Hello there, ladies and gentlemen, and welcome to our patrons. If you
are listening to this, it is us Dragon's Creed Gaming and we are back
with some exclusive stuff just for you. If you're listening to this, that
means that you are a patron on our new Patreon and this is the first
of our Patreon only exclusive episodes. Once a month, we're going to be
bringing you, guys some adventure is that only you get to listen to.
These are not going to be released anywhere else. It is just for your
ears, and it is a way of us saying thank you for supporting us
and putting your hardered money in our direction to help support the show. We
appreciate it. It helps us grow, helps us get new kit and gear
and bring some other cool stuff as we continue to build this channel. So
if you are listening, thank you so much, because that means you're a
higher level backer, so we really appreciate that, and we're going to try
to bring you something a little bit different and a little bit extra outside of
Gallows Guys. So if for some reason you haven't listened to Gallows Guys and
you're just here on the Patreon, well thank you for taking a leap of
faith, and be sure you check out Gallows, Guys. That is our
first Warhammer fantasy campaign, over eighty episodes of awesomeness with a witch hunter in
his war band and all sorts of crazy shit going on. So well become
our podcast, a bit more of an adult podcast. So if you are
opposed to harsh language, you may want to cover your ears here and there.
But we get muddy, we get bloody, we get gritty, we
get dirty, and there's usually a couple of f bombs along the way,
So enjoy. I am your host. I am the great unclean one.
This is my channel, this is our game, and these are my friends
that will be joining us to help weave another adventure in everyone's favorite dark fantasy
world. What else can I say? I worked for Games Workshop for a
couple of years, about eight. I've been a gamer of all types all
my life. Video games, board games, miniatures games, are role playing
games, you name it, I've played it and still do. A big,
big Empire player back in the day, still collecting and painting to this
very day, twenty something years later, and I've been delvin into all sorts
of stuff. But it's been a lot of role playing games, a lot
of GMing lately, been GMing for about the twenty years, give or take
lots of D and D in the past, but I have since recently learned
there is so much more out there that the world offers. So love me
some Warhammer and really enjoying fourth Edition, which is what we're going to be
playing on this particular show. And yeah, if you want to hear more
about that, listen to our first couple episodes on Spreaker, where we host
the podcast, I do a little bit more of introduction about myself and the
Warhammer world in general, and a little bit about the Warhammer Fantasy RPG and
its history and what our campaign was about. So let's do some player introductions
and then we will get right into what we're going to be doing tonight and
what this is going to be all about. So we're going to welcome back,
first and foremost Kyle the Redbeard, all the way from Florida in the
Keys. You may recognize him from our regular show Gallows Geists. He plays
our resident pit fighter, Egan Kyle. For those that are not familiar with
you, or maybe haven't listen to Gallos Guys tell Us who you are,
who you're going to be playing, And I don't know if you want to
tell him a little bit how we met or just your background of gaming in
general. Whatever you see fit for sure. Hi, I'm Kyle. I
am part of Gallows Guys. I to today, I will be playing a
dwarf named Bogehar hell Foot. I think we're gonna we'll probably get into characters
a little more later. Right, Well, you could tell him a little
bit more. I guess you know that way. We just jumped straight in
when we're ready to play. Sure, sure, yeah. So Bogahar is
an outlaw, comes from a very large family and is sort of outcasted because
he, instead of going into metalwork, went into basically becoming a robin hood,
resorting to transactional the um and having left his family, he set out
to the Empire on his quest to right wrongs, make money and sell scented
candles of his own design. Wait wait, oh, I mean it will
happen when he when he shows up and he's gonna set up some condos.
Excellent? Is he selling condos or candles? Condos? Come on, not
condos? Condos. I wasn't sure if they had condos and war Hammer Fantasy.
They're not very great, though, I wouldn't recommend living in one.
Yeah, yeah, um, and yeah we know each other via Tyler and
then we started gaming on the PlayStation and uh, I filled in for a
drop out when you were doing a Aliens campaign for Hadley's Hope, and we
kind of just went from there. Yeah. I fucking love Aliens so much,
so good, excellent, alright, And also we're gonna welcome back to
the show I member number two, and that is our resident, Sean,
our most recent member of the Geists, who has been playing as Verse Stolen,
the spymaster of the Emperor's Champion as gallows Geist comes to an end.
What's going on, Sean, Welcome back, glad to be back. It's
me Sean Collins. Yeah, playing Pieter Verse Stolen in the other game and
dealing with all the horrible things that happened to that man. That's fun.
And now I will be playing Ragney Granite Hand, a Dwarfn slayer and excellent
shooting for his goal of finding something worthy to kill him or killing it in
the process. Well, real quick clarification, you're a Dwarf that is a
slayer. You don't slay dwarves. Well, I mean, if I meet
a chaos dwarf, it will die, okay, But yes, I am
a slayer dwarf. Yes we will. We will get into what slayers are.
But to our listeners, we randomly generated most of these characters and then
everybody picked one. Kyle and Sean both legitimately rolled dwarves, which if you're
familiar with that, it's like a five or six percent chance to get something
other than a human, so they I believe. I believe Kyle kept his
class of an outlaw. If I recall, Sean did pick a slayer,
which I can't blame him because I would probably do the same thing if I
rolled a dwarf. So there's some there's some combat power in this party.
We've got some like regular blokes, and we've got some bloodthirsty maniacs too,
So I think it'll be some interesting things we've got going on here. Oh
yeah, wonderful, All right, anything else you want to tell the listeners
there, Sean, I've also been in a few of the Aliens games,
so when you eventually hear those, that's a lot of fun too. Oh
yeah, yeah, Well those should be out by the time this is airing
Giver takes, so we'll see cool all right, and then we're welcoming back
to the show, but in a different capacity. Matt number two the Frog
has returned. Listeners. If you haven't heard him yet, you'll hear him
in our Alien Destroyer of World's game, where we you know, delve into
the horrible franchise of Aliens. So welcome back, Matt. Good to have
you. Not to be confused with the other Matt. What's going on?
Oh? Not too much chappy to be here, jumping in kind of hoping
that this will be at least mildly less brutal than the alien campaign. I
mean there's no instill Aliens, so you know, it's usually like you get
hit once or twice and then you're horribly maimed rather than dying out of jail
for your points. So that's true. Yeah, that'll get us there.
And who are you playing in this fine adventure? I'll be playing Horst Koenig,
who is an old sailor, or rather was a sailor. While aboard
the wave Cutter, his ship was blown far out to sea and wrecked on
a shallow reef. I was murroined out there for weeks and weeks, but
by the grace of Manan got to the sea. His great hand had scooped
me up from the briany deep to salvation. And so I've dedicated my life
to spreading his word as a warrior priest. Excellent, cool, all right?
And anything else you want to tell the listeners here, well, not
too much, she touched upon aliens. I'm an old friend of Chris's from
back in the Games Workshop days, I suppose. But oh yeah, they
know it, man, Our listeners know all about that. As I've said,
most of my friends are games Workshop era of folk, and Matt is
from the old Oh man, what the hell's the name of the store?
Um? Was it Deer Grove? Was that it? I don't know.
That was just like the Hicks and Dundee shopping center. Well, yeah,
so it was Games Workshop Grove, which was our designation. Yeah, so
that was Is that technically Wheeling or Palatine? That would be Palatine. Yeah,
it's like right on the cusp of wheeling in Palatine. So yeah,
um, great group of guys there, man. That was during my my
reign as a manager the Coveted Black Shirt. It's wonderful cool all right,
And then also welcoming back to the show is our other somewhat irregular compatriot Ben
Ben has also in that same Alien Destroyer of the World's game, playing the
maniacal artificial wound soldier Hammer murdering everything and everyone. Uh, and he's also
been he was he was on our our Halloween episode for Warhammer. And I
know you've done some other Alien stuff, and I think that was the only
recorded stuff we did. Were those two things. That was the Alien with
the big one now that I think I did two one shots with you on
Alien. Yeah, we did Cherry to the Guy. I remember that.
That's always. I think everyone at this point in my friend's list has played
that fucking module. I've run that game so many times I just can't get
enough. But yeah, thanks for having me back. I've Chris what we've
been gaming for over a decade now. God, obviously we met the game's
workshop. Yeah, you know it plenty of time in your basement playing other
D and D games or or board games. But yeah, no, it's
great to be back. I am playing Richter Blum. This man is a
jack of all traits trying to you know, he has no issues trying to
learn a new skill, but he just has not found his calling long term
occupations. So unfortunately, you know, my last run in was was a
toll keeper. Beastmen destroyed my toll hunting and I managed to to walk away
with my one shilling. But here I am on an adventure. I would
love I love to talk about some candles because I'm really excited about cornering that
market. Wonderful, wonderful. Yeah. So another Games Workshop fan here and
friend also hung out at the same shop that met did for many many battles
with those blood Angels of years. Had quite a few good games, the
only ones I truly love. Good shit man. Yeah, all right.
And last, but certainly not least, is our final player. This is
going to be my friend Mike, who low and hold. I didn't meet
him through Games Workshop, but I met him through playing Games Workshop games,
so we're going to count it. What's going on, Mike, how's it
going? Thanks for having me here? Hell yeah, man, happy to
have you. So tell us who are you? What are you playing?
But worlds you want to tell the listeners, I'll be playing Arnold Lemming,
a human trapperd for this campaign, I was also on that ship, the
wave Cutter that Honig was on. I believe his name or Horst Koonig,
I'm sorry, comes from a little bit of a rough background, now much
of a social or family network, kind of grew up with some criminals.
At this point, she's trying to survive, find some comfort and security in
this grim dark world. Well, yeah, so Horst and Arnoulf. They
are the only two survivors of the Wave Cutter ship that crashed and was marooned,
and they spent about a month watching the few other survivors perish and die
for whatever terrible reasons, and somehow the two of them pulled it out.
They survived. They became decent friends along the way, although Horst believes Manan
save them, where Arnulf is just happy they survived. And they've been traveling
to together as kind of two peas in a pod for a while. So
those two characters have a little bit of backstory, a little bit of relationship
already. Everybody else will be meeting for the first time here in just a
moment. And what else, Well, Matt, Mike and I we met
at Titan Games, which is the local game store that I currently go to,
although I really haven't been there in two years because of COVID other than
to buy ship. But he is a fellow death card player, so naturally
we became friends, clearly. Absolutely. I think we also met a during
like a Painton competition at Titan Games where I had those death cards set up.
Uh yeah, was that the was that? The thing that me and
Max were running the gateway to eighth was that it? I don't remember if
it was called bit, but yeah, who knows. But we played.
We played plenty of cool games too, so it's been some good stuff.
So yeah, and Mike's played in a couple Alien game as well, but
nothing that's been recorded, but we'll see. I have too many friends and
not enough time, but we're happy to have you, Mike, so welcome
to the family. Thanks again. Hell yeah, all right, Well I
think that's enough yapping for now, so why don't we get down to it,
So listeners are glorious patrons. We are going to be starting off with
one of the Pregen modules called If Looks Could Kill, which I believe was
one of the very first, if not the first module they released for Fantasy
Role Play fourth Edition, and we are going to be hiking and traveling around
the town of Uber's Reich. We're probably gonna check out some of the other
pregen modules here and there, but I think we're going to delve into some
of the optional story hooks that are in Uber's Reich from the starter set players
guide and just all the different information. With what they've put out with the
game so far, there's a lot going on in that town, so I
think we're gonna have a little bit of a sandbox here too and let the
players off the leash a bit and see what kind of trouble they get into.
I've got a couple plot threads in mine for some overarching big stories,
but it's not going to be anything quite as epic as Gallos Guy. So
I don't think we're gonna get to episode eighty with this particular series, but
we'll have some cool stuff in store for you, and hopefully just some more
stuff you can listen to instead of having to work, because nobody wants to
do that. So welcome to Episode one of Tales from the Old World,
and we're going to start off. So players, all of you, for
one way or shape or form, one reason or another, you have made
your way to the town of Uber's Reich, a decent sized town in the
southwest of the province of Richland and on the border of the Gray Mountains,
which is the mountain rain to the south where it makes up the southwest border
of the Empire, and it separates the Empire from the neighboring Kingdom of Britonia
and also fl Lareen, the forest of the wood Elves. Uber's Reich has
been around for a while. It is a relatively important town because it sits
on a bunch of rivers, as a lot of major important towns in the
Empire do, being mostly covered in vast forests that are filled with goblins,
beastmen and other horrible things. Rivers are a great way to get around fast
and somewhat safer than in the dark of the woods, so major trade hubs
and supply towns like this are common in the Empire. Uber's Reich is a
somewhat relatively well known one and a decent size at that now. Uber's Reich
also sits on a trade route called the Gray Lady Pass, which is a
pass that goes through the Gray Mountains to the southwest into Bretonia. It's been
the focal point of a couple invasions and wars between the Bretonian town of Paavon,
I believe four or five times, So there's a bit of enmity there,
but right now it's relatively a time of peace. And like I said,
for whatever reason, your characters have made your way to this town,
and you've all been looking for work for one reason or another, and you've
all signed up on a job where you're all eventually going to meet. Now,
one thing I do want to point out to you guys and to our
listeners is that we are going to be playing in the timeline continuity that we've
kind of built through Gallows Geists. So for any of our patron listeners that
have listened through that series, you know that Uber's Reich and the Empire have
been through some things because or because of the attempts of the Geist to try
to fix things and keep things afloat. So the events that have happened in
that continuity we're going to keep here. I won't reveal that all to the
players at this point. We'll get through that as we get through the game.
But as far as the timeline goes, this is taking place shortly just
sometime before the beginning of chapter five of our campaign, which is where the
Geist went into von Bruner Palace in Uber's Reich. So it is not winter
yet. We are in the probably in the fall months right now, and
so the season is rainier than usual, especially here in the Reichland, very
rainy province, and summer is beginning to die down, and the weather is
not as warm as it once was. It's not terribly uncomfortable, but it
can get a bit cold at night. Now, the group of you have
all found an ad for work somewhere in Uber's Reich, and you have accepted
to work for a man by the name of Rutger Reuter. He appears to
be some sort of merchant, and he has requested help with moving some supplies
down river to a work camp of some sort. The ads that you all
answered were not terribly in depth, or perhaps for those of you that couldn't
read, whoever translated things for you maybe didn't give you all the details that
were on the sheet. But regardless, he promises some silver shillings and potential
for more work. And that's really what's caught all of your eyes is maybe
some sort of somewhat steady income or jobs in the future. So you've all
answered this, and you've made your way just to the docks in Uber's Reich,
where there is a ship waiting for each of you that you're going to
be getting on and heading south down the river Verflus Verfelflus, and you'll be
heading south towards an area known as Grousey. So we're going to start with
Ragney. That's how you pronounce it, right, erect Okay. So Ragney
our dwarf slayer, who obviously catch his eyes no matter where he goes.
What does Ragney look like? And what is he currently carrying and wearing as
he's marching towards this ship that he knows he needs to get to. Sure,
so he's a fairly heavy set, stout dwarf, as most dwarves tend
to be, but the sides of his head are all shaven down to the
scalp and a fairly large, brilliant orange mohawk shoots up about a foot into
the air. His eyebrows and his facial hair, all of it is bright
orange. His beard is long, as an honorable proud dwarf's beard should be,
with different coins and things woven into it. He's wearing just a very
dirty, grimy looking shirt with no sleeves, and very torn, shitty looking
pants that look like he hasn't changed them in a few weeks. And these
boots that are at some points just kind of flapping open in the wind as
he walks with them. He's got a hand axe and a short sword on
his hip as he just walks towards this duck. One giant braid is I
think that's important to know for a dwarf. Sure as would be like you
would have mutton chops. It goes into two other woven parts on each side.
So there's like five woven hanging beard pieces. Gotcha? Yeah, he
got like like five beards attached your face basically, yeah, gotcha? Love
it cool? All right? So, Ragney, this ship is called the
Trandafere, and you make your way down the dock. You can see it's
sitting in the water and it's not a very impressive vessel. It looks like
it's in relatively poor shape. The some of the paint appears to be peeling
and faded, the timber on it seems rather worn, and basically the back
part of the ship you can see is probably like a cabin of some sort,
and then there's a there's a single mast in the middle, and then
it's got the front mast at the very front of the ship, you know,
the one that that sits out vertically rather than um Ar'm sorry, horizontally,
so points out you know, it could be used to you know,
like in Jaws when they stab the shark. Now you can see that the
ship is rather loaded with crates and barrels that to your eyes seem you know,
relatively haphazardly, just kind of stacked here and there. And you notice
the people on the ship. They don't look like anyone that you've really ever
seen in the Empire before. All of them have very dark hair, usually
black or a very dark brown. Most of them are wearing their hair down
fairly long, and almost all of them, at least the men that you
see, there's a couple of women. They're mostly men, though they all
have facial hair of some sort. Some of them have long, drooping mustaches
similar to what we might see in kiss Leve or some of the northern provinces,
you know, nicely trimmed beards, and they all all of their clothes
are a bit of a garish mott of colors. There's lots of like purples
and lavenders and things like that, and you've never really seen anything quite like
it your time here in the empire. Oh great, would I be able
to take like a intelligence to see if I've heard of any racist like this?
If you have? Do you have any lure? What lord? Do
you have any more skills? I have the most important lare, which is
lower trolls. In that case, give me an intelligence test straight up?
All right, boys, first role, we're rolling against the twenty five.
It's a no minus four. Nope, you have it? Was impressive.
You've never seen nor heard of any of these? Uh these folk? So
you're not sure? Remove us to a new map here, fellas. We'll
get to what this means in a minute, but at least this way we
can have you guys on here. And was Ragney like given a document or
something, or did DC a poster that said he was requested this guy requested
help you basically like signed up wherever you found the post and they said they
would let Rutger know that you would be joining, and they told you when
to be here. So you're you're assuming that he should know who you are,
or that you're on some sort of list. Yeah, Regney would look
for someone who might be an important looking human and go talk to them.
You don't see anyone that sticks out. All of these guys look like crew.
All these guys and women that are on the ship, they look like
they're the crew. They're currently loading stuff, getting stuff set down and strapped
in. You see one man who is kind of chilling towards the middle of
the boat. You're guessing he might be the captain or maybe like one of
the main pilots of the ship. He's kind of directing some of the others,
it seems. And the only thing that strikes out to you is at
the front of the boat. You see an old woman sitting in a wobbly
like rocking chair, and she's currently just rocking back and forth, staring towards
the front of the ship. All right's chair at the front of a ship
like a rocking chair. Are you aware that that is not safe when we
get we get all this voyage as a door if I can't let the structural
integrity of that chair onto this ship. And and you know this ship,
it it is a river barge, so it is you know, it's not
just like a little dinky vessel. It's probably a good maybe thirty feet forty
feet long, and it looks like there's a crew of probably at least a
dozen people, if not more. So it looks like you could probably comfortably
fit maybe fifteen twenty people on this ship. You would guess, you know,
below death and whatever quorders they have, it's probably cramped, but it's
not, you know, it's it's not the tiniest vessel you've ever seen.
Okay, holding the chair is unsafe. Well, there's no ocean in the
old world though, right to that woman, I'll go talk to the captain
looking guy, all right. As you approach him, you step up onto
the ship, there is to your left there is the cabin, and there's
a curtain that's hanging instead of like a door, and you realize that there
really isn't like a captain's cabin per se. It looks like it's almost a
like a tent built on the back of the ship. And the tent is
also in some of these garish colors. You know, that definitely mark this
off as belonging to whoever these people are that you know, they're closed in
the decor of the ship kind of matches. And as you're walking towards the
man you're assuming as the captain, the curtain gets pulled back and you are
greeted by another human who looks much more of an imperial type individual. Let
me see if I can share some art hair with you. Guys, hold
on, because I've got so many folders with all the stuff here. So
this is the man you see, Sean, and eventually the rest of you
will probably see him as well. He is a young looking human, maybe
in his early twenties. He's got kind of a bowl shaped haircut, and
he is clean shaven, somewhat of a handsome chap wearing what are clearly meant
to be like woe to both, but definitely above the ordinary. They seem
a little disheveled. Perhaps he just haven't had them washed in a while.
But this man comes out and he sees you, and he puts his hands
in the air, and like a reading he says, ah, good day,
master dwarf, good day. You must be um uh And he like
he pulls out like a parchment out of his pocket and he looks, is
it uh granite? Is that right? Ah? Grand's end you Rutgard.
Yes, yes, he's like, I am Rutger Reuter and welcome aboard.
Uh, he says, delighted, delighted to meet you. And he says,
um, you're the first who arrives, so make yourself at home.
And once everyone's here, we'll uh, we'll get, we'll get, we'll
get out of here. And right as he says that, next coming up
the gang plank onto the ship is going to be Ben's character Richter. So
Ben, who do we see walking up to the ship. Well, we
see a tathered ah man, if you guys is full of leather. Let's
just take a look here. Actually, you know what I can. I
think I can share everyone's artwork they gave me. So I'll share Sean's artwork
first here, so there's a good profile of Ragney, your classic dwarf slayer.
Oh yeah, he's a badass, so fucking cool. Uh. And
then I will share Richter's artwork to give you an idea of the down on
his luck chap that we see making his way up. Yeah, it's also
worth noting Ragney we did listeners, we did distinguishing marks from second edition.
Ragney is rocking a broken nose, so it's very clear that he's been in
a fight or two as he marches his way up. And what does Richter
have? What's his distinguishing mark? Ben, Oh, distinguishing mark? Let
me pull that up in the notes here, don't I don't remember. It's
on your main tabst distinguishing marks. It is snaggly teeth. So I am
I am not a well kept man. I will tell you that. Um,
I definitely have some some health issues. All of what you see here
I have personally sewn d made from all of my failed job ventures across or
stolen for that matter. But uh yeah, that's uh well, why don't
you describe him to our our listeners here? What does he look like?
What's he wearing? And uh what is his attitude? Great? Great question.
I'm trying to remember the the actual human faction in warhammered fantasy as I'm
losing my mind here. Um, the Empire, the Empire, thank you.
I've got the traditional Empire um strips undergarment. And then I have a
crappy buttoned across blaze, not laser, I would say, but vest made
out of leather two tone on a light light brown with with fancy orange faded
trimp, and underneath that I have a longer trench coat with a couple of
pockets on the side. Again broken broken straps in between, because this thing
is just clearly falling apart. But that is also two tone of a of
a darkish blue tan color. And you know, some worn black pants and
some high leather boots with a shitty peasant hat to complete my attire. Okay,
And as you march your way up onto the ship, you see much
the same that Sean did of this, this ship that's sitting in the water,
and you can see a dwarf with a a large orange mohawk talking to
this young man who you're guessing has got to be Rutger. He's the only
one here dressed like anything close to a merchant. And he sees you approaching
and he waves you over and he says, ah, it looks like another
one of our our new crew is here. He says, come, come
man, join us. I mean, I guess welcome. What do you
need from me? He says, right right down to business. I like
this. He says, Uh, I'm Rutger, and you might be I'm
Richter Blum, mister Blum. Happy to have you aboard. He says,
well, we're going to be moving a little bit of cargo to our work
site soon, so this will be one of your compatriots that I've hired.
Mister. Was it a granite hand? Is that how you say it?
Ah? Granite hand? Granite hand? All right? And he just kind
of looks like that's the only introduction this guy needs. I mean, what
is this job going to be paying? Well, we'll get to that once
everyone's here. I'd rather not have to repeat myself five times. So it
looks like the others are are on their way, and at that we see
another dwarf stomping his way, maybe much to Ragney's relief. And what does
Bogehar look like? And how is uh? What's his expression as he joins
the crew. Bogahar is a very tall four foot ten, two hundred and
fifteen pound dwarf covered mostly in navy kind of clothing. He's got a hood
on, and although the picture is a little bit brown, his hair is
more of a copper and his demeanor is he's kind of muttering to himself,
but in more of a positive tone than a negative, and is kind of
darting around looking to see who's in charge, and he keeps he keeps reaching
behind him and grasping something in his bag just to like keep making shirts there.
Okay, well you do see these two men up on the deck along
with another dwarf. Perhaps to your relief, you won't be the only dwarf
on board, and you don't need to test. You know that Ragney is
a slayer. And for those of you that don't know, or even our
listeners that may not know, dwarf slayers are dwarfs that have committed some sort
of great shame, at least in the eyes of either themselves or other dwarf
in peers, and the shame is so great that they take up the slayer
oath, And what that means is that they basically give up their previous life,
pretty much give up most of their worldly possessions. Most of them shave
their hair to some degree and diet orange spiking, get up with hogs fat,
usually in mohawks and things like that. And the way that they redeem
their shame is by finding death in glorious battle, fighting the biggest, nastiest
monsters they can, and so they typically tend to become either fearless, incredibly
strong, skilled fighters, or they have a very short life and they redeem
their shame, and upon meeting that death without fear, they are able to
wipe that shame away from a from whatever whoever it may be. So to
Bogahar being a dwarf, now are you a dwarf that was born in the
Empire? Were you born in one of the dwarfolds? The question is or
Sean, that's to Kyle, sorry, I was muted. I was born
in a dwarfold. I was born in Zibar, Okay. So then yes,
you know all about slayers and how serious it is. Now what your
opinion of that is is totally up to you. If you view this guy
as some sort of honorless, you know, oath breaker of some sort,
then you'd probably look at him a bit more of a derogatory mean, but
you might see him as the exact opposite. That he has the balls enough
to take on the slayer oath, which means he's serious about fixing whatever mistakes
or perceived mistakes he's made. But regardless, wherever there's a slayer you usually
have they have a reputation for being tough and no nonsense. And badasses.
So you see one here that looks the part, and he looks about as
grumpy and grim as the rest of them. And then there's these other two
men, one of which waves you over and introduces himself as Rutger, and
he asks for your name and welcomes you aboard. Oh it's a Bogehart out
of foot. Pleasure, pleasure, welcome to the trend of fear. I'm
I'm Rutger. Good to have you view. Say what's that smell? Uh?
He sniffs the air and he's like Uber's Reich, exactly terrible. I
don't know how you can stand it. Well, I try not to spend
too much time in the city. Well you shouldn't, but I should say,
and I should let you know that should you have to stay here,
your stay should be more pleasant. And coxheyebro and Bogahar reaches in and it's
it's a little there's a little hiccup to it, and then he gets a
little He gets it out smoothly and basically like the poor bastard has no tact
and shoves the candle right under Rutger's nose. And what what does he smell
when he sniffs it? So it's called rock bath, and it's the foam
and a touch of lavender. Okay, so it probably actually smells an ice
compared to what you guys are near right now. Like that's the actual funny
parts. He's pretty good at this ship. Well. He takes a sniff
and there's a pleasant expression that comes across his face, and he says,
are you telling me you made this yourself? He did, says, I
don't know, but any candlemakers let a lord one of dwarfin skills. We
um, this this could be an opportunity. I see a business venture in
your future, good sir Um. As soon as he says business, his
little bad eyes light up and he goes, Now, if I had the
means, I can make these all day, and I have other other ideas
to other sense, could we could make a killing? He he kind of
nods an agreement, and he says that I think I have no doubt.
Um, he says, Oh, I am me and my family we are
quite the business ventures, and we're always trying to expand into new markets.
So perhaps once our job at the camp has done, we can look into
this further and I can run it up the chain. As they say,
Bogahar would definitely swift and swiftly throw the candle back in the pouch and go
that sounds amazing and sticks out his little hand. Yeah. He exit and
shape and he says excellent. He's like, we're already already more ventures on
the way. This is great. I've got a great feeling about this.
And then he sees coming up the path our final two characters, So we
see Horsed and then we see Arnulf. So, Arnulf, what do you
look like as you make your way up the path here? I am a
five foot ten human young, pretty young, still just thirty one years old.
Weighs one hundred and eighty pounds, light brown hair with blue eyes,
pretty sizeable scar on the right forearm. Outfit is mostly like leathers, furs,
light clothing, something you can might imagine as men or a trapper to
be wearing. Some boots that can handle the mud and rivers. Anything I
might need to afford equipped with. They got some animal traps for when I'm
out in the woods as well as well as some ammunition for a sling that
I carry, got a dagger, a handex always prepared cool. I think
it's also worth noting we actually do have quite a diverse group of humans here.
Arnulf hails from the city of Middenheim, the city of the White Wolf
in the far North, so we've got a good mix here as well.
Richter is from Middenland, which is the province north of Rikland that Middenheim is
within. Both Middenheim and Middenland are ruled by the same electric count, graph
Force Toddbringer, who's known to be quite a vocal and tough electric count,
frequently battling beast men in the drec Old Forest. Stories tell that he lost
one of his eyes fighting a mighty beast man warlord. Some say that he
also plucked out one of that beast men's eyes in their rivalry. So the
two of you, Richter and arn't know if you guys would probably be able
to tell just by looking at each other where the other one is from.
Now midden Landers being from the province, they tend to have the typical or
people view them typically with the kind of typical mentality of oh, it's a
Northerner. You know, they're more rugged, they're brash, they're a bit
more savage or barbaric. You know, they're hairy. They usually have big
thick beards. They're a bit on the savage side or uncouth, and for
a midden Lander so richter you would know. The typical attitude towards someone from
Middenheim is that, despite Middenheim being kind of a worry your city and one
of the greatest bastions in all of the Old World as far as a fortress
goes, a lot of people view Middenheimer's as like kind of arrogant city folk
that really don't know their way around the wilderness and the outside. But clearly
Arnolf looks like he's he's spent a day or two in the outdoors. So
maybe that clashes a little bit. But there's probably something that each of you
can tell with the other, whether it's your accents, you know, the
way you speak. You know, maybe one of you's got a you know,
comparative to like someone's got a bit of a Chicago accent versus some other
sort of Midwest accents. So there's something the two of you can tell where
you guys are probably able to tell that from one another. Oh and I
forgot Boca har what is your distinguishing mark? He is missing his left pinky.
Oh damn candle accident. Huh, actually a weapon accident. Oh,
yeah right, I'm sure we'll hear about that all right. And then alongside
Arnolf we have our final character, Horst Koenig, the warrior priest of Manan,
a Nordlander hailing from the most northern of the Empire's provinces, Nordland.
Who does he look like? Well? Who is he? And what do
we see walking alongside Arnolf here? Yeah, alongside Arnolf we have Horse who
is wearing a bit of leather armor and with that is blue robes with white
trim, carrying a spear at the moment, and is walking at a bit
of a clip. It seems to be eager to be sailing again despite is
you know checker passs with previous boat trips wonderful? And what is horse distinguishing
mark? Of course, has a curious smell which I think could only charitably
be described as salty. Okay, I dig it, that makes sense,
and is horsed clean, bold shaven as he is in the picture here.
I think Horse has a bit more hair than this miscellaneous picture. He has
sort of a yellowish hair and a short beard and a very very short hair
on both sides of his head. Yeah. Well, as you guys walk
aboard the ship, you see two dwarves and another human, along with a
man who introduces himself as Rutger, the merchant that you're all going to be
working for. He seems very jovial and welcoming. He kind of waves you
guys over excitingly and gives you quick introductions to everyone else, at least with
their first name, and then he says, well, great, now that
we're all here, I'm sure you're all wondering exactly what we're going to be
doing. So, as I said to some of you, we're going to
be escorting these goods and supplies down to our work site down the Verfuflos River,
just outside the village of Grousie. We have a work camp there.
We're building and setting up a new mill, and we're going to develop that
land eventually into something much nicer and and well, there's much to be had,
and more importantly for you five gentlemen, there's more work to be had
once we get this job done. So chance here to make some good coin
for some honest work. And well, for now, I just need you
to help us get everything there, make sure we keep everything in one piece,
and not that I'm expecting any trouble, but well you can't ever be
too careful these days, right, I definitely agree with that as well.
Between the five of you, I don't think anyone would dare attack us.
And he sees you horsed and he gives you the whatever the symbol or sign
of Minans, and he says, clearly our fortunes are covered here. With
one of Menan's own servants on board, we should be fine. Our supercate
the sign and excitedly gleam and say I am happy to be recognized yard and
safe travels for us and our host team. Absolutely, yes, I couldn't
agree more. And he says, um, well, unless there's anything else,
I have lots of paperwork to get done and many things to prepare for
once we get to the camp. So make yourselves useful. You know,
those that show some initiative and do a good job. Well we take note
of that at the camp, and once we get there, you'll have a
chance to meet my business associate and we'll get to work. And he points
to the man that you were walking towards Ragney, who you thought was the
captain, and he says this here He says that there is the captain of
the ship, that is Raiko. This is his ship, and some of
his family are here, along with some friends and his people. And well,
I'm sure he can find some work for you to do, especially if
you've ever been on a boat. I'm sure you'll be you'll be useful.
And unless anyone says anything else, looks like a Rutger is about to go
back into his makeshift cabin under the tent. I'm gonna head up to the
top of the mast. Okay, all right, so all of you now
that you're on board here. Other than Ragney, he already made this test.
Everybody can give me if you have any lore of the Empire, you
can make that sort of check. Otherwise, just a straight up intelligence check.
Oh at two oh, Bogahar crushing it. We have the same almost
the same int bro So for Matt and Mike. If you don't have any
type of lore Empire or lore of one of the Empire provinces like Middenheim,
Nordland. If you don't have that, just go to your main tab and
you can click on your intelligence i NT and you'll just make a straight intelligence
role. Horse passes. Wow. Our norf Passes and Richter, how about
you. I think we're waiting on your role. You said, if we
have a if we're a Midlander, any any sort of lore for any place
in the Empire, or obviously any Darven lore for some reason you have that
you're not able to do it against that, all right, so remind I
will just run it. Wow, Okay, your your reputation precedes you apparently
here. So the four of you all all recognize other than Ragney. You
all recognize that these people are known as Stregani, and they have a reputation
in the Empire for being kind of drifters or maybe your pickpockets and thieves.
But you also know that they tend to travel together in family bands and tend
to be a very superstitious people. You a lot of you, especially if
you've got two or more success levels here. So, Bogahar and Richter,
you guys have heard lots of stories that these people either come from or hang
out in or near the cursed province of Sylvania, which is just coded with
stories of the undead and the old vampire wars. So it's up to your
care, you guys, just how your character is disposed to these individuals,
but they tend to have like kind of a negative reputation that um, you
know, they might have set about people that you know, they consider as
gypsies and things like that. So um, and their clothing clearly marks them
out as being from outside the empire or at least identifiable as Estraghani. It
doesn't match regular imperial garb um and for everyone else other than Bogahart, oh,
basically all of our human players. If you guys want to give me
another intelligence test, since we have a slayer on board, they're around enough
where you guys may have seen or heard of them. Holy shit, an
eight, damn and Richter, we need one from you as well. Please.
Oh, I don't know if you did an initiative test. Intelligence is
I NT? So what what's your intelligence? Don't need to reroll? But
well okay, well your intelligence is lower than your initiatives, so he's still
worth failed anyway. Okay, so Horse, you are the only one out
of the three humans that has ever seen or heard of a slayer. With
plus three, you pretty much know all the information that I told the Bogahar.
You know that they are ferocious fighters. They have some sort of great
shame, or at least something they consider or might be perceived as a great
shame. You've probably met or heard of enough dwarves where what they consider shameful
or dishonorable. For most humans and men, it's just like, you know,
it's not that big of a deal to them, but obviously dwarves take
things a little bit more serious in some cases, so you would know,
for whatever reason, he has some great shame or thinks he has a great
shame, and he's supposed to find a glorious end in combat to get rid
of that shame. Richter, you make your way up to the mast um,
and as you're doing this, this man Raiko turns and it looks like
he's about to say something, but obviously he's seen you guys talking to Rutger,
and he just kind of lets you make make your way up there,
and he walks over to you guys, and uh kind of kind of gives
you all like an arched eyebrow as he's kind of looking you over, taking
you, taking you all in. Do any of you say anything to him?
I don't say a damn word to him. Wow, Well he just
kind of grunts and when none of you say anything. He just goes back
to directing the crew and it looks like they're getting ready to set off here.
Sorry, Chris, I was muted. Oh sorry, okay, I
forgot I was muted. Uh. Ragney would say do you need help?
He looks you up and down for a moment, and he says, sure,
I could use the help. Says uh. He points to some some
rates that's something to be brought up, and he says, bring those up
here, put them over there, and he points to another spot in the
boat and that's yeah, that's like all he says. Ragney nods and goes
about doing the word okay, and what about are the three heroes and just
sort of quietly follow Ragney and moving boxes. Okay, um, I'm assuming
that horse might have this. But if anybody has any sort of water skills,
whether it's sailing or any sort of ships skills, anything like that,
river skills, whether it's lore or something else, you may go ahead and
make that test do you certainly have and it'll it'll be it'll be a plus
twenty if you do have those skill, any of those skills. So when
you you bring up your skill roll, they'll be that pop up window.
You can change the difficulty to average, which is plus twenty. Gotcha,
not great negative three? Okay. Do you want to use a fortune point
to reroll that or would you like to keep that role? I think I'm
gonna keep that one, okay, all right, so you help out the
slayer. And what about the other Dwarf and Arnulf? What are you two
doing? I think before Ragney started moving the box as Boga Heart would kind
of clasp them by the forearm and say, they're talking about this tall guy
here, but I know with you on board, everything's gonna be okay.
In Dwarfish, Ragney would respond, it's good to see another dwarf, Dolly,
I think it's what they say is right, Dowie, yet it well,
he'd clasped his forearm and then slap slap his hand on the other side
of it and let him go about his business because sorry, Bogahar ain't moving
box as if he ain't getting paid for it. Okay, all right?
And how about Arnulf, what are you doing? You know, Horst and
I have been kind of through this before, so I'll just help him out.
Stick together, okay. Well, the three of you get the rest
of the cargo up and you guys, the three of you, I should
say, the other two humans that are helping our slayer friend. You do
notice Reiko look over and he gives kind of an approving nod when you guys
help the dwarf stack things up, and his attitude and demeanor seems soft on
a little bit to the three of you. But he's kind of staring daggers
at the other dwarf, and he looks absolutely irritated by Richter, who just
walked up the mask like he owns the place. But eventually, guys get
the ship loaded up and they begin to, you know, get the ropes
pulled up, set the sails, bring up the boarding planks and such,
and you guys begin to set sail south down this river. So we've got
a map here now that your characters have this map, but just of some
of the surrounding area. So you are basically up here to the north where
Uber's Reich is making your way south towards them where it says the black Stones.
That's where the work camp is located. And you can see the village
of Grouse is off to the east here, and off to the west you
can see some of the foothills of the World's I'm sorry, the Gray Mountains,
and then a swampy area known as the Orchchlam off to the close to
the east, I'm sorry, the west. Here. Now, as you
guys are traveling, you can see that the rest of the Stradani crew busy
themsel selves with keeping the ship moving and afloat. There's maybe one or two
that are upfront with the long poles checking the depth of the rivers, and
some of them operating the sails and things like that. And you begin to
make good progress as as the day passes, and it's it's not a very
eventful journey until you get into um some of the bends and the river around
this area, the weather starts to get rather foggy and misty, and visibility
gets a little bit trickier to see. It's about midday at this point,
maybe one or two excuse me, in the afternoon, so the sun is
still out, but the fog starts to roll in. It's a bit creepy
and unnatural. You do notice the woman at the front, she's kind of
been muttering too, we'reself. Most of this time seems like the rest of
the crew are not really giving her much attention. But you can hear her
babbling every now and then, and it looks like, especially to you horsed,
it looks like she's occasionally praying or offering a prayer to someone or something.
Well, Um, do I have any visibility from the mast the mast?
Or is this fog clearing everything? Um? As the fog rolls in
it uh, it starts to block your your visibility outwards. You can still
see, you know, a little ways around you, but eventually like you
could see the village of Grousie from where you were, and now like it's
lost in the midst Okay, all right, we ain't seen shit. I
think Bogahart well, Bogaer has no tex so he would just kind of um
pipe up and go what's with the lady? Who do you say that too?
Where? Where are you? Where are you standing on the ship or
where you sitting? What are you doing? So I'm kind of uh,
well, he can't he can't necessarily be like one shoulder, one elbow on
the railing. I'll show you guys what the ship looks like here, and
we'll put your tokens on here. Um, make grabs some tokens for you
guys, and you should be able to move them about. Well, so
he would be he would be leaning against the railing of the ship, just
kind of like eyeing everybody. H and uh yeah, kind of where he
is right now, and I don't know is there a is there a crew
member or somebody nearby? He can kind of nudge, uh yeah, yeah
there is Yeah, there's there's crew. Um, there's crew near you.
Yeah. Yeah. So he would he would elbow one of them and just
go like, hey, what's what the lady h He looks a little annoyed
at your abruptness and perhaps rudeness, but he says, oh, that's uh,
that's old lady Vaughan. That's Rachael's grandmother. Best leave her alone.
She's um, you know, she kind of does her own thing, and
she's okay up there. Oh yeah, she sits up there all the time
in her chair and talking about the spirits and the ancestors and you know things
like that. Yeah, Oh go ahead. Oh. Bugar just kind of
throws his hands up, like that's about as much effort he was going to
put into trying to make sure the lady was okay. So if she does
it all the time whatever. I'm at the top of the mess and I
go, hey, what's with the lady? It's like crickets. No one
says anything to you. And for anyone who's on the deck, you can
see Richo. He is currently piloting at the wheel. You can swear like
his his knuckles get a little whiter as he grips the wheel a little tighter
in irritation. At Rick repeat myself big hi dayby hear me, what what
the lady at the front do? What did you say anything? I just
shake my head. I can't see anything from up here. Guys would would
cut his hands around his mouth and go, she's doing her own thing.
For the rest of you who are on the ground on the deck, you
do see that when Bogahart pipes up and obviously is trying to get Richter to
shut up and leave her alone. You do see Reicho seems to appreciate that,
despite Bogehart not having really helped with the cargo at all. I mean,
if I'm not getting paid, you know, do you guys rock bath?
I smelled earlier, so did the group of you just kind of hang
out? Uh? Does anybody do anything in particular as you're making your way
down the river. Well, what's the shouting? Is quite and down I
intended to join, I suppose the woman or at least offer a prayer to
Manan for a safe voyage now that capricious weather has rolled in that sort of
thing charm against it, ideally, or and do you do? You go
up towards the front of the ship with her? She was kind of sitting
sure, Okay, yeah, so you you approach, Nobody stops you,
although you hear, you know, a couple of the Stragani kind of mutter
under their you know, voices, you know, probably like you know,
they just leave her alone or something to that effect. But you know,
she's she's kind of muttering to herself. You see, she's got like a
shawl over her shoulders and like a little um acause I've got some art here
I can show you just a moment. So she is an old looking woman.
Her eyes are kind of wide when she looks up. She's got some
a few missing teeth, a dirty shawl over her shoulders, and her head
is kind of done up in um a bandana with dark, curly now graying
hair poking out from underneath. And she's got all sorts of little charms and
fetishes around her neck, and you know, like rings and things like that,
and she's got like a blanket over her legs as she's sitting in this
chair, rocking back and forth. And when you approach and you know,
you give your prayer to Manan, she says, m yes, yes,
praise them, venerations to the ancestors. They've delivered us from the twisted bend
of the river and the terrible beast of the orch schlam. And she you
can tell she's looking towards the east, and she's kind of bowing her head
in banks and clearly like giving banks to someone for some sort of safe passage.
When you look to the east, you can tell that there's kind of
like swampland or marshland out in that direction, or at least there was until
the fog rolled in. But as she says this, the fog starts dissipate
a little bit, and she seems to calm down. Once you guys get
out of that section of the river, there's still fog here and there,
but it seems to lessen ever so slightly. Horse you notice the crew kind
of all shrug at this and they don't really pay much heat to her.
They're probably used to this. But yeah, at first she was kind of
like excited, maybe a little agitated. It looks like she's kind of calmed
down a little bit. Okay. And what's weird to you is it looks
like she's staring in that direction. But you can tell one when her eyes
go wide. She's probably blind with cataracts. So probably a little off putting
to you that she seems to know when you guys around this bend in the
river despite not actually having her sight. Ah okay, Well I reply to
her, raise Simon, and may he guide us away from services and foul
beasts. He says, yes, yes, exactly, the old foul beast.
There's so many of them out there. And she says, come,
young ones, sit sit with old Vedoma. I'll take a seat just right
there on the decks, right next to her. If she's sitting on the
deck, I'll sit on the deck. Well, she's got a rocking chair
that she's sitting. Okay, I'll get a get a rail to be okay,
not at her feet literally awesome okay. And yeah, when you mentioned,
you know, safe travel from beasts again, her gaze kind of lingers
off towards the east, and she says, um, best best stay out
of the waters, young one, and best stay out of the marshes,
otherwise the beast of the archlam will find you. The beast lives there.
I know he's there, haunting, terrible, terrible creature. Have you passed
through here before? Kind of like half listening to you can't tell if she's
nodding or just her kind of rocking back and forth in her chair. She
seems to agree with you or give you an indication of yes, that's all.
Also stare out in that direction and I don't know, Yeah, you
don't. You don't see anything, especially with the fog. But eventually she
kind of breaks the silence. She says, oh, my, my grandson
cho he I knew he needed my protection, him and our friends and our
people in this old boat. Begged and begged and pleaded with him to let
me come along so I could venerate and give thanks and proper prayers to our
ancestors for safe guidance and safe voyage. And he finally agreed, and and
we've been safe thus far. It's good to hear. I'm very wise.
It's or luck to start a journey. I'm prepared. She gives you a
smile. Actually she's not looking at you, but she smiles, and it
seems like a little bit of her kind of senile attitude or mannerisms almost like
fades away, you know, almost like someone who's in a bit of about
a dementia. All of a sudden kind of recognizing or remembering something, and
you see like a moment of peace kind of comes over her, but unfortunately
it it'shed away as she continues to kind of go into this kind of muttering
every now and then and praying, and it seems everything she says, it's
like this obsession or fear with this beast or this creature that she keeps mentioning.
Almost if you bring anything else up or try to have idle chit chat,
whether anything that she says eventually comes back to like a warm or something
about the beast. Okay, well, respectfully, I try to expertate myself
by saying that I must return to buy post and returning to the main deck.
As you as you as you turn to leave, you feel her hand
grabs your hand, not roughly gently, but firmly enough where obviously she's making
sure that you know you don't walk away for a second. And she looks
up at you, clearly blind in her eyes, but clearly knowing where you're
standing. And she pats the top of your hand with her other hand,
and she says, thank you for staying with old Vedoma. Young men don't
get too many visitors up here these days. Of course, Well, there's
preparations to be made in case things go south, as it were, yelled
down from the mast. Hey, what that old lady say a horse,
because you're turning away, and she she pats her hand and kind of nods.
Cho looks over at you, and he actually has like a genuine smile
or look of approval on his face, and you get the feeling that he
realizes, you know, you weren't bothering her, and clearly you made her
happy for a moment, and he seems to reciprocate that to you, but
his smile quickly turns to grinded teeth. When Richter's voice breaks the silence,
ragny Reicho looks over to you, since you're kind of near actually probably Bogahar,
since Bogahar shouted back. So Cho looks over to you. Bogahar and
he says, is he always this loud? And U? I mean,
like, how long have they just met on this journey? Yeah? Yeah,
this first time you've ever met. Yeah, so I sure hope not.
I have no idea. Hey, are you always this loud? As
the shouting continues, it is interrupted by a mighty crash as the boat hits
something and lurches forward, buckling and shuddering as clearly it's run aground of something
beneath. The waves of cargo goes flying in every direction, and horse you're
realizing now that they did not do a great job of packing this ship properly
for just such an occasion. Things are not strapped down properly. Barrels go
rolling down the deck, Crates get knocked off of their piles, spilling some
of their contents, and a few things even get knocked overboard, and all
of you begin to struggle as the ship tilts and you begin to lose your
footing. And there is a cry from the front of a ship as you
see Vedoma go head first over the railing into the icy waters. And that's
where we'll take our breaks. We're at our halfway points, so grab something
to drink, Grab some doctor Pepper and we'll be back in a few minutes,
good old doctor Pepper. Yea beerb sounds like fine? All right,
So the ship apparently crashes on something, sending people and supplies in every witch
direction. I will need all of you to please make a challenging athletics test.
I'm gonna try to use the terminology this time around for the difficulty level
of the tests, so you can challenging is a straight up zero. And
also, players, if you would announce rolls so that our listeners don't have
to hear me talk the entire podcast. Just tell him what you're what you're
negative or positive? Success levels are if you get a critical or anything like
that. So all right, I guess plus one. Do you want success
levels for that? Yeah? Success levels that that's that's best. Yep.
Yeah, minus seven for Ragney. Oh Arnold also has an astounding failure at
minus six, oh my goodness, and rounding it out as Bogahar with a
great nineties. So that's a minus six. Well, Ragney's gonna use a
fortune to see if he can maybe reroll to not suck. We need Richter
as well, needs to roll please to make an athletic Wow. Just traight
up challenging. You know what, Uh, Bogehr is gonna follow Ragney's footsteps
at that one and use a fortune point you call Bogehart googa. It didn't
work for Agney. I got a slightly worse. Oh, boar plus three?
What a safe? Those candles must be balancing you, well, they
colmmed me yes, okay, so uh and Richter with plus two very good?
So you hold on up in the crow's nest. Bogehart almost loses his
footing, but manages to hold still, as does Richter, and horsed right
off the bat is ready. However, Ragney with a negative seven into a
negative seven seven not only loses your footing, but you go sliding right off
the edge of the ship here into and when you hit the water, it
is cold, so cold as a matter of fact, but you're a bit
shocked when it when it hits you. I'm going to need a average endurance
test, please, all right? And what does average do? That's one
of the difficulties. That's plus twenty Okay, okay, so I just check
just choose that from the dropdown menu. Okay, that definitely helps. I
mean, you're a door, so I imagine your endurance probably fairly legit plus
one. Wow, yeah, look at seventy three and up. Man,
Okay, so it is cold. It does shock you a bit more or
less. It just kind of wakes you up, but you are fine from
the fall. And from that, however, the river is rather fast flowing
and you quickly find yourself having to battle against the waves. Here. Everybody
else manages to hold on and does not fall off the ship. However,
Vedoma does and she's quickly being swept away from the boat. As she hits
the water, she shouts and screams. She's splashing about and thrashing, clearly
panicked. And there is panic from the crew as some of them are knocked
overboard. Some of them are trying to hold onto the supplies from going into
the water. The ship is tilting ever so slightly and it's come to a
stop. Rutger comes out from behind the curtain shouting, you know what the
hell's happened? And you see Richo at the wheel trying to move it,
and there's just it's completely stuck. And I need everybody to give me a
perception test please at plus twenty average perception. Yes, oh, do we
have a critical fail? They're getting knocked around, all right. Yeah.
Remember if you old doubles and it's a failure, that's critical failure, old
doubles and it's a success, that's a critical success. So Arnolf and horsed
with critical failures. Man, that's one for Bogahar. Okay, Bogahar,
you're the only one that sees this. Perhaps horsed to Arnolf getting water in
their eyes. As the ship hits the rocks, you see off to the
east something moving in the water, and you see a large fin of some
sort and you see a large you're guessing some sort of fish making its way
towards Vedoma. Fuck shit, and I will need um. Well, first
of all, let me get out there. We're gonna need to roll some
initiative here and we're going to change some music. So uh, for our
new players, you can click on your token and then click on the cross
sword and shields icon and that'll add you to the combat tracker. If you
want to bring the combat tracker up, it's the fist in the top right
corner. You can right click on that to pop it out as a window,
or just left click on it to go to a different tab and then
start adding you for me. It says there's no combat encounter there. We
hu, buddy, fucking fuck me man? Oh ye who u? Okay,
and then Arnolds just hit that d ten that's on the track next to
your token and it'll roll the dye for you. Okay, all right,
Well, um, the stirpike is first. Yes, So the stirpike is
this big old fishlike creature in the water. Now, some of you may
or may not know what this thing is. I imagine Horst probably knows.
But steerpikes are very very large fish, and you know that they can grow
upwards of twenty feet in length. This one is not as big as the
image shows here. It's not like an a swallower boat or anything. But
it is a large creature, so it is a step up in the size
category for you guys. And it looks hungry or perhaps just attracted by all
the splashing from from Vedoma here. So we will start our combat here.
So the stirpike begins to move in towards Fidilama, and it is well,
it's fast. It makes a bee line towards her, and you can see
her shouting and screaming. Rictor you are up next, I don't have anything
I can throw here on my god as a dagger, and I'm at the
top of the mast. Um, see where is Ko He's at the wheel.
So you're on the mast obviously you're up high. And then everyone else
is on the deck and making a jump for it and diving into the water
after I adoma would likely kill me because I'll probably slip it fall and hit
the deck. I'm gonna make my way down as quickly as possible down to
the deck, and I don't know if how much mo that I can get
before Well do you do you? Do you do a sweet ladder slide?
Or do you you actually use the rungs? I do a sweet ladder slide?
Can't give me an athletics an average athletics test, please, okay?
Average sixty five? Is that putting me? You're at negative zero? That
is a failure. Do you want to use a fortune point? No?
Okay, you slip towards the end, it's not a terrible failure. Um,
you take up point of damage, just one wound as you kind of
lose your footing at the end, but you're not too high up so you
don't take like a broken lake or anything. So just one wound, not
reduced by anything, and you can't move any further because you're kind of like
picking yourself up off the ground. Got it? Uh? Raiko shouts uh.
He's shouting in his native tongue to the rest of the crew. Um.
And he makes his way towards the front of the boat, trying to
see what the hell's going on up there? Ragney floundering in the water.
What do you do? Does Ragney see the old woman and the stairpike?
Uh? Yes, from where you are, absolutely all right. He will
pull out his hand ax, put it in his mouth and start making his
ponderous way towards the woman and beast. Okay, so Rambo starts swimming towards
of Adoba. Give me an average swim test, please? What is swim?
Is that advanced skill? Oh? Yeah, I don't have to swim.
Okay, you don't know how to swim. That's not good. Well,
which way is the The river is going towards the pike because it pulled
ve Dooma in that direction. So I mean you'll move a little bit there,
but you're you're basically drowning, you know, like you don't know how
to swim, so you're being pulled and uh, yeah, it's not great.
Well, then give me a what a swim? Use strength? Yeah?
S okay, give me a strength test please at minus ten. What
is that difficult? Yeah? Difficult? Oh I'm the money thirty so uh
it's difficult. Um. But ragney, As you are trying to steady yourself,
you realize that it is not terribly deep water where you are, even
being a dwarf. It's like up to your like chin. Um, and
you realize you can your feet on the bottom of the water here or the
bottom of the river. Oh sweet, So does that mean I can move?
Uh? Yes, Um, I will need a easy athletics test to
get yourself moving. I mean you're still to move quickly enough and not lose
your footing and get swept away. But you've got a low center of gravity
because you're a dwarf, so it's not terribly hard. That would be a
critical success. Nice, wonderful. I don't know why it's not showing us
criticals here. It's weird. Maybe when combat comes up anyway, that is
critical success. So yes, I'll let you move your full movement on top
of the two spaces the river moved you right, so I will run towards
the doma two three, four, five six, okay, and then can
I just grab her from a square away? I think that would be all
you can do this this round, but next her and grab her. But
you're right next to her, now, okay, get you. Since I'm
not swimming, I guess I'll spit my axe back into my hand. Okay,
okay, well we see, um we see ragny Jason Vorhees style just
motor boat through the water and he gets to where Vedoma is and Vedoma reaches
out. I'm gonna have her make a roll here to see if she can
do she have any skills, of course not, why would they give her
skills? Stealing hurts? All right? She reaches out, but she is
unable to uh to reach you, and the river takes her right towards the
steerpike's mouth horsed. You see the dwarf valiantly the slayer now with a wet
noodle of a mohawk, trying to help the old woman. What do you
do? That was my first since, as well as to just kind of
dive in and try to help her. Um. You you can tell that
the dwarf is clearly walking on the riverbed. Okay, it's tough because he's
it's up to his neck because he's shorter than you know, a human.
But you can tell he's not really swimming. He's like power walking. I'm
not gonna do a head first dive, is what I'm gonna do. I
guess, um, but yeah, with I guess the movement of the waves,
not waves strictly speaking, current. Okay, um, I'm gonna try
it. A move over to the dombon buller, a wave hook towards the
shore and towards ragny. Okay, well you'd get into the water. I'm
gonna need a no, you're just gonna jump forward test here an average endurance
test because it is cold. I mean, you're preparing for it, but
you know, oh that is a failure. Do you want to Now?
You can do one or two things here. Fortune points can be used to
either reroll the role completely or you can gain one success level. Now,
normally in the rules, you can't turn a failed test into a positive test,
so you would take negative zero and make it a plus zero. But
it's a house role that we allow, so if you'd like, you could
use this fortune points to get one success level and go from negative zero to
negative or negative zero to plus zero, or you can reroll if you want
to try to get a higher amount of success levels. I think a plus
zero would be good. I'll go down. Okay, fortune and Sean,
is it showing up where you guys can like right click on your rolls to
actually burn fortune points. Yeah, there's like a little light bulb on the
right that you can right click. So yeah, so you can do that
and will automatically adjust your fortune points. You can just write click your name
too when it in the box. It should you undo that if you accidentally
do that, I don't think so. But you can just reset your fortune
points on your character sheet, right, So, if you left click the
fortune point, it goes up. If you write click the point, it
goes down. So yeah, okay, that works for all the points as
far as I understand. But it is um It can be helpful to do
it through the chat log though, because then it'll keep all the calculations for
everything. But okay, that's fine. So um test has been updated.
It should say plus zero on always says plus one. But that's fine.
You still pass the water's cold, but you keep going, so you may
move and with the current it's not too hard. Give me ah if you
want to swim, or you can try walking on the bottom of the I'm
on the deep side, so I should probably do swim at least for okay,
average one tests then nailed it. Oh yeah, because it's average even
better? Okay, yeah, you can. You can move your distance,
all right. Are you just trying to grab her or what are you trying
to do? I guess grab and drag away from the steerpike towards land as
much as possible. Okay, so this southern all right? Well, you've
got her. You can't move anymore right now because you just jumped in and
you you made your way over there and grabbed her. But you've got like
an arm around her and you pull her away as the steerpike is kind of
snapping at her ankles. Arnulf, you see horsed heroically jump into the water,
and you can see Ragny making his way to the creature as well.
What do you do? Go to approach a little closer to the front of
the ship here, okay, and I'm going to pull out my sling and
try to attack the stirpike. All right, you may do that, so
remember to target the stirpike's token and then make an attack with your sling.
Make sure your sling is equipped and make sure you have ammunition selected, otherwise
it won't let you shoot with it. And make sure you got the steerpike
selected, because it should calculate all the bonuses because he's a large creature.
Twenty all right, it's just a difficulty challenging or something else it is.
It's always challenging in combat, unless I say otherwise. It should calculate the
plus ten automatically because he's a large creature. So let's see. If it
does that, it would basically just be one less. It would have been
nine damages out of ten if we were calculating its properly. So you do
hit it, and it has a little bit of damage uction here, so
let me mark that off. Listeners will be very familiar with the fact that
I need a calculator for simple math because that's just how I roll. So
nine damage, okay, Well, I mean, it's just a rock hitting
this thing. But you do strike it, and it definitely thrashes about in
agitation. Give yourself a point of advantage, so you can either right click
on your token and add the number above your token in the blue box change
that to a one. Basically, in combat, Warhammer has a thing called
advantage. Anytime that you cause damage or succeed on a test, you get
a point of advantage, and it maxes out at three. Every point of
advantage will give you plus ten on all roles during combat. It's amazing.
Consequently, you can also change it on your character sheet. If you go
to the combat tab at the top, there's a box that says advantage.
You can change that to a one as well. So mke be sure you
mark that off because advantage is very important in this game. I got it.
And also something to note. As a arranged character, you can gain
advantage with shooting, and shooting is normally unopposed, so usually the opponent doesn't
have a chance to block or dodge it, and if you get hit and
take damage, you lose advantage. So being a arranged character in this game
can be quite helpful and powerful in that regards. Okay, that's going to
lead us to the last person Bogahar at initiative five. What would you like
to do? Yeah, so Arnoff was just shooting the dude, So how
can I move like here? Is that all right? Oh? Yeah,
and it is? I think I would go here. And is there any
can I look around for rope or something? Oh yeah, there's plenty of
rope. Okay, So I will try to throw a rope towards the humans.
Okay, give me a ballistic skill test, will make it average.
Let's two. Okay, horst A rope lands pretty much right next to you
in Vedoma, nice Bogahara. You will gain a point of advantage for that.
You succeeded on a test. Sweet. And that leads us to the
top of the round two with the stair pike. Who is going to attack
and he a woman. He's gonna come here so he can kind of get
in combat with both of you. So he is gonna strike out. Let's
see what he's got going here. The lady all right, Well, it
snaps at Vedoma first off with its rather large jaws, and she's going to
try to defend herself a little bit here. She doesn't have much in the
way of fighting, so she's gonna attempt to dodge. She just not okay,
So the creature bites down on her leg and it. She screams in
pain, and then it slashes out with its tail at Horst. It's going
to spend its advantage that it just gained to make an attack with its tail.
It's one of its special abilities. So Horst, it's going to hit
you now. Because this is a large creature, something you should be aware
of. If you attempt to block with a weapon, you get minus two
success levels because this thing is bigger than you. If you attempt to use
the dodge skill instead, you don't get any negatives to your success levels.
However, it's a lot harder to dodge in water than it would be to
try to block with a weapon. So it's up to you because right now
you're holding onto a doma. So you tell me what you want to do.
Yeah, I guess I don't really have a lot of spin around maneuverability.
I'm gonna hope that it's trying to align the spear in such a way
that they the fish doesn't want to slap me. Works out, Okay,
Since the spear is two handed, I'm gonna give you a neat a negative
ten on this. I mean, you can still hold it with one hand,
but it's not great. So yeah, so go ahead and make a
defensive role and then change that to difficult, and be sure you add negative
to success levels in the modifier box because it's bigger than you. I think
it's got that sl bonus minus two. Oh good, yeah, okay,
that's right, and then another difficult ten for well, are you defending yourself
right now trying to Yeah? Oh boy, that's not great. Okay,
So it does a total of thirteen damage to your right arm, so you're
going to reduce that by your toughness bonus and any armor you have, and
then reduce that amount from your wounds, and it gains another point of advantage.
Let me too, is rough? Can I have fortune that? Yes?
Shall And I guess you'd actually have a point of advantage because you succeeded
last time, so you'd actually have plus ten to this role. Okay,
because you did se seed in all your tests last turn. Yeah, so
yeah, Ragney, you'd have an advantage as well because you passed your test,
right whatever you did? I think? Yeah, the strength yeah yeah,
okay, um, okay, so it's one better than this because I
didn't, I guess, yeah, yeah, so it's going to why is
it doing the same amount of damage, though it's weird. I think it's
six year four mm hmm. Let me catch it damage. You're really quick.
So it's base damage of six, and it had one success level for
seven and you have negative four. That's eleven. Oh, and then another
negative two from the thing. So that's why it's thirteen. I was the
first one. Thirteen, man's we'll say eleven. I think something's messed up
here, So you take a loving damage to the right arm. Rickter,
you're up all right, since I've gotten back up finally, Um, are
there any weapons that I can see on the side of the boat. Yeah,
it's probably like a fishing like harpoon of some sort, like a spear.
All right, I would like to pick that up and try to hit
the stirpike. Okay, are you throwing it at it? Are you gonna
jump in the water to try to find it? Throwing it at it?
Okay? Well, you can grab it and move up to the edge of
the boat and then go ahead and just make a range attack against the stirpike.
Be sure you target him, all right, A little ballistic skill?
Ballistic? Got it? Just challenging? Yes? Oh, okay, all
right, you strike it. That'll get rid of its advantage, give yourself
advantage, and it's gonna take a couple more or wounds as the spear just
lands like right in its back and it thrashes about angrily. Don't touch the
old lady. H Ko is screaming horse. He's screaming to you to like
grab the rope. Looks like he's ready to help ogahar pull it in.
Stand next to you, but you're busy defending yourself from a giant man eating
fish. So rag me, what would you like to do? I would
like to move forward two spaces in a charge, and I guess cut into
its side. Okay, you won't be able to charge because you're in the
water. It's a charge for a dwarf. I don't get the bonuses,
but he's he's moving like a torpedo. All right, yeah, go for
it, and you will also get plus twenty four out numbering nice We dwarves
are great sprinters under showing distances. Oh damn, oh wow, plus six
okay. Well, attempts to flail about and defend itself. Oh plus four
okay? Well bad, okay, Yeah, it's snapping at you. You
still strike it, though, as you. Oh, all right, so
yeah, you probably hit it like in the side. He doesn't really have
legs or whatever. And uh, you do see because you have hack,
which is uh, when you hit something, it loses a point of armor.
You see some of the scales off, like the side of its neck
behind its head get like peeled off when you hit this thing. So what
was your total damage? Thirteen? Ten? Not bad? Yeah? It
uh it almost like kind of roars in a way and gain a point of
advantage as it flounders about. Yeah, I'm happy about that. Vedoma basically
clinging to a horse for dear life, and she's like trying to grab for
the rope as as this is going on horse steer turn. She's got the
rope at this point, so you can you can either let her go or
you can stay with her, fight the steerpike whatever you want. Uh,
all right, Well, I guess my question here would be is with damage
being I guess wounds for eleven out of twelve if I'm reading this right,
Well, don't forget your damage reduction from your armor and your tope it didn't
count that, which is merely yeah, no, you have to you have
to calculate that is eight floor left you took? How much love and damage
eleven minus three? Well maybe one more for the toughness is three? And
just where did it hit you? Though? That's what matters. It hit
you in the right arm, So do you have any armor on the right
arm? I think Jerkin's just the body right, looks like it cardinal kiss.
So then yeah, it's just your toughness bonus, which is three.
Oh god, it's not as deadly as Alien, but it's still pretty bad.
All right. No, I think I'm gonna try to climb out and
recuperate briefly, right, yeah, I try to get me and Vedona out.
Okay, if you want to give me an athletics test, you can
make that plus twenty. Since you got the rope, you try to basically
pull yourself towards the ship used in the rope, right, Oh, a
critical success. Okay, So this thing snaps at you, guys as you
are pulled, as you pull yourself towards the ship, and it is distracted
by the dwarf who's got its full attention right now, and the jaws just
slap shot on open water where you and Adomo were moments before. So you've
reached the edge of the ship. At this point, you guys are like
right next to it, still in the water, and then Arnulf you're next.
Don't effectively do the exact same thing here and just take another shot at
the fish, all right, go for it now. It is in combat.
So normally, if you shoot into combat indiscriminately, I shouldn't say in
discriminately. If you shoot into combat, there's a chance you could hit your
teammate and it's minus twenty two hit. However, if you stand still,
you can give up your movement to aim, which gives you plus twenty,
or you can shoot indiscriminately and hit somebody randomly if you don't care who you
hit. I don't particularly care if I hit somebody else. I'll just go
up for the fish. Okay, then it'll be straight up. There's no
negative twenty. Okay, you do hit. I need you to roll me
a D six on a one or two. You hit the dwarf. Three
up, you'll hit the steerpike because it's way bigger than him. Kay,
hit the steerpike for a whopping fourteen damage to the head. Wow with a
rock, I got a rock, Peez, you hit this thing, and
it just thrashes, like rears up, and it like when it rears up,
rag Me, you are like surprised at how large this thing is.
It just kind of shadows over you and it like flops back in the water
and it looks like it's about to take off. Bogahar, you're up,
Okay, I would try to pull up the rope. I suppose, all
right, give me athletics, and you can have a plus forty because you're
just pulling a rope and you've also got Rico helping. Yeah, I'm sorry,
plus thirty because plus twenty because it's fairly simple, and then another plus
tense he's assisting. Okay, okay, plus four. All right, horse,
do you feel the rope go taut? As the two of you are
brought up over the edge of the boat and back onto the deck, you
can see Raiko and the other dwarf pulling and heaving, and we're onto the
steerpike. Ragney. The steerpike let out like a hiss, and it tries
to flee. You may make an attack of opportunity, and since it is
fleeing, you get one advantage, and you also get plus twenty to hit
all right, we will do our best here. Boys. Don't ever flee
from combat in this game. Apparently, Oh oh my god, six damage,
Ragsy, You grab this thing's finn to keep it from going away.
It drags you like a couple of spaces because you're holding on. You bury
your axe into its side, and it just shrieks and hisses, thrashes about
and very quickly stops moving and goes belly up in bloody dark water. Nice,
we're gonna give them, We're gonna give him the old hood. Yeah,
he dead. You cheat, And that is the end of the combat.
Well done, great success, very great success, very great boys,
good job, pick up your crowns. However, your celebration is short lived,
as at this point there's an awful crack and you see the boat dramatically
shifts to one side and is like at like a thirty five degree angle from
being the way that it should be. Many of these supplies go overboard at
this point, and many of the the crew begin to jump off and try
to either start swimming to shore or grabbing what they can first and making their
way to the shore. And unfortunately, you guys can see that the the
barge quickly begins to take on water once it moves too far to the side,
and I mean there's not a whole lot further it can sink, but
it does begin to sink to the point where you can see that this ship
is food bar Oh shit, Um, all right, it looks like we
need to bail out. Is there anything that like around us that looks pretty
expensive that we could take with us? You can't tell because everything is in
crates and barrels. However, you do hear Rutger Uh. He's shouting as
he's trying to drag what is clearly a pay chest from the back and get
it off the ship before it gets lost in the water. And you can
see he struggle over there and help them. Okay, yeah, you can
do that, and between the two of you, you're able to get it,
you know, off the boat without it being lost in the the murky
water. What's everybody else doing? Do we have like a piece of land
we can go to, like, yeah, there's there's a Yeah, I
will drag the dead stirpike that way. I assume stirpikes are edible. Uh,
it could be. I mean it's a fish. However, I will
need a strength test. It is a very large I mean it's a large
creature. So do you want to eat this thing? Yeah? I don't
think we're gonna have time. Man, this adventure is pretty lengthy, bit
too heavy, ragny with the between the currents and the fact that the water's
up to your neck. Um, unless you want to burn a fortune point
plus say yeah, I'm gonna I'm gonna use my fortune point Okay, oh
you have zero left, Well it's worth it. So with any human strength.
You see the dwarf neck deep in water. You can't even see his
shoulders or his hands, clearly dragging the stirpike behind him sort of against the
current, and slowly makes his way towards the shoreline. How about everybody else?
I guess I'm gonna look ther Rico and like jes Sir towards his grandmother.
Yeah, he a hand or it looks like he's got her. Rico's
a pretty big guy. So he he hops in the water and then he
has you like lower her down to him and he carries her like in his
arms, and he like just shouts like grab anything you can okay, So
if there's so something, I mean, you can grab some stuff off the
boat and help ferry it over the shore. Yeah, I guess I'll,
I don't know, grabbed some barrels that float, and so I met across.
Okay, Bogehart Arnolf, you guys are doing the same thing. Yeah,
floating barrels sounds good to me. Yeah, yeah, any anything I
can handle at its size, Bogahar will take all right. Well, it
takes a couple of minutes, but everybody eventually makes their way to the shoreline,
and with one final kind of moaning lurch, the ship seems to finally
settle. This time, it's at like a forty five degree angle in the
water, and it's very obvious that this ship is never going to sail again.
However, it seems that there are only a few minor injuries. Of
Adoma's leg is bleeding from the bite mark, but it is still intact,
and it looks like nothing's broken or anything like. That horse looks a little
beat up getting that tail slapped across him, and you see that there are
two other Stregani that look slightly injured. One of them you can tell is
holding like his side, maybe his ribs or something in the crash, and
then another one she actually has a broken forearm. Looks like her injury is
the worst. But you guys get a lot of the cargo off, including
the pay chest, which Rutger is very thankful for. And yeah, eventually
you're all on the shoreline here for a moment, and you see h Rutger
kind of takes a look at the situation and he's still trying to keep his
kind of jovial demeanor. By Sigma's grace, that could have been a lot
to worse. Say, it's like well done, and he looks to Ragney
in particular, he's like an impressive trophy master dwarf. Huh dinner too,
He smiles as if he didn't even consider that, and he seems to h
appreciate your your initiative here. He says, Now, look, I know
that this looks bad and it could be a serious setback, but it's it's
not as bad as you think. We're not that far from the camp.
We can simply bring what we have the rest of the way. We'll get
some people patched up, give everyone a chance to rest here for a moment,
and well when we get when we get to the camp, full grim
will know how to how to fix the boat. And at that point that's
when the boat like truly like comes to rest, and it's obvious that ain't
nobody fixing this thing. And he's like, well bye, as they say,
Ronald gives and Renald takes. But well, good fortune you were all
on board, and h well done in saving Madame Vedoma. I'm sure Rayco
is thankful that you were all here. H. You're welcome. I guess.
Well, if that's the case, H, do you have anyone that
could run a message down to the camp, seeing as anything that isn't stuck
on the wreck will be floating their way anyway. Uh. He looks to
Recou and Rico is obviously preoccupied with his grandmother, and he says, uh,
this is Rutger. He says too, He's like, well, He's
like, um, you know the Strigani, as I said, they're a
bit superstitious and uh, well, being out here in this wilderness, they're
not exactly um, the bravest individuals. I don't think Rico's gonna want to
send anyone alone. Oh yeah, I had the sand I could see him
why you wouldn't want to sprint through these swamps? But I mean, if
if we if we get a move on now, we might be able to
keep up with anything that makes its way down the stream. But horse,
you can tell like, as you look like there's no way unless you guys
were running, you probably won't keep up with the river. Yeah, that's
certainly crazy. We can try to pull the more things off of the ship
if we wanted to literally make camp here and like go back and forth over
and over. Oh, yeah, it looks like I mean, it looks
do you suggest that, Yeah, certainly, it's like we could want h
Rutgers seems to agree. He again, he seems to appreciate your initiative as
well. And um, looks like, you know, eventually Ryko kind of
you know, once his grandmother situated, he gets some of the other SHREGANI
to help you, and you guys are able to get a good amount of
the supplies cargo off the ship, at least enough that just about everyone will
be carrying something. And Rutgers suggests that you guys start making your way to
camp. He's like, you know, it's not too far off, and
you know, we would definitely want to get there and not be out here
in the middle of the night, you know, we've got proper tents and
things at the camps. So do you know this land well at all?
I'm not particularly but um, I mean, like I said, we're not
too far from the camps. So just uh, just gotta tough it out
a little bit longer. I hate to, uh, I hate to do
this and ask more of you when we haven't even really got to work yet.
But well you're already, You're already proving an excellent um, what an
excellent choice of of work and help. So I'll be sure that you are
properly compensated when we get to camp. And unless anyone opposes or suggests anything
else, eventually you guys begin to march your way towards what you're assuming is
the direction of the camp. Well, I had a quick question vs.
Triage and whether or not any anyone with better sort of first aid it was
available on the crew. Well, let's do any of our players have the
heal skill? I does as well, asking Okay, so you can attempt
to heal, test to heal wounds. If you attempt to heal yourself,
it's minus ten. But if someone else tries to heal your wounds, they
don't have that negative ten. Interesting, you get one, you get wounds
back equal to your intelligence bonus plus your success levels. If you get more
negative success levels, then your intelligence bonus you can actually do damage because you're
not very good at what you're doing. That he's only got a thirty of
heel, so he's not rolling real good against it. For purposes of that
bonus. Is that the base skill or like the skill, the tens of
that skilletally your intelligence. It's the tens of your intelligence, right, and
my end's only twenty five self. I mean I can assist you in healing
yourself, and I think that would cancel out your negative that is true,
Yeah, I'd be straight up then sure, Uh so I guess how long
does this takes a couple of minutes? Okay? So like see to myself,
the broken armed woman, the old lady. If possible, that all
be great? Okay? Uh well, although I don't just go ahead and
do the role for yourself. We'll assume you look at some of the other
people as well. Sure, if that cancels out, that also remove all
your advantage. Now that combat's only or advantage only during combat, So once
combat ends, your advantage goes back to zero. Oh, a critical success.
Well done, horse. So you are going to get your intelligence bonus
plus your success levels, which is three, and I'll give you an additional
point with the critical success there. So that should be almost most of what
you took. I think that's close, pretty good. And we'll assume you
look over everyone else and you try to patch people up as best you can.
But like the lady with the broken arm, you're really gonna need some
medical supplies for her. You know, you might be able to set up
something temporary like a set it, but that's about it. And then yeah,
you guys begin to to head off through the wilderness towards the camp.
Everybody carrying something? Now, Ragney, do you try to drag this fucking
fish the whole way there? Uh? Yeah, yeah, I mean is
if they're spending a few minutes like looking over people, can I start like
quartering it up? Do you have any sort of butcher skills like how to
prepare game or anything like that? Retain evaluate trade physician? But that would
only that would be the only thing. Okay, give me an outdoor survival
please sleeper sect. Oh, I've got that too. That is all not
gonna be good. Nope, min Yeah, you guys, see the dwarf
starts hacking the fish apart, but he's not doing a very p nice job.
What are you doing? You're ruining that beautiful beast. It was never
beautiful and it's dinner walk right, bast? What's that? Mike? I'll
offer to help if he insists, just so it doesn't get ruined. Okay,
do you let him help? Yeah? All right, give me outdoor
survival. Unless you have any other talents that might help here, I think
that would be the best to have. Okay, you can take plus ten
as the dwarf is quote unquote helping assisting. There's no plus ten in to
drop down, so you just add plus. You just add ten under the
box that says modifier in the top left A ten. Yep, and if
you ever need to give it a negative, just put minus and then whatever
the number is? Great? Do you want to use a fortune point or
stick with that? Yeah? Okay, the little light bulb right, yep,
and then do rerolla a little better but still not great? Okay,
well, damn can you reroll a reroll? Just out of curiosity? There
is I'm so glad you asked. I could just keep doing this, well,
you can, but there's there's a slight, tiny catch. You can
do what's called a dark deal. Now it's not as bad as it sounds.
All it is is that you gain one little corruption point and you can
reroll a reroll That doesn't sound bad at all if you don't go into more
details on what that. I think I should do that five times in a
row. Corruption points represent the influence of chaos in the Warhammer World. You'll
have a threshold of corruption points based on your stats. I believe it's willpower
I know is one of them. I don't remember what the calculation is off
the top of my head, but anyway, Uh, if you ever go
over your max corruption points, there's a chance that you will gain either a
mental or physical mutation. So you have to roll to see if you mutate,
and then if you do mutate. Depending on your species, determines the
odds of what type whether you're going to get a physical or mental mutation.
For humans, it's fifty fifty. For elves, they can only get mental
mutations, and I believe for dwarves and halflings they can. It's very rare
for them to get physical ones. I believe um obviously getting PhySH like like
super intelligence. There's there's uh like like love love. Hope has one called
Thrill Seeker, which gives him a plus ten initiative minus ten to one of
his other stats. The elf in our game has h what's that one call
that he just got, like like hyper masochism or something and something where he
likes dealing damage, so he gets bonuses to skills He has hurried Masochism,
which is you gain the belligerent trait and cannot voluntarily flee from combat. And
then he has another one called Unending Malice, which is minus ten to any
test that does not involve hurting another creature and plus ten to tests that involve
hurting another creature tests. Literally. Yeah, so he's pretty much at minus
ten for everything except combat. Um, I guess unless he was torturing somebody,
but he hasn't done that yet, so um yeah. But in the
Empire, getting a physical mutation can be a death sentence, especially if like
witch hunters and stuff discover you and most regular vocals shun you. So so
yeah, if you go over your corruption your max, there's a chance you'll
mutate, and if you do mutate, then it's a random chance depending what
type of mutation you'll get, and then once that's determined, you roll in
the chart and there's you know, probably twenty thirty different types of mutations you
can get. So there are ways to get rid of corruption points, but
it is not easy. Um but yeah, if you want to take just
one little corruption point and reroll, it's one of the campaign. I mean,
yeah, you see now you're thinking, it's only a big fish.
We might be marching for days with no food. Can a fellow dwarf give
it a shot before he death sentenced himself. Uh no, because he has
to he's doing. Yeah, okay, I will not be rerolling this reroll,
by the way. Okay, you may attempt as well, Bogahar.
There's not much less of the fish to cut up though, so um but
you can. You can have plus twenty from your compatriots assisting. Okay,
let's give assisie. It's a big fish. You can have a couple there
you go. Okay, so the first half of the fish is like chopped
to all ship as these two just like hacking apart. I mean, you
have pieces you can carry, but they're not very well you know, done,
boge Har however, you do some proper scaling and actually make like you
know, filet cuts rather than just ripping chunks out of it. And um,
you know, arn If I imagine probably has like a little bit of
salt or something that he could use to at least try to keep this stuff
somewhat fresh at least so you get back to camp. It's not gonna last
very long, but a couple hours shouldn't be a big deal. So you
don't get nearly as much meat out of it as you were hoping, Ragney,
but you guys do have least a little bit of dinner here for you
know, a handful of people. We'll say, we'll say for success levels.
We'll say enough to feed four people. There's four of us that worked
on this. Everyone who gets all right, Well, when you're done murdering
the dead fish, you begin to make your way through the swampy marshlands.
And as you do, it's only about an hour long that you're marching,
but it feels way longer as the fog really sets in rather thickly, and
it just kind of blankets you guys, especially for the dwarves. Um it's
rather rather dark, not dark, but it obscures yourself to the point where
even people near you. After a couple of yards you can just see like
silhouettes and shadows, and nobody gets lost or anything like that. But it's
it's enough where you know it's it's a little unnerving, and you continue to
march, and every every couple of minutes, Rutger is trying to keep the
group's spirits up, telling you, oh, we're almost there. We're going
to be there soon. He still has an aura of confidence and like like
this is still going according to plan. You can see that Raiko is a
bit disappointed and discouraged because of the loss of his boat, but he is
incredibly thankful to you guys for so valiantly and bravely helping his grandmother. And
at this point, you know she's being carried by somebody, probably Raiko and
the other Stregani, especially the ones that you check out horse, the ones
that are injured, they seem very um well endeared towards you guys as you
help them out. So you trudge and trudge and trudge on. Um,
there's uh, there's obviously a little bit of time. If there's anything you
guys want to discuss on your way there. Otherwise we can just assume that
you get to the to the camp. But if there's anything you want to
discuss or ask, now's the time I think it paid you ask him that.
Yeah, he says, well we get back to camp. Well,
uh, you can meet my business partner and then we can get all that
sorted out. I'm gonna okay, I'm not feeling pretty confident about this,
but all right, fuck before um. I think in in uh Dwarfish,
I think Boghar would ask, granted hand, how he became a slayer?
Ooh, what is Rangney's reaction to that? Does he pull a go track
and murder him? Or no, he does not murder him. His eyes
will look at the ground and he would mutter U in Dwarfish failure. I
think yeah, Boghar would realize kind of the reaction might have been an overstuff,
so he'll just not and kind of give him a shoulder and a slap
on the back. Yeah. He looks even more dejected because his mohawk is
just hanging to one side after being doused in the water. You know,
he looks like a drowned rat, just because his hair and beard are all
messed up. When he lowers his head and looks down like that, he
definitely looks dejected. Any other conversation between any of our characters here, I
wanted to admonish Arnold briefly. I don't know if I know you've carved a
fish before. What's happened? What happened back there? My hands were just
a little shaky from the cold waters. Okay, well that was horrific.
Side, you've never seen a fish this big before. It's true, the
fry or a smaller back when we had to do this to not die,
however, as he did before, at least you hit it until it stopped
moving. That's I think the harder part, or at least that's what it
would look like the most people. It's better than us being eaten. A's
stepitely, for sure. That's step one. Yeah, the most important step.
The more you know, and based on what you guys know about Steerpike,
is that this looks like it's a younger one. It's probably not fully
grown. Well damn. But especially for any of our like Navel or Hunter
characters here, you probably know that they tend to be somewhat rare. Um.
You know a lot of people think they've kind of been fished out and
there's not many of them left, so that's why they don't see them as
often. But if they if they grow old enough, if they can,
you know, get up towards the twenty feet long so pretty massive. This
one looked like it was about ten feet long, give or take. Still
pretty big fish, but not eat a boat size fish. Well, eventually,
you guys, after what seems like forever, get out of the fog
and the mist and the swampy marshlands and you find yourself near the camp after
about an hour or so, we'll move over here to a new map.
Well that's not it this one. Okay, you guys might need a zoom
in a little bit here to see map is kind of tiny for some reason.
So me see, you probably come from coming from the north here,
so you guys are going to be up year. I just think we need
our slayer friend. There we go, everybody, Yeah, and Vedoma?
How could I forget Vedoma? There we go? Oh, she's over here,
that's why. Okay. So you guys eventually find the road and it
heads south and you make your way towards the camp here and the road clears
out into a large clearing off here left towards the east there are a couple
of wagons and tents setup. You see over here there is like a large
platform and you can see that there is a dwarf sitting on the edge of
the platform. There's a decent sized tent next to that. Off in the
corner you see an even larger tent that has some heraldry on it, clearly
mark meat off as being for someone a little bit more important. And then
just ahead of you, on the west side of the camp you can see
several large wagons. It looks like there are more of a Stani I'm sorry,
Strigani here that are have made their camp around this campfire. Beyond that
you can see the work site for where the mill is apparently going to be
built. It looks like the foundation has been laid there and there's some construction
materials like beams of wood and bricks and things like that around There's a small
little dock. Just outside of that on the river you see a small rowboat
tied to that, and on the outskirts of the Stregani wagons you see one
wagon that dominates all of them, and much like the tent here in the
corner it also appears to have heraldry, but even though you can't see the
details, you can tell it's different from the tent, and it's definitely bigger
and it's definitely much nicer quality than the rest of the wagons here and then
and then off in the northeast corner over here by number five, you guys
can see that there's a winding path that goes up to like a hill that
overlooks this area, and you see several large stones sticking up out of the
ground. Looks like, you know, some sort of strange natural occurrence,
kind of like a stone hedge, but there's no it's just like pillars rather
than you know, the shapes of stonehenge. You said, it looks natural
like it just is that way m hard to tell from where you're at.
It definitely gives you an uneasy feeling. As the fog is still kind of
heavy set here, so you know, you can see some of these things
just as silhouettes, especially like the the tent and the stones because they're on
the opposite side of the camp. Very just like a kind of an eerie
feeling as you guys, uh, as you guys get here um. As
you make your way into the camp, uh, you can see that Let's
see, would all of you give me a difficult perception test or if anyone
has any engineering skills, you can attempt that as well. Okay, correct
oof wow yeah nine six for a horse. It looks like we're not all
we don't know what's going on, so arnold if you're the only one that
really notices this. But as you guys make your way into the camp,
you can see that the you get the impression that this construction site is not
up to par. It seems very disorganized. You see things that even though
you're not like a construction work or any sort of builder architects skills, you
can tell that it looks like stuff's been left like in a half assembled state.
Stuff is just haphazardly tossed everywhere. There's no organization, like you know,
the beams aren't litt in a nice pile, they're just kind of left
where they've been left. You can see that the tools are just haphazardly thrown
around or left where they are. They don't look over the highest quality either.
And you also see that the foundation appears to be partially flooded. You're
assuming from rain, but you can tell like no work is being done because
it's probably just like a soupy mess down there, and it probably be impossible
to get anything done, so you don't have a great first impression. As
you guys make your way into the camp here. Now, as you make
your way in, Reiko thanks you guys again, and he says, you
know, I'll be over with the others and him and the Tregani that are
with you. You guys take all your supplies and basically pile them up near
the construction site. But eventually Raiko joins the rest of them Tregani at their
wagons here and obviously you can tell this is their little wagon train and what
they're using for their tents and we're to sleep and things like that, and
so they've got a decent sized campfires. They tend to the wounded and things
like that. When you guys make your way towards the center of the camp
there, you see Rutger waves a hand over at this dwarf who is sitting
on this um this this stand over here, and he shouts full gram thugram
over here, and you see this dwarf who he's got some thick, long
black hair and black beard. He's smoking a pipe um, and he's got
kind of a smock over him, like maybe a blacksmith might have, and
he's got some filthy overalls as well, and you all notice that he seems
to kind of a grumpy look come across his face when when Rutger waves,
but he gets himself down off this pedestal and makes his way towards you guys
as you approach, and he comes to kind of join you and speak with
him. When he gets up to Rutger, he lets out a belch and
just burps a big wad of smoke kind of right in Rutger's face, and
he says back so soon mandling, and with a cough. Rutger's like,
well, yeah, we uh, we had a bit of a mishap on
the river. And he tries waving his hand to get some of the smoke
out of his face. But these kind people, they well they proved invaluable.
Really. They helped fix up We'll save the cargo, save the paychest,
fight off a steer pike, and well it would have been a lot
worse without them. And he looks over his shoulder at you guys, and
kind of like gives you a wink, like I've got this, and he's
he's trying to build you guys up in front of his doorf he says,
I was hoping we could sort them out with a little bit of compensation and
hired them to do some of the other jobs around the camp. That's and
he looks towards the Strigani. That's our other friends don't want to do,
you know how they've been a bit reluctant and superstitious and such. And he
goes into his tunic, his jerkin, and he takes out a chain and
you see he's got this chain around his neck which he takes off, and
attached to the chain is a large like brass key, and he hands it
to the dwarf and he says, perhaps you can take the chest, Stiegler,
and make sure that this all gets sorted out, get them some shillings
for their hard work. And the dwarf just gruffly kind of nods, and
he just kind of shrugs, and he takes the paychest under an arm,
and he takes Rutger's key in the other hand, and he starts marching over
towards these wagons. I'm gonna follow them. He does nod to the two
dwarves. He doesn't say anything, but he actually nods to the humans.
It's like the three of you don't even exist. And he just starts marching
in that direction. Bogahar would have madded at this point name. Okay,
all right, Rutger cogs. And you can tell this look of exhaustion that
just kind of washes over him as the as the dwarf heads off, and
he says, uh, he kind of motions for you guys to follow the
dwarf, and he started starts making his way over towards this large tent,
to which you realize it's got be his. Yeah, put him over there.
I assume the group of you follow full Grim as he makes his way
towards the wagon. Yeah yeah, sure, all right, Well you eventually
get to this larger wagon over heear nice roof, very fine lefted and heavy
wood, and a very nice door. And you can see some of the
Harold Dry on here. If anybody has a lower Harold Dry, they may
attend. Otherwise you probably don't recognize it. M nope, all right,
Well, Fulgram says nothing to you guys as he marches over to where Siler
Stiegler's wagon is, and eventually, um, he climbs up the steps and
gives two brisk knocks, and you can hear some shuffling inside, kind of
quietly, kind of faintly, but eventually you can hear the clack of of
footsteps from inside making a way towards the door, and it is uh,
it's opened a little bit. And staying in the doorway as he opens,
you find yourself looking at a woman who's clearly of some lineage. She appears
like she's probably in her twenties, late twenties, early thirties, UM,
somewhat tall, and she's got your typical imperial out on the large fluffy sleeves,
pair of um, you know, breeches. It looks like her clothes
at one point were very nice quality, but they appear to be a little
unwashed and unkempt um and herrself she looks absolutely exhausted, dark, she's a
scruntled look on her faith her a one point was probably a nice lush red
Uh. Seems maybe she's ran out and hasn't used much lately, or just
got up from sleeping. Her hair's a bit unkempt as well. And when
um, when she answers the door, or she's got just this clenched jaw
and just kind of threw her clenched Keith. She's just like I was to
get some sleep, Master Dwarf, whatever it is you want, can it
not wait until morning? And you guys see that Pilgrim is not unfazed in
any way by her attitude. And he just kind of points his thumb back
at you guys, and he says, well, boats fucked. These folks
helped savage some self salvage some stuff, and well, Ruyter wants them compensated,
well compensated if possible. And Stiegler rolls her eyes almost like to the
back of her head with this super heavy sigh that seems overly dramatic to all
of you, as if my esteemed partner hadn't already demonstrated his incompetence at this
project. Dwarf, I have a site, I'm full of soul. That's
stuff to sweat for me. Bring the chest inside and set it on the
floor. I'll not authorize the spending of another single penny until I see something.
And she tears eyes does have a bit of a stern and fierce demeanor
when she says that, and you see the dwarf kind of shrugs, and
he just puts the chest down with a heavy slam in front of her,
and he says, you can carry it yourself, and he stomps off,
and she looks incredibly irritated and begins to drag the chest inside the wagon without
a word any of you. I'm going to put my foot down on the
chest so that she can't drag it any further, okay, okay, and
I am going to demand that we are paid now. The agreement was made,
we have done our efforts, We've filled our end of the deal.
You will pay us now. She looks up and she's got like this absolute
look of like vehemence in her eyes, like how dare you? And she
stands to her full height and um, I'm going to need you to give
me a difficult Haggel test. Please. This isn't a posed test, so
the two of you will rule against each other. Okay, hold about here.
Unless you're trying to intimidate her, you could do intimidate it as well.
Let me look at I have I have a better opportunity at hag you
could also do charm, but based on the way you're doing this, I'm
gonna say you can't use charm right now. But you know she said difficulty
minus ten, Yeah, difficult a natural one that is a critical success.
You see that for a moment, Richter, she is defiant and like,
how dare this guy talk to me? Um? But you see that the
fight is almost completely drains from her face, and you can tell that it
is just like sheer exhaustion and she probably just doesn't want to deal with you
guys, or like go through the effort here. Um, so uh,
she kind of grumbles and she h. She removes a key similar to the
one that Rutger had from under her tunic, and she uses both keys to
unlock the chest and she opens it and she, um, how much does
she pay out here? Let me see how many success levels did you have?
Plus two plus two? Eh? Okay, just checking my money conversion
chart here. Hold on a second, they're gonna have to invent a new
type of money for what we're going to get paid. She doles out fifteen
silver shilling steel like each shirt, just to me. She well to you
for the group, okay, and then she she closes the chest and she
locks it, and she gives a very heavy sigh. Sorry, I was
gonna try and say before she locks at Boga Hart would kind of want to
saddle up to her and kind of gently get her attention. I mean she's
standing right there, she's locking the chest up, okay, and I mean
it looks like she's got to say something unless you say something, madam before
you fully lock that chest. You know, for for two shillings, I
could probably help you get to sleep right back to sleep with a very calm
scent of rock bath. And then he would whip out the candle and throw
it right under her nose. Would you like to charm or haggle that.
I'll let you decide, because you you are being you're not being a total
dick like like Richter was so um, but you are being rather a shrewd
businessman as well. So I'll let you decide which one you want to do.
I mean they're both, i'd say do. I'd say do haggle because
you're like you're just laying the pitch on thick here, Okay, so straight
up hagel. Yep, this isn't great. The hagglead to be boy.
You know what, Um, I have one more rearroal might as well as
well. Yeah, but do you do it? Oh? Man? Close
you were pushing. Come on, you're a door if you can take it
corruption point to sell a fucking candle. Yeah, well so wait you isn't
it a corruption point? And then also at some point I have to like
obey a bad move, right, that's if uh, that's an optional rule
the GM can use to to get rid of a corruption point off of you.
I can. I can't use it to have something bad happen, which
is that's not something that's really done in the other campaign. Again, it's
a rule that I just don't ever remember, but that is definitely something because
that's a way to get rid of corruption points. So if you guys end
up getting some, I should say, when you end up getting some,
that's something you guys can sugest and think of something. Or we're in a
scene where you're like, hey, you know, if you get think of
something to get rid of a corruptruption point, you know, I'm reminding you
and I'll see if I can come up with something, so you know,
it'll probably make a situation when we're bad happen because you're gonna lose a full
corruption point. But that is an opus if you have some. And then
basically, basically I take a point for you to like do something negative.
Um, well, she only has plus one, you have minus zero,
and uh, I mean she she's still she looks like she wants no part
of this, but she also looks like she's so exhausted she doesn't want to
argue, and she kind of shrugs. She says, I'll give you one
if you'll please let me sleep. Bogohar's eyes light up, and he basically
shoves the candle in one of her hands and then kind of waits, okay.
She does open the chest and give you one more silver shilling to you,
and then she locks it back up and with a heavy sigh, she
stands up and she looks over you guys. She tries to like flatten out
her clothes, kind of dust them off a little bit and make herself a
little bit more presentable, and she says, and her voice softens as well
when she says this. She says, perhaps we started off on the wrong
foot here. I ask for a little bit of forgiveness and leeway. I'm
usually not quite like this, but as you can see, things have been
a bit stressful here recently. Let's all get a good night's leap, and
in the morning we you and I and she's looking at all of you.
We can work out a mutual agreement. And I assure that's whatever Ruyter has
promised you, I will double it and will unlike him, I will actually
keep my promise. She says, perhaps this will be good faith that I
intend to keep that promise, and she points to the money that she's just
handed to Richter. I think that's fair enough, yep, And I don't
let out everybody. I should have pulled out one of those. But wait,
there's more. So she doesn't stop or wait to see how you do
all the money. She just seems, you see, like a look of
relief, Richter. When you guys agree, that like washes over her,
and she pulls the chest into the wagon, and then she closes the door
and goes, you know, she goes back inside, closes the door behind
her, and then Fulgram goes back to his tent over here. And that
leads you guys with what was it? Fifteen silvers? And I'm much you
got fifteen silvers yet, everybody gets three. Okay, well maybe or maybe
not. Everyone's surprise. Richter does divvy up the money and it looks like
he divvyes it up equally to everybody, So everybody gets another three shillings and
then bogahar, you got an extra one from your little pitch there. If
you go to your trappings tab, you can just left and right click the
number of quantity for your shillings and it'll go up and down, just like
with the metacurrencies, feet points and stuff like that. And we are just
about at our stopping point here, so I think this is a good spot
to wrap up for episode one, unless anyone has anything they want to say
or do in the last couple of minutes. Noe, who good? I
cannot get enough of the candles. I'll tell you I've been waiting for it.
Oh yeah, Chris, my short term has been met. Oh okay,
yeah, So why don't we do that before we split? Why don't
we tell the listeners what our personal ambitions are? So if you are new
to Warhammer, very simply, there are things called ambitions. There's personal and
party ambitions. These are goals that the players and the party set for themselves.
They come in short and long term varieties. Completing these grants bonus experience
for characters or for the party as a whole. Short term ones are worth
less, but they're usually a little faster and easier to do, maybe every
couple sessions or days or weeks in a game, maybe months at the most,
whereas long term ones give you a lot more experience, but they're meant
to be big life goals that maybe take years or even a lifetime, or
maybe even something you won't ever truly accomplish. For party ambitions, everyone has
started off with a short term of complete Rutger's job and get paid. Um,
since that's what's all brought you here right now, you guys have just
met. We don't have a long term one yet because we'll probably figure that
out after you guys first adventures finished, So we'll leave that one blank for
now. That's not completed yet, because you still Chris. It's a it
sounds like you cut out, go boy. Oh no, sounds like a
disconnect to me. Yeah. No. Well, dear valued listeners, while
we're waiting for Chris to come back, please tell us what you think about
the campaign so far and how much of Bogahar's candles you would buy if he
was real? Yeah, you would like him to invent exactly. Let me
know what type of candles you like, right? Just a dusky dwarf in
scent? Have you considered a stirpike sent pickled pike? Like orange misted?
Imn't gonna need some oranges? What about mirror pike? M kind of strong
murror scent? One second, I'll like that fuck handle. Oh god,
that's great. I like how she was just so fucking tired. She's just
fine. Sorry about that, fellows. What's the last thing you heard me
say? We were about to get into our ambitions, and then we didn't
have a long term one because we were going to wait until we finished the
first adventure. All right, Okay, so yeah, Kyle, start us
off. Let us know your personal ambitions, both the short and the long
term. Okay. So one I believe I just completed was my short term,
which was to sell or gift the prototype. While I have two of
the prototype candle of rock bath. So yeah, that has been completed.
All right, we'll give yourself fifty XP for that. Um, are you
able to add experience yourself or do I need to do that you can,
and you have to. You have to state like a reason like for the
notes. Okay, Yeah, so just put personal short term ambition okay,
yeah, tweet and then yeah, the long term is to set up a
candle company and franchise. Okay, and then I can delete your personal short
term and think up one for next time. I got one already, all
right, cool, all right, uh rickter, what are yours? Um?
I have to find a new line of work is my short term and
I was completing that the job and get paid. But my long term one
is to discover my true calling in life. Okay. But my motivation on
top of all of that is just freedom. Hey, well, you're not
sure if this is going to be your new line of work yet, um,
because you know, I'm really sure what the fuck you're gonna be doing
here, So still up in the air on that one. All right.
How about our resident warrior priest? Yeah, Horse's short term goal is to
successfully convert someone to the faith of Manan. Okay. I didn't push that
too hard in this one, since immediately after a shipwreck is probably not the
best time to the God of the sea. Yeah, I mean for me,
but like from our standpoint. Someone else tell you you have to come
to that on your own. Yeah, that's fair, and it is a
long term goal. I'd like to build a temple to rival out of the
great temple in Marrying Bird, of course, dedicated to the quite quite the
large one. They're excellent, okay, and then who else do we have,
Arnulf? What's your ambitions? A short term is to secure a new
weapon and a piece of armor to protect myself with. And long term will
beat to find a safe and secure place to finally call home instead of being
a bit of a drifter. Makes sense after being on that island, makes
sense. And that's going to leave us off with our slayer. Well,
I may have misunderstood short term goal because mine is fined and slay a trolls.
As all slayers start at the troll slayer mark, they have to progressively
go up their path to slay things and become greater slayers. So seemed applicable.
I think I'll stick with it though. Yeah, and the long term
is to find the source of the plague that ravaged his home and avenge his
fallen kin. So one, okay, Well, I'm sure we'll learn more
about that as the sessions go by, and yeah, I mean you've already
killed a large size creature, and trolls are large size, so you just
got to find one and kill it. So it can't be that much harder
than the giant fish, right, I mean you were in the water and
you still killed that fish, right, Yeah, it took zero damage.
I think that it can only go up from here. I mean, obviously
you need a bigger challenge, so I agree that makes sense. Wonderful.
All right, well, patrons, I hope you have enjoyed our first episode
of Tales from the Old World. Probably have a little bit longer from now
on after this. We had to get some other stuff done before we started
tonight, but usually, just like with gallows geis, when all the editing
is said and done, you'll probably be looking at around three to three and
a half hours give or take. So and luckily the it's played nice tonight
for the most part, so no issues there. So again, if you're
listening to this, you're a patron, and we thank you. We thank
you so much for your support and your generous support helping us finance the channel
and throw a couple of coins in the dragon's hoard to keep things moving.
I promise you were putting it to good use, and we're going to try
to keep bringing you cool stuff like this. So join us next month when
we get to part two of If Looks Could Kill, I'm pretty sure we'll
finish that and then we'll see what our party decides to do after that.
So, gentlemen, it's been wonderful having you. Welcome to the family,
welcome to the show, or welcome back if you've been here before. And
well, I'm really excited to see where we're going to go from here.
Oh yeah, yes, oh yeah, brother, because a really exciting charty
dynamics developing, I think, So yeah, I'm excited to see where this
all goes. So a lot of interesting smells. Only the one smells so
fuck no, no, there's two. No, I got a pocket full
of that dirt pike right now, Gonna make some stew out of that gross
all right, Well, thanks again, patrons and listeners. We will be
back next time, same place, same channel A, ninety nights