WEBVTT

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He'll be Gon'll be beer. It's
the Internet. You're busy. Let's do

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this for October eighteenth, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Games Mornings Live

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with me Jeff Grebb. Today,
the reviews are in and everybody's going gaga

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for you guessed it's Skull Island,
Rise of Kong. But first, please

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join me and welcome to today's co
host, the Game as Mornings. It's

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Lucy James. Everybody, Lucy,
how are you doing? You know,

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I'm sad that I'm here and not
playing Kong Rise of Skull Island or whatever

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the hell it is called. It's
really tough to have to live lives where

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we have responsibilities away from the beauty
that is Skull Island, Rise of Kong.

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Oh shit, that's what skill I
was talking. Didn't even realize.

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Skull Island Rise of Kong a game
that should not exist, and I'm so

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glad it does. Yeah, so
really happy that it defied all the laws

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of physics to appear in our reality. Have you had a chance to,

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like you have you just like looked
at it, or have you had a

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chance to play it. I saw
that tweet. Yes, I dropped it

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in slack and said, we got
a playlet play this. Uh. And

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then I was doing much stuff yesterday, so I haven't watched the b Light

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Club or Blight Club yet. Oh
but Alex Tony Award winning Alex von Yellow

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popped in, Yes he did.
Did you have you just found the just

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found the clip now, but I'm
I'm gonna watch that apparently apparently he was

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incredibly high, and then texted Dan
this MP three of him singing the song

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Mike Minatti, Mike Mike Manatti or
however it goes. Uh. And then

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Dan just dropped that on us unbeknowst
to us. And it was very very

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off putting and strange, and I
don't like it one bit. I love

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it. It was a good time. That game. Uh, it's something

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special that game. Uh, you
know, it's it. I don't know.

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It's something about like okay, you
hear. I think you can get

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the King Kong license like public domain
in certain ways, but it's called Skull

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Island, which I think. I
don't know if that is public domain.

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It's it's I'm really confused about how
it all works, Like did they get

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the license, and then they're just
like, whatever, we'll put this out

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there fifty dollars and uh and I
think it's no forty dollars. This one's

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forty dollars. I think this one's
forty dollars. It's it's too much money,

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whatever it is. But watching damn
play. When we got done,

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we were just like, we could
do maybe play more of that. We

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could maybe because it's it's bad in
a kind in a pretty fun way.

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You're always wait waiting for the next
next column, the next yes, the

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next and then the next gollumn moment
inside the game where it's like, Okay,

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what's this next cut scene going to
look? Like? What's the next

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boss fight going to be? And
it's always something bad in a really fun

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way. I was gonna say,
I don't even think Gallum was fun and

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a bad way. I think it
was just bad. Yeah, it's just

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it's just kind of bad. Yeah. Yeah, this looks actually you know,

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yeah, this is definitely worse and
yet more entertaining. I would have

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a better time with this, I
think than playing Colm. All right,

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let's talk about what we do here
most weekdays. I Jeff Grubb will help

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piece your gaming life back together that
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you are watching

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live on twitch welcome. You can
always listen to the show later on podcast

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feeds by searching for Game Mess Mornings, or find the RSS on GiantBomb dot

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com. You can also catch the
show later with chapters in timestamps on YouTube.

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Hello YouTube. Okay, we have
a lot to get into, so

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let's start the Morning Mess with Super
Mario Brothers Wonder review roundup. It's this

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is actually the game that has everyone
going gaga. This is from Nintendo Everything.

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With only a couple of days to
go until launch, Super Mario Brothers

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Wonder reviews are now starting to go
live, and here's a roundup of some

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of those results. IGN gave it
a nine out of ten. It says

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Super Mario Brothers Wonder looks and play
like the true next step for two D

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Mario platformers. Wonder effects change each
stage in both surprising and delightful ways.

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The Flower Kingdom mix for a vibrant
and refreshing change of pace, and Elephant

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Mario steals the show. GameSpot gave
it a nine out of ten as well,

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says Super Mario Brothers Wonder, super
brother excuse. Supermar Brothers Wonder is

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a bold choice for a name.
It plants a flag in the ground that

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suggests anything less than a constant sense
of all and delight will be a failure

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by its own terms. But then
surprisingly, Mario Wonder rises to the challenge

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and results in a modern classic.
The Wonder effects are the marquee feature,

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and for good reason, as they
serve as a springboard for a cornucopia of

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creativity. But it's the smart and
thoughtful choices around new power ups, badges,

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online multiplayer, and visual flare that
cement this in the Mario canon.

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This is this is the rightful successor
to Super Mario Brothers World, and hopefully

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we'll serve as a touchstone for two
D Mario going forward. I call it

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Super Mario Brothers World, Super Mario
World. The game's got like a ninety

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three on Metacritic, way higher than
I was. Actually, I think that's

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acting for Tooty Mario, Totymorrow,
the new you know. Okay, so

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it's it's been several decades now.
Super Mario World and then we had a

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bunch of New Super Mario Brothers games
and they have been they have been like

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eighty eight at the top. I
think maybe maybe a few of them stuck

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above that. But my mind like
New Super Mario Brothers on the DS,

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it's kind of a B. It's
a B. It's an eighty it's it's

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it's not h. It doesn't never
blew my socks off. The game's got

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better. But then you had the
diminishing returns on well, this is still

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New Super Mario Brothers in a lot
of ways, and so uh, I

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was like, maybe that's just too
dy Mario. Maybe maybe that's just too

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dy Mario, and like that,
like it's gonna be sort of uh this

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vanilla known quantity and it's good and
people like it and it sells really well,

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but it's not ever going to be
in the Game of the Year discussion.

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This feels like it puts it squarely
in the game of the Year discussion.

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I don't know, what do you
think? Yeah, I mean from

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everything I was talking to skill Up
about it when we were recorded FPS last

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night, he's so hot on it. So is Completionist. Yeah, it

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sounds incredible. I'm just I am
not like a jump out of bed go

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buy the new Mario game kind of
gal But this one's actually got me really

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interested because I don't know, like
I really enjoyed what we played at packs

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definitely, And then are you someone
who enjoys platformers in general or is that

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not quite your genre either? You
know what? I think it's time to

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stop lying to myself. Yeah,
I don't think I really enjoyed a platform

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I don't love, sure, but
if I think, okay, so for

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me, platformers is like when I
think of video games, I think of

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platformers. That's where I'm at,
Lucy. But I grew up on Mario.

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And if you're someone who's like,
didn't grow up on Mario, I

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wonder like what platformers could have got
you there? And you probably did enjoy

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a lot of platformers, especially back
at like in the you know, the

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nineties or whatever, but they haven't. That genre was the like marquee genre

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for a long time and then it
wasn't. It's so it's easy to be

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like, Okay, yeah, I
played it then and I don't play it

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now. I imagine that's kind of
how you feel. But I mean,

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there's nothing offensive about it, I'm
sure. But like, so when you

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see this, like the thing that's
kind of getting is like, this looks

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like it has a ton of ideas, right, because that's what we were

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talking about when we came out of
playing it at Pax. Yeah, and

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that's the thing that everyone who I've
spoken to who has played it, they're

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just like, oh yeah, when
you find that one to see it,

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it is just so magical and wonderful. I'm like, all right, Okay,

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I'll give it a go. I
want to experience joy again. Sure,

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I guess, I guess. But
yeah. And also I'm at the

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point now where you know we don't
need any more Game of the Year contenders.

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That's definitely true. That's pretty well. Do you have like the games

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that are like a shortlist if let's
say we had to submit a document to

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say these the games they should be
nominated for Game of the Year. Do

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you have like five or six games
in mind? Oh? Yeah, so,

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I mean Baldersgate obviously up there,
Dredged, Dave the Diver Right,

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Dead Space remakeer Isn't Evil full remake? Are you are are you leaving a

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spot open? Yes? Are you
leaving a spot open for allen Wick two

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Boys. Yep, yeah, so
that's all. It's already significantly more than

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six games. So yeah, yeah, I'm definitely I know what you mean.

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But boy, I'm glad I got
Spider Man two done. Uh,

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so I can just hop right into
Super Mario Brothers. Yeah, Super Mario

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Brothers. Wonder when it's out because
I've been I've been really looking forward to

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this and this is my kind of
game. So yes, very excited to

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see the mostly glowing positive reactions.
Uh. There was like a like like

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a single seven out of ten,
and even that's like, this is a

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good game. It's just like that
some of the stuff didn't work for me

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in terms of always being in awe
of everything. And I think if we're

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setting the bar like there where it's
like being all of everything, I could

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see like some people are like,
yeah, some of the stuff worked and

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some some of it didn't. I
think from the the game spot snippet here

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and I haven't read the full review
yet but I will today. Uh,

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it's says the multiplayer stuff, actually, the online multiplayer stuff works surprisingly well

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and is a positive and there's no
like online cooperative play. There is something

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like like online play where like you
play the game and then you swap ghost.

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I can't even remember exactly how they
said it worked, but I'm gonna

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have to probably see it for myself
to fully understand it anyhow. But I

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think that's very exciting for me as
someone who has spent a lot of times

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in something like Astrobot, like doing
speed run times and swapping that back and

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forth with with Mike and Dan.
And if it's anything close to that or

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or you know, a similar it
gets close, you know, acts in

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a similar way, I'll be very
excited. But mostly let's just get in

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there and see what all the fun
surprises that they got in store for us.

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Yeah, Like, has Nintendo finally
figured out how to do an online

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game? Uh yeah, I mean
I'm gonna say, I'm gonna say mostly

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probably still know, but a cool
online feature in their game. Maybe maybe

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because they you know, the spot
pass or street pass, like that's not

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online feature, but that's like a
fun little thing that you can do that

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is clever an implementation of of like
their NFC technology or however that worked.

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And Nintendo's okay at some stuff like
that. Right, here's a novel little

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thing. But if you're like,
okay, but what if I just wanted

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to play online with my friends and
have that work and be not lagging and

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ntis I don't know what you're talking
about. Both I don't know her.

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All right, let's get to the
September twenty twenty three SIRCANA report from Matt

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Piscatella, who is at SIRCANA.
September twenty twenty three US video game market

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highlights from SIRCANA include US consumer spending
on video and video and content, hardware

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and accessories growing more than ten percent
compared to a year ago. That's totally

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four point five billion dollars growth in
spending on video game content and accessories offset

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in eight percent decline in hardware.
When you look at the hardware, the

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hardware was at about four hundred and
fifty one million compared to four hundred and

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ninety million a year ago. We'll
kind of talk about some of the hardware

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details here in a second, but
for the top twenty, Starfield was number

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one. It was released in September. Number two was Mortal Kombat one,

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also a new game that released in
September, followed by EA Sports FC twenty

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four, Madden NFL twenty four,
and then three more new games for the

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month, Payday three, NBA two
K twenty four, and The Crew Motorfest

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that runs out the top seven,
and then it goes to Armored Course six,

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Fires of Rubicon, Hogwarts Legacy still
hanging out in the top ten,

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and Call of Duty Modern Warfare too
at number ten, also still hanging out

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there from last year. I'm not
too surprised the Starfield's at the top,

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but this is a game that is
on game Pass, a game that a

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lot of people were probably going to
play through that and it turns out that

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it did sell very well. It
sold even better on PC than it did

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on Xbox. Though that's not too
surprising because I think the saturation of game

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Pass on Xbox versus PC is probably
much greater, so the people kind of

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people who were going to show up
to buy this game probably were on PC.

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But that's a pretty good showing for
the game. It's already number seven

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for the best selling games of the
year in the United States according to Sircana,

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just behind Star Wars Jedi Survivor,
So that's that's pretty impressive for that

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game. Yeah, let's see,
yeah, let's say yeah, let's see

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what Matt Piscatel has to say about
it. He said, Starfield was the

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best selling game of September, instantly
becoming the seventh best selling game of twenty

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twenty three year to date. Starfield
ranked is the best selling title of the

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month across both Xbox and PC,
with PC being its lead sales platform.

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And then for Mortal Kombat once Mortal
Kombat one debut as the second best selling

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game of September and the number eight
best selling game of twenty twenty three year

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to date. Mortal Kombat was the
one was the best selling game of the

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month on PlayStation platforms, placed second
on both Xbox and PC, and ranked

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third on Nintendo Switch. So a
lot of people out there buying that version

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of the game. Overall, though
the market seems pretty healthy. Video game

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sales up really big with all these
new games launching, a lot of people

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showing up for them, and I'm
like trying to think, is there any

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game like So we have star Field, Mortal Kombat, E Sports FC twenty

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four, pay Day three, NBA
two K twenty four, and The Crew

202
00:13:03.840 --> 00:13:07.559
Motorfest And just a note there,
NBA two K doesn't include the digital sales.

203
00:13:09.559 --> 00:13:11.879
Is there a game that like came
out that month, like that didn't

204
00:13:11.879 --> 00:13:13.200
make the top twenty. It sounds
like, you know, everything down through

205
00:13:13.240 --> 00:13:18.879
the Crew Motorfest performed pretty good.
People are buying games, right, Yeah,

206
00:13:18.960 --> 00:13:20.840
I'm just trying to think about like
what came out that maybe isn't in

207
00:13:20.879 --> 00:13:26.399
here, but like damn, yeah, so's a that's a good showing.

208
00:13:26.720 --> 00:13:31.799
Uh And yeah despite everyone, everything
selling famously stable in the games industry right

209
00:13:31.799 --> 00:13:33.879
now, Yeah, yeah, exactly. That's the thing where it's like,

210
00:13:35.200 --> 00:13:37.679
when we look at these numbers,
a lot of money coming in, everyone

211
00:13:37.679 --> 00:13:39.799
seems to be doing pretty all right, and then the companies are like,

212
00:13:39.879 --> 00:13:45.080
no, we're freaking out. We
got to fire everybody. There's the dichotomy

213
00:13:45.120 --> 00:13:48.559
there. There's a split between reality
and how these companies are perceiving reality.

214
00:13:50.000 --> 00:13:54.919
And a lot of that comes back
to the money coming in from selling video

215
00:13:54.960 --> 00:13:58.960
games? Is you you? I
always imagine it as you sell a game,

216
00:14:00.399 --> 00:14:03.039
that money goes into bank account and
that money goes to the people that

217
00:14:03.080 --> 00:14:05.639
made the game, And of course
it's not how it works. These these

218
00:14:05.639 --> 00:14:11.879
companies are moving their their cash around
so that they might be they might be

219
00:14:13.120 --> 00:14:16.000
mostly paying their employees by borrowing money
and things like that. And that was

220
00:14:16.039 --> 00:14:20.559
really effective for a long time because
interest rates were really low and so you

221
00:14:20.600 --> 00:14:24.919
could borrow money and pay your staff
and then kind of that was like a

222
00:14:24.960 --> 00:14:28.639
good use of interest rates and and
good use of your funds. And now

223
00:14:28.720 --> 00:14:31.159
that's not an option. But these
companies sort of got used to that,

224
00:14:31.399 --> 00:14:33.240
and now they're looking around like,
man, this is a really tight situation,

225
00:14:33.399 --> 00:14:35.360
even when you can kind of look
at it and be like, it

226
00:14:35.360 --> 00:14:41.720
doesn't it doesn't seem that tight out
there, but that's how they're behaving.

227
00:14:43.240 --> 00:14:45.639
Was not on that list, Okay, Lives of p Win did that launch?

228
00:14:45.840 --> 00:14:50.639
Uh end of augusta paid was on
that list, but Eliza p yes,

229
00:14:52.519 --> 00:14:54.960
and then yeah, but I mean
last Piece sold a million. Yeah,

230
00:14:54.200 --> 00:15:00.159
I wonder if that's I think that's
likely that it's the publish. Sure

231
00:15:00.159 --> 00:15:03.679
it doesn't report digital sales for that
one, like Bloodborne, and they just

232
00:15:03.679 --> 00:15:05.879
want to play it. It was
September nineteen, I mean yeah, okay,

233
00:15:07.279 --> 00:15:09.679
yeah, people like, yeah,
that game sold a million copies since

234
00:15:09.679 --> 00:15:13.559
down here. It's just because they
must not have reported full digital sales,

235
00:15:13.720 --> 00:15:16.320
and people do like Bloodborne. Imagine
if they did just a Bloodborne and it

236
00:15:16.360 --> 00:15:20.480
was colon sixty frames per second.
How well that would sell, that would

237
00:15:20.480 --> 00:15:24.759
be best selling game of the year. Probably. Yeah, let's see here

238
00:15:24.879 --> 00:15:26.720
some of these other things. EA
Sports FC twenty four was the third best

239
00:15:26.720 --> 00:15:31.360
selling game of September. Again,
this is Matt Piscatella. Double digit percentage

240
00:15:31.360 --> 00:15:35.360
growth was seen across both units and
dollars when compared to FIFA twenty three September

241
00:15:35.399 --> 00:15:39.320
twenty two launch month. E sports
FC twenty four launched as the fourteenth best

242
00:15:39.360 --> 00:15:43.960
selling game of twenty twenty three year
to date ending September. That's got to

243
00:15:43.960 --> 00:15:46.440
be good news for EA, who
changed the name of this game from last

244
00:15:46.480 --> 00:15:50.799
year and yet sawid growth. There
was huge marketing campaign. Seems like that

245
00:15:50.840 --> 00:15:54.200
paid off. I don't know what's
what all your British friends saying. Are

246
00:15:54.200 --> 00:15:58.799
they all like, oh yeah,
EAFC twenty four, I know that game.

247
00:15:58.799 --> 00:16:03.840
That's just FIFA. I think I've
heard a single person call it was

248
00:16:03.879 --> 00:16:07.320
it e A sports FC, A
sports FC. Yes. Look, look,

249
00:16:07.360 --> 00:16:11.399
I'm going to be real here.
That is a terrible name. Yeah,

250
00:16:11.759 --> 00:16:19.200
you're not a wrong terrible name,
Like it is so generic. It's

251
00:16:19.200 --> 00:16:22.159
got the name of the publisher in
the name of the game. Yes,

252
00:16:22.279 --> 00:16:29.559
e A Sports e A sports FC
was that football club you don't have?

253
00:16:30.679 --> 00:16:33.639
It would be terrible, be like
if Call of Duty was called Activision Shooter

254
00:16:33.840 --> 00:16:44.080
twenty four yeah, or you know
another realm punching guy. Yes, I

255
00:16:44.080 --> 00:16:51.480
don't know that, another realm spine
crusher, Yes there are. It's it's

256
00:16:51.519 --> 00:16:59.679
weird, you know, bes the
boring. I think that is the name

257
00:16:59.679 --> 00:17:04.880
of it. But yes, the
thing is is that you can imagine the

258
00:17:04.920 --> 00:17:11.000
consultancy that they had to get in, like they would have had a room

259
00:17:11.039 --> 00:17:14.119
of like people who are on two
hundred grand a year just sat around a

260
00:17:14.119 --> 00:17:17.960
big white board. Why were we
going to replace FIFA with guys? Oh

261
00:17:18.000 --> 00:17:22.480
I know a sports FC? Mm
hmm. It does feel like what is

262
00:17:22.519 --> 00:17:23.880
something we could call it that We're
never going to have to change the name

263
00:17:23.920 --> 00:17:27.880
again because it's just like, ye
stuff we own, it's all stuff we

264
00:17:27.960 --> 00:17:32.519
own, and it's just it's it
is exactly what it says on the ten

265
00:17:32.839 --> 00:17:38.119
like EA, sports FC the year
let's go, But what does the box

266
00:17:38.200 --> 00:17:41.759
up look like? Does it just
have a massive football on it to be

267
00:17:41.799 --> 00:17:45.359
like that is what this game is? Football? And then a guy who

268
00:17:45.400 --> 00:17:51.200
kicks football, so that's almost certainly
what is on there. I don't know.

269
00:17:51.640 --> 00:17:57.480
He's Box. It's someone that I
don't know. Is it that blonde

270
00:17:57.480 --> 00:18:02.000
guy? It is blowne Go?
Who is it? I don't remember his

271
00:18:02.079 --> 00:18:07.720
name, but I assume he's like
Swedish or something because the blonde hair.

272
00:18:08.319 --> 00:18:15.279
Very racist. John Football, Johnny
Football, everybody, Johnny Football. That's

273
00:18:15.319 --> 00:18:21.359
a different person in America. That's
it's Johnny manzil Erling Holland, Holland,

274
00:18:22.279 --> 00:18:25.880
Holland. Yeah, there we go. Okay, Okay, I mean yeah,

275
00:18:25.839 --> 00:18:29.000
it looks good. He's Norwegian.
Okay, Norwegian. That makes sense.

276
00:18:29.079 --> 00:18:32.680
I can accept Norwegian. Yeah,
all right. Let's see for video

277
00:18:32.720 --> 00:18:36.640
game hardware spending, it fell eight
percent compared to a year ago. As

278
00:18:37.119 --> 00:18:42.039
Mapustel mentioned earlier, single digit percentage
growth in consumer spinning on Xbox series hardware,

279
00:18:42.319 --> 00:18:48.119
so that's up was offset by declines
across both PlayStation five and Switch and

280
00:18:48.440 --> 00:18:52.240
Lucy. Not too surprising that the
Switch is seeing some declines. It's up

281
00:18:52.279 --> 00:18:56.079
and down. It's not like consistently
down, but it's mostly different. Yeah,

282
00:18:56.200 --> 00:18:57.440
the red one is nice. Yeah, the Mario one, yes,

283
00:18:57.480 --> 00:19:00.400
and that one really want Chap,
but it doesn't seem like it's going to

284
00:19:00.480 --> 00:19:03.839
be like a bigger deal here.
At least not a bigger deal here as

285
00:19:03.839 --> 00:19:07.319
it was in Japan. But whatever, it's up and down in a way.

286
00:19:07.319 --> 00:19:11.839
That's pretty surprising still for a seventh
year of a video game console.

287
00:19:11.440 --> 00:19:15.160
For me, I was like,
I did take note of the PlayStation five

288
00:19:15.640 --> 00:19:21.319
having a year over year decline because
I know for a fact the PlayStation five

289
00:19:21.519 --> 00:19:23.960
is the furthest thing away from being
in trouble, and yet even that system

290
00:19:25.039 --> 00:19:29.519
is like not always one percent of
the time growing. I assume that that

291
00:19:29.599 --> 00:19:32.480
must have been a comparison to God
of War, right, He's got the

292
00:19:32.519 --> 00:19:36.279
God of War come out in September
last year. November. It was November,

293
00:19:36.319 --> 00:19:38.119
Okay, So I'm trying to think
of, like what came game released

294
00:19:38.119 --> 00:19:41.680
to September. I feel like there
was something I can just go, let

295
00:19:41.720 --> 00:19:48.640
me do this. I'm gonna go
to Google and right September and then games

296
00:19:48.680 --> 00:19:52.000
Beat comes up, just like I
always plan that to happen. NBA two,

297
00:19:52.200 --> 00:19:56.920
K, Yeah, there's Platoon three, there's the Last of Us Part

298
00:19:56.000 --> 00:20:02.039
one remake. I guess that probably
was so something that was like number five

299
00:20:02.680 --> 00:20:06.799
on the chart. So okay,
so the comparison is probably I guess that

300
00:20:06.799 --> 00:20:10.319
brings me back to the original thing
I was getting at here where For a

301
00:20:10.319 --> 00:20:12.359
while there the Xbox was gone down
over year over year, and I'm like,

302
00:20:12.440 --> 00:20:15.839
man, what's wrong with the Xbox? Seems like people just don't care.

303
00:20:15.000 --> 00:20:18.640
But it's like the PlayStation five also
can have a month where it's down.

304
00:20:18.720 --> 00:20:21.400
It's like, Okay, this can
maybe just might be happening. Where

305
00:20:21.880 --> 00:20:29.519
last year was still that reverberations of
coming out of COVID and the behavior changes

306
00:20:29.559 --> 00:20:32.640
that happened there, and people were
buying a ton of systems, and people

307
00:20:33.279 --> 00:20:34.640
were looking for systems and it was
still hard to get so when they were

308
00:20:34.640 --> 00:20:38.240
there, people were rushing out even
if they necessarily didn't or didn't necessarily need

309
00:20:38.279 --> 00:20:41.200
to have the console for any particular
game. And so I think it's like

310
00:20:41.279 --> 00:20:45.680
still weird comparisons overall. So even
something like the PS five, which again

311
00:20:45.720 --> 00:20:51.359
we know is not in any trouble
whatsoever, it's it's like skywreckoning even past

312
00:20:51.599 --> 00:20:55.400
the pace of the PS four in
a really impressive way. It's okay,

313
00:20:55.440 --> 00:20:57.559
So in the US occasionally these things
are going to still be kind of weird

314
00:20:57.599 --> 00:21:03.240
coming out of those COVID. Persons
that said, I I do think a

315
00:21:03.440 --> 00:21:08.400
single digit improvement year over year for
the Xbox in the Starfield month, I

316
00:21:08.400 --> 00:21:11.559
think I was expecting more. I
don't know what you think, Lucy.

317
00:21:12.079 --> 00:21:17.000
Definitely, I've thought Starfield would result
in a kind of a bigger uptick,

318
00:21:17.119 --> 00:21:21.519
but I guess maybe not. Yeah, it's kind of it's a weird,

319
00:21:21.720 --> 00:21:23.599
a weird one to gauge as well, because you have a year that is

320
00:21:23.680 --> 00:21:30.119
so stacked. It's like, are
people actually buying a console just for this

321
00:21:30.160 --> 00:21:33.519
one release or is it just because
they hear about everything incredible that's been out

322
00:21:33.519 --> 00:21:40.079
this year and like that's what it
like justifies that purchase. So it's an

323
00:21:40.079 --> 00:21:44.519
interesting one. I mean, it's
also very there's gonna be ebbs and flows.

324
00:21:44.559 --> 00:21:48.039
I wonder if broader economic factors.
Not to get too into that,

325
00:21:48.119 --> 00:21:52.240
but like maybe people are kind of
pulling back on a big purchase because it's

326
00:21:52.279 --> 00:21:56.160
also the run up to Christmas.
Things are very uncertain and a lot of

327
00:21:56.200 --> 00:22:00.000
sectors right now. Yeah, oh
yeah. Bold Gate three is actually kind

328
00:22:00.000 --> 00:22:03.319
of the surprising one. If it's
not coming out on Xbox, you would

329
00:22:03.319 --> 00:22:07.119
expect, you know, I see
in terms of software, but like maybe

330
00:22:07.119 --> 00:22:10.920
people buying PlayStation for that. Yeah, I think for PlayStation fans, it

331
00:22:11.000 --> 00:22:15.240
was probably like Balder's Kate three is
a unknown quantity to them as something coming

332
00:22:15.279 --> 00:22:18.440
from you know, computer RPG and
hearing all these great things about it.

333
00:22:18.480 --> 00:22:22.480
But I think it's the kind of
game that if you're on PlayStation, you

334
00:22:22.519 --> 00:22:23.960
buy. If you already have a
PlayStation, you don't necessarily run out to

335
00:22:25.000 --> 00:22:27.279
get a PlayStation to take a risk
on. Is this the kind of game

336
00:22:27.279 --> 00:22:30.000
I'm going to like? Because I
think a lot of people don't know if

337
00:22:30.000 --> 00:22:33.039
they're gonna like it until they play
it. That said, I think the

338
00:22:33.079 --> 00:22:37.079
EBB and Flow thing you said,
it does feel like maybe we are in

339
00:22:37.119 --> 00:22:41.160
a bit of an EBB situation because
people were like, I'm gonna get a

340
00:22:41.160 --> 00:22:44.480
PS five next month when Spider Man's
here. I'm just gonna wait for that.

341
00:22:45.039 --> 00:22:47.559
So like, I'm not gonna buy
it now, I'll wait until that

342
00:22:48.240 --> 00:22:52.799
PlayStation five Spider Man version of the
console and the face plates are all out

343
00:22:52.839 --> 00:22:56.240
in store, and I'll just get
all of it at the same time,

344
00:22:56.519 --> 00:22:57.799
and so I'm just gonna save my
money. Now. I could see that

345
00:22:57.839 --> 00:23:03.039
happening, because we we also do
know PS five is going to have a

346
00:23:03.200 --> 00:23:07.119
monster month with Spider Man two.
The game is is already it would if

347
00:23:07.160 --> 00:23:10.079
it was like an eighty on Metacritic, it wouldn't have mattered. It still

348
00:23:10.079 --> 00:23:11.720
would have been probably one of the
top selling games of the year, if

349
00:23:11.759 --> 00:23:15.759
not the top selling game of the
year. And now that it's a low

350
00:23:15.880 --> 00:23:18.359
ninety Metacritic, which is so impossible
to get, and people are losing their

351
00:23:18.359 --> 00:23:22.119
mind for it, and it's still
Spider Man and it's this big exclusive,

352
00:23:22.279 --> 00:23:26.519
it is just going to just sell
a million, million, million, million

353
00:23:26.559 --> 00:23:27.799
copies. And so yeah, the
PS five is going to be just fine

354
00:23:27.920 --> 00:23:32.279
this month now in October. So
again that EBB and flow. We're going

355
00:23:32.359 --> 00:23:34.680
to see it eb now flow next
month and we'll talk about that at that

356
00:23:34.759 --> 00:23:40.640
point. Last little bit here.
Accessories spending during the September increased eleven percent

357
00:23:40.680 --> 00:23:42.519
when compared to a year ago,
to one hundred and ninety seven million dollars.

358
00:23:42.880 --> 00:23:47.240
Game pad spending increased by fifteen percent
in the month compared to a year

359
00:23:47.240 --> 00:23:52.440
ago, while racing controller spinning grew
by eighteen percent. I suppose, I

360
00:23:52.480 --> 00:23:57.119
suppose that must be the fortsupervs.
Yes, when did Forts Forts of Motorsport

361
00:23:57.119 --> 00:24:00.119
come out? I thought that was
also in October. It was October,

362
00:24:00.119 --> 00:24:03.279
but it must make get ready for
it prep. And those are the kind

363
00:24:03.319 --> 00:24:07.319
of people that would prep like a
month before. Yeah, they really are.

364
00:24:07.480 --> 00:24:11.160
I mean given how like you gotta
move all your furniture around, you

365
00:24:11.279 --> 00:24:15.680
gotta get all you gotta fine tune, and you think about your whole life.

366
00:24:15.160 --> 00:24:18.240
Yeah. I do think about my
whole life sometimes when it comes to

367
00:24:18.319 --> 00:24:21.920
racing wheels, because I got my
racing little right over there, and it's

368
00:24:21.920 --> 00:24:23.119
on the floor, and I don't
have a good place for it. So

369
00:24:23.119 --> 00:24:26.680
I'm like I should. I got
the TV right here, and I got

370
00:24:26.720 --> 00:24:29.720
a recliner right there in front of
it, and that's great, But I'm

371
00:24:29.759 --> 00:24:32.839
like, what if sometimes I move
the recliner and then had one of those

372
00:24:33.480 --> 00:24:37.720
real deal like racing seats setups,
not like a full like a ten thousand

373
00:24:37.759 --> 00:24:41.920
dollar thing, but one of those
like just metal bars and a little racing

374
00:24:42.000 --> 00:24:45.240
chair that you could sit in so
that the wheel has a place to sit.

375
00:24:45.680 --> 00:24:48.200
Like I could get one of those
and just start playing some racing games.

376
00:24:48.200 --> 00:24:52.279
But I'm like, I don't even
play that many racing games. Yeah,

377
00:24:52.319 --> 00:24:55.920
And yet do you have a sit
and state and take stock of your

378
00:24:55.920 --> 00:25:00.119
life sometimes and be like you are
living the dream? Yeah? Like that.

379
00:25:00.200 --> 00:25:03.599
You can just do that and no
one's gonna be like it's it's it's

380
00:25:03.640 --> 00:25:08.839
a heinous we have a supportive family. Uh huh, it's disgusting. It's

381
00:25:08.839 --> 00:25:12.079
not like IM here's what I do. I do take stock, and I

382
00:25:12.240 --> 00:25:18.119
sometimes imagine it as going back in
time and finding my ancestors in World War

383
00:25:18.160 --> 00:25:22.440
two and trying to explain my life
to them. I always imagine what that

384
00:25:22.480 --> 00:25:26.880
conversation would be like, like they're
literally in the bunker in like Germany or

385
00:25:26.880 --> 00:25:30.240
whatever the fuck it was in France. Uh and uh, I'll be like,

386
00:25:30.839 --> 00:25:33.759
Okay, so I set my basement
and I play these things called video

387
00:25:33.799 --> 00:25:37.720
games and then I talk about them. And I suppose the easiest way to

388
00:25:37.720 --> 00:25:42.119
explain it is I get paid to
have an opinion about it. It's like,

389
00:25:42.960 --> 00:25:49.119
ah, what what skills do you
have? Ah? Yeah, these

390
00:25:49.160 --> 00:25:55.960
thumbs bitch take that have fun,
have fun with whatever this is. That

391
00:25:56.000 --> 00:25:57.960
meal looks fucked up. I enjoy
that. I'm gonna go eat some fast

392
00:25:57.960 --> 00:26:02.119
food that's two minutes away from our
house. Yeah. I do take stock,

393
00:26:02.200 --> 00:26:04.400
Lucy, and I never come out
feeling great about it. But it's

394
00:26:04.440 --> 00:26:08.160
pretty good stuff. You gotta feel
hashtag hashtag blessed. Hash tag blessed exactly

395
00:26:08.960 --> 00:26:12.960
for these accessories them being up like
more than ten percent, double digit increasing

396
00:26:14.000 --> 00:26:17.359
accessories. That always says to me, the industry is very healthy. That's

397
00:26:17.400 --> 00:26:19.960
always how I read this. If
accessory spinning is up, it means people

398
00:26:21.039 --> 00:26:23.519
are imagining themselves playing video games all
through the rest of the year. They're

399
00:26:23.519 --> 00:26:26.160
thinking about, Hey, I'm gonna
need another controller because we're going to be

400
00:26:26.160 --> 00:26:30.119
playing a bunch of games when my
friends come over and I'm getting a fucking

401
00:26:30.200 --> 00:26:33.079
racing wheel because I'm imagining I'm going
to be buying fortsa. If people are

402
00:26:33.079 --> 00:26:37.240
buying controllers, it's because video games
are going to continue doing well. So

403
00:26:37.279 --> 00:26:40.759
it's like this good early indicator I
think of how the industry is trending.

404
00:26:41.880 --> 00:26:44.160
Okay, we're gonna take a quick
break. When we get back, we're

405
00:26:44.200 --> 00:26:48.160
gonna talk about more about Mario Wonder
and a whole bunch of news out of

406
00:26:48.319 --> 00:26:52.599
Xbox from an interview that Phil Spencer
did with his team. We'll get to

407
00:26:52.640 --> 00:27:04.240
that right after this. We're back. More news, Lucy, Let's get

408
00:27:04.279 --> 00:27:07.839
into Mario Wonder here. This is
more of like a quick correction from like

409
00:27:08.119 --> 00:27:11.759
a story we talked about earlier this
week where someone's like from that worked on

410
00:27:11.799 --> 00:27:15.599
Mario Wonder said, Yeah, we
just felt that we had to make that

411
00:27:15.759 --> 00:27:19.160
Mario Wonder stand out because the movie, and that was like maybe maybe they

412
00:27:19.200 --> 00:27:22.440
saw it during the production or whatever, because there's no way they just saw

413
00:27:22.480 --> 00:27:26.759
it when it came out live.
There's not enough time between then and now

414
00:27:26.000 --> 00:27:30.200
to make Mario Wonder what it is
thirds out. That might not have been

415
00:27:30.240 --> 00:27:33.079
exactly the case, so the Mario
movie had no influence on Wonder's new character

416
00:27:33.119 --> 00:27:37.240
designs, says Developers. This is
from Jim Norman at Nintendo Life. We

417
00:27:37.240 --> 00:27:41.279
are just days away from the release
of Super Mario Brothers Wonder on Switch,

418
00:27:41.319 --> 00:27:44.880
and as has become something of a
tradition, Nintendo Is today released the first

419
00:27:44.880 --> 00:27:48.240
two parts of an All New Asks
the Developers interview series about the upcoming game.

420
00:27:48.720 --> 00:27:52.960
The conversation covers a range of topics, including how the team settled on

421
00:27:52.000 --> 00:27:56.279
the theme of Wonder and the changes
that have been made to the game's visuals

422
00:27:56.319 --> 00:27:59.599
and sound design. But one section
that immediately stood out to us was all

423
00:27:59.640 --> 00:28:03.279
about the influence that Illuminations the Super
Mario Brothers movie had on the game.

424
00:28:03.680 --> 00:28:07.400
You might assume that the film's forecasted
success, remember both were in development around

425
00:28:07.440 --> 00:28:11.079
the same time, would have weighed
heavily on the developer's minds, potentially even

426
00:28:11.119 --> 00:28:15.559
influencing the Bro's new game design,
the Brother's new games, the game design.

427
00:28:15.759 --> 00:28:18.480
But truly it's written as Bros with
a period, and I'm like,

428
00:28:19.319 --> 00:28:22.440
I know it's Brothers, but it's
so weird. Is like, get that

429
00:28:22.480 --> 00:28:26.319
to work in my brain in the
UK like the band Bros. Bros.

430
00:28:26.440 --> 00:28:30.599
Yes, I'll just say that from
now Super Mario Bros. When asked about

431
00:28:30.599 --> 00:28:36.000
the film's impact on Wonder's expressive character
designs, the majority of the interview panel,

432
00:28:36.000 --> 00:28:41.279
which contains the likes of producer Takashi
Tesuka, director shiro Shiro Moor,

433
00:28:41.279 --> 00:28:45.519
and sound director Coachi Kondo, among
others. Man Coachi Kondo is still doing,

434
00:28:47.119 --> 00:28:51.400
answered in the negative. Art director
Masu Nobusatu explained that the team didn't

435
00:28:51.400 --> 00:28:56.559
hear anything about the film's content during
development, instead citing the ambition to exceed

436
00:28:56.759 --> 00:29:00.319
new Super Mario Brothers three D models
as a more influen reason behind the fresh

437
00:29:00.400 --> 00:29:04.279
character designs. And to me,
Lucy, that sounds right. You are

438
00:29:04.640 --> 00:29:10.720
coming off of literal decades of new
Super Mario Brothers design that is very sterile,

439
00:29:11.279 --> 00:29:15.200
very safe, very simple, and
very cheap. And the one of

440
00:29:15.200 --> 00:29:18.680
the main reasons Nintendo kept going back
to it is they could reuse assets.

441
00:29:18.920 --> 00:29:21.359
And most people were like, that's
fine, I'm just going to have a

442
00:29:21.359 --> 00:29:25.559
two D Mario game to play with
my family. But that had clearly ran

443
00:29:25.640 --> 00:29:29.279
its course and they had to do
something, and I think that that's where

444
00:29:29.279 --> 00:29:32.559
all of this came from. And
then coming out of the Mario movie and

445
00:29:32.599 --> 00:29:34.680
being like, hey, this is
almost as expressive as the Mario movie.

446
00:29:34.680 --> 00:29:37.039
In some ways, it's even more
so. Isn't that great? It's like,

447
00:29:37.160 --> 00:29:41.160
yeah, we plan that. Maybe
it's like no, not really.

448
00:29:41.319 --> 00:29:44.440
It just kind of came out of
a need to do better than what they've

449
00:29:44.480 --> 00:29:48.240
done before. Does that sound right
to you? Yeah? I think so,

450
00:29:48.480 --> 00:29:51.240
although I would have loved it if
you know, they had like one

451
00:29:51.279 --> 00:29:53.519
of those moments, you know that
when mia Zaki goes. I strongly feel

452
00:29:53.559 --> 00:29:57.279
like this is an insult to life
itself about like Chris Prows. You know,

453
00:29:57.359 --> 00:30:02.839
maybe, but it's just behind the
scenes. But I can't remember who

454
00:30:02.920 --> 00:30:06.599
dropped this in Caane high winded,
Uh, did you see the thing about

455
00:30:06.640 --> 00:30:10.319
the live commentary. I did not, I just dropped it in the in

456
00:30:10.440 --> 00:30:15.400
our chat in crew talk. The
game originally had live commentary and you could

457
00:30:15.440 --> 00:30:22.519
pick between a generic voice or a
sunder version. What wait, what does

458
00:30:22.559 --> 00:30:27.319
that mean? How does that work? I don't know. I don't know,

459
00:30:29.000 --> 00:30:36.200
like like a rude, rude but
like still wants to be around you

460
00:30:36.359 --> 00:30:40.960
despite being like the rudeness is implying
something. It's it's rudeness with an implication.

461
00:30:41.920 --> 00:30:45.759
Yeah, that's commentary. Okay,
yes, explain. Oh yeah,

462
00:30:45.039 --> 00:30:49.559
she did so, Maury said.
Tessa san once asked can't we have live

463
00:30:49.599 --> 00:30:53.400
commentary? And then blah blah blah, and then Hi Sheets then said,

464
00:30:53.480 --> 00:30:59.240
we actually spent about six months seriously
developing live commentary. We tried adding voices

465
00:30:59.240 --> 00:31:02.960
to match the place actions. Even
though we've added various voices, questions like

466
00:31:03.039 --> 00:31:07.119
who's doing this commentary is tied to
pop up amongst the team, and then

467
00:31:07.680 --> 00:31:11.240
maury Son says even the team was
evenly split, those in favor of those

468
00:31:11.279 --> 00:31:14.480
against. The default voice was very
generic, like a newscaster, but you

469
00:31:14.519 --> 00:31:19.200
had the option to switch into a
sunder a commentary, and apparently, according

470
00:31:19.240 --> 00:31:23.279
to their playtest, quite a few
people were switching it to that it's like

471
00:31:23.319 --> 00:31:26.160
going to Dick's last resort, which
is that restaurant where the waiters and waitresses

472
00:31:26.200 --> 00:31:30.400
are very rude to you. Yeah. I like that the sound of that.

473
00:31:30.599 --> 00:31:33.799
Yeah, so is this actually they're
saying it's not in the game,

474
00:31:33.799 --> 00:31:37.519
but it was playing in it,
but they were working on it, okay,

475
00:31:37.079 --> 00:31:41.519
And then I guess everyone's talking about
the flowers, So the flowers the

476
00:31:41.519 --> 00:31:45.400
compromise there. Oh okay, I
could see that, yes, because that

477
00:31:45.599 --> 00:31:48.519
does have its own voice actor.
Yeah, instead of having like a live

478
00:31:48.599 --> 00:31:56.720
commentary, then they've got this little
kay interesting little freaks. I hope they

479
00:31:56.759 --> 00:32:00.079
reallysed everyone in Chatta saying DLC,
I'm with you at Badly Big Great just

480
00:32:00.119 --> 00:32:06.680
releases free DALC. It's I heard
that. When you originally said it,

481
00:32:06.720 --> 00:32:08.680
I thought it was going to be
director's commentary, Like I thought it was

482
00:32:09.160 --> 00:32:13.200
TESTUK like talking over and explaining what's
going on as a nerd. I was

483
00:32:13.200 --> 00:32:16.480
like, that's very exciting. But
the idea of them getting play by play

484
00:32:16.599 --> 00:32:22.599
John Madden style over your gameplay,
that's also that. I would like to

485
00:32:22.599 --> 00:32:24.000
see how Nintendo would pull that off. I would like to see what that

486
00:32:24.000 --> 00:32:30.400
would actually sound like. Yeah,
Xbox Boss pledges no more exclusive Call of

487
00:32:30.480 --> 00:32:34.720
Duty skins or timed content. This
is from Andy Robinson f VGC. Phil

488
00:32:34.720 --> 00:32:38.279
Spencer has reiterated Xbox's pledge to maintain
one hundred percent parody for Call of Duty

489
00:32:38.279 --> 00:32:44.920
across all platforms now that Microsoft has
acquired Creator Activision. Speaking on the Official

490
00:32:45.119 --> 00:32:50.000
Xbox Podcast, Microsoft's head of gaming
suggested that the kind of exclusive skins and

491
00:32:50.039 --> 00:32:54.400
timed exclusivity on content drops such as
betas seen on PlayStation would no longer happen

492
00:32:54.440 --> 00:32:59.079
now that Xbox is in charge for
Call of Duty players on PlayStation and in

493
00:32:59.160 --> 00:33:00.960
the future Nintendo. I want you
to feel one hundred percent a part of

494
00:33:01.000 --> 00:33:04.920
the community, he said. I
don't want you to feel like there's content

495
00:33:04.920 --> 00:33:07.599
you're missing out on, skins you're
missing out on, there's timing, there's

496
00:33:07.640 --> 00:33:10.799
timing that you're missing out on.
That's not the goal. The goal is

497
00:33:10.839 --> 00:33:15.200
one hundred percent parody across all platforms. As much as we can for launching

498
00:33:15.240 --> 00:33:17.559
content. I say as much as
we can on parody, because clearly some

499
00:33:17.640 --> 00:33:22.359
platforms have resolutions and frame rate differences
just based on performance, but there's nothing

500
00:33:22.359 --> 00:33:29.400
else what your platform the series,
Yes, exactly yeah, I don't think.

501
00:33:29.759 --> 00:33:30.480
I don't Yeah, I don't think
you mean it means it in like

502
00:33:30.640 --> 00:33:34.960
such a derogatory way, right,
He probably means it like, uh uh,

503
00:33:35.079 --> 00:33:37.960
hey, let's the switch is doing
as best it can, because how

504
00:33:37.000 --> 00:33:42.440
he means it's out there really just
huffing and puffing and we're on its side.

505
00:33:44.119 --> 00:33:45.640
This No, it's away. It's
always so funny because it's like it's

506
00:33:46.119 --> 00:33:50.079
it's the thing that it is Xbox, like that's the thing. It's like

507
00:33:50.119 --> 00:33:53.000
talking about oh yeah, other platforms, but it's like that it's our platform.

508
00:33:53.160 --> 00:33:58.960
Yeah, And uh, I definitely
get the sense here that this is

509
00:33:59.000 --> 00:34:01.960
the kind of thing where, yeah, this we are so magnanimous and we're

510
00:34:02.000 --> 00:34:06.440
so thoughtful. But it definitely comes
back for it. And I believe that

511
00:34:06.559 --> 00:34:09.239
they believe they are that this is
how they feel. But you know,

512
00:34:09.320 --> 00:34:12.760
when you would trace it back far
enough, get back to the point where

513
00:34:12.880 --> 00:34:15.599
like they had to convince a regulator
so they said they would do this,

514
00:34:15.000 --> 00:34:17.960
and now they're committing to doing this. It's like when you try to trick

515
00:34:19.000 --> 00:34:22.960
your brain and be like I love
doing dishes, let's go do some dishes

516
00:34:22.079 --> 00:34:25.119
that would be great right now,
and you're like trying to convince yourself.

517
00:34:25.159 --> 00:34:28.840
It's like that kind of works a
little bit. You could kind of control

518
00:34:28.880 --> 00:34:31.119
your brain and tell it like something, it'll be like do I and I

519
00:34:31.119 --> 00:34:34.119
think that's kind of what's happening here. We're like, no, we love

520
00:34:34.159 --> 00:34:37.320
this parody and all this stuff.
I don't you know. I don't think

521
00:34:37.360 --> 00:34:42.719
that Xbox ever had some alternative evil
plan here either. But I do think

522
00:34:42.760 --> 00:34:45.519
that them kind of coming out and
being very proud that they're not going to

523
00:34:45.519 --> 00:34:50.159
have the time to exclusive but anymore
anymore is more a sign of like,

524
00:34:50.199 --> 00:34:52.400
this is the agreement that they've already
made, and if they went back on

525
00:34:52.440 --> 00:34:57.079
this, regulators could still come after
them. So they're not going to do

526
00:34:57.159 --> 00:34:59.159
that. That's it. Yeah,
I was gonna say, how much of

527
00:34:59.199 --> 00:35:02.519
that is what I so actually want
to do and versus a regulatory demand.

528
00:35:02.880 --> 00:35:07.119
Also, someone someone intowitch chat was
like big Xbox hater, Lucy, like

529
00:35:07.159 --> 00:35:12.719
as a joke, I assume you
should go nextbo I don't know. Yeah,

530
00:35:12.960 --> 00:35:14.880
And it's like the good news for
us is like what they want to

531
00:35:14.920 --> 00:35:17.920
do and what they are doing,
it doesn't matter if what comes down.

532
00:35:17.960 --> 00:35:21.960
It's like this is nice. Yeah, sure, then that's a positive,

533
00:35:22.039 --> 00:35:23.639
I suppose, and I think I
think it is a positive, but I

534
00:35:24.079 --> 00:35:29.239
also, like I wonder how this
is going to continue to play out,

535
00:35:29.280 --> 00:35:35.880
like in like, I really hope
that this is not just something that they

536
00:35:36.039 --> 00:35:38.639
are you know, like for a
long long time, Phil has been talking

537
00:35:38.639 --> 00:35:40.960
about, you know, how important
it is, like he wants to be

538
00:35:40.960 --> 00:35:45.199
on the side of gamers making sure
that franchises like Minecraft or on other platforms

539
00:35:45.280 --> 00:35:49.440
like Switch and you know, partnerships
to the Nintendo et cetera, et cetera,

540
00:35:49.440 --> 00:35:52.559
et cetera. And so I really, I mean speak to see what

541
00:35:52.599 --> 00:35:57.360
happens now that Activisi and Blizzard King
are part of Xbox, Like it's huge

542
00:35:57.360 --> 00:36:00.119
for them to make sure everything is
still on every platform. But it's like

543
00:36:00.239 --> 00:36:05.119
I hope that it comes from I
don't know, Like I hope he just

544
00:36:05.199 --> 00:36:08.000
kind of sticks to that message.
Yeah, I'm with you. I hope

545
00:36:08.000 --> 00:36:15.079
that the incentives that are beyond the
regulator regulators, which I think is the

546
00:36:15.159 --> 00:36:20.440
like prime incentive here originally, but
obviously I think that they are finding other

547
00:36:20.519 --> 00:36:22.760
reasons that this makes sense and other
reasons to feel good about doing things this

548
00:36:22.880 --> 00:36:27.480
way. I hope that that stuff
is strong enough to kind of keep them

549
00:36:27.519 --> 00:36:32.000
on the straight and narrow with these
things. I whenever we talk about the

550
00:36:32.000 --> 00:36:37.400
way these companies behave and where where
executives behave, I'm always operating on their

551
00:36:37.440 --> 00:36:39.519
the assumption that everyone is on the
same page as me, as we are

552
00:36:39.599 --> 00:36:44.519
under a system where incentives are kind
of screwed up. And when I go

553
00:36:44.559 --> 00:36:47.880
to the shop to buy a sandwich
in the store owner there's make the sandwich.

554
00:36:47.960 --> 00:36:51.840
They want to charge me as much
as possible for that sandwich, well,

555
00:36:51.880 --> 00:36:53.599
giving me the least amount as possible. Those are the incentives of the

556
00:36:53.639 --> 00:37:00.480
system. But I'm like, I'm
not going to carry around this specific angst

557
00:37:00.519 --> 00:37:02.159
for that person who lives in the
system and is just behaving the same way

558
00:37:02.159 --> 00:37:06.400
I would if I was running a
sandwich shop. So I'm not going to

559
00:37:06.599 --> 00:37:10.239
criticize every single individual running a video
game company for that stuff that I think

560
00:37:10.360 --> 00:37:15.119
is a systemic problem. So if
like, when we talk about this,

561
00:37:15.239 --> 00:37:16.280
like, oh, hope he stays
on the straight and narrow, I know

562
00:37:16.360 --> 00:37:21.119
that he's being bent towards the desire
to get the most for his investors.

563
00:37:21.480 --> 00:37:23.920
I do think though, that he
thinks, at least it seems this way

564
00:37:24.159 --> 00:37:29.280
that if they do behave in a
way that is mostly positive towards the people

565
00:37:29.280 --> 00:37:34.039
buying their stuff, that that will
have a better long term a result than

566
00:37:34.079 --> 00:37:37.280
if they were to have short term
gains of like what can we do to

567
00:37:37.679 --> 00:37:42.480
basically charge the most while giving the
little? Right now, we'll see how

568
00:37:42.480 --> 00:37:45.639
that turns out, But for now, I'm hopeful as much as I can

569
00:37:45.679 --> 00:37:52.440
be under capitalism and what could we
do? Continue with Phil Spencer more stuff

570
00:37:52.440 --> 00:37:54.320
out of that interview that he did
with that podcast. Phil Spencer is all

571
00:37:54.360 --> 00:37:59.559
in if teams want to revisit classic
Xbox and Activission franchises. This is from

572
00:37:59.639 --> 00:38:04.159
Jonas at Game Reactor. It didn't
take long last year when Microsoft announced that

573
00:38:04.159 --> 00:38:07.639
they were going to buy Activision Blizzard
before fans started making lists of classic franchises

574
00:38:07.920 --> 00:38:12.800
they would like to see brought back
and suggesting studios that could or that should

575
00:38:12.800 --> 00:38:16.119
develop games created by other teams.
Now that Activision Blizzard is officially part of

576
00:38:16.480 --> 00:38:21.159
Microsoft, the wish list has grown
even further. But is this something that

577
00:38:21.280 --> 00:38:23.840
Xbox Phil Spencer would even allow?
It turns out the answer is yes,

578
00:38:23.960 --> 00:38:30.079
as Spencer visited the question on the
latest episode of the Official Xbox Podcast to

579
00:38:30.119 --> 00:38:32.960
talk about the acquisition. When he
got the question about teams reviving old beloved

580
00:38:34.000 --> 00:38:36.960
series, he said, if teams
want to go back and revisit some of

581
00:38:37.000 --> 00:38:39.639
the things that we have and do
a full focus on it, I'm going

582
00:38:39.639 --> 00:38:45.559
to be all in. My question
to you, Lucy is do you think

583
00:38:45.800 --> 00:38:51.639
do you think that that kind of
thing can happen frequently a studio going back

584
00:38:51.679 --> 00:38:54.639
and bringing back something that people have
been asking for. If it's this sort

585
00:38:54.679 --> 00:38:59.079
of thing of if a team wants
to do it as opposed to maybe Phil

586
00:38:59.159 --> 00:39:05.599
Spencer being proactive about it, what
do you think, Ah, that's yeah,

587
00:39:05.639 --> 00:39:09.119
I mean because you have I mean
what's the scale of it. Are

588
00:39:09.159 --> 00:39:15.079
you gonna go all quadruple A like
perfect Dark or is it gonna be more

589
00:39:15.119 --> 00:39:20.039
of like a what's that phrase of
like a little a little group Skunkworks team,

590
00:39:20.280 --> 00:39:23.840
Skunkworks team Ken of just going in, coming up with the protype,

591
00:39:24.239 --> 00:39:30.199
coming up with some like get the
feel together and then pitching it like I

592
00:39:30.239 --> 00:39:34.519
would. I think that would be
awesome. But also at the same yeah,

593
00:39:34.519 --> 00:39:37.679
why is it called that time?
It's like, if you look at

594
00:39:37.719 --> 00:39:44.519
the realities of video game development right
now, how expensive everything is, how

595
00:39:44.519 --> 00:39:47.199
feasible, is that realistically good to
be I think in terms of all of

596
00:39:47.239 --> 00:39:52.519
the franchises that Xbox now owns,
in terms of the studios that Xbox now

597
00:39:52.519 --> 00:39:57.679
own, Certainly they have resourcing,
but at the end of the day,

598
00:39:57.719 --> 00:40:00.199
it's going to be Matt Booty and
Phil Spencer taking a look and and like,

599
00:40:00.280 --> 00:40:01.840
are we going to put our eggs
in this basket? Or are those

600
00:40:01.840 --> 00:40:05.719
eggs best place We've got a lot
of food metaphors today, are those eggs

601
00:40:05.840 --> 00:40:12.320
very best placed in a different kind
of scenario, like supporting a bigger project

602
00:40:12.400 --> 00:40:15.159
rather than taking a risk on a
smaller one, Right, And that's something

603
00:40:15.159 --> 00:40:19.880
that the industry in general is kind
of like dealing with. It's like money

604
00:40:20.000 --> 00:40:23.960
is like games is so so so
expensive. So I loved I would love

605
00:40:24.000 --> 00:40:27.440
and like even this quote that you're
going to read from Phil, it's like,

606
00:40:27.760 --> 00:40:31.840
definitely there's opportunity there. I think
it's also going to be you know,

607
00:40:31.920 --> 00:40:35.239
they're not They're not going to say, oh, well, you really

608
00:40:35.320 --> 00:40:38.239
like that franchise, so we'll give
you ten million dollars to do something on

609
00:40:38.280 --> 00:40:42.800
it. It's it's going to be
a way more considered approach than yes,

610
00:40:43.360 --> 00:40:46.599
fuck it, let's ball, let's
bring back everything. So yeah, so

611
00:40:47.000 --> 00:40:51.159
let's let's let us read this quote
from Phil who says, I do think

612
00:40:51.360 --> 00:40:53.679
with Game Pass, we have the
ability to maybe pick a couple franchises every

613
00:40:53.760 --> 00:40:59.280
year and almost to like a revisit
it, like revisit it. I just

614
00:40:59.639 --> 00:41:02.039
are like a revisited I think what
he's saying. And he said, I

615
00:41:02.079 --> 00:41:07.199
just made up that term, So
good for you. Fells when the CEO

616
00:41:07.320 --> 00:41:08.800
is like, I made up a
new word being the boss, Like,

617
00:41:08.880 --> 00:41:14.119
I'm just gonna make up a tim
and that's what's gonna happen. I just

618
00:41:14.159 --> 00:41:15.519
think about CEOs. I was dressed
me crazy. Is how proud they are

619
00:41:15.559 --> 00:41:20.599
of like just kind of put a
little spin on the words. Learnings is

620
00:41:20.639 --> 00:41:22.280
my least favorite word. It's like
that there there was a word for that.

621
00:41:22.280 --> 00:41:25.320
It was called lessons, and you're
just starting learnings because you heard another

622
00:41:25.360 --> 00:41:30.239
executive say it. But okay,
so he says, like a revisited.

623
00:41:30.480 --> 00:41:32.360
I just made up that term.
So it's not a brand on a box.

624
00:41:32.400 --> 00:41:36.079
But you know, I teas about
things like hex in just because I

625
00:41:36.079 --> 00:41:37.559
remember playing it as a kid.
I have no plan for that. But

626
00:41:37.639 --> 00:41:40.519
I do think when you look across
all of the franchises that are part of

627
00:41:40.559 --> 00:41:44.920
our teams. There's an opportunity for
us to go back, even if that's

628
00:41:45.039 --> 00:41:49.199
just a recognize the moment and what
those things meant in gaming's history, and

629
00:41:49.239 --> 00:41:52.559
do something right with it, make
it available to people through game pass.

630
00:41:52.639 --> 00:41:57.400
I think there's an opportunity, and
I think so him saying this, I

631
00:41:57.400 --> 00:41:59.480
think this continues to kind of put
a shed a light of like how he

632
00:41:59.519 --> 00:42:04.039
thinks about it, and it needs
to be studio led and when they are

633
00:42:04.159 --> 00:42:07.880
going to have a space open in
their heart and then they're budgeting for ideas

634
00:42:07.960 --> 00:42:13.159
like this. But I think for
studios, you hear this, and I

635
00:42:13.159 --> 00:42:16.280
think it's like, you can maybe
bring an idea like that to us as

636
00:42:16.320 --> 00:42:21.239
long as you have the big thing
you're working on in production as well.

637
00:42:21.480 --> 00:42:23.599
And the reason I say that is
I look at something like Obsidian, which

638
00:42:23.960 --> 00:42:27.719
does have several big projects in the
works, and then they were able to

639
00:42:27.760 --> 00:42:30.760
do grounded as well. It's like, well, if you can spare the

640
00:42:30.800 --> 00:42:34.360
people and you have an idea that
you're passionate about, we are we will

641
00:42:34.400 --> 00:42:37.079
say yes. When it comes to
do you need money for this thing that

642
00:42:37.079 --> 00:42:39.440
you're passionate about. That's the one
thing that we've kind of a little bit

643
00:42:39.480 --> 00:42:46.679
of insight we've had and this does
come from that the Psycho Knots two documentary.

644
00:42:46.679 --> 00:42:51.000
I'm trying to think of the name
of it. Yeah, a psychonots

645
00:42:51.280 --> 00:42:53.440
Outlaw dream. I can't remember what
it's called, but that huge thing that

646
00:42:53.480 --> 00:42:55.880
had. There's some small parts where
they do meet with Matt Booty after they

647
00:42:55.880 --> 00:43:00.360
get acquired by Microsoft, and you
know the really, Tim Shaffer's really worried

648
00:43:00.400 --> 00:43:02.519
about, Man, we got to
ask for more money. We need more

649
00:43:02.559 --> 00:43:06.280
money for this game. We've never
really done this at Microsoft before. And

650
00:43:06.320 --> 00:43:08.039
he goes and asks Matt Pooty matput
He's like, yeah, sure, here's

651
00:43:08.199 --> 00:43:14.400
here's a bunch more money. And
I think that's probably going to be the

652
00:43:14.480 --> 00:43:16.440
experience of a lot of these teams. If you have an idea that you

653
00:43:16.639 --> 00:43:20.320
are, that you've been working on, and that you that you think you

654
00:43:20.360 --> 00:43:22.840
can bring to market, and you
have a plan for it, and you

655
00:43:22.840 --> 00:43:24.920
go to ask money for it,
I think you're probably gonna get a yes,

656
00:43:25.920 --> 00:43:29.840
as long as all that stuff is
in place. But I think a

657
00:43:29.880 --> 00:43:31.280
studio just being like, are we
going to pick a name out of a

658
00:43:31.320 --> 00:43:36.400
hat and just start building a pitch
around that. I don't think that's gonna

659
00:43:36.400 --> 00:43:38.719
work. You're going to have to
have a really strong idea. And even

660
00:43:38.760 --> 00:43:42.960
then it's like, is that the
kind of thing that you could see through

661
00:43:43.039 --> 00:43:45.719
to the end or is it like
you start it and it's a false start

662
00:43:45.719 --> 00:43:46.199
and you kind of give up on
it, And a lot of these things

663
00:43:46.239 --> 00:43:50.559
end up getting canceled. I wouldn't
be surprised by that as well. But

664
00:43:50.719 --> 00:43:53.840
I mean, because even from the
Bethesda acquisition, have we seen any other

665
00:43:53.880 --> 00:44:01.239
than the rumored Oblivion remake, I'd
think they would be mining right. I'm

666
00:44:01.239 --> 00:44:05.639
trying to think a little bit more
like Blacks. You brought up like no

667
00:44:06.360 --> 00:44:08.559
word on fall Out New Vegas two, for example, which seems like such

668
00:44:08.599 --> 00:44:13.599
an easy right. I did hear
that there was some conversations between Microsoft and

669
00:44:14.480 --> 00:44:17.519
and but that's an obsidian about a
New Vegas two. That was a very

670
00:44:17.960 --> 00:44:22.519
very early conversation about maybe we should
do this and whether or not that turns

671
00:44:22.519 --> 00:44:25.599
in anything real. There's so many
steps between that game coming out and what

672
00:44:25.639 --> 00:44:30.480
I've heard has happened there. Yeah, bring back wet where we need Wet

673
00:44:30.519 --> 00:44:37.719
back. Please don't put that thing
of me putting two words together accidentally,

674
00:44:37.760 --> 00:44:42.599
everybody. I'm so sorry, Jesus
Christ, I hate myself. Okay.

675
00:44:43.360 --> 00:44:46.000
The figure is you were saying,
like, what have they brought back any

676
00:44:46.000 --> 00:44:49.400
of these old games? Know?
What they happened doing though, is like

677
00:44:49.760 --> 00:44:54.360
smaller little projects that they feel proud
about and that's a pentiment and grounded and

678
00:44:54.440 --> 00:45:00.239
stuff like that. That's I think
that's maybe what's more likely to happen these

679
00:45:00.239 --> 00:45:02.639
studios. We're under Microsoft now,
and yeah, we can go bring back

680
00:45:02.679 --> 00:45:06.920
something that already exists. But now
is a chance when we can actually make

681
00:45:06.960 --> 00:45:08.760
that game we always talked about making, and we can take a chance on

682
00:45:08.800 --> 00:45:12.199
that, and Microsoft's gonna say yes
because it might fit in Game Pass.

683
00:45:12.599 --> 00:45:15.880
So I think that will kind of
the opportunity costs there might lean more towards

684
00:45:15.880 --> 00:45:19.199
these studios wanted to do something original, as opposed to being like, oh,

685
00:45:19.239 --> 00:45:22.159
we're the team that's going to take
over Banjo. Excuse me. I

686
00:45:22.159 --> 00:45:28.519
think that's less likely. All right, let's go here and say that.

687
00:45:28.800 --> 00:45:32.679
Yes, Paradox Interactive parts ways with
hair brain Schemes after the Lamplighter League.

688
00:45:32.920 --> 00:45:37.760
This is from Zoe Handley at Destructoid, Paradox Interactive and Hair Brain Schemes have

689
00:45:37.840 --> 00:45:42.960
announced that the two companies will be
partying ways. This comes after Paradox expressed

690
00:45:42.960 --> 00:45:46.840
the disappointment with the performance of the
Lamplighters League. Paradox has acquired were originally

691
00:45:46.840 --> 00:45:52.119
acquired the company in twenty eighteen.
This is a kind of kind of came

692
00:45:52.119 --> 00:45:54.639
out of nowhere a little bit,
and it's a little bit unfortunate, Lucy,

693
00:45:54.679 --> 00:45:59.679
because the way that this kind of
went is Paradox was like looking at

694
00:45:59.719 --> 00:46:01.719
how the game was going to perform, and then it came out and they're

695
00:46:01.760 --> 00:46:06.119
like, we are writing this off, basically saying that we're going to take

696
00:46:06.119 --> 00:46:08.280
a huge loss on this game.
I do believe they've laid off many of

697
00:46:08.280 --> 00:46:12.119
the people that work there and now
they're kind of setting them off on their

698
00:46:12.119 --> 00:46:15.119
own and saying, go fin for
yourselves. The hair the people that remained

699
00:46:15.119 --> 00:46:19.639
at Hair Brain Schemes say that they
are looking for new publishing partners, new

700
00:46:19.639 --> 00:46:22.800
opportunities, uh, and they probably
the good news is the video game industry

701
00:46:22.840 --> 00:46:27.880
is so desperate for content and talent, they probably will be able to find

702
00:46:27.880 --> 00:46:30.559
something. But it does feel a
little bit like a raw deal of Hey,

703
00:46:30.599 --> 00:46:35.480
the lablader League's League, it's it's
biggest sin seems to be it was

704
00:46:35.559 --> 00:46:38.039
rushed out to market, and that
was very unlikely the choice of the people

705
00:46:38.039 --> 00:46:42.199
that worked at hair Brain Schemes,
right, yeah, yeah, I mean

706
00:46:42.360 --> 00:46:45.360
I despite you know, being in
the video game Trench's day and day out,

707
00:46:45.400 --> 00:46:49.960
I think I think we walked past
this at packs. Yeah, we

708
00:46:49.960 --> 00:46:52.760
did. Other than that, like, I've barely heard anything about it,

709
00:46:52.800 --> 00:46:55.199
And it's very difficult right now for
any game to cut through the noise.

710
00:46:55.360 --> 00:46:58.840
Yeay, this one came out with
that was like a sixty ish Metacritic,

711
00:46:58.880 --> 00:47:01.519
which is just to death nail this
year, right exactly, And it's the

712
00:47:01.559 --> 00:47:07.920
Immortals of Avim curse too, right, It doesn't It doesn't matter who is

713
00:47:07.960 --> 00:47:10.920
your publisher if like, fundamentally the
game is not good, and fundamentally,

714
00:47:10.920 --> 00:47:15.199
if the game is not good in
a year like this full of nines and

715
00:47:15.280 --> 00:47:17.719
tens across the board, yeah you're
going to struggle. But I mean,

716
00:47:17.920 --> 00:47:22.440
yeah, didn't didn't Paradox didn't.
They lay off a bunch of people before

717
00:47:22.440 --> 00:47:24.719
the game even launched too, So
they've been laying people off for a minute

718
00:47:24.719 --> 00:47:30.719
now. Yeah. Yeah, And
then it's it's rough that they that this

719
00:47:30.840 --> 00:47:35.519
is happening to the team, like
you know, getting acquired thinking that you've

720
00:47:35.519 --> 00:47:38.760
got that security from a bigger publisher, more money. But like, as

721
00:47:38.760 --> 00:47:42.280
we've seen many times, that is
not the case. Look at what's happening

722
00:47:42.320 --> 00:47:45.960
with Bandcamp, for example, getting
getting acquired by Epic, sold off and

723
00:47:45.000 --> 00:47:51.320
then off your team is out,
and so all the best of the folks

724
00:47:51.320 --> 00:47:52.679
that her brain schemes, it seems
like they've got a really bomb deal.

725
00:47:53.079 --> 00:47:59.880
Yeah, this is the team that
did a Battle Tech the the really well

726
00:48:00.079 --> 00:48:05.599
received, a tactical mech game,
not just well received, beloved. A

727
00:48:05.639 --> 00:48:08.800
lot of people really really really love
that game, and you're like, man,

728
00:48:09.039 --> 00:48:13.000
they must have been working on a
sequel, right, but I don't

729
00:48:13.000 --> 00:48:16.559
know. Lamp Lighters League is one
that I did. I had some curiosity

730
00:48:16.599 --> 00:48:23.000
about. It is an Indiana Jones
style thing with tactics and stuff like that,

731
00:48:23.039 --> 00:48:25.760
and it's I was like, Okay, I'll check that out if it's

732
00:48:25.800 --> 00:48:29.400
good, and then you know,
you see the reviews and it's like it's

733
00:48:29.440 --> 00:48:32.679
really broken and people I remember talking
to people who were playing it for review

734
00:48:32.760 --> 00:48:37.440
on Xbox because it's in game Pass, and they're like, this is the

735
00:48:37.519 --> 00:48:44.159
game that has caused my Xbox to
crash more than any other it's in like

736
00:48:44.199 --> 00:48:47.199
the several dozen times it cost of
the crash. Jesse from Xbox Era said

737
00:48:47.199 --> 00:48:52.719
that he played the game for thirty
hours and made ten hours of progress because

738
00:48:52.719 --> 00:48:55.880
he lost so many saves due to
the crashing, and it's like, that's

739
00:48:55.920 --> 00:49:00.400
the kind of stuff you just can't
launch. You you can't watch game in

740
00:49:00.400 --> 00:49:04.000
that state and expect anything. Of
course, the game was was dead on

741
00:49:04.119 --> 00:49:07.239
arrival. If that's the kind of
stuff people are hearing about it. Did

742
00:49:07.280 --> 00:49:10.920
you see, speaking of crashes,
did you see the Mortal Kombat crash log

743
00:49:10.960 --> 00:49:15.880
thing? That's yes, that is
wild one gigabyte. Okay, so apparently

744
00:49:15.880 --> 00:49:21.519
when when Mortal Kombat crashes, it
sets aside one gigabyte for the crash report.

745
00:49:21.920 --> 00:49:24.599
It's like one gigabyte even the crash. That's got to be a bug.

746
00:49:24.639 --> 00:49:30.840
And so even the crash reports,
that's incredible stuff. I didn't think

747
00:49:30.840 --> 00:49:32.960
it was. I did notice that
some of the tweets about it were like,

748
00:49:34.400 --> 00:49:37.079
oh man, Western studios are at
it again, and I'm like,

749
00:49:37.119 --> 00:49:39.840
I know a lot of what Western
studios make very big games in terms of

750
00:49:39.840 --> 00:49:45.079
the size it goes on your your
hard disk, But do games from Japan

751
00:49:45.280 --> 00:49:50.000
not have like large file sizes.
I just I didn't get that that was

752
00:49:50.000 --> 00:49:52.880
an East versus West thing. But
whatever. Maybe well, I mean,

753
00:49:52.000 --> 00:49:57.000
given the the like a lot of
stuff is for the Switch, you know,

754
00:49:57.079 --> 00:50:00.480
maybe they're just you're right, maybe
they're much more concerned with optimization because

755
00:50:00.559 --> 00:50:05.079
of the Switch. That makes sense. Yeah, but then File Fantasy seven

756
00:50:05.119 --> 00:50:07.519
Rebirth two discs and that's a marketing
feature though, so it is, and

757
00:50:07.559 --> 00:50:14.719
that's double the quality there, it
is absolutely Uh Okay, let's hit these

758
00:50:14.800 --> 00:50:17.679
last couple of stories. Actually,
just this last one here. Nintendo reminds

759
00:50:17.760 --> 00:50:22.360
us a Switch version of Hogwarts Legacy
is still coming from Alex Hopley, a

760
00:50:22.400 --> 00:50:25.960
game reactor. After a few lengthy
delays, it seems that Hogwarts Legacy is

761
00:50:25.960 --> 00:50:30.079
finally on its way to Nintendo Switch. Fans of the Wizarding World will be

762
00:50:30.079 --> 00:50:31.880
able to take their adventures on the
go on the fourteenth of November, and

763
00:50:32.239 --> 00:50:37.039
digital pre orders are available now.
Some screenshots came out. They look pretty

764
00:50:37.079 --> 00:50:40.599
good. I'm still of the opinion
that there's just no way that this game

765
00:50:40.639 --> 00:50:45.880
can run decently on the Switch.
We'll see, Yeah, go tell the

766
00:50:46.360 --> 00:50:50.719
screenshots look solid, But I mean, I don't know, I don't think

767
00:50:50.719 --> 00:50:54.079
we have any video of the game
in motion yet, which is what I'm

768
00:50:54.079 --> 00:50:57.480
really kind of waiting for. And
even then, I'm not waiting for a

769
00:50:57.559 --> 00:51:00.840
trailer from them. W B those
Warnerable there's they always lie to me.

770
00:51:01.159 --> 00:51:07.400
Yeah, like you see there's no
UI on anything. Yeah, that's that's

771
00:51:07.440 --> 00:51:09.719
what I was wanting to look Those
screenshots. I'm like, please feel a

772
00:51:09.719 --> 00:51:13.719
bit bull shoddy to me. But
who am I to judge before I play

773
00:51:13.719 --> 00:51:17.880
a game amongst us can judge?
Well, we'll see. Uh. I

774
00:51:17.920 --> 00:51:21.840
don't think that they wanted to get
through the end of this year without this

775
00:51:21.920 --> 00:51:23.480
game coming out on the Switch.
I think they want to have it out

776
00:51:23.519 --> 00:51:30.400
for the holidays, and November fourteenth
seems like the kind of the good time

777
00:51:30.480 --> 00:51:35.719
to get out before Black Friday basically
is what they're Thanksgiving is the twenty first

778
00:51:35.719 --> 00:51:37.719
this year, right, Is that
the fourth Thursday of the month. Let

779
00:51:37.719 --> 00:51:45.360
me double check here. I don't
know, man, it's the twenty third.

780
00:51:45.440 --> 00:51:46.760
It's it's always the fourth Thursday of
the month. In case anyone ever

781
00:51:46.800 --> 00:51:52.400
asks you again, there you go. Uh so, yes, the fourteenth

782
00:51:52.440 --> 00:51:54.719
is basically a week before that.
That's kind of the last chance to get

783
00:51:54.719 --> 00:51:58.599
it out. By then we'll see
I'm gonna be very curious about that one

784
00:51:58.639 --> 00:52:05.000
though. All right, let's get
to the poll from yesterday I asked,

785
00:52:05.320 --> 00:52:07.719
and I have it right over here
somewhere. By somewhere, I mean,

786
00:52:08.159 --> 00:52:13.639
I'm gono have to bring it up
again. On YouTube dot com slash at

787
00:52:13.719 --> 00:52:17.360
Giant Bomb slash community, you can
you can read the question what are you

788
00:52:17.440 --> 00:52:22.320
playing this week or what are you
going to play this week? Marvel Spider

789
00:52:22.360 --> 00:52:25.719
Man two, Super Mario Brothers Wonder
or Sonic Superstars. Six percent said Sonic

790
00:52:25.760 --> 00:52:30.679
Superstars, forty four percent say Marvel
Spider Man two, and fifty percent say

791
00:52:30.719 --> 00:52:37.960
Super Mario Brothers Wonder. That tag
team of Spider Man and Mario Wonder Lucy

792
00:52:38.239 --> 00:52:44.599
is pretty incredible because like those are
rich, yes, really highly rated,

793
00:52:45.039 --> 00:52:50.960
and then they're probably there's a there's
a possibility like Zelda's Out and Hugard's Legacy

794
00:52:51.599 --> 00:52:52.800
are out, and they were they
were like very they sold very well.

795
00:52:52.960 --> 00:52:57.960
There's a possibility these two games could
end up out selling both of those even

796
00:52:58.199 --> 00:53:00.199
and be like the best selling games
of the year. So a big,

797
00:53:00.239 --> 00:53:04.239
big weekend for video games, isn't
it? Isn't that right? Addie?

798
00:53:04.840 --> 00:53:08.480
I want you. What do you
want? Where's the That's a good question.

799
00:53:08.480 --> 00:53:12.599
It's right here, dude. There
you go, There you go.

800
00:53:12.719 --> 00:53:14.320
I gotta turn it on for you. There you go. Okay, you

801
00:53:14.400 --> 00:53:15.559
just want to go to hit the
input button and go to PlayStation. All

802
00:53:15.639 --> 00:53:19.840
right, she's been playing all the
Sonic games. She's playing, playing,

803
00:53:19.920 --> 00:53:22.800
she playing, She's bouncing back between
Frontiers and Superstars actually, so oh my

804
00:53:22.840 --> 00:53:28.760
god, she's enjoying it so cute. All right, Well, I get

805
00:53:28.800 --> 00:53:30.840
another pole question going, Lucy,
what do you have going on? Where

806
00:53:30.840 --> 00:53:37.519
can people find you? All that
good stuff? So we are actually recording

807
00:53:37.760 --> 00:53:42.519
this week's episode. Jeff justs was
our adventure tomorrow, so that will be

808
00:53:42.599 --> 00:53:45.159
going up as soon as possible.
Get two episodes of Cowboy be Bob.

809
00:53:45.840 --> 00:53:51.719
I did a big I love how
much Jeff loves it. Yes. We

810
00:53:52.039 --> 00:53:55.199
were at Mike Maharty's wedding on Friday
and he we were having a meal,

811
00:53:55.239 --> 00:54:00.440
which is lovely beautiful wedding, uh, and he literally was like, oh

812
00:54:00.440 --> 00:54:04.559
my god, beaboup guys. I
mean every time every time like you talked

813
00:54:04.559 --> 00:54:06.880
about Jeff jeffs, he just like
has a stop. W'd be like,

814
00:54:07.760 --> 00:54:09.159
have we got the anime ever?
Made. I'm like, yep, that's

815
00:54:09.239 --> 00:54:15.159
correct. Mike'spiegel like, oh yeah, so we're recording that tomorrow. I

816
00:54:15.159 --> 00:54:17.800
haven't watched the episodes yet. I'm
not sure which onesday. Pobob is also

817
00:54:17.880 --> 00:54:22.880
leaving Netflix at the end of the
month, so coming over to Crunchy Role,

818
00:54:22.920 --> 00:54:30.960
I guess like me. I did
a big timeline of Cyberpunk last week.

819
00:54:30.000 --> 00:54:32.360
It went up on Sunday over on
game Spot. If you want to

820
00:54:32.360 --> 00:54:37.320
watch that this week on Friends for
second as well. We've got Brian Intaha

821
00:54:37.639 --> 00:54:42.599
coming in talk about Spider Man two. It was a very fun chat.

822
00:54:43.119 --> 00:54:46.039
Do you give me a favor and
ask him this. I'm also seeing him

823
00:54:46.079 --> 00:54:51.719
tomorrow, so ask him. In
the game, there is a scene where

824
00:54:51.800 --> 00:54:53.320
and this is just a a not
even really a spoiler, everybody, I

825
00:54:53.360 --> 00:54:57.400
promise you, I promise you,
it's not really a spoiler. There's a

826
00:54:57.480 --> 00:55:00.360
scene where Mary Jane gets frustrated because
her story is not going to get in

827
00:55:00.400 --> 00:55:07.000
the paper because a hack reporter wrote
a shitty story with the headline tweet yes

828
00:55:07.360 --> 00:55:09.400
can you ask mine? He asked
them if that's from his experience working at

829
00:55:09.400 --> 00:55:13.880
EGM with Shoe, because when I
worked with Shoe at bit moob and then

830
00:55:14.119 --> 00:55:16.880
at games b uh that's one of
the cliches that I remember he hated the

831
00:55:16.880 --> 00:55:20.679
most is Tiger Lions, Tigers and
bears. Oh my, if you do

832
00:55:20.719 --> 00:55:23.119
that construction and a headline, he
would lose his mind. And uh so

833
00:55:23.199 --> 00:55:27.519
I asked Brian if that's a reference
to that or for that's just coincidence,

834
00:55:27.519 --> 00:55:30.239
because I can't imagine that it's a
coincidence from a guy that was like at

835
00:55:30.280 --> 00:55:34.840
e GM at that time, we're
going a shoe, so especially especially when

836
00:55:34.840 --> 00:55:37.360
you're trying to illustrate that that's that
it's a hack reporter, like that's the

837
00:55:37.360 --> 00:55:39.000
point of the scene. So yeah, can you message that. Can you

838
00:55:39.039 --> 00:55:44.960
do that? Yes? Absolutely,
and then tell him that I said money

839
00:55:44.960 --> 00:55:46.840
had money had money hat and fragile
Eagle. I'll message you that as well.

840
00:55:47.360 --> 00:55:51.559
Oh yeah. And then the other
thing is we go spot on on

841
00:55:51.639 --> 00:55:54.400
Friday. Uh Don Yosi has asked
what it's going to be about. I

842
00:55:54.440 --> 00:55:58.719
don't know yet. We've got that
meeting at eleven am, so I'll find

843
00:55:58.760 --> 00:56:04.719
out that that's up on Friday too. Oh. I have the new poll

844
00:56:04.800 --> 00:56:07.840
question, do you ever buy games
that you know are bad? Yes?

845
00:56:08.280 --> 00:56:12.039
Or no? I guess is a
tough one because for me, I'm like,

846
00:56:12.079 --> 00:56:14.320
I do track down these bad games, but I have my waste of

847
00:56:14.320 --> 00:56:15.239
getting them without having to pay money
for um, so it's a little bit

848
00:56:15.320 --> 00:56:20.239
unfair. I don't know if I
would have ever bought Skull Island Rise of

849
00:56:20.320 --> 00:56:23.199
calling for forty dollars or thirty two
dollars something, you know, the introductory

850
00:56:23.199 --> 00:56:27.920
sale on Steam and knowing it was
bad. Back in the day, I

851
00:56:27.960 --> 00:56:30.639
was always so scared of wasting the
few opportunities I got to ask for video

852
00:56:30.679 --> 00:56:35.280
games for my parents for like birthdays
and Christmas on a bad game. And

853
00:56:35.320 --> 00:56:37.639
I think that gave me a real
aversion to that for a long time,

854
00:56:37.639 --> 00:56:39.360
where it's like I'm not going to
waste my time on something that the reviews

855
00:56:39.400 --> 00:56:43.559
aren't glowing, and I think I
missed out on some some like stuff that

856
00:56:43.599 --> 00:56:45.239
I would have enjoyed that was,
you know, most people thought were mediocre.

857
00:56:45.719 --> 00:56:47.599
But now I'm at a point where
it's like, I definitely want to

858
00:56:47.599 --> 00:56:52.920
be playing as many bad games that
are like Marquee bad games as possible because

859
00:56:52.920 --> 00:56:54.519
I think there's yeah, maybe it's
the Blake Club miss of it, but

860
00:56:54.599 --> 00:56:59.039
having that perspective on gaming and like
how you could do things so wrong still

861
00:56:59.159 --> 00:57:02.440
is really fun. So we'll talk
about that on Games Morning is tomorrow here

862
00:57:02.480 --> 00:57:07.480
on Giant Bomb. Speaking a Giant
Bomb, we will have let's see Blake

863
00:57:07.480 --> 00:57:10.639
Club later today. Mike should be
Major Mitch excuse me, should be finishing

864
00:57:10.719 --> 00:57:16.280
up his tour in Mortal Kombat Special
Forces on the PS one and then I

865
00:57:16.280 --> 00:57:21.000
can't think there's anything else today but
tomorrow voicemail, dunk truck, stuff like

866
00:57:21.039 --> 00:57:25.960
that for tomorrow. Also Thursday Night
throw Down TNT for Halo Infinite. Get

867
00:57:25.960 --> 00:57:30.559
your Halo Infinite downloaded. We'll have
some fun with that. That will be

868
00:57:30.719 --> 00:57:35.159
around I think one pm Eastern.
And then for if you see a Hamlet

869
00:57:35.159 --> 00:57:38.000
of Texas asked what time for a
Blake Club today, I think we're doing

870
00:57:38.000 --> 00:57:42.320
that the normal time, which is
two thirty pm Eastern, and about that

871
00:57:42.320 --> 00:57:44.920
puts it about two and a half
hours from now, so we'll see you

872
00:57:44.960 --> 00:57:47.000
then. All right, Lucy,
thank you so much for talking with me

873
00:57:47.000 --> 00:57:52.559
about video games today. I super
appreciate it. Now to do the rest

874
00:57:52.599 --> 00:57:55.719
of my stuff for the day.
Yeah, I thank you everybody for listening.

875
00:57:55.719 --> 00:57:59.519
You're the best audience in gaming.
Until next time, have a good

876
00:57:59.519 --> 00:58:04.960
one, take care of yourself and
goodbye. How do you get out of

877
00:58:05.000 --> 00:58:08.280
this level? You gotta start and
then go back. You gotta go back

878
00:58:08.320 --> 00:58:09.000
to the map.

