WEBVTT

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Don't be beer. It's the Internet. You're busy. Let's do this for

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June fifth, twenty twenty four.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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me Jeff Grub Today. I hope
no one is planning to announce any new

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video games soon because Elden Ring is
back. But first please join me and

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welcoming today's co host the Game Mess
Mornings. It's Amron Khan. Everybody,

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Amron. How are you doing?
Oh? Hi? Hello? Well I'm

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doing great. How about you?
I'm doing good. I was sticker and

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I'm getting better. Took some antibiotics
for some sinus affection. Good timing.

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I'm on the upswing. Jeff Backlar
not doing as well. He's getting sicker

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as we're speaking, So hoping he's
a bad time to get sick exactly.

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Hope he's able to rebound. And
maybe he's probably not gonna be able to

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be there on day one, but
I hope he's able to get out to

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LA and hang out with this.
I know he was sad about missing it

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last year, but you know,
I'm feeling like I have a pretty good

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grasp on what's happening. I have
been thinking a lot about our show and

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our live show, and I've kind
of put everything else like that we're going

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to be doing there off to the
side. Now it's like, oh,

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yeah, I did make all those
appointments. I'm gonna be seeing some fun

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games. We're gonna be doing talkovers
and I love that stuff. So I'm

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like, Okay, just get excited. We're gonna be out in LA and

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having a good time here pretty soon. So feeling pretty good about it.

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How about you same? Like,
So, my wife left this morning because

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they have the whole IgM Live early
rounday for that. They got a lot

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of stuff there. I'm I'm actually
very much looking forward to this, but

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Phil Spencer interview because I'm really curious
because that's the only interview who's taken this

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entire huh yep. So like I
will say, we did, we did

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have him and they backed out.
So yeah, that's like if people are

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expecting that at at the live show, it was in the works, and

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then of course it's like when everything
happened, it sort of just fell apart.

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Over time, we're gonna have him
and Matt Booty and Sarah Bond and

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all that stuff. But I have
a sert. I get it, like

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like we're not owed that interview,
but oh well maybe next year. Yeah.

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I if I were them, I
would back out too, which is

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all the more curious they're not backing
out of this one. Yeah, so

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it does. I'm like, I
need to see what this is gonna look

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like. It's definitely been on the
top of my mind. So you're right,

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yeah, that's happening. There's a
whole bunch of stuff happening over there.

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Yeah, and like for me,
you last year, I gave a

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start agains pest. This year,
I also don't really have a reason to

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go to Summer Games Fest, but
it's like there's so much fomo of not

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going. Sure, yeah, I
just want to go, and I'm gonta

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hang out with people. I'm gonna
go to the Giant Bomb like exactly,

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like honestly, just having you like
hanging out with this at Like I'm like,

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oh, yeah, that's awesome.
Imron could be there like schmoozing with

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people. I just love the idea
of like that that's the way you people

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can come and enjoy this stuff.
So yeah, I know exactly what you

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mean. Are you like taking appointments
or anything like that. Yeah, I'm

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working some freelance for like a couple
people. I was looking at my list

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today and there's like a couple of
games. I'm like down for that.

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I'm like this seem is really cool, Like yeah, very much going to

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a joy trying this thing out.
Yeah, and you know, just the

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way you know, people say that
Summer Game Fest is a replacement for E

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three, and what it really is, it's it's Judges Week mutated into something

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bigger, and Judges Week was always
a cool thing as far as I understood,

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actually never ended up going to any
Judges Week because Dean would always go

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for us. But uh, it's
like, yeah, it's kind of taking

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that making it a little bit bigger. It's a cool place to hang out

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and see people and all that kind
of makes it worth it. And then

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on top of that, seems a
lot of these companies are getting value out

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of bringing bringing their games here and
showing it off. So it's yeah,

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I still get excited about all this. Yeah. And plus, like you

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there, there are definitely any developers
at Stomer Games Fest that are like clearly

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not in over their head, but
they realize they have a big stage to

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get people to preview games, and
they're immediately like they're they're changing things last

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second and away the I'm like,
maybe that's not great, but also they

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know that this is their their big
chance, and I'm like, I'm happy

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to be a part of that in
some way. Yep, exactly, Yes,

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I'm looking forward to it. I
kind of I'm interesting to see how

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this the Summer Game announcement season,
the Summer Game mess, how it keeps

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changing and reacting to what it needs
to be. It is now more malleable.

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It is something that can be different
as opposed to what E three was.

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We're like, we gotta make E
three make sense, And there was

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just at a certain point in time, no world where that was making sense

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for a lot of people anymore.
Especially we can't make E three make sense

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anymore. So it was never on
the table for them, especially with the

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people that were running it. Complete
and competence at a certain point. Yeah,

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I mean other than that, like, how are you feeling about,

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like, you know, got any
games in your life right now that they're

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really popping off. I keep seeing
everyone talk about one thousand ex resist,

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and I'm just like positive that game's
not for me, but I think I'm

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still going to try it anyhow.
That's that's where I'm at. And Laura

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Lyne the Laser is the other one. That's like burning a hole in my

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pocket. You got anything like that? So my my wife got a thousand

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next Resist and that's why we emerge
Stee Libraries so I can finally play.

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Yeah, did you do their new
family sharing thing they got that? Yeah,

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that worked really well for me.
Yeah, it surprisingly easy that we

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had to do it like both ways, which is all I think is a

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little strange, but that game was
a way to for me. I'm reviewing

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currently The Rogue Prince of Persia,
right, Yeah, I have that review

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in progress. I'm working on the
actual final review. It's a really great

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game mechanically. I think it just
needs a little bit more content at the

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moment. And also by my find
we've played through Loreli and Laser Eyes.

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Yeah, that's the one I gotta
be. I gotta try it, I

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know, I do. I think
it's a fantastic, really striking, really

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interesting game. So they built it
in a way that you have one hand

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on the controler and the other hand
like scribbling things as a notebook, and

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I don't think that works super well
sure, because like that means you can't

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back out of a puzzle and you're
like you accidentally go into one, or

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like you can't back out of a
menu. You have to go to like

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a designated like back button kind of
thing, right, which there should have

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just been an option for that,
Like, hey, I don't want to

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do this, I just hold the
control and use a notebook like a normal

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person. But it is what it
is. The game is, I think,

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very interesting from a storyteller perspective,
from a visual perspective, from a

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puzzle perspective. Towards the end,
it gets the puzzle a little abstract for

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me. But like if you just
like being a puzzle sicko, this game

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is Yeah that's me. Yep,
I'm realizing more and more than I'm I

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am that puzzle sicko. So uh
yeah, I'm gonna I'm gonna hop in.

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I'm gonna finish up thousand year Door
and that's my next one is Laura

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Li and the Laser Eye, and
I'll try one thousand ext resists. I

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know a lot of people are suggesting
that for me, I'd say based on

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what I know and based on the
like who I've seen like review it because

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I could. I know Michael Hyam
reviewed it and loved it. I bet

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that thing's anime as all hell.
So if you have, like, if

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you have like love for Neon,
Joseph Evangeli On, then I could find

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there's probably something there. Uh.
And finally before we get the Atari sent

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me this jacket that I really like. It's a member's only jacket. You

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know what, you ever see the
movie The Founder about McDonald's In that movie,

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they're like, why why do you
have to like take over this?

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Why why was it so important in
the in the movies? Just like it's

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the name, like McDonald's. There's
just something about the name McDonald's. It's

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way But like my name is like
ray Krock or whatever it was. He's

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like that sounds arable. McDonald's.
Now that's a name you could build something

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on. I feel the same way
about the Atari logo. Something about this

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Atari logo just nails it. It's
one of my favorite logos. I don't

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have that much affinity for Atari games, but this logo just really nails it.

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So, what's the youngest person you
think recognizes that logo? Yeah.

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I mean it's tough, right because
it did seep its way into popular culture,

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you know, in a strong way
in the eighties and nineties, sort

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of like you know, it's the
logo in god, what's the Harrison Ford

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movie. I can't remember the name
of it, the one where he hunts

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down androids blade Runner thank you?
Yes, it's like, you know,

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it's Blade Runners, Like oh,
covered in Atari logos that sort of thing.

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So I would imagine a lot there's
a lot of young people are like,

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yeah, the Atari the logo is
the old games for sure, And

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I bet they would not necessarily know
an Atari game if you showed it to

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them, other than they guess it
like that looks old as shit. Is

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that an Atari game? I feel
like that's probably true. I feel like

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you can show I'm sure there is
probably like some TikTok trend redslafe they use

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the Atari logo for something. Yeah, probably almost certainly they will mind all

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that stuff. All right, that's
too ot. I gotta take the jacket

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off. All right, let's explain
what we do here most weekdays, I

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Jeff Greb will help peace your gaming
life back together. That includes breaking news

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and maybe even some of our own
original reporting for all these topics, I'll

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get the input of a bona fide
expert who will make me look smart.

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If you were watching live on twitch
welcome. You can always listen to the

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show later on podcast feeds by searching
for game Mes Mornings, or find the

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RSS on giant bomb dot com.
You can also catch the show later with

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chapters and timestamps on YouTube Hello YouTube, Aulto Real Quick. Tickets on sale

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June ninth, Bellweather our live show
in Los Angeles. They did just add

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a special feature where if you get
the ticket, you get a year of

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premium on giant Bomb. If you
get the VIP ticket, you get lifetime

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premium. And people are like worried, Hey, I can't make it,

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but I kind of want this deal. Don't worry. Take advantage of it.

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We're like sending invites out to friends. We're just gonna pack the theater

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in a however way. Whatever we
can be nice to support us in that

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way if you can. All right, let's start here with Elder Rings shadowed

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the Urge Tree previews. Now,
we did talk about this a little bit

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on the podcast yesterday. Mike talked
about playing it, but Shanobi on Twitter

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collated a lot of the details,
so let's go through that. Stepping out

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into the new realm of Shadow area
feels like the first time you entered limb

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Grave, feels expansive and dense with
content. This is going to be sort

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of like a bullet point of what
people were saying in previews. The ulterior

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goal is following Mickella's Crosses as the
main critical story path. There are over

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ten full bosses plus additional side bosses, over one hundred new weapons to fine,

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and eight new weapon types. For
example, the heavy Smith Script Acts

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is a new weapon that you can
be thrown with any cost or resource attached,

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making it in an effective choice.
The backhand blade can be split into

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dual wielded swords to stab enemies in
their sides. Sounds like not star a

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hundred weapons. Yeah, there's a
martial arts like class or weapon type that

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you can equip and then basically now
you can kick and punch and all that

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stuff. There's you know, flurries
of combos. Boulerat is a large fortress.

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Boola Rate a large fortress undrip between
the size of storm Vale Castle and

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Castle Morn. It has lots of
optional paths. There are new bed at

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batties like small and large scorpions,
gravebirds, hatchet wielding ghosts, heavily armored

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knights, et cetera. One of
the bosses is the Divine Beast, a

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dancing lion from the trailers and the
Shadow Realm Blessing. There's new optional system

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that uses consumable scoun tree fragments and
applies a stack of a buff that negates

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some incoming damage and increases the damage
you cause two opponents. Basically a lot

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of new stuff here. The more
I talk to people who have played it,

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Amron, it sounds like it's you
know, it is the improvement or

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it is the a ton of new
features, a ton of new things to

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do, this new space to explore, and it also does feel like ay

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and they are making improvements to the
fundamental ways that Elder Ring works. I'm

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very excited about this. Where are
you at now? The previews are out

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there. So I was thinking about
the other day. Software has never really

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made a bad delC, right,
Yeah, there's like some questionable choices and

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dark souls too, but like all
of their DLC, I feel like has

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been better than the main game in
a lot of ways, so like it

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seemed like unless for some reason,
they just went crazy with own ring,

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like they're going to follow that same
pattern this time. I Platinum that original

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game, and I have not played
it since release, basically, so I'm

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really afraid I'm not gonna be good
enough for this. I was gonna say,

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isn't that that's intimidating right where it's
like, oh man, you got

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to get your sea legs back underneath
you. Yeah. I loaded the game

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up just to make sure my save
file was all right, and I went

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into the round table room and it
was all on fire, and I was

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like, I don't remember why this
was the case. I don't remember how

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to really do anything, so like
it was a I feel like some part

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of me wants to just start a
new save file and go back to my

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old one once the DLCA comes out, but just like familiarize myself with the

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games again. But I feel like
the build I ended up at the I

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ended up in a build that I
think has been nerf to hell since then.

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But I think, really that build
is also very specific, so I'm

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gonna it's not gonna work out well. But I am very excited for this

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I think it's only a few weeks
away. It's like end of twenty first,

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right June and twenty first. I
just looked this up because it's like,

209
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I updated my drivers, my Nvidia
drivers yesterday, and they had the

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thing where it's like, hey,
here are the games we're updating the drivers

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for, and one of them was
Shadow of the Ur Tree. I'm like,

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what the hell already is this came
out in a couple of days,

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because usually the drivers get updated like
a day or two before the game is

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coming out. But it's like,
no, three weeks. But I've bet

215
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a big part of this. You
know, teams are busy. They are

216
00:12:33.200 --> 00:12:39.639
also probably traveling to an ounce stuff. And I've heard that from software wants

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to make sure I peop up plenty
of time to review this, this Ur

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Tree expansion. There was a criticism
when the first or an elden Ring based

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00:12:46.559 --> 00:12:48.480
game came out where they gave it
to us. I think a week and

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a half before embargo. I thought
a thinking like, this is not enough

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time. I barely I doubt I
was even really fully at a limb grave

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by that point, right like it
was. I think there trying their best

223
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now to make sure people get it
at a good enough time to actually play

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through it, feel through it.
I love the thing about the shadow round

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Blessing because one of the concerns I
had when they first started talk talking about

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Elden Ring DLC was well, my
character is really strong, and if I

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get to a point where I can't
beat something, there is no grinding around

228
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that. So like it's it sounds
like there is a way to get around

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that by making yourself stronger, just
not through traditional levels. Yes, it

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seems like they have had the time
to think of all of those issues,

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including like you know, the review
process, but also like how are people

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going to be coming into this,
Like they're gonna be coming in very cold,

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They're going to be coming in completely
fresh. There's a variety of ways

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to come into the DLC, and
it sounds like they've accounted for all of

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that. Yeah. I mean,
for me, it's I said to some

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bombcasts yesterday, the rest of this
year, I'm it's Astrobot in this that

237
00:13:48.159 --> 00:13:52.399
I'm most looking forward to. And
you know, we're gonna get through this

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summer game mess here in a couple
of days, and I might be like

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getting on the other side of that
and I'm sure there'll be stuff I'm excited

240
00:13:58.039 --> 00:14:01.200
about. I imagine I'm still going
to be most excited to get back into

241
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Elder Ring. And to mention you
were talking about, you know, going

242
00:14:05.879 --> 00:14:07.440
back maybe starting a new character.
A fun way to do that is through

243
00:14:07.440 --> 00:14:11.000
that Seamost multiplayer mod. We've been
doing that and it's like, oh yeah,

244
00:14:11.200 --> 00:14:16.279
I'm getting used to this game very
quickly again in this like silly uh

245
00:14:16.399 --> 00:14:18.080
setting where like we could just kind
of do what we want and run around

246
00:14:18.080 --> 00:14:20.600
and be a bunch of goofballs.
I really enjoyed. I was watching.

247
00:14:20.679 --> 00:14:24.200
I was watching you guys do that, and like halfway through that video I

248
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metage Nikki. I said, NICKI, between four people, you almost reach

249
00:14:28.960 --> 00:14:31.759
someone who knows what they're doing.
Yeah, and he's like, yeah,

250
00:14:31.799 --> 00:14:35.879
I got a engine. Yep,
exactly. Honestly, we're gonna do that

251
00:14:35.919 --> 00:14:37.480
again. We'll maybe you come hang
out be Saince. Apparently get Sport like

252
00:14:39.360 --> 00:14:43.039
it's stable up to like seventeen players
I've heard, so it's like I kind

253
00:14:43.080 --> 00:14:46.200
of want to see what that looks
like. Maybe just pile a bunch of

254
00:14:46.240 --> 00:14:50.080
people in. Yeah. Shadow the
ear Tree looking looking very good, looking,

255
00:14:50.200 --> 00:14:54.840
very promising. Uh, yeah,
what's that. I just it looks

256
00:14:54.879 --> 00:14:56.799
great, and I I am sure
that I'm going to have one of those

257
00:14:56.840 --> 00:15:01.240
moments where I go in very confident
and just end up getting my ass beat.

258
00:15:01.399 --> 00:15:05.159
Mm hmm. Yep, that's some
I wasn't thinking. I'm also like,

259
00:15:05.240 --> 00:15:09.279
I don't think there would be any
reason that this update, this DLC

260
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wouldn't run well on the Steam deck, which is where I played basically the

261
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entirety of Elder Mring when it launched. So I'm hoping that's also the case

262
00:15:18.159 --> 00:15:20.600
because that makes it very easy for
me to get through a big game like

263
00:15:20.639 --> 00:15:22.759
this is. I just have it
on the Steam deck. This was this

264
00:15:22.840 --> 00:15:26.559
is the game that convinced me.
I don't understand anymore when people are talking

265
00:15:26.559 --> 00:15:28.120
about performance, U huh, because
like I played it on PS five and

266
00:15:28.639 --> 00:15:33.799
the prefailing discussion on PS five was
just play the PS four version the PS

267
00:15:33.879 --> 00:15:37.480
five like it's stutter original that I'm
like, I never noticed any of this.

268
00:15:37.879 --> 00:15:41.159
It has not affected me. This
is not to say that like I

269
00:15:41.159 --> 00:15:43.759
am in some way like superior for
not noticing it or whatever. It it

270
00:15:43.879 --> 00:15:48.639
just happens that I noticed frame rates. I don't notice stutter that much.

271
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And always been fine to me.
Right, framepay scene is is like a

272
00:15:50.840 --> 00:15:54.080
different thing than just straight up frame
rate, and it's some people are very

273
00:15:54.120 --> 00:15:58.519
sensitive to it, some people aren't
at all. And yeah, I remember

274
00:16:00.440 --> 00:16:03.480
I did notice some stuttering when I
played it on my PC at the time,

275
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and then I played it on the
Steam Deck. I'm like, why

276
00:16:06.519 --> 00:16:07.519
is this stuttering gone? And we
found out it's like, oh, they

277
00:16:07.559 --> 00:16:14.679
were like compiling the shaders in Proton
on Steam, so when they were translating

278
00:16:14.720 --> 00:16:18.320
it from Windows to Linux through that
Proton layer, they were actually improving the

279
00:16:18.360 --> 00:16:21.919
game. And I'm like, well, that's fun, that's magic. Okay,

280
00:16:21.919 --> 00:16:23.720
fair enough, I can't believe that
that's where we're at. But yes,

281
00:16:23.759 --> 00:16:27.559
in general, very excited. I'll
say the very least. Valve will

282
00:16:27.559 --> 00:16:30.720
do a lot of work to make
sure this game runs great on the Steam

283
00:16:30.759 --> 00:16:33.600
Deck because it was such a huge
hit for them on when that they launched.

284
00:16:33.759 --> 00:16:37.919
Basically I've talked about g Yeah,
they when something sells it well,

285
00:16:38.000 --> 00:16:41.159
it's good for them, so they
will do a lot of effort sure it

286
00:16:41.279 --> 00:16:45.600
continues selling well. Yeah. I
always think about that with like the Switch

287
00:16:45.799 --> 00:16:49.360
and Hades, where when Nintendo's like, yeah, okay, this game seems

288
00:16:49.360 --> 00:16:52.480
to be doing really well. We
will, We'll give it a little bit

289
00:16:52.519 --> 00:16:55.679
extra attention and how whatever that ends
up looking like, I'm like, oh,

290
00:16:55.799 --> 00:16:59.000
Nintendo, really you do that too, just every once in a blue

291
00:16:59.039 --> 00:17:02.960
moon, they actually will. All
right up next here there is this is

292
00:17:02.960 --> 00:17:07.039
a rumor, and I would like, I'm like, really going to emphasize

293
00:17:07.160 --> 00:17:10.279
rumor because I don't want people get
their hopes up and this doesn't happen and

294
00:17:10.279 --> 00:17:11.960
it kind of ruins the whole show
for them. But there is rumor that

295
00:17:12.000 --> 00:17:17.440
the Xbox Showcase will feature a first
party shadow drop and details on that portable

296
00:17:17.519 --> 00:17:21.519
console. This is from Ben Carey
at Pure Xbox. It's that time of

297
00:17:21.599 --> 00:17:23.680
year. Showcase season is upon us, and in the run up to Microsoft's

298
00:17:23.680 --> 00:17:27.440
big Xbox Games Showcase this coming weekend, a bunch of leaks and rumors are

299
00:17:27.440 --> 00:17:30.640
starting to crop up, as is
the norm with these sorts of things.

300
00:17:30.960 --> 00:17:33.559
On the back of the rumor,
on the back of the rumor that Octabat

301
00:17:33.599 --> 00:17:37.440
Travel two is coming to Xbox Game
Pass eminently, that very same source is

302
00:17:37.480 --> 00:17:41.519
reporting some pretty major things to come
from Team Xbox. Apparently, Microsoft will

303
00:17:41.599 --> 00:17:45.079
use its upcoming showcase to not only
shadow Drop a first party game, but

304
00:17:45.119 --> 00:17:49.400
to also unveil its long rumored portable
console. Now we must stress that this

305
00:17:49.680 --> 00:17:55.559
information comes from a well known leaker
who is extasists on YouTube with a bunch

306
00:17:55.599 --> 00:17:59.720
of like numbers in there and stuff. Report that is entirely in Spanish,

307
00:18:00.000 --> 00:18:03.319
so there's a chance that bits could
have been mistranslated. Even so, a

308
00:18:03.359 --> 00:18:06.799
Reddit user has given it a go, and here's their summary of the video.

309
00:18:07.599 --> 00:18:10.720
So it looks like we won't find
out exactly what this shadow Drop game

310
00:18:10.759 --> 00:18:14.680
turns out to be until the showcase
happens, which is fine by us as

311
00:18:14.720 --> 00:18:18.640
that keeps it more of a surprise. Information about an Xbox handheld would certainly

312
00:18:18.640 --> 00:18:22.720
be interesting, but we'll believe that
woman when we see it. Yeah,

313
00:18:22.759 --> 00:18:26.079
okay, the shadow Drop one,
but we'll start there. And Ron,

314
00:18:26.160 --> 00:18:30.279
I'm a little surprised they would do
this again after High Fi Rush where they

315
00:18:30.359 --> 00:18:36.720
shadow dropped that and it was even
they agreed that was successful, it said,

316
00:18:37.559 --> 00:18:40.799
I'd say it was. Yes,
It's like I would I would be

317
00:18:40.799 --> 00:18:42.680
worried if I was the studio who
was shadow dropping a game an XBOS conference,

318
00:18:42.920 --> 00:18:47.319
But as far as their concerned,
that worked. Yeah, I mean

319
00:18:47.680 --> 00:18:51.160
that's I wonder. I'm sure.
I'm sure they don't think that was necessarily

320
00:18:51.200 --> 00:18:55.480
the entirety of the problem with whatever
ended up happening with all that. I

321
00:18:56.119 --> 00:18:59.440
like shadow drops. I'm hopeful about
this. I do wonder what this could

322
00:18:59.480 --> 00:19:04.119
possibly be. I suppose maybe that
that Beat Them Up game, that that

323
00:19:04.240 --> 00:19:07.559
like stylized Beat Them Up game from
the team that did the banner saga.

324
00:19:07.640 --> 00:19:11.920
Maybe that's ready to go or something
like that, or maybe it's something we

325
00:19:11.000 --> 00:19:15.480
haven't heard about at all. I
always think about, like hearing that Xbox

326
00:19:15.559 --> 00:19:19.920
was working with a team on a
Diablo like Wu Tang game, and I'm

327
00:19:19.920 --> 00:19:23.039
like, okay, that's I hope
that gets announced at this show we finally

328
00:19:23.079 --> 00:19:26.079
see that. I don't know if
it's still real, but at one point

329
00:19:26.079 --> 00:19:29.519
it was. It could be something
along those lines. I don't think this

330
00:19:29.559 --> 00:19:30.440
is gonna be one of their major
games, right. Is there like a

331
00:19:30.480 --> 00:19:33.559
limit a ceiling to what can be
shadow dropped? In your opinion, I

332
00:19:33.599 --> 00:19:37.960
think when you shouted to drop a
game, you're either so confident that it

333
00:19:37.960 --> 00:19:41.440
doesn't need feedback that you were just
like all right, like a Hi Fi

334
00:19:41.519 --> 00:19:45.359
rush, you are just put it
out there, or you chowered about something

335
00:19:45.400 --> 00:19:49.079
that like is effectively in early access, which why my mind goes through the

336
00:19:49.079 --> 00:19:53.039
idea of Killer Instinct, that there
have been rumors of that. That seems

337
00:19:53.039 --> 00:19:55.559
like a thing you would just put
out there and say like, hey,

338
00:19:55.640 --> 00:19:57.519
it's feed up, play try it
out. We'll balance around what you say.

339
00:19:59.440 --> 00:20:02.440
Yeah, I'm like wondering, like, uh, it's for the longest

340
00:20:02.440 --> 00:20:04.839
time with Killer Instinct. What what
we would hear is they want to do

341
00:20:04.920 --> 00:20:08.200
it, but there's no studio available
to do it. And then you know,

342
00:20:08.279 --> 00:20:11.960
Iron Galaxy's did stop Rumble Verse a
little bit ago? Uh has it?

343
00:20:12.119 --> 00:20:15.799
Had they during that time where they
also working on this? I think

344
00:20:15.839 --> 00:20:19.960
it's possible. Yeah, I would
love to Galaxy they they were like I

345
00:20:19.960 --> 00:20:23.759
think they were too busy with that
Giant game when they were differently like they

346
00:20:23.759 --> 00:20:27.160
were definitely too busy for quite some
time. Yeah, So like they're not

347
00:20:27.200 --> 00:20:32.519
that busy anymore, and we've not
heard anything else they're doing. I I

348
00:20:32.559 --> 00:20:34.799
don't like know anything, but like, to me, the Killer Instinct rumor

349
00:20:34.880 --> 00:20:38.240
seems more legit because it seems like
an easy thing to get back to,

350
00:20:38.359 --> 00:20:41.000
especially with that anniversary update. It's
a good fit too, It's and I

351
00:20:41.000 --> 00:20:45.000
think it's about the Uh it's the
right kind of game for that, and

352
00:20:45.039 --> 00:20:48.200
it's uh like the again at that
like ceiling of like it's much bigger than

353
00:20:48.240 --> 00:20:52.559
something like that. It'd be tough
to pull off a h a shadow draft.

354
00:20:52.559 --> 00:20:56.839
I think. Okay, then the
handheld. Uh, we we know

355
00:20:56.920 --> 00:20:59.359
that they are hot and heavy for
this, right, we know that they

356
00:20:59.519 --> 00:21:02.680
want to do one of these devices. I think for a long time it

357
00:21:02.759 --> 00:21:04.519
was like, okay, let's done
on what we expect Microsoft to do with

358
00:21:04.559 --> 00:21:08.640
this this desire to have a handheld. Do they wait until they can make

359
00:21:08.680 --> 00:21:15.240
an Xbox Series S equivalent handheld that
is sort of proprietary and they control the

360
00:21:15.240 --> 00:21:18.519
whole thing. If so, that's
going to take some time for the processors

361
00:21:18.519 --> 00:21:23.279
to get that powerful and still be
portable. Or do they just make a

362
00:21:23.279 --> 00:21:26.480
portable PC and put an Xbox layer
on top of it. Seems like that's

363
00:21:26.519 --> 00:21:30.559
where they're headed, especially if they
have details right now. And if they

364
00:21:30.559 --> 00:21:34.240
have details, well, what are
your expectations for this thing? I think

365
00:21:34.279 --> 00:21:38.720
there's no there's no sense of competing
with Nintendo with a dedicated handeld at the

366
00:21:38.720 --> 00:21:42.279
moment, Yes, unless you can
do like and that's not even dedicated handheld.

367
00:21:42.319 --> 00:21:45.160
Nintendo got out of it because they
were competing with themselves. Like it

368
00:21:45.200 --> 00:21:49.759
is, it would be an absolutely
insane idea for like a Vita two or

369
00:21:49.799 --> 00:21:53.680
an Ex Boy or whatever to exist
at this point in time. So it

370
00:21:53.720 --> 00:22:02.079
does seem like a windows capable handheld
is probably the way to go. It's

371
00:22:02.079 --> 00:22:04.960
still not a smart idea. I
don't think that like they're going to capture

372
00:22:06.000 --> 00:22:10.119
some percentage of the market that they're
not used to capturing. Handhelds are traditionally

373
00:22:10.119 --> 00:22:14.599
known as like they do skew towards
the mid twenties, but also like they're

374
00:22:14.599 --> 00:22:18.279
traditionally known as children's things, like
you have to you have to market them

375
00:22:18.319 --> 00:22:22.720
and price them in a low enough
they low enough price that you can get

376
00:22:22.720 --> 00:22:26.599
a lot of that market. And
that's why the switch light exists. That's

377
00:22:26.720 --> 00:22:30.480
kind of why the pace portal exists, because it's not one of those it's

378
00:22:32.200 --> 00:22:36.640
if they tried to do what make
essentially a rog ally for a modern day

379
00:22:37.039 --> 00:22:40.400
or a steam Deck equivalent, I
think it would be one of those things

380
00:22:40.400 --> 00:22:41.400
that we look back on six years
and be like, Wow, I can't

381
00:22:41.440 --> 00:22:45.559
believe they actually tried to do that. Yeah, I think I'm a little

382
00:22:45.559 --> 00:22:49.119
bit more optimistic, but I under
you're deeply right that they need to know

383
00:22:49.200 --> 00:22:52.799
what they're targeting with this device.
It can't just be some sort of generic

384
00:22:53.000 --> 00:22:56.400
thrown out there and be like,
hey, new Xbox handheld and they don't

385
00:22:56.440 --> 00:23:00.799
think about much beyond like the ramifications
that beyond that announouncement. I think a

386
00:23:00.799 --> 00:23:07.720
big help would be if they treat
this as sort of a guiding device or

387
00:23:08.079 --> 00:23:12.039
a you know, when Nvidio makes
their reference hardware and then people build their

388
00:23:12.119 --> 00:23:17.920
GPUs on top of that reference hardware
themselves, and I think that would start

389
00:23:17.920 --> 00:23:22.000
with Okay, put on an Xbox
handheld, and really, what you're putting

390
00:23:22.000 --> 00:23:26.119
out here is a version of Windows
that is built for a handheld that just

391
00:23:26.240 --> 00:23:30.359
launches as an Xbox experience, and
that you can give to Asis, you

392
00:23:30.400 --> 00:23:33.519
can give to Lenovo, you can
give to everyone else. People could sidload

393
00:23:33.519 --> 00:23:37.160
it onto their Steam decks if they
want to, and if they can get

394
00:23:37.160 --> 00:23:42.519
that working, that is sort of
like a preparing for a future where if

395
00:23:42.640 --> 00:23:48.599
this dedicated handheld gaming PC segment continues
to grow the way it has been and

396
00:23:48.680 --> 00:23:53.519
becomes sort of another sort of tier, another pillar in how people play games.

397
00:23:55.039 --> 00:24:00.920
You are there, basically at the
foundation with a an inner people that

398
00:24:00.960 --> 00:24:03.119
these companies will be willing to use
so that you can once again have an

399
00:24:03.119 --> 00:24:10.200
ecosystem to capture micro transaction sales and
whatever. They You know, that's all

400
00:24:10.359 --> 00:24:14.559
well and good. That's easy to
say. They've had Windows on PC a

401
00:24:14.599 --> 00:24:17.400
place where they could capture a lot
of game sales by just making that a

402
00:24:17.440 --> 00:24:19.680
better place to buy games through their
services, and they've not been able to

403
00:24:19.680 --> 00:24:23.680
figure that out for thirty years.
So why would I expect them to be

404
00:24:23.720 --> 00:24:26.400
able to do something different with a
handheld gaming PC. I don't really.

405
00:24:26.480 --> 00:24:30.799
I don't have a lot of faith
in that. I do appreciate though,

406
00:24:30.839 --> 00:24:34.039
that I've heard Phil Spencer out there
saying he understands that Windows on these devices

407
00:24:34.079 --> 00:24:37.880
is a problem and he wants to
address that. And I just think,

408
00:24:37.920 --> 00:24:40.440
Okay, if they're going to have
a details about a handheld gaming PC,

409
00:24:41.519 --> 00:24:45.799
that can't happen without fixing all of
these other issues. So at least they're

410
00:24:45.839 --> 00:24:48.680
aware. I would be very curious
to see what it looks like. I

411
00:24:48.720 --> 00:24:55.160
think about a decade ago, Spencer
convinced Adela on a vision of cloud as

412
00:24:55.200 --> 00:24:59.240
the next big thing. Oh yeah, and I don't see them backing away

413
00:24:59.240 --> 00:25:03.079
from that with a dedicated handheld that
plays games off hardware right now. I

414
00:25:03.079 --> 00:25:07.880
think I could see like a was
that that Logitech cloud streaming device something similar

415
00:25:07.920 --> 00:25:10.920
to that, because that seems right
in line with Microsoft's weird decision making and

416
00:25:10.960 --> 00:25:18.000
also they're current like heading, but
it's a a a dedicated thing that like

417
00:25:18.000 --> 00:25:23.000
a Steam Deck that has the hardware
inside to play Windows games, is I

418
00:25:23.039 --> 00:25:30.119
think just it's a leap too far
unless they're really really not making gaming the

419
00:25:30.160 --> 00:25:32.480
main focus, but it's going to
be the main focus of marketing, you

420
00:25:32.519 --> 00:25:36.440
know what I mean? Like that
is a thing that Nadella thinks us for

421
00:25:36.480 --> 00:25:38.680
everyone, and Spencer thinks it's for
Xbox, and the office team thinks us

422
00:25:38.680 --> 00:25:44.559
for productivity. Like if they make
a Microsoft all general thing that is like

423
00:25:44.559 --> 00:25:48.279
a tablet with buttons, then I
can kind of maybe see that. Yeah,

424
00:25:48.279 --> 00:25:51.480
And it like there's always all these
other factors like and when you look

425
00:25:51.480 --> 00:25:55.200
over at PlayStation, like how does
the PSVR two happen? How does the

426
00:25:55.240 --> 00:25:57.559
PlayStation portal happen? Well, they
just have hardware teams that they need to

427
00:25:57.640 --> 00:26:00.640
keep busy, and so so many
goes to PlayStation says, hey, we're

428
00:26:00.640 --> 00:26:03.880
going to make these things, and
we're gonna have them make the like the

429
00:26:03.000 --> 00:26:07.880
end Zone earbuds, and we're going
to brand those alongside PlayStation and Sony Interactive

430
00:26:07.960 --> 00:26:11.160
Entertainment just goes okay, whatever,
Yeah, ride the coattails, we get

431
00:26:11.160 --> 00:26:15.400
it. Uh. And you know
Microsoft's gonna have that to a certain extent

432
00:26:15.440 --> 00:26:18.480
as well. They have hardware teams, they have the surface teams, and

433
00:26:18.599 --> 00:26:22.640
those engineers could be you know,
used to make something that make a device,

434
00:26:23.039 --> 00:26:27.200
and I think there is more interest
in doing that now than ever at

435
00:26:27.319 --> 00:26:33.039
Xbox. For for a handheld.
What that looks like in this first device

436
00:26:33.559 --> 00:26:37.599
device is is completely up for debate
whether or not they do a dedicated handheld

437
00:26:37.599 --> 00:26:41.319
that plays the games locally or a
cloud streaming device. You're right that cloud

438
00:26:41.400 --> 00:26:45.000
has been their focus for a very
long time. I do wonder if that

439
00:26:45.119 --> 00:26:48.359
was like, you know, when
when Phil goes to Nedela and says,

440
00:26:48.359 --> 00:26:51.960
hey, yeah, we're embracing the
cloud. If he says that because he

441
00:26:52.000 --> 00:26:53.880
knows that's what Nadella wants to hear, because that they're, you know,

442
00:26:53.960 --> 00:26:59.359
cloud services based company, and so
if you couch your strategy in that,

443
00:26:59.519 --> 00:27:02.240
it makes it sound better to them
and makes it easier to get a lot

444
00:27:02.240 --> 00:27:06.400
of money so you can make your
acquisitions. I do think that the way

445
00:27:06.480 --> 00:27:11.680
I've heard these executives talk recently,
they do seem convinced that there is something

446
00:27:11.720 --> 00:27:15.599
happening with steam Deck and the Asis
rog and things like that that they don't

447
00:27:15.640 --> 00:27:18.440
want to be left out on.
I don't know if that's always the best

448
00:27:18.480 --> 00:27:22.319
place for Microsoft to be, not
wanting to be left out, because then

449
00:27:22.319 --> 00:27:23.920
they you know, that's where we
get the zoons and things like that.

450
00:27:25.960 --> 00:27:29.599
I'm hopeful that this thing comes out
and is more successful than the zoon.

451
00:27:29.920 --> 00:27:33.039
I think that's possible, but it's
also entirely likely that you're right. In

452
00:27:33.119 --> 00:27:36.680
six years we look back and be
like, huh, all right, well,

453
00:27:36.720 --> 00:27:38.599
I'm still playing my steam Deck.
But that thing is that was an

454
00:27:38.640 --> 00:27:42.680
oddity, and a lot of it
will just come down to execution. If

455
00:27:42.720 --> 00:27:48.599
they have a device that is very
easy to use and is even less scary

456
00:27:48.759 --> 00:27:52.440
for people who are adverse to PC
gaming than the Steam Deck, which I

457
00:27:52.440 --> 00:27:56.240
think it does a very good job
of presenting the PC experience as a consolized

458
00:27:56.279 --> 00:27:59.759
experience. If Xbox could pull that
off and like win Over some of those

459
00:27:59.759 --> 00:28:03.079
people, Well, there is an
audience there. Whether or not that's going

460
00:28:03.119 --> 00:28:07.440
to be like changing their fortunes size
of an audience, That's probably not the

461
00:28:07.440 --> 00:28:11.000
case at the very least, though
personally I'm excited. You just made me

462
00:28:11.000 --> 00:28:15.200
consider a like probably terrible possibility that
they're going to at least a co pilot

463
00:28:15.279 --> 00:28:19.359
focused handheld. Yeah right, I
know exactly what you're saying, Like,

464
00:28:19.400 --> 00:28:23.359
what is the thing you could say
right now that would get your ideas approved?

465
00:28:23.640 --> 00:28:26.640
Well, you know it's powered by
AI. Yeah, this is the

466
00:28:26.720 --> 00:28:32.599
AI console, this is the AI
handheld. Mron. You are one hundred

467
00:28:32.599 --> 00:28:36.559
percent right that we could be in
that future very soon, which is depressing,

468
00:28:37.359 --> 00:28:40.960
but that's that's where things are with
these companies. Everything you do through

469
00:28:41.000 --> 00:28:44.839
the camera. I would like that
for a game, I could just like,

470
00:28:44.880 --> 00:28:48.279
hey, okay, a co pilot. Where was that thing I saw

471
00:28:48.279 --> 00:28:49.640
a little bit ago? And it
just shows me it would never work because

472
00:28:49.640 --> 00:28:52.279
this shit doesn't really work like that. But uh, I would love that.

473
00:28:53.759 --> 00:28:57.000
All right, let's let's hit this
next one. Palmer Lucky wants to

474
00:28:57.000 --> 00:29:00.440
sell you the world's best tribute a
game Boy for two hundred dollars. This

475
00:29:00.440 --> 00:29:07.079
is from Ethan Gotchikotaku. The mod
retro Chromatic is the latest attempt to cash

476
00:29:07.160 --> 00:29:11.160
in on retro nostalgia. It's a
slick looking game Boy color knockoff that competes

477
00:29:11.160 --> 00:29:15.119
with the Bespoke and perennially out of
stock Analog Pocket by playing all of your

478
00:29:15.119 --> 00:29:18.839
original game Boy cartridges. The main
difference is that the Mod retro Chromatic is

479
00:29:18.839 --> 00:29:23.240
being sold and marketed by Oculus Rift
co founder and diehard Donald Trump's booster Palmer.

480
00:29:23.319 --> 00:29:30.559
Lucky Palmer's holding a one hundred thousand
dollars a play fundraiser for the felon

481
00:29:30.640 --> 00:29:33.519
this weekend, actually, so just
keep that in mind, everybody. The

482
00:29:33.519 --> 00:29:36.759
Mod retro Chromatic comes in a variety
of colors and launches later this year for

483
00:29:36.799 --> 00:29:40.440
two hundred dollars. While it plays
old game Boy and game Boy colored cartridges

484
00:29:40.519 --> 00:29:44.319
via an FPGA circuit, it also
comes with a new version of Tetris pre

485
00:29:44.400 --> 00:29:48.000
installed. It has a port for
an original Link cable to play multiplayer,

486
00:29:48.160 --> 00:29:52.759
as well as a USB port and
headphone jack. Blah blah blah. The

487
00:29:52.839 --> 00:29:55.279
Verge basically asked, Okay, hey, this is two hundred dollars. The

488
00:29:55.319 --> 00:29:59.079
Analog Pocket is two hundred and twenty. The analog Pocket could play Game Boy

489
00:29:59.079 --> 00:30:02.039
Advanced cartridges also can add a bunch
of other cores and stuff like that.

490
00:30:02.119 --> 00:30:03.799
Now this this should also be able
to get other cores, but I don't

491
00:30:04.000 --> 00:30:07.200
it doesn't. I don't. Game
Bay Advance might be too powerful for it.

492
00:30:07.200 --> 00:30:11.839
Well, that is what we have
to wait and see. But yes,

493
00:30:11.880 --> 00:30:12.960
the verge reached out to him,
says, Okay, hey, what

494
00:30:12.960 --> 00:30:18.519
what are the benefits of the chromatic
And he said, the color tempts are

495
00:30:18.599 --> 00:30:21.279
actually right. The clock rate isn't
slightly off, and I thin, he's

496
00:30:21.279 --> 00:30:25.079
saying, in comparison to the analog
pocket, the pixel structure isn't totally wrong

497
00:30:25.160 --> 00:30:29.599
in a way that ruins subpixel aware
sprites, et cetera. And he's like,

498
00:30:29.640 --> 00:30:32.759
the reason this is is because this
uses a custom one one six one

499
00:30:33.160 --> 00:30:37.319
four pixel two point five to six
inch pixel perfect IPS display that is the

500
00:30:37.359 --> 00:30:41.640
resolution of the original Game Boy,
and the anal Pocket, for people wondering,

501
00:30:41.440 --> 00:30:48.160
has a one six hundred pixel by
one one four hundred and forty pixel

502
00:30:48.240 --> 00:30:52.519
basically ten times resolution of the game
Boy, to the point where those subpixels

503
00:30:52.519 --> 00:30:55.319
don't matter. No one's going to
see that. The resolution so high but

504
00:30:55.480 --> 00:31:00.880
whatever, Uh, let's set Palmer
aside just first second, here, Amron,

505
00:31:00.640 --> 00:31:06.519
what do you think of this device? It's hard for me to set

506
00:31:06.519 --> 00:31:11.319
Palmer aside because that won't be long. Yeah, but this doesn't seem like

507
00:31:11.359 --> 00:31:15.200
a We were talking about how the
Xbox they define an audience, or the

508
00:31:15.279 --> 00:31:18.119
Xbox HANDTOWND would need to find an
audience first. This thing doesn't have an

509
00:31:18.160 --> 00:31:22.400
audience. If you're a retro game
collector or player or whatever, you have

510
00:31:22.880 --> 00:31:29.039
so many other options let me grab
Yeah, like it is a simple The

511
00:31:29.079 --> 00:31:32.119
retro market is more or less decided
what they want from this thing anyway.

512
00:31:33.119 --> 00:31:37.640
Yeah, Like, yeah, it's
a if you want to play a game

513
00:31:37.680 --> 00:31:38.960
Boy, a Game by Color game, you're doing it on original hardware or

514
00:31:40.000 --> 00:31:42.960
you're doing it on a pocket.
Yeah. And I mean, for me,

515
00:31:44.000 --> 00:31:47.599
it's really hard not to compare this
to to the funny plane FPGA one

516
00:31:47.640 --> 00:31:52.599
I literally just built, and I
as far like when I like read what

517
00:31:52.680 --> 00:31:56.200
this thing is capable of, it
sounds a lot like this, which I

518
00:31:56.240 --> 00:31:59.000
got for eighty dollars. Now I
had to assemble it myself, but that

519
00:31:59.160 --> 00:32:02.759
is a ten minute process. And
to me, this feels like, you

520
00:32:02.799 --> 00:32:07.640
know, soldier boy in it.
He is putting his name on something and

521
00:32:07.079 --> 00:32:12.039
it's got a magnesium shell, so
it's gonna feel more premium, sure,

522
00:32:12.119 --> 00:32:15.720
whatever, But it's Game Boy and
game Boy Color games with a one sixty

523
00:32:16.359 --> 00:32:22.960
four display for two hundred dollars.
I'm just I'm not really sold on that.

524
00:32:22.960 --> 00:32:24.519
That's just not where the market's at, especially when you like look over

525
00:32:24.559 --> 00:32:29.319
what Taki Udon who's doing is doing
techy Udan is a you know, YouTuber

526
00:32:29.400 --> 00:32:32.759
covers these things. He's like working
on, uh several devices, including a

527
00:32:32.799 --> 00:32:37.279
handheld that are are going to use
much cheaper versions of these processors that are

528
00:32:37.319 --> 00:32:39.559
like in the mister and things like
that they're doing. He's doing a mister

529
00:32:39.640 --> 00:32:45.079
a handheld, and that is going
to if it's like equivalent to a mister

530
00:32:45.119 --> 00:32:47.359
and is able to do all of
those cores and has support for all of

531
00:32:47.400 --> 00:32:51.960
those cores that are already already available, and is in this price range,

532
00:32:52.000 --> 00:32:57.480
it's gonna blow this thing away.
So I'm like very curious if like these

533
00:32:57.519 --> 00:33:01.160
things that he's touting actually matter.
I bet they don't. Yeah, Like

534
00:33:01.559 --> 00:33:05.839
there's two kinds of retro handilet.
There's two markets. Essentially, there's the

535
00:33:05.880 --> 00:33:09.200
people who buy like whatever Ambernik comes
out, whenever like Retroid comes out,

536
00:33:09.400 --> 00:33:15.039
They're just like, oh, this
is a hundred bucks to play GBA games

537
00:33:15.079 --> 00:33:16.319
that I liked as a kid.
And they do that and they put it

538
00:33:16.400 --> 00:33:20.160
up the testy card and they you
know, enjoyed their rom set or whatever.

539
00:33:20.759 --> 00:33:23.279
And then there's the collector's market,
which this thing is targeting, which

540
00:33:23.720 --> 00:33:28.079
already has a better option, will
likely go with the thing with the higher

541
00:33:28.119 --> 00:33:32.599
resolution that is roughly the same price, and like nobody likes Palmer Lucky.

542
00:33:32.759 --> 00:33:37.839
Yeah, Like that's one of the
other other things. Is like they maybe

543
00:33:37.880 --> 00:33:45.000
there is some America first retro market
that really wants to support conservatives. But

544
00:33:45.200 --> 00:33:50.559
like I think people, the people
who would like him already don't like him

545
00:33:50.559 --> 00:33:52.400
beause he's told out the Facebook.
The people who would like him for his

546
00:33:52.480 --> 00:33:58.319
politics don't like him because they don't
care about this. Like I don't understand

547
00:33:58.319 --> 00:34:01.599
where this thing is coming from or
what he took to put on his Twitter

548
00:34:01.680 --> 00:34:07.400
or something. A picture of this
thing next to an analog pocket and the

549
00:34:07.480 --> 00:34:12.039
analog had every screen thing filter turned
off. It was like, look,

550
00:34:12.039 --> 00:34:15.440
how much better of mine is?
Like no, you, It's like those

551
00:34:15.480 --> 00:34:20.119
resonable for h D pictures that the
hell out of them. What they showed

552
00:34:20.159 --> 00:34:22.920
up like this is if you have
to lie in the first place to get

553
00:34:22.920 --> 00:34:27.599
to market your thing, then no
one's gonna want it. Yep, exactly.

554
00:34:27.639 --> 00:34:30.679
And I mean I think the reality
is we're gonna get the comparisons,

555
00:34:30.760 --> 00:34:34.719
and I imagine some people are like, look, this device is fine.

556
00:34:34.960 --> 00:34:37.000
It had maybe it has its place. Maybe there are people who will will

557
00:34:37.079 --> 00:34:43.800
enjoy it. Maybe there are a
couple of games where that subpixel arrangement does

558
00:34:43.960 --> 00:34:46.679
matter. I find that very unlikely, but maybe maybe. So you know,

559
00:34:46.920 --> 00:34:51.079
there are experts in this field,
people who cover these devices constantly.

560
00:34:51.400 --> 00:34:53.880
Uh you know, Retro game Core
and Retro Dodo. I'll be following their

561
00:34:53.920 --> 00:35:00.840
coverage curiously. I at this moment, though, it feels like a a

562
00:35:00.079 --> 00:35:02.440
money grab situation. I know,
he said, like, I don't expect

563
00:35:02.440 --> 00:35:06.159
to make money off this. I
mean maybe if it's not, it's at

564
00:35:06.239 --> 00:35:07.639
least like, oh, I should
be in that space I know better than

565
00:35:07.639 --> 00:35:09.920
everyone. And then we kind of
get this device. It's like, okay,

566
00:35:09.960 --> 00:35:14.679
yeah, magnesium shell, that's interesting. But if I'm coming to this

567
00:35:14.719 --> 00:35:17.320
because I'm nostalgic, there is a
reason I got the funny plane one,

568
00:35:17.360 --> 00:35:21.800
even though I also have an analog
pocket because it's just a game Boy color

569
00:35:21.920 --> 00:35:25.119
It's literally a game Boy color shell. That's what I want. I don't

570
00:35:25.119 --> 00:35:28.360
want it to be like, well, we're getting it pretty close to that.

571
00:35:28.400 --> 00:35:31.880
It's like, no, I pretty
close. Just is that uncanny valley.

572
00:35:31.920 --> 00:35:35.519
I want it to be either exactly
that or do your own thing,

573
00:35:36.519 --> 00:35:38.239
you know, or you know,
anaec pocket's good enough that sort of situation.

574
00:35:39.000 --> 00:35:42.800
It looks like when a TV show
doesn't have the rights to a controller.

575
00:35:42.960 --> 00:35:46.440
Yeah, and like they just paint
a game Boy green or something like

576
00:35:46.800 --> 00:35:50.320
this is if you're going to make
it a nostaloger to play, make it

577
00:35:50.320 --> 00:35:53.599
a nostalgia play. Just like,
I don't understand it's weird color scheme he's

578
00:35:53.599 --> 00:35:58.360
got going with it. Yep,
it's it's odd, and you know,

579
00:35:58.360 --> 00:36:01.920
at the end of the day,
got it. I personally really hate Palmer

580
00:36:02.000 --> 00:36:06.719
Lucky. I just knew. The
best thing that's happened since I started working

581
00:36:06.719 --> 00:36:10.920
at Giant Bomb is when you know, in the terrible wake of Waypoint closing,

582
00:36:12.000 --> 00:36:15.000
when Palmer Lucky was going on his
victory lap that they closed and he

583
00:36:15.039 --> 00:36:20.239
did so. On the Giant Bomb
reddit everyone on the giant Bomb Reddit just

584
00:36:20.519 --> 00:36:23.880
destroyed him, completely dunking on him. It was a beautiful moment of like,

585
00:36:23.960 --> 00:36:29.000
this is what humanity is capable of. I am very proud of everyone

586
00:36:29.039 --> 00:36:32.599
who participated in that. The dude
could just eat shit. I'm sick of

587
00:36:32.599 --> 00:36:35.840
the money can buy you people who
agree with you, but they don't care

588
00:36:35.920 --> 00:36:38.880
buy you friends. Yes, no, exactly. And boy, and he's

589
00:36:38.920 --> 00:36:42.800
also like turning like if he's the
pictures, I'm turning more of a douchebag

590
00:36:42.800 --> 00:36:45.800
every day. I just yeah that
he has more room to do that,

591
00:36:45.880 --> 00:36:50.320
exactly. It's powerful stuff. All
Right, We're gonna take a quick break

592
00:36:50.400 --> 00:36:53.079
when we get back. A lot
more headlines, including the Last of Us

593
00:36:53.119 --> 00:37:04.880
two less those two PC remaster done. Seems like all right, we are

594
00:37:04.960 --> 00:37:07.559
back and ask promise let's get back
into the news with the Last of Us

595
00:37:07.559 --> 00:37:12.280
two Part two Remastered on PC has
been ready for at least seven months.

596
00:37:12.320 --> 00:37:15.440
It's claimed this is from Chris Scully
and PGC. The PC version of the

597
00:37:15.480 --> 00:37:19.719
Last of Us too, Least of
Us Part two Remastered has been sitting fully

598
00:37:19.760 --> 00:37:22.119
developed for more than half a year, it's claimed Deal Labs user Bill bill

599
00:37:22.199 --> 00:37:27.199
Koon, who has a long track
record of reliably leaking game announcements and other

600
00:37:27.239 --> 00:37:30.719
information, says they believe the game
has been finished for some time. According

601
00:37:30.760 --> 00:37:34.239
to the Insider sources, development development
on the PC version started at least as

602
00:37:34.239 --> 00:37:37.119
far back as twenty twenty one.
What's more, and this is the most

603
00:37:37.159 --> 00:37:39.679
important piece of information in this article, we believe that the game's development is

604
00:37:39.719 --> 00:37:45.360
well and truly complete and dating back
to at least November twenty twenty three.

605
00:37:45.199 --> 00:37:50.800
Yeah, there's like a million reasons
why this happens. This isn't too surprising,

606
00:37:50.920 --> 00:37:53.760
especially when I think maybe they want
to like spread these out for a

607
00:37:53.800 --> 00:37:57.760
number of reasons, including well,
they want to be a little bit slow

608
00:37:57.800 --> 00:38:00.079
with how they have take things from
PS five to pieces. But also this

609
00:38:00.119 --> 00:38:02.039
is the right one to be like, well, you know, we already

610
00:38:02.079 --> 00:38:06.840
waited this long. Let's wait until
we have some either some news with the

611
00:38:06.880 --> 00:38:08.960
last of US TV show or maybe
till season two. I see I've seen

612
00:38:08.960 --> 00:38:13.360
a lot of people speculating that,
And while that might not be the entire

613
00:38:13.400 --> 00:38:17.360
reason, it's definitely it makes sense
with the way we've seen people's behaviors really

614
00:38:17.400 --> 00:38:22.119
just amplify game sales when the TV
shows are doing very well, and they've

615
00:38:22.119 --> 00:38:24.519
already had evidence that this show does
very well and leads to that, So

616
00:38:24.559 --> 00:38:28.199
having a PC version ready to go
in that moment would make some sense.

617
00:38:28.199 --> 00:38:30.719
What do you think? Yeah,
I agree. I think the Last of

618
00:38:30.800 --> 00:38:35.679
Us Part one ended up seeing a
sales surge when the shows came around it

619
00:38:35.719 --> 00:38:37.960
did it makes sense to hold this
for that. It also makes sense for

620
00:38:37.079 --> 00:38:43.199
just a general pacing perspective. They
just announced Ragnarok, like they have a

621
00:38:43.280 --> 00:38:46.599
pacing of the games they want to
release on BC. Nintendo sits on games

622
00:38:46.599 --> 00:38:50.719
all the time because they can just
go, Okay, now he's releasing let's

623
00:38:50.760 --> 00:38:53.239
release a game that we already have
a development kind of thing. And I

624
00:38:53.239 --> 00:38:57.159
think that's actually kind of wise.
We don't do it in triple A development

625
00:38:57.280 --> 00:39:00.320
because you need to release the game
as soon as possible to recoup the costs

626
00:39:00.320 --> 00:39:02.239
from making the game. Yeah,
but if you already have, like it's

627
00:39:02.239 --> 00:39:07.079
a part of what's well known as
one of the best game in Sony's portfolio,

628
00:39:07.440 --> 00:39:10.400
like coming to PC. PC players
have been asking for a long time.

629
00:39:10.519 --> 00:39:14.159
It's coming after the first season of
a very popular show, Like,

630
00:39:14.599 --> 00:39:16.400
it makes sense to just hold on
to it until it will do the most

631
00:39:16.440 --> 00:39:21.760
good. I don't know for a
fact that they're correct that they are just

632
00:39:21.800 --> 00:39:23.519
sitting on a completed version, but
if they are, I get it.

633
00:39:24.159 --> 00:39:29.199
Yeah, it's you know, we've
seen Nintendo do this more and more frequently.

634
00:39:29.559 --> 00:39:34.519
We saw with the Metroid Prime remaster
and more recently with it was at

635
00:39:34.519 --> 00:39:37.480
the thousand year Door where they're like, hey, in Germany, these things

636
00:39:37.480 --> 00:39:42.760
were submitted for like approval and you
know in registration a year a year and

637
00:39:42.760 --> 00:39:45.519
a half before it came out,
and it's like, yeah, Nintendo's been

638
00:39:45.559 --> 00:39:49.960
doing that a lot. They are
like very likely sitting on a half dozen

639
00:39:50.000 --> 00:39:52.519
if not more, very very completed
games and games that have been completed for

640
00:39:52.559 --> 00:39:57.519
quite some time. That the rumor
always goes around about when Wakers Twilight Princess

641
00:39:57.679 --> 00:40:01.320
and for a reason. So I
think Sony might be looking at that be

642
00:40:01.360 --> 00:40:04.440
like hey man, maybe we should
do that more often. I don't know

643
00:40:04.480 --> 00:40:07.559
if it makes as much sense for
PlayStation to do that with a lot of

644
00:40:07.599 --> 00:40:10.239
games the way that Nintendo does,
but it's it's definitely something where it's like,

645
00:40:10.519 --> 00:40:15.119
be more strategic with your releases.
There's something to that, right,

646
00:40:15.400 --> 00:40:17.440
Yeah, movies can sit on the
shelf for it, Like there are movies

647
00:40:17.480 --> 00:40:22.400
that have come out in theaters recently
that were done long time prior. Furiosa

648
00:40:22.440 --> 00:40:24.599
just came out, and that's because
they'd spent like a year and a half

649
00:40:24.679 --> 00:40:30.960
editing, like they it makes sense
to like pace your media out in a

650
00:40:30.000 --> 00:40:34.719
way that best serves your audience and
best serves your business interests with it.

651
00:40:35.039 --> 00:40:38.440
Yep. And I mean at a
certain point, I think for Nintendo it

652
00:40:38.480 --> 00:40:43.079
comes down to, you know,
we got we got these games in development

653
00:40:43.519 --> 00:40:46.480
all side by side, and that's
because we have multiple teams. Then when

654
00:40:46.480 --> 00:40:51.159
it comes to putting them out,
do we want to have multiple teams doing

655
00:40:51.239 --> 00:40:53.599
QA and multiple teams doing marketing or
do we want to have like just the

656
00:40:53.639 --> 00:41:00.559
teams that we're comfortable working with,
working literally in a linear line on these

657
00:41:00.599 --> 00:41:02.599
one after another. And it seems
like they favor that. And then it

658
00:41:02.599 --> 00:41:06.760
has the benefit of and now we
have this backlog of stuff where we when

659
00:41:06.760 --> 00:41:09.119
we have a rainy day, when
we move the switch to from late twenty

660
00:41:09.119 --> 00:41:13.599
twenty four to sometime in twenty twenty
five, we could fill in those gaps

661
00:41:13.639 --> 00:41:16.000
with plenty of stuff that we were
holding off. And you know, I

662
00:41:16.039 --> 00:41:19.760
wonder what that world looks like and
run where it's like, Okay, well,

663
00:41:19.760 --> 00:41:22.719
what if the Switch Too did launch
this fall, would a lot of

664
00:41:22.760 --> 00:41:27.159
these games just have moved a switch
to. I suppose that's what would have

665
00:41:27.159 --> 00:41:30.679
happened, or do they kind of
fall into that no man's land of Now

666
00:41:30.679 --> 00:41:32.039
the Switch two is out and these
games are on the switch and obviously has

667
00:41:32.039 --> 00:41:37.480
backward compatibility, and maybe that's what
they're looking at to solve this. But

668
00:41:37.559 --> 00:41:39.880
yeah, I wonder what that would
have looked like. I think, just

669
00:41:40.079 --> 00:41:45.159
like the aggression here, I think
they learned from the mistake of the three

670
00:41:45.199 --> 00:41:46.639
DS, where they kept it alive
too long, I think, and then

671
00:41:46.639 --> 00:41:51.400
people stop buying games on the three
DS. But what they're probably going to

672
00:41:51.440 --> 00:41:53.440
do here is not like they're not
going to clean cut one hundred million people,

673
00:41:53.480 --> 00:41:57.239
Like it's just not going to happen. That's not Nintendo. But I

674
00:41:57.239 --> 00:42:00.719
do think they will, Like we'll
see, hypothetically a Mario game comes out

675
00:42:00.760 --> 00:42:06.800
on switch to. I think we'll
probably see a Switch one version of that

676
00:42:06.880 --> 00:42:09.719
game as well. Like I also
think that's why they recently made that what

677
00:42:09.760 --> 00:42:13.800
was the name of that acquisition they
just made for Embracer, Uh Yeah,

678
00:42:14.159 --> 00:42:16.119
like shiver, Shiver, I was
gonna get shiver, yes, okay,

679
00:42:16.199 --> 00:42:21.280
yeah, so I personally, I
think that's why they bought them, is

680
00:42:21.320 --> 00:42:23.400
to make switch one versions of games
for the switch to. Yep, but

681
00:42:23.960 --> 00:42:30.199
who knows. We'll see, but
I think they're not gonna they are going

682
00:42:30.239 --> 00:42:32.360
to There are games I know that
we're supposed to come out last year that

683
00:42:32.400 --> 00:42:37.320
I would be shocked poove to switch
to. Yes, yeah right, And

684
00:42:37.559 --> 00:42:40.440
you know, like in chat someone
mentioned like if they would have just like

685
00:42:40.440 --> 00:42:45.519
to put Bowser's Inside story on switch
instead of like keeping it on the three

686
00:42:45.599 --> 00:42:47.360
DS, like that studio would still
be around things like that. It's like,

687
00:42:47.400 --> 00:42:50.360
yeah, I think they learned a
lot of lessons then, and they

688
00:42:50.559 --> 00:42:52.480
will see how that all gets applied
now. And I think you're right about

689
00:42:52.480 --> 00:42:55.760
shiver. I do. That's the
most like, that's like the biggest get

690
00:42:55.800 --> 00:43:00.840
they get out of that. So
yeah, all right, let's keep moving

691
00:43:00.880 --> 00:43:05.880
along here. Behavior Interactive announces structural
changes and lays off ninety five employees.

692
00:43:06.079 --> 00:43:09.599
This comes with Rachel Caser at Game
Speed. Behavior Interactive announced today that it's

693
00:43:09.599 --> 00:43:14.519
making several changes to its structure to
focus on its historical strengths in the face

694
00:43:14.559 --> 00:43:17.599
of increasing competition in the games market. According to the company a company,

695
00:43:17.599 --> 00:43:22.079
this restructuring includes changes on the corporate
and operations level. As a result,

696
00:43:22.119 --> 00:43:25.480
Behavior Plan is the way off in
ninety five employees. Seventy of those employees

697
00:43:25.559 --> 00:43:30.119
work and Behavior's Montreal office. According
to the company, its employees headcount grew

698
00:43:30.119 --> 00:43:34.679
from five hundred and seventy five to
one thy three hundred in the last five

699
00:43:34.760 --> 00:43:38.239
years. It's new changes will allow
the company to provide to focus on its

700
00:43:38.239 --> 00:43:44.960
strengths in the hord gaming space and
as a service provider to developers. It's

701
00:43:45.199 --> 00:43:49.119
the same story over and over,
Emron hiring up a ton of people,

702
00:43:49.559 --> 00:43:53.360
having to scale back due to people
in charge not being able to accurately sort

703
00:43:53.400 --> 00:43:59.719
of forecast the reality of the situation. And you know, I think it's

704
00:43:59.719 --> 00:44:02.920
Dell Walker on Twitter, the developer
who had a list of every studio that's

705
00:44:02.920 --> 00:44:08.159
had layoffs or closures this year,
and it's just that list is so massive.

706
00:44:08.280 --> 00:44:10.719
We do these stories almost every every
week. At a certain point,

707
00:44:10.760 --> 00:44:15.519
it all blurs together and you forget
it is literally dozens and dozens of studios

708
00:44:15.559 --> 00:44:20.320
long that have been affected. Do
you do you get any sense that we're

709
00:44:20.320 --> 00:44:22.440
getting to the other side of this, What do you feel about behavior interactive?

710
00:44:22.639 --> 00:44:30.480
What are your thoughts I Behavior and
interactive expanded too fast. They made

711
00:44:30.559 --> 00:44:34.400
the reacquisition from the last like year
and a half, and then they clearly

712
00:44:34.480 --> 00:44:39.159
didn't think about for there's a certain
segment of game developers that don't think they're

713
00:44:39.199 --> 00:44:44.360
infect are affected by the pandemic boom
and bust, and they think like,

714
00:44:44.360 --> 00:44:46.079
oh, well, we can acquire
this and like we'll figure out how to

715
00:44:46.079 --> 00:44:50.960
pay it later. Who was the
the one the other day Avalanche Avalanches,

716
00:44:51.039 --> 00:44:53.559
They made an acquisition of a company
that, otherwise, to their credit,

717
00:44:53.679 --> 00:44:59.079
would have died without them. But
also they made that acquisition because of bad

718
00:44:59.119 --> 00:45:02.719
turnover at Avalanche, and suddenly they're
like, oh, it turns out we

719
00:45:02.760 --> 00:45:06.800
can't really support this. We don't
have the money to buy a whole of

720
00:45:06.840 --> 00:45:09.559
the developer and keep everyone running and
all that. I think we're going to

721
00:45:09.679 --> 00:45:14.159
keep falling in then cycle over and
over as we see these like what would

722
00:45:14.199 --> 00:45:17.400
you describe behavior as double A development? Yeah? Right, they're definitely like

723
00:45:17.679 --> 00:45:23.760
strategically targeting hyper fan spaces with games
that are like pretty decent in size but

724
00:45:23.800 --> 00:45:27.679
not triple A. Yeah, double
A sounds right. I think we'll start

725
00:45:27.719 --> 00:45:34.320
seeing more and more double A developers
realize that they don't have the liquid capital

726
00:45:34.679 --> 00:45:39.079
to act likes y. Yeah,
like they might right now, but three

727
00:45:39.159 --> 00:45:44.199
years from now, when they're having
to pay let's say, ninety new people

728
00:45:44.679 --> 00:45:46.800
one hundred thousand dollars a year salaries, they're not going to have that money.

729
00:45:46.960 --> 00:45:50.199
So they will just like act,
just lay off a bunch of people,

730
00:45:50.320 --> 00:45:52.679
which, not to defend them in
any way, this is entirely their

731
00:45:52.760 --> 00:45:55.960
fault, but that's the status quo
for a very long time in gaming.

732
00:45:57.079 --> 00:45:59.119
Yes, yeah, but you don't
have the money. You don't have the

733
00:45:59.159 --> 00:46:00.960
money, and the fact that they
don't the money is entirely because they are

734
00:46:01.000 --> 00:46:06.400
short sighted. Right. I think
there was, you know, the way

735
00:46:06.440 --> 00:46:08.400
gaming was for such a long time, as you ride the high tide and

736
00:46:08.440 --> 00:46:12.159
then when you expect low tide,
you gotta lay a bunch of people off.

737
00:46:12.199 --> 00:46:14.480
That was just that was the way
it worked. And I think in

738
00:46:14.679 --> 00:46:20.480
recent years there was this belief that
everyone could switch to some sort of model

739
00:46:20.519 --> 00:46:24.719
that had live service and continuous micro
transaction purchases, so it would smooth out

740
00:46:24.760 --> 00:46:29.360
that that curve, that waveform would
be a little bit flatter, and so

741
00:46:29.400 --> 00:46:30.880
your expectations could be like month to
month, we are going to make about

742
00:46:30.880 --> 00:46:34.559
this much money and that's our cash
flow, and that is how we're going

743
00:46:34.599 --> 00:46:37.840
to be able to support everybody.
And obviously that just didn't happen. The

744
00:46:37.840 --> 00:46:40.760
reality is gaming is much more like
the way it always was, where there's

745
00:46:40.840 --> 00:46:45.000
high tide and there's low tide,
and these companies just aren't going to be

746
00:46:45.000 --> 00:46:49.239
able to like like brute force their
way to flattening that out like Sony was,

747
00:46:49.400 --> 00:46:52.719
Yeah, Nintendo is, Xbox is
sure with their services. A lot

748
00:46:52.719 --> 00:46:55.079
of other companies are just not going
to be able to do that, especially

749
00:46:55.079 --> 00:47:00.599
in that double A space. Yeah, you don't convince investors to give you

750
00:47:00.679 --> 00:47:05.360
money with the idea of we can
weather whatever's coming because we expect there to

751
00:47:05.360 --> 00:47:07.079
be a low tide. You tell
them we're going to be constantly growing,

752
00:47:07.320 --> 00:47:09.679
yeah, forever and ever. Yeah, they're like, cool, I want

753
00:47:09.719 --> 00:47:12.519
to be a part of that,
and I'll give you some money. And

754
00:47:12.559 --> 00:47:15.119
I think that's where all this stuff
is falling apart, because no one is

755
00:47:15.119 --> 00:47:19.079
actually think about what happens if we
can't do that. Yep, exactly,

756
00:47:19.519 --> 00:47:22.559
You're right. They have to tell
that story. And they have to believe

757
00:47:22.599 --> 00:47:24.039
it to a certain extent, and
that means they have to behave that way.

758
00:47:24.480 --> 00:47:27.639
And then we get a lot of
these investments where we look back like

759
00:47:27.639 --> 00:47:30.800
what were you thinking? And obviously
Embracer is the poster child for this to

760
00:47:30.840 --> 00:47:34.400
the point where a point of excess, in the point of neglect, in

761
00:47:34.440 --> 00:47:37.960
the point of just absolute buffoonery.
But there is a reason that these things

762
00:47:38.039 --> 00:47:42.599
keep happening everywhere. I'm going to
ask you a really absurd question. Please,

763
00:47:42.760 --> 00:47:47.079
did you hear Taco Bell's latest investor
call? Did? I didn't hear

764
00:47:47.079 --> 00:47:50.599
it in person. I was not
on that call, but I did hear

765
00:47:50.679 --> 00:47:54.559
someone relay that they're like, we
are an AI first business now or something.

766
00:47:54.679 --> 00:47:59.000
Is that what they said that I
fell on the floor when I heard

767
00:47:59.000 --> 00:48:02.039
that ron That is beyond absurdity.
I don't know what we're doing, But

768
00:48:02.079 --> 00:48:05.920
you're right, that's you have to
tell the story that investors want to hear,

769
00:48:06.599 --> 00:48:12.800
even though investors are just dumb across
the board, just emotionally driven buffoons

770
00:48:12.840 --> 00:48:15.760
themselves. So again, that's like
it all feeds into itself where it's like

771
00:48:15.800 --> 00:48:17.880
why does this happen? It's,
well, you gotta look at the circus.

772
00:48:17.880 --> 00:48:21.880
This is the circus, and all
these companies are playing to that circus

773
00:48:21.920 --> 00:48:25.679
audience. It's nuts, Yeah it
is. I don't think even they believe

774
00:48:25.760 --> 00:48:30.199
that to an extent, but like
you have to, you have to market

775
00:48:30.239 --> 00:48:34.480
like you do, and it's it
does have ripple effects and it will cause

776
00:48:34.480 --> 00:48:36.880
people to lose their jobs at some
point. I mean. And the reality

777
00:48:37.000 --> 00:48:42.239
is like lots of people are getting
paid to be AI shills or AI consultants

778
00:48:42.239 --> 00:48:45.159
and stuff, And if someone wants
to give me money to be an AI

779
00:48:45.199 --> 00:48:46.480
consultant, I'll go in there and
tell you it sucks. I have no

780
00:48:46.519 --> 00:48:51.280
problem with that absolutely, Yeah,
sure whatever. But I've gets holded on

781
00:48:51.400 --> 00:48:53.079
some games and I've seen like them
use some AI stuff and I'm like,

782
00:48:53.159 --> 00:48:59.679
no, you can't do like AI
is in pre production. You can't extract

783
00:48:59.679 --> 00:49:01.599
it from the are From this point, I was working on a game where

784
00:49:01.719 --> 00:49:07.360
it did, in fact, like
use it for pre concept art designs,

785
00:49:07.679 --> 00:49:10.000
like submitting what I want this character
to look like, versus like to the

786
00:49:10.039 --> 00:49:15.360
concept artists. We try it,
but like the people in charge don't think

787
00:49:15.400 --> 00:49:19.039
of it as a thing that makes
things easier. They think of it as

788
00:49:19.079 --> 00:49:22.559
a thing that will make things cheaper, right, which is not the way

789
00:49:22.599 --> 00:49:24.000
to think of it, because in
order to get cheaper, you start cutting

790
00:49:24.000 --> 00:49:27.400
away at salaries. In order to
come away at salaries, you have to

791
00:49:27.400 --> 00:49:30.880
start firing people. Yeah, and
I think that's all the way the whole

792
00:49:30.920 --> 00:49:35.840
like AI thing falls apart because it's
like I am fine using it to remove

793
00:49:35.960 --> 00:49:40.239
tedious things from game development. I
am not fine with it becoming a tedious

794
00:49:40.280 --> 00:49:45.039
thing and of itself. Yeah,
it is there are You're still going to

795
00:49:45.119 --> 00:49:49.320
be competing in a space as a
development studio where there are going to be

796
00:49:49.320 --> 00:49:52.840
a lot of major studios that aren't
going to cut those jobs and are going

797
00:49:52.880 --> 00:49:54.960
to have artists in charge of that. And if you try to replace that

798
00:49:55.039 --> 00:50:00.920
work with AI, you are going
to look terrible in comparison. And it's

799
00:50:00.960 --> 00:50:02.559
it's gonna be real rough for a
lot of games that try to pull that

800
00:50:02.679 --> 00:50:08.119
off. So I'm still waiting for
because you revealed that NBC dialogue AI thing

801
00:50:08.440 --> 00:50:12.039
and it was just dog shit,
It was absolutely terrible. Yeah, and

802
00:50:12.119 --> 00:50:15.400
like they're eventually gonna part of the
game because it's you be soft. But

803
00:50:15.559 --> 00:50:19.239
I'm curious, like if they even
try to market on it, Like if

804
00:50:19.280 --> 00:50:22.400
they try to they tell game developers
are not game journalists, like, oh,

805
00:50:22.400 --> 00:50:24.320
this is the first game we're using
our AI NBC dialogue or if it's

806
00:50:24.360 --> 00:50:28.920
going to be like every first review
says yeah the dialogue, and this really

807
00:50:28.920 --> 00:50:32.360
sucks. There's really no explanation why. Mm hmmm. I'm spry, like

808
00:50:32.639 --> 00:50:36.119
surprised out, Like every time I
try to use AI, it's basically just

809
00:50:36.159 --> 00:50:38.880
disappointing me now these days, every
time I try, it's uh yeah,

810
00:50:39.280 --> 00:50:43.079
uh. I also love there's a
tweet this morning where it's uh so,

811
00:50:43.119 --> 00:50:45.800
it's like, okay, in a
couple of years, you know, artificial

812
00:50:45.880 --> 00:50:49.000
general intelligence, which is like the
real goal of a lot of these people.

813
00:50:49.039 --> 00:50:51.719
I remember John Carmack like left Meta
to go work on that, which

814
00:50:51.760 --> 00:50:54.440
is like, you know, an
AI that is equivalent to humans and can

815
00:50:54.559 --> 00:50:58.320
then grow beyond us. We're gonna
have that in a couple of years.

816
00:50:58.320 --> 00:51:00.920
Because look at this line. It
keeps going up. And then someone's like,

817
00:51:00.000 --> 00:51:02.559
yeah, well my child has doubled
in weight over the last couple of

818
00:51:04.000 --> 00:51:06.880
months, so they're going to be
seven point five tons by the time that

819
00:51:06.920 --> 00:51:09.320
they're ten. It's like, yeah, that's exactly what we're talking about here.

820
00:51:09.480 --> 00:51:13.760
People looking at us a short little
segment of time where there was some

821
00:51:13.800 --> 00:51:16.079
improvement, not really knowing how to
measure that in the first place, and

822
00:51:16.119 --> 00:51:20.079
then just assuming line is always going
to go up. So yeah, I

823
00:51:20.119 --> 00:51:25.800
had aim chatbots in nineteen ninety eight, Like we're not plateaued much far beyond

824
00:51:25.800 --> 00:51:30.639
that. Yep, exactly, all
right. A couple last stories here.

825
00:51:30.719 --> 00:51:34.639
Metaphor refen Tasio showcase is announced for
this Friday. This is from Tom Ivan

826
00:51:34.679 --> 00:51:38.719
at VGC Just Real Quick. Atlas
has announced in upcoming Metaphor refend Tasio live

827
00:51:38.760 --> 00:51:43.840
stream. The showcase will air on
YouTube on June seventh at six pm Pacific

828
00:51:43.880 --> 00:51:51.639
time nine pm Eastern earlier that day. Director Katsura Hisshino and artists Shiginori Sojima

829
00:51:51.960 --> 00:51:57.119
will be presenting the game during Summer
Gamefest Lives showcase, So I expect that

830
00:51:57.119 --> 00:52:00.320
to happen pretty frequently throughout that showcase, in where there'll be like a small

831
00:52:00.360 --> 00:52:05.480
little teas or some trailer, and
then there'll be more details very soon afterwards.

832
00:52:05.480 --> 00:52:07.039
That's a I guess it makes sense, like you don't want to just

833
00:52:07.039 --> 00:52:09.840
have that one beat at Summer Game
Fest. You want to have like multiple

834
00:52:09.840 --> 00:52:14.480
opportunities to get people attention. Yeah, Like the other day is on twitch

835
00:52:14.559 --> 00:52:16.960
Q and A someone asked Jeff Keeley, like, is Beyond Good and Evil

836
00:52:16.960 --> 00:52:20.719
too going to be there? Which
one? No, it's dead or not

837
00:52:20.800 --> 00:52:23.400
dead dead the way we do it, the way we knew. Beyond Good

838
00:52:23.400 --> 00:52:27.159
and Evil two is dead. Sure, it might have mutated into something else,

839
00:52:27.199 --> 00:52:30.199
but come on, and two there's
a UBI soft forward. If they

840
00:52:30.239 --> 00:52:31.599
had a Beyond Good at Evil thing, they would put it there. Yep,

841
00:52:31.960 --> 00:52:37.599
yeah, yeah for real. Although
I did hear that there was one

842
00:52:37.719 --> 00:52:39.840
PlayStation game that might be at Summer
Game Fest that wasn't in the showcase.

843
00:52:39.920 --> 00:52:44.559
Not anything huge anybody, it's yeah, yeah, it's yeah, it's the

844
00:52:45.039 --> 00:52:46.679
yeah a thing people have already heard
about it exactly, yes, right,

845
00:52:46.920 --> 00:52:51.519
and it's so we'll see. I'm
like, well, why did they make

846
00:52:51.519 --> 00:52:52.960
that choice? But whatever, they
make the choices because they make their choices.

847
00:52:52.960 --> 00:52:58.760
I I assume their partner wanted it
there. But yeah, there are

848
00:52:58.880 --> 00:53:01.480
things that might appear on our games
that don't have bigger shows later. Basically

849
00:53:01.559 --> 00:53:06.320
is the point, and metaphor is
one of them. If hypothetically Beyond Good

850
00:53:06.320 --> 00:53:08.719
and Evil to existed, it would
have been one of them. Yep.

851
00:53:09.679 --> 00:53:14.320
How are you feeling about showcases overall? You gotta anything you're really looking forward

852
00:53:14.360 --> 00:53:19.400
to or hoping shows up? Honestly, not really like this one. Last

853
00:53:19.440 --> 00:53:22.039
year I was excited for Rebirth and
they had rebirth, and this year it's

854
00:53:22.079 --> 00:53:25.800
just like I don't know what the
next. The next big thing I really

855
00:53:25.840 --> 00:53:30.159
hear about that has not been announced
is like the switch to and switch to

856
00:53:30.840 --> 00:53:35.800
and those won't be there, so
we'll we'll figure out. Like I'm interested

857
00:53:35.800 --> 00:53:39.719
to see what their their final curtain
call for the switch is on the when

858
00:53:39.719 --> 00:53:44.599
they eventually do it direct. But
like, I can't think of anything that

859
00:53:44.679 --> 00:53:47.119
Summer Games Fest that's gonna like make
my socks roll up and down, you

860
00:53:47.119 --> 00:53:50.480
know, Yeah, I know,
I know what you mean. You know.

861
00:53:50.519 --> 00:53:52.480
I hope we get the other side
and the Nintendo Direct gets announced in

862
00:53:52.639 --> 00:53:55.519
Metro Prime four actually does show up
there, But that is me just coping

863
00:53:55.840 --> 00:54:01.199
and yeah I'm fine with that show. Yeah, yeah, yeah, definitely

864
00:54:02.199 --> 00:54:06.400
all right. Yeah, last thing
here, Remedy looks set to reveal Alan

865
00:54:06.440 --> 00:54:08.920
Wick two's Night Springs DLC at Summer
Game Fest. This is from Chris Scully

866
00:54:08.920 --> 00:54:14.639
and FVGC. Remedy has strongly suggested
that it will reveal alan Wick two's first

867
00:54:14.679 --> 00:54:19.000
paid DLC expansion at the Summer Game
Infest showcase. A new message posted on

868
00:54:19.039 --> 00:54:22.920
the game's official Twitter account makes reference
to Night Springs, which last year Remedy

869
00:54:22.920 --> 00:54:27.079
confirmed would be in the name of
the first expansion. The message tells fans

870
00:54:27.119 --> 00:54:31.480
they can join the percolation on June
seventh. Man, they love their coffee

871
00:54:31.480 --> 00:54:36.840
references over there. Yeah, hey, sure, that sounds about right about

872
00:54:37.079 --> 00:54:39.440
about the right time. And this
is also I think the level of announcement

873
00:54:39.480 --> 00:54:43.920
that like Keeley keeps referencing is like
what to expect from a show like this,

874
00:54:44.039 --> 00:54:47.159
where a lot of games could have
DLC stuff you already know about updates,

875
00:54:47.400 --> 00:54:50.000
things along those lines. And I'm
like, yeah, all right,

876
00:54:50.039 --> 00:54:52.039
I'm down for that. I'm just
like you said, socks up and down

877
00:54:52.119 --> 00:54:57.719
probably not happening. Yeah, My
only like this sounds interesting. I wonder

878
00:54:57.760 --> 00:55:00.000
if they tie it to Control in
some way, because like by this point

879
00:55:00.039 --> 00:55:04.840
they're done with they're still working or
finishing up pre production on Control too,

880
00:55:05.079 --> 00:55:07.719
so they know it's experience, right, Yeah, I mean they know where

881
00:55:07.719 --> 00:55:09.880
they can have the connective tissue.
I wouldn't be surprised if they like,

882
00:55:10.119 --> 00:55:15.559
really play that stuff up more than
they ever had before, we'll see.

883
00:55:15.199 --> 00:55:20.559
All right, Hey, Summer game
Fest is in minutes. It's Wednesday.

884
00:55:20.599 --> 00:55:24.519
Now I'm on a plane. Tomorrow
Friday, we will be talking over Summer

885
00:55:24.559 --> 00:55:29.079
game Fest. And then that night
we kick off GB at night with Night

886
00:55:29.119 --> 00:55:31.679
one, A bunch of great people
are gonna be on the couch. It's

887
00:55:31.760 --> 00:55:36.119
it's gonna be a lot of fun. And then of course Sunday the live

888
00:55:36.159 --> 00:55:39.559
show at the Bellweather. Come get
your tickets now. Go to ticketmaster dot

889
00:55:39.559 --> 00:55:44.199
com, search your give bomb.
You can get the get your tickets there

890
00:55:44.320 --> 00:55:45.920
and again, if you get your
ticket, you get a year premium,

891
00:55:45.960 --> 00:55:50.400
if you get the if you get
the VIP package, if you're going to

892
00:55:50.440 --> 00:55:52.719
be part of a Q and A
and you get lifetime of premium. It's

893
00:55:52.920 --> 00:55:55.880
worth checking out. Link is in
chat. We'll put link in the description

894
00:55:57.000 --> 00:56:00.760
as well as all that stuff.
All right, pull question, Well I

895
00:56:00.760 --> 00:56:02.599
get that set up, emorn,
Why don't you tell people where they can

896
00:56:02.599 --> 00:56:06.800
find you what you have going on
all that good stuff. You can find

897
00:56:06.800 --> 00:56:09.159
me on Twitter at Imron's EUMG.
You can find me on Blue Sky at

898
00:56:09.280 --> 00:56:15.880
Imran Khan dot blue skyst Social and
you can find the Prince of Persure review

899
00:56:15.920 --> 00:56:21.480
I'm working on on IGN dot com. What else am I doing? You

900
00:56:21.519 --> 00:56:24.559
could probably find the things I'm doing
at Summer Games Fest somewhere. I probably

901
00:56:24.559 --> 00:56:29.199
I'm doing some for IGN. I'm
gonna be working for doing some work for

902
00:56:29.280 --> 00:56:30.960
VGBS, which is John Warren's new
site, which is launching I think this

903
00:56:31.039 --> 00:56:38.639
Friday, and I'm going to be
hanging out behind the Giant bombs like livestream,

904
00:56:38.800 --> 00:56:42.880
so you at least see me on
that backscreen. I'm gonna try to

905
00:56:42.880 --> 00:56:45.079
slide Emorn under the couch too,
if we can make it happen. He's

906
00:56:45.360 --> 00:56:49.519
my first alternate on every segment the
he's around for, so we'll see.

907
00:56:49.679 --> 00:56:52.159
I'm coming straight from the airport to
the giant bomb things so perfect. Yes,

908
00:56:52.400 --> 00:56:54.880
yeah again, just come hang out. I kind of get's my favorite

909
00:56:54.880 --> 00:56:58.679
part, so can't wait to make
it happen. All right. We have

910
00:56:58.719 --> 00:57:01.599
the pull question, and they bring
that up. This is from earlier this

911
00:57:01.639 --> 00:57:07.800
week. How will Sony price concord
Let's go here. Seven percent say it'll

912
00:57:07.800 --> 00:57:10.719
be around twenty to thirty dollars.
Twenty three percent say it will be free,

913
00:57:10.920 --> 00:57:15.400
but maybe with a paid early access
that you could pre order. Twenty

914
00:57:15.440 --> 00:57:17.599
six percent say it'll be around forty
to fifty dollars. That's where I'm at.

915
00:57:17.639 --> 00:57:22.039
And then forty three percent, the
best majority of people compared to the

916
00:57:22.079 --> 00:57:27.079
other options, say it'll be around
sixty to seventy dollars and round what do

917
00:57:27.119 --> 00:57:30.119
you think? I think sixty is
the budget price now, and that's what

918
00:57:30.159 --> 00:57:35.519
they're gonna hit. Okay, yes, it would not shock me for sure,

919
00:57:35.840 --> 00:57:37.320
other than the whole idea that this
thing has price in the first place

920
00:57:37.400 --> 00:57:40.840
shocked me a little. But now
that they said there's pre orders, yeah,

921
00:57:40.920 --> 00:57:45.760
I wouldn't be like just completely floored
if we find out it's that expensive.

922
00:57:45.239 --> 00:57:50.000
I mean, what do you think
the fate is of Concord is?

923
00:57:50.000 --> 00:57:52.639
Is it really all doom and gloom
at this Pointer is like, yeah,

924
00:57:52.840 --> 00:57:55.639
people are overreacting. What do you
think? They clearly put enough money into

925
00:57:55.679 --> 00:57:59.039
it that I think it would be
insane for them to pull the plug early.

926
00:57:59.599 --> 00:58:04.920
But I also don't like they're trying
to compete with Fortnite and Overwatch in

927
00:58:05.039 --> 00:58:08.400
terms of like the games style and
like the audience they are looking for.

928
00:58:08.559 --> 00:58:14.960
There's clearly a game so in search
of an audience for their like teens or

929
00:58:15.559 --> 00:58:19.679
or like twenty year olds that like
Guardians the Galaxy, right, and I

930
00:58:19.719 --> 00:58:22.119
think those people are busy, they
are busy playing the other games. This

931
00:58:22.159 --> 00:58:28.440
game is expired. Yeah, all
right, let's see here a new poll

932
00:58:28.599 --> 00:58:31.880
question. We'll get that here loaded
up in a second. It is what

933
00:58:31.920 --> 00:58:35.480
are you more excited about? And
this is going to be kind of like

934
00:58:35.480 --> 00:58:38.119
an elder Ring versus the field?
Are you more excited about all the announcements

935
00:58:38.159 --> 00:58:43.880
Summer Game Fest or Elder Ring,
Shadow of the or Tree. Of course,

936
00:58:43.920 --> 00:58:45.840
you'll be able to answer that throughout
the weekend because this is the last

937
00:58:45.840 --> 00:58:51.599
game Bess Mornings until next week.
Let's see what we won't be doing it

938
00:58:51.639 --> 00:58:55.920
on Monday. Tuesday will have a
BombCast of some sort and then Wednesday.

939
00:58:57.480 --> 00:58:59.679
Yeah, so it'll be Wednesday of
next week, so a whole week before

940
00:58:59.719 --> 00:59:01.719
we're but again, you're gonna get
plenty of stuff from us from Giant Bomb.

941
00:59:01.800 --> 00:59:06.400
Keep tuning in. We'll have plenty
to talk about on GB at night

942
00:59:06.480 --> 00:59:08.760
and the talkovers and all that stuff. All right, and Ron, thank

943
00:59:08.800 --> 00:59:12.119
you so much for spending today talk
with me about video games. Man.

944
00:59:12.159 --> 00:59:14.679
I really appreciate it. Thank you, for having me. It's always a

945
00:59:14.679 --> 00:59:16.679
blast, always is one hundred percent
of the time. Thank you all for

946
00:59:16.719 --> 00:59:20.960
listening to You're the best audience in
gaming. Until next time, have a

947
00:59:20.960 --> 00:59:22.320
good one, take care of yourself
and goodbye.

