WEBVTT

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You know, a gummy beer.
It's the Internet. You're busy. Let's

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do this for July twenty five,
twenty twenty two. For the next hour

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00:00:14.160 --> 00:00:17.320
or so, let me help you
sort through the world of gaming on Game

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Mess Mornings Live with me Jeff Grub
Today, San Diego Combic Con announcements continue

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in my basement, but first please
join me and welcoming today's co host to

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Game Mess Mornings. It's Mike Williams
from a fanbyite. Everybody, Mike,

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how's it going good? How's everything
going? I mean, I'm not doing

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the fact that it's morning, Yes, Game Miss Mornings. Could it be

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Gaming Mess afternoon? I thought about
it. Listen. I did it as

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late in the morning as I possibly
to get away with eleven am. I'm

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like that that works for me.
That's still technically morning. It's always morning

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somewhere, Mike. I suppose we
could just do it anytime a day and

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just be like it's morning right now
in Hawaii. All right, We're good.

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Welcome to two pm here on Game
US Mornings Live Eastern Time. Yeah.

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I don't know. I haven't talked
to you in a while. I

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gotta say, I gotta tell the
chat. Mike's one of my favorite people

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in the industry. I always love
when I see them. Mike is fantastic.

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How you been, I've been good. Just worked at US Gammer for

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all about eight years, then move
from there to PC mag once uh the

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pandemic hit and we were owned by
an events company, so you know,

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events made things a little difficult.
But now I'm over at fan By writing

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at general entertainment stuff for them,
but also primarily over at the Length Show,

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which is our Final Fantasy fourteen vertical. Right, yeah, yeah,

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you guys have like you guys have
the market cornered on Final Fantasy fourteen fans

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working for a website writing about that
game, right Like, that's that's that's

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the entire business model over there fan
By. It's my understanding. We are

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currently getting there. We just needed
we need to steal a few more people,

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were right, exactly. Mike mcnadi's
in chat playing Final Fantasy fourteen right

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now, So there you go.
All right, before we get into the

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mess, let's explain ourselves here.
Each weekday, I Jeff grab will help

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piece your gaming life back together.
That includes breaking news, the ketchup,

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where we discuss the biggest topics consuming
the lives of gamers everywhere, and maybe

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even bring in some of our own
original reporting. We'll be doing that today,

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everybody. For all these topics,
I'll get the input of a bona

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fide expert who will make me look
smart. If you are watching live on

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twitch welcome. You can always listen
to the show later on podcast feeds by

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searching for Game Mess Mornings, or
find the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube.

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If you are watching on there,
please be sure to hit that like button.

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I don't know, it helps,
It helps, and you know,

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it's a nice thing to do.
I like what when people are nice?

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Okay, we have a lot to
get into. Let's start the Morning Mess

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with a black panther. Game is
in development, Mike, what's going on

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with your shirt you're wearing? What's
going on here? Why would you come

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to a Superman? Why would you
come to the best show we're talking about

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Marvel Games? Wear that shirt?
I thought we were talking about just like

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comic games in general. No,
WHOA, what's happening here? Who?

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Well? This is that's a family
show? Ah? There it is?

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There it is okay, actually,
well, let me see it. Okay

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in your friendly neighborhoods. There we
go perfect. Well. A spider Man

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a very successful video game from Sony. Uh, there are more Marvel games

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in the works, you might be
surprised to find out. Let's let's go

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through the details here. This comes
from us here at Giant Bomb. The

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project is called Project Rainier, and
that refers to I believe that refers to

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the mountain in Washington. Will get
to why that's relevant here in a second.

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It is a single player game.
It is in very early development,

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and the game starts with Black Panther
being dead and the player is going to

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take on is going to take on
the challenges of becoming the new Black Panther,

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and that seems to be be set
up for the game. It is

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very like being produced by the new
Seattle studio that was founded by Monolith Productions

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Vice president and studiohead Kevin Stevens.
So, yes, this is an EA

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published game, but I think this
is one of the reasons I wanted to

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talk about this. When the What
kind of Forever trailer came out, I

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was like, I remember hearing about
this. Let me look a little bit

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closer I got some more information.
I was kind of like, okay,

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this is very early. What is
the angle to sort of that makes sense

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talking about this, And it's very
much This is the continued transition at EA

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from being like, hey, everything
needs to be a live service, to

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be like, oh wait, Jedi
Phone Order did very well. What if

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we could replicate that in other places? And that is exactly what they're going

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for with this Black Panther game.
And you know, this is a studio,

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a new studio, but with a
lineage that goes back to those what

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is the Middle Earth games that people
were very fond of exactly, and so

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they are gonna They're gonna go for
that. And it does seem like right

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now, again very early, this
is they're looking at making this a big,

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open world Black Panther game. How
does that sound to you, mister

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Mike Williams. Sounds very good.
The weird touch point I have as I'm

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like, oh, the player gets
to to step in, So I'm like,

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as the players that, I assume
that's going to be a character they've

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created, like it when black?
Right, Yeah, like you know,

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maybe not sure, Maybe one of
the comic versions like Casper Cole or something

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like that. But like like in
my head, as soon as you said

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the player gets to him like,
oh, well, the character creator,

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I'm like looking, yeah, I
could see the hang up. Let me

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at a little bit of color,
a little bit of context. They're just

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sort of maybe feel out why it's
phrased that way. This sounds like this.

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So many of these details come from
the pitch, and so I think

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when you're pitching something, you'd be
like, what is like, what is

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the player's motivation? Where does the
player fit into this story? And not

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necessarily like, oh, the players
going to bring all of their customizations and

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stuff, because I mean, not
to put too fine a point on it,

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we don't want a white person black
panthers, So like you can't go

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and just create a white guy and
be like, all right, that's black

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panther. Now here's the legally blonde
character who's going to be a black panther.

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No, So I think the understanding
here is like, yeah, they

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are going to you know, if
we use Jedi phone order as a signpost,

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like it's gonna be probably very similar
that in terms of structure of the

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story and the characters and a strong
narrative and then just maybe a more open

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world game instead of this metro Vania
game that they gave us with the Jedi

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Phone order. Again, how does
that sound like overall like you'd kind of

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just sound like you're vibing with the
overall stuff here, right? Oh yeah,

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I love the idea, and I
really enjoyed the stuff that Madela was

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doing with the Shadow games. I
enjoyed both of them immensely, even though

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a Shadow War fell off. Once
you got to the end game and the

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monetization and that whatever mode I forget
what it was called, started kicking.

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And I mean I was almost hype
for their Wonder Woman game if that who

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knows if that's going to happen,
you know with the Warner Brothers Discovery stuff.

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But yeah, no open world black
Panther gram would be great. It

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was. I'm one of the few
people that kept playing Avengurs. I probably

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played Avejurs too much. Even though
I've reviewed it and said it wasn't great,

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I kept playing it. It was
my most played PlayStation game by like

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I think a hundred twenty hours in
it. I was just like, oh,

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I failed myself. But they had
a Black Panther to that and it

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was cool, but also like the
game was mostly dying at that point,

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so it I was just like,
well, this is cool, but this

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is the end of that. So
that's kind of a shame. And I

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think like this like brings us to
like the like direction that EA's headed,

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the direction of Disney is headed now. Disney and EA worked together on Star

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Wars. You know, I have
some guesses to why this is why this

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works, and a lot of it
does come back to Jedi Phone Order did

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work, and and it also is
a different division at Disney, and you

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know, EA is probably like saying, hey, look, I yes Star

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Wars didn't work out, but we
do have like a new studio, we

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have some maybe some other stuff.
Maybe maybe we could make a deal like

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this work again, especially if we
built it in this same model that we

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used for the previous one successful game, that like the unqualified successful game that

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we did before. But like from
Disney's perspective, do you think like this

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is them reacting a little bit to
what happened with Avengers and being like,

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let's try a new partner and try
this again and try something different. I

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think it's a continuation because the Avengers
was already the result of Disney being like,

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well, let's uh, let's actually
give out our ips to different developers

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and to see what works, because
like you know, like back in the

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nineties you used to have the Star
Wars era of games. They were making

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a ton of games, And the
truth of it is like a lot of

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brands are worried about, Hey,
you know, if a bad game happens,

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that's going to tank the brand.
Realistically, all that happens is like

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five years later, we've forgotten what
the bad game was, or re remember

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it like fondly, Like I remember
Jedi Car Battles Yea, which was a

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Star Wars episode one game. It
was terrible. I remember it fondly.

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So like if you come out with
a game, like if EA comes out

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with this Black Panther game and it's
not good, that's on EA. That's

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not going to change, you know, Insomniac Spider Man or Miles Morales or

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their upcoming Wolfine game from doing well. So, I mean you mentioned a

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bunch of Sony games there, are
you surprised that, I'll just ask,

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are you surprised Sony isn't doing this
game and kind of keeping its Marvel Gaming

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universe going, I would be,
except they're only letting Insomniac do stuff like

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if they've moved to another developer,
and Insomnia can only make a certain number

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of games. So maybe if they
were like they would turn to Gorilla in

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and we're like, you're making Marvel
games now, man, Right, I

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could see that, but I feel
like Gorilla isn't on its own thing,

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right yere studios exactly. Yeah,
yeah, let's just about like that though.

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It's like, okay, so this
has opened up another publisher coming in

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doing a major Marvel character. I'll
just say I don't want to Like they're

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like, I'm not spoiling everything here, not that I consider news to be

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spoilers, but there's other games from
Disney, from Marvel in development. I'll

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just say, like, when you
know, when I say that and we

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see the possibility of other the studios
coming in and doing games, not just

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Sony and maybe not just Ea,
who do you like? What other games

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do you want to see next?
Like we got Black Panther, we know

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Wolverine is coming. What's the game
that you want to see from Marvel next?

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So I wrote, like, way
back in the day, this was

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when Star Wars. This was in
the middle of the sequel Twitter trilogy and

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they hadn't let all the stuff out, and I was like, play around,

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let it out. I kind of
want to see some interesting mixes,

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like if you're if you're letting the
IP go out the door, why not

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give it like open it up to
some interesting developers, like what does a

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Swarry Moon Night look like? Or
something like that, you know, like

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a what is who does Shadow War
flying Flying Hog? I'm not sure,

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yeah, the developer Shadow War,
Like what if they did a Punisher game

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or something like that. And probably
my biggest one is X Men Destiny was

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a horrible missed opportunity in that the
pitch is fantastic, like you make your

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own mutant and you're pulled between the
X Men and the Brotherhood of Evil Mutants.

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That's the game, right, Yes, that was the Silicon Knights game,

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you know, in the middle of
them doing all of the they're legal

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nonsense being Dennis Dyak. Yeah sure, so yeah, just somebody do that

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X Men RPG please, I'm waiting
for it. And activist Marvel ultimateal ads

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come on, yeah, come on
now, you just keep them coming.

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I'll say that none of those is
what I've heard so far, So maybe

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maybe they'll listen to this, and
like Mike Williams is right, we gotta

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get all those games in Cooking again
cooking. If anyone has any questions about

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a Black Panther, Marvel and stuff
like that, I'll take some questions,

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you know, some grubs next questions
here in the catchup and a little bit,

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but let's keep the show moment for
now. Roller Champions support is going

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to wrap up after season three.
This is another original that I'm bringing to

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you. I talked a little bit
about this on a podcast I was on

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on the weekend Xbox Era. The
game launched in May, and Ubisoft is

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already sort of looking at like the
numbers and saying, okay, we've had

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multiple seasons of support already and once
this. I believe they're in season three

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right now, and they're saying,
once this wraps up, the plan is

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as of right now, to let
that be the last season. I don't

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know if that means they shut down
the game, but I do think that

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means active development on new content probably
will begin to wrap up right around that

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time. Mike, did you play
any Roller Champions briefly? Like real quick,

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and I feel sort of bad.
It's just you don't have enough enough

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time. Like a lot of there're
a lot of these large live service games

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like you pick one like you're a
Destiny two player or whatever, and that

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is the game you play, and
then occasionally you play some single player games

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otherwise. And Roller Champions just like
it was fine game, it just fell

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a fill of that and it's currently
part of Ubisoft's larger problem of their situation

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in the industry and lack of major
titles. Yeah, there's a lot of

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gray goup come in from from Ubisoft
right where it's just very easy to ignore

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it live. It feels like everything
else that Roller Champions does have, Like

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it does not feel like a Tom
Clanton game obviously, but it's also like

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it does feel a lot like it
comes from the same place that like a

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hyper Escape came from, where like
we're just like throwing ideas at the wall

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for a live service game that's going
to stick, and this one just feels

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like it's not going to stick as
well. Yeah, it's just and and

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there's a lot of them. Uh, what's the rumble versus the other the

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wrestling game, there's the one with
the the ball. There's just a ton

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of these these style of games,
like it's semi sports competitor, like,

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uh, and that's cool, that's
fine, try it out. It's just

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again, a lot of people are
are already tied to whatever their game is.

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Not gonna city, says the chat
that's right, not gonna sity,

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And you have to be above and
beyond, either in a game sense or

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in an IP sense to to pull
people in immediately, you know, and

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00:15:43.799 --> 00:15:46.440
just like the circle back real quick. That's I think one of the reasons

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that EA, after having the experience
of Star Wars, was still willing to

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go with Marvel because IP and founding
new IPS is really challenging. It takes

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00:15:56.440 --> 00:15:58.799
a long time, it takes a
lot of investment, and they probably look

220
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at math there and like, we
could invest in trying to start a new

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IP that we don't know if it's
going to be successful or not, or

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we could use that money to license
something and go from there. Uh.

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Ubisoft is in this weird position where
it's like they have some ips that are

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recognizable that they have invested in,
invested in over time, but they are

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sort of they're also throwing everything at
the wall. With those individually, like

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there was there is right now,
there is a tom Clancy is the Division

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00:16:26.480 --> 00:16:30.000
Heartland, which is another Battle Royale. They were doing a Ghost Recon one

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that got canceled, and then you
know they have X Defiant, which isn't

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gonna be a Tom Clancy game anymore, but it's still going to be like

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a call of Duty. Like they
have so many things that they are already

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doing with those. At a certain
point when they have like teams that need

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to try new stuff, they are
like, Okay, I guess we could

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try Roller Champions, or should we
be doing the thing we're doing with Avatar

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or a Star Wars game, which
they are also doing. So Ubisoft's trying

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a lot of different things. Not
everything's gonna end up working. Also,

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someone in chat asked, what was
the context for a rain Year. I'm

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00:16:59.639 --> 00:17:03.399
pretty sure it's that the fact that
the studio is in Seattle, Mount Rainiers

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is in Washington, and the studios
right there. So I'm sorry I kind

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of like said that and didn't really
close the circle on that for everybody.

240
00:17:11.519 --> 00:17:15.480
Square Enix's Tactics Ogre remake leaks again
and it's coming in November. This is

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00:17:15.519 --> 00:17:22.839
according to Michael mcwarder at Polygon Square
Enix is still unannounced remake of classics strategy

242
00:17:22.920 --> 00:17:26.599
RPG Tactics ogre let Us Cling Together, is coming to PlayStation four and PlayStation

243
00:17:26.680 --> 00:17:33.000
five on November eleventh, according to
leaked details from Sony's PlayStation store. Those

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00:17:33.039 --> 00:17:37.200
details posted by PS deals include new
screenshots of Tactic Ogre reborn and a long

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00:17:37.240 --> 00:17:42.000
list of improvements to the original game. Those improvements include new high resolution or

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high definition graphics, revamped edemy ai, fully voiced cut scenes in both English

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and Japanese, and music that has
been re recorded with live performances. Mike,

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00:17:52.359 --> 00:17:56.880
I'm pretty excited. I like the
Tactics Soger games that I've played before.

249
00:17:56.880 --> 00:18:00.920
I remember being pretty excited to play
the one for sixty four when I

250
00:18:00.960 --> 00:18:03.160
was because of like I was like
so jealous of Final Fantasy because I was

251
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a Nintendo fanboy. I'm like,
maybe Tactics Whoever will be my Final Fantasy.

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00:18:07.480 --> 00:18:10.200
And I played it quite a bit. I never beat it, but

253
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I enjoyed it. And then since
then I've gotten way more into Tactics Tactics

254
00:18:12.400 --> 00:18:15.160
games, and I'm like ready to
go back, and here they are ready

255
00:18:15.160 --> 00:18:18.119
to deliver this Where are you at
with Tactics sogers? Does this all sound

256
00:18:18.200 --> 00:18:22.799
about right for the current Square Enix. Oh, I'm a I'm a I'm

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00:18:22.839 --> 00:18:29.519
a tactics ho. I'm all like
deep deep into tactics and sometimes I'm on

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00:18:30.759 --> 00:18:37.119
to point out three moves ahead.
It's a podcast about strategy games. It

259
00:18:37.279 --> 00:18:42.440
is the podcast about strategy games.
I believe the Yeah, so I'm I'm

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00:18:42.440 --> 00:18:47.039
really excited. You know, it's
a day one. By looking at the

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00:18:47.279 --> 00:18:53.000
leak screenshots, I'm not a fan
of what they did with the sprites.

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00:18:55.039 --> 00:19:02.359
They basically did some sort of upscaling, plus a filter makes them look a

263
00:19:02.400 --> 00:19:06.839
little smeary. I would have rather
they you know, gone in and redrawn

264
00:19:06.920 --> 00:19:11.720
them for like, I know,
it's for resolution purposes, so this game

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00:19:11.799 --> 00:19:18.400
can run on a PS five or
a PC at higher resolutions. So I'm

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00:19:18.440 --> 00:19:22.279
not a fan of the sprites.
The rest of it looks fine, like

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00:19:22.319 --> 00:19:26.200
the character art is great. The
fonts that they've chosen i'll look awesome.

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00:19:27.640 --> 00:19:33.720
And Tactics Ogre is a great game
if you if you've gotten through Final Fantasy

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00:19:33.799 --> 00:19:37.279
Tactics, Tactics Ogre is like sort
of the next step up for you.

270
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Get in there, and get it
going. It's a fantastic game, like

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I said day one by and it's
the Year of Tactics continues because we're also

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00:19:48.079 --> 00:19:56.480
getting Front Mission first. I believe
it's called Deo Field Chronicle. We got

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00:19:56.880 --> 00:20:03.160
we got what was it called Triangle
Strategy earlier this year, Digitbon survives,

274
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so we are Tactics at and then
Midnight Suns, which is fake like it's

275
00:20:10.319 --> 00:20:12.640
from the Xcom studio. Yeah right, they said it's not. It doesn't

276
00:20:12.640 --> 00:20:15.359
have x cam like a gameplay,
but it has. I mean, it's

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definitely from that same lineage. There's
a lot of like there's like cards and

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00:20:18.839 --> 00:20:22.680
stuff. I'm really excited to try
that one as well. Yeah, but

279
00:20:22.680 --> 00:20:25.519
you're right, Yeah, the Tactics
fans are definitely feasting this year, you

280
00:20:25.559 --> 00:20:30.119
know. And I need to get
into into the Breach Advanced Edition, which

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00:20:30.200 --> 00:20:34.000
just came out, So I'm like, that looks like the thing if as

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00:20:34.000 --> 00:20:37.200
soon as I get into that,
that's all I'll be playing for like the

283
00:20:37.240 --> 00:20:40.000
next few weeks. So I'm like
afraid to jump in, but I definitely,

284
00:20:40.079 --> 00:20:41.559
I mean, I love that game
so much. Advanced Edition give me

285
00:20:41.599 --> 00:20:45.319
another reason to try it out.
I definitely will. So Yeah, when

286
00:20:45.319 --> 00:20:48.359
do you think we hear about this? If a November release date is is

287
00:20:48.599 --> 00:20:52.119
what they're going to actually stick to, we probably hear about this in the

288
00:20:52.119 --> 00:20:56.559
next couple of years. Yeah,
yeah, that's in US. What is

289
00:20:56.599 --> 00:21:00.920
that September yep, so yeah,
so yeah, that's ademics and were especially

290
00:21:00.000 --> 00:21:04.039
with the tactics over in the Ogre
Battle franchise, which you have people remind

291
00:21:04.079 --> 00:21:10.279
me those are two different things.
But their sister series, the very they're

292
00:21:10.440 --> 00:21:12.079
very popular in Japan, or at
least they were more popular in Japan than

293
00:21:12.119 --> 00:21:15.839
they were worldwide, although I expect
them to try to watch this in a

294
00:21:15.880 --> 00:21:19.200
worldwide way where they're like, hey, you know, these are things that

295
00:21:19.240 --> 00:21:22.799
have grown in popularity globally over time, so it's not like they're going to

296
00:21:22.839 --> 00:21:30.400
just One of the parts of the
leaked announcement was the fact that apparently the

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00:21:30.599 --> 00:21:34.839
entire thing has been voiced over right
new voiceover in Japanese and in English,

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00:21:34.839 --> 00:21:40.359
so exactly. Yes, they are
definitely at least aiming to pull in an

299
00:21:40.400 --> 00:21:44.240
English speaking audience. Yeah, and
this is something that we has leaked previously

300
00:21:44.279 --> 00:21:48.440
this game. It was a trademark
filing and it was on the infamous invitations.

301
00:21:49.000 --> 00:21:52.240
Yes, it was also on the
place. Yeah, it came up

302
00:21:52.240 --> 00:21:55.279
on the PlayStation store. So this
is like the Fourth League, Yes,

303
00:21:55.599 --> 00:22:00.240
exactly. Yes, so I'm pretty
sure this one might be real, all

304
00:22:00.279 --> 00:22:03.400
right? Moving along, Lebron James
joins Multiverses alongside Rick and Morty, and

305
00:22:03.440 --> 00:22:08.079
this comes from Rachel Kayser at games
Beat. Developer Player First Games announced that

306
00:22:08.119 --> 00:22:12.160
San Diego Comic Con that three new
fighters are coming to the multi Versus roster.

307
00:22:12.559 --> 00:22:15.680
The newest editions are none other than
Rick and Morty from the show the

308
00:22:15.680 --> 00:22:21.680
same name, and Lebron James.
Yes, that Lebron James, she says,

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00:22:21.680 --> 00:22:25.559
she guesses she should qualify. James
appears in the game burying his space

310
00:22:25.640 --> 00:22:29.599
Jam persona, not just as his
usual self. I'm a little I mean,

311
00:22:29.640 --> 00:22:32.119
I get it because that's a w
B property, but I kind of

312
00:22:32.160 --> 00:22:37.960
just wanted photo realistic, just a
human man with Lebron James in this game,

313
00:22:38.359 --> 00:22:44.079
fighting Bugs, Bunny and Stephen,
Universe and Batman. The question is

314
00:22:44.160 --> 00:22:48.640
would he have been so like are
the other characters smaller? Would he have

315
00:22:48.680 --> 00:22:52.400
been full sized? Like? What
is the scale writing up here? Yes?

316
00:22:52.519 --> 00:22:59.680
Because like in the movie, like
I guess bugs would Bill so is

317
00:23:00.799 --> 00:23:03.880
like Bugs is almost the same eye
a Superman in the game. So it's

318
00:23:04.440 --> 00:23:08.759
it's complex, it's it's about cannon. I want to stick to cannon,

319
00:23:10.319 --> 00:23:12.759
right, you know, and Smash
Brothers does a good job of like some

320
00:23:12.799 --> 00:23:15.880
of the characters scale up and scale
down pretty well. Right, So it's

321
00:23:15.920 --> 00:23:21.640
like that can work in fighting games. It's not a Golden Eye odd job

322
00:23:21.680 --> 00:23:25.240
scenario, which I feel like we
bring up odd job on the show once

323
00:23:25.279 --> 00:23:27.119
a show, but here we are
again. It's not like an od job

324
00:23:27.160 --> 00:23:30.119
scenario. It's like, oh,
the hit box is going to be so

325
00:23:30.200 --> 00:23:33.119
much smaller, and that's unfair.
You would just scale other things like you

326
00:23:33.200 --> 00:23:36.200
do in a fighting game. So
h yeah, you just make him like

327
00:23:36.240 --> 00:23:38.319
what is he like like six ten? Like I don't know, but but

328
00:23:38.400 --> 00:23:44.000
like yeah, like that would make
him tower over Superman and again full just

329
00:23:44.559 --> 00:23:48.519
human skin in the game, not
this cartoon space jam character. Yeah,

330
00:23:48.559 --> 00:23:52.519
he'd move like a Sentinel and the
Marvel Capcom games exactly know, just this

331
00:23:52.599 --> 00:23:57.359
big slow fighter just coming and just
yeah, it'd be great, it'd be

332
00:23:59.279 --> 00:24:02.680
it'd be fun. But I mean, I'm looking forward to the film was

333
00:24:03.559 --> 00:24:08.720
time. Yeah, fine, let's
see. Uh Morty Morty joins during the

334
00:24:08.720 --> 00:24:12.880
game's first season on August ninth.
Players First hasn't specified when Rick will join,

335
00:24:14.519 --> 00:24:18.680
but it should be during season one. The Player First will launch the

336
00:24:18.720 --> 00:24:23.799
open beta in which James is included, on July twenty six. That's tomorrow,

337
00:24:25.200 --> 00:24:30.039
and that's on PlayStation five, PS
four, Xbox and PC. It's

338
00:24:30.160 --> 00:24:32.559
you could play that game right now
if you want to try to buy your

339
00:24:32.599 --> 00:24:34.839
way into like the Founders packs like
free to play games also do, but

340
00:24:36.319 --> 00:24:38.079
always do. But this is a
free to play game. It'll be available

341
00:24:38.079 --> 00:24:41.279
tomorrow, but you probably will have
to pay money for Lebron. James just

342
00:24:41.480 --> 00:24:47.119
don't like that character. Yeah,
and also Lebron being added that, at

343
00:24:47.160 --> 00:24:51.680
least for me, that opens the
door. Because Space jam Right Legacy had

344
00:24:51.759 --> 00:24:57.839
a bunch of characters in the background, including Pennywise, the folks from Clockwork

345
00:24:57.839 --> 00:25:03.839
Orange. You know, there's a
lot of characters in there that I think

346
00:25:04.039 --> 00:25:08.720
could come over from the multi versus. In the space Jim had Bill Murray

347
00:25:08.720 --> 00:25:11.599
in it, just half human Bill
Murray in there and go to town.

348
00:25:12.079 --> 00:25:15.799
Although I haven't really looked, apparently
it's problematic now, so shit, god

349
00:25:15.880 --> 00:25:22.920
damn it. All right, Funco
claims it has a Triple A action platformer

350
00:25:22.000 --> 00:25:26.839
in the works. This comes from
Chris Carter at Destructoid. Chris His strap

351
00:25:26.839 --> 00:25:30.319
here was like I'll believe it when
I see it, but he says.

352
00:25:30.640 --> 00:25:33.680
Funco actually revealed the news at San
Diego Comic Con this past weekend, noting

353
00:25:33.720 --> 00:25:38.359
that the partnership involves a development deal
with ten ten games and some of the

354
00:25:38.400 --> 00:25:42.960
industry's best creators. And that's quote. The UK studio has no real pedigree

355
00:25:44.039 --> 00:25:47.119
right now as an organization. It
was formed in mid twenty twenty one,

356
00:25:47.359 --> 00:25:51.480
and the Triple A Funco platformer due
in twenty twenty three will be their first

357
00:25:51.519 --> 00:25:55.039
test. Right now, they're focused
on developing on and then this isn't quote

358
00:25:55.039 --> 00:25:59.839
against in quotes again, developing Triple
A content for current and next gen consoles

359
00:26:00.119 --> 00:26:03.079
PC, and the project itself is
untitled. Strangely, the game is aiming

360
00:26:03.119 --> 00:26:07.680
for a T for teen rating,
which will be wild to see play out

361
00:26:07.759 --> 00:26:11.240
in real time. Hopefully this sends
up faring better than the now closed Gears

362
00:26:11.319 --> 00:26:17.279
Pop game, which I think everyone
forgot existed. Uh Okay, Mike Williams,

363
00:26:17.880 --> 00:26:22.000
do you own any Funco pops?
A safe place you could tell us

364
00:26:22.039 --> 00:26:25.519
the truth? Not a single one, fair enough. I do not like

365
00:26:25.680 --> 00:26:30.279
the the aesthetic of the Funko Pop. Yes, okay, can I be

366
00:26:30.359 --> 00:26:33.440
Can I be real? Can I
be honest? This is why I really

367
00:26:33.440 --> 00:26:36.960
wanted. I was in Target yesterday
and I didn't buy any but I saw

368
00:26:37.079 --> 00:26:41.240
like the eight bit Funko Pops,
which is just a slightly block your version

369
00:26:41.240 --> 00:26:44.000
of Funko Pops. And it was
for Stranger Things, which I'm not gonna

370
00:26:44.000 --> 00:26:47.039
buy Stranger Things March. But whatever, I'm like, that looks kind of

371
00:26:47.200 --> 00:26:51.640
nice, I guess, but it
still looks very Funko poppy. So I

372
00:26:51.680 --> 00:26:53.119
don't go. I don't buy a
lot of plastic stuff to put my house

373
00:26:53.240 --> 00:26:57.359
in general, so I wasn't I
wasn't going to actually fall prey to this

374
00:27:00.160 --> 00:27:03.640
that I have a bunch of them. I still buy ambos, even though

375
00:27:03.640 --> 00:27:07.079
I don't use them like they're they're
they're pretty good representations of the characters.

376
00:27:07.359 --> 00:27:14.359
Have a Marvel Legends and common writer
figure arts and stuff that are actually the

377
00:27:14.720 --> 00:27:18.200
picture I'm musing of the background the
top of the bookshelf is all like Marvel

378
00:27:18.279 --> 00:27:22.839
legends and figure arts and stuff.
I just don't like the esthetics of Funko

379
00:27:22.880 --> 00:27:26.480
Pop. But like game wise,
this could be like the Lego games.

380
00:27:26.519 --> 00:27:30.880
Like sure, the trick with the
Lego games is do you like the IP

381
00:27:32.079 --> 00:27:36.440
they're using for this specific game.
If so, you'll probably like the game.

382
00:27:37.319 --> 00:27:41.559
If not, whatever, Well,
it also has like the potential like

383
00:27:41.720 --> 00:27:45.880
Fortnite, And Austin Walker said this, so I'll credit to him, but

384
00:27:45.119 --> 00:27:48.920
he's like Fortnite is like Funko Pop. It's like plastic. You could put

385
00:27:48.960 --> 00:27:52.759
anything into there and it fits.
Well. Funko Pop already is that as

386
00:27:52.759 --> 00:27:57.680
well? You could put any sort
of brand into this game and sort of

387
00:27:59.519 --> 00:28:03.519
I don't know, be like a
Disney Infinity, but maybe Lego Dimensions,

388
00:28:03.759 --> 00:28:07.839
Lego Dimensions, Yeah, exactly,
So there's potential. I don't know.

389
00:28:07.880 --> 00:28:12.400
I hope that in the trans translation
to a game they take the opportunity to

390
00:28:12.440 --> 00:28:17.519
maybe make the characters look a little
bit more like their original characters and a

391
00:28:17.519 --> 00:28:19.319
little bit less like the Funco Pops, but that might be against the purpose

392
00:28:19.319 --> 00:28:22.920
of the game, So I don't
know. Yeah, and those things obviously

393
00:28:22.920 --> 00:28:25.759
sus So who am I to judge? And who's enough of the game,

394
00:28:25.880 --> 00:28:30.839
Like, it's unlikely it could turn
out to be like a like an astrobot

395
00:28:30.960 --> 00:28:36.960
like an actually create good platform.
Yeah, absolutely almost say if they started

396
00:28:37.000 --> 00:28:37.799
a pull and chat, I want
to see what it is. Oh no,

397
00:28:37.960 --> 00:28:41.920
I completely just broke everything. All
right, let's uh okay own any

398
00:28:41.920 --> 00:28:45.799
funco pops is the poll and chat
right now? Everybody check that out.

399
00:28:45.799 --> 00:28:49.160
I thought that might be it.
Beyonetta creator says Nintendo never asked to make

400
00:28:49.200 --> 00:28:55.240
the series less risque. As cips
from Brian and Nintendo Everything, Beyonetta creator

401
00:28:55.279 --> 00:29:00.319
had Decki Camilla has reaffirmed that Nintendo
has never requested to make the series less

402
00:29:00.359 --> 00:29:03.559
riskay. The naive Angel mode was
revealed for Bayonetta three earlier this month.

403
00:29:03.599 --> 00:29:08.559
When it's enabled, the characters won't
reveal as much skin. However, its

404
00:29:08.599 --> 00:29:12.519
inclusion doesn't have anything to do with
a specific request from Nintendo. Based on

405
00:29:12.599 --> 00:29:17.920
Camilla's comments, I see a lot
of people bring up Nintendo when discussing the

406
00:29:17.960 --> 00:29:21.720
nudity in Bayonetta, but during our
time with Bayonetta one, Port Bonetta two,

407
00:29:21.720 --> 00:29:25.519
and ben at Bionetta three, the
only suggestion we received was regarding the

408
00:29:25.559 --> 00:29:29.440
link costume in Boneta one and two
and how it should have been a little

409
00:29:29.440 --> 00:29:33.759
bit more revealing. No bias influenced
that aspect of the game, and I

410
00:29:33.759 --> 00:29:37.759
think players can enjoy the game without
worrying that it may have been worried about

411
00:29:37.920 --> 00:29:41.119
like what it may have been.
I'm not too surprised about this modern day

412
00:29:41.200 --> 00:29:45.279
Nintendo pretty horny, Mike Williams,
what do you think? Not only are

413
00:29:45.319 --> 00:29:51.200
they they pretty horny. I mean
you look at the prominence of say Zero

414
00:29:51.240 --> 00:29:56.240
Suit, Sammus and Smash, or
even Bayonet's inclusion Smash, but look at

415
00:29:56.240 --> 00:30:02.680
the e Shop, like the e
Shop is yes times deem levels of horny.

416
00:30:02.799 --> 00:30:06.599
Yes, exactly, like just like
almost like Hintai straight up Hintai games

417
00:30:06.640 --> 00:30:11.680
almost right. So I don't think
they particularly care, and especially like you're

418
00:30:11.759 --> 00:30:18.119
you're at Bayonetta three, they're like, hey, man, it's it's fine,

419
00:30:18.480 --> 00:30:22.240
we know, we know what you're
doing. Yeah. Another one is

420
00:30:22.559 --> 00:30:30.279
the what the other monolith Monolo Soft
does with Zeno Blade. Like Zeno Blade

421
00:30:30.279 --> 00:30:36.240
two had a lot of flavors of
horny for people, and Nintendo let that

422
00:30:36.279 --> 00:30:38.519
one. They're like, yeah,
I mean, go ahead, like we

423
00:30:38.559 --> 00:30:42.359
know what you're gonna do. Like
Nintendo is not gonna get like caught up.

424
00:30:44.160 --> 00:30:48.640
Uh, it's their own properties.
I think they're mostly fine this In

425
00:30:48.680 --> 00:30:52.480
this case, I think it's Platinum
just a little bit being like, I

426
00:30:52.519 --> 00:30:57.279
mean, can we maybe reach out
just a little bit further and maybe broaden

427
00:30:57.359 --> 00:31:03.240
the audience a bit and maybe the
sales to keep us on Nintendo's good side.

428
00:31:03.279 --> 00:31:07.839
I think that's exactly what it is, is that Platinum is looking to

429
00:31:07.920 --> 00:31:11.279
make this as big of as success
as possible, and they're the ones that

430
00:31:11.319 --> 00:31:15.079
are like, we want to do
what we can to make it broadly appealing.

431
00:31:15.039 --> 00:31:19.559
I think that like even like I
remember when Sackara I was talking about

432
00:31:19.599 --> 00:31:26.960
putting what was it Terry into Smash
Brothers and then he like immediately brought up

433
00:31:26.960 --> 00:31:29.720
and like, I know people thought
we would bring my from King of Fighters

434
00:31:29.799 --> 00:31:33.400
or whatever, but she's too naughty
and like suggesting like she chose too much

435
00:31:33.440 --> 00:31:37.920
skin. I don't think that was
ever Nintendo going that character is too sexy,

436
00:31:37.960 --> 00:31:41.359
you see too much of her cleavage. I think that was legit,

437
00:31:41.440 --> 00:31:47.039
just Sacarai making that choice, making
that call. So I think Nintendo,

438
00:31:47.119 --> 00:31:48.799
like you said, mostly it's sort
of hands off with this stuff now.

439
00:31:48.880 --> 00:31:53.319
It's like, hey, what consenting
adults do with their Nintendo switches? No,

440
00:31:53.319 --> 00:31:56.359
none of our business. And it's
like, okay, all right,

441
00:31:56.400 --> 00:31:59.279
fair enough Nintendo. That's very different
than what you were like in the nineties,

442
00:31:59.319 --> 00:32:00.519
but fair enough. And I think
a lot of that's just like people

443
00:32:00.599 --> 00:32:05.119
remember what they were like in the
nineties in early two thousands and are still

444
00:32:05.160 --> 00:32:07.039
like holding that as like, oh, that's still Nintendo today, and now

445
00:32:07.200 --> 00:32:12.480
they've changed a lot. Yeah,
And especially with the current CEO, he

446
00:32:12.559 --> 00:32:17.240
is more of a businessman, like
less of a creative and more of just

447
00:32:17.279 --> 00:32:22.799
a straight businessman, which is why
you're seeing a lot of I think like

448
00:32:22.359 --> 00:32:30.680
they just bought the animation studio,
the Illumination Mario movie is coming, Like

449
00:32:31.319 --> 00:32:37.680
those are the kinds of things that
IUAA are. Maybe a previous CEO probably

450
00:32:37.720 --> 00:32:42.480
wouldn't have done more. They were
concerned about the sanctity of the games,

451
00:32:42.880 --> 00:32:45.920
whereas this new CEO is more of
a businessman. It's like, how can

452
00:32:45.960 --> 00:32:50.839
we expand this? Yeah, And
they're like distracting Miamodo, like Miamoto might

453
00:32:50.839 --> 00:32:52.279
be embarrassed by all this, but
they're like, Miamodo, go look,

454
00:32:52.319 --> 00:32:55.839
go create a theme park. I
meanmotos like he I'm gonna go make a

455
00:32:55.880 --> 00:32:58.920
theme park. And then while he's
distracted, they're like, all right,

456
00:32:59.160 --> 00:33:05.480
more boos, more more flash and
say okay, yeah you know that.

457
00:33:05.480 --> 00:33:08.759
They're like, Miamoto comes back and
it's like, what's happening in Zeno Blade

458
00:33:09.359 --> 00:33:15.359
three? Yea, what's going on
here? The sword? The sword has

459
00:33:15.440 --> 00:33:19.640
cleavage? How is that even possible? They're like, Miamoto san, no,

460
00:33:19.640 --> 00:33:22.039
no, no, no, don't
worry about that. We're going to

461
00:33:22.160 --> 00:33:29.200
have Sony animation. Do a Zelda
movie. Go over there, go deal

462
00:33:29.200 --> 00:33:31.720
with that. Like, what are
you talking about? Runs away again.

463
00:33:31.799 --> 00:33:37.160
He I'm sorry, that's my Miamoto. He he voiced all right. Halo

464
00:33:37.200 --> 00:33:44.240
Infinite multiplayer is reportedly causing players to
use one gigabyte of data per match.

465
00:33:45.240 --> 00:33:49.759
This is by Jordan Midler at VGC
three four three is currently investigating is an

466
00:33:49.759 --> 00:33:53.759
issue which is reportedly causing Halo Infinite
to download huge amounts of data during every

467
00:33:53.839 --> 00:33:59.960
multiplayer match, in some cases,
almost as much as one gigabyte. First

468
00:34:00.160 --> 00:34:05.799
highlighted by Nick Meister, after every
match, the game client would reportedly use

469
00:34:05.880 --> 00:34:09.159
between three hundred and five megabytes and
nine hundred megabytes of data. This caused

470
00:34:09.159 --> 00:34:14.360
alarm as playing the game for a
few hours could unknowingly smash through a player's

471
00:34:14.440 --> 00:34:17.400
data cap In a single night.
In response to this, Halo Support Twitter

472
00:34:17.480 --> 00:34:22.800
said the team is investigating reports of
Halo Infinite downloading extra data after multiplayer matches,

473
00:34:23.159 --> 00:34:29.400
and approvement for this issue will be
included in August's August's drop Pod update.

474
00:34:30.880 --> 00:34:36.679
That is okay, here's the real
deal. Halo Infidite needs every single

475
00:34:36.719 --> 00:34:39.079
thing that we talk about that game
to be positive. It needs to be

476
00:34:39.119 --> 00:34:44.840
going in one direction, and everything
we hear about this game continues just to

477
00:34:44.840 --> 00:34:47.519
push it in the bad direction,
where it's just like this thing feels more

478
00:34:47.599 --> 00:34:52.480
and more like a tragedy every day. Where are you at with Halo Infinite,

479
00:34:52.519 --> 00:34:59.199
Mike? It does? I dipped
out because buy issue was more on

480
00:34:59.239 --> 00:35:05.239
the cosmetics. Battle passes are fine. It just it felt like it took

481
00:35:06.480 --> 00:35:10.400
a long time to unlock all the
stuff on the Halo Battle pass. I

482
00:35:10.440 --> 00:35:15.320
didn't have the time to sink into
it, and even when I did,

483
00:35:15.400 --> 00:35:22.360
I like, I'm locked the ten
Rye one. Uh. Their specific cosmetic

484
00:35:22.400 --> 00:35:28.760
system is just like I want to
be able to mix and match parts and

485
00:35:29.119 --> 00:35:34.000
all the colors and everything, and
their cosmetic system is like just like the

486
00:35:34.000 --> 00:35:37.079
tin Orye armor is just the tin
Ye armor, and then you can also

487
00:35:37.119 --> 00:35:39.159
get bits to put on it.
I'm like, that's that's not what I

488
00:35:39.199 --> 00:35:45.760
wanted. Like it's just a bad
cosmetic system. The game is good,

489
00:35:45.880 --> 00:35:50.199
it's just I just couldn't put the
heart in time. I mean, this

490
00:35:50.280 --> 00:35:52.880
is this is where I'm at,
Like I every time I play the game,

491
00:35:52.920 --> 00:35:54.280
I have a good time, And
but that was my stance for a

492
00:35:54.320 --> 00:35:58.119
really long time. It's like,
yeah, I see why everyone's got problems

493
00:35:58.119 --> 00:36:01.039
with this game, but when I
play it, I have fun at a

494
00:36:01.039 --> 00:36:06.639
certain point. Though everyone else like
like finding all these continuing issues and a

495
00:36:06.719 --> 00:36:09.199
lack of content that does affect people
negatively. I'm like, well, all

496
00:36:09.239 --> 00:36:12.280
you have to do is wait a
little bit. People have waited a pretty

497
00:36:12.280 --> 00:36:14.719
long time. This game is going
to be a year old here pretty soon

498
00:36:15.119 --> 00:36:17.840
it's and you know, by then, I do expect there to be more

499
00:36:17.840 --> 00:36:21.719
stuff, but I am not expecting
that we are going to get to a

500
00:36:21.760 --> 00:36:23.599
point where Okay, they've put out
everything that they said they were going to

501
00:36:23.639 --> 00:36:28.880
put out, and now surprise,
there's like this huge deluge of extra content

502
00:36:28.960 --> 00:36:31.440
on top of that. I'm not
expecting anything like that. I think they're

503
00:36:31.440 --> 00:36:35.679
gonna kind of do I mean,
at least I think it's a safe thing

504
00:36:35.719 --> 00:36:37.960
to assume is they're going to do
the bare minimum of what they said they

505
00:36:37.960 --> 00:36:42.360
were going to do, and that
is continues to be pretty depressing. And

506
00:36:42.440 --> 00:36:45.599
that goes for the cosmetics, and
it goes for fixing bit major issues,

507
00:36:45.920 --> 00:36:51.760
and it goes for adding in these
modes. Now, I'm not going to

508
00:36:51.519 --> 00:36:53.960
say that, and maybe this is
still more positive than most people, but

509
00:36:54.280 --> 00:36:57.559
I'm not going to say that this
game is dead. I think once Forge

510
00:36:57.559 --> 00:37:00.559
Modes comes out, it has a
good chance of being revived. Has Forged

511
00:37:00.920 --> 00:37:05.400
is looking very promising, It looks
very cool from what his leaked so far,

512
00:37:06.760 --> 00:37:08.719
and I think that that means the
community have a good chance of rescuing

513
00:37:08.760 --> 00:37:12.880
it. But it's like, is
the Forge community going to have a wider

514
00:37:13.360 --> 00:37:16.679
Halo community to even speak to or
will most of those people have already moved

515
00:37:16.719 --> 00:37:23.199
on. We'll see. I think
in general, one, especially with some

516
00:37:23.280 --> 00:37:29.239
of these larger live service games,
there's more room to to come back from

517
00:37:30.639 --> 00:37:37.079
the brink of terribleness, like Destiny
to definitely went through its struggle period and

518
00:37:37.119 --> 00:37:43.000
then they've you know, righted the
ship. And at least in this case

519
00:37:43.719 --> 00:37:52.199
one, Microsoft has a lot of
resources into this one, so I think

520
00:37:52.199 --> 00:37:55.840
they'll keep going and when they do, actually, if they do, right

521
00:37:55.920 --> 00:38:00.480
the ship, it being on game
Pass means everyone will just come right back

522
00:38:00.480 --> 00:38:07.480
since it's free, So like I
wouldn't particularly worry about it. They're there.

523
00:38:07.719 --> 00:38:10.159
It's it's not a situation like we
were talking about with Ubisoft and Roller

524
00:38:10.280 --> 00:38:15.119
Champions. Microsoft cannot walk away from
Halo Infinite. Very true, and I

525
00:38:15.199 --> 00:38:17.760
still think like in a couple of
years, who where you might look back

526
00:38:17.760 --> 00:38:22.320
at this or we might completely forgot
that we ever felt this way if things

527
00:38:22.360 --> 00:38:25.880
turn around. It's just this is
definitely the grimmest part of the arc.

528
00:38:27.000 --> 00:38:30.000
And if the arc is going to
arc up, that would be great,

529
00:38:30.079 --> 00:38:32.639
but right now it just feels like
things are really really dark for that game.

530
00:38:34.159 --> 00:38:37.880
Yeah. Uh. Stray is now
the best user rated Steam game of

531
00:38:37.920 --> 00:38:40.679
twenty twenty two so far. This
is by Chris Scullion at VGC. Stray

532
00:38:40.760 --> 00:38:45.320
has become the highest user rated game
on Steam this year according to a weighted

533
00:38:45.360 --> 00:38:49.360
list Steam two fifty, which is
actually a pretty good website that like attracts

534
00:38:49.360 --> 00:38:52.480
the sentiment that people have on Steam. Uh. Steam two the assigned Steam

535
00:38:52.519 --> 00:38:58.000
games a score determined by whether players
give them a positive or negative review combined

536
00:38:58.039 --> 00:39:01.480
with how many players review the game. Stray's score is currently eight point six

537
00:39:01.599 --> 00:39:06.360
one based on forty two thou six
hundred and sixty five votes, of which

538
00:39:06.440 --> 00:39:09.000
ninety eight percent are positive, making
it making it top of the list of

539
00:39:09.000 --> 00:39:13.800
all games released in twenty twenty two
to date, as spotted by skill Up,

540
00:39:13.880 --> 00:39:16.360
who's a great YouTuber by the way, high skill This pushes down God

541
00:39:16.360 --> 00:39:21.360
of War to second with its score
of eight point five six based on fifty

542
00:39:21.360 --> 00:39:23.639
three thousand, one hundred and one
votes, of which ninety seven percent are

543
00:39:23.679 --> 00:39:30.920
positive. So that's, uh,
maybe way more positive sentiment for this game

544
00:39:30.960 --> 00:39:34.400
than I was expecting. I definitely
enjoyed what I've played in the game.

545
00:39:34.440 --> 00:39:37.639
I don't I didn't fall in love
with it or anything, but it seems

546
00:39:37.639 --> 00:39:42.239
like it is doing like what is
the untitled goose game style success? Right?

547
00:39:42.360 --> 00:39:49.000
Is that what's happening here? Yeah? Seemingly. I do think part

548
00:39:49.000 --> 00:39:58.000
of it is there maybe pulling people
over to the PlayStation plus plus whatever the

549
00:39:58.880 --> 00:40:04.800
plus extra. Yeah. Yeah,
and people just like cat games. It's

550
00:40:04.840 --> 00:40:09.440
it's war. There's a whole lot
of like, uh, like it's getting

551
00:40:09.440 --> 00:40:15.239
attention just because it's is this a
cat Game's true? But there's a people

552
00:40:15.280 --> 00:40:17.800
that like had to have bought it
right on Steam, Like so you know,

553
00:40:17.960 --> 00:40:20.920
they bought it and they played it, and now their money's on the

554
00:40:20.960 --> 00:40:22.280
line, and they seem to be
like, I mean, I guess this

555
00:40:22.360 --> 00:40:25.000
is it as simple as I played
as a cat and that was great,

556
00:40:25.079 --> 00:40:30.000
positive thumbs up score on Steam?
Is that what's happening you think? I

557
00:40:30.000 --> 00:40:35.039
think there's probably some of that.
Yeah, yeah, like the gables pretty

558
00:40:35.079 --> 00:40:40.239
good. Yeah, it's not like
I don't think it's amazing, but same.

559
00:40:42.079 --> 00:40:44.280
Yeah. But it's like, but
if you had to give it a

560
00:40:44.280 --> 00:40:47.039
thumbs up or thumbs down, I
mean I would like even if someone I'd

561
00:40:47.039 --> 00:40:50.400
give a thumbs up too, right, Okay, So I think that's probably

562
00:40:50.480 --> 00:40:52.679
kind of how this works. So
uh and it's like it's I think it's

563
00:40:52.719 --> 00:40:55.119
definitely true. It's like if people
who like cats or if they go to

564
00:40:55.119 --> 00:40:58.800
this game, that's probably most of
the people buying the game. There's a

565
00:40:58.800 --> 00:41:01.960
lot of those people. They're probably
gonna feel pretty similarly or even more positive

566
00:41:02.000 --> 00:41:07.119
about it. And that's how it
is. You pull people in, and

567
00:41:07.239 --> 00:41:13.400
sometimes the hype pulls others in who
may not even play like like Elder and

568
00:41:13.480 --> 00:41:19.480
Ring sold an absurd number of copies. Reasonably sure, not a lot of

569
00:41:19.519 --> 00:41:24.719
those people will get very far.
Maybe we could. You could look up

570
00:41:24.760 --> 00:41:30.360
like the achievements or whatever and stuff, and they're surprisingly good for pretty good,

571
00:41:30.639 --> 00:41:32.400
right, surprisingly good. But I
bet once you get like past that

572
00:41:32.400 --> 00:41:35.960
percent, I bet a lot of
those people you're right, like a little

573
00:41:36.000 --> 00:41:38.639
bit it was too hard for them. You're definitely right about that, all

574
00:41:38.719 --> 00:41:45.360
right. Revealed documents show how robocks
Roadblocks planned to bend to Chinese censorship.

575
00:41:45.880 --> 00:41:49.360
This just posted on Motherboard Vice right
before I went live, so I have

576
00:41:49.400 --> 00:41:52.599
a few of the pulled a few
things from the story, but you could

577
00:41:52.639 --> 00:41:55.159
check this out on motherboard. This
comes from Joseph Cox. Last year,

578
00:41:55.199 --> 00:42:01.119
Roadblocks launched a version of its game
in China called Lujo Bula. Sorry everybody,

579
00:42:01.159 --> 00:42:06.079
I failed you. Like other Western
gaming companies that have entered the lucrative

580
00:42:06.119 --> 00:42:08.639
but heavily regulated Chinese market, it
had to partner with a Chinese company,

581
00:42:08.800 --> 00:42:13.039
ten Cent, who would operate the
game in the country, and Roadblocks had

582
00:42:13.039 --> 00:42:16.519
to host a user data on local
servers as required by law. But newly

583
00:42:16.559 --> 00:42:22.360
released internal documents revealed that Roadblocks assumed
and prepared for the possibility that any Chinese

584
00:42:22.360 --> 00:42:24.920
partner it worked with could try to
hack Roadblocks. On top of that,

585
00:42:25.039 --> 00:42:29.960
Roadblocks expected ten Cent to copy the
game and create its own version of it.

586
00:42:30.599 --> 00:42:32.679
Expect that this is a quote.
Expect that hacking has already started.

587
00:42:32.679 --> 00:42:38.000
One slide in the presentation from twenty
seventeen called China MVP Ideas for August trip

588
00:42:38.119 --> 00:42:44.719
Confidential. Read the slide dates from
before Roadblocks ultimately announced the partnership with ten

589
00:42:44.800 --> 00:42:47.920
Cent, expected to ramp up after
a deal assigned, possibly even by the

590
00:42:47.960 --> 00:42:52.920
partner, and again they're referring to
hacking attempts. The document also shows that

591
00:42:53.199 --> 00:42:57.760
the steps that wrote Roadblocks had to
take in order for its game to comply

592
00:42:57.840 --> 00:43:01.880
with Chinese censorship laws. Any maps
created in the game had to respect the

593
00:43:01.920 --> 00:43:07.519
integrity of the country and not represent
misrepresent the Chinese territory, including by recognizing

594
00:43:07.559 --> 00:43:12.760
Beijing's claim of self ruled Taiwan as
part of its territory. According to our

595
00:43:12.760 --> 00:43:16.519
presentation given by two row Blocks by
ten Cent, Users and developers also must

596
00:43:16.519 --> 00:43:22.880
not tamper with historical facts and must
not appears must not appear any images or

597
00:43:22.960 --> 00:43:28.119
names of national leaders. There's more
to the story. But this is kind

598
00:43:28.119 --> 00:43:30.840
of to me, Mike, the
least surprising thing in the world that companies

599
00:43:30.880 --> 00:43:32.760
trying to I mean, you go
to work with ten Cent. This is

600
00:43:32.800 --> 00:43:36.840
the way the whole system is set
up. Like you can't just launch your

601
00:43:36.840 --> 00:43:39.760
game there, you won't get approved. You have to go through a third

602
00:43:39.760 --> 00:43:44.400
party like ten Cent for it to
get approved. And the reason they do

603
00:43:44.440 --> 00:43:47.719
that is so that you will obey
all these laws, right yeah, I

604
00:43:47.760 --> 00:43:52.119
mean so that a you'll obey all
these laws and be that the money funds

605
00:43:52.119 --> 00:43:58.280
into runs into Chinese companies. Exactly. They take a huge cut of these

606
00:43:58.280 --> 00:44:02.480
things. Like we talk about the
split between Steam and developers being like seventy

607
00:44:02.559 --> 00:44:07.360
thirty seventy four the developer, you
go to China, it's flipped. It's

608
00:44:07.400 --> 00:44:09.480
the other way. You get about
thirty percent of that money and the rest

609
00:44:09.519 --> 00:44:14.239
goes to ten Cent and then all
the stores and all these other various other

610
00:44:14.239 --> 00:44:17.920
things. So yeah, absolutely,
yeah, And there's a lot of government

611
00:44:17.960 --> 00:44:25.280
regulations and a lot of stuff flows
through that, and so they they knew

612
00:44:25.280 --> 00:44:30.440
it was going to happen. But
reaching the Chinese marketplace in terms of size

613
00:44:31.199 --> 00:44:37.599
is you know, more important to
them, which is why you know,

614
00:44:37.639 --> 00:44:40.920
they were like, oh, we
probably expect to have a Chinese clone of

615
00:44:40.960 --> 00:44:47.719
the game eventually, which you know, does happen on a regular basis if

616
00:44:47.719 --> 00:44:52.639
you don't have access internally, Like
as soon as Roadblocks launches, if it's

617
00:44:52.679 --> 00:44:57.800
a success, like everyone's going to
be like, okay, well let's do

618
00:44:57.880 --> 00:45:01.000
that as well. There's already that
Guys Mobile clone. Right when Susan went

619
00:45:01.000 --> 00:45:02.599
free to play, Everyone's like,
oh, yeah, why don't we just

620
00:45:02.719 --> 00:45:06.960
do that? And there was Stumble
Guys on Mobile and there was a huge

621
00:45:06.960 --> 00:45:09.519
success, So yeah, that that
just happens, right, and then they're

622
00:45:09.559 --> 00:45:15.800
getting particularly strong, and in fact, I do think as a benefit what's

623
00:45:15.840 --> 00:45:21.639
happening is you're seeing this wave of
Chinese indie games and a lot of those

624
00:45:21.719 --> 00:45:30.440
people are people that worked at these
companies Tincent Nettie is whatever, and are

625
00:45:30.519 --> 00:45:37.920
now taking those skills separately to do
their own games and doing some really impressive

626
00:45:37.960 --> 00:45:43.760
stuff. So part of that is
just, hey, this is what it's

627
00:45:43.800 --> 00:45:49.679
like working with Chinese companies. Apple
has to deal with it, you know,

628
00:45:49.760 --> 00:45:53.519
Nintendo has to deal with it launching
in the in the country, and

629
00:45:53.679 --> 00:46:00.800
especially if you're a developer Hollywood definitely
has to deal with it, although China

630
00:46:00.840 --> 00:46:05.559
has recently shut a lot of movies
out of Hollywood in preference for their own

631
00:46:05.599 --> 00:46:08.920
movies, sort of tanking their own
local box office. But yeah, it's

632
00:46:09.960 --> 00:46:14.239
this is all expected. And even
in that presentation, Roadblocks said, yeah,

633
00:46:14.360 --> 00:46:17.480
I mean we're it's gonna happen.
And that's before you even get to

634
00:46:17.639 --> 00:46:22.719
Roadblocks itself being a other shit show. Yeah, absolutely on its own and

635
00:46:22.719 --> 00:46:27.559
stuff. So it's like it's just
the Yeah, a company that's already sort

636
00:46:27.599 --> 00:46:31.360
of exploiting young workers who are making
a lot of its content, wanting to

637
00:46:31.400 --> 00:46:36.239
be like, oh, let's maximize
our return by completely complying with China.

638
00:46:36.880 --> 00:46:39.400
Yeah, I'm not too surprised.
Uh, let's see. Let's get let's

639
00:46:39.440 --> 00:46:43.920
get to the catch up where the
warning I gave you last week about Zina

640
00:46:43.920 --> 00:46:47.320
Blake Chronicles three probably leaking online and
all of the leaks being out there and

641
00:46:47.360 --> 00:46:52.119
all the story spoilers being out there, well that came to fruition that game

642
00:46:52.199 --> 00:46:54.840
was available on eBay last week,
Like they had a whole lot of them.

643
00:46:54.920 --> 00:46:59.280
A bunch of people bought them,
including I saw mister Maddie plays Who's

644
00:46:59.440 --> 00:47:02.320
a friend into mine. He bought
one and he's playing it already. A

645
00:47:02.360 --> 00:47:07.480
lot of content creators are actually bought
copies of that stuff, but it's also

646
00:47:07.559 --> 00:47:10.559
been uploaded online and people are playing
it on things like steam Deck, and

647
00:47:10.760 --> 00:47:15.000
you aren't gonna see a lot of
story spoilers, Mike Wins. Are you

648
00:47:15.000 --> 00:47:19.239
worried about Zeno Blake Chronicles three being
spoiled for you? Uh? No,

649
00:47:19.400 --> 00:47:23.199
But that's just because in spoilers,
I'm not a particular like I'm not a

650
00:47:23.239 --> 00:47:30.320
particular spoiler like whatever show me like
in fact for me, like the immediate,

651
00:47:30.400 --> 00:47:35.320
like I heard of, there's Blake
Chronicles spoilers out there. Let's go,

652
00:47:35.519 --> 00:47:39.519
let's let's get out there. And
I mean I pre ordered the uh

653
00:47:40.280 --> 00:47:45.159
Lord Lord Saved Me. I pre
ordered the special edition, which was trying

654
00:47:45.199 --> 00:47:51.079
to pre order that on the e
shop was a nightmare. So yeah,

655
00:47:51.199 --> 00:48:00.159
I mean there's spoilers out there,
especially uh spoilers related to the world building

656
00:48:00.239 --> 00:48:05.159
in general and the French Amilso watch
out if that is a thing that worries

657
00:48:05.239 --> 00:48:10.840
you, because they definitely haven't running
on emulators. Oh yes, they definitely.

658
00:48:10.960 --> 00:48:15.320
I've straight up seeing the tweet of
the guy having it on a steam

659
00:48:15.360 --> 00:48:17.920
Deck. So yep, it's out
there and it's it seems to run just

660
00:48:19.039 --> 00:48:21.880
fine. So people are gonna have
no issue with getting through that whole thing

661
00:48:21.960 --> 00:48:25.440
and probably uploading a lot of footage
from that game. Let's see, let's

662
00:48:25.559 --> 00:48:30.480
let's do this real quick. Someone
is called Danny O'Dwyer and the team at

663
00:48:30.519 --> 00:48:37.880
no Clip did a documentary about the
Bloodborn PSX d make which just looks incredible.

664
00:48:37.400 --> 00:48:39.199
You could say, take a look
a footage now if you're watching the

665
00:48:39.280 --> 00:48:45.440
video version. Someone is completely de
making blood Born and in PSX style graphics.

666
00:48:45.559 --> 00:48:49.960
He put up a documentary today about
this whole thing. It is a

667
00:48:50.039 --> 00:48:53.760
lengthy forty three minutes deep diving into
like what this concept entails. And I

668
00:48:53.840 --> 00:48:57.000
haven't watched all yet, but I'm
looking forward to it. But you can

669
00:48:57.000 --> 00:49:00.039
see like the early systems they talk
about, like what nineties game design would

670
00:49:00.000 --> 00:49:04.639
mean when you're going back for taking
Bloodborne back to that. So I'm I'm

671
00:49:04.719 --> 00:49:07.880
very much looking forward to watching this
and you should all as well. Shout

672
00:49:07.880 --> 00:49:12.559
out to Danny. All right now, I said I would answer some questions,

673
00:49:12.599 --> 00:49:15.039
but when I reset my thing,
I lost a lot of questions.

674
00:49:15.119 --> 00:49:17.320
So you have like thirty seconds right
now to send in some more questions if

675
00:49:17.320 --> 00:49:22.760
you have anything about Black Panther or
anything else. Let's I got two right

676
00:49:22.800 --> 00:49:28.280
here from Dominito. Are other Are
other major publishers looking at marvel Ips to

677
00:49:28.360 --> 00:49:30.960
license for video games? Is Microsoft
looking at the success of Spider Man and

678
00:49:31.000 --> 00:49:36.199
scouting potential marvel Ips to get for
their own first party surper Hero games.

679
00:49:36.440 --> 00:49:39.800
I will say that I've not heard
anything about Microsoft getting any of these ips,

680
00:49:40.239 --> 00:49:45.920
and the other things I've heard are
not Let's just just stop the speculation.

681
00:49:46.079 --> 00:49:50.760
The other ones at EA as well, let's just stop the speculations.

682
00:49:50.760 --> 00:49:53.760
So yeah, so maybe there are
other publishers like I and this stuff,

683
00:49:53.800 --> 00:50:00.239
but right now it seems like Sony
has their deal, Square Nix's deal has

684
00:50:00.360 --> 00:50:04.519
ended, and now it does seem
like a lot of that focus maybe shifted

685
00:50:04.559 --> 00:50:07.639
to EA. But that doesn't mean
it's like going to be exclusive Tea or

686
00:50:07.679 --> 00:50:13.039
anything like that. I think Disney
obviously has created a situation where they are

687
00:50:13.320 --> 00:50:15.559
working with a lot of publishers and
they're going to keep that going. So

688
00:50:15.599 --> 00:50:19.320
I would would imagine that, like, yeah, other companies are looking at

689
00:50:19.360 --> 00:50:22.159
the possibility of making those partnerships.
But I don't know if it's like something

690
00:50:22.159 --> 00:50:25.239
that's going to definitely come to fruition. I mean, Mike, like we've

691
00:50:25.239 --> 00:50:29.880
seen like Ubisoft immediately jump on Star
Wars, Like when that became available.

692
00:50:30.880 --> 00:50:34.679
What would stop any studio from wanting
Marvel other than maybe the price tag.

693
00:50:36.039 --> 00:50:38.360
It's definitely in the price tag.
Like I'm wondering, like Embracer picked up

694
00:50:38.360 --> 00:50:45.760
all of the score next Western studios, you can probably still you know,

695
00:50:45.880 --> 00:50:50.320
maybe like continue the Guardians of the
Galaxy series. But I don't know if

696
00:50:50.400 --> 00:50:55.280
Embracer wants to spend whatever the licensing
fee for that is or whatever the cut

697
00:50:55.360 --> 00:51:00.559
is when they can just do stuff
that they already own, and I think

698
00:51:00.559 --> 00:51:07.440
that's pretty much where Microsoft is,
Like, it's less that I like that

699
00:51:07.480 --> 00:51:12.800
they can't are Marvel is snubbing Microsoft? There are Xbox and more that Microsoft

700
00:51:12.920 --> 00:51:16.519
is like right now, after all
these acquisitions, let's just focus on what

701
00:51:16.599 --> 00:51:23.039
we have and get our stable like
in line, like, let's get Fable

702
00:51:23.119 --> 00:51:29.599
back on the board. Let's fix
Halo Infinite, let's fixture Call of Duty

703
00:51:29.760 --> 00:51:36.199
once that deal goes through that fix
Wow, let's get Warcraft back on board.

704
00:51:36.239 --> 00:51:37.920
You know, but like a lot
of that stuff is the stuff that

705
00:51:38.000 --> 00:51:45.199
Microsoft is focused on getting its own
house in order, and I think Ubisoft

706
00:51:45.280 --> 00:51:49.760
probably would have been in the same
boat. But you know, Star Wars

707
00:51:49.760 --> 00:51:52.119
came up and they were just like, I mean, we can't, we

708
00:51:52.199 --> 00:51:58.199
can't not get Star Wars right,
So I think that's it. And like

709
00:51:58.400 --> 00:52:01.719
Take two's another one of those where
it's like, I mean, sure we're

710
00:52:01.760 --> 00:52:06.280
doing that with Midnight Suns, but
I don't think they're gonna go further in

711
00:52:06.400 --> 00:52:09.440
that because they like, let's focus
on our own stuff that we can make

712
00:52:09.480 --> 00:52:14.039
money without giving it to somebody else. We need to be figuring out the

713
00:52:14.039 --> 00:52:15.400
future of GTA and all this year. I think, yes, I think

714
00:52:15.400 --> 00:52:20.239
you nailed all that. I think
that's all exactly right. Otto points out

715
00:52:20.559 --> 00:52:25.400
that Stray already has four times the
reviews of Goose Game on Steam. Goose

716
00:52:25.440 --> 00:52:30.360
Game, I think was I think
was exclusive to Epic Game Store for a

717
00:52:30.440 --> 00:52:34.519
year though, I think, but
maybe that's not right. But still either

718
00:52:34.559 --> 00:52:37.119
way, like straight has a lot
of reviews, a lot of hype going

719
00:52:37.119 --> 00:52:40.519
for it, so it's very successful. Let's see you from our rules,

720
00:52:40.760 --> 00:52:44.239
maybe, okay, he said.
He asked Mike's top three games of the

721
00:52:44.280 --> 00:52:45.679
year so far, I don't know
if you have that list, like right

722
00:52:45.719 --> 00:52:47.400
off the top of your head,
Mike, maybe you do, But if

723
00:52:47.400 --> 00:52:50.400
you don't, like, what are
some favorites from this year so far?

724
00:52:51.800 --> 00:53:00.079
Uh? Triangle Strategy, Stranger of
Paradise. Damn something I'm missing What else

725
00:53:00.159 --> 00:53:02.719
came about this year? I need
to play a string of Strategy. I'm

726
00:53:02.719 --> 00:53:10.119
like, it's been a very weird
year. Ah. Yeah, like not

727
00:53:10.199 --> 00:53:15.559
just the releases that it came out. I've done a lot of going back

728
00:53:16.039 --> 00:53:21.199
and playing old games. Yeah,
I mean it's been a good year for

729
00:53:21.239 --> 00:53:23.840
that. It really has been.
Yeah, and especially now we're we're in

730
00:53:23.880 --> 00:53:30.280
the whole. I think it was
Plunkett of what talk it was talking It's

731
00:53:30.320 --> 00:53:34.239
like, yeah, there's just nothing
like to cover, Like we're just gonna

732
00:53:34.280 --> 00:53:37.119
cover whatever. Yeah. And that's
not to say no games are coming out.

733
00:53:37.159 --> 00:53:39.800
Games obviously are, and think people
care about many of these things.

734
00:53:39.920 --> 00:53:44.679
Strangers came out, But compared to
what it was like earlier this year,

735
00:53:44.760 --> 00:53:47.679
where like the obvious thing to cover
was elden Ring and everyone was reading every

736
00:53:47.760 --> 00:53:52.000
last drop of details they could get
on elden Ring, then it's completely flipped

737
00:53:52.039 --> 00:53:55.360
and people are tuning out a little
bit I think, and that's not to

738
00:53:55.360 --> 00:54:00.639
be too that's not too surprising after
the pandemic, and people like and I

739
00:54:00.760 --> 00:54:02.239
sort of elder ring, sort of
capping off the pandemic. I think for

740
00:54:02.280 --> 00:54:05.679
a lot of people, at least
mentally, I know that it's it's flaring

741
00:54:05.760 --> 00:54:07.519
up again. I know that,
but that's not the way people are treating

742
00:54:07.559 --> 00:54:10.039
it. And so I think a
lot of people are like, all right,

743
00:54:10.079 --> 00:54:14.039
and now it's time to give video
games a break in my brain,

744
00:54:14.119 --> 00:54:16.000
and I'll tune back in when something
big happens. And that's probably for a

745
00:54:16.000 --> 00:54:19.440
lot of people going to be God
of war or whatever else. So right

746
00:54:19.480 --> 00:54:22.119
now, it's kind of like who's
reading video game news? The people who've

747
00:54:22.159 --> 00:54:25.079
always happened and they'll read anything,
and they aren't really given us single signals

748
00:54:25.119 --> 00:54:28.760
of like, focus on this and
we'll care about that. Not that that

749
00:54:28.800 --> 00:54:31.159
apps ever like driven much of my
stuff, but still I've definitely paid attention

750
00:54:31.199 --> 00:54:37.719
to it. All right, let's
you know what Octo asks Mike Amote.

751
00:54:37.760 --> 00:54:39.440
When we'll get on that, we'll
see what we can do. Okay,

752
00:54:39.519 --> 00:54:45.519
let's go to the poll here.
Let me bring this up. On Friday,

753
00:54:45.519 --> 00:54:47.639
I asked, are you excited?
About the future of Ubisoft Games,

754
00:54:47.920 --> 00:54:52.599
and eighty two point nine percent said
no, seventeen point one percent said yes,

755
00:54:53.519 --> 00:54:57.199
Uh, that's even I think it's
even lower than I was expecting.

756
00:54:57.239 --> 00:55:00.840
I guess when you ask it like
that, maybe maybe that's a bit you're

757
00:55:00.840 --> 00:55:02.079
not going to get the people.
Like if I asked if you are excited

758
00:55:02.079 --> 00:55:06.480
about the next Assassin's Creed game,
well, I don't know. Maybe it

759
00:55:06.480 --> 00:55:07.440
would be a little bit more positive, but I don't think it would be

760
00:55:07.559 --> 00:55:12.039
much more positive. We talked about
this on this show, Mike, you'd

761
00:55:12.079 --> 00:55:14.719
be stoft, sort of lost in
the woods a little bit. Are you

762
00:55:14.760 --> 00:55:22.840
excited about anything they have coming up? I think the issue that they have

763
00:55:23.119 --> 00:55:31.239
is like Assassin's Creed Valhalla was definitely
the end of that style of play,

764
00:55:31.320 --> 00:55:36.239
Like, okay, I think people
are getting tired of this style, which

765
00:55:36.239 --> 00:55:40.519
means your next game has to be
a reinvention, which Infinity sounds like it's

766
00:55:40.519 --> 00:55:45.880
going to be. Far Cry Sex
was definitely like okay, this again,

767
00:55:45.960 --> 00:55:50.719
this style of far Cry is long
in the tooth. Your next game has

768
00:55:50.800 --> 00:55:55.000
to be something else, like you
have to find out what the new far

769
00:55:55.119 --> 00:56:01.119
Cry is ghost freecon like after Wildlands, which was actually a pretty great game.

770
00:56:01.280 --> 00:56:06.639
Breakpoint was like and again, like
all of these major franchises, they

771
00:56:06.679 --> 00:56:12.679
either need to reinvent or they've lost
their way or they don't have anything like

772
00:56:12.760 --> 00:56:16.000
Prince Persian and splinter Cell, and
then the new stuff didn't work out,

773
00:56:16.079 --> 00:56:22.800
so they're just like not flailing.
I'm sure they're working on stuff, but

774
00:56:22.880 --> 00:56:28.519
there's no feeling of what's next.
So it's like, like, are you

775
00:56:28.559 --> 00:56:34.719
excited for the next Assassin's Creed.
It's not going to like Drift is going

776
00:56:34.760 --> 00:56:37.519
to be you know, light Valhalla, but that's more of like a rogue

777
00:56:37.559 --> 00:56:44.280
style, like a like a smaller
game that they blew up exactly the next

778
00:56:44.400 --> 00:56:50.159
Assassins right, and the next Assassin's
Creed is going to be something completely different

779
00:56:50.159 --> 00:56:52.760
and I don't know what that is
yea, And the next far Cry has

780
00:56:52.880 --> 00:56:58.320
to be something completely different and I
don't know what that is. So like

781
00:56:58.719 --> 00:57:01.880
in terms of excitement, I'm it's
like just wait and see. They'll they'll

782
00:57:01.960 --> 00:57:05.880
pull it out, but right now
they don't have a lot and all of

783
00:57:05.880 --> 00:57:13.199
the experiments, like they they were
willing to experiment when the money was high.

784
00:57:13.719 --> 00:57:20.800
Now we are are are friending downwards, we are heading into recession level

785
00:57:21.679 --> 00:57:24.679
economics, so like everyone's pulling back, Like, let's everyone's being a little

786
00:57:24.679 --> 00:57:29.639
bit more risk converse even more than
they were before, right yep. So

787
00:57:29.880 --> 00:57:32.559
like that's why that that is also
part of why would be soft is cutting

788
00:57:32.559 --> 00:57:37.599
off these experiments very quickly and being
like, let's go back to to the

789
00:57:37.639 --> 00:57:45.639
stuff that works. Because again a
lot of companies are seeing that recession coming

790
00:57:45.679 --> 00:57:50.159
in and being like, like you
know, Apple and Google have been like,

791
00:57:50.199 --> 00:57:52.960
we're going to do hiring freezes,
We're not spending a lot of money,

792
00:57:54.519 --> 00:58:01.199
and Ubisoft is hitting those, but
also they have their own talent drying

793
00:58:01.280 --> 00:58:07.760
problems because of the sexual allegations and
other issues that they have there. Yep.

794
00:58:07.880 --> 00:58:13.480
So it's gonna be a while.
Let's tomorrow's pull for Game mess Mornings.

795
00:58:13.480 --> 00:58:15.880
We'll check on this one tomorrow after
Avengers. Do you still have interest

796
00:58:15.880 --> 00:58:22.639
in Marvel Superhero games if they go
more single player? I'm I'm guessing many

797
00:58:22.639 --> 00:58:25.039
people are gonna say yes to this
one. I think that there's still faith

798
00:58:25.079 --> 00:58:29.079
in this concept. I think even
Avengers like the single players stuff that you

799
00:58:29.079 --> 00:58:30.679
did, like early in that game. Most people really enjoyed that, right,

800
00:58:30.719 --> 00:58:35.639
So I think this is probably gonna
be pretty exciting to most people,

801
00:58:35.760 --> 00:58:42.639
right, Yeah, I mean Avengers
even the endgame like it needed a full

802
00:58:42.719 --> 00:58:45.440
like loot overhaul. You could have
pulled something out of that. Yeah,

803
00:58:47.000 --> 00:58:51.079
it's just Square Nix was not going
to be the company that was going to

804
00:58:51.119 --> 00:58:58.280
do that, Nope. Like because
you know that's the Japanese and Western sides

805
00:58:58.320 --> 00:59:04.519
that were completely separate. Like the
Western side was just sort of taking marching

806
00:59:04.639 --> 00:59:07.639
orders from Japan, and Japan didn't
really seem to have faith in that,

807
00:59:08.239 --> 00:59:15.199
bore out in them ultimately just selling
them completely. So like I think maybe

808
00:59:15.239 --> 00:59:20.599
if that had Avengers had ended up
at another publisher, maybe they would have

809
00:59:20.639 --> 00:59:24.280
gone back and fix that that.
Like I said, it's a solid game,

810
00:59:24.679 --> 00:59:30.880
you just really needed to overhaul loot
and progression and stuff like that once

811
00:59:30.880 --> 00:59:34.840
you got to the endgame. Alright, Mike Williams, Where could people find

812
00:59:34.880 --> 00:59:37.320
you on the Internet? Where can
people catch up with all your stuff?

813
00:59:37.360 --> 00:59:43.400
You can find me on Twitter at
automatic zen Ze, and you can find

814
00:59:43.440 --> 00:59:46.679
me every day at fanbay dot com, notably the link Show, where I

815
00:59:46.800 --> 00:59:52.360
write about Final Patsy fourteen, but
also occasionally movies and televisions and comics.

816
00:59:53.880 --> 00:59:57.400
I want to thank everybody for tuning
in a giant bomb this week. We're

817
00:59:57.400 --> 00:59:59.559
gonna go I'm gonna go to the
meeting right now. We're gonna figure out

818
00:59:59.559 --> 01:00:01.960
what we're doing this week. But
I'm pretty sure well one percent will have

819
01:00:01.960 --> 01:00:05.800
the BombCast tomorrow. Tune in for
that, so that means no game mess

820
01:00:05.800 --> 01:00:07.960
mornings actually tomorrow. I met Wednesday
on that so actually should have changed the

821
01:00:07.960 --> 01:00:12.039
time on this, but whatever,
we'll talk about that on Wednesday. So

822
01:00:12.079 --> 01:00:15.519
then giant BombCast tomorrow. We will
probably have a few quick looks. We'll

823
01:00:15.519 --> 01:00:19.920
probably have a few other things,
probably do an arcade, pit, voicemailt

824
01:00:19.960 --> 01:00:23.880
dumb truck on Thursday upf on Friday, and I know that we're planning a

825
01:00:23.920 --> 01:00:27.599
few other things that we are probably
going to try to get off the ground

826
01:00:27.679 --> 01:00:30.400
this week, so keep an eye
out for that. We'll let you all

827
01:00:30.440 --> 01:00:32.719
know here real soon, especially after
we do this meeting and actually figure it

828
01:00:32.719 --> 01:00:36.960
out. Okay, we are going
to get out of here. Thank you

829
01:00:37.000 --> 01:00:38.440
so much to Mike for joining me. Thank you all so much for watching.

830
01:00:38.519 --> 01:00:42.039
I really appreciate it. Until next
time, have a good one,

831
01:00:42.599 --> 01:00:44.960
take care of yourself, and goodbye.

