WEBVTT

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Yo, dummy, bit it's the
Internet. You're busy. Let's do this

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for August twenty one, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Grub. Today's
today, Charles Martine is ascending, and

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Nintendo talks about its approach to new
hardware. But first, please join me

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and welcoming today's co host a Game
Mess Mornings. It's Jason Vanelli. Everybody,

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Jason, how are you doing.
I am great, finally getting over

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some jet lag. But now we
are. We are in the saddle and

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starting off with a pretty big piece
of news that we were not expecting on

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a Monday morning. Yeah, it
was I kind of kind of came out

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of nowhere for me. I love
Chuck, I love Charles Martine. I've

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yeah, so it's gonna be I'm
like, I'm interested to see like what

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my take even is because we haven't
had time, Like you sent it over.

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As I was doing the rundown,
I'd like, run my kid to

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the eye doctor this morning, came
right back, sat down and the first

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thing I saw was was that message
from you, And so I was like

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okay, man Charles Martiney taking on
a new role. Well, we'll get

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into all that. But I don't
know, Jason, like tell people like

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what you know, who you are, where they can find all that stuff.

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We've read your name on this show
many times now. Yes, I

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have been doing freelance writing in like
some sort of like you know background,

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you know, mercenary work for fifteen
years now. I've have like over forty

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by lines across fifteen years. I
feel so old. But right now I'm

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mostly on game spot writing news.
In fact, one of our stories coming

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up here is sourced to another site. Who sourced me. We'll get to

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that. I love when that happened. Sorry. Yeah, but also MMLRPG.

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I just did a review there over
Stray Gods, the role playing musical,

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which is okay, Yeah, prisingly
good. There's like a weird tension

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between the video game part and the
musical part that kind of clashes at certain

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times. That having a theater a
bit of a theater background and kind of

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like some weird otherwise, definitely check
that out. It's fun. It's a

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fun and interesting idea. But yeah, so I'll I've had a Game Informer

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article recently on Netflix games and everything
that they're doing to build that portfolio up.

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Yeah, I've been around, Jeff, Yeah, I've been around for

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a long time. Well good,
we can get you on the show in

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person, said of just your text
for sure, but we'll here. Yeah,

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absolutely, And I'm glad you're back
home safe and all that. So

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all right, well let's get into
the mess. But before we do,

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let's explain what we do here most
week days, I, Jeff Greb will

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help piece your gaming life back together. That includes breaking news and maybe even

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some of our own original reporting.
For all these topics, I'll get the

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input of a bona fide expert who
will make me look smart. If you

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are watching live on Twitch welcome.
You can always listen to the show later

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on podcast feeds by searching for Games
Mornings, or find the RSS on giant

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bomb dot com. You can also
catch the show later with chapters and timestamps

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on YouTube. Hello you Tube.
Okay, we have a lot to get

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into, so let's start the morning
Mess with. Charles Martine is no longer

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the voice of Mario. This comes
from Michael mcwarder at Polygon. Actor Charles

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Martine, known as the voice of
Mario Luigi and Warrio in Nintendo Super Mario

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Brothers games for three decades will no
longer voice those characters. Nintendo announced on

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Monday, Martine will segue into the
role of Mario Ambassador, in which he

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will continue to travel the world sharing
the joy of Mario. Nintendo fans noticed

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a change to the voices of Mario
and Warrio in recent trailers for Super Mario

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Brothers Wonder and Warrior Ware move It, two new games coming to Nintendo switched

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this fall. After weeks of silence
and speculations from fans, Nintendo finally confirmed

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the change. Martine, sixty seven, has been has been the identifiable voice

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behind Mario since nineteen ninety one.
He first started performing Mario's chipper exaggerated Italian

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flavored voice for Nintendo at trade shows, but went on to record the character's

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voice for the first time in a
Nintendo game in Super Mario sixty four in

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nineteen ninety six. Jason, I
hear this and I get a little sad.

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I really like Charles Martinet. He
really has defined Mario. And you

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know that, as I say,
like Warrior where he does like the entire

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cast of Warrior where that sort of
thing, and so I'm like, man

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that that I'm sad, And yet
how many people get the chance to sort

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of like gracefully and move on from
a role that they've been identified with for

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so long and sort of oversee the
next steps while they know we move into

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quasie retirement at sixty seven years old, like this is a nice story.

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Probably right, Yes, I would
like to think so. I did have

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a moment where in the last hour, since it's broken, I went through

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the whole Kobler ross five stages of
Greece. It was denial. No,

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it can't be that it was anger. It better not be Chris Pratt.

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That it would be bargaining. Can
it be anybody besides Chris Pratt? That

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it was depression? Oh man,
he's really done and that acceptance just like

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you said, maybe he just wants
to do different and better things now.

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At first I thought maybe he wanted
to take a step back, maybe do

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less. He is getting older sixty
seven, as you mentioned. But if

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he's going to be flying around the
world as the Mario Ambassador, whatever that

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means, that seems a bit more
taxing to me than just recording in a

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studio. If it was going to
be less work on him. You would

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think if they reverse it, he
would keep voicing, but then somebody else

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would be the Mario ambassador. Either
way. If it comes out that this

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was his choice, it was an
amicable agreement, and he is just he

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just wants to fly around the world
to talk about how much he likes Mario.

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I'm all four it. The man
has certainly deserved it. Yes,

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certainly deserves that. But if there's
something else going on behind the scenes that

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comes out later that may color this
a little bit that I am slightly worried

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about, but we shall see.
Yeah, I think it's it does seem

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to be like with him, like
moving on into this new role of Mario

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Ambassador, which is actually, you
know, something he has mostly been doing

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as well for years now. You
know, he always shows up at E

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three and then he showed up at
a whole show up. It's stuff like

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Summer Game Fest, you know,
or like around the events around that time.

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And I remember like one of the
first E threes I went to,

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it was him doing the digital Mario
face where he's on a microphone backstage and

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like he has a camera and he
could see who's out there, and he's

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like Brian Brian the shooting day,
how does it go? And it's,

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Oh, what the fuck am I? This is really weird? So I

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you know, but but I'll say, whenever I've interacted with him in environments

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like that, he seems to really
enjoy that. So I wonder if he

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views that as as more work or
if it's like, you know, getting

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into the studio recording new lines.
Maybe that's kind of like that's a hassle.

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Uh and and you know, I
kind of want to rest, but

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seeing fans that that's invigorating. I
really like that. So I hope that

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like this is that he came to
this role because it's like, oh no,

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that's that's something I would like to
keep doing and can do now that

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you know. Super Mario Brothers Wonder
is coming out later this year. The

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trailer definitely sparks speculation that the voices
would be different. I heard it.

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I was like, no, that's
Charles Martine's just when they he recorded new

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lines. Apparently, very it seems
wrong because denial, yes, oh yes,

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the denial stage exactly. So now
here we are and they say they're

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going to release a video with Miyamoto
and Martine coming out and like saying saying

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goodbye in some way. Do you
think they like introduced the new new voice

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actor or do they kind of like
just keep that in the background they kind

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I think they kind of have to. And the reason I say that is

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because we now live in an age
where people are worried about AI replacing humans.

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Yeah, so that if they're going
to have a new voice actor,

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even if it's a you know,
a bunch of people one taking Mario one,

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taking Luigi one, taking Warrio and
all the different characters that he voiced,

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you kind of have to bring them
out so people aren't like, they're

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not just replacing Charles with AI,
are they. I also think that this

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is a great way to start the
next Nintendo Direct. They noticed they did

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not say when exactly they were going
to release that video, So if if

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they have their normal September Nintendo Direct
coming up in the next month or so,

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that would be a great place to
see him off, whether it's at

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the beginning, in the middle,
at the end, wherever they want to

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put that. They know that that's
where the most Nintendo fan eyes are going

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to be at one place, and
we can say our goodbyes for lack of

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a better term, which also reminds
me when I first read that message,

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I thought he was dead. I
also thought that I like even that you

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said that, and I'm like,
man, this white set on a red

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background seems like the like we are
honoring a fallen friend of what else?

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Definitely not please, So I'll take
Yeah, I'll take Marrio Ambassador over no

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Longer Alive any day of the week, exactly. Absolutely. Yeah, I

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think I think you're right that that, Like, I really hope that's not

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what they're doing, that they're doing
some AI replacement thing. I think that's

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probably doubtful at this point, but
you know, who knows. You never

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know, and so yeah, I
hope they come out and say, what's

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happening. Chances that it's Chris Pratt
going forward, my head said, my

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heart says zero percent, but my
head says fifty fifty. Yeah, the

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movie did make a ton of money, whether because of him or despite him,

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So we'll say, God, I
hope not, yeah, but we'll

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see he Uh, he would be
expensive, I think so they probably,

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like they definitely if they're going to
use a voice actor going for it would

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be someone probably that they so equivalent
to what Martine was when he started.

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But uh, just a Troy Baker. Yes, they were a Troy Baker.

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That's that's the real answer here,
that's what we actually need. Chris

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Brant was fine in the movie.
Like he did not get in in the

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way and he did not distract.
That's all I wanted from that from that

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performance. So he was fine.
I think you're right about the direct.

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We get to the direct they are
who knows at what point in the direct,

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like you said, but I think, you know, in early September,

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we should be you know, early
September, mid September, we should

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have a direct. I guess they
have that Nintendo event in early September,

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so I suppose maybe not maybe there
maybe or you know, a direct linked

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to that event. And then he
shows up at that event and does Mario

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ambassador ship. Oh yeah again,
whatever that's gonna yes, whatever that's gonna

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look like again, it's it's it's
just him probably just standing and taking pictures

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next to a Mario statue. And
that's that's fine. That's great. I'm

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glad that he's able to sort of
have this nice, little relaxing point of

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his career. Now. Although I
got a I mean, how many new

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lines was he ever recording for stuff? It always felt like they were using

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the same lines for most games,
and here and there there would definitely be

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new stuff, for sure, but
for like the core Mario games, it

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always felt like, now, this
is still the stuff from Super Mario sixty

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four. Mostly that's probably not true. Remakes of Wahoo, Yeah, exactly

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true. It's not a whole lot
of intense recording, just a lot of

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fake strains and occasional yips for Joyce
exactly, just the excited Mario the voice

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pack. Just go keep that downloaded
forever, all right. Nintendo Boss is

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talking about the company's approach to new
tech. This is from Nintendo Everything.

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Nintendo President Shuntaro for Okawa has weighed
in on how the company approaches new technology,

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and an interview with NHK translated by
Nintendo Everything, for Okawa indicated,

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rather than pursuing tech for the sake
of it, it's instead about how they

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can lead to revolutions in the act
of play itself. Also mentioned is that

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Nintendo is pursuing new technology in general, but isn't focusing on one specific area.

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Here's kind of like the whole passage
that's been translated. While there's no

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particular technology we are focusing on at
the moment, we are conducting research on

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a variety of new technologies. However, I believe the most important thing for

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our company is not seeking new technologies
for novelty's sake, but rather considering how

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they can lead to revolutions in the
act of play itself. The idea is

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that if we've become convinced that incorporating
a certain technology can provide customers with a

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fresh and surprising experience, then we
covet its research more strongly, making investments

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when necessary as well. Do you
think that sounds pretty close to what Nintendo's

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hardware approach has been up to this
point, right? Do you think that

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that's any different? No, not
at all. This is them saying we

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don't we don't care about cutting edge
graphics, we don't care about top of

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the line fast processing stuff like that. We want new things that are fun

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and exciting and people can enjoy.
Now that that pool might be a little

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more limited. I think one of
the things with Switch Too or whatever the

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next switch console was going to be
called, is how do you iterate on

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the half portable, half TV based
console, which itself iterated on the WU,

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which was not a good idea,
and then going all the way back

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through their history, they kind of
they kind of pigeonhole themselves a little bit

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in being this company that wants to
focus so much on new ways to play

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rather than enhanced ways to play the
older games. And I'm sure a lot

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of their fans are, you know, appreciative, but also banging their head

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against the wall, being like,
we just want four K Mario and Zelda,

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can you just once please give us
this? But I get it.

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I get it. Obviously it's worked
for them. The switch continues to sell

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crazy, and then the week goes
without saying I worked gaming retail in those

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days and I have flashbacks all the
time. But to me, there comes

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a point where innovative ways to play
not they're going to run out, but

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they're eventually going to hit those walls
like the WEIU where we think this is

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a lot of fun, but consumers
they don't, so we have to move

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on faster than we want to.
Yeah. I think that this is still

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the right idea for them, Like
they should be exploring these ideas that get

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like that are exciting and new.
I think they just need to be pretty

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conservative with the implement like the final
implementation of a product. Right, I

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think you have a core idea that
works really well, that gets people to

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buy a lot of games, you
don't want to mess with that. And

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I think, you know, for
Akalla, pretty conservative leader of Nintendo,

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is very unlikely to mess with with
the Switch. We've you know when now

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we've heard rumors that the Switch follow
up is also going to be a hybrid.

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Not surprise, but not at all. But still it's like, you

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know, there's always the chance that
they're like, no, we we have

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this Miamoto stumbled on this idea and
his attic and he's a good he's gonna

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bring it down here. Now everything's
different. I think that they should like

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pursue those ideas that get them excited, just you know, wedge it into

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the corner of what the Switch already
is, kind of like the IR camera

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and there. Now you know that
that means a lot of times these ideas

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might get relegated and get left to
the side, But oh well, I

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think that's just that's what happens.
And I think if Nintendo wants to use

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them and take advantage of them,
they can. But putting them in a

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place where that where when third party
developers decide not to support these things,

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which they invariably many of them do, ignore new features, it doesn't feel

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like this fastigial tail sticking out the
side in some awkward way. It's like

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you're not even thinking about it,
Like who honestly thinks about the inferred camera?

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Who thinks about you know, any
of the features even on like a

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dual sense where it's like this is
the main thing. It's like when a

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developer doesn't support all the features of
the dual sen it's still a controller.

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It still works as a controller.
Great. So it's like I think Nintendo

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needs to kind of keep themselves in
that realm for the most part, especially

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because again the Switch has sold so
well. It's their first console ever that

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had more than a billion pieces of
software sold for it. Yeah, they're

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going to follow this up, and
that's also part of their pattern to right,

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Jason, you go back to like
the game Boy got the Game Boy

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Color and the Game Boy Advance,
and the DS got the three DS and

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the we got the WEU and it's
it doesn't always work. Sometimes it does

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though, but the usually when they
have a good idea. They you know,

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Nintendo had the Super Nintendo. So
when they have a good idea that

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does really well, you usually get
a follow up that is pretty much identical.

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And that that's still what I'm expecting
here if they were to include anything

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like for me, I'm just like
put an SSD in there, let's call

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it a day. But I don't
even know if I expect that. Yeah,

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I would say, oh, ed
screen, which they've already done,

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just made that the standard that there
were some things that they may go back

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to LCD No, once you once
you open that box, you can't go

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back. HD rumble comes to mind, and one of those things that it

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was there but and that's exactly right. Yeah, didn't have doesn't have to

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be there. One two Switch used
it, I think, and that might

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be it. I don't even know
if the new one used it. I

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think I think like some of the
Mario three D platform games use it.

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But it's like not like to the
degree that once you switch used there where

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it's like, oh, how many
ice cubes are in there? It's like,

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no, this is just like our
our haptics, which you know,

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that's good, but they're they're not
gonna not have haptics going for that's going

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to be a standard feature. Sure, No, I agree with you that

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an SSD would probably be the biggest
thing, or even some sort of internal

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storage that is not as limited as
the switch was. Yeah, there's there's

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new two on board or something like
three two gigabytes. The rumor is they're

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going to include a lot more and
the next one it probably won't be SSD,

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but it won't be the slower storage
that's in the switch now, which

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is e NMC. They're gonna do
some of the mentioned I think it's UFS.

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It's the follow up technology to eMMC. That's that's probably what's gonna be

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in there, and that will be
significantly faster. But it's like you know

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that that's that's again, that's what
we're talking about. Though. We want

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the same stuff, just faster and
more powerful. And Nintendo will almost certainly

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have some idea boomeranged into this thing
that that it's going to be like,

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hey, well let's here's a bullet
point we will put on the box.

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Here's what we're gonna go when we
talk to USA today. This is what

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we're going to talk to them about
and get them to write a headline about

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and and then I think they know
that that is part of the forced obsolescence

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process of how you move people from
one thing to the other. You talk

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big, I mean, everyone looks
again. Sony's like, hey, the

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the menus are different. That's why
you got to get into a PS five.

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It's a better man. It's like, this is underneath. It's the

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same thing as the PS four.
They just put a new code of paint

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on top. But it's like,
but when I spent five hundred dollars buying

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a PS five, I'm glad these
new menus. That's pretty cool. And

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then I never thought about it again. And but it got me to spend

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the money. And so Nintendo recognizes
that, and and I think that they

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will play with those ideas some and
then kind of pull back and just have

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you buy games for your switch to, like like you know exactly how we

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want. Now. If they come
out and say that like Labo, the

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the sequel to Labo is the actual
box to switch to comes in and you

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can manipulate that, then maybe we
have a problem. But right now we're

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okay, yeah, man, listen, Nintendo is going to mess you up

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with some cardboard for sure, without
a doubt that's what they did, all

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right. Nintendo president talks and not
resting on laurels in harsh battle getting people

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to spend time on games. This
is from my Nintendo News. Nintendo is

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at an all time high right now. The Switch is one of the company's

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best selling systems. Ever, the
Super Mario Brothers movie was an incredible success,

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a success, and it's still pursuing
different opportunities like Super Nintendo World.

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However, that doesn't mean Nintendo is
resting on its laurels. Furukawa, the

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president of Nintendo, spoke with NHK
and noted that the company needs to continue

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putting out things that people truly want. He pointed to the fact that there

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are many forms of entertainment and it's
a very harsh battle and turing that people

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are still interested in video games.
Again, full translation from a Nintendo everything

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here. We always keep in mind
that if we do not keep putting out

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things that people truly want, they'll
get bored of us. Right now,

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there are various forms of entertainment besides
video games. I believe that making people

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want to spend their precious time on
video games and Nintendo games no less is

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a very harsh battle. We approach
everything while resolved to the fact that at

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any time people may start thinking they
do not need Nintendo games anymore. And

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I mean they're definitely right, and
I think they see the thread out there

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more clearly than ever because when they
try to like have a big presence on

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mobile, Nintendo games didn't float,
right. They just they couldn't keep up

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with what people wanted to spend time
with on mobile. So it's not like

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that Nintendo name is some key that
unlocks success wherever they go. So it's

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like they're in this this gentle sort
of environment where they're hey on Nintendo platforms

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when we're taking advantage all this stuff
and feel special. It is special.

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It's like, man, that that
is a thing that could disappear at any

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moment, right Yeah, and I
think they need to foster it. You

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know, we talk a lot about
Nintendo being very kid friendly and always like

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go family first, and that's where
it is a lot of what fuels Nintendo

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now. While they do bring out
new technologies and new games, it is

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still very much rooted in nostalgia.
Right, Like we're even Breath of the

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Wild and Tears of the Kingdom still
capture that original legend of Zelda feeling of

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exploration. Mario is a still a
two D platformer for most games because we

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remember playing the original when we were
kids. So they need to now foster

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that feeling in the next generation of
kids and make sure that they get in

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there as they grow up and they
can continue that nostalgic cycle. And that

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I think is the big issue because
you have things like you know, iPads,

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as you said, in iPhones,
even like the Amazon Kids tablet,

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which every parent swears by. Don't
believe them if they if they tell you

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otherwise, and there's no Nintendo games
on there. There are some you know,

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avenues to kids YouTube who may be
playing Nintendo and they get exposure there,

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but they don't have the actual Nintendo
experiences, and that's what they need

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to figure out. Do they release
their own tablet maybe, or do they

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do something like that, or do
they just continue to try to put their

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software in other places where more people
can be exposed to it. I do

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not envy the people making those decisions, because, like you said, on

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the Nintendo console, we expect it, we love it. Outside of that,

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that's where things get difficult. Yeah, it's it's it's the kind of

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thing where we've heard this sort of
talk from other presidents from other video game

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companies before. It's like, hey, we're competing with Netflix, and we're

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00:21:25.480 --> 00:21:29.799
competing with the people going out and
all this stuff, and I think that's

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all these companies are recognizing. Our
competitors aren't really these other video game companies.

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If people are spending time on video
games, chances are they're going to

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stumble over to one of our video
games. And if they if they don't,

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well we were never gonna win them
over in anyhow because we're just not

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their tastes. So but if they're
playing video games, that's like half the

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00:21:45.559 --> 00:21:49.480
battle right there. It is people
who are like, man, I would

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play video games, but TikTok is
just so much easier. It's just that's

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just straight to open me right to
my right to my brain. And it's

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like, how do you compete with
this very free, the thing that's very

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easy to you know, very accessible, you can watch it anywhere, and

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new content it's just constantly being created
for at a rapid pace. It's you

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know, it's actually kind of impossible
to compete with that. You sort of

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have to establish yourself as something different
special, and uh, I hope to

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know, Like what this really means
is they continue to focus on innovation and

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that the time and money that goes
into something like like Tears of the Kingdom

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and Breath of the Wild, they
recognize that as that is what sets them

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apart. And it's like, don't
look for shortcuts. Keep putting that into

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the games going forward, and that
if they do that, they're probably gonna

355
00:22:36.799 --> 00:22:40.559
be fine. Right. Yes,
I imagine that as long as you know

356
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video game the video game industry as
a whole stage where it is, they're

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going to be a massive player in
it. They just have to maybe start

358
00:22:45.920 --> 00:22:51.759
branching out into We talked about streaming
services. They have multiple franchises that are

359
00:22:51.960 --> 00:22:55.640
ripe for the picking. Yeah,
as far as streaming shows are concerned,

360
00:22:55.680 --> 00:23:00.039
some people are even doing it for
them on YouTube with fan and versions of

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Star Fox and other things like that
Fox and Space. By the way,

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00:23:03.839 --> 00:23:06.559
if you've never watched it, you
should. Yeah, definitely will my kid

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My kids love all the YouTube sort
of fan created stuff, so yeah,

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that'd be good. Yeah, it's
awesome, But like for some reason,

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they haven't jumped into that boat yet. And I don't understand why Netflix plays

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in my house more than anything else. So if they if Nintendo wanted to

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get some of their faces Kirby perfect, even if they just put right back

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at you on Netflix or those old
cartoons on Netflix that they're not there yet,

369
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stuff like that, just to get
those faces in front of those kids

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so they start to recognize them.
And then when they see them in Best

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Buy or a retail store, if
those you know, parents even take their

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kids to retail stores anymore, uh, they're like, oh, I remember

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that, what's that? And then
all of a sudden we have a gamer

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in now. Yeah, it seems
it's I mean, am I'm making it

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sound easier than it probably is,
But yeah, I mean it makes me

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wonder though, like what, like
what is Why isn't it that easy?

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And I'm sure it comes down to
the Nintendo especially wanting to keep their hands

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on the product that ends up coming
out as of one of these streaming services,

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and also like there's always so many
more like lawyers involved than you ever

380
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imagine. I'm like, Okay,
yeah, I guess makes sense, but

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boy, and that's why I'm like, I'm glad that these a lot of

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those fan things aren't getting sort of
nuked from the internet. It seems like

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the most part they're getting away with
it. And I'm sure a part of

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that is, like these companies are
like, there's a chance parity law might

385
00:24:18.599 --> 00:24:22.599
cover this, and we don't want
to like enshrine the legality of this.

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00:24:22.640 --> 00:24:26.000
We want to be able to send
ceases intosist in the future and hope that

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00:24:26.039 --> 00:24:30.920
they work. But yeah, I
was just watching my kids watching a ton

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of Pickman stuff and a ton of
Sonic stuff on YouTube, and you know,

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they'll they'll go watch the movie,
but for the most part they're like,

390
00:24:36.720 --> 00:24:37.920
no, there's this weird Sonic video, but we used to want to

391
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watch over and over and so yeah, well, even Nintendo letting that stuff

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00:24:41.960 --> 00:24:47.319
happen is good. But you're right, like the Big Mover and Shaker will

393
00:24:47.359 --> 00:24:52.400
happen when there's official of officially licensed
movies, officially licensed shows, and obviously

394
00:24:52.400 --> 00:24:56.400
the Super Mario Brothers movie prove that. Now, Nintino just needs to figure

395
00:24:56.400 --> 00:25:00.680
out what the rest of their very
likable ips like, where do they fit

396
00:25:00.720 --> 00:25:04.319
in that that puzzle? But I
don't don't I wouldn't be too precious about

397
00:25:04.319 --> 00:25:07.039
it if I were them. Try
a bunch of different stuff and see what

398
00:25:07.079 --> 00:25:11.839
they can do. But yeah,
overall, I'm just glad that when it

399
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comes to the games, they're like, yeah, let's put a ton of

400
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time and thought into this and try
to keep things fresh and entertaining and enticing

401
00:25:18.519 --> 00:25:22.880
so we get more people over here. The Pokemon Company thinks it still has

402
00:25:22.920 --> 00:25:26.680
a long way we can keep going
on new Pokemon designs. This is from

403
00:25:26.799 --> 00:25:33.079
Nintendo Everything. Pokemon designs have been
made across nine different generations with over one

404
00:25:33.119 --> 00:25:36.319
thousand creatures, but it sounds like
there's still plenty of room left in the

405
00:25:36.319 --> 00:25:38.079
tank when it comes to new ideas. As part of a group interview at

406
00:25:38.119 --> 00:25:44.839
the twenty twenty three Pokemon World Championships, the Pokemon CEO Takado Utsunomiya was asked

407
00:25:44.880 --> 00:25:48.240
about challenges and coming up with new
designs. This doesn't appear to be an

408
00:25:48.240 --> 00:25:51.680
issue, as a new generation to
developers will bring about their own ideas.

409
00:25:52.000 --> 00:25:56.319
Ut Utsunomia also doesn't believe having a
lot of Pokemon is a problem and mentioned

410
00:25:56.359 --> 00:26:00.279
we probably still have a long way
we can keep going. Is this I

411
00:26:00.319 --> 00:26:02.400
know this is one of the reasons
you're out there. Is this your story?

412
00:26:02.480 --> 00:26:07.400
That they said found that, So
tell me, like what like when

413
00:26:07.440 --> 00:26:10.279
they say that, like, is
that something you like, you buy or

414
00:26:10.400 --> 00:26:12.400
do you feel like they're saying that
because there's no chance in how they could

415
00:26:12.400 --> 00:26:17.119
ever feel comfortable rebooting the Pokemon and
starting there with a new one. Fifty

416
00:26:17.160 --> 00:26:19.920
one. I think it's the former. And he made a point when we

417
00:26:19.920 --> 00:26:22.880
were having this conversation. He said, yeah, there's a thousand Pokemon right

418
00:26:22.880 --> 00:26:29.359
now, but there are hundreds of
thousands of real life species in the world.

419
00:26:29.480 --> 00:26:32.920
We have barely scratched the surface.
They've only been to what eight nine

420
00:26:33.000 --> 00:26:36.519
regions of the world maybe one of
them one they've gone back to a couple

421
00:26:36.559 --> 00:26:41.759
of times, so they still see
plenty of source material just existing in the

422
00:26:41.799 --> 00:26:45.559
world for them to pull the inspiration
from. Now, granted, we still

423
00:26:45.599 --> 00:26:49.720
get designs like cleft Key, the
pair of car keys, but at the

424
00:26:49.799 --> 00:26:56.200
same time me too. It is
just you know, a set of keys.

425
00:26:56.480 --> 00:26:57.799
I lose them. I lose cleft
Ley in my house. Ye.

426
00:26:59.119 --> 00:27:03.519
But but but I mean he is
right or they have over a thousand,

427
00:27:03.599 --> 00:27:06.799
which sounds like a ton, but
the games have been out since what ninety

428
00:27:06.799 --> 00:27:11.359
five, six ninety seven, so
it's a thousand Pokemon over thirty years or

429
00:27:11.359 --> 00:27:15.119
whatever they're coming up on thirty years
if my math is right, So that

430
00:27:15.200 --> 00:27:22.480
does leave a lot more designs out
there. Do they start to decrease how

431
00:27:22.519 --> 00:27:26.759
many they introduce generation to generation?
I think next after Scarlet and Violet whenever

432
00:27:26.799 --> 00:27:32.079
that is, is the tenth generation, right if if memories? So,

433
00:27:32.480 --> 00:27:36.839
yeah, they could decide, you
know what, all new designs an entire

434
00:27:36.920 --> 00:27:40.759
game, tenth generation will add some
later except for Pikachu. Pikachu has to

435
00:27:40.799 --> 00:27:44.079
be there, of course, So
they're not They don't take money. They

436
00:27:44.119 --> 00:27:48.599
know, one fifty new designs plus
Pikachu. But yeah, I mean it

437
00:27:48.640 --> 00:27:52.799
sounds to me like they are not
worried. They're not worried about making new

438
00:27:52.839 --> 00:27:57.119
Pokemon. They're not worried about new
designs because they see like every time they

439
00:27:57.200 --> 00:28:02.160
choose a new region, that's a
whole new ecosystem to pull from. And

440
00:28:02.240 --> 00:28:04.880
it does make sense, it does
when I think about it makes sense that

441
00:28:04.960 --> 00:28:10.680
they would go that route. But
I also wonder how many of those designs

442
00:28:11.400 --> 00:28:15.480
will be interesting creatures from that neck
of the woods and not just a bag

443
00:28:15.519 --> 00:28:19.400
of trash. I love trubbish,
I love trubis be wrong, but trash.

444
00:28:19.480 --> 00:28:25.240
Yes, there's so many things in
nature, but what's in my office

445
00:28:25.359 --> 00:28:26.519
right here? I don't look at
that bag of trash I need to take

446
00:28:26.559 --> 00:28:32.039
out. Yeah, okay, So
the problem isn't maybe that there's a lack

447
00:28:32.079 --> 00:28:37.279
of inspiration in the world for these
artists to draw upon. But is there

448
00:28:37.319 --> 00:28:41.920
a problem where, Hey, over
a thousand Pokemon. It's hard for people

449
00:28:41.960 --> 00:28:45.759
to build attachments to these new Pokemon
because there's so many, and many of

450
00:28:45.799 --> 00:28:48.400
these are going to be forgotten and
they feel less special. Is that an

451
00:28:48.400 --> 00:28:52.400
issue that they are concerned about or
do you think that they should worry about.

452
00:28:52.079 --> 00:28:56.359
I don't think it's so much of
an issue with their newer players.

453
00:28:56.400 --> 00:29:00.960
I think being introduced to this huge
pool of Pokemon, people are going to

454
00:29:00.039 --> 00:29:03.720
pick their favorites no matter what generation
they're from. My favorite is from the

455
00:29:03.720 --> 00:29:08.039
Gold and Silver era Hound Doom,
so I've been playing them since nineteen ninety

456
00:29:08.039 --> 00:29:11.799
seven when they first launched here in
America. So I don't think there's so

457
00:29:11.880 --> 00:29:15.039
much worried about that with the newer
players. Older folks like me like us,

458
00:29:15.160 --> 00:29:19.039
Yes, because I don't remember all
one thousand Pokemon. I had to

459
00:29:19.039 --> 00:29:23.160
look up what the one thousand Pokemon
was and I had you caught it not

460
00:29:23.279 --> 00:29:27.799
that long ago in Scarlet and Violet. So I don't think it's something that

461
00:29:27.799 --> 00:29:30.279
they're ever going to worry about,
because people are going to pick their favorites

462
00:29:30.279 --> 00:29:33.680
anyway. They're going to have their
favorite teams, they're going to remember fondly

463
00:29:33.759 --> 00:29:37.119
the ones from the generations that they
play, like their favorite ho End team

464
00:29:37.200 --> 00:29:41.200
or their favorite Sino team, and
if they can bring that back up into

465
00:29:41.240 --> 00:29:45.880
the new game, whether it's via
something like Pokemon Home where it's the actual

466
00:29:45.920 --> 00:29:49.720
creatures from those games, or catching
new iterations of that same team, they're

467
00:29:49.759 --> 00:29:52.640
just gonna do that. And they'll
have your people who want to fill the

468
00:29:52.640 --> 00:29:56.319
poked X, You'll have your people
who want to fill the pokad X with

469
00:29:56.400 --> 00:30:00.759
Shiny's they know the players that they
have, and you'll have the people who

470
00:30:00.759 --> 00:30:06.119
just competitively battle and only pick meta, high meta and competition Pokemon like like

471
00:30:06.160 --> 00:30:08.839
all the ones that we saw at
the World Championships. It's it's they know

472
00:30:08.920 --> 00:30:11.720
that they have a wide palette and
they're going to keep doing what they're doing

473
00:30:11.759 --> 00:30:17.559
because it keeps working very much Nintendo
like in the Pokemon Company's approach, which

474
00:30:17.559 --> 00:30:22.440
does make sense. Yes it does, and I mean it hasn't failed them

475
00:30:22.519 --> 00:30:26.839
yet. And so whenever it comes
to like will the Pokemon Company change something,

476
00:30:26.400 --> 00:30:30.759
the answer I think defaults to know
for just about everything, they're going

477
00:30:30.839 --> 00:30:33.759
to keep the I mean, they
talked about we're gonna look at taking more

478
00:30:33.759 --> 00:30:37.319
time in the future. It's like
we're commissioning a study, and when we

479
00:30:37.359 --> 00:30:38.079
come back and it says we should
take more time, we'll be like,

480
00:30:38.160 --> 00:30:41.759
Wow, that's interesting. And then
they won't. They're going to keep doing

481
00:30:41.759 --> 00:30:44.400
things the way that they've been doing
because it makes them a lot of money

482
00:30:44.440 --> 00:30:47.680
and it's working, and even when
the detrimental effects come into play, they

483
00:30:47.680 --> 00:30:55.319
don't have detrimental results. So yeah, I until that's until that starts being

484
00:30:55.319 --> 00:30:59.640
a problem, until they actually see
something negative on their top line or their

485
00:30:59.640 --> 00:31:02.599
bottom line, I think the Pokemon
Company, we can assume is going to

486
00:31:02.680 --> 00:31:07.640
be business as usual going forward,
all right. The Bethesta executive and former

487
00:31:07.680 --> 00:31:14.240
World Warcraft director have been clashing over
Starfield's leaked title screen. Because this we

488
00:31:14.240 --> 00:31:18.079
live in a stupid, stupid world. This comes from Chris Kellion at VGC

489
00:31:18.559 --> 00:31:22.119
bethesa Bethesda executive. His clash with
a former World of Warcraft lead over the

490
00:31:22.160 --> 00:31:27.599
latter's comments on Starfield's lea leaked title
screen. Former World of Warcraft director Mark

491
00:31:27.680 --> 00:31:33.599
Kern tweeted a screenshot of the Starfield
title screen on Saturday and suggested that not

492
00:31:33.720 --> 00:31:36.559
enough time had been spent on it. The start screen of the of a

493
00:31:36.599 --> 00:31:38.640
game can reveal a lot about how
rushed the team was and how much pride

494
00:31:38.640 --> 00:31:42.160
they took in their work. Kern
wrote, Starfield start screen either shows a

495
00:31:42.200 --> 00:31:47.160
hasty shipping deadlines by a passionate team
overworked, or a team that didn't care.

496
00:31:48.319 --> 00:31:52.079
Listen. I had to stop reading
what he wrote. I think he

497
00:31:52.440 --> 00:31:56.599
might go on here, but have
you ever read anything to a start screen

498
00:31:56.640 --> 00:32:00.079
anywhere near that? Yeah? I've
read one thing on start screens the words

499
00:32:00.079 --> 00:32:04.279
press start, Yes, exactly,
the press start and then I move on.

500
00:32:04.319 --> 00:32:07.960
Granted, some of them I do
recall, but not for the design

501
00:32:08.039 --> 00:32:12.759
of it. Like Mass Effect is
a perfect example. I will always remember

502
00:32:12.759 --> 00:32:16.160
that start screen because of the song
Vigil. It just says mass Effect,

503
00:32:16.160 --> 00:32:20.160
press start, but I sat.
I would sit on that screen while I

504
00:32:20.200 --> 00:32:24.319
was doing other things because that song
is incredible. Was I remembered by the

505
00:32:24.359 --> 00:32:28.759
actual look of space and that not
yeah, it was fine. It's fine.

506
00:32:28.839 --> 00:32:31.079
That's not that's not why I stood
there. I know you bring me

507
00:32:31.119 --> 00:32:35.319
on. You brought me on for
expert analysis, and I appreciate you doing

508
00:32:35.359 --> 00:32:38.480
that, but I could only offer
two words of expert analysis in this story.

509
00:32:38.839 --> 00:32:45.240
Who cares? Who cares? Just
shut up? Who cares? Like,

510
00:32:45.240 --> 00:32:49.559
there's so many other things we could
be talking about, even involving this

511
00:32:49.599 --> 00:32:52.880
game, and we're talking about the
start screen. It is really it's puddle

512
00:32:52.960 --> 00:32:57.279
news, it really is. And
this is like a different thing. So

513
00:32:57.279 --> 00:33:00.599
so okay, So it's like to
skip over the detail. Like Mark Kern.

514
00:33:00.640 --> 00:33:02.000
First, Aul sucks. Mark Kerren, look at me. You could,

515
00:33:02.039 --> 00:33:05.799
you could tweet at me and get
mad. You fucking suck. You've

516
00:33:05.880 --> 00:33:07.160
always sucked. You were a game
or gay guy. You suck. Get

517
00:33:07.160 --> 00:33:12.640
out here, like, honestly,
just I never want to see you again.

518
00:33:13.000 --> 00:33:17.519
Let's just be clear. You suck. But then that does Pete Hines

519
00:33:17.559 --> 00:33:21.240
came out and like fought with him
a little bit. Again, He's just

520
00:33:21.279 --> 00:33:23.880
like, this is stupid. I
think some other developers made some sarcastic remarks

521
00:33:23.920 --> 00:33:28.079
about it, but for the most
part, I think everyone regrets interacting with

522
00:33:28.079 --> 00:33:30.880
with Mark Kern and of course,
like, yeah, that's all you're gonna

523
00:33:30.960 --> 00:33:36.039
end up doing, because this is
just his grift now at this point,

524
00:33:36.160 --> 00:33:37.920
is to get attention. Maybe he
gets some Twitter blue money. I have

525
00:33:37.960 --> 00:33:44.799
no idea, but this, this
sort of thing happens before every major game

526
00:33:44.839 --> 00:33:46.559
release, right though. The fud
comes out, the fear, uncertainty,

527
00:33:46.559 --> 00:33:51.039
in doubt, and it's like this
fertile ground because people are just so anxious

528
00:33:51.039 --> 00:33:52.400
about these things. It's just really, what this is is a sign that

529
00:33:52.440 --> 00:33:59.559
people deeply care about these games,
and that these sorts of concerns that if

530
00:33:59.599 --> 00:34:01.279
you were to put them in context, you're like, this is crazy.

531
00:34:01.319 --> 00:34:06.440
What are you talking about the fact
that it can even even the people can't

532
00:34:06.440 --> 00:34:09.719
ignore an obvious troll or an obvious
sort of just a dumb take. It's

533
00:34:09.719 --> 00:34:13.119
like, we can't because it's like, man, this game that we've spent

534
00:34:13.239 --> 00:34:16.519
years coveting and craving, it's almost
here. We're gonna spend some money on

535
00:34:16.559 --> 00:34:19.199
it. And every time you spend
money, you're like, man, I

536
00:34:19.199 --> 00:34:22.519
hope that's worth it. People are
just to have this so much, so

537
00:34:22.639 --> 00:34:25.400
much anxiety about this that it's like
it's just manifesting in this puddle news and

538
00:34:25.400 --> 00:34:29.320
it's just gonna keep happening. I'm
like, I wish there was some solution,

539
00:34:29.440 --> 00:34:30.679
but I don't really know if there
is. You're like, I guess,

540
00:34:30.679 --> 00:34:34.079
tell people go play other games until
your thing is here, and then

541
00:34:34.159 --> 00:34:36.719
just maybe not put so much hope
into these games. I don't know,

542
00:34:36.760 --> 00:34:40.519
what do you think? I I
wish we would all like a collective light

543
00:34:40.559 --> 00:34:43.880
bulb would go off in all of
our heads and we would care about things

544
00:34:43.880 --> 00:34:46.000
that actually matter in the game.
No offense to the people that make the

545
00:34:46.039 --> 00:34:50.079
start screens. You do wonderful work, yes, and it's a very important

546
00:34:50.119 --> 00:34:52.280
thing. We have to press start
to play the game. That's right.

547
00:34:52.360 --> 00:34:55.320
Ever, there are more pressing concerns
in all of these games than what we're

548
00:34:55.320 --> 00:35:00.679
looking at. Also notable is this
this This person's co to his bio.

549
00:35:00.800 --> 00:35:04.400
His favorite game of all time is
Krono Trigger and that is just a prest

550
00:35:04.440 --> 00:35:07.920
start screen too, Buddy. What's
different between Chrono Trigger and Starfield? I

551
00:35:07.960 --> 00:35:14.119
don't really know. I do get
like Pete Hines, you know, Papa

552
00:35:14.119 --> 00:35:17.920
Bear coming out to protect this yeah
in exile, a fellow Microsoft studio,

553
00:35:19.000 --> 00:35:22.480
you know, coming out as joking
around to just stick with their brothers.

554
00:35:22.480 --> 00:35:24.840
And sisters. I get that,
but would I had rather? This just

555
00:35:24.920 --> 00:35:29.480
wasn't a story in the first place. Yes, one hundred percent, Yes,

556
00:35:29.719 --> 00:35:35.639
yep, definitely, Mark Curtins should
go spend hundreds of thousand dollars bringing

557
00:35:35.639 --> 00:35:38.119
that Factor five thing to every packs
for ten years. Again, that was

558
00:35:38.119 --> 00:35:44.119
a giving some money. Get under
the bush now Factor five red five.

559
00:35:44.199 --> 00:35:46.199
Excuse me. Factor five is a
good studio, though I wish would come

560
00:35:46.199 --> 00:35:51.679
back. Embracer Group net sales rise
by forty seven percent in Q one.

561
00:35:51.719 --> 00:35:54.800
This comes from Jeffrey Rossale at Games
Industry Dots. Embracer Group has published its

562
00:35:54.840 --> 00:35:59.599
financial results for Q one, showing
growth in net sales and all but one

563
00:35:59.639 --> 00:36:02.000
opera eighteen segment. Here's what you
need to know. For the period ending

564
00:36:02.079 --> 00:36:06.480
June thirtieth, twenty twenty three,
for the numbers, net sales are about

565
00:36:06.559 --> 00:36:09.119
nine hundred and forty seven million dollars, up forty seven percent year over year.

566
00:36:10.199 --> 00:36:13.880
A lot of that came from PC
and console sales three hundred and sixty

567
00:36:13.920 --> 00:36:17.760
four million dollars up seventy four percent, and then mobile was down three percent.

568
00:36:19.159 --> 00:36:22.119
And so for their net profit they're
looking at about two hundred and thirty

569
00:36:22.159 --> 00:36:24.920
six million dollars, which is you
would you would think pretty good. Like

570
00:36:25.000 --> 00:36:30.119
that's like that's if you were Embracer
and you were making all these big purchases

571
00:36:30.400 --> 00:36:32.760
and then you put out a handful
of games that actually did pretty well and

572
00:36:32.800 --> 00:36:37.679
now you're making profit. That's you're
good there. But the last time we

573
00:36:37.760 --> 00:36:42.840
heard from them talk about this stuff, it's like they said, in so

574
00:36:42.920 --> 00:36:45.199
many words, what they have coming
out right now isn't enough, and they

575
00:36:45.239 --> 00:36:49.719
need to be hitting like so many
more big games per year. And it's

576
00:36:49.719 --> 00:36:52.559
like, I'm skeptical, I'm already
impressed that you've put out some stuff.

577
00:36:52.559 --> 00:36:53.840
I'm like trying to remember that there
was a couple of games recently they put

578
00:36:53.840 --> 00:36:58.239
out that were that did well.
I think that Island two is the one

579
00:36:58.239 --> 00:37:00.639
I'm thinking of, like two million, three million sales. It's like,

580
00:37:00.719 --> 00:37:02.920
yeah, that if Embracer group puts
out one of those a year, I

581
00:37:02.960 --> 00:37:06.280
think that should be good. If
they put out two or three a year,

582
00:37:06.320 --> 00:37:08.800
they should be golden. But it
sounds like they won't be golden even

583
00:37:08.840 --> 00:37:12.880
if they're profitable, because it's like
they have all this death the service service

584
00:37:13.159 --> 00:37:16.480
I suppose, and all these other
issues. But but yeah, overall,

585
00:37:16.480 --> 00:37:20.000
like where what's your take on like
when you when you go to like try

586
00:37:20.039 --> 00:37:22.480
to take the temperature of a of
a big, weird, hulking publisher like

587
00:37:22.599 --> 00:37:25.599
like Embracer, and what do you
think the future looks like for them?

588
00:37:25.679 --> 00:37:30.119
It always, it always fascinates me, Like with Square Innex used to you

589
00:37:30.119 --> 00:37:32.559
know, come out with the tomb
Raider games. They didn't sell ten million

590
00:37:32.599 --> 00:37:36.440
copies, so it's it's a failure, but it's six million copies that to

591
00:37:36.480 --> 00:37:39.480
me seems like you did pretty good. So to hear net sales rise by

592
00:37:39.519 --> 00:37:45.199
forty seven percent and they're still not
happy. It's this whole like endless growth

593
00:37:45.360 --> 00:37:47.280
cycle. We always need to grow, we always need to make profit.

594
00:37:47.360 --> 00:37:51.639
Thing that is just you know,
the current state of the world's economics and

595
00:37:51.679 --> 00:37:55.000
a nutshell. I do think though
that any good news, any news,

596
00:37:55.079 --> 00:38:01.360
any good news is appreciated from Embracer
considering the two billion dollars deal that fell

597
00:38:01.519 --> 00:38:06.599
through earlier this year, and the
guy, the poor CEO or CEO whoever

598
00:38:06.599 --> 00:38:09.480
it was, you know, has
to go on this roundtable interview right after

599
00:38:09.519 --> 00:38:14.800
it happens, looking like looking like
his favorite pet just passed away, talking

600
00:38:14.800 --> 00:38:17.960
about how bad it is that this
happens. So to have this, they

601
00:38:19.039 --> 00:38:22.280
have to see some sort of silver
lining here. Now, there are some

602
00:38:22.320 --> 00:38:24.920
things that they have coming out between
now and the end of the year,

603
00:38:25.000 --> 00:38:29.760
paid a three Warhammer, forty K
Space Marine two Alone in the Dark,

604
00:38:29.840 --> 00:38:32.199
some other things, So maybe that
keeps going, maybe it gets where they

605
00:38:32.199 --> 00:38:37.880
want it to be. Particularly in
PC console savings are up seventy four percent

606
00:38:37.960 --> 00:38:39.559
year on year, and that's only
going to get better with the games I

607
00:38:39.599 --> 00:38:43.719
just mentioned. But at the same
time, I am curious to how they're

608
00:38:43.719 --> 00:38:45.679
going to spin it in a way
that it's not as big as we want

609
00:38:45.760 --> 00:38:50.639
it to be, which will always
confuse me. The key point about the

610
00:38:51.559 --> 00:38:53.639
the Saudi government pointing out the two
billion of dollar investment when like they had

611
00:38:53.679 --> 00:38:58.639
their conference call right after that and
Lars Wingo Firs was like, Hey,

612
00:38:58.840 --> 00:39:01.119
this is really bad. We wish
this didn't happen. Investors respond to that

613
00:39:01.239 --> 00:39:05.960
saying this sounds like an excuse,
and they were like that that's the one

614
00:39:06.000 --> 00:39:08.480
of the big reasons that their stock
fell so much. Is like, like,

615
00:39:08.599 --> 00:39:12.679
there must be all kinds of other
problems. If you were coming to

616
00:39:12.760 --> 00:39:15.000
us with a sob story about something
that went wrong you need to just come

617
00:39:15.039 --> 00:39:17.760
and take that stuff on the chin
and tell us what you're going to do

618
00:39:17.840 --> 00:39:22.239
next. They are at that point
now. The way that they're talking about

619
00:39:22.239 --> 00:39:25.400
it now is we are where we've
moved past that that's not an issue anymore,

620
00:39:25.440 --> 00:39:29.960
like we are completely focused on our
future. And you know, you

621
00:39:30.000 --> 00:39:31.599
wonder if that, Okay, that's
the footing they should have taken at the

622
00:39:31.599 --> 00:39:35.760
time. Of course that would have
been difficult to take, like the day

623
00:39:35.880 --> 00:39:39.920
that had that basically that it happened, But they that is the story they

624
00:39:39.920 --> 00:39:43.880
need to be telling, is we
do know how to make successful games.

625
00:39:43.920 --> 00:39:45.800
You know, Remnant two just came
out and has already sold a million copies.

626
00:39:45.880 --> 00:39:50.599
And if these are the kinds of
games that they are going to be

627
00:39:50.639 --> 00:39:53.440
able to put out and roll it
from one success to it to another,

628
00:39:53.840 --> 00:39:58.360
there is no reason Embracer group shouldn't
be able to work other than maybe it's

629
00:39:58.400 --> 00:40:00.719
a bit unwieldy, a bit too
big. But they've been you know,

630
00:40:00.719 --> 00:40:05.119
cut cutting costs and I mean it's
cutting some jobs. It's like and hopefully

631
00:40:05.199 --> 00:40:07.519
like, okay, well if you've
done that, now that stinks, but

632
00:40:07.559 --> 00:40:10.519
hopefully now that means that the people
that are there can just keep working on

633
00:40:10.559 --> 00:40:15.079
it and actually accomplish something, and
those good games can pay for all the

634
00:40:15.119 --> 00:40:19.760
other stuff that's happening. I still
don't know if if this company is in

635
00:40:19.800 --> 00:40:22.440
that position, because it's just it's
so big, they've spent so much money.

636
00:40:22.719 --> 00:40:28.039
It feels like that might still be
pretty far off. But I think

637
00:40:28.039 --> 00:40:30.760
I want Embracer to kind of keep
doing what it's been doing. If we

638
00:40:30.800 --> 00:40:32.840
can rely on things like Dead Island
two and Remnant two. Right, yes,

639
00:40:32.920 --> 00:40:37.159
they're going to have to have at
least one or two more key titles

640
00:40:37.199 --> 00:40:40.199
tent poles to hold them up,
because they are they are you know,

641
00:40:40.840 --> 00:40:45.960
they're they're balancing on a tightrope here. They are very large. Unwilling is

642
00:40:46.000 --> 00:40:49.679
a great word for it, like
you just said, because they went on

643
00:40:49.800 --> 00:40:53.559
that spending spree. I do unfortunately, I do not anticipate them being done

644
00:40:53.719 --> 00:40:58.480
cutting. I know they've said already
that I can write more stuff, and

645
00:40:58.760 --> 00:41:01.920
that will lead to more layoff and
more cursing on social media and all that

646
00:41:01.960 --> 00:41:06.079
stuff, which deserved. Obviously you're
making this kind of money and you're still

647
00:41:06.119 --> 00:41:09.960
cutting costs of what's going on here. But yeah, eventually they'll get to

648
00:41:10.000 --> 00:41:15.719
a point where they're where they want
to be, and then they start being

649
00:41:15.760 --> 00:41:19.760
more efficient in their product line and
stuff like that. Maybe another mobile release

650
00:41:19.800 --> 00:41:22.119
there that was the one area where
they were down, and Noble is such

651
00:41:22.159 --> 00:41:25.800
a money maker, they might have
to figure out something there, but I

652
00:41:25.840 --> 00:41:30.000
don't. Again, this is good
news for them. The fact that we're

653
00:41:30.039 --> 00:41:36.519
talking about it so Maudlin is very
strange, and you know, hopefully they

654
00:41:36.679 --> 00:41:39.400
realize that too. Yeah, they'll
they'll just leave things alone exactly, and

655
00:41:39.400 --> 00:41:44.039
they could kind of just carry like
build on this momentum. And because they

656
00:41:44.039 --> 00:41:45.239
have so many studios, so many
games, they should be able to do

657
00:41:45.320 --> 00:41:51.079
that. I agree. Eighteen year
called Duty veteran announces he's leaving Activision.

658
00:41:51.119 --> 00:41:54.119
This is from Kenneth Shephard at Kotaku. After eighteen years, David Vondahar,

659
00:41:54.360 --> 00:41:59.920
the studio design director at Treyarch,
announced he's leaving Activision after shipping eight color

660
00:42:00.079 --> 00:42:04.199
Duty games since two thousand and four. Vonderhart made the announcement on his personal

661
00:42:04.239 --> 00:42:07.800
LinkedIn account, where he confirmed he's
moved on to a new project at a

662
00:42:07.800 --> 00:42:10.440
different studio, but didn't go into
specifics. In his post, he also

663
00:42:10.519 --> 00:42:15.000
thanked thanked his former co workers at
trey Arch and the Call of Duty fans

664
00:42:15.000 --> 00:42:17.880
that have played the studios games over
the years. Today, I'm sharing that

665
00:42:17.920 --> 00:42:21.920
I have left at Division in trey
Arch after an incredible eighteen years and eight

666
00:42:21.920 --> 00:42:24.239
Call of Duty games. He then
goes on to thank his co workers and

667
00:42:24.360 --> 00:42:29.440
kind of just just hint that he's
going somewhere else, But again, as

668
00:42:29.440 --> 00:42:32.280
the story says, doesn't specify where. Eighteen years is a long time to

669
00:42:32.320 --> 00:42:37.400
be anywhere, let alone working on
like one basically one video game franchise.

670
00:42:37.519 --> 00:42:39.880
There were some other things from tray
Arch in that time, that Quantum of

671
00:42:39.920 --> 00:42:44.159
soulis game, maybe a few other
things, but mostly it was David vonder

672
00:42:44.159 --> 00:42:47.559
haarst to call a Duty guy over
at trey Arch. So that's a big

673
00:42:47.599 --> 00:42:51.639
career. He should be proud of
it. And I also think it's cool

674
00:42:51.679 --> 00:42:55.039
that these these are big names from
these studios can move on and start something

675
00:42:55.079 --> 00:42:59.440
new or go work on something new
and keep their career going somewhere else and

676
00:42:59.440 --> 00:43:01.599
maybe with a little bit less pressure
on them. I don't know, would

677
00:43:01.599 --> 00:43:06.760
you have a history, David Vondahar. I know you just said he was

678
00:43:06.800 --> 00:43:08.119
the Call of Duty guy at Treyarch, but I know too many people.

679
00:43:08.320 --> 00:43:12.920
He was the Call of Duty guy. That's true, Like when when when

680
00:43:12.960 --> 00:43:15.079
trey Arch would come around, they
would be excited to see him on stage

681
00:43:15.119 --> 00:43:20.400
and see what he's bringing up.
You know what's coming up from his studio's

682
00:43:20.440 --> 00:43:22.960
Call of Duty games. Yeah,
this is another end of an era sort

683
00:43:23.000 --> 00:43:25.760
of thing. I don't think it's
quite as impactful as the one we started

684
00:43:25.760 --> 00:43:30.719
the show with Charles Martinette. But
for these these Call of Duty fans,

685
00:43:30.039 --> 00:43:35.719
this guy has been a part of
that, that whole student, that whole

686
00:43:35.760 --> 00:43:38.800
Call of Duty project. I would
even imagine he was involved in projects that

687
00:43:38.840 --> 00:43:43.960
Treyarch didn't develop for all of this
time. So to see him and his

688
00:43:44.079 --> 00:43:50.000
voice leaving now is the benefit of
to the benefit of whatever studio and project

689
00:43:50.000 --> 00:43:53.079
he's working on. Now we get
to decide or to to speculate where he's

690
00:43:53.119 --> 00:43:58.440
going, what he's doing. Who
pulled him away from this marquee franchise,

691
00:43:58.480 --> 00:44:02.239
Who had the financial packing, who
had the h the idea, the ip,

692
00:44:02.519 --> 00:44:07.360
whatever it is to pull him out, because as you said, this

693
00:44:07.400 --> 00:44:09.320
is an Eighteen years is a long
time to be doing anything, and with

694
00:44:09.360 --> 00:44:13.199
a name like Call of Duty,
it's not going anywhere. They're gonna make

695
00:44:13.159 --> 00:44:15.480
any Call of Duty games every year. Even when they say they're not making

696
00:44:15.480 --> 00:44:16.639
a Call of Duty game, they
make a Call of Duty game. So

697
00:44:17.920 --> 00:44:23.559
what could have been so enticing that
he was able to be recruited out of

698
00:44:23.559 --> 00:44:27.239
this position? That is where my
mind is. Yeah, and I think

699
00:44:27.239 --> 00:44:29.880
that there's uh, this is just
a sign that there continues to be a

700
00:44:29.880 --> 00:44:34.800
lot of money out there to start
up new studios, to pull talent away

701
00:44:34.880 --> 00:44:38.239
to relatively new studios, or even
if they're established projects like no, we're

702
00:44:38.280 --> 00:44:40.400
going to pay the big money to
get the big name over here to help

703
00:44:40.440 --> 00:44:44.800
us because we know that they could
deliver a finished product in a reasonable amount

704
00:44:44.800 --> 00:44:49.559
of time on budget. Look,
those things are are super rare, and

705
00:44:49.199 --> 00:44:52.639
uh, you know that collection of
talents and so that these those talented people

706
00:44:52.679 --> 00:44:57.280
are in high demand still and the
money's out there. So I think they've

707
00:44:57.599 --> 00:45:00.119
Vondeharts which is probably able to go
get that. I think of like studios

708
00:45:00.159 --> 00:45:05.360
like Respawn, which of course came
out of Infinity War Infinity Ward that worked

709
00:45:05.360 --> 00:45:09.920
on Call of Duty Modern Warfare.
Respawn I had this huge burst of success

710
00:45:10.000 --> 00:45:13.400
after like you know, titan Fall, like tried to get there. I

711
00:45:13.480 --> 00:45:16.199
love titan Fall but commercially I kind
of almost got there. Then Apex Legends

712
00:45:16.239 --> 00:45:20.239
comes along, it's a huge,
huge success, and since then a lot

713
00:45:20.320 --> 00:45:22.400
of the key people at Respawn have
left to go start their own studios because

714
00:45:22.440 --> 00:45:25.519
again there's a lot of money out
there and they're gonna get it. So

715
00:45:25.559 --> 00:45:31.039
I think it's probably that fertile ground
for new new projects is probably, uh,

716
00:45:31.159 --> 00:45:34.199
let's make sure I'm not muted to
get excited at the space bar.

717
00:45:34.280 --> 00:45:37.039
I think that's what happened last time. No, we're good. Uh yeah,

718
00:45:37.159 --> 00:45:42.840
So I think that that that you're
talking exactly, that's that fertile ground

719
00:45:42.840 --> 00:45:46.880
though, is just uh, it's
it's It's probably a good thing because it

720
00:45:47.039 --> 00:45:52.559
keeps the dynamism of game development at
the top where it's like, hey,

721
00:45:52.639 --> 00:45:55.440
if you get like you feel like
run down working on the same project,

722
00:45:55.880 --> 00:45:59.840
go get your money, go work
on something new and come up with a

723
00:45:59.840 --> 00:46:02.239
new idea. And it's like that's
not really happening in a lot of other

724
00:46:02.320 --> 00:46:06.519
creative fields, but video games it
very much is. So I think that's

725
00:46:06.519 --> 00:46:08.920
a good sign. Yeah, And
I wonder if he's making another first person

726
00:46:08.920 --> 00:46:12.800
shooter or if he's trying a different
genre as well. I think there might

727
00:46:13.000 --> 00:46:15.480
might be some enticement there as well. It'll be interesting to see when we

728
00:46:15.559 --> 00:46:19.480
see his name next, and also
how long it'll take. I don't know

729
00:46:19.480 --> 00:46:22.360
where this project is, right,
And I mean one last thing, like

730
00:46:22.599 --> 00:46:25.440
you can imagine someone in David Vonderhart's
position, position, where do you go

731
00:46:25.639 --> 00:46:30.360
from there? Right? Like exactly
when you're a director, a big director

732
00:46:30.400 --> 00:46:34.639
in movies, like you just you
go from one project to the other,

733
00:46:34.679 --> 00:46:37.400
and you're you know, constantly working
with either one studio or you're like you

734
00:46:37.519 --> 00:46:42.559
should go back forth between different studios. But if you like you're like David

735
00:46:42.599 --> 00:46:46.039
Vonderhart was an employee of Activision,
and it's like and and okay, so

736
00:46:46.199 --> 00:46:50.960
can he get a promotion? What's
saying? No, No, he needs

737
00:46:50.960 --> 00:46:52.719
to be in charge of call of
duty, like he needs to be that's

738
00:46:52.719 --> 00:46:57.719
where it we need him. So
it's like you've reached the top and it's

739
00:46:57.760 --> 00:47:00.639
gonna nowhere to go from here.
And it's probably it's been in years price

740
00:47:00.679 --> 00:47:04.960
since he had his last real actual
promotion. I'm sure he's gotten raising stuff.

741
00:47:04.960 --> 00:47:06.840
So it's like, yeah, you
don't be able to move somewhere else

742
00:47:06.840 --> 00:47:10.000
and maybe move up the chain and
become a CEO or something like that down

743
00:47:10.000 --> 00:47:15.880
the line. That's probably pretty enticing
too. Yeah, that's true. Finally,

744
00:47:15.920 --> 00:47:20.440
Roadblocks facilitates illegal game gambling for miners, according to a new lawsuit.

745
00:47:20.519 --> 00:47:24.079
This comes from Kyle Oreland at Arts
Technica. A new proposed class action lawsuit,

746
00:47:24.119 --> 00:47:30.119
as noticed by Bloomberg Law, accuses
user generated metaverse company Roadblocks of profiting

747
00:47:30.239 --> 00:47:34.880
from and helping to power third party
websites that use the platforms of roebucks currency

748
00:47:34.960 --> 00:47:38.760
for unregulated gambling activities, and doing
so, the lawsuit says, Roadblocks is

749
00:47:38.800 --> 00:47:45.440
effectively working with and facilitating the gambling
website defendants to offer illegal gambling opportunities for

750
00:47:45.800 --> 00:47:51.920
miners to use. The three gambling
websites companies named in the lawsuit, Satozuki,

751
00:47:52.159 --> 00:47:57.840
Studs Entertainment and Roadblocks Wild Entertainment,
allow users to connect a Roadblocks account

752
00:47:57.840 --> 00:48:01.599
and convert and exist an existing balance
of roebucks virtual currency into credits on the

753
00:48:01.639 --> 00:48:06.760
gambling site. Those credits act like
virtual casino chips that can be used for

754
00:48:06.800 --> 00:48:10.599
simple wagers on those sites, ranging
from black blackjack to coin flip games.

755
00:48:10.880 --> 00:48:15.719
If a player wins, they can
transfer their winnings back to Roadblocks platform right

756
00:48:15.760 --> 00:48:17.880
back to the Roadblocks platform in the
form of roebucks, which again you can

757
00:48:17.920 --> 00:48:21.719
buy with real money, real money
currens so has a real value to it.

758
00:48:21.920 --> 00:48:25.039
The gambling sites use fake purchases of
worthless, dummy items to facilitate these

759
00:48:25.119 --> 00:48:30.000
roebucks transfers, according to the lawsuit, and Roadblocks takes a thirty percent transaction

760
00:48:30.079 --> 00:48:35.400
fee both when the player cashes in
and cashes out from the gambling sites.

761
00:48:37.760 --> 00:48:43.039
Roadblocks is a you could do anything
in there. It's like this massive platform.

762
00:48:43.639 --> 00:48:45.440
I'm not too surprised to hear this. I'm even less surprised to hear

763
00:48:45.440 --> 00:48:50.000
that Roadblocks as a company hasn't tried
to step in and stop this. This

764
00:48:50.039 --> 00:48:52.760
seems like the kind of thing and
they'll be like technically illegal, technically illegal.

765
00:48:53.599 --> 00:48:59.199
Yes, just one more, one
more reason to add to the list

766
00:48:59.239 --> 00:49:02.599
that my children will never play Roadbocks
on it. Yeah, I'm not surprised

767
00:49:02.639 --> 00:49:06.320
at all. Just all the news
that comes out with I feel like every

768
00:49:06.320 --> 00:49:09.039
month or every couple of months,
we hear another horror story about things that

769
00:49:09.079 --> 00:49:14.239
are happening on that platform, and
they just play ignorant and say, Nope,

770
00:49:14.320 --> 00:49:17.280
not our not our problem. It's
it's you know whatever, Eventually that's

771
00:49:17.280 --> 00:49:21.719
going to catch up to them,
and this, what could be a very

772
00:49:22.440 --> 00:49:27.760
you know, profitable force for good
because you can do anything, will just

773
00:49:27.880 --> 00:49:31.840
turn into the next Internet cesspool,
which some might argue it already is.

774
00:49:32.599 --> 00:49:37.559
I Admittedly, I know I'm saying
that you know all this stuff. Admittedly

775
00:49:37.639 --> 00:49:40.840
I don't have that much exposure to
Roadblocks. I've never really played it,

776
00:49:40.880 --> 00:49:45.480
so I'm sure the things that it
can do that are you know, family

777
00:49:45.519 --> 00:49:47.960
friendly or game friendly whatever are great. Like I know that there's a big

778
00:49:49.000 --> 00:49:52.079
indie horror scene on Roadblocks with different
games that have come out on there,

779
00:49:52.480 --> 00:49:58.400
so I'm sure that it has plenty
of things to offer. But none of

780
00:49:58.440 --> 00:50:01.679
that matters if stuff like that,
stuff like this keeps happening where it's this,

781
00:50:01.880 --> 00:50:05.639
or if it's you know, like
bullying on the platform and stuff like

782
00:50:05.679 --> 00:50:10.000
that. I I'm not surprised,
just like you, I'm not surprised that

783
00:50:10.039 --> 00:50:14.239
this A is happening or B that
there's a blind eye being turned to it.

784
00:50:15.239 --> 00:50:16.639
I will be keeping an eye on
this just to see where it goes.

785
00:50:17.079 --> 00:50:21.599
But add gambling to the list I
guess of things that Roadblocks is doing

786
00:50:21.639 --> 00:50:27.679
that it shouldn't be yep, absolutely
all right, I as promised on Friday.

787
00:50:27.719 --> 00:50:30.159
When I miss this, I'll bring
up a little bit of the Like

788
00:50:30.280 --> 00:50:35.559
a Dragon trailer. This is uh
infinite wealth? Is that? What which

789
00:50:35.639 --> 00:50:37.360
if you're looking forward is the people
want the guide in one and this is

790
00:50:37.400 --> 00:50:42.239
I think people wanted infinite wealth stuff. So there you go, look at

791
00:50:42.239 --> 00:50:45.440
that. There you go. That's
that. Those some handsome men. I'm

792
00:50:45.440 --> 00:50:46.960
ready to go. I'm ready to
get back into the world of Like a

793
00:50:47.039 --> 00:50:52.760
Dragon. All right, Jason,
I'm gonna bring up the poll here in

794
00:50:52.760 --> 00:50:54.039
a second of all I'm doing that. Why do you tell people where they

795
00:50:54.079 --> 00:50:57.280
can find you? What you have
going on this week? All that kind

796
00:50:57.280 --> 00:51:00.320
of stuff? Anymore stories like that
you brought home from the World Championships,

797
00:51:00.360 --> 00:51:04.840
anything like that. There are a
couple that I'm working on. One we

798
00:51:05.000 --> 00:51:07.480
visited Creatures, Inc. Who makes
the card game. That should be going

799
00:51:07.559 --> 00:51:13.159
up hopefully by midweek. One other
story that I'm pitching out there. I

800
00:51:13.159 --> 00:51:15.039
hope I can land that pretty soon. Look for your emails, editors.

801
00:51:15.440 --> 00:51:20.400
But other than that, I am
at Big Man Finale on x or Twitter

802
00:51:20.519 --> 00:51:24.519
or wherever calling it right now.
Also host a podcast, a video game

803
00:51:24.559 --> 00:51:30.119
and esports podcast, that was sponsored
by a local radio station here in Philadelphia

804
00:51:30.280 --> 00:51:36.119
called Cheese Steaks and Controllers. So
you can find me on all major streaming

805
00:51:36.159 --> 00:51:40.239
platforms talking about neither cheese steaks nor
controllers, just the games we play them

806
00:51:40.239 --> 00:51:45.000
with. Next episode we're coming out
probably tomorrow. I usually post on Fridays,

807
00:51:45.039 --> 00:51:47.920
but jet Lag could not do it
last Friday. So tomorrow I'm going

808
00:51:49.000 --> 00:51:52.719
to have out the World Championships recap
episode and everything that I did out in

809
00:51:52.760 --> 00:51:57.960
Japan, have interviews with two of
the Pokemon Unite casters, Spraggles and Zinks

810
00:51:58.400 --> 00:52:01.039
that we talked about the game and
the meta and stuff like that. But

811
00:52:01.119 --> 00:52:06.199
yeah, news articles on game Spot, occasional review and feature at mmorpg dot

812
00:52:06.239 --> 00:52:10.000
com and me and also oh Epic
Game Store news room. I've been posting

813
00:52:10.039 --> 00:52:15.639
some cool little articles there as well
that recently started getting commissioning freelancers. So

814
00:52:15.800 --> 00:52:19.920
you'll see my name, did see. Well, yeah, that's that's fantastic.

815
00:52:20.440 --> 00:52:22.000
It's pretty cool, all right,
So let's see. On Friday,

816
00:52:22.039 --> 00:52:25.880
I asked which God's will Credos kill
next? Forty four percent set Egyptian,

817
00:52:27.039 --> 00:52:31.320
eighteen percent said Santa, ten percent
said Celtic, five percent said Shinto and

818
00:52:31.400 --> 00:52:37.079
twenty three percent said American gods,
which means the presidents. So Abraham,

819
00:52:37.119 --> 00:52:39.119
we can watch what where do you
Where do you think he's going? Because

820
00:52:39.239 --> 00:52:44.400
they're done with Norris, right,
they're gonna move on Norse. Sorry,

821
00:52:44.400 --> 00:52:50.360
I said Norris, Chuck, Norris
Chuck, Norris. I think Egypt makes

822
00:52:50.400 --> 00:52:53.960
the most sense narratively, and also
I believe they've been teasing I think throughout

823
00:52:54.360 --> 00:52:58.800
Ragnarok as well. But I would
love to see Celtic. I think that

824
00:52:58.920 --> 00:53:05.559
is a slowly becoming a little more
represented between Valhalla's DLC and Kingdoms of Amaloor

825
00:53:05.679 --> 00:53:07.880
reckoning if you want to go back
and check that out. But I think

826
00:53:07.920 --> 00:53:13.239
any exposure to the Celtic lore is
fine by me. I think that would

827
00:53:13.280 --> 00:53:15.719
be pretty cool. I think I'd
be fantastic. I would really like to

828
00:53:15.760 --> 00:53:17.119
see that up. Honestly though,
I think they could kind of do any

829
00:53:17.119 --> 00:53:21.800
of these or anything they do,
they'll probably find a fun way of representing

830
00:53:21.840 --> 00:53:25.039
it. I hope it's Santa Santa. Well, they should do a Christmas

831
00:53:25.079 --> 00:53:29.719
special, right, I would die
for like Christmas Nights, Christmas God of

832
00:53:29.800 --> 00:53:34.039
War, Like, let's go fucking
destroy that old man, all right?

833
00:53:34.559 --> 00:53:37.559
I have a new poll question I'm
gonna put up right now. It is

834
00:53:38.039 --> 00:53:44.039
Charles Martinet great or Greatest. There
you go. We'll discuss that tomorrow.

835
00:53:44.119 --> 00:53:45.760
Well, actually, excuse me Wednesday, when we're back with the new game

836
00:53:45.760 --> 00:53:51.679
mess mornings tomorrow on Giant Bomb.
We have the Giant Bomb Cast going live

837
00:53:51.760 --> 00:53:54.480
for you on Tuesday. The rest
of this week, we're gonna have a

838
00:53:54.480 --> 00:53:58.519
lot of the normal shows. I'm
sure. The hope is we'll get Blake

839
00:53:58.559 --> 00:54:01.519
Club up and running, with the
Dan doing the final stretch of Sonico six.

840
00:54:02.639 --> 00:54:06.199
We'll have some other shows. I'll
probably play some Mortal Kombat today,

841
00:54:06.280 --> 00:54:08.000
try to keep them trying to get
through those story modes Mortal Kombat nine.

842
00:54:08.000 --> 00:54:10.800
I think I should finish that today
if I get time. I think that's

843
00:54:10.840 --> 00:54:14.519
the plan. We'll see, but
other than that, lookout. Just look

844
00:54:14.599 --> 00:54:16.360
up at the schedule. We'll post
that after our meeting today, so I'll

845
00:54:16.360 --> 00:54:20.199
have all the information you need in
the meantime. Jason, thank you so

846
00:54:20.280 --> 00:54:22.639
much for spending today talking with me
about video games. Man. I really

847
00:54:22.679 --> 00:54:25.039
appreciate it. Happy to be here, always available. Just say the word,

848
00:54:25.039 --> 00:54:28.400
I'll come back. If you'll have
me, we'll definitely get you back.

849
00:54:28.400 --> 00:54:30.679
You were great. Thank you everybody
for watching. You're the best audience

850
00:54:30.719 --> 00:54:34.480
in gaming. Until next time,
have a good one, take care of

851
00:54:34.480 --> 00:54:37.079
yourself and goodbye. And I forgot
to take a break. I gotta put

852
00:54:37.079 --> 00:54:39.079
that in there. I'll do it
on Wednesday. Jen

