Hey, folks, welcome to the end of day two e three, twenty
eleven. Here at the Giant Barnhouse. Let's give a great big round applause.
Excellence, excellent. Stop clapping the microphone, Eric Pope, I said,
I said that round of applause, not round of Mike applause, much
better. Let's let's take you around the room, introduce you to who we
have on the couch for for the opening hour. Here, mister Bradley Shoemaker.
Hi, holdo laptop in hand. You're gonna be cruising through the chat
for a little bit. So if you're watching this live joan bomb dot com
slash chat questions to me, questions to Bradley, Mister Eric Poe from Harmonics.
Alright, hello is here. Hi, I'm here, guys. I
made it Justin McElroy from Joystick and my brother, my brother and me.
Hi everybody, Sorry, I'm not skinning here. We've got Mike Wilford and
Dan Teesdale on on either ends of this couch here from Twisted Pixel and making
a beautiful sandwich out of mister John Drake from Harmonics. How's it going,
Johnny and and Mike Dan? Thank you guys. So much for for making
some time to come out and hang out our Crumby house. So I actually
want to talk to you guys first off, because kind of big surprising news
out of E three yesterday was the shift for a Gun Stringer from an XBLA
title to a full blown Connect retail title. He talked us a little bit
about like what, like how that came to be and like what that you
know, what what started that process? Yeah, it was kind of cool.
We just you know, we were shoot shooting for the March April time
frame and releasing the what we thought it was gonna be, like the first
XPLA Connect game, and then Microsoft had like an executive retreat, like Bomber
was there and like Don Mattrick and Phil Spencer all these guys went out and
we're just checking out stuff, and Stuart Platt, my producer over at Microsoft,
went over and demoed the game for them, and I guess they were
looking at it and thought that it was as good or better than some of
the stuff they had coming out, you know, and the the time frame
that we were looking at like September, so like like better than Dance Central
two. They're like like, this is what we're riding on this holiday.
Oh man, we need like a like a game, no, like a
game video game like yeah, yeah, yeah, so so we we had
some theories around the house of of you know, it was it was just
a matter of we can't compress all of this FMV to fit it into the
two gig limitation for for for an XPLA game. But it's opened the door
for us to add so much more FMV in now, so, so I
mean, yeah, I guess that's the question. Y know, what does
this due to the to the scope of the game for you guys? Actually,
the scope's increased a little. We added like an extra play to the
game that wouldn't have made it in otherwise. But you know, we pushed
really hard on Microsoft, like we want the extra time just to polish and
make the game better because we feel like we haven't really had ever been able
to do that on a project before. Just take our time to polish a
game as much as we can. So excellent. So, I mean kind
of the big question making that shift then is you know, what is this
due to price point for you guys? Yeah, I don't think we're supposed
to be talking about that yet. And go ahead, go ahead. We
have we have your PR person right off camera here. You'll give you that
all right thumbs up from PR. So just go ahead. And actually,
yeah, I think it's still influx a little bit. So I can't say,
but there's we're making sure that on our end, we're doing whatever we
can, like make sure that there's enough content there to make it worthwhile.
So we're doing some some cool things, you know, to make sure that
it's gonna be worthwhile. It's not gonna be just like a fifteen dollars xpla
game being charged like fifty bucks. It's not gonna happen. It's eight dollar.
It comes on a really big cart. It's like, well, you
know, we had to spend more on the sixty four make a big cart,
so you know, throw a little extra in there. Also, it's
a Halo game now seven part series. Who saw that your trilogy starting to
before? So, so how's your show going so far? Good? It's
really good. We have like four demo stations you know that we're using for
like playing the game for people, but there's only three of us from Twist
Pixels. What's kind of crazy trying to cover four stations. But uh yeah,
other than the insanity, it's really good. I think the line today
for gun stringers like over an hour and a half for people just play the
game's awesome. That's manly because I'm just really slow at double wing and I
still break some leaf people hanging around, But you do get to sit,
give your mos I was thinking, like, I'm never gonna make a game
way the unique selling point isn't you don't you get to sit because it makes
it for the most easiest E three ye that you're like, oh, let
me just show off sittings like in this game exactly. Oh man, during
E three, sitting is at such a damn premium. And anytime you have
that opportunity whatever, like going into the backs of booths and it's like,
Okay, we're gonna demo this game, and we have like this special room
off to the side. We're gonna go in and then I'm gonna stand there
in front of the TV. I'm like, just let's drag that TV over
here, because there's a couch on the other side of this room. But
you're gonna make me stand here. But in their defense, how many times
have you gone into a dark room and sat down and fall asleep. That's
also like that's the danger of all the theater stuff. It's like it was
like you've been running around the floor. It's like, okay, we're gonna
take in the back room, turn all the lights off. It's super air
conditioned, and it's like the game could be the most interesting thing in the
world, and you're just like, all right, I canna sit and watch
and you're just gone, just just fall away. But that doesn't happen.
That's not a problem for you. John Drake showing off Dan Central two.
No, you can't sit down. We don't what how my line's been?
Yeah, you have then always I memorize them all. They're great, like
an hour and a half, Like I like this, we don't. I
mean it's a quicker I think it's a quicker experience. I actually watched some
of the gun Stringer demos today and we were with up in the retail experience.
So I want to talk about this. I didn't get your way I
was making I want to talk about this, this retail experience thing, this
weird shadow e three that exists. So there's two shadowy threes. Yes,
yeah, there's the financial one financially through everyone's like showing a two and a
half second trailer. I mean, like give me twenty million dollars to like
make this game to publishers. And that's the Business E three. Well there's
that. There's also like the weird Investor E three, but that's imaginary because
none of them know what's going they're just making it up. How much are
they paying you to say that it doesn't exist? But okay, so then
there's three shadowy threes. I mean there's three shadowy threes. Is E three
itself become a shadowy three? That's a real question. But so I would
say there's the biz deav, the BIZ three, the Investory three, and
then the Sales E three and the SALESZ three I think is probably the worst
E three. Okay, So but although we have a cool room, so
we're actually we're both in the Microsoft Retailer, which is actually really nice.
But they basically create like a mini store experience. It's like a it's like
a small best Buy with like all Microsoft products and branding and any like floor
demonstration gap. So we have like a dance Central two one with like a
light up floor and there's like an end cap while you're seeing the end of
a bunch of shells with the gun stringing it with some gunstringer branding, and
it's like it's cool in summerspects you things like, oh, the retailer is
going to come in and see there's this cool stuff. I want to put
that on my shells and buy a bunch of units. And that's what it's
supposed to be like that, and we're supposed to be there to be like
show them the game, get them excited, but they don't give a shit.
They come in there like I don't know about that color, and I
think that we let herself. At one point, like there was Gears of
Three stand up on top of all the consoles, the demo consoles, and
the guys from an unnamed retailer from the South, Uh, yeah, I
want to get a good look at this. And he just walked up and
took it off the top and like ripped this child down the floor. I
was like, it's not that tall. I was like, it was taller
when it was on top of he moved it. Perspective Fay tell people also
don't get that the connect is a camera. So if you want in front
of it repeatedly, it sort of fucks things up. So this is what
we did today. So they were I was watching them give a demo because
the folks who came through, who we were all waiting for it to the
end of the day, and then they sort of blow us off. Actually,
like only stopped and watched Gunstringer out of all the titles there, like
sports was there. We were there, and they walked all the way around.
I guess they sort of like got stuck, and like two of them
were really excited about gunstring and the rest of them were all sort of like
watching him like We're like, this is something. And one woman who was
interested in it at first, got distracted by like a phone call and then
like just forgot that there was a game going on and kept walking in between
him and the camera. She stopped in the middle of his demo and just
like stared at her phone and looked up. I guess that she left and
he was like I started about it. Then she came back through and broke
it again and it was awful. Yeah, it was so that Shadowy three
number three, shadow e three three, Shadowy Shadowy three Shadow three three.
I'm turning my gaze over to Eric Pope. What do you do during the
three? So I usually handle the talent that shows up at E three and
glad hand. Does that mean wait, wait, wait, hold on,
by talent, do you mean like I'm just gonna I'm gonna pluck a name
out of the air here, like sugar Knight. Yes, okay, well
that was a pretty good yes. Yes, show me your Sugar Night's story
right like hours, like within the past few hours, five hours, thirty
three hours ago. I'm a Sugar Knight? Is that? Is that how
he introduced? He said, my name Sugar Night Squad. So here's how
it went. Actually, Sugar Night Instein and the huge and European giant black
Man. So we're at our stage, our other community manager, Aaron Traitz,
and I are just standing there and uh, this very very large man
shows up and I say to Aaron, who is this Sugar Night looking motherfucker?
And He's like, I don't know, fucking guy. And then all
of our dancers who work in house there are choreographers, we brought them out
here. They go, hey, pup, I'm gonna dance for Sugar Night
and now watch yeah right, I know right. So I'm like okay,
so I sort of sidled over to this gigantic man. I'm like, oh,
hey, how are you doing. He's like, hey, how are
you? And he's like soft spoken, very nice, very and then like
he's talking to me, he's like, oh, what's the what's the deal
with this game? He actually asked me, so, what's the deal?
They dance and for people in front of him dancing, and there's two screens
behind with people dance and it's called dance. Same. Shouldn't I ask you
a question? You shut the You're not gonna give him any sash there.
He's gonna hang off the Balcony's exactly. I've rather to mention. This entire
scene was me hanging off of balcony. I don't know what does it look
like to you? Essential? So they do their dance and he's asked me
questions like yeah, we're based in Boston. These are all choreographers, and
he thought it was actually really cool, which was neat. And then he's
like what's your what's your name? Man? Like, Oh, I'm Eric.
He's like, oh cool. I'm shuged and they shook my hand.
I know that you're shug but you're shaking. It was awesome. I swear
to God. And I don't know why this is the thing, but when
he shook my hand, it felt like fire. I God, it was
burning hot. I would face to face with the devil and he didn't murder
me. Spoilers. Uh yeah. Turned to Aaron and he's like, I
think yeah. So I gave him a card, told him I could hook
him up with the game and asked him please not to murder me. That's
true. I swear it again. And this is and this has been the
beginning of a sugar night to remember. Yeah. This this followed immediately after
I went to we did we did this fun on on Jeff Keely's TV show
The Jig, And we went there and the guys from we know some the
guys were Spikes, used to work in MTV. And so we're in the
green room waiting. We're waiting to do an interview and demo the games,
last thing we're doing other day, and we're super sex to be done and
they just come in there like get out of the green room and we're like,
uh what uh and get up. We used to get out of the
green right now, find a seat and just go just get out. I
don't go and I was like, what are we gonna die? What's everything?
And I walked past Jeff. He just comes up station. Jeff goes,
oh, yeah, has T Pain here? I was like, nope,
if you're actually asking me, like, that's a stupid question. I
don't know why would be here? That a code name, He's like,
not Tea Paint's coming and depains is like Saunders in with eighteen people. Sure
proceeds to go on camera and talk about like I don't know what. He's
like, yeah, I thought up and I don't know. He's like he
has headphones. Yeah, headphones. I don't know. He was on TV
like during the Big Headphone b E three things like yeah, here we've got
T Paint talking bad headphones. Yeah, And it was weird. And then
at the end of it they're like, Jeff Kealey, you know, wonderful
networking Maven that he is, Yeah, hey, you want They're gonna play
Dan Central, They're gonna play a song you want? You want to you
want to dance with them? And we knew the answers now, but do
you want to dansw with them? When I get out there and he's like,
oh, I saw you doing and someone's like, oh, I'm playing
Nicki minajh mass of tacos. That's all sucks a sorry we don't have your
Miami Dolphins themes. Something you don't know that's is that coming up soon?
Or yeah? Yeah confirmed different eras you just look at it straight in the
eye, say well, you have comparatively cold hands, so he probably does
have like dead cold days. Yeah, oh, brand shoemaker, how's the
chat doing? I had I had to close my browser. I'm sorry,
A really bad time for you to ask that. It's really bad time for
you to be on the couch right now. You're killing me here justin McElroy,
Hey, how you doing? I'm so tired. But it was an
excellent day two of E three for us. I had a lot of fun,
saw a lot of cool shit. What have you seen today at the
show? That is of note. I saw the new Sherlock Holmes game.
Yeah we hold on, let's let's let's pump the brakes on this for a
second, so as opposed to the old Sherlock Holmes game. Yeah, check
this apparently Sherlock Homes six guy looked me dead in the eye, I said,
And this is, of course, this is my generic Eastern European accent.
I'm not sure this is already Comes six. We've been working on making
them since two thousand and one homes Sex. So this guy he tells Sherlock
Holmes, and it's the first one they're sort of making specifically for consoles.
Jack the fifth Sholock Comes five s h five, as I'm going to call
it, Shift the e is a five and fifth Shock Comes came to three
sixty. It was sort of a back ended port. This one was made
with console gammers in mind, because apparently their audience was just women for the
first five games, and the audience was Dwindlings Comes six from you only played
at the curves. So this guy he's talking to me about, I'm already
like having a complete panic attack realizing been making shock Homes games for a decade.
The game actually looks kind of neat. I mean, it looks comparable
with Moost console games in an adventure game, and you know, there's there's
dialogue, wheels and hunting for clues and stuff. But this guy starts talking
about about the plot of Sherlock Holmes and he says, so what you're coming
to discover is Sherlock Holmes uh is a very exactly very dark. He's very
he gets gets dirty with these interrogations. He's doing weird things, doing crimes
until up until the point where he's he's killed. He killed somebody, and
then he, uh, if you're gonna play this game, turn your radio
down for the next like two minutes and Sherlock those gets want to kill somebody
and his friend, doctor Watson has to raise firearms against him and he shoots
Sherlock Holmes and kills him. Oh my god. Then you finished the game
with John Watson. He says he first ten minutes of No, this is
about ten hours there. How batter to tell me all the ship that and
like if they just fu what do you do with shraw Homes seven? That
is exactly what I said, How do you make Seawan Home seven? And
he says that you will have to wait and see. I like, what
do you think about it? If he told me about that before, I
would have been like, hey, yeah, fuck you. I'm on the
edge of my sad. I can'tnot wait until this game goes out. I
have to find out Sky. Yeah. I say that only because finding rolling
homes. What the consoles are consoles? This coming sixteen and mabps three.
He wouldn't tell me that, but he told me that. That's in part
I feel bad. We've now ruined this. We've we've introduced it to an
entire audience. This series has existed for a decade, and they've ruined the
entire thing. These these highs and lows, just these swings are too hard,
man, I can't. And the worst part about it was I was
in there with two finished dudes who were looking at non the long but he
knew they were, like, yes, yes, I played. I played
five like a half dozen times. Sure, I had to get the really
good ending, so you know, finished. People don't make a game where
the hero doesn't die two thirds of later. It's a trope at this boy's
like barrels and wait, what was this barrels and c puzzles. Sorry,
I'm kind of breaked out. I just got out there five understand. You're
right, You're right, So wait, hold on. That was supposed to
be your finish accents. What No, I don't finish. I wouldn't be
able to distinguish between Okay, yeah, you're thinking he was generically Eastern European
Middle Eastern. I thought you said no, that sounded Middle Eastern. Wo
No, that's the racist No, yeah, racism, car I guess.
Sorry, I'm on the field to Eric Foe except five yard penalty. That
accent was Middle Eastern. I'm sorry, yeah, no, wait what what
what publisher? Like? What short fucking straw did you pull that? It
was like, yeah, okay, justin you gotta go and check out the
it was. It was Focused Home Interactive was the publisher and the developers.
I guess Charlott Homes. I'm guessing. The other thing I saw there was
actually really cool. It was called Rotastic and it is a it's coming to
XBLA PSN i've never heard of before, coming to XBLA in September. Sort
of a action puzzle game. I guess where you there's a single screen and
there's a bunch of pegs, and your character has a grappling hook and as
you're falling, if he's within range of grappling hook, you press a.
He shoots it out and starts spinning around the thing and there are he can
you know, let's go at the right moment, use the inertia to go
to the next peg, and he catches trying to collect gems to get points.
So it's kind of like Star Drone. Yeah, it's it's a move
game, and it's it's all like the kind of you know, you get
like like the rotational momentum that you're flying off and trying to like aim towards
other past bonus points for doing certain maneuvers, like if you can pull off
a figure eight, you'll get bonus points. Fat It's got a like trap
ups in different puzzles and stuff like like you as you spin you generate a
shield that can protect you from traps. So there's also this element of trying
to get on and build up your shield before the trout comes. And there's
also a up to four player online or couch co op where four people are
swinging around doing this and if you connect to the same peg as your buddy,
but with a tighter the shorter rope, then as you spin around,
you'll cut his rope and just send him flying. So it's madness basically four
people spinning around, cutting each other's ropes and and getting gems. It's it
looks great. Sounds like Eric his rope cut by Chug Night earlier much pretty
much just put his hands on the rope and it just sens a player.
Yea. His other hand was covered in Biggie smells blood. That was really
bad. Uh, Pope, you anything else fun today? Meeting the devil.
So the micro saw booth is crazy. They have really weird people milling
about. There's a storage closet where we keep our crap, and we were
dropping our crap off and in the room directly next to the storage closet was
Hulk hogan Ya sitting in a waiting room by himself, like cold dead eyes
like wait, he wasn't wearing sunglasses. No, it was so scared and
his hot dog colored skin and just like a broken man. Yeah, and
and his murder or son was with him. So I've seen two murderers and
two days. This is actually how Pope greeted me after the like we closed
a little boost down and went up to the VIP area. Pope comes to
me, guess what I saw two murderous today? Yeah. I don't usually
see that many murders that you know of right the dance Central. So that's
always always the weird thing, Like when you walk into booths during E three,
like you know, just you random like oh randomly see weird ass celebrities,
and I have to imagine that that's that happens more often and and in
a weirder context for you guys demoing the games of you know, especially with
you Gunstringer and and Dan Central two of just random ass people and anyone other
than than te Pain that you ran into today, John Draca. Today it
was pretty mellow because I was in that retail room, which is like,
you know, the the limbo between society and hell where I was trapped for
a couple of hours. But the this makes been pretty Spielberg was walking around,
the Spieler was walking around. I heard all the buzz about the Spielberger,
the Spielburglar. I don't know, it hasn't been that talent filled up
any three. I mean, like but also looking at the press commences,
like other than Kobe Bryant, like, was there anyone who was super now
everyone kind of everyone kind of said like no, we're not gonna, you
know, do that. And then immediately Kobe Bryant and until Kobe Bryant count
and was super awkward iced Tea right, but like iced to being in a
Gears three thing is like it's like he's in MVV being Yeah, yeah,
yeah, that's what from ye really wait really he was playing Batman today.
It was Douggie Doug there too. I saw Greg Grunberg in the back of
the two K booth just like similar. But yeah, Zachary Levi, that's
right, that's right. He don't like drink. When his entrege knocked my
drink when I was eating lunch, we saw House once my drink up.
We saw we saw Snoop Dogg playing rage. Well, that was my theory
as to why Sugar was there. He's still trying to murder Snoop. He's
just been tailing him for fifteen years. There's a whole U Star, like
the U Stars, a plot to Don't you want to explain a lot about
this. The Snoop dog involvement in U Star is the weirdest fucking thing,
know what I mean? I know, I know some of that money Snoop
dog will be involved in anything. Some of the folks MeTV Games have made
their way over into that project, and it seems like a similar Okay,
good teams, good people, good people like him a lot, no hard
doing great. The best MTV people I have ever met were from MTV so
that sounds like sarcasm down I'm just gonna I'm just gonna call you on this
one. Totally not sarcastic. Actually, some people live a couple of people
here there the impenetrable accent of sarcastic. What's going on? Four years of
that, Bratt Shoemaker, sir, have we gotten back into the chat?
We figured this shit out? Yes? Uh, friend of the site buzz
Click wants you and Justin to do an Australian accent off officiate. So it
seems like, oh man, I don't know. I'm kind of freaked out.
He demanded on the being demanded on the spoil. It's to be an
Are you trying to get me to leave you cold? Just like tell me
to leave you leave? You'd have been deported on it. I've always saw
Dan as one of the more disappointing Australian accents. It's just it's not it's
not the accent. Has anyone else noticed, like Peter Moore's English accent really
fading away, like he's just barely still got a whole less for a couple
of years, Like I've I've got this weird mix of like busting plus Australia
plus English plus whatever. Now you're in Texas and that's not just gonna get
really weird. Yeah, people just have no idea where I'm from. Let's
hear it. Let's hear it. I already didn't mind. You should get
another one. Oh boy, Yes it's hard. I just did my Australian
accent. Australia's in Eastern Europe, right, it's put this ship on Bobby
good Deals. They go and welcome out. I think that they. I
was asked to do that because my my accents are always uh not, maybe
not the highest quality. Little my Eastern European and Michael Caine, let's make
love Michael Kane. Let's hear your Michael Caine shit. He said that's your
wanting good accent. Let's hear it. It's gonna be so good. I
don't have a good Michael Kine. I just picked him out. He's not
gonna do it. He should not grows a beard. That's what he does.
He doesn't talk to you. He grows a giant as a Hayes beard.
Brad can kick me. More questions. Somebody asked a question. Nobody's
asking questions, Okay, yelling each other and ask this podcast is born,
we're all gonna talk to each other. I learned something about Spielberg because he
was you know, playing uh playing some gun stringer with his son Max,
and and Max really dug it. So he came out and you know,
Phil Spencer introduced me to Max and he was just telling us about the game.
It was really nice, really cool. We gave him a couple of
Miss blush Man beta codes and then they went off and just kind of weird
though, you know, talking to Max and then his dad just comes over
and it's just you know, getting in on the conversation, like, you
know, cool, awesome, Bielberg's there, but be completely casual. Yeah
whatever, Yeah, I'll talk to you also about my game. I want
to play Miss blosier Man too, give you a beta code. How's the
big going. It's going good. I just started Monday, so we have
like a crap load of emails we have to go through, but right,
but so far, so good. It's always fun, like just going in
looking at your like email count during E three and it's like, yeah,
numbers getting really big. I can't have no time to look at that right
now. Ask me like illustrative question. I literally said back, like laughing,
Hey, do you think this infust should be this budget code? I
was like, I'm not answering this question. Are you serious? But up
for forty hours? But I would respond to sass you. Yeah, I
even know which code I want you to use, but fuck you. I've
said this at two o'clock, but it probably will go out till seven because
the WiFi on the floor is fucked. There's WiFi on the floor, now,
you know what I mean, not Wi Fi whatever the other thing is
service Michael King three G. I would actually like I would love to know
what Spielberg thinks about Connect Guys. Someone's at the door. Guys, someone's
at the door. Do see who it is. I love this reveal.
It's sure come on in, please let us up. Welcome her, sucker.
We don't have roof forre you on the couch just yet, but if
you'll you'll come on over here and take a seat, please. Awesome.
Yeah, Derail, I'm sorry, you know he uh he. I didn't
hear anything from Spielberg himself, but you know, his son Max was super
into it. But then when I was walking out, ran into Tim Schaeffer
told him the story, and Tim was like, you know, apparently,
when you're Spielberg, whenever you have a question about a video game, you
just call the developers directly. So he was telling me how like when Max
was eight, apparently Spielberg calls Tim Schaeffer and he's like hello. He's like,
yeah, this is Steven Spielberg. My son is stuck in one of
your games. I'd like you to talk to him, and he hands the
phone to Max. Yeah, and uh, but I guess ever since then
they've kind of stayed in touch. So that's crazy they need to join forces.
Yeah, but yeah, like when the Noority Report and like that's that's
the go to when when someone needs a quick sound bite about what connect is.
Oh, it's like Minority Report. So I would actually love to hear
what he thinks about this technology, sort of getting closer to this crazy movie.
We can get him on the horn. You whatever game journals have questions
about Steven spielberg movies, you just call him off. I was gonna be
a wikipedium. I'd always call Steven Spielberg and said, I've been looking at
the Sherlotte Holmes game for a couple of months. I've seen it anywhere in
your travels with Shyla Booth. God damn it. Oh you're stuck now you
have to let Sherlock die. That's it seems like a failure stag the game's
names after but he has to die. That I said that you wouldn't even
include like the fact, like you just would let me on the it would
be on the press sheet, like whatever you do, don't mention the party.
Yeah, it's on the second page. So just know when you turn
the second page you're gonna have this big and don't mention that your reviews.
Like that's how much game has left after that, though, I don't know.
But get ready for the Visceral Girl of playing its wonder and John Watson
for hours he said, actually about fifteen, so about half and half classic
character and half his chubby. But I can't I can't wait for the new
shot this movie. Robert Eddy Jr. Just Takes a bullet to the face
of the first four minutes. I would like a good Jude log game.
His face is really hard to model that they're probably very sharp. Yeah,
because something like Watson's got to die in Chevin, right, It's the only
thing about it's just a free screen. We don't know where to go from
here. It's just done. Justin. What else have you seen today?
Then? Save the only game you've talked about flushed everything out of your mind.
I went and saw the BioShock Infinite demo, yeah, which, yeah,
I went and got managed to sit it on that as well. Uh,
it's it's dense. There's so much shit going on in that demo and
it's like a maybe ten minutes a game. Pay Yeah, it's someone someone
is playing that game would have everyone else barrows hat he's wearing a name for
some reason. Everyone you wouldn't know. I mean, like if I was
a developer making a first person shooter and then I saw that demo, I'd
be pretty I'd be pretty freaked out. It's pretty crazy. There's yeah,
there's there's I mean there's even just like the basic idea of all right,
you're in Columbia's this it's this you know, turn of the century flying city,
like just that very notion, and then all of the like just how
much of the aesthetics are thought through for like every tiny fucking detail to fit
this this weird, fantastical setting that they've established, and all this character stuff,
like your character that you're playing as, book A DeWitt is like there's
a ton of dialogue for him and for Elizabeth, this girl that he's trying
to protect, and they they you know, they had someone come up and
and talk briefly about the game, kind of give you a little bit of
set up about what's going on in case you hadn't seen anything else about BioShock
and fit It before. But then like after that, like there's these crazy
powers that are being used by Booker and by Elizabeth, and there's the sky
Rail stuff happening, and they're these fighting factions inside of of of Columbia,
and it's just it's it's bananas, huh. And like one of the like
we were talking outside a little bit justin beforehand and kind of kind of one
of the the crazy things that that's that's hard to parse out of that that
that demo is you know, there are things happening you can't really tell like
what's triggering it, like diet Like you kind of like are looking over to
the side and you see something and then dialogue kind of just starts happening.
Those game durn those things you could like shut off in your head. But
that's what you see and you think, WHOA, how are they I didn't
see a button prompt for that? How do they like they'll look at them?
Well, you're thinking about, like how do I play this game?
Is like like, once I actually get my hands on this game, what
is this experience actually going to be like? And you know, when they're
flying around this like they're in the middle of a fight, and then this
zeppelin shows up. There's like a you know, just a ground fight with
a bunch of guys shooting you know, machine guns and r pgs and shit
at you, and it's zeppelin comes flying up over the horizon and Burgers like,
all right, give me a second, I'll be right back, hops
up, jumps on one of these these these sky rails, and just fucking
flies off as you do, right right, like not even explaining what this
whole sky rail system is about. It's like just jumps on and there's other
dudes flying along all these skyrails like towards him and alongside of him, on
on like parallel rails. And then but then there's like big contained like shipping
containers on some of them, so he's gotta like jump off and and I'm
just like, I don't know how you like, how you would know like
where the fuck you're supposed to be going in any of this it's's it seems
like so detailed that when the guy playing the demo finished, he would have
just set the control down raise it stands up with the air, Like,
did anyone see that? Everything? I just I'll thank god I was filming
perfect perfect run. Yeah, I mean it sounds like a lot like the
like the biostruck they did, like for the first time, they're already three
Like that whole thing had like a lot of similar things, where oh,
Dan Ryker from shows, show us this classy shirt that you have wrapped around
your neck. Fuck that ship? So what about the one? What about
your room job shirt that you brought go get a room job from Alex and
co. Very good, very good. A little bit. One thing I
haven't seen yet that I really want to see as gun stream, especially because
I am it's I want to take this opportunity to bully Pulpa as it were,
to request a full FMV get like a completely FMV game. I'm probably
the only one trap I've been. Yeah, we've been. We've been hassling
people uh actually over double fine. We've been hassling them for a while,
but uh yeah, we want a new Night Trapp And I'm about two titles
short of having every Sega c d FMV game in my collection. It's the
only video games are really like Mark game, what Markey Mark? I only
got two of them. I got I got Wrapped, and then I got
the one I got to play Right Vibrations. But yeah, I'm not bullishit.
Yeah, that's Seth Green is in that game. Well, like he's
like randomly like there's like a group of like middlehead kind of stoner kids in
the middle of that game, and he's just sitting there with his early nineties
super floppy. There are a lot of red hair. There are a lot
of logical constructs in Market Mark game, the Markey Mark game that really don't
add up. There's a sea where weightlifters are like, hey, have you
heard the new market Mark? And he's like, well, no, I
haven't. I'm working out right now are you doing? Why are you talking
to me about Marky Mark? Why would you bring that up right now?
You're supposed to be spotting me, asshole. Weight listeners in the nineties love
Markey mark that dude was jacked and now too, just from then today,
it's it's what they like to lift to please please always in that I've never
liked with you in the middle of making your efforts gone, I have no
idea, I never pay I'm remembering other panel. You're like, why I'm
having this panel, I'm the book of talking to Jesus. But then you
also bail on it halfway through. You're just like like, oh, I
don't know if this reference is working. Actually I got a great Michael Kidd.
Someone take this microphone that's shore called stars all fake. By the way,
this fall man, you steal that cover, So I mean he twisted
picture. You guys kind of have in a way brought FMB back into vogue
like no one was touching it at all, and then you guys said,
yeah, fuck explosion, man, we are gonna have insane amounts of of
FMB in this game. It's just like, yeah, I mean it just
started out just like you know, we had a camera and you know,
it's just we actually didn't have time or money to make a proper ending,
so we just grabbed a camera and went into the backyard. That that it
ended up working out smashly. Would you entertain the idea of doing a a
full blown FMB game. I can guarantee you five stars. Today journalism that's
racist, I don't know. I don't know what that means. What's what's
I hope that's right. I hope yellow journalism't bean something to be fair,
its websites and podcasts. That barely counts doing things. But no, seriously,
would you consider doing We would consider it. And uh, you know,
I think there's gonna be some cool stuff in Gunstringer. It's not obviously
a full motion video entirely game, but there's actual game play in there as
well, So yes, but yes, key, there's some cool stuff in
there that we haven't shown yet that I think you will be a fan of.
Just thanks, thanks. Secondary question, would you cast Mark Hammel in
that game? Now we have to say his name, he'll show up.
Expect to check. Actually, if you say his name two more times,
he's gonna appear here, so be careful. Would you read he's just gonna
talk about Corvette Summer all night? Any Mark Camil movie, you guys?
No, Corvette Summer an obscure ass star wars there, that's it. I
was thinking Joker from Batman animated series, but that would also would also work.
He'll he'll do that voice before you ask him. You have to ask
nice, you say, Mark, you the fucking Joker? Why are you
threatening? I'm hanging out with night want to make him dance for her?
Michael k right now, he's at it. First I took her any then
Wing Commander. Then I guess any other FMV series you'd like to take on?
Dan? I mean, Night Trap is the one that keeps coming up.
Yeah, yeah, it's yeah, that's that's the brass ring the FMB
game. You gotta you gotta go all the way if you're gonna go full
FMB. I think it has to be it has to be full Night Trap.
What was the one that starred Christopher Walking? Anybody just check the chat,
like under the Killing Moon or something like that's the text. Yeah,
Tex, it's like one word like stalker, chunker bone, creepy face,
Ze Star Wars. That's the one, right, yes, Well, so
who would you cast in the Dana Plato role Mashy rest in Peace? I
think we have to go Josh like achief, creative officer. Okay, enough,
can you get him on the horn here. Can we start? Can
we start working out the details here? I mean we can. We'll talk
to Sega, We'll get them in here, We'll get them on board a
party right now. I just want to get this right. Yeah, yeah,
weird, weird. This is sho number two. We're recording this biz
Dead meeting for posterity, so that when you try and back out, we
could say no, you said, enough money in our wallets right now?
Maybe we have a camera, we can just go. We have two cameras
here. We have a root to have a root full of people that are
as good of actors as anyone that was actually in the start looking on that
script. Why are you laughing essterically at the chat bro? That makes me
nervous. Game. See what we got here? We got Sherlock Holmes versus
Jack the Ripper five. You know, I've actually I've heard of that and
I find that it's good. Meta score of seventy three. Yeah, a
super giants U. Greg Kasavin actually a big fan of one of these Sharock
Holmes games, but he loves he loves like these those really intense, very
hardcore in punishing, uh like that style of adventure game which I understand those
games are Can I entrust you in Sharlock Holmes The Mystery of the Mummy?
So do this? Do these get supernatural? At some point the Scooby Doo
s that it is possible that Sharock Holmes will come back from the dead.
For Sharlock Holmes seven, he is we can hope Sharlock Holmes Nemesis. Most
of these are pretty dumb. The Mystery of the Sharoc Homes runs around,
he shoots rockets out of his arm. Oh, the Mystery of the Persian
Carpet. You can get You can get all of these fine games. The
Mystery of the Odd Shirt Stain fifty four dollars ninety nine cents. We'll get
you every Sherlock Holmes game on Steam you can have. You can have five
Sherlock Holmes games for for the same price they'll probably charge for one new Sherlock
Holmes game. I could say he's some time to tell you how the series
ended, all right, Well, other than doing some really excellent research on
Sherlock Holmes, is the chat brought you any sort of questions? I think
the guy's name was Tirax. Wants to know why Justin was embarrassed to tell
Peter mala knew what his favorite game was. Oh yeah, he I don't.
He asked Waits to sit the stage here. I'm going to I'm gonna
go. I'm there to see uh Fable the Journey. Yes, And the
first thing he says is, oh, alright, first thing I won't to
say is it's not on raylswa. That's your Michael Caine. Yeah, I'm
gonna say it's not on rails. And he writes on the wall. I'm
gonna write up here it's not on rails. And then I'm gonna uh monk
each time I say it's not on rails, and then I want you just
sign it at the end. I'm not sitting, so it's not like a
white board, just like tagging up the walls. Just Peter Malu so yeah,
yeah, just just Pete putting up his feeding, so he says.
So he goes. So he goes to the demo. And there are parts
where when you get out of the thing, out of your horse and carrots,
like you can sort of steer the horse and carriage. When you get
out of your horse and carriage, the movement of your character is not decided
on by you and you occasionally could choose a path one way or the other.
And I honestly, at the end of the demo, he said,
so one more time, it's not on rails. Everyone agrees and saw it
up here and I leave the demo and I look at Nick Chester from the
structor he was there, and I said, is that full fucking with us?
Or does he not know what on rails? It's a mono rail game.
There's yeah. So it's like waking him rails. Pete like you made
this like it's on rail, Like, I get what did you refuse?
Did he say? Did he like press the issue of like you're gonna sign
this thing? And you're like, no, I can't threatening people with a
sharp because they leave his de Yeah, sign them ball signed away. Yeah.
The one the one time that I didn't meet Peter Moland and he was
he was very nice, nice, but I could also see it just turn
on. There's a definite reality distortion field going. By the end of it
was like yeah, okay, until I left the room that I was wait
a minute, that he must be right. I guess he's in charge.
So in the middle of the demo, he he looks and he says,
so he's gonna illustrate point. So what's your favorite game? And I panic
because Peter Malan hes asked what my favorite goals? And I told him the
truth, which is oblivion. And like I realized, like I just told
the guy made fabily is my favorite game a bad bee. It's not like
he looked at me like, oh, it's kind of shitty answer, Like,
oh, well, you're right. I should have called something like fun
or creative for not like a game that came out in the past five minutes
my eight halloo wait whatever the new call that last vorite? I love social
Twitter Twitter, But yeah, that's why I was embarrassed. I wish I'd
just wish I'd lied of all the time to tell the trip and not make
something else. Take that's a weird thing to ask it a demo for a
new t Yeah, he was trying. Oh my god, this is like
a Serial Killer movie where I'm like realizing at the end all the ships.
He was using that to illustrate the point that this game is an emotional experience
because you whip your horse. What does he try? I messed up.
We don't say weird. Yeah, yeah, that's why he wants you to
whip your horse and why it's finger horses out walking because he wants you to
have an emotional experience the game you're whipping a horse, like what is he
talking about? Should be just like should make it go faster? Or or
is there a part where you get off the horse and you just start whipping
the shut you take out your anger? Why is petermono? I just want
you to fuck up animals and every game bad about it? Have you seen
a Peter Mullan you two, it's like a parody Twitter feed of Peterman.
Everything you've just said is like one hundred and twenty percimes crazy if anything,
that fucking Twitter feed is. That's the problem with that account is it's too
plausible. Most of them account Peter Bond. He says between like Newton and
three when he's conscious. That laugh ended abruptly. I don't know what to
talk about now? What did you ask him what his favorite game was?
Yeah? No, I'm just dumb. Turned the tables on him, Pete,
what about yours? I would love I would love to hear Purevald would
go on about night. I'm sure he could have some insane things to say
about night Trap. Let's let's get back to E three and talk about shit
you saw we'd left off with with BioShock Infinite, which looks looks amazing.
Were there any any any clues given as to the ties to the greater BioShock
story? No, no, no, there, this is this is it's
it's definitely its own thing, like the Ken Lavian has talk kind of extensively
about, like like you could you could go the cynical route and be like,
Okay, you know they call it BioShock because money, and I'm sure,
I'm sure that's a factor, Like you can't deny that, like you
know, you know what that BioShock name is. But you know, he's
kind of gone on and there's you know, that's another cat with some some
pretty good realities of stores, and he can he can talk his way around
some shit. The most surprising thing about it for me was it by the
end the demo, because that was a big question in my mind before.
By the end of the demo, I didn't really care, Like that was
the world the world that I saw for fifteen minutes in that demo. That's
I was way more invested in that than I am about trying to get any
kind of connection to Rapture because it's really well realized, like it's really it's
it's great. Yeah, the details insane. Did they ever say like is
this a sequel that he's intending to finish off or any kind of like this
is the second? Does he have an idea for a third? Has he
ever said? I don't. I don't know if if that's I don't.
I don't get the sense that's how I don't know what the process is at
irrational, But it sounds like there's just a lot of like you know,
throwing sheet on the wall and and kind of just iterate, iterate, iterate,
and and because you know they were they were talking about you know,
story stuff for both the original Boutshocking and for Infinite uh, where a lot
of like the thematic things kind of came in really late in the process that
that wasn't like they didn't start from like okay, you know, weird Randy
and city like that is not the very beginning of this game is like that
like nineteen forties German. Uh, it was like in a band Nazi Island.
Yeah, they leaked like I think didn't like there was they actually had
like the design document for the real Ye, well, they put out a
bunch of that stuff. I mean the little sisters were giants slugs initially,
Yeah, until they didn't realize they need to give you a reason to care
about them, right, so you can whip them. Saw those today?
I saw yesterday. I saw twenty eleven Game of the Year Skyrim five amazing.
Yeah, I mean, goodbye John Drake and say hello to Patrick Klapick.
Hey, Patrick, Right a special guys, do your zach levi Yo
named it. I'm on, Chuck, get off that k I have a
camera. Let me knock over your drink. What do I get? A
free rock band? So many free rock bands? Yeah, I'm sure you're
saying something no, no sky Rim. So what does that demo consist of?
I actually haven't seen hide your hair? You uh go into a sort
of are there swords? The sword? There are many swords in fact that
the most seemed to be sort of the main thrust of it was how many
different things he could do. It was there was sword in one hand and
sword another. There was fire on one hand, fire the other. He
did a fire in both hands and then fuse them together to shoot fire.
Out. So you made he combined fire with fire and you need fire.
Yeah, I get like, like sugar Night level so created the devil in
his hands. The whole game world just melts the China syndrome. If he
drops that, fire just burns through the world. It looks. It looks,
I mean, it's the one looks Okay. I don't know. I
can't typify it in any way that's gonna make it sound especially different from any
other oubliving game. I just know, like when pornography is designed to please
my particular I don't try to criticize it too much. I just drink it
down. Pornography high. That's the one really cool moment that you walk out
of the dungeon after you solve this puzzle and you, uh, you come
across a giant and he is hurting a pack of wooly mammoth. And as
I'm describing this too, I'm erasing times I've had sex in the past with
the giants, hacking the giants. He just picks a fight. He's like
this giant. Howard is like you know, this giant and the woman with
will not uh, they won't. They won't screw with you unless you screw
with them. So it just pulls out a club and just just beating,
and he has to make it emotional. You know. The fight gets to
where he's he's close to death, and then all of a sudden, out
of this guy swoops a dragon that picks up the giant and flings him twenty
feet. It was great and well, I don't know if if no,
if I mean it was probably scripted. It it seemed like a focused demo,
but it was like the given the other games, if it does has
made you could imagine the possible, the possibility that would happen unscripted seems pretty
It's plausible. Looks really good. Yeah, I mean, like the best
coming gonna I can give it to that game is that I hate fantasy,
Like I don't really care for dragons, but that game looks like absolutely incredible.
Item the item the image in your face so much better. You can
get in to look at all the items, and there's actually a couple of
the puzzle we saw. There was a uh, it was sort of a
key. It was a golden claw that was a key to this puzzle,
and you start the puzzle with the key, and it turns out that there's
like rotating disk after line up symbols whatever. But it turns out the answer
to the puzzle is actually on the item itself. So you have to go
in your inventory and you're actually like looking at rotating in three days, three
D space, and that's all the items, even stupid ones like pieces of
salmon, and there's salmon and grilled salmon, and you can grill the salmon.
This sounds like some shin Moo level of Detailzuki is an associate producer,
so there's quick time events. Then in Skyrim, No, I wish I
would still still still be pretty good. How much of the jins from Oblivion
is still in there? It's a new engine, right it is. They're
they're off a game over Australians. That's such a I can say it's slower
for you if you want little lower I'm maybe left after it looks better.
I still wouldn't. I mean, the fact that they are generating so much
at one time. I mean, the draw distance is silly. You can
see at the top of huge bounds that you can clip. The fact that
they're sort of generating so much of that one time shows I mean, it's
it's not of the level of detail that you'd see and you know, a
much tighter sort of experience. But it definitely looks better than than oblivion does.
Faces still don't look like great. They still look a little mouse,
you're a little but at least but at least the interactions with the characters are
like less weird and zoomed out, more like when you're talking to somebody.
It's not like, yeah, it's kind of like you just go up.
They kind of come into frame, but it's not really awkward. Yeah,
it looks like a little more cinematic, not like a weird talking head as.
I also love there's this there's a throwaway moment. I don't know if
it's in all the demos, but Todd Howard is walking through and uh,
he's talking about how you can interact with the different you know, villages you
can go through and you know in small like small ways like just hack everyone
to death if you want to. But I kind of like really like messed
up, like insidious ways. He's like, so there's this guy who's like
hacking up some lumber and like that's his job, and like this NPC is
programmed to like hack up the lumber that's part of this village's economy. You
can just like light the lumber on fire and destroy that village's economy. So
just plunge it into plunge it into doom and like ruin that man's life,
not interact with him at all, not kill him, Just burn the fire
and that man would go into poverty and you've killed his family. What that
just that little bit like him chopping up the lumber. It wasn't like a
can animation. He was taking pieces of lumber, splitting them into law and
Fall would just be like, yeah, there wouldn't even be he's chopping invisible
acts part of the Carapean ride. He would just be saying acts my family.
Speaking of the Bethesda booth, Patrick, you and Bradley had an exciting
experience there. Today, Bradley's already maybe like stress speaking of not being on
the stat awake during demos. Who you almost supposed to during the one?
Wait we're talking about I'm glad I'm not the only one that constantly mixes up
two K and Beth that I did that in my brain earlier to day.
I managed to keep that internalized up until this very moment. But yeah,
I know oh yes, oh oh yeah, we didn't. We didn't see
any demos Bethesda, but you guys got hoping to catch a dead demo that
you hadn't. We actually were just trying to scrape some random interviews. Yeah,
I hadn't seen Pray two, and I was like, he was gonna
see Pray two. I was gonna try to do a skyrom interview. And
we get in there and like thirty seconds later, the pr runs up and
they're just like, hey, you want to go interview John Carmack was at
that moment, like Brad's face goes white. I was just like, stark
white, I can't and He's like I don't, I don't know, And
I was like, yes, we'll interview him. I'll get you through this,
Brad, Dude, what I loved about this? So I talked to
you about this and then, uh, we were in the two K booth
when we were maybe maybe the maybe maybe this is why. But we were
in the two K booth when you were telling me this, this story of
the John Carmack, Brad Brad Shoemaker freak out, feeling a little flushed again
even just thinking about John Carmack. So, I mean just so it's no
one clear no unclear terms. John Krmack is your video game hero, Like
that's that's you mean one of them. Yeah, I mean the guys done
pretty cool stuff. But I can't think of anyone that I would think that
you would hold in higher regard as far as you know, game designers,
go programmers, I mean, or yeah, our you know, rocket builders,
that any of these things. So you were you were telling me about
this, and and you were you were, you know, describing Brad's moments
and and Brad, I'm like, I don't know, yeah, I knew
we needed to do it. Yeah, And I was like, you know
I can. I was like, dude, like but do you want to
do it? And he was like, oh, maybe we could do it
together. And I was like okay, Like I can ask the first question.
And when you feel comfortable, Brad, you know, you could just
jump on into that interview. And but we ended up sitting down. Like
the thing it's great about Carmack is that like it's not really an interview.
You just like mention a topic and he just talks for fifteen minutes, so
it's really the it's really you're just there to listen to him. We only
got three questions in right a lot of time, and like each answer was
like five minutes long, and he answered eight other questions that you didn't ask
and then the same period of time. But I'm excited to see this this
video interview that we have with with Carmack up on the side at some point.
But what a look about this the story specifically, so you describing Brad's
reaction. And then uh, I met Vinnie at the two K booth a
little bit later when we picked up some some interviews and that's when we went
and saw the Botshock Infinite and then he was telling his side of the story
and he started like telling like your reaction to Brad and you you and I
realized every like I watched this chain of command of Giant Bomb staff members doing
impressions of each other in this moment of Vinny trying to talk like Patrick and
Patrick trying to talk like Brad. And all I need now is is it
Brad can do a decent Vinny, and we can just bring it completely Kine.
We can't be any worse than yours. So wow, weird that it
came out. It came out more mean than I. That was intentional.
If I chuckled along, it would have help like that just sad face.
You're right, My Michael Kaine's no good. My Michael Kaine is actually more
of a personality impression Michael Caine would act, and they giving the scenario fantastic.
Yeah, we should take a break. We're an hour in here.
We're gonna trade out some some personalities, get some some more guests rotating Justin
mclroy from Justin from Justin from Justin Stick. Let's Joysten with a queue,
Eric Quote from harmonic stick dot Com, Mike Wilford and Dan Teesdale from Twisted
Pixel. Thank you guys for thanks for coming through. Uh. We're gonna
take a quick break. We gonna have some more guests in here for our
Day three three, twenty eleven wrap up. Stay tuned if you're watching this
live, if you're just listening to the podcast, you'll hear this in like
a second, So stick around. Hey, folks, Welcome back to uh,
part two of our Day three three, twenty eleven wrap up. We've
switched out the counts is a little bit here. We've now got a monster
crew in the house. They number us, Yeah, no, but by
a large large margin. I don't think we could kick them out if we
wanted to, and I don't want to just yet, Yeah, just yet.
Jeff Gerstman's here, Alex Navarro is here. Dan Reicherd from Game Informer
is here. Genova Chen is here. H This guy Patrick Kleppick is here.
Thanks for blanking on my name. And well, I didn't want to
call you Pat, all right, I could call me Zach, call you
tricky, alright. I really want I really want that to say. I
really want that to stick as a nickname. And then Adrian's here as well.
Adrian, come on in, take a seat. Did you bring hot
dogs? The same thing I said? Ron came in, and Eric Pope
is here as well. Still he still here, still here, warm in
the couch, doing it, doing it well. I want to talk to
Dan Reichert first and foremost about pranks. We're getting right into that already,
we're going straight for it. I want to I want to get it out
of the way here. It's just as quickly as I can. And so
this is I did not want to put this on the internet at all.
And if this gets out, I'm probably going to be murdered in Minneolis on
the internet right now, So good luck, so great, I'm doing this
right, yeah, yes, nailing it all right. So so I mean
it's for a little little you know, preface here, Dad record is it's
maybe known for a passion for pranks, a jokester. There's a video that
you made that has like one hundred thousand views or something of the day like
two good yeah, okay, so we're talking about the new one, the
new one. Let's talk about the new the most recent Dan Record pranks just
literally happened on Saturday. And honestly, I think I'm going to get murdered
for this one. And now that we're putting this on the internet. So
basically, okay, you're familiar with okay, Cupid, Yeah, dating site,
dating site? Yeah? Was I single once? Yes? All right,
so this is a repeat of a prank. I didn't call it back
then. I did it with Facebook. But anyway, we use the same
fictional girl we made up. Me and a couple of friends made this problem.
Was her name, Heather Patton. It's her name and good collection and
I saw Patton and Heather sounds I got a high rol name. So we
made this profile. George C. Scott, that's right. You really wanted
to pull from from a hot girl named It's such about right now, the
idea of girls named George though, yeah, yeah, you know, okay.
Anyway, so we used the same pictures we used for the Facebook prank.
Yeah, we went on MySpace like five years ago, just generic hot
girl internet photos, you know, the mirror pictures, the duck face thing
and everything, right, and we use these pictures for this fake girl,
And we manufactured this profile to be just the most generic, stupid, like
the only reason somebody would message this girl is to fuck her basically, Okay,
So it's like, you know, it's just general like her favorite shows
were Glee and Gray's Anatomy and a bunch of dumb inspirational quotes and all this
shit, and like, you know, but we wanted to misattributed inspirational quotes
like where they that's the extra layer right there on that. But we wanted
to make her seem easy, but not too overtly slutty, because then I
would make it too obvious it was a prank. So like she talked to
her she like boys live, but we didn't put that she was interested in
casual sex. She just wanted dating, but like if you dig a little
deeper, and she seems like an easy girl. So anyway, I mean,
what's behind this? Just fucking the people? I like it. But
anyway, so we made this on like Wednesday, and within a day we
had like two hundred and fifty messages from like total like douche bag guys like
you know, shirtless dudes posing in front of motorcycles and like forty year old
dudes named like his name was like over my knee and like the first message,
yeah, the first message was all caps, nice curves. It was
like, wow, you're obviously like these are the guys on I don't know
with the nice guys. So anyway, I had like these templates basically that
I would say like, oh hey, no, sorry my phone broke so
I can't get ahold of me or whatever. We're like, oh no,
you seem cute, blah blah blah whatever. This is still going so much
more, so much more, okay, okay, going, but details elaborate.
I do these elaborately. So anyway, I told all these guys that
their profile seemed interesting, you know, they look cute or whatever. And
my friend Abo was helping me out with like doing the responses, and we
said, hey, how about we meet on We have this pedestrian bridge across
the river in Minneapolis called stone Arts Bridge, And I said, how about
we meet in the middle of stone Arts Bridge on Saturday at three o'clock and
wear a blue shirt. And so myself and two other Game and former editors
temptarian Ben Reeves, we wait, wait, implicate your and everything. That's
good. That's the only one getting murdered over a flash mob. Yeah,
accidental one, but yeah, so yeah, basically we went undercover. We
wore a blue shirt and we went to the bridge and sure enough we had
our astmate is about twenty five guys in blue shirts. But here's the great
thing, Like we said, the middle of the bridge, So like the
first guy that got they're kind of estimated what the middle was and kind of
set up shop there and he's laying in there looking at the river and stuff.
And then like all these other guys come in blue shirts and this is
the heartbreaking. One was the guy that had two vitamin waters, one for
the lady. But anyway, they posted off like five feet apart. There's
like six dudes, like, dude, dude, dude, all in blue
shirts just tanking. They're looking at the river, and no one's getting this.
No one's just like, no one's seeing like oh wait, there's there's
or even just the idea of like, fuck, there's another guy in blue
shirts? But am I? Yeah? And I can't get ahold of her
because she doesn't have a phone because she dropped it old. She's not drunken
dancing? What's her the template? What is that? Yeah? That's nice
touch. But so anyway, one of the guys figured it out. I
think we found this year's sociopath, right, someone else some of the guy's
paced, but Pope is his name, lady gentleman. So basically one of
the guys. After a while, I was looking at all the other guys
and he said, hey, are all you guys? Is here to me?
To chick too? And like the five other dudes just kind of looked
at him and didn't respond at all. And he goes, I'm just saying,
there's a lot of dudes by themselves and blue shirts on this bridge.
There are a few responses. A couple of them laughed and they got their
joke and everything. One dude like just sprinted off the bridge at lodge like
Trapan too, and then one dude screwing what a bitch? And I went
home and I checked the okay Cuban messages and some of the guys were still
like that was a good prank. That was really good Heather, So like,
when are we getting our first real day? Really? Dude? Like
you were clearly pranked? So were you do like a part two? Are
you gonna see how many guys you can get to come back for something?
Oh? I'm sorry, I was no, no, no, I just
well, some muscle head, shirtless douche bag is gonna kill me after I
say it on the internet. But watching none of them were watching this,
you know, okay, cup it right now for someone else stuff meet up
with a bread. They got one window doing that. It was like,
I'm looking for insightful but funny video games while they're working out to marky Mark
make my video. So follow up question for you, Dan, Yes,
how much time would you say? Just kind of ballpark here? Uh,
you're on the clock game and former time do you spend working on pranks?
That's that's free time, that's that's just that's my me time. I Uh,
that sounds believable. Walking by. So what you're saying is you have
a lot of me time. I do like a lot of me time much,
Okay, and that's what I copious amounts. All right, Yes,
well Danna record, thanks for coming and spending some time on the couch.
Now. That was all I wanted, was the one anecdote. No,
I want to I want to talk to one of our special guests here tonight.
You know, a chant and creator of Journey. Uh, sir,
Uh? What has your E three been like with this game? It's been
getting a lot of really kind of positive word of mouth so far. Oh
yeah, it is very very incouraging. But I actually want to continue that
prak topic. Yeah, yeah we can. Would you have like prank aspirations
prank? Oh? Really? Yeah? Would you? Were you were discussion.
You're wearing a blue shirt right now. You you can say that,
but I think it's it's very inspiring. But you know, it's not sorry
for me, But I was on the standing side, which similar to okay,
cubit and uh, I get to know a girl, well, she's
like way older than me. Act, she's probably over thirty five or someth
it. Uh, And so we met, you know, and you know,
not attractive at all, right, So that's just once that's not that's
the cushier runs out. That's another back. And then the second time I
was on the side, was some undergirl contact with me, and she looks
very attractive, right, and believable generic photos right the duck face or whatever.
And in the end we decide to meet, right, and and we
even caught each other a little bit. But I so when eventually meet the
second girl, I realized that's the first girl boy. So, so I
was kind of amazed, why she want to do that to me? So
the girl that the unattractive girl you already dated went out with one time came
back with a different profile again, Yes, and so I did. Yeah,
So she didn't tell me that she's the first goal. I couldn't tell,
you know, from a line. You just can't tell, right,
But why I called her, I was like, this kind of sounds familiar,
right, But I was not sure. I was still hoping that this
is actually an attractive go the same number in your phone, like, well
the first time, I don't. I didn't take her number, so I
couldn't tell, you know, whether it's not worry. Yeah, So I
just thought that was that was really good. She really got me. I
was like, what I saw? I that was her purpose or not?
It doesn't sounds like so much like a Franks, which is a crazy person.
Yeah, it's somewhat crazy, but I think that was a story,
you know, it's it's especially like when I see her, I was like,
what did I just do? And so this inspired you to create journey,
have a personal journey that or game journey that reflected your your your personal
one. Uh, I guess it's somewhat related. I'm just so happy we
got, you know, a chance to say the word duck face like that
is an achievement in itself. So yeah, a journey is is very unique.
I think even right now, I couldn't tell how whether the game is
truly good, you know, like when you walk on something for a long
time. It's almost two and a half years now, I just couldn't tell
anymore. I just really need to hear from other people's opinion, you know,
and it's good to hear that people like it so far. But I
also feel like, yeah, if if journalists play the game and they really
hate it, they're not gonna tell me, you know, they're just gonna
lie, Oh that was cool. And then it's just it's pretty. Yeah,
it's pretty. Yeah, it's beautiful. You get reactions, it's interesting.
Are you Are you able to like at this point, having you know,
shown h several different games to two writers that like, can you kind
of tell when they're when they're kind of bullshitting you? Well? Sometimes I
couldn't tell because people will say I feel intrigued. Oh no, no,
no, that's them bullshitting. In Striguing and interesting are the worst words you
can get from a yeah. And but the other times I always see this
guy hands shaking. He couldn't even speak. That's why I feel like,
well, that seems like it's walking with his hands. Yeah, so it's
it's kind of weird. I don't really trust what they tell me directly.
But it's also like I couldn't tell what's the real feedback until maybe after you
see when you start seeing people writing about it and that sort of stuff removed
from yeah, well, I'd love to hear your feedback from you guys,
because my personal feeling on this, I'm just talking to Vinny something about this
this earlier day. I think, uh, just the like when you when
you like go and see a game and you you play it and they give
you the demo or whatever, and then they do this, so what do
you think, like the like the immediate, like all right, give me
your feedback about the game, because I need something. I need to hear
something because in so many cases, it is like you're saying you've been so
close to this game for so long, like you have lost any perspective on
this game, and like I don't I can't tell if this is fun,
if this is any good, if this is you know, meaningful at all.
But I feel like, you know, for myself, like like point
one, it's it's really difficult to you know, encapsulate, like, Okay,
these are my opinions. This is you know, what I got out
of this experience, and you know, let me share that with you.
And it's, you know, it's hard to tell, like if your you
know, gut immediate reaction is is even like a true one. And then
and then also you don't if you don't have a relationship with the developer,
like like and if I see Janova's games, I know, I feel like
I can be a little more honest about my impression about them. But if
you're just not every developer is gonna take like if if you're like, yeah,
actually that was a pretty poor demo. You're short, you showed a
kind of generic combat sequence, and your weapons are kind of uninspired. I'm
not I'm not sure that's necessarily the feedback they're looking for on demo number forty
seven of day three of E three, Right, you know what I mean?
Like it it's I think it's tough because unless you have a relationship with
that designer where they you can kind of speak your mind on that. And
also sometimes it's in the middle of a room with like thirty other people,
like are you going to be the guy that the guy that like, you
know, after everyone like gets some claps at the end of it, you're
like, I don't know, all right, Yeah, I had a couple
of demos today where, you know, so I went through kind of the
full mass Effect three loop today of they had their their theater demo where they
showed the stuff in the press conference, but then additional stuff on top of
that, and then I wouldn't played it, and uh, you know the
that was I just grabbed a bug straight out of the air and I was
handed Oh that was brutal. All right, that's mass Efect three basically support.
Yeah, and you know when I got to the end of it,
there's like a there's a closet in the a booth where a guy is just
in there in the dark and he can't speak out loud because it's kind of
connected to the mass Efect theater and he'll be heard if he's if he speaks
at full volume. And he's just back there waiting for ten people to come
play Mass Effect three. So I was one of those people, which is
pretty awesome. Uh. I get in there and the guys like, so,
I mean, what would you think of the the demo? And I
was able the demo from four, and I was like, well, at
this point we had headsets on that we're amplifying our speech, so whisper and
the heart for each other. And I was like, I'm glad to finally
get this full demo because everything you've shown up to now, like you've been
talking in a good game, but all you keep showing is shooting, and
I'm like, what the fuck, This isn't a shooter. What's going on?
And so I was able to at least say like in that case,
it was you know, like I have finally seen the thing that lets me
know that you are making a full product and not just you know, focusing
on on one half over the other and stuff like that. And then it
was like need for speed, like they you know, immediately after finishing that
demo, there was a situation of a guy going to sweet the well.
I think when you go to cut scene while you're driving, like basically in
that game, it goes from the end the car to out of car stuff,
but something always happens when you're in the car to lead to you being
out of the car, like that you get t boned at one point,
you know, and car rolls over whatever. But before that stuff happens,
they take control away from you. So you're steering a car and all of
a sudden it just stop like stops responding like what the fuck is going?
And then you realize like, oh, I'm watching a cut scene now.
And then they don't clue you into that transition very well. So I just
stra told that dude. He's like, oh, I have to apologize to
you during that because I was there with you when you're doing that, and
he looked at me first, and I did this because I was like,
I'm not saying anything about this, I would act, I should say I
would prefer that. Uh. First of all, I mean, anyone who
asked me, what do you think? Do I think about a game?
I'm going to criticize the hellut of it, you know, just like I'm
criticized odd by games. And some people couldn't take it, but I think
that most of the time they will. And uh, yesterday when I go
home, I checked game trailers. I saw Jeff Katy interview Reggie. That
was awesome. You know, I actually see more of that. You know,
why should a journalist being played? Is that part of the professionalism?
You know? I think it's you know, you well, it's it's hard
to say Tuesday, you know, and that's it's get outside of journalism,
just in any line. It's hard to say to someone's face like I don't
think this thing that you've spent the last two and a half years on is
any good, and especially when it's not done, especially when yeah, when
it's not done, you don't really know for sure. So it's it's it's
hard when when you're asked for for general feedback on something like like do you
like it? And after you've played it for like four minutes or something like
that, you most of the time, I don't know yet, I think
it works better. Like I know when when I played a Journey a couple
of weeks ago, when we were talking about how they're kind of still working
out how the camera mechanic is going to work. You know right now that
the diversion I had played it was you tilt the camera using the six acts
and stuff, and you're used to doing that in games of his, you
know, it's used in Flower. It makes a lot of sense. But
when your first instinct is to, you know, use the right analog stick
and now you know, to give a general feedback aver after just having finished
his demo, that's difficult because I'm still processing what I'm gonna do. But
asked specifically, well what did you think about the camera controls? I was
able to come up with a much more articulate description of what, you know,
how how they were. I think it's that general, like what do
you think of the game. But if they were to ask like, so,
what do you think of our you know, in need for speed,
like getting out of the car sequences, like you might have a better you
know, a better opportunity to actually validly critique that, But at the same
time it could be really hard. I would think for a developer to ask
for specific feedback about certain systems, because in some cases they're probably worried that
calling attention to that is just want to get them dinged in rite ups after
the facts by the way they develop a minute, it's I wouldn't saw a
game today with with someone who is I wouldn't saw like I get went into
demo theater to see a game with someone who is tangentially related to that product,
and after the fact that this person was was like, there's one thing
that I saw that's made me super crazy, and I'm not going to tell
you what it is because it's just like, this was one thing that like,
but I don't want to point it out to you because I know I
don't want to spoil your views on this game that way, Like all right,
whatever. It's so I imagine that you know, the fear of opening
up that door and and you know, kind of creating this this all goo
thing. I'm like, oh, well, you know, the camera controls
horrible, you know, like like you don't want every ride up to say
that i'd imagine either. I think it was a little bit special because you
know, Patrick was here playing the game, isolated him almost the same as
a playtest, and we gotta playtest feedback, you know, just like that.
Right. It's also different because you know, for instance, you know,
you're the creative head you know, of that game, Like he can
tell you something and you can actually affect that change the game if you want
to. Most of the people who are running demos at E three are like
you know, random artists and programmers and producers that are just were sort of
like you know, thrown into the mix. Yeah, yeah, John draclay
Is likes like John Drake running down. I don't think the dancing's funky enough,
Like what're you gonna do? Runching would just get thrown into like demos
that I you know, we would work on, and it's like those people
can't do anything. So like when they're asking, you know, for like,
you know, what do you think of the game, if you tell
them something specifically, they're like, yeah, I don't, I don't work
on that. I don't I don't know, I don't know how to fix
that. Okay, thanks. And also especially if you're talking to PR people.
They don't want to know anything specific. They just want to know if
you liked it or not so they can go back to their boss and be
like, yeah, this journalists really liked it, and this journalist said this
about this. Like I saw people a checklists that had like six word like
you know, basic GISTs of what every journalist told them about those games.
Some companies take that to extremes, like you know, as you're they're asking
you to fill out cards, yeah we really yeah, Patrick will well,
well yeah, yeah, there's there's definitely that. But I mean, like
even like Patrick and I were at a meeting not too long ago where every
time we asked a question or said anything, like someone was furiously taking notes
about what we were asking we were asking. I was in I was in
an interview today where I sat down and there was a there was a recorder
there, and I was like, oh, you know, the last person
must have forgotten this. Y're like, oh, no, that's ours.
I was like all right. I was like, I guess I'll just set
mine here, yeah, next to it. Can you send me a copy
that'd be yea MP three, transcribe it later. Yeah, So there are
a lot of different ways that developers collect feedback from us, and we're doing
this stuff and you know, and in our our prior job, we kind
of had a blanket policy of no feedback, uh, you know, with
the thought being like, we don't make games. We don't know how to
make games, so why should we tell you how to make them. That's
that's kind of not our job, and we, well, we don't.
We don't want to open the door too. We don't want to become playtesters.
Well there's that, But you run into the situation where and I've worked
with someone that that did this very blatantly and it was disgusting, where you
make a bunch of suggestions to a developer, they don't take them, and
then you get on a rampage like that games bullshit because they didn't take my
advice, Like I don't ever want to be in in like I don't know
how to make games. I don't ever want to be in that position.
Or the flip side of like they take your suggestions and they're horrible, and
you're like, oh, you're like, yeah, I don't like this game,
but we did the thing that you said in the game. You know,
Yeah, it's it's but yeah, I think it's less the form,
you know, for it's less the the playtest, the but it's it's more
of the like I I've never gone through the game development process, so I
don't know like if the feedback that I'm going to give you is going to
be meaningful at all at all, like if it's gonna have net net positive
effect here, So you know it's right, Yeah, you know, I
really feedback counts. But sometimes you might become the part of the minority,
sure, the vocal minority. Yeah, yeah, yes, I mean I
don't know. I like, so you want your general preferences, you want
developers just come up or journalists come to you and say, like, you
know, this is seriously what I think about your game. Yeah, this
is how I so actually today there are journalists who see the game. There's
also other developers and the Sony boost come to play the game, and the
developers will have you, oh, this this thing, this part this texture
is missing. Yeah, and that's not really what you're well, that's that's
still very useful just to hear. You know, there would be people say,
you know, I I wish this waterful looks has a little bit more
shadow on it. And actually I care about those things because I have to
fix them. So I like those things. I mean, do you find
that you get different? I mean that those are some pretty you know,
like specific things, like you know, textures are wafiling different. Dude,
the articulations you get from developers, how how much does that differ from what
you get when when sort of writers see the game and talk to you about
it. Writers are almost never coming on those little flaws. And I think
writers mostly have questions, Yeah, you know, how is this going to
be? Yeah? Really, so like I actually have to ask you the
question to collect feedback because you know edieah, and it is some say I
I am not quite sure about. And I've collected a lot of normal testers
feedback. I want to I want to hear the more you know, uh
literate gamers opinions. So I think you guys are perfect person to ask for.
Yeah, I'm trying to collect a sample because internally we are debating a
lot because certain people think, no, we have to do it this way.
Other people think the other way. And this is the first time,
well I feel like my guts through actually is not necessarily to the most right
one. So I want to hear more opinions well, and I know,
for for myself, whenever I see like the minor perfections or you know,
it's like, oh, the you know, frame rate's bad, texture pop
in, you know, camera strolls aren't aren't very good. You're seeing these
games in this incomplete state, and you always hear that you know, this
the this process, like you know, all the parts don't really come together
until kind of like the very last moment. It's kind of like like,
Okay, the idea is there and in yeah, you get the gist of
it, but all of those those little kind of you know, qua bugs
basically just like you have to take some sort of you know, when you're
seeing it, you have to take that leap of faith. You have to
assume if I saw that, that the person who's running this demo definitely fucking
saw it, because they have run this down in the demo one hundred times
over the past three days. So you know, it's it's it doesn't seem
it doesn't seem fair to like come and say, like, you know,
it's, yeah, the texture is not there, What's what's going on with
that? And at that point too, I think the play for a lot
of games, the play testing process hasn't even begune yet at E three.
So for the developers who are staffing these booths, a lot of the time
they are actually pretty invested in seeing this is actually maybe their first time seeing
people that aren't QA playing the game out in the wild. So I think
a lot of times, if like the John drinks in the world, don't
want to hear about it. But if it's the dev's staffing, n you
don't give a shit about your games, It isn't to Kanye West and day
Central two, what the fuck we journed into drinking more cookes? As someone
who makes you know, arguably fairly non standard games, you know, games
that are like can him sometimes be a little bit perplexing maybe to someone who
you know just plays a lot of first person shooters or something. I'm honestly
curiously, maybe this isn't something you have like story memory banks, but like,
what's the weirdest question you've ever gotten from someone about like one of your
games? Oh, I got someone stalking me, not stalking about stalking me
on into that telling me how flow is. I think it was like askul
Unsund ethically unstically unsound. Yeah, because I did not follow the two evolutions
something about that, and I'm all to put true path of evolution, yeah,
something like that. And he was saying this is this is a wrong
message to spreads. And I tried to argue with him at least like over
twenty emails, and it gets pretty intense. Was it like a religious thing?
I don't know. I mean, it's it's just like I care about
my games, and so if he really don't like it, I need to
defend for it a little bit. But then it actually just feeled a file
and eventually people have to tell me this guy's crazy. You have to stopped
at the point that you're at email twenty like right. But by the way,
that person was Dan Ryker, just because he told me he walks at
the alley as, oh, all right, so you fly into Pasadena there,
John Wayne from here on outs. But then from journalists and writers,
no, I mean it was I feel pretty I guess honored, just the
fact that everybody seems to be a very polite and smart, you know,
like y'all got it, you know what we're trying to do here. The
most pissed off questions I have, is we dammling journey journey? And they
will say so howl, the game is gonna be how many times can replay
this game? How many tophy do you have? And that's that's why I
started lose my I'll tell you, you know. But just just inside here.
That means that they have run out of questions to ask you, but
still feel like, oh shit, I still have to come up with something.
I said, what's your what's your price point? When are you coming
out the price point? How are the competitive multiplayer modes? Yeah? Yeah,
it's like that's when when you when you've reached that point, you're how
do you shoot your You're you're paying, you're panicking, You're ah, just
what is the multiplayer like? You know? So, actually today I don't
know if this is the right thing to say. I hope he's not listening.
Well, don't name names, Okay. I was talking to well Off,
the creative director from a very big, uh open word game you know
it down Yeah, lots of action and fighting, right and you know yeah,
and and he saw it. You know, I'm just really glad that
games like this has been still being made today. And he just said,
you guys would continue do what you're doing. I said, you know,
you're the creative director. You could you could do say it's like this as
well, right, why don't you make something like this? And he was
like, well, he was basically saying, Journey is machine gun lists,
machine gun lists, right, Yeah, and he's like machine gunless. But
I couldn't make a game without machine guning it because the higher up decide it
has to be there. So I was trying to figure out a way to
help him out a little bit. Just maybe you can restore the water setting
a little bit, so machine is impossible, you know, I like,
but I just feel like, why can't you make Blockbuster without my showing I
was like, well, you canna use swords, but it's the same as
right, And there was there was there was definitely like I think the whoa
cell phone? Uh? There there was definitely like a general uh like gun
fatigue. I think this e three by the time we got around too uh
ub Sauce press conference of like, I've seen a lot of these games.
They're all very brown and and and and and just sort of said it's it's
not that these games are going to be bad, right, I want to
enjoy them when the come out, but this many of them, it seems
like it's kind of like just an easy way to make like a big blockbuster
game is you you know, you slap a gun on it, and it's
it's it's an understandable gaming trope that is cheaper to build upon, and then
you build the spectacle around it, and that's where the money goes into.
And it's just can't isn't there like another way? Like there's got well?
I think the depressing part about that is that you know, all these all
these guys working on these games think they have a shot. You know,
they're thinking they think that, like, you know, this this modern military
shooter that we're making, this is gonna be the one that that overthrows everything,
you know, and it's like a world of warcraft. It's like you
just right, you just keep keep throwing something different and it'll topple the king.
When that's not the way. That's not the way that even modern warfare
became. There were probably some people at some point somewhere along the development of
home Front that thought, we're doing it, guys, we have it,
we got it in the bag. Call of Duty's debt. Actually, I
was just talking to Patrick, I was back, what's up with all the
invasion towards New York this year? There? Yeah, I think that,
you know, it's it's all, it's all, you know, directly in
response to modern warfare too, where it's like they got this huge response from
from people with like all right, we're gonna you know, take the action
to us soil and it's gonna be this white the White House, and you're
gonna see these places that you know, but it's gonna be this you know,
chaotic sort of setting, this crazy thing that's happening there, and every
like, yeah, we can do that too. I don't want to be
the one to say it. I'll say it anyway. The South Park thing
was right, we're now ten years removed from nine to eleven, so it's
okay to blow up New York again. Like that's actually okay now because we're
now that ten year are pasted it, so it's like, okay, you
know it's a longer a sensitive issue. It's just fine, so everyone do
it. Just so it's like everyone, no, no one thing you guys
would talk about gun fatigue. I also have DND fatigue. I also have
physics game playphatic. I just recently realized that like ninety nine percent of the
game today, when it's a platformer or a shooter or a puzzle game,
they are all physics gameplay. And I was thinking, Man, the early
games like chess and all these other things, they're not really about physics.
But today all the major games about physics. But what if you could add
physics to chess? I mean they did that right? Actually yeah, I
just in general I have a little bit of physics fatigue. So you want
to stop physics, Well, go back in time and stop Half Life two
from being released. Just fixed this. It was it was those crates puzzles
and started a lot of the crates on this end of the seesaw, Like
they're really hard to get there because this is a physics engine and they don't
just snap to the spot where they're supposed to be. Well, So,
for instance, like, what's something? Is there anything at E three that
you've seen so far this year that like actually felt like it was something,
uh that you were excited? I think I GDC on an Indie game festival
as a game cut maquette. It's very similar to Porto. It lets you
to see the word in a different perspective. This is the forty game.
No, It's like you're in this tiny little room. There's a miniature stuff.
You can kind of move a right, and the tail water is changing,
and that really it makes me to look at the word differently. And
I saw that was intellectually stimulating for me, you know, like I really
want to try it out, and uh, this is three. Let's see,
this is surprisingly I'm actually quite excited for the tumb Raider really because you
know, when when I played games, my most impressive game is always the
very first in its genre that's done very well. Like right now, if
I'm thinking about horror game, I'm thinking about the first Resident Evil when the
dog jumps out. Yeah, I was my heart beat so fast I clear
the entire clip and I didn't get the dog A yeah, that's that's what
I remember. What I noticed is that, Yeah, the first time I
had a very strong emotional response from a game, that game stays with me
with my entire life. You know, if I trying to remember what would
the game, I remember coming to Concorde. That's the first rest time stretched
with all the FMV and that really makes me feel like, you know,
I'm there. So when I saw all our crafts, and this is very
different. You know, she's not that, you know, expert whatever,
be skiller or whatever, but now she's a survivor and the sense of survival
is there, at least in the pre rendered promote promotion videos and in the
game play video. It looks also pretty good. So I feel like I
have never played a game, well I've I'm really struggling trying to survive.
I don't remember. And I think if this game can pull it off,
and so far it looks good, I think it will be a memorable experience.
I actually got to play that. That opening sequences that they were showing
today, or the opening sequence that they showed at the Microsoft Press conference.
I got to play that today. Uh, and it's I mean, you
know it is that. It's you know, it's a lot of quick time
events that you're you're kind of moving forward through it. It's not you know,
necessarily highly interactive. There's like the one puzzle where there's the thing you
have to lift up and set the things on fire and you know, kind
of clear the pathage. It's it's all just about like you're trying to escape
from this place. But it is all about how it's presented. It is
about, you know, the the tension that they're trying to create with the
way the camera moves, and you know this kind of claustrophobic feel and and
her disorientation, and you know, it's it's it is a lot about the
production values. What I like is the Mortal Kombat stuff on herself. So
she falls downald and she has to pull a bullet out right, those stuff
self Mortal Kombat. Yeah, that really cool. You know, I can
feel the pain there. That's that's amazing. But at the same time,
I'm also kind of disturbed by a lot of moaning. I mentioned that it
was really porn. It wasn't important. It was watching I drink it.
But John Drake is just off camera making really loud gestures. But I say,
authentic to the originally. Well, one of the things we talked about
this a little bit last night in regard that demo, I think some people
are at least a little bit uncomfortable with the notion of you know, women
in peril. You know, it's something that's always portrayed in movies and in
fiction, is like, you know, women in peril have to be rescued.
You know, we don't like seeing it. We don't want to see
it. So when you have someone like Laura Croft, who has previously been
kind of a preternatural badass, like writhing on the ground, like pulling out
her rib and like, you know, just like screaming in pain, you're
just like, this is really uncomfortable because just culturally, that's not something we're
you know, used to seeing opening games. Yeah, they seriously beat the
ship up, the fuck her up real bad. It's it's it's you know,
they don't That's that's why I think it's something I haven't seen before,
and that's why I think there's a potential will be amazed at the game.
I really hope they can put it together. So do people not feel the
same way about like Nathan Drake at the beginning of Uncharted two where he shot
me he's hanging up a train everything, it's just this, Well, no,
because we're a customed to that, and because you know he's gonna get
out of it, and they kind of play that. We see it with
a woman. They're up for comedy in a sense too. I think like
Nathan Drake's kind of lighthearted nature he's chuckling while he's dangling. Yeah, very
much. The jump, scaling you with a bullet hole in you, hanging
up the train record anything. Let's let's get some some E three highlights from
you. Anything that you've seen from the show so far that I feel like
I'm the only one that's just that's huge champion for this game. But Twist
the Metal was a huge part of my youth. Yeah, Twist Metal two
is like one of my favorite games. You should have come out last night
when David Jaffie, he was sitting in your very spots, oh Man,
for hours. David jaffe sat there, guys, great, yeah, because
it was precious commodity. We should we should manufacture more. He was.
He was awesome in here last night. Twist Metal two is It's one of
my favorit games of all time. And Black is fantastic. And now the
guys that eats player are doing this again and I got to play it yesterday
and it plays like a dream. I mean, it's fantastic. It's they've
got these giant, you know, large scale boss battles that you never really
saw in the series that usually had the like minion mid boss battle and he
had a warrock or Dark too, Like, I like, I've been wanting
a full scale twisted Metal to come back since Black Like head On was great,
it was a great PSP launch title, right, the extent of the
edition was great, But I mean, I want a full on online twisted
Metal, and we're finally getting that, and I could not be more excited.
So so let me ask you a question about this. What do you
think about the viability of you know, a car combat game in twenty eleven,
Like, this is a genre that a bunch is has you know,
fallen out of favor, Uh, you know, has they They just haven't
been making them, especially specifically in that very traditional kind of twisted metal format,
a really long time. And I just have to wonder, Like I
see that game, and and you know, I'm not trying to question the
development abilities of of of the team, but I wonder, like, you
know, it's like they're gonna put this time into this. They've been working
on this for a while now, Like when they put this out, like,
is there going to be enough people that go like that have that that
feeling for for twisted metal? They're gonna be like, Yes, twistmels Back
and I want this or or has just time moved on? You know,
even at its peak, that genre was never It wasn't called duty like I
mean Twisted Metal was like I mean, for it's time, nothing really was
there. The first when I bought my PlayStation, the first game I got
was Twisted number one. Yeah, so it was loaded. I did not
after playing loaded. I didn't but know that there were there were knockoffs of
Twist of Metal, your Eights and that sort of stuff of the of the
World, and there's Star Wars one around that time. It was a little
different. It was never wooded though, like I mean, you had Twist
Metal, you eight, I mean, how many others w w E crush
Out there was? There was one where you were underwater and sub critical death.
There was. There was the Star Wars one. Oh my god,
yeah there was a Star Wars. I'm gonna, I'm gonna, I'm gonna
push back here. Yes it was flooded battle. How many people bought Rogue
Trip? How many people bought home Front? I mean, you know,
just because you know six Yeah, guy from th HQ FU. By the
way, I have some people from Chaos coming in tomorrow, so sorry about
that. So actually, because it's a David Jaffic game, I have not
played Twist about it unfortunately. And uh I overheard someone mentioned when David Jeffrey
was directing the first of God of War, it was related to his life
at that time. So there's a lot of rage and anger in the game.
And I'm wondering, Man, yeah, I'm wondering if there's there's a
similar vibe in Twist and Metal Compared Metal. I mean, it's just kind
of laid up for like comic silliness for the most part. I mean,
like Black was probably the darkest to guy for sure. Like Black, some
of those stories and cuts and stuff were super duper dark. But I mean
it's just it's a silly series. I mean, you're shooting a statue of
Liberty and she turns into a background and a bikini. Like I mean,
like they clearly don't take it super seriously. So once again we're blowing up
New York, is what you're saying. Wait, wait this this new one.
You shoot that statue of it that was Metal, but like with Black,
it got a little more serious, and this one feels a little more
like Two than Black. It's I think it's gonna be teen and it's it's
it's not super dark. It feels like to a very silly arcade, like
ma'am. And it's kind of like you know what they did with Warhawk.
You know, it's pickup based arcade gameplay. You know, everyone starts in
the same level. You pick up weapons, and can you still tap out
like button combos to shoot freeze and stuff? Oh my god, I totally
forgot about that left right up for freeze. I haven't roll, but now
it's all one tap, so instead of doing right left down to shoot your
fire missile behind you, it's down, okay, which I don't know why
they just did the first place. This should just give you the option to
still do the reasse. You didn't have an analog stick on some of that
stuff, and you were using this thing you steered with to do it exactly.
Yeah, yeah, yeah, And so now it's like, you want
to lay mine, you hit left. If you want to do the freeze
thing, which is now an MP, you hit out. So is that
literally the only game you like for me? Three? So no, no,
no, no, no, every everything looks great, like I'm charted.
I'm super thrilled about Yeah, I saw that today as well. You
know, I actually played a Skyward Sword for a while and it's which thing.
Some of that motion BLUs stuff is pret good. Like every enemy encounter
is kind of like a miniature puzzle. Like there's the Skultolas the dank from
the ceiling and you got to cut them down, but then like they've got
this shelled back and you have to like use the motion plus to basically put
your controller down and like flip them up, flip over, and you gotta
stab. Like every enemy kind of has that motion control stuff that actually works,
though it doesn't seem super gimmicky, but otherwise it's still You're you're finding
keys and fighting bosses. Is that do you think that's you know, differentiating
stuff enough from you know, is it still a dam Zela game. It's
a dam zel the game. Everyone? Do you get a boomerang? I
have not seen the boomerang yet? Were you do you get a super boomerang?
A Tornado boomerang? Yeah? What they had that Twilight Princess. Yeah,
No, it was good and like I'm a huge Zella fan, and
it did enough different to get me excited about it, Like cool Twilight Princess,
Like the wolf thing didn't really do it for me, and you know,
the implementation of the the Wee stuff was pretty ear Yeah, so that
game felt like it was for me. That game felt like they had reached
like very close to the end of the number of times they could just remake
that that exact blue print with I don't know how you're wolfing. Yeah,
they'll be like nine dungeons. Yeah, So like even even Skyward Stard to
some extent, like it's it's hard for me to accept it at face value,
Like it's one of those things. I'm gonna wait until this is done
and we'll seek well, Like I like when I was seeing the demos,
I was kind of getting a little interested, but only because I skipped Twilight
Princess, So like I've kind of forgotten the formula a little bit enough that
like, yeah, I guess I'll play in one of the I'll play Okreen
at time again with like a new skin on. And it's it's weird to
say because it's, you know, it is still this kind of like new
thing, and I think the seat was really different, but like Dark Siders,
Yeah, like out Zelda Zella for me in a lot of ways,
like you know, it's like seeing the stuff that you guys have been doing
about Dark Siders too, It's just like, oh yeah, yeah. But
it's like even with you know, wind Waker, like gamers at least at
first, like completely rejected that game the last every time Nintendo tried to be
progressive like about it, like you know, Luigi's Mansion, like people,
people immediately go, no, I know, luis Mansion two is great.
Let me finish my point some meek silent, but but you know that I
think, like Reggie actually made a point about that, like in the press
conference, like we try to do something different, you ding us for doing
something different because you want because you wanted the same. Then we do the
same, and you ding us for doing something different. How are we supposed
to win? That should come up? We discovered that you guys are real
assholes. Cross is always greener on the other side. Yeah, I just
I can't blame you for getting into the kind of nostalgia thing this year,
because I honestly, like, one of my favorite games of the show is
Luigi's Mansion two. I really was so seriously that game is so much better
than it has any right to be. Uh, you know, I mean
it's I'm sorry, it's the fuck Jesus Christ. Someone disagrees with me.
Apparently it was a ghost. Stop Adam, just stop. You're not turning
the gas back over there? Grab assing over there? Would you too much?
Grab ass? I played a bunch of three DS games today, and
you know, most of them are three DS games. Yeah, hey,
checked out's Mario Kart, but it's on a three DS. But that was
the one game I actually played where it was like the three D actually did
something for me because it's all on kind of a fixed camera perspective and the
way they have the depth with you know, the way with Luigi run around
like catching ghosts and stuff. It actually looks really really fucking good excellent,
and it's fun. I mean it's it's like a did you like we just
managing at all? Yeah? Well, I mean it's it's that's like a
crowd like, yeah, that's me going. So that's over there is a
weird, weird game to me, because I know, I remember, you
know, that's a GameCube launch game. I remember, you know, getting
it with my GameCube, playing it, enjoying it well enough. But it
was a fairly simple game and uh and and one that at the time,
you know a lot of people were kind of like, you know, it's
it's okay, Like there was a lot of like, yeah, it was.
It was more because they were pissed because there wasn't a Mario like every
time it to try to say, hey, let's do something different, like
unless they shove it down your throat. But so so what their legacy bites
bites them in there. So I found it really weird that when they said,
and we're doing Luigi's Mansion two and everyone's like, fuck, yeah,
Luis Mansion two. I love Luisa. I'm like, that's really not the
response I remember hearing when that game came out, Like, I enjoyed it
well enough. It wasn't was not one of my all time favorites, but
you know, kind of something unique and it had a great art style.
Yeah, and it had a unique thing to it, but well and also
Luigi in that game was adorable, Like he was just like so freaked out
the whole damn game and it was awesome. I love that, And that's
why I actually like Luigi in general. Is there a Mario button in Luigi's
Mansion too? Not in the demo? I saw. I don't know,
but like I'm not gonna sell the game as more than it is. It's
like Luigi's Mansion. It's a fairly simple game. You're running around, you
are catching ghosts, you are collecting coins. You know, they're finding keys
and stuff. It's a damn mansion and there are ghosts, but it is
fun. There's like eight mansions the sun. Yeah, it's fun. It's
one to call Luigi's Mansions. Was that the first game that really gave Luigi
personality? Because you know, no, but I mean you get a voice
in other games, well, like the Mario and Luigi, like the d
S Harpugs or the Game Boy Advanced ones. He's hilarious because everyone's like shitting
on him the whole time, right, but like he's ineffect the Japanese version
of Super Mario Brothers too, you could jump higher, done person all personality
need We're all started. Mario is missing. That was it, That's where
it began. No, No, I think that's that's a valid point.
So of question, when's the last time Nintendo started a new IP was a
new character? Oh wow? Pickman? Oh oh. Miameto does claim that
the we Fit balance board is a new character, and that well, it's
what's the island and we sports resort that's a character too. Oh? Also,
your mean no money is the new character. Pickman is probably the last.
If they go and make a follow up to if they like go with
Sega and make like another fighter's Mega mix and then you play as the balance
board in a fighting game, then they can call it a character. If
if an Island is on one side of that fight, it's like, here's
this girl from Fighting Vipers and an Island go, then they can follow island
character. But Island versus the balance board? Who wins? Yeah? Oh,
you can stand on both of them. I don't know, Ryan,
I've got one for you. Okay, the way we started talking on Twitter?
Yeah wa Luigi. Yeah, he's the worst thing in there. He's
absolutely abortion. Luigi game is an abortive travesty because anyone with amazing no mansions
world. Listen, Dan, if you're appreciating him ironically, I'm going to
give you a pass. But Wall Luigi is the laziest ship Nintendo has every
day. It's awesome. Is that? Okay? With Warrio it made sense
because he turned them upside down. So I actually so after I took you
to on this one, sucking dud dude started talking about how like in Japanese
the wa is a play on words, and so when you say wa Luigi,
it's like dark, like there's there's this whole turn it upside down,
but yeah, you his hat is an upside down game would be a Tetris
game because you're just turning it ELL's upside down future upside now called raw Luigi.
You know whatever what I'm saying is it. Wall Luigi's game would be
fucking suicide fuel because no one wouldn't play that, and it's the worst thing.
I would be first in line at the midnight and you would be the
first person hanging yourself an hour later, well finished Wallouigi's game. Guesses nothing
left? It's Mario Tennis. The first time I played Mario Tennis on sixty
four, I seriously went through the characters like screen They're like, who's this
purple guy over here? And I went over and I saw his name was
Wallouigi. I was like, what really like? Mario donn sixty four was
that it? I'm the first one, was the first one, And have
you seen the intro for Mario Power Tennis on game Cube. Yeah, it's
amazing. It's like twenty five minutes long. It goes on for a while.
It's ridiculous. It's Wrio and Walluigi. Oh, it's it's the best.
He needs the game he needs. So so here's my question, like
are they brothers? Like what's to tell me more about wall Luigi? Like
is there any sort of backstory? Have you any Wallouiji fan fiction slash fiction?
Yeah, but it's Mario Wallouigi. Uh, I don't know, it's
Mario Mario. We've never heard it's Warrior Warrio Mariomo. I just want to
know, Like the movie's not Cannon, I think, yeah, yeah,
yeah Moto. So actually, today I had a talk with u Ario.
She's a producer from Kill Games. She was demonstrating side score next to us,
so I was asking her. You know, last time I talked to
Squirrel Nix, I was very surprised to find out that the male and female
distribution on people who play Final Fantasy is very close to fifty fifty in Japan.
But I don't think that's the case here right, So I was just
thinking, man, how many women actually know the Mario franchise? I mean
I think it's so ubiquitous at this point that I think everyone just kind of
is aware of it. But you know, you're talking about in terms of
playing it. But what about warrior. I haven't gotten many ladies thoughts.
Yeah, you what you should do? You should make it okay cupid profile.
Let's say you know what I love it is? Wall Luigi, like,
do some aspirational quotes, like you know, I have a dream Dan.
I'm gonna throw down the gauntlet here. The next time you go on
a date, I want you to just talk all about I didn't alter.
Just just no, no, no, no no no no no no no.
I'm saying, when you're on the date, just say, guys,
Starfie s yeah, yeah, Starf's awesome. Is now I got the one
here Starfi Larfy's legendary survey. I guess a start, this is a good
starfes good. I guess that's post. I guess that's post big ye,
I guess I'm sayin that's title which one? I say Akarina time? Wait?
What what's the what's the thing? Though? Everyone says I say Akarina
wrong and EPI do you guys say at pona, I say a pona,
I say. Everyone says it's Okarina time. Well, he says, Okarina,
that's regional. You do that. Yeah, it's a Midwest thing,
except you're from the Midwest, so I don't really matter that you like Walluigi.
Let's not va man like one of those fat head stickers on my wall.
I just wallow. All right, Well you we're gonna wrap up this
section here, Dan Dan reicherd any any closing thoughts here for your your time
on the couch, I'm having a good time, fantastic coming and you can
stay and hanging for a bit, but we're gonna take another break and we're
gonna rotate some new folks through. Do you know, thank you so much
for your time than people having me here. It was it was a real
pleasure meeting you and having you here and talking to you some folks on the
live stream. We're gonna take another quick break, bring in some new dudes,
so stick on a new dud and we'll be back momentarily and welcome back
to part three of our Day three three, twenty eleven live wrap up featuring
some hot beat boxing. Canadian beatboxing the deadliest form of beatboxing, but love
beatboxing. I am too tired now to even introduce everyone here on the couches.
We've got a full fresh cruise, so everyonelet's let's just run down the
line here and and everyone introduce yourselves and say where you're from. Please,
Yeah, you have to pick who's gonna start start? You are you Swedish
Founderson? You know I'm actually with Overkilled Software. I'm just a dude,
man, just a dude. And next to you, even dude to your
dude Lang from the Mighty Mighty Iron going. Do you guys have changed your
name then you've added mighty mighty very good Krakava formerly of the band known as
Microsoft Chris Charlie Microsoft, currently of the band Microsoft. Stuff's being thrown around
over here on this couch. Uh, my name is Jump vignaka Whippo Didney
over here. We got Adam boys over for coming to go beefy media.
You guys, you guys make awful beef jerky. Yeah. Sultan Satan contains
beef from one or more of the following sources. Argentina, Australia, Brazil,
Canada, New Zealand States. Yeah, it's basically version dunger rolls is
what it is closer to dirt than dirt. Basically. Anyway, I'm Simon
Simon Vicklin and I'm with old On over killed. Yeah, I don't know
that guy. I don't know when disavowing you all, just Simon Thicklin,
gentlemen, thank you guys for coming in here to not least of all John
Viniaki, who has had a terrifying journey. I got married, man few
weeks. That was That was the Holy cow? Say about the part I
almost died, the part where you almost died that was married? Can't we
talk about that? Are we? Are you comfortable enough to talk about your
death experience. I'm comfortable enough to talk about it. But the gig basically
is this. I just wanted to say I got the cute pancreatitis from mute
acute. Okay, anyway, so long story short, though, I think
what's actually the most important thing I want to say about this, if I
even had the chance thank you very much, is thanks to everyone you know,
Ryan, Jeff, all the guys at giant Bomb, the entire community.
You guys have been super awesome. All the tweets and forum posts and
messages from everyone. I just as sick as a dog as I was.
To get all that stuff meant the world to me and helped me recover even
quicker. So thanks to Giant Bomb community, thanks to all you guys.
It was. It was so crazy. It was such a crazy thing though,
because you were you were just coming off so you just got married,
literally had just gotten married. I had gone off to the Bahamas for your
honeymoon, and it was like everything went off without it. So so i'd
actually been at your house. I was staying. I was crashing at your
place, like the weekend before you got married, that's true, and I
was. I was there in your living room watching you like rehearse your your
first dance for the weld, which should not go exactly as plan. It
was still fantastic, but it was to his wife, it was like thirty
five percent accuracy. It was like that's what she told me to like sixty
drinks. They're like, now, dude, the opening dance a dirty dancing.
I'm like, it was a pretty Yeah, it was a wreck anyway
E three. But but there was, but there was we're not changing the
subject yet, but they're like it was it was a big fucking deal like
that, Like you guys put on a huge god damn production. I was
just thinking like, yeah, this is we spent six fucking grand and dancing
lessons? What whoa were worth? Every must have been way more, Johnny
like how much? No, I just I just want to tell you how
much money I flushed down the toilet and I hear it, Jo you see
it right there. It's it's like investment. Wow. And I'm like,
well, we had a great we had a great time learning how to dance
out of yourself. I almost feel like we have to give Adrian mike so
she can respond to this stuff like you having a mic and her being in
the room that when she's drinking. It's not fair, kid, I'm just
kidding. I'm just right, But I was. I was thinking, like,
you know, it was like a fucking choir, like all this crazy
shit happening at the wedding and then you you go off to the Bahamas for
your for your honeymoon. I was thinking like, okay, it's it's obviously
bad news. That's this is the pancreatis happened. Yeah. It was like
like, god, this could have happened like a like a few days sooner,
and just how many more crazy things. This would have completely fucked up
what you're saying. A lot of money got spent on this, this whole
giant productions. Yeah, we had Mario and Princess peach cake toppers too,
Yes, in those. Actually we got him on Etsy really cheap. Someone
custom made them, honey eighteen bucks. So that's where that's that's where the
difference was made up. It was that that was gonna be like six grand.
But then you're like, well we were able to. It made me
feel so dumb about saying that. It was just I should have just said
there was a lot of money for the dancing lessons, and yeah, Arthur
Murray dance studios there. It is. Actually, it's so funny. This
is okay. So now I sorry to tie this in, to tie this
into video games. Right. It's a bunch of dudes from Respawn that dance
at the same dance studio that I dance at Sherman Oaks. You heard it
here first, I sweet, yeah, So I'm like sitting there, we
walk in there, there's a bunch of dudes wearing PlayStation and and Respawn shirts,
and I'm like, oh, what's this? And so I asked my
dance instructor, like, oh yeah, I guess you know, something happened
with their company. They like made the biggest like shooting game ever, and
then they got in trouble and so they all left and formed their own company.
And now they expressed themselves through damceutic Like, is it a company mandated
thing? You know? I haven't asked yet. Okay, maybe we'll see
like a dance dance game from respond. Well, no, it's a sci
fi shooter, so okay, connect right, you must have forced that down
their throat spoilery. I'm sorry, sorry, that's now, you know,
like that, I can see him plotting right now. It's like, I'm
gonna get you been here. I don't think I don't think that's really you
are. No Microsoft, you know that, right, Charlie. You want
to you want to explain to both I guess Johnny and the audience because apparently
he needs it as well, what it is that you do at Microsoft.
So I'm the portfolio director for xp LA for Microsoft Game Studios, so that
cons worldwide. So specifically that means that you're you're you're finding games to uh
to publish under the Microsoft Game Studio's banner. Exactly, the curator of the
xp LA Museum of Wonderful Content. So does that include like is that is
that like finding like outside independent developers or like kind of like growing stuff internally
or mostly external and so literally scouring the globe to find the best developers to
make cool games for XPLA. Are you doing indo stuff or just other publishers
and stuff like? That's it? Are you doing indie stuff too? Everybody?
Okay, not like Xbox Live indie games, but indie developers in terms
of you know, small developers making cool stuff cool? Did you find space
draft as before my time? That also, by the way, it sounds
like the coolest job in the game industry. It's really fun. I used
to be a developer and uh develop quotes there, you know, I was.
I did a lot of shit in a developer. From your press guys,
I was a press guy. Yeah, I was a press guy,
and then I was a developer. Designer, producer is to have everything.
And so you'd always hang out with developers at shows and they're obviously super cool,
and then you would pitch to publishers who are very nice as well,
but not as good as Microsoft and uh and but you just hear about all
these cool games I called, man, I hope you get to make that
game. I hope you get to make that game. You had nothing you
could do. You just had to try and make your own cool games.
And now that I'm on the other side, on the publishing side, I
get to meet with all these cool developers in like serious meetings and take come
out to lunch and dinner and it's fun, and then kill their dreams.
We don't care. We don't happen. We don't get to say yes every
time. But when we see something awesome, when we get to say yes,
and you help these guys realize their dreams and get rich and famous and
do awesome stuff, and it's kind of sweet. I love it. I'm
so glad, Simon, despite your anger, we're we're able to find a
great deal and buying a commentary on with Capcolm who we did that deal with.
So yeah, well that in there, I'll kind of you were playing
a former yeah, former job game, Jerky. It's the saltiest It's great.
No, it's not, it's terrible. So, Johnny, have you
have you managed in your compromised form? Have you managed to hit E three
at all. I just I can't. I can no, no, I
can't I keep I give it. Like a transformer that can't build into the
Robot four, I can't always in the track. Can he transformed? Is
that's I haven't seen that I'll have seen is drunk Johnny V. So that's
and that's a standard form as far as like Brian. When he came over,
I was like, why is there so much Gatorade in your house?
I'm like a competitive drinking. It wasn't because I'm working out a lot or
training for a marathon. It's because because I desperately dehydrated every morning that I
wake up and on whatever. On that weekend, we needed that gator that
worked out. That was a lot of amicich. That was clutch too.
Have you have you been to three? What have you seen? What do
you like out there? What have I seen? What have I likes?
It's interesting the no one thing that I saw. It blew my mind.
This is non video game related. Sorry, everybody. There's a castle with
girls in short shorts and foxtails and you can go in and jump in into
has anyone's seen that? We were there? We were there. Yeah,
I don't know where it was, but I saw it. We were talking
about this yes yesterday, I forgot. I forget what booth it in,
but literally, like, you go in there, you are supposed to chase
the girls and pluck the tails off of them. That's the game. You
know. The line was empty. And then they turned us like what's wrong
with you can't come in here and bounce with us? And we're like,
oh man, because that's what I want to be doing. If I'm too
embarrassed to go into that, I want you to insult me. That's what's
gonna get me horny. For you to have to bounce. You can just
lay there. One guy just laid there. We bounced around him for like
ten minutes. Oh my god. That's that's like that's like strip club harassment.
That's that's like, it's like a whoever, it's a it's got to
be a former Midway marketing guy that I'm like, this is never this a
Disney but this is all they see ship like that, and you're just like
her fucking damn. It's just we have no idea. Nobody sails and a
bunch of yeah so fouls of concepts. I wanted by there today and some
dudes get ready to go in. This chick's holding with this one sheet of
a waiver. She's like, you have to agree this waiver before you get
in. And that guy's like, I just want to go joke with the
pretty ladies. We should a foxtail just claim that it's for calls duty.
So software foxtails dot com up bounce stuff. So any actual games that you
saw that you like? Okay, thanks Brian, I'm trying to get back
on so John. Anyway, I've seen the I've seen the uncharted Okay,
that looks that looks really good. I've also seen the things in the Nintendo
where's this excent cod frones? Those also look very nice. What does ice
Tea think of those games? Did you see the Microsoft press conference when ice
te screwed up his lines? So here's the here's the thing. He had
no lines? Oh did they were? They were like on the telepropter,
there were no lines for him there. He just decided, Yeah, I'm
gonna I'm getting my old rock band back together. We're gonna do a cuttam
track bath on everyone favorite game mode. It's called horror mode, I mean
pod pod mode. But he did that. I was like, oh man,
anyway, some other games I've seen, yes, so Gears of Ward.
Gears of War looks hot and Charlotte looks hot. I am no offense.
But the Journey thing everyone's really in love with. I don't see it
yet. Wasn't he just on the show. I know, I just don't
know. I didn't talk to him about that. Guys, I know everyone's
like cool him say, it's really fucking brown, but I haven't said anything
yet about it. Actually just did, Okay, I don't like it.
He's outside. I'm just I'm not sold on it yet. I don't see
it. I don't like it. Is it brown? It's a very brown
game? Oh? Okay, done? It's next yet? I guess right,
Oh, I'll tell you what they're gonna say, fifty million units.
Then. My favorite game i've seen the show though so far is Saints Ro
the Third. I mean, I am like, I am the biggest Saints
RO fan. And tell John Drake off camera is shaking his head violently,
you don't like that game? No, No, it's it's just that that
is the most John Vignaki possible choice. Yeah, Saints Ro the Third,
that's my jams. Well of course it is. John, I'm thinking crazier
and crazier. It's like I saw the Crab director and he's like, why
walk up and beat people with a billy club when you can use a dildo?
And I'm like, exactly, It's like you're inside my mind. It's
like these guys are so brilliant. So anyway, yeah, I'm really excited
about that. Well, John's like, why walk up and just play a
game when you could dance it with jazz hands, finger tracking paint pictures.
Here we go, all right, move on, Adam, We're moving on,
Adams. What are you? What are you doing it? What are
you doing? Eddie? Three man working working it? So you're you're part,
You're part You're part of that. You're part of that shadowy three that
we were discussing earlier, the shadowy three where you're in the upper levels and
the lower levels in the Kencha Hall. Yeah there, Hall's parking lot is
like rumble chairs still sit in them. Not not in Kencha Hall. People
aren't selling them. Ketch Hall is literally a parking lot. Convinced me to
put one in there. Yeah, then that's then you should probably cancel that
check as quickly as possible today. Yeah, right off, Yeah, those
offs bizz. So have you been have you been actually to the show?
I did a half lap, yeah, where I sweated to the oldies,
walked through the Microsoft literally saw Misflosian man the from Dust. Yeah that was
the game. Yeah. I saw Street Footer three third Strike over there by
day blank and yeah. Then it walked over to the West Hall and walked
in literally and saw paid the heist and then when it and saw a bunch
of stuff street Fighter Cross Techen. So, Craig, it's cross. It's
not Cross ten, it's not X was a ten game. We're sitting there
with Craig and he's like going through twitter feed. It's like, what is
Like Craig worked at Capcom for years of years and years be it helps twitter
feed. He's like, what is this street Fighter ten tech in game people
are talking about and it's like I just laded by us off and then it's
like, motherfucker, it's not ten. Take another guess. He's like,
but why would care about X Techen? And it's like, that's closer,
that's still about I may or may not have had eighty eight beer at that
point, may or may not have had eighty eight Christmas when you sell an
X Yeah, yeah, that's true. That's Swedish man. I'm gonna take
a pass. Yeah yeah, I'm just not a tech and guy. Neither
is anyone else in the world. It's got Japan. Japan said it people
anyway, So yeah, business meetings, it sounds very boring E three.
I always want to go out to the show floor and and do some laps
and get really sweaty around people that elbow me and try to steal the control
over my hand. Yeah. Unfortunately, I'm in business meetings trying to make
bitness happen. The most fun is is not just getting like this, like
this distribution Neil we made with beef I Media beef jerky natural style. It's
not natural, it's natural styles. It's got eric thorbite in it. It's
as if it was natural. Yeah almost so, No, I mean and
again, I mean it's been busy in a good way. But better than
getting sweaty on the chauflour at E three is is going getting sweating on the
chaufourt E three and then going and playing a demo of a game where you
have to wear headphones, and I just I feel bad every time because I
you know a fair amount of head sweat happening here just on the sides,
and I'd love to give it to this nice slender lady behind me, and
it's just dripping with you' And I just look at them and I already know
like, okay, these have touched a million other gross heads as well.
But now I'm gonna put them on, and I'm gonna step it up and
notch here and put these things on. I'm gonna stand there at this this
this station and you know, focus on this game and know that just you
know, there's sweat pouring down my head into it absorbing into these these headphones.
I'm like, just they should just throw these out effort like not obviously
after the show on airplanes, surely they can do it for two days of
being on the three floor. They should just they should just toss them out.
Are clearly they have to toss them out after the show is over.
But I'm like, after I'm done, I put them back down, and
I'm and there's like, especially if there's someone standing behind me and you're just
handing it to them with the head no, no, no, I when
I put DNA when there is someone standing behind me, I literally will take
them off and just set them down, no eye contact, and it's like
and just walk away, like when you leave a urinal, right swear it
and piss all over the floor. It's you know, you're well, you
don't go and you know what I'm saying, right, not really know when
you get done going to bath, you don't look around people, look down
and walk out. Yeah, I'm not gonna look behind me at the dude
that's up negar all right, good luck taking I'm also I'm also not ruining
urinals every time that I use, like like alright, anyway, anyway,
Simon, Simon, Simon, I haven't seen anything that was good or just
sciming. Yeah, i haven't seen anything at all whatsoever because I'm been out
of rearm you went into a cave and then came out to know. But
this year's Secene three, I've been at our booth and I've been I've been
demoing the game for you know, each and every person passing through. Any
team that is wearing full out suit zoot suits, headed toe, the entire
Sweetish team, Impress. We're next to the capcom with so I've seen all
the trailers from the Capcome that's what I've like the outside of the Nintendo Fortress.
Yeah, Craft you've seen one of the Capcom trailers. I like the
one for Street Fight three the best because he does music. I just want
to say, it's it's honor having Simon Vicklin here in the house because the
soundtrack too, Byron Commander Rearmed is just one of my favorite things. Just
fucking ever age he did the Third Strike soundtrack for Davila when everyone gets here.
What he did with the remixed themes for every character and everything with the
main theme, it's incredibly did a great job. It's gonna go himself awesome,
awesome. Uh, don't forget they actually directed Bionic Commando Rearmed too,
absolutely, and you know, also not saying Bionic Commando re too, but
beyond the Commando with that one too as well. Yeah, exactly. So,
so Simon, tell me about your damn game. I actually don't know
a single thing about what you guys are working on right now. Pitch Final
Fat to see Square. We just set down a couple of guys and went
like, okay, let's make the games we want to make, and just
like don't care about anything. Else. So we play a lot of comporative
games and we like higst movies. So we made the highest comporative game.
Yeah, and we spent like eighteen months in development under the radar as as
much as we could, Like, we didn't tell Adam anything, so it
didn't spread. That's that's a good that's a good way to keep ye.
Hey, do they ever told me? It was? Like no, In
order to increase productivity, we cut off internet for the whole time off.
Yeah, we actually did. That's without internet and then off goes. It's
increased our prodoritive. We've got fifty five percent. I'm like, get metrics
for that. Nobody's googling stupid shit, so that's my metric. I'm like,
yeah, actually, and that includes myself. So yeah, I usually
google stupid ship right now I'm not so yeah, I'm like twice you were.
That's well you should do. You use your mind that you don't need
Google. Google is like new. Like you like an EMP grenade that goes
off every morning at eight am and then dissipates a six pm. You know,
there's just a cable in the wall. Just pull it out, simple,
just pull it out. I should try that sound sounds like yeah,
it sounds like common. Yes, yeah, So who you guys publishing with
uh, Sony Online. It's not it's not as much a publishing thing as
a you know, partnership distribution deals. Okay, okay, because because I
was gonna ask, you know, uh, you guys are doing a heist
game. Sony Online spent I don't say, five years with the agency another
kind of you know, not not a hisht game. But yeah, there's
a kind of maybe a similar tone there with with that game and that you
know an MMO so also completely fucking unrelated, but you know, that was
one that just dragged on and on and on. But if it's not if,
if it's if it's a different kind of situation where you guys are just
you know, have a publishing partnership. Well you know we're gonna release this
year, so it's just yeah, you guys have done the work. You
actually have unlike the agency, you actually have a game. We pretty much
had a game when we when we when we showed it to Sony Yeah yeah,
yeah, okay, we sorry, we were you know on the debate
front, everyone with their own cash and just just made the game we want
to make what I mean after you know, after the fantastic news about Squoreen
Nicks. If I'm a publisher, I'm thinking, what better partner to work
with than a group that will not throw me under the bus at the first
What can you talk? I'm sure? What are you talking about? The
bus? What? Yeah? Oh? Can you talk about the article talked
about? You know, I would appreciate if, if, if, like
the media outlets won't use like like babel fish to translate ship. There was
a major media outlet so recently. I don't if you guys read, but
bone Off didn't interview with often blog it which is a big, huge like
US Weekly of Sweden and you can't pronounce that for ships, but it's like
fog bus. Yeah yeah, we just virch but yeah, anyway, whatever.
But they had used Google Translate translate the article, and then they whole
wrote a whole entire article where the poll quotes were Google translated and said both
said this, yeah Google translate. I was like in Swinglish like it was
translated. It's like translating the Swedish chef, you know the best parts.
Yeah. The email address and phone numbers have not changed as they worked at
green. I mean, surely you could actually reach out for thirty seconds to
get some real quotes, yeah, or find like a Swedish guy, which
I mean there's some out there. I heard there's Swedish. Yeah yeah,
and they could actually translate for you. But and then a lot of other
people, then other bad press outlets started saying that, well, if you
make three terrible games, you deserve to go under. Oh yeah, maybe
that's the reason. Yeah. Yeah, So so set the set the story
straight here, you yeah, you were miss misquoted. What's what's the what
was the actual gist of this this interview as a you know, we started
a new company now and we sort of want to just go from that,
so you know, I can I can tell you as much as you know.
We we we had a contract going with Square and uh it didn't turn
out that well and uh, you know we we uh apparently had to use
our fax machine a lot, so and we didn't have a fax machine about
facing the code. Yeah, so so yeah, in the future, facts
and use that. Yeah. Yeah, that's a fact machine. Key to
game development. Zeros are one zero about how far in development were you guys?
I won't say money wise, but like time wise, how much time
did you put in the game? We put about what was that like five
or nine nine? Yeah, nine months, as I recall, it was
nine months. Yeah, but I'm not sure. Well, you know,
it was the time of my life where I spent most of the time in
meetings guys, you know, and I'm playable yet at that point it was
it was a very confused situation. I wouldn't call it first playable. What
we tried to do is we tried sandbox the whole game, do it quite
differently this time, instead of like having to do internal demos and stumb So
yeah, yeah, it sort of it went along fairly fine, but then
you know, stuff, the stuff happened. But at the same time,
you know, the Japanese economy was really bad, and you know, it
turned out like it did so well. I would have liked makeing finalizing that
game, because I think the concept was fucking awesome. Was there anything anything
from that game that you brought into your No, probably not, probably banks
stealing Chuka bos Chocober writing high Skame. No, no, you're trying to
steal did you did you like Chris Charlie have a shot at did you show
it to Chris, No, I didn't know what. Why why because Microsoft
has the rights of choker bos maybe that's step one. Well, the general
opinion about Microsoft right now is it is it's really hard to sign if you're
not hooked to a publisher, in my opinion. So that's I guess that's
one of the reasons why we didn't go for Microsoft first. Yeah, that's
about it. But yeah, so pushback on that stuff, all right,
we're signing stuff, yeah, yeah, apparently so, yeah, that's cool.
That's why I asked about the indy stuff before. Yeah, it's great
question stuff. But I mean all the MGS stuff is independent. I mean
they don't sign stuff that has a publisher already. No, No, I
love that. Meetings I have is apparently ship So yeah, I'm battling for
Hey, so Charlie Twist and pixels. So Gunstringer is going to be retail.
Any any like insight you can give us and how that happened because that
comes out of your group then right, Yes, it's done by the XBLA
group, but we decided to make it a box. That's really cool.
I mean I think that's like the first time like an NEXTBLA developer has had
a game right that actually came out as a retail Is there any other developers
have been out there? I mean it's the first game we've developed. I
mean, we've done compilations of games you know, come out, but it's
the first game we've developed that we ended up putting in a box. But
like, I mean, I think any of our games, like, I
think it's bull to say like, oh, it's retail quality or XBLA quality.
Like all the games we do, we try and make awesome console games.
It's mostly just a scale and the size of the game and gun Stringer.
As it was coming through, it was like, you know what,
this is actually pretty big scales a pretty big game. It's almost bigger than
the allowable limit for an XBLA game. You know, there's a size limit,
and so what's what's the size? Name it? Right now? It's
two gigs. I don't know if it's public, but it's two gigs.
He's looking off camera, So yeah, it was right. It was bouncing
up against that limit, and so we kind of saw an opportunity to try
it and see what happened, and so it's pretty sweet. I don't know
if everybody's got a chance to play it. But I you know everyone I've
talked to you that's that's seen it and played it. It has a lot
of great things to say. I have not had the opportunity to touch on
myself yet, but I I love I love the twisted pixels. The sensibility
is always just ridiculous in a really awesome way. I love that, you
know we had we had you know, Dan Mike here earlier. And I
love their use of FMV nonsense is always fucking fantastic. They tell the story
how they came up with the main character. No, no, no,
I mean I think it's been out there, but I'll tell you. So
they we're getting, we're getting positive nods off screen that you can tell this.
So they were a meeting with the business development person for XBLA and they
were lunch and they were saying, had his vision for doing like, uh,
this game like a Western theme game and it's kind of like a theater
and marionette and stuff like that. And she was like, oh, it
sounds great. What's the main character? And they're like and she's like,
hold on a second, I had to go. I had to go to
the restroom. So she got up and left, and I guess they didn't
have a main character. So they're sitting in a Mexican restaurant, the Matador,
in in Redmond, and they're looking around, going like she's gonna come
back. It's like character. Anybody's ever worked at a developer has been in
a pitch like this where you start to go down the road and the publisher
asking a question you don't have an answer, and you're just like, please
go to the bathroom. Yeah, let's go to the bathroom. To your
cell phone ringing, I think you need to go and and your BlackBerry Smart
please. One of the one of the Twisted Pixel guys is looking around the
Matador and there's a stained glass skeleton above the bar because it's like a tequila
bar, like wearing a cowboy hat. And she came back and like it's
a skeleton and she's like that sounds awesome. It's a gun swing or swan
or I mean that's how great games get made, right, Like, I
mean, that's how they get made, That's how they get conceived, just
and just random ass pitch meetings when you don't have an answer. My imagination
should up going off of where that could have ended like it's about it.
It's a fork. It's just a very nice looking fork. You're a nervous
developer trying to give a pitch. It turns out you're a girl going to
the bathroom. So they're not having the launch party there at the Matador.
Yes, bring it back full circle. I dig it, David Lang,
Sir, that's going man, it's going great. How you doing? I
am excellent. This has been an awesome E three having all these all these
people come through the house like this and getting to talk to dev's and underhanded
and underhanded shenanigans, at least for tonight. That's that's what tonight's been about.
Nights nonsense would be no, No, let's talk about Dave Lang had
finally has a game announcement. He's been in business for like seventeen years.
Thank Christ. I have no idea why what game would take down? Wait?
What about deal with me today? So he's doing all the time I
want I think he's doing Street Fire ten. I want to pump the brakes
here because I love Street Fire ten right ten cross ten Dash three. I
love Adams. I love Adams willingness to throw absolutely everyone under the bus.
But no one has has tossed any barbs. Adam's way of that he can't
best game or just or just the ship, that he can't talk about that
everyone knows that he can't talk about scream on Turkey. That's all we do,
all right. So Lang, you've got you've got three third Strike coming,
Yeah, street Fighter three third Strike xp LPs N. Yeah, it's
h announced the ship AUP. It'll be summer this year. Super excited about
it. Sounds like yeah, yeah, it really sounds really comporable with this
stuff al right, Like, hey, it's gonna be Arcade perfect GP code
like Blake, that's what. That's what. Mostly the music will be incredible.
How music? Don't tell me that there to plug the music in the
trailer. Huh. I didn't make the trailer, dude, Yeah, I
didn't. I have no creative control, Oh, wind Mine, you didn't.
There isn't an achievement in it for like win five matches online because you
know, the only people that canet dalla, they're like the most fucking hardcore
Street fireplayers. So we've got your asks. We don't like those achievements.
We do have challenges in the game that are like very dynamic with like over
one hundred of those kind of things, and please don't play a bunch of
games. There's some of those fro online. They are, but it's like
that stuff is just a those super super hard ones are very small percentage of
them. So but yeah, and you know if you don't get them,
it's not like you're missing out on who's your favorite character? Is that the
guy who's just wearing let's yeah, only got a charge movie guy right here
with the characters, his name was Urine. I wrecked him. Maybe he
wears cakes? Yeah, the cakes. Yeah, that sounds about right for
a Street Fighter third Strike character design, because that shit kind of went off
the rails at a certain point. Those are very different characters than the world
I'd like two or even four, right, well even even like from the
first Street Fighter three where it's like, okay, we're making a departure from
you know, the what you expect from Street Fighter two characters. It's like
I could play basketball or something. Yeah, Sean, he's taught. You
do his taught and he throws a basketball issue. It's a bit from three.
So so are you guys messing with the I mean, so you know,
Simon providing some some remixed music for you guys messing with the classics at
all. I mean Street Fight three is still the best, like two D
fighter looking up all time and like art's just incredible. If we would have
touched that, it would have taken just four more years to get that thing
done. Food up. That's a lot of frames. Yeah, so we
did, we did, we did. You know, we did all the
UI stuff, all the elements there, we got some new UI R it's
you know, uh, some prefaous arts contributed to. But like the end
game stuff, it's just it's there. It's raw. It's perfect as it
is in my opinion, and like it would taken forever to mess with an
old bod marginally better, So why do it? Like three Fighter ten's amazing,
beautiful, love it. It's amazing Free Fighter ten tracker machine also that
you were a little character. Love it half blue like good smell and everything
good good. Ever, you have a second game kicking around the show as
well. We were going to and I got pulled anyway, Dave, what
is it? Anyway? Just tell us, you know, I'd love to,
but do I know what it is? Fighter eleven? Yeah? So
eleven? They basically What happened was our publishing parter went to U went to
the platform holder and they're like, hey, we're gonna have this on the
floor. We're gonna do this press release because you proved like, oh,
you can't fucking talk about that yet. And it's like, well, what
do you know? We have it on the show floor. Pull up from
the show floor right now. So it sucks because we're tiny studio. There's
like twenty two of us right, there's not a lot of people, and
getting like one build ready for E three is almost impossible. It's so freaking
hard. Yeah, and we got two things right for you three and then
not to have one of them shown just because of something like that was really
maddening. Let's say, in a word, are you going under? Oh,
desperately clean, send money, desperate phones nine cents. God, we're
doing your Snoot updates coming, a Snoot update is coming. We're working on
Snoot HD. It's gonna be awesome if you're paying attention. You know we
did Snoot HD three months ago. Ryan, No, this stopped getting this
this journal I stop getting this, stop getting stop getting the Snood newsletter letters.
So the Snood letters, Snoot push updates. It's so hot in here.
You're sweating three thousand times, which is first guys. I'm like trying
not to die. I've been drinking all this water. I'm pretty hydrated.
Just tell me when it's correct. Turn. Where's my wife? Your wife
left? Your wife as fish, she's making your insurance? Is still boy?
My wife? That's what I'm looking for. I need some of you
might remember this. You wait, Adam, I'm holding it up for you.
Nobody can see it. You got to hold it up to the camera.
Dude, This, of course, is this play at all. Can
you see this? This is the reward down go down down down down down
down down down down good up up up good after Ryan had lost the bet
last year. Yeah, this this is actually the fruits of the the Grand
Turismo wager that was that was done in this very house last year where where
they last E three They had announced the date for for Grand Charisma five and
who whoa I thought you weren't so so he had so down down down Yeah,
way to executive produced at John Drake. Yeah that's exactly right. Yeah,
give hi a couple of down down it drop it. Don't don't put
any black and anyway, So there was a wager cold what the fuck there
was? There was a wager that I knew that GT five would not still
make its it's released dating you you got, you got raped on that beat,
you got horrifically destroyed. I should have won that goddamn bet they announced
at the time, I like your chances, they like at E three they
had announced the date. It was five months, four months from that point,
and I'm like, there's yeah, They're made a huge bet, Ryan.
And then when it had happened and in the date past, you were
like dark, Like Johnny was like on a sweter, like did I win?
Do I get anything? What happens? What's because I had to go.
I had to fucking go. And then like contact the artists that because
so so the deal was that was that if I hadn't make t shirts on
a whim, but haven't forbid making him a towel, Come on, we
make it, we make it look like, we make it look like,
we make it look like we do it on a whim. It actually takes
a really long fucking time. But to admit that you were wrong, but
it took a while to get the art together and then to also decide on
the delivery mechanism. So I had the art actually several months before I got
this to Johnny, because I was like, Okay, I've got the pieces,
Like do I just send him a fucking gift? Like that's not very
that's not a very exciting way to kind of finish off this bet. And
so is I actually think Jeff had mentioned, you know, like Walmart,
you can print giant fucking poster sized versions of images, like like like super
cheap, like super cheap, you can you can you know, print like
giant poster sized version of these images. So this is actually the nice one.
The other one is of Johnny shirtless with my initials shaved into his chest
because that was the other That was the other half. That's on a plate.
I'm Johnny's house. Remember it's actually on my desk at work. Oh
nice. So people come in they're like, what's that And there's like this
agro It looks like King of Sas you know. It's it's if you go
to the John Vignaki page on Giant Bomb, you can which is full of
the most ridiculous trivia fects. Someone wrote like a bathe in vodka and eat
babies and like, I don't know, it's fucking Brad that approves all that,
right, No, no, no, that's that's no imember. I
remember saying I've seen some crazy ship come through on your trip, and that
says he just looks at well he also goes in elites all the crazy shit
that gets added to his page. So, uh, all of our pages
have complete nonsense on them. Also, all of your pages have complete nonsense
on them because because you all, because you all add it to each other's
fucking pages. We do. We killed Builder last year after dicey chess models.
He discovered it. He's like, he's skyping me. Yeah, he's
jelevisions in the same buildings. We are the right down MIC builders them,
And so did you do little get this year? You know he sciped me.
He's like, so, which one of you assholes put out a chess
model on Joan Pop Like that one might have been me. It's like it's
like, oh, I finally discovered it, and then of course he edited
it out, so it's toy Vanilla. So naturally, what am I gonna
do? Want to get back my mod? Tell tonight more new lies,
go back and improve the mic Builder page some more. So I'm thinking though,
Ryan, yes, Johnny, and maybe we should continue the tradition,
and do you want to You're you're gonna give me another chance of shaving your
chest? Yeah, well, you know, I feel like I missed the
last one. God damn it. I still like Adrian didn't near my back
so I wouldn't be embarrassed on my honeymoon. So it was sick sometimes I
was. I was. I was there when the bottles and bottles and bottles
and bottles of Nair appeared at the house. Yeah, She's like, oh,
it's so funny that Ryan would be here for this. And she's like
dumped bags like like like yeah, great, big grocery bag on the kitchen
table, just like uh like like eight bottles of you know, cocoa butter
Nair just right there, and I'm like, what the fuck is this?
So so at first I was like, Okay, this is this is Adrian
fucking with Johnny. And then if found no, Johnny NAAR's his back on
a semi regular basis. Like I thought it was like, Oh, she's
gonna make him do this thing this one time, and and you know what,
I thought it was gonna be like a shock to Johnny of like,
oh, I'm not gonna do that, but you were just like yeah,
okay, I guess one were some up. I guess anyway, So the
bets, let's see what do you haven't? Did you have anything in mine?
You have one in mind, but I don't. Uh So the bet
would be whether or not Star Wars the Old Republic launches this year. Oh,
I think we both know the answers. No, I was open.
We're gonna be like, you know what, I'll go for it. Let's
just some you Okay, but that's that's not coming out until like Holiday twelve.
That's that's too long, that's too we go. What gets rated higher?
Modern Warfare three or Battlefield three? Do you guys have different opinions on
it? Yeah, so I'm curious. I'm actually really curious about because Battlefield
three has like a really strange amount of positive buzz for it, and I'm
like really confused because there's so many people in there like'll they'll do totally the
rock mar Warfare three and I'm like no, I well, I'm just I'm
confused because it's like Battlefield's been around and they've made absolutely great games. But
like modern warfare has been you know, the the you know, defact people
want to see modern warfare get taken down, like it's it's become too successful
and it's become associated with uh you know, there's just the bro mentality that
it has become associated with modern warfare. You know, just the the enthusiast
crowd fucking hates that shit, all right, So what side would you pick
then? I mean, I played Battlefield three multiplayer yesterday and it's fucking sharp
as hell, Like I really enjoyed what I saw, and you know,
it's it's still that game is still definitely Battlefield, like, make no mistake
about it, like everything that previous games have been. Like we played a
rushed mode map which was you know, a mode from from Bad Company.
Uh, and you know they're they're all the classes. They've tweaked the classes
some, but you know it's class based. There are vehicles. The map
they showed had like just one that could downplaying the vehicles for this stuff,
because you know that shit's going to get really complicated at some point when you
get into the vehicle stuff. But it it handles nicely, it looks good,
it sounds great. Uh Like it has a lot of stuff going for
it. But I mean, Mono Warfare is gonna crush it as far as
sales go. Uh, let's just do it. Let's just do a plus
minus for painted backgrounds in Halo four skyboxes plus. I don't you know what.
I don't want to I don't want to force it. I don't want
to make it, make it up just for the sake of it. We
will when the time is right, Johnny. We will find the next wager.
But it was a good one, though I would I would have picked
Modern Warfare three. Uh, just for for money. You won't play money,
No, no, no, no no, I mean as far as
like, as far as ratings for the insurance bill, I don't. I
don't make Disney money. I can't. I can't anymore, none of tonight.
No, don't take If you're not comfortable, we can move on to
something else. Yeah, let's talk about three DS games. Finally, something
to do with this thing at all. Okay, we got through everyone.
We're about to get a craig and his craig send me a text message and
not to talk about anything he's doing. Did you get correct, Craig.
Nothing I'm doing I'm being myster What did you think of three being very mysterious?
I actually think people are just counting the wee You a little bit.
I'm not just saying that because it pays our bills right now. My wife
who we're sitting in ten sostra today star earlier today it was that Starfie and
telling you ance that I literally day sitting the upload button for YouTube videos.
So it's amazing. Uh. We all the lot of us from from John
Bomb went and played with the Wei You today. I got to have hands
on time with all the demos. Patrick and Jeff played with it the first
day, right after the programs We're doing your job and and and and it
looks really good, like I think that stuff. And I've actually heard a
lot of really like everyone that has actually touched it. So I mean that's
the difference is I think if you're hearing like negative stuff, it's from people
who don't know what they're talking about because they haven't actually played. They say
if it's gonna be able to support it to cool controllers or just one so
they they they're they haven't I don't know, so they're not committing like so
so Ubisoft had an event tonight where they were talking about like their their we
use stuff, and they made it sound like that Platforms is still extremely fluid
as far as what is actually in that box, what it will actually be
able to do, you know, graphically, like technically, like it's it
makes sense because during that press conference they did not talk about that fucking box
at all. They barely showed it. You know, if you're gonna launch
a new console and you're gonna, you know, debut it, you're gonna
have a montage and your press conference where you're spinning that fucking thing around and
you're showing all the sides. But like, you know, it's Nintendo is
not. They never like harp on the technical end of stuff, so like
that's not their style, but they still they never harp on the technical side.
But but they still they still will show you the thing. But they
were concentrating entirely on the controller because that's the thing that seems to be finalized
at this point. I actually is it? Is it nice? Yeah?
It feels really good in your hands. It's it's it's light. Uh,
it's it feels how's this it's this screen like iPad quality? What is it
like? No, it looks multitch. It's it's it's not it's it's not
their deep research. We're on a podcast. Let's find on more in though,
maybe you should sign them for Xbox You figuring out guys a plumber jumping
over pipes. This is bullshit. I don't know if this is going to
resonate with this stress excuse. I've only seen the trailer for for the We
You, but to me it looked like a piece of Fisher Price. But
isn't it doesn't kind of all Nintendo heart Room. Yeah, I mean it's
kind of their Their style is it's it's really clunky, and there's a there's
a toy quality to kind of all their stuff. But like it. It
feels good in your hands. You can hold it with one hand, and
because you know, there's a there's a stylists in there, there's stuff where
you're you're drawing on it, and when you're holding it with one hand and
using the stylist, like, it's not so heavy that it's uncomfortable. It's
not even sivable that you could hold that one handed and be using the touchscreen
and for extended periods of time. We was like, we're gonna go super
minimalistic. We're like, we want to take it as far away from the
controller as possible, And now they're like, we want more controller, bigger
in your hand hands. Well, I mean I feel like that just means
they learned that, you know, they can't separate themselves from the rest of
the market that much when dealing with if they want to have third party support,
they can't require the third parties to make everything from scratch. Every single
time I have I have a different take. I think that they're trying to
look for They realize they can't fight on a technical standpoint, but they can
they can fight on the way that you interact with something. Sure, So
if you look at like we you right, it seems like they're trying to
hit like the collaboration angle, right, how do you get a family to
play a game together? And so to me, they're just looking for different
near actions and now they're looking for other ways for people to play play games
with one another, right eight way. I kind of see it, and
I think it's pretty interesting. I think it's awesome. I am so excited
about it. Yeah, you're tweeting all about it. Yeah, I am
so excited about And when they showed that like they did that montage of although
Reggie admitted it was like three sixteenps three footage, but of like some more
of the core games coming to we. That made me so excited because it's
like I grew up as a Nintendo, you know, fanboy. That's that's
was the console that I played. And I'm now very much a Microsoft and
I'm I'm excited though, to go back to Nintendo and and play those games
and fall in love with all those things all over again. What kind of
the one thing that that blew my mind when I actually uh picked up the
trolles. So you see, you all you saw the stuff they were showing
to the press conference there. Okay, little side note right in the corners
we have all simon making fun of these consoles. When you guys are working
for Sony Online Entertainment, people not play your game whatsoever. But so you
guys, you guys saw during the press conference there was the shield pose thing
where it was the the like hold it up and it was kind of this
this rhythmic thing. The thing that that blew my mind when I actually picked
up the controller for that that demo, so like when you hold it up
like the system fucking knows and it changed it actually, like on the on
the large screen, it zooms out and then puts the focus on the screen
on the controller. But what was crazy was like, Okay, now you're
gonna you know, look up and you're gonna see Okay, there's the moon
up in the sky, and you know some some arrow is gonna come from
there. You look down, there's straight ahead, there's there's a ship there.
You turn kind of to the right. Okay, here's another ship.
You turn kind to the left, there's another ship there. But if you
keep turning, you can actually turn completely fucking three six six, Like there's
an entire world that they have. I mean it's you know, built around
flat too deep fucking textures. It's not like that's it's a crazy technical thing
that they built. But the notion that like when you're when you're moving around
like this, like no, there's there's this whole kind of virtual space all
around you that you know they're they're so I guess they're all they have to
sell now is a spinning couch? Well, I mean it is wich pripher
comes damn it. I love the Swedes. Well you know that's that's wheel.
Yeah, guys, Nintendo definitely be gone on perphers. Yeah yeah,
So they can make a big build a big Fisher Prize couch that spin around
me, Big Fisher Price, My ten's gonna be so amazing for the record,
for the record Nintendos the spinning roundhouse kick amazing. But I mean,
if I don't know, what would you expect from a new Nintendo console.
They're they're not just gonna go bleeding edge fucking tech on everything and say like
here's here's a dual shock, like that's not Nintendo's style. And then there
they're gonna they're gonna go and throw some crazy shit out there. And you
know, they're they're not showing games today. They're showing uh tech demos.
They're showing like proof concept, like here's an idea, here's a crazy thing
that you could do with this. And I don't know, like maybe someone
you know, like that's that's as far as they have have you know,
gotten at least, you know, for for showing externally with that system.
So it's you know, to to to say it's gonna be genius or a
complete piece of shit. At this point, it's it's far far here everything
every time, and everything comes out. We're like, this is the most
terrible Wait a minute, it's sold ten million, that's what. That's what
everyone said about Connect. Everyone said that about Connect. And I was like,
I've I've I've stopped, you know, pre guessing after the DS because
when I saw that, I'm like, it's gonna be what two screens out
of your fucking minds. And then and because you're un interacting path that they
sit in their bathroom with, that's every fucking one. That's I mean,
that's you know, at the time, it was the PSP DS thing,
and everyone's like, you know, all in on PSP clearly, look at
the screen, look at the tech like it's got the PlayStation name movies that
takes three hours top alow, it's it's it's you know, we didn't know
that beforehand, but you look at it and you're like, yeah, PSP
clearly. And then they both hit the market and you're like, oh,
then DS runs away with it, and you know, PSP kind of languishes.
So after that moment, I'm like, Okay, I clearly can't.
I do not understand the market place. I can't. Yeah, everything will
do awesome. Amazingly and no one and no no more importantly, charlote,
probably he can probably being it? Will it were Xbox, Xbox being Nintendo
DS? Will this work? Chris? I really enjoyed the Microsoft press conference
too. I did too. I did too. I think it's awesome that,
you know, Being needs to be integrated into NXC in order to find
DLC, right, and all the other stuff that's in there, saying to
the NXC, to the DLC, NC the DLC. Now, I thought
I was hold on, hold on, I want to I want to compare
Swedish and Canadian beating, which rich is truly the deadliest formation. Oh yeah,
you're building together here, absolutely, keep going then, I don't mean
to interrupt. All right, Johnny freestyle the n XC. Understand it's me
Johnny V. Can't find DLC. Need a search engine to optimize to find
it for me? Real quick? Let me think about this Microsoft press conference
was to ship. Everyone was saying, Sony's with better. I think they're
crazy. I'm hot, I'm wearing a sweaters all right, Brown Couch drop
a beat better? Righterentiles brod couch coach, this is about pas bro coach.
How many minutes comes with that. Yeah, it's like it sounds like
the names, so it's actually funny. One. Well, I mean,
let's let's just let's clear the table. We talked about this repeally previous nights
like fuck names, Like names don't matter anymore, Like we are in a
post names world as far as products go, Like it's yeah, we you
a name, name, a pretty awful name. What's the name of the
next Nintendo console going to be? Like them they got I know you you
over there? Or because three nights Ago was a Nintendo by the way,
in this house, yeah, three nights Ago was Nintendo's the new name.
Well that was that was the rumor kicking around. It was a game Game
Informer and which press Guy's actual believe that. I mean, we we millions
making a wee brand and they're gonna we're just gonna call it attend. We
had hoped. We had hoped, because that's such a crazy fucking move to
to just say, all right, it's just called the name of the company,
oh yeah whatever, which everyone calls it anyway. Well, I mean
you would think, like an album from any group, like, wouldn't it
be like, isn't it wouldn't it be cool? If they just go back
to when you were a kid, you called you're you're not playing video games,
You're playing fucking Nintendo, and just like, let's let's tap back into
that and it's like, let's go play some fucking Nintendo. Let's play some
street butter toy story called Ralph. I mean, you're not going to do
that anymore, right, I mean the sticking, sticking, sticking with the
name I got after the fact, because they are keeping a lot of that
same functionality. I'm like, okay, marketing sense, Yeah, that's still
make that still carries. But also there's there's elements of the wee still in
that system. They're supporting that stuff. So it's like, Okay, this
is this is an extension, this is kind of you know, the next
step for that, So keep the name. I get it, but I
don't know. I don't I don't care about I don't care about how bad
the names are because because I don't, I don't think either are particularly good.
But you know what a week for now, we'll all be saying Vita
and we will forget about it. Well, we all said connect after saying
you know, Natal for a fucking year, So I like Natal better.
But next I didn't think it was that bad. They pay an agency a
ton of money to come up with those names. I mean, that's the
thing, because we actually everyone there's a project that that I'm working on.
They're like, we're going to get the same company named WE and Connect to
come up with the name for the new game we're working on. I'm like,
great, what's this thing? My favorite my favorite story about this,
about Dizzy, my favorite story, my favorite story about this. I was
talking to one of the guys that Vicarious Visions before Marvel Versus Capcom two came
out, And when they first announced that game, it was called Marl Versus
Capcom two Fusion, which had to do with with like the gameplay systems they
had in place, whatever, and and so I was talking so this this
was the first time they were showing it as just Marvel versus Capcom Too.
And I'm sorry, no, Marvel Ultimate Alliance. Fuck, Marvel Ultimate Alliance
is what I meant, Marvel My point, my Marvel Ultimate Alliance too.
What's being called Marvel Ltimate Alliance two fusion. So you're making it so much
faster, Adam, it's your fault. Oh wait, I thought you said,
so, so I was asking, I was talking to one of the
guys that my cars fusions, like, so, you know what what happened
with the name. They said, well, so you know, we were
calling it this, and then we hired this company, paid them, you
know, tens of thousands of dollars to do research and help us figure out,
you know, what is it that we should call this name. And
they came back and said, yeah, we really think you should call this
game Marvel Ultimate Alliance too. Give us our money. I was just like,
what a fucking scam this is. Of course they're going to call the
chequal this game Marvel Ultimate Alliance too, but but no, you have to
pay someone a shitload of money to figure that out, apparently to confirm exactly
I thought you said Marvel Ultima Online first. That would have been cool,
like Marvel Ultimate Yeah, yeah, yeah, go play as Wolfine, go
kill Lord British and yeah, it flips into asymmetric like you can get the
you know, click ships, pitch to pitch to semn all right feature on
the box. We're gonna, we're gonna, we're gonna wrap up this this
segment here. I've had enough of you sick assholes unless you have anything else
insightful to say, John Vianaki, I don't think we can talk anything else
insightful to say, Hey, Dave, you have anything incightful to say?
Never, Okay, I have. I'm actually uh so, the one thing
I'll say is this. For Easter, I bought myself three DS and I
texted Jeff and I was like, you should the traditional self Easter presence when
you're a Catholic for Easter after Jesus did persons. I'm gonna buy myself a
little just such an asshole, so what Yeah, so I texted Jeff.
Nothing. I texted Jeff and I was like, Hey, what games should
I get? And he's like, He's like, writes back dot dot dot.
I'm like, no, Like, hey, what games should I get
me? He's like, there's really no games. Yeah. And so seeing
all the games that are coming to three DS has actually made me really excited.
I'm excited to see the level of support. I know, like earlier
you guys are talking about Luigi's mansion. That one not so much for me.
But the Super Mario, the new Mario three DS looks cool. Star
Fox I wish was like, I wish it was more new content rather than
a rehash of sixteen. Yeah. But the Mario Kart looks awesome. I'm
super excited about that. Does anyone have anything else to say? What's that?
Any new advanced Wars? They have nothing they have announced so far.
They kind of sucked that up with the last one they did for DS H.
I don't know if if they said anything about Layton yet. No.
I didn't hear anything about that. But oh no they did. They did
say that they're they're doing something. Yeah, yeah, yeah, they definitely
said they're doing something. What's that? Yeah, there's to my you know
what. When I went to the Nintendo booth, I went straight up to
the we U space plate all that stuff and then bailed. So I didn't
see any of the three DS stuff. So what's that you got? Cuts?
No, No, they have like an upstairs area where you can just
go up there if it's yeah, yeah, no, it's don't have don't
have to worry. No, it's it's high dude. Actually, you know
what, Jumping lines feels awful? Like I hate that because you see,
like at the Nintendo booth, especially where there's dudes that are there for like
the entire day standing in line. No my favorite. As we were rolling
through the Nintendo today with John and he's like, there's a lot of Nintendo
girls up in this booth. Are they all have bleach blonde hair? The
Nintendo shirts in the Nintendo booth. I know, guys noticed that they all
have the same hair color. It was kind of fembody. I thought it.
I guess we're calling new system Nintendo. Then us be brain reck ended.
Brian all right, gentlemen, thank you so much for your time.
Dave La, Chris Charli, Simon Vicklin, Adam Boyez and of course John
vinc We're gonna take another break. We're gonna reset here and maybe get some
Giant Bomb guys on the couch here for our our final segment here end of
day two here three twenty eleven. We'll right back try and not to die.
Were alive, all right, and we are back now here at the
Giant Bomb House e three twenty eleven, Day two in the books, our
final hour here tonight we have Jeff Gerssman back on the couch. I don't
think you can call it day two in the books while we're still doing this
unless you unless you're just referring to it being after midnight. Now day two
is over, begin it's now it's now day three. Here, it's twelve,
getting more. I thought you were lying over in Twitter. I was
really oping you were lying, don't great, rest of the house say,
say what's up? He's so tall, even when he's sitting still so tall.
There's another body here you Hello, everybody? Great? Are you doing
doing? Great? Man? Fantastic? You guys got a nice set up
here? Yeah, now like two nights here? Double fine, Cach,
I know we're ruining the whole thing. Huh. Are you here to correct
the statements made by the trench team last time? I didn't hear any of
them, so I'll make them all again. Okay, fantastic characters chrests here
for mythic Carys High. Hello, how you doing? I'm good? From
the East coasts. Yeah, Alex Davarro back on the couch, also out
from the East coast. Also from the East coast. That's that's accurate,
Patrick, that's totally correct. Yeah, it's a bottle of wine that someone
came by the house and dropped off. Pretty pretty empt. He's a fan.
The Giant bomb fan is a bottle of one. No, no,
that bottle of wine. There's literally there's literally a bottle of the bottle of
wine sitting right next to the camera open. And just what I liked is
that someone took it out like they were planning on, like like we had
ran out of beer, and so I was like, all right's break out
the chardonnay. It's time to do this for real. As the escalation rides
beer, wine, heroin. Those are the only three steps. That's it
as far as I know. Uh, Logan, you want to introduce yourself
to the folks at home here? Sure, my name is Logan, honeym
my work with super Giant Games. I am the narrator of Bastion is and
next next to him doing Twitter, next da sorry, next to him doing
that hardcore confirmation cricket. Soft name is also pronounced ron Perlman. I can't
believe you can. I get a ward never changes from me real quick?
Why boy never came? That was a likeness is startling. It's weird.
I saw him on the street in New York recently and I wanted to go
and go like, reach up and bast you man, how's your Michael Caine
Michael Kin. They were never here for that joke. But that's not a
bad Michael. The last one we heard that joke was seven hours ago.
Joke. I want to congratulate you guys. We have most of if not
the entire Super Giant team here in the house, and I wanted to congratulate
congratulate you guys on the air for for getting into the summer of Arcade.
Thanks a big deal. Yeah, congratulations, guys, Can I have a
different couch? That's my right showed up. Oh that's what the tall one,
he's a monster. Then you guys get pushed out of shirt. You're
all dead. Sea Trench is ready to go slide right in there. But
well, I wanted to congratulate Deli Fining on getting through sert with trench.
Yeah a while ago. Oh Jesus, Jonathan blowback all these problems here today.
That's that's the whole plan. So how has the show been for you
guys? You're you're in the war both you're also obviously since you're partisan k
you're also in the Microsoft booth as well. Yeah, it's it's really good.
We're we're some of it's kind of shocking that like we can get any
kind of attention at a show like this with like Battlefield three and like Batman
Arkham City like right next to us. But it's I guess it's a different
enough for something where people are taking notice a bunch of Australians coming by today
and whatnot who haven't seen the game before. So it's pretty cool. So
so obviously a lot of people seeing this game for the first time at the
show here, Uh like, how how is that experience being kind of seeing
a lot like just a volume of people's first reaction to this title. It's
it's really great though. We we've we've sort of had that before it like
packs and stuff like that, so we've we've shown we've shown this portion of
the game before, so it part of it is like we we're we're pretty
confident in this in this part, like we know where people are gonna laugh
and stuff like that, and it's like, yeah, got them. So
that that part is really satisfying to see people like responding, well, you
know at the stuff that we tried to kind of try to nail those particular
moments. So there have been demos that you've done where you where people just
clearly didn't get it and they were just like, all right, you guys
whatever. And there's there's some no, yeah, they're they're there are people
who are like some people are way more kind of expressive than a motive about
it than others. Some people are like they'll kind of rush through it seemed
like really pissed off. They'll die a bunch of times where like this guy
fucking hated it, and then and then they'll be like that was awesome.
A lot of people that are like surprisingly you know, because our demos on
the long side, I guess, yeah, a lot of people are surprisingly
courteous. They stopped short, just like, no, I want to let
these people buying me. It's not really sing to Not And I like from
hearing him say from Minecraft, and I was playing and I just got in
my hands on it, and I like, I'm in and in, and
then I hear him say, well, do you want to see the game,
And I'm like, oh shit, it's not I better I mean with
that, but of course I am buying it anyway, so we don't need
to sell me on it. But oh no, yeah no Not said it
was the best game he played yesterday. Is like publicly throw that out there
to his like legions of to his army of minions. So we're like,
oh damn, that was inside of Minecraft. Yeah that is fine, fine
by me if they could start those Minecraft mods right now for all I care.
Yeah. So, so in short, yeah, it's it's it's really
cool. So so you've you've shown this section before at packs. Was was
there anything that you that from that showing that that you guys took and and
kind of incorporated or maybe made some tweaks based on that reaction? There's only
one thing I can think of. Oh besides that, a mirror off camera
said, we we rerecorded everything. Yeah, so we we polished a ton
of stuff. We rerecorded all the intro lines because like the the intro lines
at the beginning of the game, where it was some of the first stuff
that we recorded. And now after the whole story is done, Logan and
Darren went back and like kind of redid the whole intro to get it to
fit the the overall tone of the voice performance and also like sort of carry
the weight of the narrator knowing what is behind those those words at the beginning
and whatnot. It was surprisingly tough. Uh, well, you could speak
to it to nail down again. But we're we're really happy with where it
ended up. But there there was also one little moment that we added the
summer summersaulting like crazy. But yeah, we added another little like gag moment
to the intro that people are responding to really well, or like if you
if you you know the game is full of little things where like if you
goof around, it'll kind of notice and say something about it, and people
like people just flip out. Was that in the build that was the thing
before the show the Yes, because I heard it at that point and yeah,
maybe I didn't sault like crazy the other times. Yeah, yeah,
summersaulting like crazy is a is a new moment, yeah, that we added.
So the game is game seems to be funnier than I thought it was.
And Boone played yesterday afternoon. He laughed at every single Yeah. Boone's
reaction was awesome. Like three hours to get through the whole thing. I
just could not stop savoring it. He was just trying to uppercut people.
It doesn't work, so to kick him out, make him for the Australians.
See, I think he's just looking at that for ideas for the next
game is exactly out. Yeah, I was trying to get this guy in
the next time it's available, I bet. Yeah, dudes put me in
a motion capture suit. Yeah all right, So so I know you guys
have been content locked for a while, but was there anything from this showing
like it I have to imagine at a certain point that it's hard to stop
developing. Yeah, Like, was there were there any moments during this this
show or like you were you were watching people playing or thinking like like there's
this there's this one thing, or there's like not not yeah, not so
much to tell you now that the game is done, Yeah, exactly,
Yeah, fair enough, it's yeah, there there's no no I mean,
especially for this opening part. It's been played sure, it's been played through
like hundreds of times, so we were pretty sure we've seen most of what
can happen there. And and yeah, some people have like better playthroughs than
others, depending on like how they uh make certain things happen whatnot. But
it seems to hold up. You know, you haven't like you haven't everything.
Yeah, absolutely, you know, so we're aware of that for sure.
Yeah, it's like it's like we but basically to the extent that we
humanly can play it and test it ourselves. We've seen everything, and then
when we release it out in the wild, there's going to be all kinds
of horrible shit that we never possibly imagine. So we're aware of that,
but like we can't find it ourselves at this point no matter how much we
play. So well, very cool. So so you said, ed Boone,
not any any other kind of surprise, folks, Yeah, we we
had. Yeah, the Scott Porter, one of the actors on Friday Night
Lights was st Yeah, Jason Street, it's really so he can't play Once
upon a Monster. Fortunate we had jj Abrams today, did you Okay?
That beats up all right, arcade, but those are all pretty good.
But I have to I think I think our city might have had the best
celebrity to say apparently Dwayne Wade was Yeah, it was. It was Dwayne
Wayne like from from a different world, like showed up and started playing Arkham
City. I thought he was dead. No, Dwayne Wayne from a different
world to sitcom player. I wasn't gonna have to choke a bit. That's
way Brady man. You were dude, Hell come, you guys didn't get
ice Tea while he's in town. Don't think I didn't fucking try. I'm
sorry, don't think I haven't been trying. Sorry, I opened up,
reached out to ye, mister t mister t Wa, No, I've reached
I've reached out to Ice on repeated occasions. When I when I saw that
he was gonna be in town, was like, he's like replied, he's
giving you the time of day on I've talked to him. I called it,
called me on the phone. He had his phone number. Yeah,
I could. I could call him right now. That would be really bad
busy with him. Maybe he's filming SVU or I'm just I'm I don't know.
Now. It's nerve racking. Every time it's like all right, kind
of gotta like ant myself up, like all right, I'm gonna email Ice
Tea and like what am I gonna like how do I open this this email?
Mister I, Yeah, it's almost you right at the end, like
take care, sig, I look forward to your proms reply. Yes,
no, it always starts with Ice comma and then go from there. But
no, unfortunately, no Ice, no Ice Tea. Yeah, we still
have one more day to go. Anything ever, know, maybe he'll just
walk through this door like everyone else has so far past three nights, to
just get Cliffy B to show up and then he'll be her ticket in.
Yeah, I guess, yeah, I thought that would that would be a
good a good time hold for sure, greg Rice, you've been a stone's
throw from these fellas for for at least a portion of this show. Dem
right next to us, demoing Sesame Street Once Upon a Monster, which I
had the pleasure of of walking through the booth and and game to see you
do the guy the large monster movements as the large monster that you are.
I didn't see enough. Yeah, well I'm also demoly entrenched and okay,
so you're splitting your time between them. Yes, that's that's got to be
a hard swing. Well, yeah it is. And demo a Connect game
is way harder than demoing a standard game. It's exhausting. Yeah, the
central guys, this guy yea Connect. Actually we swapped today. We swapped
and I was dancing and he was monstering today for a little bit. While
it's great, it's just put you on a loop, just like all the
all the guys demo Connect games, just like all right and Ring the bell
and everybody moves one day for the right. It's a good idea. So
once upon a monster, Like, that's an interesting game to show at at
an event like E three, because you know it's it's let's call it a
family game, let's call it a kid's game, but it's it is not
like a game aimed for the kind of the industry professionals that are coming through
E three. Well, so what is what has the response been? Like?
You, you know you're you're at least in theory, you have to
be seventeen to get into three. I know you and I are prove positive
that all I'm saying there are signs. Yeah, and I saw I saw
Marcus Beier posted a photo of someone who had this fucking toddler with him at
E three with something like that's so awful thing to do to everyone at E
three and also to your goddamn toddler. But so like considering the audience,
like, how has the reaction been like showing this game off to grown as
adults. Yeah, no, it's been very positive. I mean a lot
of people have kids, right, and they want something to play with their
kids and not be annoyed by and that's kind of what we're trying to do.
Who is like makes something it'll be simple that kids can pick up.
But like, if they play it like twenty times in a row, you're
not gonna get sick of the annoying voices and the music. That's that's the
That's the thing you have to consider, is that it is going to just
get played over and over and over again. Ideally. Yeah, but ideally
they'll buy a new copy every time they go to play. Oh, yeah,
it only plays once, you have to yeahs created new technology or yeah,
they've just bought the old Divic's technology. You rate it into their discs.
When you beat the game, it's like a little secret message pops up
very quickly that says, hey, kids, take the disc out and scratch
it up, put on it to free the monster. Yeah. Another Now,
there's obviously tons of competition amongst you know, like the various shooters and
action games. One either are you out there like you know, trying to
kneecap the kids game competition like are you walking up the happy feet and like
kicking their screen over like Shakneyland people. Yeah, definitely, Yeah, there's
a lot of competition out there. Yeah, you gotta do whatever you can.
So did you do the J. J Abrams demo? I didn't know
I missed it, but yeah, he came by. I was gonna be
pissed you didn't call me. Well, I was pissed. And the people
who did it didn't really you know, they're not lost fans and not like
Patrick and I, well, I just I even just mentioned like we were
walking around the hall the first day and J James walked by two minutes into
the show. Yeah, and I just kind of like turned to Patrick.
J James was walked by, and Patrick became unfucking glued. He's like,
what's where? Oh? Manent to the show? He remade. I was
like, I don't care, mother, you saw JJ Abrams but i't even
stim peeling his closed off. But this show, like I had J.
J Abrams, you know, Brad had John Carmack, Like, well that
was that was the thing that the comment you made to me about the John
Carmack thing is that obviously Brad kind of freaked out about about the John car
thing. And he said, but that would be the same thing as if
like I had to go and interview JJ Abrams, Like I wouldn't be able
to form words or sentence. Yeah, well it's it's it's good to hear
that the reaction has been been strong to your game and to both of your
games. That's that's that's also good games for sure. We are brothers doing
it. Hey, carry Hi, what are you doing at the show?
To be fair, I'm a tourist slash like having a couple of meetings and
stuff. Okay, you know, like all the business folks come out and
you go and talk to people, and it's a good time to catch up
with friends and things, certainly and hassling all my reviewer friends and being like
just give me a hog really quick, and you gotta go right stuff.
So well, thanks for making time to come out and hang out the house
tonight. Almost your your busy bizdev schedule, that's weird. Almost all your
power points can make whatever rich a last night talking about scrums. So at
some point, I don't know when it happened. At some point I realized
it became the man and was like, oh my god, I'm the man.
This is horrible, but it's been kind of exciting and fun and the
man I always knew you would become. I think literally everyone in the chat
for a second there, I thought you said I became a man. That's
okay, How can I get into that? We talked about that before the
podcast. Carrie. You have you have you been had time to kick around
the floor at all? Have you seen anything? Yeah, so I admit
to waiting an embarrassed will be a long time to see the we you.
Yeah, what was your total clock in time? Uh? See, two
and a half three hours and so what time? Yeah, it was the
first day at twelve o'clock. Did the like nerd of you know, the
nerds stampede over the the nerd heard and kind of made a little like slick
turn into the line, maybe a little bit earlier than I should have,
and ended up being like much farther up the line, and got about twenty
minutes in. I was twelve twenty and then teno guy walks by and goes,
the line is shut for the day. They had filled out six hours
in the first twenty minutes and they went and it's done. So it was
a painful weight just because of that screeching bird in Nintendo booth. But it
is like show us a little too loud. Did you sit down on the
line, No, is that like sitting I'm I guess people sitting on the
floor like going through the stuff in the bag that they got while waiting in
this line, what's your problem? D Oh, I'm sorry. I love
professional Yeah. Yeah. So I walked up and got the want to play
the Pirate Game and realized like, strategically I had made an error because I
had chose the one that was I me enough that I chose, but I
was the one on the edge of all of the WEIU where people could come
and stand and watch, and got is putting that Pirate Game and there's that
awesome like freestyle dance, but it the end where you're supposed to like really
get into it. And twenty seconds before that part and the guy's egging me
on like you're gonna You're gonna like do it a lot, right, I'm
like, yeah, I'm a problem whatever. Like twenty seconds with the end,
like camera crew shows up and it's like, faw man, I'm like,
oh come on. So I My theory is it's some like Romanian television
station is going to have like looping footage of me being like Giant Bomb will
have footage of me doing that. Because I also had a camera crew in
my face during that demo. Yeah, but that's yours. That was our
Yeah, it was that was more on purpose. You're not going to be
in Poland? Uh not? You don't know drive on Poland have chosen Romania.
By the way, Poland, what was the deal with that? It's
a bootleg ass giant bomb website. That's bookmark that say, that's the one
I read now. Yeah, they had a brick review like two months before
it was done. Yeah, and you know what, I looked at the
score and with like, there's no way that game will be that bad and
game bombed? Are you scooping everyone? My favorite part about that site,
you know, so like you know it was it was our design on this
other site. We don't design anymore. I don't design anymore. We we
changed, but keep ahead of these sail that one too. I was blown
away that, like all of the elements that they would choose to crib.
But then like, no, but we have our own entirely independent editorial voice
and we're reviewing these games and have our own articles like that that blew my
mind. But the fact that they like on the reviews page, they have
their own like like little like kind of cartoony versions of the reviewers, like
they they they didn't steal those parts, Like, well, we're gonna,
you know, have our own guys, and so we'll make these these little
cartoony images of our dues like that's fucking your guys are insane, God damn
you game. We were actually kicking around the idea for a while of like
I wanted to very quickly produce a bunch of game because this We discovered the
site during the Amazon data center catastrophe that took our site down for like three
day and and so that was when this this this showed up, and I
was thinking, like, you know, we can't run a site right now,
so let's focus all of our efforts on making T shirts out of the
game bomb dot ru. It's like they're, you know, they're using our
ship. Let's go ahead and just use their logo and make sure. So
I actually had our had our guy going like talk talk to talk to the
company that makes you know, does all our fulfilment and makes the T shirts.
I'm like, let's let's let's price this out. How much it's gonna
cause us to do this? Can we make these game bomb shirts? Can
we make it like the worst shirts, like the lowest quality boot legs,
like thet Yeah she should have been like it should have been like yeah yeah,
like and then like black Bart Simpson on the back like saying like just
do it. Yeah, yeah, it's just Simpson smoking a blunt that it's
the O. J. Simpson pose. Were's breaking the bat over his knee,
but it's more Simpson. But then shirts like this is why I put
this out here, because then it came back that there were there were too
many colors in the design and it would have like cost us an obscene amount
of money to actually make these shirts. And it's like not going to go
into the idea of like, well let's you know, lower the colors or
whatever. It's like, all right, just when we spend too much money
on our stupid jokes, they're our stupid jokes, right. Well, I
thought that was a pretty good, pretty good stupid joke. But so what
did you think of the we you? What was your your impression? So
I thought it felt a lot better than it looked like it was going to
feel. That was my first initial reaction was like, oh God, that
can't feel good. And then I noticed when when I started talking to the
Nintendo reps that they were very quick to go see, it's like a tablet,
right, like a tablet like your iPhone. Right, It's just like
the same ergonomic like your iPhone. And I realized that was kind of the
angle that they were going for. It felt good. I will probably buy
it because I'm buy everything. But I think we were just spirit were standard.
We were chatting earlier, blind consumer just putting shoving in front of me,
hold it up right here on Amazon. This is you know, this
a reason to ride it off on my taxes club. That's exactly like.
So we were chatting earlier and it's like, don't sleep on Nintendo, right
because how many of us. The ds came out and we were like what
is this? And like eight months goes by with the only awesome game was
Medios and we're like Medios is great, but I don't know. And then
a sudden like like ten games came out that we're awesome, and we're like,
oh right, So it's like wait for nintended to come out with the
game that will make us all buy it, and we'll buy it. That's
my thought. All right, thank you, thank you for the mic so
thank you for reminding me of Medios and existed. It was awesome. It
was awesome. It was awesome. It is awesome. It was you could
just know no, I just shake my head along. But then you were
the dick that was scribbling and when you could just play the game normal,
but it was it was the game. If if just scribbling is literally as
good as actually thinking and playing the games, well then because anytime you get
into a pitch like you can play it normally and then like oh wait shit,
well then I'll just scribble and then I'll get through, you're just cheating
yourself at that point. Yeah, she's to be intellectually honest, Ryan.
So she's saying, it's it's I'm playing that game in ethically. Yeah,
if the great anything else that that you managed to get any hands on time
with or see during the show, and it needs to be that person.
But I know I spent some time in the A booth obviously, and Mass
Effect three was just in Battlefield three was just and so I'm really proud of
all of the WA's. You're an employee, you can go back and see
all the cool VIP shits. Yeah, I mean, I try not to
abuse it like I went in some lines, like I was walking around a
bunch and then she was standing in that mass Efect three line for like two
hours. Like two hours we talk about was hilarious because I didn't have to
wait in that line. I mean, don't get me wrong. Like we're
not part of BioWare, which is amazing because we get to do all this,
like like we get to go see them and hang out with them,
and they like, you know, the games that we're working on now working
some some different stuff, and they're like, you know, you're part of
BioWare, and like Rang Greg come out and talk to us, and we
get to connect with all of the studios and stuff, and I really value
that. And the same thing goes with EA. We have a lot of
connections to THEA. But like I don't want to abuse the fact that I
work there to like get in front of legitimate press who's going to write about
the game. I feel like I'm doing them a disservice, makes sense,
I'm not right about this. Well, let's let's talk about the game,
Jeff. Let's talk about some of the stuff that you saw at E three
today. Yeah, so I don't did we talk about some of the Okay,
yeah, we haven't talked about anything here on the game, I know,
so yeah, yeah, I went around saw a few different things.
Yeah, today was the day that I went to and played mass EFFCT three
and saw the theater demo, and uh, you know, up until this
point, up until today, you know that they would they were talking a
very good game. You know, Casey Hudson's like saying a lot of really
cool stuff, and you know, I asked him a bunch of questions a
couple of weeks ago. You know, it's like, okay, so was
mining back and you know, like like kind of specific stuff and got really
excited about it. And then we got to that press conference that they just
showed like rail Shooter Man. That's but the theater demo, they showed that
stuff. They showed some more of the the kind of Jennifage style sequence that
they were showing with the female Krogan and that source stuff. And they got
into the menus a little bit and and showed the squad menu, showed like
Shepherd's Powers, like there's it is a deeper tree of powers than you've had
before, kind of went to the weapon customization bench and showed how that stuff
works. You know, you'll be kind of like buffing your weapons by attaching
things to them. So so folks have definitely taken issue with the way you
know, menu layouts and stuff. There's there's been maybe a little labyrinthine elements
to it before. Have they like streamlined that stuff is it's it's a different
color. Okay, great, Remember it was kind of it was red before
and that's I couldn't tell you what color saying is it's still awesome. Yeah,
I mean, okay, so people remember Ratchet and Clank and then the
second Ratchet and Clank when all they change with the color of the interface.
Yes, got it? Uh no, No, it's it's it's uh there.
There definitely seemed like there are some really cool things going on in the
game. They also showed a sequence which they said like we're showing the sequence
here at the show and we're never gonna show it again until you play the
game for real. And it was sort of an early game stuff where Shepherd
is leaving Earth because the Reapers have come and fucked it all up. So
you get to see a lot of seeing, you know, stuff of buildings
falling, these gigantic reapers just tearing things apart, and you along with Anderson
just booking through this ripped up area, you know, and and trying to
basically call for help getting attacked and and some some cool early game stuff and
basically being like saved by the Normandy at the last minute. And you know
that the moment that ship comes in, he's like fucking yeah, god damn
yeah. Like by the end of it, I was like, oh right,
it's fucking mass effect and I fucking love god damn mass Effect. So
it's it's it's so they found yet another kind of porny way to introduce the
Normandy. It's not it is not porny because mass Effect too, when they
when they introduce you to the Normandy too, it is porny. Yeah,
it's slow, and they're just like just like handing over the ship. It's
like turgid links. Look at that is waly metal. You want to check
out this Normandy music swells and they're yeah, I mean they throw everything behind
that moment they they the touching sequence. No, I mean I think a
different thing happens for femish. I think it's more like there's it comes in
with flowers and chocolate and then it tells you that it loves you, and
then yeah it's but I mean they fintishize that ship to a great degree in
in all of those games, and so you spend all the time there.
What you're you're kind of like, you're gonna say something, what's up?
Carry This is news to me? Okay, I've it was sexy. Yeah,
and you know it comes down the entry. You know, they open
up so Shepherd can can run and jump on and Ashley's they're covering it and
stuff, and she's looking good and listens like yeah, so it's cool man
like the Leaving Earth, and you know, Anderson stays behind. He's like,
you know, these people need a leader. He's actually in your squad
for a little bit. Is his head is at the bottom of the screen.
You're like, yeah, David, Yeah, finally finally we pay at
the end of like they had a completely diffin Yeah, so I maybe a
little same thing, same thy those are not mutually exclusive at all, Yeah,
but you actually got to play it. Yeah. So then so then
after that, so you know, they got a room that seats maybe like
twelve or something like that, but they're packing about like maybe twenty people in
there or something on the floor. I was standing up in the back for
mine. Yeah, kind of cram between this guys really close to Casey had.
It made me realize, like every time I smell really bad bo I
get really worried. They're like, man, do I like you know,
because you don't smell yourself right, And I'm like do I do? I
stay? Okay, so good, thank you? Did you get did you
get voice play play with voice? No? No, they weren't doing that.
I got to do that. Really, it's pretty rad. Okay.
They had a backstage for the press conference in the SME Street was in that
and it seems cool. I mean everything's optional, right, so I'll probably
still play the game normally, but then I'll use it for like the conversation
system and I mean, you just read the phrase, and I just want
to be able to like walk into a spot on the ship or you know,
on on one of the planets or something, and just walk up and
Rex and haven't just go Shepherd. That's if that if that's what if that's
what they do, And if I can just sit there and just say Rex
over it over again and just do that, then your playtime will double.
Yeah, you just sit there for entire day. Just rex. I think
we've got a feature set for Bastion too, right. Narrator, Yes,
no, it's you actually just play the role of the narrator and the game
plays out and you have to say, what's happening? I'm sorry. So
after after seeing that, then I went and played it this It was a
really uh weird So they're not letting a lot of people play it the show.
It's kind of like a Judge's va whatever then you want to call it,
so I plitted it out whatever. You know. They made some changes
to the controls to accommodate the additional abilities that Shepherd has. So you know,
you tap the left bumper to to throw grenades, tap ripe up or
fur concussive shot, and if you hold down the melee button that's how you
do those omniblade kills. But other than that, you know, it plays
like mass effect. But it was funny, like this room like that.
I kind of basically went into what's basically mass to a closet in the EA
booth and there's a dude in there with a Kiosk three sixty and it's like
it's almost attached to the theater. So when I was in there, it's
like, we have to be really quiet in here because if we talk,
they'll be able to hear us in here, because it's like the back wall
the theater where I was standing basic on the other side of that is where
this this little closet is, And we had like headsets or whatever and headphones
so we could talk to each other while we were playing it. I just
kind of quickly played through some of the same gameplay that they've been showing,
you know, the where you're you know, stealth killing dudes and and all
that stuff from the Silarian homeworld, but it's all all combat scenario stuff or
in the gameplay thing. Yeah, I mean we're talking like this was eight
minutes or something like that. It wasn't. It was not a long thing.
And it's literally one of those things like, well, to be considered
for a game of the show by the game's critics Awards, it has to
be playable. So but this was this was playable as a video game,
Like when I played BioShock Infinite, it was to hold this controller for a
minute and look around this room and okay, you can you see that it
is interactive played. It qualifies. So this is already a game obviously,
which you know, I thank god. Yeah, yeah, be a little
worried if at this point, well there was one and you know, obviously
this doesn't reflect on the final quality the game, and it just speaks to
how they were building that demo. There's one guy who is like AI is
completely turned off because it's the part in the demo where they want to show
you this the reach over stealth kills. So like when you're taking cover and
there's a guy standing out there side of cover, you can drag him over
and kill them. So like that guy is just dead, like standing there,
does not move. You can walk up do whatever to them, but
you know you have you have to whatever the monster thing, Yeah exactly if
I didn't do that to them, and yeah, yeah, so you know
it it plays, it plays like mass effect. But you know, the
stuff that that they're showing in that theater definitely backs up a lot of the
things that they've been saying about the game and then saying about kind of the
the RPG elements and and how that game is going to actually go, which
definitely, you know, like coming out of EA press conference and seeing that
sequence, it's like, Wow, this is a really cool like action sequence.
And obviously the action is getting better, like the cover mechanics have improved,
but that's not necessarily the main thing I'm looking for at a mass effect.
So no, no renegade opportunities. No, that stuff interrupts will return.
They did say so the that that will still happen. I think that,
you know, what what they needed to do. And it's you know,
it's a weird thing to even like criticize, but I think in like
a trailer or something like they some some of the stuff they put out for
that game, where it's just been all action, they should have just cut
it more like a movie trailer and then intercut the action with Shepherd kissing a
lady or you know, like like like so much, you know, like
just some kind of some kind of drama in there, incut with like the
fucking of ship up. Yeah, this cut away from the heavy rock guitars
for a little bit. Yeah, give you some some dramatic. Yeah,
I think, you know, like the dramatic like that was the whole Oh
come on, it was the ship flying, not what what are he's talking
about? The trailer stuff like more to the public, like because all like
between two press conferences they've shown like you know, connect support stuff and an
on rail's shooter sequence, Like that's those those that's not fucking mass effect three,
but that is kind of you know what, it's an on rail shooter
sequence that came literally after you know, every single thing I've seen for Modern
Warfare three has been rail shooter sequences, three of them, three different sequences
throughout the game. So you get to that point where we're like, what
why are like now Fable is a rail shooter. All games are rail shooters
and or quick time events. That's all we have left anymore, Like quick
time events are now in Final Fantasy thirteen two. Uh like need for speed.
The thing they thought to add was what if we put in some quick
time events in between the driving? So it's scary sometimes tomb Raider, although
Passion Rider games have had this as well. So sure whatever, sure,
uh so so feeling the mass efectory from from what you saw you played,
Yet when saw the Kingdoms of Omalo reckoning demo, which was different stuff than
what I saw a couple of weeks ago, I think that game is looking
really cool. I hope it comes together, it's pretty neat. And then
I'm just trying to think, like through the day in order. Uh.
And then I met coal Train today. Yeah, that was really exciting,
like the actor. Yeah, yeah, a thrash ball star like. I
walked up to him and I was like, you're my favorite. He's like,
damn, I'm your favorite. I had met him like Gears of Gears
of War two at E three. He was at the party for that,
and I thought you were gonna say I met him years of war ago?
What is going on that? I wish I would have had. God,
that would have been a good one. I didn't come up with that.
I thought that he had come up with that. That's that. Don't don't
pin that on me. No you did, But you did come up with
that. Pin that on I'll take it. I'll take it gladly, happily
hanging right there. Someone take it. It's low hanging fruit for sure.
But yeah, No, he is a very effusive character in real life.
Excellent, what's your king? War needs for speed? I also I went
and saw and we talked about that earlier when when Genova was here just about
the right, didn't we Yeah? Yes, the cut scenes that they need
to they need to do the this is now like letterboxed, so you know
that you were no longer driving the car. Yeah, that's so. Then
I'm not saying they're going that's that's it seems like an easy, like an
easy beat. I bet that they will. I bet they'll do exactly that.
Yeah, you know, or or you know, they need some kind
of indicator to say like that that that that mechanic that that trick has literally
been used in past Black Box need for speed games when it's like all right,
we're going into cut scene now at the end of this chase, and
right and there you go. Uh Warner Brothers, Yeah, we went to
Warner Brothers. Saw the Batman demo. I played Batman a little while ago,
and the troversial stuff like is really cool, like basically playing like that
Super Mario World Cape, but with Batman and his cape of you know,
you go into a dive and pull out of it to kind of glide around
the city. And uh, you know, I wonder if it's at some
point, like Batman, if that game starts to get too complicated, because
like Batman could already do a whole lot of stuff, and now they're like
loading like double takedowns where you double tapped the button and uh and a lot
of other stuff like I wonder if it will get too complicated for that controller
for some people, for for like the soft minded Hey Greg, ye,
no, Greg? Yeah two? Greg's right next time, I'm sorry,
that's okay. Uh. So Arkhama City looking good. Yeah, And they
have another theater demo where they revealed the penguin, who looks pretty terrifying.
Yeah is what he is. I mean, you always do something kind of
messed up from the monocle looks all crazy. I don't know. I don't
know if it's an implant or like Joey looked at it and said, like,
do you have a like a bottom of a coke bottle? Like Snucket
his monocle for a monocle, And it's a weird looking monocle. I don't
know. That seems in line with kind of the crazy ass character designs they
did first. And they made him like a little bit like I mean,
he's British and like he has a slightly like almost Cockney kind of accent.
He didn't really go wow, wow, it's definitely not but it's definitely not
Burgess Meredith. Well, yeah, yeah, and they showed they showed some
of the some of the some of the Catwoman gameplay, which you know,
she has basically like different stealth mechanics than Batman does. She clings the ceilings
and crawl around and drop down for stealth kills, and she's got a whip.
She got a whip that she used to swing around the city with a
whip. So you got a time that stuff and he'll say good or too
late. So it's kind of kind of ris me, kind of just a
timing base to so like, how different did you get to play? No,
I didn't get to play the cat Woman stuff. That's just part of
their theater demo. Actually just reminded me of that whole of the Wee You.
I kept looking at it, kept going look at the TV, and
I'd be like, oh god, it kept like yelling at me when you
look at the thing and go look at the t I was. I was.
So I played that same the Pirates the Shield pose a demo and and
that thing is just can we agree that is it? That is a Rhythm
Heaven mini game. Yeah, absolutely, like like the look of it,
the style of the actual gameplay absolutely, but I don't know like how I
needed to move and use that things, like you know, there's someone there
explaining it to you constantly, but I didn't have like like Peter, I'm
like, okay, yeah, I figured it like this is this seems pretty
intuitive. I'm getting this, but then like like you know, put it
down and watch the person behind me just struggling constantly with like like moving it
down and then like looking down at it, and then it's yeah, it
is shouting like no, look at the team like oh wait, yeah.
I kind of figured out like no, I should just my eyeline should stay
up and then I'll move the thing into my eyeline. It was me,
I think. Also also the guy had zero rhythm too, so there was
a lot of Unfortunately there's no way to just like right click on stuff and
fight it automatically on that system. So yeah, oh's because it's no it's
no multi touch, so you can't know. Oh that's true. No,
no right clicking a Fels from from Warner Brothers. I mean we've got two
warder. We skipped a lot of the craft that was chaff Man. Yeah
no, yeah, we uh. We spoke with Ed Boone really quickly.
I haven't seen him with the show yet. It seems like he's doing really
well. He's getting around and playing games now that they don't you know,
now that the game's out, like we so we interviewed him about what he
thinks about Street Fighter Cross Tech and I don't want to spoil it. It's
really cool. I wouldn't played it with Seth and it's like, yeah,
it's yeah, but I won't spoil the rest of the interview. Yeah,
yeah, let's give people a reason to watch that video. Right, are
nineteen Ed Boone in interview? Yeah? I think we were starting to do
the numbers, and I think he might. He might be the person that
we have most interviewed the most. I wouldn't be surprised over time is gonna
get Well, you know what Consultan, I bet it's John Drake. Yeah,
yeah, it might be. It might be because literally every time there
was a game, it's like, yeah, we're gonna go and interview John
Drake. Oh no, no, no, no, I'm not saying like
the number of times we've talked about the last time we interviewed Ed Boone,
he was actually just interviewing them Jeff and Brad while they were playing Mortal Kombat.
It just it. It devolved rapidly. But so they're showing off Scarlett
on the floor, Yeah, which is sounds like it's coming momentarily. Yeah,
first deal see character days away from the sound of it, along with
a patch that'll fix some of the stuff that's been going on in that game
with the online and making some balance changes that they they I guess they can't
necessarily fix in their hot fixes, like they can actually change the balance on
the game without pushing a full patch, but there's some stuff that they actually
need to patch to fix, so they they're the patch is done on PS
three from the sounds of it, three sixties is waiting clear and they'll they'll
push them out simultaneously pretty soon here I guess along with Scarlett or right around
the time of Scarlett, but he said ken she is after that, after
Scarlett, and they're looking to the four characters planned and they're looking to kind
of hit him one every two weeks if they can do it. So that's
that's pretty cool to hear. Have they talked anything about price point for for
the characters, No, they have not. The costume pack is out that
came out Tuesday, so classic Scorpion don't need Alex anymore. Did you check
in with Hector? Did you get to see him? Yeah, talked to
Hector real briefly. He reminded me that they which I didn't notice that the
Sony press conference, but they basically confirmed MK for Vita. That thing so
awesome. So they are they are looking into doing that, you know,
like they're doing some DLC stuff. But you know, we're not too far
off from those dudes having to start thinking about kind of you know, their
their next move. I think that they have already started thinking about it.
I saw, you know, some some Twitter messages about design docs and that
sort of stuff, so clearly they you know, they got ideas. So
we'll see what's next from them. I my guests would be a Mortal Kombat
themed non fighting game, I think if I had to guess pattern, right,
Yeah, that's the pattern. But they typically don't develop the non fighting
games themselves, so I wonder if this would be the case where they would
get on that, you know, maybe maybe like Resurrect Fire and Ice,
which was going to be the Scorpions subzero game, like Shallon Monks basically Special
Forces reboot. Yeah, finally that that bring back the Jack's game. No
you see anything else that at Warner there or No, that was that was
mostly what we stuck to. You know, some of that stuff is stuff
that I'd seen previously, like a Gotham City imposters, which the first person
shooter set in the Batman universe, but you're playing as a bunch of fake
Batman's and jokers. I love. So I just kind of ran through the
booth and saw that stuff brief briefly and mostly just focusing on all the like
character art and stuff that they have around that section. I love the look
of all of their fake Batman's and jokers. Yeah, so I want to
see the trailer they put and see if it's the trailer they showed us,
because it was a very cartoonish, stylized look that is not reflected in the
game at all, And there was a trailer on the show floor that looked
more like in game footage, not reflective at all, Like it's it looks
like a shooter, doesn't doesn't look that great. Yeah, it's you know,
it's first person shooter with some interesting gear that kind of helps you set
it apart. You know, they're Basically they've put things in the level that
if you have the right gear you can utilize like there are ramps and if
you are equipped with roller skates, the minute you touch a ramp us take
they should have one clip where like you could like have a grappling Yeah,
the grapple gun level, as far as I'm concerned, is is the best
gadget from from the gadgets that they have shown so far, because you can
just hook up to stuff, get on rooftops and shoot dudes. Done.
But yeah, it's it's a it's a cool idea. You know that they're
gonna have that same kind of like persistence of unlocking different gear options and customization
stuff as you go. Yeah, it's a downloadle shooter. And you know,
some of those have been kind of interesting, but it seems like none
of them have really, like the competitive shooters have really found a long term
audience that I can think of. So is he when I'm still playing Breach?
Like, no, right, why did I combat today? Yeah?
Yeah? Yeah right? But that's I mean, I'm specifically a competitive shooter,
like like trying to trying to say like, hey, let's not spend
the millions of dollars to make a Call of Duty quality campaign and just try
and focus on like that half of that game. Yeah, yeah, yeah,
Monday Night Combat was like a different thing. Yeah, anything else you
saw today, Jeff, that's pretty much the scheduled run for the Yeah,
that's that's you know, that's the big stuff for sure. All right,
Alex varn I turned my gaze to you, Thank God, because I'm about
to fall asleep. What did you see today, Alex? Why did you
see today? That saw some games? What games? Did you say?
Get him in the face to him stuff today? I got my hand don't
no, actually that can't didn't really help anything at all. I actually got
my hands finally on both the WEU and Vita hardware for the first time.
So that's right. Yeah, we went to Sony and saw Vita stuff.
Well here I'll tackle that. Okay, we went to the Sony and saw
Vita stuff. Uh, moving on, handled I saw sound Shapes for the
first time after everyone's been raving about that game. That game is really cool.
I really just doesn't need to be on Vita. Yeah, exactly that
and I phone yeah or not, not to take anything away, but is
that gonna be is that gonna be like the Luminez or something for the system
where it's like seem it's like, yeah, you can play this this game
literally on anything, but it's on the system. So this level, the
Level Creator, it really benefits from the touch screen. It really really does.
And they showed a little bit of that, like some of the stretching
you do with like the back touching, like the way you stretching with the
backtouching, Jesus Christ, the way the way you move stuff around in the
level, like it's it's very actually pretty intuitive in neat and the levels I
saw it look fucking phenomenal. So I'm really looking forward to that game,
like just even feeling like holding the veto for the first time like that,
I get it. I get now why that system like has some appeal,
Like it feels really good. I'm the one thing I want to say,
though, I played that, what is it Little Deviance? Let's say a
Little Rascals. That's clearly not correct there. They should make it more that
game play is Robert Blake Little Rascals license developing that game is cool, but
I'm for serious any game that makes you have to turn around three sixty like
when you're playing background in the camp light with the camera stuff like a stuff.
Yeah, Little Deviance basically has face raiders in it, yeah, but
without faces. If I'm playing on a bus, yeah, I can't do
this, Like this is not going to happen ever, So that that is
useless to me. Well, I mean, Little Little Deviance is like a
basically a minigame collection and like thirty different things. So it's it's just the
one that that does that. But I know, I'm just saying, like
that is a thing that should just die now. No one should ever do
that. I don't I don't know the the I can't play it on a
bus like that qualifier. It doesn't really what you do on a play either.
I can't do that sitting down anywhere, spin in your chair at the
office, or in your office at your home. There's you, there's So
that one situation is the one thing I do that never do either of those
things. I mean, I'm saying it's one thing. It's the one thing.
I don't like the rest. I like the technology. I liked a
lot of the touch stuff, you know that game, Like a lot of
those games seem really fun, so I thought it was cool I'm saying that
attitude wouldn't have gotten us bock tie. And where would we be without bock
tie? What if they shipped back tie instead of a sun sensor? It
was just you know, something more reasonable, like a sitting sensor, like
or you on. You can only access this dungeon if you're on a bus.
Dude, I would play that game spinning in an office chair. Access
the dirty thirty eight dungeon. Get some epic fucking loops. You're stifling design
creativity. Yeah, I'm good at that, but but buck tie. That
that was the deepest irony of all Right, you need to be in the
sun, but you can't see this screen in the sun because of the reflective
surface, Like the sun's too bright? Man, what come on out of
sun? I also saw that we you Yeah, I saw that. I
played that for the first time. I really like the hardware a lot.
I think it's it's really really cool. Unfortunately, the only demos I really
got to my hands on were the damn Bird demo, which is not really
that interesting. But I did get to play Chase Me, which is awesome.
That that that is super super fun. It is the best, I
think the most like best that's the demonstration of the pac Man versus with Yeah.
Yeah, wait no, that's the Metroidy's battle that's Battle Me. Okay,
Chase Me. Good, But I played. I played Battle Me and
awkward controls playing well. It's just it's it's kind of the like re learning
all of your first person shooter controls kind of on the flight, and I'm
like, I'm like, I know I could get good at this because when
you're playing on the ground, it's easy to just whip ass on the guy
and the right of the stick. It's like left right and then and then
say it's like up down, and then you're then you're rusting using the like
something. You realize it was designed by someone who either has never played or
hates ye take a shooter, And I was like, oh, I mean,
it's just kind of one of those like, yeah, you have to
retrain your brain and you can't do that. Yeah, exactly, so Chase
me. But Chase Me is really really cool. I actually end up playing
that with a Well and Norm from Tested who are here for the day.
Uh now yeah gone, Now day is over. That day we'll never see
them again. Actually, it isn't that day anymore. At all until we
go to sleep. Yeah, but yeah, I mean it's you know,
it's no sleeping, no day three of E three. Awesome. Yeah,
think about it. We could be at E three forever. Man. No,
in this house. There are four players. We have this place for
a month. We could just keep going. There's four players, four we
remote, and then one player is the the chase e you know on the
on the on the big gass controller and you know his stuff is only on
the screen on the on the controllers on the New Nintendo Experience, on the
Newintendo Experience. Uh, And so he runs around and you're trying to chase
him, but you can only kind of see him in the periphery in the
back, and everyone has to like shout out that I see him over there,
he's in green or he's over there in the yellow zone. Go get
him. And it's literally find him and then dive on him. It's just
like a dog piling mini game. And it's kind of awesome. Do you
need three we use and three game boysps and three game we need four remotes
and one one we you control. We're just twelve linking. It's five players,
five five players. Yeah, I guess it makes sense because you do
the full four food screen. Yeah. Also we caught Norm every time.
Nor, I'm not very good at hiding. No, no, did you
ever get did you ever get to play that part or were you know?
Norm was the one I only got to do the we remote stuff, But
it was more fun to chase Normal. Even honest, I feel I should
come clean on my time with Chase Me, where I caught Patrick pretty easily
twice. Yeah, it's because you And also yeah you were dick. You
just sat so in Chase Me. You like, eventually the the the person
who's running a running away being chased is trying to be goaded into going to
the center to grab a star. So Jeff just didn't move. He just
can't mind the star. I didn't even process that, so like I'm not
I'm running from the other three and I'm like going to get the star,
going to the star offs I'm like, I'm like, he's like, gotcha.
So You're right that I'm a dick, But that's not why I'm standing
right next to you, and I got to look over your screen the whole
time. I saw people doing that multiple times, Like Will kept looking at
Norm screen like I was trying to do it to Scooter, but he was
tilted a little further away. So I thought about it, like it would
it be really obvious if I backed up here a little bit? Like yeah,
probably? Okay, nobody plays games with future. Uh glad you to
make your dick after the fact. Yeah, for several days. Was good
at that game, man, I just I wasn't good. Everyone. I'm
the greatest Chase Me player on the internet. It's awesome three DS stuff.
You know. I talked about Luigi's Mansion a bunch already, so I'm not
going to rehash that too much. Played Mario Kart, played a kidd Choris
multiplayer, which was not good at all. I did see Uncharted though,
and I went to had that demo. So what was that demo about?
What was the airplane stuff? Right? Well, so okay, they started
with the boat level like again, they went through that whole thing. Uh,
there's an interview that's going up on the site pretty soon. I did
with a couple of the Naughty Dog guys. But the one one of the
cool things that came out of that was they explained that like in that boat
level, it's not like all pre rendered like the water is moving time.
And then we talked about this and then they can just turn that whole box
upside And then one of the programmers from Naughty Dog here I knew Cowboy was
here speaking in depth about the the technolo, the technology behind that, and
they were they were Everyone I talked to was very excited to talk about that
too. It's apparently insanely complicated, but it sounded like it absolutely and uh
but though so, then they moved on to the cargo plane level, which
is like the thing you saw the little stinger of in the trailer of like
Nathan and Drake hanging out of the plane. Well the crates like about to
crash down on him. Yeah, So there's a whole sequence leading up to
that where he's like, you know, trying to get onto this plane and
like he's like leaving across rooftops, you know, killing dudes, like punching
dude, stabbing dudes whatever. Uh. And then you know Elina comes up
in a jeep and like she's like trying to like drive him up to the
like the wheel well of the plane. Well, it's about to take off,
so you have to like kind of lean in and like jump onto the
landing gear. So this is like not a bunch of cut scenes like this
is all. This is all in real time. This is all happening,
and the best part is that almost none of it is quick time events.
Like it's like there are there are parts where you need to move, and
there are parts that like, yes, there are some button press here and
there, but like when you're just run across the rooftops, yeah, you
just like you hit the attack button or the melee button or whatever and you
just jump on that motherfucker. There's none of that like you know, press
X press triangle. I mean, you're still just pressing a pressing triangle.
They're just not But with button hits, it's just like you know, you're
you're moving with like a real flow to it. It's not just like all
it doesn't feel as like, you know, kind of did machiney as it
would otherwise. And once you get on the plane, it's actually what's really
cool is that eventually you get into a combat sequence with like some big ass
soldier dude, and it's like very Temple of Doom, where like Indiana Jones
is punching the big dude and he's just not registering any of those hits,
So it's like pretty brutal fight. And again no like button pop ups or
anything, and but there's no real hud either, so they're just like decking
each other, like headbutting, you know, running around and it just like
it all feels like it's just flowing in combat, and it's one of the
coolest looking fights I've seen, like in any game ever. And it eventually
morphs into that scene where like Cargo is flying out of the plane and Drake
is about to you know, fly the fuck out, and it's it was
really cool. I gotta say, Yeah, it's that's that that level they
were only showing in the in the scripted demo, so but they were playing
it and they were shown it as cool, awesome. Yeah, and the
three D in that game, I'm echoing your sentiment, the three D in
that game is actually legitimately awesome. Yeah. Yeah, no again, and
Cowboys said the same thing of like it that that's like what we saw when
they kind of did that stuff sold us like internally we were kind of three
D I'm like, oh, wait, no, this this could be really
really cool. Yeah, when you figure out like a way to do it,
so it's not just a bunch of dumb three D moments, and like
you can actually add some death perception to the levels and actually like find a
way to make it work. Like it looks cool. Yeah, excellent.
Anything else that was that was the bulk of it. You know. I
saw some some sony stuff here and there. Saw a pixel junk side scroller,
which would be really cool. That game looks really cool. Yeah.
Saw Papo and Yo the new PSN game. It's it's a first time developer.
It's the game that is a loose metaphor for addiction and abuse. One
of the frogs, the monster eats the frogs, and he's addictating frogs.
He turns into a monster when he a monster monster when he eats the frogs.
Have no idea what you're talking I did this. This is all the
thing. Yeah, they started talking about this a little bit before the show.
Yeah, so basically the developer straight up came out and said, like,
this game is more or less a metaphor for my childhood. Like it's
like about his it's mostly about his like abusive alcoholic father, and like,
but you play as this kid who has like these imaginary best friends, and
one of them is this like big honking monster, a guy that one of
those types of guys that like his licking frogs to see if they're psychedelic.
And that's wait, who which one? The developer? No, like the
guy's dad. I don't know. I don't think so. I don't think
he was actually looking from those frogs. It was like he was. But
it's tough, man, Yeah, you're your best friend is this big pink
like dinosaur monster friend and he's cool, but like he's also horribly adicted to
eating frogs and he turns into a psychotic beast when he does that. So,
but it's also a puzzle platformer. That's the best part. So I'm
gonna guess that it's But the way it's actually presented the game is very kind
of lightened, cartoony, and it's very he's straight up. Compared it to
Finding Nemo, it was like, you know, straight if you think long
and hard about the store, like the first like ten fifteen minutes of Finding
Nemo, that store is kind of fucked up. Like he loses a parent,
he loses his family. Everything is just messed up. Yeah, and
ever, just sit down, man and think about for his ten and fifteen
minutes. Well I have now, but it's it's all very whimsical. It's
robe you're like child like storybook ish, and you know, it's just that
he's using personal experience to kind of create this game, and it's he described
it as a very therapeutic experience. So but I mean, out of the
game looked really cool. Actually, it's like I got some knee puzzle mechanics
to it. It seems very very like it was fun what I played of
it. So it's as game. It is a PSN game, it's part
of the pub thing like that stuff. So cool. Uh. There's also
so we went and played Vida stuff and a lot of it was stuff that
somebody I had seen the first party stuff but not the third party stuff.
Uh. And and some of that was pretty interesting. Saw like blas Blue
running on it and two D looks great on that screen. Did you play
the Ridge Razor interactive screen stated it's ships hot. It's fucking because it wouldn't
if there wasn't something. Yeah, And if you touched the back you can
slow down game. And then if you pressed ellen R and makes the camera
angle change. The guy I was like, hold it down, So I
held it down and it changed real fast. But the thing about that is
the carman like all that get around deporting all those tracks that you played a
million times. But until then, check out those structures awesome. Because I
want to bound back up and saying because I don't know if they this is
how they showed it at the Sony with the Sony press conference. Like so
you go to the stations and like it's really loud and like you know,
part of the things, like the audio and all these games is is really
great and it kind of so then you when you got the headphones on,
you can't hear the developer trying to talk to you explain it to you.
So the Ridge Racer one, the guy had microphones attached to it. So
it's just the same thing. So it's like all these other games where the
sounds really important and like there's interactive games like this one. It's Ridge Racer.
It's just like a tech demo, like with just a model and the
guy's like fucking walking you through and he's like, I just want to make
sure I could like give you a taste of the bridge race your experience.
Let's get the sounds and the shapes and like what do you think you're gonna
get out of Ridge Racer in my man, I'm like, yeah, seem
like tracks I've gotten from Like so like that aspect of it is fucking insane,
Like this shouldn't even have anything to do with Ridge Racer. From what
it is. It's like a cool sound like music editing toy where they've got
this track and you're basically remixing it, so like, yeah, it changes
the video, but actually when you're touching the screen it is like cut off
and resonant snobs on the music, so you're holding it down and going.
And also it's got wobble based all. Finally, it was more of a
wabble basin dance all the announced tracks, its camera change and then you and
then when you hold down to the shoulder button starts to but like I wasn't
even paying attention to the video of it. I was like I was fucking
feeling it, man, and you hold it down, it starts like re
repeat, eating the current part of the track. Yeah, it's but I
think I did this for like a minute. The guy's like, go as
long as you want. I'm like I'm done eventually stopping it. But well
so when I go. Now when I saw it was no bad, so
I'm like still kind of doing it. I'm like, at what point is
it appropriate that I am like, I am bored with your demo when I
when I played it, it was like a minute and a half long,
and then it went back to the title screen kept going when I went up
to something like that camera like they did it first, So I went there
was one whole loop of the guy who's like the sound design, like the
music guy for Ridge Racer doing it and showing me like okay, and he's
doing it, you know, in time with the music and stuff like that,
and making his own little remix of this track. I was like cool,
and it's like now you try and I was like okay, yeah,
I did it, and he was like cool sound yeah good google. Yeah.
Like so because I, you know, have some rhythm, so it
was I was able to work the blabla bla on time with the music.
And I suspect that a lot of people were just up there going like I
don't, like, all right, whatever, how do I drift? Where
do I do I drift? Yeah? So it's it's fucking weird because it's
just it's you know, why is it there? Like if you the placard
on the station just says ridge Racer working title, and I'm like, oh
awesome, okay, ridge racer totally. And you get up there and it
says, you know, a ridge racer, but this say is like interactive
Trailers Sound Experience and yeah, like they're saying like, we just want to
give you a taste of what you can expect from the next Ridgard And if
that's what I can expect from the next ridge Racer, It'll be the fucking
greatest ridge racer. Oh, because it's not a fucking ridge rac you know,
this ridge racer is unbounded? Did and also, uh, mister ink
Jet, now hold on, now, this is the point I brought up
to the publisher. I was like, is a isn't in jet a trademarked
thing, like by somebody like HP somebody like ink jet is is like a
trademark owned by someone who makes printers, but not mister Inkjet. No.
And he was responsible, was, yeah, they should we brought him look
into that. He was a Sony guy. But the games by a Q
Interactive, so I don't know that was an a Q guy. Yeah,
Okay, So they should look into that. Maybe they spell it with a
Q. Maybe it's very Q jets done two teeth? What dog's copyright law
like a motherfucker. So this game is all rear touch. Yeah, keep
going. Uh and his pigs got a paper doll? All right? You
know what I'm saying. Show me on the doll where you re touchet.
Yeah. So you have this paper doll, right, and you can use
a camera to take a picture of a body O A right, and that
body will get mapped on that paper doll. Now, Patrick, I'm looking
over here. What do you actually do in WHOA? I just learned to
cycle? To me, I'm sorry, we're working title. He touched the
back with four fingers, one for each limb on the mistery ink jets and
uh, he's basically falling man and you're working his limbs to catch paper.
What there's a rope around mister Inkjet and he's being lowered, and there are
bombs falling out of the sky and you need to avoid those by bringing your
limbs in or moving them out of the way of the explosive, but making
sure you're reaching out to get the papers. Mister ink Jet is fucked.
Can you can ask a quick question, why why would you call this game?
Mister what about? Because if we seen because when you said when you
said it was okay, mister Inkjet, I thought, like, okay,
it would be like a crazy little squid or something. But no, he's
a paper He's a paper pet. Actually yeah, yeah, squim would make
more sense. So they have made a different mini games using the mister ink
Jet character for the Mystery Jet family of products sponsored by HP so so in
another one of those, he is just falling and there are other paper doll
men falling, but they weren't suits and you got to punch them. All
right, Patrick, I'm actually now legitimately turning. There was a third one,
but I forget what it was, Patrick, What did you do today?
We saw x Calm? We did? We did see x Calm,
which nineteen sixties mass effect. They've they've gone They hadn't shown they've gone dark
for a full year after last three when everyone tore them a new asshole over
what they were showing for x Calm. Then I didn't that game looked cool
last year last it was unless they tore them a new asshole. As much
as like when you ask, like so what's the structure of their game.
They're like, I know, they were the they were legitimately honest, like,
this is all we've got and we're kind of figuring out the rest or
the next year. And I mean it didn't seem like like they had necessarily
like fundamentally retooled anything like from what that was shown last year. So this
year it's it's it's more of just like, okay, yeah, you know
the enemies stuff that it was actually a game. The enemy like a pitch
video like that, are like well and so so in in the theater demo,
they when they were showing X Calm, they were like, you know,
yeah, we were fresh off of BioShock too. Uh so you know
there was that that was that was kind of where our heads were. So
when we started working on x Calm, you know, there was some shit
in there that was, you know, too bioshocky, and you know,
so they changed some of that stuff. They changed the look of some of
the enemies because you know, they say, yeah, the enemies a little
too much like splicers, and some of the abilities a little too much le
Tonics or whatever, and a harvest add about of these aliens think about it,
but you know they've they've kind of it seems like they are you know,
going to to lengths to kind of incorporate and kind of or you know,
interpolate some of the ideas from the old ex commute because this is still
the first person shooter, yes, first one shooter, but it's also squad
based and there's also RPG mechanics with the with the squad stuff. They seem
like, you know, they're Morgan Gray, they created Vector over two.
Cameron was up there kind of you know, talking about it, and you
know, he's very honest about like, look, we looked at what a
sort of the base elements of like what makes the next comedy and fun?
But also like that game doesn't sell anymore, so how can we take the
sort of fun the elements of people liked about that and modernize them for for
an audience and you know the Yeah, but even in this demo, like
Morgan Gray was very honest about like stuff they haven't figured out yet, Like
they have these squad characters that you you level up and you you you sort
of customize for yourself. But you know, someone asked like, well do
they die? And he's like, I don't know. That seems kind of
harsh, and so I got a couple of different guys, completely different demo,
I mean, not complete really, but but they were saying like because
afterwards there was a little Q and A in the theater, yeah, and
talking about the you know the other agents that are in your squad, and
they're like, yeah, basically you know, they don't they will go into
a penalty box if they die too many times. But so even the people
on the game don't know. Yeah, that's how much influx that shit is
apparently. Yeah, I mean it sounds like a lot of this stuff is
up in the air. But the sort of the sort of base gameplay of
Again, my comparison is nineteen sixties The Best Fight, because it's the best
way to describe the base mechanics. But I love I love the idea that
you know they're taking the X kind thing of like you're doing like all the
R and D, so like you'll collect during alien technology, but you have
the choice of you have to make a conscious choice during combat, Like you'll
see a turret and you should just take it out. It'll make your whole
combat sequence easier. But if you don't take it out, then you go
behind it and then collect it. Then you can take that back for R
and D. You also have the option of during combat to take that turret
and redeploy it as a player friendly structure, and you can do that even
with like some of the crazy giant enemies you'll you'll find during the just kind
of a risk reward over whether you want to take that back for like a
big weapon you want to research, or you just want to like take out
take out a room. Either way, they are like definitely like a big
part of that game, part of the experience seems to be like really incentivizing
trying to capture as much of that alien technology. And our new was huge
and next kind of like that was a massive part of that game. So
they're they're definitely bringing a flavor of that into into the new one. And
like the styles got like you know, Super Eights coming out this week and
had the same sort of vibe of like you know, like you know,
coming off of nineteen fifties America when everything was like perfect and like communism is
coming in. They're sort of using that to sort of bring in the aliens
that have kind of like become sleeper agents and it was like it was in
on all cylinders for like shit, I like, and I'm just I'm really
looking forward to that, you know, they get they kind of got a
bad rap in BioShock two because it was called BioShock with a two on it.
And I'm excited to see what those guys do kind of with their with
their own thing, because I think there's a lot of talented guys over there
that had some strong ideas, but it's kind of tough to follow up.
KEN mean sure, sure, and I mean yeah to be and it's tough
to compete with, you know, the legacy of of x Calm and people's
fondness for that too. It's you know, it took on the dash Man
com. They're just like a studio of unenviable positions, aren't they Like they
just are constantly throw us to these situations of I don't want to have to
do this. They seem to be taking like with Essa's approach they did with
Fall, it was like, you know, you know, you know,
honor what was there and acknowledge the legacy, but you know, we're gonna
make a good game, Like we're not going to worry about doing that to
the point that it harms our design, and I think as long as it's
a good game, you know, they can have their x com fans like
what's the what's the fall at one with no mutants alone? Yeah, and
there like like eternally with they're just like just don't read that site, like
we tried, and like it's just not worth it anymore. And there there
are elements in Bash two that were that were really great, I mean regardless
of you know, how it figured into the mythology or whatever. But we
also saw darkness too. Yeah yeah, yeah, not so much. I
mean I recently played through the original Okay Darkness and street Fighter in it.
Tiba movies are all in there, like on the endgame TVs and sit there
and watch like a two hour you can you can watch all yeah, yeah
you can. And like there was no one on Twitter that likes said like
I just wanted to challenge that game and see if I actually could do this.
So I sat there for two hours and I watched like one of the
TVs and you can actually walk it all through. Yeah. I don't know,
uh, like it didn't have like the flavor I liked of I guess
we didn't get any of the real story stuff that the demo was very like,
hey, our combat is good now, which it wasn't in the Darkness
understandably that they would want to show that off. But this was different than
what they're showing the packs, right, I don't want to see the packs.
Oh all right, I never have seen that game. It was a
lot like showing new Darkness powers that shoot. The shooting is enjoyable and fun,
and so what they're showing of packs was like a restaurant scene where you're
getting led to this in a circus. Okay, okay, carnival they were
they referenced that that scene where you know hit or you know, an attempted
to hit on Jackie and like that's where the darkenst powers. Actually no,
that was an interview, never mind, but yes, yes, that that
scene. Okay, that scene was referenced a different scene. But yeah,
this was just like run through a carnival area and they're these you know,
Brotherhood agents that are trying to take you out with lights and kind of showing
off some of the the light mechanics stuff, which whenever basically, whenever there's
bright lights, you can't use the Darkness stepify the guy with like a light
say, yeah, I guess. The story stuff and sort of the interactive
first person sequences in the commitment to first person and narrative was my very part
of the Darkness. So, you know, the combat wasn't that great,
That's not what I was looking to see. If they could, you can
make it. It was really really obvious how a Darkness sequ would have better
combat. I was curious to see what they're gonna do with the other stuff.
It's been made by what digital extremes, right, so I'm kind of
already ended on a weird, you know, twisty cliffhanger. I'll be curious
to see where they go with that. What did you guys think of the
directional control you have over like the wiping? We didn't really get into it.
This was in a theater, judge, No really yeah, okay,
yeah, I know. This was just in the theater and they kind of
ran through this. I said that several times today. Yeah. See,
now you get it. Now that you've pretended to be a judge for an
appointment more fun because see how guys, I got to do the armaissance where
I was not a judge. It just pretending to be got even better.
So every time you go to one of those appointments, do you just like
yelling I am the law? Uh? Speaking of which, I went to
the Square Nix booth and saw a Hitman and also quickly played through the the
tomb Raiders sequence, the demo stuff that they showed during the press conference,
which you know, I played it, and it is a game. I'm
not sure that there's a lot for me to say about what it's like to
play that game, because it's you know, it's that you've played it,
played it. Do you understand my hesitance about it? Certainly? And and
if I hadn't seen kind of the other part of it along with that like
that, I would have been like, it's like when does this become a
tumbrator game or you know, kind of a game really? I mean I
saw saw that the other part, and I think it was it was worried,
like when they started talking percentages and saying game is gonna so it's like
half the game is gonna be like half a game then, but then but
then the other section they showed was you know, big wide open environment,
so I'm like, you know whatever, but the Hitman, you know,
iowed back to that since Blood Money, and that was actually the only Hitman
game that I had played, and I actually fucking love blood Money is awesome
and what I love about Blood Money, And you know, there's a bunch
of iocats there that so they actually played through and this this was a sequence
that you saw. Yeah, this is a sequence where you're disguised is a
cop at one point and you come on a hippie who has bong and you
grabbed the bong and then it hit another cop in the face with it.
Yeah, this happens. I've seen it confirmed demo. End that is,
it is pretty close to the end of the demo, yap like you you
fuck up these two cops and then walk out into a train station completely anonymous
and pull you know, it does the pull back so so like and you
know, Io's giant crowd tech at at you know, hitting on all cylinders
in that sequence kind of as he's walking out into just this gigantic fucking crowd
of people, which which looked pretty cool and walking past like tons of cops,
Yeah, dressed up like a cop. We were like, hey,
I thought they transferred to So so it's it's kind of like there's they're not
talking very specifically about story stuff, but like, at this point, there's
a man hunt for age and forty seven and you're in Chicago, right,
You're in Chicago library. It's about time there are kind of after it.
It's like, hey, this guy's been murdering people for a really long time.
We should maybe do something about that. Nobody's incognito the whole time.
So so someone's been murder It was a mailman and then it was a cop.
You heard it was all you think someone would at some point look at
the back of his head go hey, why does that cop have a barcode
on the back of his fucking head? Why isn't killing that guy? So
but you're this beat up a library and it has a lot of kind of
the you know, they showed a lot of kind of shooting sequences in that,
and I get that when you show a game at E three, you
show some gun play, because if you just showed that that game the way
that I whenever I get like, my best playthrough of a Hitman mission is
when I don't shoot anyone, and I am never even like directly pulling the
trigger whenever someone dies, I'm just standing nearby and can then just completely like
calmly walk out of the scenario and just you know, drop him in a
shark pit. Basically. Yeah. Yeah, Like I loved that about about
Blood Money. It was it was my absolute favorite thing about that game.
So so when they were showing all the shooting stuff, it's like, you
know, it's cover based shooter for that stuff. I'm like, okay that
it has that stuff, and I get it. And it seems like they're
being a lot more forgiving than you know, past hit Man games. You
can't get shot very much, and he seems a lot more resilient. But
again, they were also you know, E three demosope, whatever, but
they've they've introduced so so it had a lot of the same beats that you
expect from from Hitman. Still of like you're you're in hiding near groups of
characters and there's just tons of dialogue, and that dialogue is you know,
just your eaves dropping on this dialogue and it's really informing you, like you're
getting to know like, Okay, there's this kind of young rookie cop and
he's been part of the squad, and there's this asshole captain that's giving him
a hard time about uh, you know, not being able to keep the
lights on in this place, and you start kind of finding the threads,
like they leave you these weird you know, kind of breadcrumb trails of like,
Okay, here's how here's here's a potential path to explore to figure out
a way to take out these guys without anyone noticing or you know, you're
getting getting through this stuff real, real slickly. But they've also added this
mechanic that's like some sort of like kind of assassin's vision or something. I
can't remember what they called it. It maybe called a detective vision, but
it's so it's it's not it's not just you see you see dudes through walls,
but then they are detective mission. You see dudes through walls. But
then there's also like you also see and and it's it's a thing you have
to like charge up. You have to do stealth, You have to do
like stealth takeouts of some enemies to charge this ability up. But it actually
gives you you actually see like a kind of short term path intuition, intuition
assassins into something, yeah, something like that, but you actually see a
small path on the ground kind of like this is where this guy is going
to go, so you know, get out of that way so you can
come up behind him. And it's not even like a long path like you
see like his next maybe five steps, yeah, like that. So it's
it's something it's something that's useful for someone that's very near by, but when
you're not in stealth, and like if you're in in costume, you can
also use this when you're getting near a guy, uh to to actually kind
of go so like do like a little incognito move, so like you're walking
past a guy. Oh. Actually this was this was the part that I
really liked. I thought this was fucking cool four Hitman game, and this
is this like makes the stealth stuff so much easier to deal with. There's
kind of a it's it's not always visible, but there's this central hut element
that appears kind of when there's an enemy, like when when you're in disguise,
like dressed up as a cop, take cop out, take his clothes,
and like when you're kind of walking past guys when they're starting to become
suspicious, like this kind of like it's it's like it's in the middle,
it's it's kind of this ring shape area basically, and it starts off it's
kind of like there's just a little line on the side, and as they
become more suspicious and you're closing to break and cover, it actually starts coming
to a point. So you actually have this great kind of graphical feature to
know, like because he used to be like, I don't know how long
and how close I can actually get to these guys before covers busted and I'm
fucked, And you know, in a Hitman game, usually when you're covers
busted, you are fucked. So to be able to have this like,
okay, I know that when this actually comes to a point, that's when
I need to That's that's when this is all going to go bad. So
being able to kind of use that to manage you know, where you're going
and how you're you're pathing, I thought was a really cool touch. But
uh, there's there's also the thing where like when you're walking by a guy
that that point starts happening, you can use that same ability and he'll do
a thing where he'll kind of like put his hand up and kind of like
move the hat a little bit to the side and kind of like you know,
kind of caller up, kind of shoulder up some to just like and
you can use that to then to know, reduce that and shrink that down.
And I thought that was a nice cool touch. But you know,
other than kind of these these these things that they've added and the uh,
the you know, just overall production and quality of it definitely felt like hit
Man game, which I thought was was really good. And in traditional Hitman,
you know, kind of in my way of playing hit Man, I
like to talk about how I love to do these super clean kills. But
then like I go and pick up the game after watching this demo happen,
and I'm like, all right, I'm gonna try and do this as stealthy
as I can. Literally, like three minutes in and I'm dead from all
of the bullet holes from all of the cops. So, uh, that's
not a game that is particularly fun to play in front of people. And
there were like three Iodo in the room watching me and you know, kind
of trying to guide me. So I appreciate that at the same time,
like I don't. I don't want people to see me playing hit Man.
It's this is something that's is this your secret change? Playing it. It's
like peek, you can't do it in front of people. It's it's it's
uh, you can't put that on the back of the box. Knowing the
knowing the IO guys, I you know, wouldn't wouldn't put it past them.
But enough so at one point, Vineyard hang out in the back of
the booth and uh uh talking to the IO guys and and uh, I
can't remember how it came up. Oh no, so I was. I
was telling them specifically the love you know, just walking straight out, you
know, totally clean and no dirt on the hands, and says like,
oh, you know, it's better than going out in a body bag.
And he said, oh, you know, actually that would be kind of
cool to have a sequence where you actually get into a body bag and you
know, have you know someone dragged you out, like you know, someone
else unknowingly dragged you out of that. And that's kind of the end of
the sequence. And then I can't remember who it was, but one of
these guys there had been on the Hitman series since the very beginnings. Vinny
said that this guy like turns and looks at him and just daggers, and
he actually says that Vinnie says, I hate you now, and and Vinnie's
kind of like didn't know how to respond, wasn't sure exactly what was going
on, but it seemed like they What he then said is like, I
can't believe we've made all these hit Man games and we've never actually had that
sequence, Like how did? I think It seemed like he was pissed that
that Vinnie had just kind of off the off the top of the head,
just said, oh, here's this cool idea that maybe you guys, you
know, that would be kind of whatever, and they're like, fucking that
that is the worst because because they were saying like, yeah, it's actually
really goddamn hard to come up with all of these different ways for you to
sneak through these scenarios like ya, dude, dress up like a milk man
and you drive out. So so I think I think it was either one
of the two things. Either he was like, well, generally pissed that
this guy just came in and did that that's already in this game, and
he's like, fuck, this guy already knows one of the things, and
now he's gonna seet in the game. He's gonna think that we ripped that
off from him from this mentioned. So, so when you look when you
see the body bags in the New Hitman game, think of any Caravella,
Think of any Caravella. I'm sorry, Patrick, I took you over there.
It's cool you do change of cameras. I think that that I may
be partially responsible for if it actually goes through one of the achievements and street
fight across technually talk about that now. Okay, So a couple of weeks
ago when they had all their pre show events and stuff like that, you
know, the Capcom had one and they had that game, played played a
lot of it, and they had the characters that they unveiled here like Sigot
and Julia and stuff like that. And Bob is in that game as well.
From tech right, okay, yeah, yeah, I'm playing with with
with jose With from Electric Run. Yeah reviews on the Run, I believe
and uh and uh yeah and what ye so and and we both we both
kind of came to the realization that you can, you know, with the
way the versus screen is built, if you pick Segott and then Bob,
it's just straight up says Bob Saggett on that screen and yo, we're playing
this Bob sag It over here and like set it up, taking a picture
of it, and someone did I forget what it was? Like I said,
of taking a picture, I haven't put it up on Twitter, and
then realizing that Segott and I've been announced yet and immediately but too late at
that point, too late at that point, answer that that's where that screen
came from. Yeah, in a street fighter a game, right, yeah,
and it's like you to name it, you've gotta having achieve it called
full house where you beat the game with Bob and Sigott or or Bob Sagett
versus Bob Saget in there and and just just call a full house and go.
So if that's and is there a way they can put up the Jesse
in that game? Maybe maybe he was in the previous tech and game,
right, Yeah, yeah, Patrick, is there anything else you wanted to
bring up from today's travails? It's too am all right, James came,
we're shutting it down. Then no word, no, no, no,
stop talking, and that's what and then like another the door opens and like
nine people walk in. That is keep going. J j Abrams Night comes
through night. Hey guys, we heard you. Guys. We're doing a
podcast. We run a connect. Come take a seat, brother, you
gotta see that. You gotta see that, Normandy brother. All right,
we're ending this thing. It's gone on far too long. Logan and Greg.
Thank you guys for for Logan Greg and Greg. Thank you guys for
coming in and sitting here, as well as the rest of the the Super
Giant team. And uh, Eric Pope and John Drake for yawning their way
through the evening like a couple of champs. Turn on that guess. Thanks
to see you. Pleasure is always miss you too, uh and uh with
that weird We're gonna say goodbye from Prepared at the bomb House. Tomorrow is
the last day of E three. Tomorrow is the last day of E three.
Oh yeah, all right now we're all we're all gonna leave here because
it's your hot Oh no, I have to stay here. Those beers.
I opened all of these one ship and like maybe another one of these the
Duke of Beer. Thanks for everyone watching us here. I'd like thank Vinnie
for for running the first half and Drew Scanlon for man on the boards back
there for the second half. Guys, are champions? Uh yeah, one
more day of E three will be back with our final day wrap up tomorrow.
We'll see you then