WEBVTT

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He'll be like a dom be beer. It's the internet. You're busy.

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Let's do this for November second,
twenty twenty three. For the next hour

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or so, let me help you
sort through the world of gaming and Game

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Mess Mornings Live with me Jeff Grubb. Today, God of War may get

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an expand alone, and Sega is
ready to wait until Sonic is bigger than

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Mario. But first please join me
and welcoming today's co host the Game Mess

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Mornings. It's Jana Choa. Everybody, jan how are you doing? I'm

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doing great. Jeff Bob was in
town, caught dinner with Chef Bob a

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good deal. Shouts out to Chef
Bob, his friends Brian and Emily,

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who are now my friends and they
have no choice about that. Oh so

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sweet. That's great. What you
guys say? Would you guys end up

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beaten? We had Burmese food.
I've only had Burmese food a couple times.

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I strongly recommend get a good tea
salad if you can wherever you're at.

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Very crunchy, it is not It
is not friendly to folks with teeth

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or gum problems. Oh okay,
you gotta really, you gotta work for

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this food. Huh yeah, yeah, it's like eating a It's like eating

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trail mix. Okay, malicious.
I hate I like eating trail mix.

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So I'm down. Uh. I
was watching Ghostbusters too the other night.

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Yeah, they live in New York
City and they're like talking about what to

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get for dinner, and they were
just like listing off every cuisine you could

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think of. I'm like, oh, yeah, that's that's what living in

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a major city is. Like,
you could just say anything and there's probably

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gonna be a restaurant within ten minutes
of you that serves that. So hey,

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Cleveland's got a lot of good food, but not like that. Not

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definitely not like that. I definitely
noticed when I went to Chicago is a

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lot more like that than it is
here. So like I gottantly spoiled.

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Yeah, I gotta make the best
of it when I'm in those towns.

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To what I'm realizing. So that
means you know what it means, cheesecake

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factory every night, baby, let's
gore we go, yeah, grub you

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you know where I was earlier this
week again, that was on the table.

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Oh really? Uh you know someone
are our close colleague and I were

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like, should we just go now
I should it not without not without me?

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Of course not. Of course you
minati star. That's where I bend

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star. Yes, oh man,
Well next time, next time we have

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a chance, we'll make cheesecake factory
happen. Of course. Uh it's Jane.

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How was in fucking November? I
don't stop saying that. It's saying

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deeply upsetting. I can't like we
were going through October. I'm like,

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all right, spooky game month.
I'll catch you on Rezievel four. I'll

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do all these other spooky games.
I'll start, I'll do some personal streams.

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None of that happened because by the
time I realized, like, okay,

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what's big it happen, it's like, hey, tomorrow's Halloween. I'm

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like, oh my god, but
uh it really is flying by? Is

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this is this the rest of my
life? Janet? Is time going to

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go this fast for the rest of
my life? Am I just going to

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be dead very soon? That happened? Asking me because I'm coming to terms

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with my own mortality and the speed
of life. At the same time,

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it's because it seems better if I
say it as a question rather than screaming

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it as a fear of reality at
you. But uh, we're all going

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through it together, right, I
think we are all going through it together.

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I was like, you know in
the pandemic, right, it was

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it was that flew by because every
day was the same, so there was

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no way to make new memories and
stuff like that. But I'm like,

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Okay, so we'll try to do
a bunch of different stuff. We do

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different stuff all the time, and
yet it just flies by. So oh

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well, at least that means we
get to the cool video games faster.

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I'm like, oh, I can't
wait to get the Super Mario RPG.

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And I'd say, well, maybe
maybe time could slow down a little bit

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for me. Let's explain what we
do here everybody most weekdays, I Jeff

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Greb will help piece your gaming life
back together. That includes breaking news and

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maybe even some of our own original
reporting. For all these topics, I'll

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get the input of a bona fide
expert who will make me look smart.

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If you were watching live on twitch
welcome, you can always listen to the

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show later on podcasts feeds by searching
for Games Mornings, or find the RSS

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on giant bomb dot com. You
can also catch the show later with chapters

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and timestamps on YouTube. Hello YouTube, Okay, we have a lot to

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get into, so let's start the
morning mess with. There's a rumor that

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God of War Ragnarok is getting DLC
and an announcement may come by the end

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of the year. This is from
Ben Leon at Game Reactor. Now that

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the Norse chapter of Crados's life is
seemingly in the books, many have been

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wondering what's next for the Ghost of
Sparta. It seems like this could be

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known relatively soon as now Aria excuse
me a area, Oh my god,

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Area, who NOAs this must be
a Forumn website that I haven't heard of,

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but people are taking it pretty seriously
has published a report that states that

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God of War Ragnarok may be getting
DLC and that it will be announced by

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the end of this year. The
report suggests that the DLC is set to

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be a mid sized project, similar
to that of Spider Man Miles Morales,

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but as this has yet to be
affirmed, there's no direct comp information of

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that. As for when the announcement
could come, it's thought that it would

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be a could be we could be
hearing more about it around the time of

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the Game Awards, which would be
my assumption as well. Jan, How

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does this sound to you? Because
to me this sounds pretty good. Yeah.

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I forget where we were talking about
God of War recently, but the

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idea of a third game in this
current series, I guess sounds absolutely exhausting.

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Yes, and I know that,
you know, we all have that

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open world fatigue. But Spider Man
two is absolutely amazing, but it's it's

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a completely different game, right,
Yeah, So with God of War,

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just like, uh, I don't
know if I can handle Krados's sadness,

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but in a bite sized thing similar
to like Miles Morales, this does sound

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super appealing. And also like Miles
Morales, maybe you don't plays Credos.

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Yeah, yeah, that's a possibility. Right. So, I don't know

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if it's a great idea. I
don't know if that's what the fans want.

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And when I say that, I'm
not like I don't know if the

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fans want that. I'm saying I
literally don't know if that's what the fans

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want or not. I'm not tapped
in enough to that fantom to know.

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I think coming out of God of
War Ragnarok that people there's some characters that

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people would be like, no,
that, of course you could play as

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them. That would be fun.
Credos is just such the face of Sony

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right now to me that it's like
that seems like it could be a difficult

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thing to pull off. But again, I don't know, I do have

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I can imagine what I think would
be pretty cool here is if you do

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still play as Credos and they are
they have a good idea of what's going

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to be in the next real God
of War after this, having a small

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like interstitial set of gods that you
could play around with that that isn't going

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to be like, oh well,
we have to make that makes sense over

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two massive games or something like that, you know, and like if it's

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like a road trip movie sort of
thing, we're like, okay, we're

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going from here to there, what
are the kinds of gods we might encounter

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and just be like, oh,
I don't know, like Pacific Islander gods

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as you travel to some other part
of the world. Like that could be

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really cool. Yeah. I could
see them even doing maybe like a flashback

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or something or retelling of the original
three games, sure, and then just

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doing that under you know, with
the new combat system and everything. I

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feel like that would also be really
entertaining. It's a good point that could

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do it, like, not like
as strict flashbacks, but in a flashback

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style where like a god is causing
Credos to remember this or to actually travel

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back in time and doing the highlights
of some of those games. That could

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be very cool. Yeah, and
that's how you could potentially, I don't

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know, re onboard people that maybe
missed the twenty eighteen got a War and

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Ragnarok get them back in for the
rich lore of Credos killing more gods.

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Also, I could see them going
with like a different character. Yeah,

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I think so. Maybe maybe they
could pull the Last of Us two and

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like set up like an antagonist or
like an anti hero to Credos that common

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where you know, you're hunting Crados
or he plays the Arbiter from Halo two

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for some reason. Yeah, or
you play as a platinum blonde dude with

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a cool sword. Yeah, it's
a complete misdirect. There's a there's a

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lot of fun stuff they could do
basically, And I'm not someone who is

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super into those God of War games. I have nothing against them. It's

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not like my Red Dead Redemption two
thing where I'm like, red Redemption,

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you two, here's why I think
that's a bad game, and I'm being

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a stick in the butt on that
stuff. I get it. But with

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God of War, it's like,
no, that one's just not for me.

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That's okay, that's allowed, there's
no problem there. But it's still

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fun to think about. It's a
really cool setup of like this guy going

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and killing a bunch of gods.
There's so much you can do with that

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that I do get excited about the
proposition of not having to wait a full

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you know, five six seven years
at this point for a brand new sort

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of secondary a second tier reboot of
what they're gonna have to do here where

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it's like, okay, no,
we got a game that works, but

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we are gonna have to reset a
lot of things, rethink a lot of

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things, and set things up again, and that might take a little bit

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longer these days. So giving themselves
the permission to scale down and do a

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mid size game in this in this
series, I think that's that's the right

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thing to do, right right,
And I'm sure there's also stuff that got

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left on the cutting room floor of
both games that they would have loved to

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incorporate into either game or will eventually
incorporate to like the third game that is

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probably not fully built out, but
like at least conceptualized. Yeah, more

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mid size games, more MIDSI I
listen. I love the expand alone the

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idea of, hey, we did
all this work to make this really huge

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game, and therefore it had to
be really expansive and really big and really

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long and have too much stuff in
a lot of ways, and then being

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like, okay, and then we
spend so much money on that that we're

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going to take a lot of that
work and put it into something that is

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a more condensed version of that and
sell it to you. Again. That's

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I think the a lot like back
in the day people are like, that's

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lazy. I think today people are
like, give that to me. For

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one, we understand how much work
this is, and two it means it's

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less work for us to get to
the fun stuff you put in your game.

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And I mean it worked really well
with Miles Morales just the pinnacle of

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that. But you know, Sony's
had a lot of luck with this is

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what's the uncharted one that everyone likes. I'm yeah, I'm never gonna be

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able to remember off the top of
my head. But people really like that,

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So yeah, do a ton more
of that. Thank you, Googly

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Lost Legacy, Thank you everyone.
I know that we pooh pooh on the

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Horizon franchise a lot. I would
be so down for mid sized one of

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those, exactly. I would enjoy
an expand alone of like a contained adventure

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where you know, they're mildly holding
me by the hand so I can enjoy

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the lush visuals of these robit animals. And yeah, like I think I

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could enjoy that versus having to deal
with like a giant triple A game grubs.

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Not enough time for that. Yeah, you know, for these the

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biggest of these big games, it
does feel like, well, I'm going

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to get through this thing. I
kind of got to make it my whole

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thing for a couple of weeks,
and I'm not in a good place in

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my life where that's easy to do. And if I start to bounce off

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the the the repulsive nature of it
is so powerful these days. I'm like,

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there's so much for me to go
to. If you're going to push

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me away even a little bit,
my patience is going to be very low.

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So again, I don't think these
mid sized games solve so many those

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problems for me. And it's not
it's not like this is replacing the big

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games in any way that could never
work. So it's like the fact that

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we get both of these things is
the ideal. I think. So the

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people who are huge fans of these
get even more. And someone like me

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contact the not Injustice in Infamous that
that had a kind of an expand alone

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at the beginning of one of these
generations as well, and I played a

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bunch of that and I hadn't played
any of the other games, and I'm

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like, that worked for me a
Second Son. Maybe Second Son's a full

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game in my head though it was
an expand alone. So I'm was like,

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yeah, this is easier to get
into it even if it's like that.

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But even if it is like that, I can convince myself they're like,

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no, this is going to get
into the fun even faster. So

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it's like that it's such a powerful
tool for people marketing games that I think

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they should First Light Thank You,
Thank You was Infamous first Light. Yeah,

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So I just think that's such a
good idea, and I'm glad that

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Sony keeps going back to that,
because I think it really works for their

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games. Yeah, honestly, this
trend of expand alone is really I really

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enjoyed because it reminds me of minerve
is Den and I absolutely adore nerve Den

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and I never played Mindrvo's Den because
it was not a standalone thing. That's

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like a key part of this.
I think you are going to make an

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expansion these days, make it a
standalone thing, because it totally can work

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that way that basically you want the
experience to feel that way. Any how,

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I listen, Cyberpunk's going to get
away with it. It's Cyberpunk that

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fandom was going to show up for
that, and I think it really worked

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for that game, and it was
part of the redemption story for that game.

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But I bet if Phantom Liberty was
standalone, I think there's a chance

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it could have done even better and
they could have sold it for like ten

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dollars more and all this stuff.
But uh, yeah, either way,

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I think this is this is pretty
cool. Do you think that that for

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Sony they can make this work to
the point where it's like, you know,

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this should be our key strategy instead
of trying to do a bunch of

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these games as a service games,
because like, leaning more into their core

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competency does seem like the solution to
me. I just don't know if that's

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enough, there's enough money in that. I suppose, I don't know.

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I think Sony has to embrace that
they are the Tom Cruise of video games.

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I like this. Tom Cruise is
not going to do an A twenty

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four film. He is not going
to do a Blumhouse film. He's not

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going to do some indie feature.
That dude is always going to do the

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Triple A blockbuster. Yeah, that
is his lane. That's what he knows

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he wants to do and can do. And you know what crews can eventually

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go and do, like the small
bit rolls that are just fun and goofy.

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And that's what Sony does incredibly well
as well, when they get weird

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and do small projects or fun small
projects. So you know, get out

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of your head, Sony. I
was gonna say, Jim Ryan, but

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it's not Jim anymore. Many Jim's
on his way at Jim's just kicking back,

223
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ready to go hang out in all
of Europe his home. All right,

224
00:14:31.519 --> 00:14:35.559
let's move along here. Set up
images confirm that the new PS five's

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disk drive does require online pairing before
use. This is from Andy Robinson at

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00:14:39.799 --> 00:14:45.159
VGC. Images claiming to show the
setup process of the new PlayStation five console

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00:14:45.480 --> 00:14:48.840
have seemingly confirmed a one off Internet
connection will be required to pair its new

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00:14:48.879 --> 00:14:52.799
detachable disk drive. The images were
published on social media by a user who

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00:14:52.799 --> 00:14:56.440
managed to obtain the new PS five
hardware before it's release date. The user

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later deleted the images, likely to
avoid action for Sony, but not before

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they spread widely across Twitter. The
setup process of the new console appears to

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confirm that a one off internet connect. I'm just reading the same thing again.

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00:15:09.519 --> 00:15:13.039
This story speculates, and I think
this is probably right, that this

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00:15:13.080 --> 00:15:16.240
is a security measure. In the
past, the disk drive has been a

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point of vulnerability for people trying to
do homebrew on their consoles, where you're

236
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like, hey, you swapping this
other. I mean, I remember I

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took my Xbox three sixty to a
guy on Craigslist to have this done.

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So, yes, this is the
thing. Yeah, yeah, totally.

239
00:15:30.720 --> 00:15:33.120
This is a thing that has happened
in the past, and then now these

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00:15:33.200 --> 00:15:37.080
days you can get them emulated disk
drives that are just SD cards. Things

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and you put those in old consoles
and you have every game on your disk

242
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drive based systems. Sony obviously mindful
of piracy, so this is definitely something

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00:15:46.720 --> 00:15:52.000
that they would want to control.
The concern is the long term, the

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long term prospect for this. If
you know, Sony turns off those servers

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and then some finds a PS five
and wants to like fix their disk drive,

246
00:16:00.200 --> 00:16:03.639
are they going to have an option
to get that working. As as

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we understand this, it seems like
they might not. And yet at the

248
00:16:07.320 --> 00:16:11.080
same time, Jan I have a
hard time getting worked up about this one.

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People are talking about like, oh, Sony kind of being i mean,

250
00:16:15.080 --> 00:16:19.600
arrogant or or being really strict about
this stuff, and I'm just like,

251
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I get it. I get why
they do this, and the reason

252
00:16:23.639 --> 00:16:27.639
I'm not like too worried about it
is the community. The home Brew sine

253
00:16:27.759 --> 00:16:33.799
usually usually always does find some way
in and around these things, and it's

254
00:16:33.799 --> 00:16:36.879
almost like the circle of life to
me at a certain point, I'm like,

255
00:16:36.919 --> 00:16:37.919
that's just the way it is.
I don't know, how do you

256
00:16:37.919 --> 00:16:45.399
feel about it? Yeah? I
kind of feel similarly, mostly because I

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00:16:45.440 --> 00:16:49.000
myself wouldn't get a disk drive for
a PS five, just because I've edited

258
00:16:49.519 --> 00:16:52.679
digital version two. So yes,
that's true for me as well. I'm

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00:16:52.720 --> 00:16:56.919
always connected to the internet as is. Yeah, I know that that this

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00:16:57.000 --> 00:17:00.440
is just a one time internet to
connected. When the thing first gets connected,

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that's it. So I can't I
can't see it being that big of

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00:17:04.880 --> 00:17:11.200
an issue. I completely understand,
and I think the homebrew community, as

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00:17:11.200 --> 00:17:15.640
you said, is very resourceful that
they'd eventually find a way around all of

264
00:17:15.640 --> 00:17:18.400
this. Yeah, I mean,
I guess. I guess it's a shame

265
00:17:18.440 --> 00:17:21.880
that they that we have to rely
on that, but right that's been my

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00:17:21.880 --> 00:17:25.640
whole life, so I'm just that
is I'm used to that, that is

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00:17:25.680 --> 00:17:30.400
who. That is the people I
do rely on, So I'm kind of

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00:17:30.480 --> 00:17:33.440
I'm gonna continue doing that. And
that means these companies are going to keep

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00:17:33.440 --> 00:17:37.759
being weird about these things and putting
up these these weird roadblocks, and I'm

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00:17:37.799 --> 00:17:41.559
hoping that an MBG like guy will
come along and explain, like, and

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00:17:41.599 --> 00:17:45.880
here's how homebrew hackers eventually got around
that in a video ten years from now,

272
00:17:45.880 --> 00:17:47.920
and I'll watch that video and be
like, Wow, that's really cool.

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00:17:48.279 --> 00:17:52.119
I also just like, who is
this who he's worried about? This

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00:17:52.279 --> 00:17:57.119
like, name's Turbo Sean. He's
in chat, and I'll tell you he's

275
00:17:57.119 --> 00:18:02.279
gonna tell me all about it eventually. I think that dirty pirate. Yeah,

276
00:18:02.400 --> 00:18:06.599
that's right, that's what he almost
certainly this is about him scallion being

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00:18:06.599 --> 00:18:11.720
a rab scallion. Uh so,
well be pirate stole things. Yeah.

278
00:18:11.079 --> 00:18:15.400
I again, I'm not if people
are upset about this, I'm I don't

279
00:18:15.400 --> 00:18:18.519
think that's I think they're right.
I'm just saying I personally have a hard

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00:18:18.559 --> 00:18:22.519
time sure getting worked up about it. Yeah, all right, so we

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00:18:22.000 --> 00:18:26.480
bring your PS five to a McDonald's
first. Yeah, there you go exactly.

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00:18:26.720 --> 00:18:30.799
I mean, I don't think anyone's
too worried about like the initial check.

283
00:18:32.279 --> 00:18:34.559
Everyone is imagining this thing like down
the line. I'm sure there are

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00:18:34.640 --> 00:18:37.960
very specific examples that people have of
how this is going to be frustrating to

285
00:18:38.000 --> 00:18:41.680
them. But it's just hard for
me to imagine, because again, that's

286
00:18:41.720 --> 00:18:45.240
not the where I'm where I'm operating
from. All right, we're gonna take

287
00:18:45.240 --> 00:18:47.440
a break when we get back.
I got a lot more news. There's

288
00:18:47.480 --> 00:18:52.680
a date for the Pokemon DLC.
Sega is talking some wild Ship. We

289
00:18:52.720 --> 00:18:55.599
know who Warriors voice actor is and
all that we'll get to all of it

290
00:18:55.720 --> 00:19:07.640
right after this. Yo, We're
back and we're ready to attack you.

291
00:19:07.720 --> 00:19:14.200
With the news, Pokemon Scarlet and
Violets the Indigo Disc DLC gets a December

292
00:19:14.240 --> 00:19:18.440
release date. This is from Tom
Ivan at VGC. The Pokemon Company has

293
00:19:18.440 --> 00:19:22.599
confirmed a release date for the concluding
part of the Pokemon Scarlet and Violet expansion,

294
00:19:22.880 --> 00:19:26.279
The Hidden Treasure of Area Zero,
Part two. The Indigo Disc,

295
00:19:26.319 --> 00:19:30.000
will launch on December fourteenth, twenty
twenty three, it was announced today.

296
00:19:30.400 --> 00:19:33.640
The two part expansion was revealed in
February, and part one, The Till

297
00:19:33.720 --> 00:19:37.440
Mask, was released in September at
thirty five dollars. The Hidden Treasure of

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Area Zero ceazed players dventure beyond the
Peldea region, which is the setting of

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00:19:41.480 --> 00:19:47.519
Scarlet and Violet, the first open
world RPGs in the Pokemon series. Part

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00:19:47.519 --> 00:19:52.599
two, The Indigo Disc transfers players
from a Neuranja Academy to its sister school,

301
00:19:52.599 --> 00:19:56.839
Blueberry Academy. Unlike Neuranga Academy,
with its long and rich history,

302
00:19:56.880 --> 00:20:00.200
this school was only recently established and
as a focus on teaching Pokemon battles.

303
00:20:00.440 --> 00:20:04.039
What's unique about Blueberry Academy is that
a large part of it is actually in

304
00:20:04.160 --> 00:20:11.039
the sea Jan Jan, buddy going, uh going back in? Chance,

305
00:20:11.079 --> 00:20:15.559
any chance you're going back in.
So it was either last week or two

306
00:20:15.559 --> 00:20:22.960
weeks ago. I had the temptation
to get back into uh Pokemon battling,

307
00:20:22.839 --> 00:20:26.799
just because a bunch of you know, new rules had had dropped in,

308
00:20:26.880 --> 00:20:33.359
a bunch of new Pokemon that I
hadn't really had my eyes on. We're

309
00:20:33.440 --> 00:20:38.200
being utilized in the modern format.
And then I thought like, okay,

310
00:20:38.200 --> 00:20:41.680
cool, you know what, maybe
I'll give it a shot. Maybe I'll

311
00:20:41.720 --> 00:20:45.359
bust out the pokemons again. I'll
dust off the old gym, open it

312
00:20:45.440 --> 00:20:48.640
up for business again. And I
started playing the bass game again, Grub,

313
00:20:49.440 --> 00:20:59.039
and then I realized it's absolute dog
shit that I can't bring myself to

314
00:20:59.240 --> 00:21:03.599
try and even breed or collect Pokemon
in this game because it pains me Grub

315
00:21:04.400 --> 00:21:11.279
after playing games like Spider Man two, Alan Wake two, Here's the Kingdom,

316
00:21:11.319 --> 00:21:17.640
even I can't bring myself to play
this mess. Is it still the

317
00:21:18.039 --> 00:21:23.279
the tech stuff? Do you recognize
a good game underneath the problems? Or

318
00:21:23.440 --> 00:21:26.519
is there do you have like issues
like it's just not fun even when you

319
00:21:26.559 --> 00:21:30.200
look past that stuff, or is
it just impossible to look past it.

320
00:21:30.279 --> 00:21:38.039
I think it's impossible to look past
it. I remember when when we saw

321
00:21:38.880 --> 00:21:42.039
stuff for the the last delC that
dropped. I believe there was another DEALC

322
00:21:42.160 --> 00:21:48.640
that dropped, and we were getting
even worse animations and even worse performance.

323
00:21:51.359 --> 00:21:53.039
That is just it's just abysmal.
And then you you you play something,

324
00:21:53.039 --> 00:22:02.160
you boot up something like Star Ocean
second story two and that looks absolutely gorgeous,

325
00:22:02.160 --> 00:22:03.720
and it's like game pre can you
can you go over there? Learn

326
00:22:03.880 --> 00:22:10.119
learn from those guys, please please
please? And I don't know, like

327
00:22:10.160 --> 00:22:14.440
the the I I realized and I
completely recognize that I come to Pokemon for

328
00:22:14.480 --> 00:22:18.240
a very different reason than a lot
of the other audience goes to Pokemon for.

329
00:22:18.400 --> 00:22:19.799
I don't go to collect I don't
go over shiny hunting. I go

330
00:22:19.839 --> 00:22:26.519
specifically because I want to fight.
I'm the Shamus of Pokemon. You're a

331
00:22:26.000 --> 00:22:33.440
fighter, exactly. And it's just
the means to even get there is just

332
00:22:33.559 --> 00:22:37.240
so difficult that it pains me inside. And I know that you could do

333
00:22:37.319 --> 00:22:41.640
rental teams and everything, but I
just just give me, just let me

334
00:22:41.720 --> 00:22:45.519
pick stats, dog, just just
let me pick that one. Give me

335
00:22:45.599 --> 00:22:48.720
that nature. That's your IVS.
That's your set, these are your moves.

336
00:22:48.920 --> 00:22:52.640
I don't want to go through the
whole rigmarole of having to breed a

337
00:22:52.920 --> 00:22:59.279
very hyper specific line so you can
get one move right. Yes, yeah,

338
00:22:59.519 --> 00:23:02.160
that I mean, especially if that's
how you're playing. That does seem

339
00:23:02.559 --> 00:23:07.519
uh frustrated, especially if you're going
through a bunch of what looks like pretty

340
00:23:07.559 --> 00:23:11.799
bad game in terms in terms of
visuals and tech. Can I ask you're

341
00:23:11.839 --> 00:23:15.400
playing Showdown? I, oh,
okay, Pokemon, what's Pokemon Showdown?

342
00:23:15.960 --> 00:23:19.839
It's a Pokemon Showdown, is a
web based it was going to beat okay

343
00:23:21.359 --> 00:23:23.920
exactly. And then the neat thing
is you can do exactly what I just

344
00:23:23.920 --> 00:23:30.480
said. Yeah, there's different formats, different generations. There's random and it's

345
00:23:30.480 --> 00:23:34.880
all different tools, uh tool set
where you can also get super granular into

346
00:23:34.920 --> 00:23:37.880
like okay, this is how much
damage this would do. This is how

347
00:23:37.960 --> 00:23:41.960
much I would get boosted. This
is how much it's doing to the other

348
00:23:41.279 --> 00:23:45.359
opponent. And also it's like you
could do doubles, you can do singles.

349
00:23:45.400 --> 00:23:48.640
It's great, It's fantastic, real
quick. I want to crack myself.

350
00:23:48.720 --> 00:23:52.359
Nuranja Nuranjaurana. You never you never
know when they're going to do the

351
00:23:52.359 --> 00:23:56.920
hard j or the Okay, maybe
you do. Now what's an ivy.

352
00:23:56.039 --> 00:24:03.319
I've literally always wondered this. So
an ivy I always miss uh informed people

353
00:24:03.480 --> 00:24:11.599
about this as well. But an
ivy are hidden stats available to specific your

354
00:24:11.680 --> 00:24:17.920
attack, special attack, et cetera, et cetera, based off of breeding

355
00:24:18.039 --> 00:24:22.400
in their nature. So one,
no, no pikachu is the same.

356
00:24:23.359 --> 00:24:30.359
Okay, Pikachu's will have different values. Okay, it's stat potential. Uh

357
00:24:30.400 --> 00:24:34.640
and it's so this gives you a
reason to find another Pikachu after your first

358
00:24:34.680 --> 00:24:38.440
Pikachu keep things interesting before. Oh
I got one, So now I don't

359
00:24:38.440 --> 00:24:42.400
have to engage with any part of
the collecting part of the game, exactly

360
00:24:42.759 --> 00:24:51.400
exactly the It is incredibly unethical when
you think about it, like, hey,

361
00:24:51.759 --> 00:24:52.880
here's the first Pikachu I ever got. Wow, look at that.

362
00:24:53.079 --> 00:24:57.000
Yeah no, throw them in the
fucking trash. Yeah yeah, don't use

363
00:24:57.039 --> 00:25:00.519
all part of the Pikachu's. No
way, use no part of the Pikachu.

364
00:25:00.599 --> 00:25:04.119
Throw him in the fucking recycling bin. All right, let's let's get

365
00:25:04.160 --> 00:25:08.640
on to Sega, who's just having
a go of it. Sega's first super

366
00:25:08.640 --> 00:25:14.319
game is making steady progress still targeting
twenty twenty six release date. This is

367
00:25:14.319 --> 00:25:18.519
from Liam Dulan at Nintendo Life.
Remember that Super game Sega was working on

368
00:25:18.799 --> 00:25:22.839
well. According to Sega's latest report, it's still aiming to have it out

369
00:25:22.839 --> 00:25:27.400
by fiscal year ending March twenty twenty
six. Sega also provided a brief progress

370
00:25:27.440 --> 00:25:32.000
update revealing the team is making steady
headway and development of the super game,

371
00:25:32.319 --> 00:25:36.839
and goes on to reiterate how it
will be a major title that scales globally

372
00:25:36.960 --> 00:25:44.119
and aims to stand head and shoulders
above normal games. It sounds they sound

373
00:25:44.200 --> 00:25:48.559
like in a cult military leader from
like a movie, where like we are

374
00:25:48.599 --> 00:25:53.480
making a super Soljia, it's a
super game. It's this is weird.

375
00:25:53.599 --> 00:25:59.200
I still think this is very weird. One other goal that's been mentioned before

376
00:25:59.240 --> 00:26:03.559
is to create a game that attracts
the entire gaming ecosystem, from players and

377
00:26:03.599 --> 00:26:07.160
streamers to viewers. A previous report
from the company mentioned how it wanted the

378
00:26:07.160 --> 00:26:11.119
super game to be something so revolutionary
it would attract more users than any other

379
00:26:11.240 --> 00:26:18.200
project it's ever worked on. Jan
I think this is a admirable goal to

380
00:26:18.319 --> 00:26:22.160
have as a company. I think
at the same time, there's a reason

381
00:26:22.559 --> 00:26:27.200
most other companies don't set out to
make something that Sega describes as a super

382
00:26:27.200 --> 00:26:32.920
game, because it's very difficult to
tell what is going to be something so

383
00:26:33.839 --> 00:26:37.279
popular and so attractive that it's gonna
be cool that everyone's going to be into

384
00:26:37.359 --> 00:26:42.000
it. Though there's a reason those
games almost always come out of weird early

385
00:26:42.079 --> 00:26:48.880
access stuff on Steam and occasionally on
mobile, because it's a bunch of like

386
00:26:48.000 --> 00:26:52.160
small developers experimenting with ideas that they
don't know are going to work, but

387
00:26:52.160 --> 00:26:55.680
they can just play around with and
then suddenly it's the biggest thing in the

388
00:26:55.680 --> 00:26:59.359
world. And that doesn't usually it
doesn't even come out of like the companies

389
00:26:59.400 --> 00:27:02.599
that do have a lot of time
to experiment, like Nintendo like that,

390
00:27:02.680 --> 00:27:07.319
they haven't had new ideas like that
very frequently. If ever, they just

391
00:27:07.400 --> 00:27:11.359
kind of make really good versions of
their games and occasionally have a new IP

392
00:27:11.480 --> 00:27:15.240
that they mess around with, and
the new ips are very infrequent. So

393
00:27:17.119 --> 00:27:22.000
I'm skeptical that this is going to
work, and yet I'm very curious to

394
00:27:22.000 --> 00:27:25.920
see the results and see how like
see because if this works, it could

395
00:27:25.920 --> 00:27:29.200
revolutionize how games get made, Like
if a big company could be like,

396
00:27:29.240 --> 00:27:30.359
no, we are going to set
out to make the biggest thing in the

397
00:27:30.359 --> 00:27:33.480
world and actually accomplish it, and
if Sega can do it or take two,

398
00:27:33.559 --> 00:27:37.759
we should be able to do it
as well. I hope it works

399
00:27:37.759 --> 00:27:40.559
out. I'm just I don't think
it's going to I don't know, how

400
00:27:40.559 --> 00:27:44.400
do you feel about it? I
just can't imagine what it would look like

401
00:27:44.599 --> 00:27:47.599
coming out of Sega. And you
know, the bigger of a company you

402
00:27:47.680 --> 00:27:52.240
are talked about this on the BombCast, it is exponentially harder to be super

403
00:27:52.279 --> 00:27:56.799
fluid to adapt to any type of
conditions. Yeah, culturally or economically,

404
00:27:56.920 --> 00:28:03.039
right, yes, and we I
don't know if I have the confidence in

405
00:28:03.079 --> 00:28:07.200
Sega, mostly because of the Hyenas
project getting canceled, and you know that

406
00:28:07.279 --> 00:28:12.079
team saying like this is one of
the biggest funded games or projects at Sega.

407
00:28:14.319 --> 00:28:18.440
That being said, you know,
I'm all about optimism. Let's go.

408
00:28:18.759 --> 00:28:22.400
I want to be wrong in this
instance. I just can't see it.

409
00:28:22.720 --> 00:28:26.359
Yeah. See in Chad Crubtch' just
like, what if we could make

410
00:28:26.359 --> 00:28:30.039
a game that everyone in the world
buys. It's like, yeah, that's

411
00:28:30.039 --> 00:28:33.240
a pretty good strategy. I guess
why didn't anyone else ever think of that?

412
00:28:33.920 --> 00:28:37.920
Yeah, I'm sure. I'm sure
Sony should think about that as well.

413
00:28:38.039 --> 00:28:44.079
Microsoft would love that. It's incredible. Doet everyone wants to buy?

414
00:28:44.359 --> 00:28:48.720
Huh yeah, it's just it's it
took us so long to even consider that

415
00:28:48.759 --> 00:28:53.599
as a possibility, But finally Sega's
here to deliver on the truth of the

416
00:28:53.599 --> 00:28:59.240
best kind of game, a super
game. I'm trying to see if they

417
00:28:59.319 --> 00:29:04.400
talk about the project budget, let's
see. The company CEO Haruki Satomi also

418
00:29:04.440 --> 00:29:08.559
talked about the project's financial potential last
year, mentioning how it could possibly bank

419
00:29:08.720 --> 00:29:14.000
beyond one hundred billion yen, which
would be over six hundred and seventy million

420
00:29:14.079 --> 00:29:18.519
US dollars in its lifetime. So
okay, that's I mean, if that's

421
00:29:18.519 --> 00:29:22.920
what we're talking about, that's not
like some impossible thing. That's not Most

422
00:29:22.920 --> 00:29:27.319
games don't do that for sure.
But the biggest games are making billion or

423
00:29:27.359 --> 00:29:30.680
two billion dollars, so they're not
even set in their sites that high.

424
00:29:32.079 --> 00:29:34.640
Everyone in the world's gonna buy this. A lot of people are going to

425
00:29:34.680 --> 00:29:38.039
return it though, so maybe six
hundred and seventy million dollars. Goodek,

426
00:29:38.559 --> 00:29:41.039
you want to get too hot,
you know, you want to stay humble,

427
00:29:41.119 --> 00:29:45.519
So like not everyone has to buy
this or return a couple of yes

428
00:29:45.640 --> 00:29:49.480
exactly, Hey, good luck,
Saga. I continue to be very curious,

429
00:29:49.640 --> 00:29:53.240
so show that off whenever you get
a chance. I guess wanting to

430
00:29:53.279 --> 00:29:59.960
make a super game that everyone plays
sounds like a better goal than infinite growth.

431
00:30:00.240 --> 00:30:03.599
Yeah sure right, yeah, like
lead from the point of we want

432
00:30:03.599 --> 00:30:07.279
this game to be so fucking cool
people can't ignore it, as opposed to

433
00:30:08.799 --> 00:30:11.880
we made this much money last year, we need to make more next year,

434
00:30:12.039 --> 00:30:18.799
so do something like that feels creatively
bankrupt, and wanting to make a

435
00:30:18.839 --> 00:30:23.519
game that's super appealing somehow feels a
little bit better than that. Inside of

436
00:30:23.559 --> 00:30:27.559
all this Sega talking about super game
stuff, it doesn't even come close to

437
00:30:27.640 --> 00:30:32.960
the wildest thing the company has said
this week. Sega has also said they

438
00:30:33.039 --> 00:30:37.079
want to catch up to Mario and
then surpass him. This is from my

439
00:30:37.200 --> 00:30:42.400
Nintendo News. Sega has published a
new interview with Osamu Osamu Ohashi division manager

440
00:30:42.480 --> 00:30:48.759
and Sachiko Kawamura, General manager of
design, in which they discussed the Sonic

441
00:30:48.799 --> 00:30:52.720
brand and its future. When asked
how they want to grow the Sonic series

442
00:30:52.759 --> 00:30:56.240
in the future, he says that
the character and games were created to compete

443
00:30:56.279 --> 00:30:59.279
with Mario, and they admit they
have yet to achieve that. However,

444
00:30:59.319 --> 00:31:02.960
the goal has not gone away.
Mister Ohashi says that the goal with the

445
00:31:02.960 --> 00:31:06.839
future of Sonic is to catch up
to Mario and to eventually surpass him.

446
00:31:07.240 --> 00:31:10.920
Here's what he said of Via and
then there was this is translated, so

447
00:31:11.319 --> 00:31:15.200
here we go and translated using machine
learning. To put it simply, I

448
00:31:15.240 --> 00:31:18.839
want to surpass Mario. Sonic was
originally developed to compete with Mario, and

449
00:31:18.880 --> 00:31:22.160
we have yet to achieve that.
Because we respect Mario, our goal is

450
00:31:22.200 --> 00:31:25.680
to catch up to and surpass him. We want Sonic to be played all

451
00:31:25.680 --> 00:31:27.960
over the world, including Japan,
just like Mario, and we want we

452
00:31:29.559 --> 00:31:32.599
want the movie to be a bigger
hit than Mario. That is our goal

453
00:31:32.680 --> 00:31:41.400
as Sonic lovers. Good luck,
good luck, Hey yeah, yeah,

454
00:31:41.720 --> 00:31:47.119
you go get them, Jim Yeah
yeah again, admirable goals out of Sega.

455
00:31:47.240 --> 00:31:49.759
What can we say, you know, like, hey, I can't

456
00:31:49.799 --> 00:31:53.720
even hate. Yeah, it's nice
to want things. Yeah, you know

457
00:31:53.799 --> 00:31:57.119
what, I want the same thing
for China. Body, yes, exactly,

458
00:31:57.519 --> 00:32:01.880
to one day surpass Mario. Know
exactly what do you associate with video

459
00:32:01.880 --> 00:32:05.799
games? Mario or jomp Joe,
Giant Bomb. Giant Bomb. Oh yeah,

460
00:32:05.880 --> 00:32:08.400
yeah, Mario? Who you mean
Mario? Mario? You talking about

461
00:32:08.400 --> 00:32:16.319
Mario? Yeah, hey, it's
not gonna happen ever. But but that

462
00:32:16.319 --> 00:32:21.160
doesn't mean that shouldn't be your aim. I think this is cool honestly,

463
00:32:21.359 --> 00:32:23.000
that they're out there just saying it. Listen, we we we started this

464
00:32:23.039 --> 00:32:27.400
whole thing to beat Mario. We're
gonna be real with you. That's why

465
00:32:27.440 --> 00:32:30.119
we made Sonic the way we made
Sonic. We made him fast because Mario

466
00:32:30.240 --> 00:32:34.920
was slow. And like that.
There's a history of that in in a

467
00:32:34.920 --> 00:32:37.759
lot of places where it does that
does actually lead to success to overcome the

468
00:32:37.799 --> 00:32:43.000
competition. Like stan Lee would always
talk about if DC did one thing,

469
00:32:43.200 --> 00:32:45.880
he would do the opposite and it
would usually lead to success for Marvel,

470
00:32:46.759 --> 00:32:50.480
and then DC would start copying what
Marvel was doing. He's like, yeah,

471
00:32:50.480 --> 00:32:52.039
but like we were just we were
looking at what DC was doing.

472
00:32:52.119 --> 00:32:57.039
We were just doing the opposite to
stand apart. And so I think,

473
00:32:57.680 --> 00:33:00.839
you know, obviously Sonic is in
in a similar place. It's just Mario's

474
00:33:00.960 --> 00:33:07.680
very good and Mario has has had
such a cultural impact and it's not like

475
00:33:07.720 --> 00:33:12.799
Sonic hasn't, But that cultural impact. At this point no longer feels like

476
00:33:12.839 --> 00:33:15.920
it has to come from the games, because the games are often so at

477
00:33:15.000 --> 00:33:21.160
best uninspired and at worst the the
fodder for Blake Club. I don't know,

478
00:33:21.240 --> 00:33:23.440
jam, what do you think?
I think you're You're right on the

479
00:33:23.440 --> 00:33:30.640
money there, Grub. I don't
see Sonic surpassing Mario, and I felt

480
00:33:30.680 --> 00:33:36.160
like this beef was squashed so long
ago they started doing the Olympics together.

481
00:33:36.200 --> 00:33:38.240
Yeah, Grub, I thought they
were friends, but I guess you know,

482
00:33:38.359 --> 00:33:46.200
like you is it a friendly?
Is Sonic Mario's vegeta? Sometimes it

483
00:33:46.200 --> 00:33:52.720
feels like Sonic is Mario's yompho.
So that's messed up. Chain And you're

484
00:33:52.799 --> 00:33:58.240
right, but that's messed up.
I Hey, this is coming from a

485
00:33:58.240 --> 00:34:01.640
fan of Sonic, all right,
And I'm a fan of Yamcha. The

486
00:34:01.680 --> 00:34:07.400
wolf Egg Fists and the original dragon
Ball seemed hella cool and it did.

487
00:34:07.680 --> 00:34:13.079
Oh yeah, of course. I
just don't again love to be wrong.

488
00:34:13.159 --> 00:34:15.960
I would love to be wrong.
I'd love for there to be an incredibly

489
00:34:15.039 --> 00:34:19.920
charming Sonic game. You know,
this past Halloween, like when and I

490
00:34:19.920 --> 00:34:23.480
saw all the trick or treaters going
by, just as many Sonic y as

491
00:34:23.519 --> 00:34:27.880
there were Mario right, And I
do wonder where that comes from. And

492
00:34:27.920 --> 00:34:30.199
I think at this point, I
mean, obviously the movie successful. There's

493
00:34:30.320 --> 00:34:35.039
there have been a ton of animated
shows. There's a popular Netflix animated show

494
00:34:35.119 --> 00:34:39.039
right now, Sonic Boom. I
think something like that. But I think

495
00:34:39.079 --> 00:34:44.920
the character is just naturally appealing.
I think kids look at it and they're

496
00:34:44.960 --> 00:34:46.719
like, that's a cool character.
I think that's a cool character. I

497
00:34:46.760 --> 00:34:50.039
don't care what his deal is.
I am in on it. Oh,

498
00:34:50.119 --> 00:34:52.760
he likes chili dogs. Literally,
my four year old did not know what

499
00:34:52.800 --> 00:34:55.559
the fuck a chili dog was,
and yet it was her whole life for

500
00:34:55.559 --> 00:35:00.000
a couple of days because of Sonic. I as a child would ask my

501
00:35:00.119 --> 00:35:05.039
parents for a chili dog because of
Sonic. Not knowing what a chili dog

502
00:35:05.320 --> 00:35:07.280
was. It's happening to me right
now, and I will get the chili

503
00:35:07.320 --> 00:35:09.840
dog. She takes a bite and
she's say ah, I'm like, okay,

504
00:35:09.840 --> 00:35:13.840
I'll finish it. Don't worry.
I'm actually very excited because I get

505
00:35:13.880 --> 00:35:15.719
to eat it. Yes, that's
Netflix shows, Sonic Prime. Thanks Thank

506
00:35:15.719 --> 00:35:22.639
you, Sean. Again, have
goals and have really have really high goals

507
00:35:22.639 --> 00:35:24.760
and set set your sites high.
That does work, So go for it.

508
00:35:24.760 --> 00:35:29.079
It's like, you know what,
I'm a one hundred percent of believer

509
00:35:29.159 --> 00:35:32.440
in jnifesting stuff. You know,
Uh, say it out loud because I

510
00:35:32.480 --> 00:35:37.800
was about to say it. Sounds
like Sega is saying their inside thoughts outside

511
00:35:37.000 --> 00:35:40.199
too off the huh you know what, Who am I to yuck their yums

512
00:35:40.239 --> 00:35:45.000
or pooh pooh them? Exactly?
Believe in yourself, stay away from the

513
00:35:45.000 --> 00:35:50.039
blockchain, Yes, reach your employees
right, yes, uh, maybe stop

514
00:35:50.079 --> 00:35:52.840
canceling games or like maybe refocus some
games and then all right, Sega,

515
00:35:52.880 --> 00:35:55.760
all right, and then yeah,
reach for the stars. Yeah, go

516
00:35:55.840 --> 00:36:00.639
for it. Do you think even
if you fall, you'll land among amongst

517
00:36:00.639 --> 00:36:07.400
the chili dogs. It's a beautiful
thing. I think after Wonder, they've

518
00:36:07.639 --> 00:36:14.400
got got to got to try to
like really make a real Sonic game good

519
00:36:14.440 --> 00:36:21.920
again, like they Sonic Superstars.
I really disliked it. I think some

520
00:36:22.000 --> 00:36:22.840
Sonic fans are like, no,
this is fine, this is fine.

521
00:36:22.880 --> 00:36:27.760
But I think we're at a point
where you're coming out of Wonder and like,

522
00:36:27.800 --> 00:36:30.280
man Mario can have that, what
can Sonic have? And I know

523
00:36:30.320 --> 00:36:32.320
a lot of Sonic fans have been
burned, so many times that they're like,

524
00:36:32.320 --> 00:36:35.760
whatever, Man, we get it. It's they're gonna be bad games.

525
00:36:35.800 --> 00:36:37.519
We just like the character. Let
us enjoy the things that we do

526
00:36:37.639 --> 00:36:42.360
like about these games, which there
is plenty of that in Superstars. Man,

527
00:36:42.440 --> 00:36:45.679
if they want to set their sites
high, start with the games.

528
00:36:45.079 --> 00:36:49.239
Make the games as best as they
possibly can be, and then I think

529
00:36:49.280 --> 00:36:52.000
the rest kind of takes care of
itself, because again that the appeal of

530
00:36:52.000 --> 00:36:54.760
that character is so strong that he's
always going to work in the movies and

531
00:36:54.800 --> 00:36:58.920
in the shows and as merchandise,
and that stuff does kind of take care

532
00:36:58.960 --> 00:37:01.559
of itself. Hey, Sonic fans, Fellow Sonic fans, look me in

533
00:37:01.599 --> 00:37:05.119
the eye. Come come close.
You're scouring. Put your phone close to

534
00:37:05.159 --> 00:37:07.679
your face. Look me in the
eyes. It's safe. It's safe.

535
00:37:07.719 --> 00:37:10.719
It's me, it's me, your
friend. You deserve better. Yep,

536
00:37:12.559 --> 00:37:16.880
you do deserve Sonic Media too,
You do, all right? Yes.

537
00:37:17.239 --> 00:37:22.360
Kevin f Ghani seems to be the
new Warrio voice actor. This is from

538
00:37:22.480 --> 00:37:27.199
Nintendo Everything. Kevin Afghani was recently
confirmed as the voice of Mario and Luigi,

539
00:37:27.719 --> 00:37:30.599
and they say, unsurprisingly, I
find this a little surprising. It

540
00:37:30.639 --> 00:37:34.039
looks like he was also cast as
Warrio as well. That news comes from

541
00:37:34.079 --> 00:37:37.400
the credits in Warrio Where Move It, which has the character having new voice

542
00:37:37.440 --> 00:37:43.079
lines since Charles Martine retired from the
role. I'm a little surprised that Nintendo's

543
00:37:43.119 --> 00:37:45.119
just having one guy do all those
voices again, that's what Martine did.

544
00:37:45.119 --> 00:37:49.639
Martine is like, Hey, I'm
I'm Mario and Luigi and Warrio and wa

545
00:37:49.719 --> 00:37:53.280
Luigi and a bunch of the characters
in the Warrio universe and stuff. So

546
00:37:53.880 --> 00:37:57.320
the fact that they're just kind of
doing that again but with someone different,

547
00:37:57.679 --> 00:38:00.880
I don't know. I was not
expecting that. How do you feel about

548
00:38:00.920 --> 00:38:05.719
this? Somewhere? I feel like
someone in Nintendo is like, wait,

549
00:38:05.840 --> 00:38:07.719
you want us to pay multiple people
to do it? That's good point to

550
00:38:07.840 --> 00:38:13.360
paying the one guy. Yeah,
And I don't know. I feel like

551
00:38:14.880 --> 00:38:17.760
maybe that came from like a cost
effective thing in the past, but now

552
00:38:17.800 --> 00:38:22.519
I feel like it does come from
like a place of reverence and maybe trust.

553
00:38:22.800 --> 00:38:27.360
Right of like Charles Martine was,
is now like part of the gaming

554
00:38:27.400 --> 00:38:31.199
cultural canon for forever, right mm
hmm. And maybe that will elevate Kevin

555
00:38:31.239 --> 00:38:36.679
Afghani to that same status eventually,
right where it's like, oh, this

556
00:38:36.760 --> 00:38:40.800
dude is going to be the voice
of Mario for like several generations of gamers,

557
00:38:42.000 --> 00:38:44.480
and like that is a cool thing
to think about, where he's like

558
00:38:45.000 --> 00:38:50.760
the new voice of Nintendo. Absolutely
wild yep. I uh. We talked

559
00:38:50.800 --> 00:38:52.280
about this before. We mentioned Mickey
Mouse, and it's like, yeah,

560
00:38:52.320 --> 00:38:57.599
Mickey Mouse says that same thing where
it's like the voice actor does become a

561
00:38:57.639 --> 00:39:00.880
big fan favorite and they know his
name and stuff. Maybe not as ever

562
00:39:00.920 --> 00:39:05.039
as much as Charles Martine, but
maybe it is. I don't know,

563
00:39:05.719 --> 00:39:08.440
but like I don't know who is
the current voice of Mickey Mouse. No

564
00:39:08.559 --> 00:39:12.760
idea. Okay, as far as
I'm concerned, it's like Mike Manatti,

565
00:39:12.960 --> 00:39:17.800
Yeah, filter could be all right, let's keep going here. John Wick,

566
00:39:17.800 --> 00:39:22.320
director gives an update on the Ghost
of Sushimo movie. This is from

567
00:39:22.360 --> 00:39:25.639
Eddie McCoo at GameSpot. A movie
based on Sony's Ghost of Sushima is in

568
00:39:25.679 --> 00:39:30.840
the war is in the works with
John Wicks Chad Stahlski attached to direct.

569
00:39:31.119 --> 00:39:35.920
How's the movie coming along. Stahlski
told screen Rant that the film is making

570
00:39:35.960 --> 00:39:38.400
progress with the script finished, but
other pieces still need to come together.

571
00:39:38.800 --> 00:39:42.559
We have a script, we're very
close to getting our shit together on that

572
00:39:42.760 --> 00:39:46.559
as well. Development is always tricky. It's studios, it strikes and availabilities

573
00:39:46.559 --> 00:39:52.599
and scouting. You will you have
to will things into existence. Stahlski is

574
00:39:52.599 --> 00:39:54.840
attached to a number of upcoming projects, including the Ghost of Sushima movie,

575
00:39:55.000 --> 00:39:59.880
a Highlander film, and a Rainbow
six film. He said that two are

576
00:39:59.880 --> 00:40:04.119
the you said the two that are
the closest, and that he's the most

577
00:40:04.159 --> 00:40:09.400
interesting in is the Highlander in the
Ghost of Sushima projects both amazing, amazing

578
00:40:09.440 --> 00:40:14.159
properties. The story of ghost is
also one of my favorite properties of all

579
00:40:14.239 --> 00:40:19.599
time. Listen, Ghost of Sushima
projects seems like one you'd be able to

580
00:40:19.599 --> 00:40:23.800
make make sense. It already is
just based on samurai movies, so you

581
00:40:23.840 --> 00:40:28.320
just make one of those. I
don't know if Tom Cruise is busy though,

582
00:40:28.360 --> 00:40:30.920
so I don't know who else could
play a samurai. But right,

583
00:40:31.199 --> 00:40:36.800
yeah, I'm a little surprised that
this one's still kind of like getting news

584
00:40:36.840 --> 00:40:37.800
updates. It felt like one where
it's like, yeah, that's gonna get

585
00:40:37.800 --> 00:40:40.679
announced them, we'll never hear it
about again. Yeah that could still happen

586
00:40:40.719 --> 00:40:44.159
here. Like he says, you
have to will it into existence. But

587
00:40:44.199 --> 00:40:46.960
I think it's nice that you have
someone in charge that understands that, because

588
00:40:47.000 --> 00:40:50.440
that's true of everything, right,
if you don't like, if you want

589
00:40:50.480 --> 00:40:52.840
something done, you got to do
it yourself. That definitely seems how that

590
00:40:52.880 --> 00:40:57.800
he's approaching this, and if he's
got that much of a love for Ghost

591
00:40:57.800 --> 00:41:00.960
of Sushima, seems like it could
happen. Uh, And do you have

592
00:41:00.079 --> 00:41:07.000
an interest in a Ghost of Sushima
movie? Let's just say sure, sure,

593
00:41:07.159 --> 00:41:12.440
I wouldn't mind it. Like,
I think that genre is pretty sparse

594
00:41:13.119 --> 00:41:15.320
lately as is. You know,
we don't often get a lot of Samurai

595
00:41:15.360 --> 00:41:19.559
movies. I hate that The last
one I can think of before you even

596
00:41:19.639 --> 00:41:24.119
joked about it, was the last
ever Cruse. Yeah, I think there's

597
00:41:24.119 --> 00:41:30.440
space for it. I think it's
interesting that Sony Pictures can't seem to quite

598
00:41:30.559 --> 00:41:36.000
nail the video game or the movie
adaptations of their video games. Yeah,

599
00:41:36.119 --> 00:41:40.320
they're getting closer than they were in
the distant past with other movie companies,

600
00:41:40.719 --> 00:41:44.280
but there, you're right, they're
still not quite that. I mean,

601
00:41:44.320 --> 00:41:45.440
I don't know. People like that
Grand Arisma movie, but I think the

602
00:41:45.519 --> 00:41:50.760
reviews were middling. Yeah, I
mean, hey, but also like the

603
00:41:50.800 --> 00:41:54.960
Grand Trismo, that's a very the
Grant Trisma movie. Very different story in

604
00:41:55.079 --> 00:42:00.639
terms of like video game adaptations,
right, because it's like this is kind

605
00:42:00.679 --> 00:42:04.119
of a this is a real life
story of someone that became a real life

606
00:42:04.480 --> 00:42:10.360
professional race car driver because of Grand
Tarismo versus I don't know, the Uncharted

607
00:42:10.400 --> 00:42:15.360
movie, yeah, which, sure, sure, let's go, let's go

608
00:42:15.440 --> 00:42:21.639
do it. I'd watch it eventually. Sony's also working on a bunch of

609
00:42:21.719 --> 00:42:24.639
TV shows, and I think I
talked about it previously that there was some

610
00:42:24.719 --> 00:42:30.599
issues because of the strike for the
Horizon TV show and how those scripts came

611
00:42:30.639 --> 00:42:32.639
in and based on the scripts,
it was going to be the most expensive

612
00:42:32.639 --> 00:42:40.519
show ever made. Apparently, as
the strikes got resolved, the show had

613
00:42:40.599 --> 00:42:45.519
enough time for the writers to come
back in and start working on new versions

614
00:42:45.559 --> 00:42:47.719
of it to bring the cost down, and sounds like the project is back

615
00:42:47.760 --> 00:42:52.760
on track. And again, as
just as a caveat here, I'm not

616
00:42:52.840 --> 00:42:57.039
great at movie and television industry reporting. It's hard for me to double check

617
00:42:57.039 --> 00:43:00.360
all that stuff. But I'll just
say I'll pass that along and we'll obviously

618
00:43:00.360 --> 00:43:06.039
we'll get the real announcement eventually.
So the little grain assault there, uh

619
00:43:06.559 --> 00:43:09.719
okay. Xbox Series X Slash S
has outsold the PS five in Japan for

620
00:43:09.800 --> 00:43:15.079
only the fourth time. This is
from Chriscollian at VGC. Xbox Series X

621
00:43:15.079 --> 00:43:16.840
and S has outsold the PS five
for only the fourth time on a weekly

622
00:43:16.880 --> 00:43:22.639
basis since both consoles launched in November
twenty twenty. According to Finmitsu's weekly Charts,

623
00:43:22.639 --> 00:43:27.920
twy nine hundred and three Xbox Series
X and three hundred ninety eight Series

624
00:43:28.000 --> 00:43:30.199
S consoles were sold in Japan last
week for a total of three thousand,

625
00:43:30.400 --> 00:43:37.440
three hundred and one consoles, by
comparison to two seven hundred and seventeen PS

626
00:43:37.480 --> 00:43:40.599
five consoles were sold. Two hundred
and sixteen PS five digital editions were sold

627
00:43:40.760 --> 00:43:46.039
for a total of twenty nine hundred
and thirty thirty three. That is a

628
00:43:46.119 --> 00:43:50.199
pretty high number for Xbox in Japan, that three thousand mark, and it's

629
00:43:50.239 --> 00:43:53.239
a very low number for PS five
in Japan. I think that what we

630
00:43:53.480 --> 00:43:59.440
have happening here is those slim consoles
are launching soon and people are either waiting

631
00:43:59.679 --> 00:44:02.960
for this slim console to come out
before they buy, or there actually isn't

632
00:44:04.039 --> 00:44:07.840
very many PS fives on the shelf
in Japan because they just aren't restocking those

633
00:44:07.920 --> 00:44:12.880
with the new slim down version coming
in very soon that's said, hey,

634
00:44:12.960 --> 00:44:16.199
hey, good job, Xbox,
you did it. Yeah. I'm trying

635
00:44:16.239 --> 00:44:23.519
to think what would motivate the sudden
surge of Xboxes. So the Xbox at

636
00:44:23.599 --> 00:44:30.079
three thousand basically where it's at.
It goes up from like one thousand to

637
00:44:30.239 --> 00:44:32.000
like at the high about ten thousand, I think one time that happened.

638
00:44:32.679 --> 00:44:36.679
Most most of the time, though, it's in this like one thousand to

639
00:44:36.760 --> 00:44:40.400
three four five thousand range. So
this isn't like some major surge again,

640
00:44:40.440 --> 00:44:45.440
It's mostly about a big slowdown for
PS five, it seems like. But

641
00:44:46.199 --> 00:44:50.559
you know, if we are looking
for positive news for Xbox, you know,

642
00:44:50.840 --> 00:44:53.800
post Starfield does seem like game Pass
is really really hitting its stride for

643
00:44:53.840 --> 00:45:00.239
this year. This month, there
is the one terabyte Xbox Series S that

644
00:45:00.320 --> 00:45:02.840
might be in more stock in Japan. That seems like the kind of one,

645
00:45:02.880 --> 00:45:07.599
the kind of console that Japan would
be down with. So yeah,

646
00:45:07.639 --> 00:45:09.920
there are things happening, but I
don't think there's some major move happening in

647
00:45:09.960 --> 00:45:14.880
Japan to get Xboxes in more people's
homes, at least not right now.

648
00:45:15.440 --> 00:45:20.400
US still a great service, yep. Yeah, yeah, it is looking

649
00:45:20.440 --> 00:45:22.960
really good this month. We talked
about on the show Yesterday Jam where it

650
00:45:22.000 --> 00:45:25.079
was like, oh man, there's
like several games here that are we're checking

651
00:45:25.079 --> 00:45:30.840
out, including that Headbangers game that
just came out that is a a party

652
00:45:30.920 --> 00:45:35.639
game with like rhythm elements. So
I'm gonna try that out soon. Okay,

653
00:45:35.760 --> 00:45:37.960
let's see here. I got one
more story. Disney Dreamlight Valley.

654
00:45:39.000 --> 00:45:45.280
Jan there's a showcase. It brings
multiplayer, Apple Arcade version and more of

655
00:45:45.400 --> 00:45:49.079
the sister Mark Delaney at GameSpot.
Roughly a year since its launch into early

656
00:45:49.119 --> 00:45:52.519
access programs on various platforms, Disney
dream Light Valley, also known as the

657
00:45:52.559 --> 00:45:58.119
DDV, just got its first showcase
event, detailing many major changes coming in

658
00:45:58.159 --> 00:46:01.119
the game in the weeks and months
ahead. The video event included a first

659
00:46:01.159 --> 00:46:05.920
look at multiplayer, the reveal of
an Apple Arcade version, and some teases

660
00:46:05.960 --> 00:46:09.519
for new Disney and Pixar characters coming
in the future, updates like Jack Skellington

661
00:46:09.519 --> 00:46:14.920
from Nightmare Before Christmas and Mike and
Sully from Monsters Inc. Here's everything that

662
00:46:14.960 --> 00:46:17.280
was announced, so yeah, Jack
Skellington will be a free character update in

663
00:46:17.360 --> 00:46:22.039
late twenty twenty three. A new
Winter Star path will include snowy outfits inspired

664
00:46:22.079 --> 00:46:25.480
by various Disney characters. I bet
their cakes are going to look kickd up

665
00:46:25.480 --> 00:46:30.360
in those value verse. The game's
multiplayer mode will launch in late twenty twenty

666
00:46:30.360 --> 00:46:32.920
three, so still to come this
year, jan we can get in there

667
00:46:32.920 --> 00:46:37.920
together and look at the cakes.
Disney Dreamline Valley will exit Early Access and

668
00:46:37.000 --> 00:46:42.119
launch as version one point zero in
December. The first realm of twenty twenty

669
00:46:42.119 --> 00:46:45.880
four will be Monsters inc. Tiana
from the Princess and the Frog will join

670
00:46:45.920 --> 00:46:49.840
the Valley in twenty twenty four.
The first paid expansion, A Rift in

671
00:46:49.920 --> 00:46:52.960
Time, which is the name of
a different video game, will arrive on

672
00:46:52.159 --> 00:46:58.360
December fifth, twenty twenty three.
A Riff to Time will be split across

673
00:46:58.400 --> 00:47:02.400
three chapters and introduced new character including
Rapunzel, Ghistan, Eve, Ja'afar,

674
00:47:02.599 --> 00:47:07.599
and more. A new land mass, new recipes, furnishings, clothing options,

675
00:47:07.800 --> 00:47:13.079
and other cosmetics will be added in
A Rift in Time. Ancient machines

676
00:47:13.119 --> 00:47:15.360
will be introduced in A Rift in
Time and will allow players to automate some

677
00:47:15.480 --> 00:47:20.760
processes, and Disney dream Light Valuy
Arcade Edition comes out December as well.

678
00:47:22.840 --> 00:47:27.239
Jane, You're getting back in I'm
a bitch. Every time I try and

679
00:47:27.280 --> 00:47:30.119
get out, they pull me back
here, They're pulling me back in.

680
00:47:30.599 --> 00:47:32.599
Some of these characters sound pretty cool. I like Tiana, I like Jack

681
00:47:32.639 --> 00:47:38.519
Skellington. I Uh, it pains
me inside. Actually it doesn't pain me

682
00:47:38.559 --> 00:47:44.920
inside because I don't have a strong
affinity or attachment to a game like Animal

683
00:47:44.960 --> 00:47:49.880
Crossing right that. It seems like, you know, there are other games

684
00:47:49.920 --> 00:47:52.679
out there that are, you know, kind of taking their lunch, And

685
00:47:52.760 --> 00:47:58.440
I'm all all for that if it
motivates someone like Nintendo to get their act

686
00:47:58.480 --> 00:48:02.159
together and and proper supplant Animal Crossing
one of their biggest games over the past

687
00:48:02.199 --> 00:48:07.559
couple of years. But I continue
to be pleasantly surprised with Disney dream Light

688
00:48:07.679 --> 00:48:14.239
Valley. I managed to get out
last year, but grub you know,

689
00:48:14.840 --> 00:48:17.320
I just thought about, like,
hey, you know, what if what

690
00:48:17.320 --> 00:48:24.760
what if maybe in the evening or
the late afternoon had an hour stream Disney

691
00:48:24.800 --> 00:48:29.320
dream like Valley. Yeah, yo
yo yo, John Drake, I don't

692
00:48:29.360 --> 00:48:32.639
think you make these calls. I
don't know. Maybe if there's another Disney

693
00:48:32.679 --> 00:48:37.320
dream Light Valley showcase, I will
I'll host it. Yeah, they got

694
00:48:37.400 --> 00:48:39.719
Kitten Christa on there shout it's the
kitt and Crystal love y' all. I'll

695
00:48:39.719 --> 00:48:45.119
do it pro bono, k Krista
and Jan let's go exactly. Let's throw

696
00:48:45.199 --> 00:48:47.559
to our boy on the scene.
Jan, I could see it now.

697
00:48:49.360 --> 00:48:52.320
I'm in between the heights of both
of them. You know that's right,

698
00:48:52.320 --> 00:48:57.559
that's what they're insially tall. Christa, I don't want to say short.

699
00:48:57.679 --> 00:49:04.360
Normal size, Yeah, normal sized. I'm in between abnormal size. Yeah,

700
00:49:04.480 --> 00:49:07.920
there we go. Hey, I
would watch. I would watch if

701
00:49:07.920 --> 00:49:12.119
you played that game. That would
be cool. Some of the stuff continues

702
00:49:12.159 --> 00:49:15.960
to really interest me, so and
I like Jack Skellington and Mike and Celly

703
00:49:15.000 --> 00:49:17.559
are great from Monster Sinks. So
this is and a lot of the stuff

704
00:49:17.559 --> 00:49:22.400
seems to be happening very quickly.
Tiana is the one that's coming in twenty

705
00:49:22.440 --> 00:49:23.800
twenty four. All this other stuff
seems like by the end of this year,

706
00:49:23.920 --> 00:49:29.199
so in the next two months.
And this is a game that obviously

707
00:49:29.239 --> 00:49:31.639
would benefit from having a lot of
stuff happened right before Christmas. It's a

708
00:49:31.679 --> 00:49:35.440
game that people play on their phones, so if you have it, it

709
00:49:35.519 --> 00:49:40.480
is on mobile devices, right dream
lad Valley. Yeah, I thought I

710
00:49:40.480 --> 00:49:45.039
didn't think it was maybe it's not
it's a launching. It's launching an Apple

711
00:49:45.119 --> 00:49:49.360
Arcade, so obviously it will be
yeah, it comes to iOS and December,

712
00:49:50.000 --> 00:49:52.800
so yeah. But I mean that's
that's That's what I was getting at,

713
00:49:52.000 --> 00:49:57.719
is you want to be on mobile
devices by Christmas because people get new

714
00:49:57.760 --> 00:50:00.199
devices on Christmas and then that's the
biggest day for downlow. So you want

715
00:50:00.199 --> 00:50:02.440
to be right there, ready to
go, you know, because I think

716
00:50:02.480 --> 00:50:06.400
that's actually a good strategy to try
and put that game on Apple Arcade,

717
00:50:06.400 --> 00:50:09.519
because when you do buy a new
Apple device, generally it'll come with like

718
00:50:09.559 --> 00:50:15.239
a one three month trial to Apple
Arcade, right or Apple Music exactly.

719
00:50:15.840 --> 00:50:19.599
And if that Disney dream lad values
like push to the surface or at the

720
00:50:19.599 --> 00:50:22.239
top of the store, then you
know, kids will see someone like Tianna

721
00:50:22.400 --> 00:50:24.920
like Jack and think like, oh, I want to play this game.

722
00:50:25.000 --> 00:50:31.000
Let me play this game. Man. I feel bad for Hello Kitty Adventure

723
00:50:31.000 --> 00:50:37.440
Island. I that's still going to
have its audience. I think it's Santario

724
00:50:37.519 --> 00:50:39.920
Freaks are Wild, and I think
as long as that game plays well for

725
00:50:40.079 --> 00:50:45.119
slightly younger people, I think that
my kids will be God go for it.

726
00:50:45.159 --> 00:50:47.519
I still haven't introduced it to them
though. I was on Kitting Christmas

727
00:50:47.559 --> 00:50:51.840
Podcast. You should go on there. They would like you. I'll fight

728
00:50:51.880 --> 00:50:53.599
both of them though, Hell yeah, let's go. They would like you

729
00:50:53.639 --> 00:50:58.639
on that show for sure. Both
beat me up though, but the audience

730
00:50:58.639 --> 00:51:01.960
would love it. All right.
Let's let's get to the poll question from

731
00:51:02.079 --> 00:51:06.199
yesterday, and by that I mean
let me get it's set up because I

732
00:51:06.280 --> 00:51:09.719
never put on the news asset.
There we go bringing it up. No,

733
00:51:12.079 --> 00:51:15.840
all right, here's here's where the
campaign starts. John Drake Again,

734
00:51:15.960 --> 00:51:20.079
I don't know if this is in
your purview, but have Mike Manatti and

735
00:51:20.119 --> 00:51:23.840
I host a Disney Dreamlight direct.
All right, you guys could just do

736
00:51:24.079 --> 00:51:30.599
it a whole Disney gaming direct.
I would love that. And then I

737
00:51:30.360 --> 00:51:34.360
make sure he'll stop bothering you about
quackshot. Yeah the whole time. The

738
00:51:34.440 --> 00:51:37.360
joke can just be like and the
next one's quackshot, right, Jan And

739
00:51:37.400 --> 00:51:40.079
then by the end you just gotta
lock him up and put duct tape on

740
00:51:40.159 --> 00:51:47.320
his mouth. That's your imagine Mike
Manatti and I hamming it up for the

741
00:51:47.360 --> 00:51:51.039
for the House of Mouse. Absolutely, I can't imagine, and I would

742
00:51:51.039 --> 00:51:53.760
love to see it. What's your
relationship to Destiny too, Jan is it

743
00:51:53.840 --> 00:51:57.760
I've never played it, I played
it but won't return until Dusty three,

744
00:51:57.840 --> 00:52:00.239
I played it but won't return until
the next expansion, or I'm still playing

745
00:52:00.280 --> 00:52:04.119
it. I'm gonna go. I
played it, but I won't return until

746
00:52:04.159 --> 00:52:07.360
Destiny three, just like thirty nine
percent of other respondents, Forty eight percent

747
00:52:07.400 --> 00:52:12.440
have never played it, seven percent
said I played it but won't return until

748
00:52:12.440 --> 00:52:16.239
the next expansion, and six percent
said I'm still playing it. The word

749
00:52:16.239 --> 00:52:21.559
on this game is they it got
hit really hard this year from a lackluster

750
00:52:21.639 --> 00:52:24.400
expansion and then and a bunch of
other games distracting people, so that Destiny

751
00:52:24.480 --> 00:52:31.920
two's revenue was down or missed projections
by half basically, and it doesn't I

752
00:52:31.960 --> 00:52:36.039
don't know. I look at this, you know, not scientific pull,

753
00:52:36.119 --> 00:52:39.280
and I think this seems right where
most people are either never going to try

754
00:52:39.320 --> 00:52:44.519
it or waiting for Destiny three and
not not looking to get back into it

755
00:52:44.559 --> 00:52:45.760
like they don't like them. No, I had my time with that game,

756
00:52:45.840 --> 00:52:49.719
and now I'm ready to move on. And it's like, I suppose

757
00:52:49.719 --> 00:52:52.760
you could look at that the I
never played it as Hey, that's potential

758
00:52:52.159 --> 00:52:58.079
gamers that you can acquire. Those
are user acquisition targets. I don't know.

759
00:52:58.199 --> 00:53:00.599
If I feel like people haven't played
Destiny by now, it's because they

760
00:53:00.599 --> 00:53:04.760
don't want to and not much you
can do about that. Destiny too has

761
00:53:04.760 --> 00:53:08.119
always seemed like one of those like
routine games where this is someone's life.

762
00:53:08.159 --> 00:53:13.000
Yes, right, absolutely, they
quickly. Yeah, it's like like golf,

763
00:53:13.000 --> 00:53:15.119
you know, they boot it up, do whatever they do, uh

764
00:53:15.559 --> 00:53:21.239
for the day or for the week. And I felt like that could and

765
00:53:21.239 --> 00:53:24.880
should have been enough to satiate the
people up top, But it doesn't seem

766
00:53:24.920 --> 00:53:30.159
like it was. So I look
at a wild swing here, but I

767
00:53:30.159 --> 00:53:32.800
look at a game like a Sea
of Thieves, and I feel like that

768
00:53:32.920 --> 00:53:37.800
audience is generally happy with the game
and where it's at and what comes out

769
00:53:37.800 --> 00:53:39.440
for it. They have their complaints, but I think you're right generally happy,

770
00:53:40.400 --> 00:53:44.639
and that like, why can't you
just serve your existing audience and eventually

771
00:53:44.679 --> 00:53:47.679
try and convert other people to get
in. I don't know, make the

772
00:53:47.719 --> 00:53:54.679
onboarding process even easier or whatever.
Yep, it just seems it just seems

773
00:53:54.760 --> 00:54:00.199
tear. I fucking hate it.
This news is still stuck in my cross.

774
00:54:00.239 --> 00:54:06.719
Yep. Incredibly frustrating yep, I
just you know you could. I

775
00:54:06.760 --> 00:54:10.480
won't say there was no reason.
If something's making money and you it cuts

776
00:54:10.559 --> 00:54:15.039
can like, yeah, obviously a
cut makes it easier if you're not making

777
00:54:15.039 --> 00:54:17.760
as much money. But you just
got acquired by Sony. It feels like

778
00:54:17.800 --> 00:54:22.960
they could have given you a longer
leash and helped avoid a lot of pain

779
00:54:22.039 --> 00:54:28.360
here. But I think the company
was happy to cut some people so that

780
00:54:28.400 --> 00:54:30.519
it's like, I'm an excuse,
let's do it now and that way we

781
00:54:30.599 --> 00:54:36.199
can refocus or whatever. And I
just that really bugs me. It almost

782
00:54:36.199 --> 00:54:38.480
seems that Pete Xen says, you
know, studio heads, apparently we're ignoring

783
00:54:38.480 --> 00:54:42.199
employer re quests to put community your
question into the game, and the game

784
00:54:42.199 --> 00:54:49.679
itself suffered greatly. Sometimes it feels
like studio execs are purposely obtuse, so

785
00:54:50.000 --> 00:54:54.800
they are just waiting for failures to
happen to cut people. Yes, I

786
00:54:54.800 --> 00:54:59.639
think that's that's how it feels here, yes, right, And but when

787
00:55:00.000 --> 00:55:04.159
something takes off, they'll take all
the credit. Oh and it fucking sucks

788
00:55:04.280 --> 00:55:07.519
and all the money and all the
money, Like I wish things were better

789
00:55:07.559 --> 00:55:12.760
for game devs. You know it, well, an incredibly great year grub.

790
00:55:12.960 --> 00:55:15.800
You know, we have two games
that may be my favorite games of

791
00:55:15.840 --> 00:55:20.159
all time. We have this stuff
happening in the background. How do you

792
00:55:20.159 --> 00:55:22.360
feel about the community sluts shaming you
for loving so many games? Jan?

793
00:55:24.119 --> 00:55:29.079
Hey, Hey, Sonic fans,
people slutshamey, look me in the eyes,

794
00:55:29.840 --> 00:55:32.840
already know who I am? Why
am I trying to hide at this

795
00:55:32.880 --> 00:55:37.440
point? Y? Oh? I
love it? I love it all right?

796
00:55:37.440 --> 00:55:38.679
I got a new pole. What
do you want from God of War

797
00:55:38.760 --> 00:55:44.519
Ragnarok DLC? An expansion connected to
the main game, a standalone expansion,

798
00:55:44.679 --> 00:55:47.960
an expand alone like Miles Morales,
or no DLC. Just make God four

799
00:55:49.079 --> 00:55:52.280
three? That polls up on the
site right now. There it is.

800
00:55:52.440 --> 00:55:54.960
In fact, you can go to
YouTube dot com slash at giant Bomb under

801
00:55:54.960 --> 00:55:58.679
the community tab. There you'll find
the poll, vote on it, and

802
00:55:58.719 --> 00:56:02.760
we'll talk about it on Game mess
Mornings on Giant Bomb tomorrow. Speaking of

803
00:56:02.800 --> 00:56:06.239
Giant Bomb, Jan, what do
we have happened? And we got a

804
00:56:06.280 --> 00:56:08.000
little bit of voicemail dump truck.
I'm gonna play Alan wake today on the

805
00:56:08.039 --> 00:56:12.719
site. Yeah, decided a little
a little bit of Alan Wakey and Bakey

806
00:56:12.960 --> 00:56:16.239
Yes today. Where were you jumping
in grub. Are you gonna start well

807
00:56:16.559 --> 00:56:20.559
where you're at or I was?
I was gonna ask the community a little

808
00:56:20.559 --> 00:56:22.000
bit. Should I start from?
I can start from the beginning, I'm

809
00:56:22.000 --> 00:56:28.000
fine with doing that, or pick
up from like kind of a before you

810
00:56:28.039 --> 00:56:30.920
play as Allen Wake basically is how
I'll put it. Okay, right,

811
00:56:30.039 --> 00:56:35.280
it seems like right before that to
be fair, maybe you know, maybe

812
00:56:35.360 --> 00:56:37.639
if we start from the beginning,
they'll help people that are a little bit

813
00:56:37.719 --> 00:56:40.480
spooked. Yeah, it's kind of
what I was like at the beginning process.

814
00:56:42.480 --> 00:56:45.280
But yeah, Voicemail dump Truck.
Today we got Bailey hopping on there.

815
00:56:46.239 --> 00:56:49.960
She kicked me out of my own
spot of the show that I produce,

816
00:56:50.159 --> 00:56:54.960
So I'm like the fuck dog.
Uh. Tomorrow more Gamess Mornings UPF

817
00:56:55.440 --> 00:57:02.599
and the premiere of BCR BombCast Revengeance. Yep. I'm really looking forward to

818
00:57:02.639 --> 00:57:07.199
that. Where I believe the topic
we've landed on, other than talking about

819
00:57:07.239 --> 00:57:13.400
the miscellaneous games that we missed on
Tuesday, is why the Switch is the

820
00:57:13.440 --> 00:57:15.960
best console of all time? Yep. Yeah, BC artists, it's just

821
00:57:15.960 --> 00:57:19.920
gonna be so useful. We're like
looking just like next week, It's like,

822
00:57:19.920 --> 00:57:21.559
man, there' stuff will be able
to talk about on there that we

823
00:57:21.559 --> 00:57:23.599
couldn't talk about on the BombCast.
Yeah. Just so glad we're doing this

824
00:57:24.440 --> 00:57:28.000
and it'll be a lot of fun
and it gives us just so much more

825
00:57:28.000 --> 00:57:32.559
opportunity to talk about games in a
timely way, and I'm very happy.

826
00:57:32.800 --> 00:57:36.559
I don't want to jinx it,
but you know, Tam and Lucy are

827
00:57:36.559 --> 00:57:39.639
going to be on tomorrow. Hopefully
that's something we can get more often because

828
00:57:39.719 --> 00:57:44.719
I love those two. Yep.
Absolutely, it's a kind of a good

829
00:57:44.800 --> 00:57:47.519
match made in heaven and all that
stuff. And yes, I do live

830
00:57:47.519 --> 00:57:52.000
in podcasts now, Yes, we
all do. Yep, we all do.

831
00:57:52.119 --> 00:57:55.559
We all do. Oh my god, look at Cereal. Oh wow,

832
00:57:55.960 --> 00:58:00.199
look it's that podcast. Yeah,
so the Adventure Zone. What do

833
00:58:00.199 --> 00:58:02.440
you guys doing all? Look at
them, they're all they're LARPing weird.

834
00:58:02.599 --> 00:58:07.360
Oh fuck, it's Dax Shepherd knowing
look to have woid eye contact. Jesus.

835
00:58:07.159 --> 00:58:09.960
All right, everybody, we're gonna
get out of here. Jan,

836
00:58:10.039 --> 00:58:13.559
thank you so much for spending today
talk with me about video games. You

837
00:58:13.599 --> 00:58:19.039
know how I appreciate it. I
love cinnamon rolls. Jan, did you

838
00:58:19.079 --> 00:58:22.360
make midnight cinnamon Rolls? I did
they proved for way too long, so

839
00:58:22.400 --> 00:58:24.800
they got way too big. But
I A'm mad at it. Did you

840
00:58:24.800 --> 00:58:28.639
get enough sleep? Because I saw
that tweet was like, you know,

841
00:58:28.639 --> 00:58:30.880
I'm pretty late and you had to
eat the cinnamon rolls and let those digest.

842
00:58:31.639 --> 00:58:35.800
I decide I would just let them
cool off and enjoy them in the

843
00:58:35.840 --> 00:58:38.920
morning. That takes a level of
self control I literally cannot understand. Thank

844
00:58:38.960 --> 00:58:43.119
you all for watching. You're the
best audience in gaming. Until next time,

845
00:58:43.360 --> 00:58:45.320
have a good one, take care
of yourself, and goodbye.

