WEBVTT

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You know, we um it's the
Internet. You're busy. Let's do this

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for September eighth, twenty twenty three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with Me Jeff Grubb. Today is
a it's a major Nintendo franchise, finally

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making a comeback after almost twenty years. But first please join me and welcome

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me today's co host a Game Mess
Mornings. It's Timor who's saying, everybody,

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dam how are you doing? I
am okay, I am very okay.

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You know, very okay, Okay, I can accept that. What

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what are we gonna go to make
it better? I don't know, man,

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I don't know if we can get
to bad today. I think this

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is just a very okay day.
And sometimes, you know, okay,

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accept you have to accept that very
okay as good enough. Yeah, at

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a certain point in life, you
gotta take those as dubs. You gotta

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say that that is a way it
could be worse. Yeah. Yeah,

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is Friday. It's dregs day.
So it doesn't mean that things will improve

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over time, but you know it's
for now, it's just very okay.

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I'll have my tea over the course
of the next hour, and then it

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will improve too. Quite good,
quite good, damn if I want to

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do still be like I have like
a starter tea for a boy from from

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the Midwest. Do you have recommendations? Would you grow up? Would you

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grow up on? I grew up
on very highly caffeinated British like, so

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for me, like I I wish
I wish you were a hair or something.

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I could make you a chie,
like a nice South Asian chie.

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It's got like it's time we get
together to make it happen. That a

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little bit of spice to it.
It's got like cardamm it's got like a

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little bit of anna seeds. You
know, it's it's cinnamons. It's really

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nice. And ginger is really good. But if if we're talking like if

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you want like actual kind of caffeinated
tea, I would recommend probably Yorkshire tea,

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which you'll probably have to import to
get it here, a little splash

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of milk, you'll be good.
If you're talking about like non like British

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that I'll tea milk tea. I
would recommend starting with a like a mint

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tea or a jazz mint tea.
I think like Twining's is pretty good.

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That's that's when I can reliably get
right Twinings. Yeah, you can very

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easily right okay everywhere? Yeah yeah. Because I had this spressover this morning

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and people notice it, I'm gonna
be I'll be jittery on the show.

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There's no way around it. Everybody, we just got to deal with it.

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But I'm like, I should I
should maybe throw some tea in the

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rotation. That sounds like an alternative
that would be very good for me.

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Tea's very for me, It's very
relaxing. I don't use it for caffeine.

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My caffeine tolerance is just crazy now
because I used to drink tea three

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cups a day minimum, two tea
bags per cup. Okay, So I

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was lost in my body to the
point where I eventually it had like a

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full breakdown. And there was a
couple of years ago I developed like an

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intolerance to caffeine. So every time
I drink it, I would feel awful,

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like genuinely sick. So I'd like
weaned myself off of caffeine and then

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came back slowly. And those are
British teas as well, So it was

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intense. Yes, the real deal
stuff. Damn, I I gotta say,

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I'm I'm starting to come back to
life personally. I I my brain,

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my body, everything goes into hibernation
in the summer when it's hot and

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then it falls basically here, it's
getting into the sixties finally where I'm at

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in Cleveland. And then and then
football's back and the Lions kicked off the

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season. I'm a Lions fan,
and they played very well last night and

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say, oh man, it's it's
very cool to for that. That's weird,

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wonderful. Yes, it's one.
It's it's it's very strange because they've

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been bad my entire life. They've
never really had a good season. They've

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had a couple here and there,
flukes, and so they just they went

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they beat these super Bowl champions from
last year and in their in their city.

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So it's like people are getting their
hopes up in a way that I

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think is very dangerous for a team
like the Lions, because I think you

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tend to find a way to always
be fit. But so far, I'm

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fun. I'm a basketball guy.
My team is a warrior. So I

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got nothing right now, right,
But if you had, I mean you

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got that good stretch and that teams
that seems still fun to watch. Oh

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yeah, they rule. I mean
like it's going to be interesting to see

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because you don't get into the finals
last last season. But let's see what

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happens this season. I think they're
gonna Yeah, I think I think they're

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They're very hungry, Chris pol Now, we got rid of my boy Jordan

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Pool, which made me sad.
But Jan's boy Draymond Greened, that's all

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he needs. Raymond. Draymond is
the he's he's he's ready. He's a

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scientist. Uh yeah, yeah.
So but mostly I'm just like, oh,

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okay, falls here. That means
just falls here. I can start

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coming back to life and having a
personality again. I'm feeling good about that.

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I don't have to be on autopilots, so I'm looking forward to it.

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The shows will get spicy. Everybody
look forward to that as well.

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All Right, before we get into
this message, to explain what we do

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here on this shows most weekdays,
I Jeff Greb will help peace your gaming

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life back together. That includes a
breaking news and maybe even some of our

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own original reporting. For all these
topics, I'll get the input of a

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bona fide expert who will make me
look smart. If you were watching live

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on twitch welcome. You can always
listen to the show later on podcast feeds

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by searching for Game Mess Mornings,
or find the RSS on giant bomb dot

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com. You can also catch the
show later with chapters and timestamps on YouTube.

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Hello YouTube. All right, we
have a lot to get into,

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so let's start the Morning Mess with
the return of a classic Nintendo series might

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be being teased for an upcoming Nintendo
direct. This comes from Tom Ivan f

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VGC, and of course that's Tom
the Machine Ivan. An upcoming Nintendo director

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could feature news on the return of
a classic Nintendo series. It's been suggested

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that zero news maybe being teased by
Twitter user Pioro, who has a strong

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recent track record when it comes to
the Attendo leaks, including outing Super Mario

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Brothers Wonder ahead of its official announcement. How do you feel about these leaker

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names? Tim Lincoln is terrible.
We've been here, man, that we

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have been here, Like, I
hope it's true, but I refuse to

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believe it at this point. I
don't blame it if it's If it's really

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coming back, right, it's a
remake and remake. But I just again,

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I'm not trying to be cynical.
I love F Zero, I want

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F Zero, I just do not. I just do not see a market

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case for it. Yeah. The
best I can get is people know that

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Captain Falcon from Smash. Yes,
that's not enough, man, that is

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not enough. I feel like the
Also, it's like it's been gone so

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long that people will have a very
baseline understanding of what it is. When

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it appears the broader people, they
will look at it and go racing game.

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And I just don't think racing games
hit as hard as they used to

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think. You have a couple of
franchises will make it work for a Grandurismo

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and Mariel Car is the other exception. I mean, like Ugusoft has the

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crew which are trying to everyone's one
about the crew. Tam about to say

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it's not popular, but like they
make it worse through sheer force or just

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incessant releases. They just never stop
releasing it and they keep coming and adventure

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and just through like saturating the market, they get some share of that market.

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Of that. You're not wrong,
that's so true, It's so true,

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Like so many things that you BESTOFT
does, but especially the crew.

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I just I would I would love
I hope I'm wrong. I just don't

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see it for F zero like I
want to see it. I hope that

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GX is the one that they do. I would love it. I'd be

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very excited for it, but for
me right now, and maybe it's because

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it's a defense mechanism where I try
to be hurt again, but I'm struggling

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to see it happen. Yeah,
So I'll say that the among the rumor

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mill for Nintendo stuff since like late
last year earlier this year, F zero

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g X coming back has been a
popular rumor. I guess it's how I'll

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phrase it. It's one that is, it's frequently reared its head and to

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the point where you know, I've
never been able to confirm it personally,

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but it's it's also not one that's
been Oh that's easy to debunk as well.

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It lines up with it to know
right now that the way that they've

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treated GameCube games as like these are
good to pick up, take and move

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over to the switch and they'll they'll
do relatively well. And I think they

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do it in the line of like
Metroid Primary mastery. That makes sense.

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Yeah, I mean, like that's
the reason why I think it would happen.

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But it's also like, what's the
next step in that business case exactly

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for Metroid Prime, is there's another
Metroid Prime, and also Metroid has just

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had a moment with Dread, so
there's a business case to be made there

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F zero only really as Captain Falcon
is in Smash and that's about it.

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There's no current business case. Like
if they were doing it, and I

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hope they are, like I said, it would just be like a kind

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of like a tip of the hat
or not at their head to fans of

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F zero, which I think that
we deserve something and they give it to

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us. F zero when it comes
to rumors as well, is also one

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of those ones where I'm not trying
to I'm not trying to like talk down

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the credibility of this leak up.
Yeah, any want. Yeah, it's

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very easy to anyone, for anyone
to say anything about F zero and get

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a lot of traction out of it. It was It's the same for Metroid

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Prime. It was the same.
Anyone could say Metroid Prime. I heard

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there's a new metro Prime coming and
it didn't really matter if you were credible

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or not, you would pick up
some traction F zero is exactly the same.

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Again, I'm not saying this Pyro
person or whatever your nonsense name is,

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is lying. I'm just saying,
like, it's is one that we

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have to be careful of. Yeah, it happens so frequently. His his

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his leaks recently. The one the
reason that like people would be like,

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oh well, I'm I am choosing
to believe this is Uh. It was

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the Super Mario Brothers Wonder and Super
Mario RPG remake that that he was the

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one the source of those leaks that
happened right before that show. So everyone's

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like ready to believe him, and
you know this direct probably is happening next

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week and uh, and they have
to have something in there. And so

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it's like maybe that F zero rumor
that is a frame like that, But

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I also know exactly what you mean. And we've also seen with like some

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of these lakers who have been very
accurate in the past, it's like something

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changes and then suddenly the sources in
a solid anymore that could be happening.

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I was Priora this morning also tweeted
a gift of Donkey Kong from the movie

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like rolling into the screen. Donkey
Kong is another one that we've heard repeatedly

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as a rumor, But that one
is that one seems less easy to pin

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down because that like it's been all
over the place. There's a three ding

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Donkey Kong. No, it's a
two D Donkey Kong from from the two

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D Marrio team. It's like,
well, now we know what the two

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D Mario teams working on. That's
definitely not Donkey Kong. Or maybe Donkey

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Kong's DLC in there, who knows. So maybe this is the three D

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Morrow team making a Donkey Kong game. What does that make sense? Well,

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they're probably gonna do a Donkey Kong
movie after this movie was very successful

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and they got Donkey Kong stuff going
into Universal studios, so maybe they want

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to synergize with all that stuff.
It's very easy to take the circumstantial evidence

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to him and be like, well, of course that makes sense. At

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the same time, like, I
think that would be a good and cool

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move for them to be like,
here is a new take on Donkey Kong.

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A separate from what what Retro was
doing, separate from what Rare was

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doing before that and re establishing that
character something that they have remodeled the character

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recently. It's like, oh,
we're gonna kind of go in this direction.

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So I would like to see that, but I don't know, what

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do you think? I think it
makes sense again. Donkey Kong is another

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one that we have. You know, people who are have the inside knowledge

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have heard about many many times.
Yes, many times, I've heard about

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a new Donkey Kong game, like
you said, so many times and so

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many different variations. And the other
thing is like things like you said,

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change you you of all people know
what that happens. Where it's like the

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amount of times I have been told
that, I very quickly have learned that,

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hey, when someone tells you this
is going to happen, like I

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don't tell a lot of people because
I know that especially Nintendo especially, they

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can they can decide, oh,
we're actually not going to do this right

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now, We're going to save it
for six months, and then you look

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like a fall for We know for
a fact that they did that with Metro

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Prime Remaster because that was the one
that that like radio they like people went

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back like oh, this was like
submitted in Germany in twenty twenty or something

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like. That's why I did not
say shut Metro Prime, because I was

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like, I know what's going to
happen here, and it happened. Donkey

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Kong is another one where it has
been flowing around for a very long time.

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It does make sense for it to
kind of be the next thing that

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Nintendo or anything that Nintendo does.
I'm not one hundred percent sure if it

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would be an internal team, especially
given that internal team when when the choice

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is make them make a new Donkey
Kong which could be good, could be

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00:13:13.919 --> 00:13:18.840
a success, or make them make
a new Mario like which is definitely going

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to be access regardless. I don't
know if you put that team, like

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00:13:22.600 --> 00:13:26.559
the three D Mario team on a
Donkey Kong game, maybe you put a

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00:13:26.679 --> 00:13:31.960
three D Marrio team on Mario and
Donkey Kong Squash the Beef game or ever.

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Yeah, that's that's what I'm thinking, Like there's a there's a chance

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here that you still play as Mario
in this Donkey Kong game. Like I

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think that's a fantastic like unite Donkey
Kong and Mario again, since like you

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know, from the early days,
like go back to that. I think

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that's such a clever idea. I
hope that's what they're going for. And

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I would love to see the you
know, the Nintendo three D team Mario

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three married team handling that franchise or
handling that character. But at the same

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time, I just would love a
new Donkey Going game is great. You

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know, I love for Donkey Kong. He's he's the European uh Nintendo mascot

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of choice for us. Really,
I didn't really, I didn't know that.

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It's like he's like shows up maybe
as frequently as what Mario. No,

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it's in like it's rare. That
made him right, Oh well he

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would you know, shug hear me
about him, made him like a for

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the arcade game and then yeah,
and then on the current Donkey Kong that

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everyone thinks I was definitely rare.
Yes, that's exactly definitely, he's our

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He's our kind of boy. Yes. So yeah. I played ship tons

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of Donkey Kong country when I was
a kid. Jim Ryan's a big fan

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of Donkey Kong. He's like another
European Let's go, Yeah, let's go.

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I think that everything you said about
Donkey Kong is is spot on.

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It's something that I would like to
see if they have an idea for it.

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They feel like, I hete we
have a really cool thing that we

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want to do with this That would
be cool. But you're right, I

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still like, underneath all these rumors, I'm like, the next thing from

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the three D Mario team is going
to be a follow up to Super Mario

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Odyssey. Like they didn't they didn't
give DLC for that game. Uh.

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They that those teams usually work in
such a way that, hey, we

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have all these extra ideas that we
have to on the floor, We're gonna

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come up with a bunch of extra
ideas and a sequel here is going to

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build on that. We've seen them
do that with Galaxy. We see this

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is all the team just do that
with Tears of the Kingdom. So it's

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like my expectation has always been that
there would be an Odyssey two or excuse

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me, or some variation on that
that follows up on them. But if

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if you know, there's no reason
they couldn't take those ideas and change things

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up and and have Donkey Kong in
there in some way, that could be

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cool as well. The timing though, because if this is from the three

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D Mario team. You would expect
that to be a a big, big

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release for them, and they was
something that they were like, hey,

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this could do twenty five million copies. Is there enough time to announce this

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game and get it launched on the
Switch before the Switch two comes out?

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That That's where I'm like, not, you're about any of this anymore?

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Yeah, I mean, like the
timing is a bit strange, especially with

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Wander coming out, and if everything
we heard about a new Switch turns out

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to be true, it could be
I don't think I think the Switch to

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you know what it could it could
kind of indicate to us that the Switch

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and Switch Too might be closer than
we realize. And there's like some level

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of backwards compatibility and also scalability on
how a game performs, like or they

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could just release two versions of a
game. You know. They haven't been

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beyond that before, especially when the
game that they know is going to be

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successful, take to Switch one version
of this new Merry game or whatever it

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is and put it out or Donkey
Kong game and then also a Switch Too

250
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version. They did did that for
Breath of Wild and the Wiu and Switch,

251
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So it's not beyond them, but
it would be a bit strange.

252
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Yeah, I guess. Like,
you know, people in chat are given

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a whole bunch of different scenarios here. It's like people, hey, there's

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a whole year probably between the now
when the Switch two comes out, so

255
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that game can come out and early
summer or like March or something like that.

256
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Yeah, I guess so. But
it's again like why wouldn't you say

257
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it? No, But regardless of
if you want to save it, if

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you're launching a new piece of hardware
and you have a Mario game, like

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you, that's an absolutely slam dunk. Like that's how I feel too.

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Yeah. I mean like, even
if it's a case of like we just

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put a Mario game out, they're
not gonna hold it. I imagine if

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they have a new piece of hardware
out like this, like just put that

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thing out right now. It worked
for Breath of the Wild and right a

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Nintendo Switch, so I imagine they're
just like, yeah, if it's done,

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us for that show out with this
new thing. I think it would

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indicate also that they probably have plenty
of other stuff working in the works right

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now that they could launch a switch
to console with. Even though they've just

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launched a Zelda. They will have
a two D Mario on the switch,

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and then something from the three D
Mario team, and if that goes on

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switch one, it's like, well, what's left on for the system?

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But this is a Nintendo that is
working in a very different way. We'll

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talk about it here. Actually,
let's get through it right here in this

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story. Tam I know you talked
to Tezuka Tessica about Super Mario Brothers development.

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Here's like a little bit similar to
what you told me. But I'll

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ask you if your thoughts on this
afterwards. Super Mario Brothers Wonder dev's had

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no deadlines during the prototyping phase.
This is from Jonas Maki at Game Reactor.

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The two D games in the Mario
series have long lagged behind the three

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D releases in terms of introducing new
creative elements and mechanics. However, this

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looks set the change with the upcoming
Super Mario Brothers Wonder, which introduces a

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number of gameplay innovations and power ups, not least the ability to transform into

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an elephant. The fact that the
game appears to be more experimental may have

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something to do with the fact that
Nintendo had no internal deadline during the game's

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prototyping phase. The game's producer,
Takashi Tessica told Wired, I wanted to

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prevent people saying from saying, we
won't make that deadline. So that's why

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we didn't do it. We can't
do it. Whether Super Mario Brothers Wonder

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actually feels as fresh to play as
it looks, we'll find out on twentieth

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October. Tell you know what,
it feels pretty fresh after we played it

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twice. Damn. So you've talked
to Tessica and you had he told you

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something similar. What's the vibe you
got like that this no deadline thing during

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the prototype and phase. It's something
he touched on with you. We talked

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about in this interview. Clearly this
is something that they think is unlocking some

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extra potential in this Mario game,
right. Yeah. So I spoke to

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Tescasan and Morrison, who both worked
on the game, and they've worked on

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They're like they worked. You look
at their credit list and you're like,

295
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god, damn, they like or
a year of Mario and then yeah,

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Tesica did getting one of my favorite
games of all times in one of them.

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I think maybe Morrison also worked on
a metroid know and then so they

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know what they're doing. Yeah.
And their general thing was like, we

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didn't set a deadline up until we
were a year out from completing it,

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so it was cases like the prototype
phase, etc. Essentially, they were

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like, we'll figure it out once
they have the rock solid foundation and know

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exactly where they're going. That's when
they were like, let's set this deadline.

303
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Yeah, And I think that's definitely
been It's clear that every part of

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the development process and like the workflow
and pipeline was designed to ensure that they

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were coming up with the most interesting
ideas and being able to execute on them.

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I think the thing, the thing
that everyone is latching onto is that

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there were no deadlines because that's something
that's very commonly discussed in video games,

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both people who cover it and have
like a professional insider interest in it,

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00:20:30.400 --> 00:20:33.359
but also people who play games.
They know that deadlines can be a big

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issue when it comes to when it
comes to developing games, and it's and

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it's a it's good to see that
stuff. For me, what they told

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00:20:38.960 --> 00:20:41.839
us, like me and Lucy did
the interview, and what I found more

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interesting was they had no kind of
like barriers on who could submit ideas for

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Wonder another thing which is a very
very cool thing. So like basically they

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00:20:51.359 --> 00:20:53.759
were like, we're making a new
Mario game. If you have an idea,

316
00:20:55.279 --> 00:20:59.960
holler at your boys. And they
said, like a bunch of ideas

317
00:21:00.079 --> 00:21:03.400
is that they actually ended up using
came from the sound team as more than

318
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anyone else. So that's why it's
like a very different kind of game.

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And also from based on discussions,
I had a lot of the development team

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on Wonder is very very young,
and Tesca and Mari indicated that like they

321
00:21:18.960 --> 00:21:22.400
were the young staff or challenging a
lot of the kind of taken for granted

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00:21:22.960 --> 00:21:27.119
elements of Marry experiences. Namely,
we talked about this, for example,

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we talked about this in the interviews, like there's no timer on those games,

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on those levels anymore, like and
that was something and one of the

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younger a couple of the younger team
came up. I was like, do

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we need a timer on this?
Why is this a thing? And they

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00:21:41.599 --> 00:21:45.880
laid reassessed it, and it turned
out they didn't need a timer on it,

328
00:21:45.920 --> 00:21:48.160
which makes perfect sense because when we
were playing it, we didn't want

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to run forward. We wanted to
goof around and explore and do stuff,

330
00:21:52.160 --> 00:21:57.119
you know, and it made perfect
sense. The idea of a game where

331
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you're collecting this item had does something
different each time, or like does something

332
00:22:03.759 --> 00:22:08.279
different depending on stage, inspires wonder
and if it's doing that, the last

333
00:22:08.279 --> 00:22:11.680
thing you want is people just legging
it forward and not really taking the time

334
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to have fun with it. So
yeah, it seems like the lack of

335
00:22:18.680 --> 00:22:22.359
a deadline is just one of many
things that Nintendo did to create a well,

336
00:22:22.440 --> 00:22:29.759
or at least they present as creating
a very comfortable, very open,

337
00:22:30.039 --> 00:22:37.359
very kind of idea and new Blood
driven development and ideation environment. And based

338
00:22:37.400 --> 00:22:41.400
on what we've played, which is
admittedly a extremely limited slice, a very

339
00:22:41.440 --> 00:22:47.319
small slice, it seems to have
some magic that Marya hasn't had before,

340
00:22:48.240 --> 00:22:51.519
which is very exciting. I mean
again, we could be getting debated pretty

341
00:22:51.519 --> 00:22:56.599
hard, but a limited slice,
but I am extremely interested in seeing what

342
00:22:56.680 --> 00:23:00.839
else is in that game. Yeah. I came home and my kids wanted

343
00:23:00.839 --> 00:23:04.200
to play a new Super Mario Brothers
You Deluxe, Damn, and I when

344
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I was playing that, my main
I this is actually kind of rough for

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00:23:07.839 --> 00:23:11.480
me to go back to after playing
Wonder just a lot. It just feels

346
00:23:11.839 --> 00:23:18.839
static and and stayed and just kind
of like it's just there's something musty about

347
00:23:18.880 --> 00:23:22.039
it where it's like, God,
it doesn't look alive. It doesn't.

348
00:23:22.480 --> 00:23:26.640
Yeah, sure it plays like a
Mario game, yeah, but it's the

349
00:23:26.680 --> 00:23:30.720
creativity just isn't there compared to Wonder. Yeah. I talked to Jan about

350
00:23:30.720 --> 00:23:33.759
this quite. We all talked about
it once we played. But like,

351
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this is a game, these are
changes and this is a different tack than

352
00:23:37.920 --> 00:23:42.400
it needed to take, primarily because
you know, they have technology now that

353
00:23:42.440 --> 00:23:47.680
can support it, but also we
live in a post Mario movie world now,

354
00:23:47.799 --> 00:23:52.799
and Mario Movie was an incredible,
big success, but it's weird to

355
00:23:52.839 --> 00:23:56.839
say that it probably created new fans
as if there are still people who don't

356
00:23:56.839 --> 00:24:00.480
know don't like Mario, which is
wild, but they're death finitely are.

357
00:24:00.559 --> 00:24:03.319
I mean, Lucy mentioned it on
on the podcast that we did from the

358
00:24:03.359 --> 00:24:11.039
Bed Jan's Room at Hotel Room.
Her nieces are now into it and they

359
00:24:11.079 --> 00:24:15.640
weren't before. But like, this
is a post Mario movie. Mario game

360
00:24:15.920 --> 00:24:21.680
and the Mario movie set different expectations
now because you're seeing Mario in a way

361
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that you never have before like close
up, you get to see him emoting,

362
00:24:25.440 --> 00:24:27.759
You get to see them having personalities, you get to see them speaking

363
00:24:27.799 --> 00:24:33.559
more than we have ever seen.
If you if you kind of create the

364
00:24:33.599 --> 00:24:37.160
new fan base with that movie,
who you know, are now interested in

365
00:24:37.200 --> 00:24:40.240
playing games, and then the first
game you release after that is a the

366
00:24:40.279 --> 00:24:45.119
same kind of very pulled back.
We can't see Mario's face not emoting.

367
00:24:45.160 --> 00:24:48.079
You know, she's not emoting.
It's very limited in terms of the personality.

368
00:24:48.599 --> 00:24:52.400
You're gonna have a bit of an
issue there with consistency, and you

369
00:24:52.559 --> 00:24:56.720
want to make the most of the
kind of amazing performance of the movie.

370
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And the way you do that is
by upping the game on how it's animating,

371
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how how it shows the personality,
and it does it in more ways

372
00:25:03.359 --> 00:25:07.839
than just like expressions as little flourish
his hair in there. That makes you

373
00:25:07.880 --> 00:25:11.160
feel like, oh, they have
really thought about making every aspect of this

374
00:25:11.359 --> 00:25:15.079
charming in a way that yeah,
kids and newcomers and people who have come

375
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from the movie will be like,
this is my Mario yep, and I

376
00:25:18.680 --> 00:25:22.599
think I mean take it so like
the game, it looks very promising because

377
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of all that, and like we're
film pretty good after playing it and it's

378
00:25:26.039 --> 00:25:30.319
like, that's that's awesome for Mario. Is Nintendo applying this similar level of

379
00:25:30.359 --> 00:25:34.440
thinking about, Hey, a long
prototyping phase something that you know, when

380
00:25:34.599 --> 00:25:38.319
developers refer to this concept, they
call it the process. And it's actually

381
00:25:38.319 --> 00:25:42.799
Mark Sarney's credited with coming up with
this of a very long prototyping phase and

382
00:25:42.839 --> 00:25:48.279
then at least almost certainly at least
the same amount of time later spent on

383
00:25:48.480 --> 00:25:52.759
actually defining the fun and polishing it
up and stuff. And Nintendo's like,

384
00:25:52.759 --> 00:25:55.279
hey, yeah, that's working for
us. Respond is famous for this.

385
00:25:55.359 --> 00:25:59.519
They have really long phases. It's
the process that gave us NACK one and

386
00:25:59.720 --> 00:26:04.200
nack that's right, clearly against that, clearly it's unassailable. That's damn right.

387
00:26:06.720 --> 00:26:08.799
So but you know, you hope
that. Okay, So if we

388
00:26:08.880 --> 00:26:11.319
go back to that, looking at
or we got a Zelda recently, we

389
00:26:11.400 --> 00:26:15.359
got a we're getting a two Dmorrio, we might be getting some from a

390
00:26:15.359 --> 00:26:18.240
three Dmorrow team going into and all
that could happen before a switch too is

391
00:26:18.279 --> 00:26:25.519
here. Clearly they will have either
decent backward compatibility upgrades something to make all

392
00:26:25.519 --> 00:26:29.119
those games be there day one for
a switch too in some better form that

393
00:26:29.200 --> 00:26:32.119
seems likely, But that's not exactly
what we're thinking. We're like, Okay,

394
00:26:32.119 --> 00:26:34.200
how do you have a strong launch
with new games? Well, the

395
00:26:34.240 --> 00:26:38.319
truth is is that they have maybe
they have some of these other teams work

396
00:26:38.440 --> 00:26:41.920
doing the similar thing of taking a
long time to get stuff ready, and

397
00:26:41.920 --> 00:26:44.319
they think that those some of those
games are going to be promising and a

398
00:26:44.440 --> 00:26:48.200
very strong way to launch of Switch
Too. I guess we'll see. That's

399
00:26:48.440 --> 00:26:52.440
I I has think. I think
it's more likely that we get an fdo

400
00:26:52.480 --> 00:26:56.640
or remake for Switch two than for
Switch one. Yeah, I could say,

401
00:26:56.680 --> 00:27:00.000
what one the one that's really curious
to meet TAM's Metroid Prime for everyone,

402
00:27:00.000 --> 00:27:03.119
And it's just kind of defaulting to
this idea that Metric Prime four is

403
00:27:03.160 --> 00:27:04.960
going to be a switch to game
now and I still like, I still

404
00:27:04.960 --> 00:27:07.160
think they try to get it out
on the system, which means we would

405
00:27:07.160 --> 00:27:11.720
have to come out soon in the
next year. Yes, And yeah,

406
00:27:11.720 --> 00:27:15.480
I mean, given the was it
the development reset thing that they did fairly

407
00:27:15.519 --> 00:27:18.799
recently could be weird. It's that
might feel recently, Tampa, I think

408
00:27:18.880 --> 00:27:23.799
that's like been four years now.
It's been like four years, which week

409
00:27:23.839 --> 00:27:27.599
because they have not said shit sets
It's been completely silent. So I mean,

410
00:27:27.640 --> 00:27:32.240
that's that's the That's the Nintendo game
I won the most. Like I'm

411
00:27:32.279 --> 00:27:34.880
when it comes to the Interno franchises, I'm a Metroid boy. I love

412
00:27:36.000 --> 00:27:41.079
Zelda and I love Mario, but
one million percent I'm a Metroid guy and

413
00:27:41.079 --> 00:27:45.720
and like that's the one I'm desperate
for more information on. But yeah,

414
00:27:45.839 --> 00:27:48.759
also like I'm just to plug it
again. I will have my Mario interview

415
00:27:48.799 --> 00:27:53.079
next week. Fantastic. I wanted
to have it up this week, but

416
00:27:53.079 --> 00:27:56.759
it's been so busy. I also
asked them, like why they took out

417
00:27:57.039 --> 00:28:03.079
the interactions between is, you know, picking up each other and being menaces

418
00:28:03.119 --> 00:28:06.680
and that kind of stuff. And
it's got a really interesting but very obvious

419
00:28:06.759 --> 00:28:11.359
kind of like uh answer to it. Probably not the one that you expect,

420
00:28:11.359 --> 00:28:12.240
but I was like, okay,
yeah, that makes perfect sense.

421
00:28:12.920 --> 00:28:15.640
And it was funny because when they
were answering it, they could also tell

422
00:28:15.640 --> 00:28:19.160
that I was. I was like, I was the person causing problems in

423
00:28:19.200 --> 00:28:30.119
these themes out It's like, sorry, you can checked on the couch,

424
00:28:30.119 --> 00:28:33.240
And I got very exciting and had
to show everybody, Uh, that's a

425
00:28:33.240 --> 00:28:37.440
good kiddie. Look all right,
you know what, let's take a quick

426
00:28:37.480 --> 00:28:40.319
break. When we come back,
we're gonna talk about Phil Spencer talk about

427
00:28:40.359 --> 00:28:52.200
Elder Scroll six exclusivity and more.
We'll be right back after this, and

428
00:28:52.279 --> 00:28:56.200
we're back. We're talking about more
gaming news here on Dregs Day on Gay

429
00:28:56.240 --> 00:29:02.640
Mess Mornings. Xbox Boss, Phil
Spencer us potential Elder Scrolls six exclusivity.

430
00:29:02.720 --> 00:29:06.880
This comes from Tom the Machine Ivan
as well over a VGC. Microsoft's head

431
00:29:06.880 --> 00:29:08.880
of gaming has addressed the subject of
whether the Elder Scroll six will be an

432
00:29:08.960 --> 00:29:14.240
Xbox exclusive. Following this week's release
of Starfield Bethes, the game studio's next

433
00:29:14.240 --> 00:29:18.079
game will be a new entry in
the long running fantasy RPG series. Starfield

434
00:29:18.119 --> 00:29:22.920
is availed for Xbox Series X and
sp PC via Windows and Steam and Microsoft's

435
00:29:22.920 --> 00:29:26.599
game Pass subscription service, which lets
players play titles blah blah blah. It's

436
00:29:26.640 --> 00:29:30.759
but as the game studio's first release
since Microsoft acquired its parent companies ZeniMax Media

437
00:29:30.759 --> 00:29:33.799
in twenty twenty one. Notably,
Starfield is not available on PlayStation consoles,

438
00:29:34.039 --> 00:29:37.279
which it will also be the case
for an upcoming Indiana Jones games set to

439
00:29:37.279 --> 00:29:41.640
be published by Bees the softworks.
In an interview with Bloomberg this week,

440
00:29:41.839 --> 00:29:47.640
Xbox boss Phil Spencer was asked whether
Elder Scrolls six will also be exclusive,

441
00:29:47.799 --> 00:29:51.839
and how Microsoft decides whether it's on
the right track with this release strategy.

442
00:29:52.440 --> 00:29:55.160
We look at it on a case
by case basis with the games that we

443
00:29:55.279 --> 00:29:57.200
build, he replied. We want
to make sure our games are available in

444
00:29:57.240 --> 00:30:00.759
so many different places on our Xbox
consoles, on PC, also via the

445
00:30:00.759 --> 00:30:06.240
cloud. These games can come to
almost any web enabled device. We're looking

446
00:30:06.279 --> 00:30:08.759
at millions of millions of players who
will have access to Starfield and other Xbox

447
00:30:08.799 --> 00:30:12.319
Game Studios games. It's really about
giving players choice around how they want to

448
00:30:12.319 --> 00:30:18.160
play and they build their lives where
they build their library of games. Dam

449
00:30:18.240 --> 00:30:26.160
I think that I'll just reiterate that
I saw the documents in turn, with

450
00:30:26.400 --> 00:30:29.839
the internal documents of how they decided
what they were going to do with as

451
00:30:29.880 --> 00:30:33.720
the exclusivity, and basically what it
looked like is they did the math and

452
00:30:33.759 --> 00:30:37.119
they saw, yes, we will
lose money by when we don't put these

453
00:30:37.119 --> 00:30:41.400
games on PlayStation, but we are. When we look at it, it's

454
00:30:41.440 --> 00:30:45.599
like that amount of money we're losing
makes sense in terms of how it will

455
00:30:45.599 --> 00:30:49.720
feel like an investment into game Pass
and make game Pass seem more valuable.

456
00:30:49.880 --> 00:30:52.480
So they're like they're just doing they're
considering it the cost of doing business.

457
00:30:52.839 --> 00:30:56.559
And they decided pretty firmly at that
time, And at that time was a

458
00:30:56.559 --> 00:31:00.920
couple of years ago now, but
at that time they decided pretty firmly.

459
00:31:00.400 --> 00:31:03.799
But as the games for the most
part going forward are going to be exclusive,

460
00:31:03.920 --> 00:31:07.480
especially stuff like Elder Scroll six,
which I heard specifically was going to

461
00:31:07.519 --> 00:31:12.759
be exclusive. Now maybe that changes. There's always things can always change,

462
00:31:14.359 --> 00:31:17.920
and especially after going through that that
gauntlet with regulators, and maybe you want

463
00:31:17.920 --> 00:31:21.759
to keep keeping things maybe more on
the level of regulators, but oh yeah,

464
00:31:21.759 --> 00:31:22.759
you know what, we are going
to actually consider things on a case

465
00:31:22.799 --> 00:31:29.000
by case basis, So that could
change. But mostly I expect Elder Scroll

466
00:31:29.079 --> 00:31:33.720
six to be exactly like Starfield and
exactly like Indiana Jones. And Indiana Jones

467
00:31:33.799 --> 00:31:36.480
is maybe the key thing there,
because that game was going to come to

468
00:31:36.480 --> 00:31:42.359
PlayStation even after Microsoft acquired ZeniMax.
But Microsoft made a deal to actually we're

469
00:31:42.400 --> 00:31:45.599
gonna pay you a little bit extra, or we're gonna put some stuff on

470
00:31:45.640 --> 00:31:48.480
top to actually see if we can
keep it on Xbox only, and they

471
00:31:48.480 --> 00:31:52.519
were able to make that happen.
Like, why go through all that effort

472
00:31:52.519 --> 00:31:56.160
if that's not your main strategy going
forward? So what do you think here?

473
00:31:56.319 --> 00:31:59.519
I mean, like, yeah,
it's pretty much exactly what you said.

474
00:31:59.559 --> 00:32:01.680
I don't think I have much to
add to it. It makes perfect

475
00:32:01.720 --> 00:32:08.240
sense. I mean, I still
I feel conflicted because the logical part of

476
00:32:08.279 --> 00:32:12.160
my brain is like, yeah,
I'm unsurprised that they would do that,

477
00:32:12.440 --> 00:32:15.440
But the other part of it is
also like I think it's it really does

478
00:32:15.519 --> 00:32:17.799
suck that there's going to be a
whole bunch of people who have been playing

479
00:32:17.880 --> 00:32:23.359
Elder Scrolls games on platforms that they
have continue to own or new versions of

480
00:32:23.440 --> 00:32:27.960
and they won't be able to access
it. But again, like I said,

481
00:32:29.359 --> 00:32:31.039
it's there. They on that shit. Do what you want. I

482
00:32:31.079 --> 00:32:35.640
don't care. Like it's I own
every console, so I'm much too.

483
00:32:36.759 --> 00:32:40.400
People won't kind of a believe that
on the line given online given the last

484
00:32:40.440 --> 00:32:45.119
few weeks. But like, I
love my Xbox, I love my PC,

485
00:32:45.440 --> 00:32:49.279
I love my PlayStation, I love
my Nintendo consoles. So as it's

486
00:32:49.319 --> 00:32:52.359
coming out on there one of those
consoles, so I'm happy. I'm good.

487
00:32:52.359 --> 00:32:55.119
But yeah, I do, I
do wonder, I hope, I

488
00:32:55.200 --> 00:33:00.839
wish it was. I wish there
was more transparency in the impact that game

489
00:33:00.880 --> 00:33:04.759
Pass has had on games, especially
new ones, Like what is the what

490
00:33:04.960 --> 00:33:07.559
is the kind of translation that is
it translating? What is the release of

491
00:33:07.640 --> 00:33:14.319
star Field doing to the kind of
membership levels and numbers of game Pass?

492
00:33:14.359 --> 00:33:17.720
And I don't know, Like at
a certain point, I'm like, Oh,

493
00:33:17.920 --> 00:33:21.039
is there going to be a certain
point where they look at it and

494
00:33:21.079 --> 00:33:25.799
they have released enough major games as
exclusives and then reassess whether that strategy is

495
00:33:25.960 --> 00:33:30.160
working, because if they are,
let's say they put out of star Field

496
00:33:30.519 --> 00:33:36.680
and it does nothing for them in
terms of like long term gain for game

497
00:33:36.720 --> 00:33:39.000
Pass, Yeah, and then like
star Field to like test it against.

498
00:33:39.160 --> 00:33:45.440
But and it's like they probably do
have expectations of, Hey, if this

499
00:33:45.519 --> 00:33:50.920
meets a certain level, then it's
working. What what is the strategy shift

500
00:33:51.000 --> 00:33:53.920
if it doesn't meet that level?
I mean exactly feel like do they make

501
00:33:53.960 --> 00:33:58.319
that call after a game like star
Field or do they assume you want more

502
00:33:58.400 --> 00:34:01.079
data points like they've had mid here
games coming in and out, Like I

503
00:34:01.079 --> 00:34:07.960
imagine like after you've done Starfield,
Fauser, maybe even Elder Scrolls, But

504
00:34:08.000 --> 00:34:12.559
Elder Scrolls is really far away.
I don't think you waited that long tim

505
00:34:12.239 --> 00:34:15.639
and maybe closer to fifty than forty
when that game comes out, And that's

506
00:34:15.719 --> 00:34:21.679
deeply, deeply upsetting exactly. I
mean, like between Fauser and and and

507
00:34:22.039 --> 00:34:25.320
Starfield, I think that's two day
appoints. You probably need a few more

508
00:34:25.360 --> 00:34:29.119
than that. But I just don't
know what else they have coming out in

509
00:34:29.159 --> 00:34:32.599
the near future that they could used
to work in. What has what has

510
00:34:32.639 --> 00:34:37.920
the appeal of Starfield? You know, gas yea, Like anybody, I

511
00:34:37.920 --> 00:34:43.199
don't. I don't think it's likely, but I do think there is a

512
00:34:43.360 --> 00:34:49.159
very small outside chance that the policy
is reassessed by the time we get to

513
00:34:49.239 --> 00:34:52.039
Elder Scrolls. If a bunch of
games leading up to their don't hit,

514
00:34:52.400 --> 00:34:58.320
and someone says we are keeping these
games offer platform for other platforms that will

515
00:34:58.360 --> 00:35:02.000
guarantee us ex amount of revenue when
they're old, in the hopes that we

516
00:35:02.079 --> 00:35:06.360
get it on through this other service, and that service isn't hitting. With

517
00:35:06.400 --> 00:35:09.119
four games now, top two games, I think it's time to reassess.

518
00:35:09.159 --> 00:35:13.679
And I think that's probably when they
do. And if it happens, I

519
00:35:13.679 --> 00:35:16.840
imagine we'll get a kind of ketch
up where it's like, oh, Scrolls

520
00:35:17.000 --> 00:35:22.599
is coming to PlayStation. Also,
we're gonna put out star Field a version

521
00:35:22.599 --> 00:35:24.519
of star Field. We'll put out
a version of wherever the game is not

522
00:35:24.559 --> 00:35:29.079
for us obviously because wass locked.
Yeah you got you gotta imagine that.

523
00:35:29.880 --> 00:35:31.159
Well. First of all, like
Phil Spencer's in charge right now. I

524
00:35:31.199 --> 00:35:35.760
think he's fully behind the strategy of
these on but he's been doing that job

525
00:35:35.760 --> 00:35:37.639
for a while now. He's been
doing that job longer than I think almost

526
00:35:37.679 --> 00:35:42.079
anyone has done that job before him. And not just that, like Microsoft,

527
00:35:42.239 --> 00:35:45.199
most of these companies tend to not
have leaders that that last this long.

528
00:35:45.719 --> 00:35:50.079
So by the time Elder Scrolls six
comes out, he probably will still

529
00:35:50.079 --> 00:35:52.599
be there, still be there,
still guarantees he will. And so you

530
00:35:52.599 --> 00:35:55.719
could demagine the world where someone else
comes in and they're like, well,

531
00:35:57.039 --> 00:36:00.320
my gut tells me one or two
years of exclusivity is good enough, and

532
00:36:00.320 --> 00:36:01.400
then we could put it somewhere else. So it's like, who knows things

533
00:36:01.440 --> 00:36:06.559
could change fast? Yeah, yeah, And like I trust Phil to do

534
00:36:06.639 --> 00:36:08.519
the right thing. I mean,
end of the day, he's an executive

535
00:36:08.599 --> 00:36:14.039
who works for a company and there
are various pressures beyond that. Beyond just

536
00:36:14.079 --> 00:36:15.760
like he seems like a good dude, and I've spoken to him enough times

537
00:36:15.760 --> 00:36:20.679
to know that he does really care
about video game and he video games and

538
00:36:20.719 --> 00:36:22.960
it also really cares about Xbox.
So I trust him to do the right

539
00:36:23.000 --> 00:36:28.840
thing eventually, or do the smartest
thing for the Xbox business and also to

540
00:36:28.960 --> 00:36:32.440
some degree, the broader gaming ecosystem. And I think, like, if

541
00:36:32.440 --> 00:36:36.360
it came to a point where it
was like we got we got a holder

542
00:36:36.400 --> 00:36:40.519
hands up and say that it's not
working and for the greater good, as

543
00:36:40.519 --> 00:36:44.840
they saying hot, for us to
you know, make some changes, I

544
00:36:44.840 --> 00:36:47.519
think they'll do it. Yep,
like based like, you're right, we

545
00:36:47.599 --> 00:36:52.039
have no idea how they're measuring success. Not really we talked about it.

546
00:36:52.079 --> 00:36:55.400
They say it's successful game Pass in
general and stuff like that. But you

547
00:36:55.880 --> 00:36:59.920
know, my most wanted Xbox product, Yes, I don't want and you've

548
00:37:00.119 --> 00:37:01.960
able. I don't want a new
perfect doc. I don't want any killer

549
00:37:02.000 --> 00:37:07.440
instinct. I want transparency on game
boss metrics. That's all I want.

550
00:37:07.639 --> 00:37:09.880
And it's like, you know,
we can even if it's doing it,

551
00:37:10.000 --> 00:37:13.960
if it's successful. Right now,
we know that these companies. It's about

552
00:37:13.960 --> 00:37:15.199
growth. It's like, is it
growing fast enough? We here it's oh,

553
00:37:15.239 --> 00:37:17.840
it's growing very fast on PC.
But that's easier because there's not as

554
00:37:17.840 --> 00:37:22.440
many subscribers on PCs. So that
makes sense. But we don't know,

555
00:37:22.519 --> 00:37:24.719
but we look at like what evidence
we do have before us it. I

556
00:37:24.719 --> 00:37:29.920
think it's pretty safe to say a
game Pass isn't hurting Microsoft in any fundamental

557
00:37:29.920 --> 00:37:31.920
way, even when it comes to
selling games. Just like look at at

558
00:37:31.960 --> 00:37:37.199
Ford's The Horizon five. That game
had like something like a million concurrent or

559
00:37:37.239 --> 00:37:40.599
not a million, like a million
people buy it on Steam and Xbox before

560
00:37:40.719 --> 00:37:44.440
it hit game Pass, so it's
like that was the more expensive version,

561
00:37:44.840 --> 00:37:47.920
and it seems like Starfield did even
better than that, like significantly better than

562
00:37:47.960 --> 00:37:52.119
that. So people are like still
buying this game, buying these games that

563
00:37:52.159 --> 00:37:53.760
they can get a game pass and
they're paying a premium on top of that

564
00:37:53.840 --> 00:37:59.639
to play a week early. So
if they're still selling plenty of games and

565
00:37:59.719 --> 00:38:02.199
game ass is getting like this this
sort of different angle at a different kind

566
00:38:02.199 --> 00:38:05.400
of player, that's like, I'm
not sure about buying so many games.

567
00:38:05.559 --> 00:38:08.039
Subscription makes more sense to me.
It's like this two pronged attack does.

568
00:38:08.159 --> 00:38:12.760
It does seem like it's working based
on what we could just view out in

569
00:38:12.760 --> 00:38:14.920
front of us, But it's like, we just don't know if it's growing

570
00:38:14.960 --> 00:38:16.440
fast enough for them to be happy
with it internally, and that's something they're

571
00:38:17.320 --> 00:38:22.679
Eventually they might tell us, but
who knows, all right. Jean Claude

572
00:38:22.760 --> 00:38:25.159
Van Damn guest stars in Mortal Kombat
one and makes a street fighter references from

573
00:38:25.199 --> 00:38:30.440
Jason Finnelli at game Spot. Back
when Mortal Kombat one's premium editions were first

574
00:38:30.440 --> 00:38:34.320
announced, Nether Realm Studios revealed that
the action movie stars Jean Claude Van Dam

575
00:38:34.639 --> 00:38:37.559
would appear in the game as a
skin for Johnny Cage. Today, a

576
00:38:37.559 --> 00:38:40.320
new trailer showcased how the real life
movie star portrays the fictional one, and

577
00:38:40.360 --> 00:38:44.639
it's a match made in Hollywood.
Those who played as Johnny Cage in the

578
00:38:44.679 --> 00:38:47.039
recent pre order beta tests will recognize
the moves on display here, as the

579
00:38:47.119 --> 00:38:51.679
Van Dam skin fights exactly like the
normal character. There may be a few

580
00:38:51.760 --> 00:38:57.840
cheeky extra lines, though, as
at one point Johnny Van Dam tells Garis,

581
00:38:58.320 --> 00:39:00.760
I'll play blood sport, you play
street Fighter, a reference to two

582
00:39:00.840 --> 00:39:05.719
Van Dam's two of Van Dam's films. Van Damn Don's his look and attire

583
00:39:05.760 --> 00:39:08.480
from the aforementioned Blood Sport, which
holds significance in the history of Mortal Kombat

584
00:39:08.519 --> 00:39:12.719
in the early nineties. The game
was originally pitched as a video game version

585
00:39:12.719 --> 00:39:15.320
of the nineteen and eighty eight film
I Love I Love blood Sport, Dam,

586
00:39:15.360 --> 00:39:20.159
I love Jean Claude Van dam I'm
very excited about this, and it's

587
00:39:20.199 --> 00:39:22.079
like one of my face, I
guess, one of my fasts. I

588
00:39:22.119 --> 00:39:24.639
like the thing where I go on
TikTok and then I stumble on the hey

589
00:39:24.679 --> 00:39:30.000
fun intros to fights from Mortal Kombat
and Injustice, Like, here's what this

590
00:39:30.079 --> 00:39:32.079
character says to this character, and
oh and here's this character flirting with all

591
00:39:32.079 --> 00:39:37.280
the other characters. And it's it's
cheesy and hokey and it's fun and I

592
00:39:37.320 --> 00:39:39.199
like it a lot. So I
love the getting yes, getting John Claude

593
00:39:39.239 --> 00:39:43.199
Van Dam in on that action sign
me up, I'm ready to do it,

594
00:39:43.639 --> 00:39:45.360
my fair raise. Yeah. I
love that bit where they're like they

595
00:39:45.440 --> 00:39:50.400
come into clash and moms like I'm
gonna kick your ass, and then the

596
00:39:50.480 --> 00:39:53.599
other one's like I wish you'd eat
my man. Oh yeah, more combat

597
00:39:53.760 --> 00:40:04.519
baby combat between them cheeks. Yes, yeah, how know how they got

598
00:40:04.559 --> 00:40:07.000
away with a street Fight reference?
Fair? Yeah right, that's that's wild.

599
00:40:07.159 --> 00:40:10.280
Yeah, I mean they're not licensing
that. I imagine they're talking if

600
00:40:10.320 --> 00:40:15.400
they if they have any beef,
who who distributed the street Fighter movie?

601
00:40:15.519 --> 00:40:21.800
If it's Warner Brothers. That was
universal. I want to say, I'm

602
00:40:21.840 --> 00:40:24.639
having a God, there's I forgot
there's multiple Street Fighter movies. Now it

603
00:40:24.679 --> 00:40:30.119
was universal. Okay, so I
guess they would have Columbia TriStar internationally,

604
00:40:30.599 --> 00:40:34.199
and so I guess they would be
speaking to the movie licenses more than anything.

605
00:40:34.239 --> 00:40:37.119
But I mean he's yeah, maybe
you say lower case s f like

606
00:40:38.519 --> 00:40:43.679
you play like a street Fighter.
I feel like what happens is like if

607
00:40:43.719 --> 00:40:46.199
you were a low tier, low
to mid tier product that you're you know,

608
00:40:46.239 --> 00:40:50.079
putting out there is make a cheeky
reference, people would turn a blind

609
00:40:50.079 --> 00:40:53.760
eye. But when you're making literally
millions and millions of dollars off your video

610
00:40:53.800 --> 00:40:58.599
game, that's when someone goes m
that seems like it's worth chasing. We

611
00:40:58.719 --> 00:41:01.119
might get some piece of that part. I think these days the fighting game

612
00:41:01.199 --> 00:41:06.440
scene is just like it's not worth
fighting with each other. We're we're all.

613
00:41:06.440 --> 00:41:08.039
We all have our our niche or
the ones that are left have our

614
00:41:08.159 --> 00:41:13.199
niche, and we should just be
having not like since cease and desists when

615
00:41:13.400 --> 00:41:16.400
when another game is having fun,
even expense, it could be it could

616
00:41:16.440 --> 00:41:21.280
be laying the groundwork for finally that
more combat versus three fire. Oh yeah,

617
00:41:21.440 --> 00:41:24.880
any minute I'm hoping for We've been
hoping for for ages and this is

618
00:41:24.920 --> 00:41:30.599
it. This is how it starts. John Killer Vantam becomes like the the

619
00:41:30.880 --> 00:41:34.639
Nick Fury of that universe, and
he like travels into different games and is

620
00:41:34.719 --> 00:41:39.280
like setting up his own tournament five
characters, bringing more combat characters. Boom,

621
00:41:39.440 --> 00:41:45.599
let's go free Street Fighter X Mortal
Kombat. That'll be that'll happen any

622
00:41:45.599 --> 00:41:50.480
minute, right after which one that
never came out Street Fight A cross techne

623
00:41:50.679 --> 00:41:55.480
Cross Street Yes, that's right,
all right. Twitch Sensation Only Up has

624
00:41:55.480 --> 00:42:00.000
been removed from steams so dev can
find quote Piece of Mind and Healing.

625
00:42:00.000 --> 00:42:05.519
This from Ethan gootch Echotaku. Only
Up is a brutal jankie platformer that blew

626
00:42:05.599 --> 00:42:07.800
up on Steam earlier this summer after
becoming a hit with Twitch viewers. A

627
00:42:07.880 --> 00:42:12.800
number of controversies later It's Creators has
removed the kettkey, turned down the volume

628
00:42:12.800 --> 00:42:15.800
on the TV for me real quick. Thank you. It's Creators has removed

629
00:42:15.800 --> 00:42:19.800
the game from Valve's digital store seemingly
forever, saying that that they made a

630
00:42:19.800 --> 00:42:22.920
lot of mistakes and need time to
heal before making their next game. The

631
00:42:23.000 --> 00:42:25.599
game has kept me under a lot
of stress all these months, the game's

632
00:42:25.599 --> 00:42:30.719
developer in indie Solo dev wrote in
what appears to be the final update for

633
00:42:30.800 --> 00:42:32.840
Only Up now, I want to
put the game behind me, and yes,

634
00:42:32.920 --> 00:42:36.719
the game won't be available on the
Steam Store soon. That's what I

635
00:42:36.760 --> 00:42:40.760
decided myself. This is is pretty
similar to what happened with What's the Flappy

636
00:42:40.800 --> 00:42:44.079
Bird? Right where the twelfs like, oh I blew up and now it's

637
00:42:44.079 --> 00:42:50.000
too stressful and I wanted to go
away. Yeah. I mean, I

638
00:42:50.039 --> 00:42:52.800
don't know what they were thinking.
I guess it is something that when you're

639
00:42:53.159 --> 00:43:00.360
one person or very small of them
and Timmy don't expect. But I feel

640
00:43:00.400 --> 00:43:02.440
like this is what people want most
out of their game, right, Like

641
00:43:02.519 --> 00:43:07.039
you, people hope and pray that
this happens to them. Yeah, but

642
00:43:07.440 --> 00:43:13.199
yeah, yeah, yeah, it's
like I get it to a certain extent,

643
00:43:14.840 --> 00:43:16.079
you know what form the outside,
I'm sure it's it's always like,

644
00:43:16.119 --> 00:43:19.400
hey, that just seems like a
lot of money. You keep it to

645
00:43:19.480 --> 00:43:23.760
keep the train rolling and keep making
more, but maybe it's enough money and

646
00:43:24.239 --> 00:43:29.719
at a certain point, so I
also think it does genuinely become extremely stressful

647
00:43:29.760 --> 00:43:32.440
because like now there now, there, now there are expectations from this audience

648
00:43:32.480 --> 00:43:36.840
that you never expected would reach this
level. Like then, now you've got

649
00:43:37.280 --> 00:43:42.239
random major streamers who play this game, like you know, I don't know,

650
00:43:42.360 --> 00:43:45.360
like a who's number one stream in
the world whatever, like Distortion for

651
00:43:45.440 --> 00:43:47.800
example, He's not number one streamer, but I've seen him do only up

652
00:43:47.800 --> 00:43:51.639
streams like that. Whole community is
now like this sucks. I wish it

653
00:43:51.679 --> 00:43:53.039
was like this. And then you've
got that community on your ass and you're

654
00:43:53.079 --> 00:43:57.800
like I just made it a game, please yep, and like the yeah,

655
00:43:57.960 --> 00:44:01.199
now you're committed to support the game, and then you have to consider

656
00:44:01.320 --> 00:44:04.880
do I I can't do this alone. Do I need to scale up to

657
00:44:05.440 --> 00:44:08.760
bring people on? And some people
are just gonna be like I don't have

658
00:44:08.880 --> 00:44:12.880
it in me to run a business
and a team. And the only way

659
00:44:12.920 --> 00:44:16.039
I can avoid doing that now is
just by abandoning this game and telling people

660
00:44:16.320 --> 00:44:20.360
I'm doing nothing with this. This
is it leave me alone? Yep,

661
00:44:20.519 --> 00:44:27.480
exactly, you get good because a
clean break. I think that if you

662
00:44:27.480 --> 00:44:29.440
know, if you're on steaming,
you bought the game, you're gonna be

663
00:44:29.480 --> 00:44:32.920
able to get access and stuff going
forward, I believe, And then there

664
00:44:32.920 --> 00:44:37.360
will be lots of replacements. They're
are already a ton of clones. There's

665
00:44:37.360 --> 00:44:42.480
like only up like multiplayer clones and
stuff like that. And I have to

666
00:44:42.480 --> 00:44:46.400
happen with Flappy Bird as well.
But I like these kinds of games,

667
00:44:46.440 --> 00:44:51.760
Tam. I'd like the Jinkie weird
games to come that people like I remember

668
00:44:51.760 --> 00:44:53.840
at the time, like with flat
Flappy Birds. I remember Jason Tryer was

669
00:44:53.880 --> 00:44:57.119
like, hey, this uses like
this is a cop, like just ripping

670
00:44:57.159 --> 00:44:59.559
off Mario Art. And then later
he's like, you know what, I

671
00:44:59.599 --> 00:45:01.440
don't care. I apologize for him
bringing that up. Who cares. It's

672
00:45:01.480 --> 00:45:05.159
like not that big of a deal. And that's how I feel about this

673
00:45:05.199 --> 00:45:08.159
with this stuff where it's like apparently
you use like Final Fantasy stuff. I

674
00:45:08.199 --> 00:45:13.000
don't care. That's that's square Innex's
problem. I en a cop for them,

675
00:45:13.519 --> 00:45:15.039
so to me, that's just kind
of like, oh, this feels

676
00:45:15.119 --> 00:45:22.039
strapped together in a way that is
very bootstrap and maybe a cheap, but

677
00:45:22.239 --> 00:45:24.840
I just something about it feels punk
rock, and I'm into it. I

678
00:45:24.880 --> 00:45:30.239
like it, So I'm glad that
it burned bright and and maybe a camp

679
00:45:30.239 --> 00:45:34.519
burned for so long. But I
will continue to play this game occasionally because

680
00:45:34.519 --> 00:45:39.480
I really like it. Atari doubles
down on retro buys beloved Atari homebrewmaker.

681
00:45:39.519 --> 00:45:45.360
This comes from Benji Edwards at ours
Technica. On Thursday, Atary announced that

682
00:45:45.400 --> 00:45:50.000
it will acquire Atari Age, a
popular online community for Atari enthusiast over for

683
00:45:50.119 --> 00:45:52.719
over for over two decades. Atari
Age is best known for selling Atari twenty

684
00:45:52.719 --> 00:45:58.880
six fifty two hundred and seventy eight
hundred council homebrews in high quality cartridge form.

685
00:45:59.519 --> 00:46:01.559
I think they known for selling a
baseball cap. That speaker is in

686
00:46:01.599 --> 00:46:05.880
it. Okay, that's Atari itself. That's the proper Atari, that is

687
00:46:05.880 --> 00:46:09.639
definitely known for the speaker. Hat
shout out respect on Atari's name. Well,

688
00:46:09.679 --> 00:46:14.920
now now the bringing the two together
and Atari Age will be under the

689
00:46:15.000 --> 00:46:19.440
actual Atari itself, Atari's founder.
Let me see if I have the name

690
00:46:19.480 --> 00:46:22.239
here, Yeah, Russo I don't
have his full name here, but you

691
00:46:22.360 --> 00:46:25.239
Russo, Albert, your Russo.
There we go. He will still be

692
00:46:25.440 --> 00:46:29.880
He's gonna be working at Atari now
over sin atari Age going forward. And

693
00:46:29.920 --> 00:46:34.280
it seems like this the idea here
is Atari, yes, really doubling down

694
00:46:34.320 --> 00:46:37.519
on nostalgia, like like Ben J. Edwards says here where it's hey,

695
00:46:37.519 --> 00:46:40.719
we we could take all these ips
and officially put them in really nice cartridges,

696
00:46:40.760 --> 00:46:44.920
something that attari Age has gotten very
good at, and package that stuff

697
00:46:44.960 --> 00:46:46.199
up and put them in collector's editions. And you know who's going to be

698
00:46:46.280 --> 00:46:50.239
interested in it. People who are
fucking dead. Yes, that's who.

699
00:46:52.159 --> 00:46:54.440
Right now, I'm gonna reanimate and
go. I love that game. I'm

700
00:46:54.440 --> 00:46:59.599
gonna buy that I give it off. Do you have any any nostalgia for

701
00:46:59.599 --> 00:47:02.000
that? Eric, It's like I
might. I talk to kids these days

702
00:47:02.000 --> 00:47:07.119
and they're like, I don't even
really care about any sames fucking cares no.

703
00:47:07.719 --> 00:47:12.440
Like I had my phase where I
played all the video games that were

704
00:47:12.440 --> 00:47:17.360
important before I was alive. I
did my research, I had an academic

705
00:47:17.480 --> 00:47:22.800
interest in video games. People don't
give a shit, man, They don't

706
00:47:22.880 --> 00:47:25.679
care about these old ass games like
the best You're going to be able to

707
00:47:25.719 --> 00:47:29.880
do is like, you'll get a
few people who are like, for preservation's

708
00:47:29.880 --> 00:47:30.840
sake, we'll try, and if
you do a good job of it,

709
00:47:30.840 --> 00:47:36.800
they'll buy it. But like,
put out the Atari app on an iPhone

710
00:47:37.159 --> 00:47:40.039
stick all your games in there,
charge five dollars for it and get on

711
00:47:40.159 --> 00:47:44.800
with your life. Yeah, I
listen. For me, the Atari fifty

712
00:47:44.880 --> 00:47:47.800
was the ideal way to experience that
stuff. I want the history lesson.

713
00:47:47.880 --> 00:47:52.679
I want the stories of Hey,
we got really high and it made some

714
00:47:52.760 --> 00:47:55.760
bullshit and then people liked it and
that's weird. Or we were driving down

715
00:47:55.760 --> 00:47:59.760
the highway and we saw one of
our old our game machines and we saw

716
00:47:59.760 --> 00:48:00.840
it, we wouldn't looked at it, and turns out it was one of

717
00:48:00.840 --> 00:48:05.679
the original like six machines ever made. And isn't that wild. I'm like,

718
00:48:05.760 --> 00:48:09.039
yes, that's crazy. Tell me
more stories like this. But you

719
00:48:09.079 --> 00:48:12.880
know, they've done a Tarry fifty
now and I don't know if I need

720
00:48:12.920 --> 00:48:16.199
another one. Was amazing, it
was incredible, it was fantastic. I'm

721
00:48:15.760 --> 00:48:21.440
not playing the hell out of making
the making of Karatica. Yes, although

722
00:48:21.440 --> 00:48:25.119
apparently Jordan Metner says Kara Taka I
said Karatcha the first time I was talking

723
00:48:25.119 --> 00:48:30.400
about this. Everyone pronounces it differently, but that that is Oh god,

724
00:48:30.440 --> 00:48:34.880
that's so good. That's such a
good time, just having these stories told

725
00:48:34.880 --> 00:48:37.199
to you and then playing the game. And we've got to change the battery

726
00:48:37.199 --> 00:48:40.079
pack on TAM's thing. We lost
your camera. Tam. It's okay,

727
00:48:40.360 --> 00:48:43.920
we still got you. We'll wrap
it up anyhow here pretty soon. Let's

728
00:48:44.039 --> 00:48:47.400
uh, let's get these last couple
of stories. Game stops financial. I

729
00:48:47.400 --> 00:48:50.599
don't have about the wet part of
it is, I don't have it.

730
00:48:50.679 --> 00:48:55.320
Oh no, Jan had a similar
issue recently, so that's that's always scary.

731
00:48:55.639 --> 00:49:00.119
You're back there we go. We
got beautiful TAM's face. Games games

732
00:49:00.159 --> 00:49:04.199
financial numbers are improving. This is
from Eddie mcooch Eddie mcco at game Spot.

733
00:49:04.760 --> 00:49:07.840
Video game retailer game Stop has released
its latest earnings report and the company's

734
00:49:07.880 --> 00:49:13.400
fortunes are improving. The company's total
net sales reached one point one six four

735
00:49:13.440 --> 00:49:16.519
billion dollars for the quarter that ended
on July twenty ninth, up from one

736
00:49:16.559 --> 00:49:21.559
point one three six billion during the
same quarter last year. Game Stop posted

737
00:49:21.599 --> 00:49:23.760
an overall net loss of two point
nine million for the quarter. However,

738
00:49:23.800 --> 00:49:28.239
the net loss of two point nine
million was a significant improvement over the one

739
00:49:28.320 --> 00:49:30.440
hundred and nine million loss from last
year. At the end of the quarter,

740
00:49:30.519 --> 00:49:34.760
Game Stop had one point one nine
five billion in cash, cash equivalents,

741
00:49:34.760 --> 00:49:37.119
and securities on hand. Blah blah
blah. It seems like they are

742
00:49:38.360 --> 00:49:44.800
maybe the cut cutting costs is working
for them. I just this has got

743
00:49:44.800 --> 00:49:49.159
to be a company that just finds
a level where hey, maybe we can

744
00:49:49.239 --> 00:49:52.880
speak out a profit every couple of
quarters, so something like that, and

745
00:49:52.920 --> 00:49:59.000
that's what keeps us floating. There's
no world where there's some real like where

746
00:49:59.079 --> 00:50:02.000
Game Stop to take it's over again, right, I don't think so.

747
00:50:02.320 --> 00:50:07.000
I mean, didn't they have that
that executive come out and go. I

748
00:50:07.039 --> 00:50:12.760
think all consoles should have described in
it. Yes, that was story was

749
00:50:12.920 --> 00:50:16.480
basically dinosaur says comments. Suck should
not come to it. Commets should be

750
00:50:16.480 --> 00:50:22.880
outlawed. If you're a commet,
don't come anywhere near a planet. I

751
00:50:22.880 --> 00:50:24.400
think that they should stay away from
us. Make up, we should make

752
00:50:24.400 --> 00:50:30.960
a law. Yeah, it's yes. Game Stop out obviously still sees their

753
00:50:31.000 --> 00:50:36.519
future as as selling mostly physical games
and use games, and that's gonna be

754
00:50:36.760 --> 00:50:39.800
a ever dwindling market, but I
don't think it's gonna It's never gonna go

755
00:50:39.800 --> 00:50:44.800
completely away. So they can find
some sort of equilibrium here. Maybe they

756
00:50:44.840 --> 00:50:46.840
can justify themselves going forward. But
you know these companies, they need that

757
00:50:46.880 --> 00:50:51.039
growth, so I don't think they
need that growth. I would suggest game

758
00:50:51.079 --> 00:50:55.079
Stop tries experiment with with better business
practices. Yeah, that's I don't think

759
00:50:55.079 --> 00:50:59.360
it's an option for that's just they
don't know how to give that a go.

760
00:50:59.480 --> 00:51:02.519
Maybe some good will from gamers instead
of giving them one dollar for the

761
00:51:02.559 --> 00:51:07.079
game that they bought yesterday and kicking
them out on their ass, you know

762
00:51:07.119 --> 00:51:09.280
that kind of shit. Instead of
that, how about more fun coo pops?

763
00:51:09.960 --> 00:51:12.559
Oh yeah, I love you know
what we should do? You should

764
00:51:12.559 --> 00:51:16.559
stop making fun call pop pops of
Game Stop executives. I think everyone will

765
00:51:16.559 --> 00:51:20.480
be super into that. I'd be
down with that. Uh, last couple

766
00:51:20.480 --> 00:51:22.800
of things here, I'm just gonna
mention as well. Then we'll get out

767
00:51:22.840 --> 00:51:25.480
here. The last of US season
two is cast Abbey. They haven't said

768
00:51:25.480 --> 00:51:30.400
who yet, but everyone thinks it's
gonna be Sharon Barry. I think it's

769
00:51:30.400 --> 00:51:32.360
her name or Shannon Barry. Excuse
me, there, we go and she's

770
00:51:32.400 --> 00:51:36.960
from the Wilds and hunters. Uh, people a picture of her. I

771
00:51:37.000 --> 00:51:39.960
think she'll make a fine Abby.
Are you worried about the you were we

772
00:51:40.000 --> 00:51:42.639
were a fan of the show,
right, have you watched that show?

773
00:51:42.639 --> 00:51:45.760
I've been watching. I think that
I thought it was fantastic. Right,

774
00:51:45.760 --> 00:51:47.239
that's what I thought. I remember. So are you worried about the casting

775
00:51:47.280 --> 00:51:50.880
of Abbey? Like, do you
feel feel like that's something that's gonna be

776
00:51:50.880 --> 00:51:55.639
difficult for them to get? Right? No? Yeah, okay, okay.

777
00:51:55.719 --> 00:51:59.599
I'm not one of those people that
takes on goes to the internet and

778
00:51:59.719 --> 00:52:02.159
is like I cannot believe they cast
this person in this role. I was

779
00:52:02.239 --> 00:52:06.960
like, all right, man,
no amount of complaining is gonna change it

780
00:52:07.000 --> 00:52:09.280
for me or whatever. So just
like, I hope the acting is good

781
00:52:09.360 --> 00:52:14.119
and I hope that they do good
casting in that. See, the problem

782
00:52:14.239 --> 00:52:19.280
is everyone who complains about casting complains
from a purely physical level. They look

783
00:52:19.280 --> 00:52:21.880
at this person, They're like,
I don't like the way they look.

784
00:52:22.199 --> 00:52:23.880
They don't look to it like I
don't give a show about that, Like

785
00:52:23.920 --> 00:52:28.800
if that person looks like completely different. But when you go in there,

786
00:52:30.000 --> 00:52:32.559
they've got the vibe of Abby and
they're acting their ass off, like fantastic,

787
00:52:32.599 --> 00:52:36.480
good for you. I don't really
care. But if you get in

788
00:52:36.519 --> 00:52:38.880
there and it's like, oh,
this person isn't hitting, that's that's a

789
00:52:38.920 --> 00:52:43.480
different that. That's the casting and
casting issue I can get behind. It's

790
00:52:43.559 --> 00:52:46.760
like this person just didn't put in
the work and like isn't performing well and

791
00:52:46.840 --> 00:52:50.559
isn't embodying in that role. Well, but I don't care. Well they

792
00:52:50.559 --> 00:52:57.039
look like well. I learned my
lesson there with Chris Evans for Captain America.

793
00:52:57.360 --> 00:53:00.239
I remember being like, well,
that's just a bad choice, STA,

794
00:53:00.800 --> 00:53:02.280
that will never work. And I
was I was very wrong. He

795
00:53:02.440 --> 00:53:06.320
was a great example. A good
example is the One Piece of live action.

796
00:53:06.519 --> 00:53:08.280
Like, I'm watching it. Everyone
looks great, none of them can

797
00:53:08.280 --> 00:53:12.280
act. I'm just like, all
right, cool, yeah, why would

798
00:53:12.280 --> 00:53:14.679
you do that to yourself? Why
are you watching that? I don't know.

799
00:53:14.760 --> 00:53:16.639
I love one Piece of I keep
I feel like I'm softening on it

800
00:53:16.679 --> 00:53:21.840
a little more. That's something.
I think I'm accepting it for what it

801
00:53:21.920 --> 00:53:24.519
is. I don't. I find
it very awkward to watch and I feel

802
00:53:24.519 --> 00:53:27.800
like I'm like, oh God,
I hope this isn't what people think One

803
00:53:27.840 --> 00:53:30.119
Piece is. Because it very much
isn't but I feel like that it has

804
00:53:30.159 --> 00:53:34.599
the spirit. It's got the spirit. I don't enjoy it much. I

805
00:53:34.639 --> 00:53:37.519
think that the lad who plays Lufy
is great, but it's just weird seeing

806
00:53:37.559 --> 00:53:42.039
that kind of level of earnestness come
out of a human being instead of like

807
00:53:42.079 --> 00:53:49.400
a very time yeah, exaggeratedly animated
group of characters. And it's just it's

808
00:53:50.199 --> 00:53:53.800
the garp. It looks very weird. He's a northern dude with a dog

809
00:53:53.840 --> 00:53:59.400
hat, and I'm just like this, man, It's better than Dragon Ball,

810
00:53:59.480 --> 00:54:02.480
is better than Cowboy Beepop. It's
very watchable. I just I think

811
00:54:02.519 --> 00:54:07.199
it's because my background with it.
I'm one of those weird anime people that's

812
00:54:07.280 --> 00:54:08.920
like, that's not what I wanted. I'd sam, I just said,

813
00:54:08.960 --> 00:54:14.679
you mentioned the North and I reminded
me I played that. Thank you so

814
00:54:14.760 --> 00:54:19.440
much for coming or whatever it is
that really cartoon looking game that was a

815
00:54:19.519 --> 00:54:22.960
showcase. Did you end up playing
that at packs? I think did you?

816
00:54:22.960 --> 00:54:24.599
No? I downloaded it, but
I need to play it more,

817
00:54:24.679 --> 00:54:29.280
okay, because apparently it's got a
lot of references that they said people from

818
00:54:29.320 --> 00:54:31.199
the north of England will get and
I'm like, oh, wait no,

819
00:54:31.280 --> 00:54:34.440
the British one, the British one, British play that, yes, yes,

820
00:54:34.519 --> 00:54:37.639
yes, yes did you did you
notice any of that? Because I

821
00:54:37.639 --> 00:54:40.039
mean, yeah, it's the most
British game that me and Lucy what I

822
00:54:40.119 --> 00:54:45.719
laugh and are off. That's exactly
because is yeah, I think it's it's

823
00:54:45.760 --> 00:54:49.159
I think it's called thank God your
Hair. Yeah, I think your thank

824
00:54:49.199 --> 00:54:52.159
Goodness your hair. But like it
opens with someone going, what's all what's

825
00:54:52.199 --> 00:54:54.639
going on over here? What's all
this? Then? And it's like pure

826
00:54:55.039 --> 00:55:00.719
just ridiculous, like British like sensibility
is kind of mix with a little bit

827
00:55:00.719 --> 00:55:05.960
of Warrior where if ye just going
around doing things for people and increasingly weird

828
00:55:05.960 --> 00:55:08.039
mini games and it's just very funny. Yep. I really enjoyed my time

829
00:55:08.079 --> 00:55:12.039
with that final story. Cup Noodles
is now making food for gamers. They

830
00:55:12.079 --> 00:55:15.480
always have thank you and good night, Yes, thank you and good night.

831
00:55:15.480 --> 00:55:22.039
I don't know there's a report though
they always have been understand what the

832
00:55:22.960 --> 00:55:27.159
official food? Come on, what's
what's going on here? All right?

833
00:55:27.599 --> 00:55:30.639
I gotta pull from yesterday. We're
gonna get to that in a second.

834
00:55:30.679 --> 00:55:32.199
But before that, tam do we
got going on? You got anything you

835
00:55:32.239 --> 00:55:36.239
want to plug anything you want to
tell people about. They should be a

836
00:55:36.280 --> 00:55:38.559
new episode of spot On going up
today, and me and Lucy were chatting

837
00:55:38.599 --> 00:55:43.119
about there's a lot of games.
It's just such thing as too many games,

838
00:55:43.119 --> 00:55:45.760
Like what is the impact of having
all these games crammed in together?

839
00:55:45.960 --> 00:55:49.760
And we'll probably gonna got some ship
for it, but we're just trying to

840
00:55:49.760 --> 00:55:51.719
say, like, you know,
it's kind of weird, right, like

841
00:55:51.880 --> 00:55:53.719
we don't do we get to ready
enjoy these games. If we're constantly moving

842
00:55:53.760 --> 00:55:58.559
from one thing to another, it
is. It is weird and a consideration

843
00:55:58.559 --> 00:56:01.920
that we should have. But yeah, that'll be up after dark. Podcast

844
00:56:01.960 --> 00:56:07.280
will be up today. There's gonna
be upf for the crew A hera GB.

845
00:56:07.719 --> 00:56:12.239
I think that that is still happening, right, is it gonna happen?

846
00:56:12.360 --> 00:56:14.320
I'm sure what was that was?
I should get the pull set up?

847
00:56:14.320 --> 00:56:17.199
What was the UPF? Yes,
we're still happening, dead bye Frid

848
00:56:17.280 --> 00:56:22.639
dead dead right whatever it is?
Yeah, Yeah, that is looking forward

849
00:56:22.639 --> 00:56:24.400
to that. That's happening. Yeah, we got I went through the tutorial

850
00:56:24.440 --> 00:56:29.920
and everything. We can get custom
games going, So we're gonna do that.

851
00:56:29.960 --> 00:56:32.119
We're gonna I'm gonna say, there's
a good chance we might all be

852
00:56:32.239 --> 00:56:38.800
Nick Cage might be sur yes that
that there's a bunch of videos up on

853
00:56:38.840 --> 00:56:45.159
the site now that from the our
trip to packs, wh voicemail dump truck

854
00:56:45.280 --> 00:56:49.400
is up. I think Jan is
furiously working on the travel log. It

855
00:56:49.519 --> 00:56:53.679
is a big, big beefy thing
we start. We started recording from the

856
00:56:53.719 --> 00:56:58.360
point we left to go, which
was pre a twenty eight hour train John

857
00:56:58.480 --> 00:57:00.840
and we recorded various were pretty much
every day up until that point. So

858
00:57:00.960 --> 00:57:02.840
it's a lot of foot used to
go through. So please it would give

859
00:57:02.920 --> 00:57:06.480
Jen a little bit of time to
yep, grape through that and put it

860
00:57:06.519 --> 00:57:09.519
all together. The pack's panel we
did with Jenna is up, and yeah,

861
00:57:10.320 --> 00:57:14.199
it's there's a lot, a whole
load of content out there to check

862
00:57:14.239 --> 00:57:16.719
out, but that's pretty much it. You have today is at one pm

863
00:57:16.800 --> 00:57:21.920
Eastern time, ten am Pacific.
Yes, that's so, it's the earlier

864
00:57:21.920 --> 00:57:23.480
time that we've been doing recently.
Is when we're doing so in at about

865
00:57:23.519 --> 00:57:28.599
an hour from now is when we'll
be making that happen. Okay, the

866
00:57:28.679 --> 00:57:32.400
poll from yesterday, do you really
think E three comes back in twenty twenty

867
00:57:32.400 --> 00:57:37.800
five, Ninety two percent of you
very skeptical and say no. Eight percent

868
00:57:37.920 --> 00:57:40.800
say yes, Tam, I am
with the nose on this one. M

869
00:57:43.280 --> 00:57:46.119
I don't think so. Yeah.
I think it comes back in like five

870
00:57:46.199 --> 00:57:50.599
years from someone else who bought the
name in rights D three. Every time

871
00:57:50.639 --> 00:57:52.440
someone says, well, E three
come back, I see that picture of

872
00:57:52.599 --> 00:58:00.960
Principal Skinner saying pathetic, but it's
Jeff Keeley. Huh exactly. Okay,

873
00:58:00.199 --> 00:58:02.519
well let's see here. And then
I got a new poll that we're gonna

874
00:58:02.559 --> 00:58:07.639
put up right now. Have you
ever played F zero GX, yes or

875
00:58:07.679 --> 00:58:08.719
no? I just want to know. I just want you to tell me

876
00:58:09.159 --> 00:58:12.760
it's okay, it's safe here,
tell me the truth. It's okay if

877
00:58:12.760 --> 00:58:15.039
it's a no. But hey man, maybe you'll get lucky and get a

878
00:58:15.119 --> 00:58:17.639
chance to play it on your switch
real soon. That would be very nice.

879
00:58:17.679 --> 00:58:21.920
Who knows? Nice? All right, Tim, thank you so much

880
00:58:21.920 --> 00:58:23.360
for spending today talk with me about
video games. Man. I really appreciate

881
00:58:23.400 --> 00:58:25.639
it. Thank you very much.
Sadly, I won't be here next week

882
00:58:25.679 --> 00:58:29.079
because I will be traveling. Yep, You've got a busy week next week.

883
00:58:29.480 --> 00:58:31.079
I'll be back off to that week, yep. Cool, looking forward

884
00:58:31.119 --> 00:58:35.280
to it. We'll get someone else
in here next Friday, everybody for Dreg's

885
00:58:35.320 --> 00:58:37.920
Day. I'm looking forward to that. Here on giant body blessing at Aoya

886
00:58:38.000 --> 00:58:42.880
Junior, we'll get blessing. Then. That sounds fantastic, all right,

887
00:58:43.320 --> 00:58:45.320
Thank you everybody for watching your the
best audience in gaming. Until next time,

888
00:58:45.360 --> 00:58:50.559
have a good one, take care
of yourself. Goodbye, wait to blad

