WEBVTT

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He'll be back. Don't be bad. It's the Internet. You're busy.

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Let's do this for May twenty fourth, twenty four. For the next hour

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or so, let me help you
sort through the world of gaming on Game

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Mess Mornings Live with Me. Jeff
grub today from Soft is planning to return

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to a beloved franchise, and we
get a better understanding of what is wrong

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with Square Enix. But first,
please join me and welcoming today's co host

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of Game Mess Mornings. It's Jesse
Batelli. Everybody, Jesse, how are

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you doing. I'm doing great.
It's Friday. I'm here. I'm ready

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to go. We're wearing our fun
shirts. We're wearing our fun shirts.

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Can't be better than that. We're
looking good. Yeah, I'm feeling good.

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I like the fun shirt time of
year. It's definitely around Memorial Day,

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I think is when you start wearing
the fun shirts. That's I was

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like, we're close enough, we
can definitely pull them off. Yeah.

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I am also happy for it to
be a Friday. Ready to like to

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have the long weekend. That's pretty
exciting. Gonna go into a cocoon and

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hibernate for three days. I believe
that's my plan. How about you got

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any planes work? Unfortunately I got
all this weekend's otherwise. I would love

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to hibernate, hibernate, and then
you wake up and it's summer. That's

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right. Yeah, well yeah,
that's exactly how it's gonna happen. I

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wish I could hibernate through summer too, now that I'm thinking about it.

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That'd be good. Uh yeah,
you excited for Summer game Fest. I'm

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it's rapidly approaching, and I have
a list of things I need to get

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done before then, and I'm like, I'm so excited to go out to

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La see everybody you know, to
do the thing. But I'm like,

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I have so much I need to
do before we get there, And it

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is every moment is just like,
oh, it's two weeks, We're almost

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there. Do you think the Nasty
Boys will be prepared for their couch segment

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on Giant Bomb at Night? I
think the real Question and his Giant bumb

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prepared for the Nasty Boys side.
I can guarantee that we are not.

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I can I can firmly state that
unequivocally, in this moment, there's no

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way we will be able to brace
ourselves for what that's gonna happen there,

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Deandregue says, do you all have
Faction shirts? Uh? Yeah, that's

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a good idea. We we've been
we've been playing some bits, we've been

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working on. We've been workshopping.
Okay, listen, that's all I need

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to know. You guys bring whatever
energy you need to bring you to bring.

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There was there was a talk of
having to move you guys around because

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of a movie star coming in,
and I said, no, no way,

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I'm not doing it. So Nasty
voice remain in the segment they've already

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had. I'm very excited, appreciate
it. All right, you know what,

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let's explain what we do here most
weekdays, I, Jeff Grubb,

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will help piece your gaming life back
together. That includes breaking news and maybe

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even some of our own original reporting. For all these topics, I'll get

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the input of a bona fide expert
who will make me look smart. If

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you are watching live on twitch Welcome, You can always listen to the show

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later on podcast feeds by searching for
game Mes Mornings, or find the RSS

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on giant bomb dot com. You
could also catch the show later with chapters

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and timestamps on YouTube. Hello YouTube. All right, we have a lot

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to get into, so let's start
the morning mess with Armored corese six,

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isn't the end of the beloved mech
series is from Ethan Gotchikoktaku. Armored Course

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six Fires of Rubacon is incredible,
But despite some glowing reviews in high praise

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from the very dedicated and very particular
fan base, it feels like the Mex

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shooter's revival didn't quite make the large
splash some had hoped for. Not to

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worry, though, Elderrin creator and
From Soft president Hitatakai Miyazaki seems to believe

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that there are still more Armored Core
stories to tell. While the latest fast

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paced sci fi shooter in the long
running series helped bring some of the world

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building and boss designed from Dark Souls
and Secro into the mix, Armored Core

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six didn't quite break out into the
mainstream the way other previously more niche series

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like Persona have. Even so,
Miyazaki indicated in a recent interview he's still

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proud of the game. The Armored
Cores series is very important From Software,

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Miyazaki told ig in Japan. According
to a translation from fandom Wire, Games

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radar. That's the way the industry
works right there. We have a strong

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will to continue it in the future. I believe Armored Core six was a

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success. The creator who assisted with
the direction and early planning of the games

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said not everything was perfect, suggesting
the team wants to continue building on its

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new direction. This. I find
this encouraging. Jesse. I'm someone who

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now considers themselves among from software fans. I have still never played not really

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the Dark Souls games, but I
played Zecoro, elden Ring, Armored Core

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six, and I love all three
of those games quite a lot. Armored

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Core six is one where it's like, oh many you could still since there's

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sensibilities when you're playing that game,
there's a lot of stuff that I'm like,

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this feels like it's from the people
that make all those other from soft

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games, and yet it's quite different
in a lot of important ways. It's

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very Armored Core. That's what people
tell me. I played the previous Armored

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Corpse, so like, yeah,
this is what Armored Corps has always been.

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Michael, that's great, because Armored
corese six rules. I am.

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I think. I'm happy to hear
that this is a studio that is seeing

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how Armored corese six did, which
I think it probably did okay all things

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considered, and saying we have no
we want to do more of that because

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we really liked making that game.
And they probably do have that freedom with

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how well elden Ring did, right, they could do the one for me,

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one for you sort of thing,
although it seems like every game they

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do is for them. What do
you think? Yeah, I think one

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Armored Corps six is a fantastic game. If you haven't payed Armor Course six.

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It has the flexibility of something like
an elden Ring where it's like you

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you don't have to play like Securo
forces you to play a very specific way.

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Armored Corod's like some matter parts figure
out like what your build is,

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you know, sort of like Dark
Souls in that regard. But I think

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the thing is like Frumsoft can kind
of do whatever they want at this point,

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like they've earned it. Their name
recognition is alone. Is just like

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like secu Ro is published by Activision, like big companies want to work with

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from Software and Namco, you know
whatever. And so I think with Armored

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Corps it's like, okay, cool, we got to do the elder Ring

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DLC that's going to make a bajillion
dollars. And then if we want to

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if we want to look at Armored
Corps again, armor Core seven or some

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other spin off of Armored Corps,
like mech people are going to show up.

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The Mexicos are out there and they
will always come back. And then

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you have also have the frum software
fans that are going to show up for

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this thing, like you can't really
lose that that battle. So I feel

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like Frumsoft is poised to do whatever
they want next post Elder Ring, post

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Armored Core six, like they're they're
golden Yeah, And I think it's the

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kind of thing where the team seems
to have a firm grasp on what they're

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tackling, and if they do decide
to make another Armored Corps, they know

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how to like fit that into their
schedule going for it. I don't think

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that means like it's like, oh, well, you won't have to wait

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a little bit extra time to get
the next game in the series that maybe

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you prefer if you're a fan of
Frumsoft. But I think they still it's

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not gonna like derail them completely or
anything like that. And then I just

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like, I'm glad that they're like, hey, yeah, we want to

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make a game like Armored Corps again, which is like, like, like

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you said, there is great things
about the way Seco and Elder Ring and

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I'm sure Dark Souls all work that
people are like, this is why we

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come here. We want this game
to sort of put us in a position

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where we have to play in a
certain way, but being able to express

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yourself and then have that ultimate action
feeling that Armored Cores six really captures where

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I've just, like I've said before
about that game, I've rarely felt cooler.

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It just makes me feel so dope
playing that game, and yeah,

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makes my brain feel on fire in
all the good ways, kind of similar

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to what I was feeling, like
Mullet Madjack when I was playing that yesterday.

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So yeah, it's like keep you
know, I want them to be

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able to play around in that space
as much as they play around in any

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of these other spaces. So I
find it very encouraging. Do you think

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there's the world in which you know
this from software Studio tries to expand,

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It's like footprints so it can take
on more projects at once, or do

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you think they would be afraid to
do that. Well know, correct me

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if I'm wrong. But I do
think that they are somewhat of a multi

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I believe. I believe they are
a two team studio. I'm at least

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a two team studio. I don't
know if they're bigger than that. I

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mean absolutely, I guess it's just
a question if they want to like how

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much like once you have too many
things going on at one time, right,

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it becomes a lot a lot of
plays to spin. And it seems

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like they're really they're in their stride
right now of like we can you know,

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ship one game and be pretty close
to shipping a second game a year

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or two later and kind of just
keep leap frogging one another to the point

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where it's like they've put out like
you know, they put out Bloodborne,

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and then they put out Dark Souls
three, and then they like did a

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PSVR game. They were like,
oh, here's Deresine, and then they

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turn around and then they're like,
oh, here's sec Row, here's the

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DLC for Dark Souls three here or
whatever. Like they're always cooking something so

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they could expand. But I think
they're in a really good spot right now,

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And I don't know if they want
to shake anything up like that.

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That would be my feeling on it, where it's like, I think they're

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happy with where they're at right now. Obviously they could always hire on more

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people to help with the current teams, but I feel like trying to take

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on like one more team, making
one more game feels like it could be

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quite a lot and could risk upsetting
the balance that has led them led them

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to this point so far. Yeah, like I said, encouraged by this,

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Hey, armor Core seven does not
need to come out two years from

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now. It could take some time. It could take its time. Obviously

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Armored Corps had a long break there. But I do hope this is like

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part of the ongoing rotation from soft
going forward. Uh oh yeah. Sure

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of cookie and cream though, That's
what I'm winning for. I want that.

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That's what they the children are yearning
for. It is what we're hearing

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out there for. Shoot, what
do you think their next game is that

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they put out after a Shadow of
the ur Tree. It's like there's a

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strong chance it really is just elden
Ring two right, that seems I feel

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like I feel like elden Ring two
is like too big of an opportunity for

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them to just not capitalize on,
right, But I also feel like they're

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a studio that genuinely just does whatever
they want, so would not be surprised

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if it's just something entirely new,
sure, because they can. They can

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make a game and they could say, like people could look at it and

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be like, oh, it's open
world, it's like elden Ring and it's

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from the creators of Elderring. It
doesn't have to be elden Ring in name,

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but it could be very elden Ring
inspired and still sell a bajillion copies.

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But I think elden Ring two is
like too big to pass up.

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Yeah, I think elder Ring two
will be happening, whether or not they

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get something out before that or not. You're right, they absolutely could.

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That would be very from soft of
them. All Right, let's move along

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here. What is wrong with square
Enix is the headline I put down here

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based on a thread on Twitter from
Jenvid CEO Jacob Nevaq, who previously worked

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at Square Innox. I'm go I'm
gonna read the thread here a little bit

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because there's some interesting explanations here and
that we can discuss kind of what it

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means and how kind of what a
bummer it is in some ways, but

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what it says about the video game
industry overall. Again, this is from

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Jacob Nevak on Twitter. As a
reminder, I reported to two CEOs on

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Square Enix for the better part of
a decade and ran a subsidiary. I

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also correctly predicted last year that SQUERREENNX
was going to break exclusivity going forward,

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I'll note I have no confidential information
that I'm basing my arguments on in this

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thread. To start, we need
to look at decisions made on the titles

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under development within the lens of twenty
fifteen through twenty twenty two, not the

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lens of twenty twenty three. For
example, Final Fantasy sixteen would have started

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pre production prior to the release of
Final Fantasy fifteen, which was released in

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twenty sixteen. This is a pre
Fortnight era. Budgets are for Final Fantasy

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seven remake, and to Rebirth would
have been around this period as well.

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This is important to note, and
we will get back to it. There's

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a misunderstanding that has been repeated for
nearly a decade and a half that squaring

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ax sets arbitrarily high sales requirements,
then gets upset when it's arbitrarily high sales

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requirements fail to be met. This
was not true when I was there,

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and it's unlikely to be true today. Sales expectations generally come from a need

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to cover the cost of development plus
return on investment. If a game costs

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one hundred million dollars to make it
takes five years, then you have to

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beat as an example, what the
business could have been returning. We could

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have returned by say, investing one
hundred million dollars into the stock market over

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that period. For the five years
prior to February twenty twenty four, the

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stock market averaged a rate return of
fourteen point five percent annually. Investing that

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one hundred million in the stock market
would net you a return of two hundred

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and one million dollars. So this
is our return on the investment baseline.

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Jacob goes on to say things like, Okay, now, it's not just

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what you could do with that money. You have to also factor in marketing

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costs and not getting the full seventy
dollars from a game, You're probably get

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an average around forty forty five dollars, and so you get things like where

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the game could sell several million copies
out of the gate and still be far

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away from breaking even, let alone
making a significant profit. And this is

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the problem that Squarenix keeps like saying
that it's happened to them, where they

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these games cost a lot and we
are putting them out there and they are

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not doing what we need them to
do to make this whole thing make sense.

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Now, I think it's fair Jesse
at this point to be like,

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you know, why are you looking
at making games through this lens? And

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and that is the kind of one
Yeah, yeah, of course, but

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these are the giant corporations. This
is the only lens they have. It

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feels like what do you think,
Yeah, I mean, I think I

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at a certain point where like what
is difference Like fiduciary duty, It's like

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you have to make sure that you
are you are being the most efficient you

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are being, you are making the
company the most possible money. You have

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to explore those avenues. But like
we talk about this all the time that

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like triple A budgets are ballooning,
like like who expensive in half? Now?

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Yeah, and the Fortnite thing is
incredibly important because it's like just this

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morning, right, I didn't know
what to play. I was like,

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you know, I could, I
could buy something new. It's like,

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oh, but a new Fortnite season
just dropped. It's free, Like it

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doesn't cost me anything to hop into
it. I'm just gonna go play that.

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And so now you're competing with a
lot of things, and these companies

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are it's more and more money to
make these games, especially especially with Remake,

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where it was like that development got
redone like two or three years in

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because it was like cyber Connect two
was involved and they brought it internally.

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Like the roadmap for game development is
so tricky and so difficult, and there

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are all these challenges you don't expect
that the costs are just too high.

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You have to make that money back, and when it doesn't meet sales expectations,

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it's like, yeah, those expectations
may or may not be in check,

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but it's it's more money than I
will ever see in my entire life.

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Like it it's insane, and it's
it's not impossible to make your money

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back sometimes on some of these games. Yeah, it's uh. And it's

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the kind of thing where I think
yeah, we could stand here and go

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these companies need to really change some
things. If this is the situation that

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they're in where they got to make, you know, sell three million copies

235
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in a month immediately to have any
chance of making any money, that like,

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how did you make the decisions to
lead yourself to this point? But

237
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it's like we know the factors.
It is. They are competing in a

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marketplace that has way more games because
the development it has really blasted off,

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and now there are you know,
ten thousand games a year or whatever launching

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on Steam and you have to compete
with all that. And then on the

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other side, you have to compete
with other major corporations who are putting out

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games that either look as good as
yours or have all the same magic that

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yours has. And so it's like
we got to like spend even more money

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to keep ahead of the Jones's excuse
me, and that is putting them in

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situations where they kind of like a
final fantasy has to be this much money

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in some ways. Now that seems
like it's about to change. Seems like

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it has to change because they aren't
seeing the growth that they were expecting.

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And Navaka points out that. It's
like, yeah, like in twenty fifteen,

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when they green lighted these projects and
when they green lighted these budgets,

250
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there was an expectation that the audience
would grow alongside the time spent making these

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games, and instead many of the
audience went into these live service games.

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It's that same old story. That's
like the gamers are there, they're just

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playing something else and it's very hard
to get their attention away from that.

254
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So it's like, okay, so
then what is happening here, Like what

255
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happens next? And it's like,
yeah, for a big company like like

256
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scureing INIX, the threat here is
they take their ball and go home.

257
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Like they just say, we are
afraid to make games like that anymore,

258
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so we won't make games like that
anymore. We're talking about them not really

259
00:16:17.720 --> 00:16:21.159
making final fantasy games the way they
made them before, and it's like that

260
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is that's scary in a problem.
It's like, as much as like they're

261
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not necessarily always my kind of game, I feel like they should be there.

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It's like it feels like a staple
of the industry and the amount of

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love and time and passion spent on
that franchise from the audience feels like it

264
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should be enough to make something make
sense for this company, and yet there's

265
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this huge disconnect and the companies can't
navigate that space. Now. I think

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part of that, obviously still is
a failure of leadership over at Squerre Innix.

267
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Right, get more creative? Is
that not the answer? I mean

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the last couple of Final Fantasy games. I'm talking specifically fifteen sixteen than the

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trilogy. Fourteen's exception to all this, Oh well, don't wor I got

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my fourteen Okay, those games are
the Okay, how do we make the

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biggest budget like like sixteen example?
Right, It's like that game looks expensive.

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That's the whole idea behind the game. Yes, that is the most

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expensive thing you've ever seen. You
can get more creative with it. I

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mean, like, this is the
same company that published developed Octopath Traveler,

275
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right, like a gorgeous looking HG
two D game, like you can harken

276
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back to like retro for Final Fantasy. You can go so many different directions.

277
00:17:30.599 --> 00:17:33.799
Final Fantasy fourteen an mmo that makes
a They just announced they made like

278
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they have thirty million players, which, like you know, obviously those aren't

279
00:17:37.480 --> 00:17:41.240
all active subscribers, but like that
makes a lot of money. Final Fantasy

280
00:17:41.279 --> 00:17:42.960
fourteen is incredibly popular. They make
their money back on that game. They're

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still releasing expansions for that game a
decade later. Like, there are ways

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to do Final Fantasy without it just
being this has to be the most expensive,

283
00:17:52.279 --> 00:17:56.119
biggest budget. Final Fantasy seven Rebirth
is like the everything game. It's

284
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like, we have anything you would
ever want from a modern video game in

285
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it, and that CAUs a lot
of money to make. And there's got

286
00:18:02.079 --> 00:18:06.400
to be more focused, tight knit, smaller experiences that people want to experience

287
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within the world of that. And
you can do spinoff games like Crystal Chronicles

288
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or Tactics or any of these games
that like will sell copies because Final Fantasy

289
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fans will show up for it and
will not cost you hundreds of millions of

290
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dollars to make, yep, exactly. And it's like I think right now,

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these companies look at a situation where
they have so much money to spend

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and they are like, oh,
hey, we are afraid because we've been

293
00:18:33.119 --> 00:18:37.680
burned a couple of times on our
biggest games, so maybe we won't do

294
00:18:37.720 --> 00:18:40.759
that anymore. And I think,
what will happen is they will probably have

295
00:18:40.880 --> 00:18:42.880
a few years where it's like,
let's go in the direction of what's been

296
00:18:42.920 --> 00:18:48.160
working, so it's reinvest in Final
Fantasy fourteen, and in the meantime,

297
00:18:48.359 --> 00:18:52.119
the industry actually probably will bounce back
in a lot of ways. Spending will

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00:18:52.119 --> 00:18:56.359
bounce back, players will like their
interests will bloom again, and then they'll

299
00:18:56.400 --> 00:18:59.559
be like, Okay, we're ready
for something different. We have been spending

300
00:18:59.599 --> 00:19:02.880
the last but you know, by
this point it'll be like ten years in

301
00:19:03.000 --> 00:19:07.920
Fortnite and we're actually kind of done. Now we're looking for something different in

302
00:19:07.960 --> 00:19:10.799
the video game space. What do
you have for me? And the companies

303
00:19:10.799 --> 00:19:15.680
that are able to get creative and
provide something in that moment will probably see

304
00:19:15.720 --> 00:19:18.279
a huge windfall because if there's one
thing that's true about gamers, so we

305
00:19:18.319 --> 00:19:22.559
get a little bit fickle over time, and we are always looking for the

306
00:19:22.599 --> 00:19:25.559
next thing. Now that feels like
that, it's like we're in the moment

307
00:19:26.160 --> 00:19:29.799
strangely where that's not happening, but
I don't think that will last forever.

308
00:19:30.119 --> 00:19:33.960
So Square Knicks can get creative and
have something ready to go that isn't necessarily

309
00:19:34.000 --> 00:19:37.920
going to rely on being like the
biggest blockbuster in the world, but can

310
00:19:38.759 --> 00:19:42.440
kind of have a persona like a
arc where it's like, hey, yeah,

311
00:19:42.599 --> 00:19:45.079
like this one we're going with.
This is a Final Fantasy game,

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00:19:45.200 --> 00:19:48.480
and it's going to be bigger than
the last Final Fantasy Game, and it's

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going to build on the good momentum
that the last one had. And if

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00:19:51.519 --> 00:19:53.079
you can be in that situation,
it's like, well, every new game

315
00:19:53.440 --> 00:19:56.559
can be bigger than the last one, and now you're back onto a chart

316
00:19:56.559 --> 00:20:00.880
of growth. At the same time, you're also delivering I think what most

317
00:20:00.960 --> 00:20:06.079
fans of the series want. So
I'm not like, this isn't Doom and

318
00:20:06.079 --> 00:20:08.920
Gloom entirely, it's just in this
moment, this is what is scaring Square

319
00:20:10.000 --> 00:20:12.759
Nicks away from doing what it's been
doing. Now they're going to go multiplatform.

320
00:20:14.119 --> 00:20:15.480
That probably solves some of the problem, right, I don't know,

321
00:20:15.480 --> 00:20:21.799
what do you think. I think
they are quickly learning that PS five or

322
00:20:21.839 --> 00:20:26.160
PlayStation exclusivity is actually actively hurting them
in terms of copies sold. Yeah,

323
00:20:26.200 --> 00:20:27.920
because I'm sure Sony shows up with
like a big bucket of cash and it's

324
00:20:27.960 --> 00:20:32.200
like, we want this exclusivity and
they're like, great, we got in

325
00:20:32.279 --> 00:20:34.720
advance on development, we could do
whatever we want, and then it comes

326
00:20:34.720 --> 00:20:37.400
around to like actually sell the game. And it's like, obviously PS five

327
00:20:37.519 --> 00:20:41.440
when remake came out, PS four
install base was like the highest it ever

328
00:20:41.640 --> 00:20:45.240
was. PS five not there,
not small, but not nearly as big

329
00:20:45.279 --> 00:20:48.240
as the PS four, And so
with rebirth, it was like there are

330
00:20:48.279 --> 00:20:55.039
just less people to that own this
console to buy you. And sixteen is

331
00:20:55.200 --> 00:20:56.720
coming to PC. They have,
I don't think they've given a date on

332
00:20:56.759 --> 00:21:00.079
it yet. I think that Final
Fantasy sixty will sell a good amount of

333
00:21:00.079 --> 00:21:03.559
copies on PC and then that will
help, you know, give it the

334
00:21:03.640 --> 00:21:06.920
legs it needs to hit whatever its
goal was. I think they said like

335
00:21:06.960 --> 00:21:12.240
eighteen months roughly to hit that goal. And so I think they just need

336
00:21:12.240 --> 00:21:17.519
to put their stuff on as many
platforms as possible because I think the PS

337
00:21:17.559 --> 00:21:22.200
five exclusivity or the PlayStation exclusivity is
actively hurting them at this point. Yeah,

338
00:21:22.559 --> 00:21:25.480
last thing on this is like,
this is how every single one of

339
00:21:25.480 --> 00:21:27.920
these companies thinks though. They're like, if we have a certain amount of

340
00:21:27.920 --> 00:21:33.200
money to put into a game,
that game needs to do better than if

341
00:21:33.200 --> 00:21:37.200
we were to put that money into
a savings account or into the stock market.

342
00:21:37.960 --> 00:21:41.519
Like that isn't some weird scenario.
This isn't like square habit, Like

343
00:21:41.559 --> 00:21:44.920
this is how they all basically do
that math. It's like, we have

344
00:21:45.000 --> 00:21:48.519
money, we want this money to
grow into more money, and the reliable

345
00:21:48.559 --> 00:21:49.680
way to do that is the stock
market. So we're going to get that

346
00:21:49.720 --> 00:21:55.279
fifteen percent annual return, or we
can make a game that and we're going

347
00:21:55.319 --> 00:21:57.599
to need that to do a certain
profit margin to make the whole thing makes

348
00:21:57.640 --> 00:22:02.880
sense. And this is true across
the board. So when you go forward

349
00:22:02.920 --> 00:22:04.880
and you try to understand how why
these companies make the decisions that they're making,

350
00:22:06.519 --> 00:22:08.839
that should inform it. And like
when they have that like huge money,

351
00:22:08.880 --> 00:22:15.079
like sixty nine billion dollars and they
spend it on Activision King and all

352
00:22:15.119 --> 00:22:19.240
that stuff and Blizzard, it's like, okay, well that is that company

353
00:22:19.480 --> 00:22:23.039
going to make us more money in
return than that money would have made if

354
00:22:23.039 --> 00:22:26.519
we just put it in the stock
market. And it's like yes, so

355
00:22:26.599 --> 00:22:30.160
obviously to them it's worth it.
That's why in a second they signed that

356
00:22:30.200 --> 00:22:32.960
deal. And it doesn't matter how
much money it is. It's like that

357
00:22:33.000 --> 00:22:37.279
money is now working for them in
a much more efficient way. All right,

358
00:22:37.240 --> 00:22:41.359
Let's get to the next story.
Keep the show going. Alone in

359
00:22:41.400 --> 00:22:47.200
the Dark sold below expectations. Embracer
Group says this is from Chriscian at VGC.

360
00:22:48.000 --> 00:22:51.240
The reboot of Alone in the Dark
sold worse than expecting, Embracer Group

361
00:22:51.279 --> 00:22:55.519
said as part of its earnings report
for its financial year ending in March twenty

362
00:22:55.559 --> 00:22:57.799
twenty four. Embracer noted that while
some of its release is sold in line

363
00:22:57.839 --> 00:23:03.920
with expectations, Piece's interactive survival horror
reboot didn't. It also noted that Outcasts

364
00:23:03.960 --> 00:23:07.200
a New Beginning, a sequel to
the nineteen ninety nine action game Outcast,

365
00:23:07.240 --> 00:23:10.839
performed similarly poorly. That's a shame. That was a weird thing that they

366
00:23:10.839 --> 00:23:14.799
did. I'm glad they did that. This Okay, Alone in the Dark

367
00:23:14.880 --> 00:23:18.279
did seem like it came and went
right. Yes, I actually did not

368
00:23:18.359 --> 00:23:21.680
know that game came out. I
think that's gonna be true with a lot

369
00:23:21.720 --> 00:23:26.079
of people. Yeah, it's I
think this speaks also to like how gaming

370
00:23:26.160 --> 00:23:30.160
is a little bit different than some
other mediums. I think if you put

371
00:23:30.200 --> 00:23:40.480
out a schlocky, mediocre horror project
as a movie and that audience goes okay,

372
00:23:40.680 --> 00:23:44.519
Yeah, ticket prices aren't cheap,
but it's a couple hours with my

373
00:23:44.599 --> 00:23:48.559
friends. It's something to do,
and I like horror games, so I'm

374
00:23:48.559 --> 00:23:51.319
going to go check this out,
and even if it's not great, we'll

375
00:23:51.359 --> 00:23:53.519
probably still have a good time.
I bet a lot of that stuff all

376
00:23:53.559 --> 00:23:56.559
applies to something like Alone in the
Dark. We probably would have a good

377
00:23:56.599 --> 00:23:59.799
time playing this game, or I
would, or maybe I'd have fun,

378
00:24:00.160 --> 00:24:03.000
you know, playing it with my
friends on Discord while they watch or something.

379
00:24:03.119 --> 00:24:07.279
But it's like a sixty dollars thing. It's this whole other proposition of

380
00:24:07.319 --> 00:24:11.119
like, this game is much more
expensive than you think of when you go

381
00:24:11.160 --> 00:24:14.680
to the movies, even though you
can easily end up spending that much money

382
00:24:14.720 --> 00:24:15.799
going to the movies. But I
think people in their in their mind are

383
00:24:15.799 --> 00:24:18.279
like, I'm not going to take
a risk on that. Instead, I'm

384
00:24:18.279 --> 00:24:22.480
going to go back and replay Resident
Evil, something that I know I love,

385
00:24:22.640 --> 00:24:27.119
and keep reinvesting my time into that. These kinds of games maybe don't

386
00:24:27.160 --> 00:24:30.680
make as much sense anymore in this
world unless they're going to be very good.

387
00:24:30.759 --> 00:24:33.960
Right. You can't just kind of
pop out a mediocre a survival horror

388
00:24:33.960 --> 00:24:37.279
game and hope you're going to survive, right, it either has to be

389
00:24:38.000 --> 00:24:41.240
some of the best in the genre
or it has to be some of the

390
00:24:41.279 --> 00:24:45.880
worst in the genre, to the
point where it is exciting to watch people

391
00:24:45.920 --> 00:24:49.240
play how bad this thing is,
and no one is actively like making I

392
00:24:49.279 --> 00:24:53.039
shouldn't say no one, most people
are not actively making games that are that

393
00:24:53.200 --> 00:24:56.039
bad, and Alone of the Dark
kind of fits in this middle. It

394
00:24:56.079 --> 00:25:00.839
sounds like where it's like, you
know, sometimes there's nothing worse than a

395
00:25:00.880 --> 00:25:03.319
game that's just okay. It's like, ah, there's things to like,

396
00:25:03.440 --> 00:25:07.839
not to like, it's not exciting
one way or the other, and so

397
00:25:07.920 --> 00:25:11.160
unfortunately it kind of just falls to
the wayside really easily, especially like when

398
00:25:11.200 --> 00:25:15.559
there are so many good games coming
out all the time, it's like you

399
00:25:15.720 --> 00:25:19.240
have to be yeah, like the
crop, and it's it sucks because it's

400
00:25:19.240 --> 00:25:22.519
like you want to see these initiatives
from these companies and developers, like you

401
00:25:22.519 --> 00:25:26.119
want to see these cool games coming
out that are like, oh, Alone

402
00:25:26.160 --> 00:25:27.799
in the Dark, like oh my
childhood blah blah blah. Then it comes

403
00:25:27.839 --> 00:25:33.359
out it's kind of just like yeah, okay, all right, yep,

404
00:25:33.559 --> 00:25:36.559
it just sucks to see It's easy. It's like the thing is it's so

405
00:25:36.680 --> 00:25:40.559
easy to ignore these things because you're
right, there's so many options. People's

406
00:25:40.599 --> 00:25:45.880
time and money is limited, so
everyone's just going to naturally veer towards the

407
00:25:45.920 --> 00:25:49.640
safe bets, and that is recognizable
franchises that have that deliver a certain level

408
00:25:49.640 --> 00:25:53.799
of quality. That is games you
already own, especially live service games and

409
00:25:53.920 --> 00:25:56.400
kind of whatever your friends are into. These are like, you know,

410
00:25:56.519 --> 00:26:00.240
those safe bets that you know you're
probably gonna get some value out of alone

411
00:26:00.279 --> 00:26:04.160
in the dark kind of coming along
and not having a ton of marketing behind

412
00:26:04.160 --> 00:26:07.960
it, having mediocre reviews, it's
very easy to just put that out of

413
00:26:07.960 --> 00:26:11.960
mind and move back to all those
things that you know are reliable, that

414
00:26:12.039 --> 00:26:17.759
you know. This is also the
like Embracer's strategy, or it was at

415
00:26:17.759 --> 00:26:18.960
one point, was to make a
lot of games like this, and I

416
00:26:19.000 --> 00:26:22.119
think it also speaks to why Embracer
was falling apart. Clearly it fell apart

417
00:26:22.119 --> 00:26:26.039
because just terrible management. That's number
one. Really no idea what they were

418
00:26:26.039 --> 00:26:29.759
doing over there. But the plan
all along was we're going to make a

419
00:26:29.759 --> 00:26:32.319
ton of games like this, and
you know, they're all going to add

420
00:26:32.400 --> 00:26:34.319
up to make make stuff makes sense. And there was a couple of games

421
00:26:34.359 --> 00:26:41.119
from them recently Dead Island too,
a handful of other games that did pretty

422
00:26:41.119 --> 00:26:42.680
well in the last year, and
it's like, but then you're going to

423
00:26:42.759 --> 00:26:47.519
have games like this as well that's
sort of offset that and kind of undo

424
00:26:47.680 --> 00:26:52.440
everything that those games did well in
terms of like building up Embracer's portfolio.

425
00:26:52.960 --> 00:26:57.799
So maybe the Embraser project never made
sense either, right, Yeah, you

426
00:26:57.839 --> 00:27:04.880
know, teach all of these things
remnant to great game. Yes, they

427
00:27:04.960 --> 00:27:08.319
kind of exist to like let's look
at all these like b licenses, right,

428
00:27:08.359 --> 00:27:11.880
and like let's let's produce them and
and you know, make them and

429
00:27:11.920 --> 00:27:15.119
people people will show up. People
always have a nostalgia for like this era

430
00:27:15.319 --> 00:27:19.799
of three sixty sort of games that
like either never really hit the highs that

431
00:27:19.839 --> 00:27:23.680
they could have or whatever. And
it's just like in today, I don't

432
00:27:23.680 --> 00:27:26.680
think those projects make a lot of
sense. I think we you know,

433
00:27:26.720 --> 00:27:30.079
with Squarrey next, we're talking about
how they are actively looking at like,

434
00:27:30.160 --> 00:27:33.640
oh, we spend too much money
making these games. We're not seeing our

435
00:27:33.680 --> 00:27:36.839
return. And then when it's like, oh, you got to get creative.

436
00:27:36.839 --> 00:27:38.839
And then there are companies like this
that are like doing something different,

437
00:27:40.000 --> 00:27:41.319
but it's also not working, and
I feel like they fall into the same

438
00:27:41.319 --> 00:27:45.119
pitfalls of like, why are we
doing it this way? Why are we

439
00:27:45.160 --> 00:27:48.559
looking at it through this lens.
We also need to kind of adjust how

440
00:27:48.599 --> 00:27:52.599
we operate, and so it's kind
of like two sides of the same coin.

441
00:27:52.640 --> 00:27:55.920
It's yeah, it is companies need
to reevaluate like what they're doing and

442
00:27:55.960 --> 00:27:59.960
what is not working about these projects. Yeah, it's like I don't necessarily

443
00:28:00.079 --> 00:28:02.839
know what I do if I'm in
charge of any one of these gaming publishers

444
00:28:02.920 --> 00:28:06.359
right now, I think I think
I don't give up on investing across the

445
00:28:06.400 --> 00:28:08.119
board. I think some of these
companies are doing that. But I think

446
00:28:08.400 --> 00:28:11.880
in this moment, it's like,
let's let's go back to the drawing board

447
00:28:11.920 --> 00:28:15.640
on a lot of things. Let's
take some chances here and there, but

448
00:28:15.720 --> 00:28:21.200
let's do some stuff that is extremely
creative that can maybe have a chance of

449
00:28:21.279 --> 00:28:25.960
hitting in a couple of years.
But let's not necessarily make the two hundred

450
00:28:25.960 --> 00:28:30.400
million dollar bets. And then if
it's embracer, let's not make two hundred

451
00:28:30.119 --> 00:28:36.799
million dollar bets. Yeah, oh
boy, okay, that one. Uh

452
00:28:36.920 --> 00:28:40.279
huh. All right, let's let's
take a quick break when we get back.

453
00:28:40.279 --> 00:28:45.720
There's plenty more to talk about X
Defiance doing pretty well multi versus director

454
00:28:45.759 --> 00:28:55.440
criticized data minders. We'll talk about
all of that right after this. All

455
00:28:55.519 --> 00:28:59.880
right, right back into it.
Let's start here with X Defiant. X

456
00:29:00.079 --> 00:29:03.559
Vine's launch reportedly hit one million players
in under three hours. This is from

457
00:29:03.599 --> 00:29:07.480
Cameron Coke at game Spot. X
Defiant is off to the races, having

458
00:29:07.519 --> 00:29:11.240
reportedly already reached over three million unique
players within the first but with the first

459
00:29:11.279 --> 00:29:15.559
billion coming two and a half hours
after launch. The above statistics are according

460
00:29:15.599 --> 00:29:19.160
to Insider Gaming, which reports some
of the launch numbers surrounding Ubisoft's free to

461
00:29:19.160 --> 00:29:22.559
play answer to Call of Duty.
According to Insider Gaming, the game is

462
00:29:22.599 --> 00:29:26.640
well on its way when it comes
to surpassing Ubisoft's internal goals in terms of

463
00:29:26.720 --> 00:29:33.880
numbers of players. This is one
where it's like I really struggle to understand

464
00:29:33.880 --> 00:29:37.039
what it's going to do, like
who the audience is, but it feels

465
00:29:37.039 --> 00:29:40.920
like there's one out there, and
it's just like this is me not having

466
00:29:40.920 --> 00:29:44.839
blinders on to a certain extent.
It feels like it could do pretty well,

467
00:29:44.880 --> 00:29:45.880
and that's maybe it already is.
What do you think? Have you

468
00:29:45.960 --> 00:29:51.160
like looked into X Defiant at all. I played two matches last night because

469
00:29:51.200 --> 00:29:53.440
I learned that it had come out, and I was like, okay this

470
00:29:53.480 --> 00:29:56.400
week. Yeah, it's like I've
been hearing about it. It's like,

471
00:29:56.400 --> 00:29:59.519
Oh, it's going to be the
Call of Duty killer blah blah blah.

472
00:29:59.799 --> 00:30:03.720
We've heard this before, flashing Pang
games come and go. And I was

473
00:30:03.759 --> 00:30:06.319
like, Oh, there's like enough
here, there's like enough meat on the

474
00:30:06.319 --> 00:30:10.519
bone for this to be something.
And of course they're pulling like all of

475
00:30:10.559 --> 00:30:15.720
the UBI Soft like the Top Universe, Yes, Ghost Recon Squad and Dead

476
00:30:15.720 --> 00:30:18.680
Sec from Watchdogs too, and the
Cleaners from the Division, which I don't

477
00:30:18.680 --> 00:30:22.319
hate. No, I think it's
like a fun way to bring in factions

478
00:30:22.359 --> 00:30:25.200
from other games. You'd be Soft
loves to do this. They had that

479
00:30:25.240 --> 00:30:27.240
mobile game a while ago. I
don't remember what it was called All Stars

480
00:30:27.319 --> 00:30:33.720
or something thing. Uh, And
so I think that like it doing as

481
00:30:33.720 --> 00:30:37.720
well it is as it is right
now is very beneficial for the game.

482
00:30:37.759 --> 00:30:40.759
Get that in front of as many
people as possible, have as many streamers

483
00:30:40.799 --> 00:30:44.799
streaming it as possible. The question
is like does it have legs? Like

484
00:30:45.200 --> 00:30:48.079
are they going to like it has
a battle pass in there. I didn't

485
00:30:48.079 --> 00:30:53.000
see much else in terms of like, okay, is it just call quote

486
00:30:53.039 --> 00:30:56.359
unquote Call Duty multiplayers. It's just
like, okay, we're gonna be run

487
00:30:56.359 --> 00:31:00.880
like team deathmatch and escort and stuff. I think they right, let they

488
00:31:00.960 --> 00:31:03.200
like, hey, here's a couple
of things. Just get used to this

489
00:31:03.279 --> 00:31:07.720
game, and we got a long
road map ahead of ways to drop new

490
00:31:07.720 --> 00:31:12.160
content in different ways to play.
You know, three million is especially impressive.

491
00:31:12.200 --> 00:31:17.079
I think when you remember that this
isn't on Steam, this is only

492
00:31:17.119 --> 00:31:21.279
through Ubisoft connect on PC. Now
obviously it's also on the consoles, so

493
00:31:21.319 --> 00:31:25.279
that's gonna make I think it likely
makes up the biggest chunk for this game.

494
00:31:26.000 --> 00:31:29.440
But it seems like it's doing well
enough on PC and you can't get

495
00:31:29.480 --> 00:31:32.680
it through Steam, so it's like, you know, getting some giving some

496
00:31:32.759 --> 00:31:36.200
juice to Ubisoft Connects, so people
actually boot that thing up. And I

497
00:31:36.240 --> 00:31:37.400
say that because it's exactly what I
did. I'm like, all right,

498
00:31:37.440 --> 00:31:41.200
I'll update this thing and sign in
again, Jesus. But so yeah,

499
00:31:41.279 --> 00:31:45.039
I was. I went through the
effort to play this game, and it's

500
00:31:45.039 --> 00:31:48.160
like, you know, free,
free to play Call of Duty that is

501
00:31:48.359 --> 00:31:49.559
you know, kind of like maybe
a little bit more like the older Call

502
00:31:49.599 --> 00:31:52.200
of Duty. Is there's something about
that. It's like, I'll check it

503
00:31:52.240 --> 00:31:56.359
out. I guess I'm at least
curious to see why people seem to like

504
00:31:56.400 --> 00:31:57.880
it so much. And it's like, well, not everyone does, but

505
00:31:57.880 --> 00:32:04.079
there's an audience out there that's certainly
it does seem to like it. The

506
00:32:04.200 --> 00:32:07.440
legs question, I think you're right, that is the biggest question that I

507
00:32:07.440 --> 00:32:09.839
think we've seen a couple come along, a couple of these kinds of games

508
00:32:09.839 --> 00:32:14.960
come along, pop off, and
then fall. I think the Apex Ledgends

509
00:32:14.960 --> 00:32:16.160
that was the one where it's like
that one blew up and was able to

510
00:32:16.200 --> 00:32:21.240
maintain something a business for a very
long time. We're like, in your

511
00:32:21.240 --> 00:32:23.480
opinion, based on two matches,
based on the vibes out there, we're

512
00:32:23.480 --> 00:32:28.519
on that spectrum. Do you really
think it's landing right now? I think

513
00:32:28.559 --> 00:32:31.279
it's biggest problem right now is going
to be it is. I don't mean

514
00:32:31.319 --> 00:32:34.920
this is a negative way. It
is simple. It is you shoot,

515
00:32:35.000 --> 00:32:37.559
you crouch, you move. You
have two You have an ability and a

516
00:32:37.599 --> 00:32:40.119
grenade, and that's kind of all
you got. I wonder if that's enough

517
00:32:40.160 --> 00:32:44.680
for like higher skill players because they
have ranked modes and stuff. But like,

518
00:32:44.720 --> 00:32:47.240
I wonder if people will get bored
of this game because there might not

519
00:32:47.279 --> 00:32:51.799
be as much versatility as something like
an Apex Legends or something else. So

520
00:32:51.880 --> 00:32:57.519
I think they will have to really
be on the ball with updates and with

521
00:32:57.680 --> 00:33:00.160
adding new stuff and new factions and
everything. I think if this game goes

522
00:33:00.200 --> 00:33:06.440
three months and there's no significant updates
to the game, it might fall off.

523
00:33:06.559 --> 00:33:10.200
And that's just a harsh reality of
free to play multiplayer games coming into

524
00:33:10.200 --> 00:33:14.079
the space when there's a bajillion of
them to look at right now, I

525
00:33:14.119 --> 00:33:16.319
would expect, like my assumption here
is that they're ready to go with a

526
00:33:16.400 --> 00:33:22.480
really quick roadmap to update the game
and keep it fresh. Yeah, and

527
00:33:22.519 --> 00:33:23.759
hey, who knows. I think
this is the kind of thing where you

528
00:33:23.799 --> 00:33:27.480
and I this is the last time
we think about this game. There's a

529
00:33:27.559 --> 00:33:30.759
chance that that's the case, and
then we find out two years from now

530
00:33:30.160 --> 00:33:35.359
it's like Massive in China, or
it's making a ton of money in South

531
00:33:35.359 --> 00:33:37.880
America, things like that. That
can happen with games like this now.

532
00:33:37.920 --> 00:33:42.000
So but in Ubisoft, a global
company knows how to take advantage of that.

533
00:33:42.160 --> 00:33:45.680
So that could happen with this game
as well. For my part,

534
00:33:45.880 --> 00:33:50.359
it's fine. I think it's fine. It doesn't it didn't blow me away,

535
00:33:50.480 --> 00:33:52.880
And I guess I did see the
appeal of people who are like,

536
00:33:52.960 --> 00:33:54.920
hey, this does remind me of
Xbox three sixty Call of Duty games.

537
00:33:55.119 --> 00:33:58.599
It's like, yeah, I see
what you mean. And if that is

538
00:33:58.640 --> 00:34:00.599
something you're craving, here is a
free to play version of that, and

539
00:34:00.599 --> 00:34:04.400
that a lot of people are going
to find that appealing. Yeah. And

540
00:34:04.559 --> 00:34:07.519
I think you can criticize Ubisoftfrock a
lot of things across the bold clearly.

541
00:34:07.599 --> 00:34:10.960
Yeah, but one thing they are
very good at is supporting games long term.

542
00:34:12.320 --> 00:34:15.519
Like you look at something like Rainbow
six Siege and that game's you know,

543
00:34:16.000 --> 00:34:21.639
launch was not good and now it's
huge, and like they've really changed

544
00:34:21.679 --> 00:34:24.400
that game around, and so they
team they tend to stick around with games

545
00:34:24.519 --> 00:34:28.480
kind of long, So like they
could give x Defiant the room to like

546
00:34:28.599 --> 00:34:31.480
really flourish, especially if it's going
to maintain a pretty healthy player base.

547
00:34:31.679 --> 00:34:36.000
Yeah, and they had to figure
out Siege, right. Siege didn't have

548
00:34:36.039 --> 00:34:39.760
the best launch, so they've been
through that process. It seems like that

549
00:34:39.880 --> 00:34:44.079
enabled them to create something that was
going to have a stronger start than Siege

550
00:34:44.119 --> 00:34:45.480
Day with X Defiant, and it's
like, okay, well we're starting from

551
00:34:45.480 --> 00:34:49.119
a higher point. Can you take
it to where Siege is? And if

552
00:34:49.159 --> 00:34:52.119
they can, that is another massive, consistent revenue stream that they can rely

553
00:34:52.159 --> 00:34:54.920
on, which is what they're going
for here. That's that's what they want.

554
00:34:55.159 --> 00:34:59.400
I am being reminded that Hyperscape was
a thing though, and so it

555
00:34:59.440 --> 00:35:02.719
could go the There is the Hyperscape
example. Yes, Hyperscape for people don't

556
00:35:02.719 --> 00:35:08.440
remember, was there Battle Royale shooter
like Battle Royale hyper Space like like a

557
00:35:08.519 --> 00:35:14.280
virtual world shooter. It didn't last
very long at all, but they,

558
00:35:14.400 --> 00:35:17.599
for Honor did last pretty long another
game where they supported for quite some time.

559
00:35:17.760 --> 00:35:21.239
I think it's like, I think
it gets maintenance updates. I don't

560
00:35:21.239 --> 00:35:22.679
know if it gets new content now, but it lasted for a long time.

561
00:35:23.639 --> 00:35:28.559
All right, Moving along here.
Multi Versus director criticizes data miners for

562
00:35:28.599 --> 00:35:31.800
being spoil sports. This is from
Darren BoNT Use at GameSpot. Multiverse director

563
00:35:31.800 --> 00:35:37.000
to Tony Hunk. John Hun I'm
going to say, has criticized data miners

564
00:35:37.000 --> 00:35:40.239
for spoiling upcoming content in the game, including the reveal of future fighters and

565
00:35:40.280 --> 00:35:45.480
stages. Data miners have regularly trawled
through lines of game code to uncover information

566
00:35:45.599 --> 00:35:52.559
on unreleased content, and Hoyn says
that these leaks have the developer and fans

567
00:35:52.599 --> 00:35:57.079
of Multiverse feeling deflated when they're robbed
of a surprise reveal. I agree.

568
00:35:57.119 --> 00:36:00.000
I don't think people should ever talk
about something before the developers talk about it.

569
00:36:00.119 --> 00:36:07.159
My opinion, that's just of course
this is it's unavoidable, and I

570
00:36:07.159 --> 00:36:09.000
don't think it actually ruins all that
much. I think it just kind of

571
00:36:09.039 --> 00:36:13.559
shifts around where the excitement comes from. And if your audience is big enough,

572
00:36:13.920 --> 00:36:17.239
most of them actually probably aren't paying
attention to this stuff some of obviously

573
00:36:17.280 --> 00:36:22.480
some of them are, and that
stuff seeps into the community in a bunch

574
00:36:22.519 --> 00:36:24.639
of ways. But then it's like, me, is that thing real?

575
00:36:24.639 --> 00:36:28.280
Are they really gonna announce that?
And when they announce that, sure,

576
00:36:28.360 --> 00:36:30.880
maybe it's not the massive pop up
like that came out of nowhere, But

577
00:36:31.000 --> 00:36:36.480
I think people getting their their like
hopes confirmed is a different kind of pop

578
00:36:36.519 --> 00:36:38.440
that work that is just as valuable. I don't think this really ruins much.

579
00:36:38.440 --> 00:36:42.800
What do you think. No,
I've never been in the camp of

580
00:36:42.880 --> 00:36:46.280
like, oh, I learned about
something before the official reveal, like oh

581
00:36:46.320 --> 00:36:51.119
no I didn't get you know,
marketed to the right way or whatever however

582
00:36:51.159 --> 00:36:53.239
you want to view it. But
I think there's also like you can have

583
00:36:53.360 --> 00:36:58.719
phone with data miners, like you
can put stuff in there time and like

584
00:36:58.760 --> 00:37:00.480
make an arg or like do a
whole thing where it's like, oh we

585
00:37:00.519 --> 00:37:05.599
found a what does this mean?
And like because data mining is inevitable,

586
00:37:05.599 --> 00:37:07.800
if you put your game on PC, it is going to be data mined.

587
00:37:07.840 --> 00:37:12.199
Like that is just how this works. You can try every which way

588
00:37:12.280 --> 00:37:15.400
to try and stop it, but
it will happen. So use that to

589
00:37:15.480 --> 00:37:17.199
your advantage. Don't just like be
mad about it and be like, oh

590
00:37:17.280 --> 00:37:22.159
no, they found the thing we
put in the file and then they dug

591
00:37:22.199 --> 00:37:23.679
it up. It's like this has
been happening for years. This is like

592
00:37:23.760 --> 00:37:28.840
not a new problem. Yeah,
and so have fun with it. New

593
00:37:28.880 --> 00:37:31.559
medic sys Mnet too did that.
They made stuff impossible to find without data

594
00:37:31.599 --> 00:37:37.280
mining, and here was like a
whole arg that lead led to a new

595
00:37:37.360 --> 00:37:39.880
archetype for the game. Like it
was super cool, Like they had fun

596
00:37:39.920 --> 00:37:43.920
with it and it paid off and
the community had got really involved in it

597
00:37:43.960 --> 00:37:46.360
and everyone just was like, oh
man, that was a really awesome thing

598
00:37:46.440 --> 00:37:49.679
for that game to do, right. I think what we're talking about here

599
00:37:49.719 --> 00:37:55.079
is understand the ways that your community
wants to acquire information about your game and

600
00:37:55.320 --> 00:38:00.480
use it, like build it into
the ways that you that your company operates

601
00:38:00.719 --> 00:38:04.920
and announces things. Don't assume that
you have full control of the message.

602
00:38:05.000 --> 00:38:07.639
If this is if data minding is
going to happen with your game, make

603
00:38:07.679 --> 00:38:10.719
it a part of the process.
Make sure that everyone involved in the market

604
00:38:12.000 --> 00:38:15.639
marketing team understands it and let them
come up with new ideas about how to

605
00:38:15.719 --> 00:38:17.360
use it, because they probably will
if that they if they are aware of

606
00:38:17.400 --> 00:38:22.840
this just being like scolding people for
doing something that they're doing out of passion

607
00:38:23.079 --> 00:38:27.840
because they really like something. It's
that's a losing game. That's not worth

608
00:38:27.880 --> 00:38:30.639
it. You're it's just not worth
the squeeze there. You should be thrilled

609
00:38:30.679 --> 00:38:36.440
that you have fans that want to
know more about what will take you.

610
00:38:36.760 --> 00:38:40.679
Yeah, yes, absolutely, all
right, let's keep this going. New

611
00:38:40.719 --> 00:38:45.039
Fortnite season adds Fallouts, T sixty, Power Armor and Wit and Wasteland or

612
00:38:45.039 --> 00:38:50.000
Magneto. This is from Tom Ivan
at VGC. Epic Games has revealed that

613
00:38:50.079 --> 00:38:54.519
Fortnite Battle Reale Chapter five Season three
Wrecked is coming. Players can now start

614
00:38:54.559 --> 00:39:00.360
downloading the latest Fortnite patch on all
platforms ahead of the post apocalyptic Themes season's

615
00:39:00.400 --> 00:39:05.159
launched later today. The Mad Max
inspired season includes a greater focus on vehicular

616
00:39:05.199 --> 00:39:09.719
combat as players explore a new Wasteland
biome in nitro fueled maudible cars. Players

617
00:39:09.760 --> 00:39:14.519
will will be able to unlock Fallout's
T sixty power armor by leveling up to

618
00:39:14.559 --> 00:39:19.239
Rex battle Pass, while bottles of
Nucacola will restore some health of course over

619
00:39:19.280 --> 00:39:23.039
time, and some shield as well. A Wastelander Magneto skin will be unlockable

620
00:39:23.079 --> 00:39:27.920
through battle Pass quests in July two. And that's like the the OC the

621
00:39:28.000 --> 00:39:32.239
new like one of their new characters
there. I don't know something about this,

622
00:39:32.039 --> 00:39:37.760
this combination of ips and how they're
remixing all this stuff looking very nice

623
00:39:37.760 --> 00:39:38.679
to me. I'm like, oh, I might go. It's time to

624
00:39:38.679 --> 00:39:42.800
go check in on Fortnite again,
Like every couple of months I'm there,

625
00:39:42.920 --> 00:39:44.920
and this is one of those times
we might check in on it. How

626
00:39:44.920 --> 00:39:46.840
about you? I played a match
of it this morning. Oh really?

627
00:39:47.480 --> 00:39:52.679
Yeah? Hell yeah? Is this
stuff in there or is it like yeah,

628
00:39:52.800 --> 00:39:57.239
yeah, so Magneto is So for
those who play for NIT, you

629
00:39:57.239 --> 00:40:00.000
have like the battle Pass and then
you have like the additional character like last

630
00:40:00.159 --> 00:40:05.400
last season it was a Cora from
you know, from Avatar, and so

631
00:40:05.519 --> 00:40:07.239
those unlock like later in the season, they have their own separate quest line.

632
00:40:07.239 --> 00:40:12.320
You can unlock Magneto in the Wastelander
Magneto, but like the X Men

633
00:40:12.320 --> 00:40:16.159
Magneto because it's like Wastelander Magneto makes
it sound like some different thing. So

634
00:40:16.440 --> 00:40:21.599
my understanding is that it is Magneto
like you know X Men Magneto, and

635
00:40:21.599 --> 00:40:24.039
then like the alternate skin will be
the Wastelander magnetic They do two skins for

636
00:40:24.119 --> 00:40:27.800
it. I could be wrong on
that though, I'm not up to date

637
00:40:27.840 --> 00:40:31.599
on my X Men sure that being
said, Fallout like that the armor I

638
00:40:31.599 --> 00:40:35.800
thought would be like on the map
or it would be in the store.

639
00:40:35.920 --> 00:40:37.840
It's just part of the battle pass. You just play the battle pass,

640
00:40:37.840 --> 00:40:42.920
you get like multiple versions of the
T sixty power armor and Fallout And I

641
00:40:42.960 --> 00:40:45.599
was like, oh, okay,
that's something they could have easily sold for

642
00:40:45.639 --> 00:40:47.679
twenty thirty dollars in the store and
plenty of people would buy. I'm sure

643
00:40:47.719 --> 00:40:51.599
there'll be a variant on the store, but all the Mad Max stuff,

644
00:40:51.679 --> 00:40:55.760
like it's very Mad Max inspired in
the battle pass, Like you have an

645
00:40:55.800 --> 00:40:59.880
emote where you're you know, you're
breathing fire. You have one where you're

646
00:40:59.880 --> 00:41:02.960
like riffing a guitar and like like
on a car. Like it it's some

647
00:41:04.000 --> 00:41:07.039
cool stuff. It's it's fun.
And the map itself changed so you have

648
00:41:07.079 --> 00:41:13.440
a whole desert biome now and it's
very very very car focused. Like you

649
00:41:13.480 --> 00:41:15.719
get a car, you drive over
these boxes that it hurts to your car

650
00:41:15.920 --> 00:41:20.880
and boosts and all this other stuff. There's big rings of fire. There's

651
00:41:20.920 --> 00:41:23.559
just a big battle dome in the
map that you just drive around in and

652
00:41:23.599 --> 00:41:29.199
like there's people cheering and it's pretty
cool. Okay, I'm really get on

653
00:41:29.239 --> 00:41:34.800
it. That sounds very cool.
I yeah, I think that there's a

654
00:41:35.000 --> 00:41:37.960
I get why people are like,
we're very excited to go back to the

655
00:41:37.039 --> 00:41:42.800
default original season one map for Fortnite. But for me at this point,

656
00:41:42.960 --> 00:41:45.360
Mike, yeah, no, Like
I get the Fortnite heads love that stuff.

657
00:41:45.719 --> 00:41:50.480
I think I like the wild stuff, the very different stuff, even

658
00:41:50.519 --> 00:41:53.039
more personally as someone who is much
more casual with Fortnite, and so this

659
00:41:53.079 --> 00:41:55.760
stuff isn't like okay, yeah,
the water bending stuff seemed to neat.

660
00:41:57.239 --> 00:42:00.679
I will go I'll check out this
now because I shift things up and making

661
00:42:00.679 --> 00:42:02.880
it more about vehicular combat. All
right, cool, that sounds fresh and

662
00:42:02.920 --> 00:42:07.039
interesting. I'm gonna check that out. Yeah. Also, I think I'm

663
00:42:07.079 --> 00:42:09.760
just in I still am in a
fallout mood. I know people are like,

664
00:42:09.800 --> 00:42:12.880
oh, you know, they stop
talk Everyone stopped talk about it because

665
00:42:12.920 --> 00:42:15.159
they binged it. I'm like,
I'm still thinking about it. And I'll

666
00:42:15.360 --> 00:42:17.960
that T sixty armor looks cool in
a Fortnite actually, so they've got some

667
00:42:17.960 --> 00:42:22.280
cool variants of it. There's some
cool different versions of it. Yep.

668
00:42:22.400 --> 00:42:27.480
Absolutely, uh okay, let's keep
going here. Switch surpasses DS to become

669
00:42:27.519 --> 00:42:31.000
the best selling system ever in Japan. This is from Nintendo Everything. Switch

670
00:42:31.039 --> 00:42:36.519
has overtaken DS to become the best
selling game system ever in Japan. That's

671
00:42:36.519 --> 00:42:39.320
according to the latest data from Famitsu. Earlier today, the outlet reported that

672
00:42:39.360 --> 00:42:45.159
Switch sold another forty thousand units.
The console's overall total now sets at thirty

673
00:42:45.280 --> 00:42:49.199
thirty two million, nine hundred and
three thousand, seven hundred one units.

674
00:42:49.480 --> 00:42:52.400
To compare the DS sold thirty million, eight hundred and sixty four million one

675
00:42:52.440 --> 00:42:55.679
hundred or eight hundred and sixty four
thousand excuse me, one hundred and twenty

676
00:42:55.760 --> 00:43:00.559
nine units total in Japan. Switch
secure the record during its three hundred and

677
00:43:00.599 --> 00:43:05.119
seventy seventh week on the market,
so which is also close to taking the

678
00:43:05.159 --> 00:43:07.719
world wide wide record. As of
March thirty first, the device's overall sales

679
00:43:07.760 --> 00:43:12.320
stand at one hundred and forty one
point three to two million, The DS

680
00:43:12.440 --> 00:43:15.559
worldwide is at one hundred and fifty
four point zero two million, and the

681
00:43:15.599 --> 00:43:19.480
PS two is around one hundred and
sixty ish. They won't tell us exactly

682
00:43:19.480 --> 00:43:23.960
what it's at, although previously they
said one fifty five. Yeah. Hey,

683
00:43:24.000 --> 00:43:28.760
the Switch is recent resurgence. It's
weird to say it that way,

684
00:43:28.760 --> 00:43:30.840
but it's resurgence in Japan, where
it's like it was selling well, selling

685
00:43:30.880 --> 00:43:35.920
well, and then in the last
year or so it has sold like better

686
00:43:35.960 --> 00:43:38.199
than it has in quite some time. I think this is part of the

687
00:43:38.239 --> 00:43:42.880
reason why we continue to wait for
a Switch follow up, because Nintendo's like,

688
00:43:42.960 --> 00:43:45.159
man, our home territory is crushing
this and we're making a lot of

689
00:43:45.159 --> 00:43:50.880
money still and yeah, and so
it crossed the finish line to become the

690
00:43:50.920 --> 00:43:53.039
best selling hardware in Japan. Do
you think it gets to that global number

691
00:43:53.039 --> 00:43:59.280
one hundred and sixty million? Ish? I mean, at the rate it's

692
00:43:59.320 --> 00:44:01.960
going could I couldn't tell you how
long it would take at this point because

693
00:44:01.960 --> 00:44:05.719
I feel like every single human being
I know at this point owns a Switch,

694
00:44:05.840 --> 00:44:07.599
and I know these these numbers don't
reflect that, Like obviously there's way

695
00:44:07.599 --> 00:44:13.960
more people than Switch owners, but
it just keeps selling, and honestly,

696
00:44:14.000 --> 00:44:16.320
like they haven't put any I don't
want to say they haven't put anything out,

697
00:44:16.320 --> 00:44:21.480
but like there hasn't been a huge
Switch game in a little bit,

698
00:44:21.840 --> 00:44:24.519
in a little bit, and so
to see this like just skyrocket and skyrocketing

699
00:44:24.519 --> 00:44:29.000
and keep going, it's like people
are still hungry for that entire catalog because

700
00:44:29.000 --> 00:44:30.719
the Switch at this point has a
fantastic catalog of games, right, Like,

701
00:44:30.760 --> 00:44:34.199
you can't you can't go wrong with
getting a Switch because you can pretty

702
00:44:34.239 --> 00:44:37.440
much play most things you want to
play. And so I think, you

703
00:44:37.440 --> 00:44:39.719
know, you give this thing another
year or two, Yeah, why not?

704
00:44:40.079 --> 00:44:43.719
It could get it could If it
doesn't make it, it'll get pretty

705
00:44:43.760 --> 00:44:46.199
damn close. Yep. Yeah,
And it's uh, I think the thing

706
00:44:46.199 --> 00:44:50.159
that really matters. I mean,
I care about this because I'm a nerd

707
00:44:50.199 --> 00:44:52.840
and it's it's a stupid thing,
but it's like, oh yeah, it'd

708
00:44:52.840 --> 00:44:54.719
be neat if the Switch was was
able to get up there with those consoles.

709
00:44:54.800 --> 00:44:59.119
That's awesome. The thing that really
matters to these companies that's the software

710
00:44:59.159 --> 00:45:04.559
sales number. And for that it
has been an unqualified masterful success for Nintendo,

711
00:45:04.880 --> 00:45:07.400
their first system that has had more
than a billion pieces of software sold.

712
00:45:07.639 --> 00:45:12.119
They're at that mark already and they
are expecting to sell another one hundred

713
00:45:12.159 --> 00:45:15.159
and sixty million pieces of software for
the Switch in this next fiscal year,

714
00:45:15.719 --> 00:45:19.840
and so yeah, that's where the
real money is made, and that is

715
00:45:20.119 --> 00:45:22.719
okay, regardless of whether it gets
to one sixty million unit sold or not.

716
00:45:23.280 --> 00:45:28.039
Having one hundred and sixty million pieces
of software sold this year is the

717
00:45:28.079 --> 00:45:30.840
thing that they were going for,
and they've done that. Selling a piece

718
00:45:30.840 --> 00:45:34.079
of hardware where people want to buy
a lot of games. That's the way

719
00:45:34.079 --> 00:45:37.599
they make this whole business go around, and they've succeeded at that, all

720
00:45:37.719 --> 00:45:43.639
right. Director George Miller's Perfect Mad
Max game would be made by Kojuma This

721
00:45:43.719 --> 00:45:47.559
is from Willow Row at Kotaku.
Mad Max franchise creator George Miller already knows

722
00:45:47.599 --> 00:45:51.880
what he wants from another video game
set in his iconic universe. Ahead of

723
00:45:51.920 --> 00:45:55.280
furiosa of Mad Max Saga's release on
May twenty fourth, the director revealed that

724
00:45:55.320 --> 00:45:59.679
his dream would be to have none
other than Middle Gear Solid and Death Stranding

725
00:45:59.719 --> 00:46:04.639
master mind Hideo Kojima make take the
metaphorical wheel. During the red carpet for

726
00:46:04.679 --> 00:46:07.679
Free for Yosa, Miller spoke to
Gaming Bible and real that he would support

727
00:46:07.719 --> 00:46:13.679
another game in the series if Kojima
would take it on the choice of Kochoma

728
00:46:13.760 --> 00:46:15.880
makes a lot of sense, giving
the mutual respect the two creators have.

729
00:46:15.960 --> 00:46:22.159
You you see like the Instagram post
of George Miller seeing Kochuma at the premiere

730
00:46:22.159 --> 00:46:23.880
for the movie and being like,
oh, my best friend in the world.

731
00:46:24.840 --> 00:46:29.719
Yeah, it's okay. That's why
he's saying this. I think this

732
00:46:29.920 --> 00:46:32.719
is throwing that twenty fifteen game under
the bus a little bit. He basically

733
00:46:32.760 --> 00:46:35.760
does say, ye, that game
wasn't what we wanted to be. It

734
00:46:35.760 --> 00:46:37.400
wasn't as good as I wanted it
to be. Is his exact quote.

735
00:46:37.679 --> 00:46:42.119
It's like, ah, you know
what, that's what a lot of the

736
00:46:42.119 --> 00:46:45.320
reviews said. It's kind of that. There were some mediocre reviews. But

737
00:46:45.360 --> 00:46:47.079
I played that game a little bit
yesterday and I see some promise, and

738
00:46:47.119 --> 00:46:51.360
I know a lot of people really
love it. But I also get being

739
00:46:51.400 --> 00:46:52.880
like, I have a homeboy and
he makes games, so he would make

740
00:46:52.920 --> 00:46:57.239
it even better. Of course,
that's what you say, right, Yeah,

741
00:46:57.320 --> 00:47:00.719
that's that's just you guessing up your
friend. Yeah exactly. Yeah,

742
00:47:00.119 --> 00:47:05.280
this this Hideo guy, he could
do it easy, Like, yeah,

743
00:47:05.320 --> 00:47:07.760
of course, I mean look at
the look at the catalog of Soul and

744
00:47:07.800 --> 00:47:10.360
he's got it captured in his offices. If you could do that, you

745
00:47:10.360 --> 00:47:15.920
could do anything. You see Death
stranded to that game had a car,

746
00:47:15.039 --> 00:47:20.519
Yeah, you could do Mad Mags. Yeah, sure, Mad Max where

747
00:47:20.519 --> 00:47:24.280
you have to deliver packages that are
precariously stacked up in your trunk. I

748
00:47:24.400 --> 00:47:28.199
like that. That sounds like a
good game to me. You just put

749
00:47:28.239 --> 00:47:30.760
Death strending in the desert. It's
basically Mad Max at that point, Like,

750
00:47:30.840 --> 00:47:32.639
if you've already done it, yes, exactly, yeah, hey it

751
00:47:32.719 --> 00:47:37.719
sounds good to me. Probably wouldn't. Nothing like this is actually gonna come

752
00:47:37.719 --> 00:47:42.400
of anything, right, This is
just talk no, this, this,

753
00:47:42.400 --> 00:47:45.000
this is. This has one of
two routes, right, It's it's just

754
00:47:45.079 --> 00:47:50.599
talk nothing matters, or it gets
so like like memed into existence that like

755
00:47:50.960 --> 00:47:52.440
they tease it and then it's like, oh is it happening? Isn't not?

756
00:47:52.519 --> 00:47:55.760
And they just like keep this fun
bit going forever, but think ever

757
00:47:55.880 --> 00:48:00.639
happens. Yeah, it's again.
I think this is the kind of unteasing

758
00:48:00.719 --> 00:48:07.320
that is probably meaningless that the Kojima
universe is good at. Like I think

759
00:48:07.360 --> 00:48:08.840
they then always being like, eh, maybe we'll do something like that.

760
00:48:08.960 --> 00:48:13.079
Yeah, that's great. I'm totally
down with that. It's also great marketing

761
00:48:13.119 --> 00:48:15.159
for the new movie that is coming
out right now, right, Like they

762
00:48:15.199 --> 00:48:19.199
got everyone talk about mad Max.
Maybe they sell a couple extra copies of

763
00:48:19.199 --> 00:48:21.719
the old Mad Max game. They
get people to go see Furios. So

764
00:48:21.840 --> 00:48:28.119
like it all, it all,
it all makes real quick news. Story

765
00:48:28.239 --> 00:48:30.119
just broke a little bit. It's
a confirmation of something we talked about on

766
00:48:30.159 --> 00:48:34.760
this show. Bill bil Kuhn,
who is a known leaker over there at

767
00:48:34.800 --> 00:48:38.119
deal Labs, has a story out
about confirming that they've heard about that Astrobat

768
00:48:38.159 --> 00:48:42.440
game that I've mentioned. You know, let's read the story here. This

769
00:48:42.519 --> 00:48:45.960
from Bill bill kuon over at deal
Labs. It seems that chances of a

770
00:48:45.000 --> 00:48:51.239
PlayStation event happening in May twenty twenty
four are only increasing after our exclusive information

771
00:48:51.280 --> 00:48:54.880
shared yesterday about the imminent announcement of
the long awaited game Concord. Another PlayStation

772
00:48:55.000 --> 00:49:00.400
exclusive is a likely It's likely to
appear during the same period. The first

773
00:49:00.440 --> 00:49:04.039
rumors were made by Blah blah blah, Jeff Blah blah blah blah. Nick

774
00:49:04.079 --> 00:49:07.480
Baker confirmed the twenty eighth, which, hey, that's the date I'm also

775
00:49:07.519 --> 00:49:10.800
hearing repeatedly now is the twenty eighth, which is still in May you down,

776
00:49:12.000 --> 00:49:16.360
bad dirty bastards out there get a
life? Twenty eighth still may,

777
00:49:16.840 --> 00:49:22.039
but yes, several rumors have pointed
to that event happening, and now deal

778
00:49:22.119 --> 00:49:25.599
Labs are saying that they think a
game called Astrobot, just straight up called

779
00:49:25.679 --> 00:49:30.679
Astrobot may get announced at the show. That is one of the games I'm

780
00:49:30.880 --> 00:49:34.559
expecting PlayStation to launch this year,
So if that's the case, it probably

781
00:49:34.559 --> 00:49:37.800
does have to show up here.
That sound good to you. I'm an

782
00:49:37.840 --> 00:49:42.519
astro fan, so I'm ready for
Astrobot, like I'm gonna be realized.

783
00:49:42.559 --> 00:49:45.800
The first I'm hearing about this.
I'm so on board. Yes, I

784
00:49:45.440 --> 00:49:50.400
oh man, a new Astrobot game. Oh, give it to me right

785
00:49:50.440 --> 00:49:53.559
now. I'm ready for it.
If it is what I wanted to be,

786
00:49:53.639 --> 00:49:58.119
which is like, we had astro
b like the tech demo thing for

787
00:49:58.159 --> 00:50:00.840
a while, and it's been the
best tech demo thing you've ever played in

788
00:50:00.880 --> 00:50:05.280
your life. What if we just
took that. Obviously, the Astros Rescue

789
00:50:05.320 --> 00:50:07.360
Mission full VR game, obviously that's
what it is, but still it was

790
00:50:07.400 --> 00:50:09.920
to show off very good, yes, and it was to show off what

791
00:50:09.960 --> 00:50:13.119
that hardware could do. It was
like it was an extension of what they

792
00:50:13.119 --> 00:50:17.840
did with the games that would come
with the PSVR. Make a full Astrobot

793
00:50:17.880 --> 00:50:23.199
game for the PlayStation five. Yeah, that that sounds fantastic. I really

794
00:50:23.239 --> 00:50:25.920
really want that. I Again,
of course, there's always a chance that

795
00:50:27.000 --> 00:50:30.599
this is something that comes with the
PS five Pro. I think the chances

796
00:50:30.639 --> 00:50:32.960
of that are minimal, but it's
there's still a chance. Why wouldn't they

797
00:50:34.000 --> 00:50:37.199
just make a full on astro game, especially after it was so beloved when

798
00:50:37.199 --> 00:50:42.920
they did that Astros Playroom game with
the PS five launch, so had easily

799
00:50:43.119 --> 00:50:46.519
Yes, I am very excited about
this. And maybe you know, and

800
00:50:47.039 --> 00:50:50.920
it's coming to a point where it's
like across the board, I think I'm

801
00:50:50.920 --> 00:50:54.079
excited about all the showcases, gamings
in a bad place, a lot of

802
00:50:54.079 --> 00:50:59.480
people losing their jobs because studios are
closing, Like it's it's rough out there,

803
00:50:59.519 --> 00:51:01.159
and we're not going to forget about
that. But that doesn't mean I

804
00:51:01.199 --> 00:51:04.000
don't I want, like, okay, well, the games that are still

805
00:51:04.000 --> 00:51:06.920
coming, I've completely written them off. I'm not at that point. I

806
00:51:07.000 --> 00:51:09.320
want these things to be good and
exciting so that we can sort of bounce

807
00:51:09.360 --> 00:51:13.480
back in a strong way next year. And it's got it kind of has

808
00:51:13.480 --> 00:51:16.440
to start here. You know.
We keep talking about the industry needs switch

809
00:51:16.519 --> 00:51:20.760
to the industry needs Grand Theft Auto
six. What if we got to the

810
00:51:20.760 --> 00:51:22.960
point where it didn't need those massive
tent poles to hold up everything else.

811
00:51:23.239 --> 00:51:27.199
What if there were some games announced
in the next month that could do it

812
00:51:27.239 --> 00:51:29.880
all themselves. That would be really
cool. And I'm hopeful that we can

813
00:51:29.880 --> 00:51:31.639
get to that point. Not that
I think Astrobot's going to be something that

814
00:51:31.719 --> 00:51:35.960
sells twenty five million copies, but
I don't give a shit. I just

815
00:51:36.000 --> 00:51:37.440
want to play it. That's that's
all. My feeling is about that game.

816
00:51:38.400 --> 00:51:43.679
Yeah, I'm ready for it,
me too. Yeah, So twenty

817
00:51:43.719 --> 00:51:46.559
eight for that likely not guaranteed,
everybody, I'll just keep saying I've only

818
00:51:46.559 --> 00:51:50.920
heard may for sure. And then
this twenty eight day is being repeated in

819
00:51:50.960 --> 00:51:54.000
a lot of places. And then
you know very quickly after that it is

820
00:51:54.079 --> 00:51:58.800
June and we are doing Summer game
Fest stuff and everyone's got announcements then as

821
00:51:58.840 --> 00:52:01.800
well, including Nintendo in Xbox.
So it's very close. I should start

822
00:52:01.840 --> 00:52:06.599
packing. It's that close. I'll
pack five minutes before my foe. I'm

823
00:52:06.599 --> 00:52:07.639
the same. That's what I'll That's
when I'll actually do it. But I

824
00:52:07.639 --> 00:52:12.320
should start now. All right.
That does it for the news. Got

825
00:52:12.320 --> 00:52:14.360
a pull question. We're gonna get
to here in a second. Well,

826
00:52:14.400 --> 00:52:15.320
I get that set up, Jesse. Why don't you tell people where they

827
00:52:15.360 --> 00:52:20.079
can find you what you have going
on? All that good stuff? Cool?

828
00:52:20.119 --> 00:52:22.920
All right? So you can find
me on Twitter at Jesse Vittelli.

829
00:52:23.000 --> 00:52:25.679
You can find me on TikTok.
Now that's a thing that I do occasionally.

830
00:52:27.400 --> 00:52:30.360
I like your tiktoks. Thank you. Just my name on TikTok.

831
00:52:30.400 --> 00:52:34.880
You'll just find me, Jesse.
I tell you'll find me there. As

832
00:52:34.920 --> 00:52:38.000
for things I've got coming up,
some stuff I can't talk about yet.

833
00:52:38.280 --> 00:52:43.599
Sorry to be that person, but
just can't. And then I'll be at

834
00:52:43.599 --> 00:52:46.840
Summer Game Fest, uh, doing
some previews. The Nasty Boys are going

835
00:52:46.880 --> 00:52:52.320
to roll through for the the other
stuff, and so keep keep your eyes

836
00:52:52.320 --> 00:52:53.360
peeled. Summer Game Fest kind of
be all over the place. It'll be

837
00:52:53.400 --> 00:52:57.519
a good time. And that's honestly
all I really got going on right now.

838
00:52:57.519 --> 00:52:59.840
I'm just trying to get through like
the first two weeks of June,

839
00:52:59.880 --> 00:53:04.800
and then like then I can take
a breath and figure out what's next.

840
00:53:05.079 --> 00:53:07.239
Yep. But until then, I'm
just kind of bouncing around looking forward to

841
00:53:07.320 --> 00:53:09.480
it. And then I think what
what we should do is we'll come back

842
00:53:09.480 --> 00:53:14.119
from Summer Game Fest and you get
back on the show. We'll do like

843
00:53:14.119 --> 00:53:15.920
a wrap up on that show kind
of things that you saw, talk about

844
00:53:15.920 --> 00:53:20.079
some games, stuff like that.
Does that sound good? Sounds great?

845
00:53:20.159 --> 00:53:22.599
Hell? Yeah? I cannot wait? All right, pull question, let's

846
00:53:22.599 --> 00:53:28.039
bring that up right here. Would
you want to use Steam on an Xbox?

847
00:53:28.360 --> 00:53:31.039
Let me refreshed x This is not
the full results here. There we

848
00:53:31.079 --> 00:53:34.639
go, there we are all right? Would you want to use Steam on

849
00:53:34.719 --> 00:53:37.199
an Xbox. Sixty six percent said
yes, thirty four percent said no.

850
00:53:38.840 --> 00:53:42.800
Yeah, I kind of I struggle
to understand why you wouldn't at least want

851
00:53:42.800 --> 00:53:45.119
it as an option, like you
like, oh, don't don't allow it

852
00:53:45.159 --> 00:53:46.199
to happen. But that's These are
people just saying, well, if it's

853
00:53:46.199 --> 00:53:49.920
there, I'm not going to use
it. No, how about you,

854
00:53:50.000 --> 00:53:52.960
Jesse? Would you if Steam was
an option on an Xbox and you had

855
00:53:52.960 --> 00:53:54.280
an Xbox in front of you and
you could get a game on there,

856
00:53:54.320 --> 00:53:59.400
would you use it? So are
we sorry not to like get you into

857
00:53:59.400 --> 00:54:02.280
this, like the Steam client like
Steam client, Yeah, like to be

858
00:54:02.280 --> 00:54:06.159
able to buy a game through Steam
and play it on your next Xbox.

859
00:54:06.239 --> 00:54:08.239
Yes, that is Yeah, why
not? That's something that they're apparently thinking

860
00:54:08.280 --> 00:54:13.360
about. Yes, that sounds great
honestly, like, especially if it connects

861
00:54:13.360 --> 00:54:15.079
to my already existing Steam library,
Like I don't want to do any weird

862
00:54:15.119 --> 00:54:19.239
things, Like yeah, absolutely,
that sounds fantastic, right, and like

863
00:54:19.559 --> 00:54:22.880
obviously there's a chance to like maybe
not every single game works, but likely

864
00:54:22.000 --> 00:54:25.920
they all would for the most part. So yes, I'm right there with

865
00:54:25.960 --> 00:54:31.519
you, all right. New poll
question, do you think going back to

866
00:54:31.599 --> 00:54:37.679
multi platform will be enough for Final
Fantasy. We can get the results of

867
00:54:37.679 --> 00:54:42.960
that and discuss it on Wednesday of
next week. We're not it's not next

868
00:54:42.960 --> 00:54:45.000
week. We're leieving, right,
it's the week after That's right, Okay,

869
00:54:45.119 --> 00:54:47.239
So Wednesday of next week will be
back. Monday is Memorial Day.

870
00:54:47.239 --> 00:54:51.679
We are off. We will be
back for the BombCast on Tuesday, though,

871
00:54:51.800 --> 00:54:53.679
look out for that. And between
now and then here on Giant Bomb,

872
00:54:54.159 --> 00:54:58.559
we will have BombCast Revengeance. Today, we're gonna do a upf today.

873
00:54:58.599 --> 00:55:01.599
We're going to get back into Elder
Ring multiplayer. Of course, you

874
00:55:01.639 --> 00:55:06.519
should go to ticketmaster dot com search
Giant Bomb and get your tickets for the

875
00:55:06.519 --> 00:55:10.239
Bellweather Our Live show in Los Angeles. It's gonna be a really good time.

876
00:55:12.039 --> 00:55:14.039
You're not gonna want to miss it. Jason try will be there,

877
00:55:14.360 --> 00:55:16.639
line of Pierce. It's gonna be
a good time. We're just gonna hang

878
00:55:16.639 --> 00:55:20.960
out and talk about dumb stuff and
then have some friends up on the stage.

879
00:55:20.960 --> 00:55:23.519
It's gonna be a good time,
all right. Jesse, thank you

880
00:55:23.559 --> 00:55:25.960
so much for spending today talking with
me about video games. Man, I

881
00:55:27.000 --> 00:55:29.679
really appreciate it. Thank you for
having me. It's always a blast.

882
00:55:29.679 --> 00:55:31.639
To be on the show absolutely and
thank you all for listening. You're the

883
00:55:31.679 --> 00:55:36.440
best audience in gaming. Until next
time, have a good one, take

884
00:55:36.480 --> 00:55:37.360
care of yourself and goodbye.

