WEBVTT

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You know, like a dummy beer. It's the internet. You're busy.

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Let's do this for July twenty nine, twenty twenty two. For the next

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hour or so, let me help
you sort through the world of gaming on

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Game Mess Mornings Live with me Jeff
Grubb. Today the dinosaurs are in Indie

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games now. But first please join
me and welcome me today's co host Game

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Mess Mornings. It's Tamoor, who's
saying, everybody from Giant, I'm doing

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good. How are you? I'm
doing pretty good. I'm it's been a

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good week. I felt productive.
It's weird for me, so I'm gonna

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take it as w I'm taking this
product. Jeff. I don't know if

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anyone's told you lately, but you're
doing great. Thank you so much.

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Dam I really appreciate that. I've
been I've been waiting to hear it,

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specifically from you, and so it's
great to Okay, okay, yeah,

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well, well it's true, you're
doing great. I watch I listen and

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watch as much as I can most
more news. I am tuned in and

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it's been great. Yeah, fantastic. I just want to be there when

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you wake up, when you well
out of bed in the morning. I

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can only stop my day by listening
to your voice and a guest voice and

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doing pioneering stuff exactly right, Bombs, Giant Bombs never had a daily news

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show breaking the form. Yes,
we've broken the mold here absolutely After this

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little there will never be another daily
news show and there has been any before

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either. And that's that's my feeling, that the first one, the first

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ever one. And please don't ever
play this in a courtroom. All right,

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let's see before we get into the
Game Mess, let's explain ourselves.

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Each weekday, I, Jeff grewill
help piece your gaming life back together.

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That includes breaking news, the catchup
where we discuss the biggest topics consuming the

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lives of gamers everywhere, and maybe
even bring some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert

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who will make me look smart.
If you are watching live on Twitch welcome.

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You can always listen to the show
later on podcast feeds by searching for

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Game Mess Mornings, or find the
rt SS on giant bomb dot com.

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You can also look at also catch
the show later with chapters and timestamps on

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YouTube. Hello YouTube, Okay,
we have a lot to get into,

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so let's start the morning mess with
Sony warns of a weaker PlayStation business as

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game sales wobble. This comes from
Tom Warren at The Verge. Tom gave

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a pretty good breakdown to some of
the numbers here. Let's go through those

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first two point four million excuse me. PS five's shipped or sold in.

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That's up four percent, but PlayStation
software sales are down twenty six percent year

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over year. Meanwhile, PlayStation Plus
subsubscribe sub subscriptions are at forty seven point

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three million, that's up two percent. But then monthly active PSN users one

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hundred and two million is down three
percent. So you can see some like

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I think the wobbling is a really
good term from Tom where you could tell

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like it's just this this top that
is trying to find equilibrium after you know,

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shooting up during the pandemic and now
it's like where are we going to

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sort of settle into a groove here? And it feels like the industry is

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just like, yeah, people are
buying more hardware, they're buying less games,

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they're going out there, you know, they want to have the console,

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but they also want to do other
things with their money, and it

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just feels like the industry is trying
to figure out where all of that is

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going to land in terms of like
the wider market. These numbers, though

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pretty good obviously though PlayStation still supply
constrained, right Yeah. I think it

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all comes down to that supplier constraint, and you're right, it's just a

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matter of where is it going to
land. Surprisingly, I found that I

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don't know from an anecdotal perspective,
it is getting better. I think that

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the interesting thing is that comes like
in fits and waves, where it's like

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it'll get better for a bit,
and then it's like, again, it's

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going to be rough right now.
I've over the last week or two,

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I've found multiple times that it was
easy to purchase a PlayStation. I obviously

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didn't, but I grabbed a link
and gave it to other people who are

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like, here you go. You
don't have to line up right now.

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It's basically like buying on I think
this is a lot of battening the hatches

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for the smiths and the holiday period
when people will be wouldn't when both hardware

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all hardware will likely be in demand, and it's going to be way harder.

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It will return to the I imagine
because it's a higher demand to the

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early days where it was basically impossible
to get that stuff. And I think

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it's this is generally just a warning
that, hey, we're coming up to

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the Christmas, the holiday season,
the spending season, where people are gonna

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want these things, and we're going
to prep people by telling them, hey,

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it's going to be a weaker business
for a little bit because it's going

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to be tricky. But yeah,
fundamentally, though, the the the difficulty

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in buying stuff is naturally gonna ebb
and flow, and this is shore it

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bears, it bears out in the
numbers so far, Yeah, and so

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many, Like you said, kind
of just preparing people for what could happen

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for an uncertain immediate future. Anyhow, it cuts its forecast profit for the

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PlayStation division in game sales. It's
says it's see it's annual profit outlook.

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It's warning of a weaker PlayStation games
sales for forecast. The forecast comes as

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Sony revealed its ship two point four
million PlayStation five consoles in recent quarter.

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And then while hardware sales are slightly
up, you're over your software sales plummeted.

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Sony blamed the game slump on a
lack of big PlayStation titles this year

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compared to twenty twenty one. So
clearly, while right now the immediate future

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the immediate past that they're like,
Okay, there's a slump. Once God

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of War is here, I would
expect many of these issues to resolve themselves.

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Right yeah, I think that that
is going. It's going to be

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really interesting because God of All is
obviously a system seller, and right now

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we're in a weird time where system
sellers, when they come out, it's

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no guarantee that they'll have a good
impact because the system is just on there.

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So it's fascinating. I imagine God
of All will have an uptick.

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It's going to create an optick in
purchases, for sure, but those that

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optic is naturally the ceiling on it
is defined by the lack of availability of

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PlayStation consoles. I think from Sony
side, what they're probably telling themselves is

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like God of All the first game
this is it will be a Ragnarok,

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will be a game that has a
long tail, so when those supply constraints

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ideally do even out, this will
be one of the games along with Miles

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Morales, Spider Man, Horizon and
a Demon Souls and a few others that

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will propel people to you know,
buy these games, and it will still

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have a pretty good attach rate,
and who knows by that time. By

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that time there could be even bundles
where it's like the God of All Ragnarok

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bundle. But yeah, it's it's
definitely going to move units a little more,

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but those units aren't going to be
like mind blowing because it's just hard

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to find that. And in previous
generations it would be a simply case,

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so simply a case of I say, simply, but it would be a

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case of you know, adjusting supply
to meet demand, whereas the situation we

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have now is they can't adjust supply
to meet the demand because the components.

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Yeah. So, but speaking on
the future of like the component shortage,

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Sony did sound a little bit more
hopeful on that front. Sony now hopes

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hardware shipments will improve later this year, as it believes that it is mostly

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supply chain disruptions that are affecting PS
five shipments rather than a lack of components.

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So it's like it really has been
components this entire time, Sony at

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least is intimating here that maybe that
is going to not no longer be the

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case, and now we're going to
be dealing with more wobbling. But now

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it's just wobbling in that supply chain
as they try to get that all figured

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out to a point where it could
be a little tatter and they can get

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more more things to where play where
people are demanding it right now, instead

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of just like in fits and starts
here and there where like okay, we

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get a huge shipment to America right
now PlayStation five's and then in a month

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it's like there are no play Station
five anywhere and a bunch of popped up

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in you know, some other countries
somewhere. So they want to make be

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able to like do a more regular
paste out release of these consoles over time.

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It's see Routers reports that Sony now
has revised its annual profit forecast down

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sixteen percent for its gaming business as
it anticipates another fall in games sales next

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quarter, alongside cost associated with its
recent three point side three point seven billion

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dollar Bungee acquisition. Uh yeah,
I mean when you have like big costs

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like that on your books. Yeah, there's gonna be a drop in terms.

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Like if that is when they're reporting
that cost, it's it's gonna hurt

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them, but like they'll bounce right
back next quarter. That's the kind of

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thing where that money was either just
sitting in their bank or they got it

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with pretty good terms, you know, as even as interest rates go up,

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they probably got it with pretty good
terms. That's the kind of money.

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Making their money work for them by
getting Bunchie is going to be worth

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it in the long run. But
yeah, they'll probably take another hit next

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quarter. Uh, let's see,
and this last a little bit here.

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Sony's PlayStation game sales are the latest
sign that the gaming industry is slowing down

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after a big boost during the initial
stages of the pandemic. Microsoft doesn't reveal

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its own Xbox hardware shipments, but
the company saw Xbox hardware revenue dip eleven

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percent in its recent quarter, alongside
a six percent dip in Xbox Content and

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services revenue and a seven percent decline
in overall gaming revenue. While Microsoft had

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a straw fiscal year for Xbox revenue, the company is also warning that the

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gaming revenue and Xbox content and services
revenue will both decline next quarters, So

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this is not a Sony or Xbox
problem. They are both expecting more of

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this, like correction to the pandemic. They'll probably maintain a lot of the

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momentum they got because once you sell
a console to a person they have it.

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It's much easier for them to decide, oh, I want to buy

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another video game like that. The
hard part is getting them to buy the

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console. But it's still They're expecting
some of that entertainment budget to go elsewhere,

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and that just makes sense. Yeah. Sony was asked about the possibility

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of raising the price of the PS
five. This comes from Tom Ivan at

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VGC. Sony has refused to be
drawn on whether current economic pressures could lead

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the company to increase the price of
the PlayStation five. In April, Sony

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raised the Japanese prices of a range
of consumer electronic products, including some cameras,

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Blu ray players, home theater systems, headphones and speakers. It said

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the price revisions were being made in
light of ongoing semiconductor shortages and other external

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factors that have caused the cost of
raw materials, manufacturing, and distribution to

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increased. During its first quarter earnings
call on Friday, Sony was asked about

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this and it said about a potential
potential price increase for PS five At this

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point in time, there's nothing specific
we can share about your about price increases,

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so they're not even gonna like sort
of entertain this question. The only

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reason this makes sense to ask about
right now is because Meta raise the price

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of the quest to Facebook whatever you
want to call them. There is no

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chance of Sony doing this right.
They are too well aware of the backlash

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this would create. I think they're
too well aware of the backlash just to

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create. And also it's just the
worst time from a PR perspective when you

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can't a lot of people are struggling
to buy it. So I think that

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the problem you have is if you
raise the price now and it's not immediately

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available as is, people are going
to be like, well, I'm not

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gonna pay more money and put in
hard work to find this thing. I'll

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just go and find something cheaper,
and chances are they'll find an Xbox or

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a switch or upgrade or decide to
invest in a PC or something like that.

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I think it it is like a
bit. It would be shooting themselves

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in the leg and it would would
now would not be the time for it.

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I think traditionally console manufacturers don't raise
prices. I think the only time

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that never happened was when Nintenda released
the O LAD and that was more expensive

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than the launch price of the original
Switch. That's the only time that they

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think of it ever happening. The
way we do it in the industry is

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they create. They they increase the
price of a console by by introducing a

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revision, which is a you know, a PS five you know pro or

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something like that, or they create
some sort of bundle way it looks like

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you're getting more out of it while
in reasing the price. So if they

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chucked in five digital games or something
like that, which is probably cheaper than

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bundling in a bunch of physical games, and then raise the price, that

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would be a way to do it. But I don't think they look at

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this core unit and they go,
this is a this is we're taking the

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baseline model, a baseline price of
this model and just raising it. The

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meta thing is like it is the
difference there is PlayStation and console game hardware

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is it was established product that they
didn't need to figure out. Mainstream penetration

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on, whereas VR hardware in a
many ways is still trying to get penetrate

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the mainstream and reach there. And
the reason the oculus quest can go up

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is because I believe they sold it
at costs for a really long time,

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or they weren't making money on it
in a major way, and they needed

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to do that because they needed to
sell the idea of VR as much as

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the actual VR product as well.
And if it's super expensive. One of

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the main downsides where people was VR
is a thing that they believe is quite

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costly to invest in, So the
quest too is kind of big thing.

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Was it's the thing that you don't
need to plug into anything else, you

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don't need anything else, and it's
dirt cheap, so and it's very good.

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So that was the kind of thing. But I think the realities of

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the situation have now reached a point
where either they believe at matter that they've

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reached the market penetration that they want
where they can now raise the price,

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or they simply cannot afford to carry
on doing it at that price selling it

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at that price, and the the
flip side of market penetration is no longer

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a concern to them because they need
to recoup some costs. Yeah, well,

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Tam. One of my favorite capitalism
simulating games is well, I mean

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everyone knows it's Tingles rosy Rupy Land, a game where you play as Tingle,

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and the entire mechanic is you need
to get money, and then you

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need to guess how much money this
person wants for the thing that you need

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00:13:54.200 --> 00:13:58.120
and if you if you come up
with a price that is too low,

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they just keep the money. They
don't give you the thing. Now,

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it's not how it works, but
it's a good like it's a good thing

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where it's like all this stuff is
made up. The economics is like not

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a hard science. It is trying
to guess what people will be okay with

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and that clearly met as like we
can get away with this price increase right

210
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now. PlayStation is just in such
a different market right where the Xbox Series

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S exists, and it's like this
thing that's like selling pretty well and pretty

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00:14:20.480 --> 00:14:24.879
easily available, and it's one of
the main reasons that, according to Microsoft,

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the Xbox Series X and S have
been like the market leader for the

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last three quarters or something like that. Obviously, supply constraints on PS five

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a huge reason for that as well. But the availability of the Xbox series

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s plays into that and these things
competing in the same space. Microsoft is

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not going to raise the price of
its consoles. Sony's also not going to

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do it. But this is the
reason why these two things are too easy

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00:14:48.480 --> 00:14:52.639
to compare. Video gamers, gaming
fans way too loud, and it would

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00:14:52.679 --> 00:14:56.240
just be such a backlash, it
would be such a hard thing to push

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through. Where in the VR space, it's like, if you don't want

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to Quest two, what are you
gonna do? Go buy a valve in

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decks for a thousand dollars and plug
it into your PC. Like Plus two

224
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is just not competing in the same
way with other devices, so they can

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get away with it. Even even
then there's backlash against that one as well.

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Yeah, the funny thing is like, even at that press, the

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Quest two is pretty good, it's
still worth it. Like I don't know,

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00:15:16.279 --> 00:15:18.240
maybe I'm speaking out a turn,
but that thing was I was surprised

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at how cheap that thing was,
and even at his current price, I'm

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00:15:22.480 --> 00:15:24.159
like, that's good man, right, it was just funny thing that you're

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00:15:24.200 --> 00:15:28.080
getting is good, right, It's
like and I get there, like this

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is. It's so bold of them, like and not like it. I'm

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like, oh, it's so impressive. But it's like they're just, hey,

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hey, this thing's worth it at
this price too. Typically you would

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see a company be like, Okay, what we could do is let's just

236
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cut off one hundred and twenty a
gigabyte model and we'll sell We'll keep selling

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this the current high end model for
the same price as it was before,

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and then we'll introduce an even more
capacity model for even more money, and

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that will raise the average sales price. They're like, no, just raise

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the price of everything. I'm like, okay, yeah, whatever, go

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00:15:56.039 --> 00:15:58.519
for it fair. They are chucking
in beats, say, but if I

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00:15:58.840 --> 00:16:02.279
remember correctly, that's that's true.
That's a great good point. That's a

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00:16:02.360 --> 00:16:03.600
great game, and it's the game
you would get if you're getting one of

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these things. Yeah, you're right, very very easy to mode and stick

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all of your anime intros in there, which you know you have to do.

246
00:16:11.840 --> 00:16:12.960
They should just do that for you. They should honestly just do it

247
00:16:14.039 --> 00:16:18.000
for you at this point. All
right, Yesterday was the Annapurna Interactive Showcase.

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There's a bunch of games here in
this list. A lot of stuff

249
00:16:22.399 --> 00:16:25.639
is just like, oh, now
it's getting ported from one platform to another,

250
00:16:26.320 --> 00:16:27.720
Tam, did you catch up on
this? Did anything stand out to

251
00:16:27.759 --> 00:16:34.279
you? I watched a couple of
things, and honestly, the thing that

252
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I'm most excited about is the Wilds. I mean, I'm at a point

253
00:16:41.399 --> 00:16:44.919
where I'm like, I forgot most
of that game, it's probably time for

254
00:16:44.960 --> 00:16:47.960
another play through. And I thought
the same thing. Yeah, I've not

255
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played the DLC yet, so I
think I might start that very very soon.

256
00:16:51.720 --> 00:16:55.120
I streamed the original Out Worlds and
I did this thing where I set

257
00:16:55.200 --> 00:16:57.639
the you know, the world there's
ending music. I set that to a

258
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button on my stream deck, so
I just randomly press it at weird times

259
00:17:02.159 --> 00:17:03.920
and the entire chat would be like, what the hell is going on?

260
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So I'm excited to jump back.
But in terms of other games, like

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the things that I'm most interested in
are Sadly. The one that I'm most

262
00:17:12.200 --> 00:17:15.119
interested in is sadly something that we
know little to nothing about, which is

263
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Kattacker. Hash is a new game. His studio is called ula. I

264
00:17:22.480 --> 00:17:27.160
think it is yeah or something like
that that that looks cool. There's also

265
00:17:27.680 --> 00:17:33.759
Hohokam's coming out as well, and
the Lost Wild seems interesting. That's what

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00:17:33.799 --> 00:17:36.960
I'm showing here. It looks like, yeah, it looks like if you

267
00:17:37.160 --> 00:17:41.519
if Capcom were to make a Dana
Crisis with the new Resident Evil model,

268
00:17:41.640 --> 00:17:47.480
right, That's exactly what I hope
it is. Yeah, because like I

269
00:17:47.799 --> 00:17:51.519
love the I love the that we've
reached the stage where developers will be like,

270
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if you're not going to make it, willed it? Yeah, and

271
00:17:52.759 --> 00:17:56.880
and and we'll just make things and
discover increasing right because it like it was

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00:17:56.960 --> 00:17:59.880
like, if you're not going to
make a metric gain you, we will.

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And now it's like, if you're
not going to make the modern Dino

274
00:18:02.559 --> 00:18:06.880
Crisis first person game like that looks
just like Resil seven, we'll do it.

275
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I'm like, well, okay,
really you could do that. It's

276
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just fantastic. Yeah, So I'm
I'm excited that at the prospect of that.

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I hope it does work out for
them and it is as good as

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00:18:15.839 --> 00:18:19.799
everyone wants it to be. But
yeah, those are the main things that

279
00:18:21.759 --> 00:18:25.960
stuck out for me. There's a
few other stories that were like a few

280
00:18:26.000 --> 00:18:27.960
other games that were just like,
hey, we've has a bunch of developers

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00:18:29.039 --> 00:18:32.480
talking about their games, which look
interesting, but I'm still waiting to see

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00:18:32.559 --> 00:18:34.720
more about the games like Forever Ago, for example, it's like a road

283
00:18:34.759 --> 00:18:40.319
trip game with an old man,
which seems pretty pretty interesting, but I

284
00:18:40.440 --> 00:18:44.000
want to see more of that less
of the people just being like, Hello,

285
00:18:44.119 --> 00:18:47.599
we're in Germany and we have been
making some games. Isn't that cool?

286
00:18:47.920 --> 00:18:52.720
Yeah? But yeah, I was
into a lot of games coming to

287
00:18:52.799 --> 00:18:56.279
switch, a lot of games coming
to game Pass. That's nice, that's

288
00:18:56.279 --> 00:19:00.279
always good. Let's like Solar,
Ash Mckette, Pathless. I think these

289
00:19:00.319 --> 00:19:03.200
are all coming to Xbox, to
Mkenton, Solar, Astron game Pass,

290
00:19:03.880 --> 00:19:07.000
Outer Wilds they say, still coming
to switch. The report's still happening,

291
00:19:07.079 --> 00:19:11.400
although they were very apologetic about how
long that's seemingly still going to take,

292
00:19:11.559 --> 00:19:15.480
so probably still gonna be a while. Yeah, I don't know, I

293
00:19:15.960 --> 00:19:19.920
was into it. I overall tend
to like many Antiparna games. I still

294
00:19:21.000 --> 00:19:23.119
kind of can't get the taste of
the recent reporting about Antiparna out of my

295
00:19:23.160 --> 00:19:27.079
mouth, where it's like, Oh, they're just la dude bros, just

296
00:19:27.200 --> 00:19:30.799
like any other Hollyway Hollywood bro that
you would expect so to meet in Hollywood

297
00:19:32.119 --> 00:19:34.000
and uh, and they kind of
just want to make their money. I'm

298
00:19:34.039 --> 00:19:37.480
like, okay, yeah, I
mean I see, so they're not like

299
00:19:37.680 --> 00:19:41.720
some perfect publisher. It sounds like
a lot of other publishing outfits. Hopefully

300
00:19:41.799 --> 00:19:45.880
these developers that are working with them
can get their games made and treat their

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00:19:45.880 --> 00:19:48.960
employees right. And yeah, ultimately, if they if they're giving us the

302
00:19:49.039 --> 00:19:55.200
games that are interesting and the people
who are in partnerships with them are being

303
00:19:55.279 --> 00:19:57.160
treated well, who cares what if
they do bros, then be dude bros.

304
00:19:57.200 --> 00:20:02.880
Whatever. Man bros. Could do
a lot worse. And currently looks

305
00:20:02.920 --> 00:20:07.920
like they're just putting out interesting games
and funding them. So as long as

306
00:20:07.000 --> 00:20:11.400
the people below the dude bros Are
doing the right things whatever. Yeah,

307
00:20:11.559 --> 00:20:15.200
that has been the case, and
like many of these some of these studios,

308
00:20:15.440 --> 00:20:19.519
that has not been the case.
But hopefully the reporting and they sure

309
00:20:19.559 --> 00:20:22.960
that stuff up. But yeah,
it's it's not at every studio. The

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00:20:23.039 --> 00:20:26.519
other game I forgot to mention,
it's thirsty suitors from out on Loop Games.

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00:20:26.559 --> 00:20:30.160
I'm super excited about that because it's
just it looks really cool. Right,

312
00:20:30.240 --> 00:20:33.519
I'm gonna bring up that trailer right
now. Yeah that yeah, also

313
00:20:33.559 --> 00:20:37.200
looked very good. It's like interesting
like Kata Takahashi like he was working with

314
00:20:37.279 --> 00:20:41.039
them before, with that previous studio
that had some issues, and it's interesting

315
00:20:41.119 --> 00:20:42.519
that that studio clothes I can't remember
the name of it, maybe check and

316
00:20:42.599 --> 00:20:45.960
help. But now like, oh, but they're still working with Kata Takashi

317
00:20:47.039 --> 00:20:48.000
did go back to them, so
it's like, okay, maybe there's still

318
00:20:48.039 --> 00:20:52.519
something there where it's like the issue
wasn't with Annapurna. Maybe the issue was

319
00:20:52.559 --> 00:20:56.799
the other way, but the studio
yeah yeah, uh yeah. Thursty suitos

320
00:20:56.960 --> 00:21:03.200
looking very cool. This vibing skateboarding
like yeah, life sim I don't know,

321
00:21:03.279 --> 00:21:07.920
it's very cool. Yeah, it's
like a dating life South Asian representation.

322
00:21:07.079 --> 00:21:11.759
That's really cool. Sergios is my
dude here with his hellam alle it

323
00:21:11.799 --> 00:21:15.680
there? Yeah, okay, it
looks really awesome. All right, so

324
00:21:15.799 --> 00:21:21.119
let's let's see. Valve won't allow
awards and reviews on Steam stop images starting

325
00:21:21.200 --> 00:21:23.559
at September. This comes from j
Peters at the Verge. Valve is making

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00:21:23.599 --> 00:21:27.680
a big change that the way developers
can market their games on Steam beginning September.

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00:21:27.759 --> 00:21:32.640
First, graphical assets developers use in
their store listings will only be able

328
00:21:32.640 --> 00:21:37.480
to include game artwork, the game's
name, and any official subtitle. Images

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00:21:37.519 --> 00:21:41.480
won't be able to include review scores, award names, or logos, text

330
00:21:41.599 --> 00:21:45.720
that markets discounts, or text promoting
a different product. Here's Valve's reasoning for

331
00:21:45.759 --> 00:21:48.920
the change from a blog post.
It's our goal to make it as clear

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00:21:49.000 --> 00:21:52.559
and straightforward as possible for customers to
find games to buy and play on Steam.

333
00:21:52.920 --> 00:21:57.920
Recently, we've noted Recently, we've
noticed hard text or logos, and

334
00:21:59.000 --> 00:22:03.599
even some review score being included by
game developers in their graphical asset images.

335
00:22:03.839 --> 00:22:06.599
This made us realize our guidelines haven't
been as clear as they should be.

336
00:22:06.920 --> 00:22:08.400
As a result of not having clear, defined rules, we've seen we've seen

337
00:22:08.400 --> 00:22:14.720
additional to graphical additions to graphical assets
that are creating a confusing and sometimes even

338
00:22:14.839 --> 00:22:19.880
inaccurate experience for customers. I mean, what are they fucking talking about?

339
00:22:22.599 --> 00:22:26.279
Like all marketing is inherently sort of
a lie, right, Like all the

340
00:22:26.319 --> 00:22:27.960
it's like all about like building buzz
and making you feel like you're going to

341
00:22:29.000 --> 00:22:32.200
miss out. And one way that
companies often do that is like, here

342
00:22:32.279 --> 00:22:34.799
are all the nines out of ten
moments we got? I don't know,

343
00:22:34.920 --> 00:22:38.319
I mean, this doesn't seem like
a problem to me. It's our goal

344
00:22:38.440 --> 00:22:42.640
to make it as clear and straightforward
as possible for customers to find games to

345
00:22:42.720 --> 00:22:47.920
buy and play on Steam. Has
anyone who wrote that you Steam in the

346
00:22:48.039 --> 00:22:52.839
last five years, Because let me
tell you, whoever you are, you've

347
00:22:52.920 --> 00:22:56.200
got a lot more work and a
lot more important things to worry about than

348
00:22:56.319 --> 00:23:03.799
images with reviews and pictures of reviews
or like scores on it. Because Steam

349
00:23:03.960 --> 00:23:08.799
is a nightmare hellscape of discovery and
the ability to find stuff. The only

350
00:23:08.920 --> 00:23:12.960
way I successfully will find stuff is
when I know exactly what I want and

351
00:23:14.039 --> 00:23:17.160
I go there and I type it
in. If not, I am probably

352
00:23:17.240 --> 00:23:21.680
getting into just some sort of nonsense
like rabbit hole, where I won't find

353
00:23:21.759 --> 00:23:26.839
anything and it's so weird. I
don't really understand this. Yeah, I

354
00:23:26.880 --> 00:23:30.279
mean, did they explain somewhere?
Like some game logos themselves have become so

355
00:23:30.440 --> 00:23:32.759
small that it's hard for players to
tell what the name of the game is.

356
00:23:33.240 --> 00:23:37.039
In other cases, graphical asset images
are so cluttered with the war logos

357
00:23:37.079 --> 00:23:41.480
and ratings that it is distracted and
hard to read. This sounds like old

358
00:23:41.519 --> 00:23:44.880
man stuff, like I can't see
what the name of the like it's right

359
00:23:44.920 --> 00:23:47.799
there also right next to the image, Like, I don't see these issues.

360
00:23:47.839 --> 00:23:52.000
I don't get this. I feel
like this is a case of I'm

361
00:23:52.039 --> 00:23:57.200
going to be cynical and say when
you have When I go to a Steam

362
00:23:57.400 --> 00:24:03.920
page, the main thing that draws
my eye and attention is the main unit

363
00:24:03.039 --> 00:24:07.960
right where the screenshots are. Everything
else around it is a complete mess.

364
00:24:08.000 --> 00:24:15.400
It's real clod like. If they
want to fix stuff, fix everything around

365
00:24:15.440 --> 00:24:18.880
that main unit. Yeah. For
me, I think the easiest way to

366
00:24:18.039 --> 00:24:22.759
get a candle on what a game
is and whether I'm interested is just use

367
00:24:22.839 --> 00:24:25.759
that a scroll thing and go through
the images, maybe look at a video.

368
00:24:26.160 --> 00:24:30.680
And I think developers marketing very smartly
realized the rest of Steam is bullshit

369
00:24:30.960 --> 00:24:34.920
and it's confusing people. Let's just
put the image here with all the review

370
00:24:34.960 --> 00:24:38.720
scores, and I think what has
happening is Valve is gone. Well,

371
00:24:40.039 --> 00:24:44.920
we have all this annoying shit down
here where we put review scores and quotes

372
00:24:45.079 --> 00:24:48.559
and links and this kind of stuff, where all the data that we need

373
00:24:48.640 --> 00:24:52.119
people to pass to make these decisions, or like, all the extra sections

374
00:24:52.200 --> 00:24:55.799
that they have, it's just being
it's pointless. So let's take it out

375
00:24:55.839 --> 00:24:59.279
of there and make sure that they
go there. And like game boxes have

376
00:24:59.640 --> 00:25:03.240
had review scores past to them in
like Game of the Year awards emblems pasted

377
00:25:03.319 --> 00:25:07.400
on their front for forever. This
just feels like it's part of how you

378
00:25:07.559 --> 00:25:12.400
sell games. I mean, honestly, I think I might honestly find it

379
00:25:12.559 --> 00:25:17.000
helpful when I look at a game's
art and they show me this has been

380
00:25:17.039 --> 00:25:19.599
reviewed by reputable sources, and that's
like, of course they're cherry picking.

381
00:25:19.599 --> 00:25:23.240
I know they're cherry picking, and
maybe this is not a fully accurate representation,

382
00:25:23.480 --> 00:25:26.920
but at least tells me that,
oh, this game has been recognized

383
00:25:26.960 --> 00:25:30.359
by people who have played it and
they did give it a score. They

384
00:25:30.359 --> 00:25:32.519
played enough to give it a score. And I know if I go to

385
00:25:32.559 --> 00:25:36.519
look for reviews, there will be
more like I make that split decision,

386
00:25:36.640 --> 00:25:38.559
like in a second where I look, I'm going through Steam and I see

387
00:25:38.599 --> 00:25:41.720
a game, I'm like, okay, this moment, Oh, ign reviewed

388
00:25:41.759 --> 00:25:45.319
this, That's okay, I'm gonna
go maybe see if there are other reviews.

389
00:25:45.640 --> 00:25:47.640
If it's just uh, and then
if it's at this, you know,

390
00:25:47.680 --> 00:25:48.359
on the other hand, if it's
like oh, here, it's like

391
00:25:48.440 --> 00:25:52.480
some sevens and eights out of tens, and I don't recognize any of these

392
00:25:52.519 --> 00:25:53.559
sites. Maybe that kind of turns
me off a little bit, like I

393
00:25:53.960 --> 00:25:59.000
find it informational to an extent.
Yeah, And like I'm on a Steam

394
00:25:59.039 --> 00:26:04.119
page right now, and it's so
silly because the smallest text on this screen

395
00:26:04.319 --> 00:26:08.920
currently is the review part of it, like the logo. The other images

396
00:26:10.079 --> 00:26:14.799
in the carousel are way bigger than
the text, Like they're way easier to

397
00:26:14.880 --> 00:26:18.519
pass. So if anything, they
should be like looking at how they present

398
00:26:18.680 --> 00:26:22.960
text and the other sections below it
instead of instead of what is going on

399
00:26:23.160 --> 00:26:26.000
like this stuff on the side,
which is like is this game relevant to

400
00:26:26.079 --> 00:26:33.319
you? It's all these like genre
signifies, online PvP, Steam achievements.

401
00:26:33.400 --> 00:26:34.559
I don't care about any of that, I mean, and all that stuff

402
00:26:34.559 --> 00:26:38.640
stufe by like the like the community
and done by algorithms. I kind of

403
00:26:38.720 --> 00:26:42.319
want like more places for the developer
themselves to be like, here is what

404
00:26:42.400 --> 00:26:45.000
our game is, and here's like
what it can do when you actually play

405
00:26:45.000 --> 00:26:48.359
it, and here's how you can
might feel about it. None of that

406
00:26:48.440 --> 00:26:52.200
stuff is like well, many of
those things are cluttered up by stuff that

407
00:26:52.319 --> 00:26:55.680
is created by the altgornthumber by the
community, and so it's like it gets

408
00:26:55.680 --> 00:26:59.759
confusing and it just feels like this
gray smudge that I ignore in most cases

409
00:26:59.799 --> 00:27:03.839
on theme. Yeah, and there's
also a complete lack of consistency, Like

410
00:27:03.960 --> 00:27:07.559
I went to the Noman's sky page
and there was reviews there. I'm now

411
00:27:07.640 --> 00:27:11.400
on the Red Dead Redemption two page
no reviews. There's like there's no review

412
00:27:11.480 --> 00:27:15.920
section here, So like, what
is someone supposed to do if they go

413
00:27:15.119 --> 00:27:19.359
to a you know, a page
and they're not They're not guaranteed to get

414
00:27:19.440 --> 00:27:23.359
the same information on every single one, Like how do I now look at

415
00:27:23.640 --> 00:27:29.799
there's nothing on this Red Dead Redemption
to store page that tells me about the

416
00:27:29.920 --> 00:27:33.920
quality of the game, Like there's
no review here unless that's go all the

417
00:27:33.920 --> 00:27:38.000
way down and go to the customer
review section. Like it's baffling. Like

418
00:27:38.039 --> 00:27:41.480
then, if you're going to do
something like hey, you can't put review

419
00:27:41.680 --> 00:27:45.720
or logo award logos in your images, make it mandatory to ensure that it's

420
00:27:47.079 --> 00:27:51.319
up front and send the review put
side of it so people can get a

421
00:27:51.440 --> 00:27:56.240
very good glance of some quotes from
reviews. It has stuff like reviews are

422
00:27:56.319 --> 00:27:59.759
positive, but like what is that? What is that for? If I

423
00:27:59.799 --> 00:28:03.000
clear that, it goes down to
the bottom where Steam, you know,

424
00:28:03.680 --> 00:28:06.240
user reviews are there. And I
don't know about you, but I don't

425
00:28:06.240 --> 00:28:12.880
always use Steam user reviews because ridiculous. Yeahlessly positive, overwhelmingly positive. I

426
00:28:12.960 --> 00:28:15.799
glanced at that, and that's it. There's a lad hair that's scored nine

427
00:28:15.880 --> 00:28:18.519
hundred dollars in red Dead Redemption too
and says it's not worth it. So

428
00:28:18.880 --> 00:28:21.799
what am I supposed to do it? Yeah? What I supposed to do

429
00:28:21.839 --> 00:28:23.559
with that information? Yeah, that's
a that's a tough one to part see

430
00:28:23.599 --> 00:28:26.839
exactly. It's like when I look
at those reviews, I often come out

431
00:28:26.920 --> 00:28:33.079
more confused. So yeah, absolutely, I don't know. Steam is they

432
00:28:33.119 --> 00:28:34.640
sell a lot of video games.
They kind of feel like they could probably

433
00:28:34.640 --> 00:28:37.519
get away with like definding stuff however
they want. This just feels like a

434
00:28:37.559 --> 00:28:41.680
weird backward step from their laz fair
attitude where it's like, hey, just

435
00:28:42.440 --> 00:28:45.759
just you know, sell games ever
you want, We don't care, and

436
00:28:45.920 --> 00:28:48.160
like suddenly to like wake up and
be like, well we don't want review

437
00:28:48.240 --> 00:28:52.759
scores in image. It just feels
out of nowhere. I'm like confused by

438
00:28:52.799 --> 00:28:57.039
it. Let's see mega Man franchise
is now sold thirty eight million units.

439
00:28:57.359 --> 00:29:00.839
This is this came from earlier this
week. I just kind of wanted to

440
00:29:00.880 --> 00:29:03.799
bring it up because I thought it's
a pretty good point of comparison between all

441
00:29:03.799 --> 00:29:07.599
these different things here. Let's bring
up the asset thirty eight million copies sold

442
00:29:07.640 --> 00:29:11.079
for MegaMan. That's the one that's
stuck out to me. But it's like,

443
00:29:11.319 --> 00:29:15.160
that's one of the reasons we might
not be getting more because that series

444
00:29:15.200 --> 00:29:18.920
has been on for so long,
and yet the rest of an Evil series

445
00:29:18.039 --> 00:29:22.920
one hundred and twenty seven million units
sold, So you can see maybe where

446
00:29:22.960 --> 00:29:26.599
Capcom thinks it should be putting its
should be investing its resources now. At

447
00:29:26.599 --> 00:29:30.039
the same time, Devil May Cry
series twenty six million units, but of

448
00:29:30.119 --> 00:29:36.319
course that's also a younger franchise than
MegaMan. So let's see how Let's go

449
00:29:36.359 --> 00:29:38.960
through the Street Fighter series forty eight
million units, Monster hundred eighty four million

450
00:29:40.119 --> 00:29:44.720
units, and Dragon's Dogma series six
point eight million units. When you look

451
00:29:44.759 --> 00:29:48.559
at these numbers, it's like,
do you think there's a chance of MegaMan

452
00:29:48.640 --> 00:29:52.759
to have a future alongside all these
other things that Capcom is obviously like double

453
00:29:52.799 --> 00:29:56.079
down on Resideval, Monster Hunter,
Street Fighter. These are working for us.

454
00:29:56.079 --> 00:30:00.559
Do you think MegaMan could ever get
there? I would be surprised if

455
00:30:00.599 --> 00:30:06.839
Mega Man comes back in a major
way. Like I don't see Mega Man

456
00:30:06.960 --> 00:30:10.799
getting a Triple A experience. I
think Mega Man Saturday will all be always

457
00:30:10.839 --> 00:30:15.680
be confined to we put a small
team to make this kind of indie experience,

458
00:30:15.000 --> 00:30:21.240
or we've taken all the other Mega
Man games and once again package them

459
00:30:21.640 --> 00:30:25.680
into a rerelease of some sort,
and here it is again, please buy

460
00:30:25.680 --> 00:30:27.920
it. Which is a shame because
I think there's a lot of potential in

461
00:30:29.000 --> 00:30:33.920
that franchise. It is like this
is gonna sound blasphemous, but like it

462
00:30:33.039 --> 00:30:38.559
has sonic energy, you know,
like they they could turn it into a

463
00:30:38.680 --> 00:30:44.799
good animated series. They could turn
it into a great comic series again and

464
00:30:45.079 --> 00:30:48.279
you know, create some really cool
I don't know, Sonic Mania style experiences,

465
00:30:48.559 --> 00:30:53.640
and I don't see Capcom having much
interest in doing that. Isn't Battle

466
00:30:53.680 --> 00:30:57.480
Network coming out again? So yeah, the Battle Network Collection is coming soon.

467
00:30:57.559 --> 00:31:00.200
That's the next thing. Yeah.
Yeah, So, like I don't

468
00:31:00.200 --> 00:31:03.279
know, I feel like Battle Network
has got a lot of legs in it,

469
00:31:04.319 --> 00:31:08.559
and maybe this is a chance for
people to you know, jump in

470
00:31:08.680 --> 00:31:12.519
and show that they care about Mega
Man by supporting that and buying that Mega

471
00:31:12.599 --> 00:31:18.160
Man type of those Mega Man experiences. But I would love to Mega Man

472
00:31:18.240 --> 00:31:21.599
has always been a character that I
enjoy, but I've never played and not

473
00:31:21.720 --> 00:31:23.759
played. I never, like super
fell in love with the original games,

474
00:31:23.839 --> 00:31:30.119
the Battle Network stuff that I dipped
into a more my jam. But I

475
00:31:30.640 --> 00:31:36.480
truly believe that there's a really cool
modern Megavania game to be made, if

476
00:31:36.519 --> 00:31:40.599
you know what I mean, Like
A, I love the idea of a

477
00:31:40.759 --> 00:31:45.480
studio taking Mega Man and turning it
into a bigger Metroidvania style game where you

478
00:31:45.599 --> 00:31:51.640
know, you going around collecting powers
and you know, I don't know,

479
00:31:51.759 --> 00:31:56.920
maybe like zero is knocking about as
if it's like Samus the evil version of

480
00:31:57.000 --> 00:32:00.640
Samus or something to show like that. The other number here, what was

481
00:32:00.759 --> 00:32:05.279
a Dragons dog was six point eight
million. That's for the first game,

482
00:32:05.319 --> 00:32:08.319
and it's like, you know,
updates or whatever. That's pretty good for

483
00:32:08.599 --> 00:32:15.599
Dragons Dogma. So far do you
expect when Dragons Dogma two comes out that

484
00:32:15.759 --> 00:32:17.240
it could be like a ten million
seller? Like could it get to that

485
00:32:17.400 --> 00:32:21.559
next level of being a major,
major blackbuster? Do you want me?

486
00:32:21.640 --> 00:32:23.200
Do you want my honest troop?
Yes? I do. I think when

487
00:32:23.400 --> 00:32:28.240
when Dragons Dogma comes out to no
one's going to give a single man no

488
00:32:28.440 --> 00:32:31.559
No, I think Mega Man,
not Mega Man. Dragons Dogma two.

489
00:32:31.799 --> 00:32:36.400
What we've done is what we have
is Capcom is about to have their mirror's

490
00:32:36.480 --> 00:32:39.119
edge to a moment. Yeah,
I say that. I say that as

491
00:32:39.200 --> 00:32:45.279
a big Dragons Dogma fan. I
know we have a lot of folks in

492
00:32:45.599 --> 00:32:50.279
Giant Bomb community but also passed off
that love that game. I want it

493
00:32:50.359 --> 00:32:52.559
to succeed, But in my heart
of hearts, I feel like that game

494
00:32:52.640 --> 00:32:55.200
is gonna come out and people are
gonna be like, what is this?

495
00:32:55.440 --> 00:33:00.440
No thanks and just move on.
I feel like the Dragons dog I'm a

496
00:33:00.480 --> 00:33:05.960
fan base has been really good about
sounding louder than they are, if you

497
00:33:06.079 --> 00:33:08.359
know what I mean. Yeah,
because because you know, the game was

498
00:33:09.119 --> 00:33:13.640
a sleeper hit and then it kind
of had it built up slowly. But

499
00:33:13.720 --> 00:33:15.799
it's like one of those things like
if you're a champion of it, you'll

500
00:33:15.839 --> 00:33:19.680
be pretty loud among those champions because
they're like, not everyone was a champion

501
00:33:19.720 --> 00:33:23.319
of it like some games. So
yeah, I think it kind of also

502
00:33:23.400 --> 00:33:28.039
depends on the timing, like when
do they put it out. If they

503
00:33:28.119 --> 00:33:30.200
put it out at the right opportune
moment, it could hit in a big,

504
00:33:30.279 --> 00:33:35.480
big way. We've seen indie games
now come out and everyone they look

505
00:33:35.519 --> 00:33:37.559
like they're being you know, there
wouldn't be a major deal, but because

506
00:33:37.640 --> 00:33:43.039
of when they're released, they are
like the perfect thing at the perfect moment

507
00:33:43.319 --> 00:33:45.599
when people needed it, and they
pop off in a massive way. Elden

508
00:33:45.680 --> 00:33:50.240
Ring is not a great example because
it's from software, but like the timing

509
00:33:50.279 --> 00:33:54.240
at which elden Ring came out helped
it incredibly, Like they literally no one

510
00:33:54.319 --> 00:33:58.519
else was around it. That's partly
because people moved away from it, but

511
00:33:58.599 --> 00:34:00.279
also they want a lot of other
games coming out, and it owned like

512
00:34:00.519 --> 00:34:05.240
the Conversation for a couple of months
and that was like a big deal.

513
00:34:05.880 --> 00:34:08.280
And obviously Dragons Document is a very
different type of game, but it also

514
00:34:08.400 --> 00:34:12.840
has an elder Ring energy to it, where it's this big, open world

515
00:34:12.960 --> 00:34:16.079
game and it will have a lot
of really cool like dynamics, gameplay,

516
00:34:16.159 --> 00:34:21.159
dynamics and mechanics, so it could
do something big. I really wanted to

517
00:34:21.199 --> 00:34:23.880
succeed, but deep down I have
just this itching feeling where it's going to

518
00:34:23.920 --> 00:34:28.400
be one of those things where it
got made, where all the people that

519
00:34:28.519 --> 00:34:30.599
play it are happy that it got
made. It's probably a decent game,

520
00:34:30.679 --> 00:34:37.199
maybe it's an amazing game. And
Itsuno San has it out of his system

521
00:34:37.360 --> 00:34:38.760
because you know, this is his
baby and he's been trying to make it

522
00:34:38.840 --> 00:34:42.239
for ages. He's like, God
damn it, I keep making you amazing

523
00:34:42.280 --> 00:34:45.079
government cry games. Let me make
the one game that I want. And

524
00:34:45.119 --> 00:34:47.159
then he makes it, and maybe
we just move on from there and that's

525
00:34:47.199 --> 00:34:52.239
the last of we see of Dragon's
Dogma. But I don't know, man,

526
00:34:52.320 --> 00:34:54.519
there's something about it. This makes
me feel like we're setting them up

527
00:34:54.639 --> 00:34:59.320
to really get some party in their
face. He said all that shit,

528
00:34:59.400 --> 00:35:01.119
I didn't say anything in years.
When you come back to clip this,

529
00:35:01.239 --> 00:35:04.880
the rubb it in our face is
just you leave me out of it,

530
00:35:05.000 --> 00:35:08.840
all right? Hey, I say
I want it to succeed. My feeling

531
00:35:09.039 --> 00:35:14.360
is that we might be like we
have, We might have oversold it to

532
00:35:14.480 --> 00:35:17.199
Capcom and then you know what,
you know what, I want to succeed

533
00:35:17.400 --> 00:35:21.760
because if it succeeds, that's one
step closer to get in the god Hend

534
00:35:21.800 --> 00:35:23.800
remake that I've we've been dying fall. That's what this has all been about.

535
00:35:23.800 --> 00:35:29.239
I knew it, Okay, I
knew it all right. Uh,

536
00:35:29.519 --> 00:35:32.519
let's see famits to Japanese physical charts. I'm bringing this up just because we

537
00:35:32.559 --> 00:35:36.159
get a little bit info about Live
Alive and how it's doing. It was

538
00:35:36.320 --> 00:35:38.920
number one for the week in Japan. Uh. These are the physical sales

539
00:35:39.079 --> 00:35:43.960
seventy one, one hundred and thirty
seven. So if you add in uh,

540
00:35:44.239 --> 00:35:45.760
you know, assumed at least thirty
percent digital, it's going to be

541
00:35:45.840 --> 00:35:50.039
right around one hundred thousand. It's
probably more than thirty percent, so maybe

542
00:35:50.079 --> 00:35:52.599
even near one hundred and fifty thousand
units. That's pretty good for a game

543
00:35:52.679 --> 00:35:57.960
that's sort of no one ever talked
about, most people did not talk about

544
00:35:58.559 --> 00:36:00.840
until it got announced that Nintendo to
act a few weeks ago with h D

545
00:36:00.920 --> 00:36:04.519
two D remake. And now here
it is, and it seems to be

546
00:36:04.760 --> 00:36:07.000
kicking off. I guess game is
going to be a pretty good, a

547
00:36:07.039 --> 00:36:09.079
pretty successful thing. And yeah,
the kind of thing that's like, oh,

548
00:36:09.400 --> 00:36:13.639
this is the exact right kind of
game to do HD two D,

549
00:36:13.800 --> 00:36:16.840
where it is not the super supermassive, big budget thing, but it's a

550
00:36:17.159 --> 00:36:22.840
really good recreation of what we already
had, and it's gonna make easily enough

551
00:36:22.880 --> 00:36:25.480
money to justify keep doing things like
this in the future, right, Yeah

552
00:36:25.559 --> 00:36:30.440
for sure. I I just thoughted
it and I'm having a great time no

553
00:36:30.599 --> 00:36:34.920
it JRPG Expert down Rock, it
seems to be having a great time where

554
00:36:35.079 --> 00:36:38.360
yeah, we're in the brief discussions
that we have had, but yeah,

555
00:36:38.440 --> 00:36:42.119
this is a kind of thing where
it's like, hey, take something.

556
00:36:42.400 --> 00:36:45.679
I feel like this. This kind
of style could be Nintendo's new like remake

557
00:36:45.920 --> 00:36:50.280
approach where they're like, hey,
let's take our old games that you know,

558
00:36:50.760 --> 00:36:52.960
maybe we get an Earthbound game like
this, right yeah, you know

559
00:36:53.000 --> 00:36:59.239
what reminds me of like when like
a hip hop song will sample like an

560
00:36:59.280 --> 00:37:02.920
old, old older like so like
Michael McDonald's song, Uh yeah, yeah,

561
00:37:04.480 --> 00:37:07.599
yeah, like what it was,
I'm like regulate all right, Like

562
00:37:07.840 --> 00:37:09.559
yeah, it's like okay, now
Michael McDonald's song is in the top forty

563
00:37:09.599 --> 00:37:12.360
again, what the hell is going
on? That's what it feels like.

564
00:37:12.880 --> 00:37:15.239
H two D is the hip hop
of gaming. It's what I've been trying

565
00:37:15.280 --> 00:37:20.039
to see exactly. Yeah, uh's
the Switch still selling very well. It's

566
00:37:20.119 --> 00:37:22.480
like when you could bind all the
models, it's at like eighty thousand,

567
00:37:23.199 --> 00:37:28.280
and you compare that to the supply
con strand consoles PlayStation five at ten thousand.

568
00:37:28.760 --> 00:37:31.039
Uh, well, like the eleven
thousand and then Xbox Series S and

569
00:37:31.199 --> 00:37:35.639
S right around five thousand, So
the Xbox Series X and S still seems

570
00:37:35.639 --> 00:37:38.480
like it's probably outpacing Xbox One.
But yeah, once PlayStation five is able

571
00:37:38.480 --> 00:37:42.960
to get as mini units in Japan
as they can, it's probably gonna keep

572
00:37:43.039 --> 00:37:46.360
growing ten thousand, eleven thousand.
PlayStation five also still wrote like really low

573
00:37:46.480 --> 00:37:51.119
that system. Even though PlayStation doesn't
sell as well in Japan as the Switch,

574
00:37:51.639 --> 00:37:54.039
it still should be at like forty
fifty thousand like every week or something

575
00:37:54.159 --> 00:37:59.440
like that. So yeah, uh, all right, finally for the news.

576
00:37:59.599 --> 00:38:07.039
Also, I want to PlayStation four
eleven eleven eleven past eleven. PlayStation

577
00:38:07.079 --> 00:38:09.440
four as sold last week one hundred
and twenty five new two dsllls. There

578
00:38:09.480 --> 00:38:13.639
you go. And every time I
see like, oh yeah, there's still

579
00:38:13.679 --> 00:38:15.719
new two ds is in Japan,
I wonder if I can get those for

580
00:38:15.800 --> 00:38:21.639
cost. But we'll see, all
right. FTC Chair up ends antitrust standards

581
00:38:21.679 --> 00:38:24.559
with Meta law suit. This this
comes from Cecilia Kang at New York Times.

582
00:38:25.280 --> 00:38:30.519
This is relevant to a lot of
news in gaming because of acquis acquisitions

583
00:38:30.559 --> 00:38:35.280
that just you know, haven't gone
through yet, specifically activision of Microsoft.

584
00:38:36.119 --> 00:38:37.320
Well, let's read so we can
kind of like lay the groundwork here for

585
00:38:37.760 --> 00:38:42.239
why that may or may not matter. Lena Khan may set off a shift

586
00:38:42.320 --> 00:38:45.639
in how Washington regulates competition by filing
cases in tech areas before they mature.

587
00:38:45.920 --> 00:38:52.400
She faces an uphill climb, and
this is Lena Khan is the Federal Trade

588
00:38:52.400 --> 00:38:55.599
Commission like leader. Early in her
tenure as Chair of the Federal Trade Commission,

589
00:38:55.679 --> 00:38:59.960
Lena Khan declared that she would reign
in the power of the largest technology

590
00:39:00.039 --> 00:39:04.079
technology companies in a dramatically new way. We're trying to be forward looking,

591
00:39:04.159 --> 00:39:07.440
anticipating problems and taking fast action,
miscon said in an interview last month.

592
00:39:07.679 --> 00:39:13.159
She promised to focus on next generation
technologies and not just on areas where tech

593
00:39:13.239 --> 00:39:16.400
behemoths but were already well established.
This week, Miss Khan took her first

594
00:39:16.400 --> 00:39:21.159
step towards stopping the tech monopolies of
the future when she sued to block a

595
00:39:21.320 --> 00:39:24.679
small acquisition by Meta, the company
formerly known as Facebook of the virtual reality

596
00:39:24.760 --> 00:39:30.760
fitness startup within the deal was significant
for Metas development of the so called metaverse,

597
00:39:30.039 --> 00:39:35.119
which is a nascent technology and far
from mainstream. In doing so,

598
00:39:35.639 --> 00:39:39.280
Miss Khan up ended decades of antitrust
standards, potentially setting off a wholesale shift

599
00:39:39.599 --> 00:39:44.760
in the way Washington enforces competition across
corporate America. At the heart of the

600
00:39:44.800 --> 00:39:50.800
FTC's lawsuit is the idea that regulators
can apply antitrust lawsuit without waiting for a

601
00:39:51.079 --> 00:39:53.440
market to mature to the point where
it is clear that companies hold the most

602
00:39:53.480 --> 00:39:59.199
power. The FTC said such early
action was justified because Metas deal would probably

603
00:39:59.280 --> 00:40:04.719
eliminate petition in the young virtual reality
market. There there's some more history here

604
00:40:04.760 --> 00:40:08.679
about like the you know what the
standards were previously, But basically, like

605
00:40:08.719 --> 00:40:15.159
the short version of it is a
deal would get blocked by the FTC if

606
00:40:15.199 --> 00:40:19.800
it was very clear that it was
moving one company more towards a monopoly.

607
00:40:20.519 --> 00:40:24.079
That is not necessarily it's it would
be very difficult to prove that here.

608
00:40:24.400 --> 00:40:29.320
So it feels like khn is trying
to do something here where she is establishing

609
00:40:29.400 --> 00:40:35.239
a new standard and people like analysts, let's see the Ftec's lawsuit against Meta

610
00:40:35.440 --> 00:40:39.360
in the budding virtual reality market is
a deliberately experimental case that seeks to extend

611
00:40:39.360 --> 00:40:44.519
the boundaries of merger enforcement, said
William Kovichick, a former chair of the

612
00:40:44.599 --> 00:40:49.320
agency. She such cases are certainly
harder to win, so this feels like,

613
00:40:49.719 --> 00:40:52.960
like he says, an experiment to
see if they can broaden the regulatory

614
00:40:53.039 --> 00:41:00.480
boundaries that they have. And it's
sort of weird because this for hundred million

615
00:41:00.480 --> 00:41:02.239
dollar deal. It's kind of the
way the system is supposed to work.

616
00:41:02.280 --> 00:41:06.880
We've talked about this before, where
if you are a small, young company

617
00:41:07.400 --> 00:41:10.199
and you want to try to do
something, one of the clear incentives to

618
00:41:10.280 --> 00:41:15.320
do that is you want to get
just big enough where you're not profitable,

619
00:41:15.440 --> 00:41:19.159
but a bigger company sees the profit
in you and buys you. And by

620
00:41:20.239 --> 00:41:23.679
blocking one of these deals, that
could de incentivize people from investing in those

621
00:41:23.760 --> 00:41:28.679
ideas in the future. Now,
that's not going to happen in every case,

622
00:41:28.800 --> 00:41:30.400
but that it will be the argument
for why this is probably not a

623
00:41:30.440 --> 00:41:34.000
good thing. It's probably gonna be
a big part of the argument when what's

624
00:41:34.039 --> 00:41:37.960
this actually goes to court if that
happens. Obviously, though the thing that

625
00:41:38.039 --> 00:41:43.119
people are concerned about here or concerned
whatever. Like. The reason this might

626
00:41:43.199 --> 00:41:49.320
be interesting is because what does this
mean for Microsoft acquiring Activision. I think

627
00:41:49.360 --> 00:41:51.719
a lot of speculation will be like, well, anything can happen now,

628
00:41:51.719 --> 00:41:53.320
if they're going to block this,
they could block anything. To me,

629
00:41:53.480 --> 00:41:57.960
this sounds like, well, the
reason they pick a small thing off to

630
00:41:58.039 --> 00:42:00.719
the side is because they do want
to test this, and while this test

631
00:42:00.840 --> 00:42:05.199
is ongoing, they're probably not going
to do anything else too crazy, right,

632
00:42:05.280 --> 00:42:07.880
They're probably not going to buck the
Activision deal at all. No,

633
00:42:08.159 --> 00:42:13.239
I think it will be a little
a long time before this becomes a standard

634
00:42:13.280 --> 00:42:16.760
thing. And like you said,
they want to experiment without like upending the

635
00:42:17.079 --> 00:42:22.360
entire system before they even know the
ins and outs of it and the limitations

636
00:42:22.440 --> 00:42:27.719
and advantage this advantages. I don't
think it has any impact on the Microsoft

637
00:42:27.760 --> 00:42:31.079
Activision acquisition at all. I agree. I think that's I think it's just

638
00:42:32.079 --> 00:42:36.199
if they wanted to do something about
that deal, they probably would have by

639
00:42:36.239 --> 00:42:38.199
now, I think, and I
think they're looking past this. And I

640
00:42:38.280 --> 00:42:43.320
also think, like if you look
at the target here, Microsoft and pretty

641
00:42:43.320 --> 00:42:49.679
good standing with most regulators and lawmakers
in Washington, Facebook very much not and

642
00:42:49.760 --> 00:42:52.679
Facebook is an easy target. No
one likes them, No one likes Mark

643
00:42:52.760 --> 00:42:58.000
Zuckerberg. If you are going to
test these new ideas at these new possibilities

644
00:42:58.000 --> 00:43:00.960
for regulation out, you're going to
do it and Mark Zuckerberg, Yeah,

645
00:43:01.360 --> 00:43:05.320
And you know that also increases it's
your best chance of winning too, because

646
00:43:06.039 --> 00:43:07.840
you know the courts they might oversee
this also might not like Facebook as much.

647
00:43:07.880 --> 00:43:10.679
It might see more of a threat
for them because they've had this pattern.

648
00:43:10.840 --> 00:43:15.599
And I just think this is going
to be their focus and Microsoft's probably

649
00:43:15.599 --> 00:43:19.199
going to continue escape by I feel
like this is one of those use cases

650
00:43:19.199 --> 00:43:22.199
where it's like, you do it
to that company because this in the process

651
00:43:22.360 --> 00:43:28.559
of doing it, you will understand
and discover so many hurdles and pitfalls and

652
00:43:28.639 --> 00:43:30.760
things to think about that by the
end of it, regardless of whether you

653
00:43:30.840 --> 00:43:36.119
succeed or fail, you have just
a metric shit ton of understanding and data

654
00:43:36.239 --> 00:43:37.679
to look at to be like,
this is what we need to think about.

655
00:43:37.719 --> 00:43:39.440
This is why it's good, This
is why it's a bad idea.

656
00:43:39.519 --> 00:43:44.760
These are the common like precedents that
this are the precedents that will likely set

657
00:43:44.840 --> 00:43:47.079
etc. Et cetera. And yeah, you do it with this company,

658
00:43:47.239 --> 00:43:52.000
like, I feel like it's the
perfect target for it, because by the

659
00:43:52.119 --> 00:43:55.840
end of it, you'll be like, we've we've encountered every challenge and question

660
00:43:55.960 --> 00:44:00.400
that possibly we could encounter. And
then you take that information and when you

661
00:44:00.519 --> 00:44:05.079
use it on smaller companies are less
complicated and less you know, have let's

662
00:44:05.119 --> 00:44:08.400
have a knock on effect. It
will You'll you'll probably be like, we

663
00:44:09.000 --> 00:44:13.079
we can approach this and we know
how to tackle this because of all this

664
00:44:13.119 --> 00:44:16.480
stuff that we did from just clapping
Mark Zuckerberg's cheeks for a year and a

665
00:44:16.519 --> 00:44:21.920
half. Right, uh and yeah. As peace Machine points out, this

666
00:44:22.039 --> 00:44:24.800
is all applies to us, and
regulation for these kinds of deals is global,

667
00:44:25.159 --> 00:44:30.760
and the European market is completely different
with much stricter regulations, and who

668
00:44:30.840 --> 00:44:32.559
knows what will happen there. A
few weeks ago we got like, oh,

669
00:44:32.639 --> 00:44:36.880
this deal my close in thirty days
because it passed a certain threshold in

670
00:44:36.960 --> 00:44:38.559
America. It's like, well,
yeah, yam in America, that doesn't

671
00:44:38.559 --> 00:44:42.400
mean the deal will finalize because Europe
could still stand in the way. And

672
00:44:42.519 --> 00:44:45.320
that's still true here. If I
was Mark Zuckerberg, I would take this

673
00:44:45.440 --> 00:44:52.679
opportunity to release a social video of
him doing the from the Star Trek Wrath

674
00:44:52.760 --> 00:44:55.920
of Khn. Yes exactly, and
that now is the time mark. There's

675
00:44:55.960 --> 00:45:00.960
never been a better time for a
Wrath of con friends, please yeah,

676
00:45:00.280 --> 00:45:02.840
yeah, all right, let's get
to the catchup. Just a few things

677
00:45:02.920 --> 00:45:07.519
here. It updated people on Xbox
Live August. Games with Gold have been

678
00:45:07.559 --> 00:45:10.159
announced. Uh you know it is. It's Games with Gold. So it's

679
00:45:10.239 --> 00:45:15.119
Caligo, Scourge Bringer, Saints Road
two, and Monaco. I like Scurge

680
00:45:15.159 --> 00:45:17.599
Bringer, I like Monaco, I
like Saints Road two. I've never played

681
00:45:17.639 --> 00:45:21.639
Calico. But this, you know, continues to be the kind of thing

682
00:45:21.679 --> 00:45:24.400
where it's like I'm glad I got
you know, game pass, Like that's

683
00:45:24.440 --> 00:45:28.039
what I'm happy still happening. What's
gonna with Games of Gold? It just

684
00:45:28.039 --> 00:45:30.760
seems to be a really weird thing
running on fumes, right, like who

685
00:45:30.960 --> 00:45:34.079
like, who cares? It's all
it is. It's like this weird thing,

686
00:45:34.159 --> 00:45:35.840
like they pops up once a month
and people are like, well that

687
00:45:35.880 --> 00:45:39.039
looks pretty bad, Like that's that's
all it ever is so especially compared to

688
00:45:39.480 --> 00:45:44.000
a recent PlayStation plus, you know, a library update where they're like,

689
00:45:44.159 --> 00:45:47.119
here's the Yakuza game and Tony Hawks
pro Skater one plus two remake and stuff.

690
00:45:47.119 --> 00:45:50.880
I'm like, wow, that's really
good. So yeah, I feel

691
00:45:50.920 --> 00:45:54.320
like Games with Gold is only currently
being enjoyed by people with like an Xbox

692
00:45:54.360 --> 00:45:59.800
three sixties Yeah right exactly. Yes, someone like in their back room and

693
00:45:59.840 --> 00:46:01.159
they like they whenever they have a
break, they just go in the back

694
00:46:01.239 --> 00:46:04.960
room. And someone like forgot to
cancel Xbox Live Gold at the business,

695
00:46:05.119 --> 00:46:07.400
so someone's like, man on work, I get to play all these great

696
00:46:07.480 --> 00:46:12.199
games. So yeah, Nintendo is
returning to Bits Summit. But Bits Summit

697
00:46:12.320 --> 00:46:15.400
is Japan's largest indie game event.
It's happening in August sixth through seventh.

698
00:46:15.639 --> 00:46:19.960
This is Nintendo's first time back in
three years, and it's booth will have

699
00:46:20.320 --> 00:46:24.559
seven indie games. So Nintendo getting
back out there doing something. I heard

700
00:46:24.599 --> 00:46:28.480
that Hollid Night it is going to
be there. Oh wow, really,

701
00:46:29.199 --> 00:46:30.320
this is what you're gonna do.
This is what you're gonna do to people.

702
00:46:31.760 --> 00:46:36.239
I have heard that Holid Night folk
song will be at bits on me

703
00:46:36.400 --> 00:46:38.480
everyone, But it's not gonna be
the You gotta go out back, you

704
00:46:38.559 --> 00:46:40.760
got to know the password. I
will just try to sneak in the back

705
00:46:40.800 --> 00:46:47.360
and yeah, yeah, don't get
arrested everybody. Uh god. I think

706
00:46:47.400 --> 00:46:51.280
it's cool that Nintendo's going back to
BITS. I like Bit Summit from what

707
00:46:51.360 --> 00:46:52.440
I've seen of it, I've never
been able to go. If I ever

708
00:46:52.559 --> 00:46:54.840
do go to Japan, now,
maybe I'll try to time out with BITS

709
00:46:54.840 --> 00:46:58.480
Summit because it looks like a good
time. The indie scene in Japan has

710
00:46:58.920 --> 00:47:01.760
like really grown alongside this specific summit, like bringing them all together, and

711
00:47:01.800 --> 00:47:05.559
I think a lot of like smaller
developers and tree I'm like looked around be

712
00:47:05.639 --> 00:47:07.880
like, oh, there's way more
of us than we were expecting. We

713
00:47:07.000 --> 00:47:10.159
just didn't know that we had a
community here and bit someone has been central

714
00:47:10.239 --> 00:47:13.760
to building that out, and that's
yeah, based on it is one of

715
00:47:13.840 --> 00:47:17.800
the coolest events in like modern gaming, like in the world. Like I've

716
00:47:17.960 --> 00:47:22.159
never been there. I was BIT
somehit adjacent for a little while, but

717
00:47:22.199 --> 00:47:25.000
I spoke to a bunch of people
that worked on it and continue to work

718
00:47:25.079 --> 00:47:28.480
on it, And I've always had
a back and forth with people because they

719
00:47:28.559 --> 00:47:30.920
want us to come a lot.
It's tricky because it is in Japan,

720
00:47:31.119 --> 00:47:36.199
but it's a show that's one hundred
percent worth going to if you're there.

721
00:47:36.280 --> 00:47:37.920
And can go there. But if
you're not, I would say, like

722
00:47:38.000 --> 00:47:42.679
you can like tune in remotely.
And it's really really, really cool just

723
00:47:42.800 --> 00:47:45.280
to keep up on the news of
what's going on. It's like a it's

724
00:47:45.280 --> 00:47:47.199
almost like an information share as much
as it is like a gathering of the

725
00:47:47.320 --> 00:47:52.039
indie community in Japan. And there's
some really amazing stuff that is being made

726
00:47:52.079 --> 00:47:54.920
in Japan in the indie scene.
That Bit Summit is pretty much the only

727
00:47:54.960 --> 00:47:59.440
place that is surfacing it to the
rest of the world. So yeah,

728
00:47:59.480 --> 00:48:02.039
it's worth attention to and shout out
to the people that are putting that on

729
00:48:02.199 --> 00:48:07.599
ear after year. All right,
let's get to the poll here. Do

730
00:48:07.800 --> 00:48:10.079
you think that's Star Wars Nights of
the Older public remake from Aspire ever comes

731
00:48:10.119 --> 00:48:14.800
out? Is this did? Is
this the new one? New one?

732
00:48:15.159 --> 00:48:16.760
Uh? Nope, that's nothing that
was from from yesterday. Let me go

733
00:48:16.760 --> 00:48:21.159
ahead and grab that. It will
be fine, don't worry about Yeah,

734
00:48:21.239 --> 00:48:23.840
there we go, There we go. I asked about folders, way more

735
00:48:23.960 --> 00:48:29.360
interesting. Do you use folders on
your gaming platforms to organize your games?

736
00:48:30.280 --> 00:48:34.239
Yes? That's thirty six point nine
percent said yeah, yes, sixty three

737
00:48:34.239 --> 00:48:38.480
point one percent said no. I
don't I think like even that among those

738
00:48:38.599 --> 00:48:42.079
yes ers, I bet a lot
of them set it up once and forget

739
00:48:42.079 --> 00:48:45.960
about it, because that's how I
listen. If there's a I'm never keeping

740
00:48:46.039 --> 00:48:50.000
games that I'm not playing on my
consoles. Right. If I'm not playing

741
00:48:50.039 --> 00:48:52.199
that game, it's gone. Like
I will never have more than maybe three

742
00:48:52.280 --> 00:48:55.920
or four games on a console unless
it's a pollable console. If it's a

743
00:48:55.960 --> 00:48:59.960
switch, I'll keep all the games
on there that I have. I think

744
00:49:00.119 --> 00:49:02.360
I might be able to I might
say in the future, but like on

745
00:49:02.880 --> 00:49:07.920
on PlayStation, Xbox, pretty much
Steam anywhere else, like if once I'm

746
00:49:07.960 --> 00:49:12.440
done with the game, I delete
it. I brought this up yesterday when

747
00:49:12.440 --> 00:49:15.800
we were talking about this, but
Steam just created an adult games folder for

748
00:49:15.960 --> 00:49:21.320
me, and it's got let's see
Fight Angel General Live six. Some of

749
00:49:21.360 --> 00:49:24.280
these are just like, well,
there's honey Pop of course, let's see

750
00:49:24.400 --> 00:49:30.239
the Quarry is an adult game according
to a Steam Uh, Sex with Stalin

751
00:49:30.039 --> 00:49:34.000
is an adult game, as you
might expect it to be. But you

752
00:49:34.079 --> 00:49:37.320
know, yeah, Kuza like a
dragon and trying to see if there's any

753
00:49:37.360 --> 00:49:44.199
other stop. You know, it's
very stiff and rigid. Yeah, let's

754
00:49:44.239 --> 00:49:46.119
see Suck You Bus, which is
like a first person one that has like

755
00:49:46.320 --> 00:49:52.000
you could you see movies in that
one? So actual it's an actual adult

756
00:49:52.079 --> 00:49:54.480
game. There you go, yeah, and steams like we gotta take the

757
00:49:54.559 --> 00:50:00.480
logos off. I did not.
I'll just a furry cyberfucker too. There

758
00:50:00.519 --> 00:50:05.519
it is right there in my thing
launched. A new launched this week.

759
00:50:05.800 --> 00:50:07.880
All right, let's see, I
have a new question for are you everybody?

760
00:50:08.440 --> 00:50:12.480
I even put a clarification because people
will take the stuff pretty seriously.

761
00:50:12.480 --> 00:50:15.760
I will Dragons Dogma sell? Well, all right, let's do that one

762
00:50:15.760 --> 00:50:21.000
in said I was gonna do.
Are you planning to purchase a new console

763
00:50:21.039 --> 00:50:22.639
before the end of the year?
That's not fun. Let's do it.

764
00:50:22.760 --> 00:50:29.079
Will Dragons Dogma to sell, like, let's put a number on it,

765
00:50:29.199 --> 00:50:35.679
like north of like nine million cell
more than I would say, what Dragons

766
00:50:35.719 --> 00:50:37.960
Doguma one was that whateves? Like
seven million? It's like seven million million.

767
00:50:38.800 --> 00:50:45.559
Let's say let's say nine million.
Okay, more than nine million copies

768
00:50:46.360 --> 00:50:50.519
and then I'll just put it in
here. No, that's just seven that's

769
00:50:50.559 --> 00:50:53.480
do seven okay, the original same
as the original, more than seven million

770
00:50:53.920 --> 00:51:00.679
more than the seven million the original
has sold. All right, there we

771
00:51:00.760 --> 00:51:07.480
go Game mess mornings, Yes or
no, that's easy, and then let's

772
00:51:07.519 --> 00:51:12.039
post this and then tam, you
got anything happening for the rest of today?

773
00:51:12.039 --> 00:51:14.119
You got anything you want to promote, anything you want to talk about

774
00:51:14.119 --> 00:51:16.920
and happen over game spot watch my
dump truck is out now. If you

775
00:51:17.000 --> 00:51:22.519
want to see Jan say the word
clibbed, which is so absolutely ridiculous to

776
00:51:22.599 --> 00:51:24.480
me, I like, I was
checking in and on on the show.

777
00:51:24.480 --> 00:51:28.119
I'm gonna listen to the rest of
it, and I've seen I haven't watched

778
00:51:28.159 --> 00:51:30.360
the clip but I saw like the
image, and I like the way that

779
00:51:30.400 --> 00:51:36.320
you guys have spelled this word clipboard
instead of clipboard. Was he like thinking

780
00:51:36.519 --> 00:51:43.239
of cupboard? Like exactly that?
Exactly? Cupboard is a very stupid word.

781
00:51:43.440 --> 00:51:46.000
Cupboard, cupboard? Cupboard? What
board for my cup? Yeah?

782
00:51:46.440 --> 00:51:52.480
The two words cup and board don't
combine to make the thing that you are

783
00:51:52.519 --> 00:51:57.639
then looking at. Right, Yes, it's anomally, Yes it's an anomaly.

784
00:51:57.800 --> 00:52:01.960
Yes it's a bad anomaly. But
flip and aboard come together and they

785
00:52:02.079 --> 00:52:09.719
look exactly like the things that you
fused to make that word and the skipper

786
00:52:09.840 --> 00:52:15.559
birthday. Yeah, I'm gonna listen. I'm gonna go to the giant bomb

787
00:52:15.840 --> 00:52:23.360
Twitter account right now and just tweet
anyone planning to use the know, anyone

788
00:52:23.440 --> 00:52:36.119
planning to do sick tricks on the
skippard today, Hell yeah, you got

789
00:52:36.119 --> 00:52:39.360
Everyone should watch a voicemail dump Truck
has been really fun for the last several

790
00:52:39.440 --> 00:52:42.360
weeks. You everyone should be listening
to. If you're not, so,

791
00:52:42.679 --> 00:52:45.239
definitely check out the latest one.
Subscribe to that on podcast feeds or whatever.

792
00:52:46.599 --> 00:52:51.320
Today Ranking of Tech and Indians is
going to wrap up today for everybody,

793
00:52:51.440 --> 00:52:52.920
so be sure to check that out. And then, yeah, we

794
00:52:52.960 --> 00:52:57.400
got the weekend. Any plans for
the weekend, taim I'm gonna play some

795
00:52:57.519 --> 00:53:02.440
Live Alive. Yeah, dig into
that. I might watch some anime because

796
00:53:02.440 --> 00:53:07.320
I am known anime enjoyer. I've
got something to catch up on.

