WEBVTT

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He was the committed cook Out Podcast
Episode four twenty four. I'm brand O.

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I'm here with Ryan and the We're
gonna journey into the Mojave Waste Slam

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Now hit our theme song. Hey
Ryan, We're back for yet another whirlwind

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adventure. How you doing? Oh, we're back. What is going down?

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The whole ton is going down.
We're back with a very very exciting

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deck. We got some stories to
tell, some people to thank, some

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things to go over. But before
we get to any of that super fun

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stuff, you have to thank our
official business, Daddy's Fusion Gaming Online dot

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com. They are your source for
all your gaming needs and Pile of Bones

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00:00:42.600 --> 00:00:46.600
Brewing Co. They are the official
beer sponsor for season two of c CEO

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Sidewalk Slam on YouTube. New episode
just dropped last Friday. Go check it

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out. Episode three is a good
deal of fun et cetera. Yeah,

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only like one bad misplay and was
it by me? Uh no, Austin

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probably what a guy probably his wife
could win. I don't even remember if

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she won. Oh yeah, don't
don't spoil it. I don't know she

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won. She won episode one.
She was a slampion, right, all

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right? So a couple things a
couple things before we get into it.

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We got to thank Fusion Gaming Online
dot Com your source for all your gaming

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needs, all your fallout needs.
Actually, they've got singles, they've got

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sealed product, they've got everything you
need to use CEO Summer Promo code.

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You're gonna get a discount. Yeah, you're gonna get a discount. If

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you're gonna spend money on this stuff
anyways, you might as well spend less

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of it. If you're gonna buy
things, just spend less on it.

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That's it. It's magic, that's
it. And big thanks to the new

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subs. If you're new to the
show. If your first time commander cookout

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National Light CeAl Perks promo code.
When you spend over one hundred dollars Canadian,

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that's like seventy four dollars American.
So it's like you're getting a discount

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when you convert to Canadian, and
then you're getting another discount when you use

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CeAl Perks, and then you get
your money back or some of it ten

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percent store credit kickback when you spend
over bucks Canadian. That's a good deal.

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And then you can save money when
you use that to buy more stuff.

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Yep. Stretch your your magic buying
dollar, yes very much, stretch

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armstrong and try to get it around
the house. We got so close to

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getting a Stretch arms Strong around the
house one time. We could see each

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other, like we went all the
way around and we both came around the

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corner and we could see each other, and then he snapped, oh yeah

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yeah, and then somebody was in
for a world. Oh yeah, we

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am screaming packer. Oh man no
because it snapped in half right, So

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like we let go, Oh my
god, and then we ran away because

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we didn't know what was inside of
a stretch Armstrong and like what if it

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was some kind of weird toxic substance
that was a gonna kill us or b

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was eating all the paint off the
side of the house. So we took

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off, so big thanks Diffusion,
Big thanks to Pile of Bones. Go

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watch Sidewalk Slam Game three just dropped. It was fun. We got some

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comments like right off the bat,
it's like, oh, turn two and

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already the trash talking starting. Uncle
Brando says, I'm not even playing stacks

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tracks immediately drops a hush right and
then and then we proceed to forget the

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hush Bringer trigger like a hundred times, and then we remember it and it's

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like, oh, be a shame
if that actually didn't happen. Oh and

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then everybody's card suck. So lots
of fun. Go watch it, and

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you know what, that's our gameplay
content and we do that because it's a

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ton of fun for us. We
think that a lot of people would like

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it. Yeah, speaking of a
ton of fun, we got a little

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bit of podcasting business. Oh man, I said it was gonna be fun.

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I know, but this is good
stuff. This is good stuff.

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We got coming up on March twenty
five. That's like the week after this

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show comes up. That's a Monday. That's the first episode of Commander History

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with Mac. Everybody's got to go
and listen to it. It's gonna be

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a new podcast. Uncle Brando's gonna
be on it. I'm making him.

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Actually get in touch with Max so
you can do some of it, okay,

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because Max got it all planned out, and all you need to do

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is be an old guy, magic
guy, because you know more about Commander

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History than Mac does. Oh yeah, I was there for most of it.

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He was there when the Bible got
written. Yeah, first edition,

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baby, that's the next Secret Layer. Hey Secret Lairer. First Edition the

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Bible Bible. Yeah, King James
Edition. It's written in Latin and shit,

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it's one of those like really big
ones that's like four feet tall or

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whatever. Oh yeah, it's like
this stick and the ages are like gold

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on the edges. One of those
things called the Gutenberg Bibles there. Oh

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man, yeah, the gooties get
him gooties. Yeah. So Commander History's

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coming up. It's gonna be lots
of fun, A deep dive into magic,

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the Gathering's greatest format. That's ah, that's the tagline. Okay,

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yeah, sure it's good. We've
got uh, we've got weekly stuff from

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Gemstone. Mind. That's John.
If you're into c DH. If you're

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c EDH curious, I like to
say, or John likes to say,

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you can watch that and actually learn. I'm I'm not super cedh curious,

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but I watch it and I come
away I think a better magic player.

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Pro tip. John does not smell
the way you think he does. Oh

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good, I'm happy that you know
this, and now everybody else knows.

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How did you not know? You
spent time with them in Chicago too?

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Do you not smell everyone you meet? I do. That's how I remember

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who anybody is. I can't remember
anybody's name, but I smell them,

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and I smell is the strongest sense
tied to memory. Did you smell his

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armpits? Well? Like? How
intimate was your smelling? Like? Pretty

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intimate? Did you dog style him
like smells not smell as butts. That'd

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be too obvious. Yeah, dog
style like that could have meant something different.

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The key to smelling people when you
meet them is to not let them

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know that you're doing that. But
if I've met you, I know what

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you smell like, just so that
you know, oh good, This big

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honker isn't just for making my face
look funny. It's also for health of

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me or remember who you are?
Mm hmm. That actually got me.

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You would know if you're watching on
YouTube, which should be thanks to the

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new YouTube substance. It's good.
Good to have you go watch. Go

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watch Gemstone Mine or listen to it. It's got its own podcast feed,

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Spotify, Apple, Google, wherever
you get your podcast. Just type in

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like this two fingers Gemstone Mind podcast. It'll come up. And that last

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thing, we're not gonna talk.
We're not gonna spend any time on this,

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But I want to make a last
push on that CEO summer promo code

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because in April it's changing business daddies. They caught on that we haven't changed

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it for like a year. Yeah, now they're making us change it.

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Man, we had so many good
ideas on what to change it to,

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and then since we just forget about
those every time we have a good idea,

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here we are. Maybe if you
forgot forget, maybe if you stop

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forgetting stuff. Ever, well,
if I could smell an idea, I

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wouldn't forget it. Oh well,
scientific fact ideas don't have a smell.

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No scientific fact. We've got last
week's winner from the pre show to give

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away. Oh what they guess?
They guessed, Well, it wasn't a

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guess. It was like telling us
about Bobblehead, telling us the bobbleheads that

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weren't there, Big gun Bobblehead.
Is that one here? Or is that

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one just one from the game.
That's one from the game, one from

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the game, Big Guns Gobblehead.
I believe they had one for each stat

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line and then one for each like, okay, skill you could have like

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heavy weapons, light weapons, explosives, science, all that kind of stuff

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that you have in the game.
So those are engineering like how well can

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you fix a gun? Is there
one? Is there a bobblehead for how

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well you can paint magic cards?
No? Wait, I would not there

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is. There is not an art
one. I would not get one.

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Well. Jared Carter five three nine
is the winner. J Rock Carter.

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Yes, okay, So what you
do is you go to Commander Cookout at

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gmail dot com in the in the
in the two bar, and then in

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the body of the email you give
us your name, your full address very

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important, and what prize you want? A Cecio sticker pack with new stickers,

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CEO token pack with new tokens,
or a Criminole pack of magic cars.

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Yea from the stinky Onion bag.
They'll probably smell like like ass John's

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armpits. Now he doesn't see you
think he doesn't smell the way you think

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he does. Oh yeah, well
these packs are stinky. Yeah the packs

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do the packs do smell the way
you think they do. Yeah, speaking

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of stinky stinky, we've got some
new patrons today. Yeah, I think

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to think and to say f you
more specifically, yes, and to give

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their CEO nickname for the mega awesome
benefit of the CEO discord. Yes,

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the discord is an actual benefit.
The that's where I got today's deck sick

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and the Uhi which MC calls it
the nickname, is a right of passages.

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It's more fun for us. I
feel like some people like him.

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Lots of people email and tell me
that we had them howling good, that

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it was funny. Okay, so
I'm happy that. I'm happy that we

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can make people laugh. Lots of
people, lots of people get in touch

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and say, hey, you know
what, Commander Cook, It really helps

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me through some tough times because,
uh, you know what, we just

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care about being entertaining. Yes,
it's John's job to make people better at

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Magic. Our job is to entertain
and be a bunch of jerk offs off.

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Yes, we king of jerking off. Let's talk about this guy,

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Dan mont Pills, Dan Landfills.
Yeah like that Dan Landfill. I was

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gonna say landfall. No, Dan
Landfill. D nice ring to it.

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It kind of does. It kind
of feels fallouty, and it makes you

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think about seagulls, seagulls with two
heads because it's fallout Oh yes, yes,

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yes, can you imagine a seagull
with two heads. It'll be fighting

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with itself over a chip bag,
and it'd be so funny. One French

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fry. Both seagulls are trying to
swallow it hole at the same time,

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but they're not doing the Lady in
the tramp thing where they kiss. They're

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actively fighting with each other, so
neither one of them gets to eat the

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fry. Yes, then a fucking
crow comes in, hits them over the

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head with a sock full of sand
and takes the fry. Man. Man,

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Okay, if you don't live somewhere
where there's like big ravens, we've

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got something for you. In Canada, we've got some of the largest ravens

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on the planet. Man. I
saw a raven one time in Fort McMurray

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00:10:03.480 --> 00:10:05.039
come down off of a light post. I think I've told this story on

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00:10:05.080 --> 00:10:07.919
the cast before. Come down off
of a light post in the grocery store

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00:10:09.240 --> 00:10:13.360
and take a guy's grocery bag out
of the back of mister. It just

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flew off like a freaking stork carrying
a baby. It was like a package

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of like uncooked meat for barbecuing.
They're like two feet tall. They're man,

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big freaking ravens. Man, Maybe
editor Joel put a picture of a

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big ass honk and raven. They
got him in and he might know because

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he lives in Manitoba. They got
they got him in Thompson. They call

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him Thompson Turkeys. They're so big, man. Can you imagine eating a

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raven? How terrible that would taste? You see garbage? It would taste

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like freaking garbage. It's like,
oh terrible. We got some more patrons,

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Dan Landfill, big, thank you
and big very much so. Next

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one, pseudonym crocs Tea, crocs
tea more like crotchy, like crotchety,

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00:10:54.759 --> 00:11:00.440
crotchety. Yes, yes, h
D because because his name's to the D.

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00:11:00.519 --> 00:11:05.000
I know who this is, D
crotchy D crotch crutch, not like

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00:11:05.120 --> 00:11:11.120
D period space crotch, d E
crotch d E like apostrophe, like it's

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00:11:11.600 --> 00:11:15.799
the yeah. Oh no, no, no, no, no crock no

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00:11:15.799 --> 00:11:20.480
no litl crotch, litl crotch.
We got it. I like that.

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I like that lot. It sounds
like a rapp of names. So when

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he drops the best rap album of
twenty twenty five, we get credit.

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00:11:26.720 --> 00:11:28.440
Yeah, and we're still bugging for
being little. That's right, Yes,

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little Crotch. Okay, Peter Strudwick, stud Dick. Yeah, I was

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00:11:35.480 --> 00:11:41.000
just thinking Peter butt Stick. I
don't know why Peter. I like that

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00:11:41.039 --> 00:11:45.639
one. I thought of Peter but
Stick. You know what, pick your

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00:11:45.679 --> 00:11:54.240
poison. You can choose either one. But stick. We're terrible, man,

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00:11:54.360 --> 00:11:56.919
We're terrible. This is okay,
last love, this last one.

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Oh there's more, Oh there's one
more. Al right, Holy Mike Kennedy,

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00:12:01.200 --> 00:12:07.960
big thanks to and f you to
Mike Kennedy. My can myke Canary,

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00:12:07.399 --> 00:12:13.320
My Kennedy. I'm trying to do
like the Mike Hunt joke. Mike

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00:12:13.440 --> 00:12:18.039
Kennedy, Mike can my Hennessy,
my Hennessy. There's one Kenny. Yeah,

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00:12:18.080 --> 00:12:20.799
he's a rapper too. He's pouring
on Hennessy when his friends are getting

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00:12:20.799 --> 00:12:26.919
shot up? Is Hennessy expensive?
Some Hennessy's are expensive. Is Hennessy a

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00:12:26.039 --> 00:12:30.480
brand or is it a type of
Oh? Riskey? Do we know that?

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00:12:30.519 --> 00:12:35.879
I think Hennessy might be a brand? Oh brand name brand fancy?

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00:12:35.279 --> 00:12:43.360
Yeah, I guess. Big Bear
is also a shout out to people who

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know what big bears are. Same
people who lived in Thompson, Manitoba.

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Yeah right, anybody who watched the
very first Ultimate Masters, the Ultimate Masters

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00:12:52.080 --> 00:12:56.080
booster pack, no open flippy Dot
drinkie where you're wearing a ripped up shirt

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00:12:56.080 --> 00:13:00.480
and we're opening magic cards in a
back alley. I'm wearing a literal garbage

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00:13:00.480 --> 00:13:03.120
bag for a shirt because we had
to sell our clothes to buy the packs.

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00:13:03.120 --> 00:13:05.000
They were too expensive. If only
we had any idea what was coming.

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00:13:05.000 --> 00:13:09.080
Those packs were twenty eight dollars.
Yeah, frick what a world?

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00:13:09.240 --> 00:13:13.320
What a world? What a world? A world? And that was Cult

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00:13:13.399 --> 00:13:18.080
forty five FYI excellent. Yeah,
the knockoff, Big Bear, knockoff Big

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Bear Man. Speaking of packs costing
lots of money, here's a little quick

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aside. Did you hear that the
upper Deck Young Guns thing with Connor Bdard's

202
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rookie card came out? Yeah,
all the hockey player fans. But and

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the uh that's for the one of
one. Yeah million dollars. Yeah,

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chump change hockey fans. Yes,
do better. Those packs were being what

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do you call the prices got inflated
because you get the Connor Bdard rookie card.

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Yeah, thirty five dollars a pack. People up in arms, thirty

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five dollars for a pack of cards, What the hell? I'm sitting here

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as a magic player, like,
must be nice, must be nice.

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It must be nice to pay only
thirty five dollars for a pack of cards.

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Somebody in the discord just opened a
foil poster card, one ring out

211
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out of a Oh that's so rad
holiday collector pack. Those are like sixty

212
00:14:05.320 --> 00:14:09.679
five bucks. Damn mind you open
up a five hundred dollars card. It's

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kind of worth it, right.
Well, of course, if you're somebody

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00:14:13.039 --> 00:14:16.200
who isn't that guy and you open
a zero dollar card, now you ask

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00:14:16.279 --> 00:14:20.159
Uncle Brando went to be all about
that. I can tell you, Hey,

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00:14:20.200 --> 00:14:22.080
oh, I got an idea.
If you're into uh, if you're

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00:14:22.080 --> 00:14:26.559
into watching Uncle brand to open up
packs, you can use the CEO Summer

218
00:14:26.600 --> 00:14:28.960
promo code. Get him shipped to
Brando's house. He'll do a booster box

219
00:14:28.960 --> 00:14:31.600
opening. I would do. There
we go. That's how we can make

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00:14:31.639 --> 00:14:35.320
one last push for CEO Summer.
Let's freaking do it. There we go.

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I can't get any fallout stuff,
so I'm sorry to everybody I don't

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00:14:39.960 --> 00:14:43.279
looking forward to. I don't know
if they have fallout ideal. They probably

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00:14:43.320 --> 00:14:46.240
do, like they have everything I
tried. I didn't specifically look for you.

224
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I honestly, I tried so hard. I went to places that I

225
00:14:48.799 --> 00:14:52.639
would never normally try and buy like
big high end sealed shit from just so

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I could do a box opening where
I couldn't. I cannot find it anywhere.

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00:14:54.960 --> 00:14:58.039
Anybody who has it? They no, they don't have that kind of

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00:14:58.039 --> 00:15:00.519
stuff at Walmart. If I went
to Well, I want, I just

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00:15:00.519 --> 00:15:03.759
steal it, Yes, I just
take it. Yeah, but of course

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00:15:03.799 --> 00:15:07.360
it would come in a box like
big, like a family sized cereal box

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with one pack in it. Yeah. Remember that time we did it with

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Strix. Hey, w and I
brought in that cereal box with one pack

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00:15:11.759 --> 00:15:13.919
in it. Yes, good job, Watsy, Thanks, good job Watzi,

234
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Hey speaking a good job. We've
got a deck to do from Chris

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00:15:18.559 --> 00:15:24.080
Bones. We've done a deck from
him recently. I would implore the patrons

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to send more decks in on the
discord, or if you're not a patron,

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00:15:28.600 --> 00:15:31.519
email Commander Cook at gmail dot com. Send us your fallout decks.

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We're gonna be doing Fallout for at
least one more day until thunder Junction is

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00:15:35.759 --> 00:15:39.399
rammed down our throat and up our
buttholes. Yes, and if we don't

240
00:15:39.399 --> 00:15:41.159
get anything. We're gonna do Slam
against Humanity, So sending your tech for

241
00:15:41.200 --> 00:15:45.919
that, because mine's all done and
that'll be the shortest episode ever, four

242
00:15:45.960 --> 00:15:50.759
minutes. Just play thirty slimes and
enter lands say go had to play forty

243
00:15:50.799 --> 00:15:54.399
in mind? Oh yeah, because
actually one more story before we get to

244
00:15:54.399 --> 00:15:58.000
the decks. This one's even magic
related. So back in Chicago, I

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brought all my slam against humanities and
I got everybody that came to our table

246
00:16:00.120 --> 00:16:03.440
to sign one cool and I bought
all the ones that I had, and

247
00:16:03.919 --> 00:16:07.279
we actually had a way bigger turnout
than I was anticipating. And I don't

248
00:16:07.320 --> 00:16:12.000
have any Slims against Humanity that haven't
been signed by at least three people.

249
00:16:12.120 --> 00:16:15.320
Oh wow. And so now that
I've got all these signed Slams against Humanity,

250
00:16:15.360 --> 00:16:18.840
he's like, well, well,
I can't not play them. So

251
00:16:18.919 --> 00:16:22.600
I had to put them all in
the decks. I have thirty nine Slims

252
00:16:22.639 --> 00:16:26.919
against Humanity in my deck. And
so instead of cutting like fun stuff that

253
00:16:26.000 --> 00:16:32.120
works with Slam against Humanity, I
cut sol Ring and Command Speed. I

254
00:16:32.200 --> 00:16:36.080
got all the boring shit out of
the deck. This is why everybody who

255
00:16:36.120 --> 00:16:38.720
listens to Commander cookout is bad at
magic. Yeah, you heard it first

256
00:16:38.840 --> 00:16:41.720
cut. Sol Ring puts slime against
humanity. Yep, I want to I

257
00:16:41.720 --> 00:16:45.480
want a YouTube short of me just
saying that a nine Well, it's a

258
00:16:45.759 --> 00:16:51.080
nine to nine trampler for three.
That's pretty good, pretty good, not

259
00:16:51.240 --> 00:16:53.519
bad? Yeah, tarmagif eat your
heart out. Yeah, six dollars twife

260
00:16:53.600 --> 00:16:59.519
then costs less than a common costs
less than slim against humanities. I doo,

261
00:17:00.200 --> 00:17:03.879
Okay, who are we doing today, Ryan Chris bones Jones, We're

262
00:17:03.919 --> 00:17:08.039
doing him. That's that's the deck
builder, not the commander. The commander

263
00:17:08.079 --> 00:17:12.359
is mister House President and CEO of
New Vegas. Yes, sir, he

264
00:17:12.440 --> 00:17:18.079
is a Mardo Commander zero four human. Although he's not a human, we're

265
00:17:18.079 --> 00:17:21.920
gonna call him a human for all
intense purposes. He was a human at

266
00:17:21.920 --> 00:17:23.799
one point in the game. He's
an AI. That's not irrelevant to this

267
00:17:23.839 --> 00:17:29.400
point. Whenever you roll a four
or higher on a dice, create a

268
00:17:29.440 --> 00:17:33.559
three three colorless robot artifact creature token. If you roll six or higher instead,

269
00:17:33.599 --> 00:17:38.160
create that token and a treasure token. Then he has another line of

270
00:17:38.160 --> 00:17:44.359
text that reads four tap roll a
six sided die plus an additional six sided

271
00:17:44.400 --> 00:17:48.079
die for each manna from treasures spent
to activate this ability. Oo, and

272
00:17:48.119 --> 00:17:52.400
the dice don't do anything, but
you have a chance to make He wanted

273
00:17:52.440 --> 00:17:53.680
to call them clowns, and I
know that they're not clowns. Yeah,

274
00:17:53.680 --> 00:17:59.359
you're thinking about you're thinking about a
clown car and making robots. Yes,

275
00:17:59.440 --> 00:18:02.920
right, those two things are inextricably
linked in your mind. Correct. So

276
00:18:03.000 --> 00:18:07.160
his second ability doesn't actually do anything. But if you sacrifice four treasures,

277
00:18:07.759 --> 00:18:15.039
you could potentially roll five die yep, and you could get a four or

278
00:18:15.119 --> 00:18:19.039
higher on all five of them.
Probably you won't. Probably on three of

279
00:18:19.039 --> 00:18:22.720
them, you will, yeah,
or four of them if you're rolling five,

280
00:18:22.119 --> 00:18:26.559
and you could maybe make twelve power
worth of guys for four. Mana,

281
00:18:26.680 --> 00:18:30.400
that's pretty good. That's pretty good. I just kind of do that

282
00:18:30.480 --> 00:18:33.279
at the end of an opponent's turn, and yes, you know it's pretty

283
00:18:33.279 --> 00:18:37.279
good. Yes, that's that's pretty
good. So we're doing die rolling,

284
00:18:38.279 --> 00:18:45.000
but we're also doing attraction, going, oh I hate that saw a gun.

285
00:18:45.759 --> 00:18:52.240
Yeah, man, die rolling attraction
going now before you turn the show

286
00:18:52.240 --> 00:18:56.200
off, because you fucking hate attractions, hear us out, Because attractions are

287
00:18:56.240 --> 00:19:00.440
only one part of the deck.
And we've got some stuff specific. Brando

288
00:19:00.480 --> 00:19:04.240
has a bunch of stuff to say
about playing with and or against attractions that

289
00:19:04.319 --> 00:19:10.640
will maybe help you navigate the dirtle
when your opponent is doing it across the

290
00:19:10.680 --> 00:19:12.720
table from you, and there's a
bunch of that shit. Okay, so

291
00:19:12.920 --> 00:19:17.079
let's bang out a bunch of stuff
real quick, like the common stuff,

292
00:19:17.559 --> 00:19:22.279
like the ramp. But even when
we're doing something weird like die rolling and

293
00:19:22.359 --> 00:19:26.039
attraction going, some of the ramp
is going to be a little bit yes,

294
00:19:26.519 --> 00:19:29.680
because we want to roll dice,
So hit us up with the regular

295
00:19:29.720 --> 00:19:33.160
ones and then we'll go back to
the kooky ones. Okay. The regular

296
00:19:33.200 --> 00:19:36.759
ones are arcane, signet, smothering, tithe, sol ring, and sort

297
00:19:36.799 --> 00:19:40.119
of the enema that's animist for those
of us that aren't paying attention. Yes,

298
00:19:40.160 --> 00:19:42.400
we also have a vexing puzzle box, which is a three drop manner

299
00:19:42.480 --> 00:19:45.880
rock taps for a manna of any
color, and you roll a d twenty,

300
00:19:47.400 --> 00:19:51.119
so chances of getting a four there
are very high, very high chance

301
00:19:51.119 --> 00:19:53.759
of getting a six or higher also
very high. Okay, So whenever you

302
00:19:53.839 --> 00:19:57.759
roll the dice, you put the
resulting number of counters on vexing puzzle blocks.

303
00:19:57.759 --> 00:20:00.079
Okay, and it has one hundred
is on it. You can tap

304
00:20:00.119 --> 00:20:03.319
it and remove one hundred counters to
tutor for an artifact put into play whenever

305
00:20:03.359 --> 00:20:07.599
you roll any die, that happens. Yes. So if I roll like

306
00:20:07.680 --> 00:20:11.160
a let's say I roll a fifteen, Yes, sure, I'm gonna put

307
00:20:11.200 --> 00:20:15.160
fifteen counters on that, and I'm
gonna make a four four correct, but

308
00:20:15.200 --> 00:20:19.880
three to three yes, and a
treasure and a treasure and get a mana

309
00:20:19.960 --> 00:20:23.480
because your commander makes a treasure.
If you roll a fifteen, oh yeah,

310
00:20:23.480 --> 00:20:26.599
you make a robot and a treasure
from your commander. Then you get

311
00:20:26.640 --> 00:20:30.680
the manna that you were gonna tap
for anyway, Yes, and it gets

312
00:20:30.720 --> 00:20:33.359
you closer to tutoring for another artifact, if that's something that you want to

313
00:20:33.400 --> 00:20:38.759
do. Oh man, So that
and then and then we also have if

314
00:20:38.799 --> 00:20:44.240
you hate money but love treasures,
we also have an ancient copper dragon,

315
00:20:44.279 --> 00:20:47.119
which is a six five flyer for
six. When it hits you, you

316
00:20:47.240 --> 00:20:49.160
roll the D twenty. You get
the result in treasures. Oh man,

317
00:20:49.279 --> 00:20:52.640
holy correct. The chances of getting
a four and a six there and a

318
00:20:52.680 --> 00:20:56.000
ton of treasures very high, very
very high, very high. I hate

319
00:20:56.079 --> 00:21:00.200
money and love ancient copper dragon and
treasure. I love A six drop is

320
00:21:00.240 --> 00:21:04.839
a ramp card. I don't know
about that. I don't know about that.

321
00:21:06.119 --> 00:21:08.519
But we've got a strength bobblehead and
a luck bobble head, both tapped

322
00:21:08.559 --> 00:21:12.519
for MANA of any color, and
then they put plus one counters or what's

323
00:21:12.519 --> 00:21:15.839
the luck bubblehead? Do it?
Lets you roll the dice. You roll

324
00:21:15.880 --> 00:21:18.640
the dice for each thing, and
if you get a bunch of six as

325
00:21:18.680 --> 00:21:22.880
you win the game, and you
get a treasure token for each even number

326
00:21:22.920 --> 00:21:25.799
you roll. I believe, yes, yeah, yeah, So those are

327
00:21:25.799 --> 00:21:29.119
three drop man of rocks. We
love those here because they're always doing other

328
00:21:29.240 --> 00:21:34.079
interesting things over and above just providing
you MANA plus. They involve rolling dice.

329
00:21:34.160 --> 00:21:38.079
Yes, I believe we're playing all
seven bobbleheads. I believe we are.

330
00:21:38.200 --> 00:21:41.519
Okay, well, we've got two
so far in the ramp section.

331
00:21:41.839 --> 00:21:45.519
Let's quickly go to what are we
doing next. Let's do card advantage,

332
00:21:45.680 --> 00:21:51.920
car card advantage or interaction protection.
We've got all the categories covered and we'll

333
00:21:51.960 --> 00:21:55.920
see interesting stuff in each category.
Let's do card advantage. It has the

334
00:21:55.920 --> 00:21:59.119
fewest, like weird dice roll that
we're gonna have to take time to figure

335
00:21:59.119 --> 00:22:02.519
them out. Sure, tanks of
wedding ring. That's a four drop that.

336
00:22:02.640 --> 00:22:07.079
Whenever when Wedding Ring enters a battlefield, you choose an opponent right yep,

337
00:22:07.200 --> 00:22:10.039
and they create a copy of wedding
Ring, so you both have one.

338
00:22:10.240 --> 00:22:14.559
And then whenever an opponent who controls
an artifact name wedding Ring draws a

339
00:22:14.599 --> 00:22:18.079
card, we draw card during their
turn. Yes, whenever an opponent who

340
00:22:18.119 --> 00:22:21.599
controls an artifact named wedding Ring gains
life during their turn, we gain that

341
00:22:21.680 --> 00:22:23.359
much life too, neat, so
we draw when they draw. Yes.

342
00:22:23.519 --> 00:22:26.599
Yeah, now this is a card
that I can I can vouch for this.

343
00:22:26.720 --> 00:22:30.960
I resolved this card twice and it
car good. It has cracked games

344
00:22:32.519 --> 00:22:36.920
wide open for me. Trouble in
pairs unbelievable. It's an enchantment for white

345
00:22:36.960 --> 00:22:41.039
white two. If an opponent would
begin an extra turn, they don't.

346
00:22:41.599 --> 00:22:45.359
Oh, I heard you playing this
the other day. Awesome. Whenever an

347
00:22:45.400 --> 00:22:48.519
opponent attacks you with two or more
creatures, or draws their second card each

348
00:22:48.599 --> 00:22:52.200
turn, or cast their second spell
each turn, we draw card. That's

349
00:22:52.240 --> 00:22:57.480
good. So that's three opportunities to
draw card on each and every opponent's turn.

350
00:22:57.680 --> 00:23:02.359
Doesn't trigger once per turn. Correct, that card is going to draw

351
00:23:02.400 --> 00:23:06.759
you some cards. Yes, yeah, it's really good. Skull clamp yeap

352
00:23:06.839 --> 00:23:11.359
creature dies, draw card charge cards. We have the perception and intelligence bobbleheads,

353
00:23:11.519 --> 00:23:15.759
so they care about bobbleheading. And
look at the top X perception X

354
00:23:15.759 --> 00:23:18.400
equals of bobbleheads. One of them
scries, one of them draws cards,

355
00:23:18.400 --> 00:23:22.839
and intelligence draws cards, where x
is the number of bobbleheads you control.

356
00:23:22.200 --> 00:23:27.359
Gix yog Moth preator. Whenever a
creature deals combat damage to one of your

357
00:23:27.400 --> 00:23:32.720
opponents, that creature's controller may pay
one life if they do draw card.

358
00:23:32.880 --> 00:23:34.680
Take some of the heat off yourself
and draw you some cards. Yes,

359
00:23:36.200 --> 00:23:41.039
remember that works for everybody. But
we we're gonna have a lot of three

360
00:23:41.680 --> 00:23:45.559
three three robots running around that are
going to be dealing damage to our opponents.

361
00:23:45.720 --> 00:23:48.440
We've got a little bit of life
gain in the deck to pay back

362
00:23:48.519 --> 00:23:51.160
into gigs to draw extra cards,
so it's going to be good. And

363
00:23:51.160 --> 00:23:53.160
then it's also got black black black
four discard X cards ex a. The

364
00:23:53.160 --> 00:23:56.680
top X cards of target opponents live
where you can play them for free.

365
00:23:56.920 --> 00:24:00.279
Yeah, I don't think we're going
to be doing that, but it's kind

366
00:24:00.279 --> 00:24:03.400
of fun sometimes. Yes. And
the last card in the section is Brina

367
00:24:03.519 --> 00:24:07.680
the Demagog the Demo Goog. This
is a one to three bird warlock for

368
00:24:07.759 --> 00:24:12.440
black white one flyer. Whenever a
player attacks one or more opponents, if

369
00:24:12.440 --> 00:24:17.759
that opponent has more life than another
of your opponents, the attacking player draws

370
00:24:17.799 --> 00:24:21.839
a card and puts two plus one
plus one counters on a creature you control.

371
00:24:22.519 --> 00:24:25.559
We put two counters on a creature
we control. Shay each shit,

372
00:24:26.200 --> 00:24:30.640
don't care? Yeah, yeah,
that we are going to attack players that

373
00:24:30.640 --> 00:24:33.759
that we can get, and then
we're gonna draw cards off of that correct,

374
00:24:33.839 --> 00:24:36.039
Yeah, yes, shall we?
Let's flip over to cards. Yep.

375
00:24:36.039 --> 00:24:40.559
We're gonna talk about interaction and rolling
dice and opening attractions, maybe some

376
00:24:40.680 --> 00:24:42.960
attractions. Holy, this is gonna
be a big one. There we go,

377
00:24:44.039 --> 00:24:48.240
let's do it. Shall we head
into the interaction section interaction and protection,

378
00:24:48.359 --> 00:24:52.720
And here's what I propose we do. Okay, if a card cares

379
00:24:52.759 --> 00:24:56.519
about attractions or die rolling, we
mention it. But ultimately these are gonna

380
00:24:56.559 --> 00:24:59.799
be like protection and removal spells,
and people are gonna know them. Sure,

381
00:25:00.480 --> 00:25:04.319
well, I don't know if they're
gonna know Will's reversal. Oh,

382
00:25:04.640 --> 00:25:10.000
choose target spell or ability with one
or more targets. Roll a twenty greatest

383
00:25:10.000 --> 00:25:12.799
among creatures you control. I don't
know. It's a die rolling card that

384
00:25:12.839 --> 00:25:17.039
lets you choose new targets. If
you roll fifteen or more, you get

385
00:25:17.079 --> 00:25:19.279
to choose new targets and copy the
spell. There we got, We go

386
00:25:19.519 --> 00:25:22.119
wand of wonder. This is a
good one. Roll a D twenty.

387
00:25:22.559 --> 00:25:26.440
Each opponent xiuse cards in the top
of their library until they excel an instance

388
00:25:26.519 --> 00:25:32.440
or sorcery card, then shuffle the
rest of their libraries. Okay, you

389
00:25:32.480 --> 00:25:36.559
may cast up to x instead of
so. I fuck, man, I

390
00:25:36.599 --> 00:25:38.880
don't know, God damn it.
Just tell me what the card does.

391
00:25:38.960 --> 00:25:41.720
You do what Ryan just said,
and then based on the result of the

392
00:25:41.799 --> 00:25:45.759
D twenty, you get to play
some number of them between one and three.

393
00:25:45.960 --> 00:25:48.960
If you roll a twenty, you
get to play three of them.

394
00:25:48.039 --> 00:25:51.559
If you roll A one to nine, you get to play one. If

395
00:25:51.599 --> 00:25:53.240
you roll ten to nineteen, year
roll two. Yeah, jesus man,

396
00:25:53.279 --> 00:26:00.000
why does every card have ten thousand
words on it? Because fun valiant endeavor

397
00:26:00.359 --> 00:26:06.119
Roll two D six and choose one
result. Destroy each creature with power greater

398
00:26:06.640 --> 00:26:11.079
than or equal to that result,
then get a two to two white Night

399
00:26:11.119 --> 00:26:14.799
Creature token with vidge equal to the
other result. I like the red one.

400
00:26:15.200 --> 00:26:18.359
That's this a little better. It
costs seven deals damage, doesn't deals

401
00:26:18.400 --> 00:26:22.160
damage equal to the result of a
D twelve and makes you treasures equal to

402
00:26:22.200 --> 00:26:26.160
the amount of a D twelve.
Doesn't it doesn't It cost like eight mana

403
00:26:26.200 --> 00:26:30.400
though seven seven, So this one
costs so it's one more and could possibly

404
00:26:30.480 --> 00:26:34.079
net you mana and still kill everything. I suppose we got swords and path

405
00:26:34.160 --> 00:26:37.200
in the deck, and it should
be noted that we are playing all the

406
00:26:37.240 --> 00:26:41.319
Fallout art. Nice touch. I
like that. Nice touch. I do

407
00:26:41.359 --> 00:26:42.599
that with my Lord of the Rings
decks. I make sure to play as

408
00:26:42.599 --> 00:26:45.400
many of the Lord of the Rings
arts as I can. I appreciate that

409
00:26:45.480 --> 00:26:51.039
as well. Six sided die,
six sided die like death. Yes,

410
00:26:51.240 --> 00:26:55.079
yes, clever pun this is an
instant for Black two from Infinity, our

411
00:26:55.079 --> 00:27:00.720
first Infinity card probably ever, No, we probably played son half clown Car

412
00:27:00.839 --> 00:27:04.160
and clown Car. Yeah, okay, so choose target creature. Roll a

413
00:27:04.279 --> 00:27:10.640
six sided die one. It has
based toughness one until out of turn two

414
00:27:11.039 --> 00:27:15.160
put two minus one minus one counters
on it three six sided ideals three damage

415
00:27:15.200 --> 00:27:21.480
to it and you gain three life. Four it gets minus four five,

416
00:27:21.960 --> 00:27:30.640
destroy it six, Exile it excellent, exile it mirror cools edict Roll a

417
00:27:30.720 --> 00:27:34.359
D twenty. This is sorcery one
to nine, choose an opponent. That

418
00:27:34.400 --> 00:27:38.960
ponent sacrifice a creature ten to nineteen. Each opponent sacks a creature twenty.

419
00:27:40.599 --> 00:27:44.759
Each opponent sacrifices a creature with the
greatest power among creatures they control. The

420
00:27:44.839 --> 00:27:47.519
point is is we're going to make
a guy and kill a guy, So

421
00:27:47.519 --> 00:27:49.079
this is like a two for one
sac and dudes, and we might get

422
00:27:49.440 --> 00:27:53.160
a man a back on lay away
via that treasure if we roll greater than

423
00:27:53.160 --> 00:27:56.720
a six, And when you're roll
in a D twenty, you'll probably roll

424
00:27:56.759 --> 00:28:03.160
more than a six unless you're me. Yes, contramand livestock instant for two,

425
00:28:03.680 --> 00:28:06.920
exile a creature, then roll a
D twenty. That's already good.

426
00:28:07.240 --> 00:28:10.680
Yeah, because we're probably gonna pay
one for this because we'll roll greater than

427
00:28:10.720 --> 00:28:11.720
six and we'll get a three to
three, So it's a two for one.

428
00:28:11.839 --> 00:28:15.480
Yes for one. On a one
to nine, we get another guy

429
00:28:15.559 --> 00:28:18.200
a four to four aux creature.
They get the guy. Oh okay,

430
00:28:18.240 --> 00:28:22.440
this car got worse. Yes,
it's essentially a beast within were. The

431
00:28:22.559 --> 00:28:26.839
lower you roll, the better the
creature. They get ten to nineteen,

432
00:28:26.880 --> 00:28:30.480
which is what we want. They
get a two to two, so it

433
00:28:30.519 --> 00:28:34.119
becomes like that blue one that manifests
the top, sure, or a swan

434
00:28:34.200 --> 00:28:37.119
Song kind of yep, because we're
gonna get a man of back on that

435
00:28:37.160 --> 00:28:42.039
ten to nineteen. It's gonna cost
one like swan Song or on a twenty.

436
00:28:42.079 --> 00:28:48.240
They get a zero one goat,
so they basically get nothing. Yes,

437
00:28:48.359 --> 00:28:49.880
they get a whole pile of shit. Okay, things that we used

438
00:28:49.880 --> 00:28:55.000
to protect ourselves. Okay, swift
foot boots, lightning grieves, kazuole tire

439
00:28:55.039 --> 00:28:56.440
into the cliffs. Whenever they attack
us, we get a three to three.

440
00:28:56.559 --> 00:29:02.319
Yes, ghostly prison. They have
to pay to it times clever concealment

441
00:29:02.519 --> 00:29:04.839
is convoked, so our creatures can
tap to help us pay for this.

442
00:29:06.640 --> 00:29:11.559
Any number of target non land permes
you control phase out so you can block

443
00:29:11.599 --> 00:29:14.240
all their dudes and phase them out. You like that card, I don't

444
00:29:14.279 --> 00:29:17.799
mind it. I like block then
tap then phase out, yes, because

445
00:29:17.799 --> 00:29:22.279
then it's free. You have to
remember convoke spells. You have to look

446
00:29:22.319 --> 00:29:26.759
at them as free, or you
have to look at them as this spell

447
00:29:26.880 --> 00:29:33.440
costs four worst and the best case
scenarios, and if anywhere in between you're

448
00:29:33.480 --> 00:29:37.319
just fine with. But you're also
fine with worst case scenario. This card

449
00:29:37.319 --> 00:29:41.920
becomes really frickin good if it's like
best case scenario, right, y block

450
00:29:41.200 --> 00:29:45.240
tap all my guys live? Yes, yes, pretty good. And then

451
00:29:45.240 --> 00:29:48.000
we have the endurance and agility bobblehead. They tap for mana and one of

452
00:29:48.039 --> 00:29:52.599
them makes your dudes bigger in the
front and get indestructible, and the other

453
00:29:52.640 --> 00:29:56.720
one, I think, gives it
haste haste until end of turn and can't

454
00:29:56.720 --> 00:30:00.000
be blocked except by creatures with haste
where x's number or bobbleheads you control.

455
00:30:00.240 --> 00:30:04.039
Yeah, X target creatures get that. It's pretty good. That makes them

456
00:30:04.119 --> 00:30:07.359
unblockable, because, let's face it, not very many creatures are just kicking

457
00:30:07.359 --> 00:30:11.960
around that have haste. That's unless
you're playing against Goblin I suppose. Yeah,

458
00:30:11.519 --> 00:30:15.119
Okay, what else do we got? We've got one planes Walker,

459
00:30:15.160 --> 00:30:18.759
Comet, Stellar Pop, God fucking
dam it. I hate this card.

460
00:30:18.880 --> 00:30:22.960
Roll Okay, it's got a zero
ability that says roll What does that say?

461
00:30:23.119 --> 00:30:26.880
Roll? A D six roll a
D six Okay, then one or

462
00:30:26.880 --> 00:30:33.599
two you get a squirrel with haste, and then with three it gets like

463
00:30:33.680 --> 00:30:37.000
plus one and you return a card
with man of value two or less from

464
00:30:37.039 --> 00:30:41.319
your graveyard your hand four or five
I think it minus ones and you can

465
00:30:41.359 --> 00:30:45.279
return a card with what the hell
does it do? Then? And that

466
00:30:45.400 --> 00:30:48.880
text is so small. It does
damage equal to its loyalty to something,

467
00:30:48.920 --> 00:30:52.079
and then it goes up, and
then for six I think it goes up

468
00:30:52.160 --> 00:30:56.440
and you can activate it again.
This is a card that says roll a

469
00:30:56.519 --> 00:30:59.720
D six on it. Yeah,
so we're we're banking on getting guys with

470
00:30:59.759 --> 00:31:03.799
this, right, yes, And
it's and it's like it's pseudo theme park

471
00:31:03.960 --> 00:31:10.000
adjacent Infinity like it fits thematically,
right, play that play reckless endeavor instead

472
00:31:10.039 --> 00:31:12.000
get this crap out of here.
You know what's kind of funny is on

473
00:31:12.119 --> 00:31:17.400
the Infinity cards that care about dice
rolling, it says roll a six sided

474
00:31:17.599 --> 00:31:21.240
die, right, And on the
D and D cards it would say roll

475
00:31:21.279 --> 00:31:22.759
a D six. Yes, that's
kind of cool. Hey, Yes,

476
00:31:22.880 --> 00:31:26.319
I like the D and D way
of doing it much better. Yes,

477
00:31:27.240 --> 00:31:33.119
In like the the the shtick is
like a D and D player would know

478
00:31:33.200 --> 00:31:36.200
what a D six is. Yes, somebody who just plays magic or is

479
00:31:36.279 --> 00:31:40.039
getting into the game because commet stellar
pup looks like a funny magic card.

480
00:31:40.039 --> 00:31:41.799
T he get. They're not going
to know what a D six is.

481
00:31:41.839 --> 00:31:45.720
They're gonna know what a six sided
die is. Though, I suppose tokens.

482
00:31:45.799 --> 00:31:49.240
How we making them tokens. We're
gonna make it with pitiless plunderer creature

483
00:31:49.279 --> 00:31:56.519
dies get a treasure mandract glory dominance, triple your tokens. Delina Wilde Mage

484
00:31:56.160 --> 00:32:01.359
when she attacks you roll a D
twenty. Yes on a one to fourteen,

485
00:32:01.640 --> 00:32:05.680
you make a copy of her.
Yes, on a fifteen to twenty,

486
00:32:05.720 --> 00:32:07.279
you make two copies of her.
Tapped in attacking token. That's a

487
00:32:07.319 --> 00:32:12.759
copy of target creature and it's not
legendary, so you can copy her with

488
00:32:12.799 --> 00:32:15.119
it, or you can copy other
legendary dudes with it, like an ancient

489
00:32:15.160 --> 00:32:17.839
copper dragon. Yes, oh,
that's pretty good there, than tapped in

490
00:32:17.880 --> 00:32:22.240
attacking correct. Yeah, Well,
do we get the attack trigger then on

491
00:32:22.319 --> 00:32:24.799
her or on the dragon? On
the dragon the dragon does damage? I

492
00:32:24.799 --> 00:32:28.440
think, oh, it's on damage
trigger. I think the dragon is damaged.

493
00:32:28.440 --> 00:32:30.319
All the dragons are damaged deals combat
damage true player, Oh, frick

494
00:32:30.400 --> 00:32:32.599
that got really good. Oh yeah, much better with Delena Wilder. And

495
00:32:32.640 --> 00:32:36.799
then if you get a fifteen to
twenty you do it again. Yeah yeah,

496
00:32:36.839 --> 00:32:39.119
so why not here? Now we're
talking. Now, Now we're talking

497
00:32:39.240 --> 00:32:43.960
high end magic cards. Baby,
clown Car, bro, do you remember

498
00:32:43.960 --> 00:32:47.359
when I rolled freaking when I cascaded
into clown Car my Dinosaurs and Cadillacs deck?

499
00:32:47.480 --> 00:32:51.000
Yes? Oh fuck, so funny. It was so good man,

500
00:32:51.000 --> 00:32:54.119
I got howled at. Okay,
this is a one to one vehicle crew

501
00:32:54.160 --> 00:33:00.200
two for X mister house can't crew, Nope, nope, can't crew.

502
00:33:00.279 --> 00:33:02.759
Maybe if Bobblehead gives them pluses he
can go. Yeah, that's true.

503
00:33:02.839 --> 00:33:06.599
Yeah, that's like a self driving
car. Hey, AI driving your car.

504
00:33:08.799 --> 00:33:15.039
Okay, whenever clown Car enters the
battlefield, roll x six sided dice.

505
00:33:15.279 --> 00:33:20.160
For each odd result, create a
one one white clown Robot artifact creature

506
00:33:20.160 --> 00:33:22.119
token. For each even result,
put a plus one plus one on clown

507
00:33:22.160 --> 00:33:25.000
car. I love that card.
So you paid for four, you roll

508
00:33:25.039 --> 00:33:29.000
four dice, You're gonna probably get
a two to two with two to one

509
00:33:29.039 --> 00:33:31.519
ones, So you're paying for to
get four power spread across three bodies like

510
00:33:31.599 --> 00:33:37.000
that. That's completely on rate.
Clown car gets really good when you get

511
00:33:37.039 --> 00:33:39.400
like a clowny die roll, Like
you go like clown car for six and

512
00:33:39.440 --> 00:33:43.559
you get six one ones because they
all are even, yes, right,

513
00:33:43.960 --> 00:33:46.039
or like you get a six six
and it's like, okay, now I

514
00:33:46.039 --> 00:33:50.960
have a six to six. That's
good. Both are good. No circuits

515
00:33:51.039 --> 00:33:54.480
act I see what you did.
Circus Yeah, because it's because they're robots.

516
00:33:54.559 --> 00:33:59.319
Yes, they have circuit boards to
control them. You roll three D

517
00:33:59.440 --> 00:34:04.000
six you get a clown for each
different result. Oh, that makes sense.

518
00:34:04.039 --> 00:34:07.640
So if you roll one four to
six you get three clowns. Okay,

519
00:34:07.880 --> 00:34:09.559
neat one four six would also get
us a three to three and a

520
00:34:09.559 --> 00:34:13.880
treasure. Yes, also good.
Yes, well one four six will get

521
00:34:13.920 --> 00:34:17.360
your two clowns and one treasure.
Many rollbatson one treasure yes, yes,

522
00:34:17.599 --> 00:34:23.039
Charisma bobble head, Oh CHARISMI b
This is four tap X create x one

523
00:34:23.039 --> 00:34:25.679
to one white Soldier creature tokens,
where x is the number of bobbleheads you

524
00:34:25.719 --> 00:34:30.239
controlled. That could be for Manna
to make seven guys. That's pretty good.

525
00:34:30.480 --> 00:34:35.480
That's pretty good. Anointed procession that's
token doubler ancient gold Dragon when it

526
00:34:35.480 --> 00:34:37.199
deals combat damns to a player roll
a D twenty. There it is,

527
00:34:37.920 --> 00:34:43.400
and then you create a number of
one one blue dragon creature fairy tokens with

528
00:34:43.440 --> 00:34:46.039
flying in tail end of turn or
equal to the result. Yes, not

529
00:34:46.079 --> 00:34:50.280
to let it turn. They just
stay dude. Oh man, I hit

530
00:34:50.320 --> 00:34:52.159
a seventeen on this one, and
everybody just scooped up. Just not I

531
00:34:52.239 --> 00:34:55.599
quit. I can't beat that.
Can you imagine hitting a seventeen with mandrak

532
00:34:55.639 --> 00:35:00.960
and you just got like forty forty
hundred guys? Just how many guys do

533
00:35:00.960 --> 00:35:05.639
you make enough? So? How
come the token tripler's not in here?

534
00:35:05.760 --> 00:35:08.000
Cost too much? Manna? Maybe
Mandraq is in here? Mondraq's a doubler

535
00:35:08.079 --> 00:35:15.000
though? What's Oju O'Hair tech token
trippler from? From excellent? Maybe he

536
00:35:15.000 --> 00:35:17.519
doesn't have one, Maybe don't know
one, Chris Bones, don't get your

537
00:35:17.519 --> 00:35:20.239
shit to Yeah, get one?
So where do we go from here?

538
00:35:20.239 --> 00:35:22.519
We got lots a little before we
get to rolling dice, and let's just

539
00:35:22.559 --> 00:35:25.119
talk about win cons and stuff.
Let's okay, win cons and rolls.

540
00:35:25.159 --> 00:35:29.360
Then we gotta do circus and attractions. Yes, man, this deck win

541
00:35:29.400 --> 00:35:31.400
You're gonna we have revel and riches. Everybody knows that one opponent's guy dies,

542
00:35:31.440 --> 00:35:34.079
you get a treas at the beginning
of your up keep. If you

543
00:35:34.079 --> 00:35:37.719
have ten treasure you win the game. Yeah, divine visitation, it makes

544
00:35:37.760 --> 00:35:42.199
all your guys can be four to
four angel vigilant flyer guys. Yes,

545
00:35:42.239 --> 00:35:45.159
so instead of making three three robots, you make four to four flying vigilants

546
00:35:45.199 --> 00:35:49.760
angels or one to one fairies or
treasure tokens. No, now they're four

547
00:35:49.840 --> 00:35:52.199
fours and they're gonna come and with
it's creature tokens, not treasure tokens.

548
00:35:52.199 --> 00:35:54.559
Okay, well, these are still
gonna stomp your dink into the dirt.

549
00:35:54.679 --> 00:35:59.800
Your clown car is gonna make a
lot more power than it would have normal

550
00:36:00.079 --> 00:36:02.840
the clown core horsepower. I see
what you did there. And then we

551
00:36:02.880 --> 00:36:07.360
have the derby in the roller derby, So these guys both go really well

552
00:36:07.360 --> 00:36:12.000
with our mister house. We have
reckless fire weaver. Whenever an artifact enters

553
00:36:12.039 --> 00:36:15.960
the battlefield, this deals one damage
to each oponents. So robots are artifacts.

554
00:36:15.039 --> 00:36:19.000
So are treasures, Yes, so
are clowns. Yes, mirkwood bats.

555
00:36:19.039 --> 00:36:23.639
Whenever you create or sacrifice a treasure
token a token, my bad,

556
00:36:24.239 --> 00:36:28.800
it deals one damage to each oponents. That's robots and treasures, and the

557
00:36:28.800 --> 00:36:31.280
treasures do more damage on the wave. Oh can you imagine making like twelve

558
00:36:31.360 --> 00:36:37.320
manna and then you just sacrifice all
of it to continue making treasures and tokens.

559
00:36:37.639 --> 00:36:39.880
But mirkwood Bats is just going to
town the whole time, is just

560
00:36:40.039 --> 00:36:44.360
doming everything. This is the deck
that mirkwood Bats wants to be in.

561
00:36:44.480 --> 00:36:46.920
Yes, number when mirkwood Bats is
going to ruin Popper and ruin the format

562
00:36:47.000 --> 00:36:52.280
and yeah, yeah, it's the
new voidmere oh man, void mirror man?

563
00:36:52.320 --> 00:36:54.480
Did that ever wreck up the format? Man? I can't believe that

564
00:36:54.519 --> 00:36:59.079
even exists. Start over with making
magic cards. All right, we've got

565
00:36:59.159 --> 00:37:04.360
three more second and then the attractions
Ryan, I know, okay, I

566
00:37:04.440 --> 00:37:07.519
know. So let's start with.
Let's let's roll dice. Let's just roll.

567
00:37:07.800 --> 00:37:13.679
Let's roll. Let's roll will Blade
of the Frontiers. If you would

568
00:37:13.760 --> 00:37:16.400
roll a die, roll another die, ignore one result, ignore the lowest

569
00:37:16.440 --> 00:37:19.719
one. Sure, and then if
whever you roll one or more dice,

570
00:37:19.719 --> 00:37:22.440
he gets a plus one plus one
counter good, So he's good. Sort

571
00:37:22.480 --> 00:37:25.159
of ours is that? Roll a
die? It d twelves. Whenever a

572
00:37:25.199 --> 00:37:30.599
creature the equipped creature deals the damage, you roll the d twelve. If

573
00:37:30.719 --> 00:37:35.519
the result is greater than the amount
of damage it dealt or is twelve,

574
00:37:35.840 --> 00:37:37.800
you double the number of counters on
the creature. Oh, there we go.

575
00:37:37.920 --> 00:37:42.480
So that's that's a cool cart.
That's how mister House cruised the vehicle.

576
00:37:42.639 --> 00:37:45.679
That's right, there we go.
Rolling throne. Choose a creature type

577
00:37:45.760 --> 00:37:51.199
human. Probably Rolling Throne is that
and triggered abilities of human I e.

578
00:37:51.400 --> 00:37:55.360
Mister House get doubled, double treash, double robot. Yes, night Shift

579
00:37:55.519 --> 00:38:05.880
of the Living Dead. Yeah,
it's pretty funny. Black three enchantment.

580
00:38:06.280 --> 00:38:10.039
After you roll a die, you
may pay one life if you do increase

581
00:38:10.159 --> 00:38:15.920
or decrease the result by one.
Do this only once each turn. Whenever

582
00:38:15.960 --> 00:38:20.239
you roll it a six, A
six, A six, just a six,

583
00:38:20.559 --> 00:38:25.079
okay? Create a two to two
black zombie employee creature token. God

584
00:38:25.159 --> 00:38:30.119
damn it. Maddening Hecks. Whenever
an enchanted player casts a non creature spell,

585
00:38:30.320 --> 00:38:36.000
roll a D six okay, Maddening
Hecks deals damage to that player equal

586
00:38:36.119 --> 00:38:39.519
to the result. Oh man,
that's good. Then attach Maddening Hecks to

587
00:38:39.559 --> 00:38:43.800
another one of your opponents at random. I like when there's only one guy

588
00:38:43.880 --> 00:38:46.679
left. I like that it's another
one of your opponents, so maddening hecks

589
00:38:46.719 --> 00:38:52.519
will never backfire on me, exactly
like bugs Buenny sticking his finger into the

590
00:38:52.559 --> 00:38:57.039
barrel elmer Fudd's gun and the backfires
on elmal Fudd elmer Fudd. That'll never

591
00:38:57.079 --> 00:39:02.039
happen to me. Lightfoot rogue.
This is a two to one halfling halfling

592
00:39:02.280 --> 00:39:07.239
halfling rogue for two. Yeah.
When it attacks, roll a D twenty

593
00:39:07.320 --> 00:39:09.239
one to nine, it's got death
touch ten to nineteen gets plus one and

594
00:39:09.320 --> 00:39:16.639
death touch twenty plus three first strike
death touch cool iron master. When it

595
00:39:16.719 --> 00:39:22.880
attacks, roll a D twenty for
each player, Yeah, each player being

596
00:39:22.920 --> 00:39:28.599
attacked, and ignore all but the
highest. Okay. One to nine it

597
00:39:28.679 --> 00:39:30.519
deals damage equal to its power to
me. Ooh, that sound very good.

598
00:39:30.920 --> 00:39:34.960
Ten to nineteen deals damage equal to
its power to defending player. That's

599
00:39:35.000 --> 00:39:37.320
good. And a twenty it deals
damage equal to its power to each opponent.

600
00:39:37.760 --> 00:39:45.519
Yeah, so okay, we roll
three die here potentially right? Correct

601
00:39:45.599 --> 00:39:49.719
for this guy's effect, we ignore
all but the highest. Yes, but

602
00:39:49.840 --> 00:39:52.159
for mister House he still sees three
die rolls. Right, that's right?

603
00:39:52.199 --> 00:39:55.679
Are you sure? Yes? Because
you have rolled a die and you have

604
00:39:55.719 --> 00:40:00.800
got a result on the die.
But we ignored all of them, just

605
00:40:00.840 --> 00:40:06.000
the result, not the dice,
because the results all get they would all

606
00:40:06.039 --> 00:40:07.480
pop up on the screen if we
were playing a video game, and then

607
00:40:07.519 --> 00:40:10.519
two of them would go away because
they were the lowest. Oh, we

608
00:40:10.559 --> 00:40:15.360
are die inclusive here, Yes we
are. That's good for mister house correct

609
00:40:15.400 --> 00:40:20.800
that good friend Ryan hoarding ogre When
did it attack your roll? The D

610
00:40:20.920 --> 00:40:22.880
twenty creates some number of treasure tokens. That's good, that's what she does.

611
00:40:23.320 --> 00:40:27.119
Chaos Dragon, this one's crazy.
This card is not. Sin's a

612
00:40:27.119 --> 00:40:30.599
four to four with haste for three
and flying. It attacks each combat a

613
00:40:30.639 --> 00:40:35.119
fable. At the beginning of combat
on our turn, everybody rolls a D

614
00:40:35.239 --> 00:40:38.199
twenty. If one or more opponents
had the highest result, he can't attack

615
00:40:38.239 --> 00:40:43.920
them. So if we have the
highest result, we can attack anybody whoever

616
00:40:43.960 --> 00:40:46.760
got the highest D role camp I've
played against. It's cool, but it's

617
00:40:46.760 --> 00:40:52.440
also a pain in the ass.
Celebrate thousand, Celebrate thousand. I see

618
00:40:52.440 --> 00:40:53.920
what they did there. At the
beginning of combat on your turn, roll

619
00:40:54.039 --> 00:41:01.400
two six sided die. For each
result of one calibrate eight calibrate thousand gets

620
00:41:01.400 --> 00:41:07.880
plus one plus one till ended turn. For each other result, it gains

621
00:41:07.920 --> 00:41:12.519
some ability, two is a menace, three is vig four is lifelink,

622
00:41:12.639 --> 00:41:16.480
five is flying Fly flyving h six
is indestructible, and if you roll doubles

623
00:41:16.679 --> 00:41:21.639
it gets double strike. That's fine. Yeah, so it's pretty good.

624
00:41:21.679 --> 00:41:24.039
And the last one is Barbarian class. If you roll one or more dice

625
00:41:24.559 --> 00:41:30.239
instead roll that many dice plus one
and ignore the lowest next level is whenever

626
00:41:30.280 --> 00:41:32.519
you roll one or more dice,
target creature gets plus two and menace until

627
00:41:32.599 --> 00:41:37.079
end to turn and level three for
a total of three mana creatures you control

628
00:41:37.159 --> 00:41:39.320
have haste. That's pretty good,
which is fine. Yeah. It does

629
00:41:39.360 --> 00:41:44.519
everything that the deck wants to do
and also makes your end game like when

630
00:41:44.559 --> 00:41:47.760
you drop your ancient dragons better.
Yes, or if you're playing Divine Visitation,

631
00:41:47.880 --> 00:41:52.440
it gives all those angels haste also
good, which is not the worst

632
00:41:52.440 --> 00:41:57.199
thing you can do. Yep,
all right now, let's oh my god,

633
00:41:57.639 --> 00:41:59.880
listen, all right, all right, Ryan, we're doing it.

634
00:42:00.159 --> 00:42:04.400
Cirk do. We're doing this.
We're going we're making the cirk do so

635
00:42:04.559 --> 00:42:09.360
lay, We're going to open some
attractions. Cirk do roll a Oh yeah,

636
00:42:09.800 --> 00:42:15.440
Ryan, get out, I need
you to leave right now. The

637
00:42:15.440 --> 00:42:21.119
first card is soul Swindler, small
Swindler. As long as you've visited an

638
00:42:21.159 --> 00:42:24.519
attraction, this turn soul swindorer has
in destruction. You know what I mean?

639
00:42:24.559 --> 00:42:30.519
Everybody understood that when soul Swindler enters
a battlefield, open an attraction and

640
00:42:30.559 --> 00:42:32.840
it's a five three four five,
And now we can talk about opening attraction.

641
00:42:32.880 --> 00:42:36.400
What does that mean? Tell,
when you open an attraction off to

642
00:42:36.440 --> 00:42:38.239
the side next to your library,
you're gonna have a I believe it's ten.

643
00:42:38.480 --> 00:42:44.719
Ten is the number of random picked
ahead of time shuffled up attraction.

644
00:42:44.920 --> 00:42:47.199
Sure, when you open an attraction, you reveal the top card of your

645
00:42:47.239 --> 00:42:51.719
attraction deck, put it into play, okay, and it counts as an

646
00:42:51.840 --> 00:42:55.559
artifact that you have in play,
and then at some point you will roll

647
00:42:55.559 --> 00:42:59.480
the dice to do some shit.
It does stuff, and we'll talk about

648
00:42:59.480 --> 00:43:01.840
that when we get to attractions.
Oh, that's what soul swindler does,

649
00:43:01.880 --> 00:43:06.440
and that's what opening an attraction does. So that's what these seven cards all

650
00:43:06.480 --> 00:43:08.719
do. Yes, okay, So
rad Rascal, it's a three to three

651
00:43:08.760 --> 00:43:14.480
for four comes in opens in attrain
etb's attraction quick fixer etb's open an attraction.

652
00:43:15.159 --> 00:43:16.880
Well, that one is whenever it
deals damaging. Oh sure, don't

653
00:43:16.920 --> 00:43:20.840
care. That one's okay. That's
good because we can do that over and

654
00:43:20.880 --> 00:43:23.039
over. That's good. Discourtesy clerk
at the beginning of your end step.

655
00:43:23.079 --> 00:43:27.599
If you control three or more attractions, draw a card, lose a life

656
00:43:27.639 --> 00:43:32.880
and when an etb's open an attraction, dead beat attendant, when dead beat

657
00:43:32.920 --> 00:43:37.000
it to he's a vampire employee.
When dead beat attendant entry batifild open attraction

658
00:43:37.320 --> 00:43:44.960
complaints clerk ETBs open an attraction.
Whenever you roll a one, create a

659
00:43:45.079 --> 00:43:50.360
one to one clown robot artifactory to
that guy makes fun of you, is

660
00:43:50.360 --> 00:43:54.239
now your clown, piece piece of
shit. You're gonna get a clown When

661
00:43:54.280 --> 00:44:01.400
you roll one, kit bent lifetime
air quotes lifetime pass holder. That's pretty

662
00:44:01.880 --> 00:44:06.679
I like this car zombie guest two
to one for one lifetime pass holder entered

663
00:44:06.679 --> 00:44:10.519
a battfield tapped when he dies.
Open an attraction. When you roll to

664
00:44:10.679 --> 00:44:15.760
visit your attractions, if you roll
a six, you may return them from

665
00:44:15.760 --> 00:44:22.199
your graveyard to the battlefield. That's
pretty cool. So when we roll to

666
00:44:22.239 --> 00:44:24.440
do something with attractions, yes,
tell me, tell me, tell me.

667
00:44:24.519 --> 00:44:29.199
So you're visiting your attractions. The
beginning of your pre combat man phase,

668
00:44:29.480 --> 00:44:31.599
you roll a D six and that
and this is a visit ability.

669
00:44:31.719 --> 00:44:36.000
Yes, this is the visitability of
each attraction, and each of your attractions

670
00:44:36.000 --> 00:44:39.159
will have a visitability now, okay, as lit up on the little lighty

671
00:44:39.239 --> 00:44:43.000
up lights on the right hand side. You look at the text box,

672
00:44:43.039 --> 00:44:45.960
there's going to be some number of
circles that are lit up on all of

673
00:44:46.000 --> 00:44:51.360
them. Six is lit up,
and then some other number of other numbers.

674
00:44:51.400 --> 00:44:53.840
Sure, let's say you roll a
four. You then check all of

675
00:44:53.840 --> 00:44:59.519
your attractions that have a four lit
up on the side, and then those

676
00:44:59.559 --> 00:45:04.960
ability will all trigger. Okay,
and some manner of madness will happen at

677
00:45:04.960 --> 00:45:07.400
that point. And if you roll
a six, you can get upwards of

678
00:45:07.480 --> 00:45:10.159
ten different triggered abilities that all happen
at the same time. Yeah, okay,

679
00:45:10.239 --> 00:45:15.000
okay, So I would pick my
attractions based on like, I want

680
00:45:15.039 --> 00:45:19.599
these to trigger at this die roll
number. Correct. And here's the This

681
00:45:19.760 --> 00:45:23.559
is the tricky thing that I think
lots of people actually overlook or don't know

682
00:45:23.840 --> 00:45:30.599
or whatever. There's different printings for
each attraction. For example, the trash

683
00:45:30.679 --> 00:45:32.599
bin give it or read it,
that's the one that we're looking at right

684
00:45:32.639 --> 00:45:36.039
now, when you visit it,
you mill two cards, the return a

685
00:45:36.119 --> 00:45:38.320
card at random from your graveyard to
your hand. Okay, and this one

686
00:45:38.360 --> 00:45:43.239
that we're looking at physically on the
screen that triggers on a three or a

687
00:45:43.280 --> 00:45:45.760
six. Okay, Somewhere out there, maybe at my house, in one

688
00:45:45.800 --> 00:45:50.239
of my boxes of infinity, I'm
gonna have a trash bin that triggers on

689
00:45:50.280 --> 00:45:52.639
a two and a six, oh
or or a four and a six,

690
00:45:52.960 --> 00:45:58.719
because those they exist, they're not
all the same. Not every trash bin

691
00:45:58.880 --> 00:46:02.679
is three and six, Okay.
So you can build your attraction deck where

692
00:46:02.679 --> 00:46:07.159
they're gonna trigger on essentially whatever you
roll, you'll get something, or you

693
00:46:07.199 --> 00:46:12.519
can load up certain numbers, like, okay, if I roll a four,

694
00:46:12.679 --> 00:46:15.639
I'm gonna get shit. In the
case of mister House, we might

695
00:46:15.679 --> 00:46:19.280
want to load up on well,
I guess if we've got cards that say

696
00:46:19.440 --> 00:46:23.039
ignore the lowest result, we would
want to skew our attractions to not include

697
00:46:23.119 --> 00:46:29.159
ones and twos and threes precisely because
we want or things that say add one

698
00:46:29.239 --> 00:46:32.599
to your die roll, and then
we can add and have it be trash

699
00:46:32.639 --> 00:46:37.239
bin at four that triggers our mister
House and gets us a treasure and a

700
00:46:37.280 --> 00:46:38.599
guy and all the stuff. Right, So, yes, we could skew

701
00:46:38.639 --> 00:46:42.159
our deck and build it in such
a way. So you load up on

702
00:46:42.199 --> 00:46:45.480
four, five, six's in this
particular case, probably so then if you

703
00:46:45.559 --> 00:46:47.199
roll a two, you're not gonna
get shit. But if you roll a

704
00:46:47.280 --> 00:46:51.360
four, you're gonna get all kinds
of abilities triggering. Okay, and they

705
00:46:51.360 --> 00:46:53.920
can do all sorts of difference.
Let's say we've bounced and played a like

706
00:46:54.920 --> 00:46:59.440
ten things that care about attractions.
We get ten attractions from our commands on

707
00:46:59.440 --> 00:47:04.320
onto the battle, and we visit
an attraction, right, roll a die

708
00:47:04.480 --> 00:47:08.159
and and let's say it's a six. All every every one of our attractions

709
00:47:08.159 --> 00:47:09.880
is going to trigger, yes,
and then we just have to do all

710
00:47:09.880 --> 00:47:14.079
those triggers. Yes, holy shit. So let's tell you what these attractions

711
00:47:14.159 --> 00:47:15.320
do. Now, this isn't an
exhaustive list. There's a bunch of them

712
00:47:15.360 --> 00:47:19.239
that are not legal to play in
Commander. There's a bunch of them that

713
00:47:19.280 --> 00:47:21.920
aren't here. Here's the ones that
we're playing. We have trash been we

714
00:47:21.960 --> 00:47:24.679
talked about it already. We have
the swinging ship. If it's the first

715
00:47:24.719 --> 00:47:29.159
combat this turn, there's an additional
combat phase at the beginning of that combat

716
00:47:29.159 --> 00:47:31.000
phase on tap all creatures that attack
this turn. Well, that's pretty good.

717
00:47:32.280 --> 00:47:36.800
Storybook ride. Okay, you go
there. You exile the top X

718
00:47:36.840 --> 00:47:39.440
cards of your library, or X
is the number of attractions you have visited

719
00:47:39.480 --> 00:47:44.079
this turn, including this one.
You may play those cards this turn at

720
00:47:44.079 --> 00:47:46.400
the beginning of your next end step. If any of those cards remain exiled,

721
00:47:46.440 --> 00:47:50.760
put them on the bottom of your
library. Okay, roller coaster,

722
00:47:50.960 --> 00:47:52.079
Okay, creatures, you can stroll
over a plus two plus or to lend

723
00:47:52.119 --> 00:47:59.280
of turn. It's pretty good.
Pick a Beebel. So once you visited

724
00:47:59.280 --> 00:48:01.920
this attraction and you roll an additional
six sided die, then you put a

725
00:48:02.000 --> 00:48:07.159
number of luck counters on pick a
Biebel equal to the result and create a

726
00:48:07.159 --> 00:48:09.360
treasure token. God I hate.
Then if there are six or more luck

727
00:48:09.400 --> 00:48:13.760
counters on it, you claim the
prize, and the prize is create two

728
00:48:13.800 --> 00:48:17.760
treasure tokens. Then sacrifice pick a
Biebel and open an attraction. Oh so

729
00:48:17.840 --> 00:48:21.760
it kind of it self perpetuates,
and I have to get rid of this

730
00:48:21.760 --> 00:48:23.920
car. It recycles itself. Now
I'm not sure I hate this car.

731
00:48:24.159 --> 00:48:28.280
I don't know if they have their
own graveyard. And then you when you

732
00:48:28.360 --> 00:48:30.440
run out of attractions, you're out
of attractions, or if you shuffle them

733
00:48:30.480 --> 00:48:35.679
back in and then you go some
more like that. I've never managed to

734
00:48:36.239 --> 00:48:39.960
go that long. Because here's here's
a thing about when we'll talk about this

735
00:48:40.000 --> 00:48:45.719
in a bit. Attractions are usually
innocuous enough that unless you play an overloaded

736
00:48:45.800 --> 00:48:51.119
vandal Blast or a Shatterstorm, nobody
gives a shit about these. Okay.

737
00:48:51.239 --> 00:48:55.239
Rule seven one seven point six A. Each card owned by the same player

738
00:48:55.280 --> 00:49:00.079
that has been put into the command
zone this way, I assume it's referring

739
00:49:00.079 --> 00:49:05.679
to blah blah blah okay is kept
in a single face up pile separate from

740
00:49:05.719 --> 00:49:12.039
that player's attraction deck. The pile
is informally referred to as that player's junkyard.

741
00:49:12.119 --> 00:49:14.719
Yeah, I like that. The
pile is not its own zone.

742
00:49:14.800 --> 00:49:17.679
So these would go back, they
would be exiled, go to the go

743
00:49:17.719 --> 00:49:22.159
to, They go to card Hell. Who even cares information? Booth is

744
00:49:22.199 --> 00:49:24.639
the next one you visit it you
draw card Hall of Mirrors. When you

745
00:49:24.760 --> 00:49:29.800
visit it, you choose target creature
you control. Each other creature you control

746
00:49:29.840 --> 00:49:32.400
becomes a copy of that creature until
end of turn. Except it isn't legendary.

747
00:49:32.400 --> 00:49:36.199
If the chosen creature is like,
oh, ancient bronze dragon. Yes,

748
00:49:36.320 --> 00:49:39.039
yes, correct, Ferris wheel.
You visit that one, choose target

749
00:49:39.039 --> 00:49:44.239
creature that hasn't been phased out with
Ferris wheel. That creature phases out until

750
00:49:44.239 --> 00:49:47.239
we roll a three or less.
While rolling to visit our attraction. Oh

751
00:49:47.280 --> 00:49:52.639
Man gives me Jumanji vibes. That
one is That card is nuts is good?

752
00:49:52.760 --> 00:49:55.159
Yes, good in the nuts way, nuts in a good way.

753
00:49:55.280 --> 00:49:58.599
Yes. Well, we have a
card in here that basically makes it so

754
00:49:58.639 --> 00:50:02.159
you never roll a three, So
every time you visit it, you exile

755
00:50:02.199 --> 00:50:08.079
the creature forever. That's pretty good. Period bounce chamber, return a creature

756
00:50:08.119 --> 00:50:12.920
you don't control with the lowest toughness
among creatures you could you don't control to

757
00:50:12.960 --> 00:50:15.920
its owner's hand. Okay, so
you bounce a thing and the last one

758
00:50:15.920 --> 00:50:19.000
is balloon stand. When you visit
you choose one. You make a one

759
00:50:19.039 --> 00:50:22.719
to one red balloon creature token with
flying, or you can sack a balloon

760
00:50:22.000 --> 00:50:25.039
and target creature against flying into lend
of turn. Jesus Christ. Now,

761
00:50:25.440 --> 00:50:30.599
my complaint, having played against an
attractions deck is get an attraction and then

762
00:50:30.679 --> 00:50:35.639
have to do the thing or roll
the die and then have to do all

763
00:50:35.679 --> 00:50:37.960
of the things, all the things, all the things, all the things.

764
00:50:37.440 --> 00:50:40.239
What I say on here all the
time and what I've said on Commander

765
00:50:40.239 --> 00:50:43.639
ad Populum all the time is if
you have a deck like this that is

766
00:50:43.760 --> 00:50:49.920
very fiddly, dirtily counters, tokens, dice rolling practice, have a system

767
00:50:49.960 --> 00:50:52.920
that you that you know where all
your stuff is, have them ready to

768
00:50:52.960 --> 00:50:55.039
go, and be efficient with it
as to not waste players time. Yes,

769
00:50:55.119 --> 00:51:00.480
because what's your experience with attractions?
I have played against three or four

770
00:51:00.559 --> 00:51:07.480
separate attractions decks and all of them
are dirtily triggery nightmares. Yes, and

771
00:51:08.280 --> 00:51:14.840
they just they take so long and
in a lot of cases they don't really

772
00:51:15.159 --> 00:51:19.960
do anything. Ah, Like,
let's if we hit all ten of these

773
00:51:20.000 --> 00:51:22.679
things, what are you actually doing. You're putting two cards from your graveyard

774
00:51:22.719 --> 00:51:25.599
back in hand. You're exiling a
creature, You're drawing a card. Yes,

775
00:51:25.960 --> 00:51:30.280
that's it, maybe making it,
maybe attacking, maybe maybe in your

776
00:51:30.320 --> 00:51:34.320
guys a buff like maybe you'll attack
more than once. But like for the

777
00:51:34.320 --> 00:51:37.639
most part, you're not really doing
anything. But you gotta roll the dice.

778
00:51:37.679 --> 00:51:39.079
You gonna check all your attractions.
You gotta apply the things, gotta

779
00:51:39.119 --> 00:51:42.840
pick targets. Well, you know
what I think. I think more than

780
00:51:42.880 --> 00:51:45.480
that is very rarely in games.
Are you going to have all ten of

781
00:51:45.480 --> 00:51:47.719
them? Yee? If I can
get all ten of them and then get

782
00:51:47.719 --> 00:51:52.920
a couple combats off like bang bang, probably the game's gonna end within a

783
00:51:52.000 --> 00:51:57.000
turn or so. Like this one
is trickier because it doesn't make attractions as

784
00:51:57.039 --> 00:52:00.719
often as an attraction deck does.
If there was some bounce in here,

785
00:52:00.960 --> 00:52:02.679
like if we didn't lean into the
bottle heads for example. Yes, and

786
00:52:02.719 --> 00:52:07.800
we put like flicker effects in.
Oh yeah, the flicker effects to get

787
00:52:07.840 --> 00:52:10.480
your attraction creatures out. End of
turn, you just make more attractions.

788
00:52:10.719 --> 00:52:14.159
Yeah, it becomes a nightmare,
it really does. Okay, Well,

789
00:52:14.199 --> 00:52:16.760
hey that's the deck, right,
there's two more cards actually be missed.

790
00:52:16.800 --> 00:52:21.599
Oh what do we do? There's
ancient brass Dragon. That's the seven to

791
00:52:21.719 --> 00:52:24.039
six for seven flying Dragon. When
it attacks, you roll the D twenty.

792
00:52:24.360 --> 00:52:29.679
Then you can return any number of
creatures with total man of value x

793
00:52:29.840 --> 00:52:35.159
or less from graveyards into plan under
your control. That's pretty good. That's

794
00:52:35.800 --> 00:52:38.239
very good, and one of my
personal favorite cards. I have discarded my

795
00:52:38.280 --> 00:52:43.159
hand to this many times. The
Deck of Many Things. Ooh, you

796
00:52:43.280 --> 00:52:45.719
give it a read. You roll
the d twenty, then you subtract the

797
00:52:45.840 --> 00:52:51.559
number of cards from your hand from
the results from the result. Then,

798
00:52:52.400 --> 00:52:57.639
if the result is less than zero, you discard your hand. If the

799
00:52:57.639 --> 00:53:00.400
result is one to nine, you
return a card at random from your graveyard

800
00:53:00.400 --> 00:53:02.960
to your hand. Ten to nineteen, you draw two cards twenty And this

801
00:53:04.039 --> 00:53:07.320
is this is cool. You put
a creature card from any graveyard into play

802
00:53:07.360 --> 00:53:12.880
under your control, and when that
creature dies, its owner loses the game.

803
00:53:13.039 --> 00:53:19.119
Oh yes, I got a Secura
tribeilder with it one time. Oh

804
00:53:19.199 --> 00:53:21.960
you immediately sacked. I had just
sacked it for a land and killed the

805
00:53:22.000 --> 00:53:24.400
guy. It was so good.
So man, Okay, that's the deck.

806
00:53:24.519 --> 00:53:28.199
That's the whole deck. Let's move
into strengths and weaknesses. Yes,

807
00:53:28.239 --> 00:53:30.519
I'm gonna talk. I have a
strength, real, I have a doing

808
00:53:30.519 --> 00:53:34.840
super good strength because I play I
have played two different dice rolling decks.

809
00:53:34.880 --> 00:53:36.840
Yes, more in the way.
He had a dice theme for a while,

810
00:53:37.119 --> 00:53:40.000
and I still have my Dice Dragon's
Treasures deck. And you've played against

811
00:53:40.239 --> 00:53:44.719
attraction decks of plenty, Yes,
I've never played attractions myself. But I

812
00:53:44.719 --> 00:53:50.079
had played dice rolling, dice rolling
people like in my experience, I think

813
00:53:50.119 --> 00:53:53.880
those games of chance incorporated into the
Magic rule set are actually very fun.

814
00:53:54.000 --> 00:53:58.159
I think people do enjoy them,
Like when you play your seven manna.

815
00:53:58.679 --> 00:54:02.320
Maybe it's a sweet for all the
creatures or maybe it's not. Oh dude,

816
00:54:02.440 --> 00:54:05.199
it's like, okay, at piece
seven man o, Okay, what

817
00:54:05.239 --> 00:54:07.440
do you do. I'm gonna roll
two d twelves and then we'll see what

818
00:54:07.480 --> 00:54:09.440
I do. And you roll like
a three and a one, it's well,

819
00:54:10.880 --> 00:54:14.840
well, shit, three doesn't kill
anythings. That for my guys,

820
00:54:15.440 --> 00:54:19.840
swall make three treasures until one to
everything for seven. I'm gonna it's fun.

821
00:54:19.880 --> 00:54:22.239
I'm gonna build on this. I'm
gonna build on this with you can

822
00:54:22.320 --> 00:54:28.239
throw strategy out the window, and
that could be a strength. It's fine,

823
00:54:28.320 --> 00:54:30.440
right, Like, it's non discriminate, it's die rolling, coin flipping,

824
00:54:30.559 --> 00:54:35.480
cascading. All of these are the
same game of chance within the Magic

825
00:54:35.559 --> 00:54:37.920
rules set. And it's like,
hey, I put the card on my

826
00:54:37.960 --> 00:54:42.039
deck, but other than that,
I didn't pick the target. The dice

827
00:54:42.079 --> 00:54:44.639
did or the cascade did, right, and you're not and you can't like

828
00:54:44.760 --> 00:54:49.039
with cascade and you can load your
deck to do certain things. Yeah,

829
00:54:49.079 --> 00:54:52.280
where with dice, well you can't. You can't make this just work all

830
00:54:52.320 --> 00:54:57.639
the time. You rot you could
go one hundred percent of a game and

831
00:54:57.679 --> 00:55:01.119
not make a single robot. You're
also you could do that, and why

832
00:55:01.519 --> 00:55:05.920
you could? I love that that
exists in the game. But can you

833
00:55:05.960 --> 00:55:09.599
imagine the deck as built, if
it's functioning properly, could do nothing.

834
00:55:09.840 --> 00:55:14.519
I have to go back. I
have to go back to my clown car

835
00:55:14.559 --> 00:55:20.960
example, when I cascaded from a
five drop first first flip into a like

836
00:55:21.000 --> 00:55:24.719
an X drop clown car, and
everybody just like fell off their chairs.

837
00:55:24.800 --> 00:55:29.079
It was like they got psyched out
in Basketball the movie. They just fell

838
00:55:29.079 --> 00:55:31.920
over, right, It's like it
was like an anime when people fall over

839
00:55:31.920 --> 00:55:37.960
when something bad happens. Oh man, okay, so complete strength die rolling

840
00:55:37.719 --> 00:55:43.960
and and to incorporate that into like
what would be your win con with attractions,

841
00:55:43.800 --> 00:55:45.480
it takes away some of the dirtleness, right, and it's fun for

842
00:55:45.559 --> 00:55:51.559
everyone. We have to like people
enjoy the let's see what we do like

843
00:55:51.599 --> 00:55:54.199
people. It's like watching people play
craps in Vegas. It's literally Vegas.

844
00:55:54.239 --> 00:55:59.480
That's what the character is from people
are having fun. So that's a big

845
00:55:59.519 --> 00:56:01.119
strength. Let's talk about that a
little bit. Okay, So it's the

846
00:56:01.159 --> 00:56:06.440
new hotness, it's from Fallout,
it's the Vegas die rolling deck. What

847
00:56:06.599 --> 00:56:12.440
this does is give the die rolling
deck access to an additional color because it

848
00:56:12.519 --> 00:56:15.840
used to be it used to be
wiy die roll guy. It gives you

849
00:56:16.280 --> 00:56:22.360
access to white and black. Yes, where before what's his name? While

850
00:56:22.519 --> 00:56:24.039
well, oh, I guess you
got a background. You get a background,

851
00:56:24.159 --> 00:56:29.880
Wild Blade of Frontiers. You get
a background, so you can pick

852
00:56:29.920 --> 00:56:34.360
whatever color, right, But this
gives you three colors. And there's no

853
00:56:34.400 --> 00:56:37.199
two color backgrounds, right, so
it gives you three colors into die rolling

854
00:56:38.239 --> 00:56:45.599
now flipping over to the weaknesses practice
dirtle attractions notwithstanding, right, remember when

855
00:56:45.639 --> 00:56:47.280
I said it throws strategy out the
window. I kind of want to build

856
00:56:47.320 --> 00:56:50.920
this now. Yeah, I knew
that you might. I kind of do.

857
00:56:51.000 --> 00:56:52.480
I was excited before and now I
kind of want to build you that

858
00:56:52.519 --> 00:56:57.000
you might. Throwing strategy out the
window isn't going to be for everybody.

859
00:56:57.079 --> 00:57:00.159
No, and specifically, this is
not a chaos No, it isn't.

860
00:57:00.320 --> 00:57:05.280
And I know there's going to be
more people that are reverse to chaos decks

861
00:57:05.320 --> 00:57:07.920
than to this deck. But this
deck is going to be one that is

862
00:57:08.000 --> 00:57:12.559
going to be challenging for some opponents
to sit across from. Sure, they

863
00:57:12.639 --> 00:57:15.920
don't like the die rolling mentality.
Oh I don't know who to a deck.

864
00:57:15.000 --> 00:57:20.559
I'm going to roll a D six
and even right, some people don't

865
00:57:20.639 --> 00:57:22.440
like that. Sure, some people
aren't gonna want to sit and have you

866
00:57:22.519 --> 00:57:27.480
fiddle with your ten attractions for a
five or ten minute turn. But here's

867
00:57:27.519 --> 00:57:32.159
the thing, because all those attraction
creatures suck. They all suck. So

868
00:57:32.199 --> 00:57:37.599
here's something that you can do.
Cut them and put in better creatures or

869
00:57:37.719 --> 00:57:42.800
more die rolling stuff because that does
exist. Just play that. Or you

870
00:57:42.800 --> 00:57:46.199
could play some traditional cards that are
just good. You could put in a

871
00:57:46.440 --> 00:57:51.440
chaos warp. Oh you're a soul
ring, you know what? You know?

872
00:57:51.480 --> 00:57:57.639
What's another another game of chance in
commander, tell me clash. You

873
00:57:57.679 --> 00:58:00.679
can put class cards in there,
cards clash calrds. I would play clash

874
00:58:00.719 --> 00:58:04.199
cards in this deck. You got
some seven drops. You could make a

875
00:58:04.239 --> 00:58:07.679
run. Could we could make a
run doing you could clash in the big

876
00:58:07.760 --> 00:58:12.159
leagues? Yeah we could, Oh
yeah we could so fun. Yes,

877
00:58:12.280 --> 00:58:14.880
I actually kind of want you to
build this now. Because I know that

878
00:58:14.880 --> 00:58:16.159
you have all the die rolling cards. Oait, I got it. I

879
00:58:16.159 --> 00:58:20.559
think I have literally every card in
this I don't want that. And I

880
00:58:20.599 --> 00:58:23.159
could build this last Weekness last Weekness. I don't want to run over time

881
00:58:23.199 --> 00:58:27.360
too much for editor show. But
Last Weekness is for such a kooky,

882
00:58:28.039 --> 00:58:32.360
weird memei type thing like attractions and
die rollings, especially when you combine them.

883
00:58:32.519 --> 00:58:36.599
Yes, this mother ass deck,
it's like eight hundred and eighty dollars,

884
00:58:36.639 --> 00:58:39.400
not budget six. Three hundred of
that is the man of Base,

885
00:58:39.480 --> 00:58:43.760
which is very stout. It plays
shocks, it plays fetches, Yes,

886
00:58:43.800 --> 00:58:46.199
plays everything you would want. Yes, in one of these decks there are

887
00:58:46.239 --> 00:58:51.480
some fancy printings of St. Chris
Bones has foils and secret layer printings and

888
00:58:51.519 --> 00:58:53.440
stuff in here. So like I
took off one hundred dollars off the budget

889
00:58:53.639 --> 00:59:00.119
just when we switch from uh secret
layers and foils to regular and then and

890
00:59:00.239 --> 00:59:06.400
I took out the five most expensive
lands are one hundred dollars. Sure,

891
00:59:06.480 --> 00:59:10.639
and those are like fetches and shocks. Sure. The three Ancient Dragons,

892
00:59:10.679 --> 00:59:15.480
now they are the most powerful three
cards in the deck by a lot.

893
00:59:15.639 --> 00:59:20.639
But if you want to lean into
the attraction, going flicker, bounce,

894
00:59:20.719 --> 00:59:23.400
and or die rolling portions of the
strategy. You could save yourself one hundred

895
00:59:23.440 --> 00:59:28.360
and twenty five more dollars. Or
you could just hate money and not have

896
00:59:28.440 --> 00:59:31.760
your friends hate you. Yes,
that's better. You could go to Fusion

897
00:59:31.760 --> 00:59:36.719
Gaming Online dot com you ceco Summer
promo code to get a discount hour talking.

898
00:59:36.920 --> 00:59:39.320
See do that if you did those
three things, so like the five

899
00:59:39.360 --> 00:59:44.840
most expensive lands, the three most
expensive dragons, and switch to regular versions

900
00:59:44.880 --> 00:59:47.280
of everything. Yep, you're gonna
save three hundred and twenty five dollars.

901
00:59:47.320 --> 00:59:51.199
That's pretty good. And your deck
is still five hundred and fifty. Yes.

902
00:59:52.960 --> 00:59:57.559
Sometimes when you play the best versions
of stuff and or this deck is

903
00:59:57.599 --> 01:00:00.480
doing both the only versions of stuff. Like we talked about that deck of

904
01:00:00.519 --> 01:00:04.480
Many Things. When you read it, man, this card isn't very good.

905
01:00:04.519 --> 01:00:07.079
It's still seven bucks, yes,
right, see there are twenty two

906
01:00:07.159 --> 01:00:10.280
lands in this deck that are greater
than five dollars. Yes, and that

907
01:00:10.360 --> 01:00:15.039
adds up right, like one hundred
cards at two three bucks apiece. Reckless

908
01:00:15.079 --> 01:00:20.079
fire Weaver is a common. It's
two dollars, gets adlets. Yogmath's Prayer

909
01:00:20.199 --> 01:00:23.039
is like thirty dollars or twenty four
dollars. Yeah, like there's just randomly

910
01:00:23.079 --> 01:00:27.519
expensive cards in here. They add
up. You would you would have to

911
01:00:28.159 --> 01:00:35.119
find a way to still incorporate the
strategy because the die rolling and attraction cards

912
01:00:35.119 --> 01:00:37.920
are the cheap part of the deck. Yes, how do we maintain a

913
01:00:37.119 --> 01:00:45.039
like a consistent level of power without
going to the ancient dragons and some of

914
01:00:45.079 --> 01:00:50.880
the more expensive card draw like gigs. I feel like Chris Bones kind of

915
01:00:50.920 --> 01:00:55.320
had my deck building philosophy when I'm
gonna do something that's just shitty, like

916
01:00:55.719 --> 01:01:00.360
this deck is doing something that's kind
of shitty. Yes, you serve round

917
01:01:00.360 --> 01:01:06.199
it with things that are good to
kind of supercharge your shit plan. Bro,

918
01:01:06.599 --> 01:01:09.880
have you heard about my my Marvel
Deep Operative Octopus guide deck? Yes,

919
01:01:10.119 --> 01:01:14.239
cheaper, creepy. That's how you
do it. Clash with your opponent

920
01:01:14.320 --> 01:01:17.599
and clash into extra turn cards.
Let us know in the comments if you

921
01:01:17.639 --> 01:01:23.039
want to hear about that deck.
Monoblue extra turns. I'm sure that's the

922
01:01:23.039 --> 01:01:29.159
most CEO thing we could do it. It's demeir oh even better. So

923
01:01:29.159 --> 01:01:34.119
I've got a couple of tutors in
there even better. Good, let me

924
01:01:34.159 --> 01:01:37.039
know. But that's the whole deck. I think it's lots of fun.

925
01:01:37.079 --> 01:01:40.840
And I would like to pilot this
deck and I would like to play across

926
01:01:40.880 --> 01:01:45.840
from it when somebody else plays it, because I love dice rolling as a

927
01:01:45.880 --> 01:01:51.239
mechanic. And the only people around
are local that plays it played attractions and

928
01:01:51.280 --> 01:01:57.400
they're really really going hard into attractions, so they're dirtily and not as much

929
01:01:57.440 --> 01:02:00.280
fun to play against because just getting
to their main phase takes twenty minutes.

930
01:02:00.840 --> 01:02:05.320
Yeah, and it's just fuck that. But I love rolling dice. Other

931
01:02:05.320 --> 01:02:07.480
people like when you roll dice and
do stuff to see what's happening. Everybody

932
01:02:07.519 --> 01:02:09.840
likes that kind of stuff, So
good on you, Chris Bones. And

933
01:02:09.880 --> 01:02:15.519
if this doesn't sound fun for you, give it a chance, because I'll

934
01:02:15.559 --> 01:02:19.360
bet you you'll have a good time
because so is everybody else. And that

935
01:02:19.559 --> 01:02:23.760
ain't nothing. So that's a deck. That's the deck. That's this deck,

936
01:02:23.800 --> 01:02:27.719
and that's it for another episode of
the show. Thank you very much

937
01:02:27.800 --> 01:02:30.079
to Fusion Gaming online dot com.
They are your source for all your gaming

938
01:02:30.119 --> 01:02:34.960
needs. You can still use for
the next couple of weeks SESO Summer save

939
01:02:35.000 --> 01:02:38.800
yourself some money on anything gaming related
your little heart desires, yes, sir.

940
01:02:39.320 --> 01:02:42.880
Also you can check out pile of
bones brewing coal. They are the

941
01:02:42.880 --> 01:02:45.360
second coolest thing to come out of
Regina and the official beer sponsor for c

942
01:02:45.559 --> 01:02:50.280
CEO Sidewalk Slam Season two. Oh, I didn't mention the deal of the

943
01:02:50.280 --> 01:02:52.000
week co Matter cook Oat Store.
Well there it's still sticker packs. I

944
01:02:52.039 --> 01:02:54.480
haven't changed it. Sticker packs.
You buy a pack, you're gonna get

945
01:02:54.480 --> 01:02:57.800
all the new stickers. You're gonna
get a discount. Man, stickers are

946
01:02:57.800 --> 01:02:59.800
so cool. Yeah, there you
go, stick them on deck boxes,

947
01:02:59.840 --> 01:03:01.639
tolets, everything. I went to
the bar the other day there was a

948
01:03:01.719 --> 01:03:06.320
Cecio sticker on the wall. Very
good, very exciting. Make that happen

949
01:03:06.320 --> 01:03:08.559
in your town as well. We
wouldn't be here without any of you guys

950
01:03:08.559 --> 01:03:10.840
and all of your support. So
thank you so much for joining us,

951
01:03:10.880 --> 01:03:16.159
and we're gonna see you back next
week for another very exciting episode of Commander

952
01:03:16.440 --> 01:03:21.840
Cookout Podcast. Get our theme song.

