WEBVTT

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You'll be got me bad. It's
the internet. You're busy. Let's do

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this for November one, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Games Morning's Live

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with Me Jeff Grubb. Today,
reviews for RoboCop and Warrior are in and

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they're basically the same person and Sega
Shocks with another new three D Sonic game

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coming out before the end of this
year. But first, please join me

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and welcoming today's co host, the
Game Mess Mornings. It's Lucy James.

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Everybody, Lucy, how are you
doing doing well? Thank you? How

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you? I'm good, I'm good. I got a question for you,

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Lucy. Uh oh, you're from
the UK, right, Yes, you

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say that the United Kingdom is close, not in, but close to the

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Arctic Ocean. I'd say it was
next to the Atlantic Ocean. What's next

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to but close? Like? Okay, you know, listen, that's your

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answer. That's your answer. A
really exposing my lack of geography. Okay,

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well listen, that's your answer too. That's fine. I don't I

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don't think it's that Neil so I
yeah, Mike not. He was saying

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it last night. He was looking
at some mapp and and I looked at

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him. I saw a tweet about
like the Octic Ocean, and I was

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like, what's happening here, That's
what happened. Uh. Then I asked

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chat GPT and it's like it's not
particularly close. And then that was like,

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okay, can I google my am
I cheating if I google? No,

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absolutely not, absolutely not. Listen. I think it's it's not so

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far away that it's absurd, but
it's it's not. It's actually not that.

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It's like it's like, okay,
it's like a Norway away. It's

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like if you just go one Norway
nor of the UK, yeah, you're

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gonna be in the Arctic Ocean basically, so hang on Arctic Ocean. Uh,

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what's like a border. See,
that's the thing. So here's how

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I did it. I looked at
where the like where Alaska is on the

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other side of the other coast of
the United States, and like right above

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that is the Arctic Ocean. And
it kind of it's bad because maps are

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bad. If you take a line
straight over, it's it's like just north

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of Norway and the Nordic country is
basically it's you know, but I mean

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even the Nordic's on that close.
So I mean, how long is how

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long is a flight UK to Norway? I mean yeah, but it's like

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if you like, you know,
if you go straight north though, you'll

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get to the Arctic Ocean an hour
and a half. Actually, yeah,

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I mean okay, as the crow
flies relatively speaking, relatively speaking, as

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the crow RelA speaking, it's not
that far away, but it's still pretty

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far. Yeah, like I'm not
going to go. I want a joint

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to the Arctic Ocean, right,
No, no, no, no,

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yes, no. I don't think
Mike was even suggesting that. But Mike,

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yeah, you're right. He's all
over the place. He's all over

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the place of these things. You
can't trust anything. He says, you

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were you were up early this morning? You go, you were up and

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at him getting some other work done. How are you feeling well? I

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had two cups of coffee. I'm
actually feeling okay. I feel like I'm

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going to crash this afternoon, but
I pay for it later. Usually,

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like I can get up and get
going fine whenever I need to, especially

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now like these days, always having
to get the kids ready for school.

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It's like I almost never a morning
person. But I gotta do what I

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gotta do. But what happens is
I pay for it later. So yeah,

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that crash, I know what you
mean. No, I know.

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We were doing a recording for FPS
at seven am today and due to two

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time zones, that was weirdly the
best option for seven am for me.

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It was like one am for Ralph, so I cannot complain. Oh wow.

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I was like, oh, it
must be Ralph's fall. You guys

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must be accommodating him. Nope,
No, we were accommodating in Finland,

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yes, but no. So that
was a very exciting interview that we've got

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gone up this weekend. But today
is like weirdly busy just in general for

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some reason, like a Wednesday.
Yeah, Jet, we're recording Jeff jeffs

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after this, so spoiler it.
That's why we didn't have episode on Mondays,

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because Tam and I were at indieland
playing some awesome games over the weekend.

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Very very very cool thing you all
were doing over there, So well

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done Gerard and the team over at
that one Video Gamer. Like they raised

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seventy eight thousand four Dimension research kings
over there, kings, and like it

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was really cool hearing the indie devs
because they had so many games and like

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they had a QR code on screen
to wish list and like pinned comment to

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go wish list, and they were
all saying that, like yeah, wish

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listing and like pre orders and whatever
just like jumped up. So that was

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really really cool. Yeah, it
was, you know, coming out of

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SGF when he and he did that
stream there. I've talked to a few

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any developers and the like, Yeah, this is a great way to get

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out there and get in front of
people because you know, his channel's big

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and his Twitch stream was doing great
and so yeah, I'm glad. I'm

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glad it worked out for everybody involved. A really cool thing. All right,

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let's explain what we do do here
most weekdays, I Jeff Grebill,

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help piece your gaming life back together. That includes breaking news and maybe even

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some of our own original reporting.
For all these topics, I'll get the

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input of a bona fide expert who
will make me look smart. If you

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are watching live on Twitch welcome.
You can always listen to the show later

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on podcast feeds by searching for Game
mess Mornings, or find therss on giant

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bomb dot com You can also catch
the show later with the chapters and timestamps

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on YouTube. Hello YouTube. Okay, we have a lot to get into,

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so let's start the morning mess with
a series of review roundups. Let's

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say this first one here is going
to be Star Ocean the Second Story R,

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which has in eighty six on PS
five on Metacritic. Very very good

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for that game, and a lot
of people seem to be very into it.

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Shack News gave it a nine out
of ten, saying I knew Star

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Ocean the Second Story are would be
able to rope me back in with little

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effort, but I was nonetheless amazed
by just how much it improves on the

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original game. Every angle I looked
at seemed reformed with care and consideration to

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make the visuals and sound more beautiful, the combat more practically refined, and

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the side jobs more rewarding. It's
a shame that the level grind is still

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here, but at least there are
also options to alleviate that. I also

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wish you could test your battle strategies
in some sort of training battle mode.

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However, outside of these small complaints, I stand by my belief that Star

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Ocean the Second Story remains the best
setting of the franchise in story and combat.

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I'm also happy to say that the
Second Story r is nearly a perfect

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way to experience or revisit everything it
has to offer. Push Square gave it

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an eight out of ten. GameSpot
gave it an eight out of ten,

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saying that it strikes an ideal balance
between staying faithful to the original game and

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updating it for modern times. Were
you ever a Star Ocean player. I've

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never touched these games. It was
always like, oh, several tiers down

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on the RPG. I was ever
going to try. But people swear by

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Second Story, specifically the sequel the
second game. They're like, hey,

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this is the Star Ocean to play. There's been some recent Star Ocean games

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that kind of fizzled that people weren't
too happy about. So I guess it's

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nice that fans of the series can
go back and relive this one and actually

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feel like it got some love and
care. Yeah. I mean yeah,

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you said, like Bonified expert,
I've got nothing for the I've got nothing

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for Star Ocean. I'm sorry.
Oh nothing helped me out with RoboCop Brogue

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City, which has a seventy on
Metacritic for the PS five version. It's

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like in the low eighties on the
PC version, but the more reviews were

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on PS five, where it does
have a seventy. Shack News gave it

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a nine out of ten said RoboCop
Rogue City is an argument that not only

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can licensing IP work well in a
smaller scale game, but given the right

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combination of creativity and focus, a
more dormant IP can be especially effective.

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A property like RoboCop does not have
a clear position in pop culture in pop

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culture right now, beyond the obvious
late eighties movie nostalgia, but the team

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at Tayon, with a combination of
awareness and sincerity, definitely found one.

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I had so much fun blasting through
the waves of Jabbroni's and laughing at robo

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cops, ernest policing actics, and
a crowded year like twenty twenty three.

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Rogue City is an unexpected Jim Push
Square, however, gave it a six

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out of ten, and games Radar
give it a two give it two point

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five stars. Games Radar said RoboCop
Rogue City does an admirable job of bringing

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the great universe of the films to
life and of capturing the feeling of playing

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as the armored enforcer himself. However, there are only so many cyberpunk low

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lifes one can blast a bits before
the repetition sets in. I think a

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seventy you know, on Metacritic for
a game like RoboCop Rogue City is actually

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pretty good. Expectations should have been
low for a game like this. So

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coming in and people saying, oh, yeah, you're gonna have fun with

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this, and it does a lot
of cool stuff with the RoboCop character and

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it's you know, gory in a
fun way, I'm like, oh,

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that sounds like a cool thing.
I'll probably check this game out. And

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it's one of those games that people
can pick up later on discount and get

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in that way you've never seen Robocops, I would assume, like even hearing

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like reviews like this, it's probably
I'm not gonna ever try this, right,

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you know, maybe over the maybe
over the like Christmas break, but

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it's not like, yeah, you
know right, I mean, because the

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whole I mean, the whole point
of this is to play on that nostalgia

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and to to you know, some
games do come out and they have an

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ip tie end and they're so good
and so you just can't ignore them,

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and people get into those franchises through
those games. That does happen that was

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probably never gonna happen here. It
doesn't sound like it should happen here.

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But I think for someone like me
who does have a fondness for RoboCop,

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is probably gonna get a lot out
of this game, a lot more than

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even like the seventy out of one
hundred on Meta Cricket Metacritic would suggest.

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That's the thing. Like I I've
never seen RoboCop, which I know is

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terrible. Ralph and Jake Bauldian don't
give me ship for this all the time

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it's on my list, and I
just I will want to. I would

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want to watch the films first before
playing the game, because I think that

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way I will get more enjoyment out
of it, Like I will be able

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to understand the references more regardless of
how fun it is just you know,

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going in and cleaning up shop,
but I want to be able to understand.

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I think the best way to experience
a RoboCop is to before you play

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the game, before you watch the
movie. You watch the Blight Club of

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Mike playing through the Xbox game from
two thousand and three. Watch that first.

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That'll get yeah, exactly, You'll
get to see the wizards that never

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show up in the movies because they
sew those movies, don't know what they're

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doing. It's it's really important game. Well, that's the thing. This

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is like you know those articles where
it's this is the correct order to watch

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the mc This is the correct order. It's the machette order for RoboCop.

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Yes, absolutely exactly. And then
finally here for the review round up Warrior

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Where Move It as a seventy three
on medicare Ign gave it a seven out

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of ten and said Warrior Where Movement
It is another amusing entry in one of

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the goofiest series Nintendo has with wonderfully
original multiplayer modes, saving the day after

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the micro game playlist quickly starts to
feel tedious, even with motion controls occasionally

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not being able to keep up with
your actions. The uber creative ways move

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It finds to make you perform unspeakably
silly acts is truly something to behold.

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It may very well become a staple
for me and my friends. And if

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those of you, uh and and
if those you hang out with have no

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problem performing humiliating acts like using your
rump to build a snowman, then you'll

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probably enjoy it too, use your
rump to build a snowman. Rump them.

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Such a word to use is rump? When you guys ever used it?

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You guys use bottom right bottom bottom? No? Are well? Sol

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I'll yeah, I don't know,
Okay, yeah, well, I mean

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listen, I'll tell you where the
rump rost comes from comes from the butt?

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What I'm kidding? What eat that? But yes, I h I

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mean if I tookd about eating us, that's what I mean. Twenty twenty

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three, we're out here eating rump. Yeah, I'm excited for this.

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I kind of was expecting not much
from the single player experience. And by

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that, I mean, hey,
if it's if it's just what they're saying,

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a bunch of these mini games,
micro games, and you know,

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you play them and you get the
idea really quick. For me, that's

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fine, Hey, I forget a
lot of stuff really quickly, so I'll

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be able to play these games over
and over again. But I kind of

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knew, based on looking at this
that it was going to be the most

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fun with that multiplayer mode. Something
you know, we played that at the

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Bombathon the Wei one, and this
seems like it's the exact same sort of

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setup. And if that's the case, that's great. I'll definitely get some

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fun out of this. You know, whenever we do stuff in person,

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we'll have this game ready to go. And I'm totally on board. Are

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you a Warrior Where person? You
ever spent much time with this franchise?

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No, I was the only child, but I didn't like that. You

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know, the Warriorwear has turned into
a bit of a party game, but

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like the early game Boy Advance one
was like, no, there was no

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party mode in there. It was
just like I never had a game Boy

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Advance. Yeah. Yes, by
the way, did know I had a

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game? But you know I did
not have a game Boy Advance my friends.

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Yeah, but yeah. I'm a
huge Warriorwear fan. Really liked the

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Game Boy Advance version. I liked
almost every single game since Warriorwere Gold on

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the three DS is a really good
collection of all these games. I'm surprised

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that they did another Warriorwere after they
already had one on Switch, but I'm

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glad they did. I will be
showing up for this and we'll probably be

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playing it on upf everybody. We'll
see exactly what we're gonna do. We'll

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probably probably play some of this though. All right, let's get to some

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of the actual news, starting with
Bungeee blames one hundred layoffs on players,

208
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leaving Destiny to Bungee employees knew that
Dusty two Studio was struggling, but might

209
00:13:54.399 --> 00:13:56.559
not have expected a recent mass layoff
of roughly one hundred staff. And I'll

210
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say this is exactly what I heard. That they knew the game and doing

211
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well, but they thought Sony money
would save them. That's according to a

212
00:14:03.200 --> 00:14:07.759
new report by Bloomberg, which details
a meeting earlier this month in which studio

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leadership blamed poor player retention following twenty
twenty three's disappointing Lightfall expansion for revenue going

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off a cliff. The money Bungee
was bringing in was reportedly running forty five

215
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percent below projections for the year.
Despite an initial spike in concurrent players on

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Steam, Destiny two has struggled in
the weeks and months following the release of

217
00:14:26.080 --> 00:14:30.639
its cyberpunk and fused Lightfall expansion.
Bloomberg reports that the final shape, which

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Bungie has been hyping up as the
climactic conclusion for Destiny two's current storyline was

219
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getting good but not great feedback internally. As a result, the decision was

220
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made to delay it from February twenty
twenty four to June in order to try

221
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to win back players, and then
that obviously marathon got pushed at twenty twenty

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five, something we heard in the
reporting as well. In the meantime,

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Bungee ultimately decided to lay off roughly
one hundred employees. We had heard about

224
00:14:54.240 --> 00:14:56.919
the layoffs. The number was kind
of not defined yet. Now it seems

225
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like it's one hundred of about twelve
hundred told employees that were at the company

226
00:15:01.600 --> 00:15:05.200
and said, you know about eight
percent Bloomberg and that's from Bloomberg as well

227
00:15:05.320 --> 00:15:09.159
as first shared by Forbes writer or
Paul Tassei earlier. Today, employees are

228
00:15:09.159 --> 00:15:13.799
receiving three months of severance and health
insurance, while other benefits run out on

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November first, which is now,
and while bonuses will be pro rated for

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the year, those with shares from
the twenty twenty two Sony acquisition that haven't

231
00:15:22.320 --> 00:15:28.559
yet vested will lose them. That
is kind of a nightmare scenario of in

232
00:15:28.600 --> 00:15:31.559
my opinion, and I don't think
many of those shares would have vested.

233
00:15:31.600 --> 00:15:35.600
Maybe some small percentage you might have, but very very small. And they

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like, you have to stay at
the company, get that, And that

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means even if you get laid off, you don't get to keep those shares.

236
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And then that money's just gone.
So it goes back to Bungee,

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right whose shares returned to Bungie,
Yes, which means they returned to Sony.

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So yeah, this is kind of
kind of cleaning up some details here.

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To me, it's this is a
real blemish on Bungie. It's it's

240
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a real detrimental sort of uh,
it's a check mark on the on the

241
00:16:07.679 --> 00:16:11.399
wrong side of the pros and cons
for caring about what Bunchie's doing and getting

242
00:16:11.440 --> 00:16:15.120
back into destiny or anything like that
where it's like, man, now,

243
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it just kind of feels bad.
I think they will probably be able to

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win players back, but in the
meantime, I think Bungie looks like kind

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00:16:22.720 --> 00:16:26.320
of the bad guy here in a
real bad way. Oh. I absolutely

246
00:16:26.399 --> 00:16:27.840
look like the bad guy. Yes, Like there's no two ways about it.

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The like reading reports of the way
people have found out the way that

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00:16:33.679 --> 00:16:34.679
they did it, on, you
know, with one day to go,

249
00:16:34.759 --> 00:16:40.480
and yeah, they've got Cobra Healthcare
for three months, but no, like,

250
00:16:40.600 --> 00:16:45.039
nothing about this was good And Pete
Parson's that tweet like and I don't

251
00:16:45.080 --> 00:16:48.240
know, I'm not it's not an
original take for me to say this,

252
00:16:48.320 --> 00:16:52.480
but like, maybe if you hadn't
laid off a bunch of the comms and

253
00:16:52.559 --> 00:16:56.360
PR team, someone would have advised
him against tweeting that because it makes him

254
00:16:56.360 --> 00:16:59.440
look like a real piece of shit. Yep. He also wrote an internal

255
00:16:59.480 --> 00:17:03.799
memo mentioning that we have the right
people to make still at the company.

256
00:17:04.200 --> 00:17:08.039
To Matt is we have the right
people to turn it around. That is

257
00:17:08.079 --> 00:17:12.799
a rough a bunch of shitheads,
like chopped liver, like this is.

258
00:17:14.960 --> 00:17:17.720
That's a messed up thing to say. It just is like it again,

259
00:17:17.759 --> 00:17:21.920
you're right, it speaks to a
lack of a communications team, which yeah,

260
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they all they all were basically cut. When it comes to the future

261
00:17:27.839 --> 00:17:34.319
of of of Bungeee and Destiny and
Marathon whatever, it seems like it's going

262
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to be tough to like get to
get things back on track because people do

263
00:17:38.039 --> 00:17:42.079
seem to be drifting away from live
service. Uh. I think there was

264
00:17:42.079 --> 00:17:48.839
a period there, especially last generation, where you could easily convince your friends

265
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to hop in with you on one
of these games, and especially if it

266
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was one of the biggest ones.
And now there are are so many and

267
00:17:53.519 --> 00:17:57.720
and time is and there are so
many big games that are big product games

268
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that also take away your time.
Uh, it's gonna be tough to make

269
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Destiny make sense long term. I
think at least Destiny too. Do you

270
00:18:06.680 --> 00:18:10.640
think that they are going to try
to fast track a Destiny three because that

271
00:18:10.680 --> 00:18:15.000
seems like a difficult thing to do
as well. I mean, I think

272
00:18:15.039 --> 00:18:21.759
Destiny had broader problems without just being
you know, like a second job of

273
00:18:21.799 --> 00:18:23.799
a game. You know, people
were not a fan of its very intense

274
00:18:25.119 --> 00:18:30.359
monetization strategy. People didn't seem sort
of really like the last expansion that much,

275
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or at least it wasn't what they
really wanted it to be. Marathon

276
00:18:37.039 --> 00:18:40.240
as well, people were very excited
for but now that slipped final shape.

277
00:18:40.319 --> 00:18:42.000
If people weren't as many people weren't
pre ordering as they would have liked.

278
00:18:42.319 --> 00:18:47.319
Forty five percent below projections is kind
of insane, though, which makes you

279
00:18:47.400 --> 00:18:52.559
question how they were figuring out those
projections in the first place. I mean,

280
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because of course, it's never the
people. It's never. It's never

281
00:18:55.039 --> 00:18:57.599
the projection's fault. It's your fault. If the company's underperforming, it's not

282
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you know. And then there's the
other question of like, hey, what

283
00:19:02.000 --> 00:19:07.279
about that one point something billion that
Sony threw in for staff retention, and

284
00:19:07.319 --> 00:19:12.359
like, so yeah, Bungee can
work towards YEA Destiny three. They're working

285
00:19:12.400 --> 00:19:17.480
towards marathon, they're working towards the
final shape. But it's like, I

286
00:19:17.519 --> 00:19:21.319
feel like this is a moment where
this is a real corporations aren't your friend's

287
00:19:21.400 --> 00:19:32.000
moment. And I think this has
wreck of the probably rated rocably eroded trust

288
00:19:32.279 --> 00:19:36.319
trust. There we go, yes, man, that and I've developed right

289
00:19:36.720 --> 00:19:42.359
among among players and the people who
were left because they now have to pick

290
00:19:42.440 --> 00:19:48.640
up the pieces yep, and and
keep working with fear of like more layoffs

291
00:19:48.640 --> 00:19:51.599
and stuff, and like they're going
to have survivors get in a low morale

292
00:19:51.680 --> 00:19:56.559
situation, which is tough lo morale. But also you've got ship heads on

293
00:19:56.599 --> 00:20:00.640
Twitter like replying and being like,
well, if you fixed the you do

294
00:20:00.720 --> 00:20:04.240
that, Like God, this whole
situation is so shit. Yep, yep,

295
00:20:04.640 --> 00:20:08.880
it's right. I would imagine that. You know, it does seem

296
00:20:10.359 --> 00:20:15.160
because of those shitheads. Morale was
probably always a tough thing to keep in

297
00:20:15.200 --> 00:20:21.160
a positive way over a Bungeee.
They were a studio that was a very

298
00:20:21.160 --> 00:20:25.000
communicative for a very long time,
and you would have Luke Smith out there

299
00:20:25.039 --> 00:20:29.839
doing interviews and all that stuff,
and that stuff mostly is just over when

300
00:20:29.880 --> 00:20:32.680
it comes to Bunch and they don't
do a lot of that anymore. They

301
00:20:32.720 --> 00:20:37.599
speak in very specific, narrow circumstances
and that's it. And they have their

302
00:20:37.640 --> 00:20:42.519
blog and but they try to keep
people out of the like public light now

303
00:20:44.160 --> 00:20:48.759
and that had to be in part
a response to the toxic community that they

304
00:20:48.799 --> 00:20:52.000
have been sort of battling, like
in court. They've been battling some of

305
00:20:52.000 --> 00:20:56.559
these toxic players in their community.
So they already were dealing with that side

306
00:20:56.599 --> 00:20:59.759
of things. To then be like, Okay, you know, we're just

307
00:20:59.759 --> 00:21:00.920
gonna keep working on the game.
We're gonna get the game in a good

308
00:21:00.960 --> 00:21:06.839
situation, and then have the rug
pulled out from underneath them when they were

309
00:21:06.880 --> 00:21:10.880
most people at the company were expecting
Sony to kind of back them up.

310
00:21:10.880 --> 00:21:11.480
You're like, hey, it's only
been a year and a half since they

311
00:21:11.519 --> 00:21:15.880
acquired us. Sure, the last
expansion wasn't great and player and people aren't

312
00:21:15.880 --> 00:21:18.119
playing as much Destiny. Well,
you know, it's twenty twenty three.

313
00:21:18.160 --> 00:21:21.640
There's a lot of great games that
people are playing. Instead. Once we

314
00:21:21.720 --> 00:21:25.000
get past that stuff and we have
a new expansion next year, they should

315
00:21:25.000 --> 00:21:27.440
bounce back, and so we should
keep everyone here to keep moving towards that

316
00:21:27.559 --> 00:21:32.160
goal and then to wake up and
be like, nope, we're cutting we're

317
00:21:32.200 --> 00:21:36.079
cutting jobs. I know the reporting
is saying that that this is a Pete

318
00:21:36.119 --> 00:21:41.039
Parsons call, a executive's a Bungee
call, But you know, Bungee is

319
00:21:41.119 --> 00:21:45.200
Sony. Sony owns Bungie. Now
they are the same thing. So it

320
00:21:45.240 --> 00:21:51.319
all comes from these two companies making
decisions and you know, and and setting

321
00:21:51.359 --> 00:21:56.079
out goals together. Well, I
mean, Sony financials are in eight days.

322
00:21:56.440 --> 00:22:00.160
Yeah, and I think that we're
gonna continue to see that Sony as

323
00:22:00.599 --> 00:22:06.240
a wider company continues to not make
a lot of money from every other division

324
00:22:06.240 --> 00:22:10.200
that isn't gaming, and gaming is
going to keep being like, we're making

325
00:22:10.200 --> 00:22:14.440
a ton of profits and yet we
need to be making even more to float

326
00:22:14.440 --> 00:22:18.839
this this otherwise sinking ship. And
well, hang out well, I mean

327
00:22:18.000 --> 00:22:25.039
twenty four slate for Sony is what. Yeah, I mean exactly outside outside

328
00:22:25.079 --> 00:22:30.160
of outside of Final Fantasy Rebirth,
I mean third party, like their first

329
00:22:30.160 --> 00:22:33.119
party slate do they have. I
mean, that's definitely, that's definitely a

330
00:22:33.200 --> 00:22:37.400
big I mean, the Wolverine might
come out next year. We'll see,

331
00:22:37.519 --> 00:22:38.839
I mean to be to go from
one year where it's like it's just one

332
00:22:38.839 --> 00:22:42.799
Insomniac game to another year where it
might be one Insomniac game that we have

333
00:22:42.839 --> 00:22:45.960
no idea how next year is going
to turn out in terms of their release

334
00:22:45.000 --> 00:22:48.519
schedule. But you're right, right
now, it's looking pretty slim. And

335
00:22:48.559 --> 00:22:52.200
this is a company that has in
the past talked about their games several years

336
00:22:52.240 --> 00:22:55.880
out and had no real issue with
that. They seem to be pulling back

337
00:22:55.920 --> 00:23:00.599
on that a little bit. But
yeah, like PlayStation is making a lot

338
00:23:00.640 --> 00:23:04.680
of money, and and but now
that money making operation is all built into

339
00:23:04.720 --> 00:23:08.200
the expectations, and so figuring out
where the growth was gonna come from.

340
00:23:08.279 --> 00:23:11.480
Bungee was where the growth was gonna
come from, whether it was directly through

341
00:23:11.480 --> 00:23:17.119
Bungee making new live service games or
them sort of guiding the live service efforts

342
00:23:17.160 --> 00:23:19.680
of all these other studios and now
that doesn't that doesn't just seem like,

343
00:23:19.759 --> 00:23:22.400
oh well, it's not gonna be
as big as we thought it was.

344
00:23:22.480 --> 00:23:26.640
It almost seems like they're completely reversing
on it, or or being very afraid

345
00:23:26.680 --> 00:23:30.720
at the possibility of spending a lot
of money on a bunch of projects and

346
00:23:30.759 --> 00:23:33.920
none of them going anywhere. And
I think a lot that's driven from Naughty

347
00:23:33.920 --> 00:23:37.559
Dog not being able to figure out
the last of us factions, and it's

348
00:23:37.559 --> 00:23:38.880
like, if Naughty Doug can't do
it, who can. And I don't

349
00:23:38.880 --> 00:23:42.319
blame them for having for having those
those thoughts. They're probably right. They're

350
00:23:42.359 --> 00:23:48.119
probably right that live service isn't the
solution there, But I think that still

351
00:23:48.160 --> 00:23:49.920
puts a lot of pressure on Bungie
to make things make sense, and that's

352
00:23:49.960 --> 00:23:53.160
probably why they are cutting jobs.
So they could be like, Hey,

353
00:23:53.160 --> 00:23:56.839
we're getting leaner and we're gonna you
know, we're gonna not be this huge

354
00:23:56.880 --> 00:24:00.920
burden on you, and we promise
we're in the next thing is gonna make

355
00:24:00.920 --> 00:24:03.119
a ton of money. It's just, man, they just got acquired and

356
00:24:03.160 --> 00:24:07.119
it feels like they're already in panic
mode. That's a rough situation to see.

357
00:24:07.759 --> 00:24:11.519
Yeah, all right, Let's move
this next story. Three D action

358
00:24:11.640 --> 00:24:15.799
platformer Sonic dream Team has been announced
for Apple Arcade. This is from sal

359
00:24:15.880 --> 00:24:21.400
Ramano at Kamatsu. Sega has announced
Sonic dream Team, a three D action

360
00:24:21.519 --> 00:24:26.279
platformer coming to Apple Arcade on December
fifth. Sega describes it as Sonic the

361
00:24:26.279 --> 00:24:30.920
Hedgehog is back in Sonic dream Team, a game packed with NonStop action and

362
00:24:30.960 --> 00:24:34.559
thrilling adventures. In this all new
Sonic adventure, that evil doctor Eggman has

363
00:24:34.599 --> 00:24:38.319
discovered the Reverie and ancient device with
the power to manifest dreams in the real

364
00:24:38.359 --> 00:24:42.680
world. Oh so it's like Bell
in Wonderworld. Navigate twisted dreamscapes, rescue

365
00:24:42.720 --> 00:24:47.880
your friends, and put a stop
Doctor Agnan's nightmarest dreams of world domination.

366
00:24:48.000 --> 00:24:52.480
You have Sonic and his friends,
and I have a trailer here that I'll

367
00:24:52.680 --> 00:24:55.680
bring up for everybody here in a
second. Let me see, let me

368
00:24:55.759 --> 00:25:00.240
do this first. It looks I
think this looks pretty good. Actually,

369
00:25:00.279 --> 00:25:07.319
it looks surprisingly good. It looks
like a real three D Sonic platforming game.

370
00:25:07.440 --> 00:25:08.720
And you're gonna be able to play
obviously on your iPhone, but you

371
00:25:08.720 --> 00:25:14.839
can get this on Max and iPad
and Apple TV and all that stuff and

372
00:25:15.119 --> 00:25:18.200
six months later it might come elsewhere, and I hope it does because it

373
00:25:18.240 --> 00:25:22.920
looks better than I think Sonic Superstars. I think it looks in some ways

374
00:25:22.920 --> 00:25:26.119
better than Sonic Frontiers, which is
a game I thought was okay. So

375
00:25:26.160 --> 00:25:30.599
this is it's surprising you get another
Sonic game coming out, and it's going

376
00:25:30.680 --> 00:25:33.200
to be here in less than a
month or about a month from now.

377
00:25:34.319 --> 00:25:41.000
Any excitement for this? Yeah?
Not a Sonic person. Sorry, I'm

378
00:25:41.000 --> 00:25:44.440
not a Sonic person at all.
I never grew up with them. I

379
00:25:44.480 --> 00:25:47.400
remember when I was a kid and
I'd be trying to play Sonic. It

380
00:25:47.400 --> 00:25:48.920
would just be he went, he
said, got to go fast, and

381
00:25:48.960 --> 00:25:52.200
he meant it. He would be
he meant it, Yes, he meant

382
00:25:52.279 --> 00:25:56.920
it. So I've never been a
Sonic person, although given what the Sonic

383
00:25:57.000 --> 00:26:02.200
fan base has to go through,
I'm excited for you. Yeah, I

384
00:26:02.279 --> 00:26:04.279
want you to. I want you
to have good things to be excited about.

385
00:26:04.640 --> 00:26:08.400
Do you think it makes sense for
them to be making deals to be

386
00:26:08.480 --> 00:26:15.920
exclusive to Apple devices. Yeah,
if they're gonna get that money, listen,

387
00:26:15.920 --> 00:26:19.519
does I'm making the bunts like you
know, rubbing the rubbing that money

388
00:26:19.519 --> 00:26:25.960
together. Yeah, I mean Apple's
definitely paying for these exclusive exclusives. It's

389
00:26:26.039 --> 00:26:30.880
very similar to how it works when
any sort of platform gets a timed exclusive.

390
00:26:32.720 --> 00:26:33.720
And I, you know, I
guess we looked at the numbers of

391
00:26:33.759 --> 00:26:37.359
how Sonics Superstars did in Japan at
launch, and Sonic's never been as popular

392
00:26:37.359 --> 00:26:41.079
in Japan as it is elsewhere,
but it did four thousand copies on the

393
00:26:41.119 --> 00:26:45.680
Switch at launch, compared to that
same week supermar Brothers Wonder coming out and

394
00:26:45.720 --> 00:26:48.279
doing six hundred and fifty thousand copies. So it's like, you know what,

395
00:26:48.359 --> 00:26:52.359
get your money where you can,
and this this game will come out

396
00:26:52.440 --> 00:26:55.279
elsewhere, and if it's good,
it should still do just fine, like

397
00:26:55.319 --> 00:26:57.559
once it does launch on the Switch
and the PC and everything else. And

398
00:26:57.599 --> 00:27:03.160
in the meantime, Apple Arcade getting
another pretty good game. Apple Arcade actually

399
00:27:03.480 --> 00:27:07.119
keeping up more support than I expected
it too. Years later now it's had

400
00:27:07.160 --> 00:27:11.720
several reups where it's like, oh, that's an interesting thing, I should

401
00:27:11.759 --> 00:27:15.559
get Apple Arcade. And the last
one was that Hello Kitty Animal crossing game

402
00:27:15.599 --> 00:27:18.519
that I had some interest in.
Oh yeah, I mean I have friends

403
00:27:18.559 --> 00:27:23.319
who still play that. I still
have Apple Arcade. I think in terms

404
00:27:23.319 --> 00:27:26.960
of games like assemble with cat like
things that feel very bespoke and actually made

405
00:27:27.000 --> 00:27:32.079
for the platform are really special.
But I have noticed a bunch of creep

406
00:27:32.200 --> 00:27:37.240
of like match threes and everything.
I'm like, okay, yeah, totally

407
00:27:38.359 --> 00:27:45.160
speaking of things that are kind of
hm. Silent Hill Ascension is a messy

408
00:27:45.200 --> 00:27:48.359
start for wait, actually you know
what, Yeah, those is the right

409
00:27:48.599 --> 00:27:52.200
next story. Silent Hill Ascension is
a messy start for a new era of

410
00:27:52.240 --> 00:27:55.079
Silent Hill. This is from Robert
Zach at Dual Shockers. I've got a

411
00:27:55.160 --> 00:28:00.839
kind of paraphrase here, but Roberts
you know, summarizes his feelings by saying

412
00:28:00.880 --> 00:28:03.960
Silent Hill Ascension fails to capture the
essence of what makes Silent Hill scary.

413
00:28:04.039 --> 00:28:08.559
Opting for a more generic approach to
horror, the voting system and monetization feels

414
00:28:08.599 --> 00:28:12.079
out of place and puts the series
cannon at the mercery of impulsive viewers with

415
00:28:12.200 --> 00:28:18.480
money to spend, and the lackluster, lackluster QTE sequence and poorly executed horror

416
00:28:18.559 --> 00:28:25.119
leaves a disappointing impression for Silent Hill
Ascension. This is that new Silent Hill

417
00:28:25.160 --> 00:28:30.119
project that is basically an interactive TV
show and players can vote on what's going

418
00:28:30.160 --> 00:28:36.000
to happen, and those those votes
will have long term effects. Although people

419
00:28:36.000 --> 00:28:38.400
are playing this, and by playing
this, they're all watching it together and

420
00:28:38.480 --> 00:28:42.160
voting, they're like not exactly sure
how much influence they're having on the events

421
00:28:42.200 --> 00:28:47.200
of the show. I know,
I think you're just going to say it.

422
00:28:47.359 --> 00:28:51.599
I'm just going to say it.
Another game whose kiya is reminiscent of

423
00:28:51.599 --> 00:28:55.839
Goatsy. Oh so let's take a
look here. I go to the website,

424
00:28:56.079 --> 00:28:59.759
website, yeah, Ascension dot com. First, well, they've got

425
00:28:59.799 --> 00:29:03.119
to say, yeah, it's pretty
good. All right, it's loading.

426
00:29:03.920 --> 00:29:11.119
Oh oh okay, yeah, A
face goutsy, the rare face goutsy.

427
00:29:11.039 --> 00:29:17.119
I'm a reminder to all video game
developers PR marketing teams if you are if

428
00:29:17.160 --> 00:29:22.200
you are afraid that you won't have
something that only a highly Internet literate person

429
00:29:22.359 --> 00:29:26.039
will to make fun of you for, and my services are available to double

430
00:29:26.119 --> 00:29:30.279
check that you are not going to
accidentally put Goatsy in your game. I

431
00:29:30.319 --> 00:29:33.519
could have saved I could have saved
Judgment. Oh yeah, I could have

432
00:29:33.680 --> 00:29:37.640
saved Tears of the Kingdom. I
could have saved you Silent Hill Ascension from

433
00:29:37.680 --> 00:29:45.079
this the goats adjacent Lucy James a
meter is it's it's trademarket. You don't

434
00:29:45.079 --> 00:29:51.960
put my name in it, don't
put James goats adjacent. Uh yeah,

435
00:29:52.000 --> 00:29:56.319
this thing seems real stupid. I'm
gonna say, the idea of people with

436
00:29:56.440 --> 00:29:59.920
more money being able to vote,
and it's I think they're really called like

437
00:30:00.200 --> 00:30:03.640
influence tokens or something, so you
could pay more money to have more influence

438
00:30:03.680 --> 00:30:10.440
on the vote. And that means
a bunch of weird whales, which I'm

439
00:30:10.480 --> 00:30:15.480
sure are existent in the Silent Hill
community, are going to have the say

440
00:30:15.519 --> 00:30:19.440
on actually what happens. That that's
stupid, that's really stupid. So you

441
00:30:19.519 --> 00:30:23.119
got to like that's the That's the
scary thing is you're just stuck there watching

442
00:30:23.160 --> 00:30:26.960
a bunch of idiots spend a ton
of money to decide what's going to happen.

443
00:30:26.000 --> 00:30:29.119
You don't really have a say unless
you want to go in there and

444
00:30:29.119 --> 00:30:33.200
spend more money than them, and
you don't do that. I'm morbidly curious

445
00:30:33.240 --> 00:30:36.839
about this, Lucy, I want
to check out the next episode. This

446
00:30:36.960 --> 00:30:41.720
is airing daily at nine pm Eastern
six pm Pacific time. I think I'll

447
00:30:41.759 --> 00:30:44.799
try to check out the next episode
tonight and then I'll try to catch up

448
00:30:44.799 --> 00:30:49.440
on like a live stream from someone
yesterday or something like that. But hey,

449
00:30:49.640 --> 00:30:53.039
I this is not It doesn't seem
like a great start for the new

450
00:30:53.079 --> 00:30:56.640
era of Silent Hill. What do
you think? No? Wait, this

451
00:30:56.720 --> 00:31:00.640
is made by bad Robot. Well
this is the this is the bad Robot

452
00:31:02.000 --> 00:31:06.480
produce, like made by bad Robot. What does that mean? The logo

453
00:31:06.720 --> 00:31:10.200
is on it. Yes, this
is made by Jenvid, which this is

454
00:31:10.200 --> 00:31:15.480
their technology and stuff. And uh
uh behavior whose behavior? Is that?

455
00:31:15.000 --> 00:31:21.039
Behavior interactive? But they do?
Yah? Well this just says behavior.

456
00:31:21.480 --> 00:31:26.000
I'm not sure if it is behavior
interactive. Uh, I'm not. I

457
00:31:26.079 --> 00:31:30.960
don't want to log into this fucking
website. No, I'll get in that

458
00:31:30.079 --> 00:31:34.559
Okay. So yeah, that behavior
games, I think yea, yeah,

459
00:31:36.200 --> 00:31:40.759
interactive. Okay, this is a
mu medic in chattistaane behavior mixed dead by

460
00:31:40.799 --> 00:31:45.839
daylight. Ye okay, thirteen one
hundred employees according to Wikipedia. Well is

461
00:31:45.880 --> 00:31:49.799
it If it's behavior interactive, they
may have multiple studio. Yes, they

462
00:31:49.839 --> 00:31:53.279
make like arma and stuff. They
got like a whole thing going on over

463
00:31:53.319 --> 00:32:01.720
there. Yeah. I know sound
holes are passionate, and I know that

464
00:32:01.759 --> 00:32:07.160
they want they want good things for
their franchise. So to have this sort

465
00:32:07.200 --> 00:32:12.839
of what feels like a half assed, not really in the spirit of Silent

466
00:32:12.880 --> 00:32:16.400
Hill thing come in there and try
to be experimental and dumb, and then

467
00:32:16.400 --> 00:32:21.240
to have it be have all these
weird monetization stuff in there, it's got

468
00:32:21.240 --> 00:32:25.079
to be disappointing and discouraging for that
for that group. But uh, well,

469
00:32:25.279 --> 00:32:29.799
we'll see. This is just the
one of the small things that they're

470
00:32:29.799 --> 00:32:32.119
doing. And they are still they
still have Silent Hill to remake coming in

471
00:32:32.160 --> 00:32:36.839
the new Silent Hill game, and
those looked promising. Although you see,

472
00:32:36.880 --> 00:32:39.279
I know people are worried about Blueber
I did see some fans in the Silent

473
00:32:39.319 --> 00:32:45.319
Hill community saying their conspiracy theory now
is they put this out first to so

474
00:32:45.400 --> 00:32:50.559
people when when Bluebird Team's Silent Hill
two remake comes out and that's terrible,

475
00:32:50.559 --> 00:32:52.640
will people will be like, well, at least it's not as bad as

476
00:32:52.680 --> 00:32:54.799
Ascension. And I'm like, oh
no, that's where that's where you all

477
00:32:54.799 --> 00:32:58.640
are at right now? Okay,
all right, I hope for the best.

478
00:32:58.759 --> 00:33:00.400
I hope you I hope you get
I hope you get the help you

479
00:33:00.440 --> 00:33:06.400
need. All right, let's move
along. There's a rumor that Resident Evil

480
00:33:06.440 --> 00:33:08.880
nine will have the biggest budget for
the series yet. This is from Jonas

481
00:33:08.920 --> 00:33:13.480
Maki at Game Reactor. Capcom has
been on a streak for a couple of

482
00:33:13.599 --> 00:33:16.160
years where the most things they touch
turn into gold. Let me get off

483
00:33:16.160 --> 00:33:20.519
this goatzy screen real quick, and
after releasing a couple of big hits,

484
00:33:20.519 --> 00:33:23.440
it seems like they are now preparing
for something really special with Resident Evil nine.

485
00:33:23.799 --> 00:33:29.920
The proven Capcom insider Dusk Gullum has
delivered correct information about upcoming games and

486
00:33:29.920 --> 00:33:31.920
the franchise for many years, and
now he has been at it again.

487
00:33:32.279 --> 00:33:36.559
This time he reveals that that we
can look forward to a game with a

488
00:33:36.599 --> 00:33:39.519
bigger budget than ever before that also
will finish the old story while at the

489
00:33:39.519 --> 00:33:44.359
same time starting something new. The
two things I've said about it publicly is

490
00:33:44.359 --> 00:33:47.400
Ari nine is the biggest budget and
longest development time for any Resident Evil game

491
00:33:47.440 --> 00:33:52.759
to date. It's been in development
since twenty eighteen and probably won't release until

492
00:33:52.759 --> 00:33:57.400
twenty twenty five at the earliest.
Sands development going super well, Resident i'

493
00:33:57.440 --> 00:34:02.799
llah Resident Evil four. How does
that sound to you, Lucy that they

494
00:34:02.839 --> 00:34:07.720
probably should be like investing even more
in Resident Evil because it has worked out

495
00:34:07.759 --> 00:34:13.079
so well for them so far,
right it has Yeah, I'm just this

496
00:34:13.199 --> 00:34:19.480
is a this is a story where
not a lot it's said, is it.

497
00:34:19.480 --> 00:34:24.119
It's like all passively successful franchise getting
a new game, ballooning costive game

498
00:34:24.159 --> 00:34:29.320
development me and we're going to be
spending more on it. Yeah. I

499
00:34:29.320 --> 00:34:30.800
mean at this point, I think
it's also just like, hey, let's

500
00:34:30.800 --> 00:34:36.039
get some se O in on Resident
Evil nine. Oh yeah, yeah sure,

501
00:34:36.840 --> 00:34:40.320
I mean the dust is pretty reliable. But yeah, yeah, it's

502
00:34:40.360 --> 00:34:45.360
just it just feels like such a
weird well duh kind of Yeah. Well,

503
00:34:45.400 --> 00:34:49.360
I mean I don't know if it's
I think for the biggest investment ever

504
00:34:49.400 --> 00:34:51.920
for a Resident Evil game, having
the biggest budget, that feels like,

505
00:34:52.119 --> 00:34:53.519
well, yeah, games are getting
more expercise. I think. I think

506
00:34:53.519 --> 00:34:59.000
the interesting thing is like, blah
blah blah, a long stone time whatever

507
00:34:59.039 --> 00:35:02.679
whatever whatever, Capcom considered ARI nine
to be closing chapter for a few things

508
00:35:02.760 --> 00:35:07.079
move on to like that for me
is the more interesting part of this.

509
00:35:07.280 --> 00:35:12.199
It's because right, yeah, where
does Capcom go from here with Resident Evil?

510
00:35:12.320 --> 00:35:16.639
Like, you know, the enormous
success of mainline entries ever since they

511
00:35:16.760 --> 00:35:22.239
changed things around with seven, and
then now the fact that the the remakes

512
00:35:22.239 --> 00:35:27.320
are doing so so well, continuously
pushing the bar for what we can expect

513
00:35:27.360 --> 00:35:30.880
for remakes of games, like that's
the interesting shit, that's and that's what

514
00:35:30.960 --> 00:35:31.920
And I think that stuff is going
to be thin on the ground, so

515
00:35:31.960 --> 00:35:35.119
we're going to get stories about like, oh, we're still working on it.

516
00:35:35.400 --> 00:35:38.400
Yeah, right, And I think
that the story. You know,

517
00:35:38.440 --> 00:35:43.840
some of the details out of this
are that Resivil nine won't have as much

518
00:35:43.960 --> 00:35:47.639
direct connection to Resident Evil eight as
eight did to seven, at least that's

519
00:35:47.800 --> 00:35:52.519
according to Dusk Gollum. But they
are still planning to wrap up this this

520
00:35:52.800 --> 00:35:57.000
arc. And you know, I'm
glad that Capcom is in a place where

521
00:35:57.199 --> 00:36:02.119
it feels confident enough. It feels
like it has a grasp on Resident Evil

522
00:36:02.360 --> 00:36:06.079
that is strong enough to be like, yeah, we can wrap up this

523
00:36:06.199 --> 00:36:08.360
arc and then we do know that
we could do something new after that and

524
00:36:08.519 --> 00:36:12.840
get Resident Evil back up and running
immediately afterwards, and we like, we

525
00:36:12.880 --> 00:36:15.679
have the skill and we have the
technology to pull that off. That sounds

526
00:36:15.719 --> 00:36:20.840
like a confident publisher. I think
also like the longest development time for Reside

527
00:36:20.840 --> 00:36:22.559
Evil as well, that to me, that also sounds like a confident publisher

528
00:36:22.599 --> 00:36:25.239
where it's like, yeah, we
could take our time on this. Resident

529
00:36:25.280 --> 00:36:29.480
Evil's doing just fine, and if
we take our time, it's probably going

530
00:36:29.519 --> 00:36:31.559
to pay off because it'll show up
in the game because we're that good at

531
00:36:31.559 --> 00:36:34.880
making games. Right now, Well, I thing as well, look at

532
00:36:34.960 --> 00:36:37.199
you know, all the news stories
about Full Remake and how they kind of

533
00:36:37.239 --> 00:36:40.480
went back to the drawing board and
like took that time welling out. I

534
00:36:40.519 --> 00:36:44.679
think they're in the point in this
place now where they have all these teams

535
00:36:44.679 --> 00:36:47.239
that are coming out, they are
hitting. They have this unannounced huge release

536
00:36:47.280 --> 00:36:51.639
for twenty twenty four that hopefully is
going to be like a Monster Hunter,

537
00:36:52.639 --> 00:36:57.320
and Monster Hunter does absolute gangbusters for
them. Like if that's giving the Resident

538
00:36:57.320 --> 00:37:00.000
Evil time team the time to make
nine the best it can be, I'm

539
00:37:00.000 --> 00:37:05.360
all for it, yep. And
this is lining up with them basically saying,

540
00:37:05.400 --> 00:37:08.840
hey, we're upgrading the reach for
the Moon engine, the ra engine

541
00:37:09.159 --> 00:37:13.000
that they've been using for all of
their games for the last several years,

542
00:37:13.480 --> 00:37:16.159
and people are a god got for
that engine because every game that comes out

543
00:37:16.239 --> 00:37:21.480
runs real They could even on the
switch and then the games look beautiful and

544
00:37:21.639 --> 00:37:23.719
Catcom doesn't seem to struggle with getting
these games out in a timely fashion,

545
00:37:23.760 --> 00:37:27.880
so clearly they're happy we're working with
it. So then to be like,

546
00:37:27.920 --> 00:37:30.079
okay, and now they're going to
have this massive upgrade that's worthy of kind

547
00:37:30.119 --> 00:37:34.960
of talking about publicly, and they're
working on it with Resuble nine and so

548
00:37:35.000 --> 00:37:37.079
oh wow, man, I can't
wait to see what that's gonna end up

549
00:37:37.079 --> 00:37:40.039
looking like. And yeah, take
your time, but spend as much time

550
00:37:40.079 --> 00:37:45.119
on this as possible, because Resident
Evil is in a really strong place,

551
00:37:45.199 --> 00:37:47.679
and when you have taken your time, it has proven to be worth it

552
00:37:47.719 --> 00:37:51.159
for fans. And so like,
no one's been like, oh god,

553
00:37:51.199 --> 00:37:53.559
I'm really anxious, where's Residuevil nine. No one is behaving that way right

554
00:37:53.599 --> 00:37:58.400
now. Everyone understands that Capcom is
very good at doing this right now and

555
00:37:58.760 --> 00:38:01.119
deserves to take the time, and
that's good. There's not a lot of

556
00:38:01.119 --> 00:38:06.760
publishers that are in that position.
Nintendo is, and now Capcom they are

557
00:38:06.800 --> 00:38:08.679
there, and it seems like they're
realizing that they if they take their time,

558
00:38:08.760 --> 00:38:14.599
they will benefit from it. And
that's pretty interesting, all right.

559
00:38:14.679 --> 00:38:20.159
Unemployed former colleagues Kamiya and Makami are
set to host they talk about their future

560
00:38:20.199 --> 00:38:23.679
plans. This is from Chris Scullion
at VGC, Hideki Kamia, Camilla Excuse

561
00:38:23.719 --> 00:38:28.400
Me, and Shinji Mikami are set
to host a conversation about their careers to

562
00:38:28.480 --> 00:38:31.719
date and their future plans. The
two respected game creators will be taking part

563
00:38:31.800 --> 00:38:37.519
in Archapel Caravan, a festival of
Japanese pop culture set to be held in

564
00:38:37.559 --> 00:38:42.599
Tokyo on December fifteenth through the seventeenth. The pairs session, simply titled Shinji

565
00:38:42.639 --> 00:38:45.960
Mkami and Hideki Kamiya, will see
them discussing their past in future as well

566
00:38:45.960 --> 00:38:52.239
as their philosophies philosophies on the creative
process. Do you think, Lucy,

567
00:38:52.400 --> 00:38:57.039
that they are going to announce a
new joint project together after kind of leaving

568
00:38:57.079 --> 00:39:00.559
their previous studios pretty close to one
another. I suppose mcmona left about a

569
00:39:00.599 --> 00:39:05.400
year ago, but started talking about
it publicly about the same time that Camilla

570
00:39:05.679 --> 00:39:08.280
said the Kamiya said he was leaving. It makes it seems like a match

571
00:39:08.320 --> 00:39:10.960
to me. What do you think? I feel like it seems like a

572
00:39:12.000 --> 00:39:20.880
match. When is their non compete
up? Yes, so mccamie's non compete

573
00:39:21.760 --> 00:39:24.039
his should be he's. In fact, he even talked about it, saying

574
00:39:24.039 --> 00:39:30.039
his non compete was going to be
up soon. I think Camilla is probably

575
00:39:30.079 --> 00:39:37.320
going to be a little bit longer, but maybe not too long. I

576
00:39:37.360 --> 00:39:39.039
don't know if it's gonna be like
a full year. It seems when he

577
00:39:39.559 --> 00:39:42.639
mentioned this before, he's like,
yeah, I'll be able to talk about

578
00:39:42.639 --> 00:39:45.239
this, and you know why I
can't talk about it yet. Maybe a

579
00:39:45.239 --> 00:39:49.079
couple of months. We'll see.
But if they start, if they say,

580
00:39:49.079 --> 00:39:52.320
hey, we are working on something
together and we'll be able to talk

581
00:39:52.320 --> 00:39:53.840
about it soon, I think that
could happen at this and that would be

582
00:39:53.880 --> 00:39:58.880
neat. I think so too.
I think it's just cool to see them

583
00:39:59.639 --> 00:40:04.119
talk in general, Like the two
of them have been instrumental in so many

584
00:40:04.519 --> 00:40:09.400
iconic, huge franchises over the years. And if they are getting the band

585
00:40:09.480 --> 00:40:15.519
back together, I'm interested to see
without you know, someone like Capcom supporting

586
00:40:15.559 --> 00:40:17.760
them, Like, are they gonna
go well, Indy, are they do

587
00:40:17.800 --> 00:40:21.039
they have funding? Like, I'm
just intrigued to see what they would come

588
00:40:21.159 --> 00:40:25.760
up with. Like we've seen Ekumi
go and out on her own. She

589
00:40:25.800 --> 00:40:29.440
has her own new studio as well. I wonder if they would maybe join

590
00:40:29.480 --> 00:40:31.760
her but like or or do something
else there. It's coot, I mean

591
00:40:32.239 --> 00:40:37.039
bring bring back Clover. Oh Kami
too. Actually, don't do it.

592
00:40:37.079 --> 00:40:39.280
Don't do no, no, no
no. Kami is on my favorite games

593
00:40:39.280 --> 00:40:45.239
all time. Don't do it.
It seems like a game where it's difficult

594
00:40:45.239 --> 00:40:51.079
to draw lines for some people.
Uh. I think that there's enough funding

595
00:40:51.119 --> 00:40:54.360
out there, there's enough money going
around still that these guys are probably going

596
00:40:54.400 --> 00:40:59.719
to get a bunch of cash to
start their own thing. And we know

597
00:40:59.840 --> 00:41:02.400
that a lot of that money can
come from places like China, but even

598
00:41:02.519 --> 00:41:07.679
some you know, major publishers in
Japan are still starting up studios. Uh.

599
00:41:07.039 --> 00:41:12.960
There was the guy from uh Rio
Gaga Token I can ever say that

600
00:41:12.960 --> 00:41:17.679
studio, but the yakuz RGG,
the Yakuza team, uh the director left

601
00:41:17.679 --> 00:41:22.760
and started a new studio under under
a Chinese publisher. And so these guys,

602
00:41:22.800 --> 00:41:25.639
I could see them doing exactly that
same thing, or maybe take it

603
00:41:25.679 --> 00:41:29.800
some money, maybe even like starting
up a new thing with the hopes of

604
00:41:29.960 --> 00:41:32.719
getting acquired by something else and so
doing it independently making maybe take it some

605
00:41:32.760 --> 00:41:36.719
venture capital money or something like that. I think these guys are going to

606
00:41:36.800 --> 00:41:38.639
have the option of picking and choosing
where their money comes from and how they're

607
00:41:38.639 --> 00:41:42.199
going to set up their studio,
but I do think that this is a

608
00:41:42.239 --> 00:41:45.480
sign that they're going to end up
working together, which is very exciting working

609
00:41:45.519 --> 00:41:51.760
together again. Yeah, all right, Yeah, it's time to do It's

610
00:41:51.760 --> 00:41:55.440
time to get back to scale bound. Finally, m Bark Studio says that

611
00:41:55.480 --> 00:42:00.480
The Finals uses recorded voice and AI
work. This is from Jeffrey Rissau at

612
00:42:00.480 --> 00:42:05.519
Games Industry top is. The Finals
maker in Bark Studio says it uses both

613
00:42:05.559 --> 00:42:10.280
recorded and audio generated via AI text
to speech. As reported by IgM,

614
00:42:10.360 --> 00:42:15.639
this was in response to criticism the
studio received from voice actors and game makers

615
00:42:15.679 --> 00:42:20.440
alike for using AI technology for its
upcoming shooter. A spokesperson for Embark Studios

616
00:42:20.480 --> 00:42:23.639
said, we use a combination of
recorded voice audio and audio generated via text

617
00:42:23.679 --> 00:42:29.039
to speech tools in our games,
depending on the context. Sometimes recording real

618
00:42:29.079 --> 00:42:31.639
scenes where actors get together, allowing
characters, chemistry and conflict to shape the

619
00:42:31.639 --> 00:42:37.559
outcome is something that adds depth to
our game worlds that technology can't emulate.

620
00:42:37.920 --> 00:42:42.079
Embark explained that creating games without actors
is not an end goal. Meanwhile,

621
00:42:42.119 --> 00:42:45.920
protection against the unregulated use of AI
in video games is one of the discussion

622
00:42:45.920 --> 00:42:51.800
topics for sag Aftra, which is
currently on strike from Hollywood. They approved

623
00:42:51.800 --> 00:42:53.800
the strike for video games, but
they never actually enacted that, right do

624
00:42:54.280 --> 00:42:59.519
you remember thing? No, then
I don't think stuff is on strike.

625
00:43:00.119 --> 00:43:02.639
I think most struck from Hollywood,
but not from video and not from video

626
00:43:02.679 --> 00:43:06.719
game publishers. Yes, I think
they approved it, but they never actually

627
00:43:06.800 --> 00:43:12.000
started it. I don't think authorized
it. Yes, I'm on Vulture,

628
00:43:12.480 --> 00:43:15.280
Okay, yeah, yeah, I
mean AI is the big thing. Is

629
00:43:15.280 --> 00:43:17.360
one of the big things that they
are kinda yes, clearly, I mean,

630
00:43:17.360 --> 00:43:21.519
and this is this is exactly what
people are worried about. Did you

631
00:43:21.559 --> 00:43:24.440
see the trailer for this game where
people are like, that's AI voices in

632
00:43:24.519 --> 00:43:27.800
it stinks? I watched. I
watched a clip of it, and I'm

633
00:43:27.880 --> 00:43:31.360
like, oh yeah, so,
uh, here's the thing. AI is

634
00:43:31.719 --> 00:43:37.039
only ever good if a human being
is directly responsible for the work that it's

635
00:43:37.039 --> 00:43:42.800
pulling from you. You can ask
chat GPT to write you a story.

636
00:43:43.119 --> 00:43:45.599
It's going to suck unless you're like, here, I wrote a story.

637
00:43:46.079 --> 00:43:49.880
Uh, go ahead and add a
little bit more to this. It can

638
00:43:49.960 --> 00:43:52.639
do that. But if it's basing
on something like something a human has done

639
00:43:52.639 --> 00:43:57.599
first, Like I when I'm putting
together the bomb cast rundown. I write

640
00:43:57.639 --> 00:44:00.920
my notes and then my notes are
scattered shot, and I use the Google

641
00:44:00.960 --> 00:44:02.559
docs AI thing to be like,
hey, make write this into a paragraph

642
00:44:02.559 --> 00:44:06.920
that just makes sense real quick for
me. That does work. If I

643
00:44:06.960 --> 00:44:10.079
were to be like hey, Google
or being AI, collect the video game

644
00:44:10.079 --> 00:44:13.800
news from the last week for me
and put it into a bullet list,

645
00:44:13.920 --> 00:44:15.639
it cannot do that. It's not
good at that. It might. I

646
00:44:15.639 --> 00:44:19.519
think it probably will get good enough
to do that eventually, But for right

647
00:44:19.559 --> 00:44:22.000
now, anyone that's trying to make
AI, it's your game's just gonna suck.

648
00:44:22.360 --> 00:44:28.039
And that's before you even get to
the ethical elements and the creative spark

649
00:44:28.360 --> 00:44:31.320
arguments that people are worried about this
video. It was so obvious that it

650
00:44:31.320 --> 00:44:35.119
was AI voices that it's like,
why wouldn't you be embarrassed by that?

651
00:44:35.199 --> 00:44:38.239
Like you're putting out a product that
seems inferior because of that. Well,

652
00:44:38.320 --> 00:44:42.079
I guess we'll see the finals is
coming out still later this year, it

653
00:44:42.079 --> 00:44:44.960
seems like, so we'll be able
to see what it actually looks like in

654
00:44:44.960 --> 00:44:47.000
that final product. But I think
any studio that's going to rely this heavily

655
00:44:47.039 --> 00:44:54.280
on AI is going to keep getting
criticized and rightfully so, speaking of yeah,

656
00:44:54.320 --> 00:44:59.599
the fine man, I don't know. Naming things seems very difficult these

657
00:44:59.639 --> 00:45:01.280
days. I get how you end
up with something called the Finals, but

658
00:45:01.800 --> 00:45:06.679
that's going to be difficult to find. Ubisoft, meanwhile, is also using

659
00:45:06.719 --> 00:45:10.559
AI generated art and getting criticized for
it. This is from Ethan gotchik Kotaku,

660
00:45:10.760 --> 00:45:14.440
Ubisoft Netherlands and actually, you know
what, let me see if I

661
00:45:14.440 --> 00:45:16.840
have the right there. People first
began to notice some of Ubisoft's social media

662
00:45:16.880 --> 00:45:22.440
channels posting what appeared to be AI
generated versions of Assassin's Creed art. Last

663
00:45:22.480 --> 00:45:27.920
night, a smooth a smooth over
off brand et CEO emerged on the French

664
00:45:27.920 --> 00:45:34.079
publisher's Twitter account for Latin America,
and basically it had a weird looking at

665
00:45:34.119 --> 00:45:37.280
c O and the background had a
bunch of obviously AI generated pumpkins where it's

666
00:45:37.320 --> 00:45:43.480
like much yes, smooth et c
O and weird pumpkin faces. And this

667
00:45:43.599 --> 00:45:46.800
comes after the Ubisoft laid off a
bunch of people that would have done this

668
00:45:46.960 --> 00:45:52.440
art for them in the last year
or so. Again, it's just went

669
00:45:52.559 --> 00:45:58.119
AI joke. I've got it.
I'll bet it with it. Did the

670
00:45:58.159 --> 00:46:05.679
AI et c O have ten fingers
instead of nine? Yeah? Well boy,

671
00:46:05.840 --> 00:46:08.199
all right, well, I mean
hey, and everything's permitted, nothing

672
00:46:08.360 --> 00:46:15.320
is whatever. Fuck Hey, I
think this is also bad you. It's

673
00:46:15.360 --> 00:46:21.519
not that it just looks bad.
It does, but Loo, we want

674
00:46:21.559 --> 00:46:24.239
to engage with humans. We already
feel like you are a faceless corporation.

675
00:46:24.599 --> 00:46:28.519
If you were going to go out
on social media and be like, give

676
00:46:28.559 --> 00:46:31.119
me engagement, I want like,
we're just like you. We're just hanging

677
00:46:31.159 --> 00:46:35.320
out on social media and we want
to talk about things we like with like

678
00:46:35.400 --> 00:46:38.760
Assassin's Creed. And then you post
some farted out image that you wrote into

679
00:46:38.880 --> 00:46:45.559
to an image generator thing that completely
invalidates the fake little dance you're putting on

680
00:46:45.719 --> 00:46:50.400
of we're just like you and we're
on social media. It's so you're ruining

681
00:46:50.480 --> 00:46:52.239
your whole The whole purpose of you
being on social media and trying to get

682
00:46:52.440 --> 00:46:58.159
an engender goodwill towards your products is
being defeated by you shitting this stuff out.

683
00:46:58.239 --> 00:47:00.800
So I don't get how companies don't
see that, Lucy, no me

684
00:47:01.039 --> 00:47:04.599
though, I mean, well,
I do want to sound her companies see

685
00:47:04.639 --> 00:47:07.559
it does the higher ups don't care. Yeah, and they what they see

686
00:47:07.639 --> 00:47:10.639
is this saves us a little bit
of money, right, yep? Yeah,

687
00:47:10.760 --> 00:47:15.880
yeah, all right. The Twitch
app is being discontinued from the Windows

688
00:47:15.920 --> 00:47:20.199
Switch in January twenty twenty four.
How devastated are you, Lucy? No,

689
00:47:20.880 --> 00:47:23.280
that's the one way I consumed all
my streams. I would love to

690
00:47:23.320 --> 00:47:29.199
see how many people ever actually use
that thing or like the concurrent Twitch of

691
00:47:29.320 --> 00:47:32.559
viewers on the switch. We can
see, we can see in the back

692
00:47:32.679 --> 00:47:37.079
end where people watch on Twitch.
So can someone go in the Giant Bomb

693
00:47:37.079 --> 00:47:39.000
account and see if anyone actually has
ever watched us on switch? Okay,

694
00:47:39.000 --> 00:47:44.320
I'm gonna look into that. That's
fantastic. Yeah, and let's see here.

695
00:47:44.440 --> 00:47:47.400
Last couple of stories. Xbox game
Pass has a ton of games coming

696
00:47:47.440 --> 00:47:51.440
out soon, including many Day one
launches. This is from Eddie mcoo at

697
00:47:51.440 --> 00:47:55.119
GameSpot. Microsoft has announced the next
wave of game Pass titles coming to the

698
00:47:55.119 --> 00:48:00.199
service, and it includes two Day
one new game new launches out today and

699
00:48:00.239 --> 00:48:02.559
that was actually yesterday, October thirty
first, and a handful more coming in

700
00:48:02.599 --> 00:48:07.039
November. The pair of Day one
game Pass launches include the Battle Reyale music

701
00:48:07.079 --> 00:48:10.719
game Headbangers, Rhythm Royale game I'm
going to check out. Looks like a

702
00:48:10.760 --> 00:48:14.639
lot of fun, and that's going
to be on console, cloud and PC.

703
00:48:14.960 --> 00:48:17.800
The other is the climbing game you
saw from Life is Strange and remember

704
00:48:17.880 --> 00:48:22.159
me, Studio don't nod another game
that's really good. I played the demo

705
00:48:22.199 --> 00:48:27.760
at Steam Nextfesta earlier this year and
really really liked it. If the whole

706
00:48:27.760 --> 00:48:31.199
game like has that sort of progression
of you climbing up with the mountain for

707
00:48:31.239 --> 00:48:35.679
people, it's a climbing game,
and if there's a lot of like climbing

708
00:48:35.719 --> 00:48:39.599
platforming puzzle stuff and it's a atmospheric
is kind of how they set it up.

709
00:48:40.000 --> 00:48:45.159
If those climbing puzzles and the physics
there keep progressing and getting more challenging

710
00:48:45.239 --> 00:48:49.039
or more interesting, I think it
could be a really really solid game.

711
00:48:49.159 --> 00:48:52.079
And it sounds like that's what people
are saying, So I'm going to check

712
00:48:52.119 --> 00:48:53.440
that out, and I think that's
a pretty good get for game Pass.

713
00:48:53.880 --> 00:48:58.440
The game Pass catalog grows in November
with the launch of Thirsty Suitors as a

714
00:48:58.519 --> 00:49:01.159
Day one launch on November second,
and this is a role playing game following

715
00:49:01.159 --> 00:49:05.320
the character Jaala, who is back
in town to become the person she was

716
00:49:05.360 --> 00:49:09.199
meant to be in a turn based
combat and cooking game one that people are

717
00:49:09.199 --> 00:49:13.679
pretty excited about. That. Then
on November sixth, the game Pass catalog

718
00:49:13.679 --> 00:49:19.199
adds the latest popular entry or the
latest entry in the popular Football Manager series,

719
00:49:19.360 --> 00:49:22.360
Football Manager twenty four, with a
dedicated Day one launches for PC and

720
00:49:22.480 --> 00:49:27.800
console, and then on November November
ninth, the catalog grows further still with

721
00:49:27.880 --> 00:49:31.760
the day one release of strategy simulation
game Dungeons four, and then there's another

722
00:49:31.800 --> 00:49:36.280
day one launch like a dragon guide
in The Man Who Erased His Name on

723
00:49:36.320 --> 00:49:39.519
November ninth, and that story it
obviously follows Kiriu getting driven out of hiding

724
00:49:39.559 --> 00:49:44.079
and pulled back into the world of
crime to save his family, and then

725
00:49:44.320 --> 00:49:47.440
the on November ninth, as well, EA's monster fighting game Wildhearts will come

726
00:49:47.440 --> 00:49:52.559
to the PC game Pass as well
as game Pass Ultimate Man. There's even

727
00:49:52.599 --> 00:49:57.599
more, the latest The Life sim
inspired by Stardew Value and Spirited Away Spirit

728
00:49:58.599 --> 00:50:00.920
comes to game Pass as a Day
one launch a November thirteenth, and then

729
00:50:01.000 --> 00:50:07.440
lastly, the chill and cozy sim
Coral Island Coral Island Lands on game Pass

730
00:50:07.480 --> 00:50:12.519
on November fourteenth, so a lot
happening with game Pass. That's like,

731
00:50:13.079 --> 00:50:15.679
hey, a good time of year
to start up the game pass machine again,

732
00:50:15.760 --> 00:50:17.840
right to be like, hey,
there's a ton of stuff happening.

733
00:50:19.119 --> 00:50:22.280
If you get an Xbox for Black
Friday, if you go get one for

734
00:50:22.320 --> 00:50:25.760
the holidays and and you subscribe,
you're gonna have all these games ready to

735
00:50:25.800 --> 00:50:30.440
go that day. That's pretty cool. I'm at the very least gonna check

736
00:50:30.440 --> 00:50:32.599
out Headbangers. That seems like a
lot of fun, and you sign so

737
00:50:32.880 --> 00:50:38.519
very cool. And then finally,
the final wave of Mario Kart eight Deluxe

738
00:50:38.519 --> 00:50:43.519
Booster Pack courses is out. They're
adding Rainbow Road from the Wei version,

739
00:50:43.840 --> 00:50:47.480
Madrid Drive from Tour DK, Mountain
from Double Dash, Daisy Circuit from the

740
00:50:47.480 --> 00:50:52.159
WI version, Puranaplant Cove, which
I think is a new course, Bowser

741
00:50:52.199 --> 00:50:58.400
Castle three from Super Nintendo, Roam
from a Mario Kart Tour, Rosalina's Ice

742
00:50:58.440 --> 00:51:02.199
World from three DS Marto Kart seven, and all that should be in there.

743
00:51:02.400 --> 00:51:07.119
Let's see November ninth is when this
is dropping. So hey, not

744
00:51:07.880 --> 00:51:12.000
meant to be calming down, it's
I thought so too. And then I

745
00:51:12.360 --> 00:51:15.960
looked at the release list for this, like first like the last week of

746
00:51:15.960 --> 00:51:19.679
October in this first week of November, and it's very busy. Still,

747
00:51:19.920 --> 00:51:22.840
it's very busy, So here we
are. I think it will calm down

748
00:51:22.840 --> 00:51:25.119
as we get later into this month
and then December, I think we'll be

749
00:51:25.119 --> 00:51:30.480
really chill, other than obviously the
world beating game of Avatar that everyone's talking

750
00:51:30.519 --> 00:51:34.199
about. But other than that,
I don't know. I'm looking forward to

751
00:51:34.199 --> 00:51:37.320
catching up on some games at some
point. Balder's Gate three, I'm playing

752
00:51:37.320 --> 00:51:39.000
it here or there, but I
would like some real time with that game,

753
00:51:39.360 --> 00:51:43.840
and we might finally get it at
the end of this month. Okay,

754
00:51:44.360 --> 00:51:47.760
I have a pull from yesterday,
and by yesterday I mean Monday.

755
00:51:49.199 --> 00:51:52.239
Let's go ahead and bring that up. Thank you Jan for getting that posted.

756
00:51:52.800 --> 00:51:55.239
Would you want to do some kind
of dual screen solution for the switch

757
00:51:55.280 --> 00:51:58.800
too? Would you want Nintendo to
do some kind of dual screen solution for

758
00:51:58.840 --> 00:52:01.559
the switch to? Forty percent said
yes, sixty percent said no. Actually,

759
00:52:01.639 --> 00:52:04.679
let me refresh that, because that
was before we got most of those

760
00:52:04.719 --> 00:52:07.360
votes in here. Yeah, thirty
two percent said yes, and sixty eight

761
00:52:07.400 --> 00:52:12.920
percent said no. How about you, Lucy, would you want Nintendo to

762
00:52:12.960 --> 00:52:15.880
mess around with the switch format and
maybe bring in a second screen again.

763
00:52:15.800 --> 00:52:21.199
Yes, yeah, I'm at the
point now where I feel like whatever Nintendo

764
00:52:21.320 --> 00:52:23.039
was going to do, I'm gonna
I'm going to be there to see how

765
00:52:23.079 --> 00:52:27.079
well they do it, and I
have faith that they will do something exciting.

766
00:52:27.639 --> 00:52:31.199
I think the way they've revolutionized stuff
with the whole market with the Wei,

767
00:52:32.159 --> 00:52:37.239
I think the we you didn't maybe
nail it, but I think a

768
00:52:37.239 --> 00:52:42.000
lot of the ideas that they implemented
and then took into the Switch is very

769
00:52:42.079 --> 00:52:45.199
exciting. And I think as well, you know, their commanding presence and

770
00:52:45.239 --> 00:52:49.360
the handheld market, like if they're
doing and they know they know what they're

771
00:52:49.400 --> 00:52:52.960
doing with jewel screen stuff, so
I think it could be really exciting.

772
00:52:52.119 --> 00:52:55.800
I would like a clamshell device.
I always like clamshell devices where I could

773
00:52:55.800 --> 00:53:01.039
just close it, pay Polly pocket, big Polly pocket exactly. So if

774
00:53:01.079 --> 00:53:05.000
that means I get to a screens
as well, that's great. And I'm

775
00:53:05.000 --> 00:53:08.039
with you. I think that Nintendo's
at a point where they wouldn't put out

776
00:53:08.079 --> 00:53:13.320
a new device unless the technology was
super solid. So if they do some

777
00:53:13.360 --> 00:53:15.840
sort of weird thing like this is
based on the rumor or not, but

778
00:53:15.880 --> 00:53:19.719
the patent that Nintendo had a dual
screen device that could separate and then still

779
00:53:19.840 --> 00:53:22.639
the both devices could still communicate maybe
wirelessly and actually like send video wirelessly.

780
00:53:23.159 --> 00:53:28.000
If that stuff is at all dodgy, that would be bad. I don't

781
00:53:28.000 --> 00:53:30.440
think Nintendo would do anything based on
that technology unless it was super solid at

782
00:53:30.480 --> 00:53:34.239
this point, because they're in such
a position of power, they wouldn't mess

783
00:53:34.239 --> 00:53:37.159
around with that unless they knew it
was going to work in every circumstance.

784
00:53:37.360 --> 00:53:38.960
And if that's the case, I'm
with you. I think I would like

785
00:53:39.000 --> 00:53:42.880
to see how they would play on
these ideas in some fun ways. But

786
00:53:43.400 --> 00:53:45.360
I voted yes, so, but
only thirty two percent of our friends did

787
00:53:45.400 --> 00:53:49.960
it as well. I have a
new poll question that we're gonna put up

788
00:53:49.960 --> 00:53:52.039
in a second. But before we
do that, Lucy, what do you

789
00:53:52.079 --> 00:53:53.559
have going on this week? What
do you have happening? Is? When's

790
00:53:53.599 --> 00:53:59.719
that Jef Jeff's episode go out?
And things like that. So this week

791
00:54:00.159 --> 00:54:04.320
recording Jeff Jeff's in an hour,
I have to watch the second episode and

792
00:54:04.360 --> 00:54:07.599
that should be going up as soon
as possible. Obviously, it's still pretty

793
00:54:07.639 --> 00:54:12.400
busy, so johnc will be editing
that when he when they have the time.

794
00:54:13.280 --> 00:54:19.239
What else I'm on BombCast Revengeance on
Friday. Yeah, yes, we're

795
00:54:19.239 --> 00:54:22.320
gonna talk about Star Ocean. The
second story are on on BombCast Revengeance.

796
00:54:23.000 --> 00:54:27.960
I don't have time to play it, but Jam played a little bit of

797
00:54:27.960 --> 00:54:29.920
it, so I think that's where
we're gonna He's gonna have some stuff to

798
00:54:29.960 --> 00:54:31.800
say. I might play some robocops, so there we go. Oh.

799
00:54:31.960 --> 00:54:36.519
Janis has been reporting from the front
lines that two percent of our twitch views

800
00:54:36.559 --> 00:54:39.159
come from consoles, but he can't
see specifically. Every single one of them

801
00:54:39.199 --> 00:54:43.440
is switch, every single one.
They're devastrated, every single one is switch.

802
00:54:45.239 --> 00:54:50.480
I just wroar up a thing about
like Dragon guided everything to no video

803
00:54:50.519 --> 00:54:52.880
that should be going up. I'm
actually going back to the UK next week,

804
00:54:53.079 --> 00:54:58.239
surprise. We'll talk about that in
the production meeting later, but that's

805
00:54:58.239 --> 00:55:00.039
what I'm basically prepping for. So
I'm not gonna be around for like the

806
00:55:00.079 --> 00:55:06.480
next three weeks because love being an
immigrant. Mm hmmm, yep, that's

807
00:55:06.519 --> 00:55:09.039
not frustrating. Oh, it's fine, everything's fine. I just have I

808
00:55:09.079 --> 00:55:14.440
was going on holiday anyway, and
then I forgot that my visa swapped over

809
00:55:14.440 --> 00:55:15.960
and I have to go get interviewed. So I'm giving myself a buffer time

810
00:55:16.679 --> 00:55:20.840
so I can get back for Game
Awards and everything good. It as long

811
00:55:20.880 --> 00:55:22.360
as we're hanging out for the Game
Awards, I will be fine. As

812
00:55:22.360 --> 00:55:28.320
long as that's the case, So
then great, excellent. Well then well

813
00:55:28.360 --> 00:55:30.480
everybody, we'll see We'll see Lucy
for BombCast Revengeans. Don't miss that.

814
00:55:30.559 --> 00:55:35.519
Remember that's our new a new project
that we're doing where it's a new episode

815
00:55:35.559 --> 00:55:37.199
of BombCast each week. So there
will be two episodes. This will be

816
00:55:37.400 --> 00:55:40.599
slightly shorter, about an hour,
maybe ninety minutes, catch you over bonk

817
00:55:40.639 --> 00:55:45.480
games we missed, and then maybe
talking about it, maybe definitely talking about

818
00:55:45.480 --> 00:55:47.679
a bigger topic, sort of a
magazine format, So look out for that.

819
00:55:49.039 --> 00:55:52.039
It'll show up in your BombCast feed. You'll know it. It'll be

820
00:55:52.079 --> 00:55:58.559
called Bombcasts Revengeance BCR. I can't
believe how easy it was for us to

821
00:55:58.559 --> 00:56:01.280
settle on that name. Were im
so excited that we said it as a

822
00:56:01.400 --> 00:56:06.719
joke and everyone just went yes,
so much, so much of our stuff

823
00:56:06.760 --> 00:56:09.360
is it started as a joke,
and then we all couldn't stop saying,

824
00:56:09.400 --> 00:56:14.239
yes, that's what we want to
do. All right, let's see anything

825
00:56:14.280 --> 00:56:16.800
else yes, Blight Club later today
two thirty pm Eastern, tune in for

826
00:56:16.880 --> 00:56:21.920
that. I might start just like
definitely around two thirty b here. I

827
00:56:22.000 --> 00:56:23.320
might start like a couple of minutes
late, just because I got a thing

828
00:56:23.320 --> 00:56:27.840
at two. But two thirty pm
we'll have the stream going, Come hang

829
00:56:27.880 --> 00:56:30.079
out, and then we'll start as
soon as we can. Other than that,

830
00:56:30.280 --> 00:56:35.239
let's get to that new poll,
which is going to be what's your

831
00:56:35.239 --> 00:56:37.599
relationship to Destiny Too? I never
played it, I played it, but

832
00:56:37.639 --> 00:56:42.280
won't return until Destiny three. I
played it but won't return until the next

833
00:56:42.280 --> 00:56:45.519
expansion, or I'm still playing it. And we will answer that on Game

834
00:56:45.559 --> 00:56:52.239
Mess Mornings on Giant Bomb tomorrow,
speaking a Giant Bomb, don't forget one

835
00:56:52.239 --> 00:56:57.360
more time BombCast Revengeance on Friday.
Oh yeah, bc R All right,

836
00:56:57.519 --> 00:57:00.679
Lucy, thank you so much for
spending today talking with me video games.

837
00:57:00.679 --> 00:57:04.800
I really appreciate it. Thank you, No, no, no, no

838
00:57:04.800 --> 00:57:07.360
problem at all. Thank you all
for watching. You're the best audience in

839
00:57:07.400 --> 00:57:09.320
gaming. Until next time, have
a good one, take care of yourself

840
00:57:09.719 --> 00:57:13.360
and goodbye. Fade the bla

