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Welcome to Fantasy Hockey Life, presented
by fan Tracks. Here's your source of

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information and analysis to help you win
your fantasy hockey league. Block off hot

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a step hit on, Stay locked
block Here's your host, Jesse Souvier and

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Victor Noon youo the Hockey Live back
on again a beer up the tracks Victor

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Nuno of if you ring side?
Victor. How you doing, I'm doing

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awesome, Jesse. Yeah, it's
been it's been a little weird not setting

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some lineups that you know, you
used to going through a dozen or so

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teams setting all the lineups or more, and it hasn't been the case.

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But there's still a couple that are
kicking around, so that's nice to be

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able to do that. How are
you doing, I'm doing good. Yeah,

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hockey lineups. I'm able to move
to a different tab on my Chrome

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so that I don't have to open
them. I have a Chrome tab that

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I open every morning with every league
and every sport that I have to set

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a lineup in so that I don't
forget, and sometimes it feels good to

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move things out of that tab and
into other tabs just to make life easier

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in the morning. But this is
why we have baseball Victor to get over.

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It's the methodone of I shouldn't use
that reference, but it nonetheless,

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it's a way to recover from your
issues with not having lineups to set.

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Victor. People have to deal with
not having to lineups to set. People

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have to deal with the transition.
Maybe your favorite NHL team is done for

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the year. Maybe you were going
to go through the absolute torture that is

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the Stanley Cup playoffs for your team, where for a period of one to

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two weeks you are absolutely miserable if
you're like me watching your team compete on

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a nightly basis, or more likely
in my case this year, not watching

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your team compete on a nightly basis. But nonetheless, you can come into

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our discord and find other like minded
individuals in a calm and positive environment.

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To do that, all you have
to do to get in there is email

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us at Fantasy or Fantasy HOCKEYLFE at
gmail dot com. We get those requests

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constantly. We keep putting people in
and you can also hit us up on

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x at Fan Hockey Life at Victor. Nunio twelve will get you the link,

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and that's what gets you in Victor. There is also more and more

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goodies in our patreon. My goodness, we're gonna even talk about some of

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that, I think coming up.
Tell people what's in our patreon. Yeah,

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so many great things in the patreon, a lot of them that we're

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going to talk about in this episode
with Brandon. He's been the mastermind behind

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a lot of these things, from
the player cards to some of the lists

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that we're putting up there and the
ranks, and helping out with the website.

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So this is a great kudos to
Brandon for all his help and lots

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of great stuff that is a little
bit more easily accessible now and you can

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check all that out. You also
can play in the tidy so you can.

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If you sign up, you can
get on the early wait list for

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that Patron Priority channel. We got
some roster doctors. You got extra bonus

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things that are going to be coming
over the summer when we do the team

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previews, the extra Life player ranks
and lists, things like that. So

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check that out at patreon dot com
slash Fantasy Hockey Life. Yeah, it's

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twenty twenty four. You got that
person at work, or maybe the person

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who's a friend of yours who's just
able to do crazy cool things with things

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that you show up on the computer
like visualizations. That's Brandon, That's what

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Brandon is branded is a very cool
guy and he's doing cool things. And

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right after this you can hear all
about it Welcome in to the show and

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is branded the RHL Commission, the
Man, the myth, the legend behind

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the Fantasy Hockey Life Cards. Brandon, how you doing I'm doing well.

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Thanks for having me on and they
glad to be here, Jens Man,

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you get it done. We have
some cool things to talk about today in

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terms of the things that you have
produced and the things that our patrons have

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started to enjoy. We're going to
get into some of the details of it

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today, and it's always one of
those fun things where we're trying to explain

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a visual thing on an audio podcast
in an audio format. Yeah, and

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Victor hasn't talked me into YouTube yet
that we don't have any visuals to throw

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up here. But yeah, we're
going to get into some of that stuff,

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man. But first of all,
how you do it today? Doing

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well? We're actually getting little wisps
of spring out here, loving the sunshine

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coming through the windows, and we'll
be out on the deck after this recording.

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Otherwise, just enjoying a wonderful Sunday. Yeah, Brandon, we're really

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excited to have you on and we're
going to talk about some of the great

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things that you've been doing. This
episode, in particular, we're going to

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focus on the player cards, which
has been a dream of mine for the

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last year or so. It's been
a while. I think many of us

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have seen lots of different varieties of
these player cards from Jay Fresh, who

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does different player cards for the NHL
players, and we've seen Mitch Brown has

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some and even Jacob Stoller does some
really cool ones for the AHL. And

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one of the things that often I
find is missing in a lot of these

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is some of the things that we
care about a lot in Fantasy, and

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that is the perferal coverage. And
so that's something that we really wanted to

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have as part of it. And
it's been a long process. And Jason

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is someone who wasn't able to join
us today, but he did a lot

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of the background data culling and organizing
for this project, and so I want

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to give a shout out to him
and thanks for all the work you did.

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And then Brandon, you came in
a little bit later. And one

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of the things that I think that
you're really good at is these visualizations and

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making it look good. So translating
that data to something that's a little bit

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more easily understandable. So that's where
you came in with the player cards,

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and I don't know if you want
to talk a little bit about kind of

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your process of how you helped work
with the data towards the end and turn

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into what it is now. Yeah, the big challenge was we're dealing with

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a lot of data. It's I
think that the original data set I can't

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remember the total number of players it
pulls from. It's there's thirteen thousand players.

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We're only interested in about five thousand
of those, like those names are

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associated with fantracks and NHL rights,
and then on the cards it gets called

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down to I think it's about the
five hundred or seven hundred or something like

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that. So that was a big
challenge, is streamlining and making sense of

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the massive data coming in and then
trying to play into people's innate's ability to

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read things. Some people are fine
with just a black and white spreadsheet,

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just numbers, cans and rows,
and it's like reading the matrix code for

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them. They don't need anything else. It can I'll just be times new

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Roman and where you go the cards. We wanted to make sure that how

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do I put it, We're taking
the RASS stats right, so the game's

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played and the goals, assists and
penalties and YadA yadiyada, and just based

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on that, how can we express
those rass stats so that you can have

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context when you see the numbers.
So is Victor's idea to standardize things to

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a per sixty rates and then from
there we have a percentile of those numbers.

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We have effectively their standard deviation are
above and below the mean, and

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then a rough tiering of each stat
And so that just depends again the language

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you speak when you look at the
numbers. Some guys are just inherently they

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just want to know are they a
Tier nine guy? Do I group them

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in with a bunch of these guys? Some guys want to know to the

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decimal point percentile and that sort of
thing. We're looking to cover a bunch

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of bases and play the strengths of
folks and maybe don't get representation when it

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comes to some of the cards.
Other than that's then you're getting into it.

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Like color theory, there's innate associations
we have with the colors. So

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on the percentile, it goes red
to yellow to green being one hundred percent,

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red being zero, and then for
the tears and the standard deviation ratings,

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I play with a metallic color code, so gold's being your ten,

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nine is silver, eights is bronze, and then you get varying degrees of

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oxidizing copper all the way down to
a green and a dark black. So

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some people are just going to pick
up on that naturally. Do you speak

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that color code that's or the number
code you pick up on it. So

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that kind of led to the massaging
of what we see today. And that's

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a pretty big nutshell to start up
with. Yeah, so that's some of

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the how and some of how it's
going to look. And of course anybody

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who does stats, they'll tell you
the first thing you gotta do is you

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got to make your choices. What
are you going to rep So what do

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the cards tell people and what do
they not brand in? Yeah, they

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are a display like a report of
that player's snapshots for their team in that

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league. It's not a projection model
or anything like that. The only thing

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that isn't based on raw data is
the final puckstud rating, which Victor goes

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in and curates up or down based
on maybe his projection and overall like fantasy

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value. Yeah, the term there
is discernments. You got all this data,

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we got all these colors and shapes, but now you have that in

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context, and then you use your
sort of discernment to go, all right,

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I'm interested in this guy, or
oh not so much that guy.

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Yeah, definitely, I want a
little ability to wiggle the ranks because one

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of the things that can happen for
sure is that when you're just looking at

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performance in each league, there are
definitely guys who are are much older who

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are looking amazing. It's funny when
we first rolled these out, I got

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a lot of questions of is this
no name guy really gonna be amazing because

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he's looking great as a twenty two
year old in the WHL or something like

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that, right, and so no, we need so we needed a way

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to down grade some of those players, and a lot of the rest of

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it may be splitting hairs a little
bit, but I wanted to be able

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to rank them, and initially we
just had one through ten, but we're

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going to like half numbers too,
and maybe we'll even get more decimals in

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there. Because we can do that. That's not an issue. It's just

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do we really want to get his
granule as like a seven point two versus

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a seven point three or something like
that. I don't know, but like

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a seven to seven point five if
you're in that same range. It's nice

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to be able to move guys up
and down and to show that because sometimes

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you look at it and it's okay, he may be killing it in this

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league, but then where does his
overall rank still stand? And so wanted

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to be able to do that,
and just so people know, I take

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a lot of things into account there. It's not just like my feelings.

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So I'll look at hockey prospecting,
I'll look at PNHL, I'll look at

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a lot of different models, I'll
look at a lot of different guides and

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based on what I've seen and think
about them too, of course, So

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it's a it's kind of cool ate
everything together, but yeah, it's really

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important to know what they do and
don't tell you. They definitely just tell

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you about how they're doing in that
league, right, now, and as

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you mentioned at the top, one
of the decisions we made was to base

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it on per sixty because one thing
that you can see, and this translates

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into NHL and PNHL to some extent, because players who play more minutes tend

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to score more just in general.
Right, the more time on ice you

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have, in general, you're going
to score more. But it's certainly it's

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more prevalent for some players than others. If you're playing twenty five minutes as

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a defenseman versus sixteen to seventeen,
that's going to be a big difference.

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So we wanted to make that.
I wanted to make that decision, which

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is definitely a choice because a lot
of them don't do that and they just

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look at ron and that's a choice. It can tell you something, it

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tells you something different that's not necessarily
wrong, but it's just important to have

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that content. So what do you
think the per sixty means to you?

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And how do you work with that? Brandon? Yeah, it's just greater

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context, especially if you've got small
sample size or there's two tournaments in the

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data set right now, so the
Champions Hockey League and the World Juniors,

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So some of those guys only played
a handful of games that league and look

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really good, especially based on per
sixty, And then you got to compare

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to the regular league rates. But
yeah, the per sixty is, like

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I said, it's just greater contexts
and evens the playing fields, and it

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elucidates maybe some of the guys that
are effective at lower minutes. I should

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mention too that when we the comparative
numbers, so the standard deviation, the

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percentile are based on positions, so
it's split between fowards and defenders. So

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if a defender scores five goals,
they're not getting tanked in the rankings by

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Austin Matthews, who's who scored sixty. It's compared to all other defenders across

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other leagues. So yeah, it
gives you a chance to hunt for some

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gems a little bit more effectively if
you've got a guy shining above where their

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timeline ICE is sitting. So talk
a little bit more about how these ranks

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are computed, because everybody's got their
specific context in their league. Is that

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rank just always related to the specific
league they're in, or how does that

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translate into the bigger picture. Yeah, so the league, how to put

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the league doesn't really affect anything at
this point. It has a small effect

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on the final raw Pukstad rating.
So there's numerous things that go into the

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raw number that victor then tweaks up
and down. So there's a little bit

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of that goes into it. So
when we're taking into account a player's league,

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it's more of a context base for
our filter. The numbers aren't really

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skewed by the league, right,
it's more so skewed by their position and

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just what they've done on a per
game and per sixty basis. The league

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break when you suck the player,
like on the cards, you can select

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the league they played and if they
played for numerous leagues and give you a

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better grasp of, yeah, how
they're compared, how they're playing compared to

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the different heights of the the older
leagues. If that makes sense. Yeah,

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that totally makes sense. And another
thing that we wanted to say that

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a lot of these different cards,
they have their own way of describing the

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top end players. I know,
star potential or star is something that hockey

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prospecting uses. Also, the Patrick
Bacon model with Jay Fresh use a similar

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thing, but they mean something different
and so they usually call them a star,

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but it means something different like two
hundred games positive war versus plenty four

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or five points for a defenseman I
believe in it's zero point seven points for

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forward in hockey prospecting. So we
were thinking we should come up with a

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different name, right, a different
term, because I don't want to use

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the same thing. And we'd spit
both some different ideas, and in the

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patron chat, I think I forget
who came up with it. It might

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have been me. I can don't
remember, actually, but a lot of

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people like this one. So we
decided who's who's like a good player on

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your roster, Like we think of
them as like the guys that never get

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put on the bench. They're just
your studs. They are the guys who

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you rely on weekend and week out. So we decided on this puck stud

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as the number that I can tweak
and that we can use as a ranking.

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And then you came up with a
sort of acronym for it. So

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tell us what the puck stud means
and what you came up with. Yeah,

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00:15:45,440 --> 00:15:48,360
the acronym was like on the fly. I saw it in the chat,

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and for some reason, we were
capitalizing the whole word stud, and

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so my mind is, okay,
there's something there, like we can probably

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what's it's deeper. It's for those
of you have a certain vintage remember mash

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and there's like periods separating the letters
and mash. It means I can't know

223
00:16:04,279 --> 00:16:11,000
what it means off the top of
my head. The where the stud translation

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to a deeper sort of meaning of
stud. The thing that I came up

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with was superstar in training and undertaking
or undergoing development, And yeah, I

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put it out there. I'm like, it's a cool and let it roll.

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I seem to hook in the idea
of the stud a little bit deeper,

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tremendous. We love talking about our
puck studs, so that's really cool.

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Is there interleague reference going on in
this whole thing? Brandon? Yeah,

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00:16:38,639 --> 00:16:42,039
so this is where the league could
or what does, play a bigger

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role. There is another viz that
I have. I can't remember if it's

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already live. I know I posted
it so that I can toilet it on

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the website, but I'm not sure
if our members have access to it yet.

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I call it the League Matrix.
The styling is straight up just like

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black and a little bit of white, and what that does is it takes

236
00:17:03,960 --> 00:17:08,319
to per sixty and then the NHL
E is applied to it. So anybody

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in the ship, anybody in the
NHL is going to rank higher than somebody

238
00:17:11,640 --> 00:17:15,799
in the KHL or the AHL,
unless you got a guy like Nikishkin.

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00:17:17,279 --> 00:17:21,480
That are right, yeah, Nicks, that is dominating the KHL, and

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00:17:21,519 --> 00:17:26,519
his number is going to shine at
pretty high at an NHL level. That's

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one that Z has I think close
to fifteen hundred names in it, if

242
00:17:30,680 --> 00:17:36,160
I'm not mistaken. There'll be more
information on that later, but that's the

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00:17:36,200 --> 00:17:37,720
one where you plug it in and
you got a guy in the DUB,

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He's not going to shine as high
because the NHL E co efficient on that

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00:17:42,720 --> 00:17:48,680
is far less than the NHL.
Cool. Cool, all right, this

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00:17:48,759 --> 00:17:51,319
has been a good introduction to the
cards. Let's take a break. We're

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00:17:51,319 --> 00:18:08,799
going to come back with some patron
questions back in our picture tech quest because

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00:18:08,799 --> 00:18:14,400
they've already seen some of these cards
and they are enthralled and intrigued by them.

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So I am going to ask some
questions. Brandon and Victor have some

250
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thoughts on this, but a question
number one came in from the patrons.

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00:18:22,519 --> 00:18:27,319
Will the cards display with a ranking
that matches the new list as well.

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00:18:27,519 --> 00:18:33,039
So this is a good question.
The ranks are basically going to be synonymous

253
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with what the it's sharing the same
list and the STUD rating is basically that's

254
00:18:38,119 --> 00:18:42,200
pulled out from the list and locked
onto the card, so they should be

255
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synonymous. They should go together.
Sometimes it's nice having it on the card

256
00:18:47,920 --> 00:18:49,599
because you can see like all the
other things going on with the player and

257
00:18:49,640 --> 00:18:52,960
then like where they rank. But
it is nice to see the list because

258
00:18:53,720 --> 00:18:57,640
you don't know necessarily where that person
ranks compared to everyone else if you're just

259
00:18:57,680 --> 00:19:02,279
looking at their cards. So it's
it's nice to have both. But yeah,

260
00:19:02,279 --> 00:19:04,759
they should work together. Brandon,
Yeah, absolutely, Yeah. The

261
00:19:06,319 --> 00:19:11,079
list is sorted by two variables.
One the main one is the final Puckstud

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ranking and then you'll see the bar
underneath it is their raw Puckstud percentile.

263
00:19:18,400 --> 00:19:22,240
So when we average up all of
the things that go into the PUCKSCUD rating,

264
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you get a general idea of natural
how they're doing. And maybe the

265
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gap between is an indicator of non
number value, right, so a perceived

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fantasy league or hockey value that isn't
represented by the box scores tremendous. Next

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one, Oh, here's a good
one. If there are multiple cards for

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individual players. I don't know if
you fellows have heard this, but sometimes

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players play in different leagues in the
same year. You got like a WHL,

270
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AHL, NHL. Sometimes a guy
plays in multiple leagues in one year.

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How do you use the cards together? How do they integrate so you

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00:19:57,720 --> 00:20:04,519
understand where that player fits overall?
Sure, Yeah, I hedge on timeline

273
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ice or greater sample size. The
Russian leagues are very notorious for this,

274
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where you've got three leagues that players
kind of skim around depending on their skill

275
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or politic or age. So sometimes
you'll get one player in all three Russian

276
00:20:21,359 --> 00:20:25,359
leagues, but usually one player will
spend the majority of our time in one

277
00:20:25,400 --> 00:20:29,400
of those leagues. And so that's
the one I'll look at and way heavier.

278
00:20:29,559 --> 00:20:34,440
As I'm analyzing it, I have
considered combining everything into one card,

279
00:20:34,759 --> 00:20:41,640
right, so you get all of
one player's results in there. I haven't

280
00:20:41,720 --> 00:20:45,359
yet sorted out how to wait.
It's on the back end, so it

281
00:20:45,480 --> 00:20:48,559
shows up and makes sense on the
card, but it would be probably weighted

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along the lines of timeline ice or
games played. Yeah, and I think

283
00:20:53,680 --> 00:20:57,240
that's a really good question. One
thing I will say about the multiple cars,

284
00:20:57,319 --> 00:21:03,279
and sometimes it is confusing, especially
they've played in multiple leagues. The

285
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puck Stud rating is not based on
in an individual league. That is their

286
00:21:07,359 --> 00:21:12,599
overall rating based on the rank list. So if you're looking at someone's card

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00:21:12,640 --> 00:21:18,759
and they've played in WHL AHL or
there's also you made some really great cards

288
00:21:18,799 --> 00:21:21,839
for the World Junior Championship, which
is awesome to see, like how they

289
00:21:21,839 --> 00:21:25,759
perform there. So some players have
as many as three different cards, and

290
00:21:26,319 --> 00:21:27,599
it might be a little confusing kind
of looking at them. I think the

291
00:21:27,640 --> 00:21:33,119
context is really helpful because you can
see how they do in different different leagues

292
00:21:33,160 --> 00:21:37,759
and different performances. But the puck
Stud rating is based on their overall and

293
00:21:37,839 --> 00:21:41,519
so that is not going to be
dependent on just one league. I do

294
00:21:41,759 --> 00:21:44,799
as usual, though, people come
up with great ideas, and I like

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00:21:44,839 --> 00:21:48,680
the idea of trying to have some
sort of combo card. We'll have to

296
00:21:48,680 --> 00:21:52,759
think about that. Yeah, yeah, we'll tinker on it through the next

297
00:21:52,960 --> 00:21:56,640
little while. Here. It's like
I said, it's probably quite doable.

298
00:21:56,960 --> 00:22:02,400
But the getting these cards lists up
and running, yeah, that's I'm happy

299
00:22:02,400 --> 00:22:03,880
to be where we're at right now, and then we'll, yeah, let

300
00:22:03,920 --> 00:22:07,680
more information that this come in and
try to accommodate for the folks that use

301
00:22:07,720 --> 00:22:12,440
it. So you've put in an
enormous amount of work at this point by

302
00:22:12,519 --> 00:22:17,599
developing all of these players, would
you mind terribly? One of our listeners

303
00:22:17,599 --> 00:22:19,960
wants to know doubling that amount of
work by coming up with a model for

304
00:22:21,079 --> 00:22:25,200
goalies as well. The work has
already been done. When you go to

305
00:22:25,279 --> 00:22:29,559
the cards the site with the cards
on it, there's a little tab at

306
00:22:29,559 --> 00:22:33,119
the top and you can switch between
player and goalie. So I don't know

307
00:22:33,160 --> 00:22:34,920
a number of goalies, we got
a lot of goalies in there. I

308
00:22:34,920 --> 00:22:40,640
think Wilstat's the clubhouse leader, so
he's by default the first played on the

309
00:22:40,640 --> 00:22:42,839
cards there. That was tricky.
That was tricky to fold it in,

310
00:22:42,920 --> 00:22:48,839
but so happy that it got done. Yeah, me too, Thanks,

311
00:22:48,880 --> 00:22:51,839
thanks so much for working on that. We were talking, so I think

312
00:22:51,880 --> 00:22:55,359
we actually talked about this before the
question was even asked, because we were

313
00:22:55,359 --> 00:23:00,279
already thinking we want to have the
list of the goalies as well, which

314
00:23:00,319 --> 00:23:04,200
is a little harder to do because
it's not quite as easy to automate as

315
00:23:04,200 --> 00:23:07,039
it is for the skaters, the
forwards and defensemen are a little bit easier

316
00:23:07,079 --> 00:23:11,119
to get an equivalency and kind of
look at where they rank. The goalies

317
00:23:11,160 --> 00:23:15,920
are a little bit more variable,
I would say, especially because a lot

318
00:23:15,920 --> 00:23:18,799
of their performance varies a lot,
and so if you just go based on

319
00:23:19,000 --> 00:23:22,640
the automated ranking, it's a bit
wild. I had to do more editing

320
00:23:23,200 --> 00:23:29,519
and modifying of the puckstud rating there
than anywhere else. But that is also

321
00:23:29,599 --> 00:23:32,680
related to their rankings. And this
is also, as a reminder, related

322
00:23:32,680 --> 00:23:34,519
to their games played limits. So
once they crossed that threshold, they're no

323
00:23:34,599 --> 00:23:38,599
longer although Brennan has extended that a
little bit longer, but a lot of

324
00:23:38,599 --> 00:23:42,960
the players aren't going to be in
there if they've played too many NHL games.

325
00:23:44,000 --> 00:23:47,039
I just think once they get enough
NHL sample size in them, it's

326
00:23:47,039 --> 00:23:49,160
a little bit easier to tell what
they're going to be. So that's why

327
00:23:49,160 --> 00:23:52,400
we cut them off. But yeah, so the goalies, and then that

328
00:23:52,519 --> 00:23:55,559
was a bit tricky too because we
had to decide, As Jesse said at

329
00:23:55,559 --> 00:23:59,440
the beginning, you're making assumptions.
So what assumptions do we make for goalies?

330
00:24:00,160 --> 00:24:03,799
And there's a lot of different things
that you can use from obviously,

331
00:24:03,839 --> 00:24:07,799
say percentage goals against saves. You
actually had a really interesting thing that you

332
00:24:07,799 --> 00:24:11,240
brought up, Brandon, that I
had never really thought about. But there's

333
00:24:11,240 --> 00:24:15,319
something on this card that's called passes
per sixty and we had a little discussion

334
00:24:15,319 --> 00:24:18,599
about that. You want do you
want to tell them your thoughts on that.

335
00:24:18,960 --> 00:24:22,160
That's as you look to before.
That's the byproduct of the let's say,

336
00:24:22,200 --> 00:24:26,079
the lack of information or data for
goalies, Like for players, there's

337
00:24:26,079 --> 00:24:30,359
almost too much information for goalies.
You're given like a little easter basket.

338
00:24:30,759 --> 00:24:37,720
Here's some goals against, but in
the data as passes, which is straight

339
00:24:37,799 --> 00:24:41,240
up what it sounds like, where
the goalie has a chance maybe to smother

340
00:24:41,359 --> 00:24:45,079
the puck but chooses to play it. We don't have data if it's just

341
00:24:45,119 --> 00:24:48,880
like a little short dish off or
into the corner or the Mike Smith Marty

342
00:24:48,920 --> 00:24:52,839
Turkle off the ice thing. But
it gives a glimpse into maybe the style

343
00:24:52,880 --> 00:24:56,079
of overall hockey player the goalie is. Are they one to just sit back

344
00:24:56,119 --> 00:25:00,680
and let the d retrieve the puck
or they like to be in pushing to

345
00:25:00,720 --> 00:25:04,960
play up the ice. So it's
interesting. It doesn't measure how well they

346
00:25:04,960 --> 00:25:08,920
stopped the puck. But it's a
fascinating little stat to have incorporated in the

347
00:25:08,920 --> 00:25:12,960
goalie stats, I think, I
think so. When you framed it that

348
00:25:14,000 --> 00:25:15,440
way, I was like, who
cares how many passes they make? Come

349
00:25:15,440 --> 00:25:18,839
on, Bran, does that relate
to anything? And then I was thinking

350
00:25:18,839 --> 00:25:22,440
about it. And obviously we have
more recent examples with Mike Smith making some

351
00:25:22,079 --> 00:25:26,960
kind of boneheaded plays, but there
it is a different type of goalie.

352
00:25:26,960 --> 00:25:30,400
And I remember back when I first
getting into hockey, the better example for

353
00:25:30,519 --> 00:25:36,359
me was Marty Burdua versus Patrick Waugh
and Burdure was he completely changed the game

354
00:25:36,519 --> 00:25:40,200
and how teams dumped the puck in
where they placed it, and this was

355
00:25:40,240 --> 00:25:42,119
before the trap is a. He
would wander out to the corner and just

356
00:25:42,759 --> 00:25:48,480
rifle it up the ice and while
not making comparison about their puck stopping ability,

357
00:25:48,480 --> 00:25:49,680
but he was not that type of
goalie. He did not do that.

358
00:25:51,000 --> 00:25:52,680
He would sometimes go back there and
stop the rim around. That was

359
00:25:52,720 --> 00:25:56,880
about it, and not even all
the time. So it is a very

360
00:25:56,920 --> 00:26:00,359
different type of goalie that wanders out, is not. So I don't yeah,

361
00:26:00,359 --> 00:26:03,480
I don't know. It's not like
the most important thing or anything,

362
00:26:03,920 --> 00:26:07,519
and you weren't saying that, but
it does give you. We're just looking

363
00:26:07,599 --> 00:26:10,240
at clues of telling you a little
bit more of what it's like, and

364
00:26:10,279 --> 00:26:14,119
we might try to pull some other
data because there's some really interesting things on

365
00:26:14,880 --> 00:26:18,400
in stat. There's even more things
that we could pull. There's like high

366
00:26:18,480 --> 00:26:22,319
danger recovery saves and all kinds of
different weird metrics that might tell you more

367
00:26:22,559 --> 00:26:27,799
about their athleticism or about their positioning
perhaps. But I worry about those two

368
00:26:27,880 --> 00:26:33,880
because they're small. They're events that
don't happen so often, so a few

369
00:26:33,920 --> 00:26:37,680
events can really skew that data.
So it worries me a little bit to

370
00:26:37,720 --> 00:26:41,160
include too many of those things.
But then I also worry about some of

371
00:26:41,160 --> 00:26:44,680
these raw numbers. They just don't
tell you enough. So it's trying to

372
00:26:44,680 --> 00:26:48,799
find that balance. I think between
those two things that might bother you a

373
00:26:48,839 --> 00:26:49,839
little bit, right, you don't
want to get two in the weeds,

374
00:26:49,839 --> 00:26:55,759
But you also the big picture sometimes
can be a little bit blurry, I

375
00:26:55,839 --> 00:27:00,000
think too, just like the player
cards and the list, like hvingformation.

376
00:27:00,359 --> 00:27:03,880
So you come in, let's say
you've taken the entire summer off. You

377
00:27:03,920 --> 00:27:07,720
haven't thought about hockey. You've been
chilling out at the lake and you're the

378
00:27:07,880 --> 00:27:11,640
right time to do some research.
You start the list and there's going to

379
00:27:11,680 --> 00:27:15,039
be some names and guys that pop
out, so you go look deeper into

380
00:27:15,079 --> 00:27:18,440
their card and that if they still
fascinate you from there, then you should

381
00:27:18,480 --> 00:27:22,079
be watching footage that you shouldn't be
drafting a guy or trading for a guy

382
00:27:22,079 --> 00:27:27,359
because oh the card was really good. Right, So yeah, it's in

383
00:27:27,440 --> 00:27:33,519
deciding what to put on there.
We try to make it applicable for especially

384
00:27:33,559 --> 00:27:36,440
the tidy and the leagues, a
lot of the common leagues that we playing,

385
00:27:37,160 --> 00:27:38,759
and yeah, as you said,
there's other things we can rope in

386
00:27:38,799 --> 00:27:45,440
there. I've also created a tester
of like advanced stats for the skaters and

387
00:27:45,640 --> 00:27:48,759
when we do that's restart to get
into the hole. Is there too much

388
00:27:48,880 --> 00:27:53,599
data or is the data too niche? So yeah, I expect there to

389
00:27:53,599 --> 00:27:57,240
be some evolution, especially with the
goalie card here. But yeah, it's

390
00:27:57,440 --> 00:28:02,400
it was a I'd say it's a
challenge in a sense to get the Goali

391
00:28:02,440 --> 00:28:07,000
card to where it needed to be
that we can actually use it on a

392
00:28:07,160 --> 00:28:11,440
day to day basis. Next question, is there going to be any kind

393
00:28:11,440 --> 00:28:17,880
of a time stamp to show when
the cards were last updated. Yeah,

394
00:28:17,920 --> 00:28:22,000
there is. It's really small.
At the bottom of the card, you'll

395
00:28:22,000 --> 00:28:26,079
see the citation of the stats and
the tiers, and right below that you'll

396
00:28:26,119 --> 00:28:30,640
see a version, and then it's
read by year, month and dates,

397
00:28:30,680 --> 00:28:33,920
so you'll see right now, I
believe the card says version two four point

398
00:28:34,000 --> 00:28:37,599
zero three point three zero, which
means the last updated on March thirtieth.

399
00:28:38,160 --> 00:28:41,119
So quick and easy, little reference
at the bottom to know how long it's

400
00:28:41,200 --> 00:28:48,039
been since the card has been updated. Very cool. Is there a way

401
00:28:48,079 --> 00:28:51,759
to do side by side comparisons if
you want to look at two players at

402
00:28:51,759 --> 00:28:56,160
once? Is there a tool for
that? Or better off just opening separate

403
00:28:56,160 --> 00:29:00,720
windows? Yeah? Right now,
you're better off opening separate window. This

404
00:29:00,759 --> 00:29:06,519
falls into the realm of the combo
card. It's foreseeably doable to create a

405
00:29:06,559 --> 00:29:10,759
card that takes your seeing and squeezes
it down into the side by side.

406
00:29:11,200 --> 00:29:15,440
It's just another step in the creative
work to get that done. But the

407
00:29:15,480 --> 00:29:18,799
way I've been using it right now
is straight up to browser side by side,

408
00:29:18,839 --> 00:29:23,039
and that works just as well.
Next question, and this is technical,

409
00:29:23,079 --> 00:29:27,599
but somebody wants to know any big
navigating differences we should know about if

410
00:29:27,720 --> 00:29:34,240
using from PC versus a mobile phone, or Android versus Apple, anything like

411
00:29:34,279 --> 00:29:40,480
that that you found. Yeah,
I'm not sure about like operating systems overall,

412
00:29:40,599 --> 00:29:44,680
though they are designed to be viewed
and used on a desktop computer,

413
00:29:45,039 --> 00:29:48,519
you probably can look at them on
their phone. I can't guarantee that they're

414
00:29:48,559 --> 00:29:52,960
going to look good or operate the
way they should, but I would highly

415
00:29:52,960 --> 00:29:56,799
recommend you're going to get all of
the effect by browsing on your computer,

416
00:29:57,279 --> 00:30:00,880
on your desktop computer. And I
I haven't heard anything. Nobody has mentioned

417
00:30:00,920 --> 00:30:03,960
anything. Hey, it's not working
on Map, or it's not working on

418
00:30:04,000 --> 00:30:08,759
Windows or Firefox. So all seems
to be good from what I've heard.

419
00:30:10,759 --> 00:30:15,640
Awesome, obviously a work in progress
there and somebody else now we're are we

420
00:30:15,680 --> 00:30:19,160
getting into questions or just tech support
here? Somebody wants to know is there

421
00:30:19,240 --> 00:30:25,519
a legend or explainer spelling out how
these ratings work? Not yet. I

422
00:30:25,519 --> 00:30:29,599
would hope that part of this podcast
is like an audio version, going back

423
00:30:29,640 --> 00:30:33,519
to literacy types and learning styles.
So somebody maybe just needed to hear the

424
00:30:33,559 --> 00:30:37,279
words so that when they're looking at
it, the pieces click and one of

425
00:30:37,279 --> 00:30:41,160
these days in near future, I'll
do a little type up and have a

426
00:30:41,279 --> 00:30:45,079
legend and information below the cards.
I think I had it mocked in there,

427
00:30:45,119 --> 00:30:49,200
like instructions, but just hadn't had
the chance to do that all up

428
00:30:49,279 --> 00:30:56,759
yet. In fact, Jesse mentioned
YouTube earlier. We have made a YouTube

429
00:30:56,799 --> 00:31:02,559
channel. Jesse doesn't want us doing
our show live on there, which is

430
00:31:02,599 --> 00:31:07,440
fine, but we might do something
like a little YouTube explainer of the cars,

431
00:31:07,440 --> 00:31:11,599
which wouldn't be too difficult and wouldn't
involve our resident curmudgeon at all,

432
00:31:11,720 --> 00:31:17,880
so we can avoid that complexity.
But we can go through and there is,

433
00:31:18,000 --> 00:31:22,440
to be fair a lot that isn't
necessarily self explanatory when you look at

434
00:31:22,440 --> 00:31:26,400
these, and so we try to
make most of it pretty clear. And

435
00:31:26,440 --> 00:31:29,640
I think you did a great job, Brandon, but sometimes some things people,

436
00:31:29,920 --> 00:31:34,319
especially the average person, might not
necessarily completely understand. There's still people

437
00:31:34,319 --> 00:31:37,960
out there who don't know what bash
is, come on, what's going on,

438
00:31:37,839 --> 00:31:41,400
but most of us do. But
there are the things like what goes

439
00:31:41,400 --> 00:31:44,000
into the average and what's the puck
score and all that kind of stuff.

440
00:31:44,000 --> 00:31:47,480
So we'll probably do some I'll probably
do that. And if you want to

441
00:31:47,480 --> 00:31:48,880
be involved, brand and you can
sure, Yeah, that sounds fun,

442
00:31:49,880 --> 00:31:55,480
but yeah, we will do that
definitely. All right. That sums up

443
00:31:55,519 --> 00:32:00,440
the questions that came in through Patreon
and through some of the users. Anything

444
00:32:00,480 --> 00:32:05,480
else you want to throw out there
about this cool new thing that you've designed

445
00:32:05,519 --> 00:32:08,960
their Brandon or other thoughts you've got
on a vicar. I don't have any

446
00:32:09,000 --> 00:32:14,519
other thoughts or bits of information.
I think I've tried to get everything out.

447
00:32:14,799 --> 00:32:17,279
I just I'm curious for people to
get their hands on it and pushes

448
00:32:17,359 --> 00:32:21,559
limits. See if there's anything that
breaks, see if there's the more people

449
00:32:21,640 --> 00:32:23,559
look at it and look up,
players will maybe go hey, why is

450
00:32:23,559 --> 00:32:27,640
this guy so low or so high? Or when I do this, the

451
00:32:27,720 --> 00:32:31,880
data disappears. So it's more of
that sort of testing out the cards and

452
00:32:31,920 --> 00:32:36,400
refining it through that process. But
I hope that a lot of the work

453
00:32:36,440 --> 00:32:40,599
into making it visually palatable is will
go a long way and allow people to

454
00:32:40,640 --> 00:32:45,960
just jump in and go yeah,
I have some of the thoughts too.

455
00:32:45,079 --> 00:32:51,000
I think, as we said in
the beginning, the product is only going

456
00:32:51,039 --> 00:32:54,640
to be as good as the assumptions
you make, the data that you call,

457
00:32:54,799 --> 00:32:59,680
and how you organize everything. So
that's why we wanted to spend a

458
00:32:59,680 --> 00:33:02,440
lot of time making sure that we
did that and checking and rechecking things.

459
00:33:02,440 --> 00:33:07,440
I know a lot of times I'm
going through stuff or other people will notice

460
00:33:07,480 --> 00:33:09,680
things and we'll talk to Brandon and
then you'll kind of go through and look

461
00:33:09,680 --> 00:33:15,000
at some things, and sometimes things
need to be adjusted or tweaked or whatever.

462
00:33:15,160 --> 00:33:17,279
That's always a work in progress.
But now that we have that,

463
00:33:17,440 --> 00:33:21,920
there's so many other things that we
can do with it. Right, Like

464
00:33:21,960 --> 00:33:23,920
we've already been talking about, these
are the basic player cards that, as

465
00:33:23,960 --> 00:33:29,039
we said, give a little idea
of the basic numbers. Goal assists,

466
00:33:29,119 --> 00:33:32,319
penalties, shots, hits, blocks, points, bash, things like that.

467
00:33:34,079 --> 00:33:37,119
There are other things that we can
do, and we've already been talking

468
00:33:37,160 --> 00:33:40,400
about what would a more advanced metric
card look like, right, so you

469
00:33:40,440 --> 00:33:45,400
could look at what is their course. We could also add other things like

470
00:33:45,440 --> 00:33:47,519
face off wins for people who are
interested in that, of course, not

471
00:33:47,640 --> 00:33:52,079
for defenseman, but for the centers
that might be interesting, and even some

472
00:33:52,119 --> 00:33:55,319
of the wingers or you don't know
if their centers or not, how many

473
00:33:55,359 --> 00:33:59,640
faceboks are they taking. That kind
of stuff would be useful. And then

474
00:33:59,680 --> 00:34:04,920
just some the net expected goals for
shots there's transition data that's available. You

475
00:34:04,960 --> 00:34:07,039
can look at zone entries and exits
and all that kind of stuff. So

476
00:34:07,440 --> 00:34:10,840
there's a lot of possibilities here.
And do you want to speak to that

477
00:34:10,880 --> 00:34:15,679
a little bit right sure? Yeah, mentioned that the events stat one right

478
00:34:15,719 --> 00:34:19,920
now is roughed in and there's a
lot to look at the camera, honey,

479
00:34:20,000 --> 00:34:22,039
columns are off the top of manter. How many like stats that we're

480
00:34:22,039 --> 00:34:28,360
looking at there, And like you
mentioned, I do want to maybe even

481
00:34:28,400 --> 00:34:31,360
consider doing different cards. So you
got a dentse stats for forwards and defenders,

482
00:34:32,000 --> 00:34:37,280
so there might be more reliance on
dump in retrievals and that sort of

483
00:34:37,280 --> 00:34:43,159
thing, or zone exits for defenders. Right now it's all lumped into ones.

484
00:34:43,280 --> 00:34:45,840
You're got to look at a defender
on our dent stat mock up card.

485
00:34:46,079 --> 00:34:51,079
It's a big chasm on the face
off side of things. But yeah,

486
00:34:51,480 --> 00:34:55,400
some information or some I guess poking
in direction going forward from the viewers

487
00:34:55,400 --> 00:35:00,519
and users of stats like the seat
in that one, if they'd like to

488
00:35:00,559 --> 00:35:05,199
maybe see it broken down in a
different formats Like right now, I think

489
00:35:05,199 --> 00:35:09,039
it works what we have with the
bars and the chips for the tiers,

490
00:35:09,480 --> 00:35:14,800
but maybe the event Stats takes a
completely different creative direction that just works for

491
00:35:14,840 --> 00:35:17,719
them. But yeah's that'd be like
the next step on the Rizon in terms

492
00:35:17,760 --> 00:35:22,519
of another to play with. In
terms of business, yeah, we got

493
00:35:22,559 --> 00:35:29,480
There's lots of possibilities here, so
feel free to offer suggestions feedback. We

494
00:35:29,559 --> 00:35:32,239
love that kind of stuff. We
already have made a ton from the first

495
00:35:32,239 --> 00:35:37,039
prototype the Brandon put up, which
I think was already the first one you

496
00:35:37,039 --> 00:35:39,239
put out was already really good,
but I think we've made it even better,

497
00:35:39,880 --> 00:35:45,679
and there's a lot of opportunity for
extra things. I my concern is

498
00:35:45,679 --> 00:35:49,599
putting too much on one card.
It can definitely get too busy. But

499
00:35:50,719 --> 00:35:53,599
if you have a basic and an
advanced sort of card, or an underlying

500
00:35:53,760 --> 00:35:59,559
metric card, then you can accomplish
different goals because I don't think those are

501
00:35:59,599 --> 00:36:01,119
really tough, only the same story. So it depends on what picture you're

502
00:36:01,119 --> 00:36:05,840
trying to paint, right, it's
you can't You can't have a Mone overlying

503
00:36:05,840 --> 00:36:07,800
the Mona Lisa would just look like
a giant mess, right. You got

504
00:36:07,840 --> 00:36:12,159
to separate those two and they can
both be great in their own way,

505
00:36:12,320 --> 00:36:15,719
So we got to We'll think about
that. But yeah, let us know.

506
00:36:15,760 --> 00:36:17,559
And there's other things that we can
do too with the list and the

507
00:36:17,639 --> 00:36:21,719
visits that we are going to work
on too, and moving everything over to

508
00:36:21,719 --> 00:36:24,320
the website so you don't have to
try to access some other ways. So

509
00:36:24,519 --> 00:36:30,199
it should be pretty easily accessible and
hopefully people are enjoying the website, which

510
00:36:30,199 --> 00:36:32,639
you also help put together, Brandon, So thank you. Yeah, yeah,

511
00:36:32,719 --> 00:36:37,360
no problem is it's like I said, it's my natural tendency is to

512
00:36:37,480 --> 00:36:40,599
speak in that language and to just
do it right. So the website came

513
00:36:40,599 --> 00:36:44,239
because that I had to just mock
it up. Who's in my head?

514
00:36:44,920 --> 00:36:47,000
I'm like, hey, what do
you think where we go? And same

515
00:36:47,079 --> 00:36:51,679
with the cards, right, it's
like, yeah, fortuitous linkage of skill.

516
00:36:51,880 --> 00:36:54,360
But yeah, we have a lot
and I think we're just scratching the

517
00:36:54,360 --> 00:36:59,679
surface of where we can go with
it. That's absolutely tremendous stuff. Brandon.

518
00:37:00,039 --> 00:37:04,719
Appreciate you. As far as YouTube, Victor trying to I've got what

519
00:37:04,760 --> 00:37:08,079
they call in the business a face
for radio, and I look like the

520
00:37:08,119 --> 00:37:12,920
Mona Lisa Late on top of a
Mona Late on top of a Cormick McCarthy

521
00:37:12,960 --> 00:37:15,199
movie. We don't need to see
that. We don't need to see that

522
00:37:15,360 --> 00:37:19,199
on the YouTube for the kids out
there, But anyway, distracting. Thank

523
00:37:19,239 --> 00:37:23,760
you Brandon, great work and I
think people really enjoy these. Thank you,

524
00:37:23,880 --> 00:37:37,639
Jens. You're right back to close
out the show. Well, that's

525
00:37:37,639 --> 00:37:42,239
it today, short and sweet.
A couple reminders before we take you out

526
00:37:42,239 --> 00:37:45,079
of here. Our show's brought to
you by fan Tracks. You can move

527
00:37:45,159 --> 00:37:50,000
leagues over there start new leagues.
You will see probably by the end of

528
00:37:50,039 --> 00:37:53,199
this week if history holds and they
don't necessarily tell me. I just have

529
00:37:53,320 --> 00:37:58,960
faith that the new leagues for next
year will be ready to establish or your

530
00:37:59,159 --> 00:38:02,800
current dynasty leagues ready to roll over. But if you're into other sports in

531
00:38:02,800 --> 00:38:07,239
the meantime, there's at least ten
different ones to play. They got the

532
00:38:07,280 --> 00:38:12,039
most options for scoring, salary settings. There's a free product if you want

533
00:38:12,079 --> 00:38:17,079
to have everybody in your league chip
in a couple bucks. There is amazing

534
00:38:17,119 --> 00:38:22,840
bells and whistles. Fan Tracks HQ
lots of fantasy content articles on fantasy hockey

535
00:38:22,880 --> 00:38:27,239
and other fantasy sports. You find
those when you're in fan Tracks. There

536
00:38:27,239 --> 00:38:30,800
are so many people helping what we
do. Content curator Kevin Adams helps that

537
00:38:30,920 --> 00:38:36,239
with show prep. Ryan Downey commissions
all the Tidy leagues, commissioned all the

538
00:38:36,280 --> 00:38:38,079
Tidy leagues, and believe me,
there's still work to do. He is

539
00:38:38,159 --> 00:38:44,559
known as the Tidy Admiral and you
will hear from him next week. Jeremy

540
00:38:44,599 --> 00:38:49,000
VR lead scout. We're ramping up
because the off season preview series is just

541
00:38:49,079 --> 00:38:53,280
around the corner, thirty two Team
Previews. Jason's been helping with prospect Ranks.

542
00:38:53,440 --> 00:38:58,440
Brandon, you heard him on this
episode, is not only the website

543
00:38:58,440 --> 00:39:01,880
guru, also a scout and if
you have skills you'd like to lend the

544
00:39:01,920 --> 00:39:07,239
show, hit Victor up in the
discord email or on x We're also brought

545
00:39:07,280 --> 00:39:12,079
to you by Dauber Hockey Dauber Prospects. Victor is an editor there. Follow

546
00:39:12,159 --> 00:39:16,079
his work as well as his other
podcast, Dauber Prospect Report with Peter Harling.

547
00:39:16,400 --> 00:39:21,760
You might even catch a couple of
scouting reports from me because I'm writing

548
00:39:21,800 --> 00:39:24,760
there now too. Victor writes at
ep Rinkside. He's part of the fantasy

549
00:39:24,760 --> 00:39:30,079
team with Cam Robinson and Mike Clifford. I do a solo show, Dynasty

550
00:39:30,079 --> 00:39:34,599
Sports Life for different Nineasty Sports,
sometimes multiple at the same time. Normally

551
00:39:34,599 --> 00:39:37,119
comes out on Tuesdays this week might
be late Tuesday, might be Wednesday.

552
00:39:37,159 --> 00:39:42,480
We're gonna have to see just the
way the interviews are falling. Follow on

553
00:39:42,960 --> 00:39:49,199
x at fan Hockey Life is me
mainly the episodes as they drop. Victor

554
00:39:49,400 --> 00:39:53,159
is at Victor Nuino v c tr
N one to two. You see all

555
00:39:53,239 --> 00:39:58,880
kinds of cool new things that Victor's
releasing, YouTube videos of prospects, some

556
00:39:59,000 --> 00:40:02,760
commentary. Very much worth hitting a
follow to Victor because you're gonna get some

557
00:40:02,800 --> 00:40:07,079
great prospect content. Rate and review
the podcast. Apple Podcasts, Spotify,

558
00:40:07,119 --> 00:40:13,239
wherever else you get pods is a
great place to go that keeps people listening.

559
00:40:13,400 --> 00:40:16,840
We need those downloads and we need
some nice reviews. That keeps people

560
00:40:17,360 --> 00:40:21,719
at sort of a lull time of
year where people are thinking more about the

561
00:40:21,760 --> 00:40:25,639
Stanley Cup playoffs probably than fantasy hockey. Except for all of you, because

562
00:40:25,719 --> 00:40:31,199
those listening, those listening in April
to a Dynasty Fantasy hockey podcast, I

563
00:40:31,280 --> 00:40:42,280
know that you know all about living
this fantasy hockey life.
