WEBVTT

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Mummy bear, it's the Internet.
You're busy. Let's do this for August

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fourth, twenty twenty three. For
the next hour or so, let me

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help you sort through the world of
gaming on Game Mess Mornings Live with Me

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Jeff Grab Today, a Pokemon Presents
is incoming and boulders Gate three is impossibly

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popular. But first please join me
and welcome me today's co host to Game

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Mess Mornings. It's Tamoor who's saying
everybody, tam how are you doing for

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Dregs Day? I am doing fantastic, Jeff. I am excited for Drag's

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Day. As always, we got
the dregs. I've looked through this,

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uh this run show and let me
tell you this. Some dregs in here,

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some big drags in here. They're
gonna get the energy up and we're

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gonna have a nice time because,
as you all know, we are yummy

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like a gummy bear. We are
yummy like a gummy bear. We made

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it to Friday. That means,
you know, it's it's it's shut the

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fuck up Friday, it's flat fuck
Friday. We're doing it all. We're

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making it all happen today. Uh
I it was listen, good week here

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and Giant Bomb. I had a
lot of fun. Glad to get back

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in the swing of things. Uh, there are I mean, we say

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it. There's too many video games, and the games are bigger than ever

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I am. I'm afraid of Boulder
Skate three. That's where I'm at.

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I know you guys did that quick
look. You guys did a good job

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on that. I believe there was
some love in there. Oh man,

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if you have not seen that quick
look, is it up? It is

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a moment where, oh my god, we were not expecting. I love

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the just like Genitals Off is like
the thing we all do remember before breaking

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content, genitals off. Genitals Off? But uh, yes, that that

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game seems like it's going to have
a lot of magical moments that just can

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happen. You're like, oh my
god, where it's come from? So

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yeah, but I just it's so
massive, overwhelming it and it's it's coming

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at a time of year where there's
a lot of other stuff happening. Like

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I am like side I in my
email every once in a while, like

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I'm red Course six. Maybe something
happening there or something going to happen.

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Yeah, Scott By Soon it's gonna
missen to be soon and then you know,

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not long after that Starfield like we're
in the realm of possibility of like

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you know, Coats could show up
at any moment, who knows. And

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it's so it's like, yeah,
lots of stuff, lots of big stuff

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happening. But I think I'm going
to give Balder's Gate three the college try.

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That's where I'm at with that,
where I'm actually want to give it

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a real chance. I think you
have to. So this is an approach

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I tooked with Tears of the Kingdom, which I've fallen off of in a

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major way. I have a lot
of time thinking about that game, and

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I've got some things to say about
it, but I will not be saying

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it yet. I approached that game
knowing that I will not beat it.

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I'll not finish it immediately. It's
just a game I'm going to casually dip

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in and out of. I think
for a lot of people that is probably

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a good way to think of Bother's
Gate three, where you kind of like

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jump in, play a bit,
have some fun, and then if you

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can come back for another session soon, great, If not, you just

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give it a little bit of time. Like what is based on a Dungeons

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and Dragons campaign. Yes, I
think that if you're in a position where

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you can play and I know you
are, Jeff, on a steam Deck

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or a rock Ally, that is
even better. So I've played it on

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both and it performs well. Okay, fantastic. This is literally literally the

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question I've been asking and we've been
looking to get answered. So to hear

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you try it on both. Okay, I think steam Deck, even though

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the rock ally is more powerful.
I think the steam Deck occasionally having like

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the touch pads I think will help. Yeah. Yeah, I've been playing

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it primarily on the rock Ally.
I will say the steam Deck version,

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although it worked for me and it
was running well, it is also quite

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finicky and it seems like it's not
as consistent with some people who are like

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mine is not running particularly well.
And I think direct extra eleven like when

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it gives you that option VULK is
the way to go. Yes, yeah,

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the eleven, and it's also like
switching some proton stuff. And but

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I found the rog ally to be
a little more consistent with it, and

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especially like I have been playing in
like one or two hour stretches because of

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the physical makeup of that piece of
hardware. It's less taxing on holding it

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for a really long time. Yeah, if you have a Steam deck,

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give it. I mean try it
on both and see what happens. The

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issue I have with the rog ally
is when I'm playing it over speakers,

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there's a lot of popping, so
I have to put headphones in for that

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one. Yeah, that's it seems
like an ideal game for well, obviously

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it looks great. Playing it on
a BFPC is wonderful, But then having

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those sessions where it's like, you
know, I am going to play this

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before bed and I'm just playing it
on the handheld would be ideals. So

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yeah, i mean get yourself that
that Larry and account and let Steam saves

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also work with it. It's just
cross say, if you can play on

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that, pick up on that so
you can go for that. That's what

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I'm gonna go for. All Right, Well let's get into this mess.

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But before we do, let's explain
what we do here. Most week days,

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I Jeff Greb will help peace your
gaming life back together. That includes

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breaking news and maybe even some of
our own original reporting. For all these

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topics, I'll get the input of
a Bona fide expert who will make me

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look smart? You were watching live
on twitch Welcome. You can always listen

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to the show later on podcast feeds
by searching for Game mess Mornings, or

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find the RSS on giant bomb dot
com. You can also catch the show

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later with chapters and timestamps on YouTube. Hello YouTube. All right, we

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have a lot to get into,
so let's start dregs Day with a Pokemon

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Presents live stream is confirmed for next
week. This is from Jordan Midler at

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VGC the Biggest Pokey Freak I know
a new Pokemon Presents stream is taking place

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next week. It's been confirmed Pokemon
Presents We will return on August eight at

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two pm UK nine am Easterns to
six am Pacific, the Pokemon Company said

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on Friday. A teaser for the
streams shows the Pokemon Presents logo before it

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is quickly replaced by a purple glitched
version of the same logo. The broadcast

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will be thirty five minutes long.
It's currently unclear what we'll be shown as

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part of the event, but we'll
likely hear more about Pokemon Scarlet and Violet's

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upcoming DLC. What do you What
do you want from Pokemon these days,

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Tam, Hey, you know what
I want from Pokemon these days? Nothing?

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Well, good news, It's probably
gonna be this DLC and then a

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whole lot of I know, the
thing I want most is like, whoa,

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what happened there? And that was
me? I banged my micro arm

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with this remote control to the TV
because the kid really wants to play video

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games. Yeah, I think that. I just the thing that I want

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most is something I probably won't get, which is like technical improvements, Like

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that's the thing that I want most
out of Pokemon games on the Switch especially,

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is like improve the performance, fix
up some of the weird shit,

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Like it's gotten a little bit as
far as I know, but like still

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not particularly great. But yeah,
of the thing is that they are probably

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going to add is that content focus, which is you know, new Pokemon

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maybe like some new quest or some
shit like that. I don't know.

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I generally I like the Pokemon games
still, but I don't stick with them

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for extended periods of time, Like, yeah, these all these Pokemon I

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look at them, I'm like,
you know, that's cool, those the

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old ones, I think I'm I
think I'm in the same thinking with with

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Pokemon these days where I I don't
really harbor anything, you know, ill

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will against them or anything like that, and when I play them, I'm

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usually fine. I like the Legends
a lot, but even that I didn't

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stick with. So yeah, I'm
just not sticking with these games for very

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long. But you know, going
back to the thing of like wanting to

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have those technical improvements, that's something
that early on the word was, or

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the implication from the Pokemon company was
that's what they would do with Scarlet and

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Violet. I don't think I believe
them anymore. I don't ever expect them

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to really do much to actually fix
quote unquote Scarlet and Violet and give it,

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like, you know, a solid
thirty frames per second across the board.

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I think the game is what it
is, and they they are,

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like you said, just gonna make
new content because that's the thing that the

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people that show up for these Pokemon
presents actually care about. Let me ask

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you a question. This is gonna
sound a bit dumb, but I've got

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a terrible memory, so maybe you
actually remember it. Has there been a

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game on Switch from Nintendo where they've
like actively stayed on top of and for

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a let's say a long term period, have updated it on a feature and

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technical perspective. Is there any game
which they've done that way? Yeah?

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I not really they've done I don't
think so there's been Oh, splatoons are

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good, like but yeah, but
okay, no, but like content,

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like, is there any game whether
like, hey, we improve the performance

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on this one. Hey you know, we've you know, tweaked it so

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you can now do this you right, this feature now. The kinds of

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things they have done are like add
stuff slowly over time to their sports games

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as part of like their marketing plan
in terms of you know, all being

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like, okay, a year later, we have this new update out of

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nowhere that fixes a bunch of problems
that people have with the game. There

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hasn't been much of that. Uh, they're not not really so yeah,

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yeah, I think it's just about
it. No, That's what I was

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gonna say. I wonder, like
Nintendo doesn't think about that, Pokemon companies

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the same. I wonder if there's
like a perception around constantly updating your games

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that is different from you know,
Nintendo approach to everyone else where. It

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feels like if you're constantly updating your
games, what you're saying about that game.

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I don't know. There's got to
be some sort of like ethos or

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thinking behind why they don't. It
comes down to resources and yeah, like

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also, like a lot of their
games launched fine, yeah, good.

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Pokemon is the one exception, like
even the most ridiculous games or somehow rock

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solid for the most part, with
like because of the Kingdom being one example

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of that. That game should break
constantly, but it seems to be largely

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right solid, and it's you know
where it is the word the frame rate

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drops and it's like, oh,
it would be nice if they could optimize

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this even further. It's clear they
optimize it as much as they could,

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and this is it's just pushing up
against the physical limitations of what the switch

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can do. And so it's easy
to forgive something like that, Pokemon being

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very difficult to forgive, although a
lot of people have yeah, well before

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we like, yeah, I know, the Pokemon fans are gonna be like,

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I can't believe they're talking about Pokemon. The only thing they're talking about

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is fucking resolutions. This shit,
Like I don't want it, but I

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want to see what this means.
I hope they do the thing where it's

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like, treat it like a major
Fortnite event where it's like, you know,

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oh no, the glitches have taken
over the Pokemon Island. All the

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Pokemon are corrupt. You have to
go around and purchase the Pokemon of the

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dark Energy because if you don't this
peak, you will consume the entire world.

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Oh no, well, I like
that. I would. I would

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appreciate that they should just lean into
it hard. They just they should have

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like one Pokemon go Giganta Max or
Giganta Max and it's the only one,

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and it's like Godzilla on the island, the way Bowser is in Mario DLC.

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He's like approaching a giant Bowser's size
Pikachu coming and you need to get

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a squad together before the peak giant
Pikachu gets to the island and you can

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only use that squad to fight,
and if you don't win, you get

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wiped and you have to start all
over again. Uh yeah, I love

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and I'd like the idea of it's
like Mario gets big and turns another cats

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suit in that and Bowser's fury just
a giant Pikachu shooting fat bolts of lightning,

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just thick lights. That's what I
want. It's it's the fat Pikachu

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from the first Genel Pokemon, and
it's come back and it's like vengeance,

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like I was replaced. Now I've
returned my furious home building for decades down

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and here I am at revenge.
I went nuclear. You guys would not

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watching. And then it turns into
a Kojima game. Fantastic. I love

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it. I love it all right. Boulders Gate three is twenty twenty three

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second biggest Steam launched so far.
This comes from Jordan Midlery of VGC.

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Newly released RPG boulders Gate three has
enjoyed the second biggest Steam launch of twenty

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twenty three so far. The game, which has been in early access for

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years, was officially released on Thursday
on Steam, where it saw peak concurrent

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players account of four hundred and twenty
seven thousand according to independent steam tracker steam

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dB, and apparently according Lexie and
Chat, just crossed five hundred thousand concurrents

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right now. So that's like a
it must be popular across like Europe and

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Asia as well, yeah, because
I mean that's where people are playing games

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right now. So five hundred thousand
very good. While impressive, it's still

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a long way off of twenty twenty
three's biggest Steam released to date, Hogwarts

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Legacy, which saw a peak concurrent
player account of eight hundred and seventy nine

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thousand, three hundred and eight during
its launch period. But real cutting five

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hundred thousand concurrent players for any game
is amazing. It is a huge,

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huge number. Most games come out
and don't do that. That's that's just

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it's a gigantic Badski three was develop
by Larry, who previously helmed pathbeck Style

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two. Uh def any original sin
too. I don't think they weren't pathbaxtile

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to what's going on over there with
Jordan or was that them as well?

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A playable single player, a multiplayer
RPG. It's it's very popular, it's

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getting good reviews. You you've played
how many hours tam So I played?

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I believe it was six hours in
the early access, many many many years

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ago. And then basically I started, I played seven or eight hours starting

203
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from scratch, and now I'm going
to restart again because like I've got a

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little better understanding, and I realized
the character I made is quite boring.

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It's a rogue character. Which is
a character I always make, and then

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once you start playing, you realize, oh man, there's so much going

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in this game when I picked the
most boring character. So my plan is

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to remake a character and make patches. The Hyena from the Souls series.

209
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Yeah, because there's a there's a
there's ability called shove, which is you

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can just push yeah off like sides
of cliffs, which is a patch's classic.

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And there's also like a I can't
remember, it's like dark there's a

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version of the Dark Passenger as a
personality trait where every time you see someone

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you have violent tendencies in your head. That so I'm just going to combine

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that into making patches and playing patches. Uh that that's that's beautiful. I

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I just I did select Asterion,
a starian who's like the first guy on

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there, like, hey, the
created characters that we made for you,

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and he's like an elf rogue or
something like that. And I think what

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I'm gonna do is we we're trying
to do this for the multiplayer mode for

219
00:14:50.919 --> 00:14:54.559
UPF today. They I'll create a
character for multiplayer and just kind of mess

220
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around with that instead, and that
will like kind of be my multiplayer character.

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But yes, this game is just
more popular than imagined. It really

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could be. It is, and
I think it goes to show that publishers

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don't know what they're doing, like
because there's a world in which, like

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you know, BioWare and Butts,
they're still making RPGs like they used to

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and aren't like leaning into what we've
got to make all our stuff online multiplayer

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shooters let you play with your friends. Clearly, there is a thirst for

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00:15:26.080 --> 00:15:31.480
these kinds of games and it's and
someone has like is feeding this audience and

228
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it's getting rewarded for it with one
of the biggest releases of twenty twenty three,

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a year filled with great games,
people are showing up for this.

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Do you think this is a lesson
that could be learned or do you think

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it's a kind of a one off
special thing. I don't think it's a

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one off special thing. I also
feel like I wish it was a lesson

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that could be learned. I want
it to be a lesson that could be

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learned. But I think there's enough
considerations, realistic considerations, that someone in

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a publisher's position would be able to
arguing against it, or like at least

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temper the kind of lesson that is
being learned because is it a case of,

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you know, is this a unique
thing that happened, or is it

238
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a case of like the fact that
these games don't exist as much anymore and

239
00:16:15.120 --> 00:16:18.559
a lot of publishers have moved away
from them now means that this is as

240
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popular as it is. So if
if a lot of publishers see this now

241
00:16:22.039 --> 00:16:25.679
and they flock to bringing back major
RPGs, then probably not going to hit

242
00:16:25.720 --> 00:16:29.000
the same levels of success as Bald's
Gate three, because there'll be a Diamond

243
00:16:29.039 --> 00:16:32.200
dozen by that point. Everyone will
have one a little bit. Yeah,

244
00:16:32.279 --> 00:16:34.919
yeah, exactly, so I think
balds Gate, especially in Bald's Gate three,

245
00:16:36.000 --> 00:16:41.159
it's this perfect intersection of a brand
that has a lot of nostalgia but

246
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also has a lot of name recognition
and also has a lot of kind of

247
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word of mouth, like people who
will advocate for it and be like,

248
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oh, this this is a series
from the old days that you know,

249
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is like really good and super heavy
RPG stuff. Larry and are really really

250
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good about, you know, how
they are messaging around games and also making

251
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games that are very very enjoyable to
play. Like between this and Divinity,

252
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like they have hit their stride.
I feel like they are to like these

253
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kind of RPGs what from Soft is
to their own games. It's like they

254
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are like they figured out their thing
and they're just like exceptionally good at it.

255
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And then on top of that,
it's just like the timing of it,

256
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like it came out, you know, at a time when people wanted

257
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it, there wasn't a lot of
it. And also you know, people

258
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are just hanging about waiting for big
games. I mean, I mean they

259
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think about, like, what is
this based on Dungeons and dragons never been

260
00:17:36.960 --> 00:17:38.480
more popular than it is, right, Yeah, So it's like between that

261
00:17:38.599 --> 00:17:42.079
stuff worked in its favor as well, Yeah, people playing it during the

262
00:17:42.119 --> 00:17:47.079
pandemic as a way to kind of
connect and the popularity of stuff like Critical

263
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Role and that kind of stuff dn
D and the DND movie, which is

264
00:17:49.519 --> 00:17:55.599
good and like it could not be
more popular. So it just so happens

265
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fituitously, like they release the most
DND game that has ever been made.

266
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Yeah, so I feel like the
lesson to be learned is, yes,

267
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stop making ship that is generic and
give people a me single player rpg and

268
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like this kind of stuff that they
want, But at the same time,

269
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there's a very good chance that if
you don't have something unique about your game,

270
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if you just make a generic RPG
of this ILK, you probably will

271
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get left behind. And and like
if if they like I mean, by

272
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the way, is making a new
dragon mass Effect and dragon Age and in

273
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that dragon Age was it's going to
be a single player RPG after they debated

274
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making a multiplayer once. So it's
like they are in right direction. Yeah,

275
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so I feel like Baldle's Gate three
is gonna provide a very very fertile

276
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ground for games like dragon Age and
Mass Effect when it when it times.

277
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I also like I think the like
it's not maybe not a major portion of

278
00:18:55.279 --> 00:18:59.079
it, but like the ease of
getting into PC gaming currently because this is

279
00:18:59.119 --> 00:19:03.680
just PC right, Like this is
not a major console factor in yeas of

280
00:19:03.720 --> 00:19:07.839
getting into PC gaming with a lot
of like you know, buying computers that

281
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are pre built bars very good,
not like the old dells. While you'll

282
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buy it and you'll be like you're
trying to open a calculator. Get fucked.

283
00:19:15.319 --> 00:19:18.079
Now, it's like you buy a
pre build and it's like top of

284
00:19:18.079 --> 00:19:22.039
the line, it's a gaming PC. And then like playing on cloud stuff,

285
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and then also these handheld devices,
like it's more consumer friendly to get

286
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into PC. So it's playing a
game like this is no longer no longer

287
00:19:30.480 --> 00:19:33.359
has major barriers. This is the
kind of thing that only PC nerds will

288
00:19:33.400 --> 00:19:34.960
be able to do. Previous Yeah, PC gaming is at a place where

289
00:19:34.960 --> 00:19:38.680
it's like, I think what happened
is like that a lot of the console

290
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games since like the Xbox three six
years started coming to PC and people are

291
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like, oh, I could just
play both games with a controller on my

292
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PC. And then suddenly they're like, well, I'm on PC and there's

293
00:19:48.599 --> 00:19:52.440
all these other games here. I
guess I'll try them. And then a

294
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computer ass RPG comes out and it's
like, yeah, of course I'll try

295
00:19:56.119 --> 00:19:59.720
this. There's no there's nothing scary
about trying Boulders game three. I think

296
00:19:59.720 --> 00:20:03.519
you're right, those barriers have come
down. Think Minto and Chat also points

297
00:20:03.519 --> 00:20:06.039
out kind of what I was thinking
and where it's like those D and D

298
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podcast I listened to a handful of
them, or I have in the past.

299
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I don't listen to many anymore,
but I have in the past,

300
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and I'm like, I've never really
played dungeons and Dragons. This feels like

301
00:20:14.920 --> 00:20:19.960
a safe, confined, well polished
way for me to get a similar experience

302
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without having to do the effort of
getting a bunch of people together to like

303
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kind of teach me how to have
fun playing D and D. So I

304
00:20:26.319 --> 00:20:30.359
think a lot of people might be
feeling that as well. The other side

305
00:20:30.359 --> 00:20:33.960
of this is early access. This
game was an early access for what three

306
00:20:33.039 --> 00:20:38.880
years. That is to me,
early access has always obviously been a good

307
00:20:38.880 --> 00:20:44.200
thing. I think after this and
after Haites, I hope more and more

308
00:20:44.240 --> 00:20:48.240
studios and even big publishers consider early
access. Just refine your game over years,

309
00:20:48.920 --> 00:20:52.559
sell it to people during that time, and then when you go to

310
00:20:52.599 --> 00:20:56.359
one point zero, you can still
have this big launch day, as is

311
00:20:56.400 --> 00:21:00.200
evidenced by this game right here.
Like the people weren't like, oh I

312
00:21:00.200 --> 00:21:03.920
played in early access, I don't
know, I'm not going to check it

313
00:21:03.920 --> 00:21:07.400
out like everyone just jumped in.
Still yeah. The caveat I have that

314
00:21:07.480 --> 00:21:11.960
from a personal perspective is like there's
two types of games that come out the

315
00:21:11.039 --> 00:21:15.279
games, especially on early access,
where there's early access games that feel like

316
00:21:15.519 --> 00:21:21.160
genuine and there's early access that I
feel exploitative. It's like some games.

317
00:21:21.200 --> 00:21:25.480
Like the reason this worked was because
that original version, the early access version

318
00:21:25.480 --> 00:21:27.920
that they put out was a banger, like you could play it wasn't complete,

319
00:21:29.240 --> 00:21:30.759
but you played it and you're like, oh, this is really good.

320
00:21:30.839 --> 00:21:34.440
It's like already polished, and I
can see what they're going for and

321
00:21:34.440 --> 00:21:37.960
they're going to carry on work at
the same with Hades, Like Hades was

322
00:21:37.039 --> 00:21:44.599
like the core game that they released
very good. There's there's a whole like

323
00:21:44.720 --> 00:21:48.000
gluttony of early access games that are
like we put this dog shit together and

324
00:21:48.039 --> 00:21:51.000
now help us like make it better. And it's like I don't I don't

325
00:21:51.000 --> 00:21:53.319
want to do that, and I
think I think yes if if the answer

326
00:21:53.359 --> 00:21:56.519
there is your game still has to
be good, Yeah, absolutely, that

327
00:21:56.680 --> 00:22:00.240
is still going to be key.
But it's like I can see a world.

328
00:22:00.279 --> 00:22:03.680
And this came up on games de
sides last night, so the someone

329
00:22:03.720 --> 00:22:07.759
to Chat mentioned this and like,
what like that Knights of the Old Republic

330
00:22:07.799 --> 00:22:10.720
game that is seems like it might
be in development. How as it got

331
00:22:10.720 --> 00:22:17.319
moved from developer to developer over under
the Embracer group label over there. Imagine

332
00:22:17.400 --> 00:22:18.640
they just put that in early access
for a couple of years while they tried

333
00:22:18.640 --> 00:22:22.279
to figure out some of that stuff, Like we already know that that game

334
00:22:22.319 --> 00:22:26.599
has some pretty decent mechanics underneath everything, and it's like, you don't want

335
00:22:26.599 --> 00:22:30.400
to worry about story spoilers because we've
all played the story before everyone's aware of

336
00:22:30.440 --> 00:22:33.880
them. Or if you want to
avoid you just continue avoiding them. I

337
00:22:33.880 --> 00:22:36.720
think putting something like that, given
a couple of years to get it refined,

338
00:22:36.759 --> 00:22:40.400
get it to a point where it
is like this, please just do

339
00:22:40.440 --> 00:22:41.680
that, I think it's the right
answer for a lot of games. I

340
00:22:41.680 --> 00:22:45.440
mean, yeah, I think that
would be great. But I think convincing

341
00:22:45.920 --> 00:22:51.240
yes license holders an IP holders that
early access is a valuable thing is very

342
00:22:51.279 --> 00:22:52.319
different, because it's like, oh, we're gonna put out this game.

343
00:22:52.319 --> 00:22:56.880
It's not gonna be done, but
we're gonna work on it and people we're

344
00:22:56.880 --> 00:22:59.839
gonna up. Don't worry about people
saying this sucks, because that's the point.

345
00:23:00.279 --> 00:23:02.960
And then if you're in charge of
Stallwar's IP, you're not doing that.

346
00:23:03.039 --> 00:23:04.960
Yeah, I know, I don't
want that. I think it's probably

347
00:23:06.000 --> 00:23:10.720
something that gets picked up by like
the Warhammer IP holders, like we'll be

348
00:23:10.759 --> 00:23:14.079
like, yeah, we will do
that. But Star Wars YEA three I

349
00:23:14.119 --> 00:23:15.759
think should prove to a lot of
people who are hesitant before that it can

350
00:23:15.839 --> 00:23:19.200
work. I think you're still right. Disney's gonna be like, no,

351
00:23:19.359 --> 00:23:22.759
thank you, no thank you.
We're not doing that. All right,

352
00:23:22.880 --> 00:23:27.079
Let's keep going here. Balds Gate
three devs want to stay independent because it

353
00:23:27.200 --> 00:23:30.799
keeps it more creative. This comes
from George Yang at game Spot. Balder's

354
00:23:30.839 --> 00:23:34.920
Gate three developer. Larian Studios wants
to stay independent and its founders have no

355
00:23:36.079 --> 00:23:40.160
plans to sell the studio anytime soon. In an interview with Bloomberg, Larian

356
00:23:40.200 --> 00:23:45.200
Studios founder Swin Vink said the prospect
of being acquired by a large company was

357
00:23:45.319 --> 00:23:48.880
flattering. Here's the quote. The
strength of this company is that I'm very

358
00:23:48.920 --> 00:23:52.440
invested in the gameplay, and I
also make the ultimate decisions. We could

359
00:23:52.480 --> 00:23:56.079
do things and service and the service
of the games we're making. This was

360
00:23:56.160 --> 00:24:00.720
a response to a rumored list on
social media detailing which studios Microso was allegedly

361
00:24:00.799 --> 00:24:04.000
considering acquiring. Among the list were
Larrying Studios and Sega, as well as

362
00:24:04.039 --> 00:24:07.599
a bunch of others. Microsoft is
also busy trying to finalize Activision, Blizzard

363
00:24:07.599 --> 00:24:15.519
and all that stuff. This,
I mean this sounds right, because if

364
00:24:15.559 --> 00:24:18.160
you are having your like breakout moment
like you mentioned from software, I think

365
00:24:18.200 --> 00:24:22.599
that's a very good analog for Larrying
studios, Like Larrying studios working in their

366
00:24:22.599 --> 00:24:27.279
wheelhouse, completely dominating the space,
redefining what that looks like, and then

367
00:24:27.359 --> 00:24:32.799
having a huge breakout success after I
was several very successful games before this,

368
00:24:32.920 --> 00:24:37.279
but this is a breakout success.
They can kind of write their own checks,

369
00:24:37.359 --> 00:24:38.440
they can write their own future.
They could do what they want.

370
00:24:38.720 --> 00:24:42.720
They're probably not going to give that
up, right, No. I mean

371
00:24:42.880 --> 00:24:48.359
also, like, as we're pointing
out that Microsoft, that list of studios

372
00:24:48.440 --> 00:24:52.559
that Microsoft was looking at, Quiet
had every studio and I'm pretty sure,

373
00:24:53.039 --> 00:24:56.720
I'm pretty sure I was on that
list. Quired me at some point,

374
00:24:56.839 --> 00:25:00.440
Like that's just normal. I saw
that. Might that makes sense, Yeah,

375
00:25:00.480 --> 00:25:04.039
that's that makes sense. But yeah, I feel like this is the

376
00:25:04.240 --> 00:25:10.240
smart play, but it's also a
play that can only be made by a

377
00:25:10.279 --> 00:25:15.559
company that is successful. Yeah,
it has a vision, and they've got

378
00:25:15.920 --> 00:25:19.519
a bunch of extremely successful games behind
them. I don't want to oversell how

379
00:25:19.920 --> 00:25:25.039
the impact of that, you know, because they are also like they are

380
00:25:25.319 --> 00:25:27.599
still a relatively small team compared to
the likes of Microsoft, EA, that

381
00:25:27.720 --> 00:25:32.319
kind of stuff, but they have
put a lot of time and effort into

382
00:25:32.400 --> 00:25:36.599
becoming the developer that they are,
which is a relatively small team that is

383
00:25:36.640 --> 00:25:41.359
punching so above its weight that it's
wild. And I feel like, if

384
00:25:41.440 --> 00:25:45.160
you've done the work to get to
that point, you want to preserve the

385
00:25:47.200 --> 00:25:51.000
working environment, the ethos, the
workflows, the kind of thing that you've

386
00:25:51.039 --> 00:25:55.200
got going, the magic that you
have and you have created to get that

387
00:25:55.480 --> 00:25:57.920
to that point, instead of like
allowing a big company to come in and

388
00:25:59.119 --> 00:26:02.240
just like start stick in their fingers
and potentially ruin the source. You know,

389
00:26:02.559 --> 00:26:04.400
these days, most big companies,
especially in Microsoft, they have an

390
00:26:04.400 --> 00:26:07.640
approach which is like we're not going
to touch you. We'll just give you

391
00:26:07.759 --> 00:26:12.000
money, which is a better scenario
than previously. But I think for a

392
00:26:12.160 --> 00:26:17.640
studio like Larry and which is I
mean now at the top of their game,

393
00:26:18.000 --> 00:26:22.640
it makes perfect sense to just stay
independent, let themselves call the shots.

394
00:26:22.160 --> 00:26:27.079
And Swend We've interviewed him a bunch
of times on game spots and he

395
00:26:27.319 --> 00:26:30.680
does not feel like one of those
you know, executives that is just like

396
00:26:32.599 --> 00:26:37.640
in an ivory tower looking down at
his developers. Right, No, no,

397
00:26:37.839 --> 00:26:40.880
no, he's kee making the games. Yeah, he is in the

398
00:26:40.920 --> 00:26:42.519
thick of it, he wants to
say in some stuff like you know,

399
00:26:42.640 --> 00:26:47.799
he's he understands, like he talks
to his other developers, and he seems

400
00:26:48.160 --> 00:26:51.799
very very well adjusted for the leader
of a studio, which is rarely these

401
00:26:51.880 --> 00:26:55.559
days. So I think everyone had
that team unless where like you know,

402
00:26:55.599 --> 00:26:57.240
who knows what could be happening behind
closed doors. But like, I think

403
00:26:57.279 --> 00:27:00.039
everyone that team would also probably agree
that, like, let's keep we've got

404
00:27:00.119 --> 00:27:03.920
a good thing going. Let's not
break up the band just yet, Let's

405
00:27:03.920 --> 00:27:06.839
not introduce any new singers or bass
players to this, Like, let's just

406
00:27:06.920 --> 00:27:08.960
keep how we're going for now.
And I think that's the right move for

407
00:27:10.039 --> 00:27:12.039
them. I think so too,
although if I if I am like a

408
00:27:12.079 --> 00:27:15.559
company like Microsoft, it's like,
man, I could go get larry In

409
00:27:15.920 --> 00:27:18.880
and make them make a Fallout game. That would be real nice. But

410
00:27:19.759 --> 00:27:23.720
yeah, I think I think Larian's
gonna be doing their own thing for at

411
00:27:23.799 --> 00:27:27.039
least a couple more games, Like
they'll probably sell to someone eventually. The

412
00:27:29.240 --> 00:27:32.000
eventually that juice runs out and you're
like, yeah, we'll sell them that

413
00:27:32.039 --> 00:27:33.880
way. We have that financial financial
security and we'll keep making games the way

414
00:27:33.880 --> 00:27:37.240
we were before. But I don't
expect that to happen until at least you

415
00:27:37.279 --> 00:27:40.720
know, they'll do with do many
original sand three, they'll probably come.

416
00:27:40.759 --> 00:27:42.519
They're definitely going to do a Fallow
Up the boulders Gate. There's just no

417
00:27:42.680 --> 00:27:47.960
way after this game. That's that's
my major question now, like do they

418
00:27:48.079 --> 00:27:53.599
continue with I was gonna say their
own IP but like the games that they

419
00:27:55.359 --> 00:28:00.160
want to make and put their own
stamp on, or do they because right

420
00:28:00.200 --> 00:28:03.440
now, you know, there's every
IP holder is looking at them as being

421
00:28:03.519 --> 00:28:06.319
like, we need them to make
up one of our games, like it

422
00:28:06.480 --> 00:28:10.160
does Do we have a situation when
Marvel comes knocking and says like, hey,

423
00:28:10.640 --> 00:28:14.720
we'd love you to make the next
Guardians of the Galaxy game or whatever,

424
00:28:15.000 --> 00:28:18.640
or like we'd love you to make
a Doctor Strange game RPG? Could

425
00:28:18.640 --> 00:28:21.160
you do that? Is that something
they do or are they like, now

426
00:28:21.240 --> 00:28:23.359
we like this extremely nerdy RPG ship, like we're going to stick to this

427
00:28:25.559 --> 00:28:30.720
because there is that's the kind of
half step between like having creative vision and

428
00:28:30.839 --> 00:28:33.559
being acquired by someone else working with
a license IP holder where you have some

429
00:28:33.640 --> 00:28:37.160
of that creative vision but you also
have this, you know, IP holder,

430
00:28:37.160 --> 00:28:38.119
who's like, do it this way
because we need it this way.

431
00:28:38.400 --> 00:28:41.920
That would be that would be interesting. This is a lot of this is

432
00:28:41.960 --> 00:28:45.440
like a foking a road that a
lot of major developers reach at some point.

433
00:28:45.799 --> 00:28:48.920
Like I think of Platinum when like
they made banging games and eventually they

434
00:28:48.960 --> 00:28:53.599
were like we got a channing out
somebody's straight ass license games for a while.

435
00:28:55.880 --> 00:28:57.880
Yep, It's like that fork of
the road is real. I'm I'm

436
00:28:57.920 --> 00:29:00.519
looking forward to seeing how this video
handles it, but for now, I'm

437
00:29:00.559 --> 00:29:03.160
just gonna enjoy Bolder's Gate three and
not be like, hey, what are

438
00:29:03.160 --> 00:29:06.799
you doing next? What are you
doing next? Which is I'm always guilty

439
00:29:06.839 --> 00:29:11.559
of. I'm always thinking about them, all right. One billion Switch games

440
00:29:11.640 --> 00:29:15.559
have been sold. This is from
Eddie McCoo at game Spot. As part

441
00:29:15.599 --> 00:29:18.079
of Nintendo's latest financial briefing, the
company updated its list of the top selling

442
00:29:18.119 --> 00:29:22.440
Switch games of all time, and
Mario Kart eight Deluxe continues to reign supreme.

443
00:29:22.559 --> 00:29:26.880
Nintendo Olscar firm that more than one
billion Switch games have now been sold

444
00:29:26.240 --> 00:29:30.799
since the system arrived in twenty seventeen. Mario Kart eight Deluxe of course the

445
00:29:30.839 --> 00:29:33.720
top selling game. There's whole bunch
of top selling games. This is the

446
00:29:33.799 --> 00:29:37.480
first Nintendo system to surpass more than
one billion games sold, I believe.

447
00:29:37.559 --> 00:29:41.319
Yes, the Nintendo DS had nine
hundred forty eight point seven six million games

448
00:29:41.359 --> 00:29:45.480
sold for it, and the we
had nine hundred twenty one point eight five

449
00:29:45.519 --> 00:29:48.640
million, and those were the closest. And for you know, Nintendo,

450
00:29:48.000 --> 00:29:52.680
though, that was great, that
was really good. Getting across the billion

451
00:29:52.839 --> 00:29:56.359
was difficult for them because they've always
not always but and for most of the

452
00:29:56.440 --> 00:30:00.519
recent consoles have lacked call of duty
games like Battlefield A lot the big first

453
00:30:00.559 --> 00:30:03.640
person shooters that sell a ton,
and the annual sports games that also sell

454
00:30:03.680 --> 00:30:07.119
a ton don't always come to their
systems, and that's also been true for

455
00:30:07.200 --> 00:30:12.400
the Switch. And yet the Switch
just powering across the billion behind the strength

456
00:30:12.480 --> 00:30:15.319
of obviously Mario Kart eight, but
like a game like Two Tears of the

457
00:30:15.400 --> 00:30:19.440
Kingdom coming out and selling nearly nineteen
million copies in two two months like that,

458
00:30:19.519 --> 00:30:22.119
they are just mostly still doing it
on the strength of their own games

459
00:30:22.200 --> 00:30:26.359
and then a ton of very very
popular indie games and a handful of third

460
00:30:26.400 --> 00:30:30.480
party support. But that's a barrier
they've never gotten across before, so the

461
00:30:30.599 --> 00:30:36.200
Switch really kind of does feel like
their most successful system ever in a lot

462
00:30:36.279 --> 00:30:38.720
of ways, perfect time for rumors
of a success in to a pit.

463
00:30:38.960 --> 00:30:44.960
Yeah yeah, yeah, man,
I mean switch to those rumors keep you

464
00:30:45.000 --> 00:30:48.119
know, bubbling up right now,
The talk is eight inch screen sounds like

465
00:30:48.200 --> 00:30:52.920
something that that's being discussed in a
five hundred and twelve gigabytes of internal storage

466
00:30:53.279 --> 00:30:57.319
and it's again that sounds about right. This thing is almost certainly going to

467
00:30:57.359 --> 00:31:00.880
have switch in the name, right, Like, yeah, it has to,

468
00:31:02.200 --> 00:31:06.240
But then I don't know, Like
the Wu had we in the name.

469
00:31:06.640 --> 00:31:11.240
Yeah, was the supers and yeah, yeah they did. Yeah,

470
00:31:11.400 --> 00:31:15.799
if they did super Switch, that
would be so I would love that.

471
00:31:15.960 --> 00:31:18.279
But I feel I feel like in
this day and age is a marketing nightmare.

472
00:31:19.680 --> 00:31:25.160
But yeah, I don't it all
have Switch in the name. I

473
00:31:26.200 --> 00:31:30.799
wouldn't be surprised if they just went
switched to like honestly, like Nintendo doesn't

474
00:31:30.119 --> 00:31:34.440
traditionally do the number in the name
of a piece of hardware, but if

475
00:31:34.519 --> 00:31:38.319
anything called for it, it was
it would probably be the game or the

476
00:31:38.480 --> 00:31:42.599
platform that has a billion game sold, just to make sure that people know

477
00:31:42.720 --> 00:31:48.640
it's a successor it's a better one, or the new switch the Apple style

478
00:31:48.799 --> 00:31:52.119
or switch to the better switch.
Yeah, I think I think it's a

479
00:31:52.200 --> 00:31:56.480
difficult one. But I think after
the we you was this that weird thing

480
00:31:56.519 --> 00:32:00.160
where it's like the people don't really
understand it and it can't switched too,

481
00:32:00.240 --> 00:32:02.079
like you said, does make a
lot of sense. Why if they do

482
00:32:02.519 --> 00:32:07.400
come combination, we switch where it
is we switch? Yeah, that's uh,

483
00:32:07.960 --> 00:32:13.200
just a lifestyle everybody. So I
weren't doing it, Okay, let's

484
00:32:13.240 --> 00:32:15.559
move along here. Damn. Every
time I feel like you're on the show,

485
00:32:16.000 --> 00:32:21.519
something happens with Kojima and I do
you manifest? This is he's my

486
00:32:21.920 --> 00:32:24.279
He is my boy's animal. He
knows that drags Day has come in.

487
00:32:24.319 --> 00:32:27.680
He's like, let me give let
me give him a homie something, Let

488
00:32:27.720 --> 00:32:31.559
me give him something. Uh.
Hideo Kajima explains why he rewrote Death Strandy

489
00:32:31.599 --> 00:32:37.759
two from scratch after the pandemics say
I wanted too because I'm Hideo Kajima,

490
00:32:38.039 --> 00:32:42.000
I do shit. Okay, this
is from Chris Scully and a VGC.

491
00:32:42.079 --> 00:32:45.839
Hideo Kajima has explained that he had
to completely rewrite Death Strandy two due to

492
00:32:45.920 --> 00:32:47.960
the COVID nineteen pandemic. After the
first trailer for the game was shown at

493
00:32:49.000 --> 00:32:52.680
the Game Awards twenty twenty two,
Coajima spoke on stage and revealed that he

494
00:32:52.799 --> 00:32:54.720
had to rewrite the game story,
but was vague as to the reasons for

495
00:32:54.839 --> 00:32:59.240
this. I had the story written
before the pandemic, but after experience the

496
00:32:59.279 --> 00:33:01.160
pandemic, I just rewrote the whole
story from scratch, he said. At

497
00:33:01.200 --> 00:33:04.960
the time, I also didn't want
to predict more of the future, so

498
00:33:05.039 --> 00:33:08.839
I rewrote it now. In an
interview with Japanese entertainment news sites Natalie Uh

499
00:33:09.119 --> 00:33:14.680
guess the name of the site,
Cojima gives more information on the impact of

500
00:33:14.720 --> 00:33:17.759
the pandemic that the pandemic had on
the interpretation of the story. Before the

501
00:33:17.839 --> 00:33:22.000
pandemic, I'd actually already conceived the
narrative for Death Stranding two, Kojima said,

502
00:33:22.440 --> 00:33:27.839
Uh wait, what, asked the
interviewer, Japanese pop Star, You

503
00:33:27.920 --> 00:33:32.319
guys, I don't know. Nachi
pop Star was writing for Natalie, but

504
00:33:32.440 --> 00:33:36.599
Death Stranding came out. Came out
right on the brink of COVID nineteen.

505
00:33:36.880 --> 00:33:39.319
I was under the impression that DEAs
Stranding two's plot was developed with the pandemic

506
00:33:39.400 --> 00:33:44.759
in mine, not exactly, Kojima
replied. However, when the pandemic did

507
00:33:44.880 --> 00:33:47.359
strike, it led us to restructure
the entire script and death stranding. We

508
00:33:47.519 --> 00:33:52.240
championed the act, We championed the
act of connection. But as the pandemic

509
00:33:52.319 --> 00:33:55.559
took hold, digital connections like remote
work gained prominence. I also realized that

510
00:33:55.640 --> 00:34:01.599
digital connections alone couldn't satisfy human needs
we are inherently explores, he added.

511
00:34:01.759 --> 00:34:06.759
Right now we're dealing with seclusion and
division, and the world is undergoing significant

512
00:34:06.799 --> 00:34:10.280
transformations. We can't rewind to our
pre pandemic reality, so we've had had

513
00:34:10.320 --> 00:34:15.679
to reassess the conception of connection in
destrating to the interpretation of strand evolves.

514
00:34:15.960 --> 00:34:20.320
You'll notice at the end of the
teaser trailer a message says that should we

515
00:34:20.440 --> 00:34:23.320
have connected, That's the crux of
what we're trying to articulate in the sequel.

516
00:34:24.280 --> 00:34:29.920
You can I can like already like
imagine how that manifests. Here's what

517
00:34:30.039 --> 00:34:32.320
Kajima does. He just like researches
a bunch of stuff and reads a lot

518
00:34:32.440 --> 00:34:37.000
and watches movies all the time,
and then those ideas get manifested in his

519
00:34:37.119 --> 00:34:39.760
games, and he expresses them,
and he's just he's a good sponge for

520
00:34:39.800 --> 00:34:45.440
that stuff. He is Okay,
he is the most empowered Wikipedia rita in

521
00:34:45.519 --> 00:34:50.679
the world exactly. And also,
if you think about it, he's Alan

522
00:34:50.760 --> 00:34:54.840
Wake. Everything he writes, Yeah
comes the boss Man is Alan Wig.

523
00:34:57.519 --> 00:35:00.519
I think a lot of that is
just like, yeah, he he reads

524
00:35:00.559 --> 00:35:02.960
the whipped articles that I think make
his hair stand on edge on his arms.

525
00:35:04.199 --> 00:35:05.920
And the reason it does that,
it's because he could tell like,

526
00:35:06.000 --> 00:35:07.599
oh, we are moving in this
direction and that's true, and then he

527
00:35:07.639 --> 00:35:10.719
puts in his game and it does
come true. Because I think it's actually

528
00:35:10.760 --> 00:35:14.599
just he's got a good beat on
that stuff. Now, of course he's

529
00:35:14.920 --> 00:35:16.679
His writing is also completely absurd,
but that just actually makes it fun.

530
00:35:16.800 --> 00:35:22.440
I think it makes it more like
what Paul Verhoeven right where it's like Paul

531
00:35:22.519 --> 00:35:27.400
Verhoven's trying to make it grounded down
to earth movies, but everything he says

532
00:35:27.440 --> 00:35:30.079
it's true and it's going to come
true. Yeah. This is the thing

533
00:35:30.159 --> 00:35:34.880
that I always like, I enjoy
about Kajima's writing and people are like,

534
00:35:35.000 --> 00:35:37.639
oh, so bad, why did
you do this? It's like, do

535
00:35:37.760 --> 00:35:42.800
you want the idea of forming connection
to be told? In the most boring

536
00:35:42.920 --> 00:35:49.079
way that everyone does all the time. Or do you want some batshit wild

537
00:35:49.280 --> 00:35:54.280
circumstances and context to tell you this
story that eventually becomes about connecting. That's

538
00:35:54.280 --> 00:35:58.079
what I want. The second one. I don't need to be like you

539
00:35:58.159 --> 00:36:02.159
should meet someone on in a meat
cute in a cafe again, and I

540
00:36:02.199 --> 00:36:07.320
don't get shure about that. Like
I want big whale and oil and by

541
00:36:07.400 --> 00:36:10.039
the end of it, I want
to be like learning the lesson and somehow

542
00:36:10.280 --> 00:36:13.920
it's like that's what I want from
him. I want to be thinking about,

543
00:36:14.360 --> 00:36:15.719
like what does this have to do
with Moby Dick, And I'm like,

544
00:36:15.920 --> 00:36:19.320
I want to start thinking about like, oh shit, this this does

545
00:36:19.400 --> 00:36:22.880
make sense now, That's what I
want. Absolutely. Then the thing is

546
00:36:22.000 --> 00:36:28.159
like, consistently, you will never
play a story the way Kajima and his

547
00:36:28.280 --> 00:36:31.679
team because the number of writers work
on it. Tell a story I like

548
00:36:31.800 --> 00:36:35.719
it or not, that's a different
thing. But when you leave, you

549
00:36:36.199 --> 00:36:38.039
definitely will say no one. I've
never had a story told to me like

550
00:36:38.119 --> 00:36:43.360
that. It's ridiculous. I am
never played middle Gear Solid too, and

551
00:36:43.440 --> 00:36:47.000
I think it's time, dude,
I'll get Solid two is so good.

552
00:36:47.320 --> 00:36:51.119
I still play it every now and
by the time you reach the end,

553
00:36:51.159 --> 00:36:53.440
you're going to be like, what
is going on? And I was this

554
00:36:53.639 --> 00:36:58.480
game made all the way back then? Yep, I think I gotta make

555
00:36:58.559 --> 00:37:01.360
that happen at the Stranded movie is
currently in the works, could you recently

556
00:37:01.400 --> 00:37:05.440
said he'll be heavily involved in its
production, but won't be in the director's

557
00:37:05.559 --> 00:37:07.679
chair. God damn it. I
want to see that. I want to

558
00:37:07.719 --> 00:37:10.480
see him direct a movie so bad. But uh yeah, that's this is

559
00:37:10.679 --> 00:37:14.119
obviously where he was always going.
Where it's like, we are at my

560
00:37:14.159 --> 00:37:16.320
own studio, make it our nip. We are going to try to make

561
00:37:16.400 --> 00:37:19.559
movies based on that stuff as well. He said that from the beginning with

562
00:37:19.639 --> 00:37:22.760
this new yeah yeah, Death Running
was supposed to have like an anime adout

563
00:37:22.800 --> 00:37:25.039
Hey Shanny, He's like, I
want to make action figures. I want

564
00:37:25.039 --> 00:37:30.159
to make it all like he's he
was into. He was very clear about

565
00:37:30.239 --> 00:37:34.320
wanting to merchandise and franchise a lot
of his stuff. Yes, I'm adapt

566
00:37:34.400 --> 00:37:37.719
it all right, let's I'm wanna
jump ahead here to two hours of Assassin's

567
00:37:37.760 --> 00:37:40.960
Creed Jade footage have leaked online.
This is from Jordan Miller of BGC.

568
00:37:42.480 --> 00:37:45.000
Over two hours of footage from Assassin's
Creed Jade has appeared online. The footage,

569
00:37:45.000 --> 00:37:49.239
which was brief briefly on YouTube before
it being taken down, is now

570
00:37:49.320 --> 00:37:53.239
circulating online and it shows large portions
of the mobile only Assassin's Creed Adventure.

571
00:37:53.599 --> 00:37:58.719
Dam have you have you seen this? Have you missed it? Did it?

572
00:37:59.239 --> 00:38:00.800
I'm gonna I'll put it up on
the on the thing right now.

573
00:38:01.000 --> 00:38:06.039
It just it does just straight up
look like an Assassin's Creed. Uh It's

574
00:38:06.119 --> 00:38:08.239
it's I'm like, I guess that's
what they always said it would be.

575
00:38:08.320 --> 00:38:10.199
But it's just like a kind of
surprising to me, like, oh yeah,

576
00:38:10.239 --> 00:38:15.880
this actually looks better than even like
an Xbox three sixty year PlayStation three

577
00:38:15.239 --> 00:38:21.000
kind of looks about equivalent to like
early PS four games. Uh yes.

578
00:38:21.119 --> 00:38:23.440
The footage also includes a surprising cameo
from Cassandra, the lead, the female

579
00:38:23.519 --> 00:38:27.840
lead from Assassin's Creed Odyssey. Assassin's
Creed Jade, which is currently in beta

580
00:38:27.920 --> 00:38:30.679
testing, is a free to play
game set to be published by ten cents

581
00:38:30.760 --> 00:38:35.440
level Infinite Division. After you be
Soft announced a major strategic partnership with the

582
00:38:35.519 --> 00:38:38.159
Chinese company last year. The game
promises to offer a huge open world to

583
00:38:38.239 --> 00:38:43.000
explore, where they get their quoted
as saying explore the path of Zia.

584
00:38:43.400 --> 00:38:45.360
In Assassin's Creed, Code named Jade
is set in the third century BC,

585
00:38:45.840 --> 00:38:51.599
during the time of one of the
first first unified dynasties in China. It's

586
00:38:51.679 --> 00:38:54.840
a listen. I think this is
impressive. Damn, I don't think I'll

587
00:38:54.840 --> 00:39:00.800
ever play this. We'll play it
because I, for my sins, have

588
00:39:00.039 --> 00:39:05.880
a long history with Assassin's Creed.
I've enjoyed many entries in that franchise.

589
00:39:06.679 --> 00:39:12.519
I feel like they've become bloated to
the point of being frustrating, which is

590
00:39:12.559 --> 00:39:17.159
why I'm excited for Mirage in a
big way. I still dabble in all

591
00:39:17.239 --> 00:39:21.519
the Assassin's Creed. I'll play a
little bit just to see what it is.

592
00:39:21.599 --> 00:39:22.599
And if it's one of those this
is an open world. We've got

593
00:39:22.760 --> 00:39:27.480
way too much stuff to do and
none of it is mostly good, so

594
00:39:28.119 --> 00:39:30.559
I play that. If it's one
of those, I'm out. If it's

595
00:39:30.559 --> 00:39:34.519
something a little more focused, I'm
definitely in. I hope this is a

596
00:39:34.559 --> 00:39:37.719
little more focused, in which case
I would enjoy that way more. But

597
00:39:37.840 --> 00:39:40.239
we'll see. Well, let me
I mean, let me ask, then,

598
00:39:40.400 --> 00:39:45.199
as someone who has a history of
sin with Assassin's Creed, does this

599
00:39:45.760 --> 00:39:50.320
make sense as a like a free
to play game, Like can you imagine

600
00:39:50.480 --> 00:39:53.000
how that would work? That is
the tricky part of it, So the

601
00:39:53.079 --> 00:39:55.599
free to play part of it.
At the moment they said free to play,

602
00:39:55.639 --> 00:39:59.840
I was like, oh God,
there we go. There is a

603
00:40:00.079 --> 00:40:05.760
world where you know, they they
create a standard Assassin's Creed game in the

604
00:40:05.960 --> 00:40:09.599
model of a one of the newer
ones, which is basically an RPG focus

605
00:40:09.719 --> 00:40:15.599
thing where everyone's got levels, there's
weapons and they have different effects and that

606
00:40:15.719 --> 00:40:20.199
kind of stuff, and then monetize
the crap out of like you know,

607
00:40:20.360 --> 00:40:27.000
like charms and weapons and outfits and
upgrade shortcuts and et cetera, et cetera.

608
00:40:27.840 --> 00:40:30.719
I felt like that might have some
limitedness, given that if it's a

609
00:40:30.800 --> 00:40:35.519
traditional Assassin's Creed game, it will
end up you run out of the story.

610
00:40:35.800 --> 00:40:37.480
And the only way that is like
long term viable is if you have

611
00:40:37.559 --> 00:40:43.320
a repeatable gameplay experience. Right,
So either it must mean that this is

612
00:40:43.480 --> 00:40:47.119
like mission based or some sort of
rogue element to it, but that isn't

613
00:40:47.920 --> 00:40:53.480
immediately evident in the footage or anything
that I said so far, it looks

614
00:40:53.480 --> 00:40:57.159
just like Assassin's Creed, Like right, it just looks like an Assassin's Creed

615
00:40:57.199 --> 00:41:00.599
game. Yeah, I mean this
could be like the game player you could

616
00:41:00.599 --> 00:41:01.400
be seen here. It could be
like a rogue like side of thing ware

617
00:41:02.039 --> 00:41:07.400
this lad dies or this person dies. It's it's a fresh start and a

618
00:41:07.480 --> 00:41:10.000
different wall than that kind of thing. Or it could just be like this

619
00:41:10.239 --> 00:41:15.039
is one of many missions that you
do repeatedly as part of dailies or whatever

620
00:41:15.159 --> 00:41:17.559
it may be. But you can
see in this footage, Like for people

621
00:41:17.559 --> 00:41:22.320
who aren't watching, they can just
imagine something like Odyssey Origins, which is,

622
00:41:22.519 --> 00:41:27.000
you know, open a world and
it's gone numbers over their head.

623
00:41:27.079 --> 00:41:30.719
Yeah, every enemy's got a number
of their head and you are damaged.

624
00:41:30.760 --> 00:41:32.559
Numbers are coming out of it,
which is the thing that I don't want

625
00:41:32.639 --> 00:41:39.239
in Assassin's Creed games. But like
there's various monetization routes in that framework of

626
00:41:39.320 --> 00:41:43.360
game design. Yeah, I wonder
if it's they they'll have a feature like

627
00:41:43.480 --> 00:41:47.679
brotherhood where you like you're sending off
you're a fellow Assassin's Creed assassin members after

628
00:41:47.760 --> 00:41:52.039
your missions. Like I could see
that being like yeah, I mean that's

629
00:41:52.079 --> 00:41:53.679
going to take a day, but
if you want to speed it up,

630
00:41:53.679 --> 00:41:55.599
you could just pay to speed it
up. Like that's the kind of thing

631
00:41:55.679 --> 00:42:00.239
that would have would fit with Assassin's
kind of also like we're building up the

632
00:42:00.280 --> 00:42:04.760
Assassin's Brotherhood in China and you need
to you can take a companion or with

633
00:42:04.880 --> 00:42:08.400
you on a mission, and then
like has you need to? It just

634
00:42:08.480 --> 00:42:13.960
turns into gingch and impact. It's
like, yeah, has a recruit you've

635
00:42:14.000 --> 00:42:17.719
pulled Cassandra. Good for you.
Cassandra will now give you some advice and

636
00:42:17.840 --> 00:42:22.760
how to build the Assassin's Brotherhood hair
because she's done it in ancient Greece or

637
00:42:22.800 --> 00:42:25.159
whatever. Yeah, you're right.
I think it's gonna be ginching. You're

638
00:42:25.199 --> 00:42:28.960
right. That's it's probably gonna be
a lot of that. Okay, now

639
00:42:29.000 --> 00:42:31.400
that starts to makes sense. I'm
cure. I've always been curious about this

640
00:42:31.440 --> 00:42:36.000
one. I'm it's cool to see
it. Even if it's great, I

641
00:42:36.119 --> 00:42:38.840
just don't I hate seeing my battery
drain on my phone, and games just

642
00:42:39.000 --> 00:42:42.880
destroy your battery. So it's like
I usually don't play games on my phone,

643
00:42:42.960 --> 00:42:45.960
but I'll pay. This is something
that people end up liking great.

644
00:42:45.079 --> 00:42:50.519
Happy for you, one of the
best schmupps of all time is finally coming

645
00:42:50.559 --> 00:42:52.320
to PC. This is from Stephen
T. Wright at game Spot. If

646
00:42:52.360 --> 00:42:57.000
you're a fan of Shoot him Up
Schmups, go back there. If you're

647
00:42:57.000 --> 00:43:00.519
a fan of Shoot him Up or
Schmup games, you're probably familiar with Radiant

648
00:43:00.559 --> 00:43:02.960
Silver Gun. Developed by legendary studio
Treasure. The game is famous for its

649
00:43:04.039 --> 00:43:07.320
high difficulty, it's color based scoring
system, and for the fact that it

650
00:43:07.400 --> 00:43:10.559
was only available on the Sega Saturn
for many years, very very very expensive

651
00:43:10.599 --> 00:43:14.880
after a while, as it Steam
page reveals, Radiant Silver Gun Gun is

652
00:43:14.960 --> 00:43:16.960
coming to PC soon. Though the
page doesn't have a firm release date,

653
00:43:19.239 --> 00:43:21.280
the trailer that we do have,
which i'll show here in a second,

654
00:43:21.360 --> 00:43:24.960
does say August eighteenth. That would
be very very soon. You were you

655
00:43:25.039 --> 00:43:29.840
ever Radiant Silver Gun fan, Treasure
fan Shoot him Up fan time. I

656
00:43:29.960 --> 00:43:35.760
was an Ikaruga guy too, yeah, but Radiant Silver Gun I think I

657
00:43:35.920 --> 00:43:39.639
did not play mainly because of the
restrictions that you mentioned that it was on

658
00:43:39.760 --> 00:43:45.039
sat and like prohibitively expensive to get
that console or that game afterwards, and

659
00:43:45.079 --> 00:43:49.000
I just did not do the emulation
part of it. I guess I could

660
00:43:49.000 --> 00:43:51.880
have at some point. I think
it came out somewhere. I think is

661
00:43:51.920 --> 00:43:54.480
it on Switch now I want to
say I can't. Maybe it came out

662
00:43:54.519 --> 00:43:57.639
somewhere recently. I've been meaning to
get it and I'm like, well,

663
00:43:57.679 --> 00:44:00.519
now I'll just get it on Steam. Yeah. I've still play a schmup

664
00:44:00.639 --> 00:44:05.239
in a really long time, unless
you spend the rules of what a schmup

665
00:44:05.360 --> 00:44:07.440
isn't think of, you know,
like Cophead as a schmup or something like

666
00:44:07.519 --> 00:44:10.199
that, which it can be at
times. It has like those kind of

667
00:44:12.159 --> 00:44:16.199
gameplay sections, but neuro Automata has
some schmucke stuff. Yeah, exactly,

668
00:44:16.320 --> 00:44:20.280
I've not played a honest to god
schmup in a real long time, and

669
00:44:20.360 --> 00:44:22.960
generally I don't I didn't really play
a lot of them. I played Like

670
00:44:23.320 --> 00:44:27.159
It Could Go is the main one
that I just repeatedly played over and over

671
00:44:27.199 --> 00:44:30.760
again. And if you count Rez
as a potentially as a show up,

672
00:44:30.840 --> 00:44:32.440
that it might be one as well. But yeah, I I it's a

673
00:44:32.639 --> 00:44:37.719
genre that I would love to get
more into, but I think I have

674
00:44:37.880 --> 00:44:43.119
a limited interest in like the narrative
list schmups, so it would have to

675
00:44:43.199 --> 00:44:46.239
have like a story or have some
sort of importance in the history of games

676
00:44:46.360 --> 00:44:50.199
or the genre for me to be
super into it, which is raised Silver

677
00:44:50.239 --> 00:44:53.719
Gun definitely has. That's the like
Beat them ups have had a moment over

678
00:44:53.719 --> 00:44:57.719
the last couple of years, and
it's like they've like figured out like,

679
00:44:57.920 --> 00:45:00.480
well, they came from the arcades
and obvious, so the Streets of Rage

680
00:45:00.519 --> 00:45:06.639
two and Streets Lists series, which
was for consoles, but it was mostly

681
00:45:06.719 --> 00:45:09.039
coming from the arcade and it had
a lot of arcade sensibilities and that caused

682
00:45:09.079 --> 00:45:12.280
it to sort of stagnate at a
time, and then it went away for

683
00:45:12.320 --> 00:45:14.719
a long time. And now the
genre is back in a big way as

684
00:45:14.760 --> 00:45:15.559
a lot of other developers are like, no, we can figure out how

685
00:45:15.559 --> 00:45:20.599
to make this work as like a
replayable game that has value as a purchase

686
00:45:20.719 --> 00:45:22.119
instead of as an arcade game.
And it's like, I wonder if the

687
00:45:22.119 --> 00:45:25.039
same thing could happen with Schmumps and
like, yeah, just kind of building

688
00:45:25.079 --> 00:45:28.559
a narrative or something like that.
I think maybe that's a good start.

689
00:45:28.960 --> 00:45:31.079
Honestly, I'll let the professionals handle
it, but I hope that they can

690
00:45:31.119 --> 00:45:35.280
figure it out. But I am
going to check out Radiant Silver gunn Steam.

691
00:45:35.280 --> 00:45:37.360
I'm going to play because, like
you said, I played a lot

692
00:45:37.400 --> 00:45:39.760
Ikaruga. I know this is the
other really big one from Treasure in terms

693
00:45:39.800 --> 00:45:43.360
of shoot him up, shoot him
up. So yeah, I'll check this

694
00:45:43.480 --> 00:45:49.119
out. I hope it's radiant silver
fun. Lego animal Crossing sets are coming

695
00:45:49.199 --> 00:45:52.840
next year. Lego Insider claims this
is from Chris Scullion at VGC. The

696
00:45:52.920 --> 00:45:55.719
next big video games series to get
the Lego toy treatment maybe animal Crossing,

697
00:45:55.760 --> 00:46:00.960
according to new reports. The claim
was originally posted on Instagram by Lego leaker

698
00:46:00.199 --> 00:46:07.800
Extra Bricks leg Go go uh,
and it was then backed up by YouTuber

699
00:46:08.119 --> 00:46:14.519
brick Clicker. I'll brick clicker,
I'll click your bricks. It relates to

700
00:46:14.599 --> 00:46:17.039
five sets which have been discovered on
brick Merge, a site which runs a

701
00:46:17.119 --> 00:46:21.679
bot that discovers new Lego sets as
soon as they're listed. Although brick Merge

702
00:46:21.719 --> 00:46:24.199
simply lists sets by their product numbers, which run from seven seven zero four

703
00:46:24.239 --> 00:46:28.559
six to blah blah blah and provides
no further information, it's since been claimed

704
00:46:28.599 --> 00:46:32.719
by leakers such as Extra Bricks Lego
Go that they're animal crossing sets and then

705
00:46:32.760 --> 00:46:37.000
they're going to go for fifteen dollars, twenty thirty dollars, forty dollars,

706
00:46:37.079 --> 00:46:42.079
and seventy five dollars respectively. These
five sets merge sounds like the worst like

707
00:46:43.199 --> 00:46:46.400
block change shit claim. Yeah,
Like isn't the worst brick merge Yeah.

708
00:46:47.840 --> 00:46:52.559
It sets will be released in March
twenty twenty four, and that the character

709
00:46:52.639 --> 00:46:58.840
minifigs will have special molded heads like
the Lego Sonic and Saga and Simpson's minifigs

710
00:46:59.039 --> 00:47:04.119
instead of say standard Lego heads.
This makes sense. I can see how

711
00:47:04.119 --> 00:47:07.599
they do this where it's like,
what is something that has a broad appeal

712
00:47:07.920 --> 00:47:12.519
that we can turn into Lego?
That's so? So what is something built

713
00:47:12.559 --> 00:47:17.920
around obsessing over collecting characters and bringing
them to your island? And it is

714
00:47:19.039 --> 00:47:22.840
this ip like this is the number
one I want to make friends want them

715
00:47:22.920 --> 00:47:28.000
on my island. I I'm sorry, just all Lexi and chats and a

716
00:47:28.039 --> 00:47:31.000
blotching company invited me onto a yacht
today. That's gotta be like, I

717
00:47:31.119 --> 00:47:36.000
assume that you're on the yacht now, it's got to be like a timeshare

718
00:47:36.039 --> 00:47:37.840
thing right where they get you on
the yacht and then you're you have to

719
00:47:37.920 --> 00:47:40.960
like sit in a room with a
projector while they do a presentation right before

720
00:47:40.960 --> 00:47:45.400
you have many fun? Is a
man not entitled to the sweat of their

721
00:47:45.440 --> 00:47:47.960
brow? And then before you know, you're in rapture. And here's why

722
00:47:49.000 --> 00:47:53.239
we're on but investing in game stop. Yeah, I think Animal Crossing lego

723
00:47:53.280 --> 00:47:57.559
sets, that's cool. I want
Zelda and stuff. I want Animal Crossing

724
00:47:57.599 --> 00:48:00.639
too, don't get me wrong,
But I hope they keep keep at this

725
00:48:00.719 --> 00:48:04.400
so that we kind of sport of
everything. One day they're gonna announce the

726
00:48:04.679 --> 00:48:08.119
Pokemon one and it's gonna be over
for these hos. Like everyone's gonna be

727
00:48:08.239 --> 00:48:12.679
on that. Like it's gonna be
you know, that's the big red button

728
00:48:12.800 --> 00:48:17.679
Pokemon lego. It's just gonna it's
it's like unlimited and unstoppable. Yeah,

729
00:48:17.960 --> 00:48:22.840
just a big Pikachu set. It's
gonna be eight hundred and fifty dollars and

730
00:48:22.000 --> 00:48:27.000
people are every They're gonna sell it
instantly, absolutely right. Uh. Japanese

731
00:48:27.119 --> 00:48:30.199
charts for the physical game sales last
week, Pickman four maintained its dominance as

732
00:48:30.239 --> 00:48:36.440
Switcher passes thirty million units sold from
Ali Reynolds at Nintendo Life. This week's

733
00:48:36.480 --> 00:48:40.360
Japanese charts are in courtesy of for
Midzu, and it's Nintendo's own Pickman four

734
00:48:40.400 --> 00:48:44.039
out in the lead again with an
additional one hundred and fifteen thousand, six

735
00:48:44.159 --> 00:48:49.199
hundred ninety seven physical units solds that
doesn't include digital. So far Pickman four

736
00:48:49.320 --> 00:48:53.000
has sold five hundred thousand copies in
Japan alone, and again that's physical only.

737
00:48:53.400 --> 00:48:59.159
Just say, you gotta like add
another two hundred and fifty thousand at

738
00:48:59.280 --> 00:49:02.880
least digital sales in Japan for that, and then that that's already almost a

739
00:49:02.920 --> 00:49:07.599
million in one country for Pickman four. That's just bonkers success for that for

740
00:49:07.679 --> 00:49:10.719
that franchise, a series that I
don't think has sold more than three million

741
00:49:10.760 --> 00:49:15.320
copies before. Clearly it's going to
do that. Yeah. Else Where,

742
00:49:15.320 --> 00:49:19.480
there's some newcomers in terms of game
releases, not souman A twentieth Century Summer

743
00:49:19.559 --> 00:49:24.719
Vacation coming in at number two,
Crime Machina or Crimachana for Switch and PS

744
00:49:24.800 --> 00:49:29.840
five at positions six and ten,
respectively. The Western launch of Crimacana will

745
00:49:29.840 --> 00:49:32.719
follow on October twenty fourth, and
Disney Illusion Island debuted at number seven with

746
00:49:32.840 --> 00:49:37.800
a total seveny one hundred and seventy
two copies sold. And speaking of hardware,

747
00:49:38.199 --> 00:49:40.719
the Switch O led was on top. Play Station five was right behind

748
00:49:40.760 --> 00:49:45.039
that, but overall the big thank
news series. Switch is at thirty million

749
00:49:45.119 --> 00:49:51.519
consoles sold in Japan alone. Console
sales for Switch in Japan have sped up.

750
00:49:51.559 --> 00:49:53.960
Actually they're up sixty percent, like
sixty six percent year over year,

751
00:49:54.480 --> 00:49:59.199
which is a massive A lot of
that comes down to Zelda obviously, but

752
00:49:59.280 --> 00:50:02.599
it's not just sell. But yeah, the Switch more successful than ever and

753
00:50:02.679 --> 00:50:07.199
in Japan and that then of course, what you said, it's like a

754
00:50:07.239 --> 00:50:09.480
perfect time to launch Switch to right, It's it's weirdy. This is why

755
00:50:09.639 --> 00:50:14.920
Nintino keeps like pushing it off and
you know kind of laxadaisically is going to

756
00:50:14.960 --> 00:50:16.599
be like, no, we'll just
launch the follow up late next year.

757
00:50:16.679 --> 00:50:22.159
We're no rush, all right.
You know what this last story, Linux

758
00:50:22.159 --> 00:50:25.639
surpasses Mac amongst steam gamers. This
is about hey, steam deck is actually

759
00:50:27.360 --> 00:50:30.559
making a dent on that because that
runs Linux. So it kind of interesting,

760
00:50:30.639 --> 00:50:34.719
I thought, but not too surprising
either, right, Yeah, I

761
00:50:34.800 --> 00:50:40.000
mean I have nothing to say to
Linux uses. Yeah, the streets of

762
00:50:40.039 --> 00:50:44.719
the feat. No, I just
I just like, not my head,

763
00:50:45.239 --> 00:50:50.239
I respect you, I fear you
stay at my head, don't I don't

764
00:50:51.119 --> 00:50:58.920
approve of your lifestyle for myself,
enjoy your linuxing over there, they definitely

765
00:50:59.000 --> 00:51:02.320
will enjoy it. Accuses though,
absolutely pulling their pants down and like yeah

766
00:51:02.360 --> 00:51:06.599
in public and running away and then
like giving them spirlies and that kind of

767
00:51:06.800 --> 00:51:10.079
us. They don't even know what's
happening. They're completely oblivious. All right,

768
00:51:10.079 --> 00:51:14.360
I gotta pull question from yesterday.
Let's see here. Do you resent

769
00:51:14.519 --> 00:51:19.119
Shadow the Hedgehog? Yes? Or
no? I mean I would refresh this

770
00:51:19.159 --> 00:51:21.320
real quick because I think there were
some more votes. Yeah, there we

771
00:51:21.519 --> 00:51:23.960
go, five hundred votes. Thirty
five percent of you resent Shadow the Hedgehog.

772
00:51:24.039 --> 00:51:27.639
Only sixty five percent or I'm sorry, sixty five percent of you do

773
00:51:27.840 --> 00:51:30.119
not say? Okay, fair enough. I'm not gonna kink shame. You

774
00:51:30.199 --> 00:51:32.960
gotta gotta do what you gotta do. This this came from out the story

775
00:51:34.039 --> 00:51:37.639
yesterday where they said at second they're
not going to put Shadow the Hedgehog into

776
00:51:37.679 --> 00:51:40.039
like the classic style games because he's
only a New Sonic games. I'm like,

777
00:51:40.280 --> 00:51:44.119
okay, that's weird, but all
right, fair enough. I love

778
00:51:44.280 --> 00:51:46.679
the framing gun framing of I love
the framing of this looks like it's a

779
00:51:47.719 --> 00:51:54.199
information that has been published by me
at the bottom. All right, yeah,

780
00:51:54.239 --> 00:52:00.920
the whole imagine sonic but edgy and
has guns. Know where that came

781
00:52:00.000 --> 00:52:05.719
from, but it's had quite a
divisive impact on the Sonic fendom. Yeah,

782
00:52:05.760 --> 00:52:08.840
and it's it's He's way more popular
than I ever thought he would because

783
00:52:08.840 --> 00:52:12.119
it's me. It's like, it's
just silly, but kids love him,

784
00:52:12.239 --> 00:52:15.559
kids love show. So yeah,
Uh, we have a new poll question

785
00:52:15.599 --> 00:52:20.440
we're gonna put up on the YouTube
channel. It's at YouTube dot com Slash

786
00:52:20.599 --> 00:52:22.199
Giant Bombs Slash community. You just
hit the community tab. You can find

787
00:52:22.239 --> 00:52:24.239
it there. But before we talk
about that, Tam, what do we

788
00:52:24.360 --> 00:52:28.599
have happening? What do you got
going on next week? Whatever? Tell

789
00:52:28.639 --> 00:52:31.199
people about what's going on. Oh
man, there's a new Jeff Jeff's out

790
00:52:31.559 --> 00:52:37.800
upf is happening today? Are you
doing Baldo's Kate and Baldos Kate three?

791
00:52:37.800 --> 00:52:39.079
I think it's the plan. There's
a chance it could be Fortnite, but

792
00:52:39.280 --> 00:52:43.360
I think we're gonna be bald Jan's
getting set up for that, so that

793
00:52:43.480 --> 00:52:46.000
should be funny. You do it? Multiplayers is the idea? Yeah,

794
00:52:46.519 --> 00:52:51.360
So that's the rest of this week, which is today. I guess next

795
00:52:51.400 --> 00:52:55.519
week, Uh, mutual stuff,
Bomb Costs will have I don't know what

796
00:52:55.719 --> 00:53:00.119
else. It's weird because like we're
talking about a lot of things and I

797
00:53:00.239 --> 00:53:05.519
can't remember the timeline on some of
them is and whether we talk publicly about

798
00:53:05.559 --> 00:53:08.639
them. But let's just say people
should be excited because there's a lot of

799
00:53:08.679 --> 00:53:13.760
care things coming. We're working on
making sure that they are core things coming,

800
00:53:14.159 --> 00:53:17.000
and a lot of that takes.
It takes a lot of time and

801
00:53:17.119 --> 00:53:22.199
effort to line the ducks up to
get that done properly, but everyone will

802
00:53:22.199 --> 00:53:28.760
be treated to a variety of fun
new and existing content. Yep, it's

803
00:53:29.239 --> 00:53:31.440
we're exactly we're working on the timeline
in TAM's right. It takes it takes

804
00:53:31.519 --> 00:53:35.760
some time, but it's we found
our social position where we can reset up

805
00:53:35.800 --> 00:53:37.239
some stuff and get going again.
It's very exciting what we're gonna say.

806
00:53:37.360 --> 00:53:40.000
Yeah, well, I was also
going to say evils this weekend, So

807
00:53:42.199 --> 00:53:44.760
that's going to be a big deal
and maybe we'll try to do something with

808
00:53:44.840 --> 00:53:49.800
that next week. Turbo Sean is
competing again. He might go against Foodos,

809
00:53:49.840 --> 00:53:52.119
so try to watch it. He's
going against FOODO and good luck.

810
00:53:52.599 --> 00:53:58.360
Jean Lucy, Jean Luca is also
competing. I don't think he's playing foodo

811
00:53:58.480 --> 00:54:00.719
though. Sean, it was funny
because he's like what people who don't know

812
00:54:00.800 --> 00:54:04.079
fighting games are like, well,
maybe you'll win, And then you tell

813
00:54:04.239 --> 00:54:08.719
someone who does know fighting games,
I'm fighting fudo and TAM's like, you're

814
00:54:08.800 --> 00:54:14.599
this guy is a clinical scientist of
a fighting game, but he has he

815
00:54:14.760 --> 00:54:17.360
has no time for nonsense. This
is like decimates you. It moves on

816
00:54:17.559 --> 00:54:21.280
with his life. I love it, and good look to Jean Luke as

817
00:54:21.320 --> 00:54:24.440
well. All Right, the one
thing I'll butt you is on Monday,

818
00:54:24.440 --> 00:54:28.079
I'm planning to do a Mortal Kombat
stream where I'm going to start playing through

819
00:54:28.079 --> 00:54:30.239
the stories of nine, ten,
and eleven in preparation for Mortal Kombat one.

820
00:54:30.719 --> 00:54:34.000
Uh, people come hang out with
me. But I'll be doing that

821
00:54:34.039 --> 00:54:36.519
after after Game Mess Mornings. A
little bit after Game Mess Mornings, we

822
00:54:36.599 --> 00:54:38.599
have a meeting, but after that
in the afternoon on Monday, So look

823
00:54:38.599 --> 00:54:43.639
out for that. Yes, so
the new poll, let's take a look

824
00:54:43.760 --> 00:54:45.840
here. I am going to ask
you, are you checking out boulders Gate

825
00:54:45.960 --> 00:54:50.079
three? Yes? I love I
love the previous boulders Gates. Yes,

826
00:54:50.199 --> 00:54:52.639
I am a D and D fan, Yes, I want to romance a

827
00:54:52.719 --> 00:54:55.360
bear and no. Those are your
options. You can get that again on

828
00:54:55.440 --> 00:54:59.840
the YouTube community page. Vote for
that. We'll discuss it on Monday.

829
00:55:00.119 --> 00:55:02.280
Jibomb dot com, Tam, thank
you so much for taking your time to

830
00:55:02.360 --> 00:55:06.360
talk with me today about video games. I appreciate it. Man, thank

831
00:55:06.440 --> 00:55:08.239
you for having me. I love
doing the show, I miss it when

832
00:55:08.280 --> 00:55:13.000
I can't, and I'm excited to
be back next week, hopefully borrowing any

833
00:55:13.119 --> 00:55:17.199
catastrophic changes in my life or schedule. We love having you here. I

834
00:55:17.320 --> 00:55:21.679
love having you here. The audience
love having you. You're the best audience

835
00:55:21.719 --> 00:55:23.480
of gaming. Until next time,
have a good one, take care of

836
00:55:23.519 --> 00:55:24.760
yourself. Goodbye.

