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Thank you for listening and enjoy. Night has come and gone, and Moon
has once again been under attack from the undead beyond the wall. There was
a few moments of chaos that would have erupted in the town as a handful
of the creatures made their way up from the lake itself. They're sort of
making their way under the water. There wouldn't be too many of them,
but there's there would be moments of like sort of manic chaos in town because
they can't really defend themselves from lakeside. However, the town itself has successfully
repelled the attack once again. As day breaks, the sort of undead onslaught
here seems to lessen as the town begins to take a moment to rest and
breathe again. Additionally, during the night, the dragon Riothemus awoke and sort
of joined the fight with these great plumes of scorching napalm, running lines up
and down the waves of undead lizard men, and then with the sort of
recession of the creatures, the dragon returns to the perch beside the two atop
the mountain temple to Dunatics and enters another sort of deep sleep for the day.
I think in different parts of the town we find our party members.
Where did each of you stay and what did you do over the course of
the evening. We'll start with Thrac. Yeah, so I would have gone
immediately to a tower where I trained and started. I would have looked for
Odd to see if he was there. Yeah, I didn't think he would
be. And then I think I would have looked around or maybe a clue
as to where he is, or perhaps a spell of some kind that could
help me find him if I had the time before resting. Yeah, give
me an investigation check. We'll see if you can pull anything here. Not
with advantage, so well, unless you have advantage for some reason, No,
I do not have advantage. Okay, so are thirteen there's certainly ways
that you could. There are plenty of spells that would aid potentially in finding
hard himself or locating him. There are all sorts of location and divination spells,
but I don't think you find any you know, just to hand.
There might be some things that could eventually sort of turn into a spell that
would do that, but it would take you a huge amount of time,
And it's sort of a situation where those kinds of spells are just outside of
your abilities right now. You know, the equivalent of finding like a book
that maybe details an eighth level spell, you just don't have the time.
Even if you sat there all night studying it, there's no way you'd do
it in one night. He hasn't really left anything. He left you that
single floating note, but he has left absolutely no clues whatsoever. You get
the sense that he actually went out of his way to ensure that you would
not be able to track him, cleaning up after himself and leaving no None
of his things that you would have expected him to take are even missing.
To give you an idea, like, there's no like fur coat or swimwear,
you know, to suggest that he went to a beach or you know
that he went out into the cold or anything like that. So yeah,
I think really there's nothing here. He sort of seems to have gone out
of his way to counter this very task. Oh okay, so yeah,
then I would just probably rest in my room for the rest of the night.
Okay, Jilden, What would Jilden do? I've looked for one of
the rooms that I would stay in I were in a comfort as such.
Over the past year, I've surrounded myself in with trinkets, various things.
I've collected, small coins, shiny things, things I've stolen over the last
few weeks, I suppose if traveling and fighting at this point, and I
sit there and I opened a small vial, and I paint this on my
face, and I offer it up to the moon outside the window, and
I said, great, ill niss, not a moment too soon, fresh
sweet blood. I offered the moon, and then I dad at a blood
on every one of these trinkers. And I sit there and again a strange
sort of meditation for a little while. It's quietly Okay, see you what'd
he be doing? I think I would have also retreated to my quarters in
the same building that Jildren was in and with my newly acquired Godling limb,
I'm going to spend the first few hours of the evening trying to elucidate what
it is, understand it if I can maybe determine if I can shape it.
Perhaps right now it's just a branch. I would if I could have
taken a sharpening stone or rain to the branch, and I would have tried
to start to smooth out the edges, make it more. Stuff like this
is a meditative sort of endeavor that we do sometimes with objects we find on
the field to turn into weapons of our sect. Okay, uh, what
types of tools do you have on you? Do you have any tools that
would aid in this ritual? Flint? That's it as flint? Do you
have sort of proficiency with anything like this smithing and things like that wood carving?
Do not believe I have proficiency in such things? Now? Okay,
Rommy two things romy a a survival check and an arcana check. Okay,
soble check coming in first. That's going to be a twenty. The arkana
check is going to be a four. I think you can you can begin
to try and shape this thing if you're sort of going at this in the
same way as you might whittle a normal tree branch or a stick or something.
You'll notice that this thing is incredibly strong, like this wood. It
doesn't It takes a huge amount to take off a small amount of the bark
from this thing just to begin shaping this word. You get the sense that
you are probably either going to need a huge amount of time an expert at
crafting sort of magical items basically, or some specialist items that to aid in
improving what this thing would do. However, for now, you can use
this as a quarter staff and it will be it's the same stats as a
quarter staff, but it counts as magical damage when you're using it as a
quarter staff. So for all intents and purposes from now on, whenever you
roll with the quarter staff there, if you're using that stick, it will
count as magic damage. But to sort of enhance it any further, you're
going to need to do one of those three things or get creative in some
other way. Okay, I think in determining that I can't do anything with
it that I can normally, I will put it aside. I will be
using it in place of my usual quarter staff. But for now because I'm
retiring. It's going to the side in the corner of my room. I
then pull out a small booklet. It's read the inside is it's not paper
per se. It's more a white soapy wax and with a small red crystal
bound to the spine. I'm going to take out of it, take it
out of the spine and start journaling what happened today, as I do every
day. The writing is points like braille on the white wax, and that's
how I spend my evening before going into a meditation. Okay, and lastly,
Cirrus, how do you spend the evening? The night, I head
back to the quarter of the city that is where the clerics usually live,
and I'm going to take up residents at the nearest flame fire that I can
find, and I'm going to tend to my bleede, so cleaning it,
oiling it, sharpening it. And once that is done sort of methodically,
I will then train with it, just sort of like aggressively working out some
of the feelings that I have from the day. And that's it. Do
you sleep? Yes? Yeah, I do, Yeah, night comes and
goes. It's a bit of a mad evening as every now and then the
town sort of erupts into semi chaos and panic, but you're able to take
a long rest, so you receive the effects of a long rest, whatever
that means for all of you. But essentially you should be at full HP,
and you should have all of your spell slots and abilities, and you
get half of your hip dice back rounded up as well. The next morning,
it's cyrus. Where is your cure mark on your body? It's on
my left arm. When you wake up and maybe you're sort of preparing yourself
for the day, you probably don't feel very arrested by the way, but
you know you are getting yourself together, and you notice that the strange tattoo
like scar tissue that makes up the symbol on your arm has darkened in color.
I touch it with because it's on my it's on my shoulder, so
I touch it with my hand lightly and it's kind of note it, but
then move on with my day, assuming that most of you get ready and
potentially meat for maybe breakfast in the in the longhouse, we can sort of
imagine a moment where you're all sort of meeting greeting, checking that you know
you've all rested and grabbing a breakfast of sorts. There isn't probably a lot
to offer, I think for breakfast here there's there's always fish because they live
on the lake. They probably have some bread, maybe they'll have some porridge,
maybe they'll have some eggs. But yeah, it's kind of pretty slim
pickings out here. It's one of the I'd say, maybe one of the
downsides if you're from a place that has a bountiful harvest, that they don't
tend to have a huge variety of food. But as you guys are sitting
down for your breakfast here, I think you recognize there would be a sort
of a strange sound as a sled pulls up to the front of the home
and hearth here where the doorway fills with the sight of Thaws and another goliath,
a cleric that is pulling this small sled upon the sled of four packs
and Thors kind of looks around before sort of noting where each of you is,
gives a curt wave and then heads over towards you and takes a seat
next to each of you while you're all maybe finishing up with your breakfast.
As he looks across each of you, giving you each a nod, he
says, I hope you all slept as well as you could. It's quite
difficult for the other thing going on out day. Yes, and maybe just
take it into consideration next time you have guests. Unfortunately, our guests are
all unwelcome right now. I'm sure you'll be open soon enough. Yes,
sir, we have collected some packs for you inside, lots of rations,
four sets of fur lined clothing for the cold, as well as some supplies.
Thank you very much. Yes, there are options that we have discussed
with the Scouts, and those fold different ways that you are going to potentially
be able to make it out of humor and along your journey. I believe
we're ready. I look to everyone pretty as I can be. Who has
the map? He had a map last week, and I'm just I don't
know if I expressly said that he gave it to you, but he did,
it would not have been me selfishly. I want to see me probably.
Yeah, you have the map. Yes, our scouts they do not
know the lands very well the place that you will be heading towards. Unfortunately,
you will have to find your own way. They suggest finding the mountain
and keeping it to yourself, walk along until you are able to find a
way through. All right, you will be traveling through Salve. It is
giant lands for the most part, similar to Uma, but with many giants,
unless, of course, they are gone. That would be frightening if
that were the case. I think perhaps it would be more frightening if they
were not and they were changed. You must keep your wits about you.
Ah, further to the east there is a condor reach. This place is
also quite empty. For the most part. It is populated only with monsters
creatures thinks that you don't necessarily want to bump into in the night. But
it is also home to the Great Condor, who is supposed to bring good
dreams. So perhaps you will get to good nights breast under the condor of
Lilin. It is here that you will try and cross through the Wendigo Peaks
to the House of Knowledge. All right, Does anyone have any questions?
Why trees? I'm sorry, Why is it that the children of a mountain
are trees? Oh? Well, hush and Himbler kind of looks around the
room to see who might be listening, but carries on. They are older
than anyone I know anything alive, I think, apart from perhaps the angels
themselves. I suspect you will have to speak with the trees again. You
see, I was going to, but then I was stopped several times,
and I'm rather quite indignant about it. Sorry, no offense event taken.
Perhaps you could ask yourself why you are draw Why this one is total?
Why I am Goliath? Because my parents would drow. Those trees are children
of a mountain. It doesn't quite add up. Does everything need to make
sense to you? Yes? Yes, they have a bad real life or
disappointment then, oh, believe me, I have plenty of that already.
M hm. Well, the mountain is natural, the tree is natural,
even you are natural, and your parents and their parents we all must come
from something, and the trees come from the ground. Hmm. Noted.
Through the task of today, then the options before you, we could think
of only three possible ways out of Umah, at least without having to travel
north, which would take so very long. Your first option is to travel
through the old bluestone mines. Some scouts have confirmed that that does not appear
to be undead in the tunnels. It will take you underground south and out
of Umah. It will, in theory allow you to pass the undead entirely,
though it is a bit of a maze down there. Alternatively, you
can try your luck by moving at speed, running directly through the hordes that
wait outside the walls. We have two rested dire wolves trained to pull a
sled, but from our watch towers we can see just how many of the
creatures are beyond the walls. It is unending. I suppose lastly, you
could attempt to sneak across the snow past the hordes, forsaking speed of the
sled for cover of steady stealth across the open snow planes. Whatever you will
decide, we will try and support you. How we can thank you?
Course, I mean you think the mind sounds to be the best option,
right, Yeah, clearly the mind would be the best joysh like that,
they've scouted our entire path. Who are there? Who knows what dangers luck?
If we had a third wolf, would it be faster or safer?
I wonder we have no sleds that are bigger than the capabilities of these two.
If you add another, it simply does nothing. Scratch that then,
how am I to understand that the astish journey would be by sled. Yes,
normally, if there is need of emergency, if we have to leave,
even in the dead of winter, we would take a sled and the
wolves and head south. It is a very clear and open path most of
the time, but now it seems as if the whole of Gaya has died
and is heading this way, and the abandoned minds would be the slowish route.
It depends on whether you are able to navigate the minds easily. Yes,
surely, what if your people here can can we not just borrow them?
I suppose we could see if any of the Scouts know the way through
the mines, but they have not been used for hundreds of years. Nobody
uses them, nobody travels through them, and nobody has mapped them out,
though the Scouts have searched overnight briefly to see if the mines were filled with
the dead, which they are not. Since give us one of your scouts,
they could be a hero. You know, you could be taking tailors
of them for many years to come, golden riches away, and if you
know, would have the minds very well. Anybody the Scouts are not in
my charge, you will have to persuade those fold. I am not sure
very little success. I'm not sure what advantage taking that scout would give us,
considering they've hardly gone in there at all, and no one knows very
exactly exactly resources that are sorely needed. Oh your ideas to send e Goliath
scout ahead in case they suffocate? Would you rather it's your suffocating? It
seems to me like a weird people who are necessary for saving the world for
the greater goods and all that it is that that too, I believe our
magics go. I was just going to say that my hand, which is
resting on the table is like my knuckles are white at the moment, and
I'm taking like deep breaths umb box breathing over here. All U all sort
of rest a hand on your shoulder and say, I believe that our magics
would allow us to survive much easier if we were to be in some sort
of trouble where we have a lack of oxygen. Yes, well, the
promoters for not having a canary bent say I told you so, because I
will be you could always turn into one shielding I think I would make it
very very cute. Canary debatable but it can aary. Nonetheless, I don't
have to say, for a man with no idea an elderly Canario stuff,
why m an elderly wolf can still bide? Right, Well, I think
we're all agreed we're going through the mind unless I do not think we would
be successful being stealthy with this group and I look at I look at children,
and then I look at so yeah uh and then I and then I
continue. Being caught out on foot in the planes would be awful. So
the only other vibal option would be to take this sled, And that sounds
quite anxious. I agree. If the Horde is as unending as you say,
Thors, it's certain to be the much more dangerous route. At least
in the minds we can perhaps you know, it may be an unknown,
but we can deal with what comes to us, whereas an unending see of
undead we cannot deal with even if we are past. Yes, I understand
the minds have been closed for a long time, but it is not as
if we have not been in there. There is a few things in there
that are not friendly. You will have to be cautious even through the old
bluestone mines. However, if you are able to follow the tracks for the
mine cards, you should be able to stay somewhat on the path that you
need to be on. All right, thank you very much. There are
creatures. There are also things that we call drones, ancient workers, things
that the old Goliath built to help with the mining. However, there is
one creature down there that you must not encounter. It is known as frozen
Frede Frozen fred prosen Vera. It is an ancient Goliath experiment. It was
supposed to protect the miners and the drones while they worked, but over centuries
it has simply gone insane. Well, regiously, I think we know a
thing or two about it, sanity, and if we were to encounters your
being, do you have any advice? I know only of stories. I
know nothing of what this creature is, only that it is the one thing
that all the miners of the past fear the most. Right, we will
be careful. So this is it, well part of it at least,
anyway? What do you mean by that? Exactly? This is it?
We are leaving moon? Yes? Did you never expect to leave this place?
I had not. Well, in that case, consider this, I
don't know time of enlightenment for you, you know, see the open country,
open dead country. Make surely I have some trinkets. I remind you
of home. It can help. I'd pack some snow, but I have
enough. I've been given plenty. Shall we embark? We do not want
to lose light lead the way. Yes, you must simply travel to the
tower, the same which you traveled up the mountain with before, Only this
time you must take the other door, and it will lead you down into
the old man revel. Well. He puts a hand on your shoulder.
Sirs, Remember you are chosen for a reason, each and every one of
you. You are shielded by fate. And on top of this, for
you, watchful and unyielding will be your guardian on this venture, will grant
you safe passage your spirit. For you will accompany these travelers as they tread
upon the path ahead. The guardian angel will keep you safe. Kay,
have faith, traffic will good luck, Stay safe, Pierre, I'm sure
they will have a dragon. Don't don't worry, We'll bring you back.
I put a gentle hand on Jilden's shoulder, quickly, not not lingering on
the touch, but I just barely acknowledge it all right, are we ready?
Oh? Yes, I stride out of the longhouse. Yeah. Each
of you have a pack that you can take I've given I'll give you the
details. In our group. It's a dungeoneer's pack. No real difference between
a classic dungeoneer's pack other than this one has thirty days worth of rations and
you've got some fur lined traveler's clothes in there, which you can flavor pretty
much however you want. To a degree, it's going to be pretty useless
for the one of you that is wearing the yetty hide, because that is
significantly more powerful. But it would essentially be like a fresh set of clothing
and a fresh coat, regardless of what you have fitted somewhat. I don't
really understand how Jildren wears clothes. But however that works, which is kind
of see it works, Okay, however it works. It works. And
I assume you guys head sort of down through the town away from the the
Stonehome Inn, back towards the area where that first tower was. Now,
this is the tower that you guys partially destroyed with bringing the wall down.
Though it is accessible, you can you sort of took the top off of
this tower, but the bottom remained vaguely standing, and at least you can
get you can gain access into that tower and head into the mines that same
set of tunnels that you went into. Is there anything anyone else is doing
before you embark? You have the option to potentially grab any sort of random
things from your possessions, or if you wanted to grab any other like bits
and bobs, drinkets, food items, now is the time to do it.
Is there a stall or shop or something here in the village of Moon,
like an alchemist or something. There is an alchemist, there is a
council member who is a pretty big deal, but there isn't stores in this
town because they sort of just the sort of on a system everything right,
because they don't really believe in Everyone just shares everything basically, so if you
if you want to take something, you would have to essentially either barter in
trade or sort of ask very nicely. However, the alchemist win Is is
part of the sort of like the council and therefore part of the sort of
fighting element of the of the town, So you'd have to go and find
that guy. But you can attempt to do that if that's what you want
to do. I would have liked it. At some point. I know
that chronologically it's going to be in bam bam bam. But if there was
a small moment, I would have looked for this alchemist council person Win,
and I would have tried to engage in conversation briefly. Yeah, roll me
a D twenty and a perception check. Okay, so one D twenty and
then also one perception check. Yeah, assuming your perception is higher than your
higher than your investigation. My investigation is nil, but my perception is much
better where passive is fifty. Yeah. Yeah, the DC was four.
You set your own DC. Yeah, mate, we can say that at
some point in the evening last night you took a quick once around town to
try and find him and was successful. I would imagine he was probably packing
up lots of potions he's got, like probably most of his stores would be
varying potions of healing and salves and anointments and things like that. So he
probably is packing that sort of stuff up and then running them down to the
front line, as it were. This guy is an interesting looking goliath in
that he has he has one arm, but the other one is covered with
like a kind of like a bandanna in a way that kind of runs around
here the front of his head, and he wears a very kind of low,
wide brimmed hat and a set of very thick looking kind of bear skin.
It would look to you like two bears, one on each side of
his body. This enormous coat, brown bear coat on him, and then
he's just got lots of vials and trinkets hanging off of that. It's kind
of druidic in nature in a way to look at. And yeah, he's
a but he's if and I wouldn't I would imagine that you've either met him,
spoken to him before, or you would at least know who he was,
because he is one of the council members, and they quite often hold
these sorts of town meetings and stuff where these guys are prevalent and discussing things,
and they discuss them quite openly in the long house. And you would
most certainly have been aware of him in the last year or so. Assuming
you sort of wander up to him, he kind of fixes you with a
single eye looking at you while he's packing these bottles up. Yes, most
esteemed council member. I have come to perhaps exchange or make barter trade with
you. You see, we're on our way out from this quaint village on
a quest for the Cura. And I have and I pull out this large,
polished yetihorn which we got in a previous episode, This which I would
like to trade for anything you're willing to spare for our journey. What is
this? He grabs it out of your hand and starts like studying it with
his one eye. I believe it is the horn of close. I think
a nar wall, but on land with two horns. And forget the whale
pot, put fur on instead. Cow. Now put the cow on two
feet. Bug bear, Now make it cold resistant and angrier. Rabbit,
bigger, much biggerbit you were much more. You were warmer with bug bear.
Actually, Robin, No, no, no, no, no,
but same family, but not quite bigger, bigger, not hot either.
More yetti like more it is a yeti yetti. How do you say it's
a horn for yet just so? Yes? Good good, yes you clost
as suits yes, yes, mm hmmm, yes you would like me to
make something with this? It would take will take a week. Oh no,
no, no, this is for you, and then you can give
me something in trade. That's how barter works. Yes, yes, what
what what what do you need? Do you have anything? I don't know
what what do you have? What? What what do you what would you
like to give? You? Are here? Yes? Yes, you are
from the the mountain peaks. Yes, it is the Condor Condor. No,
you are from Where are you from? Where am i from? Down
south? Mm hmm? Everyone is from down south? Yes? Right,
uh of course. Yes, you are going on this grand journey. Yes,
you are a good man for doing this. Are you here? And
he grabs He starts grabbing random vials and bottles and he just hands them to
you. He hands you like six bottles. Oh all right? And what
do we have here? Do they have labels? Yes? These ones here
to the red ones. This will heal you if you are injured. You
must drink them very quick, very very quick, less than six seconds,
six seconds after the injury. Yes, you have to drink a lot.
This will help you very very much. I see. It will meet together
your wounds. It will make you feel less nauseous. Yes, very very
good, very good. This one here from me A D twenty D twenty
slash roll twenty three three. He says, this one is This one is
a mistake, but perhaps you can make something of it. A mistake,
you say, yes, you are a draw how observant? Yes, which
side of your chest is your heart on? Ah? Today it's feeling quite
central. This will move your heart to the other side of your body.
I see, very useful in a pinch. Okay, so I've got a
healing potion. Was it three healing potions? Yes? This one here?
Wait he grabs it. It's a tiny little vial. He shakes it around.
It's kind of a thin, watery liquid. As he moves it,
it kind of looks like it grows kind of thicker, like the water becomes
a little more solid in a way. And then he he pops the top
of yes, of course, puts the stopper back in and hands it to
you. It smells very nice. I see this one is very good for
you. Also a mistake. Was trying to I was trying to grow my
eyeback. How did that go for you? It is working progress, but
I was able to come up with this specific mixture here. It is made
with candies which we had to acquire from very far away. And there are
some shells in there that we picked from the beach. So it will be
quite tough on you as you swallow it, but you will grow a third
eye in the center of your forehead. It will help you. See.
This will increase your perception skilled by two for one d four hours. I
see, Yes, with this, I will make you potions of cold resistance.
This horn is very very good. Ah. Did you manage to get
the pelt? One of us does, but is kind of taken to you
to using it. Well, this is very very good to hear. This
is very good to hear. Yes, and do not touch it whatever you
do. He's not going to get a rash, is he. No?
No, no, no no no. You must not wear it. You
must not tann it. You must not do anything like this. You must
leave it in as much pristine as you can. You cannot, you cannot
alter it in any way. Yet, is where did you find yet?
Ties? How many? Was there? A few? You bring them all
to me? You might have to send someone else back out there. We
have other things to do. Yes, of course, of course, where
is the pelt? The pelts? The one that we have, it's around.
I'm sure one of yours will find it good, good, good God.
Yes, we can make and make a very very very very powerful portion
with it. I see it might taste a little bit green, yes,
of course. Okay, the rest of these I must take to the golias
on the front lines by the wall. All right, well, thank you
very much again, counsel person win Win, I take the bottles and clatter
away. Yes, God will and he continues gathering up and where you sort
of flash forward and I will write to you the effects of the you've got
the So you have potions of a healing, healing or healing potions. One
potion that will move your heart to the other side of your chest. Dextro
cardio potion. Yeah. And then and then you have I don't know what
we call this third eye potion, third eye potion perception plus two for one.
Write that down there and you can so you can have it. You
don't really have any need for extra eyes. Yeah. You never know the
problem with potions, right, is that you never know when to use them.
That's fair. You're going to end up holding them. You're going to
go into the final boss with one hundred lixas like I do in every Final
Fantasy game. I think when I arrived back to the log cabin. I
go Jilden present, and I throw the two useless ones to her, the
dextra cardia potion that I postion. I drink them immediately. Okay, I'm
going to give Brack the option to turn back time if he wants. Am
I there? I'm not sure this is we flashed back forward to you know,
did you do this last night? I did it whenever I saw her
after Oh, okay, it's up to you whether you saw her last night,
and then I would have been in the tower. Yeah. In that
case, now we'd be in the log cabin. Yeah, this was at
breakfast then, okay, breakfast. She's sitting down eating a porridge. Everyone's
there, and I go Jildren present. I'd throw two vials of nondescript nature
at her. What are what are those? What? Where did you get
these? There was some mistakes from an alchemist I met. It's the best.
Yeah, I would. Yeah, so I heard eye appears in my
head. I think I would recognize that potion and be like, okay,
what are you saying to me? I've until that was temporary. It's a
good look on you. When I take a piece of mica and my face.
Is it? I like it? Whose is it? You will look
around to see if I've accidentally stolen anymore. Oh, I try and poke
her in her third eye when she comes too close to me. I did
that hurt? Yes, you poked me in the eye. Curious, it's
curious. I got to jump him in two of his eyes. I think
when you do that, I'm not going to even dodge it. When you
do that, like the six slits in my forehead open up slightly to like
accommodate. They're so creepy. You're weird. You're strange. You're a really
weird individual, not natural weird. Takes one to know ROMM me and D
four jild. Then, well, while this exchange is happening more, she's
calling Crown you have plus tative perception when you wre she's calling him extremely weird
with a third eye a forehead. Yeah, I'm just sort of, I
guess, staring at her. I'm silently eating white porridge. Yeah. Also,
your heart is on the other side of your body during this time.
I don't know, I guess I don't. I assume that that just means
like, I don't know, I have no idea what that means did you
feel it like move across or did it just suddenly like blip over. Maye's
a doctor. I mean it depends. I mean, so what is it
dextra? I mean it depends right like, I got no idea. Does
it just mean the blood is going out the other way? Or is it
just some people exist? Yeah, they have. Some people exist, They
have their hearts when I's heard their body And depending on how total it is,
it can be whatever. It's just like anybody else that they can or
it can be devastating, doesn't But you can just say it's a total change
and it's everything is now reversed. And she's okay, yeah, there you
go. So that is just how you are now. By the way,
there's no this is not turned back. I don't think I never know.
I would never know. Are you left handed? Now? Oh my god.
I might recognize the potion. I'm assuming that. See it doesn't say
anything, but I dabble in alchemy. This is a different class. Come
on, as I'm all right, rough one, Yeah, I guess recognize
the eye. One. Two. I'm going to say that this one is
lab but it's labeled with a bunch of like sort of alchemic symbols. It
just says sprite on it. Yeah, it doesn't mean anything in that world.
So it's a potion of sprite, which is uh sprites. Sprites in
this setting very famously have all their insights in backwards. So that's probably what
you know a lot of the making of the potions. So these were mistakes,
right, So like it's not like it's a common potion, right,
Yeah, he's just he's labeled it with a bunch of his own. It's
like, you know, like doctors write in that like weird shorthand he's kind
of done that with alchemic symbols. So you might feel you might have an
idea that maybe that this does something like that. It's either that this gives
you some sort of ability to hide from sprites or some kinship with sprites.
Maybe it gives you the ability to speak and read and write write language,
or it does something where it turns your insides backwards. I think I would
be actually quite interested in this. Again, I kind of like alchemy,
so I would since there is only one that I could test, I think
I would try to. I would grab built in by the shell, like
she's just a prop and move her over and poor candling, thank you.
And I would put my ear up to her chest and see if I could,
like here where her heart is. I wonder where it totals heart is
normally, Yeah, that would be a medicine check in a Google where totals
heart is excellent. I'm not good at that, Yes I am. I'm
very good at it. Yeah, you're absolutely able to work this out.
Are inside the bankrupt well j Just then it appears that you're or orc struck
to my chest, get off me, sorry, and I would back away
and I would try to explain to it appears as though some of your organs
have switched around a little maid switched around, and when clearly your heart is
on the other side, clearly clearly, Yes, am I going to die?
I don't. I think if you were going to die from this,
you would have done by now. I also don't think the alchemist would have
given us this potion if it would kill us to say, to say,
I've worked with him before very well. It had mentioned that, well,
if we did have a Yetti pelt, not to touch it, not to
Tannis, not to even dabble with it. But the love of all that's
mountain, Yes, you probably wanted to use it as an ingredient of some
kind. I told him I didn't know where it's gone. Well, there's
one still up in the SNAr, that's what I said. Regardless, it's
somebody needs to get some lock picking tour. You probably have the ability to
open locks. We did not need those. Yeah, I raised me lock
picking tours. Then do I have lock picking too? I would like to
have acquired a hurdlers and curt as well. Well, we were here if
I could, um, I probably just go to the same US. And
that's the same conversation except but except for I just go out to the desk,
put down a few girl, and just go a plism kid. Yeah,
he doesn't know anything about gold or anything like that. You just need
to roll me at D twenty to see if they have one, and you've
got actually you've got a roll of D twenty and then roll just roll another
D twenty. You've got a beat at fifteen, fifteen and a seven.
He hasn't got any hybilism kits really about poison? You got poison kits.
Roll me a D twenty and then roll me another one. You got a
beata one. It's one of four. You have a poisonous kit, now,
which I look, I'm going to regret. I have a crew bar
that's as much as a picklocking kit as I think I need. I think
you need it. You're going to be regretting it when you don't have one,
because you all your thoughts you needed every times have I been out and
about those words? Have found a lock box somewhere and somehow has head exactly
what I needed inside it. I tell you it's more than three. Just
ramping to myself at this point, I'm watching and not really blinking and just
listening and going noted, yes, okay. Of course, as I walk
away from you, I asked, well, I very purposefully put my staff
on your toe. Okay, you're lucky with cura whatever that means. When
she does that, I let out like a like a nose chuckle, and
it's probably the first time you've ever heard me do a chuckle of any kind.
And it's just one of those like like forced breath through noose. Are
you must be? I I would like to, if possible, some of
the spell requirements that are some of the items that I need for my spells.
I would like to get them from the cleric house, but some of
these are like pretty extravagant, so I don't know what options the cleric house
would have available to me. My rule is that if it doesn't have a
gold cost next to the material component in the spell casting list, yeah,
you can justifiably say that you've picked one up, or you've found it,
or that it's been given to you. It's where any means you want.
If it has a gold cost, yeah, then let me know what it
is. Yeah, there's one. So Revivify requires diamonds worth three hundred gold
pieces, which the spell consumes. So I don't know. I don't know
if this spell will ever be used because I don't know about it. If
I can mine for diamonds, it's a whole thing that one crazy advantage about
being in this town is that they have no use for diamonds. They don't
mean anything to the people here. But again, it's whether they have it.
So all you need to do is wrong me a D twenty and then
beat that with another D twenty. Okay, Okay, that's a curious notion
if it's supposed to be worth three hundred, but it's worth nothing to them
because there's no price to anything. Then is the diamond priceless and infinite and
wealth or is it worth nothing? You've got to beat at sixteen? Did
do it? You've got a roll another d twenty. Oh right, sorry,
you're your own dcrole in this week, so I'm not doing anything this
week nine. Yeah, they don't have any diamonds. You know, for
whatever reason this thing you're looking for diamonds. They might have had some in
the past. Maybe some travelers came through and they like sold them or like
just gave them away. You know. Some bard showed up sang a few
songs and they were like, do you want any stuff, and he just
filled a bag filled with like diamonds and gems and stuff because it's worth stuff
in other parts of the world. So yeah, they just don't have any.
And there's there's plenty of minds around. They mind the area for some
stone. That stuff bluestone the minds that you're going into is is just stone,
but it has kind of a blue it's kind of a bright blue and
a blue wash to it, so it doesn't have any other properties. But
then they also mind for starlight shards, those things that they it's essentially like
long lasting coal and every now and then they find random things. You know,
it's like Minecraft, it's the same rules. They just find a block
that's filled with diamonds. However, unfortunately for you, when you sort of
try and seek this out, there isn't any So if it comes to it,
you will have to source that on the travels that you go on.
Cool. Sorry to bug you, but I do have two other items or
spells that I probably need. I need specially marked sticks, bones or similar
tokens worth at least twenty five GP. And I need two platinum rings worth
fifty GP each. The rings do me another double D twenty, set your
own DC and then beat you. I like making you feel responsible for your
own failure. You know you can't. You can't use it against me.
It is neat to roll for your own DC. And then you roll a
five so you don't find the rings either. Yeah, they just don't have
platinum rings. Platinum rings. Yeah yeah, I mean yeah, even if
they had like platinum, I don't know why they would. They just don't
exist. Prepare that. Yep. The sticks, I will just let you
have to be honest. I think that that's the type of thing that would
just be readily available to the other clerics here, and you guys are sort
of setting out on like a world ending mission, and I don't think they
have any problem with supplying you with them so that you can certainly have Yeah,
okay, thank you. Sometimes it's consumed in the spell. It's a
bit of a weird roll in D and D. Sometimes that stuff gets consumed.
So the diamond, for example, if you use if if I gets
consumed and you need to get another one. Yeah, how that works.
But the sticks, I don't know. I have no idea what spell that's
for. So we'll find out. We'll all find out together, because I'm
not going to find out. I'm not going to google it. I'm not
that kind of GM. I don't care until it happens, and then I'm
like, great, you've ruined my game. But up until that point,
I don't care. Two things. One, I would like to know the
name of the bard that hood win to the entire town, okay where he
may have been going. Two, I would like a chance to get a
pearl worth one hundred gold. A pearl worth one hundred gold, okay,
yeah, D twenty and then D twenty yourself. The bard is called Dave
ah, what a bard name? What happens? Breaks? He makes it
break? Yeah, you have it excellent? Is there a diamond on it?
A diamond on the per You know a spell that will transmute anything into
a diamond waiting into a diamond. It's possible. I don't really know there
is. Wait, let's work together. You can learn how to transmute diamonds
for me, and I can keep you guys alive if you get me,
I mean, if you get me the spell. I can't learn how to
do it. There you go, get a spell, find some sort of
transmutation spell. Come truly invincible, just unlimited. We just can't even die.
Literally, could save an entire country with how to do ririverfire as well.
And then as long as both of us don't get killed, we're good.
Yeah, yeah, it should be fine. Okay, Is anyone picking
up anything else now that you've stuff in this saying? Yeah? Nothing,
nothing important, just like reapping some alchemical supplies. And I have a little
pouch on my belt that is filled with something that I cannot share in present
company. But perhaps a sense of smell will get it. I don't know.
Okay, it's marijuana. Okay, I thought you were like trying to
get through customs. So what do we say, it's passive perception on that
perception. Okay, yeah, I catch you, I ketch your head,
stop damn it. All right, everyone's prepared, everyone's suited booted. There's
a sort of brief like a set of close up shots if you're putting gloves
on and then like buttoning up a thing, and yeah, wall makeup underneath
their eyes, putting knives into our buying jets, loading my M sixteen fully
automatic rifle transmuted from a hole that you found from a dust bunny with a
bunch of ruins on it, worth twenty five gold pieces. Okay, and
yeah, with that, I think we sort of see you guys head back
towards that tower. It is still obviously going to be in ruins. This
place is it was, It was kind of wrecked, and it's it's not
really being utilized though. There are a few of the goliaths still around because
they've kind of died all along this wall. You see a few watchmen as
you head towards the tower, and then once again you're faced with that door
that's like kind of just partially a jar because you guys had such a nightmare
opening it and getting through it. And I think we see you sort of
descend into the the mines known as the sort of ancient bluestone mines, and
this place is bizarre. I think so in the first episode, you guys
climbed up this mountain to drop the stone down. You go straight into that
same set of caverns that you started maneuvering, but they told you make sure
to go up, and you guys went upwards. This time you're able to
open a second door, head down a set of steps, and make your
way into an old mine shaft that is and it looks really old. This
isn't like an abandoned thing that they've sort of discarded within like the last decade.
It's probably not been used for like hundreds of years. And it's sort
of just this endless network of ancient mine shafts that are nestled beneath the sort
of icy peaks of Moon's eastern mountain range that heads south. Usually you would
leave Moon by traveling dead south across the plains. There is two sets of
mountains that kind of create a pass that you can just travel dead south.
You've probably all been out plenty of times and done this. You've done it
before. You went to a lake there, once you encountered one of the
like a little frog out there. But the eastern set of mountain range here
is sort of just endless, just an endless set of mind shafts through it.
For the most part, they were mining the bluestone here, and again
this was hundreds of years ago. This was a long long time ago.
But you would imagine that these mines once upon a time served as a sort
of a vile source of minerals and starlight shards, and the bluestone itself,
which some of the structures in Moon are still made from. A lot of
the temple is made from bluestone, but also those old out of use goliath
altars and magical like plints and stuff that they sort of have around the town
are all made out of this same stone. But this place is now just
entirely abandoned, and you guys dumably just start walking. Let's have a group
check. Let's go with a survival check from each of you, and I
will give you a d C. Yeah, welcome, You're welcome. It'll
be forty eight, which I think you've just smashed seventy five. Yeah,
all right, well learning to up all dcs from we got we got forty
nine were just exceptionally this one time. Yeah. No, you you're able
to quite easily navigate south by entering into these mind shafts. The sort of
one piece of advice that Thors really was able to give you is that you
you want to be following the signs of what we'll just call man made structures.
The the mind shaft the different mind cart tracks that are and a lot
of them are kind of just destroyed and left in ruins, but it's not
like they're functioning, but you still see the remnants of them, and the
remnants of sort of this ancient set of tunnels that have been in years,
and you guys are maneuvering through this pretty confidently, I think. For a
while the place is almost entirely abandoned. It's really very silent the place.
You get the sense that you're the first people to really walk through here properly.
For a while. There's the sound of some skittering things of maybe creatures
in and around this place, but you get the sense that it's probably more
likely to be something like rats, small ineffectual creatures, and the other thing
is that it's not too cold down here in this mine shaft. It does
feel like it's on an incline, like it's going underground deeper and deeper for
a little while before kind of feeling like it flattens out. And then there
is a relative dip in temperature as you recognize that you've probably left the influence
of woriol and there is a noticeable change in sort of climate. You notice
that there's a little more ice on the walls, the flooring, the areas
of this mine that were probably running water. There was probably water running maybe
from the lake or just natural condensation from the walls is kind of frozen.
In many places. There are just parts of this place that essentially, once
upon a time, maybe we're running rivers with the present of people and whatever
tools they were using, whatever magic they were using to tunnel with. But
yeah, there are like frozen rivers that you pass over on bridges. What
I would like now is a set of perception checks from everybody. You're welcome,
and you have to be forty eight again, which I think you've absolutely
smashed. You enter into a chamber. Eventually after some time of sort of
just passing through this place, and I guess all of you, with Thrank
being the last one to pick up on it, recognize a bridge that's leading
over another one of these frozen pieces of water. The ice parts of this
area seem very solid, like you can easily walk across them. But there
are also still these kind of old bridges that seem to be relatively sturdy,
kind of wooden in them for the most part, but like old sturdy wood
that's just sat there doing nothing even though time has significantly passed. One of
you. Here is a kind of strange chittering noise that I think registers is
a little odd or a little different to some of the sounds that you've heard,
something a bit more noticeable. And then we'll say, sirius, since
you got the natural twenty, you look up and you recognize that the ceiling
is littered in here with bats, And whoever wants to can make me a
nature check here to have the chance to figure out what these bats are.
What's the best at nature those? Well, unless the druid ones to go,
I will probably it'd be surprised untill I know about this. I think
my curiosity. Perhaps I've read something about these creatures twenty three. Yeah,
so I think like maybe you guys sort of stop and then sort of huddle
together and take a moment while Thrack takes a look at some of these creatures
and tries to figure out if they are just sort of, you know,
bats that are maybe going to freak out but not hurt you, or whether
they're a bit more dangerous these bats are. They're known as literal vampire bats.
They subsist on They're almost a parasite in that they will seek out and
brain the blood of anything that has blood, and they've been known to sort
of swarm and rush and take down much larger creatures like a goliath or like
a ball or something. They will rush towards them, swarm them, and
all of them will leach literally off of these creatures, and they've been known
to just literally disangunate or exangrenate an entire goliath. They're significantly dangerous when awoken
and shouldn't be disturbed. Yeah. I would relay all of that and say
we should find them, move quietly and not disturb them. Okay, your
stealth checks. You can choose right now to do this as a group check
or individually mechanically This is just because I think it's fun to put this on
you. But this is essentially whether you choose to one by one sneak from
one side to the other, or you kind of huddle together and cautiously and
carefully together move across the bridge or the ice, whichever way you decide to
go for group, Yeah, I think in the spirit of cure, I
would try to stick us aft together. I would instruct that's that's just not
on, sort of quietly, let's go. I have to rule a wisdom
saving I'm already gone, no fear, no hesitation, I've gone, oh
yeah, fifteen is done. Okay, well you fail, So I guess
how how does that? How does it go? There's a bridge over some
ice, and the ceiling is covered in these in these bats. Now,
these bats are extremely perceptive. The DC was seventeen or sixty eight. As
a group, what what happens here? Here? As you stride out ahead
of everyone, I think they simply hear me, because you know, they
are bats. They you know, they echo, locate and stuff. So
I feel as if perhaps as I stay, there might be a crunch,
maybe some stones, loose stones can scrape against each other. It's cold down
here. Yeah, it's idiot. And then there is I think stealth,
the the sudden and very iconic sound of bats dot m P three that I
that I don't have jungle audio. Jungle bats suddenly screeching, flapping, and
chaos begins. I'm gonna bring you over to this battle map and put you
guys on it. Now it is dynamically lit. I forgot to mention Jilden,
it's very dark in here, Cyrus. See you, I'm going to
say, you're like maybe in the middle of the bridge on your own brack
and Jildin. You guys, put yourselves where you want, but close to
where you are right now, and then roll me some initiative. Remember to
hit click on your token and I will roll for the bats. Can you
give them in of course? And tokens of color here as well. Now
these are swarms swarms just for those that are curious or need a refresher,
or are not D and D experts like me. Swarms work a little differently.
Sometimes they can kind of occupy the same space as you. Normally you
two creatures can't really occupy the same space, or they can't end their turn
there. They can do that they can sit on the space with you and
they're kind of like constantly rushing around you. Also, when you hit them,
you have to treat this like there's just like loads of bats. Rather
than it being the token representing one, this represents a whole swarm of little
bats biting you. So so when you hit them, you're kind of killing
some of the bats. While they're above half their HP, they're more powerful,
and once they go under it half their HP they are less powerful,
so they do less damage and stuff like that. As the general gist of
how swarms work, and that's what's coming at you now, four separate swarms.
But that's what that's what you're looking at. Let's have all the bats
go on the initiative of twenty one es. Obviously, of course, all
right, the first thing that happens is serious, no sea, you get
swamp. I'm just gonna have all these bats do this, and they are
all going to come for you. So here comes four attacks all towards you.
Because I don't think they're even aware of the other three. I'm sorry
they wouldn't be. Yeah, twenty one, fifteen, natural, twenty four,
and then as six there's five some reason, oh, no, that's
the initial. Yeah, so it's twenty four six ten twenty got me,
That one gets you? Okay, So yeah, the classic sound of bats
rushing, and I think the three of you, apart from Jilden, who
probably can't see anything right now, what's happening, two of you see see
it kind of walking across this thing. You hear the crunch of a part
of this bridge, and then suddenly just he's gone. It's like what like
I've seen from Batman when it's just an absolute chit ton of bats swarm him
in that you feel them kind of biting at you, and they're only tiny
little pinches, right, a little bites. But then you notice that a
couple of them have kind of landed on you, bitten into you, and
they're kind of like mosquitoing drinking your blood. It's not like they're sucking it
out like at a rate that you can't stop, but you do recognize that
that is what's happening here to you as these guys start uh sucking your blood,
literal vampire bats. It is now serious's turn. So yeah, damage,
they're just sucking right now, right Okay, Okay, I run forward
to you can't the piercing damage. Sorry, okay, And I cast spirit
Guardians. Uh and basically I you know, I cast the spell with with
my hand in the air, and small like shards, almost like thinned out
mountain peaks raise from the ground around me in a radius of fifteen feet and
around seer as well like that. Yes, okay, what else happens?
I forget how spirit guardians were. I know it's description for us. Yes,
sorry, okay, So you are evil. They appear fiendish, so
yours appear fiendishly yeah? Uh? Hell no. An effective and effective creature
speed is halved in the area when you cast a spell. You can designate
any number of creatures you can see to be unaffected by it. So I'm
assuming you're just gonna yeah, that would be the party members. When the
creature is for the area for the first time, on a turn or starts
to turn there, it must make a wisdom savings her Okay, cool,
the rank. That's it. So have they made the wisdoms? No,
it's when the creature didn't we work this out, it's on the okay,
for the first time, on the turn or at the start of its turn.
So it's either or because they've just begun when the creature enters the area
for the first time, which is not what it's doing because it's already there
or on the turn or starts its turn there, which is what will be
happening when it's on its turn. Very well, Yeah, it's the same
as the other one. Yeah, yes, And that's the rule. I
just needed to read it. The last two sessions I've been mentally unwell.
I can find the DM again. Uh, And I expect that everyone has
been waiting for this moment. I am going to finger guns at the bats,
and light gathers at the end of my finger gun, and I pull
the trigger and a massive fireball launches towards the bats. Was that it lights
up the room? Jilding? You can see the bats for the first time.
So it's twenty foot radius, which is massive. Let's make it.
Let's make it now. Let's do this. Bells, where did I put
them on? What did you cast? Let's cast fireball? Fireball ball.
He's opening up this dungeon with a cast of fireball. Yes, okay,
twenty foot is what like that? Hang on? All right? Is that
correct? A little bit smaller? It might be a little smaller like that
yeah, I can do the the ruler. Wait, hold on, can
I not do the ruler? It's twenty people. Okay, you should be
able to move that wherever you wanted to go. Yeah, all right,
I cast fireball on those two, and uh it's just one that I yes,
it is, all right, says coming in five and eleven. Okay,
Uh yeah, they're gone. They are just completely uh evaporated, you
know. They they're fanost away. One of the bats turns to another one
says, I don't feel well, mister Stark, and then they just turned
to ash. I look at my finger, and then I look at Gilden,
who I'm assuming is standing next to me watching mouth wide open. Fine
too. It's the first time I've ever cast. Not sure, but it
works very well. I just learned it. You should learn faster. All
right. Nope, I'm good. Okay, see you you'll turn. Okay.
On my turn, I am going to are any of the swarms that
actually bit me still alive or were they part of that ash pile? The
ones that bit you are the orange ones. Okay, I'm going to swing
at the orange or to my quarter staff or a nineteen to hit nineteen does
hit or eleven points of blusting damage. Okay, I'm then going to swing
again. It's kind of like as I'm swinging, it's more I'm like a
spinning the staff around like a propeller, and I'm going to swing again for
eighteen to hit that hits six points of bludeting damage. Yeah, okay.
And as this is happening, I then swing it back into its hole store
or like to the ready position, and I'm just going to go into the
swarm and start to winch and punch each in every one of these bats.
Yeah, you sort of just like you. I mean you do most of
them with the stick here, you kind of obliterate. They're just all falling
around you. And then yeah, go for it, all right. Twenty
one to hit. Twenty one is a hit nine points of bludging the damage
you winged on the last of them. Okay. Then I spin to the
red pile and my last almster exporting to hit yep, nine points of bludging
damage. Nine points of bludging damage. Yeah, you take out a bunch
of these ones as well. Okay, okay, end of your turn.
Yes, all right, Jilden, your turn question, Can I see thanks
to the fireball at the thing's on fire. No, not these ones.
It's all gone dark again for you. Did I do the only logical thing
I can think of, which is pop into my shell? You do that
again? I want some warning. You have a torch eight stores. Oh
wait it is the the bats turn and they have to roll a whiz saving
throw. Wow, that's a natural twenty. But it's still a sixteen.
They have a minus four the sixteen beating. Well they beat it all right,
did it? They still take some damage on a felt save. Creature
takes three D eight radiant damage on a successful seedy Okay, so you still
roll three D eight and the I take half fourteen, so they take seven
damage. Yeah, you still see a few of them. Kind of get
I don't know what are these spirit guardians doing for you? They how do
they kill these bats? They're kind of like this, uh, pure white
energy in the shape of tiny mountains that are like spinning around me and yeah,
exactly, and they just kind of like incinerate in a white, fiery
flame as they get touched by it. Okay, yeah, I mean that
happens. There's there's only a handful of them left for the beginning of their
turn, which they still have Let's see here an aurlod too one is here
too? Is serious, serious, They're going to sort of grow onto you
here and try and bite you sixteen verses your ac ah, that is a
miss, miss Okay, it's your turn. Okay m hm. So I
like pulling out my sword and trying to hit a bunch of bets. Not
really effective, I don't think right, It's like swinging it to you.
I mean, it depends if you if you can, if you don't,
you know what I mean. That's what the dice. Yeah, okay,
Yeah, I'm gonna pull out my my long sword. And because I I
took a feat a while back, I'm a war caster, which means that
I have advantage on constitution savings throws to make to maintain my concentration and I
can still attack it, you know, and not lose my concentration stuff like
that. So yeah, I will pull my long sword and try to hit
these bats. You do, Yeah, I must damage six? How many
are left? Six are left? How do you destroy the last six?
I just lift my my massive sword like guts and I just drop it down
on them in like one line and they just sush go bat perfect and you
defeat the bats successfully. Yeah, these bats are destroyed. You look around.
There's maybe a few that kind of flitter off and get away from you
here. But you you are successful. You have defeated the bats. Thank
you for using a couple of spar slots right out of the gate there.
I appreciate that you were welcome. That's great, quite a spectacle for four
bats. Smugly right, because you are now going to did you say you're
going to do something? Yes, I would collect Yeah, probably none of
the ones that I killed, but maybe some bat wings and other obvious our
chemical ingredients if I yeah, okay, I keep walking. You keep walking,
Yeah, and you head into the real dungeon. I will bring you
over. Yeah. So you find yourselves in just sort of an endless set
of caverns. While you're kind of walking along and following these tracks and the
signs of the minds, you run into an area of these caverns that seems
to have fallen into significant decay. It's probably much much older than some of
the areas that you were in, or maybe it's just less It was less
well kept in its final days, and you start to lose track of which
way you should maybe go Do you want to go left? Do you want
to go right? Do you want to go onwards? Thors mentioned that there
are areas down here that just sort of turn into a maze and you find
yourselves walking into now the first part of that maze like area. Now you
are now sort of free to move your tokens about on here, Jilden,
We're going to assume that you're doing what you did last time, where you're
kind of holding on to someone. Assume that I'm stuck to thrack like a
limp and an absolutely enormous limpit. But yeah, you're free to move your
tokens around if you, guys, move around on this map and engage something.
If you run into a creature, or you run into sort of like
an encounter of sorts, or if there's something of no, I'll let you
know, but you have a moment here to sort of explore the area in
the map as you run into this very maze like area. Yeah, yeah,
So what do you guys do as a drought? I have a superior
dark vision up to one hundred and twenty feet? Oh did you not dicsion?
I can not have that? Does it? And I just changed it
myself from dark vision to superior dark vision. But I just wanted to mention
that I did have that. Does the token not have it or you?
I don't know what the token's full range of vision is for dark vision?
Ah, so can I have done? Now? It's all mine? Sadly
share? You know who would share? Wrinkle? Winkle? Binkle Binkle,
Yes, the man who used to scrape my feet. I haven't seen him
since night everything changed. I think perhaps you shared a bit too much with
Binkle, not enough by my account, not enough. At least you left
them something to remove you by. They left them a lot of things,
mostly for the flakes, very valuable, you know, like gold. I'm
sure Frank could have used some of that for in our chemical product or something,
say, Thriank, how much would you say total foot scales are worth
anyway? Scary? Almost yes? Not probably not very much? Sorry,
Jill, did you've heard you're useless? Back? I thought we had a
deal. They are very useful. I would wait worth something. So you're
electing to scrubber feet, then are you? Then? In that case?
No? Oh? Come on now, waste not want not. I don't
understand why you don't. I don't need them. You're the alchemist. Oh
now I don't have to fight over who's sapping my feet. You can both
have a tourne on that I walk briskly away, not out of fear,
but discussed. Okay, yeah, which direction do you want to go?
Here? There are multiple different options in front of you. With all my
dark vision, I'm going to just lean against the stagmite and look at the
party. Ben shrug as I always do. I'll peak down this passage,
right, I guess I'll sort of peak down each of them. What I
can see here, don't gusha first, can't keep up. They all seem
pretty similar. Down one route there is a set of mine cart tracks that
you can see that haven't been completely destroyed by time. Down another you can
see that there is some of that frozen ice, but that's about it.
There doesn't seem to be a huge amount of difference between the ways through this
area. Over here is a dead end, but you can see through to
the other side. While looking through that part of the wall there, you
can see that the cave cave sort of extends around there. But mm hmm.
Now if I was frozen Fred, where would I be? Are you
seeking him? Out. No, just a question. So where would you
mean? I'm not sure. It might be in the name perhaps, but
we were told to avoid it, so it's just something to think about.
I guess I can see through and don't don't. I guess I would,
since it's like right here, I would maybe look through and see if I
had seen any anything of note. Yeah, you can see through. It
just looks like an empty cabin. Okay, should have been holding my whatever
you're yet to cloak. Okay, all right, I guess they will go
in this try. Okay, Yeah, you guys stop pursuing the the tracks
heading forward, and you see that they kind of continue to lead southward.
There's another opening that takes you more towards the east. Ahead of you,
there are some mushrooms. Who wants to roll me a nature check? I
guess that would be me again. Maybe I've read about mushrooms in my long
hours alone in a tower with lots of books. Twenty one. As you
sort of peer down the cavern here, you can see that the area is
sort of covered in these strange looking mushrooms. The mushrooms themselves don't seem to
be a big deal, but you can also see an almost imperceptible sort of
mist that covers the floor and some of the area there, and you recognize
that these are spores. There is a very high chance that these spores will
be in some way dangerous. It's possible that they will just get you high
and you'll just feel kind of weird and you'll have an acid trip. It's
possible that they'll just poison you and make you feel a bit sick nauseous.
And it's also possible they can do much worse things. They can paralyze you,
they can kill you. The area ahead, in this southern area here
looks like you might end up if you can, if you can figure out
a way to get through it without sort of inhaling these spores, you'll be
okay, but be it at your own peril progressing through that part of the
cab. Yes, I can, you know. I tell my companions those
mushrooms. I recognize them, and they must be anthraxious Maximus, the mushrooms
that are very dangerous. I don't know exactly what they do to us,
but likely it would be bad. Right well, he means don't eat them
this time around. You don't go near them at all. The spores themselves
dangerous. We should avoid them in the area they're in right about for science.
You could die? You want to die? Mm? Not yet?
Okay, Well we can look and see if get around them. Yes,
I think there's a passageway over here we could go down. I wonder other's
was flammable. This was if this campaign was done by Larry and studios,
they would be. They would be, wouldn't they if it was in the
studio. There's there's one way to find out. Waste another fire Yeah,
caste, I'll cast fireball. No, I'll cast the fire bolt. Yeah,
at one of the mushrooms that are a bit further away, like down
here right, Yes, I so, I uh, I sort of raised
my staff up and do a little There's no crazy chain reaction that happens.
You saw big night. One of them minute sort of creates a little light
in the cavern for a moment. Probably everyone gets a bit of a blinding
light, like when you look at your phone in the middle of the night.
But then yeah, no, no train reaction doesn't like explode and set
off a horrific endless divinity. So explosions right, well, with a try,
I suppose let's move on, then go into this. Yeah, you
find yourself in a chamber where they probably wants mind what they could mind.
From this part you can see that there is sort of the end of a
track, but it doesn't seem to be the end of the track. It's
just where it must have split off at one point and come down here.
There is absolutely nothing of note in this room. As you look around it
is the air getting colder or warmer or the same? Have we noticed anything
in terms of that has we been going through? I guess roll me a
perception investigation or survival check perception investigation or survival perception twelve. It seems about
the same temperature. It's pretty cold down here, but not unbearable, But
generally speaking, it seems to be about the same as it's been the entire
time. You don't get the sense of a breeze or any notable exit nearby.
Okay, let's move along up this way. I take the rear.
Are you sure the stranger kidding me? I'm not sure they'd kill you,
but nothing good would happen. That's what they said about nuss you like hallucinating.
I me, I augish would never say that, but I think thrack
just assumes that, like no one would want to hallucinate in a dark cave.
Yeah, how do I know why? I'm not hallucinated already? I
cant see anything anyway. Why don't you use a torch? Why would I
waste my torch? I have goog could be my eyeballs. I haven't been
dust yet, be my eyeballs. Ah, there's nothing in the far end
of the hall. Okay, well, go on this right, seems safe
to the end of the war and stop. Excellent and glad that it was
leaving. Yeah, you seem so confident burrowing upwards from underfoot on that soft,
sort of discolored patch of earth there. Oh, there is two swarms
of beetles, please from me. Initiatives, what's at I don't think I've
rolled an initiative above sex, and my initiative has been rather quite bad as
well. But let's see if we can change that with this eleven. There's
one on the tile that you're on on under Yeah, that is horrifying.
So I'm standing there and beetles just start crawling your legs. Yeah, oh
god, I think I should soft soil. On the plus side, I
only rolled at five on their initiative. Do I get first strike? I
need it the first strokes, Yes, you do. Going first, I
immediately set myself on fire, you know, not intentionally, like I shoot
a not ball, but fire bolt at the beatles that are crawling at me.
And know I'm okay with taking damage on my I think that in mind,
I am attached to you still. Yeah, it's the scene for you.
It's a scene from the Mummy, and I'm losing my mind immediately.
Fire bolt. I've disadvantaged. Okay, arrange fell fift it's gonna work.
Yeah, you've managed to get I mean they're rushing up you. You're only
going to get some of them. I don't think there's anywhere you're gonna gne
them in mind damage. Yeah, you they come rushing up, they burrow
up out of the earth, and they start running up your leg and this
fire bolt goes down your leg. You see. It takes a bunch of
them off. It takes a bunch of them out. There's still more of
these things rushing up and out of the ground and up your legs at the
moment. Yeah, can I drag I think actually I'm gonna roll for this
to see if I have the composure to think of children at all. What
would that be like? I guess maybe a con save sure you see ten
or something with this sort of mental fortude, I guess calm will do so
not with this band. So yeah, I think I think of you.
I grab your little total arm and I'm going to drag us bowls it I
guess over here. And I don't know if that gives opportunity of attack.
Did you see where I am? It does? That's fine, I'll take
it. Okay. A few of them will attempt to buy you as you
rush they're falling off of you, But I think it's probably just naturally some
still on you buying at you as you rush away, or a ten versus
what I say, I don't yeah, the yetty cloak somehow biting your boots
and stuff. Yeah, okay, See, as time I see this swarm
coming up from the ground, I'm going to put up my staff and try
and beat them back down to the ground. I suppose as they come up,
are they fifteen to hit fifteen hits, twelve points of blustering damage,
and then a nine to hit nine misses? Okay, I put the quarter
staff away, and then with the front with a flurry of blows. I
then start stomping on the ground. I guess to try and stomp at these
beetles with a twenty one to hit. Definitely going to hit. Yeah,
six points of blushing damage, okay, and then ten to hit. Ten
hits, all right, with another five points of blushing damage. Brushed all
of them, all right. And then I suppose I'm going to run towards
this swarm here. Why not? Okay, point of water yeah, for
the beatles. Turn, I have a crawling staff of nature, which means
crawling things of the earth are attracted to the item, like moths drawn to
the flame. Oh yeah, that's true. They are. I would assume
it would come towards us. They will immediately come for you. Yeah you
start screaming? Cool? No, yeah, you wouldn't know. Okay,
soon opportunity attack. I see them crawl away, and I'll swing down with
my quarter staff for a twelve to hit, which is going to be twelve
points of blustering damage. A twelve to hit, yeah, yeah, or
twelve points of blooding damage. Points of bluddling damage. Okay. They are
still alive for this attack, but they do have less and less than half
of their HP. They are going are you us please set up still freaking
out, like absolutely lose my mind in the darkness. One is it's going
to attack thrack and two it's going for children. Ooh, natural twenty for
ten piercing damage. By the way, this is the final beatle. It's
the last one. It's one one. I can't see it. It's crawled
up my leg and I can't see it. It's just leaving an endless amount
of fights up your leg as it's going. Can I can I actually say
that I'm trying to whack the last beetle and I'm doing the demon Yeah.
The four is from the beat on the six smacking. All right, My
claws lengthen as I attempt to splash at this beet over and my leg around
a nine. You miss it behind your knee. Take another smack to the
thigh at the end of your turn, all right, Cerrus. I come
around the corner and I try to with as much aim as possible. Has
secret flame on it? Well that would work. Yeah, let's see.
I have to make a deck say which it does. Wow, there is
a tiny, little localized sacred flame that happens on the side of your leg
and the beetle just does like a crazy This beetle is basically like you know
when you play Spider Man and he has all those qt and he's doing a
QTE. It's like God of War or something like the Shadow of the Colossus.
Right now, as it runs up, you just absolutely having a blinder
on the QTE. As it's jumping past the things coming in and trying to
get this one beatle, and every time it lands it bites you and then
jumps off again. A little tiny sacred flame happens. Okay, Rack,
it's your turm Wracks. Eyes are so wide right. He thinks that he
breathed in the mushroom, Like what is going on? I don't have the
presence of mind to do anything but try to hit it with the staff.
And if I missed, I think the full damage should hit you. If
everyone's okay with that sixteen hits, you have to do one bit of damage.
I think I I think I get lucky. I think I'm swinging at
her so many times you get lucky. Well, I flinch, It flies
off my arm into midair and you're just midswing, just like slow. It
just happen to hit it, and I don't even know that I've gotten it.
I'm still swinging my staff trying. I must die sounded, Yeah you
did. The beatles swarms, they sort of like there are none remaining.
You've managed to get all of them, including the incredibly powerful final bait.
All there can I say so noted soft soil might have beetles. But there's
a chest right behind you, it seems. I look over to it and
I say, why don't you Why don't you open that one? I wonder
why, because someone earlier said you don't need anything to open boxes. I
have knock and I just stretch on the stalagmite that I happen to be standing
next to. Yet again, I let out a low growl. A spectral
hand smacks the back of see his head, and then thrack walks over to
the chest. Spider crawls out from underneath threcks. Yetty Robe immediately cast fire
a fireball. Oh yeah, it would he would just crawl over to I
think this spider doesn't do that. Actually, okay, yeah, I try
to shoot another fireball that what would happen? What would happen? Not even
a flinch to see her, I guess well, I mean it's a spider.
I mean, if you hit it, it's been hit. Okay,
is the twenty of this spider? Does it have stats? I gave you
stats. You didn't give them to me, but you told me that they
did have stats. What are its stats? Spider stats? But it's dead
twenty hit it? Oh, yeah, twenty for sure. Oh, it
just has a single spider stat. Look, yeah, in front of you
is a oh a spider. Yeah, okay, it does exist. It
has an AC of twelve hp of one it did, and I will that
you have access to that in a little minute. So in front of you
is yeah, like a very very old looking lock box that seems to have
sort of survived the weathering of time. Here there is a few scattered tools
and things around, and just like sticks that were probably once like pick axes
and shovels and things. You get the sense that this area was probably used
as a sort of storage. There is an exit to this cavern nearby that's
had a four blown cave in, and that this was maybe an area where
they kept some stuff of the remnant. Although on the map it is just
one lock box like very obviously sat there, there is actually like the remnants
of lots of boxes and lockers and things that were probably kept here. But
one seems to be intact. It looks like it's just sort of very vaguely
intact, very brittle. It does have sort of a brass what's it called
the metal on a box is sort of like a just a poorly made brass
lock box. It'd be very easy to sort of break and get into.
Alternatively, it does have a tiny little brass lock on the front that seems
to be sort of rusted beyond belief. If it's really rusted, I'll try
to just yank the lock off. Yeah, give me an athletics check.
Yeah, that is a natural one. Basically well with disadvantage. Oh you've
got a seven? Yeah, no, this does it allow you? You're
constantly Why are you constantly rolling with disadvantage? I changed it. You just
said it to query at the beginning rather than never mind. No, he
says, Oh said leaders the same thing. That's true, you guys,
you do that. I can never use that version. There is multiple options
where you're using the one that's at the top, where you just pick it
and leave it on forever convenient passive. Yeah, it is slightly convenient,
apart from the fact that it is the least convenient thing ever, because you're
a rolling two numbers on the screen, which means every single person in the
chat room that's never seen D and D before has no idea there's one on
the screen. People understand it. At the moment there's two, it's over.
They've lost. They've lost any hype of keeping up. And second of
all, I just assume that for some reason, you know what you're doing,
and that this is how much. I don't give a fuck about what's
on your character sheet. If you're rolling with disadvantage, I'm like, oh,
they must for some reason have disadvantage of lex checks. It's some bullshit
they have, and I don't know why, and I don't care why,
because I trust you all slightly too much. Apparently, Yeah, seven is
enough to break this. The DC is five. You break the lock off
of this very easily, and then sort of lift the top up here.
Inside. I need you to roll me a few things, because all of
the boxes in here to have random loot in them. The first thing I'd
like you to roll me is a D four two. Okay. The second
thing I'd like you to roll me is a D one hundred and then the
twenty. That's not the page I want. I want this one, okay,
So inside is not one of those you find fifty one. You find
a pendant with a semi precious stone set in it that can be whatever you
want it to be. Actually, because it's going to be a diamond if
I leave it up to you, because it's semi pressure, so it wouldn't
be a diamond. Oh, thank you so much. Whatever. Topaz.
Oh, it's a topaz. It's a topaz. Space we got homework as
you and a topaz is orange and yellow, right, so as you grab
it, throck, what color are your eyes? Because it changes to match
the color of your eyes? My eyes would be brown. Yeah, the
stone doesn't change its you know, material, It just changes to the color
of the same brown of your eyes. So you have write this down.
Appendant with a semi with a topaz stone setting it, the color of which
changes to match the wearer's eyes. And then you rolled the ultimate accessory.
Yeah, oh Romeo D two. Oh, you are going to be so
happy when I tell you what's inside here. I'm guessing its spell scrolls.
There is one spell scroll in here, which is the spell scroll of charm
person written in. It's written in like old Goliath, so you might not
immediately recognize what you'll recognize for sure that it's a spell scroll, but you
know it can be easily translated by Cyrus as she sort of wanders up,
maybe points out that it says charmed person. So that is the scroll of
charm person. That's what she says. You'll have to read it to me
for for erson charm person. I don't have to do that. What did
you just say, Jordan? Did I know how to do that? You
know how to charm a person? I never use it because people are already
charlmed by me. I wonder is that an a neat thing? Or is
that a spell of you? Was dueling? And it's very useful if you
want people to really like your I see I wink really exaggerately at the wall.
I haven't no where you are got fifteen as well? There's another thing
in here. There is a pipe in here. It is made from dragon
bone, and there are intricate patterns carved into it, like I read a
dragon earbone or something like that. There's a dragon bone pipe in there as
well. Whizard needs point of order, since it's now a conversation. I
have forty one assorted gems. How many of those are Why do you have
forty want to sort of gems? When did you get that? You should
ask yourself that I'm probably did it, but when Yeah, I think it
was in the pre episodes I gained them, that's right. Mm hmmm,
I meet so yeah, maybe I think you went in and you were like,
are you going to pay me? And then yeah, with what and
you were like, we like, we only have these gems these use the
stones? The stones? Yeah, how many of them are diamonds? And
how many of them would be worth the amount that you need them to be
worth? Yeah, because they need to be like good things. How do
I roll this? How do I work this out? Honestly, you could
probably just say, like roller one D three or one D two because it's
not going to be that common, right, it needs to be pretty I
feel like it needs to have two rolls. Roll a roll a D ten
right will give you a ten percent chance that there's even diamonds in there.
If you roll a ten, you get the three. Okay, so there's
no diamonds in there in the first place. Then I was going to have
you roll a D forty one. That's how many diamonds were in there.
But yeah, it's a sort of gems. It ain't diamonds because they gave
them more to that Bard, what we must find this, Dave Bard.
They're also probably little like shark like tiny little gems rather than like big,
perfectly cut diamonds. You know, they'd be like raw gems that are just
kind of weirdly shaved, but it'd still been it would look like the stuff
that you'd put in the bottom of a fish bowl. You know. As
if as that sounds, it's just a bunch of have been downgraded. They're
they're not like it's it's not like you're around sack worth of like colored thousands
and of gold worth of sorted gems. Said they said it was gems because
they didn't know. They didn't really care about the difference exactly, just sea
glass fucking freey pebbles. All right, roll roll a D one hundred.
If it's a one, it's literally glass speeds. Okay, it is gems,
but they're just like you know, they can be semi precious gems as
well. Yeah, okay, living on Yeah, and that's all that's in
this box. You may continue also ahead of you down here this area.
That is a very very deep looking hole there. It seems to be kind
of precarious. Mind the gap and perhaps don't drop anything in there, especially
bucket shaped. Mm hmm, I think we should probably go. That's try.
Then we can maybe see through a little bit. Yes, once again,
you can just see through, and whatever you can make out through there
on the map you can make out with your actual in character eyes. Actually
give me a perception check as you look through, a full on perception check.
Whatever. We'll do a group perception check again, and we'll say that
the DC is quite low. Let's go with the good old forty eight we
were using earlier on Oops, that's persuasion. Sorry, I will be taking
that role and we will be using that as to why it will be a
fourteen. Then you hear what you hear. No, you can be wrong.
The three of us old ten u Jilden has plus two to all of
her perception roles. Remember, because you have it, you still have a
third eye in your head. It hasn't been four hours yet. Uh huh
remuted le Oh shit, I thought it was a roller one d four never
mind, No, it's it's just a flat plus two. Yeah, so
I got twelve all right, twenty four on a perception there, I think
means that you make this oh maybe you did it before. What you can
hear from through through this gap, it isn't what you see, it's what
you hear. You hear this kind of like strange noises coming from the other
side of this wall. I triggered Myzelda, sounds like a Star Wars droid.
Literally, this sounds a bad one. Okay, back in hairs.
Was that not too sure? But as there is a wide cabin over there,
it looks like it links to the part of the cave past that gap
that we saw earlier. What if it's the thing, what if it's the
Fred Fred the frozen thread. It might be. I'm assuming this part of
the cave just like stone. Yea, yeah, you can see through little
little gaps in it, but it's it's like solid stone beyond. You wouldn't
you wouldn't be break it down. Well you would, but it would take
an insane amount of time and effort, and it will probably carve you in,
which is how my first ever campaign ended. TPK cave because they punched
a wall. I'm assuming that we can get around this. Yes, it
is purely here just for Maya so he can jump, because I know how
much he loves to jump. I don't know how to calculate a jump.
I've been doing this since he uses that against you. Yeah, I've been
doing this for almost a decade, and I still don't know how to calculate
jumping in the game. And I know that it's Maya's favorite part of the
game. So I just thought i'd put a hole there in the ground.
You can jump across that. You may also attempt to sort of like slide
around the edges. If you want to try and scoot along the edges,
you need to make an acrobatics check. Otherwise you need to be able to
make it across a ten foot jump okay, which just requires your movement speed
around. No, you can jump up to your strength score only if you
run ten feet first. Otherwise it's half okay. Well, then I can
use strength score, right, so I can jump sixteen feet, so I
make it. You hop over where you're going, You're sorry, Gild then
you'll have to jump. There's a great chasm your way jump let me let
me light your way, and I will take out a torch and light it
for her, something that we all have now. I think a torch nerves
all of you with dark vision, my dark vision. Yeah, so the
six slits in my forehead will like reactively, just like squint in the light.
Wait, hold on, there's nothing over here. Don't don't jump as
I look, this is another direction. It's just rubble. There's just there's
just some broken boards over ere from white would Yeah, it's just sort of
ancient rubble. There's a lot of it around. It's just I didn't populate
the entire map with it because I'm not an actual game developer with ten years
of time to populate this entire app All right, well, I hop across
here. I'll follow him with my torch out but that you'll then can follow
me, and then I'll instinctively stop because I'm not leading the way. I'm
not convinced I make this jump. What's your strength? All right? You
can you can do an acrobats check to just sort of slip around the edge
instead. That's a terrible idea. What was the was it? Athletics check?
You don't have to make a check if you if you have a score
higher than ten in strength. Oh yeah, yeah, yeah, and you
just simply jump over just landed in the middle, I say that she falls
into the under dark. Yeah, you guys each jump over this. This
whole audio listeners love this episode, by the way, as the Tokens move
around on a very visual map, Yeah, you guys jump over this sort
of hole in the cabin here. Now by torchlight, you're able to sort
of move forward. You do find the remnants of an old area where this
mine cart track would have eventually ended, suggesting that you are still in the
parts of the cabin that you want to be in. As you navigate through
this this sort of mine shaft, part natural cave, part mind show,
and Jilden, if you wouldn't mind stepping one square forward because I saw you
do it. Oh yeah, And then something sees you for five sections,
Jilden lights a torch and you guys kind of move forward. The three of
you that have been leading the way here kind of look down. You see
that there's some tracks here. You're like kind of like piecing together like a
way to go. I think we see the three of you in the background
that isn't Jilldin kind of discussing, Yeah, this means we're going to go
and we go over there as Jilden with a torch now sort of saunas forward
and from in the sort of dark around the corner here, Jilden, you
see four sets of red perfectly circular lights light up. Oh bad in hell,
it's set. And that's where we're going to end today's session. Tune
in next week to find out what's in the dark waiting for Jilden. Don't
touch those tokens, don't touch those dials, and we'll see you next week.
I just wanted to sort of verbally announce a couple of things this Thursday
here live on Table Story. We have a new show which is as the
second season of something which was previously paywalled on our membership page called Under the
Table, which is a show hosted by Technique where he talks to some of
the cast and crow of Table Story shows and just has a one on one
chat with people. It's super interesting. If you want to see some of
the other episodes of that, that's up on our membership page at Merch dot
Tablestory dot tv. Otherwise there they'll be live from now on on Thursdays.
So that starts this Thursday at nine pm UK time, which is four pm
Eastern. And then on is it this Wednesday? Orcush, who's the guest?
It is the twenty eighth, the twenty eighth. Do you want to
explain it? The twenty Yeah, in my guest on the twenty eighth as
track, I will explain this so you see how it works. Is on
the twenty eighth, we will be together experiencing the five year anniversary of the
table story show Nocturn by myself. Have never seen Nocturn before, so I
will be live reacting and watch partying it in the Table Story Discord starting at
five pm Eastern, and we will do one episode at a time every Wednesday
until it's done. And I will be scared because I'm a baby, so
please come and hold my hand. Yeah, if you want to no Beetles,
the one of the most iconic table story shows from the archive with Orcish,
then you can do that on Wednesdays in our discord. Channel links are
available sort of all around, so I'm sure you'll be able to find it.
This week Tech will be interviewing Wax Stephen on Thursday, we'll see you
there for that. Otherwise, please check out all of our other shows and
thank you for watching this one. I hope you've been enjoying it, and
we'll continue with this dungeon next week. Thanks so much for watching. Everybody
and everybody else say bye to them quick, say bye, goodbye, bye
bye bye bye bye. Hello. This is Brad Woto from Table Story.
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Forward, slash escord. Thank you for listening and enjoy