WEBVTT

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Don't be bad. It's the Internet. You're busy. Let's do this for

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March twenty fifth, twenty twenty four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with me Jeff Grubb Today, Oh
my god, we have a lot of

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news, including a potential delay for
Grand Theft, Auto Larry and not making

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boulders Gate four, and Capcom responding
to criticisms of Dragon's Dogma two. That's

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just the start, though, But
first, please join me and welcoming today's

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co host, the Game Mess Mornings. It's Emma Fife. Everybody. Emma,

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how are you doing. I'm great, you know, all things considered.

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It's a Monday morning, and I
am awake ish. It's early for

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me on the West Coast. But
boy, oh boy, we got a

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lot of video game news to talk
about. Even though there might be no

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more video games for the rest of
the year possibly time. Uh huh,

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there's plenty to talk about. Well
we'll see if there's gonna be plenty to

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play starting in April. But yeah, I mean listen, I got plenty

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to catch up one, so really
not complaining at all. I did I

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did get your message this morning,
seeing you were ready to go, and

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that I think it was like six
thirty year time. Is that you in

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bed seeing you if you have to
wake up? Or is that like you

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going to the gym, like what's
your morning? H okay? So I

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that is me waking up on Mondays
to do this show. I work out

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on my lunch break on Mondays.
Sometimes I do like six thirty or seven

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thirty am workout, but I don't
have time to do that and then also

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make myself look somewhat presentable to be
on camera to do the news, So

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lunch break workouts on Mondays. But
yeah, I've been on the six thirty

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beat. I think I went to
three two or three six thirty classes last

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week. And it's hard to get
up that early. Yeah, but it

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feels so good when it's like seven
thirty in the morning and I'm like,

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man, I already did a whole
work out today. This is great.

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I've already accomplished something. And then
I inevitably take a very long nap in

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the middle of the afternoon. Yeah. There was a period of time when

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I had very young children. They're
still young. When they were very young,

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very very young and I was working
a full time job and they were

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home with me all day and the
wife went just went to school to teach

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teacher for work and so for work, and so she was gone all day.

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And I was like, man,
no second of this day belongs to

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me, and it's like, I've
made these decisions. That's fine. And

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I started like, you know what, maybe I can rearrange things a little

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bit. And that turned into eventually
waking up for about about an entire year

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at four thirty am every day,
and then that that I'm like, okay,

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we will get everything done for me
between four thirty and when everyone wakes

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up starting around seven. And then
I was like, now at that point,

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when if the rest of the day
belongs to other people and I got

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to give them my time, I'm
like completely okay with that. That's fine.

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At that point, that was the
only way I can make that work.

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Now it's like I could sprinkle in
time throughout the day. It's a

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little bit easier. But yeah,
I'm glad I was able to do that.

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I don't think I could ever do
that again though. That's not really

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an option anymore. And I did
have I've told this story on voicemail dump

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truck when we were at packs.
But I should tell for the game mess

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Morning's audience. I won a bet
on my birthday. Oh yeah, I'm

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putting some money for the super Bowl
a while back, and I'm been.

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I didn't lose all the money.
I'm like, oh, I bet all

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that on like that Mike Tyson,
Jake Paul Flight, that'll be fun.

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But we were talking about it on
my birthday or a little bit before,

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and we were like making some bets. And I had made like a bet

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the night before of it's an eleven
game parlay and every game has to hit

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to win. And as it was
like the clock was clicking over to my

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birthday, I was looking at it
and I put nine dollars in whatever,

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and I was looking, I'm like, oh my god, I'm everything's hit

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so far, and these like last
like two to four games are looking pretty

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good. And then for like the
next hour, it's like one. They

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just kept hitting, kept hitting,
kept hitting. I had to hand my

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phone over to Jeff Backlar, who
kept saying stuff like you're definitely gonna win,

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and I had to yell at him
not the jink sitting stuff. And

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then yep, I'm like, I
walk away and I come back. He's

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like, do you know what happened? No, He's like, you won,

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and I'm like, oh my,
it was ten thousand dollars. Emma,

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I want ten thousand dollars on a
nine dollars bet one ten thousand dollars

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the hour it became my birthday,
the hour it became my birthday. Yeah,

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it was kind of the craziest thing
that's ever happened to me. It

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was nuts. Oh my god,
what are you going to do with you

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have credit card debt? Yeah,
let's go. That's being an adult.

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No. My favorite thing though about
that that Mike Tyson Jake Paul fight is

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that I saw this really funny meme
where someone basically they took a screen cap

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of Mike Tyson versus Glass Joe in
punch Out and said, and Teddo has

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been warning us about this for years. Yeah, I hope. So,

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I hope that's exactly how it goes. That would be fantastic. Yeah,

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people are like, oh the taxes
they actually we were. The reason Backler

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didn't come to tell me right away
is because he was waiting to see the

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money go into the account. And
I'm like I'm like, it takes sometimes,

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it takes a little bit of time, but I'm like, you know,

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I go to bed, get in
bed like a couple hours later,

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and it still had it still wasn't
in there. And then I woke up

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the next day and I got an
email from them being like, we reviewed

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your big win and I'm a human
being and I'm looking at this and he's

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like, it looks all cool,
so I'm gonna put it in your account.

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And then I looked and it was
there, but they withheld the taxes

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for me, so that that's like
really nice. I'll get it. I'm

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gonna get a ten ninety nine from
god damn DraftKings at the end of the

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year, I guess, but whatever, I'll take it. No complaints over

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here. But hey, the adult
thing, Yeah, I'm paying off the

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credit cards, but then I'll probably
just go right back in the debt when

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we go to disney Land that we
are planning to try to do that this

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year Disney World, So yeah,
yeah, whatever, it's worth it.

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That's cool. I spend your money
Disie Parks. That's the They deserve it,

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right, They've earned it, haven't
they All right, we should stop

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wasting texts. We really do have
so much news to get into. First,

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let's explain ourselves. Most weekdays,
I Jeff gravelhel piece your gaming life

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back together. That includes breaking news
and maybe even some of our own original

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reporting. For all these topics,
I'll get the input of a bona fide

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expert who will make me look smart. If you are watching live on twitch

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welcome, you can always listen to
the show later on podcast feeds by searching

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for Game Mess Mornings, or find
the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube. Hello

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YouTube. All right, we have
a lot to get into, so let's

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start the morning mess with GTA six. Production is reportedly falling behind, Rockstar

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urges staff to return to office to
avoid delay. This is from Zach Swizen

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at Kotaku. Grand Theft Auto six
is likely one of the most anticipated games

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in history, with millions of players
around the world waiting for any crap of

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info or screenshot of the upcoming open
world crime simulator. However, as remote

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workers struggle with an unwanted return to
office mandate from Rockstar Games, Kataku has

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learned from sources with knowledge of the
game's development process that GTA six could miss

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its twenty twenty five release window and
slip into twenty twenty six. Officially unveiled

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in December twenty twenty three after a
massive twenty twenty two league, GTA six

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is the hotly anticipated fall up to
twenty thirteen's GTA five. Over a decade

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after that game's release and its massive, still growing sales numbers, Rockstar Games

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is hard at work on the sequel, which is set in Vice City,

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a fictional take on Miami, Florida. The game is set to come to

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PS five and Xbox series sometimes sometime
in twenty twenty five, and internally that's

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still the plan. Kataku was told
by sources with knowledge of the situation that

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early twenty twenty five is the current
goal or is currently the goal. However,

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Kotaku has also learned that it's becoming
more and more likely that the sequel

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might not land until late five.
It's also possible that it could even slip

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into twenty twenty six as production reportedly
falls behind. We'll get more into the

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remote work versus in office work here
in a second, but just like starting

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there, it's GTA. These games
are massive. They are also in a

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world where these games are are so
much bigger than they ever were, and

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they have this changed dichotomy of we
have gt online, GTA online, which

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we need to continue supporting. We
don't want to mess anything up there that

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continues to print money. GTA five
continues to sell because of that, So

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we don't want to mess anything up
there. And I think that gives them

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a little bit more hesitation when it
comes to GTA six, and I think

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that's leading into this as well.
But if GTA six doesn't come out to

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twenty twenty six, that is not
surprising to me. I don't know about

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UMO. What do you think It's
not surprising to me at all. I

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mean, here's the thing is that
they're so much expectation attached to these games

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now that once you find yourself in
a situation wherein you are a gigantic franchise

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like a GTA, you are basically
in an impossible situation at all times.

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And a lot of that is again
because there is this expectation and this anticipation.

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So you have people who are so
excited to play this new game,

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but and they're going to be frustrated
by taking a long long time. However,

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if you deliver something that is not
up to expectations, and in some

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ways it's impossible to meet expectations because
the expectations are so astronomical at this point

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that I mean, do yourself a
favor and take the time. That's I

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mean, that's the way that I
feel about it. The other aspect of

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this, the return to work mandate
notwithstanding, right, and you know,

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I think this is I'm sure that
rockstar slash To would love this to be.

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Hey, you will be more productive
if you come back to work,

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and that's why it's getting delayed.
I think what the story gets at is

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is that there might be even some
delays because of the disagreement because some people

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don't want to come back in the
office. They are they have already made

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peace with being remote, and now
a rockstar wants them return the office for

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whatever reason. Maybe they do believe
it'll make them more productive. But actually

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what's going to happen here is some
people are going to be like, well,

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no, I'm not going to come
back in the office, so I'm

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going to leave, and that itself
could cause delays. Whatever I mean,

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at this point, it's not like
these games haven't been delayed when everyone was

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forced to come in the office and
forced in so many ways to come in

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the office for sixty to ninety to
one hundred and twenty hours per week.

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You know that these are the kinds
of games where we know that people were

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sleeping out of the office previously,
and they were trying to get away from

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that. And you know, it's
not like people aren't going to crunch because

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they're working from home. That's still
going to happen. This just seems to

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be the kind of thing where it's
like another wrench in the works or a

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production that was already going to be
massively complicated and really just challenging in a

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variety of ways to get a GTA
six made. It's already taken ten years,

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yeah, ten years, like more
than ten years at this point,

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and so the idea that it's going
to take another yeah, a couple more

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years, Yeah, I'm just not
surprised by that. It comes back to

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though, that, hey, they
do have to follow up GTA GTA five,

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They do have to make something that
is a successor to Grand Theft Auto

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Online, And if GTA six comes
out and is in any way a spoiler

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to that or gets people more angry
than excited. They have a chance of

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having a game that's a dud and
something that kind of pulls people away from

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GTA online only to disappoint them,
and then maybe those people don't come back

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into GTA online. So like they're
right now, they're playing with house money

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and they're afraid that maybe things could
go wrong. So I think that's where

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that hesitation comes in, where how
do you make something that makes sense after

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Grand Theft Auto Online? Absolutely,
and that is such a good point as

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well, the GTA Online of it
all. You don't want to be in

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a situation wherein you launch something that
is a disappointment and then draws away long

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term from your thing that you know
you've been supporting for a number of years

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and has been doing relatively well.
Again, it's an impossible situation to be

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in. So I think they just
take the time that they need and keep

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supporting online in the meantime and it'll
happen. It'll it's being worked on.

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Yep. And maybe not confusing thing. Maybe the slightly surprising thing to me

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is that Take two was so cavalier
with promising big, big numbers for a

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game coming out in that next fiscal
year, which would have been the fiscal

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year that we're going to be entering
here in April for them, and they're

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like, it's going to be our
biggest year ever buy a like a margin

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of several billion dollars. And that
was always going to be yeah, because

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because Grand Theft Auto five is going
to come out by the end of March

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twenty twenty five, and so they
can rely on that and then probably like

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Civilization seven could drop and those the
combination of those two would help them like

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reach new heights. Now we know
internally that they're already or non they've pretty

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much said it's not going to come
till the earliest of spring twenty twenty five,

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and I know they're still saying that, but just to be like telling

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investors that this could be happening and
then having Tod already toe investors, well,

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no, we are lowering our expectations
because Grand Theft Auto five actually not

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going to come out in this fiscal
year. I I if I were them,

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I would just set expectations so much
lower because it does feel like that

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game could slip into late twenty twenty
six, like it that's possible. Right,

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Yeah, I completely agree with that. And it's it's again that that

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sort of delicate balance between investors and
also fans. And I want to say

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that the vast majority of the consumers
the fans are because again, at this

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point, it's been over ten years
since GTA five, So who cares if

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it's another two years, Because once
you get into this long of a time

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frame, years become a smaller percentage. Yeah, But there is also the

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aspect of again we were talking about
fiscal years earlier or fiscal quarters whatever,

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and the fiscal we're here, everybody, we did it. Yeah, So

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you also have those people to answer
to. And that's again where you get

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into the complicated thing of courcing people
to return to work and the crunch that

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happens around these games, and how
crunch is going to happen around this irrespective

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of whether or not they are in
the office. So you might as well

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let people work in an environment where
they feel focused and most capable. Yeah,

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yep, it's just and I mean
I think we've seen several games now

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ship with either mostly remote teams or
entirely remote teams. If people want to

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continue telling other people how they need
to work because they want a video game

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real bad. I would suggest not
doing that's that's unnecessary. Like you're actually,

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you're almost certainly wrong. You almost
certainly don't understand what's actually going into

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getting these games made. If you
want to imagine a world in which,

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oh, this game will come out
faster if these people go into the office,

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I can't stop your imagination, but
keep in mind it's your own imagination,

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and you almost have there's almost certainly
no evidence that you have that proves

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that so. And the games that
are in front of us that you know,

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Respawn Ships, Star Wars, Jedi
Survivor entire almost entirely remotely, and

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the optimation optimizations aside, that game
was really well put together. All right.

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Moving on here, Larian says it's
moving on from Baldersgate to make a

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new thing. This is from Tom
Ivan at VGC. This is a two

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part headline here. Larry and studio
CEO Spinn Vinke has said the company he's

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moving on from boulders Gate and the
Dungeons and Dragons universe. Speaking at GDC

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via PC Gamer, the boulders Gate
three directors said the company has no plans

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for no plans to make DLC expansions
or a sequel to one of last year's

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best selling and most critically acclaimed games. Instead, the Belgium indie developer and

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publisher, also known for its Divinity
RPG series, wants to work on something

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new. We are a company of
big ideas. We are not a company

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that's made to create DLCs or expansions. He tried that. We tried that,

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actually a few times. It failed
every single time. It's not our

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thing. Life is too short.
Our ambitions are very large. And I

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think like two things here. One, I think that's perfectly fine. I

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don't. I'm not someone whoever feels
like a game is not a real,

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like not complete until we get an
expansion, or that any great game would

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only be better if it did have
an expansion. Nintdo said they're not gonna

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do expansion for Tiers of the Kingdom. That's completely fine with me. And

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the other thing, I'm glad a
studio is not forcing them and tying themselves

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into a pretzel to make something like
that if it's not coming out of them

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sort of naturally. Now, yeah, that's like a privilege. A lot

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of studios got to do what they
have to do to make the money that

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they need to keep running. Larryan
is maybe in a very unique position where

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they clearly have made enough on this
and are in a position of strength,

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and they're acting on that position of
strength, and they should they should have

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every right to do that. If
you make a game that good, you

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should be able to do that right, exactly right. Again, Larian is

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in an unusual and extremely advantageous position
wherein they made balders Gate. So with

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Balder's Gate, it's it's twofold,
it's you have the Balder's Gate of it

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all, which, again, these
games have been going on for a very

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long time. I remember playing like
the og Baldersgate on PC back when I

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was first getting into Dungeons and Dragons, And I know plenty of people that

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were into the balders Gate games who
weren't necessarily like tabletop Dungeons and Dragons people,

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but they enjoyed that world, they
enjoyed those mechanics, they liked those

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games. And you also have the
Dungeons and Dragons of it all, So

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you have a bunch of people who
are D and D players that are going

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to naturally be attracted to this.
So you have this gigantic license and a

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legacy gaming title, and it was
incredibly successful. So Larryan has proved that

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they can make a really damn good
game. In some ways, it's not

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dissimilar from like a CD project read
that did the Witcher games. And then

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you know, obviously like Cyberpunk again, you're dealing with something that was a

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pre existing IP. There's the cyberpunk, you know, tabletop role playing games,

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but they're also in a position where
and it's like, cool, you

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made this game that people love,
that is a Game of the Year winning

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game, So you don't have to
rely on IP anymore. Like you're in

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a great position now to take your
sort of skeleton for these types of games

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and develop an IP that is completely
original to you. With having Baldersgate under

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your belt and having a whole new
audience of people who didn't play the Divinity

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games coming in and saying, Wow, I really love what Larryan did with

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Baldersgate three. I want to see
what else they do, what they do

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next, Like it's Larry and I'm
automatically going to play it, yes,

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And I think that's where they are. Larryan is DP. Larryan is the

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star and they should take advantage of
that. And I mean there's part of

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me that's like, even as someone
that didn't play a ton of Balderskate three,

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I played some of it and enjoyed
it. I played some of the

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Divinity Original Sin too and really enjoyed
that. And it's like part of me

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is like, I like when they
have to like work within this the confines

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of D and D something that I've
also barely have experience with. But just

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part of me is like, I
like things that have this long history,

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and I look around and there's all
these people that have strong feelings about it,

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and then that makes me want to
look into it more and experience experience

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it myself. All those things aside. If they put out a new game,

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it's the new game completely from the
ground up, original from the developers

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of Divinity Original Sin to and Balderskate
three. People are gonna show up.

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And it's at this point it feels
like the right move to get away from

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having to work with these other companies. In fact, let's let's get to

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the other headline here. Larryan CEO
denies that moving on from Baldersgate was due

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to Wizards of the Coast conflict.
This is from Chris Scullion at FGC Larryan

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Studio CEO. Sinn Vink says the
decision to move on from the Bolder Skates

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series had nothing to do with Wizards
of the Coast. Wizards of the Coast

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is the owner of the Dungeons and
Dragons ip which bald which the Baldersgates series

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is based on. However, despite
the enormous critical and commercial success of the

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latest entry, Balderskate three, vin
k has said last week that Larryan was

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moving on from the Dungeons and Dragons
universe to try its hand at something else.

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Vink's comment led to speculation online,
particularly on Reddit, where it was

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claimed that the decision was down to
a falling out between larry and Wizards of

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the Coast. To address this,
Vinque, who also directed Balderskate three,

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has now taken to Twitter to dismiss
those theories, saying there are no hard

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feelings and that Larian just wants to
do something new. Basically, this is

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the quote reading the reddit threads.
I would like to clear up some things.

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Wizards of the Coast is not to
blame for us taking a different direction.

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On the contrary, they really did
their best and have been a great

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licenser for us, letting us do
our thing. This is because it's what's

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best for Larryan, and I believe
that. And also they don't want to

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work with Wizards of the Coast.
It's I mean, come on, but

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yeah, we don't have to pretend
like we don't know what's going on here.

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Wizards of the Coast is laying people
off at probably people that Larryan worked

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with closely, and now those people
are gone, and now you got to

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deal with some schmuck that shows up
to cash the checks of all the hard

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00:21:47.079 --> 00:21:49.319
work that you did with those people. Come on, we know what's really

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happening here. And at the same
time, even if all that stuff did

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work out great, I bet Larry
would be like, oh my god,

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look at where we're at. We
should be betting on ourselves. And I

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bet that's number one on the bullet
point. But come on, no one

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wants to work with Wizards of the
Coast the way they are right now.

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Absolutely not. And again it's not
necessarily that there was any particular disagreement with

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their licenser, you know. I
but I look, did they directly influence

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this happening, not exactly, but
just by existing as they do now.

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Of course they don't want to work
with Wizards of the Coast yep. You

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know. And again they're in a
good position wherein they don't have to like

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they don't have to license anything to
make a new video game, focus on

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an original ip. Like we've had
this conversation before. We were talking about

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it last week of like every game
six million dollar budget or whatever. I

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mean, I was talking about film
specifically, but I think you could do

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something very similar with games. But
you know where they are in that ideal

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position of they had an extremely successful
game and now instead of continuing to capitalize

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00:23:03.839 --> 00:23:07.359
on the success of that game by
directly making sequels to that game, they're

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doing something totally different. And that
is what you want to see, right,

336
00:23:11.200 --> 00:23:15.240
yes, you want Very few developers
are in this position right now.

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Everyone else is kind of scrambling.
So when someone was able to time it

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perfectly, which is you can't time
the market, so you just luck out

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Larry and release their game right as
like funding is going out the window,

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00:23:27.400 --> 00:23:30.920
and it's like, well, if
anyone's gonna be able to fund their game

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through through you know, their own
making of money, or by partnering with

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people who will be like, well, we trust Larry and they are in

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a position to actually make that happen. So again, why wouldn't they They

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should, and and that that's going
to set them up for long term success

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when they do make something new and
now this is their ip that they can

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continue to build out going forward,
and then then they will be the Licenser.

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They will be the one making tabletop
games based on the thing that they

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create, and they will be making
you know, movies and TV shows and

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licensing stuff to Amazon and Netflix,
and that's where they are going to want

350
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to be in ten years, So
why not start now? And on the

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00:24:06.000 --> 00:24:08.000
core of that will be an amazing
new game that builds on what they've done

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with Divinity and Balderskate three. Yeah, and in a way that again is

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investing in their own future as a
studio and not in their Licenser. Yeah,

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and you know we'd be like,
well, is this going to be

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Divinity Original Sin three? Basically there's
a quote from Sin where he says,

356
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we're going to move on, We're
going to move away from D and D

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00:24:26.799 --> 00:24:30.039
and we're going to start making a
new thing it does sound like it probably

358
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won't be Divinity, which makes sense, right, Like why not give people

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like you? I think you mentioned
this too. You're like a fresh entry

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point for people who didn't spend a
lot of time with Divinity but did play

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Balderskate three and now they're looking to
spend more time with Larian. But maybe

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they don't have time to go back
and invest in Divinity, And even if

363
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they do, the new thing will
be even that more important to them,

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but it will still be this entry
way for a ton of new people.

365
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I think. So. Yeah,
it's exciting. I'm looking forward to it.

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Larian's kind of got right now.
It feels like they have it all

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00:25:00.200 --> 00:25:04.160
figured out, and I'm glad that
they are making business decisions with confidence because

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I think that gives the people that
are working there a lot of reasons to

369
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stick around. It's like, why
would you want to go somewhere else where?

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It's like they're governed by fear.
This won't last forever, But if

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Larryan is operating with confidence right now, that can filter down and create a

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much better working environment for everybody.
And I hope that's the case. Yep.

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All right, moving on Capcom has
responded to criticism of Dragons Dogma to

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Dogma two's pay I hate the possessive
in the middle of the name. Dragons

375
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Dogma two is paid DLC and performance
issues from Tom Ivan at VGC. Capcom

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00:25:40.559 --> 00:25:44.400
has responded to drag Dragon Dogma two
oh my God once again players who have

377
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criticized the game's use of micro transactions
as well as performance issues on PC.

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While the game received glowing pre release
reviews, following today's launch, it has

379
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been a mixed reception on Steam,
where just forty of over nine three hundred

380
00:25:57.319 --> 00:26:02.640
user reviews are positive. Players discovered
on Friday that there are twenty one separate

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00:26:02.680 --> 00:26:07.000
DLC purchases available on day one.
Disappointment appears to stem from the fact that

382
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some of them are for things that
players feel should be easier to obtain in

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game for free. Players have also
complained about performance issues and the inability to

384
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start a new game, and a
message published on Steam, Capcom said it

385
00:26:19.279 --> 00:26:23.359
has received numerous comments from the community
on these subjects. To all those looking

386
00:26:23.400 --> 00:26:27.960
forward to this game, we sincerely
apologize for any inconvenience. They also went

387
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on to talk about the performance issues, where they said a large a large

388
00:26:32.799 --> 00:26:37.839
amount of CPU usage is allocated to
each character and calculating the impact of their

389
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physical presence in various areas. In
certain situations where numerous characters appear simultaneously,

390
00:26:42.640 --> 00:26:47.079
the CPU usage can be very high
and may affect the frame rate. We

391
00:26:47.119 --> 00:26:51.759
are aware that in such situations settings
that reduce GPU load may currently have a

392
00:26:51.839 --> 00:26:55.920
limited effect. However, we are
looking in two ways to perform or to

393
00:26:55.920 --> 00:27:02.039
improve performance. In the future,
that's going to be challenging the CPU limiting

394
00:27:02.440 --> 00:27:04.160
what they can do with the simulation
of each character. In terms of physics,

395
00:27:04.319 --> 00:27:07.960
it's just going to be They're only
gonna be able to do so much,

396
00:27:07.400 --> 00:27:11.160
and I don't want them to lose
the magic of kind of the anything

397
00:27:11.160 --> 00:27:14.759
can happen nature of Dragon's dogma,
because everything is being accounted for by the

398
00:27:14.759 --> 00:27:18.720
physics system. As for the micro
transactions, this is it's a weird one,

399
00:27:19.240 --> 00:27:22.920
emma. I want to start by
saying people should be able to complain

400
00:27:22.000 --> 00:27:27.119
and criticize this stuff whenever they want. Some people are pointing out that Capcom

401
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has done this with a lot of
their games. Resident Evil, The Devil

402
00:27:32.359 --> 00:27:36.400
May Fry. There's several games I
think Monster Hunter had very similar things all

403
00:27:36.400 --> 00:27:41.559
from launch or maybe after launch even
and people were mostly quiet about those.

404
00:27:41.839 --> 00:27:44.880
There was some complaining, but not
like it is here. And to them,

405
00:27:44.920 --> 00:27:47.759
I'm like, you know what,
you're allowed to criticize whenever you notice

406
00:27:47.759 --> 00:27:49.200
something. If you didn't notice it
with Resident Evil and you notice it here

407
00:27:49.240 --> 00:27:52.039
and it bothers you, Now people
should be able to criticize, because what

408
00:27:52.119 --> 00:27:56.319
companies are actually afraid of. They're
not afraid of us coming on this show

409
00:27:56.319 --> 00:28:00.680
and talking about this stuff. They
are afraid of keep on social media getting

410
00:28:00.720 --> 00:28:04.480
a brew haha going and everyone starting
to complain, because that's what really moves

411
00:28:04.519 --> 00:28:07.480
the needle. And it moved the
needle for this game where it got negative

412
00:28:07.519 --> 00:28:11.720
reception for the most part on Steam. So complain, criticize, But they

413
00:28:11.759 --> 00:28:18.000
have done this before. And while
I appreciate the idea of when you start

414
00:28:18.039 --> 00:28:22.480
a game and you see these micro
transactions, it is a poisoning of the

415
00:28:22.480 --> 00:28:26.240
well. It is something where it's
like you imagine in your head, like

416
00:28:26.319 --> 00:28:29.519
did they craft this game in such
a way to encourage me to use these

417
00:28:29.559 --> 00:28:33.839
things? By most accounts, it
doesn't feel that way. But you don't

418
00:28:33.880 --> 00:28:36.559
know, No, you just don't
know. And when you go to start

419
00:28:36.599 --> 00:28:40.279
a game. If that is a
something that a thought that occurs to you,

420
00:28:40.319 --> 00:28:42.519
that is still a negative experience that
you're having where you're like, am

421
00:28:42.599 --> 00:28:45.640
I being manipulated to spend money?
And even if you don't, even if

422
00:28:45.680 --> 00:28:51.119
you aren't, just thinking that and
ruin some of the experience. So again,

423
00:28:51.200 --> 00:28:52.880
I think people should be able to
criticize. And at the same time,

424
00:28:52.880 --> 00:28:56.319
Emma doesn't feel like that big of
a deal to me. I don't

425
00:28:56.319 --> 00:28:57.359
know, no, I well,
I mean, I think you bring up

426
00:28:57.359 --> 00:29:03.680
a good point too, about the
social media frenzy around these things and the

427
00:29:03.680 --> 00:29:10.079
way that it can negatively impact people's
experiences, or at least negatively impact the

428
00:29:10.119 --> 00:29:12.720
way that the game is being received
by the general public. And I think

429
00:29:12.759 --> 00:29:19.880
that some of it comes from just
this kind of groupthink, and people are

430
00:29:19.920 --> 00:29:27.680
not going into it and making their
own decision as far as how they personally

431
00:29:27.680 --> 00:29:32.799
feel about the micro transactions. They
go with the court of public opinion,

432
00:29:32.839 --> 00:29:37.759
which is micro transaction's bad, ruining
experience of game. Now, there are

433
00:29:37.839 --> 00:29:41.759
plenty of games out there, and
certainly Capcom you know, falls under this

434
00:29:41.880 --> 00:29:49.279
kind of umbrella wherein yes, there
are these microtransactions that are highly optional and

435
00:29:49.359 --> 00:29:52.920
in a lot of cases, and
you know they're saying this with Dragon's Dogma

436
00:29:52.960 --> 00:29:56.440
two as well, that these things
that can be obtained through micro transactions can

437
00:29:56.480 --> 00:30:03.160
also be obtained naturally through progression within
the game or yeah, or is paid

438
00:30:03.240 --> 00:30:07.079
DLC, which again I haven't played
Dragons Song About You, but I assume

439
00:30:07.119 --> 00:30:08.039
that they're you know, there's a
lot of the times, you know,

440
00:30:08.039 --> 00:30:11.079
when these games released, they come
with these kind of like DLC packages that

441
00:30:11.119 --> 00:30:15.880
you basically can buy, like I
remember buying like the DLC pack for a

442
00:30:15.920 --> 00:30:21.319
Firearm Home Game or something like that, where it's like you just automatically get

443
00:30:21.599 --> 00:30:26.400
all of the DLC as it comes
out. So yeah, but again it's

444
00:30:26.400 --> 00:30:33.279
like I as soon as you put
the possibility of a micro transaction in your

445
00:30:33.319 --> 00:30:36.960
game, you are playing with fire
right. Yeah, you know, the

446
00:30:37.319 --> 00:30:41.240
the you know, the presumption of
guilt, like people like or people like

447
00:30:41.240 --> 00:30:42.720
look at something and if it feels
like it's a possibility, you don't even

448
00:30:42.599 --> 00:30:45.839
want to suggest it as a possibility. But you know, these companies are

449
00:30:45.880 --> 00:30:48.640
willing to do that because I think
they probably do make some money from this.

450
00:30:49.200 --> 00:30:53.599
But by all accounts, and anyone
who reviewed this game didn't use these

451
00:30:53.640 --> 00:30:57.680
things because there was no micro transaction
store up on Steam at the time that

452
00:30:57.680 --> 00:31:00.359
they were playing that, and there
is no store inside the game to purchase

453
00:31:00.359 --> 00:31:04.440
these things. And now that sense
you're like, Okay, then there's some

454
00:31:04.480 --> 00:31:07.559
criticism of well, then the reviewers
didn't know about these things, and then

455
00:31:07.559 --> 00:31:11.640
that we went live after all the
reviews, isn't that a problem? I

456
00:31:11.680 --> 00:31:15.400
am very sensitive to that sort of
thing. I am very I'm at my

457
00:31:15.440 --> 00:31:18.000
WIT's end with that sort of thing
when it comes to games that add that

458
00:31:18.000 --> 00:31:22.039
stuff weeks after their launch in the
review period. But once again, in

459
00:31:22.079 --> 00:31:26.480
Capcom's defense, this stuff was mentioned
in the reviewer's guide. Now I've never

460
00:31:26.519 --> 00:31:30.640
read a reviewer's guide in my life, Emma, I don't like doing that.

461
00:31:30.680 --> 00:31:32.559
I'm like, I would have tried
to have the experience that most people

462
00:31:32.559 --> 00:31:34.039
are going to have, and most
people are not going to have a curated

463
00:31:34.200 --> 00:31:37.599
curated and the guide is not like, here's how to beat a boss.

464
00:31:37.720 --> 00:31:41.519
Usually the guy meet is like,
here are all the features, here's what's

465
00:31:41.519 --> 00:31:44.559
in the game, here's what you
need to know. It's pr trying to

466
00:31:44.359 --> 00:31:45.880
get you off on the right foot. But I usually don't read that.

467
00:31:47.200 --> 00:31:48.960
But that is them doing their due
diligence, and that is so the company

468
00:31:48.960 --> 00:31:52.680
did their part of it. Me
not reading it or whoever not reading the

469
00:31:52.319 --> 00:31:56.279
reviewers guide at that point that you
know they did their side. That's on

470
00:31:56.359 --> 00:32:00.319
the reviewer, I suppose. So, yeah, Mike, the micro transactions

471
00:32:00.400 --> 00:32:07.480
are not bothering me so much.
The performance is pretty nuts, how well,

472
00:32:07.519 --> 00:32:12.599
the PS three of it all.
Yeah, so it's like okay on

473
00:32:12.680 --> 00:32:15.720
console my understanding. I haven't played
on console, but the frame rates uncapped

474
00:32:15.960 --> 00:32:20.400
and it just barely sometime gets over
thirty frames per second. So you're getting

475
00:32:20.400 --> 00:32:22.279
like thirty into forty and then it's
jumping back down to twenty. It's going

476
00:32:22.319 --> 00:32:25.680
all over the place. Again.
I haven't paid too much attention to the

477
00:32:25.680 --> 00:32:30.480
console version. On PC, I
have a forty ninety and I have an

478
00:32:30.599 --> 00:32:35.640
I nine I think thirteenth gen or
fourteenth gen CPU in here, and and

479
00:32:35.680 --> 00:32:37.680
I do I do think my system
is CPU bound when playing the game,

480
00:32:38.240 --> 00:32:43.279
and it's like it will go between
forty to sixty frames per second in a

481
00:32:43.319 --> 00:32:45.720
way that I think is kind of
insane. Especially when I'm playing. I

482
00:32:45.720 --> 00:32:51.240
think I'm trying to get it like
the ten ADP maybe fourteen forty P it

483
00:32:51.400 --> 00:32:58.319
is very unoptimized, so CPU bound, I get that they're trying to simulate

484
00:32:58.319 --> 00:33:00.200
a lot, and I think that's
important. I think that the game camean

485
00:33:00.279 --> 00:33:04.680
hot, is undercooked, isn't finished, and that's what we're seeing, That's

486
00:33:04.720 --> 00:33:07.839
what it feels like. And if
people should be criticizing that because most people

487
00:33:07.839 --> 00:33:10.359
are not gonna be able actually to
enjoy this game on PC, it seems

488
00:33:10.400 --> 00:33:16.920
like no. And what a bummer
too, because that character creator is right

489
00:33:17.720 --> 00:33:21.519
robust. So you want to do
a thing like I do want to have

490
00:33:21.640 --> 00:33:23.400
like three pawns with me at all
times, but it's like that's going to

491
00:33:23.400 --> 00:33:28.160
make every situation just that much more
difficult. Now, things don't really get

492
00:33:28.200 --> 00:33:31.680
out of hand until there are then
enemy characters and in NPCs on the screen,

493
00:33:31.839 --> 00:33:36.960
the all at the same time for
me usually, but that is maybe

494
00:33:37.000 --> 00:33:40.279
happening more frequently that I would expect, even for a game that is unoptimized

495
00:33:40.319 --> 00:33:44.359
like this. It's like, Okay, I have my crew of four and

496
00:33:44.400 --> 00:33:49.519
now we have one n PC and
like five birds and it's chugging. Sometimes

497
00:33:49.559 --> 00:33:52.240
it's like that that feels bad for
someone who got who had in ZXT send

498
00:33:52.240 --> 00:33:55.200
them like a top of the line
system, and now I'm like struggling.

499
00:33:55.200 --> 00:34:00.400
It's like, what the hell are
we doing here? But you know it

500
00:34:00.480 --> 00:34:02.960
is the Ari engine Reach for the
Moon Engine. They they've not done open

501
00:34:02.960 --> 00:34:06.920
the world before, and I think
they are having some learning curves, which

502
00:34:06.920 --> 00:34:08.719
I think happens with most of these
engines. So I'm willing to give this

503
00:34:08.719 --> 00:34:13.159
team that's been very good tech wise
a little bit of time to figure it

504
00:34:13.199 --> 00:34:17.239
out. Not much time, though, get it fixed, please? Yeah?

505
00:34:17.280 --> 00:34:22.119
All right? Up next time for
the Sonic news. Sonic Toys Party

506
00:34:22.239 --> 00:34:27.280
leaked basically Sonic Fall Guys. This
is from Ryan and Bevin at the Gamer.

507
00:34:27.920 --> 00:34:31.559
Gameplay from a new Sonic game has
seemingly leaked online alongside its apparent title,

508
00:34:31.719 --> 00:34:36.760
Sonic Toys Party, which sounds kind
of naughty. If the gameplay is

509
00:34:36.800 --> 00:34:39.360
real, then it confirms that previous
rumors were right and the upcoming the Sonic

510
00:34:39.360 --> 00:34:43.559
game will play an awful lot like
Fall Guys. This comes from a leaked

511
00:34:43.679 --> 00:34:46.320
Japanese trailer for Sonic Toys Party,
which also confirms that it will be a

512
00:34:46.400 --> 00:34:52.000
mobile release. In brief gameplay sequences, we see players racing across Sonic themed

513
00:34:52.079 --> 00:34:55.480
obstacle courses, all based on levels
from the mainline games. However, unlike

514
00:34:55.519 --> 00:35:00.079
Fall Guys, Sonic Toys Party also
features enemies from the Sonic seri with combat

515
00:35:00.119 --> 00:35:05.719
straight out of the three D platformers. Oh good, something like this does

516
00:35:05.760 --> 00:35:07.800
sound kind of promising to me.
I like the idea of Sonic being like,

517
00:35:07.880 --> 00:35:10.519
listen, we tried to put out
a two D Sonic game the same

518
00:35:10.519 --> 00:35:14.400
time as Mario, didn't go great, didn't go What should we be doing

519
00:35:14.400 --> 00:35:16.280
with Sonic? Well, keep doing
those games, try to make them better.

520
00:35:16.360 --> 00:35:21.599
Yeah, I thought Sonic Frontiers is
fine. Do more of that.

521
00:35:21.639 --> 00:35:23.000
I bet the next one will be
better. Yes, keep making those,

522
00:35:23.400 --> 00:35:28.239
but then just look around, see
what works, and make Sonic versions of

523
00:35:28.280 --> 00:35:30.719
those and just put actual effort into
it. And I think that goes a

524
00:35:30.719 --> 00:35:36.400
long way because the Sonic characters are
very appealing. Even I can admit that.

525
00:35:36.679 --> 00:35:37.800
So if you want to give me
some like ways to expe like to

526
00:35:38.039 --> 00:35:40.800
go play a game with my kids
where we all get to play a Sonic

527
00:35:40.880 --> 00:35:44.639
characters, I will probably show up
for that. I think this is just

528
00:35:44.679 --> 00:35:45.320
a fine idea. Well, I
don't know, what do you think?

529
00:35:45.400 --> 00:35:52.119
Yeah, I mean it's like embrace
the goofy and that's like what worked so

530
00:35:52.360 --> 00:35:57.239
well about Fall Guys when it launched, is there was so much chaos,

531
00:35:57.360 --> 00:36:00.360
Like I remember when it first came
out, and I play a fair amount

532
00:36:00.480 --> 00:36:05.440
and I would just get together with
some friends. It was twenty twenty and

533
00:36:05.519 --> 00:36:09.000
we would play Fall Guys and I
would just laugh and like, and there

534
00:36:09.079 --> 00:36:14.960
is this I don't know, there's
this level of as you say, like,

535
00:36:15.039 --> 00:36:19.280
I think casualness is not the right
word for it, but is.

536
00:36:19.440 --> 00:36:22.199
But it is that ability to pick
up and play with friends, with your

537
00:36:22.280 --> 00:36:27.960
kids and find yourself in a situation
wherein you're just like having a nice time,

538
00:36:28.039 --> 00:36:30.199
which is how I felt about the
entirety of Super Mario Brothers Wonder.

539
00:36:30.239 --> 00:36:34.159
I was like, I'm just having
a nice time, and I'd love to

540
00:36:34.199 --> 00:36:36.920
see that from Sonic, and I
think that this is a good fit for

541
00:36:36.960 --> 00:36:42.840
that, and that you know,
Sonic hasn't quite locked into the we also

542
00:36:43.079 --> 00:36:46.039
make Sonic in these kind of games
in the way that say Mario has obviously,

543
00:36:46.079 --> 00:36:49.320
you know, you have things like
Mario Kart and Mario Party which have

544
00:36:49.400 --> 00:36:53.880
been tremendously successful, and I think
that you know, Sonic needs that and

545
00:36:53.920 --> 00:36:58.760
this is a this is a good
formula to play with the Sonic characters within

546
00:36:59.280 --> 00:37:00.719
Yeah, I mean, I think
it's a good way to use the Sonic

547
00:37:00.719 --> 00:37:05.039
aesthetic of not just the characters,
but like we're looking at the trailer trailer

548
00:37:05.079 --> 00:37:10.039
now and the classic look of Genesis
Sonic Games, where you know, it's

549
00:37:10.079 --> 00:37:13.880
it looks like green hill Zone,
and it's like, oh, yeah,

550
00:37:13.920 --> 00:37:16.039
that's a really good fit for this
kind of game. It's simple, it's

551
00:37:16.159 --> 00:37:20.840
very easy to parse visually, and
it's very nostalgic, and I think you

552
00:37:20.920 --> 00:37:23.400
hit those things and you're halfway towards
having something that people are gonna have a

553
00:37:23.440 --> 00:37:27.559
good time with. Yeah, then
the what they're actually doing needs to be

554
00:37:27.599 --> 00:37:30.559
fun. We'll see. But as
it stands, it's like, I like

555
00:37:30.559 --> 00:37:34.599
the way this looks. It's maybe
not popping off the screen as much as

556
00:37:34.599 --> 00:37:37.159
I could even imagine it could,
but you know, they're probably trying to

557
00:37:37.239 --> 00:37:43.440
keep it simple visually for mobile devices. Now that said, hopefully this is

558
00:37:43.480 --> 00:37:46.199
not just mobile devices. I think
this would be great if it switched as

559
00:37:46.239 --> 00:37:50.280
well. Yeah, right, not
on console especially, it's free to play,

560
00:37:50.360 --> 00:37:53.039
just throw it up on the store. I'm probably not gonna spend a

561
00:37:53.039 --> 00:37:55.119
lot of time with this if it's
just on mobile. I don't know what,

562
00:37:55.119 --> 00:38:00.679
how about you. Yeah, when
it comes to mobile game, I'll

563
00:38:00.719 --> 00:38:07.079
love I do. I'm pretty strictly
a single player experience mobile games kind of

564
00:38:07.119 --> 00:38:13.559
gal. I know that children enjoy
multiplayer mobile games. I don't think I

565
00:38:13.599 --> 00:38:17.719
have the thumb dexterity for it anymore
as an elder millennial. And also the

566
00:38:17.760 --> 00:38:22.519
screen's really small, so yeah,
I mean to me, I'm like,

567
00:38:22.800 --> 00:38:28.599
I'm especially if there's going to be
any platforming involved whatsoever, Like I need

568
00:38:28.639 --> 00:38:31.760
a controller in my hand, Like
that's that's how you platform. That would

569
00:38:31.760 --> 00:38:37.800
be ideal. I hope this comes
to like Switch at the very least PC.

570
00:38:37.000 --> 00:38:39.480
That would be great. All the
other consoles, let's make it happen.

571
00:38:40.119 --> 00:38:44.800
We'll see. But a sonic Fall
Guys game, like Nintendo did this

572
00:38:44.840 --> 00:38:46.920
with like a new Mario Party that
was basically Fall Guys. I think that

573
00:38:46.920 --> 00:38:51.320
would be a great idea as well. It's a really good new concept,

574
00:38:51.559 --> 00:38:54.519
and I think like Fall Guys occupies
this kind of a certain space. You

575
00:38:54.519 --> 00:38:58.639
could do a lot of twists on
the formula to make it even more kid

576
00:38:58.679 --> 00:39:01.239
friendly or whatever, and I think
that'd be ideal. All right, We're

577
00:39:01.239 --> 00:39:04.679
gonna take a quick break and then
We got a lot more headlines to get

578
00:39:04.679 --> 00:39:07.280
back to right after this, including
what's going on with Ben Studios, the

579
00:39:07.360 --> 00:39:19.920
Zelda movie, and more. Alright, moving on here to the next headline.

580
00:39:20.039 --> 00:39:24.519
Day's Gone. Studios New IP is
a live service game. Ben Studios

581
00:39:24.559 --> 00:39:28.599
New IP is a live service game. According to some newly emerged evidence,

582
00:39:28.639 --> 00:39:34.119
the Sony subsidiary hints appears employees to
join its parents ongoing live service FORAY,

583
00:39:34.400 --> 00:39:37.639
which is bound to put Ben's Studio
well outside its comfort zone. The Oregon

584
00:39:37.679 --> 00:39:42.800
based company with the Bend Oregon Actually
that's what it's named after. Latest game

585
00:39:42.880 --> 00:39:46.280
was Da Day's Gone, which reached
the PS four in April twenty nineteen before

586
00:39:46.280 --> 00:39:52.119
making its way to PC two years
later. Ben's Studio subsequently confirmed it's working

587
00:39:52.159 --> 00:39:54.639
on a new IP, but the
group has yet to share any concrete information

588
00:39:54.679 --> 00:39:59.360
about that project. Even so,
the company has now offered some indirect hints

589
00:39:59.360 --> 00:40:04.719
about the nature its upcoming title.
According to a recently serviced surfaced Bend Studio

590
00:40:04.840 --> 00:40:08.440
job ad reviewed by game Rant,
the developer's New IP is a live service

591
00:40:08.480 --> 00:40:14.960
game. Lilisting, which advertises an
ongoing or opening for a lead project manager

592
00:40:15.199 --> 00:40:20.559
explicitly mentions live service games thrice,
both in the context of the eventual hires,

593
00:40:20.599 --> 00:40:28.320
everyday responsibilities, and the ideal candidates
required and preferable experience. We do

594
00:40:28.400 --> 00:40:30.559
know Sony was moving in this direction. I think there was some questions about

595
00:40:30.760 --> 00:40:35.800
how hard are they going to continue
moving in this direction? But I would

596
00:40:35.800 --> 00:40:40.199
imagine that when Ben's studio was pitching
games to get funding within Sony for their

597
00:40:40.239 --> 00:40:45.519
next project after days gone, and
we know that they pitched a couple of

598
00:40:45.559 --> 00:40:47.639
things that they did like have like
two other ideas that were maybe going to

599
00:40:47.679 --> 00:40:52.880
get green lighted, they did not. The time that they were pitching was

600
00:40:52.159 --> 00:40:55.519
right in that meaty part of the
curve where the thing that was most likely

601
00:40:55.559 --> 00:41:00.440
to get green lighted was a live
service game. And now here we are,

602
00:41:01.159 --> 00:41:05.039
uh, you know, all these
studios are having to figure out how

603
00:41:05.039 --> 00:41:07.639
to do how to do live service
games was always going to be a challenge.

604
00:41:07.639 --> 00:41:12.440
I don't think it's going to be
an especially like a specific challenge just

605
00:41:12.480 --> 00:41:14.360
for Ben's studio, Like, Oh, they're gonna have such a hard time

606
00:41:14.360 --> 00:41:16.199
with this. I like everybody has
a hard time with this transition. And

607
00:41:16.599 --> 00:41:20.320
yet I don't I do not envy
them having to figure it out. This

608
00:41:20.400 --> 00:41:23.039
is going to be kind of probably
a rough transition for anybody, Like we

609
00:41:23.079 --> 00:41:27.960
said, but I kind of hard
have a hard time imagining what this looks

610
00:41:28.039 --> 00:41:30.559
like. I don't think that they
would go with like a gritty, realistic

611
00:41:31.119 --> 00:41:34.880
game, and yet they said triple
A. So what does that look like

612
00:41:34.920 --> 00:41:44.119
to you? Yeah, I just
I don't know, is it. Look,

613
00:41:44.159 --> 00:41:50.920
we've got GTA online if you want
anarchy on on the internet in a

614
00:41:51.480 --> 00:41:55.119
in a triple A kind of setting. So I just yeah, Again,

615
00:41:55.159 --> 00:42:01.679
it's complicated because everybody when they make
that transition to live service game, there

616
00:42:01.760 --> 00:42:07.159
is a big learning curve involved,
and a lot of the time the games

617
00:42:07.159 --> 00:42:14.400
that are really successful as live service
games started off being not successful at all.

618
00:42:14.679 --> 00:42:16.440
You look at an example like a, you know, a Final Fantasy

619
00:42:16.480 --> 00:42:22.079
fourteen, which they completely re overhauled
the entire game, and it just feels

620
00:42:22.199 --> 00:42:28.239
like, no matter what they do, they'll likely find themselves in a situation

621
00:42:29.559 --> 00:42:36.000
like that. Yeah, it's just
I don't know. Good luck Bench Studio.

622
00:42:36.239 --> 00:42:38.800
Yeah, I feel for that,
you know. It's yeah, I

623
00:42:38.800 --> 00:42:42.599
mean I think you nailed it where
it's uh, you know, you talk

624
00:42:42.639 --> 00:42:45.320
about some of the most experienced developers
in the world trying to make a live

625
00:42:45.360 --> 00:42:49.679
service game, even the ones that
have made live service games before, like

626
00:42:49.719 --> 00:42:52.760
Bungie. They made Destiny, and
they went through all of those growing pains

627
00:42:52.800 --> 00:42:55.079
with Destiny, and it's like,
you know, Dessie, a great game

628
00:42:55.079 --> 00:42:59.199
that a lot of people found very
fun out of the jump, but then

629
00:42:59.199 --> 00:43:02.199
they're like they get they get to
the ongoing live service game part and people

630
00:43:02.280 --> 00:43:05.559
might not remember. I think a
lot of people will, But at that

631
00:43:05.639 --> 00:43:08.400
time, it was a lot of
like, this is unsubstantial, and where's

632
00:43:08.440 --> 00:43:10.599
the new stuff? Because if they
want to keep me around, there better

633
00:43:10.639 --> 00:43:13.960
be new stuff. And it's taking
a long time. And even when the

634
00:43:13.960 --> 00:43:16.000
new stuff gets here, it's kind
of who it's not really what I was

635
00:43:16.000 --> 00:43:19.760
expecting or wanted. It took a
bunch of a long time to figure it

636
00:43:19.800 --> 00:43:22.679
out with Destiny one, and they
learned all those lessons, and then they

637
00:43:22.719 --> 00:43:27.239
go to Destiny two and there's either
a whole new crop of problems or they

638
00:43:27.280 --> 00:43:30.599
have very similar problems. Once again, it's just hard to make a live

639
00:43:30.639 --> 00:43:32.880
service game. And then we saw
everyone like look at Destiny and be like,

640
00:43:32.960 --> 00:43:36.480
well, we're gonna do one of
those, and everyone else made the

641
00:43:36.480 --> 00:43:39.280
same exact mistakes because you kind of
can't learn by watching. You can only

642
00:43:39.360 --> 00:43:42.800
learn how to do a live service
game by doing, At least from where

643
00:43:42.800 --> 00:43:45.599
I'm sitting, That's what it seems
like, and so the expectation would be

644
00:43:45.599 --> 00:43:49.199
Ben Studio is gonna have to learn
those lessons the hard way as well,

645
00:43:49.440 --> 00:43:52.920
despite the fact that Sony now owns
Bunchie and can bring them in to consult.

646
00:43:52.480 --> 00:43:57.760
I think I think it's very easy
to point out something isn't working and

647
00:43:57.840 --> 00:44:01.360
why it's not working. Implementing the
soul or the answer is the art of

648
00:44:01.400 --> 00:44:05.960
it all, and it's very challenging
to actually do that ahead of time.

649
00:44:06.280 --> 00:44:09.039
It kind of takes some several iterations. So you know, all these are

650
00:44:09.039 --> 00:44:13.559
not reasons to pursue live service games
in these companies' opinion, and that's fine,

651
00:44:13.559 --> 00:44:15.559
they're going to keep making these.
But when it comes to Bend,

652
00:44:15.719 --> 00:44:17.880
I don't necessarily know that they're like, hey, we would like you to

653
00:44:17.920 --> 00:44:22.320
make Days Gone two, so it's
just a better use of your time.

654
00:44:22.400 --> 00:44:25.079
I guess. I don't know.
We're going to see. I do wonder

655
00:44:25.079 --> 00:44:29.119
if we get on the other side
of this, though, and if they

656
00:44:29.199 --> 00:44:30.760
were to just make a Days Gone
too instead, everyone be like, actually,

657
00:44:30.840 --> 00:44:35.480
this is way better. They're gonna
they do have experience making that they

658
00:44:35.480 --> 00:44:38.079
can apply that experience directly to make
a better game. Maybe that would be

659
00:44:38.079 --> 00:44:42.559
a better use of their time,
especially since it feels like live service games

660
00:44:42.599 --> 00:44:45.719
are increasingly a risk your bet,
and more so than they were even just

661
00:44:45.760 --> 00:44:49.639
a couple of years ago. Yeah. I mean, especially when you do

662
00:44:49.800 --> 00:44:54.960
have the pressure of it being like
a Triple A level live service game.

663
00:44:55.480 --> 00:44:59.719
You know, there's enough pressure on
Triple A titles as it is, and

664
00:44:59.719 --> 00:45:05.360
then you want to also add the
layer that is live service. Yep,

665
00:45:05.880 --> 00:45:07.639
exactly, all right, we gotta
go move. I'm a good at the

666
00:45:07.639 --> 00:45:13.159
time, so much left. Legend
of Zelda movie director teases awesome idea and

667
00:45:13.199 --> 00:45:16.880
says he wants to create something serious
and cool but fun, fun and whimsical.

668
00:45:17.079 --> 00:45:21.880
This is from Bradley Russell and Kim
Taylor Foster at games Radar Plus.

669
00:45:22.280 --> 00:45:24.719
A live action Legend of Zelda movie
is on the way from Westball and Now

670
00:45:24.760 --> 00:45:30.079
The Maze Runner director has outlined his
exciting vision for the upcoming Nintendo project.

671
00:45:30.480 --> 00:45:34.800
I have this awesome idea, Ball
tells Total Film in our new issue out

672
00:45:34.840 --> 00:45:37.320
on Thursday, March twenty eighth,
which features the fall Guy on the cover.

673
00:45:38.000 --> 00:45:42.159
I've been thinking about it for a
long freaking time of how cool Zelda

674
00:45:42.320 --> 00:45:45.719
movie would be. I want to
fulfill people's greatest desires. I know it's

675
00:45:45.719 --> 00:45:49.440
important this Zelda franchise to people,
and I want to make I want it

676
00:45:49.480 --> 00:45:52.400
to be a serious movie, a
real movie that can give people an escape.

677
00:45:52.039 --> 00:45:55.000
Paul even points to that escapism.
I want to live in that world,

678
00:45:55.039 --> 00:45:58.840
he says, as the driving force
behind this the legend of Zelda movie.

679
00:45:59.639 --> 00:46:00.800
That's the thing I want to try
to create. It's got to feel

680
00:46:00.840 --> 00:46:05.840
like something real, something serious and
cool, but also fun and whimsical.

681
00:46:07.719 --> 00:46:12.360
I think that is the right goal. I do. Yes, I think

682
00:46:12.360 --> 00:46:15.719
it's going to be an order of
magnitude more difficult to achieve that with a

683
00:46:15.760 --> 00:46:20.639
live action movie as opposed to something
that is animated. Yeah. OK.

684
00:46:21.119 --> 00:46:23.440
I also would just like to point
out that literally all this man said is

685
00:46:23.480 --> 00:46:27.440
I want to make a good Zelda
movie. Yes, exactly, yes,

686
00:46:27.880 --> 00:46:32.039
right, everybody wants a good Zelda
movie. Okay, Like you have said

687
00:46:34.000 --> 00:46:37.639
nothing about what your actual vision for
this film is. You basically are saying,

688
00:46:38.159 --> 00:46:43.760
Zelda cool. I make cool Zelda
movie. Of course, Yes,

689
00:46:44.000 --> 00:46:49.480
okay, and right, it's yeah, so you're encompassing all the things that

690
00:46:49.559 --> 00:46:53.360
Zelda could potentially be. Uh,
you're right, And I think that lies

691
00:46:53.400 --> 00:46:57.599
the challenge here, where where you're
gonna have to kind of pick a tone

692
00:46:57.920 --> 00:47:00.239
and yeah, you could deviate from
that tone every once in a while,

693
00:47:00.400 --> 00:47:02.280
But here it just feels like,
I, yeah, I like it when

694
00:47:02.800 --> 00:47:07.320
Link fights Gannon and Gannon is big
and scary, and that's pretty serious and

695
00:47:07.360 --> 00:47:09.800
cool. And I like it when
Tingle shows up and dances in his underwear.

696
00:47:09.960 --> 00:47:13.559
That's whimsical and fun and it's like, yeah, homie, we all

697
00:47:13.679 --> 00:47:15.239
like all those things. Are you
going to be able to make that all

698
00:47:15.320 --> 00:47:19.719
work? There is no indication here
that that's the case. Uh. And

699
00:47:19.760 --> 00:47:22.519
again, I think people are much
more skeptical of this because it's live action.

700
00:47:22.679 --> 00:47:27.079
I think if you were saying all
this and then promising and we're going

701
00:47:27.119 --> 00:47:30.000
to animate it, I think that
gives you so much more leeway to have

702
00:47:30.039 --> 00:47:34.519
fun with it, uh than having
Timothy shallomeg dress up as Zelda or Link

703
00:47:34.559 --> 00:47:37.480
and then and then uh, and
then trying to talk to Shalamada plays Zelda.

704
00:47:37.760 --> 00:47:43.519
Yeah, Timothy Challame is Zelda.
Hell yeah, that would rule it's

705
00:47:43.559 --> 00:47:52.199
like Zandeya is BEECHI Zelda no.
I Yeah, Look, there's a lot

706
00:47:52.239 --> 00:47:55.679
of really great Zelda ip to work
with. Part of me feels like just,

707
00:47:55.920 --> 00:48:02.079
I don't know, make majoras ask, makes something super freaking weird and

708
00:48:02.599 --> 00:48:07.920
just lean into that rather than trying
to be like, here are all the

709
00:48:08.000 --> 00:48:10.599
things I think are cool about Zelda, and we're going to put them in

710
00:48:10.639 --> 00:48:14.320
one movie. That is not going
to work. I'm just telling you that's

711
00:48:14.400 --> 00:48:15.599
not going to work. And the
thing, the thing I would really want

712
00:48:15.679 --> 00:48:20.719
is like a ten part animated series
based on Links Awakening, because there's so

713
00:48:20.719 --> 00:48:23.639
many like little stories you could tell
in each episode that lead into the next.

714
00:48:23.639 --> 00:48:25.360
I mean, that's what the whole
game is. It's just these little

715
00:48:25.440 --> 00:48:30.000
quests that lead into a bigger quest, and then that the meta story there

716
00:48:30.079 --> 00:48:32.480
of overall of what's happening, what's
really happening to link what's really happening in

717
00:48:32.519 --> 00:48:36.119
this world would be a nice,
fun, litteral deal for people who aren't

718
00:48:36.119 --> 00:48:39.159
familiar with the story. That could
work, but that's something they maybe do

719
00:48:39.280 --> 00:48:42.400
later. I get why that's not
going to be the first thing that they're

720
00:48:42.400 --> 00:48:44.719
going to try here. They're probably
just gonna make Aquarey enough time, and

721
00:48:44.760 --> 00:48:49.800
that's fine. We'll see uh,
director says Final Fantasy nine references in Final

722
00:48:49.800 --> 00:48:52.119
Fantasy fourteen again another story that could
be like the top story. The Final

723
00:48:52.159 --> 00:48:58.519
Fantasy nine references in Final Fantasy fourteen
Dawntrail are there as a secret amid remake

724
00:48:58.599 --> 00:49:02.960
reports. This is from Jordan Mide
at VGC. Final Fantasy fourteen director Naoki

725
00:49:04.039 --> 00:49:07.239
Yoshita has said that the reason for
many references to Final Fantasy nine and the

726
00:49:07.320 --> 00:49:12.239
upcoming expansion is a secret. You
may have noticed a lot of Final Fantasy

727
00:49:12.320 --> 00:49:15.039
nine references here. The reason is
a secret, Yoshida said at Packs East

728
00:49:15.159 --> 00:49:20.800
while announce in several pre order and
digital bonuses for Final Fantasy fourteen Dodge Trailfence

729
00:49:20.960 --> 00:49:23.280
that referenced the game. I was
in that room for the panel because my

730
00:49:23.320 --> 00:49:25.280
panel was next. That was kind
off to the side, and when he

731
00:49:25.320 --> 00:49:28.360
was saying that, I'm like,
Mike, call me. I read the

732
00:49:28.440 --> 00:49:31.079
Nvidia leak. We know what's going
on here. Yeah. In twenty twenty

733
00:49:31.159 --> 00:49:36.599
one, a Final Fantasy nine remake
was one of the many unannounced titles listed

734
00:49:36.639 --> 00:49:39.840
in a g Force Now database league. These included several Square innex games that

735
00:49:39.880 --> 00:49:44.920
would later be officially confirmed, such
as the PC version of Final Fantasy seven

736
00:49:44.960 --> 00:49:49.000
remake, a Crono Cross remaster,
and Kingdom Hearts four. Well, a

737
00:49:49.039 --> 00:49:52.599
Final Fantasy nine remake has yet to
be announced. Giant Bomb reporter Jeff Grubb

738
00:49:52.599 --> 00:49:55.519
claim last year, I will say
I heard very recently once again, Final

739
00:49:55.559 --> 00:50:00.199
Fantasy nine remake is real. That
is real and happening. I forget say

740
00:50:00.199 --> 00:50:01.880
these things. So I'm glad that
Jordan's got my back here. That's why

741
00:50:01.920 --> 00:50:05.880
I remember that now. I remember
that. Yes, I mean yeah,

742
00:50:05.920 --> 00:50:07.079
again, let's say we know it's
real because the Nvidia League. But it's

743
00:50:07.119 --> 00:50:09.119
just nice like at that time to
like, oh, yes, someone called

744
00:50:09.159 --> 00:50:13.639
me separately. That is happening.
It's happening everybody. And guess why we

745
00:50:13.719 --> 00:50:16.840
know for sure? Now all these
references have to do with them making a

746
00:50:16.840 --> 00:50:22.920
big deal out of Final Fantasy nine. So yeah, I mean not surprising,

747
00:50:22.960 --> 00:50:27.800
but only because the league has been
so confirmed so many times at this

748
00:50:27.880 --> 00:50:32.039
point that we know we could trust
that in video database, and I think

749
00:50:32.039 --> 00:50:35.400
this is a cool way of doing
it. People love Final Fantasy nine,

750
00:50:35.480 --> 00:50:37.559
so I hope that this is everything
that they want big time. Yeah,

751
00:50:37.599 --> 00:50:40.360
I mean, look, I'm all
for a Final Fantasy nine remake, and

752
00:50:40.440 --> 00:50:50.760
especially with Yoshp's team working on it. Look, there were things about Final

753
00:50:50.760 --> 00:50:57.440
Fantasy sixteen that I didn't necessarily love, mostly that it was you know,

754
00:50:57.559 --> 00:51:04.440
I really enjoyed Clive as a main
character, but I did miss having the

755
00:51:04.639 --> 00:51:07.199
kind of emotional connection that you get
to the other characters who are in your

756
00:51:07.320 --> 00:51:10.000
party because they weren't in your party. And also I think there was some

757
00:51:10.079 --> 00:51:15.360
feedback around Final Fantasy seven remake where
they're like, everybody talks to each other

758
00:51:15.400 --> 00:51:17.159
too much in battle, and so
they basically have them not talk to each

759
00:51:17.199 --> 00:51:22.239
other at all in battle in Final
Fantasy sixteen, where you really really needed

760
00:51:22.280 --> 00:51:25.760
it because you just don't get those
kind of incidental interactions with the characters,

761
00:51:25.800 --> 00:51:30.039
so I just don't care about them
as much. But that being said,

762
00:51:30.320 --> 00:51:35.679
I do think that this team does
a really nice job with your more like

763
00:51:36.159 --> 00:51:39.400
Classic Fantasy Final Fantasy, and I
think it'll be really nice for them to

764
00:51:39.400 --> 00:51:45.960
take on something like a Final Fantasy
nine, which lives very firmly in that

765
00:51:45.280 --> 00:51:51.159
Final Fantasy sort of traditionally what we
would think of with the word fantasy,

766
00:51:51.320 --> 00:51:58.679
but still has the fun that the
Final Fantasy sixteen is intentionally missing, because

767
00:51:58.719 --> 00:52:01.280
again, it's like they made the
choice to make it a very serious story

768
00:52:01.719 --> 00:52:05.639
and not to say that Final Fantasy
nine is not, but I just think

769
00:52:05.679 --> 00:52:07.280
it would be. I think that
the they would do a great job,

770
00:52:07.400 --> 00:52:12.719
and I'm excited to play this.
Yeah, people are in chatter wondering,

771
00:52:12.719 --> 00:52:15.159
hey, why are they skipping eight
for the remake? And I guess that

772
00:52:15.320 --> 00:52:17.400
My real question to you, Emma
here is what is your expectation for the

773
00:52:17.519 --> 00:52:22.000
scope of a Final Fantasy nine remake, because we're not this is not going

774
00:52:22.079 --> 00:52:24.719
to be any close, anywhere close
to what Final Fantasy seven remake is,

775
00:52:24.800 --> 00:52:28.199
right, Oh no, no,
not at all. I mean, that's

776
00:52:28.199 --> 00:52:31.159
the thing is that I think Final
Fantasy nine is like pretty nice the way

777
00:52:31.199 --> 00:52:37.639
that it is. It's still relatively
playable. You know. Obviously we're going

778
00:52:37.719 --> 00:52:40.679
to get graphics that are more on
par with what we would expect today,

779
00:52:40.679 --> 00:52:44.679
and I assume that, you know, there'll be certain expansions to it,

780
00:52:44.719 --> 00:52:47.119
But this is not This is not
going to be a Final Fantasy seven like

781
00:52:47.760 --> 00:52:51.719
fully re I mean, yes,
fully rebuilt from the ground up, but

782
00:52:52.440 --> 00:52:55.519
story probably not fully rebuilt from the
time up. I don't from the ground

783
00:52:55.599 --> 00:53:01.920
up. I don't see multiple universes
and converging timelines and is this character debt

784
00:53:02.039 --> 00:53:07.559
or not happening in Final Fantasy nine. It's just not that game. No,

785
00:53:07.880 --> 00:53:10.199
And for me, you know,
these games are mostly one big GRPG

786
00:53:10.440 --> 00:53:15.000
mush in my brain, and so
I'm trying to I know that Square did

787
00:53:15.079 --> 00:53:17.800
that. Was it Children of Mona
or the Mono remakes where there's a lot

788
00:53:17.800 --> 00:53:22.119
of there's a lot of manner remakes, and they like did a pretty big

789
00:53:22.159 --> 00:53:25.000
overhaul to the visuals and made them
look like modern games. But that was

790
00:53:25.079 --> 00:53:29.079
kind of the big change, or
I suppose the one I didn't mess around

791
00:53:29.119 --> 00:53:31.599
with a little bit was what is
the PSP game, the Final Fantasy one

792
00:53:32.079 --> 00:53:36.440
Crisis Core? Oh yeah, yea
Chris score that did get a remaster.

793
00:53:36.480 --> 00:53:39.400
That's, you know, particularly a
remake because they swapped out every piece of

794
00:53:39.480 --> 00:53:45.400
assets for modern assets, but then
underneath very similar games except for the cut

795
00:53:45.400 --> 00:53:49.679
scenes, which they kept the cut
scenes from the ps P version of the

796
00:53:49.719 --> 00:53:52.440
game, And now the cut scenes
look worse than the in game engine,

797
00:53:52.880 --> 00:53:57.840
mostly because the character's skin doesn't have
any texture and it's creepy. So I'm

798
00:53:57.880 --> 00:54:01.760
expecting something along those lines, maybe
maybe Final Fantasy nine gets the benefit of

799
00:54:01.800 --> 00:54:06.440
actually new cut scenes, but we'll
see in honestly, they maybe makes two

800
00:54:06.440 --> 00:54:09.239
in game cut scenes at that point. That would make sense, all right.

801
00:54:09.280 --> 00:54:13.719
Residentvial nine will be open world.
Leaker suggests This is from Vicky Blake

802
00:54:13.760 --> 00:54:17.039
at Eurogamer. Resident Evil nine is
reportedly being developed as an open world game.

803
00:54:17.559 --> 00:54:22.599
That's according to noted leaker Dusk Gullum, who said that following Capcom's improvements

804
00:54:22.639 --> 00:54:27.159
to the ARI engine when developing open
world experiences like Dragons Dogma two, Capcom

805
00:54:27.239 --> 00:54:30.800
is eager to capitalize on the expanded
tech when making Monster Hunter Wild and Resident

806
00:54:30.840 --> 00:54:35.199
Evil nine. So here's a little
tidbit I'll share, dusk Gullum said on

807
00:54:35.239 --> 00:54:39.239
Twitter. Capcom often will green light
new initiatives in threes closer together. Decent

808
00:54:39.280 --> 00:54:44.000
examples are Resident Evil seven, Residuable
two, and Devil May Cry five.

809
00:54:44.280 --> 00:54:49.280
We're all green lighted fairly close together
to take advantage of their new ARI engine,

810
00:54:49.360 --> 00:54:52.840
and the idea to remake RI two
inspired them to also take on RI

811
00:54:53.000 --> 00:54:59.400
three and RI four for a remake
initiative. Dragon's Dogma two expanded RI engine

812
00:54:59.480 --> 00:55:02.719
functional for open world games. The
two other games building on this tech is

813
00:55:04.159 --> 00:55:08.639
Monster Hunter, Wild and Resident Evil
nine. All three project goals have been

814
00:55:08.679 --> 00:55:14.039
to retain the series DNA. Dragon's
Dogma two is still clearly Dragon's Dogma Wild

815
00:55:14.159 --> 00:55:16.679
is still clearly Monster Hunter. Same
will be true for Resident Evil nine.

816
00:55:17.239 --> 00:55:22.639
With Resident Evil Uh yeah, so, I mean I think that obviously Monster

817
00:55:22.719 --> 00:55:25.960
Hunter going open world is kind of
something where they've only they've been faking that

818
00:55:27.000 --> 00:55:29.159
for a very long time. They
like, they want to feel like a

819
00:55:29.159 --> 00:55:31.360
connected, stitch together world, and
you're usually going to these open zones,

820
00:55:31.679 --> 00:55:36.360
so stitching those all together and making
it work that way kind of only makes

821
00:55:36.400 --> 00:55:39.119
sense, Like why wouldn't you do
that? Resident Evil nine, That's the

822
00:55:39.159 --> 00:55:42.679
one where it's like, oh,
the reason you say they're going to try

823
00:55:42.719 --> 00:55:45.760
to keep the serious DNA is because
people are going to immediately worry is this

824
00:55:45.840 --> 00:55:51.079
going to lose the DNA of the
world. And I think that for me

825
00:55:52.119 --> 00:55:54.039
experimenting with a whole new way of
doing things with Resident Evil nine, it's

826
00:55:54.079 --> 00:55:57.639
probably the right time. Right.
So the you know, they had Residuval

827
00:55:57.679 --> 00:56:00.360
one, two, three, and
then the sm offshoots Code Wonica. They

828
00:56:00.480 --> 00:56:02.320
changed things up with four, they
do five and six. They change.

829
00:56:02.519 --> 00:56:07.639
They change things up with seven seven
eight. Uh, you know, maybe

830
00:56:07.760 --> 00:56:10.800
we're kind of having a period where
it's like two games in one style with

831
00:56:10.840 --> 00:56:14.480
how long they take to develop.
Maybe that makes more sense. And now

832
00:56:14.519 --> 00:56:16.800
doing something different with nine. I
think Get's probably right, and I believe

833
00:56:16.800 --> 00:56:22.239
that they probably can maintain some of
the uh the DNA here with Residevil game.

834
00:56:22.440 --> 00:56:27.320
The big thing for me is in
Dragon's Dogma, monsters will follow you

835
00:56:27.440 --> 00:56:30.519
around the open world in a way
that they don't and like a Gene Park

836
00:56:30.519 --> 00:56:32.360
pointed this out on Twitter, So
shout outs to Gene where it's like like

837
00:56:32.400 --> 00:56:37.719
a big dragon in Elder Ray.
Yeah, they like stay, they stay

838
00:56:37.719 --> 00:56:40.559
in there, like there they're contained
zone area and they won't ever leave that.

839
00:56:40.800 --> 00:56:45.039
It's like in Resident Evil nine.
The idea of like hiding these monsters

840
00:56:45.079 --> 00:56:49.800
around or or having something actually literally
chase you across an entire landscape. Uh.

841
00:56:49.920 --> 00:56:52.719
That that is something I think Residevil
has always had in the backs.

842
00:56:52.760 --> 00:56:57.599
It's like Resuvil three with Nemesis,
or you know with Rezuval two with mister

843
00:56:57.760 --> 00:57:01.760
X whatever's name is PlayStation right,
So having them someone stalk you through an

844
00:57:01.800 --> 00:57:07.760
open world, I think is there's
potential there, So I'm hopeful and at

845
00:57:07.760 --> 00:57:10.360
this point I think we're giving the
benefit of doubt the capcom right, yeah,

846
00:57:10.480 --> 00:57:15.639
I mean at this point there they're
dealing with their finding the limitations of

847
00:57:15.639 --> 00:57:22.519
our engine with Dragon's Dogma two.
Yes, so they can come back swing

848
00:57:22.559 --> 00:57:24.639
in with Resident Evil nine. They
will know how to do Open World at

849
00:57:24.639 --> 00:57:29.519
that point. And you know,
Resident Evil has got to be up there

850
00:57:29.800 --> 00:57:34.400
in terms of their best selling franchise. If it's not their best selling franchise

851
00:57:34.440 --> 00:57:38.400
these days, you know, I'm
hopeful. I'm in agreement with you like

852
00:57:38.440 --> 00:57:42.960
this. This is the right time
to experiment, right, yes, definitely,

853
00:57:44.239 --> 00:57:46.199
all right, last couple of things
here, Microsoft reportedly reaches agreement with

854
00:57:46.239 --> 00:57:51.400
crash Bandicoot developed Toys for Bob for
a new game. This is from wes

855
00:57:51.519 --> 00:57:54.000
Lean Pool at ig In. Basically, the story here is Toys for Bob

856
00:57:54.760 --> 00:58:00.400
was able to like get itself out
from Microsoft after the acquisition of Activision and

857
00:58:00.639 --> 00:58:05.079
Toyster Bob is now independent and at
the same time they're going to immediately make

858
00:58:05.079 --> 00:58:08.079
this deal. Now the deal's confirmed
with Microsoft to make a game with Microsoft.

859
00:58:08.320 --> 00:58:12.199
We don't know exactly what it is, but the reporting here is that

860
00:58:12.400 --> 00:58:15.000
is going to be something very similar
to what Toyster Bob does, probably a

861
00:58:15.000 --> 00:58:19.760
three D platformer, and then you
can speculate on whatever that's actually going to

862
00:58:19.760 --> 00:58:22.039
be. Is it going to be
a new Spiro, New Crash. Are

863
00:58:22.039 --> 00:58:24.159
they going to work on Banjo Kazui? Probably not them working on Banjo?

864
00:58:24.239 --> 00:58:29.519
Yes, that was green lighted a
while ago. So yeah, so I

865
00:58:29.719 --> 00:58:31.719
think that there's the possibility here that
they could be doing any one of those

866
00:58:31.840 --> 00:58:36.079
or maybe something new. Either way, they are on their own, and

867
00:58:36.159 --> 00:58:38.559
this is better than the alternative I
guess where they would have been shut down

868
00:58:38.880 --> 00:58:43.559
and not able to like get funding
or whatever when they went independent. So

869
00:58:43.559 --> 00:58:45.679
this is mostly good news, I
hope. Yep. I liked the last

870
00:58:45.679 --> 00:58:49.679
Crash Bandicoot game. I thought it
was very fun. Yes, so like

871
00:58:49.719 --> 00:58:52.840
Crash Bandicoot four, Crash Bandicoot four
is the best Crash Bandicoot in my fine

872
00:58:52.840 --> 00:58:59.000
definitely yeah. Yeah, And in
Final Fantasy six I said Banju was green

873
00:58:59.079 --> 00:59:01.760
light that's the rumor out there.
I'm it's not like New Confirmation. Everybody,

874
00:59:01.760 --> 00:59:07.800
Please don't go post that headline everywhere. Jeff Grubbs. I'm just I'm

875
00:59:07.840 --> 00:59:10.360
seeing it flashed before my very eyes. I gott to fix what I say

876
00:59:10.480 --> 00:59:15.760
here? All right. Finally,
Final Fantasy sixteen's final DLC gets a release

877
00:59:15.840 --> 00:59:19.320
date. This is from willow Row
at Kotaku. The last major piece of

878
00:59:19.360 --> 00:59:22.400
content for twenty twenty three's Final Fantasy
sixteen now has a release date. The

879
00:59:22.519 --> 00:59:27.480
Rising Tide, the second of two
planned post release DLC's, is coming to

880
00:59:27.519 --> 00:59:30.480
PlayStation five on April eighteenth. It
will cost you twenty dollars you get as

881
00:59:30.519 --> 00:59:34.679
part of the twenty five dollars Expansion
Pass, though that includes the Rising Tide

882
00:59:34.719 --> 00:59:37.920
and the first DLC echoes of the
Fallen Falling. Are you checking out this

883
00:59:38.039 --> 00:59:42.960
DLC, Emma, Well, I
get all of it with the version of

884
00:59:43.639 --> 00:59:50.840
Final Fantasy sixteen that I was kindly
gifted by Squaring Nicks, So yeah,

885
00:59:50.920 --> 00:59:52.480
I'll check it out. Listen.
At that point, I think I'll have

886
00:59:53.880 --> 00:59:58.800
stomped every fool in the land in
Queen's Blood. I will have conquered every

887
00:59:58.800 --> 01:00:01.079
single Chocoba race. So I'll be
you know, I'll be looking for some

888
01:00:01.119 --> 01:00:06.119
more Final Fantasy, and I'll swing
right on back to sixteen, which again

889
01:00:06.480 --> 01:00:09.599
liked overall. All right, that's
going to take us to the poll question

890
01:00:09.760 --> 01:00:15.360
for today. Let's get right into
it. I guess this is the last

891
01:00:15.360 --> 01:00:17.239
one I asked at this point,
I don't remember. Do you have a

892
01:00:17.239 --> 01:00:22.400
PSVR two? No? I don't
want Once it was eighty three percent,

893
01:00:22.840 --> 01:00:24.559
nine percent says no, but I
planned to buy one and eight percent said

894
01:00:24.639 --> 01:00:29.400
yes? Or was it actually the
last one is here? It doesn't This

895
01:00:29.440 --> 01:00:30.639
is not actually. We didn't make
this a poll, so we messed this

896
01:00:30.760 --> 01:00:34.440
up. Do you ever buy the
physical release of a game that comes out

897
01:00:34.519 --> 01:00:37.880
much later than the initial digital only
release like Balderskate three? There we go,

898
01:00:37.960 --> 01:00:42.599
now the polls popping up for me. Thirty four percent said yes,

899
01:00:42.880 --> 01:00:47.199
sixty six percent said no. That's
actually, again a pretty big number of

900
01:00:47.199 --> 01:00:51.239
a respondent saying yes, I will
buy the physical version of a game I

901
01:00:51.320 --> 01:00:54.239
liked and played digitally first. Or
I suppose in that number there could be

902
01:00:54.239 --> 01:00:57.679
a lot of people like I won't
play a game until it comes out physical

903
01:00:57.679 --> 01:01:00.559
and then I'll buy it then,
especially if people are praising it, like

904
01:01:00.599 --> 01:01:04.760
something like a Boulderskate three. How
about you, Like when Boulderskate three came

905
01:01:04.760 --> 01:01:06.880
out, you're like, hey,
if this ever comes out fiscal I get

906
01:01:06.880 --> 01:01:08.559
it. And now that Collector's edition's
coming. Are you going to pick that

907
01:01:08.679 --> 01:01:15.440
up? You know, I haven't
purchased physical games in quite some time.

908
01:01:16.119 --> 01:01:21.280
I like the instant gratification of being
able to just download it. However,

909
01:01:22.119 --> 01:01:28.599
I also am aware that all of
my friends who are snobs about physical media,

910
01:01:29.280 --> 01:01:32.880
they might be justified the way that
now it's not happening so much with

911
01:01:32.960 --> 01:01:38.199
games, but certainly with streaming services
and people losing their licensing agreements, so

912
01:01:38.239 --> 01:01:45.559
then you lose access to content that
you had previously purchased. I'm still probably

913
01:01:45.559 --> 01:01:47.079
not going to do it, but
I understand, is what I'm saying.

914
01:01:47.079 --> 01:01:50.519
I get that I'm part of the
problem. I'll say that I know I'm

915
01:01:50.559 --> 01:01:52.880
part of the problem. Not going
to change, but I know I'm part

916
01:01:52.880 --> 01:01:55.679
of the problem. Absolutely not the
new Pool question. We're going to get

917
01:01:55.719 --> 01:01:58.960
that up here in a second.
Before we do that, Emma, why

918
01:01:59.000 --> 01:02:00.079
don't you tell people where they can
on you on the internet, what you

919
01:02:00.119 --> 01:02:05.320
have going on and all that good
stuff. Yeah, so you can find

920
01:02:05.440 --> 01:02:09.719
me on the internet at my name
em A Fife on Twitter, on Instagram.

921
01:02:09.880 --> 01:02:15.280
I don't really use social media very
much these days, but I'm still

922
01:02:15.280 --> 01:02:21.159
there, you know, find me, find me in the Giant Bomb Discord

923
01:02:21.239 --> 01:02:23.280
server. I'm also am a fife
in there, so if you if you

924
01:02:23.360 --> 01:02:27.440
got burning questions for me, you
can just tag me right in there.

925
01:02:27.840 --> 01:02:31.360
Uh yeah, and then yeah,
that's that's me. I got lots of

926
01:02:31.400 --> 01:02:37.400
stuff happening, so you know,
just check out Giant Bomb, checkout game

927
01:02:37.440 --> 01:02:42.719
Spot. I'm I'm around, I'm
doing stuff. Uh fantastic, and you'll

928
01:02:42.719 --> 01:02:45.960
be back here next Monday, probably
if we can make it so fantastic.

929
01:02:45.599 --> 01:02:49.760
All right, new poll question.
This will go up on YouTube dot com

930
01:02:49.800 --> 01:02:52.599
slash at giant Bomb. Under the
community tab. There you can find are

931
01:02:52.639 --> 01:02:55.880
you okay that Larry and Sto's next
game isn't going to be Bolder Skate?

932
01:02:57.119 --> 01:03:00.159
Yes or no and listen. If
you're disappointed, you win more bolders Gate

933
01:03:00.159 --> 01:03:01.760
from Larrying Studios. You're allowed to
feel that way. You could say no.

934
01:03:02.280 --> 01:03:07.559
We'll discuss the results of this poll
on Game mess Mornings on Giant Bomb

935
01:03:07.599 --> 01:03:10.039
on Wednesday. When we come back
with a new episode on Tuesday, we

936
01:03:10.079 --> 01:03:14.239
will have the BombCast. Be sure
to tune in for that. Everybody.

937
01:03:15.000 --> 01:03:17.280
There's gonna be more happening this week. I'll probably play Dragon's Dogma two on

938
01:03:17.280 --> 01:03:21.559
the website at some point, maybe
later today, de Benson, how things

939
01:03:21.599 --> 01:03:24.440
go with taking the kid to her
therapy session, and then when I get

940
01:03:24.440 --> 01:03:27.480
back, we'll see you how we'll
see we'll make that happen. And then

941
01:03:27.679 --> 01:03:30.519
for the rest of the week,
expect stuff like blight club back on Wednesday,

942
01:03:30.880 --> 01:03:34.159
voicemail, dump truck on Thursday.
Upf maybe there'll be a Jeff Jeff's

943
01:03:34.360 --> 01:03:36.199
I don't know. We're gonna go
to the meeting right now and figure it

944
01:03:36.199 --> 01:03:38.840
out. Actually, everybody, Emma, thank you so much for spending today

945
01:03:38.840 --> 01:03:43.000
talk with me about video games.
I really appreciate it, of course,

946
01:03:43.559 --> 01:03:45.719
and thank you all for watching and
listening. You're the best audience in gaming.

947
01:03:45.880 --> 01:03:49.800
Until next time, have a good
one, take care of yourself,

948
01:03:50.239 --> 01:03:51.039
and goodbye.

