WEBVTT

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Mmmmm. The time is now.
The place Los Angeles, California. The

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me Jeff Gersman from giant bomb dot
com. Hello, welcome. The day

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one of the E three twenty sixteen
is complete in the bag. Two more

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to go, but we are here
tonight for the next several hours. I

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am starting off with the editors,
the people of giant bomb dot com.

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Brad Shoemaker's here. Look, hello, Hi, Dan record. I love

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Austin Walker down there, Austin borrow
any carvel on the back. Thank you

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calling me a person. I appreciate
that. Yeah, video, yeah,

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video. I'm sitting here, I'm
saying that that's your E three title of

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Like, are you an editor?
Yes, yeah, yeah, definitely let

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me into this thing. Yeah,
exactly. You know, I don't I

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don't involve. I don't know that
those terms curry as much favor as they

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used to around here. At the
fair point, I'm an influence. We're

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influencers. What I see to see, we're wind fluencers. WHOA, that's

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pretty good. Huh pinfluencer it's I
you're bowling influencer. We did not have

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our own entrance at the Microsoft No, no, we not. We did

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not the influencers did, but we
did not. All right, So,

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hey, E three happened, We
saw some games. We did. So

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before we get some guests in here
and talk about let's talk to them about

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stuff. Why don't we talk to
you guys about things now? Alleged of

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Zelda, Breath of the Wind.
Uh, you guys saw Breath of the

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Wild. Breath of the Wild.
The thread of the Wind would be a

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good name. There's already wind waker. Yeah, wocome now a legends okay,

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one of the best, one of
the best. Okay, one of

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the best, one of the best. You could make the argument, you

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could make the argument, would I
would entertain it? Top top five dinner

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Alive's your favorite links that are dead
alive? All right, I'm so good

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getting where you got it. That's
Scott. Oh. So you guys played

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that. You recorded a separate thing
that we'll go up not long after that,

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so we we don't maybe we won't
go into too much depth here,

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A big long thing. It's like
a sixteen minute things long giant. Yeah.

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Yeah, we sat down on the
floor and as long as the Thrones

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cast check this out. You want
to hear about the state of E three

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we sat down on the show floor
and recorded this thing. Yeah, there

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was so much empty space on the
edge of the West Hall E three is

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crazy. Whether it used to be
an activision booth. It was empty and

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quiet enough that we could sit down
on the show floor and record and record

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a podcast. It's near the t
mobile booth. It was near the like

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exit to the like food truck Corp. But it's just it's a ghost town.

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It's real weird here this year.
It seems like like a lot of

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space between booths, Like the walk
ways between booths really tried to like kind

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of stretch things out, but they're
still like at the edge of this it's

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like there's just nothing here. There's
just not as many people. Yeah,

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not as many people there booths.
It's it's weird, Like it's kind of

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nice, yeah, but you know
it's yes, that's uh, you know.

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I everyone I talked to I kind
of said like, oh, how's

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the show going, you know,
and and the show just started. But

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still people were just like, yeah, I don't know why I'm here showing

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gay Like it was like a lot
of people from publicers going and I was

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like, man, okay, Like
I tried not to prompt them and say

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like this is bad, right,
and they were just like this seems weird

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and maybe I don't know that this
is gonna happen like this or the show,

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like give it a couple of years, the show was gonna look completely

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different. I walked both halls before
the doors. I would just kind of

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get the lay of the land,
and I felt like I had missed some

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giant chunks, like there's some like
something kench a hall or feel like there

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were huge things that I was missing
yea. And it's like, oh wait,

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no, there's just no giant activation
or a or anything. The Nintendo

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booth is fucking rack. Yeah,
it is really nice. It's like Disneyland

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Amusement, right, set this up. So they take they take this into

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like close my eyes. You just
you can wait on the line. You

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wait on the line, and they
let us into the theater. We're in

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a theater. We watched basically the
trailer they showed for the Breath of the

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Wild, right, Uh, then
the projector that's showing the theater. You're

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forgetting the like whole like theatrical intro
from that Girl you want to It was.

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It was a lot of like you
know theater, high school theater,

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someone you know awakened to the wind
players be ready. Yeah, you're a

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lot into the world of the legend
of Zelda. Right and then all right,

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so they show the trailer and then
the all in the projector. A

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stone door opens as the projector screen
goes up and reveals the booth behind.

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It's being Disneyland. On the screen
is the same thing as what has been

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built behind the screen, so as
the screen rises, it look like seamlessly

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meshes with the stone wall. The
door opens there, and then you walk

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through a tunnel into the booth,
which is decked out in trees and the

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forest and whatever guard towers. I
wouldn't guard there with moblings up there.

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Didn't have you walk that are sent
to where you are that like lightning go

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off. Yeah we didn't, we
didn't. We didn't. We didn't have

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time to see much of it.
But they're supposed to be like animatronic shit

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in there. It's chucky cheese and
this is what it's a day night cycle

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in the EXPERI this smell like this, smell like the happiness joy okay,

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smell like Redmond, Washington. Then
we planes, although it was okay,

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it was really come on, you
were it's neat. Yeah, it's real,

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it sounds cool. Yeah, there
are things that are weird about it,

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and you're gonna have to get used
to like control scheme stuff because Nintendo

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always just fucked zero control scheme stuff. Not bad control stuff here, Nintendo

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always just kind of says fuck you
to the conventions of like control methods or

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you know, layouts and stuff like
that. So, like, a,

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which is the bottom one is dash? And why which is the top one

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is jump? So at one point
I wanted to run and try to jump

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and get on this plateau thing one
would be b on a Nintendo right,

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okay, okay, so right next
to the side, yeah, spring and

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remember that. Okay, And so
I had to do this like claw thing

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to do a run jump, But
like, I don't even know if that's

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the type of game where you need
to do that, right, because that

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was totally not the right way to
get to those treasure chests anyway. So

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yeah, just pause it and select
codfish and then everything's okay, Yeah,

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it'll be right up and just easy
to understand. Okay, A right,

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trigger, there was totally a moment
where I got to the top of a

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tower and it went to my map
screen and a much icon showed up and

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it said regional map extended. H
oh yeah, it said that on the

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screen like that. I mean,
you've got a tablet in a Zelda game.

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That's already weird. Yeah, he's
getting Android. Yeah, yeah,

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I saw the interface of that.
It's not We mentioned this in the thing

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he jumped off the towler in the
podcast and reg dond he died, just

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get sucked up and rolls down a
hill, lifeless corps bouncing down the hill

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into someone. It was you shouldn't
have seen. It was weirdly disturbed,

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weirdly un Zelda like about that.
Anyone'd be like, oh, the Bill's

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not supposed to do that, So
I think, make that noise and it

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seems really laughs and you hold in
these Yeah, it seemed really cool.

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But it does that thing that nintoo
e three demos have been doing forever of

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having an invisible timer running. And
then it was fifteen minutes and when you

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hit it, it just thanks for
playing and interrupts whatever you're in the middle

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of. And that was just not
enough time to grapple with, like the

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systems on systems that existed because there's
cooking and crafting. There's like that temperature

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meter affects you. Like I went
to I ran across the map to a

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snowy area and they were like and
they were like, don't go in there

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until you put on your green tunic. And I went in there and the

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description on the green tunic straight up
said cold resistance on it. So I

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put that on and then I could
go in there without taking down. There

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was like some hot food you could
eat that would also keep you warm in

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those situations, spicy meat. The
one of the things that I heard going

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around is that like they're going to
different sites and showing every site like a

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different unique item or something. And
the one that that Chris Waters was telling

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me about was like a fire rod
and it's basically just a torch that never

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goes that never goes out and never
need to replace. And that got me

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thinking about like the survival mechanisms and
like the fact that things break means that

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like you just get a thing that
doesn't break and that's super magical basically.

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Yeah, and that's really interesting.
Yeah, with any of your swords or

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weapons or whatever. I was just
kind of messing around the controls. You

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can just throw it at a thing. And when I realized that I threw

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my main sword, I thought like, oh cool this it do like a

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boomerang thing and come back. But
it just dunked off the guy's head and

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fell in some tall grass and I
had to go like find my sword and

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pick it up. You can just
lose your sword that way. Yeah,

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that's cool real life. Yeah,
so you guys all have more on that.

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Yeah, I'm gonna try to get
that after this, after we're done

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here. So I went and checked
out titan Fall two yea, and Austin

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did as well. Yeah, he
snuck into E A play. I felt

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like I snuck into even though I
was on the list. Like that whole

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thing felt like this week was like
the state of E three. It's like,

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on one hand, it's this huge
space, was like a giant.

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Yes, it has its own thing
going on, and I think today's last

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day for it. Yeah uh,
and then they are showing it's just it's

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battlefield titan Fall and the three sports
games uh, FIFA, NHL, and

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Madden, and then they're running a
Madden turnament. Anyway, I went over

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to that thing and they had like
a little red carpet there and it's like

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play all this other stuff and they're
blasting electronic music. Yes, definitely,

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and that thing was empty. Yeah, like it was weird. Like it

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was really good if you were there
and you wanted to play a lot of

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titan Fall, because you could stand
in line to play titan Fall and then

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go all right, I'm gonna walk
back around and play more titans have amusement

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part. So basically what I did, Yeah, yeah, I played it

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once and then I was like,
okay, I'm gonna go I played it

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twice. Smart because that game seems
real good. Game seems real cool.

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It was grappling, grappling, that's
really good. Yes, multiplayer the load

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people inten at a time, or
however many people it is to play.

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Yeah, one map, one mode, and mode is called Bounty. It's

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like a captured and control point thing, but instead of just like being in

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the point, it's about killing NPCs
that are in that point or getting killed

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in general. I think anything in
that point progress as your meter until you

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control that point and then it spawns
in like a super boss. Like in

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this case, it was super tight
and basically and over gets the kill and

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then like like gets on that tighten
or finishes it. Yeah, it's like

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you have to point. You have
to like doom the titan and then mount

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it and take it to claim the
bounty or do the execution in a tight

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Oh. Right, reminds me that
Halo thing was it war Zone where they

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would drop the super powerful things.
That's it's very similar to it. But

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a man, that game feels good. Grappling hook, you know, like

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you know you about like jumping on
a titan in Old Titan Fall, like

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you had to get up on a
building first and kind of land on it.

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You had to kind of position you
you could get going and double jump

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and kind of get on it sometimes. But the grappling hook, you just

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grapple it. You can grapple yourself
into your own Titan and their animations for

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that. You can grapple the rodeo
and a Titan is now a multi step

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process, like you kind of pull
the thing off and fly off and if

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you get back on to finish it. If you fly off every time,

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yeah, this's like can't animate.
Yeah, but the thing that you do

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is you're grabbing like a battery from
it when you come on. Ye and

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you can't use that battery to boost
your own titan friends titans? So do

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you still do the shooting into the
stuff? Back on? You just back

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on in there an open hole and
then you throw right okay and take it

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out that way, and that's that's
real good too. So when you when

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you use the grappling hook, does
it automatically really you win? Yeah?

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It can because if you hold the
button down, is it not some of

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that some of the footage that they
showed made it look like there was a

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swinging expect So this is the thing's
like, So I've been playing a lot

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of Overwatch. This is not Widowmakers
grappling hook of like hook zip. Yeah,

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because what you can do and what
I did a couple of times it

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was like I'm running, I do
a double jump up. There's a titan

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here, like in front of me, where there's lights in front of me,

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you're running towards it. I do
a double jump up. I hook

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onto this like big tower here and
then swing around the back of the tower.

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Because it's just it's a grappling hook. It's a line that you're on

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and so it's shooting you up,
shooting me up. Unless I like double

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jump and like move towards it.
It can be a thing that just gets

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you up to a place, so
it's not like the Batman like the Arkham

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thing where just no, it's not
by default, but it can't be,

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but yeah, it'll sort of do
that. And then like, so I

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was jumping onto doomed enemy titans with
the grappling hook, getting up on there

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and then immediately launching off, and
when you jump off of a titan you

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seem to get a boost, so
it was like this really good way to

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just go fuck it. I'm getting
in the air and then you're like and

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then I'm landing on another titan and
doing the same thing. Like there's some

204
00:12:41.919 --> 00:12:45.320
really cool mobility stuff. I never
felt like I didn't know what I was

205
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doing, like, and that's the
thing with something that feels so analog against

206
00:12:48.399 --> 00:12:50.120
the way the grappling hook works,
It's like it was never like, oh,

207
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I really love it. I could
just get up there really quick.

208
00:12:52.600 --> 00:12:54.480
I was able to do that.
Or if I was like, oh I

209
00:12:54.480 --> 00:12:58.679
want to do something weird and like
catch here and then swing into this open

210
00:12:58.720 --> 00:13:01.879
window, I could do that.
It felt really natural. The movement feels

211
00:13:01.000 --> 00:13:05.440
so goodby felt so good, and
the last one like that's so cool they

212
00:13:05.440 --> 00:13:07.519
hate Yeah, yeah, but you
can always make it better. And the

213
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grappling hook is is a load out
item, so you don't have to take

214
00:13:09.919 --> 00:13:16.279
it, but you can't like trip
a titan or something like that. It's

215
00:13:16.559 --> 00:13:20.720
it's not like made to like running
out. I don't know, I bet

216
00:13:20.799 --> 00:13:26.639
not scorpion people though, right,
yeah. Yeah. The other abilities were

217
00:13:26.679 --> 00:13:31.360
like send out a hollow clone of
you or like do a thing that pulses

218
00:13:31.360 --> 00:13:33.159
and ask people to the map,
which like, okay, you don't want

219
00:13:33.159 --> 00:13:37.639
to grappling hook, I guess why
wouldn't just take The Titans are also feel

220
00:13:39.039 --> 00:13:41.200
really interesting. They're only two,
they're going to be six in the full

221
00:13:41.240 --> 00:13:46.840
game. They have like unique abilities
beyond just like having form like a speed

222
00:13:46.879 --> 00:13:50.000
core or damage core. Now it's
like laser cannon coal yeah, and that's

223
00:13:50.000 --> 00:13:52.879
just like, oh, you're fucking
dead. I got a big chest laser

224
00:13:52.919 --> 00:13:56.919
and it feels really powerful and good
when it's like it's like three laser beams

225
00:13:56.960 --> 00:14:00.559
converge and then it's like yeah.
And they kept the on that titan they

226
00:14:00.559 --> 00:14:03.039
had they had preconfigured loadouts there,
so on that Titan, it also had

227
00:14:03.039 --> 00:14:05.720
the the shield that absorbs bullets and
fires them back, which is you know,

228
00:14:05.879 --> 00:14:07.960
still, well there's another one.
There's another one that was like a

229
00:14:09.000 --> 00:14:13.159
heat shield. It melts bullets or
people. I found out, can you

230
00:14:13.120 --> 00:14:16.480
be like bash them? You could
just walk into people on the ground like

231
00:14:16.519 --> 00:14:18.639
humans, It would make sense that
a person wouldn't melt against the heat shields.

232
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Yeah. Yeah, pleasant, really
exciting and really yeah, they were

233
00:14:22.120 --> 00:14:26.679
showing it on PS four or I
guess I should say it was PS four

234
00:14:26.720 --> 00:14:30.639
controllers. Actually that was not actually
a PlayStation four, but it was running

235
00:14:30.679 --> 00:14:33.399
really well on whatever it was.
Whatever it was, it ran. I'm

236
00:14:33.399 --> 00:14:35.200
excited to play more of that this
year. Yeah, definitely that that felt

237
00:14:35.200 --> 00:14:37.879
really good. It's just you know, and and they seem to be saying

238
00:14:37.879 --> 00:14:41.120
all the right things about that game
in terms of like, hey, the

239
00:14:41.120 --> 00:14:43.080
progression is going to be blown out, and like it just more stuff,

240
00:14:43.159 --> 00:14:46.559
more stuff, This is what that
game really needs. And the single player,

241
00:14:46.600 --> 00:14:48.039
which I'm excited to see it was
not there sadly but right, but

242
00:14:48.120 --> 00:14:52.559
again, so that was over a
play right, yeah, three both yeah

243
00:14:52.639 --> 00:14:58.320
played Yeah, and yeah, and
that thing like they were selling merchandise and

244
00:14:58.399 --> 00:15:00.840
if you wanted to spend one hundred
and eighty bucks on a shirt they were

245
00:15:00.840 --> 00:15:05.159
selling like fancy time mass effects stuff, and there's a four hundred and fifty

246
00:15:05.159 --> 00:15:07.840
dollars titan stops. If that's the
sort of thing you're into, Yeah,

247
00:15:07.440 --> 00:15:11.200
does it work? Can you get
into It's small though, so you have

248
00:15:11.200 --> 00:15:16.360
to be tiny to get into it. Oh okay, like babies can get

249
00:15:16.360 --> 00:15:20.120
into it. Babies for babies.
Jason's kind of baby one's baby's a little

250
00:15:20.120 --> 00:15:24.159
bit too big, so it's unfortunately
it plays over, so we're not gonna

251
00:15:24.159 --> 00:15:26.240
be able to get one. They'll
probably never seth them again. That's I

252
00:15:26.240 --> 00:15:28.320
wonder how many. I wonder how
many those they sold over the course of

253
00:15:28.320 --> 00:15:31.600
this time. Yeah, I saw
it because when I was playing with like

254
00:15:31.639 --> 00:15:35.240
business people and they like, we're
shitty at that game, but they liked

255
00:15:35.240 --> 00:15:37.919
it, so I bet you they
weren't let's buy a Titan that's a business

256
00:15:39.200 --> 00:15:45.879
So that it was rota. Yeah, going to this thing that was like

257
00:15:46.360 --> 00:15:48.759
theoretically open to the public and then
playing against them, like you know,

258
00:15:48.840 --> 00:15:52.039
they had all the chat headsets and
all that stuff, and there were people

259
00:15:52.080 --> 00:15:58.159
being real shitty. Fuck those fools
up. Yep, D be a real

260
00:15:58.200 --> 00:16:03.960
shitty top player in the entire games
has an asshole. Uh, and so

261
00:16:04.039 --> 00:16:07.480
that was that was an extra level
of like, yeah, all right,

262
00:16:07.879 --> 00:16:11.360
fuck y'all, hey Brad, you
you went to a thing that I got

263
00:16:11.360 --> 00:16:18.000
bounced out of. Yes, I
did, Sony, you know what is

264
00:16:18.039 --> 00:16:19.919
amazing. So you know what's amazing
is that they said, oh, it's

265
00:16:19.919 --> 00:16:22.159
a real small room, we can
only take one. So then he took

266
00:16:22.200 --> 00:16:26.559
off and then I got in there
and there was an empty chair. For

267
00:16:26.639 --> 00:16:29.840
the demo, you had to leave
one empty chair. There were not enough

268
00:16:29.919 --> 00:16:34.960
Kiosks though for you to have jumped
on to play Horizon Yeah, which they

269
00:16:36.000 --> 00:16:38.480
showed. They they did the press
conference demo again, except way more where

270
00:16:38.480 --> 00:16:44.720
they ran around a village talking to
uh like quest givers and and vendors and

271
00:16:44.759 --> 00:16:48.639
stuff. Weapons in that game have
rarity. Okay, I don't know that.

272
00:16:48.639 --> 00:16:49.879
They don't think they dropped from enemies
or anything, but like when you're

273
00:16:49.879 --> 00:16:56.440
buying them from vendors, they were
green and purple. Okay. Costumes there's

274
00:16:56.440 --> 00:17:00.080
not armored per se. It's more
like they had their handling armor like a

275
00:17:00.120 --> 00:17:04.160
new tumb Rat did, where they're
uh predesigned costumes. They're full outfits that

276
00:17:04.240 --> 00:17:07.279
have like set attributes on them.
Okay, so you'll just buy it once

277
00:17:07.279 --> 00:17:10.640
and have it. Like it's it's
not a full loot system necessarily, but

278
00:17:10.680 --> 00:17:12.480
it's kind of close to that.
Does it change your aesthetic? Like yeah,

279
00:17:12.519 --> 00:17:15.000
this's like totally you look totally different. But also it'll be like,

280
00:17:15.000 --> 00:17:21.440
well you get plus ten uh like
electrical damage resistance or with this or something

281
00:17:21.480 --> 00:17:26.079
like that. I'm trying to think
those kind of it. Otherwise, they

282
00:17:26.079 --> 00:17:29.440
did the same demo again. Yeah, right, But I got to play

283
00:17:29.480 --> 00:17:32.440
it and it was like what they
let us play was just a combat sandbox.

284
00:17:32.440 --> 00:17:34.920
There weren't any like quests turned on. It feels good, It feels

285
00:17:34.920 --> 00:17:37.480
really good, Like the character movement
is good, like the dodging, the

286
00:17:37.559 --> 00:17:41.279
running, like you feel, you
feel nimble, you feel like you can

287
00:17:41.319 --> 00:17:45.480
maneuver around those big lumbering robots.
It actually, like I thought about what

288
00:17:45.519 --> 00:17:48.559
that game is built out of,
which is on paper, sounds like exactly

289
00:17:48.599 --> 00:17:55.880
the worst kind of game, which
is like bow combat against aggressive melee enemies.

290
00:17:56.200 --> 00:17:59.920
Like right, Like on paper,
all it is is to use ding

291
00:18:00.160 --> 00:18:03.079
big monsters that are constantly trying to
rush you with a weapon that you both

292
00:18:03.119 --> 00:18:07.279
have to aim precisely and also charge
up to get damage with right. But

293
00:18:07.319 --> 00:18:10.400
it's still even with all that,
it still felt really good. It was

294
00:18:10.400 --> 00:18:14.559
super satisfying to play like I'd like
there you can certain enemies you can like

295
00:18:14.759 --> 00:18:17.519
kill with like one shot kill if
you hit them in the right weak spot.

296
00:18:17.799 --> 00:18:18.960
Did you did that a couple of
times where you like wrap them to

297
00:18:19.039 --> 00:18:22.200
the ground. Yeah, I did
that. So it seems like if you

298
00:18:22.200 --> 00:18:23.960
sneak up on him, you can
just tether them, like you don't have

299
00:18:25.039 --> 00:18:27.319
to disable him first, you can
you have to hit him with either two

300
00:18:27.400 --> 00:18:30.480
or it seemed like maybe it depends
on the size, like you had to

301
00:18:30.559 --> 00:18:33.599
get them with like a minimum three
tethers before it would fully pull them down.

302
00:18:33.160 --> 00:18:36.079
But once they were in that state, you could run up and hack

303
00:18:36.160 --> 00:18:40.480
them. Okay, that's what they
did in the press conference with the ox

304
00:18:40.559 --> 00:18:44.799
thing, which so in that case
that became a mount. But then I

305
00:18:44.839 --> 00:18:48.279
did that against one of the smaller
like wolf like kind of robots, and

306
00:18:48.279 --> 00:18:51.480
in that case it became like a
combat buddy nice like it went and started

307
00:18:51.519 --> 00:18:53.200
helping the attack stuff. They said, there will be upgrades for you,

308
00:18:53.480 --> 00:18:57.519
so you can start hacking the larger
robots and making them do stuff, but

309
00:18:57.519 --> 00:19:00.359
they wouldn't say, like every type
of robot will have a different function when

310
00:19:00.359 --> 00:19:03.480
you hack it, but they didn't
say what that was. Like tons of

311
00:19:03.480 --> 00:19:07.200
different like bow types, you know, different types of damage, different like

312
00:19:07.240 --> 00:19:10.559
trap arrows and stuff like that.
It played super well. It looks really

313
00:19:10.640 --> 00:19:14.119
nice, cool, like I think
we're all we're all super justified. And

314
00:19:14.680 --> 00:19:15.960
you know that game is it wears
what it is on its sleeve. It's

315
00:19:15.960 --> 00:19:19.200
an open world game. Was totally
that's the next year, that's it.

316
00:19:22.480 --> 00:19:26.400
The second half of that right,
super promising was it was Days Gone.

317
00:19:26.440 --> 00:19:29.680
Yeah, I checked out Days Gone? What is it? They're still not

318
00:19:29.759 --> 00:19:32.720
talking too much about it. They
played the demo again from the press conference,

319
00:19:32.759 --> 00:19:34.359
but went through some different routes through
that lumber yard, okay, to

320
00:19:34.400 --> 00:19:37.640
show off some of the other stuff
you can do. Like there were multiple

321
00:19:37.759 --> 00:19:40.960
points where you could like trigger something
in the environment to stop a bunch of

322
00:19:40.960 --> 00:19:42.799
the zombies chasing you, like like
he was running along and like sort of

323
00:19:42.839 --> 00:19:45.920
I mean, you know, I
assume the guy playing knew it was there

324
00:19:45.920 --> 00:19:48.720
obviously, and like hit a trigger
point where you could pull out his knife

325
00:19:48.759 --> 00:19:51.839
and cut a rope that would drop
a bunch of logs on zombies that were

326
00:19:51.880 --> 00:19:55.359
chasing him. I don't know how
you know that stuff though, if you

327
00:19:55.400 --> 00:19:57.680
hadn't like designed that area, say, that's a game that's probably very much

328
00:19:57.680 --> 00:20:03.039
about going through those areas times and
looking for can you set up those traps

329
00:20:03.039 --> 00:20:06.960
like they're still they still weren't talking
a whole lot of details. It is

330
00:20:07.000 --> 00:20:08.799
an open world game. They did
say, So you're a bounty hunter.

331
00:20:10.200 --> 00:20:12.440
I am bounty on it. Yeah. Uh yeah, you're you're in a

332
00:20:12.480 --> 00:20:18.279
world where like people people like living
very secluded like fortified settlements because of the

333
00:20:18.319 --> 00:20:21.200
zombies. Yeah, but you're a
guy who goes out there and kills zombies

334
00:20:21.200 --> 00:20:23.240
and takes jobs. Are they zombies
or are they not zombie? I guess

335
00:20:23.240 --> 00:20:26.720
I didn't. I didn't ask.
Okay, they seem like zombies, they

336
00:20:26.759 --> 00:20:29.599
are zombie, Like I was gonna
ask minimum, I was gonna ask if

337
00:20:29.640 --> 00:20:32.960
they even like had a justification for
why they're zombies or if that's even like

338
00:20:33.000 --> 00:20:36.200
meaningful in the story. Yeah,
so you did, but you didn't necessarily

339
00:20:36.200 --> 00:20:37.920
get an impression like like here's the
hook of this game, here's the thing.

340
00:20:38.039 --> 00:20:41.880
Not really, I mean, here's
why we're making this, what this

341
00:20:41.960 --> 00:20:44.160
is all all I can say is
like, like I said, that same

342
00:20:44.160 --> 00:20:45.480
demo from last night with a little
bit of other stuff, and then like

343
00:20:45.519 --> 00:20:49.440
it's it's open. They said,
they're trying to encourage exploration and and you're

344
00:20:49.480 --> 00:20:53.640
basically you're basically earning money by doing
jobs for these settlements. Okay, going

345
00:20:53.640 --> 00:20:56.880
out and killing zombies. That's that's
kind of all they were talking about.

346
00:20:56.920 --> 00:21:00.480
It seems pretty early. Still cool, Alex, you who checked out some

347
00:21:00.519 --> 00:21:03.680
stuff at two K, Yeah,
Austin and I went by there. We

348
00:21:03.720 --> 00:21:10.480
went and saw both Civilization six and
Mafia three. S six was hands on

349
00:21:10.519 --> 00:21:12.480
Mafia Thia. It was just a
demonstration how hard is it deplace? Sive

350
00:21:14.039 --> 00:21:15.039
three? Really hard? They give
you sixty turns. I mean, that's

351
00:21:15.119 --> 00:21:19.240
That's been every demo of a SIEV
game I've gotten at Eddie three as always

352
00:21:19.279 --> 00:21:22.519
like here's the first sixty turns of
a game. It was like a clean

353
00:21:22.640 --> 00:21:26.640
room. Also, it was like
it was it was extreme. It was

354
00:21:26.680 --> 00:21:32.039
like curtains, guys in hazard suits. It was very weird. I'm not

355
00:21:32.079 --> 00:21:37.119
sure what was going on, but
we did get to play Sieve and you

356
00:21:37.160 --> 00:21:38.680
know, I mean getting into the
nitty gritty of the mechanics of that it

357
00:21:38.759 --> 00:21:41.240
is maybe a little dull, but
have a cool art style. Yes,

358
00:21:41.480 --> 00:21:45.720
it's it's reminiscent of I would say, like siev Rev, but a lot

359
00:21:45.720 --> 00:21:48.079
more detailed. You zoom out in
the map kind of the fog of war

360
00:21:48.160 --> 00:21:53.160
map area becomes kind of like a
hand inked map, which so yeah,

361
00:21:53.160 --> 00:21:56.359
anytime you go to a territory that
you haven't been to before and then you

362
00:21:56.559 --> 00:22:00.319
move a unit out of it,
it keeps that like round paper map look

363
00:22:00.400 --> 00:22:06.000
to it as opposed to like just
darkening what was already there. It's nice

364
00:22:06.039 --> 00:22:10.000
looking. You know, they're adding
some smart stuff in there with diplomacy systems,

365
00:22:10.200 --> 00:22:12.079
uh, flushing a lot of that
stuff out. The cities feel cool.

366
00:22:12.119 --> 00:22:15.559
Like the big thing that they're trying
to sell is like, hey,

367
00:22:15.799 --> 00:22:18.680
it really matters where you build your
cities now because of the way resources on

368
00:22:18.759 --> 00:22:23.319
tiles allow you to district if you're
building districts, and the districts get adjacency

369
00:22:23.359 --> 00:22:26.480
bonuses, and like it's like I
built a religious district or some story that

370
00:22:26.519 --> 00:22:29.960
was like, hey, you're gonna
get a bonus whenever this is next to

371
00:22:30.039 --> 00:22:34.319
a mountain or an unused forest basic
like a forest that you're not already like

372
00:22:34.559 --> 00:22:40.200
hunting in or built right exactly,
and so like, Okay, I could

373
00:22:40.200 --> 00:22:42.240
see how different cities will feel like
they have different character yes, game in

374
00:22:42.279 --> 00:22:45.400
a way that in the past,
you can specialize them in a way that

375
00:22:45.559 --> 00:22:48.480
Yeah, how about Mafia. So
the thing with Mafia's cool. Yeah,

376
00:22:48.519 --> 00:22:51.599
the thing with Mafia is like it's
exactly what they've presented that game as it

377
00:22:51.680 --> 00:22:56.000
is very much a pulpy revenge story
set in the late sixties and a faux

378
00:22:56.039 --> 00:23:00.279
New Orleans. The city has I
think they said, ten distinct districts,

379
00:23:00.319 --> 00:23:04.759
including like the Bayou section as well. The main thing that they talked about

380
00:23:04.839 --> 00:23:10.359
other than just like the here's your
open world crime story stuff, is there's

381
00:23:10.400 --> 00:23:15.000
actually a like you have mob lieutenants
that work for you, so like you

382
00:23:15.160 --> 00:23:18.160
you were originally part of a mob
that got mostly wiped out. You are

383
00:23:18.160 --> 00:23:22.640
rebuilding your own sort of criminal empire
while getting revenge on the Italian mob,

384
00:23:22.960 --> 00:23:26.279
and so you have these three different
people who are like associated with you,

385
00:23:26.759 --> 00:23:30.079
and you can actually like your relationship
with them kind of matters, right,

386
00:23:30.079 --> 00:23:33.720
It's like the setup is basically those
ten different districts you're going in and you're

387
00:23:33.720 --> 00:23:37.359
trying to take control of them.
And the way you do that is it

388
00:23:37.400 --> 00:23:40.680
munds me a little bit of like
mercenaries in that like, yeah, there's

389
00:23:40.720 --> 00:23:42.480
a boss that you want to take
out here, there's a pimp in this

390
00:23:42.519 --> 00:23:45.799
district, go fuck up his club
and kill him, right and or like

391
00:23:47.079 --> 00:23:49.480
before you. But you're doing that
to like basically do enough damage to open

392
00:23:49.559 --> 00:23:52.680
up a mission to go like the
big Story mission in that district, right,

393
00:23:52.920 --> 00:23:56.119
And so it doesn't seem like the
other side stuff. That stuff still

394
00:23:56.119 --> 00:23:59.920
seems kind of handcrafted. Right.
There's something they showed from there didn't seem

395
00:23:59.920 --> 00:24:04.160
just like boring repeated or repeatable,
Like it wasn't randomly generated over again.

396
00:24:04.200 --> 00:24:07.759
It felt like, oh, this
is a unique firefight situation or a stealth

397
00:24:07.759 --> 00:24:10.839
situation, and you do enough of
those, unlike the big story thing.

398
00:24:10.839 --> 00:24:12.519
And then once you do that,
you have to sit down. You have

399
00:24:12.519 --> 00:24:15.720
to sit down with your crew.
Okay, they're like, listen, I

400
00:24:15.720 --> 00:24:19.240
don't care what the other the other
two people get other throughout the rest of

401
00:24:19.240 --> 00:24:22.799
the place. This place is mine. You know, I have history in

402
00:24:22.839 --> 00:24:26.480
this district. Give me this district. And the thing they showed was a

403
00:24:26.480 --> 00:24:30.960
scenario where one of your lieutenants had
basically been asked out of everything up to

404
00:24:30.000 --> 00:24:33.319
that point, right, Uh,
And so you have to make the choice

405
00:24:33.359 --> 00:24:37.240
like are you going to please him
by giving him the section that maybe doesn't

406
00:24:37.240 --> 00:24:40.759
really belong to him, or are
you just going to say, no,

407
00:24:40.799 --> 00:24:44.079
this doesn't make any sense for what
I'm doing. And the result of that,

408
00:24:44.240 --> 00:24:47.359
like if you pissed that dude off
too much, he will go to

409
00:24:47.359 --> 00:24:48.759
war with you and you will have
to go through and fight him. And

410
00:24:48.759 --> 00:24:52.839
that's a that's a scenario you might
never see if you actually maintain those relationships

411
00:24:52.880 --> 00:24:55.960
and keep them on the up and
up. Would you say that there's like

412
00:24:55.960 --> 00:24:59.200
a full strategic layer to it.
Isn't that I wouldn't go that complication.

413
00:24:59.519 --> 00:25:02.880
It's story. It's just you know, story choice mattering to that degree,

414
00:25:03.240 --> 00:25:04.119
right. And you know what it
felt like to me was like the sort

415
00:25:04.119 --> 00:25:07.839
of system I wish had been in
Mad Max, which is like, give

416
00:25:07.880 --> 00:25:11.680
me something at the strategic layer once
I once I liberate these places. Make

417
00:25:11.720 --> 00:25:15.039
it pretend as if this isn't just
a switch I'm flipping, right, you

418
00:25:15.119 --> 00:25:17.799
know, that's a different upgrade based
on whether or not I give it to

419
00:25:17.799 --> 00:25:21.119
this lieutenant or that lieutenant. If
you're fighting the Italian Mob. What mob

420
00:25:21.200 --> 00:25:22.799
or you part of? So like
you were originally part of the Black Mob

421
00:25:22.839 --> 00:25:26.960
in New Orleans. They wipe you
out and then you group up with like

422
00:25:26.279 --> 00:25:32.759
a disenfranchised Italian the Haitian Mob,
and then this Irish guy was associated with

423
00:25:32.799 --> 00:25:34.359
the Italian Mob for a while,
right, So it's like you're building your

424
00:25:34.359 --> 00:25:37.200
own thing. The other last thing
I'll say about it is just like there's

425
00:25:37.319 --> 00:25:41.640
music playing in that game constantly,
like like non diegetic, like yeah,

426
00:25:41.799 --> 00:25:47.799
like quil soundtrack. Like there is
a sequence where you are creeping through the

427
00:25:47.839 --> 00:25:52.240
swamp while stalking like a mob lieutenant
and like Credence just starts blasting through that.

428
00:25:52.519 --> 00:25:56.960
Yeah. The definitely some like some
like two Detective season one style,

429
00:25:57.079 --> 00:26:02.880
like you know this she gets in
the corruption the visual stylings mixed with just

430
00:26:02.960 --> 00:26:06.519
kind of like the bayou was creepy. Yeah, and it's pretty during sunset,

431
00:26:06.559 --> 00:26:08.160
but like the second it's dark,
don't be there. So there's apparently

432
00:26:08.160 --> 00:26:11.839
a ton of license music in that
game, and it also has a really

433
00:26:11.839 --> 00:26:15.680
interesting framing device because it's all told
through a series of interviews and a documentary

434
00:26:15.720 --> 00:26:18.200
style thing with people who were there, and so there's like one that's like

435
00:26:18.240 --> 00:26:22.000
an interview from the seventies. There's
one with a guy who was like,

436
00:26:22.079 --> 00:26:26.640
you know, very old at this
point, like in the early two thousands,

437
00:26:26.640 --> 00:26:30.200
Like not exactly, but like more
like the thing that was mentioned to

438
00:26:30.240 --> 00:26:33.160
me was cocaine cowboys. Yeah,
that style of documentary things. But it's

439
00:26:33.160 --> 00:26:36.440
a really neat hook to it that
sounds really cool. I'll see like some

440
00:26:36.440 --> 00:26:37.839
of the animation looked a little jankie. Yeah, I mean it has a

441
00:26:37.880 --> 00:26:41.920
lot of the open world James an
open world game. Yeah, but like

442
00:26:41.000 --> 00:26:45.400
I think that there's enough there between
the style and like some of the combat

443
00:26:45.440 --> 00:26:48.799
stuff they'll put in EAT and the
meta structure, so it pressed. It

444
00:26:48.880 --> 00:26:51.480
was way more interesting to me than
any Mafia game has been up to this

445
00:26:51.480 --> 00:26:52.960
point. Sure looks like I'm gonna
get to kill some KKK guys. Like

446
00:26:53.000 --> 00:26:56.799
that's all right, do not shy
away from touching on that way. That

447
00:26:56.839 --> 00:27:00.319
sounds cool. Viny you were you
were around you, I know you saw

448
00:27:00.440 --> 00:27:03.200
Zelda. Did you check out anything
else or Zelda? After I got ejected

449
00:27:03.240 --> 00:27:07.119
from Sony should eject you got booted
out? And we can probably could play

450
00:27:07.119 --> 00:27:10.160
that if you want to go check
it out tomorrow. I want to play

451
00:27:10.200 --> 00:27:15.240
Horizon, And we tried to go
to the EA E three Live Yeah,

452
00:27:15.359 --> 00:27:18.559
but it wasn't open the public E
three Yeah. It sounds like it open

453
00:27:18.640 --> 00:27:22.000
at five o'clock tonight and then it's
open the all day tomorrow. I guess

454
00:27:22.279 --> 00:27:26.200
it makes sense. Friday afternoon,
I walked past that thing because it's between

455
00:27:26.240 --> 00:27:30.240
the EA things and Property three,
and I was like, I wonder if

456
00:27:30.240 --> 00:27:32.480
they took over the whole inside and
I found a map of the show,

457
00:27:32.519 --> 00:27:34.559
It's like, oh no, this
little county fair ass looking like this looks

458
00:27:34.599 --> 00:27:38.720
like they should be selling corn dogs
here, but instead it's like fairs are

459
00:27:38.759 --> 00:27:42.799
pretty big. It looks like the
section smaller of a county fair where it's

460
00:27:42.839 --> 00:27:47.680
like I'm throwing ping pong balls into
goldfish bowls and then there's like, you

461
00:27:47.720 --> 00:27:51.440
know, pink popcorn full game.
Yeah, no do that. No,

462
00:27:51.480 --> 00:27:56.200
I don't do the years. That
is a really there. No, it

463
00:27:56.279 --> 00:27:57.960
didn't look like there was any food
in there. It's just a leg where's

464
00:27:59.400 --> 00:28:03.480
y can we get some funnel cake? That thing looked real weird, like

465
00:28:03.480 --> 00:28:07.880
it was like two game publishers HCC, which had had a vibe area that

466
00:28:07.920 --> 00:28:11.960
looked like it might have held like
in their tents, and the tent looked

467
00:28:11.960 --> 00:28:14.920
like it was maybe big enough to
hold one vibe maybe two. There were

468
00:28:14.960 --> 00:28:18.960
like two tents like okay, yeah, we could see them like squeezing in

469
00:28:18.000 --> 00:28:21.759
like eight or ten. We talked
to a representative over there, and there's

470
00:28:21.880 --> 00:28:25.519
five hundred people at a time.
Is what they're looking at? Okay?

471
00:28:25.559 --> 00:28:29.480
That okay, yes, it looked
it looked like it would. That's not

472
00:28:29.599 --> 00:28:33.160
large. No, yeah, so
cycled people through pretty quickly. But what

473
00:28:33.240 --> 00:28:37.440
you saw stuff this morning? Right? Uh? Did you go to I

474
00:28:37.480 --> 00:28:41.960
went to Activision and I saw All
Duty? Okay, how is that?

475
00:28:41.319 --> 00:28:45.519
So they showed the piece from the
press conference and they showed another piece the

476
00:28:45.559 --> 00:28:48.079
piece from the press conference looks like
it did in the press conference, just

477
00:28:48.079 --> 00:28:51.279
a little bit longer whatever, but
uh, they played or they showed it.

478
00:28:51.559 --> 00:28:55.680
Uh, they showed it. Okay, they showed it, and they

479
00:28:55.720 --> 00:28:57.880
showed a bit that was taking place
on the ground. Uh and you know,

480
00:28:57.960 --> 00:29:02.519
kind of more standard all of duty
looking type stuff, but you're you

481
00:29:02.519 --> 00:29:04.279
know, you're kind of fighting against
enemy soldiers and robots and like all this

482
00:29:04.319 --> 00:29:10.720
crazy stuff. And then you know, you you know, key trucks along

483
00:29:10.759 --> 00:29:12.000
like that for a while, and
then kind of gets the call of well,

484
00:29:12.119 --> 00:29:15.720
for a while, you're calling in
uh, you know V tolls that

485
00:29:15.720 --> 00:29:18.000
are coming down and taking out enemies. You're painting the targets yourself and doing

486
00:29:18.000 --> 00:29:22.920
that sort of stuff. It's looks
like some call of duty type stuff.

487
00:29:22.400 --> 00:29:26.559
Nice looking stuff, really nice looking
stuff. And then you know, a

488
00:29:26.720 --> 00:29:29.839
V tall lands like, hey,
we need you up here. You're like

489
00:29:29.880 --> 00:29:32.519
okay, and it looks like,
you know, you walk up, hold

490
00:29:32.559 --> 00:29:37.359
down square, get in the thing, and then fucking fly to space and

491
00:29:37.720 --> 00:29:41.039
it's you know, you're just like
you know, they it was from a

492
00:29:41.079 --> 00:29:44.160
gameplay demo, so it was showing
prompts like you know, hey, hold

493
00:29:44.240 --> 00:29:47.039
up, hey, push L three
to launch and like all that sort of

494
00:29:47.039 --> 00:29:52.119
stuff, and you just like go
and then you fucking go and fly to

495
00:29:52.160 --> 00:29:56.839
fucking space and you see booster fuel
dropping and you see you go through the

496
00:29:56.839 --> 00:29:59.440
atmosphere and then you're in space and
as soon as you're up there, you're

497
00:29:59.440 --> 00:30:02.440
just in dog fights. And it
looked like, you know, hearing them

498
00:30:02.480 --> 00:30:03.920
talk about it, it sounds like
it is, you know, kind of

499
00:30:03.920 --> 00:30:07.480
off rails. At that point,
you know you're not you can't just fly

500
00:30:07.519 --> 00:30:08.680
wherever. It's not like I'm going
to Saturn, you know, but it's

501
00:30:08.680 --> 00:30:11.960
like the Valkyrie style kind of like
here's a here's an area that you can

502
00:30:12.000 --> 00:30:15.160
fly around a dog fight. Is
it lasers? It's no, it's like

503
00:30:15.240 --> 00:30:18.160
cannons. Like that's That's kind of
the cool thing about the way the combat

504
00:30:18.200 --> 00:30:23.359
looked is that it all seems really
fucked up because it's not lasers. It's

505
00:30:23.359 --> 00:30:27.200
it's like, you know, ballistic
weaponry and like flat cannons in space,

506
00:30:27.920 --> 00:30:30.720
and you think about that sort of
stuff in terms of what Yeah, because

507
00:30:30.880 --> 00:30:36.960
there's the velosophy getting your space suit
torn open, that fucking flat you know,

508
00:30:37.119 --> 00:30:42.359
there's like it made it seem dangerous
in a way that the space like

509
00:30:42.400 --> 00:30:48.000
sci fi stuff doesn't. Like it
made it seem like rough feel. The

510
00:30:48.000 --> 00:30:52.680
premise I got was that like this
is relatively early into the notion of space

511
00:30:52.720 --> 00:30:56.200
combat, Like this is not like
they've been doing this for decades and decades.

512
00:30:56.240 --> 00:30:57.960
It's like, yeah, they're still
there's still like they're still kind of

513
00:30:57.960 --> 00:31:00.960
working some of the ships of that
stuff in the stuff from the press conference,

514
00:31:00.960 --> 00:31:04.559
whether you're putting like charges onto a
glass window on that ship and you

515
00:31:04.599 --> 00:31:11.200
see people in they're going fun the
space, but you know, it looks

516
00:31:11.240 --> 00:31:15.839
really nice and it looks like it's
its own thing while still having some very

517
00:31:15.920 --> 00:31:22.480
kind of grounded in Call of Duty
specifics, and I think it's they're doing

518
00:31:22.519 --> 00:31:26.839
something cool with it. They also
showed the first mission from Call of Duty

519
00:31:26.880 --> 00:31:30.319
Modern Warfare, which was a lot
of fun to watch. Like that remaster,

520
00:31:30.759 --> 00:31:33.599
it looked it looks really are they
I mean, are they redoing like

521
00:31:33.640 --> 00:31:37.119
all the assets? It's really,
I mean, as far as I can

522
00:31:37.160 --> 00:31:41.000
tell, Like, you know,
it's it's noticeable. Well, it looks

523
00:31:41.039 --> 00:31:44.920
relatively modern. There's some animation stuff
that maybe you know, you could be

524
00:31:44.920 --> 00:31:47.440
a little tighter, a little better
or something like that, but like they're

525
00:31:47.480 --> 00:31:49.279
putting in work like the lighting,
the models, like all that sort of

526
00:31:49.319 --> 00:31:52.960
stuff. You know, it's it's
just a really nice looking game. It

527
00:31:53.000 --> 00:31:56.480
was nice to see. You know. It's like it's been nine years,

528
00:31:56.279 --> 00:32:00.440
uh since that game came out.
It's been nine years since we saw that

529
00:32:00.519 --> 00:32:06.200
demo at E three, like roughly
to the day. Yeah, and like

530
00:32:07.279 --> 00:32:09.039
saw yeah and saw that, like
you know, someone came back. Dasonal

531
00:32:09.119 --> 00:32:13.440
Campo came back to the booth after
seeing that demo and said, fucking you

532
00:32:13.480 --> 00:32:15.119
need to see this ship. I
remember that was coming off a Call of

533
00:32:15.160 --> 00:32:19.000
Duty three, which was yeah,
which but yeah, And I remember all

534
00:32:19.000 --> 00:32:22.799
of us were just like, yeah, the Call of Duty demo and then

535
00:32:22.799 --> 00:32:25.480
went and saw it and we're like
fucking holy shit. And seeing it this

536
00:32:25.519 --> 00:32:29.359
many years, I mean obviously like
so much has changed since then with that

537
00:32:29.440 --> 00:32:32.599
franchise, but it felt good to
be sitting in a room ADY three watching

538
00:32:32.640 --> 00:32:37.319
Call of Duty four in a weird
way, sure, Like I sat there

539
00:32:37.359 --> 00:32:40.240
watching that demo and reflecting on my
life. I was like, man,

540
00:32:40.319 --> 00:32:44.839
this is real weird. This is
real weird. Is it really nine years

541
00:32:44.839 --> 00:32:47.680
ago? Ye when it came out? Yeah, And when that was the

542
00:32:47.720 --> 00:32:52.680
E three where they showed it too, there was so there are eleven year

543
00:32:52.680 --> 00:32:57.640
olds who are now twenty yeah.
Yeah. So that was actually like talking

544
00:32:57.680 --> 00:33:00.519
to someone who handles pr for Division. That was actually something that he brought

545
00:33:00.599 --> 00:33:02.240
up. He said, you know
there are people who were like eight when

546
00:33:02.240 --> 00:33:08.680
that game came out, and hopefully
they were playing that. You know that

547
00:33:08.759 --> 00:33:13.799
now they can now maybe they can
check it out. And I think it

548
00:33:13.960 --> 00:33:16.240
helps with if people look at that
and go, I don't want all this

549
00:33:16.359 --> 00:33:24.759
space. There's this other thing that
is kind of just want Yeah, but

550
00:33:24.880 --> 00:33:28.519
also I think that space stuff looks
really neat too. I Mean, they're

551
00:33:28.519 --> 00:33:30.119
not talking about the multiplayers, so
we don't know if maybe the maybe space

552
00:33:30.160 --> 00:33:32.960
will fuck up the multiplayer in a
really weird way, or maybe it'll take

553
00:33:32.960 --> 00:33:35.599
it to its own thing. I
guess the thing with me is that,

554
00:33:35.759 --> 00:33:37.680
like I feel like I this is
like, Yo, you've heard this from

555
00:33:37.680 --> 00:33:40.680
me a billion times. Do something
new and interesting. Imagine that game wasn't

556
00:33:40.720 --> 00:33:44.079
called Call of Duty Infinite Warfare,
which is a thing that was like a

557
00:33:44.119 --> 00:33:46.200
space game, like a shooter that
happens to take place in space. Yeah,

558
00:33:46.240 --> 00:33:51.359
but but then putting the words call
of Duty on that thing means that

559
00:33:51.400 --> 00:33:53.880
they get to spend like a lot
of money on making it. And the

560
00:33:53.880 --> 00:33:58.559
thing I'll say about that demo,
it looked expensive, right, Like every

561
00:33:58.599 --> 00:34:00.680
little bit of that. You're like, man, you got has spent some

562
00:34:00.960 --> 00:34:04.440
you guys spend money on this fucking
thing. It looks like they did really

563
00:34:04.440 --> 00:34:07.480
cool they'll spend their money on.
Do you see anything else? I checked

564
00:34:07.519 --> 00:34:10.480
up Scott Skylanders. Uh you know
watched you know, a little crash bandicoot

565
00:34:10.559 --> 00:34:14.840
in Skylanders. He spins around,
he breaks stuff, make your own Skylander.

566
00:34:14.880 --> 00:34:16.480
You can kind of you can set
it. There's a phrase that you

567
00:34:16.480 --> 00:34:20.519
can say whenever it gets on there, and you pick from two lines of

568
00:34:20.519 --> 00:34:24.599
phrases. So I think the one
that was was I'm crazy about my emotions,

569
00:34:24.679 --> 00:34:28.559
So it's like, I'm crazy about
my emotions. Was was that was?

570
00:34:28.760 --> 00:34:30.599
But it can be I'm crazy about
my missiles, or you know,

571
00:34:30.679 --> 00:34:32.599
it's like all this other stuff.
You can kind of fit these phrases together,

572
00:34:32.679 --> 00:34:37.119
which is funny. Uh, Like
all the customization stuff is cool.

573
00:34:37.119 --> 00:34:40.360
It's it's a crystal. It's like
trap team, which I wish that you

574
00:34:40.400 --> 00:34:44.960
were snapping together a Skylander and building
a thing. But like with the number

575
00:34:45.000 --> 00:34:46.079
of parts that looks like they're having
and a thing, that would just would

576
00:34:46.079 --> 00:34:49.880
be unrealistic. You'd be buying parts
packs for the rest of your life.

577
00:34:49.920 --> 00:34:53.000
It'd be stupid. Did be crazy? They wouldn't want that. Yeah,

578
00:34:52.760 --> 00:34:57.840
I'm well, dude, they're already
selling tiny crystals and like all these Skylanders.

579
00:34:57.880 --> 00:35:00.400
Sen says, that will unlock more
parts, so yeah, they'll have

580
00:35:00.480 --> 00:35:05.239
some something you can buy it all
work. Yeah yeah, uh all right,

581
00:35:05.519 --> 00:35:07.840
it looked neat for what it is. Uh, you know, I

582
00:35:07.360 --> 00:35:10.000
came away from it going like that's
that's a cool twist on this stuff.

583
00:35:10.360 --> 00:35:14.559
Uh, but you know you kind
of know what that is at this point.

584
00:35:14.760 --> 00:35:17.159
We we kicked off the show with
Agents with Mayhem, we did yeah

585
00:35:17.360 --> 00:35:22.199
like that. Yeah, that's uh, that seems interesting. We're gonna wrap

586
00:35:22.280 --> 00:35:25.480
up here pretty quick, so maybe
we'll talk about it quickly. But it's

587
00:35:25.519 --> 00:35:29.880
you select three characters and then you
can choose between them and you kind of

588
00:35:29.920 --> 00:35:32.239
one teleports out when as one teleports
in. It's not like a Lego game

589
00:35:32.239 --> 00:35:37.199
where they're all right there, uh, and they have individual abilities. So

590
00:35:37.239 --> 00:35:39.920
like Hollywood, that guy he's got
a grenade launcher, Uh, does he

591
00:35:40.000 --> 00:35:44.239
do the thing with the stunt double? That was not So when you charge

592
00:35:44.280 --> 00:35:46.159
of a meter, you get Mayhem, and when you do that, he

593
00:35:46.199 --> 00:35:50.639
puts on glasses and then they're just
explosions everywhere, like he's like it's action

594
00:35:50.719 --> 00:35:53.039
movie time and then your gun shoots
faster. So the zone sounds very same

595
00:35:53.119 --> 00:35:58.400
for those characters level up, so
maybe you're unlocking different abilities and different stuff.

596
00:35:58.400 --> 00:36:00.880
So I would hope the stunt double
thing would be in game because that

597
00:36:00.880 --> 00:36:04.480
that seems like it should be there. That doesn't felt pretty early to me,

598
00:36:04.880 --> 00:36:09.440
Yeah, well, so I turned
up the uh camera sensitivity because the

599
00:36:09.480 --> 00:36:13.800
default setting on that thing was like
very sluggish. It just kind of everything

600
00:36:13.800 --> 00:36:15.840
about the shooting and movement felt like
it hadn't been tuned much. Definitely,

601
00:36:16.440 --> 00:36:20.440
definitely, But I think it looks
nice and the tone is there. It's

602
00:36:20.480 --> 00:36:22.400
not quite it doesn't feel it's hard
to tell from one mission, right,

603
00:36:22.440 --> 00:36:27.440
but you know, like it is
irreverent like it wasn't. It wasn't it

604
00:36:27.480 --> 00:36:30.119
wasn't as biting as a Saints for
as the last two Saints Row games.

605
00:36:30.159 --> 00:36:31.280
Yea, And I would say,
yeah, does it feel like a parody

606
00:36:31.280 --> 00:36:37.400
of anything, particularly from Saturday Morning
cartoon style stuff? And you know,

607
00:36:37.559 --> 00:36:39.800
kind of a little bits here and
there, but nothing, it's not like

608
00:36:39.840 --> 00:36:45.039
a specific parody. Okay, it
it looked promising, yeah yeah, yeah,

609
00:36:45.360 --> 00:36:47.519
you know, yeah, but but
I think it's you know, like,

610
00:36:47.599 --> 00:36:51.000
yeah, the the gameplay has to
come kind of a long way,

611
00:36:51.079 --> 00:36:54.360
I think in that in the on
the tuning front, cool I saw gwent

612
00:36:54.480 --> 00:37:00.679
real quick. It's a new interface. There's like kind of three D art

613
00:37:00.760 --> 00:37:02.880
on some of the cards, and
like a lot of the art actually reminds

614
00:37:02.880 --> 00:37:07.239
me of something like like the Telltale
stuff like the like the Wolf among Us

615
00:37:07.320 --> 00:37:12.199
or the Walking Dead. Stuff really
stylized like cool look for the Witcher,

616
00:37:12.239 --> 00:37:14.639
Like I would play a whole Witcher
game with that art style. There's a

617
00:37:14.760 --> 00:37:17.679
campaign where you like explore a map
from like an isometric perspective, with side

618
00:37:17.679 --> 00:37:21.239
missions and stuff. Okay, it's
all voiced. It's like a ten hour

619
00:37:21.360 --> 00:37:24.599
long campaign. There might be multiple
ten hour long campaigns everyone through like puzzle

620
00:37:24.639 --> 00:37:29.280
quest or something where it's got a
fight. I guess this monster who's disability,

621
00:37:29.320 --> 00:37:31.559
and now like I have to build
around that. I'm sorry. Did

622
00:37:31.559 --> 00:37:36.360
they say anything about platforms? I
played it with a control or they did?

623
00:37:36.559 --> 00:37:38.360
It's coming this fall. The beta's
coming this fall out the game there's

624
00:37:38.360 --> 00:37:43.000
a beta coming this fall two Xbox
One, n PC, and then later

625
00:37:43.239 --> 00:37:47.000
for PS four, and I think
it releases next year. They didn't say

626
00:37:47.000 --> 00:37:51.840
anything about mobile. That's got to
be on the horizon about mobile, I

627
00:37:51.840 --> 00:37:54.840
don't remember. The only other thing
I'll say about it is that like it

628
00:37:54.920 --> 00:37:58.960
was cool to play a game with
guent with like a well developed Gwent deck

629
00:37:59.159 --> 00:38:00.800
that because like what's you are?
I haven't had time to get a good

630
00:38:00.880 --> 00:38:05.400
wet deck, And the game's pretty
good. You know. I think that's

631
00:38:05.400 --> 00:38:09.360
it's it's there, all right,
Yes, and the Wall Uigi Ambo is

632
00:38:09.360 --> 00:38:15.400
coming. You're welcome, congratulations.
Shut down the three. All right,

633
00:38:15.440 --> 00:38:19.760
We're gonna shut it down and let
these guys move on with their lives,

634
00:38:20.039 --> 00:38:24.239
and then I will be back with
you pointing it. I guess it looks

635
00:38:24.280 --> 00:38:30.360
like I'm pointing my deck. Just
pointing it is definite thing to dude.

636
00:38:30.559 --> 00:38:34.079
Man he named he named it Wall
Luigi. No, what's his name?

637
00:38:34.480 --> 00:38:39.079
It's little Walluigi. We'll be back
little Wall after this break. God damn

638
00:38:39.119 --> 00:38:44.159
it. Hello and welcome. Here
we are. It's time for giant bombs.

639
00:38:44.159 --> 00:38:47.280
After hours coverage of E three twenty
sixteen. I'm Jeff Gerstman. Hello,

640
00:38:47.719 --> 00:38:52.320
it's Tuesday night. One of the
three is over. The press conferences

641
00:38:52.360 --> 00:38:54.760
are distant memories, they're in the
books, they're gone, and now it's

642
00:38:54.760 --> 00:39:00.360
time to reflect upon everything that's happened. I'm joined bar our first rack of

643
00:39:00.400 --> 00:39:04.360
guests from eight four. We've got
Mark Zonald, John Riccardi, how you

644
00:39:04.360 --> 00:39:07.800
doing, Hey, good, welcome, good, thank you, ratchumacker down

645
00:39:07.840 --> 00:39:10.679
there with thanks for having me.
Yeah great, yeah, we would try.

646
00:39:12.559 --> 00:39:15.039
I've watched all the time. Uh, yeah, you guys, it's

647
00:39:15.079 --> 00:39:22.039
a it's another E three three.
Did you come all the ways country for

648
00:39:22.119 --> 00:39:24.800
other stuff or just like just coming
out for you three and come back going

649
00:39:24.840 --> 00:39:29.679
back. John is sticking around and
doing some guess some work right after this.

650
00:39:30.000 --> 00:39:32.320
But yeah, we know we're here
for three. That's on that you're

651
00:39:32.320 --> 00:39:36.360
doing. I don't know, so
maybe not probably probably say for not to

652
00:39:36.440 --> 00:39:38.119
cool game, but I can't talk
a cool game. Yeah all right,

653
00:39:38.199 --> 00:39:43.400
I like wonder we're actually genuinely interested
in that's right, that's exciting. Nice.

654
00:39:43.519 --> 00:39:45.960
Yeah, yeah, yeah, so, uh, you know, you

655
00:39:45.000 --> 00:39:50.559
guys have been around and in the
video game business now for a very long

656
00:39:50.599 --> 00:39:52.880
time. Twenty three. Yeah,
nice of me and me and you're both.

657
00:39:53.000 --> 00:39:55.800
Yeah. I skip those two like
rinky dink ones where they went like

658
00:39:55.840 --> 00:39:59.679
the one and one went to like
a garage or something. I don't know.

659
00:39:59.760 --> 00:40:01.719
I was the garage here was fun. I missed Robbie this year,

660
00:40:01.960 --> 00:40:06.400
which was actually I'm so happy I
missed that because I got to experience it

661
00:40:06.480 --> 00:40:10.360
wrong with everybody else as history made. I honestly feel like that year was

662
00:40:10.440 --> 00:40:15.840
better experienced on the net. Was
that rather than actually being here, was

663
00:40:15.880 --> 00:40:17.760
that that my body was ready year
that was. I think it was my

664
00:40:17.800 --> 00:40:23.000
body was a Cammi Donaway Robbie drums
together after a while. Yeah, it

665
00:40:23.039 --> 00:40:25.639
really does, like you know,
because there were there there were a lot

666
00:40:25.639 --> 00:40:29.199
of years that I wasn't actually attending
any of the press conferences and I was

667
00:40:29.199 --> 00:40:30.480
back in the booth just doing stuff, and then you know, I started

668
00:40:30.480 --> 00:40:32.880
going for a while and yeah,
it's just at some point all of it

669
00:40:32.920 --> 00:40:37.599
has just become this this blur.
I will say one of the things I

670
00:40:37.079 --> 00:40:40.760
about the Sony Press conference this year
is I felt like it appreciably made a

671
00:40:40.840 --> 00:40:45.039
difference being in the room, whereas
normally I feel like it's like watching a

672
00:40:45.039 --> 00:40:49.280
football game, where it's like this, probably I'd better watching this at home.

673
00:40:49.400 --> 00:40:52.679
Yeah, that's what I've heard.
Like the big like video stage four

674
00:40:52.800 --> 00:40:55.039
in the orchestra and the video stage
which I don't even know how much of

675
00:40:55.039 --> 00:40:59.039
it you could see on the stream. I feel like a lot of the

676
00:40:59.480 --> 00:41:02.480
floor stuff was lost. Like there
were the crash bit they had a high

677
00:41:02.519 --> 00:41:06.199
shot for that. Okay, I
want to get that in and you know,

678
00:41:06.599 --> 00:41:09.920
Hideo walking down, but that was
Yeah, we got ahead of the

679
00:41:09.960 --> 00:41:14.440
he got ahead of the lights.
Man he needed to pace it a little

680
00:41:14.440 --> 00:41:17.800
bit like that if he didn't have
an ego before that, like that,

681
00:41:19.039 --> 00:41:22.480
how do you like come down from
that? Like giant applause, people cheering,

682
00:41:22.480 --> 00:41:25.960
and then the stage lights up as
you walk down it. It's like

683
00:41:27.679 --> 00:41:31.559
I am a golden I was the
only non Sony person in this press conference.

684
00:41:32.000 --> 00:41:35.760
I was like, his ego was
going to develop nuclear capability if he

685
00:41:36.480 --> 00:41:39.199
keep going. Have you guys talked
much about that the trail we washed it?

686
00:41:39.400 --> 00:41:43.760
Yeah? What did you think?
So? So I had I had

687
00:41:43.760 --> 00:41:45.440
two thoughts about it. Well,
I had one thought and then a friend

688
00:41:45.480 --> 00:41:49.760
had another thought that I'm going to
just steal and say on here. So

689
00:41:50.800 --> 00:41:55.039
uh, the one thought is that
it's so it's got to be so early.

690
00:41:55.800 --> 00:42:00.320
I mean, he was just on
his big engine tour, right,

691
00:42:00.679 --> 00:42:04.679
and then you know, an hour
before that, was was on Keiley's things

692
00:42:04.679 --> 00:42:06.920
saying like I have an engine yet, which maybe he was. You know,

693
00:42:07.079 --> 00:42:10.719
I think that maybe I had someone
applied to that, right, and

694
00:42:10.719 --> 00:42:14.719
then he had him a Keiley had
him right afterwards too. So I think

695
00:42:14.719 --> 00:42:19.719
it was a little like Jorgan whatever
bandage face fun, Yeah, Jeff Keiley,

696
00:42:19.880 --> 00:42:22.599
you know, Kajimacambo. But and
I should say like, we have

697
00:42:22.639 --> 00:42:24.679
no special knowledge. We've done some
stuff with them before when they were back

698
00:42:24.719 --> 00:42:28.760
in Economedy, but I have no
like insight on us at all. But

699
00:42:29.320 --> 00:42:32.400
I was thinking back to do you
remember the first time they showed middle Gear

700
00:42:32.480 --> 00:42:37.559
Solid four and they had that video
where it was like snake and it was

701
00:42:37.599 --> 00:42:40.159
like it was really abstract and it
was just like some walls and him running

702
00:42:40.199 --> 00:42:45.199
around and kind of you know,
it was just kind of like more wanting

703
00:42:45.239 --> 00:42:47.400
to announce the thing, and it
did kind of match the fidelity that the

704
00:42:47.440 --> 00:42:52.039
final game ended up looking like,
right, so wasn't but it wasn't.

705
00:42:52.079 --> 00:42:54.440
It was like, we don't have
anything, but we want to make an

706
00:42:54.480 --> 00:43:00.119
announcement, and so here's the thing. The other thought that kind of reinforces

707
00:43:00.159 --> 00:43:04.760
that one that I was actually watching
with. Ryan Payton used to work at

708
00:43:04.840 --> 00:43:08.039
Cogipro and so he also doesn't have
any special insight except that he worked there

709
00:43:08.119 --> 00:43:10.559
for a while. But he pointed
out, which I haven't read any of

710
00:43:10.599 --> 00:43:15.519
the online stuff. I don't know
if this is already the stuff everybody's talking

711
00:43:15.559 --> 00:43:21.079
about, but like, so guy
wakes up, he's had his baby ripped

712
00:43:21.159 --> 00:43:24.639
from him, and his baby is
now dead, and he is like,

713
00:43:24.880 --> 00:43:30.800
oh okay, yeah, this is
kind of just him about like what's going

714
00:43:30.880 --> 00:43:35.079
on and their hands all over him
there you go, and like trying to

715
00:43:35.119 --> 00:43:38.239
get a piece right exactly so,
And I don't know what those four or

716
00:43:38.239 --> 00:43:42.320
five like floating figures, what that
means. Maybe that actually is part of

717
00:43:42.320 --> 00:43:45.559
the game. Maybe that all factors
it. But he was handcuffed to something

718
00:43:45.559 --> 00:43:50.840
and now it's broken and he's free. But at what cost? At what

719
00:43:51.079 --> 00:43:53.320
cost? That was solid snake from
all five different you know, the snake

720
00:43:53.440 --> 00:43:57.519
from all the five different middle gears
up in the sky there there was five

721
00:43:57.559 --> 00:44:01.800
of them, was true, so
you know, you know, yeah,

722
00:44:01.840 --> 00:44:06.280
I wondered, like, you know, is is that representative of a game

723
00:44:06.480 --> 00:44:09.079
or is that just his like mood
piece about like, hey, here's here's

724
00:44:09.079 --> 00:44:12.639
where my head's at with this stuff. You know, obviously we are going

725
00:44:12.679 --> 00:44:15.840
to make a game with Normritas one
of these days, but right, you

726
00:44:15.840 --> 00:44:19.239
know, all this stuff, here's
the fidelity that we're going to do,

727
00:44:19.480 --> 00:44:22.840
here's the like the facial whatever motion. I mean, maybe that stuff actually

728
00:44:22.960 --> 00:44:25.920
is part of that. But I
mean it did what it needed to do,

729
00:44:27.079 --> 00:44:30.760
and it got everybody talking about it
already, and everybody's super excited.

730
00:44:31.119 --> 00:44:36.559
I do wonder, you know,
if you know that first Metal Gear trailer

731
00:44:36.679 --> 00:44:38.480
was a long time before that game
came out, So I'm expecting it'll be

732
00:44:38.519 --> 00:44:40.559
the same. He says it's going
to be a big Triple A game.

733
00:44:40.599 --> 00:44:45.119
He's not going to do like a
smaller thing, right, So yeah,

734
00:44:45.239 --> 00:44:50.400
I don't know. Twenty eighteen,
that's my guests think, Yeah, that

735
00:44:50.440 --> 00:44:55.880
sounds early to me. Yeah,
okay, all right, I say,

736
00:44:55.920 --> 00:45:00.400
well, I remember when this all
happened and they started talking about him delivering

737
00:45:00.440 --> 00:45:01.239
a game. It was like,
well, this is gonna be a PlayStation

738
00:45:01.280 --> 00:45:06.079
five game. But now all of
that's changed so much that you know that

739
00:45:06.800 --> 00:45:10.079
the generation stuff doesn't really mean anything. Yeah, and to your point about

740
00:45:10.079 --> 00:45:15.239
twenty eighteen, I mean they are
now using somebody else's engine. Presumably they're

741
00:45:15.320 --> 00:45:17.639
using other people so they don't have
to build everything from the ground up.

742
00:45:17.679 --> 00:45:21.960
They're going to keep their teams small. Maybe that's a new you know,

743
00:45:22.079 --> 00:45:25.119
maybe that's something new for him,
is now that he's controlling the budget.

744
00:45:25.199 --> 00:45:29.559
Is him right? It really is
just Coachybo Productions. Maybe we'll see something,

745
00:45:29.599 --> 00:45:30.559
and you wonder, you know,
if if they do end up needing

746
00:45:30.719 --> 00:45:34.320
some kind of assistance or you know, maybe they wouldn't have to like blow

747
00:45:34.360 --> 00:45:36.920
up their own team to some huge
size. Maybe at that point, Sony

748
00:45:36.960 --> 00:45:38.559
as the publisher goes like, hey, you know, we know some guys

749
00:45:38.599 --> 00:45:42.320
to come worry. Yeah, I
was gonna say, I'm wondering if they'll

750
00:45:42.320 --> 00:45:45.320
go Santa Monica starts working on it
or something yet, or you know,

751
00:45:45.719 --> 00:45:50.760
the the naughty dog route where you
have a lot of outsourcing. Like those

752
00:45:50.760 --> 00:45:53.039
guys are right amazing at outsourcing.
You see the credits at the end,

753
00:45:53.039 --> 00:45:58.639
they're like a Chinese phone book because
they're like taking every but you can't tell,

754
00:45:58.679 --> 00:46:04.679
like I mean, it's just the
fidelity is amazing. Sas there technical

755
00:46:04.760 --> 00:46:07.320
producer I think, or something like
that. Yeah, so, and what

756
00:46:07.360 --> 00:46:12.880
do you think of the name death
stranded stranding death stranding? Sorry, yes,

757
00:46:13.159 --> 00:46:19.719
I've forgotten it, like it seemed
utterly It seemed utterly like just incomprehensible

758
00:46:20.239 --> 00:46:22.400
or nonsense cale to me. But
somebody tweeted at me the Wikipedia page,

759
00:46:22.440 --> 00:46:28.800
Yes strantranding. Yeah that beach wales, Yeah, whales beaching themselves. Okay,

760
00:46:28.880 --> 00:46:30.480
yeah, that does it does make
I had heard that it made more

761
00:46:30.519 --> 00:46:35.599
sense when you heard the definition of
it. I definitely got some transferring vibes

762
00:46:35.639 --> 00:46:40.280
from that out, like I think
living and nobody nobody like yeah, stuff

763
00:46:40.320 --> 00:46:45.440
just rolls, right? Did they
did the or you just look at it

764
00:46:45.480 --> 00:46:46.400
and go like, oh, that's
the name of like an energy drink or

765
00:46:46.440 --> 00:46:51.039
something. Death that's Stranding, Like
that's just maybe he's too there's no one

766
00:46:51.039 --> 00:46:53.280
to basically, no one's everyone's afraid
Tommy Lee Jones, Jeff Stranding, he's

767
00:46:53.320 --> 00:46:59.000
just his face on the vending machine. But I mean awesome that they did

768
00:46:59.039 --> 00:47:01.039
that and kept it, you know, secret, like Sony can actually keep

769
00:47:01.079 --> 00:47:08.280
secrets these days, which is impressive. Reside Evil fucking seven games playable in

770
00:47:08.440 --> 00:47:13.920
VR like that was also like yeah, and a completely different look for that

771
00:47:13.960 --> 00:47:19.440
game. So does that Is it
basically safe to assume that entire game is

772
00:47:19.480 --> 00:47:22.920
now in first person or I think
that's the case, right, That would

773
00:47:22.000 --> 00:47:24.679
be the implication, I think,
And that's you know that demo's out there.

774
00:47:24.719 --> 00:47:28.639
I know people download and play it. But then evenly we saw the

775
00:47:28.719 --> 00:47:31.480
VR version being played and and yeah, it was the first person game with

776
00:47:31.519 --> 00:47:35.480
a controller, and you know,
it moved like a first person game with

777
00:47:35.480 --> 00:47:37.360
a controller would like not a lot
of view Bob because it's VR from R

778
00:47:37.440 --> 00:47:43.199
the view Bob, right, but
you are VR a side like they can't

779
00:47:43.239 --> 00:47:47.000
have missed the frenzy around PT,
you know, well the appetite for that

780
00:47:47.039 --> 00:47:50.679
stuff. I've heard and I haven't. I haven't played it. I'm dying

781
00:47:50.679 --> 00:47:52.360
to play it, but I have
heard that it's there are like PT like

782
00:47:52.519 --> 00:47:55.880
overtones to it. They gave their
demo like a separate name and everything.

783
00:47:55.880 --> 00:48:00.719
It's like resid Evils seven, the
Dark something begins, you know, trying

784
00:48:00.719 --> 00:48:06.679
to brand it as a separate thing, the way Final Fantasy fifteen has apparently

785
00:48:06.719 --> 00:48:09.199
you have to go. It's really
difficult to find and it's plus only.

786
00:48:09.519 --> 00:48:13.559
I think, yeah, that makes
sense though, but you had to go

787
00:48:13.639 --> 00:48:16.679
to the page where, I mean, it's not featured on the E three

788
00:48:16.880 --> 00:48:20.519
or anything. Maybe it is by
now. It went up late so and

789
00:48:20.559 --> 00:48:22.960
maybe it just had a weird roll
out problem. You had to go to

790
00:48:22.960 --> 00:48:24.599
the actual page and then scroll down
to the free I don't know, it's

791
00:48:24.639 --> 00:48:28.039
a it's a weird thing, but
yeah, I've heard. I've heard it's

792
00:48:28.039 --> 00:48:31.679
actually good. We ran into like
CVX Freak you guys know him, Alex

793
00:48:34.159 --> 00:48:38.480
Okay, crazy Residual fan, and
he's he was cautiously optimistic about the new

794
00:48:38.519 --> 00:48:42.960
direction. But that's that's good to
hear. I mean, like, I'm

795
00:48:43.000 --> 00:48:45.039
a guy who is never really liked
Reside evil, so you know, but

796
00:48:45.119 --> 00:48:46.480
but I was able to look at
that and go, like, you know,

797
00:48:46.519 --> 00:48:51.239
even like four era, did that
not capture You're never the shooting never

798
00:48:51.320 --> 00:48:53.920
felt quite right? Yeah, so
good. Yeah, I four didn't get

799
00:48:53.920 --> 00:48:57.639
you. I'm just like, that's
where all exactly. Yeah, So it

800
00:48:57.719 --> 00:49:00.079
just it was just it was always
tough for me. So yeah, it

801
00:49:00.199 --> 00:49:04.239
just but I appreciate that, like
in the face of those last couple of

802
00:49:04.239 --> 00:49:07.320
games really not getting it done for
them, that they were able to,

803
00:49:07.480 --> 00:49:10.960
thank God, to actually do something
major, Like I think that's that's huge,

804
00:49:12.079 --> 00:49:14.880
right, Like it was kind of
headed. I don't I don't know

805
00:49:14.880 --> 00:49:17.280
if I would call it like Gears
direction, but it was definitely like way

806
00:49:17.280 --> 00:49:21.960
more action. Parts of six were
absolutely chasing Gears, right Yeah. And

807
00:49:21.960 --> 00:49:24.320
it was just so which is weird
when you consider that four kind of four

808
00:49:24.440 --> 00:49:28.119
is the game was the game that
made Gears happen. Gears. Yeah,

809
00:49:28.119 --> 00:49:30.639
that flip flip descript I've always felt
to me like like they saw four and

810
00:49:30.679 --> 00:49:34.480
didn't actually understand what made it good
and just took what they saw and like

811
00:49:34.559 --> 00:49:36.639
went in that direction, you know, and then it sort of fell down

812
00:49:36.920 --> 00:49:38.280
the dude bro slide, like did
you play a Yeah? I played.

813
00:49:38.599 --> 00:49:42.400
It wasn't bad. We didn't.
I actually watched Mark Flay through five,

814
00:49:42.480 --> 00:49:45.800
like it wasn't bad. It just
to me it wasn't resident evil anymore.

815
00:49:45.800 --> 00:49:47.119
At that point, it had become
a new thing, you know, right,

816
00:49:47.239 --> 00:49:51.039
Yeah, I do feel like five
was trading a lot off of I

817
00:49:51.039 --> 00:49:52.639
mean, that was the first one
that they made without McCammon two, so

818
00:49:52.679 --> 00:49:55.280
it was kind of like what are
we where? What do we do with

819
00:49:55.320 --> 00:49:59.679
this? And I feel like six
was completely lost absolutely, So I do

820
00:49:59.760 --> 00:50:02.960
think gets I'm really happy that they're
taking kind of like a ballsy It seems

821
00:50:04.000 --> 00:50:06.800
like new direction for the thing.
Credit to them for no one want to

822
00:50:06.840 --> 00:50:09.079
throw in the towel and like,
right, try something different or here,

823
00:50:09.119 --> 00:50:13.480
you know, like like horror has
changed, Horror games have changed, right,

824
00:50:13.760 --> 00:50:19.239
VR opened some doors, like being
YouTubers have opened doors, like looking

825
00:50:19.239 --> 00:50:22.960
at that stuff and making something that
might appeal to the type of people that

826
00:50:22.000 --> 00:50:25.599
are playing those sorts of games today
as opposed to just going like, well,

827
00:50:25.679 --> 00:50:28.840
let's take it back to the tank
thing. I mean, we have

828
00:50:28.920 --> 00:50:30.800
enough games did that they can reissue
now that you know, they can satisfy

829
00:50:30.800 --> 00:50:36.000
the people that want classic Resident Evil
so right, yeah, you know they

830
00:50:36.000 --> 00:50:37.960
seem like they can hit both ends
of it. Absolutely. Yeah. And

831
00:50:38.039 --> 00:50:42.480
the seven the logo, I gotta
get them prop beautiful. Did you see

832
00:50:42.480 --> 00:50:45.679
the Japanese logo is just as good? I haven't. I haven't seen it,

833
00:50:45.079 --> 00:50:49.800
but I did hear the So it's
biohazard, right, it's the name,

834
00:50:49.880 --> 00:50:52.960
So the Z is seven, the
number seven. It's a little yeah,

835
00:50:52.000 --> 00:50:55.559
do what do I understand that it's
Resident Evil seven Biohazard here? So

836
00:50:55.880 --> 00:51:00.079
when they they stand out of press
release and it's it's resid Eval seven and

837
00:51:00.079 --> 00:51:04.800
then biohazard in all lowercase, right, and then in Japan it's it's the

838
00:51:05.000 --> 00:51:10.559
Biohazard seven Resident Evil. Yeah.
Yeah, and then maybe when they get

839
00:51:10.559 --> 00:51:15.159
to the next game, they just
at some point, just like the Castlevanian

840
00:51:15.239 --> 00:51:20.559
thing, where they'll just remember Castlevania
Japan was. It was like it was

841
00:51:20.559 --> 00:51:23.119
like people Castle Dracula and finally they're
like, fucking Castlevania done. It's just

842
00:51:23.159 --> 00:51:27.800
worldwide branded. Yeah. I almost
wonder if the seven was even necessary or

843
00:51:27.840 --> 00:51:30.239
if it was time to like fully
go back fully reboot. They already have

844
00:51:30.320 --> 00:51:35.000
two just Resident Evils, right,
So at this point, though, if

845
00:51:35.039 --> 00:51:37.079
you really want people to consider it
like a mainline with all the sub the

846
00:51:37.119 --> 00:51:39.320
side Resident Evils they have and everything
else, you're gonna have to throw a

847
00:51:39.400 --> 00:51:40.840
number on it. And I think, like, you know, they're putting

848
00:51:40.840 --> 00:51:45.159
a number on it also kind of
says like we take this very seriously as

849
00:51:45.239 --> 00:51:47.400
this is the next Resident Evil,
not just some side thing, not just

850
00:51:47.440 --> 00:51:51.679
some weird move like I guess.
So they're they're almost they're almost getting up

851
00:51:51.679 --> 00:51:53.920
in Final Fancy territory at this point, and I'm like, I remember remember

852
00:51:53.960 --> 00:51:58.480
talking to some of the people that
were on r E six about like,

853
00:51:59.000 --> 00:52:00.280
man six, that's a pretty high
number, and they're like, yeah,

854
00:52:00.320 --> 00:52:02.400
I don't know if we at some
point we should probably take the numbers off

855
00:52:02.440 --> 00:52:06.480
because we don't want to be like
Final Fantasy and have like Resident Evil thirteen

856
00:52:06.599 --> 00:52:08.119
or it. And here they are, you know, well not them,

857
00:52:08.199 --> 00:52:13.079
I guess, But did you guys
get to do any of the PlayStation VR

858
00:52:13.159 --> 00:52:21.559
stuff like this the Batman Star Wars
stuff out, But yeah, I'm really

859
00:52:21.559 --> 00:52:23.519
curious about that stuff. I'm happy, as you know, we're we've been

860
00:52:23.559 --> 00:52:29.159
helping out like the res Infinite Miss
Gucci and that stuff, and so I

861
00:52:29.239 --> 00:52:32.440
was like super happy to see that
stuff, just like that very name brand

862
00:52:32.880 --> 00:52:37.920
Final Fantasy Star Wars Batman. But
I'm I just want to know, like

863
00:52:37.960 --> 00:52:42.119
what the actual experience is like,
because that will get people in to try

864
00:52:42.159 --> 00:52:45.960
it. But then if the experience
is shitty, it could kind of back

865
00:52:45.159 --> 00:52:49.000
Fantasy looks like a really bad shooting
gallery look really yeah, it looked like

866
00:52:49.000 --> 00:52:53.159
a weird reuse of assets kind of
thing. Yeah, and and Batman kind

867
00:52:53.159 --> 00:52:57.000
of you know, there's like a
detective mode thing, but you know it

868
00:52:57.320 --> 00:53:00.760
just it seems like a similar approach. I don't know. I don't I

869
00:53:00.800 --> 00:53:04.199
don't think I want, like I
want those big brands to go all the

870
00:53:04.199 --> 00:53:06.679
way in, right, and I
understand why they don't. Wesiden Evil seven,

871
00:53:06.840 --> 00:53:12.039
Yeah, like really the entire game
playable and that is that's crazy,

872
00:53:12.320 --> 00:53:15.079
like but like that's what I want
out of it. If you're gonna make

873
00:53:15.079 --> 00:53:17.360
a Batman game, make a Batman
game, don't have criteria and knock out

874
00:53:17.599 --> 00:53:22.519
one battlefront mission, right, uh, you know, like really go for

875
00:53:22.599 --> 00:53:24.639
it, sure, and because I
think that that does it a disservice where

876
00:53:24.639 --> 00:53:27.840
you get people like, oh,
all these big names are here, I'm

877
00:53:27.840 --> 00:53:30.119
gonna get one of these. Oh
wait, these are twenty minute, bite

878
00:53:30.119 --> 00:53:34.840
size things, and now I'm stuck
with nine versions of Pong or whatever it

879
00:53:34.920 --> 00:53:37.119
is being, you know, like
like that's that's a weird that feels like

880
00:53:37.119 --> 00:53:40.719
a bait and switch. Not to
say that there are some very good Pong

881
00:53:42.079 --> 00:53:45.480
games. There's a lot of nothing
against Palm No, I mean, but

882
00:53:45.599 --> 00:53:47.199
Final Fantasy never struck me as something
I'd want to play in VR, though,

883
00:53:47.280 --> 00:53:51.159
did you like? I don't,
but you can ride along with that,

884
00:53:51.360 --> 00:53:52.480
you know, girl mechanic. It
almost seems like half the reason they

885
00:53:52.480 --> 00:53:57.079
made it was experience. It seems
like that's what people were way into.

886
00:53:57.239 --> 00:54:00.840
So this is something we were talking
to somebody about last night. One kind

887
00:54:00.840 --> 00:54:04.599
of maybe helpful frame of reference for
that whole thing is like in Japan,

888
00:54:05.320 --> 00:54:12.480
cameras will just straight up ogle women. Yep. Like there's a morning variety

889
00:54:12.519 --> 00:54:16.719
show that is actually like respected and
watched and they talk about politics and they

890
00:54:16.719 --> 00:54:21.480
talk about whatever's going on in the
day, and the camera like two or

891
00:54:21.480 --> 00:54:24.880
three times a show there's always a
model as always part of the different one

892
00:54:24.880 --> 00:54:29.000
of the nine thousand panel shows that
are on exactly, yeah, one of

893
00:54:29.360 --> 00:54:31.760
those millions of variety shows. And
the camera will just like look around.

894
00:54:31.840 --> 00:54:35.599
It's like it's like hunting for a
target, and then I'll go zoom and

895
00:54:35.639 --> 00:54:39.039
it will like right in a hundred
feet and then it'll go and like literally

896
00:54:39.159 --> 00:54:44.360
up to curves of her body and
then she has to comment on something and

897
00:54:44.400 --> 00:54:46.320
then it cuts away to the next
thing. It's like, I don't know

898
00:54:46.360 --> 00:54:50.519
how. I don't know how they
do it, but it's somehow it's okay.

899
00:54:50.559 --> 00:54:52.639
And another shows too, they'll just
zoom up. There's no like it's

900
00:54:52.639 --> 00:54:55.679
a face shot, but the boobs
are in the It's just it's just right

901
00:54:55.679 --> 00:55:00.480
here. And so I think you
were seeing a little bit of the cultural

902
00:55:00.639 --> 00:55:02.440
like yeah, when she was grabbing
the camera like, oh, it's in

903
00:55:02.559 --> 00:55:05.840
VR right, Like, yeah,
there a few years behind. I mean

904
00:55:05.880 --> 00:55:09.159
they'll get there given time. Yeah, you know, it's they've they have

905
00:55:09.239 --> 00:55:15.519
come along way. Yeah, definitely, So a legend of Zelda. Yes,

906
00:55:15.559 --> 00:55:16.239
you got to check it out.
So the one game that we got

907
00:55:16.280 --> 00:55:20.719
to play today, in the one
game we really wanted to play, I

908
00:55:20.719 --> 00:55:25.800
think most out of this entire show. We're flying flying to see for sure.

909
00:55:28.119 --> 00:55:30.559
Yeah, so we got to play. So there's two you played it

910
00:55:30.559 --> 00:55:32.280
as well. I played the first, like the free room demo okay of

911
00:55:32.280 --> 00:55:35.480
the story books and stuff. So
there, Yeah, there's like two.

912
00:55:35.559 --> 00:55:38.480
I guess two demos are open to
the public. One of them starts,

913
00:55:38.519 --> 00:55:42.280
it seems like, at the start
of the game, which is basically what

914
00:55:42.320 --> 00:55:45.000
they showed in the first stream this
morning. Yeah, we still we caught

915
00:55:45.000 --> 00:55:51.000
that guy. Yeah, you know, I thought, uh, the controls,

916
00:55:51.159 --> 00:55:55.880
there's a lot to do in the
controls, surprisingly comp but you're right,

917
00:55:55.960 --> 00:56:00.360
And so like the screen on it's
the screen the we you second screen

918
00:56:00.480 --> 00:56:05.000
is not inventory. It's not you
know, a quick menu or anything.

919
00:56:05.119 --> 00:56:07.719
It is telling you what the controls
are at all times. Do you think

920
00:56:07.719 --> 00:56:09.960
that's going to be in the real
game too, or that's a good ques.

921
00:56:10.000 --> 00:56:13.599
I'm sure somebody's asked that question,
and maybe the cyntrals out there already.

922
00:56:13.639 --> 00:56:15.280
But like I'm just sitting there thinking, like that's got to be for

923
00:56:15.320 --> 00:56:19.239
demo purposes only maybe there's something they
don't want us to see yet, right,

924
00:56:19.480 --> 00:56:21.880
or maybe there's just like it's just
like they figure out the show they

925
00:56:21.880 --> 00:56:23.440
just want to make sure people can
play it, or is it so designed

926
00:56:23.480 --> 00:56:27.880
around NX, which is the system
most people are gonna be playing it on

927
00:56:28.880 --> 00:56:34.519
that that's really that's totally value of
really weird. If it's really weird,

928
00:56:34.559 --> 00:56:37.360
if it's an integral part of the
game, and they just said, you

929
00:56:37.400 --> 00:56:38.480
know what, for E three,
the first time anyone's gonna be playing it

930
00:56:38.519 --> 00:56:40.800
anywhere, we're just gonna not have
it. I mean, he's got a

931
00:56:40.840 --> 00:56:45.199
tablet like his little what do they
call it Chica something or other that's basically

932
00:56:45.280 --> 00:56:47.559
like his iPhone, and he's walking
around with an NX pretty much, right,

933
00:56:47.880 --> 00:56:51.719
that's it. We've solved it.
If he really does seem like I

934
00:56:51.760 --> 00:56:54.480
mean, there are times where it's
like that's a smartphone, Like he keeps

935
00:56:54.519 --> 00:56:58.440
putting it down and the map gets
like down, and it's like he's just

936
00:56:58.480 --> 00:57:01.840
straight up like swiping NF. See
you to open this upon what you find

937
00:57:01.840 --> 00:57:05.760
ambo in that game? Can you
you know like they had Ambo at the

938
00:57:05.800 --> 00:57:07.840
devocation? I know, I know
that the people will work with the game.

939
00:57:08.039 --> 00:57:14.679
I want to find the games and
find a little Wall Luigi out there

940
00:57:14.719 --> 00:57:16.840
and tap it. They have the
Assassin's Creed Towers which I know you guys

941
00:57:16.880 --> 00:57:19.599
were going to be excited. I
didn't see what it was, but I

942
00:57:19.679 --> 00:57:22.079
heard heard. Yeah, it was
like, well, straight up filling icons

943
00:57:22.119 --> 00:57:24.400
on the map. It fills in
fills in your map, and then I

944
00:57:24.400 --> 00:57:29.039
think it's a fast travel point.
It's like, that makes sense. There's

945
00:57:29.039 --> 00:57:31.920
like a logic to that that you
can't deny. But at this point,

946
00:57:32.000 --> 00:57:36.679
so many games have done that mechanic
that apparent. As soon as I saw

947
00:57:36.760 --> 00:57:38.280
him climbing, I was like,
right, that's where this is going,

948
00:57:39.280 --> 00:57:45.480
you know. Apparently the the one
of the things that they're doing, which

949
00:57:45.480 --> 00:57:50.079
I think is a good idea,
is so when you were wandering the world

950
00:57:50.119 --> 00:57:53.719
in any other previous Zelda games,
it was like little things sprinkled throughout that

951
00:57:53.960 --> 00:57:57.880
you would just step in and find
a chest or whatever. But you were

952
00:57:57.920 --> 00:58:00.239
just killing things. Uh. And
then you go into a dungeon and there's

953
00:58:00.239 --> 00:58:04.599
where your puzzles are, and it's
just like shitload of puzzles, and then

954
00:58:04.639 --> 00:58:07.719
you leave and then it's nothing until
the next dungeon. Then puzzles Apparently they're

955
00:58:07.760 --> 00:58:10.480
taking like little one off one or
two puzzles we got we got straight out

956
00:58:10.519 --> 00:58:15.800
before. Yeah, so those are
part of those little things that do away

957
00:58:15.800 --> 00:58:19.119
point, which I think is a
really smart idea to kind of spread that

958
00:58:19.159 --> 00:58:22.280
out a little bit more. You're
talking about the shrines that you those.

959
00:58:22.360 --> 00:58:24.480
Yeah, so the shrines, uh, those also become fast travel point when

960
00:58:24.480 --> 00:58:28.280
you complete them. Their underground you
take a little whole latter down the one

961
00:58:28.320 --> 00:58:30.239
I did. I saw two and
then I got the thanks for playing just

962
00:58:30.280 --> 00:58:34.360
as I was starting the second one. But it took me like two minutes

963
00:58:34.360 --> 00:58:36.679
to finish it. It had like
one short puzzle in it, right,

964
00:58:36.920 --> 00:58:39.679
and I didn't get any item or
any kind of like progression stuff out of

965
00:58:39.679 --> 00:58:43.800
it, but you know, I
guess it becomes a fast trazzlet just kind

966
00:58:43.800 --> 00:58:46.239
of did it make you feel good? Yeah? Sure, okay, I

967
00:58:46.320 --> 00:58:51.039
used it. I used that magnet
magnetize, but the magnet run I didn't

968
00:58:51.039 --> 00:58:52.519
get that yet. Moved a big
slab of iron and made a bridge with

969
00:58:52.559 --> 00:58:54.960
it and ran across and that was
the puzzle. How did that feel?

970
00:58:55.000 --> 00:58:58.679
How? Okay? You can use
the gyroscope. Okay, use the deep

971
00:58:58.719 --> 00:59:00.800
pad too. So it's you have
these runs. They're like magic spells.

972
00:59:00.800 --> 00:59:06.079
They're like a different system from your
from your gear, and the magnet one

973
00:59:06.159 --> 00:59:10.599
lets you lets you lock onto and
manipulate any metal object and you can move

974
00:59:10.599 --> 00:59:14.400
it back and forth the deepad and
also use the gyroscope to move it around.

975
00:59:14.719 --> 00:59:16.320
And there's one that many of those
time. I didn't see that one,

976
00:59:16.400 --> 00:59:19.440
okay, but but I would believe
it. Yeah, yeah, it

977
00:59:19.480 --> 00:59:22.199
seems like they are going just like
all out, let's throw everything. Yeah,

978
00:59:22.239 --> 00:59:24.920
there are systems on systems in that
game. You know, there's there's

979
00:59:24.920 --> 00:59:30.920
the temperature stuff, there's the little
sound metering, there's cooking. Like the

980
00:59:30.039 --> 00:59:34.000
cooking was described to me in a
way that made it sound like Monster Hunter

981
00:59:34.079 --> 00:59:37.320
cooking. Because the Nintendo rep that
was there talking like so we were we

982
00:59:37.320 --> 00:59:38.559
were hoping like, oh, you
know, maybe you upgrade your stamina later

983
00:59:38.559 --> 00:59:42.840
because you can't sprint very long as
it is right now with the short stamens

984
00:59:42.880 --> 00:59:45.840
to happen, right because that also
when anytime you're climbing and you can climb

985
00:59:45.920 --> 00:59:52.840
on anything, that meter just you
pull up it like Monster Hunter. For

986
00:59:53.000 --> 00:59:55.360
so, the Nintenda rep was saying
like, yeah, you can cook certain

987
00:59:55.400 --> 00:59:59.559
recipes to get more stamina, and
if you cook a perfect recipe then you

988
00:59:59.559 --> 01:00:01.280
can double you're staming a meter.
And I was like, that's what it

989
01:00:01.360 --> 01:00:07.360
first sounds Monster Hunter is like the
temporary extra hearts. Yeah, that's exactly

990
01:00:07.360 --> 01:00:10.320
what it seemed like. It was
a temporary boost if you get perfect perfect

991
01:00:10.679 --> 01:00:14.960
they said. We asked, they
said it was temporary. Huh so yeah,

992
01:00:15.119 --> 01:00:17.039
that's you know. Sorry, I'm
not a Monster Hunter guy. I

993
01:00:17.039 --> 01:00:20.960
I just don't think I ever will
be. But Farcry had all of its

994
01:00:20.960 --> 01:00:22.719
syringes and stuff like that, and
like a lot of games that have those

995
01:00:22.800 --> 01:00:27.679
kind of temporary boosts, I feel
like I never want to actually rely on

996
01:00:27.760 --> 01:00:30.599
them, right. I have always
had this feeling of just like I'm gonna

997
01:00:30.599 --> 01:00:35.440
save those materials and just get good
and get through it. So the end

998
01:00:35.480 --> 01:00:38.239
with like, yeah, it's like, oh I could fire rockets for the

999
01:00:38.239 --> 01:00:40.760
next nine hours. This feels everything. I mean, you know, we

1000
01:00:40.800 --> 01:00:43.679
just saw it today for the first
time, but it feels like a game

1001
01:00:43.679 --> 01:00:45.599
that wants you to keep engaging with
those systems though, because you know,

1002
01:00:45.679 --> 01:00:49.400
like like your your weapons break,
like you're gonna have to constantly go out

1003
01:00:49.400 --> 01:00:52.280
and get a new weapons. You
can a sword and you get four of

1004
01:00:52.320 --> 01:00:53.760
them or something, and then I
was like immediately like, okay, these

1005
01:00:53.840 --> 01:00:59.480
must break if you're getting multiples of
things. But I think the weapons switching,

1006
01:00:59.599 --> 01:01:00.760
I don't know what you thought.
I really liked it. It was

1007
01:01:01.000 --> 01:01:05.559
it was super easy and fast,
Unlike I mean, one nice thing,

1008
01:01:05.599 --> 01:01:07.280
even if it was on the touch
screen. You know, you have to

1009
01:01:07.280 --> 01:01:10.639
stop look down while you're in the
middle of combat or coming into a situation

1010
01:01:12.239 --> 01:01:16.440
where like I want a different weapon. You're just basically like pushing on the

1011
01:01:16.480 --> 01:01:21.039
dpad and then or I think it's
see it's the dpad and then moving over

1012
01:01:21.159 --> 01:01:23.679
in the right stick the right stick
and then letting go. And it sounds

1013
01:01:23.719 --> 01:01:28.280
probably a little more obtuse than it
actually is. It just it goes.

1014
01:01:28.559 --> 01:01:31.800
It happens really fast. It's accessible. And then arrows are just their own

1015
01:01:31.840 --> 01:01:36.280
thing, so you can at any
time you have the bow accessible to you.

1016
01:01:36.440 --> 01:01:39.400
So when you see that you know, explosive barrel, or you see

1017
01:01:39.440 --> 01:01:44.000
that that shot they show that thing
in the demo with it hanging over,

1018
01:01:44.840 --> 01:01:49.880
or you see the the live stock
or whatever you call it, the wandering

1019
01:01:49.920 --> 01:01:52.920
animals around that you're going to get
food or whatever, you can just quickly

1020
01:01:52.000 --> 01:01:54.519
like whip out the arrow. I
really liked that part of it. Yeah,

1021
01:01:54.519 --> 01:02:00.119
it's it's nice to see Nintendo embracing
complex controls too, because like what

1022
01:02:00.159 --> 01:02:02.360
I was saying earlier, like the
controls to me at first were like daunting

1023
01:02:02.400 --> 01:02:06.360
because there's like every button does something
else and you have to like you know,

1024
01:02:06.599 --> 01:02:08.440
like if you want a snowboard,
you have to get your shield out.

1025
01:02:08.719 --> 01:02:10.880
Then you gotta be running, and
then you jump, and then while

1026
01:02:10.880 --> 01:02:14.000
you're jumping, you gotta hit another
button to put it under you. And

1027
01:02:14.079 --> 01:02:16.920
like it's just it all feels like
it'll it'll make sense after like ten minutes

1028
01:02:16.920 --> 01:02:20.559
of play whatever. But traditionally they've
been like averse to that, right,

1029
01:02:20.599 --> 01:02:22.519
They've always kind of tried to keep
it overly simple. So I'm glad that

1030
01:02:22.599 --> 01:02:24.559
it feels like if you want to
really get into it, you'll be able

1031
01:02:24.599 --> 01:02:27.559
to do like cool stuff in this
game and do stuff with like, you

1032
01:02:27.559 --> 01:02:30.039
know, just the kind of basic
controls instead of like, yeah, you

1033
01:02:30.039 --> 01:02:31.760
know that might be something they would
you know, relegate to like the touch

1034
01:02:31.800 --> 01:02:35.079
screen and be like, you know, tap here to go in to snowboarding,

1035
01:02:35.119 --> 01:02:37.119
right, right, something like that, So exactly, yeah, yeah,

1036
01:02:37.159 --> 01:02:39.719
but I feel like, I mean
even that, so like you've done

1037
01:02:39.719 --> 01:02:44.039
that in previous sell the games,
right, like you've snowboarded not the way

1038
01:02:44.079 --> 01:02:46.079
that you do in this game,
right, But I feel I kept thinking

1039
01:02:46.079 --> 01:02:50.079
that a few times through it.
Part of it's probably like the wolf that

1040
01:02:50.199 --> 01:02:52.679
you get if you unlock the ambo. You know, it's or you seeing

1041
01:02:52.679 --> 01:02:55.519
me able to unlock it. I
kept feeling like they took this from this

1042
01:02:55.559 --> 01:02:58.519
game. It took this from this
game. It took this from this game,

1043
01:02:58.559 --> 01:03:00.960
and it's just like they're like,
fuck it, let's just throw everything

1044
01:03:00.079 --> 01:03:04.159
into this and like everything you have, kind of like they did with Firearm

1045
01:03:04.239 --> 01:03:08.280
Lum where they're just like this is
the greatest hits hits thing and it's it's

1046
01:03:08.280 --> 01:03:14.039
over world now, let's just throw
everything we got into it. Where you

1047
01:03:14.119 --> 01:03:15.599
have like all of the systems,
yeah, like the like cold you have

1048
01:03:15.679 --> 01:03:20.800
new things too, but it felt
like, you know, like your wind

1049
01:03:20.840 --> 01:03:23.880
Waker kind of combat mechanics, which
were my personal favorite of the of the

1050
01:03:23.960 --> 01:03:29.400
series. There's there's shades of that
where if you jump at the right moment

1051
01:03:29.400 --> 01:03:31.960
when something's attacking you, you get
like access to a special attack, you

1052
01:03:32.039 --> 01:03:36.280
lock onto something, you can kind
of jump around. I mean there's the

1053
01:03:36.280 --> 01:03:43.440
actual jump button. This time you
can you can just I didn't even yeah,

1054
01:03:44.000 --> 01:03:47.159
but then you know you have like
the the wolf thing going on from

1055
01:03:47.320 --> 01:03:51.199
Twilight Princess, even though I know
it's completely different, but you have like

1056
01:03:51.559 --> 01:03:54.559
a time mechanic from you know that
that could be its own kind of Zelda

1057
01:03:54.599 --> 01:04:00.199
game and any other universe. There's
just like it just seems like there was

1058
01:04:00.320 --> 01:04:04.480
a ton of different stuff going on. I will say the one thing that

1059
01:04:04.559 --> 01:04:10.199
I that I noticed from the demo
is it didn't seem like the world felt

1060
01:04:10.239 --> 01:04:13.480
like just a little bit empty to
me, like we were running around looking

1061
01:04:13.519 --> 01:04:16.079
for like, oh, I want
to fight more, right more? You

1062
01:04:16.079 --> 01:04:18.760
know, if this is just like
this starting plateau, if it's going to

1063
01:04:18.800 --> 01:04:20.760
be like, hey, here's a
little more like kind of get your feet

1064
01:04:20.760 --> 01:04:24.159
wet, because watching the ship door
stuff mountain, if you want to get

1065
01:04:24.199 --> 01:04:27.320
real and right, that's where the
ship's watching them playing. They played stuff

1066
01:04:27.320 --> 01:04:30.199
on the streams that wasn't available for
play for us, and like some of

1067
01:04:30.199 --> 01:04:31.599
the sections they were and were really
cool. I mean more enemies, you

1068
01:04:31.599 --> 01:04:34.159
know, they were showing like how
the enemies kind of have their own camps

1069
01:04:34.159 --> 01:04:36.760
here and there, and like you
know, you go to certain places where

1070
01:04:36.800 --> 01:04:40.159
you're going to get in more fights
than you would otherwise. And at night

1071
01:04:40.199 --> 01:04:44.440
like the staffos come out, you
know and packed their heads off and stuff

1072
01:04:44.480 --> 01:04:45.679
like that. But my favorite part
of the whole thing, I think was

1073
01:04:45.760 --> 01:04:49.199
just the fact that now there's this
whole new system of taking the enemies weapons

1074
01:04:49.239 --> 01:04:53.920
and using them, and there's so
many kinds of weapons, and that to

1075
01:04:54.000 --> 01:04:56.719
me is really interesting. Like they
had that one where like with the skeletons,

1076
01:04:56.719 --> 01:04:59.360
you can like have their arm and
like use the arm against them and

1077
01:04:59.400 --> 01:05:01.159
like while the like in your back
pocket, it's like dangling and everything.

1078
01:05:01.159 --> 01:05:03.639
It's like the hands are still like
moving and stuff. It's really cool.

1079
01:05:04.039 --> 01:05:08.360
It does well, that's what it
looks like. It's like back there doing

1080
01:05:08.360 --> 01:05:11.719
this. I like. I like
the thing I like about that is immediately

1081
01:05:11.800 --> 01:05:14.440
you get attacked by an arrow and
you get excited because you're like, oh,

1082
01:05:14.519 --> 01:05:15.559
if I kill that guy, now
I can get a bow, right,

1083
01:05:15.559 --> 01:05:18.239
Like so you have that which you
get in games. You know,

1084
01:05:19.320 --> 01:05:24.199
it's very much sending for yourself.
It's emergence there, you go, sure,

1085
01:05:24.360 --> 01:05:26.800
yeah, it's doing all the stuff
that I feel like we've been asking

1086
01:05:26.800 --> 01:05:29.000
for, like we all have been
saying for a while and that we want

1087
01:05:29.039 --> 01:05:31.360
like a Zelda that doesn't hold your
hand, that like starts you out basically

1088
01:05:31.400 --> 01:05:33.800
with nothing like the first game.
The good on them, like that demo

1089
01:05:33.920 --> 01:05:36.719
or the you know the thing they
showed look like the intro of the game,

1090
01:05:36.760 --> 01:05:40.800
and like within two minutes of that, you're very little. You're just

1091
01:05:40.880 --> 01:05:43.400
out in the field running around doing
stuff. Well, we're gonna wrap it

1092
01:05:43.440 --> 01:05:45.599
up a sec. But one more
question for you. Yeah, I mean

1093
01:05:45.639 --> 01:05:47.639
it's not there's a little bit of
speech in there. But more importantly,

1094
01:05:48.280 --> 01:05:53.559
they showed Link talking like this.
It's not spoken dialogue, but there was

1095
01:05:53.559 --> 01:05:58.960
like a dial trio. Who are
you never mind first speech of Link?

1096
01:05:59.639 --> 01:06:02.599
Like what controversial? Yeah? John, what do you fall on this?

1097
01:06:02.719 --> 01:06:05.480
I didn't even think of that until
you mentioned it. I mean that's fine.

1098
01:06:05.519 --> 01:06:08.800
It's not like he's have going on
like long die tribes. I mean

1099
01:06:08.800 --> 01:06:11.039
he's just basically like saying the basic. In fact, one of them was

1100
01:06:11.039 --> 01:06:13.320
just dot dot dot. It wasn't
even what I was talking. Which do

1101
01:06:13.320 --> 01:06:15.239
you think of the voice acting?
And because you are you were up until

1102
01:06:15.320 --> 01:06:18.880
now at the rumor that there was
going to be voice acting or you want

1103
01:06:18.920 --> 01:06:23.360
of those people, Yes, unless
it's going to be great and it's hard

1104
01:06:23.400 --> 01:06:26.039
to do good voice acting. I
have to do it myself. Sometimes I've

1105
01:06:26.039 --> 01:06:28.360
had to direct it myself and it's
really difficult. But I gotta say,

1106
01:06:28.400 --> 01:06:30.280
the one voice that we heard sounded
great. It was really good, and

1107
01:06:30.320 --> 01:06:33.159
they had you know, it was
a like, I guess a British accent

1108
01:06:33.199 --> 01:06:36.000
or a classic accent or whatever you
want to call it. A fantasy sounded

1109
01:06:36.119 --> 01:06:39.760
yeah, fantasy act. But it
sounded great. Like if all they get

1110
01:06:39.760 --> 01:06:41.840
acting in the game sounds that good, I'll be fine, which seems like

1111
01:06:41.880 --> 01:06:45.039
everybody because the old man was not. I don't think, I'm sure,

1112
01:06:45.480 --> 01:06:47.519
or maybe they don't want to show
us. There's it seems like there's a

1113
01:06:47.559 --> 01:06:49.760
lot of things they didn't want to
show us yet, right, Yeah,

1114
01:06:49.800 --> 01:06:54.079
But the look of it too,
like the whole studio Ghibli thing that they're

1115
01:06:54.119 --> 01:06:59.159
doing, I think they like they've
experimented here and there, and they went

1116
01:06:59.199 --> 01:07:00.920
a little too far this way with
a Skyward Sword. Maybe they went you

1117
01:07:00.960 --> 01:07:03.719
know, I mean, I love
Windwaker, but maybe it's a little too

1118
01:07:03.760 --> 01:07:08.679
cartoony. And now I feel like
they've found like this really sweet spot with

1119
01:07:08.719 --> 01:07:11.000
the look of it, where it
just looks so good. Even the logo

1120
01:07:11.039 --> 01:07:13.800
looks like a Ghibli logo, like
it looks like NASCAR, Like you know,

1121
01:07:13.880 --> 01:07:16.400
there's the part in the beginning with
the when they showed like the Guardians

1122
01:07:16.400 --> 01:07:19.360
and they were like kind of they
were covered over with dirt and stuff.

1123
01:07:19.360 --> 01:07:21.920
They looked like they've been there forever. But they have like the technological kind

1124
01:07:21.920 --> 01:07:25.400
of looked to them. That was
very like Castle in the Sky, like

1125
01:07:25.920 --> 01:07:29.440
super influenced there obviously. Yeah,
and they don't have the horsepower and you're

1126
01:07:29.480 --> 01:07:31.280
seeing stuff like God of War and
stuff like that where you're just like,

1127
01:07:31.320 --> 01:07:34.360
oh my god, I can't believe, like, like games look this good

1128
01:07:34.360 --> 01:07:39.079
on consoles, but they so they
have to make it up in art direction,

1129
01:07:39.320 --> 01:07:43.920
and I think they that they're doing
it. You know. So I've

1130
01:07:43.920 --> 01:07:47.480
heard some stuff about like just in
the interviews in the last couple days saying

1131
01:07:47.480 --> 01:07:51.639
that the NX version is exactly the
same. I do hope that it at

1132
01:07:51.719 --> 01:07:56.679
least like there's like a little bit
of frame raise stumble wasn't super smooth and

1133
01:07:58.039 --> 01:08:00.360
just like hey, you know,
like maybe there's a spot here too,

1134
01:08:00.360 --> 01:08:01.320
we could you know, get some
extra lighting, you know, to do

1135
01:08:01.519 --> 01:08:03.920
do a few things. Yeah,
maybe it's smoothed out a little bit or

1136
01:08:03.960 --> 01:08:09.400
stuff like that. But but yeah, like first, like, good on

1137
01:08:09.440 --> 01:08:14.639
them on actually going back to the
first Basically it seems like delivering on what

1138
01:08:14.679 --> 01:08:17.279
everybody's been kind of asking for.
Is it's like less hand holding, more

1139
01:08:17.399 --> 01:08:20.520
freedom, more like trust in me, the prayer to figure it out.

1140
01:08:20.520 --> 01:08:24.159
Structure, Yeah, more stuff to
get away. I just got to get

1141
01:08:24.159 --> 01:08:26.680
it out because what is it nine
months away? Maybe that's a long time

1142
01:08:26.720 --> 01:08:29.239
before I get to play it again. Yeah, well, you know,

1143
01:08:29.279 --> 01:08:31.159
maybe they'll have some other event where
they could show it off or something.

1144
01:08:31.199 --> 01:08:34.560
They have other things to announce that
you know, that would be a game,

1145
01:08:34.600 --> 01:08:38.359
they could show that version you play. You'll play the Space World.

1146
01:08:38.640 --> 01:08:44.840
That's right, Space World, all
right, John Mark, thanks so much

1147
01:08:44.840 --> 01:08:46.359
for coming by, Thanks for having
us. Always a pleasure to see you.

1148
01:08:46.680 --> 01:08:49.520
Have a good time and have a
great show. All right. We

1149
01:08:49.640 --> 01:08:55.359
will be back after a break,
and we're going to get some more guests

1150
01:08:55.399 --> 01:09:06.000
here to talk, so stay tuned, we'll back. Welcome back, everyone,

1151
01:09:06.239 --> 01:09:11.199
It is time for our post show
E three, twenty sixteen night one

1152
01:09:11.319 --> 01:09:15.439
coverage. Words to continue. I'm
Jeff Gersman, and I'm joined by a

1153
01:09:15.479 --> 01:09:20.399
new couch full of guests from for
Axis. I've got ed beach. How

1154
01:09:20.439 --> 01:09:24.600
you doing, sir, great,
great, thanks for coming. Greg Asvin

1155
01:09:24.600 --> 01:09:29.560
of Supergiant Games. Good to see
you again, Palmer Lucky from Oculus,

1156
01:09:29.560 --> 01:09:31.319
Great to see you again. Good
to see you man. Yeah, we

1157
01:09:31.359 --> 01:09:35.039
are back here in this hotel,
a different floor, a different bit of

1158
01:09:35.079 --> 01:09:41.039
a motif, but we are.
We are back here again, and it

1159
01:09:41.159 --> 01:09:45.439
seems like it's a bit of a
different show this time. Palmer, this

1160
01:09:45.159 --> 01:09:48.199
a lot of change. You're gonna
go right, right, right, A

1161
01:09:48.199 --> 01:09:55.039
lot has changed since we last spoke. I mean, you've now shipped product,

1162
01:09:55.039 --> 01:09:58.399
you've got, You've got hardware out
there in the world. How's it.

1163
01:09:58.520 --> 01:10:00.039
How's it going? When you said
it was a different show, I

1164
01:10:00.079 --> 01:10:02.960
thought you were going straight to the
to the where's E three going? Angle?

1165
01:10:02.960 --> 01:10:05.760
I was like, whoa, right, No, that's the stuff that

1166
01:10:05.880 --> 01:10:09.479
like we can get into. But
I think I think we all know where

1167
01:10:09.520 --> 01:10:15.159
ye going, right, I'm so
excited to be here at three and yes,

1168
01:10:15.279 --> 01:10:18.000
and uh you know we're so Let's
see. A lot has changed.

1169
01:10:18.399 --> 01:10:23.439
We finally shipped our own consumer product. We've worked with Samsung before to ship

1170
01:10:23.439 --> 01:10:27.000
Gear VR, but that's their hardware
product. It's powered by Oculus. Our

1171
01:10:27.000 --> 01:10:30.640
platform works with it, but it's
not actually our hardware. So we've but

1172
01:10:30.640 --> 01:10:33.119
we've shipped the riff now and we're
shipping that. We're getting caught up on

1173
01:10:33.159 --> 01:10:36.479
pre order soon, so that's nice. Yeah, we're showing off a bunch

1174
01:10:36.520 --> 01:10:40.960
of games for Touch, which we're
shooting shooting for later this year. And

1175
01:10:40.960 --> 01:10:43.279
we've got a bunch of a bunch
of games that are going to be launching

1176
01:10:43.319 --> 01:10:45.399
with Touch and a few that are
few that are a few that are going

1177
01:10:45.479 --> 01:10:48.640
to probably end up further out.
Cool. Yeah, I'm I'm coming through

1178
01:10:48.640 --> 01:10:51.920
on Thursday to see the Touch stuff. Like I was seeing the prototype controllers

1179
01:10:53.399 --> 01:10:56.560
last year. It was really exciting. Those things just they're a lot,

1180
01:10:56.600 --> 01:10:58.880
they're a lot closer to done,
Like what you're going to be trying at

1181
01:10:58.880 --> 01:11:01.960
E three is if they're very close
to final engineering samples, Like what you

1182
01:11:02.000 --> 01:11:04.319
try is very very close to what
people are going to be getting in a

1183
01:11:04.359 --> 01:11:08.960
few months. Great, great,
Greg, you're here with with Pire.

1184
01:11:09.479 --> 01:11:12.560
Uh? Is it in the Sony
booth where it is the game? We're

1185
01:11:12.600 --> 01:11:15.039
not We're not here in any years? Okay, Okay, you're set.

1186
01:11:15.560 --> 01:11:19.640
Yeah, you're here anstead of working
on Pire something. Yeah. I suppose

1187
01:11:19.720 --> 01:11:24.199
that is nice, That is true. You probably are I imagine that like

1188
01:11:24.479 --> 01:11:28.000
you're up in the room every night, you know, up and somewhere kind

1189
01:11:28.000 --> 01:11:30.800
of still working on it. Indeed, yeah, we're Yeah. We just

1190
01:11:31.039 --> 01:11:33.920
showed the game for the first time
a few weeks back at at PAX's East,

1191
01:11:34.279 --> 01:11:39.239
which which was very lovely for all
of us. Always like a relief

1192
01:11:39.399 --> 01:11:43.119
to put the thing out there and
see that people are are excited for it.

1193
01:11:43.159 --> 01:11:45.199
And now we just got to knuckle
down and finish the rest of it.

1194
01:11:45.239 --> 01:11:47.920
But yeah, take a take a
brief break to check things out at

1195
01:11:47.960 --> 01:11:51.640
E three. It's a show I
I love dearly, even though that I

1196
01:11:51.640 --> 01:11:56.239
suppose not everyone who goes to E
three year after year feels that way.

1197
01:11:56.239 --> 01:11:59.319
But I have always enjoyed the show
myself. I always enjoy as well.

1198
01:11:59.560 --> 01:12:01.920
But it is of those things where
I think like the relevance of the show

1199
01:12:02.000 --> 01:12:06.319
is kind of was one of those
fluctuating topics. And this year just seems

1200
01:12:06.319 --> 01:12:09.920
like there's a lot of open room
on the show floor. That was an

1201
01:12:09.960 --> 01:12:13.439
interesting experience. I've not spent too
much time on the show floor, but

1202
01:12:13.439 --> 01:12:15.680
that was an interesting feeling that I
had as well. It's like, hey,

1203
01:12:15.720 --> 01:12:21.560
these aisles are used a room here. Edition six is in the works

1204
01:12:23.199 --> 01:12:26.359
out here kind of showing it off
for the first time, and we're in

1205
01:12:26.399 --> 01:12:30.279
a pretty similar situation because we just
showed it off for the first time.

1206
01:12:30.319 --> 01:12:33.680
We just announced yeah a month ago, so sort of a second round of

1207
01:12:33.680 --> 01:12:38.479
everyone getting a chance to take a
look at it and reactions good. So

1208
01:12:38.840 --> 01:12:43.039
we're you know, really excited we
have. Yeah, I've been back in

1209
01:12:43.079 --> 01:12:45.439
my hotel room looking and see what's
going on. Backs like people like are

1210
01:12:45.479 --> 01:12:48.600
people like checking and co You're just
like looking at the Actually I broke the

1211
01:12:48.600 --> 01:12:55.640
build last night, right, Yes, achievement unlocked. Yeah, but it's

1212
01:12:55.640 --> 01:13:00.880
actually my first E three two So
it's you know, eyes wide open,

1213
01:13:00.000 --> 01:13:03.199
just taking everything in. I've been
to plenty of g DC's bit the packses,

1214
01:13:03.239 --> 01:13:05.760
all this kind of things just for
whatever reason, I was never sort

1215
01:13:05.760 --> 01:13:10.800
of like front and center in the
marketing of anything. So it's fun to

1216
01:13:10.800 --> 01:13:13.079
take it all in. So you
have you been lined up pretty much just

1217
01:13:13.159 --> 01:13:15.319
to kind of talk about the game
for all three days? Have you have

1218
01:13:15.399 --> 01:13:17.399
you been able to get a you
are you going to be able to get

1219
01:13:17.399 --> 01:13:21.199
on the tuned a bit? We
had some time kind of before everything opened

1220
01:13:21.199 --> 01:13:25.800
at noon today, so I think
I've walked by just about everything. I

1221
01:13:25.800 --> 01:13:30.279
haven't really checked out a full demo. You know, Oculus stuff is looking

1222
01:13:30.399 --> 01:13:32.800
super interesting. So I'm going to
try to sneak into a few things here

1223
01:13:32.840 --> 01:13:36.520
when I get a chance. But
pretty much it's you know, interviews and

1224
01:13:36.880 --> 01:13:41.199
yeah, getting ever An excited about
SI six school and uh and Palmer,

1225
01:13:41.199 --> 01:13:45.279
how about you? You know,
last year it seemed like you were given

1226
01:13:45.319 --> 01:13:47.239
a lot of demos, seemed like, you know, it felt like I

1227
01:13:47.279 --> 01:13:50.439
was one of is he just locked
in this room the whole time, virtually

1228
01:13:50.680 --> 01:13:55.680
just communicating with people one at a
time through that demo or last year,

1229
01:13:55.720 --> 01:13:59.680
I was locked in the room basically
the whole time giving toybox demo yea by

1230
01:13:59.720 --> 01:14:02.159
Choy. I had the keys,
Yeah, I give them away or something.

1231
01:14:02.199 --> 01:14:04.880
There's something locked the door from the
inside instead of just bring them to

1232
01:14:05.000 --> 01:14:08.199
me one at a time. Well, yeah I don't, I will launch

1233
01:14:08.279 --> 01:14:10.560
fireworks. I didn't need they didn't
even need to come in my room.

1234
01:14:10.560 --> 01:14:13.960
It was actually my room and then
the room I was playing with them rightly,

1235
01:14:14.000 --> 01:14:15.439
and so yeah, I was just
in my room the whole time.

1236
01:14:15.479 --> 01:14:18.399
I barely saw a person all of
e three. It was just me alone

1237
01:14:18.399 --> 01:14:24.319
in a room talking to disembodied heads
in Oculus to that was last year.

1238
01:14:24.359 --> 01:14:28.319
Watching that demo was a real profound
moment for me. So I didn't do

1239
01:14:28.359 --> 01:14:30.000
the demo. Dan Cher did the
demo, but I was in the room

1240
01:14:30.000 --> 01:14:32.279
with him while he was doing it, and I was able to kind of

1241
01:14:32.279 --> 01:14:38.000
watch him interact with you, and
it was it was a moment where a

1242
01:14:38.000 --> 01:14:42.439
lot of stuff about the notion of
like presence and telepresence in a way really

1243
01:14:42.479 --> 01:14:45.600
clicked in this kind of like in
this very social way. Sure. Uh

1244
01:14:45.720 --> 01:14:48.840
And that's just that's been one of
the things that that has really stuck with

1245
01:14:48.840 --> 01:14:53.520
me, is like one of the
E three things, having been to every

1246
01:14:53.560 --> 01:14:57.399
E three, just going like that's
that's one of those like game changing moments,

1247
01:14:57.439 --> 01:15:00.279
world changing moments. Uh. So
I just wanted to tell you that

1248
01:15:00.319 --> 01:15:02.720
it was just like I couldn't say
it better myself. I mean, like

1249
01:15:02.920 --> 01:15:06.039
tele I think VR is going to
be huge for telepresence, Like you know,

1250
01:15:06.279 --> 01:15:09.720
even outside of games, that's going
to be huge to be able to

1251
01:15:09.760 --> 01:15:13.920
have a digital communication that's as human
as real world communication or obviously not there

1252
01:15:13.960 --> 01:15:16.039
yet, We've got a long ways
before we get there. But and then

1253
01:15:16.079 --> 01:15:18.840
like the controllers that we have today, Like the goal is to provide a

1254
01:15:18.840 --> 01:15:21.560
sense of hand presence, like feeling
like your hands are really in the game,

1255
01:15:21.600 --> 01:15:25.560
tracking your hands posed so that you
really feel like you're interacting things in

1256
01:15:25.800 --> 01:15:28.640
some way that's roughly equivalent to how
you would interact with them in the real

1257
01:15:28.680 --> 01:15:31.800
world. Right. Obviously we're not
even close to being able to actually simulate

1258
01:15:31.880 --> 01:15:35.239
everything that we want to be able
to simulate, but uh, well we'll

1259
01:15:35.239 --> 01:15:39.720
get there eventually. Yeah, And
now that the rift is out there and

1260
01:15:40.000 --> 01:15:44.000
more and more people are getting their
hands on them, uh, you know,

1261
01:15:44.039 --> 01:15:47.319
it's that stuff is happening, and
you know, we're we're covering VR

1262
01:15:47.439 --> 01:15:51.520
and we see mixed reactions from people. There are the people that seem very

1263
01:15:51.560 --> 01:15:56.000
excited about it, and then there
is still this kind of like wide array

1264
01:15:56.079 --> 01:15:59.600
of skeptics who you know, in
many cases, you know, they haven't

1265
01:15:59.600 --> 01:16:01.359
access to a headset yet. I
don't think that they're skeptics about VR.

1266
01:16:01.399 --> 01:16:05.039
I think there if they're skeptics about
the progression of VR. You talk to

1267
01:16:05.079 --> 01:16:09.680
most people, ignoring people who haven't
tried VR, people who they used to

1268
01:16:09.680 --> 01:16:12.079
be in the eighties and nineties.
The people who are most excited about VR

1269
01:16:12.159 --> 01:16:14.279
were the ones who hadn't tried it. They were people who had read about

1270
01:16:14.279 --> 01:16:16.239
it or seen movies, but and
they didn't understand how limited it was.

1271
01:16:16.359 --> 01:16:18.680
People who tried it, they're like, oh shit, we're actually really far

1272
01:16:18.720 --> 01:16:21.399
behind, whereas today it's kind of
the opposite. People who try it are

1273
01:16:21.439 --> 01:16:25.319
usually the ones who are excited.
But when you talk to people who have

1274
01:16:25.560 --> 01:16:28.279
tried it, there are some pessimist
where they say, oh, it's not

1275
01:16:28.319 --> 01:16:30.840
good enough, the resolution isn't good
enough, it's too expensive, there's not

1276
01:16:30.920 --> 01:16:33.239
enough content, blah blah blah.
Those are all reasonable arguments. VR isn't

1277
01:16:33.239 --> 01:16:38.239
for everyone today, and that's that's
just totally true. But you know,

1278
01:16:38.279 --> 01:16:40.119
if you talk to those same people
who say, well, wait a second,

1279
01:16:40.279 --> 01:16:43.279
what if you could put on a
pair of glasses, like the pair

1280
01:16:43.359 --> 01:16:45.880
that you're wearing anyway, and what
if they were only fifty dollars, and

1281
01:16:45.920 --> 01:16:49.960
what if it was like matrix quality
virtual reality you truly feel like you're anywhere

1282
01:16:50.199 --> 01:16:53.920
with anyone? Then would you be
interested in They're like, well, yeah,

1283
01:16:53.920 --> 01:16:57.680
i'd be interested in that, but
that's not what VR is. Oh

1284
01:16:57.720 --> 01:17:00.479
but then but that will never happen
or oh that's like a hundred years away.

1285
01:17:00.479 --> 01:17:02.920
I'm like, okay, but you're
saying they're clearly you are interested in

1286
01:17:02.960 --> 01:17:06.600
the concept of VR. It's just
a matter of the quality versus the price

1287
01:17:06.720 --> 01:17:10.600
versus the content. And I think
we're gonna get to the point where it

1288
01:17:10.640 --> 01:17:14.239
makes sense for every like everyone's gonna
want VR and be able to get it

1289
01:17:14.680 --> 01:17:18.039
much well before we get to the
fifty dollars matrix classes. It's just figuring

1290
01:17:18.079 --> 01:17:21.479
out where that point is. I
think there's very few true VR skeptics where

1291
01:17:21.479 --> 01:17:25.119
they say no, VR will never
take off. They're just pessimistic about how

1292
01:17:25.159 --> 01:17:27.399
long it will take to get to
the matrix class. I think, you

1293
01:17:27.399 --> 01:17:30.720
know, like we see it in
a different way because like from the gaming

1294
01:17:30.800 --> 01:17:31.840
angle of it, you know,
where you see people to go like,

1295
01:17:31.880 --> 01:17:34.680
you know, well, this is
very much like this is like connect,

1296
01:17:34.840 --> 01:17:39.079
this is like the Weight And they're
looking at a lot of the early games

1297
01:17:39.119 --> 01:17:41.920
that have come out. Now,
you know, there's there's stuff out there

1298
01:17:42.000 --> 01:17:45.520
that's like they're not all good.
It's a lot of early access games out

1299
01:17:45.520 --> 01:17:49.760
there that are a form of pong. And that's not to say that's all

1300
01:17:49.800 --> 01:17:53.880
of them, Like some of them
are actually pretty good, but it's these

1301
01:17:54.560 --> 01:17:59.159
bite sized experiences that are sometimes being
sold for too much money, and I

1302
01:17:59.239 --> 01:18:00.840
think it's it's seems like the sort
of thing that is kind of souring people

1303
01:18:01.039 --> 01:18:04.800
on these early days. How much
do you care about like that perception stuff

1304
01:18:04.880 --> 01:18:08.239
or you just kind of like long
view, like whatever, we'll figure that

1305
01:18:08.279 --> 01:18:12.079
out, Like we're figuring it out. I mean there's a wide range of

1306
01:18:12.079 --> 01:18:15.600
things, like i'd say, you
know, be a little sympathetic to the

1307
01:18:15.600 --> 01:18:17.000
devs and you say, oh,
they're charging too much for it, and

1308
01:18:17.039 --> 01:18:20.359
it's like, well, what if
what if too much is not enough to

1309
01:18:20.399 --> 01:18:27.279
make back a tenth of their budget
even if it's especially it's really tough for

1310
01:18:27.319 --> 01:18:30.479
people to take on that rift.
So like, I mean, that's one

1311
01:18:30.479 --> 01:18:32.640
of the reasons we work with so
many devs. It's not because it's because

1312
01:18:32.640 --> 01:18:35.680
there's so many devs that that want
to need that help. I mean,

1313
01:18:35.720 --> 01:18:40.039
like it's very hard to charge a
reasonable price for a lot of these games,

1314
01:18:40.159 --> 01:18:43.920
especially if it's if you're putting any
significant money into it. I think

1315
01:18:43.960 --> 01:18:46.000
consumers are pretty pretty savvy, though
I don't think, like I don't worry

1316
01:18:46.039 --> 01:18:50.840
about the handful of bad games ruining
the perception of VR for everyone. I

1317
01:18:50.840 --> 01:18:54.039
think for the most part, the
things that get demoted are going to be

1318
01:18:54.039 --> 01:18:56.600
the things that are compelling and the
things that people say, hey, you've

1319
01:18:56.600 --> 01:18:59.000
got to check this out. They're
gonna be it's gonna be the good stuff.

1320
01:18:59.039 --> 01:19:01.399
And up there's, of course,
here's some danger. I think more

1321
01:19:01.439 --> 01:19:03.960
on the hardware side, where you
have companies that are saying, oh,

1322
01:19:03.960 --> 01:19:06.600
we're going to use our muscle to
you know, push this either this piece

1323
01:19:06.640 --> 01:19:12.640
of hardware or maybe like like I've
seen advertising experiences. Advertising experiences are the

1324
01:19:12.720 --> 01:19:15.600
bane my existence. There are a
few good ones, but they're like,

1325
01:19:15.680 --> 01:19:18.680
hey, look we're going to spend
money to advertise this this this fast food

1326
01:19:18.760 --> 01:19:21.319
chain or something. We're gonna use
VR and they don't care about the quality.

1327
01:19:21.319 --> 01:19:25.800
They don't care about anything except getting
the press and rushing the project through.

1328
01:19:26.000 --> 01:19:28.319
Those are the types of things that
will give people a bad VR experience.

1329
01:19:28.359 --> 01:19:30.399
But when it comes to like the
Pawn game, I don't I don't

1330
01:19:30.399 --> 01:19:35.239
think it's going to turn anybody off
of VR unless somehow there's some moneyed interests

1331
01:19:35.279 --> 01:19:40.279
that's making sure everyone only plays that
game their first time, and that's probably

1332
01:19:40.359 --> 01:19:43.199
not gonna happen. Yeah. Now, ed with the with the franchise like

1333
01:19:43.239 --> 01:19:47.079
Civilization. Obviously, you just have
this huge fan base already, you know,

1334
01:19:47.199 --> 01:19:54.760
it's it's SIEV years of fans.
Yeah, So I mean on some

1335
01:19:54.880 --> 01:19:58.840
level you've got that that base of
people that are always going to be interested

1336
01:19:58.880 --> 01:20:01.159
in what you have to say about
what's next, but sometimes they can be

1337
01:20:01.880 --> 01:20:05.079
your harshest critics, the very commund
as well. Yeah, how do you

1338
01:20:05.079 --> 01:20:09.359
how do you walk that line when
when it comes to designing a new Sieve.

1339
01:20:10.239 --> 01:20:14.600
I think one of the really cool
things is the SIV community is really

1340
01:20:14.600 --> 01:20:19.279
really active and there is so much
you know, even between cycles of our

1341
01:20:19.319 --> 01:20:24.079
games, you know, there's still
people playing it multiplay player. There's still

1342
01:20:24.079 --> 01:20:27.560
actually it's all it's been on the
top ten most played games on Steam ever

1343
01:20:27.600 --> 01:20:30.000
since we're Ships of five, So
there's still a ton of people talking about

1344
01:20:30.000 --> 01:20:34.000
it and playing it. And actually
the reddit community for SIV is just blossom

1345
01:20:34.039 --> 01:20:39.000
Sensive five came out and actually it's
like one of the biggest communities we have

1346
01:20:39.039 --> 01:20:44.680
out there, and that's just always
people posting new shots about what happened in

1347
01:20:44.720 --> 01:20:48.359
their game and talking about it.
And so that community is so bought in

1348
01:20:48.399 --> 01:20:51.159
and so active that we have a
really good sense of kind of what they're

1349
01:20:51.159 --> 01:20:58.359
looking for and what's excited them about
to five and then maybe what maybe didn't

1350
01:20:58.439 --> 01:21:00.920
hit the mark. Sure, So
that was sort of how we approached things

1351
01:21:01.119 --> 01:21:03.960
when we're going with SI six,
it was like take a really not just

1352
01:21:04.000 --> 01:21:09.359
a like a postmart modem post mortem
of what we did right and wrong developing

1353
01:21:09.399 --> 01:21:12.359
it, but we just sort of
went through the game step by step and

1354
01:21:12.439 --> 01:21:15.039
like, okay, let's take the
combat system, what was working, what

1355
01:21:15.159 --> 01:21:18.000
wasn't working. Let's take the diplomacy, what was working, what wasn't,

1356
01:21:18.000 --> 01:21:20.920
and then then we threw in new
ideas, just like brand new approaches to

1357
01:21:20.960 --> 01:21:26.039
things. By the time we've done
that, we had plenty of ideas on

1358
01:21:26.279 --> 01:21:29.960
you know, what's going to be
a worthy new iteration for this, And

1359
01:21:30.640 --> 01:21:31.920
you know, from that point in
time was just trying to mount and we

1360
01:21:32.000 --> 01:21:34.560
like to try things out early and
throw away the things that don't work.

1361
01:21:35.479 --> 01:21:39.399
We had some successes where things like
worked right out of the gate and they

1362
01:21:39.399 --> 01:21:42.920
were like, you know, plugged
it in and like this is something we're

1363
01:21:42.920 --> 01:21:45.199
going to build around right away.
Yeah, and then there are other things

1364
01:21:45.239 --> 01:21:50.199
where it's like throw that one out, like we're not even going to iterate

1365
01:21:50.199 --> 01:21:55.960
on that thing. Just systems where
we've thrown out four times, you know,

1366
01:21:56.000 --> 01:21:59.319
and it was number version five that
we finally hit what we were going

1367
01:21:59.399 --> 01:22:02.800
to stick with. So it's kind
of fun to do that. And I

1368
01:22:02.880 --> 01:22:08.680
have worked on a ton of projects
where I've come in and close them out

1369
01:22:08.760 --> 01:22:12.720
or done expansions or like SIF I
was a good example where I was involved

1370
01:22:12.720 --> 01:22:14.880
in the base game, but I
wasn't the lead designer until we got to

1371
01:22:14.880 --> 01:22:16.760
the expansions, and then on the
expansions, I took over that. But

1372
01:22:16.800 --> 01:22:19.600
this is the first one where I
got to like be the lead designer right

1373
01:22:19.640 --> 01:22:23.000
from the very beginning and kind of
see it all the way through. And

1374
01:22:23.039 --> 01:22:26.640
that's just really energizing and being able
to throw things away. It's like fun

1375
01:22:26.760 --> 01:22:30.560
because you know, you don't sometimes
you're stuck and you can't throw things away.

1376
01:22:30.600 --> 01:22:32.680
But when you can say, Nope, that's not good enough, We're

1377
01:22:32.920 --> 01:22:36.079
we need a new take on this, let's just go for it. Yeah,

1378
01:22:36.199 --> 01:22:39.520
you know that we're able to do
that, and it's cool that you

1379
01:22:39.600 --> 01:22:42.600
have that kind of breathing room to
be able to make those decisions. We

1380
01:22:42.600 --> 01:22:45.359
don't anymore, Yeah, I guess. Yeah, at this point you're far

1381
01:22:45.439 --> 01:22:47.479
enough along, it's like you have
announced date, it's time to go.

1382
01:22:47.640 --> 01:22:50.880
Yeah, but we're happy with where
everything's at so great. It's it's a

1383
01:22:50.920 --> 01:22:54.720
fun place to be. Yeah,
and Greg, you know, Super Giant

1384
01:22:54.760 --> 01:22:59.439
hasn't made a sequel, so you
know, like where where SIV kind of

1385
01:22:59.479 --> 01:23:04.159
at least has a very similar game
to kind of look at and jump off

1386
01:23:04.199 --> 01:23:09.359
from. How how do you go
from you know, from Bashton to Transistor

1387
01:23:09.479 --> 01:23:13.239
to now higher How how does that
process? Like what what kind of feedback

1388
01:23:13.239 --> 01:23:15.560
can you get from the previous game
that informs the next one? Yeah,

1389
01:23:15.560 --> 01:23:20.000
I mean, I mean, I
think that the feedback is mostly you know,

1390
01:23:20.039 --> 01:23:24.520
the part where people have responded well
to our previous games, and which

1391
01:23:24.520 --> 01:23:29.359
we think is a lot just due
to the fact that they are they're kind

1392
01:23:29.399 --> 01:23:31.880
of new kinds of games there.
We think people who've even taken a chance

1393
01:23:31.880 --> 01:23:35.920
on our games like Bashington and Transistor, people are probably fairly open to new

1394
01:23:35.960 --> 01:23:40.880
experiences, you know, because they're
not they're not sequels to anything there.

1395
01:23:40.920 --> 01:23:43.119
You had to you had to take
a chance on them in the first place.

1396
01:23:43.159 --> 01:23:47.439
So we think our audiences is pretty
It's crazy, first of all that

1397
01:23:47.479 --> 01:23:50.520
we even have an audience is like
a small independent studio, but yeah,

1398
01:23:50.560 --> 01:23:56.359
we we have people who have responded
well to new ideas from us and ourselves

1399
01:23:56.399 --> 01:24:00.199
as a team. Just to keep
ourselves energized creatively, we like to push

1400
01:24:00.199 --> 01:24:02.960
ourselves out of our comfort zone,
and that means trying to do something new

1401
01:24:03.000 --> 01:24:05.399
that we haven't done before. That
makes us, you know, a little

1402
01:24:05.399 --> 01:24:12.960
bit afraid initially and not just be
filled with a sense of uncertainty about how

1403
01:24:12.960 --> 01:24:15.880
it's all going to play out,
because we get very both afraid and also

1404
01:24:15.920 --> 01:24:18.119
excited about that of like, well, how's this going to work? And

1405
01:24:18.159 --> 01:24:21.039
we start kind of theory crafting it
like crazy, and that you know,

1406
01:24:21.159 --> 01:24:27.319
ends up being a design after a
while. I think a lot of students,

1407
01:24:27.359 --> 01:24:30.600
you know, it's so rare for
studios to achieve any success at all,

1408
01:24:30.640 --> 01:24:34.119
and often when they are successful,
they can, yeah, they can

1409
01:24:34.239 --> 01:24:39.199
become bound by their success, right, It's like they can still find really

1410
01:24:39.399 --> 01:24:44.640
interesting and exciting ways to make new
versions of games that they've made before.

1411
01:24:44.680 --> 01:24:46.760
But in our case, at our
at our scale, it's been really cool

1412
01:24:46.840 --> 01:24:50.720
just to be able to essentially kind
of do whatever with each new game.

1413
01:24:50.840 --> 01:24:56.199
And for as long as that keeps
working, you know, we have enjoyed

1414
01:24:56.600 --> 01:24:59.279
continuing to do that. It's not
it's not that we you know, we

1415
01:24:59.359 --> 01:25:01.560
love the world games that we've created. It's not that we would never go

1416
01:25:01.640 --> 01:25:04.880
back to them or whatever if we
Yeah, I mean, you have no

1417
01:25:04.920 --> 01:25:09.239
mandate to never make a sequel,
right, the right idea struck? Would

1418
01:25:09.239 --> 01:25:12.600
you consider revisiting No? I mean
we get yeah, like we don't.

1419
01:25:12.640 --> 01:25:15.319
We inherently like don't know what the
I think For us, it's like,

1420
01:25:15.359 --> 01:25:20.199
continuing to surprise people and continuing to
surprise ourselves is what we would most like

1421
01:25:20.319 --> 01:25:25.560
to do. And that may mean
something like that, because if if you

1422
01:25:25.600 --> 01:25:30.039
know, if we become too predictable
in making something new and different every time,

1423
01:25:30.079 --> 01:25:31.520
then hey, we're going to make
the same thing now and throw you

1424
01:25:31.560 --> 01:25:34.760
off or something. I don't know. That probably doesn't make any sense.

1425
01:25:34.840 --> 01:25:38.920
But now what if you just were
able to combine It's just like a Smash

1426
01:25:38.960 --> 01:25:42.239
Brothers style, bring all the characters
from these games. Together. Hey,

1427
01:25:42.239 --> 01:25:45.319
man, I'd make a fighting game
in a freaking heartbeat, right, yeah,

1428
01:25:45.399 --> 01:25:46.920
but of course you would. Yeah, of course I would. But

1429
01:25:46.960 --> 01:25:50.520
hey, you should make a trilogy, but then you make the make the

1430
01:25:50.600 --> 01:25:54.920
third one next? Yeah, exactly
it's it's funny you should say that.

1431
01:25:55.039 --> 01:25:57.760
I like that. I like to
I like to approach things as though I'm

1432
01:25:57.760 --> 01:26:00.479
already making the sequel to something that
existed before. It's like it's kind of

1433
01:26:00.560 --> 01:26:04.199
it's kind of works turns out to
work nicely. From like a storytelling standpoint,

1434
01:26:04.199 --> 01:26:09.319
It's like there's already applied backstory,
Like so like there's a thing that

1435
01:26:09.359 --> 01:26:14.399
everyone already knows, and it turns
out that that like leads to better characters

1436
01:26:14.439 --> 01:26:16.279
and the system empire with the you
know, being able to highlight text and

1437
01:26:16.319 --> 01:26:19.239
get that description seems like it really
serves that, you know, you can

1438
01:26:19.279 --> 01:26:23.159
kind of draw out a lot of
these terms that you know, a lot

1439
01:26:23.159 --> 01:26:26.520
of other games would explain the hell
out of up front and Jeff, ever

1440
01:26:26.560 --> 01:26:29.680
since you and I, ever since
we were brothers and you used to you

1441
01:26:29.800 --> 01:26:31.600
used to defy my father and whatever, all this kind of yeah, that

1442
01:26:31.680 --> 01:26:35.159
kind of like dialogue and exposition.
It's like we can sidestep all of that

1443
01:26:35.199 --> 01:26:39.199
and make it feel like a world
that's been around for a long time and

1444
01:26:39.760 --> 01:26:45.560
and just we've always we we've been
fortunate to just sort of have these games

1445
01:26:45.560 --> 01:26:48.000
where we shove people in at the
deep end, and it makes us again

1446
01:26:48.079 --> 01:26:51.600
a little scared. During development.
It's like, our people gonna understand what

1447
01:26:51.640 --> 01:26:56.399
the hell is going on here,
but it's we cross our fingers at some

1448
01:26:56.439 --> 01:27:00.039
point and it's it's it's worked out. Well. Yeah, I always it's

1449
01:27:00.079 --> 01:27:03.239
like there. I think there's a
good reason to give game players a ton

1450
01:27:03.279 --> 01:27:08.560
of credit for their sort of intelligence
and ingenuity. They are like capable of

1451
01:27:08.560 --> 01:27:12.760
really insane accomplishments, so it's like, give them the benefit of the doubt

1452
01:27:12.800 --> 01:27:15.439
to figure like, if something is
interesting, they're going to figure it out.

1453
01:27:15.479 --> 01:27:17.199
They're gonna want to dig into it
and understand it. Have you read

1454
01:27:17.199 --> 01:27:21.439
an I don't think it's it's it's
a It's a book that does like a

1455
01:27:21.479 --> 01:27:26.159
lot. It's the same. It
has assumes the reader. It has lots

1456
01:27:26.159 --> 01:27:29.239
of references as if the world already
exists, and it's just hard to figure

1457
01:27:29.239 --> 01:27:30.960
out. And one of the things
in the intro is the writers like you

1458
01:27:31.000 --> 01:27:34.680
have to assume that your reader is
intelligent and smart, because if you don't,

1459
01:27:34.720 --> 01:27:38.600
you're not going to be able to
write who anything? I think it

1460
01:27:38.640 --> 01:27:41.680
was Neil Stevenson, but I'm not
sure. I actually haven't read I have

1461
01:27:41.760 --> 01:27:45.079
not made it and made it through
it. I started a long time ago,

1462
01:27:45.359 --> 01:27:49.239
and then he might have given me
too much credit in the middle of

1463
01:27:49.239 --> 01:27:53.479
you. I don't know what any
of this is, because if someone gives

1464
01:27:53.479 --> 01:27:55.880
you too much credit, it still
feels good to get any credit at all.

1465
01:27:55.880 --> 01:27:58.039
When because of that stuff, Hey, thank you for making me.

1466
01:27:58.079 --> 01:28:00.880
You think I don't I don't suck
or whatever. And whether it's like Dark

1467
01:28:00.920 --> 01:28:02.640
Souls or or a challenging book or
something, well, now I get to

1468
01:28:02.720 --> 01:28:05.199
name drop it and be like,
oh, I have ever read that similar

1469
01:28:05.319 --> 01:28:09.000
concept. See, you don't even
have to finish the book to do that.

1470
01:28:09.119 --> 01:28:12.199
Is now I know that, and
I'm going to take it over here

1471
01:28:12.279 --> 01:28:16.000
and diet. Yeah. So when
it comes to iteration, uh, you

1472
01:28:16.039 --> 01:28:21.079
know, obviously you've got your first
consumer desktop. I mean obviously the gear

1473
01:28:21.079 --> 01:28:26.479
of VRS as well, and now
it seems like the touch controllers are next.

1474
01:28:26.600 --> 01:28:30.720
I think one of the things when
you talk about the fifty dollars matrix

1475
01:28:30.760 --> 01:28:35.239
classes the far flung future that maybe
isn't as far flung as people think it

1476
01:28:35.319 --> 01:28:41.199
starts to beg the question is what
do you see as like the cadence for

1477
01:28:41.279 --> 01:28:47.079
updates for like a rift to a
second generation of hardware, this sort of

1478
01:28:47.079 --> 01:28:49.439
stuff. And you know, I'm
not trying to get you to spoil hardware

1479
01:28:49.479 --> 01:28:55.439
plans, but just like I just
what do you think the right answer is.

1480
01:28:55.520 --> 01:28:57.840
I know that's that's got to be. I think the right answer.

1481
01:28:58.399 --> 01:29:00.000
The right answer is going to depend
on what the like. I don't think

1482
01:29:00.000 --> 01:29:04.439
that there's necessarily going to be a
fixed cadence that you've seen with every year

1483
01:29:04.479 --> 01:29:09.399
we've got a new you know,
like with consoles, not to not that

1484
01:29:09.439 --> 01:29:14.920
they've really been totally genericized, but
they basically are like you know, it's

1485
01:29:14.920 --> 01:29:16.880
basically like you know, we're getting
more more power, more power and more

1486
01:29:16.880 --> 01:29:19.520
power, and whenever you get enough
power you can kind of move up another

1487
01:29:19.560 --> 01:29:23.439
generation. VR is not going to
move into cadence like that. I think

1488
01:29:23.439 --> 01:29:27.000
that there are going to be some
really obvious leaps like lighter weight, lower

1489
01:29:27.039 --> 01:29:30.000
cost, high resolution, better optics, wider fields view. But when it

1490
01:29:30.039 --> 01:29:34.239
comes to things like let's say haptic
haptic haptic feedback, you know, how

1491
01:29:34.239 --> 01:29:39.680
do you actually feel like you're touching
things, or things like the vestibular mismatch,

1492
01:29:39.720 --> 01:29:42.239
the balance between what you see with
your eyes and what you feel in

1493
01:29:42.239 --> 01:29:45.640
your inner ear, those aren't going
to come along, and regular predictable steps

1494
01:29:45.640 --> 01:29:48.319
are going to come along as huge
things that are going to radically change how

1495
01:29:48.479 --> 01:29:51.600
VR works, and those are probably
going to be put into the technology as

1496
01:29:51.600 --> 01:29:58.119
soon as they're viable, kind of
regardless of whatever cadence exists on a pure

1497
01:29:58.319 --> 01:30:00.279
know, content development or business to
kind of as the problems get solved or

1498
01:30:00.399 --> 01:30:04.000
it is, these solutions come and
so I think you're going to see a

1499
01:30:04.079 --> 01:30:09.079
cadence of you know, sometimes you'll
see earlier things that happen where it's a

1500
01:30:09.079 --> 01:30:12.319
lot of these obvious winds, and
then sometimes when these things come along,

1501
01:30:12.399 --> 01:30:14.600
you know, maybe it'll take a
little longer to get them in, or

1502
01:30:15.119 --> 01:30:17.359
maybe it'll jump into the same product. It's it's not one hundred percent clear,

1503
01:30:17.399 --> 01:30:19.520
sure, but I think yet the
easy winds that we're going to see

1504
01:30:19.560 --> 01:30:23.640
are you know, high resolution,
lighter weight, lower cost, wider field

1505
01:30:23.680 --> 01:30:28.399
of view, and those are going
to happen. I think officially we've been

1506
01:30:28.439 --> 01:30:30.880
saying somewhere between a phone and a
console, which isn't very helpful. Yeah,

1507
01:30:31.039 --> 01:30:35.279
sure, especially with the way consoles
are now well, and what is

1508
01:30:35.279 --> 01:30:39.199
a what is a console? What
is a phone? Right? Yeah?

1509
01:30:39.239 --> 01:30:42.800
Exactly, you know, when we
get into the especially now that the major

1510
01:30:42.840 --> 01:30:45.279
consoles are just being built on the
same platforms that the PC is, you

1511
01:30:45.279 --> 01:30:48.079
know, like and the same operating
systems, right, yeah, you know

1512
01:30:48.239 --> 01:30:56.399
that stuff starts to get really strange. So you guys have done your partnership

1513
01:30:56.399 --> 01:31:01.279
with Microsoft Overdoculus for getting controllers and
the Box seemed like there was a very

1514
01:31:01.680 --> 01:31:10.199
prominent mention of the project Scorpio Xbox
one being capable of high end VR.

1515
01:31:12.279 --> 01:31:15.039
Does that mean do you think that
do you think that that means that the

1516
01:31:15.079 --> 01:31:17.600
Oculus Rift will work with the next
Xbox one hardware. We have a really

1517
01:31:17.640 --> 01:31:21.359
good partnership with Microsoft. I mean, there's there's a controller that you know,

1518
01:31:21.359 --> 01:31:27.640
we bundle with the Rift, but
also like Minecraft is also on GARVR

1519
01:31:27.800 --> 01:31:30.079
and on Rift, and we've we've
worked a lot with them on a lot

1520
01:31:30.079 --> 01:31:35.000
of different optimizations that allow us to
make for a better Rift experience on PC.

1521
01:31:35.199 --> 01:31:38.760
So we get along really well with
them. We have a really strong

1522
01:31:38.800 --> 01:31:42.159
relationship there. But I'm not going
to announce anything on this couch. I'm

1523
01:31:42.199 --> 01:31:45.640
not going to announce anything on this
couch today. Even even if I even

1524
01:31:45.640 --> 01:31:47.279
if there was any tears, it's
not gonna happen so you know, I

1525
01:31:47.359 --> 01:31:50.399
mean, I'm just riding on the
board if you want to. You know,

1526
01:31:50.840 --> 01:31:55.840
sometimes we have to ask these things, you know. Yeah, well

1527
01:31:55.840 --> 01:31:59.039
we were having We're having Phil Spencer
in tomorrow. I'm sure I'll probably ask

1528
01:31:59.119 --> 01:32:02.079
him the exact same question. So
just you have to gotta get out there

1529
01:32:02.119 --> 01:32:09.159
a little bit. Yeah, So
what have you guys seen at the shelf

1530
01:32:09.199 --> 01:32:12.479
so far? Having time to get
around? Anything jumped out when you walked

1531
01:32:12.479 --> 01:32:16.239
around this morning that that stuck out
at you really heavily. I did kind

1532
01:32:16.239 --> 01:32:20.039
of notice that. You know,
there were certain areas that lots of activity

1533
01:32:20.039 --> 01:32:23.840
packed, and then there were some
dead spaces in the back, so dead

1534
01:32:23.840 --> 01:32:29.800
space here. They're finally making dead
space for right, that's where they should

1535
01:32:29.800 --> 01:32:33.079
have put their booth. I know, key, just it's like dead space.

1536
01:32:35.319 --> 01:32:38.720
But we've got we've got a lot
of cool stuff right around us.

1537
01:32:38.800 --> 01:32:43.239
We've got the lego stuff right behind
us. That's just fun. Yeah,

1538
01:32:43.319 --> 01:32:46.000
you know, and I didn't see
what happened with it, but there was

1539
01:32:46.039 --> 01:32:50.319
a capcom booth there that was like
all bundled up and oh right, so

1540
01:32:50.319 --> 01:32:55.359
they had all the Resident Evil seven
stuff cover right, So I gotta go

1541
01:32:55.439 --> 01:33:00.760
look at it now. That it's
been you know, unveiled, but didn't

1542
01:33:00.840 --> 01:33:02.119
make it back over to there later
in the show, but I'll make sure

1543
01:33:02.119 --> 01:33:04.880
I check that out tomorrow. Yeah, there's a lot of it seems like

1544
01:33:04.880 --> 01:33:10.039
there's there's just enough exciting stuff around
the show that as much as you might

1545
01:33:10.079 --> 01:33:13.399
want to talk about the show being
weird, like it seems like there's their

1546
01:33:13.439 --> 01:33:15.960
software were at that point in the
cycle. Uh Grave, did you make

1547
01:33:15.960 --> 01:33:17.800
your way around the floor at all? You're just kind of like hanging out

1548
01:33:17.800 --> 01:33:23.560
with people. Yeah, I've been
unfortunately spent most of my time outside of

1549
01:33:23.600 --> 01:33:28.760
the halls. But but the like, I think if I could, if

1550
01:33:28.800 --> 01:33:32.359
I could play one game and would
probably be the Zelda game looked really interesting.

1551
01:33:32.920 --> 01:33:36.359
Yeah, a lot of stuff going
on there. It's like it's funny

1552
01:33:36.359 --> 01:33:40.960
because it it looks like Zelda for
sure, but the like from a design

1553
01:33:40.960 --> 01:33:44.439
standpoint, it's so different in a
lot of ways that kind of it's just

1554
01:33:44.439 --> 01:33:46.760
just a change of format and so
many more things that it seems like you

1555
01:33:46.760 --> 01:33:49.479
could do and more than just scope, you know, just in terms of

1556
01:33:49.520 --> 01:33:51.800
just like mag hey, here's a
big, bigger world. It's like,

1557
01:33:51.800 --> 01:33:57.520
okay, we're changing just fundamental things
about weapon acquisition and dirtability and all.

1558
01:33:57.640 --> 01:34:00.720
Yeah, yeah, it just seemed
really exciting. I was just really I

1559
01:34:00.720 --> 01:34:03.159
don't know. On the other hand, I can like wait and just just

1560
01:34:03.319 --> 01:34:05.600
play it when it's out. I
know, I know I want to play

1561
01:34:05.640 --> 01:34:10.640
it so but but it seems I
was just excited to see more on that

1562
01:34:10.720 --> 01:34:15.760
game. I don't think Gun of
War isn't actually playable, is it.

1563
01:34:15.880 --> 01:34:18.560
I don't know. Yeah, but
that that that that kind of blew me

1564
01:34:18.600 --> 01:34:24.000
away yesterday at the time. I
was very very excited to see that game.

1565
01:34:24.319 --> 01:34:26.920
Yeah, in a in a way
that that I was actually sort of

1566
01:34:26.960 --> 01:34:30.680
taken aback by it. I didn't
I didn't think I cared as much as

1567
01:34:30.680 --> 01:34:32.840
I did. I have never been
able to care about a God of War

1568
01:34:32.920 --> 01:34:36.880
game, just that style of character
action and just I just the Cradle's character

1569
01:34:38.000 --> 01:34:41.720
is always just been kind of like
it just he's just his whole thing is

1570
01:34:41.760 --> 01:34:45.079
just like he mad mad, Yeah, he mad, but he's like he's

1571
01:34:45.119 --> 01:34:48.960
action hero but like in ancient times. Yeah, there's definitely that. I

1572
01:34:49.239 --> 01:34:54.399
just I don't know, it just
everything about him, just like I'm this

1573
01:34:54.520 --> 01:34:58.479
mad guy and now here's this mini
game where I'm gonna get it on and

1574
01:34:58.520 --> 01:35:02.560
now I'm killing and it just it
just never worked for me. So so

1575
01:35:02.800 --> 01:35:06.800
I never thought that, like we
kind of had an inkling that maybe there

1576
01:35:06.800 --> 01:35:09.520
would be a God of War game
here. It's just you know, some

1577
01:35:09.560 --> 01:35:11.399
stuff I leaked out a while ago, like oh, Norse Scott of War,

1578
01:35:11.439 --> 01:35:13.479
Like I don't even know what that, like, who care? And

1579
01:35:13.520 --> 01:35:15.439
then they started showing that, and
it's like, oh, wait, okay,

1580
01:35:15.520 --> 01:35:17.279
you're this is kind of an open
world. You're showing like an experience

1581
01:35:17.319 --> 01:35:19.800
point pop up. There's like there's
things here that you're like, Okay,

1582
01:35:19.840 --> 01:35:24.920
this is a much bigger game.
You could almost see like well, it's

1583
01:35:24.960 --> 01:35:27.600
it's hard to say without playing it, but you know there you could almost

1584
01:35:27.600 --> 01:35:30.000
see like a dark souls like influence
on just kind of the pace of the

1585
01:35:30.399 --> 01:35:34.039
combat or even just that stuff,
even that that kind of like behind the

1586
01:35:34.159 --> 01:35:39.000
character of perspective, even just like
a residual four type of things instead of

1587
01:35:39.039 --> 01:35:44.079
the like cinematic camera the previous games. Yeah. Even I was telling Alex

1588
01:35:44.159 --> 01:35:46.800
just before this actually that like even
the part there are plenty of games with

1589
01:35:46.880 --> 01:35:50.960
like these themes of fatherhood or plenty
of dad games or whatever. Game developers

1590
01:35:51.199 --> 01:35:55.960
getting old hen kids and thinking they're
making games that resonate and whatever. I

1591
01:35:56.279 --> 01:36:00.159
like that for and and I myself
and I'm a father now whatever, But

1592
01:36:00.600 --> 01:36:03.840
none of those games will connect with
me on that level. Typically it's like

1593
01:36:03.880 --> 01:36:06.399
whatever, I don't I don't care. I can't relate to this. But

1594
01:36:06.560 --> 01:36:12.520
for some reason, Kratos being like
a bad like a just like clearly just

1595
01:36:12.600 --> 01:36:16.199
a pretty bad dad. I love
the idea of a game where he's just

1596
01:36:16.279 --> 01:36:23.279
like ruining his son like the whole, like here's how life works. Yeah,

1597
01:36:23.279 --> 01:36:26.640
and it's there's something that was really
cool to me about that that it's

1598
01:36:26.680 --> 01:36:32.840
not it's just kind of like about
kind of a dysfunctional relationship seemingly. I

1599
01:36:32.840 --> 01:36:35.399
don't know, I'm just reading that
into it, but that seemed way more

1600
01:36:35.439 --> 01:36:40.800
interesting to me than most like what
most dad games are are doing. I

1601
01:36:40.840 --> 01:36:42.880
just can't help it look at that
and just think like, well, you

1602
01:36:42.920 --> 01:36:45.319
know, either you're going to play
the back half of this game as the

1603
01:36:45.319 --> 01:36:49.520
Sun because Kratos will be dead,
or the Sun will die in Cretos will

1604
01:36:49.520 --> 01:36:54.720
get really mad. He's like ten
times as mad this time. And the

1605
01:36:54.760 --> 01:36:58.039
mini games are going to be filthier
and there's gonna be more murder. Yeah,

1606
01:36:58.079 --> 01:37:00.720
I'm curious to see either way.
Yeah. Yeah, and I guess

1607
01:37:00.720 --> 01:37:04.199
that's you know, that's weird praise. Well, you know, that's that's

1608
01:37:04.520 --> 01:37:10.039
one of the I think the most
impressive things about it is that I definitely

1609
01:37:10.039 --> 01:37:12.520
want to see more. Yeah,
and every other God of War game i've

1610
01:37:12.520 --> 01:37:14.680
seen it something like all right,
you you kind of think, you know,

1611
01:37:14.720 --> 01:37:15.800
the you know, the drill after
they made just one of these,

1612
01:37:15.880 --> 01:37:20.640
and I haven't really liked it all
along. Yeah. The only other like

1613
01:37:20.720 --> 01:37:26.520
random thing I looked at was the
next King of Fighters game. I've actually

1614
01:37:26.840 --> 01:37:30.680
as an old SNK fan, over
time, I've gotten more and more excited

1615
01:37:30.720 --> 01:37:32.520
for that. At first, as
like, dude, man, I don't

1616
01:37:32.560 --> 01:37:35.439
I don't know old the cold models
kind of look. Yeah, it's like

1617
01:37:35.479 --> 01:37:39.800
whatever, I don't want I just
want SNK to make two two D two

1618
01:37:39.880 --> 01:37:42.600
D games forever. So it's I'm
skeptical of like a three D game,

1619
01:37:42.880 --> 01:37:45.840
but that game has just kind of
looked better and better to me for whatever

1620
01:37:45.880 --> 01:37:47.439
reason. Over time, I got
really indus Street Fighter five and stuff.

1621
01:37:47.640 --> 01:37:53.159
I like that people continue to make
interesting fighting games these days. Yeah,

1622
01:37:53.159 --> 01:37:57.279
they're they always have a level of
uh, you know, there's no,

1623
01:37:57.439 --> 01:38:00.800
there's no you know, League of
Legends level fighting. Fighting games have always

1624
01:38:00.840 --> 01:38:04.840
been kind of scrapping along on on
on some level like no one they haven't

1625
01:38:04.840 --> 01:38:09.640
really broken through super Crazy yet or
whatever. Yeah, I kind of I

1626
01:38:09.720 --> 01:38:12.600
kind of liked that they haven't,
maybe on some level because I get to

1627
01:38:12.600 --> 01:38:15.640
have my own part of a secret
little club that feels like this kind of

1628
01:38:15.680 --> 01:38:17.199
underdog that I guess I would actually
say that like Smash Brothers is kind of

1629
01:38:17.199 --> 01:38:19.800
like, you know, that's true
if you take that as you know,

1630
01:38:20.119 --> 01:38:23.479
a fighting game. It's very different
being a four player thing. I know,

1631
01:38:23.880 --> 01:38:26.640
Palmer, are you do you have
any time left to play Smash at

1632
01:38:26.680 --> 01:38:29.000
this point or now that you've got
stuff out? Is it? I've just

1633
01:38:29.159 --> 01:38:32.720
I've only been smashing casually in sixty
four for for the last few weeks,

1634
01:38:32.760 --> 01:38:36.479
like occasionally just doing a match or
something because we haven't in sixty four set

1635
01:38:36.520 --> 01:38:41.800
up in our living room. But
I have not been smashing seriously for for

1636
01:38:41.840 --> 01:38:45.800
some time. The distinct lacked of
smashing in my life. Is it there

1637
01:38:45.840 --> 01:38:46.800
like a feeling in the back of
your head where it's like we just need

1638
01:38:46.840 --> 01:38:49.920
to get once once this happens,
once we get this out the door,

1639
01:38:50.239 --> 01:38:55.880
then the smash can shash and can
commence again, or or do you think

1640
01:38:55.880 --> 01:38:59.760
it's if you think it's your time
has passed, My time hasn't passed.

1641
01:39:00.119 --> 01:39:02.239
Problem. The problem is you get
out of practice, and actually the more

1642
01:39:02.279 --> 01:39:06.079
out of practice you get, the
less your design like, the less yeah,

1643
01:39:06.199 --> 01:39:10.840
yeah, the less passion there is
so like jump back in because you

1644
01:39:10.840 --> 01:39:12.840
want to be like, oh,
I'm gonna jump back in on to be

1645
01:39:12.880 --> 01:39:15.680
so good, and like you play
like, oh man, I'm so out

1646
01:39:15.720 --> 01:39:19.000
of practice, I'm awful at this
now, and it makes you almost not

1647
01:39:19.079 --> 01:39:23.279
want to play. Like I like
feeling like I'm part of the club of

1648
01:39:23.319 --> 01:39:26.199
people who are better at smash than
the average person. And when I'm no

1649
01:39:26.279 --> 01:39:29.560
longer part of that club, it's
almost easier to just say I'm just gonna

1650
01:39:29.600 --> 01:39:32.039
act like I'm a member of the
club. I can talk and talk,

1651
01:39:32.119 --> 01:39:36.319
but I've been so busy. Yeah
that's that's that's yeah, that's that's the

1652
01:39:36.359 --> 01:39:41.000
real truth. I don't have to
actually play smash to get the cred of

1653
01:39:41.039 --> 01:39:43.600
being smashed. Players. See,
I know to ask you about smash,

1654
01:39:43.680 --> 01:39:47.000
so obviously you know we've had multiple
conversations about it. It's out there Palmer

1655
01:39:47.159 --> 01:39:51.279
love Smash, So I do love
it. It's already done, and it's

1656
01:39:51.279 --> 01:39:58.960
obviously like a huge competitive aspect to
SIVE. How much how much attention do

1657
01:39:59.000 --> 01:40:00.359
you have to Is it just kind
of an even split these days in terms

1658
01:40:00.359 --> 01:40:03.039
of just like figuring out like how
you're going to handle that aspect of the

1659
01:40:03.079 --> 01:40:09.479
game versus kind of just people that
want to play by themselves. And it's

1660
01:40:09.520 --> 01:40:15.000
important to us that we really get
a good solid start with multiplayer this time

1661
01:40:15.119 --> 01:40:18.439
multiplayer. The way I've been looking
at SIF five is if five went out,

1662
01:40:19.560 --> 01:40:24.119
multiplayer had sort of a rough launch
on it, and we had to

1663
01:40:24.199 --> 01:40:28.800
kind of really get everything in shape
before the multiplayer took off. And here

1664
01:40:28.800 --> 01:40:30.600
at the back end of things,
I'm seeing just lots of people that are

1665
01:40:30.680 --> 01:40:34.800
still playing at multiplayer. We're still
seeing live streams where every week they have

1666
01:40:35.279 --> 01:40:41.520
SIV matches. We're seeing you know, my nephew plays it every single day

1667
01:40:41.560 --> 01:40:45.399
after school with his fifteen year old
friends, and I get long emails about

1668
01:40:45.399 --> 01:40:49.319
what should be in SIEVE six speak
from from my nephew, just you know,

1669
01:40:49.600 --> 01:40:53.760
volumes. We had a meeting of
all of our people are a multiplayer

1670
01:40:53.800 --> 01:40:56.279
group, and we've decided these are
all the things you have to put in.

1671
01:40:56.960 --> 01:41:00.960
So it's been fun to see how
like how long the tail is for

1672
01:41:01.560 --> 01:41:04.960
fsive game in the multiplayer world.
That I mean, there's still people playing

1673
01:41:04.960 --> 01:41:10.479
SIP four crazily all the time in
the MultiPar arena. But I think if

1674
01:41:10.479 --> 01:41:15.319
we can establish right away that we
can do some new things with SIV multiplayer.

1675
01:41:15.359 --> 01:41:18.520
We're looking at shorter matches right out
of the game. We're both speeding

1676
01:41:18.560 --> 01:41:21.920
up the tempo of things and also
making it so that you don't have to

1677
01:41:21.960 --> 01:41:25.800
get all the way to the end
of history to have a have a victory.

1678
01:41:27.279 --> 01:41:31.119
And we're having some like really interesting
matches doing exactly that with our QA

1679
01:41:31.159 --> 01:41:34.600
group internally and everything. And so
we think when it comes out, you

1680
01:41:34.600 --> 01:41:38.760
know, we're going to have a
chance to really capture a lot more of

1681
01:41:38.760 --> 01:41:44.640
the multiplayer interest of everybody. Now
the single player, you know, there's

1682
01:41:44.680 --> 01:41:47.359
still going to be the dominant,
you know, part of of our fan

1683
01:41:47.399 --> 01:41:50.840
base. And SIV is one of
those games where you want to be able

1684
01:41:50.880 --> 01:41:57.239
to spend a weekend playing through one
session of it and that just be your

1685
01:41:57.239 --> 01:42:01.399
own experience and you know nothing's going
to take away from that. So you

1686
01:42:01.439 --> 01:42:05.920
know, there are I'd say it's
not too bad in terms of how those

1687
01:42:05.960 --> 01:42:10.000
interests compete with each other a little
bit. Like the multiplayer people are are

1688
01:42:10.760 --> 01:42:14.560
keenly aware of balance of things,
and it's something that we can get away

1689
01:42:14.600 --> 01:42:16.880
within single player, just as like
a fun element that maybe he's a little

1690
01:42:16.880 --> 01:42:20.439
op in that one particular game,
that's fine for single player. We have

1691
01:42:20.479 --> 01:42:27.239
to think about those things in multiplayer. And one thing that it took a

1692
01:42:27.239 --> 01:42:30.720
while for the multiplayer community and five
to really latch onto was that, you

1693
01:42:30.760 --> 01:42:34.680
know, we didn't have really mod
support directly there, but there were ways

1694
01:42:34.760 --> 01:42:39.359
that they could reconfigure the setup files
and they could get modding available, and

1695
01:42:39.359 --> 01:42:43.359
we had like a whole sieve no
quitters, league and mod that all got

1696
01:42:43.399 --> 01:42:45.880
set up, and that sort of
helped multiplayer take off. We have much

1697
01:42:45.920 --> 01:42:48.520
better. We have mode support for
multiplayer right out of the gate this time,

1698
01:42:49.199 --> 01:42:55.479
and so it'll be very easy for
the multiplayer community to come up with

1699
01:42:55.520 --> 01:42:59.039
exactly the game rules that work for
them. You know, they can be

1700
01:42:59.079 --> 01:43:02.199
slight variants what we have in the
base game and you know, for for

1701
01:43:02.239 --> 01:43:05.960
the single player audience. So we
can do fun things for both and both

1702
01:43:06.000 --> 01:43:10.359
sides can have things set up exactly
the way they like it. When you

1703
01:43:10.359 --> 01:43:14.159
talk about faster matches, like how
what what kind of speed we play?

1704
01:43:14.239 --> 01:43:16.800
Average game length are you're kind of
looking to Obviously, people will be able

1705
01:43:16.800 --> 01:43:20.680
to have to get a SIF game
in under an hour, right, but

1706
01:43:20.800 --> 01:43:24.840
I don't want I mean, the
five or six hours it really took for

1707
01:43:24.880 --> 01:43:29.640
a CIV five game to complete is
totally unacceptable. So we're looking at things

1708
01:43:29.680 --> 01:43:32.119
that take less than two hours.
We're experimenting with things that only take an

1709
01:43:32.119 --> 01:43:38.079
hour, and so we're you know, finally tuning all that right now,

1710
01:43:38.159 --> 01:43:41.920
and we have a bunch of different
things we're going to launch with gets speed

1711
01:43:42.000 --> 01:43:46.119
sieve out there, and at some
point it's just that's you professionals in esports

1712
01:43:46.319 --> 01:43:51.319
like SIV has a real slow you
know, ramp up, and there's no

1713
01:43:51.399 --> 01:43:55.840
reason you have to have that in
a multiplayer match. And so there are

1714
01:43:55.880 --> 01:43:59.239
a lot of just obvious things that
you can do to get things going right

1715
01:43:59.279 --> 01:44:02.880
away. And so we've really attacked
that hard and it's fun. Yeah,

1716
01:44:02.880 --> 01:44:08.359
Greg with with Pire that the gameplay
and Pire does have kind of a naturally

1717
01:44:08.399 --> 01:44:13.960
competitive aspect to it. You know, you're kind of resolving situations in a

1718
01:44:14.760 --> 01:44:16.960
I've been referring to it as a
sports like manner, which it's it's you

1719
01:44:17.000 --> 01:44:21.000
know, like some people straight up
would mention NBA jam. We're talking about

1720
01:44:21.039 --> 01:44:26.600
it, and you know, obviously
you're you're building a campaign, you're doing

1721
01:44:26.600 --> 01:44:30.279
all that sort of stuff. Has
there been any what's the current thinking on

1722
01:44:30.319 --> 01:44:34.800
whether that might be something that you
consider doing multiplayer form? Yeah, it's

1723
01:44:34.840 --> 01:44:39.520
something that is is quite quite interesting
to us, I think, yeah,

1724
01:44:39.520 --> 01:44:43.560
by by virtue of the kind of
game it is. The like the single

1725
01:44:43.560 --> 01:44:47.199
player solo experience is definitely our our
focus as as with our as with our

1726
01:44:47.199 --> 01:44:53.560
previous games. Uh, though the
multiplayer is something we are continuing to investigate

1727
01:44:53.600 --> 01:44:57.119
to see if we could do it
properly. And by properly I mean uh,

1728
01:44:57.840 --> 01:45:00.359
both not at the expense of the
single and also just sort of well

1729
01:45:00.680 --> 01:45:04.920
in its own right. We know
what we would do with it if we

1730
01:45:05.520 --> 01:45:12.239
could achieve it, but it's something
that we don't don't sort of approach lightly.

1731
01:45:12.359 --> 01:45:15.319
So we're we're wee. We definitely
see a lot of potential in it

1732
01:45:15.880 --> 01:45:19.159
in this game, and it's something
that like we we ourselves on on the

1733
01:45:19.159 --> 01:45:25.560
team of like we we've we played
ourselves like locally and so on, and

1734
01:45:25.600 --> 01:45:29.439
when when it comes to designing the
characters and like tuning the gameplay and even

1735
01:45:29.439 --> 01:45:32.479
figuring out what the the what sorts
of things we want to see, the

1736
01:45:32.479 --> 01:45:35.800
the kind of AI opponents, the
different characters that you're going to come up

1737
01:45:35.800 --> 01:45:39.039
against, what what do we want
to see them do? Like a great

1738
01:45:39.039 --> 01:45:43.039
way to model that is to just
sort of play with it ourselves. So

1739
01:45:43.039 --> 01:45:46.079
so yeah, we're you know,
we're still technically pre alpha. We're it

1740
01:45:46.199 --> 01:45:49.399
just despite what we've shown, we're
relatively early in development, so we're in

1741
01:45:49.520 --> 01:45:54.640
that in that juicy point where we
still get to figure out those those kinds

1742
01:45:54.680 --> 01:46:00.279
of things. So yeah, it's
it's been great hearing hearing people's interests.

1743
01:46:00.359 --> 01:46:04.760
That is like a component in the
decision making that that people are intrigued by

1744
01:46:04.760 --> 01:46:06.920
that aspect at all. But yeah, well we'll see if it's something.

1745
01:46:08.000 --> 01:46:10.199
It seemed like there was definitely a
lot of interest just in the game generally

1746
01:46:10.199 --> 01:46:12.479
you're coming out of packs. Yeah, it was awesome. Yeah, was

1747
01:46:12.520 --> 01:46:15.920
there was there? Did you did
you get that question a lot? Yeah?

1748
01:46:15.920 --> 01:46:17.760
We did. I think I think
that you know, you, yeah,

1749
01:46:17.800 --> 01:46:21.840
you get into these competitions that are
set up as these like symmetrical looking

1750
01:46:21.880 --> 01:46:28.560
competitions against it's it's like essentially teams
pitched against each other. So we're not

1751
01:46:28.720 --> 01:46:32.159
we like weren't surprised that people ask
We expected we expected people to ask us.

1752
01:46:32.159 --> 01:46:36.560
And we talked about how what are
we going to say because because we

1753
01:46:36.600 --> 01:46:40.159
don't know yet, But what do
we say other than we don't know?

1754
01:46:40.840 --> 01:46:45.039
And it's yeah, the part where
we're looking into it and if we could

1755
01:46:45.079 --> 01:46:46.439
do it properly, we would,
we would love to do it. We

1756
01:46:46.520 --> 01:46:50.479
have you know, we have the
or you know this, but we have

1757
01:46:50.560 --> 01:46:55.159
the chops for it. It's like
Andrew Wang is one of our engineers,

1758
01:46:55.199 --> 01:46:58.159
our CTO. He's like he worked
on Modern Warfare before he came to Super

1759
01:46:58.359 --> 01:47:00.279
he worked on Modern Warfare one and
two. So we's been at the at

1760
01:47:00.319 --> 01:47:04.680
the top of the food chain when
it comes to really solid multiplayer experiences.

1761
01:47:04.720 --> 01:47:09.359
So we we know what it takes. But with that comes a lot of

1762
01:47:09.399 --> 01:47:13.760
respect for what the challenges of doing
that properly are and being a being a

1763
01:47:13.760 --> 01:47:15.960
small team. Yeah we don't we
don't go into that lightly, but yeah,

1764
01:47:15.960 --> 01:47:19.159
well we will see how that goes. It would be cool. How

1765
01:47:19.159 --> 01:47:24.560
many of your game design decisions are
driven by eating emails from teenagers? Uh

1766
01:47:25.159 --> 01:47:30.239
not not not a lot, thankful
thankfully for us, Like since we don't,

1767
01:47:30.279 --> 01:47:34.000
since we haven't like sort of iterated
on successive games and our franchises,

1768
01:47:34.039 --> 01:47:38.600
Like we don't get a lot of
people like backseat designing our games in the

1769
01:47:38.600 --> 01:47:42.840
way of something something like a SAP
because I get lots of em Yeah,

1770
01:47:42.399 --> 01:47:45.039
we're lucky, like we we do
sometimes, I mean we do sometimes,

1771
01:47:45.039 --> 01:47:48.159
But the thing is, like our
each of our games has just been some

1772
01:47:48.600 --> 01:47:51.479
whatever different, out of left field
thing compared to the last thing we did.

1773
01:47:51.520 --> 01:47:57.239
So yeah, we like the words
of encouragement that we get from people

1774
01:47:57.239 --> 01:48:00.439
who've enjoyed our games like mean a
lot to us sort of spiritually and really

1775
01:48:00.560 --> 01:48:02.640
keeps us going. But the part
where people like tell us to make a

1776
01:48:02.640 --> 01:48:06.159
game exactly like we we occasionally got
like, oh, you should just make

1777
01:48:06.199 --> 01:48:10.960
a you know, transistor or whatever
multiplayer game or something like that, but

1778
01:48:11.000 --> 01:48:14.479
we don't. We don't really put
a ton of stock into that. It's

1779
01:48:14.479 --> 01:48:17.399
cool. We appreciate it because it's
like someone who's like engaged with our games

1780
01:48:17.399 --> 01:48:19.960
and super enthusiastic, and we try
to sort of pick it apart for like,

1781
01:48:20.399 --> 01:48:25.880
what is this person excited about really
other than this very specific idea,

1782
01:48:25.920 --> 01:48:29.359
if there is something like that.
But yeah, thankfully, our fans of

1783
01:48:29.439 --> 01:48:31.399
generally let us alone and let us
do our thing. Thus, so you're

1784
01:48:31.399 --> 01:48:35.119
saying I should stop just texting you
all the time. Just Transistor Champion edition

1785
01:48:35.399 --> 01:48:41.159
man from you anytime? Yeah,
yeah, yeah, all right, Okay,

1786
01:48:41.279 --> 01:48:44.920
I'm amazed at how much game design
can be packed into one tweet.

1787
01:48:45.560 --> 01:48:47.680
Yeah. Oh yeah, there's there's
quite a bit. Yeah, there there

1788
01:48:48.000 --> 01:48:50.000
there are. There are a lot. You get a lot of tweets about

1789
01:48:50.039 --> 01:48:54.279
how to run a video game websites. Yeah, you should, you know,

1790
01:48:54.359 --> 01:48:58.800
fill in the exactly how reviews should
be written and all the characters.

1791
01:48:59.520 --> 01:49:02.640
Yeah, then they can just just
get it right out there. I mean.

1792
01:49:02.760 --> 01:49:05.279
And and how how much feedback have
you gotten? I mean, you

1793
01:49:05.640 --> 01:49:10.079
talk about getting a lot from I
get feedback all the time. It seems

1794
01:49:10.079 --> 01:49:13.560
like it seems like a lot of
feedback heading your way lately. Always.

1795
01:49:13.720 --> 01:49:17.479
Yeah, And and how's that,
like, what can you pluck from from

1796
01:49:17.520 --> 01:49:20.159
a lot of that stuff? Is
there is there? How much of it

1797
01:49:20.199 --> 01:49:26.199
is valuable? I guess I would
say, I mean it's all valuable,

1798
01:49:26.279 --> 01:49:29.840
like there is there there's always something
you can learn, even from the worst,

1799
01:49:30.159 --> 01:49:33.079
most uninformed feedback. A lot of
times when someone says something that's just

1800
01:49:33.640 --> 01:49:38.279
nasty and mean and uninformed, you're
like, hey, you know, we

1801
01:49:38.520 --> 01:49:41.439
might not be doing a good job
and good enough job, like making sure

1802
01:49:41.479 --> 01:49:45.039
that people like have access to a
certain piece of information or something. So

1803
01:49:45.520 --> 01:49:48.199
even even even that is valuable in
some way. I think it's important to

1804
01:49:48.239 --> 01:49:51.000
always, you know, listen to
your community and listen to what they want

1805
01:49:51.000 --> 01:49:55.279
and make sure that you're being make
sure that you're listening to them. At

1806
01:49:55.319 --> 01:49:59.359
the same time, I think you
guys would probably agree, there's a lot

1807
01:49:59.399 --> 01:50:01.359
of things that are not apparent to
people on the outside, of people who

1808
01:50:01.399 --> 01:50:05.840
don't necessarily have experience you're actually working
on sure, and you know, any

1809
01:50:05.880 --> 01:50:11.279
given thing, and so it's important
to not make your priority, you know,

1810
01:50:11.319 --> 01:50:14.439
trying to make every single one person
happy, because you can never make

1811
01:50:14.479 --> 01:50:18.319
everybody happy, and you really need
to prioritize, like you need to figure

1812
01:50:18.319 --> 01:50:21.279
out and make a list of what's
important to us, what's important to prioritize,

1813
01:50:21.279 --> 01:50:24.840
what are people telling us as important
to them, and then see how

1814
01:50:24.880 --> 01:50:28.079
that fits into actually doing the right
thing, because a lot of times,

1815
01:50:28.399 --> 01:50:32.479
you know, the right thing is
not necessarily the most popular thing, especially

1816
01:50:32.520 --> 01:50:35.199
in the short term. I mean, there's so many examples where people have

1817
01:50:35.279 --> 01:50:39.000
thought that something They've said, oh, this is crazy, I don't get

1818
01:50:39.199 --> 01:50:41.399
Actually, they don't say I don't
get this. That would be admitting that

1819
01:50:41.439 --> 01:50:45.119
they might be wrong. They'll say
they don't get this, they should be

1820
01:50:45.119 --> 01:50:46.359
doing you know, X, Y
and Z, and then it turns out,

1821
01:50:46.359 --> 01:50:49.319
oh, hey, actually, I
now, maybe now I understand what

1822
01:50:49.359 --> 01:50:55.199
that decision was, why it was
made, or people will just not agree

1823
01:50:55.359 --> 01:50:59.239
to disagree and just keep disagreeing.
Sure, yeah, it's been you know,

1824
01:50:59.520 --> 01:51:01.039
it's really you just I mean,
you have to balance that. I

1825
01:51:01.039 --> 01:51:03.880
wish it was an easier, easier
issue. Yeah, there is easier way

1826
01:51:03.880 --> 01:51:06.520
to handle it, for sure.
And there've been, you know, points

1827
01:51:06.359 --> 01:51:10.479
as the rift has has gotten out
of people there there've definitely been points where

1828
01:51:10.479 --> 01:51:12.640
people were like, I thought that
was gonna happen. I thought this was

1829
01:51:12.640 --> 01:51:14.720
going to happen. And it's been
one of the things that I've been kind

1830
01:51:14.720 --> 01:51:16.159
of sitting watching going you know,
you know, I bet I bet that

1831
01:51:16.239 --> 01:51:18.600
deal with Best Buy got made a
long time ago, and that's why that

1832
01:51:18.720 --> 01:51:21.239
had to happen. Well, so
actually the deal with best Buy, like

1833
01:51:21.239 --> 01:51:24.840
I'm going to point out there peep
that were articles saying, oh, Oculus

1834
01:51:25.079 --> 01:51:28.359
just decided they're going to ship people
these units the Best Buy. So we

1835
01:51:28.359 --> 01:51:31.319
actually announced that at CS We announced
that we would be shipping limited quantities to

1836
01:51:31.359 --> 01:51:34.000
retail. There were even stories written
about it with headlines, and some of

1837
01:51:34.039 --> 01:51:39.239
the outlets that wrote those stories then
later wrote that Oculus reveals that they're shipping

1838
01:51:39.239 --> 01:51:43.239
them, like you wrote an article
about this, I was in the interview,

1839
01:51:44.479 --> 01:51:45.560
and so like that's one of those
things where like you look at your

1840
01:51:45.600 --> 01:51:48.840
like that's dumb, and but then
you as well, we obviously needed to

1841
01:51:48.880 --> 01:51:53.840
do a better job of of of
communicating that like that is probably one of

1842
01:51:53.840 --> 01:51:56.479
the biggest stumbles we've had, as
you know, not being able to meet

1843
01:51:56.800 --> 01:51:59.960
meet the demand and you know,
we are catching up soon. We've been

1844
01:52:00.039 --> 01:52:01.720
Yeah, you're saying, production lies
right around the corner. So the other

1845
01:52:01.800 --> 01:52:04.159
thing is, you know, like
not necessarily the Best Buy situation, but

1846
01:52:04.199 --> 01:52:06.880
like you know, we had issues
with a component shortage and people saying,

1847
01:52:08.159 --> 01:52:11.920
tell us, what's going on.
You gotta tell us, And the reality

1848
01:52:12.000 --> 01:52:15.640
is that Oftentimes what people really will
desperately want or think they want, like

1849
01:52:15.920 --> 01:52:19.960
ultimate transparency and full explanations of exactly
how things goes, that's actually not the

1850
01:52:20.039 --> 01:52:23.479
right way to achieve the optimal outcome, which is, let's work with this

1851
01:52:23.520 --> 01:52:27.199
partner, let's get this all resolved, let's get manufacturing. And it'd be

1852
01:52:27.520 --> 01:52:30.000
interesting and cathartic to be like,
I'm going to write an open letter explain

1853
01:52:30.039 --> 01:52:34.600
to everyone exactly what's going on.
Nine people under the bus here to think

1854
01:52:35.039 --> 01:52:38.640
it's like everyone will say, oh, this is so great, we know

1855
01:52:38.640 --> 01:52:40.720
what's going on. It's like,
yeah, and guess what now you don't

1856
01:52:40.720 --> 01:52:44.159
get your rift for another few months
because completely screwed everything up, and so

1857
01:52:44.359 --> 01:52:46.840
what people. That's an example where
yeah, it's not that people are dumb,

1858
01:52:46.880 --> 01:52:49.279
it's just if they don't have access
to all the information. Sometimes it

1859
01:52:49.279 --> 01:52:54.279
can be really easy to think that
the thing you want is the right thing

1860
01:52:54.319 --> 01:52:58.119
and not necessarily understanding the bigger picture
of what's going on behind the scenes,

1861
01:52:58.159 --> 01:53:00.439
with the various different interests of all
the different parties and trying to achieve the

1862
01:53:00.479 --> 01:53:04.199
optimal outcome. Yeah, and I
can only imagine with with something as as

1863
01:53:04.640 --> 01:53:08.840
you know, crazy and new as
shipping these headsets out, there's a lot

1864
01:53:08.840 --> 01:53:12.159
of interesting problems to solve. I
mean, it is, but like I

1865
01:53:12.239 --> 01:53:15.840
can't even I can't even attribute it
to like just oh, it's hardship heads

1866
01:53:15.920 --> 01:53:19.159
It's like this is true everywhere in
the games industry, probably everywhere in business.

1867
01:53:19.159 --> 01:53:21.960
I just don't know much about many
other places in business. But like

1868
01:53:23.000 --> 01:53:26.600
when I talk to game developers,
it's it's it's it's most many of the

1869
01:53:26.760 --> 01:53:30.319
of the same stories I've heard storms
about middleware providers that I'm like, that

1870
01:53:30.439 --> 01:53:34.079
story is just like our component shortage. From what I can tell, I

1871
01:53:34.159 --> 01:53:39.319
really feel for those guys. Yeah, well, we'll definitely privately have people

1872
01:53:39.840 --> 01:53:44.079
to us kind of on the side, throw some of their middlewear or engine

1873
01:53:44.600 --> 01:53:47.079
companies that they're working with under the
bus. But obviously they're never going to

1874
01:53:47.119 --> 01:53:50.159
publicly get out there and say like, well, this decision we made a

1875
01:53:50.199 --> 01:53:54.199
long time ago as well. You
know, ultimately, the consumer kind of

1876
01:53:54.199 --> 01:53:56.079
doesn't care and shouldn't have to,
right, I mean, you know,

1877
01:53:56.119 --> 01:53:59.600
they just kind of want to know
when the when things are going to be

1878
01:54:00.039 --> 01:54:02.359
the buck stops with you, and
you have to take responsibility even when Yeah,

1879
01:54:02.399 --> 01:54:05.199
that's not always the funnest thing to
do. Definitely not, but that's

1880
01:54:05.199 --> 01:54:06.960
how it goes. All right.
Well, we're gonna let you guys go.

1881
01:54:08.000 --> 01:54:13.479
Thanks so much for coming through.
Uh, this has been fantastic and

1882
01:54:13.760 --> 01:54:17.960
we will return shortly with another batch
of gas. Stay tuned, we'll be

1883
01:54:18.000 --> 01:54:25.960
back. Hello and welcome back.
I'm Jeff Gersman. Day one of E

1884
01:54:26.119 --> 01:54:30.199
three continues. The show floor is
over, but this is the new show

1885
01:54:30.199 --> 01:54:35.279
floor. I'm joined by it.
Just a full as many guests as we

1886
01:54:35.319 --> 01:54:39.680
could fit. We've got Lord Landing
here with me. How you doing,

1887
01:54:39.720 --> 01:54:42.159
sir, I'm doing great now that
I'm here. Yeah, welcome back,

1888
01:54:42.239 --> 01:54:45.319
well, thank you. Back here, we've got from Hanger thirteen. We've

1889
01:54:45.319 --> 01:54:47.079
got Hayden Blackman, how you doing
great? And Bill Harms down there in

1890
01:54:47.119 --> 01:54:51.039
the end. Things fantastic, awesome. In the back, we've got Hit

1891
01:54:51.119 --> 01:54:57.279
Detections own Jeff Green, Jeff,
good to see you. Good to see

1892
01:54:57.279 --> 01:54:58.880
you too, and we've got Alex
n. Varrow. I don't know,

1893
01:54:58.920 --> 01:55:00.399
yeah, you don't. You don't
have to or anything. I'm just here.

1894
01:55:00.439 --> 01:55:02.520
It would just look weird if there
was only one person sitting in the

1895
01:55:02.520 --> 01:55:06.239
backs. I'm literally a body.
Yeah, quite a little. Yeah.

1896
01:55:06.680 --> 01:55:14.840
The body anyway, So we're here
another year of E three. Uh,

1897
01:55:14.960 --> 01:55:17.239
some some stuff being shown off.
Obviously, you guys are are bringing the

1898
01:55:17.279 --> 01:55:21.960
Ends Mafia here at the show.
Huh. How is it feel getting that

1899
01:55:23.079 --> 01:55:26.760
out there in front of people?
You know, obviously the game has been

1900
01:55:26.760 --> 01:55:30.119
announced and known for a while,
but you know, kind of being able

1901
01:55:30.159 --> 01:55:31.399
to really get out there and show
it. How how's it been going?

1902
01:55:31.960 --> 01:55:35.319
It's been great. I mean you
said earlier was what when are your most

1903
01:55:35.359 --> 01:55:39.399
emotional? Yeah? I actually got
a little emotional today at the booth and

1904
01:55:39.600 --> 01:55:42.199
you know it's like the we had
the jazz band playing, Yeah, and

1905
01:55:42.239 --> 01:55:45.760
it's just you know, we've been
working on this for three plus years now,

1906
01:55:45.840 --> 01:55:48.720
roughly or thereabouts, and you know, just seeing the booth, seeing

1907
01:55:48.720 --> 01:55:53.000
all the people, the excitement of
everybody lined up, you know in the

1908
01:55:53.079 --> 01:55:56.319
jazz band. Yeah, it was
you know, this is hands down the

1909
01:55:56.399 --> 01:55:59.840
highlight of my career so far,
which is which has been great? Yeah

1910
01:56:00.039 --> 01:56:01.920
for me? I mean, and
I think we all probably can relate to

1911
01:56:01.920 --> 01:56:05.880
this. But the team has been
working kind of, you know, almost

1912
01:56:05.960 --> 01:56:10.720
in seclusion for so long, and
obviously we announced the games calm and we

1913
01:56:10.720 --> 01:56:13.960
were able to show bits and pieces
of the game, but to actually have

1914
01:56:14.079 --> 01:56:16.159
a huge, you know, extended
portion of game play out there. The

1915
01:56:16.199 --> 01:56:19.079
team works so hard on that.
To me, I think has been really

1916
01:56:19.119 --> 01:56:23.920
meaningful. So yeah, it's been
that just helps telling the story of the

1917
01:56:23.920 --> 01:56:27.800
game and kind of like helping people
understand like really what you're making. Absolutely,

1918
01:56:27.880 --> 01:56:30.800
yeah, and just and again it's
just the team's hard work being put

1919
01:56:30.840 --> 01:56:32.239
front and center now is just for
I don't know, for me, is

1920
01:56:32.520 --> 01:56:35.960
a big milestones. Yeah, and
now, Lauren, you've brought plenty of

1921
01:56:36.000 --> 01:56:40.439
games to two e three over the
years. We're bringing another one. But

1922
01:56:40.439 --> 01:56:43.000
we weren't on the big floor.
We were in a corner somewhere just trying

1923
01:56:43.000 --> 01:56:45.600
to, you know, find a
plug. And it shows the occasional person

1924
01:56:45.640 --> 01:56:51.960
that would walk by here, Wow, they've got a great publisher, but

1925
01:56:53.920 --> 01:56:57.760
we got the you know, we'll
work for a game development. How much

1926
01:56:57.800 --> 01:57:00.319
of the control do you really want
to give away to a public? Well

1927
01:57:00.399 --> 01:57:04.520
that was that was always our problem. I guess we had some issues through

1928
01:57:04.520 --> 01:57:06.680
the years, but I've been there. You know, here we are,

1929
01:57:06.720 --> 01:57:11.199
you know, we survived. Here
we are, but we're so we're secretly

1930
01:57:11.560 --> 01:57:14.760
showing something because we're ahead of where
we thought we would be, which is

1931
01:57:14.840 --> 01:57:17.279
really a first, Like wait a
minute, you say that doesn't that's not

1932
01:57:17.319 --> 01:57:21.159
how game development works. You're supposed
to be. You're usually like totally nervous

1933
01:57:21.159 --> 01:57:24.399
wreck what you're showing. You hope
it doesn't break, but you know it's

1934
01:57:24.439 --> 01:57:26.720
shaky, yeah you know. I
mean, you know it's a junk with

1935
01:57:26.960 --> 01:57:30.840
with bubble gum and code hangers holding
the game together, and you're like,

1936
01:57:30.920 --> 01:57:32.720
it doesn't break. You know,
you demo it, but you know how

1937
01:57:32.760 --> 01:57:35.359
to avoid everything. But it actually
was running. So we're like, hey,

1938
01:57:35.359 --> 01:57:38.439
hey, guys, should we show
this this year? Like we weren't

1939
01:57:38.479 --> 01:57:41.960
prepared, which is completely the opposite
of how it always goes, you know,

1940
01:57:42.000 --> 01:57:45.119
which is can't we don't wait,
don't know as the time, so

1941
01:57:45.319 --> 01:57:47.439
I can't complain, but you know, publicly, we're really not out there

1942
01:57:47.479 --> 01:57:51.439
yet. Yeah cool, yeah,
Jeff Green, yes, sir, in

1943
01:57:51.479 --> 01:57:56.479
your days now as consulting, and
obviously you know in the press, how

1944
01:57:56.479 --> 01:57:59.520
many E three builds have you broken? Would you say? How many?

1945
01:57:59.560 --> 01:58:01.520
How many times time? If you
crashed a build at a trade show?

1946
01:58:01.800 --> 01:58:06.600
Well? Many? Yeah? And
when I was at E as an employee

1947
01:58:06.680 --> 01:58:15.119
builds, of course I crashed many
builds many builds. Yeah, I played

1948
01:58:15.159 --> 01:58:17.279
a bunch of game. We're talking
to my games yet? Can we want

1949
01:58:17.319 --> 01:58:20.600
to talk about Yeah? I want
to talk about some videos? Was some

1950
01:58:20.680 --> 01:58:25.439
hits? Alright? I detected a
couple of hits today. Okay, okay,

1951
01:58:25.520 --> 01:58:28.079
what are you thinking here? What's
up? Actually? You know what

1952
01:58:28.079 --> 01:58:31.800
I really liked was Titan Fall two? Yeah? Same Yeah. Field one

1953
01:58:32.119 --> 01:58:38.279
looks amazing, it looks great,
But I'm not convinced. Do kids even

1954
01:58:38.319 --> 01:58:41.600
know that there was a World War
One? I mean they only they know

1955
01:58:41.680 --> 01:58:44.359
there was a two? Oh yeah, two was the one that everyone's talking

1956
01:58:44.359 --> 01:58:47.439
about. Does anyone know what happened
in? Like three TV channels devoted to

1957
01:58:47.439 --> 01:58:53.279
World War Two? Right at any
given time. One that's short wave radio.

1958
01:58:53.319 --> 01:58:56.159
You gotta tune that. And I
think it was like Liner part six,

1959
01:58:56.199 --> 01:58:59.880
where there was basically it was starting
they started to six. This could

1960
01:58:59.880 --> 01:59:02.279
be the moment, like this could
reintroduce World War One to a whole new

1961
01:59:02.359 --> 01:59:06.319
generation. Like those Kaiser helmets could
be huge. They could they could replace

1962
01:59:08.479 --> 01:59:12.680
like the thing. Yes, we're
getting way into the pointy helmets totally.

1963
01:59:12.680 --> 01:59:15.000
Obviously. I was wondering because they
didn't show it in today. When I

1964
01:59:15.039 --> 01:59:17.960
saw it, Ada player. Are
they gonna have things like the like mustard

1965
01:59:17.960 --> 01:59:21.239
gas and chemical weapons. Yeah,
apparently there are gas masks in that game.

1966
01:59:21.279 --> 01:59:26.920
And and yes it's intense. It's
it's war. The thing I want

1967
01:59:26.920 --> 01:59:30.039
to do is fly around the biplane. Yeah, chuck grenades out, because

1968
01:59:30.079 --> 01:59:31.720
that's how they used to do bombing
runs back then. Yeah, just really

1969
01:59:32.800 --> 01:59:35.159
Yeah. They would just throw stuff
out of the plane and open landed on

1970
01:59:35.199 --> 01:59:36.960
something. It's like, I don't
know what you what you got up here?

1971
01:59:36.960 --> 01:59:39.880
I got two grenades in a brick? All right, go down.

1972
01:59:41.760 --> 01:59:44.760
It was the three build of war. It was just like you hoped it

1973
01:59:44.800 --> 01:59:48.600
worked, Yeah, and invariably you
crashed the build. Yeah, exactly.

1974
01:59:50.079 --> 01:59:55.039
Yeah, that's titan Fall two definitely
stuck out to me as I really enjoyed

1975
01:59:55.039 --> 02:00:00.199
the first game, and there's just
so many like the grappling hook feel so

1976
02:00:00.199 --> 02:00:02.079
good. We're talking about earlier.
Gappling Hook feels really good. And just

1977
02:00:02.600 --> 02:00:05.920
the mode they're showing I think is
really smart, and yes it is.

1978
02:00:06.119 --> 02:00:10.239
I think they kind of kind of
boned with titan Fall one, you know,

1979
02:00:10.319 --> 02:00:13.960
it just like crashing, and I
think it might have been daxbox ones.

1980
02:00:14.840 --> 02:00:16.960
The fact that it was only on
that platform probably didn't help. Yeah

1981
02:00:17.000 --> 02:00:24.159
at the time. Yeah, yeah, and that's this. You know,

1982
02:00:24.159 --> 02:00:27.680
it's funny. We we started a
series where we're looking at old b roll

1983
02:00:28.520 --> 02:00:30.960
where we're pulling you know, because
we're you know, being owned by the

1984
02:00:30.000 --> 02:00:34.279
same company that owns Game Spot.
Like we there's the game Spot tape library

1985
02:00:34.359 --> 02:00:38.039
goes back to two thousand and two
thousand and one. You know, the

1986
02:00:38.079 --> 02:00:41.359
site started ninety six, but you
know, no one had tapes them,

1987
02:00:41.479 --> 02:00:48.119
uh and we found some ps two
uh munches roll like them, all that

1988
02:00:48.239 --> 02:00:51.399
all that early tech stuff, and
yeah, I had I had to sit

1989
02:00:51.439 --> 02:00:55.920
there and go like, wait a
minute, this isn't at all. This

1990
02:00:56.079 --> 02:00:59.079
totally never came right, of course, because this was the game that eventually

1991
02:00:59.119 --> 02:01:02.880
became. I never told that story
publicly how that footage got there. But

1992
02:01:03.720 --> 02:01:08.600
if we want to take a minute, yeah, yeah, I would love

1993
02:01:09.319 --> 02:01:13.880
this. This is gonna is it? So there was without naming names.

1994
02:01:13.880 --> 02:01:16.760
There was publishers acquiring publishers, and
you wound up with partners you didn't have

1995
02:01:16.760 --> 02:01:19.239
any say in, and all of
a sudden they're your partner. And then

1996
02:01:19.239 --> 02:01:23.439
all of a sudden you find out
they're cutting all their budgets. But they're

1997
02:01:23.439 --> 02:01:26.439
a public company, so you're like, so we just got a partner we

1998
02:01:26.439 --> 02:01:29.560
don't want, and they're cutting every
budget that they say is above this much,

1999
02:01:29.600 --> 02:01:33.720
and that's only about seven million below
ours, so we're pretty much on

2000
02:01:33.760 --> 02:01:38.079
the chopping block. It didn't take
a genius to figure it out, so

2001
02:01:38.079 --> 02:01:41.640
it's wow, well, how do
we prevent that? And I was like,

2002
02:01:41.800 --> 02:01:43.800
wait a minute, let's take all
the assets. And at the time,

2003
02:01:43.800 --> 02:01:45.600
you gotta remember PS two, Sony, if you had a def kate,

2004
02:01:45.600 --> 02:01:48.159
you had an agreement that said you
couldn't release any footage on the PS

2005
02:01:48.199 --> 02:01:50.479
two so you couldn't even tell the
public what you were doing. And I

2006
02:01:50.520 --> 02:01:54.880
was like, but I came from
aerospace where we used to do visualization on

2007
02:01:55.039 --> 02:01:59.399
Star Wars projects stuff like that,
and I was like, we can visualize

2008
02:01:59.399 --> 02:02:03.640
the footage and then we can poison
pill the budget cut. So we produced

2009
02:02:03.720 --> 02:02:06.439
all this footage. We said this
is visualization of the PS two game,

2010
02:02:06.479 --> 02:02:10.319
but no one else was able to
release PS two footage, so everyone's like,

2011
02:02:10.399 --> 02:02:12.760
look at all this PS footage.
And I saw Dave Perry do it

2012
02:02:12.760 --> 02:02:15.479
before with Earthworn Gym, and you
know, and the new systems coming out.

2013
02:02:15.520 --> 02:02:16.600
It's like, wow, we totally
wrote that. So I'm like taking

2014
02:02:16.640 --> 02:02:24.119
surfing lessons and I'm like, okay. So we produced this whole CD of

2015
02:02:24.239 --> 02:02:27.439
quick Times that was basically all the
assets that we were building for it,

2016
02:02:27.520 --> 02:02:30.720
but we preventered it all in three
D Studio Max and we called it Visualizations

2017
02:02:30.800 --> 02:02:32.880
of the PS two. Next thing
like Phil Harris's called what are they doing

2018
02:02:32.960 --> 02:02:39.199
there? What footage? This isn't
off? The visualization says it clearly like

2019
02:02:39.199 --> 02:02:42.840
that, what is it? And
everyone starts freaking out, But the public

2020
02:02:42.840 --> 02:02:45.760
company, and I'm talking, we
got news Week, we got we got

2021
02:02:45.800 --> 02:02:49.039
everywhere with that footage, right,
and then now cut our budget and see

2022
02:02:49.039 --> 02:02:54.239
what it does to your public stock. That's where that footage came from.

2023
02:02:54.319 --> 02:02:58.159
Nice and that's the story. I'm
a minting Ada and I remember at the

2024
02:02:58.199 --> 02:03:01.000
time that that was like the I
mean, you know, obviously not not

2025
02:03:01.079 --> 02:03:04.600
real, but you know that was
kind of we got a hold of that.

2026
02:03:04.640 --> 02:03:08.760
I was like, this is like
the first PlayStation two footage. Like

2027
02:03:08.800 --> 02:03:14.000
I was like, you know,
right, so we we we It was

2028
02:03:14.039 --> 02:03:16.560
really kind of slamming what we did, but we did it. At some

2029
02:03:16.600 --> 02:03:20.319
point. You got it honest,
It was honest, but you know,

2030
02:03:20.399 --> 02:03:26.000
we didn't get our budget cut,
and we were we were hearing across the

2031
02:03:26.399 --> 02:03:30.880
countries of the different developers that were
showing up with pet locks on the studio

2032
02:03:30.960 --> 02:03:31.800
door. No. Yeah, you
know, there was a lot of a

2033
02:03:31.840 --> 02:03:34.399
lot of those just unwritten stories,
but we we've heard them all, you

2034
02:03:34.439 --> 02:03:42.640
know. Yeah. Yeah, you
were saying, nice, that's super fascinating

2035
02:03:43.800 --> 02:03:47.720
game. Yeah, that's uh.
And you mentioned that you did spend some

2036
02:03:47.760 --> 02:03:53.159
time with Lucas doing stuff like that. You know, Lucas seemed like a

2037
02:03:53.239 --> 02:03:57.640
studio that was was always up and
down. What what period of of I

2038
02:03:57.680 --> 02:04:01.880
was there, like thirteen years?
Okay, so yeah, right through like

2039
02:04:02.159 --> 02:04:05.479
when I first started, they were
just transitioning into console. You know,

2040
02:04:05.520 --> 02:04:11.800
it kind of had had been obviously
a PC company for so long and really

2041
02:04:11.800 --> 02:04:14.520
focused on a venture games, and
we're just now starting to realize the value

2042
02:04:14.560 --> 02:04:16.600
of Star Wars and Star Wars games
and then the importance of the consoles.

2043
02:04:16.920 --> 02:04:21.960
So I was there through that whole
transition then you know obviously onto the Xbox

2044
02:04:21.960 --> 02:04:26.600
three, sixty and PlayStation three and
right now yeah yeah, yeah, so

2045
02:04:26.720 --> 02:04:29.039
but yeah, and you know,
I think it's like anything, there were

2046
02:04:29.159 --> 02:04:30.960
lots of ups and downs. I
think the time I was. There was

2047
02:04:30.960 --> 02:04:34.680
probably more ups and downs, but
it was we never had anything like that.

2048
02:04:38.279 --> 02:04:41.640
Yeah, it just seemed like a
really exciting time for that for that

2049
02:04:41.680 --> 02:04:44.359
studio. Yeah, well, you
know it was so interesting. It was

2050
02:04:44.720 --> 02:04:46.359
it was like every two or three
years it was the new exciting time,

2051
02:04:46.479 --> 02:04:49.560
right, like, and it's just
again because it's cyclical and you go through

2052
02:04:49.600 --> 02:04:53.640
these changes, right, So I
felt like, you know, my last

2053
02:04:53.640 --> 02:04:57.239
couple of years there, Jim Ward
came in as president at one point,

2054
02:04:57.359 --> 02:05:00.520
and that was an incredibly exciting time
time and we had Battlefront and we were

2055
02:05:00.520 --> 02:05:03.239
working on Force on Leash and some
other stuff. But that wasn't the only

2056
02:05:03.319 --> 02:05:05.720
exciting time, and it wasn't you
know, there was times before that and

2057
02:05:05.720 --> 02:05:08.640
there were times after that, I'm
sure, right, So it was just

2058
02:05:09.039 --> 02:05:12.199
like you said, it's very cyclical. So yeah, definitely, did you

2059
02:05:12.239 --> 02:05:15.079
have to be quiet on the ranch? Do we have to be quiet on

2060
02:05:15.119 --> 02:05:17.720
the ranch? Oh? Quiet's right? Where they're definitely areas. You know,

2061
02:05:19.159 --> 02:05:23.279
it's it's really it's a beautiful place, right And it's like I always

2062
02:05:23.439 --> 02:05:27.359
say, it's deceptively idylic, right
because everybody was working really hard, right,

2063
02:05:27.439 --> 02:05:30.720
and we weren't actually on Skywalker Ranch. We were down down the road,

2064
02:05:30.760 --> 02:05:33.000
and then we were at the Presidio. Say it was in like the

2065
02:05:33.039 --> 02:05:36.239
Marine Tech Center, like out in
that that spot where we just used to

2066
02:05:36.239 --> 02:05:40.800
be around there. We're off of
Lucas Valley Road, which you know was

2067
02:05:40.840 --> 02:05:44.640
down the road from from Skywalker Ranch. But you know, like LUCASFANM Licensing

2068
02:05:44.680 --> 02:05:46.000
was up at the ranch, and
then at one point the animation team was

2069
02:05:46.079 --> 02:05:49.159
up at the ranch, Lucas Fanm
Animation. But you go up there and

2070
02:05:49.159 --> 02:05:54.159
it's beautiful, right, and it's
like deceptively idylic because you know, once

2071
02:05:54.199 --> 02:05:56.760
you start talking to people there,
they're all, you know, working incredibly

2072
02:05:56.760 --> 02:05:58.880
hard, right, like, look
at this beautiful place. No I don't

2073
02:05:58.880 --> 02:06:01.760
have time too yeah right, yeah, but yeah, but it was I

2074
02:06:01.760 --> 02:06:03.560
mean, the window I was there, it was a really great time to

2075
02:06:03.560 --> 02:06:08.399
be there because we were growing the
you know, the kind of games business,

2076
02:06:08.439 --> 02:06:12.880
you know. So yeah, that's
awesome and now you know, staying

2077
02:06:12.880 --> 02:06:16.479
in the area in Nevado. Yeah, yeah, doing the doing Hanger thirteen.

2078
02:06:16.920 --> 02:06:19.640
So this is this will technically this
will be Hanger thirteen's first game.

2079
02:06:20.119 --> 02:06:23.960
Like some some of the people,
how much of the team was there previous

2080
02:06:24.000 --> 02:06:26.479
exit I'm trying to think like games
that came out of Nevado was like the

2081
02:06:26.800 --> 02:06:30.279
Bureau, Yes, we had It's
interesting. So when I was hired,

2082
02:06:30.279 --> 02:06:35.039
I was hired to found Hanger thirteen. Well we became Hanger thirteen, and

2083
02:06:35.159 --> 02:06:38.079
I wasn't really sure what I was
gonna work on. You know, we

2084
02:06:38.159 --> 02:06:40.960
knew that, you know, I
knew that I wanted to work on open

2085
02:06:41.000 --> 02:06:44.520
world games. I wanted to work
with proprietary tech just because that's what I

2086
02:06:44.560 --> 02:06:46.319
know, That's what the proprietary tech
side of It's when I'm most comfortable with.

2087
02:06:47.359 --> 02:06:50.199
And then after a couple of months, we started having the conversation about

2088
02:06:50.199 --> 02:06:56.119
the Mafia franchise. So when we
built Hanging at thirteen, we brought over

2089
02:06:56.159 --> 02:07:00.239
a bunch of people from the Czech
Republic Mafia too. Yeah, so that

2090
02:07:00.319 --> 02:07:04.319
was a good infusion of folks.
And then there were some folks that actually

2091
02:07:04.359 --> 02:07:09.159
like Bill, who actually been working
with the brand for a while and they

2092
02:07:09.159 --> 02:07:12.279
were kicking around other ideas for you
know, Mafia three. So we brought

2093
02:07:12.319 --> 02:07:15.800
Bill on board, and then after
the Bureau shipped, a handful of folks

2094
02:07:15.840 --> 02:07:19.399
from you know, two K Marine
came on board. So we grew uh

2095
02:07:19.479 --> 02:07:23.720
oh, and then when Lucas Arts, you know, kind of folded because

2096
02:07:23.760 --> 02:07:25.760
I had worked there for so long, I knew so many people. We

2097
02:07:25.800 --> 02:07:30.279
went in and you know, we
invited invite me. I don't know if

2098
02:07:30.319 --> 02:07:33.920
that's what you do. Yeah,
you go look in the veil. There's

2099
02:07:33.920 --> 02:07:39.000
gonna be an invite join us,
but please, we want to get a

2100
02:07:39.000 --> 02:07:44.319
good We were able to bring over
some folks from from Lucas Arts too,

2101
02:07:44.600 --> 02:07:46.920
so we actually had these like it
was really interesting time because we had you

2102
02:07:46.960 --> 02:07:50.720
know, we had these contingent check
guys, contingent of of you know,

2103
02:07:50.960 --> 02:07:55.920
uh, the Bureau kind of two
k Marin folks and then Lucas folks,

2104
02:07:55.960 --> 02:07:59.439
and then you know, new hires
or you know, folks hadn't necessarily worked

2105
02:07:59.479 --> 02:08:03.680
in colliding at once. And it's
like four different are three different cultures and

2106
02:08:03.680 --> 02:08:05.640
then kind of these one off.
Sorry, I don't know how it's to

2107
02:08:05.640 --> 02:08:11.159
sit all hitting at once. And
we went from I mean, you know,

2108
02:08:11.199 --> 02:08:13.920
a relatively small team to a large
team almost overnight. So that was

2109
02:08:15.800 --> 02:08:18.199
it was challenging, but I think
it worked. You know, it worked

2110
02:08:18.199 --> 02:08:20.159
out, it worked. I think
it worked at great Like I think when

2111
02:08:20.159 --> 02:08:24.960
I started, there was maybe twenty
people. Yeah, okay, something like

2112
02:08:24.000 --> 02:08:28.319
that. Like we took up like
this tiny little corner you're just like running.

2113
02:08:28.319 --> 02:08:30.840
I had a quiet mafia corner where
you're like, one of these days

2114
02:08:30.880 --> 02:08:33.479
we're gonna get yeah. Yeah,
yeah, there's you know, there's other

2115
02:08:33.520 --> 02:08:35.840
people in our area who weren't affiliated
with us. And then, like Hayden

2116
02:08:35.880 --> 02:08:39.439
said, all of a sudden,
you know, just over time, very

2117
02:08:39.439 --> 02:08:41.800
short amount of time, suddenly you
grow out. But I think the culture

2118
02:08:41.800 --> 02:08:45.520
and everything, you know, it's
it's great. Like I think we all

2119
02:08:45.600 --> 02:08:48.760
really jelled and yeah, you know, well because we had the project right

2120
02:08:48.800 --> 02:08:52.720
like around we had that one thing
in the Mafia, and people with like

2121
02:08:52.760 --> 02:08:56.560
different experience. I mean obviously like
the check guys, you know, coming

2122
02:08:56.560 --> 02:09:00.159
in with like Mafia Twosta, but
you know, this seems like a very

2123
02:09:00.159 --> 02:09:03.439
different game from from Mafia too.
You know, it isn't it isn't like

2124
02:09:03.479 --> 02:09:05.640
and I get some of this my
experience. We're gonna Lucas. But one

2125
02:09:05.680 --> 02:09:09.880
of the things I did when I
came in was how do I put together

2126
02:09:09.000 --> 02:09:13.680
franchise pillars for the franchise of our
media agnostics. So you know, if

2127
02:09:13.680 --> 02:09:16.279
we were going to get not saying
that we would necessarily, but if we

2128
02:09:16.319 --> 02:09:20.159
were gonna do a comic book or
a novel or a movie with the brand,

2129
02:09:20.199 --> 02:09:24.119
what would it be. So and
there are things like, you know,

2130
02:09:24.159 --> 02:09:26.359
again, the strong sense of time
and place, the kind of idea

2131
02:09:26.359 --> 02:09:31.239
of like a gifted anti hero,
and they are consistent across all the Mafia

2132
02:09:31.279 --> 02:09:35.800
games, So we wanted to make
sure we enabled that and the strong story.

2133
02:09:35.840 --> 02:09:39.159
Obviously that's what the game was known
for. But then everybody agreed like,

2134
02:09:39.159 --> 02:09:39.720
well, we need to you know, we need to make it more

2135
02:09:39.720 --> 02:09:43.199
of an open world game. We
need to make it more of a uh,

2136
02:09:43.560 --> 02:09:46.920
you know, less of just driving
from mission to mission or you know,

2137
02:09:46.279 --> 02:09:52.760
exploration, keep costs low. Yeah, exactly, Yeah, I mean

2138
02:09:52.800 --> 02:09:58.359
we do joke about that. We
could have done anything more ambitious, probably

2139
02:09:58.239 --> 02:10:03.159
an open world game for our first
title. Yea. Now, now,

2140
02:10:03.199 --> 02:10:09.560
Jeff, you're a gifted anti hero
yourself, how does the how does the

2141
02:10:09.560 --> 02:10:15.039
show go for you? These is
kind of just it's clients that you're working

2142
02:10:15.079 --> 02:10:18.000
with that you then need to see
their games here, or sometimes it's a

2143
02:10:18.039 --> 02:10:22.600
matter because sometimes we've helped them,
you know, figure out what they should

2144
02:10:22.640 --> 02:10:24.760
show and sure, okay, yeah, so in those cases we you know,

2145
02:10:24.800 --> 02:10:33.680
we see if our advice actually was
good or not and that was sorry,

2146
02:10:33.560 --> 02:10:37.439
you know, you guys misread the
email. This is all wrong,

2147
02:10:37.680 --> 02:10:43.159
right, But for the most part, usually we just get to check stuff

2148
02:10:43.159 --> 02:10:46.840
out. So it's awesome because there's
like no responsibility at all, Like you

2149
02:10:46.880 --> 02:10:54.319
guys, like you know, it's
not like you to do so much because

2150
02:10:54.359 --> 02:10:58.960
being in the press, I remember
E three was very very stressful. Yeah,

2151
02:10:58.079 --> 02:11:01.560
you got a lot to do to
cover all the time, and it's

2152
02:11:01.600 --> 02:11:05.359
impossible to see everything. I remember. Every day would feel like how is

2153
02:11:05.399 --> 02:11:09.520
the day over already? Because I've
seen like two games? How that happened?

2154
02:11:09.560 --> 02:11:11.800
I needed to see like twenty games. So now I can just see

2155
02:11:11.840 --> 02:11:16.079
two games and it doesn't matter because
I don't have to do anything with the

2156
02:11:16.199 --> 02:11:20.000
lack of information that's been that,
I don't have the awesome transition away from

2157
02:11:20.039 --> 02:11:24.439
like we have to cover every single
game to what we're doing right, because

2158
02:11:24.439 --> 02:11:28.079
it lets me actually see two or
three games. Right. The downside is

2159
02:11:28.119 --> 02:11:30.800
I don't have a press pass anymore, so if I do want to see

2160
02:11:30.840 --> 02:11:33.359
something, I have to wait in
line like the civilians. Yeah, welcome,

2161
02:11:35.640 --> 02:11:43.520
you can't play the landing card.
Don't show you're not getting an it's

2162
02:11:43.520 --> 02:11:46.920
telling me you're starting to blog.
It works every time, Yeah, exactly,

2163
02:11:46.479 --> 02:11:52.039
a YouTube channel. But it's also
interesting that even if we didn't like

2164
02:11:52.159 --> 02:11:54.640
tell them what to show it three, it's also you know a lot of

2165
02:11:54.680 --> 02:11:58.399
times since everybody's first look at a
game that we've seen for a while,

2166
02:11:58.439 --> 02:12:01.960
and we, you know, we
may have said we think this is promising,

2167
02:12:01.079 --> 02:12:03.479
or we think people are going to
go crazy over this, and or

2168
02:12:03.880 --> 02:12:07.039
maybe you shouldn't show it yet.
So it's always interesting to see how that

2169
02:12:07.119 --> 02:12:11.680
pans out, you know, and
it's not predictable, and it's not predictable.

2170
02:12:11.720 --> 02:12:15.600
So wait, you're saying, as
someone who is officially supposed to predict

2171
02:12:15.600 --> 02:12:18.479
things, Yeah, it's not predictable, all right. Well, the number

2172
02:12:18.479 --> 02:12:22.119
of times that we've had to you
know, we often get asked to provide

2173
02:12:22.199 --> 02:12:26.680
a uh, you know, a
metacritic, a predictive metacritic scorer. And

2174
02:12:26.760 --> 02:12:31.399
sometimes we'll see these games, like
when they're basically just like white boxes,

2175
02:12:31.800 --> 02:12:35.680
you know, and they still want
to score eighty five. We can give

2176
02:12:35.720 --> 02:12:39.600
you a number, we can if
you really want it, but this number

2177
02:12:39.680 --> 02:12:43.880
is really bullshit. Yeah yeah,
well, as long as you say that

2178
02:12:43.920 --> 02:12:48.399
to them. In other times we
can make a sort of informed decision.

2179
02:12:48.520 --> 02:12:52.399
You know, there's other you know, examples or concepts and you know,

2180
02:12:52.439 --> 02:12:54.439
the games that they're using as comps, right, or there's you know,

2181
02:12:54.520 --> 02:12:58.039
it's a franchise, so there's been
past versions or whatever. So we can

2182
02:12:58.359 --> 02:13:01.239
and you know, we do have
a pretty good record for generally nailing it.

2183
02:13:01.279 --> 02:13:03.960
But every once in a while we're
just being asked to put a number

2184
02:13:05.000 --> 02:13:13.000
on something that's impossible. You know, like, I guess that sounds game.

2185
02:13:13.159 --> 02:13:20.039
That's how I wrote as far,
so whatever, now, Bill,

2186
02:13:20.119 --> 02:13:22.399
you also, you know, it
spent some time in the press. I

2187
02:13:22.439 --> 02:13:28.359
did, and and Trent we worked
together for was it about two weeks and

2188
02:13:28.520 --> 02:13:31.840
as part of the scene, Yeah, the game Center game spot and we

2189
02:13:31.840 --> 02:13:37.239
were expelled. Yeah, that was
a weird day. They said they called

2190
02:13:37.319 --> 02:13:39.399
us all into an office, and
I was convinced that we were the ones

2191
02:13:39.720 --> 02:13:43.680
getting out. So what's funny is
I was actually late that day. Oh

2192
02:13:43.760 --> 02:13:48.479
wow, and I and we had
the staff meeting and I wasn't gonna go,

2193
02:13:48.359 --> 02:13:52.239
and then I was like, well, you know, I'm the executive

2194
02:13:52.359 --> 02:13:54.600
editor. I should probably go.
And so I walked down there and I

2195
02:13:54.600 --> 02:13:58.079
see some people come out and they
were laughing, and I was like,

2196
02:13:58.399 --> 02:14:01.640
Okay, I don't know what this
meeting is about, but people were laughing.

2197
02:14:03.079 --> 02:14:05.640
And then I go in there and
Michael Brown, who was my boss,

2198
02:14:05.760 --> 02:14:07.960
right, yeah, goes, well
that's it. They pulled the plug.

2199
02:14:09.000 --> 02:14:11.840
We're done. It was just like, uh, okay, okay,

2200
02:14:11.880 --> 02:14:15.439
and we're here till through the end
of Fronday. And then I think we

2201
02:14:15.479 --> 02:14:18.159
had pizza with you guys that day. Yeah, I think that was.

2202
02:14:18.279 --> 02:14:20.880
Yeah. I think I literally think
like we had the most awkward pizza party.

2203
02:14:20.880 --> 02:14:22.800
It's like, okay, Street of
the World. Well, I mean

2204
02:14:22.880 --> 02:14:26.920
that was I feel like that was
such an awkward thing anyway, because it

2205
02:14:26.960 --> 02:14:28.319
was like, Okay, here are
these two sites that have kind of not

2206
02:14:28.479 --> 02:14:31.560
you know, like been rivals in
a lot of ways for long time,

2207
02:14:31.600 --> 02:14:33.840
and now it's like we're being smashing
at the same space. And it was

2208
02:14:33.880 --> 02:14:37.359
just like, all right, I
don't, okay, that's I don't.

2209
02:14:37.399 --> 02:14:41.279
I don't know, Like I knew
Riccardo, you know, because I had

2210
02:14:41.319 --> 02:14:43.880
seen him out at at events and
stuff like that, because you know,

2211
02:14:43.920 --> 02:14:46.119
I was only on console stuff and
most of you guys were recovering the PC

2212
02:14:46.279 --> 02:14:48.840
beats well, and you knew Glenn
too. Well, Okay, yeah,

2213
02:14:48.880 --> 02:14:54.319
I know we yeah, we know, Glenn. Yeah, I wrote for

2214
02:14:54.359 --> 02:14:56.720
your site for a little bit freely. Answer went wrote through Glenn, and

2215
02:14:56.760 --> 02:15:01.359
I wrote through Brett Rector. Yeah, so had been previously because this was

2216
02:15:01.399 --> 02:15:07.119
in that building a Townsend Street right
in San Francisco, which i've I believe

2217
02:15:07.119 --> 02:15:15.479
it is cursed Sea was in there
before. Did you ever find your way

2218
02:15:15.479 --> 02:15:18.600
from the parking lot today office in
that building? Ever? I was on

2219
02:15:18.640 --> 02:15:22.000
the roof and you had to go
down and then remember the elevators, you

2220
02:15:22.000 --> 02:15:24.000
had to like go over here and
then walk around because it was like some

2221
02:15:24.119 --> 02:15:28.800
weird pseudo mall thing. Yeah,
but Brett had been Brett worked for ye

2222
02:15:31.319 --> 02:15:35.359
sucks. Yeah, it's a nightmare. But Brett worked for Insight, so

2223
02:15:35.399 --> 02:15:37.279
he moved down stairs there. He
got to lay it off from there and

2224
02:15:37.319 --> 02:15:39.520
he came back. So when we
were told that we were to lay it

2225
02:15:39.560 --> 02:15:43.640
off, he literally went back to
his his his desk, through all of

2226
02:15:43.680 --> 02:15:48.920
his ship in a box and said
good. He just said I can't remember

2227
02:15:48.960 --> 02:15:52.680
what he said, but it was
like this sentence of profanities and walked out.

2228
02:15:52.039 --> 02:15:56.000
Yeah, and that was it.
That was it, and then went

2229
02:15:56.000 --> 02:16:00.079
on to Star Wars Insider, Yes, right, I hired it. It

2230
02:16:01.880 --> 02:16:05.800
basically Lucas arts as as an assistant
previous and then the next time I saw

2231
02:16:05.880 --> 02:16:11.399
him was a comic con where you
guys had like this life size X wing

2232
02:16:11.479 --> 02:16:13.960
on the show four and he was
there like running around. This is great.

2233
02:16:15.279 --> 02:16:18.079
So I was like, okay,
but I love Brett. He you

2234
02:16:18.079 --> 02:16:20.960
know, he's a big hockey guy. So it always were his hockey jerseys.

2235
02:16:20.000 --> 02:16:24.159
And we would go to lunch,
yeah, downtown San Francisco, and

2236
02:16:24.159 --> 02:16:26.520
there's a hockey player. I think
his name is actually pronounced like Satan yeah,

2237
02:16:26.560 --> 02:16:31.639
but Satan yeah. So we're walking
walking around. This dude was like

2238
02:16:31.680 --> 02:16:39.719
Satan on the back of his back. I think I might still have one

2239
02:16:39.760 --> 02:16:43.639
of the scene at game Center hockey
jersey, have one? I have one.

2240
02:16:43.719 --> 02:16:46.799
This was crazy. My wife and
I recently moved about I don't know,

2241
02:16:46.840 --> 02:16:50.399
a month and a half ago,
and I found mine and it's like,

2242
02:16:50.440 --> 02:16:56.040
oh my gosh, it's like from
what that was two thousand yeah,

2243
02:16:56.079 --> 02:16:58.399
so it was like, holy crap, it's still in perfect shape. Yeah.

2244
02:16:58.479 --> 02:17:03.639
So I because I you know,
because I had known Glen for years.

2245
02:17:03.680 --> 02:17:07.719
At that point, the wind c
Net bought ZD net. I went

2246
02:17:07.760 --> 02:17:11.840
over to his house and got his
hockey jersey and wore it to work that

2247
02:17:11.959 --> 02:17:15.120
day because I'd heard about the announcement
before i even got into the office.

2248
02:17:15.159 --> 02:17:16.239
I'm like, oh shit, So
I went and got it and it just

2249
02:17:16.239 --> 02:17:20.479
showed up wearing the game center jersey, like, what's up, guys.

2250
02:17:20.280 --> 02:17:22.360
So the best part of that,
as I don't remember his name, where

2251
02:17:22.399 --> 02:17:26.600
we had this intern on the day
that was announced that c net was buying

2252
02:17:26.680 --> 02:17:30.639
zd net. He was going on
all these game sites and going on the

2253
02:17:30.639 --> 02:17:33.360
message boards and saying, well,
I don't know what the future of zd

2254
02:17:33.520 --> 02:17:37.360
net is, maybe liquidation, so
like, and so I had to spend

2255
02:17:37.360 --> 02:17:41.760
that entire day like email and everybody
and saying this is our intern, like,

2256
02:17:43.000 --> 02:17:48.639
please take this stuff down. Yeah, and banned him so he can

2257
02:17:48.680 --> 02:17:56.959
never personally be beating him with an
intern exactly crushing him into dust man.

2258
02:17:56.840 --> 02:18:01.000
Yeah. And then after that,
I went back to pc gamer because I

2259
02:18:01.360 --> 02:18:03.639
before before games, I worked at
pc gamer for a couple of years,

2260
02:18:03.840 --> 02:18:07.799
and then I went back to pc
Gamer. So then we're arrivals were,

2261
02:18:09.159 --> 02:18:11.319
yeah, a lot rivalry going on, and I worked there for a couple

2262
02:18:11.319 --> 02:18:16.639
of years and then I Rick Goodman
who had a company Stanless Steel Studios,

2263
02:18:16.680 --> 02:18:20.879
right, yea earth. He knew
because I also wrote comic books on the

2264
02:18:20.920 --> 02:18:24.399
side, and he knew I knew
strategy games because we were buddies from you

2265
02:18:24.440 --> 02:18:26.319
know, me covering his games.
And he just called me one day and

2266
02:18:26.319 --> 02:18:30.799
said, hey, have you ever
thought about moving into game development? And

2267
02:18:30.840 --> 02:18:33.799
I said, yes, yes I
have, And that was over twelve years

2268
02:18:33.840 --> 02:18:39.040
ago, yeah, roughly thereabouts.
So yeah, and now yeah, just

2269
02:18:39.079 --> 02:18:41.559
this this huge, huge project,
now, yeah, it's crazy. And

2270
02:18:41.559 --> 02:18:46.680
then with this guy, yeah,
I mean that has to be like,

2271
02:18:46.719 --> 02:18:50.760
you know, just exciting, like
especially like being in on the ground floor

2272
02:18:50.760 --> 02:18:54.159
of this smaller team and watching this
thing. Like how many of the ideas

2273
02:18:54.200 --> 02:18:58.719
from the those early days do you
see manifest in it now? I mean,

2274
02:18:58.760 --> 02:19:05.159
obviously games are iterated, things change, but how many He's laughing because

2275
02:19:05.159 --> 02:19:07.399
I joke like sometimes I go on
my hard drive and like open up old

2276
02:19:07.440 --> 02:19:16.280
files just so I make myself cry
on this story version eighteen you know that

2277
02:19:18.000 --> 02:19:20.520
two and a half years ago.
Yeah, yeah, I mean it's great,

2278
02:19:20.600 --> 02:19:22.399
Like I, like Hayden said,
I think one of the things is

2279
02:19:22.440 --> 02:19:26.680
like since we knew our project,
like it was even though we have all

2280
02:19:26.680 --> 02:19:30.639
these people coming in. You know, it's very easy to rally behind it

2281
02:19:30.840 --> 02:19:33.959
and say, hey, this is
the game we're making box like that.

2282
02:19:33.040 --> 02:19:39.239
Yeah, boxes. Yeah, we
had some parameters and you know, being

2283
02:19:39.280 --> 02:19:43.760
as an old press guy now being
on the other side and going, holy

2284
02:19:43.840 --> 02:19:50.159
shit, like you realize what an
ass you were. Totally, we're really

2285
02:19:50.159 --> 02:19:56.719
bad. My specialty was not being
an asshole. Was the poker face.

2286
02:19:56.680 --> 02:20:03.319
So I was the do or it's
walking out of a demo going or some

2287
02:20:03.360 --> 02:20:07.399
people call resting bitch face. But
yeah, it's like the flip side because

2288
02:20:07.399 --> 02:20:09.719
you know, you go around and
you know, on the press side and

2289
02:20:09.719 --> 02:20:16.040
you see that man, yeah,
I just yeah, but you know,

2290
02:20:16.079 --> 02:20:24.040
you guys the kid, you know, it shows a lot of promise.

2291
02:20:24.280 --> 02:20:30.079
Yeah, it was my thing.
Was it looks promising? Yes, that

2292
02:20:30.159 --> 02:20:35.680
was my Oh yeah yeah, if
you do enough work to make it'll get

2293
02:20:35.719 --> 02:20:37.840
there. But I noticed your submission
build, so no, yeah, no,

2294
02:20:39.760 --> 02:20:46.520
you that looks promising. When when
the when the developers would ask what

2295
02:20:46.559 --> 02:20:50.440
do you think? Right away,
I felt too, like on the spot,

2296
02:20:50.559 --> 02:20:52.360
like I want to tell you what
I think? Yeah, Like,

2297
02:20:52.399 --> 02:20:54.840
well, give me let me think
about That's the thing is, like the

2298
02:20:54.879 --> 02:20:58.120
developers live with it for a long
time, and I've literally just been introduced

2299
02:20:58.159 --> 02:21:00.920
to it and seeing I don't know, I've to ten minutes of it,

2300
02:21:01.079 --> 02:21:03.680
right, And I'm the kind of
you know, I know some people are

2301
02:21:03.719 --> 02:21:05.280
just like but I'm the kind of
guy who likes to process it a little

2302
02:21:05.280 --> 02:21:09.319
bit. Sure, right, So
think about it. So, yes,

2303
02:21:09.639 --> 02:21:13.280
it looks promising and be good.
It's an impossible question too, because you

2304
02:21:13.280 --> 02:21:16.639
don't want to say, like,
well it looks like shit. Yeah,

2305
02:21:16.879 --> 02:21:20.159
Like you can't even if you think
that, like, you can't say that.

2306
02:21:20.760 --> 02:21:24.239
So it's also rough question. I
get why you would ask that question.

2307
02:21:24.440 --> 02:21:26.920
I've definitely gotten, you know,
And I think it's it's something that's

2308
02:21:26.000 --> 02:21:30.159
changed, you know, as I
think that our end of things has become

2309
02:21:30.200 --> 02:21:33.440
a little unglued, and you know, it's a little weird out here on

2310
02:21:33.840 --> 02:21:37.280
this end of things with just the
way the traditional press is has gone is

2311
02:21:37.319 --> 02:21:43.280
going and kind of the it feels
like the kind of YouTube twitch stuff is

2312
02:21:43.399 --> 02:21:48.520
rising up to crush the websites the
same way the websites rose up to try

2313
02:21:48.559 --> 02:21:52.760
to crush print. You mean tried
to okay, crush print. You know.

2314
02:21:52.120 --> 02:21:58.520
The Minnesota still still doing something.
There's still a magazine still, and

2315
02:21:58.639 --> 02:22:03.200
so you know, like we're kind
of straddling this weird line between those two

2316
02:22:03.200 --> 02:22:05.319
things in a lot of ways,
with you know, as much video stuff

2317
02:22:05.360 --> 02:22:09.680
as we do now, and it's
become less about the here's what the publication

2318
02:22:09.760 --> 02:22:11.760
thinks about this, and it's become
a lot more about like, well,

2319
02:22:11.799 --> 02:22:16.760
here's what I think about it.
And it's given me a lot more leeway

2320
02:22:16.799 --> 02:22:20.600
in situations like that to say things
like this game is not for me.

2321
02:22:20.799 --> 02:22:24.799
I think that there are interesting things
you're doing, but you know, like

2322
02:22:24.200 --> 02:22:28.799
like I wish you the best of
luck, but like you're still working on

2323
02:22:28.959 --> 02:22:33.719
this turn based strategy game that you
know, like like you are, you're

2324
02:22:33.760 --> 02:22:35.520
working on a game that is very
much like Dark Souls, which I just

2325
02:22:35.600 --> 02:22:43.520
can't really connect with. And that's
been weirdly liberating to be able to kind

2326
02:22:43.559 --> 02:22:46.840
of say that sort of stuff because
the fear on the press and at least,

2327
02:22:46.239 --> 02:22:50.079
you know, with the way it
went with me was you would get

2328
02:22:50.079 --> 02:22:52.479
ask that question a lot by pr
coming out of a demo, and especially

2329
02:22:52.760 --> 02:22:56.680
EA was really good at good at
it for a really long time of like

2330
02:22:56.920 --> 02:23:01.920
showing you the games and then just
having some publicist kind of standing. Actually

2331
02:23:01.920 --> 02:23:03.000
you goes, so, what did
you think of this? What do you

2332
02:23:03.040 --> 02:23:07.280
think of this? And literally like
writing all that down and storing it away

2333
02:23:07.319 --> 02:23:09.239
somewhere, And at some point it
was like, I'm not a consultants,

2334
02:23:09.360 --> 02:23:13.959
Like I'm not here to do that, Like it's not you know, I'm

2335
02:23:13.000 --> 02:23:16.639
here to kind of report on stuff, and I don't want kind of my

2336
02:23:18.120 --> 02:23:20.920
flip off the cuff thing than weighing
in that heavily on a game that I've

2337
02:23:20.920 --> 02:23:24.879
seen for nine minutes. Those notes
went to a dev team that's yeah,

2338
02:23:24.920 --> 02:23:31.879
exactly, these press guys are as
exactly, And you know, it's it's

2339
02:23:31.879 --> 02:23:33.600
a situation that I hate being put
it even when I like a game,

2340
02:23:33.680 --> 02:23:37.559
you know, it leads to me
going like yeah, and then walking out

2341
02:23:37.600 --> 02:23:41.200
of the room and going like that
looks fucking great to you know, whoever

2342
02:23:41.239 --> 02:23:43.479
I saw the demo with or something
like that, and yeah. So so

2343
02:23:43.520 --> 02:23:46.479
a little bit of that has changed
to where I feel a little more comfortable

2344
02:23:48.040 --> 02:23:52.440
saying that, because you know,
it's it's less about representing a publication and

2345
02:23:52.719 --> 02:23:54.079
you know, trying to be all
things to all people the way that the

2346
02:23:54.319 --> 02:23:58.159
big websites were, and being a
little more focused on us as people,

2347
02:23:58.520 --> 02:24:01.479
which is seeing the way it's changed, because like I feel like like the

2348
02:24:01.559 --> 02:24:05.879
question like did you like it from
a developer standpoint, at least you know,

2349
02:24:05.000 --> 02:24:09.159
whatever ten years ago came from.
You know, we're working in isolation

2350
02:24:09.639 --> 02:24:13.120
and nobody else is seeing the game, and we know that at least journalists

2351
02:24:13.120 --> 02:24:16.639
are gamers, right, and then
they'll be able to provide some kind of

2352
02:24:16.760 --> 02:24:22.239
you know, saling input that you
know, maybe a PR guy or somebody

2353
02:24:22.239 --> 02:24:26.479
else from the organization doesn't have that
same viewpoint right right, And now I

2354
02:24:26.559 --> 02:24:28.159
think it's maybe a little bit different
because we do you know that as the

2355
02:24:28.239 --> 02:24:31.159
organization or as the industry is matured. Now we you know, we do

2356
02:24:31.239 --> 02:24:33.760
get a lot of user tests and
we get a lot of that feedback earlier.

2357
02:24:33.760 --> 02:24:37.280
But I can remember, I mean
again ten years ago, just being

2358
02:24:37.319 --> 02:24:41.159
desperate for any kind of not even
like positive validation, but just like just

2359
02:24:41.200 --> 02:24:46.120
tell me what you think because we
attraction. Yeah, we don't know,

2360
02:24:46.239 --> 02:24:48.600
like you lose sight of like is
it even good anymore? Because you're so

2361
02:24:48.799 --> 02:24:52.520
you're in the weeds on it.
Do you worry these days that because there's

2362
02:24:52.719 --> 02:24:56.680
so much feedback about unreleased games coming
in at all times, does it you

2363
02:24:56.719 --> 02:24:58.920
know, do you worry does at
some point does it feel like you're just

2364
02:24:58.000 --> 02:25:01.639
focused testing everything even if you're not
running a focused test, like if you're

2365
02:25:01.680 --> 02:25:05.399
looking at all that feedback on what
you're working on, does it do you

2366
02:25:05.440 --> 02:25:07.840
worry that it can poison the process? Yeah? I mean it depends on

2367
02:25:07.840 --> 02:25:11.239
when you do it right, Like
I think, well, I'm not a

2368
02:25:11.239 --> 02:25:13.319
big fan of doing you know,
focused tests early in the process, like,

2369
02:25:13.319 --> 02:25:18.159
oh, you know this concept or
this concept resonate because nobody knows,

2370
02:25:18.239 --> 02:25:20.040
or like does this feature set resonate? And like people don't. I mean,

2371
02:25:20.399 --> 02:25:24.840
you don't know what features you want
sometimes until it and you can't you

2372
02:25:24.879 --> 02:25:30.559
can't articulate it necessarily as a consumer
what features you think are missing until they're

2373
02:25:30.559 --> 02:25:33.680
there right like or you know whether
or not a feature is gonna work when

2374
02:25:33.719 --> 02:25:35.479
you're looking at like a one sheet. So I think that part of the

2375
02:25:35.479 --> 02:25:39.280
process I'm I'm not really supportive of. But later in the process, like

2376
02:25:39.360 --> 02:25:41.879
I mean, even where we're at
right now, right like you knows,

2377
02:25:41.920 --> 02:25:45.840
we're we're in kind of the final
stages. Obviously, can you release in

2378
02:25:45.920 --> 02:25:48.319
October? But so we're looking at
you know, obviously you know how many

2379
02:25:48.319 --> 02:25:50.959
bucks can we fix and trying to
get as many you know, meaningful bugs

2380
02:25:52.000 --> 02:25:54.600
done. But we're also still doing
user testing to tune and stuff, and

2381
02:25:54.639 --> 02:25:58.760
that's like absolutely invaluable and that and
I don't think it poisons the process at

2382
02:25:58.799 --> 02:26:01.559
that point because we already kind know
what we are, and we know what

2383
02:26:01.639 --> 02:26:05.000
the strengths and weaknesses of the game
are and like, and now it's just

2384
02:26:05.079 --> 02:26:07.879
about, okay, how do we
you know, how do we capitalize on

2385
02:26:07.920 --> 02:26:09.120
the things that we know are really
strong, and how do we you know,

2386
02:26:09.200 --> 02:26:11.879
improve upon the things that like,
you know, on the tuning side

2387
02:26:11.959 --> 02:26:16.959
or whatever that we know need need
that help. But we need that feedback

2388
02:26:16.000 --> 02:26:20.000
because we again we're so close to
it, we can't we can't be objective,

2389
02:26:20.120 --> 02:26:22.000
right, So we need those you
know, we need people to come

2390
02:26:22.040 --> 02:26:24.239
in and sit down and play the
game. So I really value it from

2391
02:26:24.280 --> 02:26:28.280
that standpoint. But it's all about
the timing of when you do it and

2392
02:26:28.319 --> 02:26:31.719
how why did you go and who
gets that information? And you don't you

2393
02:26:31.719 --> 02:26:35.200
know, you don't want to send
the team into a tailspin if something comes

2394
02:26:35.239 --> 02:26:37.319
back negative, right, right,
yeah, or they're converse, right,

2395
02:26:37.360 --> 02:26:39.719
you don't want if something comes back
really positive you're like, oh, okay,

2396
02:26:39.760 --> 02:26:41.840
well our jobs done, right,
It's like, well, yeah,

2397
02:26:41.879 --> 02:26:46.239
no, we still we still stuff
we can work. Or you get people

2398
02:26:46.239 --> 02:26:48.799
that are just taking that data and
just using it to like try to win

2399
02:26:48.920 --> 02:26:52.600
arguments about a game. We imagine. Yeah, yeah, that's time where

2400
02:26:52.600 --> 02:26:54.959
you come in a lot where like
a team will have an argument and you

2401
02:26:54.959 --> 02:26:58.360
step in and go like, no, it's a console mobia make a console

2402
02:26:58.399 --> 02:27:01.239
mombient. You're just come in and
say that every time, because we actually

2403
02:27:01.319 --> 02:27:03.319
won't know what the conflict is.
In fact, we may not even know

2404
02:27:03.360 --> 02:27:07.920
there is a conflict. We'll maybe
figure it out while we're there. You

2405
02:27:07.920 --> 02:27:09.879
know, the publisher will bring us
in and they'll you know, they don't

2406
02:27:09.879 --> 02:27:13.079
tip their hands at all, which
is good, and they'll say, come

2407
02:27:13.120 --> 02:27:16.719
and look at this game. And
then when we're playing it, we'll play

2408
02:27:16.760 --> 02:27:20.079
it for a few days, and
it's usually on that last day then some

2409
02:27:20.799 --> 02:27:24.200
you know, someone on the marketing
whatever, we'll call us in and say,

2410
02:27:24.200 --> 02:27:26.680
so, what do you think you
know? And then it becomes cool

2411
02:27:26.799 --> 02:27:30.120
like, okay, there was they
were trying to get something specific out of

2412
02:27:30.200 --> 02:27:33.840
us, and often it will turn
out that maybe we actually do agree with

2413
02:27:33.879 --> 02:27:37.479
them, right, And and so
they will use that to sort of buffer

2414
02:27:37.520 --> 02:27:41.280
the argument. But other times it's
it's the other you know, it goes

2415
02:27:41.280 --> 02:27:43.280
the other way and rethink the developers
were right. So, yeah, sometimes

2416
02:27:43.280 --> 02:27:48.159
we are settling conflicts without realizing that
that's what we're doing. Yeah, and

2417
02:27:48.680 --> 02:27:52.840
how often do you ever get into
just like recommending features of like you know,

2418
02:27:52.840 --> 02:27:56.479
this would be because I hear that
a lot that you know that there

2419
02:27:56.840 --> 02:27:58.920
are people like, oh, if
this only had this one feature because this

2420
02:28:00.079 --> 02:28:01.879
is very now and very with it
like this, it has to have it

2421
02:28:01.920 --> 02:28:05.360
has to have PvP, it has
to have this graph if you suggested,

2422
02:28:07.200 --> 02:28:11.840
because we're seeing a lot of them
there. It's awesome. You want you

2423
02:28:11.879 --> 02:28:16.360
want opinion, pay tell me nine
dollars and I will write back, put

2424
02:28:16.399 --> 02:28:18.479
a graph on. We just have
a bullet we put in and every report.

2425
02:28:18.559 --> 02:28:22.680
But but has there been you know
obviously like trends happen in this business,

2426
02:28:22.719 --> 02:28:26.520
and like well, like one trend
that that has come up a lot,

2427
02:28:26.959 --> 02:28:30.479
you know over the last two years
that I've been there is when they

2428
02:28:30.559 --> 02:28:35.200
ask us about uh PR and marketing
is you know, they ask us a

2429
02:28:35.280 --> 02:28:39.200
lot more about twitch and YouTube sure
than they did before. And a lot

2430
02:28:39.239 --> 02:28:43.000
of our recommendations are around that,
you know, as opposed to where it

2431
02:28:43.120 --> 02:28:46.040
would have been about the press.
You know, how do we reach the

2432
02:28:46.200 --> 02:28:48.399
YouTube guys? How do we get
twitched to streaming? You know them like

2433
02:28:48.479 --> 02:28:52.319
it's literally really you know, and
give them ten grand and they do the

2434
02:28:52.360 --> 02:28:56.799
the twenty grand for some of them
and it's pay tell me nine dollars for

2435
02:28:56.840 --> 02:29:01.680
this consultancy. Now that Lauren,
uh, you seem like the sort of

2436
02:29:01.760 --> 02:29:05.319
guy that would want to go against
almost all of that. But you see,

2437
02:29:05.840 --> 02:29:09.639
I'm the kind of guy that wants
to learn more about that, you

2438
02:29:09.719 --> 02:29:13.360
know, and be smarter and less
pained along the way. But I think

2439
02:29:13.399 --> 02:29:16.559
it all kind of goes to to
all the all the points we made.

2440
02:29:16.600 --> 02:29:20.120
But at the same time, if
there's an inherent vision of something original,

2441
02:29:20.680 --> 02:29:22.280
you're not going to get a focused
test that says this is what we want,

2442
02:29:22.680 --> 02:29:26.639
right, they don't know yet,
so so and I think what happens

2443
02:29:26.760 --> 02:29:30.239
is it's the same thing in Hollywood. The bigger the budget. And then

2444
02:29:30.959 --> 02:29:33.040
now now you basically you know,
it's real simple, right, the bigger

2445
02:29:33.079 --> 02:29:37.959
the budget, you've got public companies
involved, you've got shareholder concerns, you've

2446
02:29:37.959 --> 02:29:41.559
got all kinds of different divisions trying
to ensure the safe bet. So what

2447
02:29:41.719 --> 02:29:48.639
is that those are summer block blockbuster, tent pole mediocre films, right,

2448
02:29:48.719 --> 02:29:50.920
And we see it all the time
in games, the same thing. And

2449
02:29:50.040 --> 02:29:54.319
what's happening a lot of times ago? You are going to be in charge

2450
02:29:54.360 --> 02:29:56.360
of the vision at this you know, branded license, right, and someone

2451
02:29:56.440 --> 02:30:01.760
good like I'm going to be yeah, and now all of this upper echelon

2452
02:30:01.959 --> 02:30:03.079
is going to tell you what how
to make it great? You know,

2453
02:30:03.280 --> 02:30:07.079
And so we wind up with a
lot of things that are kind of they

2454
02:30:07.159 --> 02:30:11.280
don't have the heart that of someone
who would be would have been like at

2455
02:30:11.280 --> 02:30:13.559
different times, I find myself like, look, I get none of you

2456
02:30:13.680 --> 02:30:16.239
believe in it, right, but
it's going to work. But we gotta

2457
02:30:16.280 --> 02:30:20.600
at least get to hear before these
things can prove it. And the reason

2458
02:30:20.719 --> 02:30:22.079
you don't believe it is because you
never played it before, you know.

2459
02:30:22.159 --> 02:30:26.760
And I can get that. So
you gotta no matter what if it's a

2460
02:30:26.040 --> 02:30:28.360
big brand you're working with, the
bigger the budget it is. I mean,

2461
02:30:28.440 --> 02:30:31.520
it's easier for us today because we're
indie. We're not going to lose

2462
02:30:31.639 --> 02:30:35.600
anyone else's money will go broke but
h so, you know, so we're

2463
02:30:35.639 --> 02:30:39.639
responsible for your own decisions. And
at the same time that that actually made

2464
02:30:39.719 --> 02:30:46.120
me I think better in terms of
sticking less to your own vision specifically and

2465
02:30:46.280 --> 02:30:50.200
listening more. And in the beginning, you're you're borrowing money, you're really

2466
02:30:50.280 --> 02:30:54.079
out on a limb. You gotta
be right, and you're being told,

2467
02:30:54.159 --> 02:30:56.719
look, you gotta kill it this
time, you gotta kill the C three

2468
02:30:56.760 --> 02:30:58.239
and you're like, oh god,
it's not running, you know, you

2469
02:30:58.319 --> 02:31:01.040
know, whatever it is, And
so a lot of things happen. We've

2470
02:31:01.079 --> 02:31:05.120
seen it blowback on a lot of
designers. I totally understand the spots they

2471
02:31:05.120 --> 02:31:07.319
were in. They said the wrong
thing, don't follow through, they get

2472
02:31:07.399 --> 02:31:11.760
crucified. It happens. But you
gotta have whether it's a team. You

2473
02:31:11.840 --> 02:31:16.239
know, Pixar had a great saying
egg CapMan, where I think was a

2474
02:31:16.600 --> 02:31:20.239
cultural genius in terms of keeping cultures
together and figuring out how to make in

2475
02:31:20.280 --> 02:31:24.440
his word, art a team sport. And that's really games too. You

2476
02:31:24.479 --> 02:31:28.600
know, there's that it's less about
an individual director, but there has to

2477
02:31:28.760 --> 02:31:31.639
be a vision, and if that
vision is retained by a committee, it's

2478
02:31:31.639 --> 02:31:35.520
got to be a really good small
committee and a few week eggs there,

2479
02:31:35.920 --> 02:31:39.159
like what happens all the time.
You get an acquisition just to ramble a

2480
02:31:39.200 --> 02:31:43.000
bit on it, right, You
get an acquisition, and then the buying

2481
02:31:43.040 --> 02:31:46.600
company, depending on how wise they
are or not, sends in a mediocre

2482
02:31:46.680 --> 02:31:48.600
lackey to now be in charge of
that whole company that they just bought.

2483
02:31:50.120 --> 02:31:52.719
And now that guy he's terrified to
make a decision, so now he wants

2484
02:31:52.760 --> 02:31:56.399
a consensus. So you get you
know, you get the camel out of

2485
02:31:56.399 --> 02:32:00.719
the committee design right, even though
the well there'd be like, look,

2486
02:32:00.760 --> 02:32:03.280
man, I'm telling you what to
do. Okay, I got these rewards

2487
02:32:03.319 --> 02:32:05.600
on the wall. You don't,
but you gotta. You're gonna listen to

2488
02:32:05.680 --> 02:32:07.360
them now because you don't know the
decision to make. And that's the game

2489
02:32:07.399 --> 02:32:11.079
we're going to deliver. Thank you
very much for wasting three four years of

2490
02:32:11.120 --> 02:32:13.920
my life. It's there are a
lot of people out there that are better

2491
02:32:13.959 --> 02:32:18.079
at all. I'm the guy who
always had creative freedom, you know,

2492
02:32:18.159 --> 02:32:20.959
which is kind of like, well, you know, that could bite you

2493
02:32:20.040 --> 02:32:22.600
in the butt. You end up
in a position where there are a lot

2494
02:32:22.639 --> 02:32:28.040
of people in those decision making roles
that are really just afraid to lose the

2495
02:32:28.159 --> 02:32:31.079
job. Yeah, you know,
it's an expensive world, understand I feel

2496
02:32:31.120 --> 02:32:35.360
like yeah, no, I totally
yes, totally got But the fear,

2497
02:32:35.879 --> 02:32:39.440
the more money there is, the
more fear there is around a project.

2498
02:32:39.760 --> 02:32:43.239
The project comes to the show and
gets promoted as though, look at how

2499
02:32:43.280 --> 02:32:46.120
excited we are, but half of
it is look how terrified we are.

2500
02:32:46.440 --> 02:32:48.920
Better get the right reception, we'll
fund the stuff, you know. And

2501
02:32:48.120 --> 02:32:52.440
there's all different spectrums of how big
it gets. But basically, the more

2502
02:32:52.520 --> 02:32:56.520
money is involved, then the more
fear is gonna I think, you know,

2503
02:32:56.840 --> 02:33:01.479
the more fear orbits around the project, which means the core group,

2504
02:33:01.600 --> 02:33:03.680
like you talk about four teams coming
together, right, what a what a

2505
02:33:03.760 --> 02:33:09.200
cultural you know? Orgy that was
right and uh? And you can imagine

2506
02:33:09.239 --> 02:33:11.879
how tense that can be because there's
lots of different fears that will emerge,

2507
02:33:11.920 --> 02:33:16.559
egos that emerge. But when you
can synergize a vision and you have a

2508
02:33:16.639 --> 02:33:20.280
few people who are like, look
we we no matter what the bank,

2509
02:33:20.440 --> 02:33:22.760
what did this, we have to
agree that we're going to make the decisions

2510
02:33:22.760 --> 02:33:26.840
based on what's best for the player
right at the end of the day,

2511
02:33:28.159 --> 02:33:30.799
and they're gonna we're gonna hear all
these voices, but we're gonna have to

2512
02:33:30.840 --> 02:33:33.680
sift through and you know, and
and and really try and figure out what's

2513
02:33:35.040 --> 02:33:37.399
what's reactionary, what's over reactionary,
what's on what should we listen to?

2514
02:33:37.440 --> 02:33:41.239
Where do we need to be smarter? How close are we are we to

2515
02:33:41.440 --> 02:33:43.719
it? And how how little do
we actually know about our own game now?

2516
02:33:43.760 --> 02:33:46.319
Because to their points, you know, you're too way too close,

2517
02:33:46.680 --> 02:33:50.040
which is you know, these are
all common How do you work on some

2518
02:33:50.280 --> 02:33:52.559
twelve hours of days, you know, six days a week, year after

2519
02:33:52.680 --> 02:33:56.360
year, especially if you know it
comes it comes together right at the end

2520
02:33:56.399 --> 02:33:58.239
and have clarity, you know,
and it doesn't work most of the project

2521
02:33:58.559 --> 02:34:03.959
is most of the cases. But
it seems like Hangar thirteen is a different

2522
02:34:03.000 --> 02:34:07.159
kind of studio, uh from from
hearing about it, you know, I

2523
02:34:07.440 --> 02:34:09.959
hope so I guess, yeah,
yeah, you know again part of it

2524
02:34:11.120 --> 02:34:15.520
is so part of it's two K
right, Like when I when I when

2525
02:34:15.520 --> 02:34:18.440
I decided joint two K was I
really wanted to go to a place that

2526
02:34:18.600 --> 02:34:20.600
made games that I like to play
and that you know, I had a

2527
02:34:20.639 --> 02:34:24.479
string of high quality titles, right, so at the time, you know,

2528
02:34:24.639 --> 02:34:28.920
there's Borderlands, which and BioShock and
these other titles that I was really

2529
02:34:28.040 --> 02:34:31.440
you know, a huge fan of
so and even so just you know,

2530
02:34:31.639 --> 02:34:33.319
like around the time, like even
just some riskier like a spec oup to

2531
02:34:33.360 --> 02:34:37.319
the line and send some fascinating stuff. You're like, Okay, this is

2532
02:34:37.360 --> 02:34:41.399
something that like most most big publishers
you wouldn't think would even you look at

2533
02:34:41.440 --> 02:34:46.399
border Lands rights like, it's not
a it's not a not a risky title,

2534
02:34:46.520 --> 02:34:48.520
right like that, I mean,
you know, between the art style

2535
02:34:48.559 --> 02:34:50.840
and the fact that you know,
the four player co op and all that,

2536
02:34:50.959 --> 02:34:54.280
like, there was a risk there
which I was exciting to me and

2537
02:34:54.440 --> 02:34:56.479
it was one of the things that
drew me there. So I think part

2538
02:34:56.479 --> 02:35:00.600
of it's two K as a publisher, you know, has given us I

2539
02:35:00.680 --> 02:35:03.639
think, well, Mike keep losing
it has given us a lot of freedom.

2540
02:35:05.799 --> 02:35:11.000
But at the end of the day, I always feel like I have

2541
02:35:11.159 --> 02:35:15.319
the weight of the company at my
back instead of the weight of the company

2542
02:35:15.399 --> 02:35:18.040
on top of me, which is
you know, yeah, I don't think

2543
02:35:18.040 --> 02:35:20.559
it's always the case in the industry. So there so it's not that they're

2544
02:35:20.600 --> 02:35:24.840
not pushing because they are right and
there and you know it is a big

2545
02:35:24.920 --> 02:35:30.120
project, and you know, it's
it's obviously you know, we wanted to

2546
02:35:30.200 --> 02:35:33.120
do well, and so you feel
but it feels like everybody's pushing the same

2547
02:35:33.159 --> 02:35:37.000
direction. And I think for me, the thing that has kept me really

2548
02:35:37.079 --> 02:35:41.239
going is the fact that even though
we have disagreements sometimes right and not everybody,

2549
02:35:43.280 --> 02:35:46.040
you know, we can disagree about
what we need to do to make

2550
02:35:46.159 --> 02:35:50.079
the game great, but at the
end of the day, everybody is focused

2551
02:35:50.159 --> 02:35:54.600
on not well. It was my
idea, the one who was how do

2552
02:35:54.680 --> 02:35:56.079
we make the game great? So
that that, to me, I think,

2553
02:35:56.159 --> 02:36:01.600
is what's really valuable. And then
again I think because we had those

2554
02:36:01.719 --> 02:36:05.559
crush of culture and again not just
like game development cultures, but like like

2555
02:36:05.799 --> 02:36:09.120
culture cultures, right like you,
I mean, you know, and understanding

2556
02:36:09.440 --> 02:36:13.440
that those things we're all kind of
colliding at once, and that the way

2557
02:36:13.520 --> 02:36:16.600
that things that worked at LucasArts was
different than the way they worked at you

2558
02:36:16.639 --> 02:36:18.799
know, on the bureau, which
was different than the way it worked at

2559
02:36:18.840 --> 02:36:22.120
two K check and different than the
way I wanted to work in, different

2560
02:36:22.120 --> 02:36:26.440
than the way some of the guys
we hired worked. We had to very

2561
02:36:26.559 --> 02:36:30.159
quickly say this is who we are
and this is what game we're building.

2562
02:36:30.559 --> 02:36:33.879
Otherwise we've all fallen apart, right
because we've got everybody pulling in different directions.

2563
02:36:33.959 --> 02:36:37.159
So I think almost like and again, I was like deer in the

2564
02:36:37.200 --> 02:36:41.719
headlights to be honest, right,
like, you know, but I had,

2565
02:36:41.879 --> 02:36:45.040
like, we had to rally the
team around that. Otherwise we wouldn't

2566
02:36:45.079 --> 02:36:48.120
have survived the first three or four
months together, right because it was,

2567
02:36:48.360 --> 02:36:50.600
you know, slamming all these people. And now you're at E three showing

2568
02:36:50.680 --> 02:37:01.879
a game that, yeah, it
looks promising that No, it's it's it

2569
02:37:01.000 --> 02:37:07.200
sounds it sounds like now I can't
even say anything that sounds like a dick.

2570
02:37:07.639 --> 02:37:11.879
We're gonna wrap it up. Kill
Hayden, Lauren, Jeff, Alex,

2571
02:37:11.040 --> 02:37:13.840
thanks for hanging out, Thank you, Thank you so much for coming

2572
02:37:13.920 --> 02:37:18.639
by. Let's do this again next
year. Right now, we'll be back.

2573
02:37:18.920 --> 02:37:26.920
We got more guests coming up.
Stay tuned. The evening rages on.

2574
02:37:26.760 --> 02:37:33.280
The Darkness grows originally outside, now
it lives in here and you're here

2575
02:37:33.360 --> 02:37:46.040
with me. As Giant Bombs.
E three coverage continues, we're joined by

2576
02:37:46.520 --> 02:37:50.920
members of the Square n X family
and Brandon Dan, who were proud to

2577
02:37:50.000 --> 02:38:01.200
announce I've joined. Yeah, well
yes, part i'd ass I don't know

2578
02:38:01.280 --> 02:38:05.000
how the corporate roll up happens from
io Interactive into the parent coming. Okay,

2579
02:38:05.079 --> 02:38:09.319
let's get an ORG chart going here. Absolute minimum. Yes, Torbent

2580
02:38:09.360 --> 02:38:13.600
from io Interactives here we've got at
the end was working on Dasex Go and

2581
02:38:13.799 --> 02:38:16.680
and Jen also Square x Montreal.
How are you all doing good? It's

2582
02:38:16.719 --> 02:38:20.920
been a very interesting E three so
far. Absolutely yeah, what do you

2583
02:38:20.959 --> 02:38:26.840
think you're showing a mobile game here? Like? Sometimes it seems like the

2584
02:38:28.000 --> 02:38:31.360
traditional kind of game industry will overlook
mobile games a lot. Obviously, the

2585
02:38:31.399 --> 02:38:37.319
Go franchise has been been really big. But is it is it hard sometimes

2586
02:38:37.360 --> 02:38:41.319
to show a mobile game, even
when it's high profiles Dasex Go in an

2587
02:38:41.440 --> 02:38:46.120
environment where you've got these gigantic billion
dollars budget games and stuff. Well,

2588
02:38:46.319 --> 02:38:50.799
there's there's that for sure, Like
people tend to overlook some mobile games.

2589
02:38:50.120 --> 02:38:54.360
But I think at heart what we
make are like great games, and people

2590
02:38:54.600 --> 02:38:58.000
have come to recognize that we're the
different titles that we did. So we

2591
02:38:58.159 --> 02:39:03.000
have bought some for ourselves to show
that even though we're making a mobile game,

2592
02:39:03.120 --> 02:39:07.639
it's not going to be like a
free to play like I don't know,

2593
02:39:07.799 --> 02:39:11.559
like a a transaction fest or anything, just like quality game. At

2594
02:39:11.600 --> 02:39:15.360
first. It's on mobile because we
want to have like great games on the

2595
02:39:15.399 --> 02:39:20.319
platform, which means like we want
to be the best game on mobile is

2596
02:39:20.440 --> 02:39:22.200
always the same thing as the best
game on the console, right, and

2597
02:39:22.360 --> 02:39:26.680
we really want to hit that spot. So I think we we've bought some

2598
02:39:26.760 --> 02:39:31.479
credits for we're building some hat factory. Yeah, but I mean, well,

2599
02:39:31.479 --> 02:39:35.600
I guess anyone would love to actually
have built TODA in somewhere. Yeah,

2600
02:39:37.079 --> 02:39:39.399
basically the best game, so we
don't have to go in that direction

2601
02:39:39.520 --> 02:39:45.799
for making games. It's already over. Some other companies are trying. Oh

2602
02:39:46.000 --> 02:39:50.399
sure, it's not working. Yeah
no, that's I only bring that up

2603
02:39:50.520 --> 02:39:54.360
because Brad mentioned before the show that
perhaps that you and he had played something.

2604
02:39:54.479 --> 02:40:01.120
Yeah, we completely trust him repeatedly
play. It's an interesting choice of

2605
02:40:01.159 --> 02:40:05.879
words. People don't play doughor they
live it. Brad, that's the problem.

2606
02:40:05.760 --> 02:40:09.639
And then, and then, and
then a very snide Christmas card shows

2607
02:40:09.719 --> 02:40:15.200
up from Montreal a few months later. I'm sorry, behind quite uncord.

2608
02:40:15.399 --> 02:40:20.399
We barely wished you a merry Christmas, very polite season's greetings. Yeah,

2609
02:40:20.479 --> 02:40:26.959
yeah, season You're right, season's
greetings, uh Tormen responsible for for hit

2610
02:40:26.040 --> 02:40:31.440
Man, which is just I remember
prior to release, there was some uneasiness

2611
02:40:31.440 --> 02:40:33.040
surround there's like some some late changes. It was like, this is gonna

2612
02:40:33.040 --> 02:40:35.520
be this, there's gonna be episodic
in this way, this way. But

2613
02:40:35.920 --> 02:40:39.799
man, it seems like that thing
has just caught fire a lot of fun

2614
02:40:41.120 --> 02:40:43.159
caught fire in the good way,
right, Yeah, Yeah, definitely definitely

2615
02:40:45.719 --> 02:40:48.520
caught fire. Yeah, a good
kind of running and screaming. Yes.

2616
02:40:48.879 --> 02:40:52.639
Uh wow, it's just been you
know, like the the episodic nature of

2617
02:40:52.719 --> 02:40:56.879
it just seems to be just tapping
into hit Man in a way that I

2618
02:40:56.920 --> 02:41:01.399
don't I don't know that anyone expected. Was that's something that inside Io you're

2619
02:41:01.440 --> 02:41:03.879
like, you know, actually,
as we make this episodic, this is

2620
02:41:03.920 --> 02:41:07.840
gonna make people want to replay these
missions. Was that a big part of

2621
02:41:07.879 --> 02:41:11.520
it? Or I mean, get
the marketing nonsenside of the way first time.

2622
02:41:11.520 --> 02:41:16.079
I mean we set out to do
this right from the beginning. We

2623
02:41:16.440 --> 02:41:20.079
looked at absolution, We looked at
the stuff that was weird and busted that

2624
02:41:20.159 --> 02:41:26.239
we couldn't fix scoring but ify the
economy completely busted the disguise system not very

2625
02:41:26.280 --> 02:41:28.680
good at all, and we fixed
what we could, and there were so

2626
02:41:28.760 --> 02:41:31.319
many things that we couldn't fix,
because, I mean, chipping a game

2627
02:41:31.399 --> 02:41:35.920
like Absolution is like packing to go
on a really really long trip, he

2628
02:41:35.000 --> 02:41:39.959
said, losing his headphone again.
So imagine you've got your trunk and putting

2629
02:41:39.959 --> 02:41:41.479
your stuff in it. You're filling
it up, you're filling up, and

2630
02:41:41.479 --> 02:41:43.600
you're filling up everything's in there,
and then you get your friend to sit

2631
02:41:43.680 --> 02:41:46.520
on it so you can close the
lid and you never touch it again because

2632
02:41:46.520 --> 02:41:50.079
it will fucking explode if you open
it. And that was kind of the

2633
02:41:50.159 --> 02:41:52.840
state of Absolution. It was fine, it was packed, but if we

2634
02:41:52.040 --> 02:41:54.680
tried to fix anything in the trunk, it would just and you would have

2635
02:41:54.760 --> 02:41:58.559
your luggage everywhere. So building the
new game, we thought about, well,

2636
02:41:58.799 --> 02:42:05.040
how could we actually be able to
improve things or creating new experiences or

2637
02:42:05.399 --> 02:42:09.440
look at an elusive target and then
too elusive targets later actually completely attack all

2638
02:42:09.479 --> 02:42:16.760
the strategies that people were using.
So Episodic was like a really nice match

2639
02:42:16.920 --> 02:42:20.399
into that. Maybe our communication wasn't
great at the beginning, but it was

2640
02:42:20.440 --> 02:42:24.280
a thing we wanted to do,
and it's super awesome that people are really

2641
02:42:24.319 --> 02:42:28.959
embracing it and having so much fun
with it. Speaking of elusive targets,

2642
02:42:28.079 --> 02:42:31.040
yes, I'm sorry, a big
idea of putting out as target in the

2643
02:42:31.079 --> 02:42:35.799
middle of these three. That's true. We can do it. Okay,

2644
02:42:37.840 --> 02:42:43.159
I'll coach you through it. We
don't have dances coach. Yeah, that's

2645
02:42:43.159 --> 02:42:48.159
true. That's true. You know, those guys are really Sometimes I think

2646
02:42:48.200 --> 02:42:50.920
that maybe they should start playing on
all three platforms just so they get more

2647
02:42:50.959 --> 02:42:56.680
shots at the target. But we'll
see if it sinks to that. Yeah,

2648
02:42:56.399 --> 02:42:58.639
is the is the like the tempo
with that stuff going to ramp up?

2649
02:42:58.760 --> 02:43:01.000
It's seems like because they were coming
like on on once every two weeks,

2650
02:43:01.000 --> 02:43:03.239
so now there was one last week
and now one this week. And

2651
02:43:03.559 --> 02:43:07.639
well I could be again Super nine
and say, well, they're elusive,

2652
02:43:07.719 --> 02:43:11.200
so nobody knows. But I mean
the point is that we're trying to keep

2653
02:43:11.440 --> 02:43:16.479
like a weekly cadence of visis.
So this could be elusive targets every week,

2654
02:43:16.760 --> 02:43:20.280
maybe not every week. It could
be escalations. But the whole idea

2655
02:43:20.399 --> 02:43:22.280
is that we've got these big beats, which are the new episodes, and

2656
02:43:22.399 --> 02:43:26.360
we've actually got one coming out in
July, which is kind of the mid

2657
02:43:26.479 --> 02:43:31.639
season episode where we put out two
new missions to new locations. But the

2658
02:43:31.680 --> 02:43:33.600
whole idea is that for the length
of the season and maybe a little bit

2659
02:43:33.639 --> 02:43:37.200
afterwards, it's all hit Man,
right, So whenever you want to,

2660
02:43:37.280 --> 02:43:41.360
you can go back to this game
and play some more Hitman. Yeah.

2661
02:43:41.799 --> 02:43:45.440
Yeah, And it seems like that
that just kind of games is a service

2662
02:43:45.600 --> 02:43:48.680
thing is increasingly important across everything,
right, Like that's it just seems like

2663
02:43:48.719 --> 02:43:52.879
across there, you know, day
sex with reach mode, and you know,

2664
02:43:52.120 --> 02:43:56.159
like just adding that sort of stuff
to games is like really big now,

2665
02:43:56.319 --> 02:44:00.200
yeah, because you want the game
experiences to be much more you know,

2666
02:44:01.399 --> 02:44:03.799
not accessible, but open ended,
because you don't just want to purchase

2667
02:44:03.879 --> 02:44:09.280
one or like play one game experience
that's very finite and then just drop it

2668
02:44:09.360 --> 02:44:11.239
and move on. And that's kind
of for us. It's funny because I'm

2669
02:44:11.399 --> 02:44:16.360
bridging who heards our own challenges with
the Go Games is we would release this

2670
02:44:16.879 --> 02:44:24.040
super carefully crafted package that our team
of six had spent eight months building levels

2671
02:44:24.079 --> 02:44:26.239
for, and then four hours later
people were like, we loved it,

2672
02:44:26.360 --> 02:44:30.079
we just burned through it. Can
we have more? And then we're just

2673
02:44:30.239 --> 02:44:33.559
crying in a corner, like we
just finished, can we have like five

2674
02:44:33.600 --> 02:44:37.399
more minutes? And then the funny
thing with the EXCO that we just announced

2675
02:44:37.479 --> 02:44:43.559
last week is we're tackling this challenge
by bringing another layer, another layer,

2676
02:44:43.639 --> 02:44:48.799
but expending the game un experience by
allowing people to make their own puzzles and

2677
02:44:48.280 --> 02:44:52.600
challenges. And that's going to be
really fun because there's already a dynamic at

2678
02:44:52.639 --> 02:44:56.280
the office where we're challenging each other
at I'm sure you cannot beat that level

2679
02:44:56.399 --> 02:45:01.639
under thirty seven steps or something,
and then we lost an entire afternoon.

2680
02:45:01.319 --> 02:45:07.440
It's actually we have very unproductive days
sometimes, especially the best time, unproductive

2681
02:45:07.520 --> 02:45:09.479
days because you do that and then
you realize there's actually value in that.

2682
02:45:09.719 --> 02:45:16.280
Then people create their levels and bet
basically against each other that you're not going

2683
02:45:16.319 --> 02:45:18.000
to be able to do more than
like, less than thirty two steps,

2684
02:45:18.280 --> 02:45:22.600
and then the other game plays your
level and sends you back like twenty seven

2685
02:45:22.639 --> 02:45:26.639
steps, and like how did you
do that? And you you create that

2686
02:45:26.760 --> 02:45:31.239
loop of like trying to find the
best uptimal solution. And when we had

2687
02:45:31.280 --> 02:45:33.760
one of these afternoons, we were
like, all right, how do we

2688
02:45:33.920 --> 02:45:39.799
make that a thing? And by
by by developing these like mad creation tools

2689
02:45:39.879 --> 02:45:46.280
the puzzle Maker, we realized that
it was actually a bigger task than just

2690
02:45:46.399 --> 02:45:50.559
like slap it on and ship it
with the game, right like, like

2691
02:45:50.680 --> 02:45:52.840
there's more work to do on that. But and that's why it's coming out

2692
02:45:52.879 --> 02:45:56.319
after we ship the game. So
the game is going to ship at first

2693
02:45:56.319 --> 02:46:00.159
with the camping and everything, but
once that's coming out after, Like we're

2694
02:46:00.200 --> 02:46:03.559
really confident that people when they create
a level, they're kind of betting on

2695
02:46:03.680 --> 02:46:07.840
themselves that other people can beat actually
what they did with their puzzles. No,

2696
02:46:09.040 --> 02:46:11.680
and it's not going to be something
that's overbearing with features. We made

2697
02:46:11.719 --> 02:46:16.600
it really really straightforward so that you
would build something that's fun, that's quick,

2698
02:46:16.680 --> 02:46:18.799
and then that you don't have to
think about it. That was in

2699
02:46:18.879 --> 02:46:24.280
different parameters because when we took our
own level editor internally, we just stripped

2700
02:46:24.319 --> 02:46:30.000
all this stuff out that was not
necessary for a common player or like somebody

2701
02:46:30.000 --> 02:46:33.280
who just wants to make something compelling
and fun immediately, And so that's kind

2702
02:46:33.319 --> 02:46:37.840
of how it happened. Essentially,
has that process kind of informed the levels

2703
02:46:37.920 --> 02:46:41.399
going into the shipping game at all, Like as you kind of challenge each

2704
02:46:41.399 --> 02:46:43.680
other on these levels, you're like, Okay, we actually need to change

2705
02:46:43.680 --> 02:46:46.319
make some changes to these levels too, you know, because now this one's

2706
02:46:46.319 --> 02:46:48.840
a little too easier, this one's
a little too tough, and it's it's

2707
02:46:48.879 --> 02:46:52.319
part of it, but it's also
like what we want to ship in the

2708
02:46:52.399 --> 02:46:56.239
game. It's usually different than just
like make it evil. Yeah, I

2709
02:46:56.280 --> 02:46:58.440
guess yeah, you guys are so
top level at this thing. At this

2710
02:46:58.520 --> 02:47:00.959
point, you're just like, so, there's there's some of the ways the

2711
02:47:01.040 --> 02:47:05.639
mechanics work with each other that that
is really awesome, but that basically is

2712
02:47:05.719 --> 02:47:07.760
evil, and it doesn't like we
don't want to ship like we want to

2713
02:47:07.760 --> 02:47:11.840
ship a nice experience that people go
through and experience the game difficulty ramps,

2714
02:47:13.920 --> 02:47:16.879
but then like some of the levels
are like, yeah, this is awesome,

2715
02:47:16.000 --> 02:47:18.399
just like put it on hold for
now because this is going in the

2716
02:47:18.479 --> 02:47:24.360
Herd puzzle challenge things because this is
insane and we basically we find out those

2717
02:47:24.440 --> 02:47:28.959
things. We're sure that the week
after the game's out, like the community

2718
02:47:28.120 --> 02:47:31.280
is going to find like twenty more
of that at least. And that's really

2719
02:47:31.360 --> 02:47:35.959
interesting because it kind of shifts how
we make the game and how we code

2720
02:47:37.079 --> 02:47:41.319
every feature because in the past,
it wasn't it wasn't a big deal to

2721
02:47:41.479 --> 02:47:45.280
actually make a feature work with nothing
else, but like in that situation.

2722
02:47:45.680 --> 02:47:48.719
So we have a very specific situation
that works that time, and it's fine.

2723
02:47:50.239 --> 02:47:52.879
But when you code the game so
that other people can do whatever they

2724
02:47:52.920 --> 02:47:58.040
want act everything, yeah, you
kind of have to build it so that

2725
02:47:58.520 --> 02:48:01.440
it works in any situation, even
the weirdest ones. Right, And then

2726
02:48:01.760 --> 02:48:05.000
when you have this in the game, our game is still like way simpler

2727
02:48:05.079 --> 02:48:09.600
than say, like the Hitman game
that came out. It's like six directions

2728
02:48:09.719 --> 02:48:13.360
and like only one move at a
time, and like the enemy reacts turn

2729
02:48:13.440 --> 02:48:16.559
based. But still you get this
complexity that you have to open doors instead

2730
02:48:16.600 --> 02:48:22.120
of close them when you create these
features just to support like maybe someone is

2731
02:48:22.120 --> 02:48:24.440
going to have some idea of doing
something weird that it's going to be supported.

2732
02:48:24.479 --> 02:48:28.680
So it's kind of shifts what you
cut out and when you cut in.

2733
02:48:28.959 --> 02:48:31.760
When you create a feature, it's
really interesting to see what it changed.

2734
02:48:31.920 --> 02:48:35.879
Yeah, like the level editing,
like it's it's something I've rarely gotten

2735
02:48:35.920 --> 02:48:39.719
into, but we got into it
so deep last year around Super Mario Maker,

2736
02:48:39.200 --> 02:48:45.239
where it just became just creating nightmares
for each oldren or creating nightmares for

2737
02:48:45.280 --> 02:48:46.920
the community or with the community,
and just like, Okay, let's let's

2738
02:48:46.959 --> 02:48:52.399
take these tools and use them literally
in the worst way for evil, for

2739
02:48:52.760 --> 02:48:56.239
actual point, and it's the yeah, exactly. It's the sort of stuff

2740
02:48:56.280 --> 02:48:58.319
like if this was in a shipping
game, but be the worst game ever

2741
02:48:58.399 --> 02:49:01.159
made. Absolutely, But to have
that ability to go there when when you

2742
02:49:01.319 --> 02:49:05.840
have you know, friends that are
like minded friends like, yeah, there's

2743
02:49:05.879 --> 02:49:09.639
definitely a big difference between what its
shipped in the game and what can be

2744
02:49:09.799 --> 02:49:16.280
made with the game. Definitely.
Yeah. So with with Hitman, how

2745
02:49:16.360 --> 02:49:20.600
easy is it to react to I
remember seeing the presentation at the event prior

2746
02:49:20.639 --> 02:49:24.399
to E three and hearing about you
know, kind of like like these speed

2747
02:49:24.479 --> 02:49:28.479
Runner challenges and kind of tapping into
what the community is doing with the game,

2748
02:49:30.000 --> 02:49:33.440
Like how reactive can you be to
like or I guess how much data

2749
02:49:33.479 --> 02:49:35.479
do you have coming in and how
reactive How quickly can you react to that

2750
02:49:35.639 --> 02:49:43.000
data and tap into something that's very
hot in your community? Well, we

2751
02:49:43.079 --> 02:49:48.520
can react extremely quickly, is the
short answer. The more nuanced answer is

2752
02:49:48.520 --> 02:49:52.040
probably to say sometimes you shouldn't if
you see like a particular thing that's happening.

2753
02:49:52.319 --> 02:49:54.280
Your immediate reaction might be, oh, no, we got to fix

2754
02:49:54.319 --> 02:49:58.920
that, that's a bug. But
sometimes you just need to breathe and let

2755
02:49:58.000 --> 02:50:01.079
it happen and see if it's a
actually bad. So just an example of

2756
02:50:01.159 --> 02:50:05.719
that, we his new item came
into the game in the episode to the

2757
02:50:05.760 --> 02:50:09.399
Breaching Chart, which was designed as
a thing you put on a door safe

2758
02:50:09.479 --> 02:50:13.159
or something to blow the door open. But people very quickly worked out that

2759
02:50:13.319 --> 02:50:18.520
because it was not lethal but still
had a high impulse, if you placed

2760
02:50:18.559 --> 02:50:22.559
it underneath someone, you could shoot
them out of the level. Fantastic.

2761
02:50:24.239 --> 02:50:28.600
It's wonderful until you think they can
land outside of the navmesh, and then

2762
02:50:28.920 --> 02:50:35.639
suddenly you've got living characters standing up
being unable to path find. It's like,

2763
02:50:35.799 --> 02:50:39.920
oh dear, we better fix that
because but so then it like mutates.

2764
02:50:39.959 --> 02:50:46.079
So now this wonderful tool is being
used to move items around the level.

2765
02:50:46.120 --> 02:50:48.000
For the Cardinal. A guy decided
that he was going to kill the

2766
02:50:48.079 --> 02:50:52.799
cardinal with a katana, and there
is a katana and sapience, so he

2767
02:50:52.959 --> 02:50:56.479
decided that he was going to move
the katana from the mansion over to the

2768
02:50:56.559 --> 02:51:01.239
church without being in the mansion,
so he was standing down by the church,

2769
02:51:01.520 --> 02:51:05.639
spamming the launch button on the breaching
charge to shoot the katana through the

2770
02:51:05.719 --> 02:51:09.639
air and landed at his feet by
the by the by the church. It's

2771
02:51:09.680 --> 02:51:16.760
like awesome, Yeah, like that, that doesn't sound like there's anything wrong

2772
02:51:16.799 --> 02:51:20.239
with that. That just sounds likely
A good, weird and perfect crime would

2773
02:51:20.239 --> 02:51:26.719
be to make the katana land.
Well, I kid you not. The

2774
02:51:26.760 --> 02:51:30.399
first elusive target was killed in that
way, not with a katana, but

2775
02:51:30.920 --> 02:51:35.520
with a fire extinguisher. The fire
extinguisher was placed on the breaching charge and

2776
02:51:35.600 --> 02:51:37.120
then shot up so it flew through
a window, hit the guy in the

2777
02:51:37.159 --> 02:51:41.200
face and explode it. It's like
accident kill, like hit. Kind of

2778
02:51:41.399 --> 02:51:48.879
kind of data you got on cancel
with spaghetti sauce. Mostly they get used

2779
02:51:48.920 --> 02:51:54.079
as throwables because it works. It
works well as a sedative. I find.

2780
02:51:54.319 --> 02:51:58.879
Yes, people keeps them occupied while
they are communing with the Great Poulson.

2781
02:52:01.159 --> 02:52:05.600
It's that that sort of stuff is
so fascinating, Like I feel like

2782
02:52:05.680 --> 02:52:09.840
it taps into you know, like
people really dissecting games. Uh and in

2783
02:52:09.920 --> 02:52:13.479
a way that you know older games
that are you know, being emulated and

2784
02:52:13.520 --> 02:52:16.760
picked apart in crazy ways. But
you know, there was a video recently

2785
02:52:16.920 --> 02:52:20.959
with Super Mario sixty four and like
picking apart parallel universes and so all these

2786
02:52:22.079 --> 02:52:26.040
all these speed running techniques that just
lead to like really understanding every little bit

2787
02:52:26.159 --> 02:52:31.479
of clockwork, you know, like
every little piece of that game. And

2788
02:52:31.920 --> 02:52:35.680
with with Hitman being just so big
and offering so much variety, it seems

2789
02:52:35.680 --> 02:52:39.559
like people are That's exciting for me
as as a player, being able to

2790
02:52:39.600 --> 02:52:43.680
see all these videos of just people
doing the wildest fucking shit imaginable. Yeah,

2791
02:52:45.040 --> 02:52:48.959
uh and and yeah, I guess
like does it take a really steady

2792
02:52:48.040 --> 02:52:52.520
hand to know what to fix?
And when you mentioned that that that you

2793
02:52:52.600 --> 02:52:56.040
do have that gut reaction of like, oh no, we gotta fix that,

2794
02:52:56.120 --> 02:52:56.920
we gotta fix that. But you
know when you end up with,

2795
02:52:58.440 --> 02:53:01.360
like say, a pedestrian outside to
that navmash, do you fix it all

2796
02:53:01.399 --> 02:53:03.200
the way or do you just kind
of like go, okay, if they

2797
02:53:03.280 --> 02:53:07.479
reached a certain point, kill them. What what we did was we actually

2798
02:53:07.600 --> 02:53:11.719
amped the damage on the bleaching charge, so it does kill them, okay,

2799
02:53:11.159 --> 02:53:15.440
But then again, maybe we've made
a problem for ourselves. And I

2800
02:53:15.440 --> 02:53:18.680
probably shouldn't even be saying this.
I will it's entirely possible. It was

2801
02:53:18.719 --> 02:53:22.959
super explosive because it's doesn't doesn't have
a big bang, but it has a

2802
02:53:24.120 --> 02:53:28.399
lethal bang. Right yeah, So
what do you think, coach? But

2803
02:53:28.600 --> 02:53:33.399
we can try it out, Okay, the beginning something we can work with.

2804
02:53:33.520 --> 02:53:35.079
I mean, weren't you guys blowing
up like a huge mountain of bodies

2805
02:53:35.079 --> 02:53:39.159
with the dropping a toilet? We
put a bunch of minds on the toilet.

2806
02:53:39.920 --> 02:53:41.440
I was going to drop a toilet
on that man's head. I mean,

2807
02:53:41.639 --> 02:53:45.079
one way or the other, you
did, And lots of other guys

2808
02:53:45.120 --> 02:53:48.600
said that only took two hours.
That's more than that. That was part

2809
02:53:48.639 --> 02:53:56.360
two of the videos. True.
That to me is just beautiful. Yeah,

2810
02:53:56.479 --> 02:53:58.879
that's and and I pay these guys
to do that. That's that's like

2811
02:54:00.079 --> 02:54:03.280
poorly on me, I think.
But if anything else but a people seem

2812
02:54:03.360 --> 02:54:07.719
to like it, Brad, that's
how you got to do it. So,

2813
02:54:09.559 --> 02:54:13.200
you know, with this kind of
cadence, with with hitman, loose

2814
02:54:13.280 --> 02:54:18.559
target's escalations, all that sort of
stuff, it seems like that it really

2815
02:54:18.719 --> 02:54:26.280
is been been pretty successful so far. I mean it's we're the scary thing

2816
02:54:26.319 --> 02:54:28.959
with it is we're like going first, right, the first triple a game

2817
02:54:30.000 --> 02:54:35.319
that actually does this episodic thing.
And maybe our communication wasn't great, but

2818
02:54:35.360 --> 02:54:39.719
it's it's a new thing that needs
to be understood and for good or real.

2819
02:54:39.760 --> 02:54:43.879
I think Hitman is really well suited
to it because the levels have always

2820
02:54:43.920 --> 02:54:46.280
been deep, Right, even in
Absolution, which was a solid game,

2821
02:54:46.319 --> 02:54:50.920
but it was fairly linear in in
the ways that you could play it.

2822
02:54:50.959 --> 02:54:54.360
Even that had an enormous amount of
depth. A level like the King of

2823
02:54:54.440 --> 02:54:56.239
Chinatown, there were so many ways
to kill that guy. There was even

2824
02:54:56.280 --> 02:55:00.360
a challenge in the game called if
this guy was a cat, he would

2825
02:55:00.399 --> 02:55:03.719
still be dead, right, because
they're at least nine ways to take him

2826
02:55:03.760 --> 02:55:07.680
out. Yeah, So these games
have always had it, but there's something

2827
02:55:07.719 --> 02:55:11.280
about this, this format of saying
here's an episode and you couldn't go deep

2828
02:55:11.440 --> 02:55:16.280
because the better you get at it, the more ready you are for when

2829
02:55:16.639 --> 02:55:20.600
the forges and the Cardinals and others
arrive. Yeah. On top of that,

2830
02:55:20.639 --> 02:55:22.399
I feel like, you know,
once once you complete that Golden Path

2831
02:55:22.520 --> 02:55:26.479
or you know, whatever that critical
mission is, you know like once you're

2832
02:55:26.479 --> 02:55:28.760
presented with the opportunity to move on, Yeah, you feel the compulsion to

2833
02:55:28.799 --> 02:55:31.840
move on, you know, Like
I'm gonna finish that mission once and then

2834
02:55:31.079 --> 02:55:33.200
let's see what the next level is, you know, and then I potentially

2835
02:55:33.280 --> 02:55:37.719
never go back and look at the
other eighty percent of that map that that

2836
02:55:37.040 --> 02:55:39.879
I didn't tap into. Yeah,
it's kind of worked. We're giving you

2837
02:55:41.000 --> 02:55:43.200
the time to really drill into it
super well. Is like shocking really well.

2838
02:55:45.559 --> 02:55:48.760
We were actually discussing that they're like
just ten minutes ago, but as

2839
02:55:48.799 --> 02:55:52.840
a person who never really got into
the other Dana, but it kind of

2840
02:55:52.920 --> 02:55:56.440
made me understand that better inside,
because I see, all right, the

2841
02:55:56.559 --> 02:56:01.959
other games had that vibe too,
It's just like they weren't presented as such

2842
02:56:01.120 --> 02:56:05.760
as I could play for months and
then get the new one when it comes

2843
02:56:05.760 --> 02:56:09.239
out after having gone through everything in
the level. It's kind of a nice

2844
02:56:09.319 --> 02:56:11.440
thing. It's been like a nice
monthly reminder, you know. It's like

2845
02:56:11.559 --> 02:56:13.959
you spend your week or so with
the new map, and then you kind

2846
02:56:13.959 --> 02:56:16.959
of forget about it, and then
the next month it's like, all right,

2847
02:56:16.040 --> 02:56:20.399
hit man, what's happened. It's
it's nice. Yeah, with the

2848
02:56:22.040 --> 02:56:24.719
with the game, like dax Go, like adapting this kind of franchise that

2849
02:56:24.840 --> 02:56:30.440
is just this huge, huge game
and trying to adapt into this kind of

2850
02:56:30.600 --> 02:56:33.559
smaller turn based thing, Like what
are the things that you looked at?

2851
02:56:33.719 --> 02:56:35.680
Is like you know, like what
in your opinion is like here's here's the

2852
02:56:35.799 --> 02:56:41.600
core like moments, the core elements
of das X that absolutely need to be

2853
02:56:41.200 --> 02:56:46.600
in a DA SX go right,
Uh, Well, the obvious sensor is

2854
02:56:46.719 --> 02:56:50.520
like the augmentations, like they're cloaking
all of that. Also, like the

2855
02:56:50.600 --> 02:56:54.680
hacking is a huge part of the
game, and like even the narrative side,

2856
02:56:54.239 --> 02:57:00.680
it's it's a big, sprawling action
RPG basically shoot the RPG, which

2857
02:57:00.799 --> 02:57:05.959
was a really new genre like in
back in two thousands. So these are

2858
02:57:05.079 --> 02:57:09.600
the things that we look at and
think like, this is what the sex

2859
02:57:09.799 --> 02:57:13.680
is. And basically the process of
goifying a game basically like we did with

2860
02:57:13.799 --> 02:57:18.479
Headman and Larcraft, is like what
this is? What is this game?

2861
02:57:18.600 --> 02:57:20.479
Like? Making you feel as you
play them that's way more important than the

2862
02:57:20.600 --> 02:57:24.159
actual things that you do. And
that was true again with the sex goal

2863
02:57:24.239 --> 02:57:30.479
because what you feel when you play
this sex game is like you get in

2864
02:57:30.559 --> 02:57:33.120
a hangar. There's a bunch of
guards everywhere, there's some computers, you

2865
02:57:33.159 --> 02:57:37.840
see some turrets, cameras. You
look around and you're basically asking yourself what

2866
02:57:37.920 --> 02:57:41.520
am I going to do to actually
use all of these resources? Basically during

2867
02:57:41.799 --> 02:57:46.440
like the resources the level, how
am ikay, how am I going to

2868
02:57:46.600 --> 02:57:50.479
use that to get to the other
end of the hangar or find the intel

2869
02:57:50.600 --> 02:57:54.360
or kill that guy, which translates
I'm sorry, which translates really well to

2870
02:57:54.840 --> 02:57:58.639
puzzle game mechanics exactly. It's basically
a puzzle in a free form basically,

2871
02:58:00.079 --> 02:58:03.479
So when we look at that and
make like we prototype a lot of different

2872
02:58:03.520 --> 02:58:07.280
mechanics for this game, but what
we landed on was, like the core

2873
02:58:07.399 --> 02:58:09.399
thing is like becoming invisible for a
while, so using line of sight,

2874
02:58:09.680 --> 02:58:16.239
these kind of things being detected,
being undetected, hacking different objects on the

2875
02:58:16.319 --> 02:58:18.799
level, so you have different things
that you can hack. You can act

2876
02:58:18.840 --> 02:58:22.239
turrets, you can hack like new
things that didn't really exist in the Sex

2877
02:58:22.440 --> 02:58:26.959
because this is another game. But
like there's literally like parts of the puzzle

2878
02:58:26.079 --> 02:58:28.840
that are inactive until you hack them. It becomes a line that you can

2879
02:58:28.920 --> 02:58:35.680
walk on. So these are all
elements that we feel answer like they respond

2880
02:58:35.799 --> 02:58:39.120
well into your the sex kind of
feeling when you play them. They're not

2881
02:58:39.239 --> 02:58:43.280
literally one to one explanations of what
the sex is. But when you play

2882
02:58:43.360 --> 02:58:45.920
the game, you really feel that
feeling of like you get to a new

2883
02:58:46.040 --> 02:58:48.719
level, you try and see how
it's going to work together. You lure

2884
02:58:48.760 --> 02:58:54.079
a guard away, you kind of
luck him back by hacking a note behind

2885
02:58:54.159 --> 02:59:00.680
them, and then you use the
other hacking station to connect turrette that's going

2886
02:59:00.760 --> 02:59:03.479
to kill the other guard, and
then you cloak and like vanish behind the

2887
02:59:03.520 --> 02:59:07.040
turret that you would never be able
to hack. And then you get these

2888
02:59:07.159 --> 02:59:11.360
kind of flow where you get this
flow where you play the game and basically

2889
02:59:11.520 --> 02:59:18.079
you're you're faking it, Like people
think that they're playing this x right,

2890
02:59:18.159 --> 02:59:20.719
but but it's a puzzle turn based
game, which they wouldn't expect to feel

2891
02:59:20.760 --> 02:59:24.639
the same things. It's really interesting. Yeah, I think the Hitman Go

2892
02:59:24.879 --> 02:59:28.520
and Lara Kraftco Like captured the feel
of those games really well. It's been

2893
02:59:28.559 --> 02:59:33.000
interesting to see like these games that
are you know, pretty wildly different across

2894
02:59:33.280 --> 02:59:37.360
the three Go games in their original
form just being able to be adapted in

2895
02:59:37.440 --> 02:59:41.799
this way, the still manages to
just maintain that vibe and feel of the

2896
02:59:41.840 --> 02:59:43.760
original game, like like Hitman is
a Hitman Go is a board game about

2897
02:59:43.840 --> 02:59:48.639
killing, but then Lara Croftco is
a board game about going on an adventure,

2898
02:59:48.639 --> 02:59:50.319
you know, like they absolutely and
the feeling those things. You know.

2899
02:59:50.719 --> 02:59:54.360
The board game part was again a
job. Yeah, it was part

2900
02:59:54.399 --> 03:00:01.200
of the like cold, austere kind
of like calculated thing was really bored gamey

2901
03:00:01.440 --> 03:00:05.319
for Hitman, but in Larkcraft it
kind of became just like exploration and discovery

2902
03:00:05.840 --> 03:00:11.760
and like the camera which was static
and Hitman became followed started following Larcraft and

2903
03:00:11.879 --> 03:00:16.040
Larkcraft goal because it was more about
discovering even what the level was, and

2904
03:00:16.639 --> 03:00:22.319
that's really unfolded play with like distance
kind of seeing the next level way off

2905
03:00:22.399 --> 03:00:26.879
and off on the horizon and stuff. And this is the thing that because

2906
03:00:26.959 --> 03:00:30.639
we draw so much from the franchise, like we draw so much from Hitman

2907
03:00:30.719 --> 03:00:35.120
and then and then Tumrator and in
this case they're sex it means that even

2908
03:00:35.280 --> 03:00:37.520
like without trying, because it's not
without trying, there's a lot of efforts,

2909
03:00:37.959 --> 03:00:41.799
even like without trying, the starting
point is so different and the intent

2910
03:00:41.959 --> 03:00:46.719
is so different that you end up
with a different product that plays differently,

2911
03:00:46.120 --> 03:00:50.840
that looks at feel and feels a
little bit like the same type of game.

2912
03:00:50.239 --> 03:00:54.719
But when you play them, like
the fact that you had the same

2913
03:00:54.840 --> 03:00:58.479
process starting somewhere else completely leads you
to a game that feels unique when you

2914
03:00:58.559 --> 03:01:01.719
play it, which is really a
point of pride for us the sex goal,

2915
03:01:01.799 --> 03:01:05.520
but the challenges that come with that
are completely different. Like if you

2916
03:01:05.559 --> 03:01:09.760
look at the Sex Go, the
thing we are kind of figuring out right

2917
03:01:09.799 --> 03:01:13.719
now is the entire layer of narrative
sex. It's a huge thing in the

2918
03:01:13.879 --> 03:01:18.559
universe. So in a Go game
that is generally speaking, entirely non verbal,

2919
03:01:20.040 --> 03:01:22.600
how would you tell a story?
So Hitman Go had non verbal storytelling

2920
03:01:22.639 --> 03:01:26.879
by the Ponds in the scene.
They didn't actually do anything, but they

2921
03:01:26.959 --> 03:01:30.360
told a story about a very contextual
story. Lark Off Gil you had this

2922
03:01:30.559 --> 03:01:33.799
very low key animations in the back
that we're happening and telling the story of

2923
03:01:33.840 --> 03:01:37.000
the Queen of Venom. But the
Sex Go it's it's you need to convey

2924
03:01:37.159 --> 03:01:41.920
that story about conspiracy is happening in
the game, and still you need to

2925
03:01:41.959 --> 03:01:48.399
hack terminals and read emails period.
I feel like I feel like this demands

2926
03:01:48.479 --> 03:01:52.319
the question of like, what is
the next it that your company owns that

2927
03:01:52.399 --> 03:01:54.079
would be your dream to make it
go? I guess yeah, I mean

2928
03:01:54.440 --> 03:01:58.000
or do you think that there are
any franchises that you definitely could not go

2929
03:01:58.200 --> 03:02:01.840
AFI? Oh gosh, I'm not
even sure that that could. Like,

2930
03:02:01.959 --> 03:02:05.879
I don't think there's a thing we
couldn't do, No, honestly, Like

2931
03:02:05.040 --> 03:02:09.680
I think if you take that process
and are smart about it, if you

2932
03:02:09.799 --> 03:02:13.159
go and cross your t's and that's
your eyes and like do your job,

2933
03:02:13.600 --> 03:02:18.000
I think there's not much like even
like in the industry that we couldn't goify.

2934
03:02:18.360 --> 03:02:20.639
It's just a matter of like where
we want to go. Like it's

2935
03:02:20.639 --> 03:02:24.600
a small studio. There's thirty five
forty of us, a couple of teams,

2936
03:02:24.680 --> 03:02:28.559
like three teams. That means if
we're making like let's sit in a

2937
03:02:28.680 --> 03:02:31.879
game, is another go game,
there's something else that we're not making at

2938
03:02:31.920 --> 03:02:35.680
that point. And it's more of
a question of it. It's a credive

2939
03:02:35.680 --> 03:02:39.040
decision. Right now, the teams
are so small and we make things in

2940
03:02:39.079 --> 03:02:41.760
a very handcrafted way. We need
to make the best investment of our time.

2941
03:02:43.840 --> 03:02:45.840
So is it going to be a
go game? Is it not?

2942
03:02:46.360 --> 03:02:48.719
Which IP are we going to work
with? Right we at this point we

2943
03:02:50.040 --> 03:02:54.840
can't really say. But what's been
great is everybody in the group is recognizing

2944
03:02:54.159 --> 03:02:58.639
the work we've done with him and
golav Go and the guys that e'da us

2945
03:02:58.680 --> 03:03:05.239
for day sex Go have been requesting
the x GO for months before we launch.

2946
03:03:05.559 --> 03:03:09.239
Actually, like this was GF was
asking for Hitman for this sex Go

2947
03:03:09.559 --> 03:03:13.440
Jeff to go other the executive director, he was asking for that even before

2948
03:03:13.559 --> 03:03:20.319
Hitman Go came out. It was
like, okay, is that and like

2949
03:03:20.479 --> 03:03:24.159
the like I remember because we still
like work pretty closely with them. We're

2950
03:03:24.440 --> 03:03:26.479
we're not the same thing. We're
not like following what they want to do

2951
03:03:26.559 --> 03:03:30.959
with the game or anything, but
we do like we do go to them

2952
03:03:31.040 --> 03:03:39.159
and like you go to them all
right, Yeah, go On was like

2953
03:03:39.280 --> 03:03:43.760
three blocks away from us and Montreal, so we can just walk there and

2954
03:03:43.879 --> 03:03:46.120
we did, and we do them
all the time. Yeah, we bring

2955
03:03:46.200 --> 03:03:50.520
them new bills and actually and turned
it does that. But we have meetings

2956
03:03:50.559 --> 03:03:54.000
with them, like we we we
discuss what some things could be, what

2957
03:03:54.159 --> 03:03:58.479
other things like would be preferable to
see to be different and stuff like that.

2958
03:03:58.760 --> 03:04:01.479
So we did have this input of
like just steering making sure we have

2959
03:04:01.600 --> 03:04:05.639
their right vibe at the right moment
with what Jensen is about is yet is

2960
03:04:05.799 --> 03:04:11.879
very much like it takes place in
their universe, so they have like they

2961
03:04:11.959 --> 03:04:13.799
have to have, so we do. We do come up to them and

2962
03:04:13.879 --> 03:04:16.440
we're like, okay, guys,
it's gonna be a little weird, but

2963
03:04:16.600 --> 03:04:20.840
here's what we're gonna do. Open
And they were like a charm to work

2964
03:04:20.879 --> 03:04:24.319
with because they were so and twos
about the fact that we were actually making

2965
03:04:24.399 --> 03:04:26.799
this game. But yeah, it
was. It was a really good,

2966
03:04:26.040 --> 03:04:31.959
good relationship and like figuring out with
Io, working with Crystal, working with

2967
03:04:31.040 --> 03:04:35.079
them, everything has been so nice. Everybody is very excited to see new

2968
03:04:35.159 --> 03:04:41.239
takes on their universes, and we
we came up with such weird little things

2969
03:04:41.399 --> 03:04:43.840
that everybody was like, oh,
okay, all right, we're gonna it's

2970
03:04:43.920 --> 03:04:48.360
weird, but go ahead do your
thing. So it's been just mobile games

2971
03:04:48.799 --> 03:04:58.840
whatever, whatever of the year,
whenever, where's my Apple design you were

2972
03:04:58.879 --> 03:05:03.399
just carry just pull it out.
She actually does like it was. I

2973
03:05:03.520 --> 03:05:09.879
accidentally lit out design thing for most
on the table by accident. I left

2974
03:05:09.920 --> 03:05:13.319
to drink an interview and the guy
tweeted about it. It was like,

2975
03:05:13.440 --> 03:05:15.840
oh, nice of you, scorn
ex on you all to leave your Apple

2976
03:05:15.879 --> 03:05:20.200
Design award in the middle of this
would run back and grab that and everything.

2977
03:05:20.840 --> 03:05:24.959
It's super heavy to it. Yeah, it's really hug there's we don't

2978
03:05:24.959 --> 03:05:28.440
know how to turn it off,
but there's a there's. It's a really

2979
03:05:28.559 --> 03:05:31.159
nice thing. Yeah. Anyway,
I you know, recommended it before we

2980
03:05:31.200 --> 03:05:35.920
started put it out there into the
world. Just Cannon Lynch go, I'm

2981
03:05:35.959 --> 03:05:41.399
working really hard to do gets goo. Actually, yeah, you're talking well

2982
03:05:41.440 --> 03:05:50.879
now now now the mental problems also
with the oh yeah comes back all the

2983
03:05:50.920 --> 03:06:00.719
time. Tweet at us about the
work. Wasn't mister fresh game of Fresh

2984
03:06:00.799 --> 03:06:05.840
games? That was the Fresh Game
Games, Miss Mosquito and the Mad Maestro

2985
03:06:05.760 --> 03:06:18.079
mister mosquite gone nailed it all right? Yea, Crystal Dynamics did a port

2986
03:06:18.120 --> 03:06:20.479
of Samurai Show Down to the three
D O could you do? Now?

2987
03:06:22.799 --> 03:06:26.520
Yeah, that's so how much crossover
would like, I guess I don't know

2988
03:06:26.600 --> 03:06:31.399
how it's structured, but would there
then be an opportunity like are you kind

2989
03:06:31.399 --> 03:06:35.799
of like it sounds like you're only
thinking about kind of the idoss esque properties,

2990
03:06:37.319 --> 03:06:41.440
whereas obviously like Square NX has this
whole thing in Japan where they make

2991
03:06:41.479 --> 03:06:46.600
all these other ips h that you
know, get their own sets of games

2992
03:06:46.639 --> 03:06:48.840
and all this other stuff, but
you know, like, would there ever

2993
03:06:50.000 --> 03:06:54.159
be a reasonable opportunity to even get
into something like a final Fantasy Go.

2994
03:06:54.360 --> 03:06:56.360
That's not me saying like, hey, are you gonna do it? But

2995
03:06:56.520 --> 03:06:58.719
like is that something that would even
be on the table. I mean we've

2996
03:06:58.799 --> 03:07:05.559
been definitely and very obviously cutting our
teeth on the Western franchises. I mean

2997
03:07:05.959 --> 03:07:09.319
the japan Japanese franchises are definitely something
that we would love to work with,

2998
03:07:09.520 --> 03:07:13.920
but it's not a given. Again, it's we're still such a small studio

2999
03:07:13.959 --> 03:07:18.440
and we're growing and we're evolving.
So it's a pitch process, right the

3000
03:07:18.600 --> 03:07:22.319
right Even for the Sex Go in
the beginning, it was like can we

3001
03:07:24.399 --> 03:07:26.040
if we were going to make this
as what would it be like? It

3002
03:07:26.200 --> 03:07:30.200
wasn't like, okay, this is
the order right now, we are making

3003
03:07:30.280 --> 03:07:31.879
this right right, It's like would
it make sense? What would it be?

3004
03:07:33.319 --> 03:07:35.200
All Right, it's cool, let's
do it. And I don't know

3005
03:07:35.280 --> 03:07:39.440
if you remember, but before we
even pitched and this is like completely unreleased

3006
03:07:39.520 --> 03:07:43.079
stuff, but before we pitched the
Go game, we pitched a card game

3007
03:07:43.920 --> 03:07:46.000
for days. Yeah, it was
a different kind of vibe and we were

3008
03:07:46.040 --> 03:07:50.120
playing around and it was not some
sort of tactical thing as much as we

3009
03:07:50.200 --> 03:07:52.920
wanted to, so we just dropped
it. Yeah, but it was we

3010
03:07:52.120 --> 03:07:56.319
we we go through all kinds of
different ideas. If you look at Hitman

3011
03:07:56.440 --> 03:08:00.639
Go, the initial idea was it
went through. It came out of an

3012
03:08:00.799 --> 03:08:03.920
entire incubation process with a bunch of
different teams. We're pitching ideas around a

3013
03:08:05.000 --> 03:08:07.399
mobile Hitman game, and it's just
stuck. Like when everybody saw it,

3014
03:08:07.479 --> 03:08:11.479
we were like, oh ok,
it has to stay. Yeah, and

3015
03:08:11.639 --> 03:08:15.319
if the if the pitch is there, if the like, if the will

3016
03:08:15.440 --> 03:08:20.319
is there, if something gets pitched
that's really cool and uses like a franchise

3017
03:08:20.360 --> 03:08:22.079
from Japan. I guess we're gonna
make it work. No exactly, but

3018
03:08:22.159 --> 03:08:26.559
it's just yeah, sure, it's
really through that that we believe we can

3019
03:08:26.639 --> 03:08:31.559
make the best game basically. Yeah. Yeah. And so obviously you know

3020
03:08:31.600 --> 03:08:33.840
you're here with unreleased software, so
you know, like newly announced and all

3021
03:08:33.879 --> 03:08:37.719
that stuff. So you know there's
the demos likable with with Hitman, it's

3022
03:08:37.719 --> 03:08:39.399
a little different where you know,
it's it's a game that's out, and

3023
03:08:39.479 --> 03:08:43.959
obviously this new content like how how's
it been, uh, like showing off

3024
03:08:45.440 --> 03:08:50.600
like showing off new stuff here is
is episode four or right? Numbers are

3025
03:08:50.600 --> 03:08:56.760
fun. So we said six locations, seven episodes, and people are like,

3026
03:08:56.799 --> 03:08:58.520
oh my god, what's the un
announced location. Well, the whole

3027
03:08:58.559 --> 03:09:01.680
point was there wasn't an an announced
location. There was a mid season double

3028
03:09:01.760 --> 03:09:07.959
feature which in which Hitman Season one
is two missions, one in Sapienza and

3029
03:09:09.000 --> 03:09:11.680
the other one is in Marrakesh.
So in Marrakesh, it's Marrakesh by night.

3030
03:09:11.879 --> 03:09:18.799
It's more calm and more pleasant really
than the big riot that's happening in

3031
03:09:20.360 --> 03:09:22.719
episode three. Sapienza, though,
is the entire flip side of this.

3032
03:09:22.879 --> 03:09:28.319
This is almost like a modern version
of Curtains Down from Blood Money. The

3033
03:09:28.399 --> 03:09:35.639
setup is that troubled actor director Dino
Bosco is filming his sci fi superhero epic

3034
03:09:37.319 --> 03:09:41.520
in Sapienza, big film set,
and it's like the third act of the

3035
03:09:41.600 --> 03:09:46.079
movie where the alien overlord has attacked
Sapienza and he's fighting it. Right,

3036
03:09:46.440 --> 03:09:48.879
but it's it's a film set,
so he's doing all his own stunts.

3037
03:09:48.280 --> 03:09:52.520
He loves practical effects, pyrotechnics,
he loves that. In forty seven is

3038
03:09:52.559 --> 03:09:54.479
on set too, So that's going
to go wrong, right, Yeah,

3039
03:09:54.639 --> 03:09:58.879
it sounds like you've got a lot
of interesting objects to work with the situation

3040
03:09:58.040 --> 03:10:03.680
like that. So it's it's just, uh, it's us being a little

3041
03:10:03.680 --> 03:10:07.879
bit free, right, because the
first three episodes established the story and bringing

3042
03:10:07.040 --> 03:10:13.239
some new players into into the franchises
published fiction, and then we take a

3043
03:10:13.319 --> 03:10:18.040
break and we do our Halloween Treehouse
of Horror in this case, so in

3044
03:10:18.360 --> 03:10:22.760
Sapienza and Marrakesh, and then when
we're done with those, we'll move on

3045
03:10:22.879 --> 03:10:26.440
to episode four, which will take
us through the rest of the storyline in

3046
03:10:26.440 --> 03:10:31.639
the first season. Okay, do
you have any plans to make the elusive

3047
03:10:31.680 --> 03:10:41.799
targets way easier so these guys can
actually get one. It's actually something.

3048
03:10:43.360 --> 03:10:50.840
It's it's so difficult, right because
we build them and we have ideas about

3049
03:10:50.879 --> 03:10:54.959
how doable they are. But I
remember when we were doing the first one

3050
03:10:54.319 --> 03:10:58.000
and we were kind of sort of
trying to get a sense of how we

3051
03:10:58.040 --> 03:11:03.680
should design them. Sat down with
the creative director of Ayah, Christian Elblam,

3052
03:11:03.760 --> 03:11:05.000
and he said to me, looked
of when you design these things,

3053
03:11:05.040 --> 03:11:11.079
remember you're up against the hive mind. And that's true because even something like

3054
03:11:11.200 --> 03:11:16.319
the cardinal that was really tough to
get into because he was wrapped in rings

3055
03:11:16.360 --> 03:11:22.520
and rings of security. Within about
three hours, people had cracked a hole

3056
03:11:22.680 --> 03:11:26.440
in his security and found a point
where you could quite easily just snatch him

3057
03:11:26.440 --> 03:11:33.239
away from his bodyguard and to sign
an assassin. So we're kind of we're

3058
03:11:33.319 --> 03:11:35.760
kind of pulled between these two poles, right, the one hand, they

3059
03:11:35.799 --> 03:11:41.360
do need to be approachable, because
I think the tension might be unbearable if

3060
03:11:41.360 --> 03:11:43.239
you, for example, had to
take out five targets. Right sure,

3061
03:11:43.600 --> 03:11:48.760
not saying that they won't be a
five target lose a target, but the

3062
03:11:48.319 --> 03:11:52.799
whole, the whole challenge is to
kind of balance between making it something that's

3063
03:11:54.040 --> 03:11:56.959
fun but tense and exciting to play
and something where you think, I don't

3064
03:11:58.120 --> 03:12:01.440
even dare touch this because it is
just had right. Yeah, yeah,

3065
03:12:01.559 --> 03:12:05.600
that's a that's a tight rop.
But I guess there were some stats.

3066
03:12:05.680 --> 03:12:07.239
Was it was it? I was
trying to remember. Was it fifty three

3067
03:12:07.319 --> 03:12:11.680
percent on the first elusive target were
completed. Yes, that's over half.

3068
03:12:13.079 --> 03:12:18.440
That's over half. Sounds easy and
escape too or just killed. We saw

3069
03:12:18.479 --> 03:12:26.680
it, and and okay, the
spirit and escape flaming a moral victory,

3070
03:12:26.920 --> 03:12:28.799
and we actually see that number rising
a little bit as we go through them,

3071
03:12:30.079 --> 03:12:37.559
but signing Assassin, it's flashed around
about five percent effective frisky. It

3072
03:12:37.600 --> 03:12:41.040
seems like, you know, you
have to be a specific type of person

3073
03:12:41.200 --> 03:12:43.280
to really chase down those sorts of
challenge. I mean when we when we

3074
03:12:43.840 --> 03:12:50.159
stream them, we don't try that. Yeah, just guys, did you

3075
03:12:50.200 --> 03:12:52.920
guys frontload the production schedule with a
lot of that stuff, because like when

3076
03:12:52.120 --> 03:12:54.959
those targets started rolling out, I
was shocked to find they have like unique

3077
03:12:56.000 --> 03:12:58.799
vo attached to them and like each
each one has a like a FMV intro

3078
03:13:00.040 --> 03:13:03.079
and stuff, and it like sounds
cynical, but like it there's a lot

3079
03:13:03.120 --> 03:13:07.600
more work put into each one of
those for like a weekly challenge than I

3080
03:13:07.600 --> 03:13:13.879
would have ever expected. So it's
it's one of the things that I just

3081
03:13:13.079 --> 03:13:16.680
feel is so awesome about the support
we've gotten from from Square, That we've

3082
03:13:16.719 --> 03:13:22.239
gotten the support to build this content, knowing that this is a mission that

3083
03:13:22.399 --> 03:13:26.440
is going to be there for forty
eight seventy two hours and things gone.

3084
03:13:26.840 --> 03:13:31.360
This idea that right now there's a
target in Paris, the Sensation, and

3085
03:13:31.479 --> 03:13:33.360
there are a bunch of people who
will never have a chance to play that.

3086
03:13:33.799 --> 03:13:39.879
But I mean, I mean it'll
exist, it'll it'll be immortalized on

3087
03:13:41.040 --> 03:13:45.559
on on YouTube and video streaming sites, but some of us will miss it.

3088
03:13:46.200 --> 03:13:50.719
So it's it's absolutely fantastic. So
to kind of more directly answer your

3089
03:13:50.799 --> 03:13:56.520
question, yes, we frontload.
We were We had some we had some

3090
03:13:56.600 --> 03:14:00.479
ideas about how quickly we could bring
them into the game, but it's the

3091
03:14:00.559 --> 03:14:03.760
saying goes no release, No release
of a game ever survives contact with the

3092
03:14:03.879 --> 03:14:07.920
enemy. We delayed it to kind
of get on top of get on top

3093
03:14:07.959 --> 03:14:09.840
of some some challenges that we had, and then we started bringing them out.

3094
03:14:09.920 --> 03:14:15.479
So yes, we produce ahead of
time, but we are already going

3095
03:14:15.559 --> 03:14:18.559
back to some of the ones that
are in the bank and kind of adapting

3096
03:14:18.639 --> 03:14:22.120
to what we've seen. For example, things like poisons are very much easy

3097
03:14:22.200 --> 03:14:26.879
mode in these games, because if
you work out whether or not they're going

3098
03:14:26.959 --> 03:14:28.440
to drink something that you can poison
and you can get to it. You

3099
03:14:28.520 --> 03:14:31.920
can basically just sit by the exit
and weight and boom and you've done it.

3100
03:14:31.719 --> 03:14:33.879
And if you time it really fast, you can do it before the

3101
03:14:33.959 --> 03:14:41.639
AI updates and spots the body.
Right, yeah, right, So some

3102
03:14:41.840 --> 03:14:45.479
of those we work on them too, maybe entirely remove the poison set up,

3103
03:14:45.639 --> 03:14:48.639
or like be really nasty and say
someone else is going to drink it

3104
03:14:48.680 --> 03:14:52.159
as well. And we also work
a lot with randomness, which is not

3105
03:14:52.360 --> 03:14:56.399
normally something we do in the Hitman
game because you need to learn the patterns.

3106
03:14:56.600 --> 03:15:01.040
It's to be very predictable, But
in elusive targets, we actually aren't

3107
03:15:01.079 --> 03:15:05.000
afraid to be a little bit random. So if you text someone like the

3108
03:15:05.079 --> 03:15:09.079
congressman, he had four different locations
that he could go to, but at

3109
03:15:09.079 --> 03:15:13.040
any point you didn't know which one
he would go to next, because he

3110
03:15:13.120 --> 03:15:16.920
made that decision when he was at
the point. So you could work out

3111
03:15:18.479 --> 03:15:22.200
the places that he would go and
think about what opportunities those offered. But

3112
03:15:22.319 --> 03:15:26.159
even like the wine tasting that he
would do in the basement, it was

3113
03:15:26.200 --> 03:15:30.239
only about a one in four likelihood
that he would actually drink anything on a

3114
03:15:30.280 --> 03:15:33.920
given cycle, so it was I
mean, the goal with these things is

3115
03:15:33.959 --> 03:15:39.479
really to encourage people to think on
their feet. There was a long time

3116
03:15:39.760 --> 03:15:43.040
when you couldn't actually restart an elusive
target. Once you were going, you

3117
03:15:43.200 --> 03:15:46.360
had to finish it. It was
a while when we played around with the

3118
03:15:46.399 --> 03:15:48.440
idea of a running quick safe so
you could leave it and come back to

3119
03:15:48.520 --> 03:15:52.959
the point that you got off.
But for now, I think we need

3120
03:15:54.000 --> 03:15:56.520
to leave it where it is so
you can restart if you want to.

3121
03:15:56.600 --> 03:15:58.920
And some people will scum that that's
fine, and some people will do one

3122
03:16:00.040 --> 03:16:05.440
and done and get the laurels for
that. Is this the way it will

3123
03:16:05.440 --> 03:16:07.559
always be, to be honest,
I don't know. By the time we

3124
03:16:07.600 --> 03:16:11.719
get to the end of the season, they may actually be running in a

3125
03:16:11.719 --> 03:16:15.079
slightly different ways and the way they
are now, which is the fantastic thing

3126
03:16:15.120 --> 03:16:18.239
about being a live game, right. We see the metrics, we see

3127
03:16:18.280 --> 03:16:22.959
the experiences, we see attach rates, and all of these things that are

3128
03:16:22.000 --> 03:16:26.159
very much the language of free to
play and mobile games right that we're being

3129
03:16:26.239 --> 03:16:31.440
forced to embrace because there are so
many things that that have been learned the

3130
03:16:31.520 --> 03:16:37.520
hard way that we need to do
as well. Great, even taken out

3131
03:16:37.600 --> 03:16:41.879
of the mobile and free to play
context, these are still things that are

3132
03:16:41.959 --> 03:16:45.000
super worthwhile. Absolutely, as a
developer, you want people to play or

3133
03:16:45.040 --> 03:16:46.760
game. You want people to keep
playing your game, and you want to

3134
03:16:46.840 --> 03:16:50.920
make the bus game possible for people
who really love your game, and that's

3135
03:16:50.959 --> 03:16:54.719
all part of that. I mean, there's like evil words like retention and

3136
03:16:54.920 --> 03:17:00.440
like users and like average revenue for
paying users and all of these that data

3137
03:17:00.479 --> 03:17:03.680
can be used for good or evil
exactly. That's because at the core of

3138
03:17:03.760 --> 03:17:05.840
it, if you make a game, you just want people to enjoy it

3139
03:17:05.920 --> 03:17:09.920
as much as they can. And
those who enjoy it, because there's always

3140
03:17:09.959 --> 03:17:16.479
going to be a core fraction of
your players are like actually and saying about

3141
03:17:16.520 --> 03:17:20.000
your game and love it so much. These are the players that you want

3142
03:17:20.000 --> 03:17:24.200
to serve the best. Basically,
Actually, we set up APO metrics where

3143
03:17:24.440 --> 03:17:30.200
we put time in instead of money, so the money that you spent the

3144
03:17:30.360 --> 03:17:33.239
micro transaction you made in that game
was the time you put into it,

3145
03:17:33.559 --> 03:17:37.440
and all for that we could start
detecting what were the things that kind of

3146
03:17:37.440 --> 03:17:43.280
made Saints using these metrics in these
KPIs that have been developed to use in

3147
03:17:43.319 --> 03:17:48.120
different games. That's that's super fascinating. I whish we could talk about that

3148
03:17:48.159 --> 03:17:50.399
stuff all night, because it's just
because we live in a crazy data world

3149
03:17:50.440 --> 03:17:52.319
too, you know, just being
on the web and all that sort of

3150
03:17:52.319 --> 03:17:56.479
stuff. But we are going to
wrap it up. Yes, Tarban,

3151
03:17:56.559 --> 03:17:58.760
Eddie and Jen, thanks for so
much for coming through. We're gonna take

3152
03:17:58.760 --> 03:18:01.760
a break. I can come back
with our final segment for the night,

3153
03:18:03.559 --> 03:18:18.680
So stay tuned for that mess someone
lifting weights out there. It's just the

3154
03:18:18.799 --> 03:18:24.879
standard. That's just the standard.
Hello, I'm Jeff Gersman. Welcome back

3155
03:18:24.200 --> 03:18:28.520
to our final segment of the evening
for night one of each twenty sixteen.

3156
03:18:30.000 --> 03:18:33.920
It's time to wrap it up in
style with the classiest group of people I

3157
03:18:35.079 --> 03:18:46.239
know. I can't even that illusion
for a second. From Sony Interactive Entertainment

3158
03:18:46.799 --> 03:18:52.959
America. Yes, four to four
John Drake, John T. Drake,

3159
03:18:52.200 --> 03:18:56.719
that's my name. From Adult Swim
Game. Sean Baptiste is here. Hello,

3160
03:18:56.760 --> 03:18:58.639
Hoya, how's it going. Good
to see good to see you.

3161
03:18:58.799 --> 03:19:01.639
Yeah, we got Dan T's all
have no goblin fame fame. Yes,

3162
03:19:01.719 --> 03:19:09.440
that's a very famous. Yeah.
We got Ubisoft to the French Canadian Eric

3163
03:19:09.559 --> 03:19:15.959
Pope. We it's as far as
I've gotten in my French classes. It's

3164
03:19:15.959 --> 03:19:24.600
the we you now good dance games. Finally you get to work at a

3165
03:19:24.600 --> 03:19:33.680
company with a good Yeah. I
guess I was thinking that when that press

3166
03:19:33.680 --> 03:19:35.239
conference was on. I was like, I wonder if it's weird for you

3167
03:19:35.360 --> 03:19:41.040
to work for the Just Dance company. Now it's it's weird on that level.

3168
03:19:41.239 --> 03:19:45.959
Yeah, not that you're like near
it. They're like trillion different country.

3169
03:19:46.559 --> 03:19:50.479
Yeah, understand, we're doing we're
doing games. We're doing games.

3170
03:19:50.719 --> 03:19:56.799
Striking with people with canes, very
intense. That dude seems awesome. He's

3171
03:19:56.840 --> 03:20:01.920
amazing. Jason Vandenberg Weird Guy,
Cane Guy. He looks really like weird

3172
03:20:01.959 --> 03:20:07.719
Guy. Cane Guy is his full
les. It's actually accreditation in Canada.

3173
03:20:07.079 --> 03:20:11.840
Guy. He looks super intimidating and
kind of scary, and then he has

3174
03:20:11.879 --> 03:20:13.520
the amazing voice too. But he's
the nicest guy in the world. It's

3175
03:20:13.520 --> 03:20:16.280
the when he when he last year, I think it was the same deal,

3176
03:20:16.360 --> 03:20:18.639
like just just the voice and you're
just like, man, that guy.

3177
03:20:20.159 --> 03:20:22.639
He seems classically trained, and then
he can kind of like shift into

3178
03:20:22.719 --> 03:20:24.959
like, hey, what's up you
guys? Now, I'm just working like

3179
03:20:26.959 --> 03:20:28.840
and that's the best. He's the
best. Yeah, and he knows what

3180
03:20:28.879 --> 03:20:33.959
he's doing too. He's working that
room. I bet yeah. I'm trying

3181
03:20:33.000 --> 03:20:39.000
to and he's down for him trying
to organize like some sort of event with

3182
03:20:39.159 --> 03:20:45.520
the other game industry people where he
just dms a giant that happened seems that

3183
03:20:45.920 --> 03:20:46.799
I would be in on. Yeah, I think a lot of people would

3184
03:20:46.879 --> 03:20:50.159
Yeah, that seems like it would
be cool. Uh so, e three

3185
03:20:50.319 --> 03:20:56.159
night one is over. You guys
are in wildly different parts of the business

3186
03:20:56.239 --> 03:20:58.399
these days. At one point,
you all work together at the same company.

3187
03:20:58.479 --> 03:21:03.000
Boy, Yeah, did we work
together as a stru you were employed

3188
03:21:05.120 --> 03:21:09.719
a similar space. Yeah, but
at the same time. Yeah, we

3189
03:21:09.799 --> 03:21:13.319
were all there at the same time. Dan, we didn't allow him near

3190
03:21:13.680 --> 03:21:16.680
us at any point. Well he
did he earn that, right? Yeah?

3191
03:21:16.760 --> 03:21:18.239
Like I feel like that's something I've
learned for like that two and a

3192
03:21:18.280 --> 03:21:24.920
half weeks with Yah. I feel
like I probably wouldn't know any of you

3193
03:21:24.000 --> 03:21:28.120
knuckleheads if he hadn't gone to work
there, because we're thinking like, oh,

3194
03:21:28.120 --> 03:21:30.399
Alex would go work for the rock
vamp, right, okay, And

3195
03:21:30.440 --> 03:21:31.680
then then he would say things like, oh, yeah, this is what

3196
03:21:33.079 --> 03:21:35.120
I don't know. I think my
boss is gonna quit and go write TV

3197
03:21:35.280 --> 03:21:39.319
shows at some point. Uh yeah, and uh yeah, so that work

3198
03:21:39.399 --> 03:21:45.280
out for you. Alice got out, couldn't pull out of orbits I think

3199
03:21:45.319 --> 03:21:46.719
where you're like terminal lot No,
and then you just crashed back in there.

3200
03:21:46.840 --> 03:21:50.280
But right, TV shows, would
you have such flash shoe? No?

3201
03:21:50.440 --> 03:21:54.520
Man, I got my PlayStation air
Force ones on what get yeah right?

3202
03:21:54.559 --> 03:21:58.440
The brand all day every day Positively
three? Put this Mica, I'm

3203
03:21:58.440 --> 03:22:03.559
blowing the funk out of this compression
and how is good? Okay, all

3204
03:22:03.639 --> 03:22:05.719
right, stupid Drew knows how to
use a mixing boards. How's Positively three

3205
03:22:05.840 --> 03:22:11.920
going? It makes Dave Lang so
mad and it makes everything so much it

3206
03:22:11.000 --> 03:22:15.399
makes it so much more positive.
He literally he said two things to me

3207
03:22:15.440 --> 03:22:16.479
and said, hey, I saw
how positive you were being on Twitter,

3208
03:22:16.719 --> 03:22:20.719
and I thought you were having a
stroke. And then b I saw how

3209
03:22:20.760 --> 03:22:22.120
posy you were being on Twitter and
made me super pissed. And I said,

3210
03:22:22.520 --> 03:22:26.959
yeah, man, that's uh,
that's that's pretty much why I'm doing

3211
03:22:26.000 --> 03:22:30.000
it, and I will never stop
now. And then the next game we

3212
03:22:30.000 --> 03:22:33.680
started playing was I just started working
names of Cheryl Crow songs into common conversation

3213
03:22:33.799 --> 03:22:37.719
until it made him and one of
my co workers walk away from me.

3214
03:22:37.799 --> 03:22:39.200
Literally they could not talk to anymore
because I was like, here's the thing.

3215
03:22:39.239 --> 03:22:41.760
But you know, I'm only here. All I want to do is

3216
03:22:41.840 --> 03:22:43.840
have some fun, and you know, I want to stay out all night

3217
03:22:43.920 --> 03:22:46.559
until the sun comes up over Santa
Monica Boulevard. And you'd be surprised at

3218
03:22:46.559 --> 03:22:50.840
how many Charyl Crows songs you can
work into a normal conversation. Every every

3219
03:22:50.879 --> 03:22:52.440
day is a winding every day is
a winding road, you know. Hiring

3220
03:22:52.440 --> 03:22:58.959
air Pope my favorite mistake. It's
I have to leave. I can't,

3221
03:23:00.000 --> 03:23:01.920
I have to go. No,
it's just like this, I feel this.

3222
03:23:05.920 --> 03:23:07.360
You should go outside and soak up
the sun. Just really get out

3223
03:23:07.440 --> 03:23:13.360
there. Wow, it makes me
so happy. Did you make happy?

3224
03:23:13.399 --> 03:23:18.399
It can't be that bad. Now
I'm back in Jesus Christ. Now I'm

3225
03:23:18.440 --> 03:23:24.680
angry. This is yeah, Sewan
Baptiste. You're out at an adult swim

3226
03:23:24.799 --> 03:23:28.159
games in beautiful Atlanta. Beautiful Atlanta, Atlanta is great. I didn't realize

3227
03:23:28.159 --> 03:23:31.760
I had to live somewhere shitty for
like thirty eight years. I don't have

3228
03:23:31.840 --> 03:23:35.079
to shovel anymore. It's amazing.
All those Braves games. You can go

3229
03:23:35.159 --> 03:23:39.360
to, all those Braves games.
I will never go to all the Coca

3230
03:23:39.440 --> 03:23:43.479
cola you could drink. Oh yea
yeah, inforced to try to find PEPSI

3231
03:23:45.000 --> 03:23:48.200
try to find that was shot on
site. Those are like the three things

3232
03:23:48.239 --> 03:23:50.479
I remember about when E three was
in Atlanta. Drink a lot of coke,

3233
03:23:50.879 --> 03:23:56.520
it's uncomfortably hot, and ted Turner. There's a place called Buckhead.

3234
03:23:56.959 --> 03:23:58.319
Yes, yeah, yes, I
know. That's the only thing Pope knows

3235
03:23:58.399 --> 03:24:01.760
true. I saw a movie in
Buckhead once a nice part of town.

3236
03:24:01.799 --> 03:24:05.559
Apparently now all the movies are shot
in Buckhead. We call it yalli Wood.

3237
03:24:07.360 --> 03:24:13.479
I don't just a stupid name.
It's a stupid name. You always

3238
03:24:13.479 --> 03:24:16.079
said, it's to judge it Yep, Dancysdale, the Pacific Northwest best.

3239
03:24:16.559 --> 03:24:20.000
Great. How is the Kickstarter calendar
business treating you? I want to make

3240
03:24:20.040 --> 03:24:22.719
that fucking full time? I want
that. I thought you were. I

3241
03:24:22.799 --> 03:24:26.120
thought that was pretty full time to
me. Actually that we have so our

3242
03:24:26.200 --> 03:24:31.719
first like actual like person we've brought
onto the no Goblin family. Even to

3243
03:24:31.760 --> 03:24:35.479
say, is calendar one percent full
time calendar Wark, It's ridiculous. Yeah,

3244
03:24:35.760 --> 03:24:45.760
you own a game company and your
first game company media company Media.

3245
03:24:45.920 --> 03:24:50.520
We work in VR experiences. We
are in print, so full time.

3246
03:24:50.600 --> 03:24:58.680
To do twelve pictures that ship have
different towels, I have to nus pads.

3247
03:25:01.319 --> 03:25:05.760
So day did Dan put my face
on all these towels and sent me

3248
03:25:05.840 --> 03:25:09.040
a bunch of them? And when
my parents, when my parents came to

3249
03:25:09.120 --> 03:25:13.879
visit recently, my wife made great, great joy and putting them out as

3250
03:25:13.920 --> 03:25:18.760
often as pussible? Would you like
to dry your hands? Did that just

3251
03:25:18.879 --> 03:25:24.000
lead to questions that you just could
not answer? It was It was a

3252
03:25:24.280 --> 03:25:26.639
sitcom esque situation of me trying to
find them and hide them before they could

3253
03:25:28.319 --> 03:25:31.680
Well, I mean, at least
you're not mostly naked in the back of

3254
03:25:31.719 --> 03:25:35.719
a car, true yet yet?
Yeah, the night's young. Yeah,

3255
03:25:35.680 --> 03:25:41.159
that's uh. That picture of Lang
is haunting yep. Oh yeah, yeah,

3256
03:25:41.200 --> 03:25:43.719
that mouth's bad that I use every
day. At least gave his consent

3257
03:25:43.799 --> 03:25:50.719
for that. You promised me a
photo, like I'm gonna be in your

3258
03:25:50.799 --> 03:25:54.000
calendar. You're an overwoman of Game
Devilment calendar. And then like, oh

3259
03:25:54.079 --> 03:25:56.760
it's time for you to give me
a photo. It's like, oh,

3260
03:25:56.879 --> 03:25:58.719
I'll get you one soon. I'd
like three weeks ago. Oh we need

3261
03:25:58.760 --> 03:26:01.319
to in these calendars right now,
other wise people are gonna be pissed,

3262
03:26:01.360 --> 03:26:05.600
like oh yeah, totally totally gonna
get them and nothing. It's like,

3263
03:26:05.760 --> 03:26:07.959
fuck it, I'm gonna find a
naked guy and went to running down the

3264
03:26:09.040 --> 03:26:11.399
road and I'll think Eric's face on
it, and I think it worked out.

3265
03:26:11.920 --> 03:26:13.639
I think, yeah, I think
that that photo worked out. I

3266
03:26:13.680 --> 03:26:18.680
think it's highly erotic. Yeah,
yeah, that's my goal. Yeah yeah,

3267
03:26:18.799 --> 03:26:22.000
that's that's fantastics. But you are
you are also making a video game,

3268
03:26:22.079 --> 03:26:26.959
virtual reality golf thing, one hundred
foot robost golf. Yeah, what's

3269
03:26:28.000 --> 03:26:31.680
that game about? Its one hundred
robot Okay, cool, super Red,

3270
03:26:31.879 --> 03:26:37.600
You have once again roped in bona
fide journalists to provide content for your video

3271
03:26:37.680 --> 03:26:43.360
game. We have the McCary brothers
as a commentary team. That's the bonifid

3272
03:26:43.440 --> 03:26:54.600
journalist. Though I can't say oh, because it's just true. Man.

3273
03:26:56.319 --> 03:27:00.120
Yeah, that's uh, that's uh, that's big, that's crazy, that's

3274
03:27:00.159 --> 03:27:01.920
fun, crazy news. I feel
like everything we do on this project is

3275
03:27:03.000 --> 03:27:05.600
like, it would be awesome if
we could get X and but that's never

3276
03:27:05.680 --> 03:27:09.399
going to happen. But let's just
send an email and see if that happens.

3277
03:27:09.479 --> 03:27:13.200
And then we have the mcarroys doing
commentary and like this amazing fucking art

3278
03:27:13.239 --> 03:27:18.559
we don't deserve for robots and characters
and releasing on PSVR and all that crazy

3279
03:27:18.159 --> 03:27:24.879
and PlayStation four on a TV that's
works with television? Is that is that?

3280
03:27:26.120 --> 03:27:28.959
Is that just gonna be printed on
the back of the boxes for PlayStation

3281
03:27:28.000 --> 03:27:33.200
four sticks on TV stickers every every
game. Oh well yeah, just just

3282
03:27:35.000 --> 03:27:41.719
for your television TV compatible And you're
showing off the game here in a in

3283
03:27:41.799 --> 03:27:45.000
a virtual reality sense. When you
brought it around, it was in a

3284
03:27:45.079 --> 03:27:48.719
non it was in a a TV
sense. It was a real reality.

3285
03:27:48.760 --> 03:27:50.639
It was a real reality sense.
Yeah, and then I guess we had

3286
03:27:50.639 --> 03:27:54.200
to show it at VR at some
point, so just to make Drake happy.

3287
03:27:54.280 --> 03:27:58.479
So, and how how has that
been been going? I checked in

3288
03:27:58.559 --> 03:28:00.520
on it. I actually sunny,
You've been running a lot of stuff.

3289
03:28:00.639 --> 03:28:03.719
Yeah, it's great. I show
up like an hour later after the after

3290
03:28:03.840 --> 03:28:07.280
the show starts, some check in
see how everyone's doing. They're doing better,

3291
03:28:07.319 --> 03:28:09.920
fucking spiels and I am ad.
I'm like, great, I don't

3292
03:28:09.920 --> 03:28:11.440
need to be here. I'll just
watch a couple of a couple of run

3293
03:28:11.479 --> 03:28:13.879
throughs. We got a whole meeting
trying to figure out what was happening in

3294
03:28:13.959 --> 03:28:16.959
the game with that staff was gonna
operate it, and we came up.

3295
03:28:16.959 --> 03:28:18.719
But we figured it out. We've
explained it to Dan and it seems like

3296
03:28:18.760 --> 03:28:22.200
he's now on board with how the
game works, which is great. Great,

3297
03:28:22.280 --> 03:28:24.959
someone had someone had to get into
it. Yeah, it's just Kessler's

3298
03:28:24.040 --> 03:28:26.520
job at that point. This.
Yeah, well it's basically what I did

3299
03:28:26.559 --> 03:28:30.120
at Harmonics when Dan was designing rock
Band. Was just explained to him and

3300
03:28:30.159 --> 03:28:33.680
how the game works. It's like, okay, they're buttons on a guitar.

3301
03:28:33.600 --> 03:28:35.920
He's like, I added these eight
things that I didn't tell you about,

3302
03:28:35.959 --> 03:28:43.319
and then I tweeted all of them
to be fair. Every time we

3303
03:28:43.399 --> 03:28:48.319
do an announcement, I have that
fucking John Drake fia like someone's gonna company.

3304
03:28:48.760 --> 03:28:54.959
Yeah, yeah, no, you're
fine. Chris Foster sick deep rock

3305
03:28:54.000 --> 03:28:58.799
band design joke. Wow, No
one is awake watching the show on that

3306
03:28:58.959 --> 03:29:01.399
in that office. They're all,
no, it's boss in the morning.

3307
03:29:01.479 --> 03:29:05.799
Yeah yeah, uh, Eric Pope
Hi recently, you're so far away.

3308
03:29:05.920 --> 03:29:09.399
I know Alex told me to sit
here. I mean like I wanted to

3309
03:29:09.479 --> 03:29:13.760
touch some sort of grudge. I
think I like your sky shoes. Yeah,

3310
03:29:13.799 --> 03:29:22.280
I got these, Jesus. It
does what's moving to Canada? Like,

3311
03:29:22.559 --> 03:29:30.239
it's really complicated because it's just so
what I guess I didn't really realize

3312
03:29:30.319 --> 03:29:33.200
until I had to do it.
Canada's fine. Quebec is like a country

3313
03:29:33.280 --> 03:29:39.879
within a country, like in a
multitude of ways, so that you become

3314
03:29:39.879 --> 03:29:45.559
a separationist, now, are you? Like yeah, uh yeah, no,

3315
03:29:45.760 --> 03:29:50.319
like it's it's it's the real deal. So they have their own social

3316
03:29:50.399 --> 03:29:54.719
systems, like the socialized medicine is
better in Quebec because it's their own system.

3317
03:29:54.799 --> 03:29:58.440
And like you pay sales tax to
Canada, uh, and you pay

3318
03:29:58.520 --> 03:30:03.399
up bigger sales tact Quebec. And
like there's all this stuff, and then

3319
03:30:03.399 --> 03:30:09.719
there's the whole political thing where where
the French speaking population wants to secede from

3320
03:30:09.159 --> 03:30:13.520
Canada and be its own country.
Uh. And if you if you're if

3321
03:30:13.600 --> 03:30:16.600
you're speaking English, you might get
yelled at for speaking English all the time

3322
03:30:16.600 --> 03:30:20.680
when I go to Montreal. Yeah, that's here. All the all the

3323
03:30:20.760 --> 03:30:24.680
great things they say about living in
Canada are actually true. Like everyone apart

3324
03:30:24.760 --> 03:30:28.799
from the few who are separatists who
I want you to go away? Actually

3325
03:30:28.879 --> 03:30:33.840
super nice. Have you met Drake
yet? By Drake Drake needs to be

3326
03:30:35.840 --> 03:30:41.559
you know, because he doesn't have
another name. No, he's there at

3327
03:30:41.600 --> 03:30:43.280
the border, he greets you.
Okay. You know the number of like

3328
03:30:43.440 --> 03:30:48.840
confusing conversations I've had over the years
about hip hop artist Drake. Yeah,

3329
03:30:48.639 --> 03:30:52.000
where I go Like what John?
What? Yeah? It's my favorite way

3330
03:30:52.079 --> 03:30:56.159
to chime into a dumb Twitter conversation
is someone talking about Drake and me being

3331
03:30:56.159 --> 03:30:56.760
like, oh, thanks so much, man, I'm really glad you dig

3332
03:30:56.799 --> 03:31:00.040
the music, and they're like it's
not that funny. I'm like, I

3333
03:31:00.159 --> 03:31:05.040
know, I know, but I'm
sitting here anyways. Roll out, nice,

3334
03:31:05.479 --> 03:31:09.239
Yeah, just wheel right out.
The really cool thing to me about

3335
03:31:09.280 --> 03:31:16.040
Montreal is the there's a massive gamed
community, like every big company is there.

3336
03:31:18.879 --> 03:31:22.959
There's no joke that and that's a
Quebec thing. Yeah, Quebec's very

3337
03:31:22.040 --> 03:31:26.280
socialist. Uh, and that's the
fascinating thing to me. Like politically right,

3338
03:31:26.319 --> 03:31:31.680
it's like they're very liberal progressive except
for that one issue about the language

3339
03:31:31.719 --> 03:31:35.399
is like get the fuck out unless
you're speaking French. But have our healthcare,

3340
03:31:35.920 --> 03:31:37.399
have free, free daycare for your
kids, but don't bring your car

3341
03:31:37.520 --> 03:31:41.559
here. The car was the worst
part. The car I have. I

3342
03:31:41.639 --> 03:31:46.319
have a two thousand and five Prius
and uh, it cost me thirty five

3343
03:31:46.520 --> 03:31:52.840
hundred dollars and fees, fines,
taxes and repair to bring it across the

3344
03:31:52.879 --> 03:31:56.600
border. That total the car basically
at that point, Yeah, that's the

3345
03:31:56.680 --> 03:31:58.639
thing. You cross the border and
they just assign a value and that's what

3346
03:31:58.719 --> 03:32:03.239
you all these fees on and they
said it was worth eleven thousand dollars just

3347
03:32:03.399 --> 03:32:07.959
not not not after you got your
hands on. But you have no,

3348
03:32:07.239 --> 03:32:11.079
you can't say anything. Okay,
you should have like once they assessed that

3349
03:32:11.120 --> 03:32:15.120
value, just be like, I'll
take two for it right now. It's

3350
03:32:15.200 --> 03:32:18.680
gonna take to put you into this
prius, right take me to just walk

3351
03:32:18.719 --> 03:32:22.840
away from his car and maybe you
set it on five. Should have done

3352
03:32:22.840 --> 03:32:26.399
it. Yeah, unbelievably. The
car was the hardest part of the whole

3353
03:32:26.520 --> 03:32:31.000
process of moving an entire family to
another country, buying a house. The

3354
03:32:31.079 --> 03:32:33.479
car. Yeah, no, that's
I I have still never been to Canada.

3355
03:32:33.879 --> 03:32:37.760
You should go. It's nice.
I've never been to Canada. Yeah,

3356
03:32:37.840 --> 03:32:41.040
well there was there, I know, but that's our hat. There

3357
03:32:41.159 --> 03:32:46.280
was an era of like video game
trips where everyone was going to Canada all

3358
03:32:46.280 --> 03:32:50.079
the time. People were going to
Cancoon. There's all kinds of weird dune

3359
03:32:50.079 --> 03:32:52.040
shit, and like, we were
working reviews at the time, so we

3360
03:32:52.360 --> 03:32:56.920
never went anywhere. We sat in
San Francisco and said, fuck those guys.

3361
03:32:56.079 --> 03:33:03.360
Games show up, we say they're
bad. So much has changed how

3362
03:33:03.440 --> 03:33:07.159
the games don't show up. We
go. Uh, you should come.

3363
03:33:07.639 --> 03:33:18.239
It's great to Canada. Don't drive
your car there otherwise. So if I

3364
03:33:18.319 --> 03:33:20.959
were to drive my car there and
just say like I'm just hanging out,

3365
03:33:20.120 --> 03:33:24.120
that's fine, they'd be fine.
But if I'm like this car staying here,

3366
03:33:24.479 --> 03:33:30.079
yeah, you have you have to. It's unbelievable and it's unbelieving.

3367
03:33:30.120 --> 03:33:31.959
So so you first you have to
export it from the US, and so

3368
03:33:33.079 --> 03:33:35.559
they send you to this website.
It's like, oh cool, an online

3369
03:33:35.600 --> 03:33:39.120
system. It's a website built only
for people who do uh shipping, like

3370
03:33:39.200 --> 03:33:43.479
shipping companies, okay, uh.
And to register for the website, you

3371
03:33:43.520 --> 03:33:46.760
would normally use a social security code, but they decided your social Security number

3372
03:33:46.840 --> 03:33:50.319
is not safe, so you need
an employer ID number, which average citizen

3373
03:33:50.399 --> 03:33:54.680
has. So I had to create
a sole proprietorship to create a loggin for

3374
03:33:54.719 --> 03:33:58.879
the system, which I then spent
three hours trying to fill in, like

3375
03:33:58.920 --> 03:34:01.200
all the terminology, shipping terminology,
great, fill it out, and then

3376
03:34:01.239 --> 03:34:03.440
at the end it's like, we've
updated your system. You have to go

3377
03:34:03.520 --> 03:34:05.959
to this other website and do it
on a different system. That's right.

3378
03:34:07.040 --> 03:34:09.319
And and that was just the export
portion. Then you do the import portion

3379
03:34:09.319 --> 03:34:15.680
of the Canadian side. Did you
consider driving the border, putting the car

3380
03:34:15.719 --> 03:34:20.639
and drive and just ghost riding your
whip like snow my car, sign my

3381
03:34:20.760 --> 03:34:22.680
car, and then getting back and
driving away. I really wish I should

3382
03:34:24.120 --> 03:34:30.280
ride that way. Let's ride a
little whip, so weep weep. Moving

3383
03:34:30.360 --> 03:34:35.959
to the Pacific Northwest was that?
Was that similarly difficult? Yeah? I

3384
03:34:35.079 --> 03:34:39.440
had to. Uh. I drove
for seven days none style, okay,

3385
03:34:39.360 --> 03:34:45.879
from Australia to the VIC Northwest.
And I set up a company, which

3386
03:34:45.920 --> 03:34:48.319
is it's actually pretty much the same
thing, so an actual company, not

3387
03:34:48.440 --> 03:34:54.120
just Erica. The thing you forgot
is to then not like just do the

3388
03:34:54.159 --> 03:34:56.239
company as your thing. You're just
setting it up as a shell organizations.

3389
03:34:56.680 --> 03:35:01.159
It's like a pyramid scheme of like
fake shell companies. Yeah, we'll say

3390
03:35:01.159 --> 03:35:03.719
it's really easy to set up the
company. I did it in like ten

3391
03:35:03.760 --> 03:35:05.479
minutes. Oh yes, you can
just there are just you fill out the

3392
03:35:05.520 --> 03:35:09.799
forms and say yes, of course
I'm from Delaware and that's that. Yeah.

3393
03:35:09.840 --> 03:35:11.079
Now I'm terrified next year at tax
time, I'm going to be taxed

3394
03:35:11.120 --> 03:35:18.479
as some sort of corporation. Oh
yeah, no one's watching us. Wow,

3395
03:35:18.959 --> 03:35:26.520
Wow, so adult swim games as
just like caught on with all this

3396
03:35:26.799 --> 03:35:31.239
crazy shit that like weirdly, well
not maybe not weirdly, but it fits

3397
03:35:31.280 --> 03:35:37.040
into the adult swim brand and it's
like pretty good games. And like,

3398
03:35:37.479 --> 03:35:39.440
how is that? I imagine you
just get pitched a bunch of fucking weird

3399
03:35:39.520 --> 03:35:45.520
shit that kind of sucks all the
time for people who think they that's exactly

3400
03:35:45.600 --> 03:35:48.319
how that goes. Yeah, you
wouldn't believe it perfect. She's like,

3401
03:35:48.479 --> 03:35:52.520
you're not funny at all. We
get like these manilla envelopes and some we

3402
03:35:52.639 --> 03:35:56.799
got one that was like done in
crayon, like literally in crayon. And

3403
03:35:56.879 --> 03:36:00.360
it wasn't like ironically done in crayon. It was like my game design.

3404
03:36:00.399 --> 03:36:03.639
You guys can't believe this. And
I would say, Steve who, Steve

3405
03:36:03.719 --> 03:36:07.319
g who who? He's the one
who has to look at these games first.

3406
03:36:07.680 --> 03:36:09.239
I mean, some of them are
amazing, but yeah, yeah,

3407
03:36:09.440 --> 03:36:13.680
but he guess a lot and we
we we we've put brought down to like,

3408
03:36:13.959 --> 03:36:18.200
you know, like ninety percent of
the things we get either involved butts

3409
03:36:18.600 --> 03:36:24.079
or doing drugs or my favorite one, butts doing drugs. I say,

3410
03:36:24.520 --> 03:36:28.680
it's really like and that's like ninety
percent of submissions that they're like, this

3411
03:36:28.879 --> 03:36:33.440
is exactly like adult swims, like
all your butt drugs stuff, and we're

3412
03:36:33.479 --> 03:36:35.799
like, assy McGee was a while
ago. Yeah that was, and that

3413
03:36:37.040 --> 03:36:39.959
that was there was at least like
a twist on that. So that was

3414
03:36:39.040 --> 03:36:43.479
a thing. It wasn't just about
doing drugs for twelve minutes. Yeah.

3415
03:36:43.520 --> 03:36:45.680
So I mean there are people who
are like, yeah, we totally get

3416
03:36:45.719 --> 03:36:48.760
your brain, and you're like,
you do not correct, you don't ye,

3417
03:36:48.959 --> 03:36:54.120
that's not you signed the best and
brightest of yea independent video game development

3418
03:36:54.200 --> 03:36:56.680
in the world. Yeah, and
make that your brain. Yeah. Yeah.

3419
03:36:56.680 --> 03:36:58.719
So it's that we're like, yeah, let's go find really awesome people

3420
03:36:58.719 --> 03:37:03.280
who make awesome ship and then let's
get Yeah, let's put out Jazz part.

3421
03:37:03.559 --> 03:37:05.799
Then yeah, let's put out Desk, Gambit and rain World and everything.

3422
03:37:05.959 --> 03:37:09.000
Yeah land. So yeah, it's
it's it's it's kind of fantastic to

3423
03:37:09.159 --> 03:37:15.000
just be because I've never like it's
great to work on a whole catalog of

3424
03:37:15.079 --> 03:37:18.440
games. Would be like I'm literally
excited about all of these and not ironically

3425
03:37:18.559 --> 03:37:22.319
or not, like I don't have
to pretend to be excited about Chinese democracy.

3426
03:37:24.879 --> 03:37:30.000
I don't know if any of us
presented to be never a few days

3427
03:37:30.079 --> 03:37:37.319
I did and Crooked X, should
we get rykerd out here and now talk

3428
03:37:37.360 --> 03:37:46.280
about this gun. You can sit
here and say it's okay while these fuckers

3429
03:37:46.319 --> 03:37:50.040
beat the shit out of it.
Let's tell the Ryker earlier. Do you

3430
03:37:50.079 --> 03:37:56.079
remember when we had to put out
that that garbage high school musical rip off

3431
03:37:56.239 --> 03:38:00.239
that MTV did that was like a
rock camp and we had put out I'm

3432
03:38:00.280 --> 03:38:07.079
sorry, you mean camp rock,
that one's gonna rock camps tune about kid

3433
03:38:07.200 --> 03:38:13.079
rocks like no times better. No
one would survive that movie, that terrible

3434
03:38:13.120 --> 03:38:15.280
movie. No, but yeah,
we had to Like FMTV was like,

3435
03:38:15.559 --> 03:38:16.920
yeah, we're doing this rip off
of high school music. We can't allow,

3436
03:38:18.040 --> 03:38:20.440
we can't say rip up. And
then they would just like have to,

3437
03:38:20.559 --> 03:38:22.719
Like we had to put out like
two I think two DLC packs that

3438
03:38:22.799 --> 03:38:26.239
was like basically all of the guys
this week going to rock band some movie

3439
03:38:26.239 --> 03:38:30.680
on Nickelodeon. Yeah, which was
also the timee of like the angriest people

3440
03:38:30.760 --> 03:38:33.959
of putting out a DLC announcements on
Fridays and then like me going up to

3441
03:38:33.040 --> 03:38:35.600
the blinds in my house and like
looking out the window to see there are

3442
03:38:35.600 --> 03:38:39.399
people ready to kill. The death
threats feeling. We got lots of death

3443
03:38:39.440 --> 03:38:43.799
threats. Yeah, it was mostly
death threats like that week or just no

3444
03:38:43.000 --> 03:38:48.719
most of the time, who has
not had at least a few death threats.

3445
03:38:48.959 --> 03:38:52.680
It was a threat that we're all
saying, like we're joking. Yeah,

3446
03:38:52.719 --> 03:38:56.879
yeah, music fans are very But
then when the week was like,

3447
03:38:58.000 --> 03:39:01.280
yeah, we're totally not selling out. Here's here's rock camp Camp Rock,

3448
03:39:01.840 --> 03:39:05.239
here's some thirteen year olds that one
of our VP's got to know that Mayer

3449
03:39:05.319 --> 03:39:16.760
may not be involved in some really
sketchy ye grove. Oh, she was

3450
03:39:16.239 --> 03:39:22.760
selling the name of Miranda Pure sweet
Amanda Miranda. Yeah, no, talk

3451
03:39:22.799 --> 03:39:26.639
about someone else. Yeah, there's
a whole series of videos, right,

3452
03:39:26.799 --> 03:39:30.959
Yeah, but it looks like it's
awesome, getting like excited about everything with

3453
03:39:31.120 --> 03:39:35.000
like really great people. So yeah, it's yeah, I'm like way into

3454
03:39:35.120 --> 03:39:37.520
even though most of the games are
way too hard for me to play.

3455
03:39:37.040 --> 03:39:39.639
Yeah, way too hard. Well, I was thinking, like, you

3456
03:39:39.719 --> 03:39:43.399
know, I had a couple of
game ideas that maybe I would bounce off

3457
03:39:43.479 --> 03:39:48.440
you what about instead duck game?
It was butt game? Tell me where?

3458
03:39:48.920 --> 03:39:52.920
Okay, Well, sometimes you need
like a speed boost so the butts

3459
03:39:52.959 --> 03:39:58.520
do drugs to move faster. Second, Yeah, this is yeah, okay,

3460
03:39:58.559 --> 03:40:01.840
well okay, maybe I can twist
it and maybe I can, you

3461
03:40:01.920 --> 03:40:03.840
know, pitch it to more than
one of you. There's a skeleton in

3462
03:40:03.920 --> 03:40:07.879
it. We we already have our
own skills and exclusivity. Yeah, sure,

3463
03:40:09.079 --> 03:40:11.520
we can't really double up. I
can't believe we haven't gotten to one

3464
03:40:11.559 --> 03:40:20.239
hundred butt robot golf robot. It's
a dangerous territory because we're fucking dumb enough

3465
03:40:20.280 --> 03:40:22.680
to actually put that. I know, I'm aware that that's a new title

3466
03:40:22.760 --> 03:40:26.479
screen or something. It's it's the
Dave language. Well I'm sorry. Yeah,

3467
03:40:26.760 --> 03:40:30.239
the guy who made the fucking iOS
game of me flying around the country's

3468
03:40:30.680 --> 03:40:33.920
a threat to make a thing that
you shouldn't make. Phone can't delete it

3469
03:40:35.319 --> 03:40:37.000
whenever it comes back. But I
feel like I feel I spent a lot

3470
03:40:37.040 --> 03:40:41.879
of time on that spreadsheet. I
feel terrible about it afterwards. I really

3471
03:40:43.479 --> 03:40:46.959
there was a shared Google doc that
he wanted. Yeah, I came up

3472
03:40:46.959 --> 03:40:50.120
with the idea of let's fill out
a shared Google doc with everywhere that John

3473
03:40:50.159 --> 03:40:52.520
Drake is flying. And then my
idea was like, and then we'll just

3474
03:40:52.600 --> 03:40:56.399
eventually present it to him as like, John, you gotta star Intervention st

3475
03:40:56.319 --> 03:41:01.159
come on this is and then it
just you know, my girlfriend broke up

3476
03:41:01.159 --> 03:41:05.280
maybe because of all that, but
you know it was great. It worked

3477
03:41:05.280 --> 03:41:07.000
that way, right, But you
know, at the time you're home A

3478
03:41:07.079 --> 03:41:11.000
lot more of these days, I
just don't post about where I'm calling anymore

3479
03:41:11.200 --> 03:41:15.479
people of sens and that means we
all win. Yeah, everyone wins ultimately.

3480
03:41:15.520 --> 03:41:16.479
Also, I think if you posted
where you were going now, it

3481
03:41:16.520 --> 03:41:20.600
would just like tip spoiler, too
many hands on, too many deals.

3482
03:41:20.639 --> 03:41:22.760
At this point, You're right,
it's like, oh, we's find Marylyn.

3483
03:41:24.120 --> 03:41:26.079
What else would be in mary I
don't know. Yeah, never post

3484
03:41:26.120 --> 03:41:31.680
about that. Yeah anyway, Yeah, do they still make you go to

3485
03:41:31.760 --> 03:41:33.920
Destation PlayStation? Yeah? Oh you
mean do I still get to go to

3486
03:41:33.959 --> 03:41:37.280
Destation Place? Yes, that's what
I mean. Are the best event?

3487
03:41:37.520 --> 03:41:41.040
Yes? Positive positive three. I
like Destation PlayStation. It's fine, it's

3488
03:41:41.040 --> 03:41:43.200
a it's a weird special. You
don't have to play the same three beals.

3489
03:41:43.399 --> 03:41:48.520
Going as someone who's working in the
show for rock band was not as

3490
03:41:48.600 --> 03:41:52.000
fun. And then we got lost
and it's a giant circular resort and we

3491
03:41:52.120 --> 03:41:56.399
went left to go one building to
the right and walked outside in the dark

3492
03:41:56.440 --> 03:42:00.319
and the desert for an hour,
going around the long way in a sole

3493
03:42:00.760 --> 03:42:01.600
Uh, and I thought we were
gonna die. And there's a video of

3494
03:42:01.680 --> 03:42:05.600
that. There's Yeah. The first
thing I did when I joined the team

3495
03:42:05.680 --> 03:42:09.840
was ended a video of night vision
of them stumbling around this Arizona trailer park,

3496
03:42:11.000 --> 03:42:13.559
Scottsdale, Baby and Alex doing some
weird creeper voice the whole time,

3497
03:42:18.280 --> 03:42:22.000
shout there like screen training style.
Back in the day we covered destation plastage.

3498
03:42:22.000 --> 03:42:24.040
You're not supposed to do that,
and we put a video on our

3499
03:42:24.079 --> 03:42:28.840
website. We're like loops, oh
right, yeah whatever like that was yeah,

3500
03:42:28.120 --> 03:42:43.200
old harmonics. We didn't care.
That was Uh, how do you

3501
03:42:43.280 --> 03:42:46.959
guys end up going on a TVC
trip? Oh? Boy boy? Three

3502
03:42:46.000 --> 03:42:50.200
of us? Yeah, I didn't
go. Yeah, I was on another

3503
03:42:50.879 --> 03:42:54.040
way less interesting three of us.
It was a cat right, yep,

3504
03:42:54.600 --> 03:43:00.559
yep, I remember that. I
remember how many How I don't how many

3505
03:43:00.600 --> 03:43:03.239
of you? Yeah? Yeah,
I remember watching that and being so excited.

3506
03:43:03.440 --> 03:43:05.639
Yeah. It was like having having
to post the video about house.

3507
03:43:05.760 --> 03:43:09.799
Yeah that's right. Yeah, like
like having had it, having known Alex

3508
03:43:09.879 --> 03:43:11.399
for a long There was something about
like, man, that kid made it

3509
03:43:13.319 --> 03:43:16.399
this weird pride about Like, fuck
yeah, Alex is out there doing it.

3510
03:43:20.239 --> 03:43:22.399
Look at and playing the drums on
QVC. This is so fucking weird.

3511
03:43:22.600 --> 03:43:26.159
It was like you have ae o'clock
in the morning, yeah making it?

3512
03:43:26.360 --> 03:43:30.559
Yeah, yeah, well down from
there. It was definitely one of

3513
03:43:30.600 --> 03:43:33.920
the weirder things. So they don't
tell I mean, I think we've maybe

3514
03:43:33.959 --> 03:43:35.280
talked to this before, but to
briefly say it, they don't tell you.

3515
03:43:35.360 --> 03:43:37.520
They said, Hey, you're gonna
do some seconds on QVC. We're

3516
03:43:37.520 --> 03:43:41.440
gonna have three shows. We have
a show at like four pm. We

3517
03:43:41.520 --> 03:43:43.319
have a show it's gonna air at
three am. We have a show the

3518
03:43:43.360 --> 03:43:46.079
next day at like noon. We're
like, that sounds great. We'll go.

3519
03:43:46.159 --> 03:43:48.280
We'll take the four o'clock, we'll
go to sleep, we'll go to

3520
03:43:48.319 --> 03:43:50.159
dinner, and then we'll come back. We'll shoot the noon show to a

3521
03:43:50.440 --> 03:43:52.440
different for the scond day. It
sounds great. They don't tell you.

3522
03:43:52.600 --> 03:43:54.479
All the shows are live almost like
I think one hundred percent of the shows

3523
03:43:54.479 --> 03:43:56.760
are live, and so they're like, oh, it's four o'clock and they're

3524
03:43:56.799 --> 03:44:00.200
like, okay, well we'll see
you at one thirty for your call and

3525
03:44:00.280 --> 03:44:01.959
we're like, no, no,
tomorrow shoots at one. They're like,

3526
03:44:01.120 --> 03:44:03.120
no, one thirty am. You're
on the air at three and we were

3527
03:44:03.120 --> 03:44:07.600
like, I don't understand what you
mean. That's not a time. So

3528
03:44:07.680 --> 03:44:09.639
then we got done at like four
thirty and then I was like, well,

3529
03:44:09.680 --> 03:44:11.520
we have to be back here in
five hours. Sood like no one

3530
03:44:11.559 --> 03:44:15.319
slept and we drove around in a
minivan and we talked about Carvel ice cream

3531
03:44:15.399 --> 03:44:18.159
cakes and uh, well, it's
a super weird that. What's the name

3532
03:44:18.200 --> 03:44:20.520
of the town that it's in Millit
noowhere, Pennsylvania. So there's there's a

3533
03:44:20.639 --> 03:44:26.399
town center, Pennsylvania. But that
town is built entirely to support the monstrosity

3534
03:44:26.479 --> 03:44:30.559
of QVC, right, and and
I think you pointed up, Yeah,

3535
03:44:30.639 --> 03:44:37.799
the town itself is essentially run by
the children of the people everywhere children the

3536
03:44:37.920 --> 03:44:41.479
corn ship where like there's like these
teenagers like serving you at every fucking like

3537
03:44:41.680 --> 03:44:48.479
smoking cigarettes. It's the most bizarre
thing because all their parents are at QBC.

3538
03:44:48.799 --> 03:44:54.159
Yeah. Yeah, the air got
into watching Japanese QVC is just live

3539
03:44:54.239 --> 03:44:58.000
streams is not a thing. Yeah, you can watch you can watch multiple

3540
03:44:58.479 --> 03:45:03.360
versions of VC and multiple nations at
the same time live on the internet.

3541
03:45:03.319 --> 03:45:11.239
Uh fuck no, well not from
there, Okay, well live truth,

3542
03:45:11.920 --> 03:45:16.000
tell me about it. I never
see anything that would be super exciting to

3543
03:45:16.319 --> 03:45:20.799
actually buy the products more interesting though
than the than the US windsor it's just

3544
03:45:20.879 --> 03:45:24.000
a presentation. It's yeah, it
is just the presentation of just like you

3545
03:45:24.040 --> 03:45:28.239
know, t foul or whatever,
you know whatever on the time Diamond l

3546
03:45:28.600 --> 03:45:37.000
what quack quacker Factory's cracker factory.
Yeah, no, that would be weird.

3547
03:45:37.760 --> 03:45:39.200
H Yeah, that was a really
long trip. And also that's where

3548
03:45:39.239 --> 03:45:43.159
we're going if there's ever a zombie
apotheps because it's literally and I don't I

3549
03:45:43.200 --> 03:45:48.799
don't use that word accidentally. It's
literally like a square mile concrete building with

3550
03:45:48.959 --> 03:45:52.760
heavy rolling metal doors, no windows, and food and refrigerators for the cooking

3551
03:45:52.799 --> 03:45:56.879
shows, okay, knives for the
niow source for the nive shows, and

3552
03:45:58.079 --> 03:46:01.000
like cameras on every surface you can
see more out of the building. You

3553
03:46:01.040 --> 03:46:05.079
could live there for years and basically
one entrance. It's yeah, I will

3554
03:46:05.120 --> 03:46:09.159
say, the knives might not get
you very far because I think you'll probably

3555
03:46:09.200 --> 03:46:13.479
do more damage to yourself than to
anything else. Based on the QVC shows

3556
03:46:13.520 --> 03:46:16.799
I've seen them the sorts things.
Yeah, it's not ladders, ladders and

3557
03:46:16.840 --> 03:46:20.440
knives things. They just don't live. Knives is a great Twitter account.

3558
03:46:20.520 --> 03:46:26.280
Yeah, yeah, it's been.
It's been great seeing the Cutlery Corner adapted

3559
03:46:26.399 --> 03:46:33.120
for the modern age new media live
nights. Yeah, that's that's been.

3560
03:46:37.319 --> 03:46:39.399
I like the Knife Show a lot, and it's not as good as it

3561
03:46:39.559 --> 03:46:46.000
used to be. Ye should do
a knife show you absolutely, Giant knife.

3562
03:46:46.479 --> 03:46:48.319
Yeah, it's been off side.
Yeah. No. We started a

3563
03:46:48.399 --> 03:46:50.520
Game of Thrones podcast a couple days
ago. That's been going to listen to

3564
03:46:50.559 --> 03:46:54.719
it because it sounded super uninformative and
I didn't like none of you ever watched

3565
03:46:54.719 --> 03:46:58.559
the most information you will ever get
in seven minutes of a podcast, Game

3566
03:46:58.600 --> 03:47:01.760
of Thrones Experts. Yeah, and
maybe when Giant Thrones Episode two comes around,

3567
03:47:01.840 --> 03:47:05.520
maybe you'll change. I mean,
Dave Lang watched Game of Thrones of

3568
03:47:05.520 --> 03:47:07.680
my house. He'd never seen an
episode before. He was very confusing,

3569
03:47:07.799 --> 03:47:11.479
upset the entire time, Right,
who the fuck is that guy? Why?

3570
03:47:11.600 --> 03:47:15.360
No? Why would you do that? To be fair, if he

3571
03:47:15.559 --> 03:47:18.040
wasn't for himed, he still would
have been yelling it angry. So I

3572
03:47:18.079 --> 03:47:20.520
think the one and a half episodes
of it I've seen, I'd share his

3573
03:47:20.600 --> 03:47:24.719
experience. Yeah, that lady seems
real mean. Yeah, why is she

3574
03:47:24.799 --> 03:47:26.360
being so mean? Why is she
so angry? Or kid is a kid?

3575
03:47:26.520 --> 03:47:28.760
The kid is a king or something. Why does she have to be

3576
03:47:28.920 --> 03:47:31.680
so crazy? It's like a good
gig. I don't know. Is this

3577
03:47:31.799 --> 03:47:35.600
lady immune to fire? Yeah?
I don't know. She made a fire?

3578
03:47:35.680 --> 03:47:37.520
Who knows? I don't know fire
type, I don't know. It

3579
03:47:37.639 --> 03:47:39.920
was an hour long demo for on
the internet. If you had a song

3580
03:47:41.040 --> 03:47:43.840
of fire and ice, which one
would win? It would just be water.

3581
03:47:43.000 --> 03:47:46.159
That's just water. Song of ice
is just water? Would it just

3582
03:47:46.239 --> 03:47:48.879
be song of water? Song of
water? Water songs? All right,

3583
03:47:48.920 --> 03:47:54.280
and it's my new book series,
Song of Water. Cheryl Crow presents a

3584
03:47:54.360 --> 03:47:56.920
Song of Water. Oh no,
no, no, that was in that

3585
03:47:56.959 --> 03:48:00.760
album. I was leaving Las Vegas. Uh, the what's what? What

3586
03:48:00.799 --> 03:48:05.920
are we talking about? Now?
It's not this Let's get away with Sony

3587
03:48:05.000 --> 03:48:13.319
PlayStation yea, the out there with
the PlayStation four something showing new games video

3588
03:48:13.360 --> 03:48:18.799
game console Spider spider Man, Yeah
out there. Yeah, we're making a

3589
03:48:18.799 --> 03:48:26.319
Spider Man game. Yeah yeah,
like some talented smart developers. Announcements at

3590
03:48:26.399 --> 03:48:28.639
that show I know, you know, like you as one of the behind

3591
03:48:28.680 --> 03:48:37.040
the scenes wheelers slash dealers man out
there, Like I imagine like every year

3592
03:48:37.280 --> 03:48:39.760
a ton of work goes into that
show. Yes, smarter, more talented

3593
03:48:39.799 --> 03:48:43.120
people than I. Casts of hundreds, and I'm just like in the audience

3594
03:48:43.680 --> 03:48:48.200
sitting there chilling. I actually I
get to go to rehearsals and then provide

3595
03:48:48.280 --> 03:48:52.159
no value, like walk partners in
and be like, let's review your segment,

3596
03:48:52.200 --> 03:48:54.360
and then they have notes and I'm
like, okay, talk to that

3597
03:48:54.440 --> 03:48:56.840
guy. He's a smart guy.
And they're like, what are we doing

3598
03:48:56.879 --> 03:48:58.200
now? And I'm like, let's
go outside. We're done, and they're

3599
03:48:58.239 --> 03:49:01.040
like, why are you here?
And I'm like, I don't know that,

3600
03:49:01.239 --> 03:49:03.319
you know. I walk up and
down the stairs real good. They

3601
03:49:03.399 --> 03:49:05.760
like they like to watch me come
and go. It was a really good

3602
03:49:05.840 --> 03:49:09.600
I thought this year was kind of
crazy. I've heard very very impinions on

3603
03:49:09.639 --> 03:49:15.559
this website, but that's okay,
uh and on this website on the website,

3604
03:49:16.079 --> 03:49:18.200
Uh, the we had a good
time. I thought it was a

3605
03:49:18.360 --> 03:49:22.920
kind of a crazy show. And
Spider Man is my most exciting moment.

3606
03:49:22.000 --> 03:49:24.479
I was just really excited to see
that kind of out there. We've that's

3607
03:49:24.520 --> 03:49:28.479
been cooking for a long time,
and uh, it's out there in public.

3608
03:49:28.559 --> 03:49:31.280
Now we can talk about it and
not in any detail, but people

3609
03:49:31.360 --> 03:49:33.639
up Marble and Sam Nick, we'll
talk about it in great detail. Yeah.

3610
03:49:33.760 --> 03:49:37.200
I mentioned, you know, like
like I live behind the walls.

3611
03:49:37.280 --> 03:49:39.159
You know that the guy, the
Magician's secret guy wore like the shitty mask

3612
03:49:39.239 --> 03:49:41.959
and he was like, what also
smoke? And I'm gonna tell you why

3613
03:49:43.319 --> 03:49:48.680
just put that on Netflix. I'm
very excited watching that right now. He's

3614
03:49:48.799 --> 03:49:52.360
nice, He's nice man. Yeah, so I'm that guy, but like

3615
03:49:52.479 --> 03:49:56.639
for business, I'm like, tell
me your secrets and I'm like a bad

3616
03:49:56.760 --> 03:49:58.319
Netflix show. So yeah, No, I don't talk about what I do

3617
03:49:58.399 --> 03:50:01.639
at all, but I get to
help and it's fun to help. And

3618
03:50:01.959 --> 03:50:05.760
Spider Man, yeah, hashtags,
pider maps, four, hashtag other things.

3619
03:50:05.920 --> 03:50:09.440
WHOA I don't know, yeah three
three yeah, you know. The

3620
03:50:09.479 --> 03:50:13.399
first room number when you come off
the elevator here was four twenty and I

3621
03:50:13.479 --> 03:50:18.040
was like, hashtag weed three.
I was, so I was. I

3622
03:50:18.159 --> 03:50:22.120
actually walked up to the sort of
that room and I was, no,

3623
03:50:22.239 --> 03:50:24.120
I was gonna take a picture of
the like the room number and then post

3624
03:50:24.200 --> 03:50:30.479
it as part of our illustrious E
three coverage. Yeah hashtag skate four Yeah

3625
03:50:31.559 --> 03:50:35.000
a myster grand account where I recently
posted a picture of me riding on the

3626
03:50:35.159 --> 03:50:41.959
Horizon zero Dawn bike. There's petty
pettycabs like they're giving free rods with dud

3627
03:50:41.600 --> 03:50:46.159
dude in a Horizon T shirt.
Is a bike like in the game where

3628
03:50:46.159 --> 03:50:50.639
you were in the game, I
was riding a bike with a thing attached

3629
03:50:50.680 --> 03:50:54.120
and I had to get here to
start this show tonight, and I was

3630
03:50:54.159 --> 03:50:56.680
like, where the fuck is the
cab line? And I ran into one

3631
03:50:56.719 --> 03:50:58.719
geo course. You said you should
walk to the j W, and I

3632
03:50:58.760 --> 03:51:01.399
was like, man, I don't
want to fucking the fucking JW. I

3633
03:51:01.520 --> 03:51:05.719
looked and saw this bike here said
free rides, My free rides. That

3634
03:51:05.760 --> 03:51:09.799
sounds great. So I had a
ride this bike with me attached to it

3635
03:51:11.360 --> 03:51:15.319
to this hotel. I don't like
the image of you attached to it,

3636
03:51:15.440 --> 03:51:24.600
like it sounds like a very local
cycle to I'm working a huge yeah,

3637
03:51:24.959 --> 03:51:30.280
huge, gigantic anyway, And then
a woman sat there with me and there

3638
03:51:30.360 --> 03:51:31.719
was an iPad attached to the bike. It's like, we're gonna watch the

3639
03:51:31.760 --> 03:51:35.840
trailer. Check it out. Seriously
that they show the Horizon trailers on this

3640
03:51:35.959 --> 03:51:39.360
thing, and I was like,
this is this is insane. You should

3641
03:51:39.360 --> 03:51:43.360
have so much glare. Yeah,
I was. I had originally planned to

3642
03:51:43.680 --> 03:51:46.879
like just periscope the whole thing.
You also should have just like predict it

3643
03:51:46.879 --> 03:51:50.360
what was gonna happen the trailer right
before it happened over and we're gonna be

3644
03:51:50.399 --> 03:51:52.440
like, I mean, I had
no video games. Let me tell you

3645
03:51:52.440 --> 03:51:54.760
what. I think. She's gonna
slatter that robot ansaurs leg and then should

3646
03:51:54.799 --> 03:51:58.239
explosive vera and the woman be like
are you are you like a designer?

3647
03:52:00.239 --> 03:52:03.680
That's me? That's right, I
made this game. Yeah, that robot

3648
03:52:03.799 --> 03:52:11.159
thing that she's riding robosaurs rex get
that's me. That's actually me rendered in

3649
03:52:11.200 --> 03:52:20.360
the game. My shirt un hundred
butt robots and then the orange parts of

3650
03:52:20.399 --> 03:52:24.399
the parts you shoot. I thought
that the trailer was really surprising. You

3651
03:52:24.479 --> 03:52:28.639
get your game now. Yeah,
the going Game three transport will be used

3652
03:52:28.680 --> 03:52:31.879
to promote your game, Dan,
oh my god, golf cart golf cut

3653
03:52:31.959 --> 03:52:35.280
Yeah, yeah, dumb questions.
Even I would think hovercraft. I wanted

3654
03:52:35.319 --> 03:52:39.360
you to say so they would know
I'm trying to help you your brand.

3655
03:52:41.399 --> 03:52:45.680
You see this the video for Special
Eds. I got it made and they

3656
03:52:45.760 --> 03:52:48.920
got hovercrafts in it, well tiny
like personal hovercrafts. Whatever happened. I

3657
03:52:48.959 --> 03:52:52.239
always wanted one of those hovercrafts.
Are is cool? Like the street?

3658
03:52:52.639 --> 03:52:56.399
No, I don't think they're on
the WAT. What the they're doing man

3659
03:52:56.559 --> 03:53:00.680
physics there? Yeah, it's just
it's Special Eds. It was his only

3660
03:53:00.879 --> 03:53:03.200
big song, I think. You
know. And if I could get a

3661
03:53:03.200 --> 03:53:05.520
golf car, would you drive around
tomorrow and show people your game on an

3662
03:53:05.559 --> 03:53:09.920
iPad? I would do that while
someone Paris I would be I would be

3663
03:53:09.920 --> 03:53:13.639
absolutely, but I would be excited
to produce. Tell you're gonna if you're

3664
03:53:13.639 --> 03:53:16.360
gonna show it on an iPad,
bring something to like block out the glare,

3665
03:53:18.479 --> 03:53:22.440
because I like, just like and
everyone everyone is involved in this story.

3666
03:53:22.520 --> 03:53:24.520
I'm telling perfectly nice and doing their
jobs super well. And I was

3667
03:53:24.559 --> 03:53:28.040
like stoked because like this is like
a fun, weird thing. But like

3668
03:53:28.120 --> 03:53:31.799
it was like check out the trailer
and I'm like, it's this is glare

3669
03:53:31.879 --> 03:53:37.040
and fingerprints that I'm looking at right
here. I've seen the trailer. Sarah

3670
03:53:37.040 --> 03:53:41.879
down. It's a great game.
Awesome, it looks, it looks fantastic.

3671
03:53:45.319 --> 03:53:48.840
It does Brad. Brad had nice
to say about it earlier. Yeah,

3672
03:53:48.319 --> 03:53:52.600
yeah, that's a that's a nice
looking game. Video games. Yeah

3673
03:53:52.239 --> 03:53:58.079
yeah, so Pope, I mean, you know your time previous two you

3674
03:53:58.239 --> 03:54:01.440
be soft, you know, like
you were, you were on a handful

3675
03:54:01.440 --> 03:54:05.079
of different things. There were not
music games as Harmonics kind of spread out

3676
03:54:05.079 --> 03:54:11.040
and did a few things. But
for Honor is a music game. It's

3677
03:54:11.120 --> 03:54:15.280
rhythmic. It is actually rhythmic.
You're right, I mean, but it

3678
03:54:16.079 --> 03:54:22.079
seems it seems the deadliest, wildly
different in a way that is I feel

3679
03:54:22.159 --> 03:54:26.040
excited for your career because you know, it would be very easy to type

3680
03:54:26.079 --> 03:54:33.239
cast and Eric Pope as the music
man he's played. Like when I was

3681
03:54:33.319 --> 03:54:37.440
interviewing, I explicitly said like I
don't I don't want to work on rock

3682
03:54:37.520 --> 03:54:41.000
smith or does dance because That's what
I've been doing. And they're like,

3683
03:54:41.079 --> 03:54:43.040
oh, this is Montreal, we
don't do those Like oh yeah, great,

3684
03:54:43.319 --> 03:54:48.079
No, we have better people for
that. I don't know what that

3685
03:54:48.159 --> 03:54:54.520
means. Yeah, So so so
that was something that was exciting to just

3686
03:54:54.600 --> 03:54:58.319
have some like branch out and do
understand it's totally different, Like, yeah,

3687
03:54:58.639 --> 03:55:03.120
ten thousand person company, they have
resources, things uh so, I

3688
03:55:03.159 --> 03:55:05.719
don't know if you remember Packs twenty
ten, we had to build our own

3689
03:55:05.719 --> 03:55:16.239
booths, well more accurately the fans. I remember that garbage Yeah yeah,

3690
03:55:16.440 --> 03:55:18.920
like an actual literally like people just
showed up with ship. Yeah. It

3691
03:55:18.959 --> 03:55:22.040
was like a little garbage city.
It was like our mail bag feature people

3692
03:55:22.319 --> 03:55:26.280
booths. Yeah, functional booth to
demo video games. Yeah, we were

3693
03:55:26.360 --> 03:55:31.159
cleared, function cleared the budget to
buy the booth space, and I think

3694
03:55:31.239 --> 03:55:33.680
that was it. We were given
ten thousand dollars, yeah, which was

3695
03:55:33.799 --> 03:55:37.840
enough for the booth space, a
twenty by twenty and two televisions and like

3696
03:55:39.159 --> 03:55:43.200
power and because at that point MTV
was like, you know, they were

3697
03:55:43.239 --> 03:55:46.719
trying to suffo kid. Yeah,
I've already got you the booth space,

3698
03:55:46.840 --> 03:55:50.239
but you're on your own. Yeah, good luck. And launching rock Band

3699
03:55:50.280 --> 03:55:52.680
three and Dance Central one with ten
thousand dollars. Yeah, at the biggest

3700
03:55:54.159 --> 03:55:58.120
consumer convention, we got to what
should we do? So we brainstormed a

3701
03:55:58.159 --> 03:56:01.799
list of literally the stupidest things we
could think of. Yeah, just like

3702
03:56:03.280 --> 03:56:05.079
trying to one up each other,
Like what does suit of a full suit

3703
03:56:05.120 --> 03:56:09.479
of armor, full size hansul and
carbonite people full of balloons? Yeah,

3704
03:56:09.600 --> 03:56:13.360
yeah, and uh, we put
it on the forums and people are like,

3705
03:56:13.479 --> 03:56:16.079
okay, claim a thing, bring
it to the show, we'll give

3706
03:56:16.120 --> 03:56:20.000
you a reward. And within a
couple of hours and every single thing was

3707
03:56:20.040 --> 03:56:24.000
claimed. Okay whatever, And we
get to the show and every single item

3708
03:56:24.040 --> 03:56:28.639
on that list showed up, every
single one. So yeah, that was

3709
03:56:28.760 --> 03:56:33.319
amazing. But also just like what
we did a lot, I think in

3710
03:56:33.399 --> 03:56:35.959
those days was making making the most
with what we had. You're scrappy.

3711
03:56:37.159 --> 03:56:39.760
Yeah, And Jeff came up to
us at the show he said, hey,

3712
03:56:39.840 --> 03:56:41.840
this booth is like really fun and
kind of crazy. Are you okay?

3713
03:56:43.479 --> 03:56:46.799
It's still okay? And I was
like no, no, no,

3714
03:56:50.559 --> 03:56:54.040
I started like sobbing uncontrollably. Yeah. No, video games, that's that

3715
03:56:54.200 --> 03:56:58.680
was I feel like one of my
jobs because of to make you sob them

3716
03:56:58.319 --> 03:57:01.200
games has gone on, right thing. So yeah, MTV is just doing

3717
03:57:01.239 --> 03:57:09.120
wonderfully right now, right Yeah,
yeah, MTV Games News it's huge.

3718
03:57:11.040 --> 03:57:15.239
Yeah, No, it's uh yeah, that's that kind of scrappiness and stuff

3719
03:57:15.280 --> 03:57:16.879
like that. I mean, you
know, like the we we were a

3720
03:57:16.920 --> 03:57:20.799
startup for a good number of years, and you know, like it's it's

3721
03:57:20.959 --> 03:57:24.840
you do a lot of really fucking
crazy shit. And I think I think

3722
03:57:24.840 --> 03:57:28.639
you probably learned the same lesson that
we learned. Uh, and maybe it's

3723
03:57:28.680 --> 03:57:31.280
not the right lesson, but but
it is for me, like what I

3724
03:57:31.319 --> 03:57:35.680
took for a lesson, I've learned
over the fasten the wrong less Like what

3725
03:57:35.040 --> 03:57:39.639
I took from that that booth example
is like a lot of the times,

3726
03:57:39.719 --> 03:57:43.319
the stupidest thing you can do is
the right thing to do, Like people

3727
03:57:43.399 --> 03:57:48.520
love stupid shit. Like entire career
in this day is built a game company

3728
03:57:48.559 --> 03:57:54.479
around like the stupidest ideas that are
hilarious. Ability to pay rent and eat

3729
03:57:54.520 --> 03:57:58.319
food depends on the stupidest plus yeah, yeah, yeah. Calendars with nearly

3730
03:57:58.399 --> 03:58:01.520
nude pictures of day laying in them. This is all my life has become.

3731
03:58:01.559 --> 03:58:03.680
I'm in my mid thirties and have
to print, you know, huff

3732
03:58:03.719 --> 03:58:09.079
Naked Man. Calendis is five spinning
limos, spinning limos about right now.

3733
03:58:09.159 --> 03:58:11.200
Paximania was again it was just like, what's the stupidest thing we can think

3734
03:58:11.239 --> 03:58:16.799
of to do? And that's making
all kinds of money. It's Aaron tried.

3735
03:58:16.319 --> 03:58:22.799
He's not here at three, he's
too busy making But I was on

3736
03:58:22.879 --> 03:58:30.360
a video call to discuss Packs Wrestling
and Packs West. The day before I

3737
03:58:30.479 --> 03:58:33.760
left for E three, I had
a multi person video fall these calls.

3738
03:58:35.680 --> 03:58:43.920
When did we get cut out of
the loop? So that interest Aaron organizing?

3739
03:58:43.959 --> 03:58:46.600
That is because he'll do stuff and
he doesn't I don't know if he's

3740
03:58:46.639 --> 03:58:52.479
oblivious or just doesn't care, yes, both, whether it's not inviting people

3741
03:58:52.520 --> 03:58:54.440
back from a previous show or things
like that, where like people really want

3742
03:58:54.479 --> 03:58:58.479
to be involved and he's like,
Oh, I thought they wouldn't care.

3743
03:59:00.040 --> 03:59:03.280
Oh we thought we were involved.
This I will say, this is not

3744
03:59:03.520 --> 03:59:09.440
going to have a major impact on
the Well, okay, a video calls,

3745
03:59:09.440 --> 03:59:13.719
pretty professional multi person video. That's
what happens when you get the Chicago

3746
03:59:13.799 --> 03:59:20.200
folkstion. They want to do video
calls and put together pitches and all this

3747
03:59:20.280 --> 03:59:26.799
other stuff. They're so business like
out there with their card game. Uh,

3748
03:59:26.280 --> 03:59:28.959
keep the business out of Paxsimania.
I say, yes, what with

3749
03:59:30.079 --> 03:59:35.319
the ownership up in the air,
Uh, you know, the who owns

3750
03:59:35.360 --> 03:59:39.920
Packs Wrestling? We will probably could
have been resolved in that show because should

3751
03:59:39.920 --> 03:59:45.120
have been said maybe Thomas Cliffhanger in
the history of maybe we got to do

3752
03:59:45.239 --> 03:59:48.520
a bit whatever. Well, they
were supposed to be music at the end

3753
03:59:48.600 --> 03:59:52.559
of an industry though. Robert KU's
no, he's leaving, and I don't

3754
03:59:52.639 --> 03:59:56.040
know what that means for us.
We are not going to be allowed to

3755
03:59:56.040 --> 03:59:58.719
do it. He was like,
he's the one that kept us in like

3756
03:59:58.079 --> 04:00:03.600
fucking the smoke machine thing, fig
machine whatever, fire alarm, and he's

3757
04:00:03.600 --> 04:00:05.959
like, yeah, it's fine,
come back and do it again. And

3758
04:00:05.280 --> 04:00:07.920
he's not gonna be there anymore.
I don't think other people would say that

3759
04:00:09.000 --> 04:00:11.239
to us. I shouldn't. Well, if the folks that read that put

3760
04:00:11.319 --> 04:00:18.719
together the show, I'm sure you
know that they love right. Yeah,

3761
04:00:18.840 --> 04:00:22.639
yeah, no, it's I spent
some time talking to some some other folks

3762
04:00:22.680 --> 04:00:28.600
about that stuff back at Last Packs, about the how dumb all of this

3763
04:00:30.440 --> 04:00:33.399
our lives some Yeah, no,
sometimes it feels, like I mentioned sometimes,

3764
04:00:33.440 --> 04:00:37.719
I feel like we were running a
rogue Packs within Packs. I'm just

3765
04:00:37.799 --> 04:00:41.440
like, like all of our panels
have become this connected nightmare. There was

3766
04:00:41.479 --> 04:00:46.719
a yeah, yeah, there was
a wild Packs Wrestling cinematic. There was

3767
04:00:46.760 --> 04:00:50.680
a while there that we were like
literally in Twitter conversations with Sir Mix a

3768
04:00:50.760 --> 04:00:54.399
lot, specifically to have him interrupt
the harmonics panel. Yeah, it was

3769
04:00:54.440 --> 04:00:56.360
just like, no, we probably
need Sir Mix a lot to come out

3770
04:00:56.399 --> 04:00:58.959
there and have him to put put
him on the glass, like we don't

3771
04:01:00.120 --> 04:01:05.040
him do no, no, not
that jump on And I loved it.

3772
04:01:05.760 --> 04:01:09.799
Yeah, uh yeah, all right. My favorite thing about the group of

3773
04:01:09.840 --> 04:01:13.360
people you've gathered this segment is how
much all of us turn on Alex.

3774
04:01:16.760 --> 04:01:20.479
We're gonna have Sir Max lock mountains
didn't do. I checked my bank.

3775
04:01:20.799 --> 04:01:24.479
Yeah, and everyone will love it. Can we get the President's United States?

3776
04:01:24.600 --> 04:01:26.959
We'll put together subset, We'll get
him to come out. But then

3777
04:01:28.520 --> 04:01:31.799
that wold he'll do the first cut
as the deepest and uh huh yeah,

3778
04:01:31.159 --> 04:01:39.680
all of it has some fun,
all the great civiccess hotly uh and and

3779
04:01:39.760 --> 04:01:43.639
then he that whole conversation got weird
in a way that it was agreed that

3780
04:01:43.680 --> 04:01:46.440
we were going to stop talking to
Sir Mix. We stopped pranking the panel

3781
04:01:46.440 --> 04:01:48.760
because it was costing so much money. Yeah, it was like Dave LaGG

3782
04:01:48.799 --> 04:01:52.520
and I were like hemorrhage and cash
to like rent cash boxes and make T

3783
04:01:52.680 --> 04:01:56.000
shirts and murder people that we're getting
in our way. And it was really

3784
04:01:56.280 --> 04:02:01.079
expective. Yeah, I bet hiring, yeah, hiring marching bands and we

3785
04:02:01.159 --> 04:02:03.639
had all we you know, we
used to do production meetings like this is

3786
04:02:03.680 --> 04:02:07.520
how all the rolls Harmos got at
some point is that no one in our

3787
04:02:07.559 --> 04:02:11.360
team gave a shit about promoting the
games the show. All we care about

3788
04:02:11.440 --> 04:02:13.280
was like, well, what are
we doing during the giant bomb panel?

3789
04:02:13.680 --> 04:02:16.319
The best thing, Well, I
don't want to give away an idea that

3790
04:02:16.360 --> 04:02:16.760
we have the kids, we ever
want to go back to it, but

3791
04:02:16.799 --> 04:02:24.399
I'm not like one the panel on
wheels, ye peel that that was.

3792
04:02:24.559 --> 04:02:28.120
Someone mentioned that at that point that
that is a great idea that you should

3793
04:02:28.159 --> 04:02:33.200
still do, even having set it
out right. Put put a put a

3794
04:02:33.319 --> 04:02:37.079
table and folding table on some chairs
on casters, and a sound system with

3795
04:02:37.159 --> 04:02:41.360
a really long tension table table with
four microphones on that and just wheel it

3796
04:02:41.399 --> 04:02:43.159
out in the middle of your show
and just start doing a different panel in

3797
04:02:43.200 --> 04:02:48.520
the different sound system and don't leave
ever. Yeah until you leave. Well

3798
04:02:48.879 --> 04:02:52.079
we'll leave when you drive drive me
out. It's good that you've said this

3799
04:02:52.159 --> 04:02:56.600
out loud now because the looming threat
is always there. Yeah, the shoe

3800
04:02:56.639 --> 04:03:03.200
will drop. Yeah, Yeah,
we talk about though, what do you

3801
04:03:03.239 --> 04:03:07.920
guys play to talk about it the
next pack? Yeah? If it's anything

3802
04:03:07.959 --> 04:03:11.079
like Paxmania, it will be just
competitive monologueing for an hour and a half.

3803
04:03:11.319 --> 04:03:16.120
The video games don't work, so
we have to see who can talk

3804
04:03:16.520 --> 04:03:22.079
the longest. Becomes a slam poetry
thing. Yeah, yeah, definitely comedy

3805
04:03:22.120 --> 04:03:28.440
packs. Yeah, I would definitely
slam into that inching its way there.

3806
04:03:28.559 --> 04:03:33.079
Yeah, it's there, and it's
there. I've I've been saying for a

3807
04:03:33.200 --> 04:03:37.959
while now that the video games are
actually the worst part about There are people

3808
04:03:37.959 --> 04:03:41.799
who disagree with you about that.
They're wrong. Okay, the last time

3809
04:03:41.799 --> 04:03:46.799
we played a video game, I
can't believe they didn't play the wrestling game

3810
04:03:46.120 --> 04:03:50.559
to see. I even think that
guy was playing it right. No,

3811
04:03:50.239 --> 04:03:56.559
yeah, yeah, sorry for not
having the curtains. Yeah, this e

3812
04:03:56.799 --> 04:04:01.520
sports level fucking w W. It's
like saying on Twitter about packs wrestling.

3813
04:04:01.520 --> 04:04:05.239
I can't want the fans thing playing
the wrestling game we brought. Are they

3814
04:04:05.280 --> 04:04:09.239
burying wrestling? Yeah? So throwing
a lot of shade at Aaron. He

3815
04:04:09.319 --> 04:04:15.600
doesn't really hard on that. He
does three. He's not a D three,

3816
04:04:15.639 --> 04:04:22.680
he's not as Yeah, that can
be negative. I wait to see

3817
04:04:22.680 --> 04:04:26.959
the flip side of this. Yeah, the darkest side. I just feel

3818
04:04:28.000 --> 04:04:33.040
like that's actually yeah, base level. Yeah yeah, rest of the year.

3819
04:04:35.120 --> 04:04:39.079
Oh man, you guys, ye
so uh this is day one of

3820
04:04:39.159 --> 04:04:41.680
the show. We've got two more
days to go. Teesdale. It sounds

3821
04:04:41.680 --> 04:04:45.200
like you're just kind of hanging out. Yeah, I'm flying home tomorrow.

3822
04:04:45.239 --> 04:04:52.360
Said awesome, something goes wrong.
You guys got its different actually ship a

3823
04:04:52.440 --> 04:04:56.200
game, so I kind of hang
around and yeah, that's the that's the

3824
04:04:56.319 --> 04:05:01.079
right that's the right way to answer
that question and not just like under go

3825
04:05:01.120 --> 04:05:03.040
home and just sit around my underwear. But if you haven't checked out robot,

3826
04:05:03.760 --> 04:05:07.239
yeah, go watch, go watch
anything you can find the hundred robot

3827
04:05:07.280 --> 04:05:11.680
golf because it is Banana's weird crazy, it's fun in a great way,

3828
04:05:11.840 --> 04:05:15.200
and the game is also very fun. Ye, please please check out one

3829
04:05:15.280 --> 04:05:18.879
hundred robot Golf. Also man of
gamdev dot com. Well, let's focus

3830
04:05:18.959 --> 04:05:24.079
on the game. The other thing
makes the money for your company. It's

3831
04:05:24.159 --> 04:05:26.040
like yeah, it's like, oh, you know, we're a multinational conglomerate.

3832
04:05:26.079 --> 04:05:28.959
We have charity and I'm like,
right, but what about the oil

3833
04:05:28.000 --> 04:05:31.639
in the mercetaries, Like we don't
talk about those things. Those are the

3834
04:05:31.760 --> 04:05:35.000
dark things that make us the money. Yeah, and uh, what does

3835
04:05:35.040 --> 04:05:39.000
adult swim games have at the show? Are you taking meetings for people that

3836
04:05:39.079 --> 04:05:43.040
are wanting to show you drawings butts
or that? Mainly that mainly that bring

3837
04:05:43.159 --> 04:05:46.200
up bring your butt photos drawings.
No, don't bring you but photos of

3838
04:05:46.440 --> 04:05:58.399
Jesus. That's what's at Sean Baptists
on send those butt photos. Williams ask,

3839
04:05:58.719 --> 04:06:01.520
did you get any butt chugging U
pitches? I know a guy.

3840
04:06:01.559 --> 04:06:09.200
I'm pretty sure that's gonna happen.
Now we have in at Sony's booth we

3841
04:06:09.479 --> 04:06:16.239
have Rainworld and Headlander. I think
actually they're going and uh that both men

3842
04:06:16.239 --> 04:06:20.079
awesome. Rainworld's just adorable, Like
it's really really incredible. And then over

3843
04:06:20.200 --> 04:06:26.319
in Microsoft's booth we have Rise and
Shine, which is the best game.

3844
04:06:26.360 --> 04:06:30.399
I can only make it about three
minutes into before I'm just dead, Like

3845
04:06:30.520 --> 04:06:33.200
I can't, it's too hard for
me. But it's amazing. It's like

3846
04:06:33.319 --> 04:06:37.479
really really beautiful by some Spanish developers
so very excited about it. And uh,

3847
04:06:39.159 --> 04:06:41.399
pope's are you like, do you
have to stand near for honor for

3848
04:06:41.680 --> 04:06:48.159
showing with like being at a company
with resources, I'm not working a booth

3849
04:06:48.200 --> 04:06:50.959
for the first time in my e
three lives great, right, it's amazing.

3850
04:06:50.280 --> 04:06:54.680
So like I'm hanging out with community
people in medieval times tonight, Like

3851
04:06:54.159 --> 04:07:01.879
yeah, once, I've never been
more angry. We could have voted for

3852
04:07:01.959 --> 04:07:09.799
different nights. Also, Portillos is
like right across the right now of car

3853
04:07:09.719 --> 04:07:15.680
No Son, But yeah, I
don't have to work a booth and it's

3854
04:07:15.680 --> 04:07:18.120
amazing. So I get to just
do community stuff. Uh, and which

3855
04:07:18.120 --> 04:07:20.840
is the thing they hired you to
do? Right, So that was what

3856
04:07:20.879 --> 04:07:24.479
I was getting at. With the
resources, Like Harmonics, all of us

3857
04:07:24.559 --> 04:07:26.840
did so many different jobs, which
was cool. You get a lot of

3858
04:07:26.920 --> 04:07:31.399
you into a lot, Yeah exactly. Yeah, of course, I just

3859
04:07:31.600 --> 04:07:35.200
have to focus on community now,
which is awesome. And they have the

3860
04:07:35.239 --> 04:07:39.000
resources to do a lot of cool
things. So it's it's a pretty exciting

3861
04:07:39.000 --> 04:07:41.840
time. Yeah. And then Drake, I just I just always assume that

3862
04:07:41.000 --> 04:07:46.959
you're in nine thousand meetings, uh, you know, shooting business guns,

3863
04:07:46.200 --> 04:07:50.000
Yeah, making up making up terms. I got to see Injustice too today.

3864
04:07:50.280 --> 04:07:52.600
Yeah, cool, it was cool. I'm checking out in the morning.

3865
04:07:52.799 --> 04:07:56.120
It's it's it's a pretty awesome presentation. Yeah, Superman does some really

3866
04:07:56.360 --> 04:07:58.559
intense shit. I saw that I
caught like a couple of minutes of like

3867
04:07:58.639 --> 04:08:03.159
gamespots like stage demo when I was
in their room or whatever. So it's

3868
04:08:03.159 --> 04:08:05.520
just you know, it saw its
full screen of the gameplay and watched a

3869
04:08:05.520 --> 04:08:07.879
little bit that wasn't Daniel Dwyer.
I was gonna say, do you want

3870
04:08:07.879 --> 04:08:11.440
to look at that face? It's
just shoes. It's just shoes. They're

3871
04:08:11.479 --> 04:08:15.040
filthy, they're disgusting, and yeah, that thing looked that thing, it

3872
04:08:15.079 --> 04:08:18.639
looked pretty cool. Yeah, So
yesterday I got to I got to watch

3873
04:08:18.680 --> 04:08:20.360
the press conferences. I had lunch
of some people, and then I went

3874
04:08:20.399 --> 04:08:24.479
to our show and I was there
for we we did the press conference from

3875
04:08:24.520 --> 04:08:28.840
like six to whatever, seven thirty
or so, and then I we we

3876
04:08:28.879 --> 04:08:31.479
had a VR event afterwards, actually, where we showed fifty four stations of

3877
04:08:33.120 --> 04:08:37.600
virtual reality, and Jeff Keeley was
doing his show in the middle of that,

3878
04:08:37.680 --> 04:08:39.520
and I couldn't hear what he was
saying, but it was like there

3879
04:08:39.600 --> 04:08:43.680
was a show happening silently, like
a like a haunted orchestra, no speakers

3880
04:08:43.719 --> 04:08:46.520
for the people that I was upstairs. So it's just like Jeff Keeley sitting

3881
04:08:46.520 --> 04:08:50.719
in the giant circle under a giant
PlayStation thing, just talking to himself from

3882
04:08:50.760 --> 04:08:54.799
what I could tell, look as
BlackBerry. Yeah. Uh the so that

3883
04:08:54.879 --> 04:08:56.680
was cool. And then yeah,
and then today I mostly was just in

3884
04:08:56.760 --> 04:08:58.879
meetings and saw in Justice Too.
I got to one of Rothers, was

3885
04:08:58.920 --> 04:09:01.639
like, hey, while we're here
for this meeting, do you want to

3886
04:09:01.639 --> 04:09:03.719
see Injustice Too? And it's like, yes, a video game. I'd

3887
04:09:03.719 --> 04:09:05.200
love to see a video game.
That would be really nicely three great,

3888
04:09:05.520 --> 04:09:09.920
I've seen one video game today.
And then I went in that Chinese food

3889
04:09:09.920 --> 04:09:11.319
and then I came well, I
came here, dropped off Giant Jenga,

3890
04:09:11.680 --> 04:09:15.000
right uh, and then I went
and had Chinese food and then I came

3891
04:09:15.040 --> 04:09:18.479
back right See the rest of the
week, I'm just doing meetings of people

3892
04:09:18.440 --> 04:09:20.840
like who you never hear of,
like me as I, as I Drift,

3893
04:09:20.959 --> 04:09:26.280
like Marty McFly's family on that people
in the shadows make the video games

3894
04:09:26.319 --> 04:09:28.600
happen, and my identity as I
Jason Bourne, my identity out of existence

3895
04:09:28.799 --> 04:09:31.920
exactly. Yeah, I'm here hanging
out, and then Alex is showing rock

3896
04:09:31.959 --> 04:09:39.600
band Unplugged. Yeah it's coming back. I got a rock band PSP demo

3897
04:09:39.680 --> 04:09:41.799
on my living room floor. Sends
my right, which I wasn't supposed to

3898
04:09:41.840 --> 04:09:48.360
get no ye whatever, but any
press. Yeah, please show this game

3899
04:09:48.399 --> 04:09:50.920
to anyone who will listening. Actually
money for this thing, don't it?

3900
04:09:50.959 --> 04:09:54.040
Oh God, I want to give
you a chance to really level up with

3901
04:09:54.079 --> 04:09:56.399
this organization. I want to make
you the lead on a game that's sounds

3902
04:09:56.440 --> 04:09:58.239
great. Really excited that you're doing
rock Gun Unplugged with the PSP. What

3903
04:09:58.360 --> 04:10:01.840
did I what? What are you
doing? Yeah? I think I took

3904
04:10:01.920 --> 04:10:05.799
that with good human Yeah. Good
at first, After the first meeting,

3905
04:10:05.840 --> 04:10:09.760
you ran with it. You did
a great job the first meeting. You've

3906
04:10:09.799 --> 04:10:13.000
seen reticence about it, but which
is completely fair. Yeah, I think

3907
04:10:13.000 --> 04:10:16.479
we have like multiple excited one.
Drew Scanlon worked on a little bit of

3908
04:10:16.520 --> 04:10:20.840
that game. Yeah, that unites
the rock band rock band and plug brings

3909
04:10:22.680 --> 04:10:24.120
together. Yeah, in a way
that's hard to explain. And then Alex,

3910
04:10:24.200 --> 04:10:26.719
what are you doing for the rest
of the show? What's yea other

3911
04:10:26.799 --> 04:10:31.000
than Rock Band Unplugged? You just
getting around seeing some games? What's uh?

3912
04:10:31.239 --> 04:10:33.200
Yeah, I think I'm gonna go
see some video games. I might

3913
04:10:33.280 --> 04:10:37.559
actually talk about them on this show. Here, this was this show right

3914
04:10:37.600 --> 04:10:39.639
here? Okay, that sounds good. Well, maybe we'll see if that

3915
04:10:39.719 --> 04:10:43.239
happens. Tomorrow. Yeah, you
never know. Yeah, suggest you guys

3916
04:10:43.360 --> 04:10:48.280
like explore the part of the South
Hall that that that they just you could

3917
04:10:48.319 --> 04:10:54.079
tell they rushed to fill in.
You mean the geodesic dome. It's secret.

3918
04:10:54.159 --> 04:11:01.639
Kensh my my Kensha. Pick up
pick of twenty sixteen is this via

3919
04:11:01.799 --> 04:11:05.760
control of That's a wheel you put
underneath your feet and so like a bad

3920
04:11:05.840 --> 04:11:09.680
we balance board, like a lazy
Susan. Essentially you put your feet on

3921
04:11:09.799 --> 04:11:13.920
and then you put a thing on. You can't see the whole thing is

3922
04:11:13.559 --> 04:11:18.040
you're controlling. I think it's your
controlling rotation with it, which is like

3923
04:11:18.200 --> 04:11:20.840
a terrible thing to do with.
Yeah, this is a good idea.

3924
04:11:20.920 --> 04:11:24.760
I like to live on myself and
then spin around with So you can find

3925
04:11:24.840 --> 04:11:30.639
that. I believe it's right next
to two different companies that make prepaid cards

3926
04:11:30.799 --> 04:11:35.680
for retailers. If you can find
that there's just a random band playing and

3927
04:11:35.760 --> 04:11:39.840
it's not the two k bands they
different. There's also a random orchestra just

3928
04:11:39.879 --> 04:11:43.360
set up the golf. Seven Verst
orchestras outside the cavet Cent are unaffiliated just

3929
04:11:43.440 --> 04:11:46.399
playing this morning. I was like, yes, orchestras. Everywhere I go

3930
04:11:46.639 --> 04:11:54.639
there's another random orchestra at this press
conference that I watched is the most unemployed

3931
04:11:54.719 --> 04:12:00.840
philharmonic bands. It's a good we're
making wet band. The moorcasters roam the

3932
04:12:00.840 --> 04:12:05.719
streets. You have to fight your
way everyone. Yeah, yeah, it's

3933
04:12:05.760 --> 04:12:09.920
crazy. Like these guys went and
saw the Legend of Zelda and then I

3934
04:12:09.200 --> 04:12:13.760
sat down to record some audio about
it and literally recorded audio on the show

3935
04:12:13.840 --> 04:12:18.239
floor and it was fine. Yeah, Like it wasn't loud, crowded,

3936
04:12:18.360 --> 04:12:22.399
and that's scary that you can play
a game of Sucker in the back like

3937
04:12:22.600 --> 04:12:24.959
area. It's like football, but
oh okay, okay, yeah, okay,

3938
04:12:26.000 --> 04:12:31.399
so I know it's football, so
or sometimes association football. Could you

3939
04:12:31.440 --> 04:12:33.319
get us in a seat for honor? Can we come see you? Are

3940
04:12:33.360 --> 04:12:35.879
you at the booth at all?
Are you just day? Okay, there's

3941
04:12:37.399 --> 04:12:39.840
play that game. That game is
super fun. Yeah. Austin came back

3942
04:12:39.920 --> 04:12:43.360
from the Monday Night event saying that
it was pretty cool. It's a hard

3943
04:12:43.399 --> 04:12:46.399
game to explain in like two sentences, but playing it it is like legitimately.

3944
04:12:46.559 --> 04:12:48.399
I feel like when you when you
look at it and see the UI,

3945
04:12:48.520 --> 04:12:50.079
you go like, oh okay,
I have to match this. Okay,

3946
04:12:50.159 --> 04:12:52.719
yeah, this is this is the
left right around mat stre I get

3947
04:12:52.760 --> 04:12:56.879
it. I get match three.
Yeah, it's finny playable with controller.

3948
04:12:56.920 --> 04:13:01.879
I get yeah. Uh yeah,
so that's uh, that's going to do

3949
04:13:01.000 --> 04:13:03.280
it for us here tonight. Thank
you guys for coming to hanging out.

3950
04:13:03.360 --> 04:13:09.680
Thanks shift, Yeah boys. Yeah, anytime we're gonna take off for the

3951
04:13:09.799 --> 04:13:15.680
night, we'll be back. We're
back tomorrow. Is are we are we

3952
04:13:15.799 --> 04:13:22.200
five pm tomorrow? No? No, we're six. So first segments around

3953
04:13:22.280 --> 04:13:26.600
six thirty. First segment around six
thirty, show production meeting. Okay,

3954
04:13:26.680 --> 04:13:31.280
we're starting six later, yes,
okay, And then we're doing the yeah

3955
04:13:31.360 --> 04:13:33.440
it's there's a guest, and then
we're doing our editor check in. I

3956
04:13:33.520 --> 04:13:37.520
decided that would show up and sit
here. True people are yelling what we're

3957
04:13:37.559 --> 04:13:41.799
doing the opposite of what we're doing. We've turned giant arm against you.

3958
04:13:43.399 --> 04:13:46.639
Special guest editor check in? First? What time are wet? What time

3959
04:13:46.639 --> 04:13:52.879
will will be on the internet?
Five? All right, So I'm just

3960
04:13:52.040 --> 04:13:56.639
like you know, I'll be streaming
at at four o'clock from giant knife dot

3961
04:13:56.680 --> 04:13:58.760
com, which Steve lindbought while we
were on the air, So we'll just

3962
04:13:58.799 --> 04:14:03.319
be doing a competitive stream on that
side of the room. Yeah, totally.

3963
04:14:03.639 --> 04:14:07.399
Okay, Yeah, I have no
I have zero problems get in now.

3964
04:14:07.520 --> 04:14:11.959
Yeah, CBS Legal may eventually like
get involved in something like John Rictella

3965
04:14:13.000 --> 04:14:16.399
said about her mocks. It was
like catching a catching you said that on

3966
04:14:16.479 --> 04:14:22.520
the record. Not a nice thing
to say. It's terrible, all right,

3967
04:14:22.799 --> 04:14:26.399
said twenty sixteens, like catching a
falling knife. We'll see that's true.

3968
04:14:26.559 --> 04:14:30.799
At five pm, we will talk
about some video games. I think

3969
04:14:30.840 --> 04:14:35.200
I'm gonna see some Injustice and some
other Warner stuff, and then some I

3970
04:14:35.239 --> 04:14:37.399
don't know, I have appointments.
I'm gonna go see some video games.

3971
04:14:37.440 --> 04:14:39.760
We're all gonna see some video games. We'll come back and talk about them,

3972
04:14:39.799 --> 04:14:43.120
and then we'll bring in some guests
to talk to them about them or

3973
04:14:43.159 --> 04:14:48.520
about whatever. Have a great night, everyone, Thanks for sticking it out.

3974
04:14:52.600 --> 04:14:54.200
See you tomorrow.

