WEBVTT

1
00:00:26.679 --> 00:00:30.559
Hello, and welcome to episode number
one hundred and thirty seven of the Chief

2
00:00:30.600 --> 00:00:35.399
Steaks and Controller's podcast presented by Fox
PHL The Gambler one or two point five

3
00:00:35.560 --> 00:00:40.280
FM fourteen eighty AM I Heart Radio, where wherever you get your podcast is

4
00:00:40.280 --> 00:00:43.880
where you can listen to this here
show as you are right now. My

5
00:00:43.960 --> 00:00:48.240
name is Jason Finelli, and I
am the esports and gaming insider for Fox

6
00:00:48.359 --> 00:00:53.039
PHL, The Gambler and Folks.
It is one of my favorite weekends of

7
00:00:53.079 --> 00:01:00.000
the year. It's EVA week.
We are talking fighting games this week,

8
00:01:00.039 --> 00:01:06.280
baby, and there are a lot
of things to talk about as we get

9
00:01:06.319 --> 00:01:11.280
into EVO Week eight. Tournaments plenty
to discuss, and I have brought in

10
00:01:11.319 --> 00:01:15.680
a fantastic interview to do just that. However, things are gonna be a

11
00:01:15.680 --> 00:01:21.040
little bit different this time. We're
gonna do something a little peak behind the

12
00:01:21.079 --> 00:01:25.000
curtain when it comes to Chef Steaks
and Controllers here. And what I mean

13
00:01:25.079 --> 00:01:27.239
by that is so I have one
guest on the show today. We'll get

14
00:01:27.280 --> 00:01:30.599
into who that is shortly. If
you saw the posts on social media,

15
00:01:30.640 --> 00:01:36.319
you already know who it is,
but we are I'm putting the interview in

16
00:01:36.400 --> 00:01:41.120
two segments because we actually filmed.
I'm sorry recorded, I don't film here.

17
00:01:41.280 --> 00:01:49.920
We actually recorded two different times.
We recorded the Friday before Project L

18
00:01:49.079 --> 00:01:56.560
was announced to be playable at EVO, and then the Thursday after Project L

19
00:01:57.120 --> 00:02:01.599
was able to was announced as being
playable EVO. You're gonna hear the way

20
00:02:01.799 --> 00:02:07.319
we talk about it, the way
it's teased in the first segment, along

21
00:02:07.359 --> 00:02:12.680
with his great insight into EVO in
general, and then in part two we'll

22
00:02:12.680 --> 00:02:19.080
talk about the afterpart of you know, the the the the reaction to and

23
00:02:19.120 --> 00:02:23.719
stuff like that. So it's an
interesting little peek behind how podcasts sometimes work,

24
00:02:23.919 --> 00:02:29.000
and I feel like it'll be a
really cool way to let you see

25
00:02:29.039 --> 00:02:32.360
how I do things here on the
show. So our first interview today on

26
00:02:32.479 --> 00:02:37.639
Chief Stakes the Controllers is one I'm
very very excited about. If you have

27
00:02:37.759 --> 00:02:40.599
listened to my show, you know
that I am a champion of the fighting

28
00:02:40.639 --> 00:02:44.439
game community. I have gone on
record of saying that fighting games are the

29
00:02:44.479 --> 00:02:47.759
future of competitive gaming in general.
But you can listen to all the old

30
00:02:47.759 --> 00:02:53.319
episodes to hear me talk about that. EVO twenty twenty three is a day

31
00:02:53.360 --> 00:02:58.280
away, starts tomorrow. I am
super excited to get into it and with

32
00:02:58.360 --> 00:03:02.800
me to talk about twenty twenty three
is who better than the general manager of

33
00:03:02.879 --> 00:03:07.039
EVO Rick Thyre, who started with
Combo Breaker, still does Combo Breaker,

34
00:03:07.080 --> 00:03:13.080
I think, and now is running
EVO and making it the biggest and best

35
00:03:13.159 --> 00:03:17.319
EVO that has ever been Rick,
How are you today, Jason? Would

36
00:03:17.360 --> 00:03:22.840
that kind of upsell for just stepping
by? I'm doing great. We're trying

37
00:03:22.840 --> 00:03:27.599
to live up to that biggest and
best. Well. Your attendance figures,

38
00:03:27.639 --> 00:03:35.400
your registration numbers certainly have already started
you on that road. Seven thousand players

39
00:03:35.960 --> 00:03:42.439
for street Fighter six alone. That
I loved the numbers, where if the

40
00:03:42.479 --> 00:03:45.400
only people who signed up for street
Fighter only signed up for street Fighter,

41
00:03:45.479 --> 00:03:51.159
it would still be the biggest tournament
of the whole thing. Now twenty twenty

42
00:03:51.159 --> 00:03:53.280
two, your first year back.
Good attendance, great show, especially on

43
00:03:53.319 --> 00:03:59.319
the live stream side. Were people
streaming like I was? But I think

44
00:03:59.400 --> 00:04:03.000
everyone's sort of expected this to be
like an even bigger year in a sense

45
00:04:03.039 --> 00:04:05.439
because it was your second year.
You already got the first year underneath,

46
00:04:05.439 --> 00:04:11.120
you worked out some cakes. Did
you expect it to be this big?

47
00:04:12.560 --> 00:04:15.919
I don't think you can ever expect
something to be record breaking, you can

48
00:04:15.960 --> 00:04:18.800
expect something to be a big moment
or a big beat, which the launcher

49
00:04:18.800 --> 00:04:21.279
street Fighter six for me, was
always going to be. We're talking about

50
00:04:21.279 --> 00:04:25.759
the franchise that, in a lot
of ways was the genesis point for what

51
00:04:26.120 --> 00:04:30.199
modern fighting games are. That's a
street Fighter two without that arcade boom.

52
00:04:30.199 --> 00:04:33.040
Maybe I'm not employed this way today
with all those things happening, though,

53
00:04:33.079 --> 00:04:36.959
You get to street Fighter six and
you have to assume that you're going to

54
00:04:38.000 --> 00:04:41.120
get a boom, And then the
game came out and the game is good,

55
00:04:41.519 --> 00:04:46.560
Yes, good with a capital G. Good. So seeing this response

56
00:04:46.720 --> 00:04:51.839
is uplifting might be a great word
choice for it. Definitely surprising in scale,

57
00:04:53.399 --> 00:04:57.600
and I am really excited to see
what happens at a tournament where when

58
00:04:57.600 --> 00:05:00.279
you get out of pools, everyone
that gets out of pool that next phase

59
00:05:00.319 --> 00:05:04.879
of the tournament is still larger than
the first EVO Street Fighter tournament I competed

60
00:05:04.920 --> 00:05:10.920
in. Oh my god, how
do you how do you wrangle that many

61
00:05:11.000 --> 00:05:15.120
players like that? If you were
to put that bracket on paper, it

62
00:05:15.160 --> 00:05:18.759
would probably stretch the entire Mandalay Bay
because it's double elimination too, so you

63
00:05:18.800 --> 00:05:23.600
have all those players twice like,
how do you how do you wrangle all

64
00:05:23.680 --> 00:05:28.000
that. We've made a bunch of
jokes this year about the fact that it's

65
00:05:28.000 --> 00:05:30.879
going to take a small army to
run the tournament, and I don't disagree

66
00:05:30.920 --> 00:05:35.800
at all. I think that's incredibly
true. I'm deeply thankful for the bracket

67
00:05:35.800 --> 00:05:41.399
staff and the tournament staff we have, for the enthusiastic response from the community

68
00:05:41.399 --> 00:05:46.279
to sign up and help actually execute
that bracket so that we have enough bracket

69
00:05:46.360 --> 00:05:49.120
runners to move those pools. But
you brought up combo breaker earlier at the

70
00:05:49.160 --> 00:05:53.480
top of the show, which,
as you know, my original tournament.

71
00:05:53.480 --> 00:05:57.120
Baby, it's always fun to talk
about. But there are more PS fives

72
00:05:57.160 --> 00:06:01.680
on the show floor for just Street
Fighter six than the entire allotment of consoles

73
00:06:01.720 --> 00:06:05.560
at the first two years of CB. If you can bind them together,

74
00:06:05.800 --> 00:06:12.480
Wow, that's amazing. And that
and that sort of support from PlayStation I

75
00:06:12.480 --> 00:06:15.759
think is a huge Uh. The
fact that you're able to not have a

76
00:06:15.800 --> 00:06:20.279
cutoff, Right, how did PlayStation
when you when you came to PlayStation with

77
00:06:20.319 --> 00:06:24.920
these numbers or your your higher ups
with these numbers and said, look um,

78
00:06:25.519 --> 00:06:28.959
we we're doing pretty good, but
it's going to be really good.

79
00:06:29.000 --> 00:06:31.000
How do we mitigate this? Were
they receptive? Were they like, yeah,

80
00:06:31.000 --> 00:06:33.959
we're ready? Like, how how
do you manage all those logistics?

81
00:06:34.000 --> 00:06:36.959
Because that's a lot of consoles,
As you just pointed out, it's it's

82
00:06:36.959 --> 00:06:41.759
a lot of logistics. I think
the cool thing about being in an orchestructure

83
00:06:41.759 --> 00:06:44.759
that Sony is on top of now
is they're going to get excited about people

84
00:06:45.160 --> 00:06:47.639
using their hardware to play games.
That's what they're here to support, and

85
00:06:47.680 --> 00:06:55.160
so having the visual of that many
consoles in a rome is a cool enticing

86
00:06:55.199 --> 00:06:58.279
moment. When we were at Ebo
Japan earlier this year, I got to

87
00:06:58.360 --> 00:07:01.000
walk the show floor and then go
up an escalator so that you could see

88
00:07:01.040 --> 00:07:05.360
down onto the show for school with
some of the executives at Sony, and

89
00:07:06.360 --> 00:07:13.199
here's this just huge room of PlayStation
consoles and Sony monitors and people enjoying themselves

90
00:07:13.240 --> 00:07:15.920
competing. That's an impactful visual I
think no matter where you are in any

91
00:07:15.959 --> 00:07:23.040
corporate structure. Now, the backside
of that statement, though, is eyebrows

92
00:07:23.199 --> 00:07:27.759
raise when you ask for support and
coming up with this much hardware. So

93
00:07:27.879 --> 00:07:31.720
we're we are still using community vendors
at this show that our traditional hardware suppliers

94
00:07:31.720 --> 00:07:35.480
for a bunch of the fighting game
community executions around the country, around the

95
00:07:35.519 --> 00:07:42.120
world. Now actually we have support
from Sony to come up with the sheer

96
00:07:42.240 --> 00:07:46.199
volume of PlayStation five necessary to run
and open bracket this scale. It makes

97
00:07:46.199 --> 00:07:48.759
me think a lot about next year
when more of these games will be available

98
00:07:48.839 --> 00:07:53.839
on PS five, because there's a
Tech and EIGHTE coming out, which I'm

99
00:07:53.879 --> 00:07:59.319
praying is before Evote next year.
There are more games in the future one

100
00:07:59.439 --> 00:08:07.920
this year exactly. The needs for
hardware support at this scale I think cannot

101
00:08:07.000 --> 00:08:11.959
be devalued, and it's one of
the absolute best parts of being in an

102
00:08:13.040 --> 00:08:18.160
organizational structure. Now that has asked
us to a legitimate platform partner who produces

103
00:08:18.199 --> 00:08:22.560
hardware. Yeah, because it's not
an immediate solve. Somebody still has to

104
00:08:22.560 --> 00:08:24.720
go probably look through P and L
sheets and shipping logistics and figuring out who

105
00:08:24.720 --> 00:08:28.920
has what, where, when,
why, how. But there is a

106
00:08:28.000 --> 00:08:33.600
path that can start with just one
email to one person to go down that

107
00:08:33.679 --> 00:08:39.879
chain. Whereas every other show I've
ever run, it's how how many suppliers

108
00:08:39.960 --> 00:08:43.960
do we have to combine? Oh? Well, they show up on time,

109
00:08:46.960 --> 00:08:50.600
So when does when did or does
set up begin? Like when are

110
00:08:50.600 --> 00:08:54.080
you again? This episode is going
out the day before the show opens,

111
00:08:54.279 --> 00:08:58.919
but we are recording the week before. So where have you started now a

112
00:08:58.960 --> 00:09:01.960
week before or you waiting till the
be like Monday? If next week,

113
00:09:01.000 --> 00:09:05.279
when does that set up phase begin? So some of my team will start

114
00:09:05.360 --> 00:09:11.120
arriving on Monday, the thirty first. We'll be in the venue on Tuesday

115
00:09:11.159 --> 00:09:13.960
the first, chalking the floor,
starting to get the rigging plans up into

116
00:09:15.000 --> 00:09:18.799
the air, kind of doing those
processes in terms of what I think a

117
00:09:18.799 --> 00:09:22.279
lot of people would consider the setup. So trucks are in, vendors arean

118
00:09:22.360 --> 00:09:26.519
boosts are getting set up, consoles
are getting turned on. None of that

119
00:09:26.600 --> 00:09:31.240
really gets going at great pace till
Wednesday, which amazing to think. And

120
00:09:31.240 --> 00:09:33.000
you're going to be up and running
on Friday, so you're forty eight hours

121
00:09:33.039 --> 00:09:35.799
to get this whole thing set up. It's amazing. How y'all do it?

122
00:09:37.279 --> 00:09:39.679
The incredible things we have an extra
day this year. Last year we

123
00:09:39.720 --> 00:09:43.159
did not have that ball even less
time. That's good. Well, you

124
00:09:43.720 --> 00:09:50.000
have what four thousand more people to
worry about too, a lot more than

125
00:09:50.039 --> 00:09:52.639
that. One of the one of
the wildest things, and talking about the

126
00:09:52.679 --> 00:09:56.519
numbers of EVO is people come and
talk about having almost ninety two unique players

127
00:09:56.519 --> 00:09:58.600
and going, this is huge,
this is the biggest, this is great,

128
00:10:00.559 --> 00:10:05.960
and then no one discusses all the
spectaculor tickets. Oh oh no,

129
00:10:09.240 --> 00:10:13.320
oh, my's a massive, massive
show. I hope you have a lot

130
00:10:13.360 --> 00:10:18.360
of paths just lined up for people
to just walk, because there's gonna be

131
00:10:18.360 --> 00:10:20.879
a lot. That's like, I've
only been to one EVO in my life.

132
00:10:20.919 --> 00:10:24.320
It's twenty eighteen, five years ago, chomping at the bit to get

133
00:10:24.360 --> 00:10:28.320
back hopefully next year. Um,
and I just remember whenever something like a

134
00:10:28.360 --> 00:10:33.519
big matchress go went on, or
like something really tense was going on at

135
00:10:33.559 --> 00:10:37.240
the stations on Friday and Saturday,
people would gather and then we have to

136
00:10:37.240 --> 00:10:39.159
clear the path, but nobody want
to clear because they're watching. Now.

137
00:10:39.200 --> 00:10:43.679
The big screens around the event center
kind of mitigate that for the people on

138
00:10:43.720 --> 00:10:46.039
the stage. But if there's a
great match popping off, like in Row

139
00:10:46.159 --> 00:10:50.159
four or Rowe D what do you? How do you? How do you?

140
00:10:50.759 --> 00:10:52.799
I don't envy you, I guess
That's what I'm trying to say.

141
00:10:52.159 --> 00:10:56.120
Get on your tip you get down
on tippy toes. Um. We definitely

142
00:10:56.120 --> 00:11:00.639
have a lot of walk paths that
are as wide as they can be in

143
00:11:00.639 --> 00:11:03.320
the space that we have. We've
got a lot of primary walks pass on

144
00:11:03.399 --> 00:11:07.240
top of that to get from the
left side of the venue to the right

145
00:11:07.279 --> 00:11:09.399
side of the venue. You get
north south, so on and so forth,

146
00:11:09.879 --> 00:11:15.200
which I think are very needed this
year because aside from the sheer volume

147
00:11:15.440 --> 00:11:18.159
of players, they're gonna be present
in that no lack of a better term

148
00:11:18.200 --> 00:11:24.679
for this chaos pit for the early
tournaments. The show has a wealth of

149
00:11:24.679 --> 00:11:28.240
activities beyond that too, because you
have a ten thousand square foot retro arcade

150
00:11:28.279 --> 00:11:31.320
this year that has high score tournaments
in it. So if you really want

151
00:11:31.320 --> 00:11:35.080
to post up on Donkey Kong for
two days straight and not sleep well,

152
00:11:35.120 --> 00:11:37.639
he probably have to get kicked out
of venue at some point. But regardless,

153
00:11:37.039 --> 00:11:39.679
you can go that route of the
show. There's the community tournaments and

154
00:11:39.720 --> 00:11:43.919
the community stagings that you can go
and engage with. Games that aren't even

155
00:11:43.960 --> 00:11:48.600
part of that core lineup still represent
the breadth of what fighting game culture and

156
00:11:48.759 --> 00:11:52.320
the fighting game genre is. That
on the opposite side of some of that,

157
00:11:52.639 --> 00:11:56.159
you've got the artist alley is still
there, vendor villages, are still

158
00:11:56.200 --> 00:11:58.360
there. There's more exhibitors this year
than there have been at EVA in the

159
00:11:58.399 --> 00:12:03.360
past. And although I'm not going
to drop the names here, the advantage

160
00:12:03.399 --> 00:12:07.559
of this show coming a couple of
days after another big announcement next week,

161
00:12:09.720 --> 00:12:15.519
there are going to be more developers
and publishers with hands on first impression games

162
00:12:15.960 --> 00:12:22.240
characters, DLC routes. You even
got SMK in their running tournaments for some

163
00:12:22.320 --> 00:12:28.039
of their now legacy titles just at
their booth space. So there is no

164
00:12:28.159 --> 00:12:33.879
lack of opportunity to be entertained at
EVIL this year. That's awesome. Now

165
00:12:33.000 --> 00:12:37.200
you did you were mentioning big announcements. You had some things earlier this week

166
00:12:39.600 --> 00:12:43.200
that have really set a lot of
people on fire. What are some of

167
00:12:43.200 --> 00:12:46.159
the things that you were dropping a
week before this show starts? As if

168
00:12:46.360 --> 00:12:52.080
we needed more than you know,
thousands of players and whatever else is getting

169
00:12:52.080 --> 00:12:54.440
cooked up here adding game community.
If we're not asking for more, what

170
00:12:54.440 --> 00:12:58.600
are we doing? That's true?
That is true, and I'm happy to

171
00:12:58.639 --> 00:13:03.759
be part of that, to be
honest. Same here. Actually we have

172
00:13:03.960 --> 00:13:07.159
at EVO this year, and you
saw this with the announcement for MK one.

173
00:13:07.240 --> 00:13:09.559
You saw this with the announcement for
Tech and eight, the ability to

174
00:13:09.600 --> 00:13:16.159
get hands on with upcoming titles in
the fighting game genre that you have not

175
00:13:16.279 --> 00:13:20.480
played before. Amazing. And I
know you said that this is dropping the

176
00:13:20.559 --> 00:13:28.840
day before the show's assuming Thursday here
yesterday. If you go back one week,

177
00:13:30.799 --> 00:13:33.919
there is another huge announcement that just
came out about more hands on games

178
00:13:33.919 --> 00:13:41.320
at EBO that I think are going
to incite absolute fervor about getting over into

179
00:13:41.320 --> 00:13:46.600
that developer publisher Alley at the show. Oh man, oh man, this

180
00:13:46.759 --> 00:13:52.200
guy, this guy with his teases. Go check those announcements out. That's

181
00:13:52.240 --> 00:13:56.919
pretty exciting. I'm gonna have to
grow him a little bit after the show's

182
00:13:56.960 --> 00:14:01.879
over because he's being coin with me. Here. Another game I want to

183
00:14:01.879 --> 00:14:05.639
talk about a little bit is one
that, honestly, for me, is

184
00:14:05.639 --> 00:14:11.159
the most exciting part of this and
that is Ultimate Marvel three at number four.

185
00:14:11.720 --> 00:14:18.399
Having over thirteen hundred players for a
game that is twelve years old,

186
00:14:20.840 --> 00:14:24.600
well that boggles my mind. I
mean it doesn't. Marvel community has always

187
00:14:24.600 --> 00:14:30.559
showed out, but to have even
that many players. Some may argue that

188
00:14:30.639 --> 00:14:33.440
Street Fighter six if you're a capcom
fan, you might have tried both,

189
00:14:33.440 --> 00:14:35.840
but I'd say they're two completely different
games. That doesn't really translate. So

190
00:14:35.919 --> 00:14:41.840
what do you attribute that successful number
two? If you had to choose something,

191
00:14:43.720 --> 00:14:46.879
I think it's a combination of things. There's a lot of easy attributions.

192
00:14:46.879 --> 00:14:52.240
But for me, it's that the
player base around that subgenre of fighting

193
00:14:52.279 --> 00:14:56.559
games has never lost its enthusiasm.
Many of the best players from the heyday

194
00:14:56.559 --> 00:15:01.960
of Ultimate marvels Capcom three are still
playing and still playing regularly because the game

195
00:15:01.039 --> 00:15:05.759
is at tournaments. But I know
that a few years ago, when some

196
00:15:05.840 --> 00:15:11.399
of the enthusiasm around the competition for
that game had started to wane a little

197
00:15:11.399 --> 00:15:16.639
bit because the age was showing you
had high volume, not even high volume,

198
00:15:16.759 --> 00:15:22.440
high viewership, influencers like Maximilian work
with Twitch to put together an Ultimate

199
00:15:22.440 --> 00:15:28.440
Marvel Versus Capcom three tournament that could
be made possible because groups of developers,

200
00:15:28.480 --> 00:15:33.159
particularly with parsek, had come up
with ways to make sure that you could

201
00:15:33.200 --> 00:15:37.919
play this game at home on your
PC with other people multiple states away,

202
00:15:39.039 --> 00:15:43.159
and that had never been possible for
that game previously, the net code was

203
00:15:43.240 --> 00:15:50.080
just a little too old. That
opportunity was capitalized on by I think Kevin

204
00:15:50.120 --> 00:15:54.559
Hoff first, but then tong Off
Tampa Never Sleeps, where he started hosting

205
00:15:54.559 --> 00:16:00.600
a tournament series. Every week.
They were putting together incredible, incredible matches

206
00:16:00.399 --> 00:16:04.480
on a consistent basis, So you
have new viewership tuning in, You've got

207
00:16:04.519 --> 00:16:11.639
players reinvigorated by having this tent pole
spot to go to. And Tong then

208
00:16:11.720 --> 00:16:15.879
went around the country championing Marvel at
every tournament that he could get to,

209
00:16:15.519 --> 00:16:21.399
and that led to what I think
really true resurgence for that game, that

210
00:16:21.559 --> 00:16:26.879
got our attention, that allowed us
to go to Marvel and Capcom and go,

211
00:16:26.960 --> 00:16:33.399
hey, come on, yeah,
come on, and I am imagining

212
00:16:33.440 --> 00:16:36.799
that meeting. Y'all sit down,
the stuffed shirts, sit down, You

213
00:16:36.879 --> 00:16:38.679
sit down, everybody's looking at each
other, and you just break the ice

214
00:16:38.720 --> 00:16:44.879
with a come on, guys,
what are you doing here? I think

215
00:16:44.919 --> 00:16:47.759
it was a perfect storm. We
wound up working with some folks over at

216
00:16:47.759 --> 00:16:51.960
Marvel truly and Marvel Game specifically,
who understood why we wanted to do this,

217
00:16:52.360 --> 00:16:53.679
Who are fans of the game,
because I think it's easy to be

218
00:16:53.720 --> 00:17:00.000
a fan of that game, that
were enthused about the fact that we could

219
00:17:00.039 --> 00:17:03.679
presented in a way that hopefully it
just hadn't been presented in before, and

220
00:17:03.679 --> 00:17:07.920
so when we announced that and the
initial response was strong, that bubbling up

221
00:17:07.960 --> 00:17:12.759
into what is now the largest ultimate
Marvel VERUS Capcom three tournament in the history

222
00:17:12.799 --> 00:17:19.000
of the franchise is a beautiful,
beautiful thing to kick off the fact that

223
00:17:19.160 --> 00:17:23.079
Evo's going to be doing these throwback
tournaments moving forward. It's not just going

224
00:17:23.160 --> 00:17:27.240
to be Marvel this one year.
There is so much in this genre that

225
00:17:27.279 --> 00:17:33.680
has surface back up in recent years
because rollback net code is strong, because

226
00:17:33.839 --> 00:17:40.240
PC ports are playable now, because
of archival and emulation and all these things

227
00:17:40.240 --> 00:17:42.319
that we don't normally talk about a
lot, but still kind of keep that

228
00:17:42.400 --> 00:17:48.680
fandom rolling, and we're big parts
of what made EVO into what EVO is.

229
00:17:48.559 --> 00:17:52.920
So shining this new, bigger light
back on him and seeing, well,

230
00:17:52.920 --> 00:17:55.720
you know what happens if we throw
Marvel to ten people play, or

231
00:17:55.720 --> 00:18:00.000
do oh thirteen hundred people play?
Okay? Now, are you are you

232
00:18:00.039 --> 00:18:11.000
worried that this particular classic game or
retro game might be a misleading bar you

233
00:18:11.000 --> 00:18:12.480
know what I mean? Like this
one is particularly popular just had that major

234
00:18:12.519 --> 00:18:15.440
resurgence. I feel like the modeing
community, although they won't be moded here,

235
00:18:15.559 --> 00:18:18.640
might have helped in there as well
with those other characters and making things

236
00:18:18.640 --> 00:18:22.400
a little weird. But I wonder, then, if you say, next

237
00:18:22.440 --> 00:18:29.880
year you tried it with a classic
Koft title or something from maybe like a

238
00:18:30.440 --> 00:18:36.039
like a Mortal Kombat one and Mortal
Kombat one or two or three or Ultimate,

239
00:18:36.400 --> 00:18:40.440
if the same amount of enthusiasm might
occur. Does that make sense?

240
00:18:41.039 --> 00:18:45.559
It makes perfect sense. Do I
think that all franchises will produce the response

241
00:18:45.559 --> 00:18:48.720
that Marvel just did? No?
No, I think there's an opportunity for

242
00:18:48.160 --> 00:18:56.519
any number of franchises to produce this
type of enthusiastic historical look back. Sure.

243
00:18:56.680 --> 00:19:00.319
Yes, I don't think you have
to run a tournament that gets thirteen

244
00:19:00.440 --> 00:19:04.359
hundred players for it to have a
valuable response, Like we go look Out

245
00:19:04.519 --> 00:19:11.839
in Japan. This year you had
matsudasan throw at DreamHack his annual Virtual Fighter

246
00:19:11.920 --> 00:19:17.640
series, and it still produces great
gameplay for really excited players who are invested

247
00:19:17.759 --> 00:19:22.440
in that moment in the genre's history. And I think if we can put

248
00:19:22.559 --> 00:19:27.359
a light on those moments, you
wind up with new people who not only

249
00:19:27.400 --> 00:19:30.519
discover a little bit of the genre's
history where we all came from collectively,

250
00:19:32.119 --> 00:19:33.880
but also might get engaged with and
try it out. And I think a

251
00:19:33.920 --> 00:19:37.920
lot of those games are still incredibly
fun to play. That's why you've got

252
00:19:38.359 --> 00:19:42.720
a Third Strike community series in North
America right now. It's why you can

253
00:19:42.720 --> 00:19:48.319
find Vampire Savior players, That's why
you can find pockets of players in Latin

254
00:19:48.319 --> 00:19:52.559
America, particularly where the older tech
ins are played more than the newer techns.

255
00:19:52.559 --> 00:19:56.440
And I think if we can find
the right timing for a lot of

256
00:19:56.440 --> 00:20:00.319
those games from year to year,
we have a great moment to tell our

257
00:20:00.480 --> 00:20:08.079
story while also giving new players who
are unfamiliar with that history or those games

258
00:20:08.400 --> 00:20:12.319
a chance to be part of it. Which is I don't know, some

259
00:20:12.519 --> 00:20:17.920
weird VH one behind the music kind
of approach to this, but I think

260
00:20:17.960 --> 00:20:22.640
it works because the games are still
good. That's true. As long as

261
00:20:22.640 --> 00:20:25.039
the games are good, people are
gonna want to play them. Especially,

262
00:20:25.039 --> 00:20:26.920
like you said, with the rollbat
Neck code bringing it to older titles in

263
00:20:27.039 --> 00:20:33.599
established franchise is guilty Gear comes to
minds what SNK is doing with all their

264
00:20:33.640 --> 00:20:37.279
games as well. That makes a
lot of makes perfect sense to me.

265
00:20:37.440 --> 00:20:41.039
Coming up after the break, we
get to part two of my talk with

266
00:20:41.119 --> 00:20:45.079
Rick Thyer, general manager of EVO
mostly about Project Dell if I'm being honest,

267
00:20:45.079 --> 00:20:48.240
but you'll enjoy it. Stick around. Welcome back to Chief Stakes to

268
00:20:48.279 --> 00:20:52.720
Controller's episode number one hundred and thirty
seven. Moving on now to part two

269
00:20:52.160 --> 00:20:57.440
of my discussion with Rick Thyre,
also known as the Hado General Manager of

270
00:20:57.599 --> 00:21:02.119
EVO. As I mentioned at the
top of the show, this was recorded

271
00:21:02.240 --> 00:21:07.480
after the Project L announcement was made. A last segment was recorded before,

272
00:21:07.519 --> 00:21:11.640
which is why we were being a
little teasy about it. But he was

273
00:21:11.680 --> 00:21:15.359
gracious enough to come back and give
me some insight into that, and I

274
00:21:15.400 --> 00:21:18.480
really appreciate him for it. So
here is part two of that discussion.

275
00:21:18.599 --> 00:21:23.319
Now. So, Rick, one
of the most exciting things about EVO this

276
00:21:23.400 --> 00:21:26.559
year. There's a lot to be
excited about, don't get me wrong.

277
00:21:26.880 --> 00:21:30.279
As we've talked about, it's going
to be a humongous show. But as

278
00:21:30.279 --> 00:21:33.640
far as the convention part, with
all the different poos where you can try

279
00:21:33.640 --> 00:21:37.160
out different games, there's a bit
of a coup, a bit of a

280
00:21:37.200 --> 00:21:41.880
big coup for EVO this year,
and that will be the first playable demo

281
00:21:41.079 --> 00:21:45.319
of Project L, which I believe
is still a working title. You can

282
00:21:45.319 --> 00:21:49.119
correct me if I'm wrong, which
is Riot Games first foray into fighting games,

283
00:21:49.119 --> 00:21:53.920
a two v two tag based fighter, pulling from their immense pantheon of

284
00:21:55.000 --> 00:21:59.200
champions from the League of Legends universe. The next step in there branching out

285
00:21:59.759 --> 00:22:03.599
for just their insular mobile game to
Arcane and the RPGs that have come out

286
00:22:03.640 --> 00:22:07.960
on consoles and stuff like that.
So talk to me about how those discussions

287
00:22:08.039 --> 00:22:12.000
came about. Obviously the Cannons.
There is a lot of connected tissue between

288
00:22:12.000 --> 00:22:15.079
EVO and the Cannons, so I
imagine the foot in the door was not

289
00:22:15.160 --> 00:22:21.759
that difficult. But from there,
how did this all come about? So

290
00:22:22.200 --> 00:22:26.319
you are correct, the foot in
the door had arguably nothing to do with

291
00:22:26.400 --> 00:22:30.519
me. You have Tom and Tony
Cannon who helped found EVO, ran it

292
00:22:30.599 --> 00:22:36.079
for twenty some years and moved on
to work on Project L full time and

293
00:22:36.119 --> 00:22:38.599
make sure that the future of fighting
games looks as bright and ambitious as they

294
00:22:38.599 --> 00:22:42.480
wanted to. And coincidentally, are
you know, still on our board of

295
00:22:42.519 --> 00:22:47.759
advisors. So being able to go, I'd like to take my game and

296
00:22:47.839 --> 00:22:52.519
show it at the largest fighting game
tournament convention in the world, which also

297
00:22:52.599 --> 00:22:57.039
happens to be mine. I can't
see where that was too hard a decision

298
00:22:57.240 --> 00:23:02.759
process, and probably a pretty wonderful
full circle moment for them both as event

299
00:23:02.880 --> 00:23:08.000
organizers and owners and former owners and
quick just people who have grown up in

300
00:23:08.200 --> 00:23:12.440
fighting games since the dawn of fighting
games. So you get the foot in

301
00:23:12.480 --> 00:23:18.279
the door dawn, and then it
turns into a bunch of meetings about space

302
00:23:18.400 --> 00:23:23.079
and logistics and power and how long
do we think this Q line can be?

303
00:23:23.200 --> 00:23:29.279
Wait, how many people are coming? Yeah, that's a problem.

304
00:23:29.519 --> 00:23:36.279
Especially so the interesting thing about Project
Deality vote is I don't think there's been

305
00:23:36.279 --> 00:23:44.400
anything about activating that hands on experience
that has been unexpectedly difficult or weigh out

306
00:23:44.400 --> 00:23:48.160
the bounds of what you would consider
normal in two entities getting together and go

307
00:23:48.200 --> 00:23:52.359
we want to showcase something. I
think the truly wild part about Project del

308
00:23:52.440 --> 00:23:56.519
at EVO is the fact it exists
at Evo at all is way outside the

309
00:23:56.559 --> 00:24:03.680
bounds of what I expect from Riot
historically. I expect for a game that

310
00:24:04.000 --> 00:24:10.559
hasn't even had an official demo anywhere
that I really know of, that's available

311
00:24:10.599 --> 00:24:15.839
for the public to consume, and
that's going to exist at EVO in a

312
00:24:15.960 --> 00:24:21.079
year where the event is so large
that you're not walking away with a playtest.

313
00:24:21.200 --> 00:24:26.759
You're walking away with the population of
an entire city. Yeah, basically

314
00:24:26.839 --> 00:24:32.039
tested out the game. That's awesome
that today. Did you anticipate when?

315
00:24:32.279 --> 00:24:34.920
So? I guess obviously, I'm
trying to think of a timeline as to

316
00:24:36.720 --> 00:24:45.519
when your attendance numbers started coming in
and when they decided like a demo would

317
00:24:45.519 --> 00:24:48.880
be happening. Was the demo before
your attendance figures, like early figure started

318
00:24:48.920 --> 00:24:52.880
to roll in. When did that
decision happen? Because I wonder if that

319
00:24:52.240 --> 00:24:56.319
attendance figure made any difference, if
that makes sense. So when we first

320
00:24:56.359 --> 00:25:00.279
started talking about it, attendance was
already up for the year. It just

321
00:25:00.519 --> 00:25:03.720
wasn't okay, we're going to be
breaking all the records kind of up.

322
00:25:03.720 --> 00:25:08.079
So we had committed to that.
At which point we get into the standard

323
00:25:08.079 --> 00:25:11.400
registration period where you get done with
your early reds, you promote that there's

324
00:25:11.440 --> 00:25:17.000
a price increase. Everybody floods into
register to save the couple of dollars here

325
00:25:17.039 --> 00:25:22.079
and there, which makes total sense
against the scale of a Vegas vacation.

326
00:25:22.440 --> 00:25:25.759
Maybe not that impactful, but makes
total sense. You get an extra you

327
00:25:25.799 --> 00:25:33.200
know, Johnny Rockettsburger meal but after
that really came into play. We wound

328
00:25:33.279 --> 00:25:37.039
up on site with the Riot team
talking about, Okay, what what are

329
00:25:37.039 --> 00:25:40.640
we going to do to make sure
this works because this is no longer just

330
00:25:41.519 --> 00:25:45.799
EVO at EVO scale and Project L. It's Project L for the first time

331
00:25:47.240 --> 00:25:51.640
at the biggest EVO that's ever existed. Oh, you're going to announce really

332
00:25:51.680 --> 00:25:53.920
close to the show. I guess
that might help a little bit because maybe

333
00:25:53.920 --> 00:26:00.680
the whole city doesn't flood in,
but I expect there to be a an

334
00:26:00.759 --> 00:26:04.759
interesting Q line for this particular activity, Healthy, which will yeah, yeah,

335
00:26:04.799 --> 00:26:08.480
it'll be healthy, which, although, to be honest, it might

336
00:26:08.559 --> 00:26:12.440
be a squashed a little bit on
the fact that Project L is a two

337
00:26:12.519 --> 00:26:17.799
B two game. So whereas you
get in line to play Technade or m

338
00:26:17.920 --> 00:26:22.799
K one or there's surprises at the
show that you'll discover later this week wink,

339
00:26:23.960 --> 00:26:30.039
there is an opportunity for Project L
to potentially move through that Q line

340
00:26:30.039 --> 00:26:33.599
even faster because instead of two people, that can be four or three or

341
00:26:33.599 --> 00:26:37.680
whatever combination. That's true. That
is true because the duo's mode, each

342
00:26:37.680 --> 00:26:41.480
player gets a character you can switch
back and forth, and I imagine the

343
00:26:41.480 --> 00:26:44.960
demo will focus on that duo's mode, it will not It'll just be four

344
00:26:45.000 --> 00:26:48.599
people to a console at a time
to keep that line moving. It almost

345
00:26:48.599 --> 00:26:52.400
reminds me of I don't know if
you were on the committee at all,

346
00:26:52.400 --> 00:26:55.480
if you were helping with the vo
in twenty eighteen, the one year I

347
00:26:55.599 --> 00:27:00.480
was there when they had Smash Brothers
demo available on the floor for four people

348
00:27:00.480 --> 00:27:04.279
to a console, one big you
know, free for all match, and

349
00:27:04.279 --> 00:27:08.160
then off you went. I wonder, and that line was very healthy the

350
00:27:08.279 --> 00:27:14.759
entire time. So I'm wondering if
you might run into a similar situation just

351
00:27:14.839 --> 00:27:17.799
with you know, probably some more
people. I don't remember the twenty eighteen

352
00:27:17.799 --> 00:27:19.400
attendants records off the top of my
head, but there were a lot.

353
00:27:19.799 --> 00:27:23.920
There were a lot of people.
Yes, someone who also stood in that

354
00:27:23.960 --> 00:27:29.839
line. Yeah, yeah, as
someone who also stood in that line,

355
00:27:30.480 --> 00:27:33.960
yes, well the line when I
got there, if I recall, it

356
00:27:33.039 --> 00:27:36.160
was the first thing I did.
I made sure I just ran too it

357
00:27:36.200 --> 00:27:38.640
on Saturday morning, I think,
and I was still like twenty twenty five

358
00:27:38.680 --> 00:27:42.160
people deep. It was brutal.
I think the nice part is as much

359
00:27:42.200 --> 00:27:47.119
as we're joking about the line being
long and deservedly being long, sure that

360
00:27:47.279 --> 00:27:51.559
Smash one moved pretty fast, and
so I legitimately do expect the Projdel one

361
00:27:51.680 --> 00:27:57.359
to move as quick or potentially even
quicker, because I don't anticipate there is

362
00:27:57.359 --> 00:28:00.200
going to be as many champions of
a little as there were in Smash.

363
00:28:00.240 --> 00:28:03.839
So even just getting stuck on characters, like trying to figure out who am

364
00:28:03.880 --> 00:28:07.599
I going to play today? Smash, you're dealing with everybody's here. Yeah,

365
00:28:07.680 --> 00:28:12.200
Project Bell, You've got three four
champions. Yeah. Yeah, So

366
00:28:12.279 --> 00:28:17.599
that that Smash demo was the same
exact one from E three twenty eighteen,

367
00:28:18.279 --> 00:28:22.680
So you're right, it was like
eighteen characters in that demo versus four in

368
00:28:22.759 --> 00:28:25.720
this one. Three they've revealed in
the fourth one they're going to reveal at

369
00:28:25.720 --> 00:28:30.759
some point before things kick off.
Are they talking to them now this week?

370
00:28:30.799 --> 00:28:34.000
If you've talked to them yet the
week of the show, has their

371
00:28:34.079 --> 00:28:38.440
excitement grown to see all these people? Are they now extra nervous? So

372
00:28:38.480 --> 00:28:42.200
I imagine there's this double sided coin
of yes, all these people are going

373
00:28:42.240 --> 00:28:45.960
to play these our game. Crap, all these people are going to play

374
00:28:45.960 --> 00:28:48.599
our game. But it's like a
weird dichotomy. Is that is that what

375
00:28:48.640 --> 00:28:52.519
you're feeling you're you're you're getting from
them here. I mean, I think

376
00:28:52.599 --> 00:29:00.640
the the enthusiasm and excitement versus the
stress and nervousness applies that reaspect of the

377
00:29:00.640 --> 00:29:03.240
show. Sure the Project L team
is feeling it, Yes, I do

378
00:29:03.359 --> 00:29:06.119
have I talked to them to confirm
that. No, I hadn't, But

379
00:29:06.720 --> 00:29:08.880
I know our tech staff feels that
way. I know the janitorial staff feels

380
00:29:08.880 --> 00:29:14.440
that way. I know that the
security staff feels that way. So I

381
00:29:14.480 --> 00:29:19.880
would expect the Product L team has
a similar feeling in that regard. Poor

382
00:29:19.960 --> 00:29:23.799
one out for the janitorial team,
they are they are better poor two or

383
00:29:23.839 --> 00:29:30.359
three out right saints among men.
Those guys, those those folks are h

384
00:29:30.960 --> 00:29:33.759
That is not a job I envy, but it is one I definitely respect.

385
00:29:33.559 --> 00:29:36.440
So one last thing before I get
you out of here. It's the

386
00:29:36.440 --> 00:29:38.960
week of the show. You're flying
out. I assume we're recording on Monday,

387
00:29:40.000 --> 00:29:41.880
the thirty first, So why the
time it goes out, you'll be

388
00:29:41.920 --> 00:29:45.440
there Thursday. You're flying out tonight
tomorrow, bright and early tomorrow morning,

389
00:29:45.559 --> 00:29:48.400
right and early tomorrow morning. I
got a three year old at home,

390
00:29:48.440 --> 00:29:52.920
so I didn't want to fly out
post bed time. I'd rather get up

391
00:29:52.599 --> 00:29:56.240
a little too early, maybe get
out the door before she's away. Otherwise,

392
00:29:56.279 --> 00:30:00.640
have a breakfast and head off to
Vegas. You and I have very

393
00:30:00.640 --> 00:30:03.160
similar thoughts when it comes to traveling
alone. We don't go after they go

394
00:30:03.200 --> 00:30:07.359
to bed, we go before they
wake up, which I guess in retrospect

395
00:30:07.440 --> 00:30:10.440
is the same thing. But yeah, whatever, the kid appreciates it.

396
00:30:11.079 --> 00:30:14.960
So my question then, is,
how are you feeling now? All this

397
00:30:15.039 --> 00:30:18.839
preparation, all this work, all
these records, all these new cool demos

398
00:30:18.880 --> 00:30:22.640
that you have announced. It's almost
put up a shut up time. Are

399
00:30:22.000 --> 00:30:27.599
you ready? I don't think you're
ever ready to run a show like this,

400
00:30:29.240 --> 00:30:32.200
but I think we have all the
pieces in place for this to be

401
00:30:33.319 --> 00:30:37.079
the evil event that we are aspiring
for it to be. It all is

402
00:30:37.119 --> 00:30:41.799
all the things any event can have
at this scale to break those ambitions.

403
00:30:41.160 --> 00:30:45.000
But I think we've got the right
staff. I'm very confident we have the

404
00:30:45.079 --> 00:30:48.799
right activities. We've obviously got a
great turnout. I know we're going to

405
00:30:48.880 --> 00:30:52.759
wind up with great matches. We've
got a good venue partner, we've got

406
00:30:52.799 --> 00:30:57.440
a good just general preparations plan and
best practices that we've been running through for

407
00:30:57.480 --> 00:31:02.039
the last few months. Is it
all going to blow up eleventh hour because

408
00:31:02.039 --> 00:31:04.400
that's what happens. Yes, but
that's why you've got the best people that

409
00:31:04.440 --> 00:31:08.440
we can have involved in the show
so that it will be the best show

410
00:31:08.480 --> 00:31:14.279
it can be. So what I
guess my last question is for someone who's

411
00:31:14.279 --> 00:31:18.920
getting ready to come out there,
other than stay out of the one hundred

412
00:31:18.920 --> 00:31:22.160
degree heat for as long as you
can, there are there any words of

413
00:31:22.160 --> 00:31:26.079
wisdom from someone who's been doing this
for a very long time, both as

414
00:31:26.079 --> 00:31:30.200
a fan and running the thing that
you can give to attendees both new and

415
00:31:30.279 --> 00:31:34.640
old for EVO twenty twenty three specifically, so it's not specific, all of

416
00:31:34.640 --> 00:31:37.799
one hundred degree heat does play into
this advice. This is the general advice

417
00:31:37.839 --> 00:31:42.200
I give about every show because I
think it makes a difference. Treat yourself

418
00:31:42.319 --> 00:31:45.200
right so the show can do the
best it can to do right by you.

419
00:31:45.559 --> 00:31:48.759
Love. That means get enough sleep
to actually enjoy the show. If

420
00:31:48.759 --> 00:31:52.519
you're somebody where that's seven minutes,
great. If you're somebody where that's like

421
00:31:52.720 --> 00:31:56.559
me, it needs to be seven
plus hours. Aimed for that drink water,

422
00:31:57.240 --> 00:32:00.839
particularly because we're in vague it's going
to be one hundred degrees plus,

423
00:32:00.839 --> 00:32:06.039
whether you're inside or out. That
will creep under your skin and get into

424
00:32:06.079 --> 00:32:09.039
your bones. Yes, eat and
if you can't eat, well, pack

425
00:32:09.119 --> 00:32:13.480
some protein bars, bring some cranola
bars, bring some jerky, because if

426
00:32:13.480 --> 00:32:15.839
your body feels good, the event
will go well. There's enough there to

427
00:32:15.880 --> 00:32:20.240
do an experience that I can promise. The entertainment level is high. There's

428
00:32:20.319 --> 00:32:22.119
enough to compete in that. If
that's your jam, you will have the

429
00:32:22.160 --> 00:32:25.279
opportunity to do so. The show
that's been put together for Friday, for

430
00:32:25.319 --> 00:32:30.079
the showcase, for the finals on
Saturday and Sunday, all of that I

431
00:32:30.279 --> 00:32:34.920
know will be what you need it
to be. So just be in a

432
00:32:34.920 --> 00:32:37.759
condition to appreciate it to the best
of your ability. I love that advice.

433
00:32:37.799 --> 00:32:42.000
You're going out to EVO twenty twenty
three this year and you see Rick

434
00:32:42.119 --> 00:32:45.400
Thyer, general manager of EVO,
walking around the floor, shake his hand,

435
00:32:45.680 --> 00:32:47.279
elbow, whatever, he's comfortable with, his choice, not yours,

436
00:32:47.359 --> 00:32:52.279
but make sure you thank this man
because he and his team are doing their

437
00:32:52.319 --> 00:32:54.559
best to make EVO what it is. And based on those attendance numbers,

438
00:32:54.599 --> 00:32:57.680
this year is going to be a
hell of a show and you know what.

439
00:32:57.720 --> 00:33:00.640
I lied. One last little extra
question for you, is one particular

440
00:33:00.680 --> 00:33:04.160
tournament of the eight main ones that
you're excited for because there one game where

441
00:33:04.160 --> 00:33:07.200
you're like, man, I'm really
jazzed to see this. So I know,

442
00:33:07.240 --> 00:33:09.759
I'm supposed to say Street Fight or
six because it is the biggest tournament

443
00:33:09.839 --> 00:33:13.839
YadA, YadA, YadA. As
the guy who helped put together the Tech

444
00:33:13.880 --> 00:33:15.640
and World two or years back,
I'm supposed to say Tech and seven.

445
00:33:15.960 --> 00:33:21.039
As the guy who still to this
day is playing m K eleven pretty regularly,

446
00:33:21.119 --> 00:33:24.200
I'm supposed to say Mortal Kombat.
The reality of it is, this

447
00:33:24.279 --> 00:33:30.720
is the single largest ultimate Marble Verse
capcom that has ever been hosted, and

448
00:33:31.519 --> 00:33:36.519
we somehow managed to get Combo Fiend
to climb out of the shadow realm?

449
00:33:37.039 --> 00:33:42.119
Do you commentary for that bracket?
That one, to me is special,

450
00:33:42.680 --> 00:33:46.920
and whether the rest of the tournaments
are the best ever in any capacity that

451
00:33:46.920 --> 00:33:52.759
you want it to be the best
that one, specifically, that one means

452
00:33:52.799 --> 00:33:54.079
something to me and a lot of
the people that I used to travel to

453
00:33:54.079 --> 00:33:58.920
tournaments with on a regular basis,
So it's very cool to have that at

454
00:33:58.920 --> 00:34:01.640
the show. I love that it
represents evil being able to do throwback tournaments,

455
00:34:02.160 --> 00:34:08.000
and I just think that one that
one as a legacy head of that

456
00:34:08.039 --> 00:34:15.840
game is going to just feel good. And I'm hoping that with the turnout

457
00:34:15.880 --> 00:34:21.400
that you've had and the crowd that
I expect for that Top six in particular,

458
00:34:21.440 --> 00:34:24.079
because let's be honest, a lot
of times people just don't only have

459
00:34:24.119 --> 00:34:28.440
the time to tune in for the
Top six is they can't be a degenerate

460
00:34:28.480 --> 00:34:34.280
like me and have eight screens going
on a Friday afternoon. Let's hope that

461
00:34:34.480 --> 00:34:38.760
certain eyes are opened and that we
don't have to talk about Marvel as a

462
00:34:38.840 --> 00:34:43.639
legacy game for much longer. But
that's just a pipe dream on my end.

463
00:34:43.800 --> 00:34:46.079
I'm sure it's one on yours as
well. I'm not going to make

464
00:34:46.119 --> 00:34:49.119
you comment on that. You're welcome
to, but I'm not going to make

465
00:34:49.119 --> 00:34:52.400
you Oh. I would love to
be the guy that could just sit here

466
00:34:52.440 --> 00:34:55.000
and be like, yes, more
Marvel. I have no influence, i

467
00:34:55.039 --> 00:34:59.960
have no power. I've got the
same hopeful dreams that a few too many

468
00:35:00.079 --> 00:35:04.239
people have had for a few too
many years, and hopefully those years dwindled

469
00:35:04.239 --> 00:35:07.880
down into something new and cool eventually, I would hope, so too,

470
00:35:07.000 --> 00:35:10.519
Rick Thire, Ladies and gentlemen,
the general manager of EVO, the hardest

471
00:35:10.519 --> 00:35:14.519
working man this weekend. I don't
care what you're doing. This guy's going

472
00:35:14.559 --> 00:35:16.880
to be running around Las Vegas in
a one hundred degree heat making sure people

473
00:35:16.960 --> 00:35:22.079
can digitally punch the punch each other
in the face as safely and with as

474
00:35:22.159 --> 00:35:24.679
much fun as possible. I look
forward to watching as much as I can.

475
00:35:24.960 --> 00:35:28.280
I'm not kidding when I say eight
screens. I'll tweet it like I

476
00:35:28.320 --> 00:35:30.920
do every single year, and I'll
tag you in it specifically just so or

477
00:35:31.079 --> 00:35:36.320
exit? Are we exiting now?
What are we doing forget? Anyway?

478
00:35:36.800 --> 00:35:39.000
Rick, thank you so much for
your time and your efforts in this.

479
00:35:39.119 --> 00:35:43.559
I am looking forward to an incredible, incredible show. Thank you for your

480
00:35:43.599 --> 00:35:45.880
great answers here, looking forward to
seeing what everything EVO has to offer,

481
00:35:46.079 --> 00:35:50.199
and maybe after the facts, sometime
in August or September or something like that,

482
00:35:50.360 --> 00:35:52.079
we can do this again, to
do like a post show like what

483
00:35:52.199 --> 00:35:55.079
went right? What went wrong?
What you were most excited about? Rick?

484
00:35:55.400 --> 00:35:59.599
Thanks Bell, thank you. Coming
up after the break, I get

485
00:35:59.639 --> 00:36:04.760
into my wishes for EVO twenty twenty
three, including reveals I would like to

486
00:36:04.800 --> 00:36:08.400
see tournaments I'm most looking forward to, and pipe dreams that probably won't come

487
00:36:08.440 --> 00:36:14.840
true, but hey, let's hope
stick around, all right, Yes,

488
00:36:14.960 --> 00:36:20.480
folks, is che Steaks and Controllers
one hundred thirty seven, which I have

489
00:36:20.599 --> 00:36:24.760
not mentioned yet throughout this episode.
This is the EVO episode, and as

490
00:36:24.800 --> 00:36:29.679
many people know, the number thirty
seven is very relevant in the world of

491
00:36:29.719 --> 00:36:32.760
EVO as EVO moment. Thirty seven
kind of put this event on the map

492
00:36:34.119 --> 00:36:39.519
for a more across the greater gaming
industry as opposed to just the FGC there

493
00:36:39.519 --> 00:36:45.000
in California. So it's for one
thirty seven to be the EVO episode and

494
00:36:45.559 --> 00:36:50.519
to have the great Rick Thryer.
The Thier, the general manager of EVO

495
00:36:50.679 --> 00:36:53.559
on the show, was a great, great, great, great get and

496
00:36:53.599 --> 00:36:59.159
I really appreciate him coming. And
now I am going to beg him for

497
00:36:59.199 --> 00:37:02.159
things. I'm going to beg him
for things that I would like to happen

498
00:37:04.079 --> 00:37:07.119
at EVO this year. I'm going
to queue up this music again because I

499
00:37:07.119 --> 00:37:10.039
love it that much. It's just
one of the best fighting game songs ever

500
00:37:10.079 --> 00:37:15.440
made, and it's actually relevant to
the first thing I would like to request

501
00:37:15.000 --> 00:37:22.199
in this segment, and that is
another crossover between Capcom and SNK. They

502
00:37:22.239 --> 00:37:27.199
seem real chummy all of a sudden, they seem like they're they're good friends.

503
00:37:27.239 --> 00:37:30.079
They're doing you know, roundtables together
during the pandemic and there, and

504
00:37:30.159 --> 00:37:34.840
they're spending a lot of time together. They're talking very highly of each other

505
00:37:35.800 --> 00:37:39.400
on you know, social media and
stuff like that. So they wanted to

506
00:37:39.440 --> 00:37:44.840
give us cap Com Versus SNK three, I would have no problems with that.

507
00:37:45.000 --> 00:37:49.639
Cap Com Versus SNK two is a
very special game to me for multiple

508
00:37:49.679 --> 00:37:52.199
reasons. The fantastic fighting game.
For one, it holds the distinction of

509
00:37:52.239 --> 00:37:59.079
being the only game to date that
I have ever imported from Japan. Because

510
00:37:59.159 --> 00:38:05.480
I owned the Dreamcast version of the
game, an American version for the Dreamcast

511
00:38:05.519 --> 00:38:07.719
did not exist, so I had
in order to play it when I had

512
00:38:07.719 --> 00:38:13.199
a Dreamcast and no other consoles,
I had to import it, and a

513
00:38:13.239 --> 00:38:20.880
local mom and pop shop here in
my neighborhood had not only the copy of

514
00:38:21.000 --> 00:38:25.400
the import but also a little called
innovation disc that I put in to basically

515
00:38:25.440 --> 00:38:32.599
allow my console American console to play
it to get past them the coding or

516
00:38:32.639 --> 00:38:38.239
whatever it is that the region region
lock. Excuse me, uh So um,

517
00:38:38.519 --> 00:38:42.960
cap con Versus SNK is big for
me, and I would love to

518
00:38:43.000 --> 00:38:45.719
see CAP con Versus SNK three,
or if they want to call it something

519
00:38:45.719 --> 00:38:50.760
else, just not Cap con Versus
SNK Infinite Police. That name seems to

520
00:38:50.800 --> 00:38:53.639
be a little you know, tainted
at this point. But if they wanted

521
00:38:53.639 --> 00:38:55.800
to give us another one, I
would be all about it. I think

522
00:38:55.800 --> 00:39:00.239
it's a it's ripe for the picking. If they wanted to you know,

523
00:39:00.320 --> 00:39:04.320
expand on the ratio system or even
bring that back stick with one V one,

524
00:39:04.360 --> 00:39:07.000
two V two or VV three,
I think there's I think the online

525
00:39:07.039 --> 00:39:10.920
would be awesome. Um I would. I wouldn't mind the approach where capcom

526
00:39:10.920 --> 00:39:16.920
makes one and SNK makes one just
because they're so different. But I do

527
00:39:17.039 --> 00:39:25.599
think that that there is definitely a
possibility there h The the really you know,

528
00:39:27.159 --> 00:39:30.000
needy part of me would love that
to be in two D sprites.

529
00:39:30.800 --> 00:39:34.440
That would be a really cool throwback. And I feel like a two D

530
00:39:34.719 --> 00:39:37.840
sprite fighting game from a major company
might be a cool way to replicate the

531
00:39:37.880 --> 00:39:42.719
sort of retro revival that happened in
the inde scenes starting with shovel Night and

532
00:39:42.840 --> 00:39:45.760
going across multiple genres and multiple even
fighting games are INDI fighting games to do

533
00:39:45.800 --> 00:39:49.199
it and stuff like that, but
it would be you know, full three

534
00:39:49.280 --> 00:39:51.880
day, big budget. Of course, I'm not going to shake a stick

535
00:39:51.880 --> 00:39:54.719
at anything Capcom versus SNK related if
it were to come back, but it

536
00:39:54.880 --> 00:39:59.880
is something I would like to see. Now. I know that SNK is

537
00:40:00.119 --> 00:40:02.840
busy with other projects, which brings
me to number two of my request,

538
00:40:02.960 --> 00:40:07.280
and that is Garrow gameplay. So
for two years now they've teased us with

539
00:40:07.320 --> 00:40:13.199
the return of Fatal Furity Slash Garrow. First it was the teaser with Rock

540
00:40:13.280 --> 00:40:15.400
Howard, and then last year there
was a different teaser that was basically the

541
00:40:15.440 --> 00:40:20.400
same sort of alleyway shot, just
with different people standing in the alleyway.

542
00:40:20.920 --> 00:40:22.679
Let's see some gameplay this year.
Let's see what you're going for. Let's

543
00:40:22.719 --> 00:40:27.280
see what you want to do.
I don't need a full system deep dive.

544
00:40:27.360 --> 00:40:30.880
I don't think it's that close to
launch that we would get something like

545
00:40:30.920 --> 00:40:32.159
that, but I just want to
see it. If you want to give

546
00:40:32.159 --> 00:40:37.559
me a couple of minutes of footage
in a trailer with some you know,

547
00:40:37.639 --> 00:40:42.000
big combos or special moves or whatever, I'm fine with that. I'm not

548
00:40:42.079 --> 00:40:45.320
picky. Just let us see a
little bit of garrow. Pretty pretty pleased.

549
00:40:46.079 --> 00:40:50.360
That would be super cool. From
the Capcom side, it's obvious,

550
00:40:50.880 --> 00:40:54.760
it's what everybody wants, it's what
I want, it's it's it's something we're

551
00:40:54.760 --> 00:40:58.559
going to request to we're blue in
the face, and that's a new Marvel

552
00:40:58.679 --> 00:41:00.960
Versus Capcom game. However, I
do not think it's very likely for this

553
00:41:01.079 --> 00:41:06.400
year. But I don't think it's
very likely for this year. But I

554
00:41:06.440 --> 00:41:13.840
think this year could be a major
boon in the favor of that in the

555
00:41:13.880 --> 00:41:19.239
favor of a new game coming,
thanks to the number of people who have

556
00:41:19.400 --> 00:41:22.840
signed up for that tournament. It
will there's so many people sign up for

557
00:41:22.880 --> 00:41:27.079
that tournament. It will start day
three. It'll be the first finals we

558
00:41:27.239 --> 00:41:32.199
see on day three, placing fourth
out of eight games in the overall rankings,

559
00:41:32.199 --> 00:41:37.039
and that and Ultimate Marvel Versus Capcom
three, let me remind you,

560
00:41:37.679 --> 00:41:40.440
is twelve years old. So the
fact that a twelve year old game had

561
00:41:40.519 --> 00:41:45.960
that much of an of a support
system, that so many that many people

562
00:41:46.119 --> 00:41:52.800
came out for this tournament should open
some eyes at the in the c suites

563
00:41:53.039 --> 00:41:58.719
that need their eyes open, right, And I would hope that that sort

564
00:41:58.719 --> 00:42:01.119
of attendance might lead and I kind
of said this with Rick at the end

565
00:42:01.119 --> 00:42:05.400
of part two of our discussion,
I would hope that the attendance of this

566
00:42:05.480 --> 00:42:10.480
tournament would would would allow those talks
to begin, which would mean we wouldn't

567
00:42:10.519 --> 00:42:15.039
see another game for you know,
four or five years, if work hadn't

568
00:42:15.039 --> 00:42:19.960
even started yet. It is something
I would like to see built from scratch.

569
00:42:20.079 --> 00:42:24.000
I don't want them to fall into
the same trap they fell into last

570
00:42:24.000 --> 00:42:29.400
time with Infinite where they just kind
of poached and tried from Ultimate Marvel three

571
00:42:29.400 --> 00:42:31.920
and tried to make the game as
cheap as possible, as cheaply as possible.

572
00:42:31.920 --> 00:42:35.760
I should say that did not work
out well in their favor. Favor

573
00:42:35.840 --> 00:42:37.280
they had a lot of egg on
their face after that. But Capcom right

574
00:42:37.320 --> 00:42:40.920
now seems to be firing on all
cylinders. So if it's if the iron

575
00:42:42.000 --> 00:42:47.760
was ever hot enough to strike,
it would be now based on this attendance,

576
00:42:49.199 --> 00:42:54.039
based on the you know, the
the hot streak the Capcom was on

577
00:42:54.199 --> 00:42:59.519
with Art President Evil and Street Fighter
and all the games that they're making.

578
00:43:00.320 --> 00:43:01.400
Now is a great time for that
to happen. So if they wanted to

579
00:43:01.400 --> 00:43:07.440
bring that to the forefront, I
would appreciate that also too. With Capcom,

580
00:43:07.480 --> 00:43:10.119
I would like to see character number
two and Oversheed just came out and

581
00:43:10.119 --> 00:43:15.400
he's causing quite a star with him
having to be edited basically the first day

582
00:43:15.440 --> 00:43:20.320
he was out. But I do
think that getting a glimpse of the next

583
00:43:20.360 --> 00:43:23.760
character, Aki would be kind of
cool. Whether it's a little teaser trailer

584
00:43:23.800 --> 00:43:27.039
where it's some brief footage, I
don't know what they want to do,

585
00:43:27.440 --> 00:43:32.079
but I would like to see Aki, and maybe some hints for year two.

586
00:43:32.159 --> 00:43:35.760
I think it's a little early for
that yet, but some hints for

587
00:43:35.840 --> 00:43:39.920
year two would be kind of cool
as well. So that's Capcom. Let's

588
00:43:40.039 --> 00:43:45.000
move on to ban Dynamico. I
think now would be the time to really

589
00:43:46.280 --> 00:43:50.960
go all in on Dragon Ball Fighter
Z two if that was going to happen.

590
00:43:52.320 --> 00:43:54.360
The game has been out now for
six years. It is getting a

591
00:43:54.440 --> 00:43:59.920
huge rollback neet code patch. I
understand that if they wanted to announce detail

592
00:44:00.119 --> 00:44:02.800
on that as well for the third
year in a row, I think that

593
00:44:02.840 --> 00:44:07.119
would be great also. I'd be
happy with that, but I think a

594
00:44:07.199 --> 00:44:12.360
new game with some updated although the
problem you run into there is what would

595
00:44:12.360 --> 00:44:17.199
a new Dragon Ball Fighter Z add
to what's already happening. The problem with

596
00:44:17.280 --> 00:44:22.280
that game is it makes They would
have to overhaul the fighting system in that

597
00:44:22.320 --> 00:44:27.679
game, because a critique of mine
ever since its first ego in twenty eighteen

598
00:44:28.159 --> 00:44:31.320
is that it basically degenerates into who
could do the super the fastest, and

599
00:44:31.360 --> 00:44:37.119
it's just the same multiple supers over
and over and over again, big long,

600
00:44:37.360 --> 00:44:39.679
drawn out level threes that we're seeing
all the time. They need to

601
00:44:39.679 --> 00:44:44.880
find a way to streamline that combat
make a little more interesting, whether that's

602
00:44:45.440 --> 00:44:51.599
you know, slower meter or even
two v two or one v one.

603
00:44:51.599 --> 00:44:53.280
I don't know, to make the
matches faster. I'm not sure, but

604
00:44:54.440 --> 00:44:57.400
I feel like there's a lot more
work to be done there. So I

605
00:44:57.440 --> 00:45:00.119
don't think it's definite. The Dragon
Ball Fighters E two will be announced this

606
00:45:00.199 --> 00:45:02.679
year, but I would like to
lease see some more news on the role

607
00:45:02.679 --> 00:45:07.039
on the new rollbacknet code that would
be nice. And then Tech and eight.

608
00:45:07.159 --> 00:45:10.599
Obviously Tech and eight has the possibility
for a huge update. I would

609
00:45:10.639 --> 00:45:15.679
love to see some new characters,
maybe our first guest character, or even

610
00:45:15.280 --> 00:45:19.079
since this is EVO and it's the
crowd that would appreciate it the most.

611
00:45:19.360 --> 00:45:25.159
The first original brand new roster member
for Tech and eight. There has not

612
00:45:25.239 --> 00:45:29.239
been one yet. We have now
had a beta test with sixteen characters,

613
00:45:29.239 --> 00:45:32.280
and all of them were returning veterans. I do not think the entire roster

614
00:45:32.360 --> 00:45:36.719
will be returning veterans. So if
there was ever a moment to bring in

615
00:45:36.760 --> 00:45:43.039
a brand new character with a new
play style, EVO and a fighting game

616
00:45:43.119 --> 00:45:46.840
centric fan audience base would be the
place to do that. They are a

617
00:45:46.920 --> 00:45:52.880
part of the Friday Showcase. I
don't know again if they're going to listen

618
00:45:52.960 --> 00:45:57.800
heed my advice here. It would
just be really cool if they did.

619
00:45:59.679 --> 00:46:05.880
I'm wondering if they would announce a
guest character now, because I feel like

620
00:46:05.960 --> 00:46:10.679
guest characters are going to be DLC
and they don't even have a release date

621
00:46:10.760 --> 00:46:17.159
yet, although a release date would
also make an excellent announcement for EVO twenty

622
00:46:17.239 --> 00:46:21.679
twenty three. I do think that
game comes out in twenty four, though

623
00:46:21.760 --> 00:46:23.280
maybe in the beginning of the month
or at the beginning of the year.

624
00:46:23.280 --> 00:46:29.199
Excuse me, but I do not
think it's going to make this year unfortunately.

625
00:46:29.280 --> 00:46:32.519
I think it's going to be a
twenty twenty four announcement, So we'll

626
00:46:32.599 --> 00:46:37.920
see their panel is seven o'clock Eastern, four pm Pacific on Friday tomorrow.

627
00:46:37.960 --> 00:46:42.679
You're if you're listening to this when
it actually launches, but that so we'll

628
00:46:42.679 --> 00:46:45.000
see what's going on there. But
there's a lot going on in this showcase.

629
00:46:45.800 --> 00:46:51.480
So let's move on to what I
am hoping for from the actual events

630
00:46:51.559 --> 00:46:54.000
or what I'm looking forward to the
most from the actual events. Arc system

631
00:46:54.039 --> 00:46:58.800
Works panel, probably season three of
Guilty Year Strive. Then it goes right

632
00:46:58.840 --> 00:47:01.800
into Grand Blue Versus Rising, so
we'll see more on that, and then

633
00:47:01.840 --> 00:47:07.599
a Guilty Year Strife panel. So
our system Works basically owns the first three

634
00:47:07.679 --> 00:47:15.239
or four hours, three and a
half hours of this EVO showcase on Friday.

635
00:47:15.760 --> 00:47:19.039
A lot of stuff they're going to
be doing there. I'm sure there

636
00:47:19.119 --> 00:47:22.960
was a surprise announcement scheduled for twelve
thirty Pacific three thirty pm Eastern, but

637
00:47:23.000 --> 00:47:28.360
I'm guessing that's going to be Project
del They'll announce the fourth character in their

638
00:47:28.360 --> 00:47:31.360
playable demo, and then demos will
open to the public. We already kind

639
00:47:31.360 --> 00:47:37.880
of know who the fourth character is
because one of the influencers that was invited

640
00:47:37.920 --> 00:47:43.800
to Riot's studio to play the game
was just shooting some camera and showing off,

641
00:47:44.280 --> 00:47:45.960
you know, like people playing and
stuff like that, and was pointed

642
00:47:45.960 --> 00:47:52.159
towards the screen and the fourth character
was standing there and it's kind of hard

643
00:47:52.159 --> 00:47:54.119
to miss. So I'm not going
to say who it is in case you

644
00:47:54.119 --> 00:47:58.079
haven't heard it yet and want to
be surprised. It is a champion you

645
00:47:58.079 --> 00:48:02.400
would expect considering they have been featured
in other League of Legends offshoots, but

646
00:48:02.480 --> 00:48:07.440
I will let you figure that out
for yourself. A lot of indie games.

647
00:48:07.519 --> 00:48:13.679
In the second like segment of Friday, a Skullgirls panel, Rivals of

648
00:48:13.719 --> 00:48:16.639
eight or two panel, and then
a full fighting game showcase for about twenty

649
00:48:16.679 --> 00:48:21.800
minutes before we move on to the
Ultimate Marvel versus Capcom three panel, which

650
00:48:21.920 --> 00:48:24.559
is just going to be EVO memories. It's not going to be anything with

651
00:48:24.679 --> 00:48:28.880
news, so don't get excited.
Street Fighter six panel, which is where

652
00:48:28.880 --> 00:48:34.679
if we see any hokey it'll be
there. Maybe costumes and collaborations as well

653
00:48:35.079 --> 00:48:37.280
Tech and eight panel. As I
mentioned after that, that'll be some new

654
00:48:37.360 --> 00:48:42.719
characters, maybe a guest or two
or release date. Another interesting one,

655
00:48:42.840 --> 00:48:49.079
Kyar. It's the last thing of
the showcase stage before the Evo the first

656
00:48:49.079 --> 00:48:52.800
Evo Twitch channel turns into the top
sixes of each tournament, and that is

657
00:48:52.840 --> 00:48:58.760
a tenth anniversary showcase for Killer Instant. Killer Instate on Xbox One is ten

658
00:48:59.000 --> 00:49:02.840
years old this November, because the
Xbox One is ten years old this November.

659
00:49:04.199 --> 00:49:10.199
And I really think that this game
set a trend that we were not

660
00:49:10.280 --> 00:49:20.320
ready for it to set, Like
it basically introduced the idea of adding characters

661
00:49:20.400 --> 00:49:30.239
piecemeal and you know, building a
fighting game that way as opposed to gaining

662
00:49:30.280 --> 00:49:35.679
everything behind the sixty or seventy dollars
entry fee and then extra DLC after that.

663
00:49:36.239 --> 00:49:40.079
Not every franchise took to it,
obviously, but the model that was

664
00:49:40.159 --> 00:49:45.840
there kind of set the standard for
all of DLC going forward in fighting games.

665
00:49:46.719 --> 00:49:49.639
And if they wanted to announce an
one, that would be awesome.

666
00:49:49.800 --> 00:49:53.360
Phil Spencer did show up at the
Final Fantasy fourteen fan fest in Vegas to

667
00:49:53.519 --> 00:49:58.920
surprise everyone and say that Final Fantasy
fourteen's come into Xbox. Maybe he stayed

668
00:49:58.960 --> 00:50:00.800
for a week and is going to
show up at this showcase as well.

669
00:50:01.079 --> 00:50:05.840
That would be bad S. Do
I expect it? No? But it

670
00:50:05.840 --> 00:50:09.000
would be bad s. So that's
your your Showcase, Pandel and then we

671
00:50:09.000 --> 00:50:14.920
get into the tournaments throughout the weekend. Obviously, I am most excited for

672
00:50:17.239 --> 00:50:23.559
I'm most excited for the Street Fighter
six tournament. I'm most excited for Guilty

673
00:50:23.559 --> 00:50:27.400
Gear Strives Tournament Tech and eight or
Tech and seven. Excuse me, it's

674
00:50:27.440 --> 00:50:30.760
gonna be fun. It's gonna be
a fun weekend of fighting games that I

675
00:50:30.760 --> 00:50:36.719
am very much looking forward to.
I'm wondering though, if I'll be able

676
00:50:36.760 --> 00:50:39.119
to watch all of it, and
I will get into the reasons for that

677
00:50:39.920 --> 00:50:45.079
later. I have not talked about
something that is going on in my days,

678
00:50:45.400 --> 00:50:51.320
but I will leave that until next
episode to talk about episode one thirty

679
00:50:51.320 --> 00:50:53.159
eight. Wink wink, don't judge. Some people know, some people don't.

680
00:50:53.760 --> 00:50:58.360
But so yeah, those are the
things I'm looking forward to most at

681
00:50:58.360 --> 00:51:00.559
EVO, the fighting games, the
showcase. It's going to be a lot

682
00:51:00.559 --> 00:51:05.480
of fun, and I encourage you
to watch as much as you can for

683
00:51:05.519 --> 00:51:08.800
the best competitive gaming has to offer. In my humble opinion, things kick

684
00:51:08.880 --> 00:51:14.800
off tomorrow at I believe one pm
Eastern time is where all the things happen.

685
00:51:14.960 --> 00:51:22.719
Yes, ten am Pacific time.
There will be eight different streams going

686
00:51:22.760 --> 00:51:25.239
on or seven different streams going on. Excuse me. At any given time,

687
00:51:25.960 --> 00:51:30.559
Evo has seven different channels Evoe Evo, Evo two, three, four,

688
00:51:30.679 --> 00:51:34.679
five, six, and seven.
Each one will be playing different fighting

689
00:51:34.719 --> 00:51:37.840
games. Each one will have while
the main one will have the showcase and

690
00:51:37.920 --> 00:51:44.719
it's it's it's amazing, it's it's
just a weekend of fighting games that I

691
00:51:44.800 --> 00:51:47.519
highly recommend everyone check out if you
have the time, and if not,

692
00:51:47.639 --> 00:51:53.239
catch the videos on demand because it
is absolutely worth it. And with that,

693
00:51:53.239 --> 00:51:55.559
we are at the end of episode
number one thirty seven or Chief Stakes

694
00:51:55.559 --> 00:52:00.159
and Controllers percented by Fox PHL The
Gambler one or two point five fourteen eighty

695
00:52:00.159 --> 00:52:05.159
am iHeartRadio or wherever you get your
podcasts. As I say at the end

696
00:52:05.159 --> 00:52:07.440
of every episode, if you're hearing
these words, you have reached the end,

697
00:52:07.679 --> 00:52:14.400
and I am eternally appreciative that you
have. I hope you were educated.

698
00:52:14.440 --> 00:52:17.079
I hope you were entertained, and
I hope that you were enlightened by

699
00:52:17.119 --> 00:52:20.159
some of the things we talked about
today. And I hope you come out

700
00:52:20.159 --> 00:52:22.599
of here with a new appreciation of
not only fighting games in general, but

701
00:52:22.719 --> 00:52:27.400
EVO itself. Because Rick Thyer,
the Hatto, the general manager of EVO,

702
00:52:27.440 --> 00:52:30.760
who joined me twice on this episode, is a great, great man,

703
00:52:30.840 --> 00:52:34.360
doing great things with a great team, and they're going to put on

704
00:52:34.440 --> 00:52:37.719
an event this weekend that's going to
knock your socks off. I have no

705
00:52:37.199 --> 00:52:43.599
doubt. However, as I say
at the end of every episode, I

706
00:52:43.639 --> 00:52:46.039
hope you have a fantastic weekend.
I hope you have an even better week

707
00:52:46.119 --> 00:52:49.800
right behind it, and I will
be back in two weeks time with the

708
00:52:49.840 --> 00:52:54.880
latest and greatest in video games.
Here on Chief Steaks and Controllers by

