WEBVTT

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It's the wrong button. I hit
the run button. Tam. Let's go

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there, there we go. It's
the internet. You're busy. Let's do

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this for December fifteenth, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Games Morning's Live

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with Me Jeff Grubb. Today,
PlayStation canceled one of its few publicly announced

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projects, and the Game Awards set
a new record. But first, please

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join me and welcome me today's co
host the Game Mess Mornings. It's tamor

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Husseining everybody. Tam, how are
you doing. I'm here. I am

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ready for Dregs Day. I'm always
ready for Dregs Day. I am the

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dreg We are together, we drags. We are drags and I forever shall

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drag. Yeah, listen to Judge
Dregs. Judge Dregs. I want that

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aren't real bad? Everybody get that
as Tam, please immediately. Yeah,

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you know, there is like the
big story today and then everything else Dregs

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Day. It's how it goes sometimes. We'll get into all of it pretty

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soon, but we're wrapping up the
year. I think all of our Game

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of the Year content is behind us. Over Game Spot as well. I

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saw you guys hand the award to
the Valerian guys. That was really that

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was a really nice moment. I'm
glad you were able to do that.

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But are you like, okay now
I can play what I want or are

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you still catching up on games that
you feel you want to play from this

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year? Man? So I am
still doing a little bit of both.

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So there's a bunch of games that
I know that I would want to sink

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way more time into. Like Pizza
Tower. I only played a little bit.

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I got enough of it to make
a good kind of like, uh

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have a good understanding of it,
so I can factor into end of your

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discussions. But I just need that
random Stimps game in my life a bit

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more that. I also want to
go and finish up yause the guide in

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the Man Who Raised His Name.
I want to finish that up. I

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still haven't. I've still got bits
of Lives of p that I need to

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wrap up as well that I want
to do. So I'm playing a mixture

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of games I want to. I
want to tick off some major ones to

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say, I might try and finish
Tears of the Kingdom. Where Where Where

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did you leave that off at I
fell off like I did that thing,

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and I can't stop myself from doing
it. But I know it's why it

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always kills it for me. I
don't stick to the main the critical path,

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the golden path, and I think
that's why I burn out pretty quickly.

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I end up doing a lot of
the other things where it's like,

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oh, I'm going to unlock all
the towers before i even go to the

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first you know, I'm going to
bring up all of these seeds first,

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and then by the time it's like
by the time I'm ready to play,

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I'm like, I'm done with this, man. Yeah, you have to

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just embrace the the op like in
Pigment for the Dan Door is like,

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oh, optimizing your perfect play in
Tears of the Kingdom, you have to

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play the exact opposite. You just
got to take it as it comes and

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go with the flow a little bit
there. And that means, oh,

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you have an idea about what you're
going to do when you get distracted,

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go do that thing, and then
use that to bring you back to the

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critical path. That's definitely true.
I think I got two or three of

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the tiers or memories or whatever the
hell they were called. Yeah, I

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did two of the dungeons getting the
tears. Those memories through the tiers is

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the thing. I do recommend everyone
at least try to do that because that

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will kind of keep you on a
straight and arrow a little bit. And

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I like the story that gets portrayed
there. I think there's some really cool

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moments and then that culminates at the
end with the one of the better momentes

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and Zelda. It's really emotional,
I'll say, at the very least.

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Yeah, the thing that I got
called up in was the then Undersea.

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Yes, the underground is just what
I call it. Yes, Yeah,

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I ended up exploring that way too
much. Yeah. It's like our our

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friend, well, I'm sure you
know him, Andrew Goldfarb who works Sucker

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Punch. He he basically completed the
game without touching the main question before starting

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it, so he had everything and
then he started the main quest and it

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was weird for him. He's like, I've already done this, what are

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you talking about? Identitly had some
moments like that where I'm like, I've

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been there and did that whole thing
that you're trying to tell me you and

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they're like, oh, okay,
well then I guess just go talk to

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this person. All right, Yeah, I wish I could live that life,

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but yeah, I'm I want to
play a bit of that. There's

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a bunch of other games that I
want to play. I also just want

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to read a bit. And yeah, I've got a pile up of books,

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and I've got anime that I need
to watch still night in chat,

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says Kirie and Tim actually have a
thing in common, but no spiders.

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I know what that thing is.
We've never done crimes. It's right,

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I's ever done crime, and its
little angels is how we describe both of

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you. M hm uh, you
know what. Let's explain what we do

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here most weekdays, I, Jeff
Gravel, help piece your gaming life back

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together. That includes breaking news and
maybe even some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert

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who will make me look smart.
If you were watching live on twitch,

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welcome, You can always listen to
the show later on podcast feeds by search

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for Game This Morning, or find
the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube Hello YouTube,

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YouTube All right, We got a
lot to get into, so let's

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start the morning mess with the Last
of Us multiplayer game has been canceled.

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Naughty Dog says it will focus on
single player games. This comes from Mark

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Delaney at GameSpot. The Last of
US multiplayer project, which Naughty Dog says

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it had been calling the Last of
Us Online internally, has been canceled.

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The studio revealed the news in a
blog post, citing the game's ambitious ambitions

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as being so big that it would
require the full attention of the studio,

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thereby taking any part of the team
off of narrative driven single player games,

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the likes of which have been Naughty
Dog's mo up to this point. Here's

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a quote. In ramping up the
full production, the massive scope of our

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ambition became clear. The statement reads, in part, to release and support

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the Last US Online, we'd have
to put all of our studios resources behind

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supporting post launch content for years to
come, severely impacting development on future single

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player games. So we had two
paths in front of us become a solely

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live service game studio, or continue
to focus on single player narrative games that

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have to find Naughty Dog's heritage obviously, tam they chose to go with the

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single player games. If that's your
choice, that's probably the right decision.

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At a certain point you're like,
man, how do you kind of force

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yourself into this corner? And I
get that a little bit as well,

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But what do you think about all
this? I mean, it makes perfect

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sense. The thing that has me
on edge is did they scale up to

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make this game? And does that
mean that now that they're canceled it,

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they need to scale back down hopefully
now? And what we mean by that

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is will there be layoffs for this? Yeah? And right now it's hot

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for video game developers and people working
there, as in people are getting laid

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off a lot. This is the
kind of time of year where people do

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get laid off unfortunately. Yeah,
and that a few companies, some companies

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try and do it quietly and hide
that layoff under different other news or in

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between other news. So this is
definitely want to keep an eye on.

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My hope is that there are no
layoffs and that Naughty Dog Studio, as

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big as it is and is as
successful as it is, is able to

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retain the talent it brought on and
pivot it into making the games that they

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say that they are special they are
specialists at making and the fans want and

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if that is the case, then
I think this is a pretty good assessment

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it takes. It shows a measure
of self reflection that very few other developers

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and publishers have. Usually we see
developers doubling down. And there's a good

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chance where when you see a games
as a service live service thing happening,

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most people can look at that,
just even on paper, and go that's

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probably not gonna work. Man.
Yeah. And the fact that they've looked

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at their game which could have worked. I'm sure of all the life service

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games, Last of Us Online would
have been one that popped off pretty hard

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for a while and they went,
yeah, but what means that we won't

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be able to do this other thing
that we really want to do and really

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are good at doing. And let's
be clear, Sony sees a value,

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a business value in letting Naughty Dog
do that, because they don't just make

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single player games that they release and
then they're done. They make single player

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games that they released that impact the
culture of video games and then extend beyond

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video games themselves. HBO's Last of
Us TV series huge for them now untried

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it was a movie not necessarily huge, but nevertheless more immediate impact. They

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would rather get that out of Naughty
Dog and not really kind of upset the

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c's right now then risks so much
on a life service game. I think

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that's that's right. I agree that
if this is the choice you're facing,

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this is the decision you have to
make the cultural impact of those games the

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sort of you know, posterification.
You could put those games on posters for

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your PlayStation five, on the sides
of buses and it will make a big

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impact. And you're kind of rolling
the dice with an online live service game

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about whether or not that's going to
become the thing you need it to be.

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And in order to see if that
can happen, They're right, they

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would have to dedicate a ton of
resources to that. It would be all

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consuming, and I think that's probably
what Bungeie came and told them, like,

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hey, the game you have is
fun, but you're not accounting for

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doing things the Naughty Dog way for
a live service game has a whole other

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implications than doing it for a game
that you're going to put out as a

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product, and you can eventually put
behind you. Yes, yes, the

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Last of Us part too takes a
ton of years to make you guys,

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took a very long time of that. It costs a lot of money.

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Yeah, but it's still very different
because once you put that out, Yeah,

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there's some updates, you'll have some
DLC down the line, sure,

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but you are able to look ahead
in a way you just won't be able

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to do. This thing will be
an anchor around your neck, and that's

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a risk of its own. Even
at this point, even after all this

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investment. You know, we could
say what took them so long to come

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to this decision? You're right,
A lot of other developers, a lot

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of other publishers would have just pushed
through it, would have put it out

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there and would have been like,
man, we should have canceled this earlier.

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We should have just abandoned this when
we really knew what it was going

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to take. But we were like, maybe maybe maybe they're not saying maybe

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here they know what works for them, And I think that's pretty good now.

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I think you know. The other
question is, man, why don't

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we live in a world where a
multiplayer mode in the Last of Us,

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the way it worked previously, could
just could have just happened. Why aren't

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we getting those anymore? And I
mean we get that as well, But

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what do you think, Tam,
Yeah, I mean again, like let's

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look back at what that multiplayer mode
was. It was fun, it was

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a surprise for a lot of people, but in terms of like business return,

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it wasn't super great and it had
like a limited lifespan at the risk

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of devaluing, you know, the
work and the love that people have.

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I enjoyed factions or whatever it was. It's called factions, right, I

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think, Yeah, I enjoyed that
for a while too, but they were

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very much of an era where multiplayer
was tacked on to take a box to

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a lot of those and some of
them were really good as in factions,

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but some of them are like whatever, like they were just there just to

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be there. And we got lucky
with factions and then that is what people

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really like, uh, caught onto
and like really hitch their wagon term like

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we want more of this that I
don't think can happen these days because it's

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a similar thing, like you have
to set up a kind of separate team

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to work on that stuff or even
I remember when this was happening there were

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people would out source the multiplayer mode
other developers, right right, And and

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I don't think that we're in a
kind of landscape of development where that's feasible

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unless you are collaborating in a meaningful
way and are going to have a future

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path on this multiplayer mode. Throw
Away multiplayer modes are a thing of the

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past these days. You either commit
or you don't. And if you commit,

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you are committing for potentially forever and
into that thing, because if it

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succeeds, that's all people are gonna
want. The business model dictates that that

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is what people will chase, like
as in the on the kind of like

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corporate side, because a successful live
service game is a constant stream of money,

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which when you tell them, all
right, we're done with live service

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now, that's a hard thing to
pivot away from. Like you you're going

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to be stuck in that world forever. So you don't do one of these

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and then peace out for a little
bit. I feel like you have to

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commit entirely. It kind of sucks, But yeah, those kind of like

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it's weird. I have a weird
nostalgic fondness for throw away multiplayer mode.

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Now I think about the remember the
Biostruck one yep, that was a metrid

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prime to had the multiplayer mode kind
of one. Melgi had themt bit and

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we get and we get like you're
right, like back then it was it

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was it was checking a box.
It was also trying to stem people from

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returning the game or not returning it. But like selling it used on the

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secondary market. Oh, they're gonna
play it a little bit longer, and

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that increases our profits because that means
there's fewer secondary games or second hand games

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on the market, so more people
are buying it new. Uh, they

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were doing that math, but now
they're like the calculus is, do we

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spend a lot of money, a
lot more money that it would cost today

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to make a mode like that than
it did back then to try to stop

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people from selling their game, or
do we try to make it a live

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service mode separate from everything that can
make you know, ideally, if it

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pops off infinite money. And so
they're looking at that and it's in that

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world. Even just doing these modes
at all anymore, it doesn't make a

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lot of sense adding that huge extra
cost having to outsource to teams, and

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there's not like a lot of teams
out there, Like, there's just not

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a list of people who are like, oh, we're not doing anything,

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sure you want to come hire us? It's like, no, you are

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competing for their time and they've got
five other projects they're working on. So

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yeah, we just live in a
world where that stuff doesn't make a lot

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of sense anymore. Metric Prime four
mean comes out, you know whenever,

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that's not going to have a multiplayer
mode in it, right, Tam,

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I don't think so. I think
Nintendo is going to be very very careful

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about the games that they add multiplayer
to these days. Yep. And I

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just again, like Metro Prime,
I feel like also was one of those

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games where it's like, wouldn't it
be nice? Everyone expects us, let's

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do it, but actually it had
very little impact. It was like fun

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for a laugh. But yeah,
I don't think so. I think I

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think that game has had enough of
a rocky road that they don't want to

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add more pitfalls to it. Agreed
for sure. I guess the last few

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things here with the Naughty Dog,
what do they what's the next game for

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them? Do you think it's Last
of Us Part three? I think it's

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a mixture of Last of Us and
Uncharted where Nathan Drake gets infected by other

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virus and uh you already here first? Everybody go right the story? Yeah,

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I would. I would love to
see them do something completely you know,

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different. I think they probably have
that in the works, right,

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something completely different that's probably in the
world. Yeah. I like a character

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driven I just don't know what like. I Initially I was like sci fi,

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but I'm just too much right now. And then I was like,

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they could probably pull off a really
interesting like Game of Thrones style game in

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FANTASYE we got so much of that, I don't know. Make a car

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racer. There we go. That's
what I really wanted. Did they were

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they? Were they the ones that
made Crash Team Racing or did they outsource

238
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that? I don't think that that
was them. Let me Crash Team Racing

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again. It's pretty good. I
might be wrong. I have no member.

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I do not know for sure at
all. Oh it was it was

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by them? Wow? Okay,
all right, we'll follow it up Crash

242
00:16:10.799 --> 00:16:15.960
Team Racing too. Design of designed
by Evan Wells. Autist Barb brofel Brucetraani

243
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is on this. Bring it back. Go call Phil Spencer and say we

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need Crash back to make Crash Team
Racing too. Crash Team Racing, Phil

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Spencer. Yeah, they own Crash
now, right, Yeah, yep,

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Jesus get on this. Yeah,
okay, give us I I yeah,

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I don't know what they're gonna do, but I would listen. I would

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welcome a kart racer. Let's make
it happen. I guess I won't be

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surprised if the next game for them
actually is the last was Part three,

250
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just because that ends up being like
the Path of Least Resistance at a certain

251
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point. But I think they will
have something new and different ready to go,

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not soon after that, maybe even
before. We'll see, all right,

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next story. The Game Awards set
a new viewership record. We'll stop

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out. Royal two. There you
go. Did you like that first one?

255
00:17:04.279 --> 00:17:11.079
I don't know, absolutely good one. There you go. They did

256
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say that like, for all the
work they did for this, they applied

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like it will improve the technology of
our games going forward, But they didn't

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say like, oh, we're going
to use this to make a different kind

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of multiplayer mode. They made it
sound like they're not going to do anything

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multiplayer at all going forward. So
yeah, uh, all right, Yeah,

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the Game Awards set of viewership record. This is from Jonas Maki at

262
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Game Reactor. If you were watching
the Game Awards last week, you weren't

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alone. As revealed by the founder, producer, and host Jeff Keeley,

264
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this was actually the most watched the
Game Awards ever, with a whopping one

265
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hundred and eighteen million global live streams. Amongst the highlights was Sega delivering the

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return of several Leagues, legacy franchises, Kojima taking the stage for OD and

267
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more. Yeah. I mean you
cannot deny the success of getting eyeballs on

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game trailers and the awards that Jeff
keey is accomplished here, right, Like

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that's a huge, huge number.
Yeah, my man knows what he's doing,

270
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and it is let's be real for
a little bit, Like there has

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been criticisms. Everyone's got criticisms of
the Game Awards, and I'm going to

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00:18:15.200 --> 00:18:18.440
say some stuff that might sound like
I'm defending what Jeff did, and I'm

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not trying to defend it. I've
made my position very clear on it.

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I put up an article yesterday which
was like involves over three hundred developers quoted

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in it, but like, thank
you. I appreciate it, but like

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Jeff is very, very receptive to
feedback. That's one thing that I can

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very confidently say about him. And
his heart is also in the right place.

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And now everyone calls him the Pope
and all that kind of stuff.

279
00:18:45.279 --> 00:18:49.279
He I have. I have spoken
to him a few times. I have

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seen other people speak to him.
I have seen I've spoken to people who

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00:18:52.880 --> 00:18:56.000
have worked with him on the Game
Awards, and everyone says he gives a

282
00:18:56.039 --> 00:19:02.240
shit about this stuff. So baseline, I feel like he's he is aware

283
00:19:02.279 --> 00:19:06.680
of what has happened to this year. I also feel like he is the

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person who has the best grasp of
what it takes to reach these numbers.

285
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And unfortunately, or maybe not unfortunately, but like the realities of the situation

286
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is everything that you see and chances
are pissing you off, is what needs

287
00:19:19.640 --> 00:19:25.559
to happen to make this kind of
story happen, Like this record viewership is

288
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because in part of factors like having
celebrities that are annoying to us and that

289
00:19:32.039 --> 00:19:36.440
kind of stuff, the tricky part
is finding the balance and making it better.

290
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That's the thing where it's That's the
thing where I know Jeff is probably

291
00:19:40.599 --> 00:19:45.400
like shit, I need to focus
a bit more on that. And and

292
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that is I think once it's never
going to be perfect. It will never

293
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be perfect when we when we say
when we let the developers talk for too

294
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long, I remember this. I've
seen it in other developer in other awards

295
00:19:56.680 --> 00:20:00.279
ceremonies. I have seen people go
with these people are talking too long,

296
00:20:00.319 --> 00:20:03.920
show me something, of course.
I mean that was with what's the name

297
00:20:03.920 --> 00:20:06.599
from God of War the year before
Chris Judge, Yeah, yeah, yeah.

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And then when they when they show
Austrailers, the people are like,

299
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you know, rightly, so let
developer speak. I think there's it needs

300
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to be a balance. It's hard
to find. I think Jeff is going

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00:20:18.039 --> 00:20:22.920
to keep trying to find it,
and I probably he's probably going to make

302
00:20:23.119 --> 00:20:27.079
mistakes going forward. For me,
the important thing is that he keeps at

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00:20:27.119 --> 00:20:30.559
it and the team keeps at it. Because I talked about it on spot

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on it the game was has an
important place now more than ever that E

305
00:20:33.759 --> 00:20:40.480
three is gone, and like you
can see the impact that it has it

306
00:20:40.640 --> 00:20:45.200
had and it could potentially have when
stories like this come out where it's like

307
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record viewers. You know, there
were one hundred and eighteen million people globally

308
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live streaming this. That is a
lot of potential for the video game industry

309
00:20:53.839 --> 00:20:56.920
to do good. We just have
to find a way to make it a

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little less serving of others and a
little more of ourselves a bit and showing

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ourselves. I say ourselves as if
I make the games, but like I'm

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speaking as a voice for people who
make the games, as someone who loves

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those games and the work they do, making them feel a little more special

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than Anthony Mackie or seemingly talking about
his fucking broken leg. I don't give

315
00:21:22.920 --> 00:21:26.279
a shit about it, yep,
that kind of stuff. Yeah, and

316
00:21:26.359 --> 00:21:30.079
I think I agree. I think
the shape it's like a puddle, right,

317
00:21:30.400 --> 00:21:33.599
we like look at the puddle.
If you were like a puddle suddenly

318
00:21:33.599 --> 00:21:36.680
came a lot to life, it
would be like, oh my god,

319
00:21:37.119 --> 00:21:38.839
it's a miracle. This thing had
to be shaped exactly like this for me

320
00:21:38.920 --> 00:21:41.559
to be like this. And it's
like, no, that's not how it

321
00:21:41.599 --> 00:21:44.920
works. Things sort of just water
just fills in the space and it takes

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the shape of what it needs to
take to exist, and it's that's the

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00:21:48.359 --> 00:21:51.640
game Awards is just sort of filling
in the space. It needs to fill

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in to be what it needs to
be to be financially feasible and to get

325
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eyeballs. It just is almost nature
taking its course at a certain point.

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So the thing where it's like the
balance absolutely. So I'm not saying don't

327
00:22:03.960 --> 00:22:07.160
have simuli up there, maybe not
Semulu, but but but if you do

328
00:22:07.240 --> 00:22:08.599
have a celebrity up there, just
put a game developer next to them,

329
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and I think for me, that's
like half the battle one already. So

330
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yeah, and I agree. The
reason we can keep saying these criticisms and

331
00:22:15.920 --> 00:22:19.799
not feel like it's hopeless is that
Jeff Keey does listen. I've also spoken

332
00:22:19.799 --> 00:22:23.000
to him, but he's like asked
for feedback before, and it's like,

333
00:22:23.279 --> 00:22:26.279
yeah, most people don't do that, and you do see year to year

334
00:22:26.720 --> 00:22:30.079
he implements and sometimes he overcorrects,
and I think that's kind of what happened

335
00:22:30.079 --> 00:22:33.759
this year, over correcting on the
length of the speeches and being worried about

336
00:22:34.000 --> 00:22:37.359
keeping a good pacing to the show, something that is a difficult thing to

337
00:22:37.359 --> 00:22:45.160
pull off. So I also like
feel like the I like it when celebrities

338
00:22:45.160 --> 00:22:48.079
come up and they talk about the
games that they like. Yes, well

339
00:22:48.200 --> 00:22:53.039
it's it's never meaningful in any way. Right. The person who, like

340
00:22:53.519 --> 00:22:57.599
Jordan Peel, came up right and
he was speaking to Kajima. I am

341
00:22:57.839 --> 00:23:03.119
on record as being a fucking Kajima
pervert, like I love everything he does.

342
00:23:03.240 --> 00:23:07.319
I vibe with his work, you
know, I am a fan of

343
00:23:07.400 --> 00:23:11.319
Kajima. Jordan Pill comes up.
I'm like, oh shit, Jordan Peele.

344
00:23:11.359 --> 00:23:12.559
They're doing that thing that they were
gonna do it. And then they

345
00:23:12.599 --> 00:23:21.440
talk and I cannot tell you how
empty those words are. They literally said

346
00:23:21.559 --> 00:23:25.000
nothing, and they were pointing at
each other and going, this guy,

347
00:23:25.079 --> 00:23:26.920
man, this guy. It's like, you don't need to tell me that

348
00:23:26.000 --> 00:23:32.279
Kajima is is. The guy is
one hundred and thirty million people out there

349
00:23:32.319 --> 00:23:37.279
or whatever listening, But you also
haven't told them anything about Kajima, Like

350
00:23:37.319 --> 00:23:41.000
they don't talk about it. The
person who, I mean, like the

351
00:23:41.039 --> 00:23:44.119
best he got was like talking about
Metal Solid two, but like, tell

352
00:23:44.160 --> 00:23:47.799
me why, like speak about why
this partnership is good instead of just like,

353
00:23:48.279 --> 00:23:51.000
yeah, man, we're gonna do
partnership. It's gonna be sick,

354
00:23:51.039 --> 00:23:52.839
it's gonna be awesome. You had
nothing interesting say. It was. This

355
00:23:52.960 --> 00:23:56.160
was just a stunt, and that's
fine, you can have a stunt,

356
00:23:56.440 --> 00:24:00.960
but don't have a stunt for ten
minutes. The most impactful, the most

357
00:24:02.000 --> 00:24:07.240
impactful celebrity talking about their video game
history moment was Abbo Bucker Salim, who

358
00:24:07.519 --> 00:24:12.359
showed off his new game. And
he obviously is known by knows for Raised

359
00:24:12.359 --> 00:24:17.839
by Wolves and and he's in Game
of Thrones, I believe, And he's

360
00:24:17.839 --> 00:24:22.200
on a bunch of different things,
right, and that is the thing that

361
00:24:22.359 --> 00:24:23.880
was the moment for us. That
was like, oh, that was awesome.

362
00:24:23.920 --> 00:24:27.960
He was in tears and like talking
about video games and how he loved

363
00:24:27.960 --> 00:24:32.880
them, and it was meaningful.
Said we're looking for meaning moment. Yeah,

364
00:24:32.920 --> 00:24:36.400
yeah, that was a good use
of celebrities. So good on Jeff

365
00:24:36.400 --> 00:24:40.359
for making that happen and giving them
platform we don't need. We don't need,

366
00:24:40.519 --> 00:24:42.799
we don't need Jordan Peel glazing up
ka and we don't need like maybe,

367
00:24:42.839 --> 00:24:45.920
like you know, twelve celebrities.
He maybe pair it back a little

368
00:24:45.920 --> 00:24:48.240
bit. But again, if you
don't want to pair it back, Jeff,

369
00:24:48.640 --> 00:24:52.759
that's fine. Just put developers on
the stage too, that's all.

370
00:24:52.160 --> 00:24:56.039
There are interesting developers. We're worried
about them being boring. Well, you

371
00:24:56.039 --> 00:24:57.920
have the celebrity next to them,
they could be entertaining and let the developer

372
00:24:57.960 --> 00:25:00.519
be boring up there. I don't
think there's anything wrong with that. Well,

373
00:25:00.920 --> 00:25:06.400
again, there's a very c there
is a path to improvement that I

374
00:25:06.519 --> 00:25:11.160
know Jeff can see and is always
looking for, right and I am extremely

375
00:25:11.240 --> 00:25:15.599
hopeful that the next year will be
much better balanced. Again, it's not

376
00:25:15.599 --> 00:25:18.440
going to be perfect. We'll find
something else to complain about, and that's

377
00:25:18.119 --> 00:25:22.640
good. That's a curse Jeff has
placed on himself, but I know that

378
00:25:22.720 --> 00:25:25.960
he'll improve it. The other side
of things, in terms of the games

379
00:25:26.000 --> 00:25:30.680
getting revealed, getting eyeballs on that
stuff, unmitigated success. No caveats there

380
00:25:30.720 --> 00:25:36.079
are. It works exactly as advertised
to the people who are paying to get

381
00:25:36.119 --> 00:25:38.880
their stuff in that show, and
it seems clearly worth it. Everyone who

382
00:25:38.920 --> 00:25:41.920
I've asked about it sort of on
background be like, hey, is it

383
00:25:41.920 --> 00:25:45.920
worth it? Like yes, we
tell like I'll talk to pr like they

384
00:25:47.000 --> 00:25:48.640
say, we tell all our clients
if you have a chance to put something

385
00:25:48.640 --> 00:25:52.000
in the game awards, it's worth
it, go for it. Yeah,

386
00:25:52.000 --> 00:25:55.400
it could be expensive, but it's
it's an expense that makes a lot of

387
00:25:55.400 --> 00:25:57.920
sense in a lot of ways.
So on that side of things, it

388
00:25:57.960 --> 00:26:03.640
was I think a lot of the
ouncements were very impressive and entertaining and exciting,

389
00:26:03.839 --> 00:26:06.039
so it's like, yeah, all
that stuff's working. This really does

390
00:26:06.079 --> 00:26:11.440
feel like Winter e three, and
the criticisms can be reserved for the game

391
00:26:11.480 --> 00:26:15.640
awards side of things. Speaking of
like getting attention by being in the game

392
00:26:15.680 --> 00:26:21.079
awards, Alan Wake two has sold
an estimated eight hundred and fifty thousand copies

393
00:26:21.079 --> 00:26:25.960
on console. This comes from Magnus
grot Anderson at Game Reactor. Neither Remedy

394
00:26:26.000 --> 00:26:29.359
nor Epic Games have yet to comment
on how Alan Wake two has performed in

395
00:26:29.440 --> 00:26:30.839
terms of sales. This could be
due to a number of reasons, but

396
00:26:30.880 --> 00:26:34.119
in the absence of official figures,
analysts have begun to speculate, and that's

397
00:26:34.119 --> 00:26:38.000
where that number comes from. That
comes from Peers Harding Roles, who is

398
00:26:38.480 --> 00:26:44.680
an analyst at Ampere Analysis, who
says they estimated it sold around eight hundred

399
00:26:44.680 --> 00:26:48.599
and fifty thousand copies. But we've
seen in the past a game do well

400
00:26:48.599 --> 00:26:49.920
at the game Awards and then get
a big bump, And I guess that's

401
00:26:49.920 --> 00:26:52.759
my question here. You think,
like we're going to see alan Wake two

402
00:26:52.839 --> 00:26:56.359
kind of continue to have a lot
of momentum coming out of the end of

403
00:26:56.359 --> 00:27:00.680
the year. I think it's gonna
have a little momentum going forward. I

404
00:27:00.799 --> 00:27:07.200
just did like a quick search and
Alan Wake two was released in Europe on

405
00:27:07.240 --> 00:27:11.119
like twenty May twenty ten, and
then we have a story in March of

406
00:27:11.200 --> 00:27:18.440
twenty fifteen where it had reached four
point five million units for sale, and

407
00:27:18.480 --> 00:27:22.079
it's like a different world, right, this game. There are no physical

408
00:27:22.200 --> 00:27:25.440
copies of this game, right,
not currently? No? Right, no,

409
00:27:25.279 --> 00:27:29.000
no, no, that's I mean
that's a big uphill climb on its

410
00:27:29.000 --> 00:27:33.480
own. Not being on shelves actually
does still hurt games a lot. Yeah,

411
00:27:33.519 --> 00:27:37.240
I think that it definitely does.
And who knows going forward, We

412
00:27:37.279 --> 00:27:41.079
don't know the details of this deal. Epic has a big hand in that,

413
00:27:41.279 --> 00:27:45.359
yep, and like we want sales
to be high, but there's also

414
00:27:45.440 --> 00:27:52.759
factors beyond how much of game sales
that that are that there are fact contributing

415
00:27:52.799 --> 00:27:56.720
factors into whether a game is a
success, especially for a situation where Epic

416
00:27:56.759 --> 00:28:00.279
is getting involved to publish it,
publishing it, it's physical, it's yeah,

417
00:28:00.319 --> 00:28:04.559
they numbers real quick are console only, so this doesn't include however it's

418
00:28:04.559 --> 00:28:08.799
sold on epic. This is estimated
for Xbox and PlayStation. Yeah, And

419
00:28:08.920 --> 00:28:11.680
like I'm not saying this is the
case, but for epic sales, like

420
00:28:11.720 --> 00:28:15.839
you know, astronomical sales may not
be the metric they're interested in. It

421
00:28:15.880 --> 00:28:18.880
may be a case of like epic
game store adoption, yes, what you

422
00:28:18.920 --> 00:28:23.200
win for epic game store Yeah yeah, or even like just perception like this

423
00:28:23.359 --> 00:28:27.480
is a major moment for epic games, like as a business to be like,

424
00:28:27.480 --> 00:28:33.839
oh shit, they funded a game
that you know would never have else

425
00:28:33.000 --> 00:28:37.200
never else get made, got made, and it popped off and it's award

426
00:28:37.200 --> 00:28:41.440
winning. I definitely feel like it's
going to continue to sell and sell very

427
00:28:41.440 --> 00:28:45.799
well. I agree. I wouldn't
be surprised if there is I'm speculating entirely

428
00:28:45.839 --> 00:28:51.359
here that there's some sort of like
clause in the contract or a time based

429
00:28:51.480 --> 00:28:55.480
kind of agreement in the contract where
it's like, after this time has expired,

430
00:28:55.599 --> 00:28:57.599
you can work out a deal with
someone to make a physical version of

431
00:28:57.640 --> 00:29:00.279
this, And I don't know,
they go to it like a limited run

432
00:29:00.319 --> 00:29:03.559
games or something like that, or
another publisher, and I just like,

433
00:29:03.799 --> 00:29:08.640
do you want to puy out the
physical version of this? And I probably

434
00:29:08.759 --> 00:29:11.960
will end up. I think that
will end up seeing ount Know Wake two

435
00:29:12.000 --> 00:29:15.720
on shelves. Yeah, if they
did the ballers Gate three route, where

436
00:29:15.720 --> 00:29:21.359
it's like you can get a physical
version that is only as a collector's edition

437
00:29:21.440 --> 00:29:23.240
starting at eighty dollars, I think
they could do that with alan Wick two.

438
00:29:23.319 --> 00:29:30.759
I think there's enough adoration for alan
Wake that that would appeal to that

439
00:29:30.839 --> 00:29:33.440
audience for sure. But I mean, yeah, I think there will be

440
00:29:33.440 --> 00:29:37.160
a significant bump coming out of the
game awards. You know, it didn't

441
00:29:37.160 --> 00:29:38.880
win Game of the Year, but
it was on stage a lot. It

442
00:29:38.880 --> 00:29:45.160
did win several awards, and I
think that we saw with What It Takes

443
00:29:45.200 --> 00:29:48.279
two right, got to like seven
million copies sold or something like that.

444
00:29:48.359 --> 00:29:52.680
Now that's a more affordable game if
the price was lower for that one.

445
00:29:52.839 --> 00:29:56.880
But still it's like that that sold
really well. I would hope that alan

446
00:29:56.920 --> 00:30:00.960
Way two could have a similar trajectory. Probably not gonna get seven million copies

447
00:30:00.000 --> 00:30:04.200
sold, but if you can like
get up there into several million copies,

448
00:30:04.279 --> 00:30:07.480
I think that would be great for
this and it deserves it. Yeah,

449
00:30:07.519 --> 00:30:14.000
I've seen a few people asking how
does that compare to Control last time?

450
00:30:14.400 --> 00:30:18.240
Like a December ninth twenty twenty.
GameSpot has a story that says fifteen months

451
00:30:18.279 --> 00:30:23.240
after launch, it had sold over
two million copies, so it took about

452
00:30:23.240 --> 00:30:27.079
fifteen months control to get there.
I think this could be two three million

453
00:30:27.079 --> 00:30:30.279
copies in that same timeframe. Yeah. Yeah, And by the time that

454
00:30:30.319 --> 00:30:34.839
story was reported, we were aware
of the aw expansion as well, so

455
00:30:34.880 --> 00:30:38.680
they had done some extra stuff to
extra work to it. I feel very

456
00:30:38.680 --> 00:30:44.599
confident like that it will continue to
sell and it will, you know,

457
00:30:45.160 --> 00:30:48.519
net out to be a huge benefit
for them to be this award winning and

458
00:30:48.559 --> 00:30:52.119
exposed on the Game Awards. Yep. And I think the word of mouth

459
00:30:52.200 --> 00:30:56.160
is super positive, and I think
that's just going to continue pushing it.

460
00:30:56.720 --> 00:30:57.559
All Right, We're gonna take a
quick break. When we get back,

461
00:30:57.559 --> 00:31:07.720
we have a lot more news right
after this. All Right, we're back,

462
00:31:07.799 --> 00:31:11.680
and like I said, we've got
more news. While it looks like

463
00:31:11.680 --> 00:31:15.279
the Busted GTA Trilogy is much better
on mobile. This is from Zack Swizen

464
00:31:15.319 --> 00:31:19.759
at Kotaku. Fans jumping into the
newly released mobile ports of Grand Theft Auto

465
00:31:19.799 --> 00:31:25.559
the Trilogy the Definitive Edition games are
discovering something surprising. It seems to include

466
00:31:25.559 --> 00:31:30.000
improved visual settings that more closely match
the look of the original PlayStation two games,

467
00:31:30.160 --> 00:31:33.079
as well as new bug fixes.
That's good news, but folks are

468
00:31:33.079 --> 00:31:36.720
wondering if these improvements will make the
leap back to other platforms in the future.

469
00:31:36.880 --> 00:31:40.519
They have not so far. In
November, Rockstar Games and Netflix announced

470
00:31:40.519 --> 00:31:44.519
that the highly criticized Definitive editions of
GTA three, Vice City, and San

471
00:31:44.599 --> 00:31:48.440
Andreas would be arriving on mobile devices
in December. The games would be included

472
00:31:48.480 --> 00:31:52.880
in Netflix Growing Game Library, letting
anyone with a subscription access them on iOS

473
00:31:53.200 --> 00:31:57.119
or Android at no extra costs.
The reaction was mostly a lot of shrugging

474
00:31:57.160 --> 00:32:00.319
from fans who feel like the Definitive
Edition version. So these beloved PS two

475
00:32:00.359 --> 00:32:05.720
era open world games are still in
bad shape two years after release on console

476
00:32:05.720 --> 00:32:09.920
and PC, but yeah, people
started diving into this and say it looks

477
00:32:09.920 --> 00:32:13.599
better now. The big problem with
the Definitive editions in terms of the visuals

478
00:32:13.640 --> 00:32:17.640
TAM was that they seem to use
a lot of let's just call them development

479
00:32:17.640 --> 00:32:22.519
assist tools but AI tools that tried
to upres many of the textures and the

480
00:32:22.599 --> 00:32:27.119
character models, and it ended up
coming out fuzzy on the other side,

481
00:32:27.119 --> 00:32:30.119
and looking pretty rough. Trying to
get things back to looking like the ORIGINALPS

482
00:32:30.119 --> 00:32:34.279
two game should be the goal,
because you could just upraise a lot of

483
00:32:34.279 --> 00:32:37.640
that stuff the normal way and not
lose a ton of the detail, which

484
00:32:37.680 --> 00:32:39.839
they did. So it's nice to
hear that this happened. But hopefully this

485
00:32:39.839 --> 00:32:43.319
stuff does come back to the other
versions. Do you think that's possible or

486
00:32:43.680 --> 00:32:46.680
Netflix's weirdness going to get in the
way here. No, I think it

487
00:32:46.759 --> 00:32:52.240
is a possibility. Whether it actually
it happens remains to be seen, but

488
00:32:52.160 --> 00:32:55.920
I would like that. I mean, I think there's a good case for

489
00:32:57.000 --> 00:33:00.799
it to happen, especially given the
renewed and I don't want to say renewed

490
00:33:00.799 --> 00:33:06.119
it because I don't think there's every
ever a interest in Grand right. Yeah,

491
00:33:06.200 --> 00:33:10.200
yeah, yeah, but like a
a kind of reignited nostalgia for those

492
00:33:10.279 --> 00:33:15.599
old games in light of the Grand
Theft six trailer, which is popping off

493
00:33:15.640 --> 00:33:21.359
like crazy. I imagine rock Star
is thinking we clean up these old games

494
00:33:21.519 --> 00:33:25.720
again, you know. But then
again, I'm sure that those versions that

495
00:33:25.759 --> 00:33:30.599
we said were busted sold like one
trillion copies probably or whatever. Yeah,

496
00:33:30.759 --> 00:33:37.119
but like a Rockstar has shown it
kind of it's slow and kind of like

497
00:33:37.319 --> 00:33:40.759
very far in between. But Rockstar
has shown an interest in improving their old

498
00:33:40.759 --> 00:33:45.519
games post fact, post release,
so I wouldn't be surprised if it pops

499
00:33:45.599 --> 00:33:52.720
up eventually. The iPhone or whatever
Netflix Star approach isn't my chosen way of

500
00:33:52.759 --> 00:33:55.599
playing those games, course, so
I do hope that they make their way

501
00:33:55.640 --> 00:34:00.680
back into the other versions of it
so I can enjoy them for like an

502
00:34:00.680 --> 00:34:06.119
hour each on a console with a
controller or something like that. But yeah,

503
00:34:06.599 --> 00:34:08.559
I don't know. I hope.
So there's a little bunch of people

504
00:34:08.559 --> 00:34:12.760
who could be real piste off if
that happens. If it doesn't happen,

505
00:34:13.320 --> 00:34:19.000
Yeah, it's the kind of thing
where it can never tell. Like rock

506
00:34:19.039 --> 00:34:22.679
Stars very busy making their game right, and so this stuff feels like,

507
00:34:22.760 --> 00:34:23.760
yeah, someone at Rockstar's paying attention
to this, but a lot of it's

508
00:34:23.760 --> 00:34:30.159
probably just Take two two k not
too but Take two sort of like overseeing

509
00:34:30.199 --> 00:34:32.400
some of these things and like do
they just want these things farted out?

510
00:34:32.440 --> 00:34:37.199
And that seemed to be what happened
with the Definitive edition this time. Apparently,

511
00:34:37.599 --> 00:34:40.519
a potscoll on Chat says that ex
Team BONDI staff members were on a

512
00:34:40.559 --> 00:34:45.480
team that did this specific port and
that's why it's better around. That is

513
00:34:45.519 --> 00:34:47.599
interesting. I'm like, oh,
that's that's going team Team Bondi is l

514
00:34:47.639 --> 00:34:52.239
E Noir, right, yeah,
and that team's no longer going concern,

515
00:34:52.360 --> 00:34:55.960
but yes, so that's that's pretty
neat and that does show like, oh,

516
00:34:57.039 --> 00:35:00.880
they maybe found the right people to
actually work on it and show some

517
00:35:00.960 --> 00:35:05.920
sort of guidance in terms of stewarding
classic Grand Theft Auto games in some way

518
00:35:05.920 --> 00:35:10.400
that wasn't being stewarded before. But
yeah, I think Grand Theft Auto is

519
00:35:10.400 --> 00:35:14.599
something that they want to be treated
with a certain level of respect, and

520
00:35:14.639 --> 00:35:15.679
that means they need to treat it
with a certain level of respect. So

521
00:35:15.719 --> 00:35:21.119
I think you're right. They will
backpoard all these improvements in some way in

522
00:35:21.199 --> 00:35:23.519
some time, maybe not right away, and again, who knows what the

523
00:35:23.559 --> 00:35:28.360
deal is, Like Netflix could have
some hand in this, and so that

524
00:35:28.519 --> 00:35:30.400
could take some time as well,
because it's like, oh Netflix fiels ownership

525
00:35:30.440 --> 00:35:34.360
of this, so six months and
then we can port that stuff. That

526
00:35:34.400 --> 00:35:37.760
would be weird, but Netflix is
a weird sort of entry into the gaming

527
00:35:37.800 --> 00:35:39.880
space, and so it's hard to
predict what that would be. Like.

528
00:35:42.920 --> 00:35:45.320
Ubisoft just to listit a game without
warning, and it will kill its servers

529
00:35:45.360 --> 00:35:49.239
next year. This is certain,
zachs ys in a Kotaku once again shout

530
00:35:49.239 --> 00:35:52.960
out to Zach. Ubisofts The Crew, which was released in twenty fourteen for

531
00:35:52.079 --> 00:35:55.880
Xbox three, sixty, Xbox one
and plays PlayStation four and PC, was

532
00:35:57.000 --> 00:36:00.000
really twenty fourteen. Man, it
has been delisted without warning. Its servers

533
00:36:00.039 --> 00:36:05.079
will shut off next year two and
because the game is an always online experience,

534
00:36:05.199 --> 00:36:08.199
ubisoftists confirmed that it will become unplayable
once that happens. The Crew is

535
00:36:08.239 --> 00:36:12.519
a massive, open world driving game
set in a digital but not the scale

536
00:36:12.800 --> 00:36:16.039
recreation of the United States of America. While its narrative was a weird melodrum

537
00:36:16.079 --> 00:36:20.119
had a tale of car gangs and
criminals, the real reason to play The

538
00:36:20.159 --> 00:36:23.320
Crew was to go on road trips
across the Ubisoft Ivory towers squished but charming

539
00:36:23.360 --> 00:36:28.840
recreation of the USA. Yeah,
so they're basically this game. I don't

540
00:36:28.840 --> 00:36:31.159
think you could buy it at all
anymore. And and yes, and the

541
00:36:31.400 --> 00:36:37.119
servers are going to shut down here
pretty soon the next year. It's like,

542
00:36:37.239 --> 00:36:39.239
yeah, and then the game is
just going to go away. Uh.

543
00:36:39.519 --> 00:36:43.000
In an ideal world, tam there
is a way to like flip a

544
00:36:43.000 --> 00:36:45.920
switch and make the games like be
like, Okay, here's an offline mode

545
00:36:45.119 --> 00:36:49.239
so you can keep playing. This
doesn't feel like we're anywhere close to that

546
00:36:49.320 --> 00:36:52.079
being a kind of work that these
companies are going to put into it,

547
00:36:52.199 --> 00:36:54.599
right, No, capitalism will never
allow that to happen, huh, Like

548
00:36:54.639 --> 00:37:00.000
people will never give up these these
kind of like these experiences. Let it's

549
00:37:00.039 --> 00:37:04.679
it's so weird because like, on
the one hand, I'm like, who

550
00:37:04.719 --> 00:37:07.119
fucking cares, right, it's the
crew. There's the crew to us out

551
00:37:07.119 --> 00:37:10.119
there now, and the crew Motiffests
is also out there so you can play

552
00:37:10.119 --> 00:37:15.079
different kind of games. But also
there are probably like a people that really

553
00:37:15.119 --> 00:37:19.280
love the Crew and are still super
into it right now and really want that

554
00:37:19.360 --> 00:37:24.400
to exist in some way or another, or like people who have nostalgia for

555
00:37:24.440 --> 00:37:28.320
it because they've played it when it
came out. But yeah, I do

556
00:37:28.519 --> 00:37:31.480
wish, for preservation's sake, that
you know, when it came time,

557
00:37:31.639 --> 00:37:35.880
that they would just like be like, we released this into the world,

558
00:37:36.079 --> 00:37:40.320
good luck, keep it alive,
have fun, and and the fact that

559
00:37:40.320 --> 00:37:47.679
they don't do that just means that
people who are technically deemed pirates or like

560
00:37:47.800 --> 00:37:52.440
hackers, I will do the work
and for them more, more and more.

561
00:37:52.480 --> 00:37:55.800
I'm like God speed you hackers.
Thank you for your work, Thank

562
00:37:55.800 --> 00:37:58.880
you for your service. Thank you
for your work. Thank you for your

563
00:37:58.880 --> 00:38:01.960
service. These come I'm never gonna
sanction it, They'll never do it officially.

564
00:38:02.000 --> 00:38:06.199
So I have nothing but love and
support for you who are doing this

565
00:38:06.239 --> 00:38:09.079
stuff. Yep, you are doing
the work these companies never would and you

566
00:38:09.239 --> 00:38:13.639
do it just because you love it, and that's some powerful stuff. So

567
00:38:13.719 --> 00:38:17.440
yeah, I'm right there with you. Three D Realms hit with the latest

568
00:38:17.519 --> 00:38:22.039
round of Embracer layoffs. This is
from Stephen Mills at Destructoid. According to

569
00:38:22.079 --> 00:38:25.639
three D Realms founder Scott Miller,
the Danish development company is the latest to

570
00:38:25.639 --> 00:38:30.280
be hit with layoffs from parent company
Embracer Group. Miller confirmed that several sources

571
00:38:30.280 --> 00:38:32.960
from the company told him that at
least half of the company had been laid

572
00:38:32.960 --> 00:38:37.000
off. Three D Realms has had
quite a few recent releases, including Iron

573
00:38:37.079 --> 00:38:43.320
Fury, Aftershock, Ripout, the
Kinderman Remedy, and Kingpin reloaded. Embracer

574
00:38:43.320 --> 00:38:46.719
Group acquire three D Realms in twenty
twenty one. This continues the almost weekly

575
00:38:46.760 --> 00:38:51.760
trend of Embraser Group enacting layoffs,
with over nine hundred employees losing their jobs

576
00:38:51.880 --> 00:38:54.679
just this year at the hands of
Embracer alone. According to an interim report

577
00:38:54.679 --> 00:39:00.159
by Embracer, the layoffs are due
to a reduced number of projects across the

578
00:39:00.199 --> 00:39:04.840
board, all while posting a thirteen
percent increase in net sales this year.

579
00:39:05.360 --> 00:39:08.079
The Bracer can acquire these nuts,
that's what they can. Just jump up

580
00:39:08.119 --> 00:39:15.119
my butt. They are really doing
okay, and you fucking lose it and

581
00:39:15.159 --> 00:39:20.480
now we see what it's really about. Also, stop laying people off like

582
00:39:20.559 --> 00:39:28.119
that, you really ip, I
will. I will immediately give it like

583
00:39:30.519 --> 00:39:32.400
it's just a hot dog and handshake. Get the work there you go,

584
00:39:32.480 --> 00:39:37.039
Yeah, I'll buy you just to
give it to Crystal Dynamics for free.

585
00:39:37.639 --> 00:39:40.320
Yeah, I mean, we know
Embracers are fucking mess there there. It's

586
00:39:40.320 --> 00:39:45.639
been a question is and I asked
this question because I am I'm a stupid

587
00:39:45.719 --> 00:39:50.280
idiot on the internet that doesn't really
know that way, kind of know a

588
00:39:50.320 --> 00:39:53.920
little bit, but like, where
were the checks and balances to stop this

589
00:39:53.960 --> 00:40:00.639
from happening? Yeah, Like I
get the feeling, or at least I

590
00:40:00.480 --> 00:40:04.519
imagine people will be like everything was
above board. They were acquiring you know

591
00:40:05.079 --> 00:40:10.480
these kind of assets through legal means. Where is this setting precedent now?

592
00:40:10.800 --> 00:40:15.880
Like is there the impact of this
should at least be used to set precedent

593
00:40:15.119 --> 00:40:20.199
where you know in a similar way
that non you know, competition laws exist

594
00:40:20.239 --> 00:40:27.280
to avoid singular companies becoming outsized in
power in a certain like field. Why

595
00:40:27.320 --> 00:40:30.760
doesn't that happen in an acquisition based
situation that needs to be there now?

596
00:40:30.760 --> 00:40:37.960
Because they Brakeshaw has fucked this industry
is industry? Yes, yeah, so

597
00:40:38.159 --> 00:40:42.880
badly that some of those people I
would argue should go to jail, like

598
00:40:43.079 --> 00:40:49.360
it is insane. The lives they
have ruined is is unbelievable, Like someone

599
00:40:49.400 --> 00:40:52.719
needs to go in there. And
this is the only time I'm willing to

600
00:40:52.719 --> 00:41:00.800
support cops, okay, fucking arrests
these people, Like we actually would like

601
00:41:00.840 --> 00:41:04.199
to speak to the manager so you
can butt them up. I am the

602
00:41:04.320 --> 00:41:09.519
caaren Now let's get our haircut.
Let's get in there and see the manager.

603
00:41:10.000 --> 00:41:13.960
But like you know, there's just
some like grubby losers at the top,

604
00:41:14.159 --> 00:41:27.199
not you, grubby, greedy,
greedy losers like CEO executives at the

605
00:41:27.239 --> 00:41:31.480
top that everything on this investment deal
that they were waiting for and bought everything

606
00:41:31.519 --> 00:41:37.360
up like those other people that need
to be reprimanded and and like punished for

607
00:41:37.400 --> 00:41:43.400
this because like yeah, like you
said, they they they are are crater

608
00:41:43.559 --> 00:41:49.000
in this industry that people will spend
years recovering from if at all. Yep,

609
00:41:49.400 --> 00:41:53.199
I mean, we know the answer
about why there's no checks and balances,

610
00:41:53.239 --> 00:41:55.079
and when we like just think about
it for a second, we know

611
00:41:55.119 --> 00:42:00.079
it's it's because the governments are afraid
of getting the way of being like like,

612
00:42:00.119 --> 00:42:01.360
Okay, you started this company,
you want to sell to someone else,

613
00:42:02.320 --> 00:42:05.440
I guess you should be allowed to
do that, And they're afraid to

614
00:42:05.480 --> 00:42:07.519
be like, well, what's gonna
happen next? What about all the people

615
00:42:07.559 --> 00:42:13.039
that work here? And clearly this
is the prime example of how it can

616
00:42:13.039 --> 00:42:16.880
go bad and how it can actually
be severely detrimental to an overall marketplace.

617
00:42:17.400 --> 00:42:21.800
And yeah, maybe the answer is
not to step in, but maybe the

618
00:42:21.800 --> 00:42:24.079
answer is to slow them up a
little bit so they could not have swallowed

619
00:42:24.119 --> 00:42:29.039
up so much so quickly, to
the point where it's like there was no

620
00:42:29.159 --> 00:42:32.360
plan, especially if things start going
wrong, especially if money becomes more more

621
00:42:32.440 --> 00:42:37.440
unaffordable to borrow, and now they're
fucked net sales are up thirteen percent.

622
00:42:37.599 --> 00:42:43.119
They've had multiple blockbusters this year,
multiple millions selling games embraced or group pass,

623
00:42:43.559 --> 00:42:45.000
and this is where we're at with
this company. They're like, this

624
00:42:45.079 --> 00:42:51.320
is a fucking disaster. Between this
and like the HBO, like Warner Brothers

625
00:42:51.320 --> 00:42:54.559
stuff where they're just like we've created
this. Now what just killer in front

626
00:42:54.599 --> 00:42:59.239
of your eyes? I It's like, what the fuck is happening in this

627
00:42:59.280 --> 00:43:02.920
world? What is going on?
This is like capitalism gone just absolutely sick

628
00:43:02.960 --> 00:43:07.400
hole mode on everyone. I don't
know, man, it's just terrifying,

629
00:43:07.440 --> 00:43:13.079
Like these corporations need to be stopped. We need Johnny Silverhand. Yeah,

630
00:43:13.199 --> 00:43:16.679
yeah, let's take care of these
corpos all right. Over half of Call

631
00:43:16.719 --> 00:43:21.079
of Duty Modern Warfare two players have
used the game's accessibility settings. This is

632
00:43:21.079 --> 00:43:24.920
from se Doster at GameSpot. A
new blog from Activision details some of Call

633
00:43:24.960 --> 00:43:30.159
of Duty Modern Warfare three's current accessibility
settings, and it also provides statistics that

634
00:43:30.199 --> 00:43:35.960
show nearly half of the player base
customize their settings using the accessibility options in

635
00:43:36.039 --> 00:43:37.840
last year's Call of Duty Well.
The main focus of the blog is to

636
00:43:37.880 --> 00:43:44.639
highlight the accessibility settings from Modern Warfare
three. Activision provides a few interesting statistics

637
00:43:44.719 --> 00:43:47.159
for last year's Modern Warfare two,
revealing more than half of all players adjusted

638
00:43:47.199 --> 00:43:52.119
the graphical accessibility settings. This includes
making changes to motion blur, field of

639
00:43:52.199 --> 00:43:54.719
view, and camera movement. More
than forty percent of Modern Warfare two players

640
00:43:54.760 --> 00:43:59.760
customize their dead zone input as well. This year's Modern Warfare three includes the

641
00:43:59.800 --> 00:44:04.639
same accessibility options, but pushes the
range of customization even further with brand new

642
00:44:04.639 --> 00:44:07.960
features such as the stick tester for
a better adjustment of the analog stick dead

643
00:44:07.000 --> 00:44:12.719
zone input, the graphical high contrast
mode, and the low motor strain setting.

644
00:44:14.079 --> 00:44:17.760
Every time anyone complains about adding accessibilities
modes, like in reminding, almost

645
00:44:17.800 --> 00:44:23.360
certainly you've used something that would qualify
as accessibility right close captions a million things.

646
00:44:24.239 --> 00:44:29.119
Having the ability to invert your stick
for me is an accessibility setting.

647
00:44:29.320 --> 00:44:31.079
Yeah, it's just how my brain
works. Like that's at a certain points,

648
00:44:31.519 --> 00:44:36.920
if we're adjusting for the way my
brain has been built, that's accessibility.

649
00:44:37.000 --> 00:44:40.559
So the idea of expanding it make
that, making that more and better

650
00:44:40.679 --> 00:44:45.079
and more inclusive, Clearly that's the
way it should be, and it's a

651
00:44:45.079 --> 00:44:46.639
call of duty. Being a prime
example of that is fantastic because that's like

652
00:44:46.719 --> 00:44:52.639
the game right, yeah, yeah, like dead zones, like FLV all

653
00:44:52.719 --> 00:44:58.159
this kind of stuff is people take
your foot granted as like cool video game

654
00:44:58.239 --> 00:45:01.760
feature. Actually it's like no,
those are also helping people and making games

655
00:45:01.760 --> 00:45:07.079
more accessible for them, so get
behind it. Like there's no downside to

656
00:45:07.280 --> 00:45:15.679
improving accessibility. There is literally none
is It doesn't impact you in any way.

657
00:45:15.159 --> 00:45:19.840
It creates options for other people,
and if you don't need it,

658
00:45:20.000 --> 00:45:22.000
you can ignore it. It's not
an issue. I'm glad that you know.

659
00:45:22.320 --> 00:45:25.840
I feel like, like you said, a game and a franchise like

660
00:45:25.920 --> 00:45:30.360
quality, you should be leading the
way in accessibility because then you know,

661
00:45:30.800 --> 00:45:36.000
it blazes the trail for other developers
to do the same and ensure that they

662
00:45:36.000 --> 00:45:39.559
are spending the appropriate amount of time, energy, resources, that kind of

663
00:45:39.559 --> 00:45:45.119
stuff, researching what needs to happen
and then implementing it so as a whole,

664
00:45:45.159 --> 00:45:51.599
the industry can move forward and kind
of like open its doors to people

665
00:45:51.679 --> 00:45:54.920
from all walks of life to play
video games and that just only strengthens the

666
00:45:54.960 --> 00:45:59.800
medium as a whole. Agreed,
And I think we'll continue to see the

667
00:45:59.800 --> 00:46:02.400
benefits of it. For me,
it's like I'll be playing a game that

668
00:46:02.440 --> 00:46:07.079
has a really good accessibility and or
or like it's bigged into the UI at

669
00:46:07.079 --> 00:46:09.280
a certain point where like the way
they're presenting information to me, it's like,

670
00:46:09.280 --> 00:46:13.519
oh, they're thinking about people who
are better at reading, better at

671
00:46:13.519 --> 00:46:15.800
listening, better at whatever, and
they're giving you multiple pathways to learn how

672
00:46:15.800 --> 00:46:20.559
the game works. And for me, as someone severely ADHD, that's a

673
00:46:20.599 --> 00:46:22.400
god send. It's like, Okay, multiple pathways is the only way I

674
00:46:22.400 --> 00:46:25.599
can really get this stuff to be
ingrained inside of me. And so it

675
00:46:25.639 --> 00:46:30.440
feels like, Okay, if it's
benefiting the one percent of people that you're

676
00:46:30.480 --> 00:46:31.119
like, oh, why are we
doing this? Only one percent of players

677
00:46:31.159 --> 00:46:35.280
are like this, I guarantee it's
making the game better for you as well.

678
00:46:35.480 --> 00:46:38.360
And important to remember final store here, it's to quick you know.

679
00:46:38.400 --> 00:46:42.960
Heads up Sweak a game is now
available for Nintendo Switch Online members as a

680
00:46:43.000 --> 00:46:45.639
game trial. If you want to
try out that thing that everyone's been talking

681
00:46:45.639 --> 00:46:47.960
about and everyone's been playing on Twitch, you could just go try it now.

682
00:46:49.000 --> 00:46:52.239
It's going to be I think it's
a game trap weekend. I guarantee

683
00:46:52.320 --> 00:46:53.239
this is what's going to happen when
you download and play. You're going to

684
00:46:53.280 --> 00:47:00.639
play it and go like yes,
all right again and then and then you're

685
00:47:00.679 --> 00:47:02.639
playing more and be like yes,
yes, good, yeah, dancing like

686
00:47:02.719 --> 00:47:07.239
super into it suddenly out of nowhere. So but I'm gonna try it.

687
00:47:07.320 --> 00:47:08.639
I have not played it yet,
so I'm going to look into this.

688
00:47:08.800 --> 00:47:12.519
It's fine, Like, I don't
know what the entire WA is losing this

689
00:47:12.599 --> 00:47:15.280
shit over. I'm a huge lover
of Wamelons as well, Like, so

690
00:47:15.840 --> 00:47:19.719
I have a big guy I am. I am a mark for this.

691
00:47:19.840 --> 00:47:23.079
Yeah, And I was like,
audience, yeah it's me. I'm like,

692
00:47:23.159 --> 00:47:27.519
yeah, it's all right. It
was fun chances that's how he feels

693
00:47:27.519 --> 00:47:30.000
about connections connected. I like connections
a lot, but we definitely maybe pucked

694
00:47:30.039 --> 00:47:34.360
it up a bit more than it
needed. All right. Poll question,

695
00:47:34.480 --> 00:47:37.079
let's bring that up. This is
from yesterday. Do you want a multiplayer

696
00:47:37.199 --> 00:47:42.679
Spider Verse game from Insomniac in addition
to Spider Man three and Wolverine? Nineteen

697
00:47:42.719 --> 00:47:46.239
percent said yes, eighty one percent
said no. Tam, the rumors are

698
00:47:46.679 --> 00:47:52.440
maybe that Spider Verse thing that's in
the leaked documentation out of Insomniac could be

699
00:47:52.440 --> 00:47:57.440
referring to the multiplayer project that Insomniac
says it is working on Somnia needs to

700
00:47:57.480 --> 00:48:00.880
have a word with NOI dogs see
what's going on? Yeah, see how

701
00:48:00.880 --> 00:48:04.800
that grows for you? Like on
paper, makes sense? I think,

702
00:48:04.800 --> 00:48:07.079
I yeah, maybe we don't need
that. You don't need to do it.

703
00:48:07.320 --> 00:48:13.360
I think it could work. But
stop making live service games. Yeah,

704
00:48:12.960 --> 00:48:16.280
so stop so much destiny. Look
at Bungeee is probably one of the

705
00:48:16.320 --> 00:48:21.400
most successful ones. They're getting their
ass is clapped right now, and it's

706
00:48:21.440 --> 00:48:23.280
just like, why is everyone just
so set on this ship? Man?

707
00:48:24.719 --> 00:48:29.159
You'll hands to every developer out there, You'll never be Fortnite. Take it

708
00:48:29.159 --> 00:48:30.719
from me. Trust now. You
don't know me, I don't know you.

709
00:48:30.719 --> 00:48:34.559
You probably don't need to trust me. But listen, you're never going

710
00:48:34.639 --> 00:48:36.760
to be for you look at a
Fortnite and we're going to be that.

711
00:48:37.079 --> 00:48:39.800
You know you can't. Actually it's
only one. When water Warcraft was Kingship,

712
00:48:39.960 --> 00:48:44.480
no one could be water Warcraft yep, okay, And now Fortnite is

713
00:48:44.559 --> 00:48:46.039
Kingship. No one's going to be
Fortnite. You're done, you're cook.

714
00:48:46.119 --> 00:48:51.360
Don't try it, all right?
That does for the last time's Paul,

715
00:48:51.400 --> 00:48:52.440
We have a new pole put up
here in a second. In the meantime,

716
00:48:52.480 --> 00:48:54.079
though, before we get to that, Tam, what do you have

717
00:48:54.159 --> 00:48:57.000
going on? What do you want
to tell the people? Where can they

718
00:48:57.000 --> 00:49:00.000
find you on the internet? All
that good stuff. People, I think

719
00:49:00.000 --> 00:49:02.400
thank you're very pretty. I think
you smell nice. I think you're very

720
00:49:02.440 --> 00:49:07.000
smart, and I think you should
be kind to yourself and love yourself.

721
00:49:08.039 --> 00:49:12.840
What we do we have going on? We are going to be playing Lethal

722
00:49:12.960 --> 00:49:15.679
Company, Yes we are, and
that is going to be a mess.

723
00:49:15.719 --> 00:49:21.400
I imagine that should be fun.
So we're gonna do that a bit later

724
00:49:21.480 --> 00:49:25.280
on. And then we also have
bomb Costs for Vengeance happening this afternoon,

725
00:49:27.440 --> 00:49:29.840
and that is gonna be a fun
one. You should tune in for that.

726
00:49:30.000 --> 00:49:31.000
Yeah, it's gonna be our our
music episode. That reminds me I

727
00:49:31.039 --> 00:49:35.639
got a turbushon if you're listening,
add the Pizza Tower theme song in there.

728
00:49:36.400 --> 00:49:37.320
Yeah, it's some of the best
music of the year for sure.

729
00:49:37.360 --> 00:49:42.280
We got we got the big Dog
Sean handling it. It's gonna be fun.

730
00:49:42.440 --> 00:49:44.639
Yep, it's gonna be a good
time. Yeah, packed as to

731
00:49:44.679 --> 00:49:47.400
day. Yeah, thank you.
Sean is here. Great. Let's see

732
00:49:47.400 --> 00:49:51.840
what was gonna mention? Oh yes, Marino and Chad just said that community

733
00:49:51.920 --> 00:49:53.840
Voting for Game of the Year will
start on Monday. Make sure you check

734
00:49:53.880 --> 00:49:57.239
that out. I think that it
happens on the forums, right Marino,

735
00:49:57.360 --> 00:50:00.719
So sign in, go ahead and
do some voting there. Mike is going

736
00:50:00.800 --> 00:50:07.119
to be doing his part of uh
uh the what's the what's our charity thing?

737
00:50:07.159 --> 00:50:09.440
God, I can't slip my mind. Thank you, extra Life.

738
00:50:09.519 --> 00:50:15.280
He's gonna be doing his Extra Life
stream tomorrow. It's going to be Kingdom

739
00:50:15.400 --> 00:50:20.400
mixed. Miss. I think he's
basically Kingdom Hearts for a Yeah, yeah,

740
00:50:20.480 --> 00:50:24.360
there it is. No, that's
how I feel too. I agree.

741
00:50:25.199 --> 00:50:30.679
Uh. We're gonna be publishing guest
lists fairly soon as well. Right,

742
00:50:30.679 --> 00:50:32.519
Guest lists are coming in hot and
heavy, and those will begin getting

743
00:50:32.559 --> 00:50:37.239
put up maybe at the end of
next week, but definitely over the holidays,

744
00:50:37.800 --> 00:50:39.400
So look out for that. When
you see those, make sure you

745
00:50:39.400 --> 00:50:45.280
share them everywhere so that it's floods
of the internet. Yeah, there's there's

746
00:50:45.320 --> 00:50:49.039
some fun fun friends. Uh uh
that's sent over there was so far,

747
00:50:49.159 --> 00:50:52.760
so it'll be good now, all
right, I think that's gonna do it.

748
00:50:52.960 --> 00:50:54.599
Uh. In an hour from now
is when we're gonna start lethal companies,

749
00:50:54.599 --> 00:50:57.760
So we'll rate somebody here in a
second. Everybody, if you're watching

750
00:50:57.800 --> 00:51:00.800
live uh. In the meantime,
though, Tam, thank you so much

751
00:51:00.840 --> 00:51:05.440
for watching U. Sorry, know
what's up. Someone called Todd Howard just

752
00:51:05.480 --> 00:51:10.199
appeared in the chats. Todd Howard
was in the chat earlier answering questions and

753
00:51:12.119 --> 00:51:14.440
God, They're like, why why
did you add maps the game earlier?

754
00:51:14.480 --> 00:51:19.039
And Todd says the astronauts didn't land
on the moon with maps, which I

755
00:51:19.079 --> 00:51:23.360
actually don't think it's true. I
really love and people role playing the Yeah

756
00:51:23.360 --> 00:51:27.760
we got on my other podcast,
I got people give me super chats and

757
00:51:27.800 --> 00:51:31.039
it's Jim Ryan and Shiroboto and they
like snipe back and forth with each other.

758
00:51:31.239 --> 00:51:35.440
I think it might be the same
person. The role playing is fantastic.

759
00:51:35.480 --> 00:51:38.519
Everyone to thank Todd how I love
you man, You're the best.

760
00:51:39.039 --> 00:51:42.800
Tam. Thank you so much for
spending today talking with me about video games.

761
00:51:42.800 --> 00:51:45.360
Man, I really appreciate it.
Thank you for having me. I

762
00:51:45.400 --> 00:51:50.079
love Dreg's day. I love talking
to the Big dog, my homie Jeff

763
00:51:50.119 --> 00:51:52.000
Grubb. Thank you, Tam,
and I love you all. Have a

764
00:51:52.039 --> 00:51:54.400
good weekend. Everyone. We love
you all. You're the best audience in

765
00:51:54.400 --> 00:51:58.039
gaming. Until next time, have
a good one, take care of yourself

766
00:51:58.440 --> 00:52:00.480
and goodbye. That's why Paul few
mouties and chats sometimes as well.

