Welcome to Fantasy Hockey Life, presented by fan Tracks. Here's your source of
information and analysis to help you win your fantasy hockey league. Block off hot
a step hit on, Stay locked block Here's your host, Jesse Souvier and
Victor Noon youo the Hockey Live back on again a beer up the tracks Victor
Nuno of if you ring side? Victor. How you doing, I'm doing
awesome, Jesse. Yeah, it's been it's been a little weird not setting
some lineups that you know, you used to going through a dozen or so
teams setting all the lineups or more, and it hasn't been the case.
But there's still a couple that are kicking around, so that's nice to be
able to do that. How are you doing, I'm doing good. Yeah,
hockey lineups. I'm able to move to a different tab on my Chrome
so that I don't have to open them. I have a Chrome tab that
I open every morning with every league and every sport that I have to set
a lineup in so that I don't forget, and sometimes it feels good to
move things out of that tab and into other tabs just to make life easier
in the morning. But this is why we have baseball Victor to get over.
It's the methodone of I shouldn't use that reference, but it nonetheless,
it's a way to recover from your issues with not having lineups to set.
Victor. People have to deal with not having to lineups to set. People
have to deal with the transition. Maybe your favorite NHL team is done for
the year. Maybe you were going to go through the absolute torture that is
the Stanley Cup playoffs for your team, where for a period of one to
two weeks you are absolutely miserable if you're like me watching your team compete on
a nightly basis, or more likely in my case this year, not watching
your team compete on a nightly basis. But nonetheless, you can come into
our discord and find other like minded individuals in a calm and positive environment.
To do that, all you have to do to get in there is email
us at Fantasy or Fantasy HOCKEYLFE at gmail dot com. We get those requests
constantly. We keep putting people in and you can also hit us up on
x at Fan Hockey Life at Victor. Nunio twelve will get you the link,
and that's what gets you in Victor. There is also more and more
goodies in our patreon. My goodness, we're gonna even talk about some of
that, I think coming up. Tell people what's in our patreon. Yeah,
so many great things in the patreon, a lot of them that we're
going to talk about in this episode with Brandon. He's been the mastermind behind
a lot of these things, from the player cards to some of the lists
that we're putting up there and the ranks, and helping out with the website.
So this is a great kudos to Brandon for all his help and lots
of great stuff that is a little bit more easily accessible now and you can
check all that out. You also can play in the tidy so you can.
If you sign up, you can get on the early wait list for
that Patron Priority channel. We got some roster doctors. You got extra bonus
things that are going to be coming over the summer when we do the team
previews, the extra Life player ranks and lists, things like that. So
check that out at patreon dot com slash Fantasy Hockey Life. Yeah, it's
twenty twenty four. You got that person at work, or maybe the person
who's a friend of yours who's just able to do crazy cool things with things
that you show up on the computer like visualizations. That's Brandon, That's what
Brandon is branded is a very cool guy and he's doing cool things. And
right after this you can hear all about it Welcome in to the show and
is branded the RHL Commission, the Man, the myth, the legend behind
the Fantasy Hockey Life Cards. Brandon, how you doing I'm doing well.
Thanks for having me on and they glad to be here, Jens Man,
you get it done. We have some cool things to talk about today in
terms of the things that you have produced and the things that our patrons have
started to enjoy. We're going to get into some of the details of it
today, and it's always one of those fun things where we're trying to explain
a visual thing on an audio podcast in an audio format. Yeah, and
Victor hasn't talked me into YouTube yet that we don't have any visuals to throw
up here. But yeah, we're going to get into some of that stuff,
man. But first of all, how you do it today? Doing
well? We're actually getting little wisps of spring out here, loving the sunshine
coming through the windows, and we'll be out on the deck after this recording.
Otherwise, just enjoying a wonderful Sunday. Yeah, Brandon, we're really
excited to have you on and we're going to talk about some of the great
things that you've been doing. This episode, in particular, we're going to
focus on the player cards, which has been a dream of mine for the
last year or so. It's been a while. I think many of us
have seen lots of different varieties of these player cards from Jay Fresh, who
does different player cards for the NHL players, and we've seen Mitch Brown has
some and even Jacob Stoller does some really cool ones for the AHL. And
one of the things that often I find is missing in a lot of these
is some of the things that we care about a lot in Fantasy, and
that is the perferal coverage. And so that's something that we really wanted to
have as part of it. And it's been a long process. And Jason
is someone who wasn't able to join us today, but he did a lot
of the background data culling and organizing for this project, and so I want
to give a shout out to him and thanks for all the work you did.
And then Brandon, you came in a little bit later. And one
of the things that I think that you're really good at is these visualizations and
making it look good. So translating that data to something that's a little bit
more easily understandable. So that's where you came in with the player cards,
and I don't know if you want to talk a little bit about kind of
your process of how you helped work with the data towards the end and turn
into what it is now. Yeah, the big challenge was we're dealing with
a lot of data. It's I think that the original data set I can't
remember the total number of players it pulls from. It's there's thirteen thousand players.
We're only interested in about five thousand of those, like those names are
associated with fantracks and NHL rights, and then on the cards it gets called
down to I think it's about the five hundred or seven hundred or something like
that. So that was a big challenge, is streamlining and making sense of
the massive data coming in and then trying to play into people's innate's ability to
read things. Some people are fine with just a black and white spreadsheet,
just numbers, cans and rows, and it's like reading the matrix code for
them. They don't need anything else. It can I'll just be times new
Roman and where you go the cards. We wanted to make sure that how
do I put it, We're taking the RASS stats right, so the game's
played and the goals, assists and penalties and YadA yadiyada, and just based
on that, how can we express those rass stats so that you can have
context when you see the numbers. So is Victor's idea to standardize things to
a per sixty rates and then from there we have a percentile of those numbers.
We have effectively their standard deviation are above and below the mean, and
then a rough tiering of each stat And so that just depends again the language
you speak when you look at the numbers. Some guys are just inherently they
just want to know are they a Tier nine guy? Do I group them
in with a bunch of these guys? Some guys want to know to the
decimal point percentile and that sort of thing. We're looking to cover a bunch
of bases and play the strengths of folks and maybe don't get representation when it
comes to some of the cards. Other than that's then you're getting into it.
Like color theory, there's innate associations we have with the colors. So
on the percentile, it goes red to yellow to green being one hundred percent,
red being zero, and then for the tears and the standard deviation ratings,
I play with a metallic color code, so gold's being your ten,
nine is silver, eights is bronze, and then you get varying degrees of
oxidizing copper all the way down to a green and a dark black. So
some people are just going to pick up on that naturally. Do you speak
that color code that's or the number code you pick up on it. So
that kind of led to the massaging of what we see today. And that's
a pretty big nutshell to start up with. Yeah, so that's some of
the how and some of how it's going to look. And of course anybody
who does stats, they'll tell you the first thing you gotta do is you
got to make your choices. What are you going to rep So what do
the cards tell people and what do they not brand in? Yeah, they
are a display like a report of that player's snapshots for their team in that
league. It's not a projection model or anything like that. The only thing
that isn't based on raw data is the final puckstud rating, which Victor goes
in and curates up or down based on maybe his projection and overall like fantasy
value. Yeah, the term there is discernments. You got all this data,
we got all these colors and shapes, but now you have that in
context, and then you use your sort of discernment to go, all right,
I'm interested in this guy, or oh not so much that guy.
Yeah, definitely, I want a little ability to wiggle the ranks because one
of the things that can happen for sure is that when you're just looking at
performance in each league, there are definitely guys who are are much older who
are looking amazing. It's funny when we first rolled these out, I got
a lot of questions of is this no name guy really gonna be amazing because
he's looking great as a twenty two year old in the WHL or something like
that, right, and so no, we need so we needed a way
to down grade some of those players, and a lot of the rest of
it may be splitting hairs a little bit, but I wanted to be able
to rank them, and initially we just had one through ten, but we're
going to like half numbers too, and maybe we'll even get more decimals in
there. Because we can do that. That's not an issue. It's just
do we really want to get his granule as like a seven point two versus
a seven point three or something like that. I don't know, but like
a seven to seven point five if you're in that same range. It's nice
to be able to move guys up and down and to show that because sometimes
you look at it and it's okay, he may be killing it in this
league, but then where does his overall rank still stand? And so wanted
to be able to do that, and just so people know, I take
a lot of things into account there. It's not just like my feelings.
So I'll look at hockey prospecting, I'll look at PNHL, I'll look at
a lot of different models, I'll look at a lot of different guides and
based on what I've seen and think about them too, of course, So
it's a it's kind of cool ate everything together, but yeah, it's really
important to know what they do and don't tell you. They definitely just tell
you about how they're doing in that league, right, now, and as
you mentioned at the top, one of the decisions we made was to base
it on per sixty because one thing that you can see, and this translates
into NHL and PNHL to some extent, because players who play more minutes tend
to score more just in general. Right, the more time on ice you
have, in general, you're going to score more. But it's certainly it's
more prevalent for some players than others. If you're playing twenty five minutes as
a defenseman versus sixteen to seventeen, that's going to be a big difference.
So we wanted to make that. I wanted to make that decision, which
is definitely a choice because a lot of them don't do that and they just
look at ron and that's a choice. It can tell you something, it
tells you something different that's not necessarily wrong, but it's just important to have
that content. So what do you think the per sixty means to you?
And how do you work with that? Brandon? Yeah, it's just greater
context, especially if you've got small sample size or there's two tournaments in the
data set right now, so the Champions Hockey League and the World Juniors,
So some of those guys only played a handful of games that league and look
really good, especially based on per sixty, And then you got to compare
to the regular league rates. But yeah, the per sixty is, like
I said, it's just greater contexts and evens the playing fields, and it
elucidates maybe some of the guys that are effective at lower minutes. I should
mention too that when we the comparative numbers, so the standard deviation, the
percentile are based on positions, so it's split between fowards and defenders. So
if a defender scores five goals, they're not getting tanked in the rankings by
Austin Matthews, who's who scored sixty. It's compared to all other defenders across
other leagues. So yeah, it gives you a chance to hunt for some
gems a little bit more effectively if you've got a guy shining above where their
timeline ICE is sitting. So talk a little bit more about how these ranks
are computed, because everybody's got their specific context in their league. Is that
rank just always related to the specific league they're in, or how does that
translate into the bigger picture. Yeah, so the league, how to put
the league doesn't really affect anything at this point. It has a small effect
on the final raw Pukstad rating. So there's numerous things that go into the
raw number that victor then tweaks up and down. So there's a little bit
of that goes into it. So when we're taking into account a player's league,
it's more of a context base for our filter. The numbers aren't really
skewed by the league, right, it's more so skewed by their position and
just what they've done on a per game and per sixty basis. The league
break when you suck the player, like on the cards, you can select
the league they played and if they played for numerous leagues and give you a
better grasp of, yeah, how they're compared, how they're playing compared to
the different heights of the the older leagues. If that makes sense. Yeah,
that totally makes sense. And another thing that we wanted to say that
a lot of these different cards, they have their own way of describing the
top end players. I know, star potential or star is something that hockey
prospecting uses. Also, the Patrick Bacon model with Jay Fresh use a similar
thing, but they mean something different and so they usually call them a star,
but it means something different like two hundred games positive war versus plenty four
or five points for a defenseman I believe in it's zero point seven points for
forward in hockey prospecting. So we were thinking we should come up with a
different name, right, a different term, because I don't want to use
the same thing. And we'd spit both some different ideas, and in the
patron chat, I think I forget who came up with it. It might
have been me. I can don't remember, actually, but a lot of
people like this one. So we decided who's who's like a good player on
your roster, Like we think of them as like the guys that never get
put on the bench. They're just your studs. They are the guys who
you rely on weekend and week out. So we decided on this puck stud
as the number that I can tweak and that we can use as a ranking.
And then you came up with a sort of acronym for it. So
tell us what the puck stud means and what you came up with. Yeah,
the acronym was like on the fly. I saw it in the chat,
and for some reason, we were capitalizing the whole word stud, and
so my mind is, okay, there's something there, like we can probably
what's it's deeper. It's for those of you have a certain vintage remember mash
and there's like periods separating the letters and mash. It means I can't know
what it means off the top of my head. The where the stud translation
to a deeper sort of meaning of stud. The thing that I came up
with was superstar in training and undertaking or undergoing development, And yeah, I
put it out there. I'm like, it's a cool and let it roll.
I seem to hook in the idea of the stud a little bit deeper,
tremendous. We love talking about our puck studs, so that's really cool.
Is there interleague reference going on in this whole thing? Brandon? Yeah,
so this is where the league could or what does, play a bigger
role. There is another viz that I have. I can't remember if it's
already live. I know I posted it so that I can toilet it on
the website, but I'm not sure if our members have access to it yet.
I call it the League Matrix. The styling is straight up just like
black and a little bit of white, and what that does is it takes
to per sixty and then the NHL E is applied to it. So anybody
in the ship, anybody in the NHL is going to rank higher than somebody
in the KHL or the AHL, unless you got a guy like Nikishkin.
That are right, yeah, Nicks, that is dominating the KHL, and
his number is going to shine at pretty high at an NHL level. That's
one that Z has I think close to fifteen hundred names in it, if
I'm not mistaken. There'll be more information on that later, but that's the
one where you plug it in and you got a guy in the DUB,
He's not going to shine as high because the NHL E co efficient on that
is far less than the NHL. Cool. Cool, all right, this
has been a good introduction to the cards. Let's take a break. We're
going to come back with some patron questions back in our picture tech quest because
they've already seen some of these cards and they are enthralled and intrigued by them.
So I am going to ask some questions. Brandon and Victor have some
thoughts on this, but a question number one came in from the patrons.
Will the cards display with a ranking that matches the new list as well.
So this is a good question. The ranks are basically going to be synonymous
with what the it's sharing the same list and the STUD rating is basically that's
pulled out from the list and locked onto the card, so they should be
synonymous. They should go together. Sometimes it's nice having it on the card
because you can see like all the other things going on with the player and
then like where they rank. But it is nice to see the list because
you don't know necessarily where that person ranks compared to everyone else if you're just
looking at their cards. So it's it's nice to have both. But yeah,
they should work together. Brandon, Yeah, absolutely, Yeah. The
list is sorted by two variables. One the main one is the final Puckstud
ranking and then you'll see the bar underneath it is their raw Puckstud percentile.
So when we average up all of the things that go into the PUCKSCUD rating,
you get a general idea of natural how they're doing. And maybe the
gap between is an indicator of non number value, right, so a perceived
fantasy league or hockey value that isn't represented by the box scores tremendous. Next
one, Oh, here's a good one. If there are multiple cards for
individual players. I don't know if you fellows have heard this, but sometimes
players play in different leagues in the same year. You got like a WHL,
AHL, NHL. Sometimes a guy plays in multiple leagues in one year.
How do you use the cards together? How do they integrate so you
understand where that player fits overall? Sure, Yeah, I hedge on timeline
ice or greater sample size. The Russian leagues are very notorious for this,
where you've got three leagues that players kind of skim around depending on their skill
or politic or age. So sometimes you'll get one player in all three Russian
leagues, but usually one player will spend the majority of our time in one
of those leagues. And so that's the one I'll look at and way heavier.
As I'm analyzing it, I have considered combining everything into one card,
right, so you get all of one player's results in there. I haven't
yet sorted out how to wait. It's on the back end, so it
shows up and makes sense on the card, but it would be probably weighted
along the lines of timeline ice or games played. Yeah, and I think
that's a really good question. One thing I will say about the multiple cars,
and sometimes it is confusing, especially they've played in multiple leagues. The
puck Stud rating is not based on in an individual league. That is their
overall rating based on the rank list. So if you're looking at someone's card
and they've played in WHL AHL or there's also you made some really great cards
for the World Junior Championship, which is awesome to see, like how they
perform there. So some players have as many as three different cards, and
it might be a little confusing kind of looking at them. I think the
context is really helpful because you can see how they do in different different leagues
and different performances. But the puck Stud rating is based on their overall and
so that is not going to be dependent on just one league. I do
as usual, though, people come up with great ideas, and I like
the idea of trying to have some sort of combo card. We'll have to
think about that. Yeah, yeah, we'll tinker on it through the next
little while. Here. It's like I said, it's probably quite doable.
But the getting these cards lists up and running, yeah, that's I'm happy
to be where we're at right now, and then we'll, yeah, let
more information that this come in and try to accommodate for the folks that use
it. So you've put in an enormous amount of work at this point by
developing all of these players, would you mind terribly? One of our listeners
wants to know doubling that amount of work by coming up with a model for
goalies as well. The work has already been done. When you go to
the cards the site with the cards on it, there's a little tab at
the top and you can switch between player and goalie. So I don't know
a number of goalies, we got a lot of goalies in there. I
think Wilstat's the clubhouse leader, so he's by default the first played on the
cards there. That was tricky. That was tricky to fold it in,
but so happy that it got done. Yeah, me too, Thanks,
thanks so much for working on that. We were talking, so I think
we actually talked about this before the question was even asked, because we were
already thinking we want to have the list of the goalies as well, which
is a little harder to do because it's not quite as easy to automate as
it is for the skaters, the forwards and defensemen are a little bit easier
to get an equivalency and kind of look at where they rank. The goalies
are a little bit more variable, I would say, especially because a lot
of their performance varies a lot, and so if you just go based on
the automated ranking, it's a bit wild. I had to do more editing
and modifying of the puckstud rating there than anywhere else. But that is also
related to their rankings. And this is also, as a reminder, related
to their games played limits. So once they crossed that threshold, they're no
longer although Brennan has extended that a little bit longer, but a lot of
the players aren't going to be in there if they've played too many NHL games.
I just think once they get enough NHL sample size in them, it's
a little bit easier to tell what they're going to be. So that's why
we cut them off. But yeah, so the goalies, and then that
was a bit tricky too because we had to decide, As Jesse said at
the beginning, you're making assumptions. So what assumptions do we make for goalies?
And there's a lot of different things that you can use from obviously,
say percentage goals against saves. You actually had a really interesting thing that you
brought up, Brandon, that I had never really thought about. But there's
something on this card that's called passes per sixty and we had a little discussion
about that. You want do you want to tell them your thoughts on that.
That's as you look to before. That's the byproduct of the let's say,
the lack of information or data for goalies, Like for players, there's
almost too much information for goalies. You're given like a little easter basket.
Here's some goals against, but in the data as passes, which is straight
up what it sounds like, where the goalie has a chance maybe to smother
the puck but chooses to play it. We don't have data if it's just
like a little short dish off or into the corner or the Mike Smith Marty
Turkle off the ice thing. But it gives a glimpse into maybe the style
of overall hockey player the goalie is. Are they one to just sit back
and let the d retrieve the puck or they like to be in pushing to
play up the ice. So it's interesting. It doesn't measure how well they
stopped the puck. But it's a fascinating little stat to have incorporated in the
goalie stats, I think, I think so. When you framed it that
way, I was like, who cares how many passes they make? Come
on, Bran, does that relate to anything? And then I was thinking
about it. And obviously we have more recent examples with Mike Smith making some
kind of boneheaded plays, but there it is a different type of goalie.
And I remember back when I first getting into hockey, the better example for
me was Marty Burdua versus Patrick Waugh and Burdure was he completely changed the game
and how teams dumped the puck in where they placed it, and this was
before the trap is a. He would wander out to the corner and just
rifle it up the ice and while not making comparison about their puck stopping ability,
but he was not that type of goalie. He did not do that.
He would sometimes go back there and stop the rim around. That was
about it, and not even all the time. So it is a very
different type of goalie that wanders out, is not. So I don't yeah,
I don't know. It's not like the most important thing or anything,
and you weren't saying that, but it does give you. We're just looking
at clues of telling you a little bit more of what it's like, and
we might try to pull some other data because there's some really interesting things on
in stat. There's even more things that we could pull. There's like high
danger recovery saves and all kinds of different weird metrics that might tell you more
about their athleticism or about their positioning perhaps. But I worry about those two
because they're small. They're events that don't happen so often, so a few
events can really skew that data. So it worries me a little bit to
include too many of those things. But then I also worry about some of
these raw numbers. They just don't tell you enough. So it's trying to
find that balance. I think between those two things that might bother you a
little bit, right, you don't want to get two in the weeds,
But you also the big picture sometimes can be a little bit blurry, I
think too, just like the player cards and the list, like hvingformation.
So you come in, let's say you've taken the entire summer off. You
haven't thought about hockey. You've been chilling out at the lake and you're the
right time to do some research. You start the list and there's going to
be some names and guys that pop out, so you go look deeper into
their card and that if they still fascinate you from there, then you should
be watching footage that you shouldn't be drafting a guy or trading for a guy
because oh the card was really good. Right, So yeah, it's in
deciding what to put on there. We try to make it applicable for especially
the tidy and the leagues, a lot of the common leagues that we playing,
and yeah, as you said, there's other things we can rope in
there. I've also created a tester of like advanced stats for the skaters and
when we do that's restart to get into the hole. Is there too much
data or is the data too niche? So yeah, I expect there to
be some evolution, especially with the goalie card here. But yeah, it's
it was a I'd say it's a challenge in a sense to get the Goali
card to where it needed to be that we can actually use it on a
day to day basis. Next question, is there going to be any kind
of a time stamp to show when the cards were last updated. Yeah,
there is. It's really small. At the bottom of the card, you'll
see the citation of the stats and the tiers, and right below that you'll
see a version, and then it's read by year, month and dates,
so you'll see right now, I believe the card says version two four point
zero three point three zero, which means the last updated on March thirtieth.
So quick and easy, little reference at the bottom to know how long it's
been since the card has been updated. Very cool. Is there a way
to do side by side comparisons if you want to look at two players at
once? Is there a tool for that? Or better off just opening separate
windows? Yeah? Right now, you're better off opening separate window. This
falls into the realm of the combo card. It's foreseeably doable to create a
card that takes your seeing and squeezes it down into the side by side.
It's just another step in the creative work to get that done. But the
way I've been using it right now is straight up to browser side by side,
and that works just as well. Next question, and this is technical,
but somebody wants to know any big navigating differences we should know about if
using from PC versus a mobile phone, or Android versus Apple, anything like
that that you found. Yeah, I'm not sure about like operating systems overall,
though they are designed to be viewed and used on a desktop computer,
you probably can look at them on their phone. I can't guarantee that they're
going to look good or operate the way they should, but I would highly
recommend you're going to get all of the effect by browsing on your computer,
on your desktop computer. And I I haven't heard anything. Nobody has mentioned
anything. Hey, it's not working on Map, or it's not working on
Windows or Firefox. So all seems to be good from what I've heard.
Awesome, obviously a work in progress there and somebody else now we're are we
getting into questions or just tech support here? Somebody wants to know is there
a legend or explainer spelling out how these ratings work? Not yet. I
would hope that part of this podcast is like an audio version, going back
to literacy types and learning styles. So somebody maybe just needed to hear the
words so that when they're looking at it, the pieces click and one of
these days in near future, I'll do a little type up and have a
legend and information below the cards. I think I had it mocked in there,
like instructions, but just hadn't had the chance to do that all up
yet. In fact, Jesse mentioned YouTube earlier. We have made a YouTube
channel. Jesse doesn't want us doing our show live on there, which is
fine, but we might do something like a little YouTube explainer of the cars,
which wouldn't be too difficult and wouldn't involve our resident curmudgeon at all,
so we can avoid that complexity. But we can go through and there is,
to be fair a lot that isn't necessarily self explanatory when you look at
these, and so we try to make most of it pretty clear. And
I think you did a great job, Brandon, but sometimes some things people,
especially the average person, might not necessarily completely understand. There's still people
out there who don't know what bash is, come on, what's going on,
but most of us do. But there are the things like what goes
into the average and what's the puck score and all that kind of stuff.
So we'll probably do some I'll probably do that. And if you want to
be involved, brand and you can sure, Yeah, that sounds fun,
but yeah, we will do that definitely. All right. That sums up
the questions that came in through Patreon and through some of the users. Anything
else you want to throw out there about this cool new thing that you've designed
their Brandon or other thoughts you've got on a vicar. I don't have any
other thoughts or bits of information. I think I've tried to get everything out.
I just I'm curious for people to get their hands on it and pushes
limits. See if there's anything that breaks, see if there's the more people
look at it and look up, players will maybe go hey, why is
this guy so low or so high? Or when I do this, the
data disappears. So it's more of that sort of testing out the cards and
refining it through that process. But I hope that a lot of the work
into making it visually palatable is will go a long way and allow people to
just jump in and go yeah, I have some of the thoughts too.
I think, as we said in the beginning, the product is only going
to be as good as the assumptions you make, the data that you call,
and how you organize everything. So that's why we wanted to spend a
lot of time making sure that we did that and checking and rechecking things.
I know a lot of times I'm going through stuff or other people will notice
things and we'll talk to Brandon and then you'll kind of go through and look
at some things, and sometimes things need to be adjusted or tweaked or whatever.
That's always a work in progress. But now that we have that,
there's so many other things that we can do with it. Right, Like
we've already been talking about, these are the basic player cards that, as
we said, give a little idea of the basic numbers. Goal assists,
penalties, shots, hits, blocks, points, bash, things like that.
There are other things that we can do, and we've already been talking
about what would a more advanced metric card look like, right, so you
could look at what is their course. We could also add other things like
face off wins for people who are interested in that, of course, not
for defenseman, but for the centers that might be interesting, and even some
of the wingers or you don't know if their centers or not, how many
faceboks are they taking. That kind of stuff would be useful. And then
just some the net expected goals for shots there's transition data that's available. You
can look at zone entries and exits and all that kind of stuff. So
there's a lot of possibilities here. And do you want to speak to that
a little bit right sure? Yeah, mentioned that the events stat one right
now is roughed in and there's a lot to look at the camera, honey,
columns are off the top of manter. How many like stats that we're
looking at there, And like you mentioned, I do want to maybe even
consider doing different cards. So you got a dentse stats for forwards and defenders,
so there might be more reliance on dump in retrievals and that sort of
thing, or zone exits for defenders. Right now it's all lumped into ones.
You're got to look at a defender on our dent stat mock up card.
It's a big chasm on the face off side of things. But yeah,
some information or some I guess poking in direction going forward from the viewers
and users of stats like the seat in that one, if they'd like to
maybe see it broken down in a different formats Like right now, I think
it works what we have with the bars and the chips for the tiers,
but maybe the event Stats takes a completely different creative direction that just works for
them. But yeah's that'd be like the next step on the Rizon in terms
of another to play with. In terms of business, yeah, we got
There's lots of possibilities here, so feel free to offer suggestions feedback. We
love that kind of stuff. We already have made a ton from the first
prototype the Brandon put up, which I think was already the first one you
put out was already really good, but I think we've made it even better,
and there's a lot of opportunity for extra things. I my concern is
putting too much on one card. It can definitely get too busy. But
if you have a basic and an advanced sort of card, or an underlying
metric card, then you can accomplish different goals because I don't think those are
really tough, only the same story. So it depends on what picture you're
trying to paint, right, it's you can't You can't have a Mone overlying
the Mona Lisa would just look like a giant mess, right. You got
to separate those two and they can both be great in their own way,
So we got to We'll think about that. But yeah, let us know.
And there's other things that we can do too with the list and the
visits that we are going to work on too, and moving everything over to
the website so you don't have to try to access some other ways. So
it should be pretty easily accessible and hopefully people are enjoying the website, which
you also help put together, Brandon, So thank you. Yeah, yeah,
no problem is it's like I said, it's my natural tendency is to
speak in that language and to just do it right. So the website came
because that I had to just mock it up. Who's in my head?
I'm like, hey, what do you think where we go? And same
with the cards, right, it's like, yeah, fortuitous linkage of skill.
But yeah, we have a lot and I think we're just scratching the
surface of where we can go with it. That's absolutely tremendous stuff. Brandon.
Appreciate you. As far as YouTube, Victor trying to I've got what
they call in the business a face for radio, and I look like the
Mona Lisa Late on top of a Mona Late on top of a Cormick McCarthy
movie. We don't need to see that. We don't need to see that
on the YouTube for the kids out there, But anyway, distracting. Thank
you Brandon, great work and I think people really enjoy these. Thank you,
Jens. You're right back to close out the show. Well, that's
it today, short and sweet. A couple reminders before we take you out
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