WEBVTT

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He'll be bad. It's the Internet. You're busy. Let's do this for

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July twenty second, twenty twenty four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with me Jeff Grabb. Today,
a new game update references the next PlayStation,

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and a dad who has been dead
in a volcano for the last five

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years is back in Tech and eight. But first, please join me and

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welcoming today's co host the Game Mess
Mornings. It's Mike Minati. Everybody,

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Mike, how are you doing?
What's wrong with us? Okay, look,

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I think we should get into what's
wrong with us? We definitely should.

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But what's wrong with Nintendo? That's
a good question. Uh Okay.

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So I was like doing stuff around
the house and then Mike was still streaming

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and he had started streaming Nintendo World
Championships last night, and I think I

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got on and started streaming at around
one am it is when I started,

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and then ended up doing about a
four hour stream, so we were up

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to like we streamed till like five
in the morning, which is win the

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event, the first weekly event in
Nintendo World Championships ended. We were trying

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to, you know, get our
best times in the in that moment,

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Yeah, I ha to maximize our
time exactly, So it was all it

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was a good use of our time. Personally, I think we we're smart,

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responsible people. There is no leaderboard
for all the events, like cumulative,

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Like, what the hell is wrong? What's what's again? It's like,

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I guess they never said there would
be. I guess I know,

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right, Why wouldn't it work that
way? It's such a good idea,

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like like if this is such a
good like format for this sort of thing,

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if they would just do a couple
of small things like obviously we've been

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talking about leader bore it's a lot
for like every little event ghost stay,

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it would be great. But I'm
at the very least I'm like, oh

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man, okay, no, well
have this weekly event and you try to

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sit the best time on these five
events, and then there will be of

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course, there'll be leaderboards for all
all those five events. Actually I wasn't

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even sure if that would be the
case, but that is what you do

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get for the global and the year
you were born. And then I was

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like, okay, and then we'll
get, you know, just for all

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five events the time put together,
and that'll be like your real ranking,

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like in the actual Nintendo World Champions, right. That is just completely there's

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nothing even referencing something like that.
So I was just like, oh my

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god, all right, whatever,
I still had a really good time,

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but the game could be better with
just so many tiny changes. It's weird

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because it's like, I guess the
next one's like, well, I guess

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I don't really have to worry about
my time on each of them. It's

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like I could really just focus on
one, which I don't know. That

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feels good. But what was your
highest rank? By the way, I

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think I got six teenth on mush
Zoom. Wow. Really okay, damn,

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that's so pretty amazing. Yeah,
that was That one's hard to because

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you know, you could do that
quick start thing, but the quick start

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thing is hard to pull off.
You have to do that and then immediately

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do one of the hardest like little
platforming things to actually get that three point

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five six in the first place,
So I could see why. I'm like

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only fifteen people in the world were
able to pull that off and get a

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faster time than I had three point
six six, so like tenth of a

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second more than you, and I
was not in the top one hundred for

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that one. He's okay, Yeah, I bet there's quite a few people

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tied for three point five six.
That must be kind of what's happening there.

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And then for my birth year,
which again that's there's the two leader

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boards global and then the year you
were born, first year ones, I

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do better in those. Yeah,
I got two first places on that,

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so really yes, which ones?
Mush zoom? And then I think evasion

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is key I got a first.
Yeah, I was trying to do better

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if Evasion's keys the only one I
wasn't in the top one thousand. I

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was trying to improve on that one. I literally right out of time.

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I got kicked out. So Zelda
Fortunately the Zelda one, I was just

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out of the top one thousand.
I think it was eleven hundred or something

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like that. So yeah, yeah, that one I worked to get a

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little bit better, was I wasn't. I wasn't in the top one hundred,

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and that one still my best one
was ninety four in the Metroid one.

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But like in the leaderboard, I
can't because I'm ninety four and it

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shows me like the four above and
below me, so I can literally see

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you on on at number ninety one. So even my best one is ruined

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because I see your stupid name with
your stupid pickle icon. Yeah, let's

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go pickle. You can't even like
scroll the global leaderboard either, right,

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so you can't like go and look
and see who else is on there.

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Like we couldn't go searching for Dan's
name if we wanted to. No,

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Like what the one thing you can
do is you can watch the replay data

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of everybody who got first place in
the five events. So that's I think

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it's kind of funny to see,
like, oh that's what they were doing.

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Oh right, So there's that.
You know, I still had a

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lot of fun doing it, and
it is still you know, I feel

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good, like oh wow, you
know, because you know this met trade

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one right make ninety four. It
tells me forty three thousand, two hundred

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and thirty people did it. I'm
in the top zero point three percent.

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Well good, all right, good, yep, that's yeah, I gamed.

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Yep, we definitely, we definitely
gamed. There's no one that can

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deny that. Yeah. It's a
little frustrating though. It's like they have

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the ability to share ghost data like, of course they do. I think

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I think here's the thing about this
game, and we'll move on this second.

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Everybody happen Monday. We're going to
get into the gaming news here pretty

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soon. Don't worry. Not like
there's a ton happening again. It's a

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slow time of year. Uh.
They I think they have the ability to

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do all the things we're asking for
in this game. I think they have

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these features in the game and decided
for whatever reason to turn them off or

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not include them or hide them so
like leader like per event leader boards.

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I'm sure we're in there at one
time and they just were like, Okay,

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that doesn't serve our with this game
whatever, to make it a party

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game, to make it feel like
some other kind of event. And then

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the ghost data, same thing.
I think they have the ability to share

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that. Clearly they do, and
they're just like, no, we don't

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want people like obsessing over that.
And I'm like, let me obsess.

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That's it. I'm gonna do it
anyhow, Just let me do it in

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the game. It's frustrating, right, all right, let's explain what we

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do here most weekdays. I Jeff
Greb will help piece your gaming life back

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together that includes breaking news and maybe
even some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you were watching live on Twitch welcome,

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You can always listen to the show
later on podcast feeds by searching for Game

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Mess Mornings, or find the RSS
on giant bomb dot com. You can

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also catch the show later with chapters
and timestamps on YouTube. Hello YouTube.

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All right, we have a lot
to get into, so let's start the

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Morning Mess with no Man SKYPS five
Pro upgrade data mind and visual improvements revealed.

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There's a PS five Pro upgrade within
the data here. We'll get into

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that. This is from solal a
one at Twisted Vauxel who writes Hello Games

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nomanns. Sky has received a significant
update recently, and a data mine of

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the update files has revealed specifications for
a potential PS five Pro upgrade. The

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leaked specifications were found in the upgrade
files released by Hello Games. This patch

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includes a customized graphics preset for new
hardware cod named Trinity in the update files.

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The codename aligns with the rumored internal
name for the PS five Pro.

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The first images for the Trinity graphics
preset, while the second one is for

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the PS five and there's images in
the story that reference this. Based on

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the graphics preset, the visual improvements
for Nomad Sky do not seem to be

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substantial. The dynamic resolution scaling setting
has been increased from point six to point

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eight, indicating a higher average resolution. And that's like one would be full

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four K, point eight would be
you know, eighty percent of four K,

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like eighty percent of the pixels of
four K and six sixty percent,

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so you're gonna get twenty percent more
pixels. Image should be a little sharper,

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and then of course there's always the
upscaling techniques that they use to fill

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in the rest, and then this
Some of the graphics details have also been

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upgraded from high to ultra, but
these changes are minor. They do not

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appear to be significant enhancements to visual
quality. Now, this could be like

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placeholder stuff from Hello Games, right, they could be testing things, but

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they're like, we will dial this
in later, and this could just be

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like sitting there for now, like, oh, we know this works,

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and let's see what else we can
get away with. But we're not gonna

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worry about that until we get this
very important update out, I would assume

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something like that is happening. Sure, I'm not like too worried about the

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like literal specs of that mode with
More interesting here is the fact that there

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is a preset for an unannounced pro
version of the PlayStation five. Yeah,

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exactly, And it's you know,
I don't think that the lack of spectacular

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improvements here is indicative of what the
PS five pro is capable of. Now

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we've heard before it's gonna be about
forty forty five percent more powerful than the

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PS five when all is said and
done, and the thing still seems like

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it's coming out later this year,
you know, I've that's the room that's

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been the rumor for a long time. I've for like a couple of new

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rumors where it's like, oh no, they're like spooling up the marketing,

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like they are getting ready to shoot
commercials and things like that. So to

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me, that says, still this
holiday, where are you at with a

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PS five pro? Like overall,
I think my excitement or appetite for a

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PS five pro when this first,
when this thing was first getting rumored,

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was like, Okay, I don't
think I need that, And in this

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moment, I think it's like lower
than that. I'm like even less,

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I feel less of a need for
that thing than I've ever felt before.

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I'm I'm pretty happy with the PS
five. How are you feeling? Yeah,

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I mean, you know, as
some of the truths of it is

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that at this point, I'm playing
a lot of games on PC. Unless

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it is, you know, a
big Playsation exclusive, then yeah, I'll

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play that in PlayStation. And let's
be honest, like this year, that

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happens like two three times, right
the whole calendar year. That's like,

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oh, I really need to like
invest so much so that you know,

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the few games I am gonna end
up playing on my PlayStation are going to

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like better, not if the pro
came out and it was like we are

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really catching up and it's going to
run amazingly well, and you know,

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you're you're gonna be you know,
happy playing a lot more games on your

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console. Again, I don't know, but it's like, you know,

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like the one game I'm excited to
play on my PlayStation this year is Astrobot,

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and I already played that on a
base PlayStation five at Summer Game Fest

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and it seemed like that one at
least was looking about as good as I

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needed to. Like, what's what's
the showcase game for this thing going to

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be? Maybe they're going to explain
how Astrobot will look even way more impressive

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on this thing. That. Don't
get me wrong in all this, Jeff,

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I'm a sicko. I'm gonna win. I'm gonna buy it too.

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Yeah, yeah, but I guess
I am really curious to see how they

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position it and how much better things
are going to look. You know,

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is it a matter of some of
these games from the past that I wasn't

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super happy with the performance of,
like Jedi Survivor, like Final Fantasy sixteen,

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Like, are those going to suddenly
work way better on this thing?

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That's kind of the big question for
me. Yeah. I think there's a

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chance that we get like some sight
improvements for a lot of those games,

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nothing major, but like going from
thirty to sixty frames per second would be

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huge for a lot of those.
So I hope that is that this is

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what this is all about at the
end of the day, I just don't

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know if that is what like the
marketing will like ride on. Is that

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Hey, now those games that were
thirty or sixty again we're back there,

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or if they will try some nonsense
like eight K or something along those lines,

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because you know, no one has
AKT and even if you do,

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who cares gotta help not you don't, You won't see a difference. It's

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just not You're just not going to
see it between four K and ak so

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Abstragon Zongma two gonna look on a
placeship vi pro is my question exactly.

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Yes, either way, when do
you think we hear about this? Obviously

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we are in the dregs of summer
right now, we are still deep into

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July. Uh do you think we
get it by August? I think I'm

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kind of like leaning towards September,
with like a November release or something like

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that. I don't know. Yeah, I mean again, it's weird because

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like what game is positioned with it? Because Astrobot comes out in September,

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right, and like that's basically their
biggest game this fall at least you know,

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exclusive, So you would imagine and
be like, hey, like before

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you you know, buy this this
game, like you should know, well,

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you get excited about the next PlayStation, but again, it's not gonna

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there's no way to post come out
September. That seems real early, so

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maybe not. I don't know,
well, if you can really use Lego

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Horizon as the show piece for this
kind of thing, So I don't know,

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it's weird because look, new hardware, you would have thought that maybe

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the time to announce that would have
been yesterday. In some ways, I

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guess it doesn't really matter as long
as it does come out in November and

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it's already for Christmas time. In
all of that stuff, you certainly want

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it before some of the big third
party things. I mean, funnily enough,

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00:13:26.879 --> 00:13:30.000
I guess one of those would be
Call of Duty, right, Yeah,

205
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maybe you want to make sure all
the Call of Duty people know like,

206
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hey, you can make Call of
Duty look better than ever, Like,

207
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oh, I don't know if you
are hearing weird school yard rumors about

208
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Call of Duty being more of an
Xbox thing, but it's going to look

209
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better on PlayStation than it does on
any Xbox. Maybe that's kind of the

210
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low key pitch on that thing.
There's other big third party things like yeah,

211
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there's Assassin's Creed Shadows coming out and
other things like that, so maybe

212
00:13:58.519 --> 00:14:01.279
that's going to be the pitch is
a lot this third party stuff going to

213
00:14:01.320 --> 00:14:05.559
look much better on here than the
Xbox. Although I don't know how much

214
00:14:05.600 --> 00:14:09.279
more marketing they need to do to
convince people that they should have a PlayStation

215
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instead of an Xbox. It seems
like they've been winning that battle, right.

216
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Maybe there is like like some lingering
concerns about Call of Duty. You're

217
00:14:16.679 --> 00:14:18.320
right there, like because when you
start seeing called doing, you know,

218
00:14:18.320 --> 00:14:22.039
Call of Duty looks great on everything. It's just that that game's always run

219
00:14:22.039 --> 00:14:24.720
well. Is that really going to
make a difference. But you're right there,

220
00:14:24.720 --> 00:14:28.039
could just be a perception thing like, hey, no, you should

221
00:14:28.080 --> 00:14:31.679
get the new PS five Pro and
that's coming out right alongside Call of Duty.

222
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You should associate those two things and
you should stick with PlayStation, reinvest

223
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in PlayStation, don't go over to
Xbox. Not that I think that's some

224
00:14:39.679 --> 00:14:43.320
great concern for Sony, but maybe
that is part of what is informing their

225
00:14:43.360 --> 00:14:46.399
strategy here. And again, I
think the whole reason you do this is

226
00:14:46.440 --> 00:14:50.600
because you know you sold so many
PlayStation fives, and you know one way

227
00:14:50.679 --> 00:14:54.519
to sell more PlayStation fives is you
got to make a new skew because you

228
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have to get the sick gos like
us, it will just buy a new

229
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one to get in and then maybe
they're going to give their old PlayStation five

230
00:15:01.759 --> 00:15:05.080
to a friend, a family member, and now that's somebody else in the

231
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ecosystem who is at least buying games. Yeah, you know, it's funny

232
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how in the start of the generation, I was like, I don't think

233
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they need to do that anymore,
and then as we kind of got into

234
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I don't want to say a stall, they've been selling plastation fives, but

235
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they clearly haven't been selling as many
as they would maybe once or there's been

236
00:15:22.799 --> 00:15:26.960
something right, and that's largely tied
to, you know, a very slow

237
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software release calendar for them this year. So here's at least something you can

238
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do to drum up some excitement.
I am one. I am curious if

239
00:15:37.279 --> 00:15:41.399
this extends the generation all that much
like we got uh with the with the

240
00:15:41.480 --> 00:15:46.360
PlayStation four pro, where it seems
like we got at least another year out

241
00:15:46.360 --> 00:15:50.639
of that cycle then we would have
otherwise, I mean, how many more

242
00:15:50.679 --> 00:15:54.360
years do you think we have of
PlayStation fives and Xbox series right now?

243
00:15:54.399 --> 00:15:58.440
As we're getting close to what is
it going to be when do these things

244
00:15:58.440 --> 00:16:02.039
come out twenty twenty? They came
out in twenty twenty. Yeah, so

245
00:16:02.200 --> 00:16:04.799
god four, they at least feel
like four year old consoles to you.

246
00:16:06.000 --> 00:16:08.360
No, now, they don't ever
feel like four year old consoles to me.

247
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I guess they're starting to feel a
little bit older in my mind when

248
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I think about them, but they
are. They're four year old consoles.

249
00:16:17.159 --> 00:16:19.360
I don't think that means the original
Xbox, Yes, got replaced by the

250
00:16:19.399 --> 00:16:22.919
three sixty after four years. Yes, it was done by now basically,

251
00:16:25.639 --> 00:16:29.039
yeah, I think that when I
look at, like how much longer these

252
00:16:29.039 --> 00:16:33.799
things have. It varies between Xbox
and PlayStation, but somewhere between twenty twenty

253
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six and twenty twenty eight, I
think. I think we get replacements for

254
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both by around twenty twenty eight.
So that means the pro has to come

255
00:16:41.559 --> 00:16:44.679
out this year because you can't have
like, well, I guess you can.

256
00:16:44.720 --> 00:16:48.879
They did the Xbox Series X or
Xbox one X over at Microsoft,

257
00:16:48.919 --> 00:16:52.240
where it's like there was two years
of the one X before they got replaced.

258
00:16:52.039 --> 00:16:55.559
I suppose the sickos don't really care. They're happy to buy a new

259
00:16:55.600 --> 00:16:57.759
thing, maybe every couple of years, but still I think. I think

260
00:16:59.000 --> 00:17:00.559
in PlayStation's eyes, they were like, let's get it out this year,

261
00:17:00.639 --> 00:17:03.960
and then in twenty twenty eight we'll
have something new to attack to replace it

262
00:17:04.039 --> 00:17:08.160
will have a nice long generation to
make a lot of money from the PS

263
00:17:08.240 --> 00:17:12.119
five, and then we'll start things
fresh then and then Microsoft might try something

264
00:17:12.160 --> 00:17:18.039
different in twenty twenty six. So
yeah, it's it's it's strange. Last

265
00:17:18.039 --> 00:17:21.079
thing about PS five pro, Mike, what do you think the price is

266
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going to be? Yeah? Uh, five hundred dollars? Yeah, I

267
00:17:27.480 --> 00:17:34.559
mean you don't think it'll be more
than the PS five because I meant to

268
00:17:34.559 --> 00:17:37.000
say, how much is a PlayStation
five or nine? Is five hundred dollars?

269
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Five hundred? Yeah? Right,
So it's like would there be a

270
00:17:40.839 --> 00:17:42.839
nice drop on the PS five because
I don't know. I mean, it

271
00:17:42.920 --> 00:17:48.279
partly is like that's what you should
that's how it used to it should be,

272
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But yeah, you're right, maybe
not a six hundred dollars console seems

273
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wild to me, Like I still
hear the words five hundred and ninety nine

274
00:17:57.480 --> 00:18:03.640
or US retail dollars right from that
E three, the PlayStation three. So

275
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I don't know, there's a part
that thinks that just seems wild. But

276
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you know, they might just be
positioning this as the real premium thing,

277
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and you know they might do weird
things. Gosh, I saw somebody in

278
00:18:15.559 --> 00:18:18.480
chat say like, are they gonna
plaster AI over this thing? And man,

279
00:18:18.559 --> 00:18:22.759
if it is just using upscaling,
I could see them, because maybe

280
00:18:22.759 --> 00:18:26.119
they're gonna position upscaling as a bigger
deal here. I mean they could be

281
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the PlayStation five AI or something like
that, or at least the words AI

282
00:18:30.759 --> 00:18:34.000
is gonna be on that box.
So that's some way they can make it

283
00:18:34.000 --> 00:18:40.680
seem like it's some expensive super futuristic
thing. Yeah, I mean somewhere between

284
00:18:40.680 --> 00:18:44.640
five hundred and six or dollars.
It'd be bizarre feels even more than that.

285
00:18:44.960 --> 00:18:48.880
Yes, I don't think it'll be
much more than that. I think

286
00:18:48.920 --> 00:18:53.480
probably six hundred now, although I'm
not like dead set, it will definitely

287
00:18:53.519 --> 00:18:57.279
be more than the PS five like
a year ago. If it came out

288
00:18:57.440 --> 00:19:02.960
in that timeframe, definitely it would
have been a lot more. But as

289
00:19:03.000 --> 00:19:07.279
we are slowly coming out of inflation
hyperinflation, I should say, it is

290
00:19:07.319 --> 00:19:14.119
starting to feel like companies that are
obviously raising prices on devices and continue to

291
00:19:14.160 --> 00:19:18.000
try to take profits are looking more
and more out of touch, and maybe

292
00:19:18.039 --> 00:19:22.559
there's a chance that Sony feels that
pressure and tries to avoid it. But

293
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usually my default here is companies will
get away with whatever they can get away

294
00:19:26.440 --> 00:19:30.480
with. And I bet Sony still
feels like they can get away with charging

295
00:19:30.519 --> 00:19:33.640
six hundred dollars or more for a
PS five pro, especially when they knew

296
00:19:33.640 --> 00:19:37.920
who the audience is after the PS
four Pro, when they saw who actually

297
00:19:37.920 --> 00:19:40.839
showed up to buy that thing.
They know it's the sickos, and they

298
00:19:40.839 --> 00:19:44.960
know that the siccos will probably pay
a little bit more than everyone else.

299
00:19:45.160 --> 00:19:48.599
All right, Yeah, but I
mean you can, you know, always

300
00:19:48.839 --> 00:19:52.119
price yourself out. Yes, three
DS had that problem way back when,

301
00:19:52.160 --> 00:19:55.799
and they had the course correct.
As soon as they did find reasonable price,

302
00:19:55.839 --> 00:19:56.799
I was like, Okay, nope, this is selling just fine.

303
00:19:56.880 --> 00:20:02.359
It really was just overpriced. I
wonder if maybe they're a little scared to

304
00:20:02.400 --> 00:20:06.160
go six hundred and five point fifty
is maybe more of a happy medium here

305
00:20:06.519 --> 00:20:10.359
between the original price and a higher
price. I don't be, cause you

306
00:20:10.400 --> 00:20:11.680
know, there are a lot of
things these days that it turns out they

307
00:20:11.680 --> 00:20:17.319
are being overpriced. You know,
we're seeing the even something as Mondana's fast

308
00:20:17.319 --> 00:20:22.039
food restaurants finally lowering their prices a
bit. All these people canceling their their

309
00:20:22.079 --> 00:20:26.720
tours? What to are the world
tours because tickets are way too expensive?

310
00:20:26.720 --> 00:20:30.359
The Iron Metroid World Tour. Cool? Sure, by the way, that's

311
00:20:30.440 --> 00:20:33.440
right, Yeah, thank you.
So, I don't know. I wonder

312
00:20:33.480 --> 00:20:37.640
if they're a little scared to go
to six hundred, but you might be

313
00:20:37.720 --> 00:20:40.480
right. They might know this is
for the sick goes. They're going to

314
00:20:40.519 --> 00:20:44.599
be willing to spend it. I'm
going to be curious to see what the

315
00:20:44.680 --> 00:20:48.880
marketing push for that is and like
what the side by sides are actually going

316
00:20:48.920 --> 00:20:53.559
to look like, because it's always
been diminishing returns and you imagine that would

317
00:20:53.599 --> 00:20:59.079
be doubly true for just you know, a mid console refresh like this.

318
00:21:00.039 --> 00:21:03.400
It I said, last question was
the price question, But I should I

319
00:21:03.480 --> 00:21:06.319
want to ask this now? Uh, you fucking liar, I'm a liar,

320
00:21:06.480 --> 00:21:08.880
And yeah, you just have to
deal with it. Is there any

321
00:21:08.960 --> 00:21:12.119
chance it's not called the PS five
PRO? Do you think there's could be

322
00:21:12.119 --> 00:21:18.319
called something else the PS five AI. Yeah, there's a chance. I

323
00:21:18.359 --> 00:21:21.759
think it'd be kind of wild to
not just go with the PlayStation five pro

324
00:21:21.920 --> 00:21:26.880
for great sense. Everybody knows what
that means, and that is so difficult

325
00:21:26.000 --> 00:21:30.279
with these things. Uh. And
the reason I asked is, and this

326
00:21:30.359 --> 00:21:32.599
is, hey, this is meaningless. It'll go like running with this.

327
00:21:32.720 --> 00:21:34.359
But when I heard some of those
rumors about, oh, the marketing spinning

328
00:21:34.440 --> 00:21:38.599
up one of the things that like
a code name for on the marketing side,

329
00:21:38.599 --> 00:21:44.279
because clearly the internal code name is
Trinity was PlayStation six point zero.

330
00:21:44.720 --> 00:21:48.319
So listen, I think that's just
marketers. I think that's them not fully

331
00:21:48.400 --> 00:21:52.960
understanding what they're dealing with. That
would be wild if they try to position

332
00:21:52.039 --> 00:21:56.200
this as the PlayStation six yeah,
or even if like what if they did

333
00:21:56.200 --> 00:22:00.039
call likes PlayStation six point h like, that would be we I don't think

334
00:22:00.079 --> 00:22:03.319
they're doing that, everybody. Let's
be very clear. I don't think that's

335
00:22:03.319 --> 00:22:07.559
what this is. I mean,
this is just you just say something to

336
00:22:07.880 --> 00:22:10.440
the marketing team and they're like,
well, okay, it's the next PlayStation,

337
00:22:10.599 --> 00:22:15.839
so six pline, now let's go. I don't know ooh, I've

338
00:22:15.880 --> 00:22:22.119
worried. Yeah, I mean,
I don't think Sony's gonna suddenly start like

339
00:22:22.400 --> 00:22:27.440
trying to shake up the way console
generations work. It's been working too well

340
00:22:27.440 --> 00:22:32.720
for them, So I just don't
think that's very likely something that would be

341
00:22:32.799 --> 00:22:37.880
wild to cannibalize maybe your next system
or kind of throw people off like that,

342
00:22:37.279 --> 00:22:41.680
just to get a little bit more
juice out of this one. It

343
00:22:41.720 --> 00:22:45.680
would sell better, right, Yeah, it would sell better if you called

344
00:22:45.720 --> 00:22:51.200
it the PlayStation six. And I
can understand that temptation, but it's it's

345
00:22:51.200 --> 00:22:55.240
a very It's a different thing if
you're saying, after four years, hey

346
00:22:55.920 --> 00:23:00.920
give us six hundred dollars for the
next real PlayStation. I mean that's wild.

347
00:23:00.039 --> 00:23:03.160
And I get it to some extent
because when the PlayStation six comes out,

348
00:23:03.480 --> 00:23:07.440
how different isn't going to feel from
one of those mid gen refreshes.

349
00:23:07.480 --> 00:23:11.440
It's going to play all your PlayStation
five games, right, you know,

350
00:23:11.799 --> 00:23:15.319
so much of that's just going to
depend on arbitrary things they decide, like

351
00:23:15.440 --> 00:23:19.160
changing the UI, like changing the
way the controller looks and things like that,

352
00:23:19.480 --> 00:23:22.920
Like are going to do that with
this? No, I assume that

353
00:23:23.200 --> 00:23:26.240
it's going to, you know,
just use the PlayStation five controllers. I

354
00:23:26.279 --> 00:23:30.960
assume it's going to be the same
exact operating system and things like that.

355
00:23:30.359 --> 00:23:33.359
You're going to you're going to have
the six in there in any way,

356
00:23:33.359 --> 00:23:38.519
shape or form. Expectations are a
difference. Yeah, that would be a

357
00:23:38.599 --> 00:23:41.400
wild idea. It would be It
would probably be a blunder based on what

358
00:23:41.440 --> 00:23:45.400
this thing's actually going to be and
the disappointment that would follow. So,

359
00:23:45.519 --> 00:23:49.519
yeah, you're right, and it's
not you. That's probably almost certainly not

360
00:23:49.559 --> 00:23:53.079
what that is. Referencing you.
Good way to make a lot more PC

361
00:23:53.279 --> 00:23:56.279
gamers in the world, Yeah,
a little bit, all right. Next

362
00:23:56.319 --> 00:24:00.359
story, e A Sports College Football
twenty five sold two point to million one

363
00:24:00.440 --> 00:24:04.119
hundred dollars copies with early access.
This is from one hundred dollar copies of

364
00:24:04.359 --> 00:24:10.480
hundred dollar copies. This is from
Sophie McAvoy at Games Industry dopiz. EA

365
00:24:10.559 --> 00:24:14.839
Sports College Football twenty five sold over
two million copies of its Premium edition,

366
00:24:15.039 --> 00:24:18.799
which offered access to the game three
days ahead of launch. The publisher announced

367
00:24:18.839 --> 00:24:22.519
on Friday that two point two million
players had gained early access to the game.

368
00:24:22.920 --> 00:24:25.839
As noted by IgM, the only
way to gain access was to buy

369
00:24:25.880 --> 00:24:29.519
the Dux Edition on console, which
retailed at one hundred dollars compared to the

370
00:24:29.559 --> 00:24:36.200
seventy dollars standard edition. I would
take maybe some potential issue with this because

371
00:24:36.240 --> 00:24:41.079
you could play the ten hour demo
and so get access to it by having

372
00:24:41.079 --> 00:24:44.440
EA Play, and that you get
that by having Game Pass Ultimate. So

373
00:24:45.039 --> 00:24:48.640
still, I bet lots of people
did buy this game, but I think

374
00:24:48.640 --> 00:24:53.160
there's probably a significant portion that that
actually did gain access to it through other

375
00:24:53.240 --> 00:24:57.079
means. In addition to the two
point two million players in early access,

376
00:24:57.079 --> 00:25:00.519
the game also saw six hundred thousand
people. Oh no, they have really

377
00:25:00.559 --> 00:25:04.039
literally the next paragraph. In addition
to two point two million players in early

378
00:25:04.079 --> 00:25:08.200
access, the game also saw six
hundred thousand people play the game early through

379
00:25:08.200 --> 00:25:12.759
subscription service EA Play. So there
you go, two point eight million people

380
00:25:12.759 --> 00:25:17.240
actually playing the game not reading the
story. Wow, now I read up

381
00:25:17.319 --> 00:25:18.599
until that paragraph, and I'm like, okay, I got the story.

382
00:25:18.759 --> 00:25:26.160
Let's go. According to Soana Circanna
analyst Matt Piscitela, EA Sports College Football

383
00:25:26.160 --> 00:25:30.119
was at number three in the US
for daily active users on Xbox Series X

384
00:25:30.160 --> 00:25:36.799
and S and number four on PS
five. Yeah, that's really crazy.

385
00:25:36.839 --> 00:25:41.240
That's a huge, huge number.
That's we knew there was pent up demand,

386
00:25:41.599 --> 00:25:44.119
but this really shows it. Do
you have any thoughts on it?

387
00:25:44.160 --> 00:25:45.000
And then I guess we can.
I kind of want to talk about the

388
00:25:45.039 --> 00:25:48.519
early accesstuff because it's still a hot
topic with some people. No, you

389
00:25:48.519 --> 00:25:52.440
know, this isn't really my thing, Jeff. I've never been a big

390
00:25:52.480 --> 00:25:56.839
fan of the more realistic sports games. I can get into m WIB the

391
00:25:56.920 --> 00:25:59.640
show every once in a while just
because I like baseball, you know,

392
00:25:59.720 --> 00:26:03.200
more than any other sport. I'm
happy to see a hit, right,

393
00:26:03.200 --> 00:26:06.759
which is kind of a wild thing, because normally I don't have to be

394
00:26:06.799 --> 00:26:11.279
like I'm worried that there aren't enough
hits. See something new like this come

395
00:26:11.319 --> 00:26:15.599
out and make a lot of money
is just good for the video game industry,

396
00:26:17.599 --> 00:26:22.799
I hope. Yep. And then
the game is selling a time at

397
00:26:22.799 --> 00:26:26.480
one hundred dollars a piece. Yeah, that's wild. I mean, obviously,

398
00:26:26.720 --> 00:26:32.000
this method of early access and paying
to get the game a few days

399
00:26:32.000 --> 00:26:36.440
early is here to stay. Right. How do you feel about it?

400
00:26:36.440 --> 00:26:40.759
Because I personally, I'm not bothered
by it. I'll just wait if I

401
00:26:40.799 --> 00:26:42.279
don't want to pay that money,
and then I'll get it later. Now

402
00:26:42.319 --> 00:26:45.119
that's said, I know we're on
a slippery slope a little bit, and

403
00:26:45.160 --> 00:26:49.319
that this signals to the companies that
people are willing to pay more money.

404
00:26:49.359 --> 00:26:53.400
So maybe this could lead to price
increases and that that I'm not happy about.

405
00:26:55.079 --> 00:26:57.079
But I just don't mind this necessarily. How do you feel about it

406
00:26:59.119 --> 00:27:02.640
now? You know it's a bit
more monetizing the sick because it's something we've

407
00:27:02.680 --> 00:27:07.160
seen in lots and lots of other
things. You know, mms have been

408
00:27:07.160 --> 00:27:12.759
giving early access to people who you
know, it's either usually get these more

409
00:27:12.839 --> 00:27:18.279
expensive addition or at least pre order
right right, something like that. Now,

410
00:27:18.359 --> 00:27:22.160
again, if it's just a matter
of, hey, you could pay

411
00:27:22.359 --> 00:27:25.680
you know more to get in early, I'm not going to feel a whole

412
00:27:25.720 --> 00:27:27.559
lot of pressure there, unless it's
like, you know, something I'm really

413
00:27:27.559 --> 00:27:32.759
excited about and there's other things in
that more expensive version that I would want

414
00:27:32.839 --> 00:27:34.200
anyways, or it's again, it's
such a big deal to me that I

415
00:27:34.200 --> 00:27:38.960
don't mind splurging a little bit.
I'm not going to be upset that some

416
00:27:40.000 --> 00:27:44.160
people are playing a game three days
early earlier than me. I can wait,

417
00:27:44.240 --> 00:27:48.000
I could do something else. I
could kill more time playing old Nintendo

418
00:27:48.119 --> 00:27:52.200
games, right, But you're right, like it is. I hope people

419
00:27:52.200 --> 00:27:53.880
aren't like, like, wow,
look how happy everybody is to spend one

420
00:27:53.920 --> 00:27:57.920
hundred dollars on a video game.
We should maybe just make that the standard.

421
00:27:59.200 --> 00:28:03.680
That could be a disaster. I
hope that's not what people are thinking.

422
00:28:03.000 --> 00:28:07.559
Yeah. I think what's what they're
really thinking is there's like malleyability in

423
00:28:08.400 --> 00:28:15.000
how they can price different parts of
the market right where it's there are people

424
00:28:15.000 --> 00:28:18.400
willing to pay one hundred dollars,
and they know that there are millions of

425
00:28:18.400 --> 00:28:22.480
people out there willing to pay twenty
dollars and they'll get to them eventually,

426
00:28:22.599 --> 00:28:25.599
And then I think that's that's probably
the right way to do this, where

427
00:28:25.599 --> 00:28:30.319
it's like pay let's put a nerd
tax on something and let them, you

428
00:28:30.400 --> 00:28:33.960
know, the huge nerds for college
football show up and pay extra money,

429
00:28:33.240 --> 00:28:38.119
and they could sort of subsidize these
games for everyone else that's going to stay

430
00:28:38.119 --> 00:28:44.640
to the seventy dollars price tag.
I know it's maybe a very optimistic way

431
00:28:44.640 --> 00:28:48.839
of looking at it, but I
do think that's part of what's happening here

432
00:28:48.920 --> 00:28:51.519
is that these companies are like,
look, we can charge this segment more.

433
00:28:51.599 --> 00:28:53.480
Let's do it, and then the
normal price could say the normal price

434
00:28:53.519 --> 00:28:57.039
for even longer because we are finding
ways to make more money from these games

435
00:28:57.079 --> 00:29:03.960
in other ways. Alright, let's
see here, Let's take a quick break.

436
00:29:03.000 --> 00:29:06.880
When we get back, plenty more
headlines to get into right after this.

437
00:29:12.920 --> 00:29:17.960
All right, we are right back
into it with Concord gets surprisingly low

438
00:29:18.000 --> 00:29:21.640
Steam numbers during open beta. This
is from Alex Hopley at Game Reactor.

439
00:29:22.319 --> 00:29:25.440
Sony struck gold earlier this year with
the launch of Hell Divers two, a

440
00:29:25.480 --> 00:29:29.319
game that proved incredibly popular both on
PC and PS five. While the player

441
00:29:29.319 --> 00:29:32.559
based for Hell Divers two might have
fallen off substantially, there are still plenty

442
00:29:32.559 --> 00:29:37.160
of players logging on in any given
day. It seemed like that this PC

443
00:29:37.400 --> 00:29:40.880
and PS five strategy will be Sony's
new normal for its live service efforts.

444
00:29:41.400 --> 00:29:45.319
But it seems that lightning hasn't struck
twice. Concord, Firewalk Studio and Sony's

445
00:29:45.319 --> 00:29:48.880
team based hero shooter has failed to
drum up an audience on Steam. By

446
00:29:48.920 --> 00:29:52.079
the looks of things, over the
course of an open beta weekend, where

447
00:29:52.119 --> 00:29:56.519
one would expect people to be interested
enough to give it a go, Concord

448
00:29:56.559 --> 00:30:00.240
only managed to peak current player count
of twenty three hundred eighty eight as per

449
00:30:00.400 --> 00:30:04.160
Steam Database. It's worth noting that
the game is also available on the Epic

450
00:30:04.160 --> 00:30:07.039
Game Store, and there are likely
plenty of people who enjoyed the game on

451
00:30:07.079 --> 00:30:12.759
PlayStation, but these numbers are still
not very encouraging. Yeah, I think

452
00:30:12.799 --> 00:30:15.960
not very encouraging. It is probably
the right way to put it. I

453
00:30:15.000 --> 00:30:21.240
don't think again that this is not
the the a death sentence for this game

454
00:30:21.319 --> 00:30:23.559
at this moment. Like I think
the launch really still can be something very

455
00:30:23.640 --> 00:30:29.039
different depending on a lot of factors. But this is not going to be

456
00:30:29.079 --> 00:30:30.839
the kind of thing where it's like, all right, now we know that

457
00:30:30.880 --> 00:30:33.480
this game is going to be a
hit. It feels like it's a long

458
00:30:33.559 --> 00:30:37.240
way from turning into a hit at
this point, right, Yeah, I

459
00:30:37.279 --> 00:30:40.440
mean, because again, this is
going to be, you know, a

460
00:30:40.480 --> 00:30:45.720
game with a price tag forty bucks, hey, sixty bucks for the Digital

461
00:30:45.720 --> 00:30:48.319
Bucks edition to guess you three days
of early access there it is again.

462
00:30:48.480 --> 00:30:53.240
So I think it's worrying that when
the game was free for a few days,

463
00:30:53.279 --> 00:30:56.640
and even after a period of time
where you know, people could play

464
00:30:56.680 --> 00:31:00.839
it also online, maybe you know
fewer people at this was just the open

465
00:31:00.880 --> 00:31:07.039
beta available to everybody, and if
there's a lack of interest in that,

466
00:31:07.200 --> 00:31:11.359
I think that's concerning, especially again
when the full release is going to have

467
00:31:11.480 --> 00:31:17.079
a forty dollars price tag to get
into it. I mean, I'm not

468
00:31:17.920 --> 00:31:22.480
I'm not feeling super confident about,
you know, the prospects for this game,

469
00:31:22.640 --> 00:31:26.519
and you know, sid so much
of that. Man, the first

470
00:31:26.519 --> 00:31:30.400
impressions are important with these kind of
things, Jeff. And again, I

471
00:31:30.440 --> 00:31:33.839
know you can't way second guess these
things. I'm not sure what exactly the

472
00:31:33.960 --> 00:31:38.000
thinking was with that very story specific
trailer. You kind of said it before.

473
00:31:38.039 --> 00:31:41.440
It's like, Wow, this is
a PlayStation game, So that's what

474
00:31:41.480 --> 00:31:45.599
people kind of expect with these things. Maybe I don't really know that's what

475
00:31:45.640 --> 00:31:49.039
they expect with this kind of game, with these things. I did actually

476
00:31:49.079 --> 00:31:52.920
I played the open beta, right, So yeah, I spent a few

477
00:31:52.920 --> 00:31:56.119
hours with this thing. And you
know, I'm somebody who's really like overwatching

478
00:31:56.200 --> 00:32:00.920
other kind of hero based or class
based shooters before. Yeah, I was

479
00:32:00.960 --> 00:32:04.839
having fun. I mean, I
was enjoying it. I like that the

480
00:32:04.880 --> 00:32:07.880
time to kill is a bit longer
in this one, so it makes it

481
00:32:07.920 --> 00:32:13.400
feel a little bit more that Halo
Slash Destiny flavor as opposed to being a

482
00:32:13.440 --> 00:32:15.839
pure Overwatch kind of clone. And
there was, you know, a mode

483
00:32:15.839 --> 00:32:20.839
that was basically the counter strike mode
and kind of doing counter strike stuff with

484
00:32:20.920 --> 00:32:22.839
these hero characters. That was kind
of fun to me. And you know,

485
00:32:22.839 --> 00:32:25.400
there's a lot of characters, so
you find a few of them that

486
00:32:25.559 --> 00:32:30.519
click with you a bit, right, you know, have said all that,

487
00:32:30.559 --> 00:32:35.000
like, none of these characters are
as immediately appealing or interesting as you

488
00:32:35.039 --> 00:32:37.720
know, what Overwatch can do.
You know, I also played some of

489
00:32:37.759 --> 00:32:40.960
our Watch too, because they have
a new character in that Juno. I

490
00:32:42.119 --> 00:32:45.279
just like, looking at you,
I'm like, this character looks so cool.

491
00:32:45.319 --> 00:32:51.759
It's like an eighty sci fi anime
like Space Girl. That's awesome.

492
00:32:51.960 --> 00:32:54.720
And you know, it's just so
much it's just so much more visually appealing

493
00:32:54.759 --> 00:33:00.599
and interesting off the bat than this
kind of more like you know, like

494
00:33:00.799 --> 00:33:02.920
these people have realistic faces Jeff right, I think that's the best way to

495
00:33:02.920 --> 00:33:07.000
put it. There's a realism here
that I think is not really a good

496
00:33:07.480 --> 00:33:10.240
fits. And you know, the
Guards of the Galaxy thing that can maybe

497
00:33:10.279 --> 00:33:15.359
be overstated that one character, the
big guy, is just so drax that

498
00:33:15.440 --> 00:33:20.000
it's kind of insulted. H right, yep, Oh, this is the

499
00:33:20.039 --> 00:33:23.240
big guy who like kind of talks
a little stiff, and like, you

500
00:33:23.279 --> 00:33:28.039
know, worries about honor, things
like oh god, this is just a

501
00:33:28.240 --> 00:33:30.440
drax. So you know, it's
kind of wild to me that so much

502
00:33:30.440 --> 00:33:34.960
of what they're positioning with this game
is like the storyline the characters, when

503
00:33:34.960 --> 00:33:39.599
it seems to be the weakest component. Yep, it's I don't envy there

504
00:33:39.680 --> 00:33:44.319
the position they're in. I think
trying to make like a game and go

505
00:33:44.440 --> 00:33:49.519
like, okay, let's make characters
disappealing as Blizzard makes them is very,

506
00:33:49.640 --> 00:33:52.640
very challenging, Like they just that
was an uphill battle from the beginning,

507
00:33:52.119 --> 00:33:55.440
and I don't like hate the roster
and I even kind of like mentioned this

508
00:33:55.599 --> 00:33:59.759
some of our camera where we were
I was won over a little bit by

509
00:33:59.759 --> 00:34:02.960
some the story elements that they that
they had in the videos, but not

510
00:34:04.079 --> 00:34:06.880
to the point where I'm like now
super excited to go play the game.

511
00:34:06.920 --> 00:34:08.239
I was more like, oh,
wow, this is better than I expected.

512
00:34:08.679 --> 00:34:12.719
And I think that is kind of
still where Concord mostly is. For

513
00:34:12.800 --> 00:34:15.400
me. It's either oh, this
is fine or that's better than I expected.

514
00:34:15.760 --> 00:34:20.000
It's just I think I had pretty
low expectations, so it's not reaching

515
00:34:20.039 --> 00:34:23.840
to the point where it is sort
of having this poll that is taking me

516
00:34:23.880 --> 00:34:29.239
away from anything else that I'm interested
in playing right now. So yeah,

517
00:34:29.360 --> 00:34:34.679
I feel like it's it's not like
done, but I think that they are

518
00:34:34.719 --> 00:34:37.800
going to have to like really figure
out some marketing for this game. They're

519
00:34:37.840 --> 00:34:39.760
going to have to really figure out
how to how to get people interested,

520
00:34:39.800 --> 00:34:44.519
and it might they might have to
make the game sort of free with like

521
00:34:44.519 --> 00:34:47.239
PlayStation Plus or something like that to
get make sure that there is a certain

522
00:34:47.320 --> 00:34:50.760
number of people playing. But you
know, we saw you know, an

523
00:34:50.800 --> 00:34:54.239
open beta and barely anyone touching it. It's it's rough out there, and

524
00:34:55.559 --> 00:34:59.679
what do you think this says for
the rest of Sony's like a live service

525
00:34:59.679 --> 00:35:02.400
apar Coach going forward? Like this
is the one that they didn't cancel,

526
00:35:02.519 --> 00:35:06.320
right They had several other projects that
they're like, well, we're not going

527
00:35:06.360 --> 00:35:09.960
to do that factions thing from Naughty
Dog anymore. I feel like factions from

528
00:35:10.039 --> 00:35:15.800
Naughty Dog, regardless of what like
the cost of monetization or like the micro

529
00:35:15.880 --> 00:35:17.360
transactions was going to be for the
team, because that was the concern is

530
00:35:17.519 --> 00:35:21.199
we have so much content, we'd
have to make this thing to keep it

531
00:35:21.199 --> 00:35:24.199
going long term. I feel like
you put that thing out for forty dollars

532
00:35:24.480 --> 00:35:28.360
with you know, a few updates
every once in a while, and that

533
00:35:28.440 --> 00:35:31.639
does way better than this. But
maybe I'm just fantasy booking. Yeah,

534
00:35:32.320 --> 00:35:36.519
there's so many questions about that still
of factions because you're right, like,

535
00:35:36.599 --> 00:35:40.039
man, there's nothing the salvage there. There's no product to release and make

536
00:35:40.159 --> 00:35:46.800
some money from the Last of Us
arguably Sony's most important franchise. So that's

537
00:35:47.320 --> 00:35:52.920
that is wild in a lot of
ways. But gosh, you're right,

538
00:35:54.079 --> 00:35:58.719
it is such an upward battle and
Sony's it's you know, when you're doing

539
00:35:59.360 --> 00:36:02.320
ten or whatever hover it was online
multiplayer projects, you're like, okay,

540
00:36:02.320 --> 00:36:07.000
you're casting a wide net. I
guess that's the idea. But it's like,

541
00:36:07.079 --> 00:36:09.639
okay, you're lucky to get one
hit or two. And they seemed

542
00:36:09.719 --> 00:36:14.960
to get really lucky with hell Divers
too. That's you can do way better

543
00:36:15.039 --> 00:36:17.800
than anybody would have expected. It's
like, okay, great, how many

544
00:36:17.840 --> 00:36:22.760
problems did that solve? Was like, you know, PlayStation is suddenly super

545
00:36:22.119 --> 00:36:25.039
more secure now than it ever was, and it's kind of like, no,

546
00:36:27.199 --> 00:36:30.719
like already we're talking about player numbers
falling down for that a bit.

547
00:36:30.039 --> 00:36:32.719
It's kind of like, well,
what's it a Fortnite hit. Well,

548
00:36:32.719 --> 00:36:37.079
okay, yeah, of course not
is that the expectation, because god,

549
00:36:37.280 --> 00:36:42.719
Concord can never be that. I
should be careful what I say because now

550
00:36:42.760 --> 00:36:45.519
you watch somehow it will be.
But you know, good for it if

551
00:36:45.519 --> 00:36:47.599
it can be, you know,
like, yeah, okay, how many

552
00:36:47.599 --> 00:36:52.159
more Hell Divers two size hits do
you need to get for PlayStation to suddenly

553
00:36:52.199 --> 00:36:55.119
be like, okay, great,
this is actually making up for all the

554
00:36:55.159 --> 00:37:00.880
money we used to make by just
being able to release more games. I

555
00:37:00.920 --> 00:37:05.000
don't know, And again, like
when's the next next one after Concord?

556
00:37:05.079 --> 00:37:07.119
Is a few things cooking, but
you know there's no last of us,

557
00:37:07.119 --> 00:37:10.599
which again, and that's wild to
me. It you know, you see

558
00:37:10.599 --> 00:37:14.199
why it's sounded like a good strategy, and maybe it still is. You

559
00:37:14.239 --> 00:37:16.519
know, I don't see the numbers, but you know, you know,

560
00:37:16.559 --> 00:37:20.119
we got a Health Divers too,
and now we're getting a Concord and maybe

561
00:37:20.119 --> 00:37:22.559
not anything else for a while.
And it just doesn't seem like Concord is

562
00:37:22.599 --> 00:37:28.119
going to be pulling a ton of
weight. Yeah, I agree. Ebo

563
00:37:28.280 --> 00:37:30.199
happened over the weekend, and it
was it was a great event. I

564
00:37:30.840 --> 00:37:35.239
watched some of all of the events, but especially you paid attention to Street

565
00:37:35.239 --> 00:37:37.960
Writers three, and I was happy
with that because there was some great moments

566
00:37:37.960 --> 00:37:42.039
in there, some really excellent moments
in fact, but there were some news

567
00:37:42.079 --> 00:37:44.079
out of there. I just got
a couple of stories, Mike. If

568
00:37:44.119 --> 00:37:45.960
there's anything else you want to call
out, feel free. But Tech and

569
00:37:46.039 --> 00:37:51.599
eight is bringing back Heihachi and adding
a new story chapter. This is from

570
00:37:51.880 --> 00:37:55.199
some upstart called timor Hussein, a
game spot. Van dy Namco has announced

571
00:37:55.199 --> 00:38:00.480
Hayachi Mishima as the next DLC character
for Tech and eight and revealed that,

572
00:38:00.679 --> 00:38:02.679
for the first time in the series's
history, a new chapter in the story

573
00:38:02.760 --> 00:38:07.360
mode will be added to the game. The extra story content will delve deeper

574
00:38:07.400 --> 00:38:12.039
into the ongoing feud between the Mishima
and Cosma families. The announcement was final.

575
00:38:12.159 --> 00:38:15.039
We're going to talk about that.
I know it's been overlooked for far

576
00:38:15.159 --> 00:38:19.159
too long. The announcement was made
during EVO twenty twenty four, at which

577
00:38:19.239 --> 00:38:22.639
Tech and eight was a major attraction
for players wanting to compete in high level

578
00:38:22.679 --> 00:38:24.960
battles and viewers who want to see
the best of the best duke it out

579
00:38:24.960 --> 00:38:29.199
in a fighting game. Heyachi is
a fan favorite character and one of the

580
00:38:29.239 --> 00:38:34.159
main antagonists of the of the Techan
series. His arrival follows Eddie Gordo at

581
00:38:34.199 --> 00:38:40.199
DLC character that is already available,
and Lydia Sebska Sobiska, who will be

582
00:38:40.440 --> 00:38:45.239
un President Yes, who will be
available widely from July twenty fifth. Heyachi

583
00:38:45.320 --> 00:38:50.800
is expected to be available in fall
twenty twenty four. Yeah, hey,

584
00:38:51.360 --> 00:38:53.400
you know, we kind of knew
this was going to happen eventually, but

585
00:38:54.239 --> 00:38:58.920
I don't know how well, what's
the grunts? I don't know, am

586
00:38:58.960 --> 00:39:00.159
I fuddy that he about to say
it? I did this a little bit

587
00:39:00.199 --> 00:39:05.639
when they did the Bison also,
I you know, fighting games always do

588
00:39:05.760 --> 00:39:07.519
this. They always kill off the
bad guy because well, you know,

589
00:39:07.679 --> 00:39:09.800
you got to kill bad guys at
the end of the things, and they're

590
00:39:09.880 --> 00:39:13.760
like, uh shit, the new
Ones, how people were probably going to

591
00:39:13.800 --> 00:39:16.320
play as that guy because you know, he's a popular character, so you

592
00:39:16.400 --> 00:39:20.280
got to bring him back from the
dead by either just saying, oh,

593
00:39:20.360 --> 00:39:23.960
he survived anyways, or yeah,
but I mean is more important than the

594
00:39:24.320 --> 00:39:30.719
sanctity of death in the tech In
universe. But but you know, we

595
00:39:30.840 --> 00:39:34.960
have Raino. They made a whole
new character that basically kind of had that

596
00:39:35.159 --> 00:39:38.559
move set and everybody liked that character. Anyways, and again you get one

597
00:39:38.639 --> 00:39:42.119
new character, you know, three
or four months, it's like, okay,

598
00:39:42.159 --> 00:39:45.960
great, one of these slatches for
another Mishima style character. Look,

599
00:39:45.000 --> 00:39:47.800
I don't know. I'm a little
bit of a fuddy duddy about this kind

600
00:39:47.840 --> 00:39:53.440
of thing and about in general,
characters coming back to death constantly in media.

601
00:39:53.679 --> 00:40:00.159
It's just kind of one of my
pet peeves, you know, hey,

602
00:40:00.280 --> 00:40:02.079
like just because again where everyone's in
on the joke. It's funny having

603
00:40:02.119 --> 00:40:07.480
heradas little things saying that he's dead
for sure at the end of it whatever,

604
00:40:07.960 --> 00:40:10.199
But it's like, oh god,
we really just can't ever, ever,

605
00:40:10.519 --> 00:40:15.079
ever move on from anything. But
then I get's a very popular character,

606
00:40:15.360 --> 00:40:19.880
he's like one of the most iconic
Techning characters. Well then don't kill

607
00:40:19.960 --> 00:40:22.199
him, and then don't kill him
if you know you can't actually kill him.

608
00:40:23.039 --> 00:40:27.480
So yeah, I'm a little fuddy
duddy about this. And then the

609
00:40:27.559 --> 00:40:30.639
other aspect of it is, you
know, I'm glad we're getting more story

610
00:40:30.679 --> 00:40:34.519
mode content. But one of my
few complaints with the tech Any story mode,

611
00:40:34.519 --> 00:40:37.280
which I thought was excellent, is
that it is entirely about the Mishimas,

612
00:40:37.400 --> 00:40:43.079
so it focuses very heavily on a
few specific characters and then other people

613
00:40:43.159 --> 00:40:45.320
that are maybe more interested in seeing
stuff from we don't get so, you

614
00:40:45.400 --> 00:40:50.239
know, I guess, Hey,
of course the story mode is going to

615
00:40:50.320 --> 00:40:54.800
be about Mishima's again, and at
least it seems like Jen necessarily isn't super

616
00:40:54.840 --> 00:40:58.480
involved with it, and it's gonna
be about what Hayachi is up to and

617
00:40:58.519 --> 00:41:01.360
why he's alive and all this stuff. That's fine, But you know,

618
00:41:01.480 --> 00:41:05.159
if you told me like this one's
going, you know, the next deal

619
00:41:05.239 --> 00:41:07.519
C is going to really focus more
on Nina, right, I'd be kind

620
00:41:07.559 --> 00:41:12.320
of interested in that. But you
know, presumably we're all going to see

621
00:41:12.320 --> 00:41:15.719
what's going off Raina and kind of
what she was up to was the cliffhanger

622
00:41:15.079 --> 00:41:20.480
from the last story mode. So
that's fine, it'll be interesting, but

623
00:41:20.639 --> 00:41:22.840
I don't know. How do you
feel about it, Jeff? Yeah,

624
00:41:22.840 --> 00:41:27.559
I mean I feel the same way
as you do about the story where it's

625
00:41:27.599 --> 00:41:30.960
like I wish they were expanding,
Well, who knows how they're actually maybe

626
00:41:30.000 --> 00:41:34.280
they do expand the story, and
hey, Hachi is just sort of the

627
00:41:35.679 --> 00:41:37.400
the tarp they put over to get
people interested, and maybe they'll do some

628
00:41:37.480 --> 00:41:40.559
interesting stuff with that. But like
on its face, suggesting that this is

629
00:41:40.599 --> 00:41:45.280
going to be more about the same
battle that we've been dealing with is a

630
00:41:45.320 --> 00:41:47.840
little disappointing, I think. But
I'm glad, Hey, Hachi's back.

631
00:41:49.639 --> 00:41:52.599
I wanted them to come back.
I don't care about any of the same

632
00:41:52.639 --> 00:41:57.639
stuff that I am. Not a
fuddy Nora Duddy about this. It's like,

633
00:41:57.760 --> 00:42:00.599
yeah, no, you should bring
back that character. That's very cool.

634
00:42:00.079 --> 00:42:04.400
I think that is excellent. He
throws dudes in volcanoes. He should

635
00:42:04.440 --> 00:42:07.480
be alive instead of dead. That's
my opinion. They don't kill him,

636
00:42:07.800 --> 00:42:15.639
don't. It's hard to kill people
too. It doesn't bother me. S

637
00:42:15.760 --> 00:42:21.000
and K is bringing S and K
versus Capcom SVC Chaos to PC, Switch

638
00:42:21.039 --> 00:42:23.760
and PS four. It's from Andy
Robinson at BGC. S and K has

639
00:42:23.840 --> 00:42:30.639
re released its classic fighting crossover S
and K versus Capcom SVC Chos for pcvs

640
00:42:30.719 --> 00:42:36.360
THEM, with Switch and PS four
versions arriving tomorrow as in today, July

641
00:42:36.559 --> 00:42:40.079
twenty second. SVC Chaos was originally
released in arcades in two thousand and three

642
00:42:40.159 --> 00:42:44.880
with PS two and Xbox Sports A
riding layer. Later The title was never

643
00:42:45.000 --> 00:42:49.800
previously released for PC or Nintendo platforms. The game features a roster of thirty

644
00:42:49.840 --> 00:42:53.599
six characters across various series from S
and K mainly King of Fighters and Capcom

645
00:42:53.800 --> 00:42:59.559
mainly Street Fighter. This version includes
new rollback, net code and tournament modes,

646
00:42:59.599 --> 00:43:02.239
as well as a hip box viewer
and a gallery mode featuring eighty nine

647
00:43:02.280 --> 00:43:07.079
pieces of artwork like key art,
character portraits, and more. That's cool.

648
00:43:07.519 --> 00:43:13.199
I'm glad Ebo's getting shadow drops.
That's always a fun time. I'm

649
00:43:13.920 --> 00:43:15.960
I'm like probably just gonna grab this
and have it and maybe play it a

650
00:43:15.960 --> 00:43:19.840
little bit. I'm not like planning
to dive into it in any major way.

651
00:43:20.519 --> 00:43:23.639
You got any love for SVC Chaos. I never really played much of

652
00:43:23.679 --> 00:43:29.639
it, actually, because the game's
reputation isn't great, right, So this

653
00:43:29.880 --> 00:43:34.679
is this one came out after Capcom's
to cap converss S and K games,

654
00:43:34.760 --> 00:43:37.559
Right, this is different, and
this is different. So through casual fans

655
00:43:37.599 --> 00:43:39.119
like, well, I thought the
cap converse isn't kick No, this is

656
00:43:39.199 --> 00:43:43.639
not that. This is S and
K's game, right, And this was,

657
00:43:43.719 --> 00:43:45.599
yeah, the one S and K
made, and you know it was

658
00:43:45.679 --> 00:43:51.639
still like running I think on Neogo
hardware, which at this point was very

659
00:43:52.079 --> 00:43:54.599
very old, so it didn't really
look as good as CAP Converses and K.

660
00:43:54.920 --> 00:44:00.519
I also kind of had a strangely
our prisonation. In general, the

661
00:44:00.559 --> 00:44:05.800
game was just kind of criticized for
the sort of vibe of it being a

662
00:44:05.920 --> 00:44:08.400
little bit weird. I bet still
plays really well, and seeing the kind

663
00:44:08.400 --> 00:44:15.119
of S and K version of Capcom
characters is pretty fun, So I am

664
00:44:15.199 --> 00:44:17.639
excited to go and play this.
Cap con Versus S and K two is

665
00:44:17.679 --> 00:44:21.760
the one that I really want.
But you know, seeing them do this

666
00:44:22.400 --> 00:44:23.719
does give me hope it happens.
There's a part of me it's like,

667
00:44:23.800 --> 00:44:28.239
oh, we're just really this by
itself and not doing a collection with this

668
00:44:28.480 --> 00:44:31.679
and the two Conversuses S and K
games. Maybe that's difficult because again you

669
00:44:31.719 --> 00:44:38.000
have two different developers and publishers involved
with those games, so you couldn't really

670
00:44:38.280 --> 00:44:43.760
easily put this one together with the
Cap con Versus and K games. I

671
00:44:43.800 --> 00:44:46.920
don't know, but I am glad
that this is still getting that release and

672
00:44:47.039 --> 00:44:51.119
it is getting things like rollback net
code, right, you know, because

673
00:44:51.159 --> 00:44:52.880
like otherwise, if you wanted to
play this game, you are depending on

674
00:44:53.199 --> 00:44:59.039
emulation. I don't think there ever
was a release for it outside of it

675
00:44:59.400 --> 00:45:02.639
coming out to you know, Xbox
at PS two in two thousand and three

676
00:45:02.719 --> 00:45:06.760
and two thousand and four. So
yeah, great, let's get these fighting

677
00:45:06.800 --> 00:45:13.400
games out on modern platforms because you
know, even a lesser pixel based fighting

678
00:45:13.440 --> 00:45:16.000
game from back then. Uh,
they don't get a lot of those anymore.

679
00:45:16.119 --> 00:45:20.679
So there's still something very novel and
interesting about them. Yep. I

680
00:45:20.679 --> 00:45:22.880
would. I would just rather have
it than not have it. This is

681
00:45:22.239 --> 00:45:24.760
so I feel. I think it's
great from that perspective. And like I

682
00:45:24.840 --> 00:45:28.639
said, I'll just you know,
add it on the Steam account or something

683
00:45:28.679 --> 00:45:30.800
like that and play it for a
little bit and just to see what it

684
00:45:30.840 --> 00:45:37.920
looks like. Mostly yeah, zero
in this game as the secret character.

685
00:45:37.960 --> 00:45:40.639
Oh never mind, man, throw
your trash. Wow, okay, damn

686
00:45:40.880 --> 00:45:45.360
ship and then bring it back to
life. Yeah, you're right, all

687
00:45:45.440 --> 00:45:47.440
right, you're right. My bad. Now you're interested in a piece of

688
00:45:47.480 --> 00:45:50.960
shit? Yeah, all right.
Listen, they did something interesting in the

689
00:45:51.000 --> 00:45:52.400
character. They killed them and brought
them back. They've never done that before.

690
00:45:52.960 --> 00:45:57.639
Uh. Capcom's dream is to make
more Marvel crossover games. This is

691
00:45:57.719 --> 00:46:01.760
from Virginia Glaze at Dexterdo and All
Times Games journalist's name. Shuhei Matsumoto,

692
00:46:01.960 --> 00:46:06.599
producer of Street Fighter six in the
Marvel versus Capcom Fighting game Code Collection,

693
00:46:07.159 --> 00:46:09.760
spoke with Dexerdo in an exclusive interview
where he shed some light on the future

694
00:46:09.840 --> 00:46:15.360
of the NVC series. Basically just
said we want to do more, and

695
00:46:15.440 --> 00:46:19.079
we've been hearing them kind of like
suggest this recently. I was like,

696
00:46:19.239 --> 00:46:22.679
hey, yeah, this is definitely
something we're looking at Capcom. You know,

697
00:46:22.760 --> 00:46:27.559
someone in chat said that SVC Chaos
came out at S and K's lowest

698
00:46:27.599 --> 00:46:31.360
point. We're right now at Capcom's
highest point. And them just like talking

699
00:46:31.519 --> 00:46:35.760
like, man, maybe we want
to do some more crossover games. Has

700
00:46:35.920 --> 00:46:39.199
me like super excited that this is
something that is going to happen and probably

701
00:46:39.280 --> 00:46:44.440
be amazing. Are you getting your
hopes out? Mike? Oh yeah,

702
00:46:44.719 --> 00:46:46.679
absolutely? Got mean. Okay,
so they want to do it. Who

703
00:46:46.800 --> 00:46:52.239
doesn't want to do that with Capcom
right now? Like if I'm a Sega

704
00:46:52.599 --> 00:46:57.679
or something, I would have been
on the phone yesterday. This is SVC.

705
00:46:57.920 --> 00:47:00.920
There we go, We'll get another
new SVC. We see three Sega

706
00:47:00.039 --> 00:47:04.239
versus Capcom Like yeah, hey,
you want to make that game, And

707
00:47:04.360 --> 00:47:06.639
like put all our characters in it, and you know, like give us

708
00:47:06.679 --> 00:47:10.480
some money and raise their profile.
Sure. Absolutely. It's also great because

709
00:47:10.519 --> 00:47:15.719
it gives Capcom a way of putting
a lot of it's Dawn street Fighter fighting

710
00:47:15.760 --> 00:47:19.039
game characters. Because you know,
it's like, I want to get a

711
00:47:19.079 --> 00:47:22.960
new Dark Suckers, a new rival
School's, a new Powerstone. Are those

712
00:47:22.960 --> 00:47:25.079
things going to happen? Eh?
Probably not, or at least they're way

713
00:47:25.159 --> 00:47:28.880
less likely than you know, just
the next Street Fighter. But in a

714
00:47:28.960 --> 00:47:32.119
versus game, you can just throw
all of those characters in there, you

715
00:47:32.199 --> 00:47:34.679
know. You know, for a
while, I was just like, just

716
00:47:34.760 --> 00:47:38.000
do some just do a Capcom versus
Capcom. Even right these days, it

717
00:47:38.039 --> 00:47:43.800
seems like another mar versus Capcom is
super likely, and frankly, another Capcom

718
00:47:43.880 --> 00:47:51.119
versus S and K seems super plausible
with Terry and My coming to street Fighter

719
00:47:51.159 --> 00:47:53.960
six. We also got another teaser
trailer of Terry and street Fighter six during

720
00:47:54.039 --> 00:47:59.440
EVO and that looks great. But
yeah, like we should be getting way

721
00:47:59.559 --> 00:48:02.639
more of these games. There's so
many possibilities. I do think we're not

722
00:48:02.679 --> 00:48:07.519
going to get anything else until at
least those two first. I mean,

723
00:48:07.559 --> 00:48:12.119
I have no idea why you don't
do a Marvel versus capcom for whatever they

724
00:48:12.159 --> 00:48:15.159
want, ken you do, yes, right, that's the one you do,

725
00:48:15.880 --> 00:48:17.719
and you probably also do with Cap
versus S and K. But there

726
00:48:17.760 --> 00:48:21.880
are so many possibilities out there,
you know. I mean that day one

727
00:48:21.880 --> 00:48:24.039
instead of versus a Tatsunoko, I
still don't even know what that is.

728
00:48:24.760 --> 00:48:29.000
Uh So come on, Yeah,
there's there's a lot of ways to have

729
00:48:29.159 --> 00:48:31.039
fun with this concept that they should
be doing more with there for sure.

730
00:48:31.159 --> 00:48:36.519
Yeah, Tetsunako is Tetsunoko is not
ultraman, but I always confuse it with

731
00:48:36.599 --> 00:48:38.280
ultraman, I think is how it
goes. So yeah, I don't know

732
00:48:38.360 --> 00:48:43.679
either. Give me writer of to
you cowards your pieces of shit. Tails

733
00:48:43.719 --> 00:48:46.400
of Zilia remastered switch release spoted online. I think it might be coming to

734
00:48:46.480 --> 00:48:51.400
other things as well, but this
is from Nintendo Life, Liam Dolan Bandy

735
00:48:51.440 --> 00:48:54.599
Namco could be gearing up for a
remaster of the twenty eleven fantasy role playing

736
00:48:54.639 --> 00:48:59.199
game Tales of Zilia. According to
a new Room or doing the rounds online,

737
00:48:59.320 --> 00:49:04.199
some reddit use have supposedly discovered possible
retailer leaks, with Switch, PlayStation

738
00:49:04.320 --> 00:49:09.079
and Xbox listings surfacing on three European
websites owned by the same company for a

739
00:49:09.239 --> 00:49:15.280
remastered version of Zilia. It seems
these products product listings are also registered to

740
00:49:15.320 --> 00:49:19.679
bandy Namco, and there's some artwork
included. Tales of Zilia was originally released

741
00:49:19.719 --> 00:49:22.079
on the PlayStation three and was followed
by a sequel in twenty twelve, which

742
00:49:22.159 --> 00:49:28.119
was also exclusively available on the same
platform. Bandy Namco has previously released Tales

743
00:49:28.159 --> 00:49:32.280
of Aspiria Definitive Edition and Tales of
Simfonia Remastered for the Switch, and online

744
00:49:32.320 --> 00:49:36.320
listing for Tales of Zilia two popped
up in twenty eight team for the PlayStation

745
00:49:36.440 --> 00:49:38.679
four, but to this day,
the sequel remains exclusive to PS three.

746
00:49:39.679 --> 00:49:42.639
Are you getting your hopes up for
this one? Mike? Someone who I

747
00:49:42.719 --> 00:49:45.760
know is You're like the one person
I know who's played these Tales games recently.

748
00:49:45.519 --> 00:49:49.800
Yeah. No, I like Tales
quite a bit. Nearly is one

749
00:49:49.880 --> 00:49:52.760
that I've never really jumped into.
I think, just because there's some awareness

750
00:49:52.800 --> 00:49:58.480
to me about there being two of
them. You don't usually get direct sequels

751
00:49:58.960 --> 00:50:01.000
in this franchise. Uh, And
it would be weird to me if the

752
00:50:01.079 --> 00:50:05.440
games should come out and they die
and stay dead. Yeah. My God,

753
00:50:07.639 --> 00:50:09.119
you know, if you're going to
release these games, I kind of

754
00:50:09.119 --> 00:50:14.159
hope you give me both of them
at this point, but it would not

755
00:50:14.239 --> 00:50:16.760
be shocking. They have been remastering
a lot of the Tales games. You

756
00:50:16.840 --> 00:50:22.599
got the very good Vesperia remaster and
then the terrible Symphonia remaster. Uh.

757
00:50:22.840 --> 00:50:27.599
You know, the Stefonia thing was
a weird situation there with them, you

758
00:50:27.719 --> 00:50:31.239
know, not having the source code
of the better gamecub version, so point

759
00:50:31.280 --> 00:50:35.880
to them, they have to release
the bad, thirty fps lame PS two

760
00:50:35.960 --> 00:50:38.559
version. I guess that's how it
works. I don't know. I guess

761
00:50:38.599 --> 00:50:43.559
I'm a little We're we're getting this
before Tales of the Abyss, which is

762
00:50:43.599 --> 00:50:49.440
a beloved entry that came out sort
of in between Symphonia and Vesperia. You

763
00:50:49.480 --> 00:50:52.280
know that had a three D sport
back in the day, so maybe in

764
00:50:52.280 --> 00:50:54.760
their minds like, oh no,
we already did something with that one not

765
00:50:54.920 --> 00:50:58.559
too long ago, even though I
think what most people really want is to

766
00:50:58.599 --> 00:51:01.159
be able to play it on mod
or home contals are at least on the

767
00:51:01.239 --> 00:51:06.519
switch. But no, like Zelie
is going to happen sooner or later.

768
00:51:07.079 --> 00:51:09.639
So yeah, I'm happy to see
them do this. Yeah, the Tales

769
00:51:09.679 --> 00:51:15.519
of Games I always thought looked pretty, yeah, pretty and interesting as someone

770
00:51:15.519 --> 00:51:17.880
who was not super in RPGs,
but was paying attention during to all the

771
00:51:17.920 --> 00:51:22.039
games Race or GameCube because not that
there was a million of those. So

772
00:51:22.199 --> 00:51:25.320
like when Tales of was that Simfonia
came out on GameCube? That's simpolt,

773
00:51:25.400 --> 00:51:28.440
Yeah, Savoni, it was the
GameCube one that was the first one I

774
00:51:28.559 --> 00:51:30.679
played, because it was like,
you know, if you didn't have a

775
00:51:30.719 --> 00:51:34.360
lot of RPGs, an original one. So the fact that that came out

776
00:51:34.400 --> 00:51:36.960
and it was good, it seemed
like that's when a lot of people discovered

777
00:51:36.960 --> 00:51:39.280
the series exactly. So I was
like paying attention at that time and then

778
00:51:39.679 --> 00:51:43.760
realizing over time like oh, there's
all these other Tales of Games and they're

779
00:51:43.800 --> 00:51:47.559
part of the same series. Yeah, this will probably happen, as you

780
00:51:47.639 --> 00:51:51.320
said, because they've been doing this
and they're probably looking for another one to

781
00:51:51.440 --> 00:51:54.000
do next, and this is probably
the next one in line. If you're

782
00:51:54.000 --> 00:51:58.760
interested in the series, do do
look into that Tales of Asparia Definite Edition

783
00:51:58.840 --> 00:52:01.079
that's on everything. It's great on
Switch. I like that game a lot.

784
00:52:01.440 --> 00:52:05.760
Yep, all right, that does
it for the news I have some

785
00:52:06.719 --> 00:52:08.880
poll questions that we need to get
through and ask here in a second,

786
00:52:08.960 --> 00:52:13.400
let me get that set up.
See, Uh, did you see that

787
00:52:14.519 --> 00:52:16.599
but as the union thing? Oh
yeah, I did mean to put that

788
00:52:16.679 --> 00:52:21.639
in there. Yes, that as
the unionized uh, basically across the board,

789
00:52:21.800 --> 00:52:24.719
right right. Yeah, it's not
just QA testers or anything like that.

790
00:52:24.800 --> 00:52:28.880
It's like it's it's all of it's
uh, it's workers. So it

791
00:52:29.400 --> 00:52:31.760
seemed substantial and uh, you know
it's a big one, but I think

792
00:52:31.800 --> 00:52:36.519
it's first time that's happened at least
a Microsoft t xbox game studio or anything

793
00:52:36.559 --> 00:52:38.480
like that. Right. Microsoft is
previously said that they would they would uh

794
00:52:39.119 --> 00:52:45.880
recognize unions going forward, so they
that should be good news for them.

795
00:52:45.199 --> 00:52:51.800
Uh, that's really really cool.
That is that feels like a sea change.

796
00:52:52.000 --> 00:52:55.880
That feels like it has officially like
come if the one of the biggest

797
00:52:55.920 --> 00:53:00.440
studios in the world that has made
some of the biggest games in world,

798
00:53:00.960 --> 00:53:04.800
and it's has no like there's no
evidence of them slowing down anytime soon.

799
00:53:04.800 --> 00:53:07.119
They're working on Elder Scroll six.
Uh to me, that says, okay,

800
00:53:07.199 --> 00:53:10.199
if they can do it, any
studio can do it. And maybe

801
00:53:10.239 --> 00:53:13.840
that's not true, but it's it's
starting to feel that way, so very

802
00:53:13.880 --> 00:53:17.199
exciting. All right, let's see
here poll. Well, sorry, did

803
00:53:17.239 --> 00:53:22.679
you all see Lucy from cyberpunk Ed
Runners is going to Guilty Year Stride?

804
00:53:22.760 --> 00:53:24.000
Yeah? The other Oh you might
bring that one up. That looked that

805
00:53:24.039 --> 00:53:28.159
looked pretty cool. Cool too.
I'm not like super into that series,

806
00:53:28.199 --> 00:53:30.880
but that seems like a character that
fits that game. Yeah, yeah,

807
00:53:30.920 --> 00:53:35.800
yeah, exactly, it seems like
a good fit. So that's smart.

808
00:53:35.840 --> 00:53:37.079
You know, you know, that's
a game that's kind of you know,

809
00:53:37.400 --> 00:53:40.000
that's been out for a while now, so you cannot to have an interesting

810
00:53:40.079 --> 00:53:45.599
guest character to get you know,
people assigned something like the super hardcore interested

811
00:53:45.679 --> 00:53:49.119
in that, So that's smart.
Yep, all right, pull question from

812
00:53:49.320 --> 00:53:52.280
Friday. Have you made an in
game purchase in the last year? Fifty

813
00:53:52.280 --> 00:53:57.880
seven percent said yes, forty three
percent said no. We do have a

814
00:53:58.039 --> 00:54:00.639
new poll question. We will get
to that here in a second. In

815
00:54:00.760 --> 00:54:04.400
the meantime, Mike, why don't
you tell people where they can find you

816
00:54:04.440 --> 00:54:06.840
on the internet, what you have
going on and all that good stuff.

817
00:54:07.360 --> 00:54:12.000
I'm a managing editor over at Gainstpeed, so please check us out over there.

818
00:54:12.679 --> 00:54:16.440
Nineties Disney is my Disney Podcast.
We did an episode talking about our

819
00:54:16.480 --> 00:54:23.199
favorite transportation options in Disney theme parks
and other theme parks, so that was

820
00:54:23.280 --> 00:54:27.840
fun. Speaking of Disney, check
out men Max. They posted a video

821
00:54:27.920 --> 00:54:31.599
of me gallivanting around Disneyland, which
is a fun time. The forty minute

822
00:54:31.679 --> 00:54:35.880
version is free. There's a four
hour version available just to their Patreon,

823
00:54:36.039 --> 00:54:39.800
so check that out if you are
so inclined. It was funny because you

824
00:54:39.920 --> 00:54:45.039
were going back to Disneyland for like, have you been there very frequently in

825
00:54:45.119 --> 00:54:47.199
like the last couple of years,
and you're like you had just done the

826
00:54:47.480 --> 00:54:50.880
Hey, let's guide some idiots through
this place and have a good time.

827
00:54:51.119 --> 00:54:52.679
You're like, I'm looking forward to
like maybe spending some time with myself.

828
00:54:52.760 --> 00:54:55.760
And then there's this video where you're
like you are once again guiding people around

829
00:54:55.760 --> 00:54:58.760
and I'm back, like, as
soon as it got started, you were

830
00:54:58.840 --> 00:55:00.159
like, no, this is fun. I'm sure there's a good time.

831
00:55:00.239 --> 00:55:02.960
Thought that's actually it was an amazing
time. I had a lot of fun,

832
00:55:04.039 --> 00:55:06.159
and you know, there was like
an hour where I'm the last person

833
00:55:06.239 --> 00:55:08.800
standing, so I still had that
just wandering around by myself time. Yep,

834
00:55:09.119 --> 00:55:13.880
that's still seems very very cool.
All right, Uh, let's see

835
00:55:13.920 --> 00:55:16.320
your new pole question. Uh,
I got it right here? Do you

836
00:55:16.400 --> 00:55:22.199
feel? Alar is amazed about the
story where when we went outside Rise Resistance

837
00:55:22.280 --> 00:55:27.519
and Dan was like, is this
shoot outside? Yep, backward? Did

838
00:55:27.559 --> 00:55:29.760
you hear it? Did you see? Uh while you're gone? Did you

839
00:55:29.840 --> 00:55:35.320
see us having to tell Dan A
Rinkert that the sun has No, you

840
00:55:35.440 --> 00:55:38.440
can't see that. No, you'll
kill him. You can't tell this one.

841
00:55:39.079 --> 00:55:43.639
Oh that's right, jes Janda doesn't
know either. O. You guys

842
00:55:43.800 --> 00:55:47.400
missed that. Huh. Yeah,
you started because he was like, oh,

843
00:55:47.480 --> 00:55:50.719
if I had like a little bit
of the sun in my room,

844
00:55:50.840 --> 00:55:53.960
that wouldn't kill me, right,
suddenly would a spoonful of the sun.

845
00:55:54.119 --> 00:55:58.440
He's like, the Sun's just the
lava, right, And we're like no

846
00:55:58.840 --> 00:56:00.519
that he kind of wouldn't believe us, and then he's like, I try

847
00:56:00.559 --> 00:56:02.960
to explain that the sun's just always
exploding. He's like, well, that

848
00:56:04.079 --> 00:56:07.679
doesn't make any sense. It doesn't
look like an explosion. I'm looking at

849
00:56:07.760 --> 00:56:09.239
it right now. It's not exploding. Yeah, And I was like,

850
00:56:09.280 --> 00:56:13.119
well, that's because of the gravity. And then he said the sun has

851
00:56:13.199 --> 00:56:16.039
gravity, and then we just kind
of got sad. Yeah, I got

852
00:56:16.119 --> 00:56:24.199
real sad. I got bummed out. That one doesn't feel good like Chan's

853
00:56:24.199 --> 00:56:27.639
going back on vacation. Yep,
this is what I was worried about.

854
00:56:28.719 --> 00:56:30.400
All right, New Pole question,
do you feel a need to upgrade to

855
00:56:30.440 --> 00:56:34.679
the PS five Pro? We will
just give me the PS six point zero

856
00:56:34.880 --> 00:56:38.159
or the PlayStation six point zero.
Sure, why not. We'll get the

857
00:56:38.199 --> 00:56:42.880
results of that and discuss it on
Games Morning is on Wednesday here on Giant

858
00:56:42.920 --> 00:56:46.239
Bomb. Speaking a Giant Bomb,
it should be mostly a normal week in

859
00:56:46.280 --> 00:56:50.639
a lot of ways. I know
Jan's got some some comic con stuff happening

860
00:56:50.679 --> 00:56:52.760
here here and there, but we'll
have BombCast. We will have a Blake

861
00:56:52.800 --> 00:56:55.280
Club, and I don't think there's
any reason Blake Club wouldn't happen, So

862
00:56:57.079 --> 00:56:59.920
club expect, expect Blake Club.
There could be a new Jeff Jeff's things

863
00:57:00.159 --> 00:57:02.840
that voicemail dumb truck. If you
didn't listen to that last voicemail dumb truck,

864
00:57:02.840 --> 00:57:06.199
you should. It was a very
good one. Everyone was on the

865
00:57:06.320 --> 00:57:10.559
top of their game. We'll have
UPF BCR all that kind of stuff.

866
00:57:10.599 --> 00:57:14.119
Maybe a power Bomb cast in there, who knows. We'll figure it all

867
00:57:14.159 --> 00:57:16.079
out. Let you all know,
maybe some more ten Dye World Championship stuff.

868
00:57:16.320 --> 00:57:20.159
Yes, now that we can kind
of get all together and do something.

869
00:57:20.320 --> 00:57:22.360
Yes, that sounds like a very
good time. Now that way,

870
00:57:22.400 --> 00:57:27.119
now we know how it all actually
works for sure. Yep. All right,

871
00:57:27.400 --> 00:57:30.159
let's see here we did the pull
question. Mike, thank you so

872
00:57:30.280 --> 00:57:31.599
much for hanging out with me today
talk about video games, man, I

873
00:57:31.639 --> 00:57:36.320
really appreciate it, especially after staying
up till five am with me. Yeah,

874
00:57:36.719 --> 00:57:39.559
yep, great decisions were made all
around. Yep. Absolutely, Uh.

875
00:57:40.119 --> 00:57:44.159
You can always get more of mic
over at games beat everybody check them

876
00:57:44.159 --> 00:57:46.079
out there. All right, I
think that's going to do it for the

877
00:57:46.119 --> 00:57:50.000
show. Let's get out of here
until next time. You're the best audience

878
00:57:50.079 --> 00:57:53.480
in gaming. Have a good one, take care of yourself, and goodbye. By ye

