WEBVTT

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Yo, go be beer. It's
the internet. You're busy. Let's do

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this for June twenty first, twenty
twenty four, the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with me Jeff Grub. Today's
Shadow of the urg Tree is kicking everyone's

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ass. But the toughest thing to
deal with today is, of course,

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that Bubbsy is back. But first
please join me in welcoming today's co host,

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the Game Mess Mornings. It's to
more who's saying, everybody, damn,

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how are you doing? You know, Grub, I'm really happy that

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you got your boy, Bubbsy.
By god, I don't need this.

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I'm very, very excited now that
now that you know what you will punish

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for many many years with this Metroid
Prime nonsense. And you know what it

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feels like, cosmic like balancing that
your best friend Bubzy is back. I

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am realized see that there's nothing I
could do that I should just embrace it,

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because you know, you can't stop
the ball. You have to like

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let it run past. You have
to like engage with that energy and either

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let it run away from you or
or step aside and embrace it. I

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am going to have to be like, Okay, yeah, sure, I'm

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I could be a Bobbsy guy.
But then why didn't they call out to

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me? Why didn't they reach out
to me and say, hey, Jeff

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Grubb, you are the last person
on earth to beat Bubbsy three D.

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We need your help. They didn't
do that. Hey Jeff Grubb, can

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you leak this Bubbzy news for us? Yeah? Why did they do that?

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Yeah? That would have been Bubbzy
was the one like serious character Masacot

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game where like I remember being young
and my parents were like, you want

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this one? And I was like, I'm right, yeah, Like somehow

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like that's how it went though?
Is everyone even parents were like is this

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is this the next Mario? Is
this is this important? And I don't

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know how that happened. It was
kind of weird that they were able to

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capture bobb Z. Is is just
horrifically ugly likes it looks like a It

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looks like a cat that is also
like a crackhead. Yeah, same cat.

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Yeah. I think the only redeeming
factor is Bubzy is wearing that T

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shirt with the solid exclamation mark on
it. Right, that's a style it's

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a good look what are you doing
here, Bubzy? But what was it

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like seven games? And that there
is six six? I think that is?

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Yeah, yeah, because there's like
the Game Boy games and stuff.

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Yeah, there's so that's that sounds
about right. Bobbz three D came out

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in nineteen ninety six, and then
that four was like trapped in the Phantom

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Zone until twenty seventeen. Crazy,
and that's because yeah, they didn't they

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had like, okay, they did
have like some mobile games after that,

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right was it there? Maybe there
was another game that wasn't a mobile game

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out of that. Isn't that the
one that had the verbosity slider? So

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these they must be all the old
games. So it was Bubbzy in clause

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in Closing Counters of the Third Kind, right, ninety three, Bubbzy two,

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Bubbzy in Fractured Fairy Fairy Tales Furry
Tales, of course, and then

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Bubbzy three D that was ninety ninety
six, and then it is twenty seventeen

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bob Zy the Woolies strike back where
they just gave up on trying to make

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puns. Yeah we got none.
We're plumb out. That's never made a

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game. So it's so long.
Yeah, the Woolies one was on PlayStation

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four as well, and Pause on
Fire was twenty nineteen that was also on

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PlayStation four. No one lists the
mobile one. That okay, that one.

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I think that one is technically the
mobile one. Basically it's an auto

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runner, I think. So that's
why I in a mobile game. Yeah

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yeah, whatever. Well, UFO
Interactive even doing these days other than Bobbz,

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I don't know. They just really
a series of games called Freddie Fish.

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Ready Fish isn't Wasn't that like an
old like FMV game? Maybe I'm

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making this? Oh this looks like
hot hell? Yeah, what is this?

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No child is enjoying this. This
looks like Flounder if he was a

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sex offender, you know, Freddy
Fish. These days, it's it's completely

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useless because the kids are all about
that funk Co Fusion. They just love

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that funk Co Fusion game. That's
all they need, that's all they want.

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Tam, I know you've been talking
about it. Don't try bubby me

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with this. I gotta do something. I gotta defend myself. Yeah,

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equal measure. Well, we'll talk
about Bubbsy more here in a second.

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But you know, we will end
the news here where it's like Elder Rings

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tough for a lot of people.
Damn, I'm worried now. So I'm

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gonna ask you. Now, you've
played a lot of Elder Ring. I

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think I was looking at my Steam
thing when I was getting ready to play

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it and I haven't started yet,
I'll do it today, uh, And

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looked like you had played about sixty
hours according to Steam, which who knows

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how that tracks that. I'm not
like super high level. I'm like,

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I beat the game. I was
high enough level to do that pretty comfortably,

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but I haven't continued to play and
be like, oh, well now

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I'm just gonna go do New Game
Plus nine or whatever. I'm good.

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Still right, you shouldn't be doing
you don't. It's not ideal to do

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New Game Plus. Just a single
run is probably better because once you go

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into New Game Plus, the games
like, oh this guy wants it harder,

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okay, and so it's gonna make
it harder. But so you should

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be okay because the DLC uses a
separate leveling and power scaling system called a

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shadow own Blessings. So as long
as you go into the game ready to

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do some exploration, and discover those
and get those fragments. You should be

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okay, okay, and I will
have if your if your base stats are

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lower, you will have more of
a you'll be more fragile in the Land

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of Shadows. So enemies are gonna
enemy is gonna wipe you out very quickly,

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regardless. It's just the lower your
stats, the more likely that it

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is just going to happen for us. However, because they're harder enemies,

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they give out more runes, and
because they give up more rooms, you'll

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be able to level up your base
stats a bit quick. That makes sense,

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okay, And and I'm down with
that. I'm okay with that.

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It's just you'll be fun. Yeah, there is a pathway for me to

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succeed in this game style. Oh
yes, yes, it's very very doable.

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Okay, that's that's a little bit
of relief. I wasn't too worried.

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I figured they want people to play
this game that they just made,

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so like, including even shrucks like
me. So I was I'm sure they

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haven't accounted for that wit. People
seem to like it though, yeah,

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people seeing it's hard like people will
already. Yes, Yeah, that's there's

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a lot of stuff on the on
the reddit and yes, and uh,

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that's the last story here is Ethan
gotch kataka kind of Okay, we'll come

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back. We will come back,
yes, sor right, that'll be how

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we cap things off. So let's
get into the show and explain what we

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do here most weekdays, I,
Jeff Greb, will help piece your gaming

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life back together. That includes breaking
news and maybe even some of our own

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original reporting. For all these topics, I'll get the input of a bona

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fide expert who will make me look
smart. If you were watching live on

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twitch welcome. You can always listen
to the show later on podcast feeds by

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searching for Game Mess Mornings, or
find the RSS on giant bomb dot com.

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You could also catch the show later
with chapters and timestamps on YouTube.

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Hello YouTube. All right, we
have a lot to get into, so

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let's start the Morning Mess with Xboxhead
implies Tango GameWorks closure may have been due

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to a change of leadership. This
is from Chris Scullion at PGC, the

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head of Xbox Game Studios. Is
implied that Tango GameWorks was closed down to

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due to a change in creative leadership
at the Studio. In an interview on

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Variety's Strictly Business podcast, Matt Booty
was specifically asked about the close of Tango

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and why it took place. Although
he didn't name anyone specifically, Booty implied

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that the change of leadership and staff
at Tango may have been one of the

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reasons for the closure, suggesting that
while Hi Fi Rush was a success,

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there was no guarantee the remaining setup
would have delivered similar success in the future.

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I won't get into the real nitty
gritty details of what went into the

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discussion, mostly out of respect for
the people there, Booty said, just

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we want to hear about it.
I'm sure that people that you're trying to

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respect will be like, no,
we want to hear about this. We

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want to hear what do you mean? What do you mean by that?

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What do you mean by that?
Just because there was a lot of work

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that went into delivering higher High Fi
Rush, which was a great game and

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did well for us, I think
the thing to be considered to be considered

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is that for us, it's as
much a forward looking situation as much as

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is looking back at one certain game. There are a lot of things that

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go into the success for a game. What leadership do you have? What

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creative leadership do you have? Is
the team the same team that shipped something

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successful previously? Basically saying, as
far as I can read, it shouldn't

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Jubakami left, so we need to
shut the studio down, which I'm I

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have trouble buying, tim because Shinjibakami
has made his intentions clear for a long

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time, which is I started the
studio to mentor a new group of people

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to make games. And that is
literally what Hi Fi Rush was him stepping

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back and letting other people take the
leadership on that and make a game to

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prove that the studio is viable even
without him. And so here we are

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and it gets closed down when Mike, I'm not gonna believe the idea that

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Microsoft didn't know that, like they
were like unaware that Shinjibakami was like building

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the studio to eventually maybe move on
or put other people in charge. Of

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course, they knew that they were
having conversations. They're in charge, they

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owned that studio, they knew what
was going down. So the fact that

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theydn't think things played out exactly that
way, well, now we got to

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shut it down. I just I'm
not buying that, Tam. I don't

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know about you. Uh, I
mean, I wouldn't say I buy it,

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But playing Devil's ad of a police
advocate to it, there's there is

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a scenario where like them knowing that
and then making the decision to you know,

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acquire studio and like let function as
it is still kind of seems feasible

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because if you remember, like Tango, game Works became part of you know,

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that team or crew at a time
when they needed some w's in terms

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of like, you know, these
are studios that we have that are like

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exciting, and this is a you
know, Japanese led studio, which was

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something that it was bethesa Is acquired
them or was it? Yeah, straight

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up aquit them take a Game Works. Yeah, I think I think that

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helped. Shouldn't you become a study
studios? How I remember coming down?

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Yeah? Yeah exactly. I think
in terms of like Microsoft's involvement in it,

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I think they probably could have looked
at it and been like, we

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know, he's leaving, he's a
big name, this is resident evil man.

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We'll just ride it out until he's
ready to leave, and then we'll

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figure out what to do with it. Maybe we'll just shut the studio down

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because it's doesn't help for sure.
Yeah, I mean, like I feel

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like not to diminish. What his
intentions were and what their intentions were could

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be two separate tracks. Like from
mccamie. He could have been thinking,

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I'm gonna nurtious talent, I'm want
to make this studio better, and I'm

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gonna bounce and I will leave it
knowing that the people that I've like mentored

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will do amazing things. Meanwhile,
Microsoft could be like, we're gonna wait

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for him. We're gonna milk his
like star power as long as possible.

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We'll try and get a couple of
games out of him. We'll attach him

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to as many projects as possible to
say like this is a Shinji mccamie joint.

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At the moment he's gone, we'll
shut the shit down. Like there's

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a very real possibility something like that
could have happened. Because corporation's gonna corporate

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capitalism gonna capitulate. You know,
I think I I'll say this that if

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shin Jibukami was still there, You're
yes, they probably it probably would still

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be open that is probably that is
probably true. That is fair. I

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can see that. I think from
some mccamis side, I think he was

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successful, Like he he the thing
he wanted to do happened to various degrees.

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Like on the one hand, you
have you know the crew that worked

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on High Fi Rush. That's exactly
what they wanted, right, Like they

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wanted a team of people to be
able to make something new and exciting,

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and that's what they did. Same
for even within Too, right, that

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was a different like director and stuff
like that. And also I Kumi Nakamura

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came from that studio in a obviously
a Kumi was making games before that,

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but that was where where I became
aware. Yes, yeah, that's people.

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So like from his perspective, he
did the He set out to achieve

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an objective and he achieved that objective. So that's it sucks that like they

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were like a bit, it's a
shame that that studio basically function until he

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was ready to leave. Yeah,
and it's it's the kind of thing Taan

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Ward's like, this is a lot
of this comes down to interpretation, comes

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down to how you want to view
things, where uh, yeah, sure

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the studio probably would still be open
if Shinjin Commy was still there and you

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know, and he left, and
he seems to he left on his own

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terms. As you stated. He
accomplished what he set out to accomplish,

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and the studio was seemed to be
in a good place by all accounts.

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But it's like, I think Microsoft
is looking at it this way. I

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think the real foundational reason the studio
is no longer open is because it wasn't

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making enough money. I know that
they keep saying that the game did well.

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I know they do say that publicly, but if the studio was making

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more money, it would definitely still
be open. Now they probably saw a

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thing where it's like, well,
it made enough money. Since Shinchmin Comedy's

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there, and we want to get
his next game, we want to reinvest

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in him and what he's doing next. And then once he's gone, the

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sort of algorithm changes there, the
equation changes, and now it's like,

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oh, these numbers don't look quite
as good when we're like sort of counting

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on on some people that I guess
they consider unproven, although again, it

203
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felt like they had just proven themselves
with Ti Fi Rush. So that's that's

204
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where I'm saying. When where I
don't buy because it's like they should have

205
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known it should be okay with this
from the beginning. But but whatever,

206
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the studio probably wasn't make enough money. When I have conversations with people,

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that's what it always gets told to
me. And then Shinjum coming leaves,

208
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and that's like a recipe for Okay, let's just pull the plug on this

209
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thing and that'll save us some money
when we're also trying to save money across

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the board. The other thing is
like we're in an age where making games

211
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in the middle tier but also making
franchises. An IP that don't like reach

212
00:14:31.559 --> 00:14:37.279
blockbuster levels is not as viable as
it used to be. Like the Evil

213
00:14:37.320 --> 00:14:41.399
Within as good as those that first
game was, and you know the second

214
00:14:41.440 --> 00:14:45.240
one is liked even more. Like
that's still not an IP that has a

215
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lot of weight for them, Like
it's a very disposable ipe, sadly,

216
00:14:48.759 --> 00:14:52.519
and I feel like if you're a
new studio, the thing that gets you

217
00:14:52.639 --> 00:15:00.559
some lifetime is making an IP that
people really really are into and is like

218
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moving units and making revenue. I
wouldn't be surprised, sadly if a lot

219
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of these, you know, studios
that have popped up since then, are

220
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being acquired by you know, various
teams, you know, publishers and major

221
00:15:13.080 --> 00:15:16.279
companies that are about to put out
their new ips. This is they they're

222
00:15:16.360 --> 00:15:20.080
very aware of the fact that they
need to this ipon needs to hit and

223
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be huge, otherwise they're probably not
looking going to be in a good spot.

224
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Like no one gets a chance to
very few studios get a chance to

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like make something it does okay,
and then they do it again and it

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does okay, and then they're like
given more chances to do that. There's

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not enough. That's not the industry
we're in anymore. Like it's this is

228
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not an exploratory phase for the industry. This is a money grabbing like we

229
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need to make money quickly, and
we need to make a lot of money

230
00:15:46.120 --> 00:15:50.679
proven that we can mine for money
because we know it's already there. We're

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not going to build something new.
Yeah, Like I remember that like the

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earlier day. See, I think
like the Xbox three sixty was probably the

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last generation where it felt like the
industry was exploratory, as I like to

234
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call it, Like they were just
trying stuff and seeing what's stuck, and

235
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it was like this is cool.
This is cool, that's not how it

236
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isn't And part of that is dictated
by the cost of making games, or

237
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cost of marketing games, and the
requirements of like embedding yourself into the lives

238
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of people who play games. The
thing now is you don't make a mid

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tier game that sells okay and it's
generally liked. You need to make a

240
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massive game that takes over people's lives
and is a constant source of revenue.

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That's what people want. And very
few games and studios that aren't able to

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do that au thriving unless they're under
the banner of a company that is willing

243
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to let them do that. And
not a lot of the Naughty Dog gets

244
00:16:41.600 --> 00:16:47.559
that insomniacule get that Tango game works
again. No, Nope, you're right,

245
00:16:47.600 --> 00:16:49.559
and it's you know, and if
that's the stuff you're interested in,

246
00:16:49.600 --> 00:16:52.480
it's like you kind of we're at
a point where I felt this way in

247
00:16:52.519 --> 00:16:56.840
the last year, Tien and beyond
that. Really it's like I thought,

248
00:16:56.960 --> 00:17:00.919
if that is what I crave,
that kind of explore tory game development style.

249
00:17:02.200 --> 00:17:03.640
It's happening on the indie side of
things. Obviously, we've talked about

250
00:17:03.640 --> 00:17:07.759
a million times, and you know, and didn't intend occasionally gets weird.

251
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Uh, maybe not as weird as
they once got on like the DS and

252
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the Three DS, but they still
get pretty weird sometimes. But it's like,

253
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you know, Sody shut down Japan
studios, right, they just straight

254
00:17:18.400 --> 00:17:22.440
up shut down Japan studios and uh
and then like they weren't like they're like,

255
00:17:22.440 --> 00:17:23.839
oh, there's a chance to do
weird stuff on VR. They shut

256
00:17:23.880 --> 00:17:27.400
down London studios that was doing their
their VR stuff. It's like they're just

257
00:17:27.440 --> 00:17:33.359
not taking those risks anymore. I
I would be surprised if they ever give

258
00:17:33.400 --> 00:17:37.559
a ship about VR over again.
Like they're not mentioning that ship again?

259
00:17:37.960 --> 00:17:41.440
Like that did that? Did that
thing officially announced? The connected to PC

260
00:17:41.640 --> 00:17:44.400
thing? He got it? Yes, it's announced. That is people are

261
00:17:44.400 --> 00:17:45.880
like I've seen people be like,
this is exciting, it's gonna you know,

262
00:17:45.960 --> 00:17:51.319
revit nose that. That is basically
them trying to drop in the kid

263
00:17:51.319 --> 00:17:55.160
off at the other house and being
like, see you, I gotta get

264
00:17:55.160 --> 00:17:57.200
sub scritching out. So we're gonna
you're gonna go get some cigarettes. I'll

265
00:17:57.240 --> 00:18:00.519
be back in a few minutes.
Yep, this is what's happening. Would

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00:18:00.559 --> 00:18:06.480
that be off thing without a doubt. Yep. Alright, let's see here.

267
00:18:06.559 --> 00:18:10.400
Let's do this next story, which
is the Limited Run Games announcement of

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00:18:10.400 --> 00:18:14.680
over twenty new physical releases as part
of LRG three twenty twenty four. This

269
00:18:14.720 --> 00:18:18.400
is from Sal Ramano at Kamatsu.
Limited Run Games announced over twenty new titles

270
00:18:18.400 --> 00:18:22.880
that will receive physical releases as part
of its LRG twenty twenty four showcase,

271
00:18:23.160 --> 00:18:27.400
including Beyond Good and Evil twentieth Anniversary
Edition, Lollipop, Chainsaw, RePOP,

272
00:18:27.720 --> 00:18:33.920
Penny's Big Breakaway, and more.
There is a whole list of stuff that

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00:18:33.960 --> 00:18:37.519
they announced. I'll probably just break
out a few of these things, but

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I don't know at the very least, Tam, where are you at with

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00:18:40.240 --> 00:18:45.759
boutique heart of like physical games sales
these days? Are you ever picking up

276
00:18:45.799 --> 00:18:49.559
anything like this? I know,
Like I think it's is it Limited Run

277
00:18:49.599 --> 00:18:53.839
that is doing what you gonna call
it? Alan Wake two? Yeah?

278
00:18:53.880 --> 00:18:59.519
I believe so. I think that's
right. I think like a lot of

279
00:18:59.519 --> 00:19:04.880
this really eyes on nostalgia. Like
I there's certain games that in this list

280
00:19:04.880 --> 00:19:07.960
that I'm like, okay that I
would think about that like Hitman, Blood

281
00:19:08.000 --> 00:19:15.599
Money Reprisal maybe and That's pretty much
it on this list if I'm honest,

282
00:19:15.759 --> 00:19:21.799
like, yeah, yeah, I
mean they teased what uh is it Shadows

283
00:19:21.799 --> 00:19:26.519
of the Damned? Yes, the
Weird enough, yeah yeah. But the

284
00:19:26.559 --> 00:19:27.839
other games on this I'm like,
who cares about this? Man? Like,

285
00:19:29.480 --> 00:19:33.359
right, rug Rats Adventures in Gameland, Okay, well is you got

286
00:19:33.400 --> 00:19:36.839
to meet the rug Rats people?
They are pretty intense. There are just

287
00:19:37.480 --> 00:19:41.039
documentary on YouTube the other day.
So I do not want to meet the

288
00:19:41.079 --> 00:19:45.119
rug Rats people. I think people, I'm ok, they're coming for you.

289
00:19:45.279 --> 00:19:48.720
I don't want to meet the Rugs
people. Uh yeah. There was

290
00:19:48.759 --> 00:19:55.920
Beyond Good and Evil twentieth Anniversary edition. Uh g I Joe Ratha Cobra effect

291
00:19:56.480 --> 00:20:00.119
if you're effect, Yes, the
game, the game that they did Lesbians

292
00:20:00.160 --> 00:20:03.920
exactly, Yes, the game Leslie
Yeah, and then here we go.

293
00:20:04.319 --> 00:20:07.920
They don't make like of course they're
like the game. Actually when you play

294
00:20:07.920 --> 00:20:11.559
the game, I understand I never
really played. It didn't have a ton

295
00:20:11.599 --> 00:20:15.799
of that. That was very much
the marketing. It was literally like into

296
00:20:17.000 --> 00:20:21.599
Behavior where it's two women stand next
to each other and people are like to

297
00:20:21.599 --> 00:20:25.799
be there. The magazine ad is
like they're sitting on top of I remember

298
00:20:25.960 --> 00:20:27.519
vividly. One of them is laying
down, the other one sitting on her

299
00:20:27.559 --> 00:20:32.319
ass from behind, and it's like
a little bit of like polygonal cleaving.

300
00:20:32.440 --> 00:20:34.440
Yes, and even as a like
a horny teenager, I was like,

301
00:20:34.599 --> 00:20:38.400
na, I'm right, thanks exactly. Didn't buy the game exactly. But

302
00:20:38.680 --> 00:20:42.519
there's another one where you know,
the main characters like looking away like she's

303
00:20:42.559 --> 00:20:45.680
like, oh, I got it. I'm so serious that I got stuff

304
00:20:45.680 --> 00:20:48.720
to do, and then and the
implied girlfriend is like, no, come

305
00:20:48.759 --> 00:20:52.640
back to bed and like like holding
her or whatever. I remember it being

306
00:20:52.680 --> 00:20:56.039
a cool game, not like how
it played, but like it had a

307
00:20:56.039 --> 00:21:00.680
weird like cyberpunk vibe to it,
which was really looks it looks amazing.

308
00:21:00.720 --> 00:21:03.440
I think for a PS one game, it's got a real strong style,

309
00:21:04.200 --> 00:21:07.960
you know, kind of early sell
shading for the face there, Like I

310
00:21:07.960 --> 00:21:11.799
suppose nice it looks like to me. But then you're right. The cyberpunk

311
00:21:11.920 --> 00:21:15.680
of visuals are really really good.
They're doing Fighting Force as well. I

312
00:21:15.680 --> 00:21:18.759
haven't thought about Fighting Force in so
long, I know, That's what I

313
00:21:18.160 --> 00:21:21.359
same here, And I was like, did I ever play any of the

314
00:21:21.400 --> 00:21:25.119
Fighting Force games? I did?
I don't think I think I might have

315
00:21:25.160 --> 00:21:27.200
played a little bit, but it's
like I was always aware of them.

316
00:21:27.359 --> 00:21:32.440
This is another thing that had a
massive marketing campaign. But yeah, they're

317
00:21:32.440 --> 00:21:36.839
putting Fighting Force one and two together
in a package. And I mean,

318
00:21:37.079 --> 00:21:40.720
I think the thing I like most
about limited run games tam as someone who

319
00:21:40.799 --> 00:21:44.160
doesn't usually buy these physical games,
although I have occasionally here and there,

320
00:21:44.640 --> 00:21:48.200
is it is a breadth of time
periods that they're pulling from, and it's

321
00:21:48.200 --> 00:21:52.400
like it could be anything. It
could be Fighting Force, it could be

322
00:21:52.559 --> 00:21:56.079
Wolfenstein to the New Colosses for the
Switch. It's like these games from like

323
00:21:56.200 --> 00:22:00.920
recent times and then going all the
way back and pulling something out of nowhere,

324
00:22:00.319 --> 00:22:03.599
and it's like, Okay, at
the very least, I am curious

325
00:22:03.640 --> 00:22:07.119
about what they're gonna be able to
get next and how are they going to

326
00:22:07.160 --> 00:22:10.400
be able to bring some of these
games back. So I appreciate realize they're

327
00:22:10.480 --> 00:22:14.319
using like their own like tech to
bring these games back. So that's the

328
00:22:14.359 --> 00:22:18.559
carbon engine and a modern vintage gamer. YouTuber a friend of the show,

329
00:22:19.240 --> 00:22:22.200
he is definitely, so he is
like in charge of that. He built

330
00:22:22.240 --> 00:22:29.319
that technology, which is basically just
this hub emulator sort of thing that is

331
00:22:29.680 --> 00:22:36.279
very good at accurate emulation, accurate
software emulation, and that enables them to

332
00:22:36.640 --> 00:22:38.640
do a lot of the work themselves
to bring these games back, and that's

333
00:22:38.640 --> 00:22:44.000
what they're using for bubbs the Perfect
Collection unfortunately, but also clock Tower,

334
00:22:44.000 --> 00:22:48.000
Rewind, Gex Trilogy, Schante Advanced
Risky Revolution, and then Tomba one and

335
00:22:48.119 --> 00:22:53.279
two which are both also coming.
So yes, modern Vintage game built this

336
00:22:53.440 --> 00:22:56.240
engine. Yes, ye, I
mean he's he's got a long he was.

337
00:22:56.640 --> 00:23:00.599
He came up through the Xbox like
emulations, Like remember on the Xbox

338
00:23:00.599 --> 00:23:04.000
how that got just cracked open and
people had like every emulator on it.

339
00:23:04.079 --> 00:23:08.319
That, Like that is his origin
story where he worked on that stuff in

340
00:23:08.359 --> 00:23:14.200
the most respectful way possible. What
a fucking what a fucking nerd? Right,

341
00:23:14.279 --> 00:23:18.200
I'm like looking at his YouTube channel
like that's like you get just nothing

342
00:23:18.200 --> 00:23:22.559
else going on in Australia, Right, I respect you so much. I

343
00:23:22.559 --> 00:23:27.119
love him, Yes, except for
bringing back fucking Bubbsy. But other than

344
00:23:27.160 --> 00:23:30.880
that. Yeah, there's the I
just noticed, like I'm properly looking at

345
00:23:30.920 --> 00:23:33.240
you know, like Clocked Out,
Rewind fair plays a good one, Shantey

346
00:23:33.359 --> 00:23:38.440
people like Shante. I'm not sure
about that one, but yeah, that's

347
00:23:38.519 --> 00:23:41.880
that's cool. And then a couple
of Tomba games in there, people like

348
00:23:41.920 --> 00:23:48.559
Tombo in there. Yeah, at
the very least, like I said,

349
00:23:48.680 --> 00:23:52.759
like having this massive list of games
here and people kind of see him,

350
00:23:52.759 --> 00:23:56.200
like on the YouTube channel where someone
commented with the time stamps for everything,

351
00:23:56.839 --> 00:24:00.240
I love Ninja five oh for the
Game Boy Advance. It's like it is

352
00:24:00.279 --> 00:24:03.119
such a grab bag, but it's
all It also is like, Okay,

353
00:24:03.160 --> 00:24:07.400
this is a franchise I haven't thought
about forever, like Fighting Force, and

354
00:24:07.440 --> 00:24:08.839
this is something that like, man, I wish more people would be able

355
00:24:08.839 --> 00:24:12.519
to play it, like Ninja five
huh. And Limited Run Games has a

356
00:24:12.680 --> 00:24:18.039
very good grasp on that stuff because
they do work with people like MVG and

357
00:24:18.160 --> 00:24:22.880
Audie Sorely from Digital Foundry, who
is like helping them with like he's like

358
00:24:22.880 --> 00:24:26.960
producing the Bubbs game. It seems
like they are These are people that like

359
00:24:26.039 --> 00:24:30.960
know what the games should look like
and then also might have the relationships with

360
00:24:30.000 --> 00:24:33.319
some of these studios and property holders
to be able to make these things a

361
00:24:33.359 --> 00:24:37.200
reality. And the fact that they're
doing the hard work. I think it's

362
00:24:37.400 --> 00:24:41.839
it's just very very cool. Is
Limited Run Games one of those companies that

363
00:24:41.839 --> 00:24:48.960
that got bought by Atari recently.
No Nightdive did, but I can't remember

364
00:24:48.960 --> 00:24:52.559
if, Like I'm always trying to
replace that. But either way, it's

365
00:24:52.599 --> 00:24:55.160
like they are part of that.
They were embraced. Okay, they were

366
00:24:55.240 --> 00:25:00.240
embraced. Yeah, that's right.
Here's the weird thing. God, it

367
00:25:00.240 --> 00:25:02.720
would have been much better if Atari
bought them. I never thought i'd say

368
00:25:02.720 --> 00:25:07.079
that, but here we are.
Yeah, because I think Atari has got

369
00:25:07.079 --> 00:25:08.599
a pretty good stance on, like
this is what they want to be doing,

370
00:25:08.680 --> 00:25:12.039
is working with these classic things and
Limitary Games does work with Nightdive a

371
00:25:12.079 --> 00:25:15.480
lot, which is owned by Atari. But either way, it's like I'm

372
00:25:15.519 --> 00:25:19.920
glad the Embracer has not prohibited prohibited
them from going on and doing this work,

373
00:25:21.200 --> 00:25:25.279
which I don't think Embracer knows.
Don't know, honest, Yeah,

374
00:25:25.799 --> 00:25:30.240
I don't think anyone knows. Like
Embrace it is just like shoving so everything

375
00:25:30.279 --> 00:25:33.519
in this pockets. So I would
be I expect a bunch of these things

376
00:25:33.519 --> 00:25:38.839
that they quite to slip under the
radar. Yep. Yeah. Probably.

377
00:25:40.440 --> 00:25:42.480
It's like it's like games Foot when
it was owned by a CBS, right,

378
00:25:42.559 --> 00:25:48.559
yeah, existed, like you got
paramount plus to these email accounts.

379
00:25:48.599 --> 00:25:53.519
What are these? Who cares?
Uh? Yeah, so either way,

380
00:25:55.200 --> 00:25:57.160
really cool. I am. So
I asked you, like, did you

381
00:25:57.200 --> 00:26:00.920
ever buy these? Like I said, I occasionally buy some of these physical

382
00:26:00.000 --> 00:26:04.240
ones, but very rarely is actually
the real answer. But I do see

383
00:26:04.240 --> 00:26:07.400
some of these things. It's like
it would be cool to have a Ninta

384
00:26:07.440 --> 00:26:11.319
five ozho. Really though the physical
side of it is one thing, they

385
00:26:11.359 --> 00:26:14.680
do also do the work to just
like bring these games back in the first

386
00:26:14.680 --> 00:26:18.000
place, and that I do appreciate
every time. So yeah, very cool.

387
00:26:18.160 --> 00:26:21.480
Yeah, I feel like it is
good for I'm glad that they work

388
00:26:21.559 --> 00:26:26.160
with modern games as well, because
there's companies who are like, hey,

389
00:26:26.200 --> 00:26:30.680
we can't really publish this digit physically, and they come along and they're like,

390
00:26:30.720 --> 00:26:33.400
hey, we've seen the demand,
will take care of it, which

391
00:26:33.440 --> 00:26:38.359
is I think a regularly super super
useful service or wherever it may be.

392
00:26:40.240 --> 00:26:47.720
I'm less interested in the classics stuff
unless it's a game I really care about.

393
00:26:48.319 --> 00:26:52.599
There's nothing that I can see here
that like I'm like, I have

394
00:26:52.680 --> 00:26:56.240
to have this immediately. Sure,
yes, exactly. For me, it's

395
00:26:56.240 --> 00:27:00.200
a lot of I'm really glad this
is happening, and do I need to

396
00:27:00.599 --> 00:27:07.039
and I think I'm hopeful that it's
like this is going to do fine without

397
00:27:07.119 --> 00:27:08.599
me having to be like, well, now I'll get into physical gaming because

398
00:27:08.599 --> 00:27:14.200
that's what this needs to survive.
It feels like Limited Run Games has like

399
00:27:14.400 --> 00:27:18.359
diffinitely made this all make sense,
which is I think going to be good

400
00:27:18.400 --> 00:27:22.079
news for a lot of people who
are really afraid that physical games are going

401
00:27:22.160 --> 00:27:26.599
to go away and listen, bad
news. Physical games are going to be

402
00:27:26.640 --> 00:27:30.000
greatly deprecated going forward from a lot
of these companies. I think we've seen

403
00:27:30.039 --> 00:27:33.599
the writing on the wall, and
it's beyond writing on the wall in some

404
00:27:33.640 --> 00:27:36.839
cases, as we see with Alan
Wake two and even like a lot of

405
00:27:36.880 --> 00:27:41.359
first party Xbox games that like haven't
gotten physical releases, like help A two

406
00:27:41.440 --> 00:27:44.240
right doesn't have a physical release?
No no, no right. So it's

407
00:27:44.279 --> 00:27:48.960
like, if if you want physical
games to continue, support limited run games

408
00:27:49.400 --> 00:27:52.160
and things like that, there are
a lot of other companies that do similar

409
00:27:52.200 --> 00:27:56.759
work, and I think at the
very least these companies will find a way

410
00:27:56.799 --> 00:28:00.480
to ensure that you can keep buying
these games later, kind of like what

411
00:28:00.519 --> 00:28:02.839
happened with Boulder Skate three. I
think that is going to be the model.

412
00:28:02.839 --> 00:28:04.759
And what's happening with Alan Lake two, or it's digital only at the

413
00:28:04.759 --> 00:28:08.000
start. It becomes successful enough,
grant we're going to put out a physical

414
00:28:08.000 --> 00:28:11.200
deluxe edition that you're going to have
to pay a premium for. But no,

415
00:28:11.319 --> 00:28:15.240
it's actually going to be the game
on the disc, and it's actually

416
00:28:15.240 --> 00:28:18.119
the one that's been updated a bunch, so it's kind of the right one

417
00:28:18.119 --> 00:28:23.359
to have. It's it is a
good long term solution for physical games in

418
00:28:23.400 --> 00:28:27.160
a world that is sort of rejecting
physical games at a market level. So,

419
00:28:27.640 --> 00:28:30.960
yeah, you're glad it's happening.
I'm glad it's happening. That's right.

420
00:28:32.000 --> 00:28:34.319
Speaking of glad it's happening, Bubbsy
is back in The Perfect Collection on

421
00:28:34.480 --> 00:28:38.720
PS five. Bobbs lots more about
that, Jeff Grubb. Bobbsy's back in

422
00:28:38.799 --> 00:28:45.640
The Perfect Collection of PS five from
Sammy Baker at Push Square Forgetting Platforming Forgotten

423
00:28:45.720 --> 00:28:51.480
Platforming. Furry Bobbsy is on the
cusp of making another comeback in The Perfect

424
00:28:51.480 --> 00:28:55.920
Collection on PS five and more.
This one is being repurposed to using limited

425
00:28:55.960 --> 00:29:00.000
run games as carbon Engine and promises
to explore the franchise's trouble history and enduring

426
00:29:00.039 --> 00:29:06.279
popularity. That's a quote apparently from
from run games that includes Infamous PS one

427
00:29:06.279 --> 00:29:10.799
Stinker, Bubbs three D, Infamous
Oh Shit, which was developed by Days

428
00:29:10.839 --> 00:29:17.839
Gone maker Ben's studio Bubbsy in the
Perfect Collection, Did you know that no

429
00:29:18.960 --> 00:29:22.960
explains everything? Yep? I uh
So. When I was playing Bubbsy three

430
00:29:22.039 --> 00:29:26.759
D tam for a Blake Club,
there was a section late in the game

431
00:29:26.119 --> 00:29:32.440
where where Biker's apparent, it is
just like I just love my wife's ass,

432
00:29:32.480 --> 00:29:36.279
and it's okay, dude, No
one asked. It's a terrible,

433
00:29:36.359 --> 00:29:40.440
terrible level where if you stand still
you will immediately get shot fifty times by

434
00:29:40.480 --> 00:29:42.400
an enemy. So the entire time
I had to yes, I had to

435
00:29:42.400 --> 00:29:47.720
like jump blindly across the level until
I got to the end, which whatever,

436
00:29:47.880 --> 00:29:51.279
it's a bad game. But then
you get to a section like halfway

437
00:29:51.279 --> 00:29:56.160
through the level where it's like four
colored like pillars and you need to attack

438
00:29:56.200 --> 00:30:00.359
them in a certain order to do
something, and and it's uh And I

439
00:30:00.559 --> 00:30:03.279
was like, well, okay,
is there something in this game that tells

440
00:30:03.319 --> 00:30:07.440
me what order to do this?
Then? Is this hidden somewhere? And

441
00:30:07.480 --> 00:30:11.680
I tweeted Ben's studio being like,
can you please help me and tell me

442
00:30:11.680 --> 00:30:15.599
what I'm supposed to do here,
and they just retweeted it with lull and

443
00:30:15.640 --> 00:30:22.039
that's it. They just said the
lull to me and fucking left me to

444
00:30:22.119 --> 00:30:26.920
die. You should have replied,
if I play Days Gone in its entirety,

445
00:30:26.960 --> 00:30:34.000
will you help me with Bubbsy?
Yeah? That look the game is

446
00:30:34.160 --> 00:30:38.440
infamous. Yes, it's real bad
Ben's Studios made it, but they are

447
00:30:38.480 --> 00:30:42.680
apparently they're promising to like sand Down
for the rough edge just you know what

448
00:30:42.799 --> 00:30:47.400
right here? Bubbsy's In or Bubbsy
In. The Perfect Collection is a playable

449
00:30:47.400 --> 00:30:51.519
history that includes games, artifacts,
and interviews. The press release reads,

450
00:30:51.880 --> 00:30:56.079
all the games have been carefully updated
for modern PCs and consoles using limited runs

451
00:30:56.119 --> 00:30:59.440
proprietary Carbon engine. Along the way, the team was able to smooth out

452
00:30:59.440 --> 00:31:04.640
some of the games is rough edges. Yes, some listen. There's no

453
00:31:04.680 --> 00:31:07.880
way you turn Bubsy three D into
a good game. You can maybe turn

454
00:31:07.920 --> 00:31:11.440
it into something that people can find
like, hey, this is interesting to

455
00:31:11.440 --> 00:31:15.960
play through a couple of levels in
a way that the way it works now

456
00:31:15.079 --> 00:31:21.880
and it's not like you just are
immediately miserable in that game. So I'm

457
00:31:21.920 --> 00:31:25.200
happy for people. But yeah,
I don't think. Don't go in those

458
00:31:25.240 --> 00:31:27.640
expecting to be like, Okay,
this is the Bubbsy three D I always

459
00:31:27.680 --> 00:31:30.240
imagined. I bet that's not going
to be able to happen. Also,

460
00:31:30.319 --> 00:31:34.400
the rough edges are kind of the
whole point with that game. So yeah,

461
00:31:34.519 --> 00:31:37.160
in this day in Asia, oh
yeah, the exact right, exactly.

462
00:31:37.200 --> 00:31:41.279
It's a cultural sort of object of
curio. Yeah, it's it's definitely

463
00:31:41.400 --> 00:31:45.759
more interesting because it's so bad.
And you can imagine a world where Mario

464
00:31:45.799 --> 00:31:48.079
sixty four is coming out and these
people have to make this game and there

465
00:31:48.160 --> 00:31:51.279
they got a deep head to work
with, and they don't know what,

466
00:31:51.519 --> 00:31:53.960
like anything about making three D games
because it hasn't really happened yet. You

467
00:31:53.960 --> 00:31:57.200
can see how that game happens,
and it's it's very curious from that standpoint.

468
00:31:57.759 --> 00:32:01.440
But yeah, this is happening.
Uh, and I guess there's nothing

469
00:32:01.480 --> 00:32:09.440
I could do to stop it.
Timm mm hmmm. Uh yeah, bub

470
00:32:09.559 --> 00:32:13.599
Bubbsy. I don't know if I
ever really liked any Bubbsy game, tam

471
00:32:13.720 --> 00:32:17.319
Uh. I didn't hate them,
most of them Bubbsy three D though not

472
00:32:17.319 --> 00:32:23.960
not notwithstanding the other one, who's
the bubb who's the Bubbsy influencer, Like,

473
00:32:24.000 --> 00:32:29.440
who is the Bubbsy influencer? JA? I think Jenny Nicholson. I

474
00:32:29.480 --> 00:32:34.200
know that has a lot of Bubbzy
plushes in her videos, but maybe maybe

475
00:32:34.240 --> 00:32:37.599
she did a video about it.
I miss but it's not me, chat

476
00:32:37.720 --> 00:32:39.359
stop. It might be you.
I think it's you. I was just

477
00:32:39.359 --> 00:32:44.000
trying to say, is that anyone
that can supplant you as being well?

478
00:32:44.720 --> 00:32:46.240
The problem is like, yeah,
the one that is is Audie Sorely,

479
00:32:46.240 --> 00:32:51.079
who did a really good, uh
sort of documentary on a Digital Foundry about

480
00:32:51.079 --> 00:32:54.160
Bubbsy. But but he's working on
the game, so it's like he can't

481
00:32:54.160 --> 00:32:58.279
be an influencer. He's he's the
producer of the game. Like that's how

482
00:32:58.359 --> 00:33:02.480
much of an influencer he is?
Yeah? Yeah, this looks Can someone

483
00:33:04.000 --> 00:33:07.599
like photoshop together a YouTube thumbnail?
You know how YouTube thumbnails are of Jeff

484
00:33:07.640 --> 00:33:14.799
Grub and Bubbzy because I'm seeing a
load of Bubbzy YouTube videos and they don't

485
00:33:14.839 --> 00:33:19.720
have the modern YouTube thumbnails sensibility and
I just want to see one of those.

486
00:33:20.200 --> 00:33:22.400
I just want to see Jeff Grub
in front of Bobby and it's like,

487
00:33:23.640 --> 00:33:28.839
did you see Conebaumb did a video
of the of cutting this trailer the

488
00:33:28.920 --> 00:33:31.440
above. Yes, oh I saw
that. Yeah, with the leaf blower

489
00:33:31.799 --> 00:33:36.240
sound. Now I got to deal
with that and the ramifications of my choices,

490
00:33:36.559 --> 00:33:39.039
which I don't. I would buy
that if if they like put that

491
00:33:39.119 --> 00:33:45.200
image in there, like all that
that trailer they use. The CEO retweeted

492
00:33:45.200 --> 00:33:49.480
it so of limited run games,
so it's we're closer to making that happen

493
00:33:49.480 --> 00:33:53.119
than hell. Yeah, let's go, all right, let's I just want

494
00:33:53.160 --> 00:33:58.359
to end finish playing Bubbzy and the
credits are rolling in. It's a special

495
00:33:58.359 --> 00:34:01.000
thank you, Jeff grub No be
incredible. I don't want that. I

496
00:34:01.000 --> 00:34:06.920
don't need that. He myself,
he's so funny. All right, let's

497
00:34:06.960 --> 00:34:09.239
hit the story because it's related.
Beyond Good and Evil twentieth Anniversary Edition has

498
00:34:09.239 --> 00:34:14.639
a new narrative link to Beyond Good
and Evil two. This is from Wesleyan

499
00:34:14.679 --> 00:34:19.880
pul at IgM Bullshit. Ubisoft has
insisted admitted to the Beyond Good and Evil

500
00:34:19.920 --> 00:34:23.599
franchise, and even mentioned its long
in development sequel as part of the reveal

501
00:34:23.639 --> 00:34:28.360
of Beyond Good and Evil twentieth Anniversary
Edition. Beyond Good and Evil two is

502
00:34:28.400 --> 00:34:37.280
considered vaporware by many fans. After
an incredible sixteen, sixteen years since it

503
00:34:37.320 --> 00:34:40.320
was announced back in two thousand and
eight. Despite Ubisoft's many vague references to

504
00:34:40.360 --> 00:34:45.239
it still being alive, no video
game has materialized thus far, but this

505
00:34:45.280 --> 00:34:50.159
week's announcement of Beyond Good and Evil
twentieth Anniversary Edition has sparked renewed hope.

506
00:34:50.239 --> 00:34:52.880
No, it hasn't that Beyond Good
and Evil two is real and may even

507
00:34:52.920 --> 00:34:58.079
be re revealed sooner rather than later. This remaster includes a brand new mission

508
00:34:58.079 --> 00:35:01.960
which players can discover more of a
protagonist Jade's past, and collective exclusive cosmetic

509
00:35:02.000 --> 00:35:07.519
cosmetic rewards. Crucially, You've Besoft
included a note to press that this new

510
00:35:07.559 --> 00:35:12.760
mission quote also reveals more about the
narrative wrink to Beyond Good and Evil too,

511
00:35:13.079 --> 00:35:19.440
showing Ubisoft's in turn commitment to the
franchise. No, what you know

512
00:35:19.440 --> 00:35:22.280
what Ubisoft is like with this Beyond
Good and Evil stuff? You know,

513
00:35:22.320 --> 00:35:24.760
the absolute bomb of a friend that
you have who like borrows money for you,

514
00:35:24.800 --> 00:35:29.199
and each time you're like you see
him, they're like, I'll have

515
00:35:29.239 --> 00:35:30.719
it. Next time. I'll have
you one hundred and fifty dollars for you

516
00:35:30.760 --> 00:35:34.719
next time. You don't even ask, They just volunteer there, huh,

517
00:35:34.800 --> 00:35:38.480
because deep down you know that money
was spent on Heroin months ago and you're

518
00:35:38.519 --> 00:35:42.360
never seeing it again. Yes,
but every time you see them, they're

519
00:35:42.400 --> 00:35:45.239
like, oh, I know what
you're thinking. I know what you're thinking.

520
00:35:45.639 --> 00:35:49.280
I have the money. It's just
not I'll promise you the next time

521
00:35:49.320 --> 00:35:51.800
I see you, we will.
I will give you the money. I

522
00:35:51.920 --> 00:35:54.480
promise you. And then when when
you see him, they're just like,

523
00:35:55.599 --> 00:35:59.000
I didn't know I was gonna see
you today. Man, I'm so sorry.

524
00:35:59.280 --> 00:36:01.239
Next time I see you, I'll
have the money for you. That

525
00:36:01.480 --> 00:36:07.400
is what Ubisoft is like with this
franchise. They're like, it's I promise

526
00:36:07.480 --> 00:36:09.960
you we exist. No, it's
gone. It's like you know what,

527
00:36:10.440 --> 00:36:13.760
I don't want it. I don't
want it either. I don't want to

528
00:36:13.800 --> 00:36:19.159
hit. They showed us the trailer
after that. I don't want that.

529
00:36:19.840 --> 00:36:22.159
No, no, no, unless
you've got a brand new, different type

530
00:36:22.199 --> 00:36:25.199
of game, I don't want it
because the thing that you showed off was

531
00:36:25.239 --> 00:36:30.039
asked. I went to a preview
event for it. It was E three.

532
00:36:30.559 --> 00:36:35.480
They took me into a room and
then they showed me pictures of Beyond

533
00:36:35.480 --> 00:36:39.039
Good and Evil to concept uh huh. And then they asked me to interview

534
00:36:40.960 --> 00:36:45.519
a very well known developer about it, and I said, what is this

535
00:36:45.239 --> 00:36:47.039
And he looked me in the eyes
and he was like, this is the

536
00:36:47.079 --> 00:36:52.800
future of video games. Oh hell
literally, Like I was like, in

537
00:36:52.800 --> 00:36:54.960
my mind, I was like,
this ship is never coming out, no

538
00:36:55.079 --> 00:36:58.480
chance. I left that. I
don't think you even think I wrote a

539
00:36:58.480 --> 00:37:01.559
preview about it. I have done, but I remember even thinking that I'm

540
00:37:01.559 --> 00:37:04.880
never playing this game. It's not
coming out. It's not coming out.

541
00:37:04.880 --> 00:37:07.639
And you know what, sixteen years
later, I was right, you're right,

542
00:37:07.679 --> 00:37:10.559
and and like, okay, and
if Beyond Good Evil two does get

543
00:37:10.559 --> 00:37:15.840
announced, if there's just no chance
on earth. In my mind, it

544
00:37:15.920 --> 00:37:20.360
is that game we saw it,
and I like, at this point,

545
00:37:20.400 --> 00:37:22.119
it's like the way that they're talking
about it now, where it's like,

546
00:37:22.159 --> 00:37:24.480
you know, we want to have
a strong narrative link to the first game.

547
00:37:24.920 --> 00:37:28.880
The the sequel. I don't know
if people even remember at this point

548
00:37:28.960 --> 00:37:30.880
didn't have anything to do with Jade
or any of these characters. There was

549
00:37:30.920 --> 00:37:34.679
a monkey, and there was space
travel and all this stuff, and it's

550
00:37:34.719 --> 00:37:37.880
like, honestly, just do another
game with Jade that is a Zelda clone

551
00:37:37.880 --> 00:37:38.880
like the first game, yeah,
yeah, and call that beyond good and

552
00:37:38.920 --> 00:37:43.239
evil to and wash your hands of
it. I would like the people that

553
00:37:43.320 --> 00:37:45.199
yourself to know, like pay attention, look into my eyes here right like

554
00:37:45.599 --> 00:37:50.519
beyond kid in evil too, per
cup Yeves, you are making the new

555
00:37:50.599 --> 00:37:54.000
Duke Nukem forever. Stop this.
You are going to kill yourself. No

556
00:37:54.039 --> 00:37:59.880
one cares. Move on, make
fucking splint the cell. Stop wasting your

557
00:38:00.239 --> 00:38:04.800
bloody money with this. Beyond you
goodn't even nonsense, and bring Sam Fisher

558
00:38:04.840 --> 00:38:08.400
back. Nobody gives a shit about
Jade anymore. We want Sam. Thank

559
00:38:08.440 --> 00:38:12.559
you, Thank you, Tam.
We appreciate that. All right, let's

560
00:38:12.639 --> 00:38:15.519
take a quick break. When we
get back, there's more headlines to get

561
00:38:15.519 --> 00:38:17.760
into, including the latest of what
what Nintendo's up to. I'm sorry,

562
00:38:17.800 --> 00:38:22.039
excuse me us read that what Nintendo's
lawyers are up to? Right after this?

563
00:38:29.599 --> 00:38:34.239
All right, we are back in
action. And let's see here we

564
00:38:34.360 --> 00:38:37.880
got a Nintendo story. Nintendo takes
down fan made rhythm Heaven remixed tool.

565
00:38:37.880 --> 00:38:42.239
This is sort of christ and if
you see that is the correct response.

566
00:38:42.480 --> 00:38:46.000
Nintendo is taking down a fan made
rhythm Heaven remixed tool. Heaven Studio is

567
00:38:46.039 --> 00:38:50.760
a piece of fan created soft Nintendo's
luck. You know that friend that un

568
00:38:50.800 --> 00:38:57.320
borrows money and then they're ube.
The Heaven Studio is a piece of fan

569
00:38:57.440 --> 00:39:01.239
created software that lets players make their
own remixes based on Nintendo's Rhythm Heaven series

570
00:39:01.280 --> 00:39:06.440
of rhythm action games. Players upload
their own music tracks, then choose from

571
00:39:06.440 --> 00:39:09.920
a selection of Rhythm Heaven mini games
and join them together together, with players

572
00:39:09.960 --> 00:39:14.039
then controlling the action to the beat
of the music. However, because the

573
00:39:14.079 --> 00:39:19.199
mini games make use of sprites and
sound effects that actually feature the Rhythm Heaven

574
00:39:19.599 --> 00:39:22.800
featured in the Rhythm Heaven games,
Nintendo has filed a DMCA claim, which

575
00:39:22.880 --> 00:39:28.239
just led to it being taken down
to damn they go Devil McCray action.

576
00:39:28.639 --> 00:39:35.119
Fuck, how no to see it. This feels at this point, Tam,

577
00:39:35.159 --> 00:39:38.440
because we've had what like about four
or five six months of stories of

578
00:39:38.559 --> 00:39:44.079
Nintendo's lawyers going after anything and everything, including things that have been like on

579
00:39:44.159 --> 00:39:47.199
the internet for a very long time, like them which was like a rom

580
00:39:47.239 --> 00:39:55.119
repository. This is starting to feel
to me like a globalized strategy for the

581
00:39:55.159 --> 00:40:00.519
next gen where they are trying to
almost salt the earth of any I'm thinking

582
00:40:00.519 --> 00:40:05.880
about doing anything with Nintendo's IP so
that they scare away everybody from trying to

583
00:40:05.920 --> 00:40:12.639
do anything that might look like it
could hack the switch to or enable piracy

584
00:40:12.679 --> 00:40:15.519
on the switch to. I think
they're like, listen, this is how

585
00:40:15.639 --> 00:40:19.119
this is just what we are.
We're out there going after everything. So

586
00:40:19.239 --> 00:40:21.679
do you really want to try to
fuck with us on our security for the

587
00:40:21.719 --> 00:40:23.760
switch to? I wouldn't if I
were you. That's what this is starting

588
00:40:23.760 --> 00:40:28.440
to feel like to me. Does
that read the same to you? Yeah?

589
00:40:28.480 --> 00:40:31.280
I feel like the funniest part of
Nintendo Consoles is the way people hack

590
00:40:31.400 --> 00:40:36.199
him, because it's like the most
mad shit where it's like, hey,

591
00:40:36.239 --> 00:40:40.119
if you buy bob z three D
on the Nintendo Switch and then put it

592
00:40:40.199 --> 00:40:45.360
in, hit the power button,
but immediately take out bob z three D

593
00:40:45.480 --> 00:40:50.760
and putting bob Zy Revenge of the
Furries or whatever, then basically it unlocks

594
00:40:50.800 --> 00:40:54.480
the entire firm where you hun you
can run a fucking Sega Satin games on

595
00:40:54.519 --> 00:40:58.440
it, and people are like,
yeah, how did you do this?

596
00:41:00.079 --> 00:41:02.760
Or like you try to connect online
and like the certificate has like a link

597
00:41:02.800 --> 00:41:07.119
to something if you click that link
and that opens a secret web browser and

598
00:41:07.159 --> 00:41:10.159
then you go to this website on
that web browser and wait, what okay,

599
00:41:10.440 --> 00:41:15.400
if you go to this level on
a Super Mario Free d World and

600
00:41:15.480 --> 00:41:22.800
then take the cartridge put in the
cartridge for Bobzy the Original, you will

601
00:41:22.800 --> 00:41:27.760
have access to America's nuclear launch codes. It's like, how are you achieving

602
00:41:27.800 --> 00:41:30.559
this? What is going on?
Like have you got the back door into

603
00:41:30.639 --> 00:41:36.079
like insane shit like this? And
I think they're probably like because of something

604
00:41:36.079 --> 00:41:39.280
like we can't let anyone do anything
because fucking they somehow come up with creating

605
00:41:39.320 --> 00:41:44.679
portals into our technology that we have
no chance of predicting. They're using eight

606
00:41:44.679 --> 00:41:47.360
different games, doing backflips and doing
like voodoo shit, and suddenly they own

607
00:41:47.440 --> 00:41:52.559
all of our proprietary technology, and
it's it's the kind of thing where it's

608
00:41:52.599 --> 00:41:57.519
like this stuff, in the long
run, I think is somewhat to the

609
00:41:57.519 --> 00:42:00.360
benefit of Nintendo, because like the
three yes and we you just got you

610
00:42:00.360 --> 00:42:05.239
know, the online shut stuff shut
down, and you could still play your

611
00:42:05.280 --> 00:42:07.719
three DS online because fans have done
the work. So it's like, just

612
00:42:07.800 --> 00:42:12.320
use this DNS server instead, and
that will connect you to our own fake

613
00:42:12.519 --> 00:42:15.519
version of Nintendo Online that enables your
three S to work just as it always

614
00:42:15.559 --> 00:42:17.840
did, and you can play with
excuse me, other people that are using

615
00:42:17.880 --> 00:42:21.880
the same thing, and it's like, oh wow, that's really cool.

616
00:42:22.000 --> 00:42:27.840
And it makes me feel better about
using Nintendo products long term because I know

617
00:42:27.880 --> 00:42:30.280
that when Nintendo loses interest because they're
not making money on something anymore and they

618
00:42:30.320 --> 00:42:35.400
put something behind them, that the
fan fervor behind these things will be so

619
00:42:35.440 --> 00:42:37.519
strong that these people will be willing
to figure out these problems. And a

620
00:42:37.519 --> 00:42:40.320
lot of that is of course driven
by piracy, but then a lot of

621
00:42:40.320 --> 00:42:44.039
it's also just driven by people wanting
to be able to continue to play their

622
00:42:44.079 --> 00:42:46.320
games. And I'm one of them, and it makes me feel better about

623
00:42:46.320 --> 00:42:50.199
this stuff again long term. You
know, you know what Nintendo's like.

624
00:42:50.440 --> 00:42:55.159
Nintendo is like that parent where they
neglect their child for years and years and

625
00:42:55.239 --> 00:43:02.079
years and then somehow, just through
sheer will and share like resourcefulness, that

626
00:43:02.199 --> 00:43:07.559
child becomes a success and it makes
something of themselves. And then Nintendo rolls

627
00:43:07.639 --> 00:43:10.440
up and is like, give me
some of your money. I'm the one

628
00:43:10.440 --> 00:43:15.280
who gave birth to you. You
owe me. And that's what Nintendo is

629
00:43:15.280 --> 00:43:17.719
like. It's like the fucking get
out of here. It's like if I

630
00:43:17.960 --> 00:43:22.119
just trying to Live I succeeded despite
you. Yeah, that's what I think.

631
00:43:22.159 --> 00:43:27.679
That's how I think. Yeah,
and this specific thing and specific that

632
00:43:27.719 --> 00:43:30.400
we don't want you. Yeah,
and you're right, because it's like this,

633
00:43:30.400 --> 00:43:35.159
this thing is awesome. Rhythm Heaven
remixed tool, this the Heaven Studio.

634
00:43:35.239 --> 00:43:37.920
I love Rhythm Heaven. I love
the idea of being able to just

635
00:43:37.000 --> 00:43:42.599
make my own levels with with whatever
music I have. That's awesome. And

636
00:43:42.679 --> 00:43:46.360
really there is of course using Nintendo's
IP. Yeah, that is a copyright

637
00:43:46.400 --> 00:43:51.280
infringement. It is not a threat
to Nintendo. It's just not you know.

638
00:43:51.360 --> 00:43:53.599
The funniest part of this will be
about six from months from now there

639
00:43:53.599 --> 00:43:58.320
will be a new video game,
either Rhythm Heaven or some sort of Nintendo

640
00:43:58.360 --> 00:44:02.199
property where you can stitch to give
a mini games in a rhythm fact and

641
00:44:04.199 --> 00:44:06.159
in every way I know. Yeah, and then people will be like,

642
00:44:06.199 --> 00:44:08.760
oh, that's that's why this happened. Yeah, And honestly, there's a

643
00:44:08.840 --> 00:44:13.360
chance like maybe maybe that doesn't happen
and they're just doing this because the lawyers

644
00:44:13.400 --> 00:44:15.280
are are listless, and they're hired
and they're paid a lot of money,

645
00:44:15.320 --> 00:44:19.960
so they feel like they should be
doing something. Uh, but yeah,

646
00:44:21.079 --> 00:44:22.920
yeah, my is bizarre. You're
right, like, this is definitely a

647
00:44:22.920 --> 00:44:27.480
copyright infringement, but is it a
threat. It's not. I don't think

648
00:44:27.519 --> 00:44:30.800
you can. I don't think anyone
could like argue this is a threat.

649
00:44:30.800 --> 00:44:32.920
We look at what hap like Star
Trek fan films, right, like Star

650
00:44:34.000 --> 00:44:36.480
Trek had for a long time had
this open policy. I think it still

651
00:44:36.480 --> 00:44:38.800
does where it's like, we are
not going to ever go after fan films.

652
00:44:38.880 --> 00:44:43.280
This is part of what makes this
this franchise special. We know that

653
00:44:43.320 --> 00:44:45.360
we love that you're all so passionate
about it that you want to make your

654
00:44:45.360 --> 00:44:49.880
own stuff, and so we're never
going to come after you for using our

655
00:44:50.039 --> 00:44:53.840
copyright that you are literally infringing upon
because it's to the benefit of of the

656
00:44:54.079 --> 00:44:57.679
of the overall franchise, so they
don't ever step in. And that wish

657
00:44:57.719 --> 00:45:00.639
Nintendo would take a page out of
that book. It's free market research.

658
00:45:01.000 --> 00:45:05.800
Like you, you are just like, these are groups of people who are

659
00:45:06.480 --> 00:45:09.719
excited about your IP. You could
just watch them and be like, what

660
00:45:09.800 --> 00:45:14.039
are these falls up to? And
at a certain point you could be like,

661
00:45:15.079 --> 00:45:16.079
I think we've got a case here
to make a new one of these

662
00:45:16.159 --> 00:45:20.039
video games, Like these nerds will
buy it, and like, it's not

663
00:45:20.159 --> 00:45:24.320
like the people who play these like
weird knockoffs and like Stitch Together weird like

664
00:45:24.440 --> 00:45:28.840
revival games are suddenly going to be
like, we're never going to buy another

665
00:45:28.880 --> 00:45:31.039
one of these ever. Again,
the moment you put out another game that

666
00:45:31.079 --> 00:45:34.840
has the words rhythm Heaven on it, all those people are going to buy

667
00:45:34.880 --> 00:45:37.119
that. Yes, Like, I
don't understand why you want. I do

668
00:45:37.320 --> 00:45:43.280
understand, but it is like,
there is a way to use this to

669
00:45:43.320 --> 00:45:47.039
your advantage, and most of these
corporations aren't going to do that. Most

670
00:45:47.039 --> 00:45:50.559
of these major companies aren't going to
do that. It's just it's just such

671
00:45:50.599 --> 00:45:54.280
a shame, especially as like these
ips are like dwindling and and like the

672
00:45:54.599 --> 00:46:00.079
case for making new games is getting
more and more it's getting more difficult to

673
00:46:00.119 --> 00:46:04.119
make stuff like this is a great
example of like, hey, we able

674
00:46:04.159 --> 00:46:07.400
to like test the walls without spending
literally any money and doing anything. We

675
00:46:07.480 --> 00:46:13.880
can just see it happening. Yeah, it's it's it's frustrating. It's the

676
00:46:13.960 --> 00:46:17.480
kind of thing where you see the
company behaving this way and it's, uh,

677
00:46:17.559 --> 00:46:21.400
it's just not gonna make that much
of a difference in the end.

678
00:46:21.400 --> 00:46:23.440
I don't know why they overreact to
this. And really what it comes down

679
00:46:23.480 --> 00:46:28.840
to me to me, Tam,
is that I don't like it when it

680
00:46:28.840 --> 00:46:31.360
feels like the lawyers are running the
shop. Uh yeah, lawyers need to

681
00:46:31.440 --> 00:46:36.559
like they they have a very specific
idea of how they need to do their

682
00:46:36.639 --> 00:46:38.400
job because they are that they do
have to do their job in a certain

683
00:46:38.400 --> 00:46:43.360
way, and they're obligated to tell
the tell the companies that they work for

684
00:46:43.519 --> 00:46:46.039
that they are their clients, and
their clients like here's what's happening, here's

685
00:46:46.039 --> 00:46:49.599
what the law says, and here's
what you should do to put yourself in

686
00:46:49.639 --> 00:46:52.280
the best legal standing, which when
it comes to trademark, like there's definitely

687
00:46:52.280 --> 00:46:54.960
a precedent for like, no,
you need to be aggressive on protecting that

688
00:46:55.039 --> 00:46:59.679
stuff. So you need to get
out there and do this. And that's

689
00:46:59.719 --> 00:47:04.159
all well and fine. I get
that, But when a company feels like

690
00:47:04.199 --> 00:47:07.159
it's being led by the lawyers,
that's never a good thing. It never

691
00:47:07.199 --> 00:47:12.400
comes across in a way that feels
friendly and warm and feels like it's going

692
00:47:12.440 --> 00:47:15.519
to be what's best for the brand
long term. I think these companies need

693
00:47:15.880 --> 00:47:16.960
need to have a firmhand with being
like listen, Yeah, we get it.

694
00:47:16.960 --> 00:47:20.800
We're so glad you guys are here
to protect our brands, to protect

695
00:47:20.800 --> 00:47:23.639
our ips when we need it.
But you're not in charge of the shop.

696
00:47:23.800 --> 00:47:27.280
We are calling those shots here,
and we have a relationship with with

697
00:47:27.280 --> 00:47:30.679
our customers that we want to protect
above whatever our standing is with the law

698
00:47:30.800 --> 00:47:34.960
or whatever. And I think some
companies are better than others. And it

699
00:47:34.960 --> 00:47:38.280
feels like Nintendo's in a low point
with that where Nintendo America feels more like

700
00:47:38.320 --> 00:47:43.239
a law firm than ever. Yeah, I mean, and also like they

701
00:47:43.239 --> 00:47:49.239
couldn't do it pretty much unimpeded because
the vast majority of people aren't aware of

702
00:47:49.280 --> 00:47:51.679
any of this. They don't give
a shit, right, like the people

703
00:47:51.679 --> 00:47:55.239
who are buying Nintendo games to the
degree that they make them a success is

704
00:47:57.079 --> 00:48:00.480
significant beyond us people who are like
why shutting down the rhythm? Have a

705
00:48:00.840 --> 00:48:06.400
mod thing? They can do this
without any issue, which fine, it's

706
00:48:06.480 --> 00:48:08.519
us who are like, man,
why are you doing this? Well upset

707
00:48:08.559 --> 00:48:12.719
because video game is that really gives
a shit? So there is a zero

708
00:48:12.760 --> 00:48:16.119
point zero zero zero percent chance of
this changing at any point. Yeah,

709
00:48:16.199 --> 00:48:20.639
and yeah, it just goes back. Lawyers are a tool, not like

710
00:48:20.679 --> 00:48:23.519
that well like that also, but
their tool their hammer, and to them

711
00:48:23.559 --> 00:48:28.159
everything looks like a nail. And
you just can't let someone like that be

712
00:48:28.199 --> 00:48:31.360
calling the shots. So you have
to use them when necessary and kind of

713
00:48:31.480 --> 00:48:36.000
pull them back when it's not necessary. And right now, with all this

714
00:48:36.039 --> 00:48:37.639
a lot of stuff. So I
mentioned the chat that the Tears of the

715
00:48:37.719 --> 00:48:42.840
Kingdom randomizer got shut down last week
with a DMCA as well, and semly

716
00:48:42.880 --> 00:48:45.519
Cry Action again. Devile make Cry
action out there just ruining everything, damp

717
00:48:45.599 --> 00:48:52.679
everything. Yeah, all right.
Crash Bandicoot Insane Trilogy sales top twenty million

718
00:48:52.719 --> 00:48:55.119
copies sold, which is just a
butt ton. This is from sal Ramano

719
00:48:55.199 --> 00:49:00.480
at Kamatsu. Crash Bandicoot Insane Trilogy
sold through a total twenty million units worldwide.

720
00:49:00.639 --> 00:49:05.199
Publisher Activision announced to celebrate, there's
a bunch of Crash games on sale

721
00:49:05.199 --> 00:49:09.920
and PlayStation. That is a kind
of an astronomical number. Tam, very

722
00:49:10.000 --> 00:49:13.960
few games sell twenty million copies,
even though I think we could point to

723
00:49:14.079 --> 00:49:16.119
this, this game was almost certainly
on sale a number of times. That

724
00:49:16.199 --> 00:49:20.079
doesn't matter. A lot of games
go down to five bucks during a Steam

725
00:49:20.119 --> 00:49:23.880
sale and they do not get the
twenty million copies sold. Crash Bandicoot seems

726
00:49:23.880 --> 00:49:28.199
like a real deal superstar in a
lot of ways. This is this number

727
00:49:28.280 --> 00:49:30.280
really surprised me. Tam, what
do you how do you make it?

728
00:49:30.719 --> 00:49:35.519
I am very excited that crash Bandicoot, developed by the team that worked on

729
00:49:35.559 --> 00:49:37.760
Call of Duty, Black Ops,
Call of Duty, War Zone, Diablo

730
00:49:37.760 --> 00:49:43.840
to Resurrected Diablo four has has had
a hit. You know, fuck,

731
00:49:44.239 --> 00:49:50.519
I'm glad. I'm glad they they
finally go a w yep I I crash

732
00:49:50.559 --> 00:49:52.639
Mandicoot is fun man like, it's
It's one of those ones. There's something

733
00:49:52.679 --> 00:49:55.960
really funny about crash Bandicoot in this
day and age where it's like the most

734
00:49:57.679 --> 00:50:02.920
goofy ass like dumb like nineties era, like I love the mascot, and

735
00:50:04.039 --> 00:50:09.039
like it comes from the most corporate
company possible, where you're like, I

736
00:50:09.079 --> 00:50:13.559
feel like I'm being tricked here.
I feel like someone's lying. I feel

737
00:50:13.599 --> 00:50:19.199
like there's something more sinister behind those
jorts exactly. I was. I was

738
00:50:19.239 --> 00:50:22.199
a huge crash player when I was
younger, Like, I played so much

739
00:50:22.239 --> 00:50:29.159
crash Bandicoot. I all of those
games, repeated, repeatedly, completed Crash

740
00:50:29.159 --> 00:50:34.559
Team Racing. I played like crazy
amount CTL was incredible. Crash For is

741
00:50:34.599 --> 00:50:37.719
great. I love Crash War.
That's that's my favorite one. Yeah.

742
00:50:37.920 --> 00:50:40.880
I mean like those modern Crash games
have been good. Like it's a weird

743
00:50:42.039 --> 00:50:45.719
I don't think like the Crash the
modern Crash bandicoot games getting off like love

744
00:50:45.760 --> 00:50:51.679
and attention because they are like modern
but also weirdly nostalgic in the same way,

745
00:50:51.760 --> 00:50:54.480
like they feel like games from those
that that time in that era that

746
00:50:54.519 --> 00:50:59.519
you just somehow missed. Instead of
being like we have made them a new

747
00:50:59.559 --> 00:51:01.119
and modern and brought them up to
speed with nice just feels like, oh

748
00:51:01.119 --> 00:51:04.679
did I know, so did this
come out? And I just missed it?

749
00:51:05.639 --> 00:51:07.159
Which is like I feel like a
bit of magic that you have to

750
00:51:07.320 --> 00:51:13.280
be really really really good at capturing
and my curious visions did that so huge

751
00:51:13.320 --> 00:51:15.800
shot? I feel like this is
well deserved. I do wonder if it

752
00:51:15.880 --> 00:51:22.639
means that you know this feature in
Crash like I I would say initially yes,

753
00:51:22.679 --> 00:51:27.440
but didn't they make that fucking stupid
multiplayer game. Sure, they did

754
00:51:27.480 --> 00:51:30.679
make that stupid multiplayer game that crashed
and burned. I'm sorry I didn't even

755
00:51:30.679 --> 00:51:34.719
mean that, but but he Crash
for you know, that was the thing

756
00:51:34.760 --> 00:51:38.199
that happened before that Crash Brandoop Crushed
for a Crash in Time or something like

757
00:51:38.239 --> 00:51:43.079
that. That's not the right name, but either way it was. It's

758
00:51:43.079 --> 00:51:49.639
all five million copies, which is
also very good, Like that is about

759
00:51:49.679 --> 00:51:52.639
the level you need to get to
be like you are an unmitigated success or

760
00:51:52.719 --> 00:51:55.079
you know, there's no caveats in
that, you are just a success at

761
00:51:55.360 --> 00:51:59.280
five million copies sold, you know, it's not twenty million. And so

762
00:51:59.360 --> 00:52:04.519
I wonder if you know Microsoft and
Activision, the parent companies of Crash bandicot

763
00:52:04.519 --> 00:52:06.679
at this point, look at them, You're like, okay, so then

764
00:52:06.719 --> 00:52:09.960
do we want to do new games
in these classic franchises or should we just

765
00:52:10.039 --> 00:52:15.239
continue doing the remakes in mining nostalgia
and find ways to do that. And

766
00:52:15.280 --> 00:52:17.280
it's like, I hope the answer
is a little bit of both, and

767
00:52:17.400 --> 00:52:21.280
you can get a place where Crash, like you know, Crash five comes

768
00:52:21.280 --> 00:52:23.440
out and continues the lineage and it's
bigger than the last game. I would

769
00:52:23.440 --> 00:52:28.719
hope. I would. I would
suspect that, like all right, less

770
00:52:28.760 --> 00:52:31.519
testable as a spiral like Break,
Yeah, I think that they didn't do

771
00:52:31.559 --> 00:52:35.559
it new. They didn't do a
new spiral not a new spiral, theyviral

772
00:52:35.559 --> 00:52:38.280
collection, which also again I think
like ten million copies according to Yeah,

773
00:52:38.320 --> 00:52:44.440
I feel like a kind of a
spiral game, a new one would be

774
00:52:44.840 --> 00:52:47.400
a good way to like take the
next step from there. It doesn't have

775
00:52:47.440 --> 00:52:50.599
to be a massive one. It
could just be like, you know,

776
00:52:50.639 --> 00:52:54.559
a little we made a ten hour
game, new spiral game or less than

777
00:52:54.599 --> 00:52:59.880
that even and if it works,
sweet, invest a bit more in it.

778
00:53:00.480 --> 00:53:02.199
That's right. I think. I
think the real Pine in the Sky

779
00:53:02.519 --> 00:53:07.559
like thing is like Spiral Crash crossover
the game. That's not a bad idea.

780
00:53:08.159 --> 00:53:12.400
That would be pretty pretty cool.
They should get to that point.

781
00:53:12.400 --> 00:53:15.039
So that's that's where Microsoft sat with
owning all these things. Yeah, imagine

782
00:53:15.079 --> 00:53:24.920
Spiral being written by Crash in every
my slash fiction. Finally, all right,

783
00:53:25.000 --> 00:53:29.559
let's let's set this last story.
Veteran Elder Ring players can't believe how

784
00:53:29.599 --> 00:53:32.559
much the DLC is kicking their asses. From Ethan Gotch at Kotaku, It's

785
00:53:32.639 --> 00:53:37.199
Eldering Day again, Shadow of the
Ur Tree. It's long awaited and massive

786
00:53:37.320 --> 00:53:40.760
expansion is finally live, and surprise, it's really really hard. Even veteran

787
00:53:40.800 --> 00:53:45.239
players are getting their asses kicked.
Whether it's new bosses or random scrubs out

788
00:53:45.239 --> 00:53:47.960
in the field. Everything seems to
be hitting harder, and Eldering Stickhouse appear

789
00:53:49.000 --> 00:53:52.480
to be having the time of their
lives. The DLC takes place in a

790
00:53:52.519 --> 00:53:54.840
new region called the Land of Shadows, which can only be accessed after completing

791
00:53:54.880 --> 00:54:00.559
some of the base game's toughest bosses. Yeah, there's a bunch of examples

792
00:54:00.599 --> 00:54:04.159
in the story of people mentioned like
I have given up. I'm like looking

793
00:54:04.239 --> 00:54:07.360
for the cheese strategy. I just
want to this thing is too hard for

794
00:54:07.480 --> 00:54:12.519
me. And uh dam, you've
played a lot of this. We talked

795
00:54:12.519 --> 00:54:15.559
a little bit about it, but
it's like, is it what you wanted

796
00:54:15.679 --> 00:54:20.559
from a deal with an expansion in
terms of the content and in terms of

797
00:54:20.559 --> 00:54:25.360
the difficulty compared to Bass elder Ring. Yeah, so I mean this in

798
00:54:25.400 --> 00:54:29.320
the least flexi way possible. I
didn't have a lot of trouble with this

799
00:54:29.480 --> 00:54:32.920
DLC, And I think that's so
it's going to be is what you're saying,

800
00:54:32.920 --> 00:54:37.239
all right, perhaps, but I
think that's because it was, like

801
00:54:37.320 --> 00:54:42.639
I play elder Ring a lot,
right, Bill, Like, since it

802
00:54:42.719 --> 00:54:45.920
came out, I carried on playing
it, same with like Securo, I

803
00:54:45.960 --> 00:54:50.159
still play Securro. I still play
Born like actively, so I think like

804
00:54:50.199 --> 00:54:53.039
my muscle memory is there, and
like my reaction times are still kind of

805
00:54:53.079 --> 00:54:57.280
sharp. So I feel like a
lot of that is like warming back up

806
00:54:57.360 --> 00:55:00.880
into like knowing the the kind of
like ins and outs of how to play

807
00:55:00.920 --> 00:55:07.239
those games that should be what most
like normal players experience. For veterans,

808
00:55:07.639 --> 00:55:10.079
if they're struggling with this, it
is a sign that you know, stuff

809
00:55:10.119 --> 00:55:15.320
is tricky. I feel like the
thing that they're struggling with is like trying

810
00:55:15.400 --> 00:55:20.559
to play the DFC as if it
was the base game. I think people

811
00:55:20.559 --> 00:55:22.880
are coming into this with a lot
of confidence forgetting and I put that in

812
00:55:22.920 --> 00:55:25.800
my review. I was like,
this is a reminder that you know,

813
00:55:27.119 --> 00:55:30.960
these games have a very specific kind
of loop, and the start of that

814
00:55:30.000 --> 00:55:34.440
loop is getting your ass kicked yep. And I think people come in and

815
00:55:34.480 --> 00:55:37.559
they're like, oh, I've played
the original, I've beaten Millennia, I'm

816
00:55:37.559 --> 00:55:39.360
good, I'll be fine out this
is and then like, yeah, a

817
00:55:39.519 --> 00:55:45.039
random like black Knight jail dude just
like absolutely wipes the floor with you.

818
00:55:45.400 --> 00:55:49.199
And I know that, and I
know that people who they're talking about.

819
00:55:49.199 --> 00:55:52.960
I think it's a black Knight jail
Boss I think it is, and it's

820
00:55:52.000 --> 00:55:54.519
like his mini boss sub boss.
No. Even it's like one of those

821
00:55:54.559 --> 00:55:59.400
random like encounters that's on it in
a mausoleum as soon as you basically enter,

822
00:56:00.039 --> 00:56:02.599
and that one is a it's teaching
you a lesson, Like it's like,

823
00:56:02.679 --> 00:56:06.239
hey, there's this new type of
weapon that's gonna absolutely clap your ass

824
00:56:06.239 --> 00:56:10.199
if you're not careful, and and
he's like he's very beatable. If you

825
00:56:10.960 --> 00:56:15.880
realize that you hit him three times, he's gonna he's gonna backstep. So

826
00:56:15.000 --> 00:56:19.960
just hit three terms, jump,
jump forward, and then hit the air

827
00:56:20.760 --> 00:56:23.719
airborne attack button and you'll just you'll
clap him very quickly. So it's just

828
00:56:23.760 --> 00:56:28.840
like every they are difficult in the
amount of damage they output, but if

829
00:56:28.880 --> 00:56:31.960
you pay attention and really think about
it, you can learn how to counter

830
00:56:32.159 --> 00:56:37.920
pretty much every boss. So yeah, there are bosses in the game.

831
00:56:38.280 --> 00:56:42.960
I know, Like I've been talking
to people who have been playing, who

832
00:56:43.039 --> 00:56:45.679
have played the game in the review
phase, and I know there's one boss

833
00:56:45.679 --> 00:56:51.880
that everyone really struggled with, like
pretty badly, and like I steamrolled it,

834
00:56:52.679 --> 00:56:54.880
and it was just like you can
get very lucky as well, Like

835
00:56:54.960 --> 00:56:59.840
I I definitely like there's an element
of like knowing what to do in skill

836
00:56:59.880 --> 00:57:01.840
and that kind of stuff, but
there is also an element of like I

837
00:57:01.840 --> 00:57:07.079
got lucky either that one you know, this popped off. And that's the

838
00:57:07.159 --> 00:57:13.880
one thing I feel like that people
don't talk about enough for from software games.

839
00:57:13.920 --> 00:57:17.880
There's a very very like small window
which is the right at the end

840
00:57:19.000 --> 00:57:23.840
of a boss's health bar, which
just has a completely like transformative effect on

841
00:57:23.920 --> 00:57:30.960
players where they see the bars so
close to winning, like to beating the

842
00:57:30.000 --> 00:57:37.679
brains just go into like the abandoned
all strategy and they're just like I'm running

843
00:57:37.679 --> 00:57:38.880
there, hit this one time,
I'm done. I'm done, and then

844
00:57:39.000 --> 00:57:46.360
like all the funniest ship starts to
happen and like it's that is where like

845
00:57:46.440 --> 00:57:51.599
you it's it's and this game gets
you into like the choke zone or the

846
00:57:51.599 --> 00:57:58.159
clutch zone way more frequently, and
it is I think it's more brutal in

847
00:57:58.199 --> 00:58:02.880
that zone than previous games, so
I feel like it's punishing people who aren't

848
00:58:04.360 --> 00:58:08.360
super skilled in that particular like final
stretch of the health pool, which I

849
00:58:09.920 --> 00:58:13.239
this is what I wanted I want. I wanted it to be like,

850
00:58:13.599 --> 00:58:19.079
no, let's get real. Come
on, this is how it's always been.

851
00:58:19.320 --> 00:58:22.119
Like the DLC. They had Autorious, they had all the characters in

852
00:58:22.239 --> 00:58:27.000
the Dog cells do DLC the Crown
of the Sunken King, Crown of the

853
00:58:27.039 --> 00:58:31.920
Ivory King three had Slave Night Gale, Bloodborne had Lady Maria like that.

854
00:58:32.079 --> 00:58:37.639
All of these, all of these
bosses in the DLCs are harder than the

855
00:58:37.639 --> 00:58:40.400
majority of the bosses. And there
is I think one boss that is much

856
00:58:40.400 --> 00:58:45.880
harder than millennia in this I think
this new boss is the standard for hard

857
00:58:45.280 --> 00:58:52.360
from software bosses. Very doable,
very very doable. I did it on

858
00:58:52.400 --> 00:58:53.840
my third try. All right.
I like to hear that I'm not worried.

859
00:58:53.880 --> 00:58:58.880
You know why, Tam, because
I got my I got got get

860
00:58:58.880 --> 00:59:02.320
my get good gaming, hailer.
I'm so worried about you. There,

861
00:59:02.320 --> 00:59:08.960
I goes. I'm just gonna,
damn, let's go one of these days.

862
00:59:09.360 --> 00:59:12.719
One of these days, you're gonna
do one of these things and just

863
00:59:12.880 --> 00:59:17.880
drop dead on right, It's all
worth it if I'm doing a drugs day

864
00:59:17.880 --> 00:59:22.440
with you, buddy. All right, let's wrap up this dumb show that

865
00:59:22.519 --> 00:59:27.119
we do here. Uh uh,
there's a poll question which I need to

866
00:59:27.119 --> 00:59:30.239
bring up here I had it there. There we go. Did we actually

867
00:59:30.239 --> 00:59:31.679
put that up yesterday? I might
have forgotten. I don't know if anyone

868
00:59:31.719 --> 00:59:34.840
else. One of these days you
should do a poll question. I actually

869
00:59:34.840 --> 00:59:37.639
make a question about the Polish.
Oh yeah, that's that's a good idea.

870
00:59:37.920 --> 00:59:43.480
Yeah, that's we gotta be careful
with that personally. But uh are

871
00:59:43.800 --> 00:59:45.440
they? Are they great people or
the greatest people? There? You go,

872
00:59:45.719 --> 00:59:50.559
They're fantastic. That's that's how we
do it. We didn't put the

873
00:59:50.559 --> 00:59:53.039
full question because Jan's out. We're
bad at We're bad at. This is

874
00:59:53.039 --> 00:59:58.360
how this goes. Is he still
having fun? I think he's still having

875
00:59:58.360 --> 01:00:00.480
fun, which I'm out of.
I love it when is having no no,

876
01:00:01.000 --> 01:00:04.559
put it into it. It's weird. You know, you should be

877
01:00:04.599 --> 01:00:09.360
stressed out and trying to take care
of all of us like always. He

878
01:00:09.480 --> 01:00:14.000
is the dad of this crew.
Yeah yeah, yes, Sean, you're

879
01:00:14.039 --> 01:00:15.199
right. I shouldn't have said that. We forgot to put it up.

880
01:00:15.199 --> 01:00:19.519
I should have said you that is
the telling. Oh, he says,

881
01:00:19.519 --> 01:00:22.519
tell me to do it, you
jackass, do it, you jackass,

882
01:00:22.119 --> 01:00:25.719
do it, jackass. The one
from yesterday which we did not answer,

883
01:00:25.960 --> 01:00:30.920
was where do you want to buy
Marvel Versus Capcom Fighting Collection, PlayStation switch,

884
01:00:30.960 --> 01:00:34.840
PC, Xbox if you could,
or I'm not buying it, go

885
01:00:34.880 --> 01:00:37.840
ahead and we'll get that post.
Xbox. Is it on Xbox? No,

886
01:00:37.920 --> 01:00:42.840
it's Xbox if you could. That's
okay, Xboxes. I love the

887
01:00:42.920 --> 01:00:45.320
Xbox has bubbs. Even Marvel us
Capcom collection. That's fucked up that.

888
01:00:46.519 --> 01:00:49.480
I mean, it's it's the truth, Tam. But you don't have to

889
01:00:49.480 --> 01:00:51.719
say it, all right, like
you could just spare them all with that.

890
01:00:52.760 --> 01:00:55.320
All right, Well we will get
that pull question on Monday. Right,

891
01:00:55.360 --> 01:00:58.559
we should be here on Monday.
There's no reason we shouldn't be.

892
01:00:58.639 --> 01:01:00.320
Yeah, no, no, no, no no. But in the meantime,

893
01:01:00.960 --> 01:01:04.639
Tam, what do you have going
on? Or where can people find

894
01:01:04.679 --> 01:01:08.039
you? All that good stuff?
We have Revengeance coming up. Later today,

895
01:01:08.760 --> 01:01:13.239
we're going to chat about some games
that we played at the Summer Game

896
01:01:13.360 --> 01:01:17.800
Festival, and then probably talk a
little more about Elden Ring. That would

897
01:01:17.800 --> 01:01:21.079
be fun. And then I think, Grub, you've got some sort of

898
01:01:21.199 --> 01:01:23.119
nonsense for us. Yeah, we'll
come up with some nonsense. Absolutely.

899
01:01:23.239 --> 01:01:28.840
I love chatting about nonsense. Yeah. Next week is going to be the

900
01:01:28.920 --> 01:01:31.079
launch of a She's not here to
plug it, so I'll plug it for

901
01:01:31.159 --> 01:01:35.440
her. And a series that Lucy
has been working on very hard for a

902
01:01:35.559 --> 01:01:39.920
very long time called Star Players is
a lot of fun. She's been chatting

903
01:01:39.920 --> 01:01:44.519
into like a bunch of celebrities about
their gaming journeys. And I've been there

904
01:01:44.519 --> 01:01:49.639
for a few of the shoots and
they are a good time. So like

905
01:01:49.679 --> 01:01:53.320
such a big star like Mike Minati, who oh, I'm okay listen,

906
01:01:53.960 --> 01:01:57.400
We're not supposed to say that one
yet. Sorry, sorry, my bad,

907
01:01:57.760 --> 01:02:01.679
the Disney guy. Absolutely not,
fucking hell, the most annoying human.

908
01:02:01.880 --> 01:02:05.440
Someone did that on that Voice of
Dumb Truck yesterday tail where it's like

909
01:02:05.440 --> 01:02:07.199
they're like, I thought they were
about to say Casper Vandy and like,

910
01:02:07.199 --> 01:02:09.360
oh you got What was it like
to got like a pretty big star on

911
01:02:09.440 --> 01:02:15.960
the show? What was it like
getting Mike Manati? And yeah, So

912
01:02:16.000 --> 01:02:21.719
that's Monday. It starts Monday,
and then the episodes coming out semi regularly

913
01:02:21.760 --> 01:02:23.360
after that. It's a very cool
whatever. What should check it out?

914
01:02:23.440 --> 01:02:28.280
Yeah? Yeah, next week should
be the return of spot On as well.

915
01:02:28.880 --> 01:02:30.000
We've we've we had to take a
little bit of break because we went

916
01:02:30.039 --> 01:02:34.559
Summer Game first and then like we
got back from Summer game first and I

917
01:02:34.559 --> 01:02:37.559
had to go into elden Ring review
mode, and let me tell you that

918
01:02:37.719 --> 01:02:42.480
was I'm tired, very yeah.
Yeah. I mentioned the playtime too,

919
01:02:42.599 --> 01:02:45.119
Mike and Sean yes last night,
and they're like, wait, he played

920
01:02:45.159 --> 01:02:47.079
sixty hours already. I'm like,
yes, yeah, yeah it was.

921
01:02:47.159 --> 01:02:52.159
It was tiring, but yeah,
I'll be back on We're back on that

922
01:02:52.159 --> 01:02:55.320
next week. You can find me
on Twitter, and I actually, like

923
01:02:55.440 --> 01:03:00.000
fire started putting up all my I
keep saying this, but like my stream

924
01:03:00.119 --> 01:03:06.559
new stream assets courtesy of Jerum,
who's incredible, and they look so nice

925
01:03:06.760 --> 01:03:09.079
that our stuff shows. Yeah,
yeah, I told him. Can you

926
01:03:09.199 --> 01:03:16.639
imagine like Tunami Slash, that kind
of era of vibe mixed with everything that

927
01:03:16.679 --> 01:03:20.639
I like, you know, like
Street for anime, that kind of stuff,

928
01:03:21.039 --> 01:03:24.800
and the stuff that he made is
unbelievable, is so good, Jeremy

929
01:03:24.880 --> 01:03:30.760
one Game Players Magazine is what I
want. Just nonsense nineties mush all over

930
01:03:30.800 --> 01:03:35.760
a paper page. That's that's stuff
I want. There you go, I'm

931
01:03:35.760 --> 01:03:39.000
gonna I'm going to see if I
can actually like get a picture up just

932
01:03:39.039 --> 01:03:43.519
so I can show it on my
phone to the camera. But yeah,

933
01:03:43.639 --> 01:03:46.440
that that is a. I've like
set that up, so I'm hopefully going

934
01:03:46.519 --> 01:03:51.559
to stream very soon. I know
everyone's probably gonna be like elder Ring.

935
01:03:52.079 --> 01:03:53.880
I'm not sure if I'm going to
do elder Ring. I have played a

936
01:03:53.880 --> 01:03:59.320
lot of elder Ring, and elder
Ring's also like my you know my game

937
01:03:59.320 --> 01:04:02.280
that I play, right, that's
that's all my own. Yeah, yeah,

938
01:04:02.360 --> 01:04:04.760
yeah, I don't have any images, but yeah, that will be

939
01:04:04.800 --> 01:04:08.320
there as well. So you can
go to twitch or TV for a slash

940
01:04:08.360 --> 01:04:10.400
to more age to see that,
and then I'm gonna try and figure out

941
01:04:10.400 --> 01:04:13.840
this mal gestort of thing. Yes, that would be fantastic. That would

942
01:04:13.880 --> 01:04:18.119
be great. I am looking forward
to that. I think everybody he mentioned

943
01:04:18.159 --> 01:04:23.400
most things upf will be happy.
I'll be starting it sometime in the next

944
01:04:23.400 --> 01:04:28.480
hour. I'll be starting up Shadow
the Ear Tree afresh from the beginning watch

945
01:04:28.599 --> 01:04:31.280
me get Wrecked. I am looking
forward to it. I am very excited

946
01:04:31.280 --> 01:04:35.559
to get in this game. How
is it on steam Deck? It currently

947
01:04:35.880 --> 01:04:39.840
is not great. They came out
and they were like, hey, we

948
01:04:39.880 --> 01:04:42.360
know some weird ship is going on
with steam Deck. We're working on it.

949
01:04:42.599 --> 01:04:45.639
I think it's genuinely like it's not
one of those negligence things. I

950
01:04:45.639 --> 01:04:48.320
think something weird happened with it,
because I think they're very aware of the

951
01:04:48.320 --> 01:04:54.159
fact that Steam Deck was pretty big
for elder Ring. Yes, so I

952
01:04:54.239 --> 01:04:57.119
believe they said they're working on it. Did you try it on the Roger

953
01:04:57.320 --> 01:05:00.360
at all? The ally I played
the originally. I haven't played any of

954
01:05:00.360 --> 01:05:05.639
the DLC anyway, but my nzxt
hot PC right because I wanted to look

955
01:05:05.840 --> 01:05:10.920
and it looks so nice. There's
some parts of that game that it's just

956
01:05:10.960 --> 01:05:14.440
like a whole baby. Yeah,
Sean's bitch and what I'm assuming is happening

957
01:05:14.440 --> 01:05:16.320
with elder Ring, Yes, the
right. That's how they did it with

958
01:05:16.360 --> 01:05:23.480
the original launch. It was like
Steam rebuilt the shaders into the Steam Decks

959
01:05:23.679 --> 01:05:27.440
Pro time Layer, which made the
game run kind of better, more smoothing

960
01:05:27.440 --> 01:05:30.320
in a lot of ways than anywhere
else. And they'll probably get that done

961
01:05:30.360 --> 01:05:33.119
here and do an update, and
I'm sure Valve is helping them because they

962
01:05:33.119 --> 01:05:35.840
did that with the first the first
run around. All right, Tam,

963
01:05:35.880 --> 01:05:39.440
thank you so much for spinning today
talking with me about video games. Man.

964
01:05:39.480 --> 01:05:42.920
I really appreciate it. I love
doing this and I see you hopefully

965
01:05:43.000 --> 01:05:45.400
maybe next week. Hopefully we'll make
that happen as best we can. Everybody,

966
01:05:45.920 --> 01:05:49.559
Thank you all for watching and listening. You're the best audience in gaming.

967
01:05:50.000 --> 01:05:55.880
And apparently I died and was born
in nineteen sixty two. Sean,

968
01:05:56.480 --> 01:05:59.079
thanks a lot. Oh yeah,
thanks a lot. I'm not that old,

969
01:05:59.320 --> 01:06:01.719
all right. I'm forty one,
all right, so I'm kind of

970
01:06:01.760 --> 01:06:04.119
old, but I'm not that old. Until next time, I have a

971
01:06:04.119 --> 01:06:10.760
good take care of yourself, and
goodbye.

