WEBVTT

1
00:00:23.079 --> 00:00:27.160
Hey, everybody, it's not Tuesday, but it is time for a BombCast

2
00:00:27.239 --> 00:00:30.160
revenge it. So I'm your host, Jeff Grub. We're back for Summer

3
00:00:30.199 --> 00:00:33.759
Game Fest. My voice is slowly
coming back to me. It took it

4
00:00:33.799 --> 00:00:38.320
took a little while this morning to
actually get some behind these words. But

5
00:00:38.399 --> 00:00:41.960
I'm ready and rare and to go. And I'm joined by a cast to

6
00:00:42.000 --> 00:00:45.600
talk about what we played at Summer
Game Fest and at least one fool to

7
00:00:45.600 --> 00:00:49.439
ask us questions about that. Let's
let's uh, let's start there, Sewn

8
00:00:49.439 --> 00:00:52.719
Turble, Sean McDow, how's it
going. Oh, it's going great,

9
00:00:52.840 --> 00:00:55.200
Jeff. I had to do all
the work of s Jeff with no the

10
00:00:55.200 --> 00:00:58.759
benefits of being there in person with
you. It was wonderful, delightful.

11
00:00:58.840 --> 00:01:02.719
I love the YouTube. I'm on
section right now. They're great. I'm

12
00:01:02.759 --> 00:01:04.200
sure there was definitely a time where
I was just like, ah, he's

13
00:01:04.280 --> 00:01:10.480
just cleaning up mess after mess.
Feel bad for Sean. Right, at

14
00:01:10.560 --> 00:01:12.959
least I didn't have an illness keeping
me out and shouts the back line.

15
00:01:14.599 --> 00:01:19.359
Yeah, shouts Backlar who is bouncing
back. Yeah, he's feeling Disneyland.

16
00:01:19.400 --> 00:01:22.760
And they made a cake of me. Yes, you had a real time

17
00:01:22.840 --> 00:01:26.079
this weekend, but real top for
Mike Manati Mi Costa going. Uh,

18
00:01:26.120 --> 00:01:29.599
it's good, it's good. Traveling
does always take a lot out of me,

19
00:01:29.680 --> 00:01:32.400
no matter how much fun I have, So it's always like just a

20
00:01:32.480 --> 00:01:37.120
day where I'm just kind of zombie
for a bit, but always very cozy

21
00:01:37.400 --> 00:01:41.840
to be home and nfamiliar settings.
My fake dog Penny is back to We

22
00:01:41.879 --> 00:01:46.719
had a good reunion. Yeah,
things are good, Disneyland champion Nicki Grayson,

23
00:01:46.840 --> 00:01:49.680
how is it? Hello? Good? I saw my dog also for

24
00:01:49.719 --> 00:01:53.359
the first time in what felt like
thirty years yesterday, which was good.

25
00:01:55.719 --> 00:02:00.400
And yeah, I'm feeling good my
voice I talked so much and thanks so

26
00:02:00.480 --> 00:02:04.799
much. I don't mean to be
like to equate our experiences, but I

27
00:02:04.840 --> 00:02:08.240
do think Jeff Grubb and I spoke
similarly because I was really fucking floating.

28
00:02:08.800 --> 00:02:15.840
Yeah, you every between every segment
everything, Yes, everywhere. So my

29
00:02:15.960 --> 00:02:20.960
voice is coming back. I'm feeling
good. Yeah, tired though. And

30
00:02:21.120 --> 00:02:25.080
Dan Reikert, hey enjoyer of Disneyland. We don't have to talk about it

31
00:02:25.120 --> 00:02:27.879
here, but yes, we were
there, had a good time. You're

32
00:02:27.919 --> 00:02:31.039
back wheady to talk about games without
caveat enjoyer of Disneyland. Yes, yes,

33
00:02:31.080 --> 00:02:35.960
absolutely, but yeah time. Yeah, we had a pretty decent crew

34
00:02:36.039 --> 00:02:38.280
show us around there, and we
will find a spot to talk about that

35
00:02:38.360 --> 00:02:42.120
for sure, but we have work
to do. We played video games,

36
00:02:42.280 --> 00:02:45.840
many of which were embargoed until like
a couple of minutes ago, so we

37
00:02:45.879 --> 00:02:49.479
figured we do a BombCast revengeance here
on Wednesday, talk about what we saw,

38
00:02:49.520 --> 00:02:51.560
talk about what we what we can
actually talk about so far. There's

39
00:02:51.560 --> 00:02:53.319
still some more stuff we'll have to
get to later, but for now there's

40
00:02:53.360 --> 00:03:00.280
plenty to get into. Does anyone
have any place they want to start at?

41
00:03:00.080 --> 00:03:05.159
Astrobot's very good? Okay, yeah, so we played Astrobot at the

42
00:03:05.199 --> 00:03:09.080
PlayStation booth at Summer Game Fest on
the campus there. It was very good.

43
00:03:09.120 --> 00:03:14.080
You guys want to set up the
scene, the scene of like what

44
00:03:14.479 --> 00:03:17.159
we got to play, what we
got to do? The game Sony was

45
00:03:17.159 --> 00:03:20.199
like one of our first appointments,
right, and we go down there.

46
00:03:21.360 --> 00:03:24.159
Yeah, and we saw they had
an Astrobot and Lego Horizon, which I

47
00:03:24.199 --> 00:03:27.840
think if you watch our coverage you
know how excited we are about that.

48
00:03:29.080 --> 00:03:31.919
Now Astrobot was like I literally told
uh, it was the studio director I

49
00:03:31.960 --> 00:03:35.879
was like, this is as good, if not better, than any Mario

50
00:03:35.919 --> 00:03:39.000
game I've ever played, which is
I don't expect him to know how much

51
00:03:39.039 --> 00:03:42.479
I love Mario games, but I
don't say that lightly. It is,

52
00:03:42.639 --> 00:03:46.400
uh, it's exactly exactly what I
wanted when I played it. Like,

53
00:03:46.479 --> 00:03:47.960
Okay, VR rescue missions, like, yeah, this is really great,

54
00:03:49.000 --> 00:03:52.159
but it's VR. It's paying the
ass to put this helmet on and it's

55
00:03:52.159 --> 00:03:54.039
pretty short. Then play room,
which is like, this is fucking incredible,

56
00:03:54.080 --> 00:03:58.039
but it's a you know, a
little three hour experience, and this

57
00:03:58.080 --> 00:04:00.280
would be amazing if they made like
a full on, like Mario Galaxy Odyssey

58
00:04:00.400 --> 00:04:03.120
style thing, and this is that. And like from the moment, I

59
00:04:03.159 --> 00:04:06.840
was like at the the main screen, there's like a hub you're flying the

60
00:04:06.840 --> 00:04:10.639
ship around, and then you fly
to a planet or something, and then

61
00:04:10.680 --> 00:04:13.360
all these levels pan out. I'm
like, oh, these are all going

62
00:04:13.400 --> 00:04:15.079
to be so much fun. And
there's like there's like main levels that you

63
00:04:15.120 --> 00:04:18.839
would see in Astros playroom, there's
challenge levels, there's boss battles. I

64
00:04:18.839 --> 00:04:21.079
think, do we all play the
same thing? It was like two standard

65
00:04:21.120 --> 00:04:24.759
levels, two challenge levels in a
boss fight, Yes, that's yeah,

66
00:04:24.800 --> 00:04:27.800
that's right, and gosh, it
was just all so good. It all

67
00:04:27.800 --> 00:04:31.399
felt so distinctive and visually interesting,
mechanically interesting. You know, they're doing

68
00:04:31.399 --> 00:04:34.680
this thing where you know, you
get those kind of power up pickups,

69
00:04:34.680 --> 00:04:39.839
like like a dog that's a jet
pack, right, it's also yeah,

70
00:04:40.040 --> 00:04:44.560
an inflatable suit, the frog,
punching gloves, boxing gloves, also a

71
00:04:44.639 --> 00:04:47.120
grappling hook and yeah, and they're
all they're all so good. They all

72
00:04:47.120 --> 00:04:49.879
feel great. They'll like use the
haptics really well. And you know it's

73
00:04:49.879 --> 00:04:53.360
like we had that in playroom.
But in playroom when you got those things,

74
00:04:53.399 --> 00:04:56.120
it was like that this completely changes
how the game works for a bit,

75
00:04:56.199 --> 00:04:59.199
right, Like you're in a spring
body and you're using the analyst sis

76
00:04:59.240 --> 00:05:00.600
and it was like kind of fun, but it was gimmicky. And here,

77
00:05:00.720 --> 00:05:02.319
you know, they told me like
no, like this stuff's going to

78
00:05:02.399 --> 00:05:06.079
work more with just the normal three
D platforming now. But even still,

79
00:05:06.959 --> 00:05:11.240
each of those things they said two
levels, you'll get both of them maybe

80
00:05:11.279 --> 00:05:14.079
again in like a challenge room,
like so two or three times, that's

81
00:05:14.120 --> 00:05:17.519
all. Often they're introducing new things
here. It's incredible. Well, there

82
00:05:17.560 --> 00:05:21.000
was that one challenge level that reminded
me of those great challenge levels in Mario

83
00:05:21.040 --> 00:05:26.240
Sunshine where there's all the like spinning
blocks and everything, and you get like

84
00:05:26.480 --> 00:05:29.519
a thing you can throw and it
like creates like a time bubble. So

85
00:05:29.519 --> 00:05:32.040
it's like here's a bunch of things
that are just wildly spinning or a chain

86
00:05:32.079 --> 00:05:34.560
that's wildly flailing around, and you
throw the thing and that gives you some

87
00:05:34.600 --> 00:05:38.560
time to kind of hop over the
stuff, but it's kind of a time

88
00:05:38.600 --> 00:05:40.959
limited thing, so at any point, the stuff's going to start going fast

89
00:05:40.959 --> 00:05:43.120
again. So you really got a
book it. And I was just every

90
00:05:43.120 --> 00:05:44.959
one of these levels, I was
going in thinking like, oh god,

91
00:05:44.959 --> 00:05:46.920
this is going to be like a
street run level, and it's we're all

92
00:05:46.920 --> 00:05:49.240
obsessed over there and on that I
you know, I asked about that,

93
00:05:49.279 --> 00:05:53.240
like, hey, are we getting
the leaderboards again, and they said,

94
00:05:53.240 --> 00:05:55.879
like at launch, it won't be
right away, and then there will be

95
00:05:55.879 --> 00:05:59.560
a free update very soon afterward that
he is going to add that stuff.

96
00:05:59.560 --> 00:06:00.680
That's fine. I'm going to need
some time to like play through the game,

97
00:06:00.680 --> 00:06:04.439
probably when I level I get all
the bots, got to get all

98
00:06:04.480 --> 00:06:08.959
the gotcha's and whatever, because it's
so fun. Yeah, you know,

99
00:06:09.360 --> 00:06:12.519
like you you are like rescuing the
bots again, and it is a lot

100
00:06:12.519 --> 00:06:14.959
of those PlayStation cameos, and it's
a lot it's a lot of the ones

101
00:06:15.000 --> 00:06:17.199
we did see in playroom, like
prop of the Rapper, but then like

102
00:06:17.279 --> 00:06:21.519
Layer level, there's Unjammer lammy okay, yeah, fun, you know,

103
00:06:21.680 --> 00:06:25.279
deep cut thing, and we didn't
get to go to the level, but

104
00:06:25.279 --> 00:06:29.040
there's clearly a level on the world
map after you rescue rescue Krados and his

105
00:06:29.120 --> 00:06:31.560
son that is like the God of
War level, right, So it is

106
00:06:31.560 --> 00:06:35.879
still kind of like this big overall
celebration of PlayStation thing that I kind of

107
00:06:35.879 --> 00:06:41.800
find endearing. Well, all these
levels are like linear ish in the way

108
00:06:41.839 --> 00:06:43.800
that like a three D World level
would be, where it's like, you

109
00:06:43.839 --> 00:06:46.439
know, you're running around pretty space
obviously, but it's you know, there's

110
00:06:46.439 --> 00:06:49.040
a start and an end. But
every single time I looked off the beaten

111
00:06:49.079 --> 00:06:51.240
path, I was like, I
wonder if maybe if I climb climb up

112
00:06:51.240 --> 00:06:54.279
on that crane and go to the
top of that maybe, And like I

113
00:06:54.360 --> 00:06:57.759
was rewarded like almost every single time
for exploring, whether it was a coin

114
00:06:57.839 --> 00:07:00.360
or a collectible or a bot or
something. Three D World us to get

115
00:07:00.360 --> 00:07:02.199
an out because it is like mostly
linear, but then there's like the hidden

116
00:07:02.240 --> 00:07:06.120
things that are worth kind of like
snooping around seeing it. Maybe you should

117
00:07:06.120 --> 00:07:11.199
go left instead of right, that
kind of thing. Okay, that's interesting

118
00:07:11.240 --> 00:07:15.160
because you know, we use Mario's
analogy just because that's what people are probably

119
00:07:15.160 --> 00:07:17.480
gonna be most familiar with. And
I was gonna ask what kind of Mario

120
00:07:17.839 --> 00:07:21.759
would you most compare this too?
And sounds like because I thought Playroom was

121
00:07:23.319 --> 00:07:27.399
somewhat Galaxy esque, and so I
was wondering where this one would land if

122
00:07:27.839 --> 00:07:30.920
I think, yeah, I think
Galaxy is is what I would compare it

123
00:07:30.959 --> 00:07:34.879
to, because Galaxy, but with
the world land, maybe it's like Galaxy

124
00:07:34.920 --> 00:07:39.680
too, where it's like you could
they just throw in so many ideas so

125
00:07:39.800 --> 00:07:43.240
frequently that you're gonna be doing something
different so often that it's like, man,

126
00:07:43.279 --> 00:07:45.560
this just feels like a team that
really had a lot of time to

127
00:07:45.639 --> 00:07:48.040
understand what their game was, and
then that gave them a million more ideas

128
00:07:48.040 --> 00:07:51.079
and they put every single one of
the best ideas into the game. Because

129
00:07:51.079 --> 00:07:55.240
you think about it, like sixty
four Sunshine and Odyssey, I would say,

130
00:07:55.279 --> 00:07:58.480
are more just like here's this big
sandbox, like each world is a

131
00:07:58.480 --> 00:08:01.639
big sandbox with a bunch stuff Runner
and get whereas like Galaxy Galaxy two.

132
00:08:03.240 --> 00:08:07.959
Maybe Galaxy two is like the comparison
because that has the like world map where

133
00:08:07.959 --> 00:08:11.160
you're like going in, you're selecting
the level, you have a specific objective

134
00:08:11.160 --> 00:08:15.000
you're doing that level. But yeah, because it's a little bit more open

135
00:08:15.040 --> 00:08:16.800
than three D world, I feel
like those levels are a little bit bigger

136
00:08:16.800 --> 00:08:20.000
an Astrobot. So I think Galaxy
two is probably the comparison. Yeah,

137
00:08:20.040 --> 00:08:24.240
gotcha. And then like you know, like is it better than Mario?

138
00:08:24.360 --> 00:08:26.240
So hard to say. Mario is
so good at certain things, like the

139
00:08:26.360 --> 00:08:31.959
gap closing in Mario is always good. One thing that immediately pressed me here

140
00:08:31.080 --> 00:08:35.919
was that boss fight against this giant
squad because normally, like the boss fights

141
00:08:35.919 --> 00:08:37.879
in these kind of games, you
know, the boss has a pattern,

142
00:08:37.960 --> 00:08:41.960
hit him three times, the battern
slightly changes. This giant octopus was doing

143
00:08:41.480 --> 00:08:45.840
so many different things, so many
wild things are happening. You're kind of

144
00:08:45.879 --> 00:08:48.320
constantly on your toes of figuring stuff
out, and it was just this big

145
00:08:48.399 --> 00:08:52.919
visual spectacle because it is so big. It was a really cool boss fight,

146
00:08:52.960 --> 00:08:56.159
and we saw from that triller there's
just going to be a ton of

147
00:08:56.200 --> 00:08:58.200
those two. Yeah, and you're
like yanking his head down and then you're

148
00:08:58.200 --> 00:09:01.320
going up like you're using the frog
grapple boxing glove things, so you're like

149
00:09:01.679 --> 00:09:05.919
sank him down and his like I
is just like huge and fucked up and

150
00:09:05.919 --> 00:09:09.440
everything. You're going up to the
triggers, like it just feels fucking awesome

151
00:09:09.480 --> 00:09:11.320
to wail on this octopus. And
then yeah, in between, like you

152
00:09:11.440 --> 00:09:15.600
finished what would be like the Galaxy
boss fight, you do the three hits

153
00:09:15.639 --> 00:09:18.559
or whatever, and like Mike said, it's doing a whole different thing where

154
00:09:18.559 --> 00:09:20.600
it's like it backs way up and
then there's a whole stage between you and

155
00:09:20.679 --> 00:09:24.440
the octopus with like tidal waves coming
in, so you're doing this whole like

156
00:09:24.480 --> 00:09:26.919
platforming sequence to get back to him
and continue the boss fight. This is

157
00:09:28.039 --> 00:09:33.600
fantastic. Yeah, I blew me
away too. I was surprised to get

158
00:09:33.600 --> 00:09:35.799
out of there and hear him Dan
say it's as good as or better than

159
00:09:35.840 --> 00:09:39.399
the Mario game, And I was
like, cause I was like secretly shamefully

160
00:09:39.440 --> 00:09:43.159
thinking that I was playing the game. I'm like, well, I just

161
00:09:43.159 --> 00:09:45.480
can't be right. But then we
dance, I'm like I think it might

162
00:09:45.559 --> 00:09:48.519
be which is again, this is
something holy to me, Like when I'm

163
00:09:48.559 --> 00:09:52.039
talking about Mario, and of course
everyone knows I love Astro, but it's

164
00:09:52.080 --> 00:09:56.039
like, you know, for me
with Astro Astro's playroom, it was this

165
00:09:56.080 --> 00:10:01.279
is a very slim down, simplified
experience, and they just nail everything with

166
00:10:01.360 --> 00:10:03.120
that. So the fact that they
are now building on top of all that

167
00:10:03.159 --> 00:10:07.960
with a million new ideas, video
game and everything. Yeah, and in

168
00:10:07.039 --> 00:10:09.919
the the early blog post about it, they're like, every ten minutes you're

169
00:10:09.919 --> 00:10:11.720
doing something new. In the fact, when we were playing it, it's

170
00:10:11.720 --> 00:10:16.240
like it feels much more frequent than
that, where it's like every part of

171
00:10:16.279 --> 00:10:20.240
that is like they're like what they
probably mean is they're introducing one of these

172
00:10:20.240 --> 00:10:22.279
new power ups that that frequently,
but I'm like, well, no,

173
00:10:22.360 --> 00:10:26.039
I have this power up and now
I'm doing something new with the power up

174
00:10:26.080 --> 00:10:30.200
in those ten minutes very frequently,
or just like seeing like a big pile

175
00:10:30.360 --> 00:10:33.200
of of these balls and then running
into them and watching the physics happiness I

176
00:10:33.240 --> 00:10:37.559
knocked them down and how good that
felt. Remember the magnet with all those

177
00:10:37.720 --> 00:10:41.639
little metal things there, everyone,
Yeah, that thing's awesome. And for

178
00:10:41.679 --> 00:10:48.879
the record, first mainline Astro game
just in case anyone was wondering, Yes,

179
00:10:48.480 --> 00:10:50.720
yes, as they are. The
second one was like a demo thing.

180
00:10:50.960 --> 00:10:56.000
This is the first mainline astrogame.
The Deaths are on record as saying

181
00:10:56.039 --> 00:11:00.879
they're they're calling it Astrobot because they
see it as a fresh star for what

182
00:11:00.919 --> 00:11:03.840
the astro character is. And there, OK, I think that's probably fair

183
00:11:03.879 --> 00:11:05.639
and probably correct. Yeah. Here, if you're watching now on the video,

184
00:11:05.720 --> 00:11:09.399
you could see the magnet thing and
it like you're just the way all

185
00:11:09.440 --> 00:11:13.039
the little silvery pieces attract you.
It feels so good. And then the

186
00:11:13.039 --> 00:11:16.840
fact it turns to a giant ball
that you can then throw it's great too.

187
00:11:16.879 --> 00:11:18.559
It's just and also does that honestly
thing where it's like you get up

188
00:11:18.600 --> 00:11:22.080
to like some platform you think you're
not allowed to then all of a sudden,

189
00:11:22.120 --> 00:11:24.279
like coins show up like oh yeah
they thought you can get here,

190
00:11:24.320 --> 00:11:28.639
and there are little collectibles and stuff. Just absolutely my most anticipated game for

191
00:11:28.679 --> 00:11:33.240
the rest of the year. Incredible, real quick on the like powers or

192
00:11:33.240 --> 00:11:35.919
whatnot? Is it like a sorry
I said, but is this like a

193
00:11:37.000 --> 00:11:39.639
Mario style? You are picking up
the power up in the level like a

194
00:11:39.679 --> 00:11:43.039
flower or is a new abuild but
you don't lose it like you're supposed to

195
00:11:43.080 --> 00:11:46.639
get you and you're supposed to have
it. It's basics just like Astro's play

196
00:11:46.720 --> 00:11:48.960
room, where it's like you get
the suit, you get like you walk

197
00:11:48.960 --> 00:11:52.440
into the suit. It's like,
all right, now this is the level

198
00:11:52.480 --> 00:11:54.240
where you're doing this. It is
not a missable thing. It's not like,

199
00:11:54.320 --> 00:11:56.240
oh I didn't hit that question mark
lock Now. I don't like,

200
00:11:56.320 --> 00:11:58.279
you know, three D World,
you don't have to get the cat suit,

201
00:11:58.320 --> 00:12:01.639
you don't have to get it.
But this one, it's like you're

202
00:12:01.639 --> 00:12:03.120
getting the frog things because you're using
that to kill the boss. Okay,

203
00:12:03.559 --> 00:12:07.320
keeping with the galaxy analogy, then
I feel like that's when the game like

204
00:12:07.440 --> 00:12:11.960
very clearly wants you to get like
the cloud. Uh whatever. Okay,

205
00:12:13.279 --> 00:12:18.240
yeah, absolutely all right, any
other final thoughts about it? I mean,

206
00:12:18.919 --> 00:12:22.759
for real, this sounds like hyperbole, but I think it is the

207
00:12:22.759 --> 00:12:26.039
best thing I played this year.
In ye yeah, the words that y'all

208
00:12:26.039 --> 00:12:31.000
were using in We're so glowing when
you were talking about it in the car

209
00:12:31.039 --> 00:12:35.000
with me, I I put we
were at a red light on the way

210
00:12:35.039 --> 00:12:41.320
back from the hotel to the studio, or from from Summer Gamesauts to the

211
00:12:41.360 --> 00:12:43.559
studio. I put the car in
park, unlocked the doors, and got

212
00:12:43.600 --> 00:12:50.000
out of the car because I didn't
want to hear you talk. It didn't

213
00:12:50.039 --> 00:12:56.480
like, look are they leaving.
I honestly don't think I've ever thought or

214
00:12:56.679 --> 00:13:01.639
said on a podcast or off that
I think a game is as good as

215
00:13:01.639 --> 00:13:03.720
like a Mario like in terms of
platforming. I don't know if I've ever

216
00:13:03.759 --> 00:13:07.720
compared a game to Mario in this
way, and like this straight up is

217
00:13:07.759 --> 00:13:11.519
like I think I was saying to
one of you or more that if you

218
00:13:11.639 --> 00:13:15.919
put this and like Mario Odyssey side
by side and just give it the exact

219
00:13:15.960 --> 00:13:18.159
same skin, you know, it's
just like a green character, and like

220
00:13:18.240 --> 00:13:20.720
just the motion and what you're doing
and everything, you don't even know it's

221
00:13:20.759 --> 00:13:24.639
Mario. You don't know it's Astrobot. They looked identical. I mean,

222
00:13:24.960 --> 00:13:26.960
I could totally see myself being like, oh, they're both great, but

223
00:13:26.000 --> 00:13:28.480
I think I like this astro game
better. Yeah, I think you're right.

224
00:13:28.720 --> 00:13:33.320
Do we mention the developers mentioning that
they really liked our reaction to it?

225
00:13:33.120 --> 00:13:37.879
That was that was really nice?
Yeahs. Reacting to the trailer was

226
00:13:37.919 --> 00:13:39.519
a what do they say? Like
when the studio is having like a down

227
00:13:39.600 --> 00:13:43.679
day. They show this clip of
me and you freaking out about it exactly.

228
00:13:43.759 --> 00:13:48.720
I like hearing when teams do that, like when the FF Rebirth team

229
00:13:48.799 --> 00:13:52.840
was like having issues and they would
watch Max's reaction because they're like, look

230
00:13:52.879 --> 00:13:54.159
a, how do you think that's
what people were saying. I was telling

231
00:13:54.159 --> 00:13:58.720
this story like you're their Maximilian dude. Yeah, yeah, I think I

232
00:13:58.799 --> 00:14:03.799
might be Astro's mac dude. Yes, absolutely, all right, Okay,

233
00:14:03.840 --> 00:14:07.200
so the other thing we did play
while we were there was Lego Horizon Adventures,

234
00:14:07.200 --> 00:14:11.200
which I thought was cute and maybe
my favorite favorite Horizon game. What

235
00:14:11.639 --> 00:14:15.360
of right now? You saw on
your camera me coming up from behind with

236
00:14:15.360 --> 00:14:18.960
a leafblower. I like, that's
appropriate. So that's how excited I am

237
00:14:18.960 --> 00:14:24.159
about Lego Horizon Adventures. It's fine. I bet if you had a kid

238
00:14:24.279 --> 00:14:28.759
and you need a co op thing
where you can be mildly doing interactive things

239
00:14:28.759 --> 00:14:31.080
and the kids is running around life, and sure. That's the thing for

240
00:14:31.120 --> 00:14:35.320
me is that it's I really like
the humor of the Lego games and like

241
00:14:35.360 --> 00:14:37.000
the Lego universe, like the shows
they do that like, oh, here's

242
00:14:37.000 --> 00:14:41.320
the Star Wars Lego stuff. They're
very good at that, and that all

243
00:14:41.320 --> 00:14:45.039
comes through here where it's like they're
retelling the story of the Horizon games in

244
00:14:45.159 --> 00:14:48.679
Lego and then they make jokes about
it every thirty seconds, and I'm like,

245
00:14:48.720 --> 00:14:52.919
this is the correct way for me
to take down this story. And

246
00:14:52.960 --> 00:14:56.759
then the gameplay is You're right,
it's mildly interactive, but it's it's fun.

247
00:14:56.879 --> 00:14:58.840
I suppose the way that they make
it look or make it feel like

248
00:15:00.000 --> 00:15:05.039
Horizon is you scan the environment when
enemies are around, and that enables you

249
00:15:05.120 --> 00:15:07.240
to see the weak points on the
enemies, just like an horizon, and

250
00:15:07.279 --> 00:15:09.559
then you just got to get on
the right side of them, and then

251
00:15:09.559 --> 00:15:13.519
you can like shoot your bone arrow
or throw your spearit at that right part

252
00:15:13.519 --> 00:15:16.320
of the Lego bricks to break them
off, and then they break off like

253
00:15:16.399 --> 00:15:18.360
Lego bricks. It all just makes
sense when you say it out loud,

254
00:15:18.360 --> 00:15:22.200
and it's fine when you're playing it. Yeah, and it's simplified in the

255
00:15:22.240 --> 00:15:24.639
way that like, yeah, an
actual horizon, you know, there's three

256
00:15:24.720 --> 00:15:26.799
D space and there's a lot more
motion and stuff going on like this one.

257
00:15:28.120 --> 00:15:31.039
You said, it's you just gotta
get on the right general side of

258
00:15:31.039 --> 00:15:33.559
the thing. And you can break
it off and you can like add you

259
00:15:33.600 --> 00:15:35.919
know, fire to your arrows and
things like that, Like they are doing

260
00:15:35.159 --> 00:15:39.720
Horizon stuff in this game, but
everything is just very boiled down obviously,

261
00:15:39.840 --> 00:15:43.360
so it's very cute, and you
know, like sometimes the Lego games are

262
00:15:43.399 --> 00:15:46.200
just so simple for me in the
gameplay that you know, I can't this

263
00:15:46.320 --> 00:15:50.440
has a s a sledge. A
slige isn't a word A sledge more depth

264
00:15:50.519 --> 00:16:00.679
than that, We're going to go
that sledge more depth. Sorry, would

265
00:16:00.840 --> 00:16:03.360
not have audio, so I assumed
this would not have audio. There we

266
00:16:03.399 --> 00:16:07.639
announce muted. I'm just wondering Mike
sel has a slitter Head on his brain,

267
00:16:07.799 --> 00:16:10.720
which is just the worst game names
of all time. No, that

268
00:16:10.799 --> 00:16:14.159
was Jeff's problem. I don't have
that issue. He never thinks about Slitterhead.

269
00:16:14.159 --> 00:16:17.840
I can't stop thinking about it.
For me, Like, my big

270
00:16:17.919 --> 00:16:21.600
question was, hey, how are
they going to have enough content for a

271
00:16:21.679 --> 00:16:25.399
Lego game, because the Lego games
are always like, here's nine Star Wars

272
00:16:25.440 --> 00:16:29.799
movies and literally a thousand characters from
the Star Wars universe. Isn't that fun?

273
00:16:29.799 --> 00:16:32.000
I'm like, yeah, that's okay. It's it's overwhelming to me,

274
00:16:32.000 --> 00:16:33.960
but I get that that's one of
the selling points of these games. Horizon

275
00:16:33.960 --> 00:16:37.320
has two games with some DLC,
right, and I guess the climbing game.

276
00:16:37.799 --> 00:16:41.600
But still it's like that's using a
lot of the same characters. So

277
00:16:41.720 --> 00:16:45.360
what they're doing here is they're pulling
from the other Lego universes. So there's

278
00:16:45.399 --> 00:16:48.240
like Lego City Undercover characters and things
like that in this game. So that's

279
00:16:48.279 --> 00:16:51.519
where the hot dog guy comes from
in that update. And it's like,

280
00:16:51.559 --> 00:16:55.399
okay, that way, and I
think, oh, go ahead, Sean,

281
00:16:55.639 --> 00:17:00.720
Oh just real quick. I think
that's where Lego games like should be

282
00:17:00.039 --> 00:17:03.039
personally, because that's how you play
a Legos like when your kid or whatever.

283
00:17:03.079 --> 00:17:06.960
You just combine all the stuff that
you don't care exactly, so like

284
00:17:07.000 --> 00:17:08.319
you know, they use their like
oh ces or whatever, but yeah,

285
00:17:08.400 --> 00:17:11.319
just toss them all in there.
Whatever that's your humor. Yep, Yeah,

286
00:17:11.359 --> 00:17:15.599
I think I think the thing that
is like so valuable about these games,

287
00:17:15.680 --> 00:17:21.000
as much as we like to dunk
on perhaps the horizonness of it,

288
00:17:21.039 --> 00:17:25.480
is that like all these mechanics that
y'all were talking about earlier, like the

289
00:17:25.519 --> 00:17:32.039
modification of your weapons and the paying
attention to the weak spots if you're nine,

290
00:17:32.839 --> 00:17:34.599
right, Horizon too big of a
video game for you? Yes,

291
00:17:34.839 --> 00:17:40.000
right, actually yes, yeah,
but like a lego game where it is

292
00:17:40.079 --> 00:17:44.559
it is not spoon feeding is like
is too derogatory of a of a term,

293
00:17:44.599 --> 00:17:48.960
I think, But it is like
simplifying and pairing down these these mechanics

294
00:17:48.400 --> 00:17:53.119
to their barest bones so that you
can master them, so that you can

295
00:17:53.160 --> 00:17:56.880
then take it. Like a kid
who was playing this game at nine or

296
00:17:56.880 --> 00:18:03.480
ten years old will be much better
equipped moving forward to hop into perhaps Horizon

297
00:18:03.599 --> 00:18:08.160
three when they are thirteen or fourteen. Yeah, yeap, whenever by the

298
00:18:08.200 --> 00:18:11.519
time that game comes out, right, So like it is instructional in that

299
00:18:11.640 --> 00:18:15.319
way, and I think that,
like that's it's helpful. Yeah, And

300
00:18:15.480 --> 00:18:18.839
I think that's what I'm realizing now. So like there are there are gonna

301
00:18:18.839 --> 00:18:21.640
be a lot of houses with PlayStations
and kids who have seen those games and

302
00:18:21.680 --> 00:18:25.720
had some curiosity about curiosity about them, and this will enable them to engage

303
00:18:25.720 --> 00:18:27.359
with that. And also, yeah, it looks really nice these lego games.

304
00:18:27.440 --> 00:18:30.920
Yeah, it looks pretty Yeah,
That's what I was gonna say about

305
00:18:30.960 --> 00:18:34.319
Astro. Like I think that there
is like truly such an advantage that you

306
00:18:34.400 --> 00:18:38.640
have when you make the hardware to
make the video game. Yep, right,

307
00:18:41.079 --> 00:18:45.160
so I think it's I'm excited about
both of them. Actually, all

308
00:18:45.279 --> 00:18:48.799
right, I think maybe we should
talk about Monster Hunter next. Oh yes,

309
00:18:49.039 --> 00:18:52.480
yes, I got to see the
Uh it was just kind of gameplay

310
00:18:52.599 --> 00:18:56.960
played for me, so, you
know, a hands off demo. I

311
00:18:56.000 --> 00:19:02.119
got to see a good chuck of
it though, and it is looking good.

312
00:19:02.359 --> 00:19:04.039
That is fair. I mean,
it is just kind of like that

313
00:19:04.119 --> 00:19:10.160
next evolution of both World and Wild's
right in terms of it, you know,

314
00:19:10.200 --> 00:19:12.759
being like the big open, kind
of next gen looking thing. You

315
00:19:12.799 --> 00:19:17.839
still have those nice quality of life
features from Wild, including the mounts that

316
00:19:17.920 --> 00:19:21.000
is now more of a lizard and
it can kind of float and stuff.

317
00:19:21.119 --> 00:19:25.359
But the big deal here is how
much more seamless the camp stuff and the

318
00:19:25.519 --> 00:19:29.240
like mission stuff is. You now
just kind of leave the camp and then

319
00:19:29.279 --> 00:19:32.680
you go out you start hunting right
away. Even when you finish your hunt.

320
00:19:32.720 --> 00:19:34.000
It's not just like, Okay,
now you're gonna be teleported back to

321
00:19:34.160 --> 00:19:37.440
your you know, the camp.
Now you can go there when you want

322
00:19:37.480 --> 00:19:38.279
to. You can stay out in
the field if you want to just do

323
00:19:38.359 --> 00:19:42.920
another mission or hunt some more monsters
or whatever. But you know it just

324
00:19:44.160 --> 00:19:47.599
you know, the monster stuff just
looks so impressive still. So like the

325
00:19:47.640 --> 00:19:49.400
last couple of games have had different
themings, right, Like Wild was a

326
00:19:49.440 --> 00:19:53.359
bit more Japanese. World was kind
of like that, you know, Age

327
00:19:53.359 --> 00:19:57.640
of Exploration, this, you know
Age of Discovery stuff, and this this

328
00:19:57.680 --> 00:20:03.039
has maybe a bit more of a
Arabian or Mediterranean flare to it, I'm

329
00:20:03.119 --> 00:20:07.799
exactly sure, but you know,
lots of sand dunes and oasises and things

330
00:20:07.839 --> 00:20:11.279
like that, so you know they're
doing a thing where they're hunting this monster

331
00:20:11.720 --> 00:20:14.240
running across a sand dune, and
then all of a sudden, like another

332
00:20:14.319 --> 00:20:17.799
monster pops up from the sand and
like wraps around the monster, and then

333
00:20:17.839 --> 00:20:22.119
they start fighting, and then a
sandstorm rolls in, and all of a

334
00:20:22.119 --> 00:20:25.160
sudden, you're in the sandstorm and
it looks like that scene from Mad Max

335
00:20:25.240 --> 00:20:29.640
Fury Road with lightning coming down and
you're dodging the lightning and the lightning's hitting

336
00:20:29.680 --> 00:20:33.079
the monster sometimes and you're still fighting
it, and you have like your one

337
00:20:33.119 --> 00:20:37.000
giants or weapon, but if you
go on your mount, you can switch

338
00:20:37.039 --> 00:20:40.359
to your other weapon, and now
you have kind of two loadouts you have

339
00:20:40.480 --> 00:20:45.839
access to just insanely impressive looking stuff. Like I've been getting more and more

340
00:20:45.839 --> 00:20:49.200
into Monster Hunter each time they release
one of these new ones since World,

341
00:20:49.200 --> 00:20:51.920
and like, looking at this,
I'm like, this is the one.

342
00:20:51.960 --> 00:20:55.799
I'm like, maybe going to lose
a ton of time to it looks very

343
00:20:55.880 --> 00:21:00.119
impressive. Yeah, I think every
time I talk to someone about this and

344
00:21:00.160 --> 00:21:02.720
everyone got hands off, I believe
I don't know if anyone played the game.

345
00:21:02.720 --> 00:21:04.079
I don't think anyone played it right
that there was like some stuff in

346
00:21:04.079 --> 00:21:07.359
the past where like at Judge's Week
at Summer Game Test, people like,

347
00:21:07.440 --> 00:21:08.240
yeah, maybe get your hands on
it. But I don't think that happened

348
00:21:08.279 --> 00:21:14.400
here. But this is the game
that so many people were buzzing about,

349
00:21:15.000 --> 00:21:18.240
and Monster Uner fans and kind of
monster even people who aren't like super into

350
00:21:18.240 --> 00:21:22.720
the series alike, we're both like, this just looks fantastic. Yeah,

351
00:21:22.920 --> 00:21:26.119
it's got my eye as like someone
who World is the only one I played

352
00:21:26.160 --> 00:21:30.079
a lot of and that did feel
kind of approachable. And yeah, I

353
00:21:30.160 --> 00:21:33.880
had my problems with like co Op
being difficult to get into, and but

354
00:21:33.200 --> 00:21:36.759
you know, ultimately I was into
that one. Do you think that this

355
00:21:36.799 --> 00:21:37.960
could be for me if I skipped
the Rise, and I'm not a big

356
00:21:38.000 --> 00:21:41.559
serious fan in general. Yeah,
this is definitely in some ways it kind

357
00:21:41.559 --> 00:21:45.319
of is Monster Hunter World two.
Really again, it brings in like some

358
00:21:45.359 --> 00:21:49.359
of that stuff from Rise, but
yeah, it's just the next one with

359
00:21:49.480 --> 00:21:52.880
all stuff that made that great and
a lot of their smart choices. I

360
00:21:52.880 --> 00:21:55.480
don't know how much better that kind
of coup experience is going to be for

361
00:21:55.519 --> 00:22:00.839
people who find the kind of current
system somewhat abrasive, just the weird shit

362
00:22:00.880 --> 00:22:03.640
where it's like, oh, you
have seen this cut scene. I have

363
00:22:03.799 --> 00:22:07.480
not, and like you know,
just complicated, like how to even play

364
00:22:07.519 --> 00:22:08.880
it is the thing that I like, and everybody in my group was always

365
00:22:08.880 --> 00:22:11.480
confused, So like, I just
want that to be a normal co op

366
00:22:11.480 --> 00:22:15.240
game where people can just jump in
and play. Yeah, Monster Hunter is

367
00:22:15.279 --> 00:22:21.160
a weird one because ultimately the multiplayer
has always just been basically like MMO raids,

368
00:22:21.279 --> 00:22:23.000
where you don't really do the story
of an MMO with your friends,

369
00:22:23.079 --> 00:22:26.880
you do raids after you're done with
like the main story quest. That's kind

370
00:22:26.920 --> 00:22:30.240
of what Master Hunter multiplayer is.
I would like to see if they just

371
00:22:30.319 --> 00:22:33.799
make it super easy to do a
co op campaign with your friends and that

372
00:22:33.960 --> 00:22:38.160
syncs up and everything if they're tying
everything into the capcom ID because they have

373
00:22:38.160 --> 00:22:41.279
cross play now and everything. You
know, first for a series, I'd

374
00:22:41.319 --> 00:22:44.720
like to think that they would have
thought that through a little bit more,

375
00:22:44.759 --> 00:22:48.000
but I guess we'll have to see. I do know that the entries keep

376
00:22:48.039 --> 00:22:51.880
getting more accessible, though, and
that's great to see as someone who has

377
00:22:52.160 --> 00:22:55.359
dabbled in the series. Sense three, I put in like a lot of

378
00:22:55.359 --> 00:22:57.799
ours with a four ultimate on the
three DS because that's when I was,

379
00:22:59.079 --> 00:23:00.440
you know, sort of at the
end of my college year there, and

380
00:23:00.519 --> 00:23:04.559
so that was a great time to
play with friends. But I haven't been

381
00:23:04.599 --> 00:23:08.279
hooked by the series since then,
you know, for the two entries and

382
00:23:08.359 --> 00:23:12.359
major expansions that have come out.
And I think this looks great. I

383
00:23:12.400 --> 00:23:17.839
love how much more interaction there is
with the environment in every single game,

384
00:23:18.319 --> 00:23:22.559
and they become so much more cinematic. And that's you can see that even

385
00:23:22.599 --> 00:23:26.000
just by the fact that, as
far as we can tell, your player

386
00:23:26.119 --> 00:23:30.720
character is actively involved in the story
as like a speaking character and everything.

387
00:23:30.799 --> 00:23:34.559
WHOA so that you know, that's
like it. You go from just like

388
00:23:34.599 --> 00:23:37.759
you know, the again the MMO, you know, just like nodding or

389
00:23:37.799 --> 00:23:41.559
like just like grunting along with everything
to actually being a part of the story.

390
00:23:41.839 --> 00:23:45.599
And then you have like Mike was
matching the turf wars between the Masters,

391
00:23:45.839 --> 00:23:49.400
combined with apparently now more weather effects
and everything. I think this looks

392
00:23:49.440 --> 00:23:55.240
great. I'm really excited to see
how it turns out. I played Battle

393
00:23:55.240 --> 00:23:57.799
Aces, which is that it's you
know, Dave Cam's game, who used

394
00:23:57.799 --> 00:24:03.200
to work on Star StarCraft AFT and
you know Dave or David ashks me.

395
00:24:03.240 --> 00:24:06.200
We're on our couch talking about it
last couple of years. Eat trailer,

396
00:24:06.599 --> 00:24:08.240
great trailer for like the cinematic stuff, and then I got a chance to

397
00:24:08.240 --> 00:24:11.519
actually get the hands with the gameplay, and I thought they did a good

398
00:24:11.599 --> 00:24:15.079
job sort of capturing the energy of
that trailer in the actual combat. A

399
00:24:15.119 --> 00:24:18.440
lot of that comes down to the
attack effects having really kind of an anime

400
00:24:18.559 --> 00:24:22.480
look to them. But whatever,
when you're playing it, it's it is

401
00:24:22.559 --> 00:24:26.920
what they say. It is a
very easy to parse, a real time

402
00:24:26.960 --> 00:24:30.960
strategy game that you could tell is
going to have very fast matches. There

403
00:24:30.039 --> 00:24:33.839
is a ten minute timer, so
whoever wins at the end of whoever has

404
00:24:33.880 --> 00:24:36.200
the highest score at the end of
ten minutes, which you'll get a warning

405
00:24:36.279 --> 00:24:38.119
that at about two minutes about who's
in the lead, and then one minute

406
00:24:38.119 --> 00:24:42.359
there'll be even more information. But
so it's like it'll never go longer than

407
00:24:42.400 --> 00:24:45.720
ten minutes. But I get the
sense that a lot of these times it's

408
00:24:45.720 --> 00:24:48.039
gonna end in five or six minutes
because all you gotta do is like beat

409
00:24:48.039 --> 00:24:52.279
the other defeat the other person's sort
of mainspire, and it's really excellent and

410
00:24:52.440 --> 00:24:57.119
enabling you to like understand how to
move the enemies, get behind enemy lines,

411
00:24:57.200 --> 00:25:00.519
and make sure you have all the
information you need to like stay in

412
00:25:00.640 --> 00:25:03.279
the game. And I'm like,
oh, I think this is going to

413
00:25:03.319 --> 00:25:07.920
be one that really wins me over. I'm very curious because I've wanted RTS

414
00:25:07.200 --> 00:25:10.279
to kind of come back in the
way I remember it, which is it

415
00:25:10.359 --> 00:25:11.839
was just command and conquer. I
basically just want more command and conquer,

416
00:25:12.079 --> 00:25:15.160
and like the way I always played
that was, you know, very elaborate

417
00:25:15.240 --> 00:25:18.559
base building with like rules where it's
like, okay, we get thirty minutes

418
00:25:18.559 --> 00:25:21.920
to build the base before we can
start attacking, you know, like agreements

419
00:25:22.119 --> 00:25:26.559
opposite of that, right, And
so that's why I'm like, part of

420
00:25:26.640 --> 00:25:27.240
me is like, oh, I
want to play this, it looks like

421
00:25:27.279 --> 00:25:30.359
an RTS and then part of it
is like, oh, but you know,

422
00:25:30.359 --> 00:25:33.079
I always hated it when people would
like Rush online and stuff like that,

423
00:25:33.240 --> 00:25:34.920
so like in like unit management and
army management stuff. So like,

424
00:25:36.000 --> 00:25:38.519
I'm curious, but we'll see if
it's what I'm looking for. Yeah.

425
00:25:38.519 --> 00:25:42.400
Sure, there's definitely a bunch of
these RTS games that are coming out and

426
00:25:42.440 --> 00:25:47.000
trying to hit a different play styles. There's others that are going to have

427
00:25:47.119 --> 00:25:48.880
much more emphasis on the base building
still, but this one's all about,

428
00:25:48.960 --> 00:25:52.880
like you have your workers, they
sort of are are automated, and they

429
00:25:52.960 --> 00:25:56.680
they just happen whenever you build one
of these structures to build like you know,

430
00:25:56.759 --> 00:25:59.400
the air units or something like that, and you have to protect them

431
00:25:59.440 --> 00:26:00.640
still and you have to be mindful
of them still, but you're not really

432
00:26:00.759 --> 00:26:04.920
micromanaging that. It is all about
coming up with strategies and executing on it.

433
00:26:06.559 --> 00:26:08.720
You know. Ash would keep saying
the NBA jam of RTS games,

434
00:26:08.799 --> 00:26:11.599
and I definitely I get that sense
when I was playing it. You know,

435
00:26:12.000 --> 00:26:14.640
part of it was okay, you
know, I just got to learn

436
00:26:14.720 --> 00:26:17.319
the hot keys about how to control
stuff. But once I was getting the

437
00:26:17.319 --> 00:26:22.839
hang of that, and it's very
easy to realize the possibilities there. All

438
00:26:22.920 --> 00:26:26.079
right, uh, let's go with
uh, let's actually mike Le's go back

439
00:26:26.119 --> 00:26:30.160
you with the Dragon Age. Yeah, that's another one that I just saw

440
00:26:30.440 --> 00:26:33.880
a hands off demo LP. But
this was a whole kind of the first

441
00:26:33.119 --> 00:26:37.519
hour of the game. It was
one I'm glad I saw because I,

442
00:26:37.759 --> 00:26:42.440
like a lot of people, I
did not like that CG trailer was real

443
00:26:42.599 --> 00:26:48.079
weird vibe. It was very you
know, kind of jokey and silly.

444
00:26:48.200 --> 00:26:51.559
It was stylized in a weird way
that didn't really look like Dragon Age to

445
00:26:51.680 --> 00:26:55.160
me. Then like this at the
actual game, Yeah, there's still a

446
00:26:55.160 --> 00:26:57.160
little bit of that irreverent humor,
but mostly like, yeah, because Verrek's

447
00:26:57.200 --> 00:27:00.559
talking, he's always been that way, Or is the thing where your character

448
00:27:00.680 --> 00:27:03.400
has three, you know, choices
of dialogue and one of them is like

449
00:27:03.519 --> 00:27:07.200
that, but otherwise, you know, the game is taking itself seriously when

450
00:27:07.359 --> 00:27:11.240
it needs to, And it just
kind of felt like the tone of Inquisition

451
00:27:11.759 --> 00:27:15.319
for the most part. And it
looks very good, like it still was

452
00:27:15.400 --> 00:27:19.240
like colorful in a way that pops, but it didn't kind of have that

453
00:27:19.559 --> 00:27:22.359
smidge of a Fortnight. Look,
I want to say that maybe that the

454
00:27:22.920 --> 00:27:27.559
teaser trailer had for me, for
whatever reason, very graphically impressive, was

455
00:27:27.640 --> 00:27:34.119
running really well, very high detailed
environments, good character animation. So just

456
00:27:34.200 --> 00:27:38.799
in general I thought that the actual
gameplay was very impressive. Here it's still

457
00:27:38.839 --> 00:27:41.039
like a little bit of that,
I want to say problem, But like

458
00:27:41.160 --> 00:27:45.680
that direction of Dragon Age that as
somebody who did prefer when Origin was very

459
00:27:45.839 --> 00:27:51.359
like computer RPG, you know,
invisible dice rolls and things like that,

460
00:27:51.920 --> 00:27:56.559
this is like acquisition, you know, basically. Actually, that's what a

461
00:27:56.559 --> 00:27:59.480
lot of people are saying. It
look to them, it looks like it

462
00:27:59.519 --> 00:28:02.400
looks like one. Well, it's
like when they switched you know, mass

463
00:28:02.440 --> 00:28:04.440
Effect one to mass Effect too,
right, and it's suddenly mass Effect was

464
00:28:04.519 --> 00:28:08.079
mostly just a third person shooter with
cool down abilities. That's what they did

465
00:28:08.160 --> 00:28:12.599
starting with Dragon H two, and
that's been the direction since then. It's

466
00:28:12.960 --> 00:28:17.920
a little weirder now and maybe this
post boulders Gate three world where a game

467
00:28:18.039 --> 00:28:19.599
did go back to just being like
we're going to be pretty old school actually

468
00:28:19.640 --> 00:28:22.680
and it is going to feel a
lot more like a more traditional RPG,

469
00:28:22.839 --> 00:28:26.759
and everybody liked that, and now
this game is once again just like you

470
00:28:26.799 --> 00:28:30.920
know, push a tack button,
maybe dodge things and then use your cool

471
00:28:30.000 --> 00:28:33.680
downs. Now, there might be
more to it, because again this is

472
00:28:33.799 --> 00:28:37.799
very early on, so basically we're
running through this whole hour demo and the

473
00:28:37.839 --> 00:28:41.000
guy has one ability, right,
so there wasn't necessarily a whole lot definitely

474
00:28:41.039 --> 00:28:44.799
could see. But even still,
just from what I remember of Inquisition,

475
00:28:44.799 --> 00:28:48.319
I'm not sure if I'm expecting it
to get super intensely interesting on the combat

476
00:28:48.440 --> 00:28:52.440
side, at least for me,
but in terms of being this very slick,

477
00:28:52.240 --> 00:28:56.880
story driven dragon Age adventure, and
again it is very much the story

478
00:28:56.920 --> 00:29:02.240
everybody wanted, right with souls that
character from the last game and what's up

479
00:29:02.319 --> 00:29:04.799
to right and jumping right into that. Yeah, yeah, so we saw

480
00:29:04.839 --> 00:29:08.839
it going on there. Yeah,
I as somebody who did not like that

481
00:29:08.960 --> 00:29:11.839
CEG trailer and was a little maybe
worried. Not a giant dragon Age fan,

482
00:29:11.880 --> 00:29:15.359
but I would like to play good
dragon Age. This is looking very

483
00:29:15.519 --> 00:29:19.720
spiffy. Indeed, Yeah, I'm
I'm seeing a lot of reactions. I

484
00:29:19.759 --> 00:29:22.839
think fans are worried, But every
preview for the most part, for the

485
00:29:22.920 --> 00:29:26.799
most part, has been like this
looked way better than it did in that

486
00:29:26.279 --> 00:29:30.279
revealed trailer. So yeah, the
charge should have just been shots from this.

487
00:29:32.319 --> 00:29:37.359
That trailer was just so freaking weird
and clearly driven by people with different

488
00:29:37.440 --> 00:29:41.440
goals. I what is it?
I don't know we were there any conversations

489
00:29:41.559 --> 00:29:47.880
or did you hear anything about like
choices from da I coming over? It's

490
00:29:48.039 --> 00:29:52.359
like for me, I played and
beat Inquisition but gotten to my head,

491
00:29:52.440 --> 00:29:57.000
could not tell you a single fucking
thing that happened in it. And I,

492
00:29:59.000 --> 00:30:00.880
even when I was playing, I
didn't really realize that there was like

493
00:30:00.960 --> 00:30:06.480
a continuity. I didn't because that
was my first Dragon Age game. Or

494
00:30:06.599 --> 00:30:11.000
is there any discussion about like what
they were. I'm sure the answer is

495
00:30:11.079 --> 00:30:14.079
no, But any conversation about it
was in front of me. But I've

496
00:30:14.079 --> 00:30:17.319
seen people online talking about that and
somebody somebody has asked about them. There's

497
00:30:17.359 --> 00:30:19.519
some kind of answer there. I
don't know exactly what it is. You

498
00:30:19.599 --> 00:30:22.920
know, but in the past Dragon
Age games, there has been thinking like

499
00:30:22.960 --> 00:30:25.799
go to a website and say if
this character died or not, And usually

500
00:30:25.799 --> 00:30:29.160
all that means is like at some
point that character will show up for a

501
00:30:29.240 --> 00:30:33.599
cameo or not. I think largely
the experience will be pretty much the same

502
00:30:33.680 --> 00:30:36.000
for you, like you know,
and it probably goes back to that last

503
00:30:36.039 --> 00:30:37.920
game again, like guess somebody played
Dragon Age origins. I'm like, oh,

504
00:30:38.160 --> 00:30:41.759
it's like, is anybody from that
game gonna show up? Yeah,

505
00:30:41.799 --> 00:30:45.440
they'd probably give me like side eye
and tell me all right, Uh,

506
00:30:45.880 --> 00:30:52.319
let's see, let's do monkey ball. Yeah that was a lot of fun.

507
00:30:52.359 --> 00:30:55.119
I was watching monkey ball with a
live audience cheer and that was fun.

508
00:30:55.319 --> 00:30:59.440
Yeah. That was to watch Dan
play monkey ball. Banana Rumble is

509
00:30:59.519 --> 00:31:02.519
that name, And we were cheering
him on as he was like trying to

510
00:31:02.599 --> 00:31:06.640
do speed running tactics right there at
the demo booth. Yeah we found some

511
00:31:06.880 --> 00:31:10.279
yeah I guess doing skip Yeah you
did skips. Yeah, absolutely, you

512
00:31:10.359 --> 00:31:14.720
got set some world records I believe. Uh it looked fun. How did

513
00:31:14.759 --> 00:31:18.559
it feel? Felt great? Uh? Six inches from a screen, it

514
00:31:18.599 --> 00:31:25.079
looks straight up right there. I
probably felt woozy. Yeah I was.

515
00:31:25.160 --> 00:31:26.960
I was, And I think it
was like a later night the night before,

516
00:31:26.000 --> 00:31:29.279
so it was it was quite a
way to play monkey ball. But

517
00:31:29.599 --> 00:31:32.079
no, it's it's just straight up
monkey ball. It's everything I always wanted

518
00:31:32.079 --> 00:31:34.240
about monkeyball, you know, like
one and two for gamecubeer still my like

519
00:31:34.319 --> 00:31:38.000
Go Tos despite all the like remakes
and you know they tried to do that

520
00:31:38.039 --> 00:31:41.720
adventure game and all that stuff and
you know the we motion. What's like,

521
00:31:41.759 --> 00:31:44.559
No, this is just classic ass. Monkey Ball has a ton of

522
00:31:44.680 --> 00:31:48.039
multiplayer things that are all online,
uh or I think most of them are

523
00:31:48.079 --> 00:31:49.240
online with some of right, like
sixteen players, I want to say,

524
00:31:49.680 --> 00:31:53.039
with like a FULLD Mario Kart mode
and like these Banana Hunt modes and all

525
00:31:53.079 --> 00:31:56.480
this stuff, and uh, it's
I mean it's straight up a monkey ball

526
00:31:56.519 --> 00:32:00.079
game. It's you get a fun
store or you can buy stuff. I

527
00:32:00.359 --> 00:32:04.519
think I could probably give my monkey
the Jeff Grub Disneyland outfit. You probably

528
00:32:05.240 --> 00:32:07.599
you got your Alan Grant hat and
Hawaiian Sure that'd be a good one.

529
00:32:08.519 --> 00:32:12.519
Good And then uh god, what
else was? There was a spin dash?

530
00:32:12.519 --> 00:32:15.519
The added like a spin dash right? Yeah, you know Sonic is

531
00:32:15.599 --> 00:32:19.799
in Ye Sons against the Yeah cure
you. I believe it's one of the

532
00:32:19.880 --> 00:32:22.160
characters you can put a ball,
yeah, like the last one. Yeah.

533
00:32:22.240 --> 00:32:27.200
Uh, spin dash is very much
it seems like it changes how things

534
00:32:27.240 --> 00:32:30.599
would work. Is that does that
make you worry about complexity or whatever?

535
00:32:30.279 --> 00:32:34.839
Because I got to play this one
too a bit. I think I don't

536
00:32:34.839 --> 00:32:36.400
know if there's too many times where
you would need to use it. It

537
00:32:36.480 --> 00:32:38.440
almost seems best for almost kind of
like those skips, right because it's like,

538
00:32:38.480 --> 00:32:40.559
oh, here's a little ramp here
that I can now turn into a

539
00:32:40.599 --> 00:32:44.799
big ramp if he's my dash at
the right moment, you know what.

540
00:32:44.839 --> 00:32:46.559
It kind of reminds me of.
It's like if you're racing on Rainbow Road

541
00:32:46.640 --> 00:32:50.200
and you have a mushroom. It's
like, yeah, it's there, but

542
00:32:50.319 --> 00:32:52.799
it's risky, you know, like
there's no edges to this, like you're

543
00:32:52.839 --> 00:32:55.759
gonna fly off. I'm sure for
like Speed Run people, they're gonna go

544
00:32:55.880 --> 00:33:00.160
nuts with it, But I'm playing
it. I I it doesn't seem like

545
00:33:00.160 --> 00:33:02.160
a thing where it's like some of
those games added a jump button or and

546
00:33:02.279 --> 00:33:07.359
things like that that kind of change
the base experience. This just seems like

547
00:33:07.400 --> 00:33:09.359
a little addition. But I don't
know. I was only able to play,

548
00:33:09.400 --> 00:33:12.759
you know, like one of the
worlds. I think it did just

549
00:33:13.079 --> 00:33:16.720
hit me like what is spin dashing
in monkey Ball? Like literally what does

550
00:33:16.759 --> 00:33:19.960
that look like? Do you have
to be a full stop? And then

551
00:33:19.960 --> 00:33:22.599
you just like it's not. It's
not like Sonic style where you like stop

552
00:33:22.680 --> 00:33:25.759
and spin up it just to kind
of hold in b and it charges it

553
00:33:25.839 --> 00:33:29.440
and you let go to boost forward, but like you're still moving. It

554
00:33:29.480 --> 00:33:31.400
doesn't inhibit your normal motion. You
know. So is this kind of like

555
00:33:31.720 --> 00:33:35.279
I'm trying to picture. Is it
sort of like if you're playing like a

556
00:33:35.519 --> 00:33:37.759
pool and like you know, you
you hit the ball with the stick,

557
00:33:37.880 --> 00:33:40.519
and it's like you can do that
anytime and sort of just like change your

558
00:33:40.559 --> 00:33:43.839
trajectory. You talk about like putting
English on it, Like no, and

559
00:33:43.920 --> 00:33:45.720
it's not like a curvature thing.
It's not what I'm saying, like like

560
00:33:46.359 --> 00:33:51.440
you're moving like like this way,
Like if you like aim the other way

561
00:33:51.480 --> 00:33:53.880
with the spin dash, can you
like instantly move in that direction? A

562
00:33:54.000 --> 00:33:58.359
great question if it like totally stops
you like some games where it's like like

563
00:33:58.440 --> 00:34:00.599
like Mario Otyssey where you could jump
and then you could like jump on the

564
00:34:00.640 --> 00:34:06.000
half didn't get work in the air. I think so, like it's pretty

565
00:34:06.039 --> 00:34:07.840
cool, it's pretty versatile. I
think you can also basically use it whenever

566
00:34:07.880 --> 00:34:12.119
you get you know whatever a little
bit when it goes out in front of

567
00:34:12.119 --> 00:34:14.760
them, that's them using the spindash. Sorry my go ahead, right,

568
00:34:14.840 --> 00:34:15.559
No, but that's like, you
know, that's how it works, right,

569
00:34:15.639 --> 00:34:20.599
It's so it's it's always pointing in
the direction that you're already tilting anyways,

570
00:34:20.679 --> 00:34:22.800
right, so I could do things
like help you maybe get to a

571
00:34:22.880 --> 00:34:27.320
complete stop faster and even give the
first momentum, right, yeah, interesting,

572
00:34:27.440 --> 00:34:30.000
Okay, yeah, it's I mean, it seemed like a nice addition.

573
00:34:30.039 --> 00:34:32.239
It didn't seem like something that changed
the experience for me. So yeah,

574
00:34:32.320 --> 00:34:35.800
I'm definitely excited for that when I
think it comes out soon, righteah,

575
00:34:35.840 --> 00:34:39.079
pretty yeah, pretty soon, like
first or twenty fifth something like that.

576
00:34:39.360 --> 00:34:43.480
Yeah, oh, I hope there's
later boards on that. There are

577
00:34:43.480 --> 00:34:46.280
definitely leaderboards boards on Lucky Ball,
and uh yeah, I was already thinking,

578
00:34:46.400 --> 00:34:49.639
like, okay, on this level, I'm just gonna play this one

579
00:34:49.719 --> 00:34:52.440
hundred times to try to get in
four seconds instead. Yep, this is

580
00:34:52.519 --> 00:34:55.159
coming out on like everything, right, because I had to play the Switch

581
00:34:55.239 --> 00:34:58.960
version, which for like that main
mode was fined, but they made play

582
00:34:59.000 --> 00:35:01.000
the multiplayer stuff with sixteen characters on
the Switch version, and that was looking

583
00:35:01.039 --> 00:35:04.760
a little rough. Yes, I
mean even main mode was kind of chugging

584
00:35:04.840 --> 00:35:07.480
frame, which makes me, wonder, wait, if we're doing leaderboard stuff,

585
00:35:07.480 --> 00:35:09.199
what if people want to play it
on here? I kind of want

586
00:35:09.199 --> 00:35:13.559
to play on PC, so I
play on deck. Yeah yeah, okay,

587
00:35:13.719 --> 00:35:20.000
I'm trying to only has A listed
as switched. Okay, Mike's wrong.

588
00:35:20.599 --> 00:35:27.119
I mean I literally asked, is
it yeah? Right question? Yeah?

589
00:35:27.360 --> 00:35:30.000
Yeah? The official Twitter says it
releases on Nintendo Switch. Yeah yeah,

590
00:35:30.440 --> 00:35:32.920
dang, all right, Well,
I mean, listen, it worked

591
00:35:34.079 --> 00:35:37.079
good enough from what I saw.
You saw your planet, but you're right

592
00:35:37.159 --> 00:35:38.559
that there was. I was like, oh, this looks a bit chunky,

593
00:35:38.840 --> 00:35:45.760
and it looks a bit pixelated a
little bit, but whatever. We're

594
00:35:45.760 --> 00:35:49.679
also looking at a giant screen from
directly playing. Yes, I did have

595
00:35:49.760 --> 00:35:52.239
that thought too, like it's hugging
a bit, so hope for the best,

596
00:35:52.519 --> 00:35:54.639
but the very least. It felt
good, right, It felt like

597
00:35:54.639 --> 00:35:58.920
a monkey Ball? Yes, yeah, straight up what I want in my

598
00:35:59.000 --> 00:36:00.880
mind? They made one than two
than this. Okay, it's hard to

599
00:36:00.920 --> 00:36:06.239
tell sometimes because like Monkeyball freaks because
I liked those remakes or whatever they did

600
00:36:06.519 --> 00:36:08.760
like last time a lot, and
now people like they've changed the way monkey

601
00:36:08.840 --> 00:36:12.280
Ball feels. I was like,
oh, they yes, of course they

602
00:36:12.320 --> 00:36:15.719
did. I notice that for sure, Uh, Mike, let's do some

603
00:36:15.840 --> 00:36:21.599
of the other Sega stuff, Sonic
Cross Shadow Generations, the Year of Shadows

604
00:36:21.639 --> 00:36:25.079
here they ran out of shadow shakes. So really it was a terrible summer

605
00:36:25.159 --> 00:36:30.280
game fest. But how is the
game? It's good, you know.

606
00:36:30.559 --> 00:36:32.360
Song Generation is definitely one of the
better song games from that era. I

607
00:36:32.400 --> 00:36:36.079
maybe don't love it as much as
some people, but it's a fun one

608
00:36:36.159 --> 00:36:40.199
to play through. The shadow stuff
is pretty you know, uh, it's

609
00:36:40.280 --> 00:36:45.079
interesting, and it is it's it's
almost it's a good amount of things.

610
00:36:45.119 --> 00:36:47.719
There's completely new levels, and even
though he plays pretty similar to the Sonic

611
00:36:47.800 --> 00:36:52.280
style here with the boost mechanic and
whatnot, there's something about it that does

612
00:36:52.519 --> 00:36:55.880
feel a bit more like how the
Sonic Adventure games played. There's a it's

613
00:36:55.920 --> 00:37:00.519
a bit less just constant boosting,
less of those two D segments that they

614
00:37:00.599 --> 00:37:05.840
throw into the three D Sonic levels
all the time. And it's somebody who

615
00:37:05.960 --> 00:37:08.440
like did play Sogo Youre one and
two a lot. I kind of prefer

616
00:37:08.679 --> 00:37:14.519
that feel for three D Sonic as
opposed to the kind of Sonic Unleashed or

617
00:37:14.599 --> 00:37:19.000
Sonic Colors boost style. So that
was fun to see. Still a little

618
00:37:19.000 --> 00:37:21.880
bit of that Sonic jank here,
and there still was a boss battle.

619
00:37:21.960 --> 00:37:24.079
Then again, I don't know why
these three D Sonic games don't ever have

620
00:37:24.320 --> 00:37:28.559
great boss battles, but you know, it was, it was. It

621
00:37:28.679 --> 00:37:32.559
was fine. No. I specifically
asked, was gonna have a gun this

622
00:37:32.639 --> 00:37:35.920
time? So NA not this time? Yeah? Who was? I think

623
00:37:36.039 --> 00:37:38.679
VGC might've got the headline of like, well, why isn't Shall have a

624
00:37:38.719 --> 00:37:42.719
gun and one of the creators is
like, show doesn't need a gun anymore.

625
00:37:42.800 --> 00:37:50.000
He is a weapon. Yeah,
registered weapon in fifty States. Yeah,

626
00:37:51.960 --> 00:37:52.880
this is neat. This is even
more neat than what they do a

627
00:37:52.960 --> 00:37:57.239
Sonic Colors Ultimate, because you know, it is that remaster, but like

628
00:37:57.440 --> 00:38:00.719
this Shadow stuff, you know,
it's it's meaty, there's something there.

629
00:38:00.719 --> 00:38:01.920
It is, like, yeah,
I don't know how long it'll be,

630
00:38:02.559 --> 00:38:07.119
but it's very distinct. I was
gonna ask because it looks like there's a

631
00:38:07.199 --> 00:38:10.199
good amount of content here, Like
people are compared something they just didn't really

632
00:38:10.239 --> 00:38:15.480
even talk about until people got their
hands on preview stuff and like read the

633
00:38:15.519 --> 00:38:21.880
website and stuff like in Song Generations, there is a two D like level

634
00:38:22.000 --> 00:38:27.639
select quote unquote Overworld Shadows is actually
like it's in the same visual style,

635
00:38:27.800 --> 00:38:30.920
but it is like a Sonic Frontiers
zone. It's like it looks like this

636
00:38:31.159 --> 00:38:35.920
pretty big thing they can like go
around and like go into levels and everything,

637
00:38:36.119 --> 00:38:37.360
and then of course he has all
of his own levels and everything.

638
00:38:37.400 --> 00:38:39.719
It does seem like they're adding a
lot of content to the game. And

639
00:38:40.400 --> 00:38:44.719
you know, as the other big
Sonic fan around here, Generations is easily

640
00:38:44.800 --> 00:38:47.800
my favorite song game of the modern
era, So I'm really looking forward to

641
00:38:49.360 --> 00:38:52.480
going back and playing all the old
stuff as well as just getting new content

642
00:38:52.679 --> 00:38:57.079
within this game that I already love. That's really awesome. And Mike mentioned

643
00:38:57.119 --> 00:39:00.679
the level design being a little more
interesting than Generations has and already see that

644
00:39:00.960 --> 00:39:07.159
specifically, it looks like the level
structure of Sonic Heroes, a little bit

645
00:39:07.199 --> 00:39:10.360
more so in that adventure vein,
but like basically being linear. But also

646
00:39:10.400 --> 00:39:14.800
there's a path up here if you
do something just right, just like I

647
00:39:14.960 --> 00:39:16.679
like that. Yeah, like you
see, like, oh there's a platform

648
00:39:16.760 --> 00:39:19.960
up there, how do I get
there? Oh there's a ring trail.

649
00:39:20.079 --> 00:39:22.199
Okay, it was a little hit
in mind. Get that ring trail and

650
00:39:22.360 --> 00:39:24.000
like get up there and then go
down a different path. So it looks,

651
00:39:24.199 --> 00:39:29.679
and they said that it is a
lot of the original team working on

652
00:39:29.840 --> 00:39:32.760
this and what like the director of
the game is director of Generations back in

653
00:39:32.840 --> 00:39:37.440
the day, So it seems like
they are just expanding on this game that

654
00:39:37.880 --> 00:39:40.280
you know, I think this Generations
is a song game where we can all

655
00:39:40.320 --> 00:39:43.679
agree, Yeah, that one was
pretty good, right, even if you

656
00:39:43.719 --> 00:39:45.639
don't like Sonic, that's the one
that people point to. So I think

657
00:39:45.679 --> 00:39:50.480
it's very smart of them to just
expand on that one as this like anniversary

658
00:39:50.639 --> 00:39:54.800
edition style thing, just to like
help me with this game. So it

659
00:39:55.000 --> 00:39:59.880
is a remake, but the shadow
stuff is all new, that's what you're

660
00:40:00.039 --> 00:40:02.480
saying. Yes, yes, okay, so yeah, remaster and then the

661
00:40:02.639 --> 00:40:08.239
shadow stuff is like a new bonus
campaign's it's the Bowser's Fury of the Do

662
00:40:08.239 --> 00:40:12.159
you think that's the appropriate of comparison? Okay, Okay, very cool that

663
00:40:12.280 --> 00:40:14.840
that that's pretty neat. I'm glad. And I like what you said about

664
00:40:14.880 --> 00:40:17.079
like being able to find the high
part of the level because that is my

665
00:40:17.119 --> 00:40:21.239
favorite stuff to do in Sonic,
And again that sort of focuses on that

666
00:40:21.320 --> 00:40:23.000
would be interesting to me at the
very least. And I thought I was

667
00:40:23.039 --> 00:40:27.360
watching Iron play. I was watching
over his shoulder while Dan was playing monkey

668
00:40:27.400 --> 00:40:29.360
ball. I kept asking, so
I'm like, what do you think He's

669
00:40:29.360 --> 00:40:32.159
like, I'm gotta be honest,
I'm being entertained. I find it entertaining,

670
00:40:32.199 --> 00:40:40.719
and I think that is the meaty
spot for Sonic is the Sonic conversation

671
00:40:40.840 --> 00:40:45.559
on Giant. It's happening. Just
be entertaining. If your Sonic just be

672
00:40:45.719 --> 00:40:50.280
entertaining, it's fine. Let's boil
it down. This is an AARB question.

673
00:40:50.920 --> 00:40:53.480
Every one of us. Are you
pro or anti Sonic. I'm gonna

674
00:40:53.480 --> 00:40:59.199
say pro. No elaboration, you
have to say pro or anti. I

675
00:40:59.280 --> 00:41:04.760
am pro Sonic. I guess.
I guess I'm anti Sonic. I guess

676
00:41:05.440 --> 00:41:07.079
no, don't say, I don't
say. I guess say I am blank,

677
00:41:07.159 --> 00:41:13.639
So I am anti Sonic. Jeff, Mike Manati pro Sonic, Say

678
00:41:13.719 --> 00:41:19.199
I am? I am pro Sonic. Nikki, I am the vegetables that

679
00:41:19.280 --> 00:41:22.920
are sorry. I was trying to
record it and I actually Sonics not a

680
00:41:23.000 --> 00:41:30.079
vegetable. Sean, I am pro
sonic, Dan soundboard, we have one

681
00:41:30.480 --> 00:41:34.480
anti Sonic and listen. If I
could elaborate, I would be like,

682
00:41:35.360 --> 00:41:37.119
nope, nope, that's not part
of the deal, all right, move

683
00:41:37.159 --> 00:41:40.880
on, Sonic Meania, all right, metaphort Reefantasia. Let's for the shout

684
00:41:40.920 --> 00:41:45.559
the Sega section. Uh yeah,
just another one that me and Jam kept

685
00:41:45.559 --> 00:41:49.920
glancing over at. And I'm like
that UX is very good. And then

686
00:41:49.960 --> 00:41:52.239
I couldn't tell anything else that was
going on. Mike, you got to

687
00:41:52.239 --> 00:41:54.679
play it? How was it?
I got to play maybe forty five minutes

688
00:41:54.679 --> 00:41:59.559
of this at various stages in the
game, kind of a beginning section,

689
00:41:59.760 --> 00:42:02.000
a intersection, and something a bit
more deeper into the game, like a

690
00:42:02.079 --> 00:42:07.559
boss battle. Oh. I'm like, you know, I love those persona

691
00:42:07.679 --> 00:42:10.639
games, and I was excited for
this. It's like, okay, Fantasy

692
00:42:10.719 --> 00:42:15.440
Persona. What I love is like
it is that in the best way possible,

693
00:42:15.480 --> 00:42:17.559
is in terms of just being super
slick, right, like things like

694
00:42:17.920 --> 00:42:22.960
the transition from the field into a
battle and those UI and UX elements,

695
00:42:23.039 --> 00:42:28.199
and like the music just being incredible
all the battle song, so guy,

696
00:42:28.199 --> 00:42:30.360
I kind of just sat there and
had to listen to that, But also

697
00:42:30.480 --> 00:42:35.480
like does feel like its own thing
in interesting ways, like the battlesystem here,

698
00:42:36.280 --> 00:42:37.280
you know, you do have like
that, Oh, if you exploit

699
00:42:37.320 --> 00:42:39.760
an enemy weakness, you get like
you know, one more turn, but

700
00:42:39.880 --> 00:42:45.039
that way that works is differently.
There are like all the all the you

701
00:42:45.079 --> 00:42:46.159
know, your team takes a turn, then the enemies take a turn.

702
00:42:46.239 --> 00:42:50.760
You kind of have points for your
turns, but you can use those points

703
00:42:50.840 --> 00:42:53.559
maybe do a team up attack that
costs two points instead, and what team

704
00:42:53.639 --> 00:42:58.880
up tacks you have depends on your
party. Composition doesn't mean characters because there's

705
00:42:58.960 --> 00:43:01.639
like a job system so and I
love job systems. So you could take

706
00:43:01.719 --> 00:43:05.000
this person, they're going to maybe
be a mage, and that's going to

707
00:43:05.039 --> 00:43:07.599
give them different abilities. If you
have a mage in this other class,

708
00:43:07.800 --> 00:43:12.360
then that's going to give you access
again to other abilities. So just the

709
00:43:12.559 --> 00:43:17.800
composition details there seem very exciting.
And then the world looks all kinds of

710
00:43:17.880 --> 00:43:22.559
fucked us right, like you know, right, you're in this fancy place

711
00:43:22.599 --> 00:43:23.920
and it's like, oh, look
at this. This is a fantasy book

712
00:43:23.920 --> 00:43:27.679
and it's just like a picture of
Tokyo or something. Oh, and then

713
00:43:27.679 --> 00:43:30.239
you come across like the first growthesque
monster. Somebody's like these things are called

714
00:43:30.679 --> 00:43:37.400
humans. It's like, uh,
what's going on here? Ah? So

715
00:43:37.719 --> 00:43:39.039
just it's gonna be fun to see
where all that goes. All the characters

716
00:43:39.079 --> 00:43:44.119
already look appealing. There's like a
mouse sky with a very deep voice,

717
00:43:44.239 --> 00:43:49.079
and I love him a lot.
Like when he has like his like mage

718
00:43:49.239 --> 00:43:52.360
job that he had, he's like
think, I know nothing of spells,

719
00:43:52.480 --> 00:43:55.599
do you or something like that.
I'm like, oh, excellent delivery,

720
00:43:57.119 --> 00:44:02.760
very much into that. Yeah,
this really impressed me. I am I

721
00:44:02.920 --> 00:44:07.760
was excited for this. After playing
it, I am very excited for metaphor.

722
00:44:07.880 --> 00:44:10.840
They seem like they're doing an amazing
job here. Oh. Like a

723
00:44:10.960 --> 00:44:15.000
really cool detailed detail is when you're
running around the field, if you're like

724
00:44:15.119 --> 00:44:17.800
a counter a weak enemy, you
kind of have like light attacks you can

725
00:44:17.840 --> 00:44:21.000
do in the field. And in
a persona game, it'd be like,

726
00:44:21.039 --> 00:44:22.920
oh, hit somebody of an attack
so you get advantage, right, so

727
00:44:22.960 --> 00:44:27.239
you get to attack first in the
random batle or whatever. Here, if

728
00:44:27.280 --> 00:44:29.880
an enemy is weak enough, you
can just actually kind of hack and slash

729
00:44:29.960 --> 00:44:31.639
them, like it's like a standard
action game. And then for the bigger

730
00:44:31.760 --> 00:44:36.239
enemies, if you kind of hack
and slash a bar away, that's how

731
00:44:36.280 --> 00:44:37.920
you get advantage. And in the
meantime, you still have the dodge attacks

732
00:44:37.960 --> 00:44:42.079
because if they hit you back then
they're going to get advantage. So there

733
00:44:42.199 --> 00:44:46.599
is like a little bit of that
real time action combat scenario there in between

734
00:44:46.840 --> 00:44:50.559
the turn based battles. It's just, I don't know, it's switches things

735
00:44:50.639 --> 00:44:53.719
up a little bit in a very
pleasant way. Okay, I'm I'm interested

736
00:44:53.760 --> 00:44:58.199
in so much of this because I'm
really really looking forward to this game as

737
00:44:58.199 --> 00:45:04.960
a big persona guy, and someone
who SMT has never really appealed to me.

738
00:45:06.199 --> 00:45:10.119
I'm not mistaken. Yeah, the
SMT five embargo lifted earlier this morning,

739
00:45:10.239 --> 00:45:14.519
and I have nothing to say about
it, unfortunately, because I still

740
00:45:14.559 --> 00:45:19.519
can't bring to play SMT five.
I want to, but between being busy

741
00:45:19.719 --> 00:45:23.199
and then just thinking to myself,
it's SMT five it you know, it

742
00:45:23.360 --> 00:45:27.039
never really appealed to me in the
first place. I really want to give

743
00:45:27.079 --> 00:45:30.559
it a shot. It's just Lexi
said when she was on the couch,

744
00:45:30.599 --> 00:45:34.320
she was like, it's very brutal, and that's always been like a sticking

745
00:45:34.360 --> 00:45:37.920
point is like it's hard to get
into those games. This seems like they

746
00:45:37.079 --> 00:45:43.000
very much are playing to the persona
crowd with how much more colorful it is

747
00:45:43.320 --> 00:45:47.440
and how character driven too. Yeah, character driven are things structured in a

748
00:45:47.519 --> 00:45:52.119
more similar way when it comes to
the combat, because that's something that actually

749
00:45:52.199 --> 00:45:55.239
interests me. Mike, I want
you to correct me on this because the

750
00:45:55.280 --> 00:45:59.280
way I tried to explain to my
friend who's also into Persona but not SMT

751
00:46:00.000 --> 00:46:05.440
said, it seems like, based
on the trailer or the livestream they did

752
00:46:05.480 --> 00:46:07.360
a couple of weeks ago, it
seems like you can, yeah, like

753
00:46:07.559 --> 00:46:12.679
wipe out small mobs on the map
action RPG style, But then if you

754
00:46:12.800 --> 00:46:15.920
want to engage in like a tougher
enemy or a boss fight what have you,

755
00:46:16.280 --> 00:46:21.039
you like switch into the traditional persona
style and that's when you do a

756
00:46:21.119 --> 00:46:25.159
tactical style. Yeah, but again
it's like even then, you can still

757
00:46:25.280 --> 00:46:29.559
hack and slash them because they have
like a bar, and if you hack

758
00:46:29.599 --> 00:46:31.599
and slash the bar to a certain
point, then you push the button to

759
00:46:31.760 --> 00:46:37.880
activate the the actual in turn based
battle, you have advantage that element there

760
00:46:38.440 --> 00:46:43.480
almost like a stagger gauge on the
overworld, where once you hit a certain

761
00:46:43.559 --> 00:46:47.719
point then you can engage in the
turn base. It's the poken tournament of

762
00:46:49.239 --> 00:46:52.599
rg's Gotta Gotta Yeah, Or if
you don't want to do it, you

763
00:46:52.639 --> 00:46:54.639
can just go up there and push
a button and just turn it into the

764
00:46:54.679 --> 00:46:58.320
turn based battle. All right,
well I just won't give you like the

765
00:46:58.880 --> 00:47:00.840
they'll give you back right exactly.
Yeah, it's like, yeah, like

766
00:47:00.880 --> 00:47:04.199
in Person of three reloaded, all
you do is like you steak up and

767
00:47:04.199 --> 00:47:06.639
you just hit them with the sword
and that that's advantage. Though it's a

768
00:47:06.679 --> 00:47:10.400
bit more complicated here. I think
that's a very very interesting approach. And

769
00:47:10.880 --> 00:47:15.159
he said everything everyone said, I'm
just even more excited for this now.

770
00:47:15.760 --> 00:47:21.119
It was very, very very slick. Yeah, it's just somebody who like

771
00:47:21.199 --> 00:47:22.119
maybe at one point is like,
oh I kind of wish I just went

772
00:47:22.199 --> 00:47:25.079
strike to PERSONA six instead of doing
this. No. I am super sold

773
00:47:25.519 --> 00:47:28.840
on what they are doing with this
game. From what I played, I

774
00:47:29.079 --> 00:47:30.719
have a filing. I'm going to
love it. Uh, Nikki, I

775
00:47:30.760 --> 00:47:37.920
believe you played hyper Light Breaker.
I did. I had a freaking blast

776
00:47:37.000 --> 00:47:40.039
with this. Your big your big
hyper Light Drifter, right, that's the

777
00:47:40.079 --> 00:47:45.079
first one your mark for that.
Well, so I like the way that

778
00:47:45.159 --> 00:47:47.000
game works. That's where I'm I
played ten minutes of it and was like,

779
00:47:47.199 --> 00:47:53.679
I don't think this is to me, but like looking at that game

780
00:47:53.800 --> 00:47:58.039
really like I fell in love with
the way it looked. And then when

781
00:47:58.039 --> 00:48:00.000
they announced this game, it was
like, Oh, actually, the format

782
00:48:00.159 --> 00:48:05.960
of this kind of seems more enthralling
to me. It's a third person character

783
00:48:06.079 --> 00:48:13.280
action ish rogue light a roguelike.
And the thing about this game is that

784
00:48:13.559 --> 00:48:20.440
every run, it procedurally generates the
chunks of the map and then there are

785
00:48:20.440 --> 00:48:24.440
a handful of different biomes that are
all smushed together. You have little sub

786
00:48:24.480 --> 00:48:29.719
objectives. There's there's secrets all over
the map. There's these sub objectives.

787
00:48:29.760 --> 00:48:31.400
You have to beat these mini bosses
to get keys, and those keys and

788
00:48:31.519 --> 00:48:37.800
lock the door to the bigger bosses. You beat those bigger bosses and that's

789
00:48:37.840 --> 00:48:42.199
how you end the run. There's
a bunch of different weapons that are all

790
00:48:42.360 --> 00:48:46.920
randomly generated. Run to run.
The way it feels is really good.

791
00:48:47.119 --> 00:48:52.519
The the weapon diversity is really cool. There was a pistol, there were

792
00:48:52.800 --> 00:48:58.840
snipe rivals, there was an assault
rifle, esch gun. One thing that

793
00:48:59.039 --> 00:49:04.039
I when I started the demo,
it definitely was like, Oh, I

794
00:49:04.119 --> 00:49:07.880
have a gun. How cool.
BBB, I'm gonna shoot everybody. And

795
00:49:08.000 --> 00:49:12.760
then I killed the handful of guys
that I killed and was like, all

796
00:49:12.840 --> 00:49:15.760
right, it's time for more combat. And then I went to go shoot

797
00:49:15.760 --> 00:49:19.199
and I had no bullets, and
I heard the dev that was walking me

798
00:49:19.320 --> 00:49:23.880
through snicker and I was like what, And then I just got lit the

799
00:49:23.960 --> 00:49:27.920
fuck up and he was like,
yeah, you're out of bullets. And

800
00:49:28.079 --> 00:49:30.079
I looked up and I was like, oh, I had eight bullets total,

801
00:49:32.119 --> 00:49:34.960
and he was like, yeah,
the only way to get more bullets

802
00:49:35.000 --> 00:49:37.280
is to kill people without the bullets, and I was like, ah,

803
00:49:37.400 --> 00:49:43.440
it just so yeah. So it
really is like primarily a melee combat with

804
00:49:43.599 --> 00:49:49.840
your your projectile weapon being your kind
of last resort depending but it's also like

805
00:49:49.960 --> 00:49:52.440
that was just the way that it
shook out for me. That run,

806
00:49:52.840 --> 00:49:57.519
right, It seems like there was
a lot of room for variation in the

807
00:49:57.599 --> 00:50:00.719
way that those that that mechanic can
work in those conversations that you have with

808
00:50:00.840 --> 00:50:07.320
your weapons can move back and forth. Looked really cool. I think the

809
00:50:07.199 --> 00:50:12.920
procedural generation it reminded me a lot
of risk of rain too. Actually,

810
00:50:13.840 --> 00:50:19.679
there's co op, there's there's three
person co op, and the all of

811
00:50:19.800 --> 00:50:22.800
your loot is localized to you,
so you don't have to fight your friends

812
00:50:23.199 --> 00:50:25.480
or the people that you're playing with
for the loot. You get your own

813
00:50:25.559 --> 00:50:32.400
loot that generates on the map.
There are multiple systems to carry over certain

814
00:50:32.519 --> 00:50:36.840
items from run to run. You
can decide to if you pick something up

815
00:50:36.840 --> 00:50:38.480
and you're like, I actually don't
want this or need this, you can

816
00:50:38.679 --> 00:50:43.559
stash it and either pull it forward
because it is not advantageous for you on

817
00:50:43.639 --> 00:50:45.440
this run, or you can scrap
it and get currency that you could use

818
00:50:46.440 --> 00:50:52.440
between runs, excuse me, between
runs. And in the hub world there

819
00:50:52.639 --> 00:50:58.760
are there you have conversations with people, but there are no like traditional cut

820
00:50:58.840 --> 00:51:02.400
scenes, and I think this The
preducer I was chatting with mentioned that I

821
00:51:02.480 --> 00:51:06.800
guess this is a thing in hyper
Late Drifter, but like all of the

822
00:51:07.039 --> 00:51:09.800
story is ambient, there's no like, there's no cut scenes. So there

823
00:51:09.840 --> 00:51:15.400
are these visual vignettes that don't there's
no text. It's just like you you

824
00:51:15.800 --> 00:51:21.400
unlock and decrypt these pictures and then
you look at the pictures and then it

825
00:51:22.000 --> 00:51:24.960
has them in order, kind of
like a comic or graphic novel. And

826
00:51:25.400 --> 00:51:31.960
sometimes the pictures will be in conversation
with other pictures that are also in that

827
00:51:32.199 --> 00:51:37.360
biome, and they're all like character
vignettes, and it seems like they will

828
00:51:38.159 --> 00:51:43.719
they the meaning of them will change
depending on how how many of them you

829
00:51:43.920 --> 00:51:50.159
unlock. It seems really cool.
It's coming into early access late summer is

830
00:51:50.239 --> 00:51:52.599
what they said, so that could
be any time between August and September.

831
00:51:53.840 --> 00:51:58.000
But I'm really excited about it.
I think we should play it on the

832
00:51:58.079 --> 00:52:00.960
site that co op Mode was watching
some of it and I was getting the

833
00:52:00.320 --> 00:52:02.760
same idea. I'm like, yeah, this would be really fun to actually

834
00:52:02.840 --> 00:52:07.960
just straight it on the site.
It looked really good. Let's let's do

835
00:52:08.079 --> 00:52:10.559
Path of the Goddess and let's kind
of like wrap up the other ones kind

836
00:52:10.559 --> 00:52:15.159
of quickly. Pat knit Sue Gami
Path of the Goddess. Who played that

837
00:52:15.239 --> 00:52:20.199
mic? That was you? I
played this over at Capcom. This is

838
00:52:20.320 --> 00:52:24.800
that kind of action looking game new
IP I believe the debuted last year at

839
00:52:24.920 --> 00:52:28.320
Xbox A showcase. At the time, I was kind of cool on it.

840
00:52:29.440 --> 00:52:34.400
I played it here. I was
surprised this is mostly a tower defense

841
00:52:34.519 --> 00:52:37.639
game. It turns out. I
don't know if everyone else do that.

842
00:52:37.679 --> 00:52:39.039
I'm just kind of late to the
party. But yeah, like you have

843
00:52:39.199 --> 00:52:43.239
this maiden who you kind of have
to get from point A to point B,

844
00:52:43.880 --> 00:52:45.320
and then you have these kind of
people you can help and you can

845
00:52:45.400 --> 00:52:50.519
kind of upgrade them and tell them
where to go. In the meanwhile,

846
00:52:50.599 --> 00:52:52.480
Yeah, like it's like there's like
phases of daytime. We were setting up

847
00:52:52.480 --> 00:52:57.639
the phases of nighttime where the monsters
start coming down towards the past and you

848
00:52:57.800 --> 00:53:00.480
have like you know, you're there
running around too, and you can fight.

849
00:53:00.000 --> 00:53:02.599
And I kind of like the combo
system because it's relatively simple. It's

850
00:53:02.639 --> 00:53:06.039
like, you know, push,
why do a strong attack X Y.

851
00:53:06.280 --> 00:53:10.320
It's like your aerial X x Y
your AoE, so everything is like a

852
00:53:10.400 --> 00:53:15.039
combination of x's and then why is
the finisher? But yeah, it really

853
00:53:15.159 --> 00:53:19.119
is just like, yeah, I
get this, Get protect the woman while

854
00:53:19.199 --> 00:53:22.320
she dances down the path, gets
to the place. There was like a

855
00:53:22.400 --> 00:53:25.840
boss fight specific stage that uh switched
up a little bit in terms of like

856
00:53:27.440 --> 00:53:30.760
it almost suddenly felt a little bit
more pitmanesque, I guess because because it

857
00:53:30.840 --> 00:53:35.079
was like I was telling my people
when to go in and attack the boss

858
00:53:35.119 --> 00:53:38.039
and when to retreat and protect the
maiden instead, you know, kind of

859
00:53:38.079 --> 00:53:42.800
things like that. But no,
uh, pretty tower defensie in a way

860
00:53:42.840 --> 00:53:45.039
that I even though tour Defense isn't
my most favorite John in the world,

861
00:53:45.400 --> 00:53:49.440
I thought that that made this interesting. Again when I first saw this and

862
00:53:49.519 --> 00:53:52.559
it just looked like a relatively generic
hack and slash thing. It didn't really

863
00:53:52.639 --> 00:53:58.960
appeal to me. So seeing that
depth there was welcome. Uh. Interesting,

864
00:53:59.199 --> 00:54:00.079
Yeah, do you have a question
about a Sean before we move on?

865
00:54:00.920 --> 00:54:05.960
I think most people feel the exact
opposite of how you do. I

866
00:54:06.039 --> 00:54:07.840
think everyone's upset it to Tower Defense. Actually, a lot of people wanted

867
00:54:07.880 --> 00:54:10.800
it to be onny Musha. And
it's not that I've been saying for a

868
00:54:10.880 --> 00:54:14.840
long time now, why is this
not just on a Musha Guiden or something?

869
00:54:15.039 --> 00:54:19.360
Oh that's yeah, because it's like
it because like Odama with Dante or

870
00:54:19.480 --> 00:54:22.480
something. Honestly, that's watching the
gameplay that's Odama. Came to me as

871
00:54:22.519 --> 00:54:25.559
well. Am I just playing as
a little guy on the Odama playfield?

872
00:54:25.639 --> 00:54:31.039
What the hell? It's like conquer
Renegade about? Yes? Yeah? The

873
00:54:31.840 --> 00:54:37.599
StarCraft Ghosts all right? You guys
also played Fatal Fury, City of the

874
00:54:37.679 --> 00:54:44.719
Wolves, Sports Star two games off
of MIC. Is that right? Well,

875
00:54:44.920 --> 00:54:46.880
once we figured out how to turn
on the simplified controls for Nicko,

876
00:54:51.239 --> 00:54:54.559
it counts listen a dubs a dubbed
dub damn right. I looked at that

877
00:54:54.760 --> 00:55:00.719
they presented the move list. It
looked like a chi Lee's menu. They

878
00:55:01.320 --> 00:55:04.519
gave it to us and they were
like, here's the move list, and

879
00:55:04.599 --> 00:55:07.440
I was looking at it and I
was like, I've never fucking seen I

880
00:55:07.440 --> 00:55:12.000
don't even know what to control,
Like what the fuck is this? And

881
00:55:12.480 --> 00:55:15.760
Mike so kind, so generous.
I can tell Mike was holding back initially

882
00:55:15.800 --> 00:55:20.400
because I was like, I'm gonna
press square and triangle and square and triangle,

883
00:55:20.400 --> 00:55:22.920
and I was like, I'm not
doing anything like doing the same like

884
00:55:22.079 --> 00:55:25.320
low punch over and over again.
And eventually I was like, listen,

885
00:55:25.360 --> 00:55:28.760
I have to call it adult over. We gotta put the ship on the

886
00:55:28.840 --> 00:55:34.159
smart so I can play the game. That's why. Yeah, we did

887
00:55:34.280 --> 00:55:37.920
have a good time. You know, I've played this game's kind of predecessor,

888
00:55:37.000 --> 00:55:39.880
Guru Marco the World Is only recently
and enjoyed it a lot. And

889
00:55:39.960 --> 00:55:45.719
it does again, I'm not like
the biggest fatal Fury uh knowledge man in

890
00:55:45.800 --> 00:55:57.960
the world knowledge many, but this
did feel like that game to me,

891
00:55:58.000 --> 00:56:00.960
which is good because that's a very
good feeling. Game feels like a lot

892
00:56:01.039 --> 00:56:05.800
of fun, just you know,
the good systems that that they have there,

893
00:56:05.880 --> 00:56:07.480
with the kind of revving up and
that thing where you get to choose

894
00:56:07.559 --> 00:56:10.719
like can you do your special moves? Yeah, and you're the first third

895
00:56:10.760 --> 00:56:15.199
of your health, the second third
or the third third. That's a fun

896
00:56:15.599 --> 00:56:19.199
decision to make. I still don't
love the way the game looks. It's

897
00:56:19.239 --> 00:56:22.440
not some big deal break you're It's
like it kind of wants to have this

898
00:56:22.559 --> 00:56:25.400
comic presentation, so it has some
cell shading and then like it'll randomly do

899
00:56:25.599 --> 00:56:30.239
those like comic dots as a layer, and it's like kind of non capital

900
00:56:30.760 --> 00:56:34.360
It felt Yeah, that's exactly the
word I was gonna use. It felt

901
00:56:34.480 --> 00:56:38.159
noncommittal, It felt confused, like
it just didn't. It also felt dated.

902
00:56:38.400 --> 00:56:44.360
Yeah, like this it it looked
like an hd PS two game that

903
00:56:44.440 --> 00:56:49.440
S and K is making games on
a not huge budget, so okay,

904
00:56:49.599 --> 00:56:52.920
they need to find ways to cover
things up. And that's why kof fifteen

905
00:56:52.039 --> 00:56:57.320
looked the way it did with simpler
cel shaded art style, and they're carrying

906
00:56:57.360 --> 00:57:00.639
that over into the City of the
Wolves and they decide to go with like

907
00:57:00.679 --> 00:57:02.440
a Marvel three art style, which
is why Mike doesn't like it, because

908
00:57:02.480 --> 00:57:07.480
he thinks Marvel three is an ugly
game, and I quote that's true.

909
00:57:07.679 --> 00:57:10.920
He admitted, but yeah, so
that's why this one looks away. It

910
00:57:10.960 --> 00:57:15.079
does. It's easier to do that
with like shaders and stuff on a budget

911
00:57:15.119 --> 00:57:19.719
then to do a really really right
It is like this is like one of

912
00:57:19.719 --> 00:57:22.880
the great trailers of all said,
yes, there you go. Wow,

913
00:57:22.960 --> 00:57:27.559
you're an awful exactly. This is
always a hard it's hard pill for me

914
00:57:27.599 --> 00:57:30.480
to just because like there was a
time where like Saka made the best looking

915
00:57:30.559 --> 00:57:32.880
fighting games because they were so good
at like pixel graphics, and I guess

916
00:57:32.880 --> 00:57:35.920
I get why we can't just go
back to that. Before me is like

917
00:57:35.960 --> 00:57:38.480
can't we just go back to that? It's like any company could just go

918
00:57:38.639 --> 00:57:42.639
back to it like it should be. And K people don't want to believe

919
00:57:42.679 --> 00:57:45.079
me on this, but pixel art
is like a dying art. Is hard

920
00:57:45.159 --> 00:57:49.920
to find people who can do that
for like an entire major game. That's

921
00:57:49.920 --> 00:57:52.800
why you see it more in the
indie space with people who are specialized at

922
00:57:52.880 --> 00:57:55.960
it, because you look at something
like kof thirteen, they like rodoscoped to

923
00:57:57.079 --> 00:57:59.920
make the pixel art, like that's
what they had to do just to get

924
00:58:00.079 --> 00:58:04.159
it looks good. So yeah,
I'm really excited though, who Yeah,

925
00:58:04.480 --> 00:58:08.440
you get to play us most of
the most of the rosters. Everyone that

926
00:58:08.599 --> 00:58:14.280
was like that was in that demo, okay, Jenny and they weren't in

927
00:58:14.320 --> 00:58:17.239
there yet. No, we had
you know, Terry and Rock and the

928
00:58:17.559 --> 00:58:22.960
newer woman with the glasses was that. Yeah, in Rocco or whatever the

929
00:58:23.039 --> 00:58:28.280
guy is, you know again,
not the biggest Fatal Fury knowledge Mark Mark.

930
00:58:30.599 --> 00:58:32.280
You know in the Japanese Mega Man
series, Doctor Light is known as

931
00:58:32.360 --> 00:58:38.360
Knowledge Man. Yeah, it's gonna
be interesting because you know, so we're

932
00:58:38.360 --> 00:58:43.760
getting Fatal Fury characters in Street Fighters
six, right, We're gonna get a

933
00:58:43.920 --> 00:58:46.360
Terry yeah, and then my you
know, they're gonna look very nice.

934
00:58:47.239 --> 00:58:52.920
Ye oh yeah, God. I
think Susie said when the Internet gets r

935
00:58:52.960 --> 00:58:57.840
E engine, my, it's just
game over. Which, by the way,

936
00:58:57.880 --> 00:59:00.320
I didn't get a chance to talk
about that yet. What a freaking

937
00:59:00.679 --> 00:59:04.800
moment, Like, you know,
my guy big Man Finelli mentioned it when

938
00:59:04.840 --> 00:59:07.800
he was on the couch. But
this is like a historic moment for fighting

939
00:59:07.840 --> 00:59:13.880
games. Street Fighter is getting its
first ever guest characters. It's from Fatal

940
00:59:13.960 --> 00:59:15.239
Fury Slash King of Fighters, which
is a big deal because you know,

941
00:59:15.320 --> 00:59:19.679
they've collaborated, they've done all this
stuff before. But for a first time,

942
00:59:19.960 --> 00:59:23.119
like mainline numbered street Fighter is getting
this, which is just that was

943
00:59:23.119 --> 00:59:25.960
an incredible announcement for me, Like
this was a good SGF for me.

944
00:59:27.119 --> 00:59:30.119
I got that, I got b
Jenny my girl revealed for City of the

945
00:59:30.159 --> 00:59:32.440
Wolves. This was a great time
to be a fighting game fan. I'm

946
00:59:32.440 --> 00:59:36.960
really looking forward to both of those
things. I did get to play a

947
00:59:37.000 --> 00:59:38.119
little bit issue first sas. I
did get to try out and Bison,

948
00:59:38.159 --> 00:59:42.760
who is the first character season two. Yeah, very fun, very excited.

949
00:59:43.079 --> 00:59:45.800
Season one characters for street Fighter six
didn't too much for me. I'm

950
00:59:45.880 --> 00:59:49.920
very excited about the street Fighter six
roster, especially a Lena from street Fighter

951
00:59:49.960 --> 00:59:52.920
three finally finally from street Fighter three
representation in there. Yeah. Season one

952
00:59:52.960 --> 00:59:55.440
felt like they were all just leading
up to a Kuma. Season two is

953
00:59:55.480 --> 00:59:59.840
they're starting off strong with Bison,
They're gonna have the two S and K

954
01:00:00.079 --> 01:00:02.239
characters, and they're also having a
fan favorite. That's that's a really that

955
01:00:02.320 --> 01:00:06.559
sounds very strong. Yeah. Are
they gonna put Mario in st right?

956
01:00:06.679 --> 01:00:08.440
Yes? Oh yeah, I should
do that. They should do that,

957
01:00:09.239 --> 01:00:13.079
yeah, or make a new Soul
Caliber and put all the Mario guys.

958
01:00:13.880 --> 01:00:17.480
Yeah. I played Yards Rising,
which is that Metroid vanea from Way Forward

959
01:00:17.559 --> 01:00:22.760
based on the Yards Revenge Atari game
from way back in the way back,

960
01:00:22.920 --> 01:00:27.119
and it had a better showing when
I was playing it than it did in

961
01:00:27.199 --> 01:00:30.920
that Nintendo direct. It still looks
a little bit like made on a budget

962
01:00:30.960 --> 01:00:35.760
in terms of visuals, but I
thought it was It's got solid gameplay,

963
01:00:35.960 --> 01:00:39.599
and I really like the hacking mini
game. Is you just playing Yards like

964
01:00:39.639 --> 01:00:44.159
you're just playing the old game,
and they add complexity on that late like

965
01:00:44.239 --> 01:00:45.920
as you go through the game.
That was pretty interesting. I'm like,

966
01:00:46.000 --> 01:00:51.920
I thought that was clever. What
is this for a person who's not eighty

967
01:00:52.000 --> 01:01:00.159
five? Yeah. Howard Scott Warshaw
also made Yards for and it's like it's

968
01:01:00.400 --> 01:01:05.400
probably one of the better Atari twenty
six hundred games in terms of having a

969
01:01:05.440 --> 01:01:10.079
lot to do, having complexity and
depth. But the real reason I remember

970
01:01:10.079 --> 01:01:14.719
it is because on G four every
commercial break early on they'd have I'm Howard

971
01:01:14.760 --> 01:01:16.239
Scott Warshaw. I made one with
the worst game of all time in ET

972
01:01:16.400 --> 01:01:20.599
and one of the best games all
time, Yards Revenge. Howard. It's

973
01:01:20.639 --> 01:01:23.079
not that beloved, but it was
cool. It's a good game. So

974
01:01:23.159 --> 01:01:27.400
apparently Way Forward went to Atari and
was like, hey, he wants to

975
01:01:27.440 --> 01:01:30.119
help. They're like pictures on a
game pick anything, and they picked Yars

976
01:01:30.159 --> 01:01:32.119
and like, hey, we'll make
that into a metro vana. It is

977
01:01:34.119 --> 01:01:37.119
you basically are getting these abilities.
You could slot them into your little Yards

978
01:01:37.159 --> 01:01:39.880
bug like thing that like is a
menu option where it's like you're slotting in

979
01:01:39.960 --> 01:01:44.800
these abilities like a puzzle, and
that's determines how many different kinds of abilities

980
01:01:44.800 --> 01:01:47.920
you can have at any one time. And these things to use up your

981
01:01:50.800 --> 01:01:53.039
a sort of currency. So if
you're gonna do like the big double jump,

982
01:01:53.119 --> 01:01:55.360
that uses up a little bit of
the currency, and then to get

983
01:01:55.440 --> 01:01:59.800
that back you just need to do
certain things in combat to make sure you're

984
01:01:59.840 --> 01:02:02.440
like pairying at the right time.
So it kind of encourages a little bit

985
01:02:02.480 --> 01:02:07.440
more engagement with the systems than a
standard Metroid being yet, but I was

986
01:02:07.440 --> 01:02:09.519
pretty happy with it. Now we've
got Marlin is there? So is this

987
01:02:09.639 --> 01:02:16.599
the first Yards game since that Toyota
won on Xbox three? That's but yeah,

988
01:02:16.800 --> 01:02:20.840
very close. Yeah, I'm sorry, yes, yeah, Wow,

989
01:02:20.920 --> 01:02:22.880
you're should be really embarrassed. Okay, you're not knowledge man, that's true,

990
01:02:22.920 --> 01:02:28.000
that's true. Claimed to be the
knowledge man here Jeff, how did

991
01:02:28.039 --> 01:02:30.119
it like just feel though, because, like as we pointed out, when

992
01:02:30.119 --> 01:02:35.639
it first got revealed, they looked
extremely stiff. Yes, it feels good

993
01:02:35.920 --> 01:02:39.159
enough, like it's not Metro Dread, but it's not like it doesn't play

994
01:02:39.400 --> 01:02:43.440
so stiff that it's like, oh
this stinks. No, it feels like

995
01:02:43.480 --> 01:02:45.599
a pretty decent way forward game.
Like I, you know, I think

996
01:02:45.639 --> 01:02:47.920
people give up. People have a
pretty good idea of how those feel,

997
01:02:47.920 --> 01:02:52.719
like Shante. It feels like Shante, which is good. Is fine.

998
01:02:52.800 --> 01:02:57.119
Yeah, last thing I have on
the list here, and if anyone else

999
01:02:57.199 --> 01:02:59.719
has anything else they want to shout
out a shout out and pop off before

1000
01:02:59.719 --> 01:03:01.320
we're doing they can. But Tails
of the Shire Nikki was with you.

1001
01:03:02.360 --> 01:03:08.000
Yeah, I watched John Warren who
was on the couch over at vgb's I

1002
01:03:08.079 --> 01:03:14.639
watched it over his shoulder and Bailey
also played. It looked really cute,

1003
01:03:15.000 --> 01:03:16.280
like I don't really think I have
very much to say about it. They

1004
01:03:16.320 --> 01:03:21.960
were very That team seemed unbelievably proud
of the video game that they had made,

1005
01:03:22.000 --> 01:03:28.280
and fining Yes it's a hobbit cozy
farming sim animal crossing light right.

1006
01:03:29.320 --> 01:03:32.679
They were amped to talk about their
game and everyone always is. But they

1007
01:03:32.719 --> 01:03:37.880
were really proud of the thing that
they had made and excited to show it

1008
01:03:37.000 --> 01:03:42.199
off. And I think that,
like their love for the source material really

1009
01:03:42.280 --> 01:03:46.280
came through in in every bit of
the presentation. There's a bunch of foot

1010
01:03:46.400 --> 01:03:51.960
options if you're if you care about
that and the character creator, they were

1011
01:03:52.159 --> 01:03:54.599
very proud of the fact that you
can have your own little Hobbit house or

1012
01:03:54.639 --> 01:04:00.559
whatever the fuck they're called. I
won't be saying that you can have your

1013
01:04:00.599 --> 01:04:05.719
little Hobbit house. Mcgrouper now,
so he knows the I like holes line,

1014
01:04:05.960 --> 01:04:13.239
I like holes line. He knows
it. That's good man. But

1015
01:04:13.960 --> 01:04:18.960
the thing that they were very proud
of and wanted, like really, we're

1016
01:04:19.000 --> 01:04:21.679
trying to drive home is that they
were like, they had the opportunity and

1017
01:04:21.840 --> 01:04:27.679
considered making it grid based when you
were putting stuff down like Animal Crossing,

1018
01:04:28.079 --> 01:04:30.599
and then they were like, but
that's not how any of the houses and

1019
01:04:30.119 --> 01:04:34.159
those movies are in this story.
Looks that's kind of shit everywhere. So

1020
01:04:34.280 --> 01:04:40.000
you can really just like put stuff
anywhere, like you just drop anything anywhere

1021
01:04:40.039 --> 01:04:45.679
when you're customizing those spaces. And
I'm really excited to see what like inevitably

1022
01:04:45.760 --> 01:04:48.320
on TikTok right after this game comes
out. I think like there's going to

1023
01:04:48.360 --> 01:04:57.000
be an explosion of of house tours
and sorry, whole Tours, and I

1024
01:04:57.119 --> 01:05:00.559
think there will be I think,
I'm I'm I'm excited for I'm excited for

1025
01:05:00.639 --> 01:05:03.920
this. What does Whole Tours dot
Com go to right now? Question?

1026
01:05:08.199 --> 01:05:14.679
I leave that one to you.
Yeah, nothing, can someone grab that?

1027
01:05:15.119 --> 01:05:16.599
Yeah, if we can get Whole
tours dot Com, that'd be great.

1028
01:05:16.760 --> 01:05:21.159
Jan Uh, we we should wrap
up real quick before we do that.

1029
01:05:21.440 --> 01:05:25.039
Sean, you were at home.
You saw stuff that we might not

1030
01:05:25.119 --> 01:05:29.000
have seen. Anything stick out to
you that you are wondering about. Oh,

1031
01:05:29.159 --> 01:05:31.239
that was a good question, Jeff. I have been like dabbling in

1032
01:05:31.320 --> 01:05:40.559
a whole bunch of demos, a
variety of different events. I'm trying to

1033
01:05:40.639 --> 01:05:44.599
keep track of where everything came from. Uh, Anton Blast got demo is

1034
01:05:44.639 --> 01:05:47.920
part of something. Times are like, thank you for knowing our game when

1035
01:05:47.960 --> 01:05:50.559
it when it got when it got
shown it like a director or whatever.

1036
01:05:50.559 --> 01:05:54.559
I'm like, yeah, Anton Blast
rules, that's the Warrior where looking game?

1037
01:05:55.280 --> 01:06:00.519
Yes? Yeah right, yeah?
Did you watch Soka? We may

1038
01:06:00.559 --> 01:06:04.039
have all been busy during that,
but I actually said it was a bad

1039
01:06:04.119 --> 01:06:06.000
show. It was a lot of
stuff that was already known, right,

1040
01:06:06.039 --> 01:06:09.280
It was basically, yeah, a
lot of stuff that was already known,

1041
01:06:09.400 --> 01:06:15.239
a lot of people doing weird you
be soft talking. I didn't. I

1042
01:06:15.280 --> 01:06:18.400
didn't like the vibe of it at
all. Yeah, just generally speaking.

1043
01:06:18.920 --> 01:06:21.519
Two of the things that did stand
out to me that we haven't talked about

1044
01:06:21.519 --> 01:06:25.039
it at all yet, and you
know they you guys have kind of talked

1045
01:06:25.079 --> 01:06:29.559
about them all right, But in
the Xbox Show, I thought frag punk

1046
01:06:29.800 --> 01:06:32.559
looked really interesting. Oh yeah,
yeah, that looks sick as hell.

1047
01:06:32.800 --> 01:06:36.159
Yeah, Like I was thinking to
myself, Okay, this like one minute

1048
01:06:36.239 --> 01:06:41.760
trailer of just the sickest thing you
can imagine. That is how you show

1049
01:06:41.800 --> 01:06:45.119
off a hero shooter in twenty twenty
four, not what everyone else is doing

1050
01:06:45.199 --> 01:06:48.599
with like Concorde and everything like that. No, just show me I can

1051
01:06:48.760 --> 01:06:53.360
flip the level upside down and turn
on big head mode. Okay, see,

1052
01:06:53.440 --> 01:06:55.760
yeah, we'll see you next year
or whatever. Yeah that was sick,

1053
01:06:55.880 --> 01:06:59.199
and yeah the Artistyle is getting everything. That trailer I think looked really

1054
01:06:59.239 --> 01:07:03.199
cool. That one gonna be fun. And then Doom. I love Doom,

1055
01:07:03.400 --> 01:07:08.880
and that was just an incredible true
minor state is the Xbox like Get

1056
01:07:08.960 --> 01:07:12.039
Together whatever, didn't have a lot
of these games to play obviously dooms alway,

1057
01:07:12.119 --> 01:07:14.960
Yeah, they were not playing out
and they had like Stalker two was

1058
01:07:15.000 --> 01:07:16.480
on the SUF show floor and I
didn't play that. We'll be fineing there

1059
01:07:16.559 --> 01:07:23.199
later this year. It looked crazy
impressive, It looked very pretty Xbox Xbox

1060
01:07:23.239 --> 01:07:25.599
had a really good show this.
Oh yeah, I think everyone knows that

1061
01:07:25.800 --> 01:07:28.960
what I was talking about, but
I just felt that worth it was worth

1062
01:07:29.000 --> 01:07:31.679
saying again new Mirror's Edge there.
It's called Perfect Darkness something, but very

1063
01:07:31.719 --> 01:07:36.880
excited. I'm I'm a little down
on Perfect Dark just because I think it

1064
01:07:38.039 --> 01:07:43.159
looks slightly generic sci fi. I
have great news for you. Perfect Dark

1065
01:07:43.800 --> 01:07:48.559
is no perfect dark and wacky and
wild sci fi. I think they are

1066
01:07:48.639 --> 01:07:51.880
setting it up for like the Turn. I think they're setting up with the

1067
01:07:51.920 --> 01:07:56.320
Prestige. Yes, exactly. This
was just like the initial reveal trailer to

1068
01:07:56.480 --> 01:07:59.960
just like make it clear to people
who don't know, Hey, this is

1069
01:08:00.079 --> 01:08:04.440
our James Bond styles spy game hit
manything because's an now is that I think

1070
01:08:04.440 --> 01:08:08.079
they were saying up for that,
and then at least hopefully there will be

1071
01:08:08.199 --> 01:08:13.920
weird aliens in that game. Yeah, and I need forget about that guy

1072
01:08:14.360 --> 01:08:17.840
trailer. Honestly, if you had
told me that this was like another futuristic

1073
01:08:17.920 --> 01:08:23.319
Call of Duty or it was kill
Zone or something like that, there were

1074
01:08:23.479 --> 01:08:25.760
moments where I was like that,
yeah, I could see that, So

1075
01:08:25.960 --> 01:08:28.359
that was a little worrying. But
yeah, once they got into like the

1076
01:08:28.439 --> 01:08:30.199
parkour stuff and some of the art
things that they showed, I was like,

1077
01:08:30.239 --> 01:08:32.079
Okay, this is looking a little
bit better, and I hope they

1078
01:08:32.199 --> 01:08:35.680
just keep going down that path with
this one something it looked like like the

1079
01:08:35.880 --> 01:08:41.399
far sight vision, you know,
like looking through doors and stuff like detective

1080
01:08:41.439 --> 01:08:44.640
vision. Yeah. I think they
just get creative stuff. It'll go a

1081
01:08:44.680 --> 01:08:49.800
long way exactly. And Parker,
yeah, we really should play Perfect Dark

1082
01:08:49.920 --> 01:08:56.359
zero. We should get four people. The multiplayer is actually kind of okay.

1083
01:08:57.319 --> 01:09:00.680
Drew Scanlon for an Extra Life a
few years ago and it was not

1084
01:09:00.039 --> 01:09:04.520
great. You don't have okay,
listen, no great? Yeah? Uh,

1085
01:09:04.760 --> 01:09:09.760
me and Manati will be all right
there. Someone telling me a Golden

1086
01:09:09.840 --> 01:09:13.119
id Old demo is that? Okay? That's important. I'm so fucking excited

1087
01:09:13.159 --> 01:09:16.520
because I just randomly started playing the
last Golden Idol I didn't even know sequel

1088
01:09:16.600 --> 01:09:18.840
was coming out, and how there's
a new one coming And I looked at

1089
01:09:18.880 --> 01:09:21.520
the trailer and it's like seventies Detective
Ship and I'm like, oh, I'm

1090
01:09:21.560 --> 01:09:25.239
extremely in on this now. I'm
very excited. Also, there's a game

1091
01:09:25.319 --> 01:09:30.319
in the Steam Next Festival called Pinball
Spire, which looks like Betray Vane.

1092
01:09:30.359 --> 01:09:35.199
Yet I think we're gonna say,
yeah, I got to try that Island

1093
01:09:35.479 --> 01:09:39.880
is express what I'm thinking about?
Yeah, yeah, yeah. I played

1094
01:09:39.920 --> 01:09:44.560
it for like twenty minutes before bed
night or something, and I thought the

1095
01:09:44.680 --> 01:09:49.239
pinball physics feel a little weird.
It's an interesting are important to pinball typically?

1096
01:09:51.680 --> 01:09:55.119
All right, we should wrap this
up. We got Black Club happening

1097
01:09:55.199 --> 01:09:57.800
in a little bit. We'll take
we'll take a little of a break before

1098
01:09:57.800 --> 01:10:00.760
we get to that era late coming
in. Yes, but thank you all

1099
01:10:00.880 --> 01:10:04.159
for talking with me about video games. We will have more coverage from Summer

1100
01:10:04.199 --> 01:10:08.399
Game Fest because there's still stuff embargoed. We'll probably just talk about those on

1101
01:10:08.520 --> 01:10:11.600
bombcasts going forward. But thank you
for watching, thank you for listening to

1102
01:10:11.600 --> 01:10:13.640
everybody. Until next time, have
a good one, to take care of

1103
01:10:13.680 --> 01:10:14.960
yourself, and goodbye.

