WEBVTT

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Yo, go be bad. It's
the Internet. You're busy. Let's do

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this for January fifth, twenty twenty
four. For the next hour or so,

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let me help you sort through the
world of gaming on Game mess Mornings

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Live with Me Jeff Grubb. Today
we get a look at what is coming

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to PS five and twenty twenty four, and some interesting hardware news begins squeaking

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out of cees. First, please
join me and welcoming today's co host,

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the Game This Mornings. It's Jason
Bonelli. Everybody, Jason, how are

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you doing? Feeling good? As
we were talking about before the show,

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Like everybody else, I've started going
back to the gym, only now this

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time I'm doing it at five thirty
in the morning, trying to get that

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shed them pounds that I regained after
having, you know, two kids and

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all that stuff. But that's everybody's
doing that. Still playing good games,

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having a good time. Lots of
news today which is exciting. Yeah,

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doing good. How were you doing
good? I was. I was thinking

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about you know, New Yuser's resolution
and all that stuff, and I was

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listening to next Lander this morning.
I was going to get my license played,

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which we're gonna talk about that in
a second as well. But I

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so it's listening to and Viny made
a good point of instead of having a

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resolution, having a goal for like
where you want to be at twenty twenty

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five is maybe something more effective,
or maybe combining the two probably works really

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well as well. And I'm like, Okay, yeah, I'm going my

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resolution. Yeah, I want to
do some stuff. I want to keep

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walking every morning. I think I
might want to like double my walk.

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I was doing this two point five
mile loop. Like if I get there

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and maybe walk a little bit faster, I could fit in like a five

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mile walk every morning, And I
bet that would actually like be most of

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what I need every day if I
could do that. So like that's that's

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like the plan of action. Yeah, but the goal is to be like

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significantly healthier and by by twenty twenty
five in terms of like the LDLs,

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right, those cholesterol levels. That's
the one thing on my blood report that

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was like problematic, and it's not
even that bad. It's just like I

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can manage this if I, you
know, eat a little bit less red

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meat and eat a little bit a
few more vegetables and then do a little

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bit more exercise and I'll be good. So the goal is get that number

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a little bit down, and we
got some ideas so and you know,

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it's I'm not doing it five thirty. Although there's definitely a period of my

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life early and especially when the kids
were younger and my wife was going to

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work every day and I was working
during the day and taking care of the

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kids all day simultaneously. I'm like, I got I got up every day

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at four thirty and got everything,
everything out of in my life out of

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the way first thing, when everyone
else was still asleep, so then the

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rest of the day could belong to
everyone else. At this point, with

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the kids going to school and me
taking them every day, it's a little

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bit harder, but making it work, I don't know. Do you know

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what? That's exactly the same mentality
I'm using, just I do everything,

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do the workout before I take the
kids to school or taking to the babysitter

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still or what have you. I
don't work out as long like two and

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a half mile walk. I can't. I don't fit that much time in

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there. But I make it up
with the incline, the incline on the

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treadmill, thirty minutes on the incline
every calories. Yeah, yeah, that's

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fantas And then okay, yeah,
so I've moved to I moved to Ohio

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about a year and a half ago. A little bit more than that,

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finally got my Ohio plates. I've
been trying for about a year to get

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my plates. There was several visits. First of all, it's like this

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process of where do I need to
go first, because this bureau needs this

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piece of paper work and I can't
get that unless I have this piece of

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paper work and they won't give me
that. Let's they have my birth certificate.

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So it's like, okay, first
we got to find the birth certificate

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and that took a while. I
found that eventually. Then I went to

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the title office to get my title
from my van transferred from Colorado to Ohio,

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and they're like, okay, yeah, you can't bring in a copy.

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We have to like reach out to
your credit union. And I'm like

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pretty sure my credit union just had
a bunch of layoffs. I wonder if

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there's even anyone work in there anymore. Oh yeah. So it's like that

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took months for someone to respond,
and I had to like visit multiple times

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because I would call and they'd be
like, you already did this, Like

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we'll just we'll call you when we
get it. I'm like, it's been

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three months, I haven't heard anything. So the last time I sort of

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like called everyone beforehand. It was
just like, Okay, you're going to

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get a call or an email or
facts from them, just be ready for

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it, and you'd be ready for
the response. And finally got the title

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transferred, and now I got the
title in hand and was able this morning

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to finally get my license plate and
registration and just in time because we got

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to get a new car insurance because
the last one kicked us off because she's

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no longer a teacher and we had
a teacher insurance. So I'm like,

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I wasn't gonna be able to get
car insurance, so that would have been

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real bad. So we're good now
it's all taken care of. But man,

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what a mess. And it harks
like I like some routine, like

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I like this show every day,
and then you know there's one we're not

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doing the show, we're doing the
BombCast. But it's like, man,

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that stuff kind of just like balloons
into taking up a lot of the day.

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And I think about this and then
by the time I'm done with everything,

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it's like, oh, I guess
I could run to somewhere at the

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end of the day, and it's
like, no, that doesn't work.

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So going up and doing that stuff
first thing in the morning is the only

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real answer, and I'm glad I
was able to get that done. Finally,

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Yeah, Glenn blade joor two,
Jeff gets his plates. The Telltale

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series coming exactly. It's gonna be
a Game of the Year winner. I'm

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sure everybody boy. All right,
so Friday, let's get into it and

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explain what we do here most weekdays, I, Jeff Greb will help piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you were watching

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live on twitch welcome. You can
always listen to the show later on podcast

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feeds by searching for Game Mess Mornings, or find the RSS on giant bomb

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dot com. You can also catch
the show later with chapters and timestamps on

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YouTube. Hello YouTube. All right, we have a lot to get into,

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so let's start the Morning Mess with
Metal Gear Solid Delta, Snake Eater

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Silent Hill to remake are both launching
this year. This comes from Marcus Stewart

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at Game Informer. PlayStation has released
a promotional video highlighting some of the biggest

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games coming to its console this year. The video hypes both first and third

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party releases, many which already had
release dates Slash Win, but it also

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casually confirms twenty twenty four launches for
two previously undated projects. Specifically, the

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video labels middle Gear, Solid,
Delta, Snake Eater and Silent Hill two

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as twenty twenty four games. This
puts us in a situation, Jason,

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where now we kind of have a
pretty good idea of what PlayStation five's release

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schedule looks like, not in terms
of first party, but in terms of

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these partnership games. They now have
Final Fantasy Vin rebirth, right, that's

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the name of it, middle Gear
Solid, Delta Snake Eater, and Silent

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Hell two remake. And I'm going
to play where it's say, oh,

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okay, if all that's happening this
year, that's pretty good. PS five

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is subtly in like a really good
position for twenty twenty four, regardless of

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what happens with first Party, and
I bet we're gonna get some stuff from

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First Party that we don't know about
necessarily right now, you know, not

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counting things like Concord and maybe fair
Games, things that we knew about that

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are still these big questions marks.
You know, the more sure fire hits

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from PlayStation in terms of their like
their first party games and their single player

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narrative games, something's probably gonna happen
with that, but maybe a maybe fair

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Games and Concorder are big as well. Those are also scheduled to come out

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in twenty twenty four. So it's
like, you know, last couple of

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weeks that say, man, what's
PlayStation doing in twenty twenty four? And

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now I'm like, this looks pretty
good. How do you feel about it?

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Uh? The same way. One
of these surprises me more than the

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other. I kind of expected Silent
Hill to remake this year, but to

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see Snake Eater on there as well
really kind of took me off guard.

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Like I didn't when I first saw
the video pop up on my YouTube fee,

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I didn't pay any mind. I'm
like, oh, we're just talking

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about games that are coming out this
year. It's two minutes long, probably

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a sizzle real, I've seen those
before, so I just I got to

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skipped it, and then I saw
this headline actually from Game of Format and

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it said, wait, sneaky Ito
was in there, and then I went

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back and watched it and there it
was. Why they didn't have it front

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and center in the thumbnail, I'll
never understand. But if they can get

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this out by the end of the
year, I'm with you on that.

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I feel like what you just said. Plus the January already has you know,

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like a Dragon infinite oh yeah,
and then you know, moving into

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Rebirth in February, that is a
very valid third party foundation there, and

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then they could just sprinkle first party
as much as they want, at least

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outside of what we already talked about
Concord and fair Games. But honestly,

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Metal Gear, Solid, Silent Hill
and Final Fantasy all coming out the same

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Euroe in like two thousand and two. What's going on here? It's really

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really cool of the three Rebirth because
it's so close. Obviously I'm most excited

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for it, sure, but I
really want to see more of this Delta.

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I really do, because I three
is my favorite medlegear Solid Easy.

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I loved the whole I love the
idea of going back to the beginning before

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you can finish the story, if
that makes sense. So this to see

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how they mess with that, like
what other sort of weird easter eggy things

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they could put in there. That's
yeah, I'm very much excited for that.

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Yeah, I'm same here. I've
actually never played Metal Gear Solid three,

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so this will be my first time. I've talked to people like I

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might just wait for this one instead
of like trying to go back and play

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the originals or Subsistence at this point
or something like that. So yeah,

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looking forward to that. Uh yeah, And I think that you know,

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Sony's in a situation where, you
know, so everyone's in a situation where

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these games are getting more expensive,
taking longer to make. Uh, Sony's

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trying a couple of different strategies.
We know that a lot of their bigger

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studios, for the most part,
had several big games come out over the

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last couple of years, to a
point where we expect them to take a

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couple more years after this one to
reload and be ready to launch something else.

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Maybe with the exception of Sucker Punch, they could, I guess have

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the follow up to Ghost of Sushima
this year, maybe next year, we

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don't really know. But if like
one of those studios is gonna have a

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game like that that we are all
anticipating that one seems most likely maybe uh

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you know, even but even if
that doesn't happen this year now and we're

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relying on the on these these third
party exclusives here for the most part,

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you know, or at least the
ones that aren't gonna be on Xbox.

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Is Melgar Solid Delta Snakyter on Xbox
I believe it is, Yes, that

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one's DEITEB. Yeah, yes,
I remember that being a big source of

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00:10:01.600 --> 00:10:05.879
confusion when that trailer first hit because
it hit during a PlayStation video. But

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then they had there was more in
the Xbox Partner preview if you remember.

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Yeah, so that nobody expected it
there and there it was so uh yeah,

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that is multi platform. I think
they're the only one of the three

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that I mentioned earlier. Rebirth is
the only PS exclusive. Yeah. I

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thought Silent Hell to remake was,
Oh is it? Thought? I thought,

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so, I don't do horror.
Well, thank you family History,

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So I'm off I'm a little awful
on that particular one. Yeah, I

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think so, But that one I'm
not sure as well. But I mean,

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either way it's like, you know, PS fives is a multi platform

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or not, these will be big
games that will help. Uh. You

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know, there is questions like,
Okay, is this the state of third

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party gaming right now? Relying on
a lot of remakes and remasters, And

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it's like, to a certain extent, yeah, these things are more surefire

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than if you were to try something
new. And the reality is a lot

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of people are asking for these a
lot of people want these remakes, so

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they're going to get people what they
want, and they probably will perform really

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well and hopefully the stuff pays for
risk your projects down the line. And

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so yeah, I don't know.
Right now, I'm feeling pretty good about

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twenty twenty four based on these games. Well, you know, yeah,

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go ahead. So we're getting to
a point where it's becoming cliche to blame

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the pandemic for certain shows. But
if you're starting a project in twenty twenty

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twenty one, a remake is,
as you said, a sure success.

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People are asking for these games anyway, So get these, get your your

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pipeline going again with a project like
this, reap those benefits hopefully as long

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00:11:39.000 --> 00:11:43.440
as it's a solid remake, and
then do the risky thing later on.

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Again, we're getting out of the
range where we can do that now.

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But I feel like something like Snake
Eater Delta was probably greenlit, you know,

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00:11:50.559 --> 00:11:54.639
whenever one was remote working, not
sure when everything's going to get back.

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00:11:54.799 --> 00:11:58.480
Some of these studios probably are still
remote working. And a remake of

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Metal gearse three it works for me. I'm sure I'm not alone in that,

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So yeah, I completely agree with
you. Yep, And then we

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probably will be hearing from these I
mean, this was a sizzle reel,

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Like you said, this was also
a blog post post. I think this

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that, like this news right here
along with all the other games, like

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00:12:18.320 --> 00:12:22.480
they could have given updates on that
in like a state of play. I

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think the fact that they didn't to
me, you know, it's just maybe

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they're not ready for a state of
play, or maybe they are saving bigger

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things for a state of play.
A lot of times state of play is

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for is for like their contractual obligations
to partners where they're like, hey,

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we will do a certain amount of
marketing for you, and they attach a

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market value to putting you in a
state of play, and like Okay,

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that represents the amount of money that
we promised you because we put you in

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the state of play and now we're
square on that. But they also occasionally

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are going to have the bigger announcements
and maybe they're trying to make a decent

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state of play. I still expect
something from from PlayStation along those lines in

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the first three months of the year, maybe even sooner than that. So

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I mean, does that sound right? And when we do, like,

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what is the game is got to
Sushima? Is it the follow up to

218
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that? Or do you have something
else in mind that you want to see

219
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from PlayStation for them announcing for this
year, I would I agree with you

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that Sucker Punch is probably the next
first party studio to come out with something

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of note. But would they go
back to Infamous you think or you think

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they're going to ride that Sushima,
that Sushima wave as long as they can.

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I loved Sushima and I love the
first Infamous, So for me personally,

224
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they could go either way. I
think if I had to flip a

225
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coin, it would be or if
I had to pick one, it would

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be sushim just because the way that
game ended was phenomenal and I'd like to

227
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see if they could branch off of
that somehow, but Infamous is still there.

228
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It's a more dormant franchise. Was
it Second Son? Is that what

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that was called? Yes, there's
definitely a Second Son, Yes, yes,

230
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for one two and then Second Son
was for PS four and we haven't

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seen anything since other than that first
Light expansion, so that might be expand

232
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alone. Yeah, but yeah,
I mean I'm trying to think of what

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other first party studios there are they
could surprise us, but nothing really,

234
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you know, the astros studio,
the Astrobot studio, so sobo. Yeah,

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I always completed them. So yeah, they didn't have anything for PSVR

236
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two. They haven't had anything since
launch. We are now in twenty twenty

237
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four. The console launched in twenty
twenty. You would expect their kind of

238
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game would be able to get done
in about four years. And maybe they

239
00:14:31.519 --> 00:14:37.120
started it before Astro launched with the
PS five, So maybe there are there

240
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are five years into something right now. I would love that I got at

241
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this point. I hope it's not
a PSVR two game. I guess it

242
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still could be, but I would
you know, if it's Astro bought too,

243
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like the VR like the Fall up
to the VR platform er. That

244
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would be great, whatever, But
I think they have the chance to have

245
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something else. But that's like the
the more family game, the more broad

246
00:14:58.480 --> 00:15:03.360
broadly healing game, and that feels
like Sony would I don't know, it

247
00:15:03.360 --> 00:15:05.600
feel like Sony wouldn't rely on something
like that. They would have something more

248
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like a Ghost of Sushima to a
Ghost two to go along with that.

249
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When it comes to between Infamous and
Ghost, I mean, I do think

250
00:15:15.080 --> 00:15:18.000
they will do something with Infamous again, but I think first up they probably

251
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do something like a remastered collection or
something like that to kind of re establish

252
00:15:22.639 --> 00:15:28.320
in yeah, reintroduce that series.
I think it's I think from Sony's perspective,

253
00:15:28.360 --> 00:15:31.200
it is hard to be like get
excited about Infamous when I got Man.

254
00:15:31.519 --> 00:15:35.279
Spider Man is kind of that's a
good point. Yeah, that's a

255
00:15:35.320 --> 00:15:39.799
good point. Yeah. I didn't
even considered that as it was exiting my

256
00:15:39.799 --> 00:15:41.879
mouth. That's a Spider Man two
just came out. We kind of know

257
00:15:43.039 --> 00:15:46.960
their plans unfortunately, what's going on
there. So there may be some other

258
00:15:46.039 --> 00:15:48.840
superhero games on the pipeline that I'm
not going to mention out of respect,

259
00:15:50.159 --> 00:15:54.759
but you know, there so yeah, it's Ghost of Sushima does make more

260
00:15:54.799 --> 00:15:58.919
sense, I think, and I'm
trying to if I'm like half distracted here,

261
00:15:58.919 --> 00:16:03.080
I'm trying to see when they're state
of play was before the September one,

262
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like their first they're one in the
first three months. Yeah, yeah,

263
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that, Yeah, that'd be great
if we can get just to kind

264
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of match good. I think we
you know, we know Ninton almost does

265
00:16:11.120 --> 00:16:15.559
it direct almost every February around that
time, so we're that the expectations are

266
00:16:15.559 --> 00:16:21.519
there for that. Everyone's still anticipating
that. It feels like Microsoft could have

267
00:16:21.600 --> 00:16:25.399
like a developer direct anytime in the
first three months, maybe sooner than that

268
00:16:25.480 --> 00:16:30.399
as well. So it's like Microsoft
Nintendo getting ready for something that's great,

269
00:16:30.440 --> 00:16:33.159
but it's like the bigger, the
bigger questions still, even with all this

270
00:16:33.440 --> 00:16:37.399
news about metal Gear and Silent Hell, the news still for Sony is like,

271
00:16:37.639 --> 00:16:41.799
what what are you doing PlayStation?
What are your studios? What is

272
00:16:41.879 --> 00:16:45.720
first party doing? More so than
what is happening with We know of several

273
00:16:45.879 --> 00:16:48.919
Nintendo games coming out this year,
and Microsoft has got a million games announced

274
00:16:48.960 --> 00:16:52.200
that haven't come out yet, So
yeah, we're we're anticipating updates on those

275
00:16:52.279 --> 00:16:55.919
and maybe a couple of new announcements
here and there, but mostly updates on

276
00:16:56.000 --> 00:16:59.960
things that have already been talked about. For PlayStation, it's Wolverine that we

277
00:17:00.039 --> 00:17:03.639
now know is coming out in twenty
twenty five, So what's what's going on?

278
00:17:03.079 --> 00:17:07.680
So I got I'm expecting the State
of Play. It just makes sense

279
00:17:07.720 --> 00:17:11.759
for them to or something along those
lines, some platform for them to announce

280
00:17:11.799 --> 00:17:14.359
things. I think they kind of
have to do a showcase. Honestly,

281
00:17:14.359 --> 00:17:15.480
if you notice, they have the
State of Play, which is more third

282
00:17:15.519 --> 00:17:19.559
party in the partner oriented, and
then the Showcase, which is their first

283
00:17:19.599 --> 00:17:23.519
party stuff kind of eat three quick
went sometimes. Yes, yes, that

284
00:17:23.599 --> 00:17:26.960
if they're going to do anything,
and if you want to expand it to

285
00:17:26.960 --> 00:17:29.680
the first six months of the year, that's what it has to be for

286
00:17:29.720 --> 00:17:33.839
those exact concerns that you're talking about. They did a showcase last year around

287
00:17:33.319 --> 00:17:37.920
June, Yeah, juneish. I
think it was a round Summer Games Sea.

288
00:17:37.000 --> 00:17:38.720
It was a little bit before a
Summer Games first. Yes, I

289
00:17:38.720 --> 00:17:41.319
remember, because I was like I
was like hearing about it and I was

290
00:17:41.319 --> 00:17:44.319
talking about it and then like,
yeah, there's one coming up soon.

291
00:17:44.400 --> 00:17:45.559
It's going to be a Showcase,
and I've heard that they're really proud of

292
00:17:45.559 --> 00:17:48.240
it, and it came out and
then that was the one everyone was really

293
00:17:48.279 --> 00:17:52.559
disappointed by. Actually, So it's
two June three something like that. Yeah,

294
00:17:52.559 --> 00:17:56.240
in that range. So I mean, I I guess I don't They

295
00:17:56.240 --> 00:18:00.599
don't necessarily have to stick to that
timeframe, but I would expect them probably

296
00:18:00.640 --> 00:18:02.880
be like, well, we'll just
kind of get things ready for that.

297
00:18:02.960 --> 00:18:07.440
But it just comes back to Sony's
gotta start talking about this year in PlayStation

298
00:18:07.519 --> 00:18:11.880
first party studios at some point,
So maybe maybe it'll happen sooner rather than

299
00:18:11.960 --> 00:18:17.799
later. Hopefully. All right,
Moving on here, Steam's top ten games

300
00:18:17.799 --> 00:18:21.440
captured over sixty percent of revenue in
twenty twenty three. This is from Jordan

301
00:18:21.480 --> 00:18:25.920
Fragan at Games Meet. Steam had
a record breaking twenty twenty three, but

302
00:18:26.000 --> 00:18:30.319
Valves PC game storefront is increasingly becoming
a winner take all marketplace. According to

303
00:18:30.400 --> 00:18:33.039
Video Game Insights, The firm's the
latest report shows that the full game revenue

304
00:18:33.079 --> 00:18:37.519
grew. That full game revenue grew
eighteen percent to nine billion dollars in twenty

305
00:18:37.559 --> 00:18:42.480
twenty three, doubling twenty nineteen's total
games released in twenty twenty three, accounted

306
00:18:42.480 --> 00:18:48.240
for three billion dollars, or a
third of full games revenue last year,

307
00:18:48.559 --> 00:18:51.839
or yeah third of full games revenue
last year. However, the top ten

308
00:18:51.920 --> 00:18:56.920
new releases captured about one point eighty
five billion of all full games revenue.

309
00:18:56.440 --> 00:19:00.720
These ten titles accounted for twenty percent
of all full game revenue on Steam in

310
00:19:00.759 --> 00:19:03.799
twenty twenty three, and sixty one
percent of all full games revenue from from

311
00:19:03.079 --> 00:19:08.279
new releases. This proportion has grown
fifty percent from twenty nineteen, where the

312
00:19:08.359 --> 00:19:14.799
top ten new games captured forty one
percent of new full game revenues. Notably,

313
00:19:14.799 --> 00:19:18.000
Palter's Gate three was the biggest winner
alone a loon, the title earned

314
00:19:18.000 --> 00:19:22.119
it estimated estimated six hundred fifty seven
million dollars in full game revenue, or

315
00:19:22.200 --> 00:19:26.160
twenty one percent of all revenue earned
by twenty twenty three's releases. I think

316
00:19:26.200 --> 00:19:30.359
it's like, when we stop and
think about it, this makes a lot

317
00:19:30.359 --> 00:19:33.039
of sense, because, Okay,
so we talk about twenty twenty three best,

318
00:19:33.079 --> 00:19:37.400
one of the best gaming years ever. But sure Marino who did our

319
00:19:37.519 --> 00:19:41.319
our guestless like he collated all the
guestless and he like always does this like

320
00:19:41.440 --> 00:19:45.119
data analysis of all all the different
takes and so you know there's about forty

321
00:19:45.319 --> 00:19:49.799
fifty lists or whatever, and despite
this, you know, apologize to him

322
00:19:52.079 --> 00:19:55.640
in no worries. But it's like, it's like we get to a point

323
00:19:55.640 --> 00:20:00.279
where it's, oh, actually there
are a fewer different number of games than

324
00:20:00.319 --> 00:20:03.240
there are in many other years that
are that we consider to be worse years

325
00:20:03.240 --> 00:20:07.240
than this one, and it's because
people coalesce around. Well, no,

326
00:20:07.279 --> 00:20:11.799
we agree these five games are the
games that make this the best gaming year

327
00:20:11.839 --> 00:20:15.759
ever. And turns out all those
games are several hundred hours long, or

328
00:20:15.839 --> 00:20:18.440
they can be, or many of
them are, and other some of the

329
00:20:18.440 --> 00:20:22.440
other ones are games you could play
for forever, and so it's like they

330
00:20:22.480 --> 00:20:23.480
just kind of take up all the
time, to take up all the oxygen

331
00:20:23.559 --> 00:20:26.920
out of the room. So I'm
like, and you're like, twenty twenty

332
00:20:26.920 --> 00:20:29.720
three, I'm not too surprised to
hear this. And people like to play

333
00:20:29.759 --> 00:20:33.160
the things that everyone else is playing. That's what you know, that's how

334
00:20:33.200 --> 00:20:34.720
we connect through our hobbies, is
like, yeah, I want to have

335
00:20:34.759 --> 00:20:37.680
conversations about these things. So I'm
not too surprised to hear this. How

336
00:20:37.680 --> 00:20:44.119
about you? I'm not either,
although I guess I thought maybe the gap

337
00:20:44.680 --> 00:20:48.279
would be less in the top ten
new releases section, because if you pair

338
00:20:48.319 --> 00:20:53.440
this with the news yesterday that over
fourteen thousand games launched on Steam in the

339
00:20:53.680 --> 00:21:00.160
GUAR in the year twenty twenty three, correct, that tells you just how

340
00:21:00.400 --> 00:21:04.480
much noise you have to break through
in order to get your game notice.

341
00:21:04.480 --> 00:21:10.240
And what makes a thing like Lethal
Company such a diamond in the rough because

342
00:21:10.279 --> 00:21:12.880
you have not only are you dealing
with the top ten games, dealing all

343
00:21:12.880 --> 00:21:15.839
of this if you expound upon it, I believe the data says here the

344
00:21:15.839 --> 00:21:22.599
top one hundred brought that even further
out, and then you have like only

345
00:21:22.640 --> 00:21:26.839
one hundred and eighty one of those
games are double A or Triple A and

346
00:21:26.839 --> 00:21:30.839
then the rest are vapor shovel,
whatever you want to call it. So

347
00:21:30.000 --> 00:21:36.279
it's just so much noise to break
through as a small indie developer or a

348
00:21:36.319 --> 00:21:41.759
single indie developer. So you need
for me, this is a good way

349
00:21:41.880 --> 00:21:48.240
for those types of developers to kind
of regulate their expectations, put things in

350
00:21:48.240 --> 00:21:52.039
perfective, yes, right right.
They don't want to come out and think

351
00:21:52.039 --> 00:21:53.839
they're going to conquer Steam, because
you're not going to conquer Steam. The

352
00:21:55.000 --> 00:21:57.480
triple a game that everybody's talking about
is going to do that. As you

353
00:21:57.559 --> 00:22:00.680
see here, it gets like what
you know, it gets the way where

354
00:22:00.680 --> 00:22:04.920
all creative mediums get to right where
you know, anyone could write a song

355
00:22:04.960 --> 00:22:10.559
these days can like, what is
the expectation that your song is going to

356
00:22:10.599 --> 00:22:14.960
be a tailor swift, a hit
like hit. It's basically zero percent.

357
00:22:15.119 --> 00:22:19.440
It's basically zero percent. You essentially
have no chance of ever having anything that

358
00:22:19.440 --> 00:22:23.119
you right be that popular. Gaming's
not even that bad yet, even with

359
00:22:23.160 --> 00:22:27.079
fourteen thousand games hitting Steam and all
that stuff. It's like somehow it feels

360
00:22:27.119 --> 00:22:34.200
like discoverability and gaming is relatively decent
all things considered. But you know the

361
00:22:34.240 --> 00:22:37.799
reality is you're going to start making
a game today, you are going to

362
00:22:37.839 --> 00:22:41.880
be in that you know, you
were mentioning the top one hundred games.

363
00:22:41.960 --> 00:22:47.200
That's ninety one percent of all revenue
on other scene. Yes, so it's

364
00:22:47.240 --> 00:22:51.440
like that's just one hundred games,
ninety one percent of that revenue. And

365
00:22:51.599 --> 00:22:55.279
you're talking about you if you make
a game that is anything else, you

366
00:22:55.319 --> 00:22:59.000
are in triple digits. One hundred
dollars is you're going to make from your

367
00:22:59.039 --> 00:23:02.680
game? So yeah, you know
it treat it like a hobby, you

368
00:23:02.720 --> 00:23:06.440
know, don't invest money in making
games until you start making money from making

369
00:23:06.480 --> 00:23:10.119
games, that sort of thing.
It's uh, yeah, it's it's the

370
00:23:10.119 --> 00:23:14.440
hard lessons that everyone else turns in
all these other creative mediums, right yeah.

371
00:23:14.519 --> 00:23:17.119
I mean this is starting to sound
like one of those multi level marketing

372
00:23:17.160 --> 00:23:21.319
schemes that you hear about all the
the which is not. It's obviously it's

373
00:23:21.359 --> 00:23:23.759
not. It's there's I don't want
to make that correlation too much, but

374
00:23:25.359 --> 00:23:29.000
it really is. If you're you
know, just starting out with your own

375
00:23:29.039 --> 00:23:32.440
little rig and trying to make a
game that you think is cool, you

376
00:23:32.480 --> 00:23:34.720
can launch it on Steam all you
want, but I think platforms like and

377
00:23:34.759 --> 00:23:40.680
this data shows platforms like Itchyo or
things like that might be better off for

378
00:23:40.759 --> 00:23:44.400
your first couple of games. Then
you start to make a little bit of

379
00:23:44.400 --> 00:23:47.160
money, hopefully your games get popular, and then you can start to actually

380
00:23:47.240 --> 00:23:51.319
focus, like you said, uh
on investing and doing things like that.

381
00:23:51.440 --> 00:23:56.200
It's just it's a lot of people
talk about how the industry is in this

382
00:23:56.240 --> 00:23:59.480
weird flux situation with all the layoffs, and maybe there's a bubble bursting.

383
00:23:59.559 --> 00:24:03.160
This does seem pretty top heavy,
right, like I'm not imagining that.

384
00:24:03.279 --> 00:24:07.920
No, no, yes it is. I wonder if maybe those fears are

385
00:24:07.000 --> 00:24:12.920
more founded than I originally thought.
Well, I think so if we do

386
00:24:14.000 --> 00:24:19.240
compare it to other industries or or
like you know, movies, like where

387
00:24:19.279 --> 00:24:22.960
do you think the next big couple
of movies are going to be come from

388
00:24:22.000 --> 00:24:26.000
next year? Or like we can
look at like what what has happened over

389
00:24:26.000 --> 00:24:29.519
the last ten years, Like it
was a news story that Universal, well

390
00:24:29.599 --> 00:24:36.519
established, long running production publishing company
in movies made more money than Disney for

391
00:24:36.559 --> 00:24:38.279
the first time in like ten years. For like the last ten years,

392
00:24:38.319 --> 00:24:45.039
Disney was the top earning of being
publishing company. And then in gaming,

393
00:24:45.079 --> 00:24:48.599
it's like, yeah, we still
have that, like it's activision antendo kind

394
00:24:48.599 --> 00:24:51.960
of take a stuff, but we
like look at like what like individual game

395
00:24:52.079 --> 00:24:53.400
it could break out, like make
some of the most money this year,

396
00:24:53.759 --> 00:24:57.720
the idea like no one would have
predicted Balder's Gate three. Like for movies,

397
00:24:57.759 --> 00:25:00.759
it's like it's like, you know, okay, predicting. Yeah,

398
00:25:00.920 --> 00:25:03.839
Barbie kind of came out of nowhere, but it's not the same thing as

399
00:25:03.839 --> 00:25:07.359
like a little indie studio coming out
of now like or like Lethal Company,

400
00:25:07.680 --> 00:25:12.119
Lethal company is like really out of
nowhere, and that doesn't happen in movies,

401
00:25:12.160 --> 00:25:15.480
doesn't happen in music, doesn't happen
in just about anywhere. Like you

402
00:25:15.599 --> 00:25:21.599
have to work through an established,
bigger company and they have to have their

403
00:25:21.720 --> 00:25:25.599
whole marketing department throw all their weight
behind you to have any chance. And

404
00:25:25.640 --> 00:25:27.680
then when there is a breakout hit
like everything all the where, everywhere,

405
00:25:27.720 --> 00:25:30.400
all at once, it's like,
well, that's we're talking like one hundred

406
00:25:30.400 --> 00:25:33.279
million dollars for that. That's not
actually the top grossing movie of the year,

407
00:25:33.480 --> 00:25:37.960
it's like a really surprise hit and
it's one hundred million dollars. In

408
00:25:37.000 --> 00:25:41.680
gaming, it's like, no,
you can make a billion dollars by coming

409
00:25:41.720 --> 00:25:45.759
out of nowhere. And so like
there is there's a dynamism to gaming still,

410
00:25:45.880 --> 00:25:49.599
especially on PC, not so much
on mobile mobiles, very very stagnant,

411
00:25:49.640 --> 00:25:52.839
stagnant even more so than all these
other industries, but in terms of

412
00:25:53.319 --> 00:25:57.680
PC gaming, where it's like anyone
can put your stuff on Steam and you're

413
00:25:57.720 --> 00:26:03.079
probably not going to succeed. But
when there are the occasional examples where that

414
00:26:03.119 --> 00:26:07.240
does happen, and so it's like, yeah, it's you're mostly scrounging,

415
00:26:07.279 --> 00:26:11.519
you're mostly not going to get by. But it is comparatively speaking, way

416
00:26:11.559 --> 00:26:14.759
more dynamic than any of these other
industries. So yeah, it's top heavy,

417
00:26:15.519 --> 00:26:18.519
but I think that's kind of how
these things just shake out. I

418
00:26:18.519 --> 00:26:21.119
think it's because it's human nature.
At a certain point, we want to

419
00:26:21.119 --> 00:26:25.279
be playing what everyone else is playing. That's fair and also too when you

420
00:26:25.359 --> 00:26:30.799
talk about the dynamism in this industry
where movie studios have to have that whole

421
00:26:30.839 --> 00:26:34.519
marketing team behind them. As you
also mentioned, a game could get hot

422
00:26:34.519 --> 00:26:37.480
here just by a popular YouTuber,
word of mouth play today, yeah,

423
00:26:37.559 --> 00:26:42.359
or word of mouth like that.
So yeah, maybe my initial concerns are

424
00:26:42.400 --> 00:26:47.839
not as pressing as I said.
I think I think that there is different

425
00:26:47.880 --> 00:26:52.920
there's concerns there, and I think
that the good news is they are concerns

426
00:26:52.960 --> 00:26:56.799
that a platform like Steam at least
has been thinking about for a long time

427
00:26:56.839 --> 00:27:00.440
and it's trying to come up with
solutions to. Or we have have other

428
00:27:00.480 --> 00:27:03.039
platforms like the Nintendo E Shop where
this stuff is not being thought about at

429
00:27:03.039 --> 00:27:07.559
all and they don't have any good
answers, and yet they still have the

430
00:27:07.559 --> 00:27:11.680
policy of basically let anything onto the
store. So you get twenty five hundred

431
00:27:11.680 --> 00:27:15.039
games in a year released on the
Switch last year, and you know,

432
00:27:15.240 --> 00:27:19.119
I'm still I'm okay with that because
I like the idea of someone being like,

433
00:27:19.119 --> 00:27:22.319
I made my first game and I
just go put it on a Nintendo

434
00:27:22.359 --> 00:27:23.680
system. My grow up playing Nintendo. This is great. I'm just gonna

435
00:27:23.720 --> 00:27:26.160
go tell my friends about it.
And I think that's I think that's the

436
00:27:26.200 --> 00:27:32.160
way it should be. Just Nintendo
should take the responsibility of addressing the concerns

437
00:27:32.200 --> 00:27:36.200
that you and I have. Yeah, and I wonder what these numbers would

438
00:27:36.200 --> 00:27:40.400
look like on consoles, whether it's
you know, divided by console or group

439
00:27:40.480 --> 00:27:45.519
just grouping all the consoles together to
see if maybe that disparity is more or

440
00:27:45.599 --> 00:27:48.880
less. I feel like that would
be an interesting case study as well.

441
00:27:48.880 --> 00:27:51.200
But I don't know if those numbers
ever come out to no. But I

442
00:27:51.240 --> 00:27:56.039
mean, I think we can probably
assume it's even more top heavy. I

443
00:27:56.079 --> 00:27:59.359
think that maybe not in Sony's case, that would be the only one Room

444
00:27:59.519 --> 00:28:03.079
or Xbox this case even too,
just because their first party lineup, as

445
00:28:03.119 --> 00:28:06.200
we talked about last segment. Well, so in Sony's case, we don't

446
00:28:06.200 --> 00:28:07.559
know what it is this year,
but in my Xbox this case, we

447
00:28:07.599 --> 00:28:11.799
haven't known it for years. Yeah, but I think I think like on

448
00:28:11.880 --> 00:28:15.400
console, it's like so rigid,
like everyone everyone gets the you know,

449
00:28:15.480 --> 00:28:17.759
the broad audience gets it for Call
of Duty, they get it for the

450
00:28:17.799 --> 00:28:21.240
sports games, and I bet that
takes up so much the money that like

451
00:28:21.279 --> 00:28:23.279
by the time we start thinking about
the games that we're considering for Game of

452
00:28:23.319 --> 00:28:26.400
the Year, that's actually a relatively
small part of the market at a certain

453
00:28:26.400 --> 00:28:30.440
point. That's fair. But and
then you know, like indie games that

454
00:28:30.440 --> 00:28:34.599
they they do occasionally like they do
better on the Switch than they do on

455
00:28:34.680 --> 00:28:38.440
Steam, and then PlayStation indie games
for a while there, we're doing better

456
00:28:38.440 --> 00:28:41.039
on PlayStation than on Steam. I
don't know what it's like these days because

457
00:28:41.119 --> 00:28:45.680
any games, any developers have been
complaining about PlayStation. But I bet that

458
00:28:45.799 --> 00:28:48.079
yo Yo's I bet it goes up
and down. But I bet they do

459
00:28:48.119 --> 00:28:52.319
pretty decent on PlayStation these days.
Either way, It's like I am not

460
00:28:52.519 --> 00:28:56.400
like concerned about gaming, even like
when we see these headlines sixty percent of

461
00:28:56.480 --> 00:29:02.279
revenue to the top ten games on
Steam. Yeah, I think the fact

462
00:29:02.279 --> 00:29:06.440
that the overall industry continues growing and
we do continue to see hits come out

463
00:29:06.480 --> 00:29:11.519
of nowhere. That is like the
fertilizer that's gonna keep like things churning over

464
00:29:11.880 --> 00:29:15.680
in the soil to keep creativity coming
out and giving people the belief that maybe

465
00:29:15.720 --> 00:29:18.279
something can happen, And so people
could keep saying, you know what,

466
00:29:18.400 --> 00:29:19.759
I'm gonna make my game. I'm
gonna make my game because I bet that

467
00:29:19.799 --> 00:29:23.119
can happen to me. It probably
won't, but as long as people continue

468
00:29:23.160 --> 00:29:26.759
believing that will continue getting a lot
of games. And then you know,

469
00:29:26.799 --> 00:29:29.680
I think I said this on yesterday's
show. You know, one out of

470
00:29:29.680 --> 00:29:33.000
one hundred will be good, one
out of one hundred of those will be

471
00:29:33.039 --> 00:29:34.359
have like a really good idea,
and one out of one hundred of those

472
00:29:34.400 --> 00:29:38.039
will have like an industry changing idea. And that is y you know,

473
00:29:38.160 --> 00:29:44.079
that goes back to Minecraft, that
goes back to a pubg all these examples

474
00:29:44.160 --> 00:29:48.799
of like things that just completely shifted
everything and that doesn't really happen in other

475
00:29:48.839 --> 00:29:52.079
industries not so much. That's true, and also too, like Sam Lake,

476
00:29:52.119 --> 00:29:53.920
we talk about a narrative genius.
Now the next narrative genius could be

477
00:29:53.960 --> 00:29:56.880
doing exactly what you just said.
Absolutely, it is a good breeding grail

478
00:29:56.920 --> 00:30:00.319
that's for sure. All right,
We're gonna take a quick break now for

479
00:30:00.359 --> 00:30:03.200
our ads. When we get back, we've got a lot more news right

480
00:30:03.240 --> 00:30:14.039
after this. We're back, and
I've got another headline here for you,

481
00:30:14.079 --> 00:30:18.680
everybody. After five years, NCSoft
officially grants a license to popular City of

482
00:30:18.720 --> 00:30:22.720
Heroes private server Homecoming. Your accounts
and characters are safe, The developer says.

483
00:30:22.960 --> 00:30:26.480
This comes from Harvey Randall at PC
Gamer. If you were like me,

484
00:30:26.680 --> 00:30:32.160
the shutdown of the Goat Superhero MMO
RPG City of Heroes broke your heart

485
00:30:32.200 --> 00:30:34.960
into any bitty pieces. It also
probably made you happy to see people playing

486
00:30:36.000 --> 00:30:38.039
it again when it was revealed that
the game code had been salvaged in twenty

487
00:30:38.119 --> 00:30:42.799
nineteen, Homecoming, alongside a bunch
of other servers, promised a return to

488
00:30:42.799 --> 00:30:45.680
the good old days. I personally
had a great time for a couple of

489
00:30:45.799 --> 00:30:49.599
years, diving deep into the into
its still active role playing community. I

490
00:30:49.640 --> 00:30:53.119
even made friends who are still playing
it. Still, there's always this looming

491
00:30:55.079 --> 00:30:59.839
dread that comes with playing on a
private server. When will the corpos muscle

492
00:30:59.839 --> 00:31:03.200
in and shut down the party?
Turns out not for a very long time.

493
00:31:03.279 --> 00:31:07.680
Homecoming has just been given the official
nod by NCSoft, as announced by

494
00:31:07.720 --> 00:31:11.319
the server today, and announcement reads, We'd like to make a few things

495
00:31:11.319 --> 00:31:15.720
clear. Your accounts and characters are
safe. Development of new content will continue.

496
00:31:17.000 --> 00:31:19.559
Homecoming will continue to be completely free. We will continue to be funded

497
00:31:19.680 --> 00:31:25.799
entirely through donations. Meanwhile, the
full announcement in fact goes into further details.

498
00:31:26.160 --> 00:31:29.839
Homecoming has been granted a license to
operate a City of Hero server and

499
00:31:29.960 --> 00:31:33.640
further develop the game, subject conditions
of limitations under the contract. This is

500
00:31:34.240 --> 00:31:37.039
awesome. This is the kind of
thing we're like, why can't that just

501
00:31:37.079 --> 00:31:40.839
happen? And then we always like
sit down, We're like, you know,

502
00:31:40.960 --> 00:31:42.559
well, a sober minded lawyer will
come into the chat and be like,

503
00:31:42.640 --> 00:31:45.720
listen, this stuff is impossible to
figure out. No one wants to

504
00:31:45.720 --> 00:31:49.319
do the work to make this happen. People are afraid of, you know,

505
00:31:49.359 --> 00:31:52.440
a slippery slope, arguments and all
this stuff, and it's like I

506
00:31:52.519 --> 00:31:57.480
get all that, but come on, right, it's like, come on,

507
00:31:57.759 --> 00:32:00.680
just do it. If someone just
did it and this feels great,

508
00:32:00.799 --> 00:32:05.839
right it does. It's like like
that Simpsons skit up. Come on,

509
00:32:05.960 --> 00:32:09.319
I'll be your friend. No,
oh, you're me beside, So Bob

510
00:32:09.400 --> 00:32:13.279
Exchange. Uh huh. I love
this. I absolutely love this. We're

511
00:32:13.279 --> 00:32:16.039
gonna talk in a couple of headlines
if we have time about game preservation and

512
00:32:16.079 --> 00:32:20.519
why it is so precarious. And
this is the ncesoft doing the right thing

513
00:32:20.599 --> 00:32:24.440
and showing appreciation for people who kept
their game alive by saying, yeah,

514
00:32:24.640 --> 00:32:29.000
go for it. Obviously there are
limitations and conditions. You can't go crazy.

515
00:32:29.160 --> 00:32:31.559
I imagine that means you can't go
off the rails with content like adult

516
00:32:31.599 --> 00:32:36.720
oriented stuff and stuff like that.
But this is awesome. This is I

517
00:32:36.759 --> 00:32:42.720
wish more live service game MMOs live
service games like this had this opportunity where

518
00:32:42.920 --> 00:32:45.759
a group of players who were so
dedicated to it they made their own server,

519
00:32:46.079 --> 00:32:50.799
They put the work in, and
they're being officially recognized and you know,

520
00:32:51.319 --> 00:32:53.440
appreciated by the original developer. Hey, we don't have the time to

521
00:32:53.440 --> 00:32:58.160
do this. You guys obviously love
this enough, have at it. Just

522
00:32:58.200 --> 00:33:00.799
don't do anything outside of you know
what we've set in our contract. It's

523
00:33:00.799 --> 00:33:07.000
all yours. Love this. I
wish where people would do it. They

524
00:33:07.119 --> 00:33:09.599
mentioned that, you know, this
thing is still eventually subject to shutdown,

525
00:33:09.680 --> 00:33:14.160
but NC Software was was always in
the rights to call curtains beforehand. The

526
00:33:14.200 --> 00:33:16.480
story goes on to say, surprisingly, it seems that was never likely to

527
00:33:16.519 --> 00:33:21.319
begin with. We've had a really
positive and productive relationship with NC software over

528
00:33:21.400 --> 00:33:23.920
four years now, so we do
not anticipate there being any issues. So

529
00:33:23.960 --> 00:33:28.519
it's like, I think one of
the things for people who are like,

530
00:33:28.599 --> 00:33:30.680
hey, I want to go try
that out or I want to get back

531
00:33:30.680 --> 00:33:34.440
into that, it's like, man, should I invest that time into something

532
00:33:34.440 --> 00:33:37.119
that could evaporate? It's like,
no, Hey, you are in a

533
00:33:37.160 --> 00:33:40.440
safe haven as far as you know, as much as we can possibly be

534
00:33:40.799 --> 00:33:44.359
in something where it's like you know, copyright law and all this stuff.

535
00:33:44.359 --> 00:33:47.440
We just cannot guarantee anything, but
we're as close to that as possible.

536
00:33:47.640 --> 00:33:51.759
That's really nice for people to hear. And I got to hope this set's

537
00:33:51.799 --> 00:33:54.519
precedent. I hope this sets an
example. There is, you know,

538
00:33:54.759 --> 00:33:59.319
the day before that, that tragic
game that was like never a real thing.

539
00:34:00.039 --> 00:34:02.799
I'm going to work on an offline
hack to make that game work offline

540
00:34:02.839 --> 00:34:06.839
so people can keep playing it,
so we can preserve that. And I'm

541
00:34:06.839 --> 00:34:08.519
like, yeah, I mean that's
always going to come from the community.

542
00:34:08.880 --> 00:34:14.039
More developers should be building their gamement
this was never gonna happen with the day

543
00:34:14.039 --> 00:34:16.760
before. But other games, it's
like, build your game in the anticipation

544
00:34:17.159 --> 00:34:22.719
that in ten fifteen years this thing
will not be a going concern anymore,

545
00:34:22.000 --> 00:34:27.800
and have an escape hatch ready to
go, where basically now you just kind

546
00:34:27.800 --> 00:34:31.360
of pull a like the core out
and it doesn't need online connection anymore,

547
00:34:31.960 --> 00:34:36.920
or people can easily build their own
custom user servers and things like that.

548
00:34:37.639 --> 00:34:40.159
Just anticipate that a little bit and
make it easier down the line, and

549
00:34:40.199 --> 00:34:44.039
when it's time to actually pull the
plug on the thing, say okay,

550
00:34:44.239 --> 00:34:49.920
now it's yours as much as it
can be yours. We probably still won't

551
00:34:49.920 --> 00:34:53.000
get to that point because every little
thing that costs every little bit a little

552
00:34:53.000 --> 00:34:55.760
bit more money because it's a little
bit more work is just never going to

553
00:34:55.840 --> 00:34:59.280
be the first option for these companies. But boy, it would be nice

554
00:34:59.320 --> 00:35:00.800
if we could get to that point. I don't know, maybe I'm dreaming,

555
00:35:01.360 --> 00:35:04.840
yeah, because in the last couple
of years you've seen so many games

556
00:35:04.880 --> 00:35:07.360
start up and then immediately get shut
down again. Rumble Verse comes to mind

557
00:35:07.400 --> 00:35:10.440
from Iron Galaxy. I love that
game. I would love to be able

558
00:35:10.440 --> 00:35:15.880
to still play that but it just
doesn't exist anymore. So something like that

559
00:35:15.920 --> 00:35:20.679
where Iron Galaxy said, you know, there's this dedicated group of people who

560
00:35:20.800 --> 00:35:23.000
somehow are still playing it. We
give them our blessing. And I think

561
00:35:23.039 --> 00:35:25.400
Iron Galaxy would be the tight type
of studio to do that. So if

562
00:35:25.400 --> 00:35:29.840
you're out there, uh so,
you would they give them their blessing.

563
00:35:29.880 --> 00:35:32.000
You know they're there. We do
hold the right to turn this off whenever

564
00:35:32.039 --> 00:35:35.800
we need to, but y'all are
having fun. Keep having fun. We're

565
00:35:35.840 --> 00:35:38.840
not going to stop you. It's
it's good pr right again, Sesoft look

566
00:35:38.840 --> 00:35:44.760
like heroes, a city of heroes. Well you could say I'm so sorry,

567
00:35:44.760 --> 00:35:50.559
I am soledge, you accept it, and and then like you said,

568
00:35:50.599 --> 00:35:52.360
maybe other it'll it'll inspire other studios
to be, like, you know

569
00:35:52.400 --> 00:35:55.440
what, these people have been doing
this off to the side, not bringing

570
00:35:55.440 --> 00:35:59.840
any attention to themselves, but we
like what they're doing and we appreciate it,

571
00:35:59.840 --> 00:36:02.800
so maybe we'll give them a bit
of a bump as well. I

572
00:36:02.840 --> 00:36:10.280
think as preservation continues to be a
major discussion in our industry now, stuff

573
00:36:10.320 --> 00:36:14.079
like this is a good step in
the right direction. Yeah, And I

574
00:36:14.119 --> 00:36:16.519
always go go back to one of
my touchstones. These one of these things

575
00:36:16.519 --> 00:36:20.440
I think about every day in my
life. A beautiful mind that like the

576
00:36:20.440 --> 00:36:23.679
theory that that mathematician came up with
of Like you know, Adam Smith says

577
00:36:23.840 --> 00:36:27.840
the best thing and anyone could do
in a capitalist society is what's best for

578
00:36:27.880 --> 00:36:30.800
themselves. If everyone does what's best
for themselves, then the invisible hand of

579
00:36:30.800 --> 00:36:34.679
the market will sort of just figure
things out. And it's like, no,

580
00:36:34.800 --> 00:36:38.079
there's actually another addendum to that.
If everyone does what's best for themselves,

581
00:36:38.360 --> 00:36:42.960
and then what's next, what's best
for the person next to them?

582
00:36:43.360 --> 00:36:46.880
That actually has way better effects for
everyone and improves things all across the board.

583
00:36:47.239 --> 00:36:52.280
And it's like if you know you're
on the other side of that,

584
00:36:52.559 --> 00:36:55.800
Like I always go back to that
Phil Spencer letter that he wrote internally about

585
00:36:57.440 --> 00:37:01.679
all these companies are are now peting
with like the fourteen thousand games getting released

586
00:37:01.679 --> 00:37:05.280
on Steam, and you used to
be like, no, we are.

587
00:37:05.480 --> 00:37:08.199
We have relationships with retail, so
we're going to be one of five games

588
00:37:08.199 --> 00:37:12.559
on the store shelf at any one
time, and so we have an inherent

589
00:37:12.599 --> 00:37:15.599
advantage. Well, that stuff's going
away and now you have to compete with

590
00:37:15.599 --> 00:37:19.880
everything, So what can you rely
on your brand affinity, the relationship you

591
00:37:19.920 --> 00:37:22.760
have with the player. Nintendo has
that, Sony has that, Microsoft has

592
00:37:22.800 --> 00:37:27.760
that, Valve has that, Blizzard
has that. Uh, okay, we're

593
00:37:27.760 --> 00:37:30.280
starting to trail off. Does EA
have that? Does Ubisoft have that?

594
00:37:30.880 --> 00:37:34.360
You know, if you're a developer, If you're a developer and you want

595
00:37:34.400 --> 00:37:38.360
to build long term success, building
a relationship where your players believe in you

596
00:37:38.440 --> 00:37:43.000
and believe that you're on their side, doing what's best for yourself and then

597
00:37:43.079 --> 00:37:47.840
what's also best for your players that
has long term positive ramifications for your bottom

598
00:37:47.920 --> 00:37:54.159
line. It's greed. And so
now that asking a company to not be

599
00:37:54.199 --> 00:37:58.719
a myopic and see that, I
think it's very difficult. That doesn't mean

600
00:37:58.719 --> 00:38:00.800
it's not true. I think it's
very true. And so it's like,

601
00:38:01.639 --> 00:38:06.320
can they ever hear this argument?
I don't know. NCSoft seems like they're

602
00:38:06.320 --> 00:38:10.360
hearing it. I feel much warmer
about NCSoft today than I ever did before,

603
00:38:10.480 --> 00:38:14.360
Like this story right quickly, this
is great. I will be next

604
00:38:14.400 --> 00:38:16.559
time I see Incsoft's name, I'm
gonna be like, that's that cool company

605
00:38:16.559 --> 00:38:20.119
that did that cool thing. And
that's just it's such a small thing.

606
00:38:20.239 --> 00:38:23.079
I don't know, maybe and again
maybe I'm dreaming, but I don't know.

607
00:38:23.079 --> 00:38:27.559
Does that sound right to you?
It absolutely sounds Righttereo, especially now

608
00:38:27.599 --> 00:38:31.199
in a day and age with layoffs
and you know, late stage capitalists as

609
00:38:31.239 --> 00:38:36.519
people like to call it, corporate
decisions, and we people are just you

610
00:38:36.559 --> 00:38:39.239
know, what do they what did
the one layoff company say? It was

611
00:38:39.280 --> 00:38:44.079
a lever we have to pull in
Wizards of the Ghost they use that line.

612
00:38:44.239 --> 00:38:47.480
With all of that stuff coming out, there is an opportunity for companies

613
00:38:47.519 --> 00:38:53.440
to do good things, if only
cynically for the pr right, if they

614
00:38:53.480 --> 00:38:57.559
just want to be cynical and say
we're going to do this as a as

615
00:38:57.599 --> 00:39:00.760
a front facing measure to get people
recognizing our names and saying, hey,

616
00:39:00.800 --> 00:39:04.239
that was a cool thing that they
did. If that's the only reason and

617
00:39:04.360 --> 00:39:08.760
Seesoft did this, I'll never know, it doesn't matter. Yeah. Yeah,

618
00:39:08.840 --> 00:39:12.719
So so if you want to,
if you there is an opportunity for

619
00:39:12.760 --> 00:39:17.199
a company to be the one who
leads the charge for their gamer base and

620
00:39:17.320 --> 00:39:22.039
or their player base. And and
Seesofts took they took the advice this time.

621
00:39:22.159 --> 00:39:24.920
Who's going to be the next one. I'm genuinely curious the next one?

622
00:39:25.039 --> 00:39:27.880
Yeah, and it's like it's kind
of like like getting at with like

623
00:39:27.880 --> 00:39:30.280
the beautiful mind thing. It's like, even if, like you, I

624
00:39:30.599 --> 00:39:35.400
need to explain this to a steely
eyed capitalist who is inherently cynical, That's

625
00:39:35.400 --> 00:39:38.079
what I'm saying, This could still
be beneficial to all of the instincts that

626
00:39:38.119 --> 00:39:42.960
you are trying to play to.
Uh, it can have positive effects for

627
00:39:42.960 --> 00:39:45.079
that, and it can. It's
a lie, it's a fugazi, it's

628
00:39:45.119 --> 00:39:49.559
all of a charade, but we
get it. But the results are the

629
00:39:49.559 --> 00:39:52.000
same. The results are better for
everyone, and that makes it actually better

630
00:39:52.039 --> 00:39:57.159
for you in the long term.
Long term. Sure, ah right,

631
00:39:57.159 --> 00:39:59.960
there's some news beginning to come out
of CEES. We got some hard way.

632
00:40:00.239 --> 00:40:01.320
I figure we'll talk about a couple
of those things, starting with in

633
00:40:01.360 --> 00:40:06.599
Nvidia teasing new g Force cards on
the Horizon RTX forty super is incoming.

634
00:40:06.639 --> 00:40:08.159
We mentioned this in the last couple
of weeks that this might be happening.

635
00:40:08.159 --> 00:40:13.039
It seems like they are going to
begin reviewing these things soon. This comes

636
00:40:13.039 --> 00:40:19.280
from video cards dot Com, less
than a week before imminent debut of the

637
00:40:19.360 --> 00:40:23.039
G Force RTX forty Super Series in
videasts. The upcoming release on social media.

638
00:40:23.119 --> 00:40:28.639
Although the company has refrained from explicitly
tagging their profile cover pictures with references

639
00:40:28.639 --> 00:40:32.000
to the Super series, it's evidently
evident that the teaser alludes to new g

640
00:40:32.119 --> 00:40:37.119
Force RTX cards on the horizon.
In Vidia is scheduled to introduce the g

641
00:40:37.199 --> 00:40:43.239
Force RTX forty eighty Super, the
forty seventy TI Super, and the RTX

642
00:40:43.280 --> 00:40:46.000
forty seventy Super, and this will
all happen on January eighth during the Special

643
00:40:46.000 --> 00:40:51.840
Address at CEES twenty twenty four the
unveiling. The unveiling will focus on presenting

644
00:40:51.840 --> 00:40:54.880
the new GPUs, providing full specifications
and pricing details. However, these cards

645
00:40:54.920 --> 00:41:00.000
will not be available available for purchase
until January seventeenth, mark official launch date

646
00:41:00.039 --> 00:41:04.159
of the first of the three.
For those curious about the complete launch schedule,

647
00:41:04.239 --> 00:41:07.199
here it is. They're kind of
actually might be missing the dates here,

648
00:41:07.719 --> 00:41:12.199
but basically it's going to be happening
in a staggered way. They will

649
00:41:12.199 --> 00:41:15.679
start with a forty eighty Super and
go on from there. These things are

650
00:41:15.679 --> 00:41:20.960
going to have slight tweaks. Really, what this is is they get better

651
00:41:21.000 --> 00:41:24.039
at manufacturer these over time, so
they have a they can change the binning

652
00:41:24.079 --> 00:41:27.880
process, and the binning process is
all right, we made a bunch of

653
00:41:27.920 --> 00:41:31.920
these, and there's always variations in
the production on these very very tiny lithographs

654
00:41:31.960 --> 00:41:36.960
of these like three nanometer little lines
were drawing on these starket boards. So

655
00:41:37.000 --> 00:41:38.760
this one actually runs way better than
that one. So this goes in that

656
00:41:38.800 --> 00:41:43.320
bin, that goes in this bin. After a while, as they improve

657
00:41:43.360 --> 00:41:46.599
their process, fewer and fewer of
these GPUs go into the oh this is

658
00:41:46.679 --> 00:41:52.440
not as good ben, and way
way more go into the like they basically

659
00:41:52.519 --> 00:41:54.000
make a new bend. It's like, okay, the lot are still going

660
00:41:54.039 --> 00:41:58.239
into that top tier bend, but
some are going even into an even higher

661
00:41:58.239 --> 00:42:01.280
ben. And so now we can
and sort of begin focusing on like we

662
00:42:01.320 --> 00:42:06.400
have enough to build a whole new
piece of the market here. And in

663
00:42:06.440 --> 00:42:08.599
the past they would have just been
like, okay, that's just like a

664
00:42:08.639 --> 00:42:12.639
percentage here. We'll just keep selling
those as the old models, and people

665
00:42:12.639 --> 00:42:15.239
will get like they win the Silicon
lottery and you get the really good version

666
00:42:15.239 --> 00:42:19.760
of it. Now they're like,
we can make money by just selling this

667
00:42:19.760 --> 00:42:22.480
as a new model, and you
know, and to put you know,

668
00:42:22.559 --> 00:42:24.480
to be fair, they are getting
better at this, so they kind of

669
00:42:24.480 --> 00:42:29.559
deserve to be able to extract some
value from that if it increases the performance,

670
00:42:29.599 --> 00:42:32.800
and I think that's that's totally fine. But at the same time,

671
00:42:34.239 --> 00:42:37.440
not too excited about new video cards
these days. Jason Finale. I'm like,

672
00:42:37.000 --> 00:42:40.159
we kind of got to a point
a few years ago where it's like,

673
00:42:40.239 --> 00:42:44.079
okay, man, the you know, thirty cards, the forty cards

674
00:42:44.199 --> 00:42:46.159
really good, but people weren't even
that excited about them. And now it's

675
00:42:46.199 --> 00:42:50.360
like it feels like the fifty cards
are this thing on the horizon them and

676
00:42:50.519 --> 00:42:52.760
everyone's like, okay, yeah,
tell me about it if it's really interesting,

677
00:42:53.039 --> 00:42:55.599
but we'll be fine with what we
have for now. And so it's

678
00:42:55.639 --> 00:42:58.719
like, man, I think these
supercards are going to come out and not

679
00:42:58.760 --> 00:43:01.079
make that much of a splash.
How are you feeling about, Like I

680
00:43:01.079 --> 00:43:04.280
think we taught before. You're not
too much of a PC guy, right,

681
00:43:04.880 --> 00:43:08.320
No, My twenty seventy is doing
me well. Yeah, but so

682
00:43:08.599 --> 00:43:13.039
yeah, to a layman like me, these are just a lot of numbers.

683
00:43:13.239 --> 00:43:16.480
Yes, look like an algebra book
from high school. So are these

684
00:43:16.559 --> 00:43:22.360
replacing current models or are they sitting
next to them? They usually the way

685
00:43:22.360 --> 00:43:24.760
it's worked in the past with their
supercards is some will get replaced and some

686
00:43:24.920 --> 00:43:30.000
will stand alongside there. They will
probably replace the forty eighty Standard with the

687
00:43:30.039 --> 00:43:35.000
forty eighty Super Super. But this
could also be a ploy sorry, this

688
00:43:35.079 --> 00:43:37.079
could also be a ployee to get
people who have not upgraded yet to do

689
00:43:37.159 --> 00:43:39.880
so. Yeah. Yeah, I
mean they're yes, and they're right,

690
00:43:39.920 --> 00:43:45.000
they're always trying. Yes, absolutely, And you know, you get to

691
00:43:45.039 --> 00:43:50.559
a point where people were coming out
of the pandemic, and you know,

692
00:43:50.639 --> 00:43:52.840
as much as we come out of
we've come out of the pandemic. Always

693
00:43:52.840 --> 00:43:55.119
got to say that, because people
yell at you if you don't. As

694
00:43:55.119 --> 00:43:58.679
people are coming out of the pandemic, they're like, I kind of upgraded

695
00:43:58.719 --> 00:44:01.559
earlier in the pandemic, and now
these new cards are here, I don't

696
00:44:01.559 --> 00:44:05.719
feel the need to do that.
I'll wait to the next generation. Well,

697
00:44:05.760 --> 00:44:08.039
now some people are gonna get antsy
and be like, well, maybe

698
00:44:08.039 --> 00:44:12.800
I should upgrade, but I've waited
this long. I'm not going to get

699
00:44:12.840 --> 00:44:15.480
upgrade to the forty series. I'll
wait for whatever's next, thinking the next

700
00:44:15.519 --> 00:44:19.639
thing will be the fifty series,
and then in videout, well here's the

701
00:44:19.639 --> 00:44:22.920
forty series and a relative and like
everything's improved. Pricing is kind of looking

702
00:44:22.920 --> 00:44:27.800
a little bit better because the price
to performance ratio is a little bit better.

703
00:44:28.039 --> 00:44:30.519
So hey, hop in now it's
yeah, it's marketing one hundred percent

704
00:44:30.559 --> 00:44:34.760
marketing, trying to make people feel
like this is a good time to upgrade.

705
00:44:35.239 --> 00:44:37.320
For some people will be and some
people it won't be. But I

706
00:44:37.360 --> 00:44:42.559
would say, hey, if you're
happy with your PC performance now, you

707
00:44:42.559 --> 00:44:45.639
could continue to wait, you could
continue that way. I said, I

708
00:44:45.639 --> 00:44:47.519
can't really relate, but maybe I
can because this is the same approach I

709
00:44:47.559 --> 00:44:51.920
took to the switch. I still
have my Launch console, yeah, in

710
00:44:51.920 --> 00:44:53.800
twenty seventeen year, not alone,
and I did. And when the old

711
00:44:53.880 --> 00:44:57.000
came out, I'm like, I'm
not doing this because I know there's a

712
00:44:57.000 --> 00:45:00.599
two not too far behind it.
I'll just wait for that. They almost

713
00:45:00.679 --> 00:45:04.199
had me with the Smash Brothers oh
lad this year. They almost had me,

714
00:45:04.280 --> 00:45:06.760
damn it, because I guarantee that
that's my favorite. I guarantee a

715
00:45:06.800 --> 00:45:07.599
lot of people in the same boat
as you. And when the Zelda Oh

716
00:45:07.719 --> 00:45:12.239
lead came out, they hopped on
that like, yeah, people eventually get

717
00:45:12.239 --> 00:45:15.599
got, but nope, I will. I know that thing's coming and I

718
00:45:15.639 --> 00:45:19.039
will hold strong. It works.
The fan you know, is a little

719
00:45:19.360 --> 00:45:22.079
it's a little hot maybe sometimes and
it gets it really loud, but that's

720
00:45:22.079 --> 00:45:23.760
fine. That's fine. I'll just
clean it out and we'll still use that

721
00:45:24.039 --> 00:45:28.239
switch until the switch do comes out. So similar thing here. People are

722
00:45:28.280 --> 00:45:31.280
just waiting for the five or the
fifties instead of the forties, and they're

723
00:45:31.320 --> 00:45:35.920
just releasing different forties. It's like, as we said in the last one,

724
00:45:36.159 --> 00:45:45.119
come on, come on you too
with that twenty get forty idiot,

725
00:45:45.239 --> 00:45:47.360
yes one super well, put a
cap on it when we put it in

726
00:45:47.440 --> 00:45:53.800
here. It's so yeah. I
mean, I kind of understand the marketing

727
00:45:53.840 --> 00:45:58.079
behind it. But again, as
a as a as a non as a

728
00:45:58.119 --> 00:46:01.119
non PC Master race very much a
constant peasant from the majority of my life.

729
00:46:02.320 --> 00:46:07.800
It will It bears some resemblance to
the console iteration upgrade sort of thing

730
00:46:07.800 --> 00:46:12.159
like PS five slim. You could
probably put in this sort of conversation as

731
00:46:12.199 --> 00:46:15.679
well for people who may not have
gotten it yet. It just seems like

732
00:46:15.840 --> 00:46:20.079
more iterative than pushing the envelope.
I guess that won't happen till the fifties

733
00:46:20.079 --> 00:46:23.719
come out. Feast of Violet and
Chat says that the raid tracing is a

734
00:46:23.760 --> 00:46:27.960
scam. Can I ask how you
feel about rad tracing these days? I

735
00:46:29.639 --> 00:46:31.280
it's a thing that I look at. Sometimes I turn it on and things

736
00:46:31.320 --> 00:46:34.639
look nicer, and then I turn
it off and things don't look as nice,

737
00:46:34.639 --> 00:46:37.519
but the game runs better. I
usually tend towards the game running better,

738
00:46:37.760 --> 00:46:39.800
So cool. If the game is
running great and I can have it

739
00:46:39.840 --> 00:46:44.599
on and everything's great, then fine. If not, I'm neither here nor

740
00:46:44.639 --> 00:46:47.239
there. Yeah, it's just not
graphics, And this may be heresy to

741
00:46:47.280 --> 00:46:51.440
the chat. I'm very sorry.
But if I'm ranking story, gameplay and

742
00:46:51.480 --> 00:46:54.679
graphics, graphics are third, I
don't deeply bet many people agree with that,

743
00:46:54.840 --> 00:47:00.280
Like, yes, they're given performance
most of the time. I like,

744
00:47:00.840 --> 00:47:05.159
it's not a scam, But I
understand what Feast of Violet's getting at

745
00:47:05.239 --> 00:47:09.639
because the way it's used is market
marketing and manipulation. The way that it

746
00:47:09.679 --> 00:47:14.599
was introduced, especially with the twenty
series of cards of the RTX cards,

747
00:47:14.880 --> 00:47:20.679
that was in Vidia having years of
people upgrading their monitors to like ten eighty

748
00:47:20.719 --> 00:47:22.920
and then to four K and being
able to sell people on resolution, so

749
00:47:22.960 --> 00:47:25.840
you need a new graphics card.
Well, actually, most people stopped upgrading

750
00:47:25.840 --> 00:47:30.800
their monitors when they got to ten
ADP and we and in twenty fourteen we

751
00:47:30.920 --> 00:47:36.280
got graphics cards that could do ten
ADP sixty with just about any game released,

752
00:47:36.599 --> 00:47:38.920
and those cards still compare it pretty
much run almost any game at ten

753
00:47:38.960 --> 00:47:43.280
ADP sixty. These days, you
got to maybe move down to medium.

754
00:47:43.440 --> 00:47:45.679
Most people are happy to do that. So what Nvidia did was they were

755
00:47:45.679 --> 00:47:49.280
like, we're moving on to rate
tracing. That's the next big thing that's

756
00:47:49.320 --> 00:47:51.199
going to sell everything. Yeah,
get all, I'll help you in a

757
00:47:51.199 --> 00:47:52.679
second. Hang on, Yeah,
there you gonna play. You gonna play

758
00:47:52.679 --> 00:47:58.239
Spider Man. No, but you're
gonna play Astrobot. Okay. So like

759
00:47:58.559 --> 00:48:00.880
video was like yeah, baby,
yeah, They're like, we gotta got

760
00:48:00.880 --> 00:48:06.239
to try to give a new buzzword
to make people one upgrade. Yeah,

761
00:48:06.320 --> 00:48:09.239
And the reality was it wasn't ready
yet, so of course it's gonna feel

762
00:48:09.239 --> 00:48:14.320
like a scam. And then at
the same time, like ray tracing and

763
00:48:14.920 --> 00:48:16.719
the old way of doing it,
which is rasterized graphics, the truth is

764
00:48:16.719 --> 00:48:20.159
you're gonna have to do if you're
a developer, you have to do both

765
00:48:20.440 --> 00:48:22.320
for years and years and years because
so many people are still going to be

766
00:48:22.360 --> 00:48:24.920
running games without raid tracing, and
so you still have to make a game

767
00:48:24.960 --> 00:48:30.360
look good with rasterized graphics. And
so it's like it turns out artists got

768
00:48:30.440 --> 00:48:34.719
really good at doing lighting without raid
tracing, so you turn it on and

769
00:48:34.760 --> 00:48:37.559
off. It's like, to my
eye, this mostly looks the same.

770
00:48:37.719 --> 00:48:39.320
It's like, yeah, yeah,
they got they got really good at that

771
00:48:39.360 --> 00:48:44.400
stuff. But the way ray tracing
works is it kind of does just work.

772
00:48:44.719 --> 00:48:46.679
So it's like the lighting just bounces
the way it should, the reflections

773
00:48:46.719 --> 00:48:50.800
just bounce the way they should,
the ambient inclusion just works the way it

774
00:48:50.800 --> 00:48:52.480
should. So it's a benefit to
developers. It's just gonna take a long

775
00:48:52.480 --> 00:48:54.519
time for that benefit to show upcause
they still have to do all the other

776
00:48:54.559 --> 00:49:00.760
work as well. Yeah, I'm
of the belief that I wouldn't call ray

777
00:49:00.800 --> 00:49:04.159
tracing a scam, even though I
don't quite understand what it is. If

778
00:49:04.199 --> 00:49:08.079
anything in video, in Vidia is
their name only has to worry about one

779
00:49:08.119 --> 00:49:14.039
scam with their cards, and that's
crypto. Of all the crypto stuff that

780
00:49:14.039 --> 00:49:16.559
they were dealing with back in uh
was it, twenty twenty two, twenty

781
00:49:16.559 --> 00:49:20.880
twenty three, all those cards were
jumping up in price because of crypto.

782
00:49:21.239 --> 00:49:23.800
So yeah, I uh, I
don't think they have. I wouldn't.

783
00:49:23.800 --> 00:49:28.039
I wouldn't call ray tracing a scam. Video is only capable of one scam

784
00:49:28.079 --> 00:49:30.880
at a time, and it's still
crypto. Unfortunately, uh I A I

785
00:49:30.960 --> 00:49:35.719
bros Too. As the chat points
out, AI with I think a story

786
00:49:35.800 --> 00:49:40.119
just came out that mid Journey was
saying that they were scraping images from Magic

787
00:49:40.159 --> 00:49:45.159
the Gathering. So now so now
Daddy Wizards is getting gonna go to gonna

788
00:49:45.239 --> 00:49:49.400
you know, rum up the It's
yeah, I mean when that, when

789
00:49:49.400 --> 00:49:52.599
that falls apart, somebody else will
come in New York Times is suing chat,

790
00:49:52.679 --> 00:49:55.800
GPT and all that stuff. It's
yeah, it's happening, all right.

791
00:49:55.840 --> 00:49:59.519
Well, let's get these other things
from CS real quick. MSI is

792
00:49:59.559 --> 00:50:02.079
going to launch a gaming handheld device. The interesting thing about this, and

793
00:50:02.119 --> 00:50:07.639
it's they probably announced it in twenty
twenty four is Intel Gaming not AMD responded

794
00:50:07.679 --> 00:50:12.559
to this thing from MSI, So
this might be one of the you know,

795
00:50:12.599 --> 00:50:15.960
there's been an Intel chipsets in some
of these Chinese the Chinese handheld gaming

796
00:50:15.960 --> 00:50:22.760
PCs, but they've been using some
of the older Intel APUs. This will

797
00:50:22.800 --> 00:50:27.000
be I mean the first one that
uses Intel's new Arc GPUs, so that'll

798
00:50:27.000 --> 00:50:30.599
be interesting to see. Intel definitely
wants to be in this space because it's

799
00:50:30.599 --> 00:50:32.760
going to grow fast, and they
don't want to get left behind and have

800
00:50:32.840 --> 00:50:37.960
AMD take it over because this could
vary, like in a couple of years,

801
00:50:37.000 --> 00:50:40.960
the idea of like having a gaming
laptop could be absurd when you were,

802
00:50:42.039 --> 00:50:45.639
hey, just get a gaming handheld
PC because that's way more comfortable and

803
00:50:45.840 --> 00:50:49.320
just as powerful. And if AMD
runs all of those, that would be

804
00:50:49.320 --> 00:50:52.079
a big flip from where it was
where an Intel used to be in every

805
00:50:52.079 --> 00:50:54.719
single gaming laptop. So Intel's trying
to catch up real fast. We'll see

806
00:50:54.719 --> 00:50:59.079
what that ends up looking like.
You you do not a PC guy,

807
00:50:59.119 --> 00:51:00.719
but you ever think about it like
a Steam Deck or an Asus rog ally

808
00:51:00.800 --> 00:51:06.239
or anything there. It is to
welcome to the Lenovo Legion Go, which

809
00:51:06.239 --> 00:51:08.400
I'm reviewing for MMRPG. Fantastic.
How do you find that thing? I

810
00:51:08.639 --> 00:51:13.840
think that thing's pretty cool. I
do enjoy it a lot. There's one

811
00:51:13.920 --> 00:51:16.440
little foible that I haven't figured out
yet is if I put it on sleep

812
00:51:16.480 --> 00:51:20.719
mode, go about my business and
come back to it, sometimes the screen

813
00:51:20.760 --> 00:51:23.480
comes on, yet the image doesn't
load up so that I have to hold

814
00:51:23.519 --> 00:51:29.079
the button down to force a shutdown
and come back on. That's annoying that.

815
00:51:29.159 --> 00:51:34.400
Hey, Noble has a name.
It's called Microsoft Windows. Stop sucking

816
00:51:34.480 --> 00:51:37.679
so much. It sucks, gott
I hate it. Stop putting it on

817
00:51:37.719 --> 00:51:40.360
these things, or make it better. Got it? Yeah? But but

818
00:51:40.599 --> 00:51:44.199
yeah, I mean, I really
the fact that I can play you know,

819
00:51:44.280 --> 00:51:46.719
Boulder Skate or Cyberpunk or some games
that I would not normally play on

820
00:51:46.800 --> 00:51:52.719
PC wherever I go is awesome.
Yeah, so far, I'm really really

821
00:51:52.840 --> 00:51:54.639
enjoying this. I have to do
some benchmarking stuff before the review goes live,

822
00:51:54.679 --> 00:51:59.519
but I do enjoy it. Then
Razors got super fast O lads they're

823
00:51:59.519 --> 00:52:04.719
putting on their laptops, so twenty
and forty hertz refresh rate O leads man

824
00:52:04.800 --> 00:52:07.599
an O LED laptop is kind of
that's going to be the next laptop I

825
00:52:07.599 --> 00:52:10.039
get. It's got to have an
O lead screen. I think that would

826
00:52:10.079 --> 00:52:15.159
be great. And then okay,
Platinum app Platinum Apple Arcade game World of

827
00:52:15.159 --> 00:52:19.559
Demons is ending its service. This
comes from ed Night and gall at Eurogamer.

828
00:52:19.960 --> 00:52:22.920
Platinum Games. Apple Arcade game World
of Demons will in service and no

829
00:52:22.960 --> 00:52:29.079
longer be downloadable starting eighteenth of January. A short blog from the game before

830
00:52:29.119 --> 00:52:32.079
the game from Platinum further states the
game will be unavailable to play starting from

831
00:52:32.079 --> 00:52:36.360
the first of February, even for
those who have already downloaded it. We

832
00:52:36.440 --> 00:52:38.360
extend our gratitude to all players who
have enjoyed the game since it was since

833
00:52:38.400 --> 00:52:43.760
release, but they gave no further
reasoning for the decision. They also haven't

834
00:52:43.800 --> 00:52:46.679
said what's going to happen beyond that, other than it's going to be unplayable.

835
00:52:47.039 --> 00:52:52.679
Other Apple Arcade games we've seen eventually
move to like Switch. That doesn't

836
00:52:52.719 --> 00:52:54.840
really seem like that's gonna happen here, But I guess we don't know.

837
00:52:55.480 --> 00:52:58.599
I'm gonna say probably not, though. How do you feel about this,

838
00:52:58.679 --> 00:53:01.840
Jason? This state to be honest, back when I first started working for

839
00:53:01.840 --> 00:53:05.159
a game spot, they had me
doing a lot of mobile stuff and actually

840
00:53:05.159 --> 00:53:07.679
reviewed this game in twenty twenty one. Thought it was a lot of fun.

841
00:53:07.719 --> 00:53:13.840
It was Platinum action on an iPhone
whenever I wanted, give it like

842
00:53:13.840 --> 00:53:17.400
a seven out of ten. I
think it was so definitely a great way

843
00:53:17.440 --> 00:53:21.719
to get that action if you wanted
it in an Apple Arcade game. But

844
00:53:21.760 --> 00:53:24.599
Honestly, it goes back to what
we're talking about preservation. This sucks like

845
00:53:24.639 --> 00:53:29.559
this if someone may have subscribed to
Apple Arcade who was a Platinum fan or

846
00:53:29.599 --> 00:53:31.320
an Action fan, seen this and
said, huh, maybe I'll give it

847
00:53:31.360 --> 00:53:35.199
a shot. Now, obviously they
probably have their reasons right, and they

848
00:53:35.239 --> 00:53:37.639
can't. There's got to be something. Maybe people aren't playing it as much,

849
00:53:37.800 --> 00:53:43.079
or maybe there was some sort of
monetization thing that they couldn't use because

850
00:53:43.079 --> 00:53:46.079
Apple Arcade doesn't allow it, and
then that that meant it didn't make as

851
00:53:46.159 --> 00:53:52.559
much money as they thought it would, whatever that problem is. I just

852
00:53:52.920 --> 00:53:54.360
I thought it was a fun game
and I'm sad to see it go.

853
00:53:55.360 --> 00:53:59.599
I would hope that maybe it resurfaces. It would make sense as a Steam

854
00:53:59.639 --> 00:54:02.079
game. It makes sense as a
switchy shop game, especially you know with

855
00:54:02.239 --> 00:54:07.280
you know, thousands of games being
released every year. But if they just

856
00:54:07.320 --> 00:54:09.320
want to you know, turn the
switch off as much as as much as

857
00:54:09.320 --> 00:54:13.360
they're turn the lever off, excuse
me as much as I hate that that's

858
00:54:13.400 --> 00:54:15.840
happening. Yeah, it sucks.
There's nothing really else I can say about

859
00:54:15.840 --> 00:54:19.960
it. Yeah, but it goes
back like, man, what if they

860
00:54:20.079 --> 00:54:22.800
built this within this in mind and
had it ready like an offline version,

861
00:54:22.880 --> 00:54:27.840
ready to just go to Steam right
at this point or go to Switch even

862
00:54:28.079 --> 00:54:31.239
that would be real nice and yeah, you know, maybe that's certain points

863
00:54:31.280 --> 00:54:34.079
like how much money was that would
that make? I don't know, I

864
00:54:34.119 --> 00:54:37.119
feel like a platinum. This World
Demons game looks pretty good. You said

865
00:54:37.159 --> 00:54:38.880
you enjoyed it, thought it was
fun. I think it would probably be

866
00:54:38.880 --> 00:54:42.320
worth the worth. It's wild,
but maybe it's not. Maybe it's hard

867
00:54:42.320 --> 00:54:45.639
to convince people that that's actually worth
their time, especially when you're just trying

868
00:54:45.639 --> 00:54:49.960
to meet deadlines. I understand that
reality. Uh. Finally, boomer shooters

869
00:54:49.960 --> 00:54:52.639
are now an official genre on Steam, as classic Doom inspires more and more

870
00:54:52.679 --> 00:54:58.320
first person shooter gems. This comes
from con Saren at games Radar. Steam

871
00:54:58.360 --> 00:55:01.159
has added another genre tag to the
digital storefront, this time officially recognizing the

872
00:55:01.199 --> 00:55:07.400
old school boomer shooters as games about
booming and shooting surge. The boomer,

873
00:55:07.519 --> 00:55:10.679
not boom. They being boomer is
an old person. Just to be clear,

874
00:55:10.719 --> 00:55:13.880
because I know some people bristle at
that when they find out, like,

875
00:55:13.880 --> 00:55:15.679
oh, it's about boomer shooters,
it's about you know, being a

876
00:55:15.719 --> 00:55:19.800
boomer. I love that term.
I think it's great. Me too.

877
00:55:19.800 --> 00:55:22.840
I'm always going to call them bummer
shooters. Yes, this is great because

878
00:55:22.920 --> 00:55:28.559
I crave these games sometimes, Jason, I'm like, give me more and

879
00:55:28.599 --> 00:55:32.239
more of these proteus is that it
was one one, Yeah, yeah,

880
00:55:32.320 --> 00:55:36.719
Dusk, There's yeah, a whole
bunch Yeah, Turbo overkill, And I'm

881
00:55:36.719 --> 00:55:38.239
like, man, I just like
want to find a new one of those.

882
00:55:38.320 --> 00:55:42.119
I don't care who made it,
where it's from, just give it

883
00:55:42.119 --> 00:55:45.119
to me. So having this is
a button I can press now and just

884
00:55:45.159 --> 00:55:47.920
see all of them in one place. Let's go. Oh heck, yeah,

885
00:55:47.960 --> 00:55:51.440
I agree one hundred percent. Next
on my radar. Actually, I

886
00:55:51.480 --> 00:55:53.400
want to try out that Warhammer forty
K bolt gun. Yes, I have

887
00:55:53.519 --> 00:55:55.960
that and I still never play as
well. Yeah, yep, same thing.

888
00:55:57.079 --> 00:55:59.599
And then there's two. When I
was looking this because I wrote this

889
00:55:59.679 --> 00:56:01.320
up for spot as well, when
I was looking at the page to have

890
00:56:01.360 --> 00:56:06.440
the coming soon ones, there are
Mouse which made the rounds right at the

891
00:56:06.480 --> 00:56:07.840
end of the year. It looks
like Steamboat Willie, but it's a right

892
00:56:07.920 --> 00:56:12.320
first person shooter. And then I
didn't even know about this Agent sixty four

893
00:56:12.360 --> 00:56:15.679
Spies Never Die, which is just
a golden I like, yeah, cool,

894
00:56:15.719 --> 00:56:20.199
I played that last year. It's
really cool. Oh that's awesome,

895
00:56:20.280 --> 00:56:22.320
So so like more of those please, And the fact that you can now

896
00:56:22.440 --> 00:56:24.880
highlight them, because when I looked
at it this morning, when I was

897
00:56:24.880 --> 00:56:30.320
writing that up, there's only sixty
four games that fell into that label.

898
00:56:30.400 --> 00:56:34.199
Really granted, now now that there's
a label that will probably shoot up,

899
00:56:34.239 --> 00:56:36.480
and the fact that it was sixty
four I found to be very Yes,

900
00:56:36.559 --> 00:56:39.639
that's very cool. But yeah,
so so right now is the best time

901
00:56:39.639 --> 00:56:44.760
to get in there and buy as
many games for your backlog that are boomer

902
00:56:44.760 --> 00:56:49.079
shooters as possible and then go from
there. Yeah, this is awesome,

903
00:56:49.199 --> 00:56:52.280
This is fantastic. All right,
that's gonna do it. I'm gonna get

904
00:56:52.320 --> 00:56:54.920
to the pull question here in a
second. Why well I get that set

905
00:56:54.960 --> 00:56:58.000
up, Jason, tell people where
they can find you, what you have

906
00:56:58.039 --> 00:57:01.280
going on, all that good stuff. They can find me at big Man

907
00:57:01.400 --> 00:57:06.920
Finale on basically all social media is
that there is usually lurking in this chat

908
00:57:07.000 --> 00:57:10.840
around game mess Morning's time too.
As I mentioned Lenovo Legiant Go review coming

909
00:57:10.880 --> 00:57:17.440
soon to MMRPG, also reviewing whereas
it the Razor Kits in a The Little

910
00:57:17.480 --> 00:57:23.079
Small Fight stick for PS five.
Love this look look how thin that is?

911
00:57:23.719 --> 00:57:27.280
Oh? I love the k Yes, I really love that thing.

912
00:57:28.000 --> 00:57:30.639
So that that review will be will
come pretty soon. No R rules,

913
00:57:30.679 --> 00:57:35.000
it is not acceptable to have Jilipinos
on a cheese steak. Goddammit. But

914
00:57:35.119 --> 00:57:38.519
also doing you know, news and
everything for game Spot uh podcasts, cheese

915
00:57:38.519 --> 00:57:42.079
steaks and controllers. I don't update
as much as I would like to,

916
00:57:42.239 --> 00:57:45.760
but I hopefully we'll be getting back
into that soon. Got two Fantasy Critic

917
00:57:45.840 --> 00:57:51.400
drafts this week that I'm very excited. Yeah, I signed up for the

918
00:57:51.679 --> 00:57:55.960
podcast producers one too, right,
that's awesome. I'm glad you're in there.

919
00:57:57.599 --> 00:57:59.679
Yeah, yeah, yeah, so
that'll that'll be a good time.

920
00:57:59.719 --> 00:58:01.599
I had an idea for a podcast
episode where I did like a top twenty

921
00:58:01.599 --> 00:58:07.079
five games to draft and like a
mel kiper. Yeah, it'd be great.

922
00:58:07.679 --> 00:58:09.320
Final Fantasy seven Rear Birth. Now
here's a game that people are really

923
00:58:09.320 --> 00:58:13.360
excited about, not just because the
favorite characters are coming back, but because

924
00:58:13.400 --> 00:58:16.079
after the last game so successful and
through the story all the way through a

925
00:58:16.079 --> 00:58:19.599
loop, we just don't know where
it's going to go. So I'm really

926
00:58:19.639 --> 00:58:24.920
excited. Behavior impeccable people love working
with this guy. Yeah, yes,

927
00:58:25.199 --> 00:58:29.519
man, that maybe next year.
Mel Kiper's one of those guys. It's

928
00:58:29.519 --> 00:58:31.519
like he's just always been there in
my life. It's just every year I

929
00:58:31.519 --> 00:58:35.400
can count, I'm like, I'm
gonna get several hours of mel Kiper and

930
00:58:35.519 --> 00:58:38.840
yeah, that's that's good stuff,
all right. This, Yeah, this

931
00:58:38.920 --> 00:58:42.880
is the poll question from yesterday.
I thought, I'm like, when did

932
00:58:42.880 --> 00:58:45.039
I ask this? It's hard to
keep tracking stuff at this point? But

933
00:58:45.440 --> 00:58:49.400
do you want Nintendo's next console to
be an iteration on the switch or something

934
00:58:49.400 --> 00:58:52.039
completely new? No? Did I
Did I ask this in yesterday? No,

935
00:58:52.199 --> 00:58:54.360
this is Thursday. I knew,
I knew I was behind. Yep.

936
00:58:54.400 --> 00:58:57.880
I said it was hard to keep
track of. So here's what we're

937
00:58:57.880 --> 00:59:00.239
gonna do. I don't think I
put the pole question up yesterday. So

938
00:59:00.239 --> 00:59:01.920
what we're gonna do is I'm gonna
put in chat right now, and then

939
00:59:02.000 --> 00:59:06.840
Chat's gonna respond while we get this
going. So here we go. There's

940
00:59:06.880 --> 00:59:13.760
a poll's answer question. Do you
want? Yeah? What did I say

941
00:59:13.800 --> 00:59:15.360
the poll qusse was going to be? Now there wasn't one? Did I

942
00:59:15.360 --> 00:59:17.800
say there was one? But what
was the question going to be? Did

943
00:59:17.840 --> 00:59:22.519
anyone to help me with this or
not, because boy, I've completely left

944
00:59:22.559 --> 00:59:27.119
my brain. Yeah, I got
a YouTube identification for a poll. Qush

945
00:59:27.159 --> 00:59:30.559
I thought I thought I did it
too. Listen in a minute. Is

946
00:59:30.639 --> 00:59:34.159
Jeffy Boomer? Yes, definitely.
No, I'm not over because I'm like

947
00:59:34.239 --> 00:59:37.880
looking about years ago. Do you
want Nintendo's next console to be an iteration

948
00:59:37.920 --> 00:59:42.039
on the switch or something completely new? Eighty percent switch that I could have

949
00:59:42.079 --> 00:59:44.920
swore that I I did that one
yesterday. Okay, you know what,

950
00:59:45.039 --> 00:59:46.119
let's just do it again. I
don't give a shit. No, I'm

951
00:59:46.119 --> 00:59:50.400
not a caverybody. In case you're
wondering, do you want to capital an

952
00:59:50.440 --> 00:59:52.800
iteration on this on the switch or
something completely new? Eighty percent say switch

953
00:59:52.800 --> 00:59:58.360
iteration, twenty twenty percent say something
completely new. So there we go.

954
00:59:58.480 --> 01:00:01.760
All right, new question, though, we definitely have a new one here.

955
01:00:01.800 --> 01:00:06.280
It is. Uh. If PS
five only has middle Gear, Solid

956
01:00:06.320 --> 01:00:09.760
Delta, Silent Hill to remake and
Final Fantasy seven rebirth, is that enough

957
01:00:09.920 --> 01:00:14.880
for you? Yes or no?
Yes or no? No? Yeah.

958
01:00:14.960 --> 01:00:16.000
This is the first time I've ever
done a pull question everybody, so you

959
01:00:16.000 --> 01:00:21.559
guys just bear with me. Uh, We'll talk about that on Monday on

960
01:00:21.639 --> 01:00:24.760
Game mess mornings on Giant Bomb.
Speaking of Giant Bomb. Later today,

961
01:00:24.920 --> 01:00:30.920
in about an hour from now,
we are gonna be doing upf The plan

962
01:00:30.079 --> 01:00:35.599
is because Dan's got a hurt fingy, he broke his finger. The plan

963
01:00:35.760 --> 01:00:38.519
is, I'm gonna play games and
then we're gonna use Discord to pipe in

964
01:00:38.599 --> 01:00:43.760
his audio and he will do be
doing the voice control on voice controlled games.

965
01:00:44.320 --> 01:00:47.119
We will start with Odama, but
I got some other things and we'll

966
01:00:47.119 --> 01:00:52.440
see how We'll see how that goes. Please please tell me Hey You Pikachu.

967
01:00:52.519 --> 01:00:55.559
Is I have Hey You Pikachu as
a possibility, so we'll see.

968
01:00:55.519 --> 01:01:00.440
I like a Tom Clancy's indoor,
there's a there's a platform or that a

969
01:01:00.480 --> 01:01:04.679
platform you could only play by singing
and humming. So I don't know how

970
01:01:04.679 --> 01:01:07.440
that actually works, but we'll see. So that will be happening, excuse

971
01:01:07.480 --> 01:01:09.920
me. That will be happening in
about an hour, and then after that

972
01:01:10.000 --> 01:01:14.880
two hours after that, we will
have BombCast Revengeance. I think we're gonna

973
01:01:14.880 --> 01:01:19.039
do a predictions episode like Binding Predictions
that will look back on at the end

974
01:01:19.079 --> 01:01:22.559
of the year. So that's in
the works. We'll see look out for

975
01:01:22.599 --> 01:01:25.039
all that later today here on Giant
bomb. In the meantime, Jason,

976
01:01:25.039 --> 01:01:28.880
thanks for hanging out with me.
I really appreciate it. I'll always love

977
01:01:28.920 --> 01:01:30.760
talking about games with you. Yeah, always a pleasure, my friend.

978
01:01:30.840 --> 01:01:35.360
Any time you need me right here
in this chair. And thank you everybody

979
01:01:35.400 --> 01:01:37.880
for watching. You're the best audience
in gaming. Until next time, have

980
01:01:37.920 --> 01:01:39.400
a good one, take care of
yourself and goodbye.

