WEBVTT

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All right, guys, final piece
of content here from Valve. I'm sitting

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here again with chet Jay and Eric, and we are now going to talk

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in detail about the plot and some
of the various ins and outs of Portal

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two. Uh, don't don't listen
to this spoiler field. Yeah, spoilers

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are coming up. We're gonna,
we're gonna, we're gonna say, yah

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know, like you'll your enjoyment of
Portal two is gonna be diminished significantly if

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you have not already played through the
game. Uh so, uh, you

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know, buy it, be warned, right and they come back pause?

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Yeah, play it, come back, rewind it, yeah, remake,

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sit right, and honestly, even
not just I'm I'm this is gonna be

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open spoiler zone for anything. So
any if you don't like spoilers in general,

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let's warm up when you got first. Eric, Yeah, So it

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turns out that in Shutter Island,
Leonardo DiCaprio crazy the whole time. Actually,

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mate, I still haven't seen that. It's in my Netflix queue and

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now you don't have its watch and
it's in my Netflix instant watch q the

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instant watch Quell. You better take
it off then dangerous it could be all

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right, it's a spoilers. Seriously, that's saved. That saved you like

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seven or eight hours. Tell me
it's not a very good film, all

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right, let's not valve. Valve
doesn't like Martin Scorsese. People Valve like

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Shutter Island a whole lot. A
few people have a tattooed on them.

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Tell me about the animal King?
What inspired the Animal King? Getting back

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to portal two, everyone's should be
looking at jay. Uh, what inspired

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the animal King? I think it
was just the idea of picking something as

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Atlantish as possible. What was then
it was a sentient gas cloud or something

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in cloud, very star trek.
I love the idea of just a corporation

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essentially covering its butt with even the
most outlandish possibility of what happened to the

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earth. You know, it was
the idea that they didn't know, like

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they had this plan in place so
they could keep testing for whatever reason,

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even you know, if something really
awful happened, and then they're just kind

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of listing it like maybe this,
maybe this happened, Maybe this happened.

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Averature science is not bound by governments
or you know, religions or ethics.

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They they're science samon sense nothing.
But if there should be an animal king

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thousands of years from now, they've
got to cover. Yeah, they got

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a cover. Then Richard Lord,
who's kind of the mastermind behind those little

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infographic videos, kind of came up
with the idea of the giant leopard print

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turret in the un It was funny, I don't know where. And then,

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uh, well, now as super
spoiler, you imagine, did you

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notice that the animal King is there
at the end? I did. I

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did notice. It's not just fake, there's real. Yeah, the Animal

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King is real. We can spoil
that here. Look look for that.

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If you didn't see it the first
time, pause, rewind it, play

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the whole game again. That's that's
right. So this game, you know,

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you really dig into a lot of
the backstory and of aperture science.

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You know, we see the Cave
Johnson stuff, we see something you know

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kind of uh at least you know
the the the aperture aesthetic over the years.

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Like, how much like unseen backstory
do you guys have for this or

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is it is most of it kind
of out there in the game. You

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want to talk about the six page
Bible, you weren't Yeah, no,

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no, there. Uh, there's
some stuff. I mean, we tried

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to work it out in our head
kind of what might make sense. But

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you know, honestly, uh,
we like, if we thought of it,

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it was good. We were trying
to it's really good. Let's not

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put it in the game. So
you guys are the native Americans of video

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game writing, Yes, we use
it well, yes, uh. Having

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said that, we cut a lot
of stuff as well. Yeah, No,

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a lot of stuff didn't make it
on the cutting room floor. I

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guess the aperture that we just felt
rather than just regurgitate more of the same,

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why not? What was what were
they like in the fifties? What

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were they like in the seventies?
Right? It just gave us more.

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I guess I'm more a complex vision
of the company where we kind of got

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to check out. I don't know
what would it be like under the regime

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of this different guy who was clearly
not Gladys, right, he's the antithesis

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of Gladys to a point. But
there's definitely there's a there's a turning.

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There's a moment in that game when
when Gladys and Cave are suddenly align and

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in tune with each other. There
is I think what mom, we talk,

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we're talking about the Lemons, the
Lemons to Lemonade. Yeah, that

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that speech where she gets all pumped
up. Yeah. So, and clearly

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they're both maybe more invested in their
own actions and their enthusiasm for what they're

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doing than they are in your personal
safety. I would say that's like the

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aperture way. So yeah, that's
the corporate culture of aperture. But yeah,

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they definitely are on the same page. At some point, I keep

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like talking spoiler free, but I
forgot we're in the spoiler zones so I

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can say whatever I want. I
mean, the thing that Kay has been

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kicking around for years as a character, and we've had various incarnations, but

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he's just one of those guys just
refused to go away. I mean,

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he's been out of the game so
many times, but he just keeps kind

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of sneaking his way back in.
I think actually, the Lemons, the

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Lemonade speeches, that's the one through
age A long time ago. Oh so,

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so here's a question if you guys
remember this. A few years ago,

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after Portal two, I believe,
had been announced that there was someone

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had had leaked out that here's the
whole story of Portal two that didn't we

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hadn't announced yet at that point.
Oh no, no, oh yeah no,

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he was a casting agent and posted
that up on a forum and then

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somebody ran with it. You know, I think I pretty deliberately kind of

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went around that because I did enjoy
the first portal so much. I'm like,

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I don't want to have this ruined, even if it's fake, because

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if it's fake, what if I
end up liking the fake thing better than

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the real thing. So those lines
are not in the game now, but

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if you go back and find it, I think they do speak the fact

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that originally Cave had a much different
role and all. That's all I'll say.

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But yeah, so, I mean, even just seeing that, you

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can see the various attempts we've had
with Cave and the various roles at given

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points in time he's had in this
game. Yeah, so, if you

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didn't read the casting sheet, it
turns out that most of the stuff that's

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in the casting sheet isn't actually in
the game. Game kind of went in

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a different direction ultimately. I mean, it did make it sound like the

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little bit that I did see made
it sound like, oh, this is

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going to be like complete throwback.
You're not going to see any of like

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the modern stuff. It's going to
be set in you know, in the

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sixties or whatever, which you know, you it's it's I there's there's something

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very satisfying of the you know,
the the physicals, the vertical physical space,

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also representing the timeline of of aperture, as though you're just like they

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just they start at the bottom and
then they just kept building each decade on

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top of the next aperture, essentially
much like New York City built on New

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York City. Just they just and
that was one of the things. Again,

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we've always had this view of aperture
that if they screw something up,

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they just literally cement in the building, break it up literally, speak of

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it again, just break it over
and then build some new stuff on top.

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And so I mean that speaks a
lot in the fifties areas in the

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seven you can kind of see these
bricked in walls, and that's something again

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we one of other things you don't
really like explicitly state, you want to

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kind of just suggest, and it's
there for people if you want to kind

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of poke around. You can see
all these ideas of experiments gone wrong.

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But it's all like in the corners
and the shadows kind of thing. This

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is, though much more traditional narrative
than the original part like the original Portal

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Is is very much it's it's almost
exclusively implied and minimalists. Yeah, and

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and very very minimalist. This there's
there's there's more exposition. You know,

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there's more characters there. You know
that well, there there are characters beyond

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just you know, glad us in
that you're kind of you know, voice

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a scope I guess right, I
mean, you just can't maintain this many

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hours of game. We have scope
and pacing, you know, the minimalist

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vibe or aesthetic. We kind of
believe me if we could have written fifteen

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lines of dialogue, yeah, I
don't think we didn't. We didn't go

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down that path. But yeah,
there's no way in Portal To you're gonna

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start off and like, oh is
there a story or not? What's going

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on? And you gotta jump in? I mean you could you know,

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we were able to leverage the sort
of minimalist thing, uh to sort of

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launch into a surprise story that you
didn't even think there was going to be

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a story that cat is out of
the bag in portal too. So I

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think there's also a sense of why
why repeat yourself? Right? I mean,

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this isn't just this isn't just fast
or harder, more challenging portals this,

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I mean just to have the opportunity
of, like, let's have some

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alm with some new characters, let's
throw let's mix it up a bit and

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see what happened. So I have
a question early on Wheeley is uh is

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talking about it where Glass can't remember
talking about how you know there was there

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is the event where where Chell kills
Gladys, and then there's a period in

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which nothing happens and then yeah,
yeah, that's that's sweetly, Uh,

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what's going on there? Like obviously
like I don't I don't feel like there

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was necessarily ever a payoff for that
line in the game, or are you

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guys seating stuff there? Well?
So one, it's from his perspective,

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so we're getting this idea. He
doesn't know that you are, in fact

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the person who overthrew Gladys, So
the idea there yet kind of have to

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listen, there's a lot going on, but he's talking about, Uh,

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there was this guy who came and
beat up Gladys. There's one line that

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uh yeah, the uh you know, then then this person escaped and no

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one's seen him. Since it was
a nice little throwaway line. It was

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just this idea that he's talking to
you about this supposed male hero who came

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and overthrew everything, not knowing that
you are in fact the hero. And

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then I think it is if you
haven't played the first game, it kind

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of gives you a really quick little
recap kind of thing, and then obviously

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you you know, he figures it
out and it gets rack, and if

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you have played it, it's this
cool moment of like, oh, you're

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dumb, ask you're talking about me. So so I kind of I read

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it as being like so obviously like
not like leaving out information so deliberately that

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clearly there has to be something in
that in that period so well, I

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mean we do cover that in the
comic that's out now of what happens between

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one and two? Are you talking
about that? Yeah? Yeah, I'm

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talking about like this the space that
we says like that period when nothing happens.

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So I would argue, from Wheatley's
perspective, really nothing of importance happen

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yeah, again, this is all
this I mean from his perspective, he's

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been sitting down there, Yeah,
pretty much afraid to jump off the broken

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end for for a long time.
But again, a lot of that is

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just I mean, it's boring just
to spell it out right. I mean,

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there is that sense of it.
He could have prattled on for every

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single, you know, little minuscule
thing that happened. And the nice thing

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is the plot of Portal one is
fairly easy to summarize in a couple of

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sentences. But yeah, so I
think just exactly what Chet said. It

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hopefully lets old players or new players, gives them a recap of what happened,

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and then old players, returning players
get this added benefit of realizing that

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Wheatley doesn't know that you're the person
who took GLaDOS down. And I would

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argue that there is a payoff when
you wait GLaDOS up and she acknowledges you.

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The payoff is Wheatley's like, holy
shit, that's you. Uh.

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Obviously did not work for Ryan,
but I was I would know, I

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well, I was so caught up
in in watching the Resurrection of Gladis is

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a pretty great intense moment early on
in the game. Yeah, we argued

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with the animators, toned down the
awesomeness and the animation so people could focus

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on the dialogue. Yeah, did
not listen, did not Uh So,

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speaking of kind of this this,
you know, the the implication of the

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inference. Uh, one of the
things I noticed early on, having like

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literally just the day before, played
through uh the original portal first time you

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hear glad to speak clearly much more
human sounding voice. Well like the filtering

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or whatever. The effects are much
much lighter, not not as heavily modulated,

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And I was wondering, like,
I wonder if this is you know,

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if this is a kind of a
very deliberate move to to humanizer,

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and then you get to that payoff
when you start realizing, oh, you

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know, she she actually does have
this human character or at least some piece

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of her inside of her. Yeah. So, I mean, obviously that

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was deliberate, partly because she's obviously
closer towards a more human sounding voice at

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the end of Portal one than she
is at the beginning of Portal one.

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She already kind of moving towards this
human voice, and we just wanted to

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push it a little bit farther to
start her from a place that was close

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to where she ended in Portal one, but we moved a little bit forward

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and then she gets more human as
the game progresses is and then uh weight

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we're in spoilers something, and then
resets herself at the end. But yeah,

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the idea, I mean, just
to take it right off the bat

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from Portal one. I mean she
did go undergo an arc, so just

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we didn't want to nerf that arc
and take a rape back to swear one.

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Let's talk about potatoes. Well,
how did you know what she was

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called potatoes? What inspired? Uh? Where did you pick that up?

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The potatoes? Gag? Oh you
didn't actually say potatoes, or did you?

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I said, I said potatoes.
Yeah, he didn't know, he

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know, he said potatoes. There's
a potato, there's a potato. It's

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pretty calling your potatoes. I don't
think we ever actually say that in the

204
00:13:33.159 --> 00:13:37.000
game. Always I'm literally talking about
potatoes. Oh, just the plural of

205
00:13:37.000 --> 00:13:43.080
potatoes, yeah, or of potato. Okay, we so in the when

206
00:13:43.120 --> 00:13:46.360
we first thought it up, we
refer to her internally as potatoes, which

207
00:13:46.399 --> 00:13:52.799
is, uh, potatoes, pause
now for laughter. And I could have

208
00:13:52.799 --> 00:13:56.159
made that a lot, thank god, we even put that in the game.

209
00:13:56.360 --> 00:13:58.519
Yeah, well so, so even
beyond the potato gag, there is

210
00:13:58.559 --> 00:14:05.720
actually a some sort of long lost
connection to the origins of Gladys with the

211
00:14:05.960 --> 00:14:07.960
with the potato gag. No,
well, no, we just when she's

212
00:14:07.960 --> 00:14:11.799
in potato form, we just call
her potatoes. Uh. Well, actually

213
00:14:11.879 --> 00:14:15.759
he made you sound a lot smarter
than Yeah, Actually were you should just

214
00:14:15.759 --> 00:14:20.919
said yes, let me anyway,
you're sawing a subconscious level. No,

215
00:14:20.919 --> 00:14:24.519
no, I just glasses into potato. It's funny when she's called potatoes.

216
00:14:26.039 --> 00:14:30.639
So so okay, So obviously there's
you know, the potatoes create electricity boat,

217
00:14:30.720 --> 00:14:33.519
Like, what what line of thought
brought you to? We're gonna put

218
00:14:33.519 --> 00:14:35.639
Gladys in a potato and stick her
on the end of the portal gun for

219
00:14:35.679 --> 00:14:37.840
half the game. So we knew
we wanted to bring her low. That

220
00:14:37.879 --> 00:14:41.440
was a huge point with it.
We were like, we have to take

221
00:14:41.480 --> 00:14:45.159
this character someplace new and interesting and
let's strip her of her power. And

222
00:14:45.200 --> 00:14:48.039
so that was cut from you know, from day one, that was it.

223
00:14:48.039 --> 00:14:50.360
It was just what were we gonna
do with it? And originally were

224
00:14:50.360 --> 00:14:52.600
gonna put her in a core like
Wheatley was in. Originally and I think

225
00:14:52.639 --> 00:14:58.240
we were all just walking one day
and just stumbled on the idea of a

226
00:14:58.240 --> 00:15:01.679
potato battery, and it just felt
so right. It seems like the most

227
00:15:01.759 --> 00:15:03.840
demeaning thing that you could possibly do
to gladdoms, and we put her in

228
00:15:03.840 --> 00:15:09.440
a you know, one point two
volt the potato battery. The more we

229
00:15:09.519 --> 00:15:11.200
talked about it, just the visual
was there in all our heads and we're

230
00:15:11.240 --> 00:15:13.879
like, oh, we have to
try this. We have to try and

231
00:15:13.879 --> 00:15:16.240
convince the rest of the team this
is the way to go. Yeah.

232
00:15:16.279 --> 00:15:20.120
And also we wanted her to be
with you but not have to move on

233
00:15:20.159 --> 00:15:22.559
a rail like wheat leaks, and
we knew that in the underground it was

234
00:15:22.559 --> 00:15:26.200
gonna be tough to get a rail
going. We didn't want you to have

235
00:15:26.240 --> 00:15:30.440
to carry her around. We wanted
something also small enough that it could be

236
00:15:30.799 --> 00:15:35.360
visible to you at all times,
but you know, not obtrusive. So

237
00:15:35.080 --> 00:15:39.320
it's there's this thing where when we're
trying to solve you know, you have

238
00:15:39.440 --> 00:15:43.240
the broad strokes of the story.
Then you're trying to solve like the moment

239
00:15:43.240 --> 00:15:46.440
to moment problems, and you'll come
up with solution and it starts clicking off

240
00:15:46.480 --> 00:15:50.759
boxes like it solves this problem solves
this problem. It's funny, you know,

241
00:15:50.840 --> 00:15:54.360
and that's when you generally know that
it's the right, right solution.

242
00:15:56.000 --> 00:16:00.879
So did you always know that that
she was going to end up becoming kind

243
00:16:00.919 --> 00:16:03.519
of a at least for a time, a sympathetic character. She's she is

244
00:16:03.519 --> 00:16:07.159
still kind of sympathetic by the end, like she she has gone from or

245
00:16:07.200 --> 00:16:11.559
you know, maybe it's just it's
it's it's coldly calculating, but you know

246
00:16:11.600 --> 00:16:14.919
it's it's it's easier for her to
not kill you than to kill you.

247
00:16:15.000 --> 00:16:18.279
I mean, certainly not from square
one, but there was a point where

248
00:16:18.320 --> 00:16:19.840
it struck us like, wouldn't it
be great if we could do kind of

249
00:16:19.840 --> 00:16:23.200
a buddy cop where we actually have
you and Gladys kind of team up against

250
00:16:23.200 --> 00:16:26.279
a new enemy. And so it
was. It wasn't always the potato,

251
00:16:26.320 --> 00:16:30.159
but it was there was a certainly
a sense, I think probably at least

252
00:16:30.200 --> 00:16:32.440
a year or two back, where
we're like, we gotta we gotta try

253
00:16:32.480 --> 00:16:33.879
this. It's too good at too
good an idea not to try. The

254
00:16:33.919 --> 00:16:37.639
one thing too is you know you're
writing character, you're writing Wheatley, and

255
00:16:38.759 --> 00:16:42.240
you know, if I had my
way, you know, every everything we

256
00:16:42.279 --> 00:16:45.360
ever do every character gets their chance
to be the villain because it's so awesome

257
00:16:45.399 --> 00:16:48.879
to see a character, you know, when their villainous. It's it.

258
00:16:48.120 --> 00:16:52.399
You know, how is a particular
character villainous when they become villainous? You

259
00:16:52.399 --> 00:16:55.879
know Wheatley, uh, just an
idiot? Yeah, bad at villainy.

260
00:16:56.080 --> 00:17:00.720
Yeah, as the hill name is
just terrible at it. And that was

261
00:17:00.840 --> 00:17:04.799
that was another interesting because Gladys is
this super smart, you know, conniving

262
00:17:04.839 --> 00:17:08.279
person. So the idea of of
as Eric just said, it's a different

263
00:17:08.359 --> 00:17:11.440
kind of daydre because this guy has
no idea what he's doing. And that

264
00:17:11.480 --> 00:17:15.880
gave us a lot more opportunities in
the last act to have some fun with

265
00:17:15.920 --> 00:17:18.240
that. And we I don't know
if we did. I like the idea

266
00:17:18.680 --> 00:17:22.559
we did, probably the idea of
you know, it's a puzzle game and

267
00:17:22.559 --> 00:17:25.759
it's about being smart, so it'd
be kind of interesting to have you know,

268
00:17:25.839 --> 00:17:27.880
the boss monster, for lack of
a better term, be the world's

269
00:17:27.920 --> 00:17:32.680
greatest moron, you know, right, Yeah, I put you in the

270
00:17:32.680 --> 00:17:37.839
death trap, death trap after death
trap, Yeah, constantly thwarted. Let's

271
00:17:37.839 --> 00:17:42.000
talk about the moon. Let think
of that. When when did we get

272
00:17:42.000 --> 00:17:45.559
to the how did we get to
the moon. So we got to the

273
00:17:45.559 --> 00:17:48.279
moon. I believe it was an
Easter Egg at some point. Yeah,

274
00:17:48.319 --> 00:17:52.119
well I think it might have been. Josh Wire, who's project lead,

275
00:17:52.240 --> 00:17:56.000
was like, oh, you know, would be cool Easter egg. Uh,

276
00:17:56.720 --> 00:17:59.759
well, back up one more step. We had discussed at some point

277
00:17:59.799 --> 00:18:02.240
were like, well, how far
can the portal gun fire? I'm oh,

278
00:18:02.319 --> 00:18:04.160
I guess it's far. We've never
really said I guess it fires as

279
00:18:04.160 --> 00:18:07.839
far as you know it fired anything
that you pointed at, and Josh was

280
00:18:07.880 --> 00:18:11.359
saying, well, oh, it
would be great if we had an Easter

281
00:18:11.440 --> 00:18:15.279
egg where at some point you can
see the moon and uh, you know,

282
00:18:15.359 --> 00:18:18.920
off some beaten paths somewhere, and
you shoot a portal on it,

283
00:18:18.960 --> 00:18:19.960
and if you shoot a portal on
the wall, it sucks you out and

284
00:18:21.039 --> 00:18:22.519
kills you. And we'll do a
fake ending, like we'll have a fake

285
00:18:22.599 --> 00:18:25.960
song. And we love the idea
because it was like, I think the

286
00:18:26.000 --> 00:18:29.000
idea was three minutes, literally three
minutes into the game, you could do

287
00:18:29.079 --> 00:18:32.000
this. Yeah, that credits roll
and we have a sag about the three

288
00:18:32.039 --> 00:18:33.440
minutes of the game when they're showing
you all the things you did. Yeah,

289
00:18:33.519 --> 00:18:37.480
yeah, oh, we're we have
a retrospective of the first three minutes

290
00:18:37.519 --> 00:18:40.759
of the game, and remember the
time you got sucked out into the moon.

291
00:18:40.839 --> 00:18:44.119
It was said on the moon.
And then we realized, like,

292
00:18:44.119 --> 00:18:45.759
we're putting all this burning, all
these calories, put all this effort into

293
00:18:45.759 --> 00:18:48.160
it for something that well, there
was two things going up. The other

294
00:18:48.200 --> 00:18:53.000
one was much like Portal one until
you know, relatively laying the project,

295
00:18:53.000 --> 00:18:56.480
We're like, what are we gonna
do? What's going to happen at the

296
00:18:56.559 --> 00:19:00.240
end, And again there's a series
of problems. We didn't want to roy

297
00:19:00.319 --> 00:19:03.200
Wheatley because people still kind of liked
Wheatly, and so we didn't want to

298
00:19:03.200 --> 00:19:07.759
destroy Wheatly, but we needed to
get him out of the chassis. We

299
00:19:07.839 --> 00:19:12.359
needed GLaDOS. We wanted GLaDOS to
save you, which leads into the you

300
00:19:12.400 --> 00:19:15.000
know, the surge of emotion,
which he does that let's her locate Carolyn.

301
00:19:15.319 --> 00:19:21.240
And we wanted it to be spectacular, but in a fairly ridiculous,

302
00:19:21.240 --> 00:19:23.960
over the top way, and uh
so we're you know, we're talking about

303
00:19:25.000 --> 00:19:27.039
it, talking about it, and
the easter egg actually made it into the

304
00:19:27.079 --> 00:19:30.200
game, and play testers who found
it it was a consistent high'd be like,

305
00:19:30.319 --> 00:19:33.640
list your highs of the game when
the moon thing was hilarious. So

306
00:19:33.920 --> 00:19:37.559
at some point we're in a meeting
trying to hash this out. Yeah,

307
00:19:37.559 --> 00:19:38.920
and it's just like, why didn't
we think of this six months ago.

308
00:19:40.000 --> 00:19:41.880
Let's move it from the easter egg
and make it something. This solves all

309
00:19:41.920 --> 00:19:47.680
the problems. Wheatly get shot out
into space. Oh. There was also

310
00:19:47.759 --> 00:19:49.200
we had one of the spheres who
we knew wanted to be. Uh.

311
00:19:49.519 --> 00:19:52.480
We just had this thing where we
wanted it to be like kind of rain

312
00:19:52.599 --> 00:19:57.559
manish, just wanting something desperately and
that's all it wants. And then we

313
00:19:57.599 --> 00:20:00.119
were like, oh, it wants
to go to space because then it gets

314
00:20:00.119 --> 00:20:03.480
to go to spin again. That
spear, it was another one that's been

315
00:20:03.519 --> 00:20:07.319
around for just ages ages space.
You didn't originally say space, but the

316
00:20:07.359 --> 00:20:11.400
idea it was just this kind of
monosyllabic spear, I want to go I

317
00:20:11.400 --> 00:20:11.759
want to go here, I want
to do this, I want to do

318
00:20:11.799 --> 00:20:14.720
that. And we're like, oh, what if he said space? Yeah,

319
00:20:14.720 --> 00:20:15.920
and he gets to go to space
and he gets a genuine he's I

320
00:20:17.000 --> 00:20:21.480
think he's the one character in my
mind who gets the genuinely happy ending and

321
00:20:21.640 --> 00:20:26.559
that voice that is Nolan North.
He's the voice of all the games.

322
00:20:26.039 --> 00:20:30.319
Yeah, every game, every character, he's all this, he's all the

323
00:20:30.319 --> 00:20:33.920
Corrupt Cords at the end, and
he's the Defective Turrets as well. Yeah,

324
00:20:33.960 --> 00:20:37.720
it's a lot of fun working with
him. Yeah. Jay had worked

325
00:20:37.720 --> 00:20:40.880
with him on a game Jay had
worked on earlier called This is Vegas,

326
00:20:41.480 --> 00:20:44.440
and uh, yeah, he impressed
the hecking of us just with how many

327
00:20:44.519 --> 00:20:48.000
voices you could do. So the
idea was just let's bring him in and

328
00:20:48.160 --> 00:20:52.480
have him you know, you have
to point that microphone at him. There

329
00:20:52.519 --> 00:20:55.400
I go, yeah, pointing at
my chest. Yeah, no, your

330
00:20:55.519 --> 00:20:57.759
chest has nothing to add. Well, I was laughing at off camera.

331
00:20:57.799 --> 00:21:00.680
You can't. You can't say it's
no camera that you were just openly laughing

332
00:21:00.720 --> 00:21:07.960
at Jay forever I played This is
Vegas. So oh nice, probably one

333
00:21:07.960 --> 00:21:12.640
of the few in Vegas. In
fact, the final midway trip. I'm

334
00:21:12.680 --> 00:21:15.640
made sure I was working there at
that point. Defensive j Nolan North was

335
00:21:15.680 --> 00:21:18.759
able to recite when he came in
to do the recording two years later.

336
00:21:19.279 --> 00:21:22.960
Uh, lines of dialogue verbatim from
This is Vegas. Yeah, I mean

337
00:21:23.000 --> 00:21:26.880
when I was on there, they
let me get pretty NC seventeen I have

338
00:21:26.880 --> 00:21:30.039
no idea what eventually made it into
the game though, But but either way,

339
00:21:30.119 --> 00:21:33.359
yes, that this is Vegas.
I think he ended up by the

340
00:21:33.440 --> 00:21:36.319
end of it, he was doing
like half the voices on it. So

341
00:21:36.359 --> 00:21:40.599
he just really you guys, like
the mel Blanc of a video game voiceover.

342
00:21:40.720 --> 00:21:42.720
So we Eric, what do you
think blank or blank? I think

343
00:21:42.720 --> 00:21:48.559
it's blank. Canada might be set. What do you think? Was blanch

344
00:21:49.279 --> 00:21:53.839
blanche? Alright? So alright,
alright, alright, So back to the

345
00:21:53.839 --> 00:22:00.599
moon here. So so we established
earlier in the game that at least some

346
00:22:00.640 --> 00:22:07.720
sort of portal technology is using uh
moon or it is involving moon srushup moon,

347
00:22:07.920 --> 00:22:11.240
crush upon rocks. So I was
thinking about this while I was playing

348
00:22:11.240 --> 00:22:14.599
the game in fiction, and this
is the kind of thing that that that

349
00:22:14.599 --> 00:22:18.359
I was more more talking about as
far as kind of backstory in fiction,

350
00:22:18.519 --> 00:22:30.240
what determines a portable surface? Uh? Portaable? Yeah, portalable surface huge

351
00:22:26.079 --> 00:22:33.680
seven? Is portallable a word?
Or is there a better word for portable?

352
00:22:33.680 --> 00:22:38.880
I think we ended up with portable, uh, but portallic port portallic?

353
00:22:41.279 --> 00:22:48.319
That came up anyway, what were
we saying? So? In fiction,

354
00:22:48.440 --> 00:22:52.440
I guess there's some coding that.
So the implication is that there was

355
00:22:52.680 --> 00:22:56.680
some other surface that didn't involve ground
up moon rocks, but that wasn't as

356
00:22:56.720 --> 00:23:03.079
reliable as ground up moon rocks.
So we could say but that the surface

357
00:23:03.119 --> 00:23:07.319
property is something that is painted with
this. Uh. You know, something

358
00:23:07.319 --> 00:23:11.680
that's portable has to be made portable
by putting sub substance on it. Okay.

359
00:23:12.440 --> 00:23:15.960
For instance, the moon, the
Moon's all portable because it's all made

360
00:23:15.000 --> 00:23:18.799
out of moon rocks. Okay.
Should also be noted that we are all

361
00:23:18.880 --> 00:23:22.079
science expidence. No, it doesn't
have to make actual science sense as long

362
00:23:22.079 --> 00:23:26.000
as there is some sort of internal
logic though. That's that's the key.

363
00:23:26.400 --> 00:23:32.799
It's it's similarly like we see these
these new elevator rooms and we see stuff

364
00:23:32.839 --> 00:23:34.640
that looks more advanced than the testing
facilities that we saw in the first game.

365
00:23:36.200 --> 00:23:38.559
Uh, that one. There is
no fictional explanation for it. That's

366
00:23:38.599 --> 00:23:42.400
kind of like just the upresing,
slight reimagining of you know that you did

367
00:23:42.480 --> 00:23:45.480
in half half Life one to half
Life too. It's just a matter of

368
00:23:45.759 --> 00:23:49.319
kind of rethinking some of that stuff. But but then I wonder, like,

369
00:23:49.799 --> 00:23:53.400
you know, how how long has
it been since there were any people

370
00:23:53.799 --> 00:23:59.240
at Aperture Science or at this particular
facility. We kind of purposely played fast

371
00:23:59.279 --> 00:24:02.599
and loose with the lin line,
Yeah, just in case he because we

372
00:24:02.599 --> 00:24:06.000
didn't think it was absolutely that important
at the end of the day, it's

373
00:24:06.000 --> 00:24:08.880
been a long time. But having
said that, you shouldn't read too much

374
00:24:08.880 --> 00:24:14.200
into the redesigned elevators like that specifically, is just something that we did to

375
00:24:14.279 --> 00:24:17.359
make portal. It's just make it
look cooler. To make it look cooler.

376
00:24:17.480 --> 00:24:22.200
Yeah, yeah, there isn't There
isn't some other other other thing that's

377
00:24:22.240 --> 00:24:27.559
working on facilities or the implication is
just isn't that someone came in and built

378
00:24:27.599 --> 00:24:32.200
these in the interim of nothing has
happened in the interim. So if you

379
00:24:32.240 --> 00:24:34.240
had a good explanation, yeah,
that would be the time to share it

380
00:24:34.279 --> 00:24:37.519
with us. Uh yeah, like
to hear it. What do you what

381
00:24:37.559 --> 00:24:42.960
do you guys think of the you
know, the old cloning theory as far

382
00:24:44.000 --> 00:24:47.359
as Chell is concerned. What are
your thoughts on that stuff? What didn't

383
00:24:47.400 --> 00:24:51.480
hear about the oh so the so
one of the theories that I had heard

384
00:24:51.559 --> 00:24:55.799
was that at least this is this
is regard to the original portal. Uh,

385
00:24:55.920 --> 00:25:00.279
the the Ratman dens as as you
call them, the notion that that

386
00:25:00.559 --> 00:25:06.160
was actually a previous version of you
that Gladys had been running. Did this

387
00:25:06.279 --> 00:25:12.160
Did this theory come out after Moon? No, it's pre move Uh nothing,

388
00:25:12.640 --> 00:25:18.680
okay. I was just wondering if
we had a lawsuit on our hands

389
00:25:18.680 --> 00:25:21.359
because we could now say, yes, that was our intention all along.

390
00:25:21.880 --> 00:25:26.559
That wasn't the intention was? It
was not. There's no cloning as far

391
00:25:26.599 --> 00:25:30.039
as I know, And in fact, your answers lie in the comic book,

392
00:25:30.200 --> 00:25:33.680
which is now out early explicitly.
I don't know if you've reread the

393
00:25:33.680 --> 00:25:36.000
comic. I didn't know. I
didn't know there was a comic there.

394
00:25:36.119 --> 00:25:37.200
It came out a couple of days
ago. It's up on the website,

395
00:25:38.039 --> 00:25:42.039
and it ties together. Ratman is
the start. It shows the Roman.

396
00:25:42.279 --> 00:25:45.200
So yeah, that that'll that's gonna
blow that theory out of the water.

397
00:25:47.000 --> 00:25:51.519
And also we're in the spoiler zone
the ending of co Op, which you

398
00:25:51.519 --> 00:25:55.559
haven't seen yet. Oh, I'm
actually spoiling it for you. All right.

399
00:25:56.000 --> 00:26:02.319
Uh, there's anyway no cloning?
Okay, none? Well yet?

400
00:26:02.680 --> 00:26:04.400
Yeah, I mean there could do. Do you think we need more cloning?

401
00:26:04.480 --> 00:26:11.759
Would that make it? Would you
guys, like some cloning ideas,

402
00:26:14.559 --> 00:26:18.680
we'll take them. Uh, we're
running out of time here, guys.

403
00:26:18.720 --> 00:26:23.680
But I'm just curious, like what
what elements or maybe even just kind of

404
00:26:23.720 --> 00:26:32.119
specific moments, uh, that that
you felt really, uh, we're nailed,

405
00:26:32.119 --> 00:26:36.319
and really that you find personally satisfying
in portal too, that you know,

406
00:26:36.359 --> 00:26:40.799
moments that that you helped you know, create, or even just that

407
00:26:40.799 --> 00:26:42.759
that we're very satisfying to see if
in the finished game. For me,

408
00:26:42.880 --> 00:26:47.480
real quick, uh, end of
the first Stephen Merchant session was my high.

409
00:26:47.559 --> 00:26:51.440
That was when I knew we'd gotten
something, or even just just just

410
00:26:51.519 --> 00:26:53.000
doing it in the studio, just
because up to that point you got the

411
00:26:53.079 --> 00:26:56.119
character in your head, you got
the voice in your head of what you

412
00:26:56.160 --> 00:26:59.079
think he sounds like. But it's
always different the first time you were an

413
00:26:59.119 --> 00:27:03.119
actor of body and I remember the
first four hour session and there was Steve

414
00:27:03.160 --> 00:27:07.640
Merchant and just walking out going like
this is going to be great Erica and

415
00:27:07.680 --> 00:27:11.119
anything game that that is the same
for me, I mean that was the

416
00:27:11.119 --> 00:27:15.480
most the scariest moment, the one
Jay just to going in to record Steven

417
00:27:15.559 --> 00:27:18.000
Merchant, not knowing if this is
gonna work, if it's gonna be good,

418
00:27:18.119 --> 00:27:21.799
and you know, we went all
the way to London and you know

419
00:27:21.839 --> 00:27:25.079
it was a big deal. Uh. And then knowing I'm not even saying

420
00:27:25.079 --> 00:27:26.759
after the first session, I'm saying, fifteen minutes in, it was pretty

421
00:27:26.759 --> 00:27:33.400
obvious that he was super invested in
and it was great personally in game,

422
00:27:33.920 --> 00:27:36.640
I mean, there's a bunch of
moments that I like. I really like

423
00:27:36.880 --> 00:27:42.559
the uh the wheatly uh cladows switch
over. I thought it tread a Tread's

424
00:27:42.559 --> 00:27:47.319
a kind of nice line between being
dramatic and funny at the same time.

425
00:27:48.200 --> 00:27:51.480
So, I mean, I guess
that would be a personal high for me.

426
00:27:51.720 --> 00:27:53.480
I think that's a part where just
lots of stuff came together, the

427
00:27:53.519 --> 00:27:57.880
animation, the music, the acting. Uh. For me, I think

428
00:27:59.480 --> 00:28:02.400
my favorite beat is one of the
ones that came on absolutely at the end.

429
00:28:02.440 --> 00:28:07.119
It's just the idea that Gladys has
this immensely emotional, satisfying character arc

430
00:28:07.200 --> 00:28:11.720
and then just deletes at wholesale,
learns a lesson, and then learn a

431
00:28:11.759 --> 00:28:14.759
valuable lesson here today and now it's
gone. I also like that she learns

432
00:28:14.759 --> 00:28:22.799
a lesson from deleting the lesson recursive
lessons chetting anything for for you. I

433
00:28:22.880 --> 00:28:25.559
just really like when you go back
to Wheatley and he's taking control and you're

434
00:28:25.559 --> 00:28:27.200
with GLaDOS, and I mean,
he's just the moron running the place and

435
00:28:27.240 --> 00:28:30.599
it's kind of like guess, kind
of hell, yeah, I probably wouldn't

436
00:28:30.640 --> 00:28:37.319
do much better. I don't know. JM chetted valve our heads surrounded by

437
00:28:37.559 --> 00:28:40.559
he's seen this before. Yea,
I will do that. I'll do that.

438
00:28:40.640 --> 00:28:42.319
Oh god, that's horrible. That's
really put the two of them together.

439
00:28:44.240 --> 00:28:45.119
Wait can we just do that test
again? Yeah, that'll do it.

440
00:28:45.200 --> 00:28:48.720
No, No, that won't do
it. So I'm gonna name Can

441
00:28:48.759 --> 00:28:52.960
I name two more things? Or
keep naming them? So there are two

442
00:28:53.039 --> 00:28:56.799
things closer to the end as well. There's a moment when Wheatley's dangling out

443
00:28:56.839 --> 00:29:00.640
there and he's like, you know, let let go let I can still

444
00:29:00.640 --> 00:29:04.359
fix this. There's this actual I
just like the idea that he still thinks

445
00:29:04.359 --> 00:29:07.480
that. I mean, it's it's
it's sincere on his part, like I

446
00:29:07.519 --> 00:29:11.720
can still fix this, I can
make this right, and he wants to

447
00:29:11.759 --> 00:29:15.440
get back in there and do it. And then I also I like just

448
00:29:15.480 --> 00:29:18.319
the very final beat where the boss
Monster offers you a sincere apology for all

449
00:29:18.359 --> 00:29:22.359
the trouble he's caused. I've never
seen that in a game before, just

450
00:29:22.440 --> 00:29:25.759
like because you kill him a lot
and they scream, But I've never had

451
00:29:25.759 --> 00:29:27.640
a boss monster come on and be
like you know what, Yeah, you

452
00:29:27.640 --> 00:29:33.880
are right. I am super sorry
and actually really legitimately contrite about it.

453
00:29:33.160 --> 00:29:36.759
Yeah, I am so sorry for
all the trouble life. If I had

454
00:29:36.799 --> 00:29:41.119
to do well again, would have
done it differently. I apologize. Well,

455
00:29:41.160 --> 00:29:42.039
yeah, I think that's that's going
to do it for a time here,

456
00:29:42.160 --> 00:29:45.480
gentlemen, thank you so much,
both for your time here and for

457
00:29:45.480 --> 00:29:51.240
for Portal two available now. But
you already know that because you played it.

458
00:29:51.680 --> 00:29:53.720
If you're listening to this man,
if I haven't played it, uh,

459
00:29:55.000 --> 00:29:56.400
we were kidding about the spoilers and
buch other stuff in there. You

460
00:29:56.400 --> 00:30:00.400
should still probably describing another gay Yeah, yeah, the next call of duty.

461
00:30:00.400 --> 00:30:04.279
That's what I've just been talking the
game, actually laying down the gun,

462
00:30:04.400 --> 00:30:07.720
like call of duty is gonna have
to go like to the sun or

463
00:30:07.759 --> 00:30:11.880
something to top going to the mood. Well, it turns out this whole

464
00:30:11.920 --> 00:30:34.759
podcast was just a tree all right, and scene

