WEBVTT

1
00:00:00.560 --> 00:00:14.800
You'll go be beer. It's the
Internet. You're busy. Let's do this

2
00:00:14.839 --> 00:00:18.199
for January eighth, twenty twenty four. For the next hour or so,

3
00:00:18.320 --> 00:00:21.679
let me help you sort through the
world of gaming on Game Mess Mornings Live

4
00:00:21.719 --> 00:00:26.199
with me Jeff Grubb. Today,
everyone is freaking out about the latest Xbox

5
00:00:26.280 --> 00:00:30.440
rumors, and a beloved gaming mascot
is teasing his return. But first,

6
00:00:30.480 --> 00:00:33.759
please join me and welcoming today's co
host of Game Mess Mornings. It's Lex

7
00:00:33.840 --> 00:00:38.200
Luody. Everybody, Lexi, how
are you doing? Bob? I got

8
00:00:38.240 --> 00:00:41.600
three hours of sleep. I've been
I going my college all day. This

9
00:00:41.759 --> 00:00:45.719
is gonna go fucking great. It's
let's do it new you knew me.

10
00:00:46.320 --> 00:00:52.079
I'm so fucking tired. I also
sympathize what you doing the lists all winter

11
00:00:52.200 --> 00:00:57.000
because I was doing stuff for my
side. I was quite similar and we

12
00:00:57.079 --> 00:01:02.520
still have stuff going up going through
the the rest of this month, and

13
00:01:03.280 --> 00:01:07.920
boy, my arms tied. Yeah. You get to a point where it's

14
00:01:07.920 --> 00:01:11.920
like, oh my god, this
is a just it's it's non stop.

15
00:01:11.040 --> 00:01:15.040
Now. What you got to do
is get yourself a Marino. That's what

16
00:01:15.159 --> 00:01:18.439
That's what is all the problems right
there. For me, I'm just like,

17
00:01:18.480 --> 00:01:23.000
oh my god. We had one
where you know, Kenney Omega and

18
00:01:23.280 --> 00:01:26.560
Austin Kreed sent in their their list
and Dance send it to me as an

19
00:01:26.599 --> 00:01:30.040
email because you got it from from
one of them, and the email,

20
00:01:30.120 --> 00:01:33.560
like my email app broke and ANDed
in a way that I'm like, this

21
00:01:33.680 --> 00:01:36.560
is this is this the end?
I can't tell. I guess it could

22
00:01:36.599 --> 00:01:38.840
be the end, and so I
just like sent to Marino because I was

23
00:01:38.879 --> 00:01:41.959
busy. I think I was like
traveling. Uh. And then I'm like,

24
00:01:41.959 --> 00:01:44.040
of course they read it and like, oh, it's missing the end.

25
00:01:44.079 --> 00:01:46.319
So I'd like track it down and
Dan got the rest for me,

26
00:01:46.359 --> 00:01:48.920
and uh, we made we made
it work. But it's like, okay,

27
00:01:48.959 --> 00:01:52.319
yeah, just one of those things
where I'm doing five things and it's

28
00:01:52.359 --> 00:01:56.719
easy to overlook one thing that's like
stupid like that. But yeah, one,

29
00:01:56.840 --> 00:02:00.439
I adore everyone that I get on
the SiGe. But like comes a

30
00:02:00.480 --> 00:02:05.079
point when it's like the twentieth of
December and you've told people they can write

31
00:02:05.079 --> 00:02:07.639
whenever they want for the winter pieces, and then they're like, I decided

32
00:02:07.680 --> 00:02:12.639
to write a summary of everything that
happened this year, and it's like twenty

33
00:02:12.680 --> 00:02:15.400
pages in Google docs and you're like, yeah, well, why did I

34
00:02:15.439 --> 00:02:22.080
give you that lunch? But yeah, it's been going good. You can.

35
00:02:22.680 --> 00:02:24.719
Everyone should check that out. I
did loads of stuff over at satmanu

36
00:02:24.800 --> 00:02:28.800
dot co dot UK. Jeff was
on there, Jan was on there,

37
00:02:28.919 --> 00:02:31.960
Sean was on there, and that
trouble maker Mitch talk Koda was on there

38
00:02:32.080 --> 00:02:36.680
too. I think everyone did a
really good job. I was really happy

39
00:02:36.719 --> 00:02:38.560
with a lot of the stuff I
read over there, so yeah, definitely

40
00:02:38.560 --> 00:02:44.120
well done. Yeah, and thanks
to the giant bomb community for the lovely

41
00:02:44.159 --> 00:02:47.120
comments on the bits that they saw
too that that was really nice to see.

42
00:02:47.439 --> 00:02:52.400
Awesome, fantastic. How's it going
on otherwise? You said you're arguing

43
00:02:52.520 --> 00:02:57.639
arguing with your college. What the
hell does that mean? It apparently two

44
00:02:57.680 --> 00:03:00.960
of my lectures take or two of
my modules take place at the same time

45
00:03:00.039 --> 00:03:04.479
now, and now I have to
change modules and they're saying like, oh,

46
00:03:04.280 --> 00:03:07.680
you might not have enough credits,
and I'm like, oh boy,

47
00:03:07.719 --> 00:03:10.280
thanks. You couldn't have told me
this when I signed up for the modules.

48
00:03:10.759 --> 00:03:16.599
That would have been really helpful.
Anyway, A couple more months,

49
00:03:16.759 --> 00:03:22.080
yep, a couple of gone.
A couple more months. Good grandparent asked

50
00:03:22.120 --> 00:03:24.840
me if I was going to like
do like a masses or something, and

51
00:03:24.879 --> 00:03:29.759
I actually laughed at them. It's
like, I'm sorry, no, no,

52
00:03:29.840 --> 00:03:34.680
Once I'm done, I'm fucking gone. Yeah. I my twenty twenty

53
00:03:34.719 --> 00:03:38.400
four has started with I went to
Alliance game yesterday. I went to watch

54
00:03:38.400 --> 00:03:42.080
my team in Detroit. It was
a quick drive actually to go from Cleveland

55
00:03:42.159 --> 00:03:46.800
up there. And yeah, that
was awesome because they they won. They're

56
00:03:46.919 --> 00:03:50.439
they're the two seed in the well. They were the two seed for a

57
00:03:50.479 --> 00:03:53.680
couple hours there in the NFC,
but yeah, they dropped down to the

58
00:03:53.680 --> 00:03:59.199
third seed. They're going to be
playing the Los Angeles Rams, which has

59
00:03:59.280 --> 00:04:01.240
their old court back that like the
Lions had a quarterback. It was really

60
00:04:01.240 --> 00:04:04.240
great for like twelve seasons and then
he left to go basically go win a

61
00:04:04.280 --> 00:04:08.240
Super Bowl with another team. And
now he's coming back and we have to

62
00:04:08.240 --> 00:04:12.319
like have a show down with him. So cool storyline, but very excited

63
00:04:12.319 --> 00:04:14.599
as a Lion stand over here.
So I had a good time, good

64
00:04:14.599 --> 00:04:15.759
weekend. It was cool to be
back up in Michigan for a little bit

65
00:04:15.800 --> 00:04:19.240
as well. I'm curious. I
know that like baseball, there's a lot

66
00:04:19.240 --> 00:04:23.560
of downtime, but like American football, as a European it always seems like

67
00:04:23.600 --> 00:04:27.600
there's a lot of downtime too.
When you watch those games, when you're

68
00:04:27.639 --> 00:04:30.319
in the crowd, does it feel
like you have a lot of downtime?

69
00:04:30.920 --> 00:04:34.879
And no, no, cause you're
like, you know, it's very similar.

70
00:04:34.879 --> 00:04:38.519
Well, it's the one that has
a ton of downtime is baseball.

71
00:04:38.560 --> 00:04:42.680
But that's kind of built into understanding, like yeah, the play is you

72
00:04:42.680 --> 00:04:45.839
know, ten seconds, not even
because it's you know the sometimes the ball

73
00:04:45.879 --> 00:04:48.319
just goes right out and it's like
a one second play, So you kind

74
00:04:48.319 --> 00:04:50.560
of sit around, you're shooting the
shit and you're drinking. In football,

75
00:04:50.920 --> 00:04:56.360
you are a little bit more engaged
with like what is happening for preparation on

76
00:04:56.360 --> 00:04:59.560
the field. You're looking down to
like see like who's like getting subbed in,

77
00:04:59.680 --> 00:05:04.000
and how they're preparing the formations,
and you're trying to like keep tracking

78
00:05:04.000 --> 00:05:06.800
okay, like what's the yardage?
They have two yards to go, and

79
00:05:06.800 --> 00:05:10.720
you're kind of looking down seeing like
all right, you know, it's like

80
00:05:10.759 --> 00:05:14.439
a build each time it like you
know, it crescendos with the play and

81
00:05:14.439 --> 00:05:16.079
then it drops back down and then
it builds back up. So you're a

82
00:05:16.079 --> 00:05:20.040
little bit more engaged during that downtime. But yeah, I get what people

83
00:05:20.040 --> 00:05:21.759
mean when they're like, oh,
it's it's, you know, like a

84
00:05:21.759 --> 00:05:26.800
sport that's just always going. That's
fine if that's your preference, you're totally

85
00:05:26.920 --> 00:05:30.279
like. Another reason Yakuza five is
not a forty out of forty from Mitsu

86
00:05:30.600 --> 00:05:34.720
is because it made me try to
learn the rules of baseball and fuck thatsh

87
00:05:34.839 --> 00:05:38.279
Yeah, now, I don't blame
you for that one. Yeah, don't.

88
00:05:38.319 --> 00:05:41.279
Yeah, listen unless unless you learn
baseball as a kid, you might.

89
00:05:41.519 --> 00:05:43.680
I don't think you'll ever learn baseball. Just ignore it. I think

90
00:05:43.680 --> 00:05:46.519
it's probably the same for cricket.
I believe, all right, you know

91
00:05:46.560 --> 00:05:49.079
what, we should get into this
and explain what we do here most weekdays,

92
00:05:49.079 --> 00:05:53.319
I Jeff Greb will help piece your
gaming life back together. That includes

93
00:05:53.360 --> 00:05:56.759
breaking news and maybe even some of
our own original reporting. For all these

94
00:05:56.759 --> 00:05:59.319
topics, I'll get the input of
a bona fide expert who will make me

95
00:05:59.399 --> 00:06:01.839
look smart. If you were watching
live on twitch welcome, you can always

96
00:06:01.879 --> 00:06:05.160
listen to the show later on podcast
feeds by searching for Game Mass Mornings,

97
00:06:05.560 --> 00:06:10.319
or find the RSS on giant bomb
dot com. You can also catch the

98
00:06:10.319 --> 00:06:15.360
show later with chapters and timestamps on
YouTube. Hello YouTube, All right,

99
00:06:15.360 --> 00:06:17.279
we have a lot to get into, so I said the thing. So

100
00:06:17.399 --> 00:06:23.959
let's start the morning mess with Rumors
suggest Xbox is bringing more games to Nintendo

101
00:06:24.000 --> 00:06:27.680
Switch and PS five, But what's
the truth. This comes from Jess Cord

102
00:06:27.680 --> 00:06:30.040
at Windows Central. Over the past
few days, rumors began to swirl that

103
00:06:30.120 --> 00:06:35.800
Microsoft is once again exploring bringing first
party Xbox games to competing platforms for anyone

104
00:06:35.879 --> 00:06:40.720
keeping score, it wouldn't be without
precedent. With the Activision Blizzard deal in

105
00:06:40.759 --> 00:06:45.240
the bag, Microsoft is effectively becoming
one of the biggest quote unquote third party

106
00:06:45.240 --> 00:06:48.360
publishers on PlayStation and Steam already,
with games like Call of Duty, Minecraft,

107
00:06:48.399 --> 00:06:54.319
Yablo, et cetera distributed wholly under
the Microsoft umbrella. This latest rumor

108
00:06:54.639 --> 00:06:59.399
mill doesn't pertain to that. Though
historically console sales have revolved around the arbitrary

109
00:06:59.480 --> 00:07:02.920
gatekeeping exclusive content. There's no reason
why God War or Super Mario Brothers Wonder

110
00:07:02.920 --> 00:07:06.720
couldn't run on Xbox PC or or
whatever else, but publishers don't bring it

111
00:07:06.759 --> 00:07:11.600
to other systems because they want you
in their ecosystem. Even Apple has started

112
00:07:11.600 --> 00:07:14.759
doing this. Times are changing,
though, so let's dig into the latest

113
00:07:14.800 --> 00:07:17.480
rumors exam and examine the likelihood of
them being true. A few days ago,

114
00:07:17.519 --> 00:07:21.879
and Nate the Hates suggested on his
podcast that an acclaimed Game of the

115
00:07:21.959 --> 00:07:29.680
Year worthy Xbox exclusive will be becoming
will becoming eminently available on a competing console

116
00:07:29.720 --> 00:07:32.160
platform. Nate has a good track
record of accuracy in the past, with

117
00:07:32.199 --> 00:07:36.639
which which created a groundswell of speculation
over what the game could possibly be.

118
00:07:39.000 --> 00:07:43.199
Later, someone on reset Era,
who has a good track record, said

119
00:07:43.199 --> 00:07:46.519
they believe it's In so many words, they said, they believe it's Hi

120
00:07:46.639 --> 00:07:49.120
Fi Rush on the Switch, which
I think makes a lot of sense.

121
00:07:49.120 --> 00:07:51.959
It lines up with what Nate is
saying in terms of a game that was

122
00:07:53.000 --> 00:07:58.519
in the Game of the Year conversation
at the very least, certainly wasn't She

123
00:07:58.959 --> 00:08:01.319
definitely not, yes, And I
mean it's hard to think about. I

124
00:08:01.319 --> 00:08:05.959
mean, maybe pentiment could make sense. I think it's a similar level in

125
00:08:05.000 --> 00:08:09.240
a game that I would definitely put
in my Game of the Year conversation.

126
00:08:11.040 --> 00:08:15.079
So it but Hi Fi Rush like
makes even more sense on a lot of

127
00:08:15.160 --> 00:08:16.639
levels. Also, it's the kind
of game where I think it fits with

128
00:08:16.680 --> 00:08:20.319
the strategy of yeah, well,
we'll let it go somewhere else. It

129
00:08:20.439 --> 00:08:26.079
started off as a multi platform game
probably, and we want to continue investing

130
00:08:26.079 --> 00:08:28.800
in the studio. We want to
continue investing in this franchise, So yeah,

131
00:08:28.879 --> 00:08:31.120
let's put out somewhere else and then
we'll have the sequel come out and

132
00:08:31.159 --> 00:08:37.039
that will be Xbox exclusive again.
Does all that sound plausible to you?

133
00:08:37.639 --> 00:08:41.720
I mean it sounds plausible in the
sense that you know, games of a

134
00:08:41.759 --> 00:08:48.759
similar size ghost Wire and Death were
and Befesa as well, came to PlayStation,

135
00:08:48.840 --> 00:08:52.519
but that's because they were already out
of PlayStation deals. So I mean,

136
00:08:54.399 --> 00:08:58.919
this feels like kind of a bell
weather moment for Xbox's strategy going forward,

137
00:09:00.840 --> 00:09:03.840
because when you think about it from
like a traditional console point of view

138
00:09:05.200 --> 00:09:09.639
or traditional like gaming console point of
view, there was no reason why High

139
00:09:09.639 --> 00:09:13.919
Fi Losh would go to anything other
than Xbox and PC as they've been doing

140
00:09:13.960 --> 00:09:18.759
everything. But if Hi Fi goes
to PC or goes to PS four and

141
00:09:18.879 --> 00:09:24.279
Switch, then that's basically you know, we could make exceptions all day long

142
00:09:24.320 --> 00:09:30.080
for why Minecraft came to other things, of why you know, Minecraft dungeons

143
00:09:30.159 --> 00:09:33.399
came to other things, and why
things that like were fustered into the Xbox

144
00:09:33.480 --> 00:09:37.759
family after the fact, why Call
of Duty is still coming to PlayStation.

145
00:09:37.360 --> 00:09:43.159
But Hi Fi is something that's been
developed internally, has been like incubated internally,

146
00:09:43.440 --> 00:09:46.279
and like is a game that,
for all intents and purposes, is

147
00:09:46.279 --> 00:09:52.840
a Microsoft initiative, and nothing about
it has ever said PlayStation and there was

148
00:09:52.840 --> 00:09:56.320
never really any expectation of it coming
to PlayStation. So yeah, I think

149
00:09:56.840 --> 00:10:01.000
if we saw it come, I
think would start to see stuff like Ori,

150
00:10:01.080 --> 00:10:05.360
would start to see all those other
mid sized Xbox games pentiment, like

151
00:10:05.399 --> 00:10:09.919
you said, start to slowly make
their way over and like, personally,

152
00:10:09.919 --> 00:10:13.559
as someone that mainly uses my PS
five and enjoys playing things on the PS

153
00:10:13.639 --> 00:10:18.799
five, I'd be fine with that. I know that weirdos will be fucking

154
00:10:18.399 --> 00:10:26.240
very angry about it. But also, now that Xbox have made their big

155
00:10:26.879 --> 00:10:31.399
activision deal, do you think there's
any bit of them that's like, Okay,

156
00:10:31.440 --> 00:10:33.960
do we now have to show that
there's like proof in the pudding and

157
00:10:33.039 --> 00:10:35.279
like show to regulations. Hey,
no, we are going to keep on

158
00:10:35.320 --> 00:10:39.600
sharing our games. I bet there's
always some of that in the background,

159
00:10:39.639 --> 00:10:43.559
but I don't think that's the main
motivator here. I think it's and I

160
00:10:43.559 --> 00:10:50.080
don't know if this is necessarily like
a sign of a change in global strategy

161
00:10:50.360 --> 00:10:54.960
for how they approach Xbox going forward. It seems like it might just be

162
00:10:56.039 --> 00:10:58.559
a case by case thing, and
they're like, what's the best thing for

163
00:10:58.639 --> 00:11:01.559
Hi Fi Rush? It would be
nice to make a little bit more money,

164
00:11:01.600 --> 00:11:03.639
and it would be nice to raise
that that franchise's profile a little bit,

165
00:11:03.840 --> 00:11:07.240
because we I mean, listen,
I know that they really like Tango

166
00:11:07.279 --> 00:11:11.879
Game Works at Microsoft and they are
growing that studio. These things are things

167
00:11:11.919 --> 00:11:16.679
that are true have been told to
me, and they they that came out

168
00:11:16.720 --> 00:11:20.559
like in the wake of High Fi
Rush, and then at the same time,

169
00:11:20.639 --> 00:11:24.200
High Fi Rush could have made more
money like it also it would have

170
00:11:24.200 --> 00:11:26.639
been they would have loved if that
game just straight up made more money than

171
00:11:26.679 --> 00:11:28.759
it did, and it you know, of course it was on game Pass

172
00:11:28.759 --> 00:11:31.639
and they're they're happy with it.
They're definitely happy, happy with that studio.

173
00:11:33.039 --> 00:11:37.679
I think they're like, what can
we do to sort of juice Tango

174
00:11:37.759 --> 00:11:41.159
game Works, What can we do
to raise the profile of High Fi Rush?

175
00:11:41.399 --> 00:11:45.159
And I think this is a card
that they're willing to play sometimes now

176
00:11:46.200 --> 00:11:48.639
it is that means, does that
mean that we could expect it across the

177
00:11:48.639 --> 00:11:52.559
board. Well, I mean,
I think like the original Or already came

178
00:11:52.879 --> 00:11:56.720
to PlayStation, right, it's it's
definitely on switch, but it's it's been

179
00:11:56.720 --> 00:11:58.360
in a lot of places. It's
definitely on switch. And I think Or

180
00:11:58.600 --> 00:12:03.320
and the of the Whisps the second
one that could happen eventually as well,

181
00:12:03.320 --> 00:12:07.799
but that was always made by like
a third party studio that had a first

182
00:12:07.840 --> 00:12:09.840
party deal with Microsoft, and then
Microsoft eventually might be like, hey,

183
00:12:09.879 --> 00:12:11.720
you know what, you did a
great job. If you want to go

184
00:12:11.720 --> 00:12:15.080
make more money by putting that in
more places, or you want our help

185
00:12:15.080 --> 00:12:16.600
with that, we're fine with that. I think that's Microsoft trying to be

186
00:12:16.639 --> 00:12:22.000
like the good guy to the partners
it partners with. In this case,

187
00:12:22.240 --> 00:12:26.879
I think it's probably just a card
they're playing in a case by case situation.

188
00:12:26.919 --> 00:12:28.759
Now, the thing that would surprise
me is like, well, then

189
00:12:28.799 --> 00:12:33.519
how come for games that make a
lot of sense to be on multi platform

190
00:12:33.600 --> 00:12:37.320
the live service games? I get
it, Halo Infinite Halo going to other

191
00:12:37.360 --> 00:12:41.639
platforms would be really weird and they
would have a hard time selling that to

192
00:12:41.639 --> 00:12:46.840
their fans. But see if thieves
that's the one that Hi Mike, you

193
00:12:46.879 --> 00:12:50.039
got something to say about ari,
I'm assuming yeah, both of those are

194
00:12:50.080 --> 00:12:52.759
on Switch already, none of them
are on PlayStation. That's all. Thank

195
00:12:52.799 --> 00:12:56.720
you, thank you appreciate it.
That's right, Okay, there we go.

196
00:12:56.919 --> 00:13:03.320
So the see of Thieves, right, I'll see. I've heard that

197
00:13:03.320 --> 00:13:05.799
that was one that might be coming
to other platforms. So when I first

198
00:13:05.799 --> 00:13:09.960
started hearing these rumors, I was
like, oh, this is probably about

199
00:13:09.960 --> 00:13:15.120
Sea Thieves, because I've heard that
could come to Switch and PlayStation, and

200
00:13:15.519 --> 00:13:18.080
maybe maybe that might be the kind
of thing where it's actually all of this

201
00:13:18.120 --> 00:13:20.919
stuff is happening, and Microsoft is
trying to like rejigger its strategy, and

202
00:13:20.960 --> 00:13:24.360
that kind of comes back to the
point that you were making that we should

203
00:13:24.360 --> 00:13:33.320
expect more of this. Does that
sound right? Oh you're muted or the

204
00:13:33.320 --> 00:13:39.360
MIC's broken. That's okay, take
your time and while while I go ahead

205
00:13:39.320 --> 00:13:43.159
and read the rest of this.
Yeah. Forum user Lo Lo Lo lo

206
00:13:43.159 --> 00:13:45.480
lo, I don't actually know how
to say this name also backed up the

207
00:13:45.480 --> 00:13:48.399
claims recently, and a reply to
a commenter saying, Hi Fi Rush available

208
00:13:48.399 --> 00:13:50.399
on Nintendo Switch. I'll bet they
said, ann you'll win. So that's

209
00:13:50.440 --> 00:13:54.440
kind of the thing, and I
think we got Lexi back. Yeah.

210
00:13:54.600 --> 00:13:58.919
Yeah, I think it's interesting what
they're choosing to bring because if it was

211
00:14:00.440 --> 00:14:03.559
you know, let's say it's c
A Thieves down the line, and let's

212
00:14:03.559 --> 00:14:07.840
say it's High five Rush now or
whatever, those seem like things that are

213
00:14:07.960 --> 00:14:11.960
very much so console sellers. Like
they're the types of exclusives that they can

214
00:14:11.000 --> 00:14:16.799
push in their ads that are very
evocashive and stand out as, oh,

215
00:14:16.840 --> 00:14:20.480
this is something you can only play
on Xbox, you can only play on

216
00:14:20.759 --> 00:14:24.440
you know, Xbox services. So
I think it's interesting that those are the

217
00:14:24.480 --> 00:14:28.120
games that they're bringing. Those not
single player in the case of the see

218
00:14:28.120 --> 00:14:33.480
A Thieves, but like a single
player game like High five Rush being the

219
00:14:33.559 --> 00:14:37.879
choice of something to bring somewhere else. Yes, yeah, because we you

220
00:14:37.879 --> 00:14:41.639
know, we look at PlayStation Strategy
and they're kind of being open, like,

221
00:14:41.679 --> 00:14:43.759
hey, for live service stuff,
We're gonna bring that in a lot

222
00:14:43.759 --> 00:14:46.919
of places. Now that doesn't mean
Xbox, but for them, going PC

223
00:14:46.120 --> 00:14:50.080
day one with a live service game
is a big deal. They haven't been

224
00:14:50.080 --> 00:14:54.600
doing PC day and date games ever
really, so it's like, okay,

225
00:14:54.639 --> 00:14:56.879
yeah, they're growing their strategy,
but it's in a way that like is

226
00:14:58.320 --> 00:15:01.480
comfortable for their fans. The thing
here is the fans are freaking out a

227
00:15:01.480 --> 00:15:09.039
little bit, and it is cause
I don't think that they fully grasp that

228
00:15:09.080 --> 00:15:11.120
these executives have been saying the truth
for a while now, that they are

229
00:15:11.159 --> 00:15:16.200
not necessarily trying to win the console
war. I mean, we said I

230
00:15:16.200 --> 00:15:18.600
said this on the show last week. I think that everyone's mostly accepted that

231
00:15:18.639 --> 00:15:22.480
when it comes to the PlayStation versus
Xbox, PlayStation has won the console war.

232
00:15:22.559 --> 00:15:26.639
And for PlayStation that doesn't mean like, okay, well we can like

233
00:15:26.679 --> 00:15:28.159
wrap it up and now everything's gonna
be smooth sailing. There's a lot of

234
00:15:28.200 --> 00:15:31.720
question marks about okay, what now, like we won and to what end?

235
00:15:31.919 --> 00:15:33.720
But over on the Xbox side,
it's like, okay, well,

236
00:15:33.759 --> 00:15:39.399
how are we going to grow sort
of by moving around and flanking the console

237
00:15:39.440 --> 00:15:41.759
war? And that means a lot
of decisions like this. I think that

238
00:15:41.840 --> 00:15:46.919
they are just going to come up
with ways that's like traditionally, you would

239
00:15:46.000 --> 00:15:50.279
not do this if you were trying
to win the console war, and they're

240
00:15:50.679 --> 00:15:52.159
just not trying to do that anymore. They're trying to make more money in

241
00:15:52.240 --> 00:15:56.519
other ways. It's just at the
same time, it's like, you know,

242
00:15:56.559 --> 00:15:58.840
how much of a dent is a
High five Rush on the switch going

243
00:15:58.840 --> 00:16:00.360
to make on that? I don't
know. That's why for me it comes

244
00:16:00.399 --> 00:16:04.440
back to this is about the game
itself, about that series, and about

245
00:16:04.440 --> 00:16:08.440
that studio and giving it the best
chance going forward. And I think that

246
00:16:08.559 --> 00:16:15.440
there's that could be effective. But
I don't know if you are a Microsoft

247
00:16:15.559 --> 00:16:18.679
executive, though, Lexi, how
do you message all of this, because

248
00:16:18.679 --> 00:16:22.240
it's obviously like a tricky line to
walk trying to keep that sentiment of hey

249
00:16:22.240 --> 00:16:26.600
and keep investing in an Xbox and
at the same time Microsoft's like, well,

250
00:16:26.639 --> 00:16:30.080
we are investing in a bunch of
different piles. Yeah. I mean,

251
00:16:30.360 --> 00:16:33.120
like, I fucking love High five
Rush. It was in my top

252
00:16:33.159 --> 00:16:37.720
ten games of last year. It's
really really good. And so I do

253
00:16:37.279 --> 00:16:41.440
especially what you're saying, anxiety,
if like Xbox management does like that studio

254
00:16:41.480 --> 00:16:45.000
and does like that outpush, I
can definitely see, like, hey,

255
00:16:45.000 --> 00:16:48.919
the male boost of more people playing
your game is a good thing to have

256
00:16:48.159 --> 00:16:52.679
going around the studio. But I
also know that if this happens, Phil

257
00:16:52.679 --> 00:16:56.919
spent so there's going to be in
a million interviews come summertime, and there

258
00:16:56.919 --> 00:17:02.960
will be a lot of people being
like Xbox games coming to other platforms,

259
00:17:03.000 --> 00:17:07.119
I borrow an Xbox and like,
you know, he's very good at those

260
00:17:07.160 --> 00:17:11.039
interviews, as I'm sure you know, Phil Spencer is a very good person

261
00:17:11.440 --> 00:17:17.400
to give those answers and make it
sound like everyone comes out winning and leaving

262
00:17:17.440 --> 00:17:22.000
you feeling pretty good about things.
But it's still an awkward position to put

263
00:17:22.000 --> 00:17:27.759
yourself in and come interview time of
people asking you that question of why your

264
00:17:27.799 --> 00:17:33.960
game's coming out on competitions, even
if you are saying, you know,

265
00:17:33.160 --> 00:17:37.680
they're not our competition anymore. That's
how a lot of people view it.

266
00:17:37.759 --> 00:17:42.039
That's how even people who aren't that
into the gaming industry but know that there

267
00:17:42.079 --> 00:17:47.240
is an Xbox and there is a
PlayStation and there is a Nintendo view the

268
00:17:47.599 --> 00:17:52.079
gaming industry. They view it as
there's three competing brands. So, yeah,

269
00:17:52.119 --> 00:17:55.599
I think that will be a hard
needle to thread. Yeah, it's

270
00:17:56.519 --> 00:18:00.559
you know, it's very important for
these companies to keep that fandom that does

271
00:18:00.640 --> 00:18:04.599
care about these things, if not
happy, at least content to a certain

272
00:18:04.640 --> 00:18:11.440
degree or invested. And because I
mean, as we always do on the

273
00:18:11.440 --> 00:18:15.119
show, going back to that Phil
Spencer letter about Hey, these other third

274
00:18:15.160 --> 00:18:21.039
party publishers have done a really poor
job of making people understand their value beyond

275
00:18:21.079 --> 00:18:22.079
Once upon a time they're like,
hey, we are the games that you

276
00:18:22.119 --> 00:18:25.839
can get when you go to a
store. That was their value for a

277
00:18:25.839 --> 00:18:30.039
long time, and then that changed, and now it's very difficult to understand

278
00:18:30.079 --> 00:18:33.119
what is the value that Ubisoft brings
in THEA brings other than they're capable of

279
00:18:33.119 --> 00:18:36.440
spending a lot of money on games, and for a lot of people it's

280
00:18:36.480 --> 00:18:37.680
like, well, I'm just going
to go on Steam and find something that's

281
00:18:37.720 --> 00:18:41.880
even more fun to play. And
Microsoft is like trying to make sure that

282
00:18:41.920 --> 00:18:47.559
hey, the people that do care
about the investment in the Xbox hardware platform,

283
00:18:48.680 --> 00:18:52.559
we do want to keep them happy. But how do we do that

284
00:18:52.759 --> 00:18:56.359
while we are changing the things that
they kind of built their identity around.

285
00:18:56.599 --> 00:18:59.279
And at certain point it's like,
I don't know if there's much you can

286
00:18:59.319 --> 00:19:03.680
do there. You kind of have
to just like charge ahead and let them

287
00:19:03.720 --> 00:19:07.160
know that you are investing in other
ways, and that means into game pass.

288
00:19:07.279 --> 00:19:10.440
But at a certain points, well, High Fi Rush just go into

289
00:19:10.480 --> 00:19:11.599
the switch that has nothing to do
with game Pass and it's like, yeah,

290
00:19:11.759 --> 00:19:14.720
you're right, but we just really
care about Tango game Works and we

291
00:19:14.759 --> 00:19:17.559
care about High Fi Rush. I
don't know how they explain that. I

292
00:19:17.559 --> 00:19:21.960
think they will have a lot more
of these headaches in the years ahead,

293
00:19:22.680 --> 00:19:26.200
especially if they continue waiting for like
the big games that are supposed to be

294
00:19:26.200 --> 00:19:30.119
the answer to their overall problems,
Like Starfield wasn't the answer, and now

295
00:19:30.119 --> 00:19:33.200
it's like, okay, well hell
Blade and we'll talk about this in a

296
00:19:33.240 --> 00:19:36.000
second here, that'll be the next
story. So we'll get to that actually

297
00:19:36.119 --> 00:19:38.160
just a couple of minutes. Oh, like hell Blade, is that going

298
00:19:38.200 --> 00:19:41.599
to be the answer? Well,
we'll see. But if they have a

299
00:19:41.599 --> 00:19:45.720
bunch of bigger hits that, like, especially if they are and they're going

300
00:19:45.759 --> 00:19:48.440
to be exclusive Xbox, which they
are very likely going to continue to be

301
00:19:48.480 --> 00:19:52.799
exclusive to Xbox and PC, that
would lower some of the anxiety about some

302
00:19:52.839 --> 00:19:57.920
of these other decisions for these players. But in the meantime, like every

303
00:19:57.920 --> 00:20:02.799
single one of these little chain is
going to hurt that much more to that

304
00:20:02.920 --> 00:20:06.640
fandom, and Microsoft doesn't really have
an answer to that other than put out

305
00:20:06.640 --> 00:20:11.279
really good games, and that's taking
time for them. I am curious with

306
00:20:11.519 --> 00:20:15.720
the next news This segues into the
next news story with like survival horror being

307
00:20:15.799 --> 00:20:18.880
kind of in vogue again, at
least from a critical point of view,

308
00:20:18.920 --> 00:20:23.319
with stuff like dead Space Dead Space
and Resident Evil four and Alan Wake two.

309
00:20:25.599 --> 00:20:32.039
Do you think that Microsoft management wants
Tango to go back to the evil

310
00:20:32.079 --> 00:20:34.319
within style thing take a third shot
at it? Because I know people love

311
00:20:34.359 --> 00:20:38.200
the second one, and maybe they
are of the opinion of, hey,

312
00:20:38.279 --> 00:20:42.079
maybe we just need to give them
a bigger platform this time for it to

313
00:20:42.079 --> 00:20:47.759
break through and be something more into
a Resident Evil or a modern Silent Hill.

314
00:20:48.400 --> 00:20:51.480
Yeah, I think so. I
think they would want them to go

315
00:20:51.519 --> 00:20:53.599
back to surribal horror because I think
survival horror is a pretty safe bet these

316
00:20:53.640 --> 00:21:00.480
days now. How much like does
Microsoft's desires factor into what they tell their

317
00:21:00.480 --> 00:21:03.039
studios. I think they try to
continue to give the studios a lot of

318
00:21:03.200 --> 00:21:06.839
creative freedom, and I don't think
they're like, well, you're the you're

319
00:21:06.880 --> 00:21:10.160
the survival horror studio, so go
make one of those. I don't think

320
00:21:10.160 --> 00:21:15.200
they do that that much. But
I bet you know Tango Game Works.

321
00:21:15.240 --> 00:21:18.599
You know, if they are pitching
a project to work on, that could

322
00:21:18.640 --> 00:21:21.799
happen. I think Microsoft would be
very encouraging of that and say, hey,

323
00:21:21.920 --> 00:21:25.079
we want one of those to be
the identity of the of the Xbox

324
00:21:25.119 --> 00:21:26.759
platforms, so we will invest heavily
in it and give you the help you

325
00:21:26.799 --> 00:21:32.519
need. Uh So, Yeah,
I bet that's exactly the case. That's

326
00:21:32.359 --> 00:21:36.680
a that's a stet's a genre that
seems to just keep growing, and it

327
00:21:36.720 --> 00:21:40.400
seems to it doesn't just like,
oh it sells well. People do like

328
00:21:40.680 --> 00:21:44.640
come to games to play the scary
games, and you can build a lot

329
00:21:44.640 --> 00:21:47.640
of that identity around games like that
if it's like, hey, this is

330
00:21:47.680 --> 00:21:49.000
this is the thing I play,
and I'm gonna play every single one of

331
00:21:49.000 --> 00:21:52.920
these. I mean horror movies discovered
that ages ago of like, hey,

332
00:21:52.960 --> 00:21:56.680
they're just people who love horror genre
stuff like I love horror genre stuff.

333
00:21:56.720 --> 00:22:02.559
And once you have that in build
niche, it's a lot easier to get

334
00:22:02.599 --> 00:22:07.599
a guaranteed minimum amount of success out
of it. Yes, absolutely, all

335
00:22:07.680 --> 00:22:11.960
right. Next story, Microsoft has
very high expectation for Sinwa's saga hell Blay

336
00:22:11.960 --> 00:22:15.640
two. Is it Sinwa? How
you say it? You know, I

337
00:22:15.720 --> 00:22:21.519
always wanted to say, Sinua,
send you a saga, Sinua sinuus saga

338
00:22:21.599 --> 00:22:26.680
Okay sinuus Saga hel Blay two that
they have high expectations comes from Jonas Maki

339
00:22:26.759 --> 00:22:32.319
at Game Reactor. Hell Blade Sinua's
Sacrifice was a brilliant and highly original game

340
00:22:32.319 --> 00:22:34.839
that combined a historic adventure with mental
illness, all presented with the drop dead

341
00:22:34.880 --> 00:22:40.200
gorgeous graphics. The expectations on the
sequel have been high from the gaming community,

342
00:22:40.640 --> 00:22:45.400
and it seems like Microsoft's Microsoft themselves
are expecting something really special as well.

343
00:22:45.000 --> 00:22:48.240
The fairly known and reliable insider and
leaker nth The Hayten shout out to

344
00:22:48.319 --> 00:22:53.039
nath the Hate for powering the News
Today says that Microsoft has internal projections showing

345
00:22:53.039 --> 00:22:57.680
that Sus Saga hell Blay two might
be awarded with a review aggregate over ninety

346
00:22:57.680 --> 00:23:03.519
on Metacritic. While it's not clear
whether it's based on internal or external mock

347
00:23:03.599 --> 00:23:06.440
reviews, it still shows that this
might turn out to be the highest review

348
00:23:06.440 --> 00:23:10.720
at Xbox Game Studios title for quite
some time, even if mock reviews aren't

349
00:23:10.720 --> 00:23:14.200
the same thing as real life reviews. More than one publisher has been surprised

350
00:23:14.200 --> 00:23:18.400
before by lower than expected scores despite
positive internal testing. I mean not publishers

351
00:23:18.440 --> 00:23:22.839
liberally, Microsoft yes, with Red
Fall. With Red Fall, yes exactly.

352
00:23:25.119 --> 00:23:27.359
Yeah, well we'll see you would
expect them, hey if after Red

353
00:23:27.359 --> 00:23:30.400
Fall, maybe they would change up
their strategy of doing mock reviews. Of

354
00:23:30.400 --> 00:23:34.319
course, for people don't know,
mock reviews just reviews that companies run internally

355
00:23:34.359 --> 00:23:38.839
themselves, whether they have people on
teams inside them and outside the studios that

356
00:23:38.920 --> 00:23:45.400
do that, or if they hire
out external consultants, and sometimes it will

357
00:23:45.440 --> 00:23:48.440
be shut up journalists as well,
who get paid a lot better try to

358
00:23:48.480 --> 00:23:52.839
mock review than a real review.
Just you can never publish it, yes

359
00:23:52.880 --> 00:23:56.359
exactly, and then you can't review
that game anywhere else, well, not

360
00:23:56.440 --> 00:24:03.079
without violince ethics. It is a
h yeah, I'm always hesitant about like

361
00:24:03.119 --> 00:24:06.039
okay, yeah, sure. So
internally they have high expectations. They're seeing

362
00:24:06.079 --> 00:24:08.799
some good scores from these moc reviews, so you should set your expectations high

363
00:24:08.799 --> 00:24:15.240
as a fan, we still have
no idea. We don't know. I'll

364
00:24:15.279 --> 00:24:17.599
say though, the amount of time
that they're put into Hell Bay two,

365
00:24:17.839 --> 00:24:22.759
the effort and the budget, and
the sort of the front facing marketing that

366
00:24:22.759 --> 00:24:25.240
it's had, the like position in
marketing that's had where it's like this is

367
00:24:25.240 --> 00:24:27.599
a big deal. If the way
that they treat it publicly like a big

368
00:24:27.640 --> 00:24:30.839
deal, they better have treated it
as a big deal internally, to the

369
00:24:30.839 --> 00:24:36.559
point where it had every opportunity to
become the best game possible. And you

370
00:24:36.559 --> 00:24:38.319
know that maybe that should be true
of every game, but it feels especially

371
00:24:38.319 --> 00:24:44.039
true in this case. Does that
it's been either the first or the last

372
00:24:44.039 --> 00:24:47.839
thing shown at so many showcases that
it feels like it has to be important

373
00:24:47.880 --> 00:24:52.400
to them, And I, well, I've an interested saying relationship with that

374
00:24:52.400 --> 00:24:56.279
first one. I played it when
I myself was dealing with a lot of

375
00:24:56.440 --> 00:25:00.279
things, and it was recommended like, oh, you play with like headphones

376
00:25:00.279 --> 00:25:03.240
on so you can get like the
full experience, and the three D audio

377
00:25:03.440 --> 00:25:08.240
fucked me up. Having people whisper
fucked me up, and it was like

378
00:25:08.279 --> 00:25:14.759
a really fucking bad trip that lasted
eight hours. But yeah, that first

379
00:25:14.839 --> 00:25:19.000
game is pretty incredible at what it's
trying to do. Whether that works for

380
00:25:19.039 --> 00:25:25.720
you or not is like very much
dependent on whether you like those sort of

381
00:25:25.799 --> 00:25:34.960
cinematic action games and also whether you're
willing to deal with it's not necessarily approach

382
00:25:36.039 --> 00:25:41.279
to mental illness. But yeah,
but I do think that those games are

383
00:25:41.480 --> 00:25:48.759
really evocashive and really interesting. I
think that that studio, like they haven't

384
00:25:48.039 --> 00:25:53.880
released They released Bleeding Edge, they
released hell Blade, and then the next

385
00:25:53.920 --> 00:26:00.160
game after that was like DMST Devil
May Cry not a Ninja theory, be

386
00:26:00.720 --> 00:26:06.960
something else ninja with the other one. I'm sorry, what are you trying

387
00:26:06.960 --> 00:26:12.680
to remember the studio that is working
on Send You a Sacrifice? No?

388
00:26:12.839 --> 00:26:18.480
Yeah, yes, Ninja theory,
yes, Ninja theory yes, yeah,

389
00:26:18.559 --> 00:26:23.359
but they haven't released anything in ages, so it would be I'm super like

390
00:26:23.400 --> 00:26:26.400
I'm losing for them. I hope
that something good comes of it. Yes,

391
00:26:26.519 --> 00:26:33.240
yeah, they've they've done a lot
of games that like I think will

392
00:26:33.279 --> 00:26:36.920
build into this in the past,
like obviously hell Blade one, but they've

393
00:26:36.960 --> 00:26:40.359
done you know, Heavenly Sword,
and you could see, uh, okay,

394
00:26:40.519 --> 00:26:42.720
you take a lot of what you
built with hel Blade one, and

395
00:26:42.799 --> 00:26:48.000
if you just add a little bit
more flair to the combat, I suppose

396
00:26:48.480 --> 00:26:52.599
you could have something that could be
really uh. I think it could fit

397
00:26:52.680 --> 00:26:57.920
in well with the modern Triple A
landscape really easily, especially if the visuals

398
00:26:59.000 --> 00:27:03.480
match what they've shown in promotional material
so far, and it's like the whole

399
00:27:03.519 --> 00:27:07.119
game like looks that good. That
could turn into something that people just want

400
00:27:07.119 --> 00:27:10.160
to have as a showcase. I'm
still skeptical that it's going to be for

401
00:27:10.200 --> 00:27:12.799
me. Helblaid one definitely wasn't.
Not that I think it's some bad game,

402
00:27:12.839 --> 00:27:15.079
it's just not for me. I
bet we'll probably end up in a

403
00:27:15.079 --> 00:27:18.680
situation hel Bay two also won't be
for me. But hey, that doesn't

404
00:27:18.680 --> 00:27:22.519
mean it can't be some big game
that moves things, moves the needle for

405
00:27:22.680 --> 00:27:27.240
Microsoft. I'm just right now,
like, hey, I will be very

406
00:27:27.240 --> 00:27:32.960
surprised if this gets over a ninety
Metacritic high eighties. I think that's possible

407
00:27:33.000 --> 00:27:36.400
for sure, but low nineties that's
a tough thing to pull off for just

408
00:27:36.440 --> 00:27:38.240
about any game. Well, I
mean, the first game was such a

409
00:27:38.240 --> 00:27:42.880
surprise when people played it, they
went in with pretty low expectations because again,

410
00:27:42.960 --> 00:27:47.559
like I'm looking at Ninja Theories games
that they released leading up to that.

411
00:27:47.640 --> 00:27:52.079
It was a View Your Rail Shooter
Disney in Finishy three point zero Disney

412
00:27:52.079 --> 00:27:56.960
and Finishy two point zero Disney and
Finishy Marvel Superheroes, and then it was

413
00:27:57.079 --> 00:28:03.119
DMC and so like, people were
very hot and cold on Ninja Theory around

414
00:28:03.160 --> 00:28:06.680
that time. Yes, exactly,
Yeah, it's very hard to predict what

415
00:28:06.720 --> 00:28:11.640
you're going to get out of that
studio. In terms of predicting what's going

416
00:28:11.680 --> 00:28:15.720
to come out of Microsoft studios.
Though Xbox Developer Direct may be happening later

417
00:28:15.759 --> 00:28:18.799
this month. This is something that
I've kind of heard vaguely over the last

418
00:28:18.839 --> 00:28:21.039
couple of weeks. This is why
when people ask, Hey, what are

419
00:28:21.079 --> 00:28:23.480
we going to get first, Mike, probably a Developer Direct. Mike Straw

420
00:28:23.519 --> 00:28:29.279
at Insider Gaming is writing about exactly
that the next Developer Direct event is coming

421
00:28:29.319 --> 00:28:32.720
later this month. A new post
on Reddit by user Zantorn, who has

422
00:28:32.759 --> 00:28:36.599
been accurate in revealing showcase events in
the past, claims that the next Xbox

423
00:28:36.599 --> 00:28:40.920
Direct will happen during the week of
January fourteenth. First Xbox event of the

424
00:28:41.000 --> 00:28:42.759
year is going to be the week
of the fourteenth. Can't speak on the

425
00:28:42.759 --> 00:28:47.039
shadow drop rumors, but the date
has now been set in stone. The

426
00:28:47.079 --> 00:28:49.279
post reads, should it happen that
week, it will likely be some time

427
00:28:49.319 --> 00:28:53.279
between January fifteenth and nineteenth, as
those are the weekdays for that week.

428
00:28:53.559 --> 00:28:59.079
It's unlikely Microsoft would hold an event
at this point during the weekend. This

429
00:28:59.119 --> 00:29:02.599
comes just days after it was spotted
online that a Developer Direct could have could

430
00:29:02.640 --> 00:29:06.039
be happening on January twenty fifth.
Well, we can't confirm the exact date

431
00:29:06.039 --> 00:29:08.440
and time just yet. Insider Gaming
also understands that an event is scheduled to

432
00:29:08.440 --> 00:29:12.839
take place within the next couple of
weeks, further adding credence to credit credence

433
00:29:12.880 --> 00:29:18.240
to the rumors. Yes, yeah, I mean, I think all three

434
00:29:18.240 --> 00:29:21.799
companies that have to start talking to
us here pretty soon about this year.

435
00:29:22.200 --> 00:29:26.920
Nintendo can do their direct in February
like always. I think that this Developer

436
00:29:27.000 --> 00:29:32.799
direct sounds about right. And you
know, dates for hell Blay two wouldn't

437
00:29:32.799 --> 00:29:37.079
be too surprising. There's a handful
of other things that we could avowed could

438
00:29:37.160 --> 00:29:41.759
easily show up here. Microsoft have
a bunch of things on the books slation

439
00:29:41.920 --> 00:29:45.240
for twenty twenty four, and they
don't have any dates on them. They've

440
00:29:45.240 --> 00:29:49.640
avowed. Microsoft like similar simulator twenty
twenty four hell Blade tower Borne, which

441
00:29:49.640 --> 00:29:56.200
looks pretty cool, a new and
Agian Empire's mobile game, Clockwork Revolution,

442
00:29:56.400 --> 00:30:00.279
looks like it's a fair bit further
out. Contraband we haven't heard anything about

443
00:30:00.279 --> 00:30:06.599
for a long time ever, Wild
is coming in twenty thirty. Fable Is

444
00:30:06.720 --> 00:30:08.960
also could either be really close or
really far away. I've heard that game.

445
00:30:10.359 --> 00:30:12.079
I've heard people talking about working on
that game since like twenty eighteen.

446
00:30:12.200 --> 00:30:18.480
Yep od the Outer Worlds too,
which against seems like it's probably a bit

447
00:30:18.559 --> 00:30:26.000
further away, and Perfect Dark feels
like it could be fucking anywhere and development

448
00:30:26.000 --> 00:30:30.799
who knows exactly South and mid Night
We also have no real idea. Yeah,

449
00:30:30.799 --> 00:30:33.000
that one could show up here though, I think Yeah, soud and

450
00:30:33.039 --> 00:30:37.200
stated to K three, it feels
about like first stated to K three,

451
00:30:37.240 --> 00:30:41.240
feels about time. But also we've
been saying that for a while now,

452
00:30:41.359 --> 00:30:44.559
so who knows right, And that
studios had people leave, keep people leave,

453
00:30:44.599 --> 00:30:47.799
and I know they were trying to
have like a sort of comeback after

454
00:30:47.839 --> 00:30:51.960
those key people left. I think
they've struggled with the with the development of

455
00:30:51.960 --> 00:30:53.640
that game a little bit. Yeah, there's a lot going on that they

456
00:30:53.680 --> 00:30:57.640
could update us about. So direct
a developer direct, which you know,

457
00:30:57.720 --> 00:31:03.680
for people don't know, that's like
basically just a Nintendo director Microsoft. They

458
00:31:03.680 --> 00:31:07.720
make it a little bit more slightly
more talky, but not that much more

459
00:31:07.759 --> 00:31:11.599
talky. It's a pretty fast paced
news presentation event from one of these companies.

460
00:31:12.519 --> 00:31:15.519
So yeah, they have a lot
of stuff that could be in there.

461
00:31:15.519 --> 00:31:17.599
It's so it makes it really difficult
to say this definitely will be in

462
00:31:17.640 --> 00:31:22.079
this definitely won't be and but you
know, as you laid it out there,

463
00:31:22.119 --> 00:31:25.200
it's a lot of stuff we already
know about that will get updates on

464
00:31:25.839 --> 00:31:29.240
Where do you think they come in
with stuff that hasn't been announced yet.

465
00:31:29.240 --> 00:31:30.640
Do you think they have something that's
like, here's something's coming later this year,

466
00:31:30.720 --> 00:31:36.480
or maybe another shadow drop like they
did last year with Hi Fi Rush.

467
00:31:36.599 --> 00:31:41.160
I feel like unannounced games are unlikely
because they have so much stuff on

468
00:31:41.200 --> 00:31:44.599
the books for their different studios,
Like we know what most of the Xbox

469
00:31:44.599 --> 00:31:48.640
studios are working on to at least
some degree, except for the Gears of

470
00:31:48.640 --> 00:31:55.359
War people. They haven't really said
anything for Ages. But I think something

471
00:31:55.359 --> 00:31:59.839
that will probably see a lot about
the show is Partners and because they're obviously

472
00:32:00.079 --> 00:32:04.440
very close with Sega at the moment, and Sega have two games coming out

473
00:32:04.440 --> 00:32:07.160
in the next month, and so
it would make a lot of sense to

474
00:32:07.200 --> 00:32:10.960
show like a Dragon and show Pasna
three. And they also have that measure

475
00:32:12.000 --> 00:32:15.559
for We Fantastic Zo whenever that's coming
out, And so I'd say we'll see

476
00:32:15.559 --> 00:32:21.359
a lot of like those style of
partnerships, more updates than anything else.

477
00:32:22.440 --> 00:32:25.279
But yeah, I don't think January
is just such a weird time to announce

478
00:32:25.319 --> 00:32:30.240
anything big, because it's still kind
of silly season in a lot of ways.

479
00:32:30.359 --> 00:32:34.960
People are still coming off the back
of Game of the Year and are

480
00:32:35.599 --> 00:32:39.119
more than happy just to play their
backlogs before the real new season starts up

481
00:32:39.160 --> 00:32:45.400
again. Yep, And Mike's bringing
up a chat that he says he doesn't

482
00:32:45.400 --> 00:32:50.359
think they should have shadow dropped High
Fire Rush. You know, people do

483
00:32:50.440 --> 00:32:53.759
tend to yell at them from that
because people like shadow drops, and but

484
00:32:53.799 --> 00:32:59.079
I think they never do good salence
numbers. Yeah. I mean I've talked

485
00:32:59.079 --> 00:33:02.599
to indie game developers about this too, especially with Nintendo directs. The thing

486
00:33:02.640 --> 00:33:06.319
that's been told to me is like, hey, if you're thinking about like

487
00:33:06.359 --> 00:33:10.519
shadow dropping your thing add a Nintendo
direct, just fucking don't. Just don't

488
00:33:10.519 --> 00:33:15.200
do it, because it never It's
never worth the miss out marketing. It's

489
00:33:15.240 --> 00:33:20.759
never worth the missed out wishlesss and
the missed out hype that you can build

490
00:33:20.839 --> 00:33:25.039
up, because that stuff does make
a very real difference, especially on things

491
00:33:25.079 --> 00:33:30.960
like CE where wishless is so important, Like it really does build your base.

492
00:33:31.039 --> 00:33:37.880
And an algorithm of having months of
search engine optimization behind you and months

493
00:33:37.920 --> 00:33:40.920
of people looking up at the release
stage adding it to a wishless all those

494
00:33:40.960 --> 00:33:45.480
things do actually add a tangible effect
once the game comes out. Yeah,

495
00:33:45.720 --> 00:33:49.839
I mean in the search engines,
and Steam at its heart is a search

496
00:33:49.880 --> 00:33:54.680
engine for games, and that algorithm
is deeply based on the behaviors that that

497
00:33:54.759 --> 00:33:58.839
team has already witnessed for the game
before it came out. That's how it

498
00:33:58.839 --> 00:34:05.440
decides the position game in in your
recommendations on the front page. So yeah,

499
00:34:05.480 --> 00:34:10.000
and and indie games tend tend to
sell very well on Steam. I

500
00:34:10.239 --> 00:34:15.679
would love to know what what Microsoft
actually thinks of how the the shadow drop

501
00:34:15.719 --> 00:34:19.920
for High Fi Rush went. I
bet they think they could have done better

502
00:34:20.119 --> 00:34:23.719
had they given it like a month
a month notice. I bet Metroid Prime

503
00:34:24.400 --> 00:34:29.280
Remaster did just fine as a shadow
drop, but that's a Nintendo first party

504
00:34:29.320 --> 00:34:31.519
game. Uh And I don't know, who knows. Maybe that would have

505
00:34:31.519 --> 00:34:35.000
sold even better had it had it
had a couple of months, like a

506
00:34:35.000 --> 00:34:39.760
month or two. Even even Sports
Sorry didn't feel like it particularly benefited from

507
00:34:39.800 --> 00:34:44.159
a shadow drop, Like people didn't
know when that was coming out, and

508
00:34:44.159 --> 00:34:46.719
then they were like, oh,
it's out now, and maybe that game

509
00:34:46.719 --> 00:34:51.599
would have done better with some marketing
beforehand, and would have done better if

510
00:34:51.599 --> 00:34:52.960
it was a better game. That's
that's what. Yeah, that's game.

511
00:34:53.039 --> 00:34:58.039
Game is disappointing. Yeah, it's
really disappointing. All Right, we're gonna

512
00:34:58.039 --> 00:35:00.760
take a quick break when we get
back. We got a hand more headlines

513
00:35:00.800 --> 00:35:09.559
to get through. We'll get to
all of that right after this, and

514
00:35:09.599 --> 00:35:14.199
we're back, and it's time to
talk about that little freaky dragon Spiro.

515
00:35:14.920 --> 00:35:17.400
He's teasing fans with his tweets out
there. This is from Vicky Blake at

516
00:35:17.519 --> 00:35:22.440
Eurogamer, a new tweet from the
I found some tweets from Spile from twenty

517
00:35:22.480 --> 00:35:27.119
thirteen. We can't we can't do
this news, damn it, Spy.

518
00:35:27.280 --> 00:35:30.760
Okay, we're going we're figment.
We're making it. Yes, we're going

519
00:35:30.880 --> 00:35:34.480
to figment now, everybody there,
we go, ok okay. But apparently

520
00:35:34.599 --> 00:35:38.039
he's just a teasing saying, hey, twenty twenty four, it's time to

521
00:35:38.039 --> 00:35:42.440
believe or some shit like that.
What are they You've gotta believe? That's

522
00:35:42.559 --> 00:35:47.960
right, and that's it. That's
the Spiral's twenty twenty four motto is does

523
00:35:47.960 --> 00:35:51.760
this mean we're getting a new Spiral
game? Feels to be like why would

524
00:35:51.760 --> 00:35:53.199
you do this unless we're getting a
new Spiro? And also a new Spiro

525
00:35:53.320 --> 00:35:58.599
seems like a good idea. What
do you think? Yeah, I skate

526
00:35:58.679 --> 00:36:02.559
for really energy coming off of this
of just like people willingness into existence,

527
00:36:04.119 --> 00:36:08.519
and I feel like Spiral, Like, especially in and around the UK,

528
00:36:09.719 --> 00:36:13.840
people never shut the fuck up about
Spiral. I never got to place,

529
00:36:13.840 --> 00:36:17.400
but I was more of a slight
super kid myself because I was cool and

530
00:36:19.840 --> 00:36:24.960
Spiral always seemed like kiddy shith for
babies. But no, Spiral always seems

531
00:36:25.000 --> 00:36:29.519
like something that has like just a
huge fan base. So why wouldn't you

532
00:36:29.559 --> 00:36:36.119
bring it back? Especially now if
the owners of that IP may be more

533
00:36:36.159 --> 00:36:39.599
amenable to, you know, actually
making different games that aren't just call of

534
00:36:39.719 --> 00:36:45.320
duty and so who knows? Maybe
yeah, And I guess like tying this

535
00:36:45.360 --> 00:36:46.880
back into the last story, like
a developer direct, like this is an

536
00:36:47.039 --> 00:36:53.039
activision right at this point, Spiro, that Developer Direct could be activisions sort

537
00:36:53.079 --> 00:36:57.719
of coming out party under Microsoft and
like hey, hey, we are working

538
00:36:57.719 --> 00:37:00.880
on a ton of stuff now under
Microsoft. Here's some stuff we had been

539
00:37:00.920 --> 00:37:04.159
working on that will now fit into
the Xbox family. And here's a bunch

540
00:37:04.199 --> 00:37:08.639
of old Activision games that are getting
backwards compatibility support on your Xbox, including

541
00:37:08.679 --> 00:37:13.920
like you know, we're gonna we're
gonna put the Spiro collection into game Pass,

542
00:37:14.000 --> 00:37:16.880
and that leads us into this announcement. Something like that could happen.

543
00:37:17.480 --> 00:37:22.400
I could see that Spiro that I
was never much of a Spiral player at

544
00:37:22.400 --> 00:37:28.199
the time. That Spiro Remake trilogy. I played that and it's like,

545
00:37:28.239 --> 00:37:31.280
Okay, these games have their charm. They are in my opinion, they're

546
00:37:31.400 --> 00:37:35.119
very simple, and I kind of
didn't I didn't fall in love with them,

547
00:37:35.119 --> 00:37:38.320
but they're still well made games,
and I wouldn't like just like with

548
00:37:38.360 --> 00:37:42.559
Crash Bandicoot four, but which I
like, that's the Crash game I really

549
00:37:42.639 --> 00:37:45.400
like. I didn't like the other
Crashes like Crash four. I bet a

550
00:37:45.480 --> 00:37:49.719
Spiral getting made today by a team
that cares about Spiro could make something that

551
00:37:49.760 --> 00:37:52.119
would be my favorite Spiro game,
and so I love that. Let's let's

552
00:37:52.119 --> 00:37:57.719
make it happen. Yeah. I
think that it's one of those series that

553
00:37:57.719 --> 00:38:02.119
would Benefici a lot from modernization,
and it's it's hard to go back to

554
00:38:02.360 --> 00:38:07.800
some of those platforms from that era
when they were designed to be simpler at

555
00:38:07.840 --> 00:38:10.679
that time, where some of the
more complicated ones like Jack and Daxte and

556
00:38:10.679 --> 00:38:15.800
Slide do feel slightly more engaging.
But there is still plenty of room when

557
00:38:15.840 --> 00:38:20.800
you modernize them to add more stuff
to them and just make them more diverse

558
00:38:20.840 --> 00:38:25.719
and interesting experiences like you saw it
Crash four and just adding more mechanics yep.

559
00:38:25.840 --> 00:38:30.599
Essentially. Yeah, and kids like
Spiro. My kids immediately latched on

560
00:38:30.639 --> 00:38:34.639
the Spiro. Not in the same
way that they turned into Sonic freaks immediately,

561
00:38:35.199 --> 00:38:39.599
but they definite no, no,
they want Figment to die. That's

562
00:38:39.599 --> 00:38:44.440
what they tell me every day.
Punish the Figment Dragon, bring him to

563
00:38:44.519 --> 00:38:47.239
us so we may kill him all
right. Up next, actually, Mike,

564
00:38:47.239 --> 00:38:50.519
do you want to hop in and
tell me about Final Fantasy fourteen?

565
00:38:51.000 --> 00:38:53.760
Uh? Because we're talking about figm
I'm not going to talk about it otherwise.

566
00:38:53.920 --> 00:38:57.800
So now now's your opportunity. We've
got to say his name into the

567
00:38:57.800 --> 00:39:01.079
mirror three times. Michael Minati,
Michael Manana. Yeah. The thing about

568
00:39:01.239 --> 00:39:07.559
Figment is that she's a very good
character that was waited for No. Well,

569
00:39:07.679 --> 00:39:10.440
yeah, what what you don't.
What do you know about what happened

570
00:39:10.440 --> 00:39:15.679
with Fronal Fantasy fourteen. Jeff,
here's what I know. Yesterday you texted

571
00:39:15.719 --> 00:39:16.519
me, Hey, we should talk
about You want me on the show tomorrow

572
00:39:16.519 --> 00:39:20.360
to talk about Final Fantasy fourteen.
Like, oh, there was news about

573
00:39:20.360 --> 00:39:23.679
Final Fantasy fourteen. That's what there
is news. They've been talking more about

574
00:39:23.679 --> 00:39:29.760
the Dantro expansion because they had a
fan fest this weekend and they announced one

575
00:39:29.760 --> 00:39:32.599
of the new jobs, which is
from Fanacy fourteen's classes, and it's Picto

576
00:39:32.679 --> 00:39:37.159
mancer. So it's a painter who
can kill people. Oh is that what

577
00:39:37.239 --> 00:39:39.360
that word was referring to. I
saw people saying the word piccto mancer and

578
00:39:39.400 --> 00:39:44.079
I just yes, ignored it a
very normal word, one of one of

579
00:39:44.119 --> 00:39:47.119
the most normal words. Thanks.
Do you have a question, miss Manati?

580
00:39:47.280 --> 00:39:51.639
Question from the back. I saw
someone on Twitter say that this new

581
00:39:51.679 --> 00:39:54.960
expansion is basically that John Fabula movie
Cowboys and Aliens. Is that true?

582
00:39:57.199 --> 00:40:00.840
Huh uh? That's interesting. I
actually saw that movie. What gettable movie?

583
00:40:00.079 --> 00:40:07.280
Well, so I saw the saying
found Fancy fourteen's world map actually corresponds

584
00:40:07.280 --> 00:40:09.039
to the real world's map, and
this is the first time we've headed to

585
00:40:09.119 --> 00:40:15.639
the America's right kind of focused largely
more in like South and Latin, I

586
00:40:15.639 --> 00:40:19.639
think, which is why you get
a lot of those kind of tropical vibes

587
00:40:19.679 --> 00:40:22.920
one of the trailers. But we
have been seeing things now, locations that

588
00:40:22.000 --> 00:40:27.159
look like anywhere. So what's going
in stuff? Well, I told you

589
00:40:27.159 --> 00:40:31.320
about the Murderous Painters, and that's
based off of a character named Realm from

590
00:40:31.360 --> 00:40:36.800
Found Fantasy six. So that's a
fun callback. Also, we had lion

591
00:40:36.920 --> 00:40:40.079
people before, right, tiger people
roth cars now, but they were only

592
00:40:40.119 --> 00:40:45.639
men. Now we're getting women lion
people. Jeff, Okay, okay,

593
00:40:45.639 --> 00:40:49.039
I though you're about to go lion
tigers and bears and we're going to get

594
00:40:49.039 --> 00:40:52.039
bears. I'm like, oh my
god, shut the hell up. No,

595
00:40:52.039 --> 00:40:55.360
no, no, I'm the bear. But speaking of the tigers,

596
00:40:55.400 --> 00:41:00.360
they may or may not be muscle
mommies. I'm still working un confirmed this.

597
00:41:00.400 --> 00:41:02.800
Okay, please do the research for
us. We do what you said

598
00:41:02.800 --> 00:41:07.119
something about muscle mommies. What Oh
and I you're interested? Yeah, sorry

599
00:41:07.159 --> 00:41:13.960
you lost your chance lex the care
to alight. But yes, so we

600
00:41:14.119 --> 00:41:20.280
got to see some exciting stuff for
this expansion. People seem happy. It's

601
00:41:20.320 --> 00:41:22.239
fun. For fun. It's coming
out this summer, but no specific date

602
00:41:22.320 --> 00:41:27.519
yet. I have been your foul
Fantasy fourteen reporter in the field, Mitch

603
00:41:27.599 --> 00:41:30.719
Tolkoto signing off. Thank you,
Mitch. All right, right, right

604
00:41:30.760 --> 00:41:37.559
back at it. Let's talk about
crimes. Yeah, let's do that.

605
00:41:37.760 --> 00:41:42.320
Marvel Spider Man two is getting an
unofficial PC port, uh, and it

606
00:41:42.400 --> 00:41:45.559
already runs sixty frames per second.
Uh. This is from Francesco de Mayo

607
00:41:45.840 --> 00:41:52.480
at WCCF Tech. An unofficial Marvel
Spider Man two PC port is currently in

608
00:41:52.519 --> 00:41:55.800
the works and it's already running great
and it's very early version. As reported

609
00:41:55.840 --> 00:42:00.199
today by PC Focus on Twitter,
motters are reverse engineering the PC dev build

610
00:42:00.239 --> 00:42:06.400
of the game leaked last week to
develop an unofficial piec This is a super

611
00:42:06.519 --> 00:42:10.679
crime, Yes, an unofficial PC
port which is already running at sixty frames

612
00:42:10.719 --> 00:42:15.039
per second, although without textures and
interface elements. While it's obviously full of

613
00:42:15.039 --> 00:42:19.960
glitches right now, what these developers
have already accomplished with this unofficial port is

614
00:42:20.000 --> 00:42:25.760
extremely impressive and I'll add extremely illegal. This is just straight up using stolen

615
00:42:27.599 --> 00:42:35.000
source code to then put out copyrighted
material on another platform. Uh. I

616
00:42:35.119 --> 00:42:39.880
have calico. This is like this
is some loading some shit into your Super

617
00:42:39.960 --> 00:42:45.639
Nintendo with a mysterious cartridge you got
like at this yad sale. This is

618
00:42:45.800 --> 00:42:49.880
fun and like you know who's you
know who else is going to make a

619
00:42:49.880 --> 00:42:52.719
PC port of this game? Fucking
Sony, And if you do this,

620
00:42:53.519 --> 00:42:59.960
they could be like, hey,
you've caused us material damages to the money

621
00:43:00.199 --> 00:43:02.400
we would have made it. They
should just stop selling this. Why the

622
00:43:02.440 --> 00:43:07.400
fuck not? Yeah, if you're
gonna do this, you might as well

623
00:43:07.519 --> 00:43:10.559
fucking you're gonna need to need that
money eventually here when they fucking sue you

624
00:43:10.639 --> 00:43:15.719
out of existence. Hey, have
your fun, everybody, but at a

625
00:43:15.800 --> 00:43:22.880
certain point you gotta just maybe walk
away from some things whatever. Who knows,

626
00:43:22.880 --> 00:43:24.400
maybe Sony will just be like,
let's not bring attention to this and

627
00:43:24.440 --> 00:43:30.000
ignore it. I doubt that will
happen. I bet their lawyers are ready

628
00:43:30.320 --> 00:43:35.719
readying a lawsuit as we speak.
A season assist is certainly coming. But

629
00:43:35.719 --> 00:43:39.199
but yeah, I would even recommend
probably avoid even playing these things because that

630
00:43:39.280 --> 00:43:43.519
source code. You never know,
I mean, they'll they'll have cracks on

631
00:43:43.559 --> 00:43:45.559
it and stuff to stop it from
like calling home. Uh, but you

632
00:43:45.639 --> 00:43:49.800
just never know how serious Sony's gonna
be about something like this. We haven't

633
00:43:49.840 --> 00:43:53.159
seen many examples of something like this
happened before, and they might want to

634
00:43:53.159 --> 00:43:57.559
set a very harsh precedent right away, So I would probably just avoid this

635
00:43:57.679 --> 00:44:00.719
altogether if I were you. I'm
not sure if you saw the did you

636
00:44:00.840 --> 00:44:06.000
Know Gaming video on gaming leaks,
but one of the things that Liam Robertson

637
00:44:06.079 --> 00:44:12.639
went into that on went into detail
in NASH was the Half Life leak and

638
00:44:12.880 --> 00:44:17.280
basically how like American police were basically
trying to trick the guy who leads the

639
00:44:17.360 --> 00:44:22.559
source code to come to America so
that they could arrest him. Yeah,

640
00:44:22.599 --> 00:44:23.840
game was like, yeah, we'll
give you a job, come to America

641
00:44:24.000 --> 00:44:29.039
for your last for your last interview. Yeah. Yeah, they pretended to

642
00:44:29.079 --> 00:44:34.199
offer him a job, which just
incredible acting work from Gabe. But yeah,

643
00:44:34.239 --> 00:44:36.440
that whole video is actually really good. It's worth a watch. But

644
00:44:36.559 --> 00:44:42.480
yeah, when it gets to this
level of sensitive information, and like when

645
00:44:42.519 --> 00:44:46.440
you considered the other information that was
in with Bash game, and even if,

646
00:44:46.559 --> 00:44:51.559
like even if you take away all
the stuff about the game and say

647
00:44:51.559 --> 00:44:54.760
that they don't actually care that much
about people pirating that version of the game,

648
00:44:55.519 --> 00:45:00.599
it was still released alongside people's like
Passport information and people's personal documentation,

649
00:45:01.280 --> 00:45:07.360
and so they are going to be
extremely litigious around anything that touches ish because

650
00:45:07.440 --> 00:45:13.519
of course they are like ultimately Sony
fucked up by allowing this to get weaked

651
00:45:13.519 --> 00:45:16.039
and get hacked, and it was
their cybersecurity that wasn't up to snuff,

652
00:45:16.440 --> 00:45:20.920
and so yeah, they're going to
be very litigious around any of this.

653
00:45:21.400 --> 00:45:23.920
Yep. I would be uh,
I'd be hesitant to just get involved in

654
00:45:23.920 --> 00:45:27.480
any way, especially if like INZP, Like, oh, the only way

655
00:45:27.519 --> 00:45:30.159
you can get this is on a
torrent site. You can't down download a

656
00:45:30.199 --> 00:45:34.159
torrent usually without also like sharing it
back up, which makes you complicit and

657
00:45:34.159 --> 00:45:37.559
distributing it. So just be careful
and you've never committed a crime, so

658
00:45:37.599 --> 00:45:42.280
you'd never do this anyway. Exactly. That's exactly what's one percent, right,

659
00:45:42.360 --> 00:45:45.280
Lexi? You know me so well? Uh. PlayStation four pro has

660
00:45:45.360 --> 00:45:50.880
rolled over fourteen point three million units
as of you know, twenty twenty.

661
00:45:50.880 --> 00:45:53.079
I think it's when the year they
actually have this number from this comes from

662
00:45:53.119 --> 00:45:58.760
Shamir saphiras at Exputer. Many gamers
during the last year. We're curious about

663
00:45:58.760 --> 00:46:02.000
how PlayStation four would stay out in
the competitive scene. It apparently sold a

664
00:46:02.039 --> 00:46:07.159
gargantuan number according to shop here here. A recent report by Mega x zero

665
00:46:07.239 --> 00:46:12.639
at install based forums confirms that the
PS four pro sold an impressive fourteen point

666
00:46:12.639 --> 00:46:16.960
three million units. That number is
as of January twenty twenty. So let's

667
00:46:16.960 --> 00:46:20.760
just round it at the fifteen million. It's probably not even fifteen million,

668
00:46:20.800 --> 00:46:23.599
because in January twenty twenty, we're
like looking at the down down the barrel

669
00:46:23.599 --> 00:46:28.159
of the gun of the you know
what, it probably has fifteen million because

670
00:46:28.159 --> 00:46:30.079
I guess the twenty twenty We didn't
get to PS five until later that year,

671
00:46:30.480 --> 00:46:34.079
and I think PS four pro was
selling pretty well throughout that time,

672
00:46:34.119 --> 00:46:37.480
and people, especially as the pandemic
was coming, people are trying to get

673
00:46:37.480 --> 00:46:42.800
a lot more out there. This
is pretty good. It's not like huge

674
00:46:42.880 --> 00:46:45.559
numbers. But if we look at
if the thing came out in what twenty

675
00:46:45.599 --> 00:46:50.280
sixteen, right, so that goes
to twenty seventeen, twenty eighteen, twenty

676
00:46:50.360 --> 00:46:53.559
nineteen, it's about three three and
a half years for fifteen million. That's

677
00:46:53.920 --> 00:46:59.400
five million units per year. That's
pretty good. It's not like it took

678
00:46:59.440 --> 00:47:01.800
over the whole that's good. I
think the thing that you need to Remember,

679
00:47:02.000 --> 00:47:08.360
is that probably a shockingly high percentage
of this these sales are people buying

680
00:47:08.400 --> 00:47:15.079
their second PlayStation. Yes, And
like when a person who's going out to

681
00:47:15.360 --> 00:47:20.079
just buy a PlayStation is probably just
going to buy a PlayStation. A person

682
00:47:20.079 --> 00:47:24.599
going out to buy a PlayStation pro
has probably already been playing PlayStation games for

683
00:47:24.639 --> 00:47:30.199
a long time. So I would
be really curious to see how many of

684
00:47:30.239 --> 00:47:37.039
these people had already bh a base
PlayStation. And at that point you can

685
00:47:37.119 --> 00:47:39.960
just add those on as bonus sales
that Sony weren't going to get if they

686
00:47:40.000 --> 00:47:44.199
never made this product in the first
place. Yeah, I mean, so

687
00:47:44.239 --> 00:47:47.519
it's that's fifteen percent of the PlayStation
four in stall base around around there essentially,

688
00:47:50.239 --> 00:47:52.599
And I mean, listen, I
wouldn't be surprised if we found out,

689
00:47:52.679 --> 00:47:57.559
Yeah, that's basically means fifteen percent
of the PlayStation audience. Are these

690
00:47:57.639 --> 00:48:01.960
very hardcore people that buy another PlayStation
When Only puts out another PlayStation, There's

691
00:48:02.000 --> 00:48:06.840
gonna be obviously wiggle room there,
but I wouldn't be surprised if it actually

692
00:48:06.960 --> 00:48:08.920
is just that number fifteen percent.
And so, like you said, it's

693
00:48:08.960 --> 00:48:14.679
bonus money, and it's uh and
it's finding ways to continue to monetize and

694
00:48:14.760 --> 00:48:17.960
grow your install base using the people
most likely to spend money, and that

695
00:48:19.000 --> 00:48:23.599
probably explains why we're getting a PS
five pro fifteen percent. Yeah right,

696
00:48:23.639 --> 00:48:29.239
it's freak real estate. Why not
just take it fifteen percent of players coming

697
00:48:29.280 --> 00:48:34.280
in spending that money again and growing
your install based sending theirs their old PS

698
00:48:34.320 --> 00:48:37.199
fours or PS five's out into the
wild, probably doing trade ins at game

699
00:48:37.239 --> 00:48:40.360
stop or whatever to get a PS
five Pro so they could save money themselves.

700
00:48:42.280 --> 00:48:46.639
That it just continues to like churn
and make that that market more a

701
00:48:46.639 --> 00:48:51.280
bit larger in a lot of different
ways, and more dynamic. So yeah,

702
00:48:51.360 --> 00:48:54.840
it doesn't have to be like the
new standard default thing that everyone's buying

703
00:48:54.920 --> 00:48:58.599
that did not happen with the PS
four. It's almost certainly not gonna happen

704
00:48:58.639 --> 00:49:02.440
with the PS five, Like the
Call of Duty bundle will be PS five

705
00:49:02.519 --> 00:49:07.480
not PS five Pro going forward,
things like that, And obviously they probably

706
00:49:07.480 --> 00:49:10.320
won't have to Call of Duty deal, but that example, because most new

707
00:49:10.360 --> 00:49:14.639
people coming into the market will just
want to get the cheaper version that they

708
00:49:14.679 --> 00:49:17.000
know runs the games that they want. So yeah, it's like when we

709
00:49:17.079 --> 00:49:21.519
try to define what is success for
these pro models. It's I think it's

710
00:49:21.559 --> 00:49:23.079
hard to do, but I think
this is probably exactly what they wanted from

711
00:49:23.119 --> 00:49:28.559
this thing. Do you think that
there's any disappointment inside of Sony for this

712
00:49:28.599 --> 00:49:35.320
thing. I don't know. Like
the sentiment always seemed to be that they

713
00:49:35.559 --> 00:49:38.679
liked it because it allowed them to
show off nicer versions of the game when

714
00:49:38.719 --> 00:49:44.679
they were sure like ultimately, whenever
someone makes a review of a game or

715
00:49:44.719 --> 00:49:47.760
they like whenever a critic like you
or me talks about it, almost always

716
00:49:49.000 --> 00:49:52.039
it would have been on a PS
four Pro when the PS four was the

717
00:49:52.039 --> 00:49:54.400
only thing out. Because it's our
job to be on top of these things

718
00:49:54.400 --> 00:49:59.599
and to own the latest hardware,
And so they probably were pretty happy with

719
00:49:59.639 --> 00:50:01.199
the idea that like, Okay,
well, the people who are reviewing these

720
00:50:01.239 --> 00:50:06.440
games are reviewing them on better hard
where then maybe the people who are playing

721
00:50:06.519 --> 00:50:10.320
the majority of them. But that
alleviates a lot of the you know,

722
00:50:10.400 --> 00:50:15.480
if games weren't looking great on the
base PS four and they were running at

723
00:50:15.480 --> 00:50:19.119
six C on a PS four Pro, suddenly that's not a bullet point against

724
00:50:19.159 --> 00:50:22.119
you in a review because someone just
didn't play it on a BASEPS four.

725
00:50:22.679 --> 00:50:28.519
And I think that that paired with
looking at how many of these sales are

726
00:50:28.599 --> 00:50:32.599
double dips and looking at the fact
that they can then also go to developers

727
00:50:32.639 --> 00:50:37.440
and say, hey, we have
this more powerful machine that will allow you

728
00:50:37.519 --> 00:50:42.000
to utilize all your tech learnings as
the generation goes on. I think the

729
00:50:42.079 --> 00:50:46.400
PS four Pro does a good job
at keeping the right people happy, and

730
00:50:46.480 --> 00:50:51.079
that's kind of its job. Its
job isn't necessarily be the best seller.

731
00:50:51.480 --> 00:50:55.280
It's to you know, make everyone
feel better about the console generation. Yeah,

732
00:50:55.320 --> 00:51:00.360
I think it's definitely a big part
of it is. At least this

733
00:51:00.400 --> 00:51:04.480
is one of the check marks when
they're justifying the project overall. Right,

734
00:51:04.480 --> 00:51:07.360
it's say, hey, this is
going to improve sentiment. It will answer

735
00:51:07.360 --> 00:51:08.320
a lot of the questions, Like
you said, when when people are like,

736
00:51:08.400 --> 00:51:10.960
oh my god, this game runs
better on another platform, Well,

737
00:51:12.000 --> 00:51:14.400
it's like, now, now we
have a solution for that. If you

738
00:51:14.440 --> 00:51:15.760
really care about that, just go
get the PS four Pro. If you

739
00:51:15.800 --> 00:51:20.719
really care about four K sixty frames
per second, just go get the PS

740
00:51:20.800 --> 00:51:22.920
five Pro. We'll see if games
run at four K and sixty frames per

741
00:51:22.920 --> 00:51:25.679
second even on the PS five Pro. But that's what you really care about,

742
00:51:25.920 --> 00:51:29.360
go get that now. And if
you don't care about that, well,

743
00:51:29.360 --> 00:51:32.400
you get we still get the benefit
of all those awesome marketing screenshots and

744
00:51:32.480 --> 00:51:37.920
videos of the game running great on
PlayStation, And yeah, you're right.

745
00:51:37.960 --> 00:51:42.239
I think that's a get factors into
the considerations. If they do a PS

746
00:51:42.320 --> 00:51:45.519
five pro, will they put eight
K on that box too? Yes?

747
00:51:45.800 --> 00:51:49.760
Yes, I mean because it you
know, if it cannot put eight K,

748
00:51:49.880 --> 00:51:52.119
that's the bigger number. They're not
going to put the smaller number on

749
00:51:52.159 --> 00:51:52.960
there. And if they could put
a bigger number on there, if they

750
00:51:53.000 --> 00:51:59.519
will before the end of this generation, will we see a single game output

751
00:51:59.519 --> 00:52:04.880
at eight k? Uh? You
know? I think didn't the tourists run

752
00:52:05.000 --> 00:52:07.840
at Ak the one of the tourists
that spelled with a y in It's like

753
00:52:07.880 --> 00:52:10.840
a two D game that they I
think they put that out as it can

754
00:52:10.880 --> 00:52:14.800
run like AK and sixty frames per
second or something like that. Maybe it

755
00:52:14.840 --> 00:52:17.760
was thirty frames for second at AK. I can't remember HTI two point one

756
00:52:19.000 --> 00:52:22.679
s specs exactly, but I think
a couple of games had something like that.

757
00:52:22.800 --> 00:52:28.559
So there's your answer, basically,
no though really no, yes,

758
00:52:29.679 --> 00:52:31.719
all right, you know what,
We're gonna just hit these last two headlines

759
00:52:31.800 --> 00:52:37.239
really quick. Netflix is reportedly exploring
adding in game ads to its gaming service.

760
00:52:37.679 --> 00:52:40.239
Just what everyone's been asking, right, Lexi, Oh god, you

761
00:52:40.280 --> 00:52:45.639
know, I was playing Into the
Breach on my phone, a great way

762
00:52:45.679 --> 00:52:51.079
to play such a small screen game, and just everything looks fucking terrible on

763
00:52:51.119 --> 00:52:52.800
it, and I just thought this
would be so much better if I was

764
00:52:53.000 --> 00:52:58.800
also getting an ad for a fake
video game. And then some YouTube guys

765
00:52:58.800 --> 00:53:02.280
started talking to me saying, you
want me to play a fake video game?

766
00:53:02.880 --> 00:53:07.039
And then he started playing the fake
video game like that. That would

767
00:53:07.039 --> 00:53:09.920
be my game of the year if
they could somehow do that for me.

768
00:53:12.760 --> 00:53:15.880
Yeah. Those it's incredible, like
those ads where it's like playing the top

769
00:53:15.880 --> 00:53:21.320
five games people say are fake.
Oh this one looks real. Shut up,

770
00:53:21.360 --> 00:53:24.239
TikToker, I hate you, Please
stop all right. Other one.

771
00:53:24.719 --> 00:53:31.119
Activision finally admits that there was definitely
discrimination at Activisions. Some executives there said,

772
00:53:31.199 --> 00:53:36.920
yes, of course, you'll never
guess against who the Alexi old white

773
00:53:37.000 --> 00:53:40.320
guys. This is from Ben Lyons, a game reactor. There have been

774
00:53:40.320 --> 00:53:45.000
some truly horrifying stories coming out of
late of Activision. After they finally let

775
00:53:45.039 --> 00:53:50.280
Bobby Katak go. There have been
a slew of sexism and racism reports from

776
00:53:50.320 --> 00:53:52.039
developers past and present. And now
to add to this, a new report

777
00:53:52.079 --> 00:53:57.559
has revealed that Activision didn't even seem
to limit its discrimination the certain minorities because

778
00:53:57.639 --> 00:54:01.079
Law three sixty has stated that a
former Activision executive is currently looking to sue

779
00:54:01.079 --> 00:54:07.239
the publisher, accusing it of age
discrimination and violating the state of California's whistleblower

780
00:54:07.280 --> 00:54:12.079
protection law. You no good on
them for discriminating against the majology. Yeah

781
00:54:12.360 --> 00:54:15.960
right, you know it's not It's
not a legal if you discriminate against everybody.

782
00:54:15.199 --> 00:54:19.920
Oh oh wait, it is actually
still okay, never mind, minlogy

783
00:54:20.039 --> 00:54:23.880
has been getting too much attention for
too long trying to discriminate against the Majology.

784
00:54:24.400 --> 00:54:29.039
The suit comes from a fifty seven
year old tech executive who was employed

785
00:54:29.079 --> 00:54:32.280
at Activision between twenty fourteen and the
summer of twenty third twenty twenty three,

786
00:54:32.559 --> 00:54:37.159
and the lawsuit claims that Cotic made
statement at a leadership conference where he revealed

787
00:54:37.159 --> 00:54:39.519
that the problem at the company was
that there are too many old white guys.

788
00:54:40.280 --> 00:54:45.199
Oh my god, you know,
do you? I know the most

789
00:54:45.239 --> 00:54:50.039
upsetting thing about this story. I
literally cannot imagine Bobby Kotak's saying that sentence.

790
00:54:50.360 --> 00:54:52.360
Yeah, I mean, even if
he's like saying it in like,

791
00:54:54.159 --> 00:54:58.039
you know, he's preaching to the
choir someone who's like, hey, what

792
00:54:58.079 --> 00:55:00.280
about diversity, He's like, yeah, you know, maybe we have many

793
00:55:00.280 --> 00:55:04.639
old white guys. The second sentence
there, the unsaid sentence, isn't we're

794
00:55:04.679 --> 00:55:07.239
gonna get rid of all the old
white guys. It's we might just hire

795
00:55:07.320 --> 00:55:13.239
someone else that looks a little different
once. That's all he's maybe actually getting

796
00:55:13.280 --> 00:55:16.760
at if he ever actually said this. But boy, I don't know,

797
00:55:16.840 --> 00:55:21.960
maybe we should discriminate against old white
guys if they're this fucking fragile LEXI.

798
00:55:22.119 --> 00:55:27.000
I just can't stand it anymore.
It's so fucking like, how great would

799
00:55:27.000 --> 00:55:29.960
it be if after all these years, this was the thing that got him,

800
00:55:30.920 --> 00:55:32.199
that would actually okay, never Brian, that would actually rule. I

801
00:55:32.239 --> 00:55:36.880
would love that. That'd be incredible. All right, you know what,

802
00:55:36.920 --> 00:55:39.480
We got to get a move on
here. I have a pull question coming

803
00:55:39.519 --> 00:55:44.119
from last Friday. I don't remember
ever posting this. I think maybe Sean

804
00:55:44.159 --> 00:55:45.920
did or Jan did. Thank you
to whoever did. But we'll get to

805
00:55:45.960 --> 00:55:49.239
that here in a second. Before
while I get that set up Lexi,

806
00:55:49.280 --> 00:55:51.559
why don't you tell people where they
can find you what we have going on

807
00:55:51.719 --> 00:55:57.280
and all of that good stuff.
Yeah, you can find me basically Lexi

808
00:55:57.400 --> 00:56:00.960
on Twitter, both of those words
with eyes. At the end, I

809
00:56:01.000 --> 00:56:05.400
am currently reviewing an embargo game that
I can't talk about, but I am

810
00:56:05.519 --> 00:56:07.920
very excited to talk about, So
look forward to that later in the month.

811
00:56:09.440 --> 00:56:14.559
I will have stuff. Yeah,
I don't. I'm not working on

812
00:56:14.599 --> 00:56:15.719
too much at the moment, actually, which is nice for a change.

813
00:56:16.000 --> 00:56:20.639
And suppose for the size you'll have, Kobe, you'll have stuff like that

814
00:56:20.800 --> 00:56:25.880
on throughout the week. And yeah, I'm pretty sure Mike is going to

815
00:56:25.920 --> 00:56:30.079
be playing some bad video games because
Dan's injured. And now they've said that

816
00:56:30.079 --> 00:56:32.320
it has to happen, right,
That's right, that's how it works.

817
00:56:32.840 --> 00:56:36.440
You laid down the law, Lexi, So if you said it, it

818
00:56:36.480 --> 00:56:39.199
must be true. All right?
Got that poll question, Here we go.

819
00:56:39.559 --> 00:56:43.960
If PS five only has middle Gear, Solid Delta, Silent Hill two,

820
00:56:44.039 --> 00:56:47.280
Rake to remake, and Final Fantasy
seven rebirth in twenty twenty four,

821
00:56:47.559 --> 00:56:52.559
is that enough for you? Thirty
two percent said yes and sixty eight percent

822
00:56:52.679 --> 00:56:57.199
said no. I think that's a
pretty good lineup, and I don't think

823
00:56:57.199 --> 00:57:00.039
they need much more than that to
make most of the rest of that audience

824
00:57:00.079 --> 00:57:05.920
happy. I get it because those
are you know, Final Fantasy seven rebirth,

825
00:57:06.000 --> 00:57:07.840
just calling that a remake, even
though I guess that's what SCREENX calls

826
00:57:07.840 --> 00:57:12.119
it, a little bit like underselling
it. But people are like, Hey,

827
00:57:12.159 --> 00:57:15.599
I don't want just remix, give
me something new. Sony's definitely gonna

828
00:57:15.599 --> 00:57:16.960
have that. They've already said that
they'll have some some new games, Fair

829
00:57:17.000 --> 00:57:22.159
Games and Concord things like that,
and then they'll probably have some stuff that

830
00:57:22.199 --> 00:57:24.840
they haven't fully confirmed for twenty twenty
four yet. But I don't know,

831
00:57:24.880 --> 00:57:29.719
how do you feel about it?
Yeah? I think I'm just curious about

832
00:57:29.719 --> 00:57:34.840
what they are doing. And I
know on the podcasts or on the BombCast

833
00:57:34.880 --> 00:57:37.320
of Vengeance, you we're talking about, you know, Sony being quite predictable

834
00:57:37.320 --> 00:57:42.760
at the moment, but like,
ultimately we have no idea what games they

835
00:57:42.800 --> 00:57:45.480
have on the slater part from a
couple of those live service games, and

836
00:57:45.639 --> 00:57:50.920
I'm really curious to see anything that
isn't a live service game unless it is

837
00:57:50.960 --> 00:57:52.920
a course just like oh, we're
doing we're doing sequels to God of War

838
00:57:53.039 --> 00:57:58.039
and the Last of Us and that's
all. Like, God, I would

839
00:57:58.119 --> 00:58:00.599
kill for something new from Sony just
to see what it is, just because

840
00:58:00.760 --> 00:58:05.079
like, I like those cinematic action
games enough. I think they're fine,

841
00:58:05.599 --> 00:58:08.480
but it would just be really interesting
to see a new franchise for once.

842
00:58:08.679 --> 00:58:10.599
Right, I was gonna I was
gonna be like, hey, Rise of

843
00:58:10.679 --> 00:58:14.679
Ronan, and then it's like,
oh wait, that's a cinematic action game.

844
00:58:15.519 --> 00:58:17.840
Yeah, so get paid. At
least I think looks cool to me.

845
00:58:20.679 --> 00:58:22.840
I can't keep them all straight at
this point. There was there's been

846
00:58:22.880 --> 00:58:24.360
a handful of those games. I
think you're right, but I can't keep

847
00:58:24.400 --> 00:58:29.960
them all straight anymore because there's just
a lot of different of those sort of

848
00:58:30.760 --> 00:58:34.199
eastering looking action games from a bunch
of different places. I think you're right,

849
00:58:34.239 --> 00:58:37.559
though, now I'm like trying to
pull for my brain. All right,

850
00:58:37.880 --> 00:58:39.679
let's see here, we have a
new poll question here in a moment.

851
00:58:39.920 --> 00:58:44.360
Before we get to that, though, let's talk about what's happening on

852
00:58:44.480 --> 00:58:47.400
Giant Bomb. You mentioned Blake Club
that will be happening this week. I

853
00:58:47.440 --> 00:58:51.599
got a new Xbox three sixty,
so it should work this time. You

854
00:58:51.599 --> 00:58:57.559
should still want you're sotting again and
transferring my saves. We'll do that process

855
00:58:57.639 --> 00:59:00.480
live so that we can have the
drama of whether or not it's going to

856
00:59:00.559 --> 00:59:04.000
work. We'll make that like the
first part of Black Club this week.

857
00:59:04.519 --> 00:59:07.760
How good would it be if the
whole next step, the whole last episode

858
00:59:07.800 --> 00:59:09.840
was your Xbox breaking. The whole
next episode is you're going to be trying

859
00:59:09.840 --> 00:59:15.960
to try same. That's all black
Club becomes. It's trouble shooting. I've

860
00:59:15.960 --> 00:59:20.679
got a USB stick, so we
should be good. And Sean says,

861
00:59:20.719 --> 00:59:22.039
oh no, he's going to fuck
this up. Maybe I will, and

862
00:59:22.079 --> 00:59:25.119
then the punishment will be I have
to start that game over. And then

863
00:59:25.199 --> 00:59:29.199
the real punishment is here he might
complain about having started that game over.

864
00:59:30.119 --> 00:59:32.320
I think you'll find because I was
here when this rule was written, was

865
00:59:32.400 --> 00:59:37.880
if you can't complete your game,
you have to play space the time.

866
00:59:37.079 --> 00:59:39.760
That's if like you give up on
the game. I would I would I'm

867
00:59:39.760 --> 00:59:43.440
going to see this game through,
so I would just start. I would

868
00:59:43.480 --> 00:59:46.079
say this counts as a DQ,
like this counts as pulling out of the

869
00:59:46.159 --> 00:59:50.400
race halfway through. You're not allowed
to restart the race. Club. We

870
00:59:50.960 --> 00:59:52.920
that's definitely definitely not a rule yet, but who knows it could be.

871
00:59:53.159 --> 00:59:58.400
We'll see. Uh, I'll play
part Versus the Space Mutant. That's just

872
00:59:58.440 --> 01:00:01.360
a stupid game where you have to
like look everything up and there's I guess

873
01:00:01.360 --> 01:00:05.320
he said you can't look shit up
to my own time. He would be

874
01:00:05.360 --> 01:00:07.440
able to stop me, So yeah, god, I can't. Actually,

875
01:00:07.760 --> 01:00:13.039
it would drive me crazy if I
was like put in a hyperbolic chamber and

876
01:00:13.280 --> 01:00:15.800
wasn't allowed to look anything up for
Versus the Space Mutant. That actually would

877
01:00:15.880 --> 01:00:22.800
be the worst way to play.
I was watching some of the I was

878
01:00:22.800 --> 01:00:27.079
watching some of the Itali fifties stuff
with my dad and Gary Kitchen shows up

879
01:00:27.119 --> 01:00:30.480
finish and I just like had to
like bottle up to myself of like it's

880
01:00:30.519 --> 01:00:37.000
the Bombers of the speak. Your
dad didn't care about that tidbit. That's

881
01:00:37.000 --> 01:00:43.719
weird. Yeah, yeah, passed
them by. All Right, new poll

882
01:00:43.880 --> 01:00:46.840
question that we will get to on
game as Mornings on Wednesday. We got

883
01:00:46.840 --> 01:00:51.079
the BombCast tomorrow, so on Wednesday
we'll talk about did you buy a PS

884
01:00:51.079 --> 01:00:53.639
four Pro? Yes or no?
You know, it's not scientific, just

885
01:00:53.840 --> 01:00:57.800
curious to see what this audience says. Did you buy a PS four Pro,

886
01:00:58.039 --> 01:01:00.559
whether it was your second PlayStation or
not it was your first PlayStation four,

887
01:01:01.079 --> 01:01:04.000
just tell me yes or note,
did you buy a PS four Pro.

888
01:01:04.079 --> 01:01:07.480
We'll talk about that on Wednesday.
Like I said, speaking of Giant

889
01:01:07.480 --> 01:01:10.920
Bomb, anything else that we should
mention this week. We'll probably have some

890
01:01:10.960 --> 01:01:14.679
fun stuff. A lot of it's
gonna depend on what will come out of

891
01:01:14.679 --> 01:01:19.400
the community. Community Game of the
Year results went up. That's right,

892
01:01:19.760 --> 01:01:22.199
check that out. Reno's got the
Community Game of the Game of the Year

893
01:01:22.239 --> 01:01:25.480
results posted right now, so check
all that out in the meantime, LEXI,

894
01:01:25.519 --> 01:01:29.159
thank you so much for spinding today
talking with me about video games.

895
01:01:29.159 --> 01:01:32.360
I really appreciate it anytime. Thank
you all for watching. You're the best

896
01:01:32.400 --> 01:01:36.199
audience in gaming. Until next time, have a good one, take care

897
01:01:36.239 --> 01:01:37.000
of yourself, and goodbye.

