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you for listening and enjoy. As you stand before the Temple of Dunatics and
the immense mountainous angel Vriel, the moon is still hanging half in shadow,
half in light above you, because dawn is still some time away, and
the head cleric of the order here Fause, wraps himself in a loose robe
and walks towards the water's edge, and he says, there is another warrior
out there, one who may just by us the time we need. Rioath
on Us, the King of Drakes. He is the strongest of his kind,
the most powerful dragon in Gaya, matched perhaps only with Charness, a
red dread. He turns to you, and he seems to have sort of
can't somewhat after the sort of semi panic he was in when you first approached
him a little while ago, he says, according to the fates of Savras,
it is said that the blood line of Riothamas belongs to the task of
the protection of the world. Bade to sleep until a battle for Gaya will
take place. North in the pure lands, beyond the snow fields of Uma,
there is an island made of black rock. You will find Rialthamas there.
You must wake him. Regardless of the false prophecy of our people.
The battle for Gaya has begun. He will come here, he will hold
the line. Or when you return, you must travel south, directly into
the fray, into the waves of undeath. It is much to burden your
shoulders with so suddenly, but prepare to carry the weight, or bury your
knife into your stomach now, for all is lost without you, Or so
these strings sing. He pulls a rolled piece of parchment from his robe pocket
and hands it to you, Sirs, I will return to the town.
You can travel by both some of the way. He taps the parchment,
and as you're unrolling, it's a map. And take the lake north and
then follow the mountain range to the Serpent's cavern, but you should not enter.
You must cross the snow fields. Keep the serpent cavern to your east.
The mountain itself looks as if serpent is coiled around its peak. Keep
the whispering caverns to your west. The mountain pass will take you past the
snowfields to the pure lands. Nothing here but a flat, white landscape.
Keep the mountains to your south and the Once you reach the ocean, the
closest island covered in black sand, bursting with the steam. This is where
Riathemus lives. I hang on one second here. How do you know he
won't just kill it rialthemus He's not like charrens or girls. He is goody
good. If he's good, where are these bad dragons? M One would
think they are dead, one would hope. So that's it. Then we
have to go babysit a dragon king and then bring him back and then wade
into tides of undead. That's our fate? Is it your? So lead
the way? Then? Is it not a yes? Are you telling us
everything? I am telling you everything that I know, or at least how
I am able to interpret from Vourial. If you wish to know more,
then I think you must speak too hard. And where is he? I
haven't seen him for a while. Your guess is as good as mine.
Ah, He's a mysterious man. But I would trust him with my life
if he believes that being away doing whatever he is doing is for the best.
We must trust. What about you? Why can't you help us?
Why are you sending us all bear alone? I at first interpreted the aurora
what Wriel was suggesting. I gathered forces, I prepared in a different way,
But the angel convinced me we would fail. Our job was not to
fight, but to prepare. You our failure with me in your failure,
according to your angel? Does your angel know anywhere? That made me the
case? But you held one of Safra's tears, the crystal ball. It
belonged to hadd He wanted to see what would happen should you interact with the
tear. He seemed to believe Wrial spoke the truth. And how do you
expect us to survive? Yeah? Do you have anything that will help us
to We have nothing. We have been training you. We had hoped for
more time. We did not realize that we only had one cycle. We
thought we had many years I turned facing the crowned mountain where Woreal is or
was, and he's still there. Yes, the world has gone to shit,
but woreoles here protecting us. Correct Or is he no longer in there
anymore? Yeah? As you look up, there is just an enormous set
of sort of peaks and shards that reach up as high as sort of any
might look. It doesn't quite look like a sort of classic mountain. It
does have a sort of crystalline look to it. But the mountain that sits
at the center of this lake, although the Goliaths have built stone around it
and a sort of temple around this thing, they've only built it onto parts
of it, And like areas of this thing, the sort of crystalline shards
that make up the mountain of the Angel Voreo also have these glowing elements to
them, these sort of warm orange hue glows. Parts of that glowing rock
have been covered in stone and shaped in such a way that it creates a
room, so that if you were to stand back, it would be in
the shape of, you know, like a triskelion or some sort of Nordic
or giant tish or primordial room. But generally speaking, the mountain does pulse
in certain areas with a very low orange here, and Bors points up to
that or the nearest sort of glowing area, and says, our angel has
a beating heart. So he's the last one left, then, is it?
I do not know? At any rate, I supposedly, let's he
gets a move on there? May I pray before read apart? If you
must, don't take too I have bloody freezing. Well it's only going to
get cold, yeah, selling it, Thank your trek. I believe the
most prudent action would be to prepare before we leave. Prepare how exactly we
are far from town? Yes, well I think we can make it back.
We aren't that far. Again, it's time, right, time is
of the essence. I, for one, frankly don't care. But I'm
just curious how you're all thinking. As always, perhaps sheers can ask the
angel for some help for some woves, maybe a nice little kindle and described
or something. They want us to go out there all alone, just as
angels. There are robes, would some food inside the temple? You are
welcome to help yourselves to these things. Is there not a price for blasphemy
with your religion? Do you plan to blaspheme. No, I don't,
but a certain companion of mine won't cease doing it. I'm just curious why
you haven't flexed an eyebrow yet. Is it because we're chosen all of a
sudden, I show off my tattoo. There is no such thing. We
welcome all, regardless of what they say, who they might be, who
they were. Unless you do something to force our hand, you may speak
freely. Try it's not my angel. You hear that you're not my angel?
Here? I was wasting all this effort on manners. Mm hmm,
okay, I could tell you we're putting a lot of effort into it.
I'm finished. Did I do to get anything good out of it? Yes?
But I don't imagine what you would think is good out of it.
I don't know what the tentializing story if I have something to keep us warm
on the road A wink, I'm afraid I have no such stories, yesh.
I have to amuse myself. And I suppose I suppose we have a
ten to read them before we keep going. I'm sorry what mmmmmm? Pardon
me? I misspoke. I said we have a temple to read now before
we keep going, yes, ready, temple, wonderful, wonderful, always
giving us permission to take the supplies we may need from within the temple.
I think firewas would be a good idea strong words, wade the temple like
Jilden does to the pantry every evening. You know, it's no different.
I'm walking towards the temple. I've walked away. Yeah, you guys,
You guys can sort of just spend some time. The temple. On the
inside is incredibly sparse. It's sort of just a stone, rudimentary set of
hallways and areas of prayer, and those areas of prayer are little more than
circular rooms with stone plints and kneeling mats. However, there are several areas
that are a little bit more like you would be accustomed to, with mats
to sleep on and tables and chairs for eating and such. There are pantries
that have got lots of dried fish and salted fish, and really that's predominantly
what I think they have here, but there'd probably be some other like meats
here and there. All of its sort of like cured jerkys and things.
Maybe some nuts and dried berries, but enough at least that you could sort
of fill your pockets or bags. Rations the firewood is a little different.
I think you can probably gather some, but it's quite heavy, right,
So I don't know how much of that you're really going to want to take
with you, but we can just assume that you gather as much as you
think is necessary. I'm not going to sit in Quibelo for how much you're
taking, and stuff like that. And the entire time, I think Thaws
just sort of remains outside. There's no one here almost and Sirius is probably
the only person that's spent any sort of significant amount of time in here.
But usually there's some people. There are times when there's a lot more people,
in times when there are a lot less people, but there's literally no
one. You get the sense that Thaws sort of got rid of everyone.
Thaws himself for a pretty big goliath man like comparatively compared to other golias,
he's quite small, but compared to you guys, he's still very big.
Looks weak and tired, as if he's been awake for a long time or
hasn't been eating or something like that. You get the sense from him,
however, the acknowledgment of becoming curer grants you some additional power, but first
you must charge the ability. So here's a mechanical thing for everyone to do.
Everyone roll me a D twenty yay, dusts off the old pursuit table
from Dark Fire and adjusts it a little bit. Eighteen, because you now
have a thing called a bond three three eighteen three nineteen sixteen. All right,
let's just go in order of what you've rolled here. Eighteen. All
right, your bond is that, and this is entirely out of character.
I don't care how you want to approach this in character. Entirely up to
you. Eighteen is that you must push a hostile creature to its death.
Well that was going to be my m O anyway. If you do it,
you get a completion reward, which is called all might. Once per
day, when you hit a creature with your weapon, you can choose to
deal an extra two D eight fource damage to the target. The target must
also make a DC eighteen strength check or be pushed up to thirty feet away
from you, and that will be a thing that you get. And I'll
write this all down for you so you can copypaste onto your sheets later on.
Jilden three silver tongue. Successfully talk down a rampaging enemy, and you
will gain proficiency in persuasion expertise if you're already proficient, and double proficiency if
you've already got expertise. Therefore, yeah, that's what you're going to do,
Cyrus, save another friendly creature from certain death, and if you do
so, you gain an additional racial feat, which is going to be interesting,
I think for you. But there are in Xanathas there are additional sort
of race specific feats that you can get, So we can figure that out.
If and when you do this thing, and thrack is sixteen, you
have to land the first strike in combat ten times, so you just mark
tally that up and after that you will forever gain advantage on your first strike
in combat. Those are your bonds, and I will I will copy paste
these into our thing in a in a second. But that is an additional
thing gained through the bond here and essentially those kicked in when you've got your
tattoos, I think, after a little while, you gather all of your
bits and pieces and head back out. There are two boats here, one
that you brought and one that thaws are brought and he he seems to be
sort of pushing his towards the lake itself when he sees you guys coming out,
Will you assume you're sort of heading towards the boat? Thaws pauses as
you guys pass, and he pulls you aside cirrus for a moment like the
others maybe stop, and then they continue, And then he sort of turns
to you and says, you represent our order, regardless of your origins.
You are one of us now you have been for some time, but you
are more. Your born name is Serious May's Heart, but now here to
us. As one of us, you are to hold the title Serious Leave
for Reel, life bringer, life preserver under Foriel's might. Go. Then
you have only the small task of saving this world, little cloud. He
puts a hand on your shoulder. I am, I dropped to one knee,
and I take his other hand and I bring it to my forehead.
Thank you. It is I and the rest of us who will soon be
thanking you. I will make you proud. He gets into his boat and
rows back towards the town itself, and I think we see you guys get
into your boat and sail it north towards the snowfields. Wriggle watch them as
he had been watching them for several months now. He's few that had seen
him, the first that had seen him in so long. Wriggle watched them
as they ran to fight the creatures, as they wormed through the mountain and
brought some of it down. He watched them get into the boat, and
he watched them now run in the other direction to the coldest parts north.
They traveled, and Wriggle followed, stroke. I'm not rowing, you can
rowing stroke, stroke, Come on track, Your useless lump cat working a
track is very used to being prodded by Jildren, and he does not look
up from his book. As I believe serious she is rowing about. I
believe she is. You notice that I'm rowing it though with I mentioned this,
But you notice that I'm rowing it with one arm and I have a
bit of like a strange hold of it so that I can create leverage.
But yeah, are we going around in a circle switching? I would be
yeah, I would be rowing it like a canoe, like one two on
one side, two on the other. I inspect my tattoo is it?
Would it be construed as magical, I think definitely. Yes, Okay,
I want to think or came back. After all, I really ought to
have my feet scrapes before we go on an adventure. Don't how bad they
get. I'm sure Sierra could do that for you. I'd rather die,
thank you. That can be arranged, child, That can be arranged.
I close my eyes, lay back in the boat. Why do you believe
a word that man says? Anyway? How do you know his angels not
feeding him lies? If I was an angel, that's what I do,
I'll be telling everybody that everybody else is dead and I'm the only one left.
No, you only have to Oh, oh they worship They could only
worship me. That would be wonderful. Yes, that's why you're not an
angel. How do you know maybe I am? You ever met an angel
before? To Juldian's point, there are many angels who would do such a
thing. I do not think Bolo is one of Them's so poppycock anyway,
That poppycock has kept you warm for a year. Do you know that you've
been warm for a year? Well, I like to think that's only still
with me in my heart. He's out there somewhere. I'm fairly sure,
and he has blessed me and he keeps me safe. Sort of sit back
with a satisfied look on my face and close my eyes, sort of daydreaming.
I shift uneasily in the boat, move away from her. That was
my sport, and peer over to see where we're headed. Yes, you
are headed dead north, I hope, I assume to the snowfields, or
the area of Uma, and the area just north of Uma that they referred
to as the snowfields in Moon. Where you are in the world is pretty
much if we were to sort of just lay a map out. Now,
this is a planet just like ours in the Sphericles, so you know,
you can position the map wherever you want. But for the sake of our
own and the people watching and listening, our own mental image, the Kingdom
of Uma, which is this northern Goliath homeland, is dead center all the
way up at the top. There is no other kingdoms above it. There
is, and it's just sort of a no man's land that is just pure
ice that they call the pure lands, a sort of spattering of islands.
And then just see, this is about as far north as it gets.
There are a couple of places in the world that can go. You could
technically sort of go a little further north in terms of land mass, but
this is sort of full on Arctic circle area where our Arctic is water and
where our Antarctica is. In this planet there's water as well, and predominantly
this world is a pangaea, so it's just absolutely pretty much just land.
There are some dotted areas of islands, but the sort of central area of
this world is land and Moon. The village and the town really the only
one in Uma, is pretty much as north as it gets, and you
are sort of just traveling along the Lake of Heres, absolutely enormous lake that
surrounds Woreal and the mountain, and eventually you come to the edge of that
lake and it's still dark out as you leave the boat and then begin to
walk in the snow and sort of travel finally to on land. Now you
have done this travel before a couple of depending on how you got here,
and I think I know how each of you got here. I think only
one of you came from the north. But I do know because we have
played a couple of session zeros that you've done this travel before. It's the
same route you would have taken. Eventually you would have you would have.
I think you walked around the lake before, but this is the same route
that you took to the Snake Cavern, essentially, is what we'll call it.
So it is just a it's a hard trek through lots of snow,
like inches and inches of snow, and it gets tiring and difficult to do.
There is no path. This world doesn't really have roads. Even there
are areas of the world there are a lot more technologically advanced and maybe have
roads here and there, but there is definitely no road or any sort of
easy route here. You're traveling through thick snow, and once you get out
of that boat and start walking, that begins. However, eventually you break
through the invisible barrier that represents Voiole's influence Woriol the angel, and there are
many sitting angels in this world that have different abilities and effects on the area
around them. The sort of signature ability of Voreoal this mountain is that the
area around the angel has significantly reduced weather effects. There's never extreme weather.
There's never like extreme heat, there's never extreme cold, there's never tornadoes.
You know, there's generally never like huge like windstorms and things like that,
and it allows the people who live on the edge of that lake to survive
there and then live in those conditions. However, once you leave that area
of influence, the conditions are pretty much unlivable. The Arctic cold here is
just impossible to survive in for most creatures, even for goliaths, which have
like a resistance to sort of extreme chill. There are obviously exceptions to this.
There are cold based creatures and mythical creatures that exist. There are things
like polar bears and like rabbits that you know, like snowhirs that we have,
and then there are horrible monstrous things that live out in there that can
survive that kind of cold. But for the most part, and in terms
of like civilization, really not too different to here. No one's living really
in the Arctic. So once you step beyond that invisible barrier, I think
it's instant as well, like the way that that extreme cold strikes you again
as you exit the influence of the Angel, it's sort of an instant,
bone chilling cold that just grips you. As you begin this expedition once again
across the snow fields. One of the coldest places on all of Gaia.
We have a set of rules in this area of the world which are called
the Frozen rules, in which basically Maya has to sing us a bunch of
songs from the hit music or frozen all that you suffer damage. Now the
frozen travel rules start to apply. It's very similar. I won't go over
at what it is exactly, but essentially imagine exhaustion, but with a cold
twist to it that is immediately sort of becomes in effect. This is my
warning that frozen situation is happening once again, and I think you guys just
start walking. It's nighttime. There is a half moon above and actually providing
an okay amount of light because of the white of the snow and the reflection,
there is actually a decent amount of vision. It's a clear night,
not too snow stormy. There's no like falling snow. There's nothing that's going
to be causing you to have like terrible vision. So for I think for
the first sort of hour of your journey, you're pretty fine. It's just
a matter of trudging through this snow, eventually breaking through that barrier, and
then just staying on target and heading north. Towards the mountain range that is
directly ahead of you, and sort of this whole area really, but there
is a mountain pass that you're aiming for. He gave you a map,
give you a route through, so you know in theory how to make it.
And I think that's what we see is just sort of your group moving
across this this sort of mountainous, snow filled terrain. Eventually you will have
to make me your first set of checks, though, and we're going to
begin with a set of constitution saving throws to see if you suffer the initial
effects of the frozen condition exhaustion. We well, wow, as six and
eight, A seven and a six, I think we all know that that
is four fails. Yeah. I don't know. Maybe it's because you woke
up early. Maybe it's just you're just incredibly underprepared for this, or maybe
it's colder than it seems. It's just horribly cold here. It may be
the height of summer, but that really doesn't have a huge effect on this
area. It's enough to keep sort of zombies at bay. That doesn't mean
it's really not much of a change for your average hot blooded individual. So
you take the first level one frozen condition, which is that the creature's speed
is reduced by ten feet. So your speed is ten feet reduced by ten
feets or whatever that is. You. Yeah, I think you can sort
of continue moving here, and the winds start to pick up a little bit.
Eventually, as you're moving forward, you sort of recognize that this isn't
necessarily a snow storm. But the wind here picks up in such a way
that it starts to bring the snow off the surface of the land. It
starts to create a sort of soft white out in that your vision starts to
get dramatically reduced. It gets a lot colder, it becomes a lot more
confused. Seeing the fact that it's nighttime as well, really will affect your
ability to navigate and move through this area. The mountains in the distance fade
away, and navigating north becomes difficult. We're going to do a group survival
checks, so another thing that I like to do. I should probably mention
right here, we are playing D and D five E, but what we're
really playing is D and D five E light brad Woto rules. I mess
with this system so much. I love tinkering with it and home bring things
in all I want to do is tell a story, and I've only ever
The system for me is just a mechanical thing to help me get that going.
So I will mess with stuff in it in ways that I think are
fun. And sometimes I like to do group checks, which is essentially where
however many players you have, I add all of the roles together and the
DC is just for In this example, there's four players. If the DC
was ten, then the group survival check DC is forty, and then all
four of you have to beat that because you're working together. Rather than it
being a case where one of you does one thing or another person does another
thing, which will happen here and there. In this situation, I think
everyone is really just trying to make sure you go north, so it's a
matter of all four of you working together to continue on that way. So
I think if you all roll mere survival check, the group DC is forty,
and it doesn't matter who does what, so long as when you add
all those numbers together you beat forty. I think that's enough. We've beat
it. Oh oh yeah, easy, easy, yeah, you guys.
You know, I think serious role at twelve in there, So maybe you're
sort of the one who, for whatever reason here is able to discern the
way north with sea on the eighteen, I think really doing the heavy lifting
of figuring out. And I don't know how you guys think that you've you've
done this in a white out, but you've managed to successfully stay on track
and continue walking north, because this is a situation where you could go slightly
one way and then you're running around in circles, or you're just heading dead
south and you come across the lake again, but you do manage to go
north. I don't know how, though, How do you think they did
that? Well? I have I have this map, and I was told
to ensure that the Serpent caverns stayed to the east and the Whispering State or
yeah, Whispering Cave State to the west, and I think I'm trying to
keep an eye on those placements as much as possible. Yeah, I think
it works. You're able to stay on target, generally speaking, with the
danger here more so than if you were traveling through a forest. The danger
might be that you're being stalked by some sort of you know where panther.
Here, the danger is wasting time. The longer you spend out here,
the more of those checks you have to make, the more consaves you have
to make, and the further up that frozen exhaustion tracker you go. So
generally speaking, making these saves is going to stop you from wasting time so
you're able to continue going north. Choose a party leader, not really someone
who's in charge, but the person who's at the head of the pack,
ideally someone with key eyes or senses. I'm out, I'm out. Well
what about you, thak you got keen eyes or senses? I mean I
have both. I'm just out. Oh, I see it, all right,
I would do all right in that position. Okay, all right,
yeah yeah, rank rack, Okay, make me a perception check twenty one.
Nice. I think you're at the head of the pack here walking along
that piccolo cloak sort of flapping out by as the others are following you,
and you're stabbing this staff into the ground. Maybe that's what does it.
But here, as you bring that staff down, you recognize that the ground
underfoot or under the staff suddenly gives way, not in a way that it
just sort of like all falls out from under you, but in such a
way that it just doesn't feel tough or like it's going to support weight.
You sort of maybe pause everyone and then start hitting the area, maybe trying
a foot, trying it with the staff, and you can recognize that this
sort of entire region is unstable. It's not that the ground would fall in,
but actually that what is probably here is that the ground itself dips down,
but the level of snow remains the same, So you would potentially fall
into a pit of deep snow, which it comes with all sorts of danger.
But moving across this surface is going to be impossible unless you come up
with some way to do that. But generally speaking, you sort of sense
and figure out that this area would be incredibly dangerous to try and pass across,
and you're able to navigate them away from that and start moving around this
unstable snow region unless you do want to try and figure out some way across
it. Oh Na, if I can easily navigate around it, I think
that would be better than the alternative. Okay, yeah, you can move
people around it. You rather a twenty one. You can absolutely just avoid
basically this all area. You guys travel around this again, move and these
checks, and this travel is taking a significant amount of time. This is
sort of over the course of an hour or so, as you guys are
moving around, Eventually you're able to get back on on track and you can
continue to sort of navigate north. There is a point, however, where
the storm sort of kicks up the snow. There is a wall of snow
that rushes towards you for a moment, and then you're all hit by this
huge gust of wind. In order to keep your balance, make me an
athletics or an acrobatics check. God what fourteen fourteen or see your nine for
Jilden, seventeen for cyrus and a natural twenty three for thrack. Now grab
Jill Benash. She's about of all, yeah, yeah, do you know
what, I'll allow that. Yeah, and you can have that on on
that twenty. Yeah. That's going to stop her from from failing here,
which is very lucky because if you had failed that check, you would have
had to make another check, and if you'd failed that check, you would
have lost a random item. The wind sort of like knocking and buffeting you
for a few minutes here, when eventually this huge sort of the storm feels
like it's kicking up and is amping up to a new level. And maybe
you start to become concerned because this level of wind is not something that you're
going to be able to contend with. It passes and clears once again,
quieting, and you're able to continue your travel once again, making it towards
the mountains that are now once again clearly ahead of you. You will need
to make me one last constitution saving throw just for the amount of time that
this takes. It'll be a ten three aids. Yeah, you do not
suffer the effects of a second level. So you are level one frozen,
right. I think it's because I'm standing behind Thrack and he's buffeting most of
the winds. Yeah, his broad shoulders. The rest of you are level
two frozen, which means that you suffer disadvantage on ability checks Act of curiosity.
Does that include the constitution checks for rousing. Yes, it's all ability
checks. So anything that isn't a saving thrower or an attack role basically the
next time we're about to get oh so saving throws, it does not okay?
Correct? Yes, so your con saves and stuff for this won't aren't
affected. That was the thing that almost killed you during one of the session
zeros that I nerved this is, you know, because it was just like,
oh, you can die immediately, like it does at level three.
That will kick in and it starts to compound badly, which makes sense to
me, but it was pretty rough to have it on the second one.
I am a good guy GM in all other assets of the world and in
my life I'm a piece of shit, but when it comes to GMing,
I am a benevolent god the only time I'm nice. Let me have it
cut to like three episodes from now when you're all like screaming at me because
of the TP care Uh, we're fighting, and literally the snowstorm passes.
You guys continue traveling and I think we see you moving across this landscape and
getting closer to the mountains ahead of you, and they're much closer once that
snowstorm fades. There is ahead of you a whole mountain range. And we're
going to do another group perception check. Please, DC is forty again nice
and easy? Is you'd think, wouldn't it. You'd think you should think
that ten is normally pretty easy. Oh, today's done it disadvantage right,
I can't do that sometimes helps you forty right, Okay, just double checking
that we have disadvantage on this. Yeah, because if we have level two,
that's true benevolent GM. But I still can't do math, so probably
it wow you oh, yes, you do. Those of you that are
level two do have disadvantage on this. Yes, sorry, okay, this
is my second role. Will take the worst. You know it's bad when
is paying attention to the Yeah, I think we still hear it. I
think we're okay. Yeah, yeah, luckily for you. Yeah. What
what you are all able to make out eventually is the sort of great Serpent
style mountain to your northeast, which gives you it is sort of a one
of the only landmarks in this snow covered mountainscape to give you an idea of
where you are, specifically when it comes to the map that you were given.
Directly west of that are just a set of sort of ambiguous looking mountain
peaks that are home to these sort of mythical whispering caves that I'm sure you've
heard of, and between the two of them there's a pretty clear pass that
allows you to move through. And assuming you head forward and you travel to
those and you can always say, no, we don't do that when I
say these things, but I'm just always assuming that you're going to go that
way. And then if you're like, no, we go into the serpent
cave, then it didn't tell us not to go in there, which makes
me really want to go in there. You've been in them. It's the
one that you okay, yeah, again, it would be very interesting if
you did. Don't say that. I think we should do it there.
And now I'm ignoring children hear me for some reason, she's on the shoulders.
What if the characters that can hear the watcher you're like that one?
All right? I would say we could just stack just inside the cavern and
build a fire and rest for an hour. Sounds like a plan. Uh,
we were told not to go in there at all. Correct. Remind
myself of what he said exactly to you. Mm hmm. That sort of
rope it down. Sometimes I don't, but this time I know. If
you didn't did, well, that's not where you're going or something like that.
Not enter. I do not think we should do that. Do we
see anything else? Maybe perhaps just enough of a wind break from the natural
formation of the land we can use to at least have a short break.
Yeah, give me a I will accept a perception or a survival check from
one of you. Can we not just like you know, build a snow
fork and just like create a wall like a snow fork wall, can you?
Because that's the skill you have? Well, I mean I have hands.
Do you know how to do that? I have? Had you watched
a let you do that? You know that thing your character can do,
not like an actual I'm not like architectural snow fork, but just like piling
snow on top of right, how long would it take me to remove the
massive church organ that is in my knapchack of holding containing every instrument in the
world, one of every instrument, really regretting it's one, It says,
knapsack of holding containing one of every instrument, a giant organ from a church,
you know, those massive ones, and then use that as a windbreak.
Have you heard of the theremon boy? I read that when we want
a dramatic moment, yeah, there is. So that we played three pre
session zeros for this campaign, which is essentially where we sort of we tested
out the characters and now you know, I ran them through some very basic
sort of that's quest, combat, et cetera scenarios just to get used to
the everything and to test stuff. They are available. You can watch them
if you go to UCH dot Tablestory dot TV. They are there for members.
And yeah, there are three. Basically there are three fun prologue sessions
that are cannon, but you don't need to see them. If you're like,
you know, I haven't got any money, then it's fine, you
don't need. Nothing's going to be like that important. But they will sometimes
say stuff like can I pull a church organ from my napsack of holding?
And that is where that comes from, and I'm regretting doing that. I
feel like when I gave you that, I said something like it's small,
right, It's like a isn't it small? So it doesn't have pianos and
ship But I guess you know if you said that, I did not write
it down. Yeah, I don't know. I don't know if anyone watched
those within the week. I feel like and I have no idea at this
point in my It's a knapsack of holding for a reason, because I wanted
it to be smaller, and it's just that, like you know, you
can it has one of every like handheld instrument in it. I guess what
one of every hand with that, okay, Yeah, a survival teck then,
because otherwise you are just going to pull out, because you'll just pull
out a grand piano and then a slight, a Mahogany based different grand piano.
Just keep doing that until you can, like Fortnite build. I was
actually going to save the grand piano and then cast levitate on it and drop
it on someone. I can't. I think they did that and they flew
on a grand piano out of town or something like that. Yeah, let's
say it's like handheld stuff. So there's probably like some big there's probably like
a big cello. That's probably the biggest thing you can put it. Cello's
Those big things are like that right man's size. Yeah, the big one
is the bass. The medium sized one is as much as I would love
for you to pull out a church organ here and just start playing it.
The Phantom of the Opera I have a Yeah, that's true. You could
become the Phantom of the opera. Now let's say let's go with handheld sort
of Yeah, instruments. Could I become an orc? Phantom of the Opera
can become anything you want to stand that's true. Okay, then never mind,
what do we need to see? Excellent, someone need a survival or
a perception check and Syrus Rolding natural one thanks to being cold, and this
was to survey the area to see if there was somewhere decent for you to
set up a camp of swords or relax and you know, get out of
we have to go to the Serpent cabin. Here's what I'll give you on
a natural one, the Serpent cavern. I mean you are at a point
here where you can basically do like a big long travel over that way to
the Serpent Cavern, or a big long travel over that way to the Whispering
Caves, or a big long travel to this to the mountain pass. Either
way, it's going to take you a bit of time. You're not like,
you're not like an actual like t junction where you've just got to like
turn the wheel of the car one way. You sort of still got to
travel all the way over to the side. These are two separate mountains that
you have to get to. So so either way, we're a big long
travel away from where we need to be. Yeah, to go to the
cavern to rest is possible, but you're still going to have to travel.
They're regardless, So right, you can travel. Yeah, you're gonna have
to pick which direction you want to head towards, and you're still gonna have
to do that a little bit of travel there, so we made as well
travel in the direction that we're intending to, and also we were told about
to go there. You should make a decision soon, because the fantasy I
imagined in my head is almost coming to an end and I'm getting bored.
I believe we came to an agreement that you would not speak of your fantasies
out loud any longer. I don't remember actually agreeing to that. I remember
you trying to twist my arm to make me agree, and I refused to
open my mouth. Yes, well that was the first, wasn't it right?
I suppose we should just continue on then, okay, very well,
heading towards the mountain pass if it's the same distance, very much? Yeah,
all right, Yeah, Lucky for you, there is nothing horrific between
here and the sort of beginning of the mountain past. As you walk away
after you've had that conversation, we see you walk away, and just just
like the camera pans right to what is essentially just a Starbucks because you roll
a natural one, so there must be like the perfect the perfect campsite just
like offscreen, you know how like when you're watching TV and you're like,
how did they not see that? They should have been able to see that
because the camera wasn't pointed out there is like the most amazing campsite area just
nearby, out of the wind, beautiful, like there's like an old tent
that someone set up years and years ago that's there, and you guys just
missed it. Because that's the pain of the natural one before it. Because
and also it's very important that we all know that it wasn't my fault that
you roll a natural one, because when they when they start complaining, we
all know now that they walk straight past a Starbucks campsite. Okay, let's
have another group perception check. However, this time it is a DC of
sixty Oh gosh, with three of us his advantage for the three of you
that all really well like this goodness? Oh wow? Three natural wand and
one natural twenty? Okay? Is that so we got that we want?
Is that allowed I can let down, I acquire a new party? Insane?
What we're looking at right now? If you've got a natural one and
one of you got a natural twenty, and I don't. I don't I
have my DM brain does not know how to catch a pocket called by.
That was actually quite nice that you said, see you just LEVI takes away.
Yeah today, see it just floats. He's sort of like glitches through
a wall and gets to the final level of the game. For the rest
of you, you're like your PlayStation explodes. Yeah, you get like the
red Ring of death. I think we're just going to treat this as what
it is. You did not beat the DC, So what did you roll?
Because that's also important. This is a multi layered group check that I
have done for the first forty okay, no, sorry forty one. So
you had to beat a sixty to be able to spot the Yeti, but
anything under a twenty would mean that the Yeti was going to just jump on
you. Lucky for you, it is just a good old fashioned normal piece
of combat. With a Yeti, you can you can place yourselves anywhere you
want to be on this map, and there is a Yeti just to the
right of you, and anywhere in the dark square there and I will bring
up. Then order came from the south. The machine in it you came
from the south. Yes, you are just at the edge of the mountain
pass area here, as there is a creature that you hear, and as
I think, I think you guys are probably just like casually walking along at
first, because this is extremely difficult to spot in the snow. Now we
all know what a YETI is, but this creature is for the most part,
just a huge furry kind of like an ape, with the white of
its fur matches perfectly the white of the snow. And this thing is essentially
just a gigantic ghost. And till I think Sea, you suddenly hear it
growl, and I'm going to need everyone to click on your token and rolling
Shi please, and the rest of you would have been completely taken by surprise
had this thing I had c And I'm just going to assume here that Sea
just shouts out something to give you guys the idea that there is a creature
that is very large and violent, growling and looking as if it's about to
leap from a nearby set of nestled rocks into this group. Because to you,
guys, that you look like dinner a large creature. Now I have
oh, I've still got all of your roles from before. Great, So
yeah, there is right, and the necro Titan are no longer. Yeah,
well they can be if they want to. I don't know if you
want to. Was this the the the edge by the way of that border
you just drew. That's happens if our press controls. Okay, saved me
there and we didn't long rest after the last episode. Are you you did
a short rest at the end of the necro Titan fight in which you did
a bunch of hit dice. Yeah, so you're at whatever that is?
Yes, okay. The first person to react, regardless of the RP there
was Thrack So yeah, you're you're it's just a flat This is what's happening
now. There is a giant creature that is for sure about to attack you,
sort of brushing at you. It's entirely up to you, guys.
If you know what a yetty is. I think in terms of folklore they
are spoken about a decent amount in the village of Moon nearby, so it
would be something that you can justifiably know what it is entirely up to if
you've seen one before. Racket is your turn, right, I will,
right, I will take out of my component's pouch a slipper of glass again,
and I will sort of toss it into the air. And as it's
falling, I chant some words and I raise my staff. The glass shard
breaks apart into dozens of different magical daggersh it will create a cloud of daggish
on top of the Yet a cloud of daggers makes a stunning return. It
says, five feet on each side. I know someone in chat will just
like, I don't think it's that big. I didn't think so either,
But I think it is the size of where one play, but for the
sake of this fight, doesn't know. I'll wait for wack Stephen to tell
me. This is why whack Stephen will be in my next campaign, no
matter how much he kicks and screams, because otherwise I have absolutely no idea
what I'm doing. Okay, So the first thing that happens is it takes
that right, all right? It says a creature takes forty four slashing damage
when it enters the spells area for the first time on a turn, or
starts it's turn there. So it says on a turn, so I think
it does just take damage immediately. Okay, there's on a turn, so
it has entered right now roll damage. So a five foot cube on each
side is just a five foot square. It's just a five foot square,
all right, So it is square, right, It's just the size of
one yeah, okay, wow, you know I played boulders Gate three and
it wasn't I feel like on bolders Gate is like that. I think it
is very small. It's small, but it's you can definitely hit more than
one person within another time. I think, so forty four nice, nice
of fourteen damage. I'm the first to strike on this, so yes,
Mark Goes. I did write in our group the things. You can copypaste
them onto your sheets, or I can do it for you later on.
If you want to be handheld, want the shame of that entirely up to
you, But keep tally somewhere for now. The best if you have to
tally it, I don't know who, I can't remember whe everyone got.
Just make a new on your sheet. You can make a new on the
right hand side under short and long rest. There's like class resources. You
can add one of those, and I tend to use that to tally other
things. As well. Do that for now up to you. Okay,
you do it all right, because remember that everything that happens on your character
sheet, and everything that every spell you have, every little class ability you
have, I will never remember it or learn it. And as you you
know, I'll help you with it when it first goes on your sheep,
but beyond that, I will immediately forget it. I genuinely don't know my
own name. A lot of days my memory cannot be trusted. Okay,
So yeah, this thing, these blades appear in the air suddenly and just
start cutting this thing up. I think it's a where it kind of growls
and just like hits at itself, sort of swiping at these cloud of daggers,
sort of King Kong on the Empire State building, bang at the the
little fighter planes. But it's still I think it just immediately gives up trying
to get them and then looks as if it's going to jump at you guys
regardless. Anyway, So, yeah, do you want to do anything else
in your turn rack, I'll move twenty Yeah, I move twenty feet back.
Okay, yet ease turn all right? This thing yet? Are you
singing Jesse's Girl? It is going to leap through the air. Yeah.
Hello, and then it is going to use an ability called chilling gaze on
you see it. You need to make me a constitution saving throw, please,
the constitution saving throw. Very well, constitution saves. I think you
should probably clear this up because I'm going to be using cloud of daggers a
lot. Okay. It says a c takes forty four slasting damage when it
enters the spells area for the first time on a turn or starts its turn.
There. Oh yes, so it does take another Yeah, you're right
gone, So it should take another forty four Yeah, ding it a bunch
of damage. That's fine. Number ten another ten? Nice? Okay,
so yeah it does that. This thing does a a gives you an icy
stare, but you make your savings throw. Now, let's see. Do
you take any damage? No, I don't think so. Oh you just
don't get to take any Yeah, okay, cool, yeah you're not.
You don't suffer the effects. You can feel. This thing has a sort
of it's almost like a magical stair as it casts. As you sort of
make eye contact with it, you feel this sensation like it's casting it almost
as if it's casting a spell on you, but you shake off the the
ability and survive it. And that is the end of its turn because it
can't quite get to where you are. You'll turn, all right, I
think. I kind of squint at it as it does that move, and
I'm going to run down to the southwest of its mass, and then from
there I'm going to pull out my quarter staff and spin. And as I
spin, that momentum is going to swing and hit for a twelve. That
hits. Okay, so for a twelve, and that's going to be nine
points of bludgeting damage. With my crusher feet, I'm going to push it
back five feet away from me to the northeast. Okay, so there,
yes, Then I'm going to push you it and from there I'm going to
channel into my key. And if the was on me right now, you
would see that just underneath my headline, I have these six pink, pink
or magenta lines on my forehead and as I do this, they open up
almost like eyes, like the eyes of a spider perhaps, And as I
do, I'm going to unleash a flurry of blows. As I make one
unarmed strike on the creature for twenty five to hit five hits or eight points
of bludgeoning damage. And then I'm going to use another unarmed strike again twenty
two to hit only two hits or another five points of bludgeoning damage. And
as I do this, I am going to just double check and see okay
and yes. So now they have to make a strength saving throw as I've
used a key point or be moved fifteen feet away from me with my open
hand technique as my eyes open and a channel into my key eleventh. They
fail and they get blasted another fifteen feet away from me. Okay, nice,
Yeah, yeah, this is just exactly what it looks like. It
is the most anime I think you've ever seen in your entire life. As
he just rushes forward, hits it, it moves backwards. Then there's like
a slow mow as he does like and then it ends with this thing just
like flying backwards through the snow, stumbling pin wheeling. Its arms kind of
looks rocked. This creature looks kind of messed up. It is Jilden's turn.
I'm kind of like the hobbling forward, stop pushing him away from me.
How am I supposed to reason with him? If he can't hear me,
and then I'm gonna yea and then reasoning, and then I spin my
staff in the air, and a big sphere appears. It looks a little
bit moonlight, and it looks very very hot as it appears, a lot
of snow around just melts and it goes speeding towards the Yetty and it need
to do a decterty saving through. Okay, thet's say fourteen. That makes
it, but it's going to still take half damage, which is two six.
Wait what did I just do somehow that's really confusing. It's half of
that. They'll take four damage. How do you kill it? Ah?
Yes, this flaming sphere will stop, circle on top of it and then
just plunk down on top of its head, and slowly it just melts straight
through its body until all that's left is a husk. Yeah, it's beautiful.
You we all sort of witness this happen, and you kill this YETI
I kind of just reason However, from behind you in the snow is YETI
number two? Don't tell me there was a baby yety? And yes,
Now this transforms this combat from one that was pretty easy to one that is
now very dangerous. And I think you would have the knowledge in character to
be aware of that. As two more Yetties appear behind, you feel the
challenge rating increasing. Yes, you feel the challenge rating increase to one of
significant danger. And it's still your turn. Children. Oh cool, I'm
going to move shuffle away slowly as I am, which I can only do
twenty first So it's going to be around there. What's about reason? I
think I can reason with two of them, and that is the end of
my turn. Okay, yet Tie, All right, we're gonna call this
one Blue YETI because I have to. And the other one is Red yet
Tea. It sounds like an amazing rap name. All right, Blue YETI.
We are not sponsored by Blue Yet. It's gonna bush their own one
of those. Yeah, actually that's why it's a couple of fi. You
he's coming for you the rack. Oh you know. Actually, no,
he's gonna come on. I think he's just going to go. He's just
going absolutely insane. Once the other YETI is killed. You see these yetis
rush out? Actually, these two Yetis look a little smaller than the one
that was killed. They look not like they're not like baby Yeti's they just
look slightly smaller, a little thinner, and you get the sense that maybe
the other YETI was the big YETI the big sort of alpha YETI. And
you know what's really funny is when I made this encounter during the week,
I had such a great plan to put a little dot on the first year,
like you know, like the so that you can differentiate between the yea's,
and that was going to be my clothe that there was other yeas.
So I feel bad, but I thought that would be really cool, you
know what I mean, because you wouldn't. You'd be like, why's he
put a blue on it? Pause completely forgot, Um, it doesn't matter.
Here we go. One claw attack is coming down towards a Thrack.
One claw attack is coming down towards Jilden and nine and then eight. I'm
guessing they both miss ye These claws on this creature come swinging at you.
It's kind of just wildly rushing at you, though it's very easy to read
its movements, and the two of you. Thrack maybe dodges out of the
way. Jilden, you maybe feel it hit part of your shell. I
think some of your ac is just that you are half shell, you know,
it. Every time I don't make it. It's always just hitting the
shell. Yeah, however, Thrack, I need you to make me a
con saving throw as this thing fixes you with those blue yetty eyes. It's
chilling gaze A five. Okay, the first thing that happens to you is
you take three D six cold damage. You know I'm going to actually say
that. As the cold eye hits me, I realized that I am about
to be in a bad way with a Yankee and nobody loves. Okay,
do you have the spell? Don't you? We both do, but we
both have to do it. Yeah, I do it reaction another creature and
nod and I do the usual throw my hand out to hit you in the
the nutser she attempts to hit mine, which he's already taken. But we
said hold hands, we hold hands? Can we hold hands from this distance?
Yeah? I don't even know if you can do what the move you're
trying to do at this distance because I can't remember how I wrote it is.
I believe you are the downside to your little chrono trigger move here is
that at all times in battle, you guys want to be holding hands,
basically want to be next to each other. Yeah, that's how you know.
Otherwise it's just insane. So that is the thing. Also, Thrack,
you're paralyzed, so we can I do my thing then instead of actually
I don't know, because you are. You take this damage and then become
paralyzed. I believe immediately. So I think you just lose your have a
reaction. But do you I have, yes, I do. Well No,
No, I'm not saying that you don't have a reaction. What I'm
saying is that because you're paralyzed, decision after you see whether the role succeeds
are failed. Oh you're doing that right, Yes, yes, absolutely you
can do yeah, okay, sorry what you were doing I'm doing the time.
This is absolutely Yeah, you're a chrono Maade. You can always So
as as the eyes hit me and I sort of see what it does to
me, paralyzes me and hurts a lot, Yeah, and I'll see I'll
see a bit into the future. It bites off of my head and drinks
of my blood expurting from my open neck wound. So I am sort of
ethereal clock sort of appears in front of me as they concentrate, and it
clicks by backwards and everything that I just saw happened sort of reverses, and
I get to try again with my consultation saving fra okay twenty two this time.
All right, Yeah, so the effect does not take hold. You
don't take any cold damage, so you can take that twelve hp loss aac
Where did that so bizarrely? And you can and you're not paralyzed, and
that doesn't happen. So the chilling Gaze does not take effect here. That
is the end of that Yeti's turn as well. Alright, Chronology Wizard,
by the way, that was asking, that's what years. Yeah, this
one's coming up here, brushing up behind you, Jilden two attacks on your
halfshell fourteen minutes or fourteen's yeah, no birth mess, all right, and
then you can make me the con save Oh dear the chilling gaze ten that's
a fail. No. Do you have any chrono mage abilities? No,
but I do have absorbed elements. Yeah, but unfortunately you're paralyzed. So
you take twelve damage as well, twelve cold damage, and you are paralyzed
for one minute. Oh unless you are immune to cold damage mune. Yeah,
I don't think sorry, I think I can negate some of it,
but I'm no immune. Okay, okay, cold damage, yes, and
then you are paralyzed. At the end of your turns, you can re
attempt the saving throw. It is you remind me how the concentration throws working
on concentration if you have a concentration spell up, so if your hold you've
a spell that has the concentration ticked on it. If you take damage,
you have to make a constitution saving throw. And yeah, to hold that
up. The DC of that is ten or half of the maximum amount.
I think for me, I have rolled twenty and continued concentrating somehow. Okay,
what spell do you have up Flaming Sphere? Oh yeah, okay,
yeah, and I've got it. I'm going to give you a thing.
I'm going to put a like he's got for a cloud of daggers, a
little movable thing. Oh yes, okay, it is now Cyrus's turn.
Yes, I am going to place my hand on the tattoo that's on my
arm, on my shoulder, and I'm going to use emboldening bond. I
can forge an empowering bond among people who are at peace with one another.
As an action, you choose a number of willing creatures within thirty feet of
you equal to your proficiency bonus. So that two and I'm choosing thrac and
children. You create a magical bond among them for ten minutes or until you
use this feature again. While any bonded creature is within thirty feet of another,
the creature can roll a D four to add and add the number roll
to an attack, roll, ability check or saving throat makes. Each creature
can add the defour no more than once per turn, and then I am
going to also cast as a bonus action shield of faith on the rack.
Nice. Okay, there is a golden sphere which I think is somewhere over
here. You should be able to move that around. Leah. Okay,
Unfortunately, I do think I've said paralyzing race concentration. That's true. Yes,
of course you're paralyzed. That will one hundred percent break your concentration.
But we have that for next time if it's the right size. I don't
know how big the series. Okay, so you have done a round of
buffing. Everyone is aware of what these buffs do. Would you like to
move? You can move when your turn to Yeah, I'm going to run
away, move away slowly over to r Yeah, Thrack, it's your turne
Okay. I think that I sort of see this great beast in front of
me, you know, probably growling, drooling, doing beast things, and
I think, for a moment, I yeah, yeah, And for a
moment you might notice me sort of crouched down and looked like maybe I'm just
about to grapple this thing and getting into a fight with it. But I
do not, and instead I will cast I think I can cast this.
I tried to cast Underwave, No might hit Jordan. I'm going to do
or spite, which is a weird spell you may not be aware of.
So I'll put it in here. Because numbing frost to form on one creature
that you can see within range, the target must make a constitution saving throw.
On a failed to save, the target takes one D six cold damage
and it has disadvantage on the next weapon attack role it makes before the end
of the next turn. So it'll cast that on the YETI actually wait,
that says weapon attack, doesn't it would that be that wouldn't count for like
if it hits me with his big pause, No, I think that does
count. I think a weapon attack, right, It's just sort of stating
that it can't be a spell. Okay, its claw attacks would be a
weapon attack role. Okay, then yeah, I'll cast that on the YETI
And now, now I'm new to spells in D and D. Does that
mean it's my spell save DC. Yes, so are con save which is
a twenty and your spell save on your sheet will be intelligent you should be
using. So it's in the top of your spell cheat area, right,
yeah, it's fourteen. Okay, so it makes it save. I think
you're not for the sake of it. I'm going to say that the cold
does sort of rush across this creature and completely does not affect it whatsoever.
And you recognize that these spell are sort of not taken effect at all on
top of that, right, yeah, that's all I can do. How
far can you move that cloud of daggers by the way, or can it
not move? I don't think I can't move it? Yeah, okay,
I can't not like the moonbeam? Okay? No, all right, kay,
sears turn very well thinking thinking thinking. I guess that's gonna be a
hard hard thing to do, So I guess I'm not gonna try. Instead,
I'm going to run this way towards the northern side of the red yetti
and then I am going to try and thwack it with my quarterstaff. Give
it a thwack with an eleven eleven is a miss? Eleven misses? All
right? Then as I swing and I miss, I look up and again
my magenta eyes on my forehead are already still open looking at this creature.
I am going to now again do flurry of blows for a twenty two to
hit two death or six points of blushing damage. And then I'm going to
use another attack seventeen to hit seventeen hits. Okay, for this attack,
as I punch with an open hand, it stops just millimeters before it contacts.
I'm going to open my palm and as I do, there's going to
be a small wave that you could probably see if the camera was close enough,
and it's going to ripple on his chest and they need to make a
dexterity saving throat or be knocked prone. As I use another one of my
open hand techniques eighteen, I'm rolling good now you are, and so it
doesn't take hold. Then they are not knocked prone, but it still takes
the bludgeting damage. Yeah, yes, okay, anything else. They are
knocked five feet away from me. Done, and then I'm going to then
go five, ten, fifteen, twenty, Right, Jill, did I
just jump backwards? The beginning of your turn happens? You can't do anything
because you're paralyzed. The end of your turn happens, and you can make
me another con con save con save please natural twenty. You know what for
a natural twenty, I'll let you have your action. Uh huh? Right?
And then and after that, I can't believe she said that. Honestly,
Yes, that's not that's not cool. Unmuser, Yeah, okay,
cool, try again, right going, chroni age time reversal happens. I'm
still not prepared. Hang on right again. Remember that there's a lot sound
effect for that. Remember that you get to roll a D four and add
it to your attack roll ability check receiving. And I am not if you're
not. No, no, just Thrack and Jildren right now. There has
to be two people that like each other. Oh, I see, it's
going to be a problem with this party, isn't it. He will never
receive the blessing. I think it's pretty obvious, Childen. He is in
love with only only vague slither of a reason that that spell takes hold on
anyone right now, Okay, cool, I'm gonna well shape and I'm going
to be a I'm gonnatch it into a brown bear just so of see me
expand and just draw. I think it's probably the closest thing Jordan knows to
what every one of these yettes is at this point in time. So and
then I'm going to multi attack. Which one's looking I only didn't looking kind
of raggedy. The red one is the only one that's taken any damage.
Yeah, okay, cool, So I'm gonna do I'm gonna try and bite
the red one. Uh okay, now you should have access to a brown
like this, do whatever you want them there really fit it. Okay,
that's an eighteen to hit for a bite eighteen hits wondy eight. It's for
that's eight piercing damage. And then I'm gonna hit again with a claw attack,
which they're thirteen to hit and hits nice. And then I'll look at
the actual thing that's gonna be twelve slashing down. Oh wow, how do
you kill it? Ah? Yeah, I'm going to rage. If there's
anything jilledernates more than anything. It's being forcibly shut up. And then as
she has been paralyzed, that is what's happened. So she just sort of
like just descends into this bear and tears into its neck and then clause its
eyes and basically it's so angry that she causes face full off. It's just
face. This is probably insane to witness because this thing looks at you.
You freeze, Everyone sees you freeze. It gets punched by see her,
and then suddenly you just turn into a bear and the two, these two
huge creatures just start beating each other until eventually the Yetty hits the ground missing
a face. As you successfully defeat one of them, I presume that's the
end of your time. I believe, Yes, that's everything right. The
other YETI is going to freak out, and it's going to attempt to hit
you with both of its claws because you just killed the other YETI hates you.
Three is probably going to hit. Yeah, so you take six slashing
damage and four cold damage and then I think everyone has everyone been chilling pased?
Actually no, I think it can just keep doing this all right?
You know what thrac give me a constitution saving throws. It attempts to freeze
you in place while it deals with the bear. Sixteen makes it. You're
good, all right, Cyrus? All right, okay, sorry, I
had a plan, but then one of the eddies went down, so now
I'm wondering I have to re reorganize his plan later. Well that's so you
can hear her coming out of this absolutely ginormous bear. The Yeah, sorry,
sorry, sorry, sorry, Okay, I think I'm going to Oh,
okay, okay, I'm going to cast guiding bolt on the one that's
still standing. Okay, what does that say for me? Believe I still
have a Yeah, it's just an attack roll. I still have disadvantage right
on everything. Ability checks not an attack rolls, okay, just it's like
basically your skills essentially. Okay, cool, So that's seventeen. Seventeen is
a hit seventeen, okay, and I will do that. Well, oh
my goodness. One of the things on that bond table is roll your low
like roll the lowest amount of damage, like two or three times in a
row or something. But I mean twelve is still pretty good. You.
Yeah, this guiding bolt comes down hits this YETI it's it's sort of just
engaged with a bear at this point shoots a filthy look at Thrack and then
just starts wailing on the bare form of Jildren and then just gets struck by
this thing. I don't think it's aware of where it came from or what
that was, but you just see this yet you're going absolutely insane. Yeah,
and you deal the damage to it. What else would you like to
do on your turn? If anything? Yeah, I'm going to hm.
I am going to past shield of faith on children, so that would stop
the concentration on Thrak and switch it to children. Okay, yeah, all
right, get your faith off me. You are surrounded by the cold warmth
of Woreel as the shield of faith settles on you, and your ac goes
up by two thrac. Its your turn, right, Okay, Since frost
didn't work last time, I think I'll try fire and I'm casting fireballs kidding,
fire bolt, fire boat. This is a ranged attack at close range,
by the way. Oh yeah, so that's disadvantage, isn't it.
Yeah, all right, never mind, and just ruin everything. I'm going
to hit him, and you know what, I do get pissed off because
I'm about to cast fire ball, and I hear a voice, and I
said that I hear the voice of God in a decade, and so I
get real mad, and I didn't write that down, so I'm a I'm
sorry. It was a dickhead, right, No, just kidding. It's
just it was just me being in character because I'm doing this voice. That's
okay, then, all right, thank you. Yeah, I mean you
should know in London, saying something like that is like hey buddy, Yeah,
So I I get pretty upset and and I hit it with my staff
tak me that attack role fifteen fifteen four damage or damage, right, that
is the lowest I could have rolled. That's all coming from your strength,
isn't it. I mean yeah, I mean you still hit it. You
know, you you find purchase, you strike this thing. It's sort of
like obviously doesn't like completely cripple this thing, but you notice and react,
you can tell that you've you've dealt some damage to it. Won't do anything
else in your turn. Grappling is not a that's an attack role, right,
It's not like a movement, okay, unless you have some bullshit,
all right, So yeah, Sonna, I am going to run twenty five
feet towards the creature, and then I'm going to see where thrack just swacked
the yetty on the head. Okay, in that case, I'm gonna then
take a foot a step forward and twist and give you a boost so you
can miss swing. I'm not that short swing horizontally up into its face too
well to hit it with my quarter staff, okay. For a twenty to
forty hit twenty four heads had seven points of bluddling damage, and I suppose
I would like to move it five feet away from me. I don't believe
that invokes opportunity attacks, though it does it when I knock things back.
No, yeah, it has to. Okay, Then I move ever closer,
and I've spent two key points already, but I'll spend another one,
and I'm going to then launch at it again with a punch using my staff
as a spring. Twelve to hitwelve hits five points of blushing damage. Yeah,
it's dizzy, it looks messed up, but it's still standing all right.
And then an axe kick to the top of its head, a jumping
ax kick because it's tall than me. Okay, a dirty twenty to hit
twenty is definitely going to hit. You've got to do three damage five points
you kill it. So I jump in the air with a crescent kick.
It slams down on its head and it falls with the momentum of the kick.
It's almost as if it gets decapitated the way the head just falls and
the body follows down with it, and then the jaw shatters on the ground
as everything just lands on the ground with it, and it with the impact,
the body kind of does the worm and it dead. Yeah. Sure,
uh yeah. The last yetti just spins turns. There's a sickening thud
as it. The sound of the snow and the crunch of the snow is
this thing falls dead to the ground, and you maybe stand for a moment
just to see whether another YETI jumps out at you. But it seems as
if you have successfully defeated all of the yeties and you are out of combat.
Yeah. I think Thrack would walk up to one of them and sort
of kneel down, and he gets some of the blood on his hand,
and he's sort of studying it intensely, studying. I'm just gonna yankee horn
off. I think not that kind of way, but I would like a
horn. Yeah, you can make me a survival check, Frank, you
can make me an investigation check. Are you looking for something specific? I
don't need to make a check? Thank you. Oh what are you doing
something that I'm not aware of? What are you trying to do? Just
role playing? Oh okay, I thought you were like trying to make a
potion or something cool. Yeah, absolutely you can do that. Yeah.
Here, you you take a horn from one of these creatures quite quite easily,
sort of take a moment to sort of cut and remove it from it's
skull because it's part of its skull. But then you know, you do
it in such a way that it doesn't butcher it in a bad way because
you are butchering. And yeah, you can have the you have a yetty
horn, rank can have blood for free. Yeah, I'm eating a corpse.
You're just say you're eating a corpse? Yeah, ye right, Okay,
I'm staring. I'm watching her do this. I'm still a bear,
so yeah, I'm aware. I'm just witnessing all of this with horror.
Say, these things seem rather quite resistant to the snoke. I wonder if
perhaps we can taunt on them and then just maybe perhaps use them the rest
of the way. Actually that's an accident idea. Can I Can I skin
these things and use it as actually protection against the cold? Yeah, let
me just do one google here? How long does it take to skin a
bear? Well in wild RP? It takes about five seconds? Again,
Okay, are you is anyone proficient with survival? Okay you guys all are
I'm just going to sit back again. Yes, I'm proficient. I am
also proficient man drought. This is going to take an hour to an hour?
About would we know about how long we are? Awiy from long?
I'll go mm hmmm. I mean yeah, you you've still got to navigate
the entire mountain pass. You've got to get through this mountain range, and
then you've still got to get across You're in an area known as the snow
Fields, which is the very north area of the Kingdom of Uma. And
then you've still got to navigate even further north across a sort of just flat
plains land of snow called the pure Lands. And then you've got to get
across as a channel of water onto an island. So you've got yeah,
straight up days ahead. Absolutely, I would try to skin this thing.
Okay, yeah, as they're skinning it, since it's taking an hour,
could I use one of our fire kits. I believe we did get something
like that from the temple, at least I did. Yeah, you can
try and make a fire here. It's not really an ideal camping ground,
but you can make do with the There's like a the rock that it was
standing on that maybe will block some of the sort of cold arctic wind.
And you start to attempt to make a fire here while the others may be
dragged one of the YETI corpses over children's just eating one for a while,
and then you know, Thrack and Cyrus drag one of the others over behind,
and yeah, whoever's butchering the YETI can make me a survival check,
and Sea you can make me a survival check as well. Let's see how
well you do for the children's still have bear? I was going to make
the fire. Yeah, God, the emboldening bond lasts for ten minutes?
Are we out of that ten minutes right now? Saying no, you can?
You can use it for the first check here? Yeah, okay,
so Thrack, you have a D four to add. Ok Yeah, well
I got a twenty plus about twenty four, twenty four. I'm so upset
that I have disadvantage because twenty six. Oh yeah, I have disadvantage.
Yeah we roll down again. Yeah, oh I got a sixteen, sixteen
and an eight. All right, let's have sears survival role or is that
what it is? At the eleven? Okay, Well, you do make
a fire. It's not very easy to do here, but you clear an
area, maybe pull some rocks together and make a little sort of rock based
campfire with like you know, clear some of the snow and a circle of
rocks and sit it for a while. And it takes a decent amount of
time before the fire gets going and then you but you do eventually create essentially
a campfire for people to work by. Over this time, and over the
course of the next hour, syrus and thracks start to butcher the YETI here,
and it's not perfect. This is and you don't just sort of come
out of this with like a perfect YETI pelt, But after the hour you
do have a sort of blood covered, raw yetti pelt. Heah. The
thing that you have is not a coat. But what you're intending to do
is sort of like clean it, which you can presumably do relatively well with
like snow, and you know, like and just okay, scraping off the
inside of the skin of this thing. I mean generally speaking, you need
to sort of like dry it, right, and you need you're supposed to
essentially cure the skin into leather and then you know, and all that process
of the basics of which I barely know. But what you have is a
very you have YETI skin and pelt you have one? YETI pelt nice?
What what is the brutal? Yeah? What is absolutely gory and brutal.
I've got blood all, it's every and every Yeah. The side of this
fire is there's just a segment of it which is just blood covered. Yeah.
Just a little further out is just a carcass of a torn up one.
Yeah. You know, I'm just hugging my knees and watching everybody get
to work with a bear sat next to it. I can't remember how long
I've staying bear form, but I assume you stay in bare form for a
while because it's warm. I think it's two hours. Yeah. Well,
I'm just going to assume, because I would stay as a bear as long
as possible in the cold. My question for you is this a comfortably warm
place that we were working, because if so, then we lose ar of
frost effects. Yes you you wouldn't you? You? You lose one level
of it, the level free right right? Yeah? Other level two,
So recovering from freezing. And I'll just say it for the sake of the
audience as well, when it comes to healing freezing, a creature with two
or fewer levels of freezing can remove all levels by taking a short rest in
a comfortably warm environment, which I think can be open to interpretation, but
I think this would be a comfortably warm environment, certainly for the bear.
You've got the fire going, which is really all I wanted to check for
that. And you know what we're going to do here, Sea, roll
me a a D four plus two. This is how much would you have
or I have four what we're going to call it four uses of like the
amount of wood that it would take to make a campfire and to expend one
of them. So like mark that down somewhere. We'll just we'll go to
you as the campfire I including all the instruments have a cause. You can
absolutely start breaking down some of those instruments and get crazy later on. But
we'll say that you have sort of four years four you know, darkest dungeon
campfires that you can use. But I think that this is I think it's
fair that this is kind of warm enough that you recover from your freezing,
so all of you are down to zero again, so you've got your speedback
and your disadvantage and stuff like that. I thought you removed one as well,
but you know, you know, just making it up as we go
along, so it doesn't matter. A creature with three or fewer levels of
freezing recovers fully after taking a long rest in a comfortably warm environment. Also,
a hot meal or beverage removes a single level of freezing once, after
which a creature cannot benefit again until it finishes a long rest. So there's
that one too, That's what I was thinking. Okay, so yeah,
an hour passes, you don't incur another freezing, and you don't, and
you lose the thing, and you also have what is also and I'm going
to go ahead and say it an insanely heavy yet you pelt. However,
give me an investigation check anyone I assume in fact thrack or serious whichever one
of you wants to do it. Two that were working on this, I
will do investigation. You're pretty sure that if you no, I don't have
disadvantage anymore. Never want going right. You're pretty sure that if you are
able to wear this yetti pelt effectively in some way, it will provide a
significant boon against the cold and the effects of the cold of the area.
But just sort of wearing a ragged pelt isn't going to do it. However,
transforming this into some sort of coat or like you know, doing going
some measure to transforming this into some sort of thing that you can actually wear,
and reducing the weight of it as well, because it's huge, is
going to give you a boon against the sort of frozen effect. Okay.
I would like to argue, based on my past that maybe I know how
to skin things, and maybe I know how to make this into something.
Okay, Yeah, I think you do know how to make it into something.
It's just whether you have the time and the resources to do it right
now right, I would argue back, that's fine that you know how to
do it. Yeah, yeah, what sort of time commitment do you think
we'd be talking about? It. I have absolutely no idea, probably like
a long rest, like a full day or something like half day or something
like that. Yeah, I genuinely. I was brought up in a big
city called London. I didn't see a field until I was a man,
and by then it was blind. I have no idea about like how to
pelt things, like what the processes of turning this thing into a thing.
But let's go with long rest. I'm going to say this. What I
would like to do is I would like to use the bonds of the AA
do sort of craft I I don't know what it's called, but when you're
tanning things, you need to stretch it out, so sort of use the
bones and other parts of the body to sort of stretch this fur out,
and then I would like to place it into my knapsack of holding and just
let it dry in there and then we can move on. I would just
say that the five year rules for crafting are really harsh, so like probably
going off script is probably the best for this. Oh yeah, I'm not
even gonna I'm not even going to look. Yeah, I refuse to make
a breastplate takes forty days. Yeah, I sort of recall something from twenty
sixteen that I looked at that was like how to create a ring or something.
It was like, the process is the type of thing that you have
to do in like carousing usually, which is downtime between sessions in orthodox DY
and a lot of people I think because in their sessions there's like they have
spans of time that happen, whereas I tend to run this like it's a
TV show. So there's very rarely ever going to be time between sessions where
like six months passes what we were doing before. This really is what a
lot of dn D is like. There will very rarely ever be a chance
for carousing and stuff like that. So and I don't want you to not
be able to do things that you want to do. So the way that
you're going about it, I think is the way we go about it will
have at some point during I think what it will be, and this is
I think how you should approach it. What you'll need to do is a
long rest in which you don't rest right because a long rest you're not supposed
to be working on something or casting spells and doing things. So okay,
whenever there's a point where everyone takes a long rest of like eight hours or
so. If you are fine and don't feel like you want to recover any
HP and you don't want to sleep, and you don't want to recover your
spells stuff for whatever reason, in that time, you can choose to forego
the rest effect and just work on this thing and then it will be done
and you'll have the item at the end of it. However, you won't
get the rest if you guys, and generally speaking again, this is a
thing that I don't tend to mark off and just sort of this is what
are those you know, like people will just be like, this food is
free, but if you want to give us some money, what is that
called? You know, you know when you go to like a shop and
they just let me pay what you want for the food. What is that
called? Because that's how I run stealing a voluntary donation. Oh man,
it's called something. It's like a rule. The Yeah, so like you
if you don't, if you do, like if you guys don't do long
rest and you guys are awake for like a week or or whatever, you
will start to suffer effects like exhaustion. But yeah, that honor system,
right, Okay, so that's how the honor system. What I would do
then instead of resting this evening is I would craft a buster sword out of
moon rock that allows me to fly. Yeah, that's how much continue.
I'm sure would would go for it. But that's also how this campaign immediately
ends. So it's a little give take, right, Yeah, so that's
generally speaking, that's how that's how we'll approach that. So just keep that
in the back of your mind. Here is not a great place to take
a long rest. You can, but you you have had the effects of
a short rest. So you guys, get back any abilities you get on
a short rest. And also you can roll hi dice. You will have
some left unless you use them all during your last short rest. You get
hit dice back. On a long rest, you get half of your hit
dice back rounded up. How long has it been I need to know for
arcane recovery because I can unmuse it once per day. How long has it
been since the last session. It hasn't been. Yeah, only a few
hours. You guys will work up at like three am, I think is
what I said. I think that's where I wrote down maybe and it is
it is you are it is about to be like sunrise. So it's probably
only been about three three hours since the beginning of the last session. You
haven't traveled. This isn't like Lord of the Rings when they're running across the
fields and it's like, oh that was you're telling me that was three years
they were running for you know, I forest gumping it. Yeah, it's
really only been a matter of hours. No, yeah, so yeah,
you're it's approaching dawn now, I think, I think, actually we'll say
that by the end of this hour, dawn finally does crest the horizon here,
as the light reflecting off of these endless snow fields starts to illuminate the
area around you in a way that gives you a much better idea of where
you are and what's going on. The weather is relatively calm. But yeah,
it's up to you, guys, what you want to do now.
Assuming you don't, you can you can sort of pack up and move on,
or you can continue to rest. I walk up to thrack and I
say, make sure to save some of that bone so you can make needles
for sewing. Yes, I I got the good bits of bone. I
think the little finger bones are the best I did keep some of these,
and I pop, I pop this tanning rack as chat has that is called
into the bag of holding, and I'm I'm ready. I'm looking at the
other side. I'm ready to go. Shall we? Yes? We have
to? I okay, yeah. As the sun starts to rise over the
peaks of the mountains, you are moving through a pass. There is a
mountain range to the right of you, a mountain range to the left of
you, and you guys are sort of just moving through. Really there's only
north and south to go, so in terms of navigation and stuff, it's
much easier to move through this area. The terrain gets a little choppy here
and there, with there being it's extremely hilly, and there's probably areas we
have to straight up climb and boulder across rougher parts, But generally speaking,
you're just sort of winding ever so slightly northwest through this mountain pass and it's
very easy to do so. As the sun finally gets up to a position
in the sky that gives you a really good idea of what you're actually seeing.
Now, now that you've cleared nighttime, you can really survey the area.
So I would ask for another set of You know what, actually,
someone who is the designated survivalist, you can give me a survival check that's
serious, or you know what, here's what I'll say. One person can
make me a survival check and one person can make me a perception check.
Two different people. Well, I'm proficient in both, so I can do
one to you. I can do the survival. I have a good bonus
for it. I think at some point I'm back to my normal form as
well, like de wild shape, I'm no longer a bear. Yeah,
I think. I mean, it's probably been about an hour since you guys
left the camp, so that's two hours and you just hop back into So
that's twenty on perception twenty and then eighteen. All right, both of you
are aware of something. There is a sound for perception natural twenty that sort
of starts to register on your senses first as you start moving moving forward.
There's just this weird crackling noise that I think Jilden for a while you're the
only one who can hear it over the wind, and that you're just it's
almost like a tinatus like maybe you're hitting them, like you know, where
where is the sound coming from? And no one's sort of aware of it,
and you continue to walk. There's a point where you get the sense
that the sound is coming from the right hand side of you know, or
the eastern side of this mountain pass. This pass isn't like an enclosed thing
where the mountains are both either side of your hands. It's pretty wide,
but there is a weird sound and a weird sensation that you're picking up from
coming from the eastern side Cyrus. It's actually, it actually looks a lot
easier to maneuver through this area of the past on the eastern side as well.
So both of you, for different reasons, are sort of being pulled
towards the eastern side of the ass unless you don't want to go over there.
Mmmm. Can you stop crunching so loudly? I trying to hear something?
Ah, understand why you feel the need to always blind me. For
every odd sound you hear. You make a lot of weird sounds, like
what the sort that sounding made last night? I've not heard that one before.
It's kind of like a throne and stop? Can you hear that?
I've told you before? Stop judging me on my dreams. Most people just
don't moan like that in their dreams. We should go figure out what it
is. Anyway, it sounds interesting and absolutely no regard for survival. Just
gonna wander off in that direction. She wanders off in that direction. I
am not following her, and I don't I'm actually walking next to her,
and I say, have you ever been rigging into battle? Hell? Only
in my dreams? I think he is a bit confused by your response at
first, and then he sort of realizes what you're getting at and says,
no, I mean as a warrior. Ever been on the back of you
while you're a bear and ridden you into battle like a mounted warrior? And
most of the time I'm on my Oh, I see what you're getting at.
Where we could try it's that could be fun. Just just see if
I have any well shapes? Okay, I want to I want to point
out out of kept that's a real weird question for Thraat to ask you.
That's so strange for him. Good could have put that out. There's never
ask anything remotely like that before. I thought you didn't like touching me anyway,
Why do you asking? Mm? Hm, you won't touch my feet?
Sometimes? Yes? Well, sometimes I my curiosity you're not dynamized a
scholar and end my curiosity. It's the best of me at times. Academic
thing, yes, academic very well. Can I can I ask you out
of character question when you turn into a bear? Is there any bits of
shell left? We could say that there maybe they form a sort of armor
over the animal. And that's what sort of makes my easy. Is there
bits of shell kind of just almost scales whatever animal? I am? Yeah,
that's very interesting to me. I think that's really cool. All right,
where are you going with this? I have a fear you can appelt
you. Yeah, you guys start following Jilden as she's sort of like just
uh wanders over towards the sounds. Eventually you The first thing that I think
each of you would notice is that the area here, the weather is oddly
calm. It's actually not even that cold. The effects of the sort of
cold exhaustion mechanically will not take effect while you're here. As you get closer
to this area where the wind somewhat dies down, you see ahead of you
three very large bluestone pillars with a huge magical wall of electricity between them.
And that is where we're going to end the session for today. Thank God.
Before HI fully end the session, first of all, thank you players
for playing. I just we announced a couple of things for Table Story.
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There was also a little secret reason in that I wanted you guys to
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we should all do loads of sessions. Everyone's around, right, and
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dot tv, and if you'd like to join our community, you can head
over to tablestory dot tv, Forward, slash Discord. Thank you for listening and enjoy