Don't be bit it's the Internet. You're busy. Let's do this for March
twentieth, twenty twenty four. For the next hour or so, let me
help you sort through the world of gaming on Game Mess Mornings Live with me
Jeff Grubb. Today, reviews begin pouring in for one of the most anticipated
games of the year, and things are looking shaky over at one of PlayStation's
new studios, Bungee. But first, please join me and welcomeing today's co
host of Game Mess Mornings. It's Scott McCrae. Everybody, Scott, how
are you doing. I've not slept properly and over a week. That's the
only time we ever want you on here because it means you got us goodies.
You brought us some goodies, and I'm very excited about it. We
are gonna talk about your review and others of Dragon's Dogma two. I have
played a tiny bit of this game. I've played enough to know that I
really likecking up little fools and just spanking them on the bottom. You could
throw them up on your shoulder and just go to town, and that's real
fun. But I'm excited to hear what you think about it. In the
meantime, though, are you doing otherwise You're you're tired? Is it like
a sense of relief to get the review published? We were talking right before
we went live, where you're like, Man, I like this game.
It's I have a little bit of anxiety about like where the scores are going
to fall from other people now that you're starting to see like early reactions,
Scott, how are you feeling like is it like I think we were talking
about, is it a sense of relief about all this? Yes? Absolutely,
because I was playing this and Dragons Dollma one. You know what that
well, people like to call it a bit of a cult classic. It
sold like seven million copies, so that's people like Dragons Dolphina be not with.
It's not quite one of those like people don't talk about it the same
way they talk about worst games like sky Reminol Lot. You know, it's
not part of that like the cannon of like, oh, this is a
game everyone played, but it's not like You're right, it's not a call
classic. That's inaccurate as well. This is one of these games where I'm
like, is this just a me game? Or is this going to be
something that everyone resonates with because I'm cleaning it and I'm like, this is
one of the best games I've ever played. Yep, you mentioned that to
me when we were talking about doing this episode. You're like, I'm gonna
come on there, That's one of the best things I've ever played. And
I'm like, wait, what the fuck really? I said. That's when
I put it in for the edit. I don't think I've ever used the
word masterpiece in a review before. Honestly, I knew it would be good.
I knew I would like it. I did not expect to come away
from this being like, this is what elden Ring and Breath the Wild did.
Like, Wow, I hear the way Dan talked about reviewing Breath the
Wild, I hear the way people talked about reviewing elden Ring. That's the
exact same feeling I got from this where I was like, you know,
texting someone like, holy shit, did you see this thing? Did you
see like you know, did you walk about? And someone told me there
was a ten foot dick goblin the game, and I believe them because that's
the type of thing this game does. But there is no ten foot dick
go on dragons Doma two. It speaks to it how Hedden, how much
Hadden, amazing stuff as like right and dragons Dolma two that I believed there
was a ten foot told that goblin of course. Yeah, the possibility space
is there for that. There are there are like so many like nukes and
crownnies. It's one of those games you're like, I'm going to this next
village and then ten hours later you got to this next village you saw something
in the dustance for like, holy shit, what is that? Yeah?
That sounds like my kind of game. All right, Oh, you know
what, Let's let's actually talk about this. Let's get this out of the
way. Hey, let's explain ourselves. Most weekdays, I Jeff grubblhelp piece.
You're gaming life back together. That includes breaking news and maybe even some
of our own original reporting for all these topics. I'll get the input.
I mean, bona fide expert who will make me look smart. If you
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If you listen to us on their switch, go go subscribe. I say
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resubscribe, don't miss an episode. Really appreciate that. You can also use
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that's the one A lot of other people like. I think ipher addic,
but a lot of people like casts. There's plenty of great options out there.
Don't miss it. All right, we have a lot to get into.
Let's start with Dragons Dogma two reviews. I'll check out the Metacritic here.
In a second, we'll check out open Critics see what they're saying.
But let's continue with your thoughts, Scott. So, it is like the
big, sprawling RPG where things are happening, things are distracted you. Is
it a breadth thing? Is it's like there's so much here, there's so
much to do. Or is a quality bar where everything you're doing is very
good? Is it a combination of the two? What really? Like?
What happened when you were like, Okay, no, this is a masterpiece.
I it was. It wasn't even like something and specific I was running
about and I was like, I've played about so this came in quite hot
in terms of I think we only got codes about a week ago. I
played about four hours or something like that, and they did. They were
telling us it was going to come in hot. So I was like,
yeah, it was like okay, yeah, I say, real performance for
me has been up and down, a bit, a bit shaky. That's
been the thing that's been a little bit troublesome. It's a bit chunky.
Yeah, yes, But it was just at some point I was like,
I'm playing this for a review and I'm playing so much of it in such
a small amount of time. But I'm like I'm not stopping myself from playing
this, you know, like I'm playing this because I'm this is how I
want to play this. It wasn't like a, oh, I need to
get this done so I can get the review done. I need to go
beat the main story right now so I get there. Like, I just
played it as I would normally play it, and I just didn't want to
stop, like because there was so much to do every kind of moment,
Like, yeah, I mentioned earlier, like it's the type of thing the
Breadth of the Wild and elder Ring did for me, where like, you
know, sure looking at it from hero on, it just looks like an
RPG, but it's just the actual moment to moment playing it where you know,
there's just like I'm pretty sure you can miss entire like plot lines and
cities and like arts or classes in this game. Like there's just so much
to like find and do, and they don't like it's not like you know,
Horizon or something where that's like here's like fifty map markers, so you
cannot miss a single thing in the game, right, It's like it's properly
like you're on the adventure. You're with a party of characters and you are
exploring and you are finding things. It's you know, it's yeah, as
a buyinger to put it politely, right now, the current review of review
Metacritics score is in eighty five. That's based on twenty one critic reviews.
There are plenty that are in the nineties here, a lot that are like
low nineties, and then there's things that a lot of people are in the
high eighties, kind of like looking for like the general sentiment. You know,
let's go with like the low one here that's highlighted from Metro game Central
to give it a seventy probably a seven out of ten. I'll double check
that score and see what it actually is. And entertaining open world action role
player with an interesting approach to AI control companions, but which proves disappointingly similar
to the twenty twelve original. I think that's worth a jumping point there.
Did you play the original Dragons Dogma? You did, right? You were
a fan of that, Yeah, I mean it's like definitely a game where
you play it and you're like, yeah, let's run out of budget halfway
through. The sense I get from Dragons Dogma two is it is in some
ways like almost a remake. It is like, hey, let's do that
again, but let's do it right this time. Let's set out with the
proper scope. We know how to do it, and we'll probably have a
bigger budget and we have the tools now that we're very familiar with to make
that all happen. It's it's so strange though, like the title screen at
the beginning doesn't say Dragon's dog but two. At least that's far. I
couldn't see it two anywhere. It just says Dragon's Dogma, Okay, is
there is there shit happening there? Okay? All right? Yeah, so
I'll say as much as when that Dragons dog but two hats see when the
title card hats is like, okay, all right, I would PLoP for
that. So let's yeah, let's spare people, all right, yes,
okay, so uh yeah, I think that well, okay, so the
complaint there that it's still maybe disappointingly similar to Dragon's Dogma one. Does that
resonate to you? Do you get what they're getting at there? Or is
that not a problem for you? How do you feel about it? I
thought it would be more of a Dragon's Doma one remake thing. It was
like, I get it, I get where the it's coming from. Like
there's a lot of DNA in there that is similar, and a lot of
it does feel like, Okay, we're making the vision that we wanted to
make back in twenty twelve. But I don't really see that as a negative.
It's not like that. No one's going to play Dragon's Doma two and
be like, oh, this is the same game. It's it's it's not
like you're doing the same things. It's not like it's the same city,
it's the same world, the same characters and all that. Like, yes,
it borrows a lot of mechanics, but as a sequel, you know,
it's not like that. It's it's not you know, I don't know.
I found I'm maybe I'm blinded by being a fan of the first one
as well, but I find I don't really see that as a negative because
it's just like, Okay, what if Dragons dot Well loved up to the
potential the Hods and the first place, right, and that to me,
that sounds like the exact kind of thing that Dragons Dogma needed, or maybe
not needed, but it's like a great fit for this particular series where it's
like that first one does have its fans, Like I think one of the
more common experiences that people have with Dragons Dogma is not necessarily playing it,
even though a lot of people have played Dragons Dogma. It is having a
friend who won't shut up about it and you're like, oh, man,
I can't I want to experience that, And then for whatever reason, you've
not gone back to Dragons Dogma and actually done that. And now here's Dragons
Dogma two giving you the opportunity to experience all those things, those freaks that
won't shut up about, but in a nice new package that does complete the
ideas that were unfinished in the first I'm just talking about that. It's like,
Yeah, that sounds like exactly what I would want from this game,
and based on what you've said so far, that's kind of what they delivered.
Yeah. I mean, like, so I've I've played Dragon Stoma one
countless times. I've never finished it, you know, as as one of
those games where it's like I think I have like sex copies or something like
that, regardless, but this feels like, you know, like the maybe
in the jump from like Dark Souls to elden Ring, where like obviously these
games are popular, but this feels like, you know, it's a new
beast all together in terms of what you can do in that world, you
know, and you know, I hope it does, you know, I
hope it has a similar bumping popularity that you know elden Ring did, because
it deserves I like, I think there's a strong chance of this game is
going to get that pop It's going to get that bump where people are going
to like remember hearing about this game. There's there is sort of this industry,
this this industrial complex that takes games like this and just just choose them
up and like spits out content everywhere. This game is probably gonna be all
over TikTok, like already. I so what I played, I'm kind of
I'm stolen, like the early part of the game, and and the biggest
reason for that is because it doesn't run great on Steam Deck. Everybody,
I was trying to get it running on there, no way, It's just
it's not happening, maybe fifteen frames per second. So I'm like, Okay,
I'll try to get over the PC or maybe I'll stream it. And
that's what I was talking about the other day, where I like streaming a
game and haven't run on the PC in the background when I like, put
the steam Deck to sleep bothers me. I don't like that. But I
did play enough to like, you know, create my my, my pond
and stuff like that. I made a dark Mitch, so I made a
little version of Mike Manatti with black eyes, and I so far, what
I've had the most fun doing is just picking him up, throwing in my
shoulder and have this is a dark bitch character yell at me and the tiny
little British voice we gave him, which is it's like there are a lot
of fun things you can do right out of the gate where it's like I
am making these characters. There's obviously Capcom has done these partner characters. We
found Wooly Versus in there, like when you go to like the pawn realm
and there's all these pawns in there, and I like walk past him,
and Sean was like streaming to Sean Shoan saw. He's liked, wait,
go over there is that William like, oh, that is Wooly Versus.
Absolutely, and so we brought him. And I just have Woolly Versus and
Dark Mitch following me around everywhere, and people are gonna like have like the
cast of Seinfeld following them around doing wild things. In this game, it
just seems primed to take off on social media and on TikTok and you know
Instagram shorts or reels, whatever the hell they're called. And so I think
this game is going to accomplish that. I just wonder, like that does
that then then lead to you know, twenty million copies sold. That's not
a guarantee, but I bet this game it definitely eclipses the first one.
Does that sound right to you? I think so. I mean, sorry,
just to go back to the point point the amount of people I saw,
I saw Garfields guitar failed. I'm pretty sure Capcom's PR manager has Paul
and Barry the Chuckle Brothers. This is two characters incredible, you know,
which paped me. So there's a lot of fun in there. One of
the haircuts is just that she buying cassa goo. Yeah. Yeah, but
a lot of haircuts are just like I know whose hair this is supposed to
be? Yes, but yeah, it's definitely got that. I mean,
my one of my favorite things to do in the combat was like literally just
walk up to a little goblin, hoist them up, and then just yuck
them off age. So that's one of the first kills I did because I
was like, you know, I'm getting the hang of things. I'm running
up the things like men grabbing people sure is fun. Instead of fighting this
guy, I'm just gonna go grab them. And then I turned around and
there was just a cliff. I'm like, thank you, Capcom Gods,
you understand what I need And I just chucked the little fucker and watched him
die. It was great, So it rules. It's one of those games
that's like you think you're playing it and you think, can I do this
really stupid shit right now? Yeah, and it's usually yes. Like it
got to the point where like other ponds I've hired of, like they'll see
me chuck someone off a cliff and be like, oh man, that's sick.
I should tell my own master about that. And my own pond was
like, really, because I've been doing it so much, they're like,
oh, I thought this was just the way people usually do it. You
know, it's incredible. But yeah, it's one of those things. Like
one of the got shown off a lot before launch was when you're fighting a
griffin. See when it retreats, jump on its back, grab onto it'll
take you across the map. It's like just stuff like that where you think,
can I do this thing? And it's like that's it sounds like such
a dumb thing to say, this is why this game is amazing, But
that's one of those things that if a game does that, it's like this
automatically bumps off about ten levels for me, just because it's like, you
know, you'll play something like Red Dead and there's one way to beat that
mession and then you come Dragons Dogma two and yeah, you could fight this
boss or you could just you know, grab them and launch them. You
know. One of the one of the abilities you get one of the later
classes is es. Actually just your character charges up and just goes. It's
like God hands, you know that moving godhand where you Okay, now you're
just speaking my love language. All right, Uh, okay, we we
should move on here in a second couple of things. So let's uh the
story. How do you think that is going to hit for most people?
And my understanding is that there are surprises in there, like avoiding talking about
all of that obviously, how did you feel about the story and like the
Indian of the game when all was said and done. So, it's one
of those games where the plot itself, as in it's it's not the light
so to speak, like they go, I believe it's Bingle more Hashy who
does all the Devil may Cry stories and all that, And obviously that makes
sense the Devil May Cry team doing this, which you can feel in the
combat. Another absolute banger. I love love it, so you know,
my my beloved. So the story isn't you know, it's it's not the
focus. A lot of the good narrative beats actually come from just the way
you walk around the world, you know, like there's a hidden town in
the forest, you know, and just even seeing like the two main cities
of Vermin the Batal, like just the differences in the streets and how you
know, how it's built and the people there and how they interact with you.
It's like, you know, that's where a lot of the like interesting
story beats actually come from, just in the kind of how the world is
made. But in terms of like an actual plot, as you know,
it's good, it's not like it's not gonna it's not the focus. So
it's not like a right thing. But there are like surprises in there,
and there are parts where as in you know, the bit we mentioned earlier
where I was like, oh man, this fucking rocks, you know,
like it's it's a good it's a good time, but it's maybe not as
important as the kind of emergent storytelling there are. Again, I don't want
to get into it. Because it's not like a it's I don't want to
spoil it because it's so cool, but you know, there are stuff,
there are things out there that are like about how the pawns work and what
the nature of the Orisen actually is and the Dragon and all. Actually that's
like interesting, you know, it's like really kind of it's like a kind
of core mystery that is actually really interesting, and it kind of requires you
to pay attention in ways, and it kind of trusts you to pay attention,
like you're not going to see some of that if you do not pay
attention to the plot, you know, and it's just again, it's it
all comes back to like just trusting the player to do something and not being
too worried about them ching something. And I love that. You know,
it's refreshing almost especially with something like you know, in the last major release
I got on with Suicide's Squad, which was such a like invented you know,
thing sanded down, like the edges are standing down. And that's that's
the thing with Dragon's Dogmas. It feels like it is not they they embrace
the rough edges and just like let that be the character of the game.
The yeah, yes, exactly. Yes. The other thing I was wondering
is you should you played about forty hours? Is that how long it took
you to beat I could have played fifty more, probably forty more, but
but like to get to the credits, was it like straight up forty or
no? Probably not so. I I played a story first, I got
to the kind of second city, did a couple of missions there, and
then on let's say Saturday night, I got a mission and it was like
take this, and then there was someone basically but it was like that,
you know, this will be the end of your journey kind of thing.
And then I spent all of Sunday not doing that, and then at the
end of the day I was like, okay, I'll play that mission,
and then it went into the kind of ending. But I think if you
just did the main quest, it wouldn't be even twenty hours. Maybe,
but again that's it's like Zelda, where you know, in theory you can
go and beat the game right away, you know, but it's you know.
The one thing I will say is it's not a game you go back
to and the like. There's not a there's not an open world state in
the after you beat it. So if you're interested in seeing everything be prepared
for a new game plus or you know, don't don't do that, don't
do that last mission. Okay, but you know it's I don't know.
I hate using like cliche terms like masterpiece and it especially in a lot,
but it's one of these games where I'm like, holy ship, this is
yah clearly clearly means a lot to you, Like that is that comes through?
Like that's clear, and uh, that gets me all the more excited
to spend more time with it. So the game is out Friday Thursday night.
Basically people should should almost certainly check it out, especially if you have
any curiosity. I guess the last thing, where did you what did you
play it? On? PS five? It's a bet chunky and towns and
stuff, but I don't I don't know if it done, if it got
better, or if I just got used to it. But you know,
it's not if you played Zelda. You can play that, but it's not
like you know, you're not going to be hitting. It's an uncapped frame,
so you know you'll see some things When you like look up in the
sky and there's nothing there, it's like suddenly it's like, you know,
sexty hundred tway not a hundred to tweve, you know, I mean like
it's right up there in the frames. But you know, you'll you'll be
about fairy with some depths for the most of the journey, don't you.
Egel in chat to saying maybe we do need a PS five pro That won't
help because my forty ninety's it's chunky. It's chunky over here as well.
I got you know, I got the Core I nine thirteen gen CPU.
This thing should not be capped in any real way by CPU or GPU that
I have. And yet nah, it's it's kind of it's pretty rough.
No matter what I do, everything I've tried to do, I expected to
get better here. My guess is, has there been an open world r
E engine game before this? This? This is happen. This is what
happened. This is what happens with game engines. When they try to take
something that's made for one thing and make it and then go open world.
There's a huge learning curve. And I think that we're just that with this.
You can like it works for fighting games, and it works for like
Devil May Cry and all that you know, so I would work for eventually,
it's just not there. Yeah, there's definitely some kind of tieving problems,
like even unreal engine for a lot of unreal engined for open world games
got made, and that that engine was never ever actually all that great at
that that it struggled. You know, it does look fantastic though, you
know, it's got the capcom ri engine shine on it where it just looks
phenomenal. Someone asked how big is the download? Is only about sexty gig
So it's not you know, for a game of the size you would have
expected more, but maybe people are good at compressing games. Yeah. Uh.
Austin Walker, noted Dragons Dogma fanatics, says, I've waited a decade
plus for a new Dragons Dogma and wondered if the sequel could live up to
the hype. Not only does it do that, addingsity and honing the series
is co core design strengths. It goes further innovating on how we spend time
in open world games. You could read more of him over at remap Radio
Scott. Where can people find your review? I've written it for enemy I
will post it in the chat, all right, now, which I felt
horrible for my editor because my my word code I had a word coude.
I don't pay attention to the word coud I mean I did. Who does
it for another like two thousand words? Sorry? Grew up up to tell
you to go left, but not to left. Okay, you know what,
No, I'm not going to deal with this harassment. Whoever's telling you
probably Lexi, I don't know what it means. I was really worried in
case it meant something horrible and I was something horrible. It's Super Mario Maker.
It's the worst thing I could think of a buyer, Super Mario Maker.
Yeah, that's one of my favorite games all the time, and that's
just those damn levels. Yeah, Dragon's Dogma two. I'm I'm gonna spend
a lot more time with it, really looking forward to it my head.
You know what, I'm gonna try it on on the the ags the Roger
and we'll see. I bet it's still not gonna be so certified too as
about like, honestly, it's gonna be hard for some as someone who said
it's going to be hard for something to beat like a Dragon Infinite Whale for
Game of the year. It's going to be hard to beat Dragon Stole Maso
for Game of the Year. Whether that will come through at the Achilles or
whatever, I don't know what is. You know, it's on the level
of, you know, an Eldenranger ref of the Whale. For me,
I think it's absolutely phenomenal. There. You got everybody. If you were
excited, you're probably more excited. And if you weren't curious before, I
bet you're gonna be looking into this game now. And that's that's the right
thing to do, all right. Next story, Bungei replaces Marathon director amid
leadership shake up and fears of layoffs. This is from a Rebecca Valentine over
at Ig and shout to rev Amid ongoing anxiety within Bungie following layoffs last year,
the studio is now preparing for another shakeup, this time on Marathon,
it's upcoming service game, intended as its next step beyond Destiny. According to
multiple sources familiar with the matter, Bungie is in the midst of shifting around
its creative leadership on Marathon, including removing longtime Bungie designer Christopher Barrett from the
game director role. Igen learned he is being replaced by former Valorant game director
Joe Ziegler, who left Riot Games for Bungie in twenty twenty two. Igen
has reached out to Bungie for comment on whether or not a Barrett will remain
with the company, but in the meantime, Ziegler confirmed on Twitter that he
was appointed to game director. For the last nine months, I've been working
on Marathon as the game director. We're still baking, but I'm excited to
share with you more info on the game as we get closer and closer to
bringing it all to all of it to you. While while this is going
on, sources tell IGN that Bungee is pouring resources into getting Marathon out the
door. The game's direction has shifted somewhat under Ziegler's new leadership, one source
says, including that that includes moving away from custom player characters in favor of
a selectable cast of heroes. There's a little bit more to the story,
Scott, but we'll start start there. For now, Bungee is in a
pretty rough state because they are not making as much money as they anticipated they
would make on Destiny, and every time they would basically set a target going
forward and apparently internally they missed those targets by more and more and more,
and so now a lot is writing on the success of the Final Shape,
the next big expansion that will be coming up soon. In the meantime,
they have this other game, Marathon, that they've announced publicly. It's going
to be a follow up. I think at one point it was supposed to
be an extraction shooter. Maybe it still is. There's who knows what it's
actually gonna feel like when it comes out. But this is like their follow
up, and I'm just like, oo, how do you how do you
follow up Destiny? And how do you make another one of those games but
make it different enough to stand out? Seems it always seems like a tall
order, and now they are in the midst of shifting it around, trying
to change it up. Uh, do you have confidence that Marathon is going
to be able to come out and be what it needs to be for Bungee
and for what and what players want? It's a Sony Live service game,
so probably not, you know, I don't know. I obviously I'd be
interested in what the exact can of UH productions where for the Destiny stuff,
because obviously is the game keep scoring, it's going to drop about you know
returns, right, that should be normal. No, everything has the Fortnite
thing where they can say like, oh, here's the Season one map again
and suddenly the player can it's back up. But like you know, it's
it's tough. Yes, but my only thing is because obviously everything to ten
years to make. Now by the time Maraphone actually drops, well, people
care about extraction shooters anymore. You know the amount of like hero shooters that
put into development after Overwatch, and like what hero shooters are really big now?
You know it's the same with yeh valorit that's it, Yeah, it's
the same. It's the same thing I'm feeling. You know, like obviously
hyenas happens as well, so it's going to be a hard thing to touch.
But even right now, but you know, in for years time,
are people still going to be playing right, And Bungee can like do their
own thing. They can put their own spin on it. They could put
something out and be like no this who cares. What if you don't care
about extraction shooters anymore, this is a new Bungee game, so care about
that. But you know there's it's a long, a long way between here
and there of actually being able to make that statement once you have the game
ready and it In the meantime, it does feel like internally they are losing
confidence in their ability to deliver these things while Destiny is shriveling, and then
at the meantime, meanwhile Sony is also losing in confidence in Mungie. Apparently
this leads into the next little tidbit. While upcoming Destiny to expansion in the
Final Shape is being prioritized, there are growing fears and rumors that layoffs will
immediately follow its release. One person with knowledge of budgets at Bungie told Rebecca
that nothing adds up and something will need to happen to curb costs unless the
Final Shape does so well to cover the gap and people can move to Marathon.
When Sony acquired Bungie, the studio brought with it a number of other
incubation projects, including a mobile like game code named Gummy Bears and a new
ip known as Matter. According to sources, Matter was canceled back in twenty
twenty, but the team continued working on a similar project with slightly different direction,
until that too, was canceled in late twenty twenty two. Gummy Bears,
meanwhile, is currently in a holding pattern due to the ongoing company struggles.
So they are already playing like a war of attrition here a little bit.
They are like they are taking some resources away from other projects, focusing
on Destiny, getting the Final Shape out, and then putting a lot behind
Marathon. And then while all that's happening, people at Bungie are looking around
going like, if the Final Shape doesn't just absolutely slam the door shut in
terms of making a ton of money, we are all expected like there's a
chance we could lose our job. So that's got to be a tough environment
to be working in. And I think this goes back to, well,
you know, Sony acquired them, shouldn't they have some more security than they're
expecting. It's like, it doesn't seem to be working that way. You
know. The understanding was Bunge would maintain a lot of its autonomy under Sony,
not even under PlayStation, Like PlayStation's not super involved in how Bungee operates
at the moment, and that was part of the deal. It's like under
Sony, Sony is like, no, you're a Sony Company, PlayStation company,
and you can run things your way. But I think that came with
the understanding that it's like and you're going to be responsible for being profitable and
for not being a huge cost burden, and we're not going to show up
with bags and money every time you need it to cover your losses. And
that has led to I think this situation where Bungies are the people who control
Bunge are trying to keep control a Bungee, and to do that they are
making serious cuts and trying to avoid the worst case scenario. But at the
same time, Scott it it just feels like Destiny Too has reached a point
where most people are have played it and had their time with it and have
moved on, and it's going to be a near impossibility to get most of
them back in while also getting new people in. Like it's not like,
you know, across the board that won't happen, but at some critical mass,
critical scale that would enable this game to be as successful as they need
it to be. That doesn't necessarily feel like it's on the table. I
don't know, what do you think? So obviously they had the final shape,
which Bully Yeah, things a lot as well. Yes, my I
guess my one of my biggest questions as obviously a lot of live service games
treat it as if it's your new job. You know, they want you
to play it every single day. Yeah, you're going to be playing it
all the time. So why are they doing too? You know, I
don't know if that's been fought through, like how will this affect Destiny or
how will this affect Marathon if people are still playing Destiny or manaphon, you
know, it's not like I mean, you get the Payday situation, right,
pay Day three comes out and like that's a sequel, so maybe it's
a little bit different. Maybe they're avoiding that by not making Destiny three,
which you know, who knows. I would think I would prefer Destiny three,
but not if it comes out bare bones the way Payday three did.
But a similar thing could happen with Marathon. Right, this is the new
NWD bungeie game. Let's all get on board, and it's like, oh,
I don't know how we feel about this. This isn't for us.
And so suddenly it's like, oh, hey man, that Destiny two is
way more popular than then Marathon is a couple of weeks after Marathon is out.
That looks bad. Yeah, that absolutely could happen. There was one
part of that, I don't know if we just mentioned it. There apparently
an s I g N report they said there's there's a growing expectation that the
company leadership will mostly leave when the final payouts from Sony come through and twenty
six YEP as well, Which you know, that's a that's a good thing
to hear when you've got you know, when you're trying to get yourself hyped
for the next Bongee game. You know, the the only leadership are treating
it. Like I said, obviously, it's you know, it's a rumor.
It's not like concrete or it's an expectation. Sorry, it's not something
that's actually ending. But you know, that does exactly. It made me
pretty common. I mean that I would expect this to happen. I mean
that is kind of how things went down at respond. We talked about that
earlier this week and last week, where you know, a lot of the
key people that made Respawn respawn, not all of them, but many of
the key people have left to start their own studios after their stock vested from
the acquisition, So it's like, you know, they did their time,
sat around for a couple of years, et cetera. They made games at
EA first several years, and then they once their stock was vested, they
cashed out and they went out and were able to even go start their own
thing. And that's probably it's very similar to probably what's going to happen here.
That is how these things usually go. I think that happened with a
bunch of stuff like Blizzard. This happens all the time. So yeah,
I think that if you're working there day to day trying to get excited about,
hey, we got to we're all head down on marathon, it's like,
yeah, but by the time that thing is out, my boss is
going to be gone and also very very rich, and I'm gonna still be
here, stuck with the problems that they're creating because they're only half care about
it. They're just trying to run out the clock. You know, not
to say that that's exactly what's happening, but I could see how people working
at the studio begin to think that way, and that's probably probably a little
bit poisonous. I wonder what Sony's gonna look like in like three years.
You know, well he's still knowing Well, they still have the kind of
cult surrounding it where everything that is like, you know, that's just even
even something like Horizon can get love despite being the most boring shot in the
world. You know, yeah, well they still have that notoriety if their
next three years are a bunch of multiplayer games that don't come to either come
out or you know, because I've already canceled. There's a London studio,
yeah, they well they yeah, they shut the studio, but shut down
London studio. Yeah, and there was a game there that they canceled.
Yeah. I mean they are playing with house money and that is not going
to last forever, right, uh. And I think we're already not like
you know, several years in, but are coming off of last year where
people are like, oh yeah Spider Man, Yeah absolutely, I'm down with
that, and a lot of those fans like that is my game of the
year. So I'm a PlayStation's in Spider Man two is this game of the
year, And you're crazy if you think it's Super Mario Brothers Wonder even though
I'm right and they're wrong. It was the kind of thing where it's okay.
So you could sense that they were already like, Okay, well this
is great, but where are the other games? Well, we'll get past
Spider Man and then they'll have a big announcement and there'll be a ton of
stuff in twenty twenty four. And now we're here and they're like, no,
there's not gonna be there's gonna be zero. Actually, there's gonna be
nothing from established franchises that you keep asking about in twenty twenty four. In
the meantime, have you heard about, God, what's the game with the
sandwich? I think that they announced that one of their showcases one of the
yeah, one of their live service games, not contraband that one is over
at Xbox, but something similar to that. And then and then yeah,
there's like a handful of other live service games that are probably gonna pop off,
and that's what they're gonna have this year. And then maybe Astrobotic keep
pointing out like, listen, I'll be very excited about astro But if they
do that multiple years in a row, I think you're right that people will
begin to be like, oh, the golden age is over, the good
times are done, and now things are pretty Grim and it's like the occasional
big release I care about. And it's like, yeah, if that's the
way you're gonna be, you're gonna have to kind of change up. You're
thinking about what kind of games you're looking for out of this company. Someone
to point out obviously the Hell Divers Too, Yes, that is true.
What was the budget of Hell Divers Too compared to you know, uh,
by Myrophone or Concord or something like that, you know, like the Amy
Hannick one Judas is that what's called? Yeah? God? Yes, uh
yeah that God Who's where is she at now? I can't even remember?
But yeah, I think the Hell Divers two is definitely helping. And if
they are, if they make more games that are as good and interesting as
that, then they're not going to be in such a bad situation. It's
I think the this is based on the assumption that Hell Divers two will be
kind of an exception to the norm there. You know, maybe it won't
be. Maybe they are very good at this, uh and maybe that's the
reason, like some of the other Live service games got canceled when Bunchie came
in and looked at them because they didn't have the same energy that Hell Divers
two did, and maybe the rest that made it through that cut are sticking
around because they do and they can replicate that. We'll see if they If
PlayStation becomes the company puts out games like Hell Divers two every year, I
will be all aboard on that. I'll be way more excited about that than
I have been about recent years of Sony outputs. So that's for me.
But I think your point still stands, Scott, that there's an audience that
shows up for PlayStation for those big triple A narrative single player games that have
massive budgets, and if those become more far and few between, I think
that does begin hurting Sony's reputation here in a couple of years. But and
the bunch of thing is is just kind of like this albatross around their neck
in some ways where it's like, man, this is that this was never
really a fit when you think about it, and now it feels very awkward
these two entities working together. It feels like we're getting to the PS two
too big to failure. Also, I would like to just clarify it was
not Amy Hannick. It was Jade Raymonds and it was not right. It
was fair Game dollar sign. Yeah, fair Game dollar Sign. Yeah.
No, no, Amy Hannick, not Judas. And that that one is
coming out this year. I think yes, at least I think they said
that previously. So it's that in Concord. So they have new games,
like I'm not in that. We shouldn't like, oh well, you know
what, who cares about those? It's like, no, those games could
be as exciting as hell average too, there's a possibility, but you know,
I think it's a different audience showing up for Yeah, I mean,
obviously they'll still make their Spider Mans and all that, but yeah, it
does. It does feel like we're rapidly getting to uh, you know,
five hundred US dollars. I mean that's going to be the norm night,
you know what, Yeah, being the next redg Racer moment. Yeah,
and I think that, you know, while they're making their Spider Man's,
you know, you have people of anauny Dog talking about like, yeah,
I mean, we'll be able to make one or two more of these for
the rest of our lives, and then we just won't be able to do
it anymore because it's too hard and takes too long. And it's yeah,
that's unstable, but that's still a day. Between like two five and two
eleven, I'm pretty sure Naughty Dog made like Stax or seven games. Yep.
Between two thirteen and twenty, Naughty Dog made one game. You know.
Yeah, that's that's the trend I always think about, is uh.
I think from like GTA three up until GTA five released, Rockstar released one
game a year basically on average, and then Grand Theft Thought of five comes
out, and then they didn't release anything until Red Dead Redemption too. Even
even something like Dragon's Dogma to their last that studio or that team's last game
is Double May Cry five, which the special edition of that, if we're
counting that, that was what like four years ago, five years ago,
you know, So it's not like it's you know, it's not like it's
only like Naughty Dog doing it. But even that's like that's an entire genre
shift. How many Resident Evil games have come out in the last like five
years. I think it's been almost yearly since like twenty seventeen. You know,
It's like I think it's like on average, but they're getting one out
about every fifteen to eighteen months, like a Dragon. Yeah, we had
three of those within the last year, you know, yep, and they
were all I mean, I didn't playas but they were all pretty good from
what I gather, and if it wealth was obviously really you know, like
it's obviously me saying they should make games that look worse and cost less money.
It's it's done by now, like everyone's said it at this point.
But you know, there is something to be said of how do how do
you sort of on a game every ten years? You know, yes,
your rock star obviously, because right well, if they have a money printing
machine over there, All right, let's keep going here. Actually, you
know what, let's take a quick break. When we get back, we'll
hit some more of these headlines. We'll be right back after this. All
right, we are back, and I'm going to packs tomorrow and speaking to
packs. Nintendo will have a booth at Pax East twenty twenty four. This
is from Go Nintendo. Nintendo is a too attendant numerous PAS events in the
past, bringing with them big booths, tons of game demos, and plenty
of merch and more. Pax East twenty twenty four is running March twenty first
through the twenty fourth this ye this year, but Nintendo hasn't made a peep
about it being at this year's show. While we're still waiting to hear from
them on the matter, it seems they will indeed be attending. The official
floor map for Packs East twenty twenty four has popped up online and shows that
Nintendo is occupying a sizeable chunk of the hall. Again, we don't know
what Nintendo will be bringing with them game wise, but demos for their latest
switch games and long tail sellers seems to be the most likely suspect. So
that's what I expect here, Uh that it will probably be part of speech
showtime, maybe something with paper Mario the thousand Year Door, and then they'll
have what they did at PAS West last year for Nintendo Live. They'll have
like Pickman four and Super Mario Brothers Wonder and things that have been us selling
will still be there. People are just speculating maybe there's something more because Nintendo's
been so quiet that it's kind of weird. Uh, do you think there's
a chance there will be anything more there? Scott, They'll bring in metro
Prame for Breath of the Wild Freeze. Fucking metro Prame t remastered. Hc
uh go on toscoo. It was reasonable. Yeah take that gaming leagues and
rumors on Reddit right now everybody, Oh yeah, no repeat why just said
because then they will take it. Yeah, uh huh at the very least,
I'll I'll be happy to have another chance to get some of the march
that they only have at these things. So, although that line is always
pretty absurd, Yeah, I think Nintendo is at a point where you know
that this doesn't mean anything necessarily. I think just Nintendo is they have their
set marketing budget now and they're going to use it on these big events.
And you know that they they have pre movie ads. I was I saw
Dune two and one of the pre movie ads was hey play Super Mario Brothers
wonder things like that. It just feels like Nintendo's like, no, we
are still trying to sell as much as possible, and that means, yeah,
we're gonna show up at packs and yeah, the thing we're gonna have
there is games that you might already own and have a home, and yet
we're gonna have demo kiosks because we want to sell them to even more gamers.
And though there's a lot of them here. Uh. And it might
just be that simple, but this also ensures that they're you know, they're
set up for where it's like, Okay, they have the relationship, they
have the floor space, they have some of the largest floor space actually at
this Paccis show. You know, I think Nintendo has either the largest booth
or the second largest booth. It's up there. That sets them up for
when hey, it's time comes next year. They are set up and they
could just be like, nope, we're renewing the spot we have last year,
and in March twenty twenty five, they will almost certainly have something interesting
to put in the booth. By then it could be a switch to that
is already out or just about to launch. And if that's the case,
yeah, I think people will be very happy to get the hands on at
that point. That's probably just not happening here. And honestly, maybe what
happened here is maybe they were gonna announce the switch to by this point and
before the thing got delayed internally, and so the booth was a sort of
vestige of that, and they were gonna maybe have some like demos or maybe
just on screen stuff that they were showing people on a loop or something like
that. And now that's the reason they big quiet about it, because that
the plans changed, so they're gonna be a little bit more low key.
That's all possibility too, but the very least. It just this feels like
Nintendo is still showing up in places because they have seen success from that.
I think they had a really good result from Nintendo Live in Seattle last year,
and they're not gonna do the same thing in Boston because they're not gonna
lug all that stuff across the country. But they'll be like, no,
the new stuff, will have a couple of standies for Princess Peach showtime and
go from there. But I don't know. Yeah, we're probably waiting until
like three time to hear from Nintendo now, right, because they like the
stuff. Yeah, summer summer Nintendo director. Yeah, because the uh the
paper Mario and Luigia release dates on a roundom Sunday, like yeah Mario day,
yes, yes, oh yeah, of course. So we're probably I
feel like we're probably not hearing anything until it feels that way. Yeah,
June, something around that in that range. Yeah, you know, maybe
maybe they go all away to September and then in between then and now they
have some like you Tube and Twitter drops things like that. But in the
meantime, yeah, I think that we will get one last big direct for
them from them this year that sets up whatever they're gonna have this holiday,
because as it is, like you talked about those release dates Luigi's Mansion and
the thousand Year Door, those are out by like June, and then there's
nothing after that, So that leaves this six month window where we know they
have you know, a fire of Them game sitting on the shelf, a
remake that's basically done. There's you know, there's the Metric Prime two and
three games that are also likely done just sitting around Zelda Ports, which just
make a ton of sense. These are things that could pop up this holiday
very easily. And if they are in a situation where it's like they've got
this big gap in the calendar and they have these things set on the shelf,
why not pull out those guns and fire them off right now? Yeah,
I mean, if the Sweatch two is delayed, obviously they probably had
plans of you know, moll stop release of games about say it's coming out,
but they're probably so releasing games about September or something like that, you
know. So par Mea is very interested to see what they have for the
rest of the year and whether it will be you know, like the last
year the WEU where it was like not really terrible Star Folks game and then
fuck all for you know, ten months. Yep, it'll be it'll be
a little bit like that, but they'll have quite a bit more. They'll
like five Star Fox games instead. It's the Zeno Blade game that's don come
over yet. Cena Blade Chronicles X. Is that the one. Yeah,
it's Spain that that will probably happen eventually, all right. Overwatch two will
stop locking new heroes behind a battle pass with season ten. This is from
Michael mcwerder at Polygon. The next season of Overwatch two will introduce a new
hero Venture and a new way to unlock them. Instead of having to pay
for the game's premium battle pass or unlock that new hero through dozens of hours
of gameplay, Blizzard will make a Venture and all future heroes available for free
for all players when they launch. Overwatch two. Players will also get free
access to all of the game's previously released heroes, including characters like Mauga Alaui
and Life Weaver. These are all made up. When season ten launches in
April, new players will still need to complete the first time User experience to
unlock heroes, Blizzard says, but once the heroes from the original Overwatch roster
have been unlocked, all Overwatch two heroes will also become available. That's a
big change from the original and controversial structure of locking new Overwatch heroes behind a
paywall or progression. It's one of a handful of changes to how Blizzard is
handling the game's battle pass. Game director Aaron Keller revealed in a new video,
this feels like, hey, we got like Overwatch two is you know,
it's doing okay, but it's clear it's assuredly not doing what Blizzard wants
it to be doing. They want it to be doing better. They put
out something called Overwatch two and it's nowhere near the stratosphere that Overwatch one reached.
And maybe that was never in the cards, but at least doing something
similar to those numbers is probably what they want to be doing, and instead
they're kind of it feels like they are trying to scrap by. They're trying
to just claw their way to being a relevant game again and again. Lots
of people are still playing Overwatch too. I'm sure it's making money, but
they wouldn't be making drastic changes if they didn't feel they need to. And
here we are, this feels like a pretty drastic change. Scott, where
you ever an Overwatch person? Does this change things for you one way or
the other? See? Because they and on console they Overwatch two apps just
replace the reginal Overwatch app. See if you go on my PlayStation account,
it's like my top game is Overwatch too. Even that it's like wild to
me because Overwatch one. I played so much of that the year it came
out, and I just do not care anymore. Like as soon as it
started going like oh you can only pick two pair of class pair team or
something or the only there's a rule queue now and you can't have any doubles
and all that, it's like, you know, they made it. They
made it into such a sports game, you know, So it's it's not
you know, it's not funny in the like hah, you're doing bad,
But it's funny to see how much of a you know, a phenomenon it
was for it to know just be another one of those games. But yeah,
over I mean, what happens to the people who paid for the characters
before? Now? Are they just like, okay, well, that's an
incredible question, Scott, I don't know. There probably is an answer out
there for that. They probably do get something. Do they get one of
the twenty five dollar Cowboy V Bump skins? Yes, exactly, they'll jack
They're actually gonna make it thirty five dollars and then give them to them for
free so they feel like they're getting even more. Yes, right, I
don't know overwatched two. So it is in a place for me that's very
similar to you where I played a lot of Overwatch one and I don't really
think about Overwatch anymore. And that's okay, Like I as someone who was
like a fan of Overwatch, I shouldn't feel guilty about that. People,
You move on for things all the time. Just because it's a game that's
ongoing doesn't mean I need to have some ongoing relationship with it. So yeah,
I just don't really think about Overwatch two, and I don't see that
changing anytime soon. PlayStation veteran Connie Booth joins ea the soon. Jeffrey Rosseau
over at Games Industry dop is shout out to my fellow one up the community
veteran Jeffrey Rousseau. PlayStation veteran Connie Booth has joined EA as its new group
general Manager of Action RPG. That it feels like it miss like Typo,
as worded by IgM. Booth will reportedly will report directly to EA's entertainment head
Laura Malay. One of her new duties will include revitalizing the BioWare studio,
which is currently developing Dragon Age Dredwolf. Feels like it's probably too late for
her to come in and do anything about Dragon Age Redwolf. That game is
like I continue to hear do out later this year. We'll hear about it
over the summer likely, and then it'll come out later this year. Less
things change, that's possible. I know this caveats always get to people,
but whatever, that's just how things work. But that doesn't mean that she's
not going to come in and like still have to revitalize BioWare because next up
after that is Mass Effect five, and that is made in a lot of
ways, even more important than Dragon Age. Dragon Age has been like kind
of where it is. People like understand what they want from Dragon Dragon Age.
The fans of Dragon Ague are like, no, just give me more
of these characters. Inquisition was good to find to good. If you give
me another one of those, hopefully it's a little bit better, but I
just want more of those characters. People with Mass Effect are like man and
Drameda was real shitty. That was a real shitty time. Please do better
than that and don't make it look anything like Anthem. You got to get
back to the basics and make something that is big and exciting at the same
time. And yeah, bringing in Connie Booth, who is like a veteran
like under sells it. Connie Booth has been with a Sony or thirty four
years, I think basically since the beginning, just like working and helping to
ship games over at PlayStation, So now coming in and taking on this key
role at EA, this feels like her trying to trying to move up and
use her experience to help other publishers and EA just being like, hey,
this is someone that can actually get things done. How do you feel about
the prospects for a developer like BioWare and other EA studios with Connie Booth coming
in to take over I'm changing my offessional job tale to head of Action RPG.
Yeah, general manager of Action RPG. Please. It's biowear is such
is such a weird one because obviously the perception of BioWare and twenty's a and
versus the perception of BioWare in twenty twenty is such a you know, a
vast difference, and obviously I think they've realized that, so I don't I
think they'll probably be okay regardless, but you know, it's definitely yeah,
you're right, Crash Bandicoot. It was the first game she worked on at
Sony, so you know that's a well now, So you know, it's
definitely good to get a name like that, and and it definitely inspires a
bit more confidence that the new Mass Effect and the new Dragon Age will be
what people want them to be. You know, at the very least,
it feels like a pending that fire, right, They're not just like it,
like turning away from it, being like whatever happens happens. This feels
like taking an active role and making sure the game is as good as possible.
And then again, you know it's right, it is not exactly the
one you want. The fire and that's right, as I guess, reductive
of the conversation as as EA. It's like, you know, okay,
you'd be soft, could hire Neil Druckman, but it's not going to be
like you know, it's still going to be you be soft at the end
of the day. Tract too. I didn't want to say it. It's
just it's the next thing that came to my mind. Yeah, I understand,
all right, let's we're gon we're gonna cut it there, We're gonna
get to you know, actually real quick. Wrestful trails to Michael Browley Legs
Begum, who was a mainstay of the fighting community recipes. He passed away
at thirty five years old, way too young. Tragic loss. Just rip
absolutely rewatched The Fighter, you know, the documentary the Street Fair Channel dead
put hen on it and like just him saying, uh, you know,
he said, all my advice to anyone is just get good if I if
I can do it, you can do it. And I'm like, that's
such a you know, it's such a like great enconsolation of heaven. Yep
uh. But yeah, phenomenal player. Yeah, and last week missed his
last week was Donkeyotier God, so you know, uh, how you live
being a cool dude in the fighting game community. All right, let's get
to the poll question. I have that ready to go. Let me bring
it right here for everybody. Do you have a PSVR two? We asked
this on Monday after the reports of PSVR two not selling very well. Nine
percent said yes, eight percent says no, but I planned to buy one,
and eighty three percent says no and I do not want one. That
this seems about right. Honestly, nine percent people responding of three point seven
thousand votes feels kind of high, Like, hey, that's pretty decent for
a peripheral for a console that costs five hundred and fifty dollars. That's a
lot of people. But you know, it's always going to be skewed with
our community. But I think the thing that's going to hurt them is more
people have them than have a PSVR two then want one. Based on this
poll, and again it's not scientific, but nine percent have one. Only
eight percent of respondents are like planning to get one, and that's that is
going to put them in a situation where they've already manufactured a lot. And
so this might explain why they've paused manufacturers because the demand just is not there.
Yeah, how about you, Scott, You're gonna go out and get
a PSVR two? Do you already have one? VR makes me feel very
unwell, So no, I will not be buying one. But even if
I could play VR, probably not. I feel like the kind of wireless
ones maybe is lunch about. Like my brother picked up a Quest Free,
which is, you know, it plays games, but he's not like a
capital G gamer. You know, not to use the bad word, but
you know, so yeah, I don't know. Maybe there is time to
top out. I don't know. Yeah, I mean I think if they
wanted to succeed, they could do a Donch Eagle eat on chat once again,
says is they should make a game for it, Like, yeah,
that's like that. That seems like a pretty decent plan. I wonder why
they don't do that. All right, we got a new pole question.
We'll get that up here in a second. Before that, though, Scott
wanted to tell people where they could find you what you have going on,
Remind them about that review and all that good stuff. So you can find
me on Twitter dot code do go to UK twitter dot com. Borward slash
s M C C R A E. And then an underscore because someone has
my name and they also won't give me that I'm not famous enough to steal
it from them. You'll find me on their chat and ship about god Hand
probably, and then I write for Mirror dot Co do UK over here in
the UK, dog DK Forward Slash Gaming there you go. Occasionally appear on
their YouTube channel, but also I'm a freelancer. I appear everywhere, including
NME today. I mean that's the first time on Enemy but still today with
a review of Dragon's Dogma two, which is the game of the year and
you should buy it this Friday. Um yeah, come come December. I'm
gonna, I'm gonna. I'm gonna pitch you on a little Game of the
Year list, I think, and I'm just gonna write Dragons Dogma two and
like big capital letters down the whole page. Find me. We'll make it
happen. That was a fun thing to do last year. So yeah,
we'll get back and do listen number two like a dragon and then one and
then three, nine, ten, all for ten? Who gives the shot?
Yeah, all right, excellent, Scott, thank you. I appreciate
it. Let's get to this poll question for tomorrow that we'll discuss your own
game mest Mornings. Do you ever buy the physical release of game that comes
out later than the initial digital only release? And we actually didn't talk about
the topics. We're going out of time for this, but that was because
boulders Gate Three's physical edition on consoles getting delayed. So I'm just kind of
wondering, like, Hey, if you have a game that you played that
was digital only at release, how often do you show up and buy the
game, uh, physically later? Do you ever do that? Yes?
Or no? We will discuss that on the show. To Noe won't be
tomorrow. Huh. Now, I'm on a plane tomorrow. When will I
be able to do this Monday? I think Monday, So Monday for Game
Best Mornings, let's talk about that. I am in Boston for PACs Thursday
and Friday and Saturday and Sunday. We'll be back on Monday. But if
you're at packs, you see me, if you see something, say something,
let me know, say hi. That goes for all the Giant Bomb
crew. We're gonna be hanging around packs. We got several panels Friday evening
we're doing voicemail that we're doing Dan doco there. Saturday evening is Voicemail Dump
Truck earlier in the day. On Friday, I'll be doing kind of funnies
games trivia with with Blessing. That's in the Albatross Theater. I think at
like one pmish, I don't know. Check the schedule. And then the
beast Cast they're doing a beast Cast reunion. I am gonna go to that.
You just don't want to miss that. I'm gonna be in the audience
there watching it with all of you, So look out for all of that.
And then we're gonna be taking Voicemail Dump Truck questions live at the show.
And by that I mean not like get in line and ask it.
I mean we'll be on the show floor with the camera pointing at you,
and if your question gets accepted, we're gonna play it for everybody up on
the stage. So if you have a question and you see me, let
me know. I'll record you with my phone real quick and we'll see what
we can make that happen. Yes, but that means no game mess mornings
tomorrow or Friday. I'm going to be traveling, but we will be back
into things on Monday, and that's what we'll discuss the results of this poll
in the meantime. Scott, thank you so much for hanging out with me
today and talking about video games. I really appreciate it. Thanks thanks for
having me. I needed to get some more a dragon Stallmato, so yeah,
it's sang on that for a week. It's been my halish. I'm
glad, glad you're able to get it out there. I could feel the
excitement and it makes me want to get back in there and play some more
of that game. You need to figure out a way to do that.
While I'm traveling, I bring a gaming laptop, Bring get one of those
oh way you're playing on piece. I was gonna say, get one those
big EXPOTX creates, but yeah, it'd be fun too. Bring your hire
PC on the plane. Yeah. Can I buy a gamer class ticket please?
And they just shoot me on site? Yeah, come on, dark
bitch, carry my game Amy PC for me. Last thing, Jan hair
reveal. Jan got a haircut and you're gonna be I think he's not gonna
reveal it publicly until packs, so you're not going to miss that, all
right? Everybody? Thank you so much for listening. You're the best audience
in gaming. Until next time or until at packs, have a good one,
take care of yourself and goodbye. Fain w