In the year two thousand seven fourteen, a new squad of Opera Davis was
chosen by the College of Illusion. These fools promptly went on to frustrate their
DM at every opportunity. Today, still working together because really who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kinney as Eddie Falzoni,
Jess Owen as a deer a Glow, Michael Cole as Urag and Jesse
Wicks as Bill Crilliance, Nico Rodriguez as your DM. Welcome back to the
continuing Tales of a Fool's Quest. Okay, so where you fools last left
off? You were at New City which is called New City, and you
had camped there overnight, learned about the Fama granites that are used to make
healing potions, and the chat back and forth with Alex Firrington and Tempe the
druid that was there was where where you left off. You decided that you
were going to petition on behalf of them to be able to keep this.
After our conversation with Eddie about is strengthening your bonds with the Abduration Nation being
using the fam of granites mutually, you know. For that's just based on
location two for how close it is to the Abduration Nation. And so you're
going to talk to the Dean about that on behalf of alex Rington, and
then you were going to decide which way you wanted to go to get back.
You have an idea of where the demon gate might be, the hell
gate to the Nine Hells where the demons have kind of come through and outside
of that, Yeah, kind of it's kind of up to you guys.
You got your magic weapons. Now you're all buff bill leveled up again.
Eddie's a warlock about a warlock? Why Eddie? Uh? And how's Valley?
Oh, Valley disappeared for a little bit, but she came back around
when you guys started camping. That's usually how that works. Yeah, she
she got distracted before you guys went to the Fama granite farm or orchard or
yeah grove, I don't know any of the above. She disappeared for a
little bit and then she came back and met back up with you. Mm
hmmm. Now she's all dressed in white and has new powers. She fought
a ball rock by herself sold it took one. She was Valley the Gray.
She took the kill. Now she's Valley. Don't fight well, h
I think we should go, uh check out this hellgate. At least get
a look at it. See if there's anything we can do about it.
If there's not, we can at least, you know, report on it.
No way, Eddie wants to go see the demon stoopid a guess come
out of war keep saying that he keeps doing warlocky shit. Is it nearby
New City or in the vicinity of New City? It is, so if
you look at the map, you're a New City, which is like near
the Mountain pass. You could follow the mountain ridge line up along the northern
part, so where the Forest of Anuxie runs up against the mountains, you
could follow that area there and get to where it is. It's like it's
at the very tippy top of the Forest of an Uxi. Oh, in
the forest or so, yeah, it is in the forest. It's called
Nona on the map. Okay, But essentially you're like near the crypt of
the Spice Lords. Do you have the map in front of you yeah.
Okay. So you're at the crypt of the Spice Lords and you see the
borderline, the red line that shows the border that goes along the mountains,
if you follow that red line, which isn't really a road, it's just
a territory, right Nonah's right at the top there the mountain ridge. Yep.
So you could follow the mountain ridge to get there without having to climb
the mountains and without going into the Anuxi forest. A cross two rivers,
yeah, yeah, yeah, through two rivers and you're going off road.
So travel is going to be more difficult. Sounds like another perilous journey.
It would be a perilous journey. And Tempe offered to load you up with
some hot pockets before you go because your food got ruined pocket. Yeah,
and that was all right. And some of these Famo granites, h the
granites weren't ready yet, but they did. They were able to give you
a couple uh healing that they said, yeh, healing potions that they said
leave in a dark chest until they were ready in the carriage. Sweet.
Okay, well I'm ready if you guys are load up on food. Is
there a goose? Is there a spike the Yeah, so they've got goose
and spider hot pockets. That's what these ones are. Yeah, it's exotic,
slimy and crunchy out. They'll give you twenty of them. It's like
spiders are hard on the crusty on the outside, and goo and the inside.
They're invented by a turtle. So they were invented by a turtle.
I'm sure there's a flavor of hot pocket for that. There were goose and
what spiders? You a rack? It could be good. The goose is,
you know, on that soft tender meat, and then you get the
crunch from the spider carapace. Yeah, bros. Then you have to guess
whether the hair came from the spider or the cook. That's that thick,
coarse leg hair. Wait a minute, this one's blonde. Still, guess
that's true. The lunch lady made them. Only the lunch ladies make up
pockets. Yes, it's just a factory full of lunch ladies. That's the
lunch ladies guild somewhere organized. All half works now will were the little little
beanie hat. That's why Valley doesn't want to have to go back to the
abjuration nation. Because she's like, if I fail out of school, they're
gonna make me a lunch lady. Have to work the lunch lady line hot
hot pockets. I've got small hands. I don't roll very well. I
saw you and the cart. You rolled pretty well, poor Valve. All
right, so is that what we want to do? We want to head
to Nona's. Like, h seems like what we ought to do. Okay,
So yeah, let's undertake apparel. That's a journey. You all four
have a job to do. One of you is uh something, the other
one is a something, the third one is something else. Master guide til
Yeah, and then one person rolls for the met Wild Magic event? Is
that A six twenty? Whoever's rolling for the Wild Magic is D twenty twenty.
Everybody else is two six. Yep, everybody else is two D six
all right, I believe on the quarter master. What do we add to
that? Yes? Anything is what do you add to that? Wisdom?
I think so too? Yeah, No you don't add Oh yeah, it's
plus wisdom. Each character do job, roll plus wisdom. Got eight for
Scout, eight for Scout, So on eight you do your job, but
it is more consumed. So the scout will spot any trouble quick enough to
let you get the drop on it, so you do not scout. You
are a good scout. No one gets to drop on you, but you
do not get to drop on them either, is what it is for the
scout. I got seven for Quartermaster Eye, all right, So that takes
the exact number of rations required for traveling. So you are going to end
up pretty much getting through to Nona with all of your rations consumed, so
you'll have to resupply while you're there, hopefully hopefully the Demon's got something.
And then we've got the Trailblazer seven seven. The journey takes just as much
time as it should to get there, which you guys already kind of knew
was gonna so you don't shave any time off. Yeah, there's a sixth
for the wild Magic event and no Wild Magic event. Wow. Okay,
very nice. So while you are scouting ahead, tell me what does that
look like? What do you do? What does urag do to scout ahead
before we get to the forest. That'll be probably cat mode, okay,
And I'll just try to head out maybe twenty thirty yards ahead of the carriage.
See if I spot anything, staying stealthy along the path we're taking.
Okay, so you travel along the mountain path, well not really path,
but along the mountain line for quite some time until you get to the forest.
Once you get to the forest, the first day that you're traveling through
the forest, you see up ahead down this trail, right, not super
far because the trail kind of weaves and you know, goes between trees,
so you can't see super far ahead, but you see far enough ahead this
pink goofy demonoid creature. You see it sticking a squirrel to a tree.
The squirrels are stuck there, and it's like along, well, damn it,
I know what this means. And it sees you too, and it
turns away from the tree and starts walking toward you. Okay, I'm going
to just rear up and roar at it very intimidatingly, okay, One to
let it know that I'm not scared of it, and two to let them
know there's something that something up there. Yeah, you said you were about
thirty feet ahead of them, right about thirty yards? Oh thirty yards okay?
Yeah, So all right, so you need to make your shape shift
role to find out how many moves you have? God, stop rolling once?
No, that's grit failed. What were you shape shifted as cat?
A cat? Okay? Okay, so you roar and you go ahead and
tried to roar angel thence our game? Uh so cat? So yeah,
no, you didn't get the drop on them. They didn't get the drop
on you. But your critical fail. But pretty much these things you see
not just one, but four more come out of the woods all around you
and start to surround you, and you are still thirty yards away from your
compatriots. So I will give you your one move while you're in cat form,
but we're going to roll initiative to see who goes first between you or
these monsters seven seven Okay, they got an eight, so fail. These
like gooey, sticky, awful, it's gone pink. It's yeah pink,
it's monsters weird. Charge forward and one of them smashed. It smashes at
you, shooting like an ooze like material all over you, and it uh
it misses. So it does that and you bounce back, but the next
one hits you, and it hits you nine points of damage. It hits
you for nine points of damage, and you must make a strength save on
your next attack, or you are stuck to the ground where it just sticky
to you, where they all just sticky to you. All of these gum
moss just come over and just start smashing you so many squishy noises, and
uh, I apologize to anybody that's offended. Bike. It is your turn,
and then we'll go to the rest of the party and see what they're
doing. Now, who's doing amr? Yeah? Uh did we hear the
meal? You did not? We'll still just be traveling, rudging along.
I get a seven on my strength check to break free. Okay, yep,
on a seven to nine you do break free, but you take one
D six point damage, which for you is nothing. So so I will
turntail and boogie straight for the carriage. Okay, so you turn tail and
you boogie away, all right, So you take off running, and these
things all kind of lumber at you, kind of like moving like the staypuffed
marshmallow man. Right, they're all just waddling from left to right, right
to left as they come down the trail, trying to stick stuff at you.
And uh not the most dexterous demon the rest of you see, oh
rag in his cat form with one broken antler and mewing like a tiny little
kitten. You can barely hear him as he comes charging up the trail towards
you. Oh right, well you want some milk? I mean ship shift
into a cow and I'll get a bowl. You're not milking me. We
might not need the hot pockets we have and wow, wow started all new
Mann's cast. He can make all the ingredients alarmed. But I don't know
why he's not talking. I think we should get ready because I don't have
the vocal course right now. On time of that, I can't roar.
He's moving crazy can shave shifting back out of my out of this form with
the crit fail. Normally I make you roll for a time, but I
would say you've been traveling long enough in this form that yeah, I would
say you can shape shift back. Okay, so I'll come out of my
fucked up cat form and so sorry I couldn't. I watched that one there
are. It was cute squishy pink demon wait, squish monsters. Oh those
squish well, I mean I wouldn't know what gum is, right, squish
squishy demon squish monsters, all right, sounds like a sticky situation. Could
I possibly shape shift into something similar to their form, not necessarily exact,
but to a gummy monster? Yeah, I think the last they look like
uh yeah, I would say for like, yeah, I would say you
could do that first, look like this. Let me chew on that for
a minute. It's a tasty one, all right. I think it's time
we go. It's time Webbley, let's do it. You guys, do
smellll the fiery burnie smell of cinnamon coming from coming from oohrag where you've got
some sticky stuff all over him. You can just smell the cinnamon stuck to
his body, red hot, the only gum they have in Hell. It's
infernal cinnamon. Stop licking it spicy. So Valley gets her crossbow and she
gets up and she aims down the path and as soon as she sees one
of the gum monsters, she fires her bow. It didn't look good.
If she shoots me, I'm killing her now. She goes to shoot her
bow and the boasterring just snaps, just snaps, and she's like ship and
the arrow just plops down to the ground just like dribbles off the end of
the crust. The weapons. Yep, we're good. I rolled, I
rolled the snake eyes and A three. That weapon is gone, all right,
and that's her turn. So yeah, what do you guys do?
These things are waddling toward you. I am going to I'm gonna run the
cart right over them. Cast invisibility on Adra. Oh good, the driver?
Should I step down? Yeah, and I'll take the rein give him
a give him a surprise. Tell Adra how nice her axe looked before she
disappeared. You said axe, right, I did say. I did say,
as that's one fat axe, you know it shoppy chopping? Oh man?
Uh today my spellcast? Okay, ten for your spell cast, so
you are invisible in eight for your compliment, yeah okay. And and my
new fancy thing, I get to double the effect, so you get to
do an extra forty four damage. And what were the options again for a
seven to nine with your the bad stuff? Yeah, it's it doesn't It
doesn't have to happen, it does. It does well, draw and want
attention or reverbrates to other targets affecting them as well. We are gonna say
that you draw unwanted attention because at this point they were going after but he
rounded the corner and turned into a normal rag instead of the cats. So
they don't even know what they're chasing anymore. So you're just the first thing
that drew their attention by complimenting Ada. I don't know why happen while I
slammed my symbols. Dear, dear, dear, run all right and the
deerra Do you want to run up and chop one? Yeah, I suppose
I should. I'm gonna instead of yielding or wielding my normal ax, I
want to use mighty money backhand. Okay, okay, So an eight means
you hit and they get to hit you back. Jesus, all right,
Oh my god, that is way too many ones. I don't like that.
I have seventeen points a day. Oh well, I don't know why
I did that. I don't roll two decks, only roll one. Okay,
so you go up and you hit the very first one you see,
you come back and or no, yeah, you stay in. Oh yeah,
you come back to visibility, right, she becomes visible again? But
yeah, you kill it with one attack, just slice right through it.
And yeah, but it does. How does gum die six points of damage
back to you? I don't know how would gum die? Your axe just
makes it like really crispy and hard and brittle, like you're not getting into
a pile of hair. Well I'm not necessarily on fire. Oh yeah,
you're not really rich. Yeah yeah. I punched it up into a tree
and it got stuck under this branch, got stuck in a bird. You
just step on it and get stuck through your shoe. I carried it around
with me already, trophy alright, one down, damn that hurts. Well,
I can only do that once. I had the forty fourth. Only
get for one attack until he sings to your next turn? Yeah right,
and it is Reg's turn. Okay, I rolled a ten for my shape
shift. I'm gonna go hydra. Oh all right, all right, figure
there, gung monstters. I need something with lots of moss. Yeah,
so you're a hydro with how many it was missing? Three already right,
yeah, I don't hit what three? Yeah? Yeah? With three heads?
Yeah? So yeah, I got three headed hydra. But it's the
good size. Yeah, that's the big one. It's the big one,
full size. And are you going to use a move to attack in the
same round? Yeah, okay, one of your three moves with my on
a ten plus pull three, So I have three yep, yep, So
you can use one right now to attack in the same round that you shape
shift. Okay, so I'm gonna use one and just like two of them
up to spit him out. Okay, that's a five five damage. No,
that's a five to attack, five to hit. Okay, all right,
so you come out, you make your move, and you go to
bite at it, and it shoots itself forward and just sticks to your your
head. So now two of your heads are stuck together. You got coming
and it is their turn, so they the one that's on you is going
to hit you flu rag, grapple and uh and so yeah, that that
is a hit and it's going to do Jesus. It is going to do
four points of damage. So none as you hate this bag. The other
three, though, are going to gummy their way over and they bounce over
and they are all three going to attack Bill. Oh like that. The
first one trips and falls as it's making its way to Bill, not the
most extra stemon, but the second two get to hit you Jesus for five
points of damage. So they come up on both sides of you and they
just smash into you, sticking you to the ground. You were on the
ground, right, or were you in the wagon on the ground on the
ground, all right, So they stick you to the ground and they just
pummel you. And it is back to Eddie's turn. After wildly unsuccessful bad
guy turned. I am going to let's see one of them tripped and fell,
so a little way is way still right, I'm gonna I'm gonna zephyr
strike on it. I'm gonna cast zephyrs. No, I don't have that
prepared nern one of these ones that's attacking Bill, I'm just gonna turn and
club it with my with my little black jack. Okay, let's be twenty.
I don't want to be twenty. Nope. That's an eleven hits for
one damage and that doesn't do any damage. They have one armor, all
right. While you're doing that, the Valley Now weapon list sees a Dora
pop back into existence and creates a double a Dora, making a an illusionary
illusory image. Oh Adira. They both pop up at almost exactly the same
time, and Bill, I'm a shout over a deer did such a great
job chilling that. When you should probably kill these two, like right now
immediately, like, yes, we're gonna try to not are they really hurting
anybody? Thirteen said, I'm gonna give you the forty four of damage.
Yeah, and no heels because you don't need them over the mumbling, not
this time. And then I'm going to uh try my very best to not
get too close to the gum. Oh you're stuck in the gum. Two
pieces of gum. Have you stuck to the ground and they are going to
just pummel you next turn. I'm not trying after doing after playing the song,
and let's start trying to scrape it off with my it's getting on your
sleeve now and some gut on your hat. Got the hat? Bill can't
go into the Adira, it's your turn. I feel like chicken to night.
Yeah. Oh you are stuck though, so you have to use a
strength save to get unstuck to move anywhere. I'm so disorganized over here,
do you see me? M m all right, it's a long that would
be a tan. Okay, that's a successful strength move. You can move,
all right. Which one's closest to me? One of them? The
one who rags head heads? Yeah? Two heads put together. Mm hmm.
Alright, well then I'm gonna try to hit that one in his hair.
You have beautiful hair. I don't. I'm gonna it goes the other
ear. I got eight to hit, eight to hit. Okay, man,
I'm going to Oh my god, I forgot I have the forty four
agan. Yeah, you do, too bad. That doesn't spread to other
targets. This is much better, not much better. Damn ones in threes
you all right? So eleven points of damage. I'm like, you're bigger
than I am. So I'm gonna like chuck my mighty mighty batcan up and
try to These things have ten hit points with one armor, so that is
exactly enough to kill it. But it is going to hit o rag sorry,
or seven points of damage even stuck to him where it gets bonus damage.
I still haven't even gone into a rage, so I should have made
him twenty pack of gom you guys, you did a little five pack,
a little five pack of co all right that I remember when those were a
quarter. Yeah, I remember when those were a quarter. They're not anymore.
They are not. They're thirty five cents. And while the fools try
to break out of this sticky situation we are going to break to commercial.
Hey, game masters, are you sick of cliche stories that leave your players
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Spotify or anywhere you get your podcasts. And now let's get back to
the foot that takes us to rags turn who you just had a close shave
with a hand axe. Mighty mighty back, might mighty back? Right?
So how far am i from Bill? Bill's like fifteen feet behind you on
the ground, es much by two gummies? All right, I'm gonna come
in with the multiple heads to go with consitters into the ground seven all right,
so a seven you hit, but it also is going to get a
hit off. Now, am I using a hydrate damage or my damage?
Your damage? It's always your damage, all right? Two ragged up about
as much damage as he takes. Okay, so that's going to So you
use this this gum and it gets mad and it grabs its gummy and and
it grabs Bill by the hat in his head and just slams him into the
ground for eight points of damage. Damn stop helping. And as the bad
guy's turns so damnite. The one that just slammed his head on the ground
did that as you were pulling him up into the air with your mouth.
So his second attack that he goes to hibility, it just does not connect.
So luckily there that one's good. But the other one that's still on
Bill holding him down, that one successfully hits Bill, and because you're stuck,
it does a bonus damage eleven points of damage. Yeah that does it?
Oh no, yeah, buddy. So it grabs you by your body
and just starts blacking you up and down on the ground until you get knocked
the fuck out. And Bally is screaming because Bill is her favorite Vally is
screaming because Bill is her favorite, and this is the first time she's made
a copy of someone before Bill. Look what you've done, Bally. She
feels what you've done guilty, so she makes a copy of Bill up right
in front of them, trying to trying to stop. But yeah, this
illusion of another dead Bill. Yeah yeah, and it is now back over
to Eddie's turn. I'm gonna cast blink on myself. Well, attacks just
have a fifty chance to miss me. Yeah, okay, yeah, because
damn how long does that last? Oh? Okay, okay, I just
got a minus one while it's active. Active is what we cool? It's
an eleven for the cast. Hell yeah, hell yeah, So you're good.
It's not Bill's turn. How dead are you? And negative four hip
hop? Yeah, buddy, we're gonna do something. It's about damn time
a Europe. Okay, So who is closest to me? Now, you've
got the one in Ouag's mouth or the one that's on Bill. There is
pretty much standing over Bill, So pick your yeah, pick your poison.
I'm gonna do the one that was beating the ship out of Bill. Okay,
because even though I gaslight him into thinking he's a terrible healer. I
kind of need him, not anymore. I'm so fine, all right.
That is a nine to hit. Yeah, but Eddie can't add forty four
of damage. I haven't even been hit yet, so I'm not I can't
even go into a rage without doing a move. So a nine hits,
but it gets to hopefully hit you back. Oh it does, it does?
Oh wait, no, you're not stuck. Damn it. It's a
second time I did that to you. Damn it. It doesn't. Are
you? Are you good? Now? No? Five points of damage?
Okay, five points. That one is still alive, but it's gonna turn
toward you after you just hit it, all right, and rag your turn
is just not enough to kill bill. Okay, So you say I have
a hold of the one still, Okay, I'll just chew on it,
Okay, go ahead, Yeah, chump trump jump. That's a crit hit.
Hell yeah, okay, that's nine and you've already done three to it.
Yeah, so yeah, that's gonna you blow a bubble mm and it
pops and it is the one that now that turns and goes to attack a
dera back and doesn't it flings itself at you and you are able to dodge
out of the way. Yep, yep, peep, yep, yep.
Hey, that takes us back to Eddie. I'm gonna use an allusion to
to aid aid to Nope. I even paused to think about it. I
almost said the right name for us. I can't have that. All your
characters names start with A. They're all gonna have a D in it too.
So I'm really gonna fuck with you, guys. I'm going to aid
Adra. How does that work your roll plus bond with them? Our bond
isn't as good as it can be. Yeah, well that's only going to
be a six probably. I rolled with four, so yeah, I would
probably say a six. So yeah, it just doesn't. Yeah. I
just used my illusions to try to distract the thing so she'd be able to
get a better hit on it, but it just didn't care. Yeah,
I don't think like fading her. Yeah, there's not really a bad thing
if you don't make aid. Yeah right, Well that's my okay, okay,
Well let's go back over to uh Adira. We just got that one
guy left right, Yeah, he's holding strong, not for long, like
sick of a shit. Oh my God, do we add anything for the
hits, like to roll strength? Okay, then yeah, all right eight
eight you hit my last one was critical? Then all right, so I
will hit him still not going into your age, so eight points of damage,
so it gets to hit you back, and it does hit you back
for seven points of damage. I yeah, but you kill it with your
axe? How do you kill your gum? He's on the ground with a
mighty, mighty backhand right across the face with a sharp edge. The Bill,
Bill, Bill, Bill, Bill, the world, the Bard formerly
known as Bill goes black. Everything around you becomes a vast ocean of nothing.
You get one last move, possibly in your current state. It is
called last breath. When you roll two D six you don't get to add
anything. On a ten or above, you've cheated death. You're in a
bad spot, but you're still alive. A little bit of healing from Eddie
would go a long way. On a seven to nine, death herself will
appear and offer you a bargain, Take it and stabilize or refuse the bargain
and move into the black gates to see what weight of what fate awaits you.
Or on a six and under your fate is sealed. You're marked as
Death's own and you'll cross the threshold soon. The GM will till you win,
but essentially you'll go into the realm of the many faced God. Oh
wait, judgment, So make your role, my friend, make your role.
Do it one guy at a time. Okay, Well, the first
one was a six ten. You're deadpool. Now that shows up? Oh
really, you have to roll fourteen. So you wake up to a small
gust of breath that blows bubble gum out of your mouth and it pops and
blood from your internal bleeding splatters all over you. I'm casting cure wounds on
him. That's some time for the cast. Okay, for three hit points,
so I'm only at negative one. Now you're up to four hit points
because you're stabilizing for is you back to one? So you are up to
four hit points. I would like my first words to be value you bitch.
She feels like it's in her entire fault and you're gonna guess later into
believing it more. When I was on the other side, I met Death
and he said it was all your fault. Turns out, Look, would
a warlock do this? I say, as I cast cure wounds again.
Yes, oh, I like you. It's six more yup to ten.
I'm getting an amplifier for the symbol so I can play from further away from
here on out. Your attention to yourself so electric symbols. I'm drawing attention
to myself several times. That's the first time it killed me. Yeah,
well, I these are supposed to be dangerous guys, and specifically for and
a dera, which I didn't do any damage to them. A little bit
of damage, but not like real damage. All right, guys, we're
blowing the bell curve here. I took more damage on O's term than I
did. I'm a bad guys. Stop opping. Somebody want to heal a
dera? Yeah, to take a few points. And it's an eleven on
the cast. That's not a d eight. Jesus, you are crushing it
tonight. That's six. I know at the dice I've chosen. They like
me? Well, I mean I got plus three on there, I heil
for six. Yes, all right, Eddie. While you're traveling, you
do have enough time to learn one more scroll if you want to make an
attempt for one that's in your inventory. I do I do, Bill,
You've got some time to contemplate your life choices as an adventurer. I'm spending
the entire trip getting the gum out of my hat. I want to learn
that scroll of message the dean. Oh no, I'm just kidding that would
love for that to fizzle out, and you can't report that. I do
have a scroll of Tensor's floating disc though. That seems like it could be
useful if Bill dies again, I could carry his corpse on it. Can
he describe a copy of a scroll? Business? Uh no, because the
scrolls take specific paper and you guys don't have that paper. So I'm going
to try to learn that spell that's fourteen, that's an eleven on the die.
Yes, yeah, So now I've got tensors floating. Did your parents
die in the game all of a sudden, like legit, and now you're
an orphan so you can roll really well, He's like they were actually alive
the whole time they got it was an orphan. My parents were killed by
orphans. Okay, all right? Yeah, well all right, so you
learn that. That's well, and you guys travel ooh rag. Your senses
begin to tell you as you get closer that there's something wrong in the nature,
in the world around you, in the forest like, and the mountain
like, everything around you just becomes unnatural as you near the demon encampment.
Be weary, guys, this there's something going on in this area. It's
not natural. But he'll express it, all right. I couldn't help it.
And what do you do to scout ahead? Now we're in the We're
actually in the forest now right, yep, you're in the forest. Yeah.
And it's kind of night time, okay, I'm gonna go spider mode
okay, and take to the trees. Okay, all right, So you
go spider mode and you take to the trees. Make your roll. See
how well you do ten? Ten, that's three holds, yep, yep,
all right, So you can make your way. I will either let
you expend a move to go stealthily or you can make a dexterity roll to
go stealthily. I'll expend the move okay to go stealth mode. All right.
So you go up and kind of like the orb weavers, you just
you know, go along the tops of the trees, stay out of sight,
out of any of the demons. The night sky, nighttime being dark
in the forest. The canopy of trees helps keeps you hidden as you travel,
and you get up to where you can see the encampment, and the
demon camp is huge. There are roughly four to five hundred demons that are
camped in this area. Many of them are asleep, and they are around
fires, small fires zone not like bonbfires, but like smaller little fires that
they've got imps that keep fueling for them throughout the night. And then there
are a handful of them that are still awake and are currently working on fortifications
that are being put up to defend what appears to be some sort of temple
toward the back of the encampment. So you've got the encampment. Imagine the
encampment butts up against the mountain and it makes like a half circle, so
you've got a flat line, and then it has a circle for all the
smaller stuff, and the temple is in the back middle of that half circle.
Okay, and four or five hundred demons various types. Yep. Yeah,
you got all sorts of different packs. You got a pack of smokes,
you got a pack of gum, you got you know, more six
packs, yet more six packs. Yeah, Okay, you've got some packs
of underwere wolves that are underwear wolves. That's great, packs of eight.
Okay, so I will skid her back to camp for the group. Informed
them there's a huge demon encampment up ahead. They're building fortifications surrounding a temple.
That temple must be where their gate is how they get. But there's
a huge population of demons some estimate. Yeah, that's that's more than we're
prepared to deal with. Probably, I say we knew could perform it.
I'm prepared to deal with no demons. I'm out on demons. Mhm,
the various types I saw kinds. Now, you guys don't necessarily have to
fight all the demons. You were just coming here to get the artifact that
would close the portal. Yeah. Did I happen to see any other or
weavers or spiders in my travel? You mean, like the big ones that
you saw. Yeah, yeah, you saw several. Okay, I wonder
if we could recruit some help from them. This is their forest after all.
Yeah. I was thinking more sneaking, but you've got super sneaky boots.
I do have super sneaky boots and invisibility. Yeah, I can turn
invisible and I've got super sneaky boots. You also have one more red pop
scroll, don't you? Yeah? Also the wagons that play the wagon yeah,
place far it's awful, Scare four or yeah, we're very outnumbered.
Do they have invisibility vision? Probably? Do they have a thermal vision?
We'll keep in mind. We have a bill again not helping with the demons?
Could I do have super speaky boots? That's is that what they're called?
Yes, that's awesome. I don't know if they actually had a name,
but that was the notation I made about them. All right, and
will you guys take a minute to strategize. I think we can probably call
that a session. This concludes this episode of A Fool's Quest. Join us
next time for more fun and daring adventure. Thank you for listening, and
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