WEBVTT

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He'll be bad. It's the Internet. You're busy. Let's do this for

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November six, twenty twenty three.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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me Jeff Grubb. Today, Call
of Duty's campaigns seems real bad. But

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how about that? Like a dragon? Guidan? What first? Please join

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me and welcoming today's co host the
Game Mess Mornings. It's Lex Luddy.

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Everybody, Lexi, how are you
doing well? I'm not doing too bad.

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My two teams at top of the
league in the European Rugby, so

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I'm not going to complain despite neither
of them playing particularly well top of the

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league. I love leagues. Yeah, it's Red Wings. We're doing pretty

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okay coming out of the season.
They had like a five game win streak

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there and they're actually much better than
I was expecting. But I'm getting my

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hopes up in a bad way and
I don't think it's gonna last. We'll

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see. Oh yeah, the team
I support most monster who I like the

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team for Cork and the surrounding areas, and they won the league last year

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with no light to win the league
that that are good? Was like.

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It was like, Oh, they're
gonna do it again, They're gonna use

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the double. I was like,
fucking no, no chance in fucking hell.

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Can you do You want to upset
a sports fan base with me?

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Yeah, sure, I love doing
that. Uh so rugby rugby, uh

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and look and uh hockey and and
all in soccer. Like I get these

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sports. I don't know if I
get lacrosse because it seems like you could

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put the ball in the stick and
just walk. They can just walk hurts

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the goal and who's gonna I mean, they can try to stop you,

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but it looks like they mostly don't
try to stop you. I don't get

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it. It's just it's a sport
for rich people. They don't like challenges

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being put in the away. Come
explain this to me. Yeah, take

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time off your honeymoon, mic,
We have some important questions ask you.

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We should call him right now.
We got my party, Okay. My

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other thing is Octo in Chad says
that he hates daylight savings. Well,

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I got great news for you.
It's over. And that's Jeff Grubb's pedantic

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moment of the day. I'm sorry, it's I don't know why it's a

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pet peeve. I'm a terrible person. It is probably why it's my pet

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peeve. It's over Daylight Savings is
over so Happy. It really fucked me

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up last week. This show was
on an hour earlier. For me.

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That was fucking That was not okay. I ruined my schedule massively. And

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I will also say before we go
any further into the news and I just

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want to shout out SAP menu my
website. We're doing our annual Winter Spectacular.

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Just announced this on Twitter two hours
ago and it's kind of a thing

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that was inspired by a lot of
giant bombs winter festivities. It's a writing

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jam designed to get a bunch of
people in the community into writing things for

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the end of the Year, Game
of the Year, list, retrospectives,

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basically anything you want, but we
try to get as many people tried it

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stuff as possible. And to do
that, we get guests involved and we

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try to you know, put people's
work up next to people who have been

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in the industry for a long time
and everyone gets to have their work on

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the front page of the site and
shown off. So I'll definitely be hidden

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up some people around the gb community
over the next few days about if they'd

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be interested and interested in giving some
advice or anything, because we have stuff

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like advice pieces, game of the
Year list, loads of stuff. But

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yeah, go check that out on
the Twitter at the start menu, not

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start menu. That is a random
woman from Middle America who I was linking

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to as my employer for several months. Well, that's fine, know it's

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going to check. You're all right, Yeah, it's a website. Okay,

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cool, then we're good. Uh
startmanu dot co dot UK. That's

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where people go. Yes, yes, excellent. All right, you know

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what, let's explain what we do
here most weekdays, I, Jeff grobhelp

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piece your gaming life back together.
That includes breaking news and maybe even some

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of our own original reporting. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. If you are

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watching live on Twitch, welcome.
You can always listen to the show later

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on podcast feeds by searching for game
Mes Mornings, or find the RSS on

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giant bomb dot com. You can
also catch the show later with chapters and

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timestamps on YouTube. Hello YouTube.
All right, we have a lot to

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get into, so let's start the
morning mess with Call of Duty Modern Warfare

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three campaign review roundup. Leah Jay
Williams over at game Hub did the rounding

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up for us. I appreciate that
this is another ten bang. Yeah,

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let's I mean, let's find out. I don't know. Let's let's find

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out together. The single player campaign
for Call of Duty Modern Warfare three has

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seemingly failed to live up to player
expectations, with early reviews for the adventure

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notably trending negative. It appears much
of the criticism stems from its short length.

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Well, that sounds like a bonus
to me. It reportedly takes around

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three to six hours to complete,
but the conversation also includes talk of doll

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missions and thin storytelling. I've heard
people be like, yeah, short,

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but it's also a soog how still, so it's like okay. Ign gave

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it a four out of ten.
Simon Cardy over there wrote that it's shallow,

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dull in place, less like the
greatest hits and more like underbaked cover

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versions of missions past. It's too
busy looking back at former glories rather than

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focusing on making any new moments worth
remembering, Wrapped up in a borderline incoherent

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story with nothing to say, the
only part we haven't seen in a campaign

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before fall flat, bizarrely cobbling together
pieces of the Warzone mode into actively bad

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sandbox missions, abandoning all of what
made Call of Duty so great at its

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peak, and instead delivery a dull
string adull string emissions that amount to a

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thoroughly disappointing handful of hours. I
haven't been paying too close attention to this

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campaign. I've mostly just been like, oh, well, they've got a

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campaign again. I thought they were
gonna have anything this year. So that's

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interesting, Like this explains it.
They're doing open zone gameplay. They're stealing

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Sonic Frontiers thing, and they're taking
the war Zone map and using those as

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these like sandbox open thing. Really
just like what can we make happen in

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this space so we don't have to
make a whole new level. One side

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of me says it's pretty clever.
The other side says me, this is

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the biggest media property in the fucking
world. What are you doing? We

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got more reviews here, but let's
just real quick, LEXI, what's your

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initial reaction here? So I think
that happens sometimes when a game is being

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reviewed, is you'll get like messages
from people who are trying to hash out

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their thoughts processes before they get them
into like actual order, and they put

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them eloquently. I won't say who
it is, but someone who is reviewing

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the game sent me a message just
saying, MW three campaign complete dog shish,

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like unbelievably bad. What on earth
were they cooking? So I'm sure

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that will be nicer by time they
actually figure out. But yeah, this

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this seems like something that was scrapped
together in a cave with a box of

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scraps. Yes it was, And
I like it's one of those times where

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like, yes, like reusing assets
is fucking great. That's amazing if you

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can do it. Yeah, yeah, it's very clever. It saves a

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lot of money. We'll talk about
a game that does it fantastically in a

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little dish, yes, and maybe
the best ever. Yeah. Yeah,

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But like if it's if you're just
sending people into these open areas that are

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designed for multiplayer matches to fight AI
bots and putting some story wrappings around it,

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and those story wrappings aren't particularly interesting, and it's very clear that this

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is just here to tread water until
the next actual mainline game. Because This

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wasn't meant to be Moundern Warfare three. This was meant to be DLC for

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two likes of video games, and
people who play video games even casually can

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sniff that bullshit out, like people
know when they're being had. And it

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doesn't even seem particularly convincing that this
was ever meant to be anything other than

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a map pack that was all of
the old maps. Like that's all this

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seems like Modern Warfare three was originally
planned to be. Was Hey, what

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if we took a year off and
instead took it easy and did all the

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old maps that you are like which
probably would have been a great fucking hit

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for them, because people love that
old shit and they're putting that old ship

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up. But like now there's this
narrative around this game of it being a

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lazy like cashing. Doesn't matter how
much they've changed the movement, doesn't matter

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how much they've like improved things on
the multiplayer end, Lexi, we might

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have lost year, Lexie. If
you need to restart, go ahead.

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I will handle it from here as
an independent company just trying to last you

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for a second. There is much
money out of college. See, oh,

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looks like we got a pretty big
lag right now, are you how's

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your connection? I can hear you? Fine? Oh no, no,

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we're back. We're backing good now, okay, fantastic. Yeah you just

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dropped out there for about five seconds. But I think I think we're back

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in business real quick. Let's let's
get to a kotakuho, said Claire Jackson

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said. Call of Duty's Modern Warfare
three campaign is a skeletal frame framework of

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a game that could have and should
have been much better than what it presently

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is. Its attempts to divorce itself
from the more linear traditions of Call Duty

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campaigns, while interesting in concept,
mostly fail in execution. The game flirts

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with interesting, even promising concepts,
but it fails to stick with the landing

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with its narrative or gameplay, leading
to a hollow feeling conclusion. Kodoku doesn't

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have a score. Fair Games Radar
also doesn't have a score yet, but

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Leon Hurley over there says, I'm
not entirely sure what the makeup Modern Warfare

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threes campaign. It's not terrible,
but it's also far from great, like

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in any real big set pieces,
and at times feeling like it's been assembled

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from a war zone construction kit of
pre made pieces. I think we can

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assume that's exactly what did happen.
Scraps, Yes, a box of scraps,

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and then game spots five five out
of ten from writer Si Doster says

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Modern War for three sparks a hot
opening with an early reveal of Makarov macarof

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excuse me, but the introduction of
the new open combat missions disrupts the story's

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pace for a fizzled out ending.
However, after this hyped opening mission,

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Mordn War for three immediately stumbles as
you're forced to play two of the game's

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new open combat missions back to back. Yeah, so it just it just

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sounds exactly what everyone said. It
seems like there's not gonna be enough time.

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And then what you said, you
diagnosed it properly. I think they

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just did the bare minim they could
to sell a seventy dollars game, and

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here we are, this game's probably
not going to pay the price for this

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too much, right, That's not
usually how this works for a big massive

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game. It would be the will
sell, Yeah, it will sell grace,

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it will sell just as well.
And like they've done all their preorders

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and this game has been pushing fucking
hard on the preorders with the Maruction campaign.

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They've been going like they're probably they've
all probably already sold the amount of

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copies they were going to sell,
no matter wash, And you wonder what

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next year's College Duty looks like.
Does Microsoft come in and say, hey,

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listen, we can't have a situation
like this again, where your community

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is this unhappy with the biggest media
property we now own, and like you

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have to take a year off.
Do we see Microsoft like literally just put

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the brakes on the whole thing.
I also think it's super fucking unfair for

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a team like Sledgehammer, who have
been given the shorthand of the six several

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times on the College dug train after
making a really good couple of really good

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Call of Duty games on their own. Yeah yeah, and now they're like,

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we all know that these College Duty
games are made by committee. They

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may buy several development teams, but
it's Sledgehammer's name on the splash screen here,

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it's their reputation, and like that
must feel fucking terrible. Yep,

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it's for these studios. I mean, at this point they do they really

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must just feel like a cog in
the machine. There was a time when

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there was like a huge amount of
the studio's identity put into these games.

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That's obviously over with, and I
don't know, I wouldn't be surprised if

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next year they they probably will have
a game ready to go next year,

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because just the way the scheduling's worked
out and the way that they are have

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these things going in parallel, they'll
probably have the one next year ready to

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go, and maybe even the year
after that, I think a different franchise.

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Yeah, I mean it's not going
to be Modern Warfare again. They

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won't do that again. But I
mean I wouldn't be surprised if it's a

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Black Ops, if they go back
to that. I mean, I know,

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Black Ops four or whatever whatever the
last Black Ops one was was really

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not liked by the community either,
but said that name still has a lot

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of sway and people still really like
it and they're like, well, we're

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doing Black Ops right. This time
could really work. I don't know which

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studios up next. So if this
is so twenty, this is Modern Warfare

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three, So two years ago would
have been Infinity Ward and then was model

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for two Infinity Ward again. I
don't know. It feels like Treyarch.

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I don't know where Treyarch is at
in all this, so I bet I

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bet the next one is Treyarch and
that's that could easily be It's Toys Toys

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for Bob's next Call of Duty game. So yeah, I think they'll probably

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have it a Call of Duty for
the next couple of years. But I

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wouldn't be surprised if within the next
three four years they do finally start taking

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a year off here and there.
I don't think it'll be in every other

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year series for quite some time,
but I think it could be, well,

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we're gonna do two in a row, and then we'll take a break

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and then we'll come back. That
could happen, especially with war Zone continuing

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continue to be so popular, and
if they lean on that, that could

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fill in the gap in a really
strong way. Yeah, we'll see.

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This is gonna be the best selling
game of the year though, so five

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out of ten from Game Spot,
four out of ten from IgM Best Selling

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Game of the Year like a Dragon
guid In. Meanwhile, the Man who

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Erased his Name We got a review
round up here right now. It has

203
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a seventy nine on on PS five
on Metacritic, Josh Brot Broadwell at VG

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twenty four to seven gave it a
five out of five. I've said my

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big takeaway from Like a Dragon Guiden
is that I really hope RGG does more

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side stories to the future, or
at least takes a similar approach to new

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mainline games. The chance to slow
down an experiment with a character with character

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growth, different storytelling styles, and
a more focused approach to narrative building paid

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00:14:16.080 --> 00:14:22.399
off brilliantly with joy Us. Is
that how I say that Joyu's tight tale.

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Meanwhile, Willow rowe at inverse gave
it a seven out of ten and

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said, Like a Dragon Guidan,
the Man who erased his name, goes

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00:14:28.519 --> 00:14:33.519
back on much of this forward momentum
and seeks to latch onto what fans loved

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about the previous era of the franchise. While it retains the wonderfully designed mini

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games and impressively realized city streets of
its fictionalized locales, the need to live

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in the past holds it back.
Kazuma Kuru's presence and the most is the

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00:14:46.320 --> 00:14:50.840
most concerning, as the story fails
to justify why it needs to keep bringing

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00:14:50.879 --> 00:14:54.440
Cure You out every time. Kurio
gets out, will he get pulled back

218
00:14:54.480 --> 00:14:58.360
in? Maybe they'll finally stuff him
out for real in like a dragon infinite

219
00:14:58.440 --> 00:15:05.240
wealth. Okay, you are the
most yako'sa pill person I know. And

220
00:15:05.279 --> 00:15:09.159
you played this game. You reviewed
it, right? Did you finish it

221
00:15:09.200 --> 00:15:11.799
and review it? Okay? Sam, Yeah, tell people about that what

222
00:15:11.799 --> 00:15:13.480
you're thinking. I reviewed it for
Shack News. I gave it nine hour

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00:15:13.639 --> 00:15:20.480
ten. I went into this game
actually with pretty tempered expectations. I previewed

224
00:15:20.480 --> 00:15:24.399
Ith and the word that I was
hearing from other people who had interviewed them

225
00:15:24.480 --> 00:15:28.360
was that a lot of it was
like repeatable content in a colosseum area.

226
00:15:30.440 --> 00:15:33.360
I think this game super fucking works
for what it is. It's a slightly

227
00:15:33.440 --> 00:15:39.159
cheaper thing. It's about fifty dollars, and it tells a really tight,

228
00:15:39.240 --> 00:15:45.399
cohesive story and it delves into Cure
You in a way that we haven't seen

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00:15:45.480 --> 00:15:48.759
in these games in a long time. The franchise has had a really bad

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habitsh ever since the very first game
of basically like turning Cure You into the

231
00:15:52.919 --> 00:15:56.879
Messiah, like she's untouchable, like
nothing he can do is wrong, and

232
00:15:58.440 --> 00:16:02.519
you know he's just stoic and is
the hero is he a baby girl?

233
00:16:03.679 --> 00:16:06.080
He is also a baby girl,
okay, okay, to make sure,

234
00:16:06.159 --> 00:16:10.360
and that's part of what makes a
baby girl. But like a big part

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00:16:10.399 --> 00:16:15.120
of this game is looking at the
consequences for Qu's actions and how they have

236
00:16:15.240 --> 00:16:22.039
broken him in quite a fundamental way
and just actually like sitting with his consequences

237
00:16:22.039 --> 00:16:25.120
for a bit, because usually it's
just like, oh, I sacrifice this

238
00:16:25.679 --> 00:16:30.279
anyway, moving on, and it's
never really delved on. And this is

239
00:16:30.320 --> 00:16:33.559
one of the best performances from cus
actor. I forget his name now off

240
00:16:33.559 --> 00:16:41.320
the top of my head. There's
some scene on where yeah, not the

241
00:16:41.399 --> 00:16:45.519
English job is in there for the
Infinite Wealth demo which I haven't played yet,

242
00:16:45.559 --> 00:16:56.559
but yeah, yeah, no comment, get paid. But yeah,

243
00:16:56.639 --> 00:17:00.559
I think the Japanese performances in this
are are really fucking good. They're some

244
00:17:00.639 --> 00:17:06.240
of the best in a game this
year. And I also think that the

245
00:17:06.359 --> 00:17:08.920
game does a great job at balancing
its combat in a way that ORGG have

246
00:17:08.960 --> 00:17:14.000
struggled for a long time. A
lot of the time when they try to

247
00:17:14.039 --> 00:17:18.400
do these faster combat styles, you
just don't do enough damage and it never

248
00:17:18.440 --> 00:17:23.000
feels great when you're fighting big swats
enemies or enemies with big health bars.

249
00:17:23.240 --> 00:17:27.880
In this game, they have a
new style that really allows you to control

250
00:17:27.920 --> 00:17:32.160
a crowd in a way that you
can't in previous games, and it focuses

251
00:17:32.240 --> 00:17:36.799
on these bigger encounters and the encounters
where it will be like ten versus twenty

252
00:17:36.799 --> 00:17:40.359
people and you're just fucking all slamming
at each other, and it actually feels

253
00:17:40.400 --> 00:17:47.480
really good. I also think that, like the is the side content that

254
00:17:47.640 --> 00:17:49.839
is there is all really good.
It's a shorter game, It's only about

255
00:17:49.839 --> 00:17:53.359
ten hours if you be lining about. I did everything at about twenty five

256
00:17:53.400 --> 00:17:59.960
hours, and like literally everything,
like every side mission. If I play

257
00:18:00.119 --> 00:18:04.880
this game, do you think it
would be like I've played some Yakuza and

258
00:18:06.319 --> 00:18:08.079
I played I don't know, five
of Showers of Zero. I like what

259
00:18:08.119 --> 00:18:11.119
I played. I wish I could
get back to it and play more.

260
00:18:11.240 --> 00:18:14.799
Do you think this would wet my
appetite or do you think this would be

261
00:18:14.839 --> 00:18:21.000
a misrepresentation of what is really good
about the franchise. I think it's a

262
00:18:21.039 --> 00:18:25.079
lot of the things that the franchise
done in at its very best. Okay,

263
00:18:25.920 --> 00:18:30.119
I think that there is a bit
too much, and probably the main

264
00:18:30.759 --> 00:18:33.400
thing that I have against it is
there's a bit too much fan service.

265
00:18:33.440 --> 00:18:36.680
There's a bit too much reliance on
knowing what happened in games like five,

266
00:18:37.000 --> 00:18:40.039
which not that many people in the
West played, even though they've been remastered.

267
00:18:40.079 --> 00:18:44.759
Here, the are characters who reappear
who you're like, oh, shit,

268
00:18:44.839 --> 00:18:47.519
that character if you've played those games, But if you haven't played those

269
00:18:47.559 --> 00:18:48.920
games, you're like, oh,
that's a big, tough looking guy,

270
00:18:49.039 --> 00:18:55.519
okay, And those moments will be
a bit lost on you if you haven't

271
00:18:55.519 --> 00:18:59.319
played them. But then there's also
some really good bits that sets up the

272
00:18:59.359 --> 00:19:03.200
franchise in a way that it can
move on from cureu Right. There's stuff

273
00:19:03.200 --> 00:19:07.079
that focuses on the characters from the
Judgment series, which is the detective spin

274
00:19:07.119 --> 00:19:11.240
off, and there's a whole side
quest with them, and that's a really

275
00:19:11.319 --> 00:19:15.160
nice, like look into the future
of the franchise. There's a lot of

276
00:19:15.160 --> 00:19:21.680
times where you see where they hint
at things of where the universe is going

277
00:19:21.720 --> 00:19:23.680
with new factions and things like that. It does a good job about like

278
00:19:25.000 --> 00:19:27.960
it's not necessarily a great introduction,
but it's a great place to start for

279
00:19:29.039 --> 00:19:33.119
the games going forward. It would
have been really nice if there was a

280
00:19:33.160 --> 00:19:36.440
recap on it. Sure that was
something that even I was like, I

281
00:19:36.480 --> 00:19:38.920
would have liked to recap because I
haven't played six yet. Six is the

282
00:19:40.119 --> 00:19:41.640
one one that I haven't played.
Yeesh, So I was like, oh,

283
00:19:41.720 --> 00:19:47.519
how did he wind up working with
this political faction? And that's basically

284
00:19:47.559 --> 00:19:51.680
all the ending of six And they
do explain those, but it could do

285
00:19:51.799 --> 00:19:56.119
with more in detail recaps. Let's
read some of these other reviews here.

286
00:19:56.160 --> 00:20:00.079
Michael Hyam says it's an eight out
of ten, and so there were so

287
00:20:00.119 --> 00:20:03.599
there. I was sitting in front
of my TV watching Guidance ending, crying

288
00:20:03.680 --> 00:20:07.440
like a damn baby over the hardships
of a fictional man again. And I

289
00:20:07.519 --> 00:20:11.200
know those who've also been on this
ride over the years will feel me on

290
00:20:11.319 --> 00:20:15.759
this Guided maybe a brief excursion that
occasionally leaves the full potential of its supporting

291
00:20:15.799 --> 00:20:19.000
cast on the table and often relies
on remixing ideas from the series' past,

292
00:20:19.400 --> 00:20:23.799
but with enough new features to make
a combat exciting and a buffet of high

293
00:20:23.880 --> 00:20:27.079
quality side content, it's still some
of the most fun I've had with an

294
00:20:27.200 --> 00:20:32.000
RGG game. Most importantly, I
was just happy to be in Kuru's shoes

295
00:20:32.160 --> 00:20:36.519
again for another emotional story and to
brace myself for what lies ahead for the

296
00:20:36.559 --> 00:20:38.680
beloved series. And then lex Ludi
gives it a nine out of ten,

297
00:20:40.079 --> 00:20:42.440
having now completed every side mission,
substory, and an objective in a little

298
00:20:42.480 --> 00:20:48.839
over twenty four hours. I can
only hope that Rio Gagotoku learns from this

299
00:20:48.000 --> 00:20:52.160
game and works on more bite sized
spinoffs, flushing out the rest of the

300
00:20:52.440 --> 00:20:59.119
universe roster of lovable weirdos, gallant
heroes, and snarling villains. Lexi,

301
00:20:59.200 --> 00:21:02.440
this is where I'm att Yeah,
there's some really good characters in this game.

302
00:21:02.599 --> 00:21:04.480
Yeah, and I like the characters
that I've always encountered in these games.

303
00:21:04.799 --> 00:21:08.680
A bite sized version to like again
what my appetite sounds very appealing to

304
00:21:08.759 --> 00:21:12.519
me right now, and I think, I mean clearly they have their path

305
00:21:12.839 --> 00:21:18.440
forward right where the like a dragons
Core series now is going to have this

306
00:21:18.720 --> 00:21:21.839
cool turn based combat, a new
a new hero they're probably gonna stick with

307
00:21:22.160 --> 00:21:26.400
for several more games. And then
you know, these are my assumptions as

308
00:21:26.440 --> 00:21:30.039
someone who's not played a lot of
these, And then they have the Judgment

309
00:21:30.079 --> 00:21:32.559
games. Maybe they'll do some more
stuff with Judgment. I have no idea.

310
00:21:33.480 --> 00:21:36.440
And then they have these side stories, right, and then there's occasionally

311
00:21:36.559 --> 00:21:40.440
some other stuff thrown in there,
like the Eahan games where they're going back

312
00:21:40.480 --> 00:21:41.920
and bringing stuff that never came out
here. So they have a lot of

313
00:21:42.039 --> 00:21:45.799
chances to do different things with these
games. So if like one of them

314
00:21:45.960 --> 00:21:51.200
is this smaller side story that does
revel in the in the franchisees past,

315
00:21:51.640 --> 00:21:53.599
to me, that seems not just
acceptable, but like a really good way

316
00:21:55.119 --> 00:21:59.720
to fill out this sphere of what
of what Yakuza could be. Yeah,

317
00:21:59.720 --> 00:22:04.000
I think in the context of there
has there's going to be three Yakuza games

318
00:22:04.039 --> 00:22:08.160
in the next or within the span
of about eighteen months, with Dashing This

319
00:22:08.640 --> 00:22:14.599
and Infinite Wealth, and like each
of those offering very different things and feeling

320
00:22:14.720 --> 00:22:18.240
like very different experiences. It feels
like the series is quite varied in a

321
00:22:18.279 --> 00:22:22.440
way that it wasn't in the past, where you would be waiting a year

322
00:22:22.599 --> 00:22:26.519
or two years for a game that
was very inferative, and they've done a

323
00:22:26.559 --> 00:22:32.880
really good job at creating new niches. First, I think something that like

324
00:22:33.039 --> 00:22:38.359
you will probably appreciate is some of
the side content the Sega Arcade games that

325
00:22:38.400 --> 00:22:41.279
are in there are very well emulated, which they're all done by M two.

326
00:22:42.039 --> 00:22:45.319
It's just the one that has Yeah, that has the games that haven't

327
00:22:45.359 --> 00:22:48.319
been emulated by Sega before, some
of the like yes, okay, it

328
00:22:48.440 --> 00:22:53.240
has what they call arcade racing classics. Yeah, basically, yeah, it's

329
00:22:53.279 --> 00:22:59.559
Staytona two and that's really fun.
It had another Motorbike Combat one which name

330
00:23:00.519 --> 00:23:06.480
has lost I've lost now, and
it has Fighting Vipers and Sonic the Fighters,

331
00:23:06.519 --> 00:23:08.559
which I can now tell you as
a fact is a bad game.

332
00:23:10.319 --> 00:23:15.279
Yeah, yes, I mean to
Sonic. Yeah. There's also a bunch

333
00:23:15.319 --> 00:23:19.200
of Master System games, which I
mean the Master System games. But it's

334
00:23:19.279 --> 00:23:22.799
cool that they're there. Yeah,
I mean, it just fills out,

335
00:23:22.839 --> 00:23:26.200
It gives them game more character.
I still that's like I'm not going to

336
00:23:26.279 --> 00:23:29.480
sit down and play Flicky for any
longer than I already have. But but

337
00:23:29.680 --> 00:23:33.440
but but respect the Flicky. I
mean, come on, yeah, yeah,

338
00:23:33.519 --> 00:23:37.079
Model these are Model two games,
and I don't think Sega has done

339
00:23:37.119 --> 00:23:41.119
a lot with Model two so far. Boy, that is exciting. I

340
00:23:41.279 --> 00:23:45.720
love Sega arcade games. That's just
where they're at their best. And Daytona

341
00:23:45.759 --> 00:23:48.720
two is fantastic. All right,
you know what, we got a we

342
00:23:48.799 --> 00:23:52.000
got a lot more to get to, so real, real quick. Just

343
00:23:52.079 --> 00:23:56.160
to wrap up the facts here,
Win is this out? This is out

344
00:23:56.279 --> 00:24:00.079
tomorrow. I'm pretty sure game pass. It is on game Pass right SA

345
00:24:00.200 --> 00:24:03.079
on game Pass, I think it
is. Yes, Yes, if you

346
00:24:03.160 --> 00:24:07.200
have game Pass, it's worth at
least trying out. See if you enjoy

347
00:24:07.559 --> 00:24:14.720
the combats fun and even just from
pure like brainless, just get through the

348
00:24:14.799 --> 00:24:18.039
main story, enjoy those combat set
pieces that they have. It's it's a

349
00:24:18.079 --> 00:24:21.559
good time. Yeah, I'm gonna
this is what I'm throwing on the the

350
00:24:21.680 --> 00:24:23.799
ally right, because that's easy to
play game Pass games on there. And

351
00:24:25.759 --> 00:24:29.720
of those games, yeah, most
of those recent games have been steam Deck

352
00:24:29.839 --> 00:24:33.359
verified, so yes, it should
run well. I mean, those those

353
00:24:33.400 --> 00:24:36.240
handhelds are always more powerful than I
give them credit for, you even and

354
00:24:36.400 --> 00:24:37.440
they even not use them a bunch. I'm like, man, this is

355
00:24:37.440 --> 00:24:38.880
going to be fine on there.
It's like, oh, this is better

356
00:24:38.920 --> 00:24:42.240
than fine. This sometimes runs like
well over thirty frames per second. So

357
00:24:42.839 --> 00:24:47.400
yeah, I'll be checking this out
on there. Excellent. Okay, We're

358
00:24:47.400 --> 00:24:49.240
going to take a break. When
we get back, there's some some news

359
00:24:49.279 --> 00:24:52.799
about the Last of Us multiplayer that
PS five Slim got broken down. We'll

360
00:24:52.799 --> 00:25:06.079
talk about all of that right after
this and we're back. We're talking the

361
00:25:06.200 --> 00:25:10.240
Last of US multiplayer director confirms Yes, I'm still working on that game.

362
00:25:10.319 --> 00:25:15.440
This comes from Vicky Blake at Eurogamer. Naughty Dog game director Venette Argawall has

363
00:25:15.559 --> 00:25:21.039
confirmed that they are still working on
that game, and that's a quote Ourgawall

364
00:25:21.440 --> 00:25:23.920
has yet to follow up their message
or respond to any of the dozens of

365
00:25:23.960 --> 00:25:26.519
comments left on the posts, but
it should be good news, nonetheless,

366
00:25:26.559 --> 00:25:30.880
for any player worried that, as
some purport, the multiplayer game has been

367
00:25:30.960 --> 00:25:33.599
quietly canned. Earlier this year,
naughty Dog shared an update on its Last

368
00:25:33.640 --> 00:25:37.680
of US multiplayer titles, saying it
has realized what was best for the game

369
00:25:38.000 --> 00:25:41.359
is to give it more time.
It also teased a new, brand new

370
00:25:41.440 --> 00:25:47.319
single player experience currently in the works. This is just a tweet he talked

371
00:25:47.319 --> 00:25:49.880
about. Hey, I beat I
beat Mario. I got one hundred percent

372
00:25:49.920 --> 00:25:53.359
of it, Mario, wonder that
was awesome. I died three hundred times

373
00:25:53.400 --> 00:25:56.240
and this is what a good game. And then somehow I think, because

374
00:25:56.599 --> 00:25:59.720
you know, I don't know,
he must not tweet very often. The

375
00:25:59.799 --> 00:26:00.880
fact he popped his head up,
you knw is gonna get asked about this

376
00:26:02.039 --> 00:26:07.519
said, Uh, and I guess
I'm still working on that game. I

377
00:26:07.240 --> 00:26:12.559
would probably hesitate to get people people's
hopes up too high with this Alexi right

378
00:26:12.599 --> 00:26:17.279
where it's like, Hey, a
director still being on a project, even

379
00:26:17.319 --> 00:26:22.119
if that project is on the shelf
or or on hold or paused in some

380
00:26:22.279 --> 00:26:26.559
way, that still seems perfectly reasonable
to me that that's how that would work.

381
00:26:26.599 --> 00:26:29.960
Like, the director is not going
to be like unless it is fully

382
00:26:30.039 --> 00:26:32.759
fully canceled, which I know some
people are saying it seems like it might

383
00:26:32.839 --> 00:26:36.319
be, but we never got that
confirmed or anything like that. It being

384
00:26:36.559 --> 00:26:41.359
on hold and the director needing to
still be like overseeing some elements of that

385
00:26:41.559 --> 00:26:45.079
because if things pick up again,
there needs to be someone in charge to

386
00:26:45.160 --> 00:26:48.200
pick up, like to give direction. I don't know, I think that

387
00:26:48.279 --> 00:26:52.359
this is likely the case. And
at the same time, I'm not expecting

388
00:26:52.440 --> 00:26:56.000
this game to be in full development
at the moment either. How do you

389
00:26:56.079 --> 00:27:00.160
read this? Yeah, I mean
this is a thing that goes on a

390
00:27:00.240 --> 00:27:06.680
lot with development. If you go
and watch there's a good digital gaming video

391
00:27:06.720 --> 00:27:08.839
that just went up about rares cancel
games over the years, Yes, and

392
00:27:08.960 --> 00:27:11.480
a lot of them. It's like, oh, we took them to Nintendo.

393
00:27:11.799 --> 00:27:15.720
Nintendo looked at them and said no
thanks, And then the person who

394
00:27:15.799 --> 00:27:18.880
was leading that project was told,
hey, you can still work on this

395
00:27:18.000 --> 00:27:22.000
in the background. Like one of
them was told, hey, you can

396
00:27:22.039 --> 00:27:23.200
work on this on the background and
if you can get it running on a

397
00:27:23.279 --> 00:27:26.440
DS, we'll publish it ourselves.
He couldn't, and that's why it never

398
00:27:26.480 --> 00:27:30.119
came out. And like there's a
lot of things in that in the games

399
00:27:30.160 --> 00:27:36.599
industry where like it is hard to
you know, kill your darlings. It's

400
00:27:36.880 --> 00:27:38.839
yeah, you've put a lot of
time and effort into a game like this

401
00:27:40.480 --> 00:27:45.519
unless it is straight up canceled,
Like why would you step away from all

402
00:27:45.559 --> 00:27:48.000
that work that you have put into
it. Also, it sounds like,

403
00:27:48.079 --> 00:27:52.599
you know, that game was in
a pretty not terrible space. It just

404
00:27:52.880 --> 00:27:56.359
isn't coming together in the way that
a live service needs, right exactly.

405
00:27:56.839 --> 00:28:02.480
The word always was, you know, hey, this just doesn't have enough

406
00:28:02.559 --> 00:28:04.079
content in it, and Bunge,
you don't think that you'll be able to

407
00:28:04.119 --> 00:28:07.799
support it in the way that you
have to support a game like this if

408
00:28:08.000 --> 00:28:11.640
you've basically made a full game,
or you've made however much of a game,

409
00:28:11.920 --> 00:28:18.240
and that's your only problem, Like
even the most skeptical of CEOs would

410
00:28:18.240 --> 00:28:21.480
be like, that's a big thing
to cancel. That's a lot of work

411
00:28:21.519 --> 00:28:23.319
to cancel. That's a lot of
money down the drain, right, And

412
00:28:23.440 --> 00:28:27.200
it's I think it's we always get
hung up on things, oh, things

413
00:28:27.279 --> 00:28:33.119
being canceled, and to us that
sounds very diffinite. That sounds very much

414
00:28:33.200 --> 00:28:34.799
like, Okay, well that's it. So now they've scrapped everything and they're

415
00:28:34.799 --> 00:28:38.519
starting over working on something else,
and that's just never how it works.

416
00:28:38.640 --> 00:28:42.160
I mean, the thing to point
to is, hey, yeah, Blizzard

417
00:28:42.240 --> 00:28:47.400
canceled Titan, and all of that
work got turned into Overwatch or most of

418
00:28:47.440 --> 00:28:49.599
that work that transitioned over to a
new project. So it's like, in

419
00:28:49.640 --> 00:28:52.759
a way, no, it wasn't
canceled. It just had a normal development

420
00:28:52.839 --> 00:28:56.240
hiccup, and it was a pretty
big one. But it's like a normal

421
00:28:56.319 --> 00:28:57.839
thing to be like, hey,
we're making this thing. It's not working.

422
00:28:59.480 --> 00:29:03.400
Let's just carry forward our momentum,
you know, be like water and

423
00:29:03.480 --> 00:29:06.960
move around this stone in our way, and now we're going to be shaped

424
00:29:07.000 --> 00:29:08.759
into this different thing. But we're
still carrying forward all that work we did.

425
00:29:10.200 --> 00:29:12.400
That's almost certainly what's happening here.
I agree with you when he's like,

426
00:29:14.279 --> 00:29:18.839
yeah, they're not going to abandon
this work, and the game sounds

427
00:29:18.880 --> 00:29:21.880
like it probably played very well.
There's been a history of Naughty Dug making

428
00:29:22.119 --> 00:29:25.960
very fun multiplayer modes that people really
like. There is going to be a

429
00:29:26.079 --> 00:29:30.759
spot for that work to turn into
either a dedicated multiplayer mode for the next

430
00:29:30.960 --> 00:29:33.519
you know, Last of Us,
or turn into something else. And I

431
00:29:33.519 --> 00:29:38.160
also like, I don't think Sony
particularly like the idea of Nahee Dog being

432
00:29:38.160 --> 00:29:41.599
a one game studio, of canceling
a game and then just being like,

433
00:29:41.640 --> 00:29:45.119
Okay, you're only allowed work on
the Last of Us Part three or whatever.

434
00:29:45.240 --> 00:29:48.200
You have to get this one game
out. So I can totally see

435
00:29:48.240 --> 00:29:52.039
them saying like, hey, listen, if this isn't working, this team

436
00:29:52.160 --> 00:29:55.920
still has to figure something else out
and they still have to remain as a

437
00:29:55.960 --> 00:29:59.759
separate team because if not, why
are we employing all these people for this

438
00:30:00.119 --> 00:30:03.640
one project? Yes, and it's
I think this It is definitely the kind

439
00:30:03.640 --> 00:30:10.279
of thing where you can fall into
a bunch of pits of like, hey,

440
00:30:10.359 --> 00:30:11.400
we can't give up on this because
we put all this work in there.

441
00:30:11.400 --> 00:30:15.480
I mean, the sunk cost fallacy
but but the reality is it's like,

442
00:30:15.759 --> 00:30:18.400
well, I mean, you just
you can abandon all this work if

443
00:30:18.440 --> 00:30:22.519
it was good money after bad.
But it's software and it's art, and

444
00:30:22.720 --> 00:30:29.319
you can keep being creative and finding
new solutions to these old problems, and

445
00:30:29.519 --> 00:30:32.480
they it doesn't have to look like
the solutions you set out with. You

446
00:30:32.559 --> 00:30:36.480
could be more flexible, and that's
been to a lot of games benefits.

447
00:30:36.519 --> 00:30:40.599
I mean, the little things we've
heard about, like how Yoshi's Island got

448
00:30:40.640 --> 00:30:42.599
made, Like Yoshi's Island was a
completely different game when they started making it,

449
00:30:42.640 --> 00:30:45.720
with a completely different character, and
you know, they just keep plugging

450
00:30:45.720 --> 00:30:48.799
away at it and plugging away and
coming up with these new things, and

451
00:30:48.839 --> 00:30:49.960
they're like suddenly like, hey,
this would be good as a Yoshi game,

452
00:30:51.400 --> 00:30:53.079
And that's it was still when it
came out, and it was still

453
00:30:53.519 --> 00:30:56.200
and one of the best games ever
made when it came out, exactly LEXI,

454
00:30:56.279 --> 00:31:02.200
I think I heard you great,
and then yeah, so we'll see.

455
00:31:02.799 --> 00:31:06.279
I don't think we're gonna hear about
this game anytime soon necessarily, though,

456
00:31:06.400 --> 00:31:08.200
So even if it is good,
I think they'll probably they'll probably take

457
00:31:08.240 --> 00:31:12.480
their time spooling something up slowly as
they figure out what it will turn into.

458
00:31:14.000 --> 00:31:18.279
And I think that's probably this person's
job our Gowall, yeah, Agwall.

459
00:31:19.720 --> 00:31:22.640
They probably are the main person still
working on this. They probably have

460
00:31:22.720 --> 00:31:26.920
a small team, but you need
a huge team to make this stuff happen.

461
00:31:26.240 --> 00:31:32.519
And that like part of getting this
done will be like having a project,

462
00:31:33.079 --> 00:31:34.839
a vision that makes sense to put
a bunch of people on. And

463
00:31:34.960 --> 00:31:41.400
that's probably where that that project is
at right now, all right. The

464
00:31:41.480 --> 00:31:45.119
PS five five Slim is not that
much smaller, according to first teardown videos.

465
00:31:45.160 --> 00:31:48.680
This is from Jordan Miller at VGC. The first teardown videos of the

466
00:31:48.720 --> 00:31:52.960
new PS five Slim model have been
posted online. One video features content creator

467
00:31:53.079 --> 00:31:56.240
Dave two d taking the system apart
and comparing it to the base model.

468
00:31:56.640 --> 00:32:00.000
Among the comparisons, perhaps the most
surprising the pricing is his claim that the

469
00:32:00.000 --> 00:32:05.079
Slim machine is not that much smaller
than the original. Dave two D also

470
00:32:05.160 --> 00:32:09.039
commented that the top panels feature a
glossy finish in contrast to a disdrive portion

471
00:32:09.160 --> 00:32:13.240
of the machine is a matt finish
similar but not identical to that of the

472
00:32:13.319 --> 00:32:20.119
original PS five. There's some specifications
here about weight and stuff. Things that

473
00:32:20.160 --> 00:32:22.519
we've heard before, and it's a
kilogram, so who can even make sense

474
00:32:22.559 --> 00:32:28.759
of that? But I missed it. This is the kind of thing where

475
00:32:28.759 --> 00:32:31.519
I'm like, it still looks small
enough to me that it will make a

476
00:32:31.599 --> 00:32:35.640
difference if some if you're really bothered
by the size of the PS five,

477
00:32:37.160 --> 00:32:38.839
and so to the point where it's
like, it looks normal now. I

478
00:32:38.839 --> 00:32:43.640
don't think it doesn't look like some
actual, real quote unquote slim console.

479
00:32:44.079 --> 00:32:45.960
But the PS five SLIM looks like, oh yeah, you put that out.

480
00:32:46.000 --> 00:32:50.079
That's just a normal system in terms
of size and scale, where the

481
00:32:50.119 --> 00:32:52.880
PS five was like, holy,
that's a honk and motherfucker right there.

482
00:32:52.599 --> 00:32:55.599
So I love the idea of you
just looking at your PS five just going

483
00:32:55.680 --> 00:33:00.440
like, why can't you be normal? And then it's doing that screeching thing

484
00:33:00.519 --> 00:33:05.119
from the meme. It's like a, yes, my PS five will not

485
00:33:05.200 --> 00:33:08.759
be normal. This doesn't I'm still
not hung up on this. Again.

486
00:33:08.799 --> 00:33:13.480
I like the PS five enough and
I have no intention of getting a slim

487
00:33:13.559 --> 00:33:15.400
to replace the one I have.
But how do you feel about this?

488
00:33:15.519 --> 00:33:21.359
Does this dampen any enthusiasm for this? I mean, as someone that likes

489
00:33:21.440 --> 00:33:25.160
how ugly the current PS five is. The same. I don't give a

490
00:33:25.200 --> 00:33:30.839
shit, Like, Okay, it's
the exact same console, just like slightly

491
00:33:30.920 --> 00:33:34.720
cheaper for them to manufacture. I'm
sure that's all that this console actually is.

492
00:33:34.799 --> 00:33:37.920
There's no real difference to the consumer, apart from the disk drive stuff,

493
00:33:37.920 --> 00:33:42.599
which has been documented very well as
why that's not a great thing for

494
00:33:43.200 --> 00:33:47.359
certain bits of preservation. But even
then that like the cill original PS five's

495
00:33:47.400 --> 00:33:52.799
where you don't have the problem of
it having to connect to the internet for

496
00:33:52.920 --> 00:33:58.279
the disk drive verification. So like
every time I hear about the PS five

497
00:33:58.319 --> 00:34:02.119
slim, I'm like, oh,
okay, why are we reporting on this

498
00:34:04.240 --> 00:34:07.639
Like this is this is the most
nothing news ever that it's not as small

499
00:34:07.719 --> 00:34:12.440
as people want it to be,
but like it's only it only exists because

500
00:34:12.480 --> 00:34:15.679
Sony wanted to make a cheaper model
anyway, the model that was cheaper for

501
00:34:15.760 --> 00:34:20.079
them, And I think if people
were actually going to get angry about anything,

502
00:34:20.119 --> 00:34:22.719
it's the fact that they like up
the price of the cheaper one by

503
00:34:22.760 --> 00:34:27.440
fifty bucks and no one seemed to
notice they're saving money and they're charging more.

504
00:34:27.719 --> 00:34:30.920
It's kind of becoming a classic move
recently, not just for Sony,

505
00:34:30.960 --> 00:34:36.920
but like you know, Nintendo definitely
saved money on the O LEDs in the

506
00:34:36.960 --> 00:34:38.880
long term compared to what they were
probably paying when they first launched the switch

507
00:34:39.880 --> 00:34:44.280
in charge fifty dollars more for that
than So Nintendo's doing it, Sony's doing

508
00:34:44.320 --> 00:34:45.320
it. I know. The OLED
screens are more expensive, but not that

509
00:34:45.519 --> 00:34:50.599
much more expensive. So and it
just that it speaks to the idea that,

510
00:34:50.679 --> 00:34:52.880
hey, consoles are not going to
go down in price all that much

511
00:34:52.480 --> 00:34:58.719
going forward for these throughout these generations. So yeah, hey, I'll so

512
00:34:58.719 --> 00:35:00.880
we'll see if we get our hands
on a ps i've slim at some point

513
00:35:00.000 --> 00:35:02.960
and talk about it and see what
we think. But beyond that, it's

514
00:35:02.960 --> 00:35:05.960
like, okay, fair enough,
not that small. I think we could

515
00:35:05.960 --> 00:35:10.000
tell early on it wasn't going to
be some huge earth shaking revision in the

516
00:35:10.039 --> 00:35:16.440
first place. Fortnite had its biggest
day ever with forty four million players following

517
00:35:16.519 --> 00:35:22.159
original Maps return. This is from
Chris scullyon at VGC. Fortnite enjoyed its

518
00:35:22.199 --> 00:35:27.199
biggest twenty four hour period history for
twenty four hour period in history over the

519
00:35:27.239 --> 00:35:30.239
weekend thanks to its Fortnite OG event. According to a tweet posted on the

520
00:35:30.280 --> 00:35:35.880
game's official Twitter account. The game
saw record player counts on Saturday, November

521
00:35:35.960 --> 00:35:38.079
fourth, way to start things off
with a big bang. Reads the tweet,

522
00:35:38.119 --> 00:35:43.000
which was posted on Sunday, were
blown away by the response to Fortnite

523
00:35:43.039 --> 00:35:46.119
OG. Yesterday was the biggest day
in Fortnite's history, with over forty four

524
00:35:46.159 --> 00:35:51.599
point seven million players jumping in and
one hundred and two million hours of play

525
00:35:52.039 --> 00:35:58.280
to all Fortnite players OG and new
Thank you. That's a lot. Apparently,

526
00:35:58.320 --> 00:36:01.599
I peaked at six point one or
nearly six point two million concurrent players.

527
00:36:02.440 --> 00:36:07.360
That's a very big number. Boy, it's twenty eighteen again, all

528
00:36:07.360 --> 00:36:10.280
of a sudden, and it's bigger
than it was even back then. I

529
00:36:10.400 --> 00:36:14.920
was gonna say that's roughly the population
of the Republic of Ireland and Northern Ireland

530
00:36:14.960 --> 00:36:20.480
combined, exactly everyone in the country
playing the game at once. But like

531
00:36:21.840 --> 00:36:23.519
this, this is presented as like, oh, we're doing so good.

532
00:36:23.960 --> 00:36:28.280
But whenever I see this, I'm
like, oh, they're so fucking cooked.

533
00:36:28.519 --> 00:36:31.199
The only way they can get like
their numbers back up is by doing

534
00:36:31.280 --> 00:36:35.760
the old thing that people still like, and like what happens when this season

535
00:36:35.880 --> 00:36:38.360
ends and they go back to modern
stuff. It's like the wold classic thing

536
00:36:38.719 --> 00:36:43.159
of like, hey, wow,
isn't doing the numbers it was doing anymore?

537
00:36:43.199 --> 00:36:45.239
What if we just gave you the
old shit you liked and you got

538
00:36:45.320 --> 00:36:50.039
nostalgic about it, and like that's
how they get people in, and then

539
00:36:50.079 --> 00:36:52.360
they don't stay around because why would
you stay around for something that you had

540
00:36:52.840 --> 00:36:57.159
plenty of before? Like you're gonna
go back in to get that hit a

541
00:36:57.719 --> 00:37:00.599
nostalgia, but once that wears off, you're like, Okay, I've seen

542
00:37:00.639 --> 00:37:02.360
all this now, and they are
going to end every season I guess at

543
00:37:02.400 --> 00:37:05.320
least this is what someone mentioned this
to me. They're going to end every

544
00:37:05.360 --> 00:37:08.159
season going forward with this og event
and where they're going to go back to

545
00:37:08.199 --> 00:37:12.360
the old map and that's not going
to have the same effect the second,

546
00:37:12.400 --> 00:37:15.119
third, fourth time, I don't
think. I mean, I'm sure it

547
00:37:15.119 --> 00:37:17.000
will still be a very popular thing
every time they do it, but this

548
00:37:17.280 --> 00:37:21.280
is this feels like, oh,
you shot your shot here, this was

549
00:37:21.360 --> 00:37:23.599
something you can kind of do,
you know, once and have this effect.

550
00:37:23.719 --> 00:37:27.679
I think we'll see, but it
feels like this is like the one

551
00:37:27.719 --> 00:37:30.760
time you could really pull this card, and now you've done it, and

552
00:37:30.599 --> 00:37:34.480
what do you do with this momentum. It's fortunatee. It's going to be

553
00:37:34.559 --> 00:37:37.599
fine, but we'll see the question
is how do they retain people that have

554
00:37:37.719 --> 00:37:39.840
come back to USh? Yeah,
because that's the thing all these live services

555
00:37:39.920 --> 00:37:44.920
have struggled with is people slowly dripping
away. And it's something that like Destiny

556
00:37:44.960 --> 00:37:47.639
has struggled with, is people slowly
fall off and then getting them back into

557
00:37:47.679 --> 00:37:54.079
the game is notion impossible because it's
just so dense. So scaling things back

558
00:37:54.119 --> 00:37:58.039
and making it easy to get back
into it by saying like, oh,

559
00:37:58.119 --> 00:38:00.039
this is just the bare bones version
of it again, like that's a smart

560
00:38:00.119 --> 00:38:04.280
move. But then the question is
how do you get them to stay there

561
00:38:04.320 --> 00:38:09.199
once you make everything super fucking complicated
again and add web swinging and add attack

562
00:38:09.239 --> 00:38:14.519
on Titan bullshit? Like how do
you get those people that were there because

563
00:38:14.559 --> 00:38:19.360
it was simpler again to stick around
for the more complicated shit. Meanwhile,

564
00:38:19.440 --> 00:38:23.679
the Embracer's COO confirms departure following rough
year for the Games Giant. This is

565
00:38:23.719 --> 00:38:27.760
from Andy Robinson at VGC and shout
out to VGC today. I was running

566
00:38:27.800 --> 00:38:30.760
behind and got most of my stories
from there. They continue to do great

567
00:38:30.800 --> 00:38:35.119
work. Embracer Group's chief operating officer
has confirmed his departure from the company.

568
00:38:35.760 --> 00:38:40.199
Iijil Strunk shared the news on Monday
and claimed he'd left the holding company,

569
00:38:40.199 --> 00:38:45.000
which owns a mini game developers such
as Gearbox and Crystal Dynamics. Last week.

570
00:38:45.559 --> 00:38:50.199
In June, Embracer announced the appointment
of an interim COO, which would

571
00:38:50.199 --> 00:38:53.159
be filled by Saber Interactive boss Matthew
Karch. I don't know if that means

572
00:38:53.199 --> 00:38:57.960
in June. You know, let's
keep reading. The CEO is typically the

573
00:38:58.000 --> 00:39:01.639
second command reporting to the CEO and
handles the daily business of operations at of

574
00:39:01.960 --> 00:39:06.519
a company. Last week I left
Embracer Group as COO, and it's with

575
00:39:06.679 --> 00:39:12.639
mixed feelings. I am partying ways
with this global company phenomenon rooted in Carlstad,

576
00:39:12.719 --> 00:39:15.400
Sweden, string K wrote on Monday. On one hand, I'm grateful

577
00:39:15.440 --> 00:39:19.920
for having had the chance to work
with the one of a kind CEO,

578
00:39:20.079 --> 00:39:23.000
Lars Wingefirst and all the other amazing
colleagues which are too many to mention,

579
00:39:23.360 --> 00:39:25.960
which I will be sad to leave. On the other hand, I'm excited

580
00:39:25.960 --> 00:39:30.920
about the opportunities that lie ahead starting
and building my own company, Shrink Games.

581
00:39:32.559 --> 00:39:37.360
Strength's history with Embracer spans two four
year stints twenty eleven to twenty fourteen

582
00:39:37.400 --> 00:39:39.639
and twenty nineteen to twenty twenty three. In a statement, the former COO

583
00:39:39.800 --> 00:39:44.559
acknowledged his challenging final years at the
firm. Yeah exactly. Oh yeah,

584
00:39:44.559 --> 00:39:49.440
another four year stinting here in a
couple of years. Hey, congratulations,

585
00:39:49.480 --> 00:39:52.320
are starting your own thing, boy, that's wild. Then you're going to

586
00:39:52.360 --> 00:39:57.960
start in it now, especially I
guess getting while the getting's good, I

587
00:39:58.119 --> 00:40:00.800
suppose, But are you going to
be able to then be like, well,

588
00:40:00.960 --> 00:40:04.280
you know, I did such a
good job for Embracer, Come make

589
00:40:04.360 --> 00:40:07.440
games with me. That seems challenging. But someone's giving him money to do

590
00:40:07.559 --> 00:40:10.480
this. That's pretty wide. She
has a knock for getting money out of

591
00:40:10.559 --> 00:40:14.800
people. I suppose that's a good
thing. Yeah. Maybe he doesn't even

592
00:40:14.880 --> 00:40:17.159
need to like make any games from
that studio. He just needs to get

593
00:40:17.199 --> 00:40:22.400
the investment, like that's all.
Yeah, And the story doesn't saything about

594
00:40:22.400 --> 00:40:25.360
like where the investment came from.
I don't think strew K's confirmed that,

595
00:40:27.599 --> 00:40:30.559
you know, maybe investing some of
his own money. But also I think

596
00:40:30.599 --> 00:40:35.480
it's likely that getting investment from somewhere
that money still is out there to some

597
00:40:35.679 --> 00:40:38.360
effect, but it's just not like
it was. So the idea that it's

598
00:40:38.400 --> 00:40:44.519
going to string k here ip is
he gonna is he gonna buy for for

599
00:40:44.639 --> 00:40:47.920
his new company. He's gonna go
back to Embracer and buy back the SpongeBob

600
00:40:49.039 --> 00:40:51.880
and just make it a SpongeBob factory. There you go, that's the real

601
00:40:52.079 --> 00:40:55.599
SpongeBob on Gex. Just a cross
over there. Yes, that's the SpongeBob

602
00:40:55.679 --> 00:41:01.079
Gex universe. Uh A, Embracer's
still mess. How do you feel about

603
00:41:01.159 --> 00:41:04.440
Like, do you think we're over
the hump with Embras or do you think

604
00:41:04.440 --> 00:41:07.159
there's more bad news to come?
Oh, there's way more fucking bad that's

605
00:41:07.239 --> 00:41:13.199
right. Yeah, that's always the
vibe of always found from a Embraser and

606
00:41:13.280 --> 00:41:15.599
it's pretty limited, but it mainly
comes from games Calm, where they have

607
00:41:15.639 --> 00:41:22.840
a big showing every year, and
in twenty twenty two they basically took up

608
00:41:22.920 --> 00:41:27.599
an entire floor of Games Calm in
the business area, which like their big

609
00:41:27.679 --> 00:41:32.440
fucking flaws in the halls, except
each and every one of their publishing labels

610
00:41:32.519 --> 00:41:37.400
were separate booths like you know what
these press boods look like, you know,

611
00:41:37.559 --> 00:41:42.079
like Activision will have one or Sega
will have one and they're all set

612
00:41:42.159 --> 00:41:45.760
up independently. But usually if for
companies owned by another company, they'll put

613
00:41:45.800 --> 00:41:50.199
them in the same place Embracer owned. You know, they had Deep Silver

614
00:41:50.320 --> 00:41:54.559
separate, they had what's their other
publishing labels, but they have them all

615
00:41:54.679 --> 00:41:58.800
separately laid out, and you'd be
going to them and you realize like,

616
00:41:59.039 --> 00:42:02.960
oh, these are all are perising
as separate enterities, and like it's it's

617
00:42:04.039 --> 00:42:07.559
like looking at European medieval Europe and
it being like, oh, these are

618
00:42:07.599 --> 00:42:14.039
like fief thumbtains and everyone's operating independently
and taking resources from each other, and

619
00:42:14.159 --> 00:42:19.039
it's kind of a fucking mess,
Like there's no actual stability around this whole

620
00:42:19.119 --> 00:42:24.039
thing. And I think that like
as soon as you the thing that tells

621
00:42:24.039 --> 00:42:28.480
you everything you need to know about
Embraser is they own a pure company that

622
00:42:28.639 --> 00:42:32.800
doesn't do pre for all of their
games. Yep, So why do they

623
00:42:32.840 --> 00:42:38.159
own a pr company? It's wild. I've had situations where I've gone to

624
00:42:38.239 --> 00:42:42.840
Embrace the meetings and it's like,
oh, here's a person from one Pere

625
00:42:42.920 --> 00:42:45.320
company, here's a person from another
Pere company who is also there, and

626
00:42:45.360 --> 00:42:50.679
I'm like, why do you have
two Pere companies working on one booth,

627
00:42:51.039 --> 00:42:54.159
Like, why would you hire out
to this person is just here making coffee

628
00:42:54.199 --> 00:42:57.840
when people come in. You know
that sometimes happening when it's like oh,

629
00:42:57.920 --> 00:43:00.639
this is for the your zone and
this is for North America. But that's

630
00:43:00.679 --> 00:43:04.239
not what was happening there, right, that was just no, it was

631
00:43:04.440 --> 00:43:07.719
it was like the same the same
European projects, the same games Calm event,

632
00:43:07.880 --> 00:43:14.760
and it's like you have multiple people
running these events, Like it's very

633
00:43:14.920 --> 00:43:17.800
rare that you will have a situation
where one company doesn't do all of it's

634
00:43:17.920 --> 00:43:23.960
pure through the same pure outlish and
the idea that like hey, Deep Silver

635
00:43:24.199 --> 00:43:30.519
are going to a different team than
Gearbox are to it. It makes it

636
00:43:30.519 --> 00:43:35.639
a fucking mess, suppress because it
makes getting in contact with people an absolute

637
00:43:35.760 --> 00:43:38.239
nightmare. And sometimes you'll have a
situation where you're like, oh, can

638
00:43:38.320 --> 00:43:42.320
I see like the other embrasive group
games and they're like, no, you

639
00:43:42.519 --> 00:43:47.920
can't because we're not working on them. And it just creates this whole disorganization

640
00:43:49.920 --> 00:43:53.440
at like a massive scale that like
you can't like that's just a very simple

641
00:43:53.480 --> 00:43:59.719
thing, but it scales up to
the entire company And I have no idea.

642
00:43:59.760 --> 00:44:01.719
How the fuck they're still operation in
the way that they are. I've

643
00:44:01.760 --> 00:44:06.880
always been baffled by Embraces the same
way you have, And every time I

644
00:44:06.960 --> 00:44:09.199
learned something new about them, I'm
like, oh, it's like you know

645
00:44:09.280 --> 00:44:15.239
that scene in a Succession where he's
like, you're not serious people. It's

646
00:44:15.280 --> 00:44:17.440
like that, but with the company, it's like, you're not a serious

647
00:44:17.480 --> 00:44:22.559
company. Yes. Instead, it
feels like there was a publisher in the

648
00:44:22.639 --> 00:44:27.719
industry Ijeel stream k I got nothing. I was trying to do a SpongeBob

649
00:44:27.800 --> 00:44:30.440
joke, but it's nothing. It's
nothing. Uh, this is going to

650
00:44:30.599 --> 00:44:36.639
end up being a real big mess. It feels like it's going to be

651
00:44:36.760 --> 00:44:38.760
and it's going to well, not
just the mess, but like a fire

652
00:44:39.199 --> 00:44:44.639
where people are going to get a
lot of strays because they just ended up

653
00:44:44.719 --> 00:44:47.679
getting acquired by a publisher that does
does not have a vision. And it

654
00:44:49.000 --> 00:44:51.719
doesn't feel like they're bracing for it. It doesn't feel like they're trying to

655
00:44:51.840 --> 00:44:57.639
enact any changes that would add some
more organization to the organization itself. It

656
00:44:57.719 --> 00:45:01.280
doesn't seem like there's any The cuts
that they are making are baffling when you

657
00:45:01.360 --> 00:45:06.000
look at stuff like Gearbox Publishing,
which was putting out a bunch of really

658
00:45:06.079 --> 00:45:08.360
solid India games that we're doing quite
well on Steam charts, and then they

659
00:45:08.440 --> 00:45:14.159
laid off almost the entire Gearbox Publishing
team. Like that is a section that

660
00:45:14.280 --> 00:45:16.639
is clearly growing. Why are those
the people you are cushing? It just

661
00:45:16.679 --> 00:45:23.280
seems like a bunch of people who
run hedge funds but don't run video game

662
00:45:23.360 --> 00:45:27.840
companies running a video game company,
and they've managed to get away with it

663
00:45:28.039 --> 00:45:30.559
for long enough, for this long
because they've had all this money coming in.

664
00:45:31.119 --> 00:45:34.320
But like now that the money stopped, they're like, oh shit,

665
00:45:34.360 --> 00:45:36.480
we actually have to run this company. Now, what the fuck do we

666
00:45:36.559 --> 00:45:42.159
do? Meanwhile, over at Blizzard, they say that they've been talking about

667
00:45:42.199 --> 00:45:45.800
bringing World of Warcraft to consoles all
the time. This is from Jordan miller

668
00:45:45.840 --> 00:45:51.559
I f EGC. Blizzard has said
that it considers bringing its seminal MMO World

669
00:45:51.599 --> 00:45:54.360
of Warcraft to consoles all the time. Speaking to games Radar at Blizcon twenty

670
00:45:54.400 --> 00:45:59.800
twenty three, Hollywongdale, the vice
president and executive producer of World of Warcraft,

671
00:46:00.159 --> 00:46:02.760
said that it talks about the prospect
all the time. It's a complicated

672
00:46:02.840 --> 00:46:07.679
question Longdale said for a console audience, the approachability is likely going to be

673
00:46:07.760 --> 00:46:09.559
different. While in the past and
this is no longer a quote. While

674
00:46:09.599 --> 00:46:13.559
in the past momos of World of
Warcraft size, we're more at home on

675
00:46:13.679 --> 00:46:17.079
PC due to computing power. Some
of the largest momo tommos today are extremely

676
00:46:17.199 --> 00:46:21.760
popular on consoles, such as Final
Fantasy four Team. Right now, we're

677
00:46:21.800 --> 00:46:24.199
focused on the World on World Soul
Saga, but if that comes up,

678
00:46:24.320 --> 00:46:29.239
then we'll re examine things. But
man, we've got enough to deal with

679
00:46:29.400 --> 00:46:31.599
right now. We've got these three
expansions, and we are so excited about

680
00:46:31.599 --> 00:46:38.199
the whole that could be what you
could label everything with activision a lot.

681
00:46:39.000 --> 00:46:43.639
So I'm going to be busy that
day. Uh yeah, but yeah,

682
00:46:43.679 --> 00:46:45.199
of course, it would be very
insincere to say that we're not like,

683
00:46:45.360 --> 00:46:51.360
of course we're talking about that.
She also mentioned that like, it's not

684
00:46:51.440 --> 00:46:54.199
going to be a problem for controller. They say that they probably have a

685
00:46:54.239 --> 00:46:58.519
good solution for that, so that
they feel comfortable about making that jump,

686
00:46:58.840 --> 00:47:00.639
and it's not about any of these
other issues they might bring up. They're

687
00:47:00.639 --> 00:47:02.639
like, no, we feel good
about bringing to the console. It's just

688
00:47:02.719 --> 00:47:06.960
a matter of like is now the
right time and we haven't needed to do

689
00:47:07.119 --> 00:47:10.320
that. Just real quick on this. If they do that, do you

690
00:47:10.400 --> 00:47:15.280
think that there's any sort of link
between a World of Warcraft subscription and game

691
00:47:15.360 --> 00:47:20.440
pass subscriptions? Maybe, but like
this just feels like the long time,

692
00:47:20.760 --> 00:47:23.159
Like it feels like ten years too
late. It feels like who is going

693
00:47:23.239 --> 00:47:28.519
to get in to this game all
these years later? Well? I think

694
00:47:28.559 --> 00:47:30.320
that's why it makes some sense to
me, because I here's I think the

695
00:47:30.360 --> 00:47:36.119
reason not to make an Xbox game
Pass subscription a World of Warcraft subscription is

696
00:47:36.159 --> 00:47:37.760
you think, well, then you
know you're getting all this money for World

697
00:47:37.800 --> 00:47:42.360
of Warcraft subscriptions, There's still probably
a million people subscribe to that game,

698
00:47:42.440 --> 00:47:45.599
like even at it's lowest, like
it's around that level, so it's say,

699
00:47:45.679 --> 00:47:47.320
oh, you don't want to give
up all that money. I just

700
00:47:47.360 --> 00:47:52.800
don't think the Venn diagram of World
of warcrafts subscribers overlaps too much with game

701
00:47:52.800 --> 00:47:54.920
Pass subscribers. So the idea would
be like, you're not actually, you're

702
00:47:55.159 --> 00:48:00.239
just getting a bigger number overall.
And now every game Pass subscriber can go

703
00:48:00.320 --> 00:48:02.599
and try World of Warcraft without and
feel like, oh I have a subscrip

704
00:48:02.679 --> 00:48:07.039
subscription to this, I should use
that. So oh, hello, turkey

705
00:48:07.159 --> 00:48:09.880
gobble gobble gobble. There you go, bring it into the camera. So

706
00:48:10.119 --> 00:48:13.880
yeah, But at the same time, I think you're right, then it's

707
00:48:13.920 --> 00:48:16.440
not the it's not the right time. It's not the It probably wouldn't make

708
00:48:16.480 --> 00:48:20.360
that much of a you know,
a move on the needle. But I

709
00:48:20.360 --> 00:48:22.880
don't know, what do you think? Yeah, I think this brings up

710
00:48:22.920 --> 00:48:25.079
a larger thing with Blizzard. I
kept an eye on a lot of blizz

711
00:48:25.119 --> 00:48:32.440
colm this weekend and everything I saw
out of that company seems like a fucking

712
00:48:32.599 --> 00:48:37.159
mess. And to put it very
politely, And you have the Overwatch League

713
00:48:37.400 --> 00:48:44.119
or Overwatch itself doing a big like
them being the first game they talk about

714
00:48:44.159 --> 00:48:50.280
after the opening presentation and Mike Youbaua
being up on stage talking about you know,

715
00:48:50.440 --> 00:48:53.760
inclusion, diversity and how the game
is for everyone, how they're working

716
00:48:54.199 --> 00:48:58.159
on getting more people involved in the
game, how much they love esports.

717
00:48:58.599 --> 00:49:00.559
All the while they killed the over
Watch League, and now apparently they're looking

718
00:49:00.599 --> 00:49:06.400
at selling like the contract to the
Saudi Arabian government and it's like, okay,

719
00:49:07.079 --> 00:49:09.400
you're clearly just full of shith And
there's no other way to put it.

720
00:49:09.800 --> 00:49:14.639
And the team that won the overwatched
League World Cup, which was Team

721
00:49:14.679 --> 00:49:20.599
Saudi Arabia, had been shit talking
a trans shoutcaster during their qualifiers and they

722
00:49:20.639 --> 00:49:24.559
weren't particularly punished first and they were
just allowed to continue in the brackets.

723
00:49:24.960 --> 00:49:30.840
And then you look at stuff like
how Diablo four's season is being received that

724
00:49:31.039 --> 00:49:35.679
just seems like a game for no
one other than the people who were really

725
00:49:35.760 --> 00:49:39.119
mad about Diablo three having too much
color in it, Like that's the only

726
00:49:39.280 --> 00:49:43.960
type of person that that game seems
designed around, and it seems like a

727
00:49:44.000 --> 00:49:49.039
live service game that like just doesn't
have any that game. When i played

728
00:49:49.079 --> 00:49:52.840
it for more than any other game, and I've played like everything from Destiny

729
00:49:52.920 --> 00:49:55.519
to a lot of other live service
games, it was the quickest I've gotten

730
00:49:55.719 --> 00:49:59.960
from like okay, this is interesting
to like why the fuck am I bothering

731
00:50:00.239 --> 00:50:02.400
making this number go up? Like
what to watch? End? To?

732
00:50:02.559 --> 00:50:07.039
What end am I doing anything here? And you look at World of Warcraft

733
00:50:07.159 --> 00:50:09.079
and that's been dwindling for years.
It's doing good expansions at the moment,

734
00:50:09.119 --> 00:50:12.800
and people are in a good mood
with it, but it's not growing like

735
00:50:12.880 --> 00:50:19.400
the whole vibe that you get from
Blizzard is that each and every one of

736
00:50:19.440 --> 00:50:23.000
their games has stopped growing, and
they currently don't have any other games on

737
00:50:23.119 --> 00:50:29.079
the books, and they are trying
desperately to find ways to monetize the games

738
00:50:29.079 --> 00:50:31.440
that are left there. You see
it in like the thirty five dollars Overwatch

739
00:50:31.519 --> 00:50:36.719
skins. You see it in the
way that they make everything a grind and

740
00:50:36.800 --> 00:50:39.519
Diablo for so that you have to
keep putting time and money into ash like

741
00:50:39.719 --> 00:50:45.519
it. Those games don't seem sustainable
or healthy because those franchises don't seem sustainable

742
00:50:45.599 --> 00:50:50.400
or healthy. Yep. I mean, I think that we are going to

743
00:50:50.440 --> 00:50:55.920
see a Wizard have to go through
some I don't know, being treated well

744
00:50:57.159 --> 00:51:00.000
by Microsoft for a few years before
it can be go get some of its

745
00:51:00.039 --> 00:51:04.719
confidence back a little bit. I
think it's been. It feels a little

746
00:51:04.719 --> 00:51:07.360
bit like, hey, under Activision, we couldn't just be Blizzard, and

747
00:51:07.559 --> 00:51:09.760
in some ways you don't want to
just be Blizzard because that was a toxic

748
00:51:09.800 --> 00:51:13.519
workplace, so that had to change
as well. And that's you know,

749
00:51:13.719 --> 00:51:16.679
Microsoft has a reputation that's very strongly
trying to maintain so that stuff won't be

750
00:51:16.760 --> 00:51:21.280
tolerated but then when it comes to
the making games side of stuff, do

751
00:51:21.360 --> 00:51:22.719
you hope that Blizzard can regain some
of that mode, Joe, And you

752
00:51:22.920 --> 00:51:25.519
see them trying to do that in
fits and starts. I think Diablo for

753
00:51:27.119 --> 00:51:29.920
turned out better than it could have, and I still think I agree with

754
00:51:30.000 --> 00:51:34.400
you that it seems like it hasn't
fully reclaimed its place as like, well,

755
00:51:34.480 --> 00:51:36.800
this is a this is one of
the best games, and the people

756
00:51:36.800 --> 00:51:39.480
who a gallow is totally a game
when you look at it and you're like,

757
00:51:39.639 --> 00:51:43.360
Oh, the team that came in
here and finished it and made this

758
00:51:43.599 --> 00:51:46.480
like quite technically sound, weren't the
team that started finished, weren't the team

759
00:51:46.480 --> 00:51:49.679
with the vision, but you're like, oh, this is the team.

760
00:51:49.760 --> 00:51:52.400
This is the game that was fixed
by a different team. Yep. Janser

761
00:51:52.440 --> 00:51:57.960
said his partner told him about ninth
Grader's talking about Wow. I do think

762
00:51:58.039 --> 00:52:02.599
Wow seems like it might have like
a Ruinscape Classics sort of pop here in

763
00:52:02.639 --> 00:52:07.039
a little bit where it's like the
new generation is going to discover Wow.

764
00:52:07.360 --> 00:52:09.320
I think that could happen. We'll
see, well, and we'll see a

765
00:52:09.320 --> 00:52:14.079
Blizzard's able to capitalize on that.
But I think a lot of like younger

766
00:52:14.159 --> 00:52:15.480
streamers are playing it, and I
think that's really helping the game. But

767
00:52:15.719 --> 00:52:20.480
I will know that the kids on
a holidays anyway. Oh no, definitely

768
00:52:20.679 --> 00:52:23.880
not. I mean she like Sonic
well, of course, Io Interactive wants

769
00:52:23.960 --> 00:52:28.119
to make more than one Bond game. This is from Nicholas Wallin at Game

770
00:52:28.199 --> 00:52:31.320
Reactor. Danish Hitman developer Io Interactive
is working on a new James Bond game,

771
00:52:31.639 --> 00:52:35.800
and it will not be based on
any of the Ian Fleming books because

772
00:52:35.920 --> 00:52:38.519
who can read, but will be
a completely new story about the legendary agent's

773
00:52:38.599 --> 00:52:42.599
background. It now also seems that
they have plans to make more than one

774
00:52:42.679 --> 00:52:45.599
game, and that it will be
something of a sequel. In an interview

775
00:52:45.639 --> 00:52:50.599
with Edge magazine, io Interactive ceocan
A Brac suggests that they hope to do

776
00:52:50.840 --> 00:52:52.599
just that. Hacana Brac said,
I would love players to look back on

777
00:52:52.719 --> 00:52:57.719
multiple Bond games by Io and go, wow, that was quite a journey.

778
00:52:59.719 --> 00:53:04.079
I hope they can get to this
point. I want the world for

779
00:53:04.159 --> 00:53:07.039
Io Interactive. I think that'd be
a good name for a Bond game,

780
00:53:07.039 --> 00:53:08.679
by the way, but I want
the world for them. I want them

781
00:53:08.880 --> 00:53:12.239
just everything to work out, and
I think they're the kind of studio that

782
00:53:12.400 --> 00:53:15.639
can tell a story with a character
over multiple games, because by the time,

783
00:53:15.760 --> 00:53:19.960
like with hit Man two, after
hit Man twenty sixteen, I was

784
00:53:20.000 --> 00:53:22.480
like, man, they're actually doing
some emotional stuff with Age A forty seven,

785
00:53:22.719 --> 00:53:25.280
and I was mostly happy with where
that went. In hit Man three,

786
00:53:25.320 --> 00:53:28.239
it wasn't great, but it was
like, this is pretty good.

787
00:53:28.480 --> 00:53:31.280
They set out with that in mind
and still have all the great gameplay on

788
00:53:31.400 --> 00:53:36.239
top of that. That could be
a real fun series. How do you

789
00:53:36.320 --> 00:53:42.440
feel about multiple Bond games from Io
Interactive? I was fucking awesome. I'll

790
00:53:43.280 --> 00:53:46.079
play anything that they try, even
if, like I don't stick with the

791
00:53:46.159 --> 00:53:51.199
hit Man games as long as some
people, I respect them and love them

792
00:53:51.280 --> 00:53:53.280
so much from a technical point of
view of just like, oh, these

793
00:53:53.360 --> 00:53:59.480
are incredibly well designed video games,
and I'm super excited to see them try

794
00:53:59.519 --> 00:54:02.280
to do different things and if it
makes some money and it lets them keep

795
00:54:02.360 --> 00:54:07.360
doing weird shit, like, more
power to him. Real quick. I

796
00:54:07.400 --> 00:54:10.880
didn't put it down here, but
there was that story that Insomniac Is confirmed

797
00:54:10.960 --> 00:54:15.039
that going forward, Miles Morales is
their main Spider Man, and of course

798
00:54:15.119 --> 00:54:19.960
there was like a Spider Man weirdos
who are like, I don't like the

799
00:54:20.039 --> 00:54:22.440
sound of that, give me back
my Peter Parker. I don't think that

800
00:54:22.519 --> 00:54:27.079
means they're taking away You're Peter Parker. Let's be clear, Peter Parker is

801
00:54:27.079 --> 00:54:29.559
going to be in the game.
But the way that story wraps up,

802
00:54:29.639 --> 00:54:35.079
it's like Miles Morales taking his place
as the number one defender of New York

803
00:54:35.239 --> 00:54:39.880
and sort of and someone who can
like help Peter Parker when Peter Parker can't

804
00:54:40.079 --> 00:54:44.039
handle all his shit either, And
it's like, well, that's I think

805
00:54:44.039 --> 00:54:45.920
it's an idea of like Past the
Torch, and that doesn't mean that Peter

806
00:54:45.960 --> 00:54:50.440
Parker has to go retire and we
never see him again. I also think

807
00:54:50.440 --> 00:54:53.599
it's unlikely a video game sequel does
less than the game before it. Now,

808
00:54:53.639 --> 00:54:55.920
maybe they do it Donkey Kong Country
too thing where it's like, Okay,

809
00:54:55.960 --> 00:55:00.000
this one had Peter Parker and Miles
Morales, the next one will be

810
00:55:00.039 --> 00:55:04.960
Miles Morales and someone else. But
I think it's very likely that you'll still

811
00:55:05.000 --> 00:55:08.320
play us both in the next games. It's just that Miles Morales will be

812
00:55:08.480 --> 00:55:13.880
the main focus and then Peter Parker's
story will be the b story as opposed

813
00:55:13.880 --> 00:55:15.199
to the way it worked this last
one, where it's like Miles Morouse was

814
00:55:15.360 --> 00:55:17.719
kind of started as the B story
and maybe by the end he had worked

815
00:55:17.719 --> 00:55:20.880
his way up to the A story. But I don't know, how do

816
00:55:20.920 --> 00:55:23.400
you to be fair? To be
fair, it's totally unlike comic book fans

817
00:55:23.519 --> 00:55:28.480
to use like something like this as
a scapegoat to be shitty and racist about

818
00:55:28.480 --> 00:55:30.679
something. And that's why I wouldn't
give them benefit of the doubt. Of

819
00:55:30.760 --> 00:55:34.960
course, yeah, and they'd never
do that. And no, like fucking

820
00:55:35.079 --> 00:55:42.199
Peter Parker is extremely well recognized as
the face and name of Spider Man.

821
00:55:42.719 --> 00:55:46.559
They will keep that character around.
What the fuck you are about? It

822
00:55:46.639 --> 00:55:51.719
doesn't matter how even if he fucking
died, Peter Parker would be all over

823
00:55:51.800 --> 00:55:54.320
the fucking next game, Like,
I don't know what the fuck you're on

824
00:55:54.519 --> 00:55:59.440
about. Yep, there's a lot
of fucking Spider Man. You'll be fine.

825
00:56:00.920 --> 00:56:02.639
This comment here says that Miles more
and that Brian So I'm gonna make

826
00:56:02.639 --> 00:56:05.880
a bad joke and I'm not gonna
do it. I abandoned ship, abandoned

827
00:56:05.880 --> 00:56:08.159
ship, all right, let's uh, let's go here, Let's get to

828
00:56:08.199 --> 00:56:14.079
the poll. It's got johnsoled again, almost got janceled again. All right,

829
00:56:14.199 --> 00:56:17.400
let's go which giant Bob staffer is
most likely to earn a knighthood.

830
00:56:17.800 --> 00:56:22.599
Let's see. Five percent said Jeff
Jeff Backlar And that's my vote actually,

831
00:56:22.599 --> 00:56:25.800
even though I vote for Dan Record, said Janachoa. Thirty three percent said

832
00:56:25.840 --> 00:56:30.400
Lucy James. I think that's the
British Lucy. Lucy is the smart money,

833
00:56:30.599 --> 00:56:34.000
Like, yes, I think I
think Lucy's actually the most likely.

834
00:56:34.079 --> 00:56:37.239
But forty eight percent said Dan Record. I would be confident that Lucy would

835
00:56:37.280 --> 00:56:42.159
turn it down. Yes, no, thanks, I'm good. Dan Riker

836
00:56:42.199 --> 00:56:45.000
would absolutely take it down. Done
would jump out, Yeah, I don't

837
00:56:45.000 --> 00:56:50.000
care. Yeah, it does not
care. Uh So sit in the tweet

838
00:56:50.000 --> 00:56:52.559
about it and you're like, yeah, let's let's yeah, let let's find

839
00:56:52.599 --> 00:56:58.840
out my free metal and that helps
you on it of course. All right,

840
00:56:59.239 --> 00:57:01.079
we got a new poll coming up
here that we'll talk about on Wednesday's

841
00:57:01.119 --> 00:57:05.119
Game Best Mornings. But first,
Lexie, why you tell people where they

842
00:57:05.119 --> 00:57:07.239
can find you what you have going
on all that good stuff. Yeah,

843
00:57:07.320 --> 00:57:12.039
you can find me on Twitter at
basically Lexi, both words spelled with an

844
00:57:12.119 --> 00:57:15.760
I. You can check out the
website. And run sart Menu, which

845
00:57:15.760 --> 00:57:19.880
is a website for young people or
people trying to break into the games industry.

846
00:57:20.400 --> 00:57:22.320
We're doing a winter spectacular, as
I mentioned at the top of the

847
00:57:22.360 --> 00:57:24.880
show. We're going to get some
guests on. We'll have some fun,

848
00:57:24.960 --> 00:57:30.039
we'll do some fun shot we'll do
some advice pieces, we'll do some serious

849
00:57:30.119 --> 00:57:35.440
things. It's always a good fun
time of the year. You can read

850
00:57:35.519 --> 00:57:39.639
some of my work at check News, most recently where I did my like

851
00:57:39.679 --> 00:57:43.440
a Dragon Guide end review and I
interviewed Sam Lake, which was a lot

852
00:57:43.440 --> 00:57:49.119
of fun. I also reviewed Alan
Wake two on start Menu itself. And

853
00:57:49.880 --> 00:57:52.559
I'll be around a bit more every
now and again. Yeah, excellent.

854
00:57:53.920 --> 00:57:58.119
Let's see a couple of house clean
things. Like I said, we'll have

855
00:57:58.400 --> 00:58:01.079
the poll results on Wednesday. Owned
Giant Bomb. Speaking a Giant Bomb,

856
00:58:01.280 --> 00:58:07.000
I will probably try to wrap up
Mortal Kombat one this week, maybe today.

857
00:58:07.440 --> 00:58:09.159
Timing will get depend on what I
have going on in my personal life

858
00:58:09.159 --> 00:58:12.599
and I have to run kids around
and stuff like that. We'll see,

859
00:58:13.360 --> 00:58:16.639
but ideally that would happen today and
maybe even finished it. We'll see,

860
00:58:17.599 --> 00:58:22.079
and then for the rest of the
week we should have a b Light club.

861
00:58:22.559 --> 00:58:24.360
But we might mix something else in
there. Depending it's a shorter week

862
00:58:24.719 --> 00:58:28.840
on the back end. We're not
working Friday because a Veterans Day, so

863
00:58:29.079 --> 00:58:32.280
things will move around a little bit. But hey, BombCast tomorrow and then

864
00:58:32.519 --> 00:58:37.679
BombCast Revengeance, which is on the
same fee. The first episode went out

865
00:58:37.719 --> 00:58:43.559
on Friday. That'll happen this week, might just happen on a on Friday.

866
00:58:43.639 --> 00:58:45.000
Yeah, it was. It was
a fun, good proof of concepts

867
00:58:45.000 --> 00:58:47.000
and I feel really happy with it. It's one that it was like,

868
00:58:47.320 --> 00:58:50.480
Okay, it's awesome to be able
to get Lucy and tam on here.

869
00:58:50.559 --> 00:58:53.480
It's uh, it's great to be
able to have just a more freewheeling conversation

870
00:58:53.800 --> 00:58:57.480
just kind of talk about games a
little bit more, especially if everyone's like,

871
00:58:57.559 --> 00:59:00.559
man, I wish I would have
said that about Alan Wake when I

872
00:59:00.719 --> 00:59:01.840
was on the BombCast. I just
forgot and so well, now I have

873
00:59:01.920 --> 00:59:05.719
another chance to do that. So
just all around, we're really happy with

874
00:59:05.800 --> 00:59:09.719
it. Definitely give that a listen
and then vote. I think you can

875
00:59:09.800 --> 00:59:13.920
vote tomorrow in the United States,
so get out there do that. There's

876
00:59:13.920 --> 00:59:17.159
a lot of issues that are worth
voting on, especially in Ohio. Go

877
00:59:19.119 --> 00:59:22.800
see vote yes on issue one,
I think, and yes on issue too,

878
00:59:22.239 --> 00:59:30.000
so we can get legal weed.
Yay. So go check out Chris

879
00:59:30.119 --> 00:59:32.920
Bot's new video way. He interviews
Tom and that looks really good. I

880
00:59:32.920 --> 00:59:37.440
haven't watched it yet. We're the
best out the least. People make games

881
00:59:37.599 --> 00:59:44.239
excellent. They interviewed to More and
I think that is a really cool thing

882
00:59:44.320 --> 00:59:46.960
to do. I do too.
More is very rad so as people make

883
00:59:47.039 --> 00:59:50.760
games. So check that out.
All right, Lexie, thank you so

884
00:59:50.880 --> 00:59:52.400
much for spending today talking with me, talking with me about video games,

885
00:59:52.440 --> 00:59:54.480
and for helping me put the run
down together. I really appreciate that.

886
00:59:55.559 --> 00:59:59.480
Thank you all for watching. You're
the best audience in gaming. Until next

887
00:59:59.519 --> 01:00:01.840
time, have a good one,
take care of yourself, and goodbye.

