once
again, I think this game looks great.

581
00:32:54,200 --> 00:32:58,440
It's just, uh, I don't
know. I find Monster Hunter to

582
00:32:58,480 --> 00:33:01,440
be a really overwhelming series for some
reason. Yeah. No, I'm not

583
00:33:01,480 --> 00:33:06,240
sure when I'm gonna pop my chair
on that one day. I've never booted

584
00:33:06,240 --> 00:33:08,240
one up or play one or anything, so I'm not sure. But uh,

585
00:33:09,359 --> 00:33:13,039
I think the audience was happy enough
with this. There's some things about

586
00:33:13,039 --> 00:33:15,079
it, like you said, that
look like they could be fun. But

587
00:33:15,079 --> 00:33:16,920
I guess it's just I don't know. I don't know why I haven't jumped

588
00:33:16,920 --> 00:33:21,119
in. I think maybe because there's
similar things in other games that I'm like,

589
00:33:21,119 --> 00:33:22,799
oh, I'm already kind of playing
that, but uh, i'd like

590
00:33:22,839 --> 00:33:25,240
to at least just to say that
I've done it. So but I don't

591
00:33:25,240 --> 00:33:30,359
think it'll be this one. So
yeah, yeah. Next up is Astrobots,

592
00:33:30,480 --> 00:33:35,400
is coming out September sixth this year, so pretty a short time between

593
00:33:35,519 --> 00:33:37,640
announcement and I don't even think this
has been leaked. I haven't heard anything

594
00:33:37,680 --> 00:33:40,839
about this. There were some rumors
about it going in yet Okay, yeah,

595
00:33:40,839 --> 00:33:45,240
I miss those. Then does this
because I haven't I don't have a

596
00:33:45,240 --> 00:33:47,359
p spot, so I haven't played
Astro's Playroom. Does this look like an

597
00:33:47,400 --> 00:33:51,400
exact sequel to that? Obviously it's
Astrobots as a continuation, But terms of

598
00:33:51,400 --> 00:33:53,359
like the gameplay, would you say
this is pretty similar to what Playroom looks

599
00:33:53,400 --> 00:34:01,279
like? Maybe you never played Playroom. I thought you played it because you've

600
00:34:01,279 --> 00:34:05,559
talked about like the controller ship and
how cool that is. Maybe I played

601
00:34:05,559 --> 00:34:07,440
like a level of rain on your
hand. Yeah, maybe I played a

602
00:34:07,519 --> 00:34:12,360
level or two and then I was
I moved on. So but from what

603
00:34:12,440 --> 00:34:15,719
I gat I think like three hours
long or something. From what I gather,

604
00:34:16,000 --> 00:34:20,039
it does, I think they've captured
the spirit pretty well. But I

605
00:34:20,119 --> 00:34:22,320
just I got stuff to do.
There's other game. I have a backlog

606
00:34:22,480 --> 00:34:25,960
of games, and it's like three
hours to be No, I'll play hell

607
00:34:27,000 --> 00:34:30,239
bla twenty hour No, That's what
I'll do. But uh yeah, no,

608
00:34:30,320 --> 00:34:34,920
never never spent much time with Astro
Boy or Astrobot, but uh,

609
00:34:35,119 --> 00:34:37,280
from what I hear to me,
I think people are pretty happy with like

610
00:34:37,320 --> 00:34:40,320
looking at like the equivalent of it. So yeah, no, I mean

611
00:34:40,320 --> 00:34:44,920
this this looked like Mario Odyssey to
me, but with Astrobot instead, and

612
00:34:45,599 --> 00:34:47,440
you know, better looking graphics and
like a nice frame right now, very

613
00:34:47,440 --> 00:34:51,239
bright colors too, just like not
saying that Mario doesn't, but I think

614
00:34:51,239 --> 00:34:53,280
they're just going with a very different
like. It just feels like there's character

615
00:34:53,360 --> 00:34:59,360
designs looked like Mario characters in like
an alternate universe. Yes, yeah,

616
00:34:59,360 --> 00:35:01,320
it's just like a it aesthetic and
that's what I'm enjoying about it. So

617
00:35:02,000 --> 00:35:05,559
yeah, I think this hit a
home run because I think it was very

618
00:35:05,599 --> 00:35:07,679
because I think there was some statu
it's like one of thoset like YouTube trailers

619
00:35:07,679 --> 00:35:10,559
for a video game or something like
that, and I am surprised. So

620
00:35:10,639 --> 00:35:15,199
I'm curious in two ways, where
with September, I don't think I'm gonna

621
00:35:15,199 --> 00:35:17,039
get that, because it's this is
one that I think I'll wait and I

622
00:35:17,039 --> 00:35:20,559
have to see because I'm very curious
what they're gonna price it as because I

623
00:35:20,599 --> 00:35:24,119
think if this is a seventy dollars
game I think I don't know if that's

624
00:35:24,159 --> 00:35:30,679
gonna perform well in that state.
I could see it seeing it be a

625
00:35:30,679 --> 00:35:35,599
bit lower potentially if they're going after
the younger audience too, so maybe they

626
00:35:35,599 --> 00:35:38,800
want to price it. A kid
could buy it with their birthday money,

627
00:35:38,840 --> 00:35:42,440
you know, just the dev one
of them. There's some interview going around

628
00:35:42,440 --> 00:35:44,760
that they made like this is a
big game, not in the big way

629
00:35:44,760 --> 00:35:45,440
of like an elder room, but
you know what I mean, Like to

630
00:35:45,639 --> 00:35:49,559
this, it's not a playroom.
It's like a full it's a full game.

631
00:35:50,000 --> 00:35:52,719
Yeah, So that's something where I'll
wait and see. But this could

632
00:35:52,760 --> 00:35:54,679
be tons of fun, especially now
it's like the girls are starting to experiment

633
00:35:54,679 --> 00:35:59,320
and do different games and everything like
that. So we haven't the we have

634
00:35:59,440 --> 00:36:01,639
got Peach time because we're waiting for
Logan to be a little older so then

635
00:36:01,679 --> 00:36:05,000
they can both kind of do single
player stuff. But this is one that

636
00:36:05,000 --> 00:36:07,000
I'll probably have my eyes on in
the future and see what it could do.

637
00:36:07,039 --> 00:36:08,840
So no, I think this is
a great showing for a platform,

638
00:36:08,880 --> 00:36:15,239
which platformers are unless you're Nintendo.
It's like the forgotten art of the video

639
00:36:15,360 --> 00:36:16,760
game. I think people just almost
like, oh yeah, it's like black

640
00:36:16,760 --> 00:36:20,800
and white movies like it had its
time, and then if Martin Square says

641
00:36:20,800 --> 00:36:22,719
he drects the movie, it's like
nothing just black and white movies, like

642
00:36:22,719 --> 00:36:24,280
oh yeah, classic director. And
that's where Nintendo is, right, it's

643
00:36:24,280 --> 00:36:28,320
like, oh yeah, platformer,
but anybody else doing them. I just

644
00:36:28,320 --> 00:36:30,119
feel like it's it's like, oh, well, it's not Nintendo. It's

645
00:36:30,119 --> 00:36:34,239
just face for indie games these days. But indie games are crushed. My

646
00:36:34,280 --> 00:36:38,079
favorite platformers ever recently are made by
these small indie teams. But yeah,

647
00:36:38,119 --> 00:36:40,519
exactly, And yeah, to clarify, I don't mean the quality of them,

648
00:36:40,519 --> 00:36:44,199
not like there's tons out there that
are great that I've played or people

649
00:36:44,199 --> 00:36:45,800
that have played. I haven't just
said great things about them. It's just

650
00:36:45,840 --> 00:36:50,960
in the eyes of the public,
those aren't like like system movers or system

651
00:36:51,039 --> 00:36:53,800
sellers or moving shipments. Right,
So that's unless, again, you're Nintendo,

652
00:36:53,840 --> 00:36:57,920
and that's just like it's kind of
a cheat because it's Nintendo. But

653
00:36:57,920 --> 00:37:01,840
they're also banking off IP that's been
popular for what fifty six to forty years

654
00:37:01,920 --> 00:37:06,440
or whatnot, So it's like name
me in a Tendel platform that's come out

655
00:37:06,480 --> 00:37:08,599
that's an entirely new character that's done
those numbers. They wouldn't do the same

656
00:37:08,639 --> 00:37:12,840
thing either, right, still waiting
on a new Banjo Kazooi game or something,

657
00:37:12,880 --> 00:37:15,159
but I digress. It's not coming
out. So yeah, Xbox should

658
00:37:15,199 --> 00:37:19,599
do that. They own that stuff. They owned Viro and Bend and Crash

659
00:37:19,679 --> 00:37:22,119
now too, so they should do
like a trio game where all three of

660
00:37:22,159 --> 00:37:24,199
them team almost like they could do
like some sort of fighting game too with

661
00:37:24,280 --> 00:37:30,440
all these Yeah, maybe tailored to
theoretical casts on this very topic, it's

662
00:37:30,480 --> 00:37:32,400
like, maybe you should just do
that. But no, I think this

663
00:37:32,519 --> 00:37:35,880
was great. So I'm curious to
two ways where I think it's gonna review.

664
00:37:35,920 --> 00:37:37,480
Well, I got good vibes about
this, felt like everyone was happy,

665
00:37:37,519 --> 00:37:40,320
so that was really cool to see. So yeah, I'm gonna be

666
00:37:40,320 --> 00:37:43,800
curious see what they price it wise, and then we're curious see what it

667
00:37:43,840 --> 00:37:46,320
does hopefully reviews well and can kind
of get some momentum because it could also

668
00:37:46,360 --> 00:37:51,719
be maybe like good like Christmas purchases
too for families of like here's something to

669
00:37:51,840 --> 00:37:53,719
you know, give a kid for
Christmas and it's a fun, safe game.

670
00:37:53,840 --> 00:37:55,880
So no, I think this was
really good, and I think them

671
00:37:55,880 --> 00:38:00,719
giving it the highlight splot shows that
they are caring about it, and I

672
00:38:00,719 --> 00:38:04,280
think I'm happy they ended on this
instead of Concord because I think there is

673
00:38:04,360 --> 00:38:07,239
a multiverse where they end on Concord. I think it's the bigger deal,

674
00:38:07,239 --> 00:38:10,920
and I think this was smarter to
do, so mm hmm, yeah,

675
00:38:10,920 --> 00:38:15,199
I mean, I think this is
something that's very much needed. Like I

676
00:38:15,199 --> 00:38:17,599
remember growing up and thinking that the
PlayStation one and two where oh yeah,

677
00:38:17,639 --> 00:38:21,440
these are there's tons of you know, kid I mean I didn't think about

678
00:38:21,440 --> 00:38:22,480
at the time, but like,
yeah, these are very kid friendly games,

679
00:38:22,480 --> 00:38:25,719
a lot of platformers, a lot
of mascots, and there was lots

680
00:38:25,760 --> 00:38:29,320
of intrigue. But I feel like
these days PS four and PS five,

681
00:38:29,400 --> 00:38:31,800
like these, these so many first
party games aren't really appealing to that market

682
00:38:31,800 --> 00:38:35,679
other than like maybe Ratchet and Clank. But I even think that is maybe

683
00:38:35,719 --> 00:38:39,000
for like maybe aimed at more like
teenagers or something as the primary demographics.

684
00:38:39,039 --> 00:38:43,559
So I think it's really important for
their portfolio to have something like this.

685
00:38:43,639 --> 00:38:45,880
And I think gosh are about such
a cool, fun character and you know,

686
00:38:45,880 --> 00:38:50,920
obviously I mean this was in Playroom
as well, but like a Nathan

687
00:38:50,960 --> 00:38:53,559
Drake and Prap with the Rappa and
yeah, Journey Crados. All these characters

688
00:38:53,639 --> 00:38:57,519
having like their funny little versions in
here is really cool. So it's kind

689
00:38:57,519 --> 00:39:02,000
of the crossover IP two. I
love the Controller glider and the PS five

690
00:39:02,119 --> 00:39:06,719
ship like that is just so fun. I think it's like the perfect amount

691
00:39:06,719 --> 00:39:09,719
of like I don't know, just
like selling your it's like product placement for

692
00:39:09,760 --> 00:39:13,800
your own product, you know,
so like it's very like like a Ralph

693
00:39:13,880 --> 00:39:16,440
sort of way where they use like
Disney IP in certain ways, like winking

694
00:39:17,039 --> 00:39:20,599
nudget use, so it's like,
oh, like it's a movie still,

695
00:39:20,679 --> 00:39:22,159
but like you still get to see
some stuff, so it's like a cool

696
00:39:23,000 --> 00:39:28,000
like just wink of the eye tongue
in cheek way, So I'm with you

697
00:39:28,079 --> 00:39:30,719
there. Like just even the designs
that I actually really like them because like

698
00:39:30,159 --> 00:39:32,239
we talke about I think when it
came out, like the PS five does

699
00:39:32,239 --> 00:39:36,800
have like a weird like future techie
type of feel, so it kind of

700
00:39:36,840 --> 00:39:38,840
fits perfect with ashtro making fun of
itself a little bit, like kind of

701
00:39:38,960 --> 00:39:43,519
even more lighthearted, which is yeah. And then yeah, the music was

702
00:39:43,639 --> 00:39:46,559
just amazing in this trailer as well, So I am mad that I won't

703
00:39:46,599 --> 00:39:51,719
be playing this game at release,
Like, this game looks fantastic. I

704
00:39:51,719 --> 00:39:54,000
can't wait to uh play it out
some play it sometime down the line.

705
00:39:54,159 --> 00:40:00,760
Yeah, that does it for the
state of play. Any final thoughts here?

706
00:40:00,960 --> 00:40:01,760
Do you want to throw a number
on it? What do you want

707
00:40:01,760 --> 00:40:05,400
to do? Yeah? If I
would have thrown in the old days that

708
00:40:05,440 --> 00:40:07,920
we used to do the conferences like
the one to five, I would put

709
00:40:07,920 --> 00:40:10,719
this out of two. I'd still
fail it because I still think there was

710
00:40:10,760 --> 00:40:16,800
two semi like point five's when we
did those. I forget uh, I

711
00:40:16,960 --> 00:40:20,400
probably because we don't really take it
that seriously. Yeah, I don't take

712
00:40:20,400 --> 00:40:22,519
it that serious. But even if
we did three point seventy five okay,

713
00:40:22,559 --> 00:40:25,599
okay, yeah, even if we
did, I'm still still failing it.

714
00:40:25,639 --> 00:40:30,960
But some good stuff in there.
M hmm. One other PlayStation thing I

715
00:40:30,960 --> 00:40:31,760
wanted to ask you about. I
don't know if you saw this rumor for

716
00:40:31,800 --> 00:40:37,599
a couple of weeks ago that there's
apparently a Horizon Lego game in development,

717
00:40:38,000 --> 00:40:40,920
which it really starts to me as
like that is a that is a weird

718
00:40:42,079 --> 00:40:45,199
pick, but at the same time, I think it could actually work really

719
00:40:45,239 --> 00:40:47,679
well in terms of like the creatures
and like that just feels like Legos already

720
00:40:47,679 --> 00:40:52,239
when you're breaking like pieces and parts
off of each other. But I also

721
00:40:52,239 --> 00:40:54,079
think of Lego games as like you
need a lot of characters for these games.

722
00:40:54,119 --> 00:40:57,599
You don't always write because like Indiana
Jones has a Lego game, I

723
00:40:57,639 --> 00:41:00,599
don't know, there's like five characters
across those movies. So I don't know.

724
00:41:00,679 --> 00:41:04,079
It seems like a weird ip,
but at the same time, I

725
00:41:04,119 --> 00:41:06,000
think it could work. I don't
know, do you do you think?

726
00:41:06,280 --> 00:41:07,719
Do you hope that that actually is
real? Or do you do you not

727
00:41:07,800 --> 00:41:12,119
care? Where are you at with
that? I'm with you where I think

728
00:41:12,119 --> 00:41:14,719
that's super weird At first when I
heard it, and I thought I was

729
00:41:14,719 --> 00:41:15,840
like, oh, like a Lego
set, Yeah, that makes sense,

730
00:41:15,880 --> 00:41:22,280
that'd be cool and like to a
game. I just don't know if Horizon

731
00:41:22,320 --> 00:41:23,519
moves a lot of units. I
think the second game moved a lot of

732
00:41:23,599 --> 00:41:27,639
units and it does really well.
But I still to me, the Lego

733
00:41:27,760 --> 00:41:31,119
games are kind of the Lego based
on something games. I guess they don't

734
00:41:31,159 --> 00:41:34,760
even do regular games because remember they
used to be like a Lego Racer and

735
00:41:34,800 --> 00:41:37,000
oh man, Lego soccer. I
loved Lego Soccer Man. Yeah, they

736
00:41:37,000 --> 00:41:42,719
did Lego City Undercover, right,
oh yeah, that was such good stuff.

737
00:41:42,880 --> 00:41:45,000
So now they don't really do it. But to me it still was

738
00:41:45,039 --> 00:41:50,800
like Star Wars, Avengers, Batman, Indiana Jones or The Rings Pirates like

739
00:41:50,840 --> 00:41:55,039
it was. These type of adaption
games were for the Mega of IP right,

740
00:41:55,719 --> 00:42:00,599
and I don't consider Horizon the Mega
ip over. If you want to

741
00:42:00,599 --> 00:42:02,920
talk about PlayStation sure you can argue
that ALOI is this new icon and those

742
00:42:02,960 --> 00:42:06,760
games are really well and it is
a new franchise, so yes, but

743
00:42:07,400 --> 00:42:12,519
is it enough that enough people are
wanting or gonna buy that It sounds really

744
00:42:12,559 --> 00:42:15,360
weird, and I believe it because
I think the sources were pretty good,

745
00:42:15,519 --> 00:42:19,119
so it's an odd one. It's
even odd too that they're not even doing

746
00:42:19,119 --> 00:42:22,159
it that maybe after the third game, when you could do like all all

747
00:42:22,199 --> 00:42:23,599
three games. But like, I
don't know if it's like a remake.

748
00:42:23,599 --> 00:42:25,840
I don't know if it's like the
replay over. I don't know if it's

749
00:42:25,840 --> 00:42:30,360
something entirely. I don't say Horizon
Lego getting a sequel at some knowing,

750
00:42:30,400 --> 00:42:32,760
like I feel like it's a one
all ran. Yeah, and I agree

751
00:42:32,800 --> 00:42:36,119
that I think there's tons of things
you can actually do with it. It's

752
00:42:36,119 --> 00:42:38,440
just to me a very odd pick
of how did these conversations start? Like

753
00:42:38,480 --> 00:42:44,280
who did PlayStation go to Lego vice
versa? Like I have more business sides.

754
00:42:44,320 --> 00:42:45,960
I'm excited to read like a report
on one day if like how did

755
00:42:46,000 --> 00:42:49,960
this happen? And same thing,
how does this sell? Is this something

756
00:42:50,000 --> 00:42:53,159
that people see go oh Horizon lgo
Like I don't think so, Like I

757
00:42:53,159 --> 00:42:55,599
feel like the not that it's even
a Mega one, but I feel like

758
00:42:55,599 --> 00:42:59,559
the one to do that would have
been like got a war where you can

759
00:42:59,639 --> 00:43:01,280
like, okay, that's where you
can have some fun and like you think

760
00:43:01,280 --> 00:43:05,039
of Lord of the Rings and those
games where there's serious dramatic moments, but

761
00:43:05,039 --> 00:43:07,199
with the Lego characters, like think
about Credos and some of those really comedic

762
00:43:07,239 --> 00:43:12,199
stuff where not saying Horizon is like
a funny game, but it still has

763
00:43:12,280 --> 00:43:15,559
lighthearted It's more light harder than the
God of War games, i'd say at

764
00:43:15,599 --> 00:43:17,639
times, and some characters. So
yeah, it's a weird fit. But

765
00:43:17,719 --> 00:43:22,519
they are going in because there's the
remake, there's the Lego game, there

766
00:43:22,679 --> 00:43:27,719
is the three, and then there's
that multiplayer games with the remake. Yeah,

767
00:43:27,800 --> 00:43:30,079
the remake and there's a multiplayer game, which that one I want to

768
00:43:30,079 --> 00:43:32,280
buy. I don't know if you're
in it, because I feel like I

769
00:43:32,280 --> 00:43:35,639
did not know about that. Tell
me about the multiplayer game. I think

770
00:43:35,639 --> 00:43:37,880
it's supposed to be like almost like
a monster Hunter type of game where it's

771
00:43:37,960 --> 00:43:42,960
you know, it'd be something I
think akin to like the Ghost of Shashimo

772
00:43:43,000 --> 00:43:46,000
and where it's like you me drop
or go somewhere and we're taking down dinos.

773
00:43:46,039 --> 00:43:49,079
And that's where I think, like
Officely's story and you know, has

774
00:43:49,079 --> 00:43:52,119
some problems, but I think like
that's when i'd love to play, whether

775
00:43:52,119 --> 00:43:53,639
it's with you or somebody, because
I feel like, just like Ghost of

776
00:43:53,639 --> 00:43:57,880
Shashima where it's a sole game.
The second we did Legends, we're like,

777
00:43:57,880 --> 00:44:00,559
oh, this is to of fun, Like I think there's there's tons

778
00:44:00,559 --> 00:44:04,039
of fun too. Oh there's a
massive, huge t Rex that you and

779
00:44:04,079 --> 00:44:07,480
me gotta take down. Like I
think, I think there's some really fun

780
00:44:07,559 --> 00:44:10,119
multiplayer potential there. So with three, even though I did think about the

781
00:44:10,119 --> 00:44:13,639
other day and we had that experience
with two, I still was like,

782
00:44:13,679 --> 00:44:15,400
you know, when three comes out, I might be back on the horse

783
00:44:15,440 --> 00:44:17,559
because I just like I thought about
how much I loved that first game,

784
00:44:17,679 --> 00:44:21,239
like you never know, and I
think that's a good thing. With a

785
00:44:21,239 --> 00:44:22,679
lot of time in between, you
do start to go like, oh,

786
00:44:22,800 --> 00:44:27,519
maybe I could finish out the trilogy, but that one's a iffy. The

787
00:44:27,599 --> 00:44:29,559
multiplayer game, if I had someone
to play it with, because I don't

788
00:44:29,559 --> 00:44:30,320
want to play for Randos, that
was like a day one, Like,

789
00:44:30,360 --> 00:44:36,039
I think that could be tons of
fun. So I but clearly PlayStation very

790
00:44:36,119 --> 00:44:38,559
values that franchise, and it's cool
to see a newer one take off like

791
00:44:38,639 --> 00:44:43,400
this. So yeah, I agree. I like that they're putting the resources

792
00:44:43,400 --> 00:44:45,079
into an obviously, you know,
making appearance an Astra boy as well.

793
00:44:45,599 --> 00:44:50,840
Now you got me saying asher Boy
Astrobot as well, So that's cool.

794
00:44:51,000 --> 00:44:53,079
No, the multiplayer game sounds cool. I'm I'm into that idea. I

795
00:44:53,079 --> 00:44:57,199
don't think I will pick up the
third game, but I would definitely consider

796
00:44:57,320 --> 00:45:00,239
picking up the multiplayer game. I
hope it wouldn't be a situation where it's

797
00:45:00,280 --> 00:45:04,199
like Legends that you need to own
goes as the Shima and then it's like

798
00:45:04,239 --> 00:45:07,840
a free download from that, Like
hopefully it wouldn't be like, Okay,

799
00:45:07,880 --> 00:45:09,840
Horizon three comes out and then this
is like a free deal. So hopefully

800
00:45:09,840 --> 00:45:14,440
they just put it on its own
thing. Didn't they make Legends purchable events

801
00:45:14,559 --> 00:45:16,280
at some point? Or was that
wrong about that? I thought there was

802
00:45:16,280 --> 00:45:20,000
a time where you could I thought
you had to own Gohoes as of Shima

803
00:45:20,039 --> 00:45:22,360
to play it, But I could
be wrong. Maybe I'm just thinking,

804
00:45:22,400 --> 00:45:25,639
well, because here's why I think
that is the case is because I think

805
00:45:25,679 --> 00:45:29,880
when they just put they just put
goes As Shima on PC. And I

806
00:45:29,880 --> 00:45:31,960
don't think there's a separate skew for
Legends, like I think it's just goes

807
00:45:31,960 --> 00:45:36,039
As a Shima. I could be
wrong about that, but no, that's

808
00:45:36,079 --> 00:45:40,199
fine. But yeah, I guess
because what would because what in your if

809
00:45:40,239 --> 00:45:44,280
it's not tied to Horizon three,
how would it be Then do you think

810
00:45:44,400 --> 00:45:46,280
we had separate eight dollars game?
Because at that point, would you rather

811
00:45:46,400 --> 00:45:49,119
just be tied to Horizon three?
Because it's like, well, then I

812
00:45:49,159 --> 00:45:52,679
got Horizon three and the multiplayer mode
because if you wanted to at least put

813
00:45:52,679 --> 00:45:55,480
your toes in the game, it's
like that'd be better. Yeah, you're

814
00:45:55,559 --> 00:46:00,400
right, that is a tricky part
of about it. I guess we just

815
00:46:00,440 --> 00:46:07,760
haven't seen a ton of these other
like PlayStation multiplayer or these live service things

816
00:46:07,480 --> 00:46:13,119
yet you know, from this new
kind of last station, right, Yeah,

817
00:46:13,159 --> 00:46:15,719
So I don't know what they would
do for that, yeah, because

818
00:46:15,840 --> 00:46:17,280
I don't think they'd want to like
discount it either. I think they would

819
00:46:17,320 --> 00:46:20,840
either want like a full price thing. I guess they'd really just have to

820
00:46:20,880 --> 00:46:23,239
sell it as like it is a
big game all on its own. But

821
00:46:23,320 --> 00:46:25,960
I yeah, I feel like it
would make more sense to actually tie it

822
00:46:27,000 --> 00:46:30,679
to three unfortunately, so I don't
know. We'll see what happens there.

823
00:46:30,800 --> 00:46:34,719
Maybe we'll be but I feel like
the ways this has been reported sounds like

824
00:46:34,719 --> 00:46:37,599
a separate game, so maybe who
knows, Maybe it's even something they could

825
00:46:37,599 --> 00:46:39,320
do like a we always talk about
it, but we'll see with this and

826
00:46:39,400 --> 00:46:42,800
like hellby we're gonna talk about later. That's very different. But that's like

827
00:46:42,800 --> 00:46:45,960
a fifty dollars game, right,
Maybe there's like a price they pay with

828
00:46:45,199 --> 00:46:47,920
play with I don't know, you
know, Yeah, I don't think PlayStation's

829
00:46:47,960 --> 00:46:52,199
done that yet that I can think
of their first party stuff other than maybe

830
00:46:52,320 --> 00:46:58,199
VR titles. And I'm guessing Horizon
Call of the Wild is like a very

831
00:46:58,320 --> 00:47:00,679
cheap game relative too, you know, a regular trip play game, which

832
00:47:00,719 --> 00:47:04,760
might just be a playtime thing that
they're factoring in there, but I don't

833
00:47:04,800 --> 00:47:07,679
know. I guess there is precedent
for it to some extent, so I

834
00:47:07,719 --> 00:47:09,880
think that would maybe be the way
to do it. Half price game in

835
00:47:10,519 --> 00:47:16,159
that realm are you doing at the
PlayStation stuff? Yes, I am.

836
00:47:16,400 --> 00:47:20,360
I got one bit of news I
wanted to bring up because that's that's why

837
00:47:20,360 --> 00:47:22,280
you gotta, you know, be
in our discord. He shared it and

838
00:47:22,320 --> 00:47:24,480
it's very interesting, So it's video
game related, but it's TV show related

839
00:47:24,519 --> 00:47:29,119
related as well. That Prime Video
just announced that there is a like a

840
00:47:29,199 --> 00:47:32,800
Dragon Yakuza show coming on October to
Prime Video Live Action. It's gonna be

841
00:47:32,840 --> 00:47:37,480
six episode things. So another video
game adaption, and this one is like

842
00:47:37,519 --> 00:47:40,400
everyone's popping off because there's no rumors
of this whatsoever. So I don't know.

843
00:47:40,800 --> 00:47:44,800
It's funny that I feel like months
ago I've download an Xbox we were

844
00:47:44,840 --> 00:47:47,800
talking about Yakuza. That's still one
that I want to dip my toes in.

845
00:47:47,880 --> 00:47:51,400
So it's I've had download the newest
not the newest one, but the

846
00:47:51,400 --> 00:47:53,320
one right before that. I have
a downloaf games pass like a Dragon.

847
00:47:53,599 --> 00:47:57,599
Yeah, so at some point I'm
gonna but yeah, so keep your ays.

848
00:47:57,719 --> 00:47:59,480
I don't think I don't know if
we'll be reviewing that maybe like a

849
00:47:59,480 --> 00:48:01,480
mini one, but still that's it's
fun to see, and I don't think

850
00:48:01,519 --> 00:48:06,760
prime other than Fallout Now they've got
two like video games one and not that

851
00:48:06,800 --> 00:48:08,920
I think like a Dragon's on that
size, but still like a big I

852
00:48:08,960 --> 00:48:12,880
think that one that that one could
be a lot lower budget, which is

853
00:48:13,119 --> 00:48:15,760
helpful for them, and to me
that seems that seems like a perfect pairing.

854
00:48:15,800 --> 00:48:19,280
I think a TV show is a
better call for you. You could

855
00:48:19,440 --> 00:48:22,719
those usually pretty long games, I
think, so if you want to access

856
00:48:22,719 --> 00:48:24,719
that type that much character stuff,
I think the TV show route is the

857
00:48:24,760 --> 00:48:28,800
way to go. Yeah, and
I'm not a huge fan of Serious because

858
00:48:28,800 --> 00:48:30,679
I haven't played any so I want
to get into it. But I hope

859
00:48:30,719 --> 00:48:32,320
they keep I wonder if they're gonna
play it straight or there's gonna be a

860
00:48:32,360 --> 00:48:36,079
lot of that, because's a lot
of weird, wild stuff that happens in

861
00:48:36,079 --> 00:48:37,039
those games. That's what that's what
made me want to play the game.

862
00:48:37,079 --> 00:48:40,039
I saw a cut scene from the
newest one. Okay, what is this

863
00:48:40,119 --> 00:48:43,159
game? And I gotta play it. So I'm curious if you can do

864
00:48:43,239 --> 00:48:46,039
that. That's a hard tone balance. But yeah, no, that's cool.

865
00:48:46,079 --> 00:48:50,800
Another video game adaption coming out soon, so I don't know if the

866
00:48:50,880 --> 00:48:57,000
games have English voice acting or not, so I wonder what the show will

867
00:48:57,039 --> 00:48:59,440
be like in that way. Yeah, it doesn't say, it's just the

868
00:48:59,559 --> 00:49:01,440
tie, make your choice, take
the next step if you use it like

869
00:49:01,480 --> 00:49:05,679
a dragon comes out, comes to
prime October twenty fourth. So nothing.

870
00:49:05,719 --> 00:49:07,960
I don't think that's an opposie or
anything yet. But again, it sounds

871
00:49:07,000 --> 00:49:09,880
like it's like this wasn't something that's
been known, and the fact that's already

872
00:49:09,920 --> 00:49:14,800
dropping this fall is pretty cool.
So yeah, so stay tuned. Very

873
00:49:14,920 --> 00:49:16,760
nice. Let's take a quick break. When we get back, we will

874
00:49:16,880 --> 00:49:23,440
be talking about hell Blade. We'll
be right back. Okay, we are

875
00:49:23,599 --> 00:49:28,320
back, Travis. Last week or
what was it two weeks ago we did

876
00:49:28,679 --> 00:49:34,679
in retrospective of hell Blade Senduous Sacrifice, and here we are just a couple

877
00:49:34,760 --> 00:49:37,559
weeks later. The sequel is out
and we have played it and we have

878
00:49:37,639 --> 00:49:43,199
finished it. You've finished it?
I ye, Travis, what did you

879
00:49:43,280 --> 00:49:50,400
think of the sequel? Here?
So I think my thoughts are almost identical

880
00:49:50,519 --> 00:49:53,880
to the first one, but just
lesser than like that's the way I would

881
00:49:53,880 --> 00:49:58,280
promote the whole game, where I
think that you have to know, and

882
00:49:58,360 --> 00:50:00,239
especially if you're playing the sequel.
I think there's probably a few people that

883
00:50:01,239 --> 00:50:04,639
it's funny. There's probably a few
people that dropped off because they play that

884
00:50:04,679 --> 00:50:07,360
first one, and I think it
is fearing more on that experience video game

885
00:50:07,360 --> 00:50:09,519
than it is a video game.
Like we talked about two weeks ago,

886
00:50:09,559 --> 00:50:14,440
I feel this is what maybe could
you even want to with od or this

887
00:50:14,519 --> 00:50:16,599
is what he looks like, Oh, it's this cool hybrid of video game

888
00:50:16,599 --> 00:50:19,679
and movie, And this does feel
like that. Even at times. There's

889
00:50:19,679 --> 00:50:22,360
some things that they've taken out from
the first game that have eliminated them,

890
00:50:22,360 --> 00:50:27,199
and there's some things that they've added
where it is the classic. And I

891
00:50:27,239 --> 00:50:29,400
know it sounds cliche, but it's
like, Okay, am I in a

892
00:50:29,440 --> 00:50:30,800
cut scene or am I not?
You know, am I some playing or

893
00:50:30,840 --> 00:50:34,960
not. There's multiple times, like
for example, this happens throughout the game

894
00:50:35,000 --> 00:50:37,440
a few times where your character will
be laying down to maybe they're squishing between

895
00:50:37,440 --> 00:50:40,679
something you have to crawl. For
a while, she was crawling and then

896
00:50:40,719 --> 00:50:43,599
she just stopped like what's going on? Like, oh, that's me and

897
00:50:43,599 --> 00:50:46,119
this even the way you move,
it's it. It feels very close to

898
00:50:46,960 --> 00:50:51,039
kind of something that people have joked
about. Oh imagine one day if we

899
00:50:51,079 --> 00:50:53,639
can play a video game that looks
like a cut scene. That's one thing.

900
00:50:53,679 --> 00:50:57,000
I think we talked about it a
lot in the first one. But

901
00:50:57,960 --> 00:51:00,880
I don't think it's hyperblock for me, Like I would put this in like

902
00:51:00,920 --> 00:51:06,400
a top ten best looking video games
all time visually too holy mull rocks,

903
00:51:06,440 --> 00:51:08,480
baby, Oh they look so good. The rocks, the dirt, the

904
00:51:08,679 --> 00:51:13,760
visuals, everything, just some of
the water, some of the northern lights

905
00:51:13,760 --> 00:51:19,280
happen, the caves, like just
it is breathtaking. Just I've never seen

906
00:51:19,360 --> 00:51:22,840
anything really like this. I'd have
to make a list and see. And

907
00:51:22,920 --> 00:51:24,920
of course they can do that shorter
experience, not as much moving around.

908
00:51:24,960 --> 00:51:29,679
We talked about the combat before,
so that's where for me it's still an

909
00:51:29,760 --> 00:51:32,280
achievement, even for me overall if
it's like a little lesser than one,

910
00:51:32,280 --> 00:51:35,880
because I feel like it's kind of
what we talked about, where we go

911
00:51:35,920 --> 00:51:38,639
what do you do with this?
And I feel like there is kind of

912
00:51:38,679 --> 00:51:43,880
a sense of like what do we
do and it feels like this is the

913
00:51:43,880 --> 00:51:45,239
best of it, but I don't
know what you could have done if you

914
00:51:45,400 --> 00:51:50,199
make an even smaller experience of like
a DLC. But at the same point,

915
00:51:50,239 --> 00:51:52,039
it's like I don't want to be
like, oh, well, this

916
00:51:52,159 --> 00:51:54,039
is a complete failure or like I
didn't need I don't think it's some games

917
00:51:54,079 --> 00:51:58,280
where it's like, oh he did
number two, they didn't do anything new,

918
00:51:58,360 --> 00:52:00,360
or it's disappointing, and it's I'm
fine, the same that Horizon that

919
00:52:00,400 --> 00:52:04,079
we talked about right where I don't
think it's that, but it's a game

920
00:52:04,079 --> 00:52:07,679
that I don't think about Horizon too
that much right where this even far out,

921
00:52:07,760 --> 00:52:10,559
I'll be thinking about this game for
a while just because of those visuals,

922
00:52:10,599 --> 00:52:15,320
so visually graphics, what you're looking
at. It is a stunning game

923
00:52:15,360 --> 00:52:19,239
that I recommend even if you don't
want to play it, go find a

924
00:52:19,320 --> 00:52:22,159
best of or a YouTube da like
watch some of this. But I still

925
00:52:22,199 --> 00:52:24,840
even recommend playing it because it is
like seven hours unless you really don't like

926
00:52:24,920 --> 00:52:30,039
the whole video games as art experienced
thing. But yeah, So for my

927
00:52:30,119 --> 00:52:32,679
cons where I talked about my biggest
com the last one was Combat. That's

928
00:52:32,800 --> 00:52:37,119
kind of the same here, you
know, it's still very much the same.

929
00:52:37,199 --> 00:52:40,039
I will completely admit that I think
it is something where I'm playing one

930
00:52:40,239 --> 00:52:44,000
and then two weeks later or less
than playing two and back to back.

931
00:52:44,320 --> 00:52:45,880
So even though if you put that
together it's like a fourteen hour game,

932
00:52:46,239 --> 00:52:51,039
it's still just like it's a fourteen
hour game that doesn't have much variety in

933
00:52:51,079 --> 00:52:53,119
fighting. And I actually think that
I think maybe last game I said you

934
00:52:53,119 --> 00:52:55,239
could have done with less of the
puzzles. I think you could done less

935
00:52:55,280 --> 00:53:00,079
combat here as far as just interactions. I feel there's maybe like three big

936
00:53:00,119 --> 00:53:04,519
sections where there's like a boss or
some big fight. I feel like you

937
00:53:04,599 --> 00:53:07,920
could just do that and then maybe
two other more like one to teach you

938
00:53:07,960 --> 00:53:10,599
a bit, and then one sprinkled. Like, I think less combat would

939
00:53:10,599 --> 00:53:15,159
actually be better here because I feel
like they're definitely going for the experience and

940
00:53:15,719 --> 00:53:19,480
that's what people want, and I
feel like they're trying their best, like

941
00:53:19,519 --> 00:53:21,880
they're very condom between. We still
got to make this a video game,

942
00:53:21,920 --> 00:53:23,920
and I think it should be something
almost more like a Gone Home, where

943
00:53:23,920 --> 00:53:28,440
it's just it is more about the
story and the visuals and you're kind of

944
00:53:28,480 --> 00:53:31,800
playing a walking sim because I think
at times the combat it's just I'm just

945
00:53:31,880 --> 00:53:35,599
kind of over it. I'm just
it's not it doesn't excite me. And

946
00:53:35,639 --> 00:53:38,519
I even looked into because I had
read some reviews and stuff that there's even

947
00:53:38,519 --> 00:53:42,800
some stuff with the pairing that on
purpose that even if you do perfect parry,

948
00:53:43,000 --> 00:53:45,119
they'll make it that it doesn't.
So they're trying to make the fights

949
00:53:45,119 --> 00:53:49,760
like more like cinematic and like I
remember, like when they talked about it

950
00:53:49,800 --> 00:53:52,360
this back in the January direct that
they wanted every fight to feel like you

951
00:53:52,360 --> 00:53:57,960
were just barely scraping by. Don't
like that, Yeah, artificially kind of

952
00:53:58,199 --> 00:54:01,039
a difficulty to give you that intende. I like that for certain fights we

953
00:54:01,079 --> 00:54:04,960
talked about there certain fights the last
game where it's like you're supposed to lose

954
00:54:05,039 --> 00:54:07,400
or not do well. I love
that ENVIEO games when you're getting tricks to

955
00:54:07,400 --> 00:54:09,440
go okay, but when it's just
like a little random battle with like one

956
00:54:09,480 --> 00:54:13,079
guy, it's like, I just
don't feel like I'm progressing there. The

957
00:54:13,119 --> 00:54:16,360
puzzles, they're pretty much the exact
SAX think. I feel like they did

958
00:54:16,480 --> 00:54:21,599
less of them and they made them
even easier though, Like there's sometimes where

959
00:54:21,800 --> 00:54:23,639
you definitely would have, oh,
look at these three poles and put them

960
00:54:23,639 --> 00:54:27,639
together. But I had so many
times where we're just looking all that symbols

961
00:54:27,679 --> 00:54:30,280
right on the wall. That symbol
is just a stick of like it's an

962
00:54:30,280 --> 00:54:31,280
an. You're looking for an Oh, it's right there. And I feel

963
00:54:31,280 --> 00:54:36,440
like they're really guiding you to the
point where it's tough, because for me

964
00:54:36,480 --> 00:54:37,800
it's never that. I still I
think I like the puzzles more than you,

965
00:54:37,840 --> 00:54:43,360
but I just thought it was a
variety or also just doing them too

966
00:54:43,519 --> 00:54:45,239
much of the same one we talk
about that fire one right like where I

967
00:54:45,280 --> 00:54:47,519
think they did pulls back, but
the same time, I feel like they

968
00:54:47,519 --> 00:54:52,400
almost like overcorrected, like they dumbed
them down in a sense to make it

969
00:54:52,440 --> 00:54:55,719
like you don't really need to do
them. So and story wise, my

970
00:54:55,800 --> 00:54:59,400
last point give to you. I
think it's a good story, but I

971
00:54:59,400 --> 00:55:01,519
don't think for me it hits the
same chords as the first one. I

972
00:55:01,519 --> 00:55:05,880
think even the element of like what's
real what's not, I think there's more

973
00:55:05,880 --> 00:55:08,880
elements that you can argue this being
real. And I think that there's two

974
00:55:08,920 --> 00:55:10,920
examples I have which we're gonna do
that I think they could be in this

975
00:55:10,960 --> 00:55:15,480
person's mind suffering from psychosis. But
for me, it just wasn't as intriguing,

976
00:55:15,519 --> 00:55:21,199
and I think it did show that
that hell Blade one from a story

977
00:55:21,239 --> 00:55:22,920
point of view, I think was
better as just a one off. I

978
00:55:22,920 --> 00:55:25,599
don't think this added too much more. I think by the time, I

979
00:55:25,639 --> 00:55:30,159
think it kind of padded what you
learned before. Even there's just times if

980
00:55:30,159 --> 00:55:32,920
we're talking about getting over you know, some things darkness and stuff. It's

981
00:55:32,960 --> 00:55:36,800
like I felt like we kind of
went the full circle the first time,

982
00:55:36,840 --> 00:55:38,760
and this is, you know,
maybe an impact on how mental health will

983
00:55:38,840 --> 00:55:42,159
not just hurt you but others and
what you can do with that. So

984
00:55:42,400 --> 00:55:45,159
I think there's still good messages in
there. I just was not as enthralled

985
00:55:45,199 --> 00:55:47,599
with this story as the first one. And like I said, I'm not

986
00:55:47,599 --> 00:55:50,840
sure if there's like a way they
could have done this as like a DLC.

987
00:55:51,239 --> 00:55:52,800
Maybe there's a version that they should
have done hell Blaye, but not

988
00:55:53,000 --> 00:55:57,079
Senya and like a different character in
this type of world, because I still

989
00:55:57,079 --> 00:56:00,320
want this game to exist, because
just do something in this world, because

990
00:56:00,320 --> 00:56:02,800
the visuals are at least worth it. It is a gorgeous game, So

991
00:56:04,119 --> 00:56:07,960
again, not a bad story,
but I think everything is kind of lesser

992
00:56:07,000 --> 00:56:10,760
than as the first one. So
that's that's kind of where I am with

993
00:56:10,920 --> 00:56:15,400
L two, where I enjoyed it, but still not not the first one,

994
00:56:15,480 --> 00:56:17,000
other than, like I said,
just being an awe of what's on

995
00:56:17,280 --> 00:56:22,480
screen in front of me. So
mm hmmmm, Oh, where do I

996
00:56:22,519 --> 00:56:30,039
want to go first? I had
a very mixed time with this game across

997
00:56:30,079 --> 00:56:35,679
the board. In many ways,
it improved on my Like the thing I

998
00:56:35,679 --> 00:56:37,639
hated the most with the first game
the puzzles. I hate those puzzles,

999
00:56:37,679 --> 00:56:40,000
and they pad the game. They
make it way longer. That game should

1000
00:56:40,039 --> 00:56:44,920
be two hours shorter than it needs
to. And I think that they fix

1001
00:56:45,000 --> 00:56:46,599
that here. The puzzles, there's
way way less of them. You're not

1002
00:56:46,639 --> 00:56:50,159
doing the same things over and over
again. They do a good job of

1003
00:56:50,199 --> 00:56:52,440
actually like a layering the puzzles that
you're doing, so it's like, Okay,

1004
00:56:52,480 --> 00:56:55,559
here's one puzzle mechanic, half an
hour later you're doing some other type

1005
00:56:55,559 --> 00:56:59,519
puzzle mechanic, and then there's like
another point later on that you're kind of

1006
00:57:00,079 --> 00:57:02,320
using those two things together. It
was never too hard. I was never

1007
00:57:02,360 --> 00:57:06,519
stumped for too longer than like maybe
a couple puzzles and that was like the

1008
00:57:06,559 --> 00:57:07,840
perfect amount for me, so it
didn't drag the game down. I think

1009
00:57:07,840 --> 00:57:10,360
because of that, this game is
a lot shorter than the first one,

1010
00:57:10,360 --> 00:57:14,079
at least it felt like it to
me. But that was like positive.

1011
00:57:14,159 --> 00:57:15,000
That was good for me for this
kind of game. I don't need it

1012
00:57:15,039 --> 00:57:19,760
to be too long. And in
the first game, I loved the combat,

1013
00:57:19,800 --> 00:57:22,000
and here I love it too.
I think it's I think it's great.

1014
00:57:22,079 --> 00:57:25,639
It's exactly it does exactly what needs
to Its focus is on cinematics over

1015
00:57:27,039 --> 00:57:30,639
gameplay mechanics, and that's the same
thing as that the Perry mechanic that you're

1016
00:57:30,639 --> 00:57:32,639
talking about there. I didn't notice
that was the thing, but I think

1017
00:57:32,639 --> 00:57:36,000
it makes sense, and I actually
think it's a good idea for what this

1018
00:57:36,079 --> 00:57:38,000
game is. I think the comment
is a huge success, and they've made

1019
00:57:38,239 --> 00:57:42,440
good improvements to it. I don't
think it's like wildly better than the first

1020
00:57:42,440 --> 00:57:45,360
game, but it's like about is
good with a couple little things there,

1021
00:57:45,599 --> 00:57:49,519
and they've only they only removed one
element of the mechanic or the combat mechanics.

1022
00:57:49,559 --> 00:57:52,239
We'll talk about that ability on visuals. I mean, I agree with

1023
00:57:52,280 --> 00:57:57,960
you there, games freaking breathtaking,
really beautiful. The sound design is fantastic,

1024
00:57:58,039 --> 00:58:00,199
and the voice acting it's great,
all that stuff. Yeah, I

1025
00:58:00,440 --> 00:58:04,000
was pretty let down with the story
of this game, though, and that's

1026
00:58:04,000 --> 00:58:06,440
where I'm ultimately going to be.
I think lower on this one than I

1027
00:58:06,599 --> 00:58:08,960
was on the first game. There
is that element of like, Okay,

1028
00:58:09,000 --> 00:58:14,239
what's real what's not? And I
feel like it's more clumsily done here,

1029
00:58:14,320 --> 00:58:16,360
or like more yeah, like it
is inherently a confusing thing, but I

1030
00:58:16,360 --> 00:58:20,559
think it's more confused in a way
that I feel way less connected with the

1031
00:58:20,599 --> 00:58:22,599
story and that like the first one
was, like man, I loved having

1032
00:58:22,639 --> 00:58:25,199
that conversation of be like, oh, what is real? What isn't?

1033
00:58:25,239 --> 00:58:29,079
Like this thing that isn't really like
what do we think it's a what does

1034
00:58:29,119 --> 00:58:31,199
it mean? Or how is it
manifesting? All that stuff. I don't

1035
00:58:31,239 --> 00:58:35,599
really like so far in the last
week, because I finished the game a

1036
00:58:35,599 --> 00:58:37,639
bit ago that I've been thinking about
my time through the game. I'm not

1037
00:58:37,679 --> 00:58:42,000
having fun thinking about the ambiguity of
it. I'm just like, I feel

1038
00:58:42,000 --> 00:58:44,159
like this is maybe a plot hole, this doesn't really make sense, or

1039
00:58:44,239 --> 00:58:45,840
I feel like kind of cheated in
a way. Even though I knew what

1040
00:58:45,960 --> 00:58:50,920
was coming, and then you know, this game introduces characters. Like the

1041
00:58:50,920 --> 00:58:52,800
first game, you could argue like
there's only one character in the game,

1042
00:58:52,800 --> 00:58:57,920
but everyone else is just like imaginary
or like part of senuous memory, you

1043
00:58:57,960 --> 00:58:59,840
know, and those ones are more
real, but they were part of the

1044
00:59:00,119 --> 00:59:04,440
her past, right. This game
introduces a lot more characters. I don't

1045
00:59:04,440 --> 00:59:07,360
think really any m ad to the
experience like a whole like a lot at

1046
00:59:07,400 --> 00:59:10,159
all. And there's even a couple
of story points like I'm not going to

1047
00:59:10,199 --> 00:59:13,840
spoil the ending here, but anyone, you know, she's giving some like

1048
00:59:13,920 --> 00:59:20,400
big what's the word a mono monologue? She's give me like a big monologue

1049
00:59:20,400 --> 00:59:22,840
at the end, and I was
like, what are you even talking here?

1050
00:59:22,880 --> 00:59:24,360
Like is this what this game has
been about? I feel like these

1051
00:59:24,440 --> 00:59:29,679
themes that you're establishing here are like
not things I was experiencing as a player.

1052
00:59:29,719 --> 00:59:34,800
So the story felt really weird and
disconnected and really lackluster to me.

1053
00:59:35,000 --> 00:59:37,679
So yeah, like, you know, combat is as good as the first

1054
00:59:37,679 --> 00:59:39,360
game, puzzles way better in the
first game, but then stories a whole

1055
00:59:39,360 --> 00:59:43,000
lot weaker. So I think it
kind of bounces out to this game being

1056
00:59:43,400 --> 00:59:45,440
just a bit of a worse experience
in the first one, but it's also

1057
00:59:45,480 --> 00:59:46,800
shorter, so I guess it's uh. I don't know. I didn't find

1058
00:59:46,840 --> 00:59:50,719
myself like as annoyed as I did
playing the first game in that way,

1059
00:59:51,880 --> 00:59:53,400
So yeah, I think that's where
I'm at on it. Any other kind

1060
00:59:53,440 --> 00:59:58,559
of non spoilery things or do you
want to jump into some spoilers here?

1061
00:59:58,840 --> 01:00:01,320
No, I think we covered all
that. Okay, let's let's do that.

1062
01:00:01,400 --> 01:00:06,559
Let's jump into some spoilers. Maybe
we we will just start with with

1063
01:00:06,639 --> 01:00:09,960
combat talking about that probably probably won't
be too long. They pretty much have

1064
01:00:09,960 --> 01:00:13,159
all the same mechanics here. It's
the same as the first game. There's

1065
01:00:13,159 --> 01:00:17,800
nothing really new. The only difference
actually is they removed the kick. Yeah,

1066
01:00:19,199 --> 01:00:21,840
I know, I went that a
couple of times, like muscle memory,

1067
01:00:21,880 --> 01:00:23,639
and I was like, oh right, And I didn't enjoy that they

1068
01:00:23,719 --> 01:00:27,760
removed the kick. I like that
animation and another thing. I maybe I'm

1069
01:00:27,760 --> 01:00:30,239
wrong, but I feel like they
removed one of my favorite attacks is when

1070
01:00:30,239 --> 01:00:32,960
you would run with her and then
do the sword she do like a superman

1071
01:00:34,119 --> 01:00:37,000
like right in the air, and
I don't think they have that in this

1072
01:00:37,039 --> 01:00:38,800
game at least. I think there
is still like a running attack, but

1073
01:00:38,880 --> 01:00:43,719
it's definitely less the same thing dive
that it was in the first one.

1074
01:00:45,280 --> 01:00:46,880
Yeah, so I mean I didn't
really It's funny, I didn't really miss

1075
01:00:46,880 --> 01:00:50,039
the kick because, as we talked
about in the retrospective, I didn't even

1076
01:00:50,079 --> 01:00:52,039
know there's a block button therefore perry
button, and so it kind of like

1077
01:00:52,119 --> 01:00:55,599
replaced that for me, and I
don't know, I guess there was less.

1078
01:00:55,880 --> 01:00:59,079
Like there's a couple guys that have
shields in this game, but that's

1079
01:00:59,159 --> 01:01:00,679
usually what I was using the kick
for in the first game, was to

1080
01:01:01,039 --> 01:01:04,360
kind of take out a shield guy
or a block or something, but I

1081
01:01:04,360 --> 01:01:07,480
think just I preferred using pairing instead, or now that I like know how

1082
01:01:07,480 --> 01:01:10,320
the focus works, I feel like
I was really abusing the focus to just

1083
01:01:10,559 --> 01:01:15,280
completely destroy enemies. But one thing
I absolutely love about the combat I think

1084
01:01:15,360 --> 01:01:19,880
is so cool and I hope other
games steal this is whenever Like one of

1085
01:01:19,920 --> 01:01:22,760
the issues I have with combat in
the first game was like certain arenas were

1086
01:01:22,800 --> 01:01:24,199
kind of small, and you get
back into a corner and like the camera's

1087
01:01:24,199 --> 01:01:28,960
like not aiming the thing I want
it to. This game never really puts

1088
01:01:28,960 --> 01:01:30,679
you against multiple people at the same
time. Instead you're like doing a one

1089
01:01:30,719 --> 01:01:34,599
on one fight, and then once
you defeat that person, they'll be like

1090
01:01:34,880 --> 01:01:37,639
this kind of this cut scene will
pop in all of a sudden. It's

1091
01:01:37,679 --> 01:01:39,639
like really good on the fly how
it does it where you're fighting someone and

1092
01:01:39,639 --> 01:01:43,480
then as soon as you kill that
enemy, like maybe one of your companions

1093
01:01:43,679 --> 01:01:45,400
gets like knocked to the ground by
some other opponent and then you go in

1094
01:01:45,440 --> 01:01:49,440
there and kind of intercept and then
you start fighting that person and it kind

1095
01:01:49,440 --> 01:01:52,599
of just like throws these little cutscene
transitions in that makes it like feel like

1096
01:01:52,639 --> 01:01:55,360
a John Wick type fight for me, or just like every time you turn

1097
01:01:55,360 --> 01:01:59,440
around, there's like some other guy
doing something about to strike at you,

1098
01:01:59,480 --> 01:02:01,639
taking out of teammate, taking out
some other guy that you're trying to save.

1099
01:02:02,079 --> 01:02:06,400
And I just thought it made some
of these very specific sequences that really

1100
01:02:06,679 --> 01:02:09,920
like did that well. I thought
were really really cool and cinematic and we're

1101
01:02:09,960 --> 01:02:14,519
just really fun. Once again.
The mechanics are very simple, but I

1102
01:02:14,559 --> 01:02:16,559
just think it like visually looks so
good and like I think the camera they

1103
01:02:16,639 --> 01:02:21,280
dropped it a bit lower, and
it like really follows the sway of the

1104
01:02:21,400 --> 01:02:24,800
character that I just thought was just
perfect. So I thought the camera work

1105
01:02:24,920 --> 01:02:29,639
was insanely good for the combat system
here, I agree, but that that's

1106
01:02:29,679 --> 01:02:31,639
what I noticed too, like the
camera being just almost more like closer to

1107
01:02:31,679 --> 01:02:36,519
the hip in this opinion that you
just felt like it felt like a bit

1108
01:02:36,559 --> 01:02:37,360
more over the shoulder. But yeah, I agree with you. And I

1109
01:02:37,360 --> 01:02:39,880
think also because I thought about this
when we talked about the last review,

1110
01:02:39,920 --> 01:02:43,880
where it felt like one you didn't
have to worry about this, but when

1111
01:02:43,920 --> 01:02:45,880
you fight multiple enemies, you would
say like, oh, it's hard to

1112
01:02:45,920 --> 01:02:47,480
focus on one one. You're just
finding the one. And even then too,

1113
01:02:47,480 --> 01:02:50,079
I feel like they did a good
job. If you get a hit

1114
01:02:50,159 --> 01:02:52,800
or you move around, they're always
kind of in your line of sight relatively.

1115
01:02:53,000 --> 01:02:55,519
So yeah, I never got like
backed in a corner in a janky

1116
01:02:55,559 --> 01:02:59,000
way like the first game. And
I think there's something, especially like the

1117
01:02:59,039 --> 01:03:01,480
last fight you have. I think
visually they do some really really cool stuff

1118
01:03:01,519 --> 01:03:05,239
and they make it so I do
like that change. I guess that I

1119
01:03:05,239 --> 01:03:07,880
do miss the kick. I missed
that running knife. I don't miss I

1120
01:03:07,880 --> 01:03:12,480
don't like the like fake out pairy
thing. So yeah, there's a few

1121
01:03:12,519 --> 01:03:16,000
aspects that lessen it for me because
the kick was at least something even added

1122
01:03:16,000 --> 01:03:19,840
more variety. I could like throw
in a strike, a heavy strike,

1123
01:03:19,840 --> 01:03:22,280
and then a kick. Now it's
just this heavy strike and the strike,

1124
01:03:22,360 --> 01:03:24,559
you know, so it was even
less so so but no, I agree

1125
01:03:24,599 --> 01:03:29,039
from I think it was smart to
make that change up, especially this one.

1126
01:03:29,119 --> 01:03:31,159
Nothing The other one wasn't a walking
around, big area game, but

1127
01:03:31,159 --> 01:03:35,559
I think there's just something about this
one that does fit a bit better.

1128
01:03:35,599 --> 01:03:37,239
Even though it is funny that you're
lost times versus one on one, and

1129
01:03:37,559 --> 01:03:39,840
you would think this would be the
time to put multiple enemies when you have

1130
01:03:39,920 --> 01:03:44,079
companions with you, because maybe you
could do some things. But uh yeah.

1131
01:03:44,079 --> 01:03:45,960
So for the most part, I
was lower in the combat, but

1132
01:03:45,079 --> 01:03:47,800
as we said before, I was
already kind of lower on the first go

1133
01:03:47,920 --> 01:03:52,159
around, so it was just somebody
wasn't a fond of and then it lessened

1134
01:03:52,159 --> 01:03:55,239
it for me. So that's where
it was. It's it's not the most

1135
01:03:55,239 --> 01:03:58,440
fun to play that way, and
I will say before I can forget,

1136
01:03:58,480 --> 01:04:01,000
there's lots of instances where they don't
let you run, which was also just

1137
01:04:01,280 --> 01:04:05,639
a little annoying for me because they're
definitely just slowing it down because combat or

1138
01:04:05,719 --> 01:04:09,119
just like in the world, just
in the world, just in the world,

1139
01:04:09,159 --> 01:04:11,679
but I just want to throw it
because anyway I forget. But yeah,

1140
01:04:11,719 --> 01:04:15,159
so there's a few just little changes
like that throughout where quality life stuff

1141
01:04:15,159 --> 01:04:17,639
were down for me that made it
feel longer. So my my biggest like

1142
01:04:17,800 --> 01:04:23,480
quality of life complain in this game
is that in the options there's no toggles

1143
01:04:24,039 --> 01:04:27,719
run button, Like this game needs
that where you just tap left bumper and

1144
01:04:27,719 --> 01:04:31,719
then you're running by default. I'm
shocked that they don't have that kind of

1145
01:04:31,719 --> 01:04:34,960
thing in here, because yeah,
there's there's so many moments where you're like,

1146
01:04:35,039 --> 01:04:38,960
yeah, in that slower walking moments
cause you're like walking with a companion

1147
01:04:39,039 --> 01:04:42,719
or something. But if you hold
the sprint button you still move a little

1148
01:04:42,719 --> 01:04:45,880
bit quicker, but it's like so
little that I'm like, I'm going so

1149
01:04:45,880 --> 01:04:47,639
sold that I like I need to
hit it. But I also like it

1150
01:04:47,719 --> 01:04:51,880
moves me maybe you know, five
percent faster or something. So I found

1151
01:04:51,880 --> 01:04:58,119
that annoying. But I also one
thing I related about the combat was I

1152
01:04:58,440 --> 01:05:01,000
just feel like the animations, I
don't know, it seemed like almost like

1153
01:05:01,039 --> 01:05:03,960
more of like a physics system where
I feel like I was never seeing the

1154
01:05:04,039 --> 01:05:09,920
exact same swings or finishers, like
there'd just be little variations, and like,

1155
01:05:09,960 --> 01:05:12,800
you know, you have like kind
of set combos that do types of

1156
01:05:12,840 --> 01:05:15,159
things, but I just feel like
the way she would actually swing the sword

1157
01:05:15,199 --> 01:05:18,480
around was always like a little bit
different, which once again was very cinematic

1158
01:05:18,519 --> 01:05:23,280
and very immersive for me that I
just didn't feel like I'm seeing the same

1159
01:05:23,320 --> 01:05:27,440
stock animation over and over again.
And then yeah, like enemy variety,

1160
01:05:27,440 --> 01:05:29,480
we talked about the first game,
like there wasn't a ton of it.

1161
01:05:29,760 --> 01:05:31,559
This game probably actually is like a
little bit less than the first game because

1162
01:05:31,880 --> 01:05:35,199
they're aren't really addicially too. I
was like, they do some change,

1163
01:05:35,239 --> 01:05:39,199
but the first game, the visuals
of them are so cool. If there's

1164
01:05:39,199 --> 01:05:44,159
a lot more just human people that
look gross, look like locker people,

1165
01:05:44,320 --> 01:05:47,119
I can agree with that. And
I feel like the it's like they almost

1166
01:05:47,119 --> 01:05:49,920
have like maybe potentially more enemy types
because there's just like, oh, this

1167
01:05:49,920 --> 01:05:53,960
guy's two acts, this guy's like
one acts, and they have like similar

1168
01:05:53,960 --> 01:05:58,159
move sets, but once again kind
of like these almost improv type animations to

1169
01:05:58,199 --> 01:06:00,000
it. But then yeah, there's
like not as many, like I think

1170
01:06:00,000 --> 01:06:03,079
there's only two boss fights in this
game, right, like you fight this

1171
01:06:03,480 --> 01:06:12,000
like what's his name, the Sun, yeah, Thor Guester, right yeah,

1172
01:06:11,800 --> 01:06:14,400
yeah yeah, so you like fight
him and then like his dad.

1173
01:06:14,440 --> 01:06:17,079
And I think those like the only
two actual boss fights, like when you're

1174
01:06:17,079 --> 01:06:20,440
doing the giant stuff, like that's
more of like cinematic. It's more of

1175
01:06:20,519 --> 01:06:24,880
like almost like a platform challenge or
something than it does a combat challenge.

1176
01:06:24,920 --> 01:06:28,199
So you don't have something like the
dog from the first game, or like

1177
01:06:28,239 --> 01:06:30,440
the double axe dude who was like
always sprinting around, or like the big

1178
01:06:30,519 --> 01:06:34,719
dude Surder. Yeah. They add
the like fire breather as like a new

1179
01:06:34,840 --> 01:06:38,480
enemy type here, which you know, and then like the creepy little like

1180
01:06:38,519 --> 01:06:41,559
Gollum type dudes as well. They're
always kind of scratching at you and whatnot.

1181
01:06:42,000 --> 01:06:45,239
So yeah, enemy variety I think
is about the same quality as the

1182
01:06:45,239 --> 01:06:47,320
first game. But I was kind
of surprised that they didn't have as many

1183
01:06:48,079 --> 01:06:51,440
boss fights or at least like traditional
like combat heavy boss fights. Maybe they

1184
01:06:51,480 --> 01:06:54,960
just felt like, Okay, these
giant fights, we want to do something

1185
01:06:55,000 --> 01:06:59,119
different with them, and like this
is working. This is working and having

1186
01:06:59,119 --> 01:07:01,000
that level suspense, so we don't
need those, But I also I don't

1187
01:07:01,000 --> 01:07:03,320
think the boss fits were like my
favorite part about the first game. I

1188
01:07:03,320 --> 01:07:06,079
think the dog one was fun,
but like Surder, I kind of just

1189
01:07:06,079 --> 01:07:10,079
found more annoying than anything else.
So I guess I don't. I guess

1190
01:07:10,119 --> 01:07:12,280
I'm not too mad that they took
those out, But even the ones that

1191
01:07:12,280 --> 01:07:14,440
there are here, I found this
like, I don't think I died in

1192
01:07:14,440 --> 01:07:17,159
this game once, whereas I died
like a bunch of times in the first

1193
01:07:17,159 --> 01:07:20,000
game, So I don't know.
Maybe it was just easier across the board.

1194
01:07:20,239 --> 01:07:23,519
Yeah, I could have used one
more. Maybe not, because I

1195
01:07:23,559 --> 01:07:26,880
think the point of the giants,
other than the dad they're trying to which

1196
01:07:26,880 --> 01:07:30,400
will get in the story wise,
you almost not choose a violent route.

1197
01:07:30,440 --> 01:07:33,639
But I still wish there was something
a bit more to it, so I

1198
01:07:34,000 --> 01:07:36,599
could have used one more because I
think the first fight to me wasn't much

1199
01:07:36,639 --> 01:07:40,840
because that just felt like it is
so early on they were just trying to

1200
01:07:40,840 --> 01:07:42,960
get you to feel like, oh
if you remember the controls, and you

1201
01:07:43,039 --> 01:07:45,880
just didn't feel that hard. So
yeah, I wish there was one more

1202
01:07:45,880 --> 01:07:49,599
in there. Mm hmmmm. I
don't think I have anything else on the

1203
01:07:50,519 --> 01:07:55,760
combat. Do you want to talk
about some story here, Where do you

1204
01:07:55,800 --> 01:07:59,360
want to start with the story?
Don't know characters, certain plot points,

1205
01:08:00,280 --> 01:08:02,760
the end, where do the characters
will start there? Because I'm with you

1206
01:08:02,800 --> 01:08:06,000
where they didn't. They worked a
bit better near the end, but they

1207
01:08:06,000 --> 01:08:10,400
still didn't work well enough. I
think that is the problem with this game.

1208
01:08:11,880 --> 01:08:14,320
I would love to see if there
was a version of this. I

1209
01:08:14,320 --> 01:08:15,000
don't think they would, and they're
working on a different game, but if

1210
01:08:15,000 --> 01:08:17,279
there was like a hell Blade three
and they go like, we're and you

1211
01:08:17,319 --> 01:08:20,439
couldn't do this because the visuals or
take forever, but just like we're gonna

1212
01:08:20,439 --> 01:08:24,840
make a twenty hour one or something
like that. And that's where the multiple

1213
01:08:24,920 --> 01:08:28,159
characters, I think they worked as
well as they could but for a while,

1214
01:08:28,279 --> 01:08:30,840
especially oh gosh, what's the bad
guy that starts at the beginning,

1215
01:08:30,840 --> 01:08:34,239
but he becomes your friend the end, like for Guester, Like I was

1216
01:08:34,239 --> 01:08:39,520
not taking that character for almost majority
of it until the end where he really

1217
01:08:39,600 --> 01:08:44,279
makes like a baby face turn.
But so there are good little snippets.

1218
01:08:44,359 --> 01:08:46,239
I think for me, there is
something where I think with they're being kind

1219
01:08:46,239 --> 01:08:50,000
of three giants in a sense and
then three characters, I wonder if that's

1220
01:08:50,079 --> 01:08:54,079
kind of like three personality traits,
and if you look at each character,

1221
01:08:54,520 --> 01:08:58,560
they kind of represent something like he
is the he has the exact same kind

1222
01:08:58,600 --> 01:09:00,239
of dynamic that she does with her
dad, right, or kind of what

1223
01:09:00,239 --> 01:09:04,640
we've been applied. The lady what
was her name, Broanahan or Bronan or

1224
01:09:04,960 --> 01:09:09,199
ad. I think Astro who was
brown in then I thought there was a

1225
01:09:09,199 --> 01:09:13,159
bo n N and then far Grimmer
is like the village leader guy that kind

1226
01:09:13,159 --> 01:09:15,640
of takes you under his wing.
But I don't know who Bronahan is.

1227
01:09:15,640 --> 01:09:18,520
I'm not sure. Maybe you're thinking
of I think the Klan is called I

1228
01:09:18,560 --> 01:09:24,199
figure the burg of Virki is the
name of like the city, or maybe

1229
01:09:24,239 --> 01:09:29,039
it's his dad. They're so right
now, they're just gonna be the warrior,

1230
01:09:29,800 --> 01:09:32,159
the villager and then uh, you
know, the bad guy. But

1231
01:09:32,239 --> 01:09:36,319
yeah, so with her, she's
representing I think like the vicious kind of

1232
01:09:36,479 --> 01:09:40,640
soldier fighting side, right, and
you get to see that, and the

1233
01:09:40,760 --> 01:09:44,880
villager. I think it's just kind
of representing the person that she almost wants

1234
01:09:44,960 --> 01:09:47,079
to be in a sense, or
the few little bits that she has in

1235
01:09:47,159 --> 01:09:50,279
her that are just a good and
caring person that would take people under the

1236
01:09:50,279 --> 01:09:54,159
wing, because I think that's what
it was. That if it's the the

1237
01:09:54,319 --> 01:09:58,079
what's not real, then to me
it's like the giants and these three people

1238
01:09:58,159 --> 01:10:01,000
are just kind of variations of her
personality or things she's been through, and

1239
01:10:01,079 --> 01:10:04,239
then if they are real, I
think the allegory is just that one.

1240
01:10:04,840 --> 01:10:09,520
It's showing that you're not alone in
mental health, like not only with help,

1241
01:10:09,560 --> 01:10:11,840
but it's just like there's many people
that can be going through but have

1242
01:10:12,039 --> 01:10:15,279
different issues, right, there's many
clinical versions of mental health. It's not

1243
01:10:15,479 --> 01:10:18,880
one fits all type of size.
I think it's also then with the giants

1244
01:10:18,960 --> 01:10:21,960
to represent that there's even a line. I think they just spelled up like,

1245
01:10:23,000 --> 01:10:25,800
oh, every monster start as a
man, and that's where it is,

1246
01:10:25,920 --> 01:10:28,880
right where without help, without support, maybe that's the route you can

1247
01:10:28,960 --> 01:10:31,079
go. So I think those messages
is were good there. I think that's

1248
01:10:31,159 --> 01:10:34,680
where you might need to be longer
if you're doing a group one, or

1249
01:10:34,760 --> 01:10:39,600
maybe lose one of the characters.
So I think that stuff did work for

1250
01:10:39,720 --> 01:10:42,680
me in the end, the multiple
characters. I think the stuff of her

1251
01:10:42,800 --> 01:10:45,760
not killing the dad and then being
like, oh, she's overcoming the darkness,

1252
01:10:45,800 --> 01:10:47,279
it's like, well, you've kind
of done that before, and I

1253
01:10:47,319 --> 01:10:50,840
think that's the good thing. With
the two giants, it wasn't it was

1254
01:10:50,920 --> 01:10:54,399
like the Batman thing where she's not
trying to kill them, she's trying to

1255
01:10:54,439 --> 01:10:57,079
find was the best route, and
one was, you know, giving the

1256
01:10:57,159 --> 01:11:00,239
infant bones or the other one's just
setting him free. Like I think that

1257
01:11:00,399 --> 01:11:04,159
was good of showing. That's where
I said in the nonswords that it's like

1258
01:11:04,199 --> 01:11:06,720
Patty and it's showing, Okay,
she's not dark like your father. But

1259
01:11:06,880 --> 01:11:11,319
I kind of already got that from
the first game. So the multiple characters

1260
01:11:11,399 --> 01:11:15,319
I liked of seeing different sides of
herself mental health is like our group discussion.

1261
01:11:15,680 --> 01:11:18,720
But I think the other stuff about
Senya's journey they didn't. They didn't

1262
01:11:18,880 --> 01:11:24,119
nail per se. And the characters
I like they were they were fine,

1263
01:11:24,159 --> 01:11:26,000
But again, how much can you
do with them, especially some of the

1264
01:11:26,079 --> 01:11:29,840
characters you're meeting three and a half
hours in and then there's only two hours

1265
01:11:29,920 --> 01:11:31,760
left, and a lot of them
they go disappearing for right. So sometimes

1266
01:11:31,800 --> 01:11:35,520
it feels like it's like a slice
of a second act of a game,

1267
01:11:35,560 --> 01:11:40,399
but it's not. It's the full
it's a full game. So yeah,

1268
01:11:40,479 --> 01:11:44,119
I think to break them down for
myself. Like thor Gester, who's kind

1269
01:11:44,159 --> 01:11:47,159
of the the slave master guy at
the start, it just like it's pretty

1270
01:11:47,159 --> 01:11:49,800
obvious what's gonna happen with him.
You know that he's gonna be the good

1271
01:11:49,840 --> 01:11:53,920
guy. Eventually, he's gonna rise
up against his dad and all this stuff.

1272
01:11:53,920 --> 01:11:57,279
And I feel like it never really
surprised me in what was happening with

1273
01:11:57,399 --> 01:12:00,640
him, So I guess that's where
I didn't connect with him. Him far

1274
01:12:00,720 --> 01:12:02,119
Gurmer. I liked him, you
know, he's a cool guy. He's

1275
01:12:02,159 --> 01:12:05,159
like a father figure in this in
this lost place, a father figure that

1276
01:12:05,239 --> 01:12:11,920
Seua desperately needs, given her a
very toxic father. And then Astra.

1277
01:12:12,000 --> 01:12:13,840
It's a weird one because, as
you mentioned, she's the one that like,

1278
01:12:13,920 --> 01:12:15,720
yeah, pops in way later in
the game, and like the first

1279
01:12:15,760 --> 01:12:17,760
time you meet her, you're hanging
out with her, and then there's like

1280
01:12:17,800 --> 01:12:20,960
a combat sequence and she just leaves
you. She just abandons you, and

1281
01:12:21,000 --> 01:12:24,800
then you stumble upon her again timids
later. So I feel like immediately I

1282
01:12:24,920 --> 01:12:27,399
was like, fuck this character,
Like she just abandoned me. I don't

1283
01:12:27,439 --> 01:12:30,520
care about her. I don't want
to protect her. There's a point that

1284
01:12:30,600 --> 01:12:33,520
I found pretty strangers when you go
into the woods. I thought this sequence

1285
01:12:33,600 --> 01:12:36,680
is pretty fun. Visually, I
think it looked amazing and you're going through

1286
01:12:38,079 --> 01:12:40,640
and then eventually like you're because you're
with your whole crew at this point.

1287
01:12:40,840 --> 01:12:44,039
And then at some point I was
always turning around to see make sure they

1288
01:12:44,079 --> 01:12:45,960
were with me, and then at
some point they just they go missing in

1289
01:12:46,039 --> 01:12:47,960
the woods, you know, and
you're all on your own. I thought

1290
01:12:47,960 --> 01:12:50,359
it was good that they kind of
they got they tricked me in that way,

1291
01:12:50,720 --> 01:12:54,159
and you're going around eventually find them. They feel like they've kind of

1292
01:12:54,279 --> 01:12:58,239
lost themselves a little bit, or
maybe they're like starting to feel the effects

1293
01:12:58,640 --> 01:13:01,079
of psychosis. It's kind of on
exactly what's happening. But you get to

1294
01:13:01,159 --> 01:13:03,840
a moment where you have to choose
between Fargarmer and Asterid, and like,

1295
01:13:04,319 --> 01:13:06,159
ooh, which one do you want
to save? Do you want to go

1296
01:13:06,279 --> 01:13:09,920
up the river or do you want
to go down the river? Which one?

1297
01:13:10,520 --> 01:13:13,960
Yeah? And so you pick one, but then like thirty seconds later

1298
01:13:14,000 --> 01:13:15,960
you encounter the other one again.
And then like there never seems to be

1299
01:13:16,000 --> 01:13:18,640
any consequence to that, And I
don't know if it was like supposed to

1300
01:13:18,680 --> 01:13:21,479
be really tugged at my heartstrings.
But for me, I kind of hated

1301
01:13:21,479 --> 01:13:25,399
Astrod if she abandoned me, and
Fargarmer always had my back, so it

1302
01:13:25,479 --> 01:13:28,279
was an easy decision for me,
and I didn't really care if I had

1303
01:13:28,319 --> 01:13:30,840
to leave her behind. So I
thought that was a weird moment that I

1304
01:13:30,880 --> 01:13:33,960
don't know, maybe it ties into
some moment, like some decision that affects

1305
01:13:33,960 --> 01:13:38,159
something later on, but from what
I could tell, like nothing really seemed

1306
01:13:38,199 --> 01:13:40,439
to happen in that way. So
I was a little confused by that moment.

1307
01:13:41,039 --> 01:13:42,680
Yeah, I picked the same when
you did, because I'm like,

1308
01:13:42,680 --> 01:13:45,039
Okay, it's the journey that I
think my character's on here. But I

1309
01:13:45,119 --> 01:13:49,279
think that's where I thought, oh, we're gonna it's it's different, because

1310
01:13:49,279 --> 01:13:51,960
I thought, oh, this is
where maybe we're gonna get something quite different

1311
01:13:51,960 --> 01:13:54,720
with the game. But then I
still thought of the run time. I

1312
01:13:54,760 --> 01:13:57,119
thought, well, you can't,
like, there's not that much to me.

1313
01:13:57,199 --> 01:13:59,800
This would have been an element that
you'd introduce our one and then go

1314
01:13:59,880 --> 01:14:01,119
oh, oh, there's gonna be
like some you know, choose your own

1315
01:14:01,119 --> 01:14:05,560
adventure type of type of like telltale
situations here, which I think wouldn't be

1316
01:14:05,720 --> 01:14:09,199
bad for this type of game.
That could have been a good angle for

1317
01:14:09,399 --> 01:14:12,560
help a two of like, hey, we can't exactly recapture the first one,

1318
01:14:12,600 --> 01:14:15,399
so let's do it a little bit
differently. But no, it was

1319
01:14:15,479 --> 01:14:16,640
kind of a misopportunity. I don't
know if it was trying to do like

1320
01:14:16,720 --> 01:14:19,079
the kind of lie to you again
thing, like with the first game of

1321
01:14:19,159 --> 01:14:23,319
Oh if you you die too many
times, so I think maybe trying to

1322
01:14:23,399 --> 01:14:28,159
hit on that, but that that
mechanics just so good where you can't rate

1323
01:14:28,279 --> 01:14:30,000
recreate that that way. I'm not
sure if it plays anything differently. I

1324
01:14:30,159 --> 01:14:34,000
have heard that if you replay the
game, it's a different narrator, So

1325
01:14:34,319 --> 01:14:38,760
not that I'm going to be but
I don't think you would play anything to

1326
01:14:38,960 --> 01:14:41,479
it. But that is a cool
fact, which I think is cool.

1327
01:14:41,600 --> 01:14:45,680
So yeah, I saw that.
There's I think three separate options there.

1328
01:14:45,119 --> 01:14:48,079
Oh really, it's like Senua,
it's your companions, and I think the

1329
01:14:48,159 --> 01:14:53,000
other one is I don't know if
it's your father, but someone who's like

1330
01:14:53,119 --> 01:14:56,119
not in the actual story. It's
like some it's like almost just like a

1331
01:14:57,079 --> 01:15:00,800
storybook narrator, like some omniscient presence
or something. And I'm pretty sure,

1332
01:15:00,039 --> 01:15:01,840
so I think that's really cool.
I mean, this is not a game

1333
01:15:01,880 --> 01:15:05,399
I really want to replay because of
the gameplay of it, but I think

1334
01:15:05,439 --> 01:15:09,279
that's a really interesting thing that's there. And I did watch them YouTube videos

1335
01:15:09,319 --> 01:15:12,720
of like certain moments that I kind
of wanted to see what different narration would

1336
01:15:12,760 --> 01:15:15,039
be like for specific things when I
was more curious on what was going on

1337
01:15:15,159 --> 01:15:19,399
there. Speaking of that, I
want to I want to jump to this

1338
01:15:19,600 --> 01:15:23,880
right away, which is, you
know, we had that great conversation in

1339
01:15:23,920 --> 01:15:27,880
the first game of talking about like
what's real and what's not, and I

1340
01:15:28,119 --> 01:15:31,800
just found that to be a lot
muddier in this game because there are other

1341
01:15:31,960 --> 01:15:34,880
characters. In that first one,
you could make a case that there are

1342
01:15:34,960 --> 01:15:38,960
actual people that you're fighting, but
then like Senua is seeing it as like

1343
01:15:39,039 --> 01:15:41,359
these monsters and whatnot. You can
make a case for that, but there's

1344
01:15:41,399 --> 01:15:45,479
really no evidence at any point that
there's ever actually humans on this whole journey.

1345
01:15:45,520 --> 01:15:48,880
She just goes to an isolated island, right, But in this game,

1346
01:15:48,920 --> 01:15:51,640
it's like it seems like it has
to be the case that these people

1347
01:15:51,640 --> 01:15:56,399
are real, Like there's no way
that all of these people are figurements of

1348
01:15:56,439 --> 01:15:58,680
her imagination, right, Like,
I think, if that is the case,

1349
01:15:59,000 --> 01:16:02,560
then that seems like a real the
weird stretch that like she's created like

1350
01:16:02,720 --> 01:16:05,840
hundreds of people in this world,
so I have to assume they're real.

1351
01:16:06,359 --> 01:16:11,479
But then I feel like that really
throws off some of the story points for

1352
01:16:11,600 --> 01:16:15,199
me, and particularly like I love
the concept that the slave master guy like

1353
01:16:15,319 --> 01:16:19,600
created the idea of these giants to
create the fear so that people would follow

1354
01:16:19,680 --> 01:16:23,760
him and see him as their leader. But to me, it makes no

1355
01:16:23,960 --> 01:16:29,840
sense whatsoever that everyone in this world
believed that these giants were real even though

1356
01:16:29,920 --> 01:16:31,119
no one has ever seen them.
And I know it's supposed to be like

1357
01:16:31,239 --> 01:16:36,479
natural disasters and they're kind of adding
the personality of those, But then there's

1358
01:16:36,520 --> 01:16:39,640
certain sequences. I know, I'm
going over the place here where we can

1359
01:16:39,680 --> 01:16:43,039
break it all down. Like there's
one point where you're fighting that giant in

1360
01:16:43,159 --> 01:16:45,479
like the watery cave and you're chasing
it. He's like following you out and

1361
01:16:45,520 --> 01:16:48,560
then you like throw spears at him, and then he follows him out,

1362
01:16:48,560 --> 01:16:51,279
and then you go into the sequence. But it's like, are all those

1363
01:16:51,359 --> 01:16:55,760
people then, like, are all
those people think of them for animation?

1364
01:16:55,840 --> 01:16:59,079
Because I think because Fargroomer's there too, So is it just like a different

1365
01:16:59,760 --> 01:17:02,039
far rumor that's in that sequence,
like an imaginary one like that. It

1366
01:17:02,079 --> 01:17:04,199
gets way too confusing for me,
So I don't know, maybe you can

1367
01:17:04,319 --> 01:17:08,720
shed some light on it. But
how did you feel about that angle of

1368
01:17:08,880 --> 01:17:11,279
the kind of is it real or
is it not? Well? Yeah,

1369
01:17:11,279 --> 01:17:13,399
I think if it was a kind
of look at both of them, I

1370
01:17:13,479 --> 01:17:16,960
think you could play the case of
it is a mix and match the same

1371
01:17:16,960 --> 01:17:19,479
way we said, like all these
people are there, but maybe they're in

1372
01:17:19,520 --> 01:17:23,560
this monster type of form. I
think there's tons of stuff of her when

1373
01:17:23,600 --> 01:17:26,520
she's in the cave. She's also
in like different worlds, even some of

1374
01:17:26,560 --> 01:17:29,520
the giant aspects where you could say, okay, most of the stuff is

1375
01:17:29,640 --> 01:17:31,520
real, but even the fight with
the father at the end right where that

1376
01:17:31,600 --> 01:17:34,239
could be real, but all this
other stuff's going on. But at the

1377
01:17:34,279 --> 01:17:39,479
same time, because the characters all
stem from almost something that she's been through,

1378
01:17:39,560 --> 01:17:43,079
that's where I could see it's almost
a like an inception moment where the

1379
01:17:43,199 --> 01:17:48,920
I can't remember what they call Elliott
Page's character and that gosh, remember architect,

1380
01:17:49,039 --> 01:17:55,319
right, the architect? Yeah,
so the way sure, that seeing

1381
01:17:55,680 --> 01:17:58,319
the Dad, like the evil giant
Dad at the end is like all these

1382
01:17:58,359 --> 01:18:01,079
other characters. There's a kingdom,
but it's also playing off something that's happened

1383
01:18:01,119 --> 01:18:04,479
to her, So she's almost could
be filling in like the filling in the

1384
01:18:04,560 --> 01:18:09,359
blank of thinking about, oh,
this guy would have this dad and he's

1385
01:18:09,439 --> 01:18:12,520
kind of like this architect and it's
doing X, Y and Z. So

1386
01:18:12,640 --> 01:18:15,199
that's where for me, I could
buy that you could say, oh,

1387
01:18:15,239 --> 01:18:17,039
it's all made up, but I
think it's a bit more like a bit

1388
01:18:17,119 --> 01:18:21,159
more unlike the first game, where
I think there's things that could have happened,

1389
01:18:21,239 --> 01:18:26,159
but there is more the first game, I think it was linear as

1390
01:18:26,239 --> 01:18:28,720
far as lots of stuff could not
be real, but it's all happening at

1391
01:18:28,720 --> 01:18:30,960
the same time. It almost feels
like there's little breaks of okay, this

1392
01:18:30,119 --> 01:18:33,279
is the unreal section, and how
we're back to the real section. But

1393
01:18:33,359 --> 01:18:35,600
then, like I said, I
could see a perspective where it's almost like

1394
01:18:35,600 --> 01:18:41,880
an inside out where these three characters
are just certain personalities and the giants,

1395
01:18:42,000 --> 01:18:45,279
the bad guys, the Dad,
those are certain architects like that are bad

1396
01:18:45,399 --> 01:18:48,119
things for her. So I think
there's some stuff from what I gleamed on

1397
01:18:48,199 --> 01:18:50,880
from this story in the last story
where I go, Okay, I could

1398
01:18:51,000 --> 01:18:55,239
see, now it's a very big
world. That's that you're constructing a very

1399
01:18:56,520 --> 01:18:59,359
high octane lots of people, lots
of them. It's like you're making a

1400
01:18:59,439 --> 01:19:01,840
video game, but you know it's
a Heiden world. So I could I

1401
01:19:01,960 --> 01:19:03,960
agree with you that might be a
little bit more messy, but I could

1402
01:19:03,960 --> 01:19:09,960
see some sort of uh, some
patterns there, I guess to get me

1403
01:19:10,000 --> 01:19:13,800
to that point. So with the
giant, like the giants not being real,

1404
01:19:13,960 --> 01:19:16,399
that being a creation, is that
something you saw coming or was that

1405
01:19:16,439 --> 01:19:19,760
at the reveal when you when it
made sense to you that all clicked into

1406
01:19:19,800 --> 01:19:24,800
place. Yeah, No, I
I guess I didn't really think about that

1407
01:19:24,880 --> 01:19:27,760
because I just didn't really think about
the giants being real yet either. So

1408
01:19:27,800 --> 01:19:30,720
that's where I didn't analyze it too
much because it's like we're seeing as we're

1409
01:19:30,720 --> 01:19:32,720
hearing the tomboat, but it's like
one is it an urban myth too?

1410
01:19:32,880 --> 01:19:36,600
Is this just still in her head
and these people are talking about a giant,

1411
01:19:36,680 --> 01:19:41,079
but they're just fueling her thoughts.
So I didn't think of the dad

1412
01:19:41,199 --> 01:19:43,279
saying, oh, I've created this
thing about the giants. But at the

1413
01:19:43,319 --> 01:19:46,680
same point, I wasn't. I
wasn't looking into it because of the way

1414
01:19:46,760 --> 01:19:48,920
her mind works. I didn't want
to look into because it might not.

1415
01:19:49,279 --> 01:19:53,479
It's like an unreliable narrator, right, So it's hard to think about it

1416
01:19:53,560 --> 01:19:56,800
and a like I could at any
point think about all the giants not real

1417
01:19:56,880 --> 01:19:58,720
and be like, yeah, okay, just even in the sense of the

1418
01:19:58,800 --> 01:20:01,479
dad didn't say like all this is, I could believe that because of certain

1419
01:20:01,520 --> 01:20:03,920
things she's gone through. So yeah, it wasn't. It wasn't something I

1420
01:20:04,000 --> 01:20:06,880
caught, but it wasn't something I
was diving too much into as well,

1421
01:20:06,920 --> 01:20:11,840
either, Right, So yeah,
it's really just that cave scene with the

1422
01:20:12,159 --> 01:20:15,039
spears getting thrown at that one giant. Like, to me, that's just

1423
01:20:15,079 --> 01:20:16,880
like a damning plot hole moment.
It's really hard for me to get over

1424
01:20:16,960 --> 01:20:21,079
that. In terms of other characters
not realizing this, or like, you

1425
01:20:21,159 --> 01:20:25,880
know, a world where everyone in
this world has psychosis and they're all like

1426
01:20:26,000 --> 01:20:27,880
seeing things, you know, that
could makes sense. I guess there's the

1427
01:20:27,920 --> 01:20:31,000
idea of like, I know,
the shared consciousness if you people are saying

1428
01:20:31,000 --> 01:20:33,720
that you start to do and whatnot. Yeah, yeah, but like there's

1429
01:20:33,720 --> 01:20:36,560
a difference between like, oh,
there's some rumblings in the ground, and

1430
01:20:36,680 --> 01:20:40,680
that makes sense, Oh maybe it's
a giant hitting us from underneath. But

1431
01:20:41,000 --> 01:20:45,239
like if we're all throwing spears at
a giant thing, like like what are

1432
01:20:45,279 --> 01:20:47,840
we talking about here? Like I
don't understand how that's supposed to make any

1433
01:20:47,960 --> 01:20:51,680
sense, but I one thing I
really did like about that is kind of

1434
01:20:53,399 --> 01:20:57,319
the way that connects with the first
game and how Hella in that game is

1435
01:20:57,479 --> 01:21:00,680
a giant very much like this,
and we talk about how it's like,

1436
01:21:00,720 --> 01:21:04,199
Okay, maybe that's what the story
is telling us there is that like Senua

1437
01:21:04,319 --> 01:21:08,399
is seeing herself in Hella, and
that's who like she's going to become if

1438
01:21:08,439 --> 01:21:11,640
she goes down this path, down
this darkness. And I think that is

1439
01:21:11,720 --> 01:21:14,159
like something that was really well done
in the first game, and I really

1440
01:21:14,279 --> 01:21:17,680
like the idea that we're kind of
taking that idea more here, where like

1441
01:21:17,800 --> 01:21:21,560
these people that are alive in this
world, like they come up with these

1442
01:21:21,640 --> 01:21:25,800
characters of these other people that become
the giants, and presumably those people just

1443
01:21:25,880 --> 01:21:29,039
like died in a cave somewhere,
right, and that's where they went and

1444
01:21:29,159 --> 01:21:31,279
that's why their body was never found
or something, and then people kind of

1445
01:21:31,399 --> 01:21:34,640
imagine them to be these giants,
but I think it's an interesting idea.

1446
01:21:34,680 --> 01:21:39,800
And that was when something before the
reveal happened of all these giants are actually

1447
01:21:39,840 --> 01:21:42,920
really like I wondered, is that
something that's going to happen to Senuel in

1448
01:21:43,000 --> 01:21:45,159
this game? Like are we going
to go down this dark path and like

1449
01:21:45,279 --> 01:21:50,920
turn into a giant ourself, whether
that's whether that's an imagined thing or a

1450
01:21:51,039 --> 01:21:56,239
real thing, if the giants actually
are a literal thing in this world.

1451
01:21:56,319 --> 01:22:00,680
So I really liked that kind of
mirroring between Hella the Giant in the first

1452
01:22:00,720 --> 01:22:03,239
game in the Giants here. And
then I also thought was really cool that

1453
01:22:03,359 --> 01:22:09,079
the final boss fight isn't against a
giant, like you're singing cool like flashes

1454
01:22:09,119 --> 01:22:11,880
and weird imagery and stuff. Yeah, but I like that you're just fighting

1455
01:22:11,960 --> 01:22:14,479
the guy at that point, which
is, you know, very symbolic of

1456
01:22:14,920 --> 01:22:16,880
what's to happen. So it's it's
like, yeah, some of these parts

1457
01:22:16,880 --> 01:22:19,359
are like really really well done,
and I just I just find it hard

1458
01:22:19,439 --> 01:22:23,920
to connect all the dots in a
really cohesive way. So I don't know,

1459
01:22:23,960 --> 01:22:28,079
maybe I need to, like hear
the developers explain their perspective or something

1460
01:22:28,119 --> 01:22:30,239
and get some other takes. Maybe
even just these other narrators could honestly fill

1461
01:22:30,279 --> 01:22:33,319
in the gap. So maybe I'll
check out some more of those YouTube videos.

1462
01:22:33,319 --> 01:22:39,520
I don't know, Yeah, I
guess, you know, talking about

1463
01:22:39,520 --> 01:22:42,720
some of those moments. Like I
thought though the sequences when you are fighting,

1464
01:22:43,960 --> 01:22:45,920
you're not really fighting the giants,
but you're more like, Okay,

1465
01:22:45,920 --> 01:22:47,600
you find about their identity and you're
going to go through this sequence. I

1466
01:22:47,640 --> 01:22:50,840
thought they were cool prime. I
think the level one was my preferred between

1467
01:22:50,840 --> 01:22:54,680
the two. I thought it was
cool hide him on them Laba and like

1468
01:22:54,800 --> 01:22:59,399
smashing those giant chains was really cool. And that character was so freaking creepy

1469
01:22:59,439 --> 01:23:02,600
the way she would like exorcism,
like contort upside down and all around spinner

1470
01:23:02,640 --> 01:23:06,199
and bad teeth too when she was
got closer. They're sharp and jagged and

1471
01:23:06,319 --> 01:23:11,119
whatnot. Yeah, that sequence was
brutal, But I like both of those

1472
01:23:11,159 --> 01:23:15,720
giant sequences. I thought they kind
of matched the epic and nature that they

1473
01:23:15,800 --> 01:23:18,319
needed to with, like the environment
element of it. So yeah, no,

1474
01:23:18,399 --> 01:23:20,840
I like those. I like it. It's the only thing that it's

1475
01:23:21,600 --> 01:23:24,840
you gotta do what you gotta do. But it felt funny where the Lava

1476
01:23:24,880 --> 01:23:28,119
one and the Water one they felt
very similar in the layout. It's felt

1477
01:23:28,199 --> 01:23:30,880
like because it's just like even like
little rocks in the ground and where the

1478
01:23:30,960 --> 01:23:32,359
giants were, and that it was
like everything else around it was different.

1479
01:23:32,399 --> 01:23:35,720
But I still love them both,
Definitely the Lava one because they feel like

1480
01:23:35,880 --> 01:23:39,760
they didn't do more of this.
We wanted them, like that one hell

1481
01:23:39,840 --> 01:23:42,800
section in the last game. We
want more of that, and I was

1482
01:23:42,840 --> 01:23:44,760
like, oh, we're gonna get
here. We really didn't. And even

1483
01:23:44,800 --> 01:23:46,920
though it wasn't as trippy, so
but I enjoyed that. It just like

1484
01:23:47,000 --> 01:23:50,960
the color of it just looked I'm
not in the sinking with the explosions to

1485
01:23:51,119 --> 01:23:55,319
Yeah, such a cool moment.
And again I think it's one of those

1486
01:23:55,319 --> 01:23:59,680
things that's like we didn't mention,
but it's just like we talked about a

1487
01:23:59,720 --> 01:24:01,840
bunch of the first game, like
the audio design again just flawless and home

1488
01:24:01,920 --> 01:24:05,159
run stuff. You know, it's
like they're there. I don't talk about

1489
01:24:05,159 --> 01:24:10,560
because I don't have enough descriptive words
to talk about how good it is.

1490
01:24:10,640 --> 01:24:13,039
And I hope they win a lot
of technical stuff down the road, but

1491
01:24:13,760 --> 01:24:15,159
yeah, just even visuals they make
you look like it's worn there. But

1492
01:24:15,239 --> 01:24:17,079
yeah, I think my stand ups
were Yeah, that one, I like

1493
01:24:17,159 --> 01:24:23,439
the water one. I really liked
after the after the level and there's like

1494
01:24:23,560 --> 01:24:26,239
a kind of it was back and
forth. It was almost like a northern

1495
01:24:26,319 --> 01:24:29,760
light. Soort of sequences where the
sky was very kind of rainbuish and stuff,

1496
01:24:29,840 --> 01:24:31,880
and it's good because the moment the
game doesn't think do a good job.

1497
01:24:31,960 --> 01:24:34,119
The first one did that too,
where there'll be big moments and then

1498
01:24:34,159 --> 01:24:39,560
you kind of have a some quietness
going on. The cave I liked for

1499
01:24:39,640 --> 01:24:41,800
the most part. I think I
was in there a little too long.

1500
01:24:41,880 --> 01:24:45,439
I think they could have cut it
down. But there's some really cool just

1501
01:24:45,520 --> 01:24:47,079
like you put an orb there and
then just lights up and everything. So

1502
01:24:47,199 --> 01:24:51,039
I again visually saying, but there's
also just some sequences that are very good

1503
01:24:51,079 --> 01:24:55,199
where I think the first you know, as you say, the first two

1504
01:24:55,239 --> 01:24:57,680
hours, but even then I'll give
credit to like the boat crash scene.

1505
01:24:57,760 --> 01:25:01,039
I really liked that with the waves
crashing and you're bumping into innocent people or

1506
01:25:01,079 --> 01:25:04,760
the slavers you gotta fight. I
think that's a really good opening as well.

1507
01:25:04,880 --> 01:25:06,920
So maybe it's a bit more underrated
moment of the game, but I

1508
01:25:08,239 --> 01:25:11,640
enjoyed that. Yeah, it's funny. I feel like we're very similar in

1509
01:25:11,720 --> 01:25:14,319
some ways and total opposites. It's
like just on everything today, the state

1510
01:25:14,359 --> 01:25:17,079
of play this. But I think
that the cave was my favorite sequence.

1511
01:25:17,079 --> 01:25:19,279
I know you liked it. You
just went yea too long, but I

1512
01:25:19,399 --> 01:25:23,840
just thought, like, visually,
I love just I love in a situation

1513
01:25:23,920 --> 01:25:27,159
like when you just keep going down
and down and down and down. It's

1514
01:25:27,279 --> 01:25:30,520
very like dark souls kind of thing
too. But I just really liked that.

1515
01:25:30,600 --> 01:25:32,680
I really like the visuals, and
I think those are my favorite puzzles

1516
01:25:32,720 --> 01:25:39,079
with like the braziers that you're kind
of putting extinguishing and re lighting to create

1517
01:25:39,199 --> 01:25:42,920
new pathways and whatnot. I thought
those whole sequences worked pretty well for me.

1518
01:25:43,439 --> 01:25:45,000
And then yeah, I just like
the creepiness of like those little creatures

1519
01:25:45,039 --> 01:25:48,359
that were down there. Yeah,
yeah, that was a really fun sequence

1520
01:25:48,439 --> 01:25:56,159
as well. Another another element with
the story. So jumping to that monologue

1521
01:25:56,199 --> 01:25:58,840
that I mentioned at the end,
you know, maybe I gotta listen to

1522
01:25:58,880 --> 01:26:00,359
it again, but like, and
it's pretty long, but yeah, Senya

1523
01:26:00,439 --> 01:26:04,560
was talking about like we are we
are not our parents, Like we can

1524
01:26:04,680 --> 01:26:12,439
make our own choices and do our
own take, But like, what does

1525
01:26:12,479 --> 01:26:15,279
that have to do with the game
that I just played for eight hours?

1526
01:26:15,920 --> 01:26:18,720
Like I know the slave master guy
and he like rebelled against his dad,

1527
01:26:19,720 --> 01:26:24,000
but like was that? How was
that Senua's Journey? Because I know the

1528
01:26:24,079 --> 01:26:27,560
dad's in this game again, uh
you know, he's talking a little bit,

1529
01:26:27,680 --> 01:26:30,800
not as much as the first game. But I just felt like this

1530
01:26:30,000 --> 01:26:32,000
was not the central theme of this
game. But I don't really know why

1531
01:26:32,039 --> 01:26:35,960
this is part of like the final
monologue as you see us on the way

1532
01:26:36,000 --> 01:26:39,159
out here, it seems like a
really weird place to leave off. So

1533
01:26:39,199 --> 01:26:42,239
I feel like I was maybe just
missing some context, like maybe Astroid and

1534
01:26:42,399 --> 01:26:45,119
Fargarmer all had like some element about
this to the character as well, But

1535
01:26:45,239 --> 01:26:48,760
I just felt like it seemed really
out of place and strange. No,

1536
01:26:48,880 --> 01:26:51,319
I agree, That's where I said. I felt like it was again patting

1537
01:26:51,399 --> 01:26:55,079
the first one of that's the journey
went on, and it comes into a

1538
01:26:55,199 --> 01:26:58,800
very tough situation, right because it's
this whole thing while she's not going to

1539
01:26:58,920 --> 01:27:01,159
execute this and she's not gonna be
your dad, but at the same time,

1540
01:27:01,239 --> 01:27:04,319
it's like one. You kill a
lot of people in this game,

1541
01:27:04,439 --> 01:27:09,199
asking them and also at the very
bed of the game, you know,

1542
01:27:09,239 --> 01:27:12,720
at the very beginning, but once
you the slaver's son, you get them.

1543
01:27:12,960 --> 01:27:15,079
There's a more where she ties them
up and says, oh, you

1544
01:27:15,159 --> 01:27:15,960
know, how do you like it? But she thinks about killing him,

1545
01:27:16,239 --> 01:27:19,920
so already in the first act of
the game, she's choosing not to just

1546
01:27:20,520 --> 01:27:26,079
blood, you know. So that's
where I think the theme they should hit

1547
01:27:26,119 --> 01:27:30,640
on more was the what others go
through and how you can help one another

1548
01:27:30,760 --> 01:27:32,279
and be there for one another.
I think there is still a theme of

1549
01:27:32,399 --> 01:27:35,640
not being your you know, your
father's son, or the sins of your

1550
01:27:35,680 --> 01:27:40,199
father passing that. I think they
could have just made that his journey almost

1551
01:27:40,319 --> 01:27:43,720
and her echoing that and treating that
like I think her journey could have been

1552
01:27:43,920 --> 01:27:46,439
helping other people and realizing that not
so much like, oh you don't want

1553
01:27:46,439 --> 01:27:49,960
to be a killer, just that
Okay, yes, it's great to look

1554
01:27:49,960 --> 01:27:53,720
after yourself, but if there's others
that need your help, you can give

1555
01:27:53,760 --> 01:27:56,520
them a lending hand. And then
it kind of is a Jena say,

1556
01:27:56,640 --> 01:27:58,880
quad goes all the way around.
So I think I like those things,

1557
01:27:58,920 --> 01:28:01,000
but I agree with you when we
got to that it gets muddy, because

1558
01:28:01,079 --> 01:28:03,640
I think they were it's tough in
a game, And that's where I said,

1559
01:28:03,880 --> 01:28:05,800
with the combat, maybe take out
some of it, because it's tough

1560
01:28:05,840 --> 01:28:10,039
in a game where you're killing people. Because I think the story beats of

1561
01:28:10,159 --> 01:28:13,880
her not killing him and tying him
up first, and then along the journey

1562
01:28:13,960 --> 01:28:16,359
her trying to help the giants set
free instead of killing them. They all

1563
01:28:16,439 --> 01:28:19,239
fit, but then the combat of
the game, you got to execute people

1564
01:28:19,319 --> 01:28:24,319
your slitting throats, So it's kind
of a it's kind of a mishmash of

1565
01:28:24,920 --> 01:28:28,319
this doesn't exactly line up. So
I agree with that. The ending monologue,

1566
01:28:28,359 --> 01:28:30,680
even though well acted, well written, it's visually very cool going on,

1567
01:28:31,560 --> 01:28:35,640
I feel like it doesn't exactly work
here. So I also felt that

1568
01:28:35,720 --> 01:28:41,640
way too. There is a multiple
moments where, especially early on in the

1569
01:28:41,680 --> 01:28:45,279
game, where you're going through the
sandy beaches, as you crash onto the

1570
01:28:45,319 --> 01:28:47,199
shore and like people are dying left, right, and center, and the

1571
01:28:47,319 --> 01:28:51,159
voices and like your father's voice are
being like you let these people die.

1572
01:28:51,199 --> 01:28:55,359
It's all your fault, and it's
like that doesn't make any sense, Like,

1573
01:28:55,399 --> 01:28:57,560
yeah, there's a couple of people
that maybe I could have saved I

1574
01:28:57,760 --> 01:28:59,680
was a bit quicker or something,
but for the most part, like I

1575
01:29:00,039 --> 01:29:02,800
I am objectively saving more people than
who would have all just died were I

1576
01:29:02,920 --> 01:29:05,279
not here, And so, you
know, I know in her head that

1577
01:29:05,479 --> 01:29:09,039
guilt would still, you know,
weigh on your mind to some extent,

1578
01:29:09,079 --> 01:29:11,399
but I just felt like it was
pressing the issue a bit too much.

1579
01:29:11,439 --> 01:29:14,479
Of like, I never really felt
like like it would have been more impactful

1580
01:29:14,479 --> 01:29:16,960
if they threw a really difficult combine
encounter at you, and if you didn't

1581
01:29:17,000 --> 01:29:20,239
perform well in it, someone did
die in front of you, and then

1582
01:29:20,279 --> 01:29:23,319
it's like, Okay, now lay
the guilt on, because I feel like

1583
01:29:23,319 --> 01:29:25,760
it's a bit more earned at that
point. But if you're just like having

1584
01:29:25,800 --> 01:29:28,079
a cut scene of someone dying two
hundred feet from me, it's like,

1585
01:29:28,279 --> 01:29:30,079
there's no way I, possibly in
any world, could have saved that person.

1586
01:29:30,199 --> 01:29:34,079
So that guilt angle isn't really working
for me. I think the only

1587
01:29:34,119 --> 01:29:38,920
reason that works somewhat for me is
just because in the first game they established

1588
01:29:38,920 --> 01:29:42,439
it that the dad is someone that
took advantage of her mental health. So

1589
01:29:42,520 --> 01:29:45,640
I feel like that's something that people
do in real life where oh you didn't,

1590
01:29:45,680 --> 01:29:47,840
you had nothing to do with this. But I can hit on this

1591
01:29:48,000 --> 01:29:51,760
and make you feel really bad and
make you twist it so that that's where

1592
01:29:51,800 --> 01:29:56,079
it's still worked for me. I
think this guy is he is a just

1593
01:29:57,079 --> 01:30:00,680
a twister of emotions. And I
was surprised if we didn't get too we

1594
01:30:00,760 --> 01:30:03,840
told about the first game, we
didn't get much of those like people in

1595
01:30:03,960 --> 01:30:09,720
real life in the game, not
really out Yeah, the live action sequences.

1596
01:30:09,720 --> 01:30:11,439
I didn't even think about that,
but you're right, Yeah, we

1597
01:30:11,479 --> 01:30:13,800
didn't get any of that, so
I thought there's a couple opportunities to do

1598
01:30:13,960 --> 01:30:15,479
that. So that stuff all over
for me. But I just mentioned that

1599
01:30:15,520 --> 01:30:19,479
because the dad the son was like
a cloaked figure for most of the game

1600
01:30:19,520 --> 01:30:23,479
in this one, and you look
like an od school pretty much. Yeah,

1601
01:30:23,479 --> 01:30:25,680
I'm more like just recognize his voice, but I never even thought about

1602
01:30:25,760 --> 01:30:29,199
physically. I didn't really see him
at all. Yeah, yeah, how

1603
01:30:29,199 --> 01:30:31,640
about we take our next break.
We'll be right back for some more hell

1604
01:30:31,800 --> 01:30:38,840
Blade. Okay, we are back. So early on in this game,

1605
01:30:39,039 --> 01:30:42,760
you go through a little town,
which I thought was I just like going

1606
01:30:42,800 --> 01:30:44,880
through little towns, so I like
this little town here. That's when you

1607
01:30:44,960 --> 01:30:47,640
tie up the slave master guy.
And then you're going around and then you

1608
01:30:47,800 --> 01:30:51,199
come across some ruins, and I
was like, oh god, I'm gonna

1609
01:30:51,199 --> 01:30:55,640
fucking hate this game. Like I'm
seeing the ruins already. So you go

1610
01:30:55,760 --> 01:30:59,000
do a room puzzle, but then
thankfully, like I don't think you really

1611
01:30:59,079 --> 01:31:01,000
do another one for a bit,
and the game never really does over use

1612
01:31:01,039 --> 01:31:04,119
them, and I thought that was
really nice. But I think they made

1613
01:31:04,199 --> 01:31:08,600
up for that, you know,
if someone was missing that from the first

1614
01:31:08,680 --> 01:31:11,159
game, I was not. I
thought one thing that I loved in this

1615
01:31:11,319 --> 01:31:13,920
is they still the lower Stones or
you can go around and read those and

1616
01:31:13,960 --> 01:31:16,000
that same guy we'll talk to you
and filling you into stuff. But then

1617
01:31:16,000 --> 01:31:19,119
they also had these tree I don't
know what they're called, but there are

1618
01:31:19,119 --> 01:31:23,720
little trees that you go and find
a little sapling essentially hidden away, and

1619
01:31:23,800 --> 01:31:27,880
that is another character's voice giving you
other lower stone type stuff. But I

1620
01:31:27,960 --> 01:31:30,399
thought those were so cool where they
always hidden behind this face in the environment,

1621
01:31:30,840 --> 01:31:32,800
and so you'd go around and in
the rocks you'd be like, oh,

1622
01:31:32,880 --> 01:31:35,000
that kind of looks like a face
a little bit, and then you

1623
01:31:35,119 --> 01:31:38,880
focus on it and then it kind
of like in a very inception way,

1624
01:31:38,960 --> 01:31:42,079
like zooms out and then it turns
into like a hallway that you can walk

1625
01:31:42,199 --> 01:31:45,279
down. That was cool every single
time, and I love that it was

1626
01:31:45,359 --> 01:31:48,640
not a mandatory thing that's like,
oh yeah, fuck ground in this environment

1627
01:31:48,720 --> 01:31:51,600
for twenty minutes until you find the
one specific thing that we want you to

1628
01:31:51,640 --> 01:31:56,119
look at from the specific angle.
But instead, like I'm in my head

1629
01:31:56,159 --> 01:31:58,760
always tripping out playing this game,
like oh, is that a face over

1630
01:31:59,079 --> 01:32:00,319
No, that's not a face.
That some random tree over there? Then

1631
01:32:00,359 --> 01:32:03,079
oh maybe I would actually find one
and I'd go down this cool path.

1632
01:32:03,159 --> 01:32:06,000
So to me, that's like that
took the lesson of like, yes,

1633
01:32:06,239 --> 01:32:10,800
perspective, puzzles can be cool,
but if they're forced upon you and you

1634
01:32:10,920 --> 01:32:13,840
have to go find them, they're
a lot less impactful than like if you're

1635
01:32:13,880 --> 01:32:16,359
just playing naturally and seeing something out
of the corner of your eye and it's

1636
01:32:16,439 --> 01:32:19,079
like in the back of your head
constantly like oh am I seeing this thing?

1637
01:32:19,119 --> 01:32:21,479
Am I not? And I don't
know about you, but like it

1638
01:32:21,560 --> 01:32:26,399
has the little counters of how many
you've got, like lights up a certain

1639
01:32:26,439 --> 01:32:30,279
symbol. I missed so many lore
stones in this game, and almost all

1640
01:32:30,359 --> 01:32:31,720
the trees too, like there are
so many I didn't see in the lower

1641
01:32:31,760 --> 01:32:35,239
stones. Secondly hidden in the first
game, they were more just like on

1642
01:32:35,359 --> 01:32:39,239
the side of your critical path,
so they hit them a lot better this

1643
01:32:39,359 --> 01:32:41,920
time. Yeah, no, I
can't work because I did a couple of

1644
01:32:41,920 --> 01:32:45,279
those, but I was trying just
to track along make sure it's there.

1645
01:32:45,319 --> 01:32:48,199
But I think it's cool to have
because I think it is something too that,

1646
01:32:48,760 --> 01:32:50,439
like we said, if you want
to do, if you really like

1647
01:32:50,520 --> 01:32:53,600
the game and want to do a
second play through, then that stuff to

1648
01:32:53,640 --> 01:32:56,199
really look up for you can take
your time anymore. But I think the

1649
01:32:56,319 --> 01:32:59,479
stone faces were very cool because the
very first like like you said, there's

1650
01:32:59,479 --> 01:33:00,880
one and two clear. I can't
remember where it was, but it was

1651
01:33:00,960 --> 01:33:04,960
almost like a darker scene and it's
the same thing like is that a face?

1652
01:33:05,159 --> 01:33:08,279
Is that not a face? And
stuff, and it was a face.

1653
01:33:08,319 --> 01:33:10,439
Once I got there, it looked
more. But it's a it's a

1654
01:33:10,479 --> 01:33:14,000
fun thing I think in this game, especially with the giants having bigger features,

1655
01:33:14,079 --> 01:33:15,920
it kind of fits with that theme
too, of like big rocks and

1656
01:33:16,039 --> 01:33:19,479
in the first game you're always seen
your mother's face and different rocks. Yeah,

1657
01:33:20,000 --> 01:33:23,479
that kind of brings those scenes to
life. Yeah, so I think

1658
01:33:23,479 --> 01:33:27,680
it worked. Mm hmm, yeah, I and I think the other mistake

1659
01:33:27,720 --> 01:33:29,920
here in like the first game,
we talked about this, where you do

1660
01:33:30,000 --> 01:33:30,920
the lower Stone, the guy would
be talking to you, but if you

1661
01:33:31,119 --> 01:33:34,119
want wander too far away, even
if there's no other dialogue or story stuff,

1662
01:33:34,359 --> 01:33:38,640
it would fade out. These ones, if you go a meter away,

1663
01:33:38,840 --> 01:33:41,319
it immediately fades out and you can't
listen to it. So I didn't

1664
01:33:41,319 --> 01:33:43,880
really listen to any of these.
So but from what I did listen to,

1665
01:33:43,920 --> 01:33:46,159
because I tried listen to the tree
ones because I was curious how those

1666
01:33:46,199 --> 01:33:50,319
would differ. Once again, I
didn't really see that connecting much with like

1667
01:33:50,399 --> 01:33:53,840
the narrative that was going on.
And maybe it's because I was missing a

1668
01:33:53,880 --> 01:33:56,800
lot, whereas in the first game, I got almost all of them just

1669
01:33:56,880 --> 01:33:59,560
because they were kind of in obvious
spots. But I don't know, did

1670
01:33:59,600 --> 01:34:01,520
you ever when you did find one
of those, listen to those you get

1671
01:34:01,520 --> 01:34:05,159
any interesting tidbits or lore from the
no I listened to a couple and then

1672
01:34:05,199 --> 01:34:08,760
I was on my I was on
my way because I feel like they are

1673
01:34:09,680 --> 01:34:13,640
good, but not good again,
I just wish they played while we continue

1674
01:34:13,720 --> 01:34:15,479
to walk. You know, they'd
be the best thing, but I get

1675
01:34:15,520 --> 01:34:20,000
it. It's good immersion. So
another thing that I found interesting, like

1676
01:34:20,119 --> 01:34:23,960
the first game, as we talked
about, it's like pretty much a one

1677
01:34:24,079 --> 01:34:27,119
shot game, kind of like Got
War in that it's like one extended this

1678
01:34:27,560 --> 01:34:30,479
this game is not that case.
In fact, there's like three or four

1679
01:34:30,600 --> 01:34:32,760
time jump sequences, and each of
them are just like a couple hours pass

1680
01:34:32,800 --> 01:34:35,159
and you journey down the road,
and it doesn't really explicitly say that,

1681
01:34:35,239 --> 01:34:39,359
but it just feels like it.
But I always thought they were visually really

1682
01:34:39,439 --> 01:34:42,399
cool, and they kind of kept
that one shot angle to it where sen

1683
01:34:42,439 --> 01:34:46,119
you would be looking out at some
horizon, some beautiful just rocks and some

1684
01:34:46,359 --> 01:34:49,680
beautiful environment islands, and then like
the camera would like zoom out into the

1685
01:34:49,720 --> 01:34:54,039
sky was like a bird's eye view
and just zoom around this beautiful environment and

1686
01:34:54,079 --> 01:34:57,239
then kind of like eventually would zoom
back in and send you a new crew

1687
01:34:57,239 --> 01:34:59,760
would have been, you know,
a few hours further down the road.

1688
01:34:59,800 --> 01:35:01,920
So I thought that was a really
cool, unique way to do a time

1689
01:35:02,000 --> 01:35:05,119
jump sequence, and I'd like to
see something like that from like open world

1690
01:35:05,239 --> 01:35:09,800
game open world games that have fast
travel to have some element like that where

1691
01:35:09,840 --> 01:35:14,199
it's like almost taking you on that
journey artificially rather than just a loading screen.

1692
01:35:14,880 --> 01:35:17,520
With these consoles in the ability to
have really fast loading I think is

1693
01:35:17,560 --> 01:35:20,800
something that I'd like to see other
games do. So I really liked that

1694
01:35:21,000 --> 01:35:24,680
visual touch to it. Yeah,
it's cool, and I think it was

1695
01:35:24,760 --> 01:35:27,439
fine to not be the one shot
kind of in a way they did the

1696
01:35:27,479 --> 01:35:30,520
first game. You don't have to
be beholden to that, so I think,

1697
01:35:30,159 --> 01:35:34,159
yeah, it all work there.
Yeah, I'm trying to think what

1698
01:35:34,560 --> 01:35:39,079
else. You know, there are
other puzzles, but I don't think there's

1699
01:35:39,119 --> 01:35:42,600
much to break down there. Like
there's orb ones that kind of flip environments.

1700
01:35:43,039 --> 01:35:45,960
I hope those ones are pretty cool. There's the one that, yeah,

1701
01:35:45,000 --> 01:35:49,039
the braziers, which kind of creates
platforms and then remove them. I

1702
01:35:49,079 --> 01:35:51,279
think there's probably less to talk about
here than in the first game, because,

1703
01:35:51,319 --> 01:35:55,119
like as you mentioned, they are
a lot easier and they're almost more

1704
01:35:55,159 --> 01:35:57,920
like mindless in a way. They're
kind of just like busy work. But

1705
01:35:58,000 --> 01:36:00,760
since they're not overused, I never
found them tedious or just there for patting,

1706
01:36:00,920 --> 01:36:05,359
So glad issues with any of them, but they all, Uh,

1707
01:36:05,600 --> 01:36:09,720
I don't know they're good enough.
I was glad there wasn't like the last

1708
01:36:09,880 --> 01:36:13,079
in abundance of those stupid portals you'd
have to walk through and do, like

1709
01:36:13,159 --> 01:36:15,399
the change environments. I think nothing
was like it took so long to run

1710
01:36:15,479 --> 01:36:18,520
around just to try and figure it
out, which I think was a nice

1711
01:36:18,560 --> 01:36:25,039
improvement there. Yeah, any other
points here, Travis, No, And

1712
01:36:25,119 --> 01:36:27,439
like I said, I don't know
if I mentioned enough anything I mentioned a

1713
01:36:27,479 --> 01:36:29,840
little bit. Performance is all still
great. You know. It's one of

1714
01:36:29,840 --> 01:36:31,279
those things where it's just like I
know she's won it before, but it's

1715
01:36:31,359 --> 01:36:34,199
kind of tough that when you get
to the game Wars and those things,

1716
01:36:34,279 --> 01:36:39,159
it's like, how else can you
compare anything to like this route? It's

1717
01:36:39,199 --> 01:36:42,359
tough, ye, Like what Final
Fantasy, Yakuza. I'm trying to think

1718
01:36:42,399 --> 01:36:45,920
the other big story games. I
just don't think maybe like that main character

1719
01:36:45,000 --> 01:36:48,279
in Star Wars could have some like
moments and stuff. It's like inspiring,

1720
01:36:48,359 --> 01:36:53,760
it's about I just like that guy's
always getting to know he's always Yeah,

1721
01:36:54,159 --> 01:36:57,840
Like I just feel like it's such
a different level. But yeah, voice,

1722
01:36:58,000 --> 01:37:00,880
especially voice acting too great and she
does a good job and I like

1723
01:37:00,880 --> 01:37:03,119
we talked about last week. I'm
curiously if she will be in their next

1724
01:37:03,199 --> 01:37:06,479
game or I don't know, she
should go and try and an agent to

1725
01:37:06,520 --> 01:37:11,640
maybe try and do some actual real
not real not real life but live action

1726
01:37:11,760 --> 01:37:14,920
acting, you know, like stuff
that's in TV shows or Yeah, but

1727
01:37:15,479 --> 01:37:18,279
no, it's all that stuff is
very crisp and it's still Again, I

1728
01:37:18,520 --> 01:37:23,760
still think it's like a very well
made game from a technical standpoint. So

1729
01:37:24,439 --> 01:37:28,239
I think the specifics that we talk
about puzzles, combat, story, I

1730
01:37:28,279 --> 01:37:30,479
don't think there's anything else we haven't
hit on that I wouldn't have won hit

1731
01:37:30,560 --> 01:37:36,000
on. Do you want them to
make another hull Blade? Nope, not

1732
01:37:36,239 --> 01:37:39,800
with Senya, I'd say, Actually
that's what I say. I think you

1733
01:37:39,880 --> 01:37:42,560
could do something in the world,
but I don't know if I need another

1734
01:37:42,640 --> 01:37:45,760
of Senya's journey, even if she
was made a supporting character. You could

1735
01:37:45,800 --> 01:37:49,199
do something a long time jump of
maybe you're the daughter of Senya like something

1736
01:37:49,279 --> 01:37:53,119
like that, but I don't think
one. I think a break And that

1737
01:37:53,359 --> 01:37:55,960
sounds stupid to say because the last
game was seven years ago, so it's

1738
01:37:56,000 --> 01:37:58,880
like like not that. It's like
all they're pumping out these hellblay games like

1739
01:37:59,239 --> 01:38:00,960
No, just like I think they're
working on that new game. Hopefully Xbox

1740
01:38:01,039 --> 01:38:04,439
let them do what they do,
because I think they're I think it's just

1741
01:38:04,520 --> 01:38:10,600
like definitely a company that they should
provide lots of resources to. And I

1742
01:38:10,640 --> 01:38:13,399
don't think there's anything bad about small
games, but I do look at this

1743
01:38:13,520 --> 01:38:16,279
in the first one, I go, I think there's a potential that Xbox

1744
01:38:16,319 --> 01:38:19,319
could have their like Last of Us
with these people. But yeah, are

1745
01:38:19,319 --> 01:38:24,079
they getting good for their portfolio?
Yeah? There other studios aren't making games

1746
01:38:24,159 --> 01:38:27,199
like this. Yeah, but are
they gonna give them that chance to make

1747
01:38:27,239 --> 01:38:29,399
that type of game? I don't
know. That's the thing, right,

1748
01:38:29,520 --> 01:38:31,720
game looks expensive while I'm playing it, Yes, And I don't know how

1749
01:38:31,800 --> 01:38:35,119
many people are gonna like there's games
Pass then by itself as fifty bucks.

1750
01:38:35,840 --> 01:38:40,760
I personally can say, oh,
yeah, it's worth it because the craftsmanship.

1751
01:38:41,039 --> 01:38:43,399
But if you're asking me what he
spends fifty bucks on and it's a

1752
01:38:43,439 --> 01:38:45,239
seven hour games like, that's hard
for me to pitch you, right,

1753
01:38:45,279 --> 01:38:47,159
that's hard for me to sell you
on why you should I would just like

1754
01:38:47,199 --> 01:38:49,840
get games Passed. I'm just saying, if you didn't have games Pass whatever,

1755
01:38:51,000 --> 01:38:54,520
So yeah. The rumor I think
is the next game is like a

1756
01:38:54,560 --> 01:38:58,439
whore game, which I'm like,
that sounds great like them again some of

1757
01:38:58,600 --> 01:39:01,880
horror that I think could really really
do some special stuff. So I hope

1758
01:39:02,000 --> 01:39:05,800
Xbox just supports this team. I
hope we're not two years talking about them

1759
01:39:05,880 --> 01:39:10,319
being laid off or they're doing this
and on and because I just think the

1760
01:39:10,399 --> 01:39:13,720
war game should ven, but I
do think they should. It sounds weird,

1761
01:39:13,800 --> 01:39:15,119
but give them more funds and let
them do something big. I think

1762
01:39:15,119 --> 01:39:19,039
they could have. Like I think
there is a version. It sounds weird,

1763
01:39:19,079 --> 01:39:23,199
but there is like a last of
Us length version of a Helplay game

1764
01:39:23,520 --> 01:39:26,560
that could be the big breakout combat
a little bit better, a few little

1765
01:39:26,600 --> 01:39:29,000
things there characters get to flush out. So that's what I mean. The

1766
01:39:29,079 --> 01:39:31,399
Helplay world. I think there's stuff
to it. I think it's just that

1767
01:39:31,840 --> 01:39:39,319
maybe not three so And I already
thought with her journey specifically, there was

1768
01:39:39,520 --> 01:39:42,640
a risk of what can you cover
here? And I think they were close

1769
01:39:42,760 --> 01:39:45,960
enough to I think we have a
few examples of maybe there wasn't too much

1770
01:39:45,000 --> 01:39:47,720
meat on the bone that they already
hadn't done. So that's why I think

1771
01:39:47,800 --> 01:39:51,800
something in this world, but other
situations, characters, places, et cetera.

1772
01:39:53,000 --> 01:39:57,920
So yeah, I don't think I
need to see a third game either.

1773
01:39:57,960 --> 01:40:00,479
I do like your idea of switching
to another character's perspective, and I

1774
01:40:00,520 --> 01:40:03,880
think it'd be cool if the through
line was the mental health angle and the

1775
01:40:04,039 --> 01:40:08,720
character who has some other mental health
thing, and that can be like the

1776
01:40:08,840 --> 01:40:13,840
lens from which the character's perspective and
story is told and how they grow and

1777
01:40:13,960 --> 01:40:16,840
go and struggle through That I think
could be really cool. And I feel

1778
01:40:16,840 --> 01:40:20,760
like the first game too, like
it had a not a cliffhanger, since

1779
01:40:20,840 --> 01:40:24,359
like you knew what was gonna happen
next, but like Senny was like,

1780
01:40:24,760 --> 01:40:28,399
all right, I'm gonna go do
some shit, like she's stories yeah,

1781
01:40:28,800 --> 01:40:30,560
And this game has a bit of
that too, where she's like, I

1782
01:40:30,640 --> 01:40:34,520
fight for the people who cannot fight
for themselves. But it felt a little

1783
01:40:34,560 --> 01:40:39,600
bit more of like I could see
this being the endpoint and being content with

1784
01:40:39,680 --> 01:40:42,279
that was where I think the first
game it would be like, oh,

1785
01:40:42,359 --> 01:40:45,239
really, that's it. That's like
a bit two cliffhangary for my liking.

1786
01:40:45,399 --> 01:40:48,359
So but at the same time,
I think there's enough room there where they

1787
01:40:48,479 --> 01:40:51,439
really could go for a third game, but yeah, I'm kind of wanting

1788
01:40:51,520 --> 01:40:56,159
something new, uh, something different, And yeah, I think like they

1789
01:40:56,439 --> 01:40:59,840
obviously showed their strengths here, but
it seems like even before this game,

1790
01:40:59,920 --> 01:41:02,239
like as we talked about in the
first hell Blade retro, like, they

1791
01:41:02,279 --> 01:41:06,319
have such a history with intense combat
games and I'd just like to see some

1792
01:41:06,439 --> 01:41:09,479
of the stuff because I really like
what was here. But I think which

1793
01:41:09,520 --> 01:41:14,359
is more more variety, more depth
could be cool. But yeah, even

1794
01:41:14,479 --> 01:41:16,760
just like I don't know, try
and do something a little bit different could

1795
01:41:16,800 --> 01:41:20,680
be It could be something nice to
see. So yeah, I I'm excited

1796
01:41:20,680 --> 01:41:25,960
to see what they do next.
I hope this game has been a success.

1797
01:41:26,000 --> 01:41:29,600
I don't know, like it's hard
to gauge with numbers in game Pass

1798
01:41:29,600 --> 01:41:32,000
because Xbox isn't like releasing a lot
of numbers these days, and game Pass

1799
01:41:32,000 --> 01:41:35,239
always scuse things. But uh,
yeah, I hope this game is a

1800
01:41:35,279 --> 01:41:40,520
big success and I'm excited for their
next thing. I think I gave the

1801
01:41:40,560 --> 01:41:45,479
first game a seven, so I
think I should give this a six and

1802
01:41:45,520 --> 01:41:48,880
a half, a little bit lower
than the first one. Overall, where

1803
01:41:48,880 --> 01:41:51,760
are you at? You want to
throw a number? It's tough, so

1804
01:41:51,960 --> 01:41:56,399
like the first game, I give
a nine from Mike my standpoint of the

1805
01:41:56,760 --> 01:42:00,399
enjoyment of a game, I think
I'm like a seven. But then if

1806
01:42:00,439 --> 01:42:01,800
I were like, if you ask
me, like, what's your score of

1807
01:42:01,920 --> 01:42:05,439
like critically, I'd have to go
out eight because like the full visuals give

1808
01:42:05,439 --> 01:42:09,199
it like a full point, like
is he more than a point? But

1809
01:42:09,199 --> 01:42:12,880
I just feel like a seven feels
too low to give it. But because

1810
01:42:12,880 --> 01:42:15,119
I think there's certain things they are
doing very well in this game and stuff,

1811
01:42:15,279 --> 01:42:19,520
certain visuals, voice acting that's tippy
top stuff, So I wish I

1812
01:42:19,560 --> 01:42:23,479
could get it to a little bit
higher. So I'm in that seven eight,

1813
01:42:23,600 --> 01:42:25,880
So I guess maybe I'll just call
it a clean seven point five,

1814
01:42:25,960 --> 01:42:29,039
like somewhere meat in the middle if
you want to put a you know,

1815
01:42:29,159 --> 01:42:30,880
if I win the lottery and gun
to my head. But no, it's

1816
01:42:30,920 --> 01:42:33,600
so good. But I think that
I'm not gonna say I would never play

1817
01:42:33,680 --> 01:42:36,159
these games, because maybe there'll be
a time in my life where i'd want

1818
01:42:36,159 --> 01:42:40,640
to go back there smaller and maybe
if the next game comes out and I

1819
01:42:40,720 --> 01:42:44,640
want a refresher or it's disappointing,
I think there's some visuals in here that

1820
01:42:44,720 --> 01:42:47,119
I will want to see again at
some point in my life, especially if

1821
01:42:47,159 --> 01:42:50,079
they do like ten years from now, we got better consoles and like,

1822
01:42:50,159 --> 01:42:54,119
oh it's an upscale even you know, you got your eighty K and like,

1823
01:42:54,159 --> 01:42:55,680
oh, what does this look like
now? You know? And you

1824
01:42:55,720 --> 01:42:58,680
can play one of the other narrators
so you can still get like an exactly

1825
01:42:58,880 --> 01:43:01,319
varied experience. Yeah, so there's
some stuff there. So no, I'm

1826
01:43:01,319 --> 01:43:05,800
glad I played these and they are
I think I think they are special games.

1827
01:43:05,840 --> 01:43:10,079
But I think it's tough because they
are, like we said, they're

1828
01:43:10,079 --> 01:43:16,119
in a very wiggle room of game
experience, swoking sim it's its own type

1829
01:43:16,119 --> 01:43:19,880
of genre that's not like a uber
popular one. Because we've been talked about

1830
01:43:19,880 --> 01:43:23,640
two weeks ago of def Stranding,
where there's tons of people that would say

1831
01:43:23,640 --> 01:43:26,399
the same thing where oh, I
appreciate it, but that's not a good

1832
01:43:26,439 --> 01:43:29,319
game for me because I just don't
enjoy playing that type of game, right,

1833
01:43:29,439 --> 01:43:31,319
So that falls in that category.
If this is one where if someone

1834
01:43:31,359 --> 01:43:34,600
said this is ten to ten my
favorite game the year, I would say,

1835
01:43:34,600 --> 01:43:36,159
oh, I get it. If
someone said, oh I hate this

1836
01:43:36,279 --> 01:43:39,640
game, We'll never play again,
I kind of get it. Right,

1837
01:43:39,720 --> 01:43:43,039
It's it's not a one size fits
all, but I appreciate that, and

1838
01:43:43,079 --> 01:43:45,640
I hope that Xbox lets them do
more of that. And I hope that,

1839
01:43:45,960 --> 01:43:48,720
like I said, I think from
the visualties we talked about, like

1840
01:43:48,760 --> 01:43:51,800
the Giant, just other things,
some of the enemy types, a like

1841
01:43:51,880 --> 01:43:56,199
a game in a horror type of
setting. I think they will do Gangbusters

1842
01:43:56,239 --> 01:43:59,159
there. I think that could be
really really fun. And again, even

1843
01:43:59,199 --> 01:44:01,479
the audio, this audio, it
sometimes is even creepy enough, and it's

1844
01:44:01,520 --> 01:44:04,600
not even sometimes supposed to be creepy. Imagine in a game where you're in

1845
01:44:04,640 --> 01:44:09,159
the dark, even around there a
little like, I'm very I'm very excited

1846
01:44:09,159 --> 01:44:11,279
to see what they could do if
these rumors are true. So I look

1847
01:44:11,319 --> 01:44:14,479
forward to the future. And I'm
happy we did these because we've touble these

1848
01:44:14,479 --> 01:44:16,880
for years. So yeah, definitely, I'm really glad that finally knocked these

1849
01:44:16,920 --> 01:44:19,159
off the lists. I'm glad I've
played them, and yeah, it gets

1850
01:44:19,199 --> 01:44:25,319
me excited for Ninja Theori's next title. Thank you everyone for listening, Thank

1851
01:44:25,359 --> 01:44:30,560
you Travis for joining me here on
this fun retro inter review combos, and

1852
01:44:30,920 --> 01:44:33,199
uh yeah, we will be back
next week for some Summer game Fest and

1853
01:44:33,439 --> 01:44:38,199
Xbox showcase all sorts of stuff,
so stay tuned. Thank you for listening,

1854
01:44:38,279 --> 01:44:39,439
see you next time. Byebye
