WEBVTT

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Um, it's the Internet. You're
busy. Let's do this for July twenty,

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twenty twenty three. For the next
hour or so, let me help

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you sort through the world of gaming
on Game Mess Mornings Live with me Jeff

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Grub Today activisual Wizard Earnings provide a
ton of news, and another live service

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game is shutting down. But first
please join me and welcoming today's co host

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a Game Mess Mornings. It's Jane
Choa. Everybody, Jan, how are

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you doing? Ice cream is so
yummy? Um, yeah, yummy.

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I'm chopsticks here. Uh let me
monetize yeehaw. Let me monetize other ethnicities.

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Yeah, hell yeah, here we
go. That's what I'm all about.

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Hell yeah, of course, that's
just that's the only ethical thing to

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do. Uh yeah, Jan,
How's how's it going over there? You

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you keep it up? This week? I feel like, uh like,

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man, it's already Thursday, the
weakest flown by. And also I feel

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like, man, I got so
much I have to do. I made

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a list of things I have to
do last night, and then I was

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like, oh no, the film
and forties double feature, and then it's

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just it's just hilarious. Trying to
find a good starting point for the three

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of you hooligans, figuring out what
movie to watch, and then arguing should

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we annet? And then you know
what, I'm glad you annetted. I

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think I do. At some point
I yelled at them and say, we

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got to have an intro, So
there is like a real good intro point

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at some point there is. Yeah, But yes, I bet that was

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pretty fun to go through and be
like, what are these? What you

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said? He it's doing? Oh
my god, because you had I think

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either you or Dan had suggested a
net and then ten minutes later you clinally

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came to the conclusion, Yeah,
we had a whole bunch of options.

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We let chat actually vote and twenty
twelve Battleship Almost one, Almost One got

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very close and it was in the
lead until the last second, and then

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a net ahead and we had to
watch a net instead. So here,

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here's my here's my pitch. Maybe
this is a film in forties. But

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Nicky Grayson had tweeted about the show
Psych. I thinks earlier this week I

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did see that, and then I
realize, you know what, I'm a

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psycho. I love Psych, I
love Sean and Gus Lasseter, h Juliet.

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I love these whole this whole cavalcade
of fun characters, and then all

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of it is on Amazon Prime.
Yeah, here's here are we on a

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USA? Like characters are welcome assants
because all of these shows are popping off

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right now, yo yo psych burn
Notice Monk, I've watched so I'm not

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this is not a bit. I've
watched so many tiktoks of suits, so

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many suits tiktoks Jan It's it's like
you're talking. I'm on Suit Talk and

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it's like, man, these guys, these guys are wearing nice suits and

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boy, but the thing they just
said was really cool. These are cool

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dudes. And then I'll like scroll
but all right, I'm never gonna watch

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that show. And another technic will
come up and I'm like, fuck,

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yeah, let's go. Uh so
listen. I always like USA always felt

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like a cheap, prestige TV,
And now I'm like, maybe that's exactly

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what I need. I don't need
any of this, Like yah, it's

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asked, bullshit, give me our
characters are welcome in this house. I

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was thinking that because I was thinking
like, oh, maybe I'll finally watch

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Better Call Saul or I'll rewatch Breaking
Bad or some other eight is any Anny

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show, amc amc amcy not Anny. I was about to say a and

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w uh, well that's it's good
repet. Yeah that's high drama right there.

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And then I saw Nikki's tweet about
psych and I was like, you

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know what, they may be up
to something here. Yep, they may

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have they may have something that So
I told me in Chad watch White Collar.

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That is the one USA show I
definitely watched list a couple. I

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think I watched all the first season
probably a little bit beyond that, and

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that was Yeah, I think they're
all similar to that. And if that's

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the case, that's fine. Just
like cool characters doing cool stuff. I'm

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down. Can we do they drop
that slogan? Can we adopt? And

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yeah, I don't think I don't. While yeah, so like characters are

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welcome at Giant Bomb, like yeah, I need I need that shirt.

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I need that shirt above where characters
are welcome. So you said this could

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be a film in forties, are
you like, do we watch the whole

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series or we just kick an episode? We cannot watch the full series?

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I was I was thinking maybe like, hey, one once a week,

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maybe once a month. We just
picked three episodes. Okay, I would

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like that. That would be fun, That would be good. Yeah,

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yeah, just one episode a day
the rest of the year. Oh my

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god, that's our lunch break.
Is all right, let's getting this mess.

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But before we do, let's explain
what we do here most weekdays.

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I, Jeff grab will help peace
here, gaming life back together. That

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includes breaking news and maybe even some
of our own original reporting. For all

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these topics, I'll get the input
of a bona fide expert who will make

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me look smart. If you were
watching live on Twitch welcome. You can

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always listen to the show later on
podcast feeds by searching for Game Mess Mornings,

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or find the RSS on GiantBomb dot
com. You can also catch the

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show later with chapters and timestamps on
YouTube. Hello YouTube. Okay, we

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have a lot to get into,
so let's start the morning mess with Blizzard

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games are coming to Steam starting in
August with Overwatch two. This comes from

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Tom the Machine Ivan at VGC.
Blizzard Entertainment has announced plans to make a

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selection of its PC games available on
Steam. The first Blizzard title to launch

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on Valve's digital marketplace will be the
free to play, team based hero shooter

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Overwatch two, which is available to
wish list now ahead of its August tenth

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release. Steam. Players will need
to connect to a battle dot Net account

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in order to play the game,
as is the case on all platform which

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Blizzards said enables features like cross play. It's our goal at Blizzard to listen

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to players and try to exceed their
expectations and everything we do, said Blizzard

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president mikey Bara. While while Battle
dot Net remains a priority for us now

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and into the future, we've heard
players want the choice of Steam first selection

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of our games, starting with Overwatch
two in August tenth. We're happy to

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work with Valve to make that happen. Gamers and developers are both going to

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benefit from Overwatch two coming to Steam, said Valve. Boss Game Newell.

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Gamers will have another platform where they
can play a beloved game that utilizes the

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capabilities of Steam, and developers will
benefit from the effects of having the talented

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team at Blizzard helping us evolve our
supportive features and functionality for Overwatch two.

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That's that's another quote from me.
Bar there this a little surprising, but

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I think like looking at the reality
of you know, specific launchers for games,

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even battle neet. It is not
that surprising, right Jan Yeah.

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I think someone said it earlier on
a game Miss this week that the war

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for our bottom row on our desk
desktops is maybe finally done, at least

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for now. It's a season,
at least for now. And I was

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I was abouted up Steam yesterday and
I was very very confused to see Overwatch

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being advertised straight up on the front
page or at least one of like the

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pop up ads. I think this
has always been inevitable. I think also

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just access to games in general will
do a game so much more favors.

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And who knows, maybe popping onto
Steam, I don't know. I feel

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like the crossover the ven diagram is
very close of the folks that would have

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already played Overwatch two and are big
on Steam. But who knows, maybe

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being on Steam will help garner and
inject a whole new audience into the game.

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Yeah, and Gabe Newell commenting on
this makes me wonder if this was

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a similar sort of deal as as
what happened with Apex Legends. Like in

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that case, I know that EA
and and Stin Valve talked and it was

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like basically was a mutual like request
of Valve was asking, Hey, what

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do we need to do to get
apex Legends on Steam? And EA's like,

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Hey, what do we need to
do to get EA access EA play

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excuse me onto steams the people can
subscribe to that. And both sides were

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like, hey, well, if
you do one, then we'll do the

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other. Like if you can get
one on here, then we'll do the

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other thing. So there was like
a mutual agreement. I wonder if,

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like Valve is like, hey,
yeah, Overatch too, why hey put

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that on Steam? Like that's the
kind of thing that would do best on

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Steam. And so yeah, I
mean especially a game like Overwatch two that

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is in such a rough patch right
now that they're you know, definitely issues

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with that game. We'll talk about
some what they're doing with the Overwatch League

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here in a second. This seems
like a pretty good move. My question,

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Jane is do you think like World
of Warcraft ever ends up on Steam?

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That seems wild to me? Oh
man, well, I Final Fantasy

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fourteen is technically on Steam. You
still have to download squares weird PC launcher,

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and I think that has been the
main stopping point for me to fully

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diving into fourteen. But I think
it's I think, I think there's a

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possibility. Yeah, I did.
I did not think of a world where

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World of Warcraft would be available on
Steam, but I think after all of

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the hullabaloo with Activision, Blizzard and
Microsoft, I think it is distinctly possible.

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I am now thinking of the poor, poor people playing Wow on a

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Steam deck. That's terrifying. Yes
it doesn't, uh yeah, but require

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a lot of work put into getting
those touch pads to have like those radial

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menus for all the different commands you'd
have to do, it's possible. But

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yeah, yeah, a lot of
people play like FF fourteen on a controller

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primarily, so you could probably adapt
it. Yeah. I mean I think

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Final Fantasy fourteen was made with that
stuff in mind. But I think at

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this point you could figure it out
for World war Craft after. I mean,

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it wouldn't be easy, but they
could figure something out there. Uh

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and and I think they'd be pretty
cool. But yeah, I mean,

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we we know that. Uh.
Microsoft revealed during the case that putting Call

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of Duty into Battlenet was a big
mistake. According to Microsoft, they said

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like, hey, look at Activision
numbers. That was a huge mistake.

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And now we know we see Call
of Duty is back on Steam since Modern

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Warfare two. Uh. And it's
like, oh, and you know that's

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not the only example all Ubisoft going
back and forth between Ubisoft Forward and then

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now they're back and Steam with most
of their games. Although that's not like

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it doesn't seem like it's a full
embracive Steam again. Every once in a

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while it seems like there's a game
that doesn't come to Steam. Maybe either

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that's because of Epic deal or they
do want to try Ubisoft Forward or whatever

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the hell their their services called.
Again, it's not for that's the name

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of their their their showcase, but
whatever they call their thing you play it's

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It's so it's like we've seen this
transition go back and forth where a bunch

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of companies like, hey, we
want to cut Valve out, we could

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do this better on our own,
and then they go and do it on

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their own, and they don't sell
nearly as many copies because most people just

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go Again, the path of at
least resistance is I play games on Steam.

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I'll just buy games on Steam and
if you're not on Steam, I'll

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wait till you're there. Uh.
And and a lot of these companies weren't

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counting on that, and now they've
seen that hard one one lesson and Valves

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the entire time, Valve was just
like, you'll be back. It's like,

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okay, they were right, yep, that's that's pretty wild. But

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Valve's I mean, we've heard Gabe
Newells say like, we won't sign that

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that call of duty deal with Microsoft
because we don't believe in that sort of

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thing. We believe in making of
Steam so good that people want to bring

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their stuff there. And of course
that just means having the most people spending

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the most money. But if they
have that, then they can wield it.

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And here we are where even Overwatch
two now is coming to Steam.

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It's it's pretty wild world. Yeah, a friendly monopoly, says MEDUSA lover

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sixty nine. That's right, I
mean, it's uh, they probably also

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do give somewhat more favorable cuts to
some of these companies. Oh yeah,

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it's it's you know, it's probably
not like eighty eight twelve like Epic Game

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Store, right, but it's an
eighty eight percent to the game developer twelve

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percent to Epic, but they did
announced like when when Epic was announcing all

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that stuff, like way back when
that if you sell over one hundred thousand

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dollars worth of anything in the game, well then you get like a twenty

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eighty split or something like that.
So a lot of these companies were probably

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like looking at it and be like, Okay, we're doing the math,

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and with the amount of money that
we could do on Steam, it probably

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doesn't make sense for us to be
back on there. Yeah. I also

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imagine, and this is a very
very very specific use case, but if

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a Call of Duty player wanted or
like an Overwatch two player that started on

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console suddenly got a PC and then
wanted to get over and start playing those

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games on the PC, that may
be too many hoops rhythm to jump through

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rather than something that is more widely
known than Steam of like I gotta download

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what launcher, I have to make
what account now, all right? Yeah.

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I remember hearing stories about from developers
in the early days of Unity and

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Unity working on the web where it
was like, Okay, so we can

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get these games working on a browser, and isn't that going to make it

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like just it's gonna open it up
to everybody. But what happened is you

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would click on this web page like
and now we're going to install Unity into

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your browser and do all this stuff, and it would come up with pop

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ups excuse me, and those pop
ups would be enough to discourage most people

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from going through with it. They'd
be like, Ah, this seems like

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a headache. Is this a problem? Is it dangerous? I don't care

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to learn, and so X,
I'm just leaving this whatever, and that

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barrier to entry, that small barrier
to entry of clicking on a few dialogue

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boxes and given in permission and learning
about whether or not this was safe was

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00:13:52.639 --> 00:13:54.919
too much for most people. I
mean, like, you know, there's

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evidence beyond games of like the way
our brains work, where like organ donors,

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Like if you make that an opt
in instead of an opt out,

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most people be like, ah,
I don't believe in that. I don't

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want to do it. But if
you make organ donating opt out where it's

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already checked, people will be like, I'm just gonna let it go,

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and they will change their opinion about
their feelings about donating organs. They're like,

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I've always been for that. There's
like research about that where people's like

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brains actually just accept what's already on
the page and then they justify it.

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They like work backwards to justify it. Like that's how fundamentally lazy we are.

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So yeah, in any sort of
extra obstacle that you put in front

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of people is going to cost you
money. And these companies have now seen

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that. Even Epic has seen that
despite giving away free games and all this

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stuff, like spending all this money
and they're not making a dent. Right,

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00:14:50.360 --> 00:14:56.639
that same value is why automatic sliding
doors were created, Grub because businesses

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00:14:56.679 --> 00:14:58.879
were losing millions and millions of money
because folks were just confused, is this

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the push store? Exact right?
I didn't want to be embarrassed exactly.

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I pulled when I should have pushed. Now I'm embarrassed. I'm gonna go

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home. Now, I'm just gonna
go home, go to sleep. Yeah,

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today's it's a wash. We'll try. We'll try again tomorrow. Everybody,

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All right, let's move on here. Activision Blizzard cuts esports staff and

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uncertain future over Overwatch league. Activision
Blizzard has made a round of layoffs at

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its esports division, while confirming that
big changes maybe in store for the Overwatch

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00:15:26.159 --> 00:15:30.240
League. On Wednesday, the company
reportedly cut around fifty employees in what appeared

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to be a significant gutting and that's
a quote of its esports division. One

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of the affected team members told The
Verge there was no warning. They said,

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this was a complete shock to everyone, and none of us who were

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laid off were offered any opportunity to
switch roles or teams. A statement Brad

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Crawford, Senior director of Global Communications
of Activision Blizzard Esports claimed, and this

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00:15:50.399 --> 00:15:54.480
is the quote. Now, we
remain committed to the future of esports,

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and we regularly assess how our staffing
aligns with our business goals to ensure we

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can evolve with changing trends and best
deliver for our teams. Blah blah blah.

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Basically, they see what's what's Everyone
else sees that there's just not a

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ton of money in esports, and
it's it's hard to turn it into this

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big business. I think there is
some money in esports, jan but it

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does like it's gonna it's gonna take
a lot longer than everyone I think so

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00:16:19.759 --> 00:16:25.279
said at first, and that's because
the audience you're going for is younger.

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They don't have a ton of disposable
income, Like like the people who are

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fans of traditional sports are they have
a there's a wide age spectrum, and

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00:16:33.759 --> 00:16:37.799
you can win over younger fans while
flee seeing older fans and be like,

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you're gonna want to buy this and
this and this, and you have the

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money to spend on that. Esports
just aren't quite there yet and it might

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take like another decade for that sort
of thing to kick in. In the

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meantime, they have to these sports
leagues need to show longevity and show like

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if you are a long term committed
fan that you're gonna get a lot out

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of it. And that's like they're
in that phase right now where it's like,

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oh, it doesn't feel like they're
gonna be able to pull that off.

249
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But I don't know. Overwatch League
was the big esports league. It's

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like, we're gonna have city based
teams and like franchise rights where you have

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to spend twenty million dollars to start
a franchise. In the Overwatch League,

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this is gonna be it. And
if that one can't really make it work,

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I question what can. Yeah,
I don't know, because I feel

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like we're or at least I'm noticing
esports coming and going in absolute waves.

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And I think you nailed at GRAB
where it's the investment in your time and

256
00:17:38.079 --> 00:17:45.279
interest is going is hard because with
all the stuff disappearing, Like I had

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several friends that bought jerseys and repped
teams from the Overwatch League and now like

258
00:17:52.519 --> 00:17:57.160
those teams and the whole league is
defunct. But like with stuff like StarCraft,

259
00:17:57.759 --> 00:18:03.640
interest in StarCraft is going to eventually
wane or like what what can keep

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people interested? I feel like the
FGC is like the closest I've seen people

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stay interested in in like in esport. Yeah, I don't know, it's

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just hard. I feel like as
soon esports is hard. Also when you

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start trying to monetize every aspect of
it. I don't know. I don't

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know, Grub maybe they just needed
a halftime show. Yeah, maybe they

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needed a halftime at the hyper Bowl. Have you seen have you seen a

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00:18:32.359 --> 00:18:33.799
neet? You've seen a net like
the hyper Bowl I've seen. It's a

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very important scene to me, Jane, when the baby when the baby puppet

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flies in on drones at the hyper
Bowl, That's that's cinema to me.

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Uh yeah, continue here the way. Affs were made amid uncertainty over the

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future of Overwatch League, with Activision
announcing on Wednesday that franchise owners are set

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to vote on whether to continue the
competition in its current format. Here's the

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00:18:56.279 --> 00:18:59.839
quote again. During the second quarter, we emitted certain terms of our collaborative

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arrangements with team entities participating in the
Overwatch League. According to the amended terms,

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following the conclusion of the current Overwatch
League season, the teams will vote

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on an updated operating agreement. If
the teams do not vote to continue under

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an updated operating agreement, a terminat
should fee of six million dollars will be

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payable to each participating team entity totally
a total fee of approximately one hundred and

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fourteen million dollars. While big changes
may be a foot, and this is

279
00:19:23.880 --> 00:19:26.480
no longer the quote, well,
big fangers may be a foot, Overwatch

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00:19:26.559 --> 00:19:30.559
League Commissioner Sean Miller told the Verge, I want to be clear on one

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thing, in particular, the Overwatch
that Overwatch remains committed to a competitive ecosystem

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in twenty twenty four beyond, and
we're abuilding toward to revitalize global seeing that

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prioritizes players and fans, and I
don't know what to make of that.

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Okay, you know what, Turboshan
just broke my brain here in a good

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way. And you know, going
back to the whole conversation about like the

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FGC feeling different as an esport,
and I think Sean says it perfectly that

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FGC is more of grassroots, right. I could see folks playing cash games

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in a hotel at EVO at any
point, or just like playing for the

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pure sport of it. I feel
like FGC is very similar to like basketball

290
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and Summer Guard because I could just
play a pickup game with some friends anytime,

291
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no pressure. But with something like
Overwatch, Doda League, Valeriant CS,

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even TF two, it feels like
you're forcing that into trying to legitimize

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it as a sport, and like
you're trying to make it a big spectacle

294
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and you're kind of robbing the fun
from it, yep, which is how

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00:20:38.480 --> 00:20:44.279
football seems. Yes, well,
I mean spectacle for like no reason,

296
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yes and yes, and robbing the
fun is the biggest complaint about Overwatch is

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00:20:48.519 --> 00:20:55.759
that Activision, I'm sorry, Blizzard
focused too much on the esports competitive scene.

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They focused on their their Overwatch League, and they built the game around

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that and that ended up hurting what
was otherwise a pretty fun, casual online

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multiplayer game. Uh. And in
the grassroots element, it's just the absolutely

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these are for something like Overwatch,
and for a lot of esports that aren't

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00:21:15.160 --> 00:21:22.000
the fighting game community and a handful
of other things. It is the marketing

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00:21:22.039 --> 00:21:26.319
departments at these companies saying this is
a marketing expense, and we will because

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00:21:26.319 --> 00:21:30.440
this is a good way to get
the word out about our game. If

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00:21:30.440 --> 00:21:33.519
people stay interested in the in the
esports side of things, they'll stay interested

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00:21:33.519 --> 00:21:37.640
in playing it. And there's some
truth to that, but that that makes

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00:21:37.680 --> 00:21:41.720
it a very different thing than when
people are like, we are organizing to

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00:21:41.720 --> 00:21:45.039
play this because that's how much we
care about it. And I think people

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00:21:45.119 --> 00:21:47.839
would create tournaments in the community for
sure, and then they'd be like,

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00:21:47.839 --> 00:21:52.000
why don't we get support from the
publisher. It's like there's that there's good,

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00:21:52.240 --> 00:21:53.160
good and bad with that. Once
they come in there, they are

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00:21:53.160 --> 00:21:56.079
gonna look at ways to like make
it make sense to their bottom line,

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00:21:56.599 --> 00:22:02.400
and with a dearth of any coming
in from like ticket sales for events,

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yes to shout out, take a
drink everybody dearth. Uh, it's going

315
00:22:06.920 --> 00:22:10.000
to be the kind of thing We're
like, okay, well we it's going

316
00:22:10.079 --> 00:22:12.799
to be a loss leader. We're
going to sell more content in the game

317
00:22:12.880 --> 00:22:17.480
later. And that means that the
esports teams are gonna have to kind of

318
00:22:17.480 --> 00:22:19.319
take a back seat a little bit
and be treated a little bit worse than

319
00:22:19.720 --> 00:22:23.240
than that they might otherwise be.
And that's just that's how it goes.

320
00:22:25.640 --> 00:22:32.799
The fundamental reality is corporations own these
sports and uh, and that is you

321
00:22:32.799 --> 00:22:37.039
know, no one actually owns basketball. They own the National Basketball Association.

322
00:22:37.400 --> 00:22:41.440
Yes, but you can take a
ball, go outside play basketball and don't

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00:22:41.480 --> 00:22:45.400
you don't have to pay anybody anything. And that is a very different thing

324
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than this corporatized version of sports that
esports are and that's gonna always be a

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00:22:51.279 --> 00:22:53.680
problem until something gets figured out there. You know. I feel like we

326
00:22:53.759 --> 00:22:57.759
even saw this when we went to
DreamHack. It is a completely different vibe

327
00:22:59.359 --> 00:23:08.119
when you watching a competitive game like
uh, like a MOBI like like Overwatch

328
00:23:08.160 --> 00:23:14.519
or whatever, versus people playing a
fighting game like the fighting game, crowd

329
00:23:15.000 --> 00:23:19.000
went wild, like an absolutely wild
over any and everything. And I love

330
00:23:19.079 --> 00:23:22.240
that feeling. I felt so bad
for em and Bailey that had to conduct

331
00:23:22.240 --> 00:23:27.599
a serious interview with a Gun of
War cast, but next door you could

332
00:23:27.640 --> 00:23:30.960
not contain their excitement. Meanwhile,
you know you're looking at folks playing a

333
00:23:32.000 --> 00:23:37.319
MOBI and like everyone is taking this
way too seriously. Yep, it's it

334
00:23:37.440 --> 00:23:41.799
is. It's a hard scene to
to like pin down like exactly like Rocket

335
00:23:41.839 --> 00:23:45.759
League feels like one that is kind
of like writing the line of both exactly

336
00:23:45.880 --> 00:23:49.160
right, and it's and you could
see the community is very passionate about it

337
00:23:49.160 --> 00:23:52.400
and they would probably find a way
to continue some sort of competitive scene no

338
00:23:52.440 --> 00:23:56.640
matter what. And the developer that
was behind it for a long time,

339
00:23:56.640 --> 00:24:00.279
you know, now it's epic,
but for a long time it was it

340
00:24:00.319 --> 00:24:03.759
was just this small studio and they
Psionics, I think it's Psionics, and

341
00:24:03.799 --> 00:24:08.680
they they didn't have like some massive
esports budget, but they worked with other

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00:24:10.240 --> 00:24:12.759
esports enterities to kind of make it
make sense. And I think that that

343
00:24:12.839 --> 00:24:15.160
is one, like you said,
Ryan's of the line, and there's gonna

344
00:24:15.160 --> 00:24:19.039
be a lot of stuff like that, but that it's just I think bottom

345
00:24:19.039 --> 00:24:23.640
line here is there's just not as
much money in esports as these companies thought,

346
00:24:25.279 --> 00:24:29.079
and they are now recognizing that and
they are gonna pull back on their

347
00:24:29.119 --> 00:24:32.880
investment and make it like a diet
version of what they've been doing. So

348
00:24:32.880 --> 00:24:36.799
we're gonna get diet Overwatch League here
pretty soon. And I believe then when

349
00:24:36.799 --> 00:24:38.559
they say it's not going to go
away completely, but I bet it's going

350
00:24:38.599 --> 00:24:42.839
to feel like it goes away completely
compared to what it was. Yeah,

351
00:24:42.880 --> 00:24:47.640
alright, Call of Duty makes a
huge amount of money on mobile. Here's

352
00:24:47.720 --> 00:24:51.400
how much. This comes from Eddie
mccoucha at game Spot. The Call of

353
00:24:51.480 --> 00:24:55.240
Duty series is soaring right now,
as Activision has announced that the series has

354
00:24:55.240 --> 00:25:00.400
climbed to around ninety million million monthly
players, while Modern Warfare two we Zones

355
00:25:00.440 --> 00:25:03.200
and Slash war Zones micro transactions are
putting up big numbers. Not only that,

356
00:25:03.200 --> 00:25:07.440
but Activision revealed how much money Called
Duty Mobile has earned so far,

357
00:25:07.839 --> 00:25:11.240
and it's a lot. This information
came out of activision blizzards latest earnings briefing

358
00:25:11.680 --> 00:25:17.680
cold Duty Mobile saw engagement and netbookings
remains stable year over year. Activision said

359
00:25:18.000 --> 00:25:22.359
lifetime spending on the games since it
launched in October twenty nineteen recently surpassed three

360
00:25:22.480 --> 00:25:27.200
billion dollars. Yeah, that's almost
almost a billion dollars per year. It's

361
00:25:27.400 --> 00:25:32.119
probably a little bit lower than that, but that is basically, if you

362
00:25:32.400 --> 00:25:33.880
are one of the biggest mobile games
in the world, you make about a

363
00:25:33.880 --> 00:25:37.759
billion dollars a year in revenue.
And that's right where this is at.

364
00:25:37.799 --> 00:25:40.640
How do we do that? How
do we do that? I think we

365
00:25:41.839 --> 00:25:45.720
a giant bomb go. You just
find me laying in a ditch with the

366
00:25:45.720 --> 00:25:48.079
aar and then you throw a poke
ball at me and catch me. I

367
00:25:48.079 --> 00:25:52.000
think right, were right in this
down count kick you go to like a

368
00:25:52.039 --> 00:25:56.200
fridge and you either get back lar
or like damn exactly. That's right.

369
00:25:57.759 --> 00:26:00.559
That is a massive number, but
it's only about half of white Pokemon Go

370
00:26:00.559 --> 00:26:04.119
has earned during its lifetime. Pokemon
go'spennce. It's twenty sixteen, though,

371
00:26:04.160 --> 00:26:07.319
so for what it's worth, Pokemon
Go was on the market for several years.

372
00:26:07.279 --> 00:26:10.960
They're there, you go. According
to Censor Tower, called Duty Mobile

373
00:26:11.000 --> 00:26:14.880
earned one point five billion by February
twenty twenty two. I figure it has

374
00:26:14.920 --> 00:26:18.240
now officially doubled in the time since. As for the console series, a

375
00:26:18.319 --> 00:26:22.519
new game is coming this fall for
PC and console and blah blah blah.

376
00:26:22.599 --> 00:26:32.880
But yeah, this is this is
them like maximizing the return on call of

377
00:26:33.000 --> 00:26:36.480
duty, and this is why they
take all their studios and like, all

378
00:26:36.559 --> 00:26:38.880
right, we're going to make more
call of duty stuff, and they already

379
00:26:38.880 --> 00:26:41.920
have called Duty Mobile and they're like, we're making other call of duty mobile

380
00:26:41.960 --> 00:26:45.880
things as well, and we're called
it's just all call of duty in every

381
00:26:45.920 --> 00:26:49.039
direction. And it's because it really
does just make that much money. So

382
00:26:49.079 --> 00:26:55.039
I think I complain personally a lot
about Hey, Activision, Blizzard doesn't seem

383
00:26:55.079 --> 00:26:56.839
to believe in all these other franchises. Tony Hawk's pro Skater one plus two

384
00:26:56.920 --> 00:27:00.920
is the best selling Tony Hawk game, and you get a sequel to that.

385
00:27:00.960 --> 00:27:03.799
What are we doing here when they
just put it in black and white

386
00:27:03.839 --> 00:27:06.839
numbers like that? I mean,
I get it, like if I had

387
00:27:06.960 --> 00:27:08.480
if I was running a business and
I had one product that made more money

388
00:27:08.519 --> 00:27:11.799
than everything else, of course you
double down on that product. But I

389
00:27:11.839 --> 00:27:15.200
think that's why again, why I
go like, oh, Microsoft acquiring them,

390
00:27:15.240 --> 00:27:19.160
having different incentives, having a reason
to make a lot of different games

391
00:27:19.200 --> 00:27:22.839
because it supports game Pass, Like, okay, that that's good. But

392
00:27:23.599 --> 00:27:26.960
even if Microsoft, like when the
deal goes through, they're not going to

393
00:27:27.039 --> 00:27:30.519
suddenly give up on the investment in
Call of Duty. It's still going to

394
00:27:30.599 --> 00:27:33.759
be all Call of Duty all the
time for the most part, right,

395
00:27:33.119 --> 00:27:37.920
Yeah, of course. But I
feel like when you were a company as

396
00:27:37.960 --> 00:27:44.480
big as Activision Blizzard, you can
do both, right, Like, why

397
00:27:44.559 --> 00:27:48.799
can't you do both? That's how
I feel. Yeah, it doesn't make

398
00:27:48.839 --> 00:27:52.680
any sense to me, especially when
you and Hey grub, I don't know

399
00:27:52.720 --> 00:27:56.279
how money works, of course,
you know, like I chose to we

400
00:27:56.400 --> 00:28:00.119
chose to be in games media.
Do you think we know how money works.

401
00:28:00.519 --> 00:28:03.920
I live in San Francisco. I'm
I'm a sweet summer child. When

402
00:28:03.960 --> 00:28:08.759
it comes to finances, I am
so cavalier with them. Anyway, we

403
00:28:08.759 --> 00:28:14.559
don't need to get into that.
But when you when I see that a

404
00:28:14.640 --> 00:28:18.880
company is taking in three billion dollars
from a mobile game. Not to disparage

405
00:28:18.920 --> 00:28:23.480
the validity of a mobile game,
but I feel like that gives you enough

406
00:28:23.519 --> 00:28:30.240
funds to also support another studio that
can make you additional amounts of money.

407
00:28:30.559 --> 00:28:36.000
Because it wasn't Tony Hawk pro Skater
one plus two the best selling Tony Hawk

408
00:28:36.039 --> 00:28:37.279
game. It is, Yes,
it is the best selling Tony Hawk game.

409
00:28:37.400 --> 00:28:45.000
A franchise like notorious for selling a
ton and like and like defining Activision

410
00:28:45.359 --> 00:28:47.799
as this company. It's like,
we're gonna do one of these every year,

411
00:28:48.079 --> 00:28:49.079
and oh my god, everyone,
it's selling better than the last one.

412
00:28:49.119 --> 00:28:51.920
It's selling better than last one,
selling bet our last one. It's

413
00:28:52.079 --> 00:28:53.279
it's no longer selling better than last
one. It's no longer selling better than

414
00:28:53.400 --> 00:28:59.839
last one, but it's it's okay. And now you have brought back this

415
00:29:00.079 --> 00:29:03.920
series and it's higher than ever and
and we're just not going to follow that

416
00:29:03.000 --> 00:29:08.519
up. And something is broken there. If you could be making all this

417
00:29:08.559 --> 00:29:14.960
money from one franchise and you have
successful versions of other franchises, but you

418
00:29:15.000 --> 00:29:18.599
can't do more of those because you've
got to feed this other beast, you

419
00:29:18.680 --> 00:29:21.599
gotta there's there's something wrong. It's
got to be it's got to be figured

420
00:29:21.640 --> 00:29:26.880
out. Now. Again, I
get like the need to prioritize, but

421
00:29:26.039 --> 00:29:30.720
if if you can't also like diversify
at the same time, then I don't

422
00:29:30.720 --> 00:29:33.839
know. I feel like you gotta
figure something out there. Like the Boom

423
00:29:33.880 --> 00:29:36.960
is I'm sorry, no no,
no, I was gonna move on,

424
00:29:37.000 --> 00:29:41.480
so please go ahead. Like we've
seen the Boom in several mobile games where

425
00:29:41.480 --> 00:29:45.720
they will control the cultural zeitgeist and
like Pokemon Go still doing well financially,

426
00:29:45.839 --> 00:29:52.880
yes, but it's on it's it's
declining in popularity. And yes, Call

427
00:29:52.920 --> 00:29:56.759
of Duty Mobile is raking in three
billion dollars now, but like as you

428
00:29:56.839 --> 00:30:00.279
said, interest and Call of Duties
eventually going to wayne, So those umbers

429
00:30:00.279 --> 00:30:03.160
are going to go down, and
what are they gonna do afterwards? Because

430
00:30:03.200 --> 00:30:07.200
they put all their eggs in this
basket. It's like your children, you

431
00:30:07.319 --> 00:30:10.880
might like, I'm not speaking about
your children, crub in general. Children,

432
00:30:11.079 --> 00:30:14.240
you might like one more so you're
gonna give one more chicken nuggets.

433
00:30:14.440 --> 00:30:18.279
The other one still needs chicken nuggets. That's right, That's exactly right.

434
00:30:18.319 --> 00:30:22.720
That's a good point. Yeah,
it's they are like this earnings report was

435
00:30:22.759 --> 00:30:26.599
pretty good for Activision Blizzard, better
than I think people would have expected from

436
00:30:26.640 --> 00:30:29.359
a year, year and a half
ago. It's like, where are they

437
00:30:29.400 --> 00:30:32.240
going to be in not in eighteen
months and it's like, well, you

438
00:30:32.319 --> 00:30:34.279
know, they're they're doing pretty good
because Call of Duty is is succeeding,

439
00:30:34.359 --> 00:30:37.559
But that puts them in a risky
position where if there is a hiccup with

440
00:30:37.599 --> 00:30:40.720
Call of Duty, if they do
miss a year like that, they were

441
00:30:40.720 --> 00:30:42.200
going to miss this year. They're
not going to miss this year. Now

442
00:30:42.279 --> 00:30:45.559
they're gonna have Modern Warfare three as
a fallow up to Modern Warfare two.

443
00:30:45.759 --> 00:30:49.319
Very weird, but that's what they're
doing. If they missed a year,

444
00:30:49.319 --> 00:30:52.440
though, it's like, well,
Activision Blizzard Stock is just gonna fucking take

445
00:30:52.519 --> 00:30:56.880
us such a huge beating, and
you gotta get back to right now.

446
00:30:56.880 --> 00:30:59.880
And now it's like a panic time
and everyone like, now you really got

447
00:30:59.880 --> 00:31:02.759
to everyone working on call of duty
and they're already doing that. So you

448
00:31:02.799 --> 00:31:06.319
see, they are in a corner. Despite being very successful, despite making

449
00:31:06.759 --> 00:31:08.160
a ton of money from call of
duty, they are backed up into a

450
00:31:08.240 --> 00:31:11.720
corner. But you know, a
little bit by their own making, a

451
00:31:11.759 --> 00:31:15.319
little bit by the Hey, this
is just how capitalism works. And if

452
00:31:15.359 --> 00:31:18.319
they like they do mess up,
if they put out a bad call of

453
00:31:18.359 --> 00:31:22.200
duty that really, you know,
gets people upset and they don't buy it

454
00:31:22.279 --> 00:31:25.279
nearly as much of it. This
is a company that could in an instant

455
00:31:25.440 --> 00:31:29.839
be worth significantly less and take a
huge hit and Bobby Cottock's out and all

456
00:31:29.839 --> 00:31:32.240
this stuff, and look that sounds
not too bad, but that's not what

457
00:31:32.279 --> 00:31:36.000
they want. So yeah, you
know, they do on the other hand

458
00:31:36.039 --> 00:31:40.279
have Blizzard, and in the meantime, Diablo four has been wildly successful so

459
00:31:40.319 --> 00:31:42.599
far. This is from Darren Bonthew's
at game Spot. In the short time

460
00:31:42.640 --> 00:31:47.480
since its release, Diablo four has
been a major earner for Activision Blizzard,

461
00:31:47.519 --> 00:31:49.920
as the company revealed that the game
has been one of its fastest selling titles

462
00:31:49.920 --> 00:31:53.480
of all time. Overall, the
game helped a help set a record quarter

463
00:31:53.640 --> 00:31:59.000
for Blizzard with over one billion dollars
in net bookings. According to Activision Bizzard

464
00:31:59.039 --> 00:32:01.839
and it's second quarter to twenty three
financial results, Diabolo four has sold through

465
00:32:01.880 --> 00:32:06.759
more units than any other Blizzard game
at an equivalent stage of release, and

466
00:32:06.839 --> 00:32:10.680
player retention was particularly strong, with
over ten million people playing the game in

467
00:32:10.759 --> 00:32:15.200
June alone. Over seven hundred million
hours of activity have been logged last month

468
00:32:15.519 --> 00:32:20.359
and Europe alone, Diablo four is
twenty twenty three second fastest selling games so

469
00:32:20.400 --> 00:32:23.319
far, and it's beaten only by
Hogwart's Legacy. According to Games Industry dot

470
00:32:23.480 --> 00:32:29.839
Is, PC was unsurprisingly the most
popular platform. A devilish sixty six percent

471
00:32:29.839 --> 00:32:32.599
of players chose to play on PC, and PlayStation five attracted twenty one percent

472
00:32:32.640 --> 00:32:38.759
of Europe's Diablo four player base.
Yeah, it's again not too surprising,

473
00:32:39.039 --> 00:32:42.759
but hey, Diablo is back.
They made a good one of those and

474
00:32:42.799 --> 00:32:45.519
everyone showed up, and now that
the fan base is actually bigger than ever

475
00:32:45.559 --> 00:32:50.519
for Diablo four overall, So they
do have other things happening. It's just

476
00:32:50.759 --> 00:32:55.599
it's Blizzard and that required them to
take that the Volition team and get them

477
00:32:55.599 --> 00:33:00.079
come over here and work on Diablo
and and all this was or Vicarious Visions,

478
00:33:00.079 --> 00:33:04.599
excuse me, Vicarious Visions take them
and have them come work on a

479
00:33:04.640 --> 00:33:07.720
Diablo and they had to you know, cannibalize some of their other efforts to

480
00:33:07.799 --> 00:33:09.680
keep you know, feeding this beast. And it's just like that is the

481
00:33:09.720 --> 00:33:14.319
story over there, and it's for
now. It's working. These games are

482
00:33:14.319 --> 00:33:17.880
succeeding, but there have been misteps
like that world that Warcraft three reforged,

483
00:33:19.160 --> 00:33:21.480
and they were on a series of
like missteps like that, and it's like,

484
00:33:21.519 --> 00:33:23.640
well, they pulled out but you
know, out of that nose dive.

485
00:33:23.880 --> 00:33:27.480
But had they not done that that
that this would be really bad.

486
00:33:27.480 --> 00:33:30.200
But okay, nope, they figured
it out. But it's like it feels

487
00:33:30.200 --> 00:33:31.400
like, okay, now, what's
what's next? Do you do? You

488
00:33:31.440 --> 00:33:37.319
have the capacity to build something new
to build a new franchise that can keep

489
00:33:37.359 --> 00:33:40.960
going or is it going to be
keep going back to these same wells until

490
00:33:42.039 --> 00:33:45.519
they eventually you know, the return
on investment there is less and less and

491
00:33:45.599 --> 00:33:47.119
less. Again, they're kind of
worked into a corner, but they are

492
00:33:47.200 --> 00:33:52.000
making a lot of money for now. Yes, yeah, they're they're worked

493
00:33:52.000 --> 00:33:54.559
into a corner. But I mean, hey, you can only like get

494
00:33:54.720 --> 00:33:59.640
pushed into a corner so much.
We eventually, I don't know, grub.

495
00:33:59.680 --> 00:34:02.559
I feel like whenever I hear about
Activision Blizzard releasing a new game,

496
00:34:02.640 --> 00:34:07.679
I think of like they're like walking
on a tight rope of like, yeah,

497
00:34:07.719 --> 00:34:10.679
you're doing good so far, but
like, I don't know, man,

498
00:34:10.840 --> 00:34:14.840
I've seen people slack line in the
park and I've seen some people fall

499
00:34:14.920 --> 00:34:19.960
on their face yep. Yeah,
and it's you know people mentioned in twitch

500
00:34:20.039 --> 00:34:23.519
chet Vilani here. I heard Blizzard
a real bad talent retention problem. I

501
00:34:23.559 --> 00:34:27.440
wonder if they fixed it, and
I don't think they have. And what

502
00:34:27.480 --> 00:34:31.159
they did is they just like they
brought in these other teams to like fill

503
00:34:31.159 --> 00:34:35.400
in the gaps, like you know, as like just these these human beings

504
00:34:35.440 --> 00:34:37.679
just throw them at the problem.
And while they're doing that, I'm sure

505
00:34:37.719 --> 00:34:40.639
they keep losing people and they're not
able to bring in new people enough at

506
00:34:40.679 --> 00:34:44.559
the same time. So yeah,
they might be in a situation where,

507
00:34:44.679 --> 00:34:47.400
yeah, the things have gone well
with Call of Duty and and Diablo right

508
00:34:47.400 --> 00:34:52.639
now, but in the process of
getting to this point, they have left

509
00:34:52.679 --> 00:34:55.960
themselves maybe more vulnerable next time around, because they don't have as many studios,

510
00:34:57.000 --> 00:34:59.320
for one, and they don't have
many studios working on different kinds of

511
00:34:59.320 --> 00:35:01.199
games, and and the studios that
they have brought into work on these things

512
00:35:01.519 --> 00:35:07.119
are from people who are leaving.
I mean, because Activision Bizzard did the

513
00:35:07.199 --> 00:35:09.719
mandatory coming to the office, a
lot of studios have done the exact opposite

514
00:35:09.719 --> 00:35:13.159
and say, hey, you can
work from anywhere, and that is going

515
00:35:13.199 --> 00:35:15.360
to be very attractive, and that's
going to draw people away from Activision Blizzard.

516
00:35:15.800 --> 00:35:19.480
And that's just one thing among many. Obviously, there was a toxic

517
00:35:19.519 --> 00:35:22.960
work environment and people might not be
confident that they address that. So yeah,

518
00:35:22.079 --> 00:35:27.320
like Activision Bizzard in an okay position
right now, but there is questions

519
00:35:27.360 --> 00:35:30.599
about what's next. Yeah, I
could see folks, you know, aspiring

520
00:35:30.599 --> 00:35:37.559
game developers, folks working in that
space being drawn Torque specifically for the Blizzard

521
00:35:37.599 --> 00:35:40.880
side and not really being wanting to
stay around for like the Shenanigans they've heard

522
00:35:40.960 --> 00:35:45.239
from the activision side, and I
know that they function as one company,

523
00:35:45.320 --> 00:35:49.280
but you know, yeah, culturally
and like specifically like the games that they

524
00:35:49.280 --> 00:35:53.440
would like to work on. All
right. Diablo four's first season is off

525
00:35:53.440 --> 00:35:57.519
to a rocky start before it even
begins. This is from Ali Welsh,

526
00:35:57.559 --> 00:36:01.559
a Polygon Diable four's first season,
Season of the Malignant, begins Thursday at

527
00:36:01.559 --> 00:36:06.559
one pm Eastern. This should have
been an exciting moment for fans of the

528
00:36:06.599 --> 00:36:08.960
game, but instead the community finds
itself in an open revolt over the hugely

529
00:36:09.039 --> 00:36:15.440
unpopular changes in Tuesday's preseason update,
Patch one point one. The patch is

530
00:36:15.480 --> 00:36:19.800
short, unbuffs and long, very
very long on nerves players. Defense and

531
00:36:19.920 --> 00:36:23.400
damage have been reduced, and leveling
progress has been significantly slowed, especially in

532
00:36:23.480 --> 00:36:28.679
later levels and on higher world tiers. Even the Sorcerer class, which players

533
00:36:28.679 --> 00:36:32.000
agree is the most underpowered in the
game and has a serious build diversity problem,

534
00:36:32.119 --> 00:36:37.559
was nerved instead of buffed. Both
Diablo four and Diablo Subreds are overwhelmed

535
00:36:37.559 --> 00:36:40.280
with complaints about the patch. Now
I want to say that just sounds like

536
00:36:40.320 --> 00:36:44.320
a Blizzard game to me at a
certain point where oh, the players are

537
00:36:44.320 --> 00:36:45.679
complaining on the sunbred in the forum, So okay, well, now we

538
00:36:45.760 --> 00:36:50.559
got a real Blizzard game on our
hands. A lot of people do seem

539
00:36:50.599 --> 00:36:54.719
to have some legitimate complaints, and
it's it is pretty loud, and and

540
00:36:54.480 --> 00:37:00.760
and Blizzard has already begun rolling back
some of these things. Keep reading here.

541
00:37:00.920 --> 00:37:04.119
Streamer Asthman Gould summed up the situation
in the opening minutes of a video

542
00:37:04.119 --> 00:37:07.159
discussing the update, where he said, number one, everything is worse.

543
00:37:07.559 --> 00:37:10.320
Number two, everything is harder.
Number three everything you were doing now you

544
00:37:10.360 --> 00:37:14.920
have to work harder to do it
again. Number four, leveling is slower.

545
00:37:15.719 --> 00:37:17.760
I mean, he goes on and
on. There were early signs that

546
00:37:17.800 --> 00:37:22.960
Blizzard had gone into damage control mode
with a live stream addressing the changes announced

547
00:37:22.000 --> 00:37:25.440
for Friday. We have been hearing
feedback from players regarding some of the changes

548
00:37:25.480 --> 00:37:30.239
in one point one point zero Community
developer director Adam Fletcher said late Tuesday,

549
00:37:30.480 --> 00:37:34.320
we are going to have a camp
fire chat later this week on Friday to

550
00:37:34.400 --> 00:37:37.760
talk more about it. Some of
the changes are already being reversed. One

551
00:37:37.760 --> 00:37:39.960
of the most controversial changes in the
patch, not detailed in the patch notes,

552
00:37:40.000 --> 00:37:45.039
but quickly spotted by players, was
the introduction of minimum level requirements for

553
00:37:45.119 --> 00:37:50.719
the third and fourth world tiers,
which are effectively difficulty levels. This might

554
00:37:50.719 --> 00:37:53.239
have been intended to block practice of
higher level characters being able to group up

555
00:37:53.280 --> 00:37:58.159
with low level players and boost them
through levels at a tremendous speed by carrying

556
00:37:58.199 --> 00:38:01.719
them into the higher world tiers.
And my question for that is, why

557
00:38:01.800 --> 00:38:05.960
would you want to stop that?
That is part of these kinds of games.

558
00:38:06.280 --> 00:38:09.280
You just got to embrace that stuff. Uh. I mean, I

559
00:38:09.800 --> 00:38:13.400
get where some of these developers come
from. We built an experience, we

560
00:38:13.440 --> 00:38:15.480
want you to do it, but
players get to define. Like when you

561
00:38:15.519 --> 00:38:17.960
have a game like this, it
feels like, especially an all my multiplayer

562
00:38:19.039 --> 00:38:22.719
game, that the community gets to
define kind of what their experience is a

563
00:38:22.760 --> 00:38:25.840
lot of times, right, yes, one hundred percent, Like eventually a

564
00:38:25.960 --> 00:38:32.079
game will leave the initial intent of
the developer right because the community will one

565
00:38:32.159 --> 00:38:37.480
hundred percent make the game what they
want to make the game. This,

566
00:38:37.480 --> 00:38:42.719
This is this is what I was
talking about grab where it feels like they're

567
00:38:42.800 --> 00:38:46.119
walking on a tight rope of like
I don't understand you, why are you

568
00:38:46.199 --> 00:38:51.480
doing this? Like, why are
you jumping on this type grow up right

569
00:38:51.519 --> 00:38:55.000
now? When you could just keep
walking forward. Gablo was in a good

570
00:38:55.039 --> 00:38:59.000
position, and I mean, this
is not the end of the world.

571
00:38:59.079 --> 00:39:01.760
They're gonna got to figure this out. The game's gonna be fine. But

572
00:39:02.559 --> 00:39:05.480
yeah, this is kind of like, oh, you stepped in a little

573
00:39:05.480 --> 00:39:07.960
bit of doo doo. You didn't
have to do that, Like you could

574
00:39:07.000 --> 00:39:10.639
have just walked around it, And
uh, I kind of I don't get

575
00:39:10.679 --> 00:39:15.679
the overcorrection so much that a lot
of these developers do. Sometimes I'm very

576
00:39:15.679 --> 00:39:20.960
thankful that I never fell into World
of Warcraft or like Diablo super hardcore,

577
00:39:21.119 --> 00:39:25.440
because this feels like an abusive relationship. Grow Yes, it didn't. It

578
00:39:25.440 --> 00:39:30.920
definitely does, like you're you're You're
suddenly gonna send me a full text list

579
00:39:30.000 --> 00:39:34.400
of people I can't talk to and
I can't take these fun pictures with people,

580
00:39:34.880 --> 00:39:37.280
and then like, okay, yeah, I'll just you know, okay,

581
00:39:37.320 --> 00:39:39.599
cool, Yeah, I won't do
any of that anymore and we'll be

582
00:39:39.639 --> 00:39:43.199
happy. That's fine. Fine,
do do on a type rope. I

583
00:39:43.239 --> 00:39:47.280
guess it is hard to walk around
it, all right. Microsoft and Activision

584
00:39:47.440 --> 00:39:52.280
urge FTC to drop its legal challenge
before the August hearing from James Batchelick Games

585
00:39:52.280 --> 00:39:57.440
Industry dop IS. Microsoft and Activision
Blizzard have filed a request to the Federal

586
00:39:57.480 --> 00:40:01.599
Trade Commission urging the body to withdraw
plans for administrative hearing next month. The

587
00:40:01.599 --> 00:40:07.400
hearing was first scheduled after the FTC
issued a legal challenge against Microsoft's proposed acquisition

588
00:40:07.800 --> 00:40:10.400
of Activision Blizzard back in December.
While it does not have the power to

589
00:40:10.400 --> 00:40:14.480
block the merger, the hearing could
lead to the case being elevated to other

590
00:40:14.559 --> 00:40:17.719
US courts. However, Microsoft and
Activision Blizzard argue in their filing that the

591
00:40:17.800 --> 00:40:22.199
US courts have already demonstrated that they
do not believe the acquisition to be anti

592
00:40:22.199 --> 00:40:28.320
competitive, following the FTC's failure to
secure a preliminary injunction from the District Court

593
00:40:28.400 --> 00:40:32.639
and the Ninth Circuits denial of its
appeal against the decision. There's more to

594
00:40:32.800 --> 00:40:37.159
this. This is to surprising.
These companies don't want to deal with this.

595
00:40:37.440 --> 00:40:39.679
The FTC does seem to want to
put as much pressure on as possible,

596
00:40:39.679 --> 00:40:44.119
so I think it's very unlikely that
they're going to win this or convince

597
00:40:44.159 --> 00:40:46.920
the FTC especially, and I don't
have the story here and I don't have

598
00:40:46.960 --> 00:40:51.800
all the details, but the FTC
and Joe Biden just announced a new set

599
00:40:51.840 --> 00:40:58.480
of rules about mergers in the United
States, and reading through those rules,

600
00:40:58.599 --> 00:41:04.360
it feels like they were written specifically
to stop this deal. So I,

601
00:41:05.320 --> 00:41:07.400
you know, I haven't looked into
too much. I don't know how like

602
00:41:07.920 --> 00:41:10.519
Joe Biden has declared all these new
rules for mergers in the United States.

603
00:41:10.559 --> 00:41:14.840
How legally binding that is? I
mean, I know he's the president,

604
00:41:14.880 --> 00:41:17.719
but he's not Congress, but he's
also, you know, the chief enforcer

605
00:41:17.840 --> 00:41:22.679
of regulation, So I like,
who knows what that could mean for this

606
00:41:22.719 --> 00:41:24.760
deal? This might apply to future
stuff, or it might apply to this

607
00:41:24.800 --> 00:41:30.280
administrative hearing next month. So I'll
just say it does seem like the FTC

608
00:41:30.360 --> 00:41:34.679
is still very serious about getting in
the way as much as much as possible

609
00:41:34.679 --> 00:41:37.320
for this deal. So we'll see
what happens. But I don't expect the

610
00:41:37.320 --> 00:41:42.239
FTC to stand down. What do
you think. I don't expect them to

611
00:41:42.239 --> 00:41:45.639
stand down either. Who do you
think Joe Biden mains an overwatch? Oh

612
00:41:45.679 --> 00:41:52.039
he's deffinitent. What's the big shield
guy? Yes? Ryan Hard He's definitely

613
00:41:52.079 --> 00:41:57.320
a Rheinhart. He sees himself as
a Rheinhart one. I was thinking that.

614
00:41:57.440 --> 00:42:00.559
Or Soldier seventy six. Oh yeah, that's true. Soldier seventy six.

615
00:42:00.599 --> 00:42:04.480
He wears an American flag outfit.
Yeah, I could see it,

616
00:42:05.000 --> 00:42:08.679
definitely. Okay, Hampton the Hampster. Okay, yeah, that's pretty good

617
00:42:08.719 --> 00:42:14.559
too. That's uh, that's Hunter
Biden's character. Please everybody please. A

618
00:42:14.639 --> 00:42:16.760
new King Kong game has been leaked
by Amazon. This comes from Tom the

619
00:42:16.800 --> 00:42:22.400
Machine Ivan at VGC. Amazon has
seemingly leaked a new King Kong game ahead

620
00:42:22.400 --> 00:42:25.400
of its official announcement. Titled Skull
Island, Rise of Kong. The third

621
00:42:25.440 --> 00:42:30.239
person action adventure game is headed to
Nintendo Switch, PlayStation Systems, Xbox Systems,

622
00:42:30.280 --> 00:42:35.840
according to a product listing on Amazon's
Spanish website. The listings, which

623
00:42:35.840 --> 00:42:38.960
were spotted by Kamatsu, also carried
what is presumably a placeholder release date of

624
00:42:39.039 --> 00:42:44.440
December thirty one, twenty twenty four. Here's how the page describes it.

625
00:42:44.719 --> 00:42:47.159
Embark on a third person action adventure
to avenge the death of your parents at

626
00:42:47.199 --> 00:42:52.800
the hands of the Ultimate Alpha Predator, gall conquer waves, a primal beast,

627
00:42:52.800 --> 00:42:57.519
and defeat your your arch enemy's minions
to become the rightful King of Skull

628
00:42:57.519 --> 00:43:00.800
Island. Excuse me, there's more
to it, but this is a game

629
00:43:00.880 --> 00:43:05.519
from game Mill. Oh there it
is. So you look at you've seen

630
00:43:05.519 --> 00:43:07.360
a trailer. What is that?
I can't tell it was it was a

631
00:43:07.400 --> 00:43:12.920
trailer. Uh. This is from
game Mill, which is a publisher that

632
00:43:12.960 --> 00:43:16.440
does a lot of these kinds of
low tier license games. So I wouldn't

633
00:43:16.440 --> 00:43:20.960
expect too much from this. Uh. They have done like I think one

634
00:43:21.000 --> 00:43:25.159
of their better games is Nickelodeon All
Stars Battle Royale or whatever it's called.

635
00:43:25.599 --> 00:43:29.239
They did that, but also that
game felt cheap in ways where they didn't

636
00:43:29.239 --> 00:43:31.199
have voice acting and all that stuff. So yeah, I don't know.

637
00:43:31.199 --> 00:43:37.679
Are you Are you a congstand jan, I don't know grub Grub, I

638
00:43:37.679 --> 00:43:44.039
am a Kaiju guy. I love
me. You're in Godzilla. I was

639
00:43:44.079 --> 00:43:45.639
gonna say guide you, but that
doesn't that's not good. I can't say

640
00:43:45.679 --> 00:43:52.000
that I love all of that.
I'm one of the rare folks that loved

641
00:43:52.159 --> 00:43:58.920
cong versus Godzilla because of seeing a
big monkey h Superman punch Godzilla. Yes,

642
00:43:59.159 --> 00:44:05.639
absolutely, and uh oh man.
I was initially hyped because they're like,

643
00:44:05.760 --> 00:44:07.400
yeah, yeah, let's get King
Kong. Let's get King Kong back

644
00:44:07.400 --> 00:44:12.840
in like the cultural zeite guards,
let's make it happen again. Uh.

645
00:44:12.880 --> 00:44:16.440
But I just looked at that trailer
that lex Lexi linked, and then I

646
00:44:16.440 --> 00:44:22.000
saw a game loft, and then
I was filled with so much disappointment,

647
00:44:22.320 --> 00:44:25.480
probably the same level of disappointment you
were filled when you talked about the Invincible

648
00:44:25.519 --> 00:44:30.800
game. That is also that is
probably a very good way to put it.

649
00:44:30.920 --> 00:44:35.599
I don't feel good about that Invincible
game. Let me see if I

650
00:44:35.599 --> 00:44:39.599
can bring up this Peggy eighteen here. It's not good. Yeah, I

651
00:44:39.599 --> 00:44:44.760
can get it. Everybody just a
second, uh I, you know,

652
00:44:44.800 --> 00:44:50.079
we we are still in that that's
that space where oh yeah, like license

653
00:44:50.159 --> 00:44:53.159
games are kind of taking over the
most license games probably are still going to

654
00:44:53.199 --> 00:44:58.960
be like this, uh, where
cheap cash ends like that is still gonna

655
00:44:58.960 --> 00:45:01.239
be like what, There's just not
as many high quality publishers that have enough

656
00:45:01.280 --> 00:45:05.639
money to pay for the license and
then still make a good game Like that

657
00:45:05.719 --> 00:45:07.480
was always the problem. Like even
the companies that didn't have that money didn't

658
00:45:07.519 --> 00:45:10.440
want to make that investment. Now
they do, and that's nice. That's

659
00:45:10.440 --> 00:45:14.639
a change, and that's cool.
Uh, you know Star Wars Jedi Survivor.

660
00:45:14.679 --> 00:45:15.920
I'm that's the thing. I'm gonna
go back to next. I can't

661
00:45:15.920 --> 00:45:22.639
wait. But most of these ips
are going to get acquired by game mill

662
00:45:22.800 --> 00:45:27.000
like publishers that are gonna either put
out mobile versions of these games like we

663
00:45:27.079 --> 00:45:31.920
got with Invincible or this which looks
fucking rough. Oh my god, that

664
00:45:32.000 --> 00:45:37.519
looks real bad game. What kind
of game is this? Yeah? I

665
00:45:37.559 --> 00:45:43.800
mean that's it's a third person action
adventure game where you avenge your parents and

666
00:45:43.840 --> 00:45:47.280
it says waves of enemies, So
I think it's like a wave based like

667
00:45:47.639 --> 00:45:52.360
you're just gonna your King Kong and
then waves of enemies are gonna come at

668
00:45:52.400 --> 00:45:53.920
you and you're gonna take them on, and you might maybe go through the

669
00:45:54.000 --> 00:45:58.280
level and there's another wave of enemies. But I think it's probably just a

670
00:45:58.360 --> 00:46:02.000
brawler basically, Thank thank, thank
the Lord. I'm not on Blake Club

671
00:46:02.239 --> 00:46:07.440
because then, like just just sharing
the information that I like King Kong and

672
00:46:07.480 --> 00:46:09.800
Godzilla, this is this is Oh
no, oh no, do you ever

673
00:46:09.840 --> 00:46:13.559
if you ever step in your curse, your curse, we know what you

674
00:46:13.639 --> 00:46:15.360
do. You can't get out the
door. Do you know what to do

675
00:46:15.519 --> 00:46:21.480
all right, let me up.
Oh hold on, I okay, yeah,

676
00:46:21.480 --> 00:46:23.079
I had a thought, but then
it escaped me thinking about having to

677
00:46:23.519 --> 00:46:30.079
jump into a Godzilla costume. That's
that's how it goes, you know what.

678
00:46:30.199 --> 00:46:31.519
Okay, I remember, I remember
what it's going to bring up.

679
00:46:31.519 --> 00:46:35.880
I just want to give a special
shout shout outs to like people like John

680
00:46:35.960 --> 00:46:40.480
Drake in his position of like making
good Disney games, yeah, good licensed

681
00:46:40.480 --> 00:46:45.679
products and everything, because I feel
like we're diving back in grub into very

682
00:46:45.840 --> 00:46:51.079
very bad license games, especially with
like the Marvel games and Star Wars games

683
00:46:51.159 --> 00:46:53.760
on phones that look exactly the same. They're just different reskins of each other.

684
00:46:54.360 --> 00:46:58.320
But folks like John Drake, maybe
John Drake specifically, it's like,

685
00:46:58.519 --> 00:47:00.960
now we're gonna make good stuff.
We're gonna make great, great, great

686
00:47:00.000 --> 00:47:05.199
games. We're gonna specifically seek out
folks that will make that have good ideas

687
00:47:05.679 --> 00:47:08.719
and can really execute on them well. Because even the like, you know

688
00:47:08.800 --> 00:47:14.199
me, I love Disney Dreamline Valley. I didn't mean to say it in

689
00:47:14.239 --> 00:47:17.519
that voice. I liked it.
Like the the four player mobile game or

690
00:47:17.559 --> 00:47:21.639
not mobile game, the four player
co op platform, a game we checked

691
00:47:21.679 --> 00:47:30.159
out at SGF Disney illusion. Oh, God does the fantasy I can't remember

692
00:47:30.159 --> 00:47:34.800
now, Jesus, but yes,
I know what you mean it illusion is

693
00:47:34.800 --> 00:47:37.000
in it right, and it does
the illusion is that sounds right? Yes?

694
00:47:37.280 --> 00:47:45.199
It that is a good game.
The racing game you and Mitch checked

695
00:47:45.199 --> 00:47:50.320
out looked very promising. Illusion Island
there we go, yes, and like,

696
00:47:50.400 --> 00:47:53.960
hey, like this, I am
all for good license games, and

697
00:47:54.000 --> 00:47:58.280
I mean, hey, we also
have the whole Kingdom Heart series and those

698
00:47:58.280 --> 00:48:01.840
are good games. Her guests here, Jan, I'm not gonna I'm not

699
00:48:01.840 --> 00:48:06.159
gonna stand against you. I'm not
gonna stand on lay if of your perversions.

700
00:48:06.719 --> 00:48:08.320
Uh. There's also a new Armored
Course six trailer out. Let's look

701
00:48:08.360 --> 00:48:12.039
at five seconds of that real quick. Together, everybody there you go this,

702
00:48:13.480 --> 00:48:15.440
this looks pretty good. Look at
that art. God, what a

703
00:48:15.519 --> 00:48:21.119
good looking game. All right,
let's let's get back into the news.

704
00:48:21.599 --> 00:48:23.400
Just a couple more stories here.
Resident Evil four is now top to five

705
00:48:23.480 --> 00:48:25.639
million units sold. Oh you know, actually, let me dumb mail?

706
00:48:25.639 --> 00:48:29.760
How back real quick, Jan,
Gundham Evolution is shutting down in November.

707
00:48:29.800 --> 00:48:32.920
Is on at Game Reactor. If
you're a Gundam fan, Bandai Napco has

708
00:48:32.960 --> 00:48:37.199
some bad news for you. As
noted in a blog post, Gundham Evolution

709
00:48:37.239 --> 00:48:40.440
will be officially shutting down in November, as the developers come to the conclusion

710
00:48:40.519 --> 00:48:45.000
that it is no longer possible for
us to provide a service that satisfies our

711
00:48:45.039 --> 00:48:50.000
players. Man that sounds rough,
specifically Bandai Napco notes that gun Day Evolution

712
00:48:50.320 --> 00:48:53.599
Gundham Evolution will be shutting down on
November twenty nine, twenty twenty three,

713
00:48:53.639 --> 00:48:55.719
and with this in mind, there
will be a change in how the game

714
00:48:55.800 --> 00:49:00.559
is offered. Up until then.
We're told that updates will continue alongside the

715
00:49:00.599 --> 00:49:04.239
launch of the game's sixth season on
August twenty three, you'll bring a new

716
00:49:04.360 --> 00:49:07.760
unit in two more maps, and
it's seventh and final season on October twenty

717
00:49:07.760 --> 00:49:10.960
fifth, bringing one less unit in
map, but that from July twenty six

718
00:49:12.039 --> 00:49:15.920
all Evo coins and ecpod limited sales
will be stopped, and updates to ec

719
00:49:16.119 --> 00:49:20.920
pods, cap pods, and ticket
pods will be stopped to two stopped as

720
00:49:20.920 --> 00:49:23.079
well. Hey, Jan, when
I'm diagnosing what goes wrong with a game

721
00:49:23.119 --> 00:49:27.920
like this, fucking currencies like that, I think there's your problem right there.

722
00:49:28.079 --> 00:49:30.840
That's just it's too much. I
get you. You're free to play

723
00:49:30.880 --> 00:49:34.599
game, and this is like best
practices for your dark patterns and all that,

724
00:49:34.960 --> 00:49:37.119
but I don't want to hear about
your EC coins and your EC pod

725
00:49:37.320 --> 00:49:42.519
limited sales. Get the fuck out
of here with that stuff. Gundam Evolution

726
00:49:42.719 --> 00:49:45.199
was the Overwatch one, right,
the one that just looked exactly like Overwatch

727
00:49:45.400 --> 00:49:50.159
that always seems like a cool thing. Yeah, yeah, I and you

728
00:49:50.199 --> 00:49:53.079
know that's exactly how we felt about
it. It seemed like a cool thing

729
00:49:53.960 --> 00:49:59.280
exactly played at once. This is
a cool thing. It's just I didn't

730
00:50:00.000 --> 00:50:02.639
I don't know what it is.
Maybe it's me, but I just didn't

731
00:50:02.639 --> 00:50:07.360
want to keep check and get out. I don't know if it's I just

732
00:50:07.400 --> 00:50:10.159
don't know how you can continue supporting
a game like this because it just seems

733
00:50:10.199 --> 00:50:15.079
difficult after the initial boom. Yeah
right, unless, like them audience,

734
00:50:15.119 --> 00:50:19.800
there's just a bunch of freaks.
They probably they are, but they're they're

735
00:50:19.840 --> 00:50:22.199
like, I get my freak on
by painting a little model. I don't.

736
00:50:22.199 --> 00:50:28.000
I don't need this video game,
especially when that's like an ongoing hobby.

737
00:50:28.039 --> 00:50:30.199
The Gundam fans have a million other
ongoing hobbies. They don't need another

738
00:50:30.239 --> 00:50:36.679
one, So why not take a
game like this and just put a price

739
00:50:36.800 --> 00:50:39.199
on it, take all the micro
transactions out, and sell it to people.

740
00:50:39.880 --> 00:50:45.039
I mean, I get That's like
the ceiling is lower there. I

741
00:50:45.079 --> 00:50:47.480
get it, and you want the
ceiling to be infinitely high. But let's

742
00:50:47.519 --> 00:50:52.119
just be fucking realistic and say,
hey, you spent so much on the

743
00:50:52.119 --> 00:50:55.360
game, set a price, and
try to sell so many copies that you

744
00:50:55.440 --> 00:50:59.719
make more than that, and then
you made a profit profit and we can

745
00:50:59.760 --> 00:51:04.639
all move on to the next thing. It's it's that has to be an

746
00:51:04.639 --> 00:51:07.480
option on the table too, instead
of just oh, this was just another

747
00:51:07.480 --> 00:51:09.159
shitty live service game that didn't work
out. I don't know. I don't

748
00:51:09.199 --> 00:51:13.679
get it. Like there has to
be like a portion of that player audience

749
00:51:13.760 --> 00:51:20.920
there that is genuinely super duper bummed
out. Like folks friend groups whoever got

750
00:51:20.960 --> 00:51:24.360
really really into Gundam Evolution finally had
a good Gundam game. I don't know

751
00:51:24.400 --> 00:51:30.800
if there are other good Gundam games, but they had something and now it's

752
00:51:30.840 --> 00:51:35.320
gone, and I feel bad for
those folks. I do as well.

753
00:51:36.000 --> 00:51:40.039
All right, Resume Before has now
topped more than five million copies sold.

754
00:51:40.039 --> 00:51:44.239
It's from Ben they on at game
reactor. Capcom Is revealed that resume Before

755
00:51:44.239 --> 00:51:47.159
has topped he had another impressive milestone. The Survival Horror remake has now surpassed

756
00:51:47.199 --> 00:51:52.000
five million sold copies marker, something
that it hopes to expand on further with

757
00:51:52.079 --> 00:51:55.320
the release of the upcoming Resible four
VR mode, thus tapping into the PSVR

758
00:51:55.400 --> 00:52:00.239
two player base. To add to
this, capcom Is revealed that Resuvals series

759
00:52:00.239 --> 00:52:02.519
as a whole, it's now reached
one hundred forty two million copies sold.

760
00:52:04.599 --> 00:52:07.679
Yeah, it's it's pretty good.
I think I was expecting resumel for to

761
00:52:07.679 --> 00:52:13.239
sell a little bit faster than this. I think that's pretty good. But

762
00:52:13.480 --> 00:52:15.719
but I think probably what happened is
most people are like, I already played

763
00:52:15.719 --> 00:52:16.639
that game. I don't need to
play it again. Sorry, I saw

764
00:52:16.719 --> 00:52:20.239
my door, I saw Mike and
Chatt and I just want to really hurt

765
00:52:20.280 --> 00:52:23.159
him. Now. I was like, no, I thought most people like

766
00:52:23.199 --> 00:52:25.159
I played that and it's one of
my favorite games of all time, and

767
00:52:25.360 --> 00:52:28.880
now it looks better than ever I
want to play it. And so it

768
00:52:28.960 --> 00:52:34.400
was gonna like rush to ten million
copies sold. I guess that was obviously

769
00:52:34.519 --> 00:52:37.000
that was way too much. But
five million copies sold for this game,

770
00:52:37.079 --> 00:52:40.440
that's pretty good. Anything that is
going to get over five million copies is

771
00:52:40.800 --> 00:52:45.000
just, no caveats, a huge
success. It just is five million copies

772
00:52:45.000 --> 00:52:49.280
sold is that threshold. Everything above
that is like, Wow, that's that's

773
00:52:49.320 --> 00:52:52.559
even more great. That's awesome.
But if you make a game that costs

774
00:52:52.599 --> 00:52:53.880
as much as it costs to make
Resume four and then you sell five million

775
00:52:53.920 --> 00:52:59.239
copies, you have unequivocally succeeded.
So yeah, and I don't know,

776
00:52:59.679 --> 00:53:02.039
this game probably does get to like
ten million after sales and holiday sales later

777
00:53:02.079 --> 00:53:04.480
this year and all that stuff,
But I don't know, what do you

778
00:53:04.559 --> 00:53:07.920
think? Yeah, you know,
I have a couple of friends that I

779
00:53:08.000 --> 00:53:14.199
thought would hop on this because they
loved Resident Evil four. But I think

780
00:53:14.239 --> 00:53:17.239
there is a little bit of that
fatigue and maybe like lack of understanding with

781
00:53:17.360 --> 00:53:21.800
some of the gaming audience of like, well, I've played that before,

782
00:53:22.159 --> 00:53:25.639
Like I don't need to check it
out again because it's since it is a

783
00:53:25.719 --> 00:53:29.920
single player experience for some people that
you know, the assumption there is like

784
00:53:30.320 --> 00:53:31.679
that's the same thing, it just
looks prettier. YEP. I think I

785
00:53:31.760 --> 00:53:35.880
think that does happen a little bit
yeah, it's uh. I think in

786
00:53:35.960 --> 00:53:37.000
my head it was like, well, no, Resume four remake will be

787
00:53:37.199 --> 00:53:42.800
the fastest best selling resual game.
And I think Resuble two remake did very

788
00:53:42.840 --> 00:53:45.239
well, but that was like,
that was such a significant remake. It

789
00:53:45.320 --> 00:53:49.199
was like a completely new game,
and it was like hitting an audience that

790
00:53:49.320 --> 00:53:52.639
probably mostly had never played that game
before. I think Resumee four has been

791
00:53:52.679 --> 00:53:55.559
rereleased so many times most people have
played it. But again, I feel

792
00:53:55.559 --> 00:53:59.639
like we're couching in terms of like, oh, it has failed in a

793
00:53:59.719 --> 00:54:01.440
clear it just has not. It
is a success, like but like,

794
00:54:01.519 --> 00:54:06.440
yeah, five million units is still
amazing. It's amazing. Resid Evil four

795
00:54:06.519 --> 00:54:09.519
remake is still an amazing game.
Absolutely. All right. We have the

796
00:54:09.639 --> 00:54:15.079
poll from yesterday. We're asked,
are you getting Pickman four this week?

797
00:54:15.480 --> 00:54:19.559
Seventeen percent said yes, uh,
sixty nine percent said no, and fourteen

798
00:54:19.639 --> 00:54:22.400
percent said I don't have a switch. Uh. And then that sounds about

799
00:54:22.480 --> 00:54:28.039
right for Pickman about you know one
you know, one in four one in

800
00:54:28.159 --> 00:54:30.400
five are going to pick that up. Use if it was that case,

801
00:54:30.440 --> 00:54:34.440
they would sell Hunt the tens of
millions. So but yeah, that for

802
00:54:34.599 --> 00:54:37.559
for our audience, that seems about
right uh, Jan, where are you

803
00:54:37.639 --> 00:54:42.000
at with pickman? I don't want
to disappoint your grub. It's no,

804
00:54:42.079 --> 00:54:45.519
it's okay. Most people aren't into
it, so I'm I'm I completely accept

805
00:54:45.639 --> 00:54:50.440
that. Like I think most people
like look at it and don't understand where

806
00:54:50.480 --> 00:54:53.320
the fund might be. And I
completely sympathize with that. I yes,

807
00:54:53.519 --> 00:54:57.519
I think even someone who plays it
and understands where the fun is. When

808
00:54:57.559 --> 00:54:59.559
I see a new one get announced, I look at it and be like,

809
00:55:00.079 --> 00:55:01.280
why do I like that so much? Because it's like, yeah,

810
00:55:01.440 --> 00:55:07.159
so I completely get it for sure. I think for me it's like I

811
00:55:07.239 --> 00:55:09.960
didn't have a game cube. And
then even looking at screenshots and videos growing

812
00:55:10.039 --> 00:55:14.239
up of that game, like the
backgrounds looked a little too muddy and gray.

813
00:55:14.320 --> 00:55:15.599
No, I know what you mean. Yep. I think I think

814
00:55:15.599 --> 00:55:20.639
they're looking pretty good with the once
they got to HD with yeah three and

815
00:55:21.000 --> 00:55:23.880
now now this, but those I
know what you mean, Like the backgrounds

816
00:55:23.920 --> 00:55:28.679
were trying to look photo realistic and
didn't quite get there. Yes, that's

817
00:55:28.760 --> 00:55:30.280
right, folks. I'm a Sega
fanboy. Deep, That's that's right.

818
00:55:30.639 --> 00:55:35.039
I went from my love of Sonic
to carry you carry you would punch the

819
00:55:35.119 --> 00:55:37.719
ship out of the pick many.
He would just he would step on it,

820
00:55:37.840 --> 00:55:38.920
not even realize he did it.
And if you told him, you

821
00:55:38.960 --> 00:55:43.280
wouldn't care. He'd be really nice, though, he'd be really nice to

822
00:55:43.360 --> 00:55:46.119
a pick man. He just put
him in his pocket. All right,

823
00:55:46.559 --> 00:55:50.800
We're gonna put up a new poll
here in a second. In the meantime,

824
00:55:50.880 --> 00:55:53.639
though, what do we have happening
on Giant Bomb? There is there's

825
00:55:53.639 --> 00:55:58.800
a travelog where Dan went to Belgium
with Jake Decker. That's up, now

826
00:55:58.880 --> 00:56:01.480
you show I'll watch that. Uh. We did a couple of quick looks,

827
00:56:01.559 --> 00:56:06.239
right, we got a quick look
at double Dragon much other Dragon viewfinder

828
00:56:06.360 --> 00:56:08.840
viewfinder, Yes, that's up.
Uh. And then yesterday we had a

829
00:56:08.920 --> 00:56:13.679
new episode of Four Sorts Fiesta where
we all made each other very mad and

830
00:56:13.760 --> 00:56:16.480
supportant to watch that. And then
today Blake Club is back. I of

831
00:56:16.559 --> 00:56:21.440
course I'm taking the day off.
Bat Grub is coming in instead. I'm

832
00:56:21.440 --> 00:56:22.360
gonna let him come down. I
can't be in the same room as that

833
00:56:22.440 --> 00:56:29.440
guy, but he'll he'll be here
playing through Batman Dark tomorrow, a game

834
00:56:29.840 --> 00:56:31.559
I keep forgetting the name of because
it's just a terrible It's a terrible,

835
00:56:31.679 --> 00:56:37.760
terrible name in cuffing season, Baby, so gonna be we're gonna continue the

836
00:56:37.800 --> 00:56:39.159
cuff count. I will get that
set up actually, so we can have

837
00:56:39.199 --> 00:56:44.119
an on screen cuff counter back cuff
counter. So look up that that's gonna

838
00:56:44.119 --> 00:56:49.239
be happening immediately. Oh no,
you could probably set up a short cut

839
00:56:49.280 --> 00:56:51.800
and obs to just like you hit
a thing and then it's an incriminal.

840
00:56:51.840 --> 00:56:54.239
Then I could probably do that.
I might might. I think for today,

841
00:56:54.239 --> 00:56:58.119
I'm gonna just set it up in
stream elements and let one of those

842
00:56:58.159 --> 00:57:01.159
guys just handle it. But uh, we'll figure it out. Also,

843
00:57:01.280 --> 00:57:07.239
shouts out to Lucy and Tam that
are out down at San Diego Comic Cone

844
00:57:07.360 --> 00:57:08.800
right now. If you're heading to
the show, make sure to say hi

845
00:57:08.880 --> 00:57:13.960
to them, but keep your distance
because Tam does not accept hugs. Also,

846
00:57:14.039 --> 00:57:17.960
I think they have a new episode
of audiologs dropping with what's his Face?

847
00:57:19.199 --> 00:57:22.079
Sam Lake? Oh? Really fantastic. Yeah, that's very cool.

848
00:57:22.119 --> 00:57:25.840
I'm gonna check that out all right, you Poul, Have you avoided Blizzard

849
00:57:25.880 --> 00:57:30.920
games because they have not been on
Steam? Yes or no? Simple easy

850
00:57:30.320 --> 00:57:36.440
answer it on YouTube dot com slash
at Giant Bomb. There's a community tab

851
00:57:36.519 --> 00:57:43.559
there you can you can vote there. Uh yeah, yeah, you can

852
00:57:43.559 --> 00:57:45.280
put that in there as well as
one of the options to going yeah.

853
00:57:46.559 --> 00:57:51.199
Oh too late, h no,
no problem, All right, Jan,

854
00:57:51.599 --> 00:57:53.199
I think we're good now. Thanks
so much for hanging out with me today

855
00:57:53.239 --> 00:57:55.159
and talking about video games. Man, you know, I appreciate it.

856
00:57:55.760 --> 00:58:00.599
I appreciate you Grub, and thank
you all for watching. You're the best

857
00:58:00.679 --> 00:58:04.239
audience in gaming. Until next time, have a good one, take care

858
00:58:04.239 --> 00:58:07.000
of yourself, and goodbye. M

