It is the next morning in the town of Kira, which is a town
that you had visited before and had arrived at late last night after another evening
of dinner and local entertainment at the only tavern in town that you're allowed to
go to, Go Go's Alehouse, which which is owned by Go Go the
Goblin. Togor the Ork was standing outside and would have let you in.
You guys would have been able to eat dinner, and while everybody would have
shot filthy looks at will, you guys would have been able to do what
you did before. Get a room, and probably the same room, just
a I think it was a few piles of hay in a general room.
In the morning, there would be a bang on the door and Togor the
Ork would come in with bods hand out some boiled eggs as his custom in
this inn, and you guys will have had this rest once again. You
find yourselves in the morning, probably around seven eight am. Here you can
hear the sounds of Kira. This town with this enormous castle set on top
of a plateau, with a town that had built up around it over the
years, with mostly kind of markets and trade stalls, seem as this is
kind of central to the realm. There's lots of comings and goings with carts
and carriages all the time. You will hear that kind of mourning hustle and
bustle as people start to maneuver and move around and wake up in town after
you guys will have had any sort of breakfast or anything knock off for silver.
Oh no, it'll be three silver and one gold. Sorry, I
forgot you had will in the party that would have paid for your room and
board. We probably rejoin you here on the outside of this tavern as you
step outside, a kind of gruff nod from Towgor as you step out onto
the streets once again. And this alehouse is located pretty close to the front
gates to the area where the huge great gate sits. And there's a metrics
shit ton of traders moving through these gates, lots of carriages, lots of
merchants with horse and carriage following behind. And I believe the plan was to
possibly look for either a carriage or some other form that isn't just your boots
treading on the ground to get you from Kira to Gofreda. So that's do
a set of roles. Everyone. First of all, rolled me D twenty
and fire roll me a perception check. Attend. Let's see here, so
a three and nine at ten five and then fixed with the natural twenty.
So you can see basically everything that you're looking for. You can see that
there are a couple of carriage services. Let's say, let's say you can
see a carriage that you understand to be the type of thing that that you
could purchase. A strong looking draft horse, white mane perfectly kept, a
black looking carriage with golden polished trim at areas, and a gentleman wearing kind
of fine clothing, white shirt with a little bow at the top, his
hair brushed silver, looking a little older, maybe in his fifties, but
he looks in pretty good shape. Human man with a light crossbow hanging from
his hip. I think you get the sense that this is a private carriage,
the type of thing that you would be able to approach and hire for
the most part, the type of thing that royalty or nobility would maybe use.
You can assume that it would be relatively expensive, as is any private
anything here. Alternatively, you get the idea that there's I mean, there's
a ton of merchants heading out of the gate at the moment, you might
be able to find one that is heading either to Goerfreda or along the road
or something like that, depending on what you wanted to do. Fire.
You probably spent the last little while looking around because the last time you were
in town you were hit with a little dart from the silence and they kind
of tried to recruit you. And I think every now and then you get
this kind of sense that you're being watched, and every time you try and
spot one of them, or you don't see them, you don't find them.
You can't you're not sure whether they're even watching you or not. But
I think you get the sense that I know you're in town, but maybe
it's just anxiety, but you certainly don't see any of them in this town
following you around or anything like that. So what do you guys want to
do? What is the first Paul call here this morning? The first thing
I want to do is louder than I usually would speak, say, Oh,
I wonder if there are any of those remember the what happened last time?
I wonder if they're here? Hi, Why are you talking so loud?
Do you want another dot to the ass. I can't see it,
but I feel like they're looking at me. You know, they probably keep
track of everyone that comes and goes from town, so yes, they're most
likely watching you. No, but I mean, like me specifically trying to
get their attention. What do you want them for? No, I just
want to know, like they're watching me and I can't see anyone. Give
me another perception check and they changed my hair and everything. Thirteen the rest
of you three give me a perception check as well. They're like right next
to me and I'm like, oh, like yeah, they're actually right behind
you. Oh no, guys, I caught it all in four Ka stepping
out from behind fires, like, honestly for you will this is crazy looking
this uh this shadow wealth steps out from behind fire. It's it's very strange
to see. It's almost like watching fire, kind of clonege magician as as
one of them steps out from behind where byer. This is one that you
don't recognize. I think previously you met a young shadow off was a named
Sarah. You called her and Sam And this is a an older looking draw
elf hair a little longer, a little more rough, but still relatively short
with long kind of bangs coming down, and then just a set of wraps
around that kind of very dark looking armor, not again too dissimilar to what
Fire wears, and very similar to what all the other members of the Silence
where. And this one very hushedly speaks what though Will is the only one
that originally notices her kind of arrive. She seems to speak to you Fire,
as she says in Elvin to you, do you require our services again?
Helloh, I'll just look to the group. Do we require their services
again? How much do they charge? Again? How much are you charging?
Because it is always one hundred gold pieces per day per member of the
Silids. Yeah, it might not be a bad idea to have an ace
up the sleeve when we get to Ghost Point, That's what I was thinking.
But we don't know exactly what day or if there will be a fight,
et cetera. It would be it would be hard to pinpoint the exact
time and location we would need them. We'd have to hire them to post
up there for a day or two, which can expensive very quickly. We
have operatives in Gorse Point, unless you were wire many not that we can
afford many mm hmmm. I can can afford one a discount or why?
Uh? You know, friends and family. I am to understand that you
did not approve of our services last time. Yeah, yeah, sorry,
no discount, no discount, Okay, time. I will ensure that it
will be very thorough in meeting your expectations. Okay, Uh, if we
tentatively higher for if we need them, do we have to just let's say
there are three days and we're not sure if we'll even need them, but
then on the second day a fight breaks out and we need them. Would
that be three hundred gold or maybe they just can I can, like you
know, do a secret whistle and call them to my aid during the fight.
Do we arrange a secret whistle? Uh? We could? Yeah,
sure, we could do it like a bird noise. Very well, you
go first, it is your whistle. Yeah, but I don't know what
you're capable of when it comes to I'm capable of whatever you need for the
right price. Can you do a flamingo? I'm just gonna elbow fire.
Okay, just cacaw? Maybe we could just cacaw, you know, just
okay, when you make this sound, you want back up. I look
to the others. Does that sound good. Yeah, sure, sound like
I don't know. I wanted to see if they could do it. I'm
not sure. Well, yeah, I think it works just fine. Okay,
getting one operative when you was a good idea. That will be kind
of obvious, though. We're just standing in front of him and I just
go cuckaw. I mean, but as far as I'm concerned, we pick
a day and we plan to meet him, and we do it there and
then we meet with them beforehand. Okay, okay, okay, So you
wish to make the sound of a do mingo. I don't. It was
kind of a prank. I don't know if that's the sound that they make.
You do not know how it sounds yet. No, this is the
call you wish to make. List to some of our services. Okay,
they don't understand jokes. We could just do koka if you want, or
we could have a word. Is there like a neat phrase? Yep?
Perhaps pick a word in Elvin that is not commonly used. Unlikely to hear
people yelling random things in Elvin in goes point hm mm hmmmm mmmmm. What's
flamingo and Elvin? That is a good question. That is a very good
question. What is flamingo and Elvin? You know? Because I do?
Now? Okay, well, just you know, hypothetically, in case I
maybe need a brush up on the language, what would it sound like,
bron Let's find out. Let's see if you can translate flamingo into Elvin.
Friends, Uh, it's Elfiski. It does not sound as cool as I
want. It sounds very sand Yeah. No, it might be Russian actually,
but that's what it is now. I've tried looking it up and there's
a lot of different results, almost like people can't agree on what else.
Yeah, I tried to go, I'm going with Russian. That's something near
Russian. That flamingo? Okay, elf, how do you say that?
I don't know? Elvia ski? You want to use this word? Sure?
Yeah, yep, okay he uh. She reaches into her pocket and
pulls out a whistle and you okay, there you go, you can whistle
this instead. I don't know. I think we've already determined that it's good
to have options, right, yes, well, reach her pockets operating in
a different well, scream about elfiskey? You know you could have started though,
you could have started with the whistle, and then we could have you
know, just skip that entire Okay, it was nice catching up with you.
Thanks for your works. Point mm hmmm, you wish to summon one
of us, you will have one. You wish to summon too, You
will have two, but no more than three unless you tell us before.
I think we'll only need one. Well, I'm going to stop and scratch
out the names of the various people that like basically all the people on my
hitlift, including Arias and most of his officers, and hand it to her
and say, if you pass this along, you'll have an idea in advance
just who we may be crossing sorts with. I help your operatives be prepared.
If she looks over the names but doesn't seem to recognize anything on there
and nods very well, next time, you could you could just say hi,
you don't have to, I'm just if just a suggestion if you wanted
to. Well, there is rules around when we can and cannot speak.
Yeah, maybe seeing a friend would does that? Could you have no friends?
Okay? Good day? Yep, everyone's got friends, including you.
Okay. The ELpH is like doing the Assassin's Great Thing again where they turn
around and move into the crowd and then they just gone conspicuously pushing aside.
Each person slowly moves aside to a few people, until there's a bunch of
people wearing almost exactly the same outfit, and then they step in between them
and they move down and anyway, and they're gone. God, they're so
cool. All right, so you look in Where shall you got there?
Now? Yep? Yeah, just think fire if we live through this easy
source of employments, come right back here. Yeah, they seem to like
me. You could be her very first friend. Yeah, that's that could
be my my life school after being friends? Yep, what's that like?
Anyway? I think there's a carriage over there we could take. Looks like
a human chart, is it though? So maybe Will would have the best
chance that tackling. Mm hmm. It looks a Bill's good at making friends.
Yes, maybe there'll be some reverse karma from the tavern. I will
talk to him, and it's a little upmarket for our tastes, but I
think we've deserveed. I'll approach the man with the fancy coach then and inquire
at his pricing and how quick you can get us to go freider. Yeah,
you move over towards this this uh, this private carriage and m hmm,
how do you all look? I wonder if you look. You probably
look pretty scruffy, really, don't you. Boy? Don't ask me that,
so let me roll the dice for two. Yeah, I guess will
as soon as you approach, In fact, you will. I think I
always look like a mercenary at this point, whether I want to or not.
Yeah, and that is why. As soon as you get close to
this man, he says, I don't need mercenary work today, thank you.
I'm not looking to offer a sword. I'm looking to hire out your
coach. Oh well, then, my apologies, dime a dozen mercenaries here.
I have to understand they are constantly sizing me up and down incorrectly,
My apologies. The He kind of glances at some of your your armor,
and I think your armor doesn't look so bad because it's quite new, But
your sword shield look quite worn. You probably look a little dirty. You
slept in the hay and stuff. But he says, yes, where are
you hoping to head today? Well, I'm heading to Geffreda. My only
question was how much quicker you could get me there than walking? And walking
perhaps only a little faster the roads are quite difficult between here and Gerfreda along
the river. But comfort, effort maximum comfort, absolutely no effort on your
part. It'll if you spry for whatever work it is you do, keep
your energy up. Those are always nice luxuries to have, but right now,
time is my primary resource. How long would it take us to get
to your Freder Well, let's see, so a carriage is really not going
to be much quicker. We work out last time along this road, let's
see one day, two days, three and a half days. I figured
if we went with a merchant wagon it wouldn't be any faster than walking,
lugging you know, goods and such along the road. I wasn't sure if
a like just a pure transport coach would go any faster. I don't know.
It'll probably got a little faster based on the weight of the carriage itself.
Some of the carts are only two wheel carts. This is like a
four wheel carriage, but he does only have one horse, and it's a
pretty big car with four people in it, so it's not going to be
amazing. We don't there's no like, there's not a lot of difference in
terms of technology. So this is really just a painted version of some of
the things that the merchants travel on. He says, it'll be three days,
And what did we determine it would be if we walked? It was
still three days? Right, about three and a half four? Save us
half a day? How much? What's the asking price that along that road?
He pats the light crossbow is hip. He says, hmm, it's
not the most dangerous route. It's not always comfortable once we get into the
forests. Well, I'm not going to try and sell you mercenary work,
since you've made it clear you don't need it. But I'll also point out
that we are armed for the road. The trouble on the road is likely
not to be an issue. He looks you up and down, and then
looks at the others that are around you and says, I ask only for
our safety. Are you hunted and your enemies notable? They're not even in
gift Freda. There'll be no blood spilled, at least on our part on
the road there. You'll be long gone. Then we can settle for fifty
gold pieces. Look back to the others. What say you take a break
from walking and wearing down the soles of our feet and perhaps get there half
a day faster. I also wouldn't mind traveling in luxuries. Yes, we
deserve it. I look I kind of frown, and then I look at
Merlin and sort of soften up a little bit, and I'm like, sounds
fine to me because you've done our book keeper. Is this going to take
a huge bite out of our resources? And realistically, is there anything else
we actually need to buy? I'm not sure if we should be saving money.
You can't take it with you? After all, I'd like to buy
a ball if I find one that I like. But we can afford this,
and we can afford one day with fas operato and a bit more.
Well, let's take it, then? Why not you just you just take
it? You don't barter? Is it strange that I barter? Or is
it strange that you don't? You know? I was quite the haggler about
a month ago. Mm, perspectives changed, Yeah, okay, Arlyn brom
me A perception check two had to be a one. An enormous face appears
in front of yours and says, oh, you're a gnome. Yes,
I am a nome. There is really large looking human probably equal parts muscle
and fat, big kind of burly beard, but shaved head and covered in
toes up his arms. He leans down to you and kind of takes like
a knee in front of you and says, oh, I am honored,
absolutely honored Oldserry's hand. Oh as am I merilin, I guess reluctantly,
but shakes his hand regardless. Good today day. Yes, grabs your hand
and vigorously shakes it and says, name's little Bruno, and you lot of
get him fleeced fifty gold pieces. Come on, what are you talking about?
It? Just lately punched will on the shoulder. Do you I knew
it? Oh? Well, well, we didn't want to work pror or
be rude. Rather, you you're telling us that we perhaps knbarder. He
stands up and points to the skinniest horse you've ever seen in your entire life,
attached to a wagon that is barely kind of standing. Two wheels really
one and a half wheels is probably what you're looking at. On the back
of it, tied down, or a bunch of leathers and pelts, not
too many of them. He points at it and says, look at that
five gold pieces. I'll take you to the Maren's keep Cross. Well that
is quite the noble stige you've got there, and a wonderful carriage. But
yeah, I'll do anything for a known me. You know what I call
it me little Bruno. Oh no, no, my best friend's big Bruno.
Oh well you don't say, oh that is terrific. Oh well,
it is very pleasing to hear that that you are. Well, you take
quite kindly to to my kind rather five gold pieces for that, I mean,
I have no doubt about you. Also get a better pelts to lay
on. I do an insight check on this guy, Yeah, yeah,
it's Can we also just do a general knowledge check on the concept of fifty
gold? Is that like a life's lifelong retirement fund going into one coach?
Read? It's a lot of money. You get the sense based on what
this guy is wearing. The fact that he has painted a thing is insane
on its own, The fact that he has black and gold paint. His
horse looks well fared and brushed. He's wearing like decent looking clothes. His
stuff looks decent. Fifty gold is he probably is giving you the correct price.
You get the sense that he's not trying to fleece you. But it
is a lot of money. Fifty gold is pretty crazy outside of nobility,
but you know you have it, so it's up to you. It doesn't
seem like extortionate, other than the fact that sometimes when you're poor, things
feel extortionate, you know what I mean. Yeah, so he's probably used
to catering to really high end clientele. Basically, it's a fair price for
what he probably offers. Okay, well, as much as your offer is,
well, most gracious, we've already taken an interest in our friends.
I got something more interesting for you. Oh oh, a trip with little
Bruno? Is that all? Ye? And you're going to say, forty
five gold pieces and you can spend them any which way you want to Maren's
Keep. I'm going to the crossroads because I'm going out to Maren's Keep,
and then I'm off to coal. You've ever been to coal? Absolute ship
coal, That's what I say. It's awful. You never want to go
there. Anyone ever tells you to go there. Never go there. They
ain't even got a tavern anymore. So I it was eaten by a thing
with tent, of course, eating the entire to It's wired on the road,
not looking forward to going up there. Maybe the beer is cheaper,
now are you going up? The man's got to sell his squares. They
also got some good hunters, and maybe I can pick for you up cheap
likes m Okay, so you want us to give you five gold to get
us halfway there at two thirds? Mm hmm. I like you. I
like you too. I look at the the other carriage guy and I'm like,
this guy's gonna do it for five gold. The other fellow is just
watching this, seemingly completely unbothered, and he says, very well, you
may travel with him if you'd like. He leans back against his carriage.
I think. I think Will just puts on the most resigned look of a
right whatever whatever our fate has in store. And I'm waiting for them to
just start waiting for Merlin. Yeah, I kind of look at Merlin's face
and see what he actually seems to want. We all look at Merlin.
Oh you don't you dear? Okay, if Bruno looks at Merlin, I
think Merlin and just looks up in everybody and says, well, we got
it. We gotta go with Bruno. Now, okay, you've made the
right choice. Let me tell you something. I'm going to get you all
comfortable. Who was to sit on the front with me? I will right.
It's going to be like a throne for you, a beautiful throne for
a beautiful nome. Oh that's your two. The rest of you about it.
See if you can make yourself comfortable amongst the pelts. If nothing else,
it would be warm at night. You can lay down, you can
sit down. Just let me know if you need to piss. How much
does it smell? D twenty one is awful. It does not smell good,
but it's not like a worst thing. It's not. It's not great,
though. You get close to this thing and there is just it's like
old leather and kind of stale meat smell. It's really kind of what you're
getting, not old leather, like the type of thing that you would actively
purchase, like one of those things you hang in the car, like a
new car smell. It does not smell like that, but it isn't like
putrid and awful. The horse smells awful. As soon as you're near the
horse, it stinks. Doesn't smell much worse than last night. Hm him,
Pumpkin, she's my best friend, Pumpkin. Yeah, no, I
don't know. Right. If I can get payment up front, I can
feed pumpkin. Oh my god, get this. Give this man his gold.
I give him six gold and I look him in the eye. I
did that thing where you hand over the gold and you like kind of put
your hand on top of it and grab their hand and I'm like, feed
him. Well, all right, it's a she and it takes it.
He looks at it and says teeth lean schools. Hey, yeah. He
hands you a gold coin back. Yeah, it was five. That's a
I won't tell your friends. M M. I will pull out I have
four gold in my pocket and I'm gonna pull out one golden girl. That's
all right. I'd like to offer you a tip though, just extra all
right, there you go. Yeah, and I'll just look at figs and
hand them all right. I thought you meant, like, you know,
brush my hair or something. Do you want me to brush your hair?
But tip like you should brush your hair or or like you know, no,
when you make a cup of tea stirry anti clock quires, it tastes
better, you know. Do you want a tip? I could go something.
Make sure you take care of your teeth, he smiles, and he
has forty maxim take care of him here. Yeah, they look great.
All right, you make yourselves. I'll be back in two minutes. I'm
gonna put down at the stables. And he wanders off down towards where they
like the very obvious stables were not far away from, just like literally a
stone throw away, and he heads off to go and purchased some oats and
grain and things. What are you guys doing? You're left here with this
cart with a few pelts on it and some leather things and a horse that
is raggedy looking. For sure, you were going to say, he wanders
off, and it turns out that horse and weckon aren't even god. I
think I'll kind of apologetically turn to the other coach guy and say, it
feels plans have changed, but I might actually still have potential offer for you.
Do you buy any chance? Head to the capital. I can go
wherever you please. Is it a message, yes, a letter to the
lover? Well, I I can deliver it, or I can pass it
on to a messenger, a dedicated messenger. They'll get there a little faster
if you like. Whichever it's not super time sensitive. Very well, this
needs to eventually work its way to Guardia. Yes, perhaps if you write
it in letter form, I would already have like a rolled up parchment at
this point that I wrote last night in the end, and it would be
addressed to Will's parents in Guardia. Very well, Yes, I can pass
that on for you. He glances at you, glances over at the carriage
that you're about to take, and says, let's call it a gold piece.
Thanks, and I'll I'll pay him myself with my what is it my
last gold piece that I have on my person? He you see him place
it into a lock box. Takes him a minute or so, pulls a
lock box out from under the seat where he sits and puts the the roll
of paper into their locks. It again, good day, appreciated. Right,
let's go there, shall we? Righting? Right, so we're ready
to go. Ah. He comes wandering back over little Bruno. He's really
big. He's actually like pushing seven feet tall. This guy probably has some
form of giants blow somewhere in his family tree, but for all intents and
purposes, seems to be human. A few tattoos on him, his clothing,
pretty raggedy, pretty pretty standard travelers. Where he moves over towards the
cart and from the the front carriage seat, he pulls off a big fur
cloak with a collar that sticks up very high. He pulls on a flat
cap over his head and jumps up into the seat and says, all right,
we're all comfortable, then, come on, get in, very com
I ain't got really, I've put a nice apparently this is raccoon. So
and he pulls a threaded pelt up over the bear wood where you would be
sitting there, Merlin, He says, yeah, it meant to be the
most comfortable thing, no idea to be honest. Oh, very well.
Yeah, well I only just inherited this cart. Oh inherited it? Yes
right, yeah, Oh belonged to me, mother, Well it is.
It is a fine carriage. And and Bruno here, and Pupkin, thank
you. Well pumpkin didn't belong to me, mother. I had to purchase
pumpkin. Purchased her this morning. Oh I see, well, pumpkin.
I'm sure he was a war horse at one point. Yeah, I'm not
too sure. What do you reckon? I mean, animal handling check,
Merlin, not sure whether this was a war horse, but maybe a long
time ago. This horse might be eighty years old and was a war horse.
It was. It was in the first ever war. It was the
first ever war. But yeah, this horse is thin, raggedy, old
looking head kind of drooping a little bit. Well, I would certainly believe
it. She does look like she's been through some things. Yeah, yeah,
yeah, Well, I'm thinking as long as she can make it all
the way up to coal, trade her in right. Oh, they gotta
have some horses in coal, and they gotta be cheaper, right because it's
coal. Well, maybe I can't really say I'm too familiar with you.
No, you don't want to go there. Let me tell you, all
right, get me up, let's go. Yeah, okay. And he
attempts to get the horse to move, and I'm gonna roll the dice for
him. The horses dies. If I rolled a natural one, I might
have done it, but he didn't. He rolled nineteen. So you see
the horse kind of stand to attention and begin to move and trop forward and
begins to pull the carriage behind you. There's a moment where it takes a
little bit for the kind of these old creaking wheels to turn. The right
hand wheel on this cart is so loud as it turns with this constant kind
of wine where it's maybe too tightly placed onto the arch, but it is,
and it is probably going to be the most annoying thing of all time
for all of you. As this thing starts to trundle forward across the cobblestones
here, and you and little Bruno and Pumpkin the horse head out of Kira
down the enormous ramp that makes it down to the kind of farm land and
you head out of town. So once again we are on the road.
Yeah. So have you ever met a guy named Guinness? Oh? Yeah,
we go back. Just a constant once again, a constant kind of
rolling chatter, like like a cab driver or something like that. Ah.
So I'm going to roll a couple of dice, so you get some bonuses,
and I need to reopen my thing. For being on a road and
for being in a cart and all that stuff, you get lons of bonuses.
And oh it's also daytime. Let me double check on the time,
so you guys are leaving here at about nine am. I to keep an
eye on it because Orias is out there lurking waiting nine am and actually it
would probably be getting light actually, so yes daytime. So let's do this
nice and easy. Let's have Merlin at the front of the carriage and will
roll me a D six each from me a D six each. One of
both of you roll on five, three, five and a three. Okay,
I open the wrong thing. Uh huh m hmmm, hmmm mm hmmm,
five and a three, if my memory serves means absolutely jack ship is
going to happen to you. Yep. So the this is gonna be the
whole day is going to be nice and easy on the road here. You
probably have the company of a couple of other carts as you head. As
you head north, across the across the bridge again and down down up through
the hills that you came down after you encountered those trolls before. There's the
river that runs up to the Turtle Lake with and this is the river that
you encountered those trolls on when you rescued one of the guards at Kira.
And so this road, while again isn't an incredibly well kept road, it
is a much better kept road than the ones that lead to Dandalo or the
one that goes from j RS to Coal. But it's certainly not one of
those excellently maintained and very straight roads that head out of Guardia and even the
terrifying thing that was leading up into the mist. But you're able to keep
to this road very easily, with the other carts bundling along nearby. There's
probably too much activity or too many armed merchants in a close enough grouping for
any potential lurking bandits or tribes members to try and rush you, and it
certainly doesn't seem to draw the attention of anything freaky, and you are stuck
with little Bruno, who probably tells you his entire life story. This kid,
he's from perryo Port. He has lived pretty much exclusively a life of
absolute poverty, making money working for his parents, who were traders, both
of them still alive, even though probably it took you a full day to
find out, assuming because he keeps talking about inheriting things and he just doesn't
know what it means. He actually just works for them, and they have
a small place in perio Port, this very small off the beaten path,
imagine SOM's Point two south of Gauze Point it's a very similar kind of town,
basic walls and like a single inn and then a small market, and
he talks about it the whole way, saying that realistically he has only just
started working on his own. For the first time, you find out that
he is nineteen years old, and he appears much older and much larger.
He's just so big and chatty. But over the course of the day that
you travel here with him, you kind of get the sense that he is
kind of child dish, doesn't really know what he's doing. This is his
first kind of few months on the job really, after the first kind of
day really that he's kind of doing this by himself. So I'm going to
roll the dice for him as we move past the different locations here, because
the thing with him is kind of doesn't know where he's going. Yeah,
as he comes to the first crossroads, I'm going to roll one dice for
him to see if he absolutely butchers this, and then if he does,
you will have the opportunity to intervene. I'm not even kidding when I tell
you roll a natural one, okay or no horse dies. We're heading south.
Basically, yes, you four, can you all roll me survival checks
and you've got to beat fifty. You've beaten that, you're welcome. There
comes a point where as you are traveling along with with a little bruno he.
I think this would be at the end of the day, so you've
probably done like longer than a full day's travel. This might be in the
middle of the night, the night of leaving, so while you guys normally
throughout the day would only get maybe eight hours of travel before experiencing some form
of exhaustion or whatever. For the most part, you're kind of just sit
down or laying down in the back of this carriage, and even though it
is not the most comfortable thing in the world, you are laying on a
bunch of pelts, so it's probably not too awful realistically. There's a point
where you know the road splits. The left hand path or the western path
leads up a norm across that great big plains that you traveled down through before
that you've been warned off of due to there being lots of kind of activity
from the Mewin tribe who are very dangerous and still very barbaric and aggressive in
their ways. And there is a path that leads easterly, which is the
way to Gofreda, and you all maybe fix it, doesn't I don't know.
It's up to you because it was a group check. But fixed the
role natural one there. But between you you realize that he has taken the
cart off onto the westerly road and is heading north to j Rus and he
is just chatting away. And that's when I said, not me, mate,
not me. I've been around the world ten times, Iris brushing his
hair, by the way, if he would let her, because he said
that earlier, the tip thing, and she's bored. He will let you
do that, but roll me an inside check. Yeah, okay, uh
god, damn it. Okay, yeah, and I'll just because I'm probably
closer to him, I'll just go, ah, I think you are supposed
to take a turn back there. What do you mean you're going the wrong
way? Now? When you say going the wrong way, I mean,
okay, you're going the direction that you're going in is incorrect. So we
need to just whip it around right, And I'm trying. I'm trying to
say it quietly so as not too embarrassed any He leans back and says,
no, when when now the problem here? Is, and I I have
to make you feel stupid, right, Yeah, but the way what we
came from, that's the way what we came from. Mm hm. And
we want to be going away from that on account of the fact that that's
the point. Yeah, Hey, were we supposed to take a right back
there? Yeah, I it was. It was my mistake. Yeah,
we're you just gotta listen. You gotta trust the crossroads the other way,
was it? Yeah, it's just that there was a sign on it,
but I can't read. Yeah, I'll read it next time for you.
Yeah. No, I was just yeah, I just wanted to pop up
here because I thought I what he sat over there anyway? Yeah, no,
I thought I saw a chest in the distance, something like we could
like there's all sorts of treasure chests, treasure chests anyway, and let me
just turn the carriage around here and he turns the carriage around. Not the
first person to be about a box of that's for sure. Yep, yep,
yep. And yeah, you write him on the correct ah path here
and you head off into the into the unknown here. I don't think you've
been down this path. So you come to the road that takes you a
long turtle lake, which is a big lake in the shape of a turtle.
Look at it really hoping you would say it's a lake with a big
turtle. It's not to you. But if there's a big turtle in there,
it's probably a tarasque. So it's up to you if you want to
investigate that. Yeah, okay, it is a lake in the shape of
a turtle. I'm not gonna lie. I've been wanting to come to a
turtle lake since I saw this. I was like, we have to go
to turtle LGG and now we're going. Well, the problem with turtle lake
Many say the turtle Lake is haunted and then find out if it is.
And since it's you, you can roll me the D twelve to find out
is it haunted both turtles? Nope, it's haunted by terrible monsters. No,
nang. It's my least favorite kind of haunting. Yeah, it would
have been way cooler if it was just like one hundred turtles, the ghosts
of one hundred turtles whispering on the wind, or a tarasklitch m Yeah,
that's less a giant ghostly tarasque. Okay, A six, Oh good,
Probably you guys start moving across the the the kind of very hilly and rough
terrain. For a lot of this part of travel there is no road.
It is simply a matter of making sure that you keep the the expanse of
Turtle Lake on your south side in order to maneuver along. For a lot
of this portion of the journey it would be nighttime. So does anybody offer
to take the reins of the carriage overnight and little Bruno can sleep in the
back of the cart, or would you like to stop and camp here given
to save time? Yeah, the rains, Yeah, all right, animal
handling check from Merlin. Please, I'll go up and sit next to Merlin
seventeen seventeen. While there have been many breaks throughout the day, just to
give pumpkin breaks, Pumpkins seems to be fine to carry on through the night.
And Merlin takes the reins very simply and gently able to overtake from little
Bruno, who gets into the back of the cart splays out. He does
that thing that people do when they like star out in their sleep, making
it maybe a little more awkward for Fix and Will to find the kind of
comfortable position. In fact, both of you give be dexterity saving to us,
because he also does that. He also does that thing where people just
swing saves my weakness. Two fires during this time, both of you are
kicked and hit relentlessly, just you're trying, you try and move, and
then there's a just a giant elbow that hits you, and then a leg
comes ang and and you just continually being dinged by these fleshy hammers until the
until the night passes. But it is uneventful. You are not attacked by
any creepy things or a ghost or a tarasque or anything. But the terrain
here is certainly weird. Some of the trees look a little more crooked.
The darkness of the night seems a little darker. There are may be some
strange noises on the wind, but nothing too creepy, and certainly nothing compared
to your experiences inside the mist itself. As you as you pass through the
night here during the next day, Bruno will wake up and take over the
rains again. And I'm just going to keep a track of how many days
it has been. So this is the next morning, and that is Turtle
Lake, which is where you are. So you're at Orias plus one,
which is the counter for Orias. And I think, and I might be
wrong, this might be day, might be more. I think I've messed
that one up. So the next day sunrises again around nine, and you
get a nice clear view of an expanse of a forest ahead of you,
and little Bruno pulls the carriage up to a signpost. The signpost has an
arrow pointing to the kind of south eastern road that says Goffreda, and two
wooden arrows, one saying Marin's Keep and then another that says cole on it
heading northly. And he looks at it and then looks back at you fire
and says, yeah, you said you can read, but I don't believe
you. M Okay, where are we going? We are going to carl
okay. And as you mean, you lot, you lot says you was
going to Goffreda, the big city. M hmm, the old Stag's head.
Okay, So Cole is does cole sound like a shorter word? See
them both out loud them both? Nope? Okay, I'll just power them
and I'll just point and go that ways call that ways compreda. Right,
So that makes this the crossroads in which we have to part. We don't
have to. You could bring us if you wanted that. I understand what
you're putting down, right. My mother said that if I don't sell all
of these pelts before I get back to Perryoport, she's going to throw me
into the drink. And you're very beautiful, And I understand that we've got
a thing going on right now. Yep, yeah, we do. She
scares me a lot. Mm hmm, yeah, yep, I understand.
Want to come with me, that's fine as well, because my mother would
love it if I came back with a wife. Want me to sell all
these helps if I came back with a wife. But I don't know anyway,
how long does it take to get all the way around, you know,
all these things, because maybe we could have a kid by then and
all because she really like that. I mean, I don't think she's actually
bothered about me getting married. I think what she wants is a couple of
spragues. Yeah. Yeah, Well, unfortunately I'm not of I'm not in
the place to be child bearing a ring. We'll pick one up, but
Carl, maybe not Carl. It's ship and we can go to Sum's point.
They probably got some nice rings out there. Yeah, yeah, I'm
at this point. I'm kind of what was attacked by a dragon looking at
my friends flirting. We've got things to do. Listen, he's I can't.
My urge is insatiable for this man. Well, if it's meant to
be, I'm sure you'll meet again, right, that's that's true. That
is true, So we should have to play. We should part ways,
right, guys, we must part ways. You know where to look me
up? Yep? And you know where to look me up? No,
don't. You didn't even tell me where you're from. Yeah, all around
you know there? You know the tree, the tree. No, you
probably don't stop looking at the actual trees around him, not any of these.
It's nope, it's much bigger. Maybe you could come to meet my
family and we can live in the tree. I'm from a tree, does
it? Do you want to live in a tree? Probably not? Maybe
this isn't meant to be. I don't know. There's a big old tree
what people live in all the way in the sere? Oh is there?
What's it called the No? Mm hmm, I think mm hmm. Yeah.
Probably you're probably right. Maybe you don't for go and ask her or
if we could live there. Yeah, maybe we Maybe that's what we do
when we inevitably meet again, because you know, I'm sure that's what is
at the end of our paths is each other. And I isn't it how
it is? The guy? You know what I mean. You gotta gotta
let me go and then you know, if it's meant to be all all
right, and well I'll see you all right, thanks for thanks for using
the services of little Bruno. Yep, tell your mam, I said,
hi, okay, okay, oh yep, good luck. Don't have any
kids or anything. Keep us that way, m Yeah, straight up cross
there Marion's cape. Yeah, no, right, I have been a cold
before. Just never remember the way. Yeah, I just I couldn't help.
But notice here turning the wagon. What's that. He's gonna die.
He's gonna die head, He's gonna die back towards New Tribe area. He's
gonna die out there, guys, alright, bye, I believe that you
love you. Trundles off West Jesus Christ. He's got to learn one way
or the other. He's not gonna make it. Yeah, he's gonna die.
He wanted me to have his kids. It's for the best, I
guess. I mean, you didn't stab him to death. And honestly,
if he has that much charisma, I think he'll talk his way out of
whatever trouble he gets into. Yeah, you can get along pretty well.
I think you'd make a great couple. I'll do. Yeah, that's yep.
Yep. Hey, look now you've got work in Kira and had some
husband waiting for the whole life setup. You are far ahead of the rest
of us in terms of he needs to take you to dinner first. Yep.
Can't wait to have his children. And I'll teach them to read m
hmm, all of them as a grief Yeah, all eleven of them.
Oh, yep, that's me your truam. Okay. So you find yourselves
actually on a relatively clear path, while you find yourselves kind of on the
edge of what looks like a very dense forest. You know, based on
the sign that the path that you are facing will take you to Gefreida.
Based on the map that you guys own, probably looking something not too dissimilar
than the one you have here, you know you would be at the north
end of the Turtle Lake, probably on the edge of this forest here,
and the way to determine that you are definitely on track is to follow this
path until you find a bridge. Once you find the bridge, you can
follow the coastal to the city of Gefreda. And Will has done this before.
I think, so that is going to help you in your checks.
But you are on foot again, so give me one more set of checks,
depending on what you want to be doing during this time. I'm going
to go ahead and assume that Merlin is going to be looking for mushrooms and
things and stuff. Yes, prise, But the rest of you do you
want to be scouting, navigating whatever it is. Again, because you're on
a path, the survival check DC for navigation to make sure that you stay
on route is much lower. I will do the navigating, especially considering that
I've taken this route before a few times in the past. I'll lower it
as well. A scout. I heard, okay, fix and Vita,
I will navigate and vitals. Okay, So perception checks from fire and Vita
and then survival checks from everyone else. How load did it go? Is
the question? Let's see. Yeah, I was just thinking after you said
twice the check is low, and I'm like yeah, but I can still
roll a one Brett. Yeah's true, that is very true. But you
are all good, Merlin. What do you have to beat? Let me
double check my notes for discovery? You have to beat a twelve? Get
change about right? Oh no, I have different ones for where you are.
You're in the forest. Oh so I think it's a ten. I
have so many notes. Now this is after how long has this campaign been
going? I think this is episode thirty three, twenty three, So yeah,
ten for a forest. So you just make that. So you do
find a set of those amanita mushrooms that you can make a potion with on
a rest at some point fix you're able to with will very clearly keep track
of the path. This starts ahead for a forest here and the road.
The path is more of that kind of packed dirt like as if somebody has
gone through dug up a relatively decent path and then filled it with lots of
packed stones and dirt and it and then covered it in stones at some point.
In places it's covered in kind of a loose set of stones. In
some places it kind of you lose track of it quite a lot, and
you find yourselves kind of moving through what feels just like plain underbrush, but
it's still not too difficult based because you're so close to Guffreder and this path
is used a lot more than the smaller paths and lighter paths that you've been
following. So the merchants keep the area relatively easy to follow, markings on
trees and stones in places, so you two are easily able to follow the
path. Berlin finds some mushrooms and what with the perception checks and eleven and
a seven. Hmmm, so Vita weirdly is the one. How does Vita
scout again? You're not walking into him the whole time. He just kind
of warns you if something weird happens, was it was just anything out of
the ordinary, He just kind of like pep like a metal detector. Yeah,
the metal detector goes off, But nothing is attacking you. Nothing weird
is nothing weird is happening in this area. I think maybe this is towards
the end of the day here and you're deep inside this kind of forested area,
really nothing around you other than just like a deep forest. But Vita
is absolutely convinced that something is out there. And I think with your best
understanding of what is trying to convey. It really does come down to the
fact that all of you are completely sure that there is nothing of any direct
danger. There isn't like a creature that is moving in the underbrush there.
It doesn't seem to be anybody tracking you. It certainly doesn't seem like there
are any bandits. It doesn't feel like the kind of area that you would
lay in ambush for bandits. It's too dense, the forest is too difficult
to hold down, and as you're moving along, you're constantly checking the road
for markings or hidden traps or anything that you might be able to use to
determine that. And it really doesn't seem like that to you guys at all.
It seems like a relatively clear day while it's daylight and as it maybe
falls now to dusk, nothing going on, but Vita is freaked out by
something. M H. I will walk into Vita and see if I can
like get a sense for what they might be freaked out about, like the
taste of it, give me an insight check, I guess so sixteen sixteen.
Let's see if now the problem for you here is Vita only got an
eleven and Vita's incredible lack of knowledge, wisdom on everything, lack of everything.
I've been looking through the eyes as well, so I'd be able to
see what they're fixating on and like if it's just a general sense of aneaser,
if it's like something in particular they're fcated on, or well, the
problem for you is this, Peter didn't see anything m and Vita doesn't know.
I think your understanding comes down to Beata's maybe even freaking himself out.
It's probably that you ever been like kind of home alone and and you're like,
I'm sure it's fine, but then you start to get into your own
head about it for a little bit. That's the feeling that you get from
Vita. I think at this point that being said, really doesn't seem like
there's anything here at all. M okay, I'll hold ever run now,
Yeah, Vizza would be We can say that you have been aware of this
for a little bit as you're traveling, you all can be aware of it
and things. But has it got more intense or is it just the same
level of like bunnies, I would say the same Okay, huh, something
freaked him out at some point m hm. And we didn't pass anything that,
there was no point like we've passed over the bridge or anything like that.
When it started, it's just completely out of the blue. Right mm
before the bridge. Right, you'll probably hit the bridge tomorrow morning. Okay,
mm hmmm. I don't understand what Vita's problem is. Is this the
same feeling as when we were at the that place in the midst where Vita
is like kind of freaking out before we found the demon. No, okay,
Vita was freaking out then because of the direct link he has with the
other princes and the demon of Fire. So no, Vita even I think
at that point Vita kind of knew that that there was definitely a danger coming
for you. This feels more like like when a cat will just stare at
a corner of a wall, ye, or dog growls at nothing and you're
lying, is the dog growling at nothing? Or is the dog growling at
something but we can't see it? Wait here a moment. I'm going to
walk up, sorry, wait here a moment, and I'm going to walk
up next to Vita and use divine sense, okay, and see if I
can't sniff out what Yeah, remind me the give me the divine sense blurb
again. Sure, I'll just copy it to Okay, booh, there and
there. Okay, because it's a strong evil sixty feet you can know the
location of any celestial fiend or undead within sixty feet of you. I will
tell you if any of those things are in here. Now you get all
of the same things that you always get, the dings from whatever is going
on with fixed, that same sensation, the same sense from yourself. But
there doesn't seem to be any preachers here at all. There's no like undead
thing. There's no like invisible go or anything like that. There doesn't seem
to be any kind of fiends, nothing that's similar to Vita suddenly rushing up
from underneath you at all. Sure, I'll walk back to the others.
Whatever it is, it's not. It's not like a supernatural force or a
demon or anything like that. Perhaps a wild animals, I don't know.
Yeah, it's probably fine. Maybe I'll just check in with Vita more often,
make sure it's not being worse. I don't know, as Vita's instincts
ever been wrong before, because I can't what Vita thinks. As scary as
it can be, anything from a demon prints to a puddle of water.
You know, the Vita's got a quite different perspective than we do. True,
I'm just thinking that so far, every time Vitas felt something was off,
something has been off. So I guess we'll stay on our guard.
No understood, Vita has never been wrong. Yeah, keep moving and also,
yeah, don't stand too close together. I'll walk forward more than I
usually would and be closer to Vita, and I'll be checking in on them
more and more. Yeah, I think you guys step back into your formations
here Merlin. Keeping an eye on trees to see if there's any mushrooms growing
on them. Fire will disappear off scouting your head or scouting a little further
off the road into the forests. Every now and then, maybe you guys
start to check behind you more often, just to ensure that you aren't being
followed at any sort of close range. But now that it's nighttime, it's
a little more difficult to do those kinds of checks. Maybe, but it
doesn't really seem at all like anybody is following you with Maybe you do disjointed
movements to allow anything that might be following you to kind of catch up and
you catch a glimmer of them, but it doesn't seem like it. No
lights following you or anything like that either. And you guys can walk on
for another hour or two before it before the dead of night hits, and
it's up to you whether you want to rest here or push through the same
thing. You can march through the night to make up time, but you
run the risk of taking a point of exhaustion to do so. Point of
exhaustion is along rest right to recovery. Exhaustion is pretty nasty. Yeah,
although we'd we we wouldn't definitely get exhausted. We'd probably be rolling for it,
right, I don't know, It's probably not worth the risk, even
if it would save us a little bit of time in getting to go Freda,
I'd rather rest rather bush to yep, just for we'll find another bridge
like before. Yeah, okay, so you can roll me either survival or
perception checks each to try and find like a good place to rest, damn
and all of them good rolls out now. So I think with those roles,
you stop moving through the forest and doing the thing where you discuss whether
you should rest, push on see, you know, try and figure out
where you are, maybe you're a little too far away from the bridge to
justify kind of pushing towards the bridge and then staying on the bridge again.
So you start looking through the forest for an area that looks a little more
comfortable to rest on. Sometimes on these paths you do find like designated rest
spots or spots that you can tell merchants often stay in, kind of like
almost like a lay by and natural thing. I think as you start moving
through this forest as well, you see remnants of civilization. The closer you
get to go fraid to hear while you're on this actual path as opposed to
if you had done the trek through the natural forest. There's all sorts of
things. You pass by signs every now and then you'll see little areas where
maybe there were huts or houses or mills and things along the way, and
you probably find a little area that you can settle in, maybe like a
little tower that was maybe once used as a little watch point. It's a
decent area. And a twenty three and a twenty two, you find a
pretty solid looking area that would serve for a strong and safe spot. An
old tower crumbling kind of still together though not like it's going to fall in
on you on overnight a little uphill, giving you a goodvantage point and allowing
you to actually put some walls and a roof over you for the evening.
Assuming you will bundle into this tower and begin to prepare for the evening of
rest. Each of you steps into this tower middle of the night, probably
we're looking dead of night here, something like three am. You step into
this little tower and there there's a doorway that no longer has a door in
it. On the other side of the tower, there's maybe an area where
some of the bricks have fallen away to ruin, kind of creating two sort
of openings, and both of them cover an ice a wall of ice,
and that's where we're going to go to a break for the evening. Thanks,
thanks so much for watching the stream. We'll be back in a few
minutes after the break here and you can find out what's going on as well.
Don't forget to check out our new show starting up called The Final Gift.
It is a Warhammer only war forty K only war campaign starting on January
the eighth. Welcome back everyone, as you the party step through over the
threshold of the tower here on the road. You step into this tower that
you find on the road, a small thing kind of crumbling and broken,
but does still have a basic roof over the top of it. When suddenly
behind you you notice a sheet of ice form thick ice running over the empty
doorway in front of you, a huge crack in the wall, easily big
enough for you to fit through, almost kind of like a second doorway covered
in ice as well. The ice running up the doorways here, ceiling the
cracks and the windows of the tower as well, clearly kind of ceiling you
inside. You step forward, you note a couple of things that are inside
here, even though it's mostly barren. When you hear a voice kind of
disembodied around this tower, I say, lock the door, blow out the
light. The hungry army wants the night. You maybe take a few moments
to guide yourself to look about see if you can figure out where the voice
is coming from. But there's nothing in the room with you that you can
see. The voice says, one of these stories is a dangerous travel To
step through it, just to join those that are furnished here before. Be
careful which arsenal door you choose to sit through. Let's join me in this
toower forever. The voice falls silent. You guys, take a note of
your surroundings. There is very little in this room other than a few sets
of clothes, and as you stepped over the threshold, you'll see the underneath
the kind of natural debris that has blown in from the out side. There
is cloaks on the ground from previous people that maybe have come into this tower
before, sets of boots and trousers, belts, not just in this threshold,
but the kind of opening on the other side as well. Aside from
that, the floor is kind of just broken stone covered in dirt leaves.
At one end of the or the northern side of this little tower, there
is a satchel as well. Other than that, nothing in here. And
I'm going to give you a map as well, just to give you something
to look at. Mm hmm. You're welcome, give you an idea of
kind of like where you are, what the deal is, and what you
are looking at. The icy doorways sealing your exits, the clothing strewn about
in front of them, and then a satchel over here. What do you
guys do? I just look it up and go. Are we on?
A time limit or can we go to sleep? I don't even know if
Okay, and we just wanted a place to stay the night. I know,
I don't think we get a strange though, range because this place is
right along the road to one of the biggest cities in the realm. So
it's strange that a trap like this would be set up so close to a
populated area. Oh, they probably. It's probably precisely why something like this
is here. I guess what I'm saying is word would have traveled. You'd
think somebody came in here and didn't come back, not to us. They
maybe get moved elsewhere. Will they never get out, or perhaps whatever being
set this thing up just move about as it pleases. All right, Well,
let's focus on not spending the rest of our lives locked in this tower.
Brat, which of these doors did we enter from the west or the
southeast? You entered from this one the southeast, Okay, And there's piles
of clothes by both doors. Yes, can we see through these sheets of
ice or are they solid? You can see through them, but it's kind
of translucent, right, so it's very thick and misty to see through.
Okay, does it look like the outside has changed it all from where we
walked through. No, you seem to be in the same place though.
I walk over here, and if I walk over here and look through this
western gate, does it look normal outside? Okay? I walk into Vita
and just see if Vita has any extra you know, sensing going on.
Yeah, give me another insight check from you inside checks twelve. I think
you get the sense of almost like and I told you so. But Vita,
I mean, I can passively give you that Vita doesn't really have any
more insight on this than you would. I can't imagine I recall Vita into
my necklace, Okay, And then I'd like to check the satchel. Okay,
can we chat and grab it with your hands? It's picking it up.
I don't want to detect magic before we touch anything. Yeah, I'd
probably look at inspects the outside before I pick it up, because it's if
it's the only thing over here that's pretty suspicious. Yeah, so you want
to control see that thing where you just wiped it up. You don't want
to take a look at it, not pick it up. I think I
think Merlin would take a notice that fix is curious about the statchel so well,
I think he would get her attention and maybe then just close his eyes
and detect magic. So fix, give me an investigation or a perception check,
Merlin, you will get all of the uh, all of the all
of the stuff. Fix. This looks like a normal stanchel to you.
Yeah, just I'm going to use dark One's own luck and roll the dton
to add to my role. I don't even know what you just did that,
but sure it's my six love warlock thing, a thick level warlock bullshit
thirteen thirteen. This is definitely just a normal satchel, however, Merlin,
at the same time, you will get the understanding of the schools of magic
that are at work here. So with this satchel, the satchel is a
normal satchel. No, no crazy things going on in there. However,
inside there is one magical item that you are getting the Illusion school of Magic
from. You're also getting school of Illusion from the icy aria that's around the
tower. Though. The two ice walls that are well, the ice doors
that are blocking on either side of this tower are kind of pinging back a
little different to you. They're they're both illusions. There are actually so much
illusions that you feel like you can probably walk through them. There's probably not
actually a physical ice wall there, but there is an enchantment to the illusion
itself. Since the whole thing is technically one spell, passing through the illusion
is the issue. I think there's an enchantment on the illusion itself. So
actually you get the sense that there is no ice there, and if you
were to put your hand through either of the doorways, it would pass straight
through. But depending on what this enchantment does, you might have to meet
a certain requirement before you can pass through it, or something like that.
Okay, I think what does Hang on a minute, hold on, I
wonder if you can. This is just a curious question. Okay, yeah,
okay, that's it. That's all you say. Also, I will
allow you to have a free something's not right here, the same as Vita.
But I think you've probably picked up on that. Yeah, I will.
I'll definitely relay all this information as well to the rest of the party
that these ice icy doors are but illusions. And well, we still have
to choose very wisely as to which path we we do take if we if
we leave, which I presume we all do. Don't want to hang around
here, you're saying, with lit an item in here that is causing these
illusions. I don't detect anything harmful with that. So two separate illusions,
the ice and the thing that is holding you in here, plus the enchantment
on these two doorways particularly and the illusion magic coming from inside the satchel a
different spell, I guess. Then Merlin would then suggest to fix that.
Maybe she opened the contents of the satchel. You have that magic hand thing,
don't you. It might be best to shake it out with that.
Could do that, He'll u. Merlin will then use the mage hand to
pick up the item that's within the satchel. Yeah, you see this kind
of spectral hand. Float over to the perfectly normal satchel, lift the top
flap of the satchel, and reach in to pull out. You're specifically going
for the magical item that's in here, because there's several things in here aside
from the magical thing. The hand rummage is around, and then you pull
a small piece of paper out. It is kind of rolled up so as
to make it difficult to open without two hands. I guess we know how
made hand works with that. But yeah, no, I I guess I
would have the little mage hand float back towards me, and I would reveal
the contents of this scroll. Yeah, you touch it. It's completely fine.
Nothing in here is going to hurt you if you touch it. Baby
paper cuts, Yeah, yeah, don't test us, Brian. We will
paper cut ourselves to death to prove a point, so you, Merlin.
In fact, you can just have the entire contents of the satchel, because
that's how I set it up. In the sanchol, you see that there
is a potion in there that you recognize to be a potion of resist cold.
You see a set of boxing gloves, a set of leggings, a
set of lock picks, a pair of boots, and this note. The
note, Merlin, you can read for the class. Here you go,
Oh, okay, A boxer made it through where the night failed. A
dancer made it through where the barbarian failed. A thief made it through where
the ogre failed. Is what the scroll reads. It's like some sort of
riddle. M do you think it saying we should use finesse? Seems seems
to be that way, although I would argue that a boxer would be quite
strong anyway. But yes, right, but they dance right up on their
feet, so the knights mhm. Question. As much as that have to
do with ice and cold, that I don't know. But everything within this
satchel here it connects with well, the scroll here m hmm. Sorry,
I have the scroll on the note, the same thing here. The note
is just a little piece of paper. Merlin. You are actually, I
guess you probably still have the spell up. The writing on the piece of
paper is the illusion. Oh got it? Mm hmm. There's no scroll,
and now I don't know where the scroll came from. The entire content
what's written on here? It's okay, it's because it was rolled up.
It's a small little note like you might attach to like a bird or something
like that. It's a post it it's a post it note. If we
know it's an illusion, can we try and see through it? Yeah,
it's not. I mean, Merlin understands it fully. It's just that this,
this writing is the illusion. There's no twist or change that like.
It's not like it it is a thing that can be changed or seen through.
It really is just that the writing seems to be being projected by an
illusion. Yeah, whereas everything else is real. So boxing gloves to the
boxer, leggings for the dancer, lock picks for the thief. What about
the boots? Hard to say everyone wears boots, right, mm hmm.
It says made it through as the night fails, made through, made through?
Where though with these one of one of these two doors, I suppose
the watch one. Do the clothes look at all like they would match any
of these items in either of the doors. Give me a group investigation check.
You've got to be a fifty mm hm, well, thirty enough.
I can't count. That's I think that's forty nine. Oh my god,
she doesn't know what clothing is even so, so on the fail, but
a higher fail here you get okay. So the clothing on the ground looks
very kind of old. They old, as in not like like an ancient
civilization's clothing, old, as if as if they've been here for a long
time. The the cloaks here are all very kind of similar looking, as
if the group that maybe passed through here belonged to it or bought them from
the same place I belonged to, maybe the same group of people. Not
anything distinct on them, like a logo or a sigil or anything. But
the cloaks, of all the things here look like the best well made thing
and kept. But there are four cloaks, four tunics, four sets of
trousers, four belts, four pairs of shoes or boots, and other than
that, they do not appear to be very distinct to you at all.
They don't there's no armor or weapons here either. It just looks to be
a set of clothing that you might find on an average person who might be
out traveling. But or yeah, you don't get the idea that these are.
They don't belong to like a group, and they don't have leather armor
or plate mail or anything like that, and there's nothing that betrays any sort
of sportsmanship. So essentially you kind of don't get the idea that this is
a night a box or a dancer and a thief or anything like that.
But you get more of a sense of them being kind of just your average
clothing but a pretty plain looking and I don't think you can really determine much
else than that on your forty nine. I am going to look around the
room and then on the off chance that whatever creature or being set this up
is in the room, with us invisibly or something like that. I'm going
to try to find sense one more time in the center of the room and
see if it's in here. Yeah, you cast this ability again and you
get the same sense from all of the things that you're expecting a fix being
a demon or at least having part demon going on. But yeah, you
don't get the sense of much. There's no undead beamed thing in here with
you. And what's the other thing you get celestial? Yeah, you get
No, there's no sense that there is a creature in here with you that
is, you know, immediately brought to your attention with that, okay,
And also no consecrated or desecrated ground like hollow ground anywhere. No. I
think you probably get the sense of evil maybe, but then evil and good
as a whole. We've been through this before, whether you know how that
can be perceived. But I think if I think Will would certainly perceive that
this area and that this spell, this enchantment, whatever is going on here,
whatever being might or might not be here, definitely does not have any
sort of friendly or good intentions, And you don't you get the sense that
it is certainly evil, but it's not it's not consecrated or desecrated in the
way that you certainly felt with some of the other elements. For example,
when you were in the graveyard in the midst and you and you've got very
extreme sense of that. It just seems like good old fashioned trickery and magic.
And you know there's probably a creature or a curse or a spell of
some sort going on, but it doesn't fall underneath any of the categories,
so that gives you access to Right, whatever's doing this, I don't think
it's in the room with us. It's watching us from somewhere else. So
here's the thought. Perhaps it's cheating, But fire that trick you do,
will you reappear somewhere else? Yeah? I was thinking about that. I
don't suppose you could just reappear outside. I could try. Uh, let's
hope I don't. Well, let's let's let's think it through. Yeah,
yeah, that that might prove to be risky, right, Yes, I
mean you are, You're still passing sort of through this illusory barrier even if
you do it that way. Mmm, do we believe the writing in the
satchel to be trustworthy? Because if so, perhaps we just need to I
don't know use the things that were inside. Yeah, I'm wondering. Mm
hmmm mmmm, I I just don't quite understand. Do we do? We
maybe perhaps have to play a game of dress up? The post members is
cold, which makes me think, what if one person just drinks that potion,
puts everything on, and goes through, But then which door and three
of us left? Mm hmm, well, I think maybe I was thinking
perhaps if we done the items in there, you know, I put on
the box and gloves and else. Ye on, that's still only three of
the four of us, so just happening. The fourth person's gonna get blasted
by ice. Well, there's there's the portion of well resistant cold in the
lock picks. Maybe we just carry them. Are you already carrying your own
lock picks? Mm hmm? Do they? Do the lock picks look special,
like magical or do they just look like a regular set? They probably
look like a whatever, A normal set of lock picks looks like. I
don't think they look I think everything here looks pretty plain looking. Yeah,
they're not special, right, Well, something tells me that the creature that
set up this little game is more patient than we are. And we'll sit
here and watch us forever if we don't make a move. H So we're
going to have to attempt something. M m. Okay, say one more
thing. What's that? Could ask myne a hatred friend for some advice.
If there s ice magic involved, some entity that we aren't aware of,
it might have some insight. If you want to do that, then go
for it. The last couple of times that have communed with other entities have
not enjoyed the results you communed with the myst right. Yeah, I don't
know if you want to be the same, but I don't think it's the
same. I'm just saying I'm done with it personally. If if you want
to take that risk, then go for it. Mm hmm. I would
not advise, but if you feel that might be perhaps the best course of
action, then of course I will support it. Well you deliberate on that,
I'm going to do some more conventional investigation, but if you want to
do that, then go for it. I'm going to put on the leggings,
Okay, just up. They puts the leggings over his entire body.
I don't think they fit you. They seem like they were now they're too
big. Somebody much taller maybe lie there and you maybe an oulf, but
you put them on. I mean, nothing crazy happens to you while you
do it. Don't have them on. I thought they would, you know,
magically just fit my size, you know, Marlin disappointedly sorry, I'm
going to try putting my experience as a mason and an architect to you,
since this is a stone tower, and I'm just going to investigate, like
the structural integrity of this whole place, check for weak points, especially where
these walls appear to be crumbled, and look to see if there's anything exploitable
here. Yeah, give me that. Is it a history check? I
think it's a mason's tools check, although I'm not even sure if you make
that with strength or wisdom. When I added it to my character sheet,
it gave me this, Uh, well, that's what is that double proficiency?
I guess. Well, with the sixth Steen, you get the answers
that you're looking for. This is the tower itself appears to be a legit
thing, and maybe with your understanding of military things, it looks like it
was probably once just a very simple watch tower, the type of thing used
by the military. Towards the top there was maybe another platform that was probably
once upon a time wooden, but has long since fallen away either tore rot
or just decay. You can see that they have those smaller windows that you
would fire arrows out of. Forget what they corb. They have the little
kind of caved area, and then the arrow slits that you could fire through.
You can see a few of those up there with The doorway is pretty
large as well, which is more common with militaristic buildings because they allow for
larger forces or things to come through, and bigger creatures as well, if
they were to employ goliaths and stuff. So you get the sense that this
is a very very old watch tower that was probably used hundreds and hundreds of
years ago but has just been left. The integrity was your other question.
It seems fine. It's an old crumbling tower that's several hundred years old.
It's not going to fall in at any point, but you if you want
to, you could probably mess it up. I mean, you guys have
spells available to you, aside from Will's slightly superhuman strength here the super serum
Will, you could probably hit the walls and break them and stuff. But
while if you wanted to do that. You could do it, but Merlin
knows that the entire tower is covered in the spell, so it just it
just appeared kind of like it was closing the largest doorways, but all of
the windows are sealed as well, and the cracks in the walls, so
it's kind of like sealed you in as it is. And since we're at
this point, everyone make me a constitution saving throw oh Christ, fix ironically,
and I think maybe this is the reason that you are the only one
that failed this here or the first time in a long time, maybe ever
you feel really cold the it's getting colder. Now this fail doesn't do anything
to you, but I think all of you would be aware that it's getting
colder. Fix. You notice that it's uncomfortably cold, like the temperature is
dropping very rapidly in here, and type of thing where you probably don't want
to be in here forever, but it's certainly getting cold. A Fix,
you're starting to get uncomfortably cold. And I don't know how you experience that,
because I don't think Fix gets cold ever, So that's up to you.
Yeah, you all know that it's getting colder. Fixed, it's uncomfortable.
I'd probably just be freaked out. I've never felt this before. I
have no idea what the sensation is. You would have felt cald when you
were a little little kid though a long time ago, though, Like would
I remember that? I don't know. I guess maybe a bit, so
I'm remembering the I was remembering the like the scene in Chrono Trigger where frog
splits the mountain open, and I was contemplating attempting them on the one of
the walls here. But you can definitely break the walls. I think the
place is strong enough to withstand like relatively extreme weather, as it seems to
have done over the years. But if you were to take any sort of
like legit brute force to it, you could probably crumble and break through it.
That being said, or you would be faced with is a third door
kind of nice door thing? Right? Yeah? I was. And the
whole thing's a losory anyway, So you're boxing with shadows. Any ideas,
Merlin? Well, I presume well with what's been inscribed here too, along
with the satchel, well, maybe perhaps we all each wear something that well
made it through essentially the boxer, the dancer, and the thief, and
then the last person would take the potion question is which door remains. Well,
the two doors don't appear to have anything distinct to them at all,
so it's just a coin toss, yeah know, apart from the garments that
lay. But what were his words again at the beginning about the doors specifically?
Is it one of these doorways is a dangerous trap to step through?
Is to join those that have vanished here before. Be careful which icy door
you choose to exit through. Lett you join me in this here tower forever.
Hey, that was clothing and both doores. No, it doesn't help.
It looks like you know, whoever was here previously, Well, they
didn't make it either either or you said that. I think you said that.
When we looked at the clothing, we didn't find anything belonging to like
a box or a dancer or whatever. What about knights barbarian and what's the
other one. Yeah, you don't find anything like that either. No armor
that would betray maybe a night, no tribal elements that might betray a barbarian
or anything. The clothes look like if they could be from any random person
and off of a street in a town. All right, Well, what
the door we came through as a trap. Maybe it's as simple as that,
may go out the opposite door. It would be lovely if it were
that simple. But illusions and wizards are no offense. Melon taken. It's
never that simple. All right. Well it's I don't know if it's just
me, but it's getting much colder in here, so we need to make
a move. I I'm going to walk up to this door and I'm going
to reach into my bag and pull out the one item that I know everyone
is excited for, the yo yo at the end of the last session,
and I'm going to unravel it and just toss I love to keep the string
on my finger and just toss it through and see if anything happens. All
right, first of all, let's see if you can even do that,
because that's quite cool. That's quite tough to do with a yo yo,
So give me a performance check. Literally, just tossing it are super common.
There was a Toys r Us in the Dark Realm. The kid had
a yo yo. There is a Toys r Us in Guardia, And there's
like a little shop in the end of the end of an alleyway that sells
all these little wooden yoyos and things yeah, you do. You spin the
yoyo out, it goes straight through the illusion. It looks like and it's
probably a little trippy for a moment, as it looks like it's going to
hit just a solid wall of ice, But it goes straight through it and
comes back to your hand. And then I'll just walk to the other door
and repeat the exact same motion, same thing. Well, that doesn't help.
I have an idea, and I'm sure none of you are going to
judge me at all. Right, No, before I do it, right,
we would never dream of it. Okay, And I will take out
the Onyx dog statue and I want I want the dog, and I'm gonna
I'm going to I retract my I'm gonna use the dog and try to have
it go through one of the doors and figure out, you know, which
one will trap it forever and which one will just let it leave. Okay,
hust monson, No, no, no, no, nothing like that.
First of all, role brought me a morality check me a D What
would this be? Actually, this would be a check. Let me just
do a check. Let me do a check. No, you know what,
roll me a D twenty and I'll I'll and I'll add you're modified to
it in secret thirteen, which is my lucky numbon. That has to mean
something, right, it's good right mm thirteen? Uh, okay, thirteen
will give you. We'll give you this. You pull out the onyxt dog,
you look at it. How how you attempt to summon this dog?
Here? I turned towards the wall, away from everyone else because I feel
there's a tinge of guilt here, just a tiny, tiny little bit of
guilt. And I'm just holding it in both my hands and I just pull
it up to my mouth and I go, come on, come on,
little buddy, and I kind of hold it out in front of me.
Come on. The figure of the onyx on the dog shifts and changes right
before your eyes, almost as if it melts. The image distorts away from
being just a very plain kind of looking dog into the form of a creature
that grows and swells in size. It gets a kind of it gets too
big f hand as you're holding this thing, But the weight of the onyx
doesn't seem to change. The eyes on the onyx figure glow a deep red
and there's a heat that rushes down your hand. Not uncomfortable. There's a
sense that the creature that you are pulling here does not want to come out
to play right now. So it doesn't or I've forced it to and it's
matt Nope, no sense of danger from this thing. But the dog does
not want to come out to play right now. Probably for the best you
can command it to do. So, Nope, I'll just go I'll just
hold it closer to me and just go, Okay, that's okay. You
don't have to and just try to just put it back away gently. The
dog realized it was about to be used as be for the three for the
three of you that we're watching. Nothing changed in her hand with an onyx
dog talking to it. Never mind, you don't have to for you fire
The onyx dog shifted and changed into a kind of like a wolf like figure,
kind of a strange looking wolf like figure. There is a weird sense
of recognition that you have with it, but not something you can put your
finger on. It be difficult, okay, but for you, whenever you
look at this now, the eyes on this onyx figure are red, and
if you move it around, it does that thing where the kind of lines
follow in the air, and if you look sparkles. It does that as
you move it around, but again, for everyone else here, it would
appear to be the same kind of onyx dog. I'll just turn around and
say, yeah, it doesn't want to come out. It get oh,
and I didn't feel like making it. Should I shouldn't. No, no,
if it doesn't want to come out, maybe it should stay that way.
Something tells me that could only make this worse. Yeah, probably not
a good sign. But it doesn't want to come out in this location.
We've done a enough guessing, so I guess it's that time. You want
me to throw they're all four of the leggings on, and just dance through
if you want me to, I will. I will. I had actually
started like unlatching my armor when she says that, and say, oh,
well, if you want to volunteer to go first, I mean, and
maybe you shouldn't let me ask first. It's up to you. I don't
want you to do something you don't want to do. I don't want to
go through either of those doors, just as much as I don't want to
talk to this thing. I really hope that I'm right and that the first
door we went through was the trap. They were referring to and uh.
I want to be right for two reasons. One because that means that it's
the easy answer where we just go through this other door. And two Will
doesn't think it's right. So if it is right, then I get to
say I told you so when I win. Huh yeah, right of one
of them is a door, and one of them is a crack in the
wall. Right, yeah, but they're both I guess not doors. But
yeah, all right, anyway, I'll opening. Let's just hope that fixes
hatred is more benevolent than the mist creatures. All right, go ahead,
I'll sit down like legs crossed and close my eyes and try and reach out,
and I'll probably call in my mind as well and just shams you all.
Mmmm. Give me a wisdom saving fire. Six. Here's what I
will do. You don't get out. You're certainly not making a phone call
here on A six. I will give you a clue in exchange for something
bad will happen to you at some point in the future. M hmm.
Now this is me speaking to you, Leah, and that is the exchange
that will happen. I mean, fixed wouldn't be aware of because this is
now fixed sending a weird message out to a literal demon. I think if
Fix is desperate enough to try this, then I think that's a risk tak
as well, So I'll take the clue. So, from Fix's perspective,
weirdness, the cold that you experience is no longer cold you. I don't
know if Fix is if Fix treats their arm and the demonic energy that is
powering your abilities and the ice abilities and stuff as a separate thing from them.
But here it becomes that the parts of you that are flesh and teefling
and horns and things is lost to the to the ice that builds your other
arm, and you feel the cold around you. The cold in this room
becomes much colder for everyone else in the room. You lot, give me
a constitution saving throw all make it, But you notice a drop, significant
drop. It gets really cold. Fix, do you have the gunleet on?
Yeah? Okay, so you probably don't see much going on with Fixed,
but the arm is doing some weird stuff. Fix. There are four
sets of clothing and five sets of boots in the room, and you were
correct to identify one of them as a doorway and the other one as not
a doorway. You come back to your body. It is really cold in
here now, and you feel it too. Did they get colder in here?
I assume from the sudden drop in temperature that here icee Overlord was helpful.
We didn't get to chat. Oh, it could have fooled me.
Well, But like I said, one of them is a door, and
one of them is not a door, a literal crack in the wall,
just a huge piece of broken wall. What if, hold on, what
about right here by the satchel, if all of the people who made it
out, all of their belonging, there's an exit there right and there's an
exit there with things scattered by both. I want to look at the wall
behind where the satchel is, with the gloves and the everything else from the
people who quote made it through, And I'm gonna reach out and just check
the wall here and see if there maybe an exit that's covered by an illusion.
No, I don't think you need to make a check. Okay,
it's just part of the wall. The only exit is the doorframe that no
longer has a door in it. You said, five pairs of boots,
Yeah, there are four sets of clothing that would belong to people that seemingly
just kind of disappeared. There are five sets of boots in the room,
is that including the set that is in the satchel? What if one person
tries everything on? Nothing? Want? So what we want to do?
I'll pick up the leggings. I mean, we could try that. I
feel like the more I feel like, the more obvious answer would be each
of us puts on one of these four things, including that pair of boots,
even though they're not really mentioned in the note. I feel like the
boots are the trap that or we have to somehow match the boots with well
who ever made it out successfully, the boxer, the dancer, and the
thief. But what if what if fires onto something? What if the boxer,
dancer and thief was just one person of all those professions? True that
that is possible, Let's try Let's try it then, will be the any
pig. I'll do it if no one else is willing. I already have
the leggings, and I'll just kind of glances at Merlin and then glance a
fix and it starts snuck the lock picks. I'll bring the cold Resist potion
along with you, the stuff over and hand it to fire I'll start putting
everything on. Should I take it? You want me to drink it now?
Or if things start getting any colder, perhaps you should. But before
you step through the door, just in case, let's take every available precaution.
And I'm gonna put my hand on fixes or Fire. Why do you
both have names to start with? F and I. I'm gonna put my
hand on Fire's forehead and say OX to Tailor and cast protection from evil and
good on her before she attempts this. When you cast that, I grab
my chest as if I'm dying. Ah No, oh, not even for
a moment. Next time, at least that one spell. I've got a
lot of practice on at this point, So you want me to Everyone is
in it. We all agree. I have everything on, and you want
me to walk through the door. He said. One of the doorways is
a dangerous trap, but only one of them is a door, right,
assuming he was speaking truthfully, which we really have no guarantee, But that
would mean the broken crack in the wall would be the exit. So you
want me to go through the crack. We have to try something sooner or
later. So yes, I'm just trying to make sure that I'm doing what
we all want me to do. Well. The reality is we could have
theories all day, but at the end it's just kind of a leap of
faith. So okay, all right, I don't feel good about this.
Should I walk through or should I stink? I would? I would try
doing it as carefully as you can. After all, the note did seem
to indicate that a certain element of finesse is needed here, are not brute
force, So okay, do that thing where you slink through the shadows,
I suppose. Yeah, all right, I will put everything on. Marlin's
going to tuck the lock picks in. I know you have lock picks.
Marlin's going to tuck the lock picks in those pants, but you're not going
to leave without these. Take them with you mm hmm. And I'm going
to misty step through the type of before you do it, but fire in
case case. You know this is a one way trip and we never see
each other again. I just want you to know you look ridiculous with boxing
gloves on. Okay, Well, anybody, anybody, no, okay,
no matter what happens, tell that, tell Bruno that I died. If
you see him again and you don't see me again. Just okay, and
I'll miss your step. All right, you're missy stepping where let's start freeze?
Yep, this this way, I'll move. We'll be here from then.
Go through the crack and you want to go just outside? Yeah,
it's up to thirty feet. Uh yeah, missy step goes off and you
land here? Okay? Does everything look normal around me? Or? Am
I? Am? Am? I? In hell? Look, you're in
the forest. You can see the icy door in front of you or the
icy cracked wall in front of you. You can see you've still got gloves
on your hands, and leggings on and all the clothes and things and stuff.
Nothing has changed. Guys, can you hear me? You probably can't.
I would imagine you actually probably hear like a through ice thing. So
yeah, I'm gonna say not really, you probably hear a very You can
hear that she's making noise. Do we see her through the wall? You
can see like a figure like she's clearly moving around in there. I'm boxing
nothing, just scared. Did she make it through or is that just another
illution? Mm? Pretty sure no one else would be dressed that absurdly.
It's got to be her. I'll do this. What's the sign this thing
that we did, the sign that we made up? It means whatever question
is, would we be able to follow her without wearing those items? Mm
hmm? Can she pass them back through? Can I walk around to the
other to the other entrance? You're out? Yeah? When if Fire walks
around to the other entrance, I was. I was actually about to ask
her to do exactly that. Can I if I look through this door,
can I see her? Yep, it looks the same as the other side.
I'll try to put my hand through. Put your hand through the thing.
Mm hmm. Okay, No, we were so close and you done.
Master up. Fire reaches out, puts her hand to the thing,
goes to reach through, and from your perspective on the other side of the
wall, three of you just see a pile of clothes land on the ground.
As Fire disappears and vanishes, all of her clothes and things hit the
ground. There's a few bits and bobs that roll off a little ways,
the gloves, the boots, and her armors and things. She vanishes.
I look back to see if Merlin and Fixed were looking this way, to
make sure that they saw what just happened. Well, where did you go?
What did she do? She touched it the door? Yes, now,
I don't know, but all of the items that allow us to pass
through the wall potentially are now out there where we can't reach them. So
is she teleported through? She didn't even walk through the door. I don't
know if that even works the same. Well, I'll tell you what we're
about to find out. I've seen her do that trick now six or seven
times. Okay, I'm gonna mimic exactly fires words, motions and spell casting
incantations and cast misty step and try to pass through the door. Successful.
Yeah, you do the same thing. It takes a moment as Will readies
himself and then mimics everything and then appears on the other side. It actually
worked. Okay, I thought I was gonna mess that spell up, Melan.
I if I could cast that spell, I know you too, can
I look at Melan, I can't. I can't, But I mean,
surely you can just simply pass through that. This is the right door,
is it not. There's no guarantee. I'm going to run around to find
fire while damn, while they're figuring out how to get through. I think
Merlin's just going to step right through the door without Misty stepping. Okay,
then Merlin also, oh wrong, wrong button, turns into a lighter and
disappears, clothes dropping to the ground, hat kind of falling down, very
obi one style. Just a pile of clothing now joins the other piles of
clothing. Here, his shoes, his bag, the staffs that he's got.
As Merlin vanishes will on the outside here. You do see that all
the Fire's things are there. Is almost as if she has literally just vanished.
A lot of physical things are still there. Malone. Oh, I'm
gonna go grab Merlin's things, and then I'm gonna Misty step out as well.
Okay, same thing, m crab Mulin's things, Missy step out.
The two of you are now outside. Where's Oh? Please tell me he
went through before I could stop in. You you have that spell that can
move you. Bat. I know, I know he went through with me.
I could stop in and I used. He knows because I did it
last time we were here. He's he's probably not thinking clearly. He was
in a hurried and yeah, fire is his priority, right well, all
of her stuff is here, including her clothes, belongings and everything else.
I just dropped merlin stuff on top of fire stuff. I wonder if this
will go away on its own. Twos, you two roll me initiative M
sex and eleven. The creature speaks, give me perception checks. Fifteen blind
is a bat? Yeah? Fix you hear this voice? Well you both
hear the voice, but fix you realize suddenly that the voice is coming from
above you. This time, it's not just this thing that is echoing around
inside this chamber, inside this castle, into in the tower, but there
is in fact a creature that begins to managerest at the top of the tower,
maybe about sixty feet above you. Will would probably need that information,
but just so you know, it's about sixty feet above you, there is
a thing that begins to appear, kind of dropping an invisibility. As you
start to see the form of this creature, at first you might think it
to be an ogre, before you realize that it's a little different. It
has these small horns on the front of its head, and as this skin
under the moonlight takes a more visceral form, you see that it's got a
deep blue hue to it. While it looks about the same size as a
very large ogre. It's holding on to the top of this tower with long
talons sticking out of the end of its fingers, and you both, I
guess, can give me nature checks with disadvantage. Oh, just roll it
twice. M hmm. This thing looks like a demonic ogre. It's got
very dark hair underneath a cloak that's wisping behind it, these little horns,
these huge eyes with white pupils, and a mouth filled with teeth. This
kind of innate magical resonance coming from it as it's holding onto this thing and
reveals itself to you. Will you have no idea what this is, but
fix you recognize this as an onnie. Kind of what this essentially is is
an ogre mage, but a little more. Yeah, you know what.
It's an ogre mage. But they're nasty creatures and extremely rare, usually the
thing of children's stories more than a thing that you would see. But this
is a thing that is appearing in front of you, and the magic spell
the ice of the thing drops and the Onie slides around the top of the
tower into a hole in the top of through the top of this tower and
falls the sixty feet. There is a crack as it lands in front of
you on the inside and stretches itself to its full height. This enormous thing
is going to join you as the two of you we'll fight with the onie
on a seven. So the first person to react, as will this thing
lands in front of you, calls you dinner. What do you do?
I will just respond by looking back at it and saying, give them back
and maybe you can walk away small water you will need. It's all be
good. I will mark target and step now. Okay, you said that
the ice wall disappeared. Is it like very obvious that everything here has dissipated,
So I don't step through the store and get gotcha? Yeah, the
spell was clearly broken as it jumped down. Yeah, almost as if it
revealed its invisibility and jumped down and was kind of moving into his own kind
of attack form here. Okay, then I will step forward here and I
will use my transformation menacing aura, which is this thing here which I haven't
used in a while, and he needs to beat a sort of charismas it
is a charismas saving throw DC fifteen or be frightened until the end of my
next turn. Okay, let me check the thing is wisdom. Did you
say charismas saving Christmas saving throw? Let's go on a natural twenty twenty five.
He ain't scared, all right, he is not scared. I had
a feeling. It's okay. I'll just pass you up in front of him
and in my turn. Okay, the creature in front of you, a
huge cloak on its on its back, looks towards the two of you and
takes in a very deep breath, and he's gonna cast cone of cold which
is gonna hit sixty foot in front of him, so that both of you
will need to do things for this, a blast of cold air rerupting from
his mouth. Both of you give me con saving throws. Eighteen eighteen is
a make. Eleven is a eleven fail. You will take the full amount
of thirty one cold damage fix. Do you have resistance to cold damage?
I feel what you do. You don't. We didn't have to. That
is a mistake. I definitely would have given you that at the beginning of
the campaign. Too late. You take half of it, So round it
down to be fifteen. As this creature lets out this magical blast of cold
air from its mouth, the cold running across the tiles and up the walls.
Some of the rick's falling up. It's almost like a similar looking thing.
As the part of the doorway is covered in this ice. Will is
just hit by the full brunt of it. Standing in front of this thing,
fix, You're able to use some of the wall to avoid some of
it as it lets this horrible cone of cold out, striking both of you
the on. He then pulls from puls seemingly from the air, this this
pole arm that ends in a huge blade as it brings a glade. Sorry,
does that? I will hellish rebuke then if he's going to still do
it, he's not doing something else to this. He's pulling out a weapon
after his initial thing. You can do hellish rebuke. Mm hmm x save.
Okay, say coming in and eight twenty one fire damage. Twenty one
fire damage. And I'll be watching to see if this actually does any more
than I'm expecting it to. Give me an investigation check. Let you have
it on a passive anymore. Doesn't seem to though it hurts him, It
doesn't. He doesn't seem to be either resistant or vulnerable to fire, but
you definitely get the sense as he recoils from it, the fire burning him
and it is actually your turn. Tis. So these creatures are I've never
seen anything like this outside of the Mists, right, this is quite I
feel like this would be really weird outside of miss m he kind of.
I mean, there's all sorts of weird things out there. An ogre that
can cast at the moment, really, all he's doing is casting spells.
Is not a ghost or anything like that. You've seen all sort of ghosts
along the edge of the mist itself and undead and things, and this is
more like that. But this is more like a very rare sighting. This
like seeing a dragon or something. Kind of know that they're but you've never
really seen one, like some sort of weird, rare animal that we've never
seen in real life, you know, like my dad, Oh God,
great, all right, okay, Well in that case, I will I
will hex his strength and elders blast him, and I will yell to will
at the same time. Do we want to leave not without the other two?
That is it? Twenty three and eighteen twenty three and then eighteen Yeah,
you strike this creature twice or what is that? Twenty seven damage in
total twenty seventh plus the heck's damage versus five and one six, so thirty
three damage thirty three damage. Jesus so strong? Now what the fuck?
Um? Yeah? These these two eldritch blast launched forward, striking the one
in front of you. You see him hit by them. He's kind of
manifesting this glave so that he sees will running forward with the armaments and stuff,
and he brings out his own weapon in response before being hit by these
things. You hex his strength, you see it, land, and that
is the end of your turn. Yes, yeah, I've sidestepped as well,
so we're not in the same line. Okay, yep, Fire and
Merlin, you are here also. And a few moments ago, Fire,
when you touched the door way, you felt a very odd sensation as your
body vanished from this place and entered into this kind of this spell. He
became trapped inside this enchantment. And uh. You reach forward and you feel
a weightlessness as your clothes fall behind you. But you stumble forward naked through
this doorway. Inside you see four elves sitting there staring wide eyed, open
mouthed at you, and one of them says to you, you idiot.
The other one says, it's the boats. You have to take your shoes
up, doesn't matter. Why did you walk back in? You're trapped in
here now forever with us. A few seconds later, Merlin, you appear
next to them and they go, ah, you're kidding. It's there,
it's there. We all fell for it. This is Angus, this is
Autumn, this is rad and this is Joe. He's going to eat your
friends. Now, eat your friends. I can explain right crossing, I
too would get evaporated. I wasn't going to get it on purpose. I
wasn't going to tell my other friends that that's just crazy. This one's well,
now we're stuck in here with you crazy. So how long have you
guys been here? I don't know, like a week or a year?
Ten? How long? I don't know how long? Do you know how
long? I have no idea? Or you guys are still alive, aren't
you? I don't know we're alive? Are you alive? What is alive?
We're just trying to stupid spell? But I mean, well, actually
I don't know. Do bad things happen to you or do you just are
you just stuck here? Just stuck here. So that's horrible forever You're stuck
here for a stuck here forever. Else. Let me apologize for being so.
I was just upset on your behalf that you no, Yeah, I
understand you felt so miserably there with there's we all? Did we all?
I get it? We did thought that I could. I thought that after
I left, I could come back around and go through and then maybe just
leave. Right. Yeah, I was going to lead them. I try
punching my way through, and he danced over the thing. Yeah, he
just walked straight through. It's we get it. It's I teleported the first
time. Did you see that? Right? We cheered, Yeah, and
then I wish I could have seen your face now you're here. Yeah,
well makes comfortable, I suppose. Yeah, we should just probably maybe get
to know each other. A second later, the thing lands suddenly, the
the the in the center of this room. There is this huge creature that
lands, and you recognize suddenly that you're kind of watching it. Interact with
Will and Fix, who are standing outside on your clothing looking in at this
creature. Both of you can roll me initiatives as well. Let me give
your tokens back. You can put yourselves on the thing. You watch as
Will and Fix begin to engage with this creature, suddenly slinging spells at one
another, rushing towards it, a huge, icy cold thing launches out.
Or we can say that you guys are like in here now, you guys
are completely not on this plane you but on your turn here in round two,
you can do one of the following things. You can attempt to help
by interacting with the creature. You can attempt to shove the creature, or
you can attempt to grapple the creature. You can mess with the fight Ethereally,
it's pretty much all you can do from the other side here. So
I will give you those things real quick. And I meant to do this
in a way that was going to be a lot more useful for me when
we got around to it. But here we are. Give me one second,
and I will just put it in our group just so that you have
it. Can we see the other elms, like, are they on the
same They're all sitting around this room just as if they've been sat there,
like they're weighing in the DMV. So let me see here. Oh,
you can also attempt to disarm him. That was the other one I wanted
to we can discharge. Okay, all right, well I thought he said,
I thought, am I remembering correctly? That this creature called us friends?
What did he called you friends? Yeah? He was, like I
thought, the creature called said like, oh, they're friends forever. They
are my friends forever now because we Yeah he did. Okay. I don't
know if that means like he's insane. Well, okay, but you can
be insane and nice. He's keeping these people in here like little little like
little sea monkeys. Hmm. Okay, okay, So in our growth put
all of the things you can do to affect this fight. So those are
the actions that you can take on this on your turn. And that's it.
And imagine how badly this could have gone. Okay, so you're all
in and these are okay, okay, okay, okay, let's see here.
Buy it. Yep, your turn. What do you want to do
here? What you're seeing is the onion. We'll probably engage in some sort
of melee combat as fixed moves around the outside of the moves into the tower
itself, and begins to move around the outside of the thing, probably charging
on a couple of elderts. Plus you can attempt to have my same movement.
Yes, okay, you feel you two feel kind of normal, Yeah,
but maybe a little light lighter of foot. You're completely naked, but
naked. Oh, I will look at the creature and I will step forward.
Uh and just I will say, if you and I are meant to
be friends, then perhaps you shouldn't hurt my friends. Sorry, it's okay,
and disarm. I'll try to disarm it. I thought maybe I don't
know. Okay, so you need to make a acrobatics or athletics child,
and then he does one as well. I believe. Let's see what he's
got. Well, strength, it has advantage disadvantage because of the hecks.
Oh what does that hang on? This advantage on strength checks, you have
disadvantage on your attack off the whole if the target is holding an item in
both hands. I see, yeah, so this is the target has advantage
on the ability check if it is larger than you, which it is,
so it is. I think maybe he even has advantage on this. But
you know what, I'll just leave it at that twelve versus twenty one.
He holds onto it anyway, while the strength hex does kick in. He
it just evens it out. So the yeah, I think you're kind of
really All that happens here is that you go to grab at his thing and
your hands just passed straight through. There's like a moment though, where you're
like your little finger touches it. You can feel it, you know that
you can interact. You get the sense that if you really kind of concentrate,
you can do it. But this is unsuccessful and that is the end
of your turn. That is it unless you have there's probably nothing you want
to do other than that. I that's it. I just smile at him.
Yes, you're immune to damage, by the way, both of you
as well, you're completely ethereal you so Merlin, Okay, I'm going to
rush over it awhile, and I'm going to use help, which will I'll
be lending, so help you do on the creature? Right? Yeah?
Yeah, I thought I advantage to what you do is you it's kind of
like you're hanging off his arm, being annoying, annoying, you have the
big guy around his legstctive, You wind up the thing that you're trying to
distract, and it gives whomever is about it. Oh so that's okay,
all right, Yeah, I will, I will, I'll grab grab his
leg, the only his leg, Yeah, like a like a freaking tar
shar or or a sloth, and I will let go. Yeah, that
you can do. The the creature here is uh you you feel yourself connect
with the creature and you begin to hold on to its leg. It begins
to kind of like just react to you and like try and shake you free.
But it's not really that bothered about you at all. Right now,
as I watch, Will be bothered all right, as Will is about to
do some stuff jokes. Advantage and yes, you will have advantage on the
attack role is this once or does it just is it just a flat You
have advantage on everything forever now the next attack okay, so then yes,
you have advantage on the first attack you make if you do that, which
which ironically will not be from me, because I'm not going to swing at
it yet. Okay, I am actually going to I'm going to move around
to the opposite side, so I'm flanking it, so to speak, so
that it can't hit me in facts. At the same time, then I'm
going to bonus action vow of enmity just threaten this thing and tell it we're
taking them back one way or the other, and then for my action this
turn them out. I'm actually gonna use my lay on hats because that thing
cone of cold hit me really hard, and I'm going to restore about twenty
eight health points and just sit there and focus grit my teeth and like dump
most of that into regenting myself. Yeah, because this thing freaking blasted me
really really really hard. All right, So that'll put me back to there
we go, and that'll be my turn. Okay, Fix has already been
hitting the thing really hard anyway, so I'm content to just let that keep
that. Yeah, all right, So you will see glave swinging towards you
twice on a fourteen and a twenty one. I will use my shield spell
to block that stupid thing. I don't feel like getting my head taken off.
Yeah, this enormous glavee comes down and it strikes your arcane shield.
The preacher dinging you a couple of times kind of watches what happens. It's
head cocks to one side and it says, and it turns to you.
Fix turns its back on. Will it is your turn? Did I?
See it turned to Merlin when you know, I said it turned all fire.
Oh yeah, you saw it react to two fucking things, huh,
It said, silence, pet to the to the right hand side of itself
and not towards you, and began shaking its leg weirdly distracted by something.
Okay, sure, Seeing that the elders glass seem to work pretty well,
I'll I'll give them back and then smack it again twice on an eighteen and
another eighteen. Two hits, two hits plus x, which is some damage
twenty thirty one's happening. Yeah, these two strikes from this eldritch blast hit
this creature. I think you see it kind of stumble and instinctively it kind
of colds one of its arms inwards, as if you've kind of done some
sort of like horrible internal damage to it. Is it reacts to the second
strike here? And is that the end of your turn? And then I'm
gonna move. I'm actually gonna go back outside and around the corner as soon
as I see it turn to me. That is the end of my turn.
Okay, fire ethereal okay, cereal firm, will I would like to
try and climb this thing, uh and try to pull its cloak over its
eyes or something, maybe grample. Maybe that will be a grapple you Yeah,
because I don't see a way I can like just physically grapple it.
So uh strings with the strength on my hand, strength on your end.
Yeah, I can strength chuck. All right, you've got to be at
seventeen eleven. You start to like climb up his back, and I think
it's like successful, will and fix would see his cloak kind of pulled back
for a moment, and then you fall through him and kind of just land
to one side before you realize that you've Yeah, you've gone all the aieal
again. Just put my hands up and go pick me up, pick me
up. Its attached to his leg only Oh, you had advantage on your
thing fings, but you missed it today on your first class. Cool Merlin,
it's your term. What do you want to do. You can keep
holding onto his leg and keep help since I'm already there, can I attempt
to grapple yeah, special media tech. Yeah, well you need to give
me just give me a strength check. We'll just do it that way,
okay, And you've got to beat or an athletics you can roll. I
don't think you're a proficient side how it matters, but you've got to be
at fourteen ooh makes it break the in your favor as well. So it
works. He begins to move, but he's attached to this arcane version of
Merlin, this this ethereal version of you. Just grips onto his leg and
this is probably what it looks like when like my little terrier is biting on
the back of my ankle. But it works. He doesn't move as he
turns. He kind of moves a leg forward, maybe to aim for fix,
but you can see that he doesn't move, and I think will and
fix. You see him turn suddenly and say, now, what will's turn?
I will just immediately when the thing looks down at the invisible what I
assume is Merlin, I just instantly, no words, just take that opening.
I'm gonna swing. I'm actually gonna drop my shield, you know,
so my ac will go down by two. But I'm on the two handed.
I'm gonna go two hands on the sword and just swing on the sky.
Okay. Here is so he can't move, and I think that's it.
You don't get advantage right for being grappled. I have advantage already from
valeve enmity, so it wouldn't matter. Yeah, at twenty two and a
fifteen twenty two hits okay, so he's going to take ilus three and I
will also smite the thing as well. I'm gonna pass in two d eight,
so it's going to end up being a total of eleven fourteen twenty three
damage. It ends up taking total is if this thing is considered a fiend,
then smite does extra. I don't know, you said it looked demonic,
so I'm not sure if that actually counts. It isn't. I actually
thought it was going to be some sort of creature like that as well.
When you when you cast the thing the first time, it's literally just a
large giant. So it's just real and normal and not finglish. While he
is just the most assured evil, he pretty much just is a giant.
So yeah, it's not considered that. But you do swing here, and
I think this is like pretty considerable as your your sword. Plus the smite
goes off and it just buries itself deep into this thing side the flesh rending
in two and coming to a stop at one point against a bunch of flab
of muscle in his stomach and he lets out a terrible cry. The wound
in his side absolutely will kill him eventually, but he isn't dead. It
is. It's a horrific wound. As you rip the sword back out and
there's just a rush of blood runs down his side and he just has this
terrifying open wound now, but he isn't dead dead. I will sure,
we'll die. Okay, you've glanced at this wound that you did and see
it slightly regenerate as he spins around and he says, and he transforms into
a gaseous form. He just turns into smoke and he is floating away.
Yeah, yeah, let's see. Yeah, I think you can still get
attacks on him. Sounds like, can I do anything if he goes by
me? You know? Will? Yes, Will can have an attack of
opportunity. I will absolutely take it. I don't know if it actually does
any good against a floating ball of gas, but I'll swing on it anyway
with a nap twenty who ah. Yeah, I will hit it with that
and smite for the hills to try and kill this thing before it gets away.
Okay, so that's going to be. It's that plus that plus it
comes out to thirty thirty nine forty eight fifty one total damage on that crid.
She Well, here's what happened. I think you damage from it does
but but not. It's like not going to do anything. You've killed it.
The sword comes down, the strike hits this gas begins to like float
away from you. The intention of this creature clearly to escape or retreat a
little, to recover and then return. But before it can do so,
you bring the sword down in a sort of side arc and strike the creature.
The first bit of the sword passing through this gas, you feel it
take no real purchase, and then you push a smite through and the creature
the gas is hit with this smite. There's also a kind of sense of
ice as the creature reforms and then explodes into shards of ice that rush outwards,
hitting the wall like glass, smashing and shattering across the ground. For
a brief moment you see the gasest form turn into a kind of icy version
of this huge only again, and then he explodes, the gas dissipating,
the ice shattering everywhere, and then your friends return, Merlin and Fire returning
to their forms, Buck naked. Right where you were in the areas where
the four elves were is just a set of bones, and you, guys
defeat the mysterious Only and but unfortunately the the elves were trapped away but too
long, and they died in there. But you freed them from the on
his prison and the spell and everything around here. All of this drops the
creature absolutely obliterated into nothingness, and the stuff that was that was real is
still there, these kind of strange items that the on he had collected as
part of its weird twisted game, including the potion itself. The glave,
however, shatters with the Oni and the only and everything that he was was
on him, which was really just a cloak. All explode, and you
are successful in your killing here fire Merlin suddenly appear Buck naked. What do
you do? Oh, well, Marlin's immediately covering his well what's left of
down there? No? I think what's left? Oh no, I don't
want to just move on? Yeah, okay, their their nakedness doesn't actually
face me. Because I saw their clothes on the ground outside, I already
figured this was coming. And let's just say, can you tosk those over?
No one gets left behind. You go get your own clothes, shather
them up, and kind of like doing the naked in a movie, walk
over to my clothes. Marlin's waddling over and grabs his clothes, and you
can. I don't know who's who's okay, we'll just get dressed and you're
okay. You don't nothing happened to you in the will I made for I'm
suffering a loss, you know, we several losses. We made friends.
Yeah, there were some other guys trapped there. They're dead now. It's
not often our bony friends in the corners there, I assume, Yeah,
that's them. I wonder how long they were stuck in here. Who knows
they were elms. Oh they could see they could see us, so we
could see you if they were elves and they died in here of old age,
yeah, probably a long time, A long time. Hmm. You
too fought bravely. It was not gonna lie. It was. It was
a fun watch, not, you know, not that I felt you.
You guys were struggling with that battle we were helping to from the we did
ours. I saw that. Yeah, very brave. Yeah, give you
both, thank you. No, I've heard the phrase ankle bite her before
Merlin, but you did it literally so Bravo used in a battle. I
think at one point you were barking at him. It was I did I
did bark? Yeah? Oh so sleep then, Yeah, I wonder if
this is what Vita was going wild about. I imagine Vita's having the greatest
moment. Have I told you so right about now? Yeah? I think
I'm just gonna let him rest for a while. I said, he's not
ever been wrong. Yeah, don't don't tell him that you'll get an ego
as because yours. Then that'll be probably we'll just wink it will I can't
wink in real life, sir. And that is where we end the session.
Thank you so much for playing players and tuning in viewers to this episode
of Miss Light. And yeah, we can assume that you guys sell down
and do the rest here and we'll pick up from here after a sleep next
week, as I assume you will hit the city of Gefreida and whatever that
entails. Next time. We're going to do a quick round of shout outs
to let everybody in the chat or viewers in the future on YouTube and all
that stuff know who you are, where you're from, where they can find
you, and what you're doing there. Let's start with you, Fairlot.
You can find me over at twitch dot tv Slash Fairlight, Underscore ex Caliber.
You can also catch me here every week playing Will the Paladin. Lately,
I've been on a huge League of Legends kicks, so if you're into
that, you can watch me play that until something else comes out, and
then I'll randomly change. Okay, I'm not playing Escape from Tarkov. That's
the ample looking that matters. Okay, all right? He then the always
sign God place. What about you, Brian, Hello, I'm Brutal Bree.
You can find me everywhere Brutal Bree And uh I've been I feel like
I say this every single time, but I've been playing Red Dead Redemption to
RP on Wild RP definitely don't have a problem at all, but I play
a drastically different character over there, So come check me out six pm Eastern
like every day. So all right, what about you, Leah, I'm
chilling today. Yeah, I know that does the dragons you get lots of
dungeons and dragons. You must gm a lot. Huh you must have been.
Yeah, I'm Jamming tomorrow. Shut up. That's how you get Brad
to leave. Send me a bunch of books and stuff all the time,
and I love them. We can't rewhining, Yeah, I know he can't
read his charity. Where are you? Where are you dming? Where can
we watch it? You're going to and I know you're going to do it,
but you should stream it. Yeah, that's a good idea. I'll
let you stream it on this channel since there's no rhyme of Frostmaiden. How
about that? Thank you so much. That's not a yeah, I stream
every well. I stream a lot of days, not every day. That's
false promises, twitch dot tv, slashly. I was playing some Rocksmith today,
but I play just kind of everything and anything, including Red Dead Arpy
until six am a lot of days. Anyway. Shout out to Diagon Mackie,
who gave two hundred subs today is Oh my gosht for you, Doogie
May Yep, that was a very fun episode. Thank you very much,
and I'm glad we managed to hit all of our attacks. That was very
cool. Yeah, you did it all right in the combat. What about
you, Disbee? Where are you and what are you doing? Hello?
I'm dspier X. I played Merlin for you today. You can find me
Twitch and Twitter at Dyspirex. I play variety and do some role play as
well. Yeah, happy New Year everybody, and thank you guys for tuning
in. Great episode. Yeah, make sure you check out Bread too.
Mm hmm, everybody shock out Bread. I'm doing a New Year's Eve tear
vote thing where we vote on the best game. But we all got all
of the games, almost all of the games had chosen by my chat throughout
the year on a vote thing, so I do an end of year tr
vote on which games that they chose, the best games that they chose,
and we're doing all sorts of things tomorrow for that. I'm also playing sky
Rim at the moment, but scrawl that stick around on table story. We'll
be back next week with more of this. Thank you Diagley mccanglish for I
did spider them. But I'm also just so overwhelmed when I'm gmming to whatever.
And there is no rhyme of the Frost Maiden tomorrow because it is New
Year's Eve, so obviously everyone's out doing things and stuff. So I think
we'll be back next Wednesday with spell Wind. There is a new show on
January the eighth, so next Saturday, which is the Warhammer forty K show.
If you want to check that out and then mark that down in your
calenders or your collanders. I think that's it. By the way, the
answers to this whole thing, do you want to It was one of those
ones that I put together myself and I knew was like, probably they're going
to really strugg well to get it, but that's okay because if a couple
of them get fail, then a couple of them get to be in the
other side of the combat and it kind of makes the combat weird and fun.
But yeah, I set it up so that obviously there was the fact
that one of the doorways is the first thing he says, but technically one
of them wasn't a doorway. And the thing with it is that you have
to be light on your feet, so you just have to take your boots
off. The different like a boxer is light on his feet, but at
night, while being a trained fighter like a boxer is is heavy heavier.
The dancer made it through barbarians and less they're more likely to be kind of
like chaot e wroes dancers are light on their feet or whatever, and the
thief and the ogre is just obviously, you know, an ogre is what
it is, that it is above you the whole time, and the thiefs
are supposed to be the first thing that that LEAs said, by the way,
is maybe we need to be light on our feet. And then yeah,
you were, you were on it pretty you were on it pretty quickly,
and yeah, and I spammed this together pretty quickly. So I was
like, probably whenever I do these things where I'm like, okay, let's
just throw a kind of half puzzle combat, so that just makes it more
interesting. Like we did last time, it's just been kind of having fun
building some random encounters for you. I was like, there's no way that
this is good enough. I can tell. I can tell I'm actually weirdly
good enough at puzzles now to know when it's like they're either going to walk
in and be like take your shoes off or never get it. But yeah,
the plan, the idea behind the Anie here is that he at least
wants a couple of you gone as like weird little sea monkey PEPs, because
he's probably like kind of crazy and then he attacks you anyway, So the
failed state was kind of when two of you vanished, unless all four of
you were like, we jump in and then there was a whole other thing
that you would have been able to do. But yeah, that was a
kind of the plan here, and it kind of went to plan and I
enjoyed it. But yeah, that was the answer, because I know that
sometimes people probably want to know generally or you actually actively had to do was
take your shoes off and walk out of the left hand door. So when
fire Like when I started saying that I was taking my armor off, but
then fire Like kind of interrupted and said, now she would do it.
See, now you've got me wondering because I don't know, because I would
have taken like all of the heavy plate mailing, taken the greaves and stuff.
Yeah, it would have worked. Yeah, But then I don't know,
maybe I would have taken the boots in the bag and put them on.
I got baited into it. I might have got baited. I don't
know. You're saying hindsight, it's yeah, it's it's weird. But also
the other thing I realized is that you immediately all of you went in there
and went, oh, I'll just miss this step, and I was like,
oh my god, they did. They all have missed his step.
I couldn't remember if you all had. And I was like, oh,
so I was just googling it at the beginning. You probably watched me googling
frantically like can you miss this is a teleport like a thing where you can
go through like a thing, And like in my head, I'm like,
obviously yes, because it's a teleport. So you just go you don't,
you know, casting through the thing, and as long as you have a
line of sight and I had already said, you can kind of see out,
so I was like, yeah, you know what it works. You
could all technically have just missed the stepped out, but then only whatever attacked
you anyway. But this was more fun, I think. Yeah, I
mean, it's whatever. The whole point of building some of these D and
D encounters, whether it be like a puzzle or it be a fight or
some weird thing, is that you have an enormous bag of tricks as players,
right, you can do all sorts of weird ship. I really have
no idea, and I don't care. How you deal with it is how
you deal with it. You know, whether you pick a lock or you
break the door, or you you know, cast a spell to break out
or whatever is up to you a lot, and that's the kind of fun
part until sometimes you get stuck on a puzzle. So I've started to send
me the names of the elves. By the way, it was Angus,
Orton, Randall and Joe. Okay, I just want to have that in
my pocket in case we walk into a town and they're like my great great
grandfather angers. Yeah, I'm like, oh ship, Yeah, I'll put
that in here and that will be it for us. Thank you so much
for tuning in. We'll see you next week. Everyone, have a good
new year, and we'll see you next year. About here we are,
can't help it. I am one hundred years old. Thanks for watching.
Peace out, bye h