WEBVTT

1
00:00:02.160 --> 00:00:06.960
How's it hagging? Internet? Welcome
back to Desks and Dork's your favorite game

2
00:00:07.000 --> 00:00:12.720
designing creation podcast. As always,
it's shaped molded carefully, bit by bit

3
00:00:13.080 --> 00:00:19.160
by you who we love. We
bring you the best in indie tabletop gaming.

4
00:00:19.600 --> 00:00:24.320
I am the best. DM Graham
gains to Kyle's Dork. He's a

5
00:00:24.399 --> 00:00:30.440
dark Hi, Kyle, It's it's
going great. If I sound froggy in

6
00:00:30.440 --> 00:00:34.079
the throat, it's because I have
just gotten back from Origins. Um.

7
00:00:34.520 --> 00:00:37.719
Yes, Origins game favorite, which
I love. It's actually we you and

8
00:00:37.719 --> 00:00:40.719
I didn't talk about this before the
show. It's my favorite con Um.

9
00:00:40.759 --> 00:00:44.640
I love Origins like ever ever,
like big and small and everything in between.

10
00:00:44.840 --> 00:00:48.679
UM. The only other con there
are two cons I think that rival

11
00:00:48.719 --> 00:00:52.719
it for me. UM, and
that is unpubbed in Hunts of Maryland.

12
00:00:52.880 --> 00:00:57.159
Because I am a sucker for raw
creativity. I'm absolutely love the fact there's

13
00:00:57.159 --> 00:01:00.640
like two thousand people throughout a whole
weekend now, all at once that that

14
00:01:00.880 --> 00:01:06.159
meet up and just test un published
board games. I think is great.

15
00:01:06.200 --> 00:01:07.680
So it's just cool to see a
bunch of designers there and firing on all

16
00:01:07.719 --> 00:01:12.879
cylinders and trying new stuff and then
safe or saving Against Fear, which holds

17
00:01:12.879 --> 00:01:15.640
a special place in my heart because
I know the director. I know Jack

18
00:01:15.680 --> 00:01:19.519
Berry can Stock is a good guy. It's where you and I got to

19
00:01:19.519 --> 00:01:22.200
spend a lot of time together for
the first time after our panel. It's

20
00:01:22.239 --> 00:01:26.599
where it was Desks and Dork's first
ever con. It was great. I

21
00:01:26.640 --> 00:01:29.319
got to hang out. Jeremy and
Isaac, good friends of mine who was

22
00:01:29.359 --> 00:01:32.319
there for it, was there both
of their first gaming conventions, and I

23
00:01:32.359 --> 00:01:34.000
got to be there with them for
it with my company. It was cool.

24
00:01:34.040 --> 00:01:38.920
It was just cool. So Saving
Against Fear holds a special place in

25
00:01:38.920 --> 00:01:41.480
my heart as well. So,
yeah, Jack's Jack's a good guy.

26
00:01:41.640 --> 00:01:46.640
He's he's doing good things. Whanna
shout out to Bahana group. Yeah,

27
00:01:47.159 --> 00:01:52.040
they're bringing people who care about the
similar things that we do, which is

28
00:01:52.079 --> 00:01:57.120
intentionality in games, caring about the
people, the health of the room that

29
00:01:57.159 --> 00:02:02.000
you're in at being there. And
so all of a sudden you have this

30
00:02:02.040 --> 00:02:07.840
intersection of therapists using games already using
the same kind of philosophy that I want

31
00:02:07.879 --> 00:02:12.639
to bring to all my games anyways. So yeah, and it really is

32
00:02:12.639 --> 00:02:15.840
like it It was just incredible show. But if I sound a little froggy,

33
00:02:15.840 --> 00:02:19.360
in the throat. Um, I'm
running on like maybe like fourteen twelve

34
00:02:19.360 --> 00:02:23.719
hours of sleep between all four days
origins of the Great Time. It's a

35
00:02:23.719 --> 00:02:28.560
really relaxed show. But I always
you sound super relaxed. Yeah, I

36
00:02:28.960 --> 00:02:34.159
mean I sound well because we'd karaoke
the last night, which was absolutely amazing.

37
00:02:34.400 --> 00:02:37.439
U. So yeah, I was
just saying, Okay, I was

38
00:02:37.439 --> 00:02:39.840
gonna ask you about origins, but
instead I'm just gonna be asking you.

39
00:02:39.879 --> 00:02:45.400
What did you sing at Carrio?
I did a duet to the other Side

40
00:02:45.400 --> 00:02:49.120
from Greatest Showman, which I almost
accorded and sent to you. Actually,

41
00:02:51.639 --> 00:02:57.240
uh, with my good friend Matt
from at Restoration Games. Shout out to

42
00:02:57.280 --> 00:03:00.599
Matt Teitelbaum, awesome guy who works
for Restoration Games. He's also he was

43
00:03:00.639 --> 00:03:05.560
one of the designers on Shadow of
War, the mortar game that came out

44
00:03:05.560 --> 00:03:07.400
Forever Ago, which has the Nemesis
system, which I love. So shout

45
00:03:07.400 --> 00:03:10.960
out to Matt. I did that
duet with him, and then I went

46
00:03:10.960 --> 00:03:16.240
on a side quest and some very
inebriated woman came up to me in the

47
00:03:16.280 --> 00:03:20.159
middle of the carriage. He said, hey, you say really pretty,

48
00:03:20.599 --> 00:03:23.520
Um, some dude is singing my
husband's favorite song. Will you go up

49
00:03:23.560 --> 00:03:27.960
and sing it with him? Because
it's my husband's birthday and if this dude

50
00:03:28.000 --> 00:03:31.240
butchers this song, it will make
my husband sad. And so I sang

51
00:03:31.319 --> 00:03:36.319
Creedi high stakes, Yeah, high
stakes. I sang with arms wide open

52
00:03:36.400 --> 00:03:40.039
by Creed with some metal head dude
that I'd never met before. What you

53
00:03:40.199 --> 00:03:45.319
sang? You sang Creed and a
song from the Greatest Showman. Yes,

54
00:03:45.479 --> 00:03:50.159
yeah, it was a weird night. You're right, Origins Origins popping off

55
00:03:51.439 --> 00:03:54.360
party. I could not have imagined. It was definitely not what I imagined

56
00:03:54.400 --> 00:03:58.360
either, But but yeah, no, I am doing excellent. It's good

57
00:03:58.360 --> 00:04:01.280
to be home, going to be
back. Also, shout out to the

58
00:04:01.560 --> 00:04:06.199
Pride Gamers Group of Columbus. We
did an event for them. We did

59
00:04:06.240 --> 00:04:12.000
desks and doorg. We ran two
back to back fully booked events of Becoming

60
00:04:12.039 --> 00:04:14.919
Banana Bread and sold out of all
of our copies of Becoming Banana Bread while

61
00:04:14.960 --> 00:04:16.720
we were there. So that's awesome. Shout out to Andrew Heiner, or

62
00:04:16.720 --> 00:04:19.319
shout out to all the members of
the of the pride Gamers Group. You

63
00:04:19.319 --> 00:04:21.600
guys are awesome. Thank you for
putting on a great show and for doing

64
00:04:21.639 --> 00:04:29.639
great work. So cause I love
and a cause I believe in like all

65
00:04:29.680 --> 00:04:32.600
my favorite people basically like run that
group. So it's awesome. But any

66
00:04:32.600 --> 00:04:36.079
case, Graham, tell the good
people at home what our plan is today,

67
00:04:36.079 --> 00:04:40.920
because we're gonna keep the episode light
because to someone who is dying slowly,

68
00:04:41.519 --> 00:04:46.600
Yeah, Kyle, you like to
give it. You're all making sure

69
00:04:46.639 --> 00:04:50.439
that the Creed karaoke gives the high
quality that it deserves. And so as

70
00:04:50.519 --> 00:04:55.120
we are sliding into home, I
want to make sure that you know,

71
00:04:55.399 --> 00:04:58.879
we just have like a fun one
for you, for me, for everybody

72
00:04:58.879 --> 00:05:02.279
else. And so this is something
that I did in my spare time not

73
00:05:02.360 --> 00:05:09.240
too long ago. Probably my favorite
console is the PS two, but I

74
00:05:09.319 --> 00:05:15.439
have many fond memories of kind of
the PS three C for three sixty era,

75
00:05:15.800 --> 00:05:19.120
because that's when everyone I knew owned
them. People were at a certain

76
00:05:19.160 --> 00:05:25.000
age in which they had disposable income. So I've played a lot of games

77
00:05:25.079 --> 00:05:32.040
for that generation. I am what
you might call a compulsive curator, and

78
00:05:33.319 --> 00:05:42.480
I see your lovely board games behind
you, and and so in my spare

79
00:05:42.519 --> 00:05:46.600
time, what I did is I
took one hundred, one hundred and twenty

80
00:05:46.639 --> 00:05:51.199
seven games from the PS three three
sixty era, and I ranked them sequentially

81
00:05:51.279 --> 00:05:56.959
based on how good I thought they
were. Um. On the internet,

82
00:05:57.000 --> 00:06:00.560
it's not unpopular to do top one
hundred board game lists. UM. And

83
00:06:00.639 --> 00:06:06.040
so having one hundred and twenty seven
video games from this era just it kind

84
00:06:06.199 --> 00:06:10.720
makes me laugh. So what's going
to happen here? I have it in

85
00:06:10.720 --> 00:06:13.759
front of me. I had a
pretty simple system of I start with two

86
00:06:13.800 --> 00:06:15.439
at a side, which one I
like better? Then I place them there,

87
00:06:15.800 --> 00:06:19.120
and then one slides in? Do
I like one better or the other?

88
00:06:19.319 --> 00:06:23.480
Yes? No, it slides down
to up, over and over and

89
00:06:23.519 --> 00:06:27.040
over again, until I had one
hundred and twenty seven different games that I

90
00:06:27.040 --> 00:06:30.319
had played. So they are completely
ranked in order. Okay, we're gonna

91
00:06:30.319 --> 00:06:35.680
do. Uh. You can call
out numbers, you can ask me about

92
00:06:35.720 --> 00:06:44.240
specific games. UM, it's kind
of like a deconstructed tier list. Let's

93
00:06:44.240 --> 00:06:49.600
see one hundred twenty seven games.
So s abcd F that's six. So

94
00:06:49.959 --> 00:06:53.839
okay, easy math, you love
doing math. One hundred and twenty six

95
00:06:53.839 --> 00:06:59.439
divided by seven divided by six.
That is a number. Yeah, more

96
00:06:59.480 --> 00:07:01.759
than four? Money one and change. Okay, So I was right,

97
00:07:01.759 --> 00:07:05.040
it was more than four. You're
right. I knew you had that in

98
00:07:05.199 --> 00:07:10.600
you so about every twenty one or
so, I guess because that's how TI

99
00:07:10.680 --> 00:07:13.800
relates. Always, it's always completely
even. I mean technically speaking, right,

100
00:07:13.800 --> 00:07:15.800
there was more than one hundred and
twenty seven games that came out for

101
00:07:15.839 --> 00:07:18.839
PS three, Right, these are
the ones that I remember enough to feel

102
00:07:18.839 --> 00:07:21.839
like I could rank them. Right, so I played them enough. By

103
00:07:21.879 --> 00:07:26.680
being on your list, they're probably
better than not. Maybe maybe they're not

104
00:07:26.720 --> 00:07:29.360
all s, but they're probably pretty
good, I would imagine. No,

105
00:07:29.560 --> 00:07:31.439
I don't know. I mean,
okay, maybe more. I may be

106
00:07:31.439 --> 00:07:34.360
more cynical than you. Okay,
off the top of my head, I

107
00:07:34.399 --> 00:07:39.319
know what number one and I know
what one twenty seven is. Um.

108
00:07:43.319 --> 00:07:46.120
I would also like to point out, Graham, if you're done letting us

109
00:07:46.120 --> 00:07:47.720
know the methodology of this episode.
I want to make sure that you're done

110
00:07:47.720 --> 00:07:51.079
with that first before I say this. Yeah, you and I I think

111
00:07:51.720 --> 00:07:57.399
get along because we're constant curators.
Like, everything on this shelf is stuff

112
00:07:57.439 --> 00:08:00.680
that I know that my board game
group will play if they look. If

113
00:08:00.680 --> 00:08:03.879
you look behind me, that's what
it is, um. And like stuff

114
00:08:03.920 --> 00:08:05.720
is usually ranked, So stuff on
the top is stuff that our group likes

115
00:08:05.759 --> 00:08:09.000
better. And then as you move
down it gets not worse, but just

116
00:08:09.040 --> 00:08:13.399
stuff that our group likes. Last. Um, so you and I obviously

117
00:08:13.480 --> 00:08:16.759
have very strong opinions about pretty much
everything game related. We have the same

118
00:08:16.800 --> 00:08:20.759
favorite console. It is PS two. Yeah, I didn't know that about

119
00:08:20.759 --> 00:08:22.839
you. I did not know of
you were PS. But I'm like,

120
00:08:22.879 --> 00:08:26.279
if someone's like, what is the
greatest game console of all time other than

121
00:08:26.319 --> 00:08:28.879
PC, because that's its own entity, I feel like, right, um,

122
00:08:28.920 --> 00:08:33.759
it's it's PS two, hands down. I think it's I think it

123
00:08:33.039 --> 00:08:37.120
very, very easily. An argument
can be made for the Supernintendo U.

124
00:08:37.639 --> 00:08:43.200
There are enough games there that are
stone cold ten out of tens. Yeah,

125
00:08:43.399 --> 00:08:46.159
even the most cynical person would call
them ten out of tens. So,

126
00:08:46.759 --> 00:08:50.360
um, I it might come down
to age. Um, I'm a

127
00:08:50.399 --> 00:08:52.759
little older than you. Somebody a
little older than me, like say my

128
00:08:52.759 --> 00:08:56.279
brother's age, might be like,
you're crazy. Um. There's, for

129
00:08:56.279 --> 00:09:00.679
for example, the Final Fantasy six
seven Divide. I feel like one who's

130
00:09:00.840 --> 00:09:05.039
roughly late eighties early nineties will love
seven, and then anybody who was born

131
00:09:05.039 --> 00:09:09.000
a little earlier than me is like, no, you're crazy F six.

132
00:09:09.120 --> 00:09:13.399
But I've played a F six many
times and it never scratched the itch because

133
00:09:13.559 --> 00:09:16.840
there's just too many characters. There's
sixteen characters, and none of them really

134
00:09:16.840 --> 00:09:20.399
have personalities. Two or three have
personalities. And if you're cast of sixteen

135
00:09:20.440 --> 00:09:22.240
characters, that's for me, that's
not good enough. So yeah, I

136
00:09:22.279 --> 00:09:28.039
agree. But so here's my methodology. I have a random number generator from

137
00:09:28.039 --> 00:09:31.120
one to one twenty seven, and
I'm gonna hit it a couple of times

138
00:09:31.159 --> 00:09:35.960
and I'm gonna hear. So we're
gonna start off hot with number one seventeen,

139
00:09:35.679 --> 00:09:43.000
one seventeen. My one hundred seventeenth
best game video game of the PS

140
00:09:43.080 --> 00:09:52.679
three three sixty era is Resident Evil
six. Oh perhaps you remember four because

141
00:09:52.879 --> 00:09:56.080
four everyone loves because it was incredible. Then it is incredible. Now,

142
00:09:56.240 --> 00:10:03.679
like the first half is what about
Oh yeah, well do you remember how

143
00:10:03.679 --> 00:10:07.759
well? Do you remember? For
pretty well? I played it as a

144
00:10:07.840 --> 00:10:11.679
senior in college. Actually that was
my first time playing it. So so

145
00:10:11.720 --> 00:10:16.519
the opening is great, obviously,
the building wonderful. You you transfer into

146
00:10:16.559 --> 00:10:22.960
that like tight, uh defend the
house, uh kind of to end the

147
00:10:22.000 --> 00:10:26.919
first chapter, and then you get
off into the castle and then you fight

148
00:10:26.320 --> 00:10:35.799
a a Italian little person and then
all of a sudden, uh, you're

149
00:10:35.960 --> 00:10:39.039
like you, there's a giant robot
one that chases you, and then you

150
00:10:39.080 --> 00:10:43.080
lose the thread completely and you go
to a World War two island, uh,

151
00:10:43.120 --> 00:10:48.639
and you have a really disappointing boss
fight against somebody who punches you.

152
00:10:48.720 --> 00:10:56.159
I like that one. I I
think that about halfway to the castle it

153
00:10:56.279 --> 00:11:01.159
starts to get really muddy. And
perhaps that's what Resident Evil is is that

154
00:11:01.480 --> 00:11:07.320
it's campy and stupid and really effective, you know, and that's why people

155
00:11:07.360 --> 00:11:11.159
like it. Um. For me, a defining feature of a game that

156
00:11:11.200 --> 00:11:15.080
I love is unified tone from beginning
to end. So so I define a

157
00:11:15.120 --> 00:11:16.840
lot of things in that way.
If it's campy, it's camras from beginning

158
00:11:16.840 --> 00:11:20.799
to end. If it's you know, if it sticks the landing, I

159
00:11:20.000 --> 00:11:24.919
do get kind of stiff on on
on a bad ending or a or an

160
00:11:26.000 --> 00:11:28.840
awkward ending, but that but I'm
not even talking about far right now.

161
00:11:30.240 --> 00:11:33.279
Then you had five, which was
significantly not as good, but it had

162
00:11:33.360 --> 00:11:37.600
co op, so you have I
have fond memories of playing five with a

163
00:11:37.679 --> 00:11:45.960
friend and being like, Golly,
Africa, that's a that's a probably not

164
00:11:46.000 --> 00:11:48.960
a great setting and it wasn't.
No, and lower than that is six

165
00:11:50.039 --> 00:11:56.440
and six was like the full evolution
of its action bits and it became fully

166
00:11:56.559 --> 00:12:00.519
stupid and there were like different mini
campaigns. Did you ever play? I

167
00:12:00.600 --> 00:12:03.639
don't see. So five was the
one who took plays in Africa and I

168
00:12:03.799 --> 00:12:07.840
wrecked you when you said, co
Op. That's the memory that I have

169
00:12:07.960 --> 00:12:11.480
of five is playing that with a
friend, my friend Adam down in Maryland,

170
00:12:11.480 --> 00:12:18.799
and like going to his house and
playing that there. I have no

171
00:12:18.960 --> 00:12:22.559
memories of Resident Evil six none,
because it's very bad. Yeah. I

172
00:12:22.559 --> 00:12:26.679
looked at the camp nonsense and I
was like this and it's and it's not

173
00:12:26.720 --> 00:12:30.399
even like here's my thing. I
don't necessarily need to think. I need

174
00:12:30.399 --> 00:12:35.720
like consistency in tone. I love
when something is earnest about what it likes,

175
00:12:35.960 --> 00:12:39.000
right, And it didn't even feel
like it was earnest camp nonsense,

176
00:12:39.080 --> 00:12:43.759
Like it just felt like a like
let's cash in on like what is popular.

177
00:12:43.480 --> 00:12:48.399
Um well, it was in four
they kind of realized that they need

178
00:12:48.399 --> 00:12:50.519
they were this. It was this
this middle ground between action and horror,

179
00:12:50.759 --> 00:12:56.279
and now they've kind of tried to
reclaim that with village and other things like

180
00:12:56.320 --> 00:13:01.960
in the modern sense. And six
was very bad and a very bad action

181
00:13:03.039 --> 00:13:07.919
game. Yeah, and you fought
zombies and there were multiple campaigns. Um,

182
00:13:07.960 --> 00:13:13.320
there's very little, uh that is
good about it. And uh since

183
00:13:13.440 --> 00:13:18.919
in the in the recent years,
I've seen on YouTube some uh some breakdown

184
00:13:18.000 --> 00:13:24.320
videos being like, oh there's a
there's a resurgence of Resideval six being seen

185
00:13:24.440 --> 00:13:28.799
as a as a misunderstood classic and
going back in and oh no, actually

186
00:13:28.799 --> 00:13:31.200
it is still pretty bad. So
yeah, there's there's there's not much to

187
00:13:31.320 --> 00:13:37.159
mind there. It looked awful,
genuinely, like like terrible in terms of

188
00:13:37.279 --> 00:13:41.600
us and are thinking about designers.
I think the Resideval series is a really

189
00:13:41.679 --> 00:13:48.399
good, uh thought experiment into thinking
about how things change and how things adapt

190
00:13:48.480 --> 00:13:52.840
and kind of circling back on itself
and trying to reinvent and then realizing you

191
00:13:52.879 --> 00:13:56.519
can't do it, so that in
of itself, I think it's a it's

192
00:13:56.519 --> 00:14:01.240
a worthy discussion to have. I
know this is warrants an episode all of

193
00:14:01.279 --> 00:14:03.799
its own, truthfully, but I
think one of the things that made Resident

194
00:14:03.799 --> 00:14:09.799
Evil four as successful as it was
was it was them trying to push the

195
00:14:09.919 --> 00:14:13.440
envelope of what it was possible to
achieve at the time, UM and coming

196
00:14:13.519 --> 00:14:18.960
up with a classic in the in
the Yeah, did you play the earlier

197
00:14:18.039 --> 00:14:26.039
Resident Evils. I played Resident Evil
two MS on my friend's console, and

198
00:14:26.080 --> 00:14:28.039
I remember liking it. I am
not a big horror game guy, and

199
00:14:28.080 --> 00:14:33.480
I don't know if it's I don't
think it's the scary part um that that

200
00:14:33.519 --> 00:14:37.120
loses me. I think it's the
a lot of games tend to like horror

201
00:14:37.159 --> 00:14:41.200
games tend to get their horror out
of like you have a scarcity of items,

202
00:14:41.759 --> 00:14:45.799
um and which I actually like that
part of the system. But at

203
00:14:45.799 --> 00:14:48.759
the time when I played resid Eval
too, the controls were the scariest part.

204
00:14:50.120 --> 00:14:52.559
And I don't mean controlling the character
in this scary place was scary.

205
00:14:52.720 --> 00:14:56.440
I mean it was so janky.
I felt like I wanted to vomit at

206
00:14:56.480 --> 00:15:00.360
the time. Um yeah, yeah. So here's the thing. I'm glad

207
00:15:00.399 --> 00:15:05.440
that you brought that up, because
four is deceptively exactly the same in terms

208
00:15:05.480 --> 00:15:11.960
of controls. It has tank controls, it's identical to two. And it

209
00:15:11.159 --> 00:15:16.080
was in that fixed camera if you
imagine four and then a lot of survival

210
00:15:16.080 --> 00:15:18.799
Horrors of its era, who would
walk from room to room, and it

211
00:15:18.840 --> 00:15:22.399
was these fixed camera angles in like
the top corner, like a like a

212
00:15:22.440 --> 00:15:26.120
security camera and that at some point
in the middle of production they switched it

213
00:15:26.200 --> 00:15:31.320
to that over the shoulder thing,
but the control stayed exactly the same,

214
00:15:31.240 --> 00:15:35.240
so that no, no, no, you're making a face. I think

215
00:15:35.240 --> 00:15:41.120
it's just fascinating because people love the
controls of four because it's slow and weird

216
00:15:41.200 --> 00:15:45.519
and you're going for these headshots.
But it was the camera the point of

217
00:15:45.600 --> 00:15:48.399
view that changed. So the game
itself as it existed didn't change at all,

218
00:15:48.559 --> 00:15:54.159
which is crazy. And that remixing
of where the camera was was everything.

219
00:15:54.559 --> 00:15:58.360
That's that's that's your design anecdote to
take from. It's such a one

220
00:15:58.399 --> 00:16:03.320
little piece, moving it up and
down to completely revolutionize whatever you're looking at.

221
00:16:03.399 --> 00:16:06.519
And it was the smallest change.
And see I love that because like

222
00:16:06.639 --> 00:16:10.600
necessity is the mother of invention every
time, and like the more things change,

223
00:16:10.600 --> 00:16:11.440
the more than stay the same.
I just think about it like,

224
00:16:12.080 --> 00:16:15.240
yeah, let's just change it and
winds up inadvertently making class. All right.

225
00:16:15.440 --> 00:16:22.279
I want to hear more rankings,
though, till le tier for number

226
00:16:22.320 --> 00:16:27.480
twenty, very far off your list, Number twenty on the list, Thanks

227
00:16:27.519 --> 00:16:32.480
Google, by the way, I
love you, all right. So this

228
00:16:32.519 --> 00:16:38.000
includes the kind of the version name
mainstream indie scene. There was a lot

229
00:16:38.080 --> 00:16:44.639
of games that showed up on Xbox
Live and PlayStation Store that all of a

230
00:16:44.679 --> 00:16:52.039
sudden, these tiny um companies that
were more mostly online or on Steam or

231
00:16:52.080 --> 00:16:56.200
whatever, all of a sudden,
these counts console only gamers were getting it.

232
00:16:56.519 --> 00:17:00.200
So my number twenty is hell Divers. Have you ever played hell Divers?

233
00:17:00.240 --> 00:17:03.039
The name is really familiar. Let
me google it because I feel like

234
00:17:03.079 --> 00:17:06.640
I have. I want to make
sure that it's the it's the one that

235
00:17:06.720 --> 00:17:11.359
I know it is. So it
is multiplayer co op top down stick shooter,

236
00:17:11.880 --> 00:17:18.960
and it's straight up Starship Troopers.
I played Hell Divers this year for

237
00:17:18.000 --> 00:17:22.079
the first time ever. I played
Hell Divers two, right, because that's

238
00:17:22.079 --> 00:17:26.279
the one for the most recent console. Am I correct? Is there is

239
00:17:26.319 --> 00:17:29.640
it out? I don't think it's
out Hell Divers two twenty twenty three.

240
00:17:29.759 --> 00:17:33.119
Am I wrong? I know it
was the last one, So the no

241
00:17:33.279 --> 00:17:34.759
I have put Hell Divers it wasn't
the second one because I was like,

242
00:17:34.799 --> 00:17:37.799
I feel like, I don't think
it's I don't think it's out yet because

243
00:17:37.839 --> 00:17:42.400
I adore Hell Divers. Okay,
Hell Divers is wonderful and it's funny and

244
00:17:42.559 --> 00:17:51.079
weird and difficult and slapstick and just
the full level of cheese taking in the

245
00:17:51.160 --> 00:17:53.359
Starship Trooper things. I love the
movie Starship Troopers. Yeah, there's a

246
00:17:53.359 --> 00:17:56.839
lot of weird discussion about how nobody
understood it was that tire, which is

247
00:17:56.880 --> 00:18:02.720
bizarre to me because it's it could
not be more obvious than it is.

248
00:18:03.039 --> 00:18:06.880
Um there's like fake commercials in the
middle of it, which is like propaganda,

249
00:18:07.000 --> 00:18:11.359
and so Hell Divers takes that point
of view that like we're defending Super

250
00:18:11.400 --> 00:18:15.440
Earth, except all you're doing is
going to like different factions and wiping them

251
00:18:15.440 --> 00:18:19.799
out. And it is just full
of fascinating, beautiful design decisions. You

252
00:18:19.920 --> 00:18:25.200
call in your weapons or your items, but in order to do it,

253
00:18:25.440 --> 00:18:29.839
you have these very complicated sequence of
numbers do you have to input, so

254
00:18:29.880 --> 00:18:33.400
you have to look away from the
screen and focus on it, and then

255
00:18:33.799 --> 00:18:38.359
ultimately you're you'll die. It's intentionally
difficult and fiddly in such a great way.

256
00:18:40.519 --> 00:18:42.880
I think about board games that I
love that like you're struggling with like

257
00:18:42.920 --> 00:18:48.240
a dexterity part of it, and
when that's intentional, like I'm I'm over

258
00:18:48.279 --> 00:18:52.119
the Moon. I've talked about Galaxy
Truckers being one of my favorite games because

259
00:18:52.119 --> 00:18:55.720
of the number of limitations it puts
on you. If you use one hand

260
00:18:55.799 --> 00:18:57.920
and it's it's uh in real time. You pick up the pieces, you

261
00:18:57.960 --> 00:19:00.920
flip them over when you're on your
board, and you look at them,

262
00:19:00.920 --> 00:19:03.599
and only then do you get to
add them or put them down. Hell

263
00:19:03.680 --> 00:19:07.880
Divers is a similar thing, and
it's coop and it's hilarious and it's wonderful.

264
00:19:08.000 --> 00:19:11.359
And Hell Divers I see. And
I didn't know you love Starship Troopers

265
00:19:11.359 --> 00:19:15.119
because I I there's a lot of
like old sci fi stuff or like like

266
00:19:15.119 --> 00:19:18.519
like Marquis sci fi stuff that I
came too much later, Um, I

267
00:19:18.559 --> 00:19:22.799
think to the party than a lot
of people do. Like I didn't watch

268
00:19:22.799 --> 00:19:25.559
Starship Troopers till I was like in
grad school, so I was in my

269
00:19:25.599 --> 00:19:29.799
twenties when I watched our Ship Shopers
and probably a good time to watch a

270
00:19:29.880 --> 00:19:33.039
thing because it was because I was
like, oh my god, this is

271
00:19:33.200 --> 00:19:36.279
so tongue in cheek. By the
way I checked, it was not Hell

272
00:19:36.359 --> 00:19:38.000
Divers. I played it with Isaac. It was a bad parody, but

273
00:19:38.119 --> 00:19:41.039
not in a bad parody Hell the
It was a bad version like as Hell

274
00:19:41.119 --> 00:19:45.119
divers asked what it was not,
because I'm like, there was no propaganda

275
00:19:45.240 --> 00:19:48.880
of fake or otherwise in the one
that we played, which was making me

276
00:19:48.920 --> 00:19:51.960
sad, like death spank or something. I don't know. It was not

277
00:19:52.079 --> 00:19:53.240
like it was very good. To
be honest, it was a good I

278
00:19:53.319 --> 00:20:00.359
mean, I like a good twin
stick shooter. But but the thing to

279
00:20:00.359 --> 00:20:03.920
make note, I just think anything
Starship Troopers related is pretty cool because I

280
00:20:04.000 --> 00:20:10.160
love a takedown of fascism. It's
funny, it's clear, it's interesting,

281
00:20:10.440 --> 00:20:15.000
you have just enough little RPG numbers
to scratch your brain. It's arcadey uh,

282
00:20:15.319 --> 00:20:19.759
it's it's an easy twenty this era, and it's on PC, which

283
00:20:19.799 --> 00:20:22.599
means we can play it together right
now. Might have to do that.

284
00:20:22.680 --> 00:20:26.720
The only PC game to have that's
similar to that is Gauntlet. Um,

285
00:20:26.839 --> 00:20:30.319
because I love Gauntlet. I've I've
always loved Gauntlet, the PS two Gauntlet

286
00:20:30.400 --> 00:20:33.880
I played for hundreds and hundreds of
hours The Dark Legacy. Did you ever

287
00:20:33.920 --> 00:20:38.079
played Dark Legacy? I have played
Graham, I have played every Gauntlet that

288
00:20:38.119 --> 00:20:42.440
exists. I have like a Gauntlet
Legacy I have played. I put the

289
00:20:42.559 --> 00:20:48.200
arcade of Gauntlet Legacy. I put
the arcade of Gauntlet one, the original

290
00:20:48.240 --> 00:20:51.440
Gaunlet, which obviously is an arcade
game, the remaster on PC, and

291
00:20:51.559 --> 00:20:53.839
my favorite, which is Gauntlet one
on PlayStation one, which I got to

292
00:20:55.039 --> 00:20:59.599
max level in um as Warrior,
and I got the nine nine nine plus

293
00:20:59.680 --> 00:21:03.759
charged underhammer that you get at the
end um for getting to that level.

294
00:21:04.119 --> 00:21:11.359
So I love Gauntlet. Um Gauntlet
is very meditative. Hell Divers is not.

295
00:21:11.000 --> 00:21:18.440
Hell Divers is hilarious because it's full
on player versus player, like a

296
00:21:18.519 --> 00:21:22.000
friendly fire, and when you when
you call in weapons, they come in

297
00:21:22.039 --> 00:21:27.839
these giant capsules. It's very easy
to accidentally kill your friends. Um uh.

298
00:21:29.319 --> 00:21:33.000
It's wonderful and stressful in the best
way. And it has an arc

299
00:21:33.079 --> 00:21:36.279
At the end of every level.
You have to run to the area where

300
00:21:36.319 --> 00:21:38.640
you call in your evac and then
everybody gets swarmed and you have to do

301
00:21:38.720 --> 00:21:45.839
like a seven Samurai final countdown.
It's wonderful. Every time Hell Divers totally

302
00:21:45.920 --> 00:21:48.640
rocks. All right, good,
I well, then I need to play

303
00:21:48.640 --> 00:21:51.759
it. You had me at Fake
Propaganda. Oh my god. Yeah.

304
00:21:51.839 --> 00:21:55.200
I love a game that leans into
the lore of the world. Um So

305
00:21:55.720 --> 00:21:57.559
it's one of the reasons I love
BioShock Infinite so much was like some of

306
00:21:57.599 --> 00:22:03.880
the like not propaganda, but like
the like the cultural piece, like the

307
00:22:03.880 --> 00:22:06.960
posters that then it was propaganda,
right, like they did propaganda for for

308
00:22:07.039 --> 00:22:11.920
that government. Yeah, it was
very broadside of the barn. Racism is

309
00:22:11.960 --> 00:22:15.440
bad. Yeah. I remember the
opening where there's like the person being tortured

310
00:22:15.440 --> 00:22:19.359
and then you like destroy a CoP's
face. Uh so subtle Yeah, you

311
00:22:19.440 --> 00:22:25.279
know, listen, I love subtlety. Maybe not strong suit, but I

312
00:22:26.119 --> 00:22:29.880
did love I did. I did
love that BioShock. That all right?

313
00:22:30.039 --> 00:22:33.559
Is it is possible the first BioShock
is up much much, much higher on

314
00:22:33.599 --> 00:22:37.480
this list than Bioshockit. Yeah,
I mean that's fair. I think I

315
00:22:37.519 --> 00:22:41.039
think I am in the minority by
saying that I loved BioShock in Infinite more

316
00:22:41.079 --> 00:22:45.720
than Bioshockolman, So wow, I
thought you were gonna say that you were

317
00:22:45.720 --> 00:22:48.559
the martyred by liking BioShock and fit
it, and I would have agreed with

318
00:22:48.559 --> 00:22:51.359
that. I mean, that's probably
true. I don't know. There were

319
00:22:51.359 --> 00:22:52.799
a lot of people that loved BioShock, and when it came out, I

320
00:22:52.839 --> 00:22:57.480
think it has since had less of
a reputation. It's razzle dazzle. I

321
00:22:57.480 --> 00:23:00.720
think I think. I mean this
is applicable to board games. The game

322
00:23:00.799 --> 00:23:04.599
comes out, it becomes the new
hotness. Everybody is shaken up, and

323
00:23:04.640 --> 00:23:08.200
then it's like it's like the Scythe
thing. Everyone loved Sythe that came out,

324
00:23:08.480 --> 00:23:11.279
and then they played it too much
and they realized, oh, it's

325
00:23:11.319 --> 00:23:15.559
it's okay. I so so not
to dev it because I have I have

326
00:23:15.640 --> 00:23:19.079
your next No, there's no no
deviation, is what is the game?

327
00:23:19.200 --> 00:23:22.960
Because I like I like the huge
thing. We haven't talked about video games

328
00:23:23.000 --> 00:23:26.799
on this podcast ever. Right,
this is the first time we're doing video

329
00:23:26.799 --> 00:23:29.759
games top five. We'll do a
top five video games of all time.

330
00:23:29.799 --> 00:23:32.640
I'm ready. I got my half, my three, Um, I got

331
00:23:32.640 --> 00:23:37.039
two, I have one two more
and it's gonna be hard. Um,

332
00:23:37.119 --> 00:23:41.119
but what was I gonna say?
I came again Scythe much like Starship Troopers.

333
00:23:41.200 --> 00:23:45.640
I came late to the party,
and I still own a copy of

334
00:23:45.680 --> 00:23:48.640
Scythe. I still enjoy it.
I still it's not the best game that

335
00:23:48.680 --> 00:23:52.160
I've ever played, but it really
does scratch to get an interesting itch that

336
00:23:52.200 --> 00:23:56.599
I didn't think I needed. So
I don't know. UM, as long

337
00:23:56.640 --> 00:24:00.799
as you're not rusty it because rusty, it's dumb, my a listery and

338
00:24:00.920 --> 00:24:04.960
hot take about psythe is just that
the best thing about it is the art

339
00:24:06.279 --> 00:24:11.000
it is, I don't and everything
else is not nearly as good or is

340
00:24:11.079 --> 00:24:14.799
arresting or is interesting. I don't
even think that's a hot take. I

341
00:24:14.799 --> 00:24:19.519
think I'm being facetious. Yea,
that's because the art's really good. But

342
00:24:19.799 --> 00:24:25.319
it also speaks to why it captured
the attention of the internet. They posted

343
00:24:25.319 --> 00:24:27.519
that first picture, the internet exploded, everyone bought it, they played the

344
00:24:27.559 --> 00:24:32.559
heck out of it, and then
you know, it's star has faded a

345
00:24:32.599 --> 00:24:36.079
little bit. Yeah. Well,
I think that's partially true of a lot

346
00:24:36.119 --> 00:24:40.480
of things that people like. I
think we I don't know. Maybe it's

347
00:24:40.480 --> 00:24:45.480
the after being the board industry for
a while, It's like people want things

348
00:24:45.519 --> 00:24:48.240
to fail. Like I was shocked
at the number of people that they're like,

349
00:24:48.319 --> 00:24:51.000
let's go gloom Haven's not number one, And I was like, you

350
00:24:51.039 --> 00:24:52.599
were some of the like something like
you were the same ones that loved it

351
00:24:52.759 --> 00:24:57.359
like two years ago, three years
ago. Um, I don't know how

352
00:24:57.359 --> 00:25:03.000
your feelings on gloom Haven. I
think I think bloom Haven is is very

353
00:25:03.079 --> 00:25:06.960
good, but I don't love it
and Idor is one of my favorite games

354
00:25:06.960 --> 00:25:07.920
of all the time. But yeah, I give I give it like a

355
00:25:08.480 --> 00:25:12.440
like an eight out of ten,
Um, sir, I think that's fair.

356
00:25:14.720 --> 00:25:18.160
I think it's very good. Um. But there's so much about it

357
00:25:18.240 --> 00:25:23.559
that I find obnoxious. But the
car of itself is great, you know.

358
00:25:23.680 --> 00:25:26.359
I just don't think it has to
come in a box, uh the

359
00:25:26.440 --> 00:25:30.839
size of a case and a half
of beer. Um. I think what

360
00:25:30.960 --> 00:25:38.400
is it? Lions Main? What's
the uh the other campaign play game of

361
00:25:38.720 --> 00:25:44.160
um? Oh, Jaws the Line. I think Jaws of the Line is

362
00:25:44.200 --> 00:25:47.799
the best form of gloom Haven interesting. And I have not played Jaws Line.

363
00:25:48.519 --> 00:25:52.079
Speaking of the games that I may
or may not have played, Number

364
00:25:52.079 --> 00:25:55.799
fifty seven, All right, number
fifty seven, we're right here in the

365
00:25:55.880 --> 00:26:02.839
middle. Number of fifty seven is
far cry too. Oh nice. Farcry

366
00:26:03.119 --> 00:26:07.720
is in the Interesting series because the
first game nobody remembers playing, and then

367
00:26:07.759 --> 00:26:11.400
two really changed things up in a
weird way, and it has it has

368
00:26:11.519 --> 00:26:17.079
a cult following. Ye, so
a lot of um your kind of initial

369
00:26:17.960 --> 00:26:23.480
uh nuzzlock run people kind of latched
on too far Cry too because like like

370
00:26:23.640 --> 00:26:27.720
Residival five, it's set in Africa, but it's not cartoony like in the

371
00:26:27.759 --> 00:26:33.160
opening act you get malaria. UM. It's really really really gritty. UM.

372
00:26:34.119 --> 00:26:40.880
It had the first like wild fire
mechanics I ever remember seeing. UM.

373
00:26:41.759 --> 00:26:47.400
And it's also this kind of like
the Beatles Revolver album feeling, because

374
00:26:47.400 --> 00:26:51.279
it's right before everything kind of exploded, right in this metaphor, Uh,

375
00:26:52.039 --> 00:26:55.640
Farcry three is Sergeant Peppers, where
all of a sudden everyone was on the

376
00:26:55.680 --> 00:27:02.920
map, and now every single Farcry
game is identical to or three. So

377
00:27:03.160 --> 00:27:06.440
fark right two is really fascinating.
I am not one of the people who

378
00:27:06.720 --> 00:27:10.079
loves it. I've since gone back. I've modded the heck out of it.

379
00:27:10.160 --> 00:27:14.640
I've done some of that like weird
Nuzzlock run stuff where basically it's it's

380
00:27:14.680 --> 00:27:18.559
perma death. You have a self
inflicted perma death. And I think that's

381
00:27:18.599 --> 00:27:23.279
interesting in kind of a conceptual sense, that there's all these games that have

382
00:27:23.359 --> 00:27:29.880
really captured the imagination of subcultures because
of how people play with it. And

383
00:27:29.920 --> 00:27:36.240
I think that's a really fascinating lesson
to take home as designers and also as

384
00:27:36.319 --> 00:27:42.279
like fans and players of things.
When a game becomes beyond the scope of

385
00:27:42.319 --> 00:27:48.119
what the original intent was, how
a game can be molded in any possible

386
00:27:48.160 --> 00:27:52.519
way. Fark Right two is a
bizarre and fascinating game, and it's right

387
00:27:52.519 --> 00:27:56.720
there on the cost between nobody cares
and perhaps we've gone too far. Yeah,

388
00:27:56.799 --> 00:28:03.079
yeah, maybe so I have not
played Farcry too. My experience of

389
00:28:03.079 --> 00:28:07.240
the far Car franchise. The metaphor
you made about Sergeant Pepper's Lonely Hearts Club

390
00:28:07.359 --> 00:28:11.960
is very apt, I think,
because I started in far Cry three and

391
00:28:11.240 --> 00:28:17.759
I played Farkry three to absolute death. Me too. I love it.

392
00:28:17.759 --> 00:28:21.279
It's one of my again makes my
at least my top twenty games of all

393
00:28:21.359 --> 00:28:23.559
time. I love Farkry three.
I sunk way too much time. I

394
00:28:23.599 --> 00:28:27.359
got all the achievements, and at
some point I literally just did a web

395
00:28:27.400 --> 00:28:32.880
series my friends in college called The
Adventures of far Cry Man, which because

396
00:28:32.880 --> 00:28:37.920
we were just so enamored with it, and it was just us with wingsuits

397
00:28:37.960 --> 00:28:41.799
just to ambush the random pirate bases. So so you recorded this, we'll

398
00:28:41.799 --> 00:28:44.799
put this in the show notes below. Right, I wish I don't know

399
00:28:44.839 --> 00:28:48.920
what any of the man the adventures
are far Crime Man and the role the

400
00:28:49.000 --> 00:28:52.119
rule was if you were playing farcry
Man. You had the wingsuit and the

401
00:28:52.119 --> 00:28:57.720
Magnum revolver and nothing, which was
great. But I think one of the

402
00:28:57.720 --> 00:29:00.720
things I love about game is like
Far Cry Too, because Far Cry Too

403
00:29:00.759 --> 00:29:06.480
popped up on my radar a while
ago. Is it goes back to what

404
00:29:06.480 --> 00:29:10.200
you're saying about unity in tone.
Right in the first thirteen seconds of this

405
00:29:10.240 --> 00:29:14.240
game, you get malaria, you
know the like. And I've watched full

406
00:29:14.240 --> 00:29:17.279
playthroughs of this game, by the
way, because it fascinates me so much.

407
00:29:17.440 --> 00:29:18.640
So never i've never played it,
I still have a lot of familiarity

408
00:29:18.680 --> 00:29:22.279
with this subject. So spoilers for
Far Cry Too, I guess if anyone

409
00:29:22.319 --> 00:29:26.319
wants those. But like the quote
unquote good ending, is you basically offing

410
00:29:26.319 --> 00:29:30.559
yourself by blowing up like a bridge
or like a convoy line to stop these

411
00:29:30.599 --> 00:29:33.440
people from doing bad stuff? Am
I am I wrong? Yeah, it's

412
00:29:33.480 --> 00:29:37.319
gritty, it's dark. Yeah,
it's grounded in a way that video games

413
00:29:37.359 --> 00:29:41.680
of this era were not aren't really, no, because there were two kinds

414
00:29:41.680 --> 00:29:47.400
of games. There were your kind
of Far Cry three spitops the line which

415
00:29:47.480 --> 00:29:49.640
was we're going to be a commentary
on the gray brown, Gray Brown,

416
00:29:51.039 --> 00:29:53.240
and then there was just normal gray
brown, gray brown, and so it

417
00:29:53.319 --> 00:29:57.160
was like over the top and big
and gears of war and whatever, and

418
00:29:57.559 --> 00:30:03.880
Far Cry two was early enough in
the cycle that it was just straight gritty.

419
00:30:03.599 --> 00:30:07.200
Yeah, there was. It was, And it's a it's a commentary

420
00:30:07.279 --> 00:30:11.519
upon itself because of the decisions that
were made, like it's kind of an

421
00:30:11.559 --> 00:30:14.839
oddity. And what's interesting is and
again, I think this goes back to

422
00:30:14.880 --> 00:30:18.720
earnestness. I think people just have
to own it, like it's gritty without

423
00:30:18.839 --> 00:30:22.720
being like eye rolling lee gritty,
at least when I have watched it and

424
00:30:22.839 --> 00:30:26.000
enjoyed it, like it felt like
it inhabited that without being too much.

425
00:30:26.039 --> 00:30:30.559
If that makes sense, I agree. I I have a pretty low tolerance

426
00:30:30.680 --> 00:30:36.799
for Grim Dark because it feels very
much like a little kid waving their arms

427
00:30:36.799 --> 00:30:41.799
and jumping up and down. If
if it reminds me of forty K you've

428
00:30:41.799 --> 00:30:47.920
already lost. But farkright too,
feels like it was just like trying to

429
00:30:47.960 --> 00:30:49.599
tell the story, you know,
and that it didn't go over the edge.

430
00:30:51.680 --> 00:30:53.000
Is it fun to play? I
don't know. It's kind of a

431
00:30:53.039 --> 00:30:57.759
pan the ass, But then that's
interesting again, it's just like pre h

432
00:30:59.359 --> 00:31:04.480
follow the marker on your map stuff. You know, it didn't spoonfeed it

433
00:31:04.519 --> 00:31:07.240
to you. You had to navigate
through the jungle. It was really it

434
00:31:07.319 --> 00:31:11.759
was really hard. So making it
really, really really hard when people are

435
00:31:11.799 --> 00:31:15.000
like, nope, perma death,
self inflicted perma death is fascinating, you

436
00:31:15.079 --> 00:31:18.400
know, Like there's tons of these
people who've who've said it's their favorite game

437
00:31:18.400 --> 00:31:22.240
of all time, like yeah,
popping. Because of these experiences in the

438
00:31:22.279 --> 00:31:26.920
subculture, it's a game that continues
to be something interesting to look back on,

439
00:31:26.920 --> 00:31:30.039
at least for me and to watch, which is why I've watched so

440
00:31:30.039 --> 00:31:33.279
many playthroughs of it, because I'm
like, what a weird experiment they have

441
00:31:33.400 --> 00:31:37.200
done. It's cool, all right, your next one game number eighty five,

442
00:31:37.640 --> 00:31:41.519
all right, so something that's gonna
be worse than that. Yes,

443
00:31:42.039 --> 00:31:49.519
fascinating. Okay, my number eighty
five is speaking of co op multiplayer beat

444
00:31:49.599 --> 00:31:56.640
him up. It's Castle Crashers.
Castle Crashers exploded when it came out,

445
00:31:56.680 --> 00:32:00.680
and the fact that you've not reacted
at all makes me you haven't played it.

446
00:32:00.720 --> 00:32:02.240
I have. Actually I own a
copy of Castle Crushers. Um.

447
00:32:04.000 --> 00:32:06.920
I am a member. Every con
I went to, people are dressed to

448
00:32:06.960 --> 00:32:10.240
members the nights. Um. Every
time I went to buddy's houses, they

449
00:32:10.240 --> 00:32:14.880
were all playing it. Uh.
This was an era um, and it's

450
00:32:14.920 --> 00:32:19.160
one that I didn't really love.
Um. It has weird bathroom humor in

451
00:32:19.200 --> 00:32:22.400
it that I don't really drive with. Yeah, I love side scrolling beat

452
00:32:22.440 --> 00:32:27.079
him up, but it also like
wasn't quite enough there. Um. I'm

453
00:32:27.160 --> 00:32:30.440
looking at this list here, and
I'm looking at the like the seventy five

454
00:32:30.599 --> 00:32:34.599
to eighty five range that I have
in front of me, And these are

455
00:32:34.599 --> 00:32:38.079
games that I had a good enough
time with and I will never play again.

456
00:32:39.720 --> 00:32:43.640
And that's why I didn't react,
Because I have played Castle Crashes.

457
00:32:43.640 --> 00:32:45.839
I think I like three hours on
it on Steam something like that. Woh

458
00:32:45.839 --> 00:32:49.640
okay, well, yes you can't
play it on Steam. It's like at

459
00:32:49.680 --> 00:32:53.200
your buddy's house and Doritos. Everyone's
there. You're playing until way too late

460
00:32:53.480 --> 00:32:57.759
because you don't care about the first
class you have in the morning. It's

461
00:32:57.799 --> 00:33:01.799
it's a It's a quintessential college game
with like ear buddies. Yeah, I

462
00:33:01.960 --> 00:33:06.359
just I liked it. It was
fine, and I played a couple of

463
00:33:06.400 --> 00:33:08.559
times as a friends online. I
think it would have had a better experience

464
00:33:08.799 --> 00:33:15.359
if I had done what you were
describing truthfully, but it was fine.

465
00:33:15.400 --> 00:33:19.759
I remember being like, this is
a confident beat him up with new Grounds

466
00:33:19.839 --> 00:33:23.559
level humor, like early new Grounds
level humor. A lot of this stuff

467
00:33:23.799 --> 00:33:27.319
is it's a time and place,
and I think a lot of it you

468
00:33:27.599 --> 00:33:31.119
it gets missed, you know,
And this was a game that like really

469
00:33:31.200 --> 00:33:36.200
hit the zye Geis when it came
out, it was massively popular, and

470
00:33:36.880 --> 00:33:39.680
personally, I find myself outside a
lot of these events, a lot of

471
00:33:39.720 --> 00:33:46.240
these zye geis oftentimes by choice.
When things kind of explode into pop culture,

472
00:33:46.440 --> 00:33:52.359
I immediately become very suspicious of it. I never watched Lost because it

473
00:33:52.440 --> 00:33:54.920
was like a fanatical thing and people
lose in their minds, and I was

474
00:33:54.960 --> 00:33:58.480
just immediately suspicious. People were like, no, no, no, no,

475
00:33:58.559 --> 00:34:00.200
it's the best thing in the world, and I'm like, let's let's

476
00:34:00.279 --> 00:34:04.440
let's cool our jets, right,
And then I don't know, and then

477
00:34:04.440 --> 00:34:07.880
people turned on it the same thing
with like a Game of Thrones, like

478
00:34:07.119 --> 00:34:12.760
everyone it was. It was destination
television, and then the last couple of

479
00:34:12.800 --> 00:34:17.079
seasons where they weren't the books anymore, and then subculture revolted. You know,

480
00:34:17.519 --> 00:34:22.000
people, people are so dickle especially
when they feel like they've been lied

481
00:34:22.039 --> 00:34:25.679
to by the thing that they've poured
their heart and sold as a lifelong Game

482
00:34:25.719 --> 00:34:30.480
of Thrones fan. I will say
it is the lack of fickleness there.

483
00:34:30.639 --> 00:34:35.519
It is that that season eight was
every principle of good writing that you have

484
00:34:35.599 --> 00:34:39.039
ever espoused, Graham. They betrayed
all of it all at once. Seven

485
00:34:39.159 --> 00:34:43.360
wasn't very good, and I liked
it very good. I Seven felt like

486
00:34:43.400 --> 00:34:45.000
set up. I think people didn't
like seven because it felt like set up.

487
00:34:45.199 --> 00:34:47.639
I think that was the wind up
and we were like, oh man,

488
00:34:49.360 --> 00:34:53.039
it's gonna be great, and then
um, we'll see see that.

489
00:34:53.039 --> 00:35:00.079
That wind up immediately makes me suspicious
because I've seen jj Abrahms really give talks

490
00:35:00.119 --> 00:35:05.639
about his mystery box, where he
he carries a freaking box on stage with

491
00:35:05.679 --> 00:35:07.400
a question mark on it, and
he's like, this is how I write

492
00:35:07.440 --> 00:35:12.000
mysteries, like it's the coolest thing
in the world. And instead I'm screaming

493
00:35:12.039 --> 00:35:14.679
at him, right, like,
that's not how you write a mystery.

494
00:35:14.800 --> 00:35:17.920
That's how you disappoint, right,
That's how you write people's hearts. Right.

495
00:35:19.519 --> 00:35:23.119
It is the most casey at the
bat experience. But the problem is

496
00:35:23.159 --> 00:35:31.000
I love. But that is an
intentional like anti climax. But all these

497
00:35:31.000 --> 00:35:36.360
are unintentional anti climaxes. Oh yeah, but but but I think how how

498
00:35:36.400 --> 00:35:42.079
the fans of the Mudville nine felt
is how I felt watching Game of Thrown

499
00:35:42.119 --> 00:35:45.800
season eight. Um, we're gonna
bounce really hard though into this next part

500
00:35:45.800 --> 00:35:52.840
of the list. Okay, eighteen
eighteen eighty five to eighteen. That's a

501
00:35:52.960 --> 00:35:58.599
huge jump. So we're gonna talk
about something that is slightly better than Hill

502
00:35:58.639 --> 00:36:05.239
divers O. This is the best
game of its kind. It started revolution

503
00:36:06.320 --> 00:36:10.960
all of a sudden, people of
different inclinations were suddenly playing a different type

504
00:36:10.960 --> 00:36:15.280
of video game because it hit the
mainstream. But it was designed like something

505
00:36:15.400 --> 00:36:22.519
was indie again, coming from something
that was wildly popular, a television property

506
00:36:22.559 --> 00:36:28.760
that came down into a quiet,
individual kind of design that was deeply narrative,

507
00:36:29.800 --> 00:36:31.280
also kind of lied to you about
what it was about. That is

508
00:36:31.320 --> 00:36:38.239
the Walking Dead, the Walking the
Telltale one. Yeah, eighteen, number

509
00:36:38.280 --> 00:36:45.360
eighteen, incredible game, and every
other Tolltale game that came after was a

510
00:36:45.400 --> 00:36:50.280
pale, a pale, pale shadow
of it. And this one was great.

511
00:36:50.519 --> 00:36:53.599
Despite the fact that again, these
tropes that became more and more transparency

512
00:36:53.639 --> 00:36:58.079
that went on. This person will
remember that, No they won't. That's

513
00:36:58.079 --> 00:37:00.320
a lie. The game's literally lying
to you. This is a great tie

514
00:37:00.360 --> 00:37:05.039
in with jj abrams where they're promising
things that don't pay off. Boom.

515
00:37:05.199 --> 00:37:07.800
That's the Walking Dead tall Tale game. But the game is incredible. It's

516
00:37:07.840 --> 00:37:13.400
perfectly paced, It's got an incredible
ending. I give a lot of props

517
00:37:13.440 --> 00:37:17.280
to great openings and great endings and
pacing. Yeah, I can. I

518
00:37:17.280 --> 00:37:22.519
can forgive a lot of stuff if
all of those things are are in place.

519
00:37:22.559 --> 00:37:30.480
And the Walking Dead tall Tale game
was incredible. Um, it came

520
00:37:30.519 --> 00:37:34.000
at a time in which people have
gotten tired of like quick time events.

521
00:37:34.000 --> 00:37:36.599
They were like, this is this
is uh, this is a grift.

522
00:37:37.159 --> 00:37:40.920
Um. But also it was on
consoles, so people were playing narrative games,

523
00:37:42.119 --> 00:37:44.800
and so all of a sudden,
people who love point click games were

524
00:37:44.800 --> 00:37:46.280
there. But then people are like, oh wait, this is slow pace

525
00:37:46.360 --> 00:37:50.400
and all I do is walk around. But it gripped to people in such

526
00:37:50.400 --> 00:37:59.239
a way and and and spurred on
a whole line of deeply mediocre fash Yeah.

527
00:37:59.280 --> 00:38:01.559
But I think everything you've said about
it is is true. I think

528
00:38:01.559 --> 00:38:07.239
it is perfectly paced at the ending
slaps. I think the beginning slaps at

529
00:38:07.280 --> 00:38:09.440
the pace. I think the pace
is its strongest weapon. I feel like

530
00:38:10.559 --> 00:38:15.079
just goes goes, goes, goes
goes. Yeah, this like five chapter

531
00:38:15.199 --> 00:38:21.119
thing which kind of became popular again
also in the indie sphere where you maybe

532
00:38:21.119 --> 00:38:24.079
you don't have the money to make
make a full game. Um, I

533
00:38:24.239 --> 00:38:28.800
for dang, I'm blanking on the
name. Did you play the narrative game

534
00:38:29.480 --> 00:38:34.800
where where you're a teenage girl who
can go back in time? Uh,

535
00:38:34.880 --> 00:38:38.760
life is strange? No, no, And I did not that it was

536
00:38:38.800 --> 00:38:45.440
okay. It looked that looked okay. I wanted I wanted to like it,

537
00:38:45.079 --> 00:38:52.960
and it uh didn't stick to landing, but it was, but it

538
00:38:52.000 --> 00:38:58.599
came from a similar kind of uh
indie world. The five chapters deeply narrative.

539
00:38:59.039 --> 00:39:00.599
You're a person walking around this kind
of like new generation of point and

540
00:39:00.599 --> 00:39:04.920
click. I love point and click
games. I always have. There were

541
00:39:04.960 --> 00:39:07.599
some of the first games that I
played when I was way too little and

542
00:39:07.639 --> 00:39:13.280
didn't understand them. I have deep
memories of being traumatized by playing King's Quest

543
00:39:13.360 --> 00:39:16.360
different kings Quest games at an early
age, and being horribly murdered by something

544
00:39:16.480 --> 00:39:22.480
and then like screaming because I was
five years old. Yeah, so I

545
00:39:22.559 --> 00:39:24.360
have a soft spot in this,
and I think The Walking Dead. I

546
00:39:24.679 --> 00:39:29.599
read the comic and didn't love it, and then the TV show came out

547
00:39:29.719 --> 00:39:34.639
and everyone loved it, and then
I honestly think this form is probably the

548
00:39:34.679 --> 00:39:37.079
best thing to come out of the
whole franchise, because now we're like three

549
00:39:37.119 --> 00:39:42.239
spinoffs deep or whatever, and honestly, I don't know anybody that watches them

550
00:39:42.280 --> 00:39:46.679
anymore. Like, yeah, and
a partridge in the peatree three spinoffs and

551
00:39:46.519 --> 00:39:54.360
I liked the first season. I
think of The Walking Dead and then completely

552
00:39:54.519 --> 00:40:00.000
gave up on it. But I
love the game. The game is great.

553
00:40:00.239 --> 00:40:01.599
The game is. The game is
sick, all right, So grip,

554
00:40:01.679 --> 00:40:06.400
I have one more random one.
And then I want to hear,

555
00:40:06.559 --> 00:40:08.719
well, I'll tell you what we
can do this everyone, there are no

556
00:40:08.960 --> 00:40:10.800
I know, I know. I'm
just letting you know that I have one

557
00:40:10.800 --> 00:40:14.920
more random one. So we're going
to continue. Move up your list.

558
00:40:14.960 --> 00:40:20.119
It is number fourteen. Awesome,
Okay. I'm excited to talk about fourteen

559
00:40:20.519 --> 00:40:27.519
because it ties into basically a series
that has spread pretty evenly across this whole

560
00:40:27.559 --> 00:40:32.360
thing and into the present day.
A mainstream series that I'm a slight apologist

561
00:40:32.400 --> 00:40:37.800
for and a thing that it's very
easy for me to find people who've played

562
00:40:37.800 --> 00:40:40.960
this series and you can talk about
it, and I'm always a little embarrassed

563
00:40:40.960 --> 00:40:45.480
by how much I like it.
But number fourteen is Assassin's Creed two.

564
00:40:47.079 --> 00:40:55.360
Assassin's Creed two is so good.
Assassin's Creed two is an apology for everything

565
00:40:55.400 --> 00:40:59.679
that people didn't like about Assassin's Creed
one, and let's talk about it,

566
00:40:59.719 --> 00:41:07.760
because I like Assassin's Creed is not
good about it talking about terrible past and

567
00:41:07.199 --> 00:41:15.400
talk about jank mechanics, um,
but being like a Muslim assassin in the

568
00:41:15.480 --> 00:41:22.119
Crusades and the freedom it felt so
next Gene when it came truly I and

569
00:41:22.880 --> 00:41:30.320
I am a lover of the Prince
of Persia games, which is a direct

570
00:41:30.599 --> 00:41:36.400
design uh jump from that, as
well as a Thief one and two um

571
00:41:36.400 --> 00:41:39.760
on the PC. So my all
time favorite games and Prince of Persia led

572
00:41:39.840 --> 00:41:45.000
directly into what has become basically all
of Assassin's Creed. And I liked Assassin's

573
00:41:45.039 --> 00:41:49.159
Creed one, but they're like,
wasn't much diversity and your character is kind

574
00:41:49.159 --> 00:41:52.480
of boring and you had an American
accent for some reason, and the story

575
00:41:52.559 --> 00:41:57.280
was kind of bad um and every
time you were in the modern day it

576
00:41:57.360 --> 00:42:02.440
was awful and it took you forever
to it going. And then whoever was

577
00:42:02.480 --> 00:42:07.199
in charge sat down in a table
and we're like, okay, we've we

578
00:42:07.320 --> 00:42:12.159
have this golden goose. How do
we apologize to every single person on the

579
00:42:12.159 --> 00:42:15.440
planet Earth who've played this game?
And they made Assassin's Creed too, which

580
00:42:15.559 --> 00:42:21.599
beginning to end is incredible. Every
every place you go is amazing. The

581
00:42:21.679 --> 00:42:24.039
quality of light and venice, the
fact that the boss fight is spoilers.

582
00:42:24.280 --> 00:42:30.280
You punched the both in the face
competedly. Yeah, and then and then

583
00:42:30.320 --> 00:42:35.960
the framing device actually worked. Yeah, most of it doesn't, and many

584
00:42:36.159 --> 00:42:38.360
games down the line in the series
are all kind of stupid and nobody really

585
00:42:38.360 --> 00:42:44.000
cares about a modern day and then
be the ultimate framing device of like gods

586
00:42:44.039 --> 00:42:49.880
and interdimensional stuff. But Assassins Creed
two did it exceptionally well, and it

587
00:42:49.920 --> 00:42:52.000
was a long time before I felt
like a game was ever as good at

588
00:42:52.000 --> 00:42:57.880
it again. Also the best protagonist
out of the Assassins Creed series. I'm

589
00:42:57.920 --> 00:43:01.880
gonna I will I'll say I like
Assassin's creed honesty a lot okay, good,

590
00:43:02.639 --> 00:43:06.320
A lot of people do because it's
kind of a build your own but

591
00:43:06.320 --> 00:43:08.760
because they like obviously they have a
voice in a part of that story.

592
00:43:08.880 --> 00:43:13.800
But very it's by very BioWare at
this point, they've become they've gone full

593
00:43:13.840 --> 00:43:19.079
on BioWare. But um so god, I respect the heck out of whoever

594
00:43:19.280 --> 00:43:22.239
was like, we're gonna make this
character, and it's gonna be this character

595
00:43:22.480 --> 00:43:27.440
and you're gonna play as him.
There I hesitate. I don't know if

596
00:43:27.480 --> 00:43:34.840
there is a cooler video game character
than I love et Ceo. Ceo is

597
00:43:34.880 --> 00:43:37.760
the man. Oh my god,
that whole game was so good, dude,

598
00:43:37.840 --> 00:43:42.119
I I again again. The Pacers, So I talked about the final

599
00:43:42.159 --> 00:43:45.960
boss fight where you bunch Rodrigo Borgia
like repeated any of the face yes,

600
00:43:46.559 --> 00:43:52.119
but um you you don't even like
talk about the fact that you're an assassin.

601
00:43:52.239 --> 00:43:54.360
Like many other games like Black Flag
with people love right, they're like

602
00:43:54.440 --> 00:43:58.760
you get to pirate, like okay, whatever, like it's lost its way

603
00:43:58.880 --> 00:44:01.559
or it's something different. Who cares
try to embrace it. They're desperately just

604
00:44:01.559 --> 00:44:06.639
trying to make money, so whatever, and people had fun being pirates,

605
00:44:06.880 --> 00:44:13.840
but the idea that you were a
person and that you completely embodied them and

606
00:44:13.840 --> 00:44:16.639
then went through an emotional journey with
him, right and at the end you

607
00:44:16.679 --> 00:44:21.039
were like, you felt like you
had become this assassin. They really did

608
00:44:21.480 --> 00:44:24.119
deliver on their own lore, which
and most all video games of a triple

609
00:44:24.159 --> 00:44:30.760
A nature are really have a trouble
with delivering lore in a way that like

610
00:44:31.239 --> 00:44:36.800
they're it's self important, and Assassin's
Creed is not immune to that. But

611
00:44:36.880 --> 00:44:43.199
the emotional journey of Assassin's Creed too
broadly, out out out classed the kind

612
00:44:43.199 --> 00:44:45.800
of game that it was. But
that's why that's why I think SEO is

613
00:44:45.840 --> 00:44:49.920
my favorite, because it felt like
it was the one that they owned the

614
00:44:50.000 --> 00:44:52.159
most. They were like, this
is it. They knew exactly what kind

615
00:44:52.159 --> 00:44:57.119
of story they were trying to tell
it at CEO, even down to Assassin's

616
00:44:57.119 --> 00:45:00.039
Creed Brotherhood, which I actually really
enjoyed, Bro, there's fabulous. Yeah,

617
00:45:00.079 --> 00:45:04.159
I just don't like it as much
because again, the emotional arc.

618
00:45:04.320 --> 00:45:08.199
Maybe mechanically it might be better,
but I just love You're a kid jumping

619
00:45:08.199 --> 00:45:13.440
out of windows, to punching the
Pope, to all the assassins coming through

620
00:45:13.440 --> 00:45:15.280
and being like here we are.
But it was to watch him be like

621
00:45:15.440 --> 00:45:21.000
become go from the swaggering devil,
make care, I have no responsibilities,

622
00:45:21.000 --> 00:45:23.800
young men, badass assassin that he
was, which is again the great as

623
00:45:23.840 --> 00:45:27.519
such a great power fantasy to him
being this kind of like, oh,

624
00:45:27.559 --> 00:45:30.280
I have to be a father figure
now to this group of assassins. And

625
00:45:30.360 --> 00:45:35.320
that was a cool arc too,
So you know, tell me a fellow

626
00:45:35.320 --> 00:45:37.599
apologist, it's what I'm saying.
I think. I think Assassin's Creek two

627
00:45:37.679 --> 00:45:44.320
is dope. I think that the
overwhelming majority of the games are either bad

628
00:45:44.400 --> 00:45:51.199
or fine. Yeah, and I
um, I was out for a while.

629
00:45:51.559 --> 00:45:53.719
Um. And the problem is that
every once in a while, when

630
00:45:53.760 --> 00:45:57.719
I think they've brought me back in, I'll then play a game and they

631
00:45:57.719 --> 00:46:01.679
pulled me right back out. So
stuff. The recent ones have not been

632
00:46:04.639 --> 00:46:08.679
Oh god, I despised. I
despised. What is it? Ragnarot?

633
00:46:08.760 --> 00:46:13.719
No, Bahalla bhalla. I just
blushed, filalla. It's so hard.

634
00:46:14.360 --> 00:46:22.239
Yeah, it's not. It's not
great. Did not look particularly enjoyable,

635
00:46:22.239 --> 00:46:22.760
which if I didn't play it,
I was like, you know what,

636
00:46:22.800 --> 00:46:25.760
I'm good. I think I've I've
had my moment with Assassin's Creed. The

637
00:46:25.800 --> 00:46:29.760
problem is that they brought me in
so hard of Odyssey. I was like,

638
00:46:29.800 --> 00:46:31.400
okay, you've brought me back in. Okay, I'll play it,

639
00:46:31.840 --> 00:46:37.360
And then it brought me back out
again. Odyssey is incredible. Yeah.

640
00:46:37.400 --> 00:46:39.639
I haven't played Odyssey either. I'm
not a I don't know. Maybe maybe

641
00:46:39.639 --> 00:46:44.480
I missed the open world enjoyment of
Assassin's Creed. Maybe I'll come back to

642
00:46:44.519 --> 00:46:47.119
it at some point. But speaking
of come back to it, we have

643
00:46:47.119 --> 00:46:52.760
two left. What is number one
twenty seven on your list? It's another

644
00:46:52.800 --> 00:46:58.559
Assassin's Creed game. Can you guess
which one the three? Yep? Yeah

645
00:46:58.880 --> 00:47:07.320
said three? Yeah, um yeah. I'll try and wrap this up fast

646
00:47:07.360 --> 00:47:09.559
because it's so funny that you jumped
right to the end there. Um,

647
00:47:10.639 --> 00:47:15.880
like two is fabulous. I love
Brotherhood. It wasn't as emotional, but

648
00:47:15.239 --> 00:47:20.079
mechanically maybe more contained because you only
are in one city or just in Rome.

649
00:47:20.679 --> 00:47:23.880
Um. And then uh was what
was the last one of the trilogy?

650
00:47:23.920 --> 00:47:30.400
It was fine? So one one
one I thought was actually good if

651
00:47:30.440 --> 00:47:34.480
flawed. I thought, well,
actually I think one is great if flawed.

652
00:47:35.199 --> 00:47:37.880
Um, and two is perfect.
And then that was the last one

653
00:47:37.920 --> 00:47:39.039
of the trilogy, original trilogy that
I thought, no, no, no,

654
00:47:39.159 --> 00:47:43.320
no, So there's there's an Eteo
trilogy. Oh it's you and then

655
00:47:43.360 --> 00:47:47.159
Brotherhood and then We'll be Gone or
whatever. That one it was, it

656
00:47:47.239 --> 00:47:51.519
was it was fine, Uh,
it was it was we need to end

657
00:47:51.519 --> 00:47:53.599
his story and it felt like they
kind of just sneezed it out or whatever.

658
00:47:53.960 --> 00:47:59.840
Yeah, and then three it is
this like big big Swanson, You

659
00:48:00.119 --> 00:48:01.840
like, oh, we're gonna change, We're gonna go radically in the future,

660
00:48:01.880 --> 00:48:04.760
We're gonna have a new continent.
Were gonna do all these things.

661
00:48:05.440 --> 00:48:12.599
Um and uh. I hated basically
every single aspect. Yeah, and they

662
00:48:12.719 --> 00:48:15.039
decided the ships were good. They
ripped, ripped that part portion out,

663
00:48:15.280 --> 00:48:20.679
moved aside and said we're just gonna
do straight up pirates. But like every

664
00:48:20.679 --> 00:48:24.880
aspect of three made me so Yeah, it's bad to the point where like

665
00:48:25.960 --> 00:48:30.039
playing Black Flag, which is great, if you would go to a city

666
00:48:30.079 --> 00:48:31.840
that reminded me a little bit of
Boston or Philadelphia, like I would get

667
00:48:31.880 --> 00:48:37.079
weird flashbacks and be like, no, this is this is awful. Yeah,

668
00:48:37.159 --> 00:48:39.840
yeah, I'm with you. Pacing
was wonky, the controls felt bad,

669
00:48:40.360 --> 00:48:44.320
you were awful. Um, I
was super excited to have a native

670
00:48:44.320 --> 00:48:47.320
American protagonist. And the way that
they wrote Connor was and he was awful,

671
00:48:47.760 --> 00:48:52.159
unbelievably boring. Yeah, yeah,
obnoxious truthfully, Like I remember being

672
00:48:52.159 --> 00:48:57.360
like, this guy's insufferable to be
around, Like ALTI Erin got away with

673
00:48:57.400 --> 00:49:00.719
some of the stuff that he did
because he there was so which mystery to

674
00:49:00.800 --> 00:49:04.760
him. I thought, right,
he was aloof, yes, aloof in

675
00:49:04.800 --> 00:49:09.960
a really obnoxious way, like he
was Eric warnings to quote to quote a

676
00:49:10.039 --> 00:49:14.119
great phrase that I learned from a
good friend. Um. But he got

677
00:49:14.159 --> 00:49:17.360
away with it because no one had
ever swan dived into a cathedral full of

678
00:49:17.360 --> 00:49:22.960
heavily armed templars, killed them all
and then left right like and Connor was

679
00:49:22.000 --> 00:49:23.960
like, I get killed by a
tree branch. I'm like, God,

680
00:49:24.440 --> 00:49:28.800
come on, man, that the
number of times you would jump off the

681
00:49:28.880 --> 00:49:32.039
thing, how bad it was.
And it was like the worst sins of

682
00:49:32.079 --> 00:49:36.679
the series that that came out to
roost immediately. It was the like Cam

683
00:49:36.840 --> 00:49:38.840
and two. You were like,
okay, Leonard da Vinci, all right,

684
00:49:38.880 --> 00:49:43.559
I guess I buy it, And
they didn't really overdo it. But

685
00:49:43.599 --> 00:49:50.079
then running around with the Patriots and
like slowly pannied past Ben Franklin while Connor's

686
00:49:50.159 --> 00:49:52.400
like mumbling. And then I get
in a really boring action scene and I

687
00:49:52.480 --> 00:49:57.360
jump off the wrong roof and I
keep killing myself like I was miserable.

688
00:49:57.400 --> 00:50:00.599
I was miserable beginning to end.
And I said, no, I didn't

689
00:50:00.599 --> 00:50:07.840
play an Assassin's Creed until Origins.
Basically, I'm sorry as well. No,

690
00:50:07.960 --> 00:50:09.760
Origins is great? Are you kidding
me? Was it the French Revolution

691
00:50:09.800 --> 00:50:15.239
one that's Unity? I have not
played Unity. Which one was awarded for

692
00:50:15.400 --> 00:50:20.480
Origins is the Egypt one, which
they completely reworked it. They took maybe

693
00:50:20.519 --> 00:50:23.719
two years off. It's an ancient
Egypt, and it feels like a totally

694
00:50:23.760 --> 00:50:27.519
new game. It was the first
one to introduce RPG mechanics. Okay,

695
00:50:27.599 --> 00:50:30.920
okay, it's It's just it's really
good because it doesn't feel like an Assassin's

696
00:50:30.920 --> 00:50:35.079
Screed game. And that didn't bother
me. It feels like a fabulous action

697
00:50:35.159 --> 00:50:39.039
game in a great setting in in
ancient Egypt. Like again, it capture

698
00:50:39.079 --> 00:50:43.639
that magic of you've been transported into
a place you can never possibly see.

699
00:50:43.639 --> 00:50:46.599
I love ancient Egypt, so I
mean you gotta play Origins. I gotta

700
00:50:46.599 --> 00:50:51.000
play, all right? Um?
And then our last one for today.

701
00:50:51.800 --> 00:50:55.360
Number two on your list, you
curved me and number two on your list

702
00:50:55.719 --> 00:50:58.719
because I want, I want to
do a second part of this. I

703
00:50:58.719 --> 00:51:01.599
think this was super fun, cool, so and I want I want people

704
00:51:01.639 --> 00:51:05.119
to come back for part two.
And so we're gonna save it number one

705
00:51:05.119 --> 00:51:07.000
for part two. Yeah, I'm
gonna clickbat them. I don't care a

706
00:51:07.480 --> 00:51:13.360
click batim. We got them all
right, Number two, Number two is

707
00:51:13.360 --> 00:51:17.400
a game that essentially is a spiritual
successor or remake of what many people consider

708
00:51:17.440 --> 00:51:22.760
to be the best video game ever
made. And it builted up from the

709
00:51:22.760 --> 00:51:27.239
ground up. It took an entire
section of kind of mainstream gamers and then

710
00:51:27.679 --> 00:51:30.360
the strategy gamers who kind of hit
in their corner and played things, and

711
00:51:30.440 --> 00:51:37.880
it added a completely several layers of
strategy which you're still being inerted on and

712
00:51:37.960 --> 00:51:43.079
changed and changed. It's very Cyclopean
in nature what this game specifically did.

713
00:51:43.719 --> 00:51:50.280
And it is a game that is
dry but feels so engaging that I feel

714
00:51:50.320 --> 00:51:54.880
like the story is very player driven. The idea that you can get attached

715
00:51:55.000 --> 00:51:59.480
to these boring little people because you
get to name them and change their hair

716
00:51:59.480 --> 00:52:02.760
colors and get on and when they
die, because permath was a big deal.

717
00:52:04.280 --> 00:52:10.519
You get so sad a game that
did not hesitate to be way too

718
00:52:10.559 --> 00:52:15.679
hard to beat had you just said
to start over in the mainstream. That's

719
00:52:15.920 --> 00:52:23.440
x COM Enemy Unknown my number two
of this era. Incredible game, Incredible

720
00:52:23.480 --> 00:52:29.400
game. And then after a while
there were games that always had that could.

721
00:52:29.440 --> 00:52:36.239
It continued to populate the design scape
in a very very very positive way

722
00:52:36.400 --> 00:52:40.320
because all these people played x Com
and Xcom is fascinating because it's so much

723
00:52:40.360 --> 00:52:44.639
like a board game, because they
tried to make it like a board game.

724
00:52:44.679 --> 00:52:47.039
It came out at the same time
in which the board revolution was taken

725
00:52:47.119 --> 00:52:51.280
off, and all of a sudden, these designer games were everywhere, and

726
00:52:52.360 --> 00:52:57.719
Enemy Unknown is weirdly dry and specific. You know, in a game in

727
00:52:57.800 --> 00:53:02.199
an era where you have these bombastic
things, things like like Uncharted and Gears

728
00:53:02.199 --> 00:53:07.480
of War and you know, Grant
Theft out of four where things are getting

729
00:53:07.480 --> 00:53:10.440
bigger and bigger, all of a
sudden you had this like gritty little throwback

730
00:53:10.559 --> 00:53:15.199
game where you move people across and
you try and make perfect shots, and

731
00:53:15.320 --> 00:53:19.639
like nobody has any personalities, but
you cry when your little soldiers die.

732
00:53:19.840 --> 00:53:25.360
Yeah, it's so good good.
Really it's really freaky good. Like I'm

733
00:53:25.400 --> 00:53:31.360
sitting in silence because I loved xcom. God, it's so good and like

734
00:53:31.559 --> 00:53:35.920
we all got attached. In college, a friend of ours did a playthrough

735
00:53:35.920 --> 00:53:42.320
of x com um and called his
team Wolf Squad and named every member on

736
00:53:42.360 --> 00:53:45.440
the team after us. That's mistake, and like, I was like the

737
00:53:45.519 --> 00:53:51.000
leader I was, I was,
I was appointed squad leader. Say I

738
00:53:51.039 --> 00:53:52.239
was a squad leader of our group. Like I was the leader of our

739
00:53:52.280 --> 00:53:55.559
group. I was one of rand
activities and organized stuff. And so he

740
00:53:55.639 --> 00:53:58.400
was like, oh, yeah,
I made your squad leader. And he's

741
00:53:58.400 --> 00:54:00.519
like, yeah, we're Wolf Squad. We got cool stuff. And then

742
00:54:00.559 --> 00:54:04.079
we all died horribly and then he
deleted the same He's like I couldn't keep

743
00:54:04.119 --> 00:54:07.920
doing It was like that memory of
like him coming like into the dining hall

744
00:54:08.239 --> 00:54:13.000
heartbroken and being like, do what's
wrong? We thought of it was like

745
00:54:13.320 --> 00:54:15.920
really really really wrong. He goes
Wolf Squad, died all the Wolf Squad

746
00:54:16.079 --> 00:54:21.639
just in a single mission. Ah. Yeah, No, I I was

747
00:54:21.679 --> 00:54:23.800
not saying anything for that because I
think everything you have said is dead on

748
00:54:23.800 --> 00:54:28.159
the money. I think x COM's
incredible and it's incredible it's so good.

749
00:54:28.280 --> 00:54:34.199
It defined this generation. It brought
things together, these disparate pieces, and

750
00:54:34.480 --> 00:54:38.280
it continued to change the way design
was done to this day. You know,

751
00:54:38.719 --> 00:54:43.960
anytime a game comes out and the
headline is x Com Light, people

752
00:54:44.119 --> 00:54:47.639
come running and and it's also a
way to get people's attention because people loved

753
00:54:47.679 --> 00:54:52.079
it, so so many games have
come out with similar ideas. So the

754
00:54:52.119 --> 00:54:55.599
whole kind of rain of the shadow
run returns games, so much of that

755
00:54:55.760 --> 00:55:01.599
is pulled straight out of a comm
Dead West is that what it's called.

756
00:55:02.079 --> 00:55:07.679
Weird West. Weird West. Weird
West was more recent Play West. I

757
00:55:07.760 --> 00:55:09.840
liked Weird West a lot. Weird
West is an immersive SAM. Immersive sims

758
00:55:09.880 --> 00:55:16.519
are amongst my favorite kinds of games. But the the cover full cover,

759
00:55:16.599 --> 00:55:22.760
half cover squad movement thing, like
it's so nineties and it worked, and

760
00:55:22.800 --> 00:55:29.639
it worked better than it had any
right to be. Recently, the head

761
00:55:29.679 --> 00:55:32.519
designer made that Marvel game, which
was fine, and then he left.

762
00:55:34.599 --> 00:55:36.960
I played it when he was free
to play for the first three or four

763
00:55:37.000 --> 00:55:39.360
hours, and it was kind of
a mess. But I like the combat

764
00:55:39.719 --> 00:55:45.360
because it felt like a fresh take
on on Xcom. But anything that continues

765
00:55:45.400 --> 00:55:50.480
to kind of try to redo this
thing. I mean, x CON changed

766
00:55:50.599 --> 00:55:53.320
game design and the industry for the
better, and we're still reaping the rewards.

767
00:55:53.559 --> 00:55:57.800
And shout out to the fire Access
for putting out that, because I

768
00:55:57.840 --> 00:56:00.119
don't think anyone was willing to try
that risk at that time other than those

769
00:56:00.159 --> 00:56:05.840
guys. Yeah, yeah, awesome. Well, if you are all interested,

770
00:56:05.880 --> 00:56:07.199
those of you who are listening to
a part two of this episode,

771
00:56:07.440 --> 00:56:10.840
it will be coming hopefully soon.
Actually, maybe we'll do this next week,

772
00:56:10.880 --> 00:56:14.320
Graham, we'll finish this, we'll
cap this thing off, because I

773
00:56:14.320 --> 00:56:16.800
have enjoyed a lot of This has
been really fun for me to revisit games

774
00:56:16.800 --> 00:56:20.079
that I had forgotten, that I
enjoyed in series that I forgot that I

775
00:56:20.079 --> 00:56:23.239
had played and played religiously for like
a very long time. Look, I

776
00:56:23.280 --> 00:56:27.719
have probably one hundred and forty hours
long into Farcry three something like that,

777
00:56:27.760 --> 00:56:31.239
and I had forgotten about Farkry three. This is what happens when you grow

778
00:56:31.320 --> 00:56:37.679
up and you get boring and start
doing taxes. You've been warned, children,

779
00:56:37.880 --> 00:56:40.800
But I guess if you're still listening, tune in hopefully soon for our

780
00:56:40.840 --> 00:56:44.840
next episode. But don't leave yet, because I have a weird question.

781
00:56:45.000 --> 00:56:50.360
Grant weird question. Before you ask
your question, remember you can get After

782
00:56:50.360 --> 00:56:54.199
the Rain at desks and dorics dot
com. Please buy it for you,

783
00:56:54.199 --> 00:56:59.239
your family, your friends, and
all the people I have here. I

784
00:56:59.280 --> 00:57:02.440
think it's a quote from the New
York Times that said it's the single greatest

785
00:57:02.519 --> 00:57:08.800
thing any human has ever made,
and it makes the sixteen Chapel look like

786
00:57:09.039 --> 00:57:14.360
garbage rotting in the sun. It
does. You should be very proud.

787
00:57:14.800 --> 00:57:16.519
That's why we didn't do expansions for
it. Pope asked me too personally,

788
00:57:16.800 --> 00:57:23.360
so he's going to sunch that old
guy in the Faith, Rodrigo Borgia.

789
00:57:23.960 --> 00:57:28.239
Oh my gosh, yes, thank
you Graham for that. Yes absolutely,

790
00:57:28.280 --> 00:57:32.079
please, you know, please buy
a copy After the Rain. Um Becoming

791
00:57:32.079 --> 00:57:35.920
banana Bread is gonna be available on
destin doorks dot org very soon. A

792
00:57:35.920 --> 00:57:38.679
fear of Thing's gonna be available on
deskin doorks that org very soon. UM

793
00:57:38.880 --> 00:57:43.159
go follow Graham gants on all the
socials as he could. Dude, should

794
00:57:43.199 --> 00:57:47.400
do that. Um And hopefully when
Under the Autumn strangely comes out, I

795
00:57:47.440 --> 00:57:52.719
get my Copiason it's coming in spooky
season October. You will all be able

796
00:57:52.760 --> 00:57:55.599
to get some copies as well,
because it'll be worth playing. Having having

797
00:57:55.840 --> 00:58:00.519
not only bought it but tested it
as well, I enjoyed the enjoyed the

798
00:58:00.559 --> 00:58:04.320
actual crap out of that. So, Um, Graham, you're right for

799
00:58:04.360 --> 00:58:07.320
your weird question always, what is
the best part of the McDonald's playplace?

800
00:58:13.280 --> 00:58:21.360
I mean what every I was gonna
say the sliding puzzle, but yours was

801
00:58:21.400 --> 00:58:28.880
way more profound. Um, the
memory, the memory of it. I

802
00:58:28.880 --> 00:58:32.159
don't know if that's it, that's
the answer, it's it's it's the you

803
00:58:32.199 --> 00:58:38.079
can't ever return home again thing,
like when you are too young and like

804
00:58:38.360 --> 00:58:43.000
lacking in the critical thought, and
it's this wonderful thing in place like you

805
00:58:43.079 --> 00:58:45.199
go to McDonald's. I didn't eat
a live fast food growing up. It's

806
00:58:45.280 --> 00:58:47.960
very very rare we got to do
such a thing. And if you went

807
00:58:49.000 --> 00:58:52.239
to McDonald's and there was a play
place, oh, it was an event.

808
00:58:52.480 --> 00:58:54.639
All of TV land was true.
It was an event. You had

809
00:58:54.719 --> 00:58:59.280
not been lied to. This.
This is before the time in which like

810
00:58:59.519 --> 00:59:04.000
I in childcare and I took kids
to places like this and from the top

811
00:59:04.119 --> 00:59:07.440
row I would see little's start to
pee and then the whole thing like leaking

812
00:59:07.480 --> 00:59:12.400
down right, These four things that
have yet to breach my mind, and

813
00:59:13.159 --> 00:59:17.239
the countless then conversations that I have
with people sitting around in cafes or bars

814
00:59:17.280 --> 00:59:21.599
and were like a better play places
and somebody being like they were so disgusting.

815
00:59:21.679 --> 00:59:23.760
Imagine going around with that thing,
and then you have it to consider

816
00:59:23.800 --> 00:59:29.000
as an adult, You're like,
you're probably right. Yeah at the time.

817
00:59:29.480 --> 00:59:34.960
Oh, gas, memory, absolute
gas, the memory. That's the

818
00:59:34.960 --> 00:59:43.039
best names. I chose the sliding
puzzle because I liked and I think on

819
00:59:43.119 --> 00:59:45.000
that point, I think that's a
great place for us to end the episode.

820
00:59:45.239 --> 00:59:49.039
You can joined us next week to
figure out maybe what is Graham's number

821
00:59:49.079 --> 00:59:52.440
one game, which would be very
excited. It's the whole raison. I

822
00:59:52.480 --> 00:59:54.079
bought a PS three. I'll leave
you with that. I bought a PS

823
00:59:54.159 --> 00:59:59.760
three to play this game and it
is still my number one game of this

824
01:00:00.039 --> 01:00:01.679
iteration. Oh I love that hint. But until next time, I am

825
01:00:01.760 --> 01:00:06.639
Kyle out for desks and dorks.
I've been Graham Ganz, You've been awesome.

826
01:00:06.800 --> 01:00:10.159
Zippity zap zao, stay bogging,
my friends. Goodbye, everybody,

