WEBVTT

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Yo, me, it's the Internet. You're busy. Let's do this for

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September thirteenth, twenty twenty three.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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Me Jeff Grubb. Today, a
Nintendo director is coming tomorrow, Unity Beefed

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It Real Bad and more. But
first please join me and welcoming today's co

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host a Game Mess Mornings. It's
Sean Turbot, Sean McDowell. Everybody,

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Sean, how are you doing.
Hi, I'm doing good. Hope you

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are too. Essay, I am
kind of doing Oh, I'm not terrible.

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I'm not going to overstate it.
I'm not doing great. I didn't

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get to sleep. I couldn't fall
asleep last night. I probably fell asleep

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like five am. And that I
don't even want to tell you because I

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know, because you know me at
this point, and you know what I

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do. I just I drink an
energy drink at a like eight pm,

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so I can ergy drink at around
seven pm. And let me tell you,

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we're both idiots. Yes, at
least you can understand. Yeah.

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So yes, before we get off
on the rails, here, Sean tell

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people about yourself, like what you
do because you work with Giant Bomb.

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Now you help us out with stuff, that's right. Yeah yeah, and

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now that they can see your face
and all that, so yeah, tell

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them about you can put a face
to the name high YouTube comments section.

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Sean sha w N. I do
work around here a little bit. I

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do a social media stuff for the
site. Not Nikki's back. They'll be

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my partner in crime, right,
looking forward to that. But yeah,

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if you see all the little edited
clips that we put out on social media

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on TikTok, Instagram and everywhere else, that's all stuff that I do.

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And then you know, I help
out with some of our stuff on the

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back end, you know, like
anytime Jan's busy with something or you guys

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are on an event, I do
some of the YouTube stuff. Yeah,

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usually just the helper, like,
oh my god, i'd used another dm

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dmc a song, Please fix this. Yeah, the Twisted Metal trailer kind

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of screwed us hearing us, Yeah, there can you? Yes, So

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yeah, it's been been great having
you around helping with stuff. And I'm

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glad I got another person for the
posse to help out with game mess mornings

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as well. But yeah, I
got like two hours of sleep. So

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that's just kind of what's happening right
now. Yeah, I got, I

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got, I got more in that, so don't don't worry. I'm I

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had to wake up at seven to
get the kids ready for school. So

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that's and honestly still alone there for
a little bit. Yeah, yeah,

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till tomorrow night. I am,
I was gonna just keep sleeping and if

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luckily, Emmy woke me up so
we got to school on time, no

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problem. Addie doesn't have school today. She's she's had a waffle and then

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she had a cereal and some other
thing. Now she's asking for ramen noodles

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and I'm like, I will make
that for you for lunch. Please just

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give me a break for a second. Kid, But she's she's having a

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day. She just I think what
happens is like she's used to having her

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sister are all the time, so
when she's not and she's got to be

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by herself, she's like, I
got well, I guess I'll just eat

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Like, yeah, I get a
kid in the same way. Yeah,

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they're around they're around that age.
My little sister was around that when she

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was that young too. Yes,
definitely, all right, you know what,

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We got a lot happening, So
let's explain what we do here most

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weekdays. I, Jeff Greve,
will help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you were watching live on twitch welcome,

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you can always listen to the show
later on podcast feeds by searching for Game

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Mess Mornings, or if on the
RSS on GiantBomb dot com. You can

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also catch the show later with chapters
and timestamps on YouTube. Hello YouTube.

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All right, we have a lot
to get into, so let's start the

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morning mess with The next Nintendo Direct
has been confirmed for Thursday. This comes

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from Tom the Machine Ivan at VGC. The next Nintendo Direct livestream will take

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place on Thursday, September fourteenth.
Nintendo has confirmed the event will take place

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at seven am Pacific time ten am
Eastern. There's a whole bunch of other

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time zones there. You can do
the math and it will feature roughly forty

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minutes of information, mostly focused on
Nintendo Switch games releasing this winter. Nintendo

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said, now we always have like
a different, different opinion called again I

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Japan company. Japanese companies normally mean
the holiday season when they see winter.

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Is my understanding, what do you
think? I think they're smart enough nowadays

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to know what winter means, because
we have had some releases in winter that

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do you know, end up in
January and whatnot. So winter I think

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actually means winter nowadays, but it
means, you know, as a sensible

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person would think the entirety of December
into January February, you know, not

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just specifically December twenty one. Sure, yes, and when winter actually begins,

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yes, that would be crazy to
think. I think that absolute maniacs.

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No since at all. It's like
I think winter starts. When winter

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starts, that would just be a
complete lunacy. I think. I'm also

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with the other guy. That sounds
about right. They think they mostly mean

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December, but I think January and
February there will be some games from that

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time zone here. There will probably
be games in this direct beyond that as

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well, because they always do that
as well, right, Yeah, they

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always say, you know, we're
gonna focus on stuff from this range two

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temporary expectations says you know, don't
get crazy. Everybody don't expect to switch

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too and everything like that, you
know, so that might be a little

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further out. But they also do
then, you know, drop stuff that

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is just a year, just a
date, even though it's usually a couple

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of those things. So we'll probably
have a couple of those surprises, right,

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I think, so I would expect
it. I mean, they're also

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in that weird beginning of the transitionary
period from the switch to the switch too.

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Obviously, I'm not expecting anything from
switch to there's like that small little

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pebble of a possibility that they reference
a new device in like those terms.

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I don't think they say the words
switched too, or they name of the

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system, And if they talk about
it in any terms, it will be

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there is something coming very soon and
we'll talk about it next year or something

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like that. But they are still
in that transitionary period, so there's gonna

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be some weirdness around the messaging where
it's like, as games get announced and

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they're further out, the obvious question
is going to be, well, is

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this also going to be on the
next device? And I think, I

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mean, for some of these games
that have rumored for this direct that's a

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fair question. I again, I
think probably mostly these will all be switch

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games, right, Yeah, I'd
assume so because currently we're are we still

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sitting at switch too? Is probably
late next year. I think it's still

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what the rumors say. There's like
there's updated rumors that's saved sooner than we

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were expecting. But but Sean,
what I mean what I mean because some

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people that would be like last year, So who can say at this point.

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I always put my bet on they
would just do a repeat and do

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March of next year. But yeah, I think March Marcher next year at

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the earliest. And even that would
be I mean, I'll be they'd be

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surprised kind of absolutely. It wouldn't
be. It wouldn't be impossible, of

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course for them to do that.
I just it seems like they would be

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ready to get back on the holiday
launch schedule because that gives them more time.

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They're not in any rush. They
have a new Mario system. Not

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that the Mario A switch is a
reason to like postpone anything with the switch

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too, because they've they've launched new
devices and then had revisions of their hardware

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before, but also because they've done
something before it doesn't mean they'll do it

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again. It's Nintendo. Just because
they have had to pattern in the past

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doesn't mean they'll repeat it. And
they always like to play things close to

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the chest. So that's any switch
too, is so Yeah, well we're

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getting as any switch toes have probably
still quite a ways. I'll maybe we

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get the n X of this generation
where like we're working on something new with

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our partners. That's that's all.
We get a night time soon probably,

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So the things we do know about
for for the winter or well mean and

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for coming up between now and winter. Super Mario Brothers. Wonder the Pokemon

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DLC is out today? Is that
right today? Yeah? You could play

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that. I'm I might stream that
later if I actually Okay, well we'll

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see. I'm definitely playing it though, because yeah, I did really like

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Scarlet and Violet laws and all because
there were alive them. Detective Detect Detective

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Pikachu returns is still coming Super Mario
rcg uh. These are the things we

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know about obviously. Then there's the
rumors. Pioro, a leaker who has

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gotten a lot of things right recently, was right about the timing of this,

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was talking about puro Pro Okay,
Yeah, it's p y O R

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Oh. So it's a character from
like the Warrio series, right, ps

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I, I just never heard maybe
Warrios said it before, but yeah,

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pro O p r O is Obviously
they were talked about the timing of this

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long before you know, we heard
anything about the timing, but we did

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hear earlier this week. But pro
has been right on everything so far,

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so there's no reason necessarily to doubt
them. H And they are hinting at

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F zero something have zero related.
Maybe a couple things have zero related.

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G X is the thing I think
is the most likely. There's talks about

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zero ninety nine. Then there's stops
up some Donkey Kong maybe Donkey Kong versus

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Mario, some sort of new take
on that. Yeah, well okay,

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but either way, I'm like,
oh, a lot of that stuff sounds

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very exciting. I would be very
down for some of that trace memory of

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serious. I have no this for
and never really touched or even really know

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what it is. That's also rumored, so I don't know I by why

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I try it, So this would
be a good chance if that's it.

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Yep, yes, and so it's
like hey, and then That's that's what

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the Switch does, right. It
gives the open franchises to millions of people

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who maybe never saw them before.
That could be true, especially for a

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zero serious. We haven't had a
new entry in in almost twenty years.

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I'm pretty excited. I'm saying my
expectations relatively high for an end of life

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Switch direct. This is not going
to be an E three direct, but

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it could still be a very good
one. I don't know where are you

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at with that? Yeah, I
definitely think so. I mean it's it's

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a September one, so you know
this is going into the holidays. They're

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gonna have stuff to announce. I
believe it was last years that was a

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bit of a banger. I can't
I can never remember these, you know,

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I'm a bit of a historian,
but not to the level where some

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being like, oh yeah, this
this and this guy announced in this direct

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from this year. I'm like,
I can't do that. Man. As

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I recalled the September one last year
was pretty good. Yeah, maybe maybe

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I'm a year off because someone just
says the farm once and I don't know,

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maybe maybe I'm pretty It definitely was
the Farm one. There was like

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eight farming, farming games. I
think there was also good announcements, but

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there was good announcements as well.
That's right. Going going into the fall

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season, usually they have stuff.
I think I really liked it and it

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was one of those ones where it's
like this one was for me, but

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a lot of the directs have been
for me recently, so that sounds right.

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Yeah, It's been kind of lucky
on that side. I'm like waiting

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for things to break bad for a
couple of years, where like Nintendo does

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nothing that I like, but I
don't know. I'm getting Super Mario RPG,

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so I'm not going to complain anytimes. And like someone just said in

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a chat, forty mists is a
lot of time to like get some announcement

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that you're probably gonna be into,
right, what is Yes, so forty

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minutes a lot of time to fill. They will definitely talk about stuff that's

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already been annouced that's coming upstairs.
They will probably have another trailer for Super

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Mario Brothers. Wonder I mean,
this is this is them getting ready to

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sell you things this holiday basically a
long trailer. Yes, but there's room

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in the forty minute direct for pyeing
the sky possibilities beyond like, oh,

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they're talking about switch to, what
do you like? What do you think?

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I'm like, frim, is it
time? Is it the prime time?

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It could be prime time? Yes? Uh? Maybe I think they

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will talk about Metric Prime to remaster. I hope that happens here and just

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comes out. That would be really
nice. But then that I think they

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probably used still take one more direct
before they talk about Metric Prime four and

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that would probably be early next year. But that's me just being conservative.

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Do you think that there's any chance
that they mentioned a new Mario Kart or

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is that something they save for the
switch to that's the next switch thing,

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because that's gonna that's gotta be a
next switch game talk about switch Yes,

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exactly. Personally, I think it's
gonna be a Zella blowout and I'll see

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why there would be any reason for
it to be anything. Okay, yeah,

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you can, you can take yoursel
to blow out and stuff Mike Manati's

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colonoscopy. Uh yeah, I would, Okay, I mean I would very

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much like it if they would announce
those ports of the of the actually actually,

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seriously, where the hell are those
things? Again? Like it was

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the Metroid was the one where it's
like, hey, we we've found out

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after it came out. It was
in it was submitted to the German regulators

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two or three years before it came
out, and it's like, Okay,

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I've heard about these Zelda ones being
done and ready to go for a very

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long time. We don't they just
I mean, and they have the reasons.

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I think that it's like some of
it's just their Nintendo. Yes,

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but they really like sitting on games
these days, and that gives them a

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lot of freedom to take the extra
time and all these different things. But

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at a certain points, I will, do you ever sit on it so

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long you just decided to ever put
it out? Because that would be weird?

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Why would you do that? But
sure, hope not? Sure hope

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not. Yeah. All right,
so yeah, Nintendo Direct tomorrow ten am

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Eastern, seven m Pacific. We
will be talking over it here at Giant

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Bomb. We got it up on
our schedule. We kind of knew it

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was coming. We purposely told Nintendo
to hold it during Mike's Kolonosky so he

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would be busy so we don't have
to deal with him. So it'll be

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great. Everyone's have a good time. Let's move on here. Unity tries

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to clarify new install fee plans amid
to developer outcry. We talked about this

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a little bit on the BombCast.
We've got some updates here. This is

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00:13:03.200 --> 00:13:07.919
from Tom Ivan at the VGC.
Once again, Unity has sought to clarify

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plans to charge an install fee for
games made using its tools, after its

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announcements of the move sparked a backlash
from developers. Starting in January twenty twenty

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four, the new Unity run time
fee will apply to games that meet a

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minimum minimum revenue threshold and have passed
a minimum lifetime install count. The announcement

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sparked outrage among some members in the
development community, who said the new fee

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structure was ill conceived, unfavorable to
gamemakers, and could be open to abuse.

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Developers questioned why Unity had decided to
introduce fees that could penalize them for

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placing their game in a big sale
or deciding to include it in a charity

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bundle or a subscription service like game
Pass, after previously seeing that a player

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is a player. Installing a game, deleting it, and then installing it

225
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again would result in multiple fees,
something which would potentially allow malicious groups to

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target specific developers. Unity executive Mark
Whitten told AXE that the company had tweaked

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the policy so that it would only
charge for an initial installation. However,

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however, if a user wants to
install a game on multiple devices like a

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PC a Steam deck, that will
count as two installs. Fees for titles

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downloaded through the subscription services like game
Pass will be charged to distributors like Microsoft

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rather than developers. Unity said,
and it's like Unity you could just say

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anything about I mean, what's that
even they're just saying anything run Time These

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won't be charged for installations of game
demos unless the demo is part of a

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package that includes the entire game,
such as an early access release. Unity

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as also to game developers that qualifying
charities will not be charged for installs.

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There's I mean, so yeah,
like just like the basics here is.

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Unity had this idea of every time
someone installs the Unity run Time engine that

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comes with every Unity based game,
they should get a little extra money,

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little fee on top of that,
right, and if anyone doesn't know what

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that means, Basically, that was
their way of tracking when a Unity game

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is installed, which is their metric
for all this, right, and that

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is on its face bizarre because it
that can be removed from the purchase,

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which is like the thing that almost
every other company in the space is like,

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hey, when the purchase happens,
yeah, you're using our tools.

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We would like a piece of that. Let's base it on revenue. This

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00:15:22.879 --> 00:15:26.799
is completely separate, and it's just
people installing that something you can't control really

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00:15:28.240 --> 00:15:31.320
and and and if you can control
it, it's it is because you're putting

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out these demos and they were going
to charge you for that as well.

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Now they've backed off, but that
that's still that idea of every time someone

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installs the game, you getting charged
is gonna be awkward and weird, and

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a lot of developers still hate it
for very good reason, right yeah,

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because I mean, first of all, there's not great ways to track it

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under you know, the under what
they've stayed. This is all bullshit,

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00:15:54.360 --> 00:15:58.480
Jeff, is what I'm trying to
get here. They still have no idea

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00:15:58.519 --> 00:16:02.200
what the hell I could tell when
you were starting the headline? You cannot

256
00:16:02.200 --> 00:16:06.200
get through that way straight faces.
This is so dust, like it's a

257
00:16:06.320 --> 00:16:11.240
charge in install. Let come on
for installing the game that that's like bizarre

258
00:16:11.440 --> 00:16:18.720
world capitalist bullshit. It is so
stupid, like god forbid, you put

259
00:16:18.759 --> 00:16:22.960
your game on SOTH like Goog and
it's like, how are you going to

260
00:16:22.080 --> 00:16:26.279
manage that? People are just having
offline install or will you track? And

261
00:16:26.360 --> 00:16:30.720
hear you no DRM on Goog games
right, So it's like yeah, so

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00:16:30.759 --> 00:16:33.159
they're not gonna track that, so
like how how are you gonna do this?

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00:16:33.320 --> 00:16:37.320
As basically, just trust us,
Bro, That's literally what they're fine

264
00:16:37.360 --> 00:16:41.279
print said. Originally it might still
say that is Hey, unity is the

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00:16:41.360 --> 00:16:47.320
final arbiter of like deciding what you
owe us what I thought, I trust

266
00:16:47.360 --> 00:16:51.679
me, Bro. In the fine
print. The best thing here, not

267
00:16:51.840 --> 00:16:55.919
me the most, the funniest thing
here is like we're gonna make Microsoft pay

268
00:16:56.000 --> 00:16:57.960
us. It's like it is so
much the the Mexico is gonna pay for

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00:16:59.000 --> 00:17:03.879
the wall concept that I can't even
I can't believe they're saying that. You

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00:17:03.200 --> 00:17:07.519
know, Phil and Jimbo were sitting
there somewhere just chuckling out that they were

271
00:17:07.799 --> 00:17:11.519
like, no, we're not yet, send us a bill and we will

272
00:17:11.559 --> 00:17:14.599
look at it and point and laugh, which we wanted to look at it.

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We will just throw it out with
the rest of the junk mail.

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00:17:17.119 --> 00:17:22.240
This is just a and a lot
of this stuff was going to apply retroactively.

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I don't even know if they're doing
that anymore, retroactively meaning that they

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were going to apply this the games
that have previously used Unity and have already

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come out, and which I'm pretty
sure breaks their own ts. What.

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00:17:30.799 --> 00:17:34.200
You can't change a contract once it's
been signed, wouldn't it, like you

279
00:17:34.359 --> 00:17:37.759
the people made games under the certain
assumption of this is how the business model

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is going to work. They based
their decisions on that, and now you're

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00:17:41.279 --> 00:17:44.759
pulling the rug out from underneath them
and changing how that's going to work.

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And they don't have a choice because
their games already out there. They're on

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the hook to customers. Essentially,
they can't just be like, we're gonna

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00:17:51.400 --> 00:17:52.480
dealist the game. I mean,
some developers were saying they were going to

285
00:17:52.559 --> 00:17:56.160
dealist the game in January, so
download it now, is what they're saying.

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00:17:56.519 --> 00:17:59.799
Obviously they're being pretty extreme. Most
of them are on the hook to

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00:17:59.839 --> 00:18:02.400
be hey, we put out a
game, we oh, we have to

288
00:18:02.480 --> 00:18:06.240
do customer support. We gotta keep
this game going as an active project.

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00:18:06.440 --> 00:18:07.799
And even if it's not an active
project, so people can still download of

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00:18:07.880 --> 00:18:11.079
something that someone's that there's no one
in the office working on a game anymore,

291
00:18:11.480 --> 00:18:18.440
and unities like, fuck you pay
me, that's it's. It completely

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00:18:18.519 --> 00:18:23.200
feels like they are just on fire
over there and they're looking for any extra

293
00:18:23.279 --> 00:18:27.200
bit of revenue. But I mean, how bad can it possibly be to

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00:18:27.240 --> 00:18:33.319
do something this Rake Steppie, Right, Yeah, I mean we say that,

295
00:18:33.480 --> 00:18:36.759
boss. So we were talking last
night, like they keep doing this

296
00:18:37.000 --> 00:18:40.240
over there, and I can't remember
the specifics, but yeah, they keep

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00:18:40.359 --> 00:18:44.960
making terrible business decisions at Unity and
you just have to ask yourself why and

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00:18:45.119 --> 00:18:49.519
well you kind of said why.
But man, this is just the one

299
00:18:49.559 --> 00:18:53.400
of the dumbest stories I've heard in
gaming in a very long time. Because

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00:18:53.440 --> 00:18:56.599
no one's gonna go for this.
No one's gonna go for us. I

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00:18:56.599 --> 00:18:59.599
mean it does are gonna go people
away from Unity? Right? Yeah.

302
00:19:00.160 --> 00:19:02.880
Like I will say, the memes
were immaculate on Twitter, so I'll sell

303
00:19:02.880 --> 00:19:03.880
all the devs who are like,
hey, please buy a game, but

304
00:19:03.960 --> 00:19:07.720
don't install it, kay, thanks? Like the best one was you know

305
00:19:08.039 --> 00:19:11.160
you you wouldn't download a car,
but it was you wouldn't install a Unity

306
00:19:11.279 --> 00:19:15.519
game. Yeah, I think that
was very good because we're all just client

307
00:19:15.160 --> 00:19:19.400
this is a terrible decision. It's
hopefully gets walked back or guess what,

308
00:19:19.519 --> 00:19:22.880
people are just gonna go else are
people might go over to Unreal of all

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00:19:22.960 --> 00:19:26.400
things, Like so I saw some
devs talking about that. It's like,

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00:19:26.640 --> 00:19:29.279
you know, you got bad when
people are going to Unreal in the state

311
00:19:29.359 --> 00:19:33.400
that bad engines and are and like
developers who would never never have done that

312
00:19:33.519 --> 00:19:37.319
before and have grown up learning Unity
and they're like, babe, no,

313
00:19:37.440 --> 00:19:40.599
we're gonna go Unreal and we're gonna
give them, Yeah, some pretty expensive

314
00:19:40.640 --> 00:19:42.680
engine to work with for indich Studios
And they're no, we're gonna pay that

315
00:19:42.720 --> 00:19:45.960
because that makes more sense. It's
better than having to deal with the uncertainty

316
00:19:47.400 --> 00:19:51.480
of Unity's wild decision making. Yeah, you know you talk about walking back.

317
00:19:51.559 --> 00:19:53.839
Clearly that that's what some of this
is them already walking it back.

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00:19:56.200 --> 00:20:00.079
I do think that that the first
thing they put out that they knew was

319
00:20:00.519 --> 00:20:03.200
was absurd. I also think they're
like, well, let's see what we

320
00:20:03.240 --> 00:20:06.680
can get away with. I don't
think the plan was like this is our

321
00:20:06.960 --> 00:20:10.279
like really smart negotiation tactic. It
was just kind of like, well,

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00:20:10.319 --> 00:20:12.480
we'll ask for forgiveness rather than permission. We'll go out there do what we

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00:20:12.680 --> 00:20:17.240
like. Putt's blast this out there, and then we'll step if we have

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00:20:17.319 --> 00:20:21.480
to, we'll step back. I
almost certain that they knew that they would

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00:20:21.519 --> 00:20:23.480
have to, although they did say
like, oh, we had an internal

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00:20:23.519 --> 00:20:27.400
pow wow and now we're like we're
scrambling to address this. It's like,

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00:20:27.640 --> 00:20:30.160
no, people internal like that's the
story. Like the people internally were like,

328
00:20:30.240 --> 00:20:33.799
hey, this is a bad idea, and like what about like games

329
00:20:33.839 --> 00:20:37.799
on game pass? And then the
leadership was like, don't worry about it.

330
00:20:37.119 --> 00:20:41.559
So they had heard these complaints internally
before. I just they're like,

331
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well, we're gonna see if we
can get away with it, and if

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00:20:42.680 --> 00:20:45.720
we can, great. If we
can't, then we'll step back. And

333
00:20:45.759 --> 00:20:48.599
who cares. And that's about as
much as they thought about it, because

334
00:20:48.599 --> 00:20:52.640
they obviously could not have thought about
it anymore than that. Real quick,

335
00:20:52.680 --> 00:20:55.519
here did you say this? Because
Alexei puts so a chat. I didn't

336
00:20:55.519 --> 00:20:59.640
look into it, but apparently some
Unity bosses sold stock days before us,

337
00:20:59.680 --> 00:21:03.039
And now did you look into that
at all? I saw a circin Toto,

338
00:21:03.519 --> 00:21:08.599
who is an analyston Japan, who's
really sharp guy he He pointed out

339
00:21:08.680 --> 00:21:14.960
that four years now, actually Unity's
stock has gone down, but John Ricatello

340
00:21:15.079 --> 00:21:19.720
has continually sold at very opportune times
and to the tune of like four hundred

341
00:21:19.759 --> 00:21:29.640
and fifty million dollars half a billion
dollars for John Ricatello running Unity into the

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00:21:29.839 --> 00:21:33.079
fucking ground. I mean, I
don't just the whole system's fucked up,

343
00:21:33.160 --> 00:21:37.759
Sean, I don't know what drives
me insane that we have to keep coming

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00:21:37.799 --> 00:21:41.759
back and story, not even like, oh, the same kind of people,

345
00:21:41.079 --> 00:21:48.079
the same person, yes, Jesus
christ Okay, uh yeah, well,

346
00:21:48.160 --> 00:21:51.720
well we'll come back to the story. I'm sure there will be more

347
00:21:51.839 --> 00:21:53.759
from it if you want to,
Like, if you're interested, if you're

348
00:21:53.759 --> 00:21:56.440
a developer and you're trying to stay
on top of this, I do recommend

349
00:21:56.680 --> 00:22:00.960
Axios. Steve Mantilo's reporting on It's
been very good. You can keep track

350
00:22:00.000 --> 00:22:03.319
there and Straport. He's also very
easy to keep to keep up with because

351
00:22:03.319 --> 00:22:07.000
they do that great bullet point style. I like x Seals a lot,

352
00:22:07.000 --> 00:22:11.799
all right. Moving on Xbox Series
sn X UK sales jumped seventy six percent

353
00:22:11.920 --> 00:22:15.119
on Starfield launch. This comes from
Christopher Dring at g I Upiz. I

354
00:22:15.200 --> 00:22:18.519
hung out with Christopher at at Pax
a little bit. He is a nice

355
00:22:18.559 --> 00:22:22.319
guy. He waited in the Nintendo
March line and he was like, I'll

356
00:22:22.359 --> 00:22:26.039
get you something. I don't thank
you so much, dring and then and

357
00:22:26.079 --> 00:22:27.119
then I sat down and talked to
him a little bit at the hotel and

358
00:22:27.160 --> 00:22:30.720
he was just great to hang out
with. The smart guy. The launch

359
00:22:30.759 --> 00:22:33.680
of Starfield in a new version of
the Xbox Series s significantly boosted sales of

360
00:22:33.759 --> 00:22:40.440
Microsoft consoles. GfK Data reveals that
Xbox Series SNX sales jumped seventy six percent

361
00:22:40.680 --> 00:22:45.880
week one week for the seven days
ending September two. GfK Games Games Boss

362
00:22:45.000 --> 00:22:49.079
Dorian Block says that the week is
the biggest this year so far for Xbox

363
00:22:49.160 --> 00:22:53.599
Series SNX hardware sales in the UK. Meanwhile, the week ending September ninth

364
00:22:53.680 --> 00:22:56.559
is currently the second best week.
Yeah, that's right, they've started.

365
00:22:56.559 --> 00:22:59.720
They're having two good weeks in the
world because they were up last week and

366
00:22:59.759 --> 00:23:03.000
now the up even more so.
This is what we expected, right,

367
00:23:03.039 --> 00:23:04.799
Sean. This is the way it
should work if you're launching a big game

368
00:23:04.880 --> 00:23:10.000
that everyone cares about, right right, literal system seller, that's the way

369
00:23:10.039 --> 00:23:11.480
these things work, like people who
are on the fence, this is where

370
00:23:11.519 --> 00:23:15.000
they get in the door, like
they were saving their money and or anything.

371
00:23:15.039 --> 00:23:17.079
It was so like, yeah,
it makes sense, I guess.

372
00:23:17.160 --> 00:23:19.799
I mean there's still like question marks, like we'll have long term effects,

373
00:23:19.880 --> 00:23:25.519
but we can't know. You got
to start somewhere though, And Xbox was

374
00:23:25.880 --> 00:23:30.119
struggling hardware in terms of hardware.
You know, Xbox is a brand hard

375
00:23:30.160 --> 00:23:32.720
to pin down in terms of how
it's doing. Because I had Fill on

376
00:23:32.759 --> 00:23:36.240
the couch at SGF and we I
brought up like the hardware sales and how

377
00:23:36.279 --> 00:23:38.359
things were kind of trending downward.
It's like, you know what, we're

378
00:23:38.440 --> 00:23:41.400
kind of we are looking past that
a little bit. We're growing really fast

379
00:23:41.480 --> 00:23:45.720
on PC. In my mind,
I'm like thinking, yeah, but the

380
00:23:45.799 --> 00:23:48.640
ecosystem seems to be the play here, and you could control the ecosystem so

381
00:23:48.759 --> 00:23:52.559
much more on a console. So
like, isn't every console sold more effective

382
00:23:52.599 --> 00:23:56.240
than getting someone into the PC ecosystem
where sure they might get game pass,

383
00:23:56.440 --> 00:24:00.880
but if they're buying games, they're
probably still buying games on Steam. But

384
00:24:00.240 --> 00:24:03.720
you know what Microsoft games are on
Steam as well, which I think is

385
00:24:03.799 --> 00:24:07.400
the play here. That they literally
want to be everywhere, not just every

386
00:24:07.640 --> 00:24:11.480
hardware platform. They want to be
wherever you are playing games. They want

387
00:24:11.519 --> 00:24:15.160
to have like some you know,
finger in the pie there, and that

388
00:24:15.440 --> 00:24:18.000
is more and more effective the more
and more games they have that people really

389
00:24:18.079 --> 00:24:22.400
want to be buying and I and
that's they're on the pathway to doing that.

390
00:24:22.680 --> 00:24:25.640
If they were super worried about the
ecosystem on PC, you're right,

391
00:24:25.680 --> 00:24:29.640
they would be exclusive to the Microsoft
Store on Windows, which they tried and

392
00:24:29.759 --> 00:24:33.119
it didn't work that well, that's
why always feel better than anyone. It

393
00:24:33.160 --> 00:24:37.079
doesn't work. So yes, they
are exactly like they have bethested now bethested

394
00:24:37.119 --> 00:24:41.920
games on Steam, and they h
they're gonna have Blizzard. Those Blizzard games

395
00:24:42.000 --> 00:24:45.920
gonna be on Steam. They're already
moving the Steam even before Microsoft is in

396
00:24:45.039 --> 00:24:49.240
charge. So yes, But you
know, Xbox hardware was down twenty three

397
00:24:49.279 --> 00:24:52.599
percent year over year, up from
like year to date in the UK,

398
00:24:53.359 --> 00:24:57.160
and that like it's very easy to
explain that people just didn't feel like a

399
00:24:57.200 --> 00:25:00.279
lot of games were getting them to
to that system, right like, but

400
00:25:00.359 --> 00:25:04.160
now Starfields here the stories changed,
and if they can kind of keep this

401
00:25:04.240 --> 00:25:08.720
momentum going, the system should do
just fine, right right, Yeah,

402
00:25:08.799 --> 00:25:12.559
I mean it's serving the purpose that
they want to serve, which is getting

403
00:25:12.920 --> 00:25:18.000
the Xbox ecosystem as a stands now
as a service into the hands of the

404
00:25:18.000 --> 00:25:21.480
people who only buy the box that
they put under their TV. Yes,

405
00:25:21.599 --> 00:25:25.000
you know, Starfield is like you
said, Starfield is driving that it's gained

406
00:25:25.000 --> 00:25:27.319
those boxes in the hands of people
who wouldn't normally buy them. I do

407
00:25:27.480 --> 00:25:30.680
know someone who bought a Series S
just to play Starfield. They were holding

408
00:25:30.720 --> 00:25:33.759
off and they were thinking of,
like, you know, a PS five

409
00:25:33.799 --> 00:25:34.880
for a long time, I'm saying
it for the PS five and they're like,

410
00:25:36.279 --> 00:25:37.720
you know what, Bethesda, person, I'll save a little money,

411
00:25:37.720 --> 00:25:41.240
I'll give Series S. I'll play
Starfield on game Pass. I'm like,

412
00:25:41.440 --> 00:25:44.799
yeah, you're that's a good cost
effective way to do these things. So

413
00:25:44.960 --> 00:25:47.039
absolutely, I think I think we
are going to see a lot of that

414
00:25:47.680 --> 00:25:52.160
here as Starfield continues to you know, per me well as Starfield contused to

415
00:25:52.160 --> 00:25:59.519
have mainstream penetrations. As some might
say, never live these things down forever?

416
00:26:00.880 --> 00:26:03.559
Can I ask? Do you know
which version of the Xbox Series S

417
00:26:03.880 --> 00:26:07.160
that they bought? Because there's now
two of them, there's the five hundred

418
00:26:07.200 --> 00:26:11.160
fibyte model and the one tarabyte model. Well, they bought the cheaper one

419
00:26:11.200 --> 00:26:14.599
because fifty bucks is fifty bucks and
he could just walk into a best Buy

420
00:26:14.880 --> 00:26:17.799
and grab it, so it was
a shelf for sure. I didn't have

421
00:26:17.839 --> 00:26:19.920
to think about it at all whatsoever, just one end did that and then

422
00:26:21.200 --> 00:26:25.400
subscribe to game Pass when I got
home. So uh. The uptick in

423
00:26:25.480 --> 00:26:29.039
sales, according to GfK, is
partially due to the launch of the Xbox

424
00:26:29.079 --> 00:26:32.960
Series one one terabyte or Xbox Series
S one terabyte edition, which accounted for

425
00:26:33.039 --> 00:26:37.079
twenty four percent of all Xbox consoles
sold during the week. That new version

426
00:26:37.240 --> 00:26:41.160
is fifty dollars more fifty pounds more
in the UK, but the jump in

427
00:26:41.319 --> 00:26:45.400
Xbox console sales was also to do
the launch of Starfield obviously, as as

428
00:26:45.440 --> 00:26:48.799
a result, the standard Xbox Series
X console posted a forty six percent increase

429
00:26:48.839 --> 00:26:52.559
in sales for the week ending September
two in the UK. It is currently

430
00:26:52.599 --> 00:26:56.240
the best week this year for Series
X and the and the following week.

431
00:26:56.559 --> 00:26:59.799
Indeed, September nine is the fourth
best week for X. In between is

432
00:27:00.000 --> 00:27:03.680
Week one in Week six which were
earlier. We're early year blips so yes,

433
00:27:03.799 --> 00:27:07.319
this series X the more expensive one, people also buying a lot of

434
00:27:07.359 --> 00:27:12.519
those. Yeah, I think Starfield
will kind of have a couple more bumps

435
00:27:12.519 --> 00:27:15.319
here, Like as we get into
the holidays, they and they could always

436
00:27:15.359 --> 00:27:18.839
end up doing a bundle with this
thing. I expect they'll probably do that,

437
00:27:18.880 --> 00:27:21.920
maybe next holiday or even as we
get like next summer or something like

438
00:27:22.000 --> 00:27:25.279
that. They could do that and
have that ready to go, especially like

439
00:27:25.359 --> 00:27:27.400
as people get excited for a new
Nintendo it's like, well, what can

440
00:27:27.440 --> 00:27:30.319
we do to make the Xbox more
appealing? And putting Starfield in there.

441
00:27:30.319 --> 00:27:34.920
It's a really strong thing because again, as regardless of like people's opinions,

442
00:27:34.960 --> 00:27:37.880
which are widely varying on the game, it is still something that people have

443
00:27:38.000 --> 00:27:44.640
a real curiosity in, and that
is actually maybe that's actually what a system

444
00:27:44.680 --> 00:27:48.799
seller is. It's not just like, oh, this is a premier experience

445
00:27:48.079 --> 00:27:52.480
like that is unassailable. Obviously that
helps, but something that like everyone's talking

446
00:27:52.519 --> 00:27:56.319
about is still going to move systems
right right. And by the way,

447
00:27:56.400 --> 00:28:00.799
speaking of quick Starfield update, I
am now over twenty hours in and I

448
00:28:00.880 --> 00:28:04.000
got to the couple of big plot
twists and I was like, oh,

449
00:28:04.839 --> 00:28:07.799
you know, it took me like
twenty hours a get here, but all

450
00:28:07.880 --> 00:28:10.559
right, we're actually starting to get
interesting. It's interesting, right, Yeah,

451
00:28:10.599 --> 00:28:14.319
I find it very compelling. Uh, it's i'll talk to you off

452
00:28:14.359 --> 00:28:17.799
fair because because it is a huge
spoiler if we talk about it, but

453
00:28:18.359 --> 00:28:19.880
there's like huge fos involved in like
how you get there too. Yeah.

454
00:28:21.119 --> 00:28:26.519
Yeah, I have thoughts on it
and how it was done, but I

455
00:28:26.640 --> 00:28:30.519
think at least it's gained to an
interesting place, right, it's keeping me

456
00:28:30.599 --> 00:28:34.160
going. There's a game that otherwise
might have dropped. Yes, I kind

457
00:28:34.200 --> 00:28:37.119
of like once I kind of got
the hooks on that, I'm like,

458
00:28:37.160 --> 00:28:38.240
oh, this is going to pull
me all the way through. Uh.

459
00:28:38.400 --> 00:28:41.759
There's some familiar stuff in there in
terms of like what other media has worked

460
00:28:41.799 --> 00:28:47.160
on recently, but the possibility of
what you can do with that it is

461
00:28:47.279 --> 00:28:49.359
very different in this game than like
what it means in like a movie or

462
00:28:49.400 --> 00:28:55.160
something like that. So very interesting. I've been I've been playing too much

463
00:28:55.200 --> 00:28:56.759
Armored Course six. I'll get back
to that once Steph gets home and I

464
00:28:56.799 --> 00:29:00.119
have time to get back on the
PC. All right. Next story iPhone

465
00:29:00.160 --> 00:29:04.119
fifteen Pro will run native versions of
Triple A titles. This comes from Sophie

466
00:29:04.200 --> 00:29:08.720
McAvoy at GIDP is Triple A.
Games like Assassin's Creedmarrage and the remake of

467
00:29:08.799 --> 00:29:12.920
Residuable four will soon be available to
play on the iPhone fifteen Pro. Announced

468
00:29:12.960 --> 00:29:18.039
during Apple's wonder Lust event, a
new A seventeen Pro chip has enabled support

469
00:29:18.119 --> 00:29:22.039
for gaming for games previously only available
on console. On PC, the A

470
00:29:22.200 --> 00:29:26.960
seventeen Pro chip supports hardware accelerated ray
tracing, metal FX, up scaling,

471
00:29:26.359 --> 00:29:30.680
HDR displays, and variable refresh rates. As a result, the iPhone fifteen

472
00:29:30.720 --> 00:29:34.440
Pro can run games such as a
Residue, Evil Village, and Death Stranding.

473
00:29:34.759 --> 00:29:38.920
The iPhone fifteen Pro is also compatible
with the Advanced Controllers. Who cares,

474
00:29:41.960 --> 00:29:45.559
Okay, sean for me like my
first gut reaction here is boy.

475
00:29:45.799 --> 00:29:48.279
That means the switch has got to
be like right there right and then like

476
00:29:48.359 --> 00:29:52.400
I of course I have I like
stumbled two seconds later. Well, the

477
00:29:52.480 --> 00:29:56.759
iPhone comes out every year, is
a thousand dollars, starts at a thousand

478
00:29:56.799 --> 00:30:00.279
dollars. There's no way in like
Nintendo's gonna u in Video's most recent ship.

479
00:30:00.359 --> 00:30:03.480
We kind of know based on the
rumors they're not going to be doing

480
00:30:03.559 --> 00:30:07.680
that, But the things that they're
talking about here are still a lot of

481
00:30:07.720 --> 00:30:11.839
the stuff that like could be the
magic sauce and a switch, the upscaling.

482
00:30:11.279 --> 00:30:15.759
I wouldn't expect Apple's middle effects upscaling
to be as good as d LSS,

483
00:30:15.880 --> 00:30:19.319
and but it's still gonna get similar
results and enable similar kinds of games.

484
00:30:19.559 --> 00:30:22.759
And then hardware accelerated raid tracing.
You can just leave that out out

485
00:30:22.759 --> 00:30:25.880
of the door on the switch too. I don't need that. You could

486
00:30:25.880 --> 00:30:30.799
just leave that outside. We're fine, But I mean this is it's cool

487
00:30:30.000 --> 00:30:33.440
for me on There's no way I'm
ever going to play these games on my

488
00:30:33.519 --> 00:30:37.720
iPhone. But I know there are
the guy who never plays games on his

489
00:30:37.839 --> 00:30:41.559
phone. As we've discussed before,
that's a difference between us is that I've

490
00:30:41.559 --> 00:30:45.559
actually been trying to get more into
it because I think there are enough games

491
00:30:45.599 --> 00:30:48.519
available that I bought a Backbone recently
just to tryout. Okay, so I

492
00:30:48.559 --> 00:30:52.599
was games. Are you playing games
that were made for other stuff that can

493
00:30:52.680 --> 00:30:57.440
run on a phone, cloud streaming
or whatever? Are you streaming from your

494
00:30:57.759 --> 00:31:02.599
console? Like? What like?
What are the o So that's the thing

495
00:31:03.039 --> 00:31:06.640
I will say. On Android,
the support is worse than iOS unfortunately,

496
00:31:06.759 --> 00:31:10.960
and you know, I have a
pixel, but when games are designed around

497
00:31:11.240 --> 00:31:14.279
the controller, you know, it
does feel like I'm basically just holding like

498
00:31:14.440 --> 00:31:17.759
a switch light kind of. It
actually is a good experience. There's there's

499
00:31:17.799 --> 00:31:21.680
a weird amount of games not being
optimized for it, though, but I

500
00:31:21.759 --> 00:31:25.319
know on iOS things are better.
And I think this is cool because if

501
00:31:25.359 --> 00:31:30.240
the games are natively designed around control
or support, you basically are just playing

502
00:31:30.559 --> 00:31:33.400
a souped up switch at that point. And I think it's important to in

503
00:31:33.559 --> 00:31:37.359
case people don't know why like this
is happening at all. It's not like

504
00:31:37.480 --> 00:31:44.039
Apple immediately made a big push for
a gaming on mobile specifically here, Apple's

505
00:31:44.079 --> 00:31:49.640
been streamlining all of their silicon into
ARM processors. So basically the processor that's

506
00:31:49.680 --> 00:31:53.640
on your phone, even the highest
end I don't know if it's I think

507
00:31:53.680 --> 00:31:59.359
it's still the highest end. Mac
pros and stuff use this uh silicon.

508
00:31:59.440 --> 00:32:01.279
The Apples, yeah, use the
same process basically, and then they just

509
00:32:01.359 --> 00:32:05.839
scale up. They made it in
a way where they can they can duct

510
00:32:06.240 --> 00:32:09.039
duct tape two GameCubes together and stack
some of these chips and it will get

511
00:32:09.039 --> 00:32:14.359
you more horsepower. So that's what
this means is that you can also trickle

512
00:32:14.519 --> 00:32:16.160
down to the phones, and that's
what we're seeing here. So that way,

513
00:32:16.200 --> 00:32:20.160
you know, games that get port
to Mac now can just run on

514
00:32:20.240 --> 00:32:22.319
your phone, which is kind of
cool and it's kind of something that I

515
00:32:22.359 --> 00:32:27.039
wish other ecosystems would have. But
that's why you're gonna see stuff like a

516
00:32:27.119 --> 00:32:30.200
residue of Village or dust Rag run
on phone, and you know they're just

517
00:32:30.279 --> 00:32:31.640
like, yeah, just slap a
backbone on there, or like, you

518
00:32:31.680 --> 00:32:35.480
know, connect your dual sense to
your iPad. It's because it's all in

519
00:32:35.519 --> 00:32:37.960
the same eco system. It's all
running on roughly the same silicon. Yeah,

520
00:32:38.000 --> 00:32:40.559
yeah, and that's kind of cool. I think front texts for sure.

521
00:32:40.559 --> 00:32:45.240
Perspective, right, I mean a
Apple's hard Apple's chip story has been

522
00:32:45.279 --> 00:32:49.839
I mean, obviously they've been really
strong on mobile for a very long time,

523
00:32:50.160 --> 00:32:52.559
but then taking those those chips,
those systems on a chip and then

524
00:32:53.039 --> 00:32:57.119
replacing the Intel chips inside the Mac
books and stuff like that with the M

525
00:32:57.200 --> 00:33:00.960
one and now the M two.
Uh, that was very cool stuff.

526
00:33:00.960 --> 00:33:07.440
And we know it's especially good because
Apple makes everything specifically for its processors,

527
00:33:07.680 --> 00:33:10.079
which means that you get even better
performance because that that native sort of run

528
00:33:10.160 --> 00:33:15.119
time is so much better than where
it's kind of generic sort of stuff happening

529
00:33:15.319 --> 00:33:19.960
on X eighty six chips, and
that's like, you know, yeah,

530
00:33:20.000 --> 00:33:22.400
technically they're more powerful, but they
don't run, they're not getting as close

531
00:33:22.400 --> 00:33:25.119
to the metal or whatever, and
so you're not getting the quite as good

532
00:33:25.119 --> 00:33:29.920
a performance. Or if you or
if you use Adobe Premiere on on both

533
00:33:29.960 --> 00:33:30.640
these things, it's like, yeah, that it's going to run better on

534
00:33:30.759 --> 00:33:35.359
a more powerful X eighty six chips, sure, but if you go use

535
00:33:35.440 --> 00:33:37.200
the thing that's made for Apple stuff, they're you know, what is the

536
00:33:37.680 --> 00:33:40.880
film I can remember what their film
adding stuff is called, but it's like

537
00:33:40.920 --> 00:33:45.319
if you use that, actually it's
way faster. Yeah. Yeah, so

538
00:33:45.480 --> 00:33:47.519
yeah, this is cool, but
you're I mean, also, the way

539
00:33:47.519 --> 00:33:51.799
you described what happened here is true
of Apple and gaming, where it's like

540
00:33:51.960 --> 00:33:57.440
it's just happened sort of by accident
because they're not they don't care too much

541
00:33:57.480 --> 00:34:00.519
into the seve jobs and all that, didn't care about gaming. Yeah,

542
00:34:00.559 --> 00:34:01.759
so we just I ended up here
naturally, and so it is just a

543
00:34:01.839 --> 00:34:06.519
cool thing for this audience, because
god knows, I ain't spend like twelve

544
00:34:06.880 --> 00:34:08.239
dollars on the phone. Jeff,
Well, yeah, I mean I got

545
00:34:08.320 --> 00:34:10.800
a Pixel seven Pro and that was
it was pretty expensive. But I'm not

546
00:34:10.800 --> 00:34:15.719
gonna be upgrading anytime soon. But
I am. The thing here that it

547
00:34:15.840 --> 00:34:21.360
does make me wonder is you know, there was that Bobby Connick quote from

548
00:34:21.360 --> 00:34:22.800
a couple months ago during the trial
where he's like, I don't care about

549
00:34:22.800 --> 00:34:27.320
cloud gaming because we're gonna in a
couple of years, we're gonna have devices

550
00:34:27.360 --> 00:34:30.239
that are gonna be able to run
all these games locally and they're gonna be

551
00:34:30.280 --> 00:34:32.199
phones and you're not gonna need to
stream it from the cloud. And we

552
00:34:32.320 --> 00:34:36.639
are here, We're here. It
happened exactly people did. People didn't believe.

553
00:34:36.760 --> 00:34:39.000
But this is like what the industry
has been hanging towards. And you

554
00:34:39.079 --> 00:34:42.480
know, I think a lot of
hardcore gamers don't want to believe, like,

555
00:34:42.519 --> 00:34:44.920
oh, mobile gaming is not as
big as console gaming where you're talking

556
00:34:44.920 --> 00:34:49.119
about, but the numbers are there, and yes it is, so they

557
00:34:49.239 --> 00:34:52.320
just yeah, I don't know.
It's it's a weird perspective where we're saying

558
00:34:52.360 --> 00:34:54.880
at but this is cool tech,
noneless. I think it's the will we're

559
00:34:54.920 --> 00:34:58.840
getting at the end of the day, exactly yeah. And while I won't

560
00:34:58.880 --> 00:35:01.440
be playing these games on my phone, I definitely know a lot of people

561
00:35:01.519 --> 00:35:06.719
will. I will't be surprised when
I here, Like a couple of years,

562
00:35:06.840 --> 00:35:10.719
I'm working with some young new gaming
jaming journalist, a gaming journalist who

563
00:35:10.840 --> 00:35:14.239
was like, no, yeah,
I grew up playing Assassin's Creed. Mirrage

564
00:35:14.280 --> 00:35:15.559
on the iPhone was my first Assassins
Creeded. Like, oh, okay,

565
00:35:15.679 --> 00:35:20.519
all right, well shure, I'll
just go diet. I guess all right.

566
00:35:20.599 --> 00:35:23.239
Square Ennis has lost almost excuse me, almost two billion in value since

567
00:35:23.280 --> 00:35:28.320
Final Fantasy at Pannacy sixteens launch.
This comes from James Bachelor at gedip is

568
00:35:28.559 --> 00:35:31.760
another guy I met at PAX was
very nice. Square Knicks has lost nearly

569
00:35:31.840 --> 00:35:36.239
two billion in its value since the
launch of Final Fantasy sixteen as its shares

570
00:35:36.280 --> 00:35:38.840
have declined and a key long term
investor has reduced its steak in the publisher.

571
00:35:39.199 --> 00:35:43.719
The company's share play price has following
by twenty eight percent since its peak

572
00:35:43.840 --> 00:35:47.159
of seven thousand, five hundred and
forty yen in June, specifically June twenty

573
00:35:47.440 --> 00:35:52.679
two days before Final Fantasy sixteen launched, and it fell to five thousand,

574
00:35:52.719 --> 00:35:55.800
three hundred and eighty one yen on
Monday, its lowest price since the year

575
00:35:55.840 --> 00:36:00.239
began. Square Nix said alongside its
financials it's latest financial results, the Final

576
00:36:00.280 --> 00:36:05.519
Fantasy sixteen did not meet its its
sales goals and also reported a sixty six

577
00:36:05.599 --> 00:36:09.199
percent drop in profit. According to
Bloomberg, these have these This has resulted

578
00:36:09.280 --> 00:36:13.920
not only in the share price decline, but also several analysts cutting their price

579
00:36:14.000 --> 00:36:19.519
target for the publisher and Sumitomo Mitsui. Is that right? Sumtomo Mitsui Trust

580
00:36:19.559 --> 00:36:22.719
Asset Management a long term investor out
there, and Squaring Next reducing its holdings,

581
00:36:22.800 --> 00:36:30.199
and the publisher Silcon Squares Western Studios
do this, Yes, exactly right.

582
00:36:31.360 --> 00:36:35.320
That's who they would always blame in
the past. Turns out the company

583
00:36:35.440 --> 00:36:40.280
that Green lets h the Quiet Man
and balland Wonder and all that. Yeah.

584
00:36:40.400 --> 00:36:44.719
Maybe not a great company in terms
of making a lot of great decisions,

585
00:36:45.199 --> 00:36:49.519
but Final Fantasy sixteen does not feel
like the problem here. I guess

586
00:36:49.559 --> 00:36:52.599
they were maybe hoping it was some
magic solution, some magic bullet. It

587
00:36:52.760 --> 00:36:57.400
was never gonna be that, No, especially not just on PS five.

588
00:36:57.480 --> 00:37:01.320
Y'all come on, exactly right.
So it's I just don't know. I

589
00:37:01.360 --> 00:37:05.280
don't know, I guess why Square
keep putting themselves in this position, but

590
00:37:05.360 --> 00:37:09.440
they can't help it. I think
that's just who they are. I For

591
00:37:09.480 --> 00:37:13.199
me, it's like, Okay,
we know Final Fantasy fourteens can continue to

592
00:37:13.239 --> 00:37:15.639
be a big thing. It's it's
ever growing. I expect with the next

593
00:37:15.679 --> 00:37:20.559
expansion it will be the biggest Final
Fantasy fourteen has ever been. But that

594
00:37:20.719 --> 00:37:23.320
growth is pretty predictable at this point, so that means it's baked into the

595
00:37:23.400 --> 00:37:27.800
price of Squaring Nix's stock, where
it's like people like, no, we

596
00:37:27.880 --> 00:37:31.480
know, Final Fantasy fourteen a success
and will continue to be what's next?

597
00:37:32.199 --> 00:37:36.280
And the answer was supposed to be
Final Fantasy sixteen at least that's how they

598
00:37:36.320 --> 00:37:38.519
set it up. And I think
it did very well for a PS five

599
00:37:38.639 --> 00:37:43.639
yea and everything we know, like
all the numbers are there. That's say

600
00:37:43.880 --> 00:37:46.599
it's performing well all things considered.
But you can't expect, you know,

601
00:37:46.960 --> 00:37:53.400
a console exclusive in what is still
broadly a niche genre to like light the

602
00:37:53.440 --> 00:37:58.199
world on fire. You're not going
to have your FF seven all over again.

603
00:37:58.239 --> 00:38:01.760
It's just it's not if we're not
we're not there unless you like some

604
00:38:02.280 --> 00:38:07.519
lightning doesn't usually strike in the same
spot twice, unless God knows it didn't

605
00:38:07.519 --> 00:38:15.599
with thirteen time talking about oh god
that Yeah, but they just need to

606
00:38:15.719 --> 00:38:20.440
rain in their expectations as so baffling
that they never do that. They they're

607
00:38:20.440 --> 00:38:23.079
always just like, we need to
be the base on Earth again. It's

608
00:38:23.079 --> 00:38:27.280
like square, what are you doing? Yeah? They all there. This

609
00:38:27.440 --> 00:38:31.480
is the same company who also then
does the Blunderbuss effect and just shoots out

610
00:38:31.599 --> 00:38:35.840
like twenty games at the end of
the year. Yes, last that was

611
00:38:36.280 --> 00:38:38.880
still like so weird. And I'm
because I remember we were like I was

612
00:38:38.960 --> 00:38:40.920
kind of starting at Giant bo I'm
doing a bunch quick looks. I'm like,

613
00:38:40.920 --> 00:38:45.519
man, there's like seven springs,
like like mid size games are smaller,

614
00:38:45.639 --> 00:38:49.400
all coming out at the same time, basically like what's going. I'm

615
00:38:49.440 --> 00:38:51.320
like, Hey, they're putting out
a lot of games. That's a good

616
00:38:51.360 --> 00:38:52.039
I would have asked them, hey, you should put out a lot of

617
00:38:52.079 --> 00:38:54.920
games. And then they just don't
promote them, talk about them. They

618
00:38:54.960 --> 00:38:58.719
don't. I just they don't know
how to reach their audience. Bad business.

619
00:38:58.840 --> 00:39:00.639
It's just bad business. And I
have no idea where it stems from.

620
00:39:00.719 --> 00:39:04.880
It has to be somewhere at the
top man, and I mean to

621
00:39:05.000 --> 00:39:07.960
be pretty bold about the PlayStation partnership
is not helping them. It isn't.

622
00:39:07.960 --> 00:39:10.840
I mean it listened. The money
up front clearly a boon, like,

623
00:39:10.960 --> 00:39:13.719
yeah, take your money where you
can get it. I get that.

624
00:39:14.639 --> 00:39:20.000
But PlayStation when it speaks to its
audience where they it's state of play or

625
00:39:20.199 --> 00:39:22.800
it's it's it's showcases or whatever,
Yeah, they're going to reach that.

626
00:39:22.880 --> 00:39:27.039
But those people are looking for the
sony games. That's what they care about,

627
00:39:27.559 --> 00:39:30.920
and it's yeah, and it's it's
it's a little bit different than I

628
00:39:30.079 --> 00:39:34.159
think, even like if a partnership
with Nintendo which is not probably not on

629
00:39:34.239 --> 00:39:36.320
a table, Nintendo's not going to
pay you up front. But like,

630
00:39:36.480 --> 00:39:37.960
the reason people want to be in
and directs so bad it is because when

631
00:39:38.000 --> 00:39:40.960
Nintendo talks to their audience and say, hey care about these games, they

632
00:39:42.039 --> 00:39:44.840
have a pretty good track record of
getting people to care about those games,

633
00:39:45.519 --> 00:39:47.480
a track record of like one hundred
and twenty or whatever, a million consoles

634
00:39:47.639 --> 00:39:52.039
on the wild where people are just
gonna fall ask backwards into your game exactly,

635
00:39:52.239 --> 00:39:55.880
and that's uh so it feels like
a strategic air among a sea of

636
00:39:55.920 --> 00:40:00.599
strategic airs. Over over at Square
Enix, and they have a new CEO,

637
00:40:00.880 --> 00:40:02.719
so maybe things will begin to shift
in terms of how they look at

638
00:40:02.760 --> 00:40:07.519
these things going forward. But also
it might be hard not to take that

639
00:40:07.599 --> 00:40:10.599
money from Sony going for it as
well, So we'll see. But you

640
00:40:10.639 --> 00:40:15.360
know they've they brought Philip Spencer on
stage stage. Not that like Xbox is

641
00:40:15.400 --> 00:40:19.039
some answer here. Clearly that is
a whole other thing that would be probably

642
00:40:19.239 --> 00:40:24.000
even less effective than PlayStation. But
yeah, finding ways to maybe build like

643
00:40:24.039 --> 00:40:28.000
a Final Fantasy six team that can
run on the switch to maybe that's where

644
00:40:28.039 --> 00:40:30.159
you need to be looking So I
bet that would you fifteen pocket edition.

645
00:40:30.280 --> 00:40:36.880
Let's go baby, Hell yeah.
Dyeing Light two developers respond to micro transaction

646
00:40:36.960 --> 00:40:39.599
backlash. This is from Alex Hopley
at Game Reactor. Dying Light two recently

647
00:40:39.639 --> 00:40:44.719
call a lot of flak online when
it's latest update introduced dyeing light points and

648
00:40:44.880 --> 00:40:47.800
in game currency that costs real money
and is used to buy cosmetic bundles and

649
00:40:47.880 --> 00:40:52.119
other small items in game. The
annoying thing is you get five hundred dyeing

650
00:40:52.199 --> 00:40:54.920
light points for free, and yet
a lot of items at the shop cost

651
00:40:55.440 --> 00:41:01.800
guess how much five hundred and fifty
points. The actual man, You've got

652
00:41:01.880 --> 00:41:07.199
to spend real money. It's a
cheap tactic. One gamers have had enough,

653
00:41:07.360 --> 00:41:09.639
have had enough of and have a
sense review bombed the game on Steam.

654
00:41:10.199 --> 00:41:14.679
In response, tech Land has responded
over on Twitter, saying that we

655
00:41:14.800 --> 00:41:17.199
are gathering your feedback and hear your
concerns. As far as we understand,

656
00:41:17.239 --> 00:41:21.280
a big part of the frustration stems
from the pricing of the bundles and the

657
00:41:21.320 --> 00:41:24.639
resulting left over to dying light points. So here's the quote. To figure

658
00:41:24.639 --> 00:41:28.679
out this issue, We've already started
working on a couple of solutions proposed by

659
00:41:28.679 --> 00:41:31.159
the community. For example, we're
reviewing the mechanics of adding an option to

660
00:41:31.239 --> 00:41:35.760
purchase individual items from the from the
existing bundles. This way, if you

661
00:41:35.840 --> 00:41:38.360
have any spared dyeing light points,
you could spend them on different bundles.

662
00:41:38.639 --> 00:41:43.920
Why not use machines katana while while
cosplaying as a chicken? Okay, whatever,

663
00:41:43.960 --> 00:41:49.679
now they're just talking nonsense. Dying
Light two feels like one of those

664
00:41:49.679 --> 00:41:53.000
ones where it's needed to be a
certain thing that Dying Light one on,

665
00:41:53.480 --> 00:41:59.360
which was like this perennial sales hit
on Steam where every time there was a

666
00:41:59.400 --> 00:42:02.440
sale, people bought a ton of
Dying Light, and Dying Light two does

667
00:42:02.559 --> 00:42:07.840
not necessarily feel that way. To
me, it felt like a big Triple

668
00:42:07.880 --> 00:42:10.159
A product release where it comes out
and it's a big thing in the first

669
00:42:10.199 --> 00:42:14.480
couple of weeks, and then it
fades into the background and people sort of

670
00:42:14.480 --> 00:42:16.320
stopped talking about it. And to
me, that's like comes down to the

671
00:42:16.360 --> 00:42:22.320
fundamental I don't think Dying Light two
is as appealing as Dying Light one,

672
00:42:22.360 --> 00:42:25.360
where Dying Light one where had a
really great darkness mechanic where it felt very

673
00:42:25.480 --> 00:42:29.639
scary and very thrilling to be out
there in night and it was like pitch

674
00:42:29.719 --> 00:42:31.679
black, and then din Light two
was kind of like it's it's it's a

675
00:42:31.760 --> 00:42:36.639
it's dim at night, and but
you like, we put a ton of

676
00:42:36.760 --> 00:42:38.480
other stuff in there and we got
a really bad story and said, Okay,

677
00:42:39.079 --> 00:42:44.079
I kind of have less sparkly feelings
coming out of Dying Light two than

678
00:42:44.079 --> 00:42:47.079
I had with Dying Light one.
And it feels like maybe that's spread across

679
00:42:47.159 --> 00:42:51.519
that community a little bit, and
Dying Light two is not doing the same

680
00:42:51.559 --> 00:42:52.719
thing for them that they that Dying
Light one was, so now they got

681
00:42:52.719 --> 00:42:57.880
to figure out new ways to create
revenue to make this makes sense. And

682
00:42:57.960 --> 00:43:01.679
then they do something like this and
it feels kind of similar to the un

683
00:43:02.000 --> 00:43:04.920
unity thing, right, where like, let's see what we can get away

684
00:43:04.960 --> 00:43:07.360
with, right. I was gonna
say it does shooting themselves in the foot

685
00:43:07.440 --> 00:43:13.360
here, Like, wow, I
haven't heard that yet today. Uh.

686
00:43:14.159 --> 00:43:16.199
God, just people making dumb decisions
all over damn place. I don't know

687
00:43:16.360 --> 00:43:19.239
it's in the water or something,
Jeff, I don't know what the hell's

688
00:43:19.239 --> 00:43:23.079
going on now. Yeah, there's
this the contentious relationship between gamers and developers

689
00:43:23.320 --> 00:43:27.280
that that's always brilliant. And it
feels like it's like comes in waves and

690
00:43:27.280 --> 00:43:29.800
there's high tide and low tide with
it. Uh. And right now it's

691
00:43:29.840 --> 00:43:32.719
like developers, we're like, we
we just gotta milk these these idiots for

692
00:43:34.159 --> 00:43:36.599
everything we can get out of them. It's like, oh okay. Uh.

693
00:43:36.760 --> 00:43:40.519
And to be clear, it's probably
the execs at these clearly, no

694
00:43:40.760 --> 00:43:45.440
nobody actually like in the chain of
command. Yes, usually that's usually how

695
00:43:45.480 --> 00:43:51.880
it works. Yes, I bet
Dying Light two is is doing fine.

696
00:43:51.920 --> 00:43:54.719
It has its fans and and uh, but if they're trying to get it

697
00:43:54.960 --> 00:43:59.960
get extra money out of it,
this is usually probably, this probably will

698
00:44:00.000 --> 00:44:04.599
work. It probably will get some
people to spend more money. But it's

699
00:44:04.639 --> 00:44:07.239
like, you know Mario Kart,
that Mario Kart Tour. We've talked about

700
00:44:07.239 --> 00:44:09.599
that on one of these shows recentlyngths
were like that had a really bad gotcha

701
00:44:09.639 --> 00:44:13.000
mechanic in it and was making a
million dollars per month, and then they

702
00:44:13.039 --> 00:44:15.119
took it out and they lost that
million dollars per month, but people were

703
00:44:15.199 --> 00:44:17.519
happier, and now the game's shutting
down. It's like, okay, is

704
00:44:17.519 --> 00:44:22.000
they like what is the balance here? And then there is no balance.

705
00:44:22.039 --> 00:44:24.400
You just kind of have to play
it by year. Yeah. The SIMS

706
00:44:24.440 --> 00:44:28.559
five is confirmed to be a free
download going forward, Like, once that

707
00:44:28.639 --> 00:44:30.199
game comes out, that's going to
be a free to play game or free

708
00:44:30.280 --> 00:44:32.920
to download. I guess free to
play might imply some other stuff here.

709
00:44:32.960 --> 00:44:37.360
This is from Alex Hopley at Game
Reactor. Back at the end of June,

710
00:44:37.360 --> 00:44:39.159
we reported that the SIMS five,
previously known as Project Renee, was

711
00:44:39.199 --> 00:44:43.119
heading towards a free to play direction. Now, in a new blog post

712
00:44:43.199 --> 00:44:46.039
from EA, this has been confirmed. This means that when Project rene is

713
00:44:46.079 --> 00:44:49.800
ready and fully open to players,
you will be able to join play and

714
00:44:49.880 --> 00:44:52.920
explore it without a subscription, core
game purchases, or energy mechanics. We

715
00:44:53.039 --> 00:44:57.360
want playing to be super easy for
you to invite or join friends and experience

716
00:44:57.440 --> 00:45:00.320
new features, stories, and challenges. When the SIMS five does launch,

717
00:45:00.360 --> 00:45:04.519
though, this doesn't mean the end
for the SIMS four. We will continue

718
00:45:04.519 --> 00:45:07.000
to suport both at the same time, and we'll plan to bring more exciting

719
00:45:07.039 --> 00:45:10.440
content to the simsfore community for the
foreseeable future, writes EA. While being

720
00:45:10.480 --> 00:45:14.280
free to download it might sound like
a blessing, it will likely mean that

721
00:45:14.559 --> 00:45:16.280
most of the content for the SIMS
five will be locked away behind paywalls,

722
00:45:16.679 --> 00:45:21.519
and that's where my mind jumps for
first year as well. Like the SIMS

723
00:45:21.559 --> 00:45:25.880
four has this sort of business model
of hey, people were buying SIMS four,

724
00:45:27.280 --> 00:45:29.920
and then we're going to sell you
three tiers of content. I can't

725
00:45:29.920 --> 00:45:32.119
remember what the names are, but
there's like the biggest mansions, there's like

726
00:45:32.199 --> 00:45:36.519
the packs, and then there's like
these little kits that have some like cosmetics

727
00:45:36.559 --> 00:45:40.800
centered or whatever, and there are
dozens of these things. And so you

728
00:45:40.880 --> 00:45:44.599
talk to SIMS fans and they're like, we have accepted this. This is

729
00:45:44.639 --> 00:45:46.800
how it works. Where we get
it it's a lot we do. We

730
00:45:46.880 --> 00:45:51.199
know we're being exploited, but we're
pretty happy because when we get exploited for

731
00:45:51.280 --> 00:45:52.920
our money, they do give us
a lot of extra stuff. And by

732
00:45:52.960 --> 00:45:55.000
the by the time the game has
been out for a couple of years,

733
00:45:55.360 --> 00:46:00.079
we could sort of play this game
however we want. They're gonna change that

734
00:46:00.159 --> 00:46:04.320
for SIMS five, like this is
gonna be a fundamentally different thing. And

735
00:46:04.440 --> 00:46:07.519
you could see, I mean I
could see why because that an audience that

736
00:46:07.039 --> 00:46:10.880
was okay with being exploited that way, maybe you can exploit them even more.

737
00:46:12.559 --> 00:46:15.480
And E a kind of needs to
do that. But I mean,

738
00:46:15.559 --> 00:46:19.559
obviously they risk poison well here it's
what they're best at. Yes, but

739
00:46:19.599 --> 00:46:22.000
they i mean, they risk poisoning
the well, right, They need SIMS

740
00:46:22.079 --> 00:46:25.760
to be an ongoing concern. Yeah, they need to be their f F

741
00:46:25.880 --> 00:46:30.840
fourteen because that you know, they
can they can make on other blunders,

742
00:46:30.880 --> 00:46:32.880
but as long as they have consistent
screen of revenue through something like the SIMS,

743
00:46:34.039 --> 00:46:37.280
you know, that'll keep them going. So they need these service games

744
00:46:37.280 --> 00:46:39.760
to do well. And yeah,
this seems like now listen, you know,

745
00:46:39.840 --> 00:46:42.920
if Lucy was here, I'm sure
she would tell you all about the

746
00:46:43.000 --> 00:46:45.559
SIMS, because god knows, I
don't know anything about the SIMS. When

747
00:46:45.639 --> 00:46:47.880
he said SIMS freeze confirmed to be
free to down tho, I was like,

748
00:46:49.760 --> 00:46:52.599
y'all paying for the SIMS still,
really, SIMS four is free to

749
00:46:52.639 --> 00:46:58.199
download now? So the version I
heard you two talking about the last time,

750
00:46:58.280 --> 00:47:00.679
it's what it's become free to play
now, or your free and free

751
00:47:00.719 --> 00:47:04.320
to download, and then all the
expansions are you still have to buy those?

752
00:47:04.400 --> 00:47:07.719
Yes? Okay, gotcha? Gotcha? Oh no, I haven't touched

753
00:47:07.760 --> 00:47:10.920
the SIM since I was a kid, Jeff, so I want to play.

754
00:47:12.039 --> 00:47:14.159
This is definitely not appealing in me. I mean, hey, you

755
00:47:14.280 --> 00:47:15.719
know what I heard. It's gonna
be free to download, so hey,

756
00:47:15.840 --> 00:47:21.519
maybe have a good opportunity to do
that exactly, all right. A couple

757
00:47:21.599 --> 00:47:23.960
more stories here, like a Dragon
studio, do you go go Toku?

758
00:47:24.639 --> 00:47:28.039
So I know that? All right? Hell yeah, let's go. It's

759
00:47:28.079 --> 00:47:30.039
holding a product showcase next week.
This is from Tom Ivan at VGC.

760
00:47:30.239 --> 00:47:35.239
Tom the Machine Ivan, of course, like a Dragon developer, Yo Gottoku

761
00:47:35.440 --> 00:47:38.599
Studio will hold a digital product showcase
next week. The RGG Summit Fall twenty

762
00:47:38.639 --> 00:47:44.360
twenty three edition will take place on
September nineteenth at eight pm Pacific time eleven

763
00:47:44.440 --> 00:47:47.760
pm Eastern. The presentation will be
viewable on publisher Sega's Twitch and YouTube channels.

764
00:47:49.079 --> 00:47:52.000
Two Like a Dragon games we're announced
during last September's RGG Summit Fall twenty

765
00:47:52.039 --> 00:47:55.199
twenty two edition. Like a Dragon
Guide in The Man Who Erased His Name

766
00:47:55.280 --> 00:48:00.239
is a spinoff which sheds light on
Kiru Kazama's perspective the events of Yakuza six

767
00:48:00.360 --> 00:48:05.320
The Song of Life leading up to
Like a Dragon eight. The action adventure

768
00:48:05.519 --> 00:48:07.039
game, will be released on November
nine, twenty twenty three, for the

769
00:48:07.039 --> 00:48:10.679
PS five, p S, four
xboxes systems, and PC. The next

770
00:48:10.760 --> 00:48:14.400
mainline game in the series, Like
a Dragon eight, is coming to PS

771
00:48:14.480 --> 00:48:19.599
five. Ichuban Kasuga as as dual
protagonists with With With Also Kiu will be

772
00:48:19.840 --> 00:48:22.039
a big part of that game.
Those are what we know about there.

773
00:48:22.119 --> 00:48:27.440
Probably will have big updates on both
of those games because they're leading into one.

774
00:48:27.599 --> 00:48:30.719
The other one's coming out next year. But they have had a lot

775
00:48:30.800 --> 00:48:35.480
of like Yakuza Like a Dragon stuff
going on at the same time, so

776
00:48:35.559 --> 00:48:38.239
it wouldn't be surprised if yet another
new thing where is like, we're like,

777
00:48:38.320 --> 00:48:43.280
what's a good space for this series
to move in. I have no

778
00:48:43.440 --> 00:48:46.079
idea, because they can do whatever. Hell as they moving into turn based

779
00:48:46.199 --> 00:48:51.280
rpg. Huh, it's like the
possibility space for this franchise is completely open.

780
00:48:51.920 --> 00:48:53.239
Like they could do a kart racer. They could, they could do

781
00:48:53.320 --> 00:49:00.800
it, Yeah, exactly, yak
kart radis now. It's beautiful, no

782
00:49:01.559 --> 00:49:07.000
change, nothing, you got it
in one, Yeah, and I would

783
00:49:07.119 --> 00:49:10.079
be down with that. I think
what they need is a like even like

784
00:49:10.360 --> 00:49:15.280
a Mario Party game or something like
that, like that would be That's right.

785
00:49:15.360 --> 00:49:17.199
They did do cart racing already,
it's a mini game in seven,

786
00:49:17.559 --> 00:49:21.199
everybody, Yes, I think I
did do that in seven. Yes,

787
00:49:21.239 --> 00:49:23.840
that's like why, like it occurred
to me. But like, what they

788
00:49:23.920 --> 00:49:28.840
need is a fun way to like
kind of like the Smash Brothers thing where

789
00:49:28.960 --> 00:49:31.920
hey, everyone learns about most of
these Nintendo franchises through Smash Brothers first,

790
00:49:31.960 --> 00:49:35.920
and it's like, now I know
about Captain Falcon, and now I know

791
00:49:36.000 --> 00:49:37.960
about all these Fire Emblem characters,
so I guess I'll check out Fire emblom.

792
00:49:38.400 --> 00:49:42.840
Uh. So I think if they
could have something like that with Yakuza,

793
00:49:42.840 --> 00:49:45.519
where it's like a friendly, open
game that that's just kind of fun

794
00:49:45.119 --> 00:49:49.960
and interesting. We can put knights
in here and stuff or well, yeah

795
00:49:50.280 --> 00:49:52.079
that could be cool too, that
would be interesting as well. But I

796
00:49:52.079 --> 00:49:55.000
don't know this. This studio is
kind of they're on such a hot streak

797
00:49:55.159 --> 00:49:59.039
that they can get away with almost
anything, and I hope that they kind

798
00:49:59.079 --> 00:50:00.559
of take that ball and run with
it, like, let's just do anything.

799
00:50:01.280 --> 00:50:04.760
Obviously, right now, they're most
probably most focused on getting these next

800
00:50:04.800 --> 00:50:07.960
two games out though. Yeah,
series is wild and they get wild.

801
00:50:07.039 --> 00:50:10.880
Hope they do, because it's fun
when they're wild. Last Story Xbox Game

802
00:50:10.920 --> 00:50:15.719
Pass Corps. All thirty six games
have been revealed for tomorrow's launch. This

803
00:50:15.840 --> 00:50:19.559
is from Darren Bontheus at game Spot. There's a lot of games here.

804
00:50:19.559 --> 00:50:22.880
I'm just gonna I'll bread through them
real quick. Among us, Astroneer Celeste,

805
00:50:22.039 --> 00:50:28.119
Dead Cells, Descenders, Dishonored two, Doom Eternal Standard Edition, Fable

806
00:50:28.159 --> 00:50:31.880
Anniversary, Fallout four, Fallout seventy
six, Firewatch Ports, The Horizon four,

807
00:50:32.360 --> 00:50:37.400
Gang Beast Gears five, Golf With
Your Friends, Grounded, Halo five,

808
00:50:37.440 --> 00:50:40.639
Guardians, Halo Wars two, Hell
Blades, Similar, Sacrifice, I

809
00:50:40.639 --> 00:50:45.320
Can Never Remember, Sinua, Human
Fall Flat Inside Limbo, Orion, The

810
00:50:45.360 --> 00:50:50.320
Will of the Whisps, Overcooked two, pay Day two, Crime Wave Edition,

811
00:50:50.480 --> 00:50:53.760
Powerwah Simulator, Psychonauts, To Slay, the Spire, Spirit, Fair

812
00:50:53.880 --> 00:50:59.159
Farewell Editions, Stardoo Valley, State
of Decay two, Juggernaut Edition, Subliminal,

813
00:50:59.320 --> 00:51:01.079
The Elder Scrolls Online, Teenage Mutant, Ninja, Turtles, Shredders,

814
00:51:01.119 --> 00:51:07.039
Revenge, Unpacking, and Vampire Survivors. Obviously no Starfield in there. That.

815
00:51:07.159 --> 00:51:10.360
The whole idea here is like,
this is the replacement for Xbox Gold,

816
00:51:10.760 --> 00:51:15.400
Xbox Live Gold games with the Gold, yes, and so you instead

817
00:51:15.400 --> 00:51:21.119
you're gonna get this like smaller library
of select games, and then they if

818
00:51:21.159 --> 00:51:23.159
you want like the newest releases,
you do have to move up here.

819
00:51:23.159 --> 00:51:25.960
You're gonna have to move up to
Ultimate. So, which with the way

820
00:51:27.039 --> 00:51:31.239
that Games with Gold was going,
this feels like an upgrade. It's still

821
00:51:31.599 --> 00:51:35.719
it's still dumb to charge people for
online multiplayer, I say, as a

822
00:51:35.760 --> 00:51:38.920
PC player, But but yeah,
well you're going here is actually, you

823
00:51:39.000 --> 00:51:44.800
know, kind of solid. Actually, I remember like now years ago talking

824
00:51:44.840 --> 00:51:46.760
about, hey, Xbox Live Gold
will go away eventually, And when I

825
00:51:46.840 --> 00:51:50.559
was talking about that, it was
like they were still charging for free to

826
00:51:50.599 --> 00:51:53.079
play online multiplayer. I'm like,
so, I'm like, that will definitely

827
00:51:53.119 --> 00:51:57.280
go away, and then they'll figure
out the pain for online multiplayer will who

828
00:51:57.320 --> 00:52:00.239
knows how that will actually change or
if it will change, but the free

829
00:52:00.239 --> 00:52:01.440
to play will definitely go away.
So Xbox Live Gold is going to have

830
00:52:01.480 --> 00:52:07.239
some major changes. And then of
course there was a big backlash because they've

831
00:52:07.280 --> 00:52:09.880
tried to raise the price on Xbox
Live Gold and so they make good was

832
00:52:09.920 --> 00:52:12.760
like, we're gonna make free to
play stuff free right now, and they

833
00:52:12.800 --> 00:52:16.480
were going to do it obviously before
Halo Guart Halo Infinite came out, because

834
00:52:16.519 --> 00:52:19.320
that was gonna be free to play
game. There was no way that they

835
00:52:19.360 --> 00:52:22.880
were going to keep charging for you
stop you from playing that. Uh okay,

836
00:52:23.320 --> 00:52:28.440
that does it for the news,
Sean, I squeezing one quick thing.

837
00:52:28.599 --> 00:52:31.239
Yeah, what's up? We actually
got this breaking during the show,

838
00:52:31.800 --> 00:52:35.840
we talked about it. I thought
I would bring it up over on Steam

839
00:52:35.920 --> 00:52:42.280
on the official Starfield page Starfield Updates
and Mods Support update, and I'll just

840
00:52:42.360 --> 00:52:45.639
go through the bullet points here.
But things that are coming in the future

841
00:52:45.760 --> 00:52:52.679
will be brightness and contrast controls,
HDR calibration, FLV slider, d LSS,

842
00:52:52.360 --> 00:52:58.320
super ultra wide support and then eat
Bun for food. Jeff, this

843
00:52:58.559 --> 00:53:02.119
is basically the hey things that should
have been in the game already. Percent.

844
00:53:02.360 --> 00:53:07.719
Yes, these are like crossing off
the known shippables, Like these things

845
00:53:07.760 --> 00:53:09.880
were breaking the game and we liken, so we're gonna ship like with these

846
00:53:09.880 --> 00:53:13.679
things that with like all of them
turned off in the back end, and

847
00:53:13.719 --> 00:53:15.360
now they just went in the I
and I file and now they're enabling most

848
00:53:15.440 --> 00:53:17.440
of them, I think exactly.
Yeah, I saw so in the chat

849
00:53:17.519 --> 00:53:22.760
say there wasn't a brightness adjustment.
No, there wasn't. It's the stupidest

850
00:53:22.800 --> 00:53:25.840
thing. It looks so washed out
on my screen. The HDR was broken,

851
00:53:25.960 --> 00:53:29.760
and like they were like I remember
Dan was like emailing them in the

852
00:53:29.880 --> 00:53:31.039
review period like hey, what's going
on here. We're like, well,

853
00:53:31.079 --> 00:53:34.679
we haven't heard anything about this,
and like I try to turn on once

854
00:53:34.719 --> 00:53:36.599
and it was so blown out and
then we'll fuck that. I just have

855
00:53:36.679 --> 00:53:42.000
to turn hdru it doesn't it doesn't
have proper HDR and PC uses AUTOHDR belt

856
00:53:42.039 --> 00:53:45.199
into Windows. Right, Okay,
they didn't even implement the console version on

857
00:53:45.760 --> 00:53:47.639
Yeah, no that like a lot
of things were missing. Yeah, it

858
00:53:47.639 --> 00:53:52.320
looks like in this upcoming update.
That's where we're finally a game. That's

859
00:53:52.360 --> 00:53:57.159
something I'll look forward to me DLSS, So like the DLSS coming in this

860
00:53:57.559 --> 00:54:00.000
new update relatively soon. Is that
what they're saying. I didn't read through

861
00:54:00.039 --> 00:54:05.559
the entire thing, but they say, okay, after that, expect a

862
00:54:05.719 --> 00:54:09.679
regular interval of patches that have top
community requested features. So this is going

863
00:54:09.760 --> 00:54:14.280
to be a rollout over time,
right, But let's be real. Some

864
00:54:14.559 --> 00:54:17.079
that stuff is an easy fix,
so some of us stuff will be in

865
00:54:17.119 --> 00:54:20.360
there. Similarly, I wouldn't be
surprised if, in like the next hot

866
00:54:20.400 --> 00:54:22.559
fix, we see the FOV slider, because I hope I'm important to an

867
00:54:22.599 --> 00:54:28.199
FPS yep, especially on PC,
people are very very crazy about that.

868
00:54:28.280 --> 00:54:32.400
Actually, okay, let's see here. I had a pull from yesterday.

869
00:54:32.400 --> 00:54:35.760
Actually, before I get to that, shann way people where they can find

870
00:54:35.760 --> 00:54:37.400
you on the internet and all that
good stuff. Surety, and find me

871
00:54:37.480 --> 00:54:43.239
on the artist formerly known as Twitter
as Turboshawn underscore and on Twitch and everywhere

872
00:54:43.239 --> 00:54:45.840
else as turboshan Shawn if you want
to see one. I'm up too.

873
00:54:45.880 --> 00:54:51.159
Professionally, I host a game as
Jeopardy with this knucklehead. I pay I'm

874
00:54:51.159 --> 00:54:52.920
point in the right way, and
Mike Manotti and one of our friends from

875
00:54:52.960 --> 00:54:55.679
the industry. We do trivia every
month. It's always a fun time.

876
00:54:57.000 --> 00:55:00.639
I guess you may know Dan Ry, Kurt ben Hanson, and Blessing from

877
00:55:00.679 --> 00:55:01.840
Kind of Funny. A lot of
cool people have been on a show,

878
00:55:01.840 --> 00:55:05.719
so I appreciate people checking that out. And of course, as mentioned at

879
00:55:05.719 --> 00:55:07.719
the top of this show, I
do social media stuff for Giant Bomb,

880
00:55:08.119 --> 00:55:14.760
so check out everything that we post
on Twitter, Instagram, TikTok, threads,

881
00:55:15.199 --> 00:55:19.039
Blue Sky, whatever the hell we
are, you can find us there.

882
00:55:19.400 --> 00:55:22.239
That's right. People always come to
us and like, well, I

883
00:55:22.400 --> 00:55:27.760
listened to Gamess Jeopardy and I know
all the answers, so I'm gonna beat

884
00:55:27.760 --> 00:55:30.039
you, and I'm like, oh, you just wait until you're there and

885
00:55:30.079 --> 00:55:34.880
see what it's say. I'd like, yeah, you saw that. If

886
00:55:34.920 --> 00:55:37.599
you saw a video that Jan put
up yesterday, I might just screaming about

887
00:55:37.719 --> 00:55:43.239
trivia and at Nintendo World or whatever. That's just Gamess Jeopardy. Yep,

888
00:55:43.320 --> 00:55:46.800
that's all. That's the entire show. Yes, Enhancing beat Us, Imron

889
00:55:46.880 --> 00:55:51.239
con beat us one of the times
he was on. That's it right,

890
00:55:52.440 --> 00:55:58.360
Well, I mean Dan Ryker wins
everything, but Outside stop giving him what

891
00:55:58.440 --> 00:56:02.400
he wants. All the poll from
yesterday, do you think Elder Scroll six

892
00:56:02.480 --> 00:56:07.760
comes out on this generation of consoles? Eight percent say yes, thirty four

893
00:56:07.800 --> 00:56:09.760
percent and say yes, but crossga
with the next console, and fifty eight

894
00:56:09.840 --> 00:56:15.000
percent say no. I'm like,
maybe CrossGen, but I vote a no

895
00:56:15.119 --> 00:56:22.280
actually here, I think maybe like
retroactively CrossGen, but it's far enough out

896
00:56:22.400 --> 00:56:27.719
that it's probably it's probably next gen
only I don't see that game coming out

897
00:56:28.199 --> 00:56:30.960
terribly soon. Yeah, that's right. I got their Crade machines back there,

898
00:56:31.119 --> 00:56:35.519
so it's twenty twenty three right now. If it takes five years,

899
00:56:35.559 --> 00:56:37.119
which I expected, it would probably
be like five or six years. But

900
00:56:37.159 --> 00:56:39.840
if it takes five years, that
would put it twenty twenty eight, which

901
00:56:39.920 --> 00:56:45.159
is the year I expect Microsoft and
Sony to launch next gen consoles right like

902
00:56:45.239 --> 00:56:49.239
today, So I think it would
be maybe cross gen. But I did

903
00:56:49.360 --> 00:56:52.480
vote no here because I think probably
six years. All right. A new

904
00:56:52.559 --> 00:56:57.679
poll that will be going up on
YouTube dot com slash giant Bomb under the

905
00:56:57.719 --> 00:57:00.840
community tab, but you can vote
on that right now is do you see

906
00:57:00.880 --> 00:57:05.559
yourself playing games like Assassins screen barage
or residy before we make on your phone

907
00:57:05.920 --> 00:57:08.000
yes or no. You can vote
in there, curious to see what this

908
00:57:08.079 --> 00:57:13.000
audience says. It will be scientific
and this will be I'm sure this will

909
00:57:13.000 --> 00:57:16.199
apply to the general audience as well. Uh, of course what we got

910
00:57:16.960 --> 00:57:22.440
speaking of a giant bomb we got
uh Blake Club happening later today. Dana

911
00:57:22.519 --> 00:57:24.280
is still playing Sonico six. Sho, we gotta I gotta figure out a

912
00:57:24.320 --> 00:57:29.840
game from Mike to play. I
got ideas, you know, I'm saying

913
00:57:29.880 --> 00:57:32.320
maybe ideas that we said on the
air that we could do that you don't

914
00:57:32.360 --> 00:57:35.480
want to do, but we should
do, and then we might have to

915
00:57:35.800 --> 00:57:38.880
resort to some of those definitely.
But yes, we're still playing bad games

916
00:57:38.960 --> 00:57:42.320
every week. We're gonna get back
to Sonico six. That's gonna be real

917
00:57:42.400 --> 00:57:45.400
fun. Uh. Let's see,
later this week we'll have voicemail dump Truck.

918
00:57:45.480 --> 00:57:49.880
Of course, we'll probably be playing
some Mortal Kombat. That game will

919
00:57:49.880 --> 00:57:52.519
be out in early access here later
this week. So look out our Nintendo

920
00:57:52.599 --> 00:57:58.280
Direct tomorrow as of this, that's
right tomorrow, ten am Eastern seventy and

921
00:57:58.360 --> 00:58:00.199
Pacific. We've taught, we will
be taught talking over the Nintendo Direct.

922
00:58:01.039 --> 00:58:04.480
I think Jam plans to get up
early, so you should get up early

923
00:58:04.559 --> 00:58:07.880
with us and watch along to show
support for him, for it's such a

924
00:58:07.960 --> 00:58:08.960
good boy. And if he doesn't, I'll take care of everything. Don't

925
00:58:08.960 --> 00:58:13.400
work he Everyboddy Okay, yeah,
let's get out of here. Sean,

926
00:58:13.480 --> 00:58:15.760
thank you so much for spitting today
talk with me about video games, man,

927
00:58:15.760 --> 00:58:17.440
I really appreciate it. Thank you, Jeff, always a pleasure,

928
00:58:17.760 --> 00:58:21.400
and thank you everybody for watching.
You're the best audience in gaming. Until

929
00:58:21.480 --> 00:58:23.440
next time, have a good one, take care of yourself and goodbye.

