Hello, this is Brad Woto from Table Story. If you enjoy this podcast,
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you can head over to tablestory dot tv, Forward slash Discord. Thank
you for listening and enjoy Welcome back to the Bluestone Minds under the Kingdom of
Uma, and I would like everyone first of all to roll me at D
twenty. Thank you very much. They're older four at fourteen okay, thank
you very much. You are all recovering basically from the events of the previous
session. You defeated Frozen Fred Frossendred, who was a sort of giant mechanical
arcane gollum, and when he exploded into bits before you were able to get
to Cyrus, she passed away. She died. There was a moment where
there was a sort of a panic and a sadness before Thrack pulled out the
spell that allows him to turn back time, which gave Sirus another chance at
life, and I think after you know, sort of there's probably the shock
of almost dying and the fact that a lot of you, I think took
injuries and were exhausted after that fight. Essentially you will have had a long
rest. I'm giving it to you sort of on a an end of chapter
sort of long rest here. But I think you, guys, we can
sort of assume that you've been sat around relaxing a little bit in this in
this cave while while you recover. Who was sort of the least injured I
guess, or the least affected as well. I'm in me. Jilden,
thanks, sir. I think at the end of it you because I used
Yeah, I had to be revived, right, Okay, I got down
one point at one point, right, Yeah, you had to pull on
the orcish. Might pull an orcish? You have to pull an orcish and
come back to life every day, not wake up. Yeah, okay,
Well in that case, let's have Gilden roll me a an investigation or a
perception check, whichever one you want. It's going to be a reception mm
hmm. It's an eight. An eight, okay, let's see here.
Um, so, there's a bunch of stuff that's in this cavern. Most
of it is very ancient looking equipment that was probably used during the mining era
of the cavern. Here there is a there's only this sort of single entrance
to this cave system that you guys came in through. But you do notice
that there is a hole nearby that is in a tunnel behind where Frozen Fread
was actually sort of frozen into the wall. The hole appears to quite recently
have had a rope ladder that went down into the lower level. However,
that was burned away by some sort of fireball that was cast right next to
it. I think the only other thing that you notice in this time as
you're kind of wandering about is that written on the side of a chunk of
plate of metal that came off of Frozen Fread. Frozen Fread, by the
way, didn't completely disintegrate like all the other monodrones. A lot of him
did, but a lot of him didn't, so there's just chunks of him
about. There's sort of this composite armor, these metallic plates, and then
chunks of like clay and ice and things. You actually noticed that on the
side of the Gollumn. Written in Goliath is the word Fred, as if
that was his actual name. Let's have anyone else roll me an investigation check.
I'll let you guys decide who wants to be the one that's sort of
picking over the last of the stuff here that is not me? So this
is hours and hours later, right, yeah? Yeah, yeah, Or
it can be like within the time, it's sort of you know, I'm
as wishy washy with long rest. You guys are all sitting around and tending
to your wounds and stuff, and then some time where you're just sort of
catching your breath and stuff like that. Yeah, I would look around.
I would certainly investigate. Nineteen At nineteen nineteen, you discover something in the
area where Fred was destroyed. There is a small blue gemstone that is glowing
still. Does it look like one of the shapes from the altar that we
saw back in the cans. No, it is just a chunk of blue
topaz that it seems to be imbued with arcane energy. It's probably part of
what was making Fred work. See okay, does Fred seemed to have a
touch of the divine in his make rome an arcana check thirteen? No,
this is purely old magic. Really, just just some old maide built this
thing, imbued it with power, and it had a task once upon a
time. All right, this is interesting to me then older. Yeah,
I think I would probably study it a little bit while we're resting. Okay,
give me another arcana check I can I think I got a thing,
hold on, let me check, Yeah, an alchemy thing. I can
easily identify the use of any component you acquire after examining it with your alchemist's
supplies during a long rest from my background in alchemy. Yeah, I guess
I'll allow it. What does it give you? Mechanically? I can just
identify the uses of any component, So if it's a component for something,
I can know like what it can be used for using alchemy, So i'd
be working with it with my little potion maker's lab. Yeah, I'll tell
you what. Give me another Give me an arconto check with advantage I'll do
I'll do that instead. Because it's not exactly just a srail component, it's
not fully alchemist sixteen sixteen, so I think you can just sort of figure
out that. I mean, this golum was built out of multiple different things.
There was the sort of physical aspect of it, which was they built
the shell which was all of the metal and the wood and the composite components,
and then they bound it together with magic. Part of that magic was
probably just spells and enchantments and things, and part of it was sort of
imbuing these gemstones with energy. And then it almost acts like a battery.
I guess in a way. It just sort of is the thing that keeps
the thing moving forever. It's why all of these creatures are still around.
Bread had multiple probably parts that did this, but this is the only remaining
thing. It doesn't serve a great use anymore in that sense, but you
can use this gem in a magical capacity. It is. It is a
magical item that you can have. This is what it does. If you
look underneath the thing, it does something. And I can't remember what it
was because I think I made this three weeks ago. So i'll let you
well, I'll let you tell. If i'm may I think you would probably
see Thrack, like he pulls out this little fall down table and he's sitting
sort of crisscross in front of it, and he's hunched over and he's shaving
off bits of the rock and dropping it into these little vials and watching it
bubble and things are smoking, and he's put some tinder and built a little
fire, and he's got like a you know, fantasy Bunsen burner going or
something like that, and he's doing all these alchemy things. I'm assuming that
he's smacking away the little turtle hands that are trying to mess with his experiments.
And he discovers that when you cast the spell of level three or lower,
you may spend a charge of this itament instead of expending a spell slot.
The spell is cast at level three. Yeah, well, but first
a spellcaster must use an action to consumer level three or higher spell slot to
restore one expended charge. Okay, so it has one charge in it of
a spell level three spell slot. Is that what it is? And you
can refresh it with your own spell slot. I think that's essentially what it
says. The blue Gem glows faintly when it has a charge. A spellcaster
can use an action to consume a level three or higher spell slot to restore
one expended charge. When you cast a spell of level three or lower,
you may expend a charge of this item instead of expending a spell slot.
So you can just use that. Instead, I think I would tell everyone
whoever is who, I would say that this this gem can be quite useful
and spell casting, and I would sort of explain what that means. I
think that only one of us can make use of it, And then I
would look at everyone except for see you. I'm ignoring him. He's probably
I don't know what he's doing. He's probably flossing in the corner or something,
flossing. I'm just sitting in the corner watching what you're doing. I'm
just waiting, really right, So I look at duel Din and Cyrus,
and I explained excitedly, I'm excited about it a little, a little bit.
It's like his expression doesn't change a lot, but in your experience,
that's pretty excited. Thrack His eyebrows go up two millimeters. Do you think
this will be useful? First? Yes, quite useful. Actually, I'm
not sure which one of us would keep the most benefit out of it,
Oh, certainly myself, perhaps building yes, But does it bond to someone
yes, only one of us would be able to controlling sort of poking around
at taking a look at it, seeing what if any of it makes sense
to me? If I feel like I can get you some of it.
Yeah, mm hmm. I trust your judgment back on who it should go
to. Mm hmm. I think it is wise to boaster our only healer.
I would I cast a strange look to Jordan. I would agree,
I look away espe somewhat dismissively. It's basically okay, what's that looking?
That'd be all right with both of you. Yes, only if you remember
to actually hear. Yes, I am, I deserve that, I agree
and oh almost felt indignant, not indignant, truthful. Right, we had
a discussion about none of us surviving if we don't work together fair points.
Whilst my compatriots are busy deciding who gets this new pet rock, I would
be maybe peering over the edge of the now ropeless chasm beneath. Yeah,
just to paint where I am. You can see quite far in the dark,
right, I can see everything I can see about then. Yeah,
you can see that this leads down to another chamber. There's some more mining
equipment and stuff down there. It's about thirty foot down, but there is
no ladder anymore. Okay, Well, I'll wait until they can shut sitting
listening waiting them. Yeah, serious while you're sitting there, you, I
think, become aware of the fact that you've unlocked an element of additional Fay
power from your Elven's side. It's something it's feels. I think it would
feel a little like somewhat earned by you and somewhat gifted by another element,
maybe Voori or maybe the cure re Mark, maybe something almost as if something
was unlocking some potential in you and is sort of opened up your senses and
your abilities. You gained the Paye teleportation prerequisite, which allowed you to increase
intelligence or charisma by one. You gain access to sort of the ability to
speak, read, and write Sylvan and you learn the Misty Step spell and
you can cast it once without expending a spell slot per long short rest.
So yeah, I don't know how you want to interpret that, but it
is something you can do. You know, you do have that ability.
Yeah, and that was what happened for people that are watching in the previous
episode when the ice almost struck Syrus and she teleported away. Yeah, and
I think after a few hours, you guys are good to go. You
sort of regathered your strength and taken a rest here and you're able to progress
in some way. However, however you choose to do that, we all
still have a bunch of rope on us, Yes, everyone should have.
Yeah, how much full damage would I have to roll for thirty feet three
D six? I think I think it's a D six per ten feet up
to terminal velocity of twenty Kay. In that case, I hand over some
rope or in fact, depend is there anywhere I can tie this rope I
have? We all have these dungeineering kids, and they all have a lot
of rope on them. Yes, yeah, that's so. The the rope
ladder that was previously attached to these two sort of like well embedded metal poles,
the poles remains. You could tie it to that quite easily. Okay,
well, all right, I tie some hip and rope. I only
have ten feet of it. So I'm going to just leave the end here
with me, I mean at the top part, and I'm just going to
jump down, Okay, just disappear in the darkness. He's gone. Yeh
oh for shame, goodbye in my steads where I was, I've left three
purple spiders, one right by the mouth of this hole, one that's midway
down the jump. Maybe like ten fifteen feet, and then one at the
bottom where I am. These again are my dancing lights, so it's lit
up. You can see that this hole is about thirty feet deep at the
bottom. He isn't suddenly a cost by monsters or attacked by creeping moss or
anything like that. He's just there until he wanders off or looks up at
you. But there's enough light that you'd be able to make your way down.
Okay at any ratail, now wait for my party, But I need
to go down there with him. What was you saying, rus, Oh?
Just climbing? Are we Is that what we're doing? Now? Is
that the way here? I imagine? Are you up to moving? Serious?
Oh? Yes, absolutely? And you back h s fine to continue
on? Yeah, So there's no he didn't lower a rope, right,
he just jumped down there. No, I left a rope there for you,
but only had ten feet, So you can climb ten feet then drop
twenty or tie your rope to what I left. That's quite far, dexster,
already, you only have ten feet. We only have ten feet.
Got fifty feet an engineers peck, you should have thirty feet. But you
know what see as was only ten feet. Okay, it's not the os.
It's the opposite of overcompensation. Yeah, all time. I rope as
the lag might and securely and then start climbing down. It's fifty feet.
That's more than enough. Yeah, I'm gonna let you do all of this
without any checks. We sort of see you guys, tie this stuff.
You've got time, You're not in like a crazy rash, and you make
a decent knot, and then one by one each of you climbs down and
joins. See you see you give me an investigation check. Since you were
down here, maybe you looked around. Okay, investigation looking around? I
rul in nineteen. Nice. Yeah, Once you get down into this chamber
and they begin to make their way down, you maybe walk like ten or
fifteen feet ahead and sort of enter into a larger chamber that there really is
only one thing in here. It is sort of a large chamber that kind
of dips downwards into a very long tunnel that dips out of sight into darkness.
There is a very purpose built looking, large icy slide that seems to
lead down into these tunnels. You can see that it's been iced over over
years, lots and lots of ice. But underneath it there is like clearly
purpose built a sort of a stone slide underneath that has been layered with this
ice. At the very top of the slide there are several large wooden toboggans
frosted and frozen over with ice. Then your party wander up behind you and
join you in the in the chamber here, and you will see the same
thing. Fancy is lead right, qu it's been the years because I'm that
character. I cast made hand and untied the rope from the still like a
nice Still have my rope? Thank you? Yes? All right? What's
the range of maje hand that you say you can move fairy feet on my
turn? Sorry, I can cast it thirty feet away and then it can
move their anything. Oh it can. It vanishes if it's more than thirty
feet away from me. Yes, so that's fine. Male, curious it
works? Still curious? Okay, Well I did it. Nice to have
my rope and your ten foot rope is just left up there is us.
You're welcome, all right. So we've got frozen over sleds mm hmm.
Yes, I think it's we should we should make case I take it far
past time. We had a bit of fun. Don't you start trying to
chip away with some of the ice on one of the sleds. Yeah,
to break a sled free, I'll need athletics, checks or something creative.
I would like to use primal savagery, lengthen the claws in my hands and
start slashing away at the ice. That's good enough. Yeah, you managed
to get one free. Nice, I just use acrobatics and kick one free.
I guess with the nineteen, I'll allow it. I would like to
melt one free with firebolt. Okay, sets fire to the debug and it's
no longer usable. I mean, even if I was going to be a
dick about it, because firebolt does set fire to wooden things, right,
it would it would be like, you know, melted with freezing water.
It wouldn't just immediately ignite and burn a wet toboggan. I mean, that's
a new company name, isn't it? Wait forgan? Okay, and serious?
What do you do to get your toboggan free? Yeah? I I'm
going to use my sword. I pull out my sword and I just kind
of like wrench it underneath and try to hack away. Yeah okay, Yeah,
you can do that. Yeah. Yeah, none of you needed to
make me checks. It was just a strength check if you wanted to just
break it free or do something creative, which you all did. Yeah.
Each of you has a toboggan and yeah, pretty clear slide in front of
you. That seems to be, you know, relatively obstacle. Three I
volunteer. Sh it goes fetted. You go, who's going on the d
I'm already on it and I'm just going. If she's pushing me, push,
give him a push. I absolutely I am pushing you down on the
slope, arms out wide, and away I go. There are two checks
you need to make me. The first is a perception check, so if
you can spot any upcoming obstacles like you know, branches or stones or various
hazards that are on the course, an eleven just about makes it to avoid
these obstacles as you just vanish as far as the other three are concerned.
Sliding down this very icy slide and into the tunnels is an acrobatics check.
Twenty five. Yeah, describe to me how you very graciously get this toboggan
from the top of this slide down through a set of winding tunnels for like,
and you probably go for like a minute or two at quite a decent
speed. We're talking Olympics level skill here from Cia. Well, I mean,
I'm just standing on the toboggan as it goes down this slope like the
Jesus in Rio, you know, just like because I have this you know,
droughtside, I can see in the darkness, I can see whatever dangling
obstacles, bits of loose wood and stuff coming my way, and with my
arms still outstretched, I kind of just start walking and turning around and basically
using these things as high speed dance partners as I kind of wish past all
these obstacles. Yeah, one hundred percent you Yeah, So Sia is gone
and he slides off down into the tunnels. Who's going next? I think
I would turn to you're dinning? So do you think you just killed him?
We can only hope. Maybe I'll go down next and see and I'll
pop in a motoboggan and go down. I'll actually hunker down in my shell
though, so it's kind of like the shell and then the toboggans. It's
just a little head soundspoken out. Yeah, Okay, make me a perception
check. Fast. Nineteen. You're able to see the upcoming obstacles, which
doesn't give you disadvantage on this next check. Make me an acrobatics check to
avoid any obstacles that might be in the way. Fifteen. Wow, I
think it might be the first deck based thing. You. Yeah, we
see this like absolutely gigantic shell thing on top of a wooden toboggan. Just
what's actually happened is it's like a sort of a much circular thing at this
point, and it's just kind of like shoo like across all the walls.
Memorial tricky sound effects playing as you collect every bizarre coin. Then she goes
the way she goes. Who's next, Well, throck, if you fall
and break your leg, I can come up behind you and heal it.
Okay, I'll go next, and I sort of calmly check my staff,
you know, in front of me, and I've got my book tucked away
on my belt and right, and then I'll take my staff and like push
off down into this insane idea. Yeah, give me a perception check.
That's thirteen. Oh, it's a thirteen. That's still enough. You.
Yeah, you're able to see any obstacles. Give me an acrobatics check.
I'm so excited about this. A zero. That's the lows that I can
go there. Yeah, okay, roll me and de sick. Okay,
can I think I've got an idea of maybe what happened, but nic you
want, I've got a one one Okay, you only take one bludgeoning damage
during this, So you tell me what happens and how. At the end
of I know exactly what happens. I see like a stump or something sticking
out, and I'm like, oh, all right, So I push off
the side with my staff to like move out of the way, but it
gets caught on the stump and it whacks me in the face. It thracks
you in the face. Thracked me right in the face. Jordan's not careful,
She's going to get thracked. And I've been waiting so long. Uh
all right, Cyrus, you're the last one. I daintally get upon this
to bargan, and then with a hitched breath and some fear, I push
myself down than give me the perception check first plase mm hmmm. Fifteen can
make me an acrobatics check? Oh boy, eight it's a fail. Rommy
and d six. Okay six, take six bludgeoning damage. Do you want
to explain to me what happens at the bottom of this slide? Like it
goes through all these tunnels, it's really fast. As you guys are whizzing
past all of these varying tunnels and all these offshoots and things, the thing
just kind of levels out very slowly towards the bottom. You notice once the
three of you, the first three of you arrive that there is like there's
clearly like toboggans that have been discarded down here, a few broken ones,
a bunch of mining equipment, a bunch of sort of like old looking mine
paraphernalia, a mining paraphernalia. Just it's all sitting at the bottom of this
thing, as if this was sort of used as a trash shoot in a
way. The three of you are waiting at the bottom. I think when
Cyrus slides down, what is happening to Syrus during this journey? I think
I was so tense that I pulled an excellent toboggan performance style by staying so
still that I gained so much speed that I actually fly into the trash at
the bottom and like yeah, yeah, blood into there. I just speed
past them. Yeah, you sort of see us launched past, come to
sort of a crash at the end, and the four of you are now
sitting at the bottom of this this icy toboggan slide and dead ahead of you
this is just a very large kind of round circular tunnel really that seems to
have been excavated out. But dead ahead of you is daylight. There is
a singular large exit from the police own minds. Wow, everything with everyone?
Okay, I'm just fine. It went quite well. I have a
red well I guess I don't know, a dark green mark on my face.
Yeah, it's like right across my forehead. Okay, clearly it didn't
go great serious do here very well? Made it indeed alive. It was
fun. I was wonderful, and I haven't felt so excited since she'd probably
not mentioned you slid much in your youth? Did you sleep again? Slide?
It was quite the best time of my I guess I just did it
on a shell. Yeah, I can marry her. An easy way to
get around if you know what you're doing. To be sure, anyway,
I think I just awkwardly shuffle away from her. In fact, she would
have been one of the first people to come down, right, Kim goes
straight after you. I think if there's a moment of silence before the other
two show up, I think I would say thank you by the way I
owe you one, then walk away and wait by the mouth of the cave,
kind of still where it before the light shafts come in, but like
you know, just in the darkness, because it's nice and comfy in here.
I just look at him oddly for a moment, and then I didn't
ignore her. Thank you, continue ignoring him? Are we? We should
continue on as quickly as possible. You know what has been nted here?
No bitterly cold winds ruining my skin, And now we're going to have to
go back out there, aren't we. It's too late to ruin your skin.
You're more ten than thracks coat. Oh yeah, this has been carefully
cultivated over years of hard work in the sun. Not that you'd know anything
about that, true. And I kind of look at the the light again
and sigh, yes, and uh, light and cold and wind there is
you sort of group up and and exit the cavern, and the blinding light
of the day reflected off of the snow might sting your eyes at first,
after being in the caves for quite some time, and before you as a
quiet landscape. There is a few hills interspersed with trees, dead trees,
and really nothing but snow is sitting on the ground as far as the eye
can see. It is cold here, but it is not as cold as
you might be expecting. You're not suddenly sort of accosted by a deathly exhausting
cold because you are no longer in Umah. You are in Selvey, the
land of the Giants, which is the kingdom below Umah, where Moon is.
Let's have a group survival check where all of you roll in a survival
check and we add it together. You've got to be the DC of forty.
You've almost already done it fifty five, absolutely smashed. I'm tempted to
have natural ones take away from the overall title because of how but that's just
getting to advance now, isn't it. Yeah. I think together as a
group, you you take a few minutes to sort of gather your surroundings,
figure out what's going on where you are, ensure that you aren't about to
be suddenly sort of attacked by any sort of undead or anything else that might
be roaming out here, and you recognize that you're south of Uma significantly,
so based on the position of the sun overhead, you're likely southeast of the
mountain range that leads out of Uma. And according to Thor's matt that you
have, you need only head east from here to stay on course, which
brings me my next trick. Maneuvering across a Salve is basically a board game.
Ah, I like that. This is Salve A. You are represented
by the token in the top left here, and the way you're trying to
get to is the little checkered flag finish line. There are some things of
note the on the map there that I will allow you to figure out if
you decide to go to them. There is some rules here. You are
now basically going to take on just a country's worth of traveling by foot.
As you head east, you're sort of attempting to get through Salve to Condor
Reach, which is the next kingdom over, and make it to the Windy
Go Peaks, which you were told you can travel through the mountain and get
to the forest that you're headed to. The way that this little mini game
works is that you're going to make group survival checks. With a success,
you move to the hex that you want to within one hex of where you
are, and on a failure, you become a little lost and you move
in a random direction. So you roll a D six and move into one
of the surrounding hexes. Every two spaces you roll a D six and there's
a chance for an encounter of some sort, and those are kind of randomized
depending on the square that you're on or the hecks that you're on. There
is also behind you a thing known as the zombie Horde. Okay, the
Horde is chasing you and rolls on its own turn to see if it can
catch up to you. If it does, you have to fight the Horde
and escape. Resting here. After every two turns you can take a short
rest, or after every four turns you can take a long rest, but
you can only take one or the other, so that will just be up
to you basically as and when that comes up. Um, that's kind of
it, really, that's the that's the rules. It's nice and simple,
which sounded suspicious. There's a the stuff, but you don't need to know
about it. So let's uh, let's begin your travel across the Giant lands.
Everyone rolled me a survival check. We'll put that there, just so
breaks up. You've got to be a forty eight every time. Okay,
we've got a fifty. Yeah we're good. Uh you bet your net once.
Yeah, I've change my mind taking eight off a bit now I should
have done her. Okay, you can move. You can choose to move
to whichever hex you want. You should be able to move your own token
there as well. Entirely up to you guys to decide. Okay, it's
been decided. Someone did it, Okay, yeah, yeah, that's it
all right. No, I just I thought someone was going to sort of
say that they were doing it, but someone just did it without I think
we know who that was. Yeah, we know who it was. Yeah
it was me. Okay, roll me another set of survival checks then,
okay, oh it's average survival checks thirteen fourteen, fifteen sixteen, ah smash.
Yeah. But you screwed it up because you have to go in order
so that to be like, you know, you needed to roll a twelve
or sixteen. I'm sorry, I feel you. Yeah, okay, yeah,
you can roll. You can move whichever direction you want to move whoever
is the one with their hand firmly gripped on the token. Audio listeners,
this sucks to be you again. I'm sorry, Audio, But they're essentially
moving on a hex board, and they have a token, and they're moving
across a sort of a map of salve. Well, I think we should
just decide who's leading us, and then they should just be the one moving
the token. Who thinks who ragons they would be in front? Like,
all right, let's go, I might you know you don't have to.
I think I think I would do it in less and less serious like took
control. Well, yeah, no, I'm okay, I would what you
Okay, I will be back seat driving. We should have done that way?
Why didn't you go this way? The shelter of the day should have
done that way? I do you see? That's a while. I just
follow about ten feet behind, not too far behind, but just watching and
judging, but not ever helpy. Okay, so here, let's have a
group set of perception checks for me, please, okay? Terrible role thirty
one fifty three fifty three. Yes, you find as you're moving through this
kind of area, the there is remnants of some sort of ancient civilization.
Every so often you'll find these kind of very large structures, ancient stone monoliths,
really not necessarily houses or anything like that, but just kind of clearly
man made things, but very rudimentary, think stonehenge looking stuff. These just
large, kind of vaguely carved stone monoliths. On one of these monoliths,
you're able to get close enough, you can see that there is imagery and
that there is wording on it. Does anyone speak giant Tish? I you
do. Then you can read some of the things that are written here.
There are symbols that seem to suggest different directions that you can go. One
direction seems to just sort of head north, and the Giantish word for I
guess it would be bird is written on this thing rather than anything specific.
There is the word stirkr stirker that points sort of to your north, which
means powerful. And then there is a sort of set of flames basically that
are pointing south from here, giving you an idea of what the sort of
like landscape of salvation is shaping up to be for the giants that lived here
once upon a time. Okay, can I report this back to everyone?
So you see on the map here, there's some symbols. Do we want
to explore any of these places or do we just want to stay on the
path where we're going. I don't want to be that guy who points out
the roving horde of flesh eating lizardman behind us, but yeah, sounds good
to me. Who are we aware that they are flash eating Lisden and behind
us? At this point, you are after a few days of travel,
you become aware of the fact that there are an insane amount of undead that
have been that were presumably heading in the direction of Moon, that are just
passing through this area. And I think after the first night of travel here
you probably slid out of their perceptive range and moved kind of quickly enough to
get out of their way. But it does seem like they're somewhat tracking you.
They're just they're undead, so they're kind of they are a zombie horde
that are very slowly moving. But yes, there is certainly a horde somewhere
behind you. Speaking of which, let's find out how far Who wants to
be the zombie horde? For me, I'd recommend whoever your worst roller is,
that's right, it's Leah have a do an agility of dexterity based lease.
No, yeah, roll me a D two leah one. They only
move one space. Oh well, okay, okay, they're able to move
up. Okay. Also, the rules of the zombies is they take the
shortest possible route between the Horde and you guys. So it'll be fun.
Okay, yes, So it's it's not necessarily up to you which direction you're
headed, but you do have ideas of which way to go. Let's have
another set of group survival checks. DC is still forty eight NETURALI, uh,
fifty seven. I think it's more than forty eight. Okay, Yeah,
you can move to whichever space you desire. Say there's fire down shout
that it's very pleasant. I think we should go down there. What kind
of fire go on? If THEAK tries to go anywhere other then south,
it would be constant nudging him in the other directions that goes through. I
wanted to go fantastic, I did. I did go south. Yeah.
You move into a very hilly, mountainous range here. It becomes a little
more difficult to maneuver through this area. Everything here is is I mean,
well, I guess it's just difficult. It's difficult to move through the area,
which affects some of the mechanics here. So when you're on the sort
of open plains, things are a lot easier. When you're in the kind
of hilly areas, it's a little more difficult. And when you're on just
straight up mountain range areas of this map, it becomes significantly more difficult,
as demonstrated by the fact that the next set of survival checks you have to
beat a fifty six. Okay, I got an eight, Good luck everyone
eighteen or we crushed sixty six. We go on sixty six. Yeah,
you can move into any direction you'd like. We'll go straight again and then
we'll do another set of perception checks. Please, well you had to be
twenty. The further south you move, the more the land becomes sort of
cracked and broken. There are these huge crevices that sort of lead down into
an endless dark abyss that you're having to maneuver around. It's it's a bizarre
sensation because the area is pretty much the same in terms of just being kind
of hilly, mountainous with lots of snow covering everything. And then suddenly as
you're walking through this snow. Because of the perception of the white on you
know, white foreground, white background, there will just be in an absolutely
enormous drop off into a huge abyss and you'd have to have to find yourself
moving around things. However, as you are moving south, you notice eventually
that there is a column of light that is red that is rising up from
one of the cracks in the far distance. And you are now able to
see basically that on the map there there is a red hex. You can
see that in the distance. For you guys, there is this huge column
of red light. It's a very bizarre thing to witness. By the way,
It's like it's like having a one of those search lights kind of up
in the sky. Okay, now let's have Leah roll a D two for
the Horde. Yay, I'm so sorry. The Horde moves ever closer as
you maneuver here. So now I need you to roll me a D six.
Whoever wants to be who wants to be in charge of encounters? I
shall take the blame one. Wow, um like sounded just like Gordon Ramsey.
Wow, beautiful, delicious, you found one locally sourced dangerous encounter.
Please roll me a default two two. Oh, lucky for you running away
from a zombie swarm, you find yourselves running into a zombie swarm. Okay,
good, do we get turned around? No, there's just everywhere walking
south. We've been walking south the whole time. Stop smacking me with your
damn staff every five minutes. I could and track, but maybe if you're
shielded be more from the snow, I wouldn't have to smack you with the
step Do we really have time for your bickering both of you? No?
And I cast fireball at the zombie horde. Well, let's see if you
do that. First of all, I need a D six from Naya.
This is to determine if any side is it is surprised. Yes, that's
not a zombie horde. Is that what we want is a swarm of zombies?
You rolled a two, which means you're all surprised. Lea's right rolling
for the horde, though, you can roll to see if you are if
they are also surprised, MM two D six sorry six three three, they're
not. Okay? You should be able to drag your tokens onto the map
in the area where there is the dark square. Yes, how to do
that, go to the with a list of life your character she is,
and just drag your they are. Actually, now this is two zombie lizard
folks and two zombie swarms. The nature of swarms is slightly different. Remember
they have this. Treat this as like a horde of zombies. There's a
bunch of them in there, and you have to They can occupy your space,
they can overrun you, and they can when you do enough damage to
them and they reach half of their HP, the attacks that they're able to
deal do less damage because there's less of them. So essentially, every time
you hit this zombie swarm, you're just cutting down a bunch of them,
but not necessarily like killing them out right constantly. Right, that's how swarm's
work in the game. How is the weather snowing? Just regular snow,
regular snow, light snow. Actually it's not too bad. I think it's
quite clear. Okay, sorry, I didn't set one thing up, all
right, role initiative please thirteen thirteen never gonna get That's exactly what I wanted.
Okay, you are surprised, so seriously you're surprised, which, yeah,
which means unfortunately the little lizard folk go first, and I think the
first thing that will happen here is that this one is going to rush up
behind you an attempt to attack you. Again. These creatures are lizardfolk.
They're like lizard people, which is not something that I think any of you
have ever encountered before. It's bizarre to witness because they do have on like
rags and clothing that looks like it's kind of old, and some of them
are carrying weapons and holding onto them. They're kind of moving and shuffling with
somewhat purpose, and they're also kind of just snapping their teeth and jaws.
Clearly undead, but there is no such thing as a lizard folk, so
it's bizarre to witness. Okay, here we go. This one is going
to try and hit you with a heavy club cyrus and then bite you.
That is a natural twenty on your on my first attack, and then it's
seventeen seventeen make or breaks it, my arnmoth plastic. Let you see,
you're seventeen, all right, and twenty obviously hits yep. The first attack,
you sort of stumble into this area and suddenly, before you know it,
you've drawn the attention of lots of these zombie lizard folk. One of
them rushes up behind you, strikes you, bites at you, and deals
eleven bludgeoning damage and six piercing damage. Gilden, you are surprised. Oh
no, there's another lizard folk here. You know what. He's going to
attack Cia and this one's going to try and bite and claw at you.
Sea on a nineteen and then another natural twenty. I suppose it does that.
Okay, five piercing and five slashing damage. Yeah, Jilden, you're
surprised. Sea, You're surprised. And then in moves the swarm here.
One will move into there. Can you move that fast? Can you get
over here? Yes? And one will move over to here where Brack you're
in between like four different squares. By the way, am I? I
don't know how to hear? Did that? I guess there? Okay,
all right, let's have the first attack against Thrack from the swarm on your
left, and I'll give them colors in a second. Wow, another natural
twenty from me. Okay, you're gonna kill us, all wow, you're
going to take sixteen plus thirteen bludgeoning damage. And then the next attack here
against Seer again twelve probably miss yuessing sah, yes, twelve missus Okay,
Frank is surprise bringing us round to the top of the round. Cyrus,
it is your time, give me a Okay, first, I'm going to
do mass healing word on everyone. That's my preemptive bonus action. Oh great,
so not very much, but I'll take it five to everyone. Just
as a side note, the dark mark that was obviously from the staff when
we were going to Boggin Sledding that hit me in the face, it has
disappeared. Oh, thank you. Interesting okay, And yeah, question,
every every hex you travel is a non mechanical day, by the way,
so yeah, but because of the nature of the mini game, you're not
taking the rest in the same way. So yeah. But in terms of
out of character, it's been a few days. Yes, And then my
main action is channel divinity turn undead. So each undead that that can see
or hear me within thirty feet must make a wisdom saving throw. If it
fails its throw. Because I am over fifth level, I have destroyed undead,
which means that it is destroyed instantly if it fails. Okay, yeah,
is there a cr thing on that by the way? Ceer one two
okay, so I hear, I'll just I'll just I'll pop that so that
you can actually see it. That's like a fifth level when in undead of
cr a harm or lower. Yeah, it's not one slash two there is
there's an okay, well, I'm glad I popped there. Yeah, or
lower fails it saving to against your turn on dead the creature is instantly destroyed.
And then and so the other one is h if it fails, it's
turned for one minute or until it takes damage and it has to run away.
Yeah okay, so huge spell, huge, huge, huge message grande
almost like clerics are good against Dan and Dad. Yeah, no, four
clerics in this campaign, I would have had to rewrite the entire thing by
the way hyper would have been. It would have been just I would literally
have just rewritten the entire thing. I think, all right, let's see,
let's see, let's roll some things. Yeah okay, so turned is
not frightened, is it? It's just turned? Okay, So it's wisdom
save all right one wisdom save purple guy At the bottom A fifteen, What
am I beating? Trying to be? Actually? Good question? What is
it? What am I trying to be. We've done this before and I've
forgot you see my spell doc. Yeah, okay, it's the middle of
them. Yeah, makes breaks. It's fifteen makes breaks okay, the all
right, so that one, so that one does make it, yeah,
okay, and then this one nineteen makes it as well. Okay, Now
for some reason, it would hit all four of them, by the way,
just because it's every Yeah. Yeah, they're two different shiets, so
I have to click to the other one, got it, But the other
one it does have a conditioned immunity of being. And I'm assuming because it's
a swarm, you'd think I made this what I did? Now, So
turn on dead makes them frightened, right, that's what that's the thing inflicts
it. I actually don't know. It just says I'm trying to figure out
as well. If it fails, it is just it's turned. It's turn
turn turned up undead. Yeah, the rules has written it's just turned.
It just turned Okay, Yeah, cool, Okay, that's what I wanted
to know. But yeah, it looks like turn on dead doesn't inflict frightened.
They're just turned, which is quite good. All right, Okay,
So yeah, they do make the same let's go one fail that was blowing.
This is red. Okay, so the swarms are turned turned and if
they fail then that oh yeah, no, because I don't know what cr
they aren't, so I should not. Yeah, they're not a cear half
their higher than that, so they won't just be exploded. But they are
sort of feared here, so speared at the walking dead. All right,
okay, that's very relevant. Is that the end of your turn? That
is the end of my turn? Yeah? Right now, these little guys
were not turned, so they're still going to continue to attack you. Heavy
club and a bite for Cyrus too to missus there, and then a bite
and a clause for Sea on a seventeen and a twenty three they both hit.
Okay, you take an additional eight slashing damage and then it is Jilden's
turn, as these things are sort of slashing and biting and snapping at you
guys. Okay, so these swarms have not moved away. Uh have to
go? They have to move away from you, or do they? Yeah,
I'm I'm so sorry. I hate I hate this about me. But
someone got hit or twenty nine points of damage and earlier in the last turn
and clearly they haven't taken that damage. Okay, I don't know who got
hit with that, but I think that was Sarah. It was it Syruhs
Or was it that got hit by that massive crip with the slam? That's
not me, it was you? Yeah right, yeah, really I fully
thought that that was So that was so confusing to me because I was like,
well, he can't be talking about the one and only damage. Someone
else takes loads of damages. My memory that bad now I can't remember literally
on the wizard excellent, Well, thank you, but you got plus five
from the healing the mass healing word that I gave. So if you didn't
do that, did you do that? Yeah, it's more than that on
your head that they got healed. Yeah, Ark, so you can add
plus four more, I guess, Jill Den into your turn now it is
I hate the way that owner of my teammates are position just so God damn
it. Okay. I reached my staff up to the sky and swell at
once, and the clouds start forming to an incredibly localized storm that all centers
down on one point in this swarm here, the blue swarm, right on
that point. And with that a bolt of lightning flashes down and chefs up
snow everywhere. They need to make a deck, save decks save just you
know, if they take damage, they are no longer turned, so they'll
stay with us and won't run away. I'll let this, but you'll never
get to undo it every kay Does it say that in the tools though?
I mean if you do, like, if you do a crazy cool amount
of damage, then I mean we here's the thing. We have to fight
them eventually. Probably it's just a matter of giving us extra time to take
out the little ones before we have to take on the big ones. It's
kind of the big ones got turned. Yes, okay, in that case,
then I will replace the lightning right here on the other side of this
singular, Is it okay? Yes? So they start saving through a nine.
That is a fail It would take three D ten lightning image twenty two
lightning damage. How do you kill it? The lightning? It looks like
it knows what it's looking for, and in fact, no, if yeah,
I think it just immediately comes down and fries it from top to bottom,
leaves there as ad anything else in your ton So I simply okay,
yeah, very well, I see the red zombie swarm has been befuddled,
so I'm going to attack the one to my north, the yellow zombie lizard
focus with my quarter staff. I bring it out and swing for twenty to
hit. That hits for six points of bluzzeting damage with my magical weapon.
I then swing again with my extra attack twenty to hit or twelve points more
of blooding damage. Okay, it's still standing. I then you open my
six eyes on dead chest and burn a key point, and then attack unarmed
for twenty two to hit ten points of blushing damage. You killed this one
all right? Then I am going ahead into the sand. I mean list
now right. I have one more attack, but I'm not sure if I
want to attack this. I attacked the giant Jompley swan with a punch,
an armed punch for fifteen hit. Fifteen hits well six points of blushing damage,
six points of blooding and damage. Okay, the zombies sworn. Now
I would like to do something to the swarm if possible, I would like
to burn yet another key point in order to utilize an open hand technique.
I am going to require it now to make a dexterity saving throw will be
not prone as I basically strike with one palm open and as I do,
there's a ripple of air and it's almost as like as a shock wave coming
from my hand that makes the soil around me shake. And now they must
succeed. I think I'll give you this though they can't be not prime,
so very well, even if he'd failed, okay, well they had failed,
it to a swarm. Maybe you do knock one of them prime,
you know what I mean. But it's just a mechanically no makes sense?
Yeah, all right? Who is that? The India turn? Correct?
Is all right? This first swarm is going to spend his turn trying to
get away from you, right, that's what it's got to do. So
it's going to go all the way down there. You do get opportunity attacks
if you want to, but it will break them out of the turn.
You know, I'm good. Okay, second zombie swarm here will attempt to
I guess see her is touching one of them, so it's going to attack
you on A twenty four. It's right bludgeoning. I see you here it
oh got it? Turned sorry? Nine? Yeah, so you take nineteen
bludgeoning damages these guys to kind of swarm over him. And you know what,
I think that's exactly what they do. They're going to swarm over you
there now like this. Yeah, he just vanishes into the horde. Are
they difficult to rain when it's like this? I don't know in my space
or could I just not leave it? I don't think it really does anything,
okay, other than the fact that they are occupying the same space as
Yeah, I don't think it does. You sort of inflict anything else?
Okay, Thrack, it's your turn, Okay, yeah, I'll I'll do
a little fireboat on them. Yeah, so just a little fireboat comes out
of the top of my staff and shoot it over at them, which the
seventeen seventeen hits the four points of five diamond is a great role, all
right, Yeah, anything else? I take a step back in horror as
I see these zombie lizard folk surrounds here. Yeah, Cirrus, you'll turn
uh yeah, Okay, we're handling this form as like a single enemy,
right, So it's fine. If I were to do inflict wounds, for
example, they would all take it, got it? Okay? Cool.
I am going to rush forward and I'm going to past in flick wounds on
them. Let's do. Oh that's a nine to hit. Yeah, it
hits. Oh wait so then it does. Sorry I click on there.
So yes, twenty one necrotic twenty one necrotic damage. Yes, yeah,
I think as you do this spell, you recognize that necrotic energy doesn't work
as effectively on undead creatures. So it does. It has resistance to necrotic
damage, so it does only half damage, but it does take Okay,
the ten okay, and then I am going to once again cast mass healing
word for five points of healing for everyone. Jill. Then it's your time.
I call another bolt of lightning from the sky. It lands right next
to the swarm and see her. In fact, might even see sense coming
past his leg, but not quite touching him, but it's very close.
That's another deck save six fail seventeen lightning damage. Watch it will you?
Oh, I'm so sorry. I just thought i'd try and help you with
the swarm zombie lizards chumping at your legs. There are less than half the
swarm left. And then I throw a healing word. If anybody would be
looking, you'd see me consider here and then look to Sirrus and give it
to her instead as a bonus action six healing foil. Yeah, all right,
see ya, you'll turn. They're all around you. All right,
things are getting serious, I say, as I swing my staft three sixty
for ten bludgeoning damage the yeah still yeah, I think like it's it's that
guy called that has the bowstaff in walking down Morgan. You're doing that thing
where you're stabbing him through the head and then you hit another one and you
just flip one up and crush it. Okay, and you killed like ten
of them, you know what I mean. Okay, for flavor, I'm
going to knock them back five feet so that they're no longer in me.
And that's a flavor. That's the thing I have with my crusher feet,
all right, Yeah, maybe I reword that next time, though, all
right, a flavor with my crusher feet. I moved them backwards seventeen to
hit seventeen hits five points of blutting damage. Kill five more of them,
all right, and then I am going to walk inside them and attack them
with my unarmed attack floria plus twenty three to hit that hits nine points of
blushing damage. Yep, kill nine more, okay, and eighteen to hit,
Yeah, for another ten points bludging damage killed ten more, there are
seven left, right, yep, okay, not quite. Might regret that
we don't more than seven damage. Let's see if they can get you.
Let's see twenty five to hit twenty five does hit six budge damage? All
right. Luckily they have less than half page pas that they don't roll on
extra day six, which is I think reduces you to one HP, but
you are still alive. The other one continues to run away from Yeah,
they're going to be all the way over here right now, okay, and
it is thrans turn. Yeah, I'll just cast another fireball at the swarm.
There's the last half dozen or so zombie lizards. Yeah, fire bolt,
to be clear for those listening, is a bolt, it's not a
ball. Four hits, ten fire damage busts through the final five of them.
Now, this final group are going to exit the map. If you'd
like to also end the combat X victory song. It's a victory exactly.
Yeah. Yeah, you see this horde kind of head away, but it
isn't as if they aren't going to come back. So I think we see
you as a group maneuver yourselves back around one of these crevasses and continue on
your journey as we bring you back up to the can we do are we
doing a short should we do a short rest? Or I can also heal
you guys, Well, there is you know, the matter, the small
matter of the actual swarm only just one turn away from us to potentially oh,
mechanically, if we do a short rest here, can we not do
a long rest in two tones? Correct? When you take a rest,
that's when the rest counters begin. So you can take a long rest now,
and then you can take a long rest. You can take a long
rest now, yeah, you've you've traveled far enough, and then after two
turns you can take another short rest. Or after four turns you can take
a long rest. But if you were to take two turns then take a
short rest, that resets it and you have to get all the way back
up to four long Because we've only taken two turns, are you saying that
each move? No, you're right, you have only taken two turns.
Sorry, I thought we were on term four. No, thank you,
you're correct. Yes, you can take a short rest. Come on,
please click that and send it to my personal private I'm very tired. I'm
sorry. I'm genuinely impressed that I'm formed. That's been true since I've met
you, so I know I'm not surprised. I haven't even begun to tell
you the day I've had today, I didn't have. I didn't even have
the mental energy in the pre call to bring it up. I was like,
I'm just gonna DM. So, yeah, you you can take a
short rest now, that's correct. Yeah, if you'd like. It doesn't
cost you, like time or anything. You can just do. Yeah.
I would say I would say no to that, just so that we can
take a long rest in two turns if we need to. Okay, because
there's counting how many turns it's been well, I mean for table tox sake.
Uh, I only get my I only get my spell slots back when
we do long rest. So the Druid, it's really only Maya that fully
benefits from short rests. Okay, Okay, in that case, I am
going to cure wounds on rat I'll be I'll be fine. Well, okay,
take it and definitely cure wounds on see here. Hey, Brad,
Yes, I have a question. There's a spell I can cast. It
takes me a minute to magically create a a healing elixa. Is that something
I'd be able to do? Yeah, it does take a spell slot if
it takes a spell, so I will I will do one of those.
Okay, I'm not going to use it. I just have it with me
ready to go. Okay, So you did what is all this? And
for Thrack seven, for Seer Okay, it's like not so much. Unfortunately,
it's okay. I'll live hopefully, all right, you just Bill didn't
do anything. They're just relaxing, okay, and we're ready to go.
Mm hmm. Okay, so if you finished your rest, you're not doing
We didn't rest, not rest. Okay. In that case, we are
back at the top. Did the zombies move? Oh no, I would
like, yes they have. It's we just ran into some zombies. So
it's our turn to move again, right, and what are you doing?
We have to do survival checks. I think it most wild. He was
going to do something just as we are going through this day. I think
that I'm going to close my eyes and as I do, the ones on
my forehead open up and white at the norm like almost they kind of seem
to almost have like a capillaries and stuff visible, and I'm going to take
a breath of the chiller in and breathe out slowly. You kind of see
that purple key that kind of surrounds me sometimes kind of go inside, and
then as I breathe, it kind of emanates from me. You see some
of the wounds that I took in that last battle start to seal up as
I do. As I use a wholeness of body, which is a monk's
skill, I can use once every long rest, I'll now heal for three
times my level, which is six. So that's going to be eighteen points
of healing for me. Oh wow, okay, that's insane. That's really
good. Yeah, all right, so now you can make a set of
survival checks again, what is the thing you're on? Hills? Okay,
so you've got to be a fifty two? A right, two fifty two.
We've for twelve twelve better for survival? Okay, all right? Who
wants to roll the D six? And then you move back to one six
six? Is one two three four five six? You move here? Oh
wow, excellent? Backwards a little if you I know your gash is turned
around. At least we don't have to deal with their zombies on the map,
right, of course, we don't go ahead and roll leah, No,
it's not. They go every two turns. Oh yeah, okay with
you one more yeah, so yeah, roll me another set of survival chanks.
I think you do find yourselves kind of lost, and you're like,
oh wait, why didn't we just use the giant column of red head towards
the follow Yeah, but you recognize it's a bit further away thirty six forty
fifty. It's fine, we've already heard it. Okay, okay, yeah,
you can pick which direction you move. I guess we'll move back.
Our footsteps just followed him. Do it all right? Some of your blood
of my blood there you can try. It's green. M hm. Come
on then, and also roll me at the Miamis to roll me at D
six four. Okay. Luckily for you, you almost had a swarm and
encounter at the same time. Because these guys are here, they've made it.
It will be very pleased to know that it's very similar to the last
fight you had, only more difficult spend some of my spell slants. It's
a good thing we rested. That's a very good thing. I rested.
You've been Christian? Yes, yes, it's in my character sheet. You
let me carry a bit below this time, all move yourselves to wherever you
want. On the wrong show, you let me carry it alad Uh?
Okay, yeah, I guess we'll just stand arm and arm, shoulder to
shoulder. I mean I was leading the party. That's where I put myself
up up there, right, I'm distracted by looking at your blood in the
exact same place we were yesterday. I think we are, actually you are,
and that hoard is back. Friends. Well, now three hords around
you. The face I'm to turn some undead. Yeah, now every time
you know what, No, I'm not telling you that. Okay, role
initiatives. Remember the click on your token when you do so? Who are
seventeen from track? Puts him out in front? You get that first strike
so I can finish my little side quest. Oh come on, zomby swam
got eighteen to those listening, zombie swan got eighteen. Killed me before I
have a change the first strike. All of the swarms suddenly rush in.
Yes, the swarms go first. Here come back, all right, Jilden,
there's one behind you again, Actually, there's one on you. In
me one. Nope, way, this is where it goes. I think
I can go kind of here. Let's do that. It makes things way
more annoying for you, doesn't it. Let's do that then. Okay,
jildes Uh. This attack comes from the first swarm and nineteen versus your racey
edge. Okay, you take eighteen bludgeoning damage Thrack sixteen versus your racy.
Oh yeah, yeah, you take fourteen bludgeoning damage and Cyrus fourteen versus your
race. That does not it? Okay, the Horde has caught you,
and for mechanical purposes, there are three zombie swarms here, but there is
also still even more of them just cresting the hill. As this happens.
You can't defeat and kill the Horde that's on the board right board game thing.
All you can do is run away from it. So yeah, that
is what's happening here. So yes, that's the end of that turn.
It is Thracks turn first. Okay, all right, I have to think
about it. I thought I knew what I was going to do, but
you know what, we're going to go for it. It's fireball time.
We're going to try fireball. We're going to cast it right in the middle
of everyone, so then everyone get ready to roll your what is it?
Probably a dex my favorite. I'm warming the somatic components for a revivifi on
one of you and preparing to take the other two damage. No, can
I get a I get a circle the scene where I can put it what
I'm kind of sorry fully endorsement. I think I could. Oh my god,
actually I will be a sacrificial lamb. So it's twice that size.
It's twenty feet in every direction, I think, yeah, yeah, can
I about that? I did say I wanted to be warm? You sure
about that? Oh? Yeah? Sorry, Yeah, I'm gonna put it
right there. Okay, I think I'm gonna say is that I'm going to
do a role to see if I see children, because I don't think i'd
do that if I see her in this I'm engulfed in Yeah you so,
And I'm also engulfed in a swarm, So I think it's a good chance
that I don't see you. Roll a perception check with disadvantage. Okay A
twelve. That's an annoying number, isn't it. Yeah? Will I don't
see you? I just see mass amounts of chomping zombies and I cast this
fireball, and yeah, so it is. I believe there's no there's just
a dex roll a check right, it's each creature in the twenty foot radiosphere
entered entered on the point must make a dexterity saving throw. Alright, let's
do Jilden's first eighteen thirteen. What's the DCA. Is it my spell save?
Yeah, it doesn't say on then it's fifteen, so you fail.
Onto everyone fails. The zombies silers, and the damage is one three fire
damage actually not a not a great role good twenty three damage. Yeah,
basically, a nuke goes off. You see a bunch of these zombies just
then flown out. They're thrown out of the way on fire, turned to
char landing everywhere, and also blows like two or three of them away.
And you see Gildin in there a brief moment and hear that I'm sorry,
and I remember I'm doing like a It comes out of my finger for some
reason, finger guns and yeah, I hear the screams of an ancient portal
flying through the air. Yeah, okay, anything else in your ten No,
I'm not going to do anything else. Cirrus. Yes, yeah,
I am going to cast Spirit Guardians and it will do thirteen radiant damage to
anything and a fifteen foot radius of me that is not my allies. And
then I am going to h M, how does these guys get opportunity attacks
if you leave their circle? Yeah? Yeah, yeah, okay, if
I leave their circle, I'm not in their circle, so I can just
move freely. Then right, they have a threat range around them. I'll
demonstrate with a figured a radius. Uh you see that? Yeah, okay,
that's what I thought. It is just myyer said the circle and then
I was like, oh the token circle. I was trying to Yeah,
the squares that make the circle and then five feet within that okay uh.
And then I am going to cast I think I okay, I can still
cast healing word on Jolden For eight plus four were feeling well, okay,
and you're not moving Uh no, I'm gonna I'm gonna stay here. Could
actually without pulling their opportunity attack? Can I move here? Like? Can
I move through them and still be tangled with them? With these zombies,
I'm going to say yes, you can. I don't. I don't really
know with swarms whether you can occupy their space, but they can occupy yours.
So I'm going to say yes because it's fun cool. In that case,
all three of the swarms take thirteen radiant damage. Yeah on their turn
though, right, oh mm hmm, it's pretty sure it is for the
first time or starts the oka yea yea yeah, okay, okay, and
they make a save and then yeah that makes yeah, okay, see you'll
turn Okay. I am in that case, I was screamed to not get
closer to me. I hear her say that and see her charred self and
shrug and it's really tasty, all soup. I am going to swing at
the mass that's currently surrounding her though with my staff, without getting closer,
okay, and hopefully that passes. Nope, nine to hit that hits.
Nope, I'll get the twelve bludgeling damage okay, twelve of them dropping,
then twenty one to hit for another seven okay, and then I'm going to
again glow purple my eyes, you know, do their thing, and I'm
going to use a flurry of blows for another six, and then ten for
another seven. All right, there is less than half of this swarm left
as you obliterate and just start punching and crushing a bunch of them, striking
them with the staff and kicking them and stuff. Okay, Jilden, it's
your turn. Everyone's too close to me. Uh yes, I I panic.
I lash out with my claws and use primal savagery. Okay, that
is an eighteen. It's thirteen acid damage. Okay, takes out thirteen of
them, and then I don't think I could survive an opportunity attack, so
I think I will just bonus action heal myself. Okay, and that's it.
The swarms is turns. Let's roll with saves from top to bottom.
Here one, two, three, what's your spell? Save? DC mags
fifteen okay, a bunch of fails and it's thirteen damage. Yeah, radiant
yeah, okay, kills this one. Oh and then these ones are still
going all right, Okay, I'm going to move that out of the way
just so it's not confusing. But they are just there is a lot of
dead zombies around you, children, Okay. One, let's see. Yeah,
they're currently engulfing thracks. I think they're probably trying to attack him rack
fourteen. I'll use reaction to cast shield, okay, and I it stops
that. So a magical barrier. Like I think, I'm grappling with all
these different zombies and they're trying to you know, bite me and attack me,
and I'm using my staff to sort of fend them off. And one
gets behind me and comes in with a slash and it just hits this magical
barrier and sort of bounces off. Cool. Yeah, the other one is
going to try and at tag you cyrus on a twenty. All that hits,
it's thirteen bludgeoning damage to you. Okay. Is your spell a concentration
spell? It is a concentration spell I do have. I am a war
caster. It's a feat so I have advantage on constitution sailing through rows to
maintain my concentration when I take damage. So can't with advantage. You have
to be a ten eleven. Okay, you're a walk caster. Uh yeah,
okay, nice tracks turn. Yeah, I'll do a hoard of sort
of in the middle of all of them right now. Yeah. So I
think we're we're a bit panicked and I'm just gonna as I'm defending myself and
you know, the shield sort of saves me. I'm just gonna counter attack
back at them with the staff stop okay, okay, and uh yeah,
so I'll just attack them okay, cool with staff eighteen eighteen hits for five
legending excellent damage for good damage from okay, yeah, I'll be get okay
damage Serrus, it's your turn. Yeah, I am going. I am
going to cast who's doing the least good right now? I think we're all
kind of not doing so hot a track. I'm going to cast healing word
on track for seven healing and then I'm going to past Sacred Flame and strip
on the Red Swarm. So that's eight radiant Okay, I need to make
a than say, yeah, nine is going to be a fail. It's
eight. So eight of them a sort of burned away in this radiant light.
But there's still a few of them left though. That the red one,
the Red Swarm, has less than half its HP left. That one's
done. Okay, see you your turn. Okay. I run this way
anti clockwise around the swarm on the green side, and then as I do,
I just kind of say, as fun as this is, we have
to get moving when we're coming, and I'm going to swing at the red
one for fourteen to hit for eight points of blushing damage coming Okay, then
I'm going to has the green one taken any damage yet? Yes, apart
from the AoE never mind? Yeah, okay, I attacked the green as
well fireball and the radio, and I attack the Green one next a twenty
six to hit five points of blushing damage. Then I'm going to go back
on the red one again with an un armed strike for fifteen points of what
for fifteen to hit Yep, that's another ten points of blushing on the red
one. Still on there. Okay, Well, I try again on the
Red one for nineteen to hit for a six points of blushing damage. There
are three zombies left in this one. Damn all right, that is going
to be my turn, I think. Okay, Jilda kind of see me
looking around for an exit at this point. Itsh excellent, you see me.
You can emerge out of the swarm, and my hat has been burned
into tiny pieces. This hat you saw me painstaking in knitting a few weeks
back. It's been absolutely destroyed. I run towards the swarm and hit it
with frames savagery again at thirteen to hit. Yep, that hits fifteen acted
damage and you destroy this final the final three zombies in that swarm there,
excellent, there's one lot to deal with now, and then I will step
aside and in my turn with wisdom save coming in a zero, roll me
some damage. Do you kind of know? What? Is it? The
same amount of damage? Or should I re redo it? I think you
rolled? Isn't it three D eight? I did? Roll it? Yeah?
Roll again? Roll every time? Oh, roll every time. It's
a new wiz save twenty one radiant yep, certainly fourteen left in this form.
I think they're probably who are they going after? They were going to
have to see her, right, I think they'll just continue to mindlessly go
after him. So yeah, twelve versus rac is going to be a miss
So it is a thrangs time. Yeah. All, Now that I'm not
completely engulfed in zombie lizards, I sort of take my bearings and yeah,
all Wizzards as they might be called. I take my bearings and I focus
up and I'm going to cast. I'm going to cast the magic missile at
I'm actually going to do it at level three, So I think that means
I get two extra things, right. Gottra moltes of magic missile damage.
Okay, so long, let's reading the newspaper, you know, shooting the
gun. Yeah, thirteen, yeah, eighteen. He's on the back of
like a hum vy like in that Rambo movie where he just shooting. It's
just the one at a time, with like a full second in between.
Yeah, five, ten, fourteen, sixteen, eighteen damage. Yeah.
Yeah. I think what happens here is like literally these heat seeking missiles find
and just ripped through a bunch of the heads of these things, like you
see it, just whipping through them all you know that guy and got into
the galaxy. The whistles and that thing goes all over the place. Yeah,
it does that. But there's five of them, which takes out the
rest of this swarm. Again, there is still sort of like a swarm
coming up over this hill, so we see. I think the group once
again sort of gather there, gather themselves and rush out of the area.
My hat row me another D two. This is how far away they will
be from you. Okay, keep rolling your twos, please, thank you
nice. I can't get a hold of them, but they're back over there
now behind you. Okay, let me clear this turn order for myself and
all right, So, yeah, you can still take a short rest if
you want, but on the end of the next turn you can do a
long rest instead, right am I? Right there? Yeah, I recommend
long rest if possible. Okay, in that case, survival checks. Please.
You've got to beat at fifty two. You gotta beat it fifty two,
and let's see what forty three D six you might end up going the
right way anyway? That's right, you're doing it again, do you,
guys? Keep for some reason going you end up at this same place that
you ended up yesterday something. It's probably that the like I said, the
land here is like cracked and broken, so there's only certain ways you can
weave through it, and it's just causing you to end up like relentlessly curving
back on yourselves and finding yourselves in the wrong, completely wrong direction, over
and over again. I'm getting it, like you may or may not notice
that I'm getting a bit frustrated, and there's a bit of anger in my
expressions. Perhaps we should stop and ask for directions, thrack, Perhaps we
should, Perhaps we should. Perhaps I won't catch you the next time you
fall down one of these crevasses. The next time I attempt to smack see
you with my with my staff. Well I didn't even correct him. It's
crevasses. You're very crevase prone. Step will found a croression a minute if
you have stuck. Right, Wow, I guess next turn you can do
a long rest on this turn. I thought we were supposed to move twice
before? Is this turn? What turn is this? We are on the
fourth turn, but we have We've only moved once, right, okay,
yeah, so it is the next turn, right, Okay. I'm just
going to trust you with that because I know I made up the rules,
but guys, I'm the only one that knows. And now, all right,
everyone rolls Survival. Yeah, everyone rolls Survival who we smashed at that
time, and we're going to go straight back to where we were won,
which means children needs to roll me in detail? Why do we do?
It's triangle. So we're in the exact same spot, and we're like,
okay, I think we should set camp here. We know it so well.
Six three layers of blood from three different days. No random encounter.
Actually, I think I think you might have missed one of those before.
But romme a D twenty as well. Okay, Oh, twenty on a
six, you you find something depending a multiple of six or just on a
six on a six? Okay, when you roll a D six on a
six, I mean I understand that, but multiple I don't know why.
It's just hoping that it was multiple for six, because then we would have
found something eighteen ROMI a D twenty another one six? Oh my god?
Oh clearly which is double three? Which is the magic number rules by two.
Just see you know bread is the square root of six. I'm trying
to literally make my brain melt. You're a six. You find a potion
of Wow, this is a random generator, by the way, absolutely perfect.
A potion of frost Giant Strength. It's a portion of strength, open
brackets, frosh I drink it? No, I don't. Essentially it means
that your strength goes up to twenty three. I think, oh wow,
won four. What's the duration? Yeah, double check forever? Yes,
forever. It is one hour a lot, one hour. So potion of
frost Giant Strength, which essentially just gives you twenty three strength for one hour.
So whoever has that, pop that into your items. If children turns
into a bear, then drinks that, will it make the bear have twenty
four strength because I don't know how his stats work otherwise. Uh, yeah,
I think her it does remain the first three stats, strength, decks
and con Oh yeah, actually, then maybe they wouldn't. Maybe we would
go back. I don't know. I think I would rule it on it
stays off, bear, All right, tough bear, it's useless to me.
Right. Well, you know, maybe there's some other situation where you
need twenty three strengths. Suddenly you need to lift a car off of them
or something. Who took it? Who's taking the potion strength? Person of
strength I've taken? Okay, children's got it? Great? Uh? You
will want to do your long rest? Yes? Please? Okay, so
long rest, you get all of your spell slots back, your HP refilled,
and half of your hit die rounded up back and when you're done,
rommy a survival check and once again, because you've been here twice before,
you've got to beat the fifty two thirty five just stated three. So don't
roll, did it? Okay? Yeah? Move wherever you want to move?
Accellent? Yeah, we'll go straight south. Okay, Um, all
right, is it is it zombie turn? Or am I crazy? No?
We get another turn, another turn, okay, Yeah, then go
for it. Another set of survival oles. Please, this time you've got
to be to forty eight thirty forty forty s dicks. You need it this
food, which I think impossible for you not to get it. We make
it to the fire circle. Yes, you make and circle the fire nation.
Yeah, this area is I think as you get closer and closer to
this column of red light you recognize that it actually is covering a huge amount
of land. Is it's an absolutely ginormous column of light that's coming up out
of a huge hole in the ground that just seems to go down endlessly.
I think made in Abyss that anime. This just absolutely enormous thing. However,
the light itself spreads out across the land further than the whole as it
comes up and washes outwards. It reaches pretty far and you can actually step
into the light. Is that something that you do? Does it feel warm
or does it feel any type of way? The light feels pretty warm.
Yeah, pretty warm. I think I'd reach a hand into the light.
You do that? Please? Oh? No, sixteen sixteen is in fact
enough enough to fail to fail? If you fail, you DoD Yeah,
just okay, you as you. I think the second your hand touches this,
it is I think everyone else probably sees Jilden kind of like react.
But for you, Jilden, there is an immediate sensation as your mind is
filled with thoughts of anger and fury. You sort of enter a state of
pure rage within yourself for a few moments you have And I can do this
on your sheep for you if you want. Now permanently gained plus one to
any future athletics and intimidation checks that you ever make. So you can change
that by going into the little cog. You know you've got core bio spells
and then COG and you can add a plus one two athletics and intimidation checks.
There's a sensation of just unlocking, just a sense of just primal rage
and strength and fury as you sort of gain the giantish aspect of fire here.
And then she snaps out of it. Huh m hmm, I do
my god, I reach your hand back in again. Yeah, nothing happens,
and in fact it no longer feels warm to you, this light the
rest of you. It still feels warm, you do, h I felt
just jear me a little. The strongest, Srury, I felt, in
fact, so long, so long. Don't put your hand into that light.
The moment she said the word fury, I think Thrag's hand falls,
and he takes a few steps back. Yes, thereous also, and I
immediately infer too his intentions and put my stick out in front of him.
Stop him from touching it. Fine, I move his stick slowly away from
my face. Lead the way. Where can we go? Is this light
that encompassed the entire It's like miles and miles in a sort of sphere,
but it it is no you can you can still sort of. I mean,
you know where you are because you've been successfully traveling in the correct direction.
So you know that you're on the south part of Salve and essentially you're
you're coming. You can probably see the mountain range to the south of view,
which are is mentioned. If you need any other sort of if you
get lost, you need only find the mountain range to the south and follow
it along to the east. Anyway, Okay, so you're aware of you
know that you're basically you're aware that there is a finish line to the east
of you over here, and you have a general idea that you're in this
kind of area. You don't need to be lost. You feel any different,
children, like, do you still feel that fury? Oh? I
don't feel I just shatter memory shadow which if you, if you will,
Okay, I was just thinking because actually no, I feel furioush and I
bunk him on the head with my stuff. I try and block if I
am able to. I don't think I have a that's that curse. I'm
just going to roll the twenty s, I hear listeners. Yeah, that's
Mike, you easily across the bunk. Perhaps since fury is just stomp off
in the direction. Perhaps, since fury is just you know, rage and
indignation is just a very fine kind of anger, maybe she's cured. Indignation
is in justice, right, No, it's anger at injustice ically right,
I do not feel aggrieved. I feel annoyed. You're annoying me, right,
Yes, the spickering has been going on for days and continues. Jild
and roll me a D two for the Horde one. Okay, nice?
All right, Yeah, you can roll your survival checks to attempt to head
in a direction of your choosing. You have to beat a forty eight.
Oh yeah, we beat it. Okay, Yeah, move wherever you want
to move all right again and then go again, be again again, move
to wherever you want, jild and roll me a D two and see you
roll me a d oh. Look at that they're caught up to you a
D six from maya place. Okay, a lot of averages determined. We'll
always catch up to its in the end. Four nothing happens, so you're
good to roll me another set of survival checks. You've got to survival checks.
Yeah, nice, I feel like what I'm going to do at this
point, you know what. No, I'm not, but I'm gonna I
might switch around the random encounter to be on the odd turn rather than the
same as the Horde, but I will do it in a minute. Okay,
yeah, roll me another set of survival checks then seventeen eight twelve seven.
Yeah, we got it. Okay, move to wherever you want.
Let's have whomever I suppose roll me a perception check. Actually no, we'll
do a group perception check. Beat forty. We beat not yet, and
we'll beat forty. This tower that you might see on the map is well
within your you're peeping distance here. Let's leap something. Let's see what did
Rack Roland nineteen brom me another perception check? Thrack. Okay, I think
I know what you're about to say, and it's the twenty three. What
am I about to say? It's it's Hard's tower, just like it,
exactly the same. I have a little bit of artwork that I can show.
Yeah, I don't think that you can make out any any significant detail,
but it is frighteningly similar that this is the exact same tower that you
recognize as Hard's tower, your mentor back in moon. It does hardly like
it. Come on now, no, I'm telling you that's exactly its tower.
Where did we go in? Maybe longer reach some hard water? We
should we should go there immediately. He might know some things that we need.
All right, okay, let's have children Roma detwo all right on your
tail and maya rom D six okay, one D six, coming right up?
Five five, Yeah, nothing happens, Okay, background to your survival
checks and it's forty eight again to beat definitely beat it whichever direction you wish.
Yeah, yeah, enjoy. Yeah. You move into the sort of
rocky, hilly, mountainous terrain here, which makes things a little more difficult
for you on these next set of survival checks. This is fifty six to
beat. Please, okay, come on now nine all right? Who wants
to roll me the D six to determine your direction? I think correction,
because he's the one that Okay, that's there, he's the one that's screwed
up. You move there? Good, good, actually helpful. It's not.
It's not the end of the world. As you move up there,
okay, jilden roll me a detail. Stopping by for dinner, let's have
D six as well from from Maya. Please mind, God, we're good.
No, you're not swopped it over encounters. No, I was going
to. I was like, oh, I'll just wait till they get to
the tower and then just realseat it. So you're actually going to run into
romy a D four okay, a double encounter, double encounter. It's an
undead dragon. This is actually really bad. I recommend is an undead dragon
running. I recommend getting you get a little loss during one of these days
and stumble into like a craggy set of rocks. It's hard to get up
to Hard's tower. There isn't a clear route. There would have been if
you'd come around the northern side, but unfortunately you didn't. So as you're
sort of maneuvering through this rough terrain and trying to make your way up towards
this tower, I think you you recognize suddenly that the zombies that Hoarde is
rushing up behind you through the mountain side, up across the rocks and things,
and they are right on your tail. And sort of just as you
sort of maybe figure out a way to avoid them, there is a horrendous
noise in front of you, a sort of and two undead hill giants,
oh my god, appear in front. Now these fighting these two hill giants
on their own would be pretty rough. Fighting the hill giants and the swarm
is incredibly deadly. Now, you guys are kind of superpowered, but I'm
giving you that bit of a bit of mesa to do with what you will
as we get out of here. So the way to technically run away is
to get to the edge of the map and you will exit the map.
You just have to do it without you know, getting caught by one of
these things or you know. And also a thing that I think is important
to mention. If you leave the map, you are you're out of the
combat. You can't come back into it. So if you leave the map
and then suddenly one of these hill giants like grabs thrack. Yeah, g's
up to whoever's left behind or thrack himself to get himself out of it or
deal with it, you can't come back in because once you're out of the
map, he goes out of turn order and time starts going quickly again,
but in the turnolder it's still so seconds passing, so by the time you
recognize and get back in, it's happening. But this is a fun,
This is fun. Let's see how you do roll some initiatives. Please time
to really test your mental screw. I wonder if the hill giants the worst
two five there we rolled so badly un initiative that was listening. We got
a twelve or five or five and six roll for the zombie swarm three and
now for the giants an eleven. Okay, I'm just going to give these
red and blue giants up here, and these are zombie giants, and they're
big, Like these giants are like pretty pretty massive. The way that they're
stomping up and heading towards you. Flesh falling off of them, frozen bits
you know, very zombiefiede. These aren't you know what I'll give you as
well. These are seemed to be much more freshly dead than the lizards.
The lizards are barely that look like skeletal, whereas the hill giants have just
still seem to be in that kind of like post death and the crosis,
and they've still got a lot of flesh on them, and they're big and
fleshy as it is. Okay, So in the turn order here it is,
oh do you know what else I forgot on an in County? You
have to roll for being surprised Roma D six. If we're surprised, guys,
it's been a lovely campaign, you are, I'll do it, oh
okay, okay, surprised. You are surprised, so are they excellent?
So it just cancels it out. Wow, Okay, I rolled one.
Okay, so it's canceled out. No, it's just it just is.
No surprise is basically a condition. M okay around corner of like a mountain
pass and like we're bots done for a second, okay, jilled, and
you are the first to go in the tunnel and then it will be the
giants. Are we ready left or right the tower is you see it?
Where do you feel? Then I once again swell my stick around and my
stick, and then the clouds will convalesce again, and this time they will
form a wall of wind that will be fifty foot long and fifteen feet high,
and I will shape it to Sorry, I'm drawing on your map,
and I know you hate that, but it's necessary to the back of us
like this. Okay, do you shape it like that? Yeah, you
can shape it whatever it is. As long as it is a continuous path
along the ground, I'll allow it. Then. Actually I shape it,
sorry, slightly more so that it covers this front giant coming towards us.
So maybe less protection from the swarms. All right, Do you want to
just just draw it again? Okay? It would be a sort of yeah,
okay, I should think yep, air bending. Yeah, pretty much.
Yes, And then I move ahead. Why did I start started down
here? Dinner? So I'll move my full movement if away. Yes,
the wind wall will require a strength savings throw for anything that tries to cross
it. I'm sure that these giants aren't strong. Yeah, probably not,
okay, So so it can walk through it, but it will take damage
is that what you're saying, it's a deterrent and it's all so difficult to
see through it. Well it isn't, you know, mechanically, but I'm
saying it's gonna be difficult. Yeah, they're not intelligent, but I think
that doesn't actually work in there in your favor, because I think they would
just keep stumping forward, you know what I mean, Like this is just
the thing they're going to do. They're very attack on titany so it's going
to try and walk through it. What So what do I need to do
against saving through a strength save? Wow? A natural one which came out
as a sixth So it takes damage and it can't move through or it really
you know, wow, what a horrible role for bludgeoning al that it literally
doesn't do basically any damage. Is what it looks like to the rest of
you, is it walks through this thing set up fellish. There's not much
I had and I didn't do much with it. But it can move through
it or it can't. It can move through it. Okay, great,
let's have the other one make that save first then and try and get over
here and we're out of the way of the wind. Walls saves a twenty
one, it still takes two damage. Yes, okay. The next thing
it's going to do is going to try and squash see you on a twenty
two, go need to Okay, So what happens here is you take twenty
two bludgeoning damage as this thing just lands on you. Okay, uh,
and you are grappled until you are prone. You're under it. You're under
the absolute blubber of this ginormous we do you also have the constrictor thing from
our pre sessions, you have a yeah, we do hacks. I got
all of us, everyone got gain the aspect of the snake. The yeah,
so you're grappled. The escape is a DC fifteen, which you would
need to make on your turn as an action. And but the giant is
also prone. Okay, so it may lay attacks, will have advantage on
this thing, but it falls on seeeah, and then it's going to do
the exacts. The other one's gonna do the exact same thing to thrack and
serious here all of us. Yeah, you're in its range. Acs,
what are your aces? Nineteen? Okay, sirus, you are not underneath
it as it land, I'll do a reaction in cash shield. Okay,
yeah you are. But the shield comes up and does that thing where it's
sort of like pressure pops you out from the other side of thing. Okay,
and this thing, yeah, just hits the ground, falls over,
attempting to crush you. And then the two of them are just like doing
that like horrible slow giant trying to grab at you thing and just like grab
you, don't eat you. Tack on looking faces zombie, and then this
swarm moving up behind you. It is now your turn, Cyrus. Yeah,
channel divinity, turn on dead. Let's see if this works and they
leave us alone. Okay, so it's wisdom saving throws from everything. Let's
go with ystead of swarm. First, from left to right, Okay,
this could be clutch fifteen fifteen eighteen, they all it's fifteen spell saves.
They all make their saves. And then the giants from left to right one
two, four and a fifteen, so the one on the left is turned
yeah. Okay, actually really good. It almost makes me think we might
be able to handle this. The big boy, big boy move okay,
and then hold on, let me see if there's any other like bonus action.
I mean, Cyr is not doing well. So I am going to
past healing word on sear eight points of healing healing damage. Healing damage is
correct, appreciate damage. Okay, do you want to move? I can,
yeah, without I'm assuming it's not gonna Yeah, I'm gonna run.
Uh yeah, it still has a it can still try and grab at you,
but you you aren't crushed and grappled. Okay, cool, it's prone.
So does it have disadvantage on it? So I think so as well?
Uh maybe not? Oh yeah it does. Okay, so disadvantage on
this. It's going to try and it has it does apparently have a great
club in its hand. Okay, Okay, Actually I don't think it does.
I think it's just gonna it's just going to try, and I'm gonna
call this move big slap. I'm trying to big slap. Yeahs natural one,
which means, in fact, you can roll me a D twenty see
if it if it does anything additional to it, because it critical fails fifteen
fifteen, rob me a D six. It's going to take some damage.
It probably rushes its hand out, but it like just runs it across a
rock and opens a wound. Dos a little bit of damage to its big
giant fleshy hand. Okay, but yeah, you can move in the second
run. Okay, I'm gonna shout, are we running? We're running?
Okay? Then I moved them running away. Okay, Rack, it's your
turn. Yeah, I'll also run thirty feet and I'll take that opportunity.
Tank's only got one because it's the reaction that costs. Oh gotcha? Okay,
excellent? Can I just run away and then I'm out opportunity attacks and
then you know, other people, if you're tanky, you can bait out
the opportunity attack and then everyone else can run away if you needed. Keep
trying to encourage people to do. I am will save it, though,
I'm going to do something that may be stupid. I'm going to cast fireball
at all the zombooes okay, and I think it's going to get that hill
giant as well. Can I get a fireball? So? Okay? Sorry
pronounced turn? Is that it looks like I can't hit all of them?
How is it the right side? Yeah? You did, because I'm worried
for you all. You could hold your action and see if they swarm closer
together and then oh no, it's not the right science it's too small.
Oh is it still too small? Unless that's so? If what's the radius?
It's twenty so it is. Yeah, I'll read it or I'll send
it out there. You yeah, yeah, it's a twenty foot radius sphere.
So it's this. Yeah, yeah, I don't understand why I didn't
save that back I said it was eight by eight squares. Yeah, what
is good at figuring across is the radius? This is too bad. This
is fifty across. Okay, so one less that will still work. Yeah,
okay, I have a big page of spells that I've been saving,
but I don't know why I didn't save it last time. Just smack them
all with her with her fireboys, okay, yeah, let's do a bunch
of saves then, or did a swarms first from left to right? Four
and nineteen and a nine. Yeah, the nineteen saves and then the hill
giant of fifteen that saves as well. Okay, it's still going to take
half the damage, so all right, so twenty eight far damage, fourteen
for the two that saved, oy eight for that one, and twenty eight
for that one. Okay, yeah, I mean a fireball goes off and
incinera. It's a lot of these zombies. Is they're swarming up the hillside
and chasing after you. The map sort of doesn't really but I don't know.
I didn't have a hilly version of that thing. But yeah, this
is very hilly and rocky where you are and rushing out of and yeah,
you just see a bunch of them blown backwards and incinerated. It does burn
the hill giant that's laying on the ground, but it doesn't it doesn't kill
him. Okay, and your turn. That's the end of my tone.
Seea who are prone and gray and it being turned doesn't do anything to the
grapple, No, because because it's just laying on you. Okay, you
know all right, Well it does have to buy me dinner first, so
I will try and break free and run away. Okay, sus an athletics
or an acrobatics check athletics or acrobatics check. Okay, is this I'm grappled?
Yes? So is it with advantage because of the snake or no?
The snake gives you advantage to attacking with grapple that oh okay? Not yeah,
grappling attacks okay twenty at twenty Yeah you you escape with your action.
Okay, we are no longer grappled. Very well, then I am going
to burn a key point and use step of the winds to move my the
rest of my How am I going to do this? I'm going to use
step of the wind to disengage. And no, it's prone, so it
doesn't have reactions, right right? It does? It does? It does?
Yeah? Okay, then I'll use step of the wind to disengage then
and move twenty feet. I don't think it does because it's so, it
doesn't not have reattacks. All right, Well, in that case, i'll
move my movement here. Then I'll use step of the wind to the move
another Because my speed was half because I was prone. Right, does that
mean that I only have twenty speed as speed? Or do I have my
full speed? Use half your I don't know. Were you prone? It
was? Yeah? I was prone, so I moved use half your speed
to get up. Yeah, oh you use the speed. It doesn't get
reduced. Okay, cool, So in that case I will then back here
again. We should write that down. If we have this document every week,
we should print that out and all of us post wall pape it to
my forehead you guys, we should look at my camera. Sorry, I'm
trying to move this guy and show you where I'm going. So yeah,
then I'm moving forty feet here. Sorry sorry forty feet Yeah, there we
go. Okay, that's my turn. Okay, all right, zombie swarms.
None of these are turned right? No for what one going there?
Swing down there far though? Yeah they can. That one can get here,
you know, insight, Yeah one, this one, I'm just going
to run him up the field. Okay. So we've got a tax coming
in on Cyrus, the fifteen versus racing that does not hit, okay,
and then then a roller one D two one is thrack all right, thraxcellent
science? Are you as well as sixteen that hits big time? Twelve bloddeoning
damage? Right? As these zombies now swarm after you, as you guys
start to run away, it is Jilden's turn. Are these large creatures?
The zombies are large? Yes? What about the giants? The giants are
huge? Okay, huge. M I've been thinking this entire time about what
I could do on my terms and did not come up with a solution that
I enjoyed. Okay, I think yes, I will cast entangle only twenty
foot square that will encompass all of these lizards, which would be a strength
saving through. Okay, just the swarms, yeah yeah, just the swarms
one two three, Well, I'm deleting the smell. Okay, one two
one fails to succeed. So one of them at thirteen is entangled and restrained,
and uh yeah, which one is that we're gonna go with this orange?
It's a restrained for now okay, and then I'm gonna run thirty feet
away immediately. Eh, fave yourself. Yeah, they're gonna opportunity to me.
Yeah, I think so. I'm just gonna check what restrained? Does
I think they can? I'll do it right, thanks? Strained? Yeah,
okay, it comes an attack twenty three three, just the once thirteen
bludgeoning damage as you sort of you cast a spell, but a few of
them get through before the vines come up and grab them. Okay, how
serious looking? I can't see your house? Serious is on? Great?
Oh yeah, yeah, I didn't take damage and I will do a portionary
healing word towards strak just before I ex range, what word do you say?
And fucked healing? Fuckword healing? Fuck? You know it's the thing.
I guess in my head and I he was six damage. Okay,
right, this giant is going to get up and run away. I couldn't
go that far. This one's going to get up and run towards you.
Yes, terrifying, I thinks so big, but I use an action to
run further. I'm so glad. It's the rule. So it's your initial
thing is hard from getting up from prime. But if you do and you
do a dash, you get your fall movement after that, great un it
doesn't matter. But I'm going to run here, I guess, get in
front of you guys. Oh that's horrible, that's real goods mean, well,
it is a giant and they're big, and you're gonna have to go
around, but it can't do anything. It is your turn, Cyrus,
but you can't move through the giant. You can move through the swarm.
Okay, because I am level six, I can cast for an undead a
second time. Okay, this is gonna be alright. Let's do the swarms
first, then with saves. Yeah, from top to bottom one, two,
three, three, eight, ten fails all turned, they all fail,
yep, all turned. How badly are they looking after getting hit by
the well, they're not. Look at the XP hill giants. One has
already failed. This is just for this red one. Yeah wow nineteen,
which was a crep, but it has a mind. That's okay, we
can work with that. Okay. These guys are all turned though, apart
from the one hill giant in front of you. Okay, you have a
bonus action, okay, and then my bonus action. Mmm, give me
a moment. I am going to god, this is this is so horrible.
I am going to cast sanctuary on myself. Yeah, so no one
can target me or you damaged me. It's it's a smart move, even
though it feels selfish. Yeah yeah, okay, you can run those later,
that's it. Oh well I can't. Oh yeah I could, right,
because then it couldn't attack me. Correct. I think it has to
make us a saving throw, right, Okay. Any creature who targets the
water creature with an attack must first make a wisdom saving so on a fould
save, the creature must choose new target, which I don't think it can.
It can suddenly pick thrack on an opportunity. No, noally to hit
him. Yeah, okay, okay, okay, yeah, I'm going to
run the thirty feet Okay, I'll do the wiz save just for a second,
because it's stupid fourteen. It's a fail, right, yeah, that's
a fail. Okay, thrack your turn. Okay. So Brack raises his
staff and puts his hand out and sort of does the motion, and he's
going to cast slow in a forty foot radius forty foot cube, and it's
going to hit all four of these creatures and slow. They have to make
a wisdom saving throw. Okay, sorry, just want to double check you
are sorry what you're attacking? The damage damage? Sorry? I think you
just want to Yeah, this is fine. Yeah, it won't it won't
break the spell, all right. Zombie sworm first one, two, three,
fifteen In there the Purple ones. What's your spell save fifteen? Yeah?
So one one's zombie swarm makes it? Okay. The rest of them
are slowed, which gives them a minus two penalty to ac and dexterity saving
throws. It can't use reactions, and on its turn, it can use
either an action or a bonus action, not both, regardless of the creature's
abilities or magic items. It can't make more than one may they arrange attack
during its turn. If the creatures attempts to cast the spell with a casting
time of one action roller D twenty on an eleven or higher, the spell
doesn't take effect until the creature's next turn, and the creature must use its
action on that turn to complete the spell. If it can't, the spell
is wasted. A creature affected by the long girl makes another, Yes,
make another wisdom fine, yeah, they can move half, it's the biggest
thing. Yeah, what's the range of this spell? A forty forty foot
cube? A range is one hundred and twenty feet, so it's gonna hap.
I did to choose the creatures, so none of my allies are affected.
Hey, why use this giant affected? Oh I didn't realize that.
Okay, well he's not. It's the red one. Okay, well the
red one made his save. Actually no he didn't. That means that's the
red one save, which I didn't account because I counted for both of them.
So actually the red one is slowed. And yeah, you're is that
afflicted by damage? Will it be on slowed if he's damage? No,
I don't think it's concentration. And the way it can break, as far
as I can read here is if I break my concentration. Yeah, okay,
yeah, do you want to run? Yes? Because it can't use
it's it can't attack me, so I'll try to run around it. His
favorite spell, the way go towards Serus. I can't. Oh, I
guess I can go through that. I muscle my way. I'm an Orcish
tank, pushing undead creatures out of my way. I muscle through the ranks,
reckless and wild. I go through the turns. Yeah, you're fine,
and I end up there. I think, I think that's say okay,
sears turn Okay. I turn around and I see that Gildin is free.
I see that Cyrus is free. So I run west my movement and
dash out of the map. Okay, yeah, one out by the zombie
swarms just have to move away from you. These ones are actually kind of
stuck, right, but these ones can move over there. Gilden's turn.
May I I cast thunder wave okay, at my feet, which would be
a constitution shaving throw fifteen the hill. Well, it still takes some damage,
but the point was to push it ten feet away. But that's fine.
Would take half damage, so five okay, And it's very unfortunate and
then the we'll run all right, hill giant. What kind of day it
can attack? It can use abilities they just can't cast. Well, that's
the roller D twenty. Is it half speed? It's half speed and it's
minus the two AC and dex are two saving throws. You post the spell
in the chat. Yeah, it's going to try and squash you both on
a natural time. I'm as it's falling on me. What I need to
make a WIZ safe for Are you going to time? Okay? Yeah,
make it rolling in and make him do that again. Yeah, okay,
I'm going to make a WIZ safe for mergs here first zero so you won't
be affected by this. Is going to try and squash thrack okay, eighteen
eighteen that works. Okay. First of all, you take thirty four bloddling
damage. Yes, okay, that's how many hit points I have. But
luckily I'm an orc, so I what you think might kill me, I've
reached deep inside my green heart and I despairly survive. Okay, you are
grappled. This thing is prime. Okay, serious, it's your time.
God, good God. Okay, I am going to pass uh Beacon of
Hope on track, which bestows hope and vitality. I choose any number of
creatures within the range. So the range is thirty I'm going to choose me
and you, and I think Childen is still thirty feet perfect and child in.
It means that you get advantage on WIZ saves and death saves, and
you were getting the maximum number of hit points possible from any healing. Then
I am going to uh you your concentrating children by the way from the York
Sanctuary. Yeah, that's a good point. Actually, oh yeah it is.
You need to make me a con save as well a slow boy.
Yeah you took damage. Oh that's right. Yeah, uh twenty one.
We're good. It's ten or half the total damage. Yeah, so you're
good. All right, Okay, sorry, so now now that has ended
my concentration for sanctuary, which suh. But also I think I need to
save Brack. I'll be fine. Sorry, I'll be fine moised baby or
Harry, okay, and then I will cast healing word on you. Yeah,
so the maximum, but you get the maximum, so I don't really
know how to mask the maximum. I can do it for you. It's
eight instead of seven because there's a one D four Okay, and then the
higher level cast is you have to actually here that. Oh sorry, it's
it's rollings sixteen four or sorry it's three four, it's another four, it's
another four, yeah, okay, sorry, well sixteen okay, that's on
me. Yes, that's on your sixteen healing damage, healing damage. This
thing is prone, right, this thing is prone. Yet it's prone and
slowed, and I'm going to try to run still yeah, no prone?
Now is that also create on melee attack? Yeah? Yes, he's going
back in. God, if I could we have one more action, I
should have stayed. I should have decided to kill it. The real min
Max and Mayer would have stayed on the very edge of the map. I
considered it, but I dragged it out already. Okay, thank you,
Okay, I am going to miss this day sucking out from underneath this thing,
ask car or away, are there misty steps? So you see Thrax
sort of struggling underneath this thing, and then he turns into this misty vapor
outline of himself and he appears next to Serrus. There's the finish line,
and then he can run an additional thirty feet. Okay, unless he appears
prone, does he appear prone. I don't know. Does the giant prone
right? Yeah? Yeah, but was also prone? I assume you do
misty step prome. Yeah. So I get up and then I move fifteen
more feet. Right. Zombies are just running away from you. They're out,
Jilden, She's going to one be one this giant. She turns an
attacks. I would her red lines turn into exactly the cratoss tattoos. What
happened to him? Shout? Okay, I am okay going to do something,
you know, me a little bit of risk. I'm gonna cast thorn
whip and try and bring serious tent for closer. Okay, so that that
the twenty four It will just damage eight perc damage. But you are closer
to me, yeah, clo, and that is my churn. I don't
think this thing can catch you. So for all intents and purposes, if
you'd like, we can say that you escape. Oh yeah, final fantasy
footsteps sound effect as you escape the creatures and scurry up the hillside towards towards
Hart's Tower. Congratulations, my god, wow, I'm going to give you.
I'm going to give you a free move on this map here to make
it up and to Hard's Tower here, Leah romire d two to move the
swarm nice men two away from you. You guys are on that one.
Good. Yes, Yes, you're welcome for once you're two is good.
Yeah, And I think, yeah, what happens here is that you you
walk up to Sorry to keep showing this to all of you, but it's
anywhere I can get it. On the other screen. Once again, you
see Hard's Tower come into view. After you know, you sort of trek
and rush up this mountain. It's not like you just sort of exit the
map and then there it is. You still have to climb up a little
way. It's kind of a little injured and a little beaten and stirring,
one step ahead from the swarm and the giants as you move up and yeah,
you see it. This is Hard's Tower. All of you have seen
it before. From the outside, it looks exactly the same. A giant
doorway at the top of ice covered steps, with a giant clock above the
doorway, with symbols that seemingly have nothing to do with time. You can
also see that candle light is flickering in several of the windows, and there
is a plume of blue smoke coming up from the chimneys at the top,
and that is where we end today session. Wriggle watched them as he had
been watching them all this time. Wriggle watched them find the creature of Flame.
Wriggle lost and found them again. Wriggle watched them as they scurried under
the mountain, place like his home. Wriggle missed his home, but he
had to follow. He must follow. Briggle watched them break the golum,
and Wriggle watched them slip out of the caverns again into the world unknown.
South they traveled, and Wriggle followed. But now something else tracks the cura,
Something cloaked in darkness rushes to meet its prey. Hello, this is
Brad Woto from Table Story. If you enjoy this podcast, please be sure
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