In the year two seven fourteen, a new squad of operatives was chosen by
the College of Illusion. These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together, because really, who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kenney as Eddie thousand
Only, Jesse Owen as a deer a glow, Michael Cole as Urog,
Jesse Wicks as Phil Clevalance, Nico Rodriguez as your DM. Welcome back to
the continuing Tales of a Fool's Quest. All right, so, yeah,
motherfucker's finished the food fight and you were leaving. You had just finished cleaning
up, and as you were finishing cleaning up, urrog comes weaseling his way
into into the cafeteria, bounding into the cafeteria and then slide on. Yep,
what happened here? How many moves do you have left as a weasel?
I didn't roll? Actually ten, so on a ten or higher?
Hold three? Okay, so you gotta use one, So I have two
more? Two more moves left. Cool, all right, so you guys
are all rejoined. Urrog skipped out on cleaning detail, which was a real
bitch move. If yes, I got there right at the end because I
went into the bathroom and cleaned myself up and came in. Yeah, you
guys have done a wonderful job. Yeah, thanks for the help. Is
there any My hair is still sing little cinders and the broom is just a
nub now, it's just it's burnt off the bells who had to fight U
budge brownies just the whole army of brown amazing were like the whole kitchen was
covered in brownie matter, like hot fudge brownies. And so they are miserable,
just miserable. They're still in their cleaning right now. I can go
give the walls a lick. I'm kind of hungry, so I'll drop the
journal off with Eddie. Yeah, I'm gonna take a look look at that,
and uh see, you rich not in their bedrooms. It's not in
the bathroom. Not in the bathroom. So we got what the chamber of
pots are? The lake? I was chinking the lake, I know what's
the chamber of pots refers to? Would that be a spout Moore, Yeah,
spell some more. No, it's a five. No wait seven?
Okay, so so the spout lore was seven. You'd tell me something,
it's up to me to make it useful. Basically, I'm seven to nine.
The GM will only tell you something interesting. It's on you to make
it useful. You know that there was no Chamber of Pots before they got
here and started their group, so it's seemingly something they've created and likely attached
to their house. But that is all I'm gonna give you, all right,
Chamber of Pots sounds like a room in their house. I never heard
of it before, so it's probably something just a name they came up with
for somewhere. But Bill's got a meeting with him later after dinner, right,
Yeah, gives us time to search the lake if we wanted to do
that first, because time to search the lake in the meantime, and if
not, then during the meeting. If you guys, sneak in, sneaky,
and I'll try and keep those three distracted and maybe even ask him some
questions or see if I can't figure out what the Chamber of Pots as while
you're looking around. Yeah, yeah you can, can you turn all three
of you invisible, probably just the two of us, but you can sneak
in on it. If we can't find it in the lake, you could
sneak in and kind of stay close by. I'll try and figure out from
them where the chamber of pots is if I assuming it's not in the light,
Let's check the lake first, though. Yeah, it sounds like we
got a plan getting it narrowed down anyway. Yeah, all right, let's
go check check out the lake. I guess you should probably see the Dean
before. Yeah, we gotta go to the Dean and tell them about this,
uh this wild magic event before we strip mister Milton, mister mister Smelding.
Ye, he's a dwarf being Smelding. All right, so is that
what you guys go to you? Yeah? All right, so you guys
had there, and uh, can I get healed? Oh? Yeah?
Oh did I not hear you? Did I not hear you? All the
way? Me neither. But I don't know how temporary hip points. I
think the temporary protect just like flavor text, right, Yeah, it's just
flavor text. Yeah, so you're just heeled all so yeah, I will
just roll and a roll for you first, I don't think should we just
take a few minutes and say you held back up? And okay, how
many hip points are you guys down? I was down nine. I was
at seven out of sixteen. Yeah, I will say, while you guys
are in your own home tailory, you can take a few minutes to heal
them up. Once you guys move out of the illusion nation and into other
nations, healing may cause yeah, because the sound of my symbols will,
yeah, it may draw attention. So we will want to make roles because
there will be wild monsters out there. There will be magic events out there
that will be opposing armies out there that you don't want to call. So
while we're here in the safety of your own sanctum, you're good. But
once we get out into the field, it'll be more it'll be yeah,
more dangerous to heal catcha So, so you guys will healed back up.
Your head to the Dean. All right, So you guys get the Dean,
because it took a little while to heal you back up. As you're
getting to the Dean, the bells are also getting to the Dean. They're
still covered in fudge, but they get there when you do, and they
they're all pretty distraught. They look like they've been healed up too, but
they're pretty you know, their clothes are ripped and they've got burns on their
skins and stuff like that, so they're they're not looking pleased, but they're
following you in to speak to the Dean as well as we're. As we're
going in, I'm gonna chat with them and uh, hey, Frank,
how was your morning? It was awful? Your morning was? Yeah?
I mean, well, I guess we're running late this morning, but yeah,
why morning was pretty bad too. It just seems it just seems like
those Potters or really going hard at us, doesn't it. Yeah, it
does seem like that. M What do you say, at least until they
don't have any beads anymore, alliance between your clicking ours or at least a
truce, go ahead and make a parlay roll Hollo, holloa, Paul sep
Paul sleep, Paul PoTA plight. That's the one poll poll that's an eight,
all right, that's plus your charisma. Yes, all right, So
you can ask them a favor, but they're gonna need some concrete assurances,
so you you gotta give something to get something here, all right, and
right now, as of last they think that Hermi Derangers stole their bead.
That's what you convince them of, all right, So freck Look, we
got a hold of this notebook from the Potters. It's got their plans for
hiding the bead, but they hadn't finalized them yet, so we don't know
which one it is. We got two things to check out, but you
guys check out one of them, we check out the other. If you
find their bead and we find yours, we'll trade. Yeah. How about
this? If you find our bead and we find yours, or vice versa,
we play a game for it. Whoever wins the game keeps the beats.
Do you got a deal? All right? Do you hear that BEADI
crater? They're willing to play the game, and that's on if we find
both the beads that the Potters have, right right? Yeah, all right?
They called the game is called Snitch and uh yeah, so the game,
just so you know it, it can be ran three v three,
four v four, or depending on how many you want, anywhere between three
to five people. There are challenge your terms and you as the challenge to
get to pick the players for each side. So because you have less people,
if you have to play the game, you four would pick against what
four you'd play, or you or you'd only pick three on your team against
three of them, and then the winner takes the winner would take the bead.
The game itself is called Snitches Get Stitches, and in the illusion Nation,
one of the biggest social missteps is to snitch on another illusionist that is
equal or lesser than your abilities, that their abilities are equal or lesser than
yours. If you find a more powerful illusionist and you figure out their illusion,
it is considered impressive to snitch on them. So you can always snitch
up, but you can't snitch laterally or down, if that makes sense for
illusionists, and it's a disgrace to bully down. So like if obviously,
when you're walking the halls and you see an initiative initiate doing illusion magic,
howdie you can recognize I mean, all of you could recognize it as illusion
at this point, but Howdie you'd be able to see right through it pretty
much, and you could dispel it with the click of your fingers, So
it would be considered mean to bully them, just to bully them. So
that's why the game Snitches Get Stitches is the way it is designed and the
way it's played. If we ever end up playing the game, I'll explain
the rules as we go. But that's what you know about the game itself
that they want to challenge you too. All right, all right, Well,
let's go in and tell the Dean about this wild magic event because that
seemed that seemed like a big one, didn't it. In the kind of
world. It did seem like a big one. Very odd. All right,
Uh, you want to do the talking. We saw the whole cafeteria
look like a hot mess. We only had to fight the fudge brownies.
Yeah, there were a bunch of them though, so many fudge brownies.
Did you see that dragon fruit? I saw the tail of it. It
was wagging in the kitchen, breaking down shelves and stuff that I had to
put back up. Man, that was a rough one, all right.
So after you all right, so we'll head into the Dean's and yeah,
Dean smelled thing is like, hello, come in please, hey, dean
smell thing. Listen. Yeah, we are on on the cafeteria duty there
and just had a wild magic event over there, but you ought to know
about it. Yeah, what did you experience? And he pulls out a
specific journal. You've seen him note wild magic events in this journal before.
All right, So I'm gonna tell him about the horse radish and the deviled
eggs and the ghosts and the dragon fru Yeah, and then Frack will tell
him about the fudge brownies and what he saw of the dragon fruit and the
Deanos say, this does sound like a very strong event. I've been getting
reports that there have been stronger events out in the wild, like magic is
building in certain areas. It makes sense to have such a strong event here,
but we just had a small event last week, and the frequency is
really beginning to become a concern. Anyway, thanks for bringing this to my
attention. I'll talk with the counsel about it. Hey, Dean, Well,
I got you for a second. You ever heard of a heard of
anything called the Chamber of pots? He looks down at the desk for a
second, then it looks back up at you and says, yes, it
is a safe place for the potters. Got you? All right? I
just overheard him talking about it. Got curious. Well, I've got you
here. On a side note, we were thinking about maybe doing some renovations
and adding some space to our building. Is there anywhere we would have to
like file those changes before we did this. You would have to file them
after completion, okay? And where would we do this? You would do
this here to one of the coun or myself. Okay, all right,
thank you so much. Yes, all all changes must be logged after completion
or if the maintenance and construction is taking longer than a week, it will
need to be logged for the progress. Okay, perfect. I appreciate your
help so much. Of course, what changes are you doing? And he
looks over at Frack. You don't have to tell me now, but I'll
be interested. We're just thinking about some laboratory upgrades. Fantastic, just kicking
the idea around. Okay, Well, as you were, I would like
to reach pigeons. Wait what and maybe a rookery. Wonderful? All right,
that's so very unprepared. So before you leave, Eddie, have you
been in my sanctum over the last couple of days. I didn't do it,
Nobody saw him to do it. There's no way I can prove anything.
And he looks at you and casts a small spell under his you know,
on his desk with his hand, does some motions with it, and
then he says, okay, thank you for your honesty, dismissed m all
right ahead on outside, actual kind of discertain realities to try to tell what
spell he cast there, Yeah, that's attend okay, So yeah, he
was the spelling any kind of illusion magic. It's you're very familiar with this
spell. He was making sure that you weren't trying to be deceptive in your
response, which is in a lot of cultures that might be misconstrued as rude
and distrustful, but in this culture with illusionists, it's just common practice for
somebody of you, any of your caliber's Eddie Hermidy Ranger, Gary Slaughter Frack
like all of you have the ability to dispel so quickly that it's just second
nature to do. Gosha. All right now, head on outside, and
what do you think the lake now or see? Yeah? I mean,
I don't think he didn't give us a very concrete answer, And I feel
like it would be tough to try and figure out exactly whether they would have
to keep any filings, you know what I mean? Yeah, I was.
I was hoping we could figure out that way. But go check the
lake. You do know there is a library there that if they were going
to keep that stuff, it would include architecture of houses and stuff. There's
a library on campus. Okay, well, if you want, I could
go investigate that. Well, Rad checks out of lake. Should we split
the party didn't work out so well lunchtime? Let's or we could just stop
by the other for now, we'll stop by the library after we check out
the lake. Maybe library, then the Lake, then the Potters. Yeah,
okay, dinner in there somewhere seam. We'll head to the library.
Okay, so you head to the library on campus. There are a lot
of students in here, but you're not restricted. I mean, you guys
have full access to this library with your rank in the academy, right,
I assume they're a library and somewhere yep, I'm in the sequence out and
just excuse me, if where would you keep any filings for renovations or changes
to buildings that have been made in the past. Is there a specific year
frame year? Looking for past year or two? Okay? Follow me and
she gets up and takes you to a spot on the library. It's pretty
well defined. Like once you get there, you wouldn't have been able to
just like glance around the library and find it. It's a big library full
of arcane works. But once you get there, it's easy to identify years
that are stuff broken down, which buildings organize All the books are well labeled
and well kept. And she says, do you need anything else? Yeah?
Is this organized by like building that was done on or just by how
recently it was done a little bit of both. So it's grouped by year
and then grouped by building. Some buildings have more work than others. I
like the schools typically have the most work done here. But yeah, if
you're looking for specific houses, you can look right here and see. Okay,
I appreciate all your help. I'm gonna go start looking through the Powders
building for this year. First, I guess Okay, I give my head
too. Yeah, go ahead and make an intelligence check, just straight intelligence.
So you're two D six plus here, twow wow with a zero intelligence
it's just a six sixth wow. Oh roll again, that's a grit.
That's right, eight Okay, So it's still I mean, it's grit.
So you go to the section. She kind of pointed you in the right
direction, and you were able to say, you know, here's the year,
and you were able to kind of glance over the last few years,
knowing how long the Potters have had their own house. It's only been about
three years, and you find a book right away that has renovations for their
house, and you're able to pull it off the shelf and it's bookmarked,
so you just opened right up to some of the most recent renovations, and
one of it is is a chamber in the basement that leads to like an
underground chamber. It's not a very deep chamber because you are kind of on
an island in the middle of the lake, but the island is pretty high
up off the off the water levels, so so it can go a little
ways down and it looks like they had not constructed the chamber entirely, but
they were able to beef up some of the entrance way from the chamber from
their house in the basement to the chamber, so there's an access point down
there, and then they've done a little bit of work in the chamber itself,
man, so you can tell exactly how to access the chamber through the
basement and their seller. All right, so we've got that map, so
we'll still go check the lake first. But then if that fails, then
I can try and do their hats ceremony while you will use guys, go
check out the chamber. Yeah, to the lake. To the lake before
we go to the lake, What did there? What did their notebooks say
about the lake? They were just going to throw it in, tie to
a rock, tie to a rock, and throw it in the lake.
So yeah, they were just tying it to a rock and chucking it in
to the lake. Tell me he didn't just say that. You assume,
I mean, they're dumb, but they're not super dumb. You assume there's
a specific point probably in the lake. Were there who that they add in
mind? Yeah, I think we should probably kind of search around the lake
and see if there's anywhere there seems like a dock area. There are several
docks, Yeah, because you have to, like I said, it's it's
raised up off the water quite away, so you have to go down along
the sides of the island to get to like the actual surface of the water.
So yeah, there's a couple different docks. But there's one that's most
frequently used if you wanted to. So they have one that's maybe more toward
their particular gift building area. Yep, there is. I'd maybe start there.
Yeah, let's start with that dock closest to their closest to their ability.
Man rug. When we get to the to the dock, I'm to
ask the dock if if it's seen anybody lately throwing anything into the water.
I was waiting for you to say, the dock worker, and then I
realized that you weren't going to no. Oh, so the spirits of wood
and water? Has anyone thrown anything into the water recently? The dock is
old and kind of, you know, kind of beaten up, and it's
like I have seen people through things and do the water anything very recently?
Yes, recently as well. Could you possibly show me how far out and
get in the boat and go about three hundred and twenty seven rows? Thank
you, old spirit. Is there more than one boat, Yeah, there
are several boats, So you guys just just could ask the boats which one
they use, probably to take it to a rock. Could you could you
talk? Could you actually talk to the rock? I'm gonna make you start
rolling on to see how successful asking boats. So I will. The dock
has spoken about three and twenty ish rows of a boat out there recently.
Yeah, that's I don't think that narrows it down at all. I mean,
you know, it's not like super close to the island. It's it's
not it's not next to shore. It's out right lake. That's someone threw
something in, somebody who's harry fish could have been a net, or they're
fucking fishing bowl. I could always turn into a giant catfish and go down
and talk to the fish. I never did tell frak what the two spots
were. We win the game, We catch up with them, give them
the lake. Yeah, now, went on of us, get wet feet,
blow up to you. I have no problem swimming. It's fair.
It would probably be much easier to get it back from the bells than the
potters. Yeah, bells already have a deal. They'll you know, compete
for it. Yeah. I watched to take a look around down there a
little bit. Don't don't take too long, okay, change shape into a
chant catfish. Oh man, that process sounds disgusting. While he changes shape
into a catfish, we're gonna take a quick break and we'll be back up
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stories and more at dice populi dot com. And now let's get back to
the foot I watched to take a look around down there a little bit.
Don't don't take too long, okay, So change shape into a giant catfish.
All right, So you walk out on the dock, dock, get
to the end of the dock and uh, it says, uh, someone's
walking on me. Get off. And then you turn into a fish and
dive into the water and you swim around and I guess we're gonna have to
let me say, let me see probably discern realities, right yeah, all
right, so you're swimming around looking around for stuff. Roll your discern realities
eleven. Wow, okay, so you can ask three of those things.
Okay, where is your leash? So what here is useful and valuable to
me? Okay? So what here is useful and valuable to you? There
is down toward the center of the lake. The lake gets deeper. Obviously
toward the middle, there is some algae and stuff that is closer to the
shore, but as you get away it kind of turns into more sandy down
to the bottom, and you can see that there are different spots where things
have sank and fallen down to the bottom here that you could go investigate.
Okay, can I discern what happened here recently? Yeah? You can tell
from the area that there have been there's been some fishing that has been going
on. There also appears to have been a wild magic event that took place
down here, as you can see that there has been some disruptive some kind
of disruptive event to the area around, like the algae, and it looks
unnatural. You can just tell from your way to commune with nature that it's
unnatural. Okay. So the last one would be, uh, what here
is not what it appears to be. Down in the very center, there
appears to be a boat that sank. But from the way you look,
it looks to be too perfectly like sunk. Looks staged. It looks staged.
Okay, So I'll look around and investigate more closely, see if I
can find something that look I can just thrown down there? How are you
going to investigate the ground with the little bits of stuff that are around to
investigate the boat, I'll start with I'll start with the ground, and if
that doesn't produce anything, I'll head over to the boat. All right.
So while you're investigating that, what are the three of you doing up?
Pop, Skip and rock? I'm playing, Uh, I'm just playing a
merry little two more way, just sitting on the end of the dock with
my feet in the water. Yes, you have no idea what this dock
is saying about you right now. It's like late afternoon though. I'll probably
popped my flask out stomping my foot on a step came out. All right,
So time you look around down there and with the treasure and stuff that
you find, well, this is not so much treasure but a lot of
it's kind of litter that you find down there. You do find some weapons
and some armor. I think it's kind of interesting, but none of it
appears to be magical in nature. It just seems like some kind of stuff.
A couple of pieces would look like maybe they were heirlooms. They had
like gems and stuff in the armor. Okay, but yeah, nothing nothing
specific though to what you're looking for as far as the beat goes or anything
among the letter I'll see if I can scoop up a couple of them in
like giant katish mouth, okay, sales minor ails, you dangle them,
coop up two of the gems into your mouth, and yeah, there you
go, and probably head over towards the ship. Okay, you head over
to the ship, and as you approached the ship, you notice that it
looks kind of like an illusion, I wondered. So yeah, I'll swim,
like, try to swim through it like it's not there. Okay,
So you swim through it and you get on the inside and you see a
bunch of different things that are tossed down here. All of them have been
tied with some kind of brick and dropped down into the water. Some of
it is some of it is like weird keepsakes stuff like one a rod beastly
snatch. Yeah it is Rodviously, it's just a bunch of weird ROAs.
Yeah it is, like, yeah, don best it is. It's just
a weird a bunch of weird drinket stuff that he has down here. There
is a lock box though, that you find down here. Okay, I'll
snatch that, all right, so you're how are you snatching that? Also?
Scoop it up into my mouth? All right? So you are a
giant catfish with a box in your mouth and two gems in your mouth.
Now, and as you snatch that up and you start to spin and swim
your way back to shore, you come out of the illusion of the boat
and to regain sight of the inside of the lake, and you are confronted
by several mr folk and they are holding tridents and they are about to stab
your ass. Can I use a move to kick up mud from the bottom
and do like the fish thing that they do where they just kick up a
cloud of ship and then take up in a random direction. Sure, so
you do that move. It's going to get one attack. Nope, it's
not so shuts, it's the first one, the main one chucks. It's
tried and at you, and it was thinking that you were going to swim
up sorry jar, because that's just what it thought you were going to do.
But you actually swam down to kick up mud, and so that tried
and went right over your head with its failure. And then you kick up
mud and then go ahead and make your move. See if it how successful
it is? Seven? All right, So a seven is it's successful.
But they also get a thing. So let's see how of the three of
them. We'll do one d six divided by two, all right, so
only one of them is not affected. So one of them does not seem
to be impacted. So the one closest to you swims down to get his
tried in. One of the other ones gets dirt and mud in its eyes.
But the third one comes chasing after you. It's trying to be a
chase to get you yep, because I'm heading back to the dock. Yep.
So you're swimming super fucking fast. It's going to make its attack at
you. Oh, this time, it's at ten. The damage of the
mirhulk just cussing under water. We're all about the surface, just call.
You just see a bunch of bottles of shit, all right, So it
chucks. It's tried as you as you're flying by, and it grazes your
tail and hits you pretty hard for seven points of damage as the left good
noise, though two of them don't have a trident. Yeah, I have
my armor. It's basically part of my form when I change yep, all
right, and so what do you do for going any kind of attack?
And I'm making a dash for the deck for the dock, okay, So
it's going to make a move to try and call out for other mr folk
in the area to come after you. So it's doing that. We'll still
swimming after you and keeping up. So it's got like a little conch shell
necklace that it blows on the rest of you. Give me a quick discern
reality role to see if you hear the conch shell blow. Yeah, it's
an eight, yeah, all right, so you hear it. No,
that's a three nine. They hate nine, get it. But there's a
caveat to that. So you hear it, but and you hear it from
the water, but you don't have anything to dive down in the water with
to help him. I just clean these clothes. I was gonna go down.
I'll cheer him on and you can't. You don't know him from the
other giant fish that are down there, Nope. But what I do know
is how to make an illusion of I don't know shark with antlers, okay,
and make it swim towards the middle of a lake from the dock.
Okay. Is that what you're gonna do? Ye? All right? So
you do that, give me a discertain reality about the image. But you
add plus one because you see the antlers and that tells you that it could
help eleven. Okay, all right, so you both this this illusion is
perfect, and it's swimming a right toward them, and the eleven that you
have. You see the antlers right away, and you know there's no way
that a shark with the alders that's popping up. You know that's Eddie helping
you out. So you swim right towards the shark, like right into its
mouth, and it opens its mouth like it's going to chomp down on you
right as you impact it, and you swim right through the thing. But
the mermaids behind you all fall back. Hell yeah, yeah, and you
come flying up to the shore and the water, and so you've got a
mouthful burst out of the water at the end of the dock where he's sitting
with his feet dangling. Oh, I didn't know it was a lap a
giant catfision. Just basically tackle you slimy. It's the sear. It gets
better, and then I regurgitate everything that I had in my mouth, the
sort of the gemstones and the lock box. See the slimming. He's slimmed
me, all right. So the two gemstones, they're just two sapphires and
they're both worth a hundred cold pieces pieces each. And the lock box is
locked. So Bill, I don't pick locks. I U okay, but
I don't need to be a catfish anymore. Small revert back to my regular
form in his lap. Well, yeah, I'm just kind of like sitting
on up. Sorry, get up correct? Can you can you pick a
lock? I couldn't try to open the box. You can see what you
can do. It's not a better deer. She's got that big lock pick.
I just try to force it open. Make a string check eleven.
Okay, So you crack it open at the hinges from the backside, away
from the lock it's been sitting down in the water. So even though the
lock is really nice and magic and enchanted, whoop the hinges on the back?
Rust it out because should I just hold it out to Eddie? I
got it? Great? What's in the fucking box? What's in the box?
What's in the box? It is a one minute hour glass? Is
this a time turner? I will try to I don't know what a discern
reality is, to try to tell what it does, If it does anything,
is it magical? I would say this is a spout law one,
and I'm gonna say you're gonna do it at a minus two because all enchanted
items are done by enchanters or an illusionist, so they would get a bonus
to being able to just determine what magic items are unless you specifically know the
magic item. But something like this you've never seen before to be able to
identify what it would do is a spout lawer minus two minus two. He
said, yep, all right, can I with this? How does adding
bond to aid work? If you can find a good reason that you would
be able to aid, like a logical reason behind it, you would give
him a plus one to his role. Okay, that wasn't it. I
don't know already think about the enchanters. I don't think I've ever been in
there. Yeah, that's a six, all right. So you do recognize
there is some magic to it. You can feel the magic kind of emanating
from it, but you don't know what or how or why. All right,
Well, I can't tell what the stars, guys, but it's definitely
magical as it's worth holding on too. Well, there are more items down
there. That is just the one that stood out to me. It sounded
like you ran into trouble down there, though the mer people of the lake
didn't appreciate my presence. Did you find the bead not necessarily well to the
potters under the next plan? Yeah, let's go sneak in the potter as
well. Bill, keep some busy. But I also saw evidence of one
of those wild magic surges at the bottom of the lake. Wow. Do
I want to make a step off and let mister smelting them? Yeah,
we might want to go in and let him know about that. On the
way to It's almost dinner time. We gotta be over there after dinner.
Yeah, so we'll go have dinner and like a stop at mister Smelting's office.
Yeah, are you gonna bring anything for dinner? Are you just gonna
show up? I mean, what, oh, dinner in the cafeteria.
Oh okay, I didn't know if you're gonna go to the potters for you,
I don't know. I thought you were saying that. Okay, so
you're going yeah, alright, alright, alright, yeah, So you guys
go to the cafeteria or go to the dean. Go to the dean first,
let him know. Uh hey, mister Smelling, Uh here went for
a swim earlier. He said, there looks like there's been some wild magic
from the bottom of the lake there too. What evidence do you have of
that? I saw it. I saw it. What did you see?
The area at the bottom of the lake was disturbed, Unnaturally, I could
tell the difference, like a portal came through. Perhaps hard to say.
Perhaps I could go back and speak with the spirits of the water and discern
more information if you need. No, no students are allowed in the water
until one of the councilors. Look. If a portal has opened up down
there, then there is likely a monster of some sort that has invaded the
lake. Are there supposed to be mr people there. Yeah, they're typically
civil, calm and they stick to their own housing. Why they were unhappy
with my presence? Something has probably put them on alarm. What were the
event? All right, we're gonna hit the dinner, but uh, if
we see anything else with Wild Magic, well we'll let you know. It's
a little concerning. Very good work today. I'm impressed with all of you.
Thanks. All right, Uh, fuck off. While we're grabbing dinner,
I'm going to grab an extra muffin. I just walk out of his
office squeaking as I I'm still what Me and Don are going to be best
friends. This concludes this episode of A Fool's Quest. To join us next
time for more fun and during adventure. Thank you for listening, then don't
forget to like, subscribe, review, and comment on your favorite platform to
listen to A Fool's Quest. All right, guys, it is nine o'clock,
so wrap it up here, I'm to wrap it. Yeah, we're
gonna grab We'll come back and start the next session in the cafeteria. I'm
detecting a theme. Each session is just one meal period. Yeah, first
one was breakfast, second ones