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Hi, You're listening to a student
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to class, going to the gym, or just chilling, put your headphones

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in and let's be Sociology gets together. Ah, Hello and welcome to the

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Sociology Show podcast. This is a
student takeover episode, and the takeover is

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actually from my own students from Basfic
College in Brighton Hove down on the south

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coast of England. And three of
my students were very interested in sexism in

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video games and misogyny in video games. They're inspired by some research by Anita

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Sarkeesian and they wanted to carry out
their own research to see if they found

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similar findings in terms of how much
misogyny is out there. How sexist the

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video games are and the types of
language and interactions people use when they're playing

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online video games in particular. So
the three students conducted this research are Harper

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Winsleor, Jessica Thornton, and Layla
Miller Jones. I asked them to put

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together a podcast. I was really
impressed with the depth and knowledge here,

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and also they had a little bit
of humor in there as well, and

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it's a really fantastic piece of research. So without further ado, let's go

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over to listen to sexum in Video
Games with Harper, Jessica and Layla Enjoy

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Hello, Oh my god, Hey
Hi. So I'm Halper, I'm Jeff

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I am Layla, and our sociology
presentation in the form of the podcast.

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Yeah, we contemplated in a video, but I came freshman. You won't

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find yourself. Don't mind yourself,
Harper looking gorgeous, gorgeous. Stop.

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Yeah. So basically we are doing
so using the secondary data from Sarkeesia.

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Oh my god, I'm so sorry. We are doing we are looking at

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the culture of online gaming and the
portrayal of femininity and masculinity in the video

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game world. And I basically use
this to form our research question, which

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is how our regressive misogynistic values presented
in the gaming world. Yeah, yeah,

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I guess the hypothesis were kind of
the mesogynistic attitudes were still very present

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in the gaming world as they have
always been, and we're kind of I

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guess not yeah, not even trying
to prove it, but just exactly what

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that is. Look at you go, halfer um. So me and Jess

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both looks at some articles and like
videos that Sarcasian did and mine was about

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tropes versus women in video games,
and she pointed out which I thought was

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actually like it sort of shows like
it traces back to where the first like

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signs of objectification of women. What
was when the first video game appeared in

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a pinball arcade and it's called computer
Space was released in nineteen seventy one.

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I believe I think that's what you
said last. Yeah, the objective of

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the game was very simple. It
was a rocket that was shooting down pixelated

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sources. We obviously nothing to do
with women at this stage of video games.

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However, they the company advertised their
game with women stood next to like

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the arcade machines wearing revealing clothes which
obviously is it seems to be the first

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way that women were especially things.
It was the first online game, it

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was already using women's sexually like being
women being sexualized to advertise it, and

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it was sort of unnecessary because it's
got enough game. It just seemed to

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obviously the aim was to capture the
male gaze, particularly probably young teenage boys.

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So I wonder if that kind of
maybe influenced the idea that like online

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gaming is more of a male space, and yeah, idea maybe, Yeah,

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yeah, definitely that's and obviously this
game being released what like over fifty

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years going now, it's from right
the scarbas the traditional values have just been

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kept and carried through to Ja.
Yeah, no exactly, So I guess

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that's what like why we became interested
was because you can obviously clearly tell that

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this hasn't although it might have changed
based on video games evolving, the like

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principles are still the same that behind
it. So yeah, and as well,

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because this topic was influenced by our
topic three of globalization of globalization,

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Yeah, it's interesting to see what
other aspects of globalization can also be seen,

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like the misogynistic attitudes kind of in
the dial Yeah, definitely, it's

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quite like I mean, I wouldn't
say it's subtle, but like until you

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like sort of scrape underneath the stuff, you don't really notice how by its

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I feel like it's quite overlooked sometimes. Yeah, um, soul get onto

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what we did for you guys.
Overviewed the research by Sarkeesian. Yeah,

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okay, so I looked at basically
more recent examples. Sarkeesian basically found that

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the damsel in distress trope has sort
of seen a resurgence in recent years.

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So the tribe basically provides like an
easy default motivation for male heroes, um

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because it allows them to prove their
masculinity, um and like. As a

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result, the game developers have like
exploited images of victimized women and use their

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trauma sort of as like a catalyst
for the game's plotline, with even like

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domestic violence sometimes being presented as like
an altruistic app and it can be seen

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in like modern games like Call of
Duty and Grand Theft Auto. Oh yeah,

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that was one of the ones that
we did, so I think that

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was I think it was even released
in twenty thirteen or Maine in twenty thirteen,

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but Basically, Sarkitian said that the
objective of this game was to buy

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a prostitute, use it, and
then kill them to claim your money,

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which I think is obviously highly Yeah, I mean I don't I don't particularly

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understand it, but I mean whatever, that's like, that's what I do

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on my Friday evening is half oh
my bad, sorry on my lifestyle.

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Yeah, sorry, it's yeah,
it's the lifestyle. Definitely, so my

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I didn't because the two girls half
just obviously did their initial research on Sarkatian,

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it was a secondary data. I
did the unstructured interview, which was

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primary, our main primary. Yeah, definitely research that we did semi structured.

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We had like questions, yeah,
semist action, which we enjoyed because

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I barking, I mean, yeah, undecided, but it kind of it

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allowed us to elaborate with the participants
and get them to explain what we asked.

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And also because a lot not a
lot of us, I didn't have

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the biggest understanding that, so it
kind of left me went in. Yeah,

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we went. I think the bit
we were interested in was the gender

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identity and that kind of misogynistic attitude. Yeah, the idea of the whole

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gaming world. Really, I let
the gamers and the people that we interviewed

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dictate or like open my eyes to
that. I guess. So our sample

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was ten people. They were a
volunteer sample because we needed people who were

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actually interested in online gaming who could
give us useful information. I guess that

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makes it quite high. And they
wanted to exactly, and it meant that

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what they were saying was pretty truthful
and it wasn't just like a bunch of

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people who didn't know what they were
talking about, but also ethical as well.

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Yeah, yeah, yes, a
ten questions, ten people and even

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numbers. Yeah, exactly, I'll
summarize a couple of points. Yes,

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I guess I've put together or I've
basically just kind of selected the two most

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different interviews or the two most interesting
interviews. So the first person we asked

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the question, do you think that
animality makes people feel more comfortable? And

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to say team defensive? We can't
say it was so ethical. Can we

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say if it's a girl or a
boy? Or yeah, I think yeah

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it was a guy, Okay,
And he said that playing on FIFA specifically,

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there was a lot of toxic masculinity
within the community, which you could

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argue would scare away women. Although
there has been like a new adaptation in

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the FIFA world which is very nice
where women and now added and you can

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create a team of both women and
men. I've actually got something. Oh

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my god, do you remember me
telling you I do remember this way I

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finish this? Ye? I mean
just this point. Yeah. Yeah.

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So he said there was lots of
masculinity expressed within FIFA, partly because of

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how competitive it was, partly because
it had like a nature of toxic masculinity.

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But I feel like, if that's
such a good example of there are

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games which literally have toxic masculinity embedded
into the culture. But I've I've never

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met a girl who's like, oh
yeah, I've an avid FIFA player.

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Ye met guys, because it doesn't
seem very like you know. So I

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thought that was quite eye opening.
But oh my god, just died.

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Oh. What I was going to
say was, so I was talking to

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I'm quite a shamed to say that
he's my friend down, but I was

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talking to my good friend like good
friends as well, I know, And

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I was like, I'm doing I'm
conducted. Well, I'm not really conducting,

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but I was just wondering if I
could ask some questions to do with

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gaming, because he games a lot, like and he said that the presence

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of like women in FIFA is pointless, and he said some other stuff as

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well. I wish it was on
Snapchat, so I should have saved the

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messages. Actually that would have been
by the smart money lies. But I'd

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like to summarize what he said.
And I'm not obviously quoting him, but

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he said along the lines of,
like, there's no print in having women

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in video games because they're doing it
on purpose to seem more inclusive, whereas

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in actual fact they don't actually care. Sort of thing that directly links onto

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what I was about to say.
Well, perfect, Oh my god.

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Yeah. So the fifth question I
asked in this interview was why didn't there's

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an absence of female players in the
gaming world. And this guy, the

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first, like the first of the
two people that I selected out of the

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ten, basically said the big gaming
companies don't mark it towards female players because

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there's already like a market in an
audience within young male players. There's no

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reason they would need to, and
because like so much of advertising is kind

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of towards the male games. Anyways, you think they feel under pressure to

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I just I feel I don't feel
any pressure to know that I feel.

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He just basically saying they don't mark
it towards too the players, because they've

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got a large amount they don't need
to pretty much. He also said that

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along the lines of I asked a
question which was do you think the video

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against influenced perceptions of women in real
life? And he basically said his friend

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didn't really seem to have a separation
of online online and in real life,

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and so he would set leg women
a lot because on so many of the

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games there are hyper sexual as women
avatars. So do you think that makes

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to like the idea of anorminities?
That thought? So, I guess because

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some people will say stuff online and
not saying person. Clearly, this person,

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his friend can tell the difference.
You know. It's like that exactly,

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And it's kind of yet all linking
back to like the sexual avatars and

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everything like from the first Yeah,
so Sarkisian, sorry because somebody died.

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I just had it my head.
There was that and now I can't break

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out. But you're gonna have to
the other like what was the other stuff?

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So the second guy who I selected
I always like stuff Stock. I

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love him. I don't know actually
quite who he is, but I just

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think he's awesome. He has part
of an online group who go to like

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gaming tournaments and play amongst each other
like a following, like formal sort of

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thing. I think, so that's
a professional like win money and stuff.

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Can't you. I think you win
something or maybe you just win and that

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boosts your popularity. Don't quite know, but it's fine. But basically,

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he was really interesting to talk to
you because his perspective was from his small

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community, so it kind of showed
that they were like zones within the gaming

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world. So he basically said that
on his team it was just people who

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he played against who were just decent
at the game. And regarding animnity,

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he said, you can say whatever
you want in theory. Yeah, being

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a white, straight dude, it's
not the biggest deal to me personally.

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It's like what they're going to threaten
me with quoting him directly here. But

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you know, with other demographics I've
seen it, it could be tough.

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People would just relentlessly gang up on
people for the smallest things because then anything

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they can get away with it.
And I think that links onto for my

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research exactly. It's the real risk
of animality is that you don't really get

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many consequences for what you say,
unless it's quite bad that you can't like

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sort of well, I mean you
could track it down, but if you

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were tracking every sort I mean cyber
bully or nine, that there would be

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no one left. Also with that
quite true with the anonymous space, it

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makes people then more comfortable to say
things in real life as well because they've

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had that experience I've already like saying
and starting to move into that territory or

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it's kind of like, what's it
like an echo chamber where if you find

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like minded people you think, oh, that might be trying. Like that

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can translate to real life and narrows
that well, not exactly, that's very

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true because yeah, it's not good. That's the best time I could come

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up say like monotonal as well,
when I saw it's not good. It's

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just not good. But yeah,
what did the other personally expected? It?

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Was it a girl that was Yeah, so I've selected three. Yeah,

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there was a first guy who had
the toxic masculinity friend. Second guy

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was part of a team. Yeah, he also for my seventh question,

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which was do you see positive aspects
of gender identity? He said that the

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fact that people weren't focalizing on gender
was the positive aspect of gender identity.

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There was a lot, like in
his world, there was. It was

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a lot of it was guild based, so it kind of took the whole

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emphasis of gender off of it,
which he thought was a really positive and

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progressive thing, wasn't it. It
was even Haaraway or Robertson that did that

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in the in the globalization unit,
they talked about Harraway, which I guess

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is a positive you could take away. But then it's not like that a

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load is going to you know,
it doesn't change the fact that people are

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still going to be like a sorry, a pip just came out of my

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mouth. Sorry, later, what
were you saying? It's like, oh,

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you know what, I'm not for
My trainer thought, like, you

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know what, So let me just
go right back to the beginning. Let's

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cut to the chase head. So
what I am trying to conclude is that

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although a woman can hide behind or
was he the screen and have like a

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gender neutral name or like a name
that doesn't suggest anything about her gender,

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she still she might still hear stuff, so it shows that you know,

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you could not partake in it and
like not have to show that you're a

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woman. But if if there's men
on like playing and they're being you know,

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misogynistic, then it's still happening.
Basically the fact that they have to

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hide it as well, it just
goes exactly so that someone who have not

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included their interview in My three Chosen
one. She spoke about the fact that

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on the online gaming world, if
you do show agenda as a girl,

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you're either like a tomboy girl doesn't
really associate herself with femininity or an e

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girl who's hyper feminine, and there's
not really much in between going on.

213
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You're one of the guys or you're
a plane female gays Like how you benefit

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men versus how it's like benefits.
Yeah, okay, so like you know,

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you've now got these two categories that
you know you can't like transcend.

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You're either one or the other.
Yea, you can game, but if

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you're a tomboy and one of the
guys or a egirls, and either way

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you're still going to face abuse for
both of them exactly. Anyway, Yeah,

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for my third for my third participant
or I guess interviewee. They said

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that, So I asked the question, do you think there's an answerence to

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female players in the gaming world,
And their answer to this was, I

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think some games are more predominantly female, but for predominantly male games, they

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don't want female players in them,
so they try to rate them so the

224
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plays so that they therefore create female
zones and males. Was a really interesting

225
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way of putting it, like people
in each zone are not going to recognize

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the opposite side, or maybe in
the male zone, you're just going to

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think, oh, no female plays
this game because they are actively avoiding or

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the really basic hosogronistic games. Also, they're in like a tights or circle

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if if you're thinking about like regressive
values and going back to traditional ways,

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sort of the separate spheres for men
and women. It's kind of like reminis

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sint of like nineteen fifties, like
oh my god, domestic sperience kind of

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desire. Ye, look at you
guys, Oh my gosh, right,

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do you have what else? Like? Yeah? Point for the eighth question,

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I asked, I think gee,
I asked us to everyone and most

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people said, So I said,
what do you think the roles of men

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and women are or should be in
the online gaming world. Most people just

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said equity. Everyone should just be
equal. There shouldn't be a kind of

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dislike there shouldn't just be this disportion
exactly. That's what I'm looking for.

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But my interview said everyone should get
a chance play the game they want,

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and the female players should get to
enjoy a male space, whereas right now

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she does not feel there was that
kind of equality, which I thought was

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really interesting, especially from a female's
perspective, because the other people were kind

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of like, yeah, equity and
didn't really see like they didn't point out

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as much misogynistic attitudes although they were
occupying male spaces, whereas I feel if

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you're not, it's more visible yea. And relating to the what was it

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recessive or aggressive? So for my
last question that I asked everyone, I

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was how do you I asked,
how do you think that the rise of

248
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Andrew Tato has influenced attitudes? This
is in the game, and so the

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first person I asked said, because
Tate is influencing younger people, and younger

250
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people still play video games, it
therefore makes the online world even more toxic

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and could discourage women. The second
person I asked actually said, Andrew Tat

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is just ananimate, is just an
anomaly, and he has an impact,

253
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but any younger people who he didn't
play with. So my second person he

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was part of the online gaming team, Oh yeah, so he I don't

255
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think UM spoke to or kind of
came to contact with a lot of younger

256
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players. So it proves that what
side the online gaming world occupy us.

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And my asked participant who was a
girl I thought I put out? She

258
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said that she felt that Tate had
had had a big impact in real life

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than the gaming world, and said, yeah, there have always been sogynistic

260
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attitude, but she argued that like
Tate's kind of being on the side of

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social media of pointing out like that
his actions were wrong. She basically said

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that, ever, since because he's
so extreme, people began calling out my

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sogynist behavior, which she said,
like, that's a real big positives.

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You said, shall I go through
my m what's called grovern? Now?

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Yeah? I said that my generalizability
was lower because we only interviewed a small

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age range. However, the people
that we interviewed had kind of played amongst

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people of many different age ranges.
So although we only had access to people

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within the sixteen to eighteen age range, because they'd interacted with people from all

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ages, you can kind of argue
that their answers could be higher. In

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generalizability, I'd argue our representativeness was
low because our sample was volunteer. Yeah,

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a volunteer sample. We wanted that
they wanted to do it there before

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we're going to be enthusiastic. Yes, exactly. We had a range of

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gender identities, which I think,
Yeah, it was higher. Reliability was

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higher because we recorded that. I
recorded all of the interviews so he could

275
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replicate it, and I wrote down
all of my questions. Objectivity I was

276
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reflected throughout and transferred directly from the
audio document onto my piece of paper.

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I guess I'm referring back exactly what
they said and didn't cherry pick. Validity

278
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was high Bill Report, and I
feel that what they told us was truthful.

279
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Yeah, I think it was very
insightful, especially since we didn't going

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into this week. I think that
also makes it quite high a objectivity because

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we didn't know, like what what
was actually going on, what was actually

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happening, like our values couldn't really
we didn't have like second exactly, yeah,

283
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because we didn't have any we liked
at during which I think, which

284
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was so good. Yeah, I
loved it. And our ethics were high.

285
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No deception because I advertised who would
like to be Interviet sociologies. Yeah,

286
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we didn't. We didn't cause it
a harm far as I'm aware.

287
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No one has emailed me like saying
that I'm suing you. So that's great,

288
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and they we didn't. It wasn't
an invasion of privacy because they signed

289
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up for it. Yeah, so
I reckon. I think that in terms

290
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of ethics was probably what was very
high. I think, so it was

291
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validited. What would you which one
would you want to improve after go over

292
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terms? Do you know? I
think if we would do it again,

293
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the generalized ability and representativeness, it
would be so interesting to interview a wider

294
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range of people. Yeah, I
think even for us our study in the

295
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future, but also just for us, just for us, just for us

296
00:22:56.519 --> 00:23:03.559
again for us. Okay, So
after Lena did her like main primary research,

297
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which is sort of like the body
of our works, like what we

298
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wanted to find out, and like
I guess I did, like really go

299
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in depth about the progressive misogynistic values. I decided to do some content analysis

300
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on TikTok and jess, what did
you do well, I sort of did.

301
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I was originally going to do participant
observation, but that plan kind of

302
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fell through, so I did sort
of an unstructured interview conversation conversational type thing.

303
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Yeah, with my step brother,
he's like very into the gaming world,

304
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and he's twelve, and he's very
like immersing the world when my gaming,

305
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and he's experienced a lot of the
like misogyny that we've been talking about.

306
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And yeah, I think it's a
really imprabling angle to take it from

307
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because obviously he's twelve years old.
He's twelve. A lot of like even

308
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if you go on to like the
interweb and the social media of like clips

309
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of people gaming, even a lot
of them like older people. So I

310
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think from like a younger person's perspective, who's kind of views being shaped shaped

311
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not to talk about like that,
but do you think that like perhaps online

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gaming will sort of shape perspectives that
he has a woman? I think it's

313
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really dangerous and really scary actually that
we decided I decided to do content analysis

314
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on TikTok because TikTok was the platform
that amplified Andrew Tat's sort of presence in

315
00:24:27.720 --> 00:24:30.799
society, which obviously for a couple
of was it moms maybe a couple of

316
00:24:30.880 --> 00:24:37.160
weeks months, gained a lot of
attention, like of media attention. Obviously

317
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he's you know, and then that
means that his arrest and staff was very

318
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you know, publified. Yeah.
But what I decided to do was look

319
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in to female gamers on TikTok by
literally just typing that into the such box

320
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to see what came up. And
the first three relevant videos were the ones

321
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where it was like female gamers were
sat with their like head sets one and

322
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whatever, and they were all like, I think two of the videos were

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the women started talking obviously for the
first time in this game, and there

324
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had been a group of men,
and it was both and then both videos

325
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it showed the responses of the men, which were obviously not very nice.

326
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And then the other one was just
a girl sat down gaming like just like

327
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just talking behind like what she was
doing. And I decided to use for

328
00:25:25.480 --> 00:25:30.480
each of the videos. I scrolled
through the first twenty comments and from there

329
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I picked out which ones were seemed
like negative, misogynistically like driven effectively,

330
00:25:36.759 --> 00:25:40.079
and then I put it into the
statistic that one out of six of the

331
00:25:40.079 --> 00:25:45.759
comments that I read were misogynistically motivated, which obviously is you know, even

332
00:25:45.799 --> 00:25:48.920
in the majority seemed not. And
it's out of the top twenty as well,

333
00:25:48.960 --> 00:25:52.359
So those are the most liked and
the most were definitely. So I

334
00:25:52.400 --> 00:25:56.720
think even though you know, a
majority at one six is not obviously a

335
00:25:56.759 --> 00:26:00.039
big sort of I don't know if
it he detect scrolling and then more would

336
00:26:00.079 --> 00:26:04.279
come up. I said, it's
like, who has interacted with that?

337
00:26:04.519 --> 00:26:07.880
Yeah, up to the top,
Yeah, people that have liked it,

338
00:26:07.920 --> 00:26:11.559
like replied to those comments. I
didn't go through all the replies and stuff

339
00:26:11.599 --> 00:26:14.440
because that would take a whole lot
longer, but you would not be here.

340
00:26:14.480 --> 00:26:17.279
I would not be here to tell
the tale. But yeah, so

341
00:26:17.319 --> 00:26:22.119
even though it's like, even though
most of the comments were supportive, it's

342
00:26:22.200 --> 00:26:27.960
almost like, you know, the
fact that there were comments carrying these attitudes

343
00:26:29.119 --> 00:26:32.400
quite a lot once it feels a
lot to be fair, but obviously it's

344
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way under half. But I think
that the fact that there were sexist statues

345
00:26:36.599 --> 00:26:40.640
just present anyway should not be like
deemed like sort of an anomaly. I

346
00:26:40.640 --> 00:26:44.559
think it should be. You know, these this minority group of people who

347
00:26:44.599 --> 00:26:48.480
were being misogynistic, they need to
be addressed and obviously educated about it.

348
00:26:48.640 --> 00:26:52.519
But I'm going to quickly read out
a few of the stuff that a couple

349
00:26:52.519 --> 00:26:57.480
of the comments that I noted down, which was for context. Obviously,

350
00:26:59.240 --> 00:27:03.559
this was on the video of a
female gamer who posted the video of the

351
00:27:03.559 --> 00:27:10.559
boys behaving sexistly towards her. So
first comment that I saw was quite proud

352
00:27:10.799 --> 00:27:14.000
of that community, even though I'm
not part of it, which I thought

353
00:27:14.000 --> 00:27:18.279
was a bit of a mixed message. But it just seems a bit partoynists,

354
00:27:18.319 --> 00:27:22.359
but very yeah, you know,
good for them, like yeah,

355
00:27:22.559 --> 00:27:25.799
yeah, exactly, the boys trying
to make it out that he's I don't

356
00:27:25.839 --> 00:27:30.680
know, not a misogynist, but
I think that's you know. Then the

357
00:27:30.680 --> 00:27:33.640
next one said just said, my
boys, we've got w homie, which

358
00:27:33.720 --> 00:27:40.799
just means like they're supporting what this
quote unquote home you said. Then we've

359
00:27:40.839 --> 00:27:45.920
got W players, Then we've got
classic, we've got real stigma. That's

360
00:27:45.960 --> 00:27:48.559
why we love CS which I think
was the name of the game or like

361
00:27:48.599 --> 00:27:56.519
the platform whatever than they were on
w community. And this one I thought

362
00:27:56.599 --> 00:27:59.640
was particularly interesting because it was quite
invalidating, but it said it's like,

363
00:27:59.799 --> 00:28:03.559
it's like this for everybody, not
just for you. So I thought that

364
00:28:03.680 --> 00:28:07.519
was, you know, either that's
from like a female player, which is

365
00:28:07.640 --> 00:28:11.559
which also shows that misogynistic attitudes are
still very right within the gaming community,

366
00:28:11.839 --> 00:28:15.240
or it's from someone who also has
experience abuse, which would be there's other

367
00:28:15.279 --> 00:28:19.480
demographics you are also experiencing abuse.
Either way, it's got different connotations,

368
00:28:19.519 --> 00:28:22.400
both of which, but either way
it's not good. And then the last

369
00:28:22.440 --> 00:28:26.079
one was pick me, so effectively
that's feeding back into what you said about

370
00:28:26.160 --> 00:28:30.960
a girl being like one of the
girls boys sort of thing. So yeah,

371
00:28:30.960 --> 00:28:34.160
you can't play without being deemed you
know, not a girl basically or

372
00:28:36.119 --> 00:28:41.359
hypersexualist exactly. And I just thought, you know, it's very apparently it's

373
00:28:41.359 --> 00:28:45.039
happening. And I think also the
fact that people are, you know,

374
00:28:45.119 --> 00:28:48.599
commenting the stuff, that means that
they're like happy to publicly share their opinions,

375
00:28:48.640 --> 00:28:52.960
so even like and then also I'd
say that it's like it means that

376
00:28:52.400 --> 00:28:56.039
for the people that choose not to
comment, how many of these people are

377
00:28:56.039 --> 00:28:59.640
carrying the same views and just don't
comment. So for the small group of

378
00:28:59.640 --> 00:29:03.720
people that do comment it and do
share opinions, you know, there's like

379
00:29:03.759 --> 00:29:07.240
a whole majority of other people who
have the same opinions, but haven't you

380
00:29:07.279 --> 00:29:11.880
know, kind of shows how the
lines between like the online world and reality

381
00:29:11.960 --> 00:29:17.680
start to become blurred because they're now
saying that publicly and it's no longer anonymous.

382
00:29:17.799 --> 00:29:21.200
Yeah. Yeah, because also the
user names were like people's full names

383
00:29:21.200 --> 00:29:22.200
as well. I mean I didn't
find it doubt on the names, but

384
00:29:22.920 --> 00:29:27.160
because I would not share it,
I got to stick to the ethics exactly.

385
00:29:27.680 --> 00:29:30.839
But I mean, but you can
find out about people just why they're

386
00:29:30.880 --> 00:29:34.640
using names. And also I think
as well, like although to remain ethical

387
00:29:34.720 --> 00:29:41.200
we didn't name names, I think
that um it technically shouldn't. Like it's

388
00:29:41.240 --> 00:29:45.839
not really in uninformed consent or whatever, like, yeah, it's not necessary

389
00:29:47.680 --> 00:29:52.680
because then they're happy for people to
see it and share it anyway. Surely,

390
00:29:52.799 --> 00:29:55.720
Yeah, Like clearly they like I
mean, maybe they only have sub

391
00:29:55.759 --> 00:29:59.039
colleciously thought about it. But like
you know, when you go to comment

392
00:29:59.160 --> 00:30:02.960
something, you read out there for
everybody to see, and there's like digital

393
00:30:03.000 --> 00:30:07.279
footprint all of that stuff, which
you know, so I'd argue we didn't

394
00:30:07.279 --> 00:30:10.079
cross in the ethical bound I don't
think we crossed everyical boundaries. I mean,

395
00:30:10.640 --> 00:30:15.359
it wasn't an invasion of privacy whatsoever, informed consent. I mean,

396
00:30:15.400 --> 00:30:18.359
we're sharing their comments that they've shared
to a whole platform of like people are

397
00:30:18.640 --> 00:30:29.160
potentially millions of people. Yeah.
Yeah, And then wasn't deceptive and no

398
00:30:29.200 --> 00:30:32.799
harm to the participants because we haven't
named them. And then about the other

399
00:30:33.039 --> 00:30:37.000
graver terms, I said that it
was it was low in reliability. Don't

400
00:30:37.000 --> 00:30:41.680
worry, I've got here, don't
you worry, because the nature of TikTok

401
00:30:41.799 --> 00:30:45.680
is that there's constant updates and like
changes in the algorithm system, which means

402
00:30:45.720 --> 00:30:48.920
that if another sociologist was to carry
out on their own device and search the

403
00:30:48.960 --> 00:30:52.039
exact same vid eye search into the
search, but they probably wouldn't be able

404
00:30:52.079 --> 00:30:56.720
to find the exact same videos with
the exact same comments at the top exactly.

405
00:30:57.200 --> 00:31:02.440
I also said that in terms of
objectivity, my opinions didn't influence,

406
00:31:02.839 --> 00:31:07.960
like, you know, the results, because I qualied I literally copied and

407
00:31:07.000 --> 00:31:10.720
paste of what was said. You
know, there was no I mean,

408
00:31:10.720 --> 00:31:14.279
obviously I just picked out the comments
that seemed to show it was all was

409
00:31:14.400 --> 00:31:18.640
from the top twenty from the top, tive, and then validity. I

410
00:31:18.680 --> 00:31:25.640
said that it's not exactly high and
validity because if everyone commented their opinions,

411
00:31:25.640 --> 00:31:29.000
then it would be truthful. But
because this is only you know, a

412
00:31:29.079 --> 00:31:33.519
small group of people that are commenting
their opinions, it's quite difficult to understand

413
00:31:33.079 --> 00:31:40.119
everybody's like reflective of that and stuff. And in terms of like generalizedability and

414
00:31:40.160 --> 00:31:45.559
representativeness, wasn't overly but I think
in comparison to using qualitative data, obviously

415
00:31:45.559 --> 00:31:48.839
I did get like a bigger Yeah, I got you know, sixty people,

416
00:31:48.839 --> 00:31:52.119
predumably sixty different people as well.
I'm pretty sure i'd like to see

417
00:31:52.119 --> 00:31:56.440
any repeated names. So sixty different
people's opinions seems you know, it shows

418
00:31:56.680 --> 00:32:01.559
patterns, patterns and trans patterns,
and we love patterns and trail. It's

419
00:32:01.599 --> 00:32:05.960
kind of like you can do all
your research and to these are the statistics

420
00:32:06.000 --> 00:32:08.519
for this, this and that,
but you've got people in real life actively

421
00:32:08.960 --> 00:32:13.680
being misogynistic and going out of their
way to do so, and then have

422
00:32:13.920 --> 00:32:17.119
pulled up like an average of that. Yeah, which is so I think,

423
00:32:17.200 --> 00:32:22.240
Yeah, it's yeah, the statistics, I guess show statistics don't lie,

424
00:32:22.400 --> 00:32:28.079
they do not lie. But what
linking back to the whole thing about

425
00:32:28.119 --> 00:32:32.359
how this could be influenced by Andrew
Tables these videos were. When I looked

426
00:32:32.359 --> 00:32:35.839
at the dates, they were all
within the last I want to say,

427
00:32:35.920 --> 00:32:37.279
six months, it was like five
or six months. It was since the

428
00:32:37.359 --> 00:32:40.039
beginning of the shiar definitely. Yeah, So I mean, I don't know

429
00:32:40.039 --> 00:32:45.880
if that's reflective of Andrew Tates being
in the picture, having his values like

430
00:32:45.960 --> 00:32:50.079
posted online or whatever, but I
mean it could be. It's so hard

431
00:32:50.319 --> 00:32:53.079
to like tell if it wasn't wasn't
like it's like because it was all on

432
00:32:53.119 --> 00:32:57.519
social media. All of social media
is intertwined anyways. Yeah, Like,

433
00:32:57.680 --> 00:33:02.240
I guess you can think of different
communities kind of accessing the same kind of

434
00:33:02.240 --> 00:33:07.200
information not infiltrating it. It's nice
to think that something on social media would

435
00:33:07.200 --> 00:33:12.920
not infiltrate the online world, But
you just don't know exactly, So that's

436
00:33:13.039 --> 00:33:15.799
it's hard to tell. But I
mean, we could potentially put it out

437
00:33:15.839 --> 00:33:21.279
there that Andrew Tate had influence maybe
one of these comments at least exactly.

438
00:33:21.599 --> 00:33:23.960
But yeah, and then you spoke
quite a lot about Andrew Table. Okay,

439
00:33:24.039 --> 00:33:29.279
yeah, so that kind of links
to the sort of like unstructured interview

440
00:33:29.400 --> 00:33:34.640
slash conversation I had with my brother. So he's only twelve of us mentioned

441
00:33:34.680 --> 00:33:38.319
before, and he was like very
involved in the online gaming world, specifically

442
00:33:38.759 --> 00:33:45.039
when Andrew Tape was popular, and
he noticed like a significant like almost like

443
00:33:45.079 --> 00:33:52.440
a direct correlation between Andrew Tait's popularity
and how much misogyny was present sort of

444
00:33:52.480 --> 00:33:59.720
online I mean on chats kind of
with strangers, but also perhaps amongst his

445
00:33:59.720 --> 00:34:04.319
friends group as well. It was
very comical and obviously particularly in the online

446
00:34:04.319 --> 00:34:10.760
gaming world. So basically what he
was saying was that there was some like

447
00:34:12.079 --> 00:34:16.840
quite a lot of casual like traditional
mistogeny present, so just comments like you

448
00:34:16.880 --> 00:34:20.639
know, make me a satmwage or
like go back to the kitchen, like

449
00:34:21.159 --> 00:34:28.519
not even casual, actually blatantly sexist
comments. I guess I'm non original used

450
00:34:28.559 --> 00:34:32.000
in a casual setting, but not
yet casual. But then it also got

451
00:34:32.000 --> 00:34:37.440
more extreme. U not amongst his
friends, but amongst strangers. He even

452
00:34:37.519 --> 00:34:42.719
heard some like threats of sexual harassment, which obviously for a twelve year old

453
00:34:42.760 --> 00:34:47.119
boy, that is very influential.
I mean, it's quite interesting. If

454
00:34:47.119 --> 00:34:51.239
you think about it links back to
the first guy that I interviewed. He

455
00:34:51.280 --> 00:34:53.960
was talking about he got into gaming
when he was like seven or eight.

456
00:34:54.159 --> 00:34:59.119
Yeah, and so it's so interesting, like like it was I think brought

457
00:34:59.239 --> 00:35:01.519
up a lot on social media when
at like the downside of Andrew Tape was

458
00:35:01.559 --> 00:35:06.599
that a lot of his following was
young men. Yeah, and they're so

459
00:35:06.719 --> 00:35:09.119
influential that it's kind of it's so
interesting that your brother. Yeah, it's

460
00:35:09.159 --> 00:35:15.480
good that he was able to recognize
that's that's wrong. At first they didn't,

461
00:35:15.800 --> 00:35:21.679
so it's very It did definitely have
an impression on him. He essentially

462
00:35:22.079 --> 00:35:25.679
on his algorithm on his TikTok few
page was obviously very different to what people

463
00:35:25.719 --> 00:35:29.840
like us would have been. And
the clips he was seeing of Andrew Tape

464
00:35:29.880 --> 00:35:34.760
were more kind of like started off
as like motivational content, trying to like

465
00:35:34.920 --> 00:35:38.960
inspire young boys. Obviously that was
masked to be like masking something very bad.

466
00:35:39.280 --> 00:35:44.000
Yeah, but he saw it as
kind of motivational, and he saw

467
00:35:44.039 --> 00:35:47.559
stuff about Andrew Tape donating to charities. Yeah, it's so easy to like

468
00:35:47.599 --> 00:35:52.480
manipulate certain facts because you could say
that anyone has done any like bad person

469
00:35:52.599 --> 00:35:57.079
has done a good thing, and
they can just like over amplify this good

470
00:35:57.119 --> 00:36:00.119
deed and completely like block out all
the bad stuff. Because you were saying

471
00:36:00.159 --> 00:36:01.960
about how like, you know,
obviously the motivational stuff is like he's telling

472
00:36:01.960 --> 00:36:07.320
them not to smoke, not to
yeah, stuff like this, which seems

473
00:36:07.400 --> 00:36:10.000
on surface from a good perspective,
it seems quite innocent as well. That's

474
00:36:10.039 --> 00:36:13.880
the kind of stuff that you would
get taught in schools. Yeah, exactly,

475
00:36:13.920 --> 00:36:16.719
so it seems quite authentic as well. Yeah, kind of almost a

476
00:36:16.719 --> 00:36:21.159
bit of tenalistic. Yeah. Yeah, Yeah, that's like almost like a

477
00:36:21.199 --> 00:36:24.239
father figure for a lot of young
boys, which kind of Yeah. And

478
00:36:24.280 --> 00:36:30.039
then as the misogyny starts to slip
in, he might get like the occasional

479
00:36:30.119 --> 00:36:34.840
video with a casual fro away comment, but he wasn't getting the serious,

480
00:36:34.880 --> 00:36:39.840
like harmful misogynistic videos that I would
have been seeing half for a Laila,

481
00:36:40.559 --> 00:36:45.079
So it kind of, yeah,
began to influence his mindset. Um,

482
00:36:45.679 --> 00:36:50.840
I mean probably to the point where
he was saying misogynistic things. I mean,

483
00:36:50.840 --> 00:36:53.880
obviously it's hard for me to know, and it doesn't make him necessarily

484
00:36:53.920 --> 00:36:59.760
the bad person because this is what
he's you know, been and that's that

485
00:37:00.119 --> 00:37:02.079
kind of shows how much of an
impression the media can have, and like

486
00:37:02.159 --> 00:37:07.880
obviously with the globalization topic, like
how much media is having an impact on

487
00:37:07.039 --> 00:37:14.480
identity and relationships now, Yeah,
especially when they're growing up on this generation

488
00:37:14.840 --> 00:37:16.119
in this space. And it kind
of goes back to what I was saying

489
00:37:16.159 --> 00:37:20.920
that you can create your own echo
chamber. You are inherently on your four

490
00:37:20.960 --> 00:37:23.840
you pages and your algorithm. Yeah, curating an echo chamber for yourself,

491
00:37:24.159 --> 00:37:30.079
Andrew Hay is essentially like gaining the
trust of young boys. And then I

492
00:37:30.079 --> 00:37:34.280
mean my brother said that ultimately he
had to like part of the reason he

493
00:37:34.679 --> 00:37:38.360
started gaming less and moving to other
games, not Fortnite, because this was

494
00:37:38.440 --> 00:37:44.119
mostly prevalent on games such as Fortnite, which obviously a much younger audience that

495
00:37:45.039 --> 00:37:47.800
which is probably why you were saying
from a lot of your interviewees that they

496
00:37:47.840 --> 00:37:52.199
weren't really experiencing it as much because
that was on a different platform. So

497
00:37:52.239 --> 00:37:57.039
there was like FIFA and called duty
and stuff one that a lot of people

498
00:37:57.039 --> 00:38:00.880
are reference and they're obviously a lot
less impressionable than like a group of twelve

499
00:38:00.960 --> 00:38:05.519
year olds. Yeah, so yeah, he kind of like distanced himself from

500
00:38:05.559 --> 00:38:09.880
that, but it really shows how
I think it can have a massive impact

501
00:38:10.199 --> 00:38:15.000
definitely, And like also like the
whole thing about him, like creating I

502
00:38:15.039 --> 00:38:17.239
don't really know the ins and outs, but like that Hustlers University thing that

503
00:38:17.280 --> 00:38:22.599
he like made. Have you heard
about that? I remember hearing. I

504
00:38:22.639 --> 00:38:25.039
mean I know someone who I mean, I don't know them well enough,

505
00:38:25.079 --> 00:38:29.480
but I know someone who dropped out
of the college they went to and joined

506
00:38:29.880 --> 00:38:32.159
the Hustlers University. I don't know
where they are now, had contact with

507
00:38:32.159 --> 00:38:36.679
them, joined Andrew Takes University,
And it just shows how like impression of

508
00:38:36.679 --> 00:38:39.679
all this passion is because he's gained
their trust, basically got them under his

509
00:38:39.800 --> 00:38:46.000
wing and sort of can manipulate his
ideologies into their everyday valleys. I mean,

510
00:38:46.039 --> 00:38:49.800
it's not you know, some people
can distinguish the difference between you know

511
00:38:50.320 --> 00:38:52.760
well, like like you were saying, it just depends what your algorithms feeding

512
00:38:52.800 --> 00:38:57.760
you. Yeah, definitely, And
in relating it to like also video games

513
00:38:57.800 --> 00:39:02.280
as well, Like it just shows
how kind of blood the online world is.

514
00:39:02.280 --> 00:39:07.519
And like I don't really know,
it's quite getting out of it going

515
00:39:07.599 --> 00:39:09.760
on the right lines because it's so
easy to slip in, like casual sexism.

516
00:39:09.800 --> 00:39:15.360
If you see someone getting getting this
massive like following from it and like

517
00:39:15.440 --> 00:39:20.880
people not even well people obviously definitely
batting an eye, but like they're following,

518
00:39:20.960 --> 00:39:25.719
they're following still ridiculously like or I
think it's like the idea of even

519
00:39:25.760 --> 00:39:30.840
online you can penetrate like stereotypes and
stuff. I remember one of the interviewees

520
00:39:30.960 --> 00:39:36.800
was talking about. She was talking
about and if you're revealed to be a

521
00:39:36.840 --> 00:39:40.199
girl on like a male only or
like a predominantly male game, you're presumes

522
00:39:40.199 --> 00:39:45.400
to be bad at the game,
or like they just don't want you cominent

523
00:39:45.480 --> 00:39:46.639
stuff. It's like, oh,
you're playing a woman. Yeah. It's

524
00:39:46.719 --> 00:39:53.920
kind of like those ideals stem either
from people's real life onto the online world,

525
00:39:54.199 --> 00:39:59.039
or those views on the online world
penetrate to your life. I feel

526
00:39:59.039 --> 00:40:01.559
like that quote about like playing like
a woman, it's like goes way way

527
00:40:01.599 --> 00:40:05.480
back, like decades ago from where
you know. It can be like if

528
00:40:05.519 --> 00:40:07.960
a woman's playing the sport, you're
playing like a girl, throwing like a

529
00:40:07.960 --> 00:40:13.199
girl, stuff like that. So
it just shows how like interconnected past the

530
00:40:13.239 --> 00:40:16.519
way women were treated in the past
in like other activities and then into this

531
00:40:16.599 --> 00:40:23.159
like globalized like modernized present world of
where video games are heavily used. So

532
00:40:23.320 --> 00:40:30.960
it just shows that it is regressive
and it also maybe provides like for young

533
00:40:30.000 --> 00:40:35.559
boys, obviously the online gaming community
can provide a sense of safety and security,

534
00:40:35.599 --> 00:40:40.199
and maybe those regressive and traditional values
provide that security in a sense.

535
00:40:40.280 --> 00:40:46.559
Yeah, like that's true. They
feel connected to like it's just something.

536
00:40:46.559 --> 00:40:50.679
I mean, I am like,
it's like that's I don't remember what so

537
00:40:50.920 --> 00:40:53.039
I just said it, but it's
I'm going off on a tangent. But

538
00:40:53.079 --> 00:40:59.960
about religion, people connect to traditional
values because it makes them Bruce thinking,

539
00:41:00.079 --> 00:41:02.840
Yeah, that's what I'm trying to
Yeah, that's a really good point.

540
00:41:02.840 --> 00:41:07.480
Actually, I think that's Yeah.
I feel like we need to wrap this

541
00:41:07.519 --> 00:41:09.519
up. So I think we're going
to be listening to fair. I could

542
00:41:09.519 --> 00:41:14.559
talk about us for ages, but
I don't know, I go through like

543
00:41:14.599 --> 00:41:19.960
the Grover terms. Yeah, yeah, obviously I was very unstructured. So

544
00:41:20.519 --> 00:41:23.559
but I'd say that the main term
that this focused on is raising validity because

545
00:41:23.559 --> 00:41:29.760
obviously built a close rapport, like
yeah, he seemed to trust it as

546
00:41:29.760 --> 00:41:34.800
well. He was very trusting and
he was very open, open and honest,

547
00:41:34.920 --> 00:41:37.480
and it was kind of like self
reflection. Yeah, that probably was

548
00:41:37.599 --> 00:41:40.960
quite like not just for like you, but probably quite insightful for him to

549
00:41:42.000 --> 00:41:50.119
hear him. Yeah, yeah,
definitely. Obviously generalizability is probably quite low.

550
00:41:50.480 --> 00:41:52.360
I guess you could say it's generalizable
in the sense that it focuses on

551
00:41:52.400 --> 00:41:55.639
a younger audience, whereas a lot
of yours older audience. You can kind

552
00:41:55.639 --> 00:42:01.400
of expand it to different age groups. Um, but yeah, I guess

553
00:42:01.440 --> 00:42:06.880
it wasn't particularly objective. It was
kind of just more of an open discussion.

554
00:42:07.239 --> 00:42:12.639
Yeah, so not particually reliable,
but definitely like valid insight. I

555
00:42:12.679 --> 00:42:20.559
think the validity line is really important, I guess because I guess, like

556
00:42:20.880 --> 00:42:22.360
I mean with mit and I've just
got a statistic, But because I don't

557
00:42:22.360 --> 00:42:25.199
know the people in the context thing, I can't question them about it.

558
00:42:25.199 --> 00:42:28.719
Further, I can't ask what made
them say that, what led them to

559
00:42:28.719 --> 00:42:30.840
this, like all of that,
Whereas I feel like you've got a very

560
00:42:30.039 --> 00:42:34.960
insightful like piece of information from him. Yeah, I think I think it's

561
00:42:35.079 --> 00:42:38.639
very interesting to me. I think
it's a really nice comparison to what all

562
00:42:38.679 --> 00:42:44.400
of my interview he said. It's
kind of the behavior that Harper witnessed online.

563
00:42:44.559 --> 00:42:46.559
I think it really nicely rounds it
up to kind of got different age

564
00:42:46.639 --> 00:42:52.280
ranges, and it seems to be
the same kind of values carrying through the

565
00:42:52.440 --> 00:42:57.320
values for behavior being carried through no
matter what age you are. Yeah,

566
00:42:55.760 --> 00:43:00.920
it's interesting to see how like in
the future this will like progress or like

567
00:43:00.000 --> 00:43:06.159
what will or reagress it even like
you mean hopefully regression, like want The

568
00:43:06.280 --> 00:43:10.079
last interview I interviewed in them,
including in this study, said that she

569
00:43:10.199 --> 00:43:15.760
felt that takes Rise meant that people
calling out misogyny. Yeah, because it's

570
00:43:15.840 --> 00:43:19.400
kind of like all I mean with
his new conviction, you can see how

571
00:43:19.599 --> 00:43:23.360
how it turns out for people out
how deep rooted misogyny can be. Yeah,

572
00:43:23.400 --> 00:43:29.280
so it kind of influences people to
call out sexcessitudes and sexist behavior,

573
00:43:29.320 --> 00:43:31.239
which is really good. It's definitely
good. But you can't agree, you

574
00:43:31.239 --> 00:43:35.639
just haven't. It could also encourage
it, yeah, exactly, And like

575
00:43:35.679 --> 00:43:37.639
if you want to be able to
change, like to be able to change

576
00:43:37.639 --> 00:43:42.559
so many people's opinions, and everyone
has to voice their opinion because if if

577
00:43:42.559 --> 00:43:45.280
you get one comment, like on
TikTok saying one like the first comments say

578
00:43:45.320 --> 00:43:49.440
on a video being sexist, you
didn't get a stream of comments after that,

579
00:43:49.480 --> 00:43:53.440
and that just like fuels that people's
believes and stuff. But yeah,

580
00:43:53.599 --> 00:43:57.039
I'd say I've said all I me
to say, yeah, so should we?

581
00:43:57.199 --> 00:44:00.280
So what was our inial question?
Our initial question was how aggressive misogynistic

582
00:44:00.320 --> 00:44:05.320
values presented in the gaming world.
And I think that they are presented like

583
00:44:06.440 --> 00:44:10.880
I would say that over time,
although the way that people may have come

584
00:44:12.239 --> 00:44:15.760
about saying these things has changed.
Obviously in the nineteen fifties or seventeen,

585
00:44:15.760 --> 00:44:21.599
commenting on you weren't commenting on TikTok's
but maybe you were, like when you

586
00:44:21.679 --> 00:44:24.519
found out that this space game that
was released in ninety seventy one was released,

587
00:44:24.800 --> 00:44:29.639
you might I don't know, from
in the casual she's got nice boobs

588
00:44:29.719 --> 00:44:34.440
or something. I don't know,
the locker room trap exactly exactly. I

589
00:44:34.480 --> 00:44:37.079
like you gave us like an example. Yeah, I don't know if,

590
00:44:37.639 --> 00:44:39.199
I don't know if I'm allowed to, I don't know. Well, I'm

591
00:44:39.239 --> 00:44:42.760
proud, I'm a swarm for forty
minutes. I'm so proud of you.

592
00:44:42.800 --> 00:44:45.320
Thank you. Sorry, that makes
me sound like I've got like a terrible

593
00:44:45.760 --> 00:44:50.719
like I've got a bad range of
like vocabuy, I just like I don't

594
00:44:50.760 --> 00:44:53.119
know. I just okay, No
I even know myself much anyway. No,

595
00:44:53.559 --> 00:44:58.920
I feel like the way that I
turn around the way that aggressive misogynistic

596
00:44:59.039 --> 00:45:01.719
values are presented, I feel like
it really from what I found out,

597
00:45:01.760 --> 00:45:07.360
it depends of what speed you're in
world, which has got some hope that

598
00:45:07.559 --> 00:45:10.559
you may just not encounter it at
all. But that could mean you just

599
00:45:10.679 --> 00:45:15.079
get really lucky and get into a
really nice world or that you've chosen.

600
00:45:15.159 --> 00:45:17.920
I'm not going to go there because
that's really misogionistic. I'm going to limit

601
00:45:17.960 --> 00:45:22.639
myself to this space. Yeah,
so I do not have to endure sexism

602
00:45:22.679 --> 00:45:25.840
on the daily or everything in time
of play. So I feel like you

603
00:45:25.920 --> 00:45:31.559
can actively remove yourself from the situations. But I would also argue that it's

604
00:45:31.679 --> 00:45:37.760
still very prominent, easier to become
involved and easy to gradually kind of slip

605
00:45:37.760 --> 00:45:42.360
into that world. Exactly. I've
seen with many young gamers. I think

606
00:45:42.400 --> 00:45:45.719
the perception that you know, there's
a misogyny or it's not really that,

607
00:45:45.039 --> 00:45:51.719
but an online gaming is it's incorrect, it's incorrect, it's a flawed point

608
00:45:51.719 --> 00:45:57.000
of view. Yeah, definitely,
I think it's it's differ a limited perception

609
00:45:57.320 --> 00:46:02.800
exactly, and I guess you could
literal like, there's a part it's fine,

610
00:46:04.199 --> 00:46:07.679
it's okay, it's giving us a
little morale boots, it's like last

611
00:46:07.639 --> 00:46:10.559
leg the podcast. But yeah,
I mean, I guess you could say

612
00:46:10.559 --> 00:46:14.880
that we're being like we could be
seen as objective because we're all woman teenage

613
00:46:15.679 --> 00:46:19.400
girls. But I mean, from
our point of view, if we're seeing

614
00:46:19.519 --> 00:46:22.960
sexism in society, then it's obviously
an issue. Even if it's like a

615
00:46:22.039 --> 00:46:27.400
minority of people showing sex statues,
it's still very much presents. It's still

616
00:46:27.400 --> 00:46:30.360
an issue, no matter it's more
Jessica, what do you think? I

617
00:46:30.440 --> 00:46:34.800
mean, Yeah, I agree with
everything that's been said. I think the

618
00:46:34.960 --> 00:46:39.320
idea of kind of maybe some of
your interviewees maybe avoiding the misogyny, but

619
00:46:39.400 --> 00:46:43.880
then also by just saying that,
oh, I think these values should be

620
00:46:43.880 --> 00:46:47.199
equal, it's kind of taking an
attitude of avoidance to the issue of feminism

621
00:46:47.199 --> 00:46:53.760
and not really actually taking a reflective
view of what's actually going on exactly.

622
00:46:55.039 --> 00:47:05.199
They're playing riddle kicks. I have
no idea. Oh, okay to pause

623
00:47:05.239 --> 00:47:07.960
this, Okay, I know what
I think we could say we should leave

624
00:47:07.000 --> 00:47:12.639
at that. I remember when I
like when me and just walking out for

625
00:47:12.679 --> 00:47:14.639
I was like, yeah, we
like ten minutes when we're into it,

626
00:47:14.719 --> 00:47:17.440
like roughly ten minutes for fifty minutes
later. I mean, because we also

627
00:47:17.519 --> 00:47:22.079
like took a break and also ye
didn't He's going to be like listening to

628
00:47:22.079 --> 00:47:25.159
this sort of like the sped up
version, two times version. We're very

629
00:47:25.159 --> 00:47:29.400
interesting people. I hope, yeah, hopefully listens. Hopefully you enjoyed.

630
00:47:29.679 --> 00:47:30.920
Yeah, if you, if you've
got this bar, then thank you so

631
00:47:31.000 --> 00:47:37.159
much. And I hope you enjoyed
our research and found it interesting and sightful.

632
00:47:37.840 --> 00:47:43.599
Oh great minds think alike. Anyway, see you later. Thank you

633
00:47:43.639 --> 00:47:50.519
for listening. If you are a
regular listener to The Sociology Show, then

634
00:47:50.559 --> 00:47:53.440
you could help with the cost of
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635
00:47:53.440 --> 00:47:58.360
can spare even a small amount,
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636
00:47:58.480 --> 00:48:02.199
dot com website by search for the
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637
00:48:02.239 --> 00:48:07.239
of course, and all future downloads
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638
00:48:07.239 --> 00:48:10.400
thank you to all those that have
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639
00:48:10.440 --> 00:48:15.000
to continue keep the show going and
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640
00:48:15.039 --> 00:48:19.440
show. Thank you for taking the
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641
00:48:19.480 --> 00:48:22.400
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642
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Sociology Show Podcast at gmail dot com.

