WEBVTT

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Don't be bit it's the Internet.
You're busy. Let's do this for March

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twentieth, twenty twenty four. For
the next hour or so, let me

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help you sort through the world of
gaming on Game Mess Mornings Live with me

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Jeff Grubb. Today, reviews begin
pouring in for one of the most anticipated

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games of the year, and things
are looking shaky over at one of PlayStation's

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new studios, Bungee. But first, please join me and welcomeing today's co

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host of Game Mess Mornings. It's
Scott McCrae. Everybody, Scott, how

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are you doing. I've not slept
properly and over a week. That's the

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only time we ever want you on
here because it means you got us goodies.

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You brought us some goodies, and
I'm very excited about it. We

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are gonna talk about your review and
others of Dragon's Dogma two. I have

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played a tiny bit of this game. I've played enough to know that I

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really likecking up little fools and just
spanking them on the bottom. You could

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throw them up on your shoulder and
just go to town, and that's real

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fun. But I'm excited to hear
what you think about it. In the

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meantime, though, are you doing
otherwise You're you're tired? Is it like

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a sense of relief to get the
review published? We were talking right before

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we went live, where you're like, Man, I like this game.

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It's I have a little bit of
anxiety about like where the scores are going

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to fall from other people now that
you're starting to see like early reactions,

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Scott, how are you feeling like
is it like I think we were talking

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about, is it a sense of
relief about all this? Yes? Absolutely,

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because I was playing this and Dragons
Dollma one. You know what that

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well, people like to call it
a bit of a cult classic. It

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sold like seven million copies, so
that's people like Dragons Dolphina be not with.

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It's not quite one of those like
people don't talk about it the same

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way they talk about worst games like
sky Reminol Lot. You know, it's

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not part of that like the cannon
of like, oh, this is a

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game everyone played, but it's not
like You're right, it's not a call

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classic. That's inaccurate as well.
This is one of these games where I'm

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like, is this just a me
game? Or is this going to be

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something that everyone resonates with because I'm
cleaning it and I'm like, this is

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one of the best games I've ever
played. Yep, you mentioned that to

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me when we were talking about doing
this episode. You're like, I'm gonna

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come on there, That's one of
the best things I've ever played. And

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I'm like, wait, what the
fuck really? I said. That's when

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I put it in for the edit. I don't think I've ever used the

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word masterpiece in a review before.
Honestly, I knew it would be good.

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I knew I would like it.
I did not expect to come away

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from this being like, this is
what elden Ring and Breath the Wild did.

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Like, Wow, I hear the
way Dan talked about reviewing Breath the

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Wild, I hear the way people
talked about reviewing elden Ring. That's the

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exact same feeling I got from this
where I was like, you know,

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texting someone like, holy shit,
did you see this thing? Did you

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see like you know, did you
walk about? And someone told me there

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was a ten foot dick goblin the
game, and I believe them because that's

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the type of thing this game does. But there is no ten foot dick

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go on dragons Doma two. It
speaks to it how Hedden, how much

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Hadden, amazing stuff as like right
and dragons Dolma two that I believed there

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was a ten foot told that goblin
of course. Yeah, the possibility space

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is there for that. There are
there are like so many like nukes and

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crownnies. It's one of those games
you're like, I'm going to this next

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village and then ten hours later you
got to this next village you saw something

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in the dustance for like, holy
shit, what is that? Yeah?

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That sounds like my kind of game. All right, Oh, you know

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what, Let's let's actually talk about
this. Let's get this out of the

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way. Hey, let's explain ourselves. Most weekdays, I Jeff grubblhelp piece.

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You're gaming life back together. That
includes breaking news and maybe even some

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of our own original reporting for all
these topics. I'll get the input.

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I mean, bona fide expert who
will make me look smart. If you

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are watching live on twitch welcome,
you can always listen to the show later

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on podcast feeds by searching for Game
mess Mornings or find the RSS on giant

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bomb dot com. You could also
catch the show later with chapters and timestamps

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on YouTube. Hello YouTube. Quick
note, Google podcast is shutting down.

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If you listen to us on their
switch, go go subscribe. I say

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podcast attic. Sean has a recommended
to the other one that everyone uses podcasts

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something. There's a bunch of options
on the Google play Store. Just go

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resubscribe, don't miss an episode.
Really appreciate that. You can also use

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YouTube if you want to listen to
us. There pocket cast, right,

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that's the one A lot of other
people like. I think ipher addic,

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but a lot of people like casts. There's plenty of great options out there.

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Don't miss it. All right,
we have a lot to get into.

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Let's start with Dragons Dogma two reviews. I'll check out the Metacritic here.

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In a second, we'll check out
open Critics see what they're saying.

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But let's continue with your thoughts,
Scott. So, it is like the

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big, sprawling RPG where things are
happening, things are distracted you. Is

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it a breadth thing? Is it's
like there's so much here, there's so

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much to do. Or is a
quality bar where everything you're doing is very

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good? Is it a combination of
the two? What really? Like?

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What happened when you were like,
Okay, no, this is a masterpiece.

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I it was. It wasn't even
like something and specific I was running

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about and I was like, I've
played about so this came in quite hot

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in terms of I think we only
got codes about a week ago. I

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played about four hours or something like
that, and they did. They were

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telling us it was going to come
in hot. So I was like,

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yeah, it was like okay,
yeah, I say, real performance for

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me has been up and down,
a bit, a bit shaky. That's

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been the thing that's been a little
bit troublesome. It's a bit chunky.

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Yeah, yes, But it was
just at some point I was like,

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I'm playing this for a review and
I'm playing so much of it in such

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a small amount of time. But
I'm like I'm not stopping myself from playing

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this, you know, like I'm
playing this because I'm this is how I

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want to play this. It wasn't
like a, oh, I need to

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get this done so I can get
the review done. I need to go

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beat the main story right now so
I get there. Like, I just

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played it as I would normally play
it, and I just didn't want to

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stop, like because there was so
much to do every kind of moment,

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Like, yeah, I mentioned earlier, like it's the type of thing the

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Breadth of the Wild and elder Ring
did for me, where like, you

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know, sure looking at it from
hero on, it just looks like an

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RPG, but it's just the actual
moment to moment playing it where you know,

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there's just like I'm pretty sure you
can miss entire like plot lines and

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cities and like arts or classes in
this game. Like there's just so much

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to like find and do, and
they don't like it's not like you know,

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Horizon or something where that's like here's
like fifty map markers, so you

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cannot miss a single thing in the
game, right, It's like it's properly

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like you're on the adventure. You're
with a party of characters and you are

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exploring and you are finding things.
It's you know, it's yeah, as

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a buyinger to put it politely,
right now, the current review of review

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Metacritics score is in eighty five.
That's based on twenty one critic reviews.

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There are plenty that are in the
nineties here, a lot that are like

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low nineties, and then there's things
that a lot of people are in the

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high eighties, kind of like looking
for like the general sentiment. You know,

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let's go with like the low one
here that's highlighted from Metro game Central

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to give it a seventy probably a
seven out of ten. I'll double check

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that score and see what it actually
is. And entertaining open world action role

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player with an interesting approach to AI
control companions, but which proves disappointingly similar

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to the twenty twelve original. I
think that's worth a jumping point there.

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Did you play the original Dragons Dogma? You did, right? You were

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a fan of that, Yeah,
I mean it's like definitely a game where

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you play it and you're like,
yeah, let's run out of budget halfway

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through. The sense I get from
Dragons Dogma two is it is in some

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ways like almost a remake. It
is like, hey, let's do that

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again, but let's do it right
this time. Let's set out with the

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proper scope. We know how to
do it, and we'll probably have a

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bigger budget and we have the tools
now that we're very familiar with to make

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that all happen. It's it's so
strange though, like the title screen at

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the beginning doesn't say Dragon's dog but
two. At least that's far. I

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couldn't see it two anywhere. It
just says Dragon's Dogma, Okay, is

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there is there shit happening there?
Okay? All right? Yeah, so

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I'll say as much as when that
Dragons dog but two hats see when the

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title card hats is like, okay, all right, I would PLoP for

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that. So let's yeah, let's
spare people, all right, yes,

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okay, so uh yeah, I
think that well, okay, so the

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complaint there that it's still maybe disappointingly
similar to Dragon's Dogma one. Does that

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resonate to you? Do you get
what they're getting at there? Or is

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that not a problem for you?
How do you feel about it? I

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thought it would be more of a
Dragon's Doma one remake thing. It was

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like, I get it, I
get where the it's coming from. Like

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there's a lot of DNA in there
that is similar, and a lot of

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it does feel like, Okay,
we're making the vision that we wanted to

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make back in twenty twelve. But
I don't really see that as a negative.

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It's not like that. No one's
going to play Dragon's Doma two and

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be like, oh, this is
the same game. It's it's it's not

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like you're doing the same things.
It's not like it's the same city,

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it's the same world, the same
characters and all that. Like, yes,

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it borrows a lot of mechanics,
but as a sequel, you know,

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it's not like that. It's it's
not you know, I don't know.

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I found I'm maybe I'm blinded by
being a fan of the first one

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as well, but I find I
don't really see that as a negative because

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it's just like, Okay, what
if Dragons dot Well loved up to the

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potential the Hods and the first place, right, and that to me,

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that sounds like the exact kind of
thing that Dragons Dogma needed, or maybe

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not needed, but it's like a
great fit for this particular series where it's

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like that first one does have its
fans, Like I think one of the

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more common experiences that people have with
Dragons Dogma is not necessarily playing it,

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even though a lot of people have
played Dragons Dogma. It is having a

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friend who won't shut up about it
and you're like, oh, man,

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I can't I want to experience that, And then for whatever reason, you've

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not gone back to Dragons Dogma and
actually done that. And now here's Dragons

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Dogma two giving you the opportunity to
experience all those things, those freaks that

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won't shut up about, but in
a nice new package that does complete the

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ideas that were unfinished in the first
I'm just talking about that. It's like,

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Yeah, that sounds like exactly what
I would want from this game,

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and based on what you've said so
far, that's kind of what they delivered.

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Yeah. I mean, like,
so I've I've played Dragon Stoma one

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countless times. I've never finished it, you know, as as one of

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those games where it's like I think
I have like sex copies or something like

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that, regardless, but this feels
like, you know, like the maybe

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in the jump from like Dark Souls
to elden Ring, where like obviously these

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games are popular, but this feels
like, you know, it's a new

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beast all together in terms of what
you can do in that world, you

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know, and you know, I
hope it does, you know, I

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hope it has a similar bumping popularity
that you know elden Ring did, because

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it deserves I like, I think
there's a strong chance of this game is

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going to get that pop It's going
to get that bump where people are going

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to like remember hearing about this game. There's there is sort of this industry,

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this this industrial complex that takes games
like this and just just choose them

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up and like spits out content everywhere. This game is probably gonna be all

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over TikTok, like already. I
so what I played, I'm kind of

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I'm stolen, like the early part
of the game, and and the biggest

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reason for that is because it doesn't
run great on Steam Deck. Everybody,

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I was trying to get it running
on there, no way, It's just

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it's not happening, maybe fifteen frames
per second. So I'm like, Okay,

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I'll try to get over the PC
or maybe I'll stream it. And

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that's what I was talking about the
other day, where I like streaming a

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game and haven't run on the PC
in the background when I like, put

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the steam Deck to sleep bothers me. I don't like that. But I

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did play enough to like, you
know, create my my, my pond

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and stuff like that. I made
a dark Mitch, so I made a

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little version of Mike Manatti with black
eyes, and I so far, what

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I've had the most fun doing is
just picking him up, throwing in my

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shoulder and have this is a dark
bitch character yell at me and the tiny

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little British voice we gave him,
which is it's like there are a lot

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of fun things you can do right
out of the gate where it's like I

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am making these characters. There's obviously
Capcom has done these partner characters. We

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found Wooly Versus in there, like
when you go to like the pawn realm

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and there's all these pawns in there, and I like walk past him,

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and Sean was like streaming to Sean
Shoan saw. He's liked, wait,

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go over there is that William like, oh, that is Wooly Versus.

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Absolutely, and so we brought him. And I just have Woolly Versus and

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00:13:26.200 --> 00:13:30.399
Dark Mitch following me around everywhere,
and people are gonna like have like the

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cast of Seinfeld following them around doing
wild things. In this game, it

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just seems primed to take off on
social media and on TikTok and you know

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Instagram shorts or reels, whatever the
hell they're called. And so I think

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this game is going to accomplish that. I just wonder, like that does

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that then then lead to you know, twenty million copies sold. That's not

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a guarantee, but I bet this
game it definitely eclipses the first one.

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Does that sound right to you?
I think so. I mean, sorry,

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just to go back to the point
point the amount of people I saw,

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I saw Garfields guitar failed. I'm
pretty sure Capcom's PR manager has Paul

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and Barry the Chuckle Brothers. This
is two characters incredible, you know,

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which paped me. So there's a
lot of fun in there. One of

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the haircuts is just that she buying
cassa goo. Yeah. Yeah, but

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a lot of haircuts are just like
I know whose hair this is supposed to

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be? Yes, but yeah,
it's definitely got that. I mean,

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my one of my favorite things to
do in the combat was like literally just

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walk up to a little goblin,
hoist them up, and then just yuck

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them off age. So that's one
of the first kills I did because I

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was like, you know, I'm
getting the hang of things. I'm running

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up the things like men grabbing people
sure is fun. Instead of fighting this

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guy, I'm just gonna go grab
them. And then I turned around and

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there was just a cliff. I'm
like, thank you, Capcom Gods,

224
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you understand what I need And I
just chucked the little fucker and watched him

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die. It was great, So
it rules. It's one of those games

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that's like you think you're playing it
and you think, can I do this

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really stupid shit right now? Yeah, and it's usually yes. Like it

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got to the point where like other
ponds I've hired of, like they'll see

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me chuck someone off a cliff and
be like, oh man, that's sick.

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I should tell my own master about
that. And my own pond was

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like, really, because I've been
doing it so much, they're like,

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oh, I thought this was just
the way people usually do it. You

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know, it's incredible. But yeah, it's one of those things. Like

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one of the got shown off a
lot before launch was when you're fighting a

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griffin. See when it retreats,
jump on its back, grab onto it'll

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take you across the map. It's
like just stuff like that where you think,

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can I do this thing? And
it's like that's it sounds like such

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a dumb thing to say, this
is why this game is amazing, But

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that's one of those things that if
a game does that, it's like this

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automatically bumps off about ten levels for
me, just because it's like, you

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know, you'll play something like Red
Dead and there's one way to beat that

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mession and then you come Dragons Dogma
two and yeah, you could fight this

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boss or you could just you know, grab them and launch them. You

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know. One of the one of
the abilities you get one of the later

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classes is es. Actually just your
character charges up and just goes. It's

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like God hands, you know that
moving godhand where you Okay, now you're

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just speaking my love language. All
right, Uh, okay, we we

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should move on here in a second
couple of things. So let's uh the

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story. How do you think that
is going to hit for most people?

250
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And my understanding is that there are
surprises in there, like avoiding talking about

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all of that obviously, how did
you feel about the story and like the

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Indian of the game when all was
said and done. So, it's one

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of those games where the plot itself, as in it's it's not the light

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so to speak, like they go, I believe it's Bingle more Hashy who

255
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does all the Devil may Cry stories
and all that, And obviously that makes

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sense the Devil May Cry team doing
this, which you can feel in the

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combat. Another absolute banger. I
love love it, so you know,

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my my beloved. So the story
isn't you know, it's it's not the

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focus. A lot of the good
narrative beats actually come from just the way

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you walk around the world, you
know, like there's a hidden town in

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the forest, you know, and
just even seeing like the two main cities

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of Vermin the Batal, like just
the differences in the streets and how you

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know, how it's built and the
people there and how they interact with you.

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It's like, you know, that's
where a lot of the like interesting

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story beats actually come from, just
in the kind of how the world is

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made. But in terms of like
an actual plot, as you know,

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it's good, it's not like it's
not gonna it's not the focus. So

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it's not like a right thing.
But there are like surprises in there,

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and there are parts where as in
you know, the bit we mentioned earlier

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where I was like, oh man, this fucking rocks, you know,

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like it's it's a good it's a
good time, but it's maybe not as

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important as the kind of emergent storytelling
there are. Again, I don't want

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to get into it. Because it's
not like a it's I don't want to

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spoil it because it's so cool,
but you know, there are stuff,

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there are things out there that are
like about how the pawns work and what

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the nature of the Orisen actually is
and the Dragon and all. Actually that's

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like interesting, you know, it's
like really kind of it's like a kind

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of core mystery that is actually really
interesting, and it kind of requires you

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to pay attention in ways, and
it kind of trusts you to pay attention,

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like you're not going to see some
of that if you do not pay

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attention to the plot, you know, and it's just again, it's it

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all comes back to like just trusting
the player to do something and not being

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too worried about them ching something.
And I love that. You know,

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it's refreshing almost especially with something like
you know, in the last major release

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I got on with Suicide's Squad,
which was such a like invented you know,

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thing sanded down, like the edges
are standing down. And that's that's

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the thing with Dragon's Dogmas. It
feels like it is not they they embrace

288
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the rough edges and just like let
that be the character of the game.

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The yeah, yes, exactly.
Yes. The other thing I was wondering

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is you should you played about forty
hours? Is that how long it took

291
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you to beat I could have played
fifty more, probably forty more, but

292
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but like to get to the credits, was it like straight up forty or

293
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no? Probably not so. I
I played a story first, I got

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to the kind of second city,
did a couple of missions there, and

295
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then on let's say Saturday night,
I got a mission and it was like

296
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take this, and then there was
someone basically but it was like that,

297
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you know, this will be the
end of your journey kind of thing.

298
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And then I spent all of Sunday
not doing that, and then at the

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end of the day I was like, okay, I'll play that mission,

300
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and then it went into the kind
of ending. But I think if you

301
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just did the main quest, it
wouldn't be even twenty hours. Maybe,

302
00:20:30.119 --> 00:20:34.799
but again that's it's like Zelda,
where you know, in theory you can

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go and beat the game right away, you know, but it's you know.

304
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The one thing I will say is
it's not a game you go back

305
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to and the like. There's not
a there's not an open world state in

306
00:20:52.680 --> 00:20:59.960
the after you beat it. So
if you're interested in seeing everything be prepared

307
00:21:00.039 --> 00:21:04.440
for a new game plus or you
know, don't don't do that, don't

308
00:21:04.440 --> 00:21:11.799
do that last mission. Okay,
but you know it's I don't know.

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I hate using like cliche terms like
masterpiece and it especially in a lot,

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but it's one of these games where
I'm like, holy ship, this is

311
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yah clearly clearly means a lot to
you, Like that is that comes through?

312
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Like that's clear, and uh,
that gets me all the more excited

313
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to spend more time with it.
So the game is out Friday Thursday night.

314
00:21:30.960 --> 00:21:33.799
Basically people should should almost certainly check
it out, especially if you have

315
00:21:33.839 --> 00:21:37.960
any curiosity. I guess the last
thing, where did you what did you

316
00:21:37.000 --> 00:21:41.640
play it? On? PS five? It's a bet chunky and towns and

317
00:21:41.680 --> 00:21:47.839
stuff, but I don't I don't
know if it done, if it got

318
00:21:47.839 --> 00:21:49.839
better, or if I just got
used to it. But you know,

319
00:21:49.960 --> 00:21:55.599
it's not if you played Zelda.
You can play that, but it's not

320
00:21:55.799 --> 00:21:59.880
like you know, you're not going
to be hitting. It's an uncapped frame,

321
00:22:00.279 --> 00:22:02.400
so you know you'll see some things
When you like look up in the

322
00:22:02.440 --> 00:22:04.200
sky and there's nothing there, it's
like suddenly it's like, you know,

323
00:22:06.000 --> 00:22:07.359
sexty hundred tway not a hundred to
tweve, you know, I mean like

324
00:22:07.359 --> 00:22:11.319
it's right up there in the frames. But you know, you'll you'll be

325
00:22:11.559 --> 00:22:17.480
about fairy with some depths for the
most of the journey, don't you.

326
00:22:17.640 --> 00:22:21.519
Egel in chat to saying maybe we
do need a PS five pro That won't

327
00:22:21.559 --> 00:22:26.279
help because my forty ninety's it's chunky. It's chunky over here as well.

328
00:22:26.599 --> 00:22:30.039
I got you know, I got
the Core I nine thirteen gen CPU.

329
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This thing should not be capped in
any real way by CPU or GPU that

330
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I have. And yet nah,
it's it's kind of it's pretty rough.

331
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No matter what I do, everything
I've tried to do, I expected to

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get better here. My guess is, has there been an open world r

333
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E engine game before this? This? This is happen. This is what

334
00:22:52.160 --> 00:22:55.880
happened. This is what happens with
game engines. When they try to take

335
00:22:55.920 --> 00:22:57.400
something that's made for one thing and
make it and then go open world.

336
00:22:57.880 --> 00:23:03.279
There's a huge learning curve. And
I think that we're just that with this.

337
00:23:03.839 --> 00:23:07.839
You can like it works for fighting
games, and it works for like

338
00:23:07.880 --> 00:23:11.519
Devil May Cry and all that you
know, so I would work for eventually,

339
00:23:11.599 --> 00:23:17.720
it's just not there. Yeah,
there's definitely some kind of tieving problems,

340
00:23:17.880 --> 00:23:21.519
like even unreal engine for a lot
of unreal engined for open world games

341
00:23:21.519 --> 00:23:26.400
got made, and that that engine
was never ever actually all that great at

342
00:23:26.440 --> 00:23:30.880
that that it struggled. You know, it does look fantastic though, you

343
00:23:30.880 --> 00:23:34.119
know, it's got the capcom ri
engine shine on it where it just looks

344
00:23:34.319 --> 00:23:38.119
phenomenal. Someone asked how big is
the download? Is only about sexty gig

345
00:23:38.319 --> 00:23:41.200
So it's not you know, for
a game of the size you would have

346
00:23:41.200 --> 00:23:48.000
expected more, but maybe people are
good at compressing games. Yeah. Uh.

347
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Austin Walker, noted Dragons Dogma fanatics, says, I've waited a decade

348
00:23:52.119 --> 00:23:56.039
plus for a new Dragons Dogma and
wondered if the sequel could live up to

349
00:23:56.079 --> 00:24:00.519
the hype. Not only does it
do that, addingsity and honing the series

350
00:24:00.559 --> 00:24:06.799
is co core design strengths. It
goes further innovating on how we spend time

351
00:24:06.839 --> 00:24:10.079
in open world games. You could
read more of him over at remap Radio

352
00:24:10.599 --> 00:24:15.279
Scott. Where can people find your
review? I've written it for enemy I

353
00:24:15.319 --> 00:24:19.519
will post it in the chat,
all right, now, which I felt

354
00:24:19.960 --> 00:24:25.200
horrible for my editor because my my
word code I had a word coude.

355
00:24:25.599 --> 00:24:27.839
I don't pay attention to the word
coud I mean I did. Who does

356
00:24:27.880 --> 00:24:33.759
it for another like two thousand words? Sorry? Grew up up to tell

357
00:24:33.759 --> 00:24:37.279
you to go left, but not
to left. Okay, you know what,

358
00:24:37.680 --> 00:24:41.440
No, I'm not going to deal
with this harassment. Whoever's telling you

359
00:24:41.440 --> 00:24:45.680
probably Lexi, I don't know what
it means. I was really worried in

360
00:24:45.720 --> 00:24:51.839
case it meant something horrible and I
was something horrible. It's Super Mario Maker.

361
00:24:51.960 --> 00:24:56.240
It's the worst thing I could think
of a buyer, Super Mario Maker.

362
00:24:56.640 --> 00:24:57.640
Yeah, that's one of my favorite
games all the time, and that's

363
00:24:57.640 --> 00:25:03.960
just those damn levels. Yeah,
Dragon's Dogma two. I'm I'm gonna spend

364
00:25:03.000 --> 00:25:07.039
a lot more time with it,
really looking forward to it my head.

365
00:25:07.400 --> 00:25:11.039
You know what, I'm gonna try
it on on the the ags the Roger

366
00:25:11.720 --> 00:25:21.440
and we'll see. I bet it's
still not gonna be so certified too as

367
00:25:21.480 --> 00:25:25.559
about like, honestly, it's gonna
be hard for some as someone who said

368
00:25:25.599 --> 00:25:27.119
it's going to be hard for something
to beat like a Dragon Infinite Whale for

369
00:25:27.160 --> 00:25:30.279
Game of the year. It's going
to be hard to beat Dragon Stole Maso

370
00:25:30.279 --> 00:25:33.559
for Game of the Year. Whether
that will come through at the Achilles or

371
00:25:33.559 --> 00:25:37.440
whatever, I don't know what is. You know, it's on the level

372
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of, you know, an Eldenranger
ref of the Whale. For me,

373
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I think it's absolutely phenomenal. There. You got everybody. If you were

374
00:25:42.519 --> 00:25:45.640
excited, you're probably more excited.
And if you weren't curious before, I

375
00:25:45.680 --> 00:25:48.519
bet you're gonna be looking into this
game now. And that's that's the right

376
00:25:48.559 --> 00:25:53.200
thing to do, all right.
Next story, Bungei replaces Marathon director amid

377
00:25:53.359 --> 00:25:59.000
leadership shake up and fears of layoffs. This is from a Rebecca Valentine over

378
00:25:59.039 --> 00:26:03.480
at Ig and shout to rev Amid
ongoing anxiety within Bungie following layoffs last year,

379
00:26:03.880 --> 00:26:07.839
the studio is now preparing for another
shakeup, this time on Marathon,

380
00:26:08.039 --> 00:26:12.480
it's upcoming service game, intended as
its next step beyond Destiny. According to

381
00:26:12.559 --> 00:26:17.160
multiple sources familiar with the matter,
Bungie is in the midst of shifting around

382
00:26:17.200 --> 00:26:22.039
its creative leadership on Marathon, including
removing longtime Bungie designer Christopher Barrett from the

383
00:26:22.079 --> 00:26:26.599
game director role. Igen learned he
is being replaced by former Valorant game director

384
00:26:26.680 --> 00:26:32.160
Joe Ziegler, who left Riot Games
for Bungie in twenty twenty two. Igen

385
00:26:32.200 --> 00:26:34.079
has reached out to Bungie for comment
on whether or not a Barrett will remain

386
00:26:34.119 --> 00:26:40.359
with the company, but in the
meantime, Ziegler confirmed on Twitter that he

387
00:26:40.400 --> 00:26:44.279
was appointed to game director. For
the last nine months, I've been working

388
00:26:44.319 --> 00:26:48.359
on Marathon as the game director.
We're still baking, but I'm excited to

389
00:26:48.359 --> 00:26:51.599
share with you more info on the
game as we get closer and closer to

390
00:26:51.640 --> 00:26:55.559
bringing it all to all of it
to you. While while this is going

391
00:26:55.599 --> 00:26:59.599
on, sources tell IGN that Bungee
is pouring resources into getting Marathon out the

392
00:26:59.680 --> 00:27:03.839
door. The game's direction has shifted
somewhat under Ziegler's new leadership, one source

393
00:27:03.880 --> 00:27:08.839
says, including that that includes moving
away from custom player characters in favor of

394
00:27:08.880 --> 00:27:14.359
a selectable cast of heroes. There's
a little bit more to the story,

395
00:27:14.640 --> 00:27:19.880
Scott, but we'll start start there. For now, Bungee is in a

396
00:27:19.920 --> 00:27:25.880
pretty rough state because they are not
making as much money as they anticipated they

397
00:27:25.880 --> 00:27:30.400
would make on Destiny, and every
time they would basically set a target going

398
00:27:30.440 --> 00:27:34.119
forward and apparently internally they missed those
targets by more and more and more,

399
00:27:34.319 --> 00:27:37.480
and so now a lot is writing
on the success of the Final Shape,

400
00:27:37.519 --> 00:27:41.839
the next big expansion that will be
coming up soon. In the meantime,

401
00:27:41.960 --> 00:27:45.119
they have this other game, Marathon, that they've announced publicly. It's going

402
00:27:45.200 --> 00:27:48.680
to be a follow up. I
think at one point it was supposed to

403
00:27:48.680 --> 00:27:52.240
be an extraction shooter. Maybe it
still is. There's who knows what it's

404
00:27:52.240 --> 00:27:56.440
actually gonna feel like when it comes
out. But this is like their follow

405
00:27:56.519 --> 00:28:00.279
up, and I'm just like,
oo, how do you how do you

406
00:28:00.359 --> 00:28:03.200
follow up Destiny? And how do
you make another one of those games but

407
00:28:03.599 --> 00:28:07.599
make it different enough to stand out? Seems it always seems like a tall

408
00:28:07.759 --> 00:28:11.279
order, and now they are in
the midst of shifting it around, trying

409
00:28:11.279 --> 00:28:14.400
to change it up. Uh,
do you have confidence that Marathon is going

410
00:28:14.440 --> 00:28:17.160
to be able to come out and
be what it needs to be for Bungee

411
00:28:17.200 --> 00:28:22.839
and for what and what players want? It's a Sony Live service game,

412
00:28:23.000 --> 00:28:30.480
so probably not, you know,
I don't know. I obviously I'd be

413
00:28:30.559 --> 00:28:36.079
interested in what the exact can of
UH productions where for the Destiny stuff,

414
00:28:36.079 --> 00:28:41.079
because obviously is the game keep scoring, it's going to drop about you know

415
00:28:41.720 --> 00:28:45.160
returns, right, that should be
normal. No, everything has the Fortnite

416
00:28:45.240 --> 00:28:48.680
thing where they can say like,
oh, here's the Season one map again

417
00:28:48.799 --> 00:28:52.319
and suddenly the player can it's back
up. But like you know, it's

418
00:28:52.960 --> 00:29:00.839
it's tough. Yes, but my
only thing is because obviously everything to ten

419
00:29:00.920 --> 00:29:06.160
years to make. Now by the
time Maraphone actually drops, well, people

420
00:29:06.240 --> 00:29:10.680
care about extraction shooters anymore. You
know the amount of like hero shooters that

421
00:29:10.880 --> 00:29:15.599
put into development after Overwatch, and
like what hero shooters are really big now?

422
00:29:15.640 --> 00:29:19.119
You know it's the same with yeh
valorit that's it, Yeah, it's

423
00:29:19.119 --> 00:29:22.559
the same. It's the same thing
I'm feeling. You know, like obviously

424
00:29:22.720 --> 00:29:33.000
hyenas happens as well, so it's
going to be a hard thing to touch.

425
00:29:33.079 --> 00:29:36.599
But even right now, but you
know, in for years time,

426
00:29:36.680 --> 00:29:41.319
are people still going to be playing
right, And Bungee can like do their

427
00:29:41.359 --> 00:29:44.400
own thing. They can put their
own spin on it. They could put

428
00:29:44.440 --> 00:29:47.599
something out and be like no this
who cares. What if you don't care

429
00:29:47.599 --> 00:29:51.000
about extraction shooters anymore, this is
a new Bungee game, so care about

430
00:29:51.000 --> 00:29:56.200
that. But you know there's it's
a long, a long way between here

431
00:29:56.279 --> 00:29:59.359
and there of actually being able to
make that statement once you have the game

432
00:29:59.400 --> 00:30:03.640
ready and it In the meantime,
it does feel like internally they are losing

433
00:30:03.759 --> 00:30:07.519
confidence in their ability to deliver these
things while Destiny is shriveling, and then

434
00:30:07.640 --> 00:30:12.400
at the meantime, meanwhile Sony is
also losing in confidence in Mungie. Apparently

435
00:30:15.119 --> 00:30:18.440
this leads into the next little tidbit. While upcoming Destiny to expansion in the

436
00:30:18.440 --> 00:30:23.640
Final Shape is being prioritized, there
are growing fears and rumors that layoffs will

437
00:30:23.759 --> 00:30:30.319
immediately follow its release. One person
with knowledge of budgets at Bungie told Rebecca

438
00:30:30.440 --> 00:30:33.559
that nothing adds up and something will
need to happen to curb costs unless the

439
00:30:33.559 --> 00:30:37.680
Final Shape does so well to cover
the gap and people can move to Marathon.

440
00:30:38.160 --> 00:30:41.440
When Sony acquired Bungie, the studio
brought with it a number of other

441
00:30:41.480 --> 00:30:47.440
incubation projects, including a mobile like
game code named Gummy Bears and a new

442
00:30:47.480 --> 00:30:51.880
ip known as Matter. According to
sources, Matter was canceled back in twenty

443
00:30:51.920 --> 00:30:55.759
twenty, but the team continued working
on a similar project with slightly different direction,

444
00:30:56.079 --> 00:30:59.640
until that too, was canceled in
late twenty twenty two. Gummy Bears,

445
00:30:59.640 --> 00:31:03.359
meanwhile, is currently in a holding
pattern due to the ongoing company struggles.

446
00:31:03.839 --> 00:31:07.759
So they are already playing like a
war of attrition here a little bit.

447
00:31:07.839 --> 00:31:14.799
They are like they are taking some
resources away from other projects, focusing

448
00:31:14.839 --> 00:31:18.359
on Destiny, getting the Final Shape
out, and then putting a lot behind

449
00:31:18.440 --> 00:31:22.039
Marathon. And then while all that's
happening, people at Bungie are looking around

450
00:31:22.119 --> 00:31:27.720
going like, if the Final Shape
doesn't just absolutely slam the door shut in

451
00:31:27.799 --> 00:31:32.440
terms of making a ton of money, we are all expected like there's a

452
00:31:32.480 --> 00:31:36.160
chance we could lose our job.
So that's got to be a tough environment

453
00:31:36.200 --> 00:31:37.960
to be working in. And I
think this goes back to, well,

454
00:31:38.000 --> 00:31:41.119
you know, Sony acquired them,
shouldn't they have some more security than they're

455
00:31:41.119 --> 00:31:45.359
expecting. It's like, it doesn't
seem to be working that way. You

456
00:31:45.440 --> 00:31:49.279
know. The understanding was Bunge would
maintain a lot of its autonomy under Sony,

457
00:31:49.400 --> 00:31:53.960
not even under PlayStation, Like PlayStation's
not super involved in how Bungee operates

458
00:31:55.000 --> 00:31:56.920
at the moment, and that was
part of the deal. It's like under

459
00:31:56.920 --> 00:32:00.039
Sony, Sony is like, no, you're a Sony Company, PlayStation company,

460
00:32:00.359 --> 00:32:04.400
and you can run things your way. But I think that came with

461
00:32:04.400 --> 00:32:08.000
the understanding that it's like and you're
going to be responsible for being profitable and

462
00:32:08.079 --> 00:32:12.119
for not being a huge cost burden, and we're not going to show up

463
00:32:12.119 --> 00:32:15.400
with bags and money every time you
need it to cover your losses. And

464
00:32:15.480 --> 00:32:20.519
that has led to I think this
situation where Bungies are the people who control

465
00:32:20.519 --> 00:32:22.839
Bunge are trying to keep control a
Bungee, and to do that they are

466
00:32:22.920 --> 00:32:28.680
making serious cuts and trying to avoid
the worst case scenario. But at the

467
00:32:28.680 --> 00:32:31.160
same time, Scott it it just
feels like Destiny Too has reached a point

468
00:32:31.200 --> 00:32:35.799
where most people are have played it
and had their time with it and have

469
00:32:35.920 --> 00:32:38.680
moved on, and it's going to
be a near impossibility to get most of

470
00:32:38.720 --> 00:32:43.480
them back in while also getting new
people in. Like it's not like,

471
00:32:43.799 --> 00:32:46.359
you know, across the board that
won't happen, but at some critical mass,

472
00:32:46.440 --> 00:32:51.599
critical scale that would enable this game
to be as successful as they need

473
00:32:51.640 --> 00:32:53.559
it to be. That doesn't necessarily
feel like it's on the table. I

474
00:32:53.599 --> 00:33:00.359
don't know, what do you think? So obviously they had the final shape,

475
00:33:00.519 --> 00:33:04.720
which Bully Yeah, things a lot
as well. Yes, my I

476
00:33:04.759 --> 00:33:10.559
guess my one of my biggest questions
as obviously a lot of live service games

477
00:33:10.640 --> 00:33:14.400
treat it as if it's your new
job. You know, they want you

478
00:33:14.480 --> 00:33:16.240
to play it every single day.
Yeah, you're going to be playing it

479
00:33:16.279 --> 00:33:22.720
all the time. So why are
they doing too? You know, I

480
00:33:22.720 --> 00:33:25.839
don't know if that's been fought through, like how will this affect Destiny or

481
00:33:25.839 --> 00:33:29.960
how will this affect Marathon if people
are still playing Destiny or manaphon, you

482
00:33:30.000 --> 00:33:32.279
know, it's not like I mean, you get the Payday situation, right,

483
00:33:32.319 --> 00:33:36.160
pay Day three comes out and like
that's a sequel, so maybe it's

484
00:33:36.160 --> 00:33:39.720
a little bit different. Maybe they're
avoiding that by not making Destiny three,

485
00:33:40.519 --> 00:33:45.160
which you know, who knows.
I would think I would prefer Destiny three,

486
00:33:45.160 --> 00:33:46.559
but not if it comes out bare
bones the way Payday three did.

487
00:33:47.119 --> 00:33:50.880
But a similar thing could happen with
Marathon. Right, this is the new

488
00:33:51.079 --> 00:33:53.039
NWD bungeie game. Let's all get
on board, and it's like, oh,

489
00:33:53.240 --> 00:33:55.279
I don't know how we feel about
this. This isn't for us.

490
00:33:55.559 --> 00:33:59.559
And so suddenly it's like, oh, hey man, that Destiny two is

491
00:33:59.640 --> 00:34:04.200
way more popular than then Marathon is
a couple of weeks after Marathon is out.

492
00:34:04.519 --> 00:34:07.639
That looks bad. Yeah, that
absolutely could happen. There was one

493
00:34:07.679 --> 00:34:12.679
part of that, I don't know
if we just mentioned it. There apparently

494
00:34:13.239 --> 00:34:15.840
an s I g N report they
said there's there's a growing expectation that the

495
00:34:15.840 --> 00:34:22.159
company leadership will mostly leave when the
final payouts from Sony come through and twenty

496
00:34:22.239 --> 00:34:25.360
six YEP as well, Which you
know, that's a that's a good thing

497
00:34:25.440 --> 00:34:30.199
to hear when you've got you know, when you're trying to get yourself hyped

498
00:34:30.239 --> 00:34:36.559
for the next Bongee game. You
know, the the only leadership are treating

499
00:34:36.599 --> 00:34:37.920
it. Like I said, obviously, it's you know, it's a rumor.

500
00:34:38.000 --> 00:34:42.960
It's not like concrete or it's an
expectation. Sorry, it's not something

501
00:34:43.000 --> 00:34:45.159
that's actually ending. But you know, that does exactly. It made me

502
00:34:45.360 --> 00:34:49.159
pretty common. I mean that I
would expect this to happen. I mean

503
00:34:49.199 --> 00:34:51.920
that is kind of how things went
down at respond. We talked about that

504
00:34:51.960 --> 00:34:53.960
earlier this week and last week,
where you know, a lot of the

505
00:34:54.039 --> 00:34:58.920
key people that made Respawn respawn,
not all of them, but many of

506
00:34:58.960 --> 00:35:02.599
the key people have left to start
their own studios after their stock vested from

507
00:35:02.679 --> 00:35:06.400
the acquisition, So it's like,
you know, they did their time,

508
00:35:06.639 --> 00:35:08.239
sat around for a couple of years, et cetera. They made games at

509
00:35:08.239 --> 00:35:12.960
EA first several years, and then
they once their stock was vested, they

510
00:35:13.840 --> 00:35:15.800
cashed out and they went out and
were able to even go start their own

511
00:35:15.840 --> 00:35:21.559
thing. And that's probably it's very
similar to probably what's going to happen here.

512
00:35:22.039 --> 00:35:23.559
That is how these things usually go. I think that happened with a

513
00:35:23.599 --> 00:35:29.639
bunch of stuff like Blizzard. This
happens all the time. So yeah,

514
00:35:29.679 --> 00:35:31.760
I think that if you're working there
day to day trying to get excited about,

515
00:35:31.880 --> 00:35:35.840
hey, we got to we're all
head down on marathon, it's like,

516
00:35:35.920 --> 00:35:38.119
yeah, but by the time that
thing is out, my boss is

517
00:35:38.119 --> 00:35:43.360
going to be gone and also very
very rich, and I'm gonna still be

518
00:35:43.440 --> 00:35:46.000
here, stuck with the problems that
they're creating because they're only half care about

519
00:35:45.960 --> 00:35:49.760
it. They're just trying to run
out the clock. You know, not

520
00:35:49.800 --> 00:35:52.840
to say that that's exactly what's happening, but I could see how people working

521
00:35:52.880 --> 00:35:55.280
at the studio begin to think that
way, and that's probably probably a little

522
00:35:55.280 --> 00:36:04.559
bit poisonous. I wonder what Sony's
gonna look like in like three years.

523
00:36:04.800 --> 00:36:07.280
You know, well he's still knowing
Well, they still have the kind of

524
00:36:07.360 --> 00:36:13.239
cult surrounding it where everything that is
like, you know, that's just even

525
00:36:13.480 --> 00:36:17.239
even something like Horizon can get love
despite being the most boring shot in the

526
00:36:17.239 --> 00:36:22.000
world. You know, yeah,
well they still have that notoriety if their

527
00:36:22.119 --> 00:36:27.880
next three years are a bunch of
multiplayer games that don't come to either come

528
00:36:27.880 --> 00:36:31.079
out or you know, because I've
already canceled. There's a London studio,

529
00:36:31.519 --> 00:36:36.519
yeah, they well they yeah,
they shut the studio, but shut down

530
00:36:36.599 --> 00:36:38.800
London studio. Yeah, and there
was a game there that they canceled.

531
00:36:39.639 --> 00:36:45.519
Yeah. I mean they are playing
with house money and that is not going

532
00:36:45.559 --> 00:36:52.000
to last forever, right, uh. And I think we're already not like

533
00:36:52.360 --> 00:36:54.679
you know, several years in,
but are coming off of last year where

534
00:36:54.719 --> 00:36:59.039
people are like, oh yeah Spider
Man, Yeah absolutely, I'm down with

535
00:36:59.079 --> 00:37:00.000
that, and a lot of those
fans like that is my game of the

536
00:37:00.079 --> 00:37:04.079
year. So I'm a PlayStation's in
Spider Man two is this game of the

537
00:37:04.119 --> 00:37:06.960
year, And you're crazy if you
think it's Super Mario Brothers Wonder even though

538
00:37:06.960 --> 00:37:10.519
I'm right and they're wrong. It
was the kind of thing where it's okay.

539
00:37:10.599 --> 00:37:14.360
So you could sense that they were
already like, Okay, well this

540
00:37:14.400 --> 00:37:16.400
is great, but where are the
other games? Well, we'll get past

541
00:37:16.440 --> 00:37:20.239
Spider Man and then they'll have a
big announcement and there'll be a ton of

542
00:37:20.280 --> 00:37:22.880
stuff in twenty twenty four. And
now we're here and they're like, no,

543
00:37:22.920 --> 00:37:24.639
there's not gonna be there's gonna be
zero. Actually, there's gonna be

544
00:37:24.719 --> 00:37:30.679
nothing from established franchises that you keep
asking about in twenty twenty four. In

545
00:37:30.719 --> 00:37:34.920
the meantime, have you heard about, God, what's the game with the

546
00:37:34.960 --> 00:37:37.800
sandwich? I think that they announced
that one of their showcases one of the

547
00:37:37.840 --> 00:37:40.719
yeah, one of their live service
games, not contraband that one is over

548
00:37:40.760 --> 00:37:45.079
at Xbox, but something similar to
that. And then and then yeah,

549
00:37:45.119 --> 00:37:47.440
there's like a handful of other live
service games that are probably gonna pop off,

550
00:37:47.840 --> 00:37:51.840
and that's what they're gonna have this
year. And then maybe Astrobotic keep

551
00:37:51.840 --> 00:37:54.639
pointing out like, listen, I'll
be very excited about astro But if they

552
00:37:54.719 --> 00:37:59.199
do that multiple years in a row, I think you're right that people will

553
00:37:59.280 --> 00:38:01.559
begin to be like, oh,
the golden age is over, the good

554
00:38:01.639 --> 00:38:07.039
times are done, and now things
are pretty Grim and it's like the occasional

555
00:38:07.039 --> 00:38:08.039
big release I care about. And
it's like, yeah, if that's the

556
00:38:08.079 --> 00:38:09.719
way you're gonna be, you're gonna
have to kind of change up. You're

557
00:38:09.719 --> 00:38:13.840
thinking about what kind of games you're
looking for out of this company. Someone

558
00:38:13.920 --> 00:38:19.400
to point out obviously the Hell Divers
Too, Yes, that is true.

559
00:38:19.519 --> 00:38:24.400
What was the budget of Hell Divers
Too compared to you know, uh,

560
00:38:24.840 --> 00:38:29.400
by Myrophone or Concord or something like
that, you know, like the Amy

561
00:38:29.400 --> 00:38:32.360
Hannick one Judas is that what's called? Yeah? God? Yes, uh

562
00:38:32.840 --> 00:38:37.320
yeah that God Who's where is she
at now? I can't even remember?

563
00:38:37.480 --> 00:38:44.000
But yeah, I think the Hell
Divers two is definitely helping. And if

564
00:38:44.039 --> 00:38:46.519
they are, if they make more
games that are as good and interesting as

565
00:38:46.519 --> 00:38:50.119
that, then they're not going to
be in such a bad situation. It's

566
00:38:50.199 --> 00:38:52.480
I think the this is based on
the assumption that Hell Divers two will be

567
00:38:52.559 --> 00:38:57.000
kind of an exception to the norm
there. You know, maybe it won't

568
00:38:57.000 --> 00:38:59.559
be. Maybe they are very good
at this, uh and maybe that's the

569
00:38:59.599 --> 00:39:02.880
reason, like some of the other
Live service games got canceled when Bunchie came

570
00:39:02.920 --> 00:39:07.400
in and looked at them because they
didn't have the same energy that Hell Divers

571
00:39:07.400 --> 00:39:10.000
two did, and maybe the rest
that made it through that cut are sticking

572
00:39:10.079 --> 00:39:15.719
around because they do and they can
replicate that. We'll see if they If

573
00:39:15.760 --> 00:39:19.960
PlayStation becomes the company puts out games
like Hell Divers two every year, I

574
00:39:20.000 --> 00:39:22.400
will be all aboard on that.
I'll be way more excited about that than

575
00:39:22.440 --> 00:39:27.920
I have been about recent years of
Sony outputs. So that's for me.

576
00:39:29.039 --> 00:39:31.599
But I think your point still stands, Scott, that there's an audience that

577
00:39:31.679 --> 00:39:38.360
shows up for PlayStation for those big
triple A narrative single player games that have

578
00:39:38.639 --> 00:39:45.039
massive budgets, and if those become
more far and few between, I think

579
00:39:45.039 --> 00:39:49.519
that does begin hurting Sony's reputation here
in a couple of years. But and

580
00:39:50.199 --> 00:39:54.280
the bunch of thing is is just
kind of like this albatross around their neck

581
00:39:54.320 --> 00:39:58.119
in some ways where it's like,
man, this is that this was never

582
00:39:58.199 --> 00:40:01.920
really a fit when you think about
it, and now it feels very awkward

583
00:40:01.960 --> 00:40:07.199
these two entities working together. It
feels like we're getting to the PS two

584
00:40:07.360 --> 00:40:09.440
too big to failure. Also,
I would like to just clarify it was

585
00:40:09.440 --> 00:40:13.960
not Amy Hannick. It was Jade
Raymonds and it was not right. It

586
00:40:14.079 --> 00:40:19.239
was fair Game dollar sign. Yeah, fair Game dollar Sign. Yeah.

587
00:40:19.840 --> 00:40:22.400
No, no, Amy Hannick,
not Judas. And that that one is

588
00:40:22.400 --> 00:40:25.880
coming out this year. I think
yes, at least I think they said

589
00:40:25.920 --> 00:40:30.559
that previously. So it's that in
Concord. So they have new games,

590
00:40:30.320 --> 00:40:32.119
like I'm not in that. We
shouldn't like, oh well, you know

591
00:40:32.239 --> 00:40:35.440
what, who cares about those?
It's like, no, those games could

592
00:40:35.440 --> 00:40:39.000
be as exciting as hell average too, there's a possibility, but you know,

593
00:40:39.280 --> 00:40:45.119
I think it's a different audience showing
up for Yeah, I mean,

594
00:40:45.119 --> 00:40:47.719
obviously they'll still make their Spider Mans
and all that, but yeah, it

595
00:40:47.760 --> 00:40:51.920
does. It does feel like we're
rapidly getting to uh, you know,

596
00:40:52.760 --> 00:40:55.199
five hundred US dollars. I mean
that's going to be the norm night,

597
00:40:55.239 --> 00:41:00.000
you know what, Yeah, being
the next redg Racer moment. Yeah,

598
00:41:00.440 --> 00:41:04.119
and I think that, you know, while they're making their Spider Man's,

599
00:41:04.519 --> 00:41:07.800
you know, you have people of
anauny Dog talking about like, yeah,

600
00:41:07.880 --> 00:41:09.519
I mean, we'll be able to
make one or two more of these for

601
00:41:09.559 --> 00:41:12.480
the rest of our lives, and
then we just won't be able to do

602
00:41:12.519 --> 00:41:15.800
it anymore because it's too hard and
takes too long. And it's yeah,

603
00:41:15.000 --> 00:41:22.760
that's unstable, but that's still a
day. Between like two five and two

604
00:41:22.119 --> 00:41:27.719
eleven, I'm pretty sure Naughty Dog
made like Stax or seven games. Yep.

605
00:41:28.239 --> 00:41:32.679
Between two thirteen and twenty, Naughty
Dog made one game. You know.

606
00:41:32.760 --> 00:41:36.480
Yeah, that's that's the trend I
always think about, is uh.

607
00:41:37.199 --> 00:41:42.480
I think from like GTA three up
until GTA five released, Rockstar released one

608
00:41:42.559 --> 00:41:47.400
game a year basically on average,
and then Grand Theft Thought of five comes

609
00:41:47.400 --> 00:41:52.840
out, and then they didn't release
anything until Red Dead Redemption too. Even

610
00:41:52.000 --> 00:41:58.559
even something like Dragon's Dogma to their
last that studio or that team's last game

611
00:41:58.599 --> 00:42:01.119
is Double May Cry five, which
the special edition of that, if we're

612
00:42:01.159 --> 00:42:06.880
counting that, that was what like
four years ago, five years ago,

613
00:42:07.119 --> 00:42:12.519
you know, So it's not like
it's you know, it's not like it's

614
00:42:12.559 --> 00:42:16.320
only like Naughty Dog doing it.
But even that's like that's an entire genre

615
00:42:16.360 --> 00:42:21.039
shift. How many Resident Evil games
have come out in the last like five

616
00:42:21.119 --> 00:42:23.480
years. I think it's been almost
yearly since like twenty seventeen. You know,

617
00:42:23.480 --> 00:42:27.320
It's like I think it's like on
average, but they're getting one out

618
00:42:27.320 --> 00:42:30.480
about every fifteen to eighteen months,
like a Dragon. Yeah, we had

619
00:42:30.719 --> 00:42:35.480
three of those within the last year, you know, yep, and they

620
00:42:35.480 --> 00:42:37.920
were all I mean, I didn't
playas but they were all pretty good from

621
00:42:37.920 --> 00:42:42.679
what I gather, and if it
wealth was obviously really you know, like

622
00:42:45.639 --> 00:42:51.519
it's obviously me saying they should make
games that look worse and cost less money.

623
00:42:52.559 --> 00:42:54.880
It's it's done by now, like
everyone's said it at this point.

624
00:42:54.920 --> 00:42:59.519
But you know, there is something
to be said of how do how do

625
00:42:59.599 --> 00:43:04.239
you sort of on a game every
ten years? You know, yes,

626
00:43:04.400 --> 00:43:07.239
your rock star obviously, because right
well, if they have a money printing

627
00:43:07.280 --> 00:43:13.400
machine over there, All right,
let's keep going here. Actually, you

628
00:43:13.400 --> 00:43:15.559
know what, let's take a quick
break. When we get back, we'll

629
00:43:15.599 --> 00:43:25.719
hit some more of these headlines.
We'll be right back after this. All

630
00:43:25.800 --> 00:43:30.239
right, we are back, and
I'm going to packs tomorrow and speaking to

631
00:43:30.280 --> 00:43:34.360
packs. Nintendo will have a booth
at Pax East twenty twenty four. This

632
00:43:34.400 --> 00:43:37.360
is from Go Nintendo. Nintendo is
a too attendant numerous PAS events in the

633
00:43:37.400 --> 00:43:42.519
past, bringing with them big booths, tons of game demos, and plenty

634
00:43:42.519 --> 00:43:45.360
of merch and more. Pax East
twenty twenty four is running March twenty first

635
00:43:45.360 --> 00:43:50.239
through the twenty fourth this ye this
year, but Nintendo hasn't made a peep

636
00:43:50.239 --> 00:43:52.159
about it being at this year's show. While we're still waiting to hear from

637
00:43:52.199 --> 00:43:55.480
them on the matter, it seems
they will indeed be attending. The official

638
00:43:55.519 --> 00:44:00.519
floor map for Packs East twenty twenty
four has popped up online and shows that

639
00:44:00.599 --> 00:44:04.360
Nintendo is occupying a sizeable chunk of
the hall. Again, we don't know

640
00:44:04.679 --> 00:44:07.880
what Nintendo will be bringing with them
game wise, but demos for their latest

641
00:44:07.880 --> 00:44:10.960
switch games and long tail sellers seems
to be the most likely suspect. So

642
00:44:12.280 --> 00:44:15.199
that's what I expect here, Uh
that it will probably be part of speech

643
00:44:15.320 --> 00:44:21.039
showtime, maybe something with paper Mario
the thousand Year Door, and then they'll

644
00:44:21.039 --> 00:44:24.239
have what they did at PAS West
last year for Nintendo Live. They'll have

645
00:44:24.320 --> 00:44:28.920
like Pickman four and Super Mario Brothers
Wonder and things that have been us selling

646
00:44:29.159 --> 00:44:34.239
will still be there. People are
just speculating maybe there's something more because Nintendo's

647
00:44:34.239 --> 00:44:37.400
been so quiet that it's kind of
weird. Uh, do you think there's

648
00:44:37.400 --> 00:44:42.159
a chance there will be anything more
there? Scott, They'll bring in metro

649
00:44:42.280 --> 00:44:47.079
Prame for Breath of the Wild Freeze. Fucking metro Prame t remastered. Hc

650
00:44:47.840 --> 00:44:54.800
uh go on toscoo. It was
reasonable. Yeah take that gaming leagues and

651
00:44:54.840 --> 00:44:59.960
rumors on Reddit right now everybody,
Oh yeah, no repeat why just said

652
00:45:00.159 --> 00:45:07.119
because then they will take it.
Yeah, uh huh at the very least,

653
00:45:07.480 --> 00:45:09.239
I'll I'll be happy to have another
chance to get some of the march

654
00:45:09.320 --> 00:45:13.400
that they only have at these things. So, although that line is always

655
00:45:13.440 --> 00:45:17.760
pretty absurd, Yeah, I think
Nintendo is at a point where you know

656
00:45:17.800 --> 00:45:23.159
that this doesn't mean anything necessarily.
I think just Nintendo is they have their

657
00:45:23.360 --> 00:45:28.199
set marketing budget now and they're going
to use it on these big events.

658
00:45:28.639 --> 00:45:31.440
And you know that they they have
pre movie ads. I was I saw

659
00:45:31.519 --> 00:45:36.039
Dune two and one of the pre
movie ads was hey play Super Mario Brothers

660
00:45:36.079 --> 00:45:39.519
wonder things like that. It just
feels like Nintendo's like, no, we

661
00:45:39.679 --> 00:45:44.760
are still trying to sell as much
as possible, and that means, yeah,

662
00:45:44.760 --> 00:45:46.760
we're gonna show up at packs and
yeah, the thing we're gonna have

663
00:45:46.800 --> 00:45:51.880
there is games that you might already
own and have a home, and yet

664
00:45:51.920 --> 00:45:54.239
we're gonna have demo kiosks because we
want to sell them to even more gamers.

665
00:45:54.239 --> 00:45:58.159
And though there's a lot of them
here. Uh. And it might

666
00:45:58.239 --> 00:46:00.599
just be that simple, but this
also ensures that they're you know, they're

667
00:46:00.599 --> 00:46:02.639
set up for where it's like,
Okay, they have the relationship, they

668
00:46:02.679 --> 00:46:07.559
have the floor space, they have
some of the largest floor space actually at

669
00:46:07.599 --> 00:46:10.480
this Paccis show. You know,
I think Nintendo has either the largest booth

670
00:46:10.559 --> 00:46:15.360
or the second largest booth. It's
up there. That sets them up for

671
00:46:15.519 --> 00:46:17.400
when hey, it's time comes next
year. They are set up and they

672
00:46:17.400 --> 00:46:20.760
could just be like, nope,
we're renewing the spot we have last year,

673
00:46:21.079 --> 00:46:24.920
and in March twenty twenty five,
they will almost certainly have something interesting

674
00:46:24.920 --> 00:46:29.360
to put in the booth. By
then it could be a switch to that

675
00:46:29.599 --> 00:46:32.800
is already out or just about to
launch. And if that's the case,

676
00:46:34.119 --> 00:46:36.679
yeah, I think people will be
very happy to get the hands on at

677
00:46:36.679 --> 00:46:39.840
that point. That's probably just not
happening here. And honestly, maybe what

678
00:46:39.880 --> 00:46:45.280
happened here is maybe they were gonna
announce the switch to by this point and

679
00:46:45.360 --> 00:46:50.239
before the thing got delayed internally,
and so the booth was a sort of

680
00:46:50.320 --> 00:46:53.840
vestige of that, and they were
gonna maybe have some like demos or maybe

681
00:46:53.880 --> 00:46:57.800
just on screen stuff that they were
showing people on a loop or something like

682
00:46:57.840 --> 00:47:00.920
that. And now that's the reason
they big quiet about it, because that

683
00:47:00.119 --> 00:47:04.199
the plans changed, so they're gonna
be a little bit more low key.

684
00:47:04.480 --> 00:47:07.599
That's all possibility too, but the
very least. It just this feels like

685
00:47:07.719 --> 00:47:10.679
Nintendo is still showing up in places
because they have seen success from that.

686
00:47:10.760 --> 00:47:15.360
I think they had a really good
result from Nintendo Live in Seattle last year,

687
00:47:15.559 --> 00:47:17.920
and they're not gonna do the same
thing in Boston because they're not gonna

688
00:47:19.440 --> 00:47:22.039
lug all that stuff across the country. But they'll be like, no,

689
00:47:22.239 --> 00:47:24.679
the new stuff, will have a
couple of standies for Princess Peach showtime and

690
00:47:24.760 --> 00:47:30.000
go from there. But I don't
know. Yeah, we're probably waiting until

691
00:47:30.199 --> 00:47:32.440
like three time to hear from Nintendo
now, right, because they like the

692
00:47:32.679 --> 00:47:38.360
stuff. Yeah, summer summer Nintendo
director. Yeah, because the uh the

693
00:47:38.360 --> 00:47:44.400
paper Mario and Luigia release dates on
a roundom Sunday, like yeah Mario day,

694
00:47:44.480 --> 00:47:46.480
yes, yes, oh yeah,
of course. So we're probably I

695
00:47:46.719 --> 00:47:51.840
feel like we're probably not hearing anything
until it feels that way. Yeah,

696
00:47:52.800 --> 00:47:54.880
June, something around that in that
range. Yeah, you know, maybe

697
00:47:54.960 --> 00:47:59.159
maybe they go all away to September
and then in between then and now they

698
00:47:59.159 --> 00:48:02.079
have some like you Tube and Twitter
drops things like that. But in the

699
00:48:02.119 --> 00:48:07.000
meantime, yeah, I think that
we will get one last big direct for

700
00:48:07.119 --> 00:48:12.320
them from them this year that sets
up whatever they're gonna have this holiday,

701
00:48:12.360 --> 00:48:15.199
because as it is, like you
talked about those release dates Luigi's Mansion and

702
00:48:16.039 --> 00:48:21.119
the thousand Year Door, those are
out by like June, and then there's

703
00:48:21.119 --> 00:48:24.960
nothing after that, So that leaves
this six month window where we know they

704
00:48:24.960 --> 00:48:28.840
have you know, a fire of
Them game sitting on the shelf, a

705
00:48:28.920 --> 00:48:32.840
remake that's basically done. There's you
know, there's the Metric Prime two and

706
00:48:32.960 --> 00:48:38.920
three games that are also likely done
just sitting around Zelda Ports, which just

707
00:48:38.920 --> 00:48:43.119
make a ton of sense. These
are things that could pop up this holiday

708
00:48:43.480 --> 00:48:45.320
very easily. And if they are
in a situation where it's like they've got

709
00:48:45.320 --> 00:48:47.960
this big gap in the calendar and
they have these things set on the shelf,

710
00:48:49.039 --> 00:48:52.199
why not pull out those guns and
fire them off right now? Yeah,

711
00:48:52.320 --> 00:48:54.760
I mean, if the Sweatch two
is delayed, obviously they probably had

712
00:48:54.880 --> 00:48:59.760
plans of you know, moll stop
release of games about say it's coming out,

713
00:49:00.039 --> 00:49:02.079
but they're probably so releasing games about
September or something like that, you

714
00:49:02.119 --> 00:49:06.400
know. So par Mea is very
interested to see what they have for the

715
00:49:06.480 --> 00:49:09.920
rest of the year and whether it
will be you know, like the last

716
00:49:09.960 --> 00:49:14.159
year the WEU where it was like
not really terrible Star Folks game and then

717
00:49:14.199 --> 00:49:17.719
fuck all for you know, ten
months. Yep, it'll be it'll be

718
00:49:17.760 --> 00:49:21.320
a little bit like that, but
they'll have quite a bit more. They'll

719
00:49:21.400 --> 00:49:25.039
like five Star Fox games instead.
It's the Zeno Blade game that's don come

720
00:49:25.079 --> 00:49:29.639
over yet. Cena Blade Chronicles X. Is that the one. Yeah,

721
00:49:30.480 --> 00:49:35.599
it's Spain that that will probably happen
eventually, all right. Overwatch two will

722
00:49:35.639 --> 00:49:38.159
stop locking new heroes behind a battle
pass with season ten. This is from

723
00:49:38.159 --> 00:49:44.280
Michael mcwerder at Polygon. The next
season of Overwatch two will introduce a new

724
00:49:44.360 --> 00:49:47.239
hero Venture and a new way to
unlock them. Instead of having to pay

725
00:49:47.239 --> 00:49:52.320
for the game's premium battle pass or
unlock that new hero through dozens of hours

726
00:49:52.320 --> 00:49:55.840
of gameplay, Blizzard will make a
Venture and all future heroes available for free

727
00:49:55.920 --> 00:50:00.679
for all players when they launch.
Overwatch two. Players will also get free

728
00:50:00.719 --> 00:50:05.920
access to all of the game's previously
released heroes, including characters like Mauga Alaui

729
00:50:06.159 --> 00:50:08.400
and Life Weaver. These are all
made up. When season ten launches in

730
00:50:08.440 --> 00:50:13.199
April, new players will still need
to complete the first time User experience to

731
00:50:13.239 --> 00:50:16.719
unlock heroes, Blizzard says, but
once the heroes from the original Overwatch roster

732
00:50:16.840 --> 00:50:22.880
have been unlocked, all Overwatch two
heroes will also become available. That's a

733
00:50:22.880 --> 00:50:27.400
big change from the original and controversial
structure of locking new Overwatch heroes behind a

734
00:50:27.440 --> 00:50:30.559
paywall or progression. It's one of
a handful of changes to how Blizzard is

735
00:50:30.599 --> 00:50:35.880
handling the game's battle pass. Game
director Aaron Keller revealed in a new video,

736
00:50:37.239 --> 00:50:40.480
this feels like, hey, we
got like Overwatch two is you know,

737
00:50:40.480 --> 00:50:45.840
it's doing okay, but it's clear
it's assuredly not doing what Blizzard wants

738
00:50:45.840 --> 00:50:49.079
it to be doing. They want
it to be doing better. They put

739
00:50:49.119 --> 00:50:54.119
out something called Overwatch two and it's
nowhere near the stratosphere that Overwatch one reached.

740
00:50:54.320 --> 00:50:58.119
And maybe that was never in the
cards, but at least doing something

741
00:50:58.199 --> 00:51:01.000
similar to those numbers is probably what
they want to be doing, and instead

742
00:51:01.039 --> 00:51:06.199
they're kind of it feels like they
are trying to scrap by. They're trying

743
00:51:06.239 --> 00:51:09.360
to just claw their way to being
a relevant game again and again. Lots

744
00:51:09.400 --> 00:51:13.840
of people are still playing Overwatch too. I'm sure it's making money, but

745
00:51:13.880 --> 00:51:15.559
they wouldn't be making drastic changes if
they didn't feel they need to. And

746
00:51:15.599 --> 00:51:20.199
here we are, this feels like
a pretty drastic change. Scott, where

747
00:51:20.239 --> 00:51:22.000
you ever an Overwatch person? Does
this change things for you one way or

748
00:51:22.039 --> 00:51:28.679
the other? See? Because they
and on console they Overwatch two apps just

749
00:51:28.719 --> 00:51:30.599
replace the reginal Overwatch app. See
if you go on my PlayStation account,

750
00:51:30.599 --> 00:51:36.519
it's like my top game is Overwatch
too. Even that it's like wild to

751
00:51:36.559 --> 00:51:39.679
me because Overwatch one. I played
so much of that the year it came

752
00:51:39.679 --> 00:51:44.880
out, and I just do not
care anymore. Like as soon as it

753
00:51:44.920 --> 00:51:50.719
started going like oh you can only
pick two pair of class pair team or

754
00:51:50.760 --> 00:51:55.559
something or the only there's a rule
queue now and you can't have any doubles

755
00:51:55.599 --> 00:51:59.400
and all that, it's like,
you know, they made it. They

756
00:51:59.440 --> 00:52:05.719
made it into such a sports game, you know, So it's it's not

757
00:52:06.119 --> 00:52:08.159
you know, it's not funny in
the like hah, you're doing bad,

758
00:52:08.199 --> 00:52:13.440
But it's funny to see how much
of a you know, a phenomenon it

759
00:52:13.639 --> 00:52:17.400
was for it to know just be
another one of those games. But yeah,

760
00:52:17.480 --> 00:52:22.199
over I mean, what happens to
the people who paid for the characters

761
00:52:22.199 --> 00:52:23.920
before? Now? Are they just
like, okay, well, that's an

762
00:52:23.920 --> 00:52:28.840
incredible question, Scott, I don't
know. There probably is an answer out

763
00:52:28.840 --> 00:52:30.679
there for that. They probably do
get something. Do they get one of

764
00:52:30.719 --> 00:52:37.519
the twenty five dollar Cowboy V Bump
skins? Yes, exactly, they'll jack

765
00:52:37.599 --> 00:52:39.440
They're actually gonna make it thirty five
dollars and then give them to them for

766
00:52:39.440 --> 00:52:44.960
free so they feel like they're getting
even more. Yes, right, I

767
00:52:44.960 --> 00:52:47.679
don't know overwatched two. So it
is in a place for me that's very

768
00:52:47.679 --> 00:52:52.199
similar to you where I played a
lot of Overwatch one and I don't really

769
00:52:52.239 --> 00:52:55.800
think about Overwatch anymore. And that's
okay, Like I as someone who was

770
00:52:55.840 --> 00:52:59.280
like a fan of Overwatch, I
shouldn't feel guilty about that. People,

771
00:52:59.360 --> 00:53:02.119
You move on for things all the
time. Just because it's a game that's

772
00:53:02.159 --> 00:53:07.440
ongoing doesn't mean I need to have
some ongoing relationship with it. So yeah,

773
00:53:07.480 --> 00:53:08.880
I just don't really think about Overwatch
two, and I don't see that

774
00:53:09.000 --> 00:53:15.280
changing anytime soon. PlayStation veteran Connie
Booth joins ea the soon. Jeffrey Rosseau

775
00:53:15.440 --> 00:53:21.199
over at Games Industry dop is shout
out to my fellow one up the community

776
00:53:21.280 --> 00:53:25.360
veteran Jeffrey Rousseau. PlayStation veteran Connie
Booth has joined EA as its new group

777
00:53:25.480 --> 00:53:31.639
general Manager of Action RPG. That
it feels like it miss like Typo,

778
00:53:32.079 --> 00:53:37.159
as worded by IgM. Booth will
reportedly will report directly to EA's entertainment head

779
00:53:37.360 --> 00:53:43.119
Laura Malay. One of her new
duties will include revitalizing the BioWare studio,

780
00:53:43.159 --> 00:53:47.159
which is currently developing Dragon Age Dredwolf. Feels like it's probably too late for

781
00:53:47.159 --> 00:53:50.880
her to come in and do anything
about Dragon Age Redwolf. That game is

782
00:53:51.440 --> 00:53:53.719
like I continue to hear do out
later this year. We'll hear about it

783
00:53:53.760 --> 00:53:59.320
over the summer likely, and then
it'll come out later this year. Less

784
00:53:59.320 --> 00:54:02.360
things change, that's possible. I
know this caveats always get to people,

785
00:54:02.400 --> 00:54:07.480
but whatever, that's just how things
work. But that doesn't mean that she's

786
00:54:07.480 --> 00:54:10.639
not going to come in and like
still have to revitalize BioWare because next up

787
00:54:10.679 --> 00:54:15.320
after that is Mass Effect five,
and that is made in a lot of

788
00:54:15.320 --> 00:54:17.320
ways, even more important than Dragon
Age. Dragon Age has been like kind

789
00:54:17.360 --> 00:54:21.880
of where it is. People like
understand what they want from Dragon Dragon Age.

790
00:54:21.960 --> 00:54:22.880
The fans of Dragon Ague are like, no, just give me more

791
00:54:22.920 --> 00:54:28.559
of these characters. Inquisition was good
to find to good. If you give

792
00:54:28.559 --> 00:54:30.000
me another one of those, hopefully
it's a little bit better, but I

793
00:54:30.079 --> 00:54:32.920
just want more of those characters.
People with Mass Effect are like man and

794
00:54:34.039 --> 00:54:37.639
Drameda was real shitty. That was
a real shitty time. Please do better

795
00:54:37.679 --> 00:54:42.280
than that and don't make it look
anything like Anthem. You got to get

796
00:54:42.280 --> 00:54:45.719
back to the basics and make something
that is big and exciting at the same

797
00:54:45.760 --> 00:54:50.519
time. And yeah, bringing in
Connie Booth, who is like a veteran

798
00:54:50.639 --> 00:54:53.960
like under sells it. Connie Booth
has been with a Sony or thirty four

799
00:54:54.079 --> 00:55:00.800
years, I think basically since the
beginning, just like working and helping to

800
00:55:00.800 --> 00:55:02.880
ship games over at PlayStation, So
now coming in and taking on this key

801
00:55:02.960 --> 00:55:06.880
role at EA, this feels like
her trying to trying to move up and

802
00:55:06.960 --> 00:55:10.079
use her experience to help other publishers
and EA just being like, hey,

803
00:55:10.079 --> 00:55:13.960
this is someone that can actually get
things done. How do you feel about

804
00:55:13.960 --> 00:55:19.440
the prospects for a developer like BioWare
and other EA studios with Connie Booth coming

805
00:55:19.440 --> 00:55:24.360
in to take over I'm changing my
offessional job tale to head of Action RPG.

806
00:55:24.760 --> 00:55:34.920
Yeah, general manager of Action RPG. Please. It's biowear is such

807
00:55:35.159 --> 00:55:42.800
is such a weird one because obviously
the perception of BioWare and twenty's a and

808
00:55:42.880 --> 00:55:45.719
versus the perception of BioWare in twenty
twenty is such a you know, a

809
00:55:45.840 --> 00:55:55.800
vast difference, and obviously I think
they've realized that, so I don't I

810
00:55:55.800 --> 00:56:00.760
think they'll probably be okay regardless,
but you know, it's definitely yeah,

811
00:56:00.800 --> 00:56:05.559
you're right, Crash Bandicoot. It
was the first game she worked on at

812
00:56:05.559 --> 00:56:10.559
Sony, so you know that's a
well now, So you know, it's

813
00:56:10.559 --> 00:56:14.840
definitely good to get a name like
that, and and it definitely inspires a

814
00:56:14.840 --> 00:56:19.440
bit more confidence that the new Mass
Effect and the new Dragon Age will be

815
00:56:20.000 --> 00:56:22.559
what people want them to be.
You know, at the very least,

816
00:56:22.599 --> 00:56:24.840
it feels like a pending that fire, right, They're not just like it,

817
00:56:25.000 --> 00:56:29.360
like turning away from it, being
like whatever happens happens. This feels

818
00:56:29.400 --> 00:56:32.000
like taking an active role and making
sure the game is as good as possible.

819
00:56:32.199 --> 00:56:38.880
And then again, you know it's
right, it is not exactly the

820
00:56:38.880 --> 00:56:44.239
one you want. The fire and
that's right, as I guess, reductive

821
00:56:44.280 --> 00:56:49.519
of the conversation as as EA.
It's like, you know, okay,

822
00:56:49.559 --> 00:56:52.639
you'd be soft, could hire Neil
Druckman, but it's not going to be

823
00:56:52.760 --> 00:56:55.079
like you know, it's still going
to be you be soft at the end

824
00:56:55.079 --> 00:57:00.360
of the day. Tract too.
I didn't want to say it. It's

825
00:57:00.440 --> 00:57:05.639
just it's the next thing that came
to my mind. Yeah, I understand,

826
00:57:06.559 --> 00:57:08.679
all right, let's we're gon we're
gonna cut it there, We're gonna

827
00:57:08.719 --> 00:57:14.800
get to you know, actually real
quick. Wrestful trails to Michael Browley Legs

828
00:57:15.039 --> 00:57:19.519
Begum, who was a mainstay of
the fighting community recipes. He passed away

829
00:57:19.519 --> 00:57:23.639
at thirty five years old, way
too young. Tragic loss. Just rip

830
00:57:24.039 --> 00:57:30.280
absolutely rewatched The Fighter, you know, the documentary the Street Fair Channel dead

831
00:57:30.320 --> 00:57:34.599
put hen on it and like just
him saying, uh, you know,

832
00:57:35.239 --> 00:57:37.920
he said, all my advice to
anyone is just get good if I if

833
00:57:37.960 --> 00:57:39.679
I can do it, you can
do it. And I'm like, that's

834
00:57:39.719 --> 00:57:44.960
such a you know, it's such
a like great enconsolation of heaven. Yep

835
00:57:45.400 --> 00:57:50.760
uh. But yeah, phenomenal player. Yeah, and last week missed his

836
00:57:50.880 --> 00:57:55.599
last week was Donkeyotier God, so
you know, uh, how you live

837
00:57:57.280 --> 00:58:00.280
being a cool dude in the fighting
game community. All right, let's get

838
00:58:00.320 --> 00:58:04.960
to the poll question. I have
that ready to go. Let me bring

839
00:58:05.000 --> 00:58:08.119
it right here for everybody. Do
you have a PSVR two? We asked

840
00:58:08.159 --> 00:58:13.840
this on Monday after the reports of
PSVR two not selling very well. Nine

841
00:58:13.880 --> 00:58:16.840
percent said yes, eight percent says
no, but I planned to buy one,

842
00:58:16.880 --> 00:58:22.320
and eighty three percent says no and
I do not want one. That

843
00:58:22.599 --> 00:58:27.960
this seems about right. Honestly,
nine percent people responding of three point seven

844
00:58:28.039 --> 00:58:30.519
thousand votes feels kind of high,
Like, hey, that's pretty decent for

845
00:58:30.559 --> 00:58:34.840
a peripheral for a console that costs
five hundred and fifty dollars. That's a

846
00:58:34.840 --> 00:58:37.760
lot of people. But you know, it's always going to be skewed with

847
00:58:37.760 --> 00:58:40.800
our community. But I think the
thing that's going to hurt them is more

848
00:58:40.840 --> 00:58:45.519
people have them than have a PSVR
two then want one. Based on this

849
00:58:45.559 --> 00:58:49.880
poll, and again it's not scientific, but nine percent have one. Only

850
00:58:49.880 --> 00:58:52.719
eight percent of respondents are like planning
to get one, and that's that is

851
00:58:52.760 --> 00:58:57.400
going to put them in a situation
where they've already manufactured a lot. And

852
00:58:57.440 --> 00:59:01.400
so this might explain why they've paused
manufacturers because the demand just is not there.

853
00:59:02.400 --> 00:59:05.519
Yeah, how about you, Scott, You're gonna go out and get

854
00:59:05.519 --> 00:59:09.119
a PSVR two? Do you already
have one? VR makes me feel very

855
00:59:09.159 --> 00:59:13.000
unwell, So no, I will
not be buying one. But even if

856
00:59:13.000 --> 00:59:16.199
I could play VR, probably not. I feel like the kind of wireless

857
00:59:16.239 --> 00:59:20.880
ones maybe is lunch about. Like
my brother picked up a Quest Free,

858
00:59:20.920 --> 00:59:23.320
which is, you know, it
plays games, but he's not like a

859
00:59:23.320 --> 00:59:27.280
capital G gamer. You know,
not to use the bad word, but

860
00:59:29.039 --> 00:59:35.280
you know, so yeah, I
don't know. Maybe there is time to

861
00:59:35.280 --> 00:59:37.519
top out. I don't know.
Yeah, I mean I think if they

862
00:59:37.519 --> 00:59:40.960
wanted to succeed, they could do
a Donch Eagle eat on chat once again,

863
00:59:42.039 --> 00:59:44.440
says is they should make a game
for it, Like, yeah,

864
00:59:44.559 --> 00:59:46.000
that's like that. That seems like
a pretty decent plan. I wonder why

865
00:59:46.000 --> 00:59:50.800
they don't do that. All right, we got a new pole question.

866
00:59:50.920 --> 00:59:53.800
We'll get that up here in a
second. Before that, though, Scott

867
00:59:53.840 --> 00:59:55.960
wanted to tell people where they could
find you what you have going on,

868
00:59:57.119 --> 01:00:00.519
Remind them about that review and all
that good stuff. So you can find

869
01:00:00.559 --> 01:00:07.239
me on Twitter dot code do go
to UK twitter dot com. Borward slash

870
01:00:07.679 --> 01:00:12.480
s M C C R A E. And then an underscore because someone has

871
01:00:12.519 --> 01:00:15.119
my name and they also won't give
me that I'm not famous enough to steal

872
01:00:15.119 --> 01:00:21.199
it from them. You'll find me
on their chat and ship about god Hand

873
01:00:21.280 --> 01:00:27.000
probably, and then I write for
Mirror dot Co do UK over here in

874
01:00:27.000 --> 01:00:31.199
the UK, dog DK Forward Slash
Gaming there you go. Occasionally appear on

875
01:00:31.440 --> 01:00:37.000
their YouTube channel, but also I'm
a freelancer. I appear everywhere, including

876
01:00:37.159 --> 01:00:40.639
NME today. I mean that's the
first time on Enemy but still today with

877
01:00:40.800 --> 01:00:45.559
a review of Dragon's Dogma two,
which is the game of the year and

878
01:00:45.639 --> 01:00:51.239
you should buy it this Friday.
Um yeah, come come December. I'm

879
01:00:51.280 --> 01:00:53.360
gonna, I'm gonna. I'm gonna
pitch you on a little Game of the

880
01:00:53.440 --> 01:00:57.559
Year list, I think, and
I'm just gonna write Dragons Dogma two and

881
01:00:57.679 --> 01:01:00.840
like big capital letters down the whole
page. Find me. We'll make it

882
01:01:00.880 --> 01:01:04.960
happen. That was a fun thing
to do last year. So yeah,

883
01:01:05.000 --> 01:01:08.559
we'll get back and do listen number
two like a dragon and then one and

884
01:01:08.599 --> 01:01:14.519
then three, nine, ten,
all for ten? Who gives the shot?

885
01:01:14.800 --> 01:01:19.000
Yeah, all right, excellent,
Scott, thank you. I appreciate

886
01:01:19.039 --> 01:01:23.079
it. Let's get to this poll
question for tomorrow that we'll discuss your own

887
01:01:23.079 --> 01:01:27.440
game mest Mornings. Do you ever
buy the physical release of game that comes

888
01:01:27.440 --> 01:01:30.920
out later than the initial digital only
release? And we actually didn't talk about

889
01:01:30.920 --> 01:01:34.000
the topics. We're going out of
time for this, but that was because

890
01:01:34.199 --> 01:01:37.760
boulders Gate Three's physical edition on consoles
getting delayed. So I'm just kind of

891
01:01:37.760 --> 01:01:39.960
wondering, like, Hey, if
you have a game that you played that

892
01:01:40.079 --> 01:01:45.239
was digital only at release, how
often do you show up and buy the

893
01:01:45.320 --> 01:01:47.559
game, uh, physically later?
Do you ever do that? Yes?

894
01:01:47.800 --> 01:01:52.800
Or no? We will discuss that
on the show. To Noe won't be

895
01:01:52.920 --> 01:01:54.760
tomorrow. Huh. Now, I'm
on a plane tomorrow. When will I

896
01:01:54.800 --> 01:01:59.320
be able to do this Monday?
I think Monday, So Monday for Game

897
01:01:59.320 --> 01:02:04.480
Best Mornings, let's talk about that. I am in Boston for PACs Thursday

898
01:02:04.480 --> 01:02:07.920
and Friday and Saturday and Sunday.
We'll be back on Monday. But if

899
01:02:07.920 --> 01:02:10.920
you're at packs, you see me, if you see something, say something,

900
01:02:12.000 --> 01:02:14.679
let me know, say hi.
That goes for all the Giant Bomb

901
01:02:14.679 --> 01:02:19.920
crew. We're gonna be hanging around
packs. We got several panels Friday evening

902
01:02:20.159 --> 01:02:24.119
we're doing voicemail that we're doing Dan
doco there. Saturday evening is Voicemail Dump

903
01:02:24.159 --> 01:02:28.079
Truck earlier in the day. On
Friday, I'll be doing kind of funnies

904
01:02:28.119 --> 01:02:31.760
games trivia with with Blessing. That's
in the Albatross Theater. I think at

905
01:02:31.800 --> 01:02:35.639
like one pmish, I don't know. Check the schedule. And then the

906
01:02:35.920 --> 01:02:38.119
beast Cast they're doing a beast Cast
reunion. I am gonna go to that.

907
01:02:38.159 --> 01:02:40.239
You just don't want to miss that. I'm gonna be in the audience

908
01:02:40.239 --> 01:02:44.000
there watching it with all of you, So look out for all of that.

909
01:02:45.000 --> 01:02:47.840
And then we're gonna be taking Voicemail
Dump Truck questions live at the show.

910
01:02:47.880 --> 01:02:51.039
And by that I mean not like
get in line and ask it.

911
01:02:51.239 --> 01:02:53.079
I mean we'll be on the show
floor with the camera pointing at you,

912
01:02:53.119 --> 01:02:57.320
and if your question gets accepted,
we're gonna play it for everybody up on

913
01:02:57.360 --> 01:03:00.199
the stage. So if you have
a question and you see me, let

914
01:03:00.280 --> 01:03:01.679
me know. I'll record you with
my phone real quick and we'll see what

915
01:03:01.679 --> 01:03:05.880
we can make that happen. Yes, but that means no game mess mornings

916
01:03:05.920 --> 01:03:08.400
tomorrow or Friday. I'm going to
be traveling, but we will be back

917
01:03:08.400 --> 01:03:12.079
into things on Monday, and that's
what we'll discuss the results of this poll

918
01:03:12.760 --> 01:03:15.039
in the meantime. Scott, thank
you so much for hanging out with me

919
01:03:15.119 --> 01:03:19.760
today and talking about video games.
I really appreciate it. Thanks thanks for

920
01:03:19.800 --> 01:03:22.880
having me. I needed to get
some more a dragon Stallmato, so yeah,

921
01:03:23.039 --> 01:03:27.639
it's sang on that for a week. It's been my halish. I'm

922
01:03:27.639 --> 01:03:30.239
glad, glad you're able to get
it out there. I could feel the

923
01:03:30.280 --> 01:03:31.639
excitement and it makes me want to
get back in there and play some more

924
01:03:31.639 --> 01:03:34.320
of that game. You need to
figure out a way to do that.

925
01:03:34.360 --> 01:03:38.320
While I'm traveling, I bring a
gaming laptop, Bring get one of those

926
01:03:38.360 --> 01:03:40.039
oh way you're playing on piece.
I was gonna say, get one those

927
01:03:40.039 --> 01:03:45.119
big EXPOTX creates, but yeah,
it'd be fun too. Bring your hire

928
01:03:45.199 --> 01:03:52.320
PC on the plane. Yeah.
Can I buy a gamer class ticket please?

929
01:03:52.400 --> 01:03:59.000
And they just shoot me on site? Yeah, come on, dark

930
01:03:59.079 --> 01:04:02.920
bitch, carry my game Amy PC
for me. Last thing, Jan hair

931
01:04:02.960 --> 01:04:06.360
reveal. Jan got a haircut and
you're gonna be I think he's not gonna

932
01:04:06.360 --> 01:04:10.599
reveal it publicly until packs, so
you're not going to miss that, all

933
01:04:10.719 --> 01:04:13.760
right? Everybody? Thank you so
much for listening. You're the best audience

934
01:04:13.760 --> 01:04:17.039
in gaming. Until next time or
until at packs, have a good one,

935
01:04:17.320 --> 01:04:23.000
take care of yourself and goodbye.
Fain w

