Hello, everyone, Welcome began to another episode of the Broken Lords podcast.
I am Corey. I'll be your GM for today and we're going to be
playing more of the Maudiffius Conan two D twenty. And while we are on
that subject, I would like to let you know if you've liked what you've
been hearing, if you think that you want to try out this system,
which I love very much. I think you should know that Maudiffius is losing
the rights to the IP and when they sell out of their current physical stock,
all physical and PDF copies will no longer be available anywhere. To my
understanding, they're selling this stuff at a discount right now, so if you
want to give it a try, now is the time special thanks to Toys
and Things in Danvers, Massachusetts, Reaper Miniatures, Off the Wall Games and
Hadley, Massachusetts, Games and Friends in Springfield, Massachusetts, as well as
Triple A Games Arena in Wolbraham, Massachusetts. If you enjoy the show,
help the podcast grow, give us a follow on Twitter at Lord's Broken,
join the community discord, and maybe consider offering a small tribute to the old
ones on our co fi. All these links and more can be found in
our link tree at link tr dot ee forward slashed the broken lords. Thank
you. So when we last left off, you guys have just had a
conversation with a tiger. And that's a thing that we say under normal circumstances.
Right, yeah, no drugs involved. It was nicer than the giant
snake. We don't know if there's no drugs involved, but you've involved yet.
That's it hasn't been proven. It's true. But I like snakes.
Do you like when they eat you? I get to be one with the
snake. Lady. We need to we need to stop this before we go
to only fans that we're not ready for it. Oh yeah, so you
throw everything out through the entire podcast out. Just throw us out too,
while you're at it, throw me out. Are not good for anything anymore?
All right, all right, all right, late, all right food.
I had to go with it. Okay, Yeah, you guys had
just parted ways with a literal, magical tiger, and you had been glaring
out through the brambles, and you can see sunlight reflecting off water in the
distance, and it's hot. I do distinctly remember that from last time.
It's getting hot out her Ricardo is not going to have a good time at
this climate. Oh well, is it morning? That's a good question,
or is it still night? I don't remember if we slept. You did?
You did after you talked to the tiger, you went back to camp.
Okay, next week, all right. I mean it's a lot clear
now because there's no magical forest demon fucking of the trails. Right, we
can just we can get there with relativies, at least to the end of
this stick. Yeah. The way forward, actually, even the way back
is a lot more obvious than it used to be. If it's morning and
it's hot, that means the sun roll rise higher and it will get hotter.
Thumbs down. I need to fix my bow. Oh shit, yeah,
you're spring broke, especially since I'm out of alchemy stuff. So all
right, give me a crafting roll, if you please. What's my target?
You still have the materials you need? I would say the target one.
You're not crafting a whole new thing to successful? Is all right?
And our fortunes reset to right? Yes, everyone's fortune should be back up
to three. Thank you. And I've noted the momentum to the pool.
Excellent, all right, Cole fixes his bow while you folks are having your
breakfast. Ricardo is like forlornely looking at the remains of like the rad alligator
tooth shitty stone sword, just lamenting it served its purpose, but I miss
it. I miss it. So the teeth are salvageable and can be reused.
It's just the wood that broke. Okay, No, I hate to
say this for other reasons, but Ricardo is getting em teeth. Yeah,
I also hate Cardo is getting em teeth. Then you're not even in that
game, but you hate that. It's perfect. But Ricardo will salvage the
gator bits of his sword. Yeah, former sword, I should say,
just gonna put brackets around the phrase gator bits for a second. Yeah.
I mean, since we're in like the last probably area of dry land,
I make a crab check to see if I can Would that take too long?
Trying to make me the same vicious quality as before. You've made enough
swords now that you feel like you could make it in a couple hours,
So if you get a slightly later start, you could do it. Not
worth it right now we get a later start, it means it's gonna be
hotter and even shitty you're traversing this shitty bog. I got two backups.
I'll make you for now, all right, So you folks are going to
press forward? Then that's the plant retreat. Be Vegeous not in the cards
for the cardla Vega agreed. I guess I'll take my position at the front
of the party. Sure thing. As I said before, the way forward
to get out is very easy. From the site where you have fought the
demon. The bramble wall thins out significantly beyond that, and after about fifteen
or twenty minutes of searching, you're able to find a suitable exit. As
you step out from the hellish wall of brambles, you were meant with a
blast of deathly humid air. The heat is a physical presence, choking you,
oppressing your every movement. For a moment, the sensation of literally being
shrouded and deadly he is so strong that it blocks out your other senses.
But soon enough the smell hits home, death rocked with faint notes of in
acerbic chemical undertone. Your eyes struggle to focus as you cast your gaze northward.
After weeks under dense canopy with few open glades, after the darkness of
the bramble wall. You had at least expected to enjoy the kiss of the
sun, but all is gray. An overcast sky magnifies the power of the
merciless sun without fully revealing it. The radiant heat then bounces off the surface
of the murky water that stretches endlessly before you, throwing it back toward the
cruel heavens. Between the sky and the dread water lies a thick haze that
limits your vision and strains your sight. So it sucks. I hate this
fucking wizard. I truly hate this fucking wizard. Yeah, there's no even
I would suppose, like the promise of land is anywhere in a visible field,
would there be I'm glad you asked. The haze is as I said,
it's it's shimmering, it's almost foggy. It's kind of limiting your vision.
So so let's get warmed up with a quick, quick perception role,
shall we? Well the things that I'm brackets good at as long as your
only brackets good And yeah about that observation, yes, observation, I got
uno success for y'all. Nice. All of that zero unskilled success is good
job, thank you. Hell yeah, good old thorn diver. He dove
out of the thorns, and he's still on top of his game. You
got through the bords. Now we're in the moist pits. Boys, hazy
boys. He this sucks even more than the Thornhill did. What the hell
are we doing here? Very obviously sucks more than Thornhill. Cole. Let's
round us out, so no call roll first, you won't craft? Oh
that was a craft role. Yeah, I'm so used to him just being
the first person to roll a thing. That's fair. Two successes, all
right. So the light bouncing off the water, the haze, the fog,
the smell, it's all a little overwhelming. So it's you. You're
just looking out at the swamp and it sucks here. I imagine a lot
of sulfurous smells. You do have a little bit more of a chemistry background
than anyone other than coal, so sulfur isn't quite the right smell, but
it is some sort of chemical. Thanks, I hate it, mister Vega.
You can see pretty clearly the path directly north in front of you.
There's stands of tall grass growing here and there on small like boggy islands,
few and far between. There's an occasional hummock that comes up out of the
water that provides some solid ground with like low scraggly brush growing on it.
Okay, there are theoretical places we can solid ground exists, which is good
to know for the future when you want to get some rest. Yes,
there is none in visual range that you would be able to sleep more than
a single uncomfortable person on, but it does exist. Okay. Now for
cold. You look off to the west and you see smooth, placid water
with not a single island stalk of grass or tree. The stillness of the
water tickles some undeveloped part of your brain with unease. You hate to see
it. Folks, don't go there.