We join the party on the road from Geffraida south to Gauze Point. You
will have had a full night's rest in Gefreider after encountering the woman at the
temple, and headed out of town, I imagine relatively swiftly, since you
are kind of overdue for the time when you were set to meet with Rias
he said he would be in Gauze Point essentially a few days, which we'll
say is usually about three. This will be the third day, so coming
in kind of at the last point from his message, but that will be
this day. It is very early morning, I think probably when you set
off, we'll say it is nine or do you think you would leave very
early? You guys, tell me what time it is? Actually, when
do you think you would leave? Seven? Seven am? I think I
feel like we'd set pretty early just to get into like I would want to
arrive at Gore's Point around like nine or ten. Yeah, okay, yeah,
so that would be like the beginning of daylight hours. You'll probably arrive.
So heading down this coastal road. It's a pretty decent road, considering
you've been traveling all over this part of the realm. The coastal road here
is pretty decent considering it goes from the greatest city of Gofreda down to Gauze
Point. Have any of you been to Gau's Point before? Do you think?
I don't know if any of you really would have done. Maybe even
Will wouldn't have done. Why you would have? I don't think I've ever
had reason to yourself. You've kept this all this time from each other.
You've all been there where you were all born. Yeah, I don't know
why anyone would have been there. It's a very small, little kind of
off the off the beaten track place. But the road itself is pretty decent
and well used Gaus Point and Perio Port, the port at Perio being one
of the main access points to the shadow Elven Kingdom at the bottom of the
south of the map here, with little ferries going over from Perio Point to
port to by lanes. So, yeah, this is a decent road that
is very good for you people because it means there is nothing on it,
no bandits, no things, no demonic entities rushing at you in the morning
dark, no no creatures, no wye eurns plucking navigation checks and no checks.
You get free travel today. I rolled one dice for you, and
I think it was about two weeks ago now for like whether one crazy thing
would happen to you on the road. Other than that, I think you're
pretty good going because this is one of the better and one of the better
well tried places. Goffreda takes care of its kingdom area a little bit,
so it's not usually that dangerous, although you are heading to Gaud's Point,
where some of the most dangerous people in the world are, because you know
who's there. So I think we join you on this short journey. It's
maybe two or three hours, depending on kind of how hard you are trekking
And I think, do you guys have a plan or do you think you
will have discussed a plan or do you think we would be discussing a plan
now or your arrival at Goau's Point, of course, Arias said he would
meet you there the last time as a reminder for everyone that you guys encountered
Arias was at Sum's Point where you kind of entered into a very wary agreement
somewhat that you would go into the mist to investigate what he understood to be
a point of importance. He understood that it was, and didn't seem to
be able to get there himself. But you guys seemed to be able to
range out into the mist much further than people seemed to be able to.
So that was when he sent you guys very far north into the mist,
up to where the first set of handprints that you encountered were and el Darn's
grave. So yeah, he was like, you go and do that and
tell me what you find, because I know there's something there and I know
I need to know what it is in order to continue with what I'm doing.
And in exchange, I'll give you Darrow was what the I believe the
general it was a sloppy exchange and a sloppy agreement, but I believe that
was the kind of agreement, and then further information on all of that kind
of stuff. So you didn't kind of didn't really hear from him apart from
these void enhanced messages that Merlin and Arias were able to cast at the expense
of kind of mental fortitude that he would be in Gore's point to meet.
So I don't know if you guys have a plan, or if you want
to discuss a plan now, or if you maybe have discussed a plan,
but what is the plan or you all? Hmm. I think the plan
was to find Arias, so scout him out, meet him, but arrange
for one of the Silence to be watching, meet with him and talk to
him. That's right. You have a whistle now as well as sort of
like a dog whistle, a silent whistle that you can that I assume byre
has right now, which will summon a member of the Silence. And you
are You were told that there are at least three in Gauze Point. There
are also two other guys that you sent off with information towards Gauze Point at
one point that you met in You met all these guys in care Actually,
yeah, I would like to be keeping an eye out for them as well.
Okay, in terms of actual and active approach to Gau's point, I
think give everyone give me perception checks, and I'll roll with those for the
time being. Well, look at that A twenty and then eighteen and then
two eights. So we'll say that the eight and the eight from Fire and
Merlin are are linked in some way. Maybe you're distracting Fire Merlin with Merlin
bullshit, and you just constantly happen to like, I feel like you need
one of those, you know that what do they call those leashes that people
have for their kids. I feel like he needs one of those, But
like fire doesn't have one, So she's constantly like doing that, what do
your elv and Ie Seafire? But it's just Merlin getting into like another thorn
bush or something. She's like dragging him out. You probably this week because
you brought into on my mind. Yeah, maybe looking around we go rabid.
Yeah, but the other two in the distance, you finally start to
pick out a few lights, you get the sense of a small village right
on the very edge of the coast to your south on this road. After
a few hours of travel here and you will be coming up and into Gau's
Point along this northern road soon enough. Is the plan to just walk into
town or are you like trying to like actively scout the place out before you
get in there or anything like that. I think once we get to the
point where we can see the lights of the city on the horizon, I
would be suggesting that why don't we try approaching from the west side, don't
go through the main gate. Maybe we can sneak into town if it's not
completely walled off, I just scout around because before we go picking a fight,
we need to know what, like, does Orios have all of his
manpower with him? If he has whatever remains of the leon Vipium, that
could still be thirty men strong. And although Merlin has gotten very good at
dealing with large crowds, that's still a lot of people. Yeah, we
need to see if any of them are posted up in a high place or
they have an advantage on us. We need to be the ones in the
high places. Yeah, let's see if we can do that. Okay,
let's think our plan is to look for an alternate entry point that is not
the main gate of the city, because I don't know if Gorse Point,
I mean, I don't know if we would have heard this in character,
but do we know if Gorse Point is a walled city like Gerfreida. Let's
think, Well, you guys got pretty high on your perception checks fix and
will mean, I think survival checks. Because you're not close enough for like
investigation. This is like a lay of the land type nice. Oh,
so I think as you get closer you get the sense with this thing being
on the coast here there is a sense of a very small kind of fishing
harbor. The place is essentially just a port for ships during any particularly dangerous
storms. That has got a small village around it, a very local folk.
And from here there it's a pretty pretty open area. There's a coastal
line and a beach. This this this village is built up on the beach
and then a little up back from that, with many of the buildings running
straight along the coast side, with a lot of them built up on kind
of bluffs and man made what are they called the things that run out of
the rocks to stop the waves from absolutely obliterating all of the the breath yes,
a break. So the the place is pretty pretty open plan. There
isn't really any like hills or anything that makes for a good vantage point from
where you are. The there is a ditch kind of a moat that runs
around most of the village itself, using the sea water to create a kind
of man made moat with a very simple wooden like pallisade wall that runs out
into the water itself somewhat as well. You can see the wooden piers and
the small harbor. You can see that there are. There is ships docked
in the in the port, two of them larger than the others. Most
of them like small little fishing vessels, the type of thing that wouldn't go
out too far. In terms of good vantage points, not many. It's
pretty flat, which were not too well I think in your favor of like
a bird's eye view scout here with the wall running around the outside, and
you don't see any there's no like a militia or any of those Guffradian forces.
But you get the sense that in so close to Guffreda, there probably
is some form of local militia here, but there's actually not a lot of
activity going on at all. The it's possible you could, with you know,
good stealth checks and maybe a good tactical plan to approach, you could
probably get into or up close to the walls themselves without anyone seeing you.
There's no huge lights that are lighting the road or anything like that. You
would just have to navigate around the moat itself for fire. I think are
in particular wouldn't struggle at all getting into this place by darkness, but you
probably have a matter of thirty minutes before light and the sun comes up based
on the sunlight at the moment the last week or so of when dawn has
been you will be running into that any moment, approaching by night. Pretty
easy to sneak into this place as a small group of people. Not pretty
easy if you're a huge you know, paladinin armor. But still there isn't
like a clear force outside. You certainly don't see any like Leon Viperum.
There's no camp outside or anything like that. You kind of don't see anyone.
It's possible that there are people posted right up at the gates, but
I'm assuming you guys are far enough back that you can just about make out
what you need to without being seen yourselves. So the ships at the port,
do they look like marching ships? Do they look out of place at
well, like they're too big for that sort of port? Or one of
them is absolutely the Lunar Star, which is a sloop that was taken from
SOM's point. This looks like the type of thing that doesn't belong here.
The other ships here are small little things, tiny little All of them are
sloops, including the Lunar Star. But the Lunar Star is a huge,
large, single masted vessel. The rest of them are much smaller. It's
pretty blatant. I think even from here to the two of you on those
perception checks that that one ship is almost certainly the one that was stolen from
SOM's Point. But from here you can there's no lights on it and the
sails are down. It looks empty, but it does look like that is
docked here. The only other larger ship there is still smaller than this,
this stolen vessel, but is certainly the type of thing that goes out as
a trawler or something, maybe with nets behind it in the local area.
No, there isn't a great deal of seafaring in general in the realm,
so none of these ships look impressive. Well, they wouldn't look impressive to
us with our modern eyes maybe, But I think the Lunar Star certainly looks
like the type of thing that is almost certainly a merchant vessel that rushes back
and forth between Tom's Point and Guffreider with cargo. Since naval technology isn't that
advanced, I means there's not going to be gunpowder on that ship. You
know, no reason I think there is even gunpowder at all in the realm
yet, So no there's nothing like that when there is no unfortunately there is
no like pirate. Naval warfare is naval warfare, and there are warfaring ships
that you would probably be aware of, like way over where you're from,
Guardia, rageous E Free and Fenness Timrosa, not really the Dwarfs and the
area that is over over in there, there are lots of ships, and
Guardia is always aware that the Teeth things run their own kingdom, and so
they do have like ships that are built for war, but mostly it's kind
of like fruit carriers and things like that, and and things that are not
too dissimilar to kind of like Viking long ships. On this side SOM's point
Gofreider and perio Port is almost all cargo transport and ferries that will take people
around the coast. Yeah, that's about it. It's it's really not They're
all very simplistic. And I don't know if any of you have any experience
with sailing either, which might be interesting later on, but we'll probably have
to cross that see you when we get to it. So, yeah,
you do see the ship. I think that you suspect to be the one
that the Leon Viperum stole from Somem's point. It's very obviously out of place,
I think, compared to all of the other ships that are run down
fishing vessels. But it looks very quiet. The Gauze Point looks like it's
just relaxed for the evening. There's no there's almost like no weather. It's
very calm, very peaceful, no rain, no extreme wind. Maybe a
very light breeze coming up off of the ocean itself. Is that you can
probably hear in the very distantity lapping of the sea up on the shore.
But yeah, it's looking real calm in Gauze Point. It doesn't seem like
the viperum or you know, setting up to attack this place or anything like
that. But that's the other thing that you probably would be aware of looking
down. So sneaking into town relatively easy by cover of darkness. Potentially could
be a small militia group that manned some of these walls, or just keep
an eye out for any natural predators that might build up the courage to get
close to Gauze Point. But generally speaking, seems very quiet and very empty
or just small village vibe. What do you think should we try to get
in there without being detected. Why everything looks quiet sneak in an eavesdrop,
I don't see a reason not to hear. The village is surrounded by a
moat. Maybe there's like some sort of entrance from the which not really nay
preferred choice, but it would be an option. If it's the last option,
we can take it. If we really must, then yes we'll do
that. But I feel like there's probably an easier way, and it's just
if it's a small fishing harbor town that security can't be that tight. I
do like the idea of trying to get in there and figure out where Oriios
and his minions are and how many of them there are before we go picking
a fight. If we go picking a fight, which is also something we
should probably sort out. Now, we don't forget I have the whistle,
right, we do have that. Maybe I could send them in, you
know, they could report back to us what we're walking into. Also,
let's not forget that this guy is, you know, a mage. He
might already know we're here if he has some sort of spell that's watching us.
If there is such a thing, he could also be on guard and
suspect that that might be something we have planned for him. I don't know.
He seems rather rather cunning sort of, But at the same time,
I recall in some point we simply walked into the building where he was and
caught him completely off guard. So I don't know. Perhaps he's more attentive
this time, given that his whole point for being here is to meet us.
Williams, what's your goal for meeting him? You hoping for a peaceful
resolution? No, I'm not, but time and place for everything, right,
I don't think barging in there trying to murder him on the spot is
the answer either. He may have answers, and a conversation could be enlightening.
I'd like to know what he knows. One thing I will not do
is sit there and turn over all of the information we've uncovered and everything we've
learned on our travels while he talks in circles and riddles again like he did
last time. So if we can get straight answers out of him, then
perhaps exchanging what we've learned could be mutually beneficial. We are about to go
tampering with forces we don't understand once we get out to that tower, and
I'd hate to inadvertently. Granted this sounds perhaps over the top, but if
we're going to unleash doom on the whole world, and he knows a bit
more than we do, perhaps we should at least hear him. Not now,
follow your lead as you will. I The most important distinction, I
guess or decision here is do we want him with us when we get to
that tower whatever's going on out there. I feel like if he's there,
he's going to make a desperate play to try and take control of it or
dictate the outcome, and removing that threat before we get there is the better
option in my opinion. Let's get the lay of the land first. We'll
try to make our decision from there. Let's try and sneak in see what
we're up against. How many men does he have? There was another mage
I remember in some's point we saw her blowing the place up, if you
recall, Yeah, so he'll not be the only one slinging spells at us
if it comes to that. Hopefully we can find the two travelers that we
met, if he hasn't got to them first, right, I uh,
I remember you speaking to them? What exactly was their deal? Again?
I'm sorry. I wasn't within your shot for most of that. I think
they were hunting him down or trying to find him. Maybe they've heard about
the bounty, or they wanted him for some reason, so I told them
where he was an exchange for money. Gotcha? Do you believe they stand
any kind of chance? They seem competent from what I remember. The group
they belonged to are not idiots. So but right, two able bodies is
still two able bodies. Yeah, let's try and get in there. Okay,
everyone gives me stealth checks. Is the plan to just sort of sneak
all the way into town and just see what you see? Or is it
just to get to the gate. I think it kind of depends on what's
sneaking into town actually entails. Is there are there guards visibly posted at the
gate? I don't think you know from here, but I will let you
know as you get closer. I think given part of this self is just
approaching from a relative distance, you know what I mean. So it's partly
like whether if there is gods, they see you, and whether if there
is gods, you see them, you know what I mean? Before any
stealth ship is right, I was thinking I might just stick. I am
keenly aware that I can't sneak anywhere, and I think, like even in
character, I'm well aware. Maybe send just fire first to check it.
I don't know. I guess we just see what happens. Yeah, I'll
just do it that way. Here we go. Yeah, maybe I just
walk up to the front door alone of the other around three of you begin
to stick to the shadows. Move along the road along the areas where the
maybe the bush is a taller or there's a tree line for a while.
Before you come to the edge of the moat which runs around this place,
there are two small bridges that will take you into the north side and the
south side. We're going to assume that you're at the north side here,
so you're at that one. Will is just too big and clunky in this
armor to really not be kind of obviously moving down this road, you get
the sense that with him, he's not going to get into the actual village
without probably being seen or heard in some way. Once you get close enough,
you can see that it's real. It probably be pretty easy for the
three of you to scale the wall and get inside the village. Whereas it's
almost definitely going to cost will to try and do this, Like if you're
going to do it almost silently, or if there is a guard on the
other side of this wall, Will's just making a lot of noise. It's
just impossible not to in that much heavy armor. And I think on that
failure, you don't actually notice anything happened. Nobody comes rushing out, nobody
seems to respond to you or anything like that. But the four of you
would get the understanding that the next thing you can do here is either just
walk over that little bridge and walk into town and see whether there's a guard
there, or try and scale the wall and get in to the town completely
unnoticed, and then go from there. The position you're in, you don't
see or hear any guards, though, though you do start to hear some
people and just general ambience of town sounds. It seems like carrying on the
wind coming up from the shore from the ocean, that there is a movement
further into town, closer to the dock side. You start to get that
sense of people moving around. There's almost certainly going to be fishermen that are
getting ready to head out with the daylight, and speaking of daylight, you
start to notice that a crest of light begins to peek over the horizon as
the sun begins to come up as well. I'll try to avoid giving the
other three away, but just like very quietly mumbling to them go around without
me pointless. There's no way I can climb the wall quietly. And I'm
just going to start walking straight towards the gate, okay, And then you
three want to scale the gate. Yeah, I always send Vita in smoke
form with will okay, yep, Vita and will start walking towards the bridge,
and the three of you give me. Give me acrobats checks with advantage
because it is easy. So instead of giving you a low DC, I'm
gonna d yeah it's wife, miss roll oh bill it twice, okay,
take the higher of the two fifteen, twenty one and twenty four. Easy
as pie for the three of you to hop over this this this wall here,
it's kind of like posts of probably like some thin trees around here that
have been sharpened at the top. But like for you to this is clearly
up here for any animals. It's more of an animal wall than a thing
that's designed to keep people from jumping over it and sneaking over it. So
very carefully and dexterously you're able to scale this thing, hop over the top
of it and get a good view of the town and from the north here
right down. Give me perception checks. The three of you will give me
a perception check. As you come around through the through the gate itself fifteen
on mine, you do notice one guardsman. He appears to be wearing the
same outfit as the Geffreidan forces with the green and the stag's head. He's
leaning against the closest building inside the gate and does not even either he doesn't
see you come in or doesn't care. He's just leaning back and looking up
casually at the sky. As you approach Gau's point here you you're definitely making
noise, but he just doesn't seem to be aware of you at all.
You do, I'd like to well quickly glance around, not just for the
guard but the usual suspects. I'm looking for ariahs, Leon, viperium,
the silence, any familiar faces, just immediate like kind of stop near the
entrance and take a survey of everything and everyone inside. Yeah, the as
you get to the entrance way the two the two te fling dudes as well.
You You you get to the entrance where you see the guard leaning up
against this wall and he is snooze, standing up, leaning backwards, looking
at his arm curled around the spear that he's got his kind of dug it
into a cobblestone in the ground and is just leaning backwards, his head against
the back of the wall, and he is snoozing. You on your fifteen
do not see anything from here. You're at an angle that doesn't really give
you a good look at the main street or the dock side or anything.
You're kind of coming in amongst a bunch of the houses and a small kind
of watch tower, but it's not really a watch tower. It's more just
a it's more like a soap box looking thing, just a little squat building
that you could climb on top of if you needed to look outwards. The
other three, however, will notice straight down the main road all the way
to the bottom of the village here the harbor. This as the sun is
coming up and giving you more light and the ability to see much further,
you three will pick up on a figure that is standing upon the dock with
looking directly at all three of you at teethling in dark robes that you recognize
arias probably about it's probably about one hundred feet away from where you are right
now, all the way down through a set of buildings, past a very
small little fish market area, and then there are two much larger buildings,
one of them almost certainly a tavern, the other one perhaps some sort of
like Central Hall, and then down onto the beach with a set of rickety,
old looking wooden docksides, dock side piers and things standing dead center as
if he was waiting there for you the whole time. I'm looking straight up
the center of this kind of high street, and you guys are really far
away, but I think you all know what you're all seeing. Beside him
is a very large tribal barbarian. Even from here you can see that the
creature has skin that is barely hanging on to a large frame. It is
absolutely an undead thing, and Arios appears to be leaning on a brand new
staff. Will, however, is where you guys, would be more of
the south side of this. Looking straight down at Central Street, Will,
you're more on the north side of things, and you don't see anything including
your comrades. Here. The sleeping guard is leaning up against this guard station,
but you'd have to move and walk through to the center of town again.
You can kind of start to hear some of the sounds of the town
and things coming through and people moving around, but it's a very, very
small town and not too You get the sense there's not many people here,
and anybody that's up and around at this point is probably manning basic market or
jumping onto fishing boats for the morning's catch. Yeah, I would assume there's
a lot of fishermen gearing up to leave. You've not seen any bandit looking
people. You see a few villagers scattered and moving around, gotcha. Given
that I at least know the direction the other three went and like kind of
roughly where they were going to go, climb, So I'm watching up that
side to see if I could spot them. But given that the guards are
asleep and everyone else doesn't seem to care, I think I'll just like cinch
up my traveling cloaks of the armor. It's not so obvious. I just
kind of walk, yeah, and nonchalantly through the middle of the town until
I can get eyes on the other three up top. Yeah, I think
they see you before you see them. You guys will probably after you've noticed
Arias waiting staring straight up the center of this dock side, looking at you
guys leaning on that staff. A few moments later, you maybe exchange a
couple of glances. You see the large form of Will step out into the
main street here. A few people glance up at him as he as he
walked into town, another kind of shadowy figure. But yeah, no,
I don't. I don't think anything crazy happens. Will. You will probably
also see Arias at this point. If you want to look down the street
looking for your comrades, you notice, standing on the dock side, looking
straight towards you is this tiefling man who was once very old when you first
saw him, but now looks younger, not young, but younger than he
did. I think I am not surprised that he's already staring at us,
because I was kind of already thinking, whatever kind of magic he's using,
he's just watching us with it from wherever, or at least from wells primitive
understanding of magic. He's like, yeah, wizard things he already knows.
Of course he knows. I'm the stuff of necrosis. You still have his
staff yet, and that is Merlin has two staff that he's kind of probably
got strapped on his back most of the day. I really I can remember
if we left that y I should have gone, but I think also I
carry it for Merlin carrying it. I carry it the GPS back to a
riots and he's like watching it natural stave that he brought with him, but
he also has you guys still have that. I'm pretty sure I don't remember
you guys to be getting rid of it. I think it was a point
where you almost lost it, but that was it. Yeah, I think
we discussed sorry, go on, Oh we're discussed in Jeris, didn't we
because we were gonna leave it with the wizard guy the army guy. There
we go. Yeah, we were gonna leave it there because we were afraid
we're being tracked. But I just couldn't remember if we did leave it,
I'm not okay. I think we'd probably just wait for Will to join us,
just sort of stand and listen around and like try and pick up any
details from nearby, see if we can like spot any travelers or like people
that look out of place or loiterers. For the most part, like anybody
looking like they're standing around trying to be nonchalant. Um, okay, give
me, I think, give me investigation checks at this point from all of
us, or just let's just say you all high five and meet up in
the street and glance at each other knowingly that Arias is down there looking at
you. Okay, I'm smart. An investigation is Berlin, and I don't
normally do this. Although you're there. There you go. It's about a
role for you. You're welcome. No, wait, what am I supposed
to say? An investigation check? Please? Okay, investigation girl? Wow
wow, yeah, A five and eight, a three and a ten.
You guys are looking around, presumably for like anybody looks out of place,
anybody who's a bandit that's on a rooftop, anybody that might be an assassin
hidden under a dark cloak at the edge of an alleyway, And you see
none of those things. This to you, who looks like the most average
village shipping, very small seaside village of all time. Nothing seems out of
place here, nothing seems strange other than the ominous presence of the mage on
the dock side with a huge tribal figure standing next to them. Well,
yeah, I guess if we're thoroughly convinced and satisfied that there's no you know,
seventeen archers waiting on a rooftop or gang waiting for us anywhere, at
some point I'll just start walking towards the riots and wait for the other like
I'm assuming the other three will catch up with me as I'm doing so.
Yeah. Yeah. As you start heading down the street here, you you
notice all the people walking along next to you, a few of them giving
you some kind of interesting glances, but pretty much none of them look out,
look like they're staring at your anything like that, as they go about
their daily business for the most part. Once you get to this dock side,
you see quite a few people loading up these smaller boats, setting up
lots of fishing equipment, buckets of varying chow being thrown up onto these little
boats. But the central moost dock at the end of this road is empty,
no boats either side of it, and just Arias standing about halfway down
it, the open ocean behind him, and in the very very distance,
as the sun begins to illuminate it, you can see that wall of mist.
It's extremely close here in Gaure's point, much closer than it seemed in
Tom's point, but not too dissimilar with that kind of wall of fog that
is just a little too thick out in the boat being prepared. The very
large boat does not appear to be being prepared at all. No, that
isn't the furthest end north end of the of the port. And yeah,
it says the lunar star on it sails down looks empty. It's very possible,
and I guess you would presume likely that there are some people below decks.
You can see that it has two blisters on it as as some form
of defense. But other than that, this is almost certainly just a merchant
vessel, probably has some comfortable below decks areas for passengers. But yeah,
there's no no people here that look like leon Viperim at all. When you
get closer, Arias takes a few steps forward. He doesn't look at the
very large creature next to him, but the very large creature looks at him.
Shuffling across these boards, you hear them creek under the weight of the
the undead being, the undead tribal member Aris takes a few steps forward,
but holds his hands up and out in a very fairly peaceful way and says
to you all, I knew you were close. I had a feeling.
His eyes move across the three of you and land on Merlin, and he
says, I am astonished to see such a fantastic example of necromancy with you.
Yes, a lot has changed since we last saw each other. M
h where unless a man I'd said was impossible? Curious? Why why do
you say that your spirit remains entirely intact, unlike that one, a shade
of their former self, no less dangerous. Before we speak one moment,
he turns. There are three books that are not in a bag. They're
not on the ground. They are hovering behind him. It's probably an odd
sight. As they move around him, he turns as if he's going to
pull them from a satchel, but his hand moves and one of the books
of the three moves out and presents itself in front of him. He begins
to blink kind of rapidly as the books begin to move, one of them
coming up in front of him and opens up. The book that comes up
in front of him is absolutely horrific looking, as it appears to be made
out of some form of skin, and the other two, one of them
a dark looking thing. You get the sense that the darkness of that book
is not really that the book itself is black in color, but is just
a pure absence of light. I know that's a little bit confusing because of
what that means, but it is absorbing the light around it. And the
third one looks like a traditional standard looking bound tome, the frightening looking book
that opens up and the pages begin to flick. It lands on a page,
and Arias looks back towards you again, Merlin and says, ah,
I wish then it must have been. This is impossible. Your spirit is
sewn perfectly into every part of your body. Are you perhaps maybe suggesting because
of well this circumstance, or would I be able to revert things? No,
I am suggesting that you have brought me a perfect hostage. For a
while there, I wasn't quite sure how I was going to convince you not
to simply strike me dead the moment we met again. But I hold and
he glances down towards the book. Very powerful item. It allows me to
take utter and complete control of the undead inside check. Okay, give me
inside checks. Fuck ten from fire, fifteen from Fixed nine and nine um
fire. You've probably met some liars in your life, and this man seems
like he would lie his way out of any situation. But is he lying
right now? I don't know if you can tell. It is entirely up
to you to determine that. I think probably the same for Merlin and will
Fix. You know Arias a little better. And while he's become somewhat of
a kind of a boogeyman to you, and you haven't really interacted with him
since you were very very young, so your perception of him might be distorted,
you get the horrible, sickening feeling that he is not lying right now
When he says that he seems to be pretty much in his own way,
relaxed and calm. But I think on your fifteen there Fix, there is
a slight wildness behind his eyes as he speaks to you, almost as if
he is manually forcing himself to remain in this conversation. You get the sense
that he's almost holding on by a thread to something, whether it be his
sanity or a craziness or something going on. While he seems like he's very
much telling the truth to you here. You get the sense with him that
something isn't quite right, something is a little off with him. He continues
and says, well before he continues to say anything else, as soon as
he brings up the host excuse me, as soon as he brings up the
hostage thing, or right after he says, trying to figure out how to
convince you not to strike me down immediately, I'm just gonna gestured to my
weapon and say my sword remains sheathed for the time being. We've resolved to
at least hear you out very well. I have no intention of being your
enemy. I have no intention of harming any of you. Know this.
Should you attempt to harm me or any of my crew, I shall release
the name Spirit from his cold flesh in an instant. What happens, then
I'm essentially his puppet. Yes, it will be gone. I do so
hate to start an alliance with the threat, so let's call it insurance.
What you found in the midst in the north a grave? You sent us
to a grave that much I knew who's mine? Hmmm, cryptic. One
of my ancestors seems there was fate that brought me into contact with you.
Do you think it fate at work here? Then? Do you either that
or quite the convenient coincidence. You didn't seek You didn't seek me out,
I followed you. Well. I think perhaps we have been seeking each other
for many years. I think your Nurmish friend there as well. I think
some of us are intertwined as something greater, whether it be fate, prophecy,
or something we can't understand. I don't know, do you. I
wish I could say we've had all the answers by now, but I think
even if we were to collectively put our heads together and unveil everything, we
would still be missing big pieces of the picture. Try me tell me what
you know. What do you think you understand? I know that that tower
out there in the ocean is some sort of a gateway to an opening,
a rift between worlds, some sort of a void realm, as it were.
I know that whatever's leading up to this has been going on for well
over a thousand years, and I know that others have tried to go out
through and uncover it, and they've all met their doom in one various way
or another. As the mist killed them off and of the mist itself.
Do you know why it doesn't affect you? It's not that it doesn't affect
me. I'm just unusually stubborn about it. And your comrades, then why
not them? In years? I can tell they are also affected. I
was just able to temporarily shield the effects. Have you been in the myst
this entire time? Not the whole time? No? How long were you
in there? Expose to the effects long enough that any normal people would have
been driven mad? If that's what you're getting at, So you can extend
your stubbornness to others, it seems that way. How long will we in
the mist? Does anyone recall the number of days? I think it was
two or three? I've been two. I'm asking even I remember, I'm
asking the rest of the party, regardless, to help bring them into the
conversation. Does anyone recall how many days we were in the mist? What
is day and night in the mist? I know it's hard to keep track
of time, honestly felt for so long. The truthful answer, it's very
hard to track time when we're in there. It felt like at least a
few days on end. So you have learned how to harness the immense power
of the myth. It's your turn to answer a question or two very well,
what is your end of goal here? And I'm not looking for a
riddle or a cryptic philosophical answer. What are you trying to accomplish? I
want to get rid of it. I want to free us, all of
us, and truth be told, if I survive, perhaps restructure some of
our existing governmental things. The dark realm. The King, he's mad.
They are draining this land, and we are running out of time. Appose
to destroy it. Well, I believe the child of darkness lies within the
mist, and I believe you are going to lead me to them. That
is all that I know. What do you mean they are draining the land?
Who say the King? There is not enough resources. Do you think
there's a chance you won't make it back alive? Why? I think there's
a good chance that none of us will make it back alive. But I
think if we go out there and we are able to stop, this will
change everything. I think it will free us. I don't know if the
Mist is a wall to a wider world or whether everything out there is dead
and we are the last. Either way, and here we are trapped and
dine. You'd never answered the how I wish I knew how in all my
years I made contact with creatures in the mist, leaving them to be its
controllers, they were merely children. Mist is some form of consciousness. I
think. Whether it's a stitched set of endless consciousnesses, I don't know.
But I can tell you one thing. All of those consciousnesses are dead,
dead people from long before, a thousand years ago. I don't think they
know any more than we do what they are. How to stop it?
That came to me in a dream with no answers, little more than a
feeling. I had told you before. I thought myself mad that I was
the one to stop all of this, that if I were to focus myself
research this venture into the mist, eventually I would figure it out or meet
some one who could help me put a stop to this. I believe that's
some one to be you, and I believe we are on opposing sides,
opposing sides of what y'are, because I think you'll find none of us are
in favor of leaving this mistintact where it is. Don't believe there's a single
soul in this whole realm who wouldn't be happy to have it dispelled. I
believe there is there be sunlight again, one soul within that mist that is
something else or someone else, And I think that is what has reached out
to me in varying others. And I believe there is another soul at work.
That soul is within you, that has reached out to another set.
And I believe that you have the ability to disperse the mist in some way.
I believe, with the help of your age, the two of you
are set to figure out a way to destroy it. I believe I was
tasked with helping it complete its goal. I think it will destroy it,
or it will change it into something else. Whispers years of them questions I've
asked it from the darkest corner of my mind. No answers those feelings.
I have been piecing them together. I believe it wishes to be free,
or it wishes to evolve, or it wishes to change. I wish I
knew into what I believe you feel that. Do you not feel that if
you release this thing within mist, you may unleash something far worse? I
believe that is what I I have been working towards all these years, and
you wish to continue. Well, we're back to our question of fate,
whether that is my fate or not. Why would you knowingly help release some
sort of creature from the myst that may spell doom for all of the rest
of us, Because one way or another, the Myst will be destroyed,
and one way or another, we are all going to die here of attrition.
It may not be for another five hundred years, it will suddenly happen.
It must be stopped, or it must be freed, or that is
the end of us. It is the end of us. Realm Psalm's point.
M the child there, you had him connected in some way, tethered
to the mists somehow. When I interfered with that connection, when I held
on to that tether, I felt the presence of this thing you've been consulting
with, this force in the mist that's been guiding you. It was sheer
malice, it was hate personified. I could feel its rage, and I
could feel its power. And this is the creature you propose to release to
save us all when facing you certain death. Yes, does it not occur
to you that you are describing exchanging a long drawn out death for an immediate
one. That is a very possible. But I there's something beneath it,
all desperation to be free. I don't know if it wants to be free
to kill or to rule. Preachers that I am able to commune with inside
the myst are not the myst? Is it a demon of ice? A
demon of fire? They are born of it, as are many of the
abominations in there right. So all these years I thought I was communing with
rulers within the Mist. They want what we want, They want it gone,
They want to be free. Also, they are not the Mist,
and the Mist is not entirely a singular entity. It is a sea of
consciousness, and in that sea is a deep magic known as the Void.
Finding it all together more powerful than anything I have ever experienced. There are
many factors at work, but the malice that is the child of darkness,
and that is the creature that I am fated to help and to free,
or whatever I have been doing. Let's see, what do you suppose what
happen if this child of darkness were slain, if you believe it to be
the core of the Mist, would that not potentially release it? The Mist
that is it, would it not be dispersed. It is impossible for me
to know. But I I believe the binding force is the Child of Darkness.
I think it is what holds those consciousnesses there. I think it is
what perhaps summoned avoid magic to us. You said this tower contains a doorway.
It does to other worlds, to the avoid itself. Not much I
can tell you, then, whether it is bleeding through or we brought it
here Millennaire ago. I do not know whether you are able to vanquish the
child or send it back, or whatever you plan to do. I would
presume it would destroy the mists and free the land, but who knows.
Perhaps it could make things worse. Perhaps the mist is being held at Bayon.
By destroying the child pushes inwards further and asphyxiates us. All what I'm
really taking away from all this psoriasis that you have no idea, hope all
these years, nothing but research. Most of it awhile goose chase. That's
what I've learned, and most of it in the last three weeks. So
say we go out to this tower, and you'll send the Child of Darkness
back, or you slay it, or you release it. We have no
idea what sort of a fact this is going to have. It's correct,
and you're just going to do it anyway. Well, as I said,
we're all going to die one way or another, this realm, everybody in
it. If we are the last of us, and why not nothing else.
Perhaps we can find out what it is. Perhaps we can inform the
realm. There are mages here, powerful ones. They might be able to
do something. Perhaps we can, Perhaps we can aid the demons who have
been tricking me all this time. What do you mean tricking you? They
were using me, using you, how, using me to gather power like
you like that thing? They want the child of darkness gone as well,
at least the one I spoke to who spoke with one of them. We
may have encountered one of the kin of this demon of fire while we were
in the midst And what did it say? It died without saying a word.
It was none too pleased at our presence there. The grave that you
sent us to investigate was near the home of one of these demon princes.
It is no longer. I would also be worry if attempting to any sort
of dealings with them. I feel like they may be the grudge holding type.
Yes, from what I understand, there are two warring forces, ice
and fire, the two of them distracted by one another, but ultimately wish
to break free of the mist. The things in there cannot move out of
it. Everyone and everything seems to want out of the mist. That's the
one consistent in this entire situation. I don't think you're entirely wrong. You
know, I from a very young age, and through no choice of my
own, it's forced to swear allegiance to the Kingdom of Guardia. I served
in its army, alledged my loyalty, took orders from its king. So
when you speak of how they're choking out the land and how you want to
restructure everything, much as duty compels me to tell you you're insane, the
reality is I don't think you're wrong. We are all slowly starving and dying.
But it was no demon who tricked you into murdering the people It grants
refuge. In SOM's point, that was entirely your decision. And if you're
willing to slaughter the people around you just to bring about the changes, I'm
not sure how much I trust you to do any restructuring. Would you not
kill one to save ten? I think the answer to that question has always
lies more uncircumstance, and what aboutism does not solve anything. They didn't even
get a choice. No, that did not. Neither did I. What
do you mean neither did you? You followed this path of your own volition.
It's true I've made choices, dark ones, things that I cannot be
forgiven, for they were necessary to learn to get myself here, to place
myself in front of you so that you can take me into there. Without
all of those choices, you would never have met. You know, as
much as I would love to run you through on the spot for what you've
done so far, I think personal vendettas need to be set aside until after
this tower is dealt with. As for all I know, we're going to
need your magic mastery to control it and prevent it from unleashing whatever hate field
creature dwells in the mist. But I am in agreement that the mist needs
to be dispersed, even if the cost is high. We'll set aside our
differences for the time being. Yes, you might what of that one?
They look like they might still run me through you're very insightful. Yeah,
not to mention, I guess from my perspect if well, occasionally you'll look
like a tasty snack, but don't take that to heart. Yes, so
you still have the affliction. Then is it hearts or brains that you need?
Never thought of hearts. It's always been boring on my mind. And
when you consume them, what happens now? They don't answer? Don't answer,
merlon right, stop asking questions very well. I have no intention of
harming you, and I am willing to travel with you and put this to
an end. There is one teefling among us, for I have harmed immeasurably?
Are you willing to travel with me to stop this? I'm here to
see whatever Will thinks is best through to the end. I trust in him.
That's all I can give you. You were an experiment. I know
all of you were a failed one. At your own words, I have
had many failures, and each one of them leading to another maimed child,
many deaths, lot of blood, fire eyes. We have just agreed to
put our differences aside. Let's not hear any more about your past. Very
well, So how many can you extend your abilities? I've never tried it
with more than a small handful. I don't know if you still have an
army of mercenaries with you, but I doubt I can shield everyone. Yes,
bileon Viperima nearby. There's no possible way that I can protect the minds
of that many people. I was already stretched somewhat thin with four of us,
extending it to five, six, maybe seven at the most. But
beyond that, they're on their own, and they will likely lose their minds
as we enter the mist. Yes, and then keep in mind, keep
in mind for each additional person that I attempt to shield, it will last
a shorter and shorter time as well. I can feel it draining on me.
I had no intention of bringing any of them, aside from perhaps Clisstex.
She is a teethling bound to the demon of fire, O great m
but she has a wildness to her, don't we all? I think perhaps
his best I leave the Leon Viperam here. Though I promised I would give
you Darrow in exchange for the information at the gravesite, I am happy to
hold up that bargain. You just need to tell me where he is and
if the Leon Vipiam will not be accompanying us, then you won't mind if
I have a minor chat with them over their actions as well. They were
a means to an end. I needed swords, I needed blood. I
don't need to hear the description. Everybody around you is a means to an
end. Let's face it, yes, I don't need to hear the reasoning.
I just need to hear where they are. Very well, they are
of no use to me anymore. Although should we all fail this or should
we all be successful, they have plans of their own, carver slice of
the land for their own, make themselves kings in a new world. What
genius came up with that plan? I did to get them to do what
I wanted, and they were dumb enough to buy it. Well. I
needed only convinced Massimo, who's taken over in his absence m Borrow, but
he is a mindless thug for the most part. Between him and Maccan and
myself, I brought them on the ship here. I need none of them,
including the teefling. She is mad. They are camped south of here
in an old ruin along the shore line. I will bring Moe here with
me. This thing unaffected by the mist an unexpected bone, I suppose.
And what's the guarantee you don't kill me fire? We're not used to you?
Well, why would I? That's the insurance? Why would I?
What use is it to kill you? I'm not going to give you reasons
why you should kill us. I'm not stupid. I have no reason to
harm any of you. I wish only for answers, more of you that
are able to get me those answers the better. And you've made more progress
in the last month that I have in endless years. I don't know if
you have a part to play in this. I don't know if you've been
having the dreams. I don't know if you are being silently moved across a
board of chess like myself, like the gnome, But I have no reason
to interfere with it. The gnome has a name, yes it's Maln,
then you'll use it. If you're going to be traveling with us, you
can at least show some respect, please, and thank you very well.
And I've spoken to that ice demon. You can commune with it in a
manner of speaking. But one of the things he said was he would be
waiting out east, and I don't know what that means. In my experience,
everything they have said has been trickery. It's almost like making a deal
with the devil. It's historically a bad thing to do. Who would have
thought everybody in this world is using someone else for their own personal gain,
whether it be the child of darkness, the demon in the midst, never
hast driven me here you. That is my experience. I wish only to
be done with it. I am old, I am tired. My mind
is a frayed Frankly, I'm terrified to go back in there. If I
go mad, feel free, will remove my head, free me. I
won't even hesitate. Sorry, Just you give the word. If you go
mad, I may do the same. Are you on a timeline? In
all of my dreams, the strange prophecies, I have never seen anything beyond
this point, No amount of divination, no amount of commune. I was
never able to see passed three days ago. Good? Then one additional day
is not going to mean the end of the world. I will wait here,
though I have no desire to travel with you to meet with the Leon
viperum. I was not going to suggest you come anyway. I have business
of blood with them. That does not concern you anymore. Well there with
them, Yes, they're all together, the last of them. How many
heads strong are they? Now? They have people all around Sum's Point,
Carl afraid Akira. They've started to grow. And one of Massimo's final orders
was to create a network of information. But here, just south of Gauze
Point there are twenty five, perhaps thirty, very well, Borrow Macan and
Clisstecks are with them? What who are what this clisstex How horriful is she?
I would imagine her? How strong were you fixed at seventeen? Not
very? Then there is your answer. If she commands the fire, perhaps
it commands her. Please don't tell me she's that young. I've heard all
I need. This one final element of my mortal business needs to be concluded
first, and then we can go out to this tower and watch it all
come crashing down. Very well, we'll be back. Have you already a
ship? I assume that one from Some's point It will be too large for
just us. I will commandeer something smaller. Very well. I'll leave you
to the matters of chartering a ship. Then make sure there's some fresh brains
on board, brains, and hearts right nest next thing. You know,
he's gonna tell me that hearts have like some sort of nutritional They probably do,
though they do not. I'm just gonna, I'm just gonna look at
the undead thing next to them parts for you. Huh. The thing is
staring and the entire time has been staring at you know what, Give me
an insight check for Moe twenty one. In sight, Moe's jaw looks as
though at one point it was torn or fell off and was sewn back on,
with stitching running down the cheek and across the lips and back around the
neck. If it could speak, it doesn't. It hasn't made a single
sound. There are open wounds all over the body of Mo, but they
don't bleed. They just sit flaps of dead skin, blackened on the edges.
The muscle and the skin seem to move separately in places as they move
around, and there is a pretty distinct stench coming from Mo as well.
On Moe's hip is what looks like a vial, and inside are a bunch
of small bones that must belong to a rodent of some sort. And you
let's have a look at insights here. So those of you that have been
glancing at Mo throughout this will notice that Mo has been pretty much staring exclusively
at the floating book, which is bound in flesh, and whenever it moves
around or Orias dismisses it and it moves to gently move behind him, Moe
kind of follows it. Every now and then when Orias begins speak speaking after
a pause between you guys having conversations, Moe's eyes will drift over to Arias's
mouth, and that seems to be just about it pretty much doesn't move at
all. And yeah, when you address Moe does not look at you.
We'll be back come morning. Then very well, I shall be till then
I'll start to take my leave if no one else has anything to say.
One last thing, Merlin my staff right, and Merlin would pull the staff
Necrosis from his back and with both hands return it back Jiris, he takes
it from you. He has another staff with him. And this is a
very simple looking thing. It has a human skull at the top of it
with no jaw, just sitting at the top of this thing. But it's
pretty much just it looks like a it's much shorter than the staff of Necrosis
almost looks like a walking gain or a scepter, and he has been holding
that in one arm. When he takes the other staff from you, he
stands two of them and nods at each of you. He moves his hands
and the three books come together, and he begins to walk towards the ship,
the Luna Star. The form of Mow starts to move as well,
creaking the boards. This huge preacher undead and without looking at any of you,
Rias passes by you on the dock and heads over towards the Luna Star.
And that is where we'll go for a break for the evening as well.
Thank you so much for watching everybody. We'll be back in a few
minutes and you guys can decide what you're going to do next. I guess
go and hunt down some bandits, so you are for a few minutes breath
they could eat breath, and we'll see you shortly early. I think that
makes it about Let me work out many hours of daylight you have. Yeah,
it would be about ten am, I would say. Now. Arias
said that the Leon Viperum are just south along the shoreline, in an old
ruin which should be pretty easy for you to find. What are you guys
doing now? What's the plan? And you're alone for a moment? Two?
The plan? It's vengeance, vengeance. I know it's vengeance, But
how are you going to go about it? What are you doing now?
You're running daddling straight out of town. I think we probably have a lot
to discuss about the conversation we just had before we move too far. Yes,
I imagine once everyone is out of earshot of you. I mean you're
in the perfect position to have a private conversation right now, on the end
of a peer looking out over the sea. And once arias you watch him
probably walk along the dock side, followed by mow get up onto the lunar
star and head below decks. Clearly he has been living there while the leon
viperama elsewhere. Yeah, who says, what? What do you think will
gets your way with them? Sorry? Why I said? What have I
done? Honestly? I think you made the right call. You've made the
best of a bad situation, trying to salvage it as best I could and
not let my anger get the better of me this time. What else can
we do? Well? I said some things to him that were in particular
truthful, like agreeing with him or thinking he had a point. But really,
I was just saying that to use the tension of the situation his justification
for his bloodbath that he's caused in multiple locations does not appease me in the
slightest. He might think it's worth murdering entire towns to potentially save the world
down the line, But as he said himself, and as he admitted,
he doesn't know massacred people for potential salvation. I imagine if you ask any
of the people he murdered, they probably wouldn't have gone for it. He
still needs to die, but he also probably has a greater understanding of this
void magic than anyone else alives. So maybe having him there is actually in
our best interest. He said everybody uses somebody, and I desperately wanted to
tell him that wasn't true. Just let that one go. I heard the
comment, I don't think Merlin's using anyone. We're using him arias I mean,
besides, if we go out there and put an end to the miss
we're still using everything that he laid out before us. We might have our
hands clean. But benefit says one way or another in some horrible, twisted
way. Letting your enemy to your work for you is not a bad thing.
It is when they do what he did. It's not that it was
art work to start with, because I don't think you need to drag additional
guilt onto yourself. I'm sorry. I, like I said, you're making
the most out of a bad situation. I didn't mean to cut you off
when you were talking to him either. I just thought it perhaps prudent to
conceal the fact that you were communing with this ice demon. So I changed
topic to our fight in the mist. But I don't trust he has no
reason for me to go out there, nothing in this. But if he
thinks that I have something he can't do, maybe you keep me around.
I don't think he would try to harm any of you, because the moment
he does, he loses my cooperation, and I don't believe he can progress
far into the mist without me. So I don't think he'd be stupid enough
to try to hurt you. No, you saw the way he was right.
He's not okay is He's barely haringing on. And I don't trust that
any decision he makes will be one that even makes sense to us. It's
odd to me that he knows the creature or the presence or the entity whatever
it is in the midst that has been guiding him. Is this just malicious,
aggressive creature? And yet he's okay with continuing to try and release it.
Man, he thinks the demons are tricking him. No wonder why that
may or may not be true. You know, he said that everything they
say is trickery. But if your ice demons said that it would be waiting
out of the tower, I see no reason to doubt that. It has
no reason to lie. Not to put too fine a point on it,
but it said it would consume you all. I don't know what you want
to consume the rest of us? Maybe added to the list exactly right,
I called as leitch. We did. We did learn something interesting though,
This other teeth fling girl, if she's bound to the steam and the fire,
potentially there's a role to be played there as well, although I don't
know whether she'd be willing to stand downy I know he said it might be.
When I was seventeen, I I ran away from this. I didn't
want any of this, and I tried not to use whatever it was that
I could feel inside, and I don't think she's done that. I think
she has embraced it with both hands. Right, that was sort of where
I was heading with this. I feel like she may not have had a
whole lot of choice in getting involved in all this, But in some's point,
I distinctly recall watching her incinerate several of the town guard without hesitation.
I run from it for a reason, right, I didn't want to lose
my mind. I didn't want to be controlled by something I had no understanding
of. And I feel that's maybe that's exactly what's happened to her. She
had nobody therefore her The thing is at your question about how strong you were
at seventeen compared to her. If you were running from and actively avoiding using
your power, she's been embracing it. I feel like his statement may have
been misleading. I fear she's a lot more dangerous now than you probably were
back then. Yeah. Absolutely, we will lay that one by ear,
I suppose if she's willing to listen to reason or stand down, if we
could. I don't know. Part of me wants to save her from this
fate. But if she's already embraced it. It may be too late.
I'd like to give her the choice out there right, although if we show
up attacking her comrades, it's a done deal that she won't listen to us.
I'm very much doubt there's any attachment there. I think she'd turn on
them in a heartbeat, given that there's a large crowd of them. Another
mate on her side would be very handy, but we don't know how far
her loyalty to them stretches. Also, her power was granted to her by
a Rios and his experiments, was it not? So why would she stay
with them instead of him? Maybe she hates Maybe she hates him. She
probably feels imprisoned in that regard. She feels like she owes him. Either
that or she understands that she's no match for him. Either way, If
the opportunity presents itself and we can have a conversation with her, I propose
that we take it, try to do the right thing. But at the
same time, I will not drown trying to save a sinking ship. If
she's turned to embrace this, whatever it is, this darkness, I'll not
risk all of you trying to save her. That's not a risk I'm willing
to take. Agreed, I'm not willing to take that risk either. Yeah,
I guess we'll see how it goes. There's a lot of them,
but I'm not too worried. Why who do you want to prioritize every last
one of them? But there's a couple of them that are a tad stronger
than the others. And while I excel at single combat and picking one and
Merlin, this will largely be on you to deal with a large crowd.
We're going to have to try and lure them into one central location so Merlin
can work its magic. If he can unleash fire and lightning on them while
they are all packed together, I think it'll make our job here much easier.
And I'm sorry, you know, just want to be resourceful rather this
one time, I'll a lot heath your heart's content. The one that he
said is in charge now Borre. He's head and shoulders above the rest,
both physically and in strength. There's another one among them by the name of
Mackim, who's also quite skilled. Those are the only two of note that
I know of remaining, although their officers those are the big two. Then
there's Daryl the Traitor. He's not a soldier or a mercenary unless life on
the road over the course of the past month has transformed him into somebody else.
But all I know he was always a shrew of a man, kind
of small, though inaccurate archer. So he will likely try to keep his
distance and use his bow, or he may immediately flee at the sight of
me. He'd never had much spine to him. But yeah, those are
them. Also, I do you want to personally deal with each one?
Much as I would love to? Again situational? You know, if we're
if we're struggling and we're on our last legs and you see an opportunity,
don't hesitate to take it. If the opportunity presents itself, they'll believe me,
I will do it personally. And also I must absolutely beg the forgiveness
of all three of you, because I just kind of assumed you were all
coming with me. But this is purely a personal vendetta. So we're coming
with you. I killed your family, Well we're coming with you. We're
not letting them walk away. Kind of figured you'd say that, but I
still shouldn't assume. So do you want to stroll on up and do what
you did outside the cave. That time just might work. You know,
this whole saga has been going on for well over a thousand years. I
still don't know exactly why or how I'm connected to these past incarnations, my
ancestors as they were, though perhaps not by blood, by some sort of
connection in the mist or via the light or whatever. You know what I'm
saying, These past personalities that I share memories with. This hasn't been going
on for over a thousand years, and they all failed at one point or
another. Al Darn dying in the midst vein in the cave. Joe May
is setting sail and meeting a watery grave somewhere. I got something they don't.
Those guys didn't have fireffacts and Merlin with them. We're gonna do this,
Yeah, yeah, And I feel like I should perhaps be a lot
more tense leading up to this banded hunt we're about to go on. But
remember back when we first started traveling and you were badgering me to look at
the bigger picture. I finally am. I hope I've made you proud.
Yeah, yeah, I'd be crying at this very moment. Too if I
was still alive and able to set the shed some tears. But yeah,
here we are now out. Well, then would you o'll care to join
me on an act purely of personal vendetta. Let's hit the road with pleasure.
Okay, how are you going about this? You have the but yeah,
I'm assuming that we watch as you guys move off of the dark,
move through the town, and then head down towards the southern entrance, slash
exit from town and begin to presumably move along the coastline. But are you
are you going in guns blazing? Give me an idea of what the tactics
are as you approach this thing. Just is locating the thing going to be
a problem? Well, let's me just find out how do you plan to
locate it? Well, I was going to say, but before we leave
town, I'm most definitely asking, like all the locals, is there a
set of ruins nearby? And which way is it? And if they ask
why I'm looking for it? I might even imply that I'm one of the
bandits trying to catch up with them, be like, yeah, my homies
are out there, where is it? I'm trying to catch up? Come
in inside, check and then an investigation check with advantage and I'll just leave
some of these dice rolls to determine some luck twenty two twenty one. Then
you said investigation as well, and an investigation with advantage. Yeah, okay,
so twenty one on insight and nineteen on investigation. Talking to a couple
of these locals, you get the sense that they have no idea that there
are bandits anywhere near town, so you maybe avoid kind of any buzzwords that
are going to freak anyone out, but that you maybe shift the conversation to,
like, oh, they're local ruins about that kind of thing. You're
given an exact location. It's it's about twenty minutes casual walk, not very
far at all from town, but far enough away that you're not going to
find, you know, setting off enormous fireballs and things are going to send
any of the militia running over. You discover that there was what was just
an old structure, probably once a sort of militant lighthouse that was part of
gauze point that people sometimes find kids hanging out in or people will stay in
camp near the area, and that if you simply follow the road south you
can actually see it from the road on a clear day, which, luckily
for you, based on pure timing, it is, and that you will
quite easily be able to spot it if you simply walk along the coast.
It's a thing that's set up on a little bit of an overlook, so
approaching by sea is an option, but you're more likely to be creep up
from the roadside here basically can't miss it to it, agree, as long
as you stick to the road and look east. Yeah, yeah, I
think we would go for the tried and true. Have Fire scouted first and
put our fire and veat it as well, probably and put their stealth skills
to use. Well. Also pull aside Merlin. Well, and I don't
know how many magic tricks you've got in that point you had of yours,
but maybe you have a spell that could have helped Fire avoid detection. Can
you make her invisible or anything like that? I actually can. I think
now would be a fantastic time to try it out. All right, So
before Fire heads off, Merlin's going to run behind her surprise and casts invisibility
on her. Oh also, I am I meant to say this during the
intermission and completely forgot, But if we're not going to end up fighting a
riots in town. Perhaps we make use of your silent your silence ally friend,
try whistling for her. She could help us out in this fight.
Instead. You can take out as many as we can. Well, we've
already paid for it, haven't We might as well accept our services, right
not yet? Now? Do you want me to do it now where we
can kind of explain what we're doing? Yeah, I don't know, Brad.
This would be this would be the kind of thing we might would have
to maybe do weirdly retroactively the thought of it during the break that we worked
on before we leave town. Can we try to contact this silence individual yeating
as that you've left yet necessarily you can if you want coming up a silence
you you may, I will try to do that, all right, What
are you doing? It's blown on the whistle? Yeah, just kind of
absolutely no sound is made, but broken so much gold perception, broken,
gold fucking households. Okay, still rude, and I really if they want
to play games with me, that's fine. But happening again, the three
of you notice that, like within thirty seconds, there is a member of
the silence approaching you. From a they're not even dark in any way.
Good over their hair and you see that they have two long braids that run
down almost dwarfs styles. A taller woman than fire, very very tall,
very long arms with longbow on the back, appears next to you, fire
and looks at you while you're speaking, and it takes you a moment,
I think before you realize that they're there. I meant worthless street kids as
a compliment for our services. Yeah, yep, I do. I was
warned of you. Does that mean what that you might wish for our services?
What else did they say? What is required of the silence? Two?
Tell me what they know? I'm not gonna Uh. We are going
on a journey. A fight will ensue, and we wondered if you would
like to assist. What kind of fight? Mm? Will The target is
a group of mercenaries hold up in the ruins south of town. I'm assuming
you've already I'm assuming you're already aware of their presence. They have numbers there
were They I don't think are individually very threatening. We intend to eradicate them
very well. You wish for another sword in the battle, Yes, I
don't think you're opposed to a path of revenge. Now are you nothing?
But it depends to you, silent one. You tell me do you think
you would be more beneficial as an extra sword in the battle? What do
you think an alternate means, A decoy, a diversion. I think realistically,
rather than having your swinging around a sword, it would be more beneficial
if you could a range, a way to get most of them in one
spot. What purpose engaging them sword to sword with that many of them might
prove difficult, But we have and I'll just glance down at Merlin, but
we have a certain amount of magic prowess with us that can probably wipe out
several of them all at once, provided we can get them to group up.
Let me say, actually a person can do and then actually there is
there is one other idea. There's a there's a girl with them, a
young thiefling. I think you could separate her from the rest of them.
That would be an alternate possibility we could use your help with. Hmm,
well, it shill have to be one or the other. Which do you
think is more practical for you to accomplish? Do you intend to incinerate them
in an enormous ball of fire. How did you know the idea? The
idea had crossed my mind. Mhm, mhm m. I am not sure
how effective it would be to have me suddenly appear, but it could be
done, though I wonder whether I could escape on time before you incinerate me
as well. Yep, we do not want to incinerate you. If you
wish for me to abduct the girl, that will be absolutely no problem.
Whatsoever she might not take kindly to be abducted. I don't know if about
a word. I can be a sword at your side. I can be
an arrow hidden. I can sneak in nightly, poison one or two of
them at a time, thin them out. I can abduct the girl.
I can attempt to create a distraction. Could I assure you if you set
off a fireball and I am caught in it, I will take it personally.
I trust Merland's aim well enough to assume that no fireball will be heading
in your direction, right, Merlin? Oh no? And Merlin says that
he puts up a hand in its cheek. Well, then, which will
it be? So long as you have the gold, I'm at your command.
Mm hmm. If we try to separate the girl from the rest of
them, and she doesn't cooperate, she will likely blow our element of surprise
and make this an unwinnable fight. Are you going recently, Well, we
don't have We have the entire rest of the day, and it's not even
noon yet, so we do have a few hours of prep time. Potentially
the sun has just come up. I assume that they're awake. If you
wait until nightfall, I can induct anyone in absolute silence and they will be
asleep. They will not notice anyone missing. What do you think fix She
isn't the priority. If you'd like, I can kill her. No,
I just need a chance to talk to her. Well, if you want
to talk to her, getting her out of that camp is probably the only
way it's going to happen. Beta, I don't know. I feel like
she would defect in an instant if she knew we were going with her eyes.
But I don't know her. I think we have our silent friend,
put her talents to use, and just remove the girl from the equation.
You can talk to her afterwards. I don't think we're going to need her
assistance in the fight, and if she's unwilling to offer any kind of assistance,
or if she wants to fight us, then it will be easier to
deal with that separately from the rest of them as well. Either either way,
all I can see are upsides to just getting her out of there.
Okay, could you not get her out of there and then come back and
help If you want me to do it now, they're going to know something's
up. They'll certainly see me do it. So I am quite sure I
can get in and out. M hm. To what level of of damage
am I permitted? No? M what's maximimum? Minimum? Maximum is death?
I can reduce that to out no not no minimum go on maximum for
anyone else not us, though then it will be loud. Well, maybe
we need to be made some form of distraction. Maybe we can be distract
many as I can for my own interests and safety. I can put the
girl to sleep. I can then cast a spell of darkness and escape.
I should be able to scale down the outside of the ruin. We'll take
a boat. It would be easier if you were creating a distraction for me
then the other way. I think I think that makes perfect sense. If
we're going to lie, I am, and perhaps you create the distraction at
the entrance of the ruin, and don't you worry. I have a genius
plan opportunity. I shall take the girl. Okay, i'ld rather attention.
You find the girl as minimal damage as possible, get her out of there,
and we'll recollect her from you in the harbor. And not in the
harbor, actually anywhere bought that. Where would you like me to deliver?
Is there any other convenient meeting points around the outskirts of town? M HM.
At the We've crossed the bridge on the north end of town on our
way in. It is on the far side of the bridge, the south
side. Follow the wall to the water's edge. It is dark down there.
The land is rubble and rocks. That works very well. Just be
careful, don't underestimate her, understood. Do keep in mind that the girl
has some magic talent HM, primarily fire. Is she resistant to poisoned?
Maybe? But probably not. Ah No. If she is, I may
have to be more aggressive. Do what you have to do very well.
One I count out one hundred gold hand over when tonight understood and I was
choking, ah, I was talking about a different group of people. She
looks slightly down towards you and says, why do you wear that ridiculous thing?
What the wig? Mm hmm. You can't hide in broad daylight,
but you untrained destroy h I have the white streaks at the front, and
I just I didn't want to be me for a while. You know that
costs? Yeah, pretty noticeable. I am amara see you tonight. Hopefully
you do not see me. She walks away. Why your negotiation skills never
cease to amaze me? I know, I don't know why they make me
so nervous. I mean, there's something to do with them being ruthless killing
machines. It's like, I don't know, they're ruthless killing machines that worked
for us, though I'm not afraid of them as much as it's it's like
if you know, if you have a crush on someone and you want to
seem cool and nonchalant, and I just I'm not. I go way the
opposite way around them, and I just okay out when this whole thing's over
with. It was kind of joking when I said you should just go back
to Kira and join them, But might not be such a joke. After
all, the kind of thing you'd be good at and you'd finally have a
sense of belonging. Besides, they don't seem to care about your white hair.
Are quite so narrow minded as here folks back home, right, I'd
be lying if I said I hadn't been thinking about it. We'll just have
to see how the soul ends up. Yeah, as long as you don't,
you know, do that thing where you creep up behind us and don't
talk to us unless it's in a strange, quiet, really sort of boy.
Absolutely, I'm going to do that. Great Ya. You'll get halfway
through it and then you'll say something snarky mm hmm. Guaranteed we'll see We
know still because we know the fire in you. So I guess we wait
till nightfall. Question mark. Just next to you is the tavern. I
would imagine that you can tell after standing around this long. There is two
very large buildings in town. Other than that there is everything is just kind
of ramshackle. Smaller buildings, a couple of stores, but for the most
part seems to be places where you would live. There are a couple of
warehouses that most likely store things for the ships or stock. One of the
buildings to the north side looks like almost certainly some sort of town center or
a hall of some kind. But on the other side, you will have
most likely spotted or been standing around long enough to notice that there is a
tavern known as the Iron Chest, which is an interesting looking thing. It
has a kind of water side overlooking the harbor with a large rest area outside,
and you'll actually see a bunch of local fishermen with their rods out catching
while they drink. And it's a pretty large looking building and a decent looking
tavern for the sort of run down small village here. It's right there.
If you wanted to pass the time, that would probably be the place to
do it. Alternatively, you could ask if a Rios wants to make you
a cup of tea on the Lunar Star, but in a guess that you
probably got in your way. I think have a near presence of various in
is enough to make me not really want to wait in town. I think
I would prefer to set up a stakeout, like a long distance observation of
the place where these guys are hiding out and wait till nightfall, but like
see if I can observe them coming or going, and if they're up to
anything head and come that sort of thing that is a really fucking good idea
or is it? Let's fine now okay then uh yeah, then I think
probably will you you probably just explained this to them, and uh, I
guess let's just do group checks as you guys head out of town. I'm
gonna do it. I'm just gonna, I'm just gonna. I'm gonna railroad
you out of town. You guys head on out of town, and yeah,
I think you know, like that's probably some uh discussion of like should
we go to the tavern? And then will is you know it will suggest
that it's a good idea to head out and try and find the the location
and things like that. So also by daylight, it'll be a lot easier
to find this place. But I guess it would also make it easier for
them to spot you coming down the road. So let's go with a group
perception check. Everyone give me a perception check, and you have to beat
a forty And this is not to spot the place, Okay, I think
is a reception I think my primary focus is going to be making sure not
to go like I am aware that I'm not sneaky, so I want to
go nowhere near it? Yeah, yeah, I want to like into the
off the train before the reach. This is because what we're doing now is
that they have their own scouts, and they have their own you know,
people that are checking the road. You know, who knows when the town
militia might storm the place they might. They're clearly Arias has told them to
stay out of town to avoid causing a fuss and draw it because they would
most certainly draw attention. And also if they're identified, the kingdom is after
them, so they would probably send people. So they have their own scouts
out and this is to see whether you see anything like that going on.
What did you get in total there? Okay? Yeah, nice? Okay,
so that's your perceptions and I'll give you everything you see then. So
you as a group move out of town. You were told it's only a
twenty minute short walk, so it will probably be a thing where I'm assuming
you're not on the road, you would probably find some way to stay off
of the road itself, but keep the road in sight whilst also keeping the
shoreline in sight so that you can tell when the ruins are coming up,
and then begin to scan the location for any of their own scouts or see
if they have any patrols going out or anything like that. After probably only
about ten minutes or so, maybe fire notices like a movement in the bush
fixed and Merlin, bringing your eye lines up to see what could be going
on, you notice that there is a very tall looking elf moving through the
underbrush on the other side, the further side of the road. The ruins
are still not in sight yet, but this scout seems to be moving away
from you, allowing you to begin to follow them back towards where they came
from. You can follow this scout if you'd like, and keep tabs on
them, or you can let them go back. Does it appear that the
scout has spotted us, Not at all. They appear to be heading back,
like they've scouted out this far and now they're turning and heading back to
ruin. Yeah. I mean, if it's still relatively early in the day
and we like capture or kill the scout and the scout doesn't return to check
in after several hours, I feel like they're gonna know something's wrong. So
I was just hold up a hand and shake my head like, no,
just leave us one alone. Hey, yeah, the scout disappears further down
the road, sticking to the other side of the road. Eventually, you
guys can start moving again. Give me another set of perception checks. I'll
set it at forty again, and then let's have a set of survival checks
at forty again. And this is to find a good stakeout position. Okay,
well yeah, yeah, well no, I don't know what spills yet.
Yeah you okay. So with eyes peeled and moving down this this road,
eventually you are able to make out in the distance what looks like a
structure. It looks almost like it would maybe be more like a like a
barn or something in that kind of a shape. It looks like it was
just a huge hale, but it's certainly made out of out of stone.
It's all fallen to ruin. This thing has certainly not been a standing building
for a long time. There's a the kind of rounded tower on one side
of it, partially running down into the water side, which has absolutely fallen
to ruin. For the most part, it's kind of just the remnants of
what was walls in places the wall probably still stands. Interior walls as well,
maybe the highest about fifteen feet or so, but this whole thing is
little more and a blueprint of a building. You can see movement down there
as well. You can see campfires down there as well. They aren't really
trying to hide themselves, but because you're looking for them, it was a
lot more obvious to you. A passing patrol or wagon or something might notice
some people down there, but they don't necessarily look exactly like bandits. Most
of them, and the people moving down there out far enough away from the
road that they could be anyone. There's a decent group of them, but
you probably well, what did you get. You've got some net twenties in
there, So yeah, I think you can count that there is not thirty
people there. You count about twenty of them. During the time you're scouting.
They're looking for their scouts. They seem to have two people posted on
the furthest closest end of the structure itself, which is still quite far off
of the road and a little down towards the shoreline. So it gives you
actually a decent perspective. From up here. You get the sense that those
two scouts are really almost like Dorman level. They're not really sitting there watching
the road. It's more just make sure someone is alert nearby. There's some
light movement in there. You get the idea that maybe they're kind of camping
out right now, and they seem to be quite black and not on like
a high alert. But there doesn't seem to be enough of them. However,
you do find a good advantage point, an area on the other side
of the road that's high enough up that you can kind of keep a good
eye on the area and come see who's coming and going. Then I guess
begins the stakeout itself. As you guys remain up here, I will take
a group stealth check and we'll set it at forty. Again, forty is
essentially a DC of ten for four people, so it's an average. What
if I stationary, which I think is like I'm bringing. If anything,
it should be maybe a little bit harder because none of you are. There's
buses and minuses all over the place here. Will have some tactical advantage,
and fire is naturally very stealthy. But I don't know if any of you
have really ever had to hide from what could be thirty people before in an
opportune position to be able to scout them out and stay there, so I
think it averages out as a nice average ten. What is that you did
it though? Right? Just to show my working as a DM there,
because I think a lot of dms watching other dms are like, ah,
they're just throwing numbers around. I try not to do it. But it's
all quick math but not math. So we totaled check my natural. Yeah,
you guys are good, and I think for the next few hours,
you you sit here and you learn, You learn some stuff, and I'll
give you the information. They have a group that goes out and patrols up
and down the road. At one point, maybe after about an hour or
so, you see about ten of these bandits return to the camp. They
are coming back with packs, and they move to the center of the group
and the group bundle up and throw a bunch of things on the ground.
Clearly, this group of ten went out and hit a car on the road
or something, and they come back and they show whatever they've got. It
seemed to be mostly food as they started kicking up their campfires and cooking some
food. And then about two hours or so after that, another group of
ten head out, heading away from Gauze Point, heading south down the road.
There's still living that bandit lifestyle with them using this as kind of the
hideout, not hiding too much, but also still sending out groups to hit
the road. I think after about two hours after they had left, you
notice that group of ten return again. They're on a kind of cycle of
group leaves every two hours, so let's work this out and returns every two
hours. So I'm just going to work out the exact time for you because
it might be useful. I don't know if you want to use it,
but I do, so let me. You guys would have left about eleven
am, so eleven am you did a twenty minute walk, so I'm just
gonna round that down to nothing. So eleven am. They came back after
two hours, so the two hour cycle is eleven am, one pm,
and then three pm. Well, I can type really well, do you
understand what I'm saying to you about every two hours a group returns and then
leaves and then returns again. Do you want me to do this all the
way up until nightfall? Because I don't know what other information you'd be using.
No, if that's just the main thing we got, So every two
hours they just send out a group and then they tend to return a long
leader. Yes, what it means is this for you and this was an
accident, but I love it. It means that you can either hit them
when there are ten people away, so there's ten less of them, or
you can hit them just as that group returns, because they all tend to
bundle up and see what loop they got, but there will be ten more
of them there. I think really that is the most pivotal information. You
do notice every now and then a scout will go up towards Gau's point just
to check that there isn't like a militia building. Is you get the idea
of that kind of a thing. But generally speaking, that's just like one
scout that runs up the road and runs back down. And I think during
that time every time you guys all hunker down and wait for them to pass
and stuff. But that seems to be kind of less. That's just they
do that randomly. Okay, that's it. Now, I am willing to
fast forward through to you know, when you do the sky rim wait here
for nine hours until press tea and put the slider. There is one question
that's kind of going to impact my answer pretty heavily, which is kind of
spot the leaders. Oh. Absolutely, yes, you recognize the people that
you wish to recognize. You recognize down there. I don't actually know what
Macin looks like. I don't think I actually, but I can probably spot
Boro because he's huge, and I can spot Daryl if he's with them.
I know Macin by namely fits in and blends among the other bandits that are
down there. There are a couple of orcs down there with the group with
the the liam Viperen. For the most part, it seems to be humans,
and there are a few elves who would team tend to be the scouts.
There are so you would recognize. You would recognize Borrow. Borrow,
for the most part, doesn't move. The reason that you can pick Borrow
out is that Borrow seems to be sitting almost like a king at the far
end of the ruin. It's actually he's so far away and so lost among
the walls that exist that I think you only get a glimpse of him once
or twice. But he is absolutely enormous, one of the biggest orcs any
of you might have ever laid your eyes on, and just Warrior bread everything.
You could imagine this huge orc with a huge ponytail of hair that runs
all the way down his back, covered in scarification, battle scars and tattoos,
and wearing an enormous like wolf skin coat. You recognize Darrow for sure.
Darrow looks not good, I think, compared to how you remember him
just being a fletcher in town. He looks haggard and you see him a
bunch. He is moving around and seems to be moving between the groups as
they sit or sleep during the day, or maybe they're kind of grouping up
and just having conversations among themselves. They're all friends, right, Darrow doesn't
seem comfortable. He moves around a lot, doesn't seem like he belongs.
And then the third person that would stand out to you would be the teeth
thing Cliss Deex. Every now and then there's just fire bolts that launch at
things, and I think maybe that would be the most obvious thing, because
she seems to just be continually drawing up flame and firing them at things and
bits of this lighthouse. Maybe at one point you see her kind of just
launching off these fire based spells and watching the rubble fall into the sea.
Almost childlike but also kind of wild, little maniacal. And yeah, I
guess so you wouldn't recognize Macan necessarily. For the most part, it's just
groups that are moving around. They're quite spread out, kinder in the separate
rooms as well. The fireball strap would be useful for taking out probably a
room of them, but down there you're looking at you know, one,
two, three, four, five, six, kind of six rooms.
Again, this isn't a proper struncture, but there are walls that might impede
the fireball's ability to like fill the full thirty foot radius thing. So yeah,
that's kind of the info. I think that makes sense. Most of
them just look like bandits, and a couple of them look like a bigger,
stronger orcs. Borrow, by far, looks like a legitimate warrior,
the same way people probably look at Will. Honestly, you know, he
comes in and he's got that hard and look to him like he's seen battle
and he's got these weapons and that wealth of knowledge that comes with actually active
battle and service. Borrow has that kind of sense to him. Yeah,
I don't know if you'd really recognize it doesn't seem to be any tactics beyond
the basic banditary tactics of yeah, send them out, let's see here.
So this would be let me just find out when the sun sets at seven
pm, wouldn't it? So so that works out well, leaves Okay,
the sun sets around seven pm, which is about the time that one of
these groups is going to leave. So yeah, I'm leaning towards going when
you told them amara when night falls. But she was going to just wait
for you to create a ruckus, right, Yes, and she is probably
you know what, give me another group perception and you need to be eighty
five. She's standing behind me again and talking again. Yeah, I'm thinking
if she's sticking out the area as well, she might find us. Yeah,
she's probably here somewhere. That's fifty six. That's close enough. Probably
here somewhere is the sense you get. You say the tiefling was going out
with them or she staying behind. No, the teefling doesn't go out.
No, it seems it just seems to send out little bods out. You
don't really recognize any of the Darrow doesn't go out with the scouting group borrowed.
It never leaves even the bank room and clisst X is kind of moving
around. I think you probably get a good look at her every now and
then, and this will be the first time actually that some of you see
her. I think, did you all see her at some's point or not?
I don't recall. I think you saw a kind of good teeth fling
just igniting the marketplace, right. You mentioned it when we were up on
the rooftops. I can't remember if we were all on the rooftops to catch
that view, or if it was like just yeah, me and fire or
something. I can't remember. Well, I'll remind you anyway. From this
distance, you don't get any like any particular detail, obviously, but every
time you do see this relatively short teethling, quite thin. She has a
very pale pink hue to her skin. She her horns are very thin,
they point straight up from her hairline. And she's wearing a cloak that is
kind of a raggedy thing. It almost looks like a patchwork thing, and
it has lots of scorch marks on it, bits of it kind of burnt
and missing all over it. Just a kind of wildness, wildness to her
movement. It's very open movements in her hands and swings herself around corners and
stuff, and yeah, I think, yeah, I think that's probably what
you see from here. Yeah, so let me give you what I just
wrote down, and it is this eleven am. They returned, one,
they left, three, they returned, five, they left. Oh no,
I got it wrong. There we go. So they left then.
So actually they're going to return at seven, which means they're going to leave
at nine. So it's up to you when you want to hit them.
But I would say one of those two times tactically makes sense for you.
So they will be leaving at nine pm until about nine pm there'll be the
full force of the en viper them down there. And I think we'll go
for the seven well, because we forget it right now they're about to come
back. I think that's what's happening. The sun just set, and that
you see a group of ten moving back sacks and satchels filled with varying loots
from some poor merchant down the road. Since we did tell Lamara nightfall and
if the light is starting to fade around seven, I think we'll do it
right as they get back and try to catch them gathered around with their nose
in the loop. And I just set up Merlin for the big old catch
fifteen to twenty of them in a fireball. Okay, yeah, you guys,
watch as the group return, you maybe pick yourselves up from the area
that you're in, begin to collect yourselves. The adrenaline kicks up as they
as now is the go time. Presumably whenever you kick up a ruckus is
when Amara will take that as a signal from wherever she is to get in
there and kidnap holistics. You guys probably start moving down the hill following as
this group of ten return, you maybe lose a little side of them and
kind of now have to play it by ear. As you the four of
you move down the hillside will not being very quiet, but probably letting the
other three lead somewhat. Actually, what are you doing? Is this going
to be a stealthy thing or are you guys just going to run based on
a timing That means as soon as you hear them go look what we got
and they throw all the loute out, that's when you launch a fireball in
and run in guns blazing. So I have a genius player, what's the
plan? You can tell us what it is and we can assume that's what
you've been discussing over the last Yeah, Like, yeah, the Genius plan
is just going to openly confront them, with the other three supporting from the
sidelines, unless one of them feels they'd be more useful jumping into the fray.
But also, I'm thinking, because of the ruckus of all this crap
being carried around and ten twenty people running back and forth, I don't think
they're gonna hear me, even though I make tons of noise, Like if
everybody is hauling tons of junk, I feel like I could probably walk right
up. Yeah. Honestly, I wasn't gonna make you roll either way.
I just wanted to see what you were gonna do. So yeah, I
think it's you guys kind of trail the group of ten that have returned in
to their own camp, and we'll find out how that goes next week.
I think Genius Plan time, Genius Plan time. Now, that worked out
really well for you, and I'm not going to adjust it in the week.
That sounds like I'm being sarcastic, but everything I said sounds sarcastic.
But I was potentially going to have ten more of them show up halfway through
that battle, which is why when you were like, oh, they I'll
scout the place out and see if they have any patrols coming and going,
I was like, yeah, fair play. You just probably blew the battle
wide open kind of good ship, good choices face down a riot in a
in a in a verbal showdown, which don't know who was expecting that.
But we'll see how this goes next week. There's a lot of them,
so this should be interesting to see. I have a feeling it's either going
to be Merlin kills all of them in one or it goes absolutely horribly because
there seemed to be the two ways combat going this show, and I don't
know if it's me or you or neither or who knows dice rolls. Tune
in next time next Thursday for it. Until then, we'll do a quick
round of showers. You can find out where to go to find all of
these people and what they're up to and things and stuff. Let's start with
will you can find me over at twitch dot tv Slash Fairlight, Underscore ex
Caliber playing variety games every night and right now, the variety just means leak
of legends until Total World Warhammer three comes out very soon, which I will
be binging on extremely hard, so I'm checking out. If you want to
see strategy, Shenanigans, noise. What about you, leah Um. You
can find me doing lots of variety playing x com too. At the moment,
I just I don't know. I work up one day and when I
want to play x com so, but just playing x Com, I'm doing
lots of wild up Yay Twitch dot tv for especially yay. What about Disbee.
Hi, I'm dyspi r X. I played Merlin for you today.
You can find me here twitch at Twitter dyspi r X. I play variety
in role play and yeah, thanks for coming out everybody. Great session,
everyone, thank you, thank you for the good times. And last but
not based, Brutal Prianna. Hi. You can find me Brutal Bree everywhere.
I hate so much bread. Today was really fun. I enjoyed it.
I enjoyed it even though I was silent for most of it. I
was just in Fire's head, just getting into your future character. It's the
same wheels were just turning and I'm like, oh God, and group leader,
you will have to be silent for the rest of your life if you
join them. Yes. By it's my favorite thing. Uh yeah, I
stream basically every day now. I've been playing Variety and then role playing on
wild Repee at night, so it's been very fun. And someone else has
been doing a lot of wild up, Brad Wato on twitch dot tv slash
Brad Water so free doesn't stream it. I haven't streamed it, but I
might do. I was going to stream it yesterday, but then we ended
spell Wind and I was so weirdly tired, and I think I'm just a
little bit unwell, just slightly. I was like, ah, nothing will
happen. We definitely weren't up way too late last night, playing together and
making jokes in characters. It was funny that I almost threw up at one
point, and it was just so do you know when you've got like a
cough and like it just means that, like it all goes wrong when you're
laughing and coughing. And I was literally almost threw up. It was so
good. Yeah, I think I might actually stream some of that wild up
stuff. I think Sundays I might just do like one stream a week.
So let's hope stuff happens on Sundays only and not all the other days.
But I'm also playing banner Lord on my own channel, and that's it.
So tune in to Rhyme with the Frost Maiden here on Table Story tomorrow and
the final gift, the Warhammer forty k only war show that we've got going
on Saturdays at the moment I produced that one, which means all the sounds
and music is me sitting here eating cake, clicking buttons like Stanley. And
then Wednesdays we've got Spellwind on until Witchcraft and Wizardry returns, and this will
be back next Thursday. Thanks so much for playing players, and thanks so
much for watching Watchers. See you on the next episode.