WEBVTT

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M New Year, new studio.
Yeah, same nonsense. Sure here on

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the Giant BombCast, like where you're
going with this stuff, except that we

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already did a new show in the
New Year. So but yeah, okay,

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yeah year, we're still in the
window. Hey check it out.

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Happy New Year? Hey thanks?
Yeah right, wow, yeah, I

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think I think it still works,
right. I think you might be one

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of the only people that said that
to me. Okay to start this year.

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If so, it hit extra hard. It's the twenty sixth of January.

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I think we're still in the window
where it's okay to be all January

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is okay? Yeah, yeah,
happy twenty What are we calling the twenty

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six teens? You're way into sixteens. I understand fifteens, we've got them.

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Saw some people refer to it as
twenty sixteen. I'm not sure what

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they're going for with that. Everyone's
on heroin. Oh wow, I didn't

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even think about that. I don't
know they are, actually, I mean,

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yeah, from what I understand,
Yeah, sixty minutes. The national

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epidemic of opioid abuse. Oh yeah, no, totally. Oh boy.

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Brad Shoemaker. Statistically one of the
four of us has a painkiller addiction.

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Think, let's not play the guessing
game right now, Painkiller. I mean,

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how do you feel right now now
that you've bought a bunch of amibos.

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I'm feeling pretty good. Well yeah, all right, statistically think there

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you go. Okay, God damn
it. Jeff Gersman, Dan Record,

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Drew Scandlin sitting by that giant,
heavy looking mixer. Yeah, in this

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new room. I mean, well, the mixer's okay, it's this this

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giant rack, but I mean that
mixer. It looks like you could brain

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somebody with that thing. Yeah,
it looks heavy damage. Yeah. We

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are in the new podcast studio.
Yeah, yeah, kicking the tire is

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on it. It's not You've been
diligently setting this thing up. Yeah,

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it's over the week. It's not
done. Yeah, but there's evidence by

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how many wires are running everywhere.
There's there's a bunch of cloth on the

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walls now which was cruci. It's
a fiberglass. Actually, was it really

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got colored lights? Yeah, it's
my mind. The audio baffling was the

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crucial piece. Yeah, it was
very sea. Once Once that was in

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place, I was like, all
right, well the audio quality is going

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to be close to or equivalent to
what we had, So let's get in

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there. Yeah, this is the
stuff, the same Mike's that well actually,

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that we've been using for years,
and but we bought new ones and

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these are the ones that we used
for Game of the Year. Yes,

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and some of the same compressors that
we used for game and yeah, we

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broke these things in good, proper
super seasoned them. Well, we frantically

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set default settings and then twittled knobs
on the fly. I think Dan has

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a default one, so his EQ
is not quite That's why it sounds kind

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of muddy. Yeah, I'm maybe'll
tweak him up here, good old Dan,

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default EQ. Do you need more
EQ or less EQ? You probably

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you sound a litt muffled. I'm
gonna say you probably need a little more

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high end. Okay, I'm gonna
say boost the trouble to boost the trouble.

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Who is that stuff happening? I
don't know. Push it talking,

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push the trouble all the way.
I wanna hear what it sounds like testing

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testing that's clear enough? Is that
kind of robody? No? No,

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okay, I'm just hearing things.
That's okay. Now this is getting crisp.

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It's getting a little crisp. My
voice is crisp. Okay, you

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can hear me crisply ay test test
tests human crisping sleep sound you sound bright?

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Are there crisping sleeves for things other
than hot pockets? I mean you

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can put a crisping sleeve around anything
if you want to, Okay, like

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a hot dog. Yeah, I
mean I don't think it would do anything,

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but you could do it. Forearm, nice crispy forearm. Yeah.

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But they are famous from hot pockets, right yeah? Yeah? Okay,

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So what is it? Some some
pot pies and stuff like that. Have

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you cook it in the box because
it has similar material inside the box,

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like microwavable pot pies. Ever tried
that that huge on pop pies? I

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had one last night. The crazy
thing is you have to put it in

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the microwave for nine and a half
minutes, which I feel like if you're

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putting something in the microwave for over
three minutes, you fucked us. If

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you get a family sized to furs
macaroni and cheese, that's upwards of like

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nine or ten, it was frozen
again, I think that's I think sucking

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up. It had to be frozen. Definitely, definitely definitely. That's still

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that just sounds like it's gonna come
out of their glowing or something. No,

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it came out of their fine actually
you know, I mean it came

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out of there like you know a
decent microwave meal, uh, which you

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know better than average microwave meal.
What is the interior? Like I know

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the veggies and stuff, but what
is is it gravy? What is the

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liquid? It's different ones. You
can get a beef pot pie, you

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get a chicken pot pop, but
the traditionally it's like a cream of chicken.

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Let's say, yeah, all right, the one I had last night

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had like a cream of like a
corn chowder thing going on. I'd say

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it's mostly chicken stock and cream of
stuff. And the crust came out,

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you know, like flaky and the
way that like a crust or bread.

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It usually doesn't send a microwave.
That's the danger with microwaves. And that's

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where you get the like like pizza
rolls your microwave and they get all saggy.

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WHOA, what happened to my voice
there? Yeah? And you put

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them in the oven though, that's
the one thing where I get fancy and

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I put them in the oven because
pizza rolls in the oven are a million

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times better. Totally, You're totally
right. I mean they're great either way.

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I can't I cannot think of a
single food item that is better out

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of the microwave than out of an
oven. I mean, like nothing,

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Stofer's macaroni. Nothing. But it's
like, yeah, microwaves is where it's

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it's you know, I think that
there's probably some cases where they could be

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equal. I don't know about that. I don't know about that. I'm

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learning the microwave is about convenience.
I wouldn't say it's about food quality.

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I'm learning that pizza leftover, like
delivery pizza, is so much better if

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it's in the oven. Yep,
yep. Understand a little more patience.

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I know. I know people that
swear by the frying pan method of heating

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up pizza, but I can't do
it every time I try it. Yeah,

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the bottom of slap. Just throw
a cold pizza in a frying pan

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and let it go that way.
It's weird. I don't know, the

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bottom of the crust always ends up
black when I do that. My threshold

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for a reheated pizza is is pretty
low, Like as long as it's just

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warm or even like I love it
just straight out of the fridge. Yeah,

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straight out of the fridge, totally. Yeah. When I was heavy

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into my pizza eating days, uh, and you know, the Dominoes would

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have cases where they'd be like,
hey, why don't you get two pizzas

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because then they're the cheapest, and
then you pay six dollars a pizza.

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I'm like, well, okay,
if I'm making these people drive all the

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way over here with a pizza,
they might as well bring two. Yeah,

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and then that'd be great because then
you could, yeah, you could

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sit down and eat one and then
have a whole pizza in the fridge,

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uh, to go, you know
for the next day, next couple of

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days. Cold pizza. Yeah,
fresh cold pizza. How you feeling.

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I think I think he's all right
for now. Yeah. Yeah, you

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were down in the innerds of that
thing. Yeah, for a little bit

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there. I don't know. It's
tough when like I don't have like a

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script for you to just read right
right. I mean I can pull something

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up on my phone. Yeah,
it's we're a podcasts okay, repeat after

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me, loreum ip. Some how
about we drew watch the Royal Rumble.

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Yeah I did. I know we
can't actually talk about that. You know,

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we've gotten own venue to talk about
that. Set that whole shit out

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of here. Also, I know
that people expect they're federally mandated minimum fifteen

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minutes of nonsense on this podcast.
Yeah, but we have to talk about

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the Witness. Yeah, that's got
to talk about it. That is all

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I want to talk about. Is
I feel like like I can't actually have

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the Okay, there are conversations I
want to have about the Witness that I

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don't want to have about the Witness
yet because I'm still playing stuff you don't

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want to know. Yeah, there's
there's stuff. There are mysteries about that

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game that I know that you solved
because I can see your trophies areas that

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you have completed that I'm just like, fucking god, damn son of a

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bit. Can you at least tell
me which area is hanging you up the

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most? Just say the name of
it right now. It is the bunker,

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Oh yeah, which is where the
color puzzles. Oh wow, oh

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wow? Yeah that would suck for
you. So yeah, so there and

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then there's a there are elements of
the bunker that exist in town also.

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Yeah, so the village is the
very central area. Should we just walk

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back and talk about the Witness from
the top level. Yeah, I've finished

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the Witness. I've almost done a
lot of the it's weird the structure.

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I've gotten to the ability to where
I could finish the way really, Yes,

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you've done enough of the things.
I've done enough of the things where

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I could do it, Okay,
So yeah, so that's what I did.

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The structure is, you know,
it becomes office is very quickly.

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Like you know, the game is
broken up in areas. You have to

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do x number of those areas and
then you can go to the end of

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the game. Right, So I
did that, But there's a lot so

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that basically the meaning is that there
there's a lot of optional stuff in that.

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Well yeah, but there are actually
layers of it. I mean,

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it's you know, it's a lot
like Braid was or like Fez was,

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where there's optional stuff that could feed
into the end of the game. Yes,

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or you know, Okay, so
you you learned that. Okay,

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So they're they're ex puzzle games and
there's you aren't an island go all the

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way back? You are you are
the witness, You are the You are

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a person on an island. It
is mysterious there has appeared to be no

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other humans on the island. Yeah, mysterious, you know, I'm yes.

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People people are rightfully super touchy about
not hearing a lot of details about

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this game, because discovering this game
is is what the value of this game

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is. But a person on an
island, I think anything Jonathan Blow has

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willingly said in interviews is totally fair
game. Okay, this game is a

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modern day Mist. Like he straight
up said that. I found an old

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interview yesterday where he basically, like
flat out says that he set out to

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make a better modern day Miss.
I think he accomplished. It absolutely has

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that feel. Did not like Miss
Yeah at the time, and I've tried

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to return to it kind of,
you know, a little older, a

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little wiser, and I you know, I can respect it, yeah for

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what it did back then now in
a way that I couldn't then. But

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I still don't think it's I just
still don't enjoy it, but but I

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will. You're right, like,
this game takes the things that are good

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about and remain good about Miss to
this day and builds a much much better

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game around. I really really really
like The Witness. It's fucking awesome.

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It's yea a fantastic game. It
is really great. Yeah, absolutely,

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And it's just so it's a it's
a great looking island that you just kind

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of start on and and there are
puzzles, like literally like I have instruction,

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not only there's no there's no explicit
instruction. I haven't I haven't even

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I haven't seen it on the PC. But my understanding is it's the same

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on both platforms. I've played it
on PS four, But you literally launched

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the game and are in the game
like there's no title screen, no anything.

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You are literally standing in the game
bodily and can start walking. When

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you fire up the game again.
It just kind of loads your just went

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back on do that too, Like, didn't he have to get around some

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like Microsoft TCRs to think he didn't
get around it. Yeah, I think

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there is a press start moment in
Brain and specifically because World too. Yeah,

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yeah, specifically because you have to
make sure that the right accounts are

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signed in and some of the other
stuff that they that they assumed every game

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would want to do on the On
the three sixty yeah. Still it's a

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heck of an open. Yes,
yeah, yeah it is. It's cold

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open, the coldest and and so
you are said off into this world and

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there are you are You quickly encounter
puzzles, puzzle panels. They have panels

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in the world. It's not like
Tallis principle where you're kind of like positioning,

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like picking things up and moving them
around and that sort of thing.

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You are walking up to a panel
and there's a solution to that puzzle.

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You might not know what that solution
is. You might not even have the

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information you need to know what the
panel is trying to tell you about how

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to solve that puzzle. Now,
okay, I'm not starting it until tonight.

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But every screenshot I've seen the puzzles
and even looking at you guys play

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the game, yeah, it looks
like, you know, just a big

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piece of checks mix or something and
then you're just moving it. Always no

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royal rubble talk, come on,
Okay sorry. Does it branch out beyond

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those kind of grid based puzzles,
Well, it's in terms of your interface

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with the game, like what you
mean, like what you are outside of

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walking around, like your interaction,
like what you are directly manipulating that in

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that game is drawing lines through mazes
and walking around right, well yeah I'm

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walking between those puzzles, okay.
But like something that I was sort of

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concerned when, like like pre release
was all those puzzles. Like I was

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like, why does the island even
exist if you're just like once you just

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00:12:07.639 --> 00:12:13.120
like page through? Yeah, exactly, why doesn't CBS for six bucks?

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The island exists for a reason.
Yeah, and it's it is to help

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00:12:16.960 --> 00:12:20.519
you comprehend those puzzles. Yeah,
there's one of the many reasons it exists,

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right, I mean there, yeah, there's a there's a two way

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00:12:22.759 --> 00:12:26.759
interplay between the puzzles and the environments
that they exist in. You know,

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Like I tried to make that point
in the review because a lot of people

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pre release, we're looking at this
thing just going like why didn't you just

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make a puzzle game? You know, like this could have been a five

207
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dollars iPad game where you're just like, you know, likest more fun puzzle,

208
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right, like just play through one
puzzle after it. But it's absolutely

209
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not that, like the game would
not work like that is not the game.

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It's it's very much there's almost like
a kind of action like action adventure

211
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Metroid Vanya kind of aspect to it, where the game shows you something pretty

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early on, yeah, or you
can show you many things along the way

213
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that you just you do not possess
the information needed to solve that puzzle,

214
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and you're brain yes, because there
are there are things on the display that

215
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you're like, I don't you know
there's a fucking two triangles and the picture

216
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of a clown face and you know
it's like this, I don't know,

217
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there's a butt or something. You
know, there's there's like there's stuff in

218
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there that will determine the rules of
how you are to solve that puzzle.

219
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And if you do not have that
information because you've not been to the area

220
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that explains those pieces very plain like
relatively plainly, or that you have not

221
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understood that information as it has tried
to teach it to you, you'll look

222
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at that and go like, this
is a bunch of garbage. Are you

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finding hints in the environment where like
you you go to a place on the

224
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island and like, oh, the
trees are arranged in this way, and

225
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because I'm looking at this and the
environment will matter in some cases, Yeah,

226
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and but it's really more that you
will One of the first things you

227
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encounter kind of after solving the first
few puzzles in the game is just a

228
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row of puzzles in a row that
are variations on it. The game is

229
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very much about variations on a theme, about like, here's one puzzle that

230
00:13:54.840 --> 00:13:58.000
you would have to be you will
easily solve this panel because there's only one

231
00:13:58.039 --> 00:14:01.360
way to do it, but you
know it'll have some of the some information

232
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on it. You go like,
okay, well this this registers as a

233
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successful completion of this puzzle and has
this item on it. I don't really

234
00:14:07.840 --> 00:14:11.799
know what this item is. Okay, here it is again. I think

235
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this item might mean this. And
so you're kind of poking at and testing

236
00:14:15.519 --> 00:14:20.559
these hypotheses about well, okay,
what does this what is the particular puzzle?

237
00:14:20.720 --> 00:14:22.759
And so by the end of that
series of you know, it might

238
00:14:22.799 --> 00:14:26.320
be five, it might be eight
or whatever, you are supposed to kind

239
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of come away with that with some
understanding about what that does to the rules,

240
00:14:31.279 --> 00:14:33.879
with no set linear like do this
and then do this. It's just

241
00:14:33.919 --> 00:14:37.600
your learning things. You are you're
not You're not getting items. It's not

242
00:14:37.639 --> 00:14:39.720
metro Advania and you get the wave
Beam and then you go to this you

243
00:14:39.799 --> 00:14:45.679
started a new game of The Witness. Having completed The Witness, you would

244
00:14:45.720 --> 00:14:48.279
be able to solve every Punel puzzle
panel on your first attempt because you would

245
00:14:48.320 --> 00:14:52.759
know exactly what everything meant, skip
all the tutorial puzzles, and just like

246
00:14:52.799 --> 00:14:56.519
plow through the like you've seen Jonathan
blow out there saying he was like speed

247
00:14:56.559 --> 00:14:58.399
running the game as a test and
like four hours or whatever, because it

248
00:14:58.440 --> 00:15:01.960
will be skipping like eighty percent of
the puzzles and just going to the ones

249
00:15:01.960 --> 00:15:05.159
you have to do to progress because
because you know how to do those already.

250
00:15:05.159 --> 00:15:07.480
And first time you were saying it
text dozens of hours, right,

251
00:15:07.519 --> 00:15:11.440
absolutely, I'm to put it over
twenty into it, and I'm just at

252
00:15:11.440 --> 00:15:13.960
the point where I could finish the
game. I probably, I probably.

253
00:15:13.120 --> 00:15:16.480
I wish it had an end game
clock, I really do, but I

254
00:15:16.480 --> 00:15:20.360
would bet I was somewhere between thirty
and forty hours when I saw the ending.

255
00:15:20.679 --> 00:15:24.200
As such, I probably played six
to eight. Yeah. Yeah,

256
00:15:24.559 --> 00:15:28.919
it's so good. It's it's really
good. It's hard to We actually so

257
00:15:30.200 --> 00:15:31.679
need to have like a separate podcast
to talk about it for people. But

258
00:15:33.159 --> 00:15:37.399
I feel like that's you know,
like I feel like that explains, you

259
00:15:37.440 --> 00:15:39.639
know, what the witness is.
It is. It is that hunt for

260
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information so that you know how to
solve these other puzzles. And then there's

261
00:15:43.799 --> 00:15:48.000
kind of the larger thing about like
okay, also there's this island what the

262
00:15:48.000 --> 00:15:50.519
fuck is going on? And that's
I don't you know, there's some interesting

263
00:15:50.519 --> 00:15:54.720
stuff there. I don't know if
it wraps up well or not, but

264
00:15:54.080 --> 00:15:58.440
it is intriguing along the way.
Yes, yeah, and you want to

265
00:15:58.440 --> 00:16:03.639
see more of it. Yes,
there were things in that game. There

266
00:16:03.720 --> 00:16:07.360
was a thing that I like,
on Sunday playing the game, a thing

267
00:16:07.399 --> 00:16:11.399
that happened that I was just fucking
blown away. I want to know what

268
00:16:11.440 --> 00:16:15.840
it is. Not to say that
it is like some like a maze.

269
00:16:15.879 --> 00:16:18.279
It's not like, oh, no
game has done, but like the way

270
00:16:18.320 --> 00:16:21.320
that this thing was presented, the
way that it happened, Like I just

271
00:16:21.440 --> 00:16:22.679
I looked up from the puzzle panel
and saw what was happening. I was

272
00:16:22.720 --> 00:16:26.360
like, what the what the fuck
is going on in this game? What

273
00:16:26.480 --> 00:16:29.960
is this game? It? Yeah, it's like it's like that it just

274
00:16:30.000 --> 00:16:33.600
repeatedly finds new things to do with
that basic format of the you know,

275
00:16:33.720 --> 00:16:38.039
panel based line puzzle, the maze
stuff, like the the way you solve

276
00:16:38.080 --> 00:16:41.600
them changes frequently. The things that
they can do for you when you solve

277
00:16:41.639 --> 00:16:45.320
them changes frequently. Like yeah,
like there's so many, Like there's so

278
00:16:45.360 --> 00:16:48.919
many different examples I could just rattle
off. Some puzzles may have different solutions

279
00:16:48.960 --> 00:16:52.080
that will then affect the world in
a different way. Uh, you know,

280
00:16:52.279 --> 00:16:56.279
there's there's just there's a lot going
on in The Witness and and I

281
00:16:56.559 --> 00:16:59.840
I think it is incredibly well done, Like a lot of people have been

282
00:17:00.320 --> 00:17:02.679
trying to compare to the Talis principle, and I see. I mean obviously

283
00:17:02.720 --> 00:17:04.680
like that's similar kind of like hey, first person puzzle game and a big

284
00:17:04.759 --> 00:17:08.079
environment and stuff like that, but
this, you know, you're not you're

285
00:17:08.119 --> 00:17:11.720
not picking up objects and water moving
around Talis principle. Like I actually think

286
00:17:11.759 --> 00:17:18.400
this is a much more realized take
on that kind of combination of adventure and

287
00:17:18.400 --> 00:17:22.039
and puzzle Talas principle is. And
I've only played maybe five hours of that

288
00:17:22.039 --> 00:17:23.640
game or something, but what I
saw of it was a much more regimented

289
00:17:23.720 --> 00:17:27.200
video game style way to present that
stuff. Because you were moving from discreet

290
00:17:27.279 --> 00:17:30.680
room to discreet. It was like
Portal, like much more like yes,

291
00:17:30.759 --> 00:17:36.160
exactly that it was very much formatted
like Portal. I will say the writing

292
00:17:36.160 --> 00:17:38.119
in the Talis principal spoke to me
a lot more than what they do in

293
00:17:38.160 --> 00:17:42.720
this game, like the there's not
a lot of storytelling in the Witness like

294
00:17:44.079 --> 00:17:47.440
it is much more about like sense
of place and just getting immersed in this

295
00:17:47.599 --> 00:17:52.039
like very strange environment. There's some
potential and I have to say potential because

296
00:17:52.079 --> 00:17:52.759
I you know, I don't know
where it goes, but you know,

297
00:17:52.880 --> 00:17:57.319
there's there's the potential for some like
very strong environmental storytelling that game like things

298
00:17:57.359 --> 00:18:00.160
that you can look at and kind
of infer like Okay, maybe this is

299
00:18:00.160 --> 00:18:03.160
what happened, or maybe this is
what's really going on, But a lot

300
00:18:03.200 --> 00:18:07.839
of it is so loosely or vaguely
presented. Yes, it's it's very open

301
00:18:07.839 --> 00:18:10.359
to and I wonder, you know, I wonder you know, if you

302
00:18:10.359 --> 00:18:12.759
think about Braid and the trajectory that
that took in terms of like people finishing

303
00:18:12.759 --> 00:18:15.759
it and getting like some kind of
revelation, and then by the way,

304
00:18:17.119 --> 00:18:19.160
if you did this other thing,
there's this whole other revelatory thing there,

305
00:18:19.240 --> 00:18:22.559
Like I start to wonder, like, you know, if if this game

306
00:18:22.599 --> 00:18:26.720
has something like that, if this
game will have a thing that like someone

307
00:18:26.799 --> 00:18:29.880
you know will somewhat eventually right their
big long thing tying it all together.

308
00:18:29.960 --> 00:18:33.359
Go, No, here's what the
witnesses. That is very possible. So

309
00:18:33.359 --> 00:18:34.559
so that's what I was gonna say
about the amount of stuff and like the

310
00:18:34.599 --> 00:18:37.400
layers of stuff they're in this game, because okay, so there, you

311
00:18:37.400 --> 00:18:40.759
know, there are eleven areas in
the game, like he's he came out

312
00:18:40.799 --> 00:18:44.039
and said that before release, you
have to finish a subset of those to

313
00:18:44.160 --> 00:18:47.000
go to the last area and quote
unquote finish the game. Yeah, but

314
00:18:47.039 --> 00:18:48.519
you can still go back and do
the other areas that you didn't finish to

315
00:18:48.680 --> 00:18:52.960
open that stuff upright. But on
top of those eleven areas, there is

316
00:18:52.039 --> 00:18:56.200
so much other stuff that I still
can't tell you the nature of because I

317
00:18:56.240 --> 00:18:59.519
have no idea what it is myself. Yeah, Like I can think of

318
00:19:00.319 --> 00:19:03.359
four or five different passage ways down
into an underground area that I saw that

319
00:19:03.400 --> 00:19:07.519
I have no idea how to open
whatsoever. There are entire types of puzzles

320
00:19:07.559 --> 00:19:10.880
that you see scattered around the world
that have nothing to do with that core

321
00:19:10.960 --> 00:19:14.160
progression. Yeah, I have no
idea how to solve those what they do

322
00:19:14.200 --> 00:19:18.480
when you solve them? Huh,
there's that other thing. Yeah, there's

323
00:19:18.519 --> 00:19:22.920
that that thing thing with the windmill, that there's stuff like there's so much.

324
00:19:22.000 --> 00:19:25.319
Yeah, so you're right, like
maybe once you do all that stuff,

325
00:19:25.319 --> 00:19:27.079
like there may be some ultimate truth
that you're going to encounter or like

326
00:19:27.119 --> 00:19:30.279
who knows, who knows what that
stuck is gonna lead. It's like it's

327
00:19:30.359 --> 00:19:33.799
very fez Like in that way,
right, Like there's just so many things

328
00:19:33.839 --> 00:19:36.319
being dangled in front of you that
you don't know how to do. The

329
00:19:36.400 --> 00:19:38.079
thing I would say that is most
like Fez. I don't think this is

330
00:19:38.119 --> 00:19:42.680
a Fezli game per se. You
know, it's it's a pretty different thing.

331
00:19:42.920 --> 00:19:47.720
But the thing I'll say that is
comparable to Fez is that that thing

332
00:19:47.759 --> 00:19:51.839
of the answers are have been right
in front of you that entire time.

333
00:19:51.960 --> 00:19:53.400
That's what I mean, Like,
like there is more and there is a

334
00:19:53.440 --> 00:19:56.400
way for you to get to it. You just don't quite know how yet,

335
00:19:56.440 --> 00:20:00.519
and it is, you know,
expertly like the way it it try

336
00:20:00.559 --> 00:20:03.799
It introduces new concepts to you,
provided you find the right areas and all

337
00:20:03.839 --> 00:20:07.759
those stars story stuff I think is
really really well done. And I think

338
00:20:07.799 --> 00:20:12.039
that's that makes it tantalizing. Yeah, it's not obnoxious, Yeah, no,

339
00:20:12.200 --> 00:20:15.000
I it's not like teasing you.
It's more like like, well,

340
00:20:15.599 --> 00:20:18.720
I'll be here when you figure me
out, right, Yeah, exactly like

341
00:20:18.759 --> 00:20:22.839
there, yes, absolutely, And
it's that feeling of just like, well,

342
00:20:22.680 --> 00:20:26.920
I'm not sure if I have all
the knowledge I need to solve this

343
00:20:27.000 --> 00:20:30.359
thing. I think I know what
I'm doing right, Like I have gotten

344
00:20:30.519 --> 00:20:34.359
to like a string of five puzzles
in a row, and I have been

345
00:20:34.400 --> 00:20:37.480
solving you know, one, two, three, figuring I know exactly what's

346
00:20:37.519 --> 00:20:41.279
going on, and they get to
the last one and then apparently what I

347
00:20:41.319 --> 00:20:45.359
thought was right is not right at
all, and then I have to leave.

348
00:20:45.799 --> 00:20:48.119
Well I choose to leave and come
back later. Yeah, yeah,

349
00:20:48.160 --> 00:20:51.480
I've I totally had that experience.
I've I've had to go back and look

350
00:20:51.480 --> 00:20:53.480
at those tutorials again, like hours
after I did them, and likes stare

351
00:20:53.480 --> 00:20:56.880
at them and go like, Okay, something I didn't grasp part of this

352
00:20:56.960 --> 00:21:00.000
concept the first time. What is
wrong with me? Yeah, I'm missing

353
00:21:00.039 --> 00:21:03.839
something in the in the rules here. And there's definitely been cases like it's

354
00:21:03.920 --> 00:21:06.720
it's definitely the sort of game where
if you get stuck in a certain mindset

355
00:21:06.720 --> 00:21:08.480
while staring at a puzzle, you
kind of have to walk away. It

356
00:21:08.559 --> 00:21:12.640
is that that is absolutely ruinous because
I can tell you like three different puzzles

357
00:21:12.640 --> 00:21:15.440
that I got on stuck on for
days at a time. Yeah, that

358
00:21:15.480 --> 00:21:18.680
when I finally solved them, Ay, they were the solution was super obvious,

359
00:21:19.039 --> 00:21:22.319
but b I was constructing more rules
in my head about what I thought

360
00:21:22.359 --> 00:21:25.960
I had to do to solve them
than actually existed in the game. It's

361
00:21:26.039 --> 00:21:29.960
like that was way simpler to execute
than I thought it was going to be.

362
00:21:30.079 --> 00:21:32.759
Yeah, I was trying to meet
all these extra criteria that I thought,

363
00:21:33.400 --> 00:21:37.680
like, you try to get into
Jonathan Blow's head because he's already in

364
00:21:37.720 --> 00:21:40.039
your head, if that makes sense, you know what I mean. Sure,

365
00:21:40.319 --> 00:21:42.079
it's like, okay, well,
clearly he did this and this because

366
00:21:42.079 --> 00:21:45.559
he wants me to think of this, right, But then that's not actually

367
00:21:45.559 --> 00:21:47.400
the case, right? Or is
there is there? Is there? Is

368
00:21:47.400 --> 00:21:51.079
it subverting this right? Is it
going against this deliberately to teach me that

369
00:21:51.160 --> 00:21:53.000
there's more to it than just this
other stuff? And I'm sure it's maddening

370
00:21:53.039 --> 00:21:56.680
to hear about these things in such
vague terms, but it actually makes me

371
00:21:56.680 --> 00:21:59.880
want to play it way more.
Yeah, but it's already excited. It's

372
00:22:00.359 --> 00:22:03.880
very it's very very good. It's
it's the type of game where when you

373
00:22:03.920 --> 00:22:07.160
do solve those things, you you
know, it's a game that's really good

374
00:22:07.160 --> 00:22:10.240
at making. Like there are multiple
times where I was just like I would

375
00:22:10.240 --> 00:22:12.480
solve something to go, man,
I'm fucking so goddamn smart because it's awesome.

376
00:22:12.519 --> 00:22:17.440
Yeah yeah, you get that feeling
yeah, but then but then also

377
00:22:17.519 --> 00:22:22.039
so yeah, the opposite you feel
like a yeah yeah. And it was

378
00:22:22.039 --> 00:22:25.839
one of those strings of five puzzles
where I have solved four of them and

379
00:22:25.880 --> 00:22:30.000
then I couldn't solve the fifth.
Walked away, came back a day later

380
00:22:30.079 --> 00:22:33.359
after having slept like you know,
woke up. That was the first thing

381
00:22:33.400 --> 00:22:34.519
I did, was like, all, I'm gonna go do this thing thirty

382
00:22:34.559 --> 00:22:37.200
second ye so yeah, you'll just
see it. That happened to me this

383
00:22:37.319 --> 00:22:41.160
very morning. This very morning,
I was doing working on one of the

384
00:22:41.160 --> 00:22:42.440
areas that I hadn't finished yet,
and like one of the last puzzles in

385
00:22:42.440 --> 00:22:45.720
that area, I just walked up
to it. It was just done and

386
00:22:45.759 --> 00:22:47.279
I was like, how did I
not see that? Like, what the

387
00:22:47.319 --> 00:22:51.920
fuck was wrong with me? Yeah? Uh, it's and I think it.

388
00:22:52.200 --> 00:22:56.720
It looks very nice. I think
the island is incredible. It's got

389
00:22:56.319 --> 00:23:00.640
a really organic look to the way
the environments are built. One of the

390
00:23:00.759 --> 00:23:06.000
I noticed a lot of reviews mentioned
this, and I noticed this off and

391
00:23:06.079 --> 00:23:07.319
on, but it didn't bother me, I guess as much as some other

392
00:23:07.359 --> 00:23:12.200
reviewers. Was like, it's got
kind of a problem with sort of like

393
00:23:12.240 --> 00:23:17.839
tension and release or with kind of
like rise and fall in the action.

394
00:23:18.599 --> 00:23:22.960
And as it were, the puzzle
solving, you're the one picking what puzzles

395
00:23:22.960 --> 00:23:25.319
you'd do. Yeah, but but
there was like there was definitely a point

396
00:23:25.359 --> 00:23:27.160
early on when I was doing some
stuff and like I've gotten stuck on something

397
00:23:27.200 --> 00:23:30.279
and I finished it, and it
was very much this feeling of like like,

398
00:23:30.359 --> 00:23:33.880
hey, congratulations on solving that puzzle. Here's some puzzles you know.

399
00:23:34.119 --> 00:23:37.240
Yeah, Like all you ever do
when you solve a puzzle is open up

400
00:23:37.240 --> 00:23:41.400
the ability to solve more puzzles,
and that can be kind of fatiguing.

401
00:23:41.440 --> 00:23:45.079
Sometimes there are moments where things happen
in the world as a result of your

402
00:23:45.079 --> 00:23:48.440
actions. I think are nice,
right, but ultimately, you know,

403
00:23:48.440 --> 00:23:51.279
you're not generally gonna get like,
all right, well, here's some expository

404
00:23:51.319 --> 00:23:53.720
dialogue, or here is a turret
shooting sequence, or it's like here's nothing,

405
00:23:53.720 --> 00:23:57.519
here's five more puzzles. Nothing ever
happens, but harder things, harder

406
00:23:57.599 --> 00:24:00.599
versions of the thing you already do. Congratulations, you open to this gate

407
00:24:00.640 --> 00:24:03.880
and now you have a short cut
to get back here if you want to

408
00:24:03.960 --> 00:24:07.279
lea stuff. Sure, occasionally you'll
get some stuff like that, but yeah,

409
00:24:07.319 --> 00:24:08.559
but yeah, there's definitely the Yeah, it can. It can kind

410
00:24:08.559 --> 00:24:11.319
of wear you out in a way. And like I you know, I

411
00:24:11.400 --> 00:24:12.759
had to kind of temper my feelings
on that with the fact that I was

412
00:24:12.799 --> 00:24:15.680
like trying to play through it quickly
to review it. You know, I'm

413
00:24:15.759 --> 00:24:18.960
trying to play through it quickly out
of a whipped off right. Yeah,

414
00:24:18.960 --> 00:24:22.519
I know what you mean. I
absolutely felt that too, and and just

415
00:24:22.759 --> 00:24:26.599
and also like I feel like the
longer if I were to stay away from

416
00:24:26.599 --> 00:24:30.039
it and take it slower, some
of the knowledge might slip away. I

417
00:24:30.039 --> 00:24:32.480
could see that. Yeah, yeah, I'm afraid of that. Like there's

418
00:24:32.519 --> 00:24:34.920
there's you have to step away to
kind of like recharge and kind of reset.

419
00:24:36.799 --> 00:24:37.559
But you know, if I went
a week without playing it, I'd

420
00:24:37.559 --> 00:24:41.720
probably get back in and be like
wait what yeah, wait what am I

421
00:24:41.720 --> 00:24:45.240
Feel like the concepts would come back
pretty quickly. Yeah. Again, Yeah,

422
00:24:45.240 --> 00:24:47.960
you have to kind of look back
at some some puzzles you'd already solved

423
00:24:47.960 --> 00:24:48.759
and you're like, okay, what
was going on here? Which I did

424
00:24:48.799 --> 00:24:52.079
that. So there was one area
that I went to solve a bunch of

425
00:24:52.079 --> 00:24:55.160
stuff and then got got to an
impass and I was like all right,

426
00:24:55.240 --> 00:24:57.599
fuck this place right, and then
went and did like a dozen hours of

427
00:24:57.680 --> 00:25:00.200
other things. And then when I
came back to that area, like I

428
00:25:00.240 --> 00:25:03.240
was even less equipped to handle the
puzzle that I was on. So placed

429
00:25:03.319 --> 00:25:07.240
what what area was? That was
the tree fort stuff? The treehouses?

430
00:25:07.319 --> 00:25:10.720
Yeah yeah, So like I came
back in there and it was like,

431
00:25:10.720 --> 00:25:14.920
okay, all right, I'm gonna
okay, I want to go very back

432
00:25:14.960 --> 00:25:17.440
to the very beginning of these puzzles, because you can look at the puzzles

433
00:25:17.440 --> 00:25:18.839
after you've solved them and see what
you did to solve them, and you

434
00:25:18.920 --> 00:25:22.160
can you pull them up in like
a menu or not physically. And in

435
00:25:22.200 --> 00:25:26.240
fact, there were there were multiple
cases where I used the screenshot function on

436
00:25:26.279 --> 00:25:29.960
the PS four because you can load
that up in the photo viewer and then

437
00:25:30.039 --> 00:25:33.160
kind of double home button your way
back and forth because you have to refer

438
00:25:33.240 --> 00:25:37.480
to Like, there are way too
many things in this game to keep in

439
00:25:37.480 --> 00:25:40.559
your head. I hadn't considered using
the built in screen shot. It's also

440
00:25:40.640 --> 00:25:44.200
I have like twenty pictures on my
phone, sure, and so in some

441
00:25:44.240 --> 00:25:47.839
cases actually that was beneficial because I
had to do things to those pictures.

442
00:25:47.920 --> 00:25:52.440
Yeah, I do like turn them
upside down, Like I fucking used photoshop

443
00:25:52.480 --> 00:25:55.160
to solve a puzzle out, so
that might be good. I'm going to

444
00:25:55.200 --> 00:25:57.680
play it on Steam, so I
can just do the you can all tape

445
00:25:59.160 --> 00:26:03.039
and then rotate picture. Yeah that
sounds good. However you do it is

446
00:26:03.039 --> 00:26:06.519
fine, but they're absolutely yes,
I brought it in. I'll show you

447
00:26:06.559 --> 00:26:08.400
what I've been drawing, dude,
fucking terribly. I took a it's an

448
00:26:08.400 --> 00:26:12.279
area that you already I think you
already solved, but it's the bunker stuff.

449
00:26:12.400 --> 00:26:15.359
Yes, So I want to just
show you to this and go.

450
00:26:15.599 --> 00:26:18.119
Because so we should talk about the
bunker later. Because the second to last

451
00:26:18.119 --> 00:26:21.720
puzzle in the Bunker is one that
I got hung up on for like four

452
00:26:21.799 --> 00:26:23.440
days. Okay, But but once
I realized what I was doing wrong,

453
00:26:23.480 --> 00:26:26.880
it was because I was applying a
whole layer of rules to it that didn't

454
00:26:26.880 --> 00:26:30.599
exist, you know, like it's
it's possible to the misdirection is like profound

455
00:26:30.640 --> 00:26:34.039
in some cases. So one of
my favorite things about FEZ was that by

456
00:26:34.079 --> 00:26:37.279
the end I felt like a crazy
person, and I had like a spiral

457
00:26:37.319 --> 00:26:40.000
notebook which is like scrawled like you
know, shapes and all this stuff and

458
00:26:40.000 --> 00:26:42.680
all the arrows. Is it like
similar, it's You're not You're not gonna

459
00:26:42.720 --> 00:26:45.680
build a You're not gonna build a
codex in the way that like Fez had

460
00:26:45.720 --> 00:26:48.319
an entire alphabet that you had to
decipher, like there's nothing, there's nothing

461
00:26:48.359 --> 00:26:51.720
like that. But it'll be more
like you, yes, you will absolutely

462
00:26:51.759 --> 00:26:55.079
need a notebook, but it'll be
like a bunch of individual puzzles that you

463
00:26:55.119 --> 00:26:57.799
sketched out and like things on and
stuff like that. But by the end

464
00:26:57.799 --> 00:27:02.359
of the final area, which is
fucking brutal, Like I played through that

465
00:27:02.440 --> 00:27:03.799
entire thing in one sitting and I
wanted to die at the end of it.

466
00:27:06.279 --> 00:27:08.359
It was the day before the reviews
could run. But uh, at

467
00:27:08.359 --> 00:27:12.559
the end of that area, I
had not only notebook pages full of scribbles

468
00:27:12.559 --> 00:27:17.599
and shit, but my girlfriend had
cut out squares of construction paper that we

469
00:27:17.599 --> 00:27:21.359
were like moving around the coffee table
and different configuring, like like the visual

470
00:27:21.400 --> 00:27:26.000
age that you need to Yes,
you could literally use like yarn on on

471
00:27:26.039 --> 00:27:29.640
a corpoard or something like that for
a lot of this stuff like it.

472
00:27:29.759 --> 00:27:33.519
It's it's just it's way too much
to keep it all in your head at

473
00:27:33.559 --> 00:27:37.680
one time. In some cases,
there's fucking there's something that happens in the

474
00:27:37.680 --> 00:27:41.559
final area that they asked you to
do that as you as the realization dawns

475
00:27:41.599 --> 00:27:45.000
on you of what it is that
they want you to do, you want

476
00:27:45.039 --> 00:27:48.000
to throw the console at the window
or like turn it off. Like I

477
00:27:48.039 --> 00:27:51.279
could tell you one sentence right now, and you just be like, fuck

478
00:27:51.319 --> 00:27:52.599
you, No, I don't I'm
not going to. Yeah, but it's

479
00:27:52.599 --> 00:27:56.880
amazing, And that's that's the problem. Like I you know, I kind

480
00:27:56.880 --> 00:27:59.680
of wanted to try to finish the
game before it came out, right,

481
00:28:00.400 --> 00:28:02.559
Uh, well, you know,
you can just avoid forums for the next

482
00:28:02.599 --> 00:28:04.720
couple of days or yeah, But
but it's not it's not about it's not

483
00:28:04.799 --> 00:28:10.240
about that it's about my will to
stay away from it. Yeah, okay,

484
00:28:10.279 --> 00:28:14.880
sure sure, and and and my
my will to not seek that stuff

485
00:28:14.920 --> 00:28:18.079
out because you know a series of
screenshots is that you know of puzzle solutions?

486
00:28:18.200 --> 00:28:22.279
Is is what this strategy guide looks
like? Right, Yeah, there's

487
00:28:22.319 --> 00:28:25.519
you know what they said, Like
it's like just around six hundred puzzles and

488
00:28:25.559 --> 00:28:30.759
all its so and I've I've finished
nine of the eleven areas and I'm still

489
00:28:30.839 --> 00:28:34.200
under four hundred puzzles solved, So
there are hundreds of puzzles left for me

490
00:28:34.240 --> 00:28:37.680
to do. I feel nished the
game and almost finished all. Feel like

491
00:28:37.720 --> 00:28:41.720
I'm coming up on four hundred puzzles
solved. Yeah, I don't know.

492
00:28:41.920 --> 00:28:44.920
You may have done some other stuff
and I don't we should We should discuss

493
00:28:44.960 --> 00:28:47.319
that later. Yeah, I flow
my game and show you. I feel

494
00:28:47.319 --> 00:28:48.759
like I should be at a higher
number having like i've and this is with

495
00:28:48.839 --> 00:28:53.200
the final area solved, like all
the two of the regular area solved,

496
00:28:53.599 --> 00:28:59.119
Like what could there be two hundred
and fifty puzzles left in? I literally

497
00:28:59.160 --> 00:29:03.799
don't know where the doors That's the
thing. Like several of those locked passageways

498
00:29:03.839 --> 00:29:07.599
clearly go like spiral down under the
island, and it's like, yeah,

499
00:29:07.680 --> 00:29:11.440
is there some giant subterranean complex that
exists under this thing? I have no

500
00:29:11.559 --> 00:29:14.640
idea, all right, I have
a question. Yes. Sometimes I'll be

501
00:29:14.680 --> 00:29:18.400
solving a puzzle in a series of
puzzles and the next puzzle is locked like

502
00:29:18.440 --> 00:29:22.920
behind a little you know, metal
door or whatever, and by solving the

503
00:29:22.920 --> 00:29:26.440
one before it, it opens.
Yeah. Then I try the new one

504
00:29:27.000 --> 00:29:30.680
and if I fail, it locks
it down. That drove me nuts,

505
00:29:30.799 --> 00:29:33.319
Like you have to go back and
resolve the one before that? Is that

506
00:29:33.319 --> 00:29:37.200
what you have to do? Yeah? If it really? Yeah? Yeah,

507
00:29:37.319 --> 00:29:41.160
so what why I I was alive
with you. I found that to

508
00:29:41.200 --> 00:29:44.880
be just a baffling decision at first, But it's there to prevent you from

509
00:29:44.880 --> 00:29:48.039
brute forcing the puzzles. That seems
to be the consensus, okay, is

510
00:29:48.079 --> 00:29:52.119
that those are those are puzzles that
only have such a small number of possible

511
00:29:52.119 --> 00:29:56.119
solutions are possible even like attempts you
could make that you could just sit there

512
00:29:56.119 --> 00:29:57.640
and do them all and come to
the answer pretty quicken. You like,

513
00:29:59.039 --> 00:30:03.359
I don't want to force a puzzle, right because that then I've learned nothing,

514
00:30:03.400 --> 00:30:04.640
and then it's just harder to do
all the other puzzles. Actually,

515
00:30:04.960 --> 00:30:08.160
Justin McElroy made the point in his
review that and this was about like going

516
00:30:08.160 --> 00:30:11.000
to look at a guide or something
that like every puzzle that you just go

517
00:30:11.039 --> 00:30:14.319
look up the solution for is going
to make the rest of the game harder

518
00:30:14.359 --> 00:30:17.440
because you then failed to integrate the
lessons of that puzzle you cheated on,

519
00:30:18.599 --> 00:30:22.279
which and in the entire game is
just a process of cumulatively learning all the

520
00:30:22.359 --> 00:30:26.680
lessons of the island because you have
to apply them all later. It's crazy,

521
00:30:26.119 --> 00:30:30.799
but like deep into like almost halfway
through the final area, I had

522
00:30:30.839 --> 00:30:33.640
to leave and go back to one
of the earlier areas that I had skipped

523
00:30:33.640 --> 00:30:36.720
because I thought it was too hard
and force my way through it because I

524
00:30:36.720 --> 00:30:40.519
didn't understand the concepts of that area, so I couldn't move on in the

525
00:30:40.759 --> 00:30:45.240
final area, like you have to
You just have to go learn Sometimes sometimes

526
00:30:45.279 --> 00:30:48.920
you have to go get the mental
grappling hook, yeah, and its ice

527
00:30:48.000 --> 00:30:52.160
beam to get you through that stuff. And sometimes you do dumb shit,

528
00:30:52.759 --> 00:30:55.319
like there was one panel that I
was looking at that hadn't lit up,

529
00:30:55.359 --> 00:30:57.759
and I'm like, this panel is
crucial to something. This panel is obviously,

530
00:30:57.759 --> 00:31:00.799
like I traced it. It's k
bolt to something. It's like,

531
00:31:00.839 --> 00:31:03.400
okay, I need to solve this
panel in order to complete this area,

532
00:31:03.839 --> 00:31:06.799
but it's not lit up. What
the fuck is going on? And then

533
00:31:06.799 --> 00:31:08.079
I actually traced the cable coming out
of the other way and realize like,

534
00:31:08.160 --> 00:31:11.960
oh I just missed a panel right
next to it, right like fuck.

535
00:31:11.000 --> 00:31:15.880
Yes, you will definitely slap your
forehead on frequent occasions. Yeah. Yeah,

536
00:31:15.880 --> 00:31:18.559
that was like four hours blown.
Yeah, like wandering around going like

537
00:31:18.599 --> 00:31:22.319
okay, wait, is it just
this cable goes into the ground. Does

538
00:31:22.319 --> 00:31:26.079
it just come out somewhere else?
It's what area? Was that in Shady

539
00:31:26.079 --> 00:31:30.440
Trees? Okay? Yeah, yeah, I could see that. Uh.

540
00:31:30.559 --> 00:31:36.839
It's been fun watching like watching other
people's trophies unlock or talking to them about

541
00:31:36.880 --> 00:31:38.839
their path through the game, because
everybody takes a different path, like everybody

542
00:31:38.839 --> 00:31:41.079
seems to do the areas in different
orders. Yeah, like you would,

543
00:31:41.160 --> 00:31:45.519
you would. I think you would
finish the game and I had solved an

544
00:31:45.559 --> 00:31:48.480
area that you had, Yeah,
you did. It was rock Quarry,

545
00:31:48.559 --> 00:31:51.599
which you I initially thought was at
first, I thought it was one of

546
00:31:51.599 --> 00:31:55.119
the hardest areas in the game because
I wasn't getting the trick or the concept

547
00:31:55.200 --> 00:31:57.480
from that area. So as I
did, not only did I get through

548
00:31:57.480 --> 00:32:00.759
most of it pretty quickly, I
also thought that it was like the coolest

549
00:32:00.759 --> 00:32:05.440
concept it is all puzzles in the
entire game. Yes, yep, it's

550
00:32:05.440 --> 00:32:07.680
one of the ones where it's the
it's the fifth one I can't solve in

551
00:32:07.799 --> 00:32:13.359
that first set in uh yeah,
in the in the quarry, in the

552
00:32:13.359 --> 00:32:15.599
building of the quarry. Okay,
okay, yeah. Once I once I

553
00:32:15.680 --> 00:32:19.400
heed into that concept, I just
flew through those puzzles because I was like,

554
00:32:19.400 --> 00:32:21.799
this is fucking awesome, mind,
I can't stop do it. Yeah,

555
00:32:21.839 --> 00:32:23.440
And that's what it was for me, And to get to that point,

556
00:32:23.480 --> 00:32:29.079
I literally went back to those puzzles
and tried every combination I could think

557
00:32:29.079 --> 00:32:31.359
of and literally verbalized what was happening. I was like, okay, well,

558
00:32:31.359 --> 00:32:34.759
when I go this way, that
flash is what could that mean?

559
00:32:34.799 --> 00:32:38.160
You've almost got to do it wrong? Like absolutely wrong. Absolutely, it

560
00:32:38.279 --> 00:32:43.799
is absolutely a process of elimination.
Yeah, and and trying to like integrate

561
00:32:43.839 --> 00:32:45.599
whatever feedback it's giving you on what
you're doing wrong and try to put it

562
00:32:45.599 --> 00:32:51.880
together that way just to aggravating truly
wonderful game. Yeah, it really is

563
00:32:52.200 --> 00:32:53.960
absolutely, but you know, they're
obviously going to be some people that just

564
00:32:54.000 --> 00:32:57.400
don't want to solve puzzles in a
game. Yeah, I mean, it's

565
00:32:57.799 --> 00:33:00.799
like it's tough to bang your head
against stuff, like, it doesn't it

566
00:33:00.839 --> 00:33:07.160
doesn't always feel good. But like
for me, that is alleviated a little

567
00:33:07.160 --> 00:33:10.839
bit by being able to just leave
and go to there's so much much stuff

568
00:33:10.839 --> 00:33:15.079
you can so much for any point, just go elsewhere. I was playing

569
00:33:15.200 --> 00:33:19.079
last night and then this is you
know again, this is probably twenty hours

570
00:33:19.119 --> 00:33:22.079
in or something like that, and
then suddenly there was one puzzle I had

571
00:33:22.160 --> 00:33:25.160
encountered somewhere else that I was just
like, I've never seen anything like this

572
00:33:25.200 --> 00:33:29.480
before. I don't even know what
this is. And then last night I

573
00:33:29.480 --> 00:33:32.759
stumbled into the area that was that
area. It was just like, holy

574
00:33:32.799 --> 00:33:35.960
shit, there's this whole area that
like, I've been playing this game for

575
00:33:36.000 --> 00:33:38.480
twenty hours and hadn't even fucking seen
this. Was it? Buy any chance?

576
00:33:38.559 --> 00:33:43.160
The Bamboo area? Yep? I
found that super late. Yeah,

577
00:33:43.200 --> 00:33:45.079
like the like and then I like
I immediately figured out what it was and

578
00:33:45.160 --> 00:33:50.640
like blew through so awesome and they're
so awesome. I felt so fucking great

579
00:33:50.680 --> 00:33:52.599
about myself because somebody else I had
talked to it was reviewing it, but

580
00:33:52.720 --> 00:33:55.759
how could not get through that area? Really? And when I got to

581
00:33:55.799 --> 00:33:59.160
it and like heat into the trick
floor, and I was just like,

582
00:33:59.160 --> 00:34:00.880
oh man, I'm the best.
Yeah that was. Yeah, that was.

583
00:34:01.519 --> 00:34:05.799
I maybe solved that entire area in
under an hour. Yeah, finished,

584
00:34:05.799 --> 00:34:07.760
probably took about half an hour for
me. But but the concept in

585
00:34:07.800 --> 00:34:12.239
that area is really good, exists
somewhere else. I found it last night.

586
00:34:12.480 --> 00:34:15.039
Huh, what the fuck? No, I I that so that I

587
00:34:15.079 --> 00:34:17.559
found that first? Oh, yeah, you're right. Okay, so I

588
00:34:17.599 --> 00:34:20.360
did too, but I didn't.
It was just like, okay, I

589
00:34:20.400 --> 00:34:22.039
don't know what this is. What
is this? I can't say where it

590
00:34:22.079 --> 00:34:27.639
is it's and anyway. But when
I got there the first time, I

591
00:34:27.639 --> 00:34:30.400
didn't even I didn't even know enough
to recognize what the what it was asking

592
00:34:30.400 --> 00:34:32.320
me to do. I took one
look at it. I was just like,

593
00:34:32.360 --> 00:34:35.880
fuck you. It was a puzzle. I thought it was like a

594
00:34:35.960 --> 00:34:39.800
control for something, because there you
will encounter some panels that are like you

595
00:34:39.840 --> 00:34:43.280
know that, like hey this you
do this and it opens a door and

596
00:34:43.280 --> 00:34:45.559
that stuff where it's just like it's
a straight line and he's like, hey,

597
00:34:45.559 --> 00:34:47.840
do that, and you'll open this
door leading from the panel to or

598
00:34:47.840 --> 00:34:52.880
something, and and and so I
thought it was going to be something like

599
00:34:52.880 --> 00:34:57.400
that that was less like a puzzle
and more like a part of a larger

600
00:34:57.440 --> 00:35:00.280
puzzle. Control that was part of
a larger puzzle or something. But yeah,

601
00:35:00.360 --> 00:35:02.360
yeah, there's such a there's such
a great attention to detail in like

602
00:35:02.400 --> 00:35:06.559
the visual language of the game.
Because I'm you've probably noticed this at this

603
00:35:06.599 --> 00:35:08.280
point, but uh, you know, there's there's some number. There's not

604
00:35:08.320 --> 00:35:12.199
a ton, but there's some number
of puzzles that will manipulate machinery in the

605
00:35:12.239 --> 00:35:16.320
environment when you solve them. And
all of those puzzles are on like old

606
00:35:16.320 --> 00:35:22.079
ass looking bubbly like CRTs instead of
the like really clean LCD panels all over

607
00:35:22.079 --> 00:35:24.199
the island, like anything that can
manipulate a machine, And it's in this

608
00:35:24.280 --> 00:35:29.039
like big looking industrial metal green podium
like it's out of like a seventies power

609
00:35:29.039 --> 00:35:31.800
plant or something. Like all the
machinery controls look like machinery controls. It's

610
00:35:31.840 --> 00:35:37.000
awesome. It's a really it's there's
it's really great. It's it's a really

611
00:35:37.000 --> 00:35:43.199
great game. Yeah, it really
is. I'm like, I've played probably

612
00:35:43.239 --> 00:35:45.960
close to fifty hours of it in
the last nine days, and I want

613
00:35:45.960 --> 00:35:47.559
to go home right now and keep
playing. That is yeah, I'm I'm

614
00:35:47.599 --> 00:35:51.320
I have not put that many hours
into it, but I'm like looking at

615
00:35:51.360 --> 00:35:53.760
it going like this might end up
being my first Platinum trophy. Although so

616
00:35:55.280 --> 00:35:57.760
no, I don't don't, I
don't hear, I don't know. I

617
00:35:57.760 --> 00:36:00.639
don't know, I don't know.
I've someone has it as a release.

618
00:36:01.000 --> 00:36:06.199
Yeah, I saw on P four
as of yesterday, right up until release

619
00:36:06.320 --> 00:36:08.880
the platinum and one of the trophies
in that game was zero Percent trophy.

620
00:36:08.880 --> 00:36:12.519
And then somebody has it now.
Yeah. I went to somebody at Sony.

621
00:36:13.119 --> 00:36:15.800
Hmm. I didn't ask of what
it was, but I said,

622
00:36:15.840 --> 00:36:20.360
do you know what it is?
Because so there there's only on Steam there's

623
00:36:20.360 --> 00:36:23.599
like two achievements, like it is
not a like, yeah, it's weird,

624
00:36:23.639 --> 00:36:27.239
but on I guess on you know, PlayStation, you have to have

625
00:36:27.280 --> 00:36:30.000
some minimum number or something. So
there's a trophy for finishing every one of

626
00:36:30.039 --> 00:36:34.599
the eleven areas. There's one for
finishing the game, and then there's a

627
00:36:34.639 --> 00:36:38.559
mysterious yeah what is that thirteenth trophy? Yeah, this person at Sony knew

628
00:36:38.559 --> 00:36:42.480
what you had, like knew what
the description of it was. Because it's

629
00:36:42.519 --> 00:36:45.800
hidden. You could have to go
to any trophy website and see you've seen

630
00:36:46.000 --> 00:36:49.239
an image. Have you read it? Yes? Oh wow, So I

631
00:36:49.239 --> 00:36:52.000
have no idea what even the description
is like. But even this person who

632
00:36:52.440 --> 00:36:54.360
knew way before release what the nature
of the trophy was, had no fucking

633
00:36:54.400 --> 00:36:58.280
idea how to finish it. And
this person had played through a build of

634
00:36:58.320 --> 00:37:00.440
the game like in October. Like, the point is, there are some

635
00:37:00.639 --> 00:37:06.840
very deeply hidden and buried secrets in
this thing. It may take some time

636
00:37:06.920 --> 00:37:08.920
to figure out. Yeah, I'll
be interested to see what people think of

637
00:37:08.960 --> 00:37:13.719
the It's gonna say narrative, but
that's not really the right word. But

638
00:37:13.760 --> 00:37:15.320
you know, just just just kind
of you know, what what there is?

639
00:37:15.400 --> 00:37:19.559
What is there about the nature of
the island? I want to I

640
00:37:19.639 --> 00:37:24.719
wonder if if that gets pieced together
in a meaningful way or in a direct

641
00:37:24.760 --> 00:37:28.199
way. There's plenty of it,
or if it's more interpretive, there's plenty

642
00:37:28.199 --> 00:37:30.519
of information to work with. I'll
say that, Yeah, there's definitely a

643
00:37:31.199 --> 00:37:36.360
plenty of clues exist that you could
interpret and assemble in some way. Yeah,

644
00:37:36.480 --> 00:37:38.440
but it's not over. Well.
The last thing I'll say is,

645
00:37:38.880 --> 00:37:44.400
uh, even though it sounds like
there's a staggering amount of stuff in here

646
00:37:44.480 --> 00:37:47.639
and puzzles and things to unlock,
and it like a lot of it seems

647
00:37:47.679 --> 00:37:53.679
impossible, I love the fact that
each puzzle is real tiny, and that

648
00:37:53.880 --> 00:37:59.159
you feel like you're just slowly chipping
away, and that there's always something for

649
00:37:59.199 --> 00:38:05.840
you to do and you never really
feel uh stuck. Yeah, I mean

650
00:38:05.880 --> 00:38:07.519
you're stuck on a certain area,
but like you can always do something else.

651
00:38:07.559 --> 00:38:13.599
Like it's I think puzzle games like
can very easily lose their luster when

652
00:38:14.320 --> 00:38:16.320
it just feels like a chore to
play. And here, like if if

653
00:38:16.519 --> 00:38:20.440
you're stuck on a puzzle, you
can go wander around the beautiful island,

654
00:38:20.480 --> 00:38:22.800
find another one, and just plug
away. Yeah. I mean you can

655
00:38:22.800 --> 00:38:24.599
see in the quick very comforting.
It takes five minutes to get through that

656
00:38:24.639 --> 00:38:29.320
little tutorial courtyard and from that point
you can literally go anywhere in the game,

657
00:38:29.519 --> 00:38:31.199
yeah, at any time. Like
it was a brilliant decision to open

658
00:38:31.199 --> 00:38:34.880
it up that that much, Yeah, and give you that freedom to to

659
00:38:34.920 --> 00:38:39.119
explore and poke it things. The
thing I like doing is looking at the

660
00:38:39.159 --> 00:38:44.719
number of puzzles completed. Yeah,
which you can, you can, it's

661
00:38:44.800 --> 00:38:46.239
the save files numbered. I wish
I wish the game had a little bit

662
00:38:46.320 --> 00:38:51.000
better stat tracking, Like you're right, you can't see how many puzzles you've

663
00:38:51.039 --> 00:38:53.880
solved and how many the collectibles you've
found, which the collectibles are are amazing.

664
00:38:54.199 --> 00:38:58.119
Yeah, I won't say any more
than that, but yeah, so

665
00:38:58.159 --> 00:39:01.079
that that's been like every session has
felt meaningful. But also I can go

666
00:39:01.119 --> 00:39:04.639
in there and look at that number
and go like, man, I solved

667
00:39:04.719 --> 00:39:08.679
sixty fucking puzzles today. Yeah,
that's crazy and didn't feel like sixty great.

668
00:39:08.719 --> 00:39:10.880
I like that can add up really
fast when you're doing like the tutorial

669
00:39:10.920 --> 00:39:13.719
ones, you know, and like
some of the puzzles take five or some

670
00:39:13.840 --> 00:39:16.760
seconds. Still the number gets highed. That's what I'm saying. It definitely

671
00:39:16.800 --> 00:39:20.559
adds up, Yes, for sure. Ah, man, I hope,

672
00:39:20.599 --> 00:39:23.079
I hope this conversation hasn't been like
frustratingly abstract for people to listen to.

673
00:39:23.480 --> 00:39:27.239
As someone who's looking forward to the
game, it really is just making me

674
00:39:27.280 --> 00:39:30.360
more excited. But the conversation spoiled
it all. Yeah, And the conversation

675
00:39:30.400 --> 00:39:31.519
I really want to have is when
all of us have finished the game and

676
00:39:31.519 --> 00:39:35.400
we'd just sit down and talk about
all these like specific cool stuff. I'm

677
00:39:35.400 --> 00:39:37.119
gonna need to talk to you about
some of the stuff that I've found already

678
00:39:37.880 --> 00:39:40.480
that you finished, or that you
that you can't finished, that I have

679
00:39:40.559 --> 00:39:45.360
finished. We already talked about a
little bit of it. Yeah. I

680
00:39:45.400 --> 00:39:50.800
think Treehouses was like an unexpectedly a
really cool area for me. I was

681
00:39:50.840 --> 00:39:52.639
really scared of it the first time
I got I was absolutely I took one

682
00:39:52.719 --> 00:39:54.800
look at it. I did like
five pus there, and I was like,

683
00:39:54.800 --> 00:39:58.719
oh my god, maybe I'll be
I chalked that one up as one

684
00:39:58.760 --> 00:40:00.920
that I would finish post game,
if that all. Yeah, And it

685
00:40:00.000 --> 00:40:04.239
ended up being one of my initial
seven. Once I mind too got what

686
00:40:04.320 --> 00:40:05.639
was going on in there, I
was like, Oh, this is fucking

687
00:40:05.719 --> 00:40:09.679
so cool. Yeah. I couldn't
stop messing with it. Uh yeah,

688
00:40:09.840 --> 00:40:14.840
that came I it It just burrows
its way India, Man, it's it's

689
00:40:14.960 --> 00:40:17.840
I I would I would pay a
significant amount of money right now if I

690
00:40:17.880 --> 00:40:21.400
could wipe it from my memory and
play it all over again fresh, like

691
00:40:21.599 --> 00:40:24.320
I like, I would give just
about anything to experience this game new again.

692
00:40:25.639 --> 00:40:29.960
It's that's how addictive and just like
tantalizing it It is as it dolls

693
00:40:30.000 --> 00:40:32.719
out information to you and you feel
accomplishment and like revelation as you understand things,

694
00:40:32.760 --> 00:40:37.760
And it's that that feeling of accomplishment, but also that feeling of like

695
00:40:37.800 --> 00:40:42.360
I'm a fucking maniac. Like as
I'm like scribbling down like letters and stuff

696
00:40:42.400 --> 00:40:45.039
like the in on graph paper,
it's like, okay, when it's this,

697
00:40:45.159 --> 00:40:49.480
it's this. When it's this,
it's just like I'm fucking losing my

698
00:40:49.480 --> 00:40:52.599
mind. Like when yesterday when I
had fucking image editing software open to solve

699
00:40:52.639 --> 00:40:55.039
a puzzle, Like at the time, I was like, this is I'm

700
00:40:55.079 --> 00:40:59.719
out of control. I have to
fucking rein it in. But then like

701
00:40:59.760 --> 00:41:01.920
I all that and my solution was
absolutely right, and I was like,

702
00:41:02.039 --> 00:41:05.679
fuck you, I'm the best.
I'm the fucking best in the world.

703
00:41:05.719 --> 00:41:08.559
Fuck everybody. This is great.
Uh yeah, it is. It is

704
00:41:08.599 --> 00:41:10.679
a great feeling, and you will
have that feeling over and over. It

705
00:41:10.719 --> 00:41:14.719
is a fantastic game. Oh it's
so good. I want to go play

706
00:41:14.760 --> 00:41:16.639
it right now. Yep, yep, yep, yep. We need to

707
00:41:16.639 --> 00:41:20.920
take a break. We can't play
the Witness during this break, which is

708
00:41:21.039 --> 00:41:22.320
what. My understanding is that it
came out on iOS today, though no,

709
00:41:22.599 --> 00:41:27.039
noos is they're starting work on iOS
right now. I thought I thought

710
00:41:27.039 --> 00:41:29.039
I saw a link to the as
Okay, all right, No, it's

711
00:41:29.360 --> 00:41:30.760
it's only out on Steam and PS
four today, but they are. The

712
00:41:30.760 --> 00:41:37.280
iPad version is forthcoming. I wonder
if that will retain the same sense the

713
00:41:37.320 --> 00:41:42.320
majesty and pageant of the Witness.
I don't know. I don't know how

714
00:41:42.320 --> 00:41:45.159
they're gonna handle it. I guess
the PC version ships with a like a

715
00:41:45.159 --> 00:41:49.440
click to move interface. Oh okay, okay, it's got regular like WASD

716
00:41:49.599 --> 00:41:52.039
mouse all that stuff, but there's
also an optional like adventure game style,

717
00:41:52.199 --> 00:41:54.320
just click to move. That's fucking
crazy, it's weird. Yeah, but

718
00:41:54.519 --> 00:41:58.920
you assume that's how they'll handle right, like exploration on the iPad. That

719
00:41:58.960 --> 00:42:02.079
would make sense. And honestly,
I see no reason this game wouldn't work

720
00:42:02.079 --> 00:42:07.039
and in fact probably be amazing on
a tablet or at at the very least

721
00:42:07.079 --> 00:42:13.840
totally workable. Yeah, yeah,
we'll see. Man, what if we

722
00:42:13.920 --> 00:42:16.719
just kept talking about we should probably
no, no, I should probably move

723
00:42:16.760 --> 00:42:20.920
on. We will reconvene, yeah, with more specifics about this game.

724
00:42:20.920 --> 00:42:22.400
It's weird because it's like there's not
really you know, like I saw someone

725
00:42:22.440 --> 00:42:25.320
say, like you should do an
endurance run of the Witness, Like,

726
00:42:25.400 --> 00:42:29.960
no, that's not that would be
bad content. I'm super I mean,

727
00:42:30.039 --> 00:42:31.280
at the time of this recording,
the game has been out for like two

728
00:42:31.360 --> 00:42:36.039
or three hours or something. But
I am super curious to see if people

729
00:42:36.239 --> 00:42:38.280
enjoy watching streams of this game or
not, because a whole lot of it's

730
00:42:38.280 --> 00:42:42.320
gonna mean it's for this game,
are just going to be still images of

731
00:42:42.320 --> 00:42:45.320
a puzzle that somebody is like trying
different solutions on over and over for twenty

732
00:42:45.360 --> 00:42:47.679
or thirty minutes. And if you
know, I could see, like I

733
00:42:47.719 --> 00:42:52.000
think there's there's value in like group
effort type stuff of like oh well maybe

734
00:42:52.000 --> 00:42:53.239
try this, maybe try this,
like that type of thing, like you

735
00:42:53.239 --> 00:42:55.599
know, a group people coming together
try to work their way through the game.

736
00:42:57.320 --> 00:43:01.639
But yeah, watching someone fail at
puzzles for hours in some cases like

737
00:43:01.719 --> 00:43:06.920
that's that that doesn't seem like a
good streaming game may not be super entertaining.

738
00:43:07.000 --> 00:43:08.119
Yeah, and I don't know if
the story is deep enough, like

739
00:43:08.199 --> 00:43:10.239
you know, it's I don't know
if there's enough there to like, you

740
00:43:10.239 --> 00:43:12.960
know, be like, oh,
do a spoiler cast, Like no,

741
00:43:13.039 --> 00:43:15.760
it's like, there's not really well, I mean, a spoiler cast for

742
00:43:15.800 --> 00:43:19.039
this game would just again would be
talking about specific anecdotes of like, sure,

743
00:43:19.320 --> 00:43:22.159
things you didn't understand and then had
a big light bulb moment with or

744
00:43:22.239 --> 00:43:23.639
like, you know, things that
you thought were It should suffice to say,

745
00:43:23.719 --> 00:43:25.360
yeah, maybe there's a little bit
of that, but it just should

746
00:43:25.519 --> 00:43:29.559
suffice to say that there are a
lot of moments like that, absolutely,

747
00:43:29.840 --> 00:43:34.760
and if that sounds at all interesting
to you, I highly recommend the Witness.

748
00:43:34.840 --> 00:43:38.960
Yeah, like, the only the
only context in which you should not

749
00:43:38.960 --> 00:43:43.199
play this game is if you just
hate puzzle games. Yeah, like,

750
00:43:43.199 --> 00:43:49.480
if you just don't like solving puzzles
abstract logic puzzles. Well, I wouldn't

751
00:43:49.480 --> 00:43:52.960
say that you always feel good playing
this game. It definitely had a few

752
00:43:52.000 --> 00:43:57.039
moments of just intense, fucking furious
frustration. In this game, the name

753
00:43:57.119 --> 00:44:00.760
of Jonathan Blow became a dirty word
in our house for a period of time.

754
00:44:00.800 --> 00:44:02.639
I will say that he made it
with a team like there are more

755
00:44:04.519 --> 00:44:07.239
curse No, you're right, but
well no, but he said flat out

756
00:44:07.280 --> 00:44:10.320
you know, he made most of
the puzzles or whatever it's been. It

757
00:44:10.440 --> 00:44:15.639
was I think it was mid twenty
eleven when Patrick and Ryan went to his

758
00:44:15.719 --> 00:44:19.719
house to see the game in a
prototype state, and the puzzles were done

759
00:44:19.760 --> 00:44:22.760
at that time. Yeah, so
that ship's all him, unless I think

760
00:44:22.800 --> 00:44:28.480
I think that may have changed.
Okay, here read the games. They're

761
00:44:28.639 --> 00:44:30.159
the blog that they've been keeping from
the games. Okay, maybe there was

762
00:44:30.199 --> 00:44:34.599
a point, like in twenty fourteen
or something where they said we are now

763
00:44:34.639 --> 00:44:37.679
puzzle complete. We may cut some
puzzles or change it, but weird,

764
00:44:37.760 --> 00:44:39.280
so okay. My understanding was that
he had done all the design work.

765
00:44:39.320 --> 00:44:43.639
I know, the credits list a
lot of like engine engine programmers and artists

766
00:44:43.639 --> 00:44:45.719
and like you know that kind of
stuff, right, I don't know,

767
00:44:45.880 --> 00:44:51.599
uh, voice actors like yeah,
yes, but man, play the witness

768
00:44:51.639 --> 00:44:54.000
fucking crazy. Okay, it's a
good game, all right, the Witnesses

769
00:44:54.960 --> 00:44:58.480
of what I've been doing with my
life for the last nine days. But

770
00:44:58.599 --> 00:45:05.199
have you guys played anything else?
Yeah? Which got uh the next game

771
00:45:05.480 --> 00:45:09.079
from noted game developer Donald Rumsfeld.
Did you actually play that? Yeah?

772
00:45:09.199 --> 00:45:13.119
Okay, Well I'm plucking that out
of news and we're just gonna talk about

773
00:45:13.119 --> 00:45:15.239
it now. Do it is that
out. Yeah. So Donald Rump,

774
00:45:15.840 --> 00:45:22.320
former Secretary of Defense Donald Yes,
the of the of the Bush, the

775
00:45:22.360 --> 00:45:30.000
second administration of the W. Bush
administration has made a solitaire game for iOS.

776
00:45:30.400 --> 00:45:34.440
What's it called Churchill Solitarire Churchill sot
Wow. Okay, he is not

777
00:45:34.480 --> 00:45:39.239
responsible for the design of the game
itself. Wait is not uh, Winston

778
00:45:39.280 --> 00:45:45.360
Churchill? Well really, yeah,
Winston Churchill developed his own game of solitaire,

779
00:45:45.800 --> 00:45:49.599
his own version, and then played
that to keep his mind sharp.

780
00:45:49.679 --> 00:45:52.679
Oh, I see so old and
then Old Rummy has just translated into handheld

781
00:45:52.920 --> 00:46:00.480
exactly mobile format. Churchill taught it
to a Belgian diplomat who was exiled and

782
00:46:00.559 --> 00:46:06.280
living in London at the time the
Churchill met him, and then when that

783
00:46:06.360 --> 00:46:10.840
Belgian diplomat became a senior diplomat,
he met Donald Rumsfeld and Rumsfeld but that

784
00:46:12.039 --> 00:46:15.280
it was passed down, so there
is a direct through line from from Churchill.

785
00:46:15.360 --> 00:46:19.239
Yeah. So it's basically, uh, it's free to play. Oh

786
00:46:19.280 --> 00:46:23.559
it is, okay, Yeah,
it is basically you're playing one giant.

787
00:46:23.719 --> 00:46:28.920
It's it's all terrible two decks.
Uh. And in addition to like where

788
00:46:28.960 --> 00:46:34.119
you put all the aces up at
the top, there's another row of six

789
00:46:34.239 --> 00:46:43.039
cards that are static that you have
to get rid of to win face up

790
00:46:43.039 --> 00:46:45.639
at the beginning. They're face up
and you have to play them in order,

791
00:46:45.239 --> 00:46:49.519
and they can only go into the
stack of aces on the on the

792
00:46:49.559 --> 00:46:52.320
right. Is it randomized every time? Yes? Okay? So wait,

793
00:46:52.480 --> 00:46:54.960
is there a certain point at which
you have to play those six card I've

794
00:46:54.960 --> 00:46:58.599
been trying to figure out how those
are different from your standard hands. So

795
00:46:58.679 --> 00:47:01.840
let's say it's a a five of
diamonds, right, is the one that's

796
00:47:01.880 --> 00:47:07.360
face up or is the one that's
next to play? You have to get

797
00:47:07.400 --> 00:47:12.599
one of your aces up to the
four of diamonds and then move it from

798
00:47:12.599 --> 00:47:15.440
Okay, what are they like?
It's like the devil's row or something into

799
00:47:15.440 --> 00:47:19.719
the aces. So you just play
those as the opportunity arises, right,

800
00:47:19.880 --> 00:47:22.199
okay, But you can't play them
on your field. Oh, you can't

801
00:47:22.199 --> 00:47:24.639
bring them down. And you can't
bring that five down and put it on

802
00:47:24.639 --> 00:47:28.880
a black six you've got it.
You have to play it in the in

803
00:47:28.920 --> 00:47:31.400
the ace. Oh okay, with
the appropriate suit and everything. Yes?

804
00:47:31.440 --> 00:47:35.039
Oh wow? Okay, So then, since it's double deck, do you

805
00:47:35.039 --> 00:47:39.880
have two of each ace? Yes? Okay, it's uh eight aces up

806
00:47:39.880 --> 00:47:45.320
there and I think six cards in
the Devil's row and like a double wide

807
00:47:45.000 --> 00:47:50.920
solitaire play field. It's it's intense. I played for an hour, Uh

808
00:47:51.119 --> 00:47:55.960
played got through? Or I started
two games and did not complete either of

809
00:47:57.000 --> 00:48:00.039
them. Yeah, and that was
uneasy difficult. Do you buy? You

810
00:48:00.159 --> 00:48:07.719
buy? So I think the game
comes with like three seeds to the randomness

811
00:48:07.719 --> 00:48:12.519
of the deck, and you can
only play those three seeds. So the

812
00:48:12.519 --> 00:48:15.639
gameplay will just get boring and repetitive
if you don't put some money into it,

813
00:48:15.639 --> 00:48:19.159
exactly. And I think you can
also buy hints, like if you

814
00:48:19.320 --> 00:48:22.679
are stumped, you can hit the
hint button. I think you only get

815
00:48:22.840 --> 00:48:24.519
like ten, you can buy more. Does the show a picture of Rumsfeld

816
00:48:24.519 --> 00:48:28.840
when you get the hints? Like, there's very facia, there's nothing.

817
00:48:28.920 --> 00:48:32.119
It's all Churchill themed. There's no
RUMs Felt sipping the credits as much as

818
00:48:32.159 --> 00:48:36.960
as much as I feel skisy about
playing a game, the Donald rum sold

819
00:48:37.039 --> 00:48:39.159
is evolved with I'm downloading this right
now. It's but a while since it

820
00:48:39.199 --> 00:48:43.199
played a solitarire game. Yeah,
I think it might be time I might

821
00:48:43.280 --> 00:48:45.559
check it out. You know,
I played Solitari for an hour. Has

822
00:48:45.599 --> 00:48:49.519
anybody dug into this thing and make
sure that it's not gonna like launch any

823
00:48:49.519 --> 00:48:52.519
missiles when it when you win or
something like that. It's not a PS

824
00:48:52.559 --> 00:48:53.760
two. Okay, well that's good. That's a good point. They would

825
00:48:53.760 --> 00:49:01.280
be American missiles anyway. Not comforting, not all right? Okay, the

826
00:49:01.320 --> 00:49:06.360
most hawkish solitaire game in history.
All right, we'll good to know what

827
00:49:06.400 --> 00:49:10.480
that thing is. That's cool.
Dani played much. I solved up huzzle

828
00:49:10.559 --> 00:49:14.760
last night. It's not the four
hundred you did. Uh. I had

829
00:49:14.760 --> 00:49:17.800
to mix chemicals to kill a plant. Oh what? And resident evil make

830
00:49:19.119 --> 00:49:21.719
jolt? Oh wow? Yeah?
But yeah. Most of my last week

831
00:49:21.760 --> 00:49:24.719
has been babysitting my father and the
only game he will play is Mario Kart.

832
00:49:24.800 --> 00:49:28.639
So outside of some Mario Kart eight
and a little bit of linked to

833
00:49:28.639 --> 00:49:31.480
the past since Platoon while he was
napping, uh, and Mario Luigi at

834
00:49:31.480 --> 00:49:35.800
work, which I guess i'll briefly
talk about. Mario Luigi. I brought

835
00:49:35.840 --> 00:49:37.760
up some Amibo stuff. You can
stop me. I'm not gonna go along

836
00:49:37.800 --> 00:49:42.519
on amibos. Please please stop me
if I start going. How many amibos

837
00:49:42.519 --> 00:49:45.480
do you own? Now? What's
them? We've never been all in one

838
00:49:45.519 --> 00:49:49.159
place yet, because all the ones
that are compatible with paper Jam are here

839
00:49:49.159 --> 00:49:53.000
at the office. But that's another
thing. I erroneously said that only six

840
00:49:53.199 --> 00:49:59.000
were compatible with Mario Luigi. Remember
it's Mario Luigi Toad Peage Bowser. Who

841
00:49:59.000 --> 00:50:04.159
am I freething Luke? Freed of
them forgetting to Luke? Yeah, yeah,

842
00:50:02.320 --> 00:50:08.440
Yeah, there's actually eighteen because every
variation of those six characters, so

843
00:50:08.480 --> 00:50:15.639
that means Mario, Doctor, Mario, Smash Brothers, Mario Retro Mario,

844
00:50:15.039 --> 00:50:20.039
all those are usable. So I
thought you could break the game pretty bad

845
00:50:20.039 --> 00:50:22.559
with six of ebos. I brought
in a bunch of variations and now you

846
00:50:22.599 --> 00:50:24.639
can just kind of blow through a
lot of stuff if you want to.

847
00:50:25.880 --> 00:50:29.239
But overall, you know, we
put a quick look up on the site

848
00:50:29.239 --> 00:50:31.199
that kind of shows, uh,
some of my frustrations with the game.

849
00:50:31.519 --> 00:50:36.280
These very frequent toad collecting mini games, which right now I'm in the middle

850
00:50:36.320 --> 00:50:39.119
of having to do a ton of
these things twenty hours into the game to

851
00:50:39.119 --> 00:50:43.480
get like two hundred and thirty paper
toads or something. Watching watching you play

852
00:50:43.480 --> 00:50:45.800
that stuff that that just seemed like
it would get in the way of what

853
00:50:45.840 --> 00:50:47.480
makes Mario and Lagi good. Yeah, but the thing is, there is

854
00:50:47.519 --> 00:50:51.920
plenty of that good stuff. I
mean, it's really really funny. The

855
00:50:51.960 --> 00:50:53.440
battle systems great. I think the
battle systems a lot better. All that

856
00:50:53.440 --> 00:51:00.159
stuff looks looks fine, like totally
totally yeah bigefully describe the battle system the

857
00:51:00.199 --> 00:51:02.920
old paper Mario thing where it's you
know, you're you're countering, you're doing

858
00:51:02.920 --> 00:51:07.960
timing based jumps and trio attacks and
stuff, which since you have three in

859
00:51:07.960 --> 00:51:09.639
this one, it's Mario, Luigi
and Paper Mario, it's kind of a

860
00:51:09.679 --> 00:51:13.559
sweet spot to where Partners in Time
was one of them. I didn't like

861
00:51:13.599 --> 00:51:15.079
that much because there were four,
so you had to kind of remember,

862
00:51:15.119 --> 00:51:19.159
like when an attack was coming at
one of your guys, it's like there's

863
00:51:19.239 --> 00:51:22.360
four of them, which facebook,
okay, baby Luigi. Is why I

864
00:51:22.400 --> 00:51:25.000
think. I think three is kind
of a sweet spots where it's not overwhelming

865
00:51:25.000 --> 00:51:29.880
when attacks are coming at you really
fast. But yeah, overall, I

866
00:51:29.920 --> 00:51:30.800
like it a whole lot. You
know, I'll have a review going up

867
00:51:30.800 --> 00:51:34.960
once I'm done. I'm twenty hours
in and it's still going so I don't

868
00:51:34.960 --> 00:51:37.239
know if it's gonna be forty or
fifty like Dream Team was, but I

869
00:51:37.320 --> 00:51:40.159
like it quite a bit. The
amibo stuff makes a little easy if you

870
00:51:40.159 --> 00:51:45.239
want to choose that stuff and the
paper time give bonuses or something. Oh

871
00:51:45.360 --> 00:51:49.000
yeah, huge things. Although as
I'm getting later into the game, you

872
00:51:49.039 --> 00:51:52.360
know, this peach attack that has
sixty damaged every enemy means less than it

873
00:51:52.400 --> 00:51:54.239
did in the first fifteen hours,
got it. Yeah, the stuff I

874
00:51:54.280 --> 00:51:58.679
saw on the quick look like having
amibos would let you basically just bypass entire

875
00:51:58.800 --> 00:52:01.320
battles, oh, very easily.
Oh yeah, they were huge sections early

876
00:52:01.360 --> 00:52:04.280
on in the game where I just
used that peach attack at the beginning and

877
00:52:04.280 --> 00:52:07.320
just wiped out everything, just cheekos. Yeah. So it's like a micro

878
00:52:07.400 --> 00:52:12.760
transaction that you can put on your
shelf. Yeah. Gross. Yeah,

879
00:52:12.800 --> 00:52:14.719
but yeah, I've probably got twenty
plus. I mean it was now to

880
00:52:14.719 --> 00:52:15.760
answer your question, Jeff, Well, a lot of them are on the

881
00:52:15.760 --> 00:52:19.360
way, Like mister Rossetti isn't out
yet, but I've got a pre ordered,

882
00:52:19.400 --> 00:52:22.239
so mister Rossetti will be here after
he becomes available. And they announced

883
00:52:22.239 --> 00:52:24.440
some new ones too, So and
I got Ganador fan links. I should

884
00:52:24.440 --> 00:52:28.880
probably get Zelda because you know it's
a try for us. So I got

885
00:52:28.880 --> 00:52:31.559
some more that are coming in.
But this problem seems to be snowballing.

886
00:52:31.719 --> 00:52:37.519
Yeah, this is this sounds unhealthy. I like it a lot. It

887
00:52:37.519 --> 00:52:39.360
ain't hurt nobody. Whatever works for
you. Yeah all right, no,

888
00:52:39.519 --> 00:52:44.159
that argument works for a lot.
It's just hurting yourself. Look we care

889
00:52:44.199 --> 00:52:45.760
about well No, all right,
you go ahead, go ahead, boy.

890
00:52:46.199 --> 00:52:49.880
That's basically it just you know,
working around with a Mario Kart eight

891
00:52:50.079 --> 00:52:52.760
and yeah, residable. Last night
was first night that was dadless, so

892
00:52:53.280 --> 00:52:58.159
still work free. Yeah, but
I plan on beating that remake tonight and

893
00:52:58.199 --> 00:53:01.320
then I'm gonna go straight into the
Witness and I'll probably obsess that we play

894
00:53:01.360 --> 00:53:06.280
that from tonight until the next podcast. It has it has that effect.

895
00:53:06.320 --> 00:53:08.039
I will join you guys with that
next week. How did your dad enjoy

896
00:53:08.079 --> 00:53:12.360
the karaoke? Uh? He liked
it. He was getting very frustrated by

897
00:53:12.400 --> 00:53:15.599
the song selection. It's one of
those things where the remote suck. We

898
00:53:15.639 --> 00:53:19.960
got one of those private karyoke.
They had some thirty eight. Yes,

899
00:53:20.360 --> 00:53:22.760
yeah, they did have hold on
loose Light now, but you'd go like

900
00:53:22.840 --> 00:53:25.880
Bowie. You know, several people
were interested in doing some Bowie and be

901
00:53:25.880 --> 00:53:29.679
like, oh, here's one song
from like Heathen. You know, it's

902
00:53:29.679 --> 00:53:31.920
some like late nineties record. That's
a terrible karaoke place. If they've got

903
00:53:31.920 --> 00:53:37.239
one Bowie song and not a song
anybody would want to say. Yeah,

904
00:53:37.280 --> 00:53:40.119
they didn't have any rolling Stones.
I don't know. It just for me

905
00:53:40.159 --> 00:53:43.480
and my dad in that group,
you know, they we found some.

906
00:53:43.559 --> 00:53:46.320
There are some queen on there,
but overall not not a great selection.

907
00:53:46.440 --> 00:53:50.559
Was still a lot of fun.
Yeah, so yeah, but yeah,

908
00:53:50.599 --> 00:53:53.000
I'm looking forward to getting back into
just the normal swing of things after Dad

909
00:53:53.000 --> 00:53:58.559
Week is over. It's that annual
crucible. It's it's a whole thing for

910
00:53:58.679 --> 00:54:02.639
that guy. See. We put
up some content on the site. Yeah.

911
00:54:02.719 --> 00:54:06.920
Yeah, there's a free series of
like quick look stuff we did on

912
00:54:06.960 --> 00:54:09.440
the site, and then we also
did a premium Dancers episode with him that

913
00:54:09.519 --> 00:54:12.880
I thought turned out pretty well excellent. So yeah, you can check that

914
00:54:12.920 --> 00:54:15.320
out if you're interested Dad based content
out there. Oh yeah, dads and

915
00:54:15.440 --> 00:54:20.079
video games. He has zero mebos. Good keep it that Way back he

916
00:54:20.119 --> 00:54:22.440
looked at me like I was insane
when he was here at the office and

917
00:54:22.480 --> 00:54:24.679
I was playing Mario in Luigi and
I pressed Peach up against the three ds.

918
00:54:24.480 --> 00:54:27.559
He was right, He's right to
do. So, yeah, wait,

919
00:54:27.599 --> 00:54:30.519
can you use the mebos? In
Mario Kart. Yeah, they unlocked

920
00:54:30.559 --> 00:54:35.599
me costumes. Would he be into
that? No? Okay, he plays

921
00:54:35.639 --> 00:54:37.559
his Funky Kong every time because he
only plays Mario Kart. We Uh,

922
00:54:37.719 --> 00:54:42.199
Funky Kong is not in the new
one. Okay, yeah he like well

923
00:54:42.239 --> 00:54:44.480
he does like walla week. The
man's got standards. Yeah, I can't

924
00:54:44.519 --> 00:54:46.880
blame him for that. All right, I think that probably doesn't for video

925
00:54:46.920 --> 00:54:51.360
games this week. Finally, I
don't want to play the Witness you want

926
00:54:51.360 --> 00:54:53.480
to take over? I have one
puzzle. I appear to be one puzzle

927
00:54:53.559 --> 00:54:57.960
away on my second to last area, and it was really hard to stop

928
00:54:58.000 --> 00:55:00.440
playing it and come in here this
morning. All right, Uh, well,

929
00:55:00.519 --> 00:55:04.519
let's let's get it into news or
something. Fine, fine, let's

930
00:55:04.519 --> 00:55:12.000
talk about news. Uh Sony good
lord who Sony perhaps you've heard of them?

931
00:55:13.840 --> 00:55:16.840
Has made akers of the Walkman,
yes exactly, and the bloggy Yes,

932
00:55:16.840 --> 00:55:22.639
the Sony blogg everyone has one.
They're huge. Sony announced, uh,

933
00:55:22.800 --> 00:55:27.960
or I should specifically say, Sony
Computer Entertainment announced a massive reorganization this

934
00:55:28.000 --> 00:55:30.039
morning. It seems like a massive
or at least from our perspective, it's

935
00:55:30.039 --> 00:55:34.119
like a major like shift in the
way they do things. Yeah, this

936
00:55:34.159 --> 00:55:39.440
doesn't This doesn't seem like it's anything
that will affect anyone really, well,

937
00:55:39.559 --> 00:55:42.880
unless you happen to work at Sony
and we'll sure, I'm sure. It's

938
00:55:42.920 --> 00:55:45.159
actually kind of a big shift.
Really care about this? Yeah, but

939
00:55:45.320 --> 00:55:50.639
well, you know, the way
that they are re shuffling, like the

940
00:55:50.639 --> 00:55:54.239
different services they offer and how things
are handled and who's running what may absolutely

941
00:55:54.480 --> 00:55:59.559
lead to some changes in like how
they offer their network services or like the

942
00:55:59.559 --> 00:56:01.519
types of games they are developing.
Because there is some appear to be some

943
00:56:01.599 --> 00:56:07.079
changes on like on the who's running
internal development front. Yeah, you've got

944
00:56:07.079 --> 00:56:12.960
the re org chart in front.
Maybe you can help contextualize. We have

945
00:56:13.039 --> 00:56:15.639
a seating chart as well. Shane
Bettenhou's going to sit over here. And

946
00:56:15.679 --> 00:56:19.440
so, I mean the big thing, I mean, the big thing is

947
00:56:19.480 --> 00:56:23.599
that they are renaming your operation.
They are now uh S I yes,

948
00:56:23.800 --> 00:56:28.559
s I E Sony Interactive Entertainment.
I think that's a terrible acronym SIE just

949
00:56:29.400 --> 00:56:31.840
CEA. It doesn't yeah, it
doesn't. It doesn't pronounce well, none

950
00:56:31.880 --> 00:56:35.360
of none of them, like the
word lie, none of them have ever

951
00:56:35.400 --> 00:56:37.400
been very readable. Though. Have
you ever heard of anybody refers to Sony

952
00:56:37.400 --> 00:56:43.440
Computer Entertainment Europe as SKI. Yes, and that's fun. Ski Ski is

953
00:56:43.480 --> 00:56:45.880
fun. But Ski sorry Ski hasn't
uploaded the bild yet. Yeah. No,

954
00:56:46.159 --> 00:56:50.719
I think s CEA was always fine, but you know, like this

955
00:56:50.840 --> 00:56:54.159
almost you know, they should have
just gone back to SISA or SISA Sony

956
00:56:54.159 --> 00:56:59.760
Interactive Studios America. But I don't
think anyway anyway, what this? This

957
00:57:00.000 --> 00:57:02.800
seems like they are globalizing their organization. Yes, before they were kind of

958
00:57:02.800 --> 00:57:08.119
broken up into Sony Computer Entertainment International, which was Japan and then there was

959
00:57:08.159 --> 00:57:12.079
America and there was SKI. I
gotta say it, well we can.

960
00:57:12.119 --> 00:57:16.800
I mean, it's not forever,
and they kind of ran things regionally,

961
00:57:16.880 --> 00:57:20.840
you know, with with you know, regional operations. This seems to be

962
00:57:20.880 --> 00:57:25.679
globalizing a lot of those efforts in
terms of how they look at the game

963
00:57:25.960 --> 00:57:29.920
market. I guess so when I
look at this, the big the big

964
00:57:30.039 --> 00:57:32.800
changes are are exactly that. Like
there's now a global head of sales and

965
00:57:32.840 --> 00:57:37.079
marketing. It's not like, hey, I run sales and marketing in America

966
00:57:37.239 --> 00:57:39.960
or I run it for Europe or
you know or whatever territory. It's this

967
00:57:40.039 --> 00:57:45.920
is global. Uh. And similarly, now Sean Layden, who was running

968
00:57:45.719 --> 00:57:52.760
Sea is now the head of Worldwide
Studios, which is the position that well

969
00:57:52.800 --> 00:57:57.039
it's maybe not the position, but
it's shoe Yeshida was kind of the person

970
00:57:57.039 --> 00:58:00.920
who was looked at as like running
Worldwide Studios, and now I believe he

971
00:58:00.000 --> 00:58:04.519
has said on Twitter that he will
now report to Sean Layden. So some

972
00:58:04.519 --> 00:58:07.760
of these just like insto reporting line
changes and shows how the roles will change.

973
00:58:07.199 --> 00:58:10.199
But for me, it gets interesting
where it's like, Okay, Leyden's

974
00:58:10.239 --> 00:58:15.440
running that, that means he's basically
running first party development. And now there's

975
00:58:15.480 --> 00:58:19.119
a separate group here that is Global
Partner Development and Relations, which is the

976
00:58:19.159 --> 00:58:22.360
third party, and that's Andrew House, who also is the president and global

977
00:58:22.440 --> 00:58:27.400
CEO of this whole thing. So
I guess that would mean that like the

978
00:58:27.480 --> 00:58:31.320
Phil Rosenberg's and Adam Boys's of the
world would roll up through to Andy House.

979
00:58:32.360 --> 00:58:35.920
I don't know that for sure.
I do not talk to anyone about

980
00:58:35.920 --> 00:58:39.039
it, but that's that's my impression
is. So that's like a pretty definitive

981
00:58:39.119 --> 00:58:44.880
split where it's like you know,
before like the third party first party thing,

982
00:58:44.960 --> 00:58:46.719
it seemed like it would all roll
up to like Sean Layden, who

983
00:58:46.760 --> 00:58:51.599
was running America and now he's kind
of focusing on worldwide studio. So I

984
00:58:51.599 --> 00:58:53.760
think there's a couple of different ways
you could interpret this. Yeah. I

985
00:58:53.880 --> 00:58:57.960
tend to look at it from the
perspective of, like, well, worldwide

986
00:58:58.000 --> 00:59:00.599
studios, like first party development I
was out of only has not really been

987
00:59:00.639 --> 00:59:05.880
getting it done all that well this
generation. Some people certainly disagree with that,

988
00:59:05.960 --> 00:59:08.960
but I look at what they're they're
putting out and what they're not putting

989
00:59:08.960 --> 00:59:14.079
out, uh, and it just
doesn't it doesn't match the when you look

990
00:59:14.079 --> 00:59:15.880
at the popularity of the PlayStation four. Yeah, and you look at the

991
00:59:15.960 --> 00:59:20.039
first party efforts on the PlayStation four, it doesn't add up. At some

992
00:59:20.039 --> 00:59:22.800
point you're like, man, what
I'm with you. There's been a couple

993
00:59:22.800 --> 00:59:27.119
of standouts, Yes, blood Borne, Yes, until Dawn it's pretty good.

994
00:59:27.199 --> 00:59:29.400
Yeah, But but you're right,
you're right. Like I if I

995
00:59:29.480 --> 00:59:31.400
like Apples to Apples, I would
have frequency releases. I would I would

996
00:59:31.440 --> 00:59:37.280
say the first party development on the
xboxes is a lot more impressive overall.

997
00:59:37.840 --> 00:59:40.519
Sure, Yeah, but also i'd
say it's a lot more That's what I

998
00:59:40.519 --> 00:59:43.679
mean. Because's what I mean,
because it's all a lot more expected.

999
00:59:43.719 --> 00:59:45.239
That's what I mean. It's more
impressive, like they're putting out games at

1000
00:59:45.239 --> 00:59:49.400
a rapid pace, but also it's
like they've put out three forts of games

1001
00:59:49.400 --> 00:59:52.480
on their current platform already. You
know, it's it's there. You know

1002
00:59:52.599 --> 00:59:55.039
they're they're hitting there. A lot
of it is predictable, sure, yeah,

1003
00:59:55.079 --> 00:59:59.280
but the games are there, yes, uh. And so you know,

1004
00:59:59.320 --> 01:00:00.639
I when I look at the PlayStation
four and I look at like,

1005
01:00:00.639 --> 01:00:04.599
you know, like where they need
to improve, it would be in those

1006
01:00:04.599 --> 01:00:08.159
sorts of departments. It's just like
more things that differentiate them from competing consoles.

1007
01:00:08.880 --> 01:00:12.360
And you know, they've they've gone
out and done third party work to

1008
01:00:12.440 --> 01:00:15.920
secure things like Street Fighter five and
stuff like that, but it seems like,

1009
01:00:16.000 --> 01:00:20.400
yeah, the first party hasn't always
been there. So maybe this would

1010
01:00:20.440 --> 01:00:24.079
mean an increased focus on turning that
around by taking someone like Sehn Layden who

1011
01:00:24.079 --> 01:00:28.400
would previously run in an entire region
and saying, no, you focus on

1012
01:00:28.440 --> 01:00:30.360
this like that could be them saying
like, there's a problem here, we

1013
01:00:30.400 --> 01:00:34.639
need a solver. You're at the
fixer, go in, run this team,

1014
01:00:34.840 --> 01:00:37.880
do it. That's the that's to
me, that's the number one reason

1015
01:00:37.880 --> 01:00:42.400
to talk about this story on a
podcast like this is like more and better

1016
01:00:42.440 --> 01:00:45.880
games. Hopefully, hopefully we'll be
we'll be a result of this change.

1017
01:00:45.960 --> 01:00:47.679
Yeah, it's it's hard to say, I mean, right, I mean,

1018
01:00:49.000 --> 01:00:51.639
who could say what comes out of
this? But you know, it's

1019
01:00:51.760 --> 01:00:53.400
it's it could just be a bunch
of meaningless paper pushing and just like,

1020
01:00:53.400 --> 01:00:58.760
well the line's changed and this person's
desk moved over here, but really,

1021
01:00:58.800 --> 01:01:01.559
who cares. That's absolutely all possibility. Although the other thing I don't think

1022
01:01:01.599 --> 01:01:06.320
you've mentioned is that the headquarters is
moving from Japan to San Mateo in the

1023
01:01:07.039 --> 01:01:10.440
global headquarters. Okay, so I
just releases. Yeah, so you know,

1024
01:01:10.480 --> 01:01:15.239
I think that that's also something that
maybe reflects kind of just the overall

1025
01:01:15.280 --> 01:01:17.800
direction of the business. You know, it's like it's it's weird. You

1026
01:01:17.800 --> 01:01:23.239
know, Japan was where the console
business and it didn't get it start there,

1027
01:01:23.280 --> 01:01:29.599
but it's certainly its resurgence came directly
out of Nintendo and Sega and any

1028
01:01:29.679 --> 01:01:30.880
c. Sure, you know you
want to give them some credit. Along

1029
01:01:31.199 --> 01:01:37.119
Where would we be without bomber Man, motherfucker. You wouldn't have your mover

1030
01:01:37.320 --> 01:01:40.719
Dies, you wouldn't have your eye
darbs. If not for games like bomber

1031
01:01:40.719 --> 01:01:46.840
Man. I think had one control
report on it. Think about that genius

1032
01:01:49.519 --> 01:01:52.960
because they could sell you not only
more controllers, but an adapter to make

1033
01:01:52.000 --> 01:01:54.360
those control No. Yeah, that
was a fucking shit box. I think

1034
01:01:54.360 --> 01:01:58.320
it was a fucking That's not to
say that like there were great games on

1035
01:01:58.360 --> 01:02:00.400
the Turmograph. Yeah, no,
you're right, I will not back down

1036
01:02:00.440 --> 01:02:04.000
from that. But yeah, I
mean, you know, like this,

1037
01:02:04.000 --> 01:02:07.400
this business, as we know it
came out of Japan largely, you know,

1038
01:02:07.039 --> 01:02:10.760
until kind of Europe got big in
the sixteen bit era making Genesis games

1039
01:02:10.800 --> 01:02:14.079
because it was similar to the Amiga
or what have you. You know,

1040
01:02:14.119 --> 01:02:17.639
there's just you know, but around
the time the first person shooter rose up

1041
01:02:17.639 --> 01:02:20.880
on the PC, you know,
a lot of development changed, and you

1042
01:02:20.880 --> 01:02:27.639
know, it's like the audience,
the global audience seems to be more interested

1043
01:02:27.679 --> 01:02:30.280
in Western game development these days,
for better or for worse. So I

1044
01:02:30.599 --> 01:02:34.559
think that you could look at that
as you know, this is reflecting some

1045
01:02:34.639 --> 01:02:37.840
of those changes in priority. And
it's one of tho things where it's like,

1046
01:02:37.840 --> 01:02:39.599
you know, it was easy to
look at some of the aspects of

1047
01:02:39.599 --> 01:02:44.519
the PlayStation three, and I think
even the PlayStation four and the Vita and

1048
01:02:44.559 --> 01:02:46.840
go like these are decisions that had
to have come out of Japan because they

1049
01:02:46.840 --> 01:02:52.079
seem so shortsighted with regards to network
connectivity and and design and stuff like that.

1050
01:02:52.079 --> 01:02:55.519
You're like, this had this,
This probably came from a territory where

1051
01:02:55.559 --> 01:03:00.400
they hadn't quite wrapped their mind around
it. I feel a little dodgy,

1052
01:03:00.559 --> 01:03:05.800
like like sort of stereotyping, like
the Japanese understanding of like network infrastructure and

1053
01:03:06.280 --> 01:03:07.599
like what people expect out of the
modern Internet and stuff. But yeah,

1054
01:03:07.639 --> 01:03:10.679
you're absolutely right, like like the
three sixty was miles ahead of the PS

1055
01:03:10.719 --> 01:03:14.360
three in that regard. Yeah,
just in terms of services and software and

1056
01:03:14.360 --> 01:03:15.920
stuff, and the PS four is
is a huge step over the PS three,

1057
01:03:16.000 --> 01:03:17.639
Right, But it's one since you
could look at it is like,

1058
01:03:17.679 --> 01:03:20.920
well, you know, Mike,
Microsoft was always a software company, so

1059
01:03:21.079 --> 01:03:22.440
it was always a hardware company.
You know, like some of those learnings

1060
01:03:22.440 --> 01:03:27.679
are gonna be are gonna fall along
those lines just from in terms of expertise.

1061
01:03:27.960 --> 01:03:30.360
So you know, it's no secret
that like, you know, Japan's

1062
01:03:30.679 --> 01:03:34.800
ramp onto the Internet was very different
from ours, coming through phones well before

1063
01:03:34.840 --> 01:03:37.840
we had smartphones and and not really
embracing the PC in the way that we

1064
01:03:37.880 --> 01:03:40.360
did that, you know, led
to a lot of changes in how they

1065
01:03:40.360 --> 01:03:45.000
consume content and games that were available
in their region just because no one had

1066
01:03:45.000 --> 01:03:47.800
a PC there, So you know, why would they care with that stuff?

1067
01:03:49.559 --> 01:03:52.280
Uh? Yeah, so hopefully you'll
move like this would need to help

1068
01:03:52.320 --> 01:03:54.920
address some shortcomings on that side.
I think that they've they've globalized some of

1069
01:03:54.920 --> 01:03:59.559
those efforts to a certain extent already
in a way that I have to imagine

1070
01:03:59.559 --> 01:04:01.920
that that's not that hasn't been a
huge issue. But I don't know for

1071
01:04:01.920 --> 01:04:05.679
sure, but moving the headquarters seems
like, you know, that could be

1072
01:04:05.840 --> 01:04:10.280
something you could take away from it, I guess. Yeah. Anyway,

1073
01:04:10.679 --> 01:04:15.000
it'll take a long time for any
any obvious fallout from this to be to

1074
01:04:15.039 --> 01:04:17.559
be seen. Yeah, I wonder
if you know, if it's ever if

1075
01:04:17.559 --> 01:04:20.119
the effects of this are ever obvious
to the end user, which they may

1076
01:04:20.199 --> 01:04:23.559
very well not be, right.
Yeah, and I'm on some level.

1077
01:04:23.639 --> 01:04:25.840
Yeah, it's just they put out
a press release with a chart on it,

1078
01:04:25.880 --> 01:04:28.280
and you're like, Okay, so
this guy reports this guy now whatever.

1079
01:04:28.440 --> 01:04:30.039
Yeah, like it might not.
Sometimes it's hard for me to tell

1080
01:04:30.079 --> 01:04:33.480
if anybody outside of like people to
do video game podcast cares about this stuff,

1081
01:04:34.400 --> 01:04:39.119
but I care. Yeah, so
it's good to know about that stuff.

1082
01:04:40.119 --> 01:04:44.679
Here's something that everybody should care about. The new game from Alex Ward

1083
01:04:44.679 --> 01:04:46.920
and Fiona Sperry has been announced.
All right, those are the founders of

1084
01:04:46.960 --> 01:04:53.119
Criterion Games, makers of Burnout.
It's called Dangerous Golf. Dangerous golf,

1085
01:04:53.719 --> 01:04:56.239
called dangerous golf. You know what
it looks like? To me? It

1086
01:04:56.239 --> 01:04:59.000
looks like outlaw golf. I look
at three screenshots of this thing. I

1087
01:04:59.039 --> 01:05:01.239
didn't read anything about. I will
say to you, I think it is

1088
01:05:01.280 --> 01:05:05.840
crash mode in places that are off
the streets. They took crash mode out

1089
01:05:05.880 --> 01:05:10.039
of the streets. You were going
to play golf. All the screenshots are

1090
01:05:10.039 --> 01:05:13.920
from a public bathroom, and there
appear I'm where there's like a trophy case.

1091
01:05:13.960 --> 01:05:15.480
Now I didn't see that. I
just saw the bathroom, but there

1092
01:05:15.519 --> 01:05:19.760
appears to be like a flaming golf
ball busting up porcelain urinals and stuff like

1093
01:05:19.800 --> 01:05:23.960
that. The first thing I thought
I was and they made black and I

1094
01:05:23.960 --> 01:05:26.079
remember them saying before it came out, like, oh, we wanted to

1095
01:05:26.119 --> 01:05:29.159
be fun to shoot a bullet in
an empty room and just hear it ricochet

1096
01:05:29.239 --> 01:05:30.239
around and stuff. I thought like, oh, they're just doing that with

1097
01:05:30.280 --> 01:05:32.840
golf and toilets. Now, yeah, I could just hit a ball really

1098
01:05:32.880 --> 01:05:36.639
hard and fuck up some toilet like
I could percent vision vision some like really

1099
01:05:36.639 --> 01:05:41.800
good aftertouch controls on the golf ball
to just make it keep bouncing around like

1100
01:05:42.159 --> 01:05:45.400
busting stuff up in a bathroom.
Yeah, I wonder if they'd be similarities.

1101
01:05:45.519 --> 01:05:48.599
I did this. What what world
do we live in? Where now

1102
01:05:48.679 --> 01:05:53.960
all of a sudden there are two
wacky golf games in development? What are

1103
01:05:54.000 --> 01:05:57.280
you counting Rory McElroy where you could
no play it on it? But but

1104
01:05:57.360 --> 01:06:03.320
alright three three are you is golf? No, that's pretty wacky, but

1105
01:06:03.360 --> 01:06:10.119
that's already available. I'm not.
I'm specifically talking development one hundred foot Robot

1106
01:06:10.719 --> 01:06:14.320
Yeah yeah, which is also coming
to play. This is this is coming

1107
01:06:14.360 --> 01:06:17.920
to consoles and PC Dangerous Golf and
it's not May is it? Yeah?

1108
01:06:18.079 --> 01:06:20.960
Holy shit? Oh that's soon.
That's great, which is soon? That's

1109
01:06:21.000 --> 01:06:24.239
cool? Uh, that's cool that
that's just like, you know, this

1110
01:06:24.320 --> 01:06:28.480
game's coming out. It's very not
now that it's it's very retro to not

1111
01:06:28.559 --> 01:06:30.679
crowdfund your game. I appreciate it. Yeah, I guess so. Uh,

1112
01:06:30.679 --> 01:06:33.760
this says, this says, over
one hundred holes in four different locations.

1113
01:06:34.039 --> 01:06:44.119
Fuck all right, medieval castle,
a gas station, the aforementioned bathroom.

1114
01:06:44.239 --> 01:06:48.159
That's all I've got here. A
mysterious fourth area. It's the Paradise

1115
01:06:48.239 --> 01:06:51.440
City. Okay, all right,
Yeah, it's the first level of Black

1116
01:06:51.440 --> 01:06:56.239
which I played recently. How's that
hold up? Not great? It's some

1117
01:06:56.280 --> 01:06:59.280
of some aspects of it just hold
don't hold up well because it didn't,

1118
01:06:59.400 --> 01:07:02.360
you know, they had necessarily nailed
here's how first person shooters could should control

1119
01:07:02.480 --> 01:07:06.559
on a console at that point.
So some of the aim down sites and

1120
01:07:06.599 --> 01:07:09.880
some of the other stuff is a
little finicky, even though you can customdy

1121
01:07:09.920 --> 01:07:13.079
with the controllers, like I got
it close to left trigger, right trigger

1122
01:07:13.079 --> 01:07:15.199
type shit, but it's not quite
there. It was easy to get excited

1123
01:07:15.239 --> 01:07:18.119
for that game because the idea of
like, oh, the burnout guys like

1124
01:07:18.320 --> 01:07:20.880
with guns. Okay, yeah,
that's gonna be great, and and everything

1125
01:07:20.920 --> 01:07:24.360
they said about it, you know
that they were the ones that kept using

1126
01:07:24.400 --> 01:07:28.679
the word gun porn. Yeah.
Uh, and and really that idea of

1127
01:07:28.920 --> 01:07:30.719
you know, was it like making
every bullet your baby was you know,

1128
01:07:30.880 --> 01:07:35.079
like they're kind of touchstones for that
game were very exciting because it was stuff

1129
01:07:35.079 --> 01:07:39.320
that other shooters weren't doing really well, just like gun handling and that sort

1130
01:07:39.320 --> 01:07:41.920
of stuff. You're like, Okay, this is actually this seems important.

1131
01:07:42.679 --> 01:07:45.000
And then I feel like the game
they designed around those mechanics didn't hold up

1132
01:07:45.079 --> 01:07:49.559
its end of the bargain because in
practice that game was here's nine people standing

1133
01:07:49.559 --> 01:07:54.400
next to a red barrel, over
and over again. The video game they

1134
01:07:54.440 --> 01:07:59.320
try a lot of destructible environment stuff
and that there's there's two so it's a

1135
01:07:59.360 --> 01:08:01.480
little looking real sharp. Yeah,
at the time, you know, it

1136
01:08:01.559 --> 01:08:04.679
had progressive scan support, wide screen, like you could you know, four

1137
01:08:04.760 --> 01:08:12.960
ADP that motherfucker. I still remember. I will never forget the Black demo

1138
01:08:13.000 --> 01:08:16.359
I got at E three. It
was it was left a very big impression.

1139
01:08:16.439 --> 01:08:18.399
Did you get that demo? I
don't think I did, but I

1140
01:08:18.439 --> 01:08:23.760
remember you guys coming out of it
saying like, holy shit Black and the

1141
01:08:24.000 --> 01:08:27.039
I mean it was you know again, it was them saying all that stuff

1142
01:08:27.079 --> 01:08:30.399
that was very impressive sounding at the
time, and their demo you know,

1143
01:08:30.680 --> 01:08:33.960
lived up to that. But a
great deal of that was the sound.

1144
01:08:34.359 --> 01:08:39.279
Yeah, And it was just like
they fucking spared no expense in their tiny

1145
01:08:39.319 --> 01:08:43.640
little off the floor meeting room,
like above the show floor meeting room with

1146
01:08:43.760 --> 01:08:46.840
giant fucking speakers, this dark room, this projector of just like every single

1147
01:08:46.840 --> 01:08:49.600
gun shot, you were like,
fuck this, this is like I'm actually

1148
01:08:49.640 --> 01:08:55.079
being shot at with these speakers that
you've so like everything about that just made

1149
01:08:55.079 --> 01:08:57.399
it look super impressive. I don't
I don't think the game lived up to

1150
01:08:57.600 --> 01:09:01.560
that demo. I was gonna be
deceptive, absolutely. I was very impressed

1151
01:09:01.600 --> 01:09:05.479
with the demo, the E three
demo for home Front, if that tells

1152
01:09:05.479 --> 01:09:09.239
you anything. They were talking a
big game about that stuff, and like

1153
01:09:09.520 --> 01:09:13.239
that first level. I think it
was. Oh it was cool. First

1154
01:09:13.279 --> 01:09:15.720
level, yeah, like the big
I remember the thing they pitched about that

1155
01:09:15.720 --> 01:09:19.800
that sounded so cool was that events
would be tweaked to always make it seem

1156
01:09:19.840 --> 01:09:25.560
like you were just like barely skating
by, like barely surviving. Remember crash,

1157
01:09:25.680 --> 01:09:29.159
Like like the trajectory of the jeep
crash would always be biased, so

1158
01:09:29.199 --> 01:09:30.600
it just whizzed right past your face
no matter where you were, you know,

1159
01:09:30.640 --> 01:09:33.239
so it always felt like you were
like at the center of an action

1160
01:09:33.279 --> 01:09:36.680
movie. I don't know that those
ideas came to fruition on that, but

1161
01:09:38.000 --> 01:09:45.039
no anyway. Yeah, uh,
all that said dangerous golf sounds pretty awesome.

1162
01:09:45.159 --> 01:09:46.920
Yeah, yeah, that's cool.
I will look forward to playing that.

1163
01:09:47.039 --> 01:09:49.239
I wonder if you know that they
had been out there saying like,

1164
01:09:49.279 --> 01:09:51.479
what if we were to make a
driving game, should it be more like

1165
01:09:51.560 --> 01:09:56.079
original Burnout or Burnout Paradise them saying
that. I'm pretty sure that was them.

1166
01:09:56.079 --> 01:09:59.199
Second, their their company is called
Three Fields Entertainment. I don't know

1167
01:09:59.199 --> 01:10:00.600
if that was known or yes,
yeah, that was I don't know when

1168
01:10:00.600 --> 01:10:02.960
did they get out of Criterion.
Oh gosh, it's been a while.

1169
01:10:03.399 --> 01:10:11.600
There was a it's been a good
year or two. Yeah, I remember

1170
01:10:11.600 --> 01:10:16.119
hearing about it quite a lot a
long time before it got confirmed that they

1171
01:10:16.159 --> 01:10:21.119
were on their way out. And
yeah, I'm not sure when exactly it

1172
01:10:21.279 --> 01:10:27.079
was, but it's good to know
that they haven't just been sitting idle.

1173
01:10:27.319 --> 01:10:30.119
Yeah, totally coming out. Yeah, it looks pretty awesome, and I

1174
01:10:30.119 --> 01:10:32.399
guess we we never did find out
what actual criteria is up to you,

1175
01:10:32.479 --> 01:10:35.680
right, No, they had that
thing at E three that that was infamous,

1176
01:10:35.920 --> 01:10:40.079
that infamous E A press conference that
was you know, all show No

1177
01:10:40.239 --> 01:10:48.880
Tell or whatever helicopters racing stuff,
right, It basically just showed a bunch

1178
01:10:48.880 --> 01:10:51.319
of like prototype footage, is like, here's what we're screwing around with.

1179
01:10:51.960 --> 01:10:55.600
You have to wonder if that ever
became a game, or if they was

1180
01:10:55.680 --> 01:10:59.720
like, nah, we're gonna do
something else instead, or if the yeah

1181
01:11:00.079 --> 01:11:08.159
who knows back to no that that
game body Count was from Stuart Black,

1182
01:11:08.640 --> 01:11:12.039
Yes, one of the guys who
was Was that really his name? I

1183
01:11:12.039 --> 01:11:15.720
believe so, huh. I could
be wrong, but I'm pretty sure that

1184
01:11:15.760 --> 01:11:19.159
was. And they tried to build
that as like, well it's from the

1185
01:11:19.159 --> 01:11:24.520
developer of Black. That was not
a good game. Yeah, I remember

1186
01:11:24.560 --> 01:11:29.119
that. I remember you playing that. Yeah, that's a shame Bader's calf

1187
01:11:29.199 --> 01:11:32.439
it looks awesome. Yeah, cool, I will play that. Uh mighty

1188
01:11:32.520 --> 01:11:38.600
number nine remember that. Yeah.
It's been delayed for a third time.

1189
01:11:38.760 --> 01:11:43.640
Great. Yeah, it was supposed
to be out last April. I got

1190
01:11:43.640 --> 01:11:46.319
pushed from last April to last September, and excuse me. Then it got

1191
01:11:46.359 --> 01:11:50.319
pushed to at the beginning of this
February, which would have been about a

1192
01:11:50.359 --> 01:11:56.159
week and a half from now.
Now it has been pushed to Spring twenty

1193
01:11:56.199 --> 01:12:00.039
sixteen. They are saying some kind
of network saying yeah, they're blaming it

1194
01:12:00.039 --> 01:12:06.279
pretty much on software on like engine
bugs, on networking issues, Like specifically,

1195
01:12:06.319 --> 01:12:10.239
I think it was like getting networking
up and running on every platform that

1196
01:12:10.239 --> 01:12:13.520
they're shipping one has been tougher than
they thought. Yeah. Yeah, So

1197
01:12:13.640 --> 01:12:15.720
like they seem pretty contrite about,
like, hey, it's our fault.

1198
01:12:15.760 --> 01:12:19.680
We didn't we haven't gotten this done
yet. Why does that game have networking?

1199
01:12:19.960 --> 01:12:24.399
I don't know. Does it have
online multiplayer? Baby? Is it

1200
01:12:24.479 --> 01:12:28.199
just leaderboard stuff? Babe? That's
the kind of stuff they can just kill

1201
01:12:28.199 --> 01:12:30.600
a game though, totally. Yeah, you're right. Yeah, if that

1202
01:12:30.640 --> 01:12:35.439
stuff's bad, that's that's rough.
Yees smatch making an online code it sus

1203
01:12:36.119 --> 01:12:42.359
matchmaking. Yeah, I guess there's
something in there. I Mighty number nine

1204
01:12:42.399 --> 01:12:46.399
has never looked good to me,
like in concept when they first pitched it,

1205
01:12:46.399 --> 01:12:48.600
I was like, Okay, sure
I would play a game that is

1206
01:12:48.600 --> 01:12:50.800
basically a new Mega Man. I
would give that a shot. But like,

1207
01:12:51.359 --> 01:12:54.880
it just seems like the reaction to
it has always been kind of tepid.

1208
01:12:54.920 --> 01:12:57.880
As they they've shown it off in
playable state before, it's been at

1209
01:12:57.960 --> 01:13:00.399
trade shows and stuff like that,
Like just looking at it, like like

1210
01:13:00.439 --> 01:13:03.000
even it seems like even even the
people who really want a new MegaMan game

1211
01:13:03.039 --> 01:13:05.920
are not super impressed with it.
I would love a new MegaMan, but

1212
01:13:05.920 --> 01:13:09.680
like even the visual style and everything, Like I haven't played it. It

1213
01:13:09.800 --> 01:13:13.319
just has not looked great and everything. I'm saying, Yeah, I also

1214
01:13:13.359 --> 01:13:15.920
give it a shot when it comes
out. But yeah, it seems I

1215
01:13:15.920 --> 01:13:19.600
don't know, there's a lot of
delays. There's a lot of what seemed

1216
01:13:19.600 --> 01:13:27.560
like development problems. Uh, yeah, there, you haven't we talked about

1217
01:13:27.600 --> 01:13:33.199
Donald Rumsfeld. Else to say about
a good head of hair on that guy

1218
01:13:34.079 --> 01:13:39.199
the eighties? What's else going on
with Three Fighter five? Apparently he u

1219
01:13:39.520 --> 01:13:42.800
he dictated, Oh, yes,
you're right. I saw that in the

1220
01:13:42.880 --> 01:13:45.479
I think it was he does not
know how to code Washington Post article.

1221
01:13:45.600 --> 01:13:48.560
Yes, he dictated changes to the
developers, apparently apparently the same way he

1222
01:13:48.640 --> 01:13:51.760
handled the Defense Department as the way
that he handled development of this game,

1223
01:13:51.800 --> 01:13:56.479
which was, yeah, to issue
memos to the people under him to like

1224
01:13:56.600 --> 01:14:01.960
enact his directives. Yes, great, sure, yeah, why not?

1225
01:14:02.840 --> 01:14:06.520
Article I read characterized it as a
flurry of memos. Sure, yes,

1226
01:14:06.760 --> 01:14:11.159
yeah, I saw that. They
quoted one that's saying, like, we

1227
01:14:11.159 --> 01:14:14.840
should have less bugs, should probably
not have as many bugs. You know,

1228
01:14:14.840 --> 01:14:17.960
that's a good admirable goal. Yeah, that's they're not wrong. Yeah,

1229
01:14:17.760 --> 01:14:23.920
uh, they're they're not wrong at
all. Yeah, Yes, what's

1230
01:14:23.920 --> 01:14:26.399
going on? Three f A Yes, I mean I could tell you.

1231
01:14:26.600 --> 01:14:29.439
I could tell you that apparently it's
going to ship without a story mode.

1232
01:14:29.560 --> 01:14:31.800
Yeah, which is what? What
is it? Was it last week or

1233
01:14:31.800 --> 01:14:35.000
the week before that you and Jason
were talking about potentially all the cool stuff

1234
01:14:35.039 --> 01:14:38.279
they might be doing with the story
mode in that game. Yeah, it

1235
01:14:38.279 --> 01:14:42.000
turns out the main thing they're doing
is releasing it in June. Yeah,

1236
01:14:42.039 --> 01:14:45.279
which is what four months after it
comes out. Yeah, that's how next

1237
01:14:45.279 --> 01:14:49.039
month comes out in February. Yeah. Uh so here's the thing that's the

1238
01:14:49.680 --> 01:14:53.960
story mode. No, not real
really okay, but but like like these

1239
01:14:53.960 --> 01:14:56.880
guys were saying, I guess it
was last week, Like I feel like

1240
01:14:56.920 --> 01:15:00.159
ever since m K nine, Yeah, like expectations for story modes and fighting

1241
01:15:00.199 --> 01:15:04.199
games have been elevated. Yes,
like that game did some amazing stuff.

1242
01:15:04.319 --> 01:15:06.760
Yeah, and it's not like crucial. You know, if you if you

1243
01:15:06.760 --> 01:15:10.520
look at kind of the legs on
a fighting game, it's not like people

1244
01:15:10.520 --> 01:15:12.560
going like man, that story mode. It's people, you know, like

1245
01:15:12.600 --> 01:15:15.000
hopefully the game stay is balanced,
and they add new characters and like you

1246
01:15:15.079 --> 01:15:17.279
keep playing it and you know there's
competitive stare. It's about the same amount

1247
01:15:17.279 --> 01:15:20.159
of people that care about like a
campaign and call of duty, you know,

1248
01:15:20.199 --> 01:15:23.920
everybody being up to the multip I
would say that if you like Mortal

1249
01:15:23.960 --> 01:15:28.720
Kombat is probably the exception because because
the deep and serious lore of Mortal Kombat

1250
01:15:28.760 --> 01:15:30.119
no, I mean, like whatever, they are people that like really like

1251
01:15:30.239 --> 01:15:35.199
those characters and want to see those
stories. But Street Fighter has typically just

1252
01:15:35.279 --> 01:15:40.520
been like you beat the arcade mode
and like, here's what happened. That's

1253
01:15:40.560 --> 01:15:43.279
because there's never been anything else available, right, Like, who knows how

1254
01:15:43.279 --> 01:15:45.359
many people are out there that would
be more interested in a Street Fighter game

1255
01:15:45.399 --> 01:15:47.760
if it had more on that front. Yeah, a lot of a lot

1256
01:15:47.760 --> 01:15:53.600
of people still seem conceptually interested in
fighting games and just like totally afraid to

1257
01:15:53.640 --> 01:15:56.840
actually get their feet wet at them
because the cates are so But so if

1258
01:15:56.840 --> 01:16:00.520
you have, you know, so
you have more single player content that people

1259
01:16:00.640 --> 01:16:03.680
might enjoy, then that's a that's
a better way to go. So I

1260
01:16:03.760 --> 01:16:08.960
think they're smart to include it.
I think releasing it post launch at some

1261
01:16:09.000 --> 01:16:11.520
point sucks. All the point out
of doing it in the first place,

1262
01:16:12.079 --> 01:16:15.159
like the whole the whole reason you
play the story mode first to get decent

1263
01:16:15.199 --> 01:16:19.439
with the characters, to kind of
wrap your mind around the game, and

1264
01:16:19.479 --> 01:16:24.800
also to have something to do while
the net code is broken. Yes,

1265
01:16:25.039 --> 01:16:28.880
you know, like when the game
ship's completely fuck sure, at least you

1266
01:16:28.880 --> 01:16:31.880
can play story the first week or
so that it's unplayable online. So like

1267
01:16:31.960 --> 01:16:34.680
shipping that thing months after the fact, at some point you're like, well,

1268
01:16:34.680 --> 01:16:38.960
what you know, who's gonna fucking
care. At that point, you

1269
01:16:39.039 --> 01:16:42.199
gotta do the tech and thing could
have tech and force tech and bowling there

1270
01:16:42.239 --> 01:16:45.159
you go, volleyball. I mean, you're not wrong. Like the ship

1271
01:16:45.199 --> 01:16:47.279
they were doing with the tech and
games stuff was in the like in the

1272
01:16:47.279 --> 01:16:49.760
middle of the middle period of that
franchise, just like, oh my god,

1273
01:16:49.800 --> 01:16:53.560
I can't believe all things you're putting
in here. It's amazing. Yeah.

1274
01:16:53.600 --> 01:16:56.119
Well, even before the story mode
stuff, MKA was doing weird shit

1275
01:16:56.279 --> 01:17:00.119
like cart racing and yeah, puzzle
conquest thing pretty bid, the big old

1276
01:17:00.119 --> 01:17:03.439
mode. Like yeah, they've they've
they've embraced the concept of like, let's

1277
01:17:03.520 --> 01:17:08.039
do something for people that isn't just
you know, Hey, you can play

1278
01:17:08.079 --> 01:17:13.359
the game against each other over the
internet with like, you know, reasonable

1279
01:17:14.079 --> 01:17:17.680
success, yeah or d decent success. I guess. So there are two

1280
01:17:17.680 --> 01:17:20.640
modes that they're going to be adding
to the game. Okay, I believe

1281
01:17:20.680 --> 01:17:24.720
they're both free. I'm trying to
find that. I know it is a

1282
01:17:24.760 --> 01:17:26.960
part of the story mode. Yeah, so well, yeah, so they

1283
01:17:26.960 --> 01:17:29.239
will be adding these. I guess
they're both coming in at the same time

1284
01:17:29.239 --> 01:17:31.680
in June. Okay, I'm trying
to because they listen, there's character stories

1285
01:17:31.960 --> 01:17:38.079
and then there's Cinematic Story expansion.
Character stories sounds like it's kind of each

1286
01:17:38.399 --> 01:17:41.119
each character is going to have it's
their their own little storyline, and it

1287
01:17:41.159 --> 01:17:44.399
sounds like those will have like two
D illustrations that go along with Right,

1288
01:17:44.439 --> 01:17:47.199
the beta had tutorial stuff. Yeah
to those two two D things in it,

1289
01:17:47.399 --> 01:17:50.159
right, I guess. So I
gets we've seen a little bit of

1290
01:17:50.239 --> 01:17:54.359
that stuff and then the hasn't looked
great. I don't know. Yeah,

1291
01:17:54.359 --> 01:17:56.279
some of that art was not and
it didn't really do it for me.

1292
01:17:57.600 --> 01:18:00.960
But the Cinematic Story expansion, I'll
just read from this blog post. For

1293
01:18:00.000 --> 01:18:03.960
the first time in franchise history,
we are creating a cinematic story experience that

1294
01:18:04.000 --> 01:18:09.319
takes players deep into the Street Fighter
action and mythology through beautifully rendered cut scenes.

1295
01:18:10.800 --> 01:18:13.920
Story expansion will be available to all
players. Is a free update in

1296
01:18:14.039 --> 01:18:17.720
June twenty sixteen. Takes place between
the events of Street Fighter four and three.

1297
01:18:19.119 --> 01:18:21.960
Yeah, so it goes one,
two, four, five, three,

1298
01:18:23.079 --> 01:18:27.239
Yeah, this is the chronology.
Three is the Tokyo drift of the

1299
01:18:27.359 --> 01:18:33.880
excepting quality fully explains everything that transpired
in that electrifying time period. Says this,

1300
01:18:35.600 --> 01:18:40.800
somebody gets it, please, yeah, please look forward to the Cinematic

1301
01:18:40.840 --> 01:18:45.439
Story Expansion the CSX, Yes very
much. I don't know. I will

1302
01:18:45.439 --> 01:18:47.000
certainly be curious to see what they
do with it. Yeah, definitely can't

1303
01:18:47.000 --> 01:18:50.239
condemn them for doing it. I
would have certainly been nice for shipped in

1304
01:18:50.239 --> 01:18:54.760
the box. The things that they've
done around the lore of Street Fighter and

1305
01:18:54.800 --> 01:18:58.600
tried to tell stories in it,
you know, the various anime and cartoon

1306
01:18:58.680 --> 01:19:00.840
series here in the US and movie
and just all this other stuff. Like,

1307
01:19:01.279 --> 01:19:04.880
I think there's a real potential around
those characters. But yeah, some

1308
01:19:04.960 --> 01:19:09.199
of this stuff has been you know, it's never manifested in the game particularly.

1309
01:19:09.199 --> 01:19:12.720
Well, I've always felt like the
game the franchise and the characters deserved

1310
01:19:12.800 --> 01:19:15.760
better. Yeah, like there's a
lot of meat there. I want to

1311
01:19:15.760 --> 01:19:19.079
hear more about you and what he's
doing when he's not punching waterfalls and you

1312
01:19:19.119 --> 01:19:24.119
know you ever fucking carrying his bag
around? Wonder about Blanca's time in the

1313
01:19:24.199 --> 01:19:27.720
jungle always, how did he get
his powers? I want to learn about

1314
01:19:27.720 --> 01:19:30.720
the shadowloo. Okay, yeah that's
valid. Yeah, see like there's all

1315
01:19:30.840 --> 01:19:34.319
kinds of what does Guyle put in
his hair? Yeah? This is these

1316
01:19:34.319 --> 01:19:39.079
are many could be so many questions
that could be answered. Oh no,

1317
01:19:39.079 --> 01:19:42.159
no, it's what did Gyle put
it in his hair during that electrifying time

1318
01:19:42.199 --> 01:19:47.039
period between Street Fighter four? Sure
and Street Fire three? Is he he's

1319
01:19:47.079 --> 01:19:49.520
not? It's I know he's on
in it, but is he still alive?

1320
01:19:49.600 --> 01:19:53.720
At this point? He never died? Did he know? It was

1321
01:19:53.760 --> 01:19:59.159
just Charlie the Charlie they fully converted
over to Nash. Yeah, they've the

1322
01:19:59.159 --> 01:20:01.680
Street Fighter five, wi I believe
call him Nash board and we've got zombie

1323
01:20:01.760 --> 01:20:04.119
Nash. No, right, yeah, he died and then came back together

1324
01:20:04.159 --> 01:20:06.479
at some point because yeah, at
some point the Alpha games, he gets

1325
01:20:06.720 --> 01:20:11.680
straight up murdered. Yes, Okay, as long as Guyle is still alive,

1326
01:20:12.800 --> 01:20:16.479
as far as I understand, got
something to believe in. Yeah,

1327
01:20:16.520 --> 01:20:20.479
all right, should we talk about
this Mortal Kombat X situation on the PC

1328
01:20:20.560 --> 01:20:25.359
since we're talking about things that fighting
games don't have. Yeah, it sounds

1329
01:20:25.359 --> 01:20:28.680
like the PC version of Mortal Kombat
X is just straight up being abandoned.

1330
01:20:29.359 --> 01:20:31.880
WHOA, Yeah, they haven't.
So they're about to release. So they

1331
01:20:31.920 --> 01:20:34.840
announced Mortal Kombat X L, which
I think is a really good name.

1332
01:20:34.880 --> 01:20:38.840
Yeah, it's pretty good for their
like Game of the Year Edition, Director's

1333
01:20:38.840 --> 01:20:43.960
Cut Edition, DLC pack in edition
of Mortal Kombat X. Yes. Alongside

1334
01:20:43.960 --> 01:20:48.680
that, they're releasing four new characters. Yes, Triborg Triborg bow right show,

1335
01:20:49.000 --> 01:20:54.520
Yeah, leather Face from Texas,
chainsaw On Masker, and the Xenomorph

1336
01:20:54.600 --> 01:20:58.720
from the Alien franchise. Everyone's favorite
Mortal Kombat characters are finally represented. I'm

1337
01:20:58.720 --> 01:21:00.560
sure you guys have seen the design
on that alien, right on the Xenomorph.

1338
01:21:00.720 --> 01:21:04.560
Yeah, like it just looks like
a muscle bound dude with an alien

1339
01:21:04.600 --> 01:21:08.479
head. I hope that. Yeah, Like we're hope like one of the

1340
01:21:08.520 --> 01:21:12.760
fatalities is just like he takes his
head off and it's just like it's Jack,

1341
01:21:13.239 --> 01:21:18.640
what's up. Yeah, yeah,
so like new characters, all kinds

1342
01:21:18.680 --> 01:21:20.439
of stuff, dressed up as the
alien. You know, this is the

1343
01:21:20.439 --> 01:21:24.199
only way they would let me back
in the game. Yeah. So Also,

1344
01:21:24.279 --> 01:21:27.720
that's the other thing is they're testing
new net code and beta form on

1345
01:21:28.000 --> 01:21:30.880
consoles. Yeah, and that's what
we talked about last Yeah. Yeah,

1346
01:21:30.880 --> 01:21:33.560
and that beta did not run on
the PC. So the thing, the

1347
01:21:33.560 --> 01:21:36.439
only thing that they've come out and
said officially is that Mortal Kombat x L

1348
01:21:36.560 --> 01:21:41.039
will not be available on the PC, and Combat Pack two, which is

1349
01:21:41.079 --> 01:21:44.199
those four characters you just mentioned,
will also not be available on the PC.

1350
01:21:45.199 --> 01:21:47.880
They haven't necessarily come forward and said
we are never going to patch the

1351
01:21:47.880 --> 01:21:51.119
PC version again, never going to
do a balance update, not going to

1352
01:21:51.199 --> 01:21:56.119
roll out the new net code.
But it would seem pretty likely that,

1353
01:21:56.239 --> 01:21:59.239
yeah, that that they're not going
to touch that version very much if it

1354
01:21:59.359 --> 01:22:02.319
all ever again, If they're releasing
all this new stuff for console, that

1355
01:22:02.319 --> 01:22:05.439
seems like that's going to be their
way forward. Yeah. I mean,

1356
01:22:05.439 --> 01:22:08.720
you know, some other outlets have
asked them directly, hey, are you

1357
01:22:08.760 --> 01:22:11.640
going to address any of the stuff
in the PC version, and they declined

1358
01:22:11.640 --> 01:22:14.840
to comment. Yeah. So I've
been given how that port has been handled.

1359
01:22:15.000 --> 01:22:19.039
There was a post from Tyler Landsdowne
who's on the nether Realm team,

1360
01:22:19.399 --> 01:22:24.600
saying that the stuff was not coming
to that that that content would not be

1361
01:22:24.600 --> 01:22:28.600
coming to the PC. But they
have not said one way or the other

1362
01:22:28.640 --> 01:22:32.760
about further updates, balanced patches,
other you know, other stuff like that

1363
01:22:33.279 --> 01:22:36.039
for the PC version of the game. That's super unfortunate. Yeah, I

1364
01:22:36.319 --> 01:22:42.319
think after the mini events that transpired
in uh they're in relation to Warner Brothers

1365
01:22:42.399 --> 01:22:45.000
PC releases last year. I mean, they might want to shore up support

1366
01:22:45.039 --> 01:22:48.239
on that platform. I don't understand
how, you know, And maybe it's

1367
01:22:48.239 --> 01:22:50.279
just a logistical thing of like,
you know, hey, the port was

1368
01:22:50.279 --> 01:22:53.960
handled out of house and which it
was. That's that's true. You know,

1369
01:22:54.000 --> 01:22:56.760
High Voltage did that version. They
did m K nine as well on

1370
01:22:56.800 --> 01:23:01.119
PC, which had its own weird
thing going on. Maybe at some point,

1371
01:23:01.199 --> 01:23:04.680
just like the logistics don't work out, or maybe it's something that they're

1372
01:23:04.680 --> 01:23:08.520
in the process of working out,
so they can't announce it at this time

1373
01:23:08.560 --> 01:23:13.039
because there's paperwork that has to happen. Sure, but I mean they're out

1374
01:23:13.079 --> 01:23:15.279
there pretty definitively saying that content is
not scheduled to come to PC, so

1375
01:23:15.600 --> 01:23:19.439
you know that that would indicate that
they mean it. It currently doesn't look

1376
01:23:19.640 --> 01:23:25.640
great. Yeah, and given Warner's
track record with some of their PC releases,

1377
01:23:25.680 --> 01:23:29.439
with even with Mortal Kombat pieces,
this game launched horribly broken, fucked

1378
01:23:29.600 --> 01:23:31.239
last year. But they're like the
Arkham Knights stuff, like it's just like

1379
01:23:31.279 --> 01:23:34.920
man, because there's money to be
made, there's a loyal audience to be

1380
01:23:35.000 --> 01:23:38.960
cultivated on the PC these days,
and like these guys are just not doing

1381
01:23:39.000 --> 01:23:44.680
it. I don't understand how that
seems how that is like acceptable, but

1382
01:23:44.760 --> 01:23:46.800
you know, there's probably some business
aspect that we're not thinking of where it's

1383
01:23:46.840 --> 01:23:48.920
like, yeah, that would be
the right thing to do. It would

1384
01:23:48.960 --> 01:23:53.000
just cost more money than it would
make, and they're just like whatever,

1385
01:23:53.079 --> 01:23:55.960
you know, who knows. Maybe
they're just super bottom line oriented right now,

1386
01:23:55.960 --> 01:23:58.039
and there's like that wouldn't make its
money back, it's not worth it

1387
01:23:58.039 --> 01:24:01.399
for us to do. But regardless
of that, it's fucked. Yeah,

1388
01:24:01.399 --> 01:24:03.640
it's fucked. Like yeah, you're
I mean, you might be right like

1389
01:24:03.640 --> 01:24:06.800
the ship me of sale business wise
on this, but like every time this

1390
01:24:06.880 --> 01:24:10.600
happens with one of their games,
it's like that you're probably losing that many

1391
01:24:10.600 --> 01:24:12.600
more people, right, Like,
I aren't going to trust you as a

1392
01:24:12.600 --> 01:24:15.399
publisher next time, I know,
like Jason had real problems with ongoing problems

1393
01:24:15.399 --> 01:24:18.880
with the net code on the PC
version of Mortal Kombat, specifically, like

1394
01:24:18.920 --> 01:24:23.039
I got to a place with it
where it was fine. Uh you know,

1395
01:24:23.079 --> 01:24:25.439
it was the best looking version of
the game, and and you know,

1396
01:24:25.520 --> 01:24:30.960
the support was fine after a certain
point you know where they after they

1397
01:24:30.079 --> 01:24:33.279
spent weeks patching it up and getting
it you know, up to snuff,

1398
01:24:33.520 --> 01:24:38.079
right, And that's my preferred version
of the game at this point. Uh

1399
01:24:38.239 --> 01:24:41.279
So now I'm just like, well, oh yeah, I guess, yeah,

1400
01:24:41.319 --> 01:24:43.720
it sucks. I guess I'm never
going to play this version again,

1401
01:24:43.760 --> 01:24:45.840
which I you know, I had
to be fair. I wasn't really playing

1402
01:24:45.840 --> 01:24:50.119
a ton of it anyway, but
uh, I'm not inclined to play this

1403
01:24:50.159 --> 01:24:54.920
new content at all to like go
like, okay, what do I where

1404
01:24:55.000 --> 01:24:58.000
find the console version? Put that
back into PS four, patch it all

1405
01:24:58.119 --> 01:25:00.600
up, buy this new stuff like
it's just you know, whatever, Yeah,

1406
01:25:01.039 --> 01:25:04.640
especially when two of the characters are
guest characters that you know, are

1407
01:25:04.720 --> 01:25:08.600
not why I come to Mortal Kombat
and one of the others is bo right

1408
01:25:08.600 --> 01:25:13.880
show. Yeah, but you get
three robots and one four the bonus fourth

1409
01:25:13.920 --> 01:25:19.399
cyber subzero stance for Tryborg. So
it's Syrax Sector, cyber Smoke, and

1410
01:25:19.640 --> 01:25:24.720
apparently some kind of cybers zero thing
in there somewhere. That's just the concept

1411
01:25:24.720 --> 01:25:28.039
of the character. It's it's it's
it's one one robot stance and like all

1412
01:25:28.079 --> 01:25:30.119
the robots, like the stance select
would determine the moves. I guess,

1413
01:25:30.119 --> 01:25:33.560
I don't know. I haven't been
following it super closely, to be honest,

1414
01:25:33.720 --> 01:25:38.079
but that's that's my impression. And
then people recently started talking about cybersubzero

1415
01:25:38.119 --> 01:25:41.439
as being in there as well.
That's getting tough they I mean that,

1416
01:25:41.640 --> 01:25:44.279
like even the Bass games got so
many characters in it, and they created

1417
01:25:44.319 --> 01:25:46.000
so many new ones for this one, and then like even that first pack

1418
01:25:46.199 --> 01:25:53.079
was already two guest characters, right, yeah, Jason and Predator. Predator.

1419
01:25:53.199 --> 01:25:56.520
Yeah, I'd be granted, you
know, like the franchise has been

1420
01:25:56.560 --> 01:26:00.520
the stranger to guests characters, like
they wasn't Freddie was in none. Yeah,

1421
01:26:00.560 --> 01:26:02.199
stuff like that, but I thought
that stuff was not cool. Also,

1422
01:26:02.680 --> 01:26:08.159
Yeah, Mortal Kombat is one of
those franchises that has such a history

1423
01:26:08.239 --> 01:26:13.199
on its own that I think bringing
guests into it dilutes it because you have

1424
01:26:13.239 --> 01:26:15.760
there are so many other characters,
Like, there's so many, Like there

1425
01:26:15.760 --> 01:26:19.920
are still some fan favorite characters like
mo Cap and Meat. Yeah, like

1426
01:26:19.960 --> 01:26:23.520
mo Cap and Meat. No,
but I mean there are there are existing

1427
01:26:23.600 --> 01:26:27.880
characters in the Mortal Come at Lower
that you could draw from. There are

1428
01:26:27.920 --> 01:26:30.800
other new characters you could be developing
instead of just like, oh, let's

1429
01:26:30.840 --> 01:26:36.840
just stunt and get the Predator in
school. License every horror Yeah, franchise

1430
01:26:36.880 --> 01:26:40.520
from the last thirty years. I
just think it sounds like it just sounds

1431
01:26:40.520 --> 01:26:43.520
like a bet on either, like
who's gonna buy more of this DLC?

1432
01:26:43.760 --> 01:26:46.680
Totally you're hardcore. Yeah, it's
by putting the Predator in it, they

1433
01:26:46.720 --> 01:26:51.279
potentially sell to a new audience.
And I get that, you know,

1434
01:26:51.399 --> 01:26:55.760
especially that new version out there.
Yeah, all you know all rolled up

1435
01:26:55.800 --> 01:26:57.159
in the one. Its just you
know, here, you go buy one

1436
01:26:57.199 --> 01:26:59.439
disc and you'll get everything. Yeah, someone's gonna go like, oh man

1437
01:26:59.560 --> 01:27:01.640
Jason for his leather face. Finally
the thing I've been dreaming about all my

1438
01:27:01.680 --> 01:27:04.399
life. And I'm like, all
right, that's fucking weird make that game

1439
01:27:04.479 --> 01:27:09.000
though, just like all about Scorpion
versus sub Zero. Still, what was

1440
01:27:09.039 --> 01:27:12.479
that weird deal? There's still ter
wants to that fight. Tera Drome is

1441
01:27:12.479 --> 01:27:15.039
what you're thinking of, the one
that Jason, I think that's Teradrome right

1442
01:27:15.319 --> 01:27:17.479
Homebrew Horror Fighting. I mean that
thing was awesome. Thing is awesome.

1443
01:27:17.520 --> 01:27:20.800
Fucking Somebody do the work to license
that stuff and make that for real.

1444
01:27:21.159 --> 01:27:27.479
Yeah, I just I think that
there's a time and a place for guest

1445
01:27:27.600 --> 01:27:30.159
characters and it's a Kuma appearing in
Tech and seven. How fucking awesome is

1446
01:27:30.199 --> 01:27:32.840
that? Like that's you know,
like weird ideas like that that are like,

1447
01:27:33.600 --> 01:27:38.880
yeah, that are more than just
like hey we got this guy who

1448
01:27:39.239 --> 01:27:44.199
was from a movie in yeah yeah, and Killer Instant you know. There

1449
01:27:44.239 --> 01:27:45.399
there you get all the cool potential
of like, Okay, how are the

1450
01:27:45.439 --> 01:27:48.600
street Fighter guys moves going to translate
into the tech and framework? Yeah?

1451
01:27:48.800 --> 01:27:54.960
Cool stuff like that, Like,
yeah, I'm with you, But the

1452
01:27:55.119 --> 01:27:58.600
Soul Caliber game, We're not out
there doing this for the Yoda for Mortal

1453
01:27:58.680 --> 01:28:03.399
Kombat Yoda against mister Rugie. Finally, fuck man, I never I've never

1454
01:28:03.439 --> 01:28:06.720
actually seen that in action? Was
the Invader it was more funny because it

1455
01:28:06.760 --> 01:28:10.600
wasn't as dumb as I assume it
was like was it was his hit box

1456
01:28:10.640 --> 01:28:15.680
as small as you would think.
He's like tiny little he's the gonet attacks.

1457
01:28:15.680 --> 01:28:18.359
You could hit him and that sounds
furiating. Caliber two had pretty good,

1458
01:28:18.359 --> 01:28:21.399
guess except for hey Hachi. Heyachi
was the only one that I thought

1459
01:28:21.439 --> 01:28:24.880
was like, okay, kind of
cool. It's pretty good because he's a

1460
01:28:24.880 --> 01:28:28.720
fighting game character who belongs in a
fighting game the same way like Yoshimitsu already

1461
01:28:28.760 --> 01:28:30.359
had a sword, so why not. Nychi doesn't have a weapon, and

1462
01:28:30.359 --> 01:28:34.000
he's going up against Keilick. Now
he's seen his heart chee, you've seen

1463
01:28:34.159 --> 01:28:40.199
his hair. No volcanoes and sol
Caliber you're not. It's not pressing the

1464
01:28:40.239 --> 01:28:43.960
right button. His his his answer, his weapons master chief. In that

1465
01:28:44.000 --> 01:28:49.000
one, No. Three has a
spawn. Spartan spawn was the other character

1466
01:28:49.039 --> 01:28:53.760
spawn on Xbox Link on Gamecubechimps two, and that was that was one of

1467
01:28:53.800 --> 01:28:57.399
those rare cases where the game CHIEP
version sold like like a zillion more compass

1468
01:28:57.399 --> 01:28:59.680
than everything else. Yeah, so
whatever, you know, fuck me right.

1469
01:28:59.720 --> 01:29:02.560
I mean, the business obviously,
you know is totally against everything I'm

1470
01:29:02.600 --> 01:29:06.399
saying here. But in cases like
that where people go like, oh,

1471
01:29:06.479 --> 01:29:10.600
links in this game, we should
buy it, But that's soul caliber and

1472
01:29:10.600 --> 01:29:14.960
who cares. This is Mortal fucking
combat we're talking about. There is a

1473
01:29:15.079 --> 01:29:21.880
legacy. There is a Mortal Kombat
legacy. Ye, man, I'm getting

1474
01:29:21.920 --> 01:29:24.800
horse for some reason. But we
got to do email. Let's free.

1475
01:29:25.079 --> 01:29:27.880
Maybe this room is still the fiber
Maybe it's the fiberglass on these panels.

1476
01:29:28.319 --> 01:29:30.479
Are you guys getting too? I
always I have been getting more and more

1477
01:29:30.520 --> 01:29:34.560
horse lately after on podcast recording days. But I think I am. I

1478
01:29:34.600 --> 01:29:39.239
am not drinking enough water. No
one is ever there's not enough water to

1479
01:29:39.319 --> 01:29:43.960
drink here, but I am especially
doing a bad job of hydrating. I'm

1480
01:29:44.000 --> 01:29:47.279
horse thanks to karaoke and the Royal
Rumble. Wow. Karaoke was like three

1481
01:29:47.359 --> 01:29:49.479
nights ago, wasn't Yeah? The
rum Boy was like two nights ago.

1482
01:29:49.720 --> 01:29:55.239
There's a lot of young I watched
the Royal Rumble in abject silence, except

1483
01:29:55.279 --> 01:29:59.279
for at one point I went,
I'll let you decide which moment that was

1484
01:29:59.359 --> 01:30:01.760
through. What did you make?
Dude? This is a good material.

1485
01:30:01.760 --> 01:30:05.079
You can't burn it, all right, I'm so curious. Just sit on

1486
01:30:05.119 --> 01:30:11.640
it. Check yourself BombCast at GiantBomb
dot com. Let's read the emails came

1487
01:30:11.680 --> 01:30:15.479
to that address, such as this
one from Alex whind God's name. Does

1488
01:30:15.479 --> 01:30:18.520
your bomb logo have gapped front teeth? Is this modeled after a gap tooth

1489
01:30:18.560 --> 01:30:21.520
person? Or did the graphic designer
fuck up the spacing between the teeth?

1490
01:30:21.760 --> 01:30:26.760
Whatever the reason? Fix it is
that letterman's call. Yeah, it's the

1491
01:30:27.119 --> 01:30:30.960
gap was introduced when we came to
see Yes, yes, I had to

1492
01:30:30.960 --> 01:30:33.960
stay on brand. Yeah, I
don't know. I didn't read, not

1493
01:30:34.159 --> 01:30:38.439
privy to the design of the teeth
on the bomb logo. No, man,

1494
01:30:38.479 --> 01:30:40.920
I've never even I never even thought
about it until I saw this email.

1495
01:30:40.960 --> 01:30:44.319
There were some other early sketches of
the bomb, and they sent them

1496
01:30:44.399 --> 01:30:46.039
changes and said how about do this? And then they did that. Oh

1497
01:30:46.119 --> 01:30:49.359
right, that didn't happen in house. Oh that's right. I totally forgot

1498
01:30:49.359 --> 01:30:51.960
about that. When I played the
lettering around the bomb was done in house,

1499
01:30:53.039 --> 01:30:55.880
but right, but not the bomb
itself. I totally forgot about that.

1500
01:30:56.560 --> 01:30:58.720
I guess, Okay, well,
shit, you'll have as much of

1501
01:30:58.720 --> 01:31:01.079
an answer as I thought you would. Also, it's not gap teeth.

1502
01:31:01.119 --> 01:31:03.800
I don't know what the fuck like
I'm looking at it right now. It's

1503
01:31:06.399 --> 01:31:11.159
no, there's no, there is
no. This person's wrong. Okay,

1504
01:31:11.560 --> 01:31:15.800
well then sorry, Alex, you're
wrong. Bomb should have a face.

1505
01:31:15.279 --> 01:31:17.760
It does. Yeah, it turns
out. Yeah, that was a good

1506
01:31:17.760 --> 01:31:23.079
call. I guess sure. Uh. Here's a mysterious email from Jordan.

1507
01:31:23.680 --> 01:31:27.840
Attached your images of a country.
No, okay, he didn't. He

1508
01:31:27.840 --> 01:31:29.680
didn't say where he was. Okay, he didn't say where he was from.

1509
01:31:29.680 --> 01:31:31.039
Remember twenty three he hit me.
Yeah, he does have an unconventional

1510
01:31:31.079 --> 01:31:36.159
spelling from scamble. There are two
ohos in it. Attached our images of

1511
01:31:36.159 --> 01:31:40.399
a Konami van cruising around and oh
you know what he does say in northern

1512
01:31:40.439 --> 01:31:43.479
Michigan. He's from northern Michigan.
Ok Or he was there at least.

1513
01:31:43.520 --> 01:31:46.560
I can't say he's from northern Michigan, but he happened to be there when

1514
01:31:46.560 --> 01:31:50.760
he saw this van driving around.
I'll put the images of this in the

1515
01:31:50.800 --> 01:31:56.199
show notes. It's very disturbing,
perhaps servicing some slot machines or something.

1516
01:31:56.439 --> 01:32:00.520
I also had no idea their tagline
was born from fun super weird. Do

1517
01:32:00.560 --> 01:32:02.640
you guys do some great word?
Keep it up? Have you ever heard

1518
01:32:02.640 --> 01:32:08.640
of that Konami Born from Fun,
Born from Fun? Yeah, no,

1519
01:32:08.640 --> 01:32:13.800
no. The images that he's sent
in are of a like you know that,

1520
01:32:13.800 --> 01:32:15.960
you know the kind, like the
featureless, big white van window,

1521
01:32:16.000 --> 01:32:19.960
windowless white van with a big Konami
logo on the side. They're rounding up

1522
01:32:19.960 --> 01:32:25.760
the next metal gear dev team coming
up behind him with a rag yeah,

1523
01:32:26.279 --> 01:32:31.880
smell this, yeah, the back
of the van cardboard boxes. Konami Gaming

1524
01:32:31.960 --> 01:32:36.039
is based out of Vegas. They
do have a slot machine and system sales

1525
01:32:36.640 --> 01:32:41.840
and support and service operations that seems
to be out of there, but not

1526
01:32:41.840 --> 01:32:45.119
out of Michigan per se. So
I don't actually know. Keep your eyes

1527
01:32:45.159 --> 01:32:49.279
peeled for any creepy white white Konami
van. What was the tagline Born from

1528
01:32:49.279 --> 01:32:55.000
Fun? He says, can you
gamble a Michigan? I don't know.

1529
01:32:56.560 --> 01:33:00.119
Maybe there might be some spots,
yeah, but so that that was definitely

1530
01:33:00.199 --> 01:33:05.680
a gambling okay, because Born from
Fun is a Konami Gaming ink tagline that

1531
01:33:05.680 --> 01:33:09.800
they started using in twenty thirteen.
I didn't though that Konami did gambling in

1532
01:33:09.800 --> 01:33:12.479
the West, and obviously the pachinko
stuff, but I didn't though they did

1533
01:33:12.520 --> 01:33:15.000
it over here too. We are
bringing a new multi game called Selection that's

1534
01:33:15.279 --> 01:33:20.960
sel E capital x io N and
a new cabinet called Podium Goliath, new

1535
01:33:21.000 --> 01:33:28.720
Progressive Link, Dragon's Victory, and
the new Syncros Systems which is s y

1536
01:33:28.880 --> 01:33:35.560
N k r OS all capitals TM
to SAgs which is some fucking nightmarish.

1537
01:33:35.600 --> 01:33:40.279
There's a lot of gaming lingo I'm
not familiar with. Oh yeah, like

1538
01:33:40.399 --> 01:33:45.079
progressive was progressive? What progressive progressive
link? I always loved the use of

1539
01:33:45.119 --> 01:33:47.960
the word gaming in the in the
context of gambling. It's so weird.

1540
01:33:48.000 --> 01:33:51.000
It's so much better. It's another
one in there. We are here to

1541
01:33:51.039 --> 01:33:55.840
show the market how Konami products are
born from fun registered trademark and can drive

1542
01:33:55.920 --> 01:34:00.520
performance on the gaming floor. Announced
Gaming a Duardo Aking, Vice President International

1543
01:34:00.600 --> 01:34:04.359
Sales. Economy. What is a
multi game? Uh? Multi game is

1544
01:34:04.439 --> 01:34:09.039
a cabinet that can play multiple games? I think, of course that would

1545
01:34:09.079 --> 01:34:12.479
stand to reason. Yeah. For
the first time on display in South America,

1546
01:34:12.520 --> 01:34:15.319
Economy introduces the Podium Goliath, a
bigger version of the industry leading podium

1547
01:34:15.399 --> 01:34:19.680
cabinet. Podium Goliath is a really
chilling name for a product. I don't

1548
01:34:19.720 --> 01:34:24.239
care what it is. Games like
passport to riches cold in the Great Pyramids

1549
01:34:24.399 --> 01:34:29.640
utilize both thirty two inch monitors to
drive an immersive gaming experience. Yeah,

1550
01:34:29.720 --> 01:34:32.840
so that's a that's a gambling thing. Well, that's exciting. There's some

1551
01:34:32.840 --> 01:34:39.800
potential for the for metal gear themed
gambling apparatus. The email addresses for Canami's

1552
01:34:39.840 --> 01:34:43.159
gaming wing are just as fucked up
as the one. It's just like a

1553
01:34:43.479 --> 01:34:50.159
ten ten, It's just like this
month the numbers are here's yes, here's

1554
01:34:50.159 --> 01:34:58.439
your email address for the month of
September. Uh. Dan Josh from Illinois

1555
01:34:58.479 --> 01:35:02.680
wrote in with some facts about out
that root beer that we enjoy. He

1556
01:35:02.720 --> 01:35:05.880
says, a few weeks back,
I heard you guys talking about not your

1557
01:35:05.920 --> 01:35:10.039
father's root beer and your enjoyment of
it. I have a few fun facts

1558
01:35:10.039 --> 01:35:14.000
about this beverage number one. Although
they say it is made by small Town

1559
01:35:14.079 --> 01:35:16.840
Brewery, it is actually made by
Fusion. That's Fusion spelled with pH.

1560
01:35:16.880 --> 01:35:21.159
All right, these are the lovely
people who brought you four loco a sweet

1561
01:35:23.279 --> 01:35:27.439
number two. The nationally distributed version
of the beer is five point nine percent

1562
01:35:27.479 --> 01:35:30.840
ABV. However, small Town here
in Illinois also made a ten percent and

1563
01:35:30.920 --> 01:35:35.479
a nineteen point five percent ABV version
available on draft and in twenty two ounce

1564
01:35:35.560 --> 01:35:42.239
bottle bottles Boticles Boticles. Yeah,
nineteen, you need an extra layer protection

1565
01:35:42.279 --> 01:35:45.520
to hold something with nineteen point five
pers that's fucking high. I gotta taste

1566
01:35:45.520 --> 01:35:48.119
way more like alcohol than these standard
not your fathers. These tasted similar to

1567
01:35:48.159 --> 01:35:51.439
the nationally available one, with the
added bonus of way more alcohol. That's

1568
01:35:51.439 --> 01:35:56.479
super dan. I can't like I'm
trying to think of on tap. Yeah,

1569
01:35:56.880 --> 01:36:00.359
dude, that's like that's higher than
one, right, yeah, one

1570
01:36:00.479 --> 01:36:01.880
kind of fifteen to seventeen or something
like that, not all of it,

1571
01:36:01.920 --> 01:36:05.920
but yeah, man, that's really
high for a beer like beverage. That's

1572
01:36:05.920 --> 01:36:11.520
like how how what's CHAMAI? Ohmy
tops out? Well. I don't know

1573
01:36:11.560 --> 01:36:14.720
all the varieties, but most of
the most of those Belgians are like anywhere

1574
01:36:14.760 --> 01:36:17.399
from like ten to like fifteen at
the outside. Yeah, like the highest

1575
01:36:17.399 --> 01:36:20.239
ABV beer, like craft beer.
I can think of as some of like

1576
01:36:20.239 --> 01:36:25.079
the dogfish Head stuff, which is
like fifteen and like two of those and

1577
01:36:25.079 --> 01:36:28.800
I'm good for a while, Like
sure, that's yeah, that's real stantil,

1578
01:36:28.840 --> 01:36:33.199
that's real heavy. Number teen sounds
yeah awesome too. I don't know.

1579
01:36:33.399 --> 01:36:35.399
I guess you got to go there
to get it though number three.

1580
01:36:35.760 --> 01:36:39.640
Rumor has it go there? Oh
yeah, sure. Rumor has it that

1581
01:36:39.640 --> 01:36:42.880
they no longer make the nineteen point
five percent version because the owner of the

1582
01:36:42.920 --> 01:36:46.159
brewery was caught using grain alcohol to
boost the ABV, which is a big

1583
01:36:46.239 --> 01:36:49.159
no no. Come to think of
it, I haven't seen the ten percent

1584
01:36:49.279 --> 01:36:56.000
much recently either, that would like
ever Clear, Is grain alcohol illegal?

1585
01:36:56.159 --> 01:36:59.800
Is that the case? It's it's
not that it's illegal, it's illegal to

1586
01:36:59.800 --> 01:37:01.800
put in a beer like product.
Probably. Oh, it's just a purity

1587
01:37:01.800 --> 01:37:04.840
of products kind of thing. Boosting
your ABV with that sort of stuff at

1588
01:37:04.840 --> 01:37:08.680
some point that it's the classification of
the beverage and there's probably a bunch of

1589
01:37:08.720 --> 01:37:11.520
regulations around it. Is ever Clear
green alcohol? Didn't know? I thought

1590
01:37:11.520 --> 01:37:14.439
it was, Yeah, wasn't It
wasn't ever Clear like ninety something percent just

1591
01:37:14.439 --> 01:37:17.159
pure ethanol? Yeah, yeah,
I forget. It's proof is twice the

1592
01:37:17.239 --> 01:37:24.439
percent, right, and so like
a standard shot a jack or something's usually

1593
01:37:24.479 --> 01:37:27.199
eighty proof, right, Yeah,
so this would be like half of a

1594
01:37:27.279 --> 01:37:30.399
shot if you had a nineteen percent. Most most whiskies are anywhere from eighty

1595
01:37:30.439 --> 01:37:35.920
to like one hundred proof, Okay, something like that. Wow, uh

1596
01:37:35.960 --> 01:37:40.319
great, from New York. It
was on a bit of an E three

1597
01:37:40.399 --> 01:37:43.560
kick during this big winter storm,
and I was having trouble finding a solid

1598
01:37:43.560 --> 01:37:47.439
resource for detailed E three press conference
history. I'm specifically interested in when big

1599
01:37:47.479 --> 01:37:51.800
publishers began having their own large press
conferences, similar to Sony Ands and Microsoft.

1600
01:37:53.560 --> 01:37:56.880
Publishers like EA, Activision, and
uby Soft have had big press conferencestance

1601
01:37:57.159 --> 01:38:00.640
since what would seem like about two
thousand and seven. I could be wrong,

1602
01:38:00.960 --> 01:38:02.319
but this is based on what I
can find on various wikis and web

1603
01:38:02.399 --> 01:38:05.760
archives. If you could take us
down E three history lane and helped me

1604
01:38:05.800 --> 01:38:09.279
fill out the gaps, that would
be great. That's probably about right,

1605
01:38:09.399 --> 01:38:14.319
is that right? When three came
back and everyone got in because remember Activision

1606
01:38:14.319 --> 01:38:15.720
didn't show at E three for a
little bit there. Yeah, they just

1607
01:38:15.720 --> 01:38:17.840
said, fuck you, we have
our own off site thing. Come here

1608
01:38:17.840 --> 01:38:20.840
and play Tony Hawk and he did
you go to the one where the Activision

1609
01:38:20.880 --> 01:38:25.239
press conference that was in like a
high school auditorium or high school gymnasium.

1610
01:38:25.279 --> 01:38:28.840
No, So I did not go
to any of the Activision press conference because

1611
01:38:29.920 --> 01:38:31.800
until there was that one year that
they were not officially part of E three

1612
01:38:31.960 --> 01:38:34.640
right, and I went to whatever
that was. Oh, I thought that

1613
01:38:34.640 --> 01:38:38.920
was the same year. No,
they were at some well I didn't go

1614
01:38:38.920 --> 01:38:41.960
to press conference. I went to
whatever hotel they had taken over or whatever

1615
01:38:42.239 --> 01:38:47.319
event space they had converted into video
game land that year. But yeah,

1616
01:38:47.319 --> 01:38:54.960
I never saw Jamie Kennedy or whatever
it was that ship firsthand. So yeah,

1617
01:38:54.960 --> 01:39:02.479
I feel like the the EA you
be soft uh like thing is still

1618
01:39:02.520 --> 01:39:08.399
relatively recently. That was a post
Santa Monica thing, thinks nine so oh

1619
01:39:08.600 --> 01:39:11.760
seven and O eight oh seven was
Santa Monica. Oh eight was back at

1620
01:39:11.760 --> 01:39:15.039
the convention Center, but just in
that one hall six Santica six is big.

1621
01:39:15.079 --> 01:39:17.159
That was the first one I ever
went to, and that was huge.

1622
01:39:17.479 --> 01:39:20.039
Yeah. Seven was seven was the
year that we were on the pier.

1623
01:39:20.159 --> 01:39:24.800
Yeah, okay, that was the
weird one. Yeah, and then

1624
01:39:24.800 --> 01:39:27.640
eight was weird too. It was
small. It was it just Kensha Hall

1625
01:39:27.800 --> 01:39:30.239
or was it that it was just
the it was just the hall that uh

1626
01:39:31.159 --> 01:39:34.520
it's that concourse hall. I think
between the two. It was one of

1627
01:39:34.560 --> 01:39:36.960
the big halls. But that was
where the press conferences were there also,

1628
01:39:38.000 --> 01:39:43.079
Like Microsoft had the press conference in
that in the convention center. Space three

1629
01:39:43.119 --> 01:39:45.760
just took up a lot less and
that was where they showed like Final Fantasy

1630
01:39:45.840 --> 01:39:47.680
running on an Xbox three sixty for
the first time or something like that.

1631
01:39:47.720 --> 01:39:50.600
Was that year. Yes, theear
of like we Sports Resort and a little

1632
01:39:50.600 --> 01:39:56.119
big planet. It was underwhelming one
I remember, yes for sure, and

1633
01:39:56.119 --> 01:39:59.920
then I guess I eight is when
it really I'm sorry. Nine, when

1634
01:39:59.920 --> 01:40:00.920
it really started, it was just
like it was just the three again.

1635
01:40:00.920 --> 01:40:04.439
It was getting back to form.
Yeah, because because the world can't exist

1636
01:40:04.479 --> 01:40:08.880
without a Property three, or can't
it. Well, I feel like more

1637
01:40:08.920 --> 01:40:11.720
and more people are starting to ask
that again. Yeah, yeah, as

1638
01:40:11.760 --> 01:40:13.920
of the last couple of e threes, and yeah, definitely been going like

1639
01:40:14.119 --> 01:40:17.000
this is we really need to keep
dollars. Cycle has gotten shorter over when

1640
01:40:17.000 --> 01:40:20.199
people go like, wait, what
are we doing? Yeah? So yeah,

1641
01:40:20.479 --> 01:40:23.920
it's hard to who is this show
for. I don't know, but

1642
01:40:23.920 --> 01:40:29.359
I can't imagine a world without it. Yeah, It's been a lot of

1643
01:40:29.399 --> 01:40:32.199
things in my life get built around
like Okay, well this is when PREE

1644
01:40:32.199 --> 01:40:35.159
three stuff happens. This is when
this happens. This is when okay game

1645
01:40:35.199 --> 01:40:38.760
of the years here, like you
know, it's just those kind of events,

1646
01:40:38.840 --> 01:40:42.079
the lock out months of time E
three has been around for over two

1647
01:40:42.119 --> 01:40:46.199
decades. It's hard to think about
this business without it, but we shall

1648
01:40:46.199 --> 01:40:53.960
see. Chris from Liverpool, that's
kind of an interesting question. After reading

1649
01:40:54.039 --> 01:40:58.479
Jeff's article on emulators and how current
games preservation is reliant on the gray area,

1650
01:40:59.079 --> 01:41:00.520
I was wondering what you're a hinion
was of how the loss of this

1651
01:41:00.560 --> 01:41:05.039
gray area could affect games preservation,
specifically the fact that after two months,

1652
01:41:05.119 --> 01:41:09.760
just Cause three has not been cracked
and likely never will. He's talking about

1653
01:41:10.640 --> 01:41:14.159
the PC version, right, Yeah, according to he refers to it as

1654
01:41:14.199 --> 01:41:19.319
the scene you know the people who
would yes. Yeah. While piracy is

1655
01:41:19.319 --> 01:41:23.640
obviously a bad thing, this lack
of a crack does mean that once Square

1656
01:41:23.720 --> 01:41:27.079
Enix decides to stop selling the game, there will be no way legal or

1657
01:41:27.119 --> 01:41:31.680
otherwise to play it. So and
this is like I didn't pull all the

1658
01:41:31.720 --> 01:41:36.600
games, but so he's talking about
specifically that denuvaux like anti modification, right,

1659
01:41:36.720 --> 01:41:40.640
Like that's what just Cause has,
Like one of the thief gams had

1660
01:41:40.640 --> 01:41:43.399
it. That took them a long
time to bootleg that game. As I

1661
01:41:43.520 --> 01:41:45.159
did that happen, I believe it
did. Okay, there's there's I wish

1662
01:41:45.199 --> 01:41:48.399
I had written it down. There
are a couple more prominent recent PC releases

1663
01:41:48.520 --> 01:41:51.000
or maybe that are about to come
out, that are also using that Denuvo

1664
01:41:51.039 --> 01:41:53.880
stuff. I think the thing you
have to look at here is like,

1665
01:41:53.920 --> 01:41:57.680
you know, the preservation of the
old cartridge based games didn't happen overnight either,

1666
01:41:57.760 --> 01:42:00.119
Like those things had to be developed, and you know, emulation of

1667
01:42:00.159 --> 01:42:02.600
that those things didn't happen overnight either. You know, it took years and

1668
01:42:03.000 --> 01:42:06.439
a lot more computing power. If
you look at Danuvo and assume that it

1669
01:42:06.520 --> 01:42:13.279
is some kind of encryption style thing
that can be cracked, faster computers make

1670
01:42:13.359 --> 01:42:16.920
that more and more possible as time
goes on. So if you presume that

1671
01:42:16.960 --> 01:42:21.640
just costs three will be available for
a long chunk of time, eventually that

1672
01:42:21.720 --> 01:42:25.800
happens. Even if you have an
encrypted version of the game, you know,

1673
01:42:25.840 --> 01:42:31.840
sitting on a hard drive somewhere for
a decade. That eventually becomes not

1674
01:42:31.920 --> 01:42:35.399
trivial, but eventually that work becomes
more feasible, as you know, you

1675
01:42:35.439 --> 01:42:40.239
could eventually brute force your way through
that, assuming that processors continue to get

1676
01:42:40.279 --> 01:42:46.680
faster, and I think that that
probably eventually solves that problem. But again,

1677
01:42:46.720 --> 01:42:53.000
like preservation efforts shouldn't have to rely
on piracy methods, you know,

1678
01:42:53.000 --> 01:42:56.039
it just shouldn't have to rely on
the gray areas and stuff like we you

1679
01:42:56.039 --> 01:42:59.840
know, ideally people would be better
about preserving that sort of stuff by people,

1680
01:42:59.840 --> 01:43:01.319
you mean, the people making the
games. Yeah, the ODIs should

1681
01:43:01.319 --> 01:43:03.800
be on the Yeah. But also, like you know, the people making

1682
01:43:03.840 --> 01:43:08.000
the games are you know, they're
running a business. You know, it's

1683
01:43:08.039 --> 01:43:13.960
not you know, their right to
protect their work with this technology, even

1684
01:43:14.000 --> 01:43:17.159
if it does make preserving the game
harder. Yeah. Uh, And don't

1685
01:43:17.159 --> 01:43:20.760
worry, they'll find another way to
sell you a copy of Just Caused Three

1686
01:43:20.880 --> 01:43:25.720
someday, Like with the way things
are going, Uh, you know,

1687
01:43:25.760 --> 01:43:28.399
they're just gonna sell that game over
and over again in different packages. Sure,

1688
01:43:28.520 --> 01:43:30.680
for the rest of our lives.
I mean, obviously the console versions

1689
01:43:30.680 --> 01:43:32.279
aren't going anywhere. But then again, I guess like the the the purists

1690
01:43:32.319 --> 01:43:35.279
would say, obviously, even the
loss of any version of the game exactly,

1691
01:43:35.439 --> 01:43:39.119
the loss to the culture right definitely, definitely, So you know,

1692
01:43:39.159 --> 01:43:42.359
I and even just like patches and
stuff like that. You know, there

1693
01:43:42.359 --> 01:43:45.359
are people out there that are like
concerned because like what about old iOS versions

1694
01:43:45.359 --> 01:43:47.960
of games or you know, like
that have since been patched, or you

1695
01:43:48.000 --> 01:43:53.479
know, like do people still have
those old Android apk's laying around, you

1696
01:43:53.479 --> 01:43:56.319
know, like like all that sort
of like a recent example like the shipping

1697
01:43:56.359 --> 01:43:59.520
version of MGS five that didn't have
all the shitty online stuff in it.

1698
01:43:59.600 --> 01:44:02.279
Sure, yeah, yeah, yeah, so all that stuff is valid,

1699
01:44:02.279 --> 01:44:05.880
All that stuff is valuable. But
in this particular case, like the cracking

1700
01:44:05.960 --> 01:44:11.800
of games becoming more difficult, I
don't necessarily see that as an infinite blockade

1701
01:44:11.880 --> 01:44:15.640
against these efforts. It's just something
that will be a stumbling block for now,

1702
01:44:15.680 --> 01:44:19.039
and presumably someone will eventually get to
it. Yeah, somebody will keep

1703
01:44:19.079 --> 01:44:23.760
the install folder for just cause three
on their hard drive free very long time.

1704
01:44:23.880 --> 01:44:26.840
Yeah, that's not you know,
until something works out. Yeah,

1705
01:44:26.880 --> 01:44:30.279
those files are out there, so
it's I'm not too concerned about that.

1706
01:44:30.319 --> 01:44:30.920
But you know, you have to
take the long view on some of that

1707
01:44:30.920 --> 01:44:33.399
stuff. You know, look at
like MMOs that have gone offline and how

1708
01:44:33.399 --> 01:44:36.560
long it's taken private servers for some
of that stuff to get together. Like

1709
01:44:36.600 --> 01:44:40.880
there are people that are able to
connect to and play something that sort of

1710
01:44:40.880 --> 01:44:45.399
resembles the Matrix online, sure,
but I don't think it has well I

1711
01:44:45.399 --> 01:44:46.399
don't know. Last time I looked
at which was a while ago. Now,

1712
01:44:46.680 --> 01:44:48.479
it doesn't have quests, it doesn't
have this doesn't have that. You

1713
01:44:48.520 --> 01:44:51.199
know, there's like things, you
know, like people are working on Auto

1714
01:44:51.239 --> 01:44:55.960
Assault Private server. You know,
there are people out there that are like,

1715
01:44:56.000 --> 01:44:58.399
man, we need to figure out
a way to get City of Villains,

1716
01:44:58.439 --> 01:45:02.479
City of Heroes playable. Those people
are crazy. Those people are crazy

1717
01:45:02.880 --> 01:45:05.479
or are they Maybe they know something
we don't. I don't know. I

1718
01:45:05.520 --> 01:45:11.279
can play Fantasy Star Online blue Burst, Yeah, the drop of the hat?

1719
01:45:11.359 --> 01:45:15.560
Fuck it? What about that one
with the c A R d oh?

1720
01:45:15.680 --> 01:45:17.479
Episode three? That was? That? Was that three? Yeas three?

1721
01:45:17.640 --> 01:45:21.640
I think that someone is I think
that the server stuff for that game

1722
01:45:21.760 --> 01:45:28.800
was similar enough to the Dreamcast stuff
that maybe they've got a solution in place

1723
01:45:28.840 --> 01:45:30.840
for that. I don't know that
there's much demand there. I don't hear

1724
01:45:30.840 --> 01:45:33.920
a lot of people calling for that
one, but I want to say that

1725
01:45:33.920 --> 01:45:38.239
that was something that was considered at
some point. Whereas you and Jason randomly

1726
01:45:38.520 --> 01:45:43.640
like to this day talk about playing
yeah old PSO bootleg servers or whatever.

1727
01:45:44.520 --> 01:45:49.279
People are Notice here's an email from
Scott, just Scott, which happens first

1728
01:45:49.720 --> 01:45:55.159
Spy Party is released as a complete
product, or Microsoft or Sony release a

1729
01:45:55.279 --> 01:46:00.520
next generation console. I don't know. Yeah, Spy Party, yeah right,

1730
01:46:00.600 --> 01:46:04.039
that never came out. Spy Party
talking about that five years haven't though

1731
01:46:04.439 --> 01:46:08.920
a very long time. Demoed that
in Whiskey Media basis. We had Chris

1732
01:46:08.960 --> 01:46:11.720
Hecker came in and showed it,
right, Yeah, that's that's Chris Hecker.

1733
01:46:11.840 --> 01:46:13.840
Yeah. Yeah, like he came
in and played. It was a

1734
01:46:14.039 --> 01:46:16.520
very early, like obviously prototype version, but like it seemed functional at the

1735
01:46:16.520 --> 01:46:21.439
time. We're like peering through windows. It's like and I'm trying to figure

1736
01:46:21.439 --> 01:46:26.079
out who's real and like like one
so it's two players and two different computers.

1737
01:46:26.079 --> 01:46:28.319
Like I think, you know,
one person is a sniper effectively and

1738
01:46:28.319 --> 01:46:30.800
the other person is a person in
a cocktail party kind of situation. Right,

1739
01:46:30.880 --> 01:46:33.319
But there's a lot of NPCs.
Yeah, there's tons of ais running

1740
01:46:33.319 --> 01:46:36.000
around. I mean other games have
tried this kind of concept, and in

1741
01:46:36.039 --> 01:46:40.199
that time, there was that one
Cowboy game and we played on PS four

1742
01:46:40.279 --> 01:46:44.039
that was Sievetown, and then there
was Hidden in Plain Sight and it's similar,

1743
01:46:44.600 --> 01:46:45.680
uh you know, like Game and
Warrior had a mini game that was

1744
01:46:45.680 --> 01:46:50.279
almost kind of like that of just
the concept of like, hey, I

1745
01:46:50.640 --> 01:46:54.439
also I don't I doubt this is
related, but now that the Witness has

1746
01:46:54.439 --> 01:46:57.720
shipped, like in in the category
of games that are largely being made by

1747
01:46:57.720 --> 01:47:00.800
a single dude who lives in the
Bay Area. Sure, yes, Spy

1748
01:47:00.880 --> 01:47:03.439
Party is in that huge category.
Spy Party has kind of back in the

1749
01:47:03.479 --> 01:47:06.600
front of the front of the mind. Yeah, that seems like a really

1750
01:47:06.640 --> 01:47:10.680
cool game. I would like to
know where it's at. And a good

1751
01:47:10.680 --> 01:47:15.640
time is ripe for those sorts of
games. Yeah, yeah, uh,

1752
01:47:15.680 --> 01:47:18.159
I'm gonna say Spy Party comes out
before those companies put out another console.

1753
01:47:18.359 --> 01:47:21.920
Yeah, that seems reasonable. If
I had to guess, Joe K,

1754
01:47:24.680 --> 01:47:28.600
what's your favorite aiming radical. I'm
partial to the small white dot from Rockstar

1755
01:47:28.680 --> 01:47:31.159
Games, but I'm also a big
fan of the square shaped radicals. Fuck

1756
01:47:31.199 --> 01:47:34.760
crosshairs that shrink as you aim in. Also, the hula hoop radical from

1757
01:47:34.760 --> 01:47:40.399
the Nasher Shotgun is okay. I
think the Carl's Junior French Fry radical for

1758
01:47:40.439 --> 01:47:43.720
Black Apps three it's gotta be up
there. Yeah, that's definitely you know,

1759
01:47:43.800 --> 01:47:46.800
the it's one of the big useful
just for practicality. Oh yeah,

1760
01:47:46.800 --> 01:47:50.359
obviously. Obviously it doesn't hurt that
it's also one of the most beautiful,

1761
01:47:50.680 --> 01:47:55.239
right, Yes, aesthetically, but
it's certainly practical. I don't I don't

1762
01:47:55.279 --> 01:47:58.680
know what he's got against a crossair
that shrinks, Like, yeah, I

1763
01:47:58.680 --> 01:48:00.640
feel like that's good. That's good
feedback for Hey, your aim is going

1764
01:48:00.640 --> 01:48:02.920
to be more accurate now when you
duck and it kind of closes it in,

1765
01:48:03.119 --> 01:48:06.279
like a weapon is larger like us. Is that I mean, it's

1766
01:48:06.279 --> 01:48:10.359
not necessarily about the shrinkage. It's
more about like, not not necessarily about

1767
01:48:10.359 --> 01:48:14.600
that. Is it's about overall shrinkage, not necessarily like the distance between the

1768
01:48:14.640 --> 01:48:15.960
gaps and the crosser. I mean
it's just a plus sign at that point

1769
01:48:16.199 --> 01:48:20.239
connected. Yeah, at any distance. I think that getting smaller can be

1770
01:48:20.279 --> 01:48:24.279
a little annoying, But but I
don't know that's it's It's never really bothered

1771
01:48:24.279 --> 01:48:26.680
me that much. Yeah, the
fact a little dot like a little dot's

1772
01:48:26.680 --> 01:48:29.439
good. I also like the like
the reflex sites and Call of Duty games,

1773
01:48:29.520 --> 01:48:31.279
those work pretty well. I like
the fact that all the Halo weapons

1774
01:48:31.319 --> 01:48:35.720
have a different one, so you
know immediately what weapons select. That's you

1775
01:48:35.760 --> 01:48:40.960
know, what game didn't need a
crossair what's that doom? Yeah? Those

1776
01:48:41.000 --> 01:48:43.760
weapons are so fucking savage. You
don't even need to see where they're going

1777
01:48:43.800 --> 01:48:45.840
to shoot silent scope. They just
get the job done. Yeah. But

1778
01:48:45.880 --> 01:48:49.319
you know, Quake crossair pretty awesome, That's true. It was a pretty

1779
01:48:49.319 --> 01:48:54.479
good crossair, that's right. And
that hoop that the shotgun like, I

1780
01:48:54.520 --> 01:48:57.880
like the idea of shotgun is just
a fucking fat circle. Yeah right,

1781
01:48:57.920 --> 01:49:00.359
that's that's a cool Some of the
spread is gonna go in this entire area,

1782
01:49:00.960 --> 01:49:09.119
You'll probably hit something. Raider Formstonia
writes in says, Hey, gang,

1783
01:49:09.720 --> 01:49:12.840
these past few days, I've had
a weird urged buy a PSP just

1784
01:49:12.880 --> 01:49:15.720
for the two Burnout games. Should
I go for it? Those games are

1785
01:49:15.760 --> 01:49:18.640
surprisingly all right, psy is no
car series as good as Burnout was,

1786
01:49:18.680 --> 01:49:24.239
Frenny face, that's true. I've
been thinking a lot about the future of

1787
01:49:24.319 --> 01:49:29.279
driving games lately. Are the future
of cars in games? More correctly,

1788
01:49:30.640 --> 01:49:39.119
and what happens to cars? What
happens to games based on driving cars when

1789
01:49:40.039 --> 01:49:43.279
cars are autonomous and no one's driving
cars? Don't even think about that?

1790
01:49:43.680 --> 01:49:48.359
And I bet this is something that
Watchdogs two will It would be very intelligent

1791
01:49:48.439 --> 01:49:54.119
for Watchdogs twos to be the game
that jumps on this and tries to figure

1792
01:49:54.119 --> 01:49:59.520
out what the world looks like in
a world where we are calling empty cars

1793
01:49:59.560 --> 01:50:01.039
to our home homes to drive us
place. So I would have that minority

1794
01:50:01.119 --> 01:50:04.239
reports sequence. Yeah, that would
be. That would be very forward thinking

1795
01:50:04.279 --> 01:50:09.479
in a way that perhaps first Watchdogs
was not. Yes, but but it

1796
01:50:09.520 --> 01:50:12.880
tried to be well okay, yeah, And if you were starting development on

1797
01:50:12.880 --> 01:50:15.840
a Watchdogs game after the end of
Watchdogs one, I would hope they would

1798
01:50:15.840 --> 01:50:21.760
at least have the foresight to try
to piece together what that because a,

1799
01:50:21.960 --> 01:50:25.439
you have your hacking tools, not
that other weird stuff. But I hope

1800
01:50:25.439 --> 01:50:27.760
they would try it at least peace
together, like what a society looked like.

1801
01:50:27.920 --> 01:50:30.159
Yeah, uh, let's let's extend
this out all a few years in

1802
01:50:30.199 --> 01:50:33.039
advance and try to see where the
stuff is going. But like, again,

1803
01:50:33.039 --> 01:50:35.960
I think we've set over and over
like like like Hacker GTA is a

1804
01:50:36.000 --> 01:50:40.159
fucking great concept for the game,
right, yeah, need to execute it

1805
01:50:40.159 --> 01:50:42.399
a little bit better, but like
but also like, you know, what

1806
01:50:42.399 --> 01:50:45.279
does it mean for open world need
for speed games when kids aren't being raised

1807
01:50:45.880 --> 01:50:50.119
to understand that cars or something you
drive on the road and what happens to

1808
01:50:50.119 --> 01:50:55.399
motorsports in the long run, and
they become even more I don't know totally.

1809
01:50:55.399 --> 01:50:57.520
I mean, speed we are you
know, we have to close in

1810
01:50:57.560 --> 01:51:00.840
on speed Racer the movie as a
reality at a certain point. That's our

1811
01:51:00.880 --> 01:51:05.640
eventual goal. But you know,
much like it was hard to find people

1812
01:51:05.720 --> 01:51:10.039
that to get into boxing because the
kids were more interested in MMA, and

1813
01:51:10.039 --> 01:51:12.920
now boxing is you know, people
aren't growing up to become boxers. Who's

1814
01:51:12.920 --> 01:51:15.640
just going to grow up to become
auto racers in a world where no one,

1815
01:51:15.720 --> 01:51:18.960
no one drives a car. I
I could I could believe there any

1816
01:51:18.960 --> 01:51:23.640
reason other than yeah, sure,
sure, I don't know. I could

1817
01:51:23.640 --> 01:51:26.760
believe that we will see the ubiquity
of self driving cars in our lifetimes.

1818
01:51:26.760 --> 01:51:30.079
But I can't believe we will see
the end of driving like Ford claims they'll

1819
01:51:30.079 --> 01:51:32.880
have autonomous cars for in the public's
hands in four years. No, no,

1820
01:51:32.920 --> 01:51:34.840
I believe that. That's what I'm
saying, Like, I'm sure that

1821
01:51:34.880 --> 01:51:38.319
will be everywhere. Yeah, but
it won't be Yeah, it won't be

1822
01:51:39.159 --> 01:51:42.680
autonomous. There will will or just
there will be people who who insist on

1823
01:51:42.800 --> 01:51:45.520
driving there in cars, right yeah, like or they can't afford you know,

1824
01:51:45.600 --> 01:51:47.319
or whatever. Yeah. Yeah,
like this is America. People are

1825
01:51:47.319 --> 01:51:50.119
stubborn about their cars. That's yeah, that's what I mean. Like it's

1826
01:51:50.119 --> 01:51:54.800
going to take like generations for people
to completely let go of like the pride

1827
01:51:54.840 --> 01:51:58.279
of car ownerships, maintenance and driving
and all that stuff. Right. I

1828
01:51:58.319 --> 01:52:00.399
am so ready, yeah to be
done with it. Yeah. If I

1829
01:52:00.399 --> 01:52:02.560
were in your position, I would
be like, yeah, fucking sign me

1830
01:52:02.680 --> 01:52:05.359
up. Yeah, I guess I
already am. I'm kind of yeah,

1831
01:52:05.359 --> 01:52:08.880
you know, ride I ride a
bus, so I think I'm already on

1832
01:52:09.000 --> 01:52:12.800
a car. But it's like vehicle
I don't not an option for me,

1833
01:52:12.880 --> 01:52:15.000
you know, like the idea of
like not having a car, living in

1834
01:52:15.039 --> 01:52:17.800
the suburbs, like you couldn't do
it. Yeah. Are there any other

1835
01:52:17.800 --> 01:52:23.840
goods games? M Those burnout games
are good. There's a game that's okay,

1836
01:52:24.039 --> 01:52:26.840
probably get a real sheet PSP at
this point, so yeah, you

1837
01:52:26.840 --> 01:52:29.640
can just find one of those.
I like the Ridge Racer games on PSP.

1838
01:52:29.760 --> 01:52:32.279
Those are decent Ridge racer games.
Twist. You know what game is

1839
01:52:32.279 --> 01:52:36.640
really good is Luminous. Yeah,
yeah, that's that first one, specifically

1840
01:52:36.720 --> 01:52:40.760
that one. Yeah, Lubness is
worth owning a PSP for. It's really

1841
01:52:40.760 --> 01:52:44.840
good. Uh oh, I was
excited to read this email Zach from Texas.

1842
01:52:45.680 --> 01:52:48.239
I'm curious about a problem that I
feel might come up in a few

1843
01:52:48.319 --> 01:52:53.279
years. As more companies gain a
library of facial scans of people to use

1844
01:52:53.319 --> 01:52:57.079
as characters, a library could develop
for people to use in future games.

1845
01:52:57.119 --> 01:52:59.840
I think there will be a problem
with using faces of people, either with

1846
01:53:00.039 --> 01:53:02.520
out their knowledge or using them in
a way that they were not originally planned

1847
01:53:02.520 --> 01:53:05.600
to be used. For example,
this thought came to me while I was

1848
01:53:05.640 --> 01:53:10.439
playing in from the Second Son and
ran into Dan during an undercover agent mission

1849
01:53:11.039 --> 01:53:15.399
sideboat. Dan's way, Uh in
my game of being undercover was standing alone

1850
01:53:15.439 --> 01:53:18.399
in the middle of an empty park. Yeah, what if someday in the

1851
01:53:18.399 --> 01:53:21.800
future, sucker punched sides they need
a generic looking hipster dude for their main

1852
01:53:21.880 --> 01:53:26.239
character. If they use Dan's face, do they need to pay him?

1853
01:53:26.279 --> 01:53:28.760
Do they even need to let him
know that they used it before the next

1854
01:53:28.800 --> 01:53:30.640
game comes out? And do you
think this might become a problem in the

1855
01:53:30.640 --> 01:53:33.760
future. All you'd have to do
is like make his eyes a little farther

1856
01:53:33.760 --> 01:53:39.159
apart in this not his face.
Yeah, it's not a copyrighting faces work.

1857
01:53:39.479 --> 01:53:41.840
Well, I don't know I mean
I assume you had to sign contracts

1858
01:53:41.840 --> 01:53:43.680
and stuff. Yeah, so that
was it. That was part of the

1859
01:53:43.680 --> 01:53:45.760
reason I brought this up was I
was kind of curious, like what kind

1860
01:53:45.760 --> 01:53:47.199
of paperwork they threw at you when
you did that. Yeah, there there

1861
01:53:47.319 --> 01:53:50.880
was paperwork. I definitely remember at
Sucker Punch. I don't remember if rock

1862
01:53:50.960 --> 01:53:55.399
Star made me sign anything, and
they did more stuff with like you know,

1863
01:53:55.520 --> 01:53:59.479
facial animation and dialogue and stuff voice
work. Yeah, yeah, I

1864
01:53:59.520 --> 01:54:05.479
had to sign something. We did
crowd capture for one of the w w

1865
01:54:05.640 --> 01:54:09.399
E games. At one point.
They had an event and they were like,

1866
01:54:09.439 --> 01:54:11.439
hey, you could be in the
crowd like sign the stuff, and

1867
01:54:11.479 --> 01:54:15.039
it was like just a standard release
form for them to use that image and

1868
01:54:15.079 --> 01:54:15.800
a thing. Yeah, And I
was like, I actually, you know,

1869
01:54:16.000 --> 01:54:19.479
like this is I'm not into this
at all in a lot of ways,

1870
01:54:19.479 --> 01:54:23.399
but at the same time, I
want to see this process, like

1871
01:54:23.439 --> 01:54:25.720
what are they going to have us
do and wanted to go through that.

1872
01:54:25.840 --> 01:54:29.920
So I ended up going with it
and they I don't think it didn't end

1873
01:54:29.960 --> 01:54:33.000
up at the game, but yeah, it was just kind of a standard

1874
01:54:33.039 --> 01:54:38.560
release form. Yeah, yeah,
I didn't detail. Wasn't this like twenty

1875
01:54:38.600 --> 01:54:42.479
page booklet or anything like that.
It's pretty standard. Just wasn't a very

1876
01:54:42.560 --> 01:54:46.119
lengthy procedure or anything, and I
certainly didn't hear anything about using it for

1877
01:54:46.199 --> 01:54:51.600
future games or payment or anything like
that. You never know what was on

1878
01:54:51.600 --> 01:54:57.760
that contract it They'll come for your
tongue. Delson Row was that the guy's

1879
01:54:57.800 --> 01:55:00.560
name? And second son Delson?
Yeah, yeah, I'll be the new

1880
01:55:00.600 --> 01:55:04.359
Delson. I'm not holding my breath
for another Infamous. I bet that was

1881
01:55:04.359 --> 01:55:09.760
the last one, if I had
to guess, Okay, yeah, maybe

1882
01:55:09.760 --> 01:55:12.840
it could be wrong. I bet
we'll see something something, some new Infamous.

1883
01:55:12.920 --> 01:55:15.039
Maybe, I bet we'll see that
more stuff from that studio. But

1884
01:55:15.119 --> 01:55:19.600
oh absolutely, scis four games.
I just I still like the first Infamous

1885
01:55:19.640 --> 01:55:24.199
the best. Oh yeah, I
feel like everything well about the Second Son

1886
01:55:24.279 --> 01:55:27.159
is better than two, but one
one is definitely the best. Second Son

1887
01:55:27.359 --> 01:55:29.760
was a great looking game. It
was the right game at the right time

1888
01:55:29.840 --> 01:55:31.800
for that platform. Looked amazing.
You're right, but I did not enjoy

1889
01:55:31.880 --> 01:55:35.039
the game play nearly as much as
the previous two, or the missions weren't

1890
01:55:35.079 --> 01:55:40.880
super memorable. I feel like the
series had a downward trajectory that really boned

1891
01:55:40.880 --> 01:55:44.279
me. Out. All right,
I've got, I've actually got. There

1892
01:55:44.279 --> 01:55:45.399
are actually a lot of good emails
this week, but I feel like I

1893
01:55:45.479 --> 01:55:48.680
feel my voice going as we go
through this. I think we're gonna have

1894
01:55:48.720 --> 01:55:51.680
to make this our last email,
but I will save some of these for

1895
01:55:51.720 --> 01:55:58.800
next week. The last email comes
in from Brett in Indianapolis, regarding astronauts

1896
01:55:58.840 --> 01:56:02.279
and were wolves. I see you
as the only proper folks to answer this

1897
01:56:02.319 --> 01:56:08.880
important question. Hypothetically, what happens
if an astronaut gets bitten by a werewolf

1898
01:56:08.960 --> 01:56:13.239
and survives then manages to be launched
into space before the next full moon?

1899
01:56:13.840 --> 01:56:17.680
Is it always a full moon in
space? Is lecanthropy a strictly terrestrial condition?

1900
01:56:17.960 --> 01:56:21.279
The world demands an answer, it's
always, well, not always a

1901
01:56:21.279 --> 01:56:26.199
full moon, but it's always night
in space. Well no, but well

1902
01:56:26.199 --> 01:56:30.239
it depends on Oh, it's never
daytime in space. You're like, brighton.

1903
01:56:30.479 --> 01:56:31.159
What if you're looking at the sun. Yeah, what if you're in

1904
01:56:31.159 --> 01:56:34.119
full view of the sun, it's
gonna be black with stars. Yeah,

1905
01:56:34.159 --> 01:56:39.000
but you're gonna have you can get
the sun insanely. Yeah, but this

1906
01:56:39.119 --> 01:56:43.279
guy's not blue daytime sky's blue.
But any environment, anything you're in or

1907
01:56:43.359 --> 01:56:45.560
like anything that's pointed towards the sun
in terms of spacecraft is gonna be very

1908
01:56:45.560 --> 01:56:48.159
well lit. So I feel like
that makes it daytime. Also, there's

1909
01:56:48.239 --> 01:56:53.439
no daytime or nighttime in space because
that's all relative to the planet you're on.

1910
01:56:53.600 --> 01:56:56.439
This guy is always black in space. This guy is black at night.

1911
01:56:56.600 --> 01:57:00.319
It's always night in space, but
you're you have full daylight. I

1912
01:57:00.319 --> 01:57:03.920
feel like, one away from like
this Bob science rap about the Earth being

1913
01:57:03.960 --> 01:57:09.840
flat, the Earth is round.
So you say, did he make that

1914
01:57:09.880 --> 01:57:11.800
into the song? I thought he
was just tweeting about it, and now

1915
01:57:12.039 --> 01:57:14.600
I think he ended up recording a
song. Oh no, Like it was

1916
01:57:14.600 --> 01:57:16.479
like there's just this weird turn of
events in hip hop, where like last

1917
01:57:16.479 --> 01:57:20.199
week I was listening to Case Sleigh
and he went on this weird tirade about

1918
01:57:20.199 --> 01:57:24.079
how the Earth is flat and fuck
y'all for not being able to prove it

1919
01:57:24.479 --> 01:57:30.319
him wrong. And then here now
we have Bob doing the same thing.

1920
01:57:30.439 --> 01:57:35.880
Wasn't as it used to be at
Banks also in some weird kind of probably

1921
01:57:35.960 --> 01:57:40.720
I don't know the science science like
weird pseudosciencey stuff like that, or did

1922
01:57:40.760 --> 01:57:44.000
I dream that up. I'm just
saying people used to drop science and now

1923
01:57:44.039 --> 01:57:47.520
I don't know what the fuck they'd
drop it. I'm gonna I'm gonna say

1924
01:57:47.560 --> 01:57:53.600
that you turn into a werewolf because
of how much moonlight is hitting you.

1925
01:57:53.920 --> 01:57:57.760
Okay, all right, so just
never be between the sun and the moon

1926
01:57:57.880 --> 01:58:00.159
so you're in full view of the
moon. Never get sun or yeah,

1927
01:58:00.279 --> 01:58:05.239
never get the sun bounce off of
a full moon because the moon is not

1928
01:58:05.880 --> 01:58:11.680
full when the Earth is blocking it. Okay, right, yes, yeah,

1929
01:58:12.199 --> 01:58:16.079
yeah there. Yeah. If you
landed on the moon and you had

1930
01:58:16.119 --> 01:58:19.039
the werewolf thing going on, you
would have to keep running to make sure

1931
01:58:19.079 --> 01:58:23.079
you're always in the shadow part because
the second you get on the bright part,

1932
01:58:23.159 --> 01:58:25.079
no, no, no. If
the moon is tidally locked with the

1933
01:58:25.079 --> 01:58:28.359
Earth, so the shadow side is
permanent, you just go on the dark

1934
01:58:28.359 --> 01:58:31.600
side of the moon and there.
Yeah. Yeah, the moon rotates at

1935
01:58:31.600 --> 01:58:35.800
the same at the speed. Just
hang out. Could you stick your finger,

1936
01:58:35.920 --> 01:58:40.960
just pass the like event horizon,
and then your finger you get a

1937
01:58:41.000 --> 01:58:44.880
werewolf finger. Oh I do that. How about a whole werewolf arm.

1938
01:58:47.720 --> 01:58:53.520
We don't know what's there. Yeah, I'll buy that answer, moonfull of

1939
01:58:53.560 --> 01:58:58.479
werewolves, send all the werewolves to
the moon. Yeah, I mean that's

1940
01:58:58.520 --> 01:59:00.600
what we've been doing with them for
generations. That's why we haven't gone back.

1941
01:59:01.119 --> 01:59:03.239
But they all like like like you
said, they've all been hanging out

1942
01:59:03.239 --> 01:59:08.800
on the Yeah, Shadowy say all
right, all right, bobcast a giant

1943
01:59:08.840 --> 01:59:13.560
bomb dot com. That's the email
address sending emails there. Okay, let's

1944
01:59:13.560 --> 01:59:15.800
shut down the show, all right, getting raspy over here. And I

1945
01:59:15.840 --> 01:59:18.159
don't know what's going on. Area, don't know what's going on in this

1946
01:59:18.279 --> 01:59:21.159
room. I hope it's not this
room. I'm just gonna I'm gonna chalk

1947
01:59:21.159 --> 01:59:25.079
it up to a coincidence. What's
going on? Oh you're boys, all

1948
01:59:25.119 --> 01:59:30.920
right? Yes, I don't know. Uh. This seems working out pretty

1949
01:59:30.920 --> 01:59:32.039
good in here though so far.
Yeah, it sounds all right. Yeah,

1950
01:59:32.279 --> 01:59:36.079
it's nice and cool in here.
It's comfortable. Some snazzy mood lighting.

1951
01:59:36.199 --> 01:59:39.359
Okay, we'll get a nice table
in here or something. Yeah,

1952
01:59:39.560 --> 01:59:42.520
some felt felt covered table. Yeah, and do some decorating. Have a

1953
01:59:42.520 --> 01:59:45.159
poker night in here, poker night
at the podcast room. Yeah, it's

1954
01:59:45.159 --> 01:59:49.000
a VR game working on. I
like the sound of that. All right.

1955
01:59:49.399 --> 01:59:53.800
Uh, well, let's all go
try to solve a bunch more crazy

1956
01:59:53.800 --> 01:59:57.199
puzzles. Yes and yes for a
few more days. Okay, I gotta

1957
01:59:57.279 --> 02:00:01.119
solve areas of ten and eleven before
I lose my Uh. That'll do it

1958
02:00:01.119 --> 02:00:04.119
for the Giant Podcast. Thanks for
listening. We will be back from one

1959
02:00:04.119 --> 02:00:06.720
studio or another same time next week. See then,

